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    Character Setup Guide by Atom Edge

    Version: 5.1 | Updated: 08/17/02 | Printable Version | Search This Guide

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    ===============================================================================
                           F I N A L   F A N T A S Y   V I I
    -------------------------------------------------------------------------------
           C H A R A C T E R   A N D   M A T E R I A   S E T U P   G U I D E
    ===============================================================================
                       Sony Playstation - North American Version
                        Last updated on the 17th of August 2002
                                      Version 5.1
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                    Written and compiled by:  Jeff Chan [Atom Edge]
                               <atomedge@houston.rr.com>
    
    
      _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
       Copyright 2000-2002 Jeff Chan [Atom Edge]
       All rights reserved.
    
       FINAL FANTASY, all characters and related articles are Copyright Square
       Co., LTD.  No breach of copyright intended.  Any and all trademarks and
       copyrights not directly acknowledged in this document are respected.
    
       This document is to appear on GameFAQs <http://www.gamefaqs.com/> _only_.
       For a more detailed legal disclaimer, refer to end of this document.
      _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
       - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    
    
           *       *       *       *       *       *       *       *       *
    
    
       AUTHOR'S NOTE AND FORWARD
       =========================
    
       Easily one of the most popular games of all time, Final Fantasy VII is
       still going strong after all these years.  This document was an attempt
       to thoroughly cover one of the more unique aspects of the game, namely
       materia and how you can combine certain ones to make a character all the
       more powerful.
    
       To put it quite bluntly, it failed.  Miserably at that.  Sure, it had
       some worthwhile information, but not too much, and, in all honesty, not
       all of it was 100% correct.  Worse still, it was written quite poorly,
       even by my humble standards.  I started writing it some two years ago,
       and it hasn't been updated in much too long a time.  It was a waste, and
       perhaps I can now change that.
    
       This (v5.0) is an attempt to salvage it or at the very least, begin to
       salvage it.  It is a complete rewrite of the entire guide, fixing any
       and everything that was originally wrong with v4.1, from bad grammar to
       incorrect information.  Hopefully when I am done, not only will I have
       fixed all the problems the original FAQ was riddled with, but I will
       have added a substantial amount of helpful information.
    
       This guide was written ideally for those who have advanced quite far in
       the game.  Ideally, you should have an intimate knowledge of the game,
       though, it is not required.
    
       As a bit of prepatory for the latter sections, certain notations are used
       quite deliberately throughout the guide.  It serves to both ease my task
       of writing, and allow for smooth readability.  The equal sign (=) is used
       to denote materia that are linked to each other.  [Weapon] denotes that
       the materia should be placed into a weapon's materia slots.  Likewise,
       [Armor] denotes that the materia should be placed into an armor's materia
       slots.  [Either] denotes that the materia can go into either a weapon or
       an armor's materia slots.
    
       Additionally, some combinations are listed together, because the effects
       are very similar.  This does not neccessarily mean that they should be
       used together.  To distinguish, whenever a [Weapon], [Armor] or [Either]
       denotation is used, it is the beginning of a new separate combination
       that has no direct link to another combination.
    
       Lastly, it should be noted that all of these combinations were conceived
       with the materia being maxed out in mind.  It is, for the most part, not
       a requirement, though recommended greatly.
    
       I can be contacted at the e-mail address listed at the top of this guide.
       Take note, that if you are going to send me an e-mail, please fill in a
       subject line so I know what it is regarding, otherwise it gets deleted as
       junk mail.  Seriously now, I am about as lazy as they come and if I can
       get my ass to write this entire guide, you had better be able to fill in
       a subject line.
    
       Please do not send me any combinations that are just variations of those
       listed in this guide.  Unless yours is groundbreaking, it is pointless.
       I know I have not covered everything, but that is, in a way, one of the
       points of revision 5.0.  Readers of older version will notice that I cut
       quite a many of the advanced combinations because they were basically
       just a few simple combinations thrown together.  Readers should be more
       than adequately intelligent enough to figure some of them out on their
       own, so there is no point to list them.  Just a waste of space, really.
    
       Enough of my rambling... on to the guide.  Enjoy.
    
                          "All right, everyone, let's mosey."
                                     -Cloud Strife
    
    
           *       *       *       *       *       *       *       *       *
    
    
    ===============================================================================
    REVISION HISTORY             Work began on this guide on the 11th of March 2000
    ```````````````````````````````````````````````````````````````````````````````
    
    Version 1.0   -  Conception of Guide
    11 March 00   -  Original Draft
    
    Version 2.0   -  Completion of original guide
    14 March 00   -  Added new section and made a few minor adjustments
    
    Version 2.6   -  Fixed a formatting problem
    16 March 00   -  Various grammarical fixes
    
    Version 3.0   -  Fixed a few errors
    24 April 00   -  Added a new section "Hard to Find Materias"
    
    Version 4.0   -  Changed ASCII art title
    8 August 00   -  Edited Copyright information
                  -  Redid my Review
                  -  Replaced "Hard to Find Materia" with a section 
                     detailing locations of *all* materia
                  -  Added "Frequently Asked Questions"
                  -  Various minor polishing to the guide
    
    Version 4.1   -  Revised Copyright information again
    20 August 00  -  Removed "Intro"
    78.6 kb       -  Added Contact Info
    
    Version 5.0   -  *** Complete rewrite of entire guide ***
    4 August 02   -  Re-formatting of _every_ section in the guide
    130 kb        -  Revised Copyright information and relocated it to end of
                     the document
                  -  Removed "Materia Location" section and wrote out a "Materia"
                     section that details all stats of materia
                  -  Removed "Contact Info" section
                  -  Rewrote "Author's Note" and relocated to the top of the guide
                  -  Removed "Review"
                  -  Added additional information to _every_ section
                  -  Removed Tips and Tricks section
                  -  Emerald and Ruby strategy section changed
    
    Version 5.1   -  Corrected various locations for materia
    17 August 02  -  Fixed a few grammarical mistakes
    131 kb        -  There is still some information I'd like to add, but I
                     currently have other matters that need to be handled first.
                     The next update I make will more than likely expand on the
                     stat maxing, but given my current schedule, don't expect it
                     anytime soon.
    
    
    
    
                  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                           T A B L E   O F   C O N T E N T S
                  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    
      PREAMBLE.  DOCUMENT HEADERS
                   ---  Title
                   ---  Copyright Notice
                   ---  Author's Note and Forward
                   ---  Revision History
    
        PART 1.  MATERIA LISTINGS
                   1.1  Magic        (Green)
                   1.2  Command      (Yellow)
                   1.3  Independent  (Purple)
                   1.4  Summon       (Red)
                   1.5  Support      (Blue)
    
        PART 2.  MATERIA COMBINATIONS
                   2.1  Basic Combinations
                   2.2  Advanced Combinations
                   2.3  Full Character Set Ups
    
        PART 3.  INFO ON THE WEAPONS
                   3.1  Information
                   3.2  Emerald WEAPON
                   3.3  Ruby WEAPON
    
        PART 4.  ULTIMATE CHARACTERS
                   4.1  Ultimate Weapons
                   4.2  Level Four Limit Breaks
                   4.3  Leveling Up
                   4.4  Materia Growth
                   4.5  Stat Maxing
    
        PART 5.  FREQUENTLY ASKED QUESTIONS
                   5.1  Gameplay Questions
                   5.2  Materia Questions
                   5.3  Character Questions
                   5.4  Miscellaneous
    
       CLOSING.  FINAL NOTES
                   ---  Credits and Special Thanks
                   ---  Legal Information
                   ---  Final Words
    
    
    
    
     111  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      11  ------------------------[   MATERIA LISTINGS   ]-------------------------
      11  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     1111
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [1.1]   Magic        (Green)
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      BARRIER
       Lvl 1 ~ Barrier    16 MP      0 AP  Reduced damage from physical attacks
       Lvl 2 ~ MBarrier   24 MP   5000 AP  Reduced damage from magical attacks
       Lvl 3 ~ Reflect    30 MP  15000 AP  Magical attacks get turned back
       Lvl 4 ~ Wall       58 MP  30000 AP  Effects of both Barrier and MBarrier
       Lvl 5 ~ ---        -- --  45000 AP  ---
    
         STR    - 02    [Location]
         VIT    - 01      Purchase at Rocket Town.
         MAG    + 02
         MAGDEF + 01
         MAX HP - 05%
         MAX MP + 05%
    
          =====---------------------------------------------------------=====
    
      COMET
       Lvl 1 ~ Comet      70 MP      0 AP  Deals non-elem. dmg. to single target
       Lvl 2 ~ Comet2    110 MP  12000 AP  Deals non-elem. dmg. to four targets
       Lvl 3 ~ ---        -- --  60000 AP  ---
    
         STR    - 02    [Location]
         VIT    - 01      Found in the Forgotten City of the Centra.
         MAG    + 02
         MAGDEF + 01
         MAX HP - 05%
         MAX MP + 05%
    
          =====---------------------------------------------------------=====
    
      CONTAIN
       Lvl 1 ~ Freeze     82 MP      0 AP  Ice damage; random chance of "Stop"
       Lvl 2 ~ Break      86 MP   5000 AP  Earth dmg.; random chance of "Stone"
       Lvl 3 ~ Tornado    90 MP  10000 AP  Wind dmg.; random chance of "Confuse"
       Lvl 4 ~ Flare     100 MP  15000 AP  Non-elemental damage to one enemy
       Lvl 5 ~ ---        -- --  60000 AP  ---
    
         STR    - 04    [Location]
         VIT    - 02      After Meteor is summoned, return to Mideel.  Feed
         MAG    + 04      the white chocobo greens and scratch behind its
         MAGDEF + 02      ears.  It'll then drop the Contain materia.
         MAX HP - 10%
         MAX MP + 10%
    
          =====---------------------------------------------------------=====
    
      DESTRUCT
       Lvl 1 ~ DeBarrier  12 MP      0 AP  Removes Barrier, MBarrier and Reflect
       Lvl 2 ~ DeSpell    20 MP   6000 AP  Removes effects caused by spells
       Lvl 3 ~ Death      30 MP  10000 AP  Inflicts "Wounded" status
       Lvl 4 ~ ---        -- --  45000 AP  ---
    
         STR    - 02    [Location]
         VIT    - 01      In Nibelheim, go to the Shinra Mansion basement.  Here
         MAG    + 02      Sephiroth will toss this at you before telling you to
         MAGDEF + 01      come to the "Reunion".
         MAX HP - 05%
         MAX MP + 05%
    
          =====---------------------------------------------------------=====
    
      EARTH
       Lvl 1 ~ Quake       6 MP      0 AP  Deals Earth elemental damage
       Lvl 2 ~ Quake2     28 MP   6000 AP  Deals Earth elemental damage
       Lvl 3 ~ Quake3     68 MP  22000 AP  Deals Earth elemental damage
       Lvl 4 ~ ---        -- --  40000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Purchase at Costa Del Sol.
         MAX HP - 02%
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      EXIT
       Lvl 1 ~ Escape     16 MP      0 AP  Allows your party to flee
       Lvl 2 ~ Remove     99 MP  10000 AP  Remove enemy from battle
       Lvl 3 ~ ---        -- --  30000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Purchase at Rocket Town.
         MAX HP - 02%
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      FIRE
       Lvl 1 ~ Fire        4 MP      0 AP  Deals Lightning elemental damage
       Lvl 2 ~ Fire2      22 MP   2000 AP  Deals Lightning elemental damage
       Lvl 3 ~ Fire3      52 MP  18000 AP  Deals Lightning elemental damage
       Lvl 4 ~ ---        -- --  35000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Red XIII as it initially equipped at the beginning
         MAX HP - 02%     of the game.
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      FULL CURE
       Lvl 1 ~ ---        -- --      0 AP  ---
       Lvl 2 ~ FullCure   99 MP   3000 AP  Deals non-elem. dmg. to all enemies
       Lvl 3 ~ ---        -- -- 100000 AP  ---
    
         STR    - 04    [Location]
         VIT    - 02      After Meteor is summoned, return to Cosmo Canyon.
         MAG    + 04      the back room in the Item Shop is now accessible.
         MAGDEF + 02      The Full Cure materia is located there.
         MAX HP - 10%
         MAX MP + 10%
    
          =====---------------------------------------------------------=====
    
      GRAVITY
       Lvl 1 ~ Demi       14 MP      0 AP  Removes 25% of target's current HP
       Lvl 2 ~ Demi 2     33 MP  10000 AP  Removes 50% of target's current HP
       Lvl 3 ~ Demi 3     48 MP  20000 AP  Removes 75% of target's current HP
       Lvl 4 ~ ---        -- --  40000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Located in Cosmo Canyon's Gi Cave.  Upon defeating
         MAX HP - 02%     Gi Nattak, the materia can be found on the floor.
         MAX MP + 02%     Purchase at Costa Del Sol.
    
