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    FAQ/Walkthrough by KatanaSoul

    Version: Final | Updated: 03/06/03 | Printable Version | Search This Guide

    Final Fantasy VIII
    Written By: KatanaSoul
    Version: North American (Final)
    Date Started: October 24, 2001
    Date Completed: March 6, 2003
    Email: Katanasoul@hotmail.com
    Website: www.geocities.com/bushidosoul
    Other Guides/FAQs by me: 
    www.gamefaqs.com/features/recognition/23119.html
    
    Disclaimer: This Guide is Copyrighted 2001-2003 to me Dale Ray 
    (KatanaSoul) and cannot be reproduced in any way, shape, or form and 
    cannot be sold, distributed, or used in any way to make money or for any 
    promotinal purposes. This guide is for private use only and any 
    violation of these terms is a violation of copyright. I write guides to 
    help all the gamers out there, not to benefit myself with money or 
    anything else so respect that. If you wish to place this guide onto your 
    site, drop me a line at my email above, it is very doubtful that I would 
    refuse. However any future revisions of this guide or my contact info 
    can be found at my website listed above along with any other of my 
    guides. As always all trademarks and copyrights contained in this 
    document are owned by their respective trademark and copyright holders.
    
    Email Policy: I do answer game questions via email, so if you have 
    questions, comments, suggestions, or anything of that nature send them 
    on in and I'll reply as soon as I see them, please make sure that you 
    title the email something like "Final Fantasy VIII Question, Help, or 
    something like that so I don't delete it. I welcome response to my work 
    and I enjoy answering questions so its no problem to me at all. Although 
    I do urge you to search my guide to see if your question is already 
    answered. Searching is easily done by pushing Ctrl+F and then putting in 
    what you are searching for into the box to go exactly to what you are 
    looking for. If that doesn't help feel free to contact me.
    
    Table of Contents
    
    1: Introduction
    2: Game Basics
    3: Characters
    4: Tips and Gameplay Advice
    5: Walkthough
    5.1: Balamb Garden
    5.2: The Fire Cavern
    5.3: Dollet Field Exam
    5.4: After the Exam, Back to the Garden
    5.5: The Train Ride
    5.6: Timber
    5.7: The Forest Dream and Galbadia Garden
    5.8: Deling City and the Tomb of the Unknown King
    5.9: Caraway and the Battle with Edea
    5.10: Winhill and the D-District Prison
    5.11: The Missile Base and the Return to Balamb Garden
    5.12: Fisherman's Horizon and the Invasion of Balamb Town
    5.13: Trabia Garden, Winhill, and the Centra Ruins
    5.14: Galbadia Garden and the Showdown with Edea
    5.15: The White SeeD Ship and the Great Salt Lake
    5.16: Esthar and the Lunar Gate
    5.17: The Lunar Base and the Ragnarok
    5.18: The Sorceress Memorial and the Meeting with Laguna
    5.19: The CC Group and Dollet
    5.20: Jumbo Cactaur and Shumi Village
    5.21: Obel Lake and the Card Queen
    5.22: Lunatic Pandora and the Beginning of the End
    5.23: The Final Battle, Ultimecia Castle
    5.24: Back to the Ragnarok, Finding the Card Queen and Tonberry King
    5.25: PuPu and the Chocobo Sanctuary
    5.26: The Deep Sea Research Center and Omega Weapon
    6: Guardian Forces
    7: Guardian Force Abilities
    8: Weapons
    9: Items
    10: Magic
    11: Cards
    12: Monster Locations
    13: Location of Timber Maniacs Magazines
    14: SeeD Test Answers
    15: FAQ
    16: Credits
    
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    1: Introduction 
    
    This is the first guide I've written for a game. It took me several 
    playthroughs and over a year of off and on working in order to compile 
    all of the information contained within this guide, but it was my 
    pleasure to have my first opportunity to help others with this great 
    game. Unfortunatly my skills at giving directions to things on the world 
    map in this game tend to be terrible, so if my directions are not good 
    enough email me and I will try to explain a little better how to reach 
    your location, and once again I aplogize for my terrible directions. 
    During each section of the walkthough and at every boss I will list my 
    current party I was using and there level, do not feel you have to try 
    to keep up with my level or use whomever I was using in my party. As 
    long as you draw alot of spells and junction well you could afford to be 
    at a very low level and finish the game with ease. Have fun with your 
    exprience with this game and experiment with all of the characters to 
    get a feel of which ones suit your taste, this in my opinion is the best 
    part of an RPG. Feel free to contact me via email at my email listed 
    above, I love to hear from you the reader, Comments, Questions, and 
    Suggestions are always welcome. If you are looking for a certain item, 
    ability ect you can always search the document using Ctrl+F. I think 
    thats enough of my rambling, enjoy the Guide :)
    
    My Review:
    
    Characters: 7/10
    Story: 9/10
    Script/Translation: 9/10
    Music/Sound: 10/10
    Gameplay: 4/10
    Battle System: 5/10
    Character Development: 8/10
    Look/Feel: 7/10
    Fun Factor: 6/10
    Originality: 7/10
    Replay Value: 6/10
    Side Areas: 5/10
    Length: 7/10
    Difficulty: 5/10
    Intro: 8/10
    Final Boss: 7/10
    Ending: 8/10
    Overall: 7/10
    
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    2: Game Basics
    
    The Main Menu:
    
    At any time during the game when you are not involved in a scene you can 
    bring up the main menu by pressing the default button which is O. The 
    entire game revolves around this menu and you should learn to navigate 
    it well. When you open the menu at the top left of the screen is your 
    active party, you can keep three party members with you at all times. 
    The 2nd character that is listed here will be at the front of battle and 
    will be attacked the most so make sure that you choose who to put here 
    carefully. The party members at the bottom of the screen (With red lines 
    under there HP) is your sub party and are not currently with you. On the 
    right side of the screen is a list of commands. I will explain the use 
    of these commands as they are listed on screen below:
    
    Junction
    Use: Used to junction magic, GFs, and abilitys to your characters.
    
    Item
    Use: Views the items you have in your inventory currently. You can use 
    them to heal your characters as well as sort them to your liking. There 
    is also a command to organize how the items are placed in the item menu 
    in battle.
    
    Magic
    Use: Views the magic you have stocked by drawing. You can sort the 
    spells here as well as use them to cure your party, give them to other 
    party members, and you can also discard them with the square button.
    
    Status
    Use: Views the status of your party members. In this menu you can view 
    your characters limit breaks, stats, current weapon, and compatibility 
    with there GFs.
    
    GF
    Use: Views the GFs that have joined you. You can also view there level, 
    abilities, and also select which ability you want them to learn.
    
    Ability
    Use: Views the menu abilitys that your GFs have learned. These are used 
    to refine items as well as perform other various tasks.
    
    Switch
    Use: Used to switch junctions between party members as well as change 
    your active party with members from your sub party, the leader of the 
    party (most commonly Squall) can never be removed. You can only change 
    your active party on the world map or at a save point.
    
    Card
    Use: Views the cards that you have gathered throughout the game.
    
    Config
    Use: Changes various aspects of the game such as turning on and off the 
    analog vibration, controller settings, initial or memory cursor (memory 
    remembers your last command and automatically puts the cursor on it for 
    you, initial automatically puts the cursor at the top of the command 
    list), changing the sound between stereo and mono, whether the ATB gauge 
    is active or wait (with active selected the battle will progress even 
    when you are selecting commands in your menus, wait will stop the 
    progress until you have selected a command), whether the scan spell 
    works once or always (with it set to once the 2nd time you use the scan 
    spell on an enemy it will display there data quickly then dissappear, 
    with always it displays there data as if you never have cast it on them 
    before), Camera Movement (The higher the percentage the more the camera 
    moves during battle), battle speed (how fast the battle progresses, 
    affecting how fast player characters and enemies get there turns), 
    battle message (effects how fast the message the attack 
    characters/enemies uses dissappears), and field message (effects how 
    fast messages in the field are read).
    
    Tutorial
    Use: An overview of just about everything in Final Fantasy VIII. However 
    in the information section there are various things that will not appear 
    until you get certain items, the items and information it displays are 
    listed below:
    
    Battle Report
    Use: Shows how many battles won, ran from, and escaped along with how 
    many steps your characters have taken
    Location: Given to Squall by Cid after you get your SeeD score
    
    Character Report
    Use: Shows how many Kills and KOs your characters have had
    Location: D-District Prison
    
    GF Report
    Use: Shows how many Kills and KOs your GFs have had
    Location: From Joker during the CC Group Side Quest
    
    Proof of Omega
    Use: Proof you have defeated Omega Weapon
    Location: Received after defeating Omega Weapon
    
    Save
    Use: Allows you to save your game to a memory card (one block needed). 
    Can only save on the world map or at a save point. Save points are a 
    yellow and black star looking thing that are surrounded by several rings 
    that are spinning around.
    
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    Junctioning GFs:
    
    Final Fantasy VIII's battle system revolves around the Guardian Force, 
    often refered to as the GF in this guide and in game. Guardian Forces 
    are junctioned to characters via the junction menu that is in the main 
    menu. Junctioning can be very complicated but hopefully I can shed some 
    light on the subject for you. First you will need to junction the 
    Guardian Force to a character. This is easily done by opening your main 
    menu (the default setting is the O button) and then selecting junction 
    followed by which character you want to junction a GF to. In this menu 
    select junction followed by selecting GF. A list of GFs that have joined 
    you will come up, simply select which ones you wish to junction to the 
    character, all abilitys that the GF has learned will be added to the 
    character that you have just junctioned the GF to.
    
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    Learning GF abilites:
    
    Guardian Forces all have innate abilitys that they come with, all of 
    them come with the basic abilities which are Draw, Magic, and Item. Some 
    of these abilities will be avaiable for you to junction to your 
    characters, while others will not. In order to use these abilities you 
    must gather enough AP to use them. Each skill that isn't learned has a 
    set amount of AP that must be gathered in order for you to be able to 
    use it. For example Shiva's Vit+20% ability must gather 60 AP before it 
    can be used. The only way to gather AP is to select the ability that you 
    want the GF to learn in the GF section of your main menu, and fight 
    battles. Each enemy you defeat yields a specific amount of AP for 
    defeating them and after you win the current battle it is added up out 
    of all the monsters you have defeated and then added to your current AP 
    count of all your junctioned GFs selected abilitys of any character that 
    participated in the battle, however, if a GF died in battle no AP will 
    be awarded to that GF. After you have gathered enough AP to learn the 
    ability it will be available to you to equip to your character and you 
    can select another ability to learn. Sometimes when you learn a certain 
    ability such as Vit+20% with Shiva, a new ability to learn will become 
    available, in Shiva's case, Vit+40% will become avialable. You can also 
    teach your GFs abilitys using items, for example, the item Circlet will 
    teach any GF you want the Mag+20% ability as long as there is room to 
    learn it in your GFs ability menu. If both pages of abilities is full 
    then you cannot teach a GF a new ability, nor will they be able to learn 
    any advanced abilities by learning others. You can delete any GF ability 
    by using an Amnesia Green on the ability that you want the GF to forget, 
    this makes room for more abilities to be taught to the GF. There are 
    three types of GF abilitys that can be learned:
    
    Command Ability
    Support Ability
    Junction Ability
    
    It is in your best interest to learn all of the abilities that a GF has. 
    The next section go into detail about these three types of abilitys.
    
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    Junctioning Command and Support Abilitys to a Character:
    
    Now that you know how to learn abilitys you need to know how to equip 
    them to a character. In the main menu select junction followed by which 
    character you want to junction. In the next menu select ability. Here 
    you can set two types of abilitys, command, and support. Command 
    abilitys are used as actions in battle, for example, if you set the item 
    command ability that character can use items that you have in your 
    inventory in battle, if you were to set the GF ability then you can 
    summon your Guardian Forces in battle. You can set up to 3 command 
    abilitys, the attack command can never be exchanged with another command 
    ability. Support abilitys are a bit diffrent, they are used to support 
    your characters in battle in various ways, for example, the GF Ifrit has 
    the Str+20% support ability. Equiping this to your characters support 
    ability list will give them a 20% boost to there Str stat. There are 
    other Support Abilitys that change certain commands, such as equiping 
    the ability mug that the GF Diablos' has will change your characters 
    attack command to mug. Think long and hard about which abilitys you want 
    to equip to your characters, it is one of the keys to success in Final 
    Fantasy VIII.
    
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    Drawing and Junctioning Magic via Junction Abilities:
    
    Drawing magic is the most important aspect of the junction system. Each 
    enemy that you encounter has a set list of spells that you can draw from 
    them if you have the draw command ability equiped to your character. As 
    the enemies grow in level with your characters the spells that they have 
    to draw will often change to become more powerful, for example, the Buel 
    enemies at a low level start with the spells Fire, Blizzard, and 
    Thunder. As they grow in levels with your characters these spells will 
    change to a higher class, Fira, Blizzara, and Thundara, then when they 
    reach there highest level you can draw the Firaga, Blizzaga, and 
    Thundaga spells from them. You can also draw magic from draw points that 
    are found in various areas of the game, some are invisible and can only 
    been seen with the Siren GFs Move Find support ability, however the ones 
    on the world map will always remain invisible even with move find 
    equiped. You can also use your menu abilitys to refine items into 
    spells. You should keep in mind that you can only stock 32 diffrent 
    types of spells, but can discard magic you don't need by using the 
    square button. These spells that you draw are used in various ways. One 
    is that they can be used outside of battle to restore HP or status 
    effects. You can do this by accessing the main menu, then selecting the 
    magic command, followed by the character that you wish to cast the spell 
    with. In this menu you can also give stocked magic to other party 
    members by selecting Exchang in the menu, followed by how many of the 
    stocked spell you wish to give and then selecting the character you wish 
    to give the magic to. Another way the spells are used is to use them in 
    battle, but only if you have the magic command ability equiped to your 
    character. These spells do many things ranging from dealing damage to 
    the enemy, to causing bad status effects, to curing and reviving your 
    characters. Keep in mind though that every time you cast a spell that it 
    will delete your stock of the particular spell by 1. You can also 
    rearrange the order your magic is in by going back into your magic menu 
    in the main menu of the game and selecting rearrange, you can either do 
    it manually or rearrange it via the type of magic. I personally prefer 
    Restore-Attack-Indirect but you should rearrange to suit your 
    preference. Now to the main purpose of drawing magic, and that is to 
    junction it to your stats, however before you can junction magic to your 
    stats you will first need to learn a junction ability for each of the 
    specific stats. For example in order to junction magic to the Str stat 
    you will first need to learn the Str-J ability. To junction magic to 
    your stats first open your main menu and select junction. In this menu 
    select junction and then magic to junction magic to your stats. You can 
    also use the auto command in this menu to have the system junction magic 
    to your prefered style. There are three styles to choose from:
    
    Atk: Junctions magic to focus on increasing your Str and attacks.
    Mag: Junctions magic to focus on increasing your magic attacks.
    Def: Junctions magic to focus on increasing your defenses.
    
    If your prefer to do it manually, which is often the best course of 
    action, please keep in mind how each stat effects the character. Each 
    stats meaning is listed below:
    
    HP: How much damage your character can take in battle, max is 9999.
    Str: The power of your attack command and limit breaks, max is 255.
    Vit: Your defense against physical attacks, max is 255.
    Mag: The power of your magic spells and guardian forces, max is 255.
    Spr: Your defense against magical attacks, max is 255.
    Spd: Determines how fast your ATB gauge fills in battle, max is 255.
    Eva: Determines how often you evade physical attacks. *
    Hit: Determines how often you hit with physical attacks, max is 255%
    Luck: Determines how often you get critical hits, also effects how often 
    you get a chance for a first strike against enemies. *
    
    *: Now sure what the max is.
    
    To junction manually move the cursor to the stat you wish to junction 
    and select it. A list of your stocked magic that you have drawn will 
    appear. You can now scroll through your list and select which spell is 
    the best to choose to junction to each stat. If the spell increases the 
    stat there will be a yellow arrow point up followed by the finish result 
    of the junction, if there is a red arrow pointing down the stat is 
    decreased followed by the finish result of the junction. It is always in 
    your best interest to find which spells junction best to which stat. 
    Keep in mind that the more of a spell that you have stocked, the more 
    the stat will be increased by the spell when it is junctioned, also 
    remember that if you cast a spell in battle that is junctioned (when you 
    select the magic command in battle there will be an icon next to the 
    spells that are junctioned) that the stat it is junctioned to will go 
    down slightly because you are depleting the number of it you have 
    stocked when you cast it. Besides your stats you can also junction magic 
    to your elemental and status defense, as well as add elements and status 
    effects to your normal attack. To junction magic to your elemental 
    attack and defense you'll first need to learn an elemental junction 
    ability such as Elem-Atk-J to junction to elemental attack and Elem-Def-
    J to junction to elemental defense. Then enter the menu to junction 
    magic to your stats and press left on the control pad. This will bring 
    up the screen to junction magic to your elemental attack and elemental 
    defense, the first slot on the screen is for elemental attack and the 
    remaining ones are for elemental defense. Before you junction keep in 
    mind the meaning of each icon that is on the screen, below are the list 
    of elements as they are listed on the screen:
    
    Fire
    Example: Fire, Fira, Firaga
    
    Ice
    Example: Blizzard, Blizzara, Blizzaga
    
    Thunder
    Example: Thunder, Thundara, Thundaga
    
    Earth
    Example: Quake
    
    Poison
    Example: Bio
    
    Wind
    Example: Aero, Tornado
    
    Water
    Example: Water
    
    Holy
    Example: Holy
    
    Junctioning to your elemental attack and defense is almost identical to 
    junctioning to your stats except that you deal with a percentage instead 
    of a number when you select a spell to junction. In elemental attack the 
    percentage means what percent of your attack command deals that type of 
    elemental damage, for example, if you have 40% thunder element in your 
    attack only 40% of your attack would be Thunder elemental, which would 
    result in more damage to an enemy weak against thunder, it would heal an 
    enemy that can absorb thunder, and an enemy that is normal against it 
    would do normal damage. So in a way elemental attack can be a double 
    edged sword, think carefully about what you junction to it. Elemental 
    defense works slightly diffrent. Lets say that you are fighting a enemy 
    that uses fire attacks on you and you have a 50% elemental defense 
    against fire. If he uses a fire attack you will only receive 50% of the 
    damage, so if you had 100% fire defense then the attack would do 0 
    damage. Also you can go over 100% elemental defense, the percentage will 
    start over at 1% however this time it will have a green star next to it. 
    This represents that now any time you are hit with the element it will 
    heal you instead of taking it as damage. How much the spell heals you is 
    determined by the percentage, for example if you have the spell at 60% 
    you would be healed by 60% of the damage that the attack would have 
    inflicted upon you. To access the menu to junction to your status attack 
    and defense simple press left from the elemental attack and defense 
    screen, the first slot on the screen is for status attack junctioning 
    and the remaining are for status defense. This works exactly like 
    elemental attack and defense except it deals in what percent of a chance 
    you have to avoid the status effect or inflict the effect on the enemy 
    when you strike them with your attack command. Before you start 
    junctioning you should know what each status effect does. They are all 
    listed below in the order you see them on the screen:
    
    KO
    Effect: Targest dies instantly
    
    Poison
    Effect: Target slowly loses HP
    
    Petrify
    Effect: Target is frozen and cannot act
    
    Darkness
    Effect: Targest's hit rate is decreased
    
    Silence
    Effect: Target cannot use GFs, Magic, or Draw commands
    
    Berserk
    Effect: Lose control of target and can only use attack command
    
    Zombie
    Effect: Target is hurt by any curative magic
    
    Sleep
    Effect: Target cannot act until physically struck
    
    Slow
    Effect: Targest's ATB gauge fills slowly
    
    Stop
    Effect: Targest's ATB doesn't fill at all and cannot select commands
    
    Curse
    Effect: Target cannot use limit breaks *
    
    Confuse
    Effect: Lose control of target and they use random commands
    
    Drain
    Effect: Drains HP from target and heals character with it
    
    *: Curse cannot be added to your status attack. Only status defense.
    
    Status attack and status defense works like this. Lets say you have a 
    20% poison status attack, when you use your attack command you will have 
    a 20% chance of causing the poison status effect on an enemy, unless of 
    course the enemy is immune to the effect completly. If you have a 20% 
    poison status defense then you will have a 20% chance of avoiding being 
    afflicted with the status effect.
    
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    Battle Basics:
    
    As in all Final Fantasies before (with the exception of Mystic Quest) 
    Final Fantasy VIII's battles are random and involve the ATB gauge which 
    starts to fill up as soon as the battle begins and your characters can 
    select a command once it fills to max, the same works for the enemy 
    characters. When you get into a battle sometimes you will enter the 
    battle under certain conditions. They are First Attack (Your party gets 
    to act first before the enemies do), Struck First (The enemy gets to act 
    first before your party does), Back Attack (Either the enemies or party 
    has a chance to attack the enemies back which will result in double the 
    normal damage). The commands you can select during battle depend on what 
    command abilitys that your GF have learned and you have equiped in the 
    junction menu. When selecting an attack all you have to do is place the 
    cursor on the target you want to use the command on and the action will 
    take place immediatly unless the enemy's turn has come before yours. If 
    you preass L1 while selecting an enemy to attack a window will appear 
    that lists all enemies that are available to attack. When using the draw 
    command a small menu you will appear with two commands that you can 
    choose from, stock and cast, if you select stock the character will draw 
    the magic and stock it for future use, if you select cast the character 
    will draw and then immediatly cast the spell, which sometimes proves to 
    lessen the damage the spell does. Also if your characters level is low 
    they may fail to draw the spell. If you have learned the GF command 
    Boost that every GF has when you select a GF to summon (one that causes 
    damage anyway) immediatly press select when there attack animation 
    begins and repededly press the square button to increase the damage of 
    the GFs attack, stop pressing the square button however if an x appears 
    over the square at the button right hand side of the screen. Pressing 
    square during this will result in your boost returning to its original 
    level. In battle you only have one stat to watch, and thats your HP. 
    Enemies will attempt to damage you until your entire party's HP reaches 
    0, if this happens the game is over, also if your entire party becomes 
    petrified the game is over as well. If a characters HP reaches critical 
    (the numbers will be displayed in yellow) the character can now use 
    there limit break. If the limit break becomes available there will be a 
    blinking arrow beside the attack command, simply press and hold the 
    right arrow and select the limit break you want to use to preform it. 
    You can also keep trying to get the character limit break to come up by 
    switching between character's turns repededly by using the Square 
    button. There are two colors of numbers you need to look for, if the 
    numbers are white, damage has been dealt, if the number is green, then 
    the attack has healed the character/enemy's HP. You can run away from 
    battle by holding down the L2 and R2 buttons and your character turn 
    around and try to run from the enemy (this may take a little while) keep 
    in mind though that if the characters are hit from behind they will take 
    double the damage. After you defeat all of the enemies you will be 
    rewarded with a set amount of experience that is added up out of all the 
    enemies you defeated and it is added to your characters exprience (often 
    shown as EXP) points. If your characters have performed any action in 
    battle or received damage they will receive a small amount of experience 
    even if they run away from the battle. However if a character died died 
    and was not brought back to life or was petrified when the battle ended 
    they will receive no exprience at all. Once this amount reaches 1000 the 
    character will level up and some of there stats will slightly increase. 
    The GFs your characters have equiped also gain a little bit of the 
    exprience you receive after battle and level up, however, if a GF died 
    during battle they will receive no experience at all. Also the enemy may 
    leave behind an item, that will be added to your character inventory, 
    most of these items are very rare. You also get AP after battle which is 
    used to learn GF abilitys, there is more about AP in the learning GF 
    ability section. Each enemy that you encounter will grow in level as 
    Squall's level grows, as does the experience and AP they leave after 
    battle, they may also start to leave even more rare items as there level 
    grows. If you place the cursor on a monster, command or ability and 
    pause the game (start button) it will display either the monster name or 
    a short description of what the command/item/spell/GF does, this can be 
    extremely useful to a first time player of this game.
    
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    Acquring Money and Remodeling Weapons:
    
    Unlike the other Final Fantasies, you do not acquire money from winning 
    battles. You only receive money, known as Gil, by Squall's SeeD rank, 
    you can also sell items to get gil. After the Dollet field exam, Squall 
    will be given a SeeD rank, this rank will determine how much the Garden 
    pays Squall for his services. Squall will be payed at random intervales 
    during the game and the amount he gets paid is determined by his current 
    SeeD rank which you can view from the main menu. You can raise Squall's 
    SeeD rank by taking tests in the tutorial menu of the main menu, keep in 
    mind that Squall can only take a number test that is equal to his 
    current level. For example if his level is 26 he can only take up to 
    SeeD test 26. There are also other parts of the game where Squall will 
    have a chance to raise his SeeD level by performing tasks well. Also 
    keep in mind that Squall's SeeD rank is not perminate and it may go up 
    or down randomly depending on Squall's actions throughout the game. If 
    this happens its not that big of a deal just take the tests to regain 
    your level back. The following is how much Squall gets paid via each 
    SeeD level:
    
    Level 1: 500 Gil
    Level 2: 1000 Gil
    Level 3: 1500 Gil
    Level 4: 2000 Gil
    Level 5: 3000 Gil
    Level 6: 4000 Gil
    Level 7: 5000 Gil
    Level 8: 6000 Gil
    Level 9: 7000 Gil
    Level 10: 8000 Gil
    Level 11: 9000 Gil
    Level 12: 10,000 Gil
    Level 13: 11,000 Gil
    Level 14: 12,000 Gil
    Level 15: 12,500 Gil
    Level 16: 13,000 Gil
    Level 17: 13,500 Gil
    Level 18: 14,000 Gil
    Level 19: 14,500 Gil
    Level 20: 15,000 Gil
    Level 21: 15,500 Gil
    Level 22: 16,000 Gil
    Level 23: 16,500 Gil
    Level 24: 17,000 Gil
    Level 25: 17,500 Gil
    Level 26: 18,000 Gil
    Level 27: 18,500 Gil
    Level 28: 19,000 Gil
    Level 29: 19,500 Gil
    Level 30: 20,000 Gil
    
    Gil is not very important in Final Fantasy VIII. You only really need it 
    to buy items and to remodel your weapons, as well as a few other things. 
    Remodeling your character's weapon is easy. In just about every town 
    (and on board the Ragnarok on Disk 4), there is a remodeling shop. If 
    you have read any Weapons Monthly Magazines then the weapons that were 
    featured in them will be listed in the remodel list along with the items 
    and gil needed. Also if you have enough items to remodel a weapon you 
    don't need to have read about it in Weapons Monthly, it will 
    automatically be listed in the remodeling shops list. After selecting to 
    remodel your weapon you pay the shop owner a certain amount of gil and 
    give up the items needed to make it. With each remodeling to a new make 
    of a weapon there is a slight increase in attack power and hit 
    percentage, unless of course you remodel to a weaker weapon.
    
    -----------------------------------------------------------------------
    
    Playing the Card Game:
    
    The Triple Triad card game may look confusing at first but in fact its 
    actually quite simple to learn how to play. First you need to know how 
    to challenge someone to a game of cards, simply talk to them using the 
    square button and if they are a player they will accept your challenge. 
    You can get your first set of cards by talking to one of the guys 
    outside of the elevator on the 2nd floor of Balamb Garden during the 
    beginning of the game, you can also turn monsters into cards by using 
    Quenzacotl's Card command ability. During the beginning of the game once 
    you get some rare cards by beating bosses, such as Ifrit and Diablos you 
    will easily be able to defeat your opponents in cards. Basically the 
    idea behind the card game is that each player gets to select five cards 
    (if the random rule is not in effect) and you place them on a board that 
    is similar to a tic tac toe board with 6 areas to place cards. Every 
    card has 4 numbers. One on the top, bottom, right, and left sides of the 
    cards. The idea is to "flip" the other person's card by placing a higher 
    number card next to theres. That may sound a little confusing but let me 
    try to explain a little better. Say that the opponent places a card in 
    the upper left corner that has these numbers on it:
    
      9
    6   8
      3
    
    Because the 9 and 6 are facing against the edge of the board you cannot 
    attempt to overpower those numbers so that leaves you to try to best a 8 
    or 3. Lets say that you have a card that reads:
    
      4
    2   A
      5
    
    Now since you have an A on the top (which is the equivilant of 10) you 
    can flip there card because an A beats a 3. Each person starts with five 
    points so when you flip there card that will earn you one point and 
    deplete there points by one. So you would be in the lead with 6 to there 
    4. Now they would try to place a card that they have to try to flip the 
    card you just placed and it goes back and forth until all of the spaces 
    on the board are filled and the player with the most points at the end 
    will be the winner and will be able to choose a card they want from 
    there opponents deck which will be added to your card inventory, 
    however, there are some rules in certain lands you will visit that play 
    by rules that will affect how many cards you can get from winning a card 
    game and some will affect a few aspects of the way you play cards, but 
    in all the cards game the aspect that I just explained will always 
    remain the same. Cards are very important to getting some of the rare 
    items in the game so its in your best interest to play cards with as 
    many people as possible because you never know who has a rare card. 
    There are several rules that each town you visit will inforce you to 
    play with and as you countinue past this town other players may ask you 
    to play with these rules that you have picked up. As long as you save 
    before you play a card game you should do just fine with the card game 
    despite any rules they may throw at you. Below are some tips to help you 
    with the card game:
    
    Always save before playing a card game. This way if you lose a rare card 
    you can always reset and try again.
    
    Use what I like to call a blocker. This is basically a card that has two 
    As on its corners. An example is the Edea card, other cards that have 
    high corner numbers can also be used. If you get the chance to play 
    first and you place this card with the two As facing outward there is no 
    chance that the other player can flip your card for that turn.
    
    Ignore the Card Queen and her attempts to spread rules throughout the 
    regions, especially the random rule. Unless you are really huge into the 
    card game you'll probably only end up hurting yourself.
    
    -----------------------------------------------------------------------
    
    3: Characters
    
    Squall
    Weapon: Gunblade
    Limit Break: Renzokuken
    Method of Learning Limit: Wielding Different Weapons
    
    Squall is without a doubt the best character in the game. He will 
    probably be several levels above the rest of your party for most of the 
    game, and with his Lion Heart limit break he can deal tens of thousands 
    of damage to the enemy. With his gunblade Squall has the chance for a 
    critical hit with every attack command by pressing the R1 button right 
    before Squall strikes the enemy, after a couple of battles this will 
    become second nature to you.
    
    Renzokuken:
    
    Renzokuken is Squall's Limit Break. He charges at an enemy and proceeds 
    to slash them many times, how many times depends on the enemy. The 
    amount of damage Squall deals each time he strikes the enemy is 
    determined by pushing the R1 button when the Renzokuken gauge reaches 
    the small box near the end of the gauge, you can also turn off the gauge 
    in Squall's status menu so that you can try to time the strikes without 
    the gauge. Squall will randomly use a finishing technique after using 
    Renzokuken, what technique he can use depends on what weapon he is 
    wielding, the four possible finishing techniques are listed below.
    
    Rough Divide: Squall drives a cut into the enemy and rises up high 
    causing a shockwave to follow that deals damage: Can be used with all of 
    Squall's weapons.
    
    Fated Circle: Squall leaps into the air and spins his gunblade which 
    releases a shock wave at all enemies: Can be used with the Shear Trigger 
    and all weapons above it.
    
    Blasting Zone: Squall forms a large column of light from his gunblade 
    that pierces the atmosphere and he proceeds to drop it on all enemies: 
    Can be used with the Flame Saber and all weapons above it.
    
    Lionheart: This is what I like to call a mass kill move, Squall knocks 
    an enemy into the air and slashes them many many times dealing an insane 
    amount of damage: Can be used with and only by the Lion Heart.
    
    My Personal Squall:
    
    GFs: Shiva, Siren, Diablos, Alexander, Eden
    Commands: Attack, Magic, GF, Item
    Skills: HP+80%, Strength+60%, Mag+60%, Spr+60%
    
    Junction Info:
    
    HP: Quake
    Str: Meteor
    Spd: Haste
    Vit: Meltdown
    Mag: Triple
    Eva: Tornado
    Hit: Firaga
    Luck: Aero
    Spr: Curaga
    Elem Attack: Water
    Status Attack: Pain
    Elem Defense: Full-Life, Ultima, Flare, Shell
    Status Defense: Esuna, Holy, Bio, Aura
    
    -----------------------------------------------------------------------
    
    Quistis
    Weapon: Whip
    Limit Break: Blue Magic
    Method of Learing Limit: Items
    
    Quistis is probably one of them most overlooked characters in RPG 
    history. I'd say she is the 4th best character in the game once you 
    acquire all her Blue Magic skills, not only can she protect and shell 
    the entire party, but she can restore HP to them, cause multiple status 
    effects to enemies, and cause five digit damage to all enemies with 
    Shockwave Pulsar. Keep Quistis in mind any time you are having 
    difficulty with a boss. 
    
    Blue Magic:
    
    If you have played other Final Fantasies you know how all about the Blue 
    Magic system. It works a little diffrent in Final Fantasy VIII though, 
    but the basic idea remains the same, you use enemy skills. Quistis 
    learns Blue Magic by using items that are found in various ways on her 
    that perminatly teachs her the ability.
    
    Laser Eye: Quistis fires an Eye Beam at an enemy: Already Learned
    
    Ultra Waves: Sonic waves rush around the field and hit all enemies: 
    Learned from Spider Web
    
    Electrocute: Bolts of Lighting rush around Quistis' body then strike an 
    enemy dealing thunder damage: Learned from Coral Fragment
    
    LV? Death: Casts death on random enemies: Learned from Curse Spike
    
    Degenerator: Eliminates an enemy from battle: Learned from Black Hole
    
    Aqua Breath: Quistis Fires a water wave at all enemies dealing water 
    damage: Learned from Water Crystal
    
    Micro Missiles: Quistis fires several missiles at an enemy that cuts its 
    HP down depending on there level (Similiar to the Demi Spell): Learned 
    from Missile
    
    Acid: Quistis hits enemy with poison, dealing poison damage and 
    sometimes causing the poison status effect: Learned from Mystery Fluid
    
    Gatling Gun: Quistis fires a wave of bullets at enemy: Learned from 
    Running Fire
    
    Fire Breath: Quistis fires a wave of fire at all enemies dealing fire 
    damage: Learned from Inferno Fang
    
    Bad Breath: Inflicts just about every status effect in the book on all 
    enemies: Learned from Marlboro Tentacle
    
    White Wind: Restores the HP of all Party Members: Learned from Whisper
    
    Homing Laser: Quistis fires a laser at an enemy: Learned from Laser 
    Cannon
    
    Mighty Guard: Quistis casts Shell and Protect on the party: Learned from 
    Barrier
    
    Ray Bomb: Quistis sweeps a laser across the battle field that blows all 
    enemies into the air:  Learned from Power Generator
    
    Shockwave Pulsar: Greivers special attack and one of the best attacks in 
    the game, with a decent magic stat deals five digit damage. Quistis 
    sucks all enemies up in a ball that carries them up into the sky and 
    they are blasted with a ball of energy: Learned from Dark Matter
    
    -----------------------------------------------------------------------
    
    Zell
    Weapon: Glove
    Limit Break: Duel
    Method of Learning Limit: Reading Combat Kings Magazines
    
    Zell is a pretty good character, but not as useful as some of the other 
    characters. In the beginning of the game his Limit Break does rather low 
    damage, but toward the end of the game with a high strength rating and 
    if your good at using Duel, he can do pretty good damage. To get more 
    out of Zell's Duel limit break cast meltdown or summon doomtrain to 
    lower an enemies Vit to 0.
    
    Duel:
    
    If you have played Final Fantasy VI, take Sabin's Blitz technique and 
    add the ability to chain them together and you have Zell's Duel Limit 
    Break. Although not as good as Sabin's blitz techniques Zell can do some 
    pretty good damage with them. The idea behind Duel is to input a 
    combination of attacks which are shown at the bottom of the screen when 
    you choose duel. When you choose duel a timer starts, how much time you 
    have to input techniques is random, and basically you just put in a 
    combination of attacks, depending on which ones you chain together 
    you'll have the option to use a finishing techique, which you can choose 
    to use or you can continue with other attacks. Usually chaining attacks 
    and ignoring the finishing techniques does more damage, considering 
    finishing techniques end the timer, although some of them look pretty 
    cool. You can also set Zell's duel to auto in his status menu whichs 
    makes the computer chain techniques instead of you doing it. Zell learns 
    new Duel Skills by reading Combat King Magazines which are located in 
    various places. Below are the techniques Zell can chain together and 
    what chains to put together to use the finishing techniques.
    
    Normal Techniques:
    
    O+X
    
    Punch Rush: Zell performs a double punch on an enemy: Already Learned
    
    Left+Right
    
    Booya: Zell deleivers a blow with his knee to an enemy: Already Learned
    
    Up+Down
    
    Heel Drop: Zell drops a forceful heel drop on an enemy: Already Learned
    
    Left+Left+O
    
    Mach Kick: Performs a powerful kick to an enemy: Already Learned
    
    L1+R1+L1+R1
    
    Dolphin Blow: Zell Perfoms a water uppercut on an enemy: Combat King 001
    
    Down+O+Down+O
    
    Meteor Strike: Zell graps an enemy, leaps into air and slams them back 
    down to the ground, seems to miss alot though: Combat King 002
    
    Finishing Techniques:
    
    PunchRush+MachKick+PunchRush+HeelDrop+Down+Down+Down+Down+O
    
    Burning Rave: Zell punches the ground sending a wave of aura that 
    engulfs all enemies: Already Learned
    
    PunchRush+Booya+HeelDrop+MachKick+HeelDrop+Booya+PunchRush+MachKick+Up+X
    +Down+Triange+O
    
    Meteor Barret: Zell leaps into air, powers up, then flys through and 
    enemy causing them to explode: Combat King 003
    
    PunchRush+HeelDrop+MachKick+HealDrop+Booya+Triangle+Square+X+O+Up
    
    Different Beat: Zell knocks an enemy into the air and repededly kicks 
    them before stomping them back to the ground: Combat King 004
    
    PunchRush+Booya+HeelDrop+MachKick+PunchRush+Up+Right+Down+Left+Triangle
    
    My Final Heaven: Zell runs around the planet, building power, then runs 
    over all enemies burning them with aura (I liked Tifa's better): Combat 
    King 005
    
    My Personal Zell:
    
    GFs: Quenzacotl, Brothers, Pandemonia, Cerberus, Bahamut
    Commands: Attack, Magic, GF, Item
    Skills: HP+80%, Str+60%, Mag+60%, Spd+40%
    
    Junction Info:
    
    HP: Quake
    Str: Meteor
    Spd: Haste
    Vit: Meltdown
    Mag: Triple
    Eva: Tornado
    Hit: Flare
    Luck: Aero
    Spr: Curaga
    Elem Attack: Water
    Status Attack: Pain
    Elem Defense: Full-Life, Ultima, Protect, Shell
    Status Defense: Esuna, Holy, Bio, Aura
    
    -----------------------------------------------------------------------
    
    Seifer
    Weapon: Gunblade
    Limit Break: Fire Cross
    Method of Learning Limit: None
    
    Not much to say about Seifer he joins the party for a short time during 
    the SeeD field exam, then he becomes your enemy shortly there after. 
    Fire Cross is pretty useful for the time you do have him though and his 
    gunblade works just like Squall's, pressing R1 before Seifer strikes the 
    enemy for a critical hit.
    
    Fire Cross: Seifer casts fire on an enemy then fires a ball of aura at 
    them from his gunblade.
    
    -----------------------------------------------------------------------
    
    Selphie
    Weapon: Nunchaku
    Limit Break: Slot
    Method of Learning Limit: Randomly found when using Slot
    
    In battle Selphie is probably the weakest of all the characters. Early 
    in the game she will be of great help with her Full Cure Slot Limit 
    Break, but later in the game once you start getting Curaga and Triple 
    spells this becomes not as useful. Her other slot magics also become 
    quite overshadowed by the ability to cast double and triple on your 
    party, although if you have the patience to try to bring up her The End 
    Limit Break, she could quite possibly be the most poweful character but 
    you'll probably be better off with more powerful characters.
    
    Slot:
    
    Selphie's Limit Break is quite simple, she brings up a menu which will 
    randomly select a spell and how many times it is cast, you can choose to 
    do the slot over again to try to get better spell or if your lucky you 
    may stumble upon one of Selphie's four Limit Breaks. How often these 
    Limit Breaks appear in her slots is determined by her level, so the 
    higher it is, the more likely it is that one of her Limit Breaks will 
    come up. Below are the four possible Slot Limit Breaks.
    
    Full Cure: Selphie fully restores the entire party's HP.
    
    Wall: Casts Shell and Protect on the entire party.
    
    Rapture: Eliminates an enemy from a battle.
    
    The End: Eliminates all enemies from a battle, this move, although very 
    rare, can kill any enemy in the game, that includes bosses.
    
    -----------------------------------------------------------------------
    
    Laguna
    Weapon: Machine Gun
    Limit Break: Desperado
    Method of Learning Limit: None
    
    You will take control of Laguna multiple times during Squall's "dream" 
    sequences along with Kiros and Ward. As a Character Laguna is not all 
    that great, his limit break only hits once but for pretty decent damage 
    nothing else about him really sticks out though.
    
