If you like this guide, be sure to hit the RECOMMEND BUTTON at the top. --^
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========================================================|___/===================
              ..       i#.                vMv.
              .cU    ...              .; .@n.    The Ultimate Strategy Guide
               .b6;C, ci.          ::   .MU.          by Absolute Steve
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                     ___ _   ___ ___ ___  ___   ___  _  __
                    | __/_\ / __| __| _ )/ _ \ / _ \| |/ /
                    | _/ _ \ (__| _|| _ \ (_) | (_) | ' <
                    |_/_/ \_\___|___|___/\___/ \___/|_|\_\

                          facebook.com/absolutesteve
                          


         ___ _  _ _____ ___  ___  ___  _   _  ___ _____ ___ ___  _  _
        |_ _| \| |_   _| _ \/ _ \|   \| | | |/ __|_   _|_ _/ _ \| \| |
         | || .` | | | |   / (_) | |) | |_| | (__  | |  | | (_) | .` |
        |___|_|\_| |_| |_|_\\___/|___/ \___/ \___| |_| |___\___/|_|\_|
        ______________________________________________________________

For over a decade, Final Fantasy VII has been a          _____________________
highly appreciated game, and it has been nominee for   oO   Absolute Steve   Oo
"best game ever" countless times. This strategy guide  ||  Version: Ultimate  ||
allows you to relive this classic in its full glory,   Oo faq@shillatime.org  oO
or, to put it in different words: "You've played FF VII  
before, but you've never BEATEN it ... yet!"

Final Fantasy VII has always been one of my favorite games ever, and this guide
remains a pet project. It's amazing how many deep themes the story explores and
how many subtle references are hidden away in the game. One can also point to
the many 'beauty' imperfections the game has, which have led to an unprecedented
amount of research on the game by fans all over the world. These imperfections
have - paradoxically - made the game more interesting for many of us. The fact
that official guides and sources lacked enormous amounts of information allowed
a large pile of secrets to stack up, which of course has been harvested over the
years and is now presented to you in this guide. It furthermore appears to be
the case that the older one grows, the more one is able to appreciate the game's
unparalleled humor, incredible soundtrack, numerous secrets, and the melancholic
nostalgia of the days when games were primarily about gameplay, radical jokes
and philosophical or literary narrative.

This guide is a recollection of a vast amount of information that has been
unearthed from Final Fantasy VII over the years, and as of yet, the source
seemingly hasn't dried up. It also contains unique, self-researched information
and a walkthrough with notes on when (un)official sidequests become available,
along with notes on how to boost your party to perfection in an optional
'Perfect Game' challenge.

There are still moments when I wish to make a beautiful printed guide (or at the
very least, a definite guide in PDF format) out of this document, but it would
require a team of people, or at the very least a very skilled designer willing
to take on this task pro deo.  Do let yourself be heard if you're out there.
So far, interestingly enough, several people have sent me an email over the
years, showing initial interest. But apparently such interest is but a temporary
spark, as they're never again heard from after follow-up email correspondence.

Rests me to wish you a lot of pleasure with Final Fantasy VII. I can only hope
that this guide does justice to the depth of the game.

Steve


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                ______________________________________________
                        [AND TERMS OF USE IN A SENSE]

                 If you found this guide helpful, feel free
                  to consider one of these options to donate:
                
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_________________________________________________________________________[TOC]

 Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.

I) Walkthrough: {WAL}
=====================
   {0} Default Controls and general tips
   {1} The Reactor #1 raid
   {2} Sector 7: At the hideout
   {3} The second raid: Reactor #5
   {4} Aeris the flower girl
   {5} Cross dressing at Wall Market
   {6} Sewers, Train Graveyard, and Pillar Assault
   {7} Back in the slums
   {8} Raiding Shinra HQ!
   {9} Flashback at Kalm Town
   {10} Chocobo Ranch, the Marshes, and the Mythril Mines
   {11} Junon
   {12} To sunny places!
   {13} Mount Corel
   {14} The Gold Saucer and Corel Prison
   {15} Optional: Fun with the Buggy
   {16} Gongaga Village
   {17} Cosmo Canyon & Cave of the Gi
   {18} Nibelheim & Shinra Mansion
   {19} Mount Nibel
   {20} Rocket Town
   {21} Optional things with the Tiny Bronco
   {OPT-2} Wutai
   {OPT-3} The Wutai Pagoda
   {22} The Keystone and the Date
   {23} The Temple of the Ancients
   {24} Bone Village, The Sleeping Forest & City of the Ancients
   {25} Coral Valley Cave & Icicle Inn
   {26} The Great Glacier
   {27} Gaea's Cliffs
   {28} Whirlwind Maze
   {29} Escape from Junon
   {30} Flying High: Optional things with the Highwind
   {31} Mideel
   {32} The Huge Materia: Corel and Fort Condor
   {33} Cloud at Mideel + More optional things
   {34} The Underwater Reactor
   {35} The Gelnika and other optional things
   {36} A Space Odyssey 1997
   {37} The Key to the Ancients + Diamond Weapon
   {38} Stopping Midgar's Cannon!
   {39} The Northern Crater
   {40} Doing the last optional things
   {41} The Final Fights of this Fantasy

II) Characters and Storyline [Contains SPOILERS!] {C}
=====================================================
    {C1} Playable Characters
     {C1.1} Cloud Strife
     {C1.2} Barret Wallace
     {C1.3} Tifa Lockheart
     {C1.4} Aeris Gainsborough
     {C1.5} RedXIII (Nanaki)
     {C1.6} Cait Sith
     {C1.7} Cid Highwind
     {C1.8} Yuffie Kisaragi
     {C1.9} Vincent Valentine

III) Minigames: {M}
===================
     {M1} Gold Saucer
      {M1.1} Wonder Square
      {M1.2} Speed Square
      {M1.3} Battle Square
      {M1.4} Chocobo Square
      {M1.5} Round, Event, Ghost, Station Square, & GP Dude
      {M1.6} The Gold Saucer Date Scene & Date Mechanics
     {M2} Chocobo Breeding
      {M2.1} Quick Guide to breed a Gold Chocobo
      {M2.2} Chocobo Breeding Mechanics
     {M3} Fort Condor
     {M4} Bone Village
     {M5} Storyline Minigames
      {M5.1}  Gym Squats in Wall Market
      {M5.2}  Mayor Domino's Password
      {M5.3}  G-Bike
      {M5.4}  Tifa's Piano
      {M5.5}  CPR on Priscilla
      {M5.6}  Jumping with Mr. Dolphin
      {M5.7}  Parading
      {M5.8}  The Send-off for Rufus
      {M5.9}  Snowboarding at Icicle Valley
      {M5.10} Submarine battle

IV)  Optional Quests & Areas: {OPT}
===================================
     {OPT-1} Getting Yuffie
     {OPT-2} Wutai (see Walkthrough)
     {OPT-3} The Wutai Pagoda (see Walkthrough)
     {OPT-4} Wutai Da-chao Fire Cave
     {OPT-5} Getting Vincent/Shinra Mansion
     {OPT-6} Ancient Forest
     {OPT-7} Minor optional quests
      {OPT-7.1} Lucrecia's Cave
      {OPT-7.2} The backroom
      {OPT-7.3} Treasure at Rocket Town
      {OPT-7.4} Chocobo Sage
      {OPT-7.5} Cactus Island
      {OPT-7.6} Villa Costa Del Sol
      {OPT-7.7} The Sunken Gelnika (see Walkthrough)
      {OPT-7.8} Revisiting Midgar Slums
      {OPT-7.9} Cave with Sleeping Man
      {OPT-7.10} The Weapon Seller
      {OPT-7.11} The Turtle's Paradise Flyers
      {OPT-7.12} Hidden Scene in Shinra Mansion
      {OPT-7.13} Creating Master Materia from Huge Materia
      {OPT-7.14} The Old beat-up key in Mideel
      {OPT-7.15} The Kalm Traveller
      {OPT-7.16} The 4 Secret Materia Caves

V)    The optional WEAPONs: {WEA}
=================================
      {WEA-1} Ultimate Weapon
      {WEA-2} Emerald Weapon
      {WEA-3} Ruby Weapon

VI)   Ultimate Weapons & (Ultimate) L4 Limit Break Manuals: {ULT}
=================================================================
      {ULT-1} Ultimate Weapon & L4 Limit Break List
      {ULT-2} Ultimate Weapons at Max Power

VII)  General Useful Information: {INF}
=======================================
      {INF-1.1} Character Stats Information
      {INF-1.2} Character's Min/Max Natural Stats
      {INF-2} Battle Types & Front/Backrow
      {INF-3} Gaining Experience
      {INF-4} Elemental Information
      {INF-5} Status Effects
      {INF-6} Limit Breaks
      {INF-7} Useful Wins, Steals & Morphs
      {INF-8} Shopping List
      {INF-9} Overflow

VIII)  Lists: Equipment, Materia & Spells: {LIS}
================================================
      {LIS-1} Items
      {LIS-2} Key Items
      {LIS-3} Weapons
      {LIS-4} Armor
      {LIS-5} Accessories
      {LIS-6} Materia & Spells/Commands
       {LIS-6.1} Magic Green Materia & Magic Spells
       {LIS-6.2} Summon Red Materia & Summon Spells
       {LIS-6.3} Support Blue Materia
       {LIS-6.4} Independent Purple Materia
       {LIS-6.5} Command Yellow Materia
       {LIS-6.6} Enemy Skills
      {LIS-7} Materia Combinations
      {LIS-8} Reflection

IX) The Perfection Challenge {PER}
==================================
      {PER-1} Introduction
      {PER-2} Stat Maxing
      {PER-3} Item Maxing
      {PER-4} Un-mastered Materia Maxing
      {PER-5} 100% Treasure
      {PER-6} Lost Forever Items and things to watch
      {PER-7} Max Natural HP/MP

X)    Enemy Encyclopedia {ENC}
==============================
      {ENC-1} Explanations
      {ENC-2} Enemy Encyclopedia
      {ENC-3} World Map Encounters
      {ENC-4} Chocobo Encounters
      {ENC-5} Field Map Encounters

XI)    Appendix:
================
        {AP-1} Music Guide: FFVII's Official Soundtrack
        {AP-2} One-Winged Angel Lyrics & Translation
        {AP-3} Memory Card Slot Pictures
        {AP-4} Tricks
        {AP-5} 'Best of'
         {AP-5.1} The Best Team
         {AP-5.2} The Best Armor and Accessory
        {AP-6} Interesting facts: Did you know that..?
        {AP-7} PC Re-release (2012)

XII)    Wanted List
===================

XIII)   Version History
=======================

XIV)    Credits
===============

XV)     Copyright
=================


         __      ___   _    _  _______ _  _ ___  ___  _   _  ___ _  _
         \ \    / /_\ | |  | |/ /_   _| || | _ \/ _ \| | | |/ __| || |
          \ \/\/ / _ \| |__| ' <  | | | __ |   / (_) | |_| | (_ | __ |
           \_/\_/_/ \_\____|_|\_\ |_| |_||_|_|_\\___/ \___/ \___|_||_|
         ________________________________________________________{WAL}


Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                   {0} Default Controls and general tips                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

This section contains the controls of the game, including some menu controls
that are much less widely known but rather useful. It also contains useful tips
which could save you a lot of time. Keep in mind that you can always go to the
Beginners Hall in the game (located in the Sector 7 Slums and upper Junon) for
more basic and in-depth information regarding the game.

Field Controls (In towns, etc):
-------------------------------
D-pad    = Moving around
X        = (Hold + D-pad) to run
Square   = Nothing
O        = 'Ok button', talking, grabbing treasure
Triangle = Open menu
L1       = (Hold + D-pad) to move diagonally
R1       = (Hold + D-pad) to move diagonally
L2/R2    = Nothing
Start    = Nothing
Select   = Displays exits (red), ladders (green) and a cursor above Cloud
L1+R1+L2+R2+Start+Select = Soft Reset

Battle Controls:
----------------
D-pad    = Moving in the menu
X        = Cancel button
Square   = (Hold to) hide menu (to see HP/MP stats)
O        = Select command
Triangle = Switch to other available character (no turn loss)
L1+R1    = (Hold to) escape from battle
L1       = Scroll through menu quickly
R1       = Scroll through menu quickly
L2       = Toggles display of available 'Targets'
R2       = Nothing
Start    = Pause
Select   = Displays extra bar with additional help info (including enemy names)

Useful Menu Controls:
---------------------
Triangle = Unequip Materia/Accessory
L1/R1    = Swap between characters in submenu's

o In Materia Menu: Move cursor to Arrange and select Arrange for arranging
  Materia by sort/color, Exchange allows moving materia from/to any character
o You can select weapon or armor to swap all the materia in that piece of
  equipment to another character's weapon or armor.
o In Status Menu: Press O multiple times for Elemental/Status Ailments info
o In PHS Menu: Press O on character twice to view additional info
o In Config Menu: Many options available, ATB at Wait is useful for starters,
  that will allow you to scroll through menus without being attacked. Memory
  will put the cursor where you left it the previous time in battle.

WARNING: CHANGING THE CONTROLS FROM THE DEFAULT IN CUSTOM CONTROLS WILL CAUSE
         PROBLEMS WITH FOR EXAMPLE: CHOCOBO BREEDING, CLIMBING SOME LADDERS
         (MOST NOTABLY THE ONE IN BONE VILLAGE), AND SEVERAL MINIGAMES, SUCH AS
         THE PARADING MINIGAME!

General Tips:
-------------
o Save often and keep multiple files. You can never have enough save files.
o Keep a stock of Potions, Hi-Potions, X-Potions and Phoenix Downs.
o Organize your inventory. Organizing by 'Type' will group all similar items
  together, allowing for faster and effective usage during battle.
o Explore and talk to everyone multiple times; You'll often get a piece of
  interesting information out of them, or better yet, a great item.
o Double growth equipment can be a better choice than a stronger piece of
  equipment, as your Materia will gain better magic at a much faster rate.
o Long range characters (Barret, Yuffie and Vincent) should be placed in the
  back row with the 'Order' option in your menu, as they'll take less damage
  this way. There are only a few weapons for long range characters that are not
  long ranged.
o Many enemies have their own unique weakness. Humans can often be poisoned and
  mechanical enemies are weak against lightning. Airborne creatures are almost
  always weak against wind, but avoid any earth-based attacks.
o Focus on a single enemy until it dies. This is a better method than to damage
  all enemies just a little. Remember they'll all attack back at some point.
o Once you can get Hypers, it may be useful to give them to your characters
  which gives them the status 'Fury'. Under this status, your Limit Break will
  fill up TWICE as fast (the limit bar will be red). The only downside is that
  your characters will miss more often, but this is still a great way to learn
  new limit breaks!
o Alternatively, you can put your characters in Sadness by giving them
  Tranquilizers. This will halve the speed of the limit bar (colors it blue),
  but the plus side is that your characters take ~30% less damage!

Take note of:
-------------
o Equipment will more than often increase stats without giving the player any
  indications that it does so. Many weapons don't just increase Strength but
  greatly boost your Magic as well. Some armor also boosts stats.
o Equipment comes with Single and Linked slots. Linked slots are only useful if
  you pair one Support Materia with another Materia, such as Elemental - Fire,
  or Ice - All.
o Weapons and armor can have different growth rates. If a piece of equipment has
  a Normal Growth rate, the Materia attached will gain AP at a regular rate. If
  the piece of equipment has Double or even Triple Growth, then the Materia in
  that weapon grow two to three times as fast.
o On the flipside, some weapons or armor have no Growth at all. This is obvious
  when the piece of equipment has no slots, but it is more difficult to notice
  if it *does* have slots. The game still notes No Growth by 'NOTHING', but you
  can also take a close look at the equipment's slots. If it has a darker hole
  in the middle then the equipment has no Growth. If it has a lighter hole in
  the center then it'll have Normal, Double or Triple growth.

<Perfect Game Notes: Highly Optional>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will occasionally see these notes sprinkled through the walkthrough, and
you'll no doubt will wonder why someone would go through all that trouble for
little to no reward at all.

These notes are intended for those who are attempting to maximize their save
game by getting the maximum amount of every item, the best possible stats for
every character, getting all treasure - in other words, they completely tear the
game apart during their playthrough. It's a tough challenge and only recommended
if you've played through the game several times already.

Obviously these notes are highly optional and not required during a regular
playthrough. You'll find that the walkthrough is perfectly crafted to find
everything else without needing the information in these Perfect Game Notes.

Please decide beforehand if you want to do your perfect game *with* or *without*
using tricks such as the W-Item trick, the Extended W-Item trick, or the
repeating boss trick. You can find more information about these tricks in 
section {AP-4}.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||      {1} The Reactor #1 raid      ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Potion (x2), Phoenix Down, Potion, Restore Materia,             ||
||          | Assault Gun (Boss Reward), Potion.                              ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

After the epic introduction you can control our spikey-haired main character.
Before anything, search the body of the first knocked-down guard twice to find
two Potions.

Note: You can actually grab these two Potions from either guard, or two from one
      of the guards. It doesn't matter, since two is all you'll get.

We're assuming you know the controls, which can also be found in the instruction
manual. First-timers would do well to press the select button, which places
cursors all over the screen. These tell you which way to go, and where you are.
Cloud, our main character, gets a big scary finger hanging over his spikey hair
and exits are marked with red triangles. Climbable objects such as ladders are
indicated by green arrows. If you are a first-timer, I suggest you read section
{0} that covers the controls and some basic hints.

Run down the station tracks and two guards initiate a fight. Your regular
attack will easily do them in, so don't waste your MP on these .. MP's. Talk to
your teammates in the next screen and you'll get to rename Cloud (if you feel
like it) and Barret. Keep in mind that you'll never be able to change a 
character's name after selecting it, so choose wisely or simply stick with the
default names.

After the dialog, head north to follow your team members. You'll likely run into
random encounters at this point, so swipe them off your back as you head into
the reactor. Once inside the reactor, talk to Barret who joins your ranks.

Tip: Head into the Menu and select 'Order'. You'll want to select Barret twice,
     which will put him in the back row. Since Barret has a gun-arm, he'll be
     to hit enemies for the same damage, while only receiving half the damage
     from physical attacks.

Speak with Biggs and Jessie, who'll gladly open the doors for you. A Phoenix
Down can be looted from a box in the southern room, after which you'll have to
talk to Jessie once more to open the elevator doors.

Press the button and exit the elevator again after the dialog between Barret and
Cloud. Follow Jessie downstairs and go through the door. Walk to Jessie for a
quick tutorial on how to climb ladders (which are marked with green triangles,
if you used the SELECT button before). The blue potion lying around is.. well,
it's a Potion. Climb down the second ladder, walk over some pipes, and make your
way to a final ladder.

It is recommended to save your game at the Save Point, which looks like a
rotating quotation mark. Generally, Save Points appear before bosses or other
moments when 'something' is going to happen. Head down to the next screen, grab
the green marble (now formally known as a Restore Materia) and fiddle with the
valve. Looks like it's time for your first boss fight.

.------------------------------------------------------------------------------.
|Name: Guard Scorpion (Level: 12)          |Weakness: Lightning                |
|HP: 800                                   |Nullifies: Poison, Gravity         |
|Exp: 100                                  |-----------------------------------|
|AP: 10                                    |Status Effects Weaknesses:         |
|Gil: 100                                  |Slow, Stop                         |
|Drops: Assault Gun(100%)                  '-----------------------------------|
|Attacks: Search Scope    [1 Enemy, Selects target for next attack]            |
|         Rifle           [1 Enemy, Phys Atk, 41 Base Damage]                  |
|         Scorpion's Tail [1 Enemy, Phys Atk, 71.75 Base Damage]               |
|         Tail Laser      [All Enemies, Phys Atk, 123 Base Damage]             |
|------------------------------------------------------------------------------|
|Strategy: Guard Scorpion is a mechanical enemy, making it very vulnerable     |
|--------- against lightning-based attacked. Therefore, have Cloud use Bolt    |
|continuously throughout the battle, while Barret keeps firing regularly by    |
|using physical attacks.                                                       |
|                                                                              |
|The Guard Scorpion follows a set pattern. It will first use its Search Scope  |
|'attack', which is nothing more than a scan for its next target. After this it|
|will attack regularly, perform another Search Scope, attack regularly again,  |
|and then raise its tail. It will wait two turns (during which it will counter |
|with a powerful Tail Laser attack if attacked), after which it lowers its tail|
|again. The pattern now repeats. Don't attack the boss when it has its tail    |
|raised; simply wait for the boss to lower it.                                 |
|                                                                              |
|Unleash your Limit Breaks when they come up and keep pounding the boss with   |
|Bolt and physical attacks until it breaks down.                               |
|                                                                              |
|Trivia: Depending on who's alive when Guard Scorpion raises its tail, the     |
|        in-battle dialogue changes. It remains unclear to the player how to   |
|        adequately respond in each scenario.                                  |
'------------------------------------------------------------------------------'

After the battle you'll have 10 minutes to escape from the Reactor 'cause it's
going to blow! Go into the menu and equip Barret with the Assault Gun, which is
better than his initial Gatling Gun.

Note: The timer does NOT stop when the menu is brought up. The only time it'll
stop is when you pause the game during a battle.

Backtrack your way to the screen where you left Jessie. She's sitting in a
crouched position on the lower part of the screen. Walk over and free her foot
that got stuck between the metal bars. Simply return to the elevator after this,
ride it up, talk to Jessie and Biggs to open the doors and get the hell out of
the Reactor #01!

Midgar Sector 1:
----------------
Make your way up the stairs after the scenes. You'll come across the flower girl
that we saw in the intro. You can give different responses, and they will affect
a certain scene later in the game. If you wish to follow a guide that deals with
the different outcomes, check out section {M1.6}.

Don't let the electricity freak you out in the next screen. Do something more
productive instead by picking up the Potion near the exit below, then continue
down south.

Shinra Guards will attack you, but you're given a choice: Fight or Run. Be quick
with deciding, or the game will pick the option that you left the cursor on when
the guards reach you.

After the dialog, follow Jessie and jump over the crates. In the train cabin,
talk to Jessie once again and she'll show you how the trains operate in Midgar.
Have a chat with Barret afterwards.

When you depart, walk up to Barret for a rather quick debriefing. After this,
you're finally given a first bit-sized snack of freedom in the game. You can
talk to the train man and you can - which is even more interesting - exit the
screen on the right to fight monsters in the train graveyard.

<Perfect Game Note 1:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE: Again I feel I must mention - for those who skip all introductory
      paragraphs - that these Perfect Game Notes do NOT have to be done in order
      to complete the game.  This guide can be followed perfectly to ensure that
      you don't miss anything, without having to do the instructions in these
      perfect game notes.  They are only for perfectionists, and they are
      implemented in the walkthrough to ease them in this tough challenge.

      Please don't feel distracted by these notes if you're not interested in
      this challenge and simply use the guide regularly. As for the actual note:

Head to the train graveyard to the right so you can save up money to buy 99 Iron
Bangles. This can take a very long time, however there *is* a way to slightly
speed it up. Mono Drives (the small floating robots) sometimes drop an Ether.
You can sell this for a whopping of 750 gil! Just pray they drop it, because
it's a rather rare drop. It's not recommended to sell any other items you own
because they aren't as profitable. You need to save 15840 gil to buy 99 Iron
Bangles.. but you'll also get 1500 gil from Barret, and you can also find an
Ether as a treasure. You may also want to set the Battle Speed to the maximum in
the menu. This will cut off a few more minutes per hour. Still, expect this to
take a while.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you feel like you've had enough fun in the Train Graveyard, follow the rest
of your team to the hideout.


                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||   {2} Sector 7: At the hideout    ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| 1500 Gil, All Materia, Ether.                                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

In the next screen, head left like everyone else to proceed with the story.
Otherwise, take a moment and talk to the guy in the upper left corner of the
area to take a look at The Pillar, a large structure that keeps the plate safely
above the slums. Sure is a good thing it's such a solid structure, right?

The hideout is located in a bar called Seventh Heaven. Even through there are
several houses it should be pretty clear which one the hideout is. Talk to
Barret and head inside - we'll go over the other houses later.

Inside the hideout you get to meet (and name) your childhood friend Tifa.
Attempt to go outside after having a little chat with her and Marlene (Barret's
adopted daughter), and Barret will storm inside. Talk to Tifa, then head down.
After a series of scenes you'll receive your salary from Barret: 1500 Gil!

Cloud gets a good night of rest, waking up fresh to depart on a new mission. Go
up and talk to Tifa and Barret. You can choose to take a Materia Tutorial (by
having Cloud explain this to Barret). If you're not familiar with the Materia
system we suggest you follow this tutorial.

Exit the Seventh Heaven and go inside the building on the lower right. There's a
weapon shop here that sells Iron Bangles - a better piece of equipment than the
Bronze Bangle. Buy 3 of them and equip them on all your party members. The shop
doesn't offer much of interest other than the Iron Bangles; You already have an
Assault Gun for Barret and the Grenade is a fairly weak battle item that causes
mild damage.

Should you need an Inn (if you've been training at the train graveyard), talk to
the kid and offer him the minimum of 10 Gil. He'll then allow you to use his
room all the way upstairs for power-naps.

When you head up to the second floor, enter a room known as 'The Beginner's
Hall'. This place can teach you a lot of basic information on the game, and if
you aren't familiar with the subjects it might do you good to glance over them.
Talk to the dog for general information and to the man to get a list of things
you can choose from. Pick up the blue All Materia on the right, as well as the
Ether in the chest that drops down. You can also talk to the guys on the crates
to learn everything related to battles.

The third floor only houses the boy's room (Inn), so pay a visit to the building
on the lower left instead, which is the local Item/Materia store. You don't have
the Fire Materia yet, so it would make an excellent addition to your arsenal.
The other Materia are copies of those you already own, so it's best not to spend
any gil on them right now. As for items, an extra Phoenix Down never killed
anyone and it doesn't hurt to buy two Antidotes either. If you're got any Ethers
left we suggest you sell the majority of your stock as they sell for a whopping
of 750 Gil. Needless to say, this is a lot of money at this stage of the game.

We suggest you pair the Lightning Materia with newly acquired All Materia in
Cloud's equipment, and give Tifa and Barret your remaining Materia. You've now
explored all places of interest except the house to the north. This is the home
of a fellow named Johnny, who used to be a childhood friend of Tifa and Cloud.
When you're ready, hop on the train to initiate the next bombing mission!

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||  {3} The second raid: Reactor #5  ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Phoenix Down, Hi-Potion, Ether, Potion, Tent, Ether,            ||
||          | Titan Bangle (Boss Reward).                                     ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Once inside the train, talk to Tifa. What the...! The alarm goes off! You're
only given 15 seconds to rush to the next cabin, but you still might want to
talk to the guy sitting on the right in the back during the alarm. He'll give
you a Phoenix Down out of appreciation. When you make it to the second cabin,
another timer starts counting down. If you manage to speak with the man on the
lower left you'll be rewarded with a Hi-potion if you tell him 'Yeah'. The third
cabin has a nasty surprise for you: As you rush through it, a pickpocket will
steal an item from you (usually a Potion or Phoenix Down). Quickly run back and
speak with him, telling him 'That's Right' - the bottom option - to get the
stolen item back. Head for the exit and leave the train in the last cabin.

Note: If the team gets caught by failing to make it to the next cabin within the
      time limit, nothing serious happens. You'll find that it's a much longer
      walk through the winding tunnels until you reach the reactor.

You are now in a winding tunnel. The reactor is located to the north, but it's
possible to go down five screens (when you didn't get caught) to find a guarded
door where you can battle Special Combatants that endlessly spawn. It's not an
excellent training spot, and if you feel the need, training is best done through
random encounters in the winding tunnel.

'Hey you! Slow Down!': The Grashstrike enemy (The green bug-like creatures that
often use an attack called Silk - which slows the affected character) will
sometimes drop an interesting item called Spider Web. This item casts Slow on
all enemies, which is interesting to know because Slow works on many bosses. If
you feel like it, try and get a few of these as you won't be able to cast Slow
for a really long time. The chance this item is dropped is about 4.7% per
Grashstrike. Since they tend to come in large groups, the chance per battle is
higher.

When you reach the green laser beams, crawl through the ventilation shaft on the
left side of the tunnel. Barret is kind of big, so the shaft freaks him out.
Keep in mind that it's not possible to ever head back to the tunnels once you
crawl down the shaft.

Grab the Ether and climb down two ladders. In this enormous looking area,
simply climb the long ladder nearby your left. Note that Wedge is on the lookout
in this area as well - say 'hi' if you like - he's located on the left of the
long ladder.

Crawl through another shaft to get to an area with Jessie. Have a quick chat and
grab the slightly concealed Potion on the left. You can ignore the ladder to the
right, which only leads back to the large area. The one on the left brings you
to a catwalk with Biggs, a Tent and a Save Point. As you climb through the hole
you're finally inside Reactor #05.

Things should look awfully familiar from this point onward. Head to the core of
the reactor just like you did in the previous one, and plant the bomb. Backtrack
to the elevator and ride it up. The chest in the next area holds an Ether (or in
other words, 750 Gil). The device on the upper left opens the door, but all
three buttons must be pressed at the same time. Barret and Tifa will always push
the buttons simultaneously, and you need to do the same. Timing is everything!

It might be a good idea to make use of the Save Point after opening the door,
because it's about time for another boss battle - this time with Boss Music!
Guitars!

.------------------------------------------------------------------------------.
|Name: Air Buster (Level: 15)              |Weakness: Lightning                |
|HP: 1200                                  |Halves: Fire                       |
|Exp: 180                                  |Nullifies: Earth, Gravity          |
|AP: 16                                    |-----------------------------------|
|Gil: 150                                  |Status Effect Weaknesses:          |
|Drops: Titan Bangle(100%)                 |Slow, Stop                         |
|                                          '-----------------------------------|
|Attacks: Big Bomber  [1 Enemy, Phys Atk, 109.375 Base Damage]                 |
|         Energy Ball [1 Enemy, Phys Atk, 65.625 Base Damage]                  |
|         Rear Gun    [1 Enemy, Phys Atk, 43.75 Base Damage]                   |
|         Bodyblow    [1 Enemy, Phys Atk, 87.5 Base Damage]                    |
|------------------------------------------------------------------------------|
|Strategy: This is the only boss battle with a side attack formation. Cloud is |
|on one side of Air Buster while Barret and Tifa are on the opposite side. This|
|formation gives you a big advantage over Air Buster, who takes 5x the regular |
|damage when attacked in the back. Time your Limit Breaks well and they can do |
|enormous amounts of damage.                                                   |
|                                                                              |
|Air Buster knows two executive programs, Program 1 & 2 Operation. In P1 it    |
|will have access to its Big Bomber attack, although it can only use this      |
|attack 4 times. In P2 it will switch to its less fearsome Energy Ball attack. |
|                                                                              |
|As you might be aware of, you can skip a character's turn with the Triangle   |
|button. Since Air Buster is a mechanical enemy, Bolt deals solid damage. Try  |
|to keep everyone's HP above 150 just in case the Big Bomber attack is used,   |
|which can easily deal over 100 damage.                                        |
'------------------------------------------------------------------------------'

It looks like the team is in trouble! We'd best hope Cloud gets a soft landing..

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||     {4} Aeris the flower girl     ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| (5 gil - Don't pick it up!), Ether, Cover Materia, Potion,      ||
||----------| Phoenix Down.                                                   ||
|| Other:   | Turtles Paradise Flyer No. 1.                                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Talk to the flower girl and input her name - Aeris. Looks like Cloud fell right
through the church roof! The couple chats for a bit and Cloud agrees to be
Aeris' bodyguard in return for a date. At the same time, Reno from the Turks
steps inside the church with the intention to kidnap Aeris. Make a run for it!

Note: Aeris is placed in the back row by default, which effectively halves all
      her physical attacks. You can place her in the front row and give her the
      newly acquired Titan Bangle you received from Air Buster's battle spoils
      to compensate the loss of defense slightly. You might also want to slap
      the Restore Materia in one of her slots, if you know what I mean.

As you make your way upstairs, Aeris falls down and is chased by the Shinra
Soldiers. Cloud can tell her to fight, run, or to hold on. This last option
allows you push one of the barrels upstairs to dispose of the Shinra soldiers.

All you need to do is push the barrels in the right order: The leftmost first,
the upper barrel second, and the rightmost barrel last. Don't wait too long with
pushing a barrel or Aeris is forced into battle. With her and Cloud rejoined,
exit the church by the hole through the roof.

You'll find yourself in the Sector 5 Slums with a Save Point nearby.  Be aware
of the random encounters in this area, as there are enemies here called Vice
which can steal your equipment. Make sure you kill these thugs as quickly as
possible. The road to Sector 6 (accessed through a hole in the wall on the very
left) is blocked for now, so head up to visit the shopping center of the Sector
5 Slums.

The nearby tube contains a sick guy that really 'are sick fo sho', and he's got
the number #2 tattooed on his arm. It's almost as if someone has been using this
guy to experiment on, wouldn't you think?

The big house in the middle houses two shops: The Materia shop is located on the
left, but it doesn't sell anything new. The Item shop is on the right, which
doesn't sell much worthwhile either. Should you need any Potions, Phoenix
Downs, Antidotes or Tents, this is your haven.

Then there's the door on the far right. Enter and head upstairs. Read the flyer
on the wall, which is the 'Turtles Paradise Flyer No. 1'. These flyers are part
of a sidequest that you can activate much later on in the game. Talk to the
snoring kid and check the locker. Open the hidden drawer, but do NOT take the 5
Gil. If you don't take this now, you'll get a much better reward later.

Lastly, the bus on the upper right part of the screen represents the local
weapon store. If you can afford it, buy 3 Titan Bangles and exit the area on the
right.

Check the beautiful garden before entering Aeris' house in order to collect an
Ether and the Cover Materia. Feel free to make use of the Save Point as well.

Tip: The Cover Materia will have the equipped character protect other members
     from physical attacks. It works best to equip the Cover Materia on someone
     placed in the back row (who takes half the damage of physical attacks).
     Therefore, long range characters such as Barret are ideally given the Cover
     Materia since they're usually in the back row.

After meeting Elmyra, head upstairs to rest. Since Sector 6 is such a dangerous
area it is probably better to leave Aeris out of your problems and go by
yourself, right? When Cloud wakes up, grab the Potion and Phoenix down near the
bed and WALK near the ledge of the stairs to go down. If you only run for an
instant, Aeris will discover that you're awake and she won't let you leave. Once
downstairs, exit the area and backtrack to the hole in the wall that used to be
blocked....only to meet up with Aeris anyhow.

Make your way through Sector 6 until you reach a playground. Cloud and Aeris
spot Tifa on the back of a Chocobo cart and set out to search for her. The cart
was headed for Wall Market, so Tifa is likely to be around there .. somewhere.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     || {5} Crossdressing at Wall Market  ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Ether, Phoenix Down, Hyper.                                    ||
||-----------|                                                                ||
|| Key Items:| (Cotton/Satin/Silk Dress), (Blonde Wig/Dyed Wig/Wig),          ||
||           | (Disinfectant/Deodorant/Digestive),                            ||
||           | (Sexy Cologne/Flower Cologne/Cologne),                         ||
||           | (Diamond Tiara/Ruby Tiara/Glass Tiara),                        ||
||           | (Bikini Briefs/Lingerie), Pharmacy Coupon, Member's Card.      ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Wall Market is quite a big stressful town, so it's a good thing the reggae beat
keeps us at ease. Where could Tifa be at? Inquire at the Honey Bee Inn located
on the lower right of the area to learn that Tifa is likely to be in a place
called Don Corneo's mansion. It sounds like Tifa's been dragged into some sort
of bordel business, which of course can never be good. At least, not for Tifa
anyway!

Head to the far north end of Wall Market and enter Don Corneo's mansion.
Apparently the Don has a strict policy that only girls are allowed to enter.
Aeris is about to rush in on her own before Cloud wisely stops her. She can't go
in all by herself! So .. just how can Cloud enter the mansion alongside Aeris..?
There's only one option .. Cloud has to dress up like a girl!

Note: You can buy Mythril Armlets from the Weapon Store, which is a better piece
      of defense than what you currently have as equipment.

Exit the mansion and head back to the first area of Wall Market. Enter the dress
shop on the immediate left and talk to the person behind the counter. It appears
that the owner of the dress shop can be found at the bar (up north). Inside the
bar, talk to the guy sitting nearby the entrance. Depending on your choice,
he'll make you a different kind of dress.

Soft + Shimmers = Silk Dress (Best Dress)
Soft + Shiny = Satin Dress
Clean = Cotton Dress

Note: Don Corneo can choose Tifa, Aeris or Cloud as his bride for the night.
      Depending on how Cloud looks you can influence his decision. Initially,
      Tifa is always chosen as bride, but by getting better dress items it is
      possible to have Aeris or Cloud get picked by the Don.

Looks like Cloud will also need a wig to mess up that spiky hair of his. Head
back to the dress store to confirm this and head straight to the gym afterwards,
which is located at the northern part of Wall Market.

Speak with Big Bro and you'll roll into a squat challenge. The controls are
explained to you in game: Make sure you don't tap too fast nor too slow, and
make sure you only tap the next button when Cloud has stopped moving or he'll
scratch his head, thus wasting precious time. Your opponent usually has 17
squats, so try and beat that figure. Depending on how you do, you're rewarded
with a wig:

Winning will get you: Blonde Wig. (Best Wig)
A Tie will get you: Dyed Wig.
Losing will get you: Wig.

You'll actually have obtained all mandatory dress items at this point. However,
do you really think the Don will find Cloud an attractive woman? There's most
certainly room for improvement, don't you think?

Either skip the next few paragraphs if you want to continue with the story, or
follow them anyway to witness a couple of hilarious scenes and obtain more Key
Items.

<Perfect Game Note 2:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's not possible to get all Key Items in Wall Market. For a Perfect Game, it
makes sense to go for the best possible combination: Silk Dress, Blonde Wig,
Sexy Cologne and Diamond Tiara. Also get the Member's Card and the Bikini
Briefs (see mechanics for an explanation why it is technically the best). Have
Cloud put on some make-up just to make him a picture perfect.

Remember that the Phoenix Down (located in the room of the Don's Lackeys, which
is only accessed initially when Cloud is *not* chosen) can be gotten later on
when you revisit Don Corneo's mansion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After getting the Wig it's time to get a cologne of some sorts. Head to the bar
and talk to the woman in the toilet. Looks like she could use some medicine.
Head over to the restaurant (left of the Save Point) and order a meal; Either
the Korean B.B.Q. Plate, Sushi Plate, or Today's Special. They all cost 70 gil.
Be sure to answer with "It was alright", or you won't get the Key Item 'Pharmacy
Coupon' that you'll want.

Head over to the Item Shop. You can select Disinfectant, Deodorant, or Digestive
here for the Coupon. Choose Digestive and give it to the woman on the toilet in
the bar. Depending on what you gave her, she'll give you this in return:

Digestive = Sexy Cologne (Best Cologne)
Deodorant = Flower Cologne
Disinfectant = Cologne

How do you think Cloud looks right now - pretty good for a she-male? We need
something to top it off.. a Tiara! Head over to the Materia Shop, which is north
from the Save Point. The owner is interested in what the vending machine at the
Inn has for sale. Agree to help him out and stay at the Inn near the south
entrance (this costs 10 Gil). In the middle of the night, Cloud'll have the
option to buy something from the vending machine for either 50, 100 or 200 Gil.
The more expensive the better. Head back to the Materia Shop owner and show him
what you got.

200 gil = Diamond Tiara (Best Tiara)
100 gil = Ruby Tiara
50 gil  = Glass Tiara

That's more like it! But .. Cloud may look like a prom queen but he's still
missing underwear and make up. Hmm, just how to fix that? Head all the way south
and talk to the guy on the lower right. He'll give you his 'Member's Card' for
the Honeybee Inn, no questions asked. We might as well sneak in the Honeybee Inn
to see if Cloud can acquire some undies somehow.

Inside the Honeybee Inn, talk to the girl and choose a room. The Lover's Room
(upper right) and the Queen's Room (lower right) are both occupied, but you can
take a peek through the keyhole to view a scene. Move your view through the
keyhole slightly.. what the ... Okay, nevermind! Let's move on! The &$#% Room
(Upper Left) will acquire you Lingerie, and the Group Room (Lower Left) lets you
walk away with Bikini Briefs. We're not about to spoil the adventures of Cloud
and Mukki for you (or any weird scene whatsoever), so choose your pick, sit back
and relax .. Enjoy the show.... I'm getting carried away now....

After either room/scene, head to the upper room and have the left girl put some
make-up on Cloud (see below for the effects). He looks gorgeous now, doesn't he?

The following mechanics summarize who is chosen:
--------------------------------------------------------------------------------

                              Attraction Values:
                              ------------------
   .-----------.----------------------------------------------------------.
   |Type:      |Key Items (and Attraction Value):                         |
   |===========|==================|====================|==================|
   |Dress:     |Cotton Dress  (+1)|Satin Dress     (+3)|Silk Dress    (+5)|
   |Wig:       |Wig           (+1)|Dyed Wig        (+3)|Blond Wig     (+5)|
   |Cologne:   |Cologne       (+1)|Flower Cologne  (+3)|Sexy Cologne  (+5)|
   |Tiara:     |Glass Tiara   (+1)|Ruby Tiara      (+3)|Diamond Tiara (+5)|
   |Underwear*:|Lingerie      (+0)|Mystery Panties*(+0)|Bikini Briefs (+0)|
   |Makeup**:  |97/256 Chance (+1)|96/256 Chance   (+3)|63/256 Chance (+5)|
   '-----------'------------------'--------------------'------------------'
    * Note: Underwear is glitched and therefore does not count towards the
            total Attraction Value. The Mystery Panties item was dummied out
            of the game for unknown reasons.  Lingerie was supposed to give
            a +1 bonus, Mystery Panties a +3 bonus, and Bikini Briefs a +5
            bonus, so Bikini Briefs can still be considered "best".

    **Note: The Attraction Bonus from Makeup is only given once, and the
            chances in the table above summarize which bonus is given. You
            can never check which bonus you have gotten, but you are given
            an indication by the sound the game plays when makeup is applied.

            A +1 bonus gives a single 'tink' sound effect.
            A +3 bonus gives a healing sound effect.
            A +5 bonus gives a wind sound effect (may be difficult to hear).


                             Don Corneo's Choice:
                             --------------------
                .-----------------------.--------------------.
                |Total Attraction Value:|Don Corneo's Choice:|
                |=======================|====================|
                |      11 or less       |        Tifa        |
                |        12 - 18        |        Aeris       |
                |      19 or more       |        Cloud       |
                '-----------------------'--------------------'
--------------------------------------------------------------------------------

Make sure you stop by the dress shop to change Cloud's identity and head over to
the Don's mansion. Head upstairs and make your way down the basement on the left
where you'll find Tifa. Don't miss the Ether lying around in the basement.

Now, depending on who's chosen, you'll either find yourself in a room with horny
lackeys of the Don, or in Don's bedroom with a horny Corneo. We'd say both are
equally disgusting. If you're with the lackeys, just talk to all of them and
grab the Phoenix Down. Cloud will reveal he's a guy and kick some lackey butt.
Head through the middle door in the main hall and slip into Corneo's bedroom.

In Don's bedroom, be sure to get the well hidden Hyper behind the bed. If Cloud
got chosen, you'll be able to get the Phoenix Down from the other room some
other time. After the team gets the information they needed from the Don (by
effectively threatening his precious pair), Corneo plays his trump card and the
team falls down the sewers regardless of their answer.

Trivia: 'Corneo' means 'horny' in Italian (or Spanish, or several other neolatin
        languages), and (depending on the context) can also mean horny in a
        literal way. In other words, it would then describe an abstract form, as
        if to say, "That Behemoth's Horn has a horny form, don't you think?".
        [Please do note that we're not talking about a horny Behemoth here,
        because that would make the meaning of its horn more ambiguous than is
        necessary, and would overcomplicate this explication. Only the sight
        would be enough to terrify me.]  It's up to you to decide if Don Corneo
        is named for his hornyness or his .. "horny-ness".  And then it's still
        an undecided matter whether he's a cuckold in a vulgar sense, or whether
        he - more specifically, a certain body part of his - actually has .. 
        "horny-ness".  Square Enix, could you elaborate!?

            Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
            || {6} Sewers, Train Graveyard, and Pillar Assault ||      CHECKLIST
Oo*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO
|| Treasure:| Potion, Phoenix Down(Boss Reward), Steal Materia, Hi-Potion,    ||
||          | Hi-Potion, Echo Screen, Potion, Potion, Potion, Ether,          ||
||          | Hi-Potion, Ether(Boss Reward).                                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Grab the Potion before talking to Aeris and Tifa and head into the menu to equip
Tifa with better equipment. Be sure to give one of your characters the Fire
Materia. Moments after both girls get up, Corneo's sewer pet Aps shows up with
the intention to return the team to the planet.

.------------------------------------------------------------------------------.
|Name: Aps (Level: 18)                     |Weakness: Fire                     |
|HP: 1800                                  |Nullifies: Gravity                 |
|Exp: 240                                  |-----------------------------------|
|AP: 22                                    |Status Effect Weaknesses:          |
|Gil: 250                                  |Sleep, Poison, Slow, Stop,         |
|Drops: Phoenix Down(100%)                 |Paralysed, Darkness                |
|                                          '-----------------------------------|
|Attacks: Sewer Tsunami 1 [All Targets, Phys Atk, 77.5 Base Damage, Comes from |
|                          front, Aps will take between 180-192 damage himself]|
|         Sewer Tsunami 2 [All Targets, Phys Atk, 77.5 Base Damage, Comes from |
|                          back, Aps will take between 45-48 damage himself]   |
|         Lick            [1 Enemy, Phys Atk, 15.5 Base Damage]                |
|         Tail Attack     [1 Enemy, Phys Atk, 77.5 Base Damage]                |
|------------------------------------------------------------------------------|
|Strategy: Aps may look like a tough boss, but he actually has a fair amount of|
|weaknesses you can exploit. Aps is particularly vulnerable to Fire, so have   |
|one of your characters cast this at all times to maintain a steady rate of    |
|damage. Ice and Bolt are still likely to inflict more damage than regular     |
|physical attacks, making them decent alternatives.                            |
|                                                                              |
|Aps is weak against the Paralysed status. If Aeris happens to already have    |
|learned her Seal Evil Limit Break, don't hesitate to use this and gain a few  |
|free turns as Aps is sealed in a paralyzing state. Similarly, Cloud's Limit   |
|Break Cross-slash can also paralyse Aps.                                      |
|                                                                              |
|Perhaps one of the weirdest bosses in the game, Aps actually damages himself  |
|with his most powerful attack Sewer Tsunami. This attack can come from either |
|side, dealing front/back damage to Aps and the party. When the attack hits    |
|the party from the back it helps a great deal to use Aeris' Healing Wind Limit|
|Break when it becomes available. Using Cure and a few Potions is an           |
|alternative option.                                                           |
|                                                                              |
|Technically it's possible to poison Aps by throwing a Deadly Waste item at him|
|if you've gotten this earlier in the game (as a dropped item from a random    |
|battle in the Reactor #05), but you might as well save it for later.          |
'------------------------------------------------------------------------------'

Trivia: Aps is presumably named (and/or mistranslated) after Abzu, one of the
        primeval gods in the Babylonian creation epic Enuma Elis, and was made
        of fresh water.  He was the lover of Tiamat, an other primal deity that
        was made of salt water.  Incidentally Tiamat is not officially in Final
        Fantasy VII, although Aps does have a buddy you'll meet much later in
        the game.

After beating Aps, make your way through the sewers by climbing the ladders up
and down, and make sure you grab and equip the yellow orb: The Steal Materia.
The character with the highest Level has the best chance to steal items (even
though this only makes a marginal difference at this point). Jump down the hole,
head over to the other side and climb the ladder up to the train graveyard.

<Perfect Game Note 3:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Depending on what type of perfect game you're doing, you might be here for a
while to steal 99 Ghost Hand's from Ghosts. If you're planning on doing the
W-Item trick later in the game (which allows you to duplicate items), you'll
only need one copy.

Note: It is still possible to get Ghost Hands in the Battle Square of the Gold
Saucer, but ONLY before you get the airship. After that moment, the Ghosts will
permanently disappear from the Battle Square and Ghost Hands can no longer be
acquired. Get some now and save yourself the stress!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Train Graveyard houses many items, and we're not just talking about treasure
that you find in the field. The random encounters can turn out to be quite
rewarding as well: You can steal Ethers from Deenglows (the flying, pink-winged,
oversized dragonflies) and as you know by now, Ethers sell for 750 Gil a piece.
You might want to stock up on Ethers and never kill a Deenglow before stealing
from them.

Then there's the Ghost enemy from which you can steal a Ghost Hand. This is an
item that drains MP out of your opponent and gives it to you. While it's not
particularly useful, it is a fairly rare item and you might as well steal a few
while you're here anyway.

The last item of interest is the Graviball, which can be won from Deenglows. It
casts Demi, a spell that deals 1/4th of an enemy's HP if they're not immune to
Gravity based spells. Make *sure* you get a few of these, as they can help a lot
with getting a very powerful skill early in the game.

Note: You can only win an item from enemies if you didn't successfully steal
      from them. In this case, if you steal Ethers, you won't win a Graviball.

There's a Save Point here, so that allows the usage of a Tent. Head inside the
first train and walk out of it - check the barrel to find an Hi-Potion. Now head
back and climb over the train by climbing the ladder. Grab another Hi-Potion
and inspect the barrel on the upper left side of the screen to find an Echo
Screen.

Enter the train on the right and grab the Potion inside, after which you can
exit the train on the lower right side. Climb the nearby ladder and make your
way to the next screen - grab one final Potion before exiting the area.

Tip: In this area, keep your eyes out for a creature named Eligor. It appears
     alone and looks like a cybernetic centaur. It's definitely stronger than
     the regular enemies and you can steal the Striking Staff from it, a GREAT
     weapon for Aeris at this point of the game. This staff has at least 16 more
     attack power than the weapon she currently has equipped, so we suggest you
     take your time to steal this weapon from Eligor. This will usually take a
     hefty amount of attempts, but the reward is sweet. The chance of
     encountering Eligor is roughly 23.4% in this section of the train
     graveyard. It cannot be encountered in the southern section.

Snatch the Potion on the left and loot the left-most barrel to find an Ether.
Hop into the brownish train on the right to move the other train out of the way.
Finish the job by also hopping in the upper train. You can now climb the ladder
and grab the Hi-Potion. Walk over the train you moved and exit the place by the
left. When the team reaches the pillar, it doesn't take them long to realize
something is horribly wrong. AVALANCHE is fighting Shinra in the pillar!

Tifa asks Aeris to look after Marlene while she joins Cloud to help Barret.
Feel free to use the Save Point and prepare for a fairly long climb with random
encounters along the way. When you reach Barret, access the menu to tweak in
some last modifications before the next boss battle starts. Give Barret a
Materia with which he can attack, such as Fire, and give him a Mythril Armlet if
you have any spares left. Reno from the Turks makes his entry and isn't about to
let you fiddle with the explosives he just activated.

.------------------------------------------------------------------------------.
|Name: Reno (Level: 17)                    |Halves: Lightning                  |
|HP: 1000                                  |Nullifies: Gravity                 |
|Exp: 290                                  |-----------------------------------|
|AP: 22                                    |Status Effect Weaknesses:          |
|Gil: 500                                  |Sleep, Poison, Stop, Slow,         |
|Drops: Ether(100%)                        |Darkness                           |
|Steal: ---                                '-----------------------------------|
|Attacks: Short Staff     [1 Enemy, Phys Atk, 61.25 Base Damage]               |
|         Pyramid         [1 Enemy, Causes 100% Imprisoned]                    |
|         Electro-mag Rod [1 Enemy, Phys Atk, 73.5 Base Damage,                |
|                          Can inflict Paralysed]                              |
|------------------------------------------------------------------------------|
|Strategy: Reno doesn't have much HP, but he knows an attack called Pyramid    |
|which favors him in battle. This unique attack imprisons a character in a     |
|pyramid, during which this character cannot act. The only remedy is to hit the|
|imprisoned character with a physical attack to destroy the pyramid.           |
|                                                                              |
|Besides his Pyramid attack, Reno uses his Short Staff and Electro-mag Rod     |
|attacks on the team. Both are weak attacks and pose little threat if you keep |
|your HP above 150. Pummel Reno with Fire, Ice and physical attacks until he   |
|bails - a wise decision, considering the pillar is about the explode!         |
'------------------------------------------------------------------------------'

Trivia: During the end of the FMV, President Shinra is listening to an existing
        piece of classical music.  It's "The Creation" from Franz Joseph Haydn.

The team barely manages to escape Sector 7 with sheer luck, and eventually the
team finds themselves back in Sector 6. Tifa manages to calm Barret down by
telling him that Marlene is probably safe. Best to double check at Aeris' place!

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||       {7} Back in the slums       ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Sense Materia, Turbo Ether, (Ether).                            ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Cloud quickly departs, but Barret and Tifa join him shortly after. Head back to
the playground and pick up the yellow Sense Materia. This allows you to check on
enemy statistics in battle - something this guide will help you with as well.

Backtrack to Aeris' House by making your way through the slums of Sector 6. When
you get to Sector 5, attempt to steal a Speed Drink from the Vice enemies. This
item puts a character in Haste status - it's a fairly decent addition to have
this early on.

Remember the house with the sleeping kid in which you checked the drawers for
5 Gil? In this rightmost house the kid will offer you a Turbo Ether if you
didn't steal his 5 Gil earlier. Not too shabby!

When you arrive at Aeris' house the team finds that Marlene is safe and sound
with Elmyra. Unfortunately, Aeris was captured by Shinra. There's no other way
but to infiltrate the Shinra Building and free Aeris. Head upstairs and talk to
Barret to progress the game. Should you have the need to rest, use the bed on
the left before departing for Wall Market.

Not much has changed at Wall Market besides a few minor things. You can no
longer access the Honeybee Inn after causing all that commotion, but you'll find
that the Materia Shop has re-opened.

Go to the weapon shop and talk to the guy on the left. Looks like he found and
fixed three Batteries which he is selling for 100 Gil a piece. You need these
to progress, so go ahead and make the purchase.

If you hadn't gotten the Phoenix Down in the lackey room at Corneo's Mansion, do
so now. You can also squeeze some information out of Kotch who is tied up in the
basement. Lastly, if you had forgotten the Hyper behind Corneo's bed, go get it
now.

When you're done exploring, head outside and go right of the mansion to climb
a rope that fell down after Sector 7 was destroyed. The team can use this to
reach upper Midgar and reach the Shinra Building. Climb all the way up until you
get to a socket in which you need to fit the first battery. The battery doesn't
last very long, but the propeller now functions as a bridge, allowing you to
continue. The second socket powers a barricade that creates another bridge.
Before you swing over to the other side with the swinging bar, climb up to find
an optional battery socket. Using the battery reveals an Ether, but you might
want to read the note below.

<Perfect Game Note 4:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The last battery is a unique item whereas the Ether is a replaceable item with
little value later in the game. Your choice reflects a dilemma of some sorts
with on the one hand a perfect game that features 'getting all treasure' and on
the other hand 'making your inventory as complete as possible'.

Arguably one can reason that you *could've* gotten the Ether but instead chose
the battery because of its uniqueness. This means you can choose to ignore the
Ether and instead keep the rare battery.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

One of the last obstacles is a swinging bar - time your jump well to cling on
to swing over the gap. Climb all the way to the top and the team reaches the
Shinra Building. Time for a battle pose!

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||      {8} Raiding Shinra HQ!       ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Elixir, [Elemental Materia, or Elixir, or Ether, or Potion],   ||
||           | Star Pendant, Four Slots, All Materia, Phoenix Down, Ether,    ||
||           | Poison Materia, Enemy Skill Materia, Potion (x4),              ||
||           | Talisman(Boss Reward), Protect Vest(Boss Reward),              ||
||           | Guard Source(Boss Reward), Star Pendant(Boss Reward).          ||
||-----------|                                                                ||
|| Other:    | Turtle's Paradise Flyer No. 2.                                 ||
||-----------|                                                                ||
|| Key Items:| Keycard 60, Keycard 62, A Coupon, B Coupon, C Coupon,          ||
||           | Keycard 65, Keycard 66, Midgar Parts (x5), Keycard 68.         ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Barret is in for some action, but Tifa prefers a more sneaky route. You're given
the choice of entering through the front entrance or by sneaking around the back
and take the stairs. If you take the stairs, walk around the building and skip
ahead to the paragraph of the 59th floor.

Note: If you take the stairs you'll get no random encounters along the way, and
      the fifth set of stairs features an Elixir. If you thought you could just
      grab this treasure by going in through the front entrance, and backtrack
      to the stairs then you'll still have to travel through five screens of
      stairs - there's no quick way of obtaining it.

As you bust in, dispatch the group of Grenade Combatants and head to the back of
the first floor. Here, check the news bulletin in the right corner and read the
Turtle's Paradise Flyer No. 2. This is the rarest of the flyers, and you only
get two chances in the entire game to read it, this being the first. The second
floor features a shop and two closed treasure chests (which can only be opened
during a later visit), so you might as well hop on the elevator.

The elevator has its own unique battle mechanics     .-------.-----------------.
and you always start out on floor 6. When Cloud      |Chance:|## Floors Higher:|
presses one of the buttons, the elevator will advance|=======|=================|
between 7 - 15 floors randomly. The chances for this | 12.5% |        7        |
are laid out in the table on the right.              | 12.5% |        8        |
                                                     | 12.5% |        9        |
You'll usually have to fight through around 4-5      | 12.5% |       10        |
battles. Which enemies you get to fight is linked to | 12.5% |       11        |
the floor you land on (see the table below for       | 12.5% |       12        |
details on this). On the floors 29, 38, 47 and 56    | 12.5% |       13        |
you'll always run into a Shinra employee named Hito. | 6.25% |       14        |
(His name isn't actually shown in-game, but it just  | 6.25% |       15        |
happens to be his official name).                    '-------'-----------------'

.--.--------------------.  .--.--------------------.  .--.--------------------.
|F:|Encounter/Event:    |  |F:|Encounter/Event:    |  |F:|Encounter/Event:    |
|==|====================|  |==|====================|  |==|====================|
|13|2x Grenade Combatant|  |28|1x Mighty Grunt     |  |46|2x Sword Dance      |
|14|3x Grenade Combatant|  |29|Meeting with Hito   |  |47|Meeting with Hito   |
|15|1x Mighty Grunt     |  |30|1x Hammer Blaster   |  |48|1x Moth Slasher     |
|16|2x Mighty Grunt     |  |31|1x Sword Dance      |  |49|1x Sword Dance      |
|17|2x Grenade Combatant|  |32|2x Sword Dance      |  |50|1x Hammer Blaster   |
|18|3x Grenade Combatant|  |33|1x Moth Slasher     |  |51|1x Sword Dance      |
|19|1x Mighty Grunt     |  |34|1x Hammer Blaster   |  |52|1x Moth Slasher     |
|20|2x Mighty Grunt     |  |35|1x Sword Dance      |  |53|1x Hammer Blaster   |
|21|3x Grenade Combatant|  |36|2x Sword Dance      |  |54|2x Sword Dance      |
|22|2x Mighty Grunt     |  |37|1x Moth Slasher     |  |55|2x Sword Dance      |
|23|2x Grenade Combatant|  |38|Meeting with Hito   |  |56|Meeting with Hito   |
|24|2x Mighty Grunt     |  |39|1x Hammer Blaster   |  |57|1x Hammer Blaster   |
|25|1x Mighty Grunt     |  |40|2x Sword Dance      |  |58|1x Moth Slasher     |
|26|2x Grenade Combatant|  |41|1x Moth Slasher     |  |59|Final Stop          |
|27|3x Grenade Combatant|  |42|1x Sword Dance      |  '--'--------------------'
'--'--------------------'  '--'--------------------'

When you reach the 59th floor, approach the Shinra guards and dispatch the three
Mighty Grunts. Cloud will pick up the Keycard 60, which grants access all the
way up to floor 60. It is now possible to use this elevator whenever you like.

The 60th floor is basically a security center. Head into the room on the left
and prepare to cross the room to reach the stairwell on the right. To do so,
Cloud must hide behind the golden statues and make a run to the next whenever
the guards look away. Move Barret and Tifa with the circle button when Cloud
reaches the middle, and after he makes it to the stairs. Be warned that the
second part is slightly trickier because the guards run instead of walk. If you
get caught you'll have to try again.

Note: If your timing is particularly poor and you fail five times, the game will
      let you pass. The team has probably wiped out all guards on the security
      floor at that point.

On the 61st floor, talk to one of the guys walking around the lower part of the
screen and answer with "....." and guess what? You'll get the Keycard 62, no
questions asked! There's nothing else to do on this floor other than talking to
the rest of the NPC's.

Head up to the 62nd floor. This is the library and also the floor where
'Mayor' Domino has an office. He's in the room on the left, so pay him a visit.
Looks like the mayor loathes Shinra as much as the team does, so he offers them
his keycard if they guess the password correctly. He'll even throw in an extra
prize if you get it right on the first try.

Now.. Guessing the password to get the keycard isn't difficult, but getting the
best prize (a unique Elemental Materia), that's a little harder. Getting this
Materia is also crucial to optionally acquiring a powerful spell later on.

There are various ways to guess the correct password, and Domino's assistant
Hart hands out hints for a price. You can pay him 500, 1000, 2000, 5000, and
even 15000 gil for hints, but we urge you not to do this as we've assembled the
three best methods for guessing the password. Method 1 is the longest method,
but if you like puzzles then it's arguably the most fun. Methods 2 and 3 are
tricks to guess the password instantly.

Method 1
--------                              Lower Left: Urban Dev. Research Library
There are 4 different sections in  .-------------------------------------------.
the library. The lower left is the |Midgar City map: Sectors 5-8               |
'Urban Dev. Research Library'. In  |Reactor Construction Chart                 |
this section, the following files  |Problems with Plate construction in Midgar |
are the ones that this section     |New plans for Urban Planning               |
normally has to have:              |An illustrated guide to City Planning      |
                                   |Midgar City Map: Sectors 0-4               |
                                   '-------------------------------------------'

                                   Lower Right: Scientific Research Library
The lower right section is the .-----------------------------------------------.
'Scientific Research Library', |Final evolutionary stages in land dwelling life|
and the following files are    |Report on high Mako levels in living beings    |
the ones that the section      |The Ancients in History                        |
should normally have:          |Mako energy and the rise in life forms         |
                               |File on Dr. Gast, Biologist                    |
                               |Data on experimental animals living near Midgar|
                               '-----------------------------------------------'

                                                   Upper Left:
                                 Peace Preservation/Weapon Dev. Research Library
The upper left section is the      .-----------------------------------------.
'Peace Preservation/Weapon Dev.    |Materia production and its military uses |
Research Library' and the          |Heidegger's Shinra peace keeping law     |
following files are the ones       |Breakdown of SOLDIER members by class    |
that the section should normally   |Plan for new land weapons                |
have:                              |Economic report: anti-Shinra activities  |
                                   |Ranks and extended use of Mako weaponry  |
                                   '-----------------------------------------'

                                     Upper Right: Space Dev. Research Library
Last, the upper right section is .---------------------------------------------.
the 'Space Dev. Research Library'|Modern history of Midgar space program vol. 1|
and the following files are the  |Modern history of Midgar space program vol. 2|
ones that the section should     |Diminishing Mako energy and Planet movements |
normally have:                   |Results of the failed space mission "YA-79"  |
                                 |Economic report: Space Dev Program           |
                                 |Shinra rocket space travel                   |
                                 '---------------------------------------------'

You'll notice that there is one file in each section that doesn't belong there.
Use the tables to figure out the correct placements of files. When a file
doesn't belong in a certain section, check the number in front of it. This
number indicates which letter of the file is used in the password. For example,
with the file 'Shinra rocket space travel' with the number 15, the letter A is
used in the password. Spaces don't count, only letters and characters do. Check
all four the sections, and you'll get four letters. These letters should form
one of the words the Mayor lets you pick out of: BEST, KING, ORBS, BOMB, MAKO,
HOJO. The answer is *never* ORBS or HOJO.

Method 2
--------
This method makes your life a lot easier. Walk to the upper right room, also
known as the 'Space Dev. Research Library', which has a blue floor and green
shelves. Check the file on the LEFT of the MIDDLE shelf and consult the table
below for the password.

       .------------------------------------------.------------------.
       |If the file is this:                      |Then password is: |
       |------------------------------------------|------------------|
       |2 Economic report: Space Dev Program      |       BEST       |
       |1 Results of failed space mission "YA-79" |       KING       |
       |1 Breakdown of SOLDIER members by class   |       BOMB       |
       |10 New plans for urban planning           |       MAKO       |
       '------------------------------------------'------------------'

Method 3
--------
An alternative trick to solve the puzzle is (once you've entered the 62nd
floor) to head down to the bottom floor with the elevator, go outside and save
your game. Head back up to the 62nd floor and try all passwords until you get
the right one. Memorize the password, load up your save game and voila! The
password stays the same if you use this method.

              .------------------------------------------------.
              |Your reward varies on how good you do:          |
              |================================================|
              |Get it right on your  1st try: Elemental Materia|
              |Get it right on your  2nd try: Elixir           |
              |Get it right on your  3rd try: Ether            |
              |Get it right on your  4th try: Potion           |
              |Get it right on your 5th+ try: Nothing          |
              '------------------------------------------------'

With the Keycard 65, head up to the 63rd floor. This is an optional floor, but
you can collect three treasures if you take the time to solve a puzzle. Walk to
the computer in the lower right room to grant you access to open up three doors
in total on this floor.

To get all items you must open up the right combination of doors. Walk all the
way up around the right and go left. The door that blocks the hall to the left
is the first one you should open up. Continue left, ignoring the first door
below, but open the *second* door below. Grab the 'A Coupon' from the room to
the left and enter the air duct. Crawl to the end on the top of the screen, and
grab the 'B Coupon' from the room you land in. Now just walk out the room, turn
left, open the door and grab the 'C Coupon' from the room. Crawl back in the air
duct and exit by the right.

<Perfect Game Note 5:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't exchange the Coupons for the items. While the items can be acquired
through other means later in the game, the Coupons are one of a kind and will be
lost forever to you. While you could regard this as another dilemma, similar to
when you had to choose between the Battery and the Ether, the same principle
applies here. Are you going for a complete inventory, or do you want to grab all
the treasure in the game (which no one will ever be able to check).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The computer can change the coupons you found for the following items:

A Coupon = Star Pendant
B Coupon = Four Slots
C Coupon = 'All' Materia

The Four Slots has - well, it's got 4 slots but has a poor defense rating so we
advise not to use it. The Star Pendant is your first accessory and it protects
against Poison. You might as well equip it on Cloud.

The 64th floor is a recreational area with a fitness room, relaxation room and
everything along those lines. There's a vending machine in the upper left corner
of the fitness room which sells a 'Shinra Gym Special Drink' for 250 gil. Pay up
and choose to bang on the machine. An employee will stop Cloud's bashing, but
you can revisit this area later to claim a reward. Search the locker room to
find a Phoenix Down, an Ether and someone's Ultimate Weapon - but since Cloud
doesn't see any use in holding on to a megaphone, it can't be obtained at this
point.

The 65th floor has random encounters again, although the encounter rate is
fairly low. The idea of the puzzle is to complete the scale model of Midgar with
the Midgar Parts scattered over the area in boxes. The lower chest in the upper
left room holds the first parts. Place them in the model counterclockwise,
starting with the bottom right. Where you place the parts matters for which
chest opens. If you place them like this, the chests will open in the order this
guide describes. Every time that you place the parts in the model, another chest
opens up.

- The second Midgar Parts are found in the lower chest in the lower left room.
- The third Midgar Parts are in the remaining chest in the upper left room.
- The fourth Midgar Parts are in the remaining chest in the lower left room.
- The last Midgar Parts are in the upper right room. After placing the parts,
  the chest near the stairs opens up and you can take the Keycard 66 from it.

The 66th floor is the conference floor where Shinra plans their evil schemes.
Could it be a coincidence that this is based at the 66th floor (a rather evil
number, we think)? Go to the restroom on the upper left of the screen and enter
one of the toilets. After flushing like a gentleman, climb inside the shaft to
eavesdrop on the conference. When the meeting is over, follow Professor Hojo to
the next floor.

Tip: The 67th floor has random encounters, and you can get yourself some good
     equipment by stealing from Moth Slashers (the robotic enemy on a spinning
     wheel), and SOLDIER:3rd. The Moth Slashers hold a Carbon Bangle, a great
     armor with 27 defense and 3 slots (two of which are paired slots), while
     you can steal a Hardedge from any SOLDIER:3rd - a great weapon for Cloud
     which is twice as good as the Buster Sword. You may find the encounter rate
     fairly low once again, but it's definitely worth the effort.

When you're all done stealing, visit the laboratory on the left to view a scene.
Grab the Poison Materia from the chest, prepare your characters for an upcoming
battle and use the Save Point. Cloud could make good use of the Star Pendant
while Barret is best set up with the Poison - Elemental combination placed in
his armor on *linked slots*. This will protect them from poison attacks. It also
helps to give Cloud the Fire - All, and Barret the Ice - All combination.

When you're all set, ride the lift up to the 68th floor and rescue Aeris from
the dreadful Hojo and his test samples! If you set Barret up for the fight, send
Tifa to look after Aeris.

.------------------------------------------------------------------------------.
|Name: Sample: H0512 (Level: 19)           |Halves: Lightning                  |
|HP: 1000                                  |Nullifies: Gravity                 |
|MP: 120                                   |Absorb: Poison                     |
|Exp: 300                                  |-----------------------------------|
|AP: 30                                    |Status Effect Weaknesses:          |
|Gil: 250                                  |Sleep, Stop, Slow, Darkness,       |
|Drops: Talisman(100%)                     |Paralysed                          |
|Steal: ---                                '-----------------------------------|
|Attacks: Keyclaw       [1 Enemy, Phys Atk, 63 Base Damage]                    |
|         Shady Breath [All Enemies, Cost=4MP, Can inflict Poison]             |
|         Reanimagic   [All Allies, Mag Atk, Cost=40MP,                        |
|                       Revives all dead OPT-Samples]                          |
|------------------------------------------------------------------------------|
|Strategy: This boss has the advantage of often being in the back row because  |
|of his little OPT-samples. Only Barret deals full damage with physical attacks|
|when attacking the boss, so magic should be your primary offensive arsenal.   |
|                                                                              |
|Never use Poison in this battle since H0512 absorbs it - instead use Fire and |
|Ice to damage the boss and it's henchmen. Cloud's Limit Break Cross-slash can |
|paralyse H0512 for a few turns, while Barret and Red XIII deal solid damage   |
|with their initial Limit Breaks.                                              |
|                                                                              |
|If Barret already has his Mindblow Limit Break, this can deplete the boss' MP |
|instantly, restricting it to only it's Keyclaw attack. Alternatively, the boss|
|can only revive its henchmen up to a maximum of three times before it runs    |
|out of MP. Keep your HP high at all times and take good care of your poisoned |
|characters. The boss has only 1000 HP, so a few powerful Limit Breaks should  |
|easily do it in. If you kill the main boss, the henchmen die along. If you do |
|dispatch them separately, you're rewarded with additional Tranquilizers as    |
|battle spoils.                                                                |
'------------------------------------------------------------------------------'

After the battle, form a party and grab the Enemy Skill Materia from the sample
cage. Head up the small steps and get the two Potions. Out of fear, the employee
is quick to offer his Keycard 68 to you. Head to the right and snatch two more
Potions along the way. Now head downstairs until you reach the 66th floor's
elevator. Rude and Tseng (from the Turks) catch you off guard and the team is
taken in captivity.

After meeting President Shinra, the team is locked up in the prison cells on the
67th floor. Talk to Tifa, then approach the door and think of your other team
members.

Tip: If you want to date Tifa, talk to her many times and keep answering with
     "Leave it to me.". Otherwise, if you'd rather date someone else, instead
     pick the other option "Kinda hard."

What's this? After getting some sleep, the cell door of Cloud's room has been
left wide open, and the guard in the hallway has been killed. What's going on?
After assembling a party, follow Red XIII into the lift and from here on, follow
the trail of blood up to the 70th floor.

That's one big sword sticking out of the president's back, if you know what I
mean. This can only mean one thing: Sephiroth is still alive! The president's
son Rufus is quick to arrive and replace his old man, so you'd better head
outside and pay your respects.

The team splits up and Cloud stays behind to deal with Rufus. You can now choose
to remove Cloud and Tifa's Materia - do this. You'll want to give Aeris the
Lightning Materia and Red XIII at least one other magic materia. Head towards
the elevator and a double boss battle starts.

.------------------------------------------------------------------------------.
|Name: Hundred Gunner (Level: 18)          |Note: Long-range enemy             |
|HP: 1600                                  |Weakness: Lightning                |
|MP: 0                                     |Halves: Gravity                    |
|Exp: ---                                  |-----------------------------------|
|AP: ---                                   |Status Effect Weaknesses:          |
|Gil: ---                                  |Slow                               |
|Drops: ---                                |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Aux Artillery    [1 Enemy, Phys Atk, 110 Base Damage]                |
|         Hidden Artillery [1 Enemy, Phys Atk, 137.5 Base Damage]              |
|         Main Artillery   [All Enemies, Phys Atk, 123.75 Base Damage]         |
|         Wave Artillery   [All Enemies, Phys Atk, 185.625 Base Damage]        |
|------------------------------------------------------------------------------|
|Name: Heli Gunner (Level: 19)             |Note: Long-range enemy             |
|HP: 1000                                  |Weakness: Lightning, Wind          |
|MP: 0                                     |Nullifies: Earth                   |
|Exp: 250                                  |-----------------------------------|
|AP: 25                                    |Status Effect Weaknesses:          |
|Gil: 200                                  |Slow                               |
|Drops: Mythril Armlet(100%)               |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: AB Cannon   [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Sleep]  |
|         C Cannon    [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Poison] |
|         Firing Line [All Enemies, Phys Atk, 141.3125 Base Damage,            |
|                      Can inflict Poison, Sleep]                              |
|         Spinning Bodyblow [1 Enemy, Phys Atk, 148.75 Base Damage]            |
|         Flying Drill      [1 Enemy, Phy Atk, 178.5 Base Damage]              |
|------------------------------------------------------------------------------|
|Strategy: This is the hardest boss fight so far since you'll be facing two    |
|opponents in this battle, one after the other. The battle starts with Hundred |
|Gunner destroying the elevator glass.                                         |
|                                                                              |
|Hundred Gunner has access to a few powerful attacks which can all inflict over|
|100 damage, of which two that hit the entire party. Aeris' Healing Wind can   |
|effectively counter these stronger attacks when things get rough.             |
|                                                                              |
|Barret is the only character capable of using physical attacks in this fight, |
|so have Red XIII and Aeris focus on delivering magical blows to the enemy.    |
|When Hundred Gunner breaks down it is immediately replaced by Heli Gunner.    |
|                                                                              |
|This machine uses physical attacks which can inflict Poison and Sleep, but    |
|that's the only big difference between Heli and Hundred Gunner. Keep pounding |
|Heli Gunner with Bolt and Limit Breaks to defeat it quickly; It's only got    |
|1000 HP.                                                                      |
'------------------------------------------------------------------------------'

The game flashes back to Cloud, who's about to battle Rufus, the new president
of Shinra Inc. Remove the materia of the others and give Cloud the Poison
Materia. The rest of his setup doesn't matter much.

.------------------------------------------------------------------------------.
|Name: Rufus (Level: 21)                   |Nullifies: Gravity                 |
|HP: 500                                   |-----------------------------------|
|MP: 0                                     |Status Effect Weaknesses:          |
|Exp: 240                                  |Sleep, Poison, Slow, Paralysed     |
|AP: 35                                    |                                   |
|Gil: 400                                  |                                   |
|Drops: Protect Vest(100%)                 |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Shotgun [1 Enemy, Phys Atk, 57 Base Damage]                          |
|------------------------------------------------------------------------------|
|Name: Dark Nation (Level: 15)             |Status Effect Weaknesses:          |
|HP: 140                                   |Only Immune to Confusion           |
|MP: 80                                    |                                   |
|Exp: 70                                   |                                   |
|AP: 7                                     |                                   |
|Gil: 250                                  |                                   |
|Drops: Guard Source(100%)                 |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Bite     [1 Enemy, Phys Atk, 63 Base Damage]                         |
|         Barrier  [1 Ally, Mag Atk, Cost=16MP, Inflicts 100% Barrier]         |
|         MBarrier [1 Ally, Mag Atk, Cost=24MP, Inflicts 100% MBarrier]        |
|         Bolt     [1 Enemy, Mag Atk, Cost=4MP, 90 Base Damage]                |
|------------------------------------------------------------------------------|
|Strategy: Focus on Rufus' pet dog Dark Nation first, as it will otherwise cast|
|protective magic on Rufus (namely Barrier and MBarrier). A Limit Break will   |
|dispatch the beast right away, but Bio is a good start.                       |
|                                                                              |
|With Dark Nation out of the way, the battle becomes a breeze. Poison Rufus and|
|pummel him with physical attacks. Cloud's Cross-slash can even Paralyse Rufus,|
|but it'll hardly be necessary. Rufus bails in the heat of the battle by       |
|clinging on to the helicopter.                                                |
'------------------------------------------------------------------------------'

After the battle with Rufus, head downstairs and save your game. When Cloud
meets up with Tifa, walk Aeris towards the entrance and the team will make their
escape.

You'll be given the option to form and regroup your party first. Since the next
boss attacks you from the back, make sure that everyone except Barret is in the
back row (this will be inversed in that boss battle). Give Cloud the Lightning
Materia and place an Elemental - Fire combo in his armor. Have one other
character equipped with a Restore - All setup. Lastly, be sure to equip the
accessories Protect Vest and Talisman since they increase defense.

A mini game now commences. You can use square and circle to attack left and
right respectively. Slash the persuading bikers who are mainly after the car
with your the team. The orange bikers are easy targets and you tend to wonder
why Shinra ever hired them. The red bikers probably ponder this as well and
they are a much higher threat. They'll try to lure you away from the truck so
that other bikers can reach and damage the car. Be cautious when you spot a red
biker and try to defeat as many of them as you can. At the end of the track,
another mechanical Shinra creation attacks your team by using its spinning
motor ball. Let's chop that ball off, shall we?

.------------------------------------------------------------------------------.
|Name: Motor Ball (Level: 19)              |Weakness: Lightning                |
|HP: 2600                                  |Halves: Fire                       |
|MP: 120                                   |Nullifies: Gravity, Poison         |
|Exp: 440                                  |-----------------------------------|
|AP: 45                                    |Status Effect Weaknesses:          |
|Gil: 350                                  |Slow                               |
|Drops: Star Pendant(100%)                 |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: {Highway Back Attack} [All Enemies, Phys Atk, 70 Base Damage]        |
|         Deadly Wheel [1/All Enemies, Phys Atk, 70 Base Damage]               |
|         Twin Burner  [1/All Enemies, Mag Atk, Cost=16MP, Fire Element,       |
|                       135 Base Damage]                                       |
|         Rolling Fire [All Enemies, Mag Atk, Cost=24MP, Fire Element,         |
|                       216 Base Damage]                                       |
|         Arm Attack [1 Enemy, Phys Atk, 87.5 Base Damage]                     |
|------------------------------------------------------------------------------|
|Strategy: Motor Ball ambushes you and deals about 70 damage to the party. If  |
|you changed the rows of your party then there's no need to swap them manually,|
|otherwise you might want to consider this.                                    |
|                                                                              |
|Keep your party's HP above 250 and attack the boss with Bolt and Ice; You'll  |
|want to avoid Fire-based spells since Motor Ball halves this element. The boss|
|likes to play with fire itself, so if you have someone with the elemental     |
|protection in their armor, this definitely cuts down on the damage.           |
|                                                                              |
|While it's possible to slow the boss with a Spider Web item, or even speed up |
|your characters with Speed Drinks, this shouldn't be necessary unless you're  |
|rather underleveled.                                                          |
'------------------------------------------------------------------------------'

The team leaves Midgar to chase Sephiroth. Make sure to place your characters in
the correct order again after the boss battle, and form a party. As you set foot
on the World Map, the game suddenly gets a whole lot less linear.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||    {9} Flashback at Kalm Town     ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Megalixir, Ether, Ether, Peacemaker, Guard Source, Ether.       ||
||----------|                                                                 ||
|| Other:   | Orthopedic Underwear (no real item).                            ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

You can save your game whenever you like when on the World Map, and you can
thus use Tents anywhere as well.

Tip: Before you head over to Kalm, which is located slightly northeast of
Midgar, take your time to find some Custom Sweepers in the dirt area. These
mechanical enemies use an attack called 'Matra Magic', which you can acquire by
learning it on the Enemy Skill Materia. The character who is equipped with this
Materia needs to be hit by, *and* survive the attack. The battle must then be
won to permanently acquire that skill.

You can also steal Atomic Scissors from Custom Sweepers, a much better weapon
for Barret at this point. Note however that this is one of Barret's few *non*-
long range weapons.

The Prowlers in this area can steal your items in a similar fashion the Vice
could in the Sector 5 Slums. Be extremely careful around these thieves and
always prioritize dispatching them as the first of the bunch. In turn you can
steal Ethers from Prowlers and Kalm Fangs. As you know by now, Ethers sell for
750 Gil a piece.

A visit to Kalm is mandatory; If you attempt to rush onward you'll get stopped
by the time you get to the Mythril Mines. At Kalm, follow the team inside the
Inn and go upstairs, where a long flashback unfolds.

Speak with Sephiroth, explore the town of Nibelheim and stop by Cloud's and
Tifa's houses (on the upper right of town). In Tifa's house, enter her room
upstairs .. and check the drawer to find Orthopedic Underwear. You know it's
true! Make sure you play on her piano as well and tell Tifa that you jammed on
it.

<Perfect Game Note 6:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You must play the piano and say 'Yeah, I jammed on it'. Only by choosing this
option can you get a unique Elemental Materia from the piano on Disc 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you're done exploring, head inside the Inn and talk with Sephiroth
upstairs. After getting some rest, go outside and proceed to explore Mount
Nibel with Tifa as guide. As you follow the linear path of the caves, let
Sephiroth do the fighting; He'll dispatch entire groups of enemies in mere
seconds. You'll reach the reactor eventually and more scenes follow.

As the story continues, Cloud finds himself in the Shinra Mansion. Go upstairs,
enter the right part of the mansion and speak with the Shinra soldier on guard.
There's a secret entrance in this room which leads to the basement. After the
scenes in the basement, Sephiroth goes badass and does horrible things to the
town and it's people. The flashback's conclusion unfolds in the reactor, but was
that all there is to the story?

Back in Kalm, head back upstairs when you're given the chance and inspect the
cabinet left of the stairs five times to acquire the Megalixir. Downstairs
you're given the 'PHS', a mobile cellphone that adds the PHS option to your
menu. This allows you to freely change your party on the World Map and any Save
Points.

Trivia: In case you were wondering just what PHS stands for: It's Party Hensei
        System, and Hensei means editing. A funny thing about the abbreviation
        of PHS is that it also stands for Personal Handiphone System in Japan,
        or simply a cellphone!

Head out of the Inn and explore the next house on the right. An Ether is hidden
behind the door under the stairs, and there are no other treasures in this
house. The house in the middle contains an Ether upstairs, which is found in the
cabinet.

Note: The locked treasure chest here cannot be opened. There have been valid
      rumors that it was part of a sidequest involving dummied-out Key Items
      'Letter to a Daughter' and 'Letter to a Wife'. The reward for this quest
      was probably the Golem Materia.

In the last house, climb the spiral stairs and grab the Peacemaker from the
chest - this is a weapon for a future character. While taking a peek through the
small window doesn't do anything, it's still neat to know of the possibility.
Go downstairs and head up the other stairs. Check the cabinet left of the girl
to find a Guard Source.

Back at the town square, enter the single house on the right and check the door
below the stairs to find another Ether - it's like a drug to these townspeople!

With the town explored, consider making a stop at one of the stores located on
the northern side of the village. The Item Shop on the left doesn't sell much of
interest, but the Materia Store sells two Materia you don't have yet: Earth and
Heal. While you could purchase a better glove for Tifa at the Weapon Store, you
will soon be able to steal an even more powerful glove for free.

As you set foot on the world map and travel east, remember that the Matra Magic
enemy skill can wipe out most groups of enemies early in the game. Make good use
of it before the spell becomes obsolete!

         Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO
         || {10} Chocobo Ranch, the Marshes, and the Mythril Mines ||  CHECKLIST
Oo*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*oO
|| Treasure:  | Choco/Mog Materia, Chocobo Lure Materia, Long Range Materia,  ||
||------------| Ether, Tent, Mind Source, Elixir, Hi-Potion.                  ||
|| Fort Condor|                                                               ||
|| Treasure:  | Magic Comb.                                                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

You'll soon reach *the* Chocobo Ranch, which is hard to miss in the vast eastern
grasslands. As you first enter, speak with the Chocobo and 'Wark' hello. All
Chocobos perform a little dance for you and spit out your very first summon
Materia: Choco/Mog.

Note: The Choco/Mog Materia is your first Summon Materia, and it's a fairly odd
      one as well because it is two attacks combined in one: There's the
      'DeathBlow!!' attack which is very common; This is a non-elemental attack
      that has a chance of inflicting Stop on enemies. Secondly, and much rarer
      with only a rough chance of 5.86% of appearing is the 'Fat-Chocobo'. This
      non-elemental attack is slightly more powerful, but doesn't inflict any
      statuses.

Tip: If you pair the Choco/Mog Materia with the Elemental Materia in someone's
     weapon, this will grant the Wind Element to all their physical attacks.
     Many enemies are vulnerable to Wind, and as such you'll deal twice as much
     damage to them with the character you equipped this combo on. Always keep
     an eye out for flying or airborne enemies as these are usually susceptible
     to Wind. As such, it's best to equip this combination on a character who
     uses Long Range weapons by default, as flying enemies could otherwise be
     out of reach for characters without the Long Range ability.

Enter the house and talk to the man named Choco Bill. He can tell you just how
dangerous the Marshes are (as we're about to find out) and informs you that he
saw a man in a black cape traveling right through it. The bedroom can be used
to rest at a medium price of 100 Gil.

Inside the stables you'll find Choco Billy - now this guy knows almost
everything there is to know about catching and raising Chocobos. Since he's in a
good mood, he'll sell you the Chocobo Lure for a mere 2000 Gil. It's a two-of-a-
kind Materia, so take the offer and equip it on one of your characters.

You've probably noted the Chocobo tracks on the world map, well, if you've got
the Chocobo Lure Materia equipped you can actually encounter Chocobos in battle.
Before you catch a Chocobo to travel over the Marshes, consider doing a few
optional things first that can really boost your team's power.

<Perfect Game Note 7:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you get the L4 Suicide skill now it will save you a lot of trouble later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Optional: Getting 3 extra Enemy Skills]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you don't want to follow these optional notes, skip ahead to catching a
Chocobo and crossing the Marshes with it, and proceed to the Mythril Mines.

L4 Suicide:
-----------
This enemy skill can be gotten from the small mole-like critters named Mu. They
can be fairly uncommon to encounter, and they don't use the attack all that
often either, but it's still not *too* hard to get this skill. Make sure not all
of your characters' levels are divisible by four (Level 12, 16, 20, etc.), or
the attack will cause critical damage [31/32 of HP] and 100% Mini to everyone.

Chocobuckle:
------------
With the above skill in your possession it is possible to also acquire the skill
Chocobuckle, but this one is a lot harder to get. In order for a Chocobo to use
this skill, it needs to lose 31/32nd of its Max HP and the attack may not fully
deplete its HP. Furthermore, the Chocobo must've eaten either a Sylkis or Mimett
Greens to unlock the possibility of using the skill at all. So, just exactly how
to deal with this?

Buy at least one Mimett Greens from Choco Billy back at the stables and save
your game. Get into a battle with a Chocobo and sense it to check if it's Level
16. If not, try and get another battle with a Chocobo until it is. Then, use the
Mimett Green on it (which unlocks the possibility for the Chocobo to use
Chocobuckle), and quickly cast the L4 Suicide skill; The Chocobo will counter
with Chocobuckle.

Beta:
-----
This last enemy skill can be gotten from no other than the Midgar Zolom, the
oversized serpent roaming the Marshes. The beast has 4000 HP, its bites inflict
several hundred damage and Beta usually inflicts well over a 1000 points of
damage. How in the world are we going to learn that skill right now?

It takes a little preparation in order to acquire Beta, and there are two
different possibilities. The first requires fighting several battles most likely
while the second should always work.

Strategy 1: Get Aeris into your party and give her an Enemy Skill Materia with
----------- Matra Magic. You'll want to learn her 3-1 Limit Break, Planet
Protector, which puts your party into the peerless status for a short while.
This is the same thing as invulnerability. In the Mythril Mines you'll often
come across enemy groups of 4-5 in one battle. Have Aeris wipe them out with
Matra Magic. After approximately 30 battles she should learn Planet Protector.

Save your game before attempting anything! During the battle with the Midgar
Zolom, keep track of his HP and don't make it fall below 1500. Use Graviballs
(or Poison) to severely chop its HP down. When it draws close to 1500 HP, use
Planet Protector with Aeris, and pummel the snake a little more. It will then
cast Beta (which it casts when it drops below 1500 HP) and with the peerless
status you will survive. Cast Beta right back at it to end the battle
victoriously.

Strategy 2: You MUST have the Elemental Materia in order to proceed with this
----------- strategy. After un-equipping all materia and accessories, check in
the status screen which character has the highest HP and Spirit, and give that
character the Talisman accessory and your best armor (which should be the Carbon
Bangle). Also place the Elemental-Fire combination in the linked slots of that
character's ARMOR. Make sure you've given them the Enemy Skill Materia as well.
Don't equip any other Materia on this character as it'll only lower their HP.

One of your other characters will need the Poison Materia and Choco/Mog, and
hand the Restore Materia to your last member. Carbon Bangles will help you
increase their defense, and all characters should be placed in the back row.

Get into a random encounter and fill up all three character's Limit Break Bars.
Give your characters Tranquilizers to place them under the Sadness status. While
this halves their Limit Break Bar Speed (which doesn't matter much as you just
filled these up), this status also reduces the damage taken from many attacks by
approximately 30.86%. Save your game after this preparation.

In short:
=========
1. Fire-Elemental linked in the armor of the character with Enemy Skill.
2. Talisman on character with Enemy Skill.
3. Poison materia on a second character.
4. All characters in back row.
5. All characters in Sadness status.
6. All characters Limit Break Bar full.

During the fight, immediately throw any Graviballs at the Zolom. The first does
a whopping of 1000 damage, the second 750. Make sure you poison the snake after
this and keep track of its HP. It's a good time to use your Limit Breaks when
the poison sticks, and it'll cut down another good portion of life. When its HP
drops below 1500 it will counter with Beta (so when it drops under 1500 due to
poison damage, it won't use Beta). Just make sure you don't attack the Zolom
with the character that comes equipped with the Enemy Skill Materia once the
snake drops near 2000 HP, or it might knock them out of battle.

A surefire way to win the fight and learn Beta is to wait until the poisoned
snake has about 400 HP left (just wait your turns and let the poison do the
talking). When you attack it at this time it will use Beta and immediately die
due to double poison damage.

This is a rather advanced strategy that may require several attempts. Be warned.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<End of Optional part>

Crossing the Marshes can be done by three means. You can catch a Chocobo, you
can try to outrun the Zolom by foot, or you can battle the Zolom.

Catching a Chocobo:
-------------------
Keep walking near the chocobo tracks with a Chocobo Lure Materia equipped and
you'll soon get in a battle with a Chocobo. Feed it one of the greens (Curiel
Greens work best for now as they keep the Chocobo occupied for 5 turns). Kill
the remaining enemies and you'll have caught the Chocobo.

Note: You can also get to the other side of the Marshes by just walking in, save
      your game and load your progress. Every time you start the game up the
      Zolom will spawn elsewhere instead of nearby, allowing you to take a few
      more steps. We suggest you keep a separate file in case things go horribly
      wrong, however.. It is also worthwhile to note that you can outrun the
      Zolom when it heads to the far western corner. Experiment a little with
      this.

A frightening view awaits the team at the entrance of the Mythril Mines. One of
the mighty Zoloms was ruthlessly shishkebabbed by Sephiroth! Such power cannot
be human..

Mythril Mine:
-------------
The Mythril Mine is a rather small area consisting of only four screens. Head
right and climb the vines on the left to reach a cliff with the Long Range
Materia. This is a very useful Materia as it grants the same ability that long
range weapons give: You can hit anything for full damage regardless of front or
back row. It is best given to a character who does not have the long range
ability already (Barret does), so Cloud would be a candidate. Make sure to place
him in the back row to benefit from the effects.

An Ether and Tent can be acquired from the stone steps. If you're interested in
learning another enemy skill, have one of the Ark Dragons hit the properly
equipped character with their Flame Thrower skill.

Back in the initial mines, keep an eye out for enemies called Madouge (they
swing a ball above their head). You can steal a Grand Glove from them, which is
by far the best weapon for Tifa at this time. Make your way through the cave and
grab the Mind Source from a chest on the lower right of the area.

The team encounters the Turks at the exit of the mines. Elena - apparently a
newcomer amongst the Turks - spoils the direction in which Sephiroth is headed.
At least we know he's going to Junon now! Explore the northern cave to find an
Elixir and a Hi-Potion, then exit the area.

Back on the World Map it is up to you whether you head straight for Junon or do
an optional and well-rewarding side quest at Fort Condor.

<Perfect Game Note 8/Fort Condor Note 1:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From now on you can expect to see Fort Condor Battle Notes throughout the guide
to ensure you won't miss any of them. Losing a battle means losing a treasure
at the very last of battles due to the nature of the mechanics behind the prizes
given out at Fort Condor.

While it's possible to obtain an obscure Vagyrisk Claw by battling Cmd. Grand
Horn during one of the first three battles at Fort Condor (which requires to
lose a fight), this isn't recommended as you can obtain these items through an
other method. Losing a Fort Condor battle means you lose a prize.

The prize for the first battle at Fort Condor is a Magic Comb.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fort Condor is hard to miss; Just look for a huge condor on top of a blue
reactor. Tell the guard that you're here to help, climb up and inquire about the
situation with the old man at the table. Agree to help them and you're free to
make use of their resources. The shops don't sell anything new, so instead visit
the battlefield overview on the upper left side of Fort Condor.

Talk to the guy in command of the battlefield and he'll tell you how the mini
game works. You also have the option to donate funds, but this isn't necessary.
Tell him you're ready to start the battle.

You can win any Fort Condor battle very easily and very quickly by placing just
one unit (as low as possible on the screen) before starting the battle. As soon
as the battle starts, move the battle speed up to the maximum by pressing R1 and
place a soldier below the other one. Try to place it as low as possible; There's
essentially a red laser line that will mark your territory as you attempt to
place units too low. Repeat this until you can practically place all your units
next to the enemies and secure the bottom area. When all enemies are defeated
before getting help of reinforcements, the battle will be won.

The prize for this first battle is a Magic Comb, a weapon for Red XIII with
Double Materia growth. Any Materia placed in weapons with double growth will
level up twice as fast since they get double the AP gained from battles.

When you're done in Fort Condor, head back to the World Map and travel west.
You can either proceed to Junon now or take the time to meet a potential party
member named Yuffie. She comes with the all-new Throw Materia as added bonus!

Meeting Yuffie:
---------------
You can meet Yuffie in any forest on    .--------------------------------------.
the World Map, so this is the very first|         Junon Area:  32/256 (= 12.5%)|
opportunity to meet her. The forests    |       Gongaga Area:  64/256 (= 25.0%)|
around Junon are also those with the    |         Nibel Area:  64/256 (= 25.0%)|
lowest chance of meeting Yuffie (12.5%),|   Rocket Town Area: 255/256 (= ~100%)|
so it might take a while to run into    |     Woodlands Area: 128/256 (= 50.0%)|
her.                                    |        Mideel Area: 128/256 (= 50.0%)|
                                        |Goblin/Round Island: 128/256 (= 50.0%)|
                                        '--------------------------------------'

Tip: Before attempting to get Yuffie on your team, consult the date mechanics
     if you want to date her later!

Defeat the Mystery Ninja and you'll get to an open     .----------------------.
field. Unless you want to solve this on your own (in   |Correct Answers:      |
which case you should lay this guide aside now), make  |----------------------|
sure you *never* take your eyes off Yuffie. This means |"Not Interested"      |
you can *not* enter the menu or use the save point. To |"......petrified"     |
get her to join, give her the following answers:       |"Wait a second!"      |
                                                       |"......That's right"  |
You'll get to name her as you leave. Note that if you  |"......Let's hurry on"|
fail and Yuffie bails on you, she'll steal a random    '----------------------'
amount of Gil from you as well!

Yuffie comes equipped with the Throw Materia that allows you to throw weapons at
enemies (and later on, you'll unlock the Coin command as well, which allows Gil
to be thrown).

Further note that Yuffie also uses long ranged weapons, giving her an advantage
over other characters; Make sure to place her in the back row. If you decide to
use her, take your time to steal a Boomerang from the Formula enemy (the purple
birds). This is a great weapon for Yuffie.

Junon:
------
Now head west until you reach the coast. Junon might be tricky to see from
this angle, but the with the size of the cannon attached to this city it
shouldn't take *too* long to find either.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||             {11} Junon            ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:  | Shiva Materia, Power Wrist(Boss Reward),                      ||
||            | (Grenade or 6 Potions or 6 Ethers or 5000 gil), Enemy Skill   ||
||            | Materia, Luck Source, Mind Source, 1/35 soldier, Guard Source,||
||            | Power Source, Speed Source, 1/35 soldier,                     ||
||------------| (Silver glasses or HP Plus Materia or Force Stealer).         ||
|| Fort Condor|                                                               ||
|| Treasure:  | Peace Ring, 3 Ethers.                                         ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

There's not much to do in the harbor of Junon, and the weapon shop only sells
junk. Before you head to the beach, be sure to equip your party well for an
upcoming fight and give Cloud the Long Range Materia. It helps to also give him
the combo Elemental - Choco/Mog in his *weapon*. This adds wind damage to his
sword, allowing to deal twice the damage to the upcoming boss.

After meeting a girl named Priscilla on the beach, a big monster appears.

.------------------------------------------------------------------------------.
|Name: Bottomswell (Level: 23)             |Note: Long-range enemy             |
|HP: 2500                                  |Halves: Gravity                    |
|MP: 100                                   |Weakness: Wind                     |
|Exp: 550                                  |Halves: Gravity                    |
|AP: 52                                    |Nullifies: Earth                   |
|Gil: 1000                                 |-----------------------------------|
|Drops: Power Wrist(100%)                  |Status Effect Weaknesses:          |
|Steal: ---                                |Sleep, Poison, Slow, Darkness      |
|                                          '-----------------------------------|
|Attacks: {Bodyblow}  [1 Enemy, Phys Atk, 255 Base Damage]                     |
|         Big Wave    [All Enemies, Phys Atk, Water Element, 191.25 Base Dmg.] |
|         {Waterball} [1 Enemy, Mag Atk, Inflicts 100% Imprisoned]             |
|         Moonstrike  [1 Enemy, Phys Atk, 127.5 Base Damage]                   |
|         Tail Attack [1 Enemy, Phys Atk, 127.5 Base Damage]                   |
|------------------------------------------------------------------------------|
|Strategy: Bottomswell can be a decent challenge if you come unprepared. Surely|
|you remember the Pyramid attack from Reno? Bottomswell has a similar attack   |
|that imprisons your character, except there are two differences here. First of|
|all, 'Waterpolo' (as these balls are called) will gradually drain the affected|
|character from their HP like a reversed Regen would do. Secondly, the orb is  |
|destroyed by magic, not physical attacks. There's actually a third minor      |
|difference as well: You'll have the select the actual Waterpolo orb and *not* |
|the character. Only targeting the orb itself with magic will destroy it.      |
|                                                                              |
|With that cleared up, the rest of the fight shouldn't be all that hard. If you|
|set one character up with the Elemental - Choco/Mog combo in their weapon,    |
|then they'll be able to hit for twice as much damage. Graviballs also deal    |
|decent damage when used at the start of the fight. Of course, if you want to  |
|completely slaughter Bottomswell, a few castings of Beta make short work of   |
|the creature.                                                                 |
|                                                                              |
|Note: Bottomswell actually has three forms through it will dynamically cycle. |
|      Since the forms are difficult to distinguish from each other, we make no|
|      further mention of them other than in the attack notes.                 |
'------------------------------------------------------------------------------'

With Bottomswell sunk to the bottom of the .. beach, the team still needs to
revive Priscilla while they can. Red XIII would make an excellent candidate, but
Cloud is instead asked to perform the CPR. This minigame is extremely easy if
you know what you're doing. Essentially, Cloud's lungs can fill op to 10
'breaths' per inhale. Cloud will fail to perform CPR if you don't press Square
to exhale as the bar reaches the maximum. Priscilla requires 41 'breaths' to
come back to consciousness, so you can have Cloud breathe up to the 9th breath
for five times in order to revive Priscilla.