          =====---------------------------------------------------------====
    
      HEAL
       Lvl 1 ~ Poisona     3 MP      0 AP  Removes "Pison" status ailment
       Lvl 2 ~ Esuna      15 MP  12000 AP  Removes all status ailments
       Lvl 3 ~ Resist    120 MP  52000 AP  Prevents all status ailments
       Lvl 4 ~ ---        -- --  60000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Purchase at Gongaga or Upper Junon.
         MAX HP - 02%
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      ICE
       Lvl 1 ~ Ice         4 MP      0 AP  Deals Ice elemental damage
       Lvl 2 ~ Ice2       22 MP   2000 AP  Deals Ice elemental damage
       Lvl 3 ~ Ice3       52 MP  18000 AP  Deals Ice elemental damage
       Lvl 4 ~ ---        -- --  35000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Cloud as it initially equipped at the beginning
         MAX HP - 02%     of the game.  Purchase at Costa Del Sol.
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      LIGHTNING
       Lvl 1 ~ Bolt        4 MP      0 AP  Deals Lightning elemental damage
       Lvl 2 ~ Bolt 2     22 MP   2000 AP  Deals Lightning elemental damage
       Lvl 3 ~ Bolt 3     52 MP  18000 AP  Deals Lightning elemental damage
       Lvl 4 ~ ---        -- --  35000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Cloud as it initially equipped at the beginning
         MAX HP - 02%     of the game.  Purchase at Costa Del Sol.
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      MYSTIFY
       Lvl 1 ~ Confu      18 MP      0 AP  Inflicts "Confuse" Status on target
       Lvl 2 ~ Berserk    28 MP  12000 AP  Inflicts "Berserk" Status on target
       Lvl 3 ~ ---        -- --  25000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Purchase at Gongaga.
         MAX HP - 02%
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      POISON
       Lvl 1 ~ Bio         8 MP      0 AP  Damages and inflicts "Poison"
       Lvl 2 ~ Bio 2      36 MP   5000 AP  Damages and inflicts "Poison"
       Lvl 3 ~ Bio 3      80 MP  20000 AP  Damages and inflicts "Poison"
       Lvl 4 ~ ---        -- --  38000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Found in Shinra tower, 67th floor.  Located next
         MAX HP - 02%     to a save point.  Purchase at Cossta Del Sol.
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      RESTORE
       Lvl 1 ~ Cure        5 MP      0 AP  Restores some HP
       Lvl 2 ~ Cure 2     24 MP   2500 AP  Restores some HP
       Lvl 3 ~ Regen      30 MP  17000 AP  Gradually restores HP
       Lvl 4 ~ Cure 3     64 MP  24000 AP  Restores some HP
       Lvl 5 ~ ---        -- --  40000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Found in the first Mako Reactor at the beginning of
         MAX HP - 02%     the game.  Purchase in Upper Junon.
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      REVIVE
       Lvl 1 ~ Life       34 MP      0 AP  Revives characters at 25% of max HP
       Lvl 2 ~ Life2     100 MP  45000 AP  Revives characters at 100% of max HP
       Lvl 3 ~ ---        -- --  55000 AP  ---
    
         STR    - 02    [Location]
         VIT    - 01      Purchase in Upper Junon.
         MAG    + 02
         MAGDEF + 01
         MAX HP - 05%
         MAX MP + 05%
    
          =====---------------------------------------------------------=====
    
      SEAL
       Lvl 1 ~ Sleepel     8 MP      0 AP  Inflicts "Sleep" Status on target
       Lvl 2 ~ Silence    24 MP  10000 AP  Inflicts "Silence" Status on target
       Lvl 3 ~ ---        -- --  20000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Purchase in Upper Junon.
         MAX HP - 02%
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      SHIELD
       Lvl 1 ~ ---        -- --      0 AP  ---
       Lvl 2 ~ Shield    180 MP  10000 AP  Negates damage completely
       Lvl 3 ~ ---        -- -- 100000 AP  ---
    
         STR    - 04    [Location]
         VIT    - 02      Found in Northern Cave.  Take the left path, and
         MAG    + 04      go the upper route to find it.
         MAGDEF + 02
         MAX HP - 10%
         MAX MP + 10%
    
          =====---------------------------------------------------------=====
    
      TIME
       Lvl 1 ~ Haste      18 MP      0 AP  Time bar increases at a faster rate
       Lvl 2 ~ Slow       20 MP   8000 AP  Time bar increases at a slower rate
       Lvl 3 ~ Stop       34 MP  20000 AP  Time bar stops
       Lvl 4 ~ ---        -- --  42000 AP  ---
    
         STR    - 02    [Location]
         VIT    - 01      Purchase at Rocket Town or Gongaga.
         MAG    + 02
         MAGDEF + 01
         MAX HP - 05%
         MAX MP + 05%
    
          =====---------------------------------------------------------====
    
      TRANSFORM
       Lvl 1 ~ Mini       10 MP      0 AP  Inflicts "Mini" Status on target
       Lvl 2 ~ Toad       14 MP   8000 AP  Inflicts "Toad" Status on target
       Lvl 3 ~ ---        -- --  24000 AP  ---
    
         STR    - 01    [Location]
         MAG    + 01      Cait Sith has this initially equipped when he first
         MAX HP - 02%     joins the party.  Purchase at Gongaga.
         MAX MP + 02%
    
          =====---------------------------------------------------------====
    
      ULTIMA
       Lvl 1 ~ ---        -- --      0 AP  ---
       Lvl 2 ~ Ultima    130 MP   5000 AP  Deals non-elem. dmg. to all enemies
       Lvl 3 ~ ---        -- -- 100000 AP  ---
    
         STR    - 04    [Location]
         VIT    - 02      If you save the town of North Corel from being hit by
         MAG    + 04      the train, you will be given this for free.
         MAGDEF + 02      If you do not manage to save the town of North Corel
         MAX HP - 10%     from being hit by the train, you will have to purchase
         MAX MP + 10%     this instead.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [1.2]   Command      (Yellow)
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      DEATHBLOW
       Lvl 1 ~ D.blow     -- --      0 AP  Halves accuracy.  Attack at 2x damage
       Lvl 2 ~ ---        -- --  40000 AP  ---
    
         LUCK   + 01    [Location]
                          Found lying on the road in Gongaga.  Purchase at
                          Rocket Town.
    
         [Note]  Because you only need 100% accuracy to hit, Tifa (with her God's
                 Hand weapon) and Vincent (with either his Long Barrel R or his
                 Sniper CR) will likely never miss a Deathblow attempt.  Credit
                 goes to Kao Megura's FAQ (see credits) for this information.
    
          =====---------------------------------------------------------====
    
      DOUBLE-CUT
       Lvl 1 ~ 2x-Cut     -- --      0 AP  Attack a single enemy with two hits
       Lvl 2 ~ 4x-Cut     -- -- 100000 AP  Attack random targets four times
       Lvl 2 ~ ---        -- -- 150000 AP  ---
    
         DEX    + 02    [Location]
                          Found in the Sunken Gelnika off the coast of the Gold
                          Saucer.  Requires the submarine.
    
         [Note]  Once you have access to 4x-Cut, it will automatically replace
                 2x-Cut, and you can no longer use 2x-Cut.
    
          =====---------------------------------------------------------====
    
      ENEMY SKILL
        Frog Song          5 MP  Inflicts "Sleep" and "Frog" status on target
        L4 Suicide        10 MP  If enemies' level is a multiple of 4, lose HP
        Magic Hammer       3 MP  Drains 100 MP
        White Wind        34 MP  Heals party with amt. of current HP of caster
        Big Guard         56 MP  Effects of Barrier, MBarrier and Haste
        Angel Whisper     50 MP  Revives, removes status and recovers HP
        Dragon Force      19 MP  Increases defense and magic defense
        Death Force        3 MP  Immunity from "Death" status
        Flame Thrower     10 MP  Fire damage to one enemy
        Laser             16 MP  Removes 50% of current HP
        Matra Magic        8 MP  Damages enemy
        Bad Breath        58 MP  Inflicts a variety of negative status ailments
        Beta              35 MP  Fire damage to all enemies
        Aqualung          34 MP  Water damage to all enemies
        Trine             20 MP  Lightning damage to all enemies
        Magic Breath      75 MP  Fire, Lightning and Ice damage to all enemies
        ????               3 MP  Deals damage = to damage sustained by caster
        Goblin Punch       0 MP  Deals dmg. to one enemy, more if same level
        Chocobuckle        3 MP  Deals dmg. = to amt. of times party has fled
        L5 Death          22 MP  If enemies' level is a multiple of 5, death
        Death Sentence    10 MP  Inflicts "Countdown" status
        Roulette           6 MP  Random ally or enemy is chosen and dies
        Shadow Flare     100 MP  Deals damage to one enemy; ignores defense
        Pandora's Box    110 MP  Deals damage to all enemies
    
         ---            [Location]
                          Inside Shinra tower, floor 68, in the tank after the
                          battle with HO512.  Found in Upper Junon.  Found in
                          the Forgotten City of the Centra, inside the house
                          where the party sleeps.  Chocobo Sage's Green Chocobo
                          gives this to you when you "talk" to it.
    
         [Note]  To learn an enemy skill, you must have an enemy cast it on the
                 materia wearer.  Additionally, you must win the battle.  Here
                 is a list of ways to learn the various skills:
    
        Frog Song       Learn from Touch Me
        L4 Suicide      Learn from Mu
        Magic Hammer    Learn from Razor Weed
        White Wind      Learn from Zemzelett; you must Manipulate it
        Big Guard       Learn from Beachplug
        Angel Whisper   Learn from Pollensalta; you must Manipulate her
        Dragon Force    Learn from Dark Dragon
        Death Force     Learn from Adamantaimai
        Flame Thrower   Learn from Ark Dragon
        Laser           Learn from Death Claw
        Matra Magic     Learn from Custom Sweeper
        Bad Breath      Learn from Malboro
        Beta            Learn from Midgar Zolom
        Aqualung        Learn from Serpent
        Trine           Learn from the Materia Keeper or Godo
        Magic Breath    Learn from Parasite
        ????            Learn from Jersey
        Goblin Punch    Learn from Goblin
        Chocobuckle     Learn from Chocobo by casting L4 Suicide on it
        L5 Death        Learn from Parasite
        Death Sentence  Learn from Boundfat in Forgotten City
        Roulette        Learn from Death Dealer
        Shadow Flare    Learn from Ultimate WEAPON or Dragon Zombie
        Pandora's Box   Learn from Dragon Zombie
    
          =====---------------------------------------------------------====
    
      MANIPULATE
       Lvl 1 ~ Manip.     -- --      0 AP  Control one enemy
       Lvl 2 ~ ---        -- --  40000 AP  ---
    
         ---            [Location]
                          Cait Sith has this initially equipped when he first
                          joins the party.  Purchase at Rocket Town.
    
          =====---------------------------------------------------------====
    
      MIME
       Lvl 1 ~ Mime       -- --      0 AP  Performs last action
       Lvl 2 ~ ---        -- -- 100000 AP  ---
    
         ---            [Location]
                          Cave in the Wutai continent.  Requires a chocoo who
                          can cross mountains to access.
    
          =====---------------------------------------------------------====
    
      MORPH
       Lvl 1 ~ Morph      -- --      0 AP  Killed enemies become items
       Lvl 2 ~ ---        -- --  40000 AP  ---
    
         ---            [Location]
                          Found inside the Temple of the Ancients.
    
          =====---------------------------------------------------------====
    
      SENSE
       Lvl 1 ~ Sense      -- --      0 AP  View enemy statistics
       Lvl 2 ~ ---        -- --  40000 AP  ---
    
         ---            [Location]
                          Playground in Midgar directly after escaping the
                          collapsing pillar.  Purchase in Upper Junon.
    
          =====---------------------------------------------------------====
    
      SLASH-ALL
       Lvl 1 ~ Slash-All  -- --      0 AP  Attack all enemies in one hit
       Lvl 2 ~ Flash      -- -- 100000 AP  Instant kill on all enemies
       Lvl 3 ~ ---        -- -- 150000 AP  ---
    
         ---            [Location]
                          Found in the Ancient Forest.  Requires either having
                          already defeated Ultimate WEAPON or a chocobo capable
                          of crossing moountains.
    
          =====---------------------------------------------------------====
    
      STEAL
       Lvl 1 ~ Steal      -- --      0 AP  Take an item from the enemy
       Lvl 2 ~ Mug        -- --  40000 AP  Perform both Steal and Attack
       Lvl 3 ~ ---        -- --  50000 AP  ---
    
         DEX    + 02    [Location]
                          Found in the Sewers after confronting Don Corneo in
                          the Wall Market.
    
          =====---------------------------------------------------------====
    
      THROW
       Lvl 1 ~ Throw      -- --      0 AP  Throw an item for damage
       Lvl 2 ~ Coin       -- --  45000 AP  Throw gil for damage
       Lvl 3 ~ ---        -- --  60000 AP  ---
    
         VIT    + 01    [Location]
                          Yuffie has this initially equipped when she joins the
                          party.  Purchase in Rocket Town.
    
          =====---------------------------------------------------------====
    
      W-ITEM
       Lvl 1 ~ W-Item     -- --      0 AP  Use two items in one turn
       Lvl 2 ~ ---        -- -- 250000 AP  ---
    
         ---            [Location]
                          At the end of the subway tunnel in Midgar (during the
                          Midgar Raid at the end of the Disc 2).
    
         [Note]  There is a glitch (i.e. cheat) that can be exploited with this
                 materia.  Details in the FAQ section.
    
          =====---------------------------------------------------------====
    
      W-MAGIC
       Lvl 1 ~ W-Magic    -- --      0 AP  Cast two spells in one turn
       Lvl 2 ~ ---        -- -- 250000 AP  ---
    
         ---            [Location]
                          Found in Northern Cave.
    
          =====---------------------------------------------------------====
    
      W-SUMMON
       Lvl 1 ~ W-Summon   -- --      0 AP  Cast two summon spells in one turn
       Lvl 2 ~ ---        -- -- 250000 AP  ---
    
         ---            [Location]
                          During Disc 2 or 3, go to the Battle Square in Gold
                          Saucer.  Purchase for 64000 BP.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [1.3]   Independent  (Purple)
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      CHOCOBO LURE
       Lvl 1 ~ Meet       -- --      0 AP  Increased chance to find a chocobo
       Lvl 2 ~   Chocobos -- --   3000 AP  Increased chance to find a chocobo
       Lvl 1 ~ ""      "" -- --  10000 AP  Increased chance to find a chocobo
       Lvl 2 ~ ""      "" -- --  30000 AP  Increased chance to find a chocobo
    
         LUCK   + 01    [Location]
                          Buy from Choco Billy at the Chocobo ranch.  Later in
                          the game, there will be one lying on the grass to the
                          right of the chocobo pen.
    
          =====---------------------------------------------------------====
    
      COUNTER ATTACK
       Lvl 1 ~ Counter    -- --      0 AP  20% chance of counter attacking
       Lvl 2 ~     attack -- --  10000 AP  40% chance of counter attacking
       Lvl 3 ~ ""      "" -- --  20000 AP  60% chance of counter attacking
       Lvl 4 ~ ""      "" -- --  50000 AP  80% chance of counter attacking
       Lvl 5 ~ ""      "" -- -- 100000 AP  100% chance of counter attacking
    
         ---            [Location]
                          Found in Mt. Nibel after the defeat of Materia
                          Keeper.
    
          =====---------------------------------------------------------====
    
      COVER
       Lvl 1 ~ Cover      -- --      0 AP  20% chance of covering
       Lvl 2 ~ ""      "" -- --  10000 AP  40% chance of covering
       Lvl 3 ~ ""      "" -- --  20000 AP  60% chance of covering
       Lvl 4 ~ ""      "" -- --  50000 AP  80% chance of covering
       Lvl 5 ~ ""      "" -- -- 100000 AP  100% chance of covering
    
         VIT    + 01    [Location]
                          Aeris' garden in Midgar.
    