    Desperado: Laguna tosses a grenade into the enemy ranks, then proceeds 
    to fire his machine gun repededly into the enemies. Bailing out just in 
    time for the grenade to explode damaging all enemies.
    
    -----------------------------------------------------------------------
    
    Kiros
    Weapon: Katal
    Limit Break: Blood Pain
    Method of Learning Limit: None
    
    Unlike his counterparts, Laguna and Ward, Kiros is a great character 
    when given a decent strength stat. His Blood Pain Limit Break does 
    really good damage and is extremely useful during the sequences in which 
    you control Laguna.
    
    Blood Pain: Kiros goes into a frenzy and attacks an enemy multiple 
    times.
    
    -----------------------------------------------------------------------
    
    Ward
    Weapon: Harpoon
    Limit Break: Massive Anchor
    Method of Learning Limit: None
    
    Ward is basically just like Laguna. Massive Anchor hits all enemies for 
    a little bit more damage than Laguna's Desperado. Its funny to watch him 
    run outside of battle though.
    
    Massive Anchor: Ward launches his harpoon high into the air and then 
    rides it back to the ground causing a shockwave which strikes all 
    enemies.
    
    -----------------------------------------------------------------------
    
    Rinoa
    Weapon: Pinwheel
    Limit Break: Combine, Angel Wing
    Method of Learning Limit: Reading Pet Pals Magazines
    
    Rinoa is a great character, and the 2nd best in the game behind Squall. 
    Although her Combine limit break is random all of them are great and you 
    can't really lose with any of them. Grom an high damaging attack with 
    Wishing Star, to making your party invincible with Invincible Moon, as 
    well as random events that will happen from time to time that assist the 
    party in various ways, she is almost invaluable in battle. 
    
    Combine:
    
    Rinoa's Combine limit break is very simple, choose combine in battle and 
    depending on which of her limit breaks you have learned, Angelo will 
    rush out and do various things. Rinoa learns her limit breaks by reading 
    Pet Pals Magazines which are bought and found throughout the game, once 
    you have read the magazine you can choose which limit break to start 
    learning by going to Rinoa's status menu and selecting the limit break 
    you wish to learn. After walking around with Rinoa in your party for a 
    while, the bar will begin to fill and when it fills up Rinoa perminatly 
    learns the limit break, you'll hear a ping once the limit break has been 
    learned. Rinoa also has various limit breaks that cannot be used with 
    Combine but rather happen at random intervals during battle. Rinoa's 
    Combine limit breaks and random limit breaks are listed below.
    
    Angelo Rush: Angelo charges through an enemy: Already Learned
    
    Angelo Cannon: Rinoa fires Angelo into the enemy ranks causing an 
    explosion which damages all enemies: Already Learned
    
    Angelo Strike: Angelo performs a body slam on an enemy: Pet Pals 1
    
    Invincible Moon: Angelo runs out onto the battle field and howls to the 
    moon making the party completely invincible for a short period of time: 
    Pet Pals 3
    
    Wishing Star: Angelo and Rinoa repededly charge into random enemies 
    causing a massive amount of damage: Pet Pals 6
    
    Random Events:
    
    Angelo Recover: Restores the HP of a party member with HP in the 
    critical: Pet Pals 2
    
    Angelo Reverse: Revives a dead party member: Pet Pals 4
    
    Angelo Search: Angelo comes to battle and gives an item to the party: 
    Pet Pals 5
    
    Angel Wing:
    
    Toward the end of Disk 3 Rinoa will have a new limit break option other 
    than Combine, which is called Angel Wing. Using it in battle will make 
    Rinoa go into a Berserk like state, but instead of using physical 
    attacks, she will attack with magic, all of which will be tripled in 
    power. None of the magic she uses comes from your stocked magic either. 
    Also once Rinoa uses Angel Wing it will last until the battle ends, even 
    if she dies and gets revived.
    
    My Personal Rinoa:
    
    GFs: Ifrit, Carbuncle, Leviathan, Doomtrain, Cactuar, Tonberry
    Commands: Attack, Magic, GF,I tem
    Skills: HP+80%, Str+60%, Mag+60%, Vit+60%
    
    Junction Info:
    
    HP: Quake
    Str: Meteor
    Spd: Haste
    Vit: Meltdown
    Mag: Triple
    Eva: Tornado
    Hit: None
    Luck: Aero
    Spr: Curaga
    Elem Attack: Water
    Status Attack: Pain
    Elem Defense: Full-Life, Ultima, Flare, Shell
    Status Defense: Esuna, Holy, Bio, Aura
    
    -----------------------------------------------------------------------
    
    Irvine
    Weapon: Shotgun
    Limit Break: Shot
    Method of Learing Limit: Acquiring Different Ammo
    
    Irvine is a great character and is easily the third strongest character 
    in the game. When you first get him, he won't seem so powerful, but once 
    you get ahold of some of his powerful ammo, such as AP, Fast, and Pulse 
    Ammo, he will start outclassing all the other characters in damage with 
    his Shot limit break. With the exception of Squall of course.
    
    Shot:
    
    Using shot is simple, just select Shot when Irvine gets his limit break 
    and choose the ammo you wish to use, then press R1 rapidly to fire off 
    shots at the enemies. You can press left or right to switch between 
    enemeis to fire at, and your ammo count is at the bottom right hand 
    corner of the screen along with the time left to use shot. Keep in mind 
    if your ammo starts doing 0 damage to the enemies they are already dead 
    and you should switch to another target or stop firing. Each Ammo has a 
    diffrent attack power and firing time, and all of Irvine's possible 
    shots are listed below.
    
    Normal Shot: Fires bullets an an enemy: Normal Ammo
    
    Scatter Shot: Fires bullets at all enemies: Shotgun Ammo
    
    Dark Shot: Fires Dark Aura at an enemy and causes various status 
    effects: Dark Ammo
    
    Flame Shot: Fires Flames at all enemies: Fire Ammo
    
    Canister Shot: Fires a slow but powerful blast at an enemy:
    Demolition Ammo
    
    Quick Shot: Fires a VERY quick and painful blast at all enemies: Fast 
    Ammo
    
    Armor Shot: Fires an armor piercing shot at an enemy, pretty quick too: 
    AP Ammo
    
    Hyper Shot: Fires a powerful laser quickly for maximum damage or close 
    to it: Pulse Ammo
    
    -----------------------------------------------------------------------
    
    Edea
    Weapon: None
    Limit Break: Ice Strike
    Method of Learning Limit: None
    
    Edea joins for a short while during your trip to Esthar and leaves 
    shortly there after. She really has nothing about her that sticks out 
    and her Ice Strike limit break is rather pathetic.
    
    Ice Strike: Edea forms a large magic ice shard and fires it at the 
    enemy.
    
    -----------------------------------------------------------------------
    
    4: Tips and Gameplay Advice
    
    DRAW, DRAW, DRAW, AND DRAW SOME MORE! I can't emphasize how important it 
    is to draw as much magic as you can. As soon as you encounter a new 
    enemy draw a large amount of each magic as they have. Especially if it 
    is curative magic such as Cure, Cura, Curaga, Life, Full-Life, and 
    Esuna, these spells are essential to surviving in this game.
    
    After you draw a new spell compare it with other spells you have 
    junctioned to your stats so that you will always be up to date as to 
    which spell should be junctioned to which stat.
    
    The Spell Meltdown and the GF Doomtrain are your best friends in Final 
    Fantasy VIII. Both will almost always inflict the Vit 0 status effect on 
    an enemy which will make your attack command and limit breaks do a ton 
    of damage. You'll know if Vit 0 is inflicted on the enemy because they 
    will become discolored.
    
    Know your characters and know there limit breaks. Experiment with all of 
    them and decide for yourself which ones work toward your preference. You 
    can find success with any party you choose, as long as you know there 
    strengths and weaknesses.
    
    Fight every battle you encounter unless your party is on the verge of 
    death. Although leveling up is not very important in this game, gaining 
    AP to learn GF abilitys is. Also alot of enemies you will encounter 
    carry very rare items you will not be able to find anywhere else, its in 
    your best interest to fight as many battles as possible.
    
    If at any time you need to reset your game you can preform a soft reset. 
    Pressing L1+L2+R1+R2+Select+Start will reset the current game and return 
    it to the title screen. This has become a common theme in many games.
    
    Raise your characters compatibility with there GFs as high as possible. 
    This will allow your characters to call there GFs quickly in battle 
    before the enemy gets a chance to possibly kill them. There are items 
    that raise compatibility with certain GFs but above all the best method 
    is to summon your GFs often so that your compatibility will raise.
    
    Start to learn the Diablos GFs mug ability as soon as he joins you. This 
    support ability is important to gaining alot of the rare items in the 
    games needed to refine and remodel your weapons.
    
    Remodel your weapons often, especially Squall's. Although the small 
    attack and hit percentage boost you get for remodeling doesn't mean 
    much, Squall's weapon determines what limit breaks he can use with his 
    Renzokuken skill. These are important to winning some of the harder boss 
    fights in the game.
    
    Play alot of cards. Once you get the starter deck at the beginning of 
    the game from the guys outside of the elevator on the 2nd floor of 
    Balamb Garden start playing cards immediatly. Even if you don't always 
    get a rare card by playing you can always refine the cards into useful 
    items using Quenzacotl's card mod menu ability. Also make sure that you 
    save before playing any of your rare cards in a card game. In case you 
    lose them you'll want to reload your game and try again.
    
    If you have a large amount of low level spells such as Blizzard, Fire, 
    Cure ect. Use GF menu abilitys to refine them into more powerful magic. 
    For example the menu ability I Mag-RF the GF shiva has refines low level 
    Blizzard magic into the more powerful Blizzara spell. Also you can use 
    it to turn Blizzara spells into Blizzaga spells. There is a refine menu 
    ability for each type of magic, use them to your advantage. The same can 
    be done for items such as Potions.
    
    Learn the boost ability with each of your GFs that can learn it. Using 
    boost (holding select and repededly pressing the square button as soon 
    as the GF's attack animation begins) increases the GF's attack 
    considerably. However stop pressing the square button if an X appears 
    over the icon in the bottom right hand side of the screen. If you press 
    square while the X is there the boost gauge will reset itself. The max 
    that you can boost a GF's attack to is 250, however, under most 
    circumstances only certain GFs can reach this mark.
    
    Don't worry to much about how much Gil you have. Gil is of very little 
    importance in this game. You will mainly only be using it to remodel 
    your weapons and buying magazines in stores, both of which come at a 
    very low price especially if you have a high SeeD rank. Buying items is 
    not important unless you are planning to use your item command in 
    battle, which you will probably find yourself avoiding once you get 
    powerful healing magic. Later in the game once you gain the Tonberry 
    GF's familiar ability you will be able to buy rare items at a very hefty 
    price so its best if you stockpile your money till late in the game.
    
    Get your SeeD rank as high as possible. It is one of the only ways to 
    gain Gil. Squall can take tests in the tutorial of the main menu up to 
    the number equal to his level. So whenever Squall gains a level make it 
    a habit to go into the menu and take the next test. The tests go all the 
    way up to 30.
    
    If you use your item command in battle and play the game until Active 
    battle mode its best if you rearrange your battle items so that you can 
    get to your more important ones quickly.
    
    Think carefully before junctioning magic to your elemental attack. You 
    certainly don't want to have a fire elemental attack in an area full of 
    fire elemental monsters.
    
    All towns become sealed off on disk 4 so make sure that you do any side 
    quests that involve towns, and the Obel lake quest before disk 4 (they 
    are all listed in the walkthough before entering Lunatic Pandora).
    
    -----------------------------------------------------------------------
    
    5: Walkthough
    
    After watching the magnificent intro to the game, the main character of 
    the game awakens in a doctors office, respond to her question and you'll 
    get the chance to name him. Quistis comes to get Squall and he follows 
    her to their classroom. After hearing from Quistis in the class room, 
    check Squall's desk under the Tutorial menu to receive your first two 
    GFs Quenzacotl and Shiva. I suggest giving Shiva to Squall to start out. 
    If your not familiar with how to junction yet, there will be a tutorial 
    about it coming up in the game soon, or it is explained in the game 
    basics section of this guide. Proceed to the front and speak with 
    Quistis. Your first destination is to go to the Fire Cavern, but first 
    you'll have a chance to explore Balamb Garden.
    
    -----------------------------------------------------------------------
    
    5.1: Balamb Garden
    
    Party: Squall (Level 7)
    
    Items: M-Stone Piece, Spider Web, Occult Fan I
    
    Cards: Quistis, Mini Mog, Starter Deck
    
    Draw Points: Curex2, Esunax2, Blizzardx2
    
    -----------------------------------------------------------------------
    
    From the classroom head toward the elevator to the south, and you'll run 
    into another student that wants Squall to take her on a tour of the 
    garden. I suggest doing it so you will get to know Balamb Garden a 
    little better. After agreeing or disagreeing to take her speak with the 
    guy near the elevator for a starter set of cards and proceed down the 
    elevator. From the Directory head east into the library, search the 
    bookcases for an Occult Fan I Magazine and there is an Esuna Draw Point 
    to hit in here as well, which will be useful to junction. Leave the 
    library and take the next east into the Training area, I suggest you hit 
    the Blizzard Draw Point here and perhaps gain a level or two the 
    monsters aren't too strong, If you get in trouble just call Shiva in and 
    she will take care of the enemies. There are a few rare cards to pick up 
    in the Garden, head to the Cafeteria which is to the left of the 
    dormitory which is west of the Training Area. Inside you'll run into 
    Seifer, after the scene head to the right, the Trepe Fan in the back has 
    the Quistis Card you can win, he also has some boss cards that are 
    pretty good cards as well but make sure to pick up the Quistis card now, 
    it will be a powerful card for a while. The other Card is the Mini Mog 
    Card, there is a kid jogging around the garden whom you will see from 
    time to time, he has the card, its not as good as the Quistis one but 
    this is the only place to pick it up, although I should note you will 
    have other chances in the game to win these two cards, but I suggest 
    doing it now. When you are finished proceed to the main gate south of 
    the directory, making sure to hit the Cure Draw Point towards the exit. 
    Quistis will teach you how to junction GFs and will give you your first 
    two GFs, Quenzacotl and Shiva, if you have not already gotten them out 
    of Squall's study panel. Then you will set out to the world map toward 
    the Fire Cavern. When out on the world map proceed towards the mountain 
    behind the garden and search for a Cure Draw Point, then head towards 
    the town of balamb to the west to the tracks behind it to hit the Esuna 
    Draw Point, a good spell to junction early in the game. There is one 
    last draw point on the cliff behind the Fire Cavern to the east its a 
    blizzard draw point. Now its time to start gathering items and learning 
    GF abilities, the first items you should concern yourself with getting 
    are the M-Stone Pieces which are dropped by the Bite Bugs, Glacial Eyes, 
    and Caterpillars around the area, also take note that the caterpillars 
    are mostly found in the forest and drop a Spider Web which will teach 
    the blue magic Ultra Waves to Quistis. Get a couple of these because 
    they are used to remodel weapons as well. Beward of the T-Rexaur enemy 
    in the forest though he is quite the enemy, best to run away for now if 
    you see one. As for GF Abilities I suggest learning Boost before you 
    even go into the cavern on Shiva and Quenzacotl, after that focus on 
    learning juction abilites, like HP-J and Str-J. Card for Quenzacotl is 
    also not a bad idea to start adding monster cards to your collection 
    with Quenzacotl's Card Ability, the Bomb in the Fire Cavern is pretty 
    good to turn into a card. The best place to earn AP here on the plains 
    is on the beach, the Fastitocalons there give good amounts of AP. Also 
    make sure you fight alot of battles to draw magic from the enemies, I 
    suggest stocking up alot on Cure and Blizzard Spells for the Cavern.
    
    -----------------------------------------------------------------------
    
    5.2: The Fire Cavern
    
    Party: Squall (Level 10), Quistis (Level 10)
    
    Items: G-Returner
    
    Cards: Ifrit
    
    Draw Points: Fire
    
    -----------------------------------------------------------------------
    
    Enter the cavern and Quistis will explain how to junction magic as well 
    as tell how to use the gunblade properly again. Talk to the two guards 
    toward at the entrance and choose a time, I suggest 20 Minutes, because 
    the lower the time left when you defeat the boss of the cavern, the 
    higher your SeeD rank will be when you get ranked. Proceed into the 
    cavern, nothing really to mark here except there is a Fire Draw Point to 
    hit and the enemies here are very weak to blizzard magic so I suggest 
    hitting them with blizzard and countinuing through the cave. Quistis 
    will make comments as you proceed, none which matter much just continue 
    on to the boss.
    
    -----------------------------------------------------------------------
    
    Boss: Ifrit
    
    Party: Squall (Level 10), Quistis (Level 10)
    
    This is a simple boss, whomever has Shiva junctioned should summon her 
    repededly, while the other character casts Blizzard Magic or summons 
    Quenzacotl. Use Scan on Ifrit every once in a while until he has enough 
    HP left that you can kill him in one more hit, then wait for the counter 
    to get down to about 10 seconds left then finish him off. You get a G-
    Returner and Ifrit's Card for winning.
    
    -----------------------------------------------------------------------
    
    After the fight, the timer is gone and you gain Ifrit as a GF, make your 
    way back outside the Cavern. If you run into a Buel make sure to stock 
    up on all three elements it carries. Before you head back to Balamb 
    Garden though I suggest learning some abilities with Ifrit. When your 
    done head back to the Garden, at the gate Quistis will explain how to 
    teach GFs abilities. After this go to the Dormatory which is directly 
    east and all the way north of the directory, or you may want to try and 
    win the Quistis or Mini Mog cards now if you got a bomb card this will 
    be alot easier. Search the bed in Squall's dorm room to change into his 
    uniform, now proceed to the directory to prepare for the SeeD test. 
    You'll meet your team members for the Test Zell and Seifer, when you are 
    in the car on the World Map proceed east to the town of Balamb. Proceed 
    to the dock and board the ship, there will be some conversation 
    explaining the mission in Dollet so pay attention to what is said. After 
    Seifer tells you to go outside, head out to the east exit and the exam 
    will start.
    
    -----------------------------------------------------------------------
    
    5.3: Dollet Field Exam
    
    Party: Zell (Level 8), Squall (Level 12), Seifer (Level 9)
    
    Items: Elixerx2, Cottagex2, G-Returnerx3, Weapons Mon Mar
    
    Cards: None
    
    Draw Points: Blind
    
    -----------------------------------------------------------------------
    
    As soon as the boat lands make sure to give each party member a GF and 
    junction your magic then proceed up the stairs and you will be attacked 
    by some soldiers. Use this battle to draw plenty of fire, thunder, cure, 
    and blizzard magic. This area is not complicated at all and is very 
    straight forward just follow Seifer through the streets and take care of 
    the soliders that attack. Note that your actions here determine your 
    grade so make sure to do the following, except in that first battle to 
    stock magic, finish all the soldiers off as quick as possible, also 
    don't talk to anybody unless you have to, and follow all of Seifer's 
    orders and you will be graded well. When you reach the center square, 
    Seifer will order you to look for more soliders, check up behind the 
    fountain and you will engage in another battle finish them and keep 
    speaking with Seifer. When he heads off north follow him, now you will 
    engage in random battles in the areas, take this time to draw more magic 
    and gain some levels before proceeding. When you reach the area where a 
    Dollet soldier is attacked by a monster make sure that Seifer finished 
    it with his Fire Cross Limit Break which will become available when it 
    is almost dead if you do not, your SeeD score will go down some, plus 
    you get more exp if he kills it. Keep proceeding north, after 
    overhearing some converstation between some Galbadian Soldiers, Selphie 
    will appear and Seifer will run off towards the tower. Do not follow 
    Selphie by jumping down the cliff or your SeeD score will be lowered 
    instead take the path to the right, at the bottom Selphie will take 
    Seifer's place in the party so make sure to junction Seifer's GF and 
    Magic to her. Also run around the area and build some levels and draw 
    magic. Head inside the tower, making sure to get the Blind Draw point to 
    the left and saving your game on the right once inside. Take the 
    elevator up and prepare for a boss.
    
    -----------------------------------------------------------------------
    
    Boss: Wedge, Biggs, Elvoret
    
    Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
    
    The battle will start out with you against Biggs. He has Esuna magic 
    which is a great help you should draw as much of it from him as you can, 
    don't worry much about his attacks they don't do much damage. After you 
    do enough damage to him Wedge will appear, defeat them both and they 
    will be blown away by the real boss Elvoret. Immediatly draw a new GF 
    from him, Siren, and stock up on the Double spell he has, it junctions 
    well. I strongly suggest drawing and casting Double on all three party 
    members and have them double cast cure if need be to cure your 
    characters. Elvoret's breath attack is the attack to watch out for it 
    does around 150 damage to all three party members and you will probably 
    need to heal after it. Other than that use normal attacks and your GFs 
    on him and he will fall in no time if you can keep your party healthy. 
    For winning you receive two elixers, two cottages, three G-Returners, 
    and a Weapons Mon Mar Magazine.
    
    -----------------------------------------------------------------------
    
    After the fight you are ordered to return to the shore to return to 
    Balamb. You have 30:00 to do it and the counter starts as soon as the 
    conversation ends, head down the elevator and save your game. After 
    leaving the tower yet another boss fight starts, although this one is 
    quite diffrent.
    
    -----------------------------------------------------------------------
    
    Boss: X-ATM092
    
    Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
    
    This battle is timed of course and it really isn't a battle you can win, 
    the point is to every battle you get into with the monster you must 
    deplete some of its hp and run away before it fully restores itself. The 
    first battle is unavoidable but all of the others you will not have to 
    fight if you can avoid X-ATM092. When the first battle begins have 
    whomever has Quenzactol junctioned summon him repededly and have the 
    other two cast double and then double thunder spells on him, when his HP 
    is depleted (he will fall over and Zell will yell "lets get the hell out 
    of here") run away from the battle. Proceed to the right trail and he 
    will follow you again, in the area where Selphie jumped off the cliff 
    make sure to stay as far away from the cliff as possible and hug the 
    corner of the left path to the next area and you will avoid another 
    fight with X-ATM092. In the next area DO NOT RUN down the path, walk, 
    other wise his footsteps will stun you as you run and you will have to 
    fight him again. The next area, the bridge, it becomes very difficult to 
    avoid him. Run to the right until he jumps over your party, then proceed 
    back to the left, this is where you have to be quick. Keep running and 
    he will jump over your party a second time, this time immediatly turn 
    back to the right and run towards the exit, if you don't do it fast 
    enough you will have to fight him. Now there is a way to get a ton of AP 
    from the times you can fight him, if you manage to deplete all of his HP 
    in every battle, you will be rewarded with 400 AP. My suggestion if you 
    are going to try this is to learn Boost, SummonMag 10,20,and 30% with 
    Quenzacotl, this will do a ton of damage to him, and should be enough to 
    deplete his HP in a couple of castings. Note that if you do this, your 
    SeeD rank will go down.
    
    -----------------------------------------------------------------------
    
    After this Squall jumps onboard the ship and Quistis blows X-ATM092 away 
    with a machine gun and you return to Balamb.
    
    -----------------------------------------------------------------------
    
    5.4: After the Exam, Back to the Garden
    
    Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
    
    Items: Timber Maniacs Magazine, Battle Report, Weapons Mon Apr, Magical 
    Lamp
    
    Cards: Zell, Seifer, Diablos 
    
    Draw Points: Thunder
    
    -----------------------------------------------------------------------
    
    When you return to Balamb Quistis says you have some time off and can do 
    whatever you want but to return to the Garden soon. Take this time to 
    explore the town of Balamb although there is not really much going on 
    here. You can pick up your first Timber Maniacs Magazine either at the 
    Train Station on the floor or on the 2nd floor of the Inn, you cannot 
    pick up them both seeing as once you pick up one of the magazine's the 
    other vanishes. I'm pretty sure that they are both the same magazine so 
    just pick one. You can buy some items from the vendor near the train 
    station and you should try to win the Zell card from Zell's Mother at 
    his house. If you can get that card playing cards will be quite simple 
    for a while to come, it is one of the best in the game. Also make sure 
    to hit the Thunder Draw Point outside of the Junk Shop and make your way 
    back to Balamb Garden. Although you might want to learn some abilities 
    with Siren, your new GF, before you continue. When you return to the 
    Garden you will see Xu, Quistis, and Headmaster Cid speaking after there 
    conversation finished look outside of the library for Seifer and speak 
    with him. After some move conversation there will be an announcement, 
    follow the instructions. There you will find out you passed the SeeD 
    exam and you will be taken to Cid's office to receive your scores. From 
    now on you'll get paid at random intervales as you walk around, fight 
    battles ect, how much your paid depends on your SeeD level you can open 
    up the menu and go to into the Tutorial section and take SeeD tests up 
    to what Squall's level is to raise your SeeD level. After Cid gives you 
    your score speak with him to receive the Battle Report, this will allow 
    you to view your party info such as battles fought, how many times 
    you've run away from battles ect in your Tutorial menu. When in Squall's 
    dorm change into his SeeD uniform which is on the bed and speak to 
    Selphie to go to the party that is being held. After a little bit of 
    conversation and some bad dancing, Quistis will want Squall to meet her 
    at the secret area in the Training Center. Return to Squall's dorm and 
    change into his normal clothes and head towards the training area. Enter 
    the training area and Quistis will join your party and you will head 
    into the training area toward the secret area in the back. Nothing 
    really special about this place, Make sure to give Quistis either Zell 
    or Selphie's junctions. Also make sure to hit the blizzard draw point on 
    the path to the right. Watch out for the T-Rexaur enemies in here 
    because they can pose a big threat, not so much one if you cast blind on 
    them and then use GFs on them but there attack power is really high. 
    Nothing else really to note, you might want to gain a level or two with 
    Squall and Quistis, then proceed to the very back toward the secret 
    area. Squall and Quistis will have a conversation at the area then 
    decide to return. Make sure to save at the save point outside the secret 
    area and then proceed back to the entrance, you will come across some 
    monsters attacking a girl.
    
    -----------------------------------------------------------------------
    
    Boss: Granaldo, Raldosx2
    
    Party: Squall (Level 17), Quistis (Level 14)
    
    This battle is extremely easy to win. Simply draw and cast sleep from 
    Granaldo on him and his buddies the Raldos won't even attack you with 
    there master asleep. Take this time to stock up on Shell and Protect 
    spells they have, these are great spells and will be needed for the 
    entire game and they junction extremely well. When you have enough 
    spells for your liking simply finish them with GFs.
    
    -----------------------------------------------------------------------
    
    When the battle is finished the men take the girl off. Return to your 
    dorm and speak to Zell who tells you that you have a new room. Go to 
    sleep in Squall's new room and you will be woken up in the morning by 
    Selphie for your first mission. Pick up the Weapons Mon Apr Magazine on 
    the desk in Squall's Room and head toward the garden entrance. At the 
    entrance Cid will give you your first assignment as a SeeD. Squall, 
    Selphie, and Zell are to go to Timber and help the resistance there. 
    Speak to Cid before you leave to receive the Magical Lamp item. I 
    suggest going back into the garden and hitting all the Draw Points and 
    gaining a few levels for Zell and Selphie in the Training Area, and also 
    head up to Cid's Room by way of the elevator and challenge him to a game 
    of cards. He has the very powerful Seifer card you should try to win it 
    from him before leaving the garden, as well as you should try to get the 
    Quistis and Minimog cards if you haven't yet because once you head off 
    to Timber you won't have a chance to get them for a long time.  When you 
    finish in the garden head out to the world map and hit the Esuna Draw 
    Point in the tunnel behind Balamb, make sure your fully healed, replace 
    your characters ability to cast magic with using Items, save, and use 
    the Magical Lamp to call forth the GF Diablos.
    
    -----------------------------------------------------------------------
    
    Boss: Diablos
    
    Party: Selphie (Level 9), Squall (Level 17), Zell (Level 11)
    
    This battle at this point in the game can be really difficult but can be 
    made easy by doing the following. Diablos' Favorite Attack is Gravija 
    which reduces your partys HP into the critical. When this happens keep 
    hitting the button to change between your party member's turns til 
    Selphie's Limit Break comes up and hit do over until Full Cure comes up, 
    it shouldn't take long, that will restore your characters HP back to Max 
    so you can continue the fight. Have all your characters attempt to draw 
    and cast Demi onto Diablos, this will fail alot especially if your 
    characters levels are really low, but keep trying it will eventually 
    work. Use Demi on him several times until it starts doing really low 
    amounts of damage, say in the low 100s, then Summon GFs and use Squall 
    and Zell's limits when he uses Gravija. Note that Diablos does have a 
    very powerful physical attack which if your characters are not fully 
    healed will most likely kill the character. If this happens use a 
    Phoenix Down and continue the fight. Using the above strategy it 
    shouldn't be too hard if you can just get the draws to work. You receive 
    a Diablos Card for winning.
    
    -----------------------------------------------------------------------
    
    When you defeat Diablos immediatly junction him and start learning the 
    HP junction ability and then focus on learning mug. Learning mug early 
    in the game will help you acquire alot of items that will be needed 
    later in remodeling your weapons.
    
    -----------------------------------------------------------------------
    
    5.5: The Train Ride
    
    Party: Selphie (Level 11), Squall (Level 19), Zell (Level 12)
    
    Items: Pet Pals Vol. 1, Pet Pals Vol. 2
    
    Cards: Angelo
     
    Draw Points: Curex2, Water
    
    -----------------------------------------------------------------------
    
    Make your way to Balamb, there is nothing else really to do here, might 
    want to buy a few items at the shops, hit the Thunder Draw Point and the 
    Cure Draw Point which is where the boat you took to Dollet once was, or 
    try to win Zell's card from his mom. When your finished head toward the 
    train station and pay the 3000 Gil Fee for the train ride. When on the 
    train, save at the save point and follow your party members into the 
    cabin. Once inside Zell will get all excited and notice they have 
    magazines which gives you Pet Pals Vol. 1. Selphie will come in feeling 
    sick and your party will pass out suddenly. You will be in control of 3 
    new characters, Laguna, Kiros, and Ward. As them proceed through the 
    forest hitting the Cure Draw Point on the way, nothing special about the 
    enemies here nor any interesting draws, might want to build a level or 
    two, considering these three characters levels and junctions are 
    connected to Selphie, Squall, and Zell's. When you reach the area with 
    the vehicle make sure to hit the water draw point and board the vehicle 
    to Deling City. When the three step out of the car head east and into 
    the Galbadia Hotel and down into the bar on the right. Speak to the 
    person in the blue and ask for your usual table. After some conversation 
    as Laguna walk toward Julia at the piano but Laguna's leg will cramp up 
    and he limps off back toward Ward and Kiros in shame. After more 
    conversation head back toward the inn and ask for Julia's room at the 
    front desk. After speaking with Julia the scene will switch back to 
    Squall's party whom is waking up just in time to arrive at Timber. When 
    you gain control of your party again, you'll have to rejunction your 
    party's GFs. When you step off the train reply "But the owls are still 
    here" to the man's question to be taken to the resistance's train. 
    You'll meet Zone and Watts inside and they'll ask you to go get the 
    Princess at the back of the Train. Take this time to challenge Watts to 
    a game of cards to get the Angelo card this will be your only chance for 
    a long time to get it so don't miss this opportunity. Head toward the 
    back room, after speaking with Rinoa she will teach you how her Limit 
    Break works and you will head back to the others. In the meeting room 
    they will explain your mission. Make sure to pay close attention to what 
    to do because if you can do it all correctly your SeeD level will rise. 
    After the meeting head back to Rinoa's Room and check the bed for a Pet 
    Pals Vol. 2 Magazine. Make sure to save your game and talk to Watts to 
    begin the mission. When the mission begins jump across to the other car 
    and run toward Rinoa once you are across on the other car. Enter the 
    Codes correctly that Rinoa reads to you and make sure to go back up if 
    one of the guards starts heading your way, do this in both areas and you 
    will succeed in your mission. After the mission the party will head in 
    to confront Vinzer.
    
    -----------------------------------------------------------------------
    
    Boss: Fake President, Gerogero
    
    Party: Selphie (Level 12), Squall (Level 20), Zell (Level 13)
    
    This boss will start out as a fake form known as the Fake President, you 
    can draw some cure magic from him if you like, then finish him with a GF 
    or a couple of physical attacks. He will transform himself into 
    Gerogero. The main threat with this guy is status effects, he can induce 
    many of them to one party member at a time with effects such as Blind, 
    Silence, and Berserk. This is easily taken care of by the ability to 
    draw Esuna Magic from him, so take care of status effects as soon as you 
    can because if your whole party gets effected by them you'll be in alot 
    of trouble. Now you can kill Gerogero by using a Phoenix Down on him but 
    if you didn't equip the item ability just summon Ifrit and cast Fire and 
    Cure on him. Note that you can Draw Double and Esuna from him which you 
    should take full advantage of cause these will be great spells 
    throughout the entire game. He also has Berserk and Zombie which are not 
    as great but worth getting a couple of.
    
    -----------------------------------------------------------------------
    
    After beating Gerogero and some more conversation it seems Vinzer is on 
    his way to Timber to broadcast a message to the world, so it looks like 
    the party is heading for Timber. Choose whether you want to take Selphie 
    or Zell with you to Timber along with Squall and Rinoa. Take this time 
    to try to win the Angelo card from Watts and get the Pet Pals Vol. 2 
    Magazine if you have not done so yet. Speak to Watts when your ready to 
    head to Timber.
    
    -----------------------------------------------------------------------
    
    5.6: Timber
    
    Party: Rinoa (Level 11), Squall (Level 20), Zell (Level 13)
    
    Items: Potion, Girl Next Door, Timber Maniacs Magazine
    
    Cards: Buel, Tonberry
    
    Draw Points: Blizzaga, Cure, Scan
    
    -----------------------------------------------------------------------
    
    When you step off the train head toward the left and check out the Pet 
    Shop on the left side of the screen. Here you can buy two new copies of 
    Pet Pals for Rinoa, as well as GF Hi-Potions which could come in handy. 
    The enemies around the area are nothing new, you've fought them before 
    just some Galbadian Soldiers and Elite Soldiers which if you are near my 
    levels have nothing new to draw. Once you finish at the item store head 
    off to the right where you got off of the train, Rinoa will notice the 
    trains have stop running, continue to the right. There is a weapon 
    remodeling shop here but its doubtful you have the needed items to 
    upgrade yet, there is also an inn with a save point but you cannot stay 
    in the inn at the moment. Continuing to the right you'll run into some 
    elite soldiers threatening the Timber Guards. Rinoa will rush in to save 
    them and you'll fight a battle with some Elite Soldiers. After the 
    battle head back toward where you got off the train, at the area 
    overlooking the train tracks talk to the boy there to receive a potion. 
    Everytime you enter Timber if you have Rinoa or Quistis in your party he 
    will give you a potion. Heading north from the arrival area, go into the 
    Timber Maniacs office. Check the piles of magazines for the Girl Next 
    Door Magazine, it has no use yet but will later in the game. The room on 
    the left contains a Blizzaga draw point, make sure to hit it. The office 
    to the north has a Timber Maniacs Magazine laying on the floor, make 
    sure to pick it up, and if you talk to the editor and ask about Timber 
    Maniacs you'll get quite a story (notice how Squall really gets into his 
    story). Back outside the office head all the way to the left to the 
    train tracks and enter the house up the stairs. Talk to the old man and 
    tell him you like to drink and then search the faucet and it will heal 
    your party. These are the Owls Tears you have probably been hearing 
    about. After healing check the cupboard several times until the girl 
    tells you to bang on it, once it opens take the 500 gil out, after you 
    take it you cannot get any more owls tears from the old man but who 
    really cares when you can draw cure magic from the soldiers outside? Go 
    back down the stairs and take the staircase down to the pub in the area 
    you came from. Outside the pub you run into some Galbadia Soliders who 
    fight you, after beating them they drop a Buel card. There is a shop on 
    the left which sells the usual items, you might want to buy some of the 
    ammo that is for sell for the character that will be joining soon. Hit 
    the cure draw point on the right and head into the pub. Tell the drifter 
    inside about the card and he'll give you a Tonberry card and let you 
    keep the Buel card, when he moves take the door to the back alley. Hit 
    the Scan draw point, save at the save point and head toward the TV 
    Station up the stairs. After some conversation on the stairs and 
    watching Seifer and Quistis storm Deling's announcment continue up the 
    stairs and into the conference room. Follow Seifer outside the room and 
    he will dissapear with the Sorceress. Follow Quistis and Rinoa down the 
    stairs and into the house beside the Timber Maniacs building. Talk to 
    Quistis when you go upstairs, then head toward the door and Quistis will 
    tell you that they should head toward Galbadia Garden and that you need 
    to take the train from east academy to get there. So form your party and 
    you'll receive some items from the Chief. Outside you'll meet Watts, 
    he'll head off to gather more info. Head to the right toward east 
    station and you'll run into Zone whom will give you some train tickets, 
    head right across the bridge and down to board the train toward Galbadia 
    Garden. On the train talk to your party members a couple of times and 
    you'll arrive at the station.
    
    -----------------------------------------------------------------------
    
    5.7: The Forest Dream and Galbadia Garden
    
    Party: Rinoa (Level 15), Squall (Level 24), Zell (Level 17)
    
    Items: Shear Feather, Cockatrice Pinion, Magic Stone, Screw, Saw Blade, 
    Ochu Tentacle, Black Hole, Dragon Fin, Steel Pipe
    
    Cards: All Level 6 Boss Cards
    
    Draw Points: Fire, Sleep, Confuse, Cure, Haste, Double, Shell, Life
    
    -----------------------------------------------------------------------
    
    Once you are off the train now is the time to start acquiring items to 
    remodel your weapons, and alot of items that the enemies have in this 
    area can be used for remodeling. First off the Thrustavis enemies can be 
    Mugged and also drop Shear Feathers, they also have the spells Aero and 
    Float for you to draw if you are high enough level so make sure to draw 
    alot of those spells. Try to get several shear feathers. Cockatrice 
    Pinions are mugged and dropped by the Cockatrice enemies within the 
    forest areas on the world map around the area so try to get a couple of 
    those as well. Screws are another item that are a must, and they are 
    stolen and dropped from the Geezard enemies in the area, make sure to 
    pick up alot of these, 30+ of them, you'll be needing alot of them. The 
    next item is a Dragon Fin. You can mug a Grendel for it in the forest 
    areas, they also drop Dragon Fins. Be careful though because Grendels 
    are really powerful. One last enemy to look out for is the Wendigo 
    enemy, they can be mugged for Steel Pipes as well as drops them, be sure 
    to pick up several of those as well. After you have done all of this 
    return to the Station where you got off and hit the invisible fire draw 
    point on the right bridge next to the station and proceed to the 
    forested area between the two mountains. Note that you can return to 
    Dollet right now and get some items but if you do the quests there later 
    on Disk 3 the rewards will be alot better. Once inside the forest the 
    party has a conversation and then Squall, Quistis, and Selphie drop into 
    Sleep again and you take control of Laguna, Kiros, and Ward who appear 
    to be lost. Laguna has Squall's junction but if you didn't have anything 
    junctioned to Quistis and Selphie give Kiros and Ward some GFs now and 
    then proceed down the cliff. Hit the Sleep Draw Point at the bottom of 
    the cliff and proceed across the bridge and the party gets attacked by 
    two groups of Esthar Soldiers. Take note of the draws the Esthar 
    Soldiers have in this battle, with a decent level party they should have 
    Cura, Fira, Blizzara, and Thundara. Take full advantage to draw these 
    spells they are great to use in battle and junction really well for this 
    time of the game. Head straight and hit the Confuse Draw Point on the 
    left, take the ladder down, search the area to the left and you'll find 
    the first old key, Laguna of course will lose it like an idiot. Note the 
    Gesper enemies that will appear in this area, they can be mugged for an 
    drop an item called Black Hole, which will teach Quistis Degenerator 
    which will instantly eliminate an enemy from battle so be sure to pick 
    it up. They also have Shell and Protect to draw from so if you didn't 
    get plenty from the Granaldo boss fight this is a good time to stock up. 
    The Elastoid enemies have Dispel to draw from so pick some up of this 
    because you'll be needing this spell in some future boss fights. In the 
    next area have Laguna tamper with the middle panel so that the Esthar 
    soldiers will fall through, also make sure to tamper with the other two 
    panels after tampering with the middle one, you'll have to go all the 
    way around to reach the other one (notice when you leave the area an 
    Esthar Soldier falls for it, Laguna is a genius after all!). Continue to 
    the right and pick up the second old key in the debris near the bottom 
    of the screen, and yet again Laguna loses another key. The path to the 
    right leads back toward the beginning so head up. Continue up until you 
    come across a switch on the ground, hit the red switch, then the blue 
    one, then continue up across the bridge type platform. In the next area 
    examine the boulder to push it away and reveal a Cure Draw Point, hit it 
    and continue up. Save at the save point in the next area, and continue 
    up again. Note that this is the end of the area and if you have not 
    gotten the Black Hole item you should try to get it before heading up. 
    On the cliff you'll fight a battle with some Esthar Soldiers and they 
    will hit Kiros and Ward with an attack called Soul Crush. Laguna, Kiros, 
    and Ward jump off the cliff into the river below and the scene switches 
    back to Squall's Party. Make sure to heal Selphie and Quistis because 
    they will only have 1 HP left. Outside the forest Galbadia Garden is 
    right around the corner but there are a few more items to get from 
    enemies in this area. The Ochu enemies in the forest you came out of 
    carry Ochu Tentacles. You can mug them for some or they can drop them, 
    they are also a great source of Exp and AP for your party. I suggest 
    right now learning Mug because mugging enemies for items will become 
    crucial for getting some of the items later in the game. Another item to 
    get is the Saw Blade, which will be needed for some of Rinoa's weapons, 
    they are mugged from the Belhelmel enemies outside of Galbadia Garden. 
    They also drop Magic Stones which will be used alot in remodeling later 
    so be sure to pick a bunch of those up as well. After you have picked up 
    the things I listed above and learned Mug head into Galbadia Garden. 
    Proceed through the front gates after Quistis and into Galbadia Garden 
    and hit the Haste draw point that is hidden in the center platform of 
    the garden. Despite the small part of the garden that you are free to 
    explore there are a couple of things to do. From the center of the 
    garden head to the right and through the door on the right. The girl 
    student in this room has all of the Level 6 Boss Cards which are all 
    listed in the card section of the Guide. You should take full advantage 
    of getting these cards right now because this is your only chance to 
    play cards with the girl and it will save you alot of trouble getting 
    those boss cards later in the game. The door on the left leads into the 
    hockey arena, take the door to the left of the one you came through to 
    go into the locker room. Hit the Life draw point and head back to the 
    center. Head up from here and all the way to the track area, hit the 
    Shell draw point and proceed up the stairs that you passed on the way 
    there. When up the stairs take a right and all the way to the 
    auditorium. Hit the invisible Double draw point in here and then head 
    through the door straight from the stairs. Speak to your party members 
    until Squall runs out of the room. Head back down the stairs and toward 
    the center and you'll run into Fujin and Raijin. Heading back outside 
    the gate, Headmaster Martine will explain your mission to assassinate 
    the Sorceress and Irvine will join your party. Squall will teach how to 
    switch out party members and you will need to board the train outside to 
    Deling city. So choose your party and head outside, you might want to 
    take the chance to get those boss cards now, get some of the dropped or 
    mugged items, or gain some levels for Irvine. When finished board the 
    train to Deling City. Follow Irvine when he leaves the room and listen 
    at his failed attempts to charm Selphie. Return to the other room and 
    listen at another failed attempt this time at Rinoa. Quistis tells him 
    to behave himself and Irvine rants on about being a loner. After Zell 
    damages the train a little with a punch due to Irvine's rants, the party 
    arrives in Deling City.
    