Back in the village, talk to the woman in front of the house who offers the team
a place to stay for the night. When Cloud awakens, a mysterious voice tells him
to ask Tifa about Nibelheim five years ago. Follow Tifa outside.

<Fort Condor Note 2:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The second Fort Condor battle has an *extremely* short time span, and if you
wish to do it you must do so right now. Don't go to Priscilla but head straight
to Fort Condor with just Cloud as a party member. This makes random encounters
a bit more difficult, so remember to save a few times. The prize for this Fort
Condor battle is a Peace Ring (unless, of course, you missed the first battle,
in which case you receive the previous prize - a Magic Comb).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In Junon, head over to your party and go upstairs. Priscilla will come outside
and hand Cloud a pendant with the Shiva Materia as a gift for rescuing her.
Head to the beach and talk to Priscilla, who'll give you a whistle to call Mr.
Dolphin whenever you like.

<Fort Condor Note 3:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yes; Right after you get the whistle, just head back to Fort Condor once again
and do the third battle. The time span for this battle is once again rather
small. The prize for this battle is 'three Tincture, which are actually three
Ethers. Tinctures are from FF VI ...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you get in the water, Barret takes the PHS from you. To get to the top,
*don't move at all*. Simply blow the whistle twice and Mr. Dolphin jumps you
right to the top.

Cloud climbs up the airport and sees the Highwind for the first time. Make your
way to the barracks and you'll quickly be halted by an officer. Guess you'll
have no choice but to play along and follow the instructions to march in Rufus'
welcoming parade. Follow your captain to an alley and the parading minigame will
start.

Tip: It greatly helps if you set the message dialog speed to default.

Many people have a hard time scoring over 50%, but it's actually very simple.
When you gain control of Cloud, it's best to just run immediately downwards,
straight through the line of soldiers and take the empty spot. Walk to the left
while staying in line. Don't press circle until after the first message/command
appears. After this, simply press the circle button at the end of each message
("Now") to make the ratings shoot up.

Note: You *must* have the controller settings set to default in order to 
      successfully make this work.

Here are the possible prizes:
-----------------------------
<29%     = Grenade
30%-39%  = 6 Potions
40%-49%  = 6 Ethers
50%+     = 5000 Gil

<Perfect Game Note 9:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you're going for a perfect game, it's fair enough to include the best prizes
you can possibly get. In this case, go for the 5000 Gil.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the parade you're given another instruction for a send-off later on. Cloud
is best at winning, so the victory stance becomes the finishing move. You're now
given some free time to explore Junon. There are various shops and treasure to
be found, so take your time for a thorough exploration.

The first shop you'll come across is the Materia store, which sells two new
types of the shiny orbs: Seal and Revive. If you've got the money to spare
(which shouldn't be a problem if you've been selling Ethers) we suggest you buy
one of each. Down the alley is a weapon shop that sells decent weapons, although
you probably already have all of the weapons if you've been following our
stealing notes, with the exception of Red's Diamond Pin. You can find Rude of
the Turks chilling in the bar, and other than a casual item store which sells
Hi-Potions, there are no other shops of interest on this side of Junon.

The last door in this area leads to a housing area. Before you head up the
stairs, check out the rather concealed soldier standing near the stairs. He'll
lead you to the Beginner's Hall, and the ghosts of the people stayed behind in
case you needed to know anything else about the game. In all seriousness, this
is a place to ask anything basic regarding the game. Make sure you grab the
Enemy Skill Materia before leaving.

Head upstairs and search the second floor for a 1/35th Soldier, Mind Source and
Luck Source. For your information, the 1/35th Soldiers are nothing but a
collector's item, and there is no reward whatsoever for getting 12, 35, 99, or
whatever other random amount of them - they're simply collectibles. Head up the
third floor and collect the Power Source and Guard Source. Now that you've
explored this side of Junon, head down and follow the path to the other major
sector of Junon (and if you're quick, you'll see a group of people running to
the very end of this area.. Did some of them look .. familiar?).

The first door in this area leads to another bar with the Turks. The second one
leads to an Inn, Materia shop and accessory shop on the 1st, 2nd and 3rd floors
respectively. Only the accessory shop sells things of interest: Silver Glasses
protect against Darkness and Headband protects from Sleep. If you can spare the
money, buy one of each.

<Perfect Game Note 10:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Be sure to get at least one Headband. It will make your life easier soon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The third door leads to several rooms. The first room houses a Speed Source and
you can find a 1/35 Soldier on the 2nd floor.

There's one last weapon store in this area, but for the time being it doesn't
sell any new equipment due to a wrong order of the store owner (come back here
on Disc 2). Head for the far end and you'll get to the docking area of cargo
vessels.

It is also here where the send-off for Rufus begins. The commander gives you the
orders, and you follow them by correctly pressing the button (and staying in
line with the other two soldiers). You get 10 points for every correct move,
except turning. You must still face the same direction as the others in order to
get points at all, however. Lastly, your victory pose nets you 30 points.

Note: The captain's commands are completely random. You get the following prizes
      for these results:

0-50 Points = Silver Glasses
60-90 Points = HP Plus Materia
100+ Points = Force Stealer

The Force Stealer is a sword for Cloud with double growth and 3 slots. By the
way, you can make Cloud move in mysterious ways when the send-off is over. He'll
do things like scratching his back with his gun, shrug, or touch his hip with
his hands and pose.

<Perfect Game Note 11:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For a perfect game, aim for the best prize available - the Force Stealer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is up to you which of the two you prefer: A HP Plus Materia nets you an early
HP bonus, but the Force Stealer is a good sword with double growth. In any case,
quickly hop on the boat before it departs!

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||       {12} To sunny places!       ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Ether, All Materia, Wind Slash, White Cape(Boss Reward),        ||
||          | Ifrit Materia, Fire Ring, Motor Drive, Power Source.            ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

On the cargo boat, grab the Ether from the chest to your nearby left. The
character blocking the blue orb - an All Materia - is actually Yuffie who
suffers from heavy motion sickness. You can give her a tranquilizer, but she
won't move until later on. Go upstairs and talk with everyone, especially Tifa,
who's standing on the lookout post. On the deck you can also get your HP/MP
restored (tell him you're tired), or sell you a few basic items.

Talk to the sailor with .. Huh?! With a tail? That must be Red XIII! Head down
and speak with Aeris, who's located on the upper left and dressed as a Shinra
soldier. When she asks where Barret is, head back up on the deck and head to the
front. That's where he is, our little big sailor boy! After the alarm sounds,
head back to the previous screen and form a party. You'll randomly encounter
Shinra enemies in the cargo room now.

<Perfect Game Note 12:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section requires a lot of time and is quite possibly one of the most time
consuming things of the challenge. You must steal 99 Shinra Beta's from Marines,
and yes, that takes a LOT of time. There are some things that speed it up
though: Use L4 Suicide on the Marines at the start of each battle and they'll
be inflicted with the Small status, only dealing 1 damage for the remainder of
the battle. Needless to say, this saves you a lot of healing time.

Equip a Headband on your stealing character (the one with the highest level),
and Silver Glasses on the other(s). Headband will protect against Sleep so you
can keep stealing with that character, and Silver Glasses protect against
Darkness so you can dispatch the Marines of whom you've already stolen.

The Shinra Beta is furthermore a decent piece of equipment which you may want to
equip on your characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Make sure you grab the All Materia that Yuffie was blocking earlier on and head
through the door on the left. First, climb up the ladder and walk over to the
right to get the Wind Slash from the chest - a good weapon for Yuffie with
double growth which we suggest to use. After properly equipping your team,
approach the Shinra officer and watch Sephiroth appear..who leaves Jenova*BIRTH
behind for the team to play with.

.------------------------------------------------------------------------------.
|Name: Jenova*BIRTH (Level: 23)            |Nullifies: Gravity, Poison         |
|HP: 4000                                  |-----------------------------------|
|MP: 110                                   |Status Effect Weaknesses:          |
|Exp: 680                                  |Slow, Darkness                     |
|AP: 64                                    |                                   |
|Gil: 800                                  |                                   |
|Drops: White Cape(100%)                   |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Laser      [1 Enemy, Phys Atk, 201 Base Damage]                      |
|         Tail Laser [All Enemies, Phys Atk, 201 Base Damage]                  |
|         W-Laser    [1 Enemy, Phys Atk, 201 Base Damage]                      |
|         Gas        [1 Enemy, Phys Atk, 201 Base Damage]                      |
|         Stop       [1 Enemy, Mag Atk, Cost=34MP, Can inflict Stop]           |
|------------------------------------------------------------------------------|
|Strategy: Jenova BIRTH has no weaknesses to exploit, other than possibly Slow |
|(with a Spider Web item). Use your Summons, Limits, and Enemy Skills whenever |
|possible. Flame Thrower deals a fair amount of damage, as does Fire and Ice.  |
|Stay away from Poison spells and - if you're using Red XIII - take advantage  |
|of Red's Lunatic High Limit Break if he's learnt it; This puts everyone in    |
|Haste and greatly increases Red's evasion.                                    |
|                                                                              |
|Jenova*BIRTH will use its Tail Laser rather often, sometimes even multiple    |
|times in a row. Be quick to counter with a few Hi-Potions or Cure, and Aeris' |
|Healing Wind is always helpful in tricky scenarios. If you don't feel like    |
|losing, a few casts of Beta will mop the floor with Jenova*BIRTH.             |
'------------------------------------------------------------------------------'

After the fight, immediately grab the Ifrit Materia and leave the boat.

The Cargo Boat arrives at Costa del Sol and sun puts the team in the mood to
celebrate vacation - or at least a short break. Depending on who's in your
current party, various little events happen all over Costa del Sol. These events
are only available during your very first visit.

If Aeris and Tifa are not in your party, they'll head of to tan on the beach.
If Red XIII's not in your party you can kick the soccer ball at him at the town
square! Barret can be found posing in his sailor suit in the bathroom of the Inn
and Yuffie will replace the Materia shop owner if she's not in your party. If
Tifa is in your party and you visit Johnny's new home then you'll get an extra
scene. Lastly, you can find Hojo at the beach - try to squeeze some info out of
him.

As for treasure, you can enter the villa connected to the bridge and visit the
basement to find a Fire Ring, Power Source and Motor Drive here. In case you're
looking for a residence, this villa is actually for sale since President
Shinra's unfortunate demise. The bargain price? 300000 Gil!

You can buy armor from a guy in the left corner of the Costal del Sol bar. The
Platinum Bangle may seem to have a poor defense rating, but it's the first (and
one of two) armor in the game with double Materia growth. We leave the choice of
purchase up to you.

After exploring the town, continue your journey on the World Map and head west/
northwest. Go over the mountain trail and the bridge until you reach Mount
Corel.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||         {13} Mount Corel          ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether,         ||
||          | Transform Materia, Phoenix Down(x10), Power Source, Mind Source,||
||          | Tent, Ether.                                                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Tip: In this entire area, Matra Magic can dispatch most large groups of enemies,
     making it an excellent place to learn new Limit Breaks.

Follow the mountain trail and speak with the old man, who'll tell you he saw a
man in a black cape passing through not too long ago. Continue over the trail,
head past the Corel Reactor and make your way over the train tracks. Use the
Save Point in the next screen and carefully proceed over the tracks. There are a
few weak spots in the tracks, but if you want to grab some treasure, don't press
circle and let Cloud fall down. At this time - while falling down - hold the
left directional button and tap circle as fast as you can. If done correctly,
Cloud will be able to acquire the Wizard Staff as he climbs back up.

At the end of the upper tracks, grab the W Machine Gun from the chest and be on
your way. You'll find that you have two more opportunities to collect treasure
far below the tracks; The item on the right is a Star Pendant. The other two
items in this area are a Turbo Ether and the Transform Materia. Follow the upper
tracks first, and flip the switch in the cabin at the very end of the road to
lower the bridge. If you walk past the cabin, you'll hear birds chirping from
above; Climb the wall to reach a hidden Cockatolis nest. Cloud now faces the
ethical decision whether to take the treasure (10 Phoenix Downs) or not. If you
do take the treasure, you'll have to fight the mother Cockatolis. The little
ones are not harmed whatsoever.

Head back and cross the bridge. Follow the left tracks leading to the water and
enter a hidden cave under the tracks, which is now the home of an unemployed
miner. Grab the Tent, Mind Source and Power Source from around here. 

Tip: As you continue over the enormous bridge, try and steal a few Right Arms
     from Bombs. This is an *extremely powerful* battle item at this point of
     the game, and usually inflicts around 1500 damage to all enemies. Needless
     to say, these can definitely help you tackle a few optional challenges
     along the road. After your stealing adventures, finally enter the destroyed
     town of North Corel.

Looks like Barret has a history with this town; A man punches him right in the
face while he does nothing to prevent it. What's going on?

The shops in North Corel sell little of interest, although you may want to
purchase a Force Stealer for Cloud at the weapon store if you went with the
HP Plus Materia during the Rufus sendoff back at Junon. There's no need to
purchase any additional copies of Transform, as you'll get another copy soon
enough.

You can find a rather well hidden Ether in the home on the right: You need to
wait until the woman in that house walks to the right. Then, stand next to her
and wait for her to pass you. You can now access the pot in the corner, which
holds the Ether. This is one of the most obscure treasures in FF7, and although
other websites that have been grabbing information from this guide have since
added it, not many people knew about this treasure years ago.

When you're ready, exit to the Ropeway by the lower left path of the area (with
a sign pointing towards the Gold Saucer). Barret gives a brief overview of what
happened many years ago in North Corel, and the team heads off to the Gold
Saucer afterwards.

Note: Optionally, you can also head down the right path to visit a new part
      of the worldmap. The creatures here aren't particularly special, but there
      is one exception. There are Chocobo tracks on the east side of the desert
      surrounding the Gold Saucer (coming from Mount Corel, the Chocobo tracks
      are on your far left end of the desert). It's possible to encounter the
      Harpy enemy here, but only in a Chocobo battle, so you'll have to equip
      the Chocobo Lure Materia. It's a fairly powerful foe, so be sure you're
      fully healed, especially if you want to learn a new Enemy Skill: Aqualung.
      This hits the entire party for roughly 1000 points of damage, so again,
      be sure to prepare yourself for it. While it's also possible to get the
      skill later (from Harpies in the world map desert), now is the absolute
      earliest point in the game to get this quite powerful water-based skill.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||  {14} The Gold Saucer and Corel Prison   ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Silver Armlet(Boss Reward), Ramuh Materia.                      ||
||----------|                                                                 ||
|| Other:   | Turtle's Paradise Flyer No. 3.                                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Trivia: The Ropeway changes direction in this one-time only cutscene. Its
        propellers are placed upwards when leaving/departing, but they're facing
        the other way in the longer scene. This is a small goof up.

There are a few things you should know about the Gold Saucer. First of all, the
major currency of the Gold Saucer is GP (Gold Points). While you can use Gil to
access some attractions, several places require GP to buy and/or access things.
For example, in order to use the Save Point just outside the entrance, you must
pay up 5 GP in order to make use of it.

Note: Later on in the game you can buy GP from a mysterious man who will
      randomly appear from behind the small house behind the Save Point.
      He will *never* show up before you get the airship, however, and even
      then he only appears with about a 1 out of 8 chance. We mention this just
      in case you were wondering why he wouldn't show up right now - it is
      because he can't.

Talk to the lady near the entrance and choose between a one time pass (3000 gil)
and a lifetime pass (30000 gil). Go with the first; You can get the lifetime
pass later on. After Barret's departure, choose a party member to hang out with
and have some fun! (You can also continue with the game, but don't be a party
pooper and follow us instead!)

There's nothing to do at the Event or Round Square at this time, so skip those.
At the Ghost Square you can enter the Ghost Hotel and read Turtle's Paradise
Flyer No. 3 (only three more to go). You can also shop at the item shop, which
has more items than any shop you've seen before.

At the Chocobo Square you can bet on Chocobos in competing races. It's not very
worthwhile to spend a lot of money betting right now, as you can join in the
Chocobo race yourself later - for free.

The most variety can be found at Wonder Square. Upon entering you'll meet Cait
Sith, a small little robotic cat riding a giant furry moogle. He initially comes
equipped with the Manipulate Materia, which is a very useful addition to your
arsenal. He's eager to join the party, so it can't be helped.

Go upstairs and you'll be at the heart of the actual Wonder Square. Many mini
games can be attempted here, and each has its own mechanics or details. For more
information regarding each mini game, check the Gold Saucer section.

If you're looking to make some big GP during your very first visit, there are
little options. Complete Mog's House (feed Mog 5 Kupo Nuts and 3 Kupo Nuts
respectively) and talk to the man who was looking over your shoulder to receive
a one-time only 30 GP. You also receive 10 GP for every time you finish the
G-bike and score over 10000 points (with a Speed Source thrown in as a one-time
only prize). If you get adept at the Super Dunk mini game, this will be your
major GP income: You can get up to 300 GP per game! This is enough to purchase
a lifetime Gold Ticket for the Gold Saucer. The lady sells this, along with
several other pricey items. Don't ever buy the ??? item - this is a Carob Nut
and there are much easier methods of acquiring one when you need it.

Visit the Speed Square with at least 10 GP in the pocket and give it a shot.
You'll shoot targets whilst riding in a fast rollercoaster - check the Gold
Saucer section for all the details you'd possibly like.

<Perfect Game Note 13:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You don't have to do this right away, but make sure you get the Umbrella before
you get the airship (or simpler said, try to get it on Disc 1). You'll need to
score 5000+ points in order to win the Umbrella.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Set foot in the Battle Square to proceed with the story. The team finds all
employees shot, and a barely alive girl manages to brabble '..man with a gun
arm..', this doesn't sound good! Dio - the owner of the Gold Saucer - finds the
team amongst the dead bodies and assumes they are guilty. Next thing you know it
you're in the Corel Prison, a place where no one gets in or out.

Corel Prison:
-------------
There are random encounters in the Corel Prison; Be wary of Bandits - they steal
items from you like Vice and Prowlers did earlier in the game.

If you want more information, inquire with Mr. Coates in the truck. You can use
the driver seat to rest. The house on the lower right is a bar and item store.
Barret can be found in the house above it. After Barret clears the story up for
the team, form a party with Barret in it. If you're not planning on using Cait
Sith as a member, remove his Silver Armlet and Manipulate Materia and give them
to Barret or Cloud. Make sure to give Barret a long range weapon and place him
in the back row if he isn't already.

The northern area of the prison has an empty tube with an empty chest and a
skeleton of a hound in it. The skeleton resembles an enemy called Test Zero,
which could be encountered in this tube in the first Japanese Version, and was
originally used to test the game's battle system. Similarly, the programmers
also used this area with Pyramid enemies. Lastly, although this isn't actually
visible in-game, one of the programmers left behind a drawing of a red man.
Unfortunately there is absolutely nothing to be done here other than visiting
the place for fun.

When you reach the desert border, head immediately right to get to a junkyard.
This is a good opportunity to encounter Death Claws and learn the enemy skill
Laser. This is essentially a Demi 2 spell against a single enemy, with a cheaper
MP cost (and earlier in the game too). It halves an enemy's HP unless they're
immune to Gravity. If you don't learn this skill now, take note that the next
opportunity to learn it won't be until Disc 3. You can manipulate Death Claws to
make the learning process easier.

Tip: You can learn Matra Magic on the 2nd Enemy Skill from Bullmotors here.

Note: If you enter the desert itself you can still return south when you're in
      the first screen. If you proceed through several screens, reaching the
      Corel Prison by foot becomes extremely hard. Your best bet is to switch
      between screens until you run into a Chocobo Cart who offers you a ride
      to the Corel Prison.

      Visiting the desert can have some benefits, however. You can actually
      encounter two unique enemies in the desert - which is reason enough to at
      least give that a try. You'll know when you encounter a Land Worm - a
      creature that was obviously inspired by the film 'Tremors'. There's not
      much to these enormous beasts, but you *can* steal a Turbo Ether from it,
      which - although it doesn't sell well - is a fine item by itself.

      You can also encounter Cactuars, although the chance for encountering them
      is very low: 6.25%. If you *do* however encounter one, you should know
      that these little cactus enemies are extremely shy and will escape from
      battle rather quickly. They are furthermore immune to all elements and
      status effects, and they *furthermore* dodge 7/8th of all physical
      attacks! So, are you wondering how to beat these little suckers then?

      Well, your arsenal is far from complete so your options are limited.
      Attacking with Matra Magic or Choco/Mog *should* solve your problems,
      since they're both non-elemental magical attacks which won't be dodged.
      If you've escaped 200+ times by now (which we deem highly unlikely), then
      Chocobuckle will also instantly kill the creatures, who only have 200 HP.
      When you beat a Cactuar you'll be rewarded with a whopping of 10000 Gil.

      Trivia: Cactuars will never use their 1000 Needles attack, although they
      technically have it in their arsenal. Their twin brothers Cactuers (which
      you can encounter much later in the game) *do* use that attack.


Make your way through the scrapyard and the team reaches Dyne, an old friend of
Barret. Looks like Dyne has completely lost it as he intends to destroy every
single thing on the planet.

.------------------------------------------------------------------------------.
|Name: Dyne (Level: 23)                    |Nullifies: Gravity                 |
|HP: 1200                                  |-----------------------------------|
|MP: 20                                    |Status Effect Weaknesses:          |
|Exp: 600                                  |Sleep, Poison, Stop, Slow,         |
|AP: 55                                    |Paralyse, Darkness                 |
|Gil: 750                                  |                                   |
|Drops: Silver Armlet(100%)                |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Needle Gun [1 Enemy, Phys Atk, 165 Base Damage]                      |
|         S-Mine     [1 Enemy, Phys Atk, 171.875 Base Damage]                  |
|         Molotov Cocktail [1 Enemy, Phys Atk, 178.75 Base Damage]             |
|------------------------------------------------------------------------------|
|Strategy: You'll fight with Barret alone, so make sure to keep Barret's HP    |
|above 350 at all times to be safe. Start the fight by poisoning Dyne and      |
|pound away with magic and physical attacks. Limit Breaks inflict a solid      |
|amount of damage, and if you really want to destroy Dyne, a few castings of   |
|Beta can easily arrange this.                                                 |
'------------------------------------------------------------------------------'

Dyne can't stand living in this world anymore, and he'd rather join his wife
Eleanor in the afterlife. There's nothing Barret can do about this. With the
pendant that Dyne leaves behind, set foot in Mr. Coates truck and you'll be
given the opportunity to participate in the Chocobo Races. If you manage to win
the race, the team will be free to leave the prison.

After the battle and the scenes you'll be riding the elevator to the Chocobo
Races. Esther can explain how the race works and what the controls are, which
could prove helpful if it's your first time ever to participate.

Tip: You can regain your Chocobo's stamina by holding R1+R2 the whole race.

Note: In the jockey room, *make sure you get the RAMUH MATERIA*. This is lying
in the right corner of the room. If you don't get it now, you'll never be able
to get it (which has consequences for Master Materia much later on as well).

When the race starts, press and hold R1+R2, then press and hold square to make
your Chocobo go faster. When you near the finish line, which is around the space
area with stars, hold down circle for a final dash.

If you win the race then that's great - you're free to go! If you lose you'll
be given another opportunity to win the race. In either case, once you've won,
Dio will apologize in a written letter and gives you a buggy that can cross
deserts and shallow rivers.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||    {15} Optional: Fun with the Buggy     ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:  | Bolt Ring, Sprint Shoes.                                      ||
||------------|                                                               ||
|| Key Items: | Mythril.                                                      ||
||------------|                                                               ||
|| Fort Condor|                                                               ||
|| Treasure:  | Megalixir.                                                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Quick To-Do List:
=================
o Enemy Skill: Aqualung
o Enemy Skill: Big Guard
o Battle Square Prizes
o Enemy Skill: White Wind
o [Fort Condor Battle #4]
o Sleeping Man: Bolt Ring
o Enemy Skills for 2nd Materia
o Superb training area

Enemy Skill: Aqualung
=====================
First of all, drive around in the desert on the world map to encounter a Harpy.
This creature can cast the Enemy Skill Aqualung, which is the first (and one of
the few) water based attack(s) you can get. Indeed, only the summon Leviathan
(gotten much later in the game) and the item Dragon Scales (which can also be
gotten only later in the game) are water based attacks available to the party.
Aqualung inflicts a great deal of damage at this point of the game - around 1000
HP to all targeted opponents - so make sure you're fully healed.

Enemy Skill: Big Guard
======================
Drive south and cross the river. Head for one of the southern beaches and get
into an encounter with Beachplugs.  To learn the skill Big Guard, manipulate one
of the Beachplugs and have them cast it on your party. Big Guard is by far one
of the best Enemy Skills as it casts Barrier, MBarrier and Haste on your entire
party.

Tip: There's no one home at the stand-alone house in the area around here, but
     remember it for later.

Battle Square Prizes
====================
Note: You might want to get the other Enemy Skills first before attempting the
      sometimes tricky Battle Square battles.

If you head back to the Gold Saucer, do so by entering North Corel and go up
with the ropeway. With the Battle Square reopened it is now possible to win
several awesome prizes including the Championship Belt, which is an expensive
yet powerful accessory that increases Strength and Vitality +30. Three of those
would be nice..

Before you fight in any of the battles, talk to the lady at the base of the
stairs outside the Battle Square and she'll tell you that she only likes
fighters that aren't all talk. If you speak with her again after beating all 8
sequential battles during a round in the Battle Square, she'll give you the
Sprint Shoes accessory, which puts a character automatically in Haste.

To win the battles, definitely get the White Wind enemy skill (see below), as
well as Beta, Aqualung and Big Guard. What's amazing about White Wind is that it
also cures status ailments. A healthy supply of Ethers is essential, and you'll
also want to stock up on Smoke Bombs (stolen from Slaloms, see the 'superb
training area' paragraph below) and Right Arms (stolen from Bombs on the
enormous bridge at Mt. Corel. Right Arms deal massive damage to all enemies on
the screen, while Smoke Bombs allow you to escape the fight while still getting
the BP for that fight (thus they are best used in the last round).

It's important to note that only the 7th and 8th rounds really net you good BP
rewards, so try to at least make it to those rounds. Good bonuses at that point
are 'All Materia Broken' (10000), 'Green Materia Broken' (9425), 'Weapon Broken'
(8246), 'Item Command Sealed' (7201) and 'Purple Materia Broken' (6645).

Enemy Skill: White Wind
=======================
Drive all the way north/northeast, past the Gold Saucer, and across the
river. Drive with the Buggy INTO Costa Del Sol, and head to the cargo boat.
Speak with the sailor near the boat and offer him 100 Gil to sail back to
the eastern continent. This allows you to do several optional things there.

Tip: When you reach Junon you can call a free heli-taxi by speaking with the
     sailor in the white uniform in the middle of the street. The taxi can take
     you to the next part of Junon or out of town. This saves you a few minutes
     compared to walking all the way to the World Map.

Back on the World Map, keep your eyes open for a Zemzelett (a big white bird).
When you encounter one, manipulate it and have it cast White Wind on you. This
skill heals the entire party for as much as the caster's current HP. For
example, if Cloud has 900 HP when he casts it, the spell will heal the party for
900 HP. The spell furthermore removes many bad status effects.

<Fort Condor Note 4:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now is a good time to do the 4th battle. The reward is a Megalixir.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sleeping Man: Mythril & Bolt Ring
=================================
There is also a cave behind a river to the west/northwest of the Mythril Mines
which you might've noticed earlier. Now you can reach it by using the buggy to
cross the shallow part of the river. In the cave is a sleeping man who will tell
you either how many times you've fought battles, how many times you have
escaped, or that large materia needs high level materia..

What use is this to us? If the last two digits of the amount of battles you're
fought in total are the same, the man will wake up and give you an item. If the
numbers are odd (11, 33, 55, 77, 99) you will get the Key Item 'Mythril', which
will be useful later. If the last two numbers are even - with the notable
exception of double zero, which leaves 22, 44, 66, 88) you'll get a Bolt Ring,
which is an accessory that nullifies all Bolt attacks.

You can only hold one Mythril at a time, but you can acquire a new piece of
Mythril if you don't have one at the time.  The Bolt Ring is only given once.


Enemy Skills for 2nd Materia
============================
If you wish to get Flame Thrower, Beta, L4 Suicide and Chocobuckle for the
second Enemy Skill Materia, backtrack through the Mythril Mines. Equip the
person who needs to learn Beta with the Fire Ring and you shouldn't have too
much trouble with learning it. If you want to learn Matra Magic on your 2nd
Enemy Skill you'll have to backtrack to the stony plains around Midgar.

After getting these Enemy Skills you're mostly done with all optional things at
this time. Go back to Junon and drive into town with your Buggy. If you're
looking for a shortcut to quickly get to Costa del Sol, head to the beach and
blow the whistle to call Mr. Dolphin. The game will now give you the option to
automatically board the cargo boat. This option stays available as long as you
still have the buggy, and becomes unavailable when you get the airship.

Tip: If you're looking for a great training area, don't board the cargo boat
     just yet and read the next paragraph.

Superb training area
====================
If you want to do some serious training, pay the Shinra Soldier 10 gil and ride
the elevator up. In upper Junon, make your way to the long gray alley at the end
of the streets in which a group of soldiers are being drilled. You can turn the
alarm on by flipping the switch at the red alarm light on the wall. When you've
done so, tough enemies can be encountered in this alley which normally only
become available much later in the game. A quick overview of these enemies:

       Slalom: 1600 HP,  30 MP, 700 EXP, 70 AP, 1500 Gil, Steal: Smoke Bomb.
Death Machine: 2500 HP, 150 MP  900 EXP, 80 AP, 1200 Gil, Steal: W Machine Gun.

Tips: The Slalom halves Water, so instead of using Aqualung you might want to
      resort to castings of Beta. As for the Smoke Bomb you can steal from them,
      consider grabbing a few of these as they can help you win the Battle
      Square more easily (as they allow you to escape and keep your BP). Lastly,
      the W Machine Gun is a Double Materia Growth weapon for Barret which can
      be stolen from Death Machines.

You can easily level your Materia here, especially in Double Growth weapons,
plus the Exp and Gil are great as well. Just make sure you fully heal after
every single battle and wipe out groups of Slalom quickly with several castings
of Beta. If you plan on levelling for a while, note that if you master an 'All'
Materia in a Double Growth weapon, you can sell it for 1.4 MILLION Gil, which
takes about 150 battles. Worth it? That's for you to decide. Whenever you're
ready, head back to the western continent.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||           {16} Gongaga Village           ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:|  Fairy Tale(Boss Reward), X-Potion(Boss Reward), Titan Materia, ||
||          |  X-Potion, White M-phone, Deathblow Materia.                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

From the Gold Saucer, drive south over the river and - although this is
completely optional - head for the destroyed town surrounded by forest. As soon
as you enter you'll run into Reno and Rude of the Turks.

.------------------------------------------------------------------------------.
|Name: Reno (Level: 22)                    |Nullifies: Gravity                 |
|HP: 2000                                  |-----------------------------------|
|MP: 80                                    |Status Effect Weaknesses:          |
|Exp: 660                                  |Sleep, Poison, Stop, Slow,         |
|AP: 60                                    |Paralyse, Darkness                 |
|Gil: 1500                                 |                                   |
|Drops: Fairy Tale(100%)                   |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Short Staff [1 Enemy, Phys Atk, 73.75 Base Damage]                   |
|         Turk Light  [1 Enemy, 256.5 Base Damage]                             |
|         Electropod  [1 Enemy, Phys Atk, Lightning Element, 177 Base Damage]  |
|------------------------------------------------------------------------------|
|Name: Rude (Level: 23)                    |Nullifies: Gravity                 |
|HP: 2000                                  |-----------------------------------|
|MP: 135                                   |Status Effect Weaknesses:          |
|Exp: 720                                  |Sleep, Poison, Stop, Slow,         |
|AP: 70                                    |Paralyse, Darkness                 |
|Gil: 2000                                 |                                   |
|Drops: X-Potion(100%)                     |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Shoulder Attack [1 Enemy, Phys Atk, 204 Base Damage]                 |
|         Fire            [1 Enemy, Mag Atk, Cost=4MP, 174 Base Damage]        |
|         Cure            [1 Enemy, Mag Atk, Cost=5MP, 458 Base Healing]       |
|------------------------------------------------------------------------------|
|Strategy: Despite the fact you're facing two Turks at once, this fight isn't  |
|all that difficult. A good opening move would be the defensive Big Guard,     |
|followed by Poison to both Turks. Finish the fight with Summons and hard      |
|hitting Enemy Skills such as Aqualung or Beta and they'll retreat in no time. |
|                                                                              |
|You may want to defeat Reno and Rude quickly after each other. If either one  |
|of them is defeated while the other still has HP left, the remaining Turk will|
|escape one turn after their retreated/defeated comrade has left the battle.   |
|This causes them to leave no battle spoils. Therefore it's best to defeat both|
|of them at once.                                                              |
|                                                                              |
|Trivia: If Tifa's in your party you'll notice that Rude will attack her less  |
|often than he attacks other party members. In fact, he'll only attack Tifa if |
|all other party members are KO'd, and even then there's a 1/3rd chance that he|
|won't attack Tifa during his turn. Rude has a little crush on her, you see..  |
'------------------------------------------------------------------------------'

After the fight, follow the path leading up. Proceed to the far end of the
destroyed reactor and Scarlet and Tseng suddenly enter the scene. Check the spot
that Scarlet inspected to reach out for the Titan Summon Materia. Not what you
call junky Materia, right?

Backtrack to the jungle and head down the other path. Enter the town of Gongaga
by going north. If Aeris and/or Tifa are in your party, an extra scene will
occur when you enter the house on the lower right. The other house on the right
is an item shop, while the house on the lower left is an accessory shop which
also sells Materia. You don't have Mystify and Time yet, so you might want to
consider buying them. You can also climb the pole to visit the weapon store,
which doesn't sell much good.

The Inn is located on the upper left of town, and 80 Gil is the price to rest
up. Grab the X-Potion from the chest here, then explore the house on the upper
right in which you can find the White M-Phone (for Cait Sith). When you return
to the jungle, exit the area by taking the left path. Make sure you grab the
yellow Deathblow Materia on your way out.

Deathblow deals a critical blow - and critical attacks deal twice the amount of
damage - but only if the attack hits. The Deathblow command also reduces your
accuracy by 1/3rd, so only use it with weapons that have a high accuracy.

Back on the World Map, drive southwest through the forests and cross the river.
While crossing forests, take your time to learn the Frog Song Enemy Skill from
Touch Me's (frog enemies). This is a pretty decent skill that inflicts Sleep and
Frog on your opponent at the expense of only 5 MP. It may prove useful soon.

<Fort Condor Note 5:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Park the buggy far away from the town in the canyon (Cosmo Canyon). If you
don't do this then the buggy will break down and this means you cannot do the
next Fort Condor Battle shortly, which would be a shame.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tip:
----
If you want to date Barret at a later date, consider putting him into your party
*before* entering Cosmo Canyon.

Drive to the large canyon, and enter Cosmo Canyon, home of Red XIII.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||    {17} Cosmo Canyon & Cave of the Gi    ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:  | Elixir, Added Effect Materia, Black M-phone, Ether, X-Potion, ||
||            | Fairy Ring, Turbo Ether, Gravity Materia, Seraph Comb(Story), ||
||            | Wizer Staff(Boss Reward).                                     ||
||------------|                                                               ||
|| Other:     | Turtle's Paradise Flayer No. 4 & No. 5.                       ||
||------------|                                                               ||
|| Fort Condor|                                                               ||
|| Treasure:  | 5x Hi-Potion, 5x Hi-Potion.                                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

When you arrive in Cosmo Canyon, answer truthfully that you aren't familiar
around this place. Nanaki - the *real* name of Red XIII - gives the green light
and the party is now allowed inside.

Tip:
----
If you want to date Barret (and had him in your party when you entered Cosmo
Canyon), there's a trick to infinitely boost his affection value towards Cloud.
Look for Barret in the room behind Tiger Lily's Weapon Shop and choose "Go on",
followed by "Yeah, whatever...". You can now exit and re-enter the room to
repeat this procedure. The first reply gives you +3 affection points when
chosen, and the second option doesn't do anything except aborting the
conversation. Since it you can infinitely repeat this procedure, this allows you
to greatly boost Barret's affection value.

Explore the Inn first, which you can enter by the door on the right. Read the
Turtle's Paradise Flyer No. 5 upstairs and look for an Elixir in the bedroom
corner to the lower left. Back outside, ignore the item shop accessible from
the ladder and follow the steps on the left like Nanaki did.

Inside, read the Turtle's Paradise Flyer No. 4 next to the weapon shop and feel
free to upgrade your main party's equipment. Make your way up to the next floor
and look around the Materia shop that sells HP and MP Plus Materia. These can
dramatically increase your HP and MP, so they're definitely worth buying.

Climb the ladder and head inside the observatory where you'll meet Bugenhagen,
Nanaki's 129-year-old grandfather, who uses a green floating machine to get
around places. After the acquaintance, head down and go inside the kitchen to
find Cait Sith. You can talk to him (or any other party member) to form a team.
When you've made your choice, go back to Bugenhagen and listen well to his
teachings.

It appears the Planet is in pain somehow. Return to the campfire outside and
speak to everyone, lastly to Red XIII. Form a party and follow Bugenhagen to
the hall with a large steel door.

<Fort Condor Note 6:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now's the time to do the 5th battle at Fort Condor. You can only travel back to
the eastern continent if you didn't let the buggy break down. Otherwise, this
battle can never be fought. The prize for your long trip is 5 Hi-Potions, even
though the game tells you the prize is five "Potion". This is a mis-translation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Talk to Bugenhagen and climb down the ropes until you reach the cave of the Gi.
The undead roam this cave, many of which cast Death-Sentence, an Enemy Skill
that brings a timer of 60 seconds above the inflicted target, dealing Death as
it runs out. Try and learn it on your Enemy Skill Materia. While on the subject
of Enemy Skills, take note that Frog Song works wonders around here.

Continue right until you get to an area with several smaller caves, which all
house a weird looking rock. Breaking this open results in a battle, with the
exception of the third cave you walk across - it's on your left side as you pass
by. Breaking that rock opens up a secret entrance that leads to the next part of
the cave.

In the next area, head left and carefully *walk* over the golden substance on
the floor. If you run over the golden goo, Cloud will slip and slam into the
wall from which spikes are erected, inflicting actual damage to your HP. Head
down, backtrack to the previous screen and collect the Added Effect Materia from
the upper path.

This Materia works in a similar way the Elemental Materia works, except that you
can now pair status effects into your weapon or armor.

Proceed north and head down the stairs to collect the Black M-phone in a chest
to the south. Lastly, grab the Ether from a chest to the north before heading
inside the next area.

You'll get to an intersection with five tunnels. Things are much simpler than
they seem: The middle tunnel is a dead end, and the two outermost tunnels are
connected. This leaves one tunnel on the left and right, with the one on the
right being optional. It leads to a chest with an X-Potion (which will prove
extremely useful soon), but you'll have to battle a tough creature called
Stinger as you destroy its web.

Fortunately there's an easy solution to Stingers. While their Sting Bomb attack
deals enormous amounts of damage, casting Frog Song on these semi-boss enemies
will render them completely harmless! Otherwise, Poison is a decent alternative.

Follow the last path and explore the lower left of the screen: Walk through the
cave and move Cloud to the right in order to reach a chest with a Fairy Ring
inside. Head to the far north of this area and cross through the wall on your
left to reach another chest with a Turbo Ether.

Prepare yourself for a boss fight. Equip the Fire Ring on someone and place the
Fire-Elemental Materia combination in someone's *armor*. Approach the demon face
and it'll come to life.

.------------------------------------------------------------------------------.
|Name: Gi Nattak (Level: 29)               |Weakness: Holy, Restorative        |
|HP: 5500                                  |Nullifies: Earth, Gravity, Water   |
|MP: 200                                   |-----------------------------------|
|Exp: 1400                                 |Status Effect Weaknesses:          |
|AP: 150                                   |Slow, Darkness                     |
|Gil: 3000                                 |                                   |
|Drops: Wizer Staff(100%)                  |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Spear Attack [1 Enemy, Phys Atk, 566.5625 Base Damage]               |
|         Drain        [1 Enemy, Mag Atk, Cost=1MP, 121.5 Base Damage/Healing] |
|         Aspil        [1 Enemy, Mag Atk, Cost=1MP, Absorbs MP,                |
|                       40.5 Base MP Damage/Healing]                           |
|         DeBarrier    [1 Enemy, Mag Atk, Cost=12MP, Cures Barrier, MBarrier,  |
|                       Reflect, Shield]                                       |
|------------------------------------------------------------------------------|
|Name: Soul Fire (x2) (Level: 21)          |Weakness: Holy, Wind               |
|HP: 1300                                  |Nullifies: Earth, Poison,          |
|MP: 220                                   |Gravity, Water                     |
|Exp: 200                                  |Absorb: Fire                       |
|AP: 10                                    |-----------------------------------|
|Gil: 100                                  |Status Effect Weaknesses:          |
|Drops: Phoenix Down                       |Stop, Slow, Darkness               |
|Steal: ---                                '-----------------------------------|
|Attacks: Take Over [Soul Fire will be inside a character, casting Fire2]      |
|         Fire2     [1 Enemy, Mag Atk, Cost=22MP, 277.5 Base Damage]           |
|------------------------------------------------------------------------------|
|Strategy: Gi Nattak is a powerful boss, but equipment that protects against   |
|Fire will make this fight a whole lot easier. The Soul Fires can move inside  |
|your characters, continuously dealing Fire damage while in this state. You do |
|not lose control of your characters, however.                                 |
|                                                                              |
|Since Gi Nattak is an undead enemy, this places you in an advantageous        |
|situation. Throwing an X-Potion at Gi Nattak will instantly kill the boss.    |
|Phoenix Downs can also instantly kill it, but only have a 1/4 chance to work. |
|Healing items such as Hi-Potions inflict damage to the boss, as does the      |
|Enemy Skill White Wind (which also inflicts Slow and Darkness on the boss).   |
|With all these options you shouldn't have any problems with Gi Nattak.        |
'------------------------------------------------------------------------------'

Grab the Gravity Materia after battle and exit to the north. Red XIII now learns
the truth behind his father Seto. Enjoy the incredible scenes and continue your
journey afterwards. You'll find that the buggy has been repaired if it broke
down earlier.

Note: Red XIII receives the Seraph Comb after these events. This is a *very*
      powerful weapon with 68 Atk, making Red XIII a wise choice as a party
      member.

<Fort Condor Note 7:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After finishing the Cave of the Gi, return to Fort Condor to do another battle.
Again the reward is 5 Hi-Potions, even though the game says five "Potion".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Trivia: After the buggy has been fixed, repeatedly talk to the mechanic who
        fixed it and you'll get the option of giving him 1000 Gil.  Doing so
        will prompt him to tell you the secret location of the Elixir you
        already found by use of this guide, but this is an other way of getting
        to know this.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||     {18} Nibelheim & Shinra Mansion      ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure: | Luck Source, Elixir, Turbo Ether, Platinum Fist, 1 Gil,        ||
||           | Luck Source, Silver M-phone, Twin Viper, Enemy Launcher,       ||
||           | Magic Source,  Destruct Materia, Odin Materia, Cosmo Memory    ||
||           | (Boss Reward).                                                 ||
||-----------|                                                                ||
|| Key Items:| Key to the Basement.                                           ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

<Perfect Game Note 14:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now is essentially your first chance to steal Vagyrisk Claws from Bagrisks.
The Vagyrisk Claw is an elusive item, and Bagrisks themselves are fairly hard
to find on their own as well.

These green, serpent-like creatures are only found on dirt/rocky areas on the
World Map in this area, but are not found in the dirt areas around the actual
canyon, thus excluding all places with an amber glow.

Head west from Cosmo Canyon all the way until you reach a small area of dirt
that does qualify, and look around for Bagrisks. Stealing a Vagyrisk Claw from
a Bagrisk isn't an easy task, however. As a matter of fact, your chances will
never be any higher than 4.23% chance of stealing a Vagyrisk Claw, and this is
with a Character at Lvl 11. You'll usually steal Softs from Bagrisks instead.

Note that Level 77 is the very last level you can steal a Vagyrisk Claw from
Bagrisks. Level 78 and higher will not allow it, and for those planning ahead,
equipping the Steal Glove will nullify your chances no matter what your levels.

Your goal is to steal 99 of them! Obviously, using the W-Item trick as described
will help you achieve this more easily. In that case, stealing one Vagyrisk Claw
is sufficient enough.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cross the northern river and enter Nibelheim, Cloud and Tifa's hometown. Huh!?
Wasn't this place burned down five years ago by Sephiroth? Something fishy is
going on.. Let's do some exploring.

Enter the first house on the left. The inn keeper is telling a story that is
rather inconsistent with the one Cloud told the team, so which one is true?
Talk to the man in a black cape in the back and you'll receive a Luck Source.

Head into the house next to the inn and speak with the black-caped figure near
the fireplace to get an Elixir. Back outside, going clockwise, head inside
Cloud's house for a short scene. In Tifa's house, the black-caped figure
in the back will give you a Turbo Ether. The one upstairs nets you a Platinum
Fist. While you're here, play the piano and try to recall the tune from the
flashback.

Here's how it goes: X, Square, Triangle, R1+Triangle, R1+Square, X, Square,
Triangle, R1+X, O, X, Square, X and press start to end.

If you do this several times you'll randomly receive Tifa's secret savings of
1 gil. The very last house has two black caped kids living upstairs, and one of
them gives you a Luck Source.

The Shinra Mansion (Optional) {OPT-5}:
--------------------------------------
Head inside the Shinra Mansion and give someone a Peace Ring to protect them
against Confusion. Dorky Faces use an attack which causes Confusion, and they
aren't wary of using it often. As for the Jersey enemy, try and learn the great
Enemy Skill ???? from them. They will never use this attack after being attacked
once, so don't do anything during battle until you've learnt the skill.

The ???? Enemy Skill is another oddball. It does damage based on how much damage
you incurred: Max HP - Current HP = Damage. In other words, if your Max HP is
1000 and you only have 1 HP left, then ???? will inflict 999 damage. It is
considered a physical attack, and it can be extremely powerful and helpful when
you're about to get your ass handed to you.

There are quite a few things for you to do in the Shinra Mansion. Let's start
with finding the regular treasure. From the main hall, head into the room on the
right and grab the Silver M-phone in the next screen. Back at the main hall,
enter through the northern door and collect the Twin Viper from a chest. Go
upstairs and find an Enemy Launcher in a chest on the left section of the
mansion. The upper room contains a safe, but we'll get to that in a moment.

Continue to explore the right section of the mansion and grab a Magic Source
from the chest before heading to the basement by the secret entrance. Enter the
library in the basement where you'll meet Sephiroth once again. He's quick to
leave the team behind, but also throws the Destruct Materia at you.

You can either depart for Mount Nibel at this time, or you can do several highly
rewarding optional things. So, you want to know how to open up that safe in the
left section of the mansion? There are several hints scattered all over the
place which reveal the numbers of the safe. The small room next to the entrance
hints at this.

Hint 1 leads to the back of the lid, of the chest where you found the Enemy
Launcher in, nearby the safe. It says: (1) 'Right 36'.

Hint 2 leads to the floor near the piano. The piano is found in the area north
from the main hall, in the room to the left. It says: (2) 'Left 10'.

Hint 3 leads upstairs, to the right part. It tells you to take a specific amount
of steps - instead, just look around the entrance of the room with the chest
that held the Magic Source and tap the circle button. You should find the next
clue around there. It reads: (3) 'Right 59'.

Hint 4 is actually not a visible option, but you can select it, and it just says
the number right away: (4) 'Right 97'.

Now you have the combination of the safe:
(1) Right 36, (2) Left 10, (3) Right 59, (4) Right 97.

Now is a good time to save your game and heal up. When you're ready, go to the
safe and unlock it. You only have 20 seconds to do this, so you've got to be
fast. It is important to note that you CANNOT go past ANY of the numbers at any
time or your attempt will fail. It might take you a couple of tries, but when
you get it right the safe opens and it's time for a boss fight.

<Perfect Game Note 15:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There's an important point to take note of here.  Since Lost Number drops the
unique and (normally) non-duplicatable 'Cosmo Memory', you'll want to
duplicate it by means of a glitch that allows you to fight bosses twice.  In
order to do this you must skip a random battle by opening the menu the instant
the game wants to give you a random encounter on a field map.  More information
can be found in section {AP-4}, under the repeating boss glitch paragraph.

In short, you'll want to save outside on the world map and enter the mansion
by running as efficiently towards the boss (take the shortest route).  Note when
you run into an encounter, then reload your save game and run down the same
path.  You'll notice that the encounter happens at the same spot (if all you did
was running in the most efficient way possible - no opening menus or anything).
This allows you to skip that battle more easily and then proceed to Lost Number.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

.------------------------------------------------------------------------------.
|Name: Lost Number (Level: 35)             |Nullifies: Gravity                 |
|HP: 7000                                  |-----------------------------------|
|MP: 300                                   |Status Effect Weaknesses:          |
|Exp: 2000                                 |Poison, Stop, Slow, Paralysed,     |
|AP: 80                                    |Darkness                           |
|Gil: 2000                                 |                                   |
|Drops: Cosmo Memory(100%)                 |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: 1st Form:                                                            |
|         Punch [1 Enemy, Phys Atk, 341 Base Damage]                           |
|         Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 525 Base Damage]      |
|                                                                              |
|         Magical Form:                                                        |
|         Tentacle [1 Enemy, Phys Atk, 852.5 Base Damage]                      |
|         Aspil    [1 Enemy, Mag Atk, Cost=1MP, 40.5 Base Damage/Healing]      |
|         Bolt     [1 Enemy, Mag Atk, Lightning,, 270 Base Damage]             |
|         Bolt2    [1 Enemy, Mag Atk, Cost=22MP, Lightning, 675 Base Damage]   |
|         Quake    [1 Enemy, Mag Atk, Cost=6MP, Earth, 371.25 Base Damage]     |
|         Quake2   [1 Enemy, Mag Atk, Cost=28MP, 810 Base Damage]              |
|         Bio      [1 Enemy, Mag Atk, 337.5 Base Damage, Can inflict Poison]   |
|         Bio2     [1 Enemy, Mag Atk, 708.75 Base Damage, Can inflict Poison]  |
|                                                                              |
|         Physical Form:                                                       |
|         Punch     [1 Enemy, Phys Atk, 905 Base Damage]                       |
|         Lost Blow [1 Enemy, Phys Atk, 2828.125 Base Damage]                  |
|------------------------------------------------------------------------------|
|Strategy: This is by FAR the strongest boss you've encountered so far, so     |
|you're in for a challenge. The most important event of the battle is Lost     |
|Number's transformation, which occurs when the demonic creature loses half    |
|of its HP (3500 HP). It will either change into its red magical counterpart   |
|(if the last attack you hit it with was magical), or change into its purple   |
|physical half (when your last attack was physical).                           |
|                                                                              |
|Both forms are tough, but the physical form is considerably tougher and can   |
|easily deal 2500 damage with its blows. It is highly recommended that you use |
|magical attacks until the creature changes into its magical form, and then    |
|finish it off with physical attacks and Limit Breaks you'll have built up.    |
|                                                                              |
|Immediately cast Big Guard and try to keep this up during the battle. It helps|
|to inflict several status effects on Lost Number, with which Cross-slash,     |
|Seal Evil and Choco-Mog can help you. While the creature is frozen it can     |
|not transform, so you might find that beneficial. As usual, Beta and Aqualung |
|inflict solid amounts of damage, and White Wind allows you to heal your entire|
|party quickly.                                                                |
'------------------------------------------------------------------------------'

Lost Number drops Cosmo Memory, Red XIII's ultimate Level 4 Limit Break. This
can most likely not be learnt yet as all his other six Limit Breaks need to be
learned first. The Odin Materia also pops out of the safe, together with the Key
to the Basement.

Head down the basement and unlock the previously locked door. Open the coffin
and have a chat with former Turk Vincent, who appears to have been slumbering
inside this chamber for decades. Make sure you ask him who is he is and you'll
get to name him. He will join you when you finally depart.

Tip: Like Barret and Yuffie, Vincent is a long range character. To benefit from
     this ability, place Vincent in the back row.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||             {19} Mount Nibel             ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Rune Blade, Plus Barrette, Powersoul, All Materia, Elixir,      ||
||          | Elemental Materia, Sniper CR, Counter Attack Materia,           ||
||          | Jem Ring(Boss Reward).                                          ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Mount Nibel is a large complex of dangerous passageways through high, eerie
mountains. The first path is rather straightforward and only the Rune Blade can
be picked up from the first small mountain at the intersection. When you've
nearly reached the bridge, climb the mountain on your right and collect the Plus
Barrette. These weapons both grant Double Materia Growth.

Continue over the bridge until you get to a new area with five pipes. They are
all numbered, the rightmost pipe is #1 and the leftmost pipe is #5. Before
sliding down any of the pipes, walk down regularly first and have Cloud lower
one of the ladders. This is crucial if you're planning to backtrack later.

In either case, sliding down pipe #2 allows you to collect the Powersoul, and
sliding down #4 leads to an 'All' Materia. Ignore the big blue scorpion for now
and exit the screen south. Jump off the ledge and enter the cave down below.

If you encounter a Dragon in this area, take your time to steal a Gold Armlet
from it. With 46 Defense and 4 slots (2x2 linked) it is the best armor at this
point in the game. Dragons also use the Flame Thrower Enemy Skill, in case you
hadn't learnt it yet on all of your Enemy Skill Materia.

Make your way to the end of the cave and grab the Elixir from the chest, which
can be reached by backtracking through a cave on the left side of the area. In
the next screen, simply collect the Elemental Materia and continue to the next
cave. Grab the Sniper CR from a chest here; This is an excellent weapon to pair
with the Deathblow Materia as it has a 255% accuracy by default. Continue to
the reactor and walk past it until you reach the boss area once again.

Save your game and prepare for the upcoming boss battle. Equip one of your
characters with the Bolt Ring and protect the other two characters by equipping
the Lightning-Elemental and Ramuh-Elemental Materia combos in their armors
respectively (you should have access to two Elemental Materia at this point).

If you use Vincent, never use his Limit Break as it'll heal the Materia Keeper.
Lastly, and this is fairly important, give your characters your two Enemy Skill
Materia in order to learn the skill Trine.

.------------------------------------------------------------------------------.
|Name: Materia Keeper (Level: 38)          |Absorb: Fire                       |
|HP: 8400                                  |Nullifies: Gravity                 |
|MP: 300                                   |-----------------------------------|
|Exp: 3000                                 |Status Effect Weaknesses:          |
|AP: 200                                   |Poison, Stop, Slow, Paralysed,     |
|Gil: 2400                                 |Darkness                           |
|Drops: Jem Ring(100%)                     |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Keyclaw    [1 Enemy, Phys Atk, 514 Base Damage]                      |
|         Big Horn   [1 Enemy, Phys Atk, 514 Base Damage]                      |
|         Hell Combo [1 Enemy, Phys Atk, 889.5 Base Damage]                    |
|         Trine      [All Enemies, Mag Atk, Cost=20MP, Lightning Element,      |
|                     637.5 Base Damage];                                      |
|         Cure2      [1 Ally, Mag Atk, 1070 Base Healing]                      |
|------------------------------------------------------------------------------|
|Strategy: The Materia Keeper has a solid amount of HP and its Trine attack    |
|deals around 600 damage to unprotected members. Its other attacks generally   |
|inflict between 500 and 900 damage, so all the more reason to keep Big Guard  |
|up during the fight.                                                          |
|                                                                              |
|Poison the Materia Keeper at the start of the fight and attempt to Stop it    |
|temporarily with the Choco-Mog Summon. Use any paralyzing Limit Breaks if you |
|have access to them and resort to hard hitting spells and attacks afterwards. |
|                                                                              |
|Aqualung always deals a decent amount of damage, but stay away from Fire-based|
|attacks, including Beta. The boss absorbs Fire, so those won't do you any     |
|good. Once you've learned Trine, using it against the boss isn't a bad idea.  |
|                                                                              |
|When the Materia Keeper gets low on HP it will attempt to postpone its        |
|inevitable death by casting Cure 2 on itself. This is a sign that the boss    |
|will fall after a few more blows. If you ever get low on HP yourself, resort  |
|to either White Wind or Cure.                                                 |
'------------------------------------------------------------------------------'

Grab the Counter Materia it was keeping and exit Mount Nibel.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||             {20} Rocket Town             ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:  | Power Source, Yoshiyuki, Drill Arm, Edincoat (Boss Reward).   ||
||------------|                                                               ||
|| Fort Condor|                                                               ||
|| Treasure:  | Superball.                                                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Back on the World Map, head west around the mountains and continue north until
you reach Rocket Town.

The first two houses are the weapon shop (left) and the inn (right). The Weapon
store also sells accessories and Gold Armlets. The house on the very left of the
town contains nothing in particular, and the house with the old man standing in
front of it is the Item shop. Talk to the old man several times and look at the
rocket together to receive the Yoshiyuki, a sword for Cloud with only 2 slots.
This powers up when party members are KO'd. If one character is KO'd it deals 2x
damage and if two characters are KO'd it deals 3x damage. You'll soon be able to
make good use out of this sword.

The Item shop also sells the Barrier, Exit and Time Materia. We don't recommend
buying the Barrier Materia as you already have the Big Guard Enemy Skill. The
Exit Materia can be useful as it allows you to escape battles more easily.

Go back outside and enter the house to the far right. Check the back to find a
Power Source inside a chest. Explore the remaining house on the upper right of
town and collect the Drill Arm from the chest. Enter the backyard and the team
finds a perfectly working plane there. A woman named Shera spoils the fun and
tells the team to speak with the captain if they intend to borrow it.

<Fort Condor Note 8:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before doing anything else, exit Rocket Town once you've checked out the Tiny
Bronco in the backyard. It's a *long* trip back, but the reward is decent.
You'll receive the 'Super Ball', which is actually the Superball, a weapon with
high attack power and no slots for Yuffie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The captain (Cid) is busy in his rocket. After speaking with Cid, head back to
his house and you'll find that Shinra has arrived as well! Shera will call Cloud
back inside as this might be the only chance to steal the Tiny Bronco. Palmer
already got his eyes on the Tiny Bronco, so you're in for a little fight.

.------------------------------------------------------------------------------.
|Name: Palmer (Level: 38)                  |Nullifies: Gravity                 |
|HP: 6000                                  |-----------------------------------|
|MP: 240                                   |Status Effect Weaknesses:          |
|Exp: 1800                                 |Poison, Stop, Slow, Paralysed,     |
|AP: 98                                    |Darkness                           |
|Gil: 5000                                 |                                   |
|Drops: Edincoat(100%)                     |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Mako Gun [1 Enemy, Mag Atk, Cost=22MP,                               |
|                   either Ice, Lightning, Fire Element, 472.5 Base Damage]    |
|------------------------------------------------------------------------------|
|Strategy: Palmer's a breeze compared to the last few bosses you've fought.    |
|He only attacks with his Mako Gun, which inflicts around 450 damage. Start off|
|with Big Guard and summon Choco-Mog to Stop Palmer. Paralyzing or poisoning   |
|him works equally well, but in the end it's just a matter of spanking Palmer  |
|with powerful attacks until he makes his unfortunate, unsuccessful escape.    |
'------------------------------------------------------------------------------'

The Tiny Bronco suddenly takes off! After a very short flight it appears the
plane can only be used as a boat in shallow water. Cid joins the party, which
completes your party (that is, if you've gotten Vincent and Yuffie).

With the Tiny Bronco you can reach a lot more places on the World Map than you
could before. The next section goes over the possibilities.

And as the saying goes: "Cid has a TINY Bronco, if you know what I mean..."

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
                 || {21} Optional things with the Tiny Bronco ||       CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=*oO=-*=-*=-*=-*=-oO
|| Treasure:  | Kjata Materia, Mythril, Great Gospel.                         ||
||------------|                                                               ||
|| Fort Condor|                                                               ||
|| Treasure:  | 3x Turbo Ethers.                                              ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Wutai:
------
You'll initially be very close to the Wutai continent. If you want to do this
sidequest right away, skip ahead to the Wutai section.  The game prefers that
you do some other things first, though.

Bone Village & Kjata Materia:
-----------------------------
It's possible for you to go to Bone Village with the Tiny Bronco. You'll get
here quite soon actually, but you can get some useful items that you might want
sooner. Bone Village is located on the north continent. If you bring up the
large map you shouldn't have a problem finding it. Sail all the way around
either the western or eastern continent to reach the beach where you can debark.

In Bone Village, talk to the digging man near the entrance. He has some useful
information regarding where you'll want to go. The foreman sitting near the
small building sells things. His best piece of equipment is arguably the Rune
Bangle, which is the best Double Growth armor in the game. While the Diamond
Bangles he sells are better in terms of defense, the choice is up to you.

You can actually enter the sleeping forest already, even though you can't
actually cross it completely. In the screen with the top view, carefully look
for a red orb appearing and vanishing along the sides of the forest. You'll have
to be quick and lucky to grab it: It's the Kjata Summon Materia.

Note: The Kjata Summon is powerful, but it has a big disadvantage from its multi
-elemental properties. It deals Fire, Ice and Lightning damage, so if an enemy
absorbs, nullifies or halves any of these, the spell will inflict much less
damage than it should. Unfortunately the Materia doesn't grant any elements
when paired with the Elemental Materia either, so you can't take early advantage
from any Elemental protection either.

The Weapon Dealer & Great Gospel:
---------------------------------
Back on the World Map, return to the Gold Saucer area and enter the single house
nearby Gongaga. Travel by the river running through the western continent to
reach it faster. The weapon dealer living here knows a great deal about the
Keystone you're looking for, but he sold it to Dio, the owner of the Gold
Saucer. The weapon dealer is also looking for a material called Mythril. If you
already have this in your possession you can skip the following paragraphs.

Remember the sleeping man in the cave on the eastern continent? If not, we'll
refresh your memory: There is a cave beyond a river near the Mythril Mines on
the eastern continent that can currently only be reached by using the buggy to
cross it. You can't access it with the Tiny Bronco. In this cave a sleeping man
can tell you either how many times you've fought battles, how many times you
have escaped, or that large Materia needs high level Materia..

What use is this to us? If the last two digits of the number you have fought are
the same, the man will wake up and give you an item. If the numbers are odd
(11,33,55,etc) you will get the Key Item 'Mythril', which the weapon dealer
requires. If the last two numbers are even (00,22,44,etc) you'll get a Bolt
Ring, an accessory that nullifies all Lightning attacks.

Get the Mythril and go back to the weapon seller's house. Give it to him and
he'll let you open up either the small box upstairs, or the large box
downstairs. The large box holds a Gold Armlet, the small one contains Great
Gospel, Aeris' final Limit Break. Needless to say you should go for the small
box. Furthermore, now is the very best time to teach Aeris this Limit Break,
which requires here to learn all other Limit Breaks as well. It grants the
peerless status to all party members for a short period of time, and Aeris is
the only character that can ever cast this status.

Note that it is possible to infinitely reclaim a piece of Mythril from the
Sleeping Man, as long as you choose the small box containing Great Gospel. 

Southeastern Isles:
-------------------
You can also explore a new continent on the south east. It's an excellent
training area, especially the beaches with Sea Worms from which you can steal
Dragon Scales, a powerful battle item. Speaking of which, it is an excellent
idea to backtrack to the long bridge on Mount Corel and steal several Right Arms
from Bombs here. This will come in handy soon.

Omnislash:
----------
Now is the first time you can purchase Omnislash, Cloud's final Limit Break,
from the Battle Square at the Gold Saucer. It costs a whopping of 51200 BP at
this time, so make sure you have plenty of GP before entering the arena. It is
important to note that checking the Keystone in Dio's showroom will advance the
story automatically.

<Fort Condor Note 9:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Fort Condor battle is available as soon as you get the Tiny Bronco. The
reward is three Turbo Ethers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||              {OPT-2} Wutai               ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Magic Shuriken, Hairpin, MP Absorb Materia, Swift Bolt, Elixir, ||
||          | Dragoon Lance, Peace Ring(Boss Reward), HP Absorb Materia,      ||
||          | Power Source, Guard Source, Speed Source, Magic Source,         ||
||----------| Mind Source, Luck Source, Megalixir.                            ||
|| Other:   | Turtle's Paradise Flyer No. 6, Turtle's Paradise Contest Sign.  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Note: The Wutai Sidequest can be done on Disc 1 & 2. After you parachute into
----- Midgar on Disc 2, this quest becomes unavailable. The Wutai Pagoda quest
      can always be done, even on Disc 3.

Tip: Before you attempt this optional quest, which you are likely going to do
---- after you've just gotten the Tiny Bronco, make sure you got a decent supply
     of Hi-Potions, Ethers and Tents. You'll soon enough find out why.

Tip: The game prefers that you head to the Temple of the Ancients first.  We
---- can deduct this from the fact that many "slotless" weapons - that is
     weapons without slots that have a high attack rating, a higher hit %, and
     a critical hit bonus - can only be found there (or bought on disc 2 in
     Junon, but that is irrelevant in this context).  Furthermore, the Gigas
     Armlet you win from the final boss in the Temple of the Ancients also
     raises Strength with 30 points.

Head over to the large stretched continent to the west and debark the Tiny
Bronco at the southern part on the beach. Head for the large bridge and you'll
be interrupted by Yuffie.. After a short scene you'll be forced to fight an
Attack Squad. They're not as easy as they should be.. not in the least place
because.. your Materia is missing! Yuffie stole your materia and there's no
going back.

Note: Yuffie will not necessarily take all of your Materia as she can only hold
      so much herself - she'll take precious Materia over common ones in the
      following order (see table):

                 .----------------.--------------.----------.
                 |Master Summon   |HP<->MP       |Luck Plus |
                 |Knights of Round|Morph         |Magic Plus|
                 |Master Command  |Steal As Well |Speed Plus|
                 |Master Magic    |Added Cut     |Enemy Lure|
                 |Bahamut ZERO    |Final Attack  |All       |
                 |W-Summon        |Manipulate    |HP Plus   |
                 |W-Magic         |Sneak Attack  |MP Plus   |
                 |Mega-All        |Added Effect  |Cover     |
                 |Counter         |Comet         |Destruct  |
                 |Typhon          |Elemental     |Gravity   |
                 |Hades           |Throw         |Time      |
                 |Quadra Magic    |Leviathan     |Barrier   |
                 |Mime            |HP Absorb     |Exit      |
                 |Magic Counter   |MP Absorb     |Transform |
                 |Ultima          |Odin          |Mystify   |
                 |Shield          |MP Turbo      |Seal      |
                 |Full Cure       |Titan         |Revive    |
                 |Neo Bahamut     |Ramuh         |Earth     |
                 |Phoenix         |Deathblow     |Poison    |
                 |Enemy Skill     |Ifrit         |Sense     |
                 |Double Cut      |Gil Plus      |Steal     |
                 |Slash-All       |Counter Attack|Heal      |
                 |Exp Plus        |Shiva         |Restore   |
                 |Alexander       |Long Range    |Lightning |
                 |Kjata           |Pre-emptive   |Ice       |
                 |Bahamut         |Chocobo Lure  |Fire      |
                 |W-Item          |Choco/Mog     |Underwater|
                 |Contain         |Enemy Away    |          |
                 '----------------'--------------'----------'
Note: Read the table from top to bottom, left to right. Start at Master Summon,
      followed by Knights of Round. The Contain Materia is followed by HP<->MP,
      and the Enemy Away Materia is followed by Luck Plus.

Tip: Now that your Materia is gone you can change your equipment to balance
---- things somewhat. Give Cloud the Yoshiyuki, which is very powerful when
     allies get KO'd (2x power for one KO, 3x power for two KO). Give Red XIII
     the Seraph Comb. For all other characters, give them the weapon with the
     highest attack rating. If you completed the Temple of the Ancients then
     give them the non-slots weapon, which are ideal for this part.  These
     weapons not only have a high attack ranking, they also have a higher hit %
     and a critical hit bonus.
     
     The Gigas Armlet boosts Strength +30. If you have any Champion Belts, those
     also raise Strength (and Vitality) +30. Lastly, Power Wrists raise Strength
     +10.

Cross the two bridges and enter the valley. You'll have to cross one last
bridge after which you can continue straight north until you reach Wutai.

Wutai:
------
You'll spot Yuffie right away. Chase her over the two small bridges and read the
sign on the building with the large pot next to it. This is the Turtle Paradise
flyer contest, and you should probably have read most of the flyers by now.
Enter the pub and you'll run into the Turks.. who are on vacation and rather not
spoil their holiday.

Head northwest to enter a different part of town. The house on the right has a
bedroom in which you can sleep for free, and you can spot a secret entrance
on the left of this room which leads to a chest with a Magic Shuriken. The area
on the right side of the house contains another secret entrance that leads to
a chest with a Hairpin.

Talk to the man in the nearby room several times, and it turns out to be
Yuffie's father! Don't bother chasing Yuffie - it's a dead end. Head back to the
first part of town and enter the house next to the Save Point. Here, grab the MP
Absorb Materia from the chest, which is immediately stolen from you by Yuffie!

Where could she be this time? Explore the house near the town entrance and talk
to the people inside. Hmm, something's fishy here. Check the screen on the left
and chase Yuffie outside. Next, inspect the suspiciously wiggly pot at the pub.
Looks like you've finally nailed her!

Follow Yuffie back to her house and check the 6th flyer for the Turtle Paradise
contest. Flip either lever and you'll discover that Yuffie cannot be trusted
under any circumstances. Free your members and head for the area with the pagoda
once more.

Here, check the large bell on the left and ring it to reveal a secret door.
What's going on? As you exit the place, collect the Swift Bolt and Elixir from
the chests. The Don is quick to escape, leaving the team behind to battle an
Attack Squad. Back outside, inquire with Reno to get a clue where to go next.

Travel to the Save Point and put Barret in your party. Go north to explore the
Da-Chao statues. Follow Reno and Rude, head up at the intersection and walk
around the head of the statue to the next screen. Here, talk to Rude and enter
the cave to find the Dragoon Lance, a great weapon for Cid. Remember this cave
for later, and go back outside.

You may want to build up your Limit Breaks, and it is highly recommended to set
Barret's Limit Break at Level 1 and fill it up. Alternatively, if you already
have Aeris' her 3-1 Limit Break Planet Protector, be sure to put her in your
party to make good use of this Limit Break (which inflicts Peerless on all
party members, rendering them invulnerable for a short while).

Tip: If you have Red XIII in your party, consider equipping him with the Hairpin
     and putting him in the back row (Hairpin is a long range weapon).

When you're all ready, head south to find Corneo. He's not about to give up 
without a fight and summons his beloved pet Rapps.

.------------------------------------------------------------------------------.
|Name: Rapps (Level: 39)                   |                                   |
|HP: 6000                                  |Status Effect Weaknesses:          |
|MP: 300                                   |Stop, Slow, Darkness               |
|Exp: 3200                                 |                                   |
|AP: 33                                    |                                   |
|Gil: 20000                                |                                   |
|Drops: Peace Ring(100%)                   |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Aero3           [1 Enemy, Mag Atk, Cost=50MP, 1762.5 Base Damage]    |
|         Wing Cut        [1 Enemy, Phys Atk, 526 Base Damage]                 |
|         Scorpion's Tail [1 Enemy, Phys Atk, Can inflict Poison,              |
|                          526 Base Damage]                                    |
|------------------------------------------------------------------------------|
|Strategy: Rapps is a tough boss with no real weakness. The main difficulty of |
|this fight lies in the fact that you have no Materia. If you filled up        |
|Barret's Limit Break beforehand, immediately select Mindblow to deplete Rapps'|
|MP: This prevents it from casting its powerful Aero3 spell. That spell        |
|usually inflicts around 1700 points of damage, so it's important to move that |
|out of the way. Alternatively, have Aeris use her Planet Protector Limit Break|
|- that is, if you have it - to render your party peerless for a short, but    |
|potentially crucial amount of time.                                           |
|                                                                              |
|If Cloud has the Yoshiyuki equipped he'll deal solid damage, especially if any|
|other party members are KO'd. Right Arms or S-mines deal great damage, as do  |
|Dragon Scales or other battle items you might have in your inventory.         |
|                                                                              |
|Keep your party alive and well with Hi-Potions and X-Potions, and damage Rapps|
|with Limit Breaks. If you don't have Mindblow - which puts you in a rough     |
|scenario to say the least - play extremely defensively. Immediately revive any|
|fallen allies and heal everyone with Hi-Potions. Rapps can only use Aero3 up  |
|to six times, since this spell costs him 50 MP per casting, and he only has   |
|300 MP in total. With Aero3 out of the way the boss isn't entirely defenseless|
|but at least less dangerous.                                                  |
'------------------------------------------------------------------------------'

Trivia: Rapps is the buddy of Aps, whom you defeated back in Midgar's sewers.
        Interestingly enough, Aps was named after Abzu, a primeval deity from
        Babylonian mythology, who was loved by an other deity called Tiamat.  In
	that fashion it certainly would not be out of place to name Rapps by its
	proper name, Tiamat.

After beating Rapps, the Turks are quick to save the day and deal with Corneo.
Since they agreed on a truce, the team is left alone for now.

Yuffie will finally give you all your Materia back, although your setup will be
completely messed up. She'll also give you the MP Absorb Materia back.

New Enemy Skills:
-----------------
Back on the World Map it's a good time to learn several useful Enemy Skills.
Magic Hammer can be learned from Razor Weed, found on the green plains, and you
can learn Death Force from Adamantaimai, the turtles on the beach.

Magic Hammer drains 100 MP from the target, giving it back to the caster at the
expense of only 3 MP, while Death Force grants immunity to sudden death spells
for the remainder of a battle or until the character is KO'd. You can also steal
Adaman Bangles from Adamantaimai, an armor with an extremely high defense rating
of 93, but with only two slots.

Loose ends in Wutai:
--------------------
Head back to Wutai and enter the cat house next to Yuffie's. You'll now find
that the stairs are no longer blocked by one of many kittens and that you can
grab the HP Absorb Materia from a chest.

Give the local weapon store a visit too. They're much more willing to sell
weapons now, which might be slightly better than what you're currently using.

Also stop by the Turtle Paradise Pub. If you've read all six Flyers throughout
the world, AND the contest sign outside the pub, talk to the owner behind the
counter and he'll give you your reward: a Power Source, Guard Source, Speed
Source, Magic Source, Mind Source, Luck Source, and a Megalixir. Not bad at all!


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||         {OPT-3} The Wutai Pagoda         ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| X-Potion(Boss Reward), Turbo Ether(Boss Reward),                ||
||          | Ice Ring(Boss Reward), Elixir(Boss Reward),                     ||
||          | All Creation(Boss Reward), Leviathan Materia.                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Note: The Wutai Pagoda quest can always be done, even on Disc 3. You obviously
      must have recruited Yuffie, however.

Have Yuffie in your party and go to the Wutai Pagoda. Here she must face
several opponents in order to climb the Pagoda and attain the power of the Water
God. In other words, it's time for a series of boss fights. Equip the Choco/Mog-
Elemental Materia combo in Yuffie's weapon for the first fight.

.------------------------------------------------------------------------------.
|Name: Gorki (Level: 30)                   |Nullifies: Earth, Gravity          |
|HP: 3000                                  |Weakness: Wind                     |
|MP: 150                                   |-----------------------------------|
|Exp: 1500                                 |Status Effect Weaknesses:          |
|AP: 50                                    |Poison, Stop, Slow, Paralysed,     |
|Gil: 0                                    |Darkness                           |
|Drops: X-Potion(100%)                     |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Barrier   [1 Ally, Mag Atk, Cost=16MP, Inflicts 100% Barrier]        |
|         Regen     [1 Ally, Mag Atk, Cost=30MP, Inflicts 100% Regen]          |
|         Reflect   [1 Enemy, Mag Atk, Cost=30MP, Inflicts 100% Reflect]       |
|         Demi2     [1 Enemy, Mag Atk, Cost=33MP, Gravity Element,             |
|                    Damage=Target's HP/2]                                     |
|         Dive Kick [1 Enemy, Mag Atk, Damage = MaxHP/4]                       |
|------------------------------------------------------------------------------|
|Strategy: Being the first guardian of the pagoda, Gorki is a fairly tough     |
|opponent to start with. Immediately cast Haste or Big Guard and start to      |
|deplete his HP with Magic Hammer, preventing him from casting protective magic|
|on himself.                                                                   |
|                                                                              |
|His damaging attacks are fractions of your HP, and especially his Dive Kick is|
|an attack to watch out for. Quickly dispatch Gorki with physical attacks -    |
|especially if you placed the Choco-Mog-Elemental combination in your weapon as|
|the Wind element doubles your damage, or pummel him with Beta and Aqualung.   |
'------------------------------------------------------------------------------'

And up to the second floor we go. Here you face Shake.

.------------------------------------------------------------------------------.
|Name: Shake (Level: 32)                   |Nullifies: Gravity                 |
|HP: 4000                                  |-----------------------------------|
|MP: 180                                   |Status Effect Weaknesses:          |
|Exp: 2200                                 |Poison, Stop, Slow, Paralysed,     |
|AP: 50                                    |Darkness                           |
|Gil: 0                                    |                                   |
|Drops: Turbo Ether(100%)                  |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Beak        [1 Enemy, Phys Atk, 284 Base Damage]                     |
|         Rage Bomber [1 Enemy, Phys Atk, 710 Base Damage, Can inflict Fury,   |
|                      Used as Counter Attack]                                 |
|------------------------------------------------------------------------------|
|Strategy: This is an easy fight. Start with Big Guard as usual, then pummel   |
|Shake with powerful magic while keeping your HP up. Rage Bomber is an annoying|
|counter attack after which you'll want to heal.                               |
'------------------------------------------------------------------------------'

You'll face Checkov on the third floor - don't forget to heal up and equip
Yuffie with the Jem Ring, which prevents Paralyse.

.------------------------------------------------------------------------------.
|Name: Checkov (Level: 34)                 |Nullifies: Gravity                 |
|HP: 5000                                  |-----------------------------------|
|MP: 210                                   |Status Effect Weaknesses:          |
|Exp: 1500                                 |Poison, Stop, Slow, Paralysed,     |
|AP: 50                                    |Darkness                           |
|Gil: 0                                    |                                   |
|Drops: Ice Ring(100%)                     |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Absorb     [1 Enemy, Phys Atk, 296 Base Damage]                      |
|         Stare Down [1 Enemy, Mag Atk, Cost=5MP, Causes 100% Paralysed]       |
|------------------------------------------------------------------------------|
|Strategy: The Jem Ring takes care of Stare Down, so all you need to do is     |
|deplete Checkov's HP. Big Guard allows you to finish this battle faster, and  |
|inflicting Poison on him speeds things up even more.                          |
'------------------------------------------------------------------------------'

The fourth floor is home of Staniv, who is probably surprised to see someone
making it this far.

.------------------------------------------------------------------------------.
|Name: Staniv (Level: 36)                  |Nullifies: Gravity                 |
|HP: 6000                                  |-----------------------------------|
|MP: 240                                   |Status Effect Weaknesses:          |
|Exp: 3600                                 |Poison, Stop, Slow, Paralysed,     |
|AP: 50                                    |Darkness                           |
|Gil: 0                                    |                                   |
|Drops: Elixir(100%)                       |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Ironball    [1 Enemy, Phys Atk, 385 Base Damage]                     |
|         Iron Attack [1 Enemy, Phys Atk, 770 Base Damage,                     |
|                      Used as Counter Attack]                                 |
|         War Cry     [1 Enemy, Mag Atk, Cost=4MP, Causes 100% Sadness]        |
|------------------------------------------------------------------------------|
|Strategy: Staniv is a weak boss to say the least. Open with Big Guard and     |
|finish him off while keeping an eye on your HP.                               |
'------------------------------------------------------------------------------'

The last boss is Godo, Yuffie's father. He'll start the battle right away, so
read the note below first and come prepared.

<Perfect Game Note 16:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You might want to wait with beating Godo until you've got all 4 Enemy Skill
Materia. That way, you can learn the skill Trine on the remaining ones that
don't have it yet. Without Godo, the maximum amount of Enemy Skill Materia you
can complete is three, and the fourth can never obtain Trine from any other
enemy. The reason for this is because you can't learn Enemy Skills from enemies
in the Gold Saucer Battle Square.

There's another important point to take note of here.  Since Godo drops the
unique and (normally) non-duplicatable 'All Creation', you'll want to
duplicate it by means of a glitch that allows you to fight bosses twice.  In
order to do this you must skip a random battle by opening the menu the instant
the game wants to give you a random encounter on a field map.  More information
can be found in section {AP-4}, under the repeating boss glitch paragraph.

In fact, you'll have to get 99 All Creations this way by winning the first
battle and losing the second. Yuffie needs to learn the limit break while you're
collecting All Creations, otherwise you'll end up missing one copy (meaning
you will only have 98 instead of 99). Incidentally (and ironically), this also
means Yuffie can destroy Godo with her ultimate Limit Break that he himself
gives her!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

.------------------------------------------------------------------------------.
|Name: Godo (Level: 41)                    |Normal: Gravity                    |
|HP: 10000                                 |-----------------------------------|
|MP: 1000                                  |Status Effect Weaknesses:          |
|Exp: 5000                                 |Poison, Stop, Slow, Darkness       |
|AP: 60                                    |                                   |
|Gil: 40000                                |                                   |
|Drops: All Creation(100%)                 |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Beast Sword [1 Enemy, Phys Atk, 337 Base Damage]                     |
|         Drain       [1 Enemy, Mag Atk, 193.5 Base Damage]                    |
|         Cure2       [1 Ally/Enemy, Mag Atk, Cost=24MP, 1286 Base Healing,    |
|                      Used as Counter Attack when under 40% of Max HP,        |
|                      Used on Yuffie when she us under 20% of Max HP]         |
|         Trine       [All Enemies, Mag Atk, Cost=20MP, Lightning Element,     |
|                      1096.5 Base Damage]                                     |
|         Sleepel     [1 Enemy, Mag Atk, Cost=8MP, Can inflict Sleep]          |
|         Mini        [1 Enemy, Mag Atk, Cost=10MP, Can inflict Small]         |
|         Bio2        [1 Enemy, Mag Atk, Cost=36MP, Poison Element,            |
|                      Can inflict Poison];                                    |
|         Demi3;      [1 Enemy, Mag Atk, Cost=48MP, Gravity Element,           |
|                      Damage = HP * 3/4]                                      |
|------------------------------------------------------------------------------|
|Strategy: Godo has *one* major weakness, which is Gravity. A few castings of  |
|the Enemy Skill Laser, or alternatively Demi/Demi2 will considerably hurt him.|
|A few powerful spells along with Poison make this a rather easy fight, as long|
|as you keep Big Guard and your HP up.                                         |
'------------------------------------------------------------------------------'

For beating Godo you receive All Creation, Yuffie's final Limit Break, and the
Leviathan Materia. For now, that's all there is to do in Wutai.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||      {22} The Keystone and the Date      ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:  | Protect Vest, Choco Feather, Elixir.                          ||
||------------|                                                               ||
|| Fort Condor|                                                               ||
|| Treasure:  | 3x Turbo Ether.                                               ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

When you've done enough optional things for your liking, head for the Gold
Saucer. Remember how to enter the Gold Saucer? Its entrance is located at
North Corel's ropeway and there is no possible way to enter it by the desert.

Head to the Battle Square and go inside Dio's Showroom on the right. Looks like
you've found the Keystone. Just when Cloud is about the slip that little orb
into his pockets, Dio steps in the room and flexes his muscles. He'll let you
have the Keystone if you perform for him in the arena, leaving you with little
other options. It is possible to receive additional prizes for doing well,
however, so do your very best.

Tip: Your best bet for winning all 8 rounds is to place Cloud in the back row,
     give him a Counter Attack Materia, your best armor and weapon, his Limit
     Break filled up, an Enemy Skill Materia and a stock of healing items and
     powerful battle items such as Right Arm (steal from Bombs on the long
     bridge at North Corel), Dragon Scales (steal from Sea Worms on the south-
     western continent's beach), and Bird Wing (from Tonadu's on the beaches
     near Bone Village). Your best armor is likely an Adaman Bangle at this
     point in the game. With this setup it'll still be tricky, but you've at
     least maximized your chances.

No matter how abysmal your performance was, Dio gives Cloud the Keystone. If
you managed to win all eight battles, he'll throw in a Protect Vest and a Choco
Feather as added bonus.

With the Keystone in hand, attempt to exit the Gold Saucer. It looks like the
ropeway has a defect and the team has no choice but to stay the night.

During the night, Cloud is visited by either Aeris, Tifa, Yuffie or Barret.
You had the chance of affecting the outcome: The date mechanics have their own
section in case you're interested in them. [Check section {M1.6}]

Tip: The date consists out of a play at Event Square (unless you're with Barret,
     then this is skipped altogether) and a scene in the ropeway of the Round
     Square. It's extremely fun to mess up during the play, but we recommend
     saving beforehand and trying different outcomes.

After the date you'll spot a rather suspicious Cait Sith. Hey.. What's that he's
holding!? Quickly chase Cait through the Battle Square, Speed Square, Wonder
Square and lastly Chocobo Square. There's nothing to be done after this stab in
the back, but at least you now know who the spy was.. Make sure to check the
cabinet in Cloud's room to find an Elixir, then form a party with Cloud, Aeris
and someone else and set foot to the Temple of the Ancients.

<Fort Condor Note 10:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that you've gotten the Keystone, a new battle is unlocked at Fort Condor.
The prize is once again three Turbo Ethers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||     {23} The Temple of the Ancients      ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:  | Trident, Mind Source, Silver Rifle, Turbo Ether, Rocket Punch,||
||            | Luck Plus Materia, Morph Materia, Nail Bat, Princess Guard,   ||
||            | Ribbon, Trumpet Shell, Megalixir, Bahamut Materia, Work Glove,||
||            | Dragon Armlet(Boss Reward), Gigas Armlet(Boss Reward).        ||
|| Fort Condor|                                                               ||
|| Treasure:  | 5x X-Potion.                                                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

The Temple of the Ancients is located on the continent south of Junon, and
essentially looks like a pyramid surrounded by forest. The team finds an
injured but not deadly-wounded Tseng inside the temple, who hands Cloud the
Keystone. Take note that once you enter the temple there's no way out until the
story progresses.

You'll find yourself in a large labyrinth which looks like a hassle. Fortunately
it's much easier than it looks on first impression.

Walk past the first flight of stairs as they lead nowhere.  Continue and take
the stairs and vines down.  Proceed right, underneath the large stairs and
collect a Trident from the chest.  From here, ignore the stairs on the upper
part of the screen and travel right.

Climb the large vines and try entering the doorway; apparently it's sealed.
You'll want to follow the mysterious character, so walk the stairs and climb
more long vines while grabbing the Mind Source along the way. Enter the doorway
the character also went through. It appears that he's an ancient, has some items
for sale, can heal your injuries and even save the game for you. The chest on
the right contains a Silver Rifle.

Back outside, climb the vines back down and  underneath the doorway to grab a
Turbo Ether. Descend the large stairs and follow the path until you can climb
the small vines down. The chest there holds a Rocket Punch. Follow the path and
climb the vines up. From here, walk underneath the hallway in front of cloud,
continue right - down the stairs - and climb the large vines to reach the Luck
Plus Materia (given to you as 'Lucky Plus'). Head back and follow the path the
other ancient took.

You'll now be in a room with large, U-shaped boulders rolling down the walkway.
It requires precise timing in order to position Cloud in such a matter he can
crouch to safety under the hollow part of the boulders. When you reach the other
end of the walkway the endless wave of boulders will stop.  Backtrack to the
purple fluid and make sure you collect the Morph Materia - this is missable.

The Clock Room:
---------------
In the clock room up ahead, the way to maneuver over to the other chambers is
by moving the hands of the clock; do so manually. If the hand of the seconds
crosses your way you'll fall down, allowing you to collect the Nail Bat from a
chest. It also triggers an enemy encounter, however. When you exit that room
you'll find yourself at the previously sealed door, meaning you have to
backtrack to the clock room again.

There are many treasures scattered between the rooms. The following list sums up
what you can expect to find in each one of them:

I    = Enemy Encounter (Toxic Frog x2, Jemnezmy)
II   = Dead End
III  = Enemy Encounter (8 Eye x2)
IIII = Princess Guard
V    = Ribbon
VI   = Puzzle with doorways
VII  = Trumpet Shell
VIII = Megalixir
IX   = Dead End
X    = Rolling Boulder Room
XI   = Dead End
XII  = Temple Exit

To proceed with the game, enter room VI. Equip someone with the Ribbon accessory
(which grants immunity to nearly every status effect, with a notable exception
of sudden death). Here, a small puzzle awaits you.


(1)(4)
..--------------------------
(2)(7)|(3)(9)|(4)(2)|(5)(6)|
..--------------------------
(6)(3)|(7)(8)|(8)(5)|(9)(1)|
----------------------------


There are nine doorways in this screen and they've been numbered 1-9 on the map.
The left number of a door represents the door's number, while the other number
represents which doorway it leads to. For example, going through door five (the
upper right door) will lead you to door six. Furthermore, you can jump down a
level right below doors 1 and 2. Check which door the person took and take that
one to catch him. You can find a Work Glove in the chest on the lower left of
the screen.

After unlocking the door some scenes unfold and a boss fight commences.

.------------------------------------------------------------------------------.
|Name: Red Dragon (Level: 39)              |Nullifies: Gravity                 |
|HP: 6800                                  |Absorb: Fire                       |
|MP: 300                                   |-----------------------------------|
|Exp: 3500                                 |Status Effect Weaknesses:          |
|AP: 200                                   |Poison, Slow, Paralysed,           |
|Gil: 1000                                 |Darkness                           |
|Drops: Dragon Armlet(100%)                |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Dragon Fang       [1 Enemy, Phys Atk, 1387.5 Base Damage]            |
|         Tail Attack       [1 Enemy, Phys Atk, 693.75 Base Damage]            |
|         Red Dragon Breath [1 Enemy, Mag Atk, 930 Base Damage]                |
|------------------------------------------------------------------------------|
|Strategy: The fight with Red Dragon isn't too tough. Start the fight by       |
|casting Big Guard on your team, while a decent second move would be to poison |
|or paralyse the dragon.  Unleash powerful attacks such as Aqualung, but stay  |
|away from fire-based spells such as Beta and Kjata.                           |
'------------------------------------------------------------------------------'

Give Cloud the Dragon Armlet and pick up the Bahamut Materia that the Red
Dragon appears to have transformed into. Go to the right of the inner sanctum
and inspect the miniature temple. Some scenes unfold and the party must leave
the area. The ancient can heal any remaining wounds you incurred during the
battle with Red Dragon.

Before proceeding, take your time to equip your party appropriately. Give one of
your characters the Bahamut Materia, someone else the Throw Materia, and if you
aren't very high levelled it could be wise to build up Limit Breaks. Head back
to the clock room and head straight into room XII as it's the only accessible
room.

<Perfect Game Note 17:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before you go into room XII, give Aeris an weapon and armor that are not unique.
That means no Princess Guard, Umbrella, etcetera. You can equip Materia and an
accessory on her just fine, however. You already know why this is needed.

Note: It is possible to unequip Aeris' weapon and armor after defeating the
      upcoming boss, but it's safer to do so now, since the time span for
      unequipping is very small - in fact, it's at some point during the scene
      when Cloud and Aeris are down in the hole. Some players may want to have
      Aeris' ultimate/best equipment on her when fighting Demon's Gate, which
      is reason enough to mention this is possible to combine with a Perfect
      Game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the exit, Cloud and company find that the doors are being blocked by a mean
looking creature called Demons Gate.

Tip: It helps considerably to place your characters in the back row, which will
     halve the damage you take from Demons Gate.  Give the Long Range Materia
     to the character that you intend to use physical attacks with, and stick
     to magic spells, throw, or items with the others.  Alternatively, or
     perhaps additionally, you could also put your characters into the Sadness
     state by feeding them Tranquilizers.  This also greatly reduces the amount
     of damage incurred.

.------------------------------------------------------------------------------.
|Name: Demons Gate (Level: 45)             |Halves: Earth                      |
|HP: 10000                                 |Nullifies: Gravity, Poison         |
|MP: 240                                   |-----------------------------------|
|Exp: 3800                                 |Status Effect Weaknesses:          |
|AP: 400                                   |Slow, Darkness                     |
|Gil: 4000                                 |                                   |
|Drops: Gigas Armlet(100%)                 |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Falling Rocks [1 Enemy, Phys Atk, 1762.5 Base Damage                 |
|         Cave-in       [All Enemies, Phys Atk, 1410 Base Damage]              |
|         Petrif-Eye    [1 Enemy, Mag Atk, Cost=12MP, Causes 100% Slow-numb]   |
|         Demon Rush    [All Enemies, Phys Atk, 2215 Base Damage]              |
|------------------------------------------------------------------------------|
|Strategy: Demons Gate is arguably the toughest boss you've fought thus far,   |
|and one of the toughest bosses of the game. The creature attacks quickly and  |
|its attacks cause a lot of damage. Therefore, counter this by casting Big     |
|Guard at the start of the battle to put everyone in haste and to build up your|
|defense. If your barriers run out, don't hesitate to perform another casting  |
|of Big Guard.                                                                 |
|                                                                              |
|Demons Gate has very high defenses, so most of your attacks do little damage. |
|Notable exceptions are the piercing Bahamut summon (which you can cast only   |
|once right now), battle items such as S-mine and Right Arm, or the Throw      |
|command. By throwing non-unique weapons at Demons Gate you can quickly inflict|
|thousands of points of damage. You'll probably want to safekeep your unique   |
|weapons, no matter how powerful.                                              |
|                                                                              |
|Stay healthy by occasionally casting the White Wind Enemy Skill. Besides      |
|being a great healing spell, it also cures any characters inflicted by the    |
|Petrif-Eye attack.                                                            |
|                                                                              |
|Should all else fail, Limit Breaks such as Meteorain really mop the floor with|
|Demons Gate. That is, if you already have access to such Limit Breaks..       |
'------------------------------------------------------------------------------'

Note: During the scene when Cloud and Aeris are at the bottom of the pit, there
      is a very small time span during which you have one final chance to
      unequip Aeris' weapon and armor.

A series of scenes occur and you'll eventually wake up in Gongaga. Exit the town
and find the Tiny Bronco parked on the beach south of Gongaga.

<Fort Condor Note 11:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the Temple of the Ancients it's time to do yet another Fort Condor Battle.
While the game says you don't get anything (and shows a tiny blank text box),
you receive 5 X-Potions for winning this 10th battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO CHECK
      || {24} Bone Village, The Sleeping Forest & City of the Ancients ||  LIST
Oo*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*oO
|| Treasure:   | Kjata Materia (unless already acquired), Water Ring,         ||
||             | Magic Source, Aurora Armlet, Guard Source, Elixir,           ||
||-------------| Enemy Skill Materia, Comet Materia, Wizard Bracelet (Boss).  ||
|| Key Items:  | Lunar Harp.                                                  ||
|| ------------|                                                              ||
|| Bone Village| (At this time): Lunar Harp, Mop, Buntline, Megalixir,        ||
|| Treasure    | Elixir(infinite), Turbo Ether(infinite), Ether(infinite),    ||
||-------------| Potion(infinite).                                            ||
|| Fort Condor |                                                              ||
|| Treasure:   | 5x X-Potion, 5x X-Potion.                                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Head to Bone Village, located on the northern continent. You may have been here
before, but now is the first time you can actually dig for items. This mini game
is covered more in-depth in the subsections of this guide and for now it
suffices to say that you're looking for the Lunar Harp to awaken the slumbering
Sleeping Forest.

Talk to the man sitting in the doorway, as he's the one in charge of the
diggers. The basic principles of digging are easy. Several fixed spots contain
treasure, but you don't know where those spots are located just yet. In order to
find out where those spots are you can place a maximum of 5 diggers by walking
around the area and pressing the square button to place a digger.

Ignite the bombs afterwards and the diggers will face the direction where one
of the treasure spots lies. The point where their line of view crosses is the
spot you'll want to dig at.

Since the Lunar Harp is located on the upper level, slightly right of the smoke
coming from the lower building, you can simply skip the entire process of
placing diggers around the area to find the spot. Dig at that spot and you'll
find the Lunar Harp in the chest near the entrance next morning.

Tip: You can get several other treasure from Bone Village including the Mop,
Buntline, Megalixir. You can also get infinite Elixirs, Turbo Ethers, Ethers
and Potions. On Disc 2, other unique items will become available as well.

Tip: To stock up on Elixirs, just talk to the foreman and skip placing diggers
and igniting bombs so you can mark the spot. Now, do you see the aircraft? Its
nose lies on the ground. Position Cloud so his head touches the top of the
aircraft's nose. This is the place to dig for Elixirs. Mark it and check the
chest afterwards. You have about a 1 out of 7 times chance to find an Elixir in
the chest, but you can repeat it as often as you'd like.

The Sleeping Forest:
--------------------
After collecting the Lunar Harp, enter the Sleeping Forest. The harp is
automatically used to awaken the forest and you can now travel further. If you
haven't gotten the red Kjata summon Materia yet, do so now. The red orb will
appear and disappear on the sides of the screen with the top view, so quickly
run over to catch it.

<Fort Condor Note 12:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right after you awaken the Sleeping Forest with the Lunar Harp, this battle
becomes available. While the game tells misinforms you once more with a blank
text screen, you receive 5 X-Potions for winning this battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Continue north and head under the tree trunk to collect a Water Ring from the
chest. Proceed through the trunk to reach the other side and exit to the
world map.

Note: You can encounter Boundfats in the area with the tree trunk, creatures
from which you can win, steal, or morph into Dazers. This is an item that
inflicts the Paralyse status and it's one of a kind, so you might want to
collect some.

The Forgotten Capital:
----------------------
At the world map, enter the Forgotten Capital, also known as the City of the
Ancients. Take a left at the intersection and search the house for a chest with
a Magic Source and a Save Point. Explore the rest of the area until you reach
a large circular chamber.  Go downstairs to find a chest with an Aurora Armlet.
This is a particularly fine armor at this point of the game and absorbs Ice
Elemental attacks.

Go back to the entrance and explore the eastern sections of the city. The first
house contains a Guard Source, while the second holds an Elixir in a chest and
a well hidden Enemy Skill Materia behind the upper bed. Get some rest to proceed
with the story.

<Fort Condor Note 13:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This battle is available right after the nap. It's still possible to exit the
city, but it's a long way to backtrack. The game gives yet another blank screen,
but you receive 5 X-Potions once again for your victory.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From the intersection, go north and enter the building. Collect the Comet
Materia at the very top, then head down the shiny blue stairs in the middle of
the room. Descend the large crystal stairs and use the opportunity to save your
game. It's recommended to equip someone with the Water Ring accessory for an
upcoming boss battle.

Proceed over the stone steps, walk to Aeris and witness a historical scene of
gaming history. A boss battle immediately initiates after the scenes.