          =====---------------------------------------------------------====
    
      ENEMY AWAY
       Lvl 1 ~ Encount    -- --      0 AP  Encounter less random battles
       Lvl 2 ~       Down -- --   8000 AP  Encounter less random battles
       Lvl 3 ~ ""      "" -- --  50000 AP  Encounter less random battles
    
         LUCK   + 01    [Location]
                          Win as a prize from Gold Saucer's Chocobo Square.
    
          =====---------------------------------------------------------====
    
      ENEMY LURE
       Lvl 1 ~ Encount Up -- --      0 AP  Encounter more random battles
       Lvl 2 ~ ""      "" -- --   8000 AP  Encounter more random battles
       Lvl 3 ~ ""      "" -- --  50000 AP  Encounter more random battles
    
         LUCK   - 01    [Location]
                          Win as a prize from Gold Saucer's Battle Square.
    
          =====---------------------------------------------------------====
    
      EXP PLUS
       Lvl 1 ~ EXP.UP     -- --      0 AP  Gain more experience
       Lvl 2 ~ ""      "" -- --  60000 AP  Gain more experience
       Lvl 3 ~ ""      "" -- -- 150000 AP  Gain more experience
    
         LUCK   + 01    [Location]
                          Win as a prize from Gold Saucer's Wonder Square.
    
          =====---------------------------------------------------------====
    
      GIL PLUS
       Lvl 1 ~ Gil UP     -- --      0 AP  Gain gil at the end of each battle
       Lvl 2 ~ ""      "" -- --  80000 AP  Gain gil at the end of each battle
       Lvl 3 ~ ""      "" -- -- 150000 AP  Gain gil at the end of each battle
    
         LUCK   + 01    [Location]
                          Win as a prize from Gold Saucer's Wonder Square.
    
          =====---------------------------------------------------------====
    
      HP PLUS
       Lvl 1 ~ MaxHPUP    -- --      0 AP  Raise Max HP by 10%
       Lvl 2 ~ ""      "" -- --  10000 AP  Raise Max HP by 20%
       Lvl 3 ~ ""      "" -- --  20000 AP  Raise Max HP by 30%
       Lvl 4 ~ ""      "" -- --  30000 AP  Raise Max HP by 40%
       Lvl 5 ~ ""      "" -- --  50000 AP  Raise Max HP by 50%
    
         ---            [Location]
                          Purchase at Mideel.
    
          =====---------------------------------------------------------====
    
      HP<->MP
       Lvl 1 ~ HP<->MP    -- --      0 AP  Switch HP and MP values
       Lvl 2 ~ ""      "" -- --  80000 AP  ---
    
         ---            [Location]
                          Cave North of North Corel.  Requires a chocobo with
                          the ability to cross mountains and rivers.
    
          =====---------------------------------------------------------====
    
      LONG RANGE
       Lvl 1 ~ Long range -- --      0 AP  Weapon has long range properties
       Lvl 2 ~     attack -- --  80000 AP  
    
         ---            [Location]
                          Found in the Mythril Mines; climb a vine to reach it.
    
          =====---------------------------------------------------------====
    
      LUCK PLUS
       Lvl 1 ~ Luck +10%  -- --      0 AP  Raise Luck by 10%
       Lvl 2 ~ Luck +20%  -- --  15000 AP  Raise Luck by 20%
       Lvl 3 ~ Luck +30%  -- --  30000 AP  Raise Luck by 30%
       Lvl 4 ~ Luck +40%  -- --  60000 AP  Raise Luck by 40%
       Lvl 5 ~ Luck +50%  -- -- 100000 AP  Raise Luck by 50%
    
         ---            [Location]
                          Found in the Temple of the Ancients.
    
          =====---------------------------------------------------------====
    
      MAGIC PLUS
       Lvl 1 ~ Magic +10% -- --      0 AP  Raise Magic by 10%
       Lvl 2 ~ Magic +20% -- --  10000 AP  Raise Magic by 20%
       Lvl 3 ~ Magic +30% -- --  20000 AP  Raise Magic by 30%
       Lvl 4 ~ Magic +40% -- --  30000 AP  Raise Magic by 40%
       Lvl 5 ~ Magic +50% -- --  50000 AP  Raise Magic by 50%
    
         ---            [Location]
                          Cavern after leaving the Centra's Forgotten City.
    
          =====---------------------------------------------------------====
    
      MEGA ALL
       Lvl 1 ~ Attack all -- --      0 AP  All applicable skills effect all
       Lvl 2 ~ ""      "" -- --  10000 AP  All applicable skills effect all
       Lvl 3 ~ ""      "" -- --  50000 AP  All applicable skills effect all
       Lvl 4 ~ ""      "" -- --  80000 AP  All applicable skills effect all
       Lvl 5 ~ ""      "" -- -- 160000 AP  All applicable skills effect all
    
         ---            [Location]
                          Northern Cave
    
         [Note]  The number of times this is effective per battle is determined
                 by the level.  If it is level 1, it is only effective for one
                 time per battle.  If it is level 2, it is effective twice per
                 battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      MP PLUS
       Lvl 1 ~ MaxMPUP    -- --      0 AP  Raise Max MP by 10%
       Lvl 2 ~ ""      "" -- --  10000 AP  Raise Max MP by 20%
       Lvl 3 ~ ""      "" -- --  20000 AP  Raise Max MP by 30%
       Lvl 4 ~ ""      "" -- --  30000 AP  Raise Max MP by 40%
       Lvl 5 ~ ""      "" -- --  50000 AP  Raise Max MP by 50%
    
         ---            [Location]
                          Purchase at Mideel.
    
          =====---------------------------------------------------------====
    
      PRE-EMPTIVE
       Lvl 1 ~ Pre-       -- --      0 AP  Higher chance of pre-emptive battles
       Lvl 2 ~    Emptive -- --   8000 AP  Higher chance of pre-emptive battles
       Lvl 3 ~ ""      "" -- --  20000 AP  Higher chance of pre-emptive battles
       Lvl 4 ~ ""      "" -- --  40000 AP  Higher chance of pre-emptive battles
       Lvl 5 ~ ""      "" -- --  80000 AP  Higher chance of pre-emptive battles
    
         DEX    + 02    [Location]
                          Prize from Gold Saucer's Battle Square.
    
          =====---------------------------------------------------------====
    
      SPEED PLUS
       Lvl 1 ~ Dex. +10%  -- --      0 AP  Raise Speed by 10%
       Lvl 2 ~ Dex. +20%  -- --  10000 AP  Raise Speed by 20%
       Lvl 3 ~ Dex. +30%  -- --  20000 AP  Raise Speed by 30%
       Lvl 4 ~ Dex. +40%  -- --  30000 AP  Raise Speed by 40%
       Lvl 5 ~ Dex. +50%  -- --  50000 AP  Raise Speed by 50%
    
         ---            [Location]
                          Prize from Gold Saucer's Battle Square.
    
          =====---------------------------------------------------------====
    
      UNDERWATER
       Lvl - ~ ---        -- --      0 AP  No timer against the Emerald WEAPON
    
         ---            [Location]
                          Trade "Guide Book" with the Kalm Traveller.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [1.4]   Summon       (Red)
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      ALEXANDER
       Lvl 1 ~ Judgement 120 MP      0 AP  Holy-elemental damage to all enemies
       Lvl 2 ~ Judgement 120 MP  25000 AP  Holy-elemental damage to all enemies
       Lvl 3 ~ Judgement 120 MP  65000 AP  Holy-elemental damage to all enemies
       Lvl 4 ~ Judgement 120 MP 100000 AP  Holy-elemental damage to all enemies
       Lvl 5 ~ Judgement 120 MP 150000 AP  Holy-elemental damage to all enemies
    
         MAG    + 01    [Location]
         MAGDEF + 01      Directly north of the Added Cut materia (see below),
         MAX HP - 05%     is the Hot Springs.  Touch them, and then go find the
         MAX MP + 10%     Snowwoman.  A battle ensues and when she bites the
                          dust, she'll drop the Alexander materia.
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      BAHAMUT
       Lvl 1 ~ MegaFlare 100 MP      0 AP  Non-elemental damage to all enemies
       Lvl 2 ~ MegaFlare 100 MP  20000 AP  Non-elemental damage to all enemies
       Lvl 3 ~ MegaFlare 100 MP  50000 AP  Non-elemental damage to all enemies
       Lvl 4 ~ MegaFlare 100 MP  80000 AP  Non-elemental damage to all enemies
       Lvl 5 ~ MegaFlare 100 MP 120000 AP  Non-elemental damage to all enemies
    
         MAG    + 01    [Location]
         MAGDEF + 01      Found in the Temple of the Ancients.  After defeating
         MAX HP - 05%     the Red Dragon, it'll appear.
         MAX MP + 10%
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      BAHAMUT ZERO
       Lvl 1 ~ Terra     180 MP      0 AP  Non-elemental damage to all enemies
       Lvl 2 ~     Flare 180 MP  35000 AP  Non-elemental damage to all enemies
       Lvl 3 ~ ""     "" 180 MP 120000 AP  Non-elemental damage to all enemies
       Lvl 4 ~ ""     "" 180 MP 150000 AP  Non-elemental damage to all enemies
       Lvl 5 ~ ""     "" 180 MP 250000 AP  Non-elemental damage to all enemies
    
         MAG    + 04    [Location]
         MAGDEF + 04      If you have both the Bahamut and Neo Bahamut summons,
         MAX HP - 10%     go to Bugenhagen's observatory.  Examine the Huge
         MAX MP + 15%     Huge Materia and you'll get Bahamut ZERO.
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      CHOCO/MOG
       Lvl 1 ~ Deathblow  14 MP      0 AP  Wind dmg. to all; may cause "Stop"
       Lvl 2 ~         !! 14 MP   2000 AP  Wind dmg. to all; may cause "Stop"
       Lvl 3 ~ ""      "" 14 MP  14000 AP  Wind dmg. to all; may cause "Stop"
       Lvl 4 ~ ""      "" 14 MP  25000 AP  Wind dmg. to all; may cause "Stop"
       Lvl 5 ~ ""      "" 14 MP  35000 AP  Wind dmg. to all; may cause "Stop"
    
         MAG    + 01    [Location]
         MAX HP - 02%     "Talk" to the chocobo's in the Chocobo pens when
         MAX MP + 02%     first arrive at the Chocobo farm.  They will perform
                          a dance for you (?), and you'll magically have this.
    
         [Note]  There is a random chance that instead of Deathblow, "Fat
                 Chocobo" will be summoned.  I am not 100% sure what it does,
                 but it seems to deal more damage.  Summons can be cast only a
                 certain amount of times per battle.  This is determined by
                 their level.  A level 1 summon can only be cast 1 time per
                 battle.  A level 2 summon can only be summoned twice per
                 battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      HADES
       Lvl 1 ~ Black     150 MP      0 AP  Damages & inflicts negative status
       Lvl 2 ~  Cauldron 150 MP  35000 AP  Damages & inflicts negative status
       Lvl 3 ~ ""     "" 150 MP 120000 AP  Damages & inflicts negative status
       Lvl 4 ~ ""     "" 150 MP 150000 AP  Damages & inflicts negative status
       Lvl 5 ~ ""     "" 150 MP 250000 AP  Damages & inflicts negative status
    
         MAG    + 04    [Location]
         MAGDEF + 04      Found in the Sunken Gelnika, off the coast of the
         MAX HP - 10%     Gold Saucer.  Requires the submarine to access.
         MAX MP + 15%
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      IFRIT
       Lvl 1 ~ Hellfire   34 MP      0 AP  Fire damage to all enemies
       Lvl 2 ~ Hellfire   34 MP   5000 AP  Fire damage to all enemies
       Lvl 3 ~ Hellfire   34 MP  20000 AP  Fire damage to all enemies
       Lvl 4 ~ Hellfire   34 MP  35000 AP  Fire damage to all enemies
       Lvl 5 ~ Hellfire   34 MP  60000 AP  Fire damage to all enemies
    
         MAG    + 01    [Location]
         MAX HP - 02%     Acquire on the Cargo Ship en route to Costa Del Sol,
         MAX MP + 02%     after defeating Jenova.
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      KJATA
       Lvl 1 ~ Tetra -   110 MP      0 AP  Fire, Ice & Lightning damage to all
       Lvl 2 ~  Disaster 110 MP  22000 AP  Fire, Ice & Lightning damage to all
       Lvl 3 ~ ""     "" 110 MP  60000 AP  Fire, Ice & Lightning damage to all
       Lvl 4 ~ ""     "" 110 MP  90000 AP  Fire, Ice & Lightning damage to all
       Lvl 5 ~ ""     "" 110 MP 140000 AP  Fire, Ice & Lightning damage to all
    
         MAG    + 01    [Location]
         MAGDEF + 01      Found in Ancient Forest.  Catch the red dot spinning
         MAX HP - 05%     around the screen.
         MAX MP + 10%
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      KNIGHTS OF ROUND
       Lvl 1 ~ Ultimate  250 MP      0 AP  Hits all enemies thirteen times.
       Lvl 2 ~       End 250 MP  50000 AP  Hits all enemies thirteen times.
       Lvl 3 ~ ""     "" 250 MP 200000 AP  Hits all enemies thirteen times.
       Lvl 4 ~ ""     "" 250 MP 300000 AP  Hits all enemies thirteen times.
       Lvl 5 ~ ""     "" 250 MP 500000 AP  Hits all enemies thirteen times.
    