    -----------------------------------------------------------------------
    
    5.8: Deling City and the Tomb of the Unknown King
    
    Party: Rinoa (Level 22), Squall (Level 34), Zell (Level 23)
    
    Items: Rinoa's Valkrye and Rising Sun, Squall's Shear Trigger, Zell's 
    Maverick, Timber Maniacs Magazine, Turtle Shell
    
    Cards: Sacred, Minotaur
    
    Draw Points: Thundara, Esuna, Protect, Float, Cura
    
    -----------------------------------------------------------------------
    
    After you get off the train head up the stair type device and into the 
    city. Head toward the right into the bussiness section and into the inn. 
    Stay in the inn and pick up the Timber Maniacs Magazine on the floor 
    next to the bed and continue down outside. On the right side of the 
    street you will find a item shop which sells the basic items, and a 
    weapon remodeling shop, if you have been picking up a couple of the 
    items I've been mentioning in this guide you should be able to make 
    Squall's Shear Trigger, Zell's Maverick, and Rinoa's Valkerye and Rising 
    Sun. Remodel your weapons and continue down and all the way to the 
    right, in this area you'll hear somebody talking about Caraway, this is 
    Caraway's Mansion. First take the bridge to the left side and hit the 
    Thundara draw point, then return and speak to the guard that is across 
    the street. He'll send you off to the Tomb of the Unknown King to find a 
    ID code of a student that was lost there. Speak to him again and ask him 
    to escort you out of town that will be quicker than walking out. Out on 
    the world map check the train tunnel below Deling city to hit an Esuna 
    draw point. Outside you won't find any new enemies, you have encountered 
    most of them already, depending on your level the Thrustaevis enemies 
    outside may have Blizzaga and Tornado to draw from them, I strongly 
    suggest picking these spells up, especially Tornado it is one of the 
    best spells in the game. From Deling City head Northeast to the 
    peninsula to the Tomb of the Unknown King. After watching some students 
    flee, hit the protect draw point to the left, save at the save point and 
    proceed into the Tomb. The enemies in here are nothing to worry about, 
    the Armadodo enemies can be Mugged for Turtle Shells which you should 
    pick up several of, the Blobra enemies are very strong against physical 
    attacks so use magic against them. Toward the entrance you'll run into a 
    blue sword on the ground, it has the ID code your looking for on it. The 
    ID code is random for every play through so remember to write the code 
    down. If you want you can return and give the code to the guard but 
    there is a GF inside the tomb I strongly suggest getting. From that 
    point keep heading right til you come to a statue, examine it to fight a 
    boss.
    
    -----------------------------------------------------------------------
    
    Boss: Sacred
    
    Party: Rinoa (Level 24), Squall (Level 36), Zell (Level 26)
    
    First off take notice of the boss's draws. He has Life which you should 
    draw alot of, this is one of the best spells to junction and you 
    shouldn't need your item ability much after stocking alot of this spell, 
    other than that draw and cast protect on your entire party, cast Float 
    on Sacred to prevent him from healing each turn, and just pound away 
    with your GFs and Magic such as Aero and Tornado. He only attacks 
    physically so he shouldn't be much of a problem.
    
    -----------------------------------------------------------------------
    
    From the 4 way section you came from, head right until you come to an 
    area with a draw point and a switch. Hit the Float draw point on the 
    left and hit the switch on the right. Continue heading right till you 
    reach an area with a water wheel, hit the invisible Cura draw point on 
    the right and the switch on the left. Once again continue heading right 
    until you are taken outside of the tomb. Save and heal at the save point 
    and then head back inside, this time heading up until you reach a bridge 
    over water, when you are ready step inside for a boss.
    
    -----------------------------------------------------------------------
    
    Boss: Sacred and Minotaur
    
    Party: Rinoa (Level 25), Squall (Level 37), Zell (Level 27)
    
    This Boss can be difficult but not to difficult if you do things right. 
    Begin the battle by drawing and casting protect on your party, as well 
    as casting float on your party and the two bosses, this way the mad cow 
    special will not effect your party and they cannot heal some of there HP 
    each turn. Use Diablos to take a big chunk out of there HP repededly and 
    if you have stocked alot of Tornado spells draw and cast double on your 
    party and double Tornado or Aero spells onto them. They won't last too 
    long if you keep casting float on them and using Diablos and Aero and 
    Tornado Spells. For winning you receive a Sacred Card, and then a 
    Minotaur Card shortly after the battle.
    
    -----------------------------------------------------------------------
    
    After the battle you receive the Brothers as a GF. Junction them 
    immediatly and have them start learning abilities. To exit just walk 
    down until your outside, head back to Deling City and speak with 
    Caraway's Guard, give him the correct code and he will let you inside.
    
    -----------------------------------------------------------------------
    
    5.9: Caraway and the Battle with Edea
    
    Party: Rinoa (Level 26), Squall (Level 38), Zell (Level 27)
    
    Items: Sharp Spike, Weapons Mon May, Curse Spike, Coral Fragment, Elixer
    
    Cards: None
    
    Draw Points: Esuna, Zombie, Bio
    
    -----------------------------------------------------------------------
    
    Once inside Caraway's Mansion speak to your party members until General 
    Caraway enters the room. Follow Caraway as he explains the plan to 
    assassinate Edea. After he briefs you, return to his mansion when you 
    are ready to start the operation. After Squall forms the partys and 
    leaves the room, try to leave as Quistis and Rinoa will barge into the 
    room. After some conversation as Squall follow Caraway out of the 
    mansion to the waiting spot. Switching back to Quistis she wants to go 
    and apologize to Rinoa, so head back to Caraway's Mansion. Quistis and 
    the party gets locked in the room by Caraway on accident and the scene 
    switches to Rinoa. Save at the save point and proceed past the boxes 
    over to an open manhole, enter it and proceed to the left to pick up a 
    Weapons Mon May magazine, head back to the ladder and back up the 
    manhole and climb the boxes up to the Sorceress' room. After listening 
    to Edea's speech, you'll take control of Quistis' party again. Take one 
    of the glasses from beside the door and place it in the statues hand to 
    reveal a passage down to the sewer. Make sure to junction your 
    characters with GFs and magic before proceeding because there are 
    enemies down here. There are two enemies down here you should watch for, 
    one is the creeps enemy, you can steal coral fragments from them which 
    will teach Quistis the Electrocute limit break and they also drop Curse 
    Spikes, which teach Quistis LV ? Death make sure to pick up some of 
    those. The other enemy is called Grand Mantis, they can be mugged for 
    Sharp Spikes which will be needed to remodel some of the weapons so make 
    sure to get some of those as well. Search the wheel to the left to climb 
    over to the other side, open the door and as you move to the next area 
    the parade starts. As Squall follow Irvine into the mansion. Climb up 
    the boxes just like you did as Rinoa, Make sure Squall and Irvine are 
    healed and have some GFs equiped because at the top you fight a boss.
    
    -----------------------------------------------------------------------
    
    Boss: Iguionsx2
    
    Party: Squall (Level 38), Irvine (Level 13)
    
    Once the fight begins make sure to draw the Carbuncle GF from them. This 
    boss if very simple, they have an attack that can cause gradual petrify 
    on you which is easily taken care of by casting Esuna on the affected 
    character. The boss is immune to fire magic, so stick with using spells 
    like Quake and Tornado and calling GFs such as Shiva and Brothers. Note 
    that they do have the spell break to draw which junctions pretty well, 
    you might want to draw some if you have the battle under control.
    
    -----------------------------------------------------------------------
    
    After the battle equip your new GF and open the hatch in the area you 
    came from and proceed down into it. Examine the rifle on the ground and 
    after some conversation the scene switches back to Quistis' party. 
    Proceed up and into the next area. Head left and down and knock the 
    ladder down into the water, procceed across it and to the left to hit an 
    esuna draw point. Head back across the ladder and to the left again. 
    Head up and through the stretch there taking a right. In the next area 
    proceed to the right, don't use the water wheel in this next area 
    instead head down, not across the wheel in the area but there is a 
    hidden Bio draw point you should hit here, Proceed back to the area you 
    came from with the water wheel and head directly left from the down 
    entrance a little to a Zombie draw point. Now head across the wheel and 
    then across the wheel to the right, proceed down and across the water 
    wheel here, head down once more and across the water wheel in the area. 
    Once again head down and to the right making sure to knock the ladder 
    into the water. Use the water wheel in the next area and proceed up, 
    this is the last area, make sure that you have gotten some Sharp Spikes, 
    save at the save point and head up the later to the 2nd floor. As 
    Quistis hit the switch to trap Edea, Irvine misses his shot so Squall 
    rushes in to attack Edea but he must deal with Seifer first.
    
    -----------------------------------------------------------------------
    
    Boss: Seifer
    
    Party: Squall (Level 38)
    
    This boss is pitifully easy, if Squall has Carbuncle call it and reflect 
    Seifer's Fira spell back at him. Seifer has very little HP so a GF or 
    two will finish him off.
    
    -----------------------------------------------------------------------
    
    After Seifer is knocked off Edea steps in.
    
    -----------------------------------------------------------------------
    
    Boss: Edea
    
    Party: Irvine (Level 13), Squall (Level 38), Rinoa (Level 26)
    
    This battle is not so difficult. Summon carbuncle as soon as the battle 
    begins to send Edea's magic back at her, she will often cast Dispel on 
    one of your characters at a time to remove the reflect but simply 
    resummon carbuncle when this happens and you shouldn't get hit with 
    anything besides Edea's Astral Punch. While she is casting Dispel have 
    the character with mug try to steal an elixer from her while the others 
    draw dispel and double magic from her. After that a few GFs should put 
    her down, note that you can still lose this battle and continue the 
    game, but you'll miss out on some AP.
    
    -----------------------------------------------------------------------
    
    When the battle is over Edea sends a giant ice shard toward Squall 
    knocking him off the float to the ground below bringing an end to the 
    first disk.
    
    -----------------------------------------------------------------------
    
    5.10: Winhill and the D-District Prison
    
    Party: Laguna (Level 38)
    
    Items: Str Up, Pet Nametag, Tent, Pet House, Combat King 001, Character 
    Report, Steel Orb, Missile, Regen Ring, Strength Love, Cottage, Rename 
    Card
    
    Cards: None
    
    Draw Points: Curaga, Dispel, Drain, Reflect, Berserk, Thundaga, Aero
    
    -----------------------------------------------------------------------
     
    Disk 2 Begins with Laguna being told there is somebody waiting for him 
    in the pub. Check the cabinet in Laguna's room for a hidden Curaga draw 
    point and head downstairs. Downstairs speak to Ellone and then head next 
    door to the pub and speak with Kiros. Speak with him about all the 
    subjects and then head outside. The enemies around the area are nothing 
    new, bite bugs and caterchipillars, if you are high enough level the 
    caterchipillars may be carrying Curaga and Thundaga magic which you 
    should draw alot of because Thundaga is the best thunder magic and 
    curaga is the best curative magic in the game. From outside the pub head 
    all the way to the right and down to hit the dispel draw point then head 
    down into the next area. Proceeding down hit the Drain Draw Point on the 
    right and continue right, in this area search near the truck for a 
    hidden reflect draw point, hit it and continue down into the next area. 
    Continue all the way down until Laguna tells Kiros that the patrol of 
    the area is finished. Before heading back check out the item shop at 
    near the end of the village, Laguna has 3000 Gil on him so spend it all 
    here on items so it will be added to Squall's item list. Proceed back up 
    to the pub and speak with Raine. After speaking with her head back to 
    Laguna's house and rest in his room and the scene will switch back to 
    Squall's party. Seems Zell and the gang have been thrown in jail after 
    attacking Edea. Speak with your party members and after a scene with 
    Squall, some guards come in and take Rinoa away after kicking Zell 
    several times. The scene switches back to Squall once again, Seifer 
    questions him and tortures him several times and the scene once again 
    switches back to Zell's party. A Moomba enters and drops a plate of food 
    and a guard comes in to scorn him, choose the option to stand up for the 
    moomba and Zell will chase the guard away. Seifer tortures Squall some 
    more but when given the option don't lie to the warder about SeeD. As 
    Zell they devise a plan to escape and Zell knocks the guard out when he 
    steps into the room. As Zell head up the stairs to the left to retreive 
    the party's weapons. On the next floor engage the soldiers with Zell, 
    aftwards he will pick up the weapons. The moombas will free Squall and 
    Zell will return the weapons (notice how cheesy the scene is when Zell 
    gives the weapons back to Selphie and Quistis). After this it seems 
    Biggs and Wedge from earlier are back for round two. This really isn't a 
    boss fight and it is extremley easy to win. Make sure to steal from the 
    two to get a Regen Ring and a Strength Love, also making sure to draw 
    some Regen and Haste spells from Biggs then finish them off with a GF or 
    two. Stepping outside the cell, Biggs sets off an alarm that sets 
    enemies out onto the floors. There are a few enemies to look out for 
    here, one is the GIM52A which can be mugged for a Missile items which 
    teachs Quistis Micro Misslie and the other enemie is called GIM47N which 
    can be mugged for Steel Orbs which are need to remodel some weapons. 
    Instead of heading up the stairs, head down the stairs because there are 
    plenty of items to pick up on the bottom levels. There is nothing on the 
    first floor down so pass it up and head down again. The man in the room 
    on this next floor will play cards with you for 500 Gil per play but 
    will give you an item if you win. He is really easy to beat but the 
    items you can win are really not worth it. I was able to win some HP Up 
    and Gysahl Greens from him as well as some potions but that was about 
    it. Continue down to the next floor. On this floor you can pick up a 
    tent, continue down to the next level. This floor has a Pet House to 
    pick up so continue down to the next floor, this level has a Pet Nametag 
    and a Strength Up to pick up, so pick them up and continue down. This 
    Floor has a Combat King 001 Magazine to pick up which teaches Zell the 
    Dolphin Blow Limit Break. Now head all the way back up to the floor 
    where you escaped from and head up the stairs. This floor has an item 
    shop that sells the normal items, you might want to stock up on some 
    potions and tents. Head up to the next floor, this one has a berserk 
    draw point so hit it and continue up to the next floor. On this floor is 
    another man that will play card with you for 300 Gil, you'll definatly 
    want to win this match though because when you win he'll give you the 
    Character Report which will show your character data in your information 
    section of the tutorial. Proceed up the stairs to the next level. On 
    this level is an invisible Thundaga draw point so hit it and there is 
    also another card player who will give you items if you play, this time 
    for 200 gil, once again the items he give you are not worth your time so 
    continue up to the next level. Nothing in this area so just follow the 
    moombas up the stairs and to Squall. When you take control of Squall, 
    speak to the moombas and have them create some shortcuts. Walk outside 
    and Zell will operate the crain to send Squall's party to the bottom 
    floor, hit the red button when Zell tells you and you get sent to the 
    bottom. Head to the right and open the door to find nothing but sand. 
    You hear gunfire and the party runs back outside to rescue Zell. As Zell 
    head along to the right and you'll probably run into a fight with a few 
    guards, finish them and Squall will come down and rescue Zell (notice 
    how grateful Zell is that Squall saved his life and how Squall reacts 
    heh). Irvine casually walks in and fires his gun off (Notice how Rinoa 
    kicks his ass down the stairs for trying to act so cool). Choose your 
    party and head up the stairs while Irvine holds them off. As Squall 
    continue up the stairs and the scene will switch back to Irvine's party. 
    Proceed down the stairs. This is your last chance to get the Missile 
    item and some Steel Orbs from enemies so take advantage and get some 
    before proceeding to the bottom floors. Once at the bottom the scene 
    switchs back to Squall. Speak to the Moomba's there to receive a Rename 
    Card and Cottage and continue into the next area. Head up the stairs and 
    up the stairs in the next room. Make sure you are fully healed then head 
    right into a boss fight.
    
    -----------------------------------------------------------------------
    
    Boss: Elite Solider, GIM52Ax2
    
    Party: Rinoa (Level 26), Squall (Level 42), Zell (Level 34)
    
    This boss is not so difficult. Draw and cast haste on your party from 
    the GIM52A's. The elite soldier will cast support spells such as Aura 
    and Protect on the two machines which is easily countered by drawing and 
    casting dispel from and on the GIM52A's. Summon a GF early to get rid of 
    the Elite Soldier then just have your way with the two machines.
    
    -----------------------------------------------------------------------
    
    After the battle head back into the other room and you'll raise the arm 
    for Irvine and the rest of the party to come to the top of the prison. 
    Return outside and across the platform, it will start to give way and 
    Squall will be holding on. Make sure to hold the right directional 
    button the entire time to move Squall to the right because its game over 
    if Squall doesn't make it. At the bottom your party takes vehicles 
    outside the prison and they stop to discuss what to do next. As Squall 
    hit the Aero draw point and speak with your party members some more. 
    Have Squall decide the partys and then the team will head off. As Squall 
    board the train to Balamb and the scene will switch back to Selphie's 
    party.
    
    -----------------------------------------------------------------------
    
    5.11: The Missile Base and the Return to Balamb Garden
    
    Party: Selphie (Level 22), Quistis (Level 24), Irvine (Level 17)
    
    Items: Mega-Potion, X-Potion, Gysahl Greens, Tent, Mega Phoenix/Remedy, 
    Remedy, Dino Bone, Bomb Fragment, Selphie's Morning Star, Quistis' 
    Slaying Tail, Mag Up, Spr Up, Circlet, Weapons Mon Jun
    
    Cards: Rinoa
    
    Draw Points: Full-Lifex2, Blind, Blizzara, Bio, Demi
    
    -----------------------------------------------------------------------
    
    Head back to Deling City with Selphie and to Caraway's Mansion. Speak 
    with Caraway about his cards and he says he'll use Rinoa's card if you 
    give him your Ifrit Card. Play cards with him and make sure that the 
    Ifrit card is your best card in your hand and lose to him, he will take 
    it, challenge him again and he will play Rinoa's card, win it from him. 
    You won't be able to get your Ifrit card back just yet but you will 
    later. Next you should head to the Weapon Remodeling Shop and you should 
    be able to make Quistis' Slaying Tail and Selphie's Morning Star. Once 
    finished in Deling City take the vehicle into the Missile Base. Once 
    inside head to the left and through the door. The doors are locked so 
    check beside the door for an ID Card slot. One of your party members 
    mentions to have found one in the truck and you use it to get inside. In 
    the next area try to act casual and blend in to whats going on around 
    the area. If you can get through this area without getting caught your 
    SeeD rank will go up. Take the path to the right and continue right and 
    down the stairs. In this next area you should notice an arrow pointing 
    down, follow that path outside and hit the blind draw point and speak to 
    the soldiers to the right. They want you to deliver a message to the 
    missile room so go back inside and through the door to the north. Hit 
    the invisible Full-Life draw point on the left and speak to the soldier 
    by the control panel and tell him to go on ahead. Go back outside and 
    speak to the soldiers again. Head back inside and to the door on the 
    left you passed when you came into the base and speak to the guard 
    there. Head inside and hit the Blizzara draw point inside. Choose 
    whatever to mess around with the controls in the Circuit room until the 
    lights go out. Back outside you run into some soldiers whom question 
    you, I strongly suggest talking it out this time because if you choose 
    to fight you'll have to deal with random encounters and a timer inside. 
    Choose to talk it out and Selphie will go inside with the crew and beat 
    the crap out of them. Next head back to the missile control room, choose 
    to help out the soldiers inside, push the square button to help them 
    push the launcher into position. Back outside check the control panel, 
    go to target and to error ratio and hold the right directional button to 
    increase it to max. Then go to data upload and select yes to confirm 
    your decision. Speak to the guard beside the stairs to be let upstairs. 
    Up the stairs you run into the base leader and some soldiers, they 
    discover your an intruder and engage you into a fight, this fight isn't 
    much at all just finish them off with a GF or two. After the fight 
    search the controls on the left, then check the control panel on the 
    right in the room to the north to set the self destruction device for 
    the base. Set the timer and head back outside the base. Make sure your 
    healed because outside is a boss fight.
    
    -----------------------------------------------------------------------
    
    Boss: BGH251F2
    
    Party: Selphie (Level 25), Quistis (Level 27), Irvine (Level 19)
    
    The only thing really difficult about this boss is beating it before the 
    timer runs out if you set the timer low. As soon as the battle begins 
    draw and cast Protect on your party members. Then I suggest casting 
    double on the two party members that aren't junctioned with Quenzacotl 
    and then have them double Thundara and Water Spells onto it and have the 
    other character summon Quenzacotl. After BGH251F2 is defeated the 
    soldiers come out to take its place, finish them with a GF. For winning 
    you receive a Weapons Mon Jun Magazine.
    
    -----------------------------------------------------------------------
    
    After the battle Selphie's party is locked inside and the base explodes. 
    The Scene then switches to Squall's party outside the gates of Balamb 
    Garden. Junction your characters and proceed inside. Head past the guy 
    shoating orders and proceed up the stairs. You are stopped and 
    questioned, swear allegiance and you won't have to fight an enemy or say 
    the other and fight a normal battle, proceed into the next area. Speak 
    the the guy outside the gates and he'll give you a Mega-Potion. Inside 
    speak to Fujin and Raijin and head to the right and into the Library. 
    The enemies inside Balamb Garden can be dangerous especially the Grendel 
    and T-Rexaur enemies, but there are a few good items to pick up, first 
    Bombs can be mugged for Bomb Fragments and the T-Rexaurs can be mugged 
    for Dino Bones, make sure to pick up several of those. In the library 
    defeat the monsters that the garden faculty sends at the you and speak 
    to the girl in the Library and she will give you a mega phoenix if Zell 
    is in your party, if not you'll just get a Remedy. Head back outside and 
    up to the Training Area. Save the kids inside and speak to the SeeD to 
    receive a Remedy, also the man from garden is in the Training Center and 
    he will sell your party items. Head back out and up to the Parking Lot 
    area. The SeeD here will give you a Tent for beating the monsters, head 
    back out and up into the Dormitory. Defeat the monsters here and you can 
    use Squall's room to rest and save from now on, head back out and to the 
    left into the Cafeteria. Defeat the monsters here and speak to the SeeDs 
    (Notice how excited Zell gets about there being hotdogs only to find out 
    the SeeDs already finished them all heh) they will give you some Gysahl 
    Greens make sure to hit the invisible Demi draw point by the tree here 
    then head back out and down to the Quad. Defeat the monsters here and 
    tell the SeeDs your with the Headmaster and one of the SeeDs will give 
    you an X-Potion, proceed back outside and down into the Infirmary. The 
    Granaldo enemy you fight here is probably carrying the Pain Spell to 
    draw. I strongly suggest drawing alot of this spell, junction it to your 
    status attack and you can inflict multiple status effects on an enemy 
    with each strike. Speak with the doctor after beating the monsters to 
    receive an Elixer, now head up to the Elevator and speak to Xu, Follow 
    her up to Headmaster Cid's office and speak with him. Squall volunteers 
    to search the underground levels for controls for the once was shelter 
    at the Garden and he gives Squall a key card to the lower levels. Head 
    back to the elevator and down into the MD Level. When the elevator stops 
    running search the floor for a trap door and proceed down the ladder 
    into the open crawl space below, open the hatch at the end of the crawl 
    space and crawl drop down into the next area. Squall tells the party to 
    junction fire to there elemental attack which can be helpful in this 
    area. proceed down the ladder and into the next area. The enemies here 
    are nothing really to worry about, the Tri-Faces will probably give you 
    the most trouble although you don't run into them very often.  Head 
    through the door at the bottom and turn the valve by repededly hitting 
    the square button until you finally do it, then head back outside the 
    door. Head down the ladder and the stairs and hit the Full-Life draw 
    point on the right, as Squall head up the ladder. It will give way and 
    send Squall flying through a window into a control room. Search the 
    controls to open the floor then use the ladder to head back down to your 
    party members. You'll notice a flashing green light near the botton, 
    examine it and head down the ladder there. Save at the save point and 
    hit the switch to the right, head across the bridge and two Oilboyles 
    engage you into a fight.
    
    -----------------------------------------------------------------------
    
    Boss: Oilboylex2
    
    Party: Rinoa (Level 31), Squall (Level 47), Zell (Level 39)
    
    These guys can present a problem, they have an attack called Oil Shot 
    that does alot of damage and causes status effects. You can draw and 
    cast Esuna from the bosses to get rid of the effects but also make sure 
    to heal the hit character if need be because they will probably be close 
    to critical condition after the attack. The good thing though is that 
    the Oilboyles are extremely weak against fire, so hit them with Diablos 
    to cut there HP then finish them off with an Ifrit or two.
    
    -----------------------------------------------------------------------
    
    After the fight proceed across the bridge and into the control room. 
    Have Squall mess with the controls until it activates and the Garden 
    raises up from the ground and moves just as the missile connect with 
    where the garden once was. Speak with Cid then head down to the second 
    floor and outside the door past the class room. Head back to Cid's 
    office and speak with Cid. Squall manages to stear the Garden out of the 
    way of Balamb and into the sea. Later Squall wakes up in his room, head 
    to the directory and one of the Garden Faculty members tells you the 
    Garden Master wants to see Squall, so head to the elevator and down to 
    B1. Speak with Cid and then proceed to the left to speak with the Garden 
    Master. He wants to turn over the SeeDs that were involved in the 
    assassination of the sorceress, after some more conversation NORG gets 
    furious and attacks the party.
    
    -----------------------------------------------------------------------
    
    Boss: NORG
    
    Party: Rinoa (Level 32), Squall (Level 48), Zell (Level 40)
    
    Start the battle by casting Shell and Double on the entire party and 
    mugging the two orbs for a Mag Up and a Spr Up. After that use GFs and 
    Double Attack Magic onto the NORG pod, stopping to attack the orbs if 
    they change to red to prevent them from using magic on the party. You 
    might even want to Summon Carbuncle to reflect NORG's magic back at him. 
    Once you have done enough damage to the Pod it will open and you can 
    attack NORG. Once the NORG pod is open immediatly draw Leviathan a new 
    GF from him and make sure your Shell spells are still on your party 
    members and mug NORG for a Circlet. After this Double Aero and Tornado 
    spells onto NORG and use GFs to finish him off. Note that the Left Orb 
    has the Bio spell to draw so be sure to stock up on it.
    
    -----------------------------------------------------------------------
    
    After the battle search NORG's pod for a hidden Bio Draw point then head 
    to the Infirmary to speak with Cid. Speak with him about all the 
    subjects then head to the directory and speak with Xu who says a ship 
    has approached. Head up the elevator to the outside deck by the 
    classroom and speak with the White SeeDs whom are looking for a girl 
    named Ellone. She is in the Library so proceed there and speak with her. 
    After some conversation, Squall will wake up in his room, proceed 
    outside the dorm and the garden will crash into Fisherman's Horizon. 
    Speak with Cid and he will want you to go out and apologize to the Mayor 
    of the town. So head down to the outside deck by the classroom to 
    Fisherman's Horizon.
    
    -----------------------------------------------------------------------
    
    5.12: Fisherman's Horizon and the Invasion of Balamb Town
    
    Party: Rinoa (Level 32), Squall (Level 48), Zell (Level 40)
    
    Items: Timber Maniacs Magazinex2, Occult Fan III, Megalixerx2, Running 
    Fire, Adamantine, Str Upx4, Irvine's Ulysses, Combat King 002
    
    Cards: Quenzacotl, Ifrit, All Level 7 Boss Cards, Pandemona
    
    Draw Points: Full-Life, Ultima, Haste, Shell, Regen
    
    -----------------------------------------------------------------------
    
    Outside the Garden Squall runs into somecCitizens which tell them to go 
    see the Mayor, so head to the right and proceed down the stairs. Keep 
    proceeding right and you'll see some stairs leading down, head down them 
    and then all the way to the left to speak to the Master Fisherman. Tell 
    him what are you talking about and he'll give you an Occult Fan III 
    Magazine. Speak with him again and he'll want you to talk to his Pupil 
    down at the docks, head back to where you went down the ladder before 
    and continue to the right. Speak with the man operating the elevator to 
    proceed down. From the elevator head to the right, in the next area 
    continue right and hit the Regen draw point you pass by. In the next 
    area take another right to the docks, hit the shell draw point on the 
    far right and speak with the old man there, its a junk shop, you should 
    be able to make Irvine's Ulysses Weapon now. Speak with the kid in the 
    boat out on the water, this is the Master Fisherman's Pupil. Keep 
    speaking with him as he breaks everything in the shopkeepers store and 
    almost kills him (gee what foul language heh). Head back and into the 
    inn on the left, you can also buy the usual set of items here, proceed 
    into the back room and search the stack of magazines for a Timber 
    Maniacs magazine then head back outside and proceed up into the next 
    area. Take the small path down into the circle and head up the stairs to 
    hit the haste draw point. Head back down into the circle and up the path 
    again into the Grease Monk's house on the right. Pick up the Timber 
    Maniacs Magazine laying on the floor and proceed back to the area with 
    the path leading down the the mayor's house. Head to the right beside 
    the mayors house to run into Former Headmaster Martine, he has all the 
    Level 7 Boss Cards and your Ifrit Card if you lost it to Caraway 
    earlier. Now proceed into the mayor's house, on the second floor speak 
    to Mayor Dobe, search the right side of the room for a hidden Ultima 
    draw point and take this time to challenge Mayor Dobe to a game of 
    cards. He has the Quenzacotl card to win so make sure to get it then 
    proceed to head back to the garden. On your way back Galbadia attacks, 
    and mayor dobe heads off to talk to the soldiers. Follow him to the 
    right, the enemies in this area are not tough but you should watch out 
    for the SAMO8G's because they can be mugged for an item called Running 
    Fire which will teach Quistis Gatling Gun. Continue to the right all the 
    way to the circle. Seems the Galbadian Soldiers don't like talking 
    things out too much and your party rushes in to save Mayor Dobe. After 
    the battle an old enemy shows up to fight once again.
    
    -----------------------------------------------------------------------
    
    Boss: BGH251F2
    
    Party: Rinoa (Level 35), Squall (Level 51), Zell (Level 43)
    
    This battle if very simple and basically just an easier repeat of the 
    last battle with it. Draw and cast protect on your entire party, then 
    cast double on the party members not junctioned with either Leviathan or 
    Quenzacotl and double Thundaga and Water Spells onto him. Then have the 
    other characters call Quenzacotl and Leviathan to finish him off. Also 
    make sure to mug an item called Adamantine from the boss it will be 
    needed later to make some of the better weapons.
    
    -----------------------------------------------------------------------
    
    After the battle Selphie's party emerges from the machine and everybody 
    but Squall and Rinoa heads back to the garden, speak with Rinoa, then 
    return to speak with the Master Fisherman's student. After he succeeds 
    in fishing correctly go speak with the Master Fisherman again, stopping 
    to speak with Irvine on the way. The Master Fisherman wants to talk to 
    you in the inn so head there and speak with him. Then decide to stick 
    around a little longer and follow him over to the docks, after some more 
    conversation and learning about Fisherman's Horizon's history he'll give 
    you a Megalixer. Now at the area where the Master Fisherman once was is 
    a Full-Life draw point so make sure to it it and head back to the 
    Garden. Irvine wants to go and cheer Selphie up so head down to the Quad 
    and speak with her. Squall gives his report to Headmaster Cid and Squall 
    is appointed the leader in defeating the Sorceress although he is not to 
    pleased about it. Meanwhile Selphie wants the party members to play at 
    the concert for the garden and you have to choose which party members 
    play which instruments, it really doesn't matter which members get what 
    instrument but the following sounds the best in my opinion.
     
    Zell:Sax
    Irvine:Eletric Guitar
    Selphie:Piano
    Quistis:Bass Guitar
    
    After selecting the Instruments speak with Rinoa outside and head to the 
    concert. Speak with Irvine and find the magazine he left. In the morning 
    head to the bridge to speak with Xu, Quistis, and Nida. You know have 
    control of the garden, pilot it back to Balamb which is just north of 
    Fisherman's Horizon and land near Balamb. Enter Balamb and speak with 
    the Galbadian Soldier at the entrance of town. Head inside Zell's house 
    on the right and speak with his mother, then speak with the Big Bad 
    Rascal (oooooo menacing name)inside Zell's house and he will run off, if 
    you need to leave town for some reason return to the entrance and he 
    will help you get out. Head down to the hotel and speak with the guards 
    there, they will tell you to find the captain. Head down onto the docks 
    and speak with the soldier with the dog, he says the captain caught some 
    fish and went to eat them, so head back to Zell's house and speak with 
    his mother. She says he went to eat with his men, before heading to the 
    train station, you can now go up to Zell's room to rest you should check 
    it out because his room is pretty cool in my opinion. Speak with the 
    soldiers at the train station then return to the docks and speak to the 
    soldier with the dog again. Follow the dog back to the train station, 
    and follow Raijin back to the hotel, after some conversation he will 
    engage your party.
    
    -----------------------------------------------------------------------
    
    Boss: Raijin, GSoldierx2
    
    Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
    
    Start the battle by drawing and casting Protect on your entire party 
    from Raijin and then get rid of the two Galbadian Soldiers with him.  
    Then Cast Pain or Blind on Raijin to take his attack accuracy way down. 
    Then have the character with mug steal some Str Ups from him then pound 
    him with Bio Magic or GFs besides Thunder and Quenzacotl because he 
    absorbs lighting type magic, he shouldn't last too long.
    
    -----------------------------------------------------------------------
    
    After the fight the party heads inside the hotel to face off with Fujin.
    
    -----------------------------------------------------------------------
    
    Boss: Raijin, Fujin
    
    Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
    
    This battle can be difficult, as soon as the battle starts draw and cast 
    protect and shell from Raijin and cast it on your party members, then 
    cast Pain or Blind on Rajin. Next draw Pandemona a new GF from Fujin. 
    Now cast double on your party members and have them double Bio Spells 
    onto both the bosses. Make sure to mug them both, Fujin is carrying a 
    Megalixer and Raijin has two more Str Ups. Then finish them off with any 
    GFs besides Quenzacotl and avoid wind spells against Fujin because she 
    absorbs them. Note that Fujin has a move that brings a party members HP 
    down to one, make sure you have a Curaga or Cura ready for that 
    character after the attack. You receive a Combat King 002 Magazine for 
    winning.
    
    -----------------------------------------------------------------------
    
    Back on the bridge Selphie wants to head to Trabia Garden, but before 
    that head back to Balamb. The man outside the inn will now play cards 
    and has the Pandemona card. Now board the Garden and head for Trabia 
    Garden.
    
    ----------------------------------------------------------------------- 
    
    5.13: Trabia Garden, Winhill, and the Centra Ruins
    
    Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
    
    Items: Weapons Mon Aug, Timber Maniacs Magazinex2, Mesmerize Blade, Fury 
    Fragment, Betrayal Sword, Dynamo Stone, Red Fang, Water Crystal, Mystery 
    Fluid, Dragon Skin, Chef's Knife, Squall's Cutting Trigger, Rinoa's 
    Cardinal, Zell's Gauntlet, Zell's Ehrgeiz, Irvine's Bismarck, Luck-J 
    Scroll, Phoenix Pinion, Gysahl Greens, Holy Stone, Quistis' Red 
    Scorpion, Squall's Flame Saber and Twin Lance
    
    Cards: Selphie
    
    Draw Points: Thundaga, Zombie, Aura, Drain, Aero, Pain
    
    -----------------------------------------------------------------------
    
    Take the Garden to the continent in the northeast to Trabia Garden. 
    Before entering the Garden though there are a few enemies and items to 
    get outside the garden. You'll run into enemies called Mesmerize and 
    they can be mugged for Mesmerize Blades which with a few of these you 
    can make Squall's Cutting Trigger weapon and Rinoa's Cardinal. Another 
    enemy you should look out for is called Gayla and you can draw a very 
    useful spell called Meltdown from them, this spell not only causes good 
    damage but also drastically lowers an enemies defense, you can also mug 
    it for a Mystery Fluid which teaches Quistis Acid. The last enemy to 
    look out for are Blue Dragons which you can encounter in the forest 
    areas. They can be mugged for Fury Fragments which are needed to make 
    Zell's best weapons so pick them up. Thats it for this area so pick up 
    those items then head inside Trabia Garden. Follow Selphie inside by 
    climbing the netting on the right. Hit the Thundaga draw point by the 
    statue and speak with Selphie. Toward the bottom of the screen, although 
    you will barely be able to see it, is a Weapons Mon Aug issue make sure 
    to pick it up and head to the path on the right. Hit the hidden Zombie 
    draw point here in the graveyard and pick up the Timber Maniacs Magazine 
    then head back to the last area and to the left. There is a save point 
    on the right and the Tech Squad is trying to fix a broken computer so 
    head to the left. Search the stage for a invisible Aura draw point then 
    continue to the basketball court on the left. Speak with all your party 
    members until Selphie arrives. Irvine will begin to speak of his life in 
    an Orphanage and little by little your party members start to remember 
    growing up in the same Orphanage along with Irvine. As Squall follow the 
    kids outside and down to the beach. After some more conversation follow 
    Irvine outside and speak with him. Quistis will reveal some of her 
    feelings, speak with her after this. More conversation will go on with 
    your party members to find out that Edea was also at the Orphanage with 
    everybody. The party decides to head to Edea's house to check out the 
    Orphanage. Before you leave head back inside Trabia Garden, you can win 
    the Selphie Card from Selphie's friend by the Gargoyle statue. Now there 
    are a couple of side areas that are open at the moment and I'm going to 
    walkthrough a couple of them next so if you want to continue with the 
    story skip the rest of this section and head to the next one. Board the 
    Garden and take it to Winhill, which is located on the southern tip of 
    the Continent to the west of Balamb. When in Winhill head to the big 
    house at the northern end of town. Speak with the man on the stairs and 
    he will tell you about his broken vase, so its up to you to find the 
    broken vase pieces and bring them to him. For the first piece head down 
    to the old woman's house at the middle of town and search the white 
    flowers, the old woman will tell you about Raine giving them to her, 
    then search the flowers for the first vase piece. Head to the Chocobo 
    crossing area and try to catch the chicobos that run across the road. 
    One of them has a vase piece and it will float the ground. Also note 
    that if you catch more Chicobos you can get a Gsyahl Greens and a 
    Phoenix Pinion. Head to what use to be Raine's house in the north party 
    of town and talk to the woman on the top floor until she mentions 
    smelling the fragrance of Flowers. Heading back downstairs and search 
    the table in the bottom right and the party will see Raine's Ghost, go 
    try to speak with it and it turns out to be a cat, speak with the cat 
    and it will drop a vase piece. Now head back to the mansion and search 
    the suit of Armor for the last vase piece(If you are having problems 
    getting this vase piece from the suit of armor come back on Disk 3 once 
    you have the Ragnarok and you should be able to get the piece then, for 
    some reason some people can get it on disk 2 while others may have to 
    wait till disk 3). Speak to the man on the stairs and hand over the 
    pieces and he'll give you a holy stone for your efforts. Now head back 
    outside equip your item command ability and get into a battle. Use the 
    Phoenix Pinion to summon the Phoenix GF. After using this item the 
    Phoenix GF will randomly appear and help your party if all party members 
    die in battle. Now board the Garden and head to Timber. Go to the train 
    area and save the boy from being hit by the train, you'll get a free 
    nights stay in the inn and you can pick up a copy of Timber Maniacs on 
    the table the next morning. Outside Timber head out to the forest areas 
    and try to run into some enemies called Anacondaur. They will drop 
    Dragon Skin which is necessary for making some of Quistis and Zell's 
    weapons so make sure to get at least 6 of these. Now board the Garden 
    and head toward the Centra Ruins which is on the southwest continent. 
    You'll know it when you see it, it looks kinda like a tripod. Before you 
    enter you should know that throughout the tower you will be timed, so I 
    strongly suggest equiping either Diablos' Encounter None or Encounter 
    Half abilities because you do not want to waste any time with battles 
    while inside. When you are prepared head inside and down the hill, up 
    the stairs in the next area, around to the left side and up the stairs 
    to the right. In the next area climb upon the alter and it will carry 
    you up to the next area. Climb the ladder to the left to the top and 
    flip the switch. Return to the bottom and hit the glowing blue orb on 
    the alter to make a stair way appear to the right, proceed all the way 
    up it. Take the ladder to the left and take the eye out of the statue, 
    now head up the stairs and up the ladder to the left. Place the eye into 
    the statue and remember the code it gives you. Take both eyes from the 
    statue and return to the other statue, put both eyes into the statue 
    then input the code. Head into the door that opens into a boss fight 
    with Odin.
    