.------------------------------------------------------------------------------.
|Name: Jenova*LIFE (Level: 50)             |Weakness: Earth                    |
|HP: 10000                                 |Nullifies: Gravity                 |
|MP: 300                                   |Absorb: Water                      |
|Exp: 4000                                 |-----------------------------------|
|AP: 350                                   |Status Effect Weaknesses:          |
|Gil: 1500                                 |Slow, Paralysed, Darkness          |
|Drops: Wizard Bracelet(100%)              |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Blue Light [1 Enemy, Mag Atk, Cost=8MP, Water Element, 472.5 Base    |
|Damage]; Blue Flame [1 Enemy, Mag Atk, Cost=12MP, Water Element, 540 Base     |
|Damage]; Aqualung   [All Enemies, Mag Atk, Cost=34MP, Water Element, 1755 Base|
|Damage]; Reflect    [1 Ally, Mag Atk, Cost=30MP, Causes 100% Reflect];        |
|------------------------------------------------------------------------------|
|Strategy: If you took our advise earlier and equipped someone with the Water  |
|Ring then this battle has essentially been won already as Jenova*LIFE only    |
|attacks with Water Elemental attacks.                                         |
|                                                                              |
|You can learn Aqualung on your new Enemy Skill if someone has it equipped.    |
|Other than this you have no reason to stretch this battle, so pummel Jenova   |
|with Bahamut, Odin, Kjata and Beta. Stay away from Aqualung as it'll only     |
|heal her.                                                                     |
|                                                                              |
|In case you hadn't equipped the Water Ring, an alternative strategy would be  |
|to cast Magic Hammer on Jenova*LIFE three times to fully deplete her MP,      |
|rendering her completely vulnerable. Just make sure you don't cast Magic      |
|Hammer if she's under the protection of the Reflect spell. If that's the case,|
|DeSpell this first.                                                           |
'------------------------------------------------------------------------------'

Several scenes take place and the team sets out to follow Sephiroth to the
Northern Crater. This is also the end of Disc 1.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||   {25} Coral Valley Cave & Icicle Inn    ||       CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:  | Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir, Magic Plus ||
||            | Materia, Power Source, Hero Drink, Vaccine, X-Potion,         ||
||------------| Turbo Ether.                                                  ||
|| Key Items: | Glacier Map, Snowboard.                                       ||
||------------|                                                               ||
|| Fort Condor|                                                               ||
|| Treasure:  | 3x Elixir.                                                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

<Fort Condor Note 14:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This battle is best done right now, since the further you travel and continue
with the story, the harder it gets to return to Fort Condor. The reward for this
battle are three Elixirs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<Perfect Game Note 18:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before you continue it is important to collect the following items, which will
all be gone once you proceed with the story up to where you get the airship:

o Umbrella (Speed Square Gold Saucer): You can only can get one of these, which
  is won when you score 5000+ points.  See the Speed Square section for tips.
o 99 Mythril Clips (bought in Junon)
o 99 Four Slots (bought in Costa Del Sol-bar)
o 99 Shotguns (bought in Rocket Town)

This'll cost you 514800 Gil in total, quite a hefty sum of money. Travel to the
beaches of Mideel, the southeast continent and start mastering your 'All'
Materia's - place them in double growth equipment. One 'All' Materia sells for
1.4 million Gil, leaving you with plenty enough money to live a financially
healthy life.

Another noteworthy mention is that the Buggy and Tiny Bronco will vanish from
the map after you get the Airship. The reason for this is that the game can only
store two vehicles on the world map, and the Buggy and Tiny Bronco become nearly
obsolete after acquiring the Airship (and still later on, the Submarine).

There is, however, one area that only the Buggy can travel to: The Corel Prison
(Desert Area). There are two unique enemies here, the Land Worm and the Cactuar.
While neither creature is particularly thrilling, this is your last chance to
fight either of them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Coral Valley:
-------------
In the Coral Valley, walk around the shell by going left, around it and collect
the Viper Halberd from a chest. Continue up the steps and Cloud automatically
hops from one to another. Make your way to the top of the shell and enter the
cave on the left.

There are a few more treasures in this area. First of all, climb up the second
crack. Climb up further to collect the Bolt Armlet from a chest. Head down, go
right, climb down the other crack and grab the HypnoCrown from another chest.
This unique accessory increases your chances of manipulating an enemy given it's
possible to manipulate the enemy in the first place.

Climb up to grab the Megalixir in the chest on the upper right. Head left from
here to ascend yet another crack. Climb down the ladder on the left to reach the
Magic Plus Materia. Climb the ladder and exit the screen on the right to reach
the end of the caves. Collect the Power Source from the last chest and exit to
the world map.

On the snowy world map, travel west and curve north around the mountains to 
reach the isolated Icicle Inn.

Icicle Inn:
-----------
The house on the nearby left is the local weapon shop and sells very decent
weapons. The house on the very right with the snowman contains the Key Item
'Glacier Map', a Hero Drink and a Vaccine.

Head for the Inn - also located on the right side of town - and go upstairs.
An X-Potion is lying in the left corner, barely visible through the window-pane.
The house on the upper left of town holds some interesting background story on
Professor Gast and Ifalna, Aeris' mother. Check the apparatus to watch the
videos, co-starring Hojo. Look for a Turbo Ether downstairs.

Back outside, talk to the man on the north side of town and Elena of the Turks
shows up. Dodge her GRAND PUNCH and head to the house in the middle of town.
Have a word with the kid and he'll lend you his Snowboard. The fact you'll never
bring it back to him doesn't matter.

Now that you're all set, head north and talk to the man again. He's got the
know-how of snowboarding, so have a listen if you're a first timer. During the
snowboarding course you'll come across two intersections. Depending on which
ones you take you'll end up at a specific area in the Great Glacier. See below
for the exact locations.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||          {26} The Great Glacier          ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Mind Source, Potion, Safety Bit, Elixir, Added Cut Materia,     ||
||          | All Materia, Alexander Materia.                                 ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| Picture Map: http://www.shillatime.org/finalfantasy7/greatglacier.html     ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
ASCII-MAP:
                                              .-------------------------------.
        (Cabin) & (Gaea's Cliff)              |Legend:                        |
          (when you pass out)                 |-------------------------------|
                  _||__                       |v means you can only go that   |
                 |Snow-|                      |direction, and if you go the   |
         (11)----|(12) |----------            |other direction from (10)      |
        /  |     |Field|          \           |you'll end up on the path      |
       /   |     '-----'          (13)-(13a)  |with the Added Cut Materia,    |
      /    `.       |________      |          |this is in the second screen   |
     /       \               \     v          |going upper-right from (10).   |
   (6+6a)----(7)--------\    (8)^  v          |-------------------------------|
     |                   (9)  | .  v          |6a is the cave holding an      |
     |              (4+) / \  | ^ /           |Elixir which you can get       |
     |                | /   --(10)            |infinite of by walking away    |
    (2)------(3)-----(4)       /              |when it says 'found Elixir'.   |
     |        |        \     /                |-------------------------------|
     |        |         |  /                  |4a is an ice-jumping puzzle.   |
     '-------(1)--------(5)--(5+)--(5++)      |4b is a cave with Safety Bit.  |
              |                     |         |-------------------------------|
           world map              world map   |5+/5++ lead to the world map.  |
                                              |-------------------------------|
Snowboarding intersections lead here:         |13a is where the Alexander     |
Left+Right  = Area (1)                        |Materia can be found, BUT you  |
Left+Left   = Area (3)                        |must go to area 8 first to     |
Right+Right = Area (5)                        |touch the hot spring.          |
Right+Left  = Area (9)                        '-------------------------------'

The Great Glacier isn't too hard to navigate with a map in your hands. First
there are a few things you need to know about the Great Glacier.

Passing Out:
------------
- You can't run around the Great Glacier forever. The cold temperature only
allows the team to run for a certain period of time, and after '544 steps',
Cloud will pass out and wake up at Mr. Holzoff's Cabin at the base of Gaea's
Cliff. The counter is incremented by 1 unit every time you take a step, although
a step is hard to measure.

- 544 steps equals approximately 145 seconds of movement in the NTSC American
version of the game. For the PAL version it equals approximately 174 seconds.

- When you enter the Great Glacier from the world map or from the snowboarding
minigame it is reset to 0. The counter is also reset if you enter any field in
the Great Glacier with a value higher than 544 (and thus allowing you to pass
out again after being rescued by Mr. Holzoff).

--------------------------------------------------------------------------------
- Glitch: You cannot pass out in the 'Base of Gaea's Cliff' field just outside
Mr. Holzoff's house. This allows you to increase the counter past 32767, causing
it to overflow. When this happens, the counter goes into a negative figure and
the game no longer recognizes the counter as being higher than 544. This results
in an immunity to passing out in the Great Glacier.

- It takes very long to make the counter overflow and there's no real way to
tell whether you've overflowed it already other than by extensive field testing.
However, if you're set on completing this tedious task, remember you can always
save your game at Mr. Holzoff's house. You can't set foot in the Great Glacier
until you think you've reached overflow.

- For the NTSC version of the game you'll have to run around for approximately
145.5 minutes (not seconds!), while you'll need to run around for about 174.6
minutes in the PAL version. It doesn't hurt to add 10 minutes to these amounts
so that you know for certain you've overflowed the timer.
--------------------------------------------------------------------------------

<Perfect Game Note 19:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you're attempting a perfect game you'll need to take note of the following.

2 copies of Un-mastered Alexander Materia (keep the 'source' available):
------------------------------------------------------------------------
It's possible to duplicate the unique Alexander Materia by performing a very
specific series of steps, causing Cloud to collapse the very moment you pick
up the materia. This allows you to keep the Alexander Materia in the field so
you can pick it up again. It works because the game first hands you an item, but
only removes it from the field after you confirm the text box telling you that
youve received it. Collapsing at the same time never closes that text box, thus
never removing the item/materia from the field, allowing the duplication trick.

  The trick to duplicating this materia goes as follows (it is vital you do
  exactly what the instructions tell you to - the path Cloud walks is of
  importance indeed. You must only input the directional buttons mentioned;
  if the instructions tell you to run right, you must only hold X and the right
  directional button, for example. The same applies to all instructions. And
  yes, it matters whether or not Cloud runs or walks):

  Preliminaries: 1. Find Snow's Cave and defeat her, but do NOT pick up the 
                    Alexander Materia she drops.
                 2. It helps to equip several (mastered) Enemy Away Materia to
                    reduce/prevent enemies from attacking you while performing
                    the below trick.

     Field Instructions:
     -------------------
  1. Walk around in the Great Glacier long enough to make Cloud pass out.
  2. Directly exit the cabin via the shortest route and immediately go back
     inside (all by running).
  3. Run RIGHT (indeed only the *right* directional button) and save at the Save
     Point. Reset the game afterward and load up your savegame.
  4. Back in the cabin after loading, run LEFT. (Yes, Cloud will in fact run up
     on the screen until he stops; this is normal.) When Cloud stops, run DOWN.
     Cloud will exit the cabin.
  5. Outside, run while holding both R1 + DOWN.
  6. In the large snowfield (where the wind changes the direction of the screen)
     it doesn't matter how you run exactly, as long as you exit via the far
     (initial) right side of the screen so you end up at the right side of the
     Great Glacier for our purpose.
  7. When you reach the first snowy path, *WALK* (not run) RIGHT. On the second
     icy path, again *WALK* RIGHT. Again, on the third rocky path, *WALK* RIGHT.
  8. In the next field, *WALK* RIGHT (yes, just the directional right button) 
     until Cloud stops. At this point, *WALK* by using L1 + RIGHT simultaneously
     to enter the cave.
  9. Inside, *WALK* DOWN until Cloud stops. At this point, *WALK* by pressing
     L1 + DOWN until Cloud stops again (indeed, at the cave's right corner.)
     From here, simply *WALK* UP all the way until Cloud stops again.
 10. At this point you'll have to *WALK* DOWN until Cloud stops, then *WALK* UP
     until Cloud stops, and repeat this for a total of ten times. Cloud should
     now be standing against the wall, not facing the screen.
 11. Now for the final step: *WALK* DOWN and when Cloud stops, keep holding the
     DOWN button pressed. Then, while holding that down, add at the exact same
     time L1 + CIRCLE. This simultaneously moves Cloud AND picks up the
     Alexander Materia. You now have a copy of it while the source remains
     intact. (Do NOT press circle a second time; you MUST keep the text box
     available that says you've received the Materia.)

 [Why do I have to keep the 'source' available - that is, keep the Alexander 
  Materia in the field? The answer is fairly simple. You'll want to collect at
  least two copies of un-mastered Alexander materia to show that you have the
  knowledge (and skill) to pull this trick off, and to show that in theory you
  could repeat it to fill your inventory with as many copies as you'd like.
  Since there are multiple uniquely duplicatable materia, there is no fixed
  amount of materia you should dupe. However, someone could always argue that
  you do indeed need to have a certain specific amount of unmastered copies.
  Because of this, it's wise to simply dupe the materia twice and leaving the
  source, that is the Alexander Materia in the field, right where it is. That
  way, you can always decide later to dupe more since the source is readily
  available to you.]

2 copies of Un-mastered Added Cut Materia (keep the 'source' available):
------------------------------------------------------------------------
  Preliminaries: 1. It helps to equip several (mastered) Enemy Away Materia to
                    reduce/prevent enemies from attacking you while performing
                    the below trick.

     Field Instructions:
     -------------------
  1. Walk around in the Great Glacier long enough to make Cloud pass out.
  2. Directly exit the cabin via the shortest route and immediately go back
     inside (all by running). 
  3. Run RIGHT (indeed only the *right* directional button) and save at the Save
     Point. Reset the game afterward and load up your savegame.
  4. Back in the cabin, run UP so Cloud enters the other room.
  5. In this room, run out by holding L1 + LEFT.
  6. In the cabin's first room, run outside by holding L1 + LEFT again.
  7. Outside the cabin, exit the screen by *WALKING*, by holding L1 + LEFT.
  8. In the large snowfield (where the wind changes the direction of the screen)
     it doesn't matter how you run exactly, as long as you exit via the far
     (initial) right side of the screen so you end up at the right side of the
     Great Glacier for our purpose.
  9. When you reach the first snowy path, *WALK* RIGHT. On the second icy path,
     again *WALK* RIGHT. Again, on the third rocky path, *WALK* RIGHT.
 10. In the next screen (which is outside Snow's Cave) *WALK* by holding R1 +
     RIGHT until Cloud exits the screen.
 11. At the next two southwest/northeast slopes, *WALK* by holding R1 + DOWN.
 12. At the four-way intersection, *WALK* UP.
 13. You're now at the southeast/northwest slope. *WALK* LEFT.
 14. You've now reached the slope with Added Cut. Run by holding L1 + UP. When
     Cloud stops, run by holding L1 + DOWN to exit the screen.
 15. At the previous slope, run by holding L1 + UP to enter the Added Cut slope
     again.
 16. At the Added Cut slope, run by holding L1 + UP.
 17. Now that you're near the Added Cut Materia, simultaneously press LEFT +
     CIRCLE to pick it up while keeping the source available. (Do NOT press 
     circle a second time; you MUST keep the text box available that says you've
     received the Materia.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Great Glacier Points of Interest:
---------------------------------
The map has several areas of interested marked by a number. When you move
between areas of interest you'll find that you're walking up, down, right and
left, which doesn't always make sense. Just see these paths as connecting roads
between the areas of interest.

What follows next is a brief description of each area of interest.

(1) Entrance of the Great Glacier. There's a sign that reads 'Ice Gate' here.

(2) There's a single tree and a bridge here.

(3) There are many pine trees in this screen, and you can find a Mind Source
somewhere in the upper middle area.

(4) Part of a frozen lake on which you can find a single Potion. The bottom half
of the screen shows several pine trees and solid ground.

(4+) If you head northwest from screen (4) you'll get to a little puzzle. The
solution can be found below. In the cave on the other side you can find a
Safety Bit.

Note: The number 1 means you need to jump in that direction first, followed
later by number 2.

                       To the Cave:          Back out again:
                       ------------          ---------------
                           End                    Start
                      o--o  o  o  o          o  o--o  o  o
                      |  1  |                   |
                      o--o2-o  o  o          o  o--o--o  o
                         |                            |
                      o  o  o  o  o          o  o  o--o  o
                         2                         |
                      o--o--o  o  o          o  o  o--o  o
                      |  1  |                         |
                      o--o  o  o  o          o  o  o--o  o
                           Start                  End

(5) This icy canyon holds many exits to other areas, including a cave that
leads back to the world map. The cave areas are marked by (5+) and (5++).

(6) This icy area is viewed from an eagles-eye perspective and contains a cave
in the middle. Inside this cave you can find an Elixir.

Tip: You can get infinite Elixirs upon reaching this cave. When you press circle
ONCE to pick up the Elixir, the game says 'Received Elixir!'. Do NOT press
circle again and simply walk out of the cave - the game actually allows you to
do this. When you enter the cave again, the Elixir can be grabbed over and over
again, allowing for an early infinite stock of Elixirs!

(7) A tree trunk serves as a bridge here.

(8) This is where the hot springs are located. Move near the water and touch
the hot springs in order to do a side quest soon.

(9) This screen only contains a lone pine tree.

(10) This intersection leads to four different areas in total, but the upper
right path has a special property: It will take you back and forth to screen 8,
*but* if you go south from screen 13 you'll end up at this intersection as well.
It's not possible to travel to screen 13 from here, but we'll get to that soon.

Furthermore, the path on the upper left leads to area 8 as well, while the lower
left path leads to area 9. In order to find the Added Cut Materia, travel the
upper right path to area 8 and check the second pathway thoroughly. You'll find
the Materia in an alcove on your right-hand wall.

(11) This mountain trail contains a cleverly hidden Moai Face in the upper left
mountain. The left trail leads back to area 6, while northern trail leads to the
Snowfield (Area 12).

(12) This is the Snowfield. The wind changes direction occasionally, so you
have to place landmarks while walking to maintain a steady direction. In the
middle of the field is a cave which contains an 'All' Materia inside. If you
travel to the east of the Snowfield you'll reach the elusive area 13.

(13) This area can only be accessed from the Snowfield by heading east from
there. The cave here is inhabited by a witch named Snow. Initially not very
unfriendly, but talk to her after touching the hot springs and she'll get mad,
initiating a boss fight. She's just as weak as any other Snow enemy, but you
receive the Alexander Summon Materia for your victory.

Tip: It's not a bad idea to steal the Circlet accessory from Snow (or any other
Snow enemy for that matter). This accessory increases your Magic and Spirit by
+30 each!

After fully exploring the Great Glacier, make your way north of the Snowfield
to reach the base of Gaea's Cliff and Mr. Holzoff's house. You'll be brought to
Mr. Holzoff's house automatically whenever you pass out.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||            {27} Gaea's Cliffs            ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Ribbon, Javelin, Fire Armlet, 'Last Elixir'(= Megalixir),       ||
||          | Speed Source, Elixir, Enhance Sword, Dragon Fang(Boss Reward).  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

After resting and saving at Mr. Holzoff's house, prepare yourself to ascend the
cliff. You'll need to keep Cloud's body temperature between 26 and 38 degrees.
If it falls below 26 degrees, Cloud will pass out and is brought back to Mr.
Holzoff's house again.

Climb the cliff and follow the linear path of cracks until you reach a large
cave.

Note: The Gaea's Cliff is a one-time-only area. You cannot return after certain
      events have taken place. It is wise to learn the Trine enemy skill from
      creatures called Stilva (which looks like a red, smaller version of the
      Materia Keeper). Also take your time to learn the Magic Breath Enemy Skill
      from Stilva. Protect yourself against this attack by equipping gear that
      keeps you safe from Fire, Ice or Lightning attacks.

<Perfect Game Note 20:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You need to morph Stilva or Evilhead into an Holy Torch. Depending on whether
you're planning to use the W-Item trick later on, you might need to get 99.
It is also possible to morph a Stilva in the Battle Square later on, but that
will require much more time in case you're planning to collect 99 legitimately.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In the icy cave, head north to the next area. Go left here, then south to reach
the upper walkway of the previous area. Head over the ice bridge and keep
running to the right - you'll walk straight through a secret entrance in the
wall to your right. This leads to a very secretly placed chest with a second
Ribbon accessory.

Go north and grab the Javelin from the chest on the right, then proceed through
the doorway on the left. In the next screen, walk through the tunnel to reach a
boulder. Kick it and it'll remove an obstacle below. Backtrack to the unlocked
area and head through the previously blocked tunnel. Follow the linear path to
exit and climb another cliff.

This time there are several dead ends you'll want to avoid climbing. Go straight
up at the first intersection, the second time go right. The remainder of this
cliff is straightforward.

Tip: You can encounter Malboros at any outside are of Gaea's Cliff. These
creatures usually attack with their Frozen Beam, but they also sporadically use
their Bad Breath Enemy Skill, which casts several bad status effects on all
targets. It's a handy skill that you might want to pick up, but be sure to give
Ribbons to two of your members for protection against the bad statuses.

The next cave contains a save point. The doorway to the north can't be reached
yet, so take a right, follow the outside path and you'll reach a ledge with
several icicles hanging from the ceiling. Every time you pass one it'll initiate
a fight. Win it - a single casting of Beta does wonders - and the icicle drops
down. Grab the Fire Armlet from the chest on the right first and collect the
'Last Elixir' from the chest on the very left after defeating all icicles. Exit
and re-enter the screen to get the option for jumping down, which is a little
faster than backtracking.

Return to the large hall with the save point and you'll notice that the fallen
icicles have bridged the gap between the exit and the hall. Collect the Elixir
from a chest in the lower right corner of the room, and a Speed Source from the
now accessible chest in the upper left corner.

The mountain trail contains a chest with the Enhance Sword. At the end of the
path you've reached another climbable cliff. Whenever given the option at an
intersection, choose to climb up and you'll reach the next cave quickly enough.

This area contains a Save Point and a pool that heals the party upon touching
it, making this an excellent place to level up. A noteworthy encounter here are
Blue Dragons, fierce creatures which drop a Dragon Armlet. Before proceeding
down the next hall, equip one person with the Aurora Armlet and Fire Ring, an
other member with a Fire Armlet, and the remaining character with a Dragon
Armlet and either an Ice Ring or Fire Ring. Protection against Earth and
Lightning doesn't hurt either; an Elemental - Lightning/Earth combination in
someone's armor may be beneficial in the upcoming boss battle.

At the end of the next hall, the party encounters a two headed hydra-like,
dual-polar dragon called Schizo. Yipes!

.------------------------------------------------------------------------------.
|Name: Schizo Left (Level: 43)             |Absorb: Ice                        |
|HP: 18000                                 |-----------------------------------|
|MP: 350                                   |Status Effect Weaknesses:          |
|Exp: 2200                                 |Darkness                           |
|AP: 120                                   |                                   |
|Gil: 1500                                 |                                   |
|Drops: Dragon Fang(100%)                  |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Left Breath   [1 Enemy, Mag Atk, Cost=10MP, Ice Element,             |
|                        1089.375 Base Damage]                                 |
|         Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element,        |
|                        1711.875 Base Damage]                                 |
|         Tremor        [All Enemies, Mag Atk, Cost=8MP, Earth Element,        |
|                        778.125 Base Damage, Counter Attack every 6th hit]    |
|         Final Attack Breath [All Enemies, Mag Atk, Lightning Element,        |
|                              1400.625 Base Damage]                           |
|------------------------------------------------------------------------------|
|Name: Schizo Right (Level: 43)            |Absorb: Fire                       |
|HP: 18000                                 |-----------------------------------|
|MP: 350                                   |Status Effect Weaknesses:          |
|Exp: 2200                                 |Darkness                           |
|AP: 120                                   |                                   |
|Gil: 1500                                 |                                   |
|Drops: ---                                |                                   |
|Steal: Protect Ring                       |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Right Breath [1 Enemy, Mag Atk, Cost=10MP, Fire Element, 1089.375    |
|                       Base Damage]                                           |
|         Double Breath [1 Enemy, Mag Atk, Cost=10MP, Fire/Ice Element,        |
|                        1711.875 Base Damage]                                 |
|         Tremor [All Enemies, Mag Atk, Cost=8MP, Earth Element,               |
|                 747 Base Damage, Used as Counter Attack every 5th hit]       |
|         Final Attack Breath [All Enemies, Mag Atk, Lightning Element,        |
|                              1400.625 Base Damage;]                          |
|------------------------------------------------------------------------------|
|Strategy: Before doing anything else, make sure you steal the rare Protect    |
|Ring from Schizo (Right), which is a great accessory. Immediately follow up   |
|with a casting of Big Guard afterwards.                                       |
|                                                                              |
|If you've come prepared with protection against Fire, Ice and perhaps Earth   |
|and Lightning then Schizo won't be too tough. Pummel the dragon with powerful |
|summons such as Alexander, Bahamut and Odin. Other powerful spells include    |
|Aqualung and Comet, although you'll want to refrain from casting Beta; one of |
|the heads absorbs fire.                                                       |
|                                                                              |
|When one of the heads dies it'll perform a Final Attack Breath which inflicts |
|over 1000 damage to all party members. It's worthwhile to keep Big Guard      |
|alive throughout the entire battle to prevent unnecessary casualties.         |
|                                                                              |
|An alternative strategy is to drain both heads from their MP completely. This |
|only takes four castings per head after which they'll be completely harmless, |
|their Final Attack aside.                                                     |
|                                                                              |
|You may find it useful to flip the help bar on during this battle by pressing |
|Select. Whenever you select one of Schizo's heads, the help bar automatically |
|tells you which target the left or right head is.                             |
'------------------------------------------------------------------------------'

Either head back to the Save Point to heal up and save, or continue up ahead
and travel to the outskirts of the Northern Crater, the Whirlwind Maze.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||           {28} Whirlwind Maze            ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Neo Bahamut Materia, Hi-Potion, Ether, Kaiser Knuckle,          ||
||          | Reflect Ring(Boss Reward), MP Turbo Materia, Poison Ring.       ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

<Perfect Game Note 21:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to obtain 99 Gigas Armlets you'll need to steal them from the purple
giants called Gigas, which can be encountered during your descent.

You furthermore need to win an Earth Mallet from Gigas (and even an insane 99
when you don't want to do the W-Item trick). Remember that you can't win an item
if you've already successfully stolen from an enemy.

If you're doing a no escape game as well, you'll have to cope with Grenades on
here as well. The Protect Ring gives you some protection against their powerful
self destruct, while placing everyone in the back row and having them defend
also helps a great deal.

Note: If you're also following the Max Natural HP/MP challenge, things might get
rough around here and you may want to resort to the 'Extended W-Item' trick,
with which you can duplicate any armor (and weapons) that can be stolen from
you. Alternatively you can keep two characters dead to refrain them from getting
experience.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In case you're just looking for a decent armor, remember that Gigas Armlet
increases your Strength by +30 points! The downside of the armor is that it has
zero Materia growth.

Tifa joins in the next screen if she isn't already in your party. Simply
continue, collect the Neo Bahamut Materia in the next screen and head past the
Save Point to initiate a scene.

The next area has a dangerous whirlwind sweeping through the path, occasionally
blocking the way. The cloaked clones can be inspected to receive a Hi-Potion
and Ether. To cross the whirlwind, quickly make a run for it when the wind is
still for a moment. If Cloud gets swept back you'll have to fight a Wind Wing
enemy.

Note: The enemies around this area are mostly unique and never fought elsewhere.
You might want to take your time and fight each of them. Dragon Riders and
Killbins can be morphed into Mind Sources.

Collect a Kaiser Knuckle from the chest as you continue down the trail. The next
whirlwind has an additional green wave running through the regular barrier that
must also be avoided. Before proceeding to the last area, equip your party with
gear that protects against Fire. After a short scene, a boss battle starts.

.------------------------------------------------------------------------------.
|Name: Jenova*DEATH (Level: 55)            |Nullifies: Gravity                 |
|HP: 25000                                 |-----------------------------------|
|MP: 800                                   |Status Effect Weaknesses:          |
|Exp: 5000                                 |Slow, Paralysed, Darkness          |
|AP: 400                                   |                                   |
|Gil: 5000                                 |                                   |
|Drops: Reflect Ring(100%)                 |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Red Light   [1 Enemy, Mag Atk, Cost=8MP, Fire, 843.75 Base Damage]   |
|         Tropic Wind [1 Enemy, Mag Atk, Cost=12MP, Fire, 750 Base Damage]     |
|         Silence     [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence]       |
|------------------------------------------------------------------------------|
|Strategy: While Jenova*LIFE could only damage your party through Water-based  |
|attacks, Jenova*DEATH solely relies on Fire-based attacks. If you took our    |
|advice and came prepared with gear that protects against Fire, Jenova*DEATH   |
|can't lay a finger on you, should she have had any in the first place.        |
|                                                                              |
|Her Silence attack is no more than a slight annoyance. Pummel Jenova with     |
|powerful enemy skills and summons to end the battle quickly. Alternatively    |
|you can drain her MP entirely with Magic Hammer, but it's hardly necessary.   |
'------------------------------------------------------------------------------'

After the battle, choose either Red XIII or Barret for safekeeping the Black
Materia and speak with Tifa to continue. Don't forget to collect the MP Turbo
Materia and grab the Poison Ring from the chest when you exit north.

The last whirlwind has yet another obstacle as you have to avoid the timed
lightning bolts zapping down the path at a fixed rate. When you reach the
whirlwind's epicenter, a large amount of scenes take place as the team finally
encounters the real Sephiroth.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||          {29} Escape from Junon          ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| ---                                                             ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

After the long series of scenes you awaken as Tifa, somewhere in a prison cell
in Junon. Talk to Barret, then follow the escort - there's nothing else you can
do except use the Save Point you come across. After some scenes in the press
room, fight off the Attack Squad and check the gas chamber's door to initiate
another scene.

Team up with Cait Sith and exit the press room. Turn right, go outside and talk
to the reporter, who appears to be no one other than Yuffie. Make your way to
the elevator - try walking during the animation as you can't get into random
encounters at that time - and head for the Highwind.

Back at the gas chamber, Tifa is struggling for her life. There's no need to
worry about doing the following instructions within a time limit: Tifa can hold
her breath indefinitely. First you need to collect the key which the Shinra
Guard dropped, then you need to untie yourself with it. Either combination as
listed below works:

1) X, X, Triangle, X + Triangle, Triangle + Circle,   Circle.
2) X, X, Triangle, X + Triangle, Square   + Triangle, Square.

When you're out, press the button near the orange led in the corner to stop the
gas. While the door is locked shut, Sapphire Weapon is about to lend you a hand.
Simply make your escape off the canon - there is no way the soldiers can ever
catch up to you - and bitch slap Scarlet.  I could be mean and tell you that,
in order for a "perfect game", you're not allowed to ever let Scarlet hit Tifa,
but I'll save you from that horror.  In any case, the airship shows up just in
time for Tifa to make her escape.

Head in the cockpit and speak to Red XIII, Barret, Cid and the trainee pilot
respectively. After that, go to the Operation Room and speak with the crew
member to form a party, heal, or save your game. Now you're free to speak with
the pilot and take off!

     Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO CHECK-
     ||      {30} Flying High: Optional things with the Highwind      ||  LIST
Oo*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*oO
|| Treasure:| Elemental Materia, Fullcure Materia, Elixir, Magic Source,      ||
||          | Fourth Bracelet, Guard Source, Enemy Skill Materia,             ||
||          | Quadra Magic Materia, Chocobo Lure Materia.                     ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Highwind Controls:
------------------
Circle        = Regular movement
Cross         = Land (only on grass)
Triangle      = Go to cockpit
Square [hold] = Strafe movement
D-Pad         = Movement
L1            = Left turn
R1            = Right turn
Start         = Map
Select        = Map

With the Highwind in your possession you've suddenly gained access to a whole
lot of new terrain on the world map. The Highwind can only land on grass areas
however, and won't land on rocky terrain, desert, or forest.

<Fort Condor Note 15:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The last optional battle of Fort Condor can now be fought. The man will tell
you that you've missed five battles, but that's due to sleepyhead Tifa who was
in coma for seven days. There is no way to actually ever do those five battles.
The prize for this last optional battle is again 3 Elixirs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Optional Exploration:
---------------------
While not required, you can collect several new treasures all over the world,
most of which are very worthwhile.

Revisiting Old Places:
----------------------
o Many shops have new supplies of wares, such as the shops of Fort Condor,
  Junon, Rocket Town and Costa Del Sol (man in the bar). If you've gotten 300000
  gil from mastering an 'All' Materia you can also easily buy the villa and
  turn it into 'Villa Cloud'. The only benefit is that you can now rest here
  for free, but it's rather neat to have a villa next to the beach!

o If you visit Nibelheim and play Tifa's Piano (while you're in charge of Tifa)
  you'll receive an Elemental Materia. You only get this if you chose that you
  'jammed on it' in the Kalm Flashback.

o The Item Shop in Cosmo Canyon - located on the far right of the campfire -
  contains a few items you can collect now, as the backroom is now accessible.
  You can find the Fullcure Materia here, along with an Elixir and Magic Source.

o Rocket Town also has some new treasures. Collect the Fourth Bracelet from a
  chest in the weapon store, then go inside the Item Shop (with the old man
  outside) and look for a Guard Source in the backroom.

Chocobo Sage & 4th Enemy Skill Materia:
---------------------------------------
o Fly over to the northern continent and check the isolated house just northwest
  of the Corral Valley Cave. Inside you'll find a demented old man who was once
  known as the Chocobo Sage. Talk to his green(!) Chocobo and it'll spit out
  the fourth and final Enemy Skill Materia. The Chocobo Sage also sells a few
  rare nuts and greens.

  Tip: In order for the Chocobo Sage to remember more things regarding Chocobo
  Breeding, simply fight between 3 to 6 battles and he'll remember more.

<Perfect Game Note 22:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With the fourth Enemy Skill Materia in hand, you can now complete the Wutai
Pagoda with Yuffie if you hadn't done so already. Before fighting Godo, equip
Yuffie with *ALL* Enemy Skill Materia that haven't learnt Trine yet, and *DO
NOT* equip her with any Enemy Skill Materia that already know the skill. Save
beforehand and double check after the fight if everything went well.

Note: You can only defeat Godo after you've obtained 99 All Creations (with
      Yuffie also having learnt this Limit Break) via the repeating boss fight
      trick.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cactus Island & Tetra Elemental:
--------------------------------
o Fly straight south from Cosmo Canyon and search for a small island, mostly
  covered by desert. This is Cactus Island. In the desert area you can encounter
  Cactuers, little cacti enemies that morph into Tetra Elementals. This is a
  good accessory that absorbs Fire, Ice, Earth and Lightning.

  Cactuers pack a punch with their 100 Needles attack that always does 1000
  damage, while their normal 'Mystery Kick' does around 750 damage. They are
  also very hard to hit and you only have a 1/8th chance you can hit them
  normally with physical attacks. Fortunately, there are a few ways to morph
  them easily. The Cactuers are level 40, so if you cast the Enemy Skill L4
  Suicide on them they'll instantly be down to critically low HP. You've got two
  options at this point. You can either manipulate them, making them an easy
  target for morphing, or you can paralyse them using the item Dazers (gotten
  from Boundfat enemies in the Corral Valley, just north of the Sleeping
  Forest). If you get three Tetra Elementals you always have enough for your
  entire active party.

Goblin Island:
--------------
o Fly to the other side of the world map, to the islands northeast of the 
  eastern continent. The forests are inhabited by Goblins from which you can
  learn the Goblin Punch Enemy Skill, a physical attack with no MP cost. It does
  a lot of damage if your opponent's level is equal to your own. Take your time
  to steal a Zeio Nut or two from them too, which will come in handy during
  Chocobo Breeding.

Early Quadra Magic Materia:
---------------------------
o Fly the Highwind to the east of the Chocobo Ranch and look for a cave. This
  stretched continent lies adjacent to a cliff with grass area. It is actually
  possible to land the Highwind on the cliff and debark on the dirt area,
  allowing access to the cave that contains the Quadra Magic Materia.

  To do so, fly and land the Highwind near the cliff in such a matter that when
  land you are facing south. Steer the Highwind with Square and the D-Pad to
  make the landing easier. During the landing, hold the up/left buttons along
  with L1 - if all goes well you'll now be standing on the dirt area.

Here's a video that shows how it's done (on Youtube). All credits go out to the
original poster of the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek

Second Chocobo Lure Materia:
----------------------------
o Collect a free Chocobo Lure Materia by walking to the right of the fence at
  the entrance. You'll also want to buy one Mimett Greens.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||               {31} Mideel                ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Contain Materia, Curse Ring, Elixir.                            ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Mideel is found on the continent south of Fort Condor. It's a quiet little town
but it does hold a few secrets. Check out the shops and speak with the crazy
costumer: Apparently she's stocking up on supplies before Meteor hits. Of more
interest is her white baby chocobo. Give it your Mimett Greens it so eagerly
desires and tickle the birdie behind its ears to receive the Contain Materia.

<Perfect Game Note 23:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make sure to talk to the crazy woman in every shop. This is crucial for later
when she'll have the items the shops used to sell. You definitely want to be
able to buy from her, or you may not be able to get 99 of some items. Having her
shop available is required for a Perfect Game either way.

Also make sure you collect the Curse Ring, which is detailed below.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Inside the weapon shop, inspect the door in the back to find that it can't be
opened. You have to inspect it nonetheless before you can continue with this
mini quest. Back outside, go over the wooden bridge to the left. The accessory
shop here doesn't sell much of interest, but you can find an item nearby the
man. When you hear a screechy sound, inspect the floor to find the 'Beat-Up
Useless Old Key'. Return to the weapon shop and try to open the door. Tell the
truth to the owner and he'll hand you the Curse Ring.

The Curse Ring is an excellent accessory which increases your stats like this:
Str +35, Mag +25, Dex +15, Vit +15, Spirit + 15, Luck + 10. However, at the
start of a battle you'll automatically be put in Death Sentence, killing the
equipped character within 60 seconds. You can easily counter this by casting
'Death Force' on the character.

Go back downstairs and talk to the dog to proceed with the game. Apparently
Cloud has been swept through the lifestream all the way to Mideel. After several
scenes, take Cid to the Operation Room and form a party.

Immediately go back inside Mideel and explore the house with two men nearby.
Inside you can grab an Elixir from the bed. It doesn't really matter what you
say, and both responses are funny.

              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              || {32} The Huge Materia: Corel and Fort Condor ||       CHECKLIST
Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO
|| Treasure: | Ultima Materia, Catastophe, Phoenix Materia,                   ||
||           | Imperial Guard(Boss Reward).                                   ||
||-----------|                                                                ||
|| Key Items:| Huge Materia #1, Huge Materia #2.                              ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

North Corel:
------------
Head over to North Corel and walk all the way back to the Reactor. Defeat the
Attack Squad and pursue the train by alternating between the levers using the
Up + Triangle buttons. When you've caught up, the team automatically jumps over
to the other train.

Each wagon is defended by a fixed enemy encounter:

Wagon 1: Gas Ducter
-------------------
Finish it with a powerful attack such as Trine or Magic Breath.

Wagon 2: Gas Ducter x2
----------------------
Finish them with a powerful attack such as Trine or Magic Breath.

Wagon 3: Wolfmeister
--------------------
Wolfmeister is a unique enemy and has 10000 HP. The quickest method of beating
this giant is to use Laser a few times (alternatively Demi), then use Aqualung
as he's weak against Water.

Wagon 4: Eagle Gun
------------------
Eagle Gun is another unique enemy with 17000 HP. First of all, steal the unique
Warrior Bangle from Eagle Gun, then quickly finish it off with Laser and Magic
Breath.

Wagon 5: Attack Squad
---------------------
Quickly defeat the remaining soldier.

After making it to the front, stopping the train is all there's left to do.
Press the following combinations of buttons: Up + Triangle, Down + X, Down + X.
When you arrive at North Corel, depending on how well you performed the
following happens:

1. If you stopped the train: You receive the Huge Materia and the Ultima Materia
   for free.

2. If you made it on the other train, but failed to stop it then you won't
   receive the Huge Materia and you must pay 50000 gil if you want the Ultima
   Materia.

3. If you didn't even make it on the other train, the Huge Materia and Ultima
   Materia are both lost to you. Ultimate fail, literally!

After resting at the Inn, head outside and go into the building on the left.
Speak to the woman with the green hat and she'll hand you Barret's final Limit
Break, Catastrophe.

Fort Condor:
------------
Enter Fort Condor and talk to the man in charge of the battles. This will be the
very last battle you'll fight here, but there's a better strategy for this
particular fight.

By allowing the enemy to reach the shack you can fight a weak boss named CMD.
Grand Horn. He drops an Imperial Guard, a good and rare armor. 

<Perfect Game Note 24:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It is possible (and required for a Perfect Game) to get two unique copies of
unmastered Phoenix Materia:

Do *NOT* go outside to pick up the Phoenix Materia. Instead, leave it alone and
head straight down (you can still speak with the old man at the table to get the
Huge Materia).

On Disc 3, head to Bone Village and search at spot 2 (upper level, to the right
of the ladder) to find the Phoenix Materia (after you've dug up the Buntline
here first). After digging it up, head back to Fort Condor to get the second
unique unmastered copy of Phoenix.

Here is a map with the exact spot (2) to dig at in Bone Village (Disc 3 only):

        http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/57001
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

By defeating CMD. Grand Horn you'll also save the day, allowing you to receive
the Huge Materia by talking to the old man at the table in the main area.

Note: If you happen to lose the boss battle it won't be game over. Instead
      you're NEVER allowed access to Fort Condor ever again.

              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              || {33} Cloud at Mideel + More optional things  ||       CHECKLIST
Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO
|| Treasure: |  Premium Heart, Sneak Glove, Final Heaven.                     ||
||-----------|                                                                ||
|| Key Items:| Key to Sector 5.                                               ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Return to Mideel to check on Cloud and Tifa. After talking to Tifa in the
clinic, all hell breaks loose: Ultimate Weapon is attacking!

.------------------------------------------------------------------------------.
|Name: Ultimate Weapon (Level: 61)         |Nullifies: Gravity                 |
|HP: 100000                                |-----------------------------------|
|MP: 400                                   |Status Effect Weaknesses:          |
|Exp: 0                                    |Slow, Darkness                     |
|AP: 0                                     |                                   |
|Gil: 0                                    |                                   |
|Drops: ---                                |                                   |
|Steal: Curse Ring                         |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Quake2     [All Enemies, Mag Atk, Cost=28MP, Earth, 2079 Base Damage]|
|         Claw       [1 Enemy, Phys Atk, 2100 Base Damage]                     |
|         Ultima Beam [All Enemies, Mag Atk, Cost=40MP, Hidden Element,        |
|                      2079 Base Damage];                                      |
|------------------------------------------------------------------------------|
|Strategy: Start the battle by stealing the rare Curse Ring. There are only two|
|of these in the game, and this is the second. Quickly follow up with Big Guard|
|and then stay alive through the battle.                                       |
|                                                                              |
|Ultimate Weapon can't be defeated and will flee after several turns. You can  |
|deplete some of his HP to save you the trouble later, but winning the fight   |
|takes priority.                                                               |
|                                                                              |
|If you want to defend yourself from Ultima Beam, you could put an Elemental   |
|Materia, paired with ANY Materia that has no element (like independent        |
|materia) in your armor.                                                       |
'------------------------------------------------------------------------------'

After the battle, many scenes take place. You'll eventually find yourself in
control of Tifa as she helps Cloud to remember the memories he has lost or
converted into other thoughts. First visit Nibelheim, then go to the well on
the left. The next piece of story unfolds at Tifa's room on the right, while
the conclusion can be found at Nibelheim. After succeeding in finding Cloud's
real identity, the team is re-united again.

With Mideel destroyed, the shops won't have much left for sale. The crazy
costumer however, who can now be found on the left side of the town, has all
goods for sale that the shops used to sell.

Optional Things:
----------------

Key to Sector 5
---------------
There are a few more optional things you can do at this point. Head back to
Bone Village and order a search. Skip the process of placing diggers, then walk
to the upper level and stand near the ledge, in the middle between the smoke
and the campfire to mark the correct spot. The next morning, collect the Key
Item 'Key to Sector 5' from the chest.

With this key in hand you can revisit Midgar. As you approach the gate it
appears the man here has lost his key. Tough luck! If you go inside the church
you can see Aeris' ghost, but there's nothing else to do around there.

Revisit Wall Market and enter the store that says 'Item'. Inside, try and use
the machine to receive the Premium Heart. It is worthwhile to place both Tifa
and Cid in your party when you attempt this to view a hilarious extra scene.

Pay a visit to the weapon store up north and talk to the man who sold you the
batteries aeons ago. The sucker offers you a new bargain for the not-so-low
price of 129000 gil. Your reward for spitting out this money? The unique Sneak
Glove, and accessory that greatly increases your chances when stealing.

Final Heaven
------------
Head to Nibelheim with Tifa in your party and go to Tifa's piano. Play the tune
like before: X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X,
[], X, and press start to end. You'll receive Tifa's final Limit Break,
Final Heaven.

Gold Saucer
-----------
The Gold Saucer has finally re-opened again, meaning you can participate in the
Chocobo Races and breed Chocobos more easily. An in-depth guide is available at
the Chocobo Breeding sections.

Four caves on the world map are only accessible by Chocobos (with the exception
of the Quadra Magic Materia cave - see before). The other caves contain Mime,
HP<->MP, and the famous Knights of Round Materia. Also see section {OPT-7.16}.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||       {34} The Underwater Reactor        ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure: | Battle Trumpet, Scimitar.                                      ||
||-----------|                                                                ||
|| Key Items:| Leviathan Scales.                                              ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

There's another Huge Materia stashed away at the Underwater Reactor at Junon.
Enter Junon Harbor and pay the soldier at the elevator the grand amount of 10
gil. Make your way to the main streets and Cloud mentions the cannon is missing.

Walk all the way out of the streets until you reach a grey corridor. Ride the
elevator down and defeat the two Submarine Crew inside. As you exit, two more
soldiers assault you. Continue down the halls since you can't get past the dog
at this time, until you reach the Underwater Reactor. Ride the fancy elevator
deep down the reactor and proceed through several more halls until you reach
several Underwater MP's. You can steal a Shinra Alpha armor from the soldiers
in beige uniform, a half decent piece of armor. At the docks you'll encounter
Reno, who has an unpleasant surprise for you in store.

.------------------------------------------------------------------------------.
|Name: Carry Armor (Level: 45)             |Weakness: Lightning                |
|HP: 24000 [10000 for each arm]            |Nullifies: Gravity, Poison         |
|MP: 200   [100 for each arm]              |-----------------------------------|
|Exp: 2800 [1400, 1500 for the arms]       |Status Effect Weaknesses:          |
|AP: 240   [95, 90 for the arms]           |---                                |
|Gil: 4000 [--- for the arms]              |                                   |
|Drops: God's Hand                         |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Lapis Laser    [All Enemies, Mag Atk, Cost=10MP, 1875 Base Damage]   |
|         Damage Attack  [1 Enemy, Mag Atk, 562.5 Base Damage,                 |
|                         100% Counter Attack];                                |
|         Arm Grab       [100% Imprisons Character]                            |
|         Arm Punch      [1 Enemy, Phys Atk, 624 Base Damage]                  |
|------------------------------------------------------------------------------|
|Strategy: Carry Armor is one of the tougher bosses in the game, not in the    |
|least place since the machine can grab two characters with its arms,          |
|imprisoning them and rendering them useless while in that state. Its Lapis    |
|Laser attack deals a grand total of up to 1875 damage to all who remains.     |
|                                                                              |
|There's an easy solution: Cast Magic Hammer twice on Carry Armor and it will  |
|no longer be able to use Lapis Laser. In case you don't want to be cheap,     |
|survive this battle with a casting of Big Guard and pound Carry Armor with    |
|Magic Breath, Bolt3 and your best summons while maintaining a healthy amount  |
|of HP through the usage of White Wind.                                        |
'------------------------------------------------------------------------------'

Carry Armor drops the God's Hand, a good weapon for Tifa. Collect the Battle
Trumpet from the chest on the left and approach the second submarine in the
back. Before boarding, first collect the Scimitar and the Leviathan Scales from
the chests on your right. These are missable, so be sure to immediately collect
them. The Scimitar is one of the two weapons that has triple Materia growth,
making it unique.

Enter the submarine, defeating several marines while passing through. When you
get to the bridge you bump into your buddies from the parade - we suggest you
take them hostage as the battle doesn't grant any rewards besides regular battle
spoils.

Check the manual and start the submarine mini game. The most important things
you need to know is that the square button fires torpedoes, triangle increases
your moving speed and cross slows the submarine down. You already start behind
the red submarine that you must wreck, so quickly align yourself behind it,
allow the game to automatically lock on and unload several torpedoes until it
sinks - this only takes a few salvos. In case you lose track of the red sub,
several other yellow submarines will need to be dealt with. Try pressing R1 for
a quick overview in order to locate the red sub once again.

After the mini game you'll have gained a new vehicle, the gray Shinra Submarine!

Note: In case you lose the minigame (by not destroying the red submarine within
      ten minutes), head back to Junon and go through the door that was
      previously blocked by the dog - losing the minigame is the only way to
      remove the dog and allow access in this elusive area. Here you'll find
      that the red submarine has returned, and while the Huge Materia has
      already been shipped, you can now seize the red submarine and make it
      your own. You will never be able to collect all Huge Materia this way,
      however.

Head back to Junon and ride the elevator. Check the airport to find that you've
just missed your flight. Better catch up quickly!

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||{35} The Gelnika and other optional things||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Heaven's Cloud, Megalixir, Escort Guard, Double Cut Materia,    ||
||          | Conformer, Megalixir, Spirit Lance, Hades Materia, Outsider,    ||
||          | Highwind, Death Penalty, Chaos, Oritsuru, Steal as Well Materia.||
||----------|                                                                 ||
||Key Items:| Key to the Ancients, Huge Materia #3.                           ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Now that the submarine is in your possession, the deep blue sea can be explored.
There are a few things to be explored down there, so let's have a look.

WARNING: The big green creature roaming the sea is Emerald WEAPON, one of the
optional powerhouse bosses in the game. We highly suggest leaving it alone, as
ramming it with the submarine is likely to mean game over if you're not
extremely well prepared.


The Red Wrecked Submarine
-------------------------
Submerge at Junon and start exploring the southwest depths of the ocean until
you locate the downed red submarine. This nets you the third Huge Materia.


The Sunken Gelnika {OPT-7.7}
----------------------------
Get in the sub but don't submerge just yet. First sail to the south of Costa
del Sol until you're nearby the Gold Saucer. Submerge here and look around for
a sunken airplane.

Note: There is a 1/8th chance that Emerald WEAPON is lurking in front of the
      Gelnika. If this is the case, emerge and submerge (if necessary multiple
      times) to move Emerald to a different location. Since Emerald can also
      lurk in front of the Gelnika as you exit the sunken airplane, always save
      your game before exiting the area.

Note: The Gelnika is home to some of the most powerful creatures in the game,
      so be extremely careful as you search the area.

The first hallway has no encounters, a chest with Heaven's Cloud and a Save
Point that is best used right now. Explore the upper room first and walk across
the bridge on the left to grab the Megalixir from the chest on the right. Walk
back and head right to collect an Escort Guard from another chest. Proceed
downstairs and closely check the upper right corner to find the concealed Double
Cut Materia. Lastly, check the upper left corner for a completely hidden chest
containing the Conformer, Yuffie's Ultimate Weapon.

Tip: The Conformer deals damage according to the enemy's level. Because of this
     feature, the morph command is not reduced to 1/8th of the regular damage.
     In other words, Yuffie can use the morph command at full strength, which
     is something that will come in handy especially in the Gelnika as you'll
     soon find.

From the main hall with the save point, exit to the hall on the left where you
encounter Reno and Rude, who aren't about to let you have any of the treasure
stashed in the cargo room. Equipment that prevents confusion (such as Ribbons)
can be of use in the boss battle.

.------------------------------------------------------------------------------.
|Name: Turks:Reno (Level: 42)              |Nullifies: Gravity                 |
|HP: 15000                                 |-----------------------------------|
|MP: 230                                   |Status Effect Weaknesses:          |
|Exp: 5000                                 |Poison, Slow, Stop, Paralysed,     |
|AP: 300                                   |Darkness                           |
|Gil: 4000                                 |                                   |
|Drops: ---                                |                                   |
|Steal: Tough Ring                         |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Short Staff    [1 Enemy, Phys Atk, 780 Base Damage]                  |
|         Neo Turk Light [1 Enemy, Mag Atk, Causes 100% Confusion]             |
|         Electropod 2 [1 Enemy, Phys Atk, Lightning Element, 2652 Base Damage]|
|------------------------------------------------------------------------------|
|Name: Turks:Rude (Level: 49)              |Nullifies: Gravity                 |
|HP: 20000                                 |-----------------------------------|
|MP: 280                                   |Status Effect Weaknesses:          |
|Exp: 5500                                 |Poison, Slow, Stop, Paralysed,     |
|AP: 360                                   |Darkness                           |
|Gil: 5000                                 |                                   |
|Drops: Elixir(100%)                       |                                   |
|Steal: Ziedrich                           |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2346 Base Damage]                |
|         Bolt2 [1 Enemy, Mag Atk, Cost=22MP, Lightning, 930 Base Damage]      |
|         Fire2 [1 Enemy, Mag Atk; Cost=22MP, Fire, 930 Base Damage]           |
|         Ice2  [1 Enemy, Mag Atk, Cost=22MP, Ice Element, 930 Base Damage]    |
|         Cure2 [1 Ally, Mag Atk, Cost=24MP, 1514 Base Healing]                |
|------------------------------------------------------------------------------|
|Strategy: Before doing anything else, steal the Tough Ring from Reno, and the |
|Ziedrich from Rude. These items are extremely rare and powerful, so they're   |
|well worth stealing.                                                          |
|                                                                              |
|After snatching those items, put up Big Guard and start to pummel Reno and    |
|Rude with powerful attacks. If you use Yuffie she'll be able to sort out      |
|excellent damage with her Conformer, especially if paired with the Double Cut |
|Materia. Otherwise, simply pound away with powerful summons, enemy skills or  |
|physical attacks. Poisoning and paralyzing them can help, but hard-hitting    |
|attacks will still end the fight faster.                                      |
|                                                                              |
|Interestingly, Rude will still not attack Tifa. He'll only attack her if she's|
|the last party member standing and even then he'll attack her only 2 out of 3 |
|times. Rude will never use attack magic on Tifa. Sucks to be in love, Rude!   |
|Now kick his butt, Tifa!                                                      |
'------------------------------------------------------------------------------'

Enter the cargo room after the fight to collect the last few treasures. Find a
Megalixir in the first chest, then walk all the way to the end of the upper
walkway and loot the chest on the very right for the Spirit Lance.

Downstairs lies the Hades Summon Materia nearby the wrecked helicopter. Search
the lower area of the screen to find chests with the Outsider and Highwind,
Cid's final Limit Break.

As far as treasure goes, that's all there is to the Gelnika. However, the
creatures that roam this place can all be morphed into stat-boosting sources
and you can get all six different sources from here, allowing you to boost all
your character's stats to the maximum value of 255.

The hallway where you fought the Turks contains the Bad Rap and Poodler enemies,
which morph in Luck and Speed Sources. The Cargo Room contains Unknown 1, 2, 3
and Serpents, which morph into the other types of sources. If you start morphing
we suggest to use Yuffie with her Conformer, the ideal morphing combination.
More information on stat maxing is available in the stat maxing section of this
guide.


Lucrecia's Cave (Death Penalty & Chaos)
---------------------------------------
Emerge with the sub and sail slightly north of Costa Del Sol until you reach a
desert with a river nearby. Submerge, and head through the tunnel. Emerge at the
end of the tunnel and enter the secret cave behind the waterfall with Vincent in
your party to view a scene.

Return to Lucrecia's Cave after fighting 10 battles and come back here with
Vincent once again to receive the Death Penalty and Chaos, Vincent's Ultimate
Weapon and Limit Break respectively. You can't fight battles just outside the
lake, so you'll have to do that elsewhere.


Key to the Ancients
-------------------
This part is not actually optional, but you can postpone it until later in the
game. Submerge with the submarine once again for better navigation and sail over
to nearby Bone Village. Submerge and look around for another tunnel in which you
can find the Key Item the 'Key to the Ancients'. If you check your world map
it is clearly visible that the location of this key is located directly under
the Forgotten Capital, indeed the City of the Ancients.


The Da-chao Fire Cavern
-----------------------
Head back to Junon and hop back in the Highwind. Fly over to Wutai and go
straight to the Da-chao statues. Remember the cave with the intense flames?
With the Leviathan Scales you collected earlier at the submarine docks you can
now pass these fierce flames, allowing you to reach the Oritsuru - a good weapon
for Yuffie - and the Steal as Well Materia from the back of the flames.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||        {36} A Space Odyssey 1997         ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure: | Venus Gospel.                                                  ||
||-----------|                                                                ||
|| Key Items:| Huge Materia #4.                                               ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Head over to Rocket Town now. If you didn't get the Fourth Bracelet from the
Weapon Shop, and the Guard Source from the Item shop earlier, do so now. Head to
the Rocket, and Cid will join your party on your way if he isn't already in it.
Beat the several attack squads and climb up. Here you'll face Rude again.

.------------------------------------------------------------------------------.
|Name: Turks:Rude (Level: 42)              |Nullifies: Gravity                 |
|HP: 9000                                  |-----------------------------------|
|MP: 240                                   |Status Effect Weaknesses:          |
|Exp: 3400                                 |Poison, Slow, Stop, Paralysed,     |
|AP: 80                                    |Darkness                           |
|Gil: 3000                                 |                                   |
|Drops: Hi-Potion(100%)                    |                                   |
|Steal: Ziedrich                           |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Bolt2           [1 Enemy, Mag Atk, Cost=22MP, Lightning, 540 Dmg]    |
|         Cure2           [1 Ally, Mag Atk, Cost=24MP, 1202 Base Healing]      |
|         MBarrier        [1 Ally, Mag Atk, Cost=24MP, Causes 100% MBarrier]   |
|         Shoulder Attack [1 Enemy, Phys Atk, 882 Base Damage]                 |
|         Grand Spark     [1 Enemy, Mag Atk, 648 Base Damage]                  |
|------------------------------------------------------------------------------|
|Strategy: The Attack Squad will only be literally standing in your way, so    |
|dispatch them first.  Stealing Rude's Ziedrich is a very smart next move,     |
|considering it's a rare and powerful armor.  To win this battle, follow with  |
|a casting of Big Guard and pummel Rude with your most powerful attacks to     |
|quickly deplete his HP.                                                       |
'------------------------------------------------------------------------------'

Inside the rocket you'll be forced to battle one last grunt before entering the
control room.  A few scenes are initiated which will probably have you wondering
how Palmer survived the truck incident.  After the scenes, head right and climb
up to find the last Huge Materia sealed away.  To release the lock, simply
press O, Square, X, X.  Return to the cockpit, then make your way to the escape
pods down below to trigger more scenes.

When you're back in control, return to Rocket Town and talk three times to the
old man who always used to admire his rocket.  He'll go ahead and give you the
Venus Gospel, Cid's Ultimate Weapon.  This weapon's strength is based on how
full Cid's MP is - the more filled his MP is, the stronger the weapon.

              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              || {37} The Key to the Ancients + Diamond Weapon||       CHECKLIST
Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO
|| Treasure: | Bahamut Zero Materia.                                          ||
||-----------|                                                                ||
|| Key Items:| Key to the Ancient (if not gotten already).                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

In order to proceed with the story you'll need the key item Key to the Ancients.
You might've already gotten this during your exploring in the submarine.  In
case you hadn't, consult the World Map at the end of this book to find its
exact underwater location, essentially directly underneath the Forgotten
Capital. [World map only available in printed edition.]

If you've successfully collected all Huge Materia you'll soon be able to get
extra Materia from them.  If you happened to fail one or more missions you are
awarded Huge Materia according to the mechanics below.

Fail Nothing:    You will have 4: Yellow, Green, Red, Blue.
Fail 1 Mission:  You will have 3: Yellow, Green, Red.
Fail 2 Missions: You will have 2: Yellow, Green.
Fail 3 Missions: You will have 1: Yellow.
Fail 4 Missions: You will have 0.

Return to Bugenhagen at Cosmo Canyon and he'll safekeep the Huge Materia for
you.  Inspect the Blue Huge Materia, and if you've acquired the Bahamut and
Neo Bahamut Summons it will grant you the Bahamut ZERO Materia.

Note: If you failed any of the prerequisites to obtain the Bahamut ZERO Materia
      you'll still be able to dig it up at Bone Village.

Hop back into the Highwind and land it right next to the Forgotten Capital.
Head left at the intersection and head back to the circular room.  Walk to the
center to initiate more scenes and as you try to leave the area the team is
confronted with an abrupt crisis: Diamond Weapon has emerged from the sea and
is headed straight for Midgar!

Back on the world map, wait for Diamond WEAPON to walk ashore.  Bumping the
Highwind into Diamond WEAPON only angers Cid, so trigger the boss battle by
running towards the beast.

Tip: This battle rewards you with a LOT of Experience and AP, so it's a good
     idea to equip double growth equipment and avoid non-growth equipment such
     as Ultimate Weapons and certain armor such as the Warrior Bangle and the
     Gigas Armlet.

.------------------------------------------------------------------------------.
|Name: Diamond Weapon (Level: 49)          |Weakness: Lightning                |
|HP: 30000                                 |Halves: Fire                       |
|MP: 30000                                 |Nullifies: Gravity                 |
|Exp: 35000                                |-----------------------------------|
|AP: 3500                                  |Status Effect Weaknesses:          |
|Gil: 25000                                |Slow, Darkness                     |
|Drops: ---                                |                                   |
|Steal: Rising Sun                         |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Diamond Fire  [1 Enemy, Mag Atk, Fire Element, 891 Base Damage]      |
|         Foot Stamp    [1 Enemy, Mag Atk, 1188 Base Damage]                   |
|         Diamond Flash [All Enemies, Mag Atk, Damage = HP * 7/8,              |
|                        Causes 100% Silence, Only used after Countdown];      |
|------------------------------------------------------------------------------|
|Strategy: Diamond WEAPON is invulnerable to physical attacks at the start of  |
|the battle, and this only changes when it counts down to perform its Diamond  |
|Flash attack.  This attack can't kill you since it inflicts 7/8th damage of   |
|your HP, although it does inflict Silence unless you're protected.            |
|                                                                              |
|Start the battle off by stealing the Rising Sun from Diamond, a unique weapon |
|for Yuffie.  Get your defense rolling with Big Guard and start pounding the   |
|creature with Summons, Comet and Magic Breath, among your other favorite      |
|attacks.  Bolt3 is an especially effective spell due to Diamond's weakness to |
|lightning-based spells.  Fire-based spells will be halved; keep that in mind. |
|It's possible to slow Diamond WEAPON, although a series of powerful castings  |
|should end this battle soon enough.                                           |
'------------------------------------------------------------------------------'

After several more scenes, the story requires you to fly over the Northern
Crater first, followed by flying over Midgar to continue.

Ultimate WEAPON will spawn at the crater nearby Junon after you've dealt with
Diamond WEAPON.  While it's possible to defeat it on Disc 2, destroying it on
Disc 3 is easier as the creature tends to rest at both the Northern Crater and
Midgar, sometimes forcing you to continue with the story.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||      {38} Stopping Midgar's Cannon!      ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Elixir, Megalixir, Aegis Armlet, Elixir, Starlight Phone,       ||
||          | Max Ray, Power Source, Guard Source, Mind Source, Magic Source, ||
||          | W-Item Materia, Behemoth Horn, Pile Bunker, Master Fist,        ||
||          | Grow Lance, Mind Source, Speed Source, HP Shout, Elixir,        ||
||          | Mystile, Missing Score.                                         ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Once you're all set, fly the Highwind over Midgar to parachute down.  During
this scene you can actually make Cloud roll over in all directions, just for
fun.  On solid ground, proceed to the next screen and head down the ladder.

Explore the upper right of the area first in order to reach a chest with an
Elixir on the left side of the intersection, and a chest with a Megalixir on
the right side.  From your starting position, walk down the long stairs and
climb down the ladder to the next screen.

Make sure to go left first and climb the ridiculously long ladder to reach a
chest with the rare Aegis Armlet.  Take the right path only after collecting all
previously mentioned items (as the floor breaks, forcing you to continue). Head
left, go up the ladder and follow the path until you have to walk through a
tube.  In the next screen, collect an Elixir from the chest to the right and the
Starlight Phone from the chest on the left.

Before heading upstairs, climb down and enter the tube.  This will lead you to
a ladder with the Max Ray on top.  Climb the previously mentioned stairs, save
your game and crawl through the tube to reach the next area.

Tip: Equip your party members with Ribbons to grant immunity to Confusion.

Note: In this area it's possible to avoid the upcoming boss battle with the
      Turks altogether.  Walk up to the pillar to the right of Cloud as he
      climbs out the ventilation shaft.  The ground around this pillar is
      slightly raised compared to the rest of the tunnel.  Carefully walk around
      the pillar by going counter clockwise, and stay on the raised area.
      This avoids the 'encounter trigger line' which was programmed lower.

The team meets the Turks one last time, but if you completed the Wutai sidequest
in which Yuffie stole your Materia, you'll be given the option to fight or not.
It is highly advisable to fight this battle, or you'll miss out on a chance to
steal three very rare and valuable pieces of equipment.

.------------------------------------------------------------------------------.
|Name: Turks:Reno (Level: 50)              |Nullifies: Gravity                 |
|HP: 25000                                 |Absorbs: Lightning                 |
|MP: 200                                   |-----------------------------------|
|Exp: 4500                                 |Status Effect Weaknesses:          |
|AP: 450                                   |Poison, Slow, Darkness             |
|Gil: 3000                                 |                                   |
|Drops: Elixir                             |                                   |
|Steal: Tough Ring                         |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Short Staff [1 Enemy, Phys Atk, 905 Base Damage]                     |
|         Turk Light [1 Enemy, Mag Atk, 697.5 Base Damage]                     |
|         Electropod [1 Enemy, Phys Atk, Lightning Element, 2172 Base Damage]  |
|------------------------------------------------------------------------------|
|Name: Turks:Rude (Level: 51)              |Nullifies: Gravity                 |
|HP: 28000                                 |Absorbs: Fire                      |
|MP: 250                                   |-----------------------------------|
|Exp: 5500                                 |Status Effect Weaknesses:          |
|AP: 600                                   |Poison, Slow, Darkness             |
|Gil: 5000                                 |                                   |
|Drops: Elixir                             |                                   |
|Steal: Ziedrich                           |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Shoulder Attack [1 Enemy, Phys Atk, 2955 Base Damage]                |
|         Grand Spark     [1 Enemy, Mag Atk, 1206 Base Damage]                 |
|------------------------------------------------------------------------------|
|Name: Turks:Elena (Level: 53)             |Nullifies: Gravity                 |
|HP: 30000                                 |Absorbs: Ice                       |
|MP: 100                                   |-----------------------------------|
|Exp: 6400                                 |Status Effect Weaknesses:          |
|AP: 800                                   |Poison, Slow, Darkness             |
|Gil: 7000                                 |                                   |
|Drops: ---                                |                                   |
|Steal: Minerva Band                       |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Kick       [1 Enemy, Phys Atk, 1427.5 Base Damage]                   |
|         Bewildered [1 Enemy, Mag Atk, Can cause Confusion]                   |
|         Throw1     [1 Enemy, Phys Atk, 1142 Base Damage]                     |
|         Throw2     [1 Enemy, Phys Atk, 856.5 Base Damage]                    |
|------------------------------------------------------------------------------|
|Strategy: Start off by stealing the Tough Ring, Ziedrich and Minerva Band from|
|Reno, Rude and Elena respectively.  Follow up with your favorite defensive    |
|enemy skill Big Guard and end the battle by casting several powerful summons, |
|or by simply pounding away with powerful physical attacks if some of your     |
|characters already have their Ultimate Weapons.                               |
|                                                                              |
|You'll want to stay away from Lighting, Ice and Fire attacks to avoid healing |
|any one of the Turks.  Keep in mind that the others will flee as soon as you  |
|deplete the HP of any single Turk.  To claim all battle spoils in the form of |
|a decent amount of Experience and AP, try wiping them out all at once with a  |
|summon such as Bahamut ZERO.                                                  |
'------------------------------------------------------------------------------'

After the battle you can actually choose which way you go.  The story requires
you to head up, but going down the tunnels nets you several very useful items.
Keep your eyes out for chests holding a Power Source, Guard Source, Mind Source
and Magic Source.  The W-Item Materia can be found at the very far lower end of
the tunnels.

Tip: The W-Item Materia allows you to duplicate any item that can be used in
     battle, and with an advanced technique even items that cannot be used
     in battle.  To duplicate an item that can be used in battle, follow these
     instructions:

     Suppose you have 1 Megalixir that you want to duplicate.  Fight a battle
     and have someone equipped with the W-Item Materia.  Select the W-Item
     command, select the Megalixir and use it.  Then move your cursor to any
     other item you can use and press Circle.  After this, press X to cancel.
     You'll now have two Megalixirs. Press Circle, X, Circle, X and repeat to
     duplicate the Megalixir to a maximum of 99.  You only need one copy of an
     item to be able to duplicate it.

<Perfect Game Note 25:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make sure you steal 99 Graviballs from Shadow Makers in the tunnels. Of course,
with the W-Item Materia, life's a lot easier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Backtrack to the tunnel where you fought the Turks.  This screen has a ladder
on the left side.  From here, head north to reach an intersection.  The optional
Shinra Building is located to the right, but it's your very last chance to
revisit it and collect many rare items.

After going right at the intersection you'll reach another fork.  The right path
leads to a dead end, so continue left to reach Shinra's HQ.  If you take your
time to walk the long stairs once again, your reward will be the unique and
elusive Behemoth Horn for Red XIII.  Whether you did or didn't pick up the
Elixir during your first visit doesn't matter.  In fact, you can also collect
this if you hadn't before.

Going through the main entrance, make sure you read the Turtle's Paradise Flyer
No.2 if you hadn't during you first visit.  Walk the stairs up to the second
floor and explore the item shop behind the green doors in the corner.  With the
lady absent you can now collect the Pile Bunker and Master first from these two
chests.

Ride the glass elevator at the first floor's entrance lobby to the 63rd floor
and collect the Grow Lance from one of the rooms.  The 64th floor is also worth
a visit.  Check out the vending machine in the upper left corner of the fitness
room to receive a Mind Source and a Speed Source.  Definitely collect the HP
Shout from the last row of the locker room, which is Cait Sith's Ultimate
Weapon.  This is your only chance of collecting it.

While you can further climb the stairs to reach the highest floors, you can
never fully access these seemingly unchanged floors.  Backtrack to the tunnel
intersection and follow the left path to continue with the story.  Climb up and
the team is interrupted by the new toy of Scarlet and Heidegger; Proud Clod.

.------------------------------------------------------------------------------.
|Name: Proud Clod (Level: 53)              |Nullifies: Gravity                 |
|HP: 60000                                 |-----------------------------------|
|MP: 320                                   |                                   |
|Exp: 7000                                 |                                   |
|AP: 1000                                  |                                   |
|Gil: 10000                                |Status Effect Weaknesses:          |
|Drops: Ragnarok                           |---                                |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Big Hand Clash [1 Enemy, Phys Atk, 774 Base Damage]                  |
|         Wrist Laser [1 Enemy, Phys Atk, 774 Base Damage]                     |
|         Knee Fire [1 Enemy, Phys Atk, 774 Base Damage]                       |
|         Knee Blend [1 Enemy, Phys Atk, 774 Base Damage]                      |
|         W Machine Gun [1 Enemy, Phys Atk, 1354.5 Base Damage]                |
|         Beam Cannon [All Enemies, Mag Atk, Cost=32MP, 1297.5 Base Damage]    |
|         Materia-jammer [1 Enemy, Mag Atk, Cost=16MP, Causes 100% Reflect]    |
|------------------------------------------------------------------------------|
|Name: Jamar Armor (Level: 62)             |Nullifies: Gravity                 |
|HP: 20000                                 |-----------------------------------|
|MP: 300                                   |Status Effect Weaknesses:          |
|Exp: 8000                                 |Darkness                           |
|AP: 1500                                  |                                   |
|Gil: 10000                                |                                   |
|Drops: ---                                |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: ---                                                                  |
|------------------------------------------------------------------------------|
|Strategy: Proud Clod looks as intimidating as it is weak.  The robot's attacks|
|don't cause much damage and only its Beam Cannon targets all party members.   |
|Destroying its Jamar Armor nets you extra battle spoils and it's advisable to |
|so this.                                                                      |
|                                                                              |
|In order to dispatch Proud Clod, get your defense going with Big Guard and    |
|pummel the machine with powerful physical attacks and high-end magic such as  |
|Comet and summons from the Bahamut family.  Be careful with healing after     |
|Materia-jammer puts reflect on your entire party.  Proud Clod isn't quite     |
|cut out to be a WEAPON slayer!                                                |
'------------------------------------------------------------------------------'

The next screen contains an Elixir and the Mystile armor in chests.  The Mystile
is arguably the best armor in the game with the highest evasion stats of any
armor, normally allowing you to dodge over half the attacks thrown at you.

<Perfect Game Note 26:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Steal 99 of the 8inch Cannon item, from Grosspanzer.  This enemy can be found
anywhere on this screen with the save point.  Of course, the W-Item Trick can
save you a lot of time as one copy of the item will do fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<Perfect Game Note 27:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to save your game and place Barret in your party, if only for a short
while to collect his Ultimate Weapon, the Missing Score, which only shows up
when you have him in your party.  Go upstairs and find the chest on these stairs
in the next screen.  Either swap or keep Barret in your party after collecting
it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<Perfect Game Note 28:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this area, steal 99 Shinra Alpha's from SOLDIER:1st.  You can increase the
steal rate slightly with the Sneak Glove if you have it.  Cranking the battle
speed up to the max also shaves off some time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The stairs lead you to Hojo, who isn't about to give up without a fight.  Equip
your characters with Ribbon(s) and (high-levelled) Counter Attack Materias.

.------------------------------------------------------------------------------.
|Name: Hojo (Level: 50)                    |Nullifies: Gravity                 |
|HP: 13000                                 |-----------------------------------|
|MP: 250                                   |Status Effect Weaknesses:          |
|Exp: 0                                    |Darkness                           |
|AP: 0                                     |                                   |
|Gil: 0                                    |                                   |
|Drops: ---                                |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Capsule [Revives Bad Rap Sample & Poodler Sample]                    |
|------------------------------------------------------------------------------|
|Name: Helletic Hojo (Level: 55)           |Nullifies: Gravity                 |
|HP: 26000 (Left Arm=24000/Right Arm=5000) |-----------------------------------|
|MP: 200   (Left Arm=400/Right Arm=300)    |Status Effect Weaknesses:          |
|Exp: 0                                    |Darkness                           |
|AP: 0                                     |                                   |
|Gil: 0                                    |                                   |
|Drops: ---                                |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Pile Banger [1 Enemy, Phys Atk, 1962.6 Base Damage, Only used when   |
|                      Right Arm is alive]                                     |
|         Bio Gas     [1 Enemy, Mag Atk, Cost=15MP, 690 Base Damage,           |
|                      Causes 100% Poison]                                     |
|         Confu       [1 Enemy, Mag Atk, Cost=18MP, Can inflict Confusion]     |
|         Sleepel     [1 Enemy, Mag Atk, Cost=8MP, Can inflict Sleep]          |
|         Silence     [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence]       |
|------------------------------------------------------------------------------|
|Name: Lifeform-Hojo N (Level: 58)         |Nullifies: Gravity                 |
|HP: 30000                                 |-----------------------------------|
|MP: 100                                   |Status Effect Weaknesses:          |
|Exp: 25000                                |Stop, Darkness                     |
|AP: 2500                                  |                                   |
|Gil: 6000                                 |                                   |
|Drops: Power Source                       |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Absorb  [1 Enemy, Mag Atk, Cost=2MP, 555 Base Damage]                |
|         Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence,           |
|                  Used as 100% Counter Attack versus magic attacks]           |
|         Slow    [1 Enemy, Mag Atk, Cost=20MP, Causes 100% Slow]              |
|         Combo   [1 Enemy, 4 Phys Atk, 257.5 + 618 + 360.5 + 824 Base Damage, |
|                  Can inflict Poison, Darkness & Sleep]                       |
|------------------------------------------------------------------------------|
|Strategy: The fight with Hojo consists of three phases.  Equipping your       |
|characters with Ribbons will make the battles easier.                         |
|                                                                              |
|The first phase is easy, and Hojo will only use a capsule to spawn two sample |
|creatures.  Kill Hojo and his samples will go down with him.                  |
|                                                                              |
|The second form is tougher and has two separate arms you can target.  The arms|
|will revive quickly after dispatching them, so it's best to focus on the main |
|body.  Attacks such as Magic Breath deal solid damage and are a nice change of|
|just physical attacks.                                                        |
|                                                                              |
|The third form is the most dangerous and attacks with a physical combo which  |
|hits four consecutive times and inflicts Poison, Darkness and Sleep.  If you  |
|equip your characters with Counter Attack Materia you'll get a chance to      |
|counter each single attack from the combo.  Magical attacks are countered by  |
|Hojo with a casting of Silence, although protective gear will help you avoid  |
|this nuisance.  Hojo is vulnerable to Stop, although pounding away with hard  |
|hitting physical attacks and strong summons will soon fell him.               |
'------------------------------------------------------------------------------'

Note: If Tifa's affection value is 50+, the dialogue between her and Cloud will
      be slightly different during her conversation with Cloud while sitting
      under the Highwind.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||         {39} The Northern Crater         ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Save Crystal, Guard Source, Guard Source, Mind Source,          ||
||          | Magic Source, Elixir, Power Source, HP Absorb Materia,          ||
||          | Power Source, Mind Source, Megalixir, Hero Drink, Guard Source, ||
||          | Power Source, Remedy, Elixir, X-Potion, Turbo Ether, Vaccine,   ||
||          | Magic Counter Materia, X-Potion, Turbo Ether, Mega All Materia, ||
||          | Speed Source, Mystile, Elixir, Tetra Elemental, Speed Source,   ||
||          | Megalixir, Megalixir, Magic Source, Remedy, Shield Materia,     ||
||          | Imperial Guard, Vaccine, Hero Drink, (Command) Counter Materia, ||
||          | W-Magic Materia, Luck Source.                                   ||
||----------|                                                                 ||
||          | Best Combination Duplicates of Items: Mystile, Shield Materia,  ||
||          | Vaccine, (Command) Counter Materia, Imperial Guard.             ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

It's possible to exit the Northern Crater at any time, even after entering, and
there are various optional things left to do in the world. Refer to the next
section to view your options.

Climb down the ladder and walk down the rocky steps.  Confirm to enter the
crater and Cloud will automatically venture down.  A word of advice beforehand:
There are several enemies in the crater which have instant-death attacks, and
since Ribbons do *not* protect against sudden death, equip at least one of your
characters with a Safety Bit.

Tip: If you want to exit the crater, simply enter the first cave doorway and
     climb up.  You can do this any time you like.

Collect the Save Crystal from the first chest.  This item allows you to create
one Save Point anywhere in the Northern Crater.  Since you can only do this
*once*, think ahead before using it.  We'll give you some advice later.

Note: There's a known glitch where you don't obtain the Save Crystal.  It's
      fairly uncommon, but we'll detail it in any case.  It occurs if you open
      the chest of the Save Crystal while the animation of rocks falling down
      is still in motion.  The text 'Received Save Crystal!' will still appear,
      but you can still move around.  If you exit the crater through the cave
      doorway, the Save Crystal is not saved to your inventory.  You can never
      obtain another Save Crystal afterwards.

Walk down the spiral path and grab a Guard Source from the second chest. You can
also learn the Dragon Force enemy skill from Dark Dragons here. When you get to
the next screen, you can choose to go down by the left or right side. First head
down by the right side and collect a Guard Source from the chest. Jump down and
head back on the right to grab a Mind Source from the lonely chest. Now head
back up via the left side, and collect the Magic Source from the first chest.
Climb up some more to find an Elixir inside the next chest you pass by. The
chest on the upper left contains a Power Source, and if you walk to the right
from this ledge you can also grab the shiny HP Absorb Materia.  To exit, proceed
to the next screen through the bottom of this area.

The next area looks like a maze, but it's fairly easy to navigate.  Jump off the
small ledge (which you can jump up to at any time you'd like).  From here you
can go left or right.

Go right first and Cloud will drop down.  Collect a Mind Source from the chest
to your left, then stand on the right end of the ledge - facing left - and jump
up.  Walk to the other side and enter the cave to find a Megalixir.  Exit the
cave and walk a little to the left to drop down to a lower level, allowing you
to collect a Hero Drink from the chest to the right.

Enter the cave and collect the Guard Source inside another chest.  The other
chest can be accessed by going through the tunnel, of which the entrance can be
found slightly under the chest - it holds a Power Source.  Exit the cave by the
top of the screen, walk right and drop down.

This time drop down more and enter the cave.  Proceed through the connecting
path, drop down some more and stay on the right side of the screen.  When you've
reached the bottom, near the exit below, consider placing the Save Point here.
It's approximately at the middle of the Northern Crater, so you can go anywhere
from here.  Alternatively, place the Save Point at the bottom of the crater.
Whatever you do, don't place it at the next intersection.  People have reported
that they weren't able to climb out of the crater anymore because of placing
the Save Point in that screen.

Tip: You'll need to split up your party at this point, and depending on who
     you send which direction you can get duplicate copies of very rare items.
     Follow these instructions carefully:

<Perfect Game Note 29:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Depending on what type of Perfect Game you're doing - with or without the
extended W-Item trick - you'll need to send your party members down in different
manners:

o Perfect Game Without extended W-Item trick:
  ===========================================
  - This requires you to get a duplicate of the Mystile, Imperial Guard,
    the Shield Materia and the (Command) Counter Materia. The following
    instructions yield this result:

    Cloud: Left/Down
    Barret: Left/Up
    Tifa: Right
    Red XIII: Left/Up
    Cait Sith: Left/Down
    Yuffie: Left/Up
    Vincent: Left/Down
    Cid: Left/Up
    
  - Now take Cloud down through the lowest path on the screen.

o Perfect Game WITH extended W-Item trick:
  ========================================
  - This does NOT require you to get duplicates of the Mystile and Imperial
    Guard, since you can duplicate these with the extended W-Item trick.
    As such, you'll need duplicates of the Shield Materia, the (Command) Counter
    Materia, AND the Mega All Materia. There are specific instructions to do
    this, which differ from the above.

  - The reason why the instructions for this combination of treasure are
    different is because once you send Cloud down the right path (which we are
    required to do in this scenario), all party members who are sent down the
    left path have a 50/50 chance to give one of the two possible items they
    can give you. This means you could either try several times and get lucky,
    (the chance is 12.5%) or carefully follow the instructions below:

  - First of all, send Cloud right, and send Red XIII, Yuffie, and Vincent
    left.  It doesn't matter which way you send any other party members.
  
  - Head down to the bottom of the crater (where the paths intersect). Don't
    meet up with the rest of the gang; instead, backtrack through the 2 o'clock
    exit and collect all items on both unexplored paths (including Mega-All,
    Shield, and Counter).
    
  - Head back to the Highwind after this. Save your game, and do a hard reset.
    Now load your game and head back to the crater.
    
  - This part is slightly more tricky. When you pass through the spiral descent
    field (the one where you found the Save Crystal) make sure you RUN with
    Cloud (don't walk), don't get stuck, don't stop to open chests, and don't
    take the longest route (in other words, don't hug the wall and get down
    ASAP). [All of this is necessary to get a specific "random" result.]
    
  - At the field where your party initially split, take the RIGHT path.
  
  - At the bottom of the crater (where the paths merge), do the following:
    Enter and instantly exit the 2 o'clock path SIX times.
    
  - That's it! You can now meet up with your teammates at the rendezvous.
    The items you receive should be:
    
    Barret: Remedy
    Tifa: Hero Drink
    Red XIII: Shield Materia
    Yuffie: Counter Materia
    Cait Sith: Remedy
    Vincent: Mega-All Materia
    Cid: Elixir
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Note: In the 2012 PC version, if you place the Save Crystal at the first screen
      after going down from the main intersection (where you'll reach the
      second intersection), the name of this room will change to 'Secret Cow
      Level'. If you save your game, this is also displayed on your save file.
      Exiting/re-entering the room will reset the name.
      
      Important: Don't use the Save Crystal just yet if you want to exploit it
                 for certain Materia duplication.

This guide assumes you're going down the Left-Down path first. You may (or may
not) have a weak party right now, so be extra careful. It can be wise to equip
Vincent and Cait Sith with the Ziedrich, if you never used them often. This
armor will cut down most damage in half, plus raises defense by a great deal. To
further boost defense you could also give them a Tough Ring.

Head down the steps and collect a Remedy from the chest on the left.  The next
chest contains an Elixir, and the third chest in this area contains an X-Potion.
Inside the next screen, follow the path until you get to jump down twice.

If you jump off from the left, just make sure to grab the items from the chests.
The nearby one contains a Turbo Ether.  Head right to collect a Vaccine on the
way.  Make sure you collect the Magic Counter Materia from the Mako stream to
the very left.

Note: On the next screen, if you haven't used the Save Crystal yet, you can
      take advantage of a glitch that allows you to use the Save Crystal to
      create a Save Point, while still keeping the actual Save Crystal item.

In the next screen, jump down to grab the X-Potion from the chest. Follow the
fairly linear path down until you get to the second chest that holds a Turbo
Ether. From here, continue left. Cloud will double jump over to the next
platform, so in order to collect the Mega All Materia, tap Circle repeatedly
during the jump.  The chest on the left contains a Speed Source.  Jump down and
exit the screen.  This next screen is the bottom of the Northern Crater.  Do NOT
go anywhere except the way you just came from (if you care about duplicating
several treasures in the Crater - otherwise just finish the game).

Backtrack all the way you came until you are at the screen where your party
members split up.  Go down the right path, which is the path you sent Tifa down.

<Perfect Game Note 30:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's wise to equip one character (for example Cloud) with all 4 Enemy Skill
Materia during this part. You could encounter a Dragon Zombie, which uses the
Enemy Skill 'Pandora's Box' as a Final Attack. However, once it uses this Final
Attack, no other Dragon Zombies will ever perform this attack again due to a
certain variable. If you have all Enemy Skill Materias on Cloud, all the Materia
will get the skill at once. After that you'll never have to worry about missing
any enemy skill again as all others can still be gotten (unless you already
missed Trine from Godo).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Walk down the spiral path and climb down at the end. Grab the Mystile armor from
the chest, and the Elixir on the ground.  Head down the last spiral to the next
screen.  The chest on the right contains a Tetra Elemental and the other chest
on the left contains a Speed Source.  The very left part of the screen contains
a chest with a Megalixir, as does the last chest of this area.

Exit the screen by the north and walk down the large skeleton.  When you reach
the bottom of the crater, once again do *not* proceed to the center, but
backtrack through the path that you first took, in other words go through the
exit closest by.  When you've backtracked to the screen where the 'left path'
splits up into an upper and lower path, choose the upper path.

This swampy area is roaming with strange creatures, many of which grant a lot
of AP when defeated, such as Magic Pots and Movers.  Follow the lower path
to reach a chest containing a Magic Source, then proceed over the upper path
to make Cloud run through the water.  Collect a Remedy from the other chest and
exit the screen.

Take the upper path first and collect the green Shield Materia.  From this spot,
walk more down to the left and Cloud will go through the water again, reaching
the chest with an Imperial Guard.  Note that going south from this chest will
lead to the right side of the area.  The other chest on the upper left contains
a Vaccine.  Walk all the way right to collect a Hero Drink, then exit the area.

The next room houses the Counter Materia in the middle.  Note that this is not
the same as the 'Counter attack' Materia.  This Counter Materia is a support
Materia which will counter with any paired command (yellow) materia.  There's
one other Materia in this area, however, and it's slightly difficult to spot.
Explore the very far north area and look around for a very tiny orb to collect
the W-Magic Materia.

You're now back at the bottom of the crater, and you're free to do however you
please.  Collect the Luck Source from the chest and meet up with your party
members at the center.  If you followed the instructions you should get the
following duplicate items from them:

Tifa: 'Mythril' (This is actually a Mystile)
Cid: Imperial Guard
Barret: Vaccine
Red XIII: Shield Materia
Yuffie: (Command) Counter Materia

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||   {40} Doing the last optional things    ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Limited Moon, Omnislash, W-Summon, Ultimate Weapon,             ||
||          | Final Attack Materia, Ribbon.                                   ||
||----------|                                                                 ||
||          | (Other treasures are listed under their own sections)           ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

There are plenty of optional things to do, so here's a small list of optional
things you can do, provided you haven't done some of them already.

o You can breed and race chocobos. Many rare items can be acquired by winning
  Chocobo Races and exploring the four Materia Caves on the world map. Refer to
  sections {M1.4} & {M2}.

o You can get Red XIII's Ultimate Weapon Limited Moon from Bugenhagen. The
  backroom of the Item Shop is also explorable if you hadn't already looted it.

o Ultimate WEAPON has spawned above the crater lake nearby Junon after you
  defeated Diamond WEAPON. After each battle it will always first spawn above
  lake Junon (but it'll immediately start moving, so quickly move there), after
  which you'll have to ram into it several times to force it to another fixed
  point where it can be fought.

o The Ancient Forest can be visited (either after defeating Ultimate WEAPON or
  by breeding a mountain chocobo).

o A hidden scene can be viewed by revisiting the library in the basement of the
  Shinra Building at Nibelheim.

o The Special Battle at the Gold Saucer's Battle Square can be attempted after:
  1. Collecting and learning Omnislash with Cloud.
  2. Collecting Ultimate Weapon by defeating Ultimate WEAPON.
  3. Collecting the W-Summon Materia from the prize list.

  If you win the special battle, which can only be fought with Cloud, you'll
  receive the Final Attack Materia.  Winning the special battle 10 times nets
  you a Ribbon.

o Emerald WEAPON can be fought against, although this battle requires thorough
  preparations.  Ruby WEAPON spawns in the sands around the Gold Saucer after
  defeating Ultimate WEAPON and fighting one random battle after that.
  Beating these two creatures also allows you to complete the Kalm Traveller's
  Quest.

o There are more things to do, but the above are most profound.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||  {41} The Final Fights of this Fantasy   ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| ---                                                             ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

It helps to equip your main party members with Ribbons.  If you don't have three
Ribbons, morph a Master Tonberry into one, or if you want to go out of the
crater, morph a Ho-Chu at the special battle of the Gold Saucer's Battle Square,
second battle.

When you're absolutely sure you're ready to finish the game, speak with your
party members and move out.

You'll have to jump from stone to stone, often facing Dragon Zombie and Iron Man
enemies.  Both are far stronger than regular enemies and serve as semi-bosses,
but the Dragon Zombie is an undead creature and can easily be disposed of with
White Wind or healing items.  Iron Man is weak against water, so Aqualung is an
effective attack to use against them.  Big Guard will greatly help reduce damage
from their powerful swipes.  Iron Man morphs into an Escort Guard.

--------------------------------------------------------------------------------
The exact mechanics of encounters while jumping from platform to platform are as
follows:

Every time you hop to a new platform, you have a 76/256 (29.69%) chance of
being attacked.  If you are attacked, the enemy will be one of the following:

                 1x Allemagne:        26/256 (10.2%) chance
                 1x Iron Man:        128/256 (50.0%) chance
                 1x Dragon Zombie:   102/256 (39.8%) chance

The first screen has 5 jumps and the second screen has 8 jumps.
--------------------------------------------------------------------------------

At the bottom center of the area, the team faces Jenova SYNTHESIS.

.------------------------------------------------------------------------------.
|Name: Jenova*SYNTHESIS (Level 61)         |Nullifies: Earth, Gravity          |
|HP: 60000 (10000 & 8000 for the Arms)     |Absorbs: Poison                    |
|MP: 600                                   |-----------------------------------|
|Exp: 60000                                |Status Effect Weaknesses:          |
|AP: 500                                   |Darkness                           |
|Gil: 0                                    |                                   |
|Drops: ---                                |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Absorb [1 Enemy, Mag Atk, 1357.5 Base Damage, Can inflict Sadness];  |
|Repeating Slap [1 Enemy, Phys Atk, 2325 Base Damage, Can inflict Fury]; Bio2  |
|[1/All Enemies, Mag Atk, Cost=36MP, Poison Element, 1425.375 Base Damage, Can |
|inflict Poison]; Cure3 [1 Ally, Mag Atk, 3946 Base Healing]; Stop [1 Enemy,   |
|Mag Atk, Cost=34MP, Can inflict Stop]; Ultima [All Enemies, Mag Atk,          |
|Cost=130MP, 7126.875 Base Damage, Used only after countdown]; Right Hand      |
|Revived Revives Right Arm]; Left Hand Revived [Revives Left Arm]              |
|------------------------------------------------------------------------------|
|Strategy: This battle is surprisingly easy and Jenova's attacks are all       |
|fairly weak with the exception of Ultima, which requires her to countdown and |
|wait five turns.                                                              |
|                                                                              |
|A casting of Knights of Round will obliterate Jenova, but also has a large    |
|effect on Sephiroth's HP in the upcoming battles. If Jenova manages to cast   |
|Ultima, no experience is rewarded.  Attacking her with Double or 4x Cut is    |
|a very effective method, but powerful enemy skills and summons will do        |
|equally fine.                                                                 |
'------------------------------------------------------------------------------'

The team floats down the very bottom of the crater, where Sephiroth resides.
You're now given the option to re-equip your party members.

It's advisable to give your main party the best equipment you have, even if the
upcoming battle has you fighting with more than one party.  If that's the case,
simply ignore the other parties and continue to fight with your main party.
The best armor and accessory are respectively the Mystile and Ribbon.

.------------------------------------------------------------------------------.
|Name: Bizarro*Sephiroth (Level 61)        |Nullifies: Gravity                 |
|HP: See specifics                         |-----------------------------------|
|MP: 400                                   |Status Effect Weaknesses:          |
|Exp: 0                                    |Darkness                           |
|AP: 0                                     |                                   |
|Gil: 0                                    |                                   |
|Drops: ---                                |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks:                                                                      |
|Sephiroth Shock [1 Enemy, Phys Atk, 2131.25];                                 |
|Aurora Fence [All Enemies, Mag Atk, 1252 Healing, Removes all status effects];|
|Bolt3  [1 Enemy, Mag Atk, Cost=52MP, Lightning Element, 4920 Base Damage];    |
|Quake3 [1 Enemy, Mag Atk, Cost=68MP, Earth Element, 5381.25 Base Damage];     |
|Stigma [All Enemies, Mag Atk, 2152.5 Base Damage, Causes 100% Poison & Slow]; |
|Heartless Angel [1 Enemy, Phys Atk, Damage = (Target's HP-1)];                |
|Ice3  [1 Enemy, Mag Atk, Cost=52MP, Ice Element, 4920 Base Damage];           |
|Fire3 [1 Enemy, Mag Atk, Fire Element, 4920 Base Damage];                     |
|Demi3 [1 Enemy, Mag Atk, Cost=48MP, Gravity Element, Damage = HP * 3/4];      |
|Bizarro Enegy [1 Ally, Mag Atk, 6744 Base Healing]                            |
|------------------------------------------------------------------------------|
|Bizarro Sephiroth's HP varies depending on various factors:                   |
|                                                                              |
|Main Body's Max HP = 40000 +  5000 * No. of Characters at L99                 |
|                   + 60000 if Knights of Round was used on Jenova*SYNTHESIS   |
|Head's Max HP      =  2000 +   250 * No. of Characters at L99                 |
|Core's Max HP      = 10000 +  1250 * No. of Characters at L99                 |
|Right Mgc's Max HP =  4000 +   500 * No. of Characters at L99                 |
|Left Mgc's Max HP  =  4000 +   500 * No. of Characters at L99                 |
|                                                                              |
|Note: Aeris does not count while calculating the above.                       |
|------------------------------------------------------------------------------|
|Various factors determine with how many parties you will face Bizarro         |
|Sephiroth.  These are explained in detail below:                              |
|                                                                              |
|One Party:  You'll fight with one party if ANY one of the below statements    |
|----------  is true.                                                          |
|                                                                              |
|1. Jenova Synthesis achieved 13 or more turns before starting the countdown   |
|   for Ultima.  When Jenova couldn't do anything due to an arm being dead,    |
|   this still counts as a turn.  The first turn when Jenova begins the        |
|   countdown does not count.                                                  |
|                                                                              |
|2. Lowest levelled party member is Level 34 or below.                         |
|                                                                              |
|3. The average party level is 53 or less.  Aeris' level doesn't count, and if |
|   you didn't get Yuffie or Vincent then their level is not included either.  |
|   The average party level is the sum of all your party members levels,       |
|   divided by the number of party members, rounded down.                      |
|                                                                              |
|Two Parties: Don't qualify for fighting with one party, and ANY one of the    |
|------------ below statements is true.                                        |
|                                                                              |
|1. You are missing either Yuffie, Vincent, or both.                           |
|                                                                              |
|2. Your lowest levelled party member is between Level 35 and 44 inclusive.    |
|                                                                              |
|3. Your average party level is between 54 and 67 inclusive.                   |
|                                                                              |
|Three Parties: Fail to qualify for fighting with one or two parties.          |
|-------------- See below for the requirements.                                |
|                                                                              |
|1. Have both Yuffie and Vincent recruited in your party.                      |
|                                                                              |
|2. Jenova Synthesis achieved 12 or less turns before counting down Ultima.    |
|                                                                              |
|3. The lowest levelled character is Level 45 or higher.                       |
|                                                                              |
|4. The average party level is 68 or higher.                                   |
|------------------------------------------------------------------------------|
|Strategy: While there are various strategies possible, based on how many      |
|parties you use when fighting Sephiroth, the easiest is by far to simply use  |
|your main party and inflict as much damage as possible in a short period.     |
|                                                                              |
|The idea is normally to destroy the Core (Bizarro*Sephiroth C), which heals   |
|the Main Body (A) every turn for about 6500.  The Core is invulnerable until  |
|Right and Left Magic (D and E) have been destroyed.  When you fight with two  |
|parties you'll need to destroy two sides of the core and when you fight with  |
|three parties you must destroy three parts of the core.  To view the names of |
|all different, press [SELECT] to bring up th help bar.                        |
|                                                                              |
|It's advisable to outdamage the Main Body and ignore the healing Core         |
|completely by using Knights of Round, Bahamut, Double or 4x Cut, Comet 2 and  |
|everything else that hits Sephiroth hard.  Big Guard takes care of your       |
|defense, while effective castings of White Wind should keep your party's HP   |
|high.                                                                         |
|                                                                              |
|The next fight starts immediately after this one.                             |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Name: Safer Sephiroth (Level 87)          |Nullifies: Earth, Gravity          |
|HP: 80000                                 |-----------------------------------|
|MP: 680 (cannot be depleted)              |Status Effect Weaknesses:          |
|Exp: 0                                    |Slow, Darkness                     |
|AP: 0                                     |                                   |
|Gil: 0                                    |                                   |
|Drops: ---                                |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: (Base Damages are for Safer Sephiroth at Maximum Power)              |
|                                                                              |
|Wing Slash [1 Enemy, Phys Atk, 10389 Base Damage, Causes 100% Paralysed &     |
|Darkness]; Deen [All Enemies, Mag Atk, 2128.125 Base Damage]; Wall [1 Ally,   |
|Mag Atk, Cost=58MP, Causes 100% Barrier + MBarrier]; Pale Horse [1 Enemy, Mag |
|Atk, 2979.375 Base Damage, Causes 100% Sadness, Frog, Small]; Shadow Flare [1 |
|Enemy, Mag Atk, Cost=100MP, 10640.625 Base Damage]; DeSpell [1/All Enemies,   |
|Mag Atk, Cost=20MP, Despells]; Heartless Angel [1 Enemy, Phys Atk, Damage =   |
|(Target's HP-1)]; Break [1 Enemy, Mag Atk, Cost=86MP, Earth Element, 8512.5   |
|Base Damage, Can inflict Petrify]; Super Nova [All Enemies, Mag Atk,          |
|Damage = Target's HP * 15/16, Can inflict Confusion, Silence, Slow]           |
|------------------------------------------------------------------------------|
|   +30,000 Max HP, 2 Att, 20 Def, 5 MAt, 16 MDf per character at L99          |
|   +80,000 Max HP if you cast Knights of Round on Jenova*SYNTHESIS            |
|                                                                              |
|   For each time you killed Bizarro Sephiroth's head, Safer Sephiroth's HP    |
|   will be 100 lower than his Max HP, for a maximum of 24900 lower.           |
|                                                                              |
|   At maximum power, Safer*Sephiroth will have:                               |
|   400,000 Max HP, 246 Att, 260 Def, 140 MAt, 308 MDf                         |
|                                                                              |
|Note: Aeris does not count while calculating the above.                       |
|------------------------------------------------------------------------------|
|Strategy: The fight against Safer Sephiroth counts as the final battle of     |
|Final Fantasy VII.  This means you can give it all you've got, there is no    |
|reason to conserve that Megalixir you stored away for ages.  Use everything   |
|available in your arsenal to win this battle.                                 |
|                                                                              |
|Sephiroth always starts the battle with Wall.  A De-spell will effectively    |
|counter this, and a casting of Big Guard on your party turns the tables.      |
|Casting Slow on Safer Sephiroth in the early going is a decent idea as well.  |
|If your characters have Ribbons equipped, Sephiroth's large amount of bad     |
|status effects will no longer negatively affect the battle.  Otherwise,       |
|prepare to cast White Wind a large number of times to effectively heal and    |
|clean your party of negative statuses.                                        |
|                                                                              |
|Sephiroth eventually casts his ultimate attack, Supernova, which cannot       |
|actually kill you since it deals 15/16th damage of your current HP.  It       |
|normally inflicts confusion, silence and slow as well, although Ribbons       |
|counter this.  A Megalixir is the perfect cure against Supernova.             |
|                                                                              |
|To damage Sephiroth, use powerful summons and physical attacks, but keep in   |
|mind that when Sephiroth has ascended, characters without the long range      |
|ability won't be able to hit him.  Coin also works wonders, especially since  |
|you can throw as much at him as you'd like.  If you really want to mop the    |
|floor with Sephiroth, a few castings of Knights of Round will easily do him   |
|in.                                                                           |
'------------------------------------------------------------------------------'

After destroying Safer Sephiroth, the game will confront Cloud with one final
battle which cannot be lost.  The only attack available to Sephiroth is an
attack that inflicts 31/32nd damage of Cloud's HP (after which Cloud will
automatically counterattack with a physical attack).