         MAG    + 08    [Location]
         MAGDEF + 08      Found in the cave on Round Island ("hidden" island
         MAX HP - 10%     in the Northeast).  Requires a Gold Chocobo to
         MAX MP + 20%     access.
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      LEVIATHAN
       Lvl 1 ~ Tidal Wave 78 MP      0 AP  Water-elemental damage to all enemies
       Lvl 2 ~ Tidal Wave 78 MP  25000 AP  Water-elemental damage to all enemies
       Lvl 3 ~ Tidal Wave 78 MP  65000 AP  Water-elemental damage to all enemies
       Lvl 4 ~ Tidal Wave 78 MP 100000 AP  Water-elemental damage to all enemies
       Lvl 5 ~ Tidal Wave 78 MP 150000 AP  Water-elemental damage to all enemies
    
         MAG    + 01    [Location]
         MAGDEF + 01      Acquire after Yuffie defeats Godo in the Pagoda in
         MAX HP - 05%     Wutai.
         MAX MP + 10%
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      NEO BAHAMUT
       Lvl 1 ~ GigaFlare 140 MP      0 AP  Non-elemental damage to all enemies
       Lvl 2 ~ GigaFlare 140 MP  30000 AP  Non-elemental damage to all enemies
       Lvl 3 ~ GigaFlare 140 MP  80000 AP  Non-elemental damage to all enemies
       Lvl 4 ~ GigaFlare 140 MP 140000 AP  Non-elemental damage to all enemies
       Lvl 5 ~ GigaFlare 140 MP 200000 AP  Non-elemental damage to all enemies
    
         MAG    + 02    [Location]
         MAGDEF + 02      Found on the floor inside the Whirlwind Maze.
         MAX HP - 10%
         MAX MP + 10%
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      ODIN
       Lvl 1 ~ Steel      80 MP      0 AP  Instant death to all enemies
       Lvl 2 ~   Bladed   80 MP  16000 AP  Instant death to all enemies
       Lvl 3 ~      Sword 80 MP  32000 AP  Instant death to all enemies
       Lvl 4 ~ ""      "" 80 MP  65000 AP  Instant death to all enemies
       Lvl 5 ~ ""      "" 80 MP  80000 AP  Instant death to all enemies
    
         MAG    + 01    [Location]
         MAGDEF + 01      Appears after opening the safe in the Nibelheim
         MAX HP - 05%     Shinra Mansion.
         MAX MP + 10%
    
         [Note]  In the event that the monster is immune to instant death, Odin
                 will instead use "Gunge Lance" (a horrible translation of
                 "Gungnir"), which deals non-elemental damage.  Summons can be
                 cast only a certain amount of times per battle.  This is
                 determined by their level.  A level 1 summon can only be cast 1
                 time per battle.  A level 2 summon can only be summoned twice
                 per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      PHOENIX
       Lvl 1 ~ Phoenix   180 MP      0 AP  Fire dmg. to enemies & Life2 to all
       Lvl 2 ~     Flame 180 MP  28000 AP  Fire dmg. to enemies & Life2 to all
       Lvl 3 ~ ""     "" 180 MP  70000 AP  Fire dmg. to enemies & Life2 to all
       Lvl 4 ~ ""     "" 180 MP 120000 AP  Fire dmg. to enemies & Life2 to all
       Lvl 5 ~ ""     "" 180 MP 120000 AP  Fire dmg. to enemies & Life2 to all
    
         MAG    + 02    [Location]
         MAGDEF + 02      Win the Ft. Condor fight for the Huge Materia and it
         MAX HP - 10%     will appear after an special event.
         MAX MP + 10%
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      RAMUH
       Lvl 1 ~ Judgement  40 MP      0 AP  Lightning damage to all enemies
       Lvl 2 ~       Bolt 40 MP  10000 AP  Lightning damage to all enemies
       Lvl 3 ~ ""      "" 40 MP  25000 AP  Lightning damage to all enemies
       Lvl 4 ~ ""      "" 40 MP  50000 AP  Lightning damage to all enemies
       Lvl 5 ~ ""      "" 40 MP  70000 AP  Lightning damage to all enemies
    
         MAG    + 01    [Location]
         MAX HP - 02%     In the room full of chocobo jockeys while waiting for
         MAX MP + 02%     Ester.
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      SHIVA
       Lvl 1 ~ Diamond    32 MP      0 AP  Ice damage to all enemies
       Lvl 2 ~       Dust 32 MP   4000 AP  Ice damage to all enemies
       Lvl 3 ~ ""      "" 32 MP  15000 AP  Ice damage to all enemies
       Lvl 4 ~ ""      "" 32 MP  30000 AP  Ice damage to all enemies
       Lvl 5 ~ ""      "" 32 MP  40000 AP  Ice damage to all enemies
    
         MAG    + 01    [Location]
         MAX HP - 02%     After saving Priscilla in Junon, she will give this 
         MAX MP + 02%     to you.
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      TITAN
       Lvl 1 ~ Anger of   46 MP      0 AP  Earth damage to all enemies
       Lvl 2 ~   the Land 46 MP  15000 AP  Earth damage to all enemies
       Lvl 3 ~ ""      "" 46 MP  30000 AP  Earth damage to all enemies
       Lvl 4 ~ ""      "" 46 MP  60000 AP  Earth damage to all enemies
       Lvl 5 ~ ""      "" 46 MP  80000 AP  Earth damage to all enemies
    
         MAG    + 01    [Location]
         MAX HP - 02%     Found in the burned down Mako Reactor in Gongaga.
         MAX MP + 02%     Search the lower right section for it.
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      TYPOON
       Lvl 1 ~ Disinte-  160 MP      0 AP  Removes enemy or non-elem. damage
       Lvl 2 ~   gration 160 MP  35000 AP  Removes enemy or non-elem. damage
       Lvl 3 ~ ""     "" 160 MP 120000 AP  Removes enemy or non-elem. damage
       Lvl 4 ~ ""     "" 160 MP 150000 AP  Removes enemy or non-elem. damage
       Lvl 5 ~ ""     "" 160 MP 250000 AP  Removes enemy or non-elem. damage
    
         MAG    + 04    [Location]
         MAGDEF + 04      Found in the Ancient Forest.  Requires either having
         MAX HP - 10%     already defeated Ultimate WEAPON or mountain climbing
         MAX MP + 15%     chocobo to access.
    
         [Note]  Summons can be cast only a certain amount of times per battle.
                 This is determined by their level.  A level 1 summon can only
                 be cast 1 time per battle.  A level 2 summon can only be
                 summoned twice per battle.  And so on and so on.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [1.5]   Support      (Blue)
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      ADDED CUT
       Lvl 1 ~ Added Cut  -- --      0 AP  Attack after using attached materia
       Lvl 2 ~ Added Cut  -- -- 200000 AP  Attack after using attached materia
    
         ---            [Location]
                          Go to the Icicle Inn and go snowboarding.  When you
                          come to the first fork, go right.  At the second, go
                          left.  When you're done snowboarding you'll end up in
                          a place where there is only one single tree in the
                          middle.  Go right and past two empty screens.  The
                          third screen will have four paths.  One goes North,
                          another South and two go West.  Head north.  Go past
                          the empty screen and you'll come up to another that
                          is identical.  Identical save for the materia hidden
                          by the snow.  It is on teh floor in a natural looking
                          indention in the upper wall.  It looks like this:
    
                                     \         \
                                      \         \
                                       \         \
                                        \         \
                                         \         \
                                          \         \
                                           \         \__
                                            \          .\
                                             \          _\
                                              \         \
                                               \         \
                                                \         \
                                                 \         \
                                                  \         \
                                                   \         \
                                                    \         \
                                                     \         \
                                                      \         \
                                                       \         \
    
                          The indention looks a hell of a lot more natural, but
                          it should give you a general idea.  The dot is, of
                          course, the Added Cut materia.
    
          =====---------------------------------------------------------====
    
      ADDED EFFECT
       Lvl 1 ~ Added      -- --      0 AP  Adds status effect to armor or weapon
       Lvl 2 ~     Effect -- -- 100000 AP  Adds status effect to armor or weapon
    
         ---            [Location]
                          Found in Cosmo Canyon's Gi Cave.
    
          =====---------------------------------------------------------====
    
      ALL
       Lvl 1 ~ All        -- --      0 AP  Attached materia affects all
       Lvl 2 ~ All        -- --   1500 AP  Attached materia affects all
       Lvl 3 ~ All        -- --   6000 AP  Attached materia affects all
       Lvl 4 ~ All        -- --  18000 AP  Attached materia affects all
       Lvl 5 ~ All        -- --  35000 AP  Attached materia affects all
    
         ---            [Location]
                          Beginner's Hall.
    
         [Note]  The number of times this is effective per battle is determined
                 by the level.  If it is level 1, it is only effective for one
                 time per battle.  If it is level 2, it is effective twice per
                 battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      COUNTER
       Lvl 1 ~ Counter    -- --      0 AP  Counter w/ attach comd. materia 20%
       Lvl 2 ~ Counter    -- --  40000 AP  Counter w/ attach comd. materia 40%
       Lvl 3 ~ Counter    -- --  80000 AP  Counter w/ attach comd. materia 60%
       Lvl 4 ~ Counter    -- -- 120000 AP  Counter w/ attach comd. materia 80%
       Lvl 5 ~ Counter    -- -- 200000 AP  Counter w/ attach comd. materia 100%
    
         ---            [Location]
                          Found in Northern Cave.
    
          =====---------------------------------------------------------====
    
      ELEMENTAL
       Lvl 1 ~ Elemental  -- --      0 AP  Adds element to armor or weapon
       Lvl 2 ~ Elemental  -- --  10000 AP  Adds element to armor or weapon
       Lvl 3 ~ Elemental  -- --  40000 AP  Adds element to armor or weapon
       Lvl 4 ~ Elemental  -- --  80000 AP  Adds element to armor or weapon
    
         ---            [Location]
                          Found in Shinra tower, floor 62.
    
          =====---------------------------------------------------------====
    
      FINAL ATTACK
       Lvl 1 ~ Final      -- --      0 AP  Attached materia used upon "death"
       Lvl 2 ~     Attack -- --  20000 AP  Attached materia used upon "death"
       Lvl 3 ~ ""      "" -- --  40000 AP  Attached materia used upon "death"
       Lvl 4 ~ ""      "" -- --  80000 AP  Attached materia used upon "death"
       Lvl 5 ~ ""      "" -- -- 160000 AP  Attached materia used upon "death"
    
         ---            [Location]
                          Prize in Gold Saucer's Battle Square for the special
                          battle (face Proud Clod at the end).
    
         [Note]  The number of times this is effective per battle is determined
                 by the level.  If it is level 1, it is only effective for one
                 time per battle.  If it is level 2, it is effective twice per
                 battle.  And so on and so on.
    
          =====---------------------------------------------------------====
    
      HP ABSORB
       Lvl 1 ~ HP Absorb  -- --      0 AP  Gain HP when attached materia is used
       Lvl 2 ~ HP Absorb  -- -- 100000 AP  Gain HP when attached materia is used
    
         ---            [Location]
                          Found in the Cat House in Wutai after completing the
                          Side Quest where Yuffie steals all your materia.
    
          =====---------------------------------------------------------====
    
      MAGIC COUNTER
       Lvl 1 ~ Magic      -- --      0 AP  Counter w/ attach magic materia 20%
       Lvl 2 ~    Counter -- --  40000 AP  Counter w/ attach magic materia 40%
       Lvl 3 ~ ""      "" -- --  80000 AP  Counter w/ attach magic materia 60%
       Lvl 4 ~ ""      "" -- -- 160000 AP  Counter w/ attach magic materia 80%
       Lvl 5 ~ ""      "" -- -- 300000 AP  Counter w/ attach magic materia 100%
    
         ---            [Location]
                          Prize at Gold Saucer's Chocobo Square.
    
          =====---------------------------------------------------------====
    
      MP ABSORB
       Lvl 1 ~ MP Absorb  -- --      0 AP  Gain MP when attached materia is used
       Lvl 2 ~ MP Absorb  -- -- 100000 AP  Gain MP when attached materia is used
    
         ---            [Location]
                          Acquired after regaining all your materia back from
                          Yuffie after she steals it.
    
          =====---------------------------------------------------------====
    
      MP TURBO
       Lvl 1 ~ MP Turbo   -- --      0 AP  More MP is used, more damage is done
       Lvl 2 ~ MP Turbo   -- --  10000 AP  More MP is used, more damage is done
       Lvl 3 ~ MP Turbo   -- --  30000 AP  More MP is used, more damage is done
       Lvl 4 ~ MP Turbo   -- --  60000 AP  More MP is used, more damage is done
       Lvl 5 ~ MP Turbo   -- -- 120000 AP  More MP is used, more damage is done
    
         ---            [Location]
                          Found in the Whirldwind Maze.
    
          =====---------------------------------------------------------====
    
      QUADRA MAGIC
       Lvl 1 ~ Quadra     -- --      0 AP  Cast attached materia four times
       Lvl 2 ~      Magic -- --  40000 AP  Cast attached materia four times
       Lvl 3 ~ ""      "" -- --  80000 AP  Cast attached materia four times
       Lvl 4 ~ ""      "" -- -- 120000 AP  Cast attached materia four times
       Lvl 5 ~ ""      "" -- -- 200000 AP  Cast attached materia four times
    
         ---            [Location]
                          Found in the cave at the end of the island Mideel is
                          on.  Requires the use a a water crossing chocobo to
                          access.
    
          =====---------------------------------------------------------====
    
      SNEAK ATTACK
       Lvl 1 ~ Sneak      -- --      0 AP  *May* use at. materia at battle start
       Lvl 2 ~     Attack -- --  20000 AP  *May* use at. materia at battle start
       Lvl 3 ~ ""      "" -- --  60000 AP  *May* use at. materia at battle start
       Lvl 4 ~ ""      "" -- -- 100000 AP  *May* use at. materia at battle start
       Lvl 5 ~ ""      "" -- -- 150000 AP  *May* use at. materia at battle start
    
         ---            [Location]
                          Prize at the Chocobo Square in Gold Saucer.
    
          =====---------------------------------------------------------====
    
      STEAL AS WELL
       Lvl 1 ~ Steal as   -- --      0 AP  Steal after using attached materia
       Lvl 2 ~       Well -- -- 200000 AP  Steal after using attached materia
    
         ---            [Location]
                          In the Da-chao statue in Wutai.  Lies past the flames
                          which require the "Leviathan Scales" to extinguish.
    