    -----------------------------------------------------------------------
    
    Boss: Odin
    
    Party: Rinoa (Level 43), Squall (Level 58), Zell (Level 50)
    
    The only hard part with this battle is the timer because Odin will not 
    attack you at any time during the battle. Start the battle by reducing 
    his defense by casting Meltdown on him then have the character with the 
    mug ability steal a Luck-J Scroll from him. If you have over 5:00 Left I 
    suggest drawing as much of the Triple spell as possible from him, then 
    finish him off with some GFs or use physical attacks and strong magic if 
    you are short on time.
    
    -----------------------------------------------------------------------
    
    After the battle Odin will join you as a GF but not as one you might 
    think. Just like the Phoenix he will appear randomly to kill your 
    enemies before a battle. Although he will never appear during a boss 
    fight. Now that the timer is gone there are a few items and Draw Points 
    to pick up on. Head up the stairs on the right and search the right side 
    of the area for a invisible pain draw point, hit it and head back down 
    the stairs to the area where you touched the orb to create the 
    staircase. Head up the stairs to the right and hit the Aero draw point 
    then proceed back down the stairs. Head back down toward the entrance, 
    in the circle area check the area to the far right for a hidden Drain 
    draw point. The only enemy you should look for in this area is the 
    tonberry, there is another side quest that involves them but for now 
    just mug one for a Chef's Knife then run away, the side area will be 
    alot easier later in the game. Thats all for the Centra Ruins so head 
    outside and board the garden. Take the Garden to Edea's house which is 
    located just south of the Centra Ruin. Notice that Galbadia Garden is 
    sitting near Edea's house in the forest area. Make absolutly sure you 
    don't get near it or you will start the next scenario, instead proceed 
    past the Garden and to the tip of the Continent to the north. You'll 
    reach an area you can't pilot the garden through so get off and head 
    through the space between the moutains. Here you will find alot of 
    enemies that carry items you need to remodel your weapons. You'll run 
    into Grand Mantis' here which like before carry Sharp Spikes, you'll 
    also run into enemies called Blitz which can be mugged for Betrayal 
    Swords and they drop Dynamo Stones. Farther in the desert area you'll 
    run into Enemies called Chimeras which can be mugged for Red Fangs and 
    they also drop Water Crystal's which teach Quistis Aqua Breath. I 
    strongly suggest picking up these items and returing to an area like 
    Timber to remodel your weapons. You should be able to make Squall's 
    Flame Saber and Twin Lance, Zell's Gauntlet and his best Weapon Ergheiz, 
    Quistis' Red Scorpion and Irvine's Bismarck. Now Board the Garden and 
    head toward Galbadia Garden.
    
    -----------------------------------------------------------------------
    
    5.14: Galbadia Garden and the Showdown with Edea
    
    Party: Rinoa (Level 52), Squall (Level 67), Zell (Level 59)
    
    Items: Cottage, Royal Crown, Spd-J Scroll, Mega Phoenix, Hero, Force 
    Armlet
    
    Cards: Cerberus
    
    Draw Points: Aura, Protect
    
    -----------------------------------------------------------------------
    
    Head toward Galbadia Garden near Edea's house and the battle with 
    Galbadia will begin. As Squall give the orders, you should stick with 
    the important ones like the Garden's defenses and the Junior Classmen 
    although it really doesn't make a diffrence what orders you give. Head 
    down to your party members and form a party to take down to the quad. 
    Before heading to the Quad go to the 2nd floor and order the people 
    there to there positions, also the Junior Classman there will give you a 
    Cottage, now head down to the Quad. Speak with Zell and Squall will hand 
    over his ring, after speaking with Rinoa head back to the bridge with 
    Squall. Once Galbadia storms the Garden Take Zell's Party down into the 
    Quad. Rinoa falls as the two garden's collide, so take Zell's party to 
    the front gate and speak with Squall. As Squall head up to the 2nd floor 
    classroom and save the junior classmen. Help them then proceed back to 
    the bridge to speak with the Doctor. After Squall's speech head toward 
    the outside deck on the second floor. As soon as you rescue the child a 
    battle between a Galbadian Soldier and Squall ensues. Take the option to 
    look for another way and the two will fly outside and the fight will 
    continue. The best thing to do is try to land at least two punches then 
    just defend and hit with the deathblow when it comes up (it will be the 
    triangle button). Winning this can be very frustrating but keep trying. 
    After the battle Squall rescues Rinoa, she asks what the name of the 
    lion on Squall's Ring is. You get a chance to name it, its name is 
    Griever (although I'm not sure why they let you name it, it really 
    doesn't matter). Before heading inside there is an invisible Aura draw 
    point to the upper right so make sure to hit it and head inside. Select 
    your party and head to the right, then to the right again and up the 
    stairs. Speak with Fujin and Raijin, then head to the left and through 
    the doorway on the right, speak with the student and he'll hand over the 
    Key Card #1. Head back down the stairs and back to the room you where in 
    when you first came into the garden, head to the left and unlock the 
    door on the left. Hit the protect draw point and go through the door on 
    the right. Continue across the hall and into the door on the right, the 
    student here will give you the Key Card #2. Back outside the room head 
    down and back up the stairs and to the third floor. Proceed through the 
    door at the top and jump down onto the track. Head to the left, this 
    area of the garden should look familiar to you, now head down into the 
    center of the garden. Make sure to avoid the beast in the center until 
    you use the save point just behind him. After saving and healing go up 
    to engage him.
    
    -----------------------------------------------------------------------
    
    Boss: Cerberus
    
    Party: Rinoa (Level 57), Squall (Level 72), Zell (Level 64)
    
    As soon as the battle begins Cerberus will cast Triple on himself, 
    immediatly cast dispel on him to get rid of this. Then draw and cast 
    triple on your party, followed by casting shell and protect on your 
    party, then have the party member with the mug ability steal a Spd-J 
    Scroll from him. Now I suggest drawing as much Quake and Triple magic as 
    you can from Cerberus then triple magic onto him such as Blizzaga and 
    Firaga, or use GFs other than Quenzacotl and Pandemona. You get the 
    Cerberus Card for winning.
    
    -----------------------------------------------------------------------
    
    After the battle Cerberus joins you as a GF, junction him, then head to 
    the left and through the door on the left, the student here has the Key 
    Card #3. Head back to the center of the garden, head north again and up 
    the stairs to the left. Unlock the elevator and confront Edea and Seifer 
    at the top. After some conversation Seifer will engage the party.
    
    -----------------------------------------------------------------------
    
    Boss: Seifer
    
    Party: Rinoa (Level 58), Squall (Level 73), Zell (Level 65)
    
    This is a very simple fight, start the battle by drawing and casting 
    haste from Seifer on your party, the cast protect on the party. Then 
    summon Cerberus to double and triple your party, also make sure to mug 
    Seifer for a Mega Phoenix. Then rriple or double Bio Spells onto him 
    along with a few GFs and he won't last too long.
    
    -----------------------------------------------------------------------
    
    After the battle Edea retreats to the auditorium. head back down the 
    elevator and all the way past the stairs to the right and all the way 
    around the area overlooking the center of the garden and into the 
    auditorium. Inside the party battles with Edea.
    
    -----------------------------------------------------------------------
    
    Boss: Seifer, Edea
    
    Party: Rinoa (Level 58), Squall (Level 73), Zell (Level 65)
    
    Your first priority in this fight is to take care of Seifer. Once again 
    draw and cast haste from him on your party as well as summoning Cerberus 
    to double and triple your party, then cast shell and protect onto your 
    party. Make sure to mug a Hero from Seifer it will come in handy, then 
    finish Seifer with a GF or two and Edea will step in to take his place. 
    Edea is a strong fighter and can easily overpower your party with magic, 
    so make sure to keep Shell up at all times. Her Maelstrom attack will 
    cut your party's HP in half and curse them so they cannot use there 
    limit breaks. Immediatly triple Cura or Curaga onto your party after 
    this, also make sure to mug Edea for a Royal Crown, as well as making 
    sure to draw Alexander from her a new GF. Also make sure to dispel her 
    reflect magic when she casts it on herself. She also likes to dispel 
    your party's support magic so make sure to resummon Cerberus and recast 
    shell when needed because you need to protect your party from her magic 
    attacks. Keeping your party protected and tripleing magic such as Bio, 
    Tornado, and Quake onto Edea along with any GFs you like will bring her 
    down eventually. You receive a Force Armlet for winning.
    
    -----------------------------------------------------------------------
    
    After the battle a strange scene happens and Rinoa passes out, but Edea 
    seems to be herself again. This ends Disk 2.
    
    -----------------------------------------------------------------------
    
    5.15: The White SeeD Ship and the Great Salt Lake
    
    Party: Quistis (Level 28), Squall (Level 73), Zell (Level 65)
    
    Items: Timber Maniacs Magazinex2, Weapons Mon July, Inferno Fang, Life 
    Ring, Rename Card, Sorceress' Letter, Power Wrist, Combat King 003
    
    Cards: Edea, Shiva
    
    Draw Points: Curaga, Holy, Meteor, Thundaga
    
    -----------------------------------------------------------------------
    
    The disk begins with Squall thinking about what has happened. Quistis 
    tells Squall to head to Edeas house, but first head over to the training 
    area of Balamb Garden. There is now a Weapons Mon July Magazine lying on 
    the ground, after picking it up head for the bridge and then instead of 
    heading to Edea's House head back to Balamb with Zell in your party. At 
    the entrance you'll notice a girl walking toward the exit, speak with 
    her and she will tell Zell that a girl with a pigtail was looking for 
    him. So head to Zell's house and Zell asks his mom if anybody came by 
    for him, she says no, so proceed to the inn and stay the night, the next 
    morning Zell will be nowhere to be found. Downstairs Zell is speaking 
    with the pigtail girl, after some conversation she gives him a Combat 
    King 003 Magazine then leaves. Now head back to the garden and to Edea's 
    House. When inside pick up the Timber Maniacs Magazine on your right and 
    head down the stairs to the north, hit the Curaga draw point then return 
    and speak with Cid, follow him down to speak with Edea. Speak with Edea 
    and she will explain about Sorceress Ultimecia and her plans for Ellone 
    and Sorceress Adel. After speaking with her and returning to the garden 
    head back to Edea's house and Challenge Edea to a game of cards, she has 
    the Edea card so make sure to pick it up. Then head to the Infimary to 
    see Rinoa. Squall falls into the dream world again and you take control 
    of Laguna's party. Seems this time Laguna has got himself a part in a 
    movie, but it appears a real dragon has become Laguna's costar. Just 
    repededly push the circle button to attack the dragon and when the 
    dragon reers back push square to defend and you should put the dragon 
    away soon. Laguna runs away only to have the dragon block his path. 
    Kiros and Ward (for some reason sometimes Ward will not be with Laguna's 
    party) show up to help Laguna fight and you engage the Ruby Dragon, make 
    sure to say to prepare for the battle first because neither Kiros or 
    Ward is juctioned with anything. When your ready engage the Dragon. The 
    battle with the Red Dragon isn't too difficult stick with GFs like 
    Leviathan and Shiva and make sure to steal a Inferno Fang from him. You 
    can either use the Inferno Fang to Remodel Selphie's next weapon or 
    teach Quistis Fire Breath, you won't be able to get any more Inferno 
    Fangs for a while so its your choice. After the battle the scene will 
    switch back to Squall, head back to the bridge and to Edea's house to 
    ask her about the location of the White SeeD Ship. She will give you the 
    Sorceress' Letter and tell you to look around the Centra Area, so return 
    and board the garden and search all around the small islands of Centra. 
    Alot of people have trouble finding it but its just north from Edea's 
    House in a small cove, so search carefully because its easy to miss. 
    Once onboard the White SeeD ship, head to the right and you'll run into 
    Watts and Zone. After some conversation follow Zone up the stairs speak 
    with him many times until he notices you have the Girl Next Door 
    Magazine, hand it over to him for free and he'll give you a Rename Card 
    and the Shiva Card, also pick up the Timber Maniacs Magazine in the 
    cabin, then return and head down the stairs to the right into the 
    leader's cabin. Hit the Holy draw point and continue speaking with the 
    Leader and he informs you that Ellone is in Esthar. So enter the garden 
    and go see Rinoa in the Infimary and Squall will carry her off toward 
    Esthar. Your party, along with Edea who has joined your party at this 
    point, catchs up with you toward the end of the train tracks. Speak with 
    them, form your party and head into the Great Salt Lake. The only 
    enemies in this area consist of a left and right hand and a head. The 
    head cast protective magic, the right is manly physical attacks and the 
    left bombards the party with powerful magic, make sure to take out the 
    left arm as soon as possible because its Meteor Spell causes a ton of 
    damage to your party, also you can mug the left hand for Life Rings 
    which you should pick up several of those. Head down the hill after your 
    party talks and up the dragon bones to the right and up into the next 
    area. Hit the invisible Meteor draw point on the far right, continue 
    across the bone walkway on the left over to the other side. Hit the 
    Thundaga draw point and drop down to the ground below. Head up and to 
    the right to a save point, then to the left, and a monster drops in on 
    the party.
    
    -----------------------------------------------------------------------
    
    Boss: Abadon
    
    Party: Quistis (Level 34), Squall (Level 78), Zell (Level 71)
    
    This boss is very simple to beat, when the battle begins summon Cerberus 
    and triple Cura and Curaga Spells onto Abadon and you should kill him in 
    a couple of rounds. Or you can try for an instant kill by using a 
    Phoenix Down or casting Life on him. Abadon does have some nasty attacks 
    though, most having to do with status effects, so if one of your party 
    members gets hit with a status effect draw and cast Esuna on the 
    character from Abadon. When Abadon is standing up tall note that its 
    defense goes way up and you should just draw Flare magic from him until 
    he resumes his normal position. Also make sure to mug him for a Power 
    Wrist. He is also weak against Holy and Fire so Alexander and Ifrit will 
    deal big damage to him.
    
    -----------------------------------------------------------------------
    
    After the battle continue to the right and examine the flashing screen 
    to reveal the entrance to Esthar.
    
    -----------------------------------------------------------------------
    
    5.16: Esthar and the Lunar Gate
    
    Party: Quistis (Level 34), Squall (Level 78), Zell (Level 71)
    
    Items: Weapons Mon 1st, Occult Fan IV, Combat King 004, Solomon Ring, 
    Malboro Tentacle, Rosetta Stone, Hi-Potionx3, X-Potion, Mega-Potion, 
    Mega Phoenix, Laser Cannon, Selphie's Crescent Wish
    
    Cards: Ward
    
    Draw Points: Death, Double, Flare, Blizzard, Curagax2, Quake, Life, 
    Reflect, Meteor, Holy
    
    -----------------------------------------------------------------------
    
    Inside Esthar head to the right. You can see how Esthar cloaks itself by 
    using the control panel you pass on the way by. Once the elevator stops 
    head out the door and into the city of Esthar. At the bottom the party 
    passes out and you take control of Laguna's party once again. Speak with 
    the guards and then the other prisoners until a Soldier comes in an 
    engages Laguna. Another Guard comes down the elevator to stop Laguna. 
    Kiros and Ward join up with Laguna so make sure to junction them with 
    GFs first. In the battle make sure to take out the Gesper first because 
    of its ability to use Degenerator which removes a party member from 
    battle. After the battle head up the elevator to Odine's Lab. Listen in 
    to Odine's conversation until you hear him mention a copy of Weapons 
    Monthly, then the party heads outside. Hit the Death draw point before 
    heading back inside the lab make sure to pick up the Weapons Mon 1st at 
    the bottom of the screen and head down the elevator to speak with Odine. 
    Some Soldiers will engage the party before they can speak with Odine, 
    the only thing special about this battle is that the Elastoid enemy can 
    be mugged for a Laser Cannon which teachs Quistis Homing Laser. Follow 
    Odine up the Elevator and outside and he'll give the location where 
    Ellone is being held. Laguna's party heads to Odine's lab and is 
    attacked by some Esthar soldiers at the entrance. Hit the double draw 
    point on the right then head up the elevator in the center of the room. 
    Search the upper left for a hidden Flare draw point and proceed through 
    the door. Defeat the soldiers and have Laguna mess with the controls on 
    the right to unlock the door. Proceed back down the elevator and into 
    the room to the north to rescue Ellone. The scene switchs back to 
    Squall's party and they are taken to meet with Odine in Esthar. Odine 
    will take you to meet with Ellone as long as you let him observe Rinoa. 
    Squall agrees and he tells your party to head to the Lunar Gate to the 
    northeast of the city. Before leaving the room challenge Odine to a game 
    of cards and win the Ward card from him then head outside the room. Head 
    to the right and use the lift to leave the palace. Hit the Blizzard draw 
    point on the left and then head to the left, then left again, then right 
    in the next area. Speak to the soldier standing there and he will say 
    "Oh yeah, thats right" keep him in mind and continue to the right. Hit 
    the Curaga draw point at the end of the walkway and head down the stairs 
    and down into the next area. Now head all the way left until you run 
    into a man in blue and a woman in green talking, speak with the man in 
    blue who is the Presidential Aide. Now head all the way back to the 
    right and down the first chance you get. Hit the Quake draw point here 
    then head back and keep heading right into the shopping arcade. Search 
    on the left and right sides of the area for shops. There are new Pet 
    Pals Magazines to buy and you should be able to remodel Selphie's weapon 
    into the Crescent Wish if you didn't use the Inferno Fang to teach 
    Quistis Fire Breath that is. The shops here in Esthar will randomly give 
    you an item when you shop with them. The Shops will give Hi-Potions 
    first then give better items such as Mega-Potion, Mega Phoenix, and X-
    Potions. When your done shopping head out to the north and all the way 
    north heading left at the second left you come to, this will take you 
    back to the Presidental Palace. Head back inside and outside the room 
    where you left Rinoa you will run into the Presidental Secretary whom 
    will complain about the President's growing collection of magazines. 
    When he leaves pick up the Occult Fan IV magazine he leaves behind then 
    head back outside the palace and use the Lift type device to head 
    outside of town via the Shopping Mall. Keep going past the shopping mall 
    then head down to reach outside. In this next area, examine the flashing 
    red control panel to rent a car. I strongly suggest renting one because 
    the way to the Lunar Gate is long and there will be alot or random 
    encounters. Most of the enemies outside are nothing new but you should 
    beware the Marlboro enemies, you can mug them for some Malboro Tentacles 
    which teach Quistis Bad Breath and they are also used for numerous other 
    things so pick up several of them. But the Malboro also uses Bad Breath 
    which gives just about every status effect in the book on your party so 
    be cautious when fighting them. Don't head for the Lunar Gate just yet, 
    instead head past it and to Tears' Point. There is a new GF to acquire 
    there. Head all the way down into Tears' Point hitting the Life and 
    Reflect draw points on the way and pick up the Solomon Ring at the end. 
    In order to draw the GF Doomtrain from the ring you'll need several 
    items. 6 Steel Pipes, 6 Remedy +, and 6 Malboro Tentacles. You should 
    have several Steel Pipes and Malboro Tentacles if you have been 
    following the walkthough, and you can make Remedy + items by using 
    Alexander's Med LV Up ability along with a few Remedy items. Once you 
    have the items use the ring to obtain the GF Doomtrain. Now head out of 
    Tears' Point and back to the Lunar Gate. Head inside Lunar's Gate and 
    the party will run into Angelo, after some conversation, let Zell be 
    Edea's escort then choose the party you want to take to the Lunar Base, 
    step inside the capsule and the party is launched into space. As Zell 
    head outside to watch Lunatic Pandora head for Esthar. Head back to 
    Esthar and return to the area with the guy I told you to remember 
    earlier who says "Oh yeah, thats right" speak with him and this time he 
    will hand over his Combat King 004 magazine. Now head to Odine's lab 
    which is the first down to the left of the entrance of the city and 
    speak with Odine. He will explain the situation and tell Zell's party 
    the three places they can enter Lunatic Pandora at. Pay close attention 
    to the places as he speaks about them, he will give you a map you can 
    look at with the Square button, head outside and the mission starts. 
    From Odine's Lab head all the way to the right to the shopping mall, 
    Cheryl's shop will give you a Rosetta Stone, but only during this event 
    and this is a VERY worthwhile item so pick it up. Then head back to the 
    left and up, then up the stairs and to the left, this is the first 
    contact point, so wait for Lunatic Pandora to pass by. Defeat the 
    soldiers that come out in time and head inside Lunatic Pandora, if you 
    miss it at this point, head to the Skyway Crossing which is north from 
    the shopping mall and to the first left, if you miss it there head to 
    the screen just north of the Shopping Mall and wait for it. Once inside 
    hit the Meteor draw point on the right and head up the stairs. Hit the 
    Curaga draw point on the left and proceed to the elevator on the left. 
    Continue north making sure to hit the Holy draw point you pass by on the 
    way. At the end of the passage the party meets up with a machine and are 
    thrown out of Lunatic Pandora as it heads for Tears' Point. Zell's team 
    falls back and the scene switchs to Squall's Party.
    
    -----------------------------------------------------------------------
    
    5.17: The Lunar Base and the Ragnarok
    
    Party: Squall (Level 81), Quistis (Level 37)
    
    Items: None
    
    Cards: Alexander, Laguna 
    
    Draw Points: Meteor, Meltdown, Life, Cura, Full-Life
    
    -----------------------------------------------------------------------
    
    After having there capsules recovered by the people at the Lunar Base, 
    Squall and the party are thawed. Float around the room until Piet comes 
    into the room, speak with him then pick up Rinoa and follow him into the 
    room on the left. Take this time to play cards with Piet, he has the 
    Alexander card, then head into the room to set Rinoa down. Follow Piet 
    out of the room and into the Control Room, speak with Piet here then 
    head back out and up the stairs to Ellone's Room. Hit the hidden Meteor 
    draw point on the left in here then challenge her to a game of cards, 
    she has the Laguna card, then speak with her. Take Ellone to see Rinoa, 
    but on the way something comes over Rinoa and she walks out of her room 
    and down the to the control room, follow her there. She unlocks Adel's 
    tomb and the Lunar Cry begins, follow her up the stairs and into the 
    door on the right. Rinoa heads outside in a space suit, so as Squall get 
    one of your own on the right and head out the door Rinoa went out. 
    Outside head down and listen to the three men speak then head back up 
    and into the control room. Rinoa will free Adel, Piet and the crew will 
    escape into the escape pods, follow them to the right and down the 
    elevator, hit the hidden Meltdown draw point on the left then head into 
    the door on the right to the escape pods. Speak with Ellone on the 
    escape pods and have her take you back into Rinoa's past. After some 
    more conversation Squall heads outside the escape pod to save Rinoa. As 
    long as you keep Rinoa in vision with the directional buttons you should 
    save her in time. The two drift along for a while and come in contact 
    with a spaceship known as the Ragnarok. Inside is filled with Creatures 
    called Propagators, these are mini boss type creatures that can easily 
    be taken care of by casting pain on them then finishing them with a GF 
    or two, but you must kill them in a certain order, by there color. Once 
    inside make sure to junction Rinoa and save at the save point. After 
    some conversation head into the Ragnarok, and you meet up with your 
    first Propagator. Head down the stairs and kill the purple one here, 
    head north and to the left, kill the purple propagator here, this 
    eleminates the purple ones. Proceed back into the room you came from and 
    eliminate the red one here and hit the cura draw point to the upper 
    left, then back to the other room and up the stairs, kill the other red 
    one here to take care of the Red Propagators. Head down and into the 
    area Rinoa and Squall began in, kill the Yellow one here and proceed 
    back out. Hit the life draw point that is now to the left, then head 
    down the stairs, back to the area you finished the last Purple 
    Propagator in. Head to the left and through the door to the northwest, 
    finish off the other Yellow Propagator here. Then kill the Green one 
    that is blocking the elevator in the next room, then head back to the 
    area below the stairs and enter the door on the right. Finish off the 
    last Propagator here and hit the Full-Life draw point that is hidden in 
    the room, then return to the elevator and ride it up to the bridge. 
    After some more conversation, Squall is told how to take the Ragnarok 
    back down to the planet. (Quite a touching sight on the Ragnarok if I 
    may say so myself). Back on the Planet the Esthar soldiers take Rinoa 
    away, as Squall head back inside the Ragnarok and after some 
    conversation your party members show up and convince you to go to the 
    Sorceress Memorial to save Rinoa. The awesome Ragnarok is now in your 
    possession.
    
    -----------------------------------------------------------------------
    
    5.18: The Sorceress Memorial and the Meeting with Laguna
    
    Party: Quistis (Level 37), Squall (Level 81), Zell (Level 76)
    
    Items: Regen Ring, Star Fragment, Squall's Punishment, Pulse Ammo, Moon 
    Stone, Irvine's Exeter, Energy Crystal, Quistis' Save the Queen
    
    Cards: Squall
    
    Draw Points: Stop, Tornado
    
    -----------------------------------------------------------------------
     
    Take the Ragnarok to the Sorceress Memorial near Esthar and head inside, 
    make sure to hit the Stop draw point you pass on the way in. As Squall 
    proceed around to the left to free Rinoa, after you free her the party 
    is confronted by Esthar soldiers outside. A strange man comes and calls 
    them off and the party boards the Ragnarok. Rinoa wants to go to Edeas 
    House so take the Ragnarok there, note that Rinoa now has a new Limit 
    Break called Angel Wing which you can find more about it in the 
    Character section. At Edea's House follow Angelo to the left to a field 
    of flowers, after some conversation Zell tells the party that a man name 
    Kiros wants to meet them in Esthar and he has a plan to defeat 
    Ultimecia. So board the Ragnarok and fly it to Esthar's Airstation. 
    Unfortunatly there are enemies within Esthar this time, there are a 
    couple of enemies to watch out for though. The Iron Giants can be mugged 
    for Star Fragments and the Torama enemy can be mugged for Regen Rings, 
    two items that will be needed to remodel weapons, also here this is your 
    first chance to encounter Elnoyle enemies. Head north from the area 
    where you can enter Doc Odine's lab and down the stairs to the left you 
    will notice a guy in black, talking to him with ALWAYS get you into a 
    battle with a Elnoyle, they can be mugged for Moon Stones which are 
    needed to make Irvine's best weapon the Exeter, and they drop Energy 
    Crystals which are needed to make Quistis' and Rinoa's best weapons, 
    they can also be refined to Pulse Ammo which is needed to make Squall's 
    best weapon the Lion Heart, so make sure you take this chance to beat 
    some Elnoyle's because they are very rare encounters elsewhere. Every 
    time you beat one just leave the area, then return and you can fight the 
    Eloyne again. Next head for the Shopping mall and hit the Tornado draw 
    point that is now here. Also use the Junk shop here, if you acquire a 
    few of the items here you should be able to make Squall's Punishment 
    weapon, Irvine's best weapon the Exeter, and Quistis' best weapon the 
    Save the Queen. Now head north to the Presidental Palace. The 
    President's room is on the far left, enter and come face to face with 
    Laguna. You can challenge him to a game of cards to win the Squall card 
    at this time or when he is on the Ragnarok. Speak with him on the 
    various subjects and he will explain the mission to defeat Ultimecia. 
    Agree to the mission and the party will head back to the Ragnarok to 
    discuss the matter furthur. After the briefing you take control of the 
    Ragnarok again, your destination is Lunatic Pandora but before you head 
    there are a few side areas to do that you won't be able to do once you 
    head inside Lunatic Pandora. I'll go over these side areas in the next 
    few sections so if you want to continue with the story just skip the 
    next few sections.
    
    -----------------------------------------------------------------------
    
    5.19: The CC Group and Dollet
    
    Party: Rinoa (Level 63), Squall (Level 88), Zell (Level 82)
    
    Items: Adamantine, Whisper, Selphie's Strange Vision, GF Report, X-
    Potion, Mega-Potion, Elixer, Occult Fan II, Timber Maniacs Magazinex2 
    Dragon Fang, Windmill, Squall's Lion Heart, Rinoa's Shooting Star
    
    Cards: Siren, Carbuncle, Leviathan, Gilgamesh, Geezardx5, Red Batx4, 
    Buelx3, Anacondaurx2, Cactaur
    
    Draw Points: Silence
    
    -----------------------------------------------------------------------
    
    Fly the Ragnarok back to Fisherman's Horizon and enter Balamb Garden. 
    There is a card playing group here known as the CC Group. In order to 
    challenge them you must have won several card battles within the garden, 
    I'm not sure exactly how many you need to win before you can challenge 
    them but its around 20 games or so and you should be able to challenge 
    them. The first person to challenge in the group is Jack, and you can 
    find him wandering from the gates of balamb and up the directory. After 
    beating him you need to challenge Club to a game, He sometimes appears 
    outside the Cafeteria walking in that general area. After beating him 
    next is to challenge Diamond. Diamond is a pair of female students that 
    are near the area where Jack was. Finish off Diamond and the next 
    oponnent is Spade, head up the elevator to the 2nd floor and Spade is 
    one of the two Students that is usually in this area, after beating 
    Spade head to the Bridge and Speak with Xu. She is Heart and she also 
    has the Carbuncle card to win. Finish her and head for the training area 
    of Balamb Garden to challenge Joker. He randomly appears on the right 
    side of the area overlooking the water, he has the Leviathan card and 
    will give you the GF Report that will display your GF's kills and KOs in 
    your tutorial menu. Now you are ready to challenge the king, head to the 
    Infimary and challenge Dr. Kadowaki to a game, she will tell you that 
    King should appear soon, so head back to Squall's room in the Dormatory 
    and take a rest. King will appear when you wake, King is actually 
    Quistis and she has the Gilgamesh card. After you beat King you have 
    beaten all the CC Group members and you can challenge them at any time 
    you wish, plus on disk 4 they will be inside the Ragnarok for you to 
    play cards with. Head back to the Ragnarok and take it to Dollet now. 
    The beach area near Dollet is home to an enemy called Adamntoise, which 
    can be mugged for an item called Whisper which teachs Quistis White 
    Wind, and they also drop Adamantine which is needed to make most of the 
    best weapons in the game and with them you should now be able to make 
    Selphie's best weapon the Strange Vision. Now head inside Dollet. Inside 
    Dollet head down to the right, then to the left. Proceed to the north 
    and into the pub on the left. Head up the stairs and pick up the Timber 
    Maniacs Magazine laying on the table then speak with the pub owner and 
    say yes to his question. He'll challenge you to a game of cards. Beat 
    him in cards and follow him to his secret room to the right. He'll give 
    you several cards a Geezardx5, Red Batx4, Buelx3, Anacondaurx2, and a 
    Cactuar Card for beating him. Also he has the Siren card to win so keep 
    challenging him until you get it, also check the various magazine stacks 
    in his room for an Occult Fan II Magazine and there are also several 
    random items such as potions, antidotes, and softs. Head back out of the 
    room and down the stairs and outside the pub. Continue to the north, in 
    the next area there is a item shop that sells the regular items and also 
    a junk shop, continue north, hit the Silence draw point on the right 
    then head into the hotel. Stay the night and pick up the Timber Maniacs 
    Magazine on the table. Head back down the street and you'll notice a boy 
    standing outside his house, speak with him then follow him inside. 
    Inspect the painting then head to the center square where the hotel is 
    located. Search the dog on the right to receive an X-Potion, now head 
    back to the Painter's house and examine the next painting. The dog is 
    now outside the pub, search him this time for a Mega-Potion, and once 
    again head back to the Painter's House and examine the next painting. 
    The dog is now right outside the house, so search him, this time for an 
    Elixer. After this the old man sends his son to "Tickling Hell" (heh) 
    and this completes the events, head out of Dollet and board the 
    Ragnarok. There are a couple more items to get out on the world map 
    though, first Pilot the Ragnarok to the Forests near Trabia Garden. The 
    Blue Dragons here which you should remember from getting the fury 
    fragments, they drop Dragon Fangs so pick up a couple of these, and if 
    you have been getting the items I've been mentioning in the guide you 
    should now be able to make Squall's best weapon the Lion Heart. The next 
    enemy is usually found outside of Deling City, and you should have run 
    into several of these during your play through the game, they are called 
    Thrustaevius and they should be high enough level for you to be able to 
    mug Windmills from them, make sure to pick up several of these, then 
    head to a weapon remodeling shop to make Rinoa's best weapon, the 
    Shooting Star. Also if you failed to win the Alexander card from Piet at 
    the Lunar Base you can still win it from him, you'll need to fly the 
    Ragnarok to the crash site of the pod you took down from the base. The 
    crash site is located on the Esthar continent at the bottom right tip of 
    the continent. There is an area here that you cannot see but it is 
    there. Land the Ragnarok near the tip and search around and you should 
    go into the area where the escape pod is. He will only be there on Disc 
    3 though so this will be your last chance.
    -----------------------------------------------------------------------
    
    5.20: Jumbo Cactuar and Shumi Village
    
    Party: Rinoa (Level 68), Squall (Level 93), Zell (Level 87)
    
    Items: Phoenix Pinion, Status Guard, Timber Maniacs Magazine
    
    Cards: None
    
    Draw Points: Ultima, Firaga, Blizzaga
    
    -----------------------------------------------------------------------
    
    Board the Ragnarok and take it to Cactaur Island which is a small island 
    north of the desert area north of Edea's House. You'll notice a Cactuar 
    on the island pop in and out of the ground. Land the Ragnarok and engage 
    it in combat, this is the Jumbo Cactaur.
    
    -----------------------------------------------------------------------
    
    Boss: Jumbo Cactaur
    
    Party: Rinoa (Level 68), Squall (Level 93), Zell (Level 87)
    
    Before the battle make sure to have one of your party members equiped 
    with the Revive command ability and the rest have alot of life and water 
    magic stocked. As soon as the battle begins summon doomtrain to slow and 
    lower Jumbo Cactaur's defenses, then summon Cerberus to double and 
    triple your party. If your Max HP is below 5000 I also suggest Casting 
    protect on your party as well. Being slow Jumbo Cactuar will not attack 
    your party very often so assault him by summoning Leviathan and tripling 
    water Magic onto him because he is extremley weak against water. Jumbo 
    Cactaur also has a random counter attack called 10,000 Needles which is 
    instant death to a party member, when this happens just use the Revive 
    ability or cast life on the party member and continue the assault. Note 
    that if you cast life that party member will be in critical condition 
    and you should be able to use their limit breaks which makes this battle 
    a breeze. When Jumbo Cactaur's HP gets really low you'll see a message 
    he is hesitating, this means he is about to run away, now you must hit 
    him with your most powerful attacks before he escapes. Summoning 
    Leviathan is probably your best bet, so stick with that. After the 
    battle you'll receive the Cactaur GF.
    
    -----------------------------------------------------------------------
    
    Now board the Ragnarok and take it to Shumi Village which is located at 
    the far tip of the Eastern Continent. Land and head inside. For 5000 Gil 
    you can hit the Ultima draw point on the left on your way inside, I 
    suggest paying the price in order to draw. Ultima is a great spell not 
    only to cast but to junction as well. Anyway when you are ready head 
    into the elevator and take it down into the village. The house on the 
    right is an Inn with rather familiar music playing in it. Further down 
    is the Elder's house which you cannot enter at this time. Continue down 
    the path, the first house on the right is the Artisan's home, pick up 
    the last issue of Timber Maniacs inside and then head back outside and 
    into the next house on the right. Squall will notice the statue looks 
    like Laguna and the Sculptor will tell you to go speak with the Elder, 
    hit the Firaga draw point here and then head back and into the Elder's 
    House making sure to hit the Blizzaga draw point outside his house 
    first. The Elder will tell you about Laguna then offer you a gift for 
    coming if you help his Sculptor complete the Statue, so head back and 
    speak with the Sculptor. Agree to find the stones then search the Blue 
    Stone to the left of the Laguna statue for the Blue Stone. Now for the 
    Wind Stone head back toward the Inn and inspect the rocks to the left of 
    the Inn, Squall will notice a breeze blowing and you get the Wind Stone, 
    take it back to the Sculptor. For the Life Stone head back to the 
    Elder's House and search the vegetation to the right of his home where 
    there are roots growing on the rocks, take the Life Stone back to the 
    Sculptor. For the Shadow Stone head back up the elevator and search the 
    shadowed area to the right for the Shadow Stone, take the stone back to 
    the Sculptor. Now for the Water Stone head to the Artisan's House and 
    search to the left of where he is standing for the Water Stone, take it 
    back to the Sculptor. Now that you completed your task head for the 
    Elder's house and speak with him. He'll present you with the gift of 
    seeing his hands (Squall sounds kinda pissed at his offering heh) 
    heading outside though the Attendant gives you a Phoenix Pinion. The 
    Quest is not over yet though. Exit the Village then reenter. Visit the 
    Attendant that is suppost to be helping work on the statue, then go 
    speak with the Elder. Speak with the Moomba outside and follow him back 
    to the statue and speak with the Attendant. Once again proceed back to 
    the Elders House and speak with him, return to the statue again and 
    speak with the Attendant. Next head over to the Artisan's house and ask 
    him to help, he won't help, so return and speak with the Elder. Now head 
    back to the Ragnarok and take it to Fisherman's Horizon and speak with 
    the Grease Monk on the far left of town near the train station. He'll 
    tell you to give the Moomba Doll to the Artisan and he'll help, so 
    return to the Ragnarok and take the Moomba Doll to the Artisan. On your 
    way outside if you went through the Master Fisherman event earlier in 
    Fisherman's Horizon he will appear and will have a conversation with 
    Squall. The Artisan decides to help, so head back to the Elder's House 
    and speak with him, he'll give you a Status Guard and this completes the 
    Event. Also now that you have all the Timber Maniacs Magazines take the 
    Ragnarok back to Fisherman's Horizon and enter Balamb Garden. Head into 
    the Classroom and to Squall's Study Panel, choose to look at the Garden 
    Festival Commitee's Page, and then choose Sir Laguna's Page. Here is 
    where the Magazine's come into play. With every one you have picked up 
    Selphie has posted the article Laguna wrote in the magazine and you can 
    learn about all the places and things Laguna saw and wrote about during 
    his travels.
    
    -----------------------------------------------------------------------
    
    5.21: Obel Lake and the Card Queen
    
    Party: Rinoa (Level 69), Squall (Level 94), Zell (Level 87)
    
    Items: Three Stars, Luck-J Scroll
    
    Cards: Kiros, Irvine, Doomtrain, Chubby Chocobo, Phoenix
    
    Draw Points: None
    
    -----------------------------------------------------------------------
    
    To start the Obel Lake Side Quest take the Ragnarok to the small lake 
    that is near timber, its easy to spot because it has a small circluar 
    piece of land jutting out into it. Land on that spot and search the lake 
    area, you'll be given the choice to either Hum or Throw Rocks. Hum until 
    a shadowy Creature appears, continue humming and he'll ask you for a 
    favor, he'll want you to find his friend Mr. Monkey. He also tells you 
    that he is in a forest in the area and he may have took a train to 
    Dollet. So board the Ragnarok and fly to the forest near Dollet. Search 
    it to find Mr. Monkey, you can either throw a rock at him or Sing for 
    him, either way he says "You Suck" and disappears. So head back to Obel 
    Lake and tell the Creature you found him. Speak with him again and he'll 
    tell you several diffrent riddles which I beleive its random in what 
    order he tells you them. Listed below are the riddles and what they 
    mean. After completing each one just return and speak with the Creature 
    for another riddle.
    