Enjoy the ending; or is it just the beginning?

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||          II) Characters and Storyline [Contains SPOILERS!] {C}             ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

In this section, both the stories of the main characters in Final Fantasy 7,
as well as their statistics and character data are listed. It isn't meant as
a full story analysis and mostly goes into (some of) the origins of the main
characters' names.

As for the stats and the % that are in the tables, you may wonder how this was
derived from the game. Without going in the mechanics with too much specifics,
it suffices to say that I took the min/max margins for the stats, calculated the
average of the stat when looking at all 9 characters, and then checked how much
the characters differed from that average.

The indications (Low, High, Average) are different for HP/MP on the one hand,
and stats (Strength, Vitality, etc) on the other hand. For example, +5% is
considered Very High for HP/MP, but only +10% will qualify as Very High for
stats. Keep in mind that the comparisons in this section only reflect natural
stat growth. The maxing out of your characters' statistics is something else
entirely.

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                         {C1} Playable Characters                           ||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
                ||           {C1.1} Cloud Strife           ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:             Cloud's (Last) Name:
--------------------------. --------------------
Job:        Mercenary     | I always found that the main FF7 characters had a
(ex-member of SOLDIER)    | last name that suited their character, or major
Age:        21            | events they had gone through. 'Strife' just may
Weapon:     Sword         | refer to 'strife': Cloud is pretty much in conflict
Height:     173 cm (5'7") | with himself and his identity. The truth is some-
Birthdate:  August 19     | where in his mind, but first he must solve this
Birthplace: Nibelheim     | conflict.  Of course, "cloud" can point to Cloud's
Bloodtype:  AB            | foggy past, something the word Niflheim also refers
--------------------------' to (meaning "mist world" in Norwegian mythology,
                            and clearly referring to Nibelheim in FF7).


In-battle/Stat-wise:           Summary:
-----------------------------. --------
HP:        High (+3.1%)      | Cloud is an extremely balanced character, and he
MP:        High (+3.5%)      | is in fact outstanding on all aspects when it
Strength:  Very High (+13.5%)| comes down to stats. Since Cloud is almost
Vitality:  High (+8.5%)      | always in your party, this is a good thing. You
Magic:     Very High (+10.1%)| can use him as a fighter or magic user both.
Spirit:    Above Avg (+4%)   |
Dexterity: Below Avg (-3.4%) | Cloud is best put in the front row, to ensure
Luck:      Average (+0%)     | solid physical attack power. His defense along
-----------------------------' with his HP is good enough to take a few blows.

Storyline:
----------
Cloud Strife is the main character of Final Fantasy VII. Cloud was born in
Nibelheim, where he grew up with Tifa. He grew up rather isolated from the other
children in Nibelheim, including Tifa. Cloud felt himself better than them,
although he longed for friendship. When Tifa and the other children tried to
climb Mt. Nibel, Cloud was the only one to come for her. He also makes the
promise to Tifa that he will come for her when he is strong and when he is the
number one SOLDIER in Shinra, just like Sephiroth.

Cloud never made it in SOLDIER. Instead, he became a normal Shinra guard. An
important assignment is the one where he must investigate a problem at the
Nibelheim Mako Reactor. At first, the player of the game is told that it was
Cloud who accompanied Sephiroth. Later in the game, Cloud's role appears to have
been much less prominent, when is revealed that it was actually Zack and
Sephiroth who were the leading roles during the Nibelheim incident. Cloud was
one of the normal Shinra guards, so he did see everything that happened.

Upon reaching the reactor, Sephiroth finds out about Hojo's failed experiments,
which were about infusing SOLDIERS with Mako and Jenova Cells. Sephiroth goes on
a rampage and burns Nibelheim, killing both Cloud and Tifa's parents. Tifa's
father is killed in the reactor, after which Tifa gets wounded by Sephiroth. By
then, Zack is also already wounded by Sephiroth, and it looks like all hope is
lost. But then Cloud comes for her, and in a fight with Sephiroth he somehow
manages to survive Sephiroth's stab, and he throws Sephiroth into bottoms of the
reactor, essentially the Lifestream.

After this, both wounded Cloud and Zack were brought to the Shinra Mansion, and
Professor Hojo from Shinra started horrible experiments on them, putting them in
the Mako tubes. Fortunately, Zack finds himself strong enough (after a long
time) to escape from the tube, and he frees Cloud. They set off to Midgar, on
the run for Shinra. Close to Midgar, Zack dies by an overwhelming power of
Shinra grunts. Cloud is left for dead. Cloud manages to get himself to Midgar,
grabbing Zack's Buster Sword. Tifa finds him, and the story of FFVII begins.

It turns out that Cloud suffers from a mixture of amnesia and mind control.
Because Cloud has had enormous amounts of Mako infused cells, along with Jenova
Cells, Sephiroth can control Cloud sometimes. The voices inside Cloud's head are
in fact no one else than the real Cloud, who remembers how everything went in
the past.


                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||          {C1.2} Barret Wallace          ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:                   Barret's Last Name:
--------------------------------. -------------------
Job:        Leader of AVALANCHE | 'Wallace' always reminded me of the Scottish
Age:        35                  | leader of the resistance, William Wallace,
Weapon:     Gun-Arm             | who opposed the British and fought for the
Height:     197 cm (6'4")       | freedom of Scotland. In terms of FF7, the
Birthdate:  December 15         | only resemblance I see is the most obvious:
Birthplace: Corel Village       | Barret also leads a resistance group named
Bloodtype:  O                   | AVALANCHE, which opposes Shinra.
--------------------------------' Interestingly, Barret's first name also seems
to have a deeper meaning. A barret is a type of heavy-metal skullcap used during
the industrial revolution as protection for coal miners.  It has even survived
today in several construction industries as special headgear for ironworkers.
Stating the obvious, Barret is an ex-industrial coal miner from North Corel...



In-battle/Stat-wise:              Summary:
--------------------------------. --------
HP:        Very High (+8.5%)    | Barret is your common, everyday physical
MP:        Very Low (-8.9%)     | fighter: Slow, very strong at physical
Strength:  Very High (+11.4%)   | attacks, very high physical defense, and low
Vitality:  Very High (+15.5%)   | magic stats.
Magic:     Very Low (-9.4%)     |
Spirit:    Low (-7.8%)          | Many of Barret's weapons (all his guns) are
Dexterity: Very Low (-16.7%)    | Long-Range. Make sure to put him in the
Luck:      Below Average (-7.8%)| backrow: He'll do full damage, and take half
--------------------------------' the damage from physical attacks.

Storyline:
----------
Barret grew up in the coal mining village Corel. Everything was at peace, until
one day Shinra company wanted to build a Mako reactor. Barret was one of the
people negotiating about it, and he didn't see the cons of the project.. yet.
His best friend Dyne on the other hand, was all against it. When the reactor
was built, anti-Shinra terrorists (also known as AVALANCHE) attacked the
reactor. Shinra's countermeasure was to burn Corel to the ground, killing many
innocents.

Barret and Dyne saw the village burn from a distance, and on their return they
were attacked by Scarlet and Shinra troops. In the process, both Barret and
Dyne lost their arm. Dyne fell from a cliff and Barret thought he was dead.
Barret later replaced his lost arm with a prosthetic gun arm. He also adopted
Marlene, the daughter of Dyne, who was still alive.

Barret becomes the leader of the second incarnation of AVALANCHE, swearing
revenge on Shinra. During the game, Barret's character changes somewhat when
he realizes that he doesn't get his family back with revenge.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||          {C1.3} Tifa Lockheart          ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:             Tifa's Last Name:
--------------------------. -----------------
Job:        Bar Hostess   | I always thought that 'Lockheart' was pointing
(and AVALANCHE member)    | subtle to the fact Tifa had been locking some
Age:        20            | secrets about Cloud, deep away in her heart.
Weapon:     Glove         | Secrets, such as she loves him, such as she doesn't
Height:     167 cm (5'4") | tell anyone how the incident in Nibelheim really
Birthdate:  May 3         | went (although she is confused about it at first).
Birthplace: Nibelheim     |
Bloodtype:  B             |
--------------------------'

In-battle/Stat-wise:            Summary:
------------------------------. --------
HP:        Below Avg (-2.1%)  | Tifa at first sight seems a rather mediocre
MP:        Below Avg (-2.7)   | character when it comes down to stats. She is
Strength:  High (+6.25%)      | obviously a speedy powerhouse, while she does
Vitality:  Below Avg (-4.4%)  | not fall into either the category of magician
Magic:     Below Avg (-4.9%)  | or fighter.
Spirit:    Average (+0%)      |
Dexterity: Very High (+11.4%) | Tifa is probably best put in the front row;
Luck:      Above Avg (+3.9%)  | Seeing how Strength is her main talent, you
------------------------------' wouldn't want to cut that power in half.

Storyline:
----------
Tifa grew up in Nibelheim as Cloud's neighbor. Because of circumstances, they
never really got close. When Tifa's mom died when Tifa was 8 years old, Tifa
went looking for her through Mount Nibel, believing her spirit passed though.
Cloud was the only one who came for her, but it results in both of them falling
down a bridge. Tifa went into a coma for week. Cloud got the blame for the
accident by Tifa's father, and their relationship remained distant.

When Cloud was 14 he asked Tifa to come to the well one night, He told Tifa
about his plans of becoming a SOLDIER. Tifa was surprised and disappointed both
and she asked him to promise that he would come for her if she ever was in
trouble.

After Cloud left, Tifa started to wonder about Cloud, even though they never
really were close. She began reading newspapers looking for a story about
Cloud.

When Tifa was 15, she was the guide for a group of Shinra SOLDIERs who were
sent to inspect the reactor in Mount Nibelheim, where an incident had happened.
This group consisted of Sephiroth, Zack, and two Shinra grunts. Tifa didn't
know that Cloud was in fact one of these grunts. Cloud, in shame, did not
reveal his identity to her.

Sephiroth discovers several disturbing things about his past, and he burns
Nibelheim to the ground. He also kills Tifa's father in the reactor. Tifa also
rushes to the reactor, but gets seriously injured by Sephiroth. Cloud then
comes to the rescue, laying her on a safer spot, after which he confronts
Sephiroth. He gets stabbed, though with all his strength he slams him in the
depths of the reactor (the lifestream). Tifa is then rescued by her martial
arts teacher Zangan, who brings her to Midgar where he leaves her with a
doctor.

In Midgar, Tifa recovers from her injury and sets up the bar '7th Heaven'. She
meets Barret here, who she joins AVALANCHE with so she can get revenge on
Shinra.

Shortly before the game begins, Tifa finds a rather sick and confused Cloud at
the train station. It's the first time she has seen him in 7 years, although
Cloud tells her it's only been 5 (Cloud remembers the whole Nibelheim incident
vaguely, while Tifa doesn't know he had been there). Tifa quickly found out
there were many things Cloud couldn't have known, so she offered him the job
at AVALANCHE just to get more time to figure out the mysteries behind Cloud,
and also, of course, to look after him.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||        {C1.4} Aeris Gainsborough        ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:               Aeris' Last Name:
----------------------------. -----------------
Job:        Flower Merchant | Gainsborough refers to the town in Lincolnshire,
Age:        22              | which was the site of several historical battles
Weapon:     Rod             | in the last thousand years of England's history,
Height:     163 cm (5'3")   | and also held several seats of power.  Mainly,
Birthdate:  February 7      | this reference may be in regards to the River
Birthplace: Unknown         | Trent. Occasionally, the Trent (so named for its
Bloodtype:  O               | Anglo translation of the Scottish "flooding
----------------------------' heavily") experienced a seasonal tidal bore.
This, along with the flooding the River does perennially, was a major threat to
the land and lifestyles of those living on the River.  According to legend, the
Danish King Canute tried to reverse this tide at Gainsborough, in honor of his
father's memory (whose governmental headquarters was at Gainsborough).  So, 
Aeris could be seen as the attempt by the ancients to reverse the tide of 
Jenova's attempts to destroy the planet and its life... and also, the lifestream
that gives her Holy materia power is often referred to as a river, or flowing as
water..


In-battle/Stat-wise:            Summary:
------------------------------. --------
HP:        Low (-4.4%)        | Aeris is a magic user, deep from the heart.
MP:        Very High (+14.2%) | Her MP and Magic stats are high, and her HP and
Strength:  Very Low (-14.2%)  | physical strength and defense lack. She is
Vitality:  Low (-6.8%)        | somewhat slower than the rest. She is a great
Magic:     Very High (+11.2%) | healer, and her Limit Breaks are all of a
Spirit:    High (+6.7%)       | supporting kind.
Dexterity: Very Low (-10.1%)  |
Luck:      Above Avg (+3.9%)  | Aeris is best put in the back-row. She should
------------------------------' using magic, which hits for full damage.

Storyline:
----------
Aeris is a flower girl in the Midgar Slums. She lives with her adoptive mother,
Elmyra Gainsborough. Her real mother, Ifalna, was the last surviving Ancient of
the planet. She left her daughter the White Materia, which Aeris doesn't know
how to use for a long time. Her father is Professor Gast, who found Ifalna in
Icicle Inn.

Hojo had Professor Gast shot and Elmyra and Aeris taken to the Shinra HQ. It
was seven years later they escaped, but they didn't get far. At the train
station of sector 5, where Elmyra was waiting for her man to return from the
war with Wutai. Instead she found Aeris and her wounded mother.

Five years before the start of the game, Aeris meets Zack and they fall in love
with each other. It is unknown how long they've dated, but it was a quite
serious relationship.

In Midgar, Aeris is often pursued by the Turks. One day, Cloud crashed down the
roof of the church, and helps Aeris escape. This gets the two involved in the
adventure you know as Final Fantasy 7.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||         {C1.5} Red XIII (Nanaki)        ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:             RedXIII's Name:
--------------------------. ---------------
Job:        Beast         | The name 'RedXIII' is actually only a codename that
Age:        48 (15 or 16) | was given to him by Professor Hojo. RedXIII's real
Weapon:     Head-dress    | name is Nanaki, although the official FF7 name
Height:     120 cm (3'9") | in-game stays RedXIII initially. There's no last
Birthdate:  Unknown       | name here, so there's also no theory here. And I'm
Birthplace: Cosmo Canyon  | sure you know how Hojo came to 'Red' and 'XIII'...
Bloodtype:  Unknown       |
--------------------------'
In Hindi, Nanaki means "sister of Nanaka."  We know that Red XIII is male, but
there is no real Japanese equivalent to the name.  Given that, Nanaka means
"Guru of Sikhs," which Red XIII may very well grow up to be as some sort of
shaman tribal leader.  According to the Hindi beliefs of naming your children,
Nanaka and Nanaki would both grow up to be people who yearn for association with
new people and actions, though the reality of these situations will be rather
bitter.  The child would be quick-witted, desire change and travel, and enjoy
any opportunity to be creative and independent in favor of conformation to 
system and routine. Sounds like the Nanaki we know?



In-battle/Stat-wise:            Summary:
------------------------------. --------
HP:        High (+3.4%)       | RedXIII is a very speedy, balanced character.
MP:        Average (-1%)      | He's the fastest character, and all his other
Strength:  Average (+0%)      | stats are all around the average.
Vitality:  Above Avg (+3.8%)  |
Magic:     Below Avg (-2.7%)  | I suggest putting RedXIII in the front row, so
Spirit:    Average (+0%)      | he can also deal good damage with physical
Dexterity: Very High (+22.8%) | attacks.
Luck:      Below Avg (-3.9%)  |
------------------------------'

Storyline:
----------
RedXIII is a powerful beast with the ability to speak. His real name is Nanaki,
and RedXIII is just the name Hojo gave him. Hojo attempted to mate RedXIII with
Aeris, seeing how 'both are endangered species'.

RedXIII is the oldest member of the party with his 48 years old, but he is only
an adolescent because he ages very slowly. His species can become over 500
years old, in fact RedXIII lives at least 548 years.. :)

RedXIII believed that his father, Seto, was a coward when his tribe was at war
with the Gi Tribe. At Cosmo Canyon, RedXIII discovers that Seto didn't ran away
but actually fought with his life to protect his family, until the spears
turned him to stone.

Bugenhagen is an important figure in RedXIII's life. He even refers to him as
his grandfather.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||             {C1.6} Cait Sith            ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:             Cait Sith's Name:
--------------------------. -----------------
Job:        Toysaurus     | Cait Sith is a legend from the Scottish Highlands.
Age:        Unknown       | Believed to be a mostly benevolent ghost, Cait Sith
Weapon:     Megaphone     | was an unusually large black cat with a huge white
Height:     100 cm (3'2") | spot upon his breast.  Said to be a fairy prince,
Birthdate:  Unknown       | Cait Sith was called upon to work various magics and
Birthplace: Unknown       | spells in the highlands, mostly in incantations that
Bloodtype:  N/A           | regarded foretelling the future or in matters of
--------------------------' love and luck.  The name Cait Sith is also 
pronounced Kaht Shee (Scottish Gaelic) or Cahd See (Irish).  Modern zoology
suggests that the fuel for these legends were the Kellas Cats: hybrids of 
domesticated English cats and Highland Wildcats, a breed going back as many as
fifteen hundred years.



In-battle/Stat-wise:            Summary:
------------------------------. --------
HP:        Average (-0.1%)    | Cait Sith is actually an avid magic user. His
MP:        Average (-1%)      | physical stats lack somewhat, and his magic
Strength:  Average (+6.4%)    | stats make up for that.
Vitality:  Low (-9.1%)        |
Magic:     Above Avg (+2.8%)  | Cait Sith is probably best put in the back row.
Spirit:    Above Avg (+4%)    | He has rather low physical defense, so putting
Dexterity: Very Low (-10.1%)  | him there is an excellent countermeasure. If
Luck:      Below Avg (-3.9%)  | you use Cait Sith as a Magic user, then this
------------------------------' doesn't even affect his power.

Storyline:
----------
Cait Sith rides/sits on a large moogle. Cait Sith is actually 'only' a toy cat,
which is under the control of Reeve, one of the top Shinra characters.

Cait Sith joins the party in the Gold Saucer. He 'sacrifices' himself at the
Temple of the Ancients, but a new version quickly shows up.

He's basically the 'black sheep' of the party, seeing how he betrays the party
on several occasions. In the end he proves to be a useful and powerful ally.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||           {C1.7} Cid Highwind           ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:             Cid's Last Name:
--------------------------. ----------------
Job:        Pilot         | This is an easy one. Highwind refers not only to
Age:        32            | the Airship (and that is likely the other way
Weapon:     Spear         | around), but to Cid's ambitions to someday fly to
Height:     178 cm (5'8") | the ends of the universe. To fly high, so to speak.
Birthdate:  February 22   | His final Limit Break is also called Highwind, due
Birthplace: Unknown       | to the airship being involved.
Bloodtype:  B             |
--------------------------'

In-battle/Stat-wise:          Summary:
----------------------------. --------
HP:        Average (+0%)    | Cid belongs to the Dragoon class, sort of. Not
MP:        Low (-5.8%)      | only his limit breaks suggest this, but his stats
Strength:  Above Avg (+1.7%)| seem to lean more to the physical side. Cid does
Vitality:  High (+9.7%)     | have a high Spirit stat, so his defense is good
Magic:     Low (-8.3%)      | versus magic. Magic isn't Cid's strongest point,
Spirit:    High (+6.8%)     | and he's a tad slower than the rest.
Dexterity: Low (-5.1%)      |
Luck:      Low (-7.8%)      | Cid is best put in the front row to ensure solid
----------------------------' physical damage.

Storyline:
----------
Cid dreamt of flying to outer space since his childhood. He had an opportunity
when the Shinra Space Program was initiated, however Cid had to cancel the
launch because of Shera, who was repairing a malfunctioning tank. Cid always
held this grudge against Shera, while Shera actually loves Cid very much. She
has devoted her life to him, pretty much.

Cid is the single most swearing character in FF7, even more so than Barret. Cid
looks and acts tough, smoking a cig after each battle. But is heart is in the
right place. He has a passion for flying and he's also the captain of the
Highwind. He also becomes the party leader for a while during Cloud's absence.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||          {C1.8} Yuffie Kisaragi         ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:                      Yuffie's Last Name:
-----------------------------------. -------------------
Job:        Materia Hunter, Ninja  | 'Kisaragi' means 'to wear a lot of layers
Age:        16                     |  of clothes' in Kanji. This might've 
Weapon:     Knife, Boomerang,      | had influence on her design.
            Origami (for throwing) |
Height:     160 cm (5'2")          |
Birthdate:  November 20            |
Birthplace: Wutai                  |
Bloodtype:  A                      |
-----------------------------------'

In-battle/Stat-wise:           Summary:
-----------------------------. --------
HP:        Below Avg (-2.5%) | Yuffie is a very balanced character. She may be
MP:        Below Avg (-3.8%) | a bit below average on the main stats, but it's
Strength:  Below Avg (-1.7%) | never a really low spike. She is on the other
Vitality:  Below Avg (-4.4%) | hand a very quick little ninja which makes up
Magic:     Below Avg (-1.6%) | for the rather average stats. She also seems to
Spirit:    Below Avg (+3.5%) | have good luck on her side. Remember, however,
Dexterity: Very High (+21.3%)| that Luck only results in more critical hits and
Luck:      Very High (+11.8%)| better evasion; NOT better stealing.
-----------------------------' Yuffie is a long-range character, put her in the
                               back row.
Storyline:
----------
Yuffie is a ninja, and a so called materia hunter. She can easily be described
as a thief. Her hometown is Wutai, which was at war with Shinra before the
game started. Her father Godo is the leader of Wutai.

Yuffie can be encountered in forest on the world map. She can actually steal
money from you if you do something wrong in the dialog.. but she can join you.
Yuffie also suffers from motion sickness.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||         {C1.9} Vincent Valentine        ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Character Data:          Vincent's Last Name:
-----------------------. --------------------
Job:        Unemployed | His last name clearly refers to a very important
Age:        27         | event in his life. Vincent's story in FF7 pretty much
Weapon:     Gun        | revolves his love for Lucrecia, which ended up with
Height:     184 cm     | Vincent getting shot and experimented on by Hojo.
Birthdate:  October 13 |
Birthplace: Unknown    |
Bloodtype:  A          |
-----------------------'

In-battle/Stat-wise:            Summary:
------------------------------. --------
HP:        Very Low (-5.2%)   | Besides HP, MP, and Strength, Vincent is the
MP:        High (+4.6%)       | same as Cait Sith. Vincent is a magic user,
Strength:  Very Low (-11%)    | only second to Aeris.
Vitality:  Low (-9.1%)        |
Magic:     Above Avg (+2.8%)  | Vincent should always be in the backrow no
Spirit:    Above Avg (+4%)    | matter your (good..) strategy. All his weapons
Dexterity: Very Low (-10.1%)  | are long-range, plus Vincent's a magic user.
Luck:      Below Avg (-3.9%)  |
------------------------------'

Storyline:
----------
Vincent was a Turk, working for Shinra 30 years before the start of the game.
He was assigned to the Jenova Project. During this time, it was that he fell
in love with a scientist named Lucrecia.

His love was not returned, and Lucrecia got into a relationship with Hojo.
After she got pregnant (of Sephiroth), Hojo used their child to experiment on.

Vincent wanted to put an end to this but got shot by Hojo, after which he was
experimented on by, who else, Hojo. When Vincent awoke, he felt like he had to
pay for his sin, and he locked himself in a coffin.

His body doesn't age. Therefore, Vincent's real age is in fact 57 during FF7.

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                            III) Minigames: {M}                             ||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
                ||             {M1} Gold Saucer            ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||           {M1.1} Wonder Square          ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Wonder Square is packed with mini games: There are *nine* of them crammed in
just two screens. Remember that you can exchange GP for prizes at the lady in
the first screen. See the table for the prizes:

                            GP prize exchange list:
       .----------------------.---------.-----------------------------.
       |Items:                |GP Cost: |Notes:                       |
       |----------------------|---------|-----------------------------|
       |Potion                |   1     |                             |
       |Ether                 |   20    |                             |
       |X-Potion              |   80    |                             |
       |Turbo Ether           |   100   |                             |
       |Gold Ticket           |   300   |                             |
       |???? = Carob Nut      |   500   |                             |
       |???? = Gil Up Materia |   1000  | Only 1 available (Disc 2/3) |
       |???? = EXP Up Materia |   2000  | Only 1 available (Disc 2/3) |
       '----------------------'---------'-----------------------------'

The first screen contains three games: Arm Wrestler, Super Dunk and the Wonder
Catchers.

-------------.
Arm Wrestler | Cost: 100 gil
-------------'

There are 2 opponents you can choose from. The goal here is to tap circle as
fast as possible to beat your opponent.

Sumo Wrestler = Easy,   Reward = 1 GP
Wrestler      = Medium, Reward = 2 GP

-------------.
Super Dunk   | Cost: 200 gil
-------------'

This basketball game requires you to throw the basketball in the basket by
timing Cloud's strength carefully. You build up strength by holding the circle
button down and releasing it at the right time. The trick here is to hold circle
about a second - in other words until the exact moment that Cloud stops moving.
This is best spotted as seeing the ball touch Cloud's spiky hair. Release the
button at the very time and Cloud scores a point.

The possibilities are as follows:
-----------------------
Miss (too little power)
Hit  (direct hit)
Hit  (goes against the board, then hits)
Miss (too much power)

For every score you get 1 GP. After every 10 throws you'll be asked if you want
to play Double Chance. If you hit during Double Chance you'll effectively double
your GP, but if you miss you walk away with only 1 GP. The game plays according
to the following scheme:

10 hits --> Double Chance (20GP) --> 10 hits --> Double Chance(60GP) --> 10 hits
--> Double Chance (140GP) --> 10 hits --> Double Chance (300GP). The maximum
amount of GP you can thus win is 300 GP. Super Dunk makes for an *excellent*
method of racking up high amounts of GP early in the game (44 hits = 300 GP!).

-----------------.
Wonder Catcher   | Cost: 100 gil
-----------------'
On the upper left of the first screen you can try your luck on a Wonder Catcher.
There's only one catcher that isn't occupied (and which you can use), but you
can play from either the left or right side for 100 gil. The prizes you can win
and the chances to win them are as follows:

                  .------------------.----------------------.
                  |Left Side Prizes: |Right Side Prizes:    |
                  |------------------|----------------------|
                  |Potion   (100/256)|Potion       (100/256)|
                  |Nothing   (75/256)|Nothing       (75/256)|
                  |1 GP      (50/256)|1 GP          (50/256)|
                  |3 GP      (23/256)|3 GP          (20/256)|
                  |Ether*     (5/256)|Phoenix Down*  (8/256)|
                  |Megalixir  (2/256)|Elixir         (2/256)|
                  |80 GP      (1/256)|100 GP         (1/256)|
                  '------------------'----------------------'

*Note: The game says you receive an Ether on the Left Catcher, but you actually
------ receive a Phoenix Down. Same for the right side when the game says you
       receive a Phoenix Down; You'll actually receive an Ether. The in-game
       text is wrong.

---------.
G-Bike   | Cost: 200 gil
---------'

This is the motorcycle chase minigame you played during the escape from Shinra
Building. The goal is slightly different this time. You must still try and
protect the car from the bikers while at the same time down as many bikers you
possibly can.

There are two types of bikers: Orange and red colored bikers, which have
somewhat different AI's. While the orange bikers dive in the action and try to
deal as much damage to the car as possible, the red bikers try to distract and
drive you away from the car. It's important to quickly dispatch bikers as they
come on screen to ensure a maximum score. Go for a domino effect when a group of
bikers draws closer to you and the car.

You score 500 points per dispatched biker. When the car is hit you lose 25
points.
          .-----------------.---------------------------------------.
          |Score in points: |Prize:                                 |
          |-----------------|---------------------------------------|
          |Less than 10000  |2 GP                                   |
          |10000+ points    |10 GP (+Speed Source, only first time) |
          '-----------------'---------------------------------------'

            Are you the new world champion? Email your high score!


----------------.
Crystal Fortune | Cost: 50 gil
----------------'
This is a fortune telling machine that can give you a glimpse at the future for
a mere 50 gil.. and it's a lot better than Cait Sith! Here are the possible
outcomes:
   .-----------------------------.----------------------------------------.
   |When? :                      |Fortune's Future Prediction:            |
   |-----------------------------|----------------------------------------|
   |First Visit                  |Use caution in relationships            |
   |After getting Buggy          |Your lucky color is red.                |
   |After Cosmo Canyon           |You may meet someone new.               |
   |After Nibelheim              |You have ties with those that fly.      |
   |After Tiny Bronco            |What you are looking for is near.       |
   |After obtaining Keystone     |Use caution in relationships.           |
   |After the date               |What you search for is in the Southeast |
   |After Temple of the Ancients |Beware of the north                     |
   |After Forgotten Capital      |A great turning point is near.          |
   |After getting Highwind       |Never give up.                          |
   '-----------------------------'----------------------------------------'

--------------.
Mog's House   | Cost: 100 gil
--------------'

It's not terribly difficult to guess where this game is located. It's basically
the tale of a Mog who meets his true love. In order to advance the story you
need to feed Mog the right amount of Kupo Nuts. You can tell when he's had
enough when he makes a squeaking sound that is different from the sound he makes
before that. In other words, feed Mog 5 Kupo Nuts the first time and 3 Kupo Nuts
the second time to finish this game. After beating Mog's House, talk to the man
who watched over your shoulder and he'll give you 30 GP - this is only given
once. Additional plays of Mog House are therefore hard to justify, unless you
wholeheartedly love the game. No, we don't frown on that.. Really!

--------------.
3-D Battler   | Cost: 200 gil
--------------'

Imagine Rock, Paper, Scissors mixed with a virtual boxing game to get the 3-D
Battler as a final result. Add in this mix an extremely unfair AI and you'll
understand why this isn't anyone's favorite game to play. The whole game is
purely based on luck, and chance determines whether you can beat an opponent or
not. See the table below for the different kind of attacks:

 .----------------------.----------------------------------------------------.
 |X = Lower punch;      | Beats Middle; Loses to High; Ties with Lower Punch |
 |Square = Middle Punch;| Beats High; Loses to Low; Ties with Middle Punch   |
 |Triangle = High Punch;| Beats Low; Loses to Middle; Ties with High Punch   |
 '----------------------'----------------------------------------------------'

                             Mechanics per round:
         .----------.-------------.---------------------------------.
         |Round:    |Opponent:    |Mechanics per hit:               |
         |----------|-------------|---------------------------------|
         |Battle #1:|Girl in pink |50% win,   25% loss,   25% tied  |
         |Battle #2:|Fat wrestler |33.3% win, 33.3% loss, 33.3% tied|
         |Battle #3:|Afro Discoman|25% win,   50% loss,   25% tied  |
         |Battle #4:|Red Spaceman |25% win,   75% loss,   0% tied   |
         |Battle #5:|Invisible One|0% win,    75% loss,   25% tied  |
         '----------'-------------'---------------------------------'

                     Your chances of winning a battle are:
   .------.--------------.------------------.------------------.----------.
   |Round:|Opponent:     |Chance of beating:|Cumulative chance:|Prize:    |
   |------|--------------|------------------|------------------|----------|
   |  1   |Girl in pink  |     93.5234%     |     93.5234%     |   ---    |
   |  2   |Fat Wrestler  |       50%        |       47%        |   3 GP   |
   |  3   |Afro Discoman |      6.4766%     |        3%        |  30 GP   |
   |  4   |Red Spaceman  |      0.08903%    |      0.0003%     | 300 GP   |
   |  5   |Invisible One |    Cannot beat   |        0%        |   ---    |
   '------'--------------'------------------'------------------'----------'

For example, beating the Fat wrestler (the 2nd opponent) nets you 3 GP.  The
cumulative chance gives you an idea how hard it is to legitimately "beat" the
3-D Battler: You only have a 1/3700 chance to make it to the Invisible opponent,
which cannot be defeated.  Losing the fifth battle still nets you the prize
for winning the fourth battle: 300 GP.


--------------.
Snowboarding  | Cost: 200 gil
--------------'
                                   Controls:
              .------------------------------------------------.
              |Left/Right     = Left/Right                     |
              |X              = Jump                           |
              |Down or Square = Brake                          |
              |L1 or R1       = Edge (take turns a lot faster) |
              |Start          = Pause/Options, also skips intro|
              '------------------------------------------------'

The snowboarding minigame will become available when the Gold Saucer reopens on
Disc 2. The game costs 200 Gil, but you can try as many times as you'd like for
this money.

There are 3 available courses; Beginner(A), Advanced(B), Crazy(C). Depending on
how well you perform, you receive a prize. Prizes can only be won once.

              Prizes per course:                            Rankings:
.-----------.-----------.-----------------------.   .-----------------------.
|Course:    |Score:     |Prizes: (Only won once)|   |   BAD - (0-29 Points) |
|-----------|-----------|-----------------------|   | AWFUL - (30-69 Points)|
|Beginner(A)|89+ Points |30GP + Safety Bit      |   |  GOOD - (70-99 Points)|
|Advanced(B)|89+ Points |100GP + 'All' Materia  |   |  COOL - (100 Points)  |
|Crazy(C)   |89+ Points |300GP + Crystal Bangle |   '-----------------------'
'-----------'-----------'-----------------------' Note: In the PC Version, AWFUL
                                                        and BAD are swapped.
Total Points Calculation:
-------------------------
The total amount of points is based on your time, technique and balloons you
grabbed during the course. Three different balloon types exist: Red = 1 point,
Blue = 3 points, Green = 5 points. You'll find that the more points a balloon is
worth, the more difficult it is to get.

Scoring Points & Deductions:
----------------------------
You can score 30 points on Technique, 30 on Time, and 40 points on Balloon, for
a total of 100 points. If you bump into something, you get a deduction of a
point on Technique (sometimes when you bump into something twice, this only
counts as 1 point deduction). If you miss a balloon you'll miss out on points,
and the faster you complete the course, the better your score on Time is. For
every TWO seconds you are slower than the 'Course Time' you get ONE point
deduction. The 'Course Times' to get all 30 points are like this for the
courses:
                      .----------.----------.----------.
                      |Course A: |Course B: |Course C: |
                      |01'30"000 |01'45"000 |02'00"000 |
                      '----------'----------'----------'
So for example, if you clock a time of 1'31"999 on Course A you would get 30
points, since it hasn't been exactly 2 seconds delay yet. At 1'32"000 you get
29 points, because you are 2 seconds slower than the 'Course Time'.


Time Attack:
------------
Once you score a GOOD (70+) ranking on each course, you unlock the Time Attack
mode which you can then enter by grabbing the Yellow Balloon at the start of a
track. During Time Attack, extra options appear under the pause menu. You can
change the floor texture from snow to checkered, and you can choose how the Mog
Ghost looks like, a snowboarding or sleighing Mog.

When you score a GOOD Ranking (on Time Attack), a Silver Balloon is unlocked at
the start of the individual course which grants a Speed Up, allowing you to
break all records. Your Ghost will stay on file as long as you don't exit the
Snowboarding minigame.

It worth mentioning that the times for the 8 rankings on Time Attack vary for
different versions of the game:

                            European (PAL) Version:
.---------.----------------------.----------------------.----------------------.
|Ranking: |Course A:             |Course B:             |Course C:             |
|---------|----------------------|----------------------|----------------------|
|FAIL     |01'45"000 - Any Higher|02'15"000 - Any Higher|02'30"000 - Any Higher|
|POOR     |01'30"000 - 01'44"999 |02'00"000 - 02'14"999 |02'10"000 - 02'29"999 |
|AVERAGE  |01'18"000 - 01'29"999 |01'45"000 - 01'59"999 |01'54"000 - 02'09"999 |
|GOOD     |01'12"000 - 01'17"999 |01'31"000 - 01'44"999 |01'42"000 - 01'53"999 |
|VERY GOOD|01'07"000 - 01'11"999 |01'29"000 - 01'30"999 |01'36"000 - 01'41"999 |
|EXCELLENT|01'05"000 - 01'06"999 |01'27"000 - 01'28"999 |01'30"000 - 01'35"999 |
|SUPER    |01'02"000 - 01'04"999 |01'19"000 - 01'26"999 |01'24"000 - 01'29"999 |
|FREAK    |Even Less - 01'01"999 |Even Less - 01'18"999 |Even Less - 01'23"999 |
'---------'----------------------'----------------------'----------------------'

                           American (NTSC) Version:
.---------.----------------------.----------------------.----------------------.
|Ranking: |Course A:             |Course B:             |Course C:             |
|---------|----------------------|----------------------|----------------------|
|FAIL     |01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any Higher|
|POOR     |01'16"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999 |
|AVERAGE  |01'05"000 - 01'15"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999 |
|GOOD     |01'00"000 - 01'04"999 |01'16"000 - 01'19"999 |01'25"000 - 01'34"999 |
|VERY GOOD|00'56"000 - 00'59"999 |01'13"000 - 01'15"999 |01'20"000 - 01'24"999 |
|EXCELLENT|00'54"000 - 00'55"999 |01'10"000 - 01'12"999 |01'15"000 - 01'19"999 |
|SUPER    |00'52"000 - 00'53"999 |01'06"000 - 01'09"999 |01'10"000 - 01'14"999 |
|FREAK    |Even Less - 00'51"999 |Even Less - 01'05"999 |Even Less - 01'09"999 |
'---------'----------------------'----------------------'----------------------'

              Original and International Japanese (JP) Versions:
.---------.----------------------.----------------------.----------------------.
|Ranking: |Course A:             |Course B:             |Course C:             |
|---------|----------------------|----------------------|----------------------|
|FAIL     |01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any Higher|
|POOR     |01'15"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999 |
|AVERAGE  |01'05"000 - 01'14"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999 |
|GOOD     |01'00"000 - 01'04"999 |01'15"000 - 01'19"999 |01'25"000 - 01'34"999 |
|VERY GOOD|00'55"000 - 00'59"999 |01'12"000 - 01'14"999 |01'21"000 - 01'24"999 |
|EXCELLENT|00'54"000 - 00'54"999 |01'10"000 - 01'11"999 |01'17"000 - 01'20"999 |
|SUPER    |00'53"000 - 00'53"999 |01'08"000 - 01'09"999 |01'15"000 - 01'16"999 |
|GODLY (*)|00'52"000 - 00'52"999 |01'06"000 - 01'07"999 |01'13"000 - 01'14"999 |
|FREAK    |Even Less - 00'51"999 |Even Less - 01'05"999 |Even Less - 01'12"999 |
'---------'----------------------'----------------------'----------------------'
 (*) Note that the Japanese Versions have an additional rank that was removed in
     all other versions.

                                  PC Version:
.---------.----------------------.----------------------.----------------------.
|Ranking: |Course A:             |Course B:             |Course C:             |
|---------|----------------------|----------------------|----------------------|
|FAIL     |01'30"000 - Any Higher|02'00"000 - Any Higher|02'10"000 - Any Higher|
|POOR     |01'15"000 - 01'29"999 |01'40"000 - 01'59"999 |01'50"000 - 02'09"999 |
|AVERAGE  |01'05"000 - 01'14"999 |01'20"000 - 01'39"999 |01'35"000 - 01'49"999 |
|GOOD     |01'00"000 - 01'04"999 |01'15"000 - 01'19"999 |01'25"000 - 01'34"999 |
|VERY GOOD|00'55"000 - 00'59"999 |01'12"000 - 01'14"999 |01'21"000 - 01'24"999 |
|EXCELLENT|00'54"000 - 00'54"999 |01'10"000 - 01'11"999 |01'17"000 - 01'20"999 |
|SUPER    |00'53"000 - 00'53"999 |01'08"000 - 01'09"999 |01'15"000 - 01'16"999 |
|FREAK    |Even Less - 00'52"999 |Even Less - 01'07"999 |Even Less - 01'14"999 |
'---------'----------------------'----------------------'----------------------'

Secret #1: Once you've attained a SUPER Ranking on Course A (on Time Attack)
---------- you'll unlock the Cactuar Ghost which you can select from options,
           under Ghost (the ? ? ? option, only available during Time Attack).
           It's basically a change from the Ghost Mog to a running Cactuar!

Secret #2: If you have Tifa or Cid in your party, There's a 37.5% chance they'll
---------- ask you if they can snowboard in Cloud's place! The game always
           checks Tifa first, so if both Tifa and Cid are in your party, Cid
           will never ask to ride the snowboard. Both Tifa and Cid were the
           party's leader at some point in the game, during which they could
           access the Gold Saucer. Hence they're playable afterwards, too.


Japanese Version Differences:
-----------------------------
Shademp informed me of various differences between the Original Japanese version
and the so called International Japanese version (a later release of the game
that featured a bonus disc with some extras).  Both versions are in Japanese.

Original Japanese Version:
--------------------------
- Has no ??? ghost.
- There is no option to switch between Snow/Checked surface.
- When toggling between the two record Ghosts (without picking one), the Ghost
  on the screen is not changing. You have to pick a ghost for it to change.
  In all later versions the Ghost changes in "real-time".
- An incorrect Japanese symbol is used for getting 100 points on Course B.
  It is the symbol for the Freak rating in Time Attack, instead of the standard
  "Cool" rating in Balloon Mode.

International Japanese Version:
-------------------------------
- There is now a new rank for getting 100 Points on Course C.  Its meaning is
  something along the lines of "unattained even by freaks", while the other
  standard rank in the original means something more like "unattained by people
  before you". In other words, the new rank emphasizes how difficult it is
  scoring 100 points on Course C.
- All general text and menu options are in English.  Only the rankings and the
  course symbols above the start of each stage are still in Japanese.


------------------.
Torpedo Attack:   | Cost: 200 gil
------------------'
                                   Controls:
              .-------------------------------------------------.
              |Up         = Descend                             |
              |Down       = Ascend                              |
              |Left/Right = Left or right                       |
              |Square     = Launch Torpedo                      |
              |X          = Decrease Speed                      |
              |Triangle   = Increase Speed                      |
              |R1         = Sonar (locate other subs from above)|
              |R2         = Change view                         |
              |Select     = Quit                                |
              '-------------------------------------------------'

This minigame becomes available after the submarine chase during the main
storyline on Disc 2. You can choose from five levels that are increasingly
difficult. The goal is to destroy all enemy submarines. As you attempt harder
difficulties you'll find that enemy subs take more hits and that the levels
contain more mines.

It's easiest to use your sonar, locate any nearby enemy subs, get behind them
and fire your torpedoes all at once after locking on. See the table for the
levels, prizes and amount of targets. You can replay any level as many times as
you want and still get all five prizes. In other words, you could for example
replay Level 2 (a short level) five times without playing other levels and
still get all prizes.

  .-----------------------------.---------------------------.---------------.
  |Amount of level completions: |Prizes:                    |Amount Targets:|
  |-----------------------------|---------------------------|---------------|
  |First win                    |20GP + Ink(once)           |       7       |
  |Second win                   |20GP + T/S Bomb(once)      |      10       |
  |Third win                    |20GP + Dragon Fang(once)   |       8       |
  |Fourth win                   |20GP + Dragon Scales(once) |      12       |
  |Fifth win                    |20GP + Cauldron(once)      |      10       |
  '-----------------------------'---------------------------'---------------'
   Note: Prizes can only be won once.

The score you net doesn't influence the prize you get. The faster you beat a
level, the higher your score will be, and the less damage you take the more
points you get. Higher difficulties will initially net you more points than
lower difficulties.

Trivia: The English NTSC version incorrectly spells Cauldron as "Caldron".



                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||           {M1.2} Speed Square           ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

The Speed Square is a minigame on its own. It's essentially a rollercoaster with
a built-in laser gun to shoot targets during the course and acquire points.

It is highly recommended to play through the minigame several times and memorize
where all targets are located at before attempting to achieve a highscore (or
simply scoring above 5000+ points to get a good prize). Refer to the following
table for all targets, which are listed in order of appearance:

.--------------------.-----------.-------.-------------------------------------.
|Targets:            |Points:    |Amount:|Notes:                               |
|--------------------|-----------|-------|-------------------------------------|
|Ghost               |     40    |   10  |                                     |
|Cactus              |     30    |    5  |                                     |
|Large Cactus        |     50    |    1  |                                     |
|Blue Plane          |     50    |    9  |The one after the Large UFO = 60 pts |
|Gray Jet            |     50    |   11  |The one after the Large UFO = 60 pts |
|Yellow Boulder      |    200    |    1  |                                     |
|Yellow Submarine    |     60    |    3  |                                     |
|Red Wheel of Boat   |    285    |    1  |285 is the max. you can score from it|
|Yellow Star         |     40    |   10  |                                     |
|Icicle              |     40    |   10  |                                     |
|Ice Crystal         |     70    |    6  |                                     |
|Huge Icicle Shards  |     50    |    7  |Hard to confirm the amount           |
|Balloon (any color) |     30    |   19  |                                     |
|Large Balloon       |     70    |    1  |                                     |
|Tiny UFO            |     60    |    9  |                                     |
|Pink Rocket         |     50    |    8  |                                     |
|Zeppelin Propellor* |           |    2* |PC Version ONLY!                     |
|(First Passing)     |12720-25480|       |(Scores are estimates for full hits) |
|(Second Passing)    | 4920-4960 |       |(Scores are estimates for full hits) |
|Lava Rock           |     70    |    7  |                                     |
|Tiny Chopper        |     40    |    8  |The one after the Large UFO = 50 pts |
|Flashy Tiny UFO     |     80    |    3  |Appears right before the Large UFO   |
|Large UFO           |   1000    |    1  |                                     |
|Tiny Chopper        |     50    |    1  |Appears after the Large UFO          |
|Blue Plane          |     60    |    1  |Appears after the Large UFO          |
|Gray Jet            |     60    |    1  |Appears after the Large UFO          |
|Secret Headlight    |    200    |    1  |2nd last on the left side of the rail|
'--------------------'-----------'-------'-------------------------------------'
 Note: The Large Cactus is the one dropping down with a boulder. This is also
       the last Cactus target.

o The Yellow Boulder can be shot on two occasions. The first is when you're
  in the canyon, and this is often by pure luck. The boulder is located at the
  canyon top. The second occasion - still in the canyon - is when you are
  turning around and a single blue plane pops up. Just before that happens,
  check the very top of the canyon and shoot the boulder. We suggest shooting it
  during this second chance as you don't have any other targets to hit during
  that time.

o The red wheel of the boat appears after the yellow submarine targets. The
  longer you shoot this wheel, the more points you'll net. Hold  down your laser
  while keeping it aimed at the wheel until it fades off the screen, and the
  counter will keep rolling for a short while.

  Note: The red wheel could net you infinite points in the JP version of the
        game. This was fixed in all other versions, and it will only give you
        a few hundred points at most.

o The zeppelin's propeller is a target apart. The elusive target may sound like
  a false rumor to many as it's NOT an actual target in several versions of the
  game. It *can* however be shot in the PC version of the game. It briefly
  appears twice and it can thus be shot at two short occasions, the first
  granting much more points than the second. The propeller can definitely NOT be
  shot in the PAL or NTCS Playstation versions of the game.

o The secret headlight is the 2nd last headlight that appears on the left side
  of the tracks before the coaster ends. You just have to try and find its
  location until you can consistently score the 200 extra points.
-------------------------------------------------------------------------------

Depending on how good you do, prizes are handed out. You need 3000+ points to
receive a prize, but only 5000+ points will net you a useful prize. Check the
table below for the possible prizes:
  .---------.---------------------------------------------------------------.
  |Points:  |Prizes:                                                        |
  |---------|---------------------------------------------------------------|
  |3000-4999|Masamune Blade (50%), Super Sweeper (25%), 1/35 Soldier (25%)  |
  |  5000+  |Umbrella (Disc 1), Flayer (Disc 2-3) [Both are given only ONCE]|
  '---------'---------------------------------------------------------------'
  After receiving the prize for scoring 5000+ points you'll get the regular
  prizes again. The Flayer is given only after you receive the airship.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||           {M1.3} Battle Square          ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

The Battle Square is an arena in which you battle opponents for eight
consecutive rounds. You are given the choice to quit after winning a round, but
it's not possible to stop during a battle itself. You are never actually killed
in the Battle Square. It's not possible to learn Enemy Skills from the Battle
Square either, and any Limit Breaks you use will be reset to their initial level
after all rounds. You *do* however lose any items you use, but you also get to
keep anything you steal or morph.

Every time you win a round, slots roll and you'll have to select a handicap out
of one to three slots. It is only during the 7th and 8th rounds that you'll
actually get decent amounts of points from the handicaps given, so we highly
recommend you to choose the least worse handicaps in the earlier rounds.

Please note that you will lose all your Battle Points (BP) as soon as you leave
the Battle Square. Spend whatever you've built up at the prize machines inside.
It's perhaps even more important to bring enough GP so you are able to fight
enough rounds to rack up BP for the better prizes.

--------------.
Prize Lists   |
--------------'

You can exchange your Battle Points at the prize machines near the exit. What
these machines offer varies from time to time. Check the table to see which
items you can get from them:
.-------------------------.-------------------------.-------------------------.
|After Getting Buggy:     |After Tiny Bronco:       |After getting Highwind:  |
|-------------------.-----|-------------------.-----|-------------------.-----|
|Item:              |Cost:|Item:              |Cost:|Item:              |Cost:|
|-------------------|-----|-------------------|-----|-------------------|-----|
|Potion             |   80|Phoenix Down       |  100|Remedy             |  100|
|Phoenix Down       |  160|Remedy             |  200|Enemy Lure Materia |  250|
|Shrapnel           |  320|Mimett Greens      |  400|Right Arm          |  500|
|Ether              |  640|Enemy Lure Materia |  800|Pre-Emptive Materia| 1000|
|Mimett Greens      | 1280|Bird Wing          | 1600|Reagan Greens      | 2000|
|Fury Ring          | 2560|S-Mine             | 3200|Speed Plus Materia | 4000|
|Enemy Lure Materia | 5120|Pre-Emptive Materia| 6400|Stardust           | 8000|
|Pre-Emptive Materia|10240|Speed Plus Materia |12800|Champion Belt      |16000|
|Speed Plus Materia |20480|Champion Belt      |25600|Omnislash          |32000|
|Champion Belt      |40960|Omnislash          |51200|W-Summon           |64000|
'-------------------------'-------------------------'-------------------------'
Note: The other prizes directly received after battle are listed under battles.

The location of the exchange machines is simple: They're near the exit.

------------.
Handicaps   |
------------'

During the battle, you will get the opportunity to choose if you want to keep
fighting, or end the battle (which brings you back to the battle square with
most likely little battle points). If you continue, and you should if you want
to get some decent battle points, you will have to select an icon on a spinning
slot machine. This is called the handicap which you will get at the start of
the next battle. Since you agreed to continue, you'll have to live with it.
Depending on what the handicap is, and in which round you get it, you get BP.

.---------.---------.---------.---------.---------.---------.---------.--------.
|Handicap | Round 2 | Round 3 | Round 4 | Round 5 | Round 6 | Round 7 | Round 8|
|---------|---------|---------|---------|---------|---------|---------|--------|
|Down 5 L |      5  |      8  |     13  |         |         |         |        |
|Down 10 L|         |     16  |     28  |     53  |    118  |    308  |   968  |
|1/2 HP&MP|         |         |     43  |     94  |    244  |    775  |  3134  |
|1/2 HP   |     13  |     22  |     40  |     84  |    204  |    591  |        |
|1/2 MP   |     12  |     20  |     36  |     73  |    173  |    485  |        |
|0 MP     |     11  |         |         |     70  |    171  |    502  |  1855  |
|Lucky 7  |      7  |      7  |      7  |      7  |      7  |      7  |        |
|Cure     |      1  |      1  |      1  |      1  |      1  |      1  |     1  |
|Frog     |      6  |     10  |     19  |     44  |    130  |    520  |  3069  |
|Mini     |      5  |      8  |     16  |     36  |    108  |    453  |  2940  |
|No Item  |     13  |     23  |     48  |    118  |    355  |   1368  |  7201  |
|Poison   |      4  |      6  |         |     16  |     33  |     82  |        |
|x30 Time |         |     15  |     26  |     54  |    130  |    379  |  1401  |
|1/2 Spd  |      5  |      7  |         |     19  |         |         |        |
|No Weapon|     15  |     27  |     57  |    140  |         |   1602  |  8246  |
|No Armor |         |     17  |     33  |         |         |    654  |        |
|Accessory|     10  |     18  |     35  |     84  |    248  |    953  |        |
|No Red   |     10  |     18  |     37  |     90  |         |         |        |
|No Yellow|      5  |      8  |     17  |     41  |         |         |        |
|No Blue  |         |         |     37  |     91  |    281  |         |        |
|No Green |     15  |     28  |         |    145  |    445  |   1775  |  9425  |
|No Purple|     11  |     20  |         |     99  |    301  |   1196  |  6645  |
|No Mat.  |         |         |     59  |         |    463  |   1866  | 10000  |
'---------'---------'---------'---------'---------'---------'---------'--------'
 Note: 10 points are always given as a starting number.

As you can see, you're not getting a worthwhile amount of points up until the
7th and 8th battles. Therefore it's best to choose the least bad handicaps in
the battles 2-6 in order to have a higher chance getting to the 7th & 8th
battles. A good way to choose what handicap you'll get is to manipulate the
spinning slot machine by tapping square quickly, which basically slows the slots
down. There are always three handicaps on a slot (sometimes it's 3 the same
though). If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia,
and you want the 5 Lvl Down handicap, tap square like I described previously,
and press circle the moment the Frog picture passes the middle of the slot. It
will spin to the next icon and halt there.

Here's a table of what each handicap does:

  .---------------------.---------------------------------------------------.
  |Picture:             |What the handicap does:                            |
  |---------------------|---------------------------------------------------|
  |Lv down (small arrow)|Character goes 5 lvls down                         |
  |Lv down (large arrow)|Character goes 10 lvls down                        |
  |HP/MP                |Max HP and Max MP halved                           |
  |HP                   |Max HP halved                                      |
  |MP                   |Max MP halved                                      |
  |0 MP                 |Your current MP is reduced to 0                    |
  |Lucky 7              |No handicap is given                               |
  |Cure                 |Character is fully cured                           |
  |Frog                 |Toad spell is casted on character                  |
  |Mini Cloud           |Mini spell is casted on character                  |
  |Item Bag             |Item Command is sealed                             |
  |Poison               |Poison spell is casted on character                |
  |x30 Time             |Total Game Time (Hours) * 30 = Damage done         |
  |Shoe                 |Character's speed is halved                        |
  |Sword                |Weapon is broken                                   |
  |Armor                |Armor is broken (includes elemental resistance)    |
  |Accessory            |Accessory is broken                                |
  |Red Materia          |Summon Materia is broken                           |
  |Yellow Materia       |Command Materia is broken                          |
  |Blue Materia         |Support Materia is broken                          |
  |Green Materia        |Magic Materia is broken                            |
  |Purple Materia       |Independent Materia is broken                      |
  |All Materia          |All Materia is broken                              |
  '---------------------'---------------------------------------------------'
If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL
receive all the BP, including the handicap points for that battle! This also
works with the Exit Materia.

-------------------.
Battle Specifics   |
-------------------'

Regular Battles:
----------------
Cost  = 10 GP
Prize = Tissue + Battle Points (BP)

Note: All characters can participate in the regular battles.

Note: If you talk to the lady at the base of the stairs near the exits to other
      squares, she'll mention she likes fighters except those that are all talk.
      Beat the Battle Square and talk to her in order to receive Sprint Shoes.
      This can only be done once.

Note: When you battle for the Keystone, win all 8 battles and Dio'll give you a
      Protect Vest and a Choco Feather.

The enemies you face depend on several things. First of all, where you are in
the game, there are three points as listed below which affect which creatures
you can encounter. Then there's either the A or B group, which is determined at
the start when you enter. Per battle is then determined which creature group
you will face. The last group in the 8th battle is the same for A & B.

NOTE: All creatures in the Battle Square Arena are stronger versions of their
normal selves. HP is doubled (200%), and Attack and Magic Attack are both 125%
compared to 100% being normal.

After getting the Buggy - Until you get the Tiny Bronco:
.-------------------------------------.----------------------------------------.
|GROUP A (50%):                       |GROUP B (50%):                          |
|=====================================|========================================|
|1st Battle:                          |1st Battle:                             |
|-----------                          |-----------                             |
|2x Mono Drive                        |2x Guard Hound                          |
|2x Grunt                             |1x Grashtrike                           |
|3x Grunt                             |2x Chuse Tank                           |
|1x Guard Hound                       |3x Grashtrike                           |
|                                     |                                        |
|2nd Battle:                          |2nd Battle:                             |
|-----------                          |-----------                             |
|3x Blugu                             |3x Hedgehog Pie                         |
|2x Hedgehog Pie                      |1x Whole Eater, 2x Hedgehog Pie         |
|2x Whole Eater                       |3x Ceasar                               |
|2x Sahagin, 1x Ceasar                |1x Sweeper                              |
|                                     |                                        |
|3rd Battle:                          |3rd Battle:                             |
|-----------                          |-----------                             |
|2x Cripshay, 1x Deenglow             |2x Deenglow                             |
|3x Ghost                             |3x Deenglow                             |
|2x Ghost, 1x Deenglow                |2x Aero Combatant                       |
|1x Eligor                            |1x Eligor                               |
|                                     |                                        |
|4th Battle:                          |4th Battle:                             |
|-----------                          |-----------                             |
|2x Sword Dance                       |1x Sword Dance                          |
|1x Moth Slasher                      |3x Sword Dance                          |
|2x Brain Pod                         |2x Moth Slasher                         |
|1x Vargid Police, 1x Zenene          |1x Brain Pod                            |
|                                     |                                        |
|5th Battle:                          |5th Battle:                             |
|-----------                          |-----------                             |
|1x Devil Ride                        |2x Custom Sweeper                       |
|3x Kalm Fang                         |1x Levrikon, 2x Mu                      |
|3x Levrikon                          |1x Levrikon, 2x Elfadunk                |
|2x Elfadunk                          |2x Levrikon                             |
|                                     |                                        |
|6th Battle:                          |6th Battle:                             |
|-----------                          |-----------                             |
|2x Madouge                           |2x Madouge, 3x Crawler                  |
|3x Castanets                         |4x Castanets                            |
|3x Crawler, 1x Ark Dragon            |2x Castanets, 1x Ark Dragon, 1x Crawler |
|5x Crawler                           |4x Scrutin Eye                          |
|                                     |                                        |
|7th Battle:                          |7th Battle:                             |
|-----------                          |-----------                             |
|2x Nerosuferoth                      |2x Nerosuferoth, 1x Formula             |
|1x Zemzelett                         |2x Formula                              |
|5x Capparwire                        |1x Zemzelett                            |
|4x Beachplug                         |1x Nerosuferoth, 2x Capparwire          |
|                                     |                                        |
|8th Battle:                          |8th Battle:                             |
|-----------                          |-----------                             |
|1x Hell Rider VR2                    |1x Hell Rider VR2                       |
|1x Grangalan                         |1x Grangalan                            |
|2x Bagnadrana                        |2x Bagnadrana                           |
|1x Harpy                             |1x Harpy                                |
'-------------------------------------'----------------------------------------'

Strategies (after getting the buggy):
-------------------------------------
o Most battles are rather easy, but there is at least one exception.
o The battle against five Capparwires in round 7 is famously difficult to win
  with only one character. They attack swiftly and ruthlessly, so you'll want
  to have enough MP available before moving on to round 7 to allow a casting
  of the enemy skill Beta. Additionally, take defensive measures near the end of
  battle 6 with a casting of Big Guard, or you won't stand a chance.
o It's a good idea to steal several 'Right Arm' items from Bombs on the long
  North Corel Bridge. These easily deal 1000 damage.
o Keep a healthy supply of Ethers to replenish your MP. You'll need plenty of
  them in the tougher battles to keep up with an endless casting of Beta,
  Aqualung, White Wind (and optionally Big Guard).


After getting the Tiny Bronco - Until Gold Saucer is closed due to meteor:
.-------------------------------------.----------------------------------------.
|GROUP A (50%):                       |GROUP B (50%):                          |
|=====================================|========================================|
|1st Battle:                          |1st Battle:                             |
|-----------                          |-----------                             |
|1x Bullmotor                         |2x Joker                                |
|2x Bullmotor                         |1x Flapbeat                             |
|2x Spencer                           |2x Flapbeat                             |
|4x Flapbeat                          |3x Spencer, 1x Flapbeat                 |
|                                     |                                        |
|2nd Battle:                          |2nd Battle:                             |
|-----------                          |-----------                             |
|1x Grand Horn                        |- 3x Gagighandi                         |
|2x Gagighandi                        |- 2x Gagighandi                         |
|2x Grand Horn                        |- 3x Needle Kiss                        |
|1x Crown Lance                       |- 1x Needle Kiss, 1x Search Crown,      |
|                                     |     + 1x Bagnadrana                    |
|3rd Battle:                          |                                        |
|-----------                          |3rd Battle:                             |
|1x Kimara Bug                        |-----------                             |
|1x Flower Prong                      |1x Touch Me                             |
|1x Heavy Tank                        |2x Kimara Bug                           |
|1x Gagighandi, 2x Touch Me           |1x Flower Prong                         |
|                                     |1x Heavy Tank                           |
|4th Battle:                          |                                        |
|-----------                          |4th Battle:                             |
|3x Bagrisk                           |-----------                             |
|1x Griffin                           |1x Griffin                              |
|1x Golem                             |2x Desert Sahagin                       |
|2x Desert Sahagin                    |2x Skeeskee, 1x Griffin                 |
|                                     |2x Crown Lance                          |
|5th Battle:                          |                                        |
|-----------                          |5th Battle:                             |
|3x Skeeskee                          |-----------                             |
|4x Heg                               |2x Heg, 1x Sneaky Step                  |
|3x Sneaky Step                       |5x Heg                                  |
|2x Gi Spector                        |1x Sneaky Step, 3x Heg                  |
|                                     |3x Gi Spector                           |
|6th Battle:                          |                                        |
|-----------                          |6th Battle:                             |
|2x Bahba Velamyu                     |-----------                             |
|6x Battery Cap                       |4x Battery Cap, 1x Valron               |
|3x Nibel Wolf                        |2x Velcher Task                         |
|2x Nibel Wolf, 1x Velcher Task       |3x Valron                               |
|                                     |- 2x Bahba Velamyu                      |
|7th Battle:                          |   (Switch to GROUP A for 7th/8th battle|
|-----------                          |    if this is selected)                |
|4x Black Bat                         |                                        |
|1x Sonic Speed, 2x Kyuvilduns        |7th Battle:                             |
|3x Twin Brain                        |-----------                             |
|2x Screamer, 1x Twin Brain           |3x Black Bat                            |
|                                     |3x Kyuvilduns                           |
|8th Battle:                          |3x Sonic Speed                          |
|-----------                          |5x Kyuvilduns                           |
|1x Ghirofelgo                        |                                        |
|1x Ying, 1x Yang                     |8th Battle:                             |
|1x Zuu                               |-----------                             |
|1x Dragon                            |1x Ghirofelgo                           |
'-------------------------------------|1x Ying, 1x Yang                        |
				      |1x Zuu                                  |
				      |1x Dragon                               |
                                      '----------------------------------------'

Strategies (after getting the Tiny Bronco):
-------------------------------------------
Winning the battle when Dio asks you to fight will net you a Protect Vest and
a Choco Feather, so it's worth your time to prepare for the fight:

o Purchase a Diamond Bangle from Bone Village and equip it.
o Put an Added Effect Materia linked to Destruct in your weapon.
  (Alternatively, pair Added Effect with a Time Materia in your weapon.)
  (Alternatively still, pair Added Effect a with Time Materia in your armor.
   This protects you against Slow and Stop, which proves especially helpful
   against those pesky Kimara Bugs.)
o Equip the accessory you like best, perhaps a stat-boosting one.
o Make sure you have several 'Right Arms'. These can be stolen from Bombs,
  found on the enormous bridge that leads to North Corel.
o Keep a healthy stash of Ethers in order to resupply your MP. It's important
  you can keep healing yourself with the enemy skill White Wind, and attack
  with the powerful Beta or Aqualung. These hit all targets and do massive
  damage at this point in the game.
o L4 Suicide works on various enemies, including Valrons.

Tip: After your visit to the Temple of the Ancients, equip the Ribbon accessory.


After the Gold Saucer reopens (late disc 2/disc 3):
.-------------------------------------.----------------------------------------.
|GROUP A (50%):                       |GROUP B (50%):                          |
|=====================================|========================================|
|1st Battle:                          |1st Battle:                             |
|-----------                          |-----------                             |
|3x Razor Weed                        |2x Garuda                               |
|2x Jayjujayme, 1x Bizarre Bug        |2x Jayjujayme, 1x Garuda                |
|2x Foulander                         |3x Garuda                               |
|3x Foulander                         |2x Dual Horn                            |
|                                     |                                        |
|2nd Battle:                          |2nd Battle:                             |
|-----------                          |-----------                             |
|1x Adamantaimai                      |2x Bizarre Bug, 1x Tail Vault           |
|2x Under Lizard                      |1x Under Lizard                         |
|1x Tonadu                            |1x Tonadu                               |
|2x Kelzmelzer                        |5x Slaps                                |
|                                     |                                        |
|3rd Battle:                          |3rd Battle:                             |
|-----------                          |-----------                             |
|1x Doorbull                          |1x Doorbull                             |
|3x Ancient Dragon                    |2x Ancient Dragon                       |
|3x Toxic Frog, 1x Jemnezmy           |2x Toxic Frog, 1x Jemnezmy              |
|2x 8 eye                             |2x 8 eye                                |
|                                     |                                        |
|4th Battle:                          |4th Battle:                             |
|-----------                          |-----------                             |
|1x Vlakorados                        |1x Trickplay, 2x Boundfat               |
|2x Trickplay                         |2x Jumping                              |
|1x Boundfat, 3x Malldancer           |2x Ice Golem                            |
|1x Acrophies                         |1x Hippogriff                           |
|                                     |                                        |
|5th Battle:                          |5th Battle:                             |
|-----------                          |-----------                             |
|3x Shred                             |2x Frozen Nail                          |
|2x Lessaloploth                      |2x Shred, 1x Frozen Nail                |
|1x Magnade                           |1x Lessaloploth                         |
|3x Jumping                           |1x Snow, 1x Lessaloploth                |
|                                     |                                        |
|6th Battle:                          |6th Battle:                             |
|-----------                          |-----------                             |
|1x Stilva                            |3x Headbomber                           |
|1x Cuahl, 2x Headbomber              |2x Headbomber, 1x Zolokalter            |
|2x Gremlin, 1x Sculpture             |3x Evilhead                             |
|1x Ironite, 2x Wind Wing             |2x Cuahl                                |
|                                     |                                        |
|7th Battle:                          |7th Battle:                             |
|-----------                          |-----------                             |
|1x Malboro                           |3x Gremlin                              |
|1x Blue Dragon                       |2x Wind Wing                            |
|1x Gigas                             |2x Ironite                              |
|1x Dragon Rider                      |1x Tonberry                             |
|                                     |                                        |
|8th Battle:                          |8th Battle:                             |
|-----------                          |-----------                             |
|1x Serpent                           |1x Serpent                              |
|1x Sea Worm                          |1x Sea Worm                             |
|1x Ho-chu                            |1x Ho-chu                               |
|1x Ghost Ship                        |1x Ghost Ship                           |
'-------------------------------------'----------------------------------------'
Note: Tonberry is a unique enemy that was originally planned to be an encounter
      in the Whirlwind Maze, but is only fightable in the Battle Square.

Strategies (after getting the Highwind):
----------------------------------------
At this point you'll have plenty of resources to fall back on.

o Equip the Ribbon as accessory.
o Ziedrich or Mystile work rather well as armor.


The special battle:
-------------------

Cost: 10 GP
Prizes: - Final Attack Materia (first time, only ONCE)
        - Ribbon (after 10 wins)
        - Gambler, Masamune Blade, Combat Dairy, Autograph

Requirements to participate:
----------------------------
- *Learned* Omnislash (not just 'having' the Limit Break Manual).
- Have W-Summon.
- Have Ultima Weapon.
- Only Cloud can participate.

The opponents in the special battle are always the same. The second battle
features a unique opponent that was planned inside the Ancient Forest but was
left out: Ho-Chu. You can morph it into a Ribbon accessory, which is the easiest
way to obtain this accessory as Ho-Chu only has 8000 HP.

                     .-----------------------------------.
                     |1st Battle: Sea Worm               |
                     |2nd Battle: Ho-chu                 |
                     |3rd Battle: Unknown 3              |
                     |4th Battle: Serpent                |
                     |5th Battle: Wolfmeister            |
                     |6th Battle: Behemoth               |
                     |7th Battle: Maximum Kimaira        |
                     |8th Battle: Proud Clod, Jamar Armor|
                     '-----------------------------------'

Strategies (Special Battle):
----------------------------
Equip a Mystile and a Ribbon and use your best attacks. Don't forget to morph
the creatures in battles 2, 3 and 4; the rewards are well worth it.


Tips & Tricks:
--------------------------------------------------------------------------------
This is a very brief summary of the tricks and hints discussed in this section.

1) The Slots Trick:
-------------------
A good way to choose what handicap you'll get is to manipulate the spinning
slot machine by tapping square quickly, which basically slows the slots down.
There are always three handicaps on a slot (sometimes it's 3 the same though).
If the slots are, for example, a Frog, 5 Lvl Down, and Green Materia, and you
want the 5 Lvl Down handicap, tap square like I described previously, and press
circle the moment the Frog picture passes the middle of the slot. It will spin
to the next icon and halt there, because it takes a bit to press the button and
for the game to confirm. Don't forget, practice makes perfect.

2) The Escape Trick:
--------------------
If things get really rough, you CAN use a Smoke Bomb item to escape, and STILL
receive all the BP, including the handicap for that battle! Same thing works
for the Exit Materia.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||          {M1.4} Chocobo Square          ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

After having caught a Chocobo (and fed it several greens) you can go attempt
the Chocobo Races (Disc 2, after Gold Saucer re-opens). On Disc 1 you can only
bet on chocobo's, and only from the C & B Classes (with not too good items).

In every individual race, three items are randomly selected. The better the
item is, the rarer it is, and the less it appears on the squares.. The common
item has 7 out of the 15 squares (~46.6%), the uncommon item 5 out of 15
squares (~33.3%), and the rare item only 3 out of 15 (20%). In the S-Class,
items of 300+ GP are always rare.

These are the prize lists for the chocobo races. When you win an item, you can
either take the item or exchange it for GP. The GP values are listed behind the
won item:
.-----------------.------------------.------------------.------------------.
|C Class:         |B Class:          |A Class:          |S Class:          |
|--------------.--|--------------.---|--------------.---|--------------.---|
|Prizes:       |GP|Prizes:       | GP|Prize         | GP|Prize         | GP|
|--------------|--|--------------|---|--------------|---|--------------|---|
|Potion        | 5|Phoenix Down  | 10|Phoenix Down  | 10|Phoenix Down  | 10|
|Phoenix Down  |10|Hyper         | 10|Hi-Potion     | 15|Hero Drink    | 15|
|Hyper         |10|Tranquilizer  | 10|Hero Drink    | 15|Bolt Plume    | 20|
|Tranquilizer  |10|Hi-Potion     | 15|Bolt Plume    | 20|Ice Crystal   | 50|
|Hi-Potion     |15|Hero Drink    | 15|Antarctic Wind| 20|Fire Veil     | 50|
|Antarctic Wind|20|Bolt Plume    | 20|Fire Fang     | 20|Swift Bolt    | 50|
|Bolt Plume    |20|Antarctic Wind| 20|Ether         | 30|Turbo Ether   |150|
|Fire Fang     |20|Fire Fang     | 20|Ice Crystal   | 50|Elixir        |200|
|Ether         |30|Ether         | 30|Fire Veil     | 50|Megalixir     |300|
'-----------------|Ice Crystal   | 50|Swift Bolt    | 50|Precious Watch|300|
                  |Turbo Ether   |150|Elixir        |200|Counter Attack|300|
                  |Elixir        |200|Counter Attack|300|Sneak Attack  |300|
                  |Enemy Away    |300|Sneak Attack  |300|Enemy Away    |300|
                  '------------------|Enemy Away    |300|Chocobracelet |400|
                                     |Cat's Bell    |500|Magic Counter |500|
                                     |Sprint Shoes  |500|Cat's Bell    |500|
Controls:                            '------------------|Sprint Shoes  |500|
=========                                               '------------------'
D-pad  = Left or right with chocobo
X      = Slow down chocobo's (average) Speed
Square = Speed up chocobo's (average) speed
O      = (Hold to) Dash (drains stamina quickly)
R1+R2  = (Hold to) Refill Stamina
START  = Pause
SELECT = Toggle between Auto and Manual control

Different jockeys:
------------------
If Tifa or Cid is in your party, there's a 50% chance they'll ask if they can
ride the race instead of Cloud. This does not affect the race in any way
whatsoever, statistic wise. If both Tifa and Cid are in your party, Tifa will
always ask if she can ride Cloud's Chocobo, and poor old Cid is never given the
chance to do so.

Long/Short Course:
------------------
You can choose between the Long & Short Course. I suggest going for the Short
Course, because there's NO difference in prize, and the Long Course just takes
longer to complete.

Colored Chocobos:
-----------------
Green chocobos have the advantage of running with regular speed (instead of
slowed speed) through the Space section at the end of the Short Course. Possibly
due to sloppy programming, blue chocobos don't have any advantage on the tracks
(at least in the PS version), and won't run unaffected through the water section
in the Long Course. Black & Gold chocobo's run unaffected through both. Yellow
(normal) chocobo's are slowed down by both parts (normal are also all other
colored racers, but obviously not Joe/TEIOH).

Joe & TEIOH:
------------
Joe is the name of a unique jockey with a hat, TEIOH is his black chocobo. He's
always a decent challenge due to his black chocobo's ability to run though all
the obstacles like normal. But that's not all, because his chocobo will ALWAYS
have stats based on your chocobo. His speed will always be +10% higher than
yours, and his stamina will always be +25% higher than yours. This always make
him the better racer, statistically speaking. There is, however, a surefire way
to defeat Joe time after time.

Start off and speed up your (black or gold) chocobo with square, and refill
your stamina with R1+R2. You should stay ahead of Joe for a long period, and
when your stamina is starting to run out (at 1/6th or less or so), you should
already be near the end, so dash for it with circle. If your stamina runs out
faster than expected, hit X a few times to slow down slightly. Be sure to have
a tiny bit of stamina left for the last part.

Impressing Esther:
------------------
If you win 10 times in a row on the S-rank class, Esther will be impressed and
give you the following set of prizes ONCE:

Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack Materia.


              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              || {M1.5} Round, Event, Ghost, Station Squares ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO



The Round Square is where the Gondola is. This is the second part of the famous
date scenes, but it's also possible to take any character on the Gondola by
just getting on during the late Disc2/3 for 10 GP. You'll get to see a couple
of FMV's you've not seen before, including a close up to the Golden Dio.

The Event Square is where the first part of the date scene happens. There is
NOTHING else here, which is somewhat disappointing.

Ghost Square is basically an Inn, but it also holds the 3rd Turtle Paradise
Flyer, and a shop that sells crappy items. In Cloud's room, after getting the
Keystone, you can grab a hidden Elixir from the cabinet. That's everything
there though.

The Station Square is where you can go back with the Ropeway to North Corel and
the World Map. However, there is also a secret GP-dude who sells GP for gil. He
appears ONLY AFTER GETTING THE HIGHWIND, and you have about 15% chance of
seeing him, or in other words every 1 out of 7 times or so. You can just walk
in the Gold Saucer and out to see if he's there. Where exactly is he hiding?
He's north from the save point, hiding a bit behind the house. A screenshot can
be found here (thanks to shadow666):
http://www.shillatime.org/gpdude.jpg

The GP-Dude sells 1 GP for 100 gil, up to a max of 100 GP for 10000 gil. Fair
enough. This is the max GP each time you see him; Then he will vanish from the
screen. You will need to walk in and out again to make him re-appear. This can
be done infinitely.

           Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
           || {M1.6} The Gold Saucer Date Scene & Date Mechanics ||
           Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

The Gold Saucer Date can be done with Aeris, Tifa, Yuffie, and also Barret.

The dating scenes can be watched here. I did not record these video's myself,
all credits go out to the recorder:

Aeris:  http://www.youtube.com/watch?v=l6fvjZrYYwU
Tifa:   http://www.youtube.com/watch?v=Skm5p3r-JcA
Yuffie: http://www.youtube.com/watch?v=_1MO-R5mPC0
Barret: http://www.youtube.com/watch?v=D30JDkDHWZk

The Date Mechanics are actually quite simple, but that's only due to Terence,
who has established the mechanics behind the date scene a long time ago.

All you have to do is pay attention during the storyline, and make the correct
choices for your character, so that the one you want to date, gets the most
affection points.

Affection values start like this:

Aeris:  50
Tifa:   30
Yuffie: 10
Barret:  0

If characters tie in value, the priority is as follows: Aeris, Tifa, Yuffie, 
and lastly Barret.

SHORT RESULT SUMMARY:
---------------------
- To get Aeris, simply be very nice towards her during the entire game, and be
  mean to all other characters.  Since Aeris is the easiest character to date,
  this shouldn't be a problem at all.

- To date Tifa, be unkind to Aeris, Yuffie and Barret. When imprisoned in the
  Shinra Building, early disc 1, repeatedly tell Tifa "Leave it to me!" when
  she asks if they can get out. This increases her affection value +1 every
  time you do this, so be sure to do it a lot of times to be safe. 60+ should
  be on the safe side.

- To date Yuffie, be unkind to the others and repeatedly attempt to get Yuffie
  when encountered for the first time.  Always ask for her name, which prevents
  her from joining the party, but allowing you to get the affection points from
  the dialogue once again. This way you gain +8 affection points for every
  repeat. Doing this five times should be more than enough as long as you're
  unfriendly towards especially Aeris (and Tifa).

- To date Barret, again be unkind to especially Aeris and Tifa, and friendly
  with Barret.  Before entering Cosmo Canyon for the first time, put him into
  your party.  Then find Barret in the room behind Tiger Lily's weapon shop and
  tell him "Go on", followed by "Yeah, whatever..." and exit/re-enter the room.
  The "Go on" option grants you +3 affection points, so repeating this
  procedure will quickly guarantee that Barret has the highest value of all
  party members. Repeat it 25 times to be on the safe side.


Now for the in-depth dialogue mechanics:


Midgar
------
Talking to Aeris the first time, no matter what you say (believe it or not),
has no effect. Buy the flower, unless you want to date Aeris or Yuffie.

Talk to Jessie twice on the train home from the first mission:
    "Thanks anyway"         --
    "Looking forward to it" (-3 Tifa)

When you enter Seventh Heaven, and you have a flower:
    "Give it to Tifa"    (+5 Tifa)
    "Give it to Marlene" (+5 Barret)

If you talk to Tifa while she's behind the bar:
    "I don't feel like it"   --
    "Give me something hard" (+5 Tifa)

When Tifa accuses you of leaving your childhood friend:
    "How can you say that!" (+5 Tifa)
    "...Sorry"              --

When Tifa asks how you slept:
    "Next to you, who wouldn't?"     (+5 Tifa)
    "Barret's snoring kept me up..." (+5 Barret)

Giving Barret a Materia tutorial has no effect.

Getting to the last car of the train without getting
caught by the Security Lockdown: (+5 Tifa, +5 Barret)

When Barret asks if you're alright:
    "(Be strong)"                     (+2 Barret)
    "(I don't know if I can hold on)" (-3 Barret, +1 Tifa)

The conversation with Aeris after you awaken has no affect
at all.  Treat her anyway you feel like.

When Aeris is fleeing the guards, if you:
    Push a wrong barrel        (-3 Aeris)
    Ask her to fight them      (-1 Aeris)
    Ask her to run             --
    Ask her to run and she
      has to fight             (-1 Aeris)
    Push the right barrel      (+1 Aeris)

When Aeris asks if Tifa is your girlfriend:
    "No way!"            (+1 Aeris)
    "Yeah, that's right" (-5 Aeris)

After you get through Sector 6 to the playground:
    "Take her home."     --
    "Go on to Sector 7." (+1 Aeris)

If Tifa is chosen as the Don's date:
    "You all right?"      (+3 Aeris)
    "We gotta help Tifa!" (-2 Aeris)

If Aeris is chosen as the Don's date:
    "You all right?"           (-2 Tifa)
    "We've gotta help Aeris!!" (+3 Tifa)
    (Yes, it *is* that way
     around.  Don't ask me
     why....)

If Cloud is chosen as the Don's date:
    "Yes, his name's Barret..." (+5 Barret)
    (No other choice matters,
     not even almost kissing
     the Don)

When everyone lands in the sewer:
    Talk to Aeris first: (+3 Aeris)
    Talk to Tifa first:  (+3 Tifa)

When Marlene tells you about Aeris:
    "I don't know"  (-3 Aeris, +3 Tifa)
    "Let's hope so" (+3 Aeris, -3 Tifa)

When you first meet Red XIII:
    "Tifa, I'm countin' on you!" (-2 Tifa)
    "Barret, take care of her!"  (+2 Barret)

If any of the following are in your party after you agree to split up:
    Barret (+2 Barret)
    Tifa   (+2 Tifa)
    Aeris  (+2 Aeris)

When Tifa asks if you can break out:
    "(Leave it to me)" (+1 Tifa) (as many times as you like!)
    "(Kinda hard)"     (-1 Tifa) (as many times as you like!)

When you get the option to think about Barret, Red XIII or Aeris:
    Whomever you think about first:  (+3 Barret or Aeris) or --
    Whomever you think about second: (+1 Barret or Aeris) or --
    Whomever you think about third:  --

When you choose your party after escaping Midgar:
    If Barret's in it: (+1 Barret)
    If Aeris is in it: (+1 Aeris)
    If Tifa is in it:  (+1 Tifa)


Kalm
----
When Barret leaves, and tells you to get a move on:
    "Wait a sec"                     --
        "Beautiful, just beautiful!" (+3 Barret)
        "Is that all?"               (-1 Barret)
    "Right"                          (+1 Barret)

Talking to a woman in Kalm, who says Mako energy is convenient:
    "Yeah, maybe"       (-2 Barret) if Barret is in party
                        (-1 Aeris) if Aeris is in party
                        (-1 Tifa) if Tifa is in party
    "You're full of it" (+2 Barret) if Barret is in party
                        (+1 Aeris) if Aeris is in party
                        (+1 Tifa) if Tifa is in party

Talking to a girl upstairs, who thinks the old life is better:
    "Yeah, maybe" (+2 Barret) if Barret is in party
                  (+1 Aeris) if Aeris is in party
                  (+1 Tifa) if Tifa is in party
    "No way"      (-2 Barret) if Barret is in party
                  (-1 Aeris) if Aeris is in party
                  (-1 Tifa) if Tifa is in party

Fort Condor
-----------
When you first talk to the old guy in Fort Condor:
    "I guess so"     (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie)
    "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie)

After the old guy tells you about his problem:
    "All right"      (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie)
    "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie)


Meeting Yuffie
--------------
(You can fail this as many times as you like, and you'll still get the
points every time you meet Yuffie until you get her in your party!)
    "All right"               --
    "Not interested"          (+2 Yuffie)

    "Petrified..."            (+2 Yuffie)
    "You're gonna lose again" --

    "Go ahead"                --
    "Wait a second!"          (+2 Yuffie)

    "That's right"            (+2 Yuffie)
    "You kiddin'?"            --

    "What's your name?"       --
    "Let's hurry"             (+2 Yuffie)


The Cargo Ship
--------------
On the Cargo Ship, if Yuffie asks you for Tranquilizers:
    "Here, use this" (+4 Yuffie)
    "Nope"           (-2 Yuffie)

When Aeris asks you about the Airship:
    "I'll take you someday" (+2 Aeris)
    "I dunno..."            (-2 Aeris)

When Tifa asks you about war:
    "Yeah..."      (+2 Tifa)
    "I don't know" (-2 Tifa)


Costa Del Sol
-------------
Nothing affects the date scene's outcome here.


Mt Corel
--------
Stealing the Phoenix Downs from the Cokatolis nest does nothing to alter
'Affection' values.  Neither does finding it but leaving it alone, for that
matter.


Gold Saucer
-----------
Depending on who you choose first to accompany you in the Gold Saucer:
    Aeris:    (+3 Aeris)
    Tifa:     (+3 Tifa)
    Yuffie:   (+3 Yuffie)
    Red XIII: --

Depending on who you choose first to accompany Barret to see Dyne:
Do *NOT* choose Aeris if you don't want her, since she gets a very large boost.
    Aeris:    (+10 Aeris)
    Tifa:     (+3 Tifa)
    Yuffie:   (+2 Yuffie)
    Red XIII: --


Gongaga
-------
If, after either Aeris or Tifa (or both) meets Zack's parents then:
    Ignoring Aeris                  (-3 Aeris)
    Talking to Aeris                --
        "Poor guy"                  (+1 Aeris)
        "(...jealous...envious...)" (+2 Aeris)
    Ignoring Tifa                   (-3 Tifa)
    Talking to Tifa                 (+1 Tifa)
       (doesn't matter what
        you say to her)


Cosmo Canyon
------------
When you first enter Cosmo Canyon, the entire party will split up.  If
Barret was in your party when this occurs, then you will be able to find him
in the room behind Tiger Lily's weapon shop, where he'll offer to talk more
about AVALANCHE.
        "Go on"                     (+3 Barret) 
        "Not really"                --

        "And then?"                 (+3 Barret)
        "Yeah, whatever..."         --

Choosing the non-scoring options halts the dialogue, but you can talk to
Barret again to resume it at that point.  Also, if you leave the room after
picking "Yeah, whatever...", you can return immediately to start the
conversation from scratch.  This scripting oversight allows you to get the
first +3 Barret as many times as you like, so long as you don't get the
second +3.


Wutai
-----
After Yuffie gives back all your Materia in Wutai: (+10 Yuffie)

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                          {M2} Chocobo Breeding                             ||
Oo*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-*oO
               ||{M2.1} Quick Guide to breed a Gold Chocobo ||
               Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=oO

At any time after getting the Highwind, you can start breeding chocobo's. This
is easiest when the Gold Saucer re-opens, so you can also race with them.

Make sure you've got some money you can spend. You can sell some mastered
materia (All Materia sells for 1.4 Million Gold), or use the W-Item materia
trick to duplicate and sell items. You could also train on the beach of Mideel
and get up to 10k gold with the Gil-plus materia.

Talk to Choco Bill and rent 6 stables (just rent them all to make things easy).
Also grab the Chocobo Lure Materia from the lower right near the fence. You
should also have bought one on disc 1 before the Midgar Zolom though..make sure
to equip it one someone.

First of all, you'll need to catch a Chocobo. There are many places you can
catch Chocobo's, but there are only three places of interest for us, if we want
to breed to colored Chocobo's. These places are like this:

Gold Saucer Area: You can catch a Good Chocobo here (Appears with 2 Spencers)
Mideel Area: You can catch a Great Chocobo here (Appears with 1 or 2 Spirals)
Icicle Area: You can catch a Wonderful Chocobo here
(Appears with 1 or 2 Jumpings)

The chance you'll get the right encounter for a Good Chocobo when you get into
a Chocobo battle at the Gold Saucer area, is about 15.7%.

The chance you'll get the right encounter for a Great Chocobo when you get into
a Chocobo battle at the Mideel area, is about 43.9%.

The chance you'll get the right encounter for a Wonderful Chocobo when you get
into a Chocobo battle at the Icicle area, is about 19.5%.

Press the Select button to see which enemies come along with it if you don't
recognize the names of the enemies it's supposed to appear with. Also buy
yourself a bunch of Reagan Greens (at the Chocobo Sage). The Chocobo Sage lives
in the house surrounded by mountains east of Icicle Inn, and nearby the cave
exit of the Coral Valley Cave. Reagan Greens have the special property when
used in battle on a Chocobo, that the Chocobo is kept busy for several turns,
and it also heavily reduces the chance that the Chocobo will run away. Of
course, that still doesn't mean you can attack the Chocobo! It means you can
kill the other enemies without trouble scaring the Chocobo away.

Now catch a great male/female, and a good male/female. Dismount and send them
to your stables. You'll now need some nuts to breed the chocobo's. You need to
get 3 Carob Nuts, you can steal these from Vlakorados (looks like a dinosaur)
which appears on the grass area near Bone Village. It's got a lot of HP (33333).
You also need a Zeio Nut. This can be stolen from Goblins, on Goblin Island.
This is located northeast of the eastern(midgar) continent. Goblins appear in
the forests.

Now buy a bunch of Sylkis Greens from the Chocobo Sage and feed your chocobo's
these greens. The more the better. Now start racing with all four chocobo's,
and make sure they ALL have at LEAST won 2 times in the chocobo races.

Using the Carob Nuts to breed:
Breed the Good Male with the Great Female, and breed the Great Male with the
Good Female. Before you do this, save your game. You should get a Green and a
Blue Chocobo of opposite genders, so reset the game if it's not the opposite
gender. Note: if it stays the same gender each time even after resetting, go
fly around in the Highwind, enter and exit some towns, then save your game
again, and try again a couple of times.

After getting the Green and Blue Chocobo's, feed them a bunch of Sylkis Greens
to up their stats, and race them until they have a minimum of 9 combined wins,
simply said. After this, fight between 3 - 18 battles (this is so that newborn
chocobo's can breed again), and save your game. Breed them with the Carob Nut
and you will get a Black Chocobo.

Now go catch a Wonderful Chocobo of the opposite sex of the Black, which can be
caught near Icicle Inn (appears with 1 or 2 Jumpings). Now feed them some
Sylkis Greens again, and race them until they have a minimum of 12 wins
combined. Fight between 3 - 18 battles again so you can mate the chocobo's, and
use the Zeio Nut. You will get a Gold Chocobo. Be SURE to select the Black
Chocobo as the first Chocobo; Due to a bug you cannot get a Gold Chocobo if you
select the Wonderful Chocobo first.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||    {M2.2} Chocobo Breeding Mechanics    ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Catching Chocobos:
==================
When attempting to catch a Chocobo, you should know that it matters which
enemies accompany the Chocobo in the battle. The Chocobo's Level means nothing
to the rating. The rating is solely based on the battle, and which enemies
accompany the Chocobo.

You can only catch Chocobo's on the World Map at Chocobo Tracks, and you MUST
have a Chocobo Lure Materia equipped. A Level 1 Chocobo Lure Materia gives a
'Lure Rating' of 8. L2 gives a rating of 12, and a L3&L4 give a rating of 16.
The maximum rating you can get by stacking Chocobo Lure materia is 32. You can
get this with two L3 or higher Chocobo Lure Materia. With a rating of 32, you
will get 100% Chocobo encounters on Chocobo Tracks. To compare, a rating of 16
would give you 100% around the Chocobo Ranch & Junon, and only 50% everywhere
else. A rating of only 8 would give you 75% around the Ranch, 50% around Junon,
and only 25% everywhere else.

A table can help illustrate this further:
.-------------.-------.---------------.---------------.-----------------------.
|Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo         |
|Materia Lvl: |       |battle Ranch:  |battle Junon:  |battle everywhere else:|
|-------------|-------|---------------|---------------|-----------------------|
|Level 1      |   8   |     75%       |      50%      |         25%           |
|Level 3&4    |  16   |    100%       |     100%      |         50%           |
|2x Lvl 3 or 4|  32   |    100%       |     100%      |        100%           |
'-------------'-------'---------------'---------------'-----------------------'

You can use Greens to keep the Chocobo busy for several turns, and to reduce
the chance that it runs away due to being scared. The default chance that a
Chocobo will run away is 50%. Here's what the Greens will do:

Gyshal Greens:  Keeps a Chocobo occupied for 2 turns.
Krakka Greens:  Reduces the Chocobo's chance to run to 33.3%.
Tantal Greens:  Keeps a Chocobo occupied for 3 turns.
Pahsana Greens: Reduces the Chocobo's chance to run to 20%.
Curiel Greens:  Keeps a Chocobo occupied for 5 turns.
Mimett Greens:  Keeps a Chocobo busy for 1 turn, and allows use of Chocobuckle.
Reagan Greens:  Keeps a Chocobo busy for 8 turns and reduces the Chocobo's
                chance to run to 12.5%.
Sylkis Greens:  Keeps a Chocobo occupied for 1 turn, and allows use of
                Chocobuckle.

In other words, Reagan Greens are the best Greens for catching Chocobos. You
might as well use Curiel Greens, which will occupy the Chocobo for 5 turns.

When you've caught a Chocobo, the gender isn't directly assigned to the
Chocobo. This will happen when you move the Chocobo from the outside fence to
the stables inside. You can save your game before you do this and reload until
you get the desired result.

When you've caught and/or fed a Chocobo and you're viewing them, you can press
the L1 and R1 buttons to rotate the chocobo. Just a little nifty thing.


The Stats:
===========
Every Chocobo has several stats, some visible to the player, most invisible.
This makes it difficult to tell how high most stats are. There are, fortunately
some ways to uncover how high certain stats are. Some stats are more easily
maxed out than others, and when maxed you will know the stat's number.

Dash:      The Chocobo's current sprinting speed (when holding circle)
           (Max = MDash)
MDash:     The maximum Dash that the Chocobo will ever get (Max MDash = 6000)
Run:       The Chocobo's normal running speed (Max = MRun = 6000)
MRun:      The maximum Run that the Chocobo will ever get (Max = 6000)
-----------
Stam:      The Chocobo's (technical) Stamina. (Max = 9999)
Accel:     The Chocobo's Acceleration (Max = 100)
Co-Op:     The Chocobo's Co-operation (how well it obeys Manual Control)
           (Max = 100)
Int:       The Chocobo's Intelligence (how well it races on Auto Control)
           (Max = 100)
-----------
Races Won: The amount of races a Chocobo has won
Gender:    The Chocobo's gender, either male/female
Color:     The Chocobo's Color, either Yellow/Green/Blue/Black/Gold
Rating:    The Chocobo's rating, from Wonderful to Terrible

The Stats you can see:
-----------------------
Speed   = [Dash/34] (Max = 6000/34 = 176)
Stamina = [Stam/10] (Max = 9999/10 = 999)

thus..

Dash    = approx..[34*Speed] (Max = 6000)

When fresh caught, you can get one out of 8 types of Chocobo's. The stats the
Chocobo will have vary greatly depending on what type you've caught. Below is
a chart with the ranges in which the types vary in their stats. Only the most
important stats are listed in the table:

MSpeed is the range of the max speed the caught Chocobo will/can ever attain.
Speed is the range of the current speed the caught Chocobo will/can have.
     .-----------.--------.--------.----------.--------.-------.--------.
     |Rating:    | MSpeed:|  Speed:| Stamina: | Accel: | Int:  | Co-Op: |
     |-----------|--------|--------|----------|--------|-------|--------|
     |Wonderful: | 99-121 | 50-97  | 337-463  | 60-70  | 50-60 |    0   |
     |Great:     | 85-110 | 42-88  | 287-393  | 60-70  | 50-60 |    0   |
     |Good:      | 79-101 | 39-81  | 247-363  | 50-60  | 30-40 |    0   |
     |So-so:     | 67-92  | 33-74  | 247-343  | 50-60  | 30-40 |    0   |
     |Average:   | 55-86  | 17-70  | 167-263  | 30-50  |  0-20 |    0   |
     |Poor:      | 49-71  | 15-58  |  87-213  | 30-50  |  0-20 |    0   |
     |Bad:       | 40-63  | 12-51  |  67-143  | 20-50  |  0-20 |    0   |
     |Terrible:  | 34-57  | 10-46  |  37-113  | 20-50  |  0-20 |    0   |
     '-----------'--------'--------'----------'--------'-------'--------'
      Note: Accel & Int are always multiples of 10 .. (50..60..70, etc).
      -----

For example, it's possible that your Chocobo is a Great type, and it can have
a minimum of 85 MSpeed. In this case, the Chocobo will NEVER be able to get
higher speed than that. It's very likely the Chocobo comes with a rather low
current speed as well (with 42 being the lowest).

Usually, due to the mechanics behind all this, Chocobo's will get stats around
the middle of the stat ranges presented in the table. You can make fairly good
Chocobo's out of caught Chocobos, but they can never reach the highest of stats
because that always requires breeding. Feeding them with Greens still helps a
lot. Speaking of Greens, that's the next section:


Feeding Greens/Raising Stats:
==============================
Each Green has unique properties to raise a Chocobo's stats. Each Green only
raises a specific combination of stats, which requires you to feed several
different Greens to Chocobo's.