    
     2222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       22 ----------------------[   MATERIA COMBINATIONS   ]-----------------------
     222  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2222
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [2.1]   Basic Combinations
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      [Weapon]  Elemental (Blue) = Lightning (Green)
      [Weapon]  Elemental (Blue) = Fire (Green)
      [Weapon]  Elemental (Blue) = Ice (Green)
      [Weapon]  Elemental (Blue) = Earth (Green)
      [Weapon]  Elemental (Blue) = Ramuh (Red)
      [Weapon]  Elemental (Blue) = Ifrit (Red)
      [Weapon]  Elemental (Blue) = Shiva (Red)
      [Weapon]  Elemental (Blue) = Titan (Red)
      [Weapon]  Elemental (Blue) = Phoenix (Red)
      [Weapon]  Elemental (Blue) = Leviathan (Red)
      [Weapon]  Elemental (Blue) = Alexander (Red)
      [Weapon]  Elemental (Blue) = Choco/Mog (Red)
    
       -NOTES-  These will add an elemental power to your attacks.  Be careful,
                as this can sometimes become a double-edged sword when an enemy
                has an elemental property.
    
       [Armor]  Elemental (Blue) = Lightning (Green)
       [Armor]  Elemental (Blue) = Fire (Green)
       [Armor]  Elemental (Blue) = Ice (Green)
       [Armor]  Elemental (Blue) = Earth (Green)
       [Armor]  Elemental (Blue) = Ramuh (Red)
       [Armor]  Elemental (Blue) = Ifrit (Red)
       [Armor]  Elemental (Blue) = Shiva (Red)
       [Armor]  Elemental (Blue) = Titan (Red)
       [Armor]  Elemental (Blue) = Phoenix (Red)
       [Armor]  Elemental (Blue) = Leviathan (Red)
       [Armor]  Elemental (Blue) = Alexander (Red)
       [Armor]  Elemental (Blue) = Choco/Mog (Red)
    
       -NOTES-  These protect your characters from the corresponding elements.
    
          =====---------------------------------------------------------=====
    
      [Weapon]  Added Effect (Blue) = Contain (Green)
    
       -NOTES-  Each attack has a chance of inflicting one of these status
                effects:  Stop, Petrify, Confuse or Berserk.
    
       [Armor]  Added Effect (Blue) = Contain (Green)
    
       -NOTES-  You are protected against the following status effects:  Stop,
                Petrify, Confuse or Berserk.
    
          =====---------------------------------------------------------=====
    
      [Weapon]  Added Effect (Blue) = Destruct (Green)
    
       -NOTES-  Each hit has a random chance of instantly killing the enemy.
    
       [Armor]  Added Effect (Blue) = Destruct (Green)
    
       -NOTES-  Protected from instant death attacks.
    
          =====---------------------------------------------------------=====
    
      [Weapon]  Added Effect (Blue) = Poison (Green)
    
       -NOTES-  Each hit has a random chance of poisoning the enemy.
    
       [Armor]  Added Effect (Blue) = Poison (Green)
    
       -NOTES-  Protected from the status "Poison".
    
          =====---------------------------------------------------------=====
    
      [Weapon]  Added Effect (Blue) = Time (Green)
    
       -NOTES-  Each hit has a random chance of slowing or stopping the enemy.
    
       [Armor]  Added Effect (Blue) = Time (Green)
    
       -NOTES-  Protected from the status effects "Slow" and "Stop".
    
          =====---------------------------------------------------------=====
    
      [Weapon]  Added Effect (Blue) = Transform (Green)
    
       -NOTES-  Each hit has a random chance of inflicting the "Frog" or "Mini"
                status ailments on the enemy.
    
       [Armor]  Added Effect (Blue) = Transform (Green)
    
       -NOTES-  Protected against the status ailments "Frog" and "Mini".
    
          =====---------------------------------------------------------=====
    
      [Weapon]  Added Effect (Blue) = Mystify (Green)
    
       -NOTES-  Each hit has a random chance of inflicting the "Confuse" or
                "Berserk" status ailment on the enemy.
    
       [Armor]  Added Effect (Blue) = Mystify (Green)
    
       -NOTES-  Protected against the status ailments "Confuse" and "Berserk".
    
          =====---------------------------------------------------------=====
    
      [Weapon]  Added Effect (Blue) = Seal (Green)
    
       -NOTES-  Each hit has a random chance of inflicting the "Sleep" or
                "Silence" status ailments on the enemy.
    
       [Armor]  Added Effect (Blue) = Seal (Green)
    
       -NOTES-  Protected against the status ailments "Sleep" and "Silence".
                Otherwise known as the caffiene of the materia world.
    
          =====---------------------------------------------------------=====
    
      [Either]  Magic Counter (Blue) = <magic or summon materia>
    
       -NOTES-  Anytime you are attacked, you use the attached materia.
    
          =====---------------------------------------------------------=====
    
      [Either]  Counter (Blue) = Mime (Yellow)
    
       -NOTES-  An unpredictable combination.  Useful if you're just looking
                for variety.
    
          =====---------------------------------------------------------=====
    
      [Either]  Counter (Blue) = Deathblow (Yellow)
    
       -NOTES-  Another unpredictable combination, but for a different reason.
                Everytime you hit, you either miss or deal two times damage to
                the opponent.
    
          =====---------------------------------------------------------=====
    
      [Either]  Counter (Blue) = Manipulate (Yellow)
    
       -NOTES-  This allows you to (deservingly) attack them rigth back with
                whatever weak half-assed technique they bothered you with.
    
          =====---------------------------------------------------------=====
    
      [Either]  Counter (Blue) = Morph (Yellow)
    
       -NOTES-  This is useful in teh Sunken Gelnika for stat maxing reasons
                (read below).
    
          =====---------------------------------------------------------=====
    
      [Either]  Counter (Blue) = Steal (Yellow)
    
       -NOTES-  If they attack you, you attack them _and_ steal something.  Fair
                tradeoff.
    
          =====---------------------------------------------------------=====
    
      [Either]  Final Attack (Blue) = Revive (Green)
    
       -NOTES-  When you get killed, bring yourself and all other dead allies
                right back to life full health if you have Life2 _and_ deal Fire
                damage to all enemies.
    
          =====---------------------------------------------------------=====
    
      [Either]  Final Attack (Blue) = Phoenix (Red)
    
       -NOTES-  When you get killed, bring yourself right back to life (w/ full
                health if you have Life2).  Makes you practically immortal (for
                five deaths max, anyway).
    
          =====---------------------------------------------------------=====
    
      [Either]  Quadra Magic (Blue) = <magic or summon materia>
      [Either]  HP Absorb (Blue) = <magic or summon materia>
      [Either]  MP Absorb (Blue) = <magic or summon materia>
      [Either]  MP Turbo (Blue) = <magic or summon materia>
      [Either]  Added Cut (Blue) = <magic or summon materia>
      [Either]  Steal as well (Blue) = <magic or summon materia>
      [Either]  Sneak Attack (Blue) = <magic or summon materia>
      [Either]  All (Blue) = <magic materia>
    
       -NOTES-  All of these should be adequately self-explanatory.
    
          =====---------------------------------------------------------=====
    
      [Either]  W-Summon (Yellow)
                <summon materia>
    
       -NOTES-  Cast two summon spells per turn.
    
      [Either]  W-Magic (Yellow)
                <magic materia>
    
       -NOTES-  Cast two spells per turn.
    
          =====---------------------------------------------------------=====
    
      [Either]  Mega All (Purple)
                Master Magic (Green)
    
       -NOTES-  All applicable magic spells have the "All" effect.
    
      [Either]  Mega All (Purple)
                Master Command (Yellow)
    
       -NOTES-  All applicable commands have the "All" effect.
    
          =====---------------------------------------------------------=====
    
      [Either]  Counter Attack (Purple)
                Counter Attack (Purple)
    
       -NOTES-  Counter attack twice.  If you kill an enemy with the first
                counterattack, your character will automatically choose another
                target to counter.  You can link have as many of these as you
                want, and they will continue to stack in effect.
    
      [Either]  Counter Attack (Purple)
                Cover (Purple)
    
       -NOTES-  All physical attacks are taken by one character and they will
                counterattack.  Very effective in combination with high luck or
                the Mystile armor (basically you'll cover, and the luck or
                Mystile will allow you to dodge the attack and you still get
                the benefit of a counterattack).
    
          =====---------------------------------------------------------=====
    
      [Either]  Added Cut (Blue) = Master Command (Yellow)
                Added Cut (Blue) = Double-Cut (Yellow)
    
       -NOTES-  FIVE times cut.
    
      [Either]  Steal as well (Blue) = Master Command (Yellow)
                Steal as well (Blue) = Double-Cut (Yellow)
    
       -NOTES-  Four times cut with four trys at stealing.  Basically Mug's
                older brother.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [2.2]   Advanced Combinations
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      [Either]  HP Absorb (Blue) = <magic or summon materia>
                MP Absorb (Blue) = <same materia as above>
    
       -NOTES-  Cast a spell, get HP back, _and_ MP back.
    
      [Either]  HP Absorb (Blue) = <magic or summon materia>
                MP Absorb (Blue) = <same materia as above>
                MP Turbo (Blue) = <same materia as above>
    
       -NOTES-  Cast a spell (stronger), get HP back, _and_ some MP back.
    
      [Either]  HP Absorb (Blue) = <magic or summon materia>
                MP Absorb (Blue) = <same materia as above>
                MP Turbo (Blue) = <same materia as above>
                Quadra Magic (Blue) = <same materia as above>
    
       -NOTES-  Cast a spell four times, get HP back, _and_ MP back.
    
          =====---------------------------------------------------------=====
    
      [Either]  Added Effect (Blue) = Destruct (Green)
                Deathblow (Yellow)
                Mega All (Purple)
    
       -NOTES-  A _true_ deathblow.  Hit all opponents with double damage that
                has a chance for one hit kill.
    
          =====---------------------------------------------------------=====
    
      [Either]  Sneak Attack (Blue) = Ultima (Green)
                MP Absorb (Blue) = Ultima (Green)
                Quadra Magic (Blue) = Ultima (Green)
    
       -NOTES-  This basically makes it so you hardly ever enter a battle which
                requires you to actually input any commands.
    
          =====---------------------------------------------------------=====
    
      [Weapon]  Cover (Purple = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
       [Armor]  Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
    
       -NOTES-  This is most effective with the Ultimate Weapons and Wizard
                Bracelets.  Anytime a coverable attack is used against your
                party, this character hits _fifteen_ times.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [2.3]   Full Character Set Ups
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      CLOUD STRIFE (Ultimate Weapon - Mystile - Ribbon)
    
      [Weapon]  Final Attack (Blue) = Revive (Green)
                Double-Cut (Yellow) = Added Cut (Blue)
                Added Cut (Blue) = Master Command (yellow)
                Comet (Green) = HP Absorb
       [Armor]  Enemy Skill (Yellow)
                Speed Plus (Purple)
                Luck Plus (Purple)
                Long Range (Purple)
                HP Plus (Purple)
                HP Plus (Purple)
    
       -NOTES-  This setup mainly focuses on utilizing the Double-Cut materia.
                4x-Cut is actually Five times cut.  Casting Comet allows Cloud
                to keep his HP high.  Long Range, and the various Plus materia
                give him an additional edge.  Master Command and Enemy Skill
                make it so that Cloud has plenty of variety.  Finally, Final
                Attack coupled with Revive keeps him alive.
    
          =====---------------------------------------------------------=====
    
      BARRET WALLACE (Missing Score - Escort Guard - Ribbon)
    
      [Weapon]  Sneak Attack (Blue) = Ultima (Green)
                MP Absorb (Blue) = Ultima (Green)
                Quadra Magic (Blue) = Ultima (Green)
                HP Absorb (Blue) = Ultima (Green)
       [Armor]  MP Turbo (Blue) = Ultima (Green)
                Magic Counter (Blue) = Ultima (Green)
                W-Magic (Yellow)
                Enemy Skill (Yellow)
    
       -NOTES-  This can, of course, be done with any magic materia.
    
          =====---------------------------------------------------------=====
    
      TIFA LOCKHEART (God's Hand - Minerva Band - Ribbon)
    
      [Weapon]  Final Attack (Blue) = Phoenix (Red)
                Added Effect (Blue) = Contain (Green)
                Sneak Attack (Blue) = Deathblow (Yellow)
                Mega All (Purple)
                Mime (Yellow)
       [Armor]  Long Range (Purple)
                Enemy Skill (Yellow)
                HP Plus (Purple)
                HP Plus (Purple)
                Speed Plus (Purple)
                Slash All (Yellow)
    
       -NOTES-  In addition to a powerful Deathblow, Tifa has an instant death
                attack in Flash.  Because of this, Destruct isn't needed, and
                in place is Added Effect and Contain.  Mime and Enemy Skill
                give her variety.
    
          =====---------------------------------------------------------=====
    
      RED XIII (Limited Moon - Wizard Bracelet - Ribbon)
    
      [Weapon]  Cover (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
       [Armor]  Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
                Counter Attack (Purple) = Counter Attack (Purple)
    
       -NOTES-  Given the Limited Moon's effectiveness with full MP, I figured
                Red XIII shouldn't even bother using any.  Doesn't stop him
                from being extremely powerful.
    
          =====---------------------------------------------------------=====
    
      YUFFIE KISARGI (Conformer - Wizard Bracelet - Ribbon)
    
      [Weapon]  Counter (Blue) = Morph (Yellow)
                Counter (Blue) = Morph (Yellow)
                HP Absorb (Blue) = Morph (Yellow)
                MP Absorb (Blue) = Morph (Yellow) 
       [Armor]  Steal as well (Blue) = Morph (Yellow)
                Final Attack (Blue) = Revive (Green)
                Added Effect (Blue) = Time (Green) 
                Mega All (Purple)
                Cover (Purple)
    
       -NOTES-  Yuffie and her Conformer makes her the best Morpher.
    
          =====---------------------------------------------------------=====
    
      CAIT SITH (HP Shout - Zeidrich - Ribbon)
    
      [Weapon]  W-Summon (Yellow)
                W-Magic (Yellow)
                Mime (Yellow)
                Enemy Skill (Yellow)
                Master Magic (Green)
                Master Summon (Red)
                Master Command (Yellow)
                Mega All
    
       -NOTES-  Extreme variety.
    