    "At the beach in Balamb something special washes Ashore at times" Board 
    the Ragnarok and fly to Balamb and search the beaches. You'll find a 
    rock that reads STSLRM.
    
    "Take a break at the railroad bridge" He is refering to the areas where 
    there are bridges that the trains cross, on one of them is a Fire draw 
    point.
    
    "You'll find something on an island east of Timber, too" Board the 
    Ragnarok and land on the island that is beside the tracks that connect 
    the continent where Timber is and Fisherman's Horizon, search here for a 
    rock that reads REAIDR.
    
    "Mr. Monkey had a rock like this I think..." Throw rocks in Obel Lake 
    until you get the message that the rock skipped many many times. Then 
    fly to the Forest near Dollet and throw rocks at Mr. Monkey until he 
    throws one back at you that reads URHAEO.
    
    "Take some time off at Elbeak Peninsula" Take the Ragnarok directly 
    north of the continent where Balamb is and there is a peninsula jutting 
    out into the water half covered with snow. Search here for a pillar that 
    reads TRETIMEASUREATMINOFFDEISLE. Now the Riddle says to take time off 
    there, so take the words time and off out of the writting on the pillar 
    and you get Treasure at Minde Isle. So board the Ragnarok and head for 
    Minde Isle which is located at the southern tip of the Esthar continent 
    to the west side of the tip. Search the Island for Luck-J Scroll.
    
    "Back in the day, south of here, there used to be a small but beautiful 
    village surrounded by deep forests. Everybody lived a happy life there" 
    Take the Ragnarok to Edea's House and search in between the many forests 
    that are grouped together to the northern area of her house. Squall will 
    find the rubbled remains of the Village.
    
    "There's also something on top of a mountain with a lake and cavern" He 
    is refering to a mountain area near timber where there is a cavern with 
    water flowing into a river and it is located near the area where 
    Galbadia Garden once was. Land on the mountain and search there until 
    you find a bird warming an egg, choose to check it out and you'll get 
    into a fight with some Thrustaevis enemies, defeat them and you find a 
    rock that reads EASNPD.
    
    When you have acquired all four rocks return to speak with the Creature 
    and he'll align the four rocks up for you to figure out the secret 
    message. If you read starting from the left and read down you'll notice 
    the message says Mordred Plains has Treasure. So board the Ragnarok and 
    head toward Mordred Plains which is located directly north of Esthar. 
    You might want to equip the encounter none ability because you'll be 
    searching alot in this area. While searching around the area you'll run 
    into four faces that will tell you diffrent locations of where the 
    treasure is. The only one you need listen to is the red one because he 
    will always lie, just head the opposite of whatever direction he tells 
    you to head and keep searching until he tells you the treasure isn't 
    here, now you know you've found the treasure. Search the area again for 
    a Three Stars, this completes the quest. Now before I begin the next 
    Quest with the Card Queen note that every card you get in this next 
    quest can be won from the Card Queen on Disk 4 and you'll have to do 
    alot of running around the world and losing and then rewinning some of 
    your cards in this quest, so its up to you weither you want to try the 
    Quest or not. Take the Ragnarok to Balamb and to the train station, the 
    Card Queen is here. Challenge her to a game of cards and either lose a 
    rare card to her or win a rare card from her, any level 8 card she has 
    will do. Speak with her again and she will give a hint as to where her 
    next location may be. It is randomly choosen between the following 
    places: Estahr, Fisherman's Horizon, Lunar Gate, Shumi Village, Balamb, 
    Dollet, Deling City, and Winhill. Below are the hints she gives and 
    where she could be headed.
    
    Card Queen Says:                 Location:
    
    Fisherman's Horizon or FH        Train Tracks at Fisherman's Horizon
    Trabia                           Hotel in Shumi Village
    Far Away                         Lunar Gate
    Dollet                           Pub in Dollet
    Esthar                           Presidental Palace in Esthar
    Galbadia                         Hotel in Deling City
    Balamb                           Train Station at Balamb
    Centra                           Hotel in Winhill
    
    Card Queen's Location:           Will Move to:
    
    Fisherman's Horizon              Dollet, Winhill, or Esthar
    Shumi Village                    Balamb, Dollet, or Lunar Gate
    Lunar Gate                       Randomly picked out of all areas
    Dollet                           Balamb or Deling City
    Esthar                           Dollet, Shumi Village, FH, Lunar Gate
    Deling City                      Balamb, Dollet, FH, or Winhill
    Balamb                           Dollet, Deling City
    Winhill                          Deling City, FH, or Dollet
    
    The idea is to track the Card Queen down where ever she goes and play 
    cards with her, of course losing or winning a rare card every time, 
    until she eventually heads to Dollet. Once there speak with her normally 
    and ask her about her father. At this point she will ask you for a 
    specific card, lose it to her in a card game. Her father will then make 
    a new card and give it to somebody around the world. Once again you'll 
    have to chase the Card Queen around the world until she reaches Dollet 
    again and she will ask you for another card. You must do this 5 times 
    and lose the MiniMog, Sacred, Doomtrain, Chicobo, and Alexander cards to 
    her, for her father to make new rare cards. Note that if you have been 
    following this walkthough you do not yet have the Chicobo Card, if you 
    wish to finish the quest, see the Chocobo Forest side Quest later in the 
    guide on where you can get the Chicobo Card. Also while chasing her 
    around to diffrent areas you can pay her gil to spread new rules around 
    the area but I find this worthless unless you are really big into cards. 
    After losing those cards to her, her father will make 5 new cards and 
    spread them throughout the world, here are the locations of them:
    
    MiniMog - Kiros - Deling City, man dressed in black near the junk shop
    
    Sacred - Irvine- Fisherman's Horizon, Flo, Mayor Dobe's Wife
    
    Chicobo - Chubby Chocobo - Balamb Garden, Man outside of Library
    
    Alexander - Doomtrain - Timber, Pub Owner
    
    Doomtrain - Phoenix - Esthar, Presidental Assistant at the Palace
    
    After you obtain the cards this completes the quest. Note that the cards 
    you lose to her that are used to make new cards, can be won back from 
    her brother, who lives in the house with the Artist down the street. If 
    you have been following the walkthough he is the boy that was messing up 
    his father's paintings.
    
    -----------------------------------------------------------------------
    
    5.22: Lunatic Pandora and the Beginning of the End
    
    Party: Rinoa (Level 73), Squall (Level 98), Zell (Level 92)
    
    Items: Power Generator, Hero, Laser Cannon, Megalixerx10, Samantha Soul, 
    Phoenix Pinion, Combat King 005, LuvLuvG, Spd-J Scroll, Power Wrist, 
    Barrier, Str Upx2, Vit Upx2
    
    Cards: None
    
    Draw Points: Ultima, Confuse, Silence
    
    -----------------------------------------------------------------------
    
    Take the Ragnarok into Lunatic Pandora which is hovering over Tear's 
    Point on the Esthar continent. The party blows a hole into it with the 
    Ragnarok and heads inside. When you step outside the Ragnarok you are 
    greeted by Fujin and Raijin.
    
    -----------------------------------------------------------------------
    
    Boss: Fujin, Rajin
    
    Party: Rinoa (Level 73), Squall (Level 98), Zell (Level 92)
    
    Start the battle by summoning Cerberus to double and triple your party, 
    then Haste your entire party, followed by drawing shell and protect from 
    Raijin and cast it on your party. Now summon Doomtrain, this will blind 
    both Fujin and Raijin, put them to sleep, and lower there defenses 
    drastically. Take this time to draw alot of the Full-Life spell from 
    Fujin because it junctions extremely well. Then mug Raijin for a Power 
    Wrist and then Fujin for 2 Megalixers. Now finish them off by using 
    Diablos to cut there HP then using GFs such as Cactaur and Ifrit, but 
    once again like the other battles with them stay away from Thunder and 
    Wind Magic, including Quenzacotl and Pandemona. Fujin and Raijin also 
    like to cast support magic so make sure to use dispel to counter there 
    support magic. Be sure to cast dispel on Raijin as soon as he casts Aura 
    on himself because he will start to use a very powerful attack while it 
    is cast on him.
    
    -----------------------------------------------------------------------
    
    After Fujin and Raijin run inside follow them and head up the stairs, 
    making sure to talk to your old buddies Biggs and Wedge before heading 
    inside. Follow the walkway heading left, then head to the right and 
    you'll notice at the bottom of the screen some stairs that lead down. 
    The enemies you will run into in these areas may look threatening but 
    they are very low level monsters and are easily taken care of. Note that 
    the Behemoths enemies can be mugged for a Barrier which teachs Quistis 
    Mighty Guard. Take the stairs and then the ladder that leads down, this 
    is the area Laguna went through during the forest dream scenario. At the 
    bottom of the ladder hit the confuse draw point and head to the right 
    into the tunnel to pick up a LuvLuvG Items, then proceed to the left. In 
    the area with the panels search all three of them for a Power Generator 
    which teachs Quistis Ray Bomb, a Phoenix Pinion, and a Silence Draw 
    Point. Contining to the left, pick up the Combat King 005 Magazine and 
    hit the Ultima draw point at the end of the tunnel, then proceed back up 
    the ladder and stairs you came from and head up the elevator there. In 
    the next area proceed across the room to the elevator on the far left, 
    continue to the end of the tunnel making sure to search the hole in the 
    wall to the left of the path for a Spd-J Scroll. In the next area, save 
    and heal at the save point. Proceed through the north tunnel and Fujin 
    and Raijin have a suprise for you.
    
    -----------------------------------------------------------------------
    
    Boss: Mobile Type 8
    
    Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
    
    Start the battle as usual with Cerberus and Doomtrain. Then haste and 
    protect your entire party, as well as Mug Mobile Type 8's 3 parts for a 
    Laser Cannon, 2 Str Ups, and 2 Vit ups. This boss basically has two 
    forms, one is when all the parts are connected, if you attack the body 
    the other two parts will shoot lasers at the party member for around 600 
    damage. The other form is when the three parts are spread out. In this 
    form Mobile Type 8 will use a move called Corona which takes your entire 
    party's HP down to 1, you'll defintly want to triple Curaga onto your 
    party after this one because Mobile Type 8's next attack will be Medigo 
    Flame which does decent damage to your entire party. Quistis works well 
    in this fight so she can use her White Wind Limit Break to fully restore 
    the party's HP after he uses Corona on the party. The good thing about 
    this battle is that Mobile Type 8 is extremly weak against lighting, so 
    put Quenzatcotl to use and triple Thundaga spells onto the main body.
    
    -----------------------------------------------------------------------
    
    After the battle chase Fujin and Raijin into Seifer's Room to the north. 
    Its time for the last showdown with Seifer.
    
    -----------------------------------------------------------------------
    
    Boss: Seifer
    
    Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
    
    At the start of the battle Odin rushes Seifer and Seifer defeats Odin, 
    but you'll notice a mysterious hand catches Odin's Sword. This battle is 
    extremly easy, mug a Hero from Seifer then start drawing the Aura spell 
    from him like crazy. Once you have stocked enough of it cast Meltdown on 
    Seifer and draw and cast Aura on your party from him then pummel him 
    into submission with your party's limit breaks. Once you have done 
    enough damage, Gilgamesh will appear and blow away Seifer ending the 
    battle. From now on Gilgamesh will be taking Odin's Place.
    
    -----------------------------------------------------------------------
    
    When the battle is over Seifer kidnaps Rinoa and takes her to Adel. This 
    ends Disk 3. Head back to the area where you fought Mobile Type 8 and 
    proceed across the platform over to the ladder and head up it. Follow 
    this path to the right and into Adel's Chamber, inside Adel takes ahold 
    of Rinoa, its time to finish Adel.
    
    -----------------------------------------------------------------------
    
    Boss: Adel
    
    Party: Quistis (Level 39), Squall (Level 99), Zell (Level 92)
    
    Take this boss fight very seriously because if Rinoa dies its game over. 
    Start the battle by drawing and casting Regen from Rinoa onto her, then 
    cast Shell on Rinoa. Then Summon cerberus to double and triple your 
    party, then triple Haste and Shell onto your party. Next cast Meltdown 
    on Adel and mug Adel for a Samantha Soul, you can also mug Rinoa for 8 
    Megalixers which I strongly suggest doing, but make sure to have a 
    Curaga or two ready for her after you mug her. It would also help if you 
    have any scan spells stocked to cast it on Rinoa so you can keep a track 
    on how much HP she has throughout the battle. Now that your defense is 
    set up Triple your strongest magic onto Adel. Flare, Firaga, Bio, 
    Blizzaga, and Thundaga work extremely well, stay away from holy though 
    because it heals Adel. If you don't have a good amount of spell stocked 
    you can always use physical attacks, which may work better depending on 
    how high your str stat is. Take time outs from casting attacking to cast 
    Curaga onto Rinoa though because Adel will be slowly draining her of HP. 
    Don't worry too much about Adel's magic, its strong but if you keep 
    Shell up you should rarely have to heal. You can also speed up Rinoa's 
    recovery with regen by casting haste on her.
    
    -----------------------------------------------------------------------
    
    When the battle is finished Laguna and the party carry out there plan 
    and the party is sent into Ultimecia's World. When the party awakens 
    they are within what looks like Edea's Chambers in Deling City, Save at 
    the save point and heal (the first save point in the group is the only 
    real one). When you head outside the door you come face to face with 
    Sorceress' from the past.
    
    -----------------------------------------------------------------------
    
    Boss: Sorceress
    
    Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
    
    This battle is really not all that hard, you'll be facing a number of 
    enemies just known as sorceress. All of them are pretty easy to defeat 
    using GFs and Magic. At the start of the battle summon Cereberus for 
    double and triple Magic, and haste and shell your party. Take out the 
    diffrent Sorceress' as they appear with normal attacks and GFs. Your 
    strategy should change when the last Sorceress appears though. Now 
    you'll not only want haste and shell on your party but cast protect 
    because the Sorceress has a counter attack that deals a good bit of 
    damage a party member. She has Flare and Holy Magic which you should 
    definatly take the chance to draw, but do not draw unless she has begun 
    her counterdown from 5 or else you'll get a counterattack. At the end of 
    the countdown she'll cast Ultima on the party, make sure to have a few 
    Curagas ready after this one. Now bring in Doomtrain to lower her 
    defense then send a barrage of tripled Magic at her, such as Flare, 
    Holy, and Bio, as well as using your strongest GFs against her. Note 
    that you can steal various stones from the Sorceress' none which are 
    really that important but they can refine into powerful magic.
    
    -----------------------------------------------------------------------
    
    With the Sorceress' gone now you awake in the Orphanage. Head through 
    the door on the right and head outside, its time to enter Ultimecia 
    Castle.
    
    -----------------------------------------------------------------------
    
    5.23: The Final Battle, Ultimecia Castle
    
    Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
    
    Items: Rosetta Stone, Elixer
    
    Cards: None
    
    Draw Points: Triplex2, Flare, Meteor, Slow, Dispel, Ultima, Cura, 
    Curaga, Full-Life, Aura, Meltdown, Stop
    
    ----------------------------------------------------------------------- 
    
    Outside the scene switchs from what once was the Orphanage to Ultimecia 
    Castle looming overhead. Proceed down to the left and north onto the 
    chain that connects to the castle, making sure to hit the Triple draw 
    point as you head by. Proceed up the chain ignoring the portals to the 
    left for now. At the gates to her castle the party meets up, select your 
    party members and head inside. Inside the party's abilitys get locked by 
    Ultimecia's Servants and you must defeat them one by one to unlock them. 
    I suggest heading back outside to heal and save before heading further 
    also make sure to hit the invisible Flare draw point to the far right of 
    the save point, now head inside. First I must note that every single 
    monster in the game is somewhere within Ultimecia Castle and there 
    levels are random so you may receive alot of experience from battles or 
    you may not, so it can be kinda hard to level up within the castle if 
    you need to. Now head up the stairs you will find the first of 
    Ultimecia's Servants.
    
    -----------------------------------------------------------------------
    
    Boss: Sphinxaur
    
    Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
    
    If your characters have decent strength this fight is extremely easy. 
    Before the battle I suggest junctioning the magic to your strength that 
    increases it the most. Also Drain on your elemental Attack with heal 
    some of your HP when you strike and enemy so I strongly suggest that as 
    well. The Sphinxaur is nothing to really worry about in the damage 
    dealing department, just keep hitting him with physical attacks and get 
    rid of the monsters he summons, especially if he summons a Forbidden, 
    they can be deadly so you should get rid of them quickly then continue 
    to pound on Sphinxaur with your normal attacks. He can also be mugged 
    for an Elixer.
    
    -----------------------------------------------------------------------
    
    After the battle you get the chance to unlock one of your abilites. I 
    strongly suggest getting your GFs back. I must note that if you have 
    missed any GFs throughout your playthrough the many bosses within the 
    Castle have GFs to draw if you have not already got them. If this is the 
    case you may want to unlock your Draw ability first. Below is a list of 
    what GFs you can draw from which bosses:
    
    Siren - Tri Point
    Leviathan - Trauma
    Pandemona - Red Giant
    Carbuncle - Krysta
    Cerberus - Gargantua
    Alexander - Catoblepas
    Eden - Tiamat
    
    Now head up from where Shinxaur was and through the door, head onto the 
    Chandelier. It will fall to the floor below but will break the rusted 
    hatch below it. Open the hatch and head down inside the Wine Celler for 
    the next of Ultimecia's Servants.
    
    -----------------------------------------------------------------------
    
    Boss: Tri-Point
    
    Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 93)
    
    Before the battle begins junction Thundaga spells onto your elemental 
    defense because Tri-Point has a counter attacked called Mega Spark that 
    is thunder elemental and if you have enough Thunder Magic Junctioned to 
    your elemental Defense you should be able to absorb the attack. Tri-
    Point also has an elemental weakness to either Fire or Ice which switchs 
    each time you strike him so I just suggest starting the battle by 
    summoning Doomtrain to lower his defense then use other GFs such as 
    Leviathan, Pandemona, Alexander and Cactaur.
    
    -----------------------------------------------------------------------
    
    After the battle unlock your magic ability so you can heal your 
    characters and although you probably cannot draw magic at the moment 
    there is a hidden Aura draw point in the upper right hand corner of the 
    room. Now I suggest you head back outside to save and heal before 
    continuing. Back inside the castle use the green circle to switch to 
    your alternate party and take them through the door on the left and up 
    to the room where the chandelier fell. Step on the green circle to the 
    right and you'll hear a click, switch back to your other party and you 
    can now take them across the Chandelier without it falling, on the other 
    side is the next of Ultimecia's Servants.
    
    -----------------------------------------------------------------------
    
    Boss: Krysta
    
    Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 93)
    
    This boss can deal some serious damage so begin the battle by summoning 
    cerberus to double and triple your party, then cast shell and protect on 
    the party. Krysta has very high defense and most physical attacks will 
    do 0 damage, this is easily countered though if you summon Doomtrain to 
    lower his defenses. Now finish him with GFs other than Shiva. You can 
    use physical attacks and magic but Krystal counters these with a very 
    powerful counter attack, so stick with GFs. Note that Krysta's final 
    attack is an Ultima spell so make sure your party's HP is high before 
    finishing him off, shell hopefully should take most of the damage.
    
    -----------------------------------------------------------------------
    
    Unlock your draw ability after the battle and hit the hidden Meteor draw 
    point then head back outside to heal and save. Back inside head up the 
    stairs and through the door on the right. Head down the stairs and into 
    the door at the bottom, the next area is an art gallery. Search around 
    the room and examine every painting in the room, there is also a 
    Meltdown draw point at the top of the stairs to the right. Once you have 
    examined all the paintings examine the large painting at the bottom of 
    the stairs on the far wall. The paintings read as followed:
    
    INTERVIGILIUM (Sleep)
    JUDICIUM (Judgment)
    VIGIL (Watchman)
    IGNUS (Fire)
    VIVIDARIUM (Garden)
    INANDANTIA (Flood)
    VIATOR (Messenger)
    INAUDAX (Cowardice)
    VENUS (Love)
    XERAMPELINAE (Red Clothes)
    XIPHIAS (Swordfish)
    XYSTUS (Tree-Lined Road)
    
    For the answer to this stand on the balcony overlooking the clock on the 
    floor near the Meltdown draw point. Notice the hands are pointing to 
    VIII, IIII, and VI. The V Represents that you should only use titles 
    with a V in them and the I's represent how many I's are actually in the 
    titles. So for the large painting choose VIVIDARIUM, INTERVIGILIUM, and 
    VIATOR. The next servert of Ultimecia will appear behind behind you.
    
    -----------------------------------------------------------------------
    
    Boss: Trauma
    
    Party: Rinoa (Level 74), Squall (Level 100), Zell (Level 93)
    
    Begin the battle as usual by summoning Cerberus and Doomtrain to slow 
    Trauma and lower his defenses, then triple Protect onto your party. 
    Trauma creates miniture versions of himself called Dromas, they are very 
    fast and blast a party member with there cannons for around 700 damage. 
    Begin by eliminating them any time Trauma creates them, then focus on 
    tripling Aero and Tornado spells onto Trauma as well as Summoning GFs 
    such as Pandemona and Quenzacotl.
    
    -----------------------------------------------------------------------
    
    When the battle is over unlock your party's ability to revive themselves 
    and head through the door to the north of the big painting. In the next 
    area head down the stairs and into the Dungeon. To the left there door 
    leading into a cell proceed into the cell, hit the invisible Full-Life 
    draw point in the cell and take the key out of the Corpses' Hand and the 
    next of Ultimecia's Servants Appears.
    
    -----------------------------------------------------------------------
    
    Boss: Red Giant
    
    Party: Rinoa (Level 74), Squall (Level 100), Zell (Level 93)
    
    This is probably the easiest battle inside Ultimecia Castle. When the 
    battle begins summon Doomtrain and this will lower the Red Giant's 
    defenses plus blind him. Now have the character junctioned with Diablos 
    repededly summon him to cut the Red Giant's HP while your other 
    characters draw and cast Demi onto him. After cutting his HP down 
    drastically with Diablos and Demi, finish him with GFs and physical 
    attacks.
    
    -----------------------------------------------------------------------
    
    When he is defeated unlock your Item ability and unlock the door you 
    came out of using the Prison Key. Head back up the stairs and up the 
    stairs to the left. Hit the Cura draw point here and continue on to the 
    left. In this area you will find two elevators. The idea here is to get 
    a veavy party to lift the lighter party. Setting the characters up like 
    this should work:
    
    Heavy Party: Squall, Rinoa, Zell or Squall, Zell, Irvine
    Lighter Party: Irvine, Quistis, Selphie or Quistis, Selphie, Rinoa
    
    You can switch party members at the save point outside the room if need 
    be, so proceed back to the area where you went up the stairs from the 
    dungeon and switch to the lighter party via the green circle. Have them 
    head up the stairs and through the door on the left. In the next area 
    head down the stairs, through the door and down the hall. Use the green 
    circle to switch to the heavy party. Take it back to the previous room 
    they where in and step on the elevator with the green circle to lift the 
    lighter party up to the other side. Use the green circle to switch to 
    the lighter party and have them head into the room on the left. Hit the 
    Curaga draw point in here and pick up the Floodgate Key lying on the 
    floor, head back outside and switch back to the heavy party. Step off 
    the elevator to bring the lighter party back to the ground, use the 
    green circle to switch your party members if need be. Now head back to 
    the dungeon and with the floodgate key use it to unlock the floodgate 
    which is to the right of the door that leads to the cell you fought the 
    Red Giant in. Pull the lever to close the floodgate, this will drain the 
    water in the castle which will come into play a little later. Now I 
    suggest you head back outside to save and heal. Back inside head back to 
    the area where the chandelier feel and through the door to the north, 
    pick up the Treasure Vault Key from the fountain and hit the Slow draw 
    point on the left side of the room and head into the Chapel via the door 
    to the north. Inside the chapel hit the Dispel draw point to the left, 
    in this area you can also encounter Elyone enemies if you have not 
    picked up some Moon Stones, Energy Crystals, or Pulse Ammo yet. Now head 
    up the stairs to the right, and WALK NOT RUN on the bridge to pick up 
    the Armory Key, if for some reason you run on the bridge and it falls 
    off you can pick it up in the Dungeon. Now head back down the stairs 
    into the chapel and examine the organ. The key to the organ is to hit 
    all the buttons at the same time this includes X, Square, Triangle, O, 
    R1, R2, L1, L2 and then press start. Now head outside the room and off 
    to the right, if you played the Organ right all the spears should be 
    removed from the door and you can proceed through. Proceed to the right 
    and you'll see a small box in the corner, pick it up for a Rosetta Stone 
    then head down back into the cell you fought the Red Giant in. Head back 
    outside the cell into the Dungeon and use the Armory key to unlock the 
    door on the right. Inside hit the hidden Ultima draw point on the left 
    then search the Vysage head to come face to face with another one of 
    Ultimecia's Servants.
    
    -----------------------------------------------------------------------
    
    Boss: Vysage, Lefty, Righty, Gargantua
    
    Party: Rinoa (Level 76), Squall (Level 100), Zell (Level 96)
    
    This battle starts out against a Vysage and his pair of arms lefty and 
    righty. Begin the battle as usual, summon Doomtrain to put every status 
    effect in the book on the three parts plus lower there defenses. Then 
    summon Cerberus to double and triple your party, next draw and cast 
    Haste, Protect, and Shell on your entire party from the parts of the 
    Vysage, then finish them with a GF or two and the real servant of 
    Ultimecia shows himself, Gargantua. Summon Doomtrain to lower his 
    defensives immediatly. Gargantua counterattacks every physical attack 
    with a strong physical attack of his own, but does not counter GFs or 
    magic so triple strong magic onto him such as Holy, Flare, Ultima, and 
    Meteor. Gargantua has an attack called Evil Eye which curses and slows 
    your entire party, make sure to triple haste onto your party if he uses 
    this. He also likes to cast berserk on your party so immediatly cure a 
    character with Esuna that has this cast on him. Gargantua shouldn't last 
    too long considering his low HP and having his defenses weakened, just 
    keep up the strong magic and GF attacks and he will go down soon.
    
    -----------------------------------------------------------------------
    
    Unlock your Command Abilites next and head back outside the castle to 
    heal and save. Back inside head up the stairs and to the left through 
    the door, down the stairs and into the door at the bottom you will find 
    a dark hallway. On the left side of the hallway, although you can barely 
    see it, is the Treasure Vault, unlock it using the Treasure Vault key 
    and step inside. There is another puzzle here although not quite as hard 
    as the one in the Art Gallery, also near the center of the room there is 
    a invisible Holy draw point to hit. The solution to the puzzle is as 
    followed.
    
    1: Shut the First Box on the far left
    2: Shut the Fourth Box from the left
    3: Shut the Second Box from the left
    4: Open the Third Box from the left
    
    This will make another one of Ultimecia's Servants appear in the room.
    
    -----------------------------------------------------------------------
    
    Boss: Catoblepas
    
    Party: Rinoa (Level 77), Squall (Level 100), Zell (Level 96)
    
    Start the battle like always summon Cerberus to double and triple your 
    party, and Doomtrain to Slow, Blind, and lower the defenses of 
    Catoblepas. This battle is rather simple from here on. Catoblepas has 
    the Meteor spell which you should draw until you have 100 of because 
    enemies with this draw are extremely rare. Now finish him off by 
    tripling magic onto him such as Water and Quake, also you can draw and 
    cast Meteor from him but the damage often proves to be random, so just 
    stick with powerful magic and GFs such as Brothers and Leviathan he 
    won't last too long. Stay away from Quenzatcotl and Thunder magic though 
    because Catoblepas absorbs them.
    
    -----------------------------------------------------------------------
    
    Unseal your Limit Breaks after the battle and head for the Chapel. Head 
    up the stairs to the right, cross the bridge and enter the door to head 
    into the Clock Tower. Climb the stairs as they twist around all the way 
    until you see a bell swinging from side to side. Position yourself next 
    to where the bell swings and when the bell swings near the party have 
    your party jump onto it to swing to the other side. Head through the 
    hole in the wall to the outside, here you'll find the last of 
    Ultimecia's Servants.
    
    -----------------------------------------------------------------------
    
    Boss: Tiamat
    
    Party: Rinoa (Level 78), Squall (Level 100), Zell (Level 97)
    
    This battle is extremely easy. Start the battle by summoning Doomtrain 
    to slow and reduce Tiamat's defenses, then cast shell onto your party as 
    well as draw Eden from Tiamat it is the strongest GF in the game you 
    don't want to miss this chance. The only attack Tiamat has is called 
    Dark Flare and he uses it when he finishes spelling it out. It causes a 
    ton of damage to the party but most of the damage will be taken by shell 
    being cast on your party. Now finish him with strong magic such as 
    Flare, Meteor, Holy, Blizzaga and strong GF attacks such as Alexander, 
    Leviathan, Cactuar and Shiva. Stay away from Wind, Fire, and Thunder 
    attacks though as they are ineffective against Tiamat.
    
    -----------------------------------------------------------------------
    
    When the battle is finished unlock your last ability, which is save, and 
    hit the Triple draw point which is on the upper right side of the 
    screen, then proceed back across to the other side of the stairs using 
    the bell, continue climbing the clock tower. When you reach the top of 
    the clock tower hit the Stop draw point then head outside, across the 
    clock and down the ladder. At the end of this walkway lies Ultimecia's 
    Chambers and the final battle. Save and heal at the save point and make 
    absolutly sure you are ready for the final battle with Ultimecia. Some 
    things to do before the final battle are below.
    
    Switch your Draw Command for Item
    Junction Water to your Elemental Attack
    Have a good supply of Magic Spells, including Shell, Flare, and Meteor
    Have over 6000 HP
    Your party is near Level 70 or Above
    Have a good stock of Megalixers and Mega Phoenixs
    Have Esuna Junctioned to your Status Defense
    
    When you are prepared enter Ultimecia's Chambers for the Final Battle.
    
    -----------------------------------------------------------------------
    
    Final Boss: Ultimecia
    
    Party: Rinoa (Level 80), Squall (Level 100), Zell (Level 99)
    
    The first thing about this battle you should know is that your party 
    members are choosen at random, so quickly kill off any party members you 
    won't be using in the fight until they are replaced by the party members 
    you wish to use for the battle. This battle resembles the last battle 
    with Edea but is ALOT tougher, immediatly summon Cerberus and triple 
    Haste and Shell onto your party. Like Edea before her Ultimecia will use 
    Maelstrom which cuts your party's HP in half and curses them to where 
    they cannot use Limit Breaks. Triple Curaga onto your party and Esuna 
    them when this happens. Now start to use your most powerful GFs on 
    Ultimecia as well as cast Meltdown on her to reduce her defenses. 
    Ultimecia will assault your party with magic, some of which includes 
    Meltdown and you will want to Esuna that party member quickly because 
    you can't afford to have that characters defense low in the battle. Also 
    she will cast Double on herself from time to time, quickly eliminate 
    this by casting Dispel. Eden works extremely well in this battle, so use 
    it and your best GF. Try to keep your stocked magic for now. When 
    Ultimecia's HP gets low she summons Griever to face your party.
    
    -----------------------------------------------------------------------
    
    Final Boss Form Two: Griever
    
    Now the fight starts to get hard. Make sure that your party still has 
    Haste and Shell cast on them, then add protect to it. Griever has some 
    nasty attacks, he has a very strong physical attack, he can cast 
    Diablos' favorite spell Gravija which will take your party's HP into 
    Critical, he can draw magic from you and cast it, and he can also blow 
    away some of your stocked magic. Cast Meltdown on him and assault him 
    with your GFs, Eden, Shiva, Ifrit, Cactaur, and Quenzacotl should work 
    fine if you cast magic stay away from Bio and Doomtrain because it heals 
    him. When you deplete about half of his HP, the sky will turn red. 
    Griever is preparing to use his ultimate attack, Shockwave Pulsar on the 
    party which does a ton of damage, might even kill them if you don't have 
    shell cast. Immediatly Triple Curaga onto your party or use a Megalixer 
    after he uses it. If you can survive this keep pounding with powerful 
    GFs and the battle moves onto the next form.
    
    -----------------------------------------------------------------------
    
    Final Boss Form Three: Ultimecia/Griever
    
    This form is extremely deadly, you cannot use GFs in battle anymore or 
    they will be blown away by Ultimecia so don't even try it. Make sure 
    Haste, Shell, and Protect is still cast onto your party then cast 
    Meltdown on Ultimecia to reduce her defenses. This form of Ultimecia is 
    extremely weak against water so Triple Water spells onto her and use 
    normal attacks, which if you junctioned 100 water onto your elemental 
    attack, your normal attacks should do 9999 damage. Keep using normal 
    attacks and tripling strong magic such as Meteor, Flare, Ultima, and 
    Water onto her, stay away from Holy though because it heals her. When 
    she summons two Helixs she can now cast Ultima which will deal alot of 
    damage to your party, make sure to keep Shell up throughout this entire 
    fight. Triple Aura onto your party and unleashing your limit breaks onto 
    her helps alot too, especially if Irvine has some Pulse Ammo for Hyper 
    Shot or if Squall has the Lionheart. When this form starts floating in 
    the air after its bottom falls off, it now switchs to using very 
    powerful physical attacks and casting Ultima you'll definatly need Shell 
    and Protect for those attacks. Once that form has been defeated its on 
    to the final form of Sorceress Ultimecia.
    
    -----------------------------------------------------------------------
    
    Final Boss Final Form: Ultimecia
    
    She will begin the battle by using Hell's Judgment on your party which 
    takes there HP down to 1, use a Megalixer to bring your party back to 
    full health again. Begin by casting Meltdown on Ultimecia to lower her 
    defenses and making sure your party has Shell and Haste cast on them. 
    This is the final form so hold nothing back, triple all the magic you 
    have onto her, Ultima, Meteor, Flare, Holy, Tornado and Quake work 
    really well, once again don't try to summon your GFs or they will be 
    killed by Ultimecia. This form really doesn't have a whole lot of 
    attacks she will cast Hell's Judgement repededly and cast Holy and Flare 
    on your party from time to time. The fight is really not that hard until 
    Ultimecia starts to draw Apocalypse magic from her bottom half, this 
    spell is the most powerful in the game and like Griever's Shockwave 
    Pulsar can wipe out your party if they do not have shell casted on them. 
    If you happened to take the draw command into this battle you can draw 
    Apocalypse magic from her bottom half and cast it on her but the draw 
    command is rather useless in these final battles in my opinion. To 
    finish this form quickly cast Aura on your characters and let there 
    Limit Break pound her into submission. When she begins talking to the 
    party she is dying, put Ultimecia to rest and releive the world of Time 
    Compression.
    
    -----------------------------------------------------------------------
    
    Now that Ultimecia is defeated watch the magnificant and beautiful 
    ending that you have worked oh so hard for. This may be the end of the 
    story but the game is far from over. There are still a few more side 
    areas to complete so reload your game before you fought Ultimecia and 
    head outside of the castle.
    
    -----------------------------------------------------------------------
    
    5.24: Back to the Ragnarok, Finding the Card Queen and Tonberry King
    
    Party: Rinoa (Level 80), Squall (Level 100), Zell (Level 100)
    
    Items: Holy Warx10
    
    Cards: Gilgamesh, Most Rare Cards
    
    Draw Points: None
    
    -----------------------------------------------------------------------
    
    Head outside of Ultimecia Castle to the chain area, and jump across and 
    through the portal in the middle. Your now back outside on the world map 
    and you can return anytime through one of these portals to get back to 
    Ultimecia Castle. Access your big world map that takes up the screen and 
    you will see the location of the Ragnarok marked by a red flashing dot 
    and it is a long ways from here and you will need a chocobo to get 
    there. There is a Chocobo Forest on the far right tip of the continent, 
    its hard to see because it is hidden behind a mountain range and you'll 
    have to go around it to see it. Inside the forest speak with ChocoBoy 
    and he will tell you all about catching Chocobos. I'll go indepth on 
    catching them in the next section, for now just listen to how it works 
    and then ask him for help and to catch you one. He'll give you a chicobo 
    named Boko, which is the chocobo you summon with the Gysahl Greens. The 
    idea of Boko is to use it with the pocketplaystation to build him up, 
    but unfortunatly it was never released in North America so I've never 
    had a chance to play it. Anyway take the chocobo back near the area 
    where the gate you came out of is and head down across the continent, 
    past the centra ruins, and across the beach and water to the continent 
    with Edea's House on it. Now use the map to find the Ragnarok which is 
    located at the far tip and across the desert. Back on the Ragnarok you 
    will notice that the CC Group Members are on board, if you completed the 
    CC Group Side Quest that is, and you can play them in cards from now on. 
    Now you should use the Card Mod to refine the Gilgamesh Card for 10 Holy 
    Wars, these will come in handy very soon, and you can win another 
    Gilgamesh Card by playing cards with Xu onboard the Ragnarok. Also the 
    man from garden is onboard and he will sell items and runs a junk shop 
    for the party.  The first thing to know about the world map on Disk 4 is 
    that all towns are sealed off due to Time Compression but there are 
    still few areas you can return to, also there is a fourth portal that 
    returns to Ultimecia Castle near where the Ragnarok was, make sure to 
    put it to use. Now you should try to find the Card Queen which is quite 
    a task. Take the Ragnarok to the Esthar Continent at the bottom right 
    tip of the continent, there is an area here that you cannot see but it 
    is there, land the Ragnarok near the tip and search around and you 
    should go into the area where the escape pod from the Lunar Base 
    crashed. The Card Queen is here and you can challenge her to a game, she 
    has most all of the rare cards inclucing some Player Cards, GF Cards, 
    and the Rare Cards from the Card Queen Quest on Disk 3. Play her with 
    caution though, often returning to save after winning a rare card 
    because she uses just about all the rules available including 
    everybody's most hated rule, Random. When you are finished with the Card 
    Queen board the Ragnarok and take it to the Centra Ruins where you 
    fought Odin. In the first couple of areas in the Centra Ruins you will 
    run into Tonberrys which are quite nasty in battle, and in order to get 
    there master, the Tonberry King to show himself you must kill 18+ 
    Tonberrys. Now this may seem very hard but it fact it really isn't, 
    first I suggest not using Irvine or Selphie for this. The first thing 
    you need to do is get your three party member's HP down into the 
    critical so they can use there limit breaks, and then don't heal them, 
    just repededly use your limit breaks on the Tonberrys until they go down 
    which won't take too long. Irvine's Limit Break although very powerful 
    tends to be short lived and your ammo in this quest will be gone after 
    several battles. Selphie's Magic Slots won't do enough damage to the 
    Tonberrys thats why I don't suggest either in these battles. If a 
    tonberry happens to kill off a character just use a Phoenix Down or cast 
    life and resume the process, after killing several Tonberrys the king 
    will show himself.
    
    -----------------------------------------------------------------------
    
    Boss: Tonberry King
    
    Party: Rinoa (Level 83), Squall (Level 100), Zell (Level 100)
    
    Immediatly when this battle begins Curaga your party members or use a 
    Megalixer to bring them back up to full health, then summon Cerberus to 
    double and triple your party. Then Protect and Haste your party. The 
    Tonberry King is extremely fast whem compared to his other tonberry pals 
    and deals alot of physical damage. Thankfully keeping protect up in this 
    fight will keep you alive though. Bring in Doomtrain to lower his 
    defenses and triple powerful magic onto him, Blizzaga, Ultima, and 
    Meteor work wonders as does Shiva, Quenzacotl, Pandemona, Cactuar, 
    Ifrit, and definatly try summoning Eden for big damage to the Tonberry 
    King. The two attacks you should look out for from Tonberry is the "Its 
    Sharp" attack which will do 6000+ damage to a character and his Junk 
    attack which does around 4000 to the entire party. As long as you keep 
    Protect up in this fight you shouldn't have too much of a problem. Note 
    that he has a rare draw in Full-Life and you should try to draw it to 
    100 if possible.
    
    -----------------------------------------------------------------------
    
    When the battle is over Tonberry joins you as a GF, he doesn't bring 
    much power to the party but his abilites do allow you to shop from any 
    shop you have ever visited, plus it adds some rare items to the shops 
    with his familiar ability. This completes the quest.
    