Gysahl Greens:
--------------
Dash  + [0-3] (Legend: Somewhere between 0 and 3, only round numbers)
Run   + [0-2]
Stam  + [0-3]
Co-Op +  [1]

Krakka Greens:
--------------
Int   + [1-2]
Co-Op +  [1]

Tantal Greens:
--------------
Dash  + [1-4]
Run   + [1-4]
Stam  + [1-2]
Int   +  [1]
Co-Op +  [1]

Pahsana Greens:
---------------
Int   + [1-8]
Co-Op + 25%[1], 75%[2]    (25% chance the increase is 1, 75% chance the
                               increase is 2 points)

Curiel Greens:
--------------
Dash  + [0-3]
Run   + [0-3]
Stam  + [3-10]
Co-Op +  [2]

Mimett Greens:
--------------
Dash  + [1-16]
Run   + [0-3]
Stam  + [3-10]
Accel + 75%[0], 25%[1]
Co-Op + [2]

Reagan Greens:
--------------
Dash = [Speed * 34]

x = [Dash/20], y = [between 0 & 10]
Dash  + 50%[x+y], 50%[x-y], minimum = 0

x = [Run/20], y = [between 0 & 10]
Run   + 50%[x+y], 50%[x-y], minimum = 0

x = [Stam/100], y = [between 0 & 10]
Stam  + 50%[x+y], 50%[x-y], minimum = 0

Co-Op + [3]

Sylkis Greens:
--------------
Dash = [Speed * 34]

x = [Dash/10], y = [between 0 & 10]
Dash  + 50%[x+y], 50%[x-y], minimum = 0

x = [Run/10], y = [between 0 & 10]
Run   + 50%[x+y], 50%[x-y], minimum = 0

x = [Stam/50], y = [between 0 & 10]
Stam  + 50%[x+y], 50%[x-y], minimum = 0

Int   + [1-4]
Co-Op +  [4]


If you look closely, you'll see that Sylkis Greens are 2 times better than
Reagan Greens. Sylkis Greens are also the best Greens to raise Dash, Run, Stam,
and Co-Op with. Pahsana are the best to raise Int. The only Greens that cause
an increase in Accel are Mimett Greens, and there's only a 25% chance for an
increase. Then again, most Chocobo's will only need about 30 points increase
for Accel.

Feeding the Chocobo with tons of Greens can certainly improve the Chocobo's
stats, but only to the maximum of the Chocobo's potential (MRun, MDash, and 999
for Stamina, and 100 for Accel, Int, Co-Op). You can only attain higher MRun
and MDash on your Chocobo's by breeding Chocobo's. Lucky you, as that's what
the next section covers:


Breeding Chocobo's/The Nuts:
=============================
Many of the Nuts are actually utterly useless. Pepio Nut actually makes your
Chocobo worse than it's parents.. Luchile Nut cannot increase the Chocobo stats
either. Saraha, Lasan, Pram, and Porov Nut can increase your Chocobo's stats,
but the chances are small, and the increase is much better with some other
Nuts. Plus the afore mentioned Nuts also have a chance to decrease your born
Chocobo's stats to below the parent's average.

In short, you're NUTS if you use any of the above Nuts. ^_^"

The Carob Nut is essential to breed your first Blue and Green Chocobo's. If you
are just interested in breeding the ultimate breed however, you'll just want
to use Zeio Nuts, which are the best Nuts in the game when it comes to stats.
Therefore, this is the only Nut I will present the stats for. Really, don't
worry about the other crap.

When the game says a Chocobo isn't ready to breed again, then simply waiting
doesn't do the trick. You must fight some battles before they can breed again:

Note: Mating Chocobo's always gives 50% chance on either gender.
----- Newborn Chocobo: Can breed after 3 to 18 battles.
      Parent Chocobo: Can breed again after 3 to 10 battles.

Zeio Nut:
---------
Max Dash =  55/256 chance -> Baby's MDash set to highest of Parent's MDash, and
                             increased by 1/10th. Max MDash is 6000.
           201/256 chance -> Baby's MDash set to average of Parent's MDash.

Dash     =  Average of Parent's Dash.

Max Run  =  80/256 chance -> Baby's MRun set to highest of Parent's MRun, and
                             increased by 1/8th. Max MRun is 6000.
            15/256 chance -> Baby's MRun set to highest of Parent's MRun, and
                             decreased by 1/20th.
           161/256 chance -> Baby's MRun set to average of Parent's MDash.

Run      = Average of Parent's Run.

Stamina  = 175/256 chance -> Baby's Stamina set to highest of Parent's Stamina,
                             and increased by 1/20th. Max Stamina is 9999.
            81/256 chance -> Baby's Stamina set to average of Parent's Stamina.

Accel & Int = Average of Parent's Accel & Parent's Int.
Co-Op       = Always zero Co-Op when newborn.

Note: If you get a Gold Chocobo out of the breeding, and it would normally be
----- below 5000 MDash, it will get a bonus to it's MDash:

      7/16 chance -> MDash = 5000 | 1/16 chance -> MDash = 5300
      2/16 chance -> MDash = 5100 | 1/16 chance -> MDash = 5400
      2/16 chance -> MDash = 5200 | 2/16 chance -> MDash = 5500
                                  | 1/16 chance -> MDash = 5950(!)
      These numbers will get increased/decreased by a number between 0 and 25.


Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                             {M3} Fort Condor                               ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

                         Fort Condor Treasure Chart:
                         ===========================

Note: It's best to NOT SKIP ANY battle. It's hard to explain which prize you
will get if you forget to do battles. Besides, the only reason to go through
all this effort is because you want a Perfect Treasure File.. right? Most of
the time though, when you miss a battle and you do the next one, you'll get the
prize of the last battle.

If you let the enemies reach the shack, you'll have to fight CMD. Grand Horn.
During battles #1-3, he will drop a Vagyrisk Claw. During the other battles,
you'll face a higher leveled CMD. Grand Horn, UNLESS your party level is very
low (19 & below) and you're only 5 enemies away from beating the battle. If
you have to fight CMD. Grand Horn, you will NOT receive any battle prize!

The mandatory (L37) CMD. Grand Horn always drops the Imperial Guard, and is
only fought during the Huge Materia Battle. This is the only exception when it
comes to battle prizes: You'll also receive the Phoenix and Huge Materia. If
you fail to lose to this 'boss', you will never be able to enter Fort Condor
again, instead of getting Game Over.

Battles #14-18 are considered won if you had given them at least 15000 gold,
that is 3000 for each battle. You will never get any prizes for them, however.
The following chart is completely correct and tested by myself twice. If you do
all battles nothing can go wrong. The chart works (best) if you do all battles.

   .------------.-------------.---------------------------------------------.
   |Battles Won:|Enemy Amount:|Prize Won (notes):                           |
   |------------|-------------|---------------------------------------------|
   |Battle: #1  | 11 Enemies  |Magic Comb                                   |
   |Battle: #2  | 20 Enemies  |Peace Ring                                   |
   |Battle: #3  | 20 Enemies  |3 Ethers (the game says 3 Tincture)          |
   |Battle: #4  | 25 Enemies  |Megalixir                                    |
   |Battle: #5  | 25 Enemies  |5 Hi-Potions (the game says potions)         |
   |Battle: #6  | 25 Enemies  |5 Hi-Potions (the game says potions)         |
   |Battle: #7  | 30 Enemies  |Superball                                    |
   |Battle: #8  | 30 Enemies  |3 Turbo Ethers                               |
   |Battle: #9  | 30 Enemies  |3 Turbo Ethers                               |
   |Battle: #10 | 35 Enemies  |5 X-Potions (game gives tiny blank screen)   |
   |Battle: #11 | 35 Enemies  |5 X-Potions (game gives tiny blank screen)   |
   |Battle: #12 | 35 Enemies  |5 X-Potions (game gives tiny blank screen)   |
   |Battle: #13 | 40 Enemies  |3 Elixirs                                    |
   |Battle: #14 |     ---     |[Can't be fought; Tifa's asleep for 7 days]  |
   |Battle: #15 |     ---     |[Can't be fought; Tifa's asleep for 7 days]  |
   |Battle: #16 |     ---     |[Can't be fought; Tifa's asleep for 7 days]  |
   |Battle: #17 |     ---     |[Can't be fought; Tifa's asleep for 7 days]  |
   |Battle: #18 |     ---     |[Can't be fought; Tifa's asleep for 7 days]  |
   |Battle: #19 | 40 Enemies  |3 Elixirs                                    |
   |Battle: #20 |     ---     |[Can't be fought; Occurs during Mideel event]|
   |------------|-------------|---------------------------------------------|
   |Mandatory:  | 45 Enemies  |Imperial Guard, Phoenix, Huge Materia        |
   |------------------------------------------------------------------------|
   |Huge Materia Battle Note: Let the enemy reach the shack. Beat the       |
   |CMD. Grand Horn and he'll drop the Imperial Guard. You will still       |
   |receive the Phoenix and Huge Materia.                                   |
   '------------------------------------------------------------------------'

                 When the Fort Condor Battles are available:
                 ===========================================

Note: To be safe that you can do the battle, IMMEDIATELY go to do the battle!
Note: Be CAUTIOUS with battles #3, #5, #7 and #12. They're EASILY missed.
----------

Battle #1: When you first reach Fort Condor after the Mythril Mines.
----------
Battle #2: After sleeping in Junon, after Bottomswell, but before getting the
           Shiva Materia.
----------
Battle #3: After getting in the water with Mr. Dolphin, but before using the
           Dolphin Whistle.
----------
Battle #4: After getting the buggy, before going to Cosmo Canyon.
----------
Battle #5: Park the buggy far away from Cosmo Canyon, it may not break down.
           Available after having chosen your party for the Cave of the Gi.
----------
Battle #6: After completing Cave of the Gi, before talking to Shera.
----------
Battle #7: After talking to Shera in Rocket Town, but before Rufus arrives.
----------
Battle #8: After getting the Tiny Bronco, before getting the Keystone.
----------
Battle #9: After the dating sequence in the Gold Saucer, before going to the
           Temple of the Ancients.
----------
Battle #10: After finishing the Temple of the Ancients, before awakening the
            Sleeping Forest with the Lunar Harp.
----------
Battle #11: After awakening the Sleeping Forest with the Lunar Harp, before
            sleeping in the Forgotten Capital.
----------
Battle #12: After sleeping in the Forgotten Capital (still on Disc 1), before
            the disc ends.
----------
Battle #13: After Disc 2 starts, until you get the Highwind.
----------
Battle #14-18: Cannot be fought. Tifa sleeps for 7 days. We only know that these
               battles have taken place by taking because we're told by the guy
               in command of this mini game.
----------
Battle #19: After getting the Highwind, before going to Mideel.
----------
Battle #20: Cannot be fought. This one takes place during the Mideel events.
----------
Mandatory Battle: This is during the Huge Materia Quest with Cid.
----------

                       Fort Condor Troops and Enemies:
                       ===============================

As for funding, I guess this is the place to put this. If you want to let them
handle it, they need to have 3000 gil at the very least. If you have too little
money on you yourself (less than 4000), the man will not allow you to do the
battle either. On another interesting note: The max amount of gil you can give
them is 32767 gil. You can do this by giving them 500 gil until you're at like
29500 and then giving them a large amount of money. This does nothing other than
having theoretically maxed out their funding and you feeling a good boy/girl.

The maximum amount of troops you can have during a battle is 20.

.--------------.------.------.-------.-------.--------------.----------------.
|Troops        | Cost:|  HP: | Range:|Damage:| 2x Damage To:| 0.5x Damage To:|
|--------------|------|------|-------|-------|--------------|----------------|
|Fighter       | 400  | 200  |   1   |  30   |    ---       |     ---        |
|Attacker      | 420  | 180  |   1   |  25   |   Beast      |   Barbarian    |
|Defender      | 440  | 220  |   1   |  35   |  Barbarian   |    Wyvern      |
|Shooter       | 520  | 160  | 1,2,3 |  20   |   Wyvern     |    Beast       |
|Repairer      | 480  | 160  |   1   |  10   |    ---       |     ---        |
|Worker        | 400  | 160  |   1   |  15   |    ---       |     ---        |
|Stoner        | 480  | 100  |  1-4  |  20   |    ---       |    Wyvern      |
|Tri-Stoner*   |1000  | 150  |  1-5  |  35   |    ---       |    Wyvern      |
|Catapult      | 480  | 100  |   5   |  18   |    ---       |     ---        |
|Fire Catapult*| 600  | 120  |   6   |  25   |    ---       |     ---        |
'--------------'------'------'-------'-------'--------------'----------------'
*If you don't skip any battles, Tri-Stoners will be available from battle 4 and
onwards. Fire Catapults will be available from battle 7 and onward.

        .----------.-----.-------.-------.------------.-------------.
        |Enemies:  | HP: | Range:|Damage:| 2x Dmg To: | 0.5x Dmg To:|
        |----------|-----|-------|-------|------------|-------------|
        |Barbarian | 130 | 1,2,3 |  15   | Attacker   |   Defender  |
        |Beast     | 180 |   1   |  25   | Shooter    |   Attacker  |
        |Wyvern    | 140 |   1   |  20   | Defender   |   Shooter   |
        |Commander*| 230 |   1   |  50   |   ---      |     ---     |
        '----------'-----'-------'-------'------------'-------------'
  *The Commander always appears last, and takes half damage from all troops.

For any troop left standing at the end of the battle, no matter which troop,
you'll get back 200 gil.


                        Fort Condor Battle Formations:
                        ==============================

Enemies can come from either the left or the right. If, at any time, you've
defeated all enemies on the screen, meaning there are no enemies left to fight,
you will have won the battle, and any further enemies will not appear.

Trick: To easily win a battle, place one Fighter and start the fight. You can
now place another Fighter, except lower than the first. Go as low as possible,
you'll see a red laser line that indicates where you may still place your
troops (your territory, basically). Repeat this until you got some Fighters
near the enemies. Quickly assault these enemies and guard the entrances they
come through. When the enemies are defeated, and thus no enemies are on screen,
you'll have won the battle. You can speed this up by R1 or R2 for faster battle
speed.

The charts below show the battle formations.

.----------------.-------------------.-------------------.-------------------.
|First Battle:   |Battles #2-3:      |Battles #4-6:      |Battles #7-9:      |
|11 Enemies Total|20 Enemies Total   |25 Enemies Total   |30 Enemies Total   |
|------.---------|---------.---------|---------.---------|---------.---------|
|Left: |Right:   |Left:    |Right:   |Left:    |Right:   |Left:    |Right:   |
|------|---------|---------|---------|---------|---------|---------|---------|
|Beast |Beast    |Wyvern   |Beast    |Beast    |Barbarian|Wyvern   |Wyvern   |
|Beast |Beast    |Barbarian|---      |---      |Wyvern   |Barbarian|Barbarian|
|Wyvern|Wyvern   |Wyvern   |Beast    |Barbarian|Beast    |Beast    |Beast    |
|Beast |Beast    |---      |Wyvern   |---      |Wyvern   |Wyvern   |Wyvern   |
|Wyvern|Beast    |Beast    |Beast    |Beast    |Beast    |Wyvern   |Wyvern   |
|None  |Commander|Beast    |Wyvern   |---      |Wyvern   |Barbarian|Barbarian|
'------'---------|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian|
                 |Wyvern   |Barbarian|---      |Wyvern   |Beast    |Beast    |
                 |Beast    |Wyvern   |---      |Wyvern   |Beast    |Beast    |
                 |Barbarian|---      |---      |Wyvern   |Barbarian|Beast    |
                 |---      |Beast    |---      |Wyvern   |Wyvern   |Barbarian|
                 |Beast    |---      |---      |Wyvern   |Beast    |Barbarian|
                 |---      |Commander|Barbarian|Barbarian|Wyvern   |Wyvern   |
                 '---------'---------|Beast    |Beast    |Wyvern   |Wyvern   |
                                     |---      |Beast    |Barbarian|---      |
                                     |Barbarian|---      |---      |Commander|
                                     |Wyvern   |Barbarian|---------'---------'
                                     |---      |Commander|
                                     '---------'---------'

    .-------------------.   .-------------------.   .-------------------.
    |Battles #10-12:   |   |Battles #13-14:    |   |Huge Materia Battle|
    |35 Enemies Total   |   |40 Enemies Total   |   |45 Enemies Total   |
    |---------.---------|   |---------.---------|   |---------.---------|
    |Barbarian|Barbarian|   |Beast    |Beast    |   |Left:    |Right:   |
    |Barbarian|---      |   |Beast    |Beast    |   |---------|---------|
    |Barbarian|Barbarian|   |Beast    |---      |   |Barbarian|Beast    |
    |Wyvern   |---      |   |Barbarian|Barbarian|   |Barbarian|Beast    |
    |Wyvern   |Wyvern   |   |Barbarian|Barbarian|   |Wyvern   |Beast    |
    |Wyvern   |---      |   |Barbarian|---      |   |Beast    |Barbarian|
    |Wyvern   |Wyvern   |   |Wyvern   |Wyvern   |   |Barbarian|Beast    |
    |Wyvern   |Wyvern   |   |Wyvern   |Wyvern   |   |Beast    |Barbarian|
    |---      |Wyvern   |   |Wyvern   |---      |   |Beast    |---      |
    |Wyvern   |Wyvern   |   |Beast    |---      |   |Barbarian|---      |
    |---      |Beast    |   |Beast    |Beast    |   |Wyvern   |---      |
    |Beast    |---      |   |Beast    |Beast    |   |Beast    |---      |
    |---      |Beast    |   |Beast    |Beast    |   |Barbarian|---      |
    |Beast    |---      |   |Barbarian|---      |   |Wyvern   |---      |
    |---      |Beast    |   |Barbarian|Barbarian|   |Beast    |---      |
    |Beast    |---      |   |Barbarian|Barbarian|   |Barbarian|---      |
    |---      |Beast    |   |Barbarian|Barbarian|   |---      |Wyvern   |
    |Beast    |---      |   |Wyvern   |---      |   |---      |Beast    |
    |---      |Barbarian|   |Wyvern   |Wyvern   |   |---      |Barbarian|
    |---      |Barbarian|   |Wyvern   |Wyvern   |   |---      |Wyvern   |
    |---      |Barbarian|   |Wyvern   |Wyvern   |   |---      |Beast    |
    |Wyvern   |---      |   |---      |Beast    |   |---      |Barbarian|
    |---      |Wyvern   |   |Barbarian|Beast    |   |Barbarian|Barbarian|
    |Beast    |Beast    |   |---      |Commander|   |Barbarian|Barbarian|
    |Beast    |Beast    |   '---------'---------'   |Barbarian|Barbarian|
    |Beast    |---      |                           |Beast    |Beast    |
    |---      |Commander|                           |Beast    |Beast    |
    '---------'---------'                           |Beast    |Beast    |
                                                    |Wyvern   |Wyvern   |
                                                    |Wyvern   |Wyvern   |
                                                    |Wyvern   |none     |
                                                    |---      |Commander|
                                                    '---------'---------'

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                            {M4} Bone Village                               ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

There are quite some treasures that can be dug up in Bone Village. But there
are also many rumored items, most of which are false and cannot be dug up. This
section will hopefully clear up most of it.

Trick:
------
First of all, you should know that you don't NEED to place men to help you
located the digging spot(s), if you already KNOW where the spots are located!
Since this guide lists the locations of all 'hotspots', it is no longer
necessary to place diggers, thus allowing you to dig up treasures for free!

The first time you can access Bone Village is after getting the Tiny Bronco.
The first time you can dig up treasure in Bone Village is after finishing the
Temple of the Ancients, hence, to continue, you need to dig up the Lunar Harp.

Since an image says a thousand words (and it sort of does, actually), here is
the Treasure Map of Bone Village:

                      ----------------------------------
                      www.shillatime.org/bonevillage.jpg
                      ----------------------------------

Information about items, spots and their chances are all on the image. And as
you can also read on there, it's possible to dig for free by just not placing
any diggers! The map shows the spots already. This also means you can get
infinite free Ethers (100% chance) and Elixirs (14.06% chance) at spots 6 and 5
respectively.

Note: It's unknown where Catastrophe and Steal Materia can be dug up, but it's
supposedly be able to be dug up at least in the Playstation Version. This
remains a rumor for now, however. If you can confirm you've found either of them
(or if you've done lengthy research but didn't find them), please send me an
email. It is probably not possible to dig up the Steal Materia in the PC
version.

For perfect treasure gamers, it may be useful to note that one has to dig up
the Megalixir, the Mop, and the Buntline. The Key to Sector 5 is obviously also
required.

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                         {M5} Storyline Minigames                           ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO


                       {M5.1} Gym Squats in Wall Market
                       ================================
You're battling a guy on steroids for a Wig. The controls are: [], X, O....in
that order, and repeat to perform squats. Only press the next button the moment
Cloud has stopped moving, because if he's still in movement, he'll scratch his
head like a dumb-ass which costs you precious time. I suggest you save before
attempting this, as it's quite possible to lose. As for the guy on steroids
(who is not Big Bro, btw, that is the gym-owner who gives you a wig), he will
perform squats ranging from about .. 12 - 19. His average is around 15 - 17.
The record for this game is likely to be 21 squats. Mail me your best!


                       {M5.2}  Mayor Domino's Password
                       ===============================
On the 62nd floor of the Shinra Building, you must do a little puzzle to guess
the password of Mayor Domino correctly. Even if you try out all passwords, he
still gives away his Keycard 65, but if you want to get an additional prize,
you must guess the password correctly. The password is NEVER: ORBS or HOJO.

You can pay Hart 500, 1000, 2000, 5000, and even 15000 gil for hints, but I
urge you not to, as he won't say anything that isn't already written here.
There are three methods of getting the password. The first involves you
puzzling it out on your own, with tables to help you on your way. The second
and third methods are tricks to get the password quickly. If you pay Hart all
the way up to 15000 gil (who the hell has 23500 gil at this point of the game
anyway?), he'll just say you're dumb and give you his Keycard.

Here are the 3 Methods for getting the Password.

Method 1: The Honest method
---------------------------
There are 4 different sections of the library. The lower left is the 'Urban
Dev. Research Library'. In this section, the following files are the ones that
this section normally has to have:
                .-------------------------------------------.
                |Names of the files:                        |
                |-------------------------------------------|
                |Midgar City map: Sectors 5-8               |
                |Reactor Construction Chart                 |
                |Problems with Plate construction in Midgar |
                |New plans for Urban Planning               |
                |An illustrated guide to City Planning      |
                |Midgar City Map: Sectors 0-4               |
                '-------------------------------------------'

The lower right section is the 'Scientific Research Library', and the following
files are the ones that the section should normally have:
              .------------------------------------------------.
              |Names of the files:                             |
              |------------------------------------------------|
              |Final evolutionary stages in land dwelling life |
              |Report on high Mako levels in living beings     |
              |The Ancients in History                         |
              |Mako energy and the rise in life forms          |
              |File on Dr. Gast, Biologist                     |
              |Data on experimental animals living near Midgar |
              '------------------------------------------------'

The upper left section is the 'Peace Preservation/Weapon Dev. Research Library'
and the following files are the ones that the section should normally have:
                 .-----------------------------------------.
                 |Names of the files:                      |
                 |-----------------------------------------|
                 |Materia production and its military uses |
                 |Heidegger's Shinra peace keeping law     |
                 |Breakdown of SOLDIER members by class    |
                 |Plan for new land weapons                |
                 |Economic report: anti-Shinra activities  |
                 |Ranks and extended use of Mako weaponry  |
                 '-----------------------------------------'

Last, the upper right section is the 'Space Dev. Research Library' and the
following files are the ones that the section should normally have:
              .-----------------------------------------------.
              |Names of the files:                            |
              |-----------------------------------------------|
              |Modern history of Midgar space program vol. 1  |
              |Modern history of Midgar space program vol. 2  |
              |Diminishing Mako energy and Planet movements   |
              |Results of the failed space mission "YA-79"    |
              |Economic report: Space Dev Program             |
              |Shinra rocket space travel                     |
              '-----------------------------------------------'

You'll notice that there is one file in each section that doesn't belong there.
You can simply check the above tables to see if something doesn't belong in a
section. That file, that doesn't belong in the section, has a number in front
of it, which you must check. This number indicates which letter of the file is
used in the password. For example, with the file 'Shinra rocket space travel'
with the number 15, the letter A is used in the password. Spaces don't count,
just letters/characters. Check all four the sections, and you'll get four
letters. These letters should form one of the words the Mayor lets you pick out
of: BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is NEVER: ORBS or HOJO.

Method 2: The quickest method
-----------------------------
This one's easy, and comes from BrutalAl. Walk to the UPPER RIGHT ROOM, also
known as the 'Space Dev. Research Library', which has a blue floor and green
shelves. Check out the file on the LEFT of the MIDDLE shelf.

       .-------------------------------------------------------------.
       |If the file is this:                      |Then password is: |
       |------------------------------------------|------------------|
       |2 Economic report: Space Dev Program      |       BEST       |
       |1 Results of failed space mission "YA-79" |       KING       |
       |1 Breakdown of SOLDIER members by class   |       BOMB       |
       |10 New plans for urban planning           |       MAKO       |
       '-------------------------------------------------------------'

Method 3: Another alternative
-----------------------------
There is also an easy trick that will also allow you to skip this whole puzzle.
Basically, talk to the Mayor, and when he asks you to choose a password, choose
'Wait a second'. Now take the elevator on the bottom of this screen to the
first floor. Head outside, and save the game. Go back up with the same
elevator, to the 62nd floor again. Try all the passwords until you got the
right one. Now reset the game, restart from your save, and go back up to the
Mayor and answer with the password you got from the previous time. Voila, the
Elemental Materia is yours!

The Prizes:
Your reward varies on how good you do:
Get it right on your  1st try: Elemental Materia
Get it right on your  2nd try: Elixir
Get it right on your  3rd try: Ether
Get it right on your  4th try: Potion
Get it right on your 5th+ try: Nothing


                                {M5.3} G-Bike
                                =============
This is the bike game you play when escaping from Shinra Building. You're
supposed to protect the car from the bikers, because when they hit the car,
they actually cause HP damage to your characters, and after the bike game you
will be attacked by Motor Ball, a boss. So you may want to keep your HP up.
Fortunately this is done rather easily. There are two kind of bikers: Orange
and Red ones. The bikers differ in AI, and the orange bikers tend to attack the
car directly, while the red bikers are meant to lure you away and maneuver
around you to get to the car (or let others get to it). If you keep slashing
with your sword (Square for left, O for right), never kill a red biker, and
stay close to the car, the red bikers will stay away from you and the car. This
strategy was made up by BrutalAl.


                             {M5.4}  Tifa's Piano
                             ====================
In the flashback Cloud gets the first opportunity to play the Piano in Tifa's
room.

When you get to Nibelheim the first time for real, you can play Tifa's Piano
again. The following sequence is the tune:

X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X.

If you play this sequence three times you'll get 1 gil from the Piano; Tifa's
secret savings.

When you're in control of Tifa as the team's leader, head back to Nibelheim and
inspect the Piano. You'll receive the Elemental Materia, but ONLY if you chose
to play the piano during the flashback and you said you 'jammed on it'.

And lastly, as most people know, after you've got Cloud back, head back to
Nibelheim, with Tifa in your party, and play the tune again. You'll get Tifa's
Final Limit Break, Final Heaven, and a letter from Zangan, her teacher.


                           {M5.5} CPR on Priscilla
                           =======================
This is done after the fight with Bottomswell. Basically, you can't go wrong
here, and there are no prizes. Still, it may be informative to know that you
need to breathe into her 41 times. Cloud will breathe a little bit every time,
but the max he can hold is 9 (or 10, but it may be tricky to breath into her).
If his lungs fill up too much, the gauge is reset. My thanks go to GarlandG, as
that's where I read this info for the first time.


                       {M5.6} Jumping with Mr. Dolphin
                       ===============================
This is also a no-prize game. Basically, if you don't move at all, and press
[] twice, Cloud will be launched up the right spot. No need to do it any
different. You can also call Mr. Dolphin when you drive into Junon with the
Buggy: Mr. Dolphin will bring you to the other continent instantly!


                               {M5.7} Parading
                               ===============
You must run "through" the soldiers, instead of doing like the other soldier who
showed how to do it (if you do it that way, your score is likely going to suck).
In other words, hold X and the direction down button when you get to control
Cloud and he will run straight into the open spot. Now let go of the X button
and hold the direction left button and Cloud will start marching. The commander
will then tell you when to press circle (everytime he says "Now"). Don't press
circle until after the first message fully appears. After that, press circle
exactly at the end of each message.

Tip: It greatly helps if you set the message dialog speed to default.

Note: You *must* have the controls set to default in order to make this work.

                                 The Prizes:
                             <29% (?) = Grenade
                             30%-39% = 6 Potions
                             40%-49% = 6 Ethers
                             50%+ = 5000 gil


                        {M5.8} The Send-off for Rufus
                        =============================
This is the minigame where you do poses and such for Rufus (and Heidegger).
Simply press the right button when the commander tells you to. You get 10
points for each right move, except turning. You must face the same way as the
others to receive points, so turning is still important. Your victory pose will
get you 30 points. There is no fixed maximum you can get, since the commands
are random, and the more turns, the less max points you can get. Here are the
prizes you can get:

0-50 Points = Silver Glasses
60-90 Points = HP Plus Materia
100+ Points = Force Stealer

You can make Cloud move after the sendoff is already done by pressing the
buttons. He'll do things like scratch his back with his gun, shrug, or touch
his hip with his hands and pose.


                       {M5.9} Snowboarding at Icicle Valley
		       ====================================
Very similar to Snowboarding in the Gold Saucer, but there are no rankings
whatsoever for this. I'll include a brief description for the tracks:
The first part (before any intersections) is the only part that holds balloons.
It starts out pretty easy with 12 red balloons. After a while a big jump is
coming up with a red, blue and a green balloon to get. After that, 2 red,
1 blue, 1 red, and 1 green balloon are on your path. The next part holds 6 red,
6 blue, 2 red, 2 green, 4 blue, 4 green balloons. In the tree section 5 red
balloons can be found. After that, 1 more red and 1 more blue are all that's
left to collect. It's IMPOSSIBLE to collect all the green/blue balloons
however.

After choosing at an intersection, here's what the course looks like:
Left: Small rocks in the snow, after which snowballs come rolling side to side.
Left/Left: Many penguins to dodge at first, after which you get many sharp
corners similar to the Course C in the Gold Saucer.
Left/Right: A red cave with many stalactites falling from the ceiling.
Right: You're snowboarding on ice with large gray rocks sticking out, and
snowballs rolling from the sides.
Right/Left: Some caves with crystals sticking out.
Right/Right: Mogs run from left to right and after that you'll have to dodge
igloos and the Mogs popping up from behind them.

Note: Anyone happen to know what the Yellow Balloons are for when I choose
Right, and then Left? In the Gold Saucer it's for time attack..


                           {M5.10} Submarine battle
                           ========================
There are 7 targets, but all that really matters is that you shoot down the red
submarine. You can do this pretty much at the start already, by popping a bunch
of torpedoes in it.

Controls:
Up         = Descend
Down       = Ascend
Left/Right = Left or right
[]         = Launch Torpedo
X          = Decrease Speed
Triangle   = Increase Speed
R1         = Sonar (locate other subs from above)
R2         = Change view (I wouldn't mess with it)

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                    IV) Optional Quests & Areas: {OPT}                      ||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
||              ||            {OPT-1} Getting Yuffie       ||        CHECKLIST||
||              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO                 ||
|| Treasure: Throw Materia, Character: Yuffie.                                ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

If you want to get Yuffie, walk around some time in the forests on the
world map, until you come to battle a Mystery Ninja. The first forest you
encounter on the world map are the ones near Junon. Beat her, and go through the
dialog like this: NEVER enter the menu, and NEVER use the save point. Talk to
her. Answer:

"Not Interested"
"......petrified"
"Wait a second!"
"......That's right"
"......Let's hurry on"

Now you'll name her (Yuffie) and she'll be part of your party! Forever! Not
sure if you're going to like her personality though ..heh. ;) If you make a
mistake or enter the Menu, Yuffie will steal a sum of money from you, and
vanish.

Yuffie comes with the Throw Materia, that allows you to throw stuff at enemies
to cause damage (and later throw money). You can give it to someone else if you
like, or start using Yuffie(she's also a long range character, which gives her
a pretty big advantage over others). Put her in the back row.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||              {OPT-2} Wutai              ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||         {OPT-3} The Wutai Pagoda        ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

No, these two sections are NOT unfinished, but they can be found in the Walk-
through already, and I didn't want to paste the whole sections in here as well.
Instead, be a smart boy (or girl) and use Ctrl+F and search for {OPT-2} and
{OPT-3} in above direction, or while being at the top of the document. You'll
find it quick enough.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||  {OPT-4} Wutai Da-chao Fire Cave  ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Oritsuru, Steal as Well Materia.                                ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Continuing in Wutai, there is one final thing you can do here. Remember the
fire cave at the Da-Chao Statues? Well, you can use the Leviathan Scales,
gotten from the Underwater Reactor at Junon (in a chest near the submarine,
don't miss it!) to put out the fires. Your reward will be the Oritsuru from the
chest, which is a good weapon for Yuffie, and the Steal as Well Materia.


                 Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO
                 || {OPT-5} Getting Vincent/Shinra Mansion ||          CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Character:| Vincent.                                                       ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Search for {OPT-5} to find this section, which is a part of the Walkthrough.


                 Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO
                 ||         {OPT-6} Ancient Forest         ||          CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Treasure:| Supershot ST, Spring Gun Clip, Slash All Materia,               ||
||          | Typoon Materia, Minerva Band, Apocalypse, Elixir.               ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

You can enter the Ancient Forest once you've beaten Ultimate Weapon, OR bred
yourself a Mountain Chocobo (or better). It's the little green bulb with red
dots on a canyon near Cosmo Canyon. The Highwind can't land here due to the
many forests.

Once you've entered, you'll find that this area is a puzzle. You must make your
way though each area.. and obtain the treasures (that's what you're here for,
I assume). There are various things that stand in your way, or can help you.
By pressing Square, you'll end up at the start (if you get stuck this is useful
but you'll have to do everything all over again!)

o Insects: Can be placed in Pitcher Flowers, but will be eaten quickly. They
  can also be placed in front of a Hollow Tree to lure out a Frog.

o Frogs: Can be placed in Pitcher Flowers, but won't be eaten. Instead they
  will jump out. If Cloud is standing on it he'll get launched far away (which
  can be useful at times)

o Beehive: Can be thrown into a Large Flytrap, this will keep it closed.

o Pitcher Flower: Can be used as a bridge or catapult by placing Insects or
  Frogs in it respectively.

o Stamen: These pink stamen can be used to swing Cloud across areas or ledges.

o Hollow Tree: When placing an Insect in front of this, a Frog will come out.

Area 1:
--------
Grab the three Insects and place them close by the ledge that leads to the
Pitcher Flowers. When all three Insects are here, you'll have enough time to
place them in the Pitcher Flowers one by one, and jump across. The Large
Flytrap holds a Supershot ST in the middle that can be reached by walking
slightly from the right. Don't go all the way to the middle or you'll get..
well, eaten. More to the right of this area is a Spring Gun Clip if you walk
behind the tree. Head to Area 2.

Area 2:
--------
This area isn't too hard either. First grab the Insect, then walk more to the
right and jump up with the Stamen. Here, place the Insect in the Pitcher Flower
or alternatively lure the Frog out and put that in the Pitcher Flower. Jump
across the Pitcher Flowers to the right. Now that you're across the Large
Flytrap, pick up the nearby Frog and walk to the right. There are two Pitcher
Flowers here which you can walk to from the small ledge. Place the Frog in the
left Pitcher Flower and have Cloud jump on the Pitcher Flower. Keep him there
and he'll get launched to the platform with a Beehive. Grab it and jump off.
Walk near the Large Flytrap and place the Beehive in it. Grab the Slash All
Materia. Walk to the right again, grab another Frog, place it in the right
Pitcher Flower this time, have Cloud stand on it, and he'll get launched to the
right. Oh, and that other item will be gotten soon.

Area 3:
--------
First walk a bit to the right and grab the Insect. Walk back and place it in
the Pitcher Flower. Quickly grab the other Insect too and make your way to the
Stamen. Cloud is hurled to the upper level. Here, it may be useful to have the
Area headers on (with Select). Walk a bit to the left, after which you'll want
to go all the way to the right so you can grab the Typoon Materia. After
getting that, walk all the way to the left and go down there so you'll end up
in Area 2 where the Minerva Band lies for the taking. After this, repeat the
process with the Frog (in the right Pitcher Flower) to reach the right part
again, and walk back to Area 3.

Make your way back to the treetops. Here, walk to the middle (which is on the
right from where you start). and head down there. Walk down the rope. Grab the
Insect here, and place it in the Pitcher Flower to reach the Beehive. Grab the
Beehive, put it in the Large Flytrap, grab the Insect, walk past the Large
Flytrap and you'll be on the left side of the area again. Here, grab a Insect
and lure the Frog out of the Hollow Tree. Leave it, and grab the Insect all the
way to the left. Place it in the Pitcher Flower all the way to the right (but
still on the left of the Large Flytrap), grab the Frog, and put that Frog in
the Pitcher Flower all the way to the right. Have Cloud stand on it and you'll
be launched to the entrance of Area 4.

Area 4:
--------
This is no puzzle, just a Cave with the precious Apocalypse, a weapon for Cloud
with TRIPLE Materia Growth. Oh yeah, there's an Elixir in here too. Exit the
Cave and you'll be back on the world map. After all, you've got the 7 treasure
of the Ancient Forest. Heh, 7 again huh? That number sure does pop up a lot in
the game.. Coincidence?

                 Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO
                 ||     {OPT-7} Minor optional quests      ||
                 Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO

--------------------------.
{OPT-7.1} Lucrecia's Cave |
--------------------------'
Treasure: Chaos, Death Penalty.

Once you've gotten either a Green or Blue Chocobo, OR the Submarine, you can
check out the waterfall cave west the Gold Saucer, and southwest of North
Corel. Have Vincent in your party and a scene will happen. After this, fight 10
random battles (though you can't get encounters near the waterfall) and return
here with Vincent again. You'll receive his Ultimate Limit Break: Chaos, and
his Ultimate Weapon: Death Penalty.

-----------------------.
{OPT-7.2} The backroom |
-----------------------'
Treasure: Fullcure Materia, Elixir, Magic Source

Once you've gotten the Highwind, head to Cosmo Canyon. Enter the Item Shop on
the far right, and go behind the back. This was blocked off at first. Now you
can grab the Fullcure Materia, along with the Elixir and Magic Source.

----------------------------------.
{OPT-7.3} Treasure at Rocket Town |
----------------------------------'
Treasure: Fourth Bracelet, Guard Source

Once you've gotten the Highwind, head back to Rocket Town. Head into the weapon
store and grab a Fourth Bracelet from the chest in the other room. This is a
rather good armor, although the Magic Defense from armor is NEVER used from any
armor. So ignore that.. your Mdef will always be based on just your Spirit
Stat. It's still a good armor for now. Now go to the Item Shop (with the Old
Man outside) and grab a Guard Source from the room behind.

-----------------------.
{OPT-7.4} Chocobo Sage |
-----------------------'
Treasure: Enemy Skill Materia

Once you've gotten the Highwind, fly over to the House surrounded by mountains
east of Icicle Inn, and nearby the cave exit of the Coral Valley Cave. Talk to
the Green Chocobo to receive the 4th (and final) Enemy Skill Materia. The
Chocobo Sage himself can supply you with hints, and the more he tells you, the
more you can tell Chole at the Chocobo Farm. He'll remember a new thing when
you fight between 3 and 6 battles. He also sells some of the best Nuts/Greens.

------------------------.
{OPT-7.5} Cactus Island |
------------------------'
Good Morph: Tetra Elemental

From Cosmo Canyon, fly to the southwest from there, and you should be able to
locate an island called Cactus Island. You can land on the grass, and fight
Cactuers in the desert. The reason to come here is that they can be morphed
into a Tetra Elemental, an accessory that absorbs Fire, Ice, Earth and
Lightning. The Cactuers pack a punch with their 1000 Needles attack that always
does 1000 damage, and their normal 'Mystery Kick' that can do around 750
damage. They are also very hard to hit, in fact you only have 1/8th chance you
can hit them normally with physical attacks. Fortunately, there are ways to
morph them easily. The Cactuers are level 40, so if you cast the Enemy Skill
Level 4 Suicide on them they'll instantly have very low HP. You can now do two
things: You can manipulate them, making them an easy target for morphing, or
you can paralyse them using the item Dazers (gotten from Boundfat enemies in
the Corral Valley, just north from the Sleeping Forest). Either way works just
fine. I suggest you get 3 of them, for whenever you want one for any party
member.

------------------------------.
{OPT-7.6} Villa Costa Del Sol |
------------------------------'
Yes, this is the Villa that came on the house market when President Shinra was
killed (Rufus his father). You can in fact buy this the first time you get to
Costa Del Sol, but it's more than obvious many players won't have 300000 gil to
buy it. So when you are on Disc2/3 and have sold 'All' Materia's for 1.4 mil
gold a piece, come back and buy the house. The items in the basement can be
gotten without buying it, and the only thing that it grants you is that you can
sleep here and that it's named 'Villa Cloud'.

-----------------------------.
{OPT-7.7} The Sunken Gelnika |
-----------------------------'
Check the FAQ with Ctrl+F for {OPT-7.7} as I see no need to waste space here.

----------------------------------.
{OPT-7.8} Revisiting Midgar Slums |
----------------------------------'
Treasure: Key to Sector 5, Premium Heart, Sneak Glove.

After you've got Cloud back in your party on Disc 2, after getting the Highwind
go to Bone Village. Check this picture: www.shillatime.org/bonevillage.jpg

Go dig at either spot 5, 6 or 7. You will get the Key to Sector 5, which allows
you to enter Midgar again. Head to Midgar (and guess what, the guy there
lost his key on an excavation tour .. tough luck!). If you go inside the church
you can witness a glitch of Aeris. Head to Wall Market and go to the store that
says 'Item'. In here, try and use the machine to receive the Premium Heart,
Tifa's Ultimate Weapon. A funny scene will happen if you have Cid and Tifa in
your party.

Now head to the weapon store up north. Talk to the guy who sold you the
batteries and he'll offer you a new bargain *cough sucker cough*. He'll sell
you the Sneak Glove for a whopping 129000 gil. It's a great item though, as it
increases your stealing chances by a lot.. so you can't get around it if you
want to have it.

---------------------------------.
{OPT-7.9} Cave with Sleeping Man |
---------------------------------'
Treasure: Mythril, Bolt Ring.

There is a cave behind a river on the west/northwest of the Mythril Mines,
which you might've noticed earlier. You can reach it by using the buggy to
cross the shallow part(or, much later, the Highwind or colored chocobos). In
the cave is a sleeping man who will tell you either how many times you've
fought battles, how many times you have escaped, or that large materia needs
high level materia..With that he is hinting at how Master Materia works.

What use is this to us? If the last two digits of the amount of battles you're
fought in total are the same, the man will wake up and give you an item. If the
numbers are odd (11, 33, 55, 77, 99) you will get the Key Item 'Mythril', which
will be useful later. If the last two numbers are even - with the notable
exception of double zero, which leaves 22, 44, 66, 88) you'll get a Bolt Ring,
which is an accessory that nullifies all Bolt attacks.

You can only hold one Mythril at a time, but you can acquire a new piece of
Mythril if you don't have one at the time.  The Bolt Ring is only given once.


-----------------------------.
{OPT-7.10} The Weapon Seller |
-----------------------------'
Treasure: Great Gospel, Gold Armlet.

Head over to the single house south of the Gold Saucer.. remember? You can use
the river running through the western continent to get there faster. This
weapon dealer knows a great deal about the Keystone.. but he sold it to Dio,
the owner of the Gold Saucer. You can also sleep here for FREE, if you check
out the bed. He's also looking for some Mythril.

Get the Mythril (see {OPT-7.9}) and go back to the Weapon Seller's house. Give
it to him, and he'll let you open up either the small box upstairs, or the
large box downstairs. The large box holds a Gold Armlet, the small one is Great
Gospel, Aeris' her final Limit Break. Needless to say, go for the small box.
You might also want to take your time to um, well, teach Aeris this Limit
Break. It's a very good one. Note: You can get infinite Great Gospels if you
keep getting just the small box.

----------------------------------------.
{OPT-7.11} The Turtle's Paradise Flyers |
----------------------------------------'
Treasure: Power Source, Guard Source, Speed Source, Magic Source, Luck Source,
          Megalixir.

There's a contest held by the Turtle's Paradise Pub in Wutai. You must read 6
Flyers all over the world, and if you have, you'll get a prize! Where are they?
1) In the Sector 5 Slums, in the room with the boy you can steal 5 gil from or
leave it and get a Turbo Ether later.
2) First floor of the Shinra Building, upper right corner on the bulletin. Read
the whole bulletin and you'll come across it. This is the hardest flyer, as you
only get TWO chances: During the first raid, and during the return when you
parachute back into Midgar.
3) This is in the main lobby of the Gold Saucer's Ghost Hotel. About the only
useful thing you can do there.
4) In Cosmo Canyon, attached on the Tiger Lily Arms Shop.
5) Also in Cosmo Canyon, at the Inn, next to the Innkeepers' counter.
6) Inside Wutai itself, in the hallway of Yuffie's lower room (where you get
trapped).
7) Huh? Weren't there only 6? Yes, there are 6 Flyers, but make sure you also
read the contest sign outside of the Turtle's Paradise Pub itself. If you don't
read it, how would Cloud know there's a contest in the first place?

The reward is one of each Stat Source, plus a Megalixir.

------------------------------------------.
{OPT-7.12} Hidden Scene in Shinra Mansion |
------------------------------------------'
Once Cloud 'finds' himself on Disc 2, return to the Library in the Shinra
Mansion's Basement. You'll get to see a scene that explains a lot and fills up
some plot holes.

----------------------------------------------------.
{OPT-7.13} Creating Master Materia from Huge Materia|
----------------------------------------------------'
If you've done everything right, you should have all 4 of the Huge Materia.
However, if you failed one or more of the missions, you will not have them all.
Below is a small chart to see which you get when you fail some missions:

Fail Nothing:    You will have 4: Yellow, Green, Red, Blue.
Fail 1 Mission:  You will have 3: Yellow, Green, Red.
Fail 2 Missions: You will have 2: Yellow, Green.
Fail 3 Missions: You will have 1: Yellow.
Fail 4 Missions: You will have 0.

As you can see, it does not matter which you failed. It does not matter if you
fail to get the one at Fort Condor, or the one from the Rocket. In either case,
the Blue Huge Materia will be lost to you. If you've only missed the Blue
Huge Materia, you can no longer get a 'perfect' game. You can, however, still
dig up Bahamut ZERO from Bone Village, if that's all you're interested in.
Refer to section {M4} for this.

If you return to Bugenhagen's observatory with all mastered Magic Materia,
you'll get the Master Magic Materia. If you have mastered all Summon Materia,
you'll get the Master Summon Materia. If you have mastered the following of the
Command Materia: Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw. Then
you will receive Master Command. Just inspect the Huge Materia of the color you
have the mastered materia of. Your Mastered Materia will merge, and you lose
those individual materia. Master Summon allows summons to be cast without a
restriction per battle. You can re-create infinite Master Materia, as the Huge
Materia will keep on existing.

Master Support or Master Independent Materia don't exist.

-----------------------------------------.
{OPT-7.14} The Old beat-up key in Mideel |
-----------------------------------------'
Treasure: Curse Ring.

In the weapon shop, be sure to inspect the door. Apparently you can't open it..
but you must inspect it anyway before you can do the rest of this mini-quest.

There's not much inside the Accessory shop on the lower left of Mideel, but
there's an item to be found near the man outside of it. Nearby on the left
you'll hear a screeched sound. Inspect it and you'll get the 'Beat-Up Useless
Old Key'. Now head to the weapon shop and try the key on the door in the back.
Tell the truth to the owner and you'll receive the Curse Ring! The Curse Ring
is a good accessory that increases your stats like this: Str +35, Mag +25, Dex
+15, Vit +15, Spirit + 15, Luck + 10. However, at the start of the battle
you'll automatically get Death Sentenced, meaning the equipped character dies
within 60 seconds. You can easily counter this by casting 'Death Force' on the
character.

------------------------------.
{OPT-7.15} The Kalm Traveller |
------------------------------'
Treasure: Master Command, Master Magic, Master Summon, Gold Chocobo.

After getting the Highwind, go back to Kalm and enter the rightmost house.
Head up the stairs to find a man who's in search of three items: Guide Book,
Earth Harp, Desert Rose. If you give them to him, he'll reward you greatly..
The Guide Book is gotten by morphing a Ghost Ship (found in either the Under-
water Reactor tunnel or Battle Square). The reward is an Underwater Materia.
This Materia removes the 20 minutes timer from the battle with Emerald. As for
the Earth Harp and Desert Rose.. you only have to defeat Emerald and Ruby
respectively. The rewards are the Three Master Materia (for the Earth Harp),
and a Gold Chocobo (for the Desert Rose). Interested in beating the WEAPONs?
Read on!

--------------------------------------.
{OPT-7.16} The 4 Secret Materia Caves |
--------------------------------------'
You may have seen them before, those elusive caves around the world map that you
couldn't reach by foot, nor by Highwind. There's 4 of them, and each holds a
unique materia.

1: Quadra Magic
---------------
The first materia cave you can visit is the one that's located on an island
northeast of Mideel. It's an island with a green part and a rocky gray part.
The parts are separated by a small cliff. Normally this cave can be reached by
the Blue, Black, and Gold Chocobos. I say normally, because there is a trick
that you can perform with the Highwind, so that you land on the rocky part of
the island, thus gaining access to the materia cave. The trick can be, well,
tricky to do, but once you get it you'll see that it's not impossible to pull
off. This is how you do the trick:

Fly with the Highwind to the east of the Chocobo Ranch and spot the Cave.
Follow the dirt path from the cave until you see a cliff that leads to a grass
area. This is the spot you need to be at. The trick is to fly/land the Highwind
near the cliff so that when you land, you'll actually be on the dirt area
leading to the Cave that's normally still unreachable. To do this, face the
Highwind south, and use Square + Directional buttons to move it around. When
nearby the ledge, press X to land, and also hold the Up/Left buttons along with
L1. If done correctly, you'll be next to the ledge on the dirt area. It's kinda
tricky, but give it a few tries and I'm sure you'll be able to pull it off.

Here's a video that shows how it's done (on Youtube). Note, this video is not
mine, nor do I take credit for it. All credits go out to the original poster of
the video. Go here: http://youtube.com/watch?v=vhDDj_b1hek

2: Mime
-------
This cave is on the Wutai continent. It's on the eastern part, and it can only
be reached by a Green, Black, or Gold Chocobo. Go inside to get the Yellow Mime
materia.

3: HP<->MP
----------
This materia cave is located north of North Corel, and is cut-off from the
continent by mountains, a desert, and a river. Therefore, you can only access
the cave with a Black or Gold chocobo. Yeah, you're probably wondering what
good a Blue chocobo is. Well, they can access Lucrecia's Cave..(so can the
Submarine, though). They can also access the cave with the sleeping man...

4: Knights of the Round
-----------------------
The last cave is also the hardest to get to. The round island at the northeast
corner of the world map can only be accessed by a Gold Chocobo. Your reward is
precious: The best summon one can wish for: Knights of the Round.

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                     V)   The optional WEAPONs: {WEA}                       ||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
||              ||         {WEA-1} Ultimate Weapon         ||        CHECKLIST||
||              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO                 ||
|| Treasure: Ultimate Weapon(Boss Reward).                                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Ultimate Weapon appears for the first time during Mideel. This is the only
mandatory battle, however. There are more optional battles, and you can fight
Ultimate Weapon on the World Map after beating Diamond Weapon. However, you may
find difficulties with this due to the story progressing when you fly above the
Northern Crater and Midgar. So you may want to do this on Disc 3. Otherwise,
just save your game often and reset if things don't go your way.

Ultimate Weapon can be fought on several places. Also depending on where you
fight him, you can steal different things from him. The following table is
pretty much a modified one from Kao Megura's FAQ. Credits go to him:

             .--------------------------------------------------.
             |Location              |Battle Type|Item to steal: |
             |----------------------|-----------|---------------|
             |Mideel (Mandatory)    |Ground     |   Curse Ring  |
             |Junon Area (At lake)  |Aerial     |    Circlet    |
             |Mideel                |Aerial     |    Circlet    |
             |Mt. Nibel             |Aerial     |    Circlet    |
             |North Corel           |Aerial     |    Circlet    |
             |Gongaga Village       |Ground     |  Reflect Ring |
             |Fort Condor           |Ground     |  Reflect Ring |
             |Midgar City           |Ground     |  Reflect Ring |
             |Northern Crater       |Ground     |  Reflect Ring |
             |Cosmo Area (Final)    |Aerial     |     ---       |
             '--------------------------------------------------'

After he flies away, you'll have to find him again, and this can be a major
pain at times. He won't fly to his next destination if you don't bump into him
about 4 times (often the magic number here). So that means flying over the
world trying to find him. You can also leave the game for a bit, and when you
come back Cid should be swearing, which is a sign Ultimate bumped into you
himself.

<Perfect Game Note 31:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make sure you steal the Curse Ring the first time you battle him. Even more
important, make SURE you steal 99 (or 98 since you should have one) Reflect
Rings from him, as they can't be gotten anywhere else. This takes a really,
really long time. I suggest you steal 10 a day, then you're at least done after
10 days. Note that you shouldn't hurt Ultimate Weapon during the battles...

Also note that after each battle it will always first spawn above lake Junon
(but it'll immediately start moving, so quickly move there), after which you'll
have to ram into it several times to force it to another fixed point where it
can be fought.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Note that Ultimate Weapon may have 100000 HP, but this carries over ALL battles,
even starting at the mandatory battle. Ultimate Weapon can never heal his HP. To
protect against his Ultima Beam, put an Elemental Materia paired with any
Materia that doesn't have an element, in your ARMOR (except Support Materia
which doesn't work). This will protect against an invisible element called
'Hidden'. Ultima Beam is the only damaging attack that has this element, so
protect yourself from it. An example combo is MP Plus-Elemental. Also equip a
Long Range Materia on Cloud and use Long Range characters (or rely on magic).
Bump into him with the Highwind when you're ready.

.------------------------------------------------------------------------------.
|Name: Ultimate Weapon (Level: 61)         |Nullifies: Gravity                 |
|HP: 100000                                |-----------------------------------|
|MP: 400                                   |Status Effect Weaknesses:          |
|Exp: 35000                                |Slow, Darkness                     |
|AP: 3500                                  |                                   |
|Gil: 25000                                |                                   |
|Drops: Ultimate Weapon                    |                                   |
|Steal: Curse Ring                         |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Quake 2 and Claw are used on Ground Battles only, Thunderball is used|
|in Aerial Battles only. Finally, Shadow Flare is used as Final Attack in the  |
|last battle at Cosmo Canyon.                                                  |
|                                                                              |
|Quake2 [All Enemies, Mag Atk, Cost=28MP, Earth Element, 2079 Base Damage]     |
|Claw   [1 Enemy, Phys Atk, 2100 Base Damage]                                  |
|Ultima Beam  [All Enemies, Mag Atk, Cost=40MP, Hidden Element, 2079 Base Dmg] |
|Thunderball  [1 Enemy, Mag Atk, Lightning Element, 2945.25 Base Damage]       |
|Shadow Flare [1 Enemy, Mag Atk, Cost=100MP, 10828.125 Base Damage,            |
|              Used as Final Attack]                                           |
|------------------------------------------------------------------------------|
|Strategy: During the regular battles, Ultimate Weapon will fly off after only |
|a few turns, so your goal is to inflict as much damage as possible quickly.   |
|Cast your most powerful summon, Comet 2, or anything else hard hitting. Once  |
|he's down under 20k HP, he'll fly off to Cosmo Canyon for the final battle.   |
|Before you go after him here, equip all your Enemy Skill Materia on one       |
|character so you can learn Shadow Flare, which is his Final Attack to the     |
|person who attacked him last and killed him. You can cast reflect on that     |
|character to reflect it and still learn the skill. You may also want to equip |
|double or triple growth weapons to master your materia rather quickly..       |
'------------------------------------------------------------------------------'

Ultimate Weapon will return to the planet, leaving a big-ass crater allowing
you to walk normally into the Ancient Forest without a chocobo, if you want to.
Oh, and he also drops this funny looking sword called after him, Ultimate
Weapon. Oh, and it's Cloud's Ultimate Weapon, gotten from Ultimate Weapon.


                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||      {WEA-2} Emerald Weapon       ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: Earth Harp (Boss Reward).                                        ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Once you've obtained the Submarine it becomes possible to challenge Emerald
Weapon. If you go in un-prepared, he'll kill you with a sneeze, snort, and a
water fart, not necessarily in that order. In all seriousness he's just a really
tough boss, only available to the US and PAL versions, and to the JP
International Version.

You only have 20 minutes to beat Emerald, since the fight takes place under
water. If you equip someone with the Underwater Materia, this timer will go
away (for the whole battle). Check the Kalm Traveller section for more
information on how to acquire it.

.------------------------------------------------------------------------------.
|Name: Emerald Weapon (Level: 99)          |Weakness: Lightning                |
|HP: 1000000                               |Halves: Gravity (still does loads) |
|MP: 100                                   |Nullifies: Earth                   |
|Exp: 50000                                |Absorbs: Ice, Water                |
|AP: 50000                                 |-----------------------------------|
|Gil: 50000                                |Status Effect Weaknesses:          |
|Drops: Earth Harp (100%)                  |Slow, Darkness                     |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Foot Stamp    [All Enemies, Phys Atk, 8677.5 Base Damage, Only used  |
|                        when all Eyes are closed]                             |
|         Emerald Shoot [1 Enemy, Mag Atk, 9520.875 Base Damage, Despells      |
|                        Barrier, MBarrier, Shield, Death Force, Resist,       |
|                        Only used when all eyes are closed]                   |
|         Emerald Beam  [All Enemies, Mag Atk, Damage = Target's HP * 21/32],  |
|                        Despells Regen, Only used when at least 1 Eye is open]|
|         Revenge Stamp [All Enemies, Phys Atk, 5495.75 Base Damage,           |
|                        Despells Haste]                                       |
|         Aire Tam Storm [All Enemies, Phys Atk,                               |
|                         Damage = 1111 * Number of Materia Equipped]          |
|------------------------------------------------------------------------------|
|Name: Eye (Level: 50)                     |Weakness: Fire                     |
|HP: 25000                                 |Nullifies: Earth                   |
|MP: 100                                   |Absorbs: Ice, Water                |
|Exp: 0                                    |-----------------------------------|
|AP: 0                                     |Status Effect Weaknesses:          |
|Gil: 0                                    |Slow, Darkness                     |
|Drops: ---                                |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Emerald Laser [1 Enemy, Mag Atk, 4162.5 Base Damage]                 |
|         Emerald Laser [1 Enemy, Mag Atk, 712.5 MP Base Damage]               |
|------------------------------------------------------------------------------|
|General Information:                                                          |
|---------------------                                                         |
|Aire Tam Storm does 1111 damage for every materia equipped on a character. So |
|it doesn't always do 9999 damage. Therefore, I suggest you never use more than|
|8 materia on a character in this battle. If you do, have the Final Attack-    |
|Revive combo ready or else you're dead. Aire Tam = Materia if you spell it    |
|backwards. Aire Tam Storm and Emerald Beam are both ONLY used if Emerald has  |
|one or more eyes left/open. Revenge Stamp is his counter attack, but only when|
|at least one or more eyes are open. His Foot Stamp and Emerald Shoot attacks  |
|are only used when all eyes are dead/closed. This pretty much covers his      |
|attacks. Many of his attacks de-spell good statuses, such as Barrier, Regen,  |
|Haste, and many more. It's therefore not really worth it to protect yourself  |
|with them. As for the weapon you should equip.. all I'm going to say is that  |
|Ultimate Weapons have ZERO growth, so you won't get a single point of that    |
|whopping nice 50000 AP if you use them.                                       |
|-----------------------------------------                                     |
|Armor: Mystile (or Ziedrich, but Mystile is better, since Emerald ONLY uses   |
|non-elemental attacks and Mystile has better evasion than Ziedrich, which is  |
|a lot better than the +35 extra physical defense the Ziedrich gives.)         |
|Accessory: Circlet, Tough Ring, (or Champion Belt)                            |
|                                                                              |
|Strategy 1: Abusing Emeralds Weaknesses:                                      |
|-----------------------------------------                                     |
|Materia Setup: Gravity-Quadra Magic, Gravity-HP Absorb,                       |
|Gravity-MP Absorb, W-Magic-HP Plus                                            |
|-----------------------------------------                                     |
|As you can see, Emerald can be slowed, and you can also damage him with       |
|Gravity. Although halved, this still does 9999 damage through the most part of|
|the battle. With the above Materia setup, your character will do 8 times 9999 |
|damage until Emerald starts getting low on HP. Besides, you gain enough HP/MP |
|to keep you going, and since you have 8 Materia, Aire Tam Storm won't kill you|
|if you have max HP. To make the battle easier, use Ink on him to Darkness him,|
|and also cast Slow on him. Use Megalixirs for curing. On an interesting note, |
|if your characters are Level 99 when facing Emerald, Goblin Punch can do high |
|damage (up to 9999 of course) because you're the same level as him. Goblin    |
|Punch is an Enemy Skill that doesn't use MP.                                  |
|                                                                              |
|Strategy 2: Abusing Mime                                                      |
|------------------------                                                      |
|Materia Setup: Mime on all three characters, Knights of the Round-W-Summon on |
|one character.                                                                |
|-------------------------------                                               |
|After casting KotR (twice), keep miming it until Emerald dies. A cheap but    |
|effective strategy.                                                           |
|                                                                              |
|Strategy 3: Lucky 7777:                                                       |
|------------------------                                                      |
|Materia Setup: HP Plus and an other Materia, two Materia on each character.   |
|------------------------                                                      |
|This setup will have Aire Tam Storm cause 2222 damage, putting characters with|
|9999 HP into lucky 7777. This will cause 64 hits of 7777 damage. If you have  |
|your characters fill up their Limit Breaks before the battle (and use either  |
|Yuffie ->Doom of the Living, Barret ->Ungarmax, Cid ->Highwind, and of course |
|Cloud ->Omnislash) you can use those afterwards and all hits will do 7777     |
|damage. If you have a Mime materia, have the character who used their limit   |
|break the last, mime, and you'll probably have killed Emerald. You could also |
|just hack and slash away. Alternatively you can put your characters in Lucky  |
|7777 before the battle to make things easier. You can check how to do that at |
|the Lucky 7777 section.                                                       |
'------------------------------------------------------------------------------'

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||        {WEA-3} Ruby Weapon        ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: Desert Rose (Boss Reward).                                       ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Also only available on US, PAL and JP International Versions, Ruby Weapon
appears after beating Ultimate Weapon (thus after Diamond Weapon as well), AND
having fought ONE RANDOM BATTLE AFTER that. Ruby's head sticks out of the
Desert surrounding the Gold Saucer, and you'll notice what's meant with head
when you bump into it. Before you attempt it, I suggest you prepare yourself
accordingly. You can bump into it with either the Highwind or a Gold Chocobo.
Again, here's the Boss Data and strategies:

.------------------------------------------------------------------------------.
|Name: Ruby Weapon (Level: 59)             |Nullifies: Gravity, Water          |
|HP: 800000                                |Absorbs: Fire, Ice, Lightning,     |
|MP: 2560                                  |Earth                              |
|Exp: 45000                                |-----------------------------------|
|AP: 50000                                 |Status Effect Weaknesses:          |
|Gil: 30000                                |Slow, Paralyse, Darkness           |
|Drops: Desert Rose (100%)                 |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: These attacks are only used when the tentacles aren't in the sand:   |
|                                                                              |
|Big Claw  [1 Enemy, Mag Atk, Damage = Target's HP * 5/8,]                     |
|Big Swing [All Enemies, Phys Atk, 5225 Base Damage, Can inflict Paralysed]    |
|Comet2    [4 Hits, Mag Atk, Cost=110MP, 2913.75 Base Damage]                  |
|Whirlsand [Removes character from battle, and is counted as dead]             |
|                                                                              |
|These attacks are used when the tentacles are buried in the sand:             |
|                                                                              |
|Ruby Flame  [1 Enemy, Mag Atk, Fire Element, 5439 Base Damage]                |
|Whirlsand [Removes character from battle, and is counted as dead]             |
|Ultima      [All Enemies, Mag Atk, Cost=130MP, 10198.125 Base Damage,         |
|             Used as Counter Attack against Summons]                          |
|Ruby Ray    [1 Enemy, Mag Atk, 4662 Base Damage, Can inflict Confusion]       |
|Shadow Flare [1 Enemy, Mag Atk, 12140.625 Base Damage]                        |
|                                                                              |
|These attacks are also used by Ruby, but his tentacles perform the action:    |
|                                                                              |
|Right Revenge [1 Enemy, Mag Atk, Damage = Target's HP * 15/32,                |
|               Can inflict Frog & Small]                                      |
|Right Thrust  [1 Enemy, Mag Atk, Damage = Target's HP * 15/16,                |
|               Can inflict Frog & Small]                                      |
|Left Revenge  [1 Enemy, Mag Atk, Damage = Target's MP * 15/32,                |
|               Can inflict Poison & Slow-numb]                                |
|Left Thrust   [1 Enemy, Mag Atk, Damage = Target's MP * 25/32,                |
|               Can inflict Poison & Slow-numb];                               |
|------------------------------------------|-----------------------------------|
|Name: Ruby's Tentacle (Level: 37)         |Nullifies: Gravity, Water          |
|HP: 40000                                 |                                   |
|MP: 1000                                  |                                   |
|Exp: 0                                    |                                   |
|AP: 0                                     |                                   |
|Gil: 0                                    |Status Effect Weaknesses:          |
|Drops: ---                                |Poison, Slow, Paralyse, Darkness   |
|Steal: ---                                |                                   |
|Morph: ---                                |                                   |
|Attacks: (Ruby uses all attacks itself)   |                                   |
|------------------------------------------------------------------------------|
|General Information:                                                          |
|---------------------                                                         |
|Ruby Weapon is invincible to ALL attacks until it sticks its tentacles in the |
|sand. Furthermore, when its tentacles aren't in the sand it'll use Whirlsand  |
|on two party members (removing them from battle, flagging them as dead). In   |
|order to prevent this, knock out two characters before entering this battle   |
|and cast Life2 on both KO'd characters after Ruby sticks its tentacles in the |
|sand.                                                                         |
|                                                                              |
|Do note that Ruby will still be able to use Whirlsand later on, even if its   |
|tentacles are in the ground; after respectively Ruby's 25th and 32nd rounds   |
|it will perform the dreaded attack again, so be sure not to endlessly stall   |
|the battle.                                                                   |
|                                                                              |
|Ruby has very high defensive stats, so you may find it difficult effectively  |
|damaging it. Armor piercing attacks (such as Pandora's Box, KOTR, or any of   |
|the Bahamut summons) work well because of this, although most of these attacks|
|have very long animation sequences. Keep in mind that Ruby normally counters  |
|KOTR with a casting of Ultima.                                                |
|                                                                              |
|Recommended equipment:                                                        |
|----------------------                                                        |
|Armor: Mystile (or Ziedrich)                                                  |
|Accessory: Ribbon                                                             |
|                                                                              |
|Strategy 1: Taking advantages of Ruby's Weaknesses:                           |
|----------------------------------------------------                          |
|Where Emerald Weapon had some exploitable elemental weaknesses, Ruby's soft   |
|spot are bad status effects. Paralyse is by far the most useful to us, as it  |
|will render Ruby completely harmless for a short period of time. Although     |
|Hades inflicts it on Ruby, you can most likely only cast it up to five times  |
|(since only Master Summon grants unlimited castings of summons). Fortunately  |
|the item 'Dazers' also inflicts Paralyse and can be stolen (or morphed/won)   |
|from Boundfat creatures in the Coral Valley. Alternatively you can steal some |
|from Battery Caps in forest close to Mt. Nibel and Rocket Town.               |
|                                                                              |
|Have one character repeatedly throw Dazers at Ruby to keep him paralyzed at   |
|all times, while the other two characters perform the strongest attacks they  |
|have at their disposal. Should you want to further minimize any possible      |
|risks, now's a good time to also inflict Slow on Ruby, should he ever snap    |
|out of his paralyzed state. Although Ruby is weak to Darkness, this status    |
|effect is broken and doesn't make any difference whatsoever.                  |
|                                                                              |
|To speed things up, cast Big Guard on your party and boost their attack and   |
|defense with Hero Drinks (4 of those on each character reaches the bonus'     |
|limits).                                                                      |
|                                                                              |
|Strategy 2: Minimalizing Ruby's attacks:                                      |
|-----------------------------------------                                     |
|Materia: At least Elemental (level 3+) linked to Fire in ARMOR.               |
|                                                                              |
|Again, based on when Ruby has its tentacles in the sand. When the tentacles   |
|are in the sand, Ruby cannot use Big Claw, Big Swing, Whirlsand or Comet2.    |
|Ruby Flame is fire based, so that's free healing for everyone who has the     |
|Elemental-Fire combo in their armor. Leaves us with Ultima, Shadow Flare, the |
|Tentacles and Ruby Ray. Those first two attacks are rather powerful, but there|
|are ways around them. Shadow Flare can be reflected, although this isn't a    |
|good idea to cast that just for that attack. It's better to prevent Ultima and|
|Shadow Flare both from being cast by having Ruby run out of MP. He's got 2560 |
|MP, which is a lot, but 26 castings of Magic Hammer will do the trick, so that|
|is where you'll be focusing on. With all three characters doing it, you'll be |
|doing it for about 9-10 turns. After this, all that's left is the tentacle    |
|attacks and Ruby Ray. The tentacles cannot kill you, since they always take a |
|certain % of your HP away. They also cause bad status effects, but giving     |
|everyone a Ribbon prevents this. Ruby Ray cannot be prevented, but it's far   |
|from being the worst attack in the game. It's base damage is 4662, and it's   |
|only directed at one character. If you have Ziedrich equipped the damage will |
|even be halved due to a special element. Now it's all just a matter of healing|
|with Megalixirs and perhaps 'feeding' your characters some Hero Drinks to     |
|boost attack and defense. For just boosting defense you can also cast Dragon  |
|Force. Attack Ruby with attacks like 4x Cut if you've got good strength.. or  |
|use Ultima/Comet2 with W-magic/Quadra Magic.                                  |
|                                                                              |
|Strategy 3: Knight of the Round with Dazers:                                  |
|---------------------------------------------                                 |
|A well known strategy, this basically involves using W-Summon (KOTR) and      |
|Dazers to prevent Ruby from countering with Ultima. Even if something does go |
|wrong, you still have a chance that Mystile dodges Ultima.                    |
'------------------------------------------------------------------------------'


Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||      VI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals {ULT}        ||
Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO
             || {ULT-1} Ultimate Weapon & L4 Limit Break List ||
             Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*=-oO

Note: In order to learn the Ultimate Limit Break, a character must learn ALL
----- other Limit Breaks (Level 1.1, 1.2, 2.1, 2.2, 3.1, 3.2). Cait Sith
      doesn't have an Ultimate Limit Break Manual.

Note: Ultimate Weapons have ZERO Materia Growth!
-----

Note: Don't understand the formulas for Ultimate Weapons? Check out the
----- mechanics section where it's explained in a simple fashion.

-----------------------------------.
Cloud: Ultimate Weapon & Omnislash |
-----------------------------------'
Ultimate Weapon is won when you beat Ultimate WEAPON. Y'know, the large flying
creature. Ultimate WEAPON appears after fighting Diamond WEAPON. Also check
section {WEA-1} for more info.

Power Up = [(3 * Power * Cloud's HP) / Cloud's Max HP] + 1
(In other words, the higher the difference between Clouds Max HP and Current HP
the weaker the weapon. The less the difference, the more powerful. This weapon
even changes color! Notice it becoming more blue when weaker.)

Omnislash can be bought for 51200 Battle Points at the Gold Saucer's Battle
Square, after you've gotten the Tiny Bronco. After getting the Highwind on
Disc2, the amount of points needed is lowered to 32000 BP.

------------------------------------.
Barret: Missing Score & Catastrophe |
------------------------------------'
Missing Score is found in a chest on the stairs leading to Hojo, during the
Midgar Raid at the end of Disc2. The chest ONLY appears if Barret is in your
party.

Power Up = [Power * [Total AP on Weapon / 10000] / 16] + 1
(In other words, the more AP-heavy materia in the weapon, the more powerful it
is. Underwater Materia adds no AP, even if you gained some on it.)

Catastrophe can be gotten at any time after the Huge Materia events at North
Corel. The lady in the middle house on the west side of town will give you
this. She has a green bandana. Note: It is rumored that Catastrophe can also
be dug up in Bone Village. I have never seen any proof on this, so even if it's
true it's ridiculously rare, and there's no need to get it from there.

-----------------------------------.
Tifa: Premium Heart & Final Heaven |
-----------------------------------'
Premium Heart is in the 'Item' labeled shop in Wall Market. First of all, head
to Bone Village. Here, ask for a search (doesn't matter what, except no Lunar
Harp.. duh). Now just skip placing diggers and planting bombs, and walk to the
upper level. Here, stand near the ledge, in the middle between the smoke and
the campfire. Mark the spot, and the next morning grab the Key Item 'Key to
Sector 5'. Head to Wall Market and go to the store that says 'Item'. In here,
try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. A
funny scene will happen if you have Cid and Tifa in your party.

Power Up = [Power * [Tifa's Limit Level * Limit Bar Units / 16] / 16] + 1
(In other words, the higher level Tifa's Limit Break is set to, and the fuller
her Limit Bar is, the more damage this does. This weapon therefore always does
good damage during her limit breaks, but may suck without a full limit bar.)

Final Heaven can be gotten by having Tifa in your party and returning to the
Piano in her room after Cloud 'finds himself' on Disc2. Play the following:
X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X.

-------------------------------------.
Aeris: Princess Guard & Great Gospel |
-------------------------------------'
Princess Guard is found in the chest at the end of walkway IIII at the Clock
Room in the Temple of the Ancients.

Power Up = x2 if one character is dead, x3 if 2 characters are dead
(In other words, it becomes more powerful with team members KO'd.)

Great Gospel can be gotten after getting the Tiny Bronco. Remember the sleeping
man in the cave on the eastern continent? If not, I'll refresh your memory:
There is a cave behind a river on the west/northwest of the Mythril Mines,
which you might've noticed earlier. You can reach it by using the buggy to
cross the shallow part. You can take the buggy to the other continent by just
riding it into Costa Del Sol/Junon.You can't access it with the Tiny Bronco. In
the cave is a sleeping man who will tell you either how many times you've
fought battles, how many times you have escaped, or that large materia needs
high level materia..What use is this to us? If the last two digits of the
number you have fought are the same, the man will wake up and give you an item.
If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril',
which will be useful now. Get the Mythril and go back to the Weapon Seller's
house. Give it to him, and he'll let you open up either the small box upstairs,
or the large box downstairs. The large box holds a Gold Armlet, the small one
is Great Gospel, Aeris' her final Limit Break. Needless to say, go for the
small box. You might also want to take your time to um, well, teach Aeris this
Limit Break. It's a very good one.

--------------------------------------.
Red XIII: Limited Moon & Cosmo Memory |
--------------------------------------'
Limited Moon is gotten from Bugenhagen in Cosmo Canyon if you return here after
taking Bugenhagen to the Forgotten Capital. You can also do this on Disc3.

Power Up = [(3 * Power * Red XIII's MP) / Red XIII's Max MP] + 1
(In other words, the larger the difference between Red XIII's Max MP and
Current MP, the weaker the weapon. The lesser the difference, the more powerful
the weapon.)

Cosmo Memory is won when you beat Lost Number in the Shinra Mansion. Check this
guide for {OPT-5} and you'll find the section that guides you through the
Mansion.

---------------------------------.
Yuffie: Conformer & All Creation |
---------------------------------'
The Conformer is found in a chest in the Gelnika. This chest is in the upper
left corner of the first room north of the first hallway. The chest can't be
seen, so just press circle and you'll open it.

Power Up = [Power * Enemy Level/16]
(In other words, the higher the enemy level, the more powerful the weapon.
Ability powers are overwritten, so Morph deals normal damage instead of 1/8.)

All Creation is gotten by beating Godo in Wutai. Check sections {OPT-3} and
possibly {OPT-2} for more info.

-----------------------------.
Cid: Venus Gospel & Highwind |
-----------------------------'
Venus Gospel is gotten by talking to the Old Man in Rocket Town several times,
after the Rocket has been launched.

Power Up = [(3 * Power * Cid's MP) / Cid's Max MP] + 1
(In other words, the larger the difference between Cid's Max MP and Current MP,
the weaker the weapon. The lesser the difference, the more powerful the
weapon.)

Highwind is found in a chest in the room with the broken helicopter. The chest
is on the lower right of the screen.

-------------------------------.
Vincent: Death Penalty & Chaos |
-------------------------------'
Both Death Penalty and Chaos are found in the waterfall cave. Once you've
gotten either a Green or Blue Chocobo, OR the Submarine, you can check out the
waterfall cave west the Gold Saucer, and southwest of North Corel. Have Vincent
in your party and a scene will happen. After this, fight 10 random battles
(though you can't get encounters near the waterfall) and return here with
Vincent again. You'll receive his Ultimate Limit Break: Chaos, and his Ultimate
Weapon: Death Penalty.

[Power * [Vincent's Kills / 128] / 16] + 10
(In other words, the more enemies Vincent kills, no matter with which weapon,
the more powerful Death Penalty becomes. This can even cause overflow damage at
very high kills.)

------------------------------.
Cait Sith: HP Shout (& Slots) |
------------------------------'
The HP Shout is found in one of the lockers on floor 63 of the Shinra Building.
You can ONLY get this during the Midgar Raid on Disc2.. so make SURE you get it
already.

Power Up = [(3 * Power * Cait Sith's HP) / Cait Sith's Max HP] + 1
(In other words, the higher the difference between Cait's Max HP and Current HP
the weaker the weapon. The less the difference, the more powerful.)

Cait Sith's best limit break is Slots, with many possible combo's. There is no
Manual for this and it's gotten like any other regular Limit Break.

                Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                ||  {ULT-2} Ultimate Weapons at Max Power  ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Last, a short but in my opinion useful section on how many extra damage the
Ultimate Weapons can do when they're at max power; And of course, how you get
them at max power.

Ultimate Weapon: Max Power = Damage * 3  (Have Cloud at Full HP)
Missing Score:   Max Power = Damage * ~25 (Have 8 Mastered KotR Materia in it)
Premium Heart:   Max Power = Damage * ~4 (Have a Full L4 Limit Break on Tifa)
Princess Guard:  Max Power = Damage * 3  (Have two dead party members)
Red XIII:        Max Power = Damage * 3  (Have Red XIII at Full MP)
Yuffie:          Max Power = Damage * 6.1876 (Fight Lv99 enemy; Emerald WEAPON)
Cid:             Max Power = Damage * 3  (Have Cid at Full MP)
Vincent:         Max Power = Damage * 32 (Max kills with Vincent; 65535 kills)
Cait Sith:       Max Power = Damage * 3  (Have Cait Sith at Full HP)

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                 VII)   General Useful Information: {INF}                   ||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
                ||  {INF-1.1} Character Stats Information  ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Level (Lvl):
------------
Character levels are basically a rough indication of how 'good' a character is.
When a character levels up, he/she will gain a bonus in their stats. HP and MP
can only be increased by level ups. The other stats can be increased by items
called 'Sources', besides the regular increase through levels.

When a character joins the team, their level is based on party's average level.
This varies by character:                         .------------.-------------.
Barret    = [average party level - 1]             |Cloud's Lvl | Yuffie's Lvl|
Tifa      = [average party level - 2]             |------------|-------------|
Aeris     = [average party level - 3]             |   1-20     |      17     |
Red XII   = [average party level + 2]             |  21-25     |      22     |
Cait Sith = [average party level]                 |  26-30     |      27     |
Vincent   = [average party level + 3]             |  31-35     |      32     |
Cid       = [average party level + 3]             |  36-40     |      37     |
Yuffie    = [Depends on Cloud's level; See table] |  41-99     |      42     |
                                                  '------------'-------------'

HP (Hit Points):
----------------
HP is a character's life. When depleted, the character will be KO'd in battle.
When the HP of all characters in your party is depleted, it will be game over.
HP is increased when a character levels up.

MP (Magic Points):
------------------
MP is used to cast Magic. Every spell requires a certain amount of MP to be
cast. The points are deducted after the casting. When you have insufficient MP
to cast a certain spell, you simply can't it.

Strength (Str):
---------------
Strength is used to power up a character's physical attacks. The higher your
Str, the higher damage you will do with physical attacks.

Vitality (Vit):
---------------
Vitality is used to power up a character's defense against physical attacks.
The higher your Vit, the less damage you'll receive from enemy attacks that
fall under physical attacks.

Magic (Mag):
------------
Magic is used to power up the magic that a character can use. This includes
summons as well as regular magic and enemy skills. The higher your Mag, the
higher damage you'll hit with magic.

Spirit (Spr):
-------------
Spirit is used to power up a character's defense against magical attacks. The
higher your Spr, the less damage you'll take from enemy attacks that fall under
magical attacks. This is an important stat, because there is a bug in the game
that causes the magical defense that armor gives not to be taken in account.
This means your magic defense is always just your Spirit stat.

Dexterity (Dex):
----------------
Dexterity is basically the speed of your characters, and it determines how fast
their bars will fill up. Dexterity is ALSO an important part of a characters
evasion against physical attacks.
Thus, it's part of Defense% (= Physical Evasion). The higher your Dex, the
faster your character will be, and the more physical attacks they will evade.

Luck (Lck):
-----------
Luck increases the chance to perform a critical hit with physical attacks. It
ALSO increases the chance to get a 'lucky evade' in which case you will evade
physical attacks. The higher your Lck, the more critical hits
you will perform, and the more attacks you will evade. The chance formula for
getting a lucky evade is like this: % = [Luck/4]. Max Luck (255) would give you
a 63% chance because [] means you round down.


Then there are the derived stats, which are used in battle. They consist out
of the primary stats, which are discussed above.

Attack         (Atk) = Str + Weapon Attack Bonus
Attack%        (At%) = Weapon Attack% Bonus
Defense        (Def) = Vit + Armour Defense Bonus
Defense%       (Df%) = (Dexterity / 4) + Armor Defense% Bonus
Magic Attack   (MAt) = Magic
Magic Defense  (MDf) = Spirit       -> (BUG..there's NO +Armor MDefense Bonus)
Magic Defense% (MD%) = Armor MDefense% Bonus

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              || {INF-1.2} Character's Min/Max Natural Stats ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Below is a chart with the range minimum/maximum of which the characters their
stats will be at when they are Lvl 99. This is a very good reference to check
who would generally make a better fighter or magic user. Please note, stats can
be boosted permanently, HP/MP cannot. Here's the table:

    .---------.---------.-------.------.------.-------.------.-----.-----.
    |Name:    |    HP   |  MP   | Str  | Vit  |  Mag  | Spr  | Dex |Luck |
    |---------|---------|-------|------|------|-------|------|-----|-----|
    |Cloud    |8960/9511|851/905|98/100|89/96 | 98/100|93/100|55/62|22/29|
    |Tifa     |8513/9037|800/850|89/96 |78/85 | 82/89 |89/96 |64/71|23/30|
    |Aeris    |8304/8816|942/994|71/78 |76/83 |100/100|98/100|51/58|21/28|
    |Barret   |9435/9999|748/796|94/100|97/100| 78/85 |82/89 |47/54|20/27|
    |Red XIII |8980/9556|814/866|84/91 |85/92 | 84/91 |89/96 |71/78|21/28|
    |Cid      |8682/9284|776/822|85/92 |90/97 | 79/86 |83/90 |54/61|20/27|
    |Yuffie   |8471/8993|790/841|82/89 |78/85 | 85/92 |86/93 |70/77|25/32|
    |Vincent  |8211/8779|859/915|74/81 |74/81 | 89/96 |93/100|51/58|23/30|
    |Cait Sith|8608/9135|822/869|78/85 |74/81 | 89/96 |93/100|51/58|23/30|
    '---------'---------'-------'------'------'-------'------'-----'-----'

Note: The game does not allow *both* HP and MP to reach their max simultaneously
      which means you can only achieve one or the other value above. If you wish
      to max both, the max MP values will change slightly if you lay the focus
      on HP (which is generally regarded more important than MP):

                  .---------.-------------------------------.
                  |Name:    |Absolute --> In HP Combination |
                  |---------|-------------------------------|
                  |Cloud    |          905 --> 902          |
                  |Tifa     |          850 --> 848          |
                  |Aeris    |          994 --> 994          |
                  |Barret   |          796 --> 793          |
                  |Red XIII |          866 --> 863          |
                  |Cid      |          822 --> 821          |
                  |Yuffie   |          841 --> 838          |
                  |Vincent  |          915 --> 907          |
                  |Cait Sith|          869 --> 869          |
                  '---------'-------------------------------'

Refer to section {PER-7} for more information regarding maxing both the values
for Natural HP and MP.


              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||     {INF-2} Battle Types & Front/Backrow    ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

There are several battles that can happen in FF7. The easiest is of course the
Normal Battle, where you face the enemies and they you, no advantages or
disadvantages. This section will describe the battle formations/types other
than normal:

Pre-Emptive: Your characters will have filled time bars at the start of the
------------ battle, and the enemies are with their back towards you, allowing
             you to do double damage to them.

Back Attack: Your characters are not facing the enemies, and their back/front
------------ row is reversed (so front row becomes back row and back row
             becomes front row). The enemies may attack first and will do
	     double damage if you're not facing them.

Side Attack: Here your party will appear on both sides of the enemies,
------------ surrounding them. The battle with Air Buster is a good example for
             this. Back damage hits 2x harder than normal damage.

Side Attack
(Ambush)   : Here the enemies surround you, thus you cannot escape the
------------ battle until you've at least cleared one side up. Back damage does
             2 times the damage to you.

Note: A (5-star ONLY) Pre-Emptive Materia will not only give you greater
----- chances for the Pre-Emptive formation, it can also HALVE the chance of
      getting the Ambush and Back Attack special formations. This ONLY works
      when you place the Pre-Emptive Materia on your 3rd character. Whenever
      you've changed materia or equipment on a character that doesn't have the
      Pre-Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd
      character again so that the game fixes the check for this bonus.


Front row & Back row:
---------------------
It may sometimes be a bit unclear what the difference is between front row and
backrow, but it's actually quite simple. Front row is 'normal'. When characters
are in the backrow, they deal half the damage with physical attacks to enemies,
but also receive half the damage from physical attacks from enemies. The damage
from magic is unaltered.

Enemies can also be in the front or backrow. This, of course, only applies with
groups of enemies. Imagine 3 Shinra Grunts, with one in the back, for example.
A character in your party who is in the back, will do 1/4th damage to the grunt
in the backrow.

To switch a character from the front/backrow, just go to 'Order' in the menu,
select a character, and select it again. Their picture will swap forward or
backward. It's that simple.

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||          {INF-3} Gaining Experience         ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Unlike several other RPG's, the experience gained from a battle is not split
between party members. If there's 1000 Exp to get, all party members will get
1000 when alive and in your party, for example. These rules generally apply:

Character inside party, not dead: Gains Exp listed at end of the battle
Character inside party, dead: Gains 0 Exp
Character not in party (dead/not dead): Gains half the Exp at end of the battle
Character removed from group (not in PHS/temporary unplayable): Gains 0 Exp

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||        {INF-4} Elemental Information        ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

This section briefly covers the Elements in FF7.

When a target is weak against an Element, damage is doubled.
When a target is strong (halves) against an Element, damage is halved.
When a target is immune (nullifies) against an Element, damage is zero.
When a target absorbs an Element, damage will be restorative.

Note: Multi-elemental attacks aren't listed (such as Kjata or Magic Breath)
-----

Fire:
-----
Effective against: Ice-based enemies and many animals
Fire Attacks: Fire, Fire2, Fire3, Flare, Ifrit, Phoenix, Fire Fang, Fire Veil,
Molotov, Flame Thrower, Beta, Enemy Attacks (Ruby Flame, Fireball, etc..)

Ice:
----
Effective against: Fire based enemies
Ice Attacks: Ice, Ice2, Ice3, Freeze, Shiva, Antarctic Wind, Ice Crystal,
Enemy Attacks (Avalanche, Cold Breath, Frozen Beam, Blue Dragon Breath, etc..)

Lightning:
----------
Effective against: Mechanical enemies
Lightning Attacks: Bolt, Bolt2, Bolt3, Ramuh, Bolt Plume, Swift Bolt,
Dragon Fang, Trine, Enemy Attacks(Bolt Ball, Scissor Spark, Thunderbolt, etc..)

Earth:
------
Effective against: Crawler, Flower Prong, Icicle.
Uneffective against: Flying enemies, Land/Sea Worm..
Earth Attacks: Quake, Quake2, Quake3, Titan, Break, Earth Drum, Earth Mallet,
Enemy Attacks(Sandstorm, Earthquake, Sinking, Grand Punch, etc..)

Poison:
-------
Effective against: Human enemies;
NOT Effective against Poison based enemies or Robotic Enemies!
Poison Attacks: Bio, Bio2, Bio3, Deadly Waste, M-Tentacles, Enemy Attacks
(Shady Breath, Poison Breath, Toxic Powder, etc..)
Note: If Immune to the poison status, an immunity from poison element is also
granted, unless the target absorbs the poison element.

Gravity:
--------
Effective against: Many non-boss enemies, (but also) Godo, Emerald Weapon
Gravity Attacks: Demi, Demi2, Demi3, Graviball, T/S Bomb, Laser

Water:
------
Effective against: Ho-chu, Malboro, Wolfmeister, Iron Man
Water Attacks: Leviathan, Aqualung, Dragon Scales, Enemy Attacks (Viper Breath,
Sewer Tsunami, Blue Light, Blue Flame, Sewer, Big Wave, Huge Tidal Wave, etc..)

Wind:
-----
Effective against: Flying enemies
Wind Attacks: Tornado, Bird Wing, Enemy Attacks (Aero3, Flying Sickle, etc..)

Note: The summon Choco/Mog's itself is non-elemental. If you pair it with
----- the Elemental Materia in your weapon, you'll gain the Wind element.
      Typoon also gives the Wind element when paired with Elemental. The Typoon
      summon normally deals Fire/Ice/Lightning/Earth damage when summoned.

Holy:
-----
Effective against: Undead enemies
Holy Attack: Alexander

Restorative:
------------
Effective (hurts/causes instant death to): Ghost, Gi Spector, Gi Nattak, 
Black Bat, Ghost Ship, Dragon Zombie.
Restorative attacks: Potion, Elixir, Cure, Life, Phoenix Down, etc..

Non-Elemental:
--------------
Effective against: Anything
Attacks: Comet, Ultima, Bahamut, Knights of the Round, Shadow Flare, etc..


Cut/Hit/Punch/Shoot/Shout:
--------------------------
These are elements not shown to the player.
Depending on what weapon you use, your character is given one of these
elements when using physical attacks. Note: Ziedrich halves these elements.

Hidden:
-------
The element of Ultima Beam (an attack used by Ultimate Weapon). You can
protect yourself from this attack/element by equipping the Elemental materia
linked to any Non-elemental materia, except Support(blue) Materia.

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||            {INF-5} Status Effects           ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

There are 31 Status Effects in FF7, some a lot more common than others. They
don't all show on the status screen either. The ones that don't show are:
Dual (Waterpolo), Death Force, Resist, Lucky Girl and Imprisoned. Let's start.

The following section is, (almost) word by word, borrowed from Terence's Battle
Mechanics FAQ. I don't think anything explains it better than he does in there,
so I am not attempting. So, it should be said, credits go to Terence.

Some status effects have a time duration. This is described in time units. The
best way to describe a time unit is to point to a countdown status, such as
Death Sentence or Slow-numb (Slow Petrify). Those countdowns are also measured
in time units, not seconds. If you have the battle speed on 'Wait', you'll
notice that they stop ticking when attacks are being executed. On 'Active', the
timer runs on and on...

Death
-----
The ultimate offensive Status Attribute.  If you're successfully hit with it,
you are immediately reduced to 0 HP.  Death is also the state of having 0 HP.
You can protect from it, fortunately.  That is, you can protect yourself from
'Sudden Death', which is any attack that causes you to instantly die,
regardless of how much HP you have or how much damage the attack actually
caused.  However, if you are reduced to 0 HP by taking too much damage... well,
you can't protect against that at all.

Visuals:      Character lies down, HP turns red
Effects:      Character cannot Act
              Character flagged as 'Dead'
              Removes all Statuses except for 'Frog' and 'Small'
Duration:     Until cured
Protected by: 'Petrify', 'Peerless', 'Resist', Safety Bit,
              Destruct+Added Effect, Odin+Added Effect, Death Force
Cured by:     Life, Life2, Phoenix Down, Angel Whisper, Phoenix


Near-death
----------
When your character is heavily wounded, but still able to fight, they are
classed as Near-death.  They kneel down and their HP indicator turns yellow to
notify of this.  Otherwise, this Status Attribute means nothing else; it occurs
only when your HP is 25% or less of your current Max HP, and you are not yet
dead.

Visuals:      Character kneels, HP turns yellow
Effects:      None
Duration:     Until cured
Protected by: Anything that prevents HP loss
Cured by:     Anything that serves to boost your HP above 25% of Max HP


Sleep
-----
This nasty affliction is one of four temporary 'Can't Act' Status Attributes in
FF7.  Once under this Status, the character is asleep, and cannot fight
normally.  However, Sleep is easily reversed; any Physical hit is enough to
wake up a sleeping character.

Visuals:      Character kneels/has Zzz above head
Effects:      Character cannot Act
Duration:     26 units
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Headband,
              Seal+Added Effect, Hades+Added Effect
Cured by:     Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper


Poison
------
Any character inflicted with this Status will continually take Poison Elemental
damage throughout the battle.  It won't be purged naturally until the battle
ends.

Note: The Status Attribute Poison is different from the Element Poison.  But,
if you Void or Absorb Poison Elemental, any attack that does Poison damage will
no longer inflict the Poison Attribute.  However, you will still be vulnerable
to things like Bad Breath, which causes various Status Attributes without
causing damage.

The reverse also has effects; being Immune to the Status Attribute Poison will
mean that you are also considered Immune to the element.

Visuals:      Character kneels/flashes Green
Effects:      Character takes [1/32 of Max HP] of Physical Poison Elemental
                damage every 2.5 units of time (ignores Defense, Barrier and is
                No Random Variation)
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Poison Ring, Star
              Pendant, Fairy Ring, Poison+Added Effect, Hades+Added Effect
Cured by:     Poisona, Esuna, Remedy, White Wind, Angel Whisper, Antidote


Sadness
-------
A character inflicted with Sadness is more subdued and careful in battle. They
tend to take less damage from attacks, but they find it difficult to get angry
at anything.  Hence, the growth of their Limit Bar is severely reduced. The
Limit Bar turns blue to notify you of this condition.

Visuals:      Limit bar is colored Blue (instead of pink)
Effects:      Character takes approximately 177/256x damage from most attacks
              except Restorative, Items, and attacks with No Random Variation
              Limit Bar growth halved
Duration:     Until cured
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring
Cured by:     Hyper, Esuna, Remedy


Fury
----
Anyone in Fury status is more prone to rushing the enemy, and attacking them
with greater fervour.  As such, while they don't benefit from the reduced
damage of Sadness, they instead get an increase in the growth of their Limit
Bar, allowing them to pull off Limit Breaks with greater frequency.  However,
their attacks are more erratic, and miss more often.  The Limit Bar turns red
to notify you of this condition.

Visuals:      Limit bar is colored Red (instead of pink)
Effects:      Character Attack% and Magic Attack% reduced by ~30.8%
              Limit Bar growth doubled
Duration:     Until cured
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring
Cured by:     Tranquilizer, Esuna, Remedy


Confusion
---------
The pure opposite of Berserk, despite the fact that the character suffering
from Confusion doesn't have any increased damage potential.  You immediately
lose control of the character, and they will randomly attack their allies, even
themselves.  Fortunately, it's easy to cure; a single Physical hit will take
care of it.  However, a recently Confused character will always carry out the
last command they were asked to irregardless; but it will always be against
you.

Visuals:      Character continually spins in place
Effects:      Character randomly attacks allies
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring,
              Contain+Added Effect, Mystify+Added Effect, Hades+Added Effect
Cured by:     Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper


Silence
-------
The power of this affliction is often underestimated.  While under its
influence, you are unable to cast any Magic, Enemy Skills or Summons. However,
your other commands are untouched.  Its usefulness lies in using it on the
enemy; many of them have attacks that would be better left sealed with Silence.

Visuals:      Character kneels/has speech bubble over head
Effects:      Character cannot use Magic/Enemy Skills/Summons
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Seal+Added Effect,
              Hades+Added Effect
Cured by:     Esuna, Remedy, White Wind, Angel Whisper, Echo Screen


Haste
-----
One of the best Status Attributes, Haste has your time bar filling up twice as
fast as normal.  However, on the flip-side, all timed effects like Slow-numb,
Barrier and so forth, will run out twice as quickly.  But, the pros far
outweigh the cons in this instance.

Visuals:      Character Animation speed doubled
Effects:      Time Unit speed doubled
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:     DeSpell


Slow
----
The complete opposite of Haste, Slow causes your time bar to fill up twice as
slow as normal.  But, it has its good side; Barrier, MBarrier, Slow-numb,
Death-sentence... all those take far longer to run out of time.

Visuals:      Character Animation speed halved
Effects:      Time Unit speed halved
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Time+Added Effect
Cured by:     DeSpell, White Wind, Angel Whisper


Stop
----
The second worst of the four temporary 'Can't Act' Status Attributes, Stop
completely shuts off the Time counter for that character.  However, on the
other hand, things like Barrier, MBarrier, Regen and so on will not count down
during this time, until Stop has worn off or it's been dispelled.

Visuals:      Character Animation speed paused
Effects:      Time Unit speed reduced to zero
              Character cannot Act
Duration:     15 units
Protected by: 'Petrify', 'Peerless', 'Resist', Contain+Added Effect,
              Time+Added EFfect, Choco/Mog+Added Effect
Cured by:     DeSpell, White Wind, Angel Whisper


Frog
----
Perhaps the worst of the transformation Statuses, Frog both reduces your attack
power, as well as preventing you from using almost all of your Materia.  The
only options available to you are Fight, Item, and if you have it equipped, the
Magic Spell 'Toad'.  You can't even perform Limit Breaks while transformed into
a frog.

Visuals:      Character is a frog!
Effects:      All Physical attacks do 1/4 of Base Damage
              Character can only use Fight (not Limit), Item (including
                W-Item) or cast Toad
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape,
              Transform+Added Effect, Hades+Added Effect
Cured by:     Esuna, Remedy, White Wind, Angel Whisper, Toad, Maiden's Kiss,
              Impaler


Small
-----
While not as bad as Frog, this is still a terrible condition.  While Magic is
still wide open to you, every physical attack you do will have an Attack of 0;
you will do 1 HP damage until modifications added after the random variation
are added.  Elemental attacks and Added Damage Effects will use the 1 HP damage
as the basis for their calculations.

Visuals:      Character size is significantly reduced
Effects:      Character Attack reduced to 0
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape,
              Transform+Added Effect, Hades+Added Effect
Cured by:     Esuna, Remedy, White Wind, Angel Whisper, Mini, Cornucopia,
              Shrivel


Slow-numb (Slow Petrify)
------------------------
One of the banes of the beginner player, Slow-numb can easily take out a
character within moments if you're not prepared for it.  Essentially, it's a
countdown to petrify; you have 30 units of time (as shown by the counter above
the character's head) to cure them of the affliction, or end the battle.
Otherwise, they are inflicted by the Status Petrify.

Visuals:      Character has timer above head/flashes Grey
Effects:      30-unit Timer set on character
              When Timer reaches 0, Petrify is inflicted on character
Duration:     30 units
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem Ring, Safety Bit
Cured by:     Esuna, Remedy, White Wind, Angel Whisper, Soft


Petrify
-------
Completely turned to stone, this is a very bad Status Attribute to earn.  You
can't act, and even worse, you're flagged as 'Dead'; if everyone in your party
is flagged as 'Dead', then the game is over.  However, it's easily curable, and
while Petrified, you cannot be inflicted with any other Status Attributes, or
take damage in any way at all.  However, that also means you can't have damage
healed while Petrified either. Not many enemies can directly Petrify you. Most
of the time, Slow-numb will be used.