          =====---------------------------------------------------------=====
    
      VINCENT VALENTINE (Outsider - Wizard Bracelet - Ribbon)
    
      [Weapon]  Added Effect (Blue) = Destruct (Green)
                HP Absorb (Blue) = Deathblow (Yellow)
                Mime (Yellow)
                Cover (Purple)
                Mega All (Purple)
                Pre-Emptive (Purple)
       [Armor]  Counter (Blue) = Deathblow (Yellow)
                Counter (Blue) = Deathblow (Yellow)
                Counter (Blue) = Deathblow (Yellow)
                Counter (Blue) = Deathblow (Yellow)
    
       -NOTES-  You could, of course, use the Death Penalty if you have it
                strong enough.  I gave him Deathblow specifically so that he
                can still attack even if his limit fills (I personally do not
                much like his limits).  Each time the party is attacked, he
                will counter with four Deathblows to all enemies, each with a
                chance for instant death.  He has Mime to make up for his
                lack of variety.
    
          =====---------------------------------------------------------=====
    
      CID HIGHWIND (Venus Gospel - Mystile - Ribbon)
    
      [Weapon]  MP Absorb (Blue) = Master Summon (Red)
                Final Attack (Blue) = Phoenix (Red)
                HP Absorb (Blue) = Master Magic (Green)
                MP Absorb (Blue) = Master Magic (Green)
       [Armor]  Mega All (Purple)
                Long Range (Purple)
                Enemy Skill (Yellow)
                W-Summon (Yellow)
                Master Command (Yellow)
                W-Magic (Yellow)
    
       -NOTES-  The ultimate in variety.  Not to mention the fact that Cid will
                never run out of steam with this combination.  He has access to
                nearly everything and can replensih HP and MP without anything
                in exchange.  Additionally, he has Phoenix and Final Attack in
                case things get ugly.
    
    
     3333 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      _33 -----------------------[   INFO ON THE WEAPONS   ]-----------------------
       33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3333
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [3.1]   Information
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      In earlier revisions, this section was reserved for a step-by-step method
      of defeating the fabled WEAPONs.  Of course, there are literally dozens of
      tried and true methods that basically guarantee the defeat of the WEAPONs.
    
      So instead of listing methods of defeating them (as you can find that
      elsewhere), I have made this a section with information on there attacks
      and attack patterns.  However, if you do not want to bother reading the
      below sections and forming your own strategy, the short answer is:
    
      Use Hades on Ruby and have at least one character with very little materia
      against Emerald (you can actually do it without any materia at all, but I
      suggest using Double Cut to speed things along).  Mystile armor on two
      characters (as there are only two Mystiles in the game) against both.
    
      I myself have managed to take them both down at around level 45.  I've not
      bothered trying any lower simply because I don't have the desire to go
      through the game for the umpteenth time just to fight the WEAPONs.  What's
      more, I've heard of players who can do it in the 20's (I even downloaded
      and watched a video that proves it).  So they are hardly invincible.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [3.2]   Emerald WEAPON
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      ATTACKS
      -------
      Emerald Shoot - Hits everyone for high damage.
      Emerald Beam - This attack hits everyone for less dmg. than Emerald Shoot.
                     It uses this directly before revealing its "eyes".
      Revenge Stomp - Each time an eye is destroyed, it will use this.  It hits
                      all for low to moderate damage.
      Aire Tam Storm - The infamous attack.  Notice what "Aire Tam" is spelled
                       backwards?  Deals damage to all.  Damage is directly
                       proportional to the amount of materia worn.  For every
                       piece of materia a character has equipped, the damage of
                       Aire Tam Storm is increased by 1100 (or was it 1111?  I
                       forget).  So if you wear no materia, it does nothing.
                       This is used after all eyes are destroyed.
    
       -NOTES-  Each eye has roughly 20000 HP.  Two of them deal damage normally.
                The other two take away your MP.
    
    
      ATTACK PATTERN
      --------------
      1.  It uses Emerald Shoot for a short while.
      2.  After a certain amount of time (or is it damage?) it'll pull out the
          Emerald Beam.
      3.  Opens eyes.
      4.  Each eye destroyed prompts a Revenge Stomp.
      5.  All eyes destoryed prompts a Aire Tam Storm.
      6.  Cycle repeats.
    
    
      TIPS AND ADVICE
      ---------------
      1.  Emerald causes no status effects whatsoever.  Don't bother with the
          usually essential accessories for other more useful ones.
      2.  The Mystile armor allows characters to dodge a large amount of attacks.
      3.  High luck does the same.
      4.  Emerald is worth tons of AP.  Don't bother with Ultimate Weapons.
      5.  Physical attacks work well on Emerald.
    
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [3.3]   Ruby WEAPON
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      ATTACKS
      -------
      Whirlsand - Removes a single character from battle.
      Great Sweep - Damages all characters for moderate damage.
      Shadow Flare - Deals damage to a single character.  Ignores defense.
      Ultima - Same as the spell you can cast.  It uses it as a counterattack.
      Ruby Fire - Fire damage to one character.
      Ruby Ray - Damages one character for low to moderate damage.  Can cause
                 confusion.
      [Regular Attack] - Deals low to moderate damage to one character.
    
       -NOTES-  Ruby will submerge his claws and two tentacles will appear behind
                the party.  One deals damage directly.  The other will take away
                your MP.  each ahs about 50000 HP.
    
    
      ATTACK PATTERN
      --------------
      Ruby likes to fight one-on-one battles.  Its priority is always to use
      Whirlsand until there is only one character left in fighting condition.
      After there is only one character left, it'll submerge its claws.  At
      this point, it will lose the ability to use Whirlsand, Great Sweep and
      its regular, generic attack.
    
    
      TIPS AND ADVICE
      ---------------
      1.  Physical attacks are worthless against Ruby.  They do nearly no damage.
      2.  The Mystile armor allows characters to dodge a large amount of attacks.
      3.  High luck does the same.
      4.  Ruby is worth tons of AP.  Don't bother with Ultimate Weapons.
      5.  Equip the Ribbon to avoid confusion.
      6.  Ruby is *not* immune to the status ailment "Stop".
    
    
     4  4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     4444 -----------------------[   ULTIMATE CHARACTERS   ]-----------------------
        4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        4
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [4.1]   Ultimate Weapons
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      With the single exception with Aeris, each character has an Ultimate Weapon
      in the game.  These weapons each have eight total materia slots, divided in
      four pairs.  Though the weapon has absolutely no materia growth, the weapon
      itself is immensely strong and has certain inherent properties.
    
          =====---------------------------------------------------------=====
    
      CLOUD STRIFE - ULTIMATE WEAPON
      ------------------------------
    
        LOCATION:  Acquired by defeating the Ultimate WEAPON.  In the third
          disc, use the Highwind Airship to chase Ultimate WEAPON.  After a few
          battles, you'll eventually beat him near Cosmo Canyon.  Its defeat
          nets you Cloud's Ultima Weapon, and allows access to the Ancient
          Forest without the use of a mountain climbing chocobo.
    
        SPECIAL PROPERTIES:  Damage is directly affected by HP.  The difference
          between your current HP and max HP affect damage.  The more HP you
          have, the more damage you do.  The less you have, the less damage you
          do.
    
        NOTES:  Veterans to Final Fantasy will recognize the Ultima Weapon.  It
          has appeared in VI as a weapon and monster (both of which under the
          translation of "AtmaWeapon".  It appeared in VIII as a optional enemy
          in a remote location.  In IX it was Zidane's most powerful weapon.
          In X it was also a monster (though extremely weak to the point it was
          laughable).
    
    
      BARRET WALLACE - MISSING SCORE
      ------------------------------
    
        LOCATION:  During the Midgar Raid (directly before the end of Disc 2),
          you will scale a set of stairs before the battle with Hojo.  A green
          chest is on the stairway.  It, obviously, contains the Missing Score.
          If Barret is not in your party, the chest will not be there, and you
          will not acquire this weapon.
    
        SPECIAL PROPERTIES:  Equipping materia with high amounts of AP increase
          the damage dealt by the Missing Score.
    
    
      TIFA LOCKHART - PREMIUM HEART
      -----------------------------
    
        LOCATION:  Late in Disc 2 or 3, you can return to Midgar.  You will be
          outside of Sector 5.  The door is locked, but there is a next to it.
          Talk to him, and it is mentioned that he dropped a key.  Head to Bone
          Village and dig for "Normal Treasure".  Dig near the northern section
          and you'll eventually come up with the "Sector 5 Key".  Go back to
          Midgar and go to the Wall Market.  Enter the building with a vending
          machine.  Examine it and you'll get the Premium Heart.
    
        SPECIAL PROPERTIES:  Damage is increased as Tifa gets more "Miss" while
          performing limit breaks.
    
    
      RED XIII - LIMITED MOON
      -----------------------
    
        LOCATION:  Late in Disc 2 or 3, you can return to Cosmo Canyon with Red
          XIII in your party.  Visit Bugenhagen's observatory and after several
          sequences, you will acquire the Limited Moon.
    
        SPECIAL PROPERTIES:  Damage is directly affected by MP.  The difference
          between your current MP and max MP affect damage.  The more MP you
          have, the more damage you do.  The less you have, the less damage you
          do.
    
    
      YUFFIE KISARGI - CONFORMER
      --------------------------
    
        LOCATION:  It is in one of the chests in the Shinra's Sunken Gelnika
          plane.  After acquiring the Submarine, head to an alcove near the
          Gold Saucer shore.  Enter the submerged airplane and you'll find it
          in one of the several chests.
    
        SPECIAL PROPERTIES:  More damage is dealt against higher level monster.
    
    
      CAIT SITH - HP SHOUT
      --------------------
    
        LOCATION:  During the Midgar Raid at the end of the Disc 2, enter the
          Shinra tower.  On the 64th floor, search the lockers for the elusive
          megaphone.
    
        SPECIAL PROPERTIES:  Damage is directly affected by HP.  The difference
          between your current HP and max HP affect damage.  The more HP you
          have, the more damage you do.  The less you have, the less damage you
          do.
    
        NOTES:  Is it just me, or does the name just blatantly give away the
          special property?
    
    
      VINCENT VALENTINE - DEATH PENALTY
      ---------------------------------
    
        LOCATION:  Late in Disc 2 or 3, place Vincent in your party and using
          either a chocobo with mountain climbing abilities or the submarine
          visit Lucrecia in her cave.  Later on, visit her a second time, and
          Lucrecia will give Vincent the Death Penalty and his level four
          limit break, Chaos.
    
        SPECIAL PROPERTIES:  Damage dealt is increased as Vincent performs the
          killing blow on more enemies.
    
        NOTES:  Just like Cait Sith's weapon, the name of this one gives it
          away at all.  But unlike Cait Sith's HP Shout (whose name totally
          sucks, IMO), Vincent's weapon has a great name.
    
    
      CID HIGHWIND - VENUS GOSPEL
      ---------------------------
    
        LOCATION:  After Cid's Rocket is launched, return to Rocket Town.  Talk
          to the seated old man who enjoyed looking at the rocket several times
          and he will give you the Venus Gospel.
    
        SPECIAL PROPERTIES:  Damage is directly affected by MP.  The difference
          between your current MP and max MP affect damage.  The more MP you
          have, the more damage you do.  The less you have, the less damage you
          do.
    
        NOTES:  I have absolutely know idea where the name "Venus Gospel" comes
          from.  It makes no sense to me, and it doesn't seem to fit the name
          of a spear.  It likewise sounds more like a name for a weapon for
          Aeris rather than Cid.  I would have much preferred the name Gungnir
          or Aura Lance.  "Kain's Lance" or "Highwind Lance" would have been the
          great, as the two legendary FF figures share the same last name.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [4.2]   Level Four Limit Breaks
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      With the single exception with Cait Sith, each character has a level four
      limit break learned through the use of a manual item, after having already
      acquired all other limits.
    
          =====---------------------------------------------------------=====
    
      CLOUD STRIFE - OMNISLASH
      ------------------------
    
        LOCATION:  In disc 2 or 3, return to the Gold Saucer Battle Square and
          purchase it for 32,000 Battle Points.
    
        EFFECT:  Attacks for 15 hits total, targeting all enemies, though each
          hit only effects one enemy.
    
    
      BARRET WALLACE - CATASTROPHE
      ----------------------------
    
        LOCATION:  After the train crashes into North Corel, speak with a woman
          in one of the tents.  She will give you the Castastrophe.
    
        EFFECT:  Attacks all enemies several times.
    
    
      TIFA LOCKHART - FINAL HEAVEN
      ----------------------------
    
        LOCATION:  After Meteor is summoned, return to Nibelheim and go to
          Tifa's house.  At the piano, play the music from the flashback
          sequence in Kalm.
    
        EFFECT:  As the final hit in her limit combo, Tifa causes an explosion
          to damage the enemy.
    
        * Thanks to Sage <Sage51423@aol.com> for informing me when you can
          acquire Final Heaven.
    
    
      AERIS GAINSBOROUGH - GREAT GOSPEL
      ---------------------------------
    
        LOCATION:  If the last two digits of the number of battles you have
          fought are the same (e.g.  44, 122, 1833, 888), visit the Sleeping
          Man on the Midgar Continent.  You will need to be able to cross a
          river (i.e.  have access to the Buggy or, later in the game, the
          Highwind Airship).  He may give you an item called "Mythril".
    
          Head to the Weapon Maker near Gongaga and give him the Mythril.  He
          will give you a choice of two chests.  The larger one on the first
          floor contains a Gold Armlet.  The smaller one on the second floor
          contains Aeris' Great Gospel.
    
        EFFECT:  Grants the entire party _invincibility_.  Easily the most
          useful of all limits, though, pointless because you don't have her
          long enough to utilize it (or for most people, even use it!).
    
        NOTE:  Most people acquire this after Aeris is long gone.  Refer to
          the Character FAQ section later in the guide for a detailed method
          of acquiring this before you lose Aeris.
    
    
      RED XIII - COSMO MEMORY
      -----------------------
    
        LOCATION:  In Nibelheim, go to the Shinra Mansion's second floor.  Open
          the safe with the combination Right 36, Left 10, Right 59, and Right
          97.  A battle with Missing Number ensues.  After defeating him, you
          will get the Cosmo Memory manual as battle spoils.
    
        EFFECT:  Attacks all enemies with a single powerful attack.
    
        NOTE:  Stardust Ray is a much better limit than Cosmo Memory.
    
    
      YUFFIE KISARGI - ALL CREATION
      -----------------------------
    
        LOCATION:  After completing Yuffie's side quest in Wutai (i.e. getting
          all of your materia back), return with her in your party.  Defeat
          all the warriors of the Pagoda and you will acquire this as a battle
          spoil for defeating Godo.
    