    -----------------------------------------------------------------------
    
    5.25: PuPu and the Chocobo Sanctuary
    
    Party: Rinoa (Level 83), Squall (Level 100), Irvine (Level 23)
    
    Items: Aura Stone, Shell Stone, Holy Stonex2, Flare Stonex2, Meteor 
    Stonex2, Ultima Stonex2, Protect Stone, Gysahl Greens
    
    Cards: PuPu, Chicobo
    
    Draw Points: None
    
    -----------------------------------------------------------------------
    
    Board the Ragnarok and equip the Item command and Encounter None. Also 
    make sure you have at least 5 Elixers. Take the Ragnarok to the desert 
    near where you found it on the upper right corner of the continent 
    Edea's House is on. Land and walk around the desert until you get into a 
    battle, you'll see a UFO carry away a pyramid type object. Now head back 
    to the Ragnarok and fly it to Winhill. Walk around the area outside of 
    Winhill and you'll run into the UFO again, this time it carrys away a 
    Cow (maybe they need milk?). Head back to the Ragnarok and fly it to the 
    beach just south of Timber, here you'll encounter the UFO again, this 
    time it carrys away a Moa Head it looks like (wonder where they found 
    that?). Board the Ragnarok once again and fly it to a long peninusla 
    know as Heath Peninsula which is near Trabia Garden. Actually the 
    encounter is not on the peninsula but rather the small island next to 
    it, here you'll run into the UFO again, not exactly sure what they are 
    carrying away here. Anyway board the Ragnarok again and take it to 
    Grandidi Forest which is the large forested area on the Esthar 
    Continent. Land it on the Mountain area just north of the Chocobo Forest 
    which is a sphere shaped forest you can't miss it. Here you'll run into 
    the actual UFO and engage it in battle. Its really easy and won't even 
    attack the party, so defeat it and watch it blow away. Now board the 
    Ragnarok and take it to the continent where Balamb is. Here you'll 
    encounter the alien PuPu. Give him 5 Elixers and he'll hand over the 
    PuPu card, quite the trade for this one of a kind card if I say so 
    myself. This completes the quest. To begin the Chocobo Sanctuary Quest 
    board the Ragnarok and take it to the Chocobo Forest which is right next 
    to Shumi Village. The Chocobo forest in Final Fantasy VIII are set up 
    like this, The ChocoBoy will give you a ChocoWhis and it has two 
    Functions. One is the ChocoSonar which you will see in the bottom right 
    hand side of the screen, when used it will set off a noise which will 
    make the bar near the bottom rise. In the area where there are chicobos 
    it will rise alot, and when you are far away from the chicobos it will 
    not rise much at all. The other is the ChocoZiner which is used to lure 
    out the chicobos, use this in an area where the ChocoSonar is rising the 
    most to make the Chicobos come out. Now the idea behind each chocobo 
    forest is to lure out the Chicobos in an order that leaves only one 
    chicobo on the ground, this will make the mother chocobo appear. After 
    this you can collect an item hidden in the area and the chocobos of the 
    forest will become friendly with you and you will complete the forest, 
    you also won't have to search for a chocobo next to you enter the 
    forest. Note that if you speak with the ChocoBoy you can buy Gysahl 
    Greens from him and if you use the ChocoZiner in the wrong place a 
    chicobo will come down and steal your ChocoWhis resulting in you having 
    to buy a new one from ChocoBoy for 700 Gil. The solution the forest you 
    are in right now is as followed.
    
    "The Beginner's Forest"
    
    The ChocoBoy will give the hint "Try to find a spot where only one falls 
    down" This is pretty simple, the ChocoSonar will go off like crazy in 
    the upper left hand side of the forest. Use the ChocoZiner to make the 
    lone Chicobo appear, after the mother chocobo shows up search the upper 
    right corner of the screen for an Aura Stone. This completes this 
    forest.
    
    "The Basics Forest"
    
    Take the Ragnarok west of Trabia Garden to the edge of the continent, 
    you'll know the forest when you see it because there are no other 
    forests around it. In this forest ChocoBoy gives the hint "You only need 
    to blow the whistle twice". Just like the hint says, you'll need to use 
    the ChocoZiner twice. The first place to use it is near the center of 
    the forest, you'll know the place by the way the ChocoSonar is going 
    off. This will cause three Chicobos to fall, now use the ChocoZiner to 
    the far left of that exact spot, near the far left chicobo. This will 
    cause two of the chicobos to return leaving only one left. When the 
    mother chocobo shows up search near the last area you used the 
    ChocoZiner at for a Flare Stone. This completes this forest.
    
    "The Roaming Forest"
    
    Back on the Ragnarok take it directly north of Trabia Garden its just 
    over the mountain range behind the Garden. The ChocoBoy's hint in this 
    forest is "Be careful where the sonar reacts". This one is rather 
    tricky, start by using the ChocoZiner on where the chicobo on the right 
    is standing to make the two on the ground return to the top. Now use the 
    ChocoZiner in the middle of the area you are in to drop down three 
    Chicobos. Now head down near the exit of the forest where the ChocoSonar 
    is rising and use the ChocoZiner there, another chicobo will drop down. 
    Now use the ChocoZiner while standing directly on top of the Chicobo on 
    the far left, this will return the three there to the top and leave the 
    one at the bottom along, this will bring out the mother chocobo. Now 
    search the northern part of the forest for a Shell Stone and a Holy 
    Stone. This completes this forest.
    
    "Forest of Solitude"
    
    This is the forest that you originally had to come to get the Ragnarok. 
    Its south of Fisherman's Horizon behind a moutain range. The ChocoBoy's 
    hint here is "Search carefully where the sonar reacts". There is only 
    one chicobo in this area, its not that simple though, you have to find 
    the exact spot it is at to use the ChocoZiner or you'll have yours 
    stolen. Use the ChocoSonar in the area north of where ChocoBoy is 
    standing until the bar rises almost all the way full, this is the area 
    to use the ChocoZiner and will also make the mother chocobo appear. To 
    get the area's items challenge ChocoBoy to a game of cards but instead 
    of saying yes to playing tell him to move and search where he was 
    standing for a Protect Stone and a Meteor Stone. This completes this 
    forest.
    
    "Forest of Fun"
     
    Take the Ragnarok to Edea's House, its to the far left of her house. The 
    ChocoBoy's hint in this forest is "Chocobowling with 4 bottles and 1 
    Ball". This one is really tricky and can be annoying. Use the ChocoSonar 
    to the right of where ChocoBoy is standing to find the spot to use the 
    ChocoZiner, this will bring down three chicobos. Then from that very 
    spot walk a little to the left toward ChocoBoy and use the ChocoSonar to 
    find the next spot to use the ChocoZiner, this will bring down one more 
    chicobo. Now use the ChocoSonar behind the chicobo on the far right for 
    the next place to use the ChocoZiner, use it there and it will place a 
    chicobo down from where ChocoBoy is standing. Use the ChocoZiner while 
    standing ontop of the chicobo to see the chicobo version of bowling and 
    to bring the mother chocobo out. Search the upper right hand corner of 
    the area for a Meteor Stone, Flare Stone, and an Ultima Stone. This 
    completes the forest. I didn't see what was so "fun" about it.
    
    "The Enclosed Forest"
    
    To find this forest take the Ragnarok directly east of the desert where 
    you found the Ragnarok, it is well hidden behind a mountain range along 
    with some other forests. This is the last and hardest of the chocobo 
    forests. ChocoBoy gives the hint "Collect on outer side, then go in". 
    Use the ChocoSonar in the upper left area of the forest for the place to 
    use the ChocoZiner, this will bring down two chicobos. Now use the 
    ChocoSonar to find the area to the upper left of where the chicobo on 
    the right is standing, this will bring a chicobo down and make one 
    return up. Now use the ChocoZiner on the right where the large rock is, 
    making sure its the exact area using the ChocoSonar first, this will 
    bring down another chicobo. Next use the ChocoZiner in the upper right 
    hand corner of the screen to bring down yet another chicobo. Now head to 
    the direct center of where all the four chicobos are and use the 
    ChocoZiner, this will take all four chicobos back up and bring one down, 
    and also will bring the mother chocobo out. Now search in the right 
    corner of where the mother chocobo is standing for a Meteor Stone, Holy 
    Stone, and a Ultima Stone. This completes the forest.
    
    Now that all the chocobo forest are finished its time to find the 
    Chocobo Sanctuary. Take the Ragnarok back to the Roaming Forest and take 
    the chocobo from there. Take it all the way south, past Trabia Garden 
    and onto the peninsula. Ride the Chocobo into the shallow water and 
    along the mountains up north, until you reach Grandidi Forest. Look for 
    a beach and head up onto it, there is a chocobo forest in this area 
    known as the Chocobo Sanctuary, it isn't too hard to find and it sticks 
    out considering it is taller than the rest of the forest around the 
    area. Inside the chocobos perform a dance for your party, speak with the 
    chicobo to receive the chicobo card, speak with him again to receive 
    some Gysahl Greens, although he will steal some gil from Squall. To 
    return to the Ragnarok speak with ChocoBoy and he will call a chocobo 
    for you to ride back. This completes the quest.
    
    -----------------------------------------------------------------------
    
    5.26: The Deep Sea Research Center and Omega Weapon
    
    Party: Rinoa (Level 90), Squall (Level 100), Zell (Level 100)
    
    Items: Dark Matter, Proof of Omega, Hyper Wrist, Three Stars
    
    Cards: Bahamut, Eden
    
    Draw Points: Triple, Ultima, Dispel, Esuna
    
    -----------------------------------------------------------------------
    
    The last side area of the game is rather tricky to find. Board the 
    Ragnarok and fly it to the bottom left hand corner of the world map, and 
    although you won't be able to see the Research Center on the map, its 
    there floating along. Land on it with the Ragnarok and head inside. 
    Inside the party finds a pulsating blue core. The idea here is to walk 
    when the core is not shining blue, or else you will run into some 
    monsters you have to fight. When you get close enough touch the core and 
    you are asked several questions answer them as followed.
    
    Its not our will is not to fight
    Never
    The hidden option below none of your bussiness
    
    After each question you are forced to fight a Ruby Dragon, take these 
    fights very seriously, these Ruby Dragon's Breath attack can deal 7000+ 
    damage to the entire party and cast Meteor. Cast Meltdown on him and 
    pummel him with GFs and physical Attacks. After answering the questions 
    you are taken into a fight with Bahamut.
    
    -----------------------------------------------------------------------
    
    Boss: Bahamut
    
    Party: Rinoa (Level 93), Squall (Level 100), Zell (Level 100)
     
    This battle isn't as hard as it looks. Start the battle by drawing and 
    casting Curaga from Bahamut on any party members who are still weak from 
    the battles with the Ruby Dragons, then summon Doomtrain to weaken his 
    defenses, blind and wlow Bahamut, then summon Cerberus to double and 
    triple the party. Then triple shell onto the party. After this the 
    battle is a breeze, use GFs such as Shiva, Eden, Cactaur, and Leviathan, 
    stay away from Quenzatcotl and Pandemona though because Bahamut is 
    immune to Thunder and Wind Magic. Tripling Meteor and Ultima onto 
    Bahamut also deals good damage, just about anything but Thunder and Wind 
    Magic goes in this fight. With the boss blinded the only thing you 
    should have to worry about from Bahamut is his Mega Flare attack which 
    deals alot of damage to your party, fortunatly if you have up shell the 
    damage won't be too great. Bahamut also has a Hyper Wrist that you can 
    mug from him. For winning you receive a Bahamut Card.
    
    -----------------------------------------------------------------------
    
    After the battle Bahamut joins you as a GF, now return to the Ragnarok. 
    Then land at the Research Center again, you can now enter the below 
    levels. Climb down the struncter to the 2nd floor. Hit the Dispel draw 
    point on the left and speak with your party members. Squall will notice 
    a device that controls steam power to open the doors to reach the bottom 
    floor. Squall will automatically spend 4 Units on this floor, so head 
    down the stairs and to the next floor. In these areas you'll start to 
    run into alot of Tri-Face enemies and they can be mugged for several 
    Curse Spikes, now is the best chance to get 100 of them to refine into a 
    Dark Matter to teach Quistis her most powerful limit break Shockwave 
    Pulsar, keep in mind though that your Siren GF must be on level 100 
    before you can refine the Curse Spikes into a Dark Matter. On the second 
    floor examine the steam device and expend 2 units to open the door to 
    the third floor. On the next floor use the steam device to the left of 
    the stairs and expend 4 units to open the steam room. Head inside the 
    steam room on the left and hit the Esuna draw point to the left, and 
    examine the steam device to the far right, use it to restore 7 of your 
    units, then return outside the door and use the steam device on the far 
    right of the stairs, expend 1 unit here to open the door to the fourth 
    level. On this floor use the steam device on the right and expend 1 unit 
    to open up the entrance to the fifth floor. On then next floor once 
    again expend 1 unit at the steam device on the right, now you can use 
    the elevator to the left to go down the the sixth floor. Here Squall 
    will autmatically expend 4 units at the steam device in the center of 
    the room, this will open the way to the excavation site. Head through 
    the door on the right and proceed down the stairs. In the next area 
    continue down the stairs hitting the Triple draw point as you continue 
    all the way to the bottom, note there is an invisible Ultima draw point 
    to hit to the left at the very bottom of the stairs before heading into 
    the bottom room. At the bottom equip Siren's Move Find ability to see 
    the hidden save point here, make sure to heal up and save, then expend 
    the last 10 units at the steam device. This will make Ultima Weapon 
    appear.
    
    -----------------------------------------------------------------------
    
    Boss: Ultima Weapon
    
    Party: Rinoa (Level 99), Squall (Level 100), Zell (Level 100)
    
    This guy is extremely deadly and you have not faced a boss like this up 
    to this point so be very prepared, Ultima Weapon has an attack called 
    Light Pillar which is instant death to a party member, immediatly cast 
    Full-Life to bring that party member back when he uses it. He also 
    attacks the party with powerful magic such as Quake and Meteor. Start by 
    trying to summon Cerberus to double and triple the party, if he kills 
    Cerberus just cast Triple on your party members. Then Cast Meltdown on 
    Ultima Weapon, Haste, Shell, and Aura the party. Don't bother with GFs 
    in this fight just pummel him with your limit breaks, if you have 
    Squall's Lion Heart weapon this battle will be over very soon. Irvine's 
    Hyper and Armor Shot work very well in this battle, as does using 
    Quistis' Shockwave Pulsar and Rinoa's Wishing Star. Also if you want to 
    take the chance you can mug a Three Stars from Ultima Weapon. Also note 
    that if you missed drawing Eden from Tiamat in Ultimecia Castle, Ultima 
    Weapon has the GF to draw. For winning you receive the Eden Card.
    
    -----------------------------------------------------------------------
    
    After the battle simply walk back outside and to the Ragnarok. This 
    completes the quest. Now all the side areas are finished, but there is 
    still one more thing left to do, and that is to take on the strongest 
    monster in the game, Omega Weapon. If you thought Ultima Weapon was 
    hard, you haven't seen anything yet, Omega Weapon is extremely hard to 
    defeat and it takes a sound strategy to defeat him. Take the Ragnarok to 
    one of the portals and back into Ultimecia Castle. Save and heal your 
    characters at the save point outside, make absolutly sure you have 
    refined the Gilgamesh Card for 10 Holy Wars and set your characters up 
    as followed.
    
    Squall:
    GFs: Eden
    Has Lion Heart Weapon
    Magic, GF, Item Commands
    Several Haste and Meltdown Spells
    HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
    Junction 100 Death Spells to Status Defense
    
    Rinoa:
    GFs: Cactaur
    Knows Wishing Star
    Magic, GF, Item Commands
    Several Aura Spells
    HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
    Junction 100 Death Spells to Status Defense
    
    
    Irvine:
    GFs: Bahamut, Cerberus
    Has Several Pulse, AP, and Fast Ammo
    Has Exeter Weapon
    Magic, GF, Item Commands
    HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
    Junction 100 Death Spells to Status Defense
    
    
    You can switch the characters junctions up any way you like as long as 
    the basic idea remains the same. Rinoa, Squall, and Irvine is the best 
    party for fighting Omega Weapon, they can deal the most damage to Omega 
    Weapon and that is the key to the fight. You'll need your GFs at the 
    highest possible compatibility with the characters they are equiped 
    with. You can refine the Chubby Chocobo card for 100 LuvLuvGs which 
    works wonders on raising compatibility for all your GFs but you cannot 
    get another Chubby Chocobo Card, you decide if its worth it or not. 
    Below are some other items you can get for raising Compatibility with 
    some of the needed GFs to fight Omega Weapon.
    
    Cerberus: Dragon Fin, which are mugged from Grendels
    Cactaur: Cactus Thorn, which are mugged from Cactaurs
    
    Now for the battle take the party that will fight Omega Weapon to the 
    green circle outside of the chapel and use it to switch to the other 
    party, take them up the stairs, through the door on the right and down 
    the stairs. Have them ring the bell on the left at the bottom of the 
    stairs and then quickly use the green circle in the area to switch to 
    the other party, have them head inside the chapel before time runs out 
    to confront Omega Weapon. Note that if you have an extremely high level 
    Selphie if you are lucky she may find her The End Limit Break in her 
    slots, this will finish Omega Weapon off in one hit. Thats kinda cheap 
    though don't you think?
    
    -----------------------------------------------------------------------
    
    Boss: Omega Weapon
    
    Party: Rinoa (Level 100), Squall (Level 100), Irvine (Level 54)
    
    Omega Weapon will begin the battle by casting LV 5 Death on your party, 
    killing all whose levels are multiplies of 5, if you juctioned 100 Death 
    spells to your status defense this should miss your party, then have 
    Irvine summon Cerberus to double and triple your party, then have Squall 
    triple Haste onto the party and have Rinoa triple Aura onto the party. 
    When Irvine gets his next turn have him use a Holy War which will make 
    your party invincible to Omega Weapon's Attacks for several turns, now 
    have Squall cast Meltdown on Omega Weapon then pound Omega Weapon with 
    your limit breaks. Squall's Lion Heart, Rinoa's Combined Wishing Star, 
    and Irvine's Hyper Shot will do tons of damage to him. Use your limit 
    breaks until Aura runs out, then start to summon your GFs, Eden, 
    Bahamut, and a high level Cactaur work very well. When the Holy War runs 
    out, recast Aura onto your party then use another Holy War then resume 
    the process of Limit Breaks until Aura runs out then GFs, repeat this 
    until Omega Weapon is defeated. Your Victory over him yields you a Three 
    Stars, 250 AP, and a nice little thing in your tutorial menu called 
    Proof of Omega.
    
    -----------------------------------------------------------------------
    
    With Omega Weapon defeated that ends the quest and it also ends the 
    Walkthough. I hope you enjoyed reading it as much as I enjoyed writing 
    it. Some other things to do in Final Fantasy VIII if you have not quite 
    quenched your thirst for this game yet are below.
    
    Take the Ragnarok to the Islands Closest Heaven and Hell which yield 
    enemies with over 1000 EXP per battle and have rare draw points such as 
    Aura, Ultima, Flare, and Meteor scattered throughout them. You should 
    easily be able to get all your characters and GFs to level 100 here. The 
    Island Closest to Hell is a small island off the coast of the Timber 
    Continent to the west. The Island Closest to Heaven is located almost 
    directly west of of the Island Closest to Hell, its a little harder to 
    find considering there are alot of other islands that look exactly like 
    it around the area.
    
    Take the Ragnarok to Cactaur Island where you fought the Jumbo Cactaur 
    and learn all the abilites with your GFs. The cactaurs here yield 20 AP 
    per Cactaur.
    
    Use Eden's Devour Ability to bring most of a characters stats to 255. 
    Check the GF Ability list for the enemies to Devour.
    
    Get your SeeD rank up to 30
    
    Thats about it, the rest of the guide covers the items, magic, GFs, and 
    just about everything else in Final Fantasy VIII.
    
    -----------------------------------------------------------------------
    
    6: Guardian Forces
    
    Quenzacotl
    Attack: Thunder Storm
    Element: Thunder
    Location: From Squall's Study Panel in Balamb Garden or from Quistis at 
    the Front Gate of Balamb Garden before going to the Fire Cavern
    
    A Bolt of Lightning Strikes the ground and the Thunder Bird Quenzacotl 
    rises from it, it blasts all enemies repededly with lightning causing 
    thunder damage. Quenzacotl will be with you from the beginning of the 
    game and will build levels rapidly, making it a powerhouse throughout 
    most of the game, especially if you are fighting a machine type enemy.
    
    Quenzacotl's Abilites:
    
    HP-J               Card Mod
    Vit-J              Mag+20%
    Mag-J              Mag+40%
    Elem-Atk           SumMag+10%
    Elem-Def-J         SumMag+20%
    Elem-Defx2         SumMag+30%
    Magic              GFHP+10%
    GF                 GFHP+20%
    Draw               Boost
    Item               T Mag-RF
    Card               Mid Mag-RF
    
    -----------------------------------------------------------------------
    
    Shiva
    Attack: Diamond Dust
    Element: Ice
    Location: From Squall's Study Panel in Balamb Garden or from Quistis at 
    the Front Gate of Balamb Garden before going to the Fire Cavern
    
    An Ice Shard raises from the ground and the ice goddess Shiva breaks out 
    from inside. She blasts all enemies with an ice wall and it breaks 
    causing ice damage. Shiva, like Quenzacotl, will be with you from the 
    beginning of the game and although not as strong as Quenzacotl, Shiva is 
    a nice addition to your GFs being able to cause lots of damage to fire 
    type enemies such as Bombs.
    
    Shiva's Abilites:
    
    Str-J              Vit+20%
    Vit-J              Vit+40%
    Spr-J              Spr+20%
    Elem-Atk-J         Spr+40%
    Elem-Def-J         SumMag+10%
    Elem-Defx2         SumMag+20%
    Magic              SumMag+30%
    GF                 GFHP+10%
    Draw               GFHP+20%
    Item               Boost
    Doom               I Mag-RF
    
    -----------------------------------------------------------------------
    
    Ifrit
    Attack: Hell Fire
    Element: Fire
    Location: Defeat Ifrit in the Fire Cavern
    
    Ifrit bursts from the ground in a rage of fire, then is carried into the 
    sky by a meteor which he proceeds to pound down onto all enemies 
    engulfing them in fire. Of the three starting GFs Ifrit is by far the 
    strongest and will be your strongest for quite some time. Its strength 
    abilites are vital in the game for a solid physical attack and its fire 
    elemental attack is perfect for getting rid of ice elemental enemies 
    such as Glacial Eyes and Snow Lions.
    
    Ifrit's Abilites:
    
    HP-J               Str+40%
    Str-J              Str Bonus
    Elem-Atk-J         SumMag+10%
    Elem-Def-J         SumMag+20%
    Elem-Defx2         SumMag+30%
    Magic              GFHP+10%
    GF                 GFHP+20%
    Draw               GFHP+30%
    Item               Boost
    Mad Rush           F Mag-RF
    Str+20%            Ammo-RF
    
    -----------------------------------------------------------------------
    
    Siren
    Attack: Silent Voice
    Element: Non Elemental (Causes Silence)
    Location: Draw from Elvoret or Tri-Point
    
    Siren plays her harp and all enemies are beat with sound waves causing 
    non elemental damage and dealing the silence status effect. Siren has 
    the lowest attack in the game and it doesn't prove very useful against 
    bosses, although it is handy to use against normal enemies that use alot 
    of magic.
    
    Siren's Abilites:
    
    Mag-J              Mag Bonus
    ST-Atk-J           Move-Find
    ST-Def-J           SumMag+10%
    ST-Def-Jx2         SumMag+20%
    Magic              SumMag+30%
    GF                 GFHP+10%
    Draw               GFHP+20%
    Item               Boost
    Treatment          L Mag-RF
    Mag+20%            ST Med-RF
    Mag+40%            Tool-RF
    
    -----------------------------------------------------------------------
    
    Diablos
    Attack: Dark Messenger
    Element: Non Elemental (Halves Enemies HP)
    Location: Summon with the Magic Lamp and defeat him
    
    A Black Ball of matter decends from the sky and Diablos oozes down from 
    within it. Diablos takes hold of the ball of matter and flings it down 
    onto all enemies cutting there HP by a certain percentage. I personally 
    do not use Diablos too much, his attack is great for cutting down 
    enemies HP and bringing bosses closer to death, I guess I just like to 
    bring them there myself. His mug ability is great to have, you should 
    learn it as soon as you get it to start aquiring items.
    
    Diablos' Abilities:
    
    HP-J              HP+80%
    Mag-J             Mag+20%
    Hit-J             Mag+40%
    Abilityx3         Mug
    Magic             Enc-Half
    GF                Enc-None
    Draw              GFHP+10%
    Item              GFHP+20%
    Darkside          GFHP+30%
    HP+20%            Time Mag-RF
    HP+40%            ST Mag-RF
    
    -----------------------------------------------------------------------
    
    Brothers
    Attack: Brotherly Love
    Element: Earth
    Location: Defeat the 2 Brothers at the Tomb of the Unknown King
    
    Sacred bursts from the ground throwing the enemies up into the sky, then 
    Sacred and Minotaur play rock, paper, scissors. Sacred loses and 
    Minotaur hurls him into the sky straight through the land the enemies 
    are upon sending them to the ground along with several pieces of earth 
    causing earth elemental damage. I don't use the Brothers that often, 
    there are a few bosses that are weak against earth but unless I'm 
    fighting one I usually don't use them. The attack power of the summon is 
    decent but the annoying animation is enough to keep me from using it. 
    The big thing the Brother's bring to the party are there HP Abilities 
    which are vital to a characters stats.
    
    Brothers' Abilties:
    
    HP-J             HP+40%
    Str-J            HP+80%
    Spr-J            Cover
    Elem-Atk-J       HP Bonus
    Elem-Def-J       SumMag+10%
    Magic            SumMag+20%
    GF               SumMag+30%
    Draw             GFHP+10%
    Item             GFHP+20%
    Defend           GFHP+30%
    HP+20%           Boost
    
    -----------------------------------------------------------------------
    
    Carbuncle
    Attack: Ruby Light
    Element: None (Casts Reflect)
    Location: Draw from Iguion or Krysta
    
    Carbuncle leaps from a hole in the ground and fires a beam of Ruby Light 
    onto the party casting reflect on them. The first couple of boss fights 
    after you get Carbuncle it really comes in handy, after that Carbuncle 
    becomes rather ineffective when bosses start using magic such as Meteor 
    and Ultima which cannot be reflected. He is a nice addition to the party 
    though with abilities such as Abiltityx3 and Vit Bonus.
    
    Carbuncle's Abilities:
    
    HP-J            HP+20%
    Vit-J           HP+40%
    Mag-J           Vit+20%
    ST-Atk-J        Vit+40%
    ST-Def-J        Vit Bonus
    ST-Def-Jx2      Counter
    Abilityx3       Auto-Reflect
    Magic           GFHP+10%
    GF              GFHP+20%
    Draw            GFHP+30%
    Item            Recov Med-RF
    
    -----------------------------------------------------------------------
    
    Leviathan
    Attack: Tsunami
    Element: Water
    Location: Draw from NORG or Trauma
    
    Leviathan snakes his way onto the battlefield, creates a large rock 
    structure, then turns himself into a Water Avalanche that cascades down 
    the structure washing over all enemies dealing water damage. Leviathan 
    is not that useful because of the lack of enemies that are weak against 
    water type damage. It deals decent damage but is quickly overlooked by 
    your already high level summons such as Quenzacotl and Ifrit. 
    Leviathan's addition to the party is definatly his Recover ability which 
    lets you restore one characters HP to max. Auto-Potion is also quite 
    useful.
    
    Leviathan's Abilities:
    
    Spr-J           Spr Bonus
    Magic           Auto-Potion
    GF              SumMag+10%
    Draw            SumMag+20%
    Item            SumMag+30%
    Mag-J           GFHP+10%
    Elem-Atk-J      GFHP+20%
    Elem-Defx2      GFHP+30%
    Recover         Boost
    Spr+20%         Supt Mag-RF
    Spr+40%         GF Recov Med-RF
    
    -----------------------------------------------------------------------
    
    Pandemona
    Attack: Tornado Zone
    Element: Wind
    Location: Draw from Fujin or Red Giant
    
    A tornado circles around the screen and Pandemona appears from within 
    it. He then sucks all enemies up inside of him, then blows them out 
    dropping them onto the ground with a large gust of wind dealing wind 
    damage. Now here is a GF I really like, its attack once you learn some 
    SumMag abilities is right up there with Ifrit and Quenzacotl plus it has 
    abilities which raise a characters speed greatly and there are plenty of 
    flying enemies out there weak to Pandemona's attack so put it to good 
    use.
    
    Pandemona's Abilities:
    
    Str-J           Str+40%
    Spd-J           Spd+20%
    Elem-Atk-J      Spd+40%
    Elem-Def-J      Initiative
    Eelm-Defx2      SumMag+10%
    Magic           SumMag+20%
    GF              SumMag+30%
    Draw            GFHP+10%
    Item            GFHP+20%
    Absorb          GFHP+30%
    Str+20%         Boost
    
    -----------------------------------------------------------------------
    
    Cerberus
    Attack: Counter Rockets
    Element: None (Casts Double and Triple)
    Location: Defeat Cerberus at Galbadia Garden or Draw from Gargantua
    
    The Gates to Hell open and Cerberus comes running out. His three heads 
    blast several beams of light into the air casting double and triple on 
    the party. This is without a doubt one of the best GFs in the game, the 
    ability to cast double and triple on your entire party in just one 
    summon is priceless. To top it off he has Ability x3, speed boosting 
    abilities, and ST-Def-Jx4. Truly one of the best GFs.
    
    Cerberus' Abilities:
    
    Str-J           GF
    Mag-J           Draw
    Spr-J           Item
    Spd-J           Spd+20%
    Hit-J           Spd+40%
    ST-Atk-J        Auto-Haste
    ST-Def-J        Espendx2-1
    ST-Def-Jx2      Alert
    ST-Def-Jx4      GFHP+10%
    Abilityx3       GFHP+20% 
    Magic           GFHP+30%
    
    -----------------------------------------------------------------------
    
    Alexander
    Attack: Holy Judgement
    Element: Holy
    Location: Draw from Edea or Catoblepas
    
    Alexander rises from the sea, opens its cannons, and repededly fires 
    spears of light into the air that crash into all enemies causing a large 
    column of light that deals holy damage. Another GF I personally like to 
    use in battle, not only is the attack animation really cool, but with a 
    few SumMag abilities learned it will do damage that can compete with 
    Quenzacotl, Ifrit, and Pandemona, especially against undead enemies and 
    enemies weak to holy magic. Alexander brings alot to the party as well, 
    the two best being Med LV up which refines high level recovery items and 
    Revive, which revives a dead character and restores all there HP.
    
    Alexander's Abilities:
    
    Spr-J          Spr+40%
    Elem-Atk-J     Med Data
    Elem-Defx2     SumMag+10%
    Elem-Defx4     SumMag+20%
    Abilityx3      SumMag+30%
    Magic          GFHP+10%
    GF             GFHP+20%
    Draw           GFHP+30%
    Item           Boost
    Revive         High Mag-RF
    Spr+20%        Med LV Up
    
    -----------------------------------------------------------------------
    
    Doomtrain
    Attack: Runaway Train
    Element: Poison (Plus several other status effects)
    Location: Use Solomon Ring with 6 Steel Pipes, Remedy+, and Malboro 
    Tentacles in your inventory
    
    The crosslights come down which means a train is coming, in this case a 
    Runaway Train. Doomtrain speeds down the tracks and slams into all 
    enemies dealing poison damage as well as lowering all the enemies 
    defenses and causing Darkness, Doom, Slow, Sleep, Curse, Petrify, 
    Confuse, Silence, and Berserk status effects. Doomtrain is second best 
    GF in the game hands down. Not only does his attack do decent damage but 
    the status effects it deals are incredible and the ability to lower the 
    enemies defenses is well worth summoning Doomtrain even if they absorb 
    or are immune to his attack. Also Doomtrain has a great set of abilities 
    including ST-Def-Jx4 and Elem-Def-Jx4.
    
    Doomtrain's Abilities:
    
    Elem-Atk-J    SumMag+10%
    ST-Atk-J      SumMag+20%
    Elem-Defx4    SumMag+30%
    ST-Defx4      SumMag+40%
    Magic         GFHP+10%
    GF            GFHP+20%
    Draw          GFHP+30%
    Item          GFHP+40%
    Darkside      Boost
    Absorb        Junk Shop
    Auto-Shell    Forbid Med-RF
    
    -----------------------------------------------------------------------
    
    Cactaur
    Attack: 1,000 Needles
    Element: Non Elemental
    Location: Defeat Jumbo Cactaur on Cactaur Island
    
    Cactaur leaps into the air and does a little cactaur dance which sprays 
    needles down onto all enemies doing non elemental damage. This is the 
    third best GF in the game, it may not seem like it when you first get it 
    but Cactaur's damage increases by a thousand every 10 levels it gains, 
    so on level 100 thats 10,000 damage to all enemies. Cactaur doesn't 
    bring much to the party in abilities although it does have all the bonus 
    abilities and Luck+50% which are not too bad.
    
    Cactaur's Abilities:
    
    Eva-J        Move-HP Up
    Luck-J       HP Bonus
    Magic        Str Bonus
    GF           Vit Bonus
    Draw         Mag Bonus
    Item         Spr Bonus        
    Defend       Auto-Potion
    Kamikaze     Expendx2-1
    Eva+30%      GFHP+10%
    Luck+50%     GFHP+20%
    Initiative   GFHP+30%
    
    -----------------------------------------------------------------------
    
    Tonberry
    Attack: Chef's Knife
    Element: Non Elemental
    Location: Defeat 18+ Tonberrys at the Centra Ruins, then Defeat the 
    Tonberry King
    
    Tonberry crawls out of his hole in the ground and proceeds to walk over 
    to an enemy and stab then with the chef's knife dealing non elemental 
    damage. The Tonberry GF, like Siren, has a very weak attack, except 
    Tonberry's doesn't add any status effects. I strongly suggest teaching 
    him SumMag+40% if you plan to summon him. The best thing that the 
    Tonberry brings to the group is its Familiar ability which lets you buy 
    rare items in shops, and the call shop ability which lets you buy items 
    from any shop you have visited in the game, very useful on Disk 4.
    
    Tonberry's Abilities:
    
    Magic         SumMag+10%
    GF            SumMag+20%
    Draw          SumMag+30%
    Item          GFHP+10%
    LV Down       GFHP+20%
    LV Up         GFHP+30%
    Eva+30%       Boost
    Luck+50%      Haggle
    Initiative    Sell-High
    Move-HP Up    Familiar
    Auto-Potion   Call Shop
    
    -----------------------------------------------------------------------
    
    Bahamut
    Attack: Mega Flare
    Element: Non Elemental
    Location: Defeat Bahamut at the Deep Sea Research Center
    
    Bahamut tears from the sky and onto the battlefield, fires four balls of 
    energy down onto the enemies, followed by a huge blast which engulfs all 
    enemies causing non elemental damage. This is my personal favorite GF in 
    the game, the animation is really cool and with all four SumMag 
    abilities learned and the long attack animation to boost the summon it 
    will quickly do 9999 damage. Bahamut's addition to the party is his 
    Abilityx4 and Rare Item abilities which allows you to equip four 
    character abilities and makes an enemy drop rare items more often.
    
    Bahamut's Abilities:
    
    Abilityx4      Rare Item
    Magic          SumMag+10% 
    GF             SumMag+20%
    Draw           SumMag+30%
    Item           SumMag+40%
    Str+60%        GFHP+10%
    Mag+60%        GFHP+20%
    Mug            GFHP+30%
    Move-HP Up     GFHP+40%
    Auto-Protect   Boost
    Expendx2-1     Forbid Mag-RF
    
    -----------------------------------------------------------------------
    
    Eden
    Attack: Eternal Breath
    Element: Non Elemental
    Location: Draw from Tiamat or Ultima Weapon
    
    I'm not even gonna attempt to explain what happens in Eden's attack 
    animation, because quite honestly I don't know what the hell is going on 
    in it. Eden is the strongest GF in the game, its strange but long attack 
    animation allows you to fully boost the summon to 250, which with all 
    the SumMag abilities learned will do nearly 40,000 damage. Eden's 
    addition to the party is probably its Devour ability, this odd move 
    allows your characters to eat enemies, which in some monsters case can 
    increase there stats perminatly.
    
    Eden's Abilities:
    
    Spd-J       Expendx3-1
    Eva-J       SumMag+10%
    Hit-J       SumMag+20%
    Magic       SumMag+30%
    GF          SumMag+40%
    Draw        GFHP+10%
    Item        GFHP+20%
    Mad Rush    GFHP+30%
    Darkside    GFHP+40%
    Devour      Boost
    Luck+50%    GFAbl Med-RF
    
    -----------------------------------------------------------------------
    
    Chocobo (Boko)
    Attack: ChocoFire
    Element: Fire
    Location: Catch a Chocobo in any of the Chocobo Forests and ChocoBoy 
    will give you a chicobo named Boko, use Gysahl Greens to summon him
    
    Boko appears and spits a ball of fire that hits all enemies dealing fire 
    damage. Boko's attack is rather pitiful, only doing several hundred 
    points of damage. The original idea behind this GF was to build up his 
    power with the pocketplaystation, but we never saw the it here in the 
    United States so I don't know just exactly how much damage it has the 
    potential to do. Use Gysahl Greens in battle to summon Boko which can be 
    found in several places in the game and bought from ChocoBoy in the 
    chocobo forests before visiting the Chocobo Sanctuary.
    
    -----------------------------------------------------------------------
    
    Phoenix
    Attack: Rebirth Flame
    Element: Fire (Casts Life)
    Location: Use a Phoenix Pinion in battle to summon him. He will appear 
    randomly when your party dies after you summon him the first time
    
    The form of the mythical bird, Phoenix, is burned into the ground and he 
    rises from it casting life on your party and dealing fire damage to all 
    enemies. Phoenix can be extremely helpful, use a Phoenix Pinion in 
    battle, which are found in several areas and you can also refine them, 
    and it will summon Phoenix. Not only does it deal a couple thousand 
    points of damage and revives all party members, but after the first time 
    you use it the Phoenix will randomly appear when your party dies to 
    revive them.
    
    -----------------------------------------------------------------------
    
    Odin
    Attack: Zantetsuken
    Element: None (Deals Death)
    Location: Defeat him in the Centra Ruins
    
    It begins to rain and Odin rides out onto the battlefield on his steed. 
    He then proceeds to cut all the enemies on the battlefield in half 
    dealing instant death to them. Odin in my opinion is a curse to your 
    party, he appears randomly at the beginning of battle, often when you 
    have been looking around for hours to find a certain rare enemy and he 
    rides in and kills them, but I guess he is worth getting although he 
    will probably cause you many many headaches.
    