Visuals:      Character Animation speed paused/Character coloured Grey
Effects:      Character cannot Act
              Character flagged as 'Dead'
              Voids all damage
              Prevents Status changes
Duration:     Until end of battle
Protected by: 'Peerless', 'Resist', Ribbon, Jem Ring, Safety Bit,
              Contain+Added Effect
Cured by:     Esuna, Remedy, White Wind, Angel Whisper, Soft


Regen
-----
An alternative to the standard healing spells, Regen has the potential to be
greater than any of them, for half the cost of Cure3.  However, its healing
ability takes place over time, and it heals at a rate proportional to your
current Max HP value.  In addition, it has a short duration, and it can be
DeSpelled.

Visuals:      Character flashes Orange
Effects:      Character steadily gains approximately 1/32 of their Max HP
                over each unit of time
Duration:     32 units
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:     DeSpell


Barrier
-------
A protective Status Attribute, and the first available to you.  It halves the
damage from all Physical attacks, but it has a limited duration.  The time left
for Barrier can be checked in the Barrier gauge in the left window, next to the
character name.

Visuals:      None
Effects:      Halves all Physical damage
Duration:     30 units
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:     DeBarrier, DeSpell


MBarrier
--------
The counterpart of Barrier, MBarrier simply halves the damage from all Magical
attacks.  Again, it only has a limited duration; the time left for MBarrier can
be checked in the MBarrier gauge in the left window, next to the Character
name.

Visuals:      None
Effects:      Halves all Magical damage
Duration:     30 units
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:     DeBarrier, DeSpell


Reflect
-------
One of the most interesting Status Attributes, Reflect allows you to bounce
away certain spells up to a maximum of four times per casting per character. A
list of spells that cannot be reflected can be found below:

Visuals:      None
Effects:      Will reflect spells up to four times back at caster, or random
                enemy if caster is an ally
              Will only reflect certain magical spells
Duration:     Until end of battle or exhausted
Protected by: 'Petrify', 'Peerless', 'Resist'
Cured by:     DeBarrier, DeSpell

What CAN NOT be Reflected:

Summons and Items cannot be reflected.

Magic:
  Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet,
  Comet2, FullCure, Shield, Ultima

Enemy Skills:
  White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta,
  Trine, Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death,
  Death Sentence, Roulette

Everything else can be reflected, so it's not listed here.


Shield
------
A very powerful defensive Status Attribute, second only to Peerless.  It voids
all normal attacks, and absorbs all Elemental Magic.  However, it will not
absorb Non-Elemental damage, and also, Items seem able to breach Shield and
still cause full damage, whether they're Elemental items or not.

Visuals:      None
Effects:      Voids normal attacks
              Absorbs Elemental Magic and nullifies Physical damage
              Does not defend against Item damage or Non-Element Magic
                attacks
Duration:     17.5 units
Protected by: 'Petrify', 'Resist'
Cured by:     DeBarrier, DeSpell


Death-sentence
--------------
Under this condition, a counter positioned above the character's head begins to
count down to zero.  If it does reach zero, then the Status Death is inflicted
on the character, subject to protection from Death.

Visuals:      Character kneels/has timer above head
Effects:      60-unit Timer set on character
              When Timer reaches 0, Death is inflicted on character
Duration:     60 units
Protected by: 'Petrify', 'Peerless', 'Resist', 'Death Force', Ribbon,
              Safety Bit
Cured by:     None


Manipulate
----------
The only Status Attribute that cannot be used on your party, Manipulate is a
very useful tool.  Using it on an enemy, if they're susceptible to it, will
place the enemy under the character's command.  Note that each character can
only Manipulate one enemy at a time, and a single Physical hit will free the
enemy from your control.

Visuals:      Character flashes Cyan
Effects:      Character is controlled by whomever used Manipulate on them
Duration:     Until end of battle
Protected by: 'Petrify', 'Resist', 'Sleep', 'Stop', 'Paralysed'
Cured by:     Any Physical hit, White Wind


Berserk
-------
This is a very risky Status Attribute.  On the plus side, a character under
this Attribute hits harder than usual with every attack.  But on the minus,
they cannot be controlled, and they randomly attack the enemy any time they
can.  It is also impossible to Critical Strike when under Berserk Status.
Berserk has another use; it's an effective alternative to Silence when used on
the enemy....

Visuals:      Character flashes Red
Effects:      Character's Physical Damage is multiplied by 1.5
              Character attacks random Enemy with Physical Attack
              Impossible to get Critical Strikes
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring,
              Mystify+Added Effect
Cured by:     Esuna, Remedy, White Wind, Angel Whisper


Peerless
--------
The ultimate defensive Status Attribute.  Unfortunately, only one character has
the ability to use this: Aeris.  When used, it fully voids all damage of any
type, as well as acting like Resist with regards to Status Attributes. However,
it has a limited duration, and the Void state makes it impossible to heal while
under it, but it is still a formidable Attribute.

Visuals:      Character flashes Yellow
Effects:      Voids all damage
              Immune to all Status Attributes
Duration:     17.5 units
Protected by: 'Petrify', 'Resist'
Cured by:     None


Paralysed
---------
The least powerful of the temporary 'Can't Act' Status Attributes, it's still a
pain at times.  It acts almost exactly like Sleep and while it lasts for a very
short time, you can't cure it with a simple Physical attack.

Visuals:      Character kneels/Character animation speed paused
Effects:      Character cannot Act
Duration:     8 units
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem Ring
Cured by:     Esuna, Remedy, White Wind, Angel Whisper


Darkness
--------
A nuisance at best, Darkness simply reduces your attack accuracy, causing you
to miss more often.  It's easily cured, however, and it has little tactical
use.

Visuals:      Character kneels/flashes Black
Effects:      Character Accuracy% reduced
Duration:     Until end of battle
Protected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Silver Glasses,
              Fairy Ring
Cured by:     Esuna, Remedy, White Wind, Angel Whisper, Eye drop


Dual
----
This extremely rare Status only turns up during one battle; that with
Bottomswell.  Whenever Bottomswell uses Waterpolo at you, both Imprisoned and
Dual are placed on you.  Dual is dangerous however; it acts like a reverse
Regen.  HP is drained over time, requiring swift attention.

Visuals:      None
Effects:      Character steadily loses approximately 1/32 of their Max HP
                over each unit of time
Duration:     Until cured
Protected by: Nothing
Cured by:     Killing Waterpolo (blue orb surrounding character)


Death Force
-----------
A useful status, which allows you to temporarily give yourself protection from
Death until the end of the battle.  Its usefulness stems from the fact that
very few enemies actually use the Death Status.  Recognize them, and you can
possibly spare an Accessory slot or a few Materia slots and just rely on Death
Force for protection when you need it.  Of course, the disadvantage is that the
immunity is temporary; if that character gets hit by DeSpell or White Wind or
gets killed, then they will lose the immunity immediately.

Visuals:      None
Effects:      Immune 'Death'
Duration:     Until end of battle
Protected by: ---
Cured by:     DeSpell, White Wind


Resist
------
You are never given any indication of when you have Resist, but its effects are
quickly apparent; any Status change is prevented by the power of Resist.
Unfortunately, that can also mean, for example, if you have Frog and then
Resist is placed on you, you cannot then cure Frog without removing Resist
first.  Its best use is to trap enemies with certain Status Attributes so that
they can't heal themselves.  As a secondary use, it can be used as a temporary
defense against nasty Statuses, but it's expensive, and not easy to remove.

Visuals:      None
Effects:      Immune to all Status Attributes
Duration:     Until end of battle
Protected by: None
Cured by:     DeSpell, White Wind


Lucky Girl
----------
Only one attack in the game can inflict this Status: Lucky Girl.  This is one
of the Limit Combinations in Cait Sith's Slot Limit.  It is a somewhat useful
status, causing all subsequent attacks to be Critical Strikes.  However, this
is offset by its rarity; most players will go through the game without ever
seeing Lucky Girl.

Visuals:      None
Effects:      All attacks are automatic Critical Strikes
Duration:     Until end of battle
Protected by: ???
Cured by:     None


Imprisoned
----------
The final temporary 'Can't Act' Status.  Unfortunately, the temporary nature of
this status is dependant on what is causing it; various enemies have a few ways
of dealing out this attribute, and each requires its own method of removing it.
In addition, the character is flagged as 'Dead'.  It is easily the worst of the
four 'Can't Act' Statuses.

Visuals:      Character Animation speed paused
Effects:      Character cannot Act
              Character flagged as 'Dead'
              Character cannot be targeted by attacks/spells
Duration:     Until end of battle
Protected by: None
Cured by:     Killing Pyramid, Waterpolo or Left Arm/Right Arm

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||             {INF-6} Limit Breaks            ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

This section describes the characters their Limit Breaks briefly, and gives
mostly technical details, rather than descriptions.

Note: When you select a Limit Break, it will come before any other attacks in
the queue (both ally and enemy). It will attack DIRECTLY after the last attack.

-----------------------.
Learning Limit Breaks: |
-----------------------'
Limit breaks are learned either by using the first level Limit Break a number
of times, or by killing a certain amount of enemies with that character, which
will learn you the next Limit Level. To be able to teach a Level 4 Limit to a
character, you'll need to have learned all Limit Breaks on that character.

It is possible to 'skip' Limit Breaks. For example, you can get Meteorain
while you haven't learned Climhazzard yet. After all, you could've killed 320
enemies, but not yet have used Blade Beam 7 times yet.

The below chart shows how many times you must use a Limit Break, or how many
kills a character must get in order to reach a new Limit Break. When using
Limit Breaks, you must win the battle in order to have the Limit Count. All
battles in the Battle Square don't count toward wins, nor to kills.

        .----------.-------.------.------.------.------.------.------.
        |Name:     | L1-1  | L1-2 | L2-1 | L2-2 | L3-1 | L3-2 |  L4  |
        |          |       | Uses | Kills| Uses | Kills| Uses |      |
        |----------|-------|------|------|------|------|------|------|
        |Cloud     |Initial|   8  |  120 |   7  |  320 |   6  |Manual|
        |Barret    |Initial|   9  |   80 |   8  |  160 |   6  |Manual|
        |Tifa      |Initial|   9  |   96 |   7  |  192 |   6  |Manual|
        |Aeris     |Initial|   8  |   80 |   6  |  160 |   5  |Manual|
        |Red XIII  |Initial|   8  |   72 |   7  |  144 |   6  |Manual|
        |Yuffie    |Initial|   8  |   64 |   7  |  128 |   6  |Manual|
        |Cait Sith |Initial|   -  |   40 |   -  |   -  |   -  |   -  |
        |Vincent   |Initial|   -  |   40 |   -  |   96 |   -  |Manual|
        |Cid       |Initial|   7  |   60 |   6  |  136 |   5  |Manual|
        '----------'-------'------'------'------'------'------'------'
Example: Use Braver 8 times with Cloud, and you will learn Cross-slash. If you
want to learn Blade Beam, you'll need to kill 120 enemies with Cloud. If you
then want to learn Climhazzard, use Blade Beam 7 times. If you want to learn
Meteorain, you'll need to have a total of 320 kills with Cloud, et cetera.


-----------------------.
Filling the Limit Bar: |
-----------------------'
Every character has their own speed of filling their limit break bar, some a lot
faster than others. Below is a table in which you can see how much a character
needs to lose from their max HP to fill up the limit bar completely. For
example, if Cloud has 1000 Max HP, and he's still using Braver/Cross Slash
which are Lvl 1 Limits, then he will need to lose 465 HP to fill up his bar
completely.
               .----------.--------.--------.--------.--------.
               |Name      |Level 1:|Level 2:|Level 3:|Level 4:|
               |----------|--------|--------|--------|--------|
               |Cloud     | 46.5%  | 107.6% | 144.4% | 168.0% |
               |Barret    | 42.8%  |  79.7% | 124.2% | 149.4% |
               |Tifa      | 39.8%  | 110.9% | 169.0% | 187.9% |
               |Aeris     | 66.4%  |  94.3% | 106.9% | 144.8% |
               |Red XIII  | 64.7%  |  99.6% | 129.2% | 161.4% |
               |Yuffie    | 66.4%  |  99.6% | 132.8% | 159.3% |
               |Cait Sith | 53.1%  |  59.8% |  ----  |  ----  |
               |Vincent   | 67.1%  |  81.0% | 105.9% | 141.4% |
               |Cid       | 66.4%  |  93.0% | 126.2% | 159.3% |
               '----------'--------'--------'--------'--------'

---------------------------.
Limit Breaks by Character: |
---------------------------'

 Cloud:
.------.---------------.-------------.-----.-----------------------------------.
|Level:|Limit Name:    |Attack Power:|Hits:|Extra Info:                        |
|------|---------------|-------------|-----|-----------------------------------|
|1-1:  |Braver         |3x Normal    |  1  |                                   |
|1-2:  |Cross-slash    |3.25x Normal |  1  |100% Inflict Paralyse              |
|2-1:  |Blade Beam     |3.5x Normal  | 1+x |1x Power for the small beams       |
|2-2:  |Climhazzard    |4.375x Normal|  1  |                                   |
|3-1:  |Meteorain      |1.625x Normal|  6  |                                   |
|3-2:  |Finishing Touch|3.125x Normal|1 All|100% Death to creatures not immune |
|4:    |Omnislash      |0.75x Normal | 15  |Automatic critical hits*           |
'------'---------------'-------------'-----'-----------------------------------'
*Note: The Auto-critical hits can still go critical, performing double damage.

 Barret:
.------.--------------.--------------.-----.-----------------------------------.
|Level:|Limit Name:   |Attack Power: |Hits:|Extra Info:                        |
|------|--------------|--------------|-----|-----------------------------------|
|1-1:  |Big Shot      |3.25x Normal  |  1  |                                   |
|1-2:  |Mindblow      |[Target's MP] |  1  |Inflicts MP Damage                 |
|2-1:  |Grenade Bomb  |3.375x Normal |1 All|                                   |
|2-2:  |Hammerblow    |    ---       |  1  |100% Death to a creature not immune|
|3-1:  |Satellite Beam|2.1875x Normal|1 All|Automatic critical hit             |
|3-2:  |Ungarmax      |0.5x Normal   | 18  |                                   |
|4:    |Catastrophe   |1.25x Normal  | 10  |                                   |
'------'--------------'--------------'-----'-----------------------------------'

 Tifa:
.------.-------------.-------------.-------------------------------------------.
|Level:|Limit Name:  |Attack Power:|Hits:|Extra Info:                          |
|------|-------------|-------------|-----|-------------------------------------|
|1-1:  |Beat Rush    |1.25x  Normal|  1  |Tifa picks her opponents at random   |
|1-2:  |Somersault   |1.375x Normal|  1  |for all her Limit Breaks.            |
|2-1:  |Waterkick    |1.5x   Normal|  1  |                                     |
|2-2:  |Meteodrive   |1.625x Normal|  1  |                                     |
|3-1:  |Dolphin Blow |1.75x  Normal|  1  |                                     |
|3-2:  |Meteor Strike|1.875x Normal|  1  |                                     |
|4:    |Final Heaven |2.625x Normal|  1  |                                     |
'------'-------------'-------------'-----'-------------------------------------'
Note: Tifa will use all Limit Breaks below the *set* Limit Break. So at Level 4
----- she will perform all her Limit Breaks. If you get Miss on the slots, then
      the Limit Break is not performed. If you get a YEAH!, the Limit Break is
      performed with critical damage. Hit means regular damage.

 Aeris:
.------.-------------------.---------------------------------------------------.
|Level:|Limit Name:        |Extra Info:                                        |
|------|-------------------|---------------------------------------------------|
|1-1:  |Healing Wind       |Heals whole party with Power = 1/2 of Max HP       |
|1-2:  |Seal Evil          |100% Stop & Silence to all Targets if not immune   |
|2-1:  |Breath of the Earth|Cures:Sleep, Poison, Sadness, Fury, Confusion,     |
|      |                   |Silence,Slow, Stop, Frog, Small, Slow-numb, Petrify|
|2-2:  |Fury Brand         |Fills up others' Limit Bars completely             |
|3-1:  |Planet Protector   |Casts Peerless on party                            |
|3-2:  |Pulse of Life      |Casts Full-cure and Life2 on whole party in one    |
|4:    |Great Gospel       |Casts Full-cure and Peerless to whole party        |
'------'-------------------'---------------------------------------------------'

 Red XIII:
.------.------------.--------------.-----.-------------------------------------.
|Level:|Limit Name: |Attack Power: |Hits:|Extra Info:                          |
|------|------------|--------------|-----|-------------------------------------|
|1-1:  |Sled Fang   |3x Normal     |  1  |                                     |
|1-2:  |Lunatic High|     ---      |1 All|Casts Haste on Party, Red XIII gains |
|      |            |              |     |+50% Def for every character alive,  |
|      |            |              |     |with a max of +100% Def              |
|2-1:  |Blood Fang  |1.25x Normal  |  1  |Absorbs HP & MP from Target          |
|2-2:  |Stardust Ray|0.625x Normal |  10 |                                     |
|3-1:  |Howling Moon|     ---      |  1  |Casts Haste & Berserk on Red XIII and|
|      |            |              |     |increases his Att with +60%(max=100%)|
|3-2:  |Earth Rave  |0.875x Normal |  5  |                                     |
|4:    |Cosmo Memory|7.8125x Normal|1 All|                                     |
'------'------------'--------------'-----'-------------------------------------'

 Yuffie:
.------.------------------.-------------.-----.--------------------------------.
|Level:|Limit Name:       |Attack Power:|Hits:|Extra Info:                     |
|------|------------------|-------------|-----|--------------------------------|
|1-1:  |Greased Lightning |3.125x Normal|  1  |                                |
|1-2:  |Clear Tranquil    |     ---     |1 All|Heals party, Power=1/2 of Max HP|
|2-1:  |Landscaper        |3x Normal    |1 All|Misses flying enemies(Earth Elm)|
|2-2:  |Bloodfest         |0.625x Normal|  10 |                                |
|3-1:  |Gauntlet          |1.75x Normal |1 All|Piercing & Automatic CriticalHit|
|3-2:  |Doom of the Living|0.625x Normal|  15 |                                |
|4:    |All Creation      |8x Normal    |1 All|                                |
'------'------------------'-------------'-----'--------------------------------'

 Cid:
.------.-----------.--------------.-----.--------------------------------------.
|Level:|Limit Name:|Attack Power: |Hits:|Extra Info:                           |
|------|-----------|--------------|-----|--------------------------------------|
|1-1:  |Boost Jump |3.25x Normal  |  1  |                                      |
|1-2:  |Dynamite   |2.25x Normal  |1 All|                                      |
|2-1:  |Hyper Jump |3.5x Normal   |  1  |Can inflict 'Death'                   |
|2-2:  |Dragon     |1.25x Normal  |  1  |Absorbs HP/MP                         |
|3-1:  |Dragon Dive|1.4375x Normal|  6  |Can inflict 'Death'                   |
|3-2:  |Big Brawl  |1.125x Normal |  8  |                                      |
|4:    |Highwind   |0.6875x Normal|  18 |                                      |
'------'-----------'--------------'-----'--------------------------------------'

 Vincent: Each Transformation comes with stat modifications:
.------.---------------.-------------.-------------.-----.---------------------.
|Level:|Transformation:|Limit Name:  |Attack Power |Hits:|Extra Info:          |
|------|---------------|-------------|-------------|-----|---------------------|
|1-1:  |Gallian Beast  |Berserk Dance|1.5x Normal  |  1  |                     |
|1-2:  |+20% Evasion%  |Beast Flare  |1.75x Normal |1 All|Fire Elemental       |
|      |+50% Dex       |             |             |     |                     |
|      |130% Max HP    |             |             |     |                     |
|------|---------------|-------------|-------------|-----|---------------------|
|2-1:  |Death Gigas    |Gigadunk     |1.625x Normal|  1  |                     |
|2-2:  |+50% Def       |Live Wire    |1.375x Normal|1 All|Lightning Elemental  |
|      |-70% MDef      |             |             |     |                     |
|      |-20% Dex       |             |             |     |                     |
|      |200% Max HP    |             |             |     |                     |
|------|---------------|-------------|-------------|-----|---------------------|
|3-1:  |Hellmasker     |Splattercombo|0.5x Normal  |  5  |                     |
|3-2:  |+50% Def       |Nightmare    |    ---      |  1  |Causes Sleep, Poison,|
|      |+50% Evasion%  |             |             |     |Confusion,Frog,Small |
|------|---------------|-------------|-------------|-----|---------------------|
|4-1:  |Chaos          |Chaos Saber  |2.5x Normal  |1 All|                     |
|4-2   |+100% Def      |Satan Slam   |5.625 Normal |1 All|Can cause 'Death'    |
|      |+100% MDef     |             |             |     |                     |
'------'---------------'-------------'-------------'-----'---------------------'
Note: Vincent will randomly use the first attack on the list 70% of the time.
----- This is the physical attack of the two. He will use the magical ones 30%
      of the time. For example, when being Hellmasker, he'll use Splattercombo
      70% of the time, and Nightmare 30% of the time.


 Cait Sith:
.------.---------------.-------------------------------------------------------.
|Level:|Limit Name:    |Damage Calculations:                                   |
|------|---------------|-------------------------------------------------------|
|1:    |Dice           |Two to Six Dice are thrown depending on the enemy level|
|      |               |Lvl: 1-29 = 2 Dice, Lvl40-49 = 4 Dice,                 |
|      |               |Lvl:30-39 = 3 Dice, Lvl50-59 = 5 Dice, Lvl60+ = 6 Dice |
|      |               |Power = Dice Sum * Highest Repeat * 100                |
'------'---------------'-------------------------------------------------------'
Example: Cait is Lvl 99. He will throw 6 Dice. They are: 4,4,4,6,5,2. The Dice
Sum = 25. Highest Repeat = 3 (there are three 4's).
25 * 3 * 100 = 7500 damage.

.------.---------------.---------------.---------------------------------------.
|Level:|Limit Name:    |Slots Rolled:  |Extra Information:                     |
|------|---------------|---------------|---------------------------------------|
|2:    |Toy Box:       |Not 3 same     |Random effect out of the following 7:  |
|      |Boulder        |               |Attack with Power 2x   Normal          |
|      |Icicles        |               |Attack with Power 2.5x Normal          |
|      |Weight         |               |Attack with Power 3x   Normal          |
|      |Hammer         |               |Attack with Power 3.5x Normal          |
|      |Fat Chocobo    |               |Attack with Power 4x   Normal          |
|      |Hell House     |               |Attack with Power 4.5x Normal          |
|      |Comets         |               |Attack with Power 5x   Normal          |
|      |---------------|---------------|---------------------------------------|
|      |Mog Dance      |3 Stars        |Party is fully healed                  |
|      |Toy Soldier    |3 Crowns       |Attack with Power 5x Normal            |
|      |Summon         |3 Bars         |Random summon is used                  |
|      |Transform      |3 Mogs         |Cait Sith morphs with party; HP/MP adds|
|      |Lucky Girl     |3 Hearts       |Lucky Girl status: 255% Critical Hits  |
|      |Death to Party |2 Cait Sith+Bar|Instant Game Over.. :(                 |
|      |Instant Victory|3 Cait Sith    |Instant Victory against ANY enemy :D   |
'------'---------------'---------------'---------------------------------------'

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||     {INF-7} Useful Wins, Steals & Morphs    ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

This section is *NOT* a full list of unique items or missable items. In this
section, the only thing that is covered are useful items you may want to get
from your enemies in battles. Things that will make your FF7 life easier.
Listed in order of appearance. * = definitely recommended!

 .----------------.----------------------.-----------------------------------.
 |Item:           |Gotten from (how):    |Use of item:                       |
 |----------------|----------------------|-----------------------------------|
 |Spider Web      |Grashstrike (win)     |Casts Slow on all enemies          |
 |Deadly Waste    |Smogger (win)         |Casts Bio2 on all enemies          |
 |Speed Drink     |Vice (steal)          |Casts Haste on one target          |
 |Striking Staff* |Eligor (steal)        |Best weapon for Aeris atm          |
 |Ether           |Deenglow (steal)      |Can sell for 750 gold a piece      |
 |Graviball       |Deenglow (win)        |Hurts for 1/4 damage of HP         |
 |Carbon Bangle*  |Moth Slasher(steal)   |Best armor atm                     |
 |Hardedge*       |SOLDIER:3rd(steal)    |Best weapon for Cloud atm          |
 |Atomic Scissors*|Custom Sweeper(steal) |Best weapon for Barret atm         |
 |Grand Glove*    |Madouge(steal)        |Best Weapon for Tifa atm           |
 |Boomerang*      |Formula(steal)        |Best weapon for Yuffie atm         |
 |Ether           |Scrutin Eye(steal)    |Can sell for 750 gil a piece       |
 |Diamond Pin*    |Bagnadrana(steal)     |Best weapon for Red XIII atm       |
 |Right Arm*      |Bomb(steal)           |Grand damaging item (1k+ damage)   |
 |Platinum Bangle*|Death Claw(steal)     |Best armor atm                     |
 |X-Potion        |Bullmotor(steal)      |Best healing item atm              |
 |Turbo Ether     |Land Worm(steal)      |Best MP recovery item              |
 |10000 gil       |Cactuar(win)          |Great amount of Gil!               |
 |T/S Bomb        |Flapbeat(steal/win)   |Hurts for 1/2 damage of HP         |
 |Turbo Ether     |Golem(steal)          |Best MP recovery item              |
 |M-Tentacles     |Sneaky Step(win)      |Casts Bio3 on all enemies          |
 |Smoke Bomb      |Gi Spector(win)       |Escape instantly from battle       |
 |Turbo Ether     |Jersey(steal)         |Best MP recovery item              |
 |Gold Armlet*    |Dragon(steal)         |Best armor atm                     |
 |Adaman Bangle*  |Adamantaimai(steal)   |High defense armor                 |
 |Dazers          |Boundfat(steal/win)   |Inflicts Paralyse on target        |
 |Water Ring*     |Acrophies(steal)      |Absorbs Water damage               |
 |Circlet*        |Snow(steal)           |+30 Mag, +30 Spr                   |
 |Dragon Armlet*  |Blue Dragon(win)      |Best armor atm                     |
 |Protect Ring*   |Schizo right(steal)   |Auto barrier +MBarrier             |
 |Gigas Armlet    |Gigas(steal)          |Decent armor +30 Str               |
 |Dragon Scales   |Sea Worm(steal)       |Good damaging water item           |
 |Tetra Elemental*|Cactuer(morph)        |Absorbs Fire, Ice, Earth, Lightning|
 |Imperial Guard* |CMD Grand Horn(win)   |Good and rare armor                |
 |Warrior Bangle* |Eagle Gun(steal)      |Great defensive armor +20 Str      |
 |Ziedrich*       |Rude(steal 3 times)   |                                   |
 |                |Rocket Town, Gelnika, |                                   |
 |                |Midgar Raid           |Best defensive armor               |
 |Touph Ring*     |Reno(steal 2 times)   |                                   |
 |                |Gelnika, Midgar Raid  |+50 Vit, +50 Spr                   |
 |Minerva Band*   |Elena(steal)          |Good armor                         |
 |Ribbon*         |Ho-chu(steal)         |Immunity to many status effects    |
 |Rising Sun      |Diamond Weapon(steal) |Good weapon for Yuffie             |
 |Ribbon*         |Master Tonberry(morph)|Immunity to many status effects    |
 |Protect Ring*   |Mover(morph)          |Auto barrier +Mbarrier             |
 '----------------'----------------------'-----------------------------------'

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||            {INF-8} Shopping List            ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

.-------------------.                 .---------------------.
|Sector 7 Item Shop |                 |Sector 7 Weapon Shop |
|--------------------------------.    |------------------------------.
|Potion                    50 gil|    |Iron Bangle            160 gil|
|Phoenix Down             300 gil|    |Assault Gun            350 gil|
|Antidote                  80 gil|    |Grenade                 80 gil|
|Fire Materia             600 gil|    '------------------------------'
|Ice Materia              600 gil|
|Lightning Materia        600 gil|
|Restore Materia          750 gil|
'--------------------------------'

.----------------------.              .-------------------.
|Sector 5 Materia Shop |              |Sector 5 Item Shop |
|--------------------------------.    |------------------------------.
|Fire Materia             600 gil|    |Potion                  50 gil|
|Ice Materia              600 gil|    |Phoenix Down           300 gil|
|Lightning Materia        600 gil|    |Antidote                80 gil|
|Restore Materia          750 gil|    |Tent                   500 gil|
'--------------------------------'    '------------------------------'

.---------------------.               .----------------------.
|Sector 5 Weapon Shop |               |Wall Market Item Shop |
|-------------------------------.     |------------------------------.
|Titan Bangle           280 gil |     |Potion                  50 gil|
|Grenade                 80 gil |     |Phoenix Down           300 gil|
'-------------------------------'     |Antidote                80 gil|
                                      |Echo Screen            100 gil|
.-------------------------.           |Eye drop                50 gil|
|Wall Market Materia Shop |           |Hyper                  100 gil|
|--------------------------------.    |Tranquilizer           100 gil|
|Fire Materia             600 gil|    |Hi-Potion              300 gil|
|Ice Materia              600 gil|    |Tent                   500 gil|
|Lightning Materia        600 gil|    '------------------------------'
|Restore Materia          750 gil|
|Cover Materia           1000 gil|
'--------------------------------'

.------------------------.           .-------------------------.
|Wall Market Weapon Shop |           |Sector 7 Slums Item Shop |
|-------------------------------.    |------------------------------.
|Mythril Rod             370 gil|    |Potion                  50 gil|
|Metal Knuckle           320 gil|    |Phoenix Down           300 gil|
|Assault Gun             350 gil|    |Antidote                80 gil|
|Titan Bangle            280 gil|    |Grenade                 80 gil|
|Mythril Armlet          350 gil|    |Hyper                  100 gil|
'-------------------------------'    |Tranquilizer           100 gil|
                                     |Tent                   500 gil|
                                     '------------------------------'

.--------------------------.          .--------------------.
|Shinra Building Item Shop |          |Kalm Town Item Shop |
|--------------------------------.    |------------------------------.
|Potion                    50 gil|    |Potion                  50 gil|
|Phoenix Down             300 gil|    |Phoenix Down           300 gil|
|Antidote                  80 gil|    |Antidote                80 gil|
|Eye drop                  50 gil|    |Eye drop                50 gil|
|Tent                     500 gil|    |Hyper                  100 gil|
'--------------------------------'    |Tranquilizer           100 gil|
                                      |Tent                   500 gil|
                                      '------------------------------'

.-----------------------.             .------------------------.
|Kalm Town Materia Shop |             |Kalm Town Weapon Shop   |
|--------------------------------.    |------------------------------.
|Earth Materia           1500 gil|    |Mythril Saber         1000 gil|
|Poison Materia          1500 gil|    |Cannon Ball            950 gil|
|Steal Materia           1200 gil|    |Mythril Claw           750 gil|
|Sense Materia           1000 gil|    |Full Metal Staff       800 gil|
|Heal Materia            1500 gil|    |Mythril Armlet         350 gil|
'--------------------------------'    '------------------------------'

.-------------------.                 .----------------------.
|Chocobo Farm Store |                 |Fort Condor Item Shop |
|--------------------------------.    |------------------------------.
|Mimett Greens           1500 gil|    |Potion                  50 gil|
|Curiel Greens           1000 gil|    |Phoenix Down           300 gil|
|Pahsana Greens           800 gil|    |Hyper                  100 gil|
|Tantal Greens            400 gil|    |Tranquilizer           100 gil|
|Krakka Greens            250 gil|    |Tent                   500 gil|
|Gysahl Greens            100 gil|    '------------------------------'
'--------------------------------'

.-------------------------.           .------------------------.
|Fort Condor Materia Shop |           |Below Junon Weapon Shop |
|--------------------------------.    |------------------------------.
|Fire Materia             600 gil|    |Mythril Armlet         300 gil|
|Lightning Materia        600 gil|    |Potion                  50 gil|
|Ice Materia              600 gil|    |Phoenix Down           300 gil|
|Restore Materia          750 gil|    |Grenade                 80 gil|
'--------------------------------'    |Tent                   500 gil|
                                      '------------------------------'

.--------------------.                .------------------.
|Junon Materia Shop 1|                |Junon Weapon Shop |
|--------------------------------.    |------------------------------.
|Sense Materia           1000 gil|    |Hardedge              1500 gil|
|Seal Materia            3000 gil|    |Grand Glove           1200 gil|
|Restore Materia          750 gil|    |Atomic Scissors       1400 gil|
|Heal Materia            1500 gil|    |Striking Staff        1300 gil|
|Revive Materia          3000 gil|    |Diamond Pin           1300 gil|
'--------------------------------'    |Boomerang             1400 gil|
                                      '------------------------------'

.----------------.                    .--------------------.
|Junon Item Shop |                    |Junon Materia Shop 2|
|--------------------------------.    |------------------------------.
|Potion                    50 gil|    |Fire Materia           600 gil|
|Hi-Potion                300 gil|    |Ice Materia            600 gil|
|Phoenix Down             300 gil|    |Lightning Materia      600 gil|
|Antidote                  80 gil|    |Earth Materia         1500 gil|
|Eye drop                  50 gil|    |Poison Materia        1500 gil|
|Echo Screen              100 gil|    '------------------------------'
|Hyper                    100 gil|
|Tranquilizer             100 gil|
|Tent                     500 gil|
'--------------------------------'

.---------------------.               .------------------.
|Junon Accessory Shop |               |Junon Weapon Shop |
|--------------------------------.    |------------------------------.
|Silver Glasses          3000 gil|    |Mythril Saber         1000 gil|
|Headband                3000 gil|    |Cannon Ball            950 gil|
'--------------------------------'    |Mythril Claw           750 gil|
                                      |Full Metal Staff       800 gil|
                                      |Mythril Clip           800 gil|
                                      '------------------------------'

.---------------------.               .--------------------------.
|Cargo Boat Item Shop |               |Costa del Sol Weapon Shop |
|--------------------------------.    |------------------------------.
|Potion                    50 gil|    |Platinum Bangle       1800 gil|
|Phoenix Down             300 gil|    |Carbon Bangle          800 gil|
'--------------------------------'    |Four Slots            1300 gil|
                                      |Molotov                400 gil|
                                      '------------------------------'

.---------------------------.         .------------------------.
|Costa del Sol Materia Shop |         |Costa del Sol Item Shop |
|--------------------------------.    |------------------------------.
|Heal Materia            1500 gil|    |Potion                  50 gil|
|Revive Materia          3000 gil|    |Hi-Potion              300 gil|
|Restore Materia          750 gil|    |Phoenix Down           300 gil|
|Seal Materia            3000 gil|    |Soft                   150 gil|
|Fire Materia             600 gil|    |Antidote                80 gil|
|Ice Materia              600 gil|    |Eye drop                50 gil|
|Lightning Materia        600 gil|    |Hyper                  100 gil|
'--------------------------------'    |Tranquilizer           100 gil|
                                      |Tent                   500 gil|
                                      '------------------------------'

.----------------------.              .--------------------------.
|North Corel Tool Shop |              |North Corel General Store |
|--------------------------------.    |------------------------------.
|Potion                    50 gil|    |Transform             5000 gil|
|Phoenix Down             300 gil|    |Maiden's Kiss          150 gil|
|Tent                     500 gil|    |Cornucopia             150 gil|
'--------------------------------'    |Soft                   150 gil|
                                      |Hyper                  100 gil|
                                      |Tranquilizer           100 gil|
                                      '------------------------------'

.------------------------.            .------------------------.
|North Corel Weapon Shop |            |Ghost Square Hotel Shop |
|--------------------------------.    |------------------------------.
|Carbon Bangle            800 gil|    |Potion                  50 gil|
|Force Stealer           2200 gil|    |Phoenix Down           300 gil|
|Molotov                  400 gil|    |Ether                 1500 gil|
'--------------------------------'    |Antidote                80 gil|
                                      |Maiden's Kiss          150 gil|
.-------------------------.           |Cornucopia             150 gil|
|Prison Pub General Store |           |Soft                   150 gil|
|--------------------------------.    |Echo Screen            100 gil|
|Potion                    50 gil|    |Hyper                  100 gil|
|Phoenix Down             300 gil|    |Tranquilizer           100 gil|
|Tent                     500 gil|    '------------------------------'
'--------------------------------'

.-----------------------.             .--------------------.
|Gongaga Accessory Shop |             |Gongaga Weapon Shop |
|--------------------------------.    |------------------------------.
|Headband                3000 gil|    |Hardedge              1500 gil|
|Silver Glasses          3000 gil|    |Grand Glove           1200 gil|
|Star Pendant            4000 gil|    |Atomic Scissors       1400 gil|
|Talisman                4000 gil|    |Striking Staff        1300 gil|
|White Cape              5000 gil|    |Diamond Pin           1300 gil|
|Fury Ring               5000 gil|    |Boomerang             1400 gil|
|Mystify Materia         6000 gil|    |Impaler                500 gil|
|Time Materia            6000 gil|    |Shrivel                500 gil|
|Heal Materia            1500 gil|    |Molotov                400 gil|
|Transform Materia       5000 gil|    '------------------------------'
'--------------------------------'

.------------------.                  .---------------------------.
|Gongaga Item Shop |                  |Cosmo Canyon General Store |
|--------------------------------.    |------------------------------.
|Potion                    50 gil|    |Potion                  50 gil|
|Hi-Potion                300 gil|    |Hi-Potion              300 gil|
|Phoenix Down             300 gil|    |Phoenix Down           300 gil|
|Tent                     500 gil|    |Ether                 1500 gil|
|Maiden's Kiss            150 gil|    |Tent                   500 gil|
|Cornucopia               150 gil|    |Maiden's Kiss          150 gil|
|Soft                     150 gil|    |Cornucopia             150 gil|
|Echo Screen              100 gil|    |Soft                   150 gil|
|Hyper                    100 gil|    |Hyper                  100 gil|
|Tranquilizer             100 gil|    |Tranquilizer           100 gil|
'--------------------------------'    '------------------------------'

.----------------------.              .--------------------------.
|Tigerlily Weapon Shop |              |Cosmo Canyon Materia Shop |
|--------------------------------.    |-------------------------------.
|Butterfly Edge          2800 gil|    |MP Plus Materia        8000 gil|
|Tiger Fang              2500 gil|    |HP Plus Materia        8000 gil|
|Heavy Vulcan            2700 gil|    |Mystify Materia        6000 gil|
|Prism Staff             2600 gil|    |Transform Materia      5000 gil|
|Silver Barrette         2500 gil|    '-------------------------------'
|Pinwheel                2600 gil|
|Green M-phone           2400 gil|
|Silver Armlet           1300 gil|
'--------------------------------'

.------------------------.            .------------------------.
|Nibelheim General Store |            |Rocket Town Weapon Shop |
|--------------------------------.    |-------------------------------.
|Potion                    50 gil|    |Shotgun                3100 gil|
|Hi-Potion                300 gil|    |Gold Armlet            2000 gil|
|Phoenix Down             300 gil|    |Power Wrist            7500 gil|
|Tent                     500 gil|    |Protect Vest           3500 gil|
'--------------------------------'    |Earring                7500 gil|
                                      |Talisman               4000 gil|
                                      '-------------------------------'

.----------------------.              .-----------------------.
|Rocket Town Item Shop |              |Bone Village Item Shop |
|--------------------------------.    |-------------------------------.
|Potion                    50 gil|    |Diamond Bangle         3200 gil|
|Hi-Potion                300 gil|    |Rune Armlet            3700 gil|
|Phoenix Down             300 gil|    |Potion                   50 gil|
|Ether                   1500 gil|    |Hi-Potion               300 gil|
|Hyper                    100 gil|    |Phoenix Down            300 gil|
|Tranquilizer             100 gil|    |Ether                  1500 gil|
|Tent                     500 gil|    |Hyper                   100 gil|
|Barrier Materia        10000 gil|    |Tranquilizer            100 gil|
|Exit Materia           10000 gil|    |Tent                    500 gil|
|Time Materia            6000 gil|    '-------------------------------'
'--------------------------------'

.------------------.                  .----------------.
|Wutai Weapon Shop |                  |Wutai Item Shop |
|--------------------------------.    |-------------------------------.
|Murasame                6500 gil|    |Hi-Potion               300 gil|
|Diamond Knuckle         5800 gil|    |Phoenix Down            300 gil|
|Chainsaw                6300 gil|    |Ether                  1500 gil|
|Aurora Rod              5800 gil|    |Hyper                   100 gil|
|Gold Barrette           6000 gil|    |Tranquilizer            100 gil|
|Slash Lance             6500 gil|    |Tent                    500 gil|
|Blue M-phone            5500 gil|    |Fire Veil               800 gil|
|Razor Ring              6000 gil|    |Swift Bolt              800 gil|
|Shortbarrel             6400 gil|    |Choco Feather         10000 gil|
'--------------------------------'    '-------------------------------'

.--------------------------------.    .-----------------------.
|Temple of the Ancients Item Shop|    |Icicle Inn Weapon Shop |
|--------------------------------|    |-------------------------------.
|Potion                    50 gil|    |Organics              12000 gil|
|Hi-Potion                300 gil|    |Dragon Claw           10000 gil|
|Phoenix Down             300 gil|    |Microlaser            12000 gil|
|Ether                   1500 gil|    |Adaman Clip           11000 gil|
|Hyper                    100 gil|    |Hawkeye               12000 gil|
|Tranquilizer             100 gil|    |Red M-Phone           11000 gil|
|Maiden's Kiss            150 gil|    |Mast Ax               13000 gil|
|Tent                     500 gil|    |Lariat                12000 gil|
'--------------------------------'    |Tent                    500 gil|
                                      |Hi-Potion               300 gil|
                                      '-------------------------------'

.-----------------------------.       .---------------------------------.
|Chocobo Farm Store (Disc 2/3)|       |Fort Condor Item Shop (Disc 2/3) |
|--------------------------------.    |---------------------------------'
|Lasan Nut                600 gil|    |Hi-Potion               300 gil|
|Saraha Nut               400 gil|    |Phoenix Down            300 gil|
|Luchile Nut              200 gil|    |Ether                  1500 gil|
|Pepio Nut                100 gil|    |Hyper                   100 gil|
|Mimett Greens           1500 gil|    |Tranquilizer            100 gil|
|Curiel Greens           1000 gil|    |Tent                    500 gil|
|Pahsana Greens           800 gil|    |S-mine                 1000 gil|
|Tantal Greens            400 gil|    '-------------------------------'
|Krakka Greens            250 gil|
|Gysahl Greens            100 gil|
'--------------------------------'

.-----------------------------------. .-----------------------------.
|Fort Condor Materia Shop (Disc 2/3)| |Junon Weapon Shop (Disc 2/3) |
|-----------------------------------' |-------------------------------.
|Throw Materia          10000 gil|    |Rune Blade             3800 gil|
|Manipulate Materia     10000 gil|    |Enhance Sword         12000 gil|
|Deathblow Materia      10000 gil|    |W-Machine Gun          2000 gil|
|Destruct Materia        9000 gil|    |Drill Arm              3300 gil|
|All Materia            20000 gil|    |Platinum Fist          2700 gil|
'--------------------------------'    |Kaiser Knuckle        15000 gil|
                                      |Fairy Tale             2500 gil|
                                      '-------------------------------'

.---------------------------.         .-----------------------------.
|Junon Item Shop (Disc 2/3) |         |Junon Weapon Shop (Disc 2/3) |
|--------------------------------.    |-------------------------------.
|Wind Slash              2000 gil|    |Nail Bat               2800 gil|
|Twin Viper              3200 gil|    |Rocket Punch           3200 gil|
|Viper Halberd           7000 gil|    |Work Glove             2200 gil|
|Dragoon Lance           6200 gil|    |Hairpin                6000 gil|
|Peacemaker              3500 gil|    |Superball              3000 gil|
|Buntline                6800 gil|    |Trumpet Shell          3000 gil|
|Magic Comb              2000 gil|    |Mop                    3200 gil|
|Plus Barrette           3500 gil|    |Silver Rifle           3000 gil|
|Wizard Staff            1800 gil|    '-------------------------------'
|Wizer Staff             3200 gil|
'--------------------------------'

.--------------------------------.    .-----------------------------.
|Junon Accessory Shop (Disc 2/3) |    |Junon Weapon Shop (Disc 2/3) |
|--------------------------------.    |-------------------------------.
|Platinum Bangle         1800 gil|    |Atomic Scissors        1400 gil|
|Powersoul               4200 gil|    |Grand Glove            1200 gil|
|Enemy Launcher          3300 gil|    |Striking Staff         1300 gil|
|Magic Shuriken          6000 gil|    |Diamond Pin            1300 gil|
|White M-Phone           2300 gil|    |Boomerang              1400 gil|
|Black M-Phone           2800 gil|    |Yellow M-Phone          500 gil|
|Silver M-Phone          3300 gil|    |Spear                  1200 gil|
|Sniper CR               3000 gil|    |Trident                7500 gil|
'--------------------------------'    |Quicksilver            1000 gil|
                                      '-------------------------------'

.-----------------------------------. .--------------------------------------.
|Costa del Sol Weapon Shop(Disc 2/3)| |Costa del Sol Materia Shop (Disc 2/3) |
|-----------------------------------' |--------------------------------------'
|Solid Bazooka           16000 gil|   |Fire Materia                600 gil|
|Centclip                14000 gil|   |Ice Materia                 600 gil|
|Spiral Shuriken         14000 gil|   |Lightning Materia           600 gil|
|Long Barrel R           13000 gil|   |Earth Materia              1500 gil|
|Gold M-phone            15000 gil|   |Gravity Materia            8000 gil|
|S-mine                   1000 gil|   |Poison Materia             1500 gil|
'---------------------------------'   '-----------------------------------'

.-----------------------------------. .---------------------------------.
|Rocket Town Weapon Shop (Disc 2/3) | |Rocket Town Item Shop (Disc 2/3) |
|-----------------------------------' |---------------------------------'
|S-mine                   1000 gil|   |Hi-Potion               300 gil|
|Gold Armlet              2000 gil|   |Phoenix Down            300 gil|
|Edincoat                 8000 gil|   |Ether                  1500 gil|
|Power Wrist              7500 gil|   |Tent                    500 gil|
|Protect Vest             3500 gil|   |Barrier Materia       10000 gil|
|Earring                  7500 gil|   |Exit Materia          10000 gil|
|Talisman                 4000 gil|   |Time Materia           6000 gil|
|Peace Ring               7500 gil|   |Throw Materia         10000 gil|
|Safety Bit               7500 gil|   |Deathblow Materia     10000 gil|
'---------------------------------'   |Manipulate Materia    10000 gil|
                                      '-------------------------------'

.---------------------------.         .-----------------.
|Chocobo Sage General Store |         |Mideel Item Shop |
|---------------------------------.   |-------------------------------.
|Porov Nut                2000 gil|   |Hi-Potion               300 gil|
|Pram Nut                 2500 gil|   |Phoenix Down            300 gil|
|Sylkis Greens            5000 gil|   |Ether                  1500 gil|
|Reagan Greens            3000 gil|   |Hyper                   100 gil|
'---------------------------------'   |Tranquilizer            100 gil|
                                      |Remedy                 1000 gil|
                                      |Tent                    500 gil|
                                      '-------------------------------'

.--------------------.                .-------------------.
|Mideel Materia Shop |                |Mideel Weapon Shop |
|---------------------------------.   |-------------------------------.
|HP Plus Materia          8000 gil|   |Crystal Sword         18000 gil|
|MP Plus Materia          8000 gil|   |Crystal Glove         16000 gil|
|Transform Materia        5000 gil|   |A.M Cannon            18000 gil|
|Gravity Materia          8000 gil|   |Crystal Comb          17000 gil|
|Destruct Materia         9000 gil|   |Crystal Cross         18000 gil|
'---------------------------------'   |Crystal M-Phone       18000 gil|
                                      |Partisan              19000 gil|
                                      |Winchester            18000 gil|
                                      |Crystal Bangle         4800 gil|
                                      |Wizard Bracelet       12000 gil|
                                      '-------------------------------'

.----------------------.              .---------------------------.
|Mideel Accessory Shop |              |Destroyed Mideel Item Shop |
|---------------------------------.   |-------------------------------.
|Amulet                  10000 gil|   |Potion                   50 gil|
|Fire Ring                8000 gil|   |Phoenix Down            300 gil|
|Ice Ring                 8000 gil|   |Antidote                 80 gil|
|Bolt Ring                8000 gil|   |Tent                    500 gil|
|Fairy Ring               7000 gil|   '-------------------------------'
|Jem Ring                 7500 gil|
|White Cape               5000 gil|
'---------------------------------'

.------------------------------.      .-----------------------------.
|Destroyed Mideel Materia Shop |      |Mideel Crazy Woman Item Shop |
|---------------------------------.   |-------------------------------.
|Fire Materia              600 gil|   |Hi-Potion               300 gil|
|Ice Materia               600 gil|   |Phoenix Down            300 gil|
|Lightning Materia         600 gil|   |Ether                  1500 gil|
|Restore Materia           750 gil|   |Hyper                   100 gil|
'---------------------------------'   |Tranquilizer            100 gil|
                                      |Remedy                 1000 gil|
                                      |Tent                    500 gil|
                                      '-------------------------------'

.-------------------------------.     .--------------------.
|Mideel Crazy Woman Weapon Shop |     |Mideel Materia Shop |
|---------------------------------.   |-------------------------------.
|Crystal Sword           18000 gil|   |HP Plus Materia        8000 gil|
|Crystal Glove           16000 gil|   |MP Plus Materia        8000 gil|
|A.M Cannon              18000 gil|   |Transform Materia      5000 gil|
|Crystal Comb            17000 gil|   |Gravity Materia        8000 gil|
|Crystal Cross           18000 gil|   |Destruct Materia       9000 gil|
|Crystal M-Phone         18000 gil|   '-------------------------------'
|Partisan                19000 gil|
|Winchester              18000 gil|
|Crystal Bangle           4800 gil|
|Wizard Bracelet         12000 gil|
'---------------------------------'


              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||               {INF-9} Overflow              ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Overflow is basically a glitch that causes negative damage, causing the game to
think that the target has so much HP, it better fix the problem. Instant Death.

Overflow can be attained versus almost all enemies in FF7, with the exceptions
of Ruby Weapon and a Safer Sephiroth at max power. These two enemies have a too
high Defense for the glitch to work.

How does it work? Overflow damage can only be attained by two characters, and
more specifically by only two weapons: Vincent's Death Penalty and Barret's
Missing Score. These two weapons have ridiculous high damage multipliers, which
is the key of access to this glitch. To power up Vincent's Death Penalty, you
need to kill enemies, and the more you kill, the more powerful the weapon.
Barret's Mission Score is powered up by putting as much high AP materia in the
weapon's slots.

The maximum damage multiplier for the Death Penalty is x32, and it's approx.
x25 for the Missing Score. You do not need to have these weapons at max power to
perform overflow, however. It depends on how high the enemy's defense is. The
higher the defense, the more power you need. Emerald Weapon has a Defense of 180
and you'll need quite some power to kill him with Overflow.

As mentioned, you don't need the weapons at max power, but say you need approx
2+ million AP in the Mission Score if you throw 4 Hero Drinks on Barret (to
double his attack power). And you'll need approx 15000+ kills on Vincent's
Death Penalty.

Measuring Vincent's kills may be a useful thing to some players. Here's how you
do it the most easy (and only) way:

o Using Everyone's Grudge:
==========================
If you've only just begun with getting kills on Vincent, you can get Vincent hit
by an attack called Everyone's Grudge, used by Master Tonberry in the Crater.
This attack uses this formula: Kills * 10 = Damage. As you can see, you can only
measure up to 1000 kills with this.

o Using Ruby WEAPON:
====================
When you get more and more kills, you can check your kills by doing a lot of
math. Do an attack versus Ruby WEAPON. Vincent at Lvl 99, 255 Str, and the
99 Atk Death Penalty will damage Ruby for around 6400 damage. If you do this
damage to Ruby with that Vincent, you'll have around ~12522 kills.

If you're consistently doing 9999 damage to Ruby with the above setup-Vincent,
your kills should be ~20890 or more. That's already enough to kill Emerald with
'Check 2', or in other words with Berserk and Deathblow/Critical Hit.

If you want to measure beyond this, put Vincent under the Frog status before
attacking Ruby Weapon. This will reduce Vincent's damage to 1/4th, so if you
were hitting 9999 before, you will now do 2500 damage (or more, if you had more
kills). At 5000 damage you'll have ~41780 kills.

o Other useful information:
===========================
o If the defense value of an enemy is higher than 421, you can never make the
  overflow trick work, ever. Not even with a maxed out Vincent/Death Penalty.

o The max defense an enemy is allowed to have when you're trying to get
  overflow with a MAXED Barret, is the value 394. This is good enough for
  practically anything but Ruby WEAPON.

o The MINIMUM amount of kills (and here's where it starts to get interesting)
  for Vincent's Death Penalty, in order to One Hit KO Emerald WEAPON [combined
  with 4 Hero Hero Drinks, Berserk, and Deathblow], is 16896 kills.

o The MINIMUM amount of AP for Barret in order to On Hit KO Emerald WEAPON,
  [again combined with 4 Hero Drinks, Berserk, and Deathblow] is 1410000 AP.
  That's not all that bad, seeing how 3 maxed KOTR Materia would do the trick.

o Furthermore, it's impossible to get overflow if you're not using Berserk or
  Deathblow.

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||             VIII)  Lists: Equipment, Materia & Spells: {LIS}               ||
Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
                ||              {LIS-1} Items              ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

The item list is sorted by 'type'. This list only describes the easiest ways
to obtain items, not ALL possibilities.

For a list of Item Pictures: http://www.shillatime.org/finalfantasy7/items/

------------------.------------------------------------------------------------
Potion:           |One Target, Effect: Restores 100 HP
                  |Where to get: Buy at various item shops
------------------|------------------------------------------------------------
Hi-Potion:        |One Target, Effect: Restores 500 HP
                  |Where to get: Buy at various item shops
------------------|------------------------------------------------------------
X-Potion:         |One Target, Effect: Restores HP fully
                  |Where to get: Buy at Wonder Square (80 GP) or Steal Spiral
                  |(Mideel Area), Gargoyle (Crater Area),
                  |Win Bizarre Bug (Gongaga)
------------------|------------------------------------------------------------
Ether:            |One Target, Effect: Restores 100 MP
                  |Where to get: Buy at Mideel item Shop
------------------|------------------------------------------------------------
Turbo Ether:      |One Target, Effect: Restores MP fully
                  |Where to get: Steal Jersey (Shinra Mansion),
                  |Poodler (Gelnika), Win Mover (Crater), Magic Pot (Crater)
------------------|------------------------------------------------------------
Elixir:           |One Target, Restores HP/MP fully
                  |Where to get: Dig Bone Village: check Section {M4}, Steal:
                  |Gighee (Crater), Master Tonberry (Crater),
                  |Win Dark Dragon (Crater)
------------------|------------------------------------------------------------
Megalixir:        |All Targets, Restores HP/MP fully
                  |Where to get: Win Master Tonberry (Crater)
------------------|------------------------------------------------------------
Phoenix Down:     |One Target, Cures Death (gives 25% of Max HP back)
                  |Where to get: Buy at various item shops
------------------|------------------------------------------------------------
Antidote:         |One Target, Cures Poison
                  |Where to get: Buy at various item shops
------------------|------------------------------------------------------------
Soft:             |One Target, Cures Slow-numb, Petrify
                  |Where to get: Buy at item shops (Costa Del Sol, North Corel)
------------------|------------------------------------------------------------
Maiden's Kiss:    |One Target, Cures Frog
                  |Where to get: Buy at item shops (North Corel, Gongaga)
------------------|------------------------------------------------------------
Cornucopia:       |One Target, Cures Small
                  |Where to get: Buy at item shops (North Corel, Gongaga)
------------------|------------------------------------------------------------
Echo Screen:      |One Target, Cures Silence
                  |Where to get:Buy at item shops (Junon, Gongaga)
------------------|------------------------------------------------------------
Hyper:            |One Target, Cures Sadness, inflicts Fury
                  |Where to get: Buy at various item shops
------------------|------------------------------------------------------------
Tranquilizer:     |One Target, Cures Fury, inflicts Sadness
                  |Where to get: Buy at various item shops
------------------|------------------------------------------------------------
Remedy:           |One Target, Cures Sleep, Poison, Sadness, Fury, Confusion,
                  |Silence, Frog, Small, Slow-numb, Petrify, Berserk,
                  |Paralysed, Darkness
                  |Where to get: Buy at Mideel Item Shop,Steal Parasite(Crater)
------------------|------------------------------------------------------------
Smoke Bomb:       |All Targets, Causes instant escape from battle
                  |Where to get: Steal Slalom (Junon Underwater Reactor Path)
------------------|------------------------------------------------------------
Speed Drink:      |One Target, Casts Haste
                  |Where to get: Steal Vice (Sector 5 Slums), Morph Formula
                  |(Junon Area), Sonic Speed (Mount Nibel)
------------------|------------------------------------------------------------
Hero Drink:       |One Target, Gives +30% (in battle) to: Att, MAt, Def, MDf
                  |Where to get: Chocobo Racing (B, A, S Classes)
------------------|------------------------------------------------------------
Vaccine:          |One Target, Casts Resist
                  |Where to get: Morph Dark Dragon (Crater), Dragon Zombie
                  |(Crater)
------------------|------------------------------------------------------------
Grenade:          |One Target, Causes damage (160 Base Damage)
                  |Where to get: Buy at item shops (Midgar),
------------------|------------------------------------------------------------
Shrapnel:         |All Targets, Causes damage (416 Base Damage)
                  |Where to get: Win or Morph Bomb (North Corel Bridge)
------------------|------------------------------------------------------------
Right Arm:        |All Targets, Causes damage (1600 Base Damage)
                  |Where to get: Steal Bomb (North Corel Bridge)
------------------|------------------------------------------------------------
Hourglass:        |All Targets, Casts Stop
                  |Where to get: Morph Kimara Bug (Gongaga)
------------------|------------------------------------------------------------
Kiss of Death:    |All Targets, Casts Death
                  |Where to get: Win Death Dealer (Crater)
------------------|------------------------------------------------------------
Spider Web:       |All Targets, Casts Slow (100%)
                  |Where to get: Steal Kimara Bug (Gongaga)
------------------|------------------------------------------------------------
Dream Powder:     |All Targets, Casts Sleep
                  |Where to get: Morph Crown Lance (Cosmo Canyon Beach),
                  |Crysales (Mideel Grass Area)
------------------|------------------------------------------------------------
Mute Mask:        |All Targets, Casts Silence
                  |Where to get: Morph Dorky Face (Shinra Mansion)
------------------|------------------------------------------------------------
War Gong:         |All Targets, Casts Berserk
                  |Where to get: Win Grand Horn (Gongaga Area)
------------------|------------------------------------------------------------
Loco Weed:        |All Targets, Casts Confusion
                  |Where to get: Win Razor Weed (Wutai Area),
                  |Corvette (Underwater Tunnel)
------------------|------------------------------------------------------------
Fire Fang:        |All Targets, Casts Fire2 (960 Base Damage)
                  |Where to get: Win Dragon (Mount Nibel)
------------------|------------------------------------------------------------
Fire Veil:        |All Targets, Casts Fire3 (1200 Base Damage)
                  |Where to get: Morph Desert Sahagin (Cosmo Canyon Area),
                  |Win Foulander (Wutai Da Chao Statues)
------------------|------------------------------------------------------------
Antartic Wind:    |All Targets, Casts Ice2 (1200 Base Damage)
                  |Where to get: Morph Jumping (Icicle Area)
------------------|------------------------------------------------------------
Ice Crystal:      |All Targets, Casts Ice3 (2076 Base Damage)
                  |Where to get: Win Snow (Great Glacier), Morph Bandersnatch
                  |(Icicle Area)
------------------|------------------------------------------------------------
Bolt Plume:       |All Targets, Casts Bolt2 (416 Base Damage)
                  |Where to get: Steal Thunderbird (Wutai Area)
------------------|------------------------------------------------------------
Swift Bolt:       |All Targets, Casts Bolt3 (1200 Base Damage)
                  |Where to get: Morph Thunderbird (Wutai Area)
------------------|------------------------------------------------------------
Earth Drum:       |All Targets, Casts Quake2 (640 Base Damage)
                  |Where to get: Win Flower Prong (Gongaga), Steal Christopher
                  |(Crater)
------------------|------------------------------------------------------------
Earth Mallet:     |All Targets, Casts Quake3 (2560 Base Damage)
                  |Where to get: Win Gigas (Crater before Whirlwind Maze Disc2)
------------------|------------------------------------------------------------
Deadly Waste:     |All Targets, Casts Bio2 (96 Base Damage)
                  |Where to get: Win Slalom (Junon)
------------------|------------------------------------------------------------
M-Tentacles:      |All Targets, Casts Bio3 (2400 Base Damage)
                  |Where to get: Win Malboro (Gaea's Cliff OR Crater)
------------------|------------------------------------------------------------
Stardust:         |4 Targets/Hits, Casts Comet2 (1120 Base Damage p/hit)
                  |Where to get: Win Serpent (Gelnika), Battle Square Disc2
                  |(8000 BP)
------------------|------------------------------------------------------------
Vampire Fang:     |One Target, Drains HP (192 Base Damage)
                  |Where to get: Win Black Bat (Shinra Mansion), Evilhead
                  |(Gaea's Cliff)
------------------|------------------------------------------------------------
Ghost Hand:       |One Target, Drains MP (32 Base Damage)
                  |Where to get: Steal Ghost (Train Graveyard)
------------------|------------------------------------------------------------
Vagyrisk Claw:    |One Target, Casts Petrify
                  |Where to get: Win CMD Grand Horn Level 19 (Fort Condor),
                  |Steal Bagrisk (Cosmo Canyon Dirt Area, Char. Level 77 = MAX)
------------------|------------------------------------------------------------
Light Curtain:    |All Targets, Casts Barrier (100%)
                  |Where to get: Morph Corvette (Underwater Tunnel)
------------------|------------------------------------------------------------
Lunar Curtain:    |All Target, Casts MBarrier (100%)
                  |Where to get: Win Foulander (Wutai Da Chao Statues)
------------------|------------------------------------------------------------
Mirror:           |All Targets, Casts Reflect (100%)
                  |Where to get: Win Mirage (Shinra Mansion)
------------------|------------------------------------------------------------
Holy Torch:       |All Targets, Cures: Haste, Slow, Stop, Regen, Barrier,
                  |MBarrier, Reflect, Shield
                  |Where to get: Morph Stilva, Evilhead (Gaea's Cliff),
                  |Win Unknown 3 (Gelnika)
------------------|------------------------------------------------------------
Bird Wing:        |All Targets, Casts Whirlwind (Wind, 1040 Base Damage)
                  |Where to get: Win Tonadu
                  |(Beach Bone Village/Temple of Ancients)
------------------|------------------------------------------------------------
Dragon Scales:    |All Targets, Water Attack (3680 Base Damage)
                  |Where to get: Steal Sea Worm (Mideel Beach)
------------------|------------------------------------------------------------
Impaler:          |One Target, Casts Frog
                  |Where to get: Buy at Gongaga Weapon Shop
------------------|------------------------------------------------------------
Shrivel:          |One Target, Casts Mini
                  |Where to get: Buy at Gongaga Weapon Shop
------------------|------------------------------------------------------------
Eye Drop:         |One Target, Cures Darkness
                  |Where to get: Buy at various shops (Costa Del Sol)
------------------|------------------------------------------------------------
Molotov:          |One Target, Fire Attack (400 Base Damage)
                  |Where to get: Buy at shops (Costa Del Sol, Gongaga)
------------------|------------------------------------------------------------
S-mine:           |One Target, Causes damage (1600 Base Damage)
                  |Where to get: Buy at item shops
                  |(Fort Condor/Rocket Town Disc2)
------------------|------------------------------------------------------------
8-inch Cannon:    |One Target, Causes damage (3200 Base Damage)
                  |Where to get: Win Grosspanzer*Big (Midgar Raid Disc2)
------------------|------------------------------------------------------------
Graviball:        |One Target, Casts Demi (Damage = HP/4)
                  |Where to get: Win Deenglow (Train Graveyard), Steal Shadow
                  |Maker (Midgar Raid Disc2)
------------------|------------------------------------------------------------
T/S Bomb:         |One Target, Casts Demi2 (Damage = HP/2)
                  |Where to get: Steal Flapbeat (Gold Saucer Area)
------------------|------------------------------------------------------------
Ink:              |One Target, Casts Darkness
                  |Where to get: Steal Bad Rap (Gelnika Hallway)
------------------|------------------------------------------------------------
Dazers:           |One Target, Casts Paralysed
                  |Where to get: Steal Battery Cap (Rocket Town Area), Boundfat
                  |(Corel Valley)
------------------|------------------------------------------------------------
Dragon Fang:      |All Targets, Causes Damage (Lightning, 2400 Base Damage)
                  |Where to get: Win Schizo (Gaea's Cliff), Prize Wonder Square
                  |Submarine Game Level 2(only ONCE)
------------------|------------------------------------------------------------
Cauldron:         |One Target, Casts 100%: Sleep, Poison, Confusion, Silence,
                  |Frog, Small
                  |Where to get: Steal Dragon Zombie (Crater)
------------------|------------------------------------------------------------
Sylkis Greens:    |One Target, Heals for 100
                  |Where to get: Buy at Chocobo Sage Shop
                  |Dash: (Formula) Run: (Formula), Stamina: (Formula),
                  |Int: +1-4, Co-Op: +4
------------------|------------------------------------------------------------
Reagan Greens:    |One Target, Heals for 100
                  |Where to get: Buy at Chocobo Sage Shop
                  |Dash: (Formula) Run: (Formula) Stamina: (Formula), Co-Op: +3
                  |Check section {M2.2} for the formulas.
------------------|------------------------------------------------------------
Mimett Greens:    |One Target, Heals for 100
                  |Where to get: Buy at Chocobo Ranch Shop
                  |Dash: +1-16, Run: +3-10, Accel: +1(25%), Co-Op: +2
------------------|------------------------------------------------------------
Curiel Greens:    |One Target, Heals for 100
                  |Where to get: Buy at Chocobo Ranch Shop
                  |Dash: +0-3, Run: +0-3, Stamina: +3-10, Co-Op: +2
------------------|------------------------------------------------------------
Pahsana Greens:   |One Target, Heals for 100
                  |Where to get: Buy at Chocobo Ranch Shop
                  |Int: +1-8, Co-Op: +1(25%), +2(75%)
------------------|------------------------------------------------------------
Tantal Greens:    |One Target, Heals for 100
                  |Where to get: Buy at Chocobo Ranch Shop
                  |Dash: +0-4, Run: +1-4, Stamina: +1-2, Int: +1, Co-Op: +1
------------------|------------------------------------------------------------
Krakka Greens:    |One Target, Heals for 100
                  |Where to get: Buy at Chocobo Ranch Shop
                  |Int: +1-2, Co-Op: +1
------------------|------------------------------------------------------------
Gysahl Greens:    |One Target, Heals for 100
                  |Where to get: Buy at Chocobo Ranch Shop
                  |Dash: +0-3, Run: +0-2, Stamina: + ~3, Co-Op: +1
------------------|------------------------------------------------------------
Tent:             |All Targets, Heals HP/MP fully,ONLY at Save Points/World Map
                  |Where to get: Buy at various shops
------------------|------------------------------------------------------------
Power Source:     |One Target, Increases Strength by +1 permanently
                  |Where to get: Morph Heavy Tank (Gongaga Reactor), Screamer
                  |(Mount Nibel), Unknown (Gelnika)
------------------|------------------------------------------------------------
Guard Source:     |One Target, Increases Vitality by +1 permanently
                  |Where to get: Morph (Bagnadrana~Mount Corel), Spiral (Mideel
                  |Area), Unknown2 (Gelnika)
------------------|------------------------------------------------------------
Magic Source:     |One Target, Increases Magic by +1 permanently
                  |Where to get: Morph 8eye (Temple of Ancients/Battle Square)
                  |Unknown3 (Gelnika/Battle Square Special Battle)
------------------|------------------------------------------------------------
Mind Source:      |One Target, Increases Spirit by +1 permanently
                  |Where to get: Morph Dragon Rider (Whirlwind Maze), Killbin
                  |(Whirlwind Maze), Serpent (Gelnika/Battle Square)
------------------|------------------------------------------------------------
Speed Source:     |One Target, Increases Dexterity by +1 permanently
                  |Where to get: Morph Poodler (Gelnika Hallway)
------------------|------------------------------------------------------------
Luck Source:      |One Target, Increases Luck by +1 permanently
                  |Where to get: Morph Bad Rap(Gelnika Hallway)
------------------|------------------------------------------------------------
Zeio Nut:         |Used for Chocobo Breeding
                  |Where to get: Steal (Goblins~Goblin Island)
------------------|------------------------------------------------------------
Carob Nut:        |Used for Chocobo Breeding
                  |Where to get: Steal (Vlakorados~Bone Village Area)
------------------|------------------------------------------------------------
Porov Nut:        |Used for Chocobo Breeding
                  |Where to get: Buy at the Chocobo Sage
------------------|------------------------------------------------------------
Pram Nut:         |Used for Chocobo Breeding
                  |Where to get: Buy at the Chocobo Sage
------------------|------------------------------------------------------------
Lasan Nut:        |Used for Chocobo Breeding
                  |Where to get: Buy at the Chocobo Ranch
------------------|------------------------------------------------------------
Saraha Nut:       |Used for Chocobo Breeding
                  |Where to get: Buy at the Chocobo Ranch
------------------|------------------------------------------------------------
Luchile Nut:      |Used for Chocobo Breeding
                  |Where to get: Buy at the Chocobo Ranch
------------------|------------------------------------------------------------
Pepio Nut:        |Used for Chocobo Breeding
                  |Where to get: Buy at the Chocobo Ranch
------------------|------------------------------------------------------------
Battery:          |Used to activate several machines when climbing up to reach
                  |Shinra Building
                  |Where to get: Weapon Shop owner Wall Market
------------------|------------------------------------------------------------
Tissue:           |Has no use at all, collectors item.
                  |Where to get: Battle Square Prize (normal battles)
------------------|------------------------------------------------------------
Omnislash:        |Teaches Omnislash to Cloud; Final Limit Break
                  |Where to get: Prize at Battle Square
------------------|------------------------------------------------------------
Catastrophe:      |Teaches Barret Catastrophe; Final Limit Break
                  |Where to get: Woman in North Corel (Disc2/3)
------------------|------------------------------------------------------------
Final Heaven:     |Teaches Tifa Final Heaven; Final Limit Break
                  |Where to get: Tifa's Piano (Disc2/3)
------------------|------------------------------------------------------------
Great Gospel:     |Teaches Aeris Great Gospel; Final Limit Break
                  |Where to get: Weapon Shop Owner (Small Box)
------------------|------------------------------------------------------------
Cosmo Memory:     |Teaches Red XIII Cosmo Memory; Final Limit Break
                  |Where to get: Beat Lost Number(Safe in Shinra Mansion)
------------------|------------------------------------------------------------
All Creation:     |Teaches Yuffie All Creation; Final Limit Break
                  |Where to get: Beat Godo(Wutai Pagoda)
------------------|------------------------------------------------------------
Chaos:            |Teaches Vincent Chaos; Final Limit Break
                  |Where to get: Waterfall Cave
------------------|------------------------------------------------------------
Highwind:         |Teaches Cid Highwind; Final Limit Break
                  |Where to get: Chest in Sunken Gelnika
------------------|------------------------------------------------------------
1/35 Soldier:     |Has no use at all, collectors item.
                  |Where to get: Speed Square Prize (3000-4999 points)
------------------|------------------------------------------------------------
Super Sweeper:    |Has no use at all, collectors item.
                  |Where to get: Speed Square Prize (3000-4999 points)
------------------|------------------------------------------------------------
Masamune Blade:   |Has no use at all, collectors item.
                  |Where to get: Speed Square Prize (3000-4999 points),
                  |Battle Square Special Battle Prize
------------------|------------------------------------------------------------
Save Crystal:     |Creates Save Point in the Northern Crater
                  |Where to get: First Chest in the Crater
------------------|------------------------------------------------------------
Combat Dairy:     |Has no use at all, collectors item.
                  |Where to get: Battle Square Special Battle Prize
------------------|------------------------------------------------------------
Autograph:        |Has no use at all, collectors item.
                  |Where to get: Battle Square Special Battle Prize
------------------|------------------------------------------------------------
Gambler:          |Has no use at all, collectors item.
                  |Where to get: Battle Square Special Battle Prize
------------------|------------------------------------------------------------
Earth Harp:       |Exchange for 3 Master Materia (Kalm Traveller)
                  |Where to get: Beat Emerald Weapon
------------------|------------------------------------------------------------
Desert Rose:      |Exchange for Golden Chocobo (Kalm Traveller)
                  |Where to get: Ruby Weapon
------------------|------------------------------------------------------------
Guide Book:       |Exchange for Underwater Materia (Kalm Traveller)
                  |Where to get: Morph Ghost Shop (Underwater Tunnel)
------------------'------------------------------------------------------------

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||              {LIS-2} Key Items              ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

This list is sorted alphabetically and describes little detail towards how to
get the Key Items, as they are all covered in the Walkthrough already, and are
often even required to proceed with the story.

.--------------------.------------------------------.-------------------------.
|Name of Item:       |Use of Key Item:              |Location:                |
|--------------------|------------------------------|-------------------------|
|A Coupon*           |Exchange for Star Pendant     |Shinra Building Floor 63 |
|B Coupon*           |Exchange for Four Slots       |Shinra Building Floor 63 |
|Basement Key*       |Unlocks room to Vincent       |Shinra Mansion           |
|Bikini Briefs*      |Affects Don Corneo's choice   |Wall Market              |
|Black Materia       |Summons Meteor                |Temple of the Ancients   |
|Blonde Wig*         |Affects Don Corneo's choice   |Wall Market              |
|Brown Wig           |Affects Don Corneo's choice   |Wall Market              |
|C Coupon*           |Exchange for 'All' Materia    |Shinra Building Floor 63 |
|Cologne             |Affects Don Corneo's choice   |Wall Market              |
|Cotton Dress        |Affects Don Corneo's choice   |Wall Market              |
|Deodorant           |Exchange for Flower Cologne   |Wall Market              |
|Diamond Tiara*      |Affects Don Corneo's choice   |Wall Market              |
|Digestive           |Exchange for Sexy Cologne     |Wall Market              |
|Disinfectant        |Exchange for Cologne          |Wall Market              |
|Flower Cologne      |Affects Don Corneo's choice   |Wall Market              |
|Glacier Map*        |Map of the Great Glacier      |Icicle Inn               |
|Glass Tiara         |Affects Don Corneo's choice   |Wall Market              |
|Gold Ticket*        |Lifetime access to Gold Saucer|Gold Saucer              |
|Yellow Huge Materia*|Can create Master Command     |Win 1 Materia Mission    |
|Green Huge Materia* |Can create Master Magic       |Win 2 Materia Missions   |
|Red Huge Materia*   |Can create Master Summon      |Win 3 Materia Missions   |
|Blue Huge Materia*  |Can create Bahamut ZERO       |Win All Materia Missions |
|Key to the Ancients*|Proceeds with story           |Underwater near Bone Vil.|
|Key to Sector 5*    |Allows access to Midgar Slums |Dig up at Bone Village   |
|Keycard 60          |Allows access up to 60th floor|Shinra Building          |
|Keycard 62          |Allows access up to 62th floor|Shinra Building          |
|Keycard 65          |Allows access up to 65th floor|Shinra Building          |
|Keycard 66          |Allows access up to 66th floor|Shinra Building          |
|Keycard 68          |Allows access up to 68th floor|Shinra Building          |
|Keystone            |Access Temple of the Ancients |Battle Square Showroom   |
|Leviathan Scales*   |Access to Fire Da Chao Cave   |Underwater Reactor       |
|Lingerie            |Affects Don Corneo's choice   |Wall Market              |
|Lunar Harp*         |Access through Sleeping Forest|Dig up at Bone Village   |
|Member's Card*      |Gives access to Honeybee Inn  |Wall Market              |
|Midgar Parts (x5)   |Solves puzzle for Keycard 66  |Shinra Building          |
|Mythril*            |Exchange at Weapon Seller     |Sleeping Man in Cave     |
|Pharmacy Coupon     |Exchange at Medicine Shop     |Wall Market              |
|PHS*                |Used to switch party members  |Kalm Town                |
|Ruby Tiara          |Affects Don Corneo's choice   |Wall Market              |
|Satin Dress         |Affects Don Corneo's choice   |Wall Market              |
|Sexy Cologne        |Affects Don Corneo's choice   |Wall Market              |
|Silk Dress*         |Affects Don Corneo's choice   |Wall Market              |
|Snowboard*          |Used for Snowboarding         |Icicle Inn               |
|Wig                 |Affects Don Corneo's choice   |Wall Market              |
'--------------------'------------------------------'-------------------------'
Note: - Items with an * are all required for a 'Perfect List' (22 in total, or
        18 in total not counting the four Huge Materia).
      - Huge Materia won't appear in your menu after handing them to Bugenhagen.
      - There are a total of 48 Key Items and a total of 64 Key Item Slots.

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||               {LIS-3} Weapons               ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

  Note: For detailed information about Ultimate Weapons, check section {ULT}.

.------------------------.
|Cloud's Weapons: Swords |
|------------------------------.---.----.------.-------------------------------.
|Weapon Name:  |Materia Slots: |Atk|Hit%|Growth|Special Bonus:                 |
|--------------|---------------|---|----|------|-------------------------------|
|Buster Sword  |O=O            | 18| 96%|Normal|+2 Magic,Can't Sell,Can't Throw|
|Mythril Saber |O=O O          | 23| 98%|Normal|+4 Magic                       |
|Hardedge      |O=O O O        | 32| 98%|Normal|+6 Magic                       |
|Butterfly Edge|O=O O=O        | 39|100%|Normal|+8 Magic                       |
|Enhance Sword |O=O O=O O=O O=O| 43|107%|Normal|+16 Magic                      |
|Organics      |O=O O=O O O    | 62|103%|Normal|+15 Magic                      |
|Crystal Sword |O=O O=O O=O    | 76|105%|Normal|+19 Magic                      |
|Force Stealer |O O O          | 36|100%|DOUBLE|+7 Magic                       |
|Rune Blade    |O O O O        | 40|108%|DOUBLE|+9 Magic                       |
|Murasame      |O=O O=O O      | 51|100%|Normal|+12 Magic                      |
|Nail Bat      |               | 70|100%| NONE |+4% Critical Hits              |
|Yoshiyuki     |O O            | 56|100%|Normal|+9 Magic, Power Up Factor: x2  |
|              |               |   |    |      |with 1 KO char.and x3 with 2 KO|
|Apocalypse    |O O O          | 88|110%|TRIPLE|+43 Magic, +16 Spirit          |
|Heaven's Cloud|O O O O O O    | 93|100%|Normal|+31 Magic                      |
|Ragnarok      |O=O O=O O=O    | 97|105%|Normal|+43 Magic, +35 Spirit          |
|Ultima Weapon |= = = =|100|110%| NONE |+51 Magic, +35 Spirit          |
'--------------'---------------'---'----'------'-------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/cloud/
----------------
Locations:
----------------
Buster Sword:   Initial Equipment
Mythril Saber:  Buy (Kalm)
Hardedge:       Steal SOLDIER:3rd (Shinra HQ), Buy (Junon Disc1, Gongaga)
Butterfly Edge: Buy (Cosmo Canyon)
Enhance Sword:  Chest (Gaea's Cliff, Buy (Junon Disc2)
Organics:       Buy (Icicle Inn)
Crystal Sword:  Buy (Mideel)
Force Stealer:  100+ Points at Rufus' Sendoff, Buy (North Corel)
Rune Blade:     Chest (Mount Nibel), Buy (Junon Disc2)
Murasame:       Buy (Wutai)
Nail Bat:       Chest (Temple of the Ancients), Buy (Junon Disc2)
Yoshiyuki:      Talk to Old Man in Rocket Town several times and look at the
                Rocket with him (Best done on Disc1/early Disc2)
Apocalypse:     Chest (End of the Ancient Forest)
Heaven's Cloud: Chest (Gelnika)
Ragnarok:       Won Proud Clod (Midgar Raid Disc2)
Ultima Weapon:  Won from Ultimate Weapon

.-------------------------------.
|Barret's Weapons: Gimmick Arms | Note: (LR) = Long Range Weapon
|-------------------------------.---.----.------.------------------------------.
|Weapon Name:   |Materia Slots: |Atk|Hit%|Growth|Special Bonus:                |
|---------------|---------------|---|----|------|------------------------------|
|Gatling Gun    |O              | 14| 97%|Normal|(LR), Can't Sell, Can't Throw |
|Assault Gun    |O=O            | 17| 98%|Normal|+1 Magic, (LR)                |
|Cannon Ball    |O=O O          | 23| 98%|Normal|+2 Magic                      |
|Atomic Scissors|O=O O O        | 32| 99%|Normal|+4 Magic                      |
|Heavy Vulcan   |O=O O=O        | 39|100%|Normal|+8 Magic, (LR)                |
|Chainsaw       |O=O O=O O      | 52|100%|Normal|+10 Magic                     |
|Microlaser     |O=O O=O O O    | 63|101%|Normal|+13 Magic, (LR)               |
|A*M Cannon     |O=O O=O O=O    | 77|103%|Normal|+16 Magic, (LR)               |
|W Machine Gun  |O O O          | 30|100%|DOUBLE|+3 Magic, (LR)                |
|Drill Arm      |O O O O        | 37| 97%|DOUBLE|+3% Critical Hits             |
|Solid Bazooka  |O=O O=O O=O O=O| 61|100%|Normal|+15 Magic, (LR)               |
|Rocket Punch   |               | 62|110%| NONE |+4% Critical Hits             |
|Enemy Launcher |O=O O O O      | 35|100%|Normal|+7 Magic, (LR)                |
|Pile Banger    |= = =    | 90| 80%| NONE |+3% Critical Hits             |
|Max Ray        |O=O O=O O=O    | 97| 98%|Normal|+30 Magic, (LR)               |
|Missing Score  |= = = =| 98|108%| NONE |+49 Magic, (LR)               |
'---------------'---------------'---'----'------'------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/barret/
----------------
Locations:
----------------
Gatling Gun:     Initial Equipment
Assault Gun:     Won Guard Scorpion, Buy (Wall Market)
Cannon Ball:     Buy (Kalm)
Atomic Scissors: Steal Custom Sweeper (Midgar Area), Buy (Junon)
Heavy Vulcan:    Buy (Cosmo Canyon)
Chainsaw:        Buy (Wutai)
Microlaser:      Buy (Icicle Inn)
A*M Cannon:      Buy (Mideel)
W Machine Gun:   Chest (North Corel Tracks), Buy (Junon Disc2)
Drill Arm:       Chest (Rocket Town Cid's House), Buy (Junon Disc2)
Solid Bazooka:   Buy (Costa Del Sol Disc2)
Rocket Punch:    Chest (Temple of the Ancients), Buy (Junon Disc2)
Enemy Launcher:  Chest (Shinra Mansion), Buy (Junon Disc2)
Pile Banger:     Chest (Shinra Building Disc2)
Max Ray:         Chest (Midgar Raid Disc2)
Missing Score:   Chest (Midgar Raid Disc2 Stairs to Hojo, BARRET IN YOUR PARTY)

.-----------------------.
|Tifa's Weapons: Gloves | Note: None of Tifa's Weapons can be Thrown
|-------------------------------.---.----.------.------------------------------.
|Weapon Name:   |Materia Slots: |Atk|Hit%|Growth|Special Bonus:                |
|---------------|---------------|---|----|------|------------------------------|
|Leather Glove  |O              | 13| 99%|Normal|+2% Critical Hits             |
|Metal Knuckle  |O=O            | 18|102%|Normal|+1 Magic, +2% Critical Hits   |
|Mythril Claw   |O=O O          | 24|106%|Normal|+3 Magic, +2% Critical Hits   |
|Grand Glove    |O=O O O        | 31|110%|Normal|+6 Magic, +2% Critical Hits   |
|Tiger Fang     |O=O O=O        | 38|110%|Normal|+8 Magic, +2% Critical Hits   |
|Diamond Knuckle|O=O O=O O      | 51|112%|Normal|+10 Magic, +2% Critical Hits  |
|Dragon Claw    |O=O O=O O O    | 62|114%|Normal|+13 Magic, +2% Critical Hits  |
|Crystal Glove  |O=O O=O O=O    | 75|115%|Normal|+16 Magic, +2% Critical Hits  |
|Motor Drive    |O O O          | 27|106%|DOUBLE|+6 Magic                      |
|Platinum Fist  |O O O O        | 30|108%|DOUBLE|+7 Magic                      |
|Kaiser Knuckle |O=O O O O O O O| 44|110%|Normal|+13 Magic, +1% Critical Hits  |
|Work Glove     |               | 68|114%| NONE |+4% Critical Hits             |
|Powersoul      |O O O O        | 28|106%|DOUBLE|+7 Magic, Power Up: See Note  |
|Master Fist    |O O O O O O    | 38|108%|Normal|Power Up Factor: See Note     |
|God's Hand     |O=O O=O        | 86|255%|Normal|+34 Magic, +2% Critical Hits  |
|Premium Heart  |= = = =| 99|112%| NONE |+32 Magic                     |
'---------------'---------------'---'----'------'------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/tifa/
----------------
Powersoul: When in Near-Death: x2, When in Death Sentence: x4, Combined: x8.
----------------
Master Fist: Damage =
Damage * (1 + 1 each for Near-death, Poison, Sadness, Silence, Slow, Darkness
----------------       + 2 each for Death-sentence and Slow-numb Statuses)
Locations:
----------------
Leather Glove:   Initial Equipment
Metal Knuckle:   Buy (Wall Market)
Mythril Claw:    Buy (Kalm)
Grand Glove:     Steal Madouge (Mythril Mines), Buy (Junon, Gongaga)
Tiger Fang:      Buy (Cosmo Canyon)
Diamond Knuckle: Buy (Wutai)
Dragon Claw:     Buy (Icicle Inn)
Crystal Glove:   Buy (Mideel)
Motor Drive:     Chest (Costa Del Sol Villa)
Platinum Fist:   Black cape guy (Nibelheim Tifa's House), Buy (Junon Disc2)
Kaiser Knuckle:  Chest (Whirlwind Maze), Buy (Costa Del Sol Disc2)
Work Glove:      Chest (Temple of the Ancients), Buy (Junon Disc2)
Powersoul:       Chest (Mount Nibel), Buy (Junon Disc2)
Masterfist:      Chest (Shinra Building Disc2)
God's Hand:      Won Carry Armor
Premium Heart:   Gotten from 'Item' Shop in Wall Market (Disc2/3)

.---------------------.
|Aeris' Weapons: Rods |
|--------------------------------.---.----.------.-----------------------------.
|Weapon Name:    |Materia Slots: |Atk|Hit%|Growth|Special Bonus:               |
|----------------|---------------|---|----|------|-----------------------------|
|Guard Stick     |O              | 12| 99%|Normal|+2 Mag, +4 Spr, +1 Vit       |
|Mythril Rod     |O=O            | 16|100%|Normal|+3 Magic                     |
|Full Metal Staff|O=O O          | 22|100%|Normal|+4 Magic                     |
|Striking Staff  |O=O O O        | 32|100%|Normal|+7 Magic                     |
|Prism Staff     |O=O O=O        | 40|105%|Normal|+10 Magic                    |
|Aurora Rod      |O=O O=O O      | 51|110%|Normal|+14 Magic                    |
|Wizard Staff    |O O O          | 28|100%|DOUBLE|+6 Magic                     |
|Wizer Staff     |O O O O        | 33|100%|DOUBLE|+7 Magic                     |
|Fairy Tale      |O O O O O O O  | 37|103%|Normal|+8 Magic                     |
|Umbrella        |               | 58|118%| NONE |+10 Magic, +20 Vitality      |
|Princess Guard  |O=O O=O O=O O  | 52|111%|Normal|+22 Mag, +20 Spr, +12 Vit    |
'----------------'---------------'---'----'------'-----------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/aeris/
----------------
Locations:
----------------
Guard Stick:      Initial Equipment
Mythril Rod:      Buy (Wall Market)
Full Metal Staff: Buy (Kalm)
Striking Staff:   Steal Eligor (Train Graveyard), Harpy, Buy (Junon, Gongaga)
Prism Staff:      Buy (Cosmo Canyon)
Aurora Rod:       Buy (Wutai)
Wizard Staff:     Treasure Item (Falling at Mount Corel), Buy (Junon Disc2)
Wizer Staff:      Won Gi Nattak, Buy (Junon Disc2)
Fairy Tale:       Won Reno (Gongaga), Buy (Junon Disc2)
Umbrella:         Prize Speed Square 5000+ Points (only ONCE, Disc1)
Princess Guard:   Chest (Temple of the Ancients Room IIII)

.------------------------------. Note: (LR) = Long Range Weapon
|Red XIII's Weapons: Hairdress | Note: None of Red XIII's Weapons can be Thrown
|-------------------------------.---.----.------.------------------------------.
|Weapon Name:   |Materia Slots: |Atk|Hit%|Growth|Special Bonus:                |
|---------------|---------------|---|----|------|------------------------------|
|Mythril Clip   |O=O O          | 24|100%|Normal|+6 Magic, Can't Sell          |
|Diamond Pin    |O=O O O        | 33|102%|Normal|+8 Magic                      |
|Silver Barrette|O=O O=O        | 40|110%|Normal|+10 Magic, Can't Sell         |
|Gold Barrette  |O=O O=O O      | 50|104%|Normal|+13 Magic                     |
|Adaman Clip    |O=O O=O O O    | 60|106%|Normal|+15 Magic                     |
|Crystal Comb   |O=O O=O O=O    | 76|108%|Normal|+20 Magic                     |
|Magic Comb     |O O O          | 37|100%|DOUBLE|+4 Magic                      |
|Plus Barrette  |O O O O        | 39|104%|DOUBLE|+12 Magic                     |
|Centclip       |O O O O O O O O| 58|108%|Normal|+22 Magic                     |
|Hairpin        |               | 57|120%| NONE |+15 Mag,+5% Critical Hits,(LR)|
|Seraph Comb    |O O O O        | 68|110%|Normal|+14 Magic, Can't Sell         |
|Behemoth Horn  |O O O O O O    | 91| 75%|Normal|+26 Mag, +18 Spr, +35 Vit     |
|Spring Gun Clip|O=O O=O O=O    | 87|100%|Normal|+55 Magic                     |
|Limited Moon   |= = = =| 93|114%| NONE |+31 Magic                     |
'---------------'---------------'---'----'------'------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/redxiii/
---------------
Locations:
---------------
Mythril Clip:    Initial Equipment, Buy (Junon)
Diamond Pin:     Steal Bagnadrana (Mount Corel), Buy (Gongaga)
Silver Barrette: Buy (Cosmo Canyon)
Gold Barrette:   Buy (Wutai)
Adaman Clip:     Buy (Icicle Inn)
Crystal Comb:    Buy (Mideel)
Magic Comb:      Fort Condor Prize 1st Battle, Buy (Junon Disc2)
Plus Barrette:   Chest (Mount Nibel), Buy (Junon Disc2)
Centclip:        Buy (Costa Del Sol Disc2),
Hairpin:         Chest (Wutai Godo's House), Buy (Junon Disc2)
Seraph Comb:     Auto-given after the Cave of the Gi
Behemoth Horn:   Chest (Stairs Shinra Building Disc2)
Spring Gun Clip: Chest Ancient Forest
Limited Moon:    Given by Bugenhagen on Disc3

.---------------------------.
|Yuffie's Weapons: Shuriken | Note: All of Yuffie's Weapons are Long Range
|--------------------------------.---.----.------.-----------------------------.
|Weapon Name:    |Materia Slots: |Atk|Hit%|Growth|Special Bonus:               |
|----------------|---------------|---|----|------|-----------------------------|
|4-point Shuriken|O=O O          | 23|100%|Normal|+6 Magic                     |
|Boomerang       |O=O O O        | 30|101%|Normal|+7 Magic                     |
|Pinwheel        |O=O O=O        | 37|104%|Normal|+9 Magic                     |
|Razor Ring      |O=O O=O O      | 49|105%|Normal|+12 Magic                    |
|Hawkeye         |O=O O=O O O    | 61|107%|Normal|+14 Magic                    |
|Crystal Cross   |O=O O=O O=O    | 74|110%|Normal|+18 Magic                    |
|Wind Slash      |O O O          | 30|103%|DOUBLE|+7 Magic                     |
|Twin Viper      |O O O O        | 36|108%|DOUBLE|+8 Magic                     |
|Spiral Shuriken |O=O O O O O O O| 68|110%|Normal|+18 Magic, +2% Critical Hits |
|Superball       |               | 68|120%| NONE |+10 Magic, +4% Critical Hits |
|Magic Shuriken  |O O O          | 64|113%|Normal|+10 Dex, +2% Critical Hits   |
|Rising Sun      |O=O O=O        | 68|108%|DOUBLE|+16 Magic                    |
|Oritsuru        |O=O O=O O O O O| 90|116%|Normal|+38 Magic                    |
|Conformer       |= = = =| 96|112%| NONE |+42 Magic                    |
'----------------'---------------'---'----'------'-----------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/yuffie/
----------------
Locations:
----------------
4-point Shuriken: Initial Equipment
Boomerang:        Steal Formula (Junon Area), Buy (Junon, Gongaga)
Pinwheel:         Buy (Cosmo Canyon)
Razor Wing:       Buy (Wutai)
Hawkeye:          Buy (Icicle Inn)
Crystal Cross:    Buy (Mideel)
Wind Slash:       Chest (Cargo Ship), Buy (Junon Disc2)
Twin Viper:       Chest (Shinra Mansion), Buy (Junon Disc2)
Spiral Shuriken:  Buy (Costa Del Sol Disc2)
Superball:        Prize at Fort Condor, Buy (Junon Disc2)
Magic Shuriken:   Chest (Wutai Godo's House), Buy (Junon Disc2),
Rising Sun:       Steal from Diamond Weapon
Oritsuru:         Da-chao fire (Chest in the fire)
Conformer:        Chest (Gelnika)

.--------------------------------.
|Cait Sith's Weapons: Megaphones |
|-------------------------------.---.----.------.------------------------------.
|Weapon Name:   |Materia Slots: |Atk|Hit%|Growth|Special Bonus:                |
|---------------|---------------|---|----|------|------------------------------|
|Yellow M-phone |O=O O O        | 36|100%|Normal|+8 Magic                      |
|Green M-phone  |O=O O=O        | 41|100%|Normal|+9 Magic                      |
|Blue M-phone   |O=O O=O O      | 48|100%|Normal|+10 Magic                     |
|Red M-phone    |O=O O=O O O    | 60|100%|Normal|+15 Magic                     |
|Crystal M-phone|O=O O=O O=O    | 74|100%|Normal|+20 Magic                     |
|White M-phone  |O O O          | 35|102%|DOUBLE|+8 Magic                      |
|Black M-phone  |O O O O        | 31|104%|DOUBLE|+10 Magic                     |
|Silver M-phone |O O O O O O O O| 28|106%|Normal|+14 Magic                     |
|Trumpet Shell  |               | 68|118%| NONE |+2 Magic, +4% Critical Hits   |
|Gold M-phone   |O=O O=O O=O O=O| 58|103%|Normal|+28 Magic                     |
|Battle Trumpet |= = =    | 95| 95%| NONE |+2% Critical Hits             |
|Starlight Phone|O=O O=O O=O O=O| 88|102%|Normal|+31 Magic, +30 Vitality       |
|HP Shout       |= = = =| 95|110%| NONE |+44 Magic                     |
'---------------'---------------'---'----'------'------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/caitsith/
----------------
Locations:
---------------
Yellow M-phone:  Initial Equipment, Buy (Junon Disc2)
Green M-phone:   Buy (Cosmo Canyon)
Blue M-phone:    Buy (Wutai)
Red M-phone:     Buy (Icicle Inn)
Crystal M-phone: Buy (Mideel)
White M-phone:   Chest (Gongaga), Buy (Disc2)
Black M-phone:   Chest (Cave of the Gi), Buy (Junon Disc2)
Silver M-phone:  Chest (Shinra Mansion), Buy Junon Disc2)
Trumpet Shell:   Chest (Temple of the Ancients), Buy (Junon Disc2)
Gold M-phone:    Buy (Costa Del Sol Disc2)
Battle Trumpet:  Chest (Underwater Reactor)
Starlight Phone: Chest (Midgar Raid Disc2)
HP Shout:        Locker (Shinra Building Floor 64 Disc2)

.------------------------.
|Vincent's Weapons: Guns | Note: All of Vincent's Weapons are Long Range
|-----------------------------.---.----.------.--------------------------------.
|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus:                  |
|-------------|---------------|---|----|------|--------------------------------|
|Quicksilver  |O=O O O        | 38|110%|Normal|+10 Magic                       |
|Shotgun      |O=O O=O        | 48|112%|Normal|+12 Magic                       |
|Shortbarrel  |O=O O=O O      | 51|118%|Normal|+14 Magic                       |
|Lariat       |O=O O=O O O    | 64|120%|Normal|+16 Magic                       |
|Windchester  |O=O O=O O=O    | 73|120%|Normal|+18 Magic                       |
|Peacemaker   |O=O O          | 38|118%|DOUBLE|+8 Magic                        |
|Buntline     |O=O O=O        | 48|124%|DOUBLE|+18 Magic                       |
|Long Barrel R|O=O O=O O=O O=O| 66|255%|Normal|+14 Magic                       |
|Silver Rifle |               | 62|120%| NONE |+4% Critical Hits               |
|Sniper CR    |O=O O=O        | 42|255%|Normal|+7 Magic                        |
|Supershot ST |= = =    | 97|120%| NONE |+52 Magic                       |
|Outsider     |O=O O=O O O O O| 80|120%|Normal|+48 Magic                       |
|Death Penalty|= = = =| 99|115%| NONE |+34 Magic                       |
'-------------'---------------'---'----'------'--------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/vincent/
----------------
Locations:
-------------
Quicksilver:   Initial Equipment, Buy (Junon Disc2)
Shotgun:       Buy (Rocket Town Disc1 only)
Shortbarrel:   Buy (Wutai)
Lariat:        Buy (Icicle Inn)
Windchester:   Buy (Mideel)
Peacemaker:    Chest (Kalm), Buy (Junon Disc2)
Buntline:      Dig up (Bone Village), Buy (Junon Disc2)
Long Barrel R: Buy (Costa Del Sol Disc2)
Silver Rifle:  Chest (Temple of the Ancients), Buy (Junon Disc2)
Sniper CR:     Chest (Mount Nibel), Buy (Junon Disc2)
Supershot ST:  Chest (Ancient Forest)
Outsider:      Chest (Gelnika)
Death Penalty: Waterfall Cave (fight 10 random battles after the scene)

.----------------------.
|Cid's Weapons: Spears |
|-----------------------------.---.----.------.--------------------------------.
|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus:                  |
|-------------|---------------|---|----|------|--------------------------------|
|Spear        |O=O O=O        | 44| 97%|Normal|+8 Magic                        |
|Slash Lance  |O=O O=O O      | 56| 98%|Normal|+10 Magic                       |
|Trident      |O O O O O O    | 60|105%|Normal|+12 Magic                       |
|Mast Ax      |O=O O=O O O    | 64| 99%|Normal|+15 Magic                       |
|Partisan     |O=O O=O O=O    | 78|100%|Normal|+17 Magic                       |
|Viper Halberd|O O O O        | 58|102%|DOUBLE|+13 Magic                       |
|Javelin      |O=O O=O O      | 62|104%|DOUBLE|+12 Magic                       |
|Grow Lance   |O=O O=O O=O    | 78|102%|Normal|+31 Magic                       |
|Mop          |               | 68|118%| NONE |+3 Magic, +5% Critical Hits     |
|Dragoon Lance|O O O O O O O O| 66|100%|Normal|+7 Magic                        |
|Scimitar     |O=O            | 86|102%|TRIPLE|+20 Magic                       |
|Flayer       |O O O O O O    |100|100%|Normal|+20 Magic                       |
|Spirit Lance |O=O O=O        | 92|112%|Normal|+43 Magic, +20 Spirit           |
|Venus Gospel |= = = =| 97|103%| NONE |+42 Magic                       |
'-------------'---------------'---'----'------'--------------------------------'
Weapon Pictures: http://www.shillatime.org/finalfantasy7/weapons/cid/
----------------
Locations:
-------------
Spear:         Initial Equipment, Buy (Junon Disc2)
Slash Lance:   Buy (Wutai)
Trident:       Chest (Temple of the Ancients), Buy (Junon Disc2)
Mast Ax:       Buy (Icicle Inn)
Partisan:      Buy (Mideel)
Viper Halberd: Chest (Corral Valley), Buy (Junon Disc2)
Javelin:       Chest (Gaea's Cliff)
Grow Lance:    Item (Shinra Building Floor 63 Disc2)
Mop:           Dig up (Bone Village), Buy (Junon Disc2)
Dragoon Lance: Chest (Da-chao Fire Cave before fires), Buy (Junon Disc2)
Scimitar:      Chest (Underwater Reactor)
Flayer:        Prize at Speed Square 5000+ Points (only ONCE, Disc2)
Spirit Lance:  Chest (Gelnika)
Venus Gospel:  Talk to Old Man in Rocket Town several times (After Launch)