        EFFECT:  Attacks all enemies with a single powerful attack.
    
        NOTE:  Doom of the Living is a much better limit than All Creation.
    
    
      VINCENT VALENTINE - DEATH PENALTY
      ---------------------------------
    
        LOCATION:  Late in Disc 2 or 3, place Vincent in your party and using
          either a chocobo with mountain climbing abilities or the submarine
          visit Lucrecia in her cave.  Later on, visit her a second time, and
          Lucrecia will give Vincent the Chaos limit break and his ultimate
          weapon, the Death Penalty.
    
        EFFECT:  Lose control of Vincent and he will transform into a demon.
          He is more powerful than he normally is while in this form.
    
        NOTE:  Personally, I would have loved if Vincent looked more like Chaos
          from the original Final Fantasy.  That would have been one a great
          little reference to add in.
    
    
      CID HIGHWIND - HIGHWIND
      -----------------------
    
        LOCATION:  It is found in a Chest in the Sunken Gelnika.
    
        EFFECT:  Cid calls the Highwind, which drops several missiles at all
          enemies.  Each missile will hit one enemy for damage.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [4.3]   Leveling Up
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      Though the action of leveling up is quite simple, as with anything, there
      are bad ways to do it, good ways to do it, and better ways to do it.
    
      The fastest way to accumulate experience is through battling at Northern
      Cave.  Proceed through the cave until you come to a path that is split.
      Head left and you will encounter another split path.  Choose the upper one
      and you will come across a natural-looking terrain complete with a green
      pool in the center.  There are a variety of monsters here, but there are
      two of notable exception.
    
          =====---------------------------------------------------------=====
    
      MASTER TONBERRY
      ---------------
    
        APPEARANCE:  This creature should be more than familiar to long time FF
          gamers.  It looks distinctively like a turtle without a shell, draped
          in a non-descript robe, carrying its ever present lattern and knife.
          It also sports a very fashionable golden star over its head.  It will
          only appear in battle alone.
    
        STATISTICS:  It takes five hits at max damage to kill.  Upon defeat, it
          awards you 6000 experience points, 200 AP, and 6800 gil.  Stealing
          nets you an Elixir (very important, read on), and morphing nets you
          a very useful Ribbon accessory.  Additionally, it drops a Megalixir
          as battle spoils.
    
        ATTACKS:
          Everyone's Grudge is a counterattack in which the damage dealt is in
          direct proportion to number of kills the character has made.  Knife
          is an instant death attack.  Master Tonberry is only able to use this
          attack if its moved close enough to your party.
    
    
      MAGIC POT
      ---------
    
        APPEARANCE:  The name gives it away.  Looks like a pot or jug with a
          purple creature's head peering over the rim of the pot.  Will appear
          along or in a group of two.
    
        STATISTICS:  Takes one hit at max damage to kill.  Each one is worth
          8000 exp. points, 1000 AP (!), and 8500 gil.  As battle spoils, it
          gives you Turbo Ethers.
    
        ATTACKS:  As a counterattack, everytime you hit it, it will steal an
          item.  Defeat it to reclaim your item.
    
        NOTES:  The Magic Pot is initially invunerable.  Meaning you cannot
          harm it in anyway.  That is, until you feed it an Elixir.  Following
          that, it loses its innate invunerability.
    
          =====---------------------------------------------------------=====
    
      Given the information, it should adequately obvious what to do.  Anytime
      you encounter a Master Tonberry, steal the Elixir and kill it.  Anytime
      you encounter a Magic Pot, feed it an Elixir and kill it.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [4.4]   Materia Growth
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      Like with experience, there are ways to gather AP and then there are better
      ways to gather AP.  The best place to do it is conveniently the same place
      where you acquire experience.  Equip weapons with higher than normal growth
      rates.  Cloud and Cid are the only two characters with Triple AP growth
      weapons (the Apocalypse and Scimitar, respectively).  Most other characters
      have a Double AP growth weapon.  Additionally, equip Rune Armlets with all
      characters as they are the only armor with Double AP growth.
    
      Fight the same enemies as with leveling up, but look for another enemy as
      well.
    
          =====---------------------------------------------------------=====
    
      MOVER
      -----
    
        APPEARANCE:  Again veterans of FF will recognize this.  Looks like an
          orange bouncing ball.  Appears in groups of three.
    
        STATISTICS:  Each takes one hit at max damage to kill.  Defeating one
          is worth 800 AP and 30,000 gil.  So, according to simple math, each
          battle with Movers nets 2400 AP and 90,000 gil.
    
        ATTACKS:  Only uses a generic physical attack.
    
          =====---------------------------------------------------------=====
    
      Fighting these guys is a materia maxers dream come true.  Every battle with
      them nets 2400 AP (before considering double and triple AP growth) and it
      only takes one Slash-All to end the battle.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [4.5]   Stat Maxing
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      The Gelnika was a military cargo plane for Shinra.  For some reason (it is
      never explained why), the Gelnika was sunk at some point during the game.
      It currently resides on the ocean floor in an underwater alcove, accessable
      through the use of a submarine.
    
      The Gelnika is a point of special interest for two reasons.  First and most
      obvious, it is full of many useful treasures.  Secondly, more importantly,
      though less obvious, are Shinra's freak monsters.  Not only are the various
      monsters useful to develop against, they provide the key to making all of
      your characters nigh-invincible.
    
      Each monster can be morphed into a different type of source.  As you should
      undoubtedly know by now, a source permanently raises a statistic by one.
      Basically, you can continue to morph these monsters into sources and use
      them to power up your characters to your heart's content.  There are six
      statistics you can power up in this manner to 255.  Of course, there are
      conveniently six monsters to morph.  They are:
    
        -  Unknown 1  ~  Power Source
        -  Unknown 2  ~  Guard Source
        -  Unknown 3  ~  Magic Source
        -  Bad Rap    ~  Luck Source
        -  Poodler    ~  Speed Source
        -  Serpent    ~  Mind Source
    
      Of course, being that these monsters are relatively difficult, morphing is
      not always the most easy of task.  You should start off in the cooridor
      directly to the left of the main hall (where you encounter the Turks if you
      came here before raided Midgar).  here you'l only encounter groups of Bad
      Raps and Poodlers.  Equip Yuffie with her Conformer weapon, the Morph
      materia, and the Mega-All materia.  She should go into battle and continue
      to use Morph.  If your Yuffie deals max damage with morph then you'll be
      able to kill entire groups in one hit.
    
      Now, go to the other areas and max out the rest of your stats.  If you can
      deal max damage with Morph, it will require no more than two hits to kill
      each monster.
    
      Additionally, there are other monsters that can be morphed into sources.  I
      am not going to bother to listing them here because I find it faster and
      easier to acquire the sources all within the Sunken Gelnika.
    
      After you have finished this painstakingly long task, you can sit back, and
      know your characters are basically unstoppable.
    
    
     5555 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     555  -------------------[   FREQUENTLY ASKED QUESTIONS   ]--------------------
       55 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     555
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [5.1]   Gameplay Questions
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      Q.  Where are all the flyers from the Turtle's Paradise?
    
      A.  1 - The wall of the boy that has 5 gil in Sector 5 Slums
          2 - The bulletin board in the lobby of the Shinra HQ
          3 - Ghost Hotel in the Gold Saucer
          4 - The inn in Cosmo Canyon
          5 - Tiger Lily Weapon's Shop in Cosmo Canyon
          6 - Yuffie's House in Wutai
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  What is Lucky 7's?
    
      A.  If a character's current HP is 7777 exactly, the character will go into
          a continous attack pattern where he or she attacks 62 times non-stop
          uninterrupted by enemy or ally actions.  Each attack does 7777 damage.
          This means, when you get this, you do a total of 482,174 damage.
    
      Q.  How do I get it?
    
      A.  Well, you can always get it randomly, but here's a much easier method:
    
          First, your max HP must be above 7777.  Now go into battle with less
          than this amount, preferably against one enemy.  Have the enemy hit you
          until the last two digits in your HP are close to 77, but higher.  Then
          cast "Mini" on the enemy.  It'll hit you for 1 HP everytime.  When it
          does enough damage so that you are at 77 HP exactly, kill the enemy and
          end the battle.  Now use Potions and Hi-Potion until your HP is 7777
          exactly.  Go into the next battle, and voila.
    
          Oh, and no, you cannot carry this affect into another battle, after
          using it.
    
          On a final note, I've heard that some people have actually been able to
          get some characters' max HP to 7777 exactly (through the use of materia
          equipping.  I've not seen it myself, so I cannot confirm this.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  What is the Nibelheim safe combo?
    
      A.  Right 36, Left 10, Right 59, Right 97
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  What is the combination used in Cid's Rocket?
    
      A.  Circle, Square, X, X
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  I can't get the "Guide Book".  Where is it and how do I get it?
    
      A.  You can only get this by morphing the enemy called "Ghost Ship".  It
          looks like a big wooden shipped with a leg-less skeleton mounted to the
          bow, holding a big paddle.  It can only be found in the Underwater
          Reactor (in a long glass passage way) and the Battle Square in Gold
          Saucer.  I have personally always done it in the Underwater Reactor,
          and have never tried to morph it in the Battle Square.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  How do I perform the item duplication?
    
      A.  Please take note that this is a cheat.  If you would rather not cheat,
          do not do this.
    
          It requires the W-Item command materia.  You can only duplicate items
          that can be used in battle.  Go into battle, and choose W-Item.  Pick
          the first item (doesn't matter what it is).  With the second item, choose
          something you wish to duplicate.  Then cancel it.  That item has just
          been duplicated.  You can keep selecting and cancelling until you've had
          enough.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [5.2]   Materia Questions
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      Q.  Some materia is one-of-a-kind, like KotR.  How do you get more than one
          of them?
    
      A.  When you master a materia (i.e. acquire enough AP to the point where
          said materia can not grow anymore), a new materia of the same type will
          be born (i.e. a new materia of the same type will appear in your
          materia screen starting with no AP).  When this happens, you'll get a
          message in the screen after battle where experience accumulation is
          shown.  Of course, you'll still keep the old mastered materia.
    
      Q.  What happens when a new materia is born, but you have no space in your
          materia inventory?
    
      A.  I've never had that personally happen to me.  I've actually never even
          thought of this possibly until now.  I'm sorry, I can't answer that.  I
          normally make it a routine habit to sell off lots of materia at a time.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  How do I get Master Magic/Master Command/Master Summon?
    
      A.  Once you have mastered all the materias of the specific group, you can
          go to Bugenhagen's laboratory and check the corresponding Huge Materia.
          You'll get the chance to trade in all the mastered materias of one type
          in for a single Master Materia of that type.  Of course, you'll lose
          all of the previously mastered materias, but you gain a single more
          powerful materia.
    
          Master Command is slightly different.  You only need seven, namely
          Deathblow, Manipulate, Mime, Morph, Sense, Steal and Throw.
    
          Additionally, you can defeat Emerald WEAPON and receive the Earth Harp.
          You can trade it for one Master Magic, one Master Summon, and one
          Master Command.  (Though, normally, if you are able to defeat Emerald,
          you probably already have a Master Materia or two)
    
      Q.  Why doesn't the Master Command include all of the Command Materias?
    
      A.  Because some of them cannot co-exist at the same time.  An example
          would be Double Cut and Slash-All.  They both take over the Fight
          command, and thus cannot both be used by the same character at the same
          time.
    
      Q.  Why isn't there a Master Independent Materia or a Master Support
          Materia?
    
      A.  A Master Independent Materia cannot exist because it is way too cheap.
          Imagine a materia that has the properties of HP Plus, MP Plus, Speed
          Plus, Magic Plus, Long Range, Counter Attack and more.
    
          Likewise for the Master Support Materia idea.  A single materia being
          able to add all the properties of All, MP Turbo, MP Absorb, HP Absorb,
          Added Cut, Element, Added Effect, Sneak Attack, Final Attack and more
          would make things way too complicated.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [5.3]   Character Questions
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      Q.  How do I learn new limit breaks?
    
      A.  Most characters have a total of 7 limit breaks.  Cait Sith and Vincent
          are the exceptions to this, so we'll ignore them for the moment.  Of
          the seven, they are broken down into groups of twos divided over four
          levels.  The last level has only one limit break, and that is learned
          in a different manner than the rest, so we will ignore that for now, as
          well.
    
          Each character starts with the first limit break in the first level.
          The second limit break in the first level is acquired through using the
          first limit break a certain amount of time.  Basically, just use the
          first limit break until you get the second one.  This is true for all
          the levels.  The second limit break in the second level is acquired by
          using the first limit break in the second level a certain amount of
          times.  The second limit break in the third level is acquired by using
          the first limit break in the third level, as well.
    
          Now, to get the first limit break in another level (effectively opening
          up that level), the character has to perform the killing blow on a
          certain amount of enemies.  Basically just have a character get the
          killing blow on enemies until they learn the first limit break in the
          second level, and the first limit break on the third level.
    
          Now, because of this system, sometimes people manage to get the first
          limit break in all levels before they ever get a second limit break for
          any particular level.  This really doesn't matter at all.  As long as
          you use a limit break enough, you'll eventually get the other limit
          breaks.
    
          As for the final limit break, the level four, you have to first acquire
          an item for each character.  All, save Cait Sith, have a limit break
          manual you can acquire through the course of the game or through a side
          quest.  After you have the item, make sure the corresponding character
          has learned all six (or in Vincent's case, three) other limits.  Then
          go to the Item screen and use the manual.
    
          Now, onto Cait Sith and Vincent.  Cait Sith only has two limits through
          the entire game.  He starts with his first limit.  His second and final
          limit break is acquire the same way any other character acquires their
          first level two limit break, by killing enemies.
    
          Vincent only has four limit breaks throughout the game.  One for each
          limit level.  Basically he follows the same rules as everyone else, but
          he does not have to bother using his limits a certain amount of times
          in an effort to gain a second limit for each level, simply because he
          doesn't have them.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  What's the point of Aeris' Level 4 Limit Break?
    
      A.  Now then, people often wonder what is the point to this limit break
          considering Aeris is dead before you even get the manual.  Because
          acquiring this manual requires you to go to one continent and back, it
          is widely assumed you cannot acquire it beforehand, because Aeris is
          dead before you have access to either the Tiny Bronco or the Highwind
          Airship.  Additionally you have to be capable of crossing a river to
          get this manual, and you cannot cross a river until you have left the
          continent Midgar resides on.
    