    -----------------------------------------------------------------------
    
    Gilgamesh
    Attack: Zantetsuken, Excalipoor, Excaliber, Masamune
    Element: None, Physical Damage
    Location: Have Odin before the the last battle with Seifer in Lunatic 
    Pandora, Seifer will kill Odin and Gilgamesh will take his place
    
    Gilgamesh circles up from the floor of the battlefield and chooses one 
    of his four swords to attack all enemies for physical damage. In my 
    opinion Gilgamesh is alot better than having Odin. Unlike Odin, 
    Gilgamesh can appear any time during battle and even boss fights to 
    attack the enemy, the only downside, but sometimes goodside to Gilgamesh 
    is that his Zantetsuken sometimes misses the enemy. Gilgamesh has four 
    attacks. They are listed below:
    
    Zantetsuken: Deals death to all enemies, sometimes misses
    Excalipoor: Deals 1 damage to all enemies
    Excaliber: Deal a fair amount of damage to all enemies
    Masamune: Deals a large amount of damage to all enemies
    
    -----------------------------------------------------------------------
    
    7: Guardian Force Abilities
    
    Junction Abilities:
    
    HP-J: Can Junction Magic to Characters Hit Points
    Str-J: Can Juction Magic to Characters Strength
    Vit-J: Can Junction Magic to Characters Vitality
    Mag-J: Can Junction Magic to Characters Magic
    Spr-J: Can Junction Magic to Characters Spirit
    Eva-J: Can Junction Magic to Characters Evasion
    Hit-J: Can Junction Magic to Characters Hit
    Spd-J: Can Junction Magic to Characters Speed
    Luck-J: Can Junction Magic to Characters Luck
    Elem-Atk-J: Can Junction Magic to Characters Elemental Attack
    Elem-Def-J: Can Junction Magic to Characters Elemental Defense
    Elem-Defx2: Can Junction 2 Magic Spells to Characters Elemental Defense
    Elem-Defx4: Can Junction 4 Magic Spells to Characters Elemental Defense
    ST-Atk-J: Can Junction Magic to Characters Status Attack
    ST-Def-J: Can Junction Magic to Characters Status Defense
    ST-Defx2: Can Junction 2 Magic Spells to Characters Status Defense
    ST-Defx4: Can Junction 4 Magic Spells to Characters Status Defense
    Abilityx3: Can Junction 3 GF Abilties to a Character
    Abilityx4: Can Junction 4 GF Abilities to a Character
    
    -----------------------------------------------------------------------
    
    Command Abilities:
    
    Magic: Allows Character to Cast Magic Spells
    Draw: Allows Character to Draw Magic Spells from Enemies
    GF: Allows Character to summon GFs
    Item: Allows Character to use Items
    Card: Transforms Enemy into a Card
    Doom: Casts Slow Death on an Enemy
    Mad Rush: Casts Berserk, Protect, and Haste on the party
    Darkside: Triple damage by Attack Command, but loses 1/10 of HP
    Absorb: Drains HP from an Enemy and restores Characters
    Defend: No Damage from Physical Attacks, cuts Magic Attacks in Half
    Treatment: Cures all status effects of a party member
    Recover: Restores all HP of a party member
    Revive: Revives a dead character and recovers all there HP
    Kamikaze: Causes damage to an enemy but removes character from battle
    LV Up: Doubles an enemies level
    LV Down: Cuts an enemies level in half
    Devour: Character eats an enemy causing various things. The following 
    can be eaten to increase a characters stats:
    
    Adamantoise: Defense+1
    Behemoth: Magic+1
    Malboro: Spirit+1
    Ruby Dragon: HP+10
    T-Rexaur: Strength+1
    
    -----------------------------------------------------------------------
    
    Character and GF Abilities:
    
    HP+20%: Raises Characters Hit Points+20%
    HP+40%: Raises Characters Hit Points+40%
    HP+80%: Raises Characters Hit Points+80%
    Str+20%: Raises Characters Strength+20%
    Str+40%: Raises Characters Strength+40%
    Str+60%: Raises Characters Strength+60%
    Mag+20%: Raises Characters Magic+20%
    Mag+40%: Raises Characters Magic+40%
    Mag+60%: Raises Characters Magic+60%
    Vit+20%: Raises Characters Vitality+20%
    Vit+40%: Raises Characters Vitality+40%
    Vit+60%: Raises Characters Vitality+60%
    Spr+20%: Raises Characters Spirit+20%
    Spr+40%: Raises Characters Spirit+40%
    Spr+60%: Raises Characters Spirit+60%
    Spd+20%: Raises Characters Speed+20%
    Spd+40%: Raises Characters Speed+40% 
    Eva+30%: Raises Characters Evasion+30%
    Luck+50%: Raises Characters Luck+50%
    HP Bonus: Raises Characters Hit Points+30 at Level Up
    Str Bonus: Raises Characters Strength+1 at Level Up
    Mag Bonus: Raises Characters Magic+1 at Level Up
    Vit Bonus: Raises Characters Vitality+1 at Level Up
    Spr Bonus: Raises Characters Spirit+1 at Level Up
    Expendx2-1: Reduces the number of magic used in Double from 2 to 1
    Expendx3-1: Reduces the number of magic used in Triple from 3 to 1
    Mug: Changes Characters attack command to Mug, Steals Items
    Med Data: Recovery from Items is Doubled
    Cover: Take damage for injured ally, damage reduced by half
    Initiative: ATB Gauge is full at the beginning of battle
    Return Damage: Returns 1/4 of Phy Damage received back to the attacker
    Move-HP Up: Recovers HP while walking around
    Counter: Character Counterattacks when hit with a physical attack
    Auto-Potion: When damaged character automatically uses a potion
    Auto-Protect: Character always has protect cast during battle
    Auto-Shell: Character always has shell cast during battle
    Auto-Haste: Character always has haste cast during battle
    Auto-Reflect: Character always has reflect cast during battle
    Move-Find: Hidden Save and Draw Points become visible
    Enc-Half: Cuts random encounters in half
    Enc-None: No random encounters
    Alert: Prevents back attack and first strike from enemies
    Rare Item: Rare items are found more often after defeating enemies
    GFHP+10%: Raises Guardian Forces Hit Points+10%
    GFHP+20%: Raises Guardian Forces Hit Points+20%
    GFHP+30%: Raises Guardian Forces Hit Points+30%
    GFHP+40%: Raises Guardian Forces Hit Points+40%
    MagSum+10%: Raises damage done by GFs attack+10%
    MagSum+20%: Raises damage done by GFs attack+20%
    MagSum+30%: Raises damage done by GFs attack+30%
    MagSum+40%: Raises damage done by GFs attack+40%
    Boost: In battle, hold select and rapidly press square to increase 
    damage done by Guardian Force's attack
    
    -----------------------------------------------------------------------
    
    Menu Abilities:
    
    Haggle: Get a discount at all shops
    Sell-High: Sell items for a higher price at all shops
    Familiar: Can buy rare items in shops
    Call Shop: Can shop at any shop you have been to before
    Junk Shop: Calls a Junk Shop from the menu
    T Mag-RF: Refines Thunder and Wind magic from items
    I Mag-RF: Refines Ice and Water magic from items
    F Mag-RF: Refines Fire magic from items
    L Mag-RF: Refines Life magic from items
    Time Mag-RF: Refines Time and Space magic from items
    ST Mag-RF: Refines Status magic from items
    Supt Mag-RF: Refines Support magic from items
    Forbid Mag-RF: Refines Forbidden magic from items
    Recov Mag-RF: Refines Cure magic from items
    ST Med-RF: Refines Status recovery items from other items 
    Ammo-RF: Refines Ammo for Irvine from items
    Tool-RF: Refines tools from items
    Forbid Med-RF: Refines Forbidden Items from other items
    GFRecov Med-RF: Refines GF Recovery items from other items
    GFAbl Med-RF: Refines GF ability items from other items
    Mid Mag-RF: Refines mid-level magic from low-level magic
    High Mag-RF: Refines high-level magic from mid-level magic
    Med LV Up: Refines rare medicine from more common medicine
    Card Mod: Refines Cards into various items
    
    -----------------------------------------------------------------------
    
    8: Weapons
    
    Gunblades/Squall:
    
    Revolver
    Cost: 200 Gil
    Attack: 11
    Hit: 255%
    Limit Breaks: Rough Divide
    Items Needed: M-Stone Piecex2, Screwx2
    
    Shear Trigger
    Cost: 200 Gil
    Attack: 14
    Hit: 255%
    Limit Breaks: Rough Divide, Fated Circle
    Items Needed: Steel Pipe, Screwx4
    
    Cutting Trigger
    Cost: 400 Gil
    Attack: 18
    Hit: 255%
    Limit Breaks: Rough Divide, Fated Circle
    Items Needed: Mesmerize Blade, Screwx8
    
    Flame Saber
    Cost: 600 Gil
    Attack: 20
    Hit: 255%
    Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
    Items Needed: Betrayal Sword, Turtle Shell, Screwx4
    
    Twin Lance
    Cost: 800 Gil
    Attack: 22
    Hit: 255%
    Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
    Items Needed: Dino Bone, Red Fang, Screwx12
    
    Punishment
    Cost: 1000 Gil
    Attack: 24
    Hit: 255%
    Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
    Items Needed: Chef's Knife, Star Fragmentx2, Turtle Shell, Screwx8
    
    Lion Heart
    Cost: 2000 Gil
    Attack: 30
    Hit: 255%
    Limit Breaks: Rough Divide, Fated Circle, Blasting Zone, Lion Heart
    Items Needed: Adamantine, Dragon Fangx4, Pulse Ammox12
    
    -----------------------------------------------------------------------
    
    Whips/Quistis:
    
    Chain Whip
    Cost: 100 Gil
    Attack: 12
    Hit: 103%
    Items Needed: M-Stone Piecex2, Spider Web
    
    Slaying Tail
    Cost: 200 Gil
    Attack: 15
    Hit: 104%
    Items Needed: Magic Stonex2, Sharp Spike
    
    Red Scorpion
    Cost: 400 Gil
    Attack: 20
    Hit: 105%
    Items Needed: Ochu Tentaclex2, Dragon Skinx2
    
    Save the Queen
    Cost: 800 Gil
    Attack: 25
    Hit: 107%
    Items Needed: Malboro Tentaclex2, Sharp Spikex4, Energy Crystalx4
    
    -----------------------------------------------------------------------
    
    Gloves/Zell:
    
    Metal Knuckle
    Cost: 100 Gil
    Attack: 12
    Hit: 98%
    Items Needed: Fish Fin, M-Stone Piecex4
    
    Maverick
    Cost: 200 Gil
    Attack: 15
    Hit: 99%
    Items Needed: Dragon Fin, Spider Web
    
    Gauntlet
    Cost: 400 Gil
    Attack: 20
    Hit: 101%
    Items Needed: Dragon Skin, Fury Fragment
    
    Ehrgeiz
    Cost: 800 Gil
    Attack: 25
    Hit: 103%
    Items Needed: Adamantine, Dragon skinx4, Fury Fragment
    
    -----------------------------------------------------------------------
    
    Nunchakus/Selphie:
    
    Flail
    Cost: 100 Gil
    Attack: 12
    Hit: 98%
    Items Needed: M-Stone Piecex2, Bomb Fragment
    
    Morning Star
    Cost: 200 Gil
    Attack: 15
    Hit: 99%
    Items Needed: Steel Orbx2, Sharp Spikex2
    
    Crescent Wish
    Cost: 400 Gil
    Attack: 20
    Hit: 100%
    Items Needed: Inferno Fang, Life Ring, Sharp Spikex4
    
    Strange Vision
    Cost: 800 Gil
    Attack: 25
    Hit: 255%
    Items Needed: Adamantine, Star Fragmentx3, Curse Spikex2
    
    -----------------------------------------------------------------------
    
    Pinwheels/Rinoa:
    
    Pinwheel
    Cost: 100 Gil
    Attack: 11
    Hit: 99%
    Items Needed: M-Stone Piecex3
    
    Valkyrie
    Cost: 200 Gil
    Attack: 14
    Hit: 101%
    Items Needed: Shear Feather, Magic Stone
    
    Rising Sun
    Cost: 400 Gil
    Attack: 18
    Hit: 103%
    Items Needed: Saw Blade, Screwx8
    
    Cardinal
    Cost: 800 Gil
    Attack: 24
    Hit: 104%
    Items Needed: Cockatrice Pinion, Mesmerize Blade, Sharp Spike
    
    Shooting Star
    Cost: 1000 Gil
    Attack: 28
    Hit: 107%
    Items Needed: Windmillx2, Regen Ring, Force Armlet, Energy Crystalx2
    
    -----------------------------------------------------------------------
    
    Shotguns/Irvine:
    
    Valiant
    Cost: 100 Gil
    Attack: 12
    Hit: 105%
    Items Needed: Steel Pipe, Screwx4
    
    Ulysses
    Cost: 200 Gil
    Attack: 15
    Hit: 108%
    Items Needed: Steel Pipe, Bomb Fragment, Screwx2
    
    Bismarck
    Cost: 400 Gil
    Attack: 20
    Hit: 110%
    Items Needed: Steel Pipe, Dynamo Stonex4, Screwx8
    
    Exeter
    Cost: 800 Gil
    Attack: 25
    Hit: 115%
    Items Needed: Dino Bone, Moon Stone, Star Fragment, Screwx18
    
    -----------------------------------------------------------------------
    
    Misc. Weapons:
    
    Hyperion: Seifer's Gunblade
    Machine Gun: Laguna's Weapon
    Katal: Kiros' Weapon
    Harpoon: Ward's Weapon
    
    -----------------------------------------------------------------------
    
    9. Items
    
    Recovery Items:
    
    Potion
    Use: Restores 200 HP to one Party Member
    Location: Buy Various Shops
    Refine: Potion+
    
    Potion+
    Use: Restores 400 HP to one Party Member
    Location: Refine Potion 
    Refine: Hi-Potion
    
    Hi-Potion
    Use: Restores 1000 HP to one Party Member
    Location: Buy Various Shops
    Refine: Hi-Potion+
    
    Hi-Potion+
    Use: Restores 2000 HP to one Party Member
    Location: Refine Hi-Potion
    Refine: X-Potion
    
    X-Potion
    Use: Restores all HP to one Party Member
    Location: Refine Hi-Potion+, Refine Fujin/Rajin or Wedge/Biggs Card
    Refine: Mega-Potion
    
    Mega-Potion
    Use: Restores 1000 HP to all Party Members
    Location: Refine X-Potion, Mesmerize Blade, Tent, or Healing Ring
    Refine: Elixer
    
    Elixer
    Use: Restores all HP and Recovers Status to one Party Member
    Location: Refine Mega-Potion, Remedy +, Elem Atk, or Status Guard
    Refine: Doc's Code, Megalixer
    
    Megalixer
    Use: Restores all HP and Recovers Status to all Party Members
    Location: Refine Elixer, Med Kit, or Bahamut Card
    Refine: N/A
    
    Phoenix Down
    Use: Revives a Dead Party Member
    Location: Buy Various Shops
    Refine: Mega Phoenix
    
    Mega Phoenix
    Use: Revives all Dead Party Members
    Location: Refine Phoenix Down 
    Refine: Phoenix Pinion
    
    G-Potion
    Use: Restores 200 HP to one Guardian Force
    Location: Buy Various Shops
    Refine: N/A
    
    G-Hi-Potion
    Use: Restores 1000 HP to one Guardian Force
    Location: Buy Various Shops
    Refine: N/A
    
    G-Mega-Potion
    Use: Restores 1000 HP to all Guardian Forces
    Location: Refine Healing Ring, Propagator or Sphinxara Card
    Refine: N/A
    
    G-Returner
    Use: Revives a Dead Guardian Force
    Location: Buy Various Shops
    Refine: N/A
    
    Tent
    Use: Restores all HP and Status to all Party Members at Save Points
    Location: Buy Various Shops
    Refine: Mega Potion, Curaga Spell
    
    Pet House
    Use: Restores all HP to all Guardian Forces at Save Points
    Location: Buy Timber Pet Shop, Refine Silver, Gold, or Diamond Armor
    Refine: G-Returner
    
    Cottage
    Use: Restores all HP and Status to Party and GFs at Save Points
    Location: Refine Diamond Armor or Healing Ring
    Refine: Mega-Potion, Curaga Spell
    
    Antidote 
    Use: Cures Poison Status Effect of one Party Member
    Location: Buy Various Shops
    Refine: Bio Spell
    
    Eye Drops
    Use: Cures Darkness Status Effect of one Party Member
    Location: Buy Various Shops
    Refine: Blind Spell
    
    Echo Screen
    Use: Cures Silence Status Effect of one Party Member
    Location: Buy Various Shops
    Refine: Silence Spell
    
    Soft
    Use: Cures Petrify and Gradual Petrify Status Effects of one Character
    Location: Buy Various Shops
    Refine: Break Spell
    
    Holy Water
    Use: Cures Zombie and Curse Status Effects of one Party Member
    Location: Buy Various Shops
    Refine: Zombie Spell
    
    Remedy
    Use: Cures all Status Effects of one Party Member
    Location: Buy Various Shops
    Refine: Remedy+, Esuna Spell
    
    Remedy +
    Use: Cures all Status Effects and Magic Effects of one Party Member
    Location: Refine Remedy
    Refine: Elixer
    
    -----------------------------------------------------------------------
    
    Battle Items:
    
    Shell Stone
    Use: Casts Shell on a Party Member
    Location: Find Chocobo Forests, Refine Rune or Force Armlet
    Refine: Shell Spell
    
    Protect Stone
    Use: Casts Protect on a Party Member
    Location: Find Chocobo Forests, Refine Turtle Shell or Orihalcon
    Refine: Protect Spell
    
    Aura Stone
    Use: Casts Aura on a Party Member
    Location: Find Chocobo Forests, Refine Fury Fragment or Hypno Crown
    Refine: Aura Spell
    
    Death Stone
    Use: Casts Death on an Enemy
    Location: Refine Dead Spirit or Elvoret Card
    Refine: Death Spell
    
    Holy Stone
    Use: Casts Holy on an Enemy
    Location: Find Chocobo Forests, Refine Moon Stone or Krysta Card
    Refine: Holy Spell
    
    Flare Stone
    Use: Casts Flare on an Enemy
    Location: Find Chocobo Forests, Refine Inferno Fang or Tiamat Card 
    Refine: Flare Spell
    
    Meteor Stone
    Use: Casts Meteor on all Enemies
    Location: Find Chocobo Forests, Refine Fury Fragment or Red Giant Card
    Refine: Meteor Spell
    
    Ultima Stone
    Use: Casts Ultima on all Enemies
    Location: Find Chocobo Forests, Refine Ultima Weapon Card
    Refine: Ultima Spell
    
    Gysahl Greens
    Use: Summons the Chocobo Guardian Force
    Location: Buy Chocobo Forests, Refine Chicobo Card
    Refine: N/A
    
    Phoenix Pinion
    Use: Summons the Phoenix Guardian Force
    Location: Find Winhill and Shumi Village, Refine Mega Phoenix
    Refine: Firaga Spell, Phoenix Spirit
    
    Hero-Trial
    Use: Sometimes makes a Character Invincible
    Location: Refine Shaman Stone
    Refine: Hero
    
    Hero
    Use: Makes a Character Invincible
    Location: Refine Hero-Trial or Laguna Card
    Refine: Holy War-Trial
    
    Holy War-Trial
    Use: Sometimes makes the Party Invincible
    Location: Refine Hero
    Refine: Holy War
    
    Holy War
    Use: Makes the Party Invincible
    Location: Refine Holy War-Trial or Gilgamesh Card
    Refine: Knight's Code
    
    -----------------------------------------------------------------------
    
    Quistis Ability Items:
    
    Spider Web
    Use: Teaches Quistis Ultra Waves
    Location: Mug Caterchipillar
    Refine: Slow Spell
    
    Coral Fragment
    Use: Teaches Quistis Electrocute
    Location: Mug Creeps, Drop Cockatrice
    Refine: Thundara Spell
    
    Black Hole
    Use: Teaches Quistis Degenerator
    Location: Mug Gesper, Refine Gesper or Diablos Card
    Refine: Demi Spell
    
    Curse Spike
    Use: Teaches Quistis Level ? Death
    Location: Drop Creeps and Forbidden, Mug Tri-Face
    Refine: Remedy, Dark Matter (Siren Level 100), Pain Spell
    
    Missile
    Use: Teaches Quistis Micro Missiles
    Location: Mug GIM52A or Death Claw (Rare)
    Refine: Demolition Ammo
    
    Running Fire
    Use: Teaches Quistis Gatling Gun
    Location: Mug SAMO8G, Refine SAMO8G Card
    Refine: Demolition Ammo
    
    Water Crystal
    Use: Teaches Quistis Aqua Breath
    Location: Mug Fastitocalon, Drop Chimera
    Refine: Water Spell
    
    Mystery Fluid
    Use: Teaches Quistis Acid
    Location: Mug Gayla, Refine Gayla Card
    Refine: Meltdown Spell
    
    Inferno Fang
    Use: Teaches Quistis Fire Breath
    Location: Mug Ruby Dragon, Refine Ruby Dragon Card
    Refine: Flare Stone, Flare Spell
    
    Malboro Tentacle
    Use: Teaches Quistis Bad Breath
    Location: Mug Malboro, Refine Malboro Card
    Refine: Remedy, Moon Curtain, Bio Spell
    
    Whisper
    Use: Teaches Quistis White Wind
    Location: Mug and Dropped from/by Adamantoise
    Refine: Cottage, G-Hi-Potion, Healing Ring, Curaga Spell
    
    Laser Cannon
    Use: Teaches Quistis Homing Laser
    Location: Mug Elastoid and Mobile Type 8
    Refine: Pulse Ammo
    
    Barrier
    Use: Teaches Quistis Might Guard
    Location: Mug Behemoth, Refine Behemoth Card
    Refine: Aegis Amulet, Shell Spell
    
    Power Generator
    Use: Teaches Quistis Ray-Bomb
    Location: Find Lunatic Pandora, Mug Blitz (Very Rare)
    Refine: Pulse Ammo
    
    Dark Matter
    Use: Teaches Quistis Shockwave Pulsar
    Location: Refine Curse Spike (Siren must be Level 100)
    Refine: Shaman Stone, Luck J-Scroll, Ultima Spell
    
    -----------------------------------------------------------------------
    
    Ammo Items:
    
    Normal Ammo
    Use: Allows Irvine to use Normal Shot Limit Break
    Location: Buy Various Shops
    Refine: Fast Ammo
    
    Shotgun Ammo
    Use: Allows Irvine to use Scatter Shot Limit Break
    Location: Buy Various Shops
    Refine: Fast Ammo
    
    Fire Ammo
    Use: Allows Irvine to use Flame Shot Limit Break
    Location: Buy Esthar, Refine Fire Fang, Bomb Fragment, or Fuel
    Refine: N/A
    
    Dark Ammo
    Use: Allows Irvine to use Dark Shot Limit Break
    Location: Buy Esthar, Refine Poison Powder or Venom Fang
    Refine: N/A
    
    Demolition Ammo
    Use: Allows Irvine to use Canister Shot Limit Break
    Location: Buy Esthar (With Familiar), Refine Cactus Thorn
    Refine: N/A
    
    Fast Ammo
    Use: Allows Irvine to use Quick Shot Limit Break
    Location: Buy Esthar (With Familiar), Refine Normal or Shotgun Ammo
    Refine: N/A
    
    AP Ammo
    Use: Allows Irvine to use Armor Shot Limit Break
    Location: Refine Sharp Spike or Chef's Knife
    Refine: N/A
    
    Pulse Ammo
    Use: Allows Irvine to use Hyper Shot Limit Break
    Location: Refine Energy Crystal, Laser Cannon, or Power Generator
    Refine: Ultima Spell
    
    -----------------------------------------------------------------------
    
    GF Ability Items:
    
    Amnesia Greens
    Use: Removes one Guardian Force Ability
    Location: Buy Timber Pet Shop
    Refine: N/A
    
    GF Scroll
    Use: Teaches GF GF Ability
    Location: Buy Timber Pet Shop
    Refine: Wizard Stone
    
    Draw Scroll
    Use: Teaches GF Draw Ability
    Location: Buy Timber Pet Shop
    Refine: Wizard Stone
    
    Item Scroll
    Use: Teaches GF Item Ability
    Location: Buy Timber Pet Shop
    Refine: Wizard Stone
    
    HP-J Scroll
    Use: Teaches GF HP-J Ability
    Location: Buy Timber Pet Shop (With Familiar)
    Refine: Giant's Ring
    
    Str-J Scroll
    Use: Teaches GF Str-J Ability
    Location: Buy Timber Pet Shop (With Familiar)
    Refine: Power Wrist
    
    Vit-J Scroll
    Use: Teaches GF Vit-J Ability
    Location: Buy Timber Pet Shop (With Familiar)
    Refine: Orihalcon
    
    Mag-J Scroll
    Use: Teaches GF Mag-J Ability
    Location: Buy Timber Pet Shop (With Familiar)
    Refine: Force Armlet
    
    Spr-J Scroll
    Use: Teaches GF Spr-J Ability
    Location: Buy Timber Pet Shop (With Familiar)
    Refine: Hypno Crown
    
    Spd-J Scroll
    Use: Teaches GF Spd-J Ability
    Location: Mug Cerberus, Find Lunatic Pandora
    Refine: Jet Engine
    
    Luck-J Scroll
    Use: Teaches GF Luck-J Ability
    Location: Mug Odin, Find Obel Lake Quest
    Refine: Luck Up
    
    Aegis Amulet
    Use: Teaches GF Eva-J Ability
    Location: Drop UFO, Refine Barrier
    Refine: Spd Up, Haste Spell
    
    Elem Atk
    Use: Teaches GF Elem-Atk-J Ability
    Location: Refine Samantha Soul or Ifrit Card
    Refine: Elixer
    
    Elem Guard
    Use: Teaches GF Elem-Defx4 Ability 
    Location: Refine Diamond Armor or Selphie Card 
    Refine: Elixer
    
    Status Atk
    Use: Teaches GF ST-Atk-J Ability
    Location: Refine Royal Crown or Siren Card
    Refine: Elixer
    
    Status Guard
    Use: Teaches GF ST-Defx4 Ability
    Location: Find Shumi Village, Refine Doomtrain Card
    Refine: Elixer
    
    Rosetta Stone
    Use: Teaches GF Abilityx4 Ability
    Location: Find Esthar and Ultimecia Castle, Refine Shaman Stone
    Refine: Shaman Stone
    
    Steel Pipe
    Use: Teaches GF SumMag+10% Ability
    Location: Mug Wendigo, Refine Elastoid Card
    Refine: Aura Stone, Berserk Spell
    
    Star Fragment
    Use: Teaches GF SumMag+20% Ability
    Location: Mug Iron Giant, Refine Iron Giant Card 
    Refine: Meteor Stone, Meteor Spell
    
    Energy Crystal
    Use: Teaches GF SumMag+30% Ability
    Location: Dropped by Eloyle and Ruby Dragon, Refine Elnoyle Card
    Refine: Pulse Ammo, Ultima Stone, Ultima Spell, Samantha Soul
    
    Samantha Soul
    Use: Teaches GF SumMag+40% Ability
    Location: Find Lunatic Pandora, Refine Energy Crystal or Quistis Card
    Refine: Elem Atk, Triple Spell
    
    Healing Mail
    Use: Teaches GF GFHP+10% Ability
    Location: Mug Snow Lion, Refine Turtapod Card
    Refine: Hi-Potion, Pet House, Curaga Spell
    
    Silver Mail
    Use: Teaches GF GFHP+20% Ability
    Location: Drop Snow Lion
    Refine: Pet House, Gold Armor
    
    Gold Armor
    Use: Teaches GF GFHP+30% Ability
    Location: Refine Silver Mail
    Refine: Pet House, Diamond Armor
    
    Diamond Armor
    Use: Teaches GF GFHP+40% Ability
    Location: Drop Red Giant, Refine Gold Armor or Seifer Card
    Refine: Cottage, Pet House, Elem Guard
    
    Regen Ring
    Use: Teaches GF HP+20% Ability
    Location: Mug Torama, Drop Lefty, Refine Chimera Card
    Refine: Phoenix Down, Tent, G-Returner, Full-Life Spell
    
    Giant's Ring
    Use: Teaches GF HP+40% Ability
    Location: Buy Esthar (With Familiar), Drop Behemoth, Refine HP-J Scroll
    Refine: Gaea's Ring, Protect Spell
    
    Gaea's Ring
    Use: Teaches GF HP+80% Ability
    Location: Refine Giant's Ring or Ward Card
    Refine: HP Up
    
    Strength Love
    Use: Teaches GF Str+20% Ability
    Location: Mug Wendigo (High Level), Refine Gargantua Card
    Refine: Aura Stone
    
    Power Wrist
    Use: Teaches GF Str+40% Ability
    Location: Buy Esthar (With Familiar), Refine Str-J Scroll
    Refine: Aura Stone, Hyper Wrist
    
    Hyper Wrist
    Use: Teaches GF Str+60% Ability
    Location: Mug Bahamut, Refine Power Wrist or Zell Card
    Refine: Str Up
    
    Turtle Shell
    Use: Teaches GF Vit+20% Ability
    Location: Mug Armadodo, Drop Adamantoise, Refine Adamantoise Card
    Refine: Protect Stone, Protect Spell
    
    Orihalcon
    Use: Teaches GF Vit+40% Ability
    Location: Mug Adamantoise, Refine Vit-J Scroll
    Refine: Protect Stone, Adamantine
    
    Adamantine
    Use: Teaches GF Vit+60% Ability
    Location: Drop Adamantoise, Refine Orihalcon or Minotaur Card
    Refine: Vit Up, Steel Curtain
    
    Rune Armlet
    Use: Teaches GF Spr+20% Ability
    Location: Mug Blobra or Righty
    Refine: Shell Stone, Shell Spell
    
    Force Armlet
    Use: Teaches GF Spr+40% Ability
    Location: Buy Esthar (With Familiar), Drop Ochu, Refine Mag-J Scroll
    Refine: Shell Stone, Magic Armlet
    
    Magic Armlet
    Use: Teaches GF Spr+60% Ability
    Location: Drop Gargantua, Refine Force Armlet or Rinoa Card
    Refine: Spr Up, Moon Curtain
    
    Circlet
    Use: Teaches GF Mag+20% Ability
    Location: Drop Buel, Refine Gerogero Card
    Refine: Aura Stone
    
    Hypno Crown
    Use: Teaches GF Mag+40% Ability
    Location: Buy Esthar (With Familiar), Drop Malboro, Refine Spr-J Scroll
    Refine: Aura Stone, Royal Crown
    
    Royal Crown
    Use: Teaches GF Mag+60% Ability
    Location: Mug Edea (2nd Battle), Refine Hypno Crown or Edea Card
    Refine: Mag Up, Status Atk
    
    Jet Engine
    Use: Teaches GF Spd+20% Ability
    Location: Drop Cactaur (Rare), Refine Spd-J Scroll or Tri-Point Card
    Refine: Spd Up, Rocket Engine
    
    Rocket Engine
    Use: Teaches GF Spd+40% Ability
    Location: Drop Tri-Point, Refine Jet Engine or Irvine Card 
    Refine: Spd Up, Triple Spell
    
    Gambler Spirit
    Use: Teaches GF Card Ability
    Location: Refine Shumi Tribe Card
    Refine: Wizard Stone
    
    Healing Ring
    Use: Teaches GF Recover Ability
    Location: Refine Whisper
    Refine: Mega-Potion, Cottage, G-Mega-Potion, Curaga Spell
    
    Phoenix Spirit
    Use: Teaches GF Revive Ability
    Location: Refine Phoenix Pinion or Phoenix Card
    Refine: Phoenix Down, G-Returner, Firaga Spell, Full-Life Spell
    
    Med Kit
    Use: Teaches GF Treatment Ability
    Location: Refine Dragon Fang
    Refine: Remedy, Megalixer, Esuna Spell
    
    Bomb Spirit
    Use: Teaches GF Kamikaze Ability
    Location: Mug Bomb (Rare), Refine Bomb Fragment
    Refine: Firaga Spell
    
    Hungry Cookpot
    Use: Teaches GF Devour Ability
    Location: Refine PuPu Card
    Refine: Shaman Stone
    
    Moon Curtain
    Use: Teaches GF Auto-Shell Ability
    Location: Refine Malboro Tentacle, Magic Armlet or Alexander Card
    Refine: Shell Spell
    
    Steel Curtain
    Use: Teaches GF Auto-Protect Ability
    Location: Refine Adamantine 
    Refine: Protect Spell
    
    Glow Curtain
    Use: Teaches GF Auto-Reflect Ability
    Location: Refine Dragon Skin or Carbuncle Card
    Refine: Monk's Code, Reflect Spell
    
    Accelerator
    Use: Teaches GF Auto-Haste Ability
    Location: Refine Lightweight or Kiros Card
    Refine: Haste Spell
    
    Monk's Code
    Use: Teaches GF Counter Ability
    Location: Refine Glow Curtain or Eden Card
    Refine: Str Up
    
    Knight's Code
    Use: Teaches GF Cover Ability
    Location: Refine Holy War
    Refine: Vit Up
    
    Doc's Code
    Use: Teaches GF Med Data Ability
    Location: Refine Elixer or Leviathan Card
    Refine: Megalixer
    
    Hundred Needles
    Use: Teaches GF Return Damage Ability
    Location: Refine Cactus Thorn
    Refine: Spd Up
    
    Three Stars
    Use: Teaches GF Expendx3-1 Ability
    Location: Mug Ultima Weapon, Drop Omega Weapon, Refine Squall Card
    Refine: Triple Spell
    
    -----------------------------------------------------------------------
    
    GF Compatibility Items:
    
    Bomb Fragment
    Use: Raises a Characters Compatibility with Ifrit
    Location: Mug Bomb, Refine Bomb Card
    Refine: Fire Ammo, Bomb Spirit, Firaga Spell
    
    Red Fang
    Use: Raises a Characters Compatibility with Ifrit
    Location: Mug Chimera or Hexadragon
    Refine: Fire Ammo, Firaga Spell
    
    Arctic Wind
    Use: Raises a Characters Compatibility with Shiva
    Location: Mug Glacial Eye, Refine Glacial Eye Card
    Refine: Blizzara Spell
    
    North Wind
    Use: Raises a Characters Compatibility with Shiva
    Location: Drop Snow Lion, Refine Snow Lion or Shiva Card
    Refine: Blizzaga Spell
    
    Dynamo Stone
    Use: Raises a Characters Compatibility with Quenzacotl
    Location: Drop Blitz, Refine Blitz or Quenzacotl Card
    Refine: Thundaga Spell
    
    Shear Feather
    Use: Raises a Characters Compatibility with Pandemona
    Location: Mug or Drop Thrustaevis, Refine Thrustaevis Card
    Refine: Aero Spell
    
    Windmill
    Use: Raises a Characters Compatibility with Pandemona
    Location: Mug Thrustaevis or Abyss Worm, Refine Pandemona Card
    Refine: Tornado Spell
    
    Venom Fang
    Use: Raises a Characters Compatibility with Doomtrain
    Location: Mug Anacondaur, Refine Anacondaur Card
    Refine: Antidote, Dark Ammo, Bio Spell
    
    Poison Powder
    Use: Raises a Characters Compatibility with Doomtrain
    Location: Mug Imp, Drop Tri-Face 
    Refine: Antidote, Dark Ammo
    
    Steel Orb
    Use: Raises a Characters Compatibility with Diablos
    Location: Mug GIM47N, Drop Wendigo, Refine Wendigo Card
    Refine: Demi Spell
    
    Moon Stone
    Use: Raises a Characters Compatibility with Alexander
    Location: Mug Elnoyle, Drop Imp or Torama
    Refine: Holy Stone, Holy Spell
    
    Dino Bone
    Use: Raises a Characters Compatibility with Brothers
    Location: Mug and Drop T-Rexaur, Refine Armadodo or Sacred Card
    Refine: Quake Spell
    
    Dragon Skin
    Use: Raises a Characters Compatibility with Carbuncle
    Location: Drop Anacondaur or Blue Dragon
    Refine: Glow Curtain, Reflect Spell
    
    Fish Fin
    Use: Raises a Characters Compatibility with Leviathan
    Location: Mug and Drop Fastitocalon-F
    Refine: Water Spell
    
    Dragon Fin
    Use: Raises a Characters Compatibility with Cerberus
    Location: Mug and Drop Grendel, Refine Grendel Card
    Refine: Double Spell
    
    Silence Powder
    Use: Raises a Characters Compatibility with Siren
    Location: Mug and Drop Grat
    Refine: Echo Screen, Silence Spell
    
    Chef's Knife
    Use: Raises a Characters Compatibility with Tonberry
    Location: Mug and Drop Tonberry, Refine Tonberry Card
    Refine: AP Ammo, Death Spell
    
    Cactus Thorn
    Use: Raises a Characters Compatibility with Cactaur 
    Location: Mug and Drop Cactaur, Refine Cactaur Card
    Refine: Hundred Needles, Demolition Ammo
    
    Shaman Stone
    Use: Raises a Characters Compatibility with Bahamut
    Location: Refine Dark Matter, Rosetta Stone, or Hungry Cookpot
    Refine: LuvLuvG, Hero-Trial (Doomtrain must be LV100), Rosetta Stone
    
    LuvLuvG
    Use: Raises a Characters Compatibility with all GFs
    Location: Refine Shaman Stone or Chubby Chocobo Card
    Refine: N/A
    
    -----------------------------------------------------------------------
    
    Misc. Items:
    
    M-Stone Piece
    Use: Used to Refine and Make Weapons
    Location: Mug Bite Bug, Buel, or Blobra, Refine Bite Bug Card
    Refine: Thunder, Fire, Blizzard, Cure, Slow, Silence, Esuna Spells
    
    Magic Stone
    Use: Used to Refine and Make Weapons
    Location: Mug Jelleye, Drop Belhelmel or Blobra, Refine Jelleye Card
    Refine: Thundara, Fira, Cura, Blizzara, Haste, Dispel, Berserk Spells
    
    Wizard Stone
    Use: Used to Refine
    Location: Mug Turtapod, Refine Vysage or Imp Card
    Refine: Thundaga, Firaga, Blizzaga, Curaga, Stop, Bio, Dispel Spells
    
    Ochu Tentacle
    Use: Used to Refine and Make Weapons
    Location: Mug and Drop Ochu, Refine Ochu Card
    Refine: Eyedrops, Blind Spell
    
    Healing Water
    Use: Used to Refine
    Location: Mug Jelleye, Drop Mesmerize
    Refine: Hi-Potion, Tent, G-Hi-Potion, Cura Spell
    
    Dead Spirit
    Use: Used to Refine (Number may determine how often Odin appears)
    Location: Mug Forbidden, Drop Imp, Refine Odin Card
    Refine: Death Stone, Death Spell
    
    Cockatrice Pinion
    Use: Used to Refine and Make Weapons
    Location: Mug and Drop Cockatrice, Refine Cockatrice or Iguion Card
    Refine: Soft, Break Spell
    
    Zombie Powder
    Use: Used to Refine
    Location: Mug and Drop Blood Soul, Refine Blood Soul Card
    Refine: Holy Water, Zombie Spell
    
    Lightweight
    Use: Used to Refine
    Location: Mug Vysage, Refine Cerberus Card
    Refine: Accelerator, Haste Spell
    
    Sharp Spike
    Use: Used to Refine and Make Weapons
    Location: Mug and Drop Grand Mantis, Refine Grand Mantis Card
    Refine: AP Ammo
    
    Screw
    Use: Used to Refine and Make Weapons
    Location: Mug and Drop Geezard, Refine Geezard Card
    Refine: Normal Ammo
    
    Saw Blade
    Use: Used to Refine and Make Weapons
    Location: Mug and Drop Belhelmel, Refine Belhelmel Card
    Refine: Death Spell, Dispel Spell
    
    Mesmerize Blade
    Use: Used to Refine and Make Weapons
    Location: Mug Mesmerize, Refine Mesmerize Card
    Refine: Mega Potion, G-Hi-Potion, Regen Spell
    
    Vampire Fang
    Use: Used to Refine
    Location: Mug Glacial Eye or Red Bat, Refine Red Bat Card
    Refine: Drain Spell
    
    Fury Fragment
    Use: Used to Refine and Make Weapons
    Location: Mug Blue Dragon, Drop Grendel, Refine Blue Dragon Card
    Refine: Aura Stone, Aura Spell
    
    Betrayal Sword
    Use: Used to Refine and Make Weapons
    Location: Mug Blitz, Drop Forbidden, Refine Forbidden Card
    Refine: Remedy, Confused Spell
    
    Sleep Powder
    Use: Used to Refine 
    Location: Mug and Drop Funguar, Drop Grat
    Refine: Remedy, Sleep Spell
    
    Life Ring
    Use: Used to Refine and Make Weapons
    Location: Mug and Drop Lefty, Drop Turtapod, Refine Torama Card
    Refine: Phoenix Down, G-Returner, Life Spell
    
    Dragon Fang
    Use: Used to Refine and Make Weapons
    Location: Drop Blue Dragon, Hexadragon, and Grendel
    Refine: Remedy, Med Kit, Esuna Spell
    
    Fuel
    Use: Used to drive rental cars
    Location: Buy Various Shops
    Refine: Fire Ammo
    
    Girl Next Door
    Use: Give to Zone to get Shiva Card
    Location: Find Timber Maniacs Office
    Refine: N/A
    
    Sorceress' Letter
    Use: Allows you to speak with the White SeeD Ship Leader
    Location: Receive from Edea before searching for the White SeeD Ship
    Refine: N/A
    
    Rename Card
    Use: Allows you to change a GF's Name
    Location: Find D District Prison and White SeeD Ship
    Refine: N/A
    
    Pet Nametag
    Use: Allows you to change Angelo's Name
    Location: Find D District Prison
    Refine: N/A
    
    Magical Lamp
    Use: Allows you to fight Diablos
    Location: Receive from Cid before going to Timber
    Refine: N/A
    
    Solomon Ring
    Use: Used to receive Doomtrain GF
    Location: Find Tears' Point
    Refine: N/A
    
    HP Up
    Use: Raises a Character's HP+10
    Location: Refine Gaea's Ring
    Refine: HP-J-Scroll
    
    Str Up
    Use: Raises a Character's Strength+1
    Location: Refine Hyper Wrist or Monk's Code
    Refine: Str-J-Scroll
    
    Vit Up
    Use: Raises a Character's Vitality+1
    Location: Refine Adamantine or Knight's Code
    Refine: Vit-J-Scroll
    
    Mag Up
    Use: Raises a Character's Magic+1
    Location: Refine Royal Crown
    Refine: Mag-J-Scroll
    
    Spr Up
    Use: Raises a Character's Spirit+1
    Location: Refine Magic Armlet
    Refine: Spr-J-Scroll
    
    Spd Up
    Use: Raises a Character's Speed+1
    Location: Refine Aegis Armlet, Jet Engine, or Hundred Needles
    Refine: Spd-J-Scroll
    
    Luck Up
    Use: Raises a Character's Luck+1
    Location: Refine Luck-J-Scroll
    Refine: Luck-J-Scroll
    
    -----------------------------------------------------------------------
    
    Magazines:
    
    Weapons Mon Mar
    Use: Revolver, Metal Knuckle, Nunchaku, and Chain Whip Issue   
    Location: Received after defeating Elvoret, Buy Esthar 
    Refine: N/A
    
    Weapons Mon Apr
    Use: Shear Trigger, Maverick, Pinwheel, and Valiant Issue
    Location: Find in Squall's SeeD Dorm Room, Buy Esthar
    Refine: N/A
    
    Weapons Mon May
    Use: Cutting Trigger, Valkyrie, Ulysses, and Slaying Tail Issue
    Location: Find Deling City Sewers, Buy Esthar
    Refine: N/A
    
    Weapons Mon Jun
    Use: Flame Saber, Gauntlet, Morning Star, and Red Scorpion Issue
    Location: Received after defeating BGH251F2, Buy Esthar
    Refine: N/A
    
    Weapons Mon Jul
    Use: Twin Lance, Rising Sun, Bismarck, and Crescent Wish Issue
    Location: Find Balamb Garden Training Center on Disk 3, Buy Esthar
    Refine: N/A
    