.-----------------------------. Note: Neither Sephiroth nor the Masamune can
|Sephiroth's Weapon: Masamune | be gotten, this is data from the Kalm Flashback.
|-----------------------------.---.----.------.--------------------------------.
|Weapon Name: |Materia Slots: |Atk|Hit%|Growth|Special Bonus:                  |
|-------------|---------------|---|----|------|--------------------------------|
|Masamune     |= = =    | 99|255%| NONE |Can't Sell, Can't Throw,        |
|             |               |   |    |      |+255% Critical Hits             |
'-------------'---------------'---'----'------'--------------------------------'
Weapon Picture: http://www.shillatime.org/finalfantasy7/weapons/sephiroth/
---------------

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||                {LIS-4} Armor                ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

.-----------------. 32 Different armor types. All armor in FF7 are bracelets.
|Armor Statistics:| Note: A bug causes ARMOR MDef to be ZERO, 0, NIHIL, NOTHING!
|-----------------|---------------.---.----.----.----.------.------------------.
|Armor Name:      |Materia Slots: |Def|Def%|MDef|MDf%|Growth|Special Bonus:    |
|-----------------|---------------|---|----|----|----|------|------------------|
|Adaman Bangle    |O=O            | 93|  0 | 23 |  0 |Normal|                  |
|Aegis Armlet     |O=O O=O        | 55| 15 | 86 | 50 |Normal|                  |
|Aurora Armlet    |O=O O=O        | 76|  8 | 54 |  3 |Normal|Absorbs Ice       |
|Bolt Armlet      |O=O O=O        | 74|  8 | 55 |  3 |Normal|Absorbs Bolt      |
|Bronze Bangle    |               |  8|  0 |  0 |  0 | NONE |                  |
|Carbon Bangle    |O=O O          | 27|  3 | 14 |  0 |Normal|                  |
|Chocobracelet    |O O O O        | 35| 10 | 38 | 10 |Normal|+30 Dex, +20 Luck |
|Crystal Bangle   |O=O O=O O=O    | 70|  8 | 45 |  1 |Normal|                  |
|Diamond Bangle   |O=O O=O O      | 57|  6 | 37 |  0 |Normal|                  |
|Dragon Armlet    |O=O O=O O=O    | 58|  3 | 47 |  2 |Normal|Half Fire,Ice,Bolt|
|Edincoat         |O O O O O O O  | 50|  0 | 33 |  0 |Normal|+5 Magic          |
|Escort Guard     |O=O O=O O=O    | 62|  5 | 55 |  0 |Normal|Nullifies Earth,  |
|                 |               |   |    |    |    |      |Bolt,Poison,Water |
|                 |               |   |    |    |    |      |(Worn by Men)     |
|Fire Armlet      |O=O O=O        | 72|  8 | 52 |  3 |Normal|Absorbs Fire      |
|Four Slots       |O O O O        | 12|  0 | 10 |  0 |Normal|                  |
|Fourth Bracelet  |O=O O=O O      | 74|  3 |100 |  3 |Normal|+20 Magic         |
|Gigas Armlet     |= =       | 59|  0 |  0 |  0 | NONE |+30 Strength      |
|Gold Armlet      |O=O O=O        | 46|  4 | 28 |  0 |Normal|                  |
|Imperial Guard   |O=O O=O O=O    | 82|  0 | 74 |  0 |Normal|                  |
|Iron Bangle      |O              | 10|  0 |  2 |  0 |Normal|                  |
|Minerva Band     |O=O O=O O=O    | 60|  8 | 57 |  0 |Normal|Nullifies Fire,   |
|                 |               |   |    |    |    |      |Ice, Gravity, Holy|
|                 |               |   |    |    |    |      |(Worn by Women)   |
|Mystile          |O=O O=O O=O    | 65| 50 | 72 | 60 |Normal|                  |
|Mythril Armlet   |O=O            | 18|  3 |  8 |  0 |Normal|                  |
|Platinum Bangle  |O O            | 20|  0 | 12 |  0 |DOUBLE|                  |
|Precious Watch   |O O O O O O O O|  0|  0 |  0 |  0 |Normal|                  |
|Rune Armlet      |O O O O        | 43|  5 | 24 |  0 |DOUBLE|                  |
|Shinra Alpha     |O=O O=O O=O    | 77|  0 | 34 |  0 |Normal|                  |
|Shinra Beta      |O=O O O        | 30|  0 |  0 |  0 |Normal|                  |
|Silver Armlet    |O=O O O        | 34|  4 | 22 |  0 |Normal|                  |
|Titan Armlet     |O O            | 14|  2 |  4 |  0 |Normal|                  |
|Warrior Bangle   |= =        | 96|  0 | 21 |  0 | NONE |+20 Strength      |
|Wizard's Bracelet|O=O O=O O=O O=O|  6|  3 | 85 |  3 |Normal|+20 Magic         |
|Ziedrich         |               |100| 15 | 98 | 18 | NONE |+20 Str, +20 Mag  |
|                 |               |   |    |    |    |      |Half all Elements |
'-----------------'---------------'---'----'----'----'------'------------------'
Armor Pictures: http://www.shillatime.org/finalfantasy7/armor/
---------------

.-----------------.
| Armor Locations:| 32 Different armor types. All armor in FF7 are bracelets.
|-----------------|------------------------------------------------------------.
| Armor Name:     | Armor Location(s):                                         |
|-----------------|------------------------------------------------------------|
| Adaman Bangle   | 1. Steal from Adamantaimai (Wutai Beaches).                |
| Aegis Armlet    | 1. Chest in Midgar (during Midgar raid disc 2).            |
| Aurora Armlet   | 1. Chest in Forgotten Capital;                             |
|                 | 2. Steal from Unknown 2 (Gelnika).                         |
| Bolt Armlet     | 1. Chest in Corral Valley;                                 |
|                 | 2. Steal from Unknown 3 (Gelnika).                         |
| Bronze Bangle   | 1. Initial equipment of Cloud, Barret, Tifa & Aeris.       |
| Carbon Bangle   | 1. Steal from Moth Slasher (Shinra Building);              |
|                 | 2. Buy (Costa Del Sol, Corel).                             |
| Chocobracelet   | 1. Chocobo Racing Prize (S Rank);                          |
|                 | 2. One-time-only gift from Esther after winning the        |
|                 |    Chocobo Races 10 times in a row on S-Rank.              |
| Crystal Bangle  | 1. Buy (Mideel).                                           |
| Diamond Bangle  | 1. Buy (Bone Village).                                     |
| Dragon Armlet   | 1. Win from Red Dragon (Boss);                             |
|                 | 2. Win from Blue Dragon (Gaea's Cliffs);                   |
|                 | 3. Steal from Dark Dragon (Northern Crater).               |
| Edincoat        | 1. Win from Palmer; 2. Buy (Rocket Town, post-Highwind).   |
| Escort Guard    | 1. Chest in Gelnika;                                       |
|                 | 2. Morph Iron Man (Northern Crater, beyond no return).     |
| Fire Armlet     | 1. Chest in Gaea's Cliff; 2. Steal from Unknown (Gelnika). |
| Four Slots      | 1. Shinra Building (Coupon B exchange);                    |
|                 | 2. Buy (Costa Del Sol).                                    |
| Fourth Bracelet | 1. Chest in Rocket Town (post-Highwind).                   |
| Gigas Armlet    | 1. Win from Demon's Gate (Boss);                           |
|                 | 2. Steal from Gigas (Crater, directly after Gaea's Cliffs).|
| Gold Armlet     | 1. Initial equipment of Cid;                               |
|                 | 2. Steal from Dragon (Mount Nibel); 3. Buy (Rocket Town).  |
| Imperial Guard  | 1. Win from CMD Grand Horn (Lose the final Fort Condor     |
|                 |    minigame to fight him); 2. Chest in Northern Crater.    |
| Iron Bangle     | 1. Buy (Sector 7 Shop).                                    |
| Minerva Band    | 1. Chest in Ancient Forest;                                |
|                 | 2. Steal from Elena (Midgar raid disc 2).                  |
| Mystile         | 1. Chest in Midgar (Midgar raid disc 2);                   |
|                 | 2. Chest in Northern Crater; 3. Northern Crater duplication|
|                 |    trick.                                                  |
| Mythril Armlet  | 1. Win from Heli Gunner (Boss);                            |
|                 | 2. Buy (Wall Market, Junon, Kalm).                         |
| Platinum Bangle | 1. Buy (Costa Del Sol);                                    |
|                 | 2. Steal from Death Claw (Corel Prison).                   |
| Precious Watch  | 1. Chocobo Racing Prize (S Rank);                          |
|                 | 2. One-time-only gift from Esther after winning the        |
|                 |    Chocobo Races 10 times in a row on S-Rank.              |
| Rune Armlet     | 1. Buy (Bone Village).                                     |
| Shinra Alpha    | 1. Steal from Underwater MP (Underwater Reactor);          |
|                 | 2. Steal from SOLDIER:1st (Midgar raid disc 2).            |
| Shinra Beta     | 1. Steal from Shinra Marine (Cargo Boat).                  |
| Silver Armlet   | 1. Win from Dyne (Boss);                                   |
|                 | 2. Initial equipment of Cait Sith & Vincent;               |
|                 | 3. Buy (Cosmo Canyon).                                     |
| Titan Armlet    | 1. Win from Air Buster (Boss); 2. Buy (Wall Market).       |
| Warrior Bangle  | 1. Steal from Eagle Gun (Boss).                            |
| Wizard's        | 1. Win from Jenova LIFE (Boss);                            |
| Bracelet        | 2. Steal from Epiolnis (Ancient Forest); 3. Buy (Mideel).  |
| Ziedrich        | 1. Steal from Rude (Boss; 3 steals possible, during        |
|                 |    fights in Gelnika, Rocket Town and Midgar raid).        |
'-----------------'------------------------------------------------------------'

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||             {LIS-5} Accessories             ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

.-----------------.
|Accessory Stats: | 32 Different accessory types.
|------------------------------------------------------------------------------.
|Name:          |Effect:                                                       |
|---------------|--------------------------------------------------------------|
|Amulet         |+10 Luck                                                      |
|Bolt Ring      |Nullifies Lightning                                           |
|Cat's Bell     |Recovers 2 HP per/step                                        |
|Champion Belt  |+30 Strength, +30 Vitality                                    |
|Choco Feather  |+10 Dexterity                                                 |
|Circlet        |+30 Magic, +30 Spirit                                         |
|Curse Ring     |Auto-Death Sentence,+35Str,+25Mag,+15Dex,+15Vit,+15Spr,+10Luck|
|Earrings       |+10 Magic                                                     |
|Fairy Ring     |Immune to Darkness & Poison                                   |
|Fire Ring      |Nullifies Fire                                                |
|Fury Ring      |Auto-Berserk                                                  |
|Headband       |Immune to Sleep                                               |
|Hypnocrown     |100% chance of manipulation on manipulable enemies            |
|Ice Ring       |Nullifies Ice                                                 |
|Jem Ring       |Immune to Petrify, Slow-numb, Paralysed                       |
|Peace Ring     |Immune to Sadness, Fury, Confusion, Berserk                   |
|Poison Ring    |Absorb Poison (only nullifies though), Immune to Poison Status|
|Power Wrist    |+10 Strength                                                  |
|Protect Ring   |Auto-Wall (Barrier + MBarrier)                                |
|Protect Vest   |+10 Vitality                                                  |
|Reflect Ring   |Permanent Auto-Reflect                                        |
|Ribbon         |Immune to Sleep, Poison, Sadness, Fury, Confusion, Silence,   |
|               |Frog, Small, Slow-numb, Petrify, Death-sentence, Berserk,     |
|               |Paralysed, Darkness                                           |
|Safety Bit     |Immune to Petrify, Snow-numb, Death, Death-sentence           |
|Silver Glasses |Immune to Darkness                                            |
|Sneak Glove    |Increases stealing rate (by giving character's steal lvl +60) |
|Sprint Shoes   |Auto-Haste                                                    |
|Star Pendant   |Immune to Poison                                              |
|Talisman       |+10 Spirit                                                    |
|Tetra Elemental|Absorb Fire, Ice, Lightning, Earth                            |
|Touph Ring     |+50 Vitality, +50 Spirit                                      |
|Water Ring     |Absorb Water                                                  |
|White Cape     |Immune to Small, Frog                                         |
'---------------'--------------------------------------------------------------'
Accessory Pictures: http://www.shillatime.org/finalfantasy7/accessory/
-------------------

.---------------------.
|Accessory Locations: | 32 Different accessory types.
|------------------------------------------------------------------------------.
|Name:          |Locations:                                                    |
|---------------|--------------------------------------------------------------|
|Amulet         |Buy (Mideel Accessory Shop)                                   |
|Bolt Ring      |Sleeping Man in Cave, Buy (Mideel Accessory Shop)             |
|Cat's Bell     |Chocobo Racing Prize (Class A, S), Given by Esther (10 wins)  |
|Champion Belt  |Battle Square Prize                                           |
|Choco Feather  |Prize from Dio(Keystone event), Buy (Wutai, Mideel)           |
|Circlet        |Steal (Snow), Ultimate Weapon, Ho-chu (Battle Square)         |
|Curse Ring     |Reward for beat-up key quest, Steal (Ultimate Weapon-1st Time)|
|Earrings       |Buy (Rocket Town)                                             |
|Fairy Ring     |Chest in Cave of the Gi, Buy (Mideel Accessory Shop)          |
|Fire Ring      |Chest in Costa Del Sol Villa, Buy (Mideel Accessory Shop)     |
|Fury Ring      |Battle Square Prize (Early Disc1), Buy(Gongaga Accessory Shop)|
|Headband       |Buy (Junon, Gongaga Accessory Shops)                          |
|Hypnocrown     |Chest in Corral Valley Cave                                   |
|Ice Ring       |Win Checkov (Wutai Pagoda), Buy (Mideel Accessory Shop)       |
|Jem Ring       |Win (Materia Keeper), Buy (Mideel Accessory Shop)             |
|Peace Ring     |Win (Rapps), Fort Condor Prize 2, Buy (Rocket Town Disc2)     |
|Poison Ring    |Chest in Whirlwind Maze                                       |
|Power Wrist    |Win (Bottomswell), Buy (Rocket Town)                          |
|Protect Ring   |Steal (Schizo Right), Morph Mover (Crater)                    |
|Protect Vest   |Win (Rufus), Buy (Rocket Town)                                |
|Reflect Ring   |Win (Jenova DEATH), Steal Ultimate Weapon (Ground Battles)    |
|Ribbon         |Chests in Temple of the Ancients, in Gaea's Cliff hidden room,|
|               |Prize Battle Square Special Battle (10 wins), Morph Ho-chu    |
|               |(Special Battle), Morph Master Tonberry (Crater)              |
|Safety Bit     |Treasure at Great Glacier, Prize Snowboarding game Course A,  |
|               |Buy (Rocket Town Item Shop)                                   |
|Silver Glasses |0-50 points at Rufus' Sendoff, Buy (Junon, Gongaga)           |
|Sneak Glove    |Buy for 129000! gil from Wall Market Weapon Shop Owner(Disc2) |
|Sprint Shoes   |Win Battle Square--> Prize given by woman near stairs, Chocobo|
|               |Racing (S Rank), Given by Esther (10 wins)                    |
|Star Pendant   |Exchange Coupon A (Shinra HQ), Win (Motor Ball), Buy (Gongaga)|
|Talisman       |Win (Sample:HO512), Buy (Gongaga Accessory Shop)              |
|Tetra Elemental|Morph Cactuer (Cactus Island), Chest in the Crater            |
|Touph Ring     |Steal Reno (Gelnika & Midgar Raid Disc2)                      |
|Water Ring     |Chest in Corral Valley, Steal Acrophies (Corral Valley),      |
|               |Serpent (Gelnika & Battle Square)                             |
|White Cape     |Win (Jenova BIRTH), Buy (Gongaga & Mideel Accessory Shops)    |
'---------------'--------------------------------------------------------------'


Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                    {LIS-6} Materia & Spells/Commands                       ||
Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO
             ||  {LIS-6.1} Magic Green Materia & Magic Spells  ||
             Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*=-*oO

This section lists all Magic Green Materia, and also lists the spells that can
be gotten through these Materia. Some notes before heading on:

- The base formula for Base Magic Damage: 6 * [Level + Magic]

  Example 1: Level 50, Magic stat  75..-->6 * [50    +  75] =  750 (= Base)
  Example 2: Level 99, Magic stat 255..-->6 * [99    + 255] = 2124 (= Base)

  Damage is then worked out with a spell formula. The formula for this is
  simple: [BaseMagicDamage * SpellPower]. An example:

  If you use Ultima with Example 1, you will do [750 * 6.5625] = 4921 damage.
  If you use Ultima with Example 2, you will do [2124* 6.5625] = 13938 damage.
  This is rough damage; enemy defense still has to be figured in as well.
  Should the damage remain above 9999 after figuring in enemy defense, the
  figure is capped at 9999.

- If you pair a Magic Green Materia with the All Materia, and you cast a spell
  on all enemies, the damage will be only 2/3 of the original power.

- If you pair a Magic Green Materia with the Quadra Magic Materia, you will
  cast the magic four times with 1/2 power.

.----------------------------------------.------------------.------------------.
|Materia Name: Restore                   |Spell Name: Cure  |Spell Name: Cure2 |
|Desc: Equips "Restore" magic            |Power: Base + 110 |Power: Base + 770 |
|                                        |MAt%: 255         |MAt%: 255         |
|HP: -2%  Str: -1  Vit: -  Dex: -        |Cost: 5 MP        |Cost: 24 MP       |
|MP: +2%  Mag: +1  Spr: -  Lck: -        |1 Tar/All Targets |1 Tar/All Targets |
|                                        |Element: Restore  |Element: Restore  |
|Lvl  Ability Gained   Total AP Req      |Reflectable       |Reflectable       |
| 1   Cure             0                 |------------------|------------------|
| 2   Cure2            2500              |Spell Name: Regen |Spell Name: Cure3 |
| 3   Regen            17000             |MAt%: 255         |Power: Base + 2860|
| 4   Cure3            25000             |Cost 30 MP        |MAt%: 255         |
| 5   --               40000             |1 Tar/All Targets |Cost 64 MP        |
|                                        |Element: None     |1 Tar/All Targets |
|Buy Price: 750 Gil                      |Inflict 100% Regen|Element: Restore  |
|Mastered Copy Value: 210000 Gil         |Reflectable       |Reflectable       |
|                                        '------------------'------------------|
|Locations:                                                                    |
|Found: 1. In No.1 Reactor.                                                    |
|Shops: 2. Sector 7 Item Shop.                                                 |
|       3. Sector 5 Materia Shop.                                              |
|       4. Wall Market Materia Shop.                                           |
|       5. Fort Condor Materia Shop.                                           |
|       6. Junon Materia Shop 1.                                               |
|       7. Costa Del Sol Materia Shop (Disc 1).                                |
|       8. Destroyed Mideel Materia Shop.                                      |
'------------------------------------------------------------------------------'

.--------------------------------------.-------------------.-------------------.
|Materia Name: Heal                    |Spell Name: Poisona|Spell Name: Esuna  |
|Desc: Equips "Heal" magic             |MAt%: 255          |MAt%: 255          |
|                                      |Cost: 3 MP         |Cost: 15 MP        |
|HP: -2%  Str: -1  Vit: -  Dex: -      |1 Tar/All Targets  |1 Tar/All Targets  |
|MP: +2%  Mag: +1  Spr: -  Lck: -      |Element: None      |Element: None      |
|                                      |100% Cure Poison   |100% Cures: Sleep, |
|Lvl  Ability Gained   Total AP Req    |Reflectable        |Poison, Sadness,   |
| 1   Poisona          0               |-------------------|Fury, Confusion,   |
| 2   Esuna            12000           |Spell Name: Resist |Silence, Frog,     |
| 3   Resist           52000           |MAt%: 255          |Small, Slow-numb,  |
| 4   --               60000           |Cost: 120 MP       |Petrify, Berserk,  |
|                                      |1 Tar/All Targets  |Paralysed, Darkness|
|Buy Price: 1000 Gil                   |Element: None      |                   |
|Mastered Copy Value: 105000 Gil       |Inflict 100% Resist|Reflectable        |
|                                      |Reflectable        |                   |
|Locations:                            '-------------------'-------------------|
|Shops: 1. Kalm Town Materia Shop.                                             |
|       2. Junon Materia Shop 1.                                               |
|       3. Costa Del Sol Materia Shop (Disc 1).                                |
|       4. Gongaga Accessory Shop.                                             |
'------------------------------------------------------------------------------'

.-------------------------------------.----------------------------------------.
|Materia Name: Revive                 |Spell Name: Life                        |
|Desc: Equips "Revive" magic          |Power: [Target's Max HP / 4]            |
|                                     |MAt%: 255                               |
|HP: -5%  Str: -2  Vit: -1  Dex: -    |Cost: 34 MP                             |
|MP: +5%  Mag: +2  Spr: +1  Lck: -    |1 Tar/All Targets                       |
|                                     |Element: Restore                        |
|Lvl  Ability Gained   Total AP Req   |100% Cure Death, 25% chance of killing  |
| 1   Life             0              |targets that absorb Restorative (undead)|
| 2   Life2            45000          |Reflectable                             |
| 3   --               55000          |----------------------------------------|
|                                     |Spell Name: Life2                       |
|Buy Price: 3000 Gil                  |Power: [Target's Max HP]                |
|Mastered Copy Value: 210000 Gil      |MAt% 255                                |
|                                     |Cost: 100 MP                            |
|Locations:                           |1 Tar/All Targets                       |
|Shops: 1. Junon Materia Shop 1.      |Element: Restore                        |
|       2. Costa Del Sol Materia Shop |100% Cure Death, 100% chance of killing |
|          (Disc 1).                  |targets that absorb Restorative (undead)|
|                                     |Reflectable                             |
'-------------------------------------'----------------------------------------'

.-----------------------------------------.-----------------.------------------.
|Materia Name: Fire                       |Spell Name: Fire |Spell Name: Fire2 |
|Desc: Equips "Fire" magic                |Power: 0.5x Base |Power: 1.25x Base |
|                                         |MAt%: 100        |MAt%: 100         |
|HP: -2%  Str: -1  Vit: -  Dex: -         |Cost: 4 MP       |Cost: 22 MP       |
|MP: +2%  Mag: +1  Spr: -  Lck: -         |1 Tar/All Targets|1 Tar/All Targets |
|                                         |Element: Fire    |Element: Fire     |
|Lvl  Ability Gained   Total AP Req       |Reflectable      |Reflectable       |
| 1   Fire             0                  |-----------------|------------------|
| 2   Fire2            2000               |Spell Name: Fire3|                  |
| 3   Fire3            18000              |Power: 4x Base   |                  |
| 4   --               35000              |MAt%: 100        |                  |
|                                         |Cost: 52 MP      |                  |
|Buy Price: 600 Gil                       |1 Tar/All Targets|                  |
|Mastered Copy Value: 42000 Gil           |Element: Fire    |                  |
|                                         |Reflectable      |                  |
|Locations:                               '-----------------'                  |
|Found: 1. Initial equipment on RedXIII.                                       |
|Shops: 2. Sector 7 Item Shop.                                                 |
|       3. Sector 5 Materia Shop.                                              |
|       4. Wall Market Materia Shop.                                           |
|       5. Fort Condor Materia Shop.                                           |
|       6. Junon Materia Shop 2.                                               |
|       7. Costa Del Sol Materia Shop (All Discs).                             |
|       8. Destroyed Mideel Materia Shop.                                      |
'------------------------------------------------------------------------------'

.-----------------------------------------.------------------------------------.
|Materia Name: Ice                        |Spell Name: Ice  |Spell Name: Ice2  |
|Desc: Equips "Ice" magic                 |Power: 0.5x Base |Power: 1.25x Base |
|                                         |MAt%: 100        |MAt%: 100         |
|HP: -2%  Str: -1  Vit: -  Dex: -         |Cost: 4 MP       |Cost: 22 MP       |
|MP: +2%  Mag: +1  Spr: -  Lck: -         |1 Tar/All Targets|1 Tar/All Targets |
|                                         |Element: Ice     |Element: Ice      |
|Lvl  Ability Gained   Total AP Req       |Reflectable      |Reflectable       |
| 1   Ice              0                  |-----------------|------------------|
| 2   Ice2             2000               |Spell Name: Ice3 |                  |
| 3   Ice3             18000              |Power: 4x Base   |                  |
| 4   --               35000              |MAt%: 100        |                  |
|                                         |Cost: 52 MP      |                  |
|Buy Price: 600 Gil                       |1 Tar/All Targets|                  |
|Mastered Copy Value: 42000 Gil           |Element: Ice     |                  |
|                                         |Reflectable      |                  |
|Locations:                               '-----------------'                  |
|Found: 1. Initial equipment on Cloud.                                         |
|Shops: 2. Sector 7 Item Shop.                                                 |
|       3. Sector 5 Materia Shop.                                              |
|       4. Wall Market Materia Shop.                                           |
|       5. Fort Condor Materia Shop.                                           |
|       6. Junon Materia Shop 2.                                               |
|       7. Costa Del Sol Materia Shop (All Discs).                             |
|       8. Destroyed Mideel Materia Shop.                                      |
'------------------------------------------------------------------------------'

.----------------------------------------.------------------.------------------.
|Materia Name: Lightning                 |Spell Name: Bolt  |Spell Name: Bolt2 |
|Desc: Equips "Lightning" magic          |Power: 0.5x Base  |Power: 1.25x Base |
|                                        |MAt%: 100         |MAt%: 100         |
|HP: -2%  Str: -1  Vit: -  Dex: -        |Cost: 4 MP        |Cost: 22 MP       |
|MP: +2%  Mag: +1  Spr: -  Lck: -        |1 Tar/All Targets |1 Tar/All Targets |
|                                        |Element: Lightning|Element: Lightning|
|Lvl  Ability Gained   Total AP Req      |Reflectable       |Reflectable       |
| 1   Bolt             0                 |------------------|------------------|
| 2   Bolt2            2000              |Spell Name: Bolt3 |                  |
| 3   Bolt3            18000             |Power: 4x Base    |                  |
| 4   --               35000             |MAt%: 100         |                  |
|                                        |Cost: 52 MP       |                  |
|Buy Price: 600 Gil                      |1 Tar/All Targets |                  |
|Mastered Copy Value: 42000 Gil          |Element: Lightning|                  |
|                                        |Reflectable       |                  |
|Locations:                              '------------------'                  |
|Found: 1. Initial equipment on Cloud.                                         |
|Shops: 2. Sector 7 Item Shop.                                                 |
|       3. Sector 5 Materia Shop.                                              |
|       4. Wall Market Materia Shop.                                           |
|       5. Fort Condor Materia Shop.                                           |
|       6. Junon Materia Shop 2.                                               |
|       7. Costa Del Sol Materia Shop (All Discs).                             |
|       8. Destroyed Mideel Materia Shop.                                      |
'------------------------------------------------------------------------------'

.---------------------------------------.--------------------------------------.
|Materia Name: Earth                    |Spell Name: Quake  |Spell Name: Quake2|
|Desc: Equips "Earth" magic             |Power: 0.6875x Base|Power: 1.5x Base  |
|                                       |MAt%: 100          |MAt%: 100         |
|HP: -2%  Str: -1  Vit: -  Dex: -       |Cost: 6 MP         |Cost: 28 MP       |
|MP: +2%  Mag: +1  Spr: -  Lck: -       |1 Tar/All Targets  |1 Tar/All Targets |
|                                       |Element: Earth     |Element: Earth    |
|Lvl  Ability Gained   Total AP Req     |Reflectable        |Reflectable       |
| 1   Quake            0                |-------------------|------------------|
| 2   Quake2           6000             |Spell Name: Quake3 |                  |
| 3   Quake3           22000            |Power: 4,375x Base |                  |
| 4   --               40000            |MAt%: 100          |                  |
|                                       |Cost: 68 MP        |                  |
|Buy Price: 1500 Gil                    |1 Tar/All Targets  |                  |
|Mastered Copy Value: 105000 Gil        |Element: Earth     |                  |
|                                       |Reflectable        |                  |
|Locations:                             '-------------------'                  |
|Shops: 1. Kalm Town Materia Shop.                                             |
|       2. Junon Materia Shop 2.                                               |
|       3. Costa Del Sol Materia Shop (Disc 2/3).                              |
'------------------------------------------------------------------------------'

.---------------------------------------.--------------------------------------.
|Materia Name: Poison                   |Spell Name: Bio   |Spell Name: Bio2   |
|Desc: Equips "Poison" magic            |Power: 0.625x Base|Power: 1.3125 Base |
|                                       |MAt%: 100         |MAt%: 100          |
|HP: -2%  Str: -1  Vit: -  Dex: -       |Cost: 8 MP        |Cost: 36           |
|MP: +2%  Mag: +1  Spr: -  Lck: -       |1 Tar/All Targets |1 Tar/All Targets  |
|                                       |Element: Poison   |Element: Poison    |
|Lvl  Ability Gained   Total AP Req     |Inflict Poison 48%|Inflict Poison 48% |
| 1   Bio              0                |Reflectable       |Reflectable        |
| 2   Bio2             5000             |------------------|-------------------|
| 3   Bio3             20000            |Spell Name: Bio3  |                   |
| 4   --               38000            |Power: 4.25x Base |                   |
|                                       |MAt%: 100         |                   |
|Buy Price: 1500 Gil                    |Cost: 80 MP       |                   |
|Mastered Copy Value: 105000 Gil        |Element: Poison   |                   |
|                                       |Inflict Poison 72%|                   |
|Locations:                             |Reflectable       |                   |
|Found: 1. Shinra HQ, Floor 67.         '------------------'                   |
|Shops: 2. Kalm Town Materia Shop.                                             |
|       3. Junon Materia Shop 2.                                               |
|       4. Costa del Sol Materia Shop (Disc 2).                                |
'------------------------------------------------------------------------------'

.-----------------------------------------------------.------------------------.
|Materia Name: Gravity                                |Spell Name: Demi        |
|Desc: Equips "Gravity" magic                         |Power: [Target's HP / 4]|
|                                                     |MAt%: 75%               |
|HP: -2%  Str: -1  Vit: -  Dex: -                     |Cost 14 MP              |
|MP: +2%  Mag: +1  Spr: -  Lck: -                     |1 Tar/All Targets       |
|                                                     |Element: Gravity        |
|Lvl  Ability Gained   Total AP Req                   |Non-Reflectable         |
| 1   Demi             0                              |------------------------|
| 2   Demi2            10000                          |Spell Name: Demi2       |
| 3   Demi3            20000                          |Power: [Target's HP / 2]|
| 4   --               40000                          |MAt%: 75                |
|                                                     |Cost: 33 MP             |
|Buy Price: 6000 Gil                                  |1 Tar/All Targets       |
|Mastered Copy Value: 560000 Gil                      |Element: Gravity        |
|                                                     |Non-Reflectable         |
|Locations:                                           |------------------------|
|Found: 1. Gi Cave, after the Gi Nattak boss.    .----'Spell Name: Demi3       |
|Shops: 2. Costa Del Sol Materia Shop (Disc 2).  |Power: [Target's HP * 3 / 4] |
|       3. Mideel Materia Shop.                  |MAt%: 75                     |
|                                                |Cost:48 MP                   |
|                                                |1 Tar/All Targets            |
|                                                |Element: Gravity             |
|                                                |Non-Reflectable              |
'------------------------------------------------'-----------------------------'

.----------------------------------------------------------.-------------------.
|Materia Name: Seal                                        |Spell Name: Sleepel|
|Desc: Equips "Seal" magic                                 |MAt%: 100          |
|                                                          |Cost: 8 MP         |
|HP: -2%  Str: -1  Vit: -  Dex: -                          |1 Tar/All Targets  |
|MP: +2%  Mag: +1  Spr: -  Lck: -                          |Element: None      |
|                                                          |Inflict Sleep 72%  |
|Lvl  Ability Gained   Total AP Req                        |Reflectable        |
| 1   Sleepel          0                                   |-------------------|
| 2   Silence          10000                               |Spell Name: Silence|
| 3   --               20000                               |MAt%: 100          |
|                                                          |Cost: 24 MP        |
|Buy Price: 3000 Gil                                       |1 Tar/All Targets  |
|Mastered Copy Value: 210000 Gil                           |Element: None      |
|                                                          |Inflict Silence 60%|
|Locations:                                                |Reflectable        |
|Shops: 1. Junon Materia Shop 1.                           '-------------------|
|       2. Costa Del Sol Materia Shop (Disc 1).                                |
'------------------------------------------------------------------------------'

.--------------------------------------------------------.---------------------.
|Materia Name: Mystify                                   |Spell Name: Confu    |
|Desc: Equips "Mystify" magic                            |MAt%: 100            |
|                                                        |Cost 18 MP           |
|HP: -2%  Str: -1  Vit: -  Dex: -                        |1 Tar/All Targets    |
|MP: +2%  Mag: +1  Spr: -  Lck: -                        |Element: None        |
|                                                        |Inflict Confusion 60%|
|Lvl  Ability Gained   Total AP Req                      |Reflectable          |
| 1   Confu            0                    .----------------------------------|
| 2   Berserk          12000                |Spell Name: Berserk               |
| 3   --               25000                |MAt%: 100                         |
|                                           |Cost 28 MP                        |
|Buy Price: 5000 Gil                        |1 Tar/All Targets                 |
|Mastered Copy Value: 420000 Gil            |Element: None                     |
|                                           |Inflict Berserk  80% on enemies,  |
|Locations:                                 |Inflict Berserk 100% on characters|
|Shops: 1. Gongaga Accessory Shop.          |Reflectable                       |
|       2. Cosmo Canyon Materia Shop.       |                                  |
'-------------------------------------------'----------------------------------'

.-----------------------------------------.------------------------------------.
|Materia Name: Transform                  |Spell Name: Mini                    |
|Desc: Equips "Transform" magic           |MAt%: 100                           |
|                                         |Cost: 10 MP                         |
|HP: -2%  Str: -1  Vit: -  Dex: -         |1 Tar/All Targets                   |
|MP: +2%  Mag: +1  Spr: -  Lck: -         |Element: None                       |
|                                         |Toggle Small 72%                    |
|Lvl  Ability Gained   Total AP Req       |When target is Small, then 100% cure|
| 1   Mini             0                  |Reflectable                         |
| 2   Toad             8000               |------------------------------------|
| 3   --               24000              |Spell Name: Toad                    |
|                                         |MAt%: 100                           |
|Buy Price: 5000 Gil                      |Cost: 14 MP                         |
|Mastered Copy Value: 350000 Gil          |1 Tar/All Targets                   |
|                                         |Element: None                       |
|Locations:                               |Toggle Frog 72%                     |
|Found: 1. Initial equipment on Cait Sith.|When target is Frog, then 100% cure |
|Shops: 2. North Corel General Store.     |Reflectable                         |
|       3. Gongaga Accessory Shop.        '------------------------------------|
|       4. Cosmo Canyon Materia Shop.                                          |
|       5. Mideel Materia Shop                                                 |
'------------------------------------------------------------------------------'

.-----------------------------------------.------------------------------------.
|Materia Name: Time                       |Spell Name: Haste |Spell Name: Slow |
|Desc: Equips "Time" magic                |Auto Hit          |Auto Hit         |
|                                         |Cost: 18 MP       |Cost: 20 MP      |
|HP: -5%  Str: -2  Vit: -1  Dex: -        |1 Tar/All Targets |1 Tar/All Targets|
|MP: +5%  Mag: +2  Spr: +1  Lck: -        |Element: None     |Element: None    |
|                                         |100% Inflict Haste|100% Inflict Slow|
|Lvl  Ability Gained   Total AP Req       |Reflectable       |Reflectable      |
| 1   Haste            0                  |------------------|-----------------|
| 2   Slow             8000               |Spell Name: Stop  |                 |
| 3   Stop             20000              |Auto Hit          |                 |
| 4   --               42000              |Cost: 34 MP       |                 |
|                                         |1 Tar/All Targets |                 |
|Buy Price: 6000 Gil                      |Element: None     |                 |
|Mastered Copy Value: 420000 Gil          |60% Inflict Stop  |                 |
|                                         |Reflectable       |                 |
|Locations:                               '------------------'                 |
|Shops: 1. Gongaga Accessory Shop.                                             |
|       2. Rocket Town Item Shop (All Discs).                                  |
'------------------------------------------------------------------------------'

.-----------------------------------.--------------------.---------------------.
|Materia Name: Barrier              |Spell Name: Barrier |Spell Name: MBarrier |
|Desc: Equips "Barrier" magic       |Auto Hit            |Auto Hit             |
|                                   |Cost: 16 MP         |Cost: 24 MP          |
|HP: -5%  Str: -2  Vit: -1  Dex: -  |1 Tar/All Targets   |1 Tar/All Targets    |
|MP: +5%  Mag: +2  Spr: +1  Lck: -  |Element: None       |Element: None        |
|                                   |100% Inflict Barrier|100% Inflict MBarrier|
|                                   |Halves Physical Dmg |Halves Magical Dmg   |
|Lvl  Ability Gained   Total AP Req |Reflectable         |Reflectable          |
| 1   Barrier          0            |--------------------|---------------------|
| 2   MBarrier         5000         |Spell Name: Reflect |Spell Name: Wall     |
| 3   Reflect          15000        |Auto Hit            |Auto Hit             |
| 4   Wall             30000        |Cost: 30 MP         |Cost: 58 MP          |
| 5   --               45000        |1 Tar/All Targets   |1 Tar/All Targets    |
|                                   |Element: None       |Element: None        |
|Buy Price: 10000 Gil               |100% Inflict Reflect|100% Inflict Barrier |
|Mastered Copy Value: 600000        |Non-Reflectable     |and MBarrier         |
|                                   |                    |Reflectable          |
|Location:                          '--------------------'---------------------|
|Shops: 1. Rocket Town Item Shop (All Discs).                                  |
'------------------------------------------------------------------------------'

.-----------------------------------------.------------------------------------.
|Materia Name: Destruct                   |Spell Name: DeBarrier               |
|Desc: Equips "Destruct" magic            |MAt%: 255                           |
|                                         |Cost: 12 MP                         |
|HP: -5%  Str: -2  Vit: -1  Dex: -        |1 Tar/All Targets                   |
|MP: +5%  Mag: +2  Spr: +1  Lck: -        |Element: None                       |
|                                         |100% Cures Barrier, MBarrier,       |
|Lvl  Ability Gained   Total AP Req       |Reflect, Shield                     |
| 1   DeBarrier        0                  |Non-Reflectable                     |
| 2   DeSpell          6000               |------------------------------------|
| 3   Death            10000              |Spell Name: DeSpell                 |
| 4   --               45000              |MAt%: 255                           |
|                                         |Cost: 20 MP                         |
|Buy Price: 9000 Gil                      |1 Tar/All Targets                   |
|Mastered Copy Value: 630000 Gil          |Element: None                       |
|                                         |100% Cures Haste, Slow, Stop, Regen,|
|Locations:                               |Barrier, MBarrier, Reflect, Shield, |
|Found: 1. Shinra Mansion Basement where  |Death Force, Resist                 |
|          Sephiroth throws it at you.    |Non-Reflectable                     |
|Shops: 2. Fort Condor Materia Shop       |------------------------------------|
|          (Disc 2).                      |Spell Name: Death                   |
|       3. Mideel Materia Shop.           |MAt%: 100                           |
|                                         |Cost: 30 MP                         |
|                                         |1 Tar/All Targets                   |
|                                         |Element: None                       |
|                                         |Inflict Death 44%                   |
|                                         |Reflectable                         |
'-----------------------------------------'------------------------------------'

.--------------------------------------------.---------------------------------.
|Materia Name: Exit                          |Spell Name: Escape               |
|Desc: Equips "Exit" magic                   |MAt%: 110                        |
|                                            |Cost: 16 MP                      |
|HP: -2%  Str: -1  Vit: -  Dex: -            |Target: Self                     |
|MP: +2%  Mag: +1  Spr: -  Lck: -            |Causes team to flee (if possible)|
|                                            |---------------------------------|
|Lvl  Ability Gained   Total AP Req          |Spell Name: Remove               |
| 1   Escape           0                     |MAt%: 110                        |
| 2   Remove           10000                 |Cost: 99 MP                      |
| 3   --               30000                 |All Targets                      |
|                                            |Inflict Death 100%               |
|Buy Price: 10000 Gil                        |Element: None                    |
|Mastered Copy Value: 700000 Gil             |No Gil/Items given               |
|                                            '---------------------------------|
|Location:                                                                     |
|Shops: 1. Rocket Town Item Shop (All Discs).                                  |
'------------------------------------------------------------------------------'

.-----------------------------------------------------------.------------------.
|Materia Name: Comet                                        |Spell Name: Comet |
|Desc: Equips "Comet" magic                                 |Power: 5x Base    |
|                                                           |MAt%: 100         |
|HP: -5%  Str: -2  Vit: -1  Dex: -                          |Cost: 70 MP       |
|MP: +5%  Mag: +2  Spr: +1  Lck: -                          |1 Target          |
|                                                           |Element: None     |
|Lvl  Ability Gained   Total AP Req                         |Non-Reflectable   |
| 1   Comet            0                                    |------------------|
| 2   Comet2           12000                                |Spell Name: Comet2|
| 3   --               60000                                |Power: 1.875x Base|
|                                                           |MAt%: 100         |
|Buy Price: ---                                             |Cost: 110 MP      |
|Mastered Copy Value: 1400000                               |4 Targets         |
|                                                           |Element: None     |
|Location:                                                  |Non-Reflectable   |
|Found: 1. City of the Ancients, at the                     '------------------|
|          top of the staircase before Jenova.                                 |
'------------------------------------------------------------------------------'

.-----------------------------------.---------------------.--------------------.
|Materia Name: Contain              |Spell Name: Freeze   |Spell Name: Break   |
|Desc: Equips "Contain" magic       |Power: 5.9375x Base  |Power: 6.25x Base   |
|                                   |MAt%: 100            |MAt%: 100           |
|HP: -10%  Str: -4  Vit: -2  Dex: - |Cost: 82 MP          |Cost: 86 MP         |
|MP: +10%  Mag: +4  Spr: +2  Lck: - |1 Target             |1 Target            |
|                                   |Element: Ice         |Element: Earth      |
|Lvl  Ability Gained   Total AP Req |Inflict Stop ~68%    |Inflict Petrify ~32%|
| 1   Freeze           0            |Reflectable          |Reflectable         |
| 2   Break            5000         |------------------------------------------|
| 3   Tornado          10000        |Spell Name: Tornado   |Spell Name: Flare  |
| 4   Flare            15000        |Power 6.5625x Base    |Power: 7.1875x Base|
| 5   --               60000        |MAt%: 100             |MAt%: 100          |
|                                   |Cost: 90 MP           |Cost: 100 MP       |
|Buy Price: ---                     |1 Target              |1 Target           |
|Mastered Copy Value: 1 Gil         |Element: Wind         |Element: Fire      |
|                                   |Inflict Confusion ~32%|Reflectable        |
|Location:                          |Reflectable           |                   |
|Found: 1. White Chocobo in Mideel, '----------------------'-------------------|
|          feed it a Mimett (Samolen) Green, and scratch it behind the ears.   |
|          Can be done both before and after the destruction of Mideel.        |
'------------------------------------------------------------------------------'

.----------------------------------------------------.-------------------------.
|Materia Name: Full Cure                             |Spell Name: FullCure     |
|Desc: Equips "Full Cure" magic                      |Power: [Target's Max HP] |
|                                                    |MAt%: 255                |
|HP: -10%  Str: -4  Vit: -2  Dex: -                  |Cost: 99 MP              |
|MP: +10%  Mag: +4  Spr: +2  Lck: -                  |1 Target                 |
|                                                    |Element: Restore         |
|Lvl  Ability Gained   Total AP Req                  |Non-Reflectable          |
| 1   --               0                             '-------------------------|
| 2   Full Cure        3000                                                    |
| 3   --               100000                                                  |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Cosmo Canyon (after getting Highwind). In the backroom of the Item  |
|          Shop where a rope blocked your access earlier on.                   |
'------------------------------------------------------------------------------'

.-----------------------------------.------------------------------------------.
|Materia Name: Shield               |Spell Name: Shield                        |
|Desc: Equips "Shield" magic        |Auto Hit                                  |
|                                   |Cost: 180 MP                              |
|HP: -10%  Str: -4  Vit: -2  Dex: - |1 Target                                  |
|MP: +10%  Mag: +4  Spr: +2  Lck: - |Element: None                             |
|                                   |100% Inflict Shield                       |
|Lvl  Ability Gained   Total AP Req |Shield absorbs all Elemental Attacks, and |
| 1   --               0            |Nullifies almost all Physical Attacks.    |
| 2   Shield           10000        '------------------------------------------|
| 3   --               100000                                                  |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. In the Northern Crater, head down the Left Path, then Upper Path,   |
|          it's in the second screen on the upper left.  Walk underneath the   |
|          swamp to reach it.                                                  |
'------------------------------------------------------------------------------'

.----------------------------------------------------------.-------------------.
|Materia Name: Ultima                                      |Spell Name: Ultima |
|Desc: Equips "Ultima" magic                               |MAt%: 100          |
|                                                          |Power: 6.5625x Base|
|HP: -10%  Str: -4  Vit: -2  Dex: -                        |Cost: 130 MP       |
|MP: +10%  Mag: +4  Spr: +2  Lck: -                        |All Targets        |
|                                                          |Element: None      |
|Lvl  Ability Gained   Total AP Req                        '-------------------|
| 1   --               0                                                       |
| 2   Ultima           5000                                                    |
| 3   --               100000                                                  |
|                                                                              |
|Buy Price: (if failed to stop the train: 50000 Gil)                           |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. When you stop the North Corel Huge Materia Train, you will be given |
|          the Ultima Materia for free by a kid who saw it glowing in the well.|
|	   If you fail to stop the train (but at least got on it), you must pay|
|	   50000 gil for it. If you failed to even get on the train, the Ultima|
|	   Materia will be lost.                                               |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Master Magic                                                    |
|Desc: Equips all magic                                                        |
|                                                                              |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|No Levels                                                                     |
|                                                                              |
|Grants use of ALL Magic abilities                                             |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Green Huge  |
|          Materia and inspect it when you have a Mastered Copy of each Green, |
|	   Magic Materia. Upon inspection you can choose to get a Master Magic |
|	   Materia in exchange for the individual Mastered Copies of the Green |
|	   Magic Materia. You can do this as many times as you want. Just don't|
|	   lose/sell any unique, un-mastered Magic Materia.                    |
|       2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia   |
|          with the Kalm Traveller.                                            |
'------------------------------------------------------------------------------'

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              || {LIS-6.2} Summon Red Materia & Summon Spells||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Summon Materia are used to summon powerful entities that inflict damage on your
opponents. The higher leveled your summon Materia is, the more castings you can
perform of that summon during one battle. Damage is calculated in the same
fashion as Magic Materia.

Note: Summon Materia cannot be bought. Copies always sell for only 1 Gil. 
      Don't ever sell (unmastered) Summon Materia; they're all unique!

.-----------------------------------------------------.------------------------.
|Materia Name: Choco/Mog                              |Attack Name: DeathBlow!!|
|Desc: Summons Choco/Mog                              |MAt%: 255               |
|                                                     |Power: 1x Base          |
|HP: -2%  Str:  -  Vit: -  Dex: -                     |Cost: 14 MP             |
|MP: +2%  Mag: +1  Spr: -  Lck: -                     |All Targets             |
|                                                     |Element: None           |
|Lvl  Ability Gained                  Total AP Req    |Inflict Stop 40%        |
| 1   Summon Choco/Mog 1x per battle  0               |------------------------|
| 2   Summon Choco/Mog 2x per battle  2000            |Attack Name: Fat-Chocobo|
| 3   Summon Choco/Mog 3x per battle  14000           |MAt%: 255               |
| 4   Summon Choco/Mog 4x per battle  25000           |Power: 1.25x Base       |
| 5   Summon Choco/Mog 5x per battle  35000           |Cost: 14 MP             |
|                                                     |All Targets             |
|241/256 chance of getting 'DeathBlow!!'              '------------------------|
| 15/256 chance of getting 'Fat-Chocobo'                                       |
|                                                                              |
|Notes:                                                                        |
|- The Choco/Mog Materia itself is Wind Elemental, and this is the element that|
|  you will gain through the Elemental Materia when paired. However, both      |
|  Summon attacks are non-elemental when cast.                                 |
|                                                                              |
|Location:                                                                     |
|Found: 1. Speak with the Chocobos near the fence at the Chocobo Ranch. This   |
|          can be done as soon as you visit the ranch on Disc 1. Should you    |
|          have missed it then, not to worry: It can also be gotten on Disc 2/3|
|          by catching Chocobos yourself and talking to those.                 |
'------------------------------------------------------------------------------'

.----------------------------------------------------.-------------------------.
|Materia Name: Shiva                                 |Attack Name: Diamond Dust|
|Desc: Summons Shiva                                 |MAt%: 255                |
|                                                    |Power: 1.5x Base         |
|HP: -2%  Str:  -  Vit: -  Dex: -                    |Cost: 32 MP              |
|MP: +2%  Mag: +1  Spr: -  Lck: -                    |All Targets              |
|                                                    |Element: Ice             |
|Lvl  Ability Gained              Total AP Req       '-------------------------|
| 1   Summon Shiva 1x per battle  0                                            |
| 2   Summon Shiva 2x per battle  4000                                         |
| 3   Summon Shiva 3x per battle  15000                                        |
| 4   Summon Shiva 4x per battle  30000                                        |
| 5   Summon Shiva 5x per battle  50000                                        |
|                                                                              |
|Location                                                                      |
|Found: 1. Given to you by Priscilla in Junon on Disc 1.                       |
'------------------------------------------------------------------------------'

.--------------------------------------------------------.---------------------.
|Materia Name: Ifrit                                     |Attack Name: Hellfire|
|Desc: Summons Ifrit                                     |MAt%: 255            |
|                                                        |Power: 1.6875x Base  |
|HP: -2%  Str:  -  Vit: -  Dex: -                        |Cost: 34 MP          |
|MP: +2%  Mag: +1  Spr: -  Lck: -                        |All Targets          |
|                                                        |Element: Fire        |
|Lvl  Ability Gained              Total AP Req           '---------------------|
| 1   Summon Ifrit 1x per battle  0                                            |
| 2   Summon Ifrit 2x per battle  5000                                         |
| 3   Summon Ifrit 3x per battle  20000                                        |
| 4   Summon Ifrit 4x per battle  35000                                        |
| 5   Summon Ifrit 5x per battle  60000                                        |
|                                                                              |
|Location:                                                                     |
|Found: 1. On the Cargo Boat after the fight with Jenova*LIFE.                 |
'------------------------------------------------------------------------------'

.--------------------------------------------------.---------------------------.
|Materia Name: Ramuh                               |Attack Name: Judgement Bolt|
|Desc: Summons Ramuh                               |MAt%: 255                  |
|                                                  |Power: 1.875x Base         |
|HP: -2%  Str:  -  Vit: -  Dex: -                  |Cost: 40 MP                |
|MP: +2%  Mag: +1  Spr: -  Lck: -                  |All Targets                |
|                                                  |Element: Lightning         |
|Lvl  Ability Gained              Total AP Req     '---------------------------|
| 1   Summon Ramuh 1x per battle  0                                            |
| 2   Summon Ramuh 2x per battle  10000                                        |
| 3   Summon Ramuh 3x per battle  25000                                        |
| 4   Summon Ramuh 4x per battle  50000                                        |
| 5   Summon Ramuh 5x per battle  70000                                        |
|                                                                              |
|Location:                                                                     |
|Found: 1. In the Chocobo Jockey Room on Disc 1, when racing for the 1st time. |
'------------------------------------------------------------------------------'

.-----------------------------------------------.------------------------------.
|Materia Name: Titan                            |Attack Name: Anger of the Land|
|Desc: Summons Titan                            |MAt%: 255                     |
|                                               |Power: 2.0625x Base           |
|HP: -2%  Str:  -  Vit: -  Dex: -               |Cost: 46 MP                   |
|MP: +2%  Mag: +1  Spr: -  Lck: -               |All Targets                   |
|                                               |Element: Earth                |
|Lvl  Ability Gained              Total AP Req  '------------------------------|
| 1   Summon Titan 1x per battle  0                                            |
| 2   Summon Titan 2x per battle  15000                                        |
| 3   Summon Titan 3x per battle  30000                                        |
| 4   Summon Titan 4x per battle  60000                                        |
| 5   Summon Titan 5x per battle  80000                                        |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gongaga's blown-up reactor; check the crack that Scarlet inspected. |
'------------------------------------------------------------------------------'

.---------------------------------------------.--------------------------------.
|Materia Name: Odin                           |Attack Name: Steel Bladed Sword |
|Desc: Summons Odin                           |MAt%: 255                       |
|                                             |Cost: 80 MP                     |
|HP: -5%  Str:  -  Vit:  -  Dex: -            |All Targets                     |
|MP: +5%  Mag: +1  Spr: +1  Lck: -            |Element: None                   |
|                                             |Inflict Death 92%               |
|Lvl  Ability Gained             Total AP Req |--------------------------------|
| 1   Summon Odin 1x per battle  0            |Attack Name: Gunge Lance        |
| 2   Summon Odin 2x per battle  16000        |MAt%: 255                       |
| 3   Summon Odin 3x per battle  32000        |Power: 4.875x Base              |
| 4   Summon Odin 4x per battle  65000        |Cost: 80 MP                     |
| 5   Summon Odin 5x per battle  90000        |1 Target                        |
|                                             |Element: None                   |
|                                             '--------------------------------|
|Gunge Lance is used when no opponent(s) would die from Steel Bladed Sword.    |
|                                                                              |
|Location:                                                                     |
|Found: 1. In the Safe in the Shinra Mansion in Nibelheim. Also see section    |
|          {OPT-5} for more specific information.                              |
'------------------------------------------------------------------------------'

.-----------------------------------------------------.------------------------.
|Materia Name: Leviathan                              |Attack Name: Tidal Wave |
|Desc: Summons Leviathan                              |MAt%: 255               |
|                                                     |Power: 4.6875x Base     |
|HP: -5%  Str:  -  Vit:  -  Dex: -                    |Cost: 78 MP             |
|MP: +5%  Mag: +1  Spr: +1  Lck: -                    |All Targets             |
|                                                     |Element: Water          |
|Lvl  Ability Gained                  Total AP Req    '------------------------|
| 1   Summon Leviathan 1x per battle  0                                        |
| 2   Summon Leviathan 2x per battle  18000                                    |
| 3   Summon Leviathan 3x per battle  38000                                    |
| 4   Summon Leviathan 4x per battle  70000                                    |
| 5   Summon Leviathan 5x per battle  100000                                   |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gotten from Godo in the Wutai Pagoda after defeating him.           |
'------------------------------------------------------------------------------'

.-----------------------------------------------------.------------------------.
|Materia Name: Bahamut                                |Attack Name: Mega Flare |
|Desc: Summons Bahamut                                |Piercing Attack         |
|                                                     |MAt%: 255               |
|HP: -5%  Str:  -  Vit:  -  Dex: -                    |Power: 4.0625x Base     |
|MP: +5%  Mag: +1  Spr: +1  Lck: -                    |Cost: 100 MP            |
|                                                     |All Targets             |
|Lvl  Ability Gained                Total AP Req      |Element: None           |
| 1   Summon Bahamut 1x per battle  0                 '------------------------|
| 2   Summon Bahamut 2x per battle  20000                                      |
| 3   Summon Bahamut 3x per battle  50000                                      |
| 4   Summon Bahamut 4x per battle  80000                                      |
| 5   Summon Bahamut 5x per battle  120000                                     |
|                                                                              |
|Location:                                                                     |
|Found: 1. Dropped after defeating Red Dragon in the Temple of the Ancients.   |
'------------------------------------------------------------------------------'

.-------------------------------------------------.----------------------------.
|Materia Name: Kjata                              |Attack Name: Tetra-Disaster |
|Desc: Summons Kjata                              |MAt%: 255                   |
|                                                 |Power: 6.25x Base           |
|HP: -5%  Str:  -  Vit:  -  Dex: -                |Cost: 110 MP                |
|MP: +5%  Mag: +1  Spr: +1  Lck: -                |All Targets                 |
|                                                 |Element: Fire/Ice/Lightning |
|Lvl  Ability Gained              Total AP Req    '----------------------------|
| 1   Summon Kjata 1x per battle  0                                            |
| 2   Summon Kjata 2x per battle  22000                                        |
| 3   Summon Kjata 3x per battle  60000                                        |
| 4   Summon Kjata 4x per battle  90000                                        |
| 5   Summon Kjata 5x per battle  140000                                       |
|                                                                              |
|Location:                                                                     |
|Found: 1. In the Sleeping Forest, it will randomly appear on the left or right|
|          side of the screen; quickly run towards it to collect it.           |
'------------------------------------------------------------------------------'

.------------------------------------------------------.-----------------------.
|Materia Name: Alexander                               |Attack Name: Judgement |
|Desc: Summons Alexander                               |MAt%: 255              |
|                                                      |Power: 7.5x Base       |
|HP: -5%  Str:  -  Vit:  -  Dex: -                     |Cost: 120 MP           |
|MP: +5%  Mag: +1  Spr: +1  Lck: -                     |All Targets            |
|                                                      |Element: Holy          |
|Lvl  Ability Gained                  Total AP Req     '-----------------------|
| 1   Summon Alexander 1x per battle  0                                        |
| 2   Summon Alexander 2x per battle  25000                                    |
| 3   Summon Alexander 3x per battle  65000                                    |
| 4   Summon Alexander 4x per battle  100000                                   |
| 5   Summon Alexander 5x per battle  150000                                   |
|                                                                              |
|Location:                                                                     |
|Found: 1. Touch the hot springs in the Great Glacier, then head to the cave   |
|          with Snow and defeat her. For more info check section {26}.         |
'------------------------------------------------------------------------------'

.-------------------------------------------------.----------------------------.
|Materia Name: Phoenix                            |Attack Name: Phoenix Flame  |
|Desc: Summons Phoenix                            |MAt%: 255                   |
|                                                 |Power: 3.75x Base           |
|HP: -10%  Str:  -  Vit:  -  Dex: -               |Cost: 180 MP                |
|MP: +10%  Mag: +2  Spr: +2  Lck: -               |All Targets                 |
|                                                 |Element: Fire               |
|Lvl  Ability Gained                Total AP Req  |Casts Life2 on entire party |
| 1   Summon Phoenix 1x per battle  0             '----------------------------|
| 2   Summon Phoenix 2x per battle  28000                                      |
| 3   Summon Phoenix 3x per battle  70000                                      |
| 4   Summon Phoenix 4x per battle  120000                                     |
| 5   Summon Phoenix 5x per battle  180000                                     |
|                                                                              |
|Location:                                                                     |
|Found: 1. After the final battle at Fort Condor you can go outside and pick it|
|          up near the broken egg.                                             |
'------------------------------------------------------------------------------'

.-----------------------------------------------------.------------------------.
|Materia Name: Neo Bahamut                            |Attack Name: Giga Flare |
|Desc: Summons Neo Bahamut                            |Piercing Attack         |
|                                                     |MAt%: 255               |
|HP: -10%  Str:  -  Vit:  -  Dex: -                   |Power: 5x Base          |
|MP: +10%  Mag: +2  Spr: +2  Lck: -                   |Cost: 140 MP            |
|                                                     |All Targets             |
|Lvl  Ability Gained                    Total AP Req  |Element: None           |
| 1   Summon Neo Bahamut 1x per battle  0             '------------------------|
| 2   Summon Neo Bahamut 2x per battle  30000                                  |
| 3   Summon Neo Bahamut 3x per battle  80000                                  |
| 4   Summon Neo Bahamut 4x per battle  140000                                 |
| 5   Summon Neo Bahamut 5x per battle  200000                                 |
|                                                                              |
|Location:                                                                     |
|Found: 1. Inside the Whirlwind Maze in the screen after Tifa joins up.        |
'------------------------------------------------------------------------------'

.----------------------------------------------.-------------------------------.
|Materia Name: Hades                           |Attack Name: Black Cauldron    |
|Desc: Summons Hades                           |MAt%: 255                      |
|                                              |Power: 5.625x Base             |
|HP: -10%  Str:  -  Vit:  -  Dex: -            |Cost: 150 MP                   |
|MP: +15%  Mag: +4  Spr: +4  Lck: -            |All Targets                    |
|                                              |Element: None                  |
|Lvl  Ability Gained              Total AP Req |100% Inflicts: Sleep, Poison,  |
| 1   Summon Hades 1x per battle  0            |Confusion, Silence, Slow, Frog,|
| 2   Summon Hades 2x per battle  35000        |Small, Paralysed               |
| 3   Summon Hades 3x per battle  120000       '-------------------------------|
| 4   Summon Hades 4x per battle  150000                                       |
| 5   Summon Hades 5x per battle  250000                                       |
|                                                                              |
|Note: When paired with Added Effect, Hades does NOT grant Slow and Paralysed. |
|                                                                              |
|Location:                                                                     |
|Found: 1. Inside the Sunken Gelnika; In the room with the wrecked helicopter. |
'------------------------------------------------------------------------------'

.-------------------------------------------------.----------------------------.
|Materia Name: Typoon                             |Attack Name: Disintegration |
|Desc: Summons Typoon                             |Piercing Attack             |
|                                                 |MAt%: 255                   |
|HP: -10%  Str:  -  Vit:  -  Dex: -               |Power: 6.875x Base          |
|MP: +15%  Mag: +4  Spr: +4  Lck: -               |Cost: 160 MP                |
|                                                 |All Targets                 |
|Lvl  Ability Gained                Total AP Req  |Element: Fire/Ice/Earth/    |
| 1   Summon Typoon 1x per battle  0              |Lighning                    |
| 2   Summon Typoon 2x per battle  35000          '----------------------------|
| 3   Summon Typoon 3x per battle  120000                                      |
| 4   Summon Typoon 4x per battle  150000                                      |
| 5   Summon Typoon 5x per battle  250000                                      |
|                                                                              |
|Location:                                                                     |
|Found: 1. In the Ancient Forest, third area, upper part. See section {OPT-6}  |
|          for more information.                                               |
'------------------------------------------------------------------------------'

.-----------------------------------------------------.------------------------.
|Materia Name: Bahamut ZERO                           |Attack Name: Tera Flare |
|Desc: Summons Bahamut ZERO                           |Piercing Attack         |
|                                                     |MAt%: 255               |
|HP: -10%  Str:  -  Vit:  -  Dex: -                   |Power: 7.5x Base        |
|MP: +15%  Mag: +4  Spr: +4  Lck: -                   |Cost: 180 MP            |
|                                                     |All Targets             |
|Lvl  Ability Gained                     Total AP Req |Element: None           |
| 1   Summon Bahamut ZERO 1x per battle  0            '------------------------|
| 2   Summon Bahamut ZERO 2x per battle  35000                                 |
| 3   Summon Bahamut ZERO 3x per battle  120000                                |
| 4   Summon Bahamut ZERO 4x per battle  150000                                |
| 5   Summon Bahamut ZERO 5x per battle  250000                                |
|                                                                              |
|Found: 1. Inspect the Blue Huge Materia in Bugenhagens Observatory when you   |
|          have both the Bahamut and Neo Bahamut Materia.                      |
|       2. If you missed the Blue Huge Materia, the Bahamut ZERO Materia can be|
|          dug up in Bone Village (see section {M4}). It's a rather small      |
|          chance per attempt to dig it up (slightly less than 4%), so it's    |
|          likely to take several attempts.                                    |
'------------------------------------------------------------------------------'

.---------------------------------------------------.--------------------------.
|Materia Name: Knights of Round                     |Attack Name: Ultimate End |
|Desc: Summons Knights of Round                     |Piercing Attack           |
|                                                   |MAt%: 255                 |
|HP: -10%  Str:  -  Vit:  -  Dex: -                 |Power: 5x Base            |
|MP: +20%  Mag: +8  Spr: +8  Lck: -                 |Cost: 250 MP              |
|                                            Total  |13x All Targets           |
|Lvl  Ability Gained                         AP Req |Element: None             |
| 1   Summon Knights of Round 1x per battle  0      '--------------------------|
| 2   Summon Knights of Round 2x per battle  50000                             |
| 3   Summon Knights of Round 3x per battle  200000                            |
| 4   Summon Knights of Round 4x per battle  300000                            |
| 5   Summon Knights of Round 5x per battle  500000                            |
|                                                                              |
|Location:                                                                     |
|Found: 1. Materia Cave at the Round Island at the north corner of the world   |
|          map. Only a Gold Chocobo can travel across the ocean to reach it.   |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Master Summon                                                   |
|Desc: All Summoned monsters summoned                                          |
|                                                                              |
|HP:  -  Str: -  Vit: -  Dex: -                                                |
|MP:  -  Mag: -  Spr: -  Lck: -                                                |
|                                                                              |
|No Levels                                                                     |
|Grants use of all Summon abilities                                            |
|No limits on how often each Summon may be cast                                |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Red Huge    |
|          Materia and inspect it when you have a Mastered Copy of each Red,   |
|	   Summon Materia. Upon inspection you can choose to get a Master      |
|	   Summon Materia in exchange for the individual Mastered Copies of the|
|	   Red Summon Materia. You can do this as many times as you want. Just |
|	   don't lose/sell any un-mastered Summon Materia.                     |
|       2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia   |
|          with the Kalm Traveller.                                            |
'------------------------------------------------------------------------------'

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||        {LIS-6.3} Support Blue Materia       ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Support Materia is never effective on its own; it must be paired with other
Materia, allowing you to create particularly effective combinations. In order
to link Materia, a weapon or armor needs to have paired Materia slots. In-depth
linking information regarding specific Support Materia is listed below.

.------------------------------------------------------------------------------.
|Materia Name: All                                                             |
|Desc: 'All' effects on paired Magic                                           |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                              Total AP Req                 |
| 1   Use paired Magic against all 1x per battle  0                            |
| 2   Use paired Magic against all 2x per battle  1500                         |
| 3   Use paired Magic against all 3x per battle  6000                         |
| 4   Use paired Magic against all 4x per battle  18000                        |
| 5   Use paired Magic against all 5x per battle  35000                        |
|                                                                              |
|Can be paired with:                                                           |
|  Restore, Heal, Revive, Fire, Ice, Lightning, Earth, Poison, Gravity, Seal,  |
|  Mystify, Transform, Time, Barrier, Destruct, Master Magic                   |
|                                                                              |
|Notes:                                                                        |
|- Allows certain abilities (those marked '1 Tar/All Targets') to be able to   |
|    target All Targets. Only abilities on the above Materia listing require   |
|    the All Materia to be able to use 'All Targets'.                          |
|- If you pair a Magic Green Materia with the All Materia, and you cast a spell|
|    on all enemies, the damage will be only 2/3 of the original power.        |
|                                                                              |
|Buy Price: 20000 Gil                                                          |
|Mastered Copy Value: 1400000 Gil                                              |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Sector 7 Slums Beginners Hall.                                      |
|       2. Shinra HQ (63rd Floor).                                             |
|       3. Cargo Ship (cargo hall).                                            |
|       4. Mount Nibel.                                                        |
|       5. Great Glacier Snowfield Cave.                                       |
|       6. Gold Saucer Snowboarding Game (get 89+ points on Course B).         |
|Shops: 7. Fort Condor Materia Shop (Disc 2).                                  |
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.------------------------------------------------------------------------------.
|Materia Name: Counter (Command Counter)                                       |
|Desc: Attacks with paired Command when damage is incurred                     |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                                   Total AP Req            |
| 1   30% chance of counterattack with paired Command  0                       |
| 2   40% chance of counterattack with paired Command  20000                   |
| 3   60% chance of counterattack with paired Command  40000                   |
| 4   80% chance of counterattack with paired Command  60000                   |
| 5  100% chance of counterattack with paired Command  100000                  |
|                                                                              |
|Can be paired with:                                                           |
|  Steal, Sense, Throw, Morph, Deathblow, Manipulate, Mime, Master Command     |
|                                                                              |
|Notes:                                                                        |
|- With the exception of Master Command, you will counter once with all the    |
|    abilities you are considered to know that are also on the linked Materia. |
|    While this seems straightforward for most of them, it is especially       |
|    important with the Throw and Steal Materia.                               |
|- Your known ability from any given Throw or Steal Materia will be the one    |
|    highlighted on the materia.  You will be unable to counter with the other |
|    darkened ability *UNLESS* you have another source for that particular     |
|    ability.  If you have a source for both abilities on the Materia, then    |
|    you will counter with *BOTH*, the higher level ability being used         |
|    immediately after the lower level ability.                                |
|- As an example, Counter+Steal L2 (granting Mug) would counter with the Mug   |
|    ability.  However, if you also added a Steal L1 Materia to the character  |
|    so that they theoretically know Steal *AND* Mug at the same time, then    |
|    you will counter *TWICE* when attacked - first with Steal, then with Mug  |
|    - while only needing a single Counter Materia.  However, this will take   |
|    up two of the eight maximum counter effects you may have on a single      |
|    character.                                                                |
|- When linked to Master Command, one of the commands out of Steal, Sense,     |
|    Throw, Morph, D. blow, Manip and Mine will be picked at random to be      |
|    used for a single counter attack.  Coin will never be used as a counter   |
|    from a Master Command linkup, even though Master Command counts as giving |
|    you Coin, and not Throw.                                                  |
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all   |
|    share the same command space, and there is only room for 8 such attacks.  |
|    Only the first eight Counter Effects placed chronologically onto a        |
|    character will be used.                                                   |
|- Support abilities (that naturally target party members) will be used on the |
|    Countering player or the player's group if the ability is naturally area. |
|    Attack abilities will be used on the enemy that triggered the counter.    |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Northern Crater, Left Path then Upper Path. After a while you can   |
|          grab the Counter Materia from a bright light in the middle of a     |
|          screen which comes after the swamp areas.                           |
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.------------------------------------------------------------------------------.
|Materia Name: Magic Counter                                                   |
|Desc: Attacks with paired Magic/Summon when attacked                          |
|HP:    -     Str:  -    Vit:  -    Dex:  -                                    |
|MP:    -     Mag:  -    Spr:  -    Lck:  -                                    |
|                                                                              |
|Lvl  Ability Gained                                 Total AP Req              |
| 1   30% chance of counterattack with paired Magic  0                         |
| 2   40% chance of counterattack with paired Magic  20000                     |
| 3   60% chance of counterattack with paired Magic  40000                     |
| 4   80% chance of counterattack with paired Magic  80000                     |
| 5  100% chance of counterattack with paired Magic  300000                    |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia                                                |
|                                                                              |
|Notes:                                                                        |
|- When linked to normal Magic Materia, the ability countered with will be the |
|    highest level ability on the linked Materia.  Linking to normal Summon    |
|    Materia will simply counter with the appropriate summon.                  |
|- When linked to Master Magic, any of the 54 possible spells will be picked   |
|    at random to be used to counter attack.                                   |
|- When linked to Master Summon, any of the 16 possible summons will be picked |
|    at random to be used to counter attack.                                   |
|- Support abilities (that naturally target party members) will be used on the |
|    Countering player or the player's group if the ability is naturally area. |
|    Attack abilities will be used on the enemy that triggered the counter.    |
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all   |
|    share the same command space, and there are only room for 8 such attacks. |
|    Only the first eight Counter Effects placed chronologically onto a        |
|    character will be used.                                                   |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Gold Saucer (Chocobo Racing Rank A, S).                             |
|       2. Northern Crater (behind a Green stream of Mako, Left Path, then     |
|          Lower Path).                                                        |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: MP Turbo                                                        |
|Desc: Uses extra MP and Increases power of paired Magic                       |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                        Total AP Req                       |
| 1   10% MP Increase, 10% Damage Increase  0                                  |
| 2   20% MP Increase, 20% Damage Increase  10000                              |
| 3   30% MP Increase, 30% Damage Increase  30000                              |
| 4   40% MP Increase, 40% Damage Increase  60000                              |
| 5   50% MP Increase, 50% Damage Increase  120000                             |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia                                                |
|                                                                              |
|Notes:                                                                        |
|- MP Cost = [MP Cost * (10 + MP Turbo Lv) / 10)] + 1                          |
|    If (MP Cost > 255) then: MP Cost = 255, thus Max MP Cost = 255.           |
|- Even if the MP Cost is 255, the Magic Damage Increase will still be the     |
|    full amount the Materia should give.                                      |
|- Damage Increase is only applied to spells that use the Physical, Magical    |
|    and Cure Formulas.  Spells like Demi will not be affected, but will still |
|    suffer from the MP Cost Increase.                                         |
|- Status spells that do not have an automatic 100% chance to hit are also     |
|    affected by MP Turbo, and are multiplied by the same formula damage is    |
|    increased by.                                                             |
|- Multiple MP Turbo Materia can stack on the same spells up to the maximum of |
|    50% increase - the strength of a single L5 MP Turbo.  Quadra Magic        |
|    Materia only give their effect to abilities that the linked materia can   |
|    give at its *current* level.                                              |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Whirlwind Maze, dropped after the battle with Jenova DEATH.         |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: HP Absorb                                                       |
|Desc: Attacks with paired Materia, absorbs HP at same time                    |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                          Total AP Req                     |
| 1   Add HP Absorb effect to paired Materia  0                                |
| 2   --                                      100000                           |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,        |
|  Manipulate, Mime, Master Command                                            |
|                                                                              |
|Notes:                                                                        |
|- HP Absorb will restore [Damage / 10] HP when the ability it is enhancing is |
|    used. If the ability healed its target, then HP Absorb will hurt you      |
|    instead.                                                                  |
|- When linked to Magic and Summon Materia, the Support Materia will apply its |
|    effect to all abilities granted by that materia.  In the case of Magic    |
|    Materia, this is dependent on the Magic Materia's current level.          |
|- When linked with normal Command Materia, the Support Materia will apply its |
|    effect to the highlighted ability on the materia.  The darkened ability   |
|    will only be allowed to get the effect if you have *another* source for   |
|    that particular ability equipped.  For example, if you have Throw L2      |
|    (which grants Coin), then you would get Added Cut applied to Coin only    |
|    and not Throw, unless you *also* added a Throw L1 Materia to the          |
|    character (which grants Throw only).                                      |
|- When linked with Master Command, the Support Materia will apply its effect  |
|    to *ALL* commands you currently have equipped, including Attack, Magic,   |
|    Summon and Item.  Note that Throw is exempt unless you have another       |
|    source for the Throw ability (since Master Command doesn't support Throw  |
|    as a separate ability), and that Limit is not affected either.            |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Wutai, in Yuffie's House in a Treasure Chest.                       |
|       2. Northern Crater (on a ledge near the start of the screen where you  |
|          can jump down/climb up).                                            |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: MP Absorb                                                       |
|Desc: Attacks with paired Materia, absorbs MP at same time                    |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                          Total AP Req                     |
| 1   Add MP Absorb effect to paired Materia  0                                |
| 2   --                                      100000                           |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,        |
|  Manipulate, Mime, Master Command                                            |
|                                                                              |
|Notes:                                                                        |
|- MP Absorb will restore [Damage / 100] MP when the ability it is enhancing is|
|    used. If the ability healed its target, then MP Absorb will hurt you      |
|    instead.                                                                  |
|- When linked to Magic and Summon Materia, the Support Materia will apply its |
|    effect to all abilities granted by that materia.  In the case of Magic    |
|    Materia, this is dependent on the Magic Materia's current level.          |
|- When linked with normal Command Materia, the Support Materia will apply its |
|    effect to the highlighted ability on the materia.  The darkened ability   |
|    will only be allowed to get the effect if you have *another* source for   |
|    that particular ability equipped.  For example, if you have Throw L2      |
|    (which grants Coin), then you would get Added Cut applied to Coin only    |
|    and not Throw, unless you *also* added a Throw L1 Materia to the          |
|    character (which grants Throw only).                                      |
|- When linked with Master Command, the Support Materia will apply its effect  |
|    to *ALL* commands you currently have equipped, including Attack, Magic,   |
|    Summon and Item.  Note that Throw is exempt unless you have another       |
|    source for the Throw ability (since Master Command doesn't support Throw  |
|    as a separate ability), and that Limit is not affected either.            |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Wutai Item Shop during the Wutai Sidequest. You cannot do this side-|
|          quest after you parachute into Midgar at the end of Disc2.          |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Elemental                                                       |
|Desc: Adds Materia element to equipped weapon or armor                        |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained            Total AP Req                                   |
| 1   Half Element              0                                              |
| 2   Void Element              10000                                          |
| 3   Absorb Element            40000                                          |
| 4   --                        80000                                          |
|                                                                              |
|Can be paired with:                                                           |
|  All Materia except Support Materia (see below)                              |
|                                                                              |
|Notes:                                                                        |
|- Equip on Weapon to Attack with Element                                      |
|- Equip on Armor to Defend against Element                                    |
|  (Level of defense depends on level of Elemental Materia)                    |
|                                                                              |
|  Fire is gained from     : Fire, Ifrit, Phoenix                              |
|  Ice is gained from      : Ice, Shiva                                        |
|  Lightning is gained from: Lightning, Ramuh                                  |
|  Earth is gained from    : Earth, Titan                                      |
|  Poison is gained from   : Poison                                            |
|  Gravity is gained from  : Gravity                                           |
|  Water is gained from    : Leviathan                                         |
|  Wind is gained from     : Choco/Mog, Typoon                                 |
|  Holy is gained from     : Alexander                                         |
|  'Hidden' is gained from : Any Non-Support(Non Blue) Materia not listed above|
|                                                                              |
|- Only 1 attack's damage in the game uses 'Hidden' as Element; Ultimate WEAPON|
|  'Ultima Beam'. You can nullify/absorb this attack with the right combo.     |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Locations:                                                                    |
|Found: 1. From Mayor Domino at Shinra HQ when you guess correctly in 1 try.   |
|       2. Mount Nibel (Materia Spring with condensed Mako).                   |
|       3. Nibelheim, Tifa's Piano when Tifa is the party leader at Disc 2.    |
|          (You must have chosen to 'jam on the Piano' in the Kalm Flashback.) |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Added Effect                                                    |
|Desc: Adds Materia status to equipped weapon or armor                         |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained          Total AP Req                                     |
| 1   Added Effect            0                                                |
| 2   --                      100000                                           |
|                                                                              |
|Can be paired with:                                                           |
|  Poison, Seal, Mystify, Transform, Time, Destruct, Contain, Choco/Mog, Odin, |
|  Hades                                                                       |
|                                                                              |
|Notes:                                                                        |
|- Equip on Weapon to get: [20] Inflict Status                                 |
|- Equip on Armor to get:  Immune: Status                                      |
|- The level of the paired Materia does NOT matter! - you will gain all        |
|    statuses that Materia can grant                                           |
|                                                                              |
|  Poison grants   : Poison                                                    |
|  Seal grants     : Sleep, Silence                                            |
|  Mystify grants  : Confusion, Berserk                                        |
|  Transform grants: Frog, Small                                               |
|  Time grants     : Slow, Stop                                                |
|  Destruct grants : Death                                                     |
|  Contain grants  : Confusion, Stop, Petrify                                  |
|  Choco/Mog grants: Stop                                                      |
|  Hades grants    : Sleep, Poison, Confusion, Silence, Frog, Small            |
|  Odin grants     : Death                                                     |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Cave of the Gi, backtrack to the ledge of the first screen.         |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Quadra Magic                                                    |
|Desc: Paired Magic used 4 times                                               |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                                      Total AP Req         |
| 1   Use paired Magic with 4x-M once per battle          0                    |
| 2   Use paired Magic with 4x-M twice per battle         40000                |
| 3   Use paired Magic with 4x-M three times per battle   80000                |
| 4   Use paired Magic with 4x-M four times per battle    120000               |
| 5   Use paired Magic with 4x-M five times per battle    200000               |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia except: Knights of Round, and Escape Materia   |
|                                                                              |
|Notes:                                                                        |
|- Any valid spell used with Quadra Magic will pick a random target out of the |
|    party chosen, and attempt to unleash all four castings against that       |
|    target.  If the target dies during the castings, all unused castings are  |
|    lost.                                                                     |
|- Spells that are naturally area will simply hit the chosen party four times. |
|- Each casting will automatically have its damage cut in half; this includes  |
|    HP% and Max HP%-based attacks like Demi and FullCure. MP Cost will be as  |
|    if only a single spell had been cast.                                     |
|- Status effects without a 100% chance of hitting will also have their chance |
|    to hit cut in half.                                                       |
|- Attaching multiple Quadra Magic to the same Materia will cause the spell to |
|    hit one extra time per Materia.  For example, having three Quadra Magics  |
|    attached to three Earths would cause Quake to cast 6 times when used.     |
|    This can be done up to a maximum of 8 times if you use five (or more)     |
|    instances of Quadra Magic.                                                |
|- In the event that the first spell is Reflected, the rest of the Quadra      |
|    Magic hits will hit the target the spell was successfully reflected to,   |
|    without needing to reflect again.                                         |
|- The reason KotR doesn't work with Quadra Magic is NOT because of the MP Cost|
|    because Quadra Magic doesn't increase MP Cost. It's not compatible because|
|    it would've been too powerful.                                            |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Materia Cave near Mideel, it can be reached by abusing the Highwind |
|	   glitch, or by using a Green, Black or Gold Chocobo. Section         |
|	   {OPT-7.16} holds more information regarding the Highwind glitch.    |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Sneak Attack                                                    |
|Desc: Pre-emptive attack with paired Materia                                  |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                                     Total AP Req          |
| 1   20% chance of Sneak Attacking with paired Materia  0                     |
| 2   35% chance of Sneak Attacking with paired Materia  20000                 |
| 3   50% chance of Sneak Attacking with paired Materia  60000                 |
| 4   65% chance of Sneak Attacking with paired Materia  100000                |
| 5   80% chance of Sneak Attacking with paired Materia  150000                |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,        |
|  Manipulate, Mime, Master Command                                            |
|                                                                              |
|Notes:                                                                        |
|- See the notes for Counter for linking with Command Materia                  |
|- See the notes for Magic Counter for linking with Magic and Summon Materia   |
|- Sneak Attack allows a chance to use the chosen ability at the start of the  |
|    battle, immediately after the setup routines                              |
|- The target chosen by the Sneak Attack will be random, based on the default  |
|    target for the ability used                                               |
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all   |
|    share the same command space, and there are only room for 8 such attacks. |
|    Only the first eight Counter Effects placed chronologically onto a        |
|    character will be used                                                    |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gold Saucer, win at Chocobo Racing (Rank S).                        |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Final Attack                                                    |
|Desc: Automatically uses paired Materia when disabled                         |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                            Total AP Req                   |
| 1   Use paired Materia when KOed, 1x maximum  0                              |
| 2   Use paired Materia when KOed, 2x maximum  20000                          |
| 3   Use paired Materia when KOed, 3x maximum  40000                          |
| 4   Use paired Materia when KOed, 4x maximum  80000                          |
| 5   Use paired Materia when KOed, 5x maximum  160000                         |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,        |
|  Manipulate, Mime, Master Command                                            |
|                                                                              |
|Notes:                                                                        |
|- See the notes for Counter for linking with Command Materia                  |
|- See the notes for Magic Counter for linking with Magic and Summon Materia   |
|- Final Attack allows the use of the chosen ability as a counter attack       |
|    against an attack that knocks out the character.  The standard rules for  |
|    counter attacks still apply however                                       |
|- Final Attacks will hit either the enemy or allies, depending on the default |
|    target for the ability.  In the case of abilities that target enemies by  |
|    default, a random group or single enemy will be chosen.  All supportive   |
|    spells will be targeted on the character using the Final Attack (or that  |
|    character's group if area)                                                |
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all   |
|    share the same command space, and there are only room for 8 such attacks. |
|    Only the first eight Counter Effects placed chronologically onto a        |
|    character will be used                                                    |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gold Saucer Battle Square, win the Special Battle (only given once).|
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Added Cut                                                       |
|Desc: Attacks simultaneously when paired Materia is used                      |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                                      Total AP Req         |
| 1   Use Attack on target(s) after using paired Materia  0                    |
| 2   --                                                  200000               |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,        |
|  Manipulate, Mime, Master Command                                            |
|                                                                              |
|Notes:                                                                        |
|- Added Cut causes the Attack Command to be used on the same target as the    |
|    affected ability immediately after its execution.                         |
|- If the ability was on all targets, a random target within the targeted      |
|    group will be used.                                                       |
|- When linked to Magic and Summon Materia, the Support Materia will apply its |
|    effect to all abilities granted by that materia.  In the case of Magic    |
|    Materia, this is dependent on the Magic Materia's current level.          |
|- When linked with normal Command Materia, the Support Materia will apply its |
|    effect to the highlighted ability on the materia.  The darkened ability   |
|    will only be allowed to get the effect if you have *another* source for   |
|    that particular ability equipped.  For example, if you have Throw L2      |
|    (which grants Coin), then you would get Added Cut applied to Coin only    |
|    and not Throw, unless you *also* added a Throw L1 Materia to the          |
|    character (which grants Throw only).                                      |
|- When linked with Master Command, the Support Materia will apply its effect  |
|    to *ALL* commands you currently have equipped, including Attack, Magic,   |
|    Summon and Item.  Note that Throw is exempt unless you have another       |
|    source for the Throw ability (since Master Command doesn't support Throw  |
|    as a separate ability), and that Limit is not affected either.            |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Great Glacier, on a one-way path.                                   |
|          Please check the Great Glacier section {26} for more info.          |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Steal As Well                                                   |
|Desc: Steal simultaneously when paired Materia is used                        |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                                      Total AP Req         |
| 1   Use Steal on target(s) after using paired Materia   0                    |
| 2   --                                                  200000               |
|                                                                              |
|Can be paired with:                                                           |
|  All Magic and Summon Materia, Steal, Sense, Throw, Morph, Deathblow,        |
|  Manipulate, Mime, Master Command                                            |
|                                                                              |
|Notes:                                                                        |
|- Will use the standard Steal effect  on all targets that are successfully    |
|    hit by the linked ability.                                                |
|- When linked to Magic and Summon Materia, the Support Materia will apply its |
|    effect to all abilities granted by that materia.  In the case of Magic    |
|    Materia, this is dependent on the Magic Materia's current level.          |
|- When linked with normal Command Materia, the Support Materia will apply its |
|    effect to the highlighted ability on the materia.  The darkened ability   |
|    will only be allowed to get the effect if you have *another* source for   |
|    that particular ability equipped.  For example, if you have Throw L2      |
|    (which grants Coin), then you would get Added Cut applied to Coin only    |
|    and not Throw, unless you *also* added a Throw L1 Materia to the          |
|    character (which grants Throw only).                                      |
|- When linked with Master Command, the Support Materia will apply its effect  |
|    to *ALL* commands you currently have equipped, including Attack, Magic,   |
|    Summon and Item.  Note that Throw is exempt unless you have another       |
|    source for the Throw ability (since Master Command doesn't support Throw  |
|    as a separate ability), and that Limit is not affected either.            |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Wutai Da-Chao Statue cave with the flames; Use the Leviathan Scales |
|	   to put the fire out. Leviathan Scales are gotten from the Underwater|
|	   Reactor at Junon. If you miss it, you cannot get the Scales nor this|
|	   Materia ever again.                                                 |
'------------------------------------------------------------------------------'

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||     {LIS-6.4} Independent Purple Materia    ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Independent Materia functions on itself, as the name implies. The effects range
from stat boosts to useful abilities such as an increase of Pre-emptive battles
or an Exp and Gil boost after battles.

.------------------------------------------------------------------------------.
|Materia Name: MP Plus                                                         |
|Desc: Increases MP capacity                                                   |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained        Total AP Req                                       |
| 1   MP +10%               0                                                  |
| 2   MP +20%               10000                                              |
| 3   MP +30%               20000                                              |
| 4   MP +40%               30000                                              |
| 5   MP +50%               50000                                              |
|                                                                              |
|Notes:                                                                        |
|- The maximum additional MP that can be gained through Materia is +100%       |
|                                                                              |
|Buy Price: 8000 Gil                                                           |
|Mastered Copy Value: 560000 Gil                                               |
|                                                                              |
|Locations:                                                                    |
|Shops: 1. Cosmo Canyon Materia Shop.                                          |
|       2. Mideel Materia Shop.                                                |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: HP Plus                                                         |
|Desc: Increases HP capacity                                                   |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained        Total AP Req                                       |
| 1   HP +10%               0                                                  |
| 2   HP +20%               10000                                              |
| 3   HP +30%               20000                                              |
| 4   HP +40%               30000                                              |
| 5   HP +50%               50000                                              |
|                                                                              |
|Notes:                                                                        |
|- The maximum additional HP that can be gained through Materia is +100%       |
|- Extra HP Plus Materia over this will only help balance out extra negative   |
|    percentage modifiers                                                      |
|                                                                              |
|Buy Price: 8000 Gil                                                           |
|Mastered Copy Value: 560000 Gil                                               |
|                                                                              |
|Locations:                                                                    |
|Shops: 1. Cosmo Canyon Materia Shop.                                          |
|       2. Mideel Materia Shop.                                                |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Speed Plus                                                      |
|Desc: Increases "Dexterity"                                                   |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained        Total AP Req                                       |
| 1   Dex +10%              0                                                  |
| 2   Dex +20%              15000                                              |
| 3   Dex +30%              30000                                              |
| 4   Dex +40%              60000                                              |
| 5   Dex +50%              100000                                             |
|                                                                              |
|Notes:                                                                        |
|- The maximum additional Dex that can be gained through Materia is +100%      |
|- This modifier applies to base Dex only, and does not include static         |
|    modifiers to Dex from other Materia                                       |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1400000 Gil                                              |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 20480 BP).   |
|          (Disc 1 after getting Tiny Bronco = 12000 BP).                      |
|          (Disc 2 after getting Highwind = 4000 BP).                          |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Magic Plus                                                      |
|Desc: Increases "Magic"                                                       |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained        Total AP Req                                       |
| 1   Mag +10%              0                                                  |
| 2   Mag +20%              10000                                              |
| 3   Mag +30%              20000                                              |
| 4   Mag +40%              30000                                              |
| 5   Mag +50%              50000                                              |
|                                                                              |
|Notes:                                                                        |
|- The maximum additional Mag that can be gained through Materia is +100%      |
|- This modifier applies to base Mag only, and does not include static         |
|    modifiers to Mag from other Materia                                       |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1050000 Gil                                              |
|                                                                              |
|Location:                                                                     |
|Found: 1. Corral Valley Cave (climb up the long ladder).                      |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Luck Plus                                                       |
|Desc: Increases "Luck"                                                        |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained        Total AP Req                                       |
| 1   Lck +10%              0                                                  |
| 2   Lck +20%              15000                                              |
| 3   Lck +30%              30000                                              |
| 4   Lck +40%              60000                                              |
| 5   Lck +50%              100000                                             |
|                                                                              |
|Notes:                                                                        |
|- The maximum additional Luck that can be gained through Materia is +100%     |
|- This modifier applies to base Luck only, and does not include static        |
|    modifiers to Luck from other Materia                                      |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1050000 Gil                                              |
|                                                                              |
|Location:                                                                     |
|Found: 1. Temple of the Ancients in the maze.                                 |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Exp Plus                                                        |
|Desc: Receive more EXP points                                                 |
|HP: -  Str: -  Vit: -  Dex:  -                                                |
|MP: -  Mag: -  Spr: -  Lck: +1                                                |
|                                                                              |
|Lvl  Ability Gained         Total AP Req                                      |
| 1   + 50% Exp Gain         0                                                 |
| 2   +100% Exp Gain         60000                                             |
| 3   --                     150000                                            |
|                                                                              |
|Notes:                                                                        |
|- Only affects the individual character with it equipped                      |
|- Maximum bonus to Exp Gain is an additional 100% (for 200% total)            |
|                                                                              |
|Buy Price: --- (2000 GP)                                                      |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gold Saucer Wonder Square, Lady (Costs 2000 GP, listed as ????).    |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Gil Plus                                                        |
|Desc: Earn more Gil after battles                                             |
|HP: -  Str: -  Vit: -  Dex:  -                                                |
|MP: -  Mag: -  Spr: -  Lck: +1                                                |
|                                                                              |
|Lvl  Ability Gained                    Total AP Req                           |
| 1   +50%  Gil Gain                    0                                      |
| 2   +100% Gil Gain                    80000                                  |
| 3   --                                150000                                 |
|                                                                              |
|Notes:                                                                        |
|- Maximum bonus to Gil Gain is an additional 100% (200% total)                |
|- BUG: Due to a bug in the game, even a 1-star Gil Plus Materia will give you |
|    the maximum of 200% Gil per battle. More than 200% cannot be attained, not|
|    even with additional Gil Plus Materia.                                    |
|                                                                              |
|Buy Price: --- (1000 GP)                                                      |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gold Saucer Wonder Square, Lady (Costs 1000 GP, listed as ????).    |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Enemy Away                                                      |
|Desc: Decreases Encounter rate                                                |
|HP: -  Str: -  Vit: -  Dex:  -                                                |
|MP: -  Mag: -  Spr: -  Lck: +1                                                |
|                                                                              |
|Lvl  Ability Gained                                 Total AP Req              |
| 1   Decreases Encounter Rate by  7/16ths (43.75%)  0                         |
| 2   Decreases Encounter Rate by 14/16ths (87.5%)   10000                     |
| 3   --                                             50000                     |
|                                                                              |
|Notes:                                                                        |
|- Enemy Away Materia and Enemy Lure Materia stack additively                  |
|- Minimum Encounter Rate is  2/16ths of normal                                |
|- To give an indication: At lvl 1, you will encounter about half the enemies  |
|  you used to encounter. At lvl 2 or higher you will encounter only about     |
|  one eighth of the enemies you used to encounter.                            |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gold Saucer Chocobo Racing (A, S Class)                             |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Enemy Lure                                                      |
|Desc: Increases Encounter rate                                                |
|HP: -  Str: -  Vit: -  Dex:  -                                                |
|MP: -  Mag: -  Spr: -  Lck: -1                                                |
|                                                                              |
|Lvl  Ability Gained                                 Total AP Req              |
| 1   Increases Encounter Rate by  7/16ths (43.75%)  0                         |
| 2   Increases Encounter Rate by 14/16ths (87.5%)   10000                     |
| 3   --                                             50000                     |
|                                                                              |
|Notes:                                                                        |
|- Enemy Away Materia and Enemy Lure Materia stack additively                  |
|- Maximum Encounter Rate is 32/16ths of normal                                |
|- On the World Map, Encounter Rate is doubled if it is greater than 16/16ths, |
|    granting a maximum possible Encounter Rate of 64/16ths(4x higher, 400%)   |
|    due to Enemy Lure                                                         |
|- To give an indication: At lvl 1, you will encounter about 1.5x the enemies  |
|    you used to encounter. At lvl 2 or higher you will encounter 1.875x the   |
|    enemies you used to encounter, which is almost twice as much as normal.   |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 5120 BP).    |
|          (Disc 1 after getting Tiny Bronco = 800 BP).                        |
|          (Disc 2 after getting Highwind = 250 BP).                           |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Chocobo Lure                                                    |
|Desc: Attracts Chocobos                                                       |
|HP: -  Str: -  Vit: -  Dex:  -                                                |
|MP: -  Mag: -  Spr: -  Lck: +1                                                |
|                                                                              |
|Lvl  Ability Gained             Total AP Req                                  |
| 1   + 8 Chocobo Lure Rating    0                                             |
| 2   +12 Chocobo Lure Rating    3000                                          |
| 3   +16 Chocobo Lure Rating    10000                                         |
| 4   --                         30000                                         |
|                                                                              |
|Notes:                                                                        |
|- Standard Chocobo Lure Rating is 0                                           |
|- Additional Chocobo Lures stack additively                                   |
|- Maximum Chocobo Lure Rating is 32                                           |
|                                                                              |
|Buy Price: --- (2000 Gil)                                                     |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Bought from Choco Billy on Disc 1 for 2000 gil.                     |
|       2. Found in front of the Chocobo fence on Disc 2 after you've gotten   |
|          the Highwind. It will be there regardless if you've gotten the first|
|	   one or not. It's in the very lower right corner.                    |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Pre-emptive                                                     |
|Desc: Increases rate of pre-emptive attacks                                   |
|HP: -  Str: -  Vit: -  Dex: +2                                                |
|MP: -  Mag: -  Spr: -  Lck:  -                                                |
|                                                                              |
|Lvl  Ability Gained                           Total AP Req                    |
| 1   +16/256 Chance of 'Pre-emptive Attack!'  0                               |
| 2   +22/256 Chance of 'Pre-emptive Attack!'  8000                            |
| 3   +28/256 Chance of 'Pre-emptive Attack!'  20000                           |
| 4   +34/256 Chance of 'Pre-emptive Attack!'  40000                           |
| 5   +48/256 Chance of 'Pre-emptive Attack!'  80000                           |
|                                                                              |
|Notes:                                                                        |
|- Base chance of Pre-emptive Attack is 16/256 (6.25%)                         |
|- Maximum chance of Pre-emptive Attack is 85/256 (~33.2%)                     |
|- Pre-emptive Materia stack with each other                                   |
|                                                                              |
|- A 5-star ONLY Pre-Emptive Materia will not only give you greater chances for|
|    the Pre-Emptive formation, it can also HALVE the chance of getting the    |
|    Ambush and Back Attack special formations. This ONLY works when you place |
|    the Pre-Emptive Materia on your 3rd (last) character. Whenever you've     |
|    changed materia or equipment on a character that doesn't have the Pre-    |
|    Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd      |
|    character again so that the game fixes the check for this bonus.          |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gold Saucer Battle Square (Disc 1 before Tiny Bronco = 10240 BP).   |
|          (Disc 1 after getting Tiny Bronco = 6400 BP).                       |
|          (Disc 2 after getting Highwind = 1000 BP).                          |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Long Range                                                      |
|Desc: Same Attack Power even from the back row                                |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                            Total AP Req                   |
| 1   All Weapon-based Attacks are Long Range   0                              |
| 2   --                                        80000                          |
|                                                                              |
|Notes:                                                                        |
|- Grants the Long Range attribute to the weapon the character is using.  This |
|    allows the Attack, Steal, Mug, Morph, D. blow, Slash-All, Flash, 2x-Cut   |
|    and 4x-Cut Commands to hit Out of Reach targets                           |
|- Note that Morph, D. blow, Slash-All and 4x-Cut do not require a Long Range  |
|    weapon to deal full damage to Back Row enemies. These abilities are       |
|    already at full power on back row.                                        |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Eastern part of the Mythril Mines, climb a vine to an upper ledge.  |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Mega All                                                        |
|Desc: 'All' effects on every action                                           |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                                 Total AP Req              |
| 1   Use valid Commands against all 1x per battle   0                         |
| 2   Use valid Commands against all 2x per battle   20000                     |
| 3   Use valid Commands against all 3x per battle   40000                     |
| 4   Use valid Commands against all 4x per battle   80000                     |
| 5   Use valid Commands against all 5x per battle   160000                    |
|                                                                              |
|Notes:                                                                        |
|- Valid commands are Steal, Mug, Sense, Morph, D. blow, Manipulate            |
|- Mega All will also apply its effects to all Magic Materia                   |
|- Finally, turns the Attack command into Slash-All                            |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Northern Crater, left path, then bottom path, it can be seen and    |
|	   found in a green Mako stream. You must jump and press circle        |
|	   repeatedly to grab it.                                              |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Counter Attack                                                  |
|Desc: Counter attacks when damage is incurred                                 |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained                               Total AP Req                |
| 1   30% chance of counter with physical attack   0                           |
| 2   40% chance of counter with physical attack   10000                       |
| 3   60% chance of counter with physical attack   20000                       |
| 4   80% chance of counter with physical attack   50000                       |
| 5   100% chance of counter with physical attack  100000                      |
|                                                                              |
|Notes:                                                                        |
|- Character with Counter Attack equipped will counter with the Attack         |
|    command, targeting the enemy that triggered the counter                   |
|- Final Attack, Sneak Attack, Counter, Magic Counter and Counter Attack all   |
|    share the same command space, and there are only room for 8 such attacks. |
|    Only the first eight Counter Effects placed chronologically onto a        |
|    character will be used.                                                   |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Mount Nibel after the Materia Keeper boss fight.                    |
|       2. Gold Saucer Chocobo Racing (Rank A+, the prize is called simply     |
|          "Counter" instead of "Counter Attack".                              |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Cover                                                           |
|Desc: Protects allies when attacked                                           |
|HP: -  Str: -  Vit: +1  Dex: -                                                |
|MP: -  Mag: -  Spr:  -  Lck: -                                                |
|                                                                              |
|Lvl  Ability Gained                                 Total AP Req              |
| 1   20% chance of protecting allies from attacks   0                         |
| 2   40% chance of protecting allies from attacks   2000                      |
| 3   60% chance of protecting allies from attacks   10000                     |
| 4   80% chance of protecting allies from attacks   25000                     |
| 5   100% chance of protecting allies from attacks  40000                     |
|                                                                              |
|Notes:                                                                        |
|- Cover Materia stacks additively, with no coded maximum.  Overflow occurs    |
|    at every 256%, reducing percentage back to 0. 100% is all that's          |
|    necessary to defend against every defendable attack.                      |
|- The rules for Cover are as follows:                                         |
|    * You cannot Cover someone against your own attack                        |
|    * You cannot Cover yourself                                               |
|    * The attack must be Physical and have a Power stat                       |
|    * The attack must not be Curing, Inflicting or Toggling the Frog Status   |
|    * The attack must only be hitting one Target                              |
|    * The character with the Cover Materia must not be under any of the       |
|      following Statuses:  Death, Sleep, Confusion, Stop, Frog, Small,        |
|                           Petrify, Berserk, Paralysed, Darkness, Imprisoned  |
|- If all rules are passed and the Cover percentage check passes, then a       |
|    random character out of those who pass all the checks is chosen to cover  |
|    the target.                                                               |
|- Perhaps the strangest ability that is covered by the above rules is Elixir. |
|    Be careful when giving Elixirs to party members while one of them has the |
|    Cover Materia equipped.                                                   |
|                                                                              |
|Buy Price: 1000 Gil                                                           |
|Mastered Copy Value: 70000 Gil                                                |
|                                                                              |
|Location:                                                                     |
|Found: 1. Aeris' Garden in Midgar.                                            |
|Shops: 2. Wall Market Materia Shop.                                           |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Underwater                                                      |
|Desc: Underwater breathing                                                    |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|No Levels                                                                     |
|Removes timer in Emerald Weapon Battle                                        |
|                                                                              |
|Notes:                                                                        |
|- BUG: Due to a bug in implementation, Underwater has 1 Star and can gain AP  |
|  However, it is always considered to have 0 AP when used with Missing Score, |
|  and as such, doesn't boost its power.                                       |
|- The Underwater Materia can actually be mastered, although this is a rather  |
|  lengthy and tricky process.  The Underwater Materia can accumulate up to    |
|  16777215 AP, after which the counter loops back to 0. However, if you       |
|  manage to get *exactly* 16777215 AP on it, the game will display it as      |
|  mastered. Unfortunately, since it has no AP master limit programmed into it,|
|  the game will not reward you with a newborn copy.                           |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Kalm Town, the Kalm Traveler. Morph a Ghost Ship in the Junon       |
|	   Underwater Reactor's tunnel into a Guide Book. You can give this to |
|	   the Kalm Traveler and he'll give you the Underwater Materia. This   |
|	   can be done only once.                                              |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: HP<->MP                                                         |
|Desc: Exchange HP and MP levels                                               |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Lvl  Ability Gained           Total AP Req                                    |
| 1   Swaps HP and MP values   0                                               |
| 2   --                       80000                                           |
|                                                                              |
|Notes:                                                                        |
|- The use of this Materia also swaps the HP and MP maximums and damage caps   |
|    for abilities that target that character.  Any ability targeting a        |
|    character with the HP<->MP Materia equipped cannot do more than 999 HP    |
|    damage and 9999 MP damage                                                 |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. The Materia Cave north of North Corel. It requires a Black or a Gold|
|          Chocobo to reach it.                                                |
'------------------------------------------------------------------------------'

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||       {LIS-6.5} Command Yellow Materia      ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Command Materia basically add commands to the battle menu. Many will override
your basic commands, making them better.