          This is simply not the case.  After you acquire the Sand Buggy from
          Dio, you can drive it into Costa De Sol and board the ship.  It will
          automatically take you back to the continent Midgar is on.  Moreover,
          if you drove the Buggy into Costa De Sol, the ship will have taken the
          Buggy across the ocean for you.
    
          Now you can reach the sleeping man, acquire the Mythril, reboard the
          ship with the Buggy and go to the Weapon Maker.  Give him the Mythril,
          and pick the small chest on the second story.  Use Aeris until you have
          acquired all her limit breaks and then use the manual.
    
          Now, I agree, this is one of the most ridiculously troublesome things
          in the game, because unlike the rest of the characters, Aeris will not
          be along long enough to put it to good use.  There really is no point
          to Aeris limit break, aside from a feeling of self-accomplishment, of
          course.
    
          It's a shame really, since Great Gospel is far and wide the strongest
          limit break there is.
    
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      Q.  Who are the best characters? 
      or  Which team is the best?
    
      A.  This is really more an opinionated question than anything.  Unlike in
          older FFs, characters in VII don't possess special abilities aside from
          limit breaks.  Everything is based around the materia system, which
          leaves all character roughly the same.
    
          Since stats are, for the most part, not too diversified, it leaves only
          two categories to effective critique and compare characters:  the limit
          breaks and their weapons (more specifically, their ultimate weapons).
    
          This generally disqualifies Barret, Tifa, Cait Sith, and Vincent.
          Barret's Missing Score is dependant on a statistic that requires an
          enormous amount of time.  Though, if you are like me, and spent way too
          much time maxing materia, then the Missing Score is powerful.  However,
          the point is moot, because this is not so for everyone.
    
          Tifa's Premium Heart is dependant on how many times you fail during the
          limit break slots.  The weapon is usually very weak in my game (and
          from what I hear, most other people's games as well).  Likewise, not
          only does her limit not have as many hits as some other characters, it
          has chances to backfire (though, really, this point is moot because the
          slots are ridiculously easy).
    
          Cait Sith has my vote for worse character.  Not only do I personally
          loathe the character, his limit is terrible.  The slot combo where a
          giant Cait Sith replaces your entire party is possibly the single most
          idiotic idea there is.  One character instead of three?  My counting
          skills aren't the greatest, but that doesn't even make sense.
    
          Vincent, though he has a great character design, is terrible in battle.
          Using his limit causs you to lose control of him, and he doesn't become
          that much more powerful.  Because of this, I often neglect using him,
          and thus his Death Penalty is often very weak.
    
          This leaves Cloud, Red XIII, Yuffie, and Cid.  Red XIII is strong, but
          his limit falls short.  The Cosmo Memory is terrible, and even using
          Stardust Ray, he nets in a total of five hits only.
    
          That leaves Cloud, Yuffie and Cid as the three best to make a party.
          Personally, I'd pick Cloud and Cid no matter what, simply because they
          both have a triple AP growth weapon.  Yuffie has always been in my
          party simply because I've always used her to morph enemies.  However,
          for discussion's sake, I'll evaluate these three as well.
    
          I really shouldn't even bother with Cloud.  On top of being a great
          character, having a great ultimate weapon, and limit break, he is
          required for most of the game.
    
          Yuffie has arguably the best ultimate weapon.  Though All Creation is
          a terrible limit, her level three limits are on par with the best of
          them.
    
          Cid's ultimate weapon is great.  If you don't bother using MP draining
          abilities, he'll always be strong.  I can't honestly make a fair enough
          assessment of the Highwind limit, as it hits too fast for me to count,
          but overall, Cid's still better than most.
    
          Before I get hate mail because I didn't say your favorite character is
          the strongest, please remember that this is my opinion.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  Which character do you personally like the most?
    
      A.  Cid wins this, hands down.  It's not even close.  Sephiroth takes the
          glorified number two spot with Red XIII rounding out a close third.
    
          Additionally, like I stated above, I personally loathe Cait Sith.  I
          also dislike Yuffie's character as well, but not nearly to the extent
          of Cait Sith.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
        [5.4]   Miscellaneous
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
      Q.  How do you revive Aeris?
    
      A.  You cannot revive Aeris.  For those of you who *still* cannot accept
          this (or grasp the concept), please read Andrew Vestal's well-written
          essay on the matter.  It can be found in Kao Megura's Changes FAQ found
          at GameFAQs:  <http://www.gamefaqs.com/console/psx/game/20052.html>
    
          For those hell bent on making her playable for the rest of the game,
          use a gameshark.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  How do I breed all of the chocobos?
    
      A.  First off, in the end of it all, you will need three stalls in the
          Chocobo Farm, the Chocobo Lure materia, and quite a lot of Greens.  It
          is prefered to have all the stalls bought out, but not a requirement.
          You will need a few of the cheapest Greens purchasable from Choco Billy
          and it is prefered you have a large quantity of Sylkis Greens.  They
          will make your racing life all the more easier.  Take note, this will
          cost you a huge amount of money.
    
          Now, go fight Chocobos around Mideel, on the Wutai continent, or near
          Gold Saucer.  Like you did at the beginning of the game, throw the very
          cheap greens you bought from Billy to keep the chocobos from fleeing.
          You'll want to have two chocobos, one Great female and one Good male.
          Kick the rest out.  Now go fight Vlakorados found in the grassy areas
          directly south of Bone Village.  You can either steal or win the Carob
          Nuts from them.  You need three.
    
          Feed your two chocobos Sylkis Greens.  Anywhere from 7-15 is fine.  Go
          to Gold Saucer and race until both have maxed out their rank.  Now,
          make sure to save your game.  Then, mate your two chocobos and feed
          them one Carob Nut.  You should get either a blue male or a green male.
          If you get anything else, reset, and try again.  Kick out the good male
          chocobo, he's useless now.
    
          Feed the newborn chocobo 7-15 Sylkis Greens.  Go to the Gold Saucer and
          race until you have maxed out the new chocobo's rank.  Save your game.
          Mate the great female with the new male chocobo.  If the male chocobo
          was blue, hope to get a green female.  If the male chocobo was green,
          hope to get a blue female.  If not, reset the game, and try again.  Now
          kick out the great female chocobo, she's useless too.
    
          Feed the female chocobo 7-15 Sylkis Greens.  Go to the Gold Saucer and
          race until you have maxed out the female chocobo's rank.  As always,
          save your game.  Mate the blue and green chocobos and feed them a Carob
          Nut.  Make sure you get a Black Chocobo, of any gender.  If not, reset.
    
          Go to the northern most continent, and find the chocobo tracks in the
          snow.  You will only capture weak chocobos, or wonderful ones.  Because
          the game enjoys making your life difficult, you will undoubtedly catch
          more weak chocobos than wonderful chocobos.  Oh well, this is what the
          every handy trait of patience is for.  Catch until you get a wonderful
          chocobo of the opposite sex of your Black Chococo.
    
          Now go to Goblin Island.  It is directly northeast of the continent
          Midgar is located on.  Fight Goblins and either steal or win the Zeio
          Nut from them.  You need only one.
    
          Go to the Gold Saucer and race both the Black Chocobo and the wonderful
          chocobo until their ranks are maxed.  Save your game.  Mate the black
          and wonderful chocobos and feed them the newly acquired Zeio Nut.  You
          now have a Gold Chocobo.  If, by some remote chance, you don't get a
          Gold Chocobo, reset and try again.
    
          That is the last of the chocobos.  Just to dispell any rumors (and we
          all know there are rumors), you cannot acquire a white chocobo, a red
          chocobo, a silver chocobo or any other type of chocobo, save for yellow
          (regular), blue, green, black and gold.  Likewise, there are NOT any
          chocobos who can go underwater, under the Midgar Zolom marsh, into
          space, fly or teleport you to the netherworld where you revive General
          Leo to kill Dracula and prevent Frankenstein from discovering the
          Anti-Life equation and wiping out the universe.
    
      Q.  That's disgusting.  Did you realize that your making the chocobos mate
          their parents?*
    
      A.  No, I did not.  Nor was that a question I wanted to hear asked.  _That_
          was one thing I could have seriously done without.
    
          By the way, I likewise find it disgusting.  However, I also find the
          fact that you noticed quite disturbing, if not equally as disgusting.
    
      *   And yes, I actually _did_ receive an e-mail asking that question.  The
          only difference was that the sender took it upon himself to get his
          message across using a wide assortment of explicitives.  None too
          nicely, for sure.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  What does the "Tissue" do?
    
      A.  Last I checked, nothing at all.  There are several useless items in the
          game, most notably:
            - Tissue
            - 1/35 Soldier
            - Gambler
            - Combat Diary
            - Autograph
            - Masamune Blade (and no, this not the same sword Sephiroth has)
    
          There may be others, but I cannot seriously be expected to remember all
          of them, right?
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  How can I beat Onyx WEAPON?  It's hard.
    
      A.  Perhaps you should to stop swallowing the mouth wash before going to
          sleep.  It has been proven to cause delusions.  There is no such thing
          as an Onyx WEAPON.
    
          If I am not mistaken, the rumor stems from the ability to get a white
          (or was it silver?) chocobo who can sink underneath the Midgar Zolom
          marsh.  There Onyx WEAPON will fight you, and once you defeat it, you
          can collect some prize.  Knowing how pathetic these rumors are, it
          probably has something to do with an item that allows you to recruit
          more supposed hidden characters.
    
          There is no such thing as an Onyx WEAPON.  There is Ultimate, Diamond,
          Ruby and Emerald.  Then there is the one people have taken to calling
          Sapphire.  It's the one that got its butt thoroughly kicked by the
          Junon Cannon.  Those are all the WEAPONs you see in this game.  There
          are no others.
    
          It is kind of interesting actually.  I've heard of so many would-be
          WEAPONs that can be found in FFVII (including one in space), yet I
          have never heard anyone mention a rumor regarding Omega from FFV.  I
          assume there have been such rumors, I just would have thought they
          would be more wide-spread.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  How do I get the hidden ending?
    
      A.  Huh?  There is one ending, and one ending only in Final Fantasy VII.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  How do I get Sephiroth/Zack/Hojo(!)?
    
      A.  You can't.  The only optional characters you can acquire are Vincent
          and Yuffie.  Everyone else joins as a matter of course.
    
          Zack is quite dead, it wouldn't make much sense if he could join your
          entourage.  Likewise, it wouldn't make much sense for Sephiroth to join
          you either, considering he happens to be the final enemy of the game
          and the guy who everyone hates.
    
          And to the guy who asked me how do you get Hojo to join you:  Drugs
          are bad for your head.  Stop using them.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Q.  Why didn't you reply to my e-mail?
    
      A.  Well, if you e-mailed me before revision 5.0 (08/04/02), then I never
          even received the e-mail in the first place.  All previous contact
          addresses have been long defunct.  What's amazing is that in the span
          of two years, only two people have been intelligent enough to find my
          correct e-mail by checking my more current FAQs.
    
          If you've e-mailed me after revision 5.0, then I may not have replied
          for a variety of reasons.  Perhaps I haven't gotten to the e-mail.  I
          check my e-mail very irregularly.  Otherwise, it is because of one of
          the following reasons:
            - your e-mail was useless to me
            - you were being a jackass
            - I am a jackass and didn't feel like answering you  =]
    
          Seriously, I am a busy guy, and if your e-mail didn't really warrant
          a reply, I probably will not bother.
    
    
           *       *       *       *       *       *       *       *       *
    
    
    CREDITS AND SPECIAL THANKS
    ```````````````````````````````````````````````````````````````````````````````
    
    - Sage <Sage51423@aol.com> -
        Thanks for informing me when you can acquire Tifa's Final Heaven.  In
        addition, he informed me that Cure with HP Absorb does not work in a
        beneficial way.
    
    - HoboJoe -
        Thanks for the years we wasted playing games.  And for introducing me
        to the world of RPGs.
    
    - Kao Megura <http://www.gamefaqs.com/features/recognition/85.html> -
        His is, far and wide, the best walkthrough for Final Fantasy VII there
        is.  Namely, thanks for the tip (found in his guide) regarding 255
        accuracy and Deathblow.  Additionally, some of the AP required for
        materia level (namely, the ones I didn't have access to in any of my
        saves) were referenced from this Extras FAQs.  For any FF VII fan, his
        Walkthough, Extras, and Changes FAQ are excellent reads and highly
        informative.
    
    - SBishop <http://www.gamefaqs.com/features/recognition/1814.html> -
        His Final Fantasy VII Materia Setups and Combos guide gave me the idea
        to create this.  I suggest anyone reading to this read his guide, as it
        is full of useful combinations.
    
    - GameFAQs and CJayC <http://www.gamefaqs.com/> -
        Firstly, thank you for hosting this guide.  Secondly, for creating and
        single-handed running GameFAQs.
    
    - Squaresoft <http://www.squaresoft.com/> -
        Thank you for creating the greatest games on Earth.
    
    - 8-bit Theater <http://www.nuklearpower.com/comic/index.html> -
        Though it has absolutely nothing to do with this guide at all, thank
        you for being the single most hilarious comic strip, ever.  Seriously.
        I kid you not.
    
    
           *       *       *       *       *       *       *       *       *
    
    
                       Copyright 2000-2002 Jeff Chan [Atom Edge]
                                  All rights reserved
    
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      By accessing, reading, viewing, or using this document in any way, you
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      FINAL FANTASY, all characters and related articles are belong solely to
      Square Co., LTD.  No breach of copyright intended.  Any and all trademarks 
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      Information in this document is provided "as is," without warranty or
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      If for any reason, at any point, you do not fully agree with parts or this
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           *       *       *       *       *       *       *       *       *
    
    
      +-------------------------------------------------------------------------+
       "I may not have gone where I intended to go, but I think I have ended up
        where I intended to be."  - Douglas Adams
      +-------------------------------------------------------------------------+
    
    
    ===============================================================================
    FINAL FANTASY VII - CHARACTER AND MATERIA SETUP GUIDE - V. 5.1 - 17 August 2002
    Copyright 2000-2002 Jeff Chan [Atom Edge]
    ------------------------------------------------------------------------- END -