.------------------------------------------------------------------------------.
|Materia Name: Slash-All                       |Command Name: Slash-All        |
|Desc: Attacks all opponents                   |Physical Attack                |
|HP: -  Str: -  Vit: -  Dex: -                 |Power: 1x Base                 |
|MP: -  Mag: -  Spr: -  Lck: -                 |PAtk%: Weapon's Atk%           |
|                                              |All Targets                    |
|Lvl  Ability Gained     Total AP Req          |Back Row targets are hit for   |
| 1   Slash-All          0                     |full damage without Long Range |
| 2   Flash              130000                |-------------------------------|
| 3   --                 150000                |Command Name: Flash            |
|                                              |Physical Status Change         |
|- Slash-All replaces Fight command            |PAt%: [Weapon's Atk% / 2]      |
|- Flash replaces Slash-All when learned       |All Targets                    |
|                                              |100% Inflicts Death            |
|Buy Price: ---                                |As seen above, Flash will cut  |
|Mastered Copy Value: 1 Gil                    |your accuracy in half.         |
|                                              '-------------------------------|
|Location:                                                                     |
|Found: 1. In the Ancient Forest, in the second area.                          |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Double Cut                                |Command Name: 2x-Cut |
|Desc: Attacks constantly                                |Physical Attack      |
|HP: -  Str: -  Vit: -  Dex: +2                          |Power: 1x Base       |
|MP: -  Mag: -  Spr: -  Lck:  -                          |PAtk%: Weapon's Atk% |
|                                                        |2x one Target        |
|Lvl  Ability Gained     Total AP Req                    |---------------------|
| 1   2x-Cut             0                               |Command Name: 4x-Cut |
| 2   4x-Cut             100000                          |Physical Attack      |
| 3   --                 150000                          |Power: 1x Base       |
|                                                        |PAtk%: Weapon's Atk% |
|- 2x-Cut replaces Fight command                         |4x random Targets    |
|- 4x-Cut replaces 2x-Cut when learned                   '---------------------|
|- 4x-Cut deals full damage to enemies that are in the back row without needing|
|  the Long Range ability. 2x-cut deals half the damage while in back row.     |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Sunken Gelnika, first room, lower part of the room, upright corner. |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: W-Magic                                  |Command Name: W-Magic |
|Desc: Casts two Magic spells at once                   |Use Magic twice in    |
|HP: -  Str: -  Vit: -  Dex: -                          |only one turn.        |
|MP: -  Mag: -  Spr: -  Lck: -                          '----------------------|
|                                                                              |
|Lvl  Ability Gained     Total AP Req                                          |
| 1   W-Magic            0                                                     |
| 2   --                 250000                                                |
|                                                                              |
|- W-Magic replaces Magic command                                              |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Northern Crater, take the left-upper route, it is in the third      |
|          screen with the bright light in the middle, it's all the way north. |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: W-Summon                                |Command Name: W-Summon |
|Desc: Casts two Summon spells at once                 |Use Summons twice in   |
|HP: -  Str: -  Vit: -  Dex: -                         |only one turn.         |
|MP: -  Mag: -  Spr: -  Lck: -                         '-----------------------|
|                                                                              |
|Lvl  Ability Gained     Total AP Req                                          |
| 1   W-Summon           0                                                     |
| 2   --                 250000                                                |
|                                                                              |
|- W-Summon replaces Summon command                                            |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Gold Saucer Battle Square (Disc 2 after getting Highwind = 64000 BP)|
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: W-Item                                    |Command Name: W-Item |
|Desc: Use two items at once                             |Use Items twice in   |
|HP: -  Str: -  Vit: -  Dex: -                           |only one turn.       |
|MP: -  Mag: -  Spr: -  Lck: -                           '---------------------|
|                                                                              |
|Lvl  Ability Gained     Total AP Req                                          |
| 1   W-Item             0                                                     |
| 2   --                 250000                                                |
|                                                                              |
|- W-Item replaces Item command                                                |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Midgar Raid on Disc 2, southern end of the winding tunnels.         |
|       2. If missed during the Midgar Raid, dig up in Bone Village {M4}.      |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Steal                 |Command Name: Steal                      |
|Desc: Equips "Steal" command        |Physical Ability                         |
|HP: -  Str: -  Vit: -  Dex: +2      |Automatic Hit                            |
|MP: -  Mag: -  Spr: -  Lck:  -      |1 or All Targets                         |
|                                    |Attempts to steal an item from the       |
|Lvl  Ability Gained  Total AP Req   |targeted enemy. It goes through all      |
| 1   Steal           0              |items the target holds.                  |
| 2   Mug             40000          |Success Formula: See below.              |
| 3   --              50000          |-----------------------------------------|
|                                    |Command Name: Mug                        |
|                                    |Physical Ability                         |
|                                    |Power: 1x Base                           |
|                                    |PAtk%: Weapon's Atk%                     |
|                                    |1 or All Targets                         |
|                                    |Hits an enemy and also attempts to steal |
|                                    |an item from the targeted enemy. It goes |
|                                    |through all items the target holds.      |
|                                    '-----------------------------------------|
|Notes:                                                                        |
|- Steal will not be given as a command at L2 and above; *Only* Mug will be    |
|    given at that level.                                                      |
|- Success Formula for stealing:                                               |
|    LvlDiff   = 40 + Attacker's Level - Target's Level                        |
|    If Sneak Glove is equipped, LvlDiff is capped at 100 minimum              |
|    LvlFactor = [512 * LvlDiff / 100]                                         |
|    Item Chance = (depends per enemy & item, check the Enemy Mechanics)       |
|    Base Chance = Item Chance * LvlFactor / 256                               |
|    If (Rnd(0..63) <= Base Chance): Stop here, WIN ITEM!                      |
|                                                                              |
|Buy Price: 1200 Gil                                                           |
|Mastered Copy Value: 84000 Gil                                                |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Midgar, sector 6 sewers.                                            |
|Shops: 2. Kalm Town Materia Shop.                                             |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Sense               |Command Name: Sense                        |
|Desc: Equips "Sense" command      |Automatic Hit                              |
|HP: -  Str: -  Vit: -  Dex: -     |- Enemies with 30000 Max HP or above can't |
|MP: -  Mag: -  Spr: -  Lck: -     |be sensed.                                 |
|                                  |- Sensing an enemy will display their Lvl, |
|Lvl  Ability Gained  Total AP Req |HP, Max HP, MP, Max MP, and any Elemental  |
| 1   Sense           0            |weaknesses.                                |
| 2   --              40000        |- A sensed enemy will have their current   |
|                                  |HP and MP listed next to their name in the |
|Buy Price: 1000 Gil               |Help Window for the rest of the battle. You|
|Mastered Copy Value: 700000 Gil   |can bring up the Help Window with [Select].|
|                                  '-------------------------------------------|
|Locations:                                                                    |
|Found: 1. Midgar, Sector 6 Playground.                                        |
|       2. Initial Equipment on RedXIII.                                       |
|Shops: 3. Kalm Town Materia Shop.                                             |
|       4. Junon Materia Shop 1.                                               |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Throw                     |Command Name: Throw                  |
|Desc: Equips "Throw" command            |Physical Attack                      |
|HP: -  Str: -  Vit: +1  Dex: -          |Automatic Hit                        |
|MP: -  Mag: -  Spr:  -  Lck: -          |1 Target                             |
|                                        |Power: Base Damage uses this Formula:|
|Lvl  Ability Gained     Total AP Req    |Att = (Str + Weapon Att) * 2         |
|                                        |Weapon Att is the Att of the Weapon  |
| 1   Throw              0               |that is thrown. The Att of Throw is  |
| 2   Coin               45000           |not capped at 255.                   |
| 3   --                 60000           |-------------------------------------|
|                                        |Command Name: Coin                   |
|Buy Price: 10000 Gil                    |Physical Attack                      |
|Mastered Copy Value: 700000 Gil         |Automatic Hit                        |
|                                        |All Targets                          |
|Notes:                                  |Power:                               |
|- With Coin learned, the command will   |([Gil Thrown/10] / Number of Targets)|
|morph back and forth to Throw as well.  '-------------------------------------|
|                                                                              |
|Locations:                                                                    |
|Found: 1. Initial Equipment on Yuffie.                                        |
|Shops: 2. Fort Condor Materia Shop (Disc 2/3).                                |
|       3. Rocket Town Item Shop (Disc 2/3).                                   |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Morph                        |Command Name: Morph               |
|Desc: Equips "Morph" command               |Physical Formula                  |
|HP: -  Str: -  Vit: -  Dex: -              |Power: 1/8x Base                  |
|MP: -  Mag: -  Spr: -  Lck: -              |PAtk%: Weapon's Atk               |
|                                           |1/All Targets                     |
|Lvl  Ability Gained     Total AP Req       |When Morph is used to kill the    |
| 1   Morph              0                  |target, it is Morphed if possible.|
| 2   --                 100000             '----------------------------------|
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Location:                                                                     |
|Found: 1. Temple of the Ancients, nearby the purple spring.                   |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Deathblow                     |Command Name: D.blow             |
|Desc: Equips "Deathblow" command            |Physical Attack                  |
|HP: -  Str: -  Vit: -  Dex:  -              |Power: 1x Base                   |
|MP: -  Mag: -  Spr: -  Lck: +1              |PAtk%: [Weapon At% / 3]          |
|                                            |1/All Targets                    |
|Lvl  Ability Gained     Total AP Req        |Automatic Critical Hit           |
| 1   D. blow            0                   |As seen above, Deathblow lowers  |
| 2   --                 40000               |your accuracy to 33% of original.|
|                                            '---------------------------------|
|Buy Price: 10000 Gil                                                          |
|Mastered Copy Value: 700000 Gil                                               |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Gongaga Village, in the forest.                                     |
|Shops: 2. Fort Condor Materia Shop (Disc 2/3).                                |
|       3. Rocket Town Item Shop (Disc 2/3).                                   |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Manipulate                     |Command Name: Manip.            |
|Desc: Equips "Manipulate" command            |Automatic Hit                   |
|HP: -  Str: -  Vit: -  Dex: -                |1/All Targets                   |
|MP: -  Mag: -  Spr: -  Lck: -                |Attempts to manipulate target   |
|                                             '--------------------------------|
|Lvl  Ability Gained   Total AP Req                                            |
| 1   Manip.           0                                                       |
| 2   --               40000                                                   |
|                                                                              |
|Buy Price: 10000 Gil                                                          |
|Mastered Copy Value: 700000 Gil                                               |
|                                                                              |
|Notes:                                                                        |
|- You may not Manipulate an enemy under the following conditions:             |
|       * The enemy is already being Manipulated                               |
|       * The enemy is under an effect that freezes its Turn Timer             |
|           (Death, Stop, Paralysed, Petrify or Sleep will do this)            |
|       * The enemy is immune to Manipulate                                    |
|- Success Formula is as follows:                                              |
|          Hit% = 50 + Attacker's Level - Target's Level                       |
|      - If you are trying to Manipulate more than one Target at once:         |
|          Hit% = [Hit% * 4 / 5]                                               |
|      - If Enemy is Weak (Auto Hit) to Elem/Status used, Hit% = 255           |
|      - If HypnoCrown is equipped, Hit% is capped at 100 minimum              |
|      - If (Rnd(0..99) < Hit%): Target is Manipulated                         |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Initial Equipment on Cait Sith.                                     |
|Shops: 2. Fort Condor Materia Shop (Disc 2/3).                                |
|       3. Rocket Town Item Shop (Disc 2/3).                                   |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Mime                      |Command Name: Mime                   |
|Desc: Equips "Mime" command             |Automatic Hit                        |
|HP: -  Str: -  Vit: -  Dex: -           |Target: Self                         |
|MP: -  Mag: -  Spr: -  Lck: -           |Mimes the last command used by party.|
|                                        |                                     |
|                                        |Limit Breaks can only be mimed by the|
|Lvl  Ability Gained     Total AP Req    |character that can actually them.    |
| 1   Mime               0               |                                     |
| 2   --                 100000          |Certain special effects caused by    |
|                                        |Materia combos may also be mimed.    |
|Buy Price: 10000 Gil                    '-------------------------------------|
|Mastered Copy Value: 700000 Gil                                               |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Materia cave on the Wutai continent. The materia cave is about      |
|          halfway down the eastern coast of Wutai's island, and it requires a |
|          Green, Black or Gold Chocobo to access.                             |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Enemy Skill                          |Command Name: Enemy Skill |
|Desc: Equips "Enemy Skill" command                 |Grants use of Enemy Skills|
|HP: -  Str: -  Vit: -  Dex: -                      '--------------------------|
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|Buy Price: ---                                                                |
|Mastered Copy Value: 1 Gil                                                    |
|                                                                              |
|Notes:                                                                        |
|- Stars are gained by having an enemy use one of the 24 Enemy Skills in FF7   |
|  against you. You must win the battle to keep the Enemy Skill on the Materia.|
|- If a character has two Enemy Skill Materia on them, they can only learn a   |
|  new Enemy Skill if *both* materia do not have that skill.                   |
|- Some Enemy Skills must be forced out of the enemy by Manipulating them.     |
|- The section right below {LIS-6.6} holds all information about Enemy Skills. |
|                                                                              |
|Locations: See below.                                                         |
'------------------------------------------------------------------------------'

.------------------------------------------------------------------------------.
|Materia Name: Master Command                                                  |
|Desc: Equips all Commands                                                     |
|HP: -  Str: -  Vit: -  Dex: -                                                 |
|MP: -  Mag: -  Spr: -  Lck: -                                                 |
|                                                                              |
|No Levels                                                                     |
|- Grants use of Steal, Sense, Coin/Throw, Morph, D. blow, Manip. and Mime     |
|                                                                              |
|Locations:                                                                    |
|Found: 1. Cosmo Canyon, Bugenhagen observatory. You must have the Yellow Huge |
|          Materia and inspect it when you have a Mastered Copy of the Mime,   |
|	   Manipulate, Deathblow, Morph, Throw, Sense and Steal Materia. Upon  |
|	   inspection you can choose to get a Master Command Materia in        |
|	   exchange for the individual Mastered Copies of the mentioned Command|
|	   Materia. You can do this as many times as you want. Just don't      |
|	   lose/sell any unique un-mastered Command Materia.                   |
|       2. Trade Earth Harp (defeat Emerald WEAPON) for the 3 Master Materia   |
|          with the Kalm Traveller.                                            |
'------------------------------------------------------------------------------'

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||            {LIS-6.6} Enemy Skills           ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Locations of the four Enemy Skill Materia's:
---------------------------------------------
1. Found on the spot you fought the H0512 Boss, in Shinra Building.
2. Found in the Beginner's Hall in Junon.
3. City of the Ancients; Behind the uppermost bed in the room you took a nap.
4. Gotten by talking to the Green Chocobo at the Chocobo Sage's House.

You can NOT learn Enemy Skills when you run away from a battle or get kicked
out of battle. You can also NOT learn any skill in the Battle Square, and you
can also NOT learn a skill by having characters cast it on each other.

.-------------.---.--------------------------------.---------------------------.
|Enemy Skill: |MP:|Effect of Skill:                |Learn from:                |
|-------------|---|--------------------------------|---------------------------|
|Frog Song    |  5|Toggle 100%: Frog, Sleep        |Touch Me (Gongaga Area),   |
|             |   |1 Target                        |Toxic Frog (ToA)           |
|             |   |                                |Christopher (Crater)       |
|-------------|---|--------------------------------|---------------------------|
|L4 Suicide   | 10|Causes critical damage          |Mu (Chocobo Farm Area),    |
|             |   |Damage = (HP * 31/32) to enemies|Trickplay (Icicle Area)    |
|             |   |with levels dividable by 4,     |                           |
|             |   |Also Inflicts (100%): Small     |                           |
|-------------|---|--------------------------------|---------------------------|
|Magic Hammer |  3|Drains 100 MP from 1 Target     |Razor Weed (Wutai Area)    |
|-------------|---|--------------------------------|---------------------------|
|White Wind   | 34|Heals All Targets HP with the   |Zemzelett (Junon Area),    |
|             |   |current HP of the caster, &     |Wind Wing (Whirlwind Maze) |
|             |   |Cures 100%: Sleep, Poison,      |                           |
|             |   |Confusion, Silence, Slow, Stop, |                           |
|             |   |Frog, Small, Slow-numb, Petrify,|                           |
|             |   |Berserk, Paralysed, Darkness,   |                           |
|             |   |Death Force, Manipulate, Resist |                           |
|-------------|---|--------------------------------|---------------------------|
|Big Guard    | 56|Casts Barrier, MBarrier, Haste  |Beach Plug (Beaches near   |
|             |   |on All Targets                  |Gongaga)                   |
|-------------|---|--------------------------------|---------------------------|
|Angel Whisper| 50|Revives, Full Cures, & Cures    |Pollensalta (Crater)       |
|             |   |Sleep, Poison, Confusion,       |                           |
|             |   |Silence, Slow, Stop, Frog, Small|                           |
|             |   |Slow-numb, Petrify, Berserk,    |                           |
|             |   |Paralysed, Darkness, (1 Target) |                           |
|-------------|---|--------------------------------|---------------------------|
|Dragon Force | 19|Increases Def +50% and MDef +50%|Dark Dragon (crater)       |
|             |   |up to 100% maximum, (1 Target)  |                           |
|-------------|---|--------------------------------|---------------------------|
|Death Force  |  3|Inflicts Death Force; Immune to |Adamantaimai (Wutai Beach) |
|             |   |Sudden Death attacks, (1 Target)|                           |
|-------------|---|--------------------------------|---------------------------|
|Flame Thrower| 10|Fire Damage (0.875x Base) on    |Ark Dragon (Mythril Mines) |
|             |   |1 Target                        |Dragon (Mount Nibel)       |
|-------------|---|--------------------------------|---------------------------|
|Laser        | 16|Current HP/2 = Damage (Gravity) |Death Claw (Corel Prison), |
|             |   |1 Target                        |Dark Dragon (Crater)       |
|-------------|---|--------------------------------|---------------------------|
|Matra Magic  |  8|Non-elemental Damage to all     |Custom Sweeper(Midgar Area)|
|             |   |Targets (0.6875x Base)          |Bullmotor (Corel Prison),  |
|             |   |                                |Death Machine(Corel Prison)|
|-------------|---|--------------------------------|---------------------------|
|Bad Breath   | 58|Inflicts (100%): Sleep, Poison, |Malboro (Gaea's Cliff or   |
|             |   |Confusion, Silence, Frog, Small |Crater)                    |
|             |   |to All Targets                  |                           |
|-------------|---|--------------------------------|---------------------------|
|Beta         | 35|Fire Damage to All Targets      |Midgar Zolom (Marshes)     |
|             |   |(3.375x Base)                   |                           |
|-------------|---|--------------------------------|---------------------------|
|Aqualung     | 34|Water Damage to All Targets     |Harpy (Corel Desert        |
|             |   |(3.25x Base)                    |world map), Jenova LIFE    |
|             |   |                                |(Forgotten Capital),       |
|             |   |                                |Serpent (Gelnika)          |
|-------------|---|--------------------------------|---------------------------|
|Trine        | 20|Lightning Damage to All Targets,|Materia Keeper(Mount Nibel)|
|             |   |(2.125x Base)                   |Godo (Wutai Pagoda),       |
|             |   |                                |Stilva (Gaea's Cliff)      |
|-------------|---|--------------------------------|---------------------------|
|Magic Breath | 75|Fire/Lightning/Earth Damage to  |Stilva (Gaea's Cliff),     |
|             |   |All Targets (4.8125x Base)      |Parasite (Crater)          |
|-------------|---|--------------------------------|---------------------------|
|????         |  3|1 Target, Damage =              |Jersey (Shinra Mansion)    |
|             |   |Caster's Max HP - Caster's HP   |*Note: Don't attack Jersey |
|             |   |                                |Behemoth (Midgar Raid)     |
|-------------|---|--------------------------------|---------------------------|
|Goblin Punch |  0|Physical Damage on 1 Target with|Goblin (Goblin Island)     |
|             |   |(0.75x Base). If Target's Lvl   |                           |
|             |   |= Caster's Lvl then damage * 8  |                           |
|             |   |                                |                           |
|-------------|---|--------------------------------|---------------------------|
|Chocobuckle  |  3|Damage = amount of escapes      |Chocobo (near Mideel and   |
|             |   |                                |some near Chocobo Ranch)   |
|             |   |                                |*Specifics below           |
|-------------|---|--------------------------------|---------------------------|
|L5 Death     | 22|Casts Death on all Targets, but |Parasite (Crater)          |
|             |   |only hits on Lvls divisible by 5|                           |
|-------------|---|--------------------------------|---------------------------|
|Death        | 10|Casts Death Sentence on 1 Target|Gi Spector (Cave of Gi),   |
|Sentence     |   |After the 60 seconds timer,     |Sneaky Step (Cave of Gi),  |
|             |   |Death is cast on Target         |Boundfat (Corral Valley)   |
|-------------|---|--------------------------------|---------------------------|
|Roulette     |  6|Selects 1 Target randomly from  |Death Dealer (Crater)      |
|             |   |all Targets, and casts Death    |Manipulate recommended     |
|-------------|---|--------------------------------|---------------------------|
|Shadow Flare |100|High non-elemental damage on 1  |Dragon Zombie (Crater),    |
|             |   |Target (7.8125x Base)           |Ultimate Weapon, Ruby      |
|             |   |                                |Weapon, Safer Sephiroth    |
|-------------|---|--------------------------------|---------------------------|
|Pandora's Box|120|High Piercing (defense ignoring)|Dragon Zombie (Crater)     |
|             |   |magic attack on All Targets     |*NOTE: Only used ONCE in   |
|             |   |(3.75x Base)                    |the entire game, as a Final|
|             |   |                                |Attack                     |
'-------------'---'--------------------------------'---------------------------'

Common Problems:
----------------
-If you want Trine on all FOUR Enemy Skill Materia's, make sure you don't kill
Godo before getting the Highwind. You can, however, still do everything else in
Wutai, just don't do the Godo Boss Battle.

-Pandora's Box is only used by the first Dragon Zombie you'll meet, as a Final
Attack when it's killed off. After this, something in the game causes them to
NEVER perform this attack again. So, if you want the skill on all FOUR Materia,
learn them all at once, or you will never be able to again.

-Jersey will NEVER cast ???? if you've already attacked it once (with physical
attacks). This is a bug, so when you get into a battle with them don't attack
them and wait for them to cast ????. And even that may take a while.

-Chocobuckle can be learned from ALL Chocobo's, but the easiest way is to find
some that have a level divisible by 4, so you can cast L4 Suicide on it (after
feeding it a Mimett Green OR a Sylkis Green). Around the Chocobo Farm are
Chocobo's with a level that's divisible by 4.

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||         {LIS-7} Materia Combinations        ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

The Materia system is well known for its extreme flexibility. There are in
fact almost infinite combinations possible if you have a maximum of 16 slots
available.

Essential for making a Materia Combination are LINKED slots (O=O), which look
sort of like that. Blue Support Materia is also often an essential piece of
Materia, especially for linked slots. With the extremely detailed Materia list
above you should be able to compile your own useful combo's, especially since
it is listed for all Support Materia with which other Materia they function.

Sometimes it matters if you put the combination in your Weapon or in your
Armor. Especially with Added Effect (status effects) and the Elemental Materia.
If you put the combination in your Weapon, you will attack with the particular
element or have a chance to inflict the status effect. Putting the combination
in your armor will protect you completely from the status effect, and depending
on the level of the Elemental Materia, also solid protection vs the element. If
the Elemental Materia is of Lvl3 or higher, you can even put an elemental
combination in your armor, and cast powerful spells of that element (for
example from the Contain Materia) on yourself for solid healing.

              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||              {LIS-8} Reflection             ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

This is a short section devoted to which Magic CAN, and CANNOT be reflected:

Reflectable Magic:
------------------
Cure, Cure2, Cure3, Poisona, Esuna, Resist, Life, Life2, Regen, Fire, Fire2,
Fire3, Ice, Ice2, Ice3, Bolt, Bolt2, Bolt3, Quake, Quake2, Quake3, Bio, Bio2,
Bio3, Sleepel, Confu, Silence, Mini, Toad, Berserk, Haste, Slow, Stop, Barrier,
MBarrier, Death, Freeze, Break, Tornado, Flare, Wall.

Reflectable Enemy Skills:
-------------------------
Frog Song, L4 Suicide, Magic Hammer, Death Force, Flame Thrower, Laser, Matra
Magic, Aqualung, Shadow Flare, Pandora's Box.

NON-Reflectable Magic:
----------------------
Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet, Comet2,
FullCure, Shield, Ultima.

NON-Reflectable Enemy Skills:
-----------------------------
White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta, Trine,
Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death, Death Sentence,
Roulette.

Items & Summons can NOT be reflected.

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||                    IX) The Perfection Challenge {PER}                      ||
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                ||           {PER-1} Introduction          ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

This section goes over a particular challenge called 'Perfect Game'. While there
are some discrepancies concerning this term, it is nonetheless possible to
define a formal structure, rules and concerns; as such an in-depth section
is warranted.

The challenge will be split up in 'levels', which are by no means official.
Their primary function lies in the possibility for players to choose between
difficulty levels, instead of having to play by strict rules. The following
levels are increasingly challenging.


LEVEL 1:
--------
- (Able to) complete the game
- Have Yuffie & Vincent
- All characters Lvl 99
- Have All Ultimate Weapons/Ultimate Limit Breaks (Learned!)
- Have a Gold Chocobo
- Have at least 1 of each Materia Mastered, including Master Materia
- This includes 4 Enemy Skill Materia with ALL Skills
- This also includes the Underwater Materia (see below)
- All Side Quests done of section {OPT} (+ anything possibly not in there too)
- *(Being able to) beat Emerald & Ruby

Most of these points speak for themselves. You should be able to beat the game,
meaning you'll need to have beaten the game at least once yourself, without the
help of any others. Since most people get Yuffie and Vincent during the game
anyway, one would almost forget that they're optional characters that should
formally be included in this challenge. Levelling all characters to level 99
isn't hard on it's own, though it might very well be combined with other
criteria, especially the Max Natural HP/MP part, which is explained under
level 4. Having all Ultimate Weapons and having learned all Ultimate Limit
Breaks speaks for itself. Breeding a Gold Chocobo is also fairly straightforward
and can be done with the instructions in the corresponding section. The same
essentially applies to mastering materia. Mastering all four Enemy Skill materia
is an exception. This requires you to wait with defeating Godo until you have
the fourth Enemy Skill Materia, since it's your last chance to learn Trine.
Also be cautious with learning Pandora's Box; be sure to have all Enemy Skill
materia's equipped on a single person during the first time you encounter a
Dragon Zombie in the Northern Crater. Completing all sidequests is fairly
straightforward, although it appears to be in contrast with keeping Emerald
and Ruby alive; see the explanatory note.

Note: It's a requirement that you are able to beat Emerald and Ruby, but it'd
----- be wise to keep them alive. What good is a perfect party without a perfect
opponent? In other words, you'll want a nice playmate, which Emerald & Ruby
are in every aspect; much more so than a maxed-out Safer Sephiroth. As such,
prove (for yourself) that you can beat them, then leave them be (until you're
ready to really "end" your perfect game, which means little more than having a
truly perfect game).

Mastering the Underwater Materia:
---------------------------------
The Underwater Materia can actually be mastered, although this is a rather
lengthy and tricky process.  The Underwater Materia can accumulate up to
16777215 AP, after which the counter loops back to 0. However, if you manage to
get *exactly* 16777215 AP on it, the game will display it as mastered.
Unfortunately, since it has no AP master limit programmed into it, the game will
not reward you with a newborn copy. In any case, you'll want to slap the
Underwater Materia in Cloud's Apocalypse (or Cid's Scimitar), which are the
only two weapons in the game with triple materia growth. The best AP training
spot is the swamp area in the Northern Crater; hunt down Magic Pots (give them
Elixirs) and Movers. Be sure to keep track of its AP when you get close to the
maximum of 16777215, then search the world for creatures that give exactly
enough AP to hit the master level.


LEVEL 2:
--------
- Level 1 requirements
- Max Stats for all characters
- Gotten 'All Treasure' in the game (see definition below)
- All Key Items possible -> check section {LIS-2}
- At least 1 of each item in the game
- Have Max GP (10000)

In addition to the requirements that apply to level 1, you'll also need to max
out all your characters' stats. This does not include HP and MP, which are
discussed under level 4. You'll also need to collect all possible treasure in
the game, with some unique exceptions. A perfect set of Key Items is also a
requirement. This includes the 'best' combination of Key Items on Wall Market.
A further requirement is to have at least one item in the game (of those
possible to get). For details on this, see section three below.


LEVEL 3:
--------
- Level 2 requirements
- Have the max for every item in the game (99 in most cases, check {PER-3})
- Have 0 escapes (*)
- Have a 'Perfect Chocobo' (check definition below)
- Max out Barret's Natural HP to 9999

(*) I've had several people comment on this criterium and some suggested that
    either 2222, 9999, or 65535 (the absolute maximum) would be more perfect
    than zero.  Since you're doing this challenge for yourself and not for me,
    I'm merely going to sum up the various points of view behind these four
    non-arbitrary figures.  You can then decide for yourself which reasoning
    appeals most to you (or which, perhaps, you think is easiest or hardest to
    accomplish).
    
    Zero escapes: You have to interpret escapes as a negative event, which is
                  not all that strange.  Winning a battle is something positive,
                  and perhaps you'd want to max out that figure, but escaping
                  a battle in Final Fantasy VII has a scent of cowardice hanging
                  around it.  Having zero escapes shows that you've gone to
                  great lengths and fought all enemies you encountered.  It also
                  shows that you know the game well: For example, you were
                  never swept out of battle by the Midgar Zolom (which counts
                  as an escape) - or by any other enemy, for that matter.
                  Another great advantage of having zero escapes is that it
                  sort of grants you a 'tabula rasa'.  In other words, it allows
                  you to postpone any answer to the question which amount of
                  escapes is the most perfect - which is ideal in our scenario,
                  since this is exactly the subject we're discussing.  In still
                  other words, once you have a perfect game for all things
		  considered, escapes excepted, you can always come back to your
		  previous decision to keep it at zero. If you already have
		  several escapes, things get more complicated and tedious.

    2222 escapes: The damage that Chocobuckle does is directly linked to your
                  amount of escapes.  In other words, 2222 escapes allows you
                  to instantly trigger Lucky 7's on any character with maximum
                  HP.  This means you have the most powerful attack in the
                  game available at almost any moment, allowing you to decimate
                  nearly every enemy in the game with just one command.

    9999 escapes: It could be argued that in order to max out Chocobuckle
                  itself, one needs to escape 9999 battles.  While it's true
                  that this maxes out the skill itself (to 9999 damage), it's
                  not difficult to see that 2222 escapes deals far greater 
                  damage by its activation of Lucky 7's.

    65535 escapes: It could also be argued that every single figure in the game
                   "needs to be maxed out."  As explained above, this requires
                   you to interpret escaping a battle as something "positive",
                   just like winning a battle is a positive event.  The amount
                   of escapes will overflow back to zero if you go beyond 65535.
                   I would not advise anyone to choose this interpretation and
                   I have not heard of anyone actually attempting it, but the
                   choice (and time) is yours.


LEVEL 4:
--------
- Level 3 requirements
- Max out all characters their natural HP/MP
- Clear the Gold Saucer (check definition below)
- Defeat all 'repeatable' bosses twice (see {AP-4} for this)
- Do everything without the W-Item Trick (you may, however, if you really want
  to, use the trick to get 99 Dragon Fangs, which is impossible otherwise.)

LEVEL 5:
--------
- Level 4 requirements
- Max out experience and gil
- Max out Vincent's kills for Death Penalty

*Note: I don't think anyone has done this, honestly. It would take at least
------ 200 hours to max out the kills for Vincent's Death Penalty(65535 kills).
Anyone who attempts this should consider it twice before deciding it's worth it
or not. It is only listed here for completion purposes.


Definition of 'All Treasure':
-----------------------------
Check {PER-5} please.

Definition of 'Cleared Gold Saucer':
------------------------------------
- Beat (Sumo) Wrestler on both levels
- Score 300 GP at Super Dunk
- Get each prize at least ONCE at BOTH left and right Wonder Catchers
- Score 14000+ on the G-bike (the maximum practical score is unknown)
- Have gotten ALL possible Fortunes from the Crystal Fortune (Note: Harder than
  you think! This requires backtracking throughout the game.)
- Complete Mog's House and get the 30 GP reward
- Score 300 GP at the 3D-battler (beat 4th opponent; tough!)
- Complete all Submarine Levels
- Score 'COOL' (=100 Points) on all 3 Courses at Snowboarding, Score SUPER on
  all 3 Courses on Time Attack
- Score the maximum amount of points at Speed Square
- Get all the prizes at Chocobo Racing at least once, for each level, both by
  betting and by racing yourself
- Save states and turbo controllers are NOT allowed in any of the above

Definition of 'Perfect Chocobo':
--------------------------------
- Have 176 as Top Speed
- Have 999 Stamina
- Have 100 Co-operation
- Have 100 Intelligence
- Have 100 Acceleration

The only thing that's difficult is the Top Speed. You must breed your Gold
Chocobo with a Wonderful Chocobo until you get two Gold Chocobos of which one
is at least Wonderful. It's difficult to check this. After you've attained that
it's best to keep mating your Gold Chocobos with each other, and mate the
newborns again (which have a chance to be better than their parents, this
chance is the highest when you breed with Zeio Nuts, also check this by feeding
them max greens and check their Max Top Speed). When you get a better newborn
than it's parents were, use it to breed further. You should obviously know that
Parent Chocobo's must wait between 3-10 random battles before they can breed
again, and newborn must wait between 3-18 random battles before they can breed
again.


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              ||             {PER-2} Stat Maxing             ||
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This section explains maxing out your character's stats. When a character 
reaches Level 99, they won't even be close to having max stats, so you'll need
to raise them with various sources to the maximum value of 255. There's a
specific source for each of the six primary stats. Below is an overview where to
farm these sources effectively.


Strength: (Power Source)
------------------------
- Morph Heavy Tank (Broken Gongaga Reactor)
- Morph Screamer (Mount Nibel)
- Unknown (Sunken Gelnika)

Vitality: (Guard Source)
------------------------
- Morph Bagnadrana (Mount Corel)
- Morph Spiral (Mideel Dirt Areas)
- Morph Unknown 2 (Sunken Gelnika)
- Morph Maximum Kimaira (Midgar Raid Disc2, Special Battle Fight #7)
- Morph Armored Golem (Crater)

Magic: (Magic Source)
---------------------
- Morph 8 eye (Temple of the Ancients, Battle Square)
- Morph Unknown 3 (Sunken Gelnika, Special Battle Fight #3)

Spirit: (Mind Source)
---------------------
- Morph Dragon Rider (Whirlwind Maze)
- Morph Killbin (Whirlwind Maze)
- Morph Serpent (Sunken Gelnika, Battle Square, Special Battle Fight #4)

Dexterity: (Speed Source)
-------------------------
- Morph Poodler (Sunken Gelnika)

Luck: (Luck Source)
-------------------
- Morph Bad Rap (Sunken Gelnika)


*Note: Maxing stats is fairly easy (with sources). There's only one thing to be
------ aware of: Stat boosting equipment. If you wear something that boosts a
stat, you can't boost that stat higher than 255, BUT it will not be the max for
that character. Say you have a weapon equipped that increases Magic +10, you
can only boost the Magic stat to 255 .. but when you remove the weapon (or
rather, equip an other weapon, since you can't remove weapons), the magic stat
will be only 245 (or higher, depending on the boost the other weapon gives).
Many people don't realize weapons can boost other stats too, mainly Magic. To
reach max stats, un-equip any accessory, equip an armor that doesn't boost any
stats (there's plenty of those armors), and equip a weapon that doesn't boost
any stats, IF POSSIBLE. Otherwise, equip the weapon that has the smallest stat
boost. Here's a quick list of what to equip when boosting stats to the 255 max:

For Cloud equip the Nail Bat.
For Barret equip the Gatling Gun, Drill Arm, Rocket Punch or Pile Banger.
For Tifa equip the Leather Glove, Work Glove, or Master Fist.
For Aeris (doesn't really matter), combination Guard Stick/Mythril Rod.
For RedXIII equip the Magic Comb.
For Yuffie equip the 4-point Shuriken.
For Cait Sith equip the Battle Trumpet.
For Vincent equip the Silver Rifle.
For Cid equip the Mop.


Effective Method:
-----------------
For obvious reasons, always use Yuffie with her Conformer. This allows high
damage when morphing. Max her Strength out first so morphing becomes easier.
Speaking of Strength, go to Gongaga for that and have fun with Heavy Tanks.
For Dexterity and Luck, go to the Sunken Gelnika and into the Hallway where you
also (possibly) fought the Turks in. The creatures here come in groups and all
morph into Speed/Luck Sources. As for Vitality, head to Mideel and morph Spiral
creatures on the dirt areas. They also come in groups, so that speed things up.

The two remaining stats, Magic and Spirit, are possibly the hardest to max out.
The best way to do this is to do the Special Battle in the Battle Square, and
only proceed up to the 4th battle all the time. Yes.. because by then you'll
have morphed both the Unknown 3 and Serpent in a Magic/Mind Source. It doesn't
even take THAT long, but it certainly helps if Cloud has max Strength. During
this method, you may also want to morph the Ho-chu's from Fight #2 into Ribbons
to get 99 of those as well.

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              ||             {PER-3} Item Maxing             ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

This section is here to aid you with your goal to attain the Max of every item,
piece of equipment, or whatever is in the Menu under items.
All the difficult or missable items are described in the Walkthrough, and by
following the Walkthrough you will not miss anything.

Below is a list of the whole item menu (and Key Items), and it should look
like this for a Level 3+ Perfect Game:

Note: Limit Breaks should be learned. The only manual you need 99 of is the
Great Gospel limit break manual. This can even be done on Disc 3, BUT keep in
mind you MUST do this BEFORE getting the Gold Armlet from the big box at the
Weapon Trader. After you get the Gold Armlet (which is part of the 'Get ALL
Treasure in the game' definition), you won't be able to trade Mythril for Great
Gospels anymore.

EXTENDED W-ITEM UPDATE:
--------------------------------------------------------------------------------
The below charts are correct if you don't use the extended W-Item trick to
duplicate most of your items to 99.  If you *do* decide to use the W-Item cheat,
then keep in mind that the following items cannot be duplicated this way:

- Omnislash, Catastrophe, Final Heaven, Great Gospel, Cosmo Memory, Chaos,
  All Creation, Highwind.  (You can still get 99 copies of Great Gospel by doing
  the Mythril trick, and you can get two copies of Cosmo Memory by doing the
  repeating boss trick. You can get 99 copies of All Creation by doing the
  repeating boss trick on Godo. Win the first battle (receive All Creation),
  lose the second, and you'll be able to repeat the trick an infinite amount of
  times.

- Battery
- Save Crystal
- Combat Diary (99 is still possible)
- Autograph (99 is still possible)
- Gambler (99 is still possible)
- Desert Rose
- Earth Harp 
- Buster Sword
- Gatling Gun
- Seraph Comb
- Silver Barette (but you can buy 99 of them)

Guide Books can still be obtained by morphing Ghost Ships and opening the lid of
your Playstation to prevent the game from loading, giving you time to dupe the
item. Otherwise you'll have to get 99 of them legitimately.

The extended W-Item trick works like this:  You'll want to receive an item
during a battle, which can be by stealing an item, morphing an enemy, or by
killing an enemy who has stolen an item from you (such as a Prowler).  Before
you receive this item, you'll want to do the following:

Use up an item that you only have one copy of (a Potion works fine).  The
received item will be placed in the slot of the item you just used up.  Now
select a second item and de-select it. Repeat the selecting and de-selecting
continuously to duplicate the received item.

I do, however, consider the extended W-Item trick a very cheap way of maxing out
your inventory, so it might be worthwhile to split the perfect game challenge
into two: One Perfect Game done without the extended W-Item trick, and one with.
Of course, it's entirely up to you if you even prefer to use the trick at all.

NOTE: While it might seem like a good idea to use this trick in order to max out
      your inventory, do realise that it will become increasingly hard to
      duplicate rare items (such as a Reflect Ring) by having an enemy steal it
      from you.  The chance that they will steal the item you *want* to be
      stolen is very small.
--------------------------------------------------------------------------------


                        And now for the regular charts:


 Name        Max   Name         Max   Name         Max   Name          Max
.---------------. .----------------. .----------------. .-----------------.
|Potion      |99| |Maiden's Kiss|99| |Grenade      |99| |Fire Fang     |99|
|Hi-Potion   |99| |Cornucopia   |99| |Shrapnel     |99| |Fire Veil     |99|
|X-Potion    |99| |Echo Screen  |99| |Right arm    |99| |Antarctic Wind|99|
|Ether       |99| |Hyper        |99| |Hourglass    |99| |Ice Crystal   |99|
|Turbo Ether |99| |Tranquilizer |99| |Kiss of Death|99| |Bolt Plume    |99|
|Elixir      |99| |Remedy       |99| |Spider Web   |99| |Swift Bolt    |99|
|Megalixir   |99| |Smoke Bomb   |99| |Dream Powder |99| |Earth Drum    |99|
|Phoenix Down|99| |Speed Drink  |99| |Mute Mask    |99| |Earth Mallet  |99|
|Antidote    |99| |Hero Drink   |99| |War Gong     |99| |Deadly Waste  |99|
|Soft        |99| |Vaccine      |99| |Loco weed    |99| |M-Tentacles   |99|
'---------------' '----------------' '----------------' '-----------------'

 Name         Max   Name        Max   Name          Max   Name        Max
.----------------. .---------------. .-----------------. .---------------.
|Stardust     |99| |Impaler     |99| |Dragon Fang(*)| 2| |Tent        |99|
|Vampire Fang |99| |Shrivel     |99| |Cauldron      |99| |Power Source|99|
|Ghost Hand   |99| |Eye drop    |99| |Sylkis Greens |99| |Guard Source|99|
|Vagyrisk Claw|99| |Molotov     |99| |Reagan Greens |99| |Magic Source|99|
|Light Curtain|99| |S-mine      |99| |Mimett Greens |99| |Mind Source |99|
|Lunar Curtain|99| |8inch Cannon|99| |Curiel Greens |99| |Speed Source|99|
|Mirror       |99| |Graviball   |99| |Pahsana Greens|99| |Luck Source |99|
|Holy Torch   |99| |T/S Bomb    |99| |Tantal Greens |99| |Zeio Nut    |99|
|Bird Wing    |99| |Ink         |99| |Krakka Greens |99| |Carob Nut   |99|
|Dragon Scales|99| |Dazers      |99| |Gysahl Greens |99| |Porov Nut   |99|
'----------------' '---------------' '-----------------' '---------------'

 Name        Max   Name          Max   Name       Max
.---------------. .-----------------. .--------------.
|Pram Nut    |99| |Great Gospel  |99| |Autograph  |99| [*Note: You can get two
|Lasan Nut   |99| |Cosmo Memory *| 2| |Gambler    |99|  copies of Cosmo Memory 
|Saraha Nut  |99| |All Creation *|99| |Earth Harp | 1|  and 99 of All Creation;
|Luchile Nut |99| |Chaos         | 1| |Desert Rose| 1|  do the repeating boss
|Pepio Nut   |99| |Highwind      | 1| |Guide Book |99|  glitch, see {AP-4}.
|Battery     | 1| |1/35 soldier  |99| '--------------'  All Limit Breaks will
|Tissue      |99| |Super Sweeper |99|  need to be learned, so technically you
|Omnislash   | 1| |Masamune Blade|99|  won't have them in your inventory except
|Catastrophe | 1| |Save Crystal**| 1|  Cosmo Memory (1), All Creation (99) and
|Final Heaven| 1| |Combat Dairy  |99|  Great Gospel (99).] 
'---------------' '-----------------'  

[**Note: Turning the crystal into a Save Point at the Northern Crater is allowed
         but there is a glitch that complicates matters. The glitch allows you
         to turn the crystal into a Save Point on a specific screen, which can
         be done only once. This allows you to both have a Save Point (at that
         specific location) in the Northern Crater, as well as the Save Crystal
         in your inventory. The glitch is described in detail in section {AP-4}.

 Name          Max  Name           Max  Name           Max  Name           Max
.-----------------..------------------..------------------..------------------.
|Buster Sword  | 1||Leather Glove  | 1||Gatling Gun    | 1||Mythril Clip   |99|
|Mythril Saber |99||Metal Knuckle  |99||Assault Gun    |99||Diamond Pin    |99|
|Hardedge      |99||Mythril Claw   |99||Cannon Ball    |99||Silver Barrette|99|
|Butterfly Edge|99||Grand Glove    |99||Atomic Scissors|99||Gold Barrette  |99|
|Enhance Sword |99||Tiger Fang     |99||Heavy Vulcan   |99||Adaman Clip    |99|
|Organics      |99||Diamond Knuckle|99||Chainsaw       |99||Crystal Comb   |99|
|Crystal Sword |99||Dragon Claw    |99||Microlaser     |99||Magic Comb     |99|
|Force Stealer |99||Crystal Glove  |99||A*M Cannon     |99||Plus Barrette  |99|
|Rune Blade    |99||Motor Drive    | 1||W Machine Gun  |99||Centclip       |99|
|Murasame      |99||Platinum Fist  |99||Drill Arm      |99||Hairpin        |99|
|Nail Bat      |99||Kaiser Knuckle |99||Solid Bazooka  |99||Seraph Comb    | 1|
|Yoshiyuki     | 1||Work Glove     |99||Rocket Punch   |99||Behemoth Horn  | 1|
|Apocalypse    | 1||Powersoul      |99||Enemy Launcher |99||Spring Gun Clip| 1|
|Heaven's Cloud| 1||Master Fist    | 1||Pile Banger    | 1||Limited Moon   | 1|
|Ragnarok      | 1||God's Hand     | 1||Max Ray        | 1|'------------------'
|Ultima Weapon | 1||Premium Heart  | 1||Missing Score  | 1|
'-----------------''------------------''------------------'

 Name            Max  Name         Max  Name            Max  Name           Max
.-------------------..----------------..-------------------..------------------.
|Guard Stick     | 1||Spear        |99||4-point Shuriken| 1||Yellow M-phone |99|
|Mythril Rod     |99||Slash Lance  |99||Boomerang       |99||Green M-phone  |99|
|Full Metal Staff|99||Trident      |99||Pinwheel        |99||Blue M-phone   |99|
|Striking Staff  |99||Mast Axe     |99||Razor Ring      |99||Red M-phone    |99|
|Prism Staff     |99||Partisan     |99||Hawk Eye        |99||Crystal M-phone|99|
|Aurora Rod      |99||Viper Halberd|99||Crystal Cross   |99||White M-phone  |99|
|Wizard Staff    |99||Javelin      | 1||Wind Slash      |99||Black M-phone  |99|
|Wizer Staff     |99||Grow Lance   | 1||Twin Viper      |99||Silver M-phone |99|
|Fairy Tale      |99||Mop          |99||Spiral Shuriken |99||Trumpet Shell  |99|
|Umbrella        | 1||Dragoon Lance|99||Superball       |99||Gold M-phone   |99|
|Princess Guard  | 1||Scimitar     | 1||Magic Shuriken  |99||Battle Trumpet | 1|
'-------------------'|Flayer       | 1||Rising Sun      | 1||Starlight Phone| 1|
                     |Spirit Lance | 1||Oritsuru        | 1||HP Shout       | 1|
                     |Venus Gospel | 1||Conformer       | 1|'------------------'
                     '----------------''-------------------'

 Name         Max   Name           Max   Name           Max
.----------------. .------------------. .------------------.
|Quicksilver  |99| |Bronze Bangle  | 4| |Aegis Armlet   | 1|
|Shotgun      |99| |Iron Bangle    |99| |Fourth Bracelet| 1|
|Shortbarrel  |99| |Titan Bangle   |99| |Warrior Bangle | 1|
|Lariat       |99| |Mythril Armlet |99| |Shinra Beta    |99|
|Winchester   |99| |Carbon Bangle  |99| |Shinra Alpha   |99|
|Peacemaker   |99| |Silver Armlet  |99| |Four Slots     |99|
|Buntline     |99| |Gold Armlet    |99| |Fire Armlet    |99|
|Long Barrel R|99| |Diamond Bangle |99| |Aurora Armlet  |99|
|Silver Rifle |99| |Crystal Bangle |99| |Bolt Armlet    |99|
|Sniper CR    |99| |Platinum Bangle|99| |Dragon Armlet  |99|
|Supershot ST | 1| |Rune Armlet    |99| |Minerva Band   | 2|
|Outsider     | 1| |Edincoat       |99| |Escort Guard(*)| 1|
|Death Penalty| 1| |Wizard Bracelet|99| |Mystile        | 3| Mystile & Imperial
'----------------' |Adaman Bangle  |99| |Ziedrich       | 3| Guard can be
                   |Gigas Armlet   |99| |Precious Watch |99| duplicated in the
                   |Imperial Guard | 3| |Chocobracelet  |99| Northern Crater
                   '------------------' '------------------' to get 3 of each
                                                             in total. This is
 Name          Max   Name           Max    Key Items:***     only necessary if
.-----------------. .------------------.  .----------------. you're not doing
|Power Wrist   |99| |Sprint Shoes   |99|  |Silk Dress      | the extended W-Item
|Protect Vest  |99| |Peace Ring     |99|  |Blonde Wig      | trick; see {AP-4}.
|Earring       |99| |Ribbon         |99|  |Diamond Tiara   |
|Talisman      |99| |Fire Ring      |99|  |Sexy Cologne    |
|Choco Feather |99| |Ice Ring       |99|  |Member's Card   |
|Amulet        |99| |Bolt Ring      |99|  |Bikini Briefs   |
|Champion Belt |99| |Tetra Elemental|99|  |Key to Ancients |
|Poison Ring   | 1| |Safety Bit     |99|  |Lunar Harp      |
|Touph Ring    | 2| |Fury Ring      |99|  |Basement Key    |
|Circlet       |99| |Curse Ring     | 2|  |Key to Sector 5 |
|Star Pendant  |99| |Protect Ring   |99|  |PHS             |
|Silver Glasses|99| |Cat's Bell     |99|  |Gold Ticket     |
|Headband      |99| |Reflect Ring   |99|  |Keystone        |
|Fairy Ring    |99| |Water Ring     |99|  |Leviathan Scales|
|Jem Ring      |99| |Sneak Glove    | 1|  |Glacier Map     |
|White Cape    |99| |HypnoCrown     | 1|  |A Coupon        |
'-----------------' '------------------'  |B Coupon        |
                                          |C Coupon        |
                                          |Snowboard       |
                                          |Mythril         |
                                          '----------------'

(*)Note: There are two Dragon Fangs in the game (Win: Schizo, and prize from the
Submarine Game). You can only get 99 with the W-Item trick. There is only one
Escort Guard in the game (Chest: Gelnika), but you can Morph Iron Man (after
the point of no return) into Escort Guards, so it's possible to have more than
one, although useless at that point. 

***Note: As you can see, you can only have 20 Key Items on Disc 3, out of the 64
possible item slots. It's therefore impossible to fill up all Key Item Slots.


              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||      {PER-4} Un-mastered Materia Maxing     ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Any Materia can produce an infinite amount of mastered Materia, and 1 new un-
mastered copy will be born during the process. Therefore, only un-mastered
Materia are truly unique. After all, if you ever lose an un-mastered Materia,
you will be seriously screwed if that particular Materia happens to be unique.

Therefore, for a Perfect Game, I will not subscribe you to all sorts of rules in
which you must have so many of this and that mastered Materia. I will focus on
the un-mastered Materia, and in particular on the unique un-mastered Materia.

In short, this requires you to have AT LEAST 1 of each un-mastered Materia, and
more copies of the following special and unique cases:

--------------------------------------------------------------------------------
3 copies of Un-mastered Elemental Materia
-----------------------------------------
The first copy can be gotten from Mayor Domino in the Shinra Building (by
choosing the correct answer on your first attempt). The second copy can be found
in Mount Nibel. The third can be gotten from Tifa's Piano when Tifa is the
leader of the party. Jam on the Piano in the Kalm Flashback.

2 copies of Un-mastered Chocobo Lure Materia
--------------------------------------------
You must buy the first one on Disc 1, and get the second one on Disc 2 on the
very bottom right corner of the Chocobo Ranch (outside), near the fence.

2 copies of Un-mastered HP Absorb Materia
-----------------------------------------
You can find the first of these at Yuffie's house in Wutai, stored away in a
treasure chest.  The second copy can be found late in the game during your
descent in the Northern Crater.  Consult the walkthrough to easily find both.


Note: The materia listed below are also unique un-mastered copies, but these can
      only be gotten by using (in-game) tricks/exploits. If you simply want to
      go for a Perfect Game without any compromises, read on. If you're however
      attempting a Perfect Game without using any sort of exploits, the below
      copies don't apply to you.


2 copies of Un-mastered Phoenix Materia
---------------------------------------
After winning the final Fort Condor battle on Disc 2 (or after defeating CMD.
Grand Horn), do *NOT* head outside to pick up the Phoenix Materia. Instead,
leave it alone for the time being and go straight down the ladder (you can still
speak with the old man at the table to get the Huge Materia). Continue with the
game as usual until you reach Disc 3.

On Disc 3, head to Bone Village and search at spot 2 (upper level, to the right
of the ladder) to find the Phoenix Materia (after you've dug up the Buntline
here first). After digging it up, head back to Fort Condor to get the second
unique unmastered copy of Phoenix.

Here is a map with the exact spot (2) to dig at in Bone Village (Disc 3 only):
http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/57001


2 copies of Un-mastered Alexander Materia (keep the 'source' available)
-----------------------------------------------------------------------
It's possible to duplicate the unique Alexander Materia by performing a very
specific series of steps, causing Cloud to collapse the very moment you pick
up the materia. This allows you to keep the Alexander Materia in the field so
you can pick it up again. It works because the game first hands you an item, but
only removes it from the field after you confirm the text box telling you that
youve received it. Collapsing at the same time never closes that text box, thus
never removing the item/materia from the field, allowing the duplication trick.

  The trick to duplicating this materia goes as follows (it is vital you do
  exactly what the instructions tell you to - the path Cloud walks is of
  importance indeed. You must only input the directional buttons mentioned;
  if the instructions tell you to run right, you must only hold X and the right
  directional button, for example. The same applies to all instructions.):

  Preliminaries: 1. Find Snow's Cave and defeat her, but do NOT pick up the 
                    Alexander Materia she drops.
                 2. It helps to equip several (mastered) Enemy Away Materia to
                    reduce/prevent enemies from attacking you while performing
                    the below trick.

     Field Instructions:
     -------------------
  1. Walk around in the Great Glacier long enough to make Cloud pass out.
  2. Directly exit the cabin via the shortest route and immediately go back
     inside. 
  3. Run RIGHT (indeed only the *right* directional button) and save at the Save
     Point. Reset the game afterward and load up your savegame.
  4. Back in the cabin after loading, run LEFT. (Yes, Cloud will in fact run up
     on the screen until he stops; this is normal.) When Cloud stops, run DOWN.
     Cloud will exit the cabin.
  5. Outside, run while holding both R1 + DOWN.
  6. In the large snowfield (where the wind changes the direction of the screen)
     it doesn't matter how you run exactly, as long as you exit via the far
     (initial) right side of the screen so you end up at the right side of the
     Great Glacier for our purpose.
  7. When you reach the first snowy path, *WALK* (not run) RIGHT. On the second
     icy path, again *WALK* RIGHT. Again, on the third rocky path, *WALK* RIGHT.
  8. In the next field, *WALK* RIGHT (yes, just the directional right button) 
     until Cloud stops. At this point, *WALK* by using L1 + RIGHT simultaneously
     to enter the cave.
  9. Inside, *WALK* DOWN until Cloud stops. At this point, *WALK* by pressing
     L1 + DOWN until Cloud stops again (indeed, at the cave's right corner.)
     From here, simply *WALK* UP all the way until Cloud stops again.
 10. At this point you'll have to *WALK* DOWN until Cloud stops, then *WALK* UP
     until Cloud stops, and repeat this for a total of ten times. Cloud should
     now be standing against the wall, not facing the screen.
 11. Now for the final step: *WALK* DOWN and when Cloud stops, keep holding the
     DOWN button pressed. Then, while holding that down, add at the exact same
     time L1 + CIRCLE. This simultaneously moves Cloud AND picks up the
     Alexander Materia. You now have a copy of it while the source remains
     intact.

 [Why do I have to keep the 'source' available - that is, keep the Alexander 
  Materia in the field? The answer is fairly simple. You'll want to collect at
  least two copies of un-mastered Alexander materia to show that you have the
  knowledge (and skill) to pull this trick off, and to show that in theory you
  could repeat it to fill your inventory with as many copies as you'd like.
  Since there are multiple uniquely duplicatable materia, there is no fixed
  amount of materia you should dupe. However, someone could always argue that
  you do indeed need to have a certain specific amount of unmastered copies.
  Because of this, it's wise to simply dupe the materia twice and leave the
  source (the Alexander Materia) in the field, right where it is. That
  way, you can always decide later to dupe more copies as the source is readily
  available to you.]

2 copies of Un-mastered Added Cut Materia (keep the 'source' available)
-----------------------------------------------------------------------
  Preliminaries: 1. It helps to equip several (mastered) Enemy Away Materia to
                    reduce/prevent enemies from attacking you while performing
                    the below trick.

     Field Instructions:
     -------------------
  1. Walk around in the Great Glacier long enough to make Cloud pass out.
  2. Directly exit the cabin via the shortest route and immediately go back
     inside (all by running). 
  3. Run RIGHT (indeed only the *right* directional button) and save at the Save
     Point. Reset the game afterward and load up your savegame.
  4. Back in the cabin, run UP so Cloud enters the other room.
  5. In this room, run out by holding L1 + LEFT.
  6. In the cabin's first room, run outside by holding L1 + LEFT again.
  7. Outside the cabin, exit the screen by *WALKING*, by holding L1 + LEFT.
  8. In the large snowfield (where the wind changes the direction of the screen)
     it doesn't matter how you run exactly, as long as you exit via the far
     (initial) right side of the screen so you end up at the right side of the
     Great Glacier for our purpose.
  9. When you reach the first snowy path, *WALK* RIGHT. On the second icy path,
     again *WALK* RIGHT. Again, on the third rocky path, *WALK* RIGHT.
 10. In the next screen (which is outside Snow's Cave) *WALK* by holding R1 +
     RIGHT until Cloud exits the screen.
 11. At the next two southwest/northeast slopes, *WALK* by holding R1 + DOWN.
 12. At the four-way intersection, *WALK* UP.
 13. You're now at the southeast/northwest slope. *WALK* LEFT.
 14. You've now reached the slope with Added Cut. Run by holding L1 + UP. When
     Cloud stops, run by holding L1 + DOWN to exit the screen.
 15. At the previous slope, run by holding L1 + UP to enter the Added Cut slope
     again.
 16. At the Added Cut slope, run by holding L1 + UP.
 17. Now that you're near the Added Cut Materia, simultaneously press LEFT +
     CIRCLE to pick it up while keeping the source available. (Do NOT press 
     circle a second time; you MUST keep the text box available that says you've
     received the Materia.)

 -  2 copies of Un-mastered Shield Materia
 -  2 copies of Un-mastered (Command) Counter Materia
(-) 2 copies of Un-mastered Mega-All Materia

These last three are all obtained through the crater duplication trick.
--------------------------------------------------------------------------------

The cases above are unique, and therefore you must acquire the maximum amount
possible of the un-mastered copies. You might wonder why the Mega-All Materia is
on the list like (-), which is because it cannot actually be duplicated if you
wish to duplicate a 3rd Mystile by means of the crater duplication trick.  If
you're planning on using the extended W-Item trick (see section {PER-3}, then
you'll want to duplicate the Mega-All Materia as well via the crater duplication
trick.

This results in the following definitive perfect list of unique unmastered 
materia that a perfect inventory should contain:

                       .-----------------.------------.
                       |Name of Materia: |   Amount:  |
                       |=================|============|
                       |Elemental        |      3     |
                       |Chocobo Lure     |      2     |
                       |HP Absorb        |      2     |
                       |Alexander        | 2 + source |
                       |Added Cut        | 2 + source |
                       |Shield           |      2     |
                       |Command Counter  |      2     |
                       |Mega-All         |      2     |
                       '-----------------'------------'


              Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
              ||            {PER-5} 100% Treasure            ||
              Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Let's start off with a definition for this vaguely named challenge. Also, when
you've accomplished this, no one can check if you really did get everything.
It's something for yourself, so that YOU know that YOU did it. And that surely
does give a satisfying feeling, especially when you find many things you didn't
get before.

Definition of 'All Treasure':
-----------------------------
These are items you pick up from chests, item bags, etc. Most of these are in
the field, and if you follow my Walkthrough, you WILL get them all. But this
definition includes more. This also includes the BEST possible treasures when
it comes to things such as the Force Steal from Rufus' Send-off, and 5000 gil
from Parading. And things such as the Megalixir in Bone Village are also
included, because they are a one-time only treasure. The things Esther gives
you for winning 10 times in a row at Chocobo Racing (S-rank) is also included,
for example, and so is the Ribbon for winning the Special Battle 10 times. So
now you should have a decent idea of what is meant with this definition. Things
like the Tough Ring and Reflect Ring (99) are also counted as treasure, since
they're also one-shot items in a way. A good example of something that does NOT
qualify as treasure would be the Sneak Materia, as it can only be gotten at
Chocobo Racing, but there are infinite available copies. So you can qualify for
this definition without having a Sneak Materia, for example. I'm also thinking
of creating a full list for this definition.

This is a full list of all treasure you must get, which will mainly tell you to
just follow the walkthrough and get all treasure in the header's for each
section. It also includes a few treasures that can be easy to miss when you
don't know they actually count as treasure:

o Get all Treasure as described in the Walkthrough headers

o Exception is the Ether during the 'Climbing the Shiny Wire of Hope', where
  you must keep the Battery in your inventory for a Perfect Game. This is a
  dilemma of some sorts, but *intentionally* keeping the Battery warrants
  skipping the Ether. Just because there's no way to check whether or not you
  *intentionally* kept the Battery or not, doesn't mean *you* don't. 

o Another exception is when you normally exchange the Coupons A, B, C for items
  in the Shinra Building. The Coupons are unique, so you should keep them.

o From Bone Village, get the Buntline, Mop, Megalixir, plus anything you may
  have missed. If you somehow manage to dig up a Steal Materia (which is rumored
  to have been found, but this has never been confirmed), I'd appreciate it if
  you could let me know where you found it and in which version.

o All Treasure in the Gold Saucer that can be only gotten once. There are
  various treasures in the Wonder Square, but don't forget about the other
  attractions. You'll need to spend your life away in the Gold Saucer anyway,
  since high scores are one of the requirements for a Perfect Game.

o Do the Crater Trick as described in the Walkthrough, and manage to duplicate
  all relevant materia (Shield, Counter, Mega-All) if you're doing a game with
  the use of the extended W-Item trick.

o As also described in the Walkthrough, get the Elemental Materia from Domino,
  the 5000 gil for Parading, and the Force Stealer from the Send-off.

o Get ALL the Fort Condor Treasure. Good luck, eh?

o You need 99 of the Great Gospel limit break manual. This can even be done on
  Disc 3, but keep in mind you MUST do this BEFORE getting the Gold Armlet from
  the big box at the Weapon Trader. After you get the Gold Armlet (which is also
  a treasure you must get), you won't be able to trade for Great Gospels 
  anymore.

The above might sound tough, but if you follow the walkthrough, most of
treasures can be obtained almost instantly without going out of your way.

             Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
             || {PER-6} Lost Forever Items and things to watch ||
             Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO

These are the things that you REALLY, REALLY can't get anymore after missing
them. In other words, make SURE that you get these things, most of them EVEN if
you're not doing a perfect game.

Note: There's obviously more to miss when you're doing a 100% Treasure Game.
Most items are unique however, and thus of high importance to many players.


1. Iron Bangle: Buy in Sector 7 right away during the first visit.
===============

2. Ghost Hand: Get them from Ghosts in the Train Graveyard, or from Ghosts in
============== the Battle Square (battle #3), but only before getting the Tiny
               Bronco. After that it's impossible to get.

3. Battery: Keep this in your inventory.
===========

4. First Enemy Skill Materia: Pick up after the H0512 boss battle.
=============================

5. Shinra Beta: It's best to steal 99 from these on the Cargo Ship. You CAN,
=============== however, get them from Submarine Crew as well (win), but not
                enough to fill your inventory fully, as they aren't random
                encounters.

6. Ifrit Materia: You're D-U-M-B if you miss this, but it's possible. It's left
================= after the fight with Jenova BIRTH on the Cargo Ship.

7. Ramuh Materia: In the right corner of the Jockey Room, when coming up with
================= Esther for the Chocobo Races.

8. Vagyrisk Claw: You must steal these from Bagrisks and you can do this as long
================= as you are Level 77 or LOWER. The best chance for stealing
                  them is at Level 11, but even then the chance is only 4.23%..
                  Wearing a Sneak Glove makes the chance 0% basically, so don't
                  do that.

9. Added Effect Materia: Get it from the Cave of the Gi.
========================

10. Yoshiyuki: Gotten by talking to the Old Man in Rocket Town several times.
============== This can be done UNTIL you get the Submarine. After that, you
               won't get it.

11-14. Bahamut Materia/Morph Materia/Luck Plus Materia/Princess Guard:
======================================================================
       All gotten in the Temple of the Ancients. Unequip Aeris her unique Weapon
       and Armor before Demon's Gate.. Accessory or Materia is fine..

15. MP Absorb Materia: Gotten from the Wutai 'Materia stolen' Subquest. This can
====================== be done UNTIL you parachute into Midgar, so basically it
                       can't be done on Disc3.

16. Umbrella: Gotten from the Speed Square, Disc1 only (basically).
=============

17. Mythril Clip: Buy 99 in Junon during Disc1 (basically). After getting the
================= Highwind this will be gone forever.

18. Shotgun: Buy 99 in Rocket Town during Disc1 (basically). After getting the
============ Highwind this will be gone forever.

17. Four Slots: Buy 99 in Costa Del Sol during Disc1 (basically). After getting
=============== the Highwind this will be gone forever.

18. Javelin: Chest in Gaea's Cliff ONLY.
============

19. Earth Mallet: WIN from Gigas (After Gaea's Cliff/In the Crater). This is
================= the ONLY place.

20. Gigas Armlet: (Note: it's possible to steal these from Gigas in the Battle
================= Square, even on Disc3, but it takes much longer)

21-23. Neo Bahamut Materia: All gotten in the Whirlwind Maze
====== MP Turbo Materia:
       Poison Ring:

24. Curse Ring: Steal from Ultimate Weapon(1st) and do the Old Beat-up Key Quest
=============== in Mideel before it gets destroyed.

25. Warrior Bangle: Steal from Eagle Gun during the Corel Train events.
===================

26. Ultima Materia: Don't fail to at least get on the train (and stop it).
===================

27-29. Battle Trumpet: All gotten from the Underwater Reactor at Junon.
====== Scimitar:
       Leviathan Scales:

30-31. Oritsuru:              Can both only be gotten from the Da-chao cave if
====== Steal as Well Materia: you have the Leviathan Scales from the Underwater
                              Reactor.

32. Rising Sun: Steal from Diamond Weapon.
===============

33-41. Max Ray:
====== Aegis Armlet:
       Starlight Phone:
       Behemoth Horn:
       Master Fist:      All during the Midgar Disc 2 Raid.
       Pile Banger:
       Grow Lance:
       HP Shout:
       Mystile:

42. Graviball: Steal from Shadowmaker (During Midgar Raid)
==============

43. 8inch Cannon: Win from Grosspanzer*Big (before the stairs to Hojo, Midgar)
=================

44. Missing Score: On the stairs to Hojo during the Midgar Disc 2 Raid, in a
================== chest. Barret must be in your party or the chest won't
                  appear.

45. Shinra Alpha: Steal from SOLDIER:1st at the stairs leading to Hojo. This is
================= the last, but also the best time to get them.

46. Ziedrich: Stolen from Rude (3 times!) on Disc2. 1: Rocket Town, 2: Gelnika,
============= 3: Midgar.

47. Touph Ring: Stolen from Reno (2 times!) on Disc2. 1: Gelnika, 2: Midgar.
===============

48. Minerva Band: The one stolen from Elena is unique (Midgar Raid).
=================

49. Reflect Ring: Steal it from Ultimate Weapon (ground battles) for multiple
================= copies.

50. Mystile: Use the Crater Duplication Trick to get a 3rd Mystile (unless you
============ wish to duplicate the Mega-All Materia).


             Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
             ||           {PER-7} Max Natural HP/MP            ||
             Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO

BEFORE YOU READ ON, I RECOMMEND YOU READ THE APPENDIX OF THE PARTY MECHANICS
DOCUMENT, ALSO HOSTED AT GAMEFAQS, FOR A BETTER UNDERSTANDING OF THIS SECTION.

Take a look at the left table below. Looks nice, huh? Those are the maximum
natural values of HP and MP that your characters can obtain. They don't come
easy, and it will require a lot of resetting in order to get those values.

The table on the right shows the process of MP not being able to be maxed out
simultaneously with HP. The first value shows the maximum natural MP if you
would only max out MP naturally (so technically, it's possible to have). The
value on the right shows the maximum value of natural MP if you also wish to
max natural HP.

The table on the left can be considered your final result, your reward.

       Max Natural Values:             Slight shift in Max MP:
      .---------.----.---.   .---------.-------------------------------.
      |Name:    | HP | MP|   |Name:    |Absolute --> In HP Combination |
      |---------|----|---|   |---------|-------------------------------|
      |Cloud    |9511|902|   |Cloud    |          905 --> 902          |
      |Tifa     |9037|848|   |Tifa     |          850 --> 848          |
      |Aeris    |8816|994|   |Aeris    |          994 --> 994          |
      |Barret   |9999|793|   |Barret   |          796 --> 793          |
      |Red XIII |9556|863|   |Red XIII |          866 --> 863          |
      |Cid      |9284|821|   |Cid      |          822 --> 821          |
      |Yuffie   |8993|838|   |Yuffie   |          841 --> 838          |
      |Vincent  |8779|907|   |Vincent  |          915 --> 907          |
      |Cait Sith|9135|869|   |Cait Sith|          869 --> 869          |
      '---------'--------'   '---------'-------------------------------'

The table listed slightly below is a table with Max Safety Levels. These are
the levels that you are allowed to level up to without paying attention to your
character's natural HP or MP. After those levels, you'll have to follow a
certain path in order to max Natural HP/MP.

Note: In order to simplify things, I have chosen to only list the Safety Levels
      when you want to max out BOTH Natural HP and MP. If you only wish to max
      out one of the two, refer to Terence Party Mechanics.

Technical Note: The tables in Terence's Party Mechanics are not incorrect, but
                are not much use to us if we want to max out BOTH HP and MP,
                which is exactly the goal of a perfect game. To keep things
                simple, a choice had to be made to attain the *absolute*
                natural max of either HP or MP (for technical reasons, the game
                doesn't allow both to reach the *absolute* value). This choice
                was quickly made, and HP will reach its absolute maximum value
                while MP will reach it's maximum natural value that is possible
                to attain in combination with max natural HP. In other words,
                HP is deemed more important to MP (for various reasons).

                        Cloud       Max Safety Lvl: 66
                        Barret      Max Safety Lvl: 54
                        Tifa        Max Safety Lvl: 55
                        Aeris       Max Safety Lvl: 50
                        Red XIII    Max Safety Lvl: 59
                        Yuffie      Max Safety Lvl: 53
                        Cait Sith   Max Safety Lvl: 51
                        Vincent     Max Safety Lvl: 39
                        Cid         Max Safety Lvl: 45

I cannot stress enough how important this table is when attempting to Max
Natural HP/MP. You will want to stay low on experience, even in combination with
other goals such as zero escapes, or stealing and winning 99 of certain items.
However, it sounds harder than it is. It's possible to keep two party members
dead in your party, so they won't gain any experience. If you want to continue
your Perfect Game for as long as possible without bothering natural HP/MP, I
suggest you keep Vincent and Cid dead at a few levels below their Safety Lvl.
Why a few below? Because certain story events force you to use other party
members, and members not in your party, even when dead, receive 50% Experience.

I suggest you try to stay in the Safety Level zone at the very least until you
have gotten the Highwind. This grants you a lot of freedom which can provide a
distraction from levelling up and resetting.

Speaking of resetting, you'll be doing so much of it that your Playstation
won't even like it. In some cases you'll be resetting - on average - 64 times
in order to continue to the next level with proper values. This has to do with
a (1/8)*(1/8) = 1/64 chance combination that sometimes pops up in the charts.
Fortunately, the progress is overall less tedious.

Obviously, you should never have any Materia equipped on the character while
you're checking the values, since we're really talking about the *natural* HP/MP
here.

Furthermore, you must make ABSOLUTELY sure that characters don't level up at
the same time, when you're busy with resetting for the right values. I don't
need to explain that your chances will be even more horrible than 1/64 when two
characters level up at the same time.. You'd best avoid that situation.

It goes without saying that it's highly recommended to have multiple save games
that cover various stages of your progress.  It's also important to conveniently
kill your teammates so they gain less experience.

In fact this is the method to prevent characters from getting any experience at
all. Members in your party will get full exp, when dead they get none, and if
they're in the PHS (not in party) they will still gain 1/2 of the normal exp.
Therefore it would be best to keep two party members dead at all times (probably
Red XIII and Vincent).

Of course, it's extremely difficult to max all characters' Max HP/MP.
Alternatively you can just max Barret's HP (to 9999, which has practical uses),
which is a LOT easier. You could also just max out the HP/MP for your favorite
party members (including Cloud).


Natural Maxing Paths:
=====================
The paths below are, in short, the ones you'll need to follow in order to reach
the maximum natural HP and MP values both: The HP value will reach the absolute
maximum natural value, while the final MP value will be the maximum natural MP
you can reach, given you've maxed out HP to the absolute natural maximum.

Aeris is also included in the charts with the help of Erzfreund. Maxing her HP
and MP to their natural maxima isn't a requirement for a perfect game file
considering obvious reasons, although you could - optionally - max her out and
keep a separate save file as proof you've done a job well done. Her charts are
here for completion purposes only.

My thanks go out to 1whoistornapart for his extensive work on the revision of
these charts.  They wouldn't be here without his aid.


How to make sense of the values:
================================
Lastly, how do these charts work? If you are levelling up Cloud for example, and
you're going from Level 83 to Level 84, you'll have to check all values in the
table below. The values that are listed are SAFE. Those are ALLOWED. After the
most recent update of the charts, both HP and MP are integrated in one table,
where HP is always a four-digit number, and MP is always a three-digit number.

You check (in-game) if you have the ALLOWED values for both HP and MP (natural
values of course, without any materia altering them!), and if you do, save your
game. If you don't, reset and try again.  This may in some cases take a lot of
reset. There have been reports of people who were unlucky at on some levels and
had to reset over 100 times. Patience is a virtue in this challenge.

Here's an example with Cloud, who is Level 83 and needs to hit the correct
values at Level 84.  As you can see, the table starts with various HP values.
Then, at the end of the third line, the corresponding MP value range is listed.
This means that if Cloud hits any of the HP values (7826, ..., 7969-7974), then
his MP value is only allowed to be either 793, 794, 795, or 796 (as the range
793-796) indicates.  Three more HP ranges are displayed after this, which
restrict the MP range further.

.------------------------------------------------------------------------------.
|L84  7826, 7836, 7846, 7855-7856, 7865-7866, 7874-7876, 7884-7886, 7894-7896, |
|     7903-7906, 7912-7915, 7922-7925, 7931-7935, 7941-7945, 7950-7955,        |
|     7960-7964, 7969-7974:  793-796,                                          |
|       7978-7984:  793-795,                                                   |
|       7987-7994:  793-794,                                           .-------|
|       7996-8013:  793                                                |EXAMPLE|
'------------------------------------------------------------------------------'

WARNING!:
=========
A final word of warning is in order. As of January 2012, the charts below have
been fully corrected. It might seem paradoxical to say that I don't expect any
errors in the charts below, and at the same time warn people that the charts
might still hold an error. It's still advisable to keep several backup files
available to prevent small disasters.

And now, finally, the charts.


Cloud's HP/MP
=============
1-66  All

L67  5656-6000:  605, 607-640, 
       6001-6012:  605, 607-639

L68  5769-6120:  619, 621-649, 
       6121-6132:  619, 621-648

L69  5882-6240:  635, 637-659, 
       6241-6252:  635, 637-658

L70  5995-6360:  651, 653-669, 
       6361-6372:  651, 653-668

L71  6109-6480:  663, 665-678, 
       6481-6492:  663, 665-677

L72  6222-6600:  677-688, 
       6601-6612:  677-687

L73  6335-6720:  687-697, 
       6721-6732:  687-696

L74  6448-6840:  699-707, 
       6841-6852:  699-706

L75  6561-6960:  711-717, 
       6961-6972:  711-716

L76  6675-7080:  720-726, 
       7081-7092:  720-725

L77  6788-7200:  731-736, 
       7201-7212:  731-735

L78  6901, 6903-6905, 6909, 6911, 6913-6915, 6917-6919, 6921, 6923-6925, 
     6927-6931, 6933-6935, 6937-6945, 6947-6955, 6957-7320:  740-745, 
       7321-7332:  740-744

L79  7025, 7035, 7045, 7049, 7055, 7059, 7061, 7065, 7069, 7071, 7073-7075, 
     7079, 7081, 7083-7085, 7089, 7091, 7093-7095, 7097-7099, 7101, 7103-7105,
     7107-7111, 7113-7115, 7117-7125, 7127-7135, 7137-7440:  751-755, 
       7441-7452:  751-754

L80  7205, 7215, 7225, 7229, 7235, 7239, 7241, 7245, 7249, 7251, 7253-7255, 
     7259, 7261, 7263-7265, 7269, 7271, 7273-7275, 7277-7279, 7281, 7283-7285,
     7287-7291, 7293-7295, 7297-7305, 7307-7315, 7317-7560:  762-765, 
       7561-7572:  762-764

L81  7385, 7395, 7405, 7415, 7425, 7434-7435, 7444-7445, 7453-7455, 7464-7465,
     7473-7475, 7483-7485, 7493-7495, 7502-7505, 7512-7515, 7522-7525, 
     7532-7535, 7541-7545, 7551-7555, 7561-7565, 7570-7575, 7580-7585, 
     7590-7594, 7599-7604, 7609-7614, 7618-7624, 7628-7634, 7637-7643, 
     7647-7653, 7656-7663, 7666-7673, 7675-7680:  771-774, 
       7681-7692:  771-773

L82  7532, 7542, 7552, 7562, 7572, 7581-7582, 7591-7592, 7600-7602, 7611-7612,
     7620-7622, 7630-7632, 7640-7642, 7649-7652, 7659-7662, 7668-7672,
     7678-7682, 7688-7692, 7697-7701, 7707-7711, 7716-7721, 7726-7731,
     7735-7741, 7745-7750, 7754-7760, 7764-7770, 7773-7778:  778-781,
       7779-7780, 7782-7790:  778-780, 
       7791-7799:  778-779

L83  7679, 7689, 7699, 7709, 7719, 7728-7729, 7738-7739, 7747-7749, 7757-7759,
     7767-7769, 7776-7779, 7786-7789, 7795-7799, 7805-7808, 7814-7818, 
     7824-7828, 7833-7838, 7843-7848, 7852-7857, 7862-7867, 7871-7876:  785-788,
       7877, 7880-7887:  785-787, 
       7889-7897:  785-786, 
       7898-7906:  785

L84  7826, 7836, 7846, 7855-7856, 7865-7866, 7874-7876, 7884-7886, 7894-7896,
     7903-7906, 7912-7915, 7922-7925, 7931-7935, 7941-7945, 7950-7955,
     7960-7964, 7969-7974:  793-796,
       7978-7984:  793-795, 
       7987-7994:  793-794, 
       7996-8013:  793

L85  7953, 7963, 7973, 7982-7983, 7992-7993, 8001-8003, 8011-8013, 8020-8022, 
     8029-8032, 8039-8042, 8048-8052, 8058-8062, 8067-8071:  800-803, 
       8076-8081:  800-802, 
       8085-8091:  800-801, 
       8094-8101, 8103-8120:  800

L86  8080, 8090, 8099-8100, 8109-8110, 8118-8120, 8128-8129, 8137-8139, 
     8146-8149, 8156-8159, 8165-8169:  807-810, 
       8174-8178:  807-809, 
       8183-8188:  807-808, 
       8192-8198, 8201-8208, 8210-8227:  807

L87  8197, 8207, 8216-8217, 8226-8227, 8235-8236, 8245-8246, 8254-8256, 
     8263-8266:  815-818, 
       8272-8276:  815-817, 
       8281-8285:  815-816, 
       8290-8295, 8299-8305, 8308-8315, 8317-8334:  815

L88  8314, 8324, 8333-8334, 8343, 8352-8353, 8361-8363:  822-825, 
       8370-8373:  822-824, 
       8379-8383:  822-823, 
       8388-8392, 8397-8402, 8406-8412, 8415-8422, 8424-8433:  822

L89  8431, 8441, 8450, 8459-8460:  829-832, 
       8468-8470:  829-831, 
       8477-8480:  829-830, 
       8486-8490, 8495-8499, 8504-8509, 8513-8519, 8522-8529, 8531:  829

L90  8548, 8557:  837-840, 
       8566-8567:  837-839, 
       8575-8577:  837-838, 
       8584-8587, 8593-8597, 8602-8606, 8611-8616, 8620-8626, 8629:  837

L91  8655:  844-847, 
       8664:  844-846, 
       8673-8674:  844-845, 
       8682-8684, 8691-8694, 8700-8704, 8709-8713, 8718-8723, 8727:  844

L92  8762:  851-853, 
       8771:  851-852, 
       8780-8781, 8789-8791, 8798-8801, 8807-8811, 8816-8820, 8825:  851

L93  8869:  858-859, 
       8878, 8887-8888, 8896-8898, 8905-8908, 8914-8918, 8923:  858

L94  8976, 8985, 8994-8995, 9003-9005, 9012-9015, 9021:  866

L95  9083, 9092, 9101-9102, 9110-9112, 9119:  873

L96  9190, 9199, 9208-9209, 9217:  880

L97  9297, 9306, 9315:  888

L98  9404, 9413:  895

L99  9511:  902


Barret's HP/MP
==============
L 1-54  All

L55  4734-5025:  431-455, 
       5026-5039:  431-454

L56  4869-5168:  447-465, 
       5169-5182:  447-464

L57  5004-5311:  463-475, 
       5312-5325:  463-474

L58  5139-5454:  477-485, 
       5455-5468:  477-484

L59  5274-5597:  489-495, 
       5598-5611:  489-494

L60  5409-5740:  501-505, 
       5741-5754:  501-504

L61  5544-5883:  512-515, 
       5884-5897:  512-514

L62  5647-5986:  520-523, 
       5987-6000:  520-522, 
       6001-6012:  520-521

L63  5750-6089:  529-532, 
       6090-6103:  529-531, 
       6104-6115:  529-530, 
       6116-6127:  529

L64  5853-6200:  537-540, 
       6201-6211:  537-539, 
       6212-6218:  537-538, 
       6219-6242:  537

L65  5956-6315:  546-549, 
       6316-6326:  546-548, 
       6327-6357:  546

L66  6061-6430:  554-557, 
       6431-6441:  554-556, 
       6442-6472:  554

L67  6170-6545:  562-565, 
       6546-6556:  562-564, 
       6557-6587:  562

L68  6278-6660:  571-574, 
       6661-6671:  571-573, 
       6672-6702:  571

L69  6387-6775:  579-582, 
       6776-6786:  579-581, 
       6787-6817:  579

L70  6495-6890:  588-591, 
       6891-6901:  588-590, 
       6902-6932:  588

L71  6604-7005:  596-599, 
       7006-7016:  596-598, 
       7017-7047:  596

L72  6712-7120:  604-607, 
       7121-7131:  604-606, 
       7132-7162:  604

L73  6820-7235:  613-616, 
       7236-7246:  613-615, 
       7247-7277:  613

L74  6929-7350:  621-624, 
       7351-7361:  621-623, 
       7362-7392:  621

L75  7037-7465:  630-633, 
       7466-7476:  630-632, 
       7477-7507:  630

L76  7146-7580:  638-641, 
       7581-7591:  638-640, 
       7592-7622:  638

L77  7254-7695:  646-649, 
       7696-7706:  646-648, 
       7707-7737:  646

L78  7381-7387, 7400-7810:  655-658, 
       7811-7821:  655-657, 
       7822-7852:  655

L79  7553-7559, 7572-7925:  663-666, 
       7926-7936:  663-665, 
       7937-7967:  663

L80  7725-7731, 7744-8040:  672-675, 
       8041-8051:  672-674, 
       8052-8082:  672

L81  7897-7903, 7916-7922, 7925-7931, 7934-8155:  680-683, 
       8156-8166:  680-682, 
       8167-8197:  680

L82  8039-8045, 8058-8064, 8067-8073, 8076-8259:  686-689, 
       8260-8270:  686-688, 
       8271-8280:  686-687, 
       8281-8311:  686

L83  8181-8187, 8200-8206, 8209-8215, 8218-8363:  692-695, 
       8364-8374:  692-694, 
       8375-8384:  692-693, 
       8385-8420:  692

L84  8323-8329, 8342-8348, 8351-8357, 8360-8467:  699-702, 
       8468-8478:  699-701, 
       8479-8488:  699-700, 
       8489-8524:  699

L85  8465-8471, 8474-8480, 8483-8571:  705-708, 
       8572-8582:  705-707, 
       8583-8592:  705-706, 
       8593-8628:  705

L86  8588-8594, 8597-8603, 8607-8675:  711-714, 
       8676-8686:  711-713, 
       8687-8696:  711-712, 
       8697-8732:  711

L87  8711-8717, 8721-8779:  718-721, 
       8780-8789:  718-720, 
       8790-8797:  718-719, 
       8798-8836:  718

L88  8825-8831, 8835-8881:  724-727, 
       8882-8891:  724-726, 
       8892-8893:  724-725, 
       8894-8940:  724

L89  8939-8945, 8949-8976:  730-733, 
       8977-8986:  730-732, 
       8987-8995:  730-731, 
       8996-9044:  730

L90  9053-9059, 9063-9071:  737-740, 
       9072-9081:  737-739, 
       9082-9090:  737-738, 
       9091-9148:  737

L91  9167-9176:  743-745, 
       9177-9185:  743-744, 
       9186-9252:  743

L92  9271:  749-751, 
       9272-9280:  749-750, 
       9281-9349:  749

L93  9375:  755-756, 
       9376-9444:  755

L94  9479-9539:  762

L95  9583-9634:  768

L96  9687-9729:  774

L97  9791-9824:  781

L98  9895-9919:  787

L99  9999:  793


Tifa's HP/MP
============
L 1-55  All

L56  4084-4092:  459-485, 
       4093-4336:  457, 459-485, 
       4337-4349:  457, 459-484

L57  4208-4467:  471, 473, 475-495, 
       4468-4480:  471, 473, 475-494

L58  4332-4598:  488, 490, 492-506, 
       4599-4611:  488, 490, 492-505

L59  4455-4729:  504, 506-516, 
       4730-4742:  504, 506-515

L60  4579-4860:  519-527, 
       4861-4873:  519-526

L61  4702-4991:  531-537, 
       4992-5004:  531-536

L62  4807-5096:  540-546, 
       5097-5109:  540-545, 
       5110-5121:  540-544

L63  4912-5211:  549-555, 
       5212-5222:  549-554, 
       5223-5238:  549-553

L64  5022-5328:  558-564, 
       5329-5339:  558-563, 
       5340-5355:  558-562

L65  5132-5445:  569-574, 
       5446-5460:  569-573, 
       5461-5472:  569-572

L66  5242-5562:  578-583, 
       5563-5573:  578-582, 
       5574-5589:  578-581

L67  5353-5679:  587-592, 
       5680-5690:  587-591, 
       5691-5706:  587-590

L68  5463-5796:  596-601, 
       5797-5807:  596-600, 
       5808-5823:  596-599

L69  5573-5913:  605-610, 
       5914-5924:  605-609, 
       5925-5940:  605-608

L70  5684-6030:  616-620, 
       6031-6045:  616-619, 
       6046-6057:  616-618

L71  5794-6147:  625-629, 
       6148-6158:  625-628, 
       6159-6174:  625-627

L72  5905-6264:  634-638, 
       6265-6275:  634-637, 
       6276-6291:  634-636

L73  6015-6381:  643-647, 
       6382-6392:  643-646, 
       6393-6408:  643-645

L74  6125-6498:  652-656, 
       6499-6509:  652-655, 
       6510-6525:  652-654

L75  6236-6615:  663-666, 
       6616-6630:  663-665, 
       6631-6642:  663-664

L76  6346-6732:  672-675, 
       6733-6743:  672-674, 
       6744-6759:  672-673

L77  6456-6849:  681-684, 
       6850-6860:  681-683, 
       6861-6876:  681-682

L78  6567-6569, 6571-6572, 6574-6578, 6580-6581, 6583-6966:  690-693, 
       6967-6977:  690-692, 
       6978-6993:  690-691

L79  6686, 6695, 6704-6705, 6709, 6714, 6718, 6721, 6723-6724, 6727-6728, 6730,
       6732-6733, 6737, 6739-6744, 6746-6747, 6749-6753, 6755-6756, 6758-7083:
       699-702, 
       7084-7094:  699-701, 
       7095-7110:  699-700

L80  6861, 6870, 6879-6880, 6884, 6889, 6893, 6896, 6898-6899, 6902-6903, 6905,
       6907-6908, 6912, 6914-6919, 6921-6922, 6924-6928, 6930-6931, 6933-7200:
       710-712, 
       7201-7215:  710-711, 
       7216-7227:  710

L81  7036, 7045, 7054-7055, 7064, 7073-7074, 7082-7083, 7091-7093, 7100-7102, 
       7110-7111, 7119-7120, 7128-7130, 7137-7139, 7146-7148, 7155-7157, 
       7165-7167, 7174-7176, 7183-7185, 7192-7194, 7201-7204, 7210-7213, 
       7219-7222, 7228-7231, 7237-7241, 7246-7250, 7255-7259, 7264-7268, 
       7273-7278, 7282-7287, 7291-7296, 7300-7306, 7309-7315:  719-721, 
       7318-7324, 7327-7328:  719-720, 
       7329-7334, 7336-7343:  719

L82  7174, 7183, 7192-7193, 7202, 7211-7212, 7220-7221, 7229-7230, 7238-7239,
       7248-7249, 7257-7258, 7266-7267, 7275-7276, 7284-7286, 7293-7295, 
       7302-7304, 7311-7313, 7320-7323, 7329-7332, 7338-7341, 7347-7350, 
       7356-7360, 7365-7369, 7374-7378, 7383-7388, 7392-7397, 7401-7406: 
       726-728,
       7410-7416, 7419-7420:  726-727, 
       7421-7425, 7428-7434, 7437-7444:  726

L83  7312, 7321, 7330-7331, 7340, 7349, 7358, 7367-7368, 7376-7377, 7385-7386,
       7394-7395, 7403-7405, 7412-7414, 7421-7423, 7430-7432, 7439-7442, 
       7448-7451, 7457-7460, 7466-7470, 7475-7479, 7484-7488, 7493-7498: 
       733-735,
       7502-7507, 7511-7512:  733-734, 
       7513-7516, 7520-7526, 7529-7535, 7538-7544:  733

L84  7450, 7459, 7468, 7477, 7486-7487, 7495-7496, 7504-7505, 7513-7514, 
       7522-7524, 7531-7533, 7540-7542, 7549-7552, 7558-7561, 7567-7570, 
       7576-7580, 7585-7589:  740-742, 
       7594-7598, 7603-7604:  740-741, 
       7605-7608, 7612-7617, 7621-7626, 7630-7636, 7639-7645:  740

L85  7569, 7578, 7587, 7596, 7605-7606, 7614-7615, 7623-7624, 7632-7634, 
       7641-7643, 7650-7652, 7659-7662, 7668-7671, 7677-7680:  748-750, 
       7686-7690, 7695-7696:  748-749, 
       7697-7699, 7704-7708, 7713-7718, 7722-7727, 7731-7737, 7740-7746:  748

L86  7688, 7697, 7706, 7715-7716, 7724-7725, 7733-7734, 7742-7744, 7751-7753, 
       7760-7762, 7769-7772:  755-757, 
       7778-7781, 7787-7788:  755-756, 
       7789-7790, 7796-7800, 7805-7809, 7814-7819, 7823-7828, 7832-7838, 7841:
       755

L87  7798, 7807, 7816, 7825-7826, 7834-7835, 7843-7844, 7852-7854, 7861-7863: 
     762-764
       7870-7872, 7879-7880:  762-763, 
       7881-7882, 7888-7891, 7897-7901, 7906-7910, 7915-7920, 7924-7929, 7933:
       762

L88  7908, 7917, 7926, 7935-7936, 7944-7945, 7953-7954:  769-771, 
       7962-7964, 7971-7972:  769-770, 
       7973, 7980-7983, 7989-7992, 7998-8002, 8007-8011, 8016-8021, 8025:  769

L89  8018, 8027, 8036, 8045-8046:  776-778, 
       8054-8055, 8063-8064:  776-777, 
       8065, 8072-8074, 8081-8084, 8090-8093, 8099-8103, 8108-8112, 8117:  776

L90  8128, 8137:  784-786, 
       8146-8147, 8155-8156:  784-785, 
       8164-8166, 8173-8175, 8182-8185, 8191-8194, 8200-8204, 8209:  784

L91  8229:  791-793, 
       8238, 8247-8248:  791-792, 
       8256-8257, 8265-8267, 8274-8276, 8283-8286, 8292-8295, 8301:  791

L92  8330, 8339:  798-799, 
       8348-8349, 8357-8358, 8366-8368, 8375-8377, 8384-8387, 8393:  798

L93  8431:  805-806, 
       8440, 8449-8450, 8458-8459, 8467-8469, 8476-8478, 8485:  805

L94  8532, 8541, 8550-8551, 8559-8560, 8568-8570, 8577:  812

L95  8633, 8642, 8651-8652, 8660-8661, 8669:  820

L96  8734, 8743, 8752-8753, 8761:  827

L97  8835, 8844, 8853:  834

L98  8936, 8945:  841

L99  9037:  848


Aeris' HP/MP
============
L 1-50  All

L51  336