    Weapons Mon Aug
    Use: Punishment, Ehrgeiz, Cardinal, and Save the Queen Issue
    Location: Find Trabia Garden, Buy Esthar
    Refine: N/A
    
    Weapons Mon 1st
    Use: Lion Heart, Shooting Star, Exeter, and Strange Vision Issue 
    Location: Find Lunatic Pandora Lab, Buy Esthar (With Familiar)
    Refine: N/A
    
    Combat King 001 
    Use: Teaches Zell Dolphin Blow
    Location: Find D-District Prison, Buy Esthar
    Refine: N/A
    
    Combat King 002 
    Use: Teaches Zell Meteor Strike
    Location: Received after defeating Fujin and Raijin, Buy Esthar
    Refine: N/A
    
    Combat King 003 
    Use: Teaches Zell Meteor Barret
    Location: Received in Balamb Hotel on Disk 3, Buy Esthar
    Refine: N/A
    
    Combat King 004
    Use: Teaches Zell Different Beat
    Location: Receive in Esthar as Zell, Buy Esthar (With Familiar)
    Refine: N/A
    
    Combat King 005 
    Use: Teaches Zell My Final Heaven
    Location: Find Lunatic Pandora, Buy Esthar (With Familiar)
    Refine: N/A
    
    Pet Pals Vol. 1
    Use: Teaches Rinoa Angelo Strike
    Location: Received on the Train to Timber, Buy Esthar
    Refine: N/A
    
    Pet Pals Vol. 2 
    Use: Teaches Rinoa Angelo Recover
    Location: Find Forest Owl's Train, Buy Esthar
    Refine: N/A
    
    Pet Pals Vol. 3 
    Use: Teaches Rinoa Invincible Moon
    Location: Buy Timber
    Refine: N/A
    
    Pet Pals Vol. 4 
    Use: Teaches Rinoa Angelo Reverse
    Location: Buy Timber
    Refine: N/A
    
    Pet Pals Vol. 5 
    Use: Teaches Rinoa Angelo Search
    Location: Buy Esthar
    Refine: N/A
    
    Pet Pals Vol. 6
    Use: Teaches Rinoa Wishing Star
    Location: Buy Esthar
    Refine: N/A
    
    Occult Fan I
    Use: Hints at being able to mug Steel Pipes from Wendigos
    Location: Find Balamb Garden Library, Buy Esthar (With Familiar)
    Refine: N/A
    
    Occult Fan II
    Use: Hints at the PuPu Side Quest
    Location: Find Dollet Pub, Buy Esthar (With Familiar)
    Refine: N/A
    
    Occult Fan III
    Use: Hints at how to Obtain Doomtrain
    Location: Recieved from Master Fisherman on first visit to F.H.
    Refine: N/A
    
    Occult Fan IV
    Use: Hints at Obtaining Doomtrain and the PuPu Side Quest
    Location: Find Esthar Presidental Palace
    Refine: N/A
    
    -----------------------------------------------------------------------
    
    10: Magic
    
    Life Magic:
    
    Cure
    Use: Restores a small amount of HP to a party member
    Draw: Caterchipillar, Geezard, Glacial Eye, Mesmerize
    Refined From: N/A
    
    Cura
    Use: Restores a fair amount of HP to a party member
    Draw: Anacondaur, Geezard, Mesmerize, Turtapod
    Refined From: Healing Water
    
    Curaga
    Use: Restores a large amount of HP to a party member
    Draw: Caterchipillar, Mesmerize, Anacondaur
    Refined From: Tent, Cottage, Whisper, Healing Mail, Healing Ring
    
    Life 
    Use: Revives a dead party member
    Draw: Creeps, Grand Mantis, Mesmerize, Torama
    Refined From: Life Ring 
    
    Full-Life 
    Use: Revives a dead party member with there HP fully restored
    Draw: Bahamut, Tonberry King
    Refined From: Regen Ring, Phoenix Spirit
    
    Regen
    Use: Gradually restores a party members HP during battle
    Draw: Behemoth, Lefty
    Refined From: Mesmerize Blade
    
    Zombie
    Use: Inflicts the Zombie status effect on an enemy
    Draw: Blood Soul, Forbidden
    Refined From: Holy Water, Zombie Powder
    
    Death
    Use: Causes instant death to an enemy
    Draw: Blue Dragon, Forbidden, Tonberry, Torama
    Refined From: Death Stone, Dead Spirit, Chef's Knife, Saw Blade
    
    Holy
    Use: Deals a large amount of holy damage to an enemy
    Draw: Krysta, Omega Weapon
    Refined From: Holy Stone, Moon Stone
    
    -----------------------------------------------------------------------
    
    Support Magic:
    
    Esuna
    Use: Cures all status effects of a party member
    Draw: Chimera, Grand Mantis, Mesmerize, Turtapod, Vysage
    Refined From: Remedy, Med Kit, M-Stone Piece, Dragon Fang
    
    Protect
    Use: Cuts physical damage to an ally in half
    Draw: Adamantoise, Armadodo, Hexadragon, Raldo, Righty, Wendigo
    Refined From: Protect Stone, Giant's Ring, Steel Curtain, Turtle Shell
    
    Shell
    Use: Cuts magical damage to an ally in half
    Draw: Adamantoise, Armadodo, Blobra, Righty, Hexadragon, Iron Giant
    Refined From: Shell Stone, Barrier, Rune Armlet, Moon Curtain
    
    Reflect
    Use: Reflects various magic spells back at the caster
    Draw: Adamantoise, Blobra, Death Claw, Iron Giant
    Refined From: Glow Curtain, Dragon Skin
    
    Dispel
    Use: Removes all magical effects from an enemy/ally
    Draw: Blood Soul, Death Claw, Elastoid, Hexadragon, Mesmerize, Turtapod
    Refined From: Wizard Stone, Saw Blade
    
    Drain
    Use: Drains HP from an enemy to restores casters HP
    Draw: Blue Dragon, Red Bat
    Refined From: Vampire Fang
    
    Aura
    Use: Allys limit break can be used without HP having to be low.
    Draw: Seifer (Battle Four)
    Refined From: Aura Stone, Fury Fragment
    
    -----------------------------------------------------------------------
    
    Status Magic:
    
    Scan
    Use: Shows an enemies current vital stats, Current HP, Weakness, ect.
    Draw: Bite Bug, Fastitocalon, Fastitocalon-F, Glacial Eye, Red Bat
    Refined From: N/A
    
    Bio
    Use: Deals a fair amount of poison damage to an enemy and causes poison
    Draw: Blue Dragon, Anacondaur, Malboro, Tri-Face, Vysage
    Refined From: Antidote, Malboro Tentacle, Venom Fang
    
    Sleep
    Use: Inflicts the Sleep status effect on an enemy
    Draw: Fastitocalon, Fastitocalon-F, Funguar, Gayla, Granaldo, Grat
    Refined From: Sleep Powder
    
    Silence
    Use: Inflicts the Silence status effect on an enemy
    Draw: Blood Soul, Funguar, Grat, Imp, Ochu, Tri-Face
    Refined From: Echo Screen, Silence Powder
    
    Blind
    Use: Inflicts the Darkness status effect on an enemy
    Draw: Blobra, Blue Dragon, Forbidden, Granaldo, Ochu, Lefty, Tri-Face 
    Refined From: Eye Drops, Ochu Tentacle
    
    Confuse 
    Use: Inflicts the Confusion status effect on an enemy
    Draw: Belhelmel, Blobra, Fungaur, Granaldo, Imp, Ochu
    Refined From: N/A
    
    Berserk
    Use: Inflicts the Berserk status effect on an enemy
    Draw: Belhelmel, Blobra, Grat, Wendigo, Snow Lion
    Refined From: Steel Pipe, Magic Stone
    
    Break
    Use: Inflicts the Petrify status effect on an enemy
    Draw: Blue Dragon, Cockatrice, Imp
    Refined From: Soft, Cockatrice Pinion
    
    Pain
    Use: Inflicts Poison, Silence, and Blind status effects on an enemy
    Draw: Elnoyle, Granaldo, Tri-Face
    Refined From: Curse Spike
    
    Meltdown
    Use: Deals non elemental damage and lowers the defense of an enemy
    Draw: Bomb, Gayla, Elastoid
    Refined From: Mystery Fluid
    
    Float
    Use: Makes a character float, nulling all earth elemental damage
    Draw: Blood Soul, Thrustaevis, Gesper
    Refined From: N/A
    
    -----------------------------------------------------------------------
    
    Fire Magic:
    
    Fire
    Use: Deals a small amount of fire elemental damage to an enemy
    Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
    Refined From: M-Stone Piece
    
    Fira
    Use: Deals a fair amount of fire elemental damage to an enemy
    Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
    Refined From: Magic Stone
    
    Firaga
    Use: Deals a large amount of fire elemental damage to an enemy
    Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
    Refined From: Wizard Stone, Phoenix Pinion, Phoenix Spirit, Red Fang
    
    Flare
    Use: Deals a large amount of non elemental damage to an enemy
    Draw: Behemoth, Ruby Dragon
    Refined From: Flare Stone, Inferno Fang
    
    -----------------------------------------------------------------------
    
    Ice Magic:
    
    Blizzard
    Use: Deals a small amount of ice elemental damage to an enemy
    Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel 
    Refined From: M-Stone Piece
    
    Blizzara
    Use: Deals a fair amount of ice elemental damage to an enemy
    Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel
    Refined From: Magic Stone, Arctic Wind
    
    Blizzaga
    Use: Deals a large amount of ice elemental damage to an enemy
    Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel
    Refined From: Wizard Stone, North Wind
    
    Water
    Use: Deals a fair amount of water elemental damage to an enemy
    Draw: Chimera, Fastitocalon, Fastitocalon-F, Grand Mantis
    Refined From: Water Crystal, Fish Fin
    
    -----------------------------------------------------------------------
    
    Thunder Magic:
    
    Thunder
    Use: Deals a small amount of thunder elemental damage to an enemy
    Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
    Refined From: M-Stone Piece
    
    Thundara
    Use: Deals a fair amount of thunder elemental damage to an enemy
    Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
    Refined From: Magic Stone, Coral Fragment
    
    Thundaga
    Use: Deals a large amount of thunder elemental damage to an enemy
    Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
    Refined From: Wizard Stone, Dynamo Stone
    
    Aero
    Use: Deals a fair amount of wind elemental damage to an enemy
    Draw: Abyss Worm, Death Claw, Thrustaevis
    Refined From: Shear Feather
    
    Tornado
    Use: Deals a large amount of wind elemental damage to all enemies
    Draw: Abyss Worm, Thrustaevis, Behemoth
    Refined From: Windmill
    
    -----------------------------------------------------------------------
    
    Time/Space Magic:
    
    Haste
    Use: Speeds up a characters ATB Gauge
    Draw: Iron Giant, Vysage, Cactaur
    Refined From: Aegis Amulet, Accelerator, Lightweight, Magic Stone
    
    Slow
    Use: Slows down an enemies ATB Gauge
    Draw: Caterchipiller, Lefty
    Refined From: Spider Web, M-Stone Piece
    
    Stop
    Use: Stops an enemies ATB Gauge
    Draw: Caterchipiller, Forbidden, Tri-Face
    Refined From: Wizard Stone
    
    Double
    Use: Allows a character to cast two magic spells in one turn
    Draw: Elnoyle, Grendel 
    Refined From: Dragon Fin
    
    Triple
    Use: Allows a character to cast three magic spells in one turn
    Draw: Odin, Cerberus
    Refined From: Samantha Soul, Rocket Engine, Three Stars
    
    Demi
    Use: Cuts an enemies HP by 1/4
    Draw: Lefty, Malboro, Torama
    Refined From: Black Hole, Steel Orb
    
    Quake
    Use: Deals a large amount of earth elemental damage to all enemies
    Draw: Abyss Worm, Armadodo, Iron Giant, T-Rexaur
    Refined From: Dino Bone
    
    -----------------------------------------------------------------------
    
    Forbidden Magic:
    
    Meteor
    Use: Deals a large amount of non elemental damage to random enemies
    Draw: Ruby Dragon, Omega Weapon
    Refined From: Meteor Stone, Star Fragment
    
    Ultima
    Use: Deals a large amount of non elemental damage to all enemies
    Draw: Ultima Weapon, Omega Weapon
    Refined From: Ultima Stone, Dark Matter, Pulse Ammo, Energy Crystal
    
    Apocalypse
    Use: Deals a massive amount of non elemental damage to all enemies
    Draw: Ultimecia
    Refined From: N/A
    
    -----------------------------------------------------------------------
    
    11: Cards
    
    Level 1 Monster Cards:
    
    Geezard
      1
    5   4
      1
    Element: None
    Location: Card Geezard, Various Players, Find Dollet
    Refine: Screw
    
    Funguar
      5
    3   1
      1
    Element: None
    Location: Card Funguar, Various Players
    Refine: M-Stone Piece
    
    Bite Bug
      1
    5   3
      3
    Element: None
    Location: Card Bite Bug, Various Players
    Refine: M-Stone Piece
    
    Red Bat
      6
    2   1
      1
    Element: None
    Location: Card Red Bat, Various Players, Find Dollet
    Refine: Vampire Fang
    
    Blobra
      2
    5   3
      1
    Element: None
    Location: Card Blobra, Various Players
    Refine: Rune Armlet
    
    Gayla
      2
    4   1
      4
    Element: Thunder
    Location: Card Gayla, Various Players
    Refine: Mystery Fluid
    
    Gesper
      1
    1   5
      4
    Element: None
    Location: Card Gesper, Various Players
    Refine: Black Hole
    
    Fastitocalon-F
      3
    1   5
      2
    Element: Earth
    Location: Card Fastitocalon-F, Various Players
    Refine: Water Crystal
    
    Blood Soul
      2
    1   1
      6
    Element: None
    Location: Card Blood Soul, Various Players
    Refine: Zombie Spider
    
    Caterchipillar
      4
    3   2
      4
    Element: None
    Location: Card Caterchipillar, Various Players
    Refine: Spide Web
    
    Cockatrice
      2
    6   1
      2
    Element: Thunder
    Location: Card Cockatrice, Various Players
    Refine: Cockatrice Pinion
    
    -----------------------------------------------------------------------
    
    Level 2 Monster Cards:
    
    Grat
      6
    1   1
      3
    Element: None
    Location: Card Grat, Various Players
    Refine: Magic Stone
    
    Buel
      6
    3   2
      2
    Element: None
    Location: Card Buel, Various Players, Find Timber and Dollet
    Refine: Magic Stone
    
    Mesmerize
      5
    4   3
      3
    Element: None
    Location: Card Mesmerize, Various Players
    Refine: Mesmerize Blade
    
    Glacial Eye
      6
    3   1
      4
    Element: Ice
    Location: Card Glacial Eye, Various Players
    Refine: Arctic Wind
    
    Belhelmel
      3
    3   4
      5
    Element: None
    Location: Card Belhelmel, Various Players
    Refine: Saw Blade
    
    Thrustaevis
      5
    5   3
      2
    Element: Wind
    Location: Card Thrustaevis, Various Players
    Refine: Shear Feather
    
    Anacondaur
      5
    5   1
      3
    Element: Poison
    Location: Card Anacondaur, Various Players, Find Dollet
    Refine: Venom Fang
    
    Creeps
      5
    2   2
      5
    Element: Thunder
    Location: Card Creeps, Various Players
    Refine: Coral Fragment
    
    Grendel
      4
    2   4
      5
    Element: Thunder
    Location: Card Grendel, Various Players
    Refine: Dragon Fin
    
    Jelleye
      3
    7   2
      1
    Element: None
    Location: Card Jelleye, Various Players
    Refine: Magic Stone
    
    Grand Mantis
      5
    3   2
      5
    Element: None
    Location: Card Grant Mantis, Various Players
    Refine: Sharp Spike
    
    -----------------------------------------------------------------------
    
    Level 3 Monster Cards:
    
    Forbidden
      6
    2   6
      3
    Element: None
    Location: Card Forbidden, Various Players
    Refine: Betrayal Sword
    
    Armadodo
      6
    6   3
      1
    Element: Earth
    Location: Card Armadodo, Various Players
    Refine: Dino Bone
    
    Tri-Face
      3
    5   5
      5
    Element: Poison
    Location: Card Tri-Face, Various Players
    Refine: Curse Spike
    
    Fastitocalon
      7
    3   5
      1
    Element: Earth
    Location: Card Fastitocalon, Various Players
    Refine: Water Crystal
    
    Snow Lion
      7
    3   1
      5
    Element: Ice
    Location: Card Snow Lion, Various Players
    Refine: North Wind
    
    Ochu
      5
    3   6
      3
    Element: None
    Location: Card Ochu, Various Players
    Refine: Ochu Tentacle
    
    SAM08G
      5
    4   6
      2
    Element: Fire
    Location: Card SAM08G, Various Players
    Refine: Running Fire
    
    Death Claw
      4
    2   4
      7
    Element: Fire
    Location: Card Death Claw, Various Players
    Refine: Sharp Spike
    
    Cactuar
      6
    3   2
      6
    Element: None
    Location: Card Cactaur, Various Players, Find Dollet
    Refine: Cactus Thorn
    
    Tonberry
      3
    4   6
      4
    Element: None
    Location: Card Tonberry, Various Players, Find Timber
    Refine: Chef's Knife
    
    Abyss Worm
      7
    5   2
      3
    Element: Earth
    Location: Card Abyss Worm, Various Players
    Refine: Windmill
    
    -----------------------------------------------------------------------
    
    Level 4 Monster Cards:
    
    Turtapod
      2
    7   3
      6
    Element: None
    Location: Card Turtapod, Various Players
    Refine: Healing Mail
    
    Vysage
      6
    5   5
      4
    Element: None
    Location: Card Vysage, Various Players
    Refine: Wizard Stone
    
    T-Rexaur
      4
    7   6
      2
    Element: None
    Location: Card T-Rexaur, Various Players
    Refine: Dino Bone
    
    Bomb
      2
    3   7
      6
    Element: Fire
    Location: Card Bomb, Various Players
    Refine: Bomb Fragment
    
    Blitz
      1
    7   6
      4
    Element: Thunder
    Location: Card Blitz, Various Players
    Refine: Dynamo Stone
    
    Wendigo
      7
    6   3
      1
    Element: None
    Location: Card Wendigo, Various Players
    Refine: Steel Orb
    
    Torama
      7
    4   4
      4
    Element: None
    Location: Card Torama, Various Players
    Refine: Life Ring
    
    Imp
      3
    6   7
      3
    Element: None
    Location: Card Imp, Various Players
    Refine: Wizard Stone
    
    Blue Dragon
      6
    3   2
      7
    Element: Poison
    Location: Card Blue Dragon, Various Players
    Refine: Fury Fragment
    
    Adamantoise
      4
    6   5
      5
    Element: Earth
    Location: Card Adamantoise, Various Players
    Refine: Turtle Shell
    
    Hexadragon
      7
    3   5
      4
    Element: Fire
    Location: Card Hexadragon, Various Players
    Refine: Sharp Spike
    
    -----------------------------------------------------------------------
    
    Level 5 Monster Cards:
    
    Iron Giant
      6
    5   5
      6
    Element: None
    Location: Card Iron Giant, Various Players
    Refine: Star Fragment
    
    Behemoth
      3
    7   6
      5
    Element: None
    Location: Card Behemoth, Various Players
    Refine: Barrier
    
    Chimera
      7
    3   6
      5
    Element: Water
    Location: Card Chimera, Various Players
    Refine: Regen Ring
    
    PuPu
      3
    1   A
      2
    Element: None
    Location: Give PuPu 5 Elixers during the PuPu side quest
    Refine: Hungry Cookpot
    
    Elastoid
      6
    7   2
      6
    Element: None
    Location: Card Elastoid, Various Players
    Refine: Steel Pipe
    
    GIM47N
      5
    4   5
      7
    Element: None
    Location: Card GIM47N, Various Players
    Refine: Fast Ammo
    
    Malboro
      7
    2   7
      4
    Element: Poison
    Location: Card Malboro, Various Players
    Refine: Malboro Tentacle
    
    Ruby Dragon
      7
    4   2
      7
    Element: Fire
    Location: Card Ruby Dragon, Various Players
    Refine: Inferno Fang
    
    Elnoyle
      5
    6   3
      7
    Element: None
    Location: Card Elnoyle, Various Players
    Refine: Energy Crystal
    
    Tonberry King
      4
    4   6
      7
    Element: None
    Location: Card Fastitocalon or Malboro (Rare), Various Players 
    Refine: Chef's Knife
    
    Wedge, Biggs
      6
    7   6
      2
    Element: None
    Location: Card Fungaur or Snow Lion (Rare), Various Players
    Refine: X-Potion
    
    -----------------------------------------------------------------------
    
    Level 6 Boss Cards:
    
    Fujin, Raijin
      2
    4   8
      8
    Element: None
    Location: Card Iron Giant or Jelleye (Rare), Various Players
    Refine: X-Potion
    
    Elvoret
      7
    4   8
      3
    Element: Wind
    Location: Card Bite Bug or Ochu (Rare), Various Players
    Refine: Death Stone
    
    X-ATM092
      4
    3   8
      7
    Element: None
    Location: Card Red Bat or SAM08G (Rare), Various Players
    Refine: Turtle Shell
    
    Granaldo
      7
    5   2
      8
    Element: None
    Location: Card Blobra or Death Claw (Rare), Various Players
    Refine: G-Returner
    
    Gerogero
      1
    3   8
      8
    Element: Poison
    Location: Card Cactaur or Gayla (Rare), Various Players
    Refine: Circlet
    
    Iguion
      8
    2   2
      8
    Element: None
    Location: Card Gesper or Tonberry (Rare), Various Players
    Refine: Cockatrice Pinion
    
    Abadon
      6
    5   8
      4
    Element: None
    Location: Card Abyss Worm or Blood Soul (Rare), Various Players
    Refine: Dark Ammo
    
    Trauma
      4
    6   8
      5
    Element: None
    Location: Card Caterchipillar or Turtapod (Rare), Various Players
    Refine: Demolition Ammo
    
    Oilboyle
      1
    8   8
      4
    Element: None
    Location: Card Cockatrice or GIM47N (Rare), Various Players
    Refine: Fire Ammo
    
    Shumi Tribe
      6
    4   5
      8
    Element: None
    Location: Card Grat or T-Rexaur (Rare), Various Players
    Refine: Gambler Spirit
    
    Krysta
      7
    1   5
      8
    Element: None
    Location: Card Bomb or Buel (Rare), Various Players
    Refine: Holy Stone
    
    -----------------------------------------------------------------------
    
    Level 7 Boss Cards:
    
    Propagator 
      8
    8   4
      4
    Element: None
    Location: Card Blitz or Mesmerize (Rare), Win from Martine in F.H.
    Refine: G-Mega-Potion
    
    Jumbo Cactaur
      8
    4   8
      4
    Element: None
    Location: Card Glacial Eye or Wendigo (Rare), Win from Martine in F.H.
    Refine: Cactus Thorn
    
    Tri-Point
      8
    8   5
      2
    Element: Thunder
    Location: Card Torama or Belhelmel (Rare), Win from Martine in F.H.
    Refine: Jet Engine
    
    Gargantua
      5
    8   6
      6
    Element: None
    Location: Card Imp or Thrustaevis (Rare), Win from Martine in F.H.
    Refine: Strength Love
    
    Mobile Type 8
      8
    3   6
      7
    Element: None
    Location: Card Anacondaur or Blue Dragon (Rare), Win Martine in F.H.
    Refine: Shell Stone
    
    Sphinxara
      8
    8   3
      5
    Element: None
    Location: Card Adamantoise or Creeps (Rare), Win from Martine in F.H.
    Refine: G-Mega-Potion
    
    Tiamat
      8
    4   8
      5
    Element: None
    Location: Card Grendel or Hexadragon (Rare), Win from Martine in F.H.
    Refine: Flare Stone
    
    BGH251F2
      5
    5   7
      8
    Element: None
    Location: Card Grand Mantis or Behemoth (Rare), Win from Martine in FH
    Refine: Protect Stone
    
    Red Giant
      6
    7   8
      4
    Element: None
    Location: Card Chimera or Forbidden (Rare), Win from Martine in F.H.
    Refine: Meteor Stone
    
    Catoblepas
      1
    7   8
      7
    Element: None
    Location: Card Armadodo or Elnoyle (Rare), Win from Martine in F.H.
    Refine: Rename Card
    
    Ultima Weapon
      7
    8   7
      2
    Element: None
    Location: Card Elastoid or Tri-Face (Rare), Win from Martine in F.H.
    Refine: Ultima Stone
    
    -----------------------------------------------------------------------
    
    Level 8 Guardian Force Cards:
    
    Chubby Chocobo
      4
    9   4
      8
    Element: None
    Location: Win from Card Queen on Disk 4 or win during the Card Queen 
    Side Quest
    Refine: LuvLuvG
    
    Angelo
      9
    3   6
      7
    Element: None
    Location: Win from Watts on the Forest Owl's Train or White SeeD Ship
    Refine: Elixer
    
    Gilgamesh
      3
    6   7
      9
    Element: None
    Location: Win from Card King at Balamb Garden or Xu on the Ragnarok
    Refine: Holy War
    
    Minimog
      9
    2   3
      9
    Element: None
    Location: Win from the running boy in Balamb Garden
    Refine: Pet House
    
    Chicobo
      9
    4   4
      8
    Element: None
    Location: Receive at the end of the Chocobo Sanctuary Side Quest
    Refine: Gysahl Greens
    
    Quezacotl
      2
    4   9
      9
    Element: Thunder
    Location: Win from Mayor Dobe at Fisherman's Horizon
    Refine: Dynamo Stone
    
    Shiva
      6
    9   7
      4
    Element: Ice
    Location: Receive from Zone after giving him the Girl Next Door
    Refine: North Wind
    
    Ifrit
      9
    8   6
      2
    Element: Fire
    Location: Receive after defeating Ifrit, Win back from Martine in F.H. 
    after losing it to Caraway getting the Rinoa Card
    Refine: Elem Atk
    
    Siren
      8
    2   9
      6
    Element: None
    Location: Win from the bar owner at the pub in Dollet
    Refine: Status Atk
    
    Sacred
      5
    9   1
      9
    Element: Earth
    Location: Received after defeating Sacred and Minotaur
    Refine: Dino Bone
    
    Minotaur
      9
    9   5
      2
    Element: Earth
    Location: Received after defeating Sacred and Minotaur
    Refine: Adamantine
    
    -----------------------------------------------------------------------
    
    Level 9 Guardian Force Cards:
    
    Carbuncle
      8
    4   4
      A
    Element: None
    Location: Win from Heart during the CC Group Side Quest
    Refine: Glow Curtain
    
    Diablos
      5
    3   A
      8
    Element: None
    Location: Received after defeating Diablos
    Refine: Black Hole
    
    Leviathan
      7
    7   A
      1
    Element: Water
    Location: Win from Joker during the CC Group Side Quest
    Refine: Doc's Code
    
    Odin
      8
    5   A
      3
    Element: None
    Location: Received after defeating Odin
    Refine: Dead Spirit
    
    Pandemona
      A
    7   1
      7
    Element: Wind
    Location: Win from the guy outside the Inn in Balamb (After Balamb 
    Garden becomes mobile)
    Refine: Windmill
    
    Cerberus
      7
    A   4
      6
    Element: None
    Location: Received after defeating Cerberus
    Refine: Lightweight
    
    Alexander
      9
    2   A
      4
    Element: Holy
    Location: Win from Piet at the Lunar Base or at the pod crash site on 
    Disk 3
    Refine: Moon Curtain
    
    Phoenix
      7
    A   2
      7
    Element: Fire
    Location: Win from the Card Queen on Disk 4 or Win during the Card Queen 
    Side Quest
    Refine: Phoenix Spirit
    
    Bahamut
      A
    6   8
      2
    Element: None
    Location: Received after defeating Bahamut
    Refine: Megalixer
    
    Doomtrain
      3
    A   1
      A
    Element: Poison
    Location: Win from the Card Queen on Disk 4 or Win during the Card Queen 
    Side Quest
    Refine: Status Guard
    
    Eden
      4
    A   4
      9
    Element: None
    Location: Received after defeating Ultima Weapon
    Refine: Monk's Code
    
    -----------------------------------------------------------------------
    
    Level 10 Player Cards:
    
    Ward
      A
    8   7
      2
    Element: None
    Location: Win from Dr. Odine in Esthar
    Refine: Gaea's Ring
    
    Kiros
      6
    A   7
      6
    Element: None
    Location: Win from Card Queen on Disk 4 or win during the Card Queen 
    Side Quest
    Refine: Accelerator
    
    Laguna
      5
    9   A
      3
    Element: None
    Location: Win from Card Queen on Disk 4 or Ellone on the Lunar Base
    Refine: Hero
    
    Selphie
      A
    4   8
      6
    Element: None
    Location: Win from Selphie's friend near the statue at Trabia Garden
    Refine: Elem Guard
    
    Quistis
      9
    2   6
      A
    Element: None
    Location: Win from any of the Trepes at Balamb Garden
    Refine: Samantha Soul
    
    Irvine
      2
    A   6
      9
    Element: None
    Location: Win from Card Queen on Disk 4 or win during the Card Queen 
    Side Quest
    Refine: Rocket Engine
    
    Zell
      8
    6   5
      A
    Element: None
    Location: Win from Zell's mother in Balamb
    Refine: Hyper Wrist
    
    Rinoa
      4
    A   A
      2
    Element: None
    Location: Ask Caraway about Cards at his Mansion in Deling City, lose 
    your Ifrit Card to him, then he will play his Rinoa card
    Refine: Magic Armlet
    
    Edea
      A
    3   A
      3
    Element: None
    Location: Win from Edea at the Orphanage
    Refine: Royal Crown
    
    Seifer
      6
    4   9
      A
    Element: None
    Location: Win from Cid at Balamb Garden or Edea's Orphanage
    Refine: Diamond Armor
    
    Squall
      A
    9   4
      6
    Element: None
    Location: Win from Laguna in Esthar or on the Ragnarok
    Refine: Three Stars
    
    -----------------------------------------------------------------------
    
    12: Monster Locations
    
    Abyss Worm
    Locations: Desert area near the tip of the continent with Edea's house 
    on it, Desert near D-District Prison
    
    Adamantoise
    Locations: Beach near Dollet
    
    Anacondaur
    Locations: Forests near Timber and Galbadia Garden, Deep Sea Research 
    Center
    
    Armadodo
    Locations: Tomb of the Unknown King
    
    Behemoth
    Locations: Outside of Esthar, Lunatic Pandora, Deep Sea Research Center, 
    Ultimecia Castle (Walkway outside of Ultimecia's Chambers)
    
    Belhelmel
    Locations: Outside of Galbadia Garden, Ultimecia Castle
    
    Bite Bug
    Locations: Outside of Balamb, Forests near Trabia Garden
    
    Blitz
    Locations: Plains on the far tip of the continent with Edea's house
    
    Blobra
    Locations: Tomb of the Unknown King
    
    Blood Soul
    Locations: Outside of Galbadia Garden
    
    Blue Dragon
    Locations: Forests near Trabia Garden, Ultimecia Castle (Chapel Area)
    
    Bomb
    Locations: Fire Cavern, Deep Sea Research Center
    
    Buel
    Locations: Fire Cavern, Tomb of the Unknown King, Centra Ruins
    
    Cactaur
    Locations: Cactaur Island, Desert area near the tip of the continent 
    with Edea's house on it
    
    Caterchipiller
    Locations: Forests outside of Balamb
    
    Chimera
    Locations: Desear area near the tip of the continent with Edea's house 
    on it, Desert area near the D-District Prison
    
    Cockatrice
    Locations: Forests outside of Timber
    
    Creeps
    Locations: Deling City Sewers, Ultimecia Castle (Clock Area)
    
    Death Claw
    Locations: Galbadia Garden, Ultimecia Castle (Clock Area)
    
    Elastoid
    Locations: Excavation Site with Laguna, Lunatic Pandora with Laguna
    
    Elnoyle
    Locations: Esthar, Ultimecia Castle (Chapel Area)
    
    Fastitocalon
    Locations: Desert area near D-District Prison, Beach area near the 
    Centra Ruins
    
    Fastitocalon-F
    Locations: Found at most beachs on the world map
    
    Forbidden
    Locations: Tomb of the Unknown King, Centra Ruins
    
    Funguar
    Locations: Outside of Timber, Forests outside of Timber
    
    Gayla
    Locations: Outside of Trabia Garden
    
    Geezard
    Locations: Outside of Dollet
    
    Gesper
    Locations: Excavation Site with Laguna, Lunatic Pandora Lab with Laguna
    
    GIM47N
    Locations: D-District Prison
    
    GIM52A
    Locations: D-District Prison
    
    Glacial Eye
    Locations: Outside of Balamb
    
    Granaldo
    Locations: Ultimecia Castle (Fountain Area)
    
    Grand Mantis
    Locations: Deling City Sewers, Plains near the tip of the continent with 
    Edea's house on it
    
    Grat
    Locations: Balamb Garden Training Center, Ultimecia Castle
    
    Grendel
    Locations: Forests outside of Timber, Deep Sea Research Center
    
    Hexadragon
    Locations: Forest outside of Chocobo Sanctuary, Island Closest to Hell, 
    Ultimecia Castle (Clock Area)
    
    Imp
    Locations: Areas in and around Esthar City
    
    Iron Giant
    Locations: Areas in and around Esthar City, Lunatic Pandora
    
    Jelleye 
    Locations: Outside of the Centra Ruins
    
    Lefty
    Locations: Great Salt Lake, Outside of Winhill
    
    Malboro
    Locations: Forests outside of Chocobo Sanctuary, Outside of Esthar 
    (Until Lunar Cry)
    
    Mesmerize
    Locations: Outside of Trabia Garden and Shumi Village
    
    Ochu
    Locations: Forests outside of Timber
    
    Oilboyle 
    Locations: Ultimecia Castle (Walkway outside of Ultimecia's Chambers)
    
    Raldo
    Locations: Ultimecia Castle (Fountain Area)
    
    Red Bat
    Locations: Fire Cavern, Deling City Sewers
    
    Righty
    Locations: Great Salt Lake, Outside of Winhill
    
    Ruby Dragon
    Locations: Island Closest to Hell
    
    SAM08G 
    Locations: Galbadia Missile Base, Fisherman's Horizon during Galbadia's 
    attack
    
    Slapper
    Locations: Galbadia Garden Hockey Rink
    
    Snow Lion
    Locations: Forests outside of Trabia Garden
    
    Thrustaevis
    Locations: Outside of Deling City
    
    Tonberry
    Locations: Centra Ruins, Ultimecia Castle (Walkway outside of 
    Ultimecia's Chambers)
    
    Torama
    Locations: Outside of Esthar, Ultimecia Castle
    
    T-Rexaur
    Locations: Balamb Garden Training Center, Forests outside of Balamb
    
    Tri-Face 
    Locations: Deep Sea Research Center
    
    Turtapod
    Locations: Areas in and around Esthar City
    
    Vysage
    Locations: Great Salt Lake, Outside of Winhill
    
    Wendigo
    Locations: Outside of Deling City, Forests outside of Timber
    
    -----------------------------------------------------------------------
    
    13: Location of Timber Maniacs Magazines
    
    These magazines don't appear in your inventory but when you look at one 
    Selphie will write a new article about Laguna on her web site that you 
    can access from Squall's study panel in Balamb Garden.
    
    1: Balamb, Train Station or 2nd floor of the Inn
    2: Timber, Timber Maniacs Office Building
    3: Timber, Hotel Guest Room
    4: Fisherman's Horizon, Grease Monk's House
    5: Fisherman's Horizon, Hotel Guest Room
    6: Trabia Garden, Graveyard
    7: Dollet, Hotel Guest Room
    8: Dollet, Pub
    9: Shumi Village, Artisan's House
    10: White SeeD Ship, Bridge
    11: Edea's House, Inside the house
    
    -----------------------------------------------------------------------
    
    14: SeeD Test Answers
    
    Test 1: Yes,No,Yes,Yes,Yes,No,No,Yes,No,No
    
    Test 2: Yes,No,Yes,Yes,Yes,No,Yes,Yes,No,No
    
    Test 3: No,No,Yes,No,Yes,Yes,Yes,No,Yes,No
    
    Test 4: No,Yes,Yes,Yes,No,No,Yes,Yes,No,No
    
    Test 5: No,No,No,Yes,Yes,No,No,Yes,Yes,Yes
    
    Test 6: Yes,No,Yes,Yes,No,No,Yes,Yes,No,Yes
    
    Test 7: Yes,Yes,Yes,Yes,Yes,Yes,No,Yes,Yes,No
    
    Test 8: No,Yes,No,No,Yes,Yes,No,No,Yes,No
    
    Test 9: No,Yes,No,No,No,No,No,No,Yes,Yes
    
    Test 10: Yes,No,No,No,No,No,No,No,Yes,No
    
    Test 11: Yes,Yes,No,Yes,Yes,No,Yes,No,No,Yes
    
    Test 12: No,Yes,No,No,Yes,No,Yes,No,Yes,No
    
    Test 13: Yes,No,No,No,Yes,No,No,No,No,No
    
    Test 14: Yes,Yes,Yes,Yes,No,Yes,Yes,No,Yes,No
    
    Test 15: Yes,Yes,No,No,No,No,No,Yes,No,Yes
    
    Test 16: Yes,No,No,Yes,No,Yes,No,No,Yes,No
    
    Test 17: Yes,No,No,No,Yes,No,No,Yes,No,No
    
    Test 18: Yes,No,No,No,Yes,No,No,No,No,No
    
    Test 19: Yes,No,No,Yes,No,No,No,No,No,Yes
    
    Test 20: Yes,Yes,No,Yes,No,Yes,Yes,Yes,No,No
    
    Test 21: Yes,Yes,Yes,Yes,No,No,Yes,Yes,Yes,No
    
    Test 22: No,No,No,Yes,No,No,No,Yes,Yes,No
    
    Test 23: Yes,No,No,No,No,Yes,Yes,Yes,Yes,Yes
    
    Test 24: Yes,Yes,No,No,Yes,Yes,No,No,No,Yes
    
    Test 25: Yes,No,Yes,Yes,Yes,No,No,Yes,No,No
    
    Test 26: Yes,Yes,No,Yes,No,Yes,No,Yes,No,No
    
    Test 27: No,Yes,No,No,No,No,Yes,No,Yes,No
    
    Test 28: Yes,No,No,Yes,Yes,Yes,No,Yes,No,No
    
    Test 29: No,No,No,Yes,Yes,No,No,No,Yes,No
    
    Test 30: No,Yes,No,No,No,No,Yes,No,No,No
    
    -----------------------------------------------------------------------
    
    15: FAQ
    
    Q: What is your favorite party to use regularly and what is the best 
    party to use?
    
    A: My favorite party to use is Rinoa, Squall, and Zell. Out of all the 
    characters, Squall, Rinoa, and Irvine is probably the best party you can 
    use, they deal the most damage, and Rinoa can use Invinsible Moon to 
    make your party Invinsible. I think you should choose your party out of 
    the characters you personally like though.
    
    -----------------------------------------------------------------------
    
    Q: Can you get the Lion Heart weapon for Squall on Disk 1?
    
    A: Yes you can but first you'll need Squall to be at level 30 or above 
    before you reach the forest dream with Laguna after the events in 
    Timber. During the Laguna dream you can steal Laser Cannons from 
    Elastoids if Laguna is level 30 or above, then use Ifrit's Ammo Refine 
    ability to change them into some pulse ammo. After you have 12 Pulse 
    Ammo, you'll need 4 Dragon Fangs, if Squall is level 30 or above, the 
    Grendels in the forests near Timber drop them rarely. Next you'll need a 
    piece of Adamantine, the Adamantoises on the beaches near Dollet drop 
    them if Squall is level 30 or above. It will take a while to get all of 
    that, but you can get the Lion Heart on Disk 1.
    
    -----------------------------------------------------------------------
    
    Q: Is Laguna Squall's father?
    
    A: Yes. Although the game never openly says so they lead you to beleive 
    that he is. If you will remember Raine was pregnant with a child when 
    Laguna left to get Ellone back from Esthar. Raine later died after 
    giving birth to her child, that would explain why Squall was in the 
    orphanage. Also if you talk with Kiros on board the Ragnarok before 
    entering Lunatic Pandora he will say to Squall "At least you don't look 
    like your father". I assume that he was refering to Laguna. 
    
    -----------------------------------------------------------------------
    
    Q: Where is the best place to gain large amounts of EXP and AP?
    
    A: The cactaurs on Cactaur Island wield 20 AP for each one you kill, 
    Cactaur island is a small island near the desert area which is on the 
    far tip of the continent with Edea's house on it. You'll need a high Hit 
    percentage in order to hit the cactaurs, fortuantly Squall already comes 
    with a max hit percentage so boost his speed and take out as many as you 
    can before they run away. Selphie's best weapon, the Strange Vision, 
    also has max hit percentage so if you have it the more Cactuars you can 
    take down. For EXP The Islands Closest Heaven and Hell has enemies which 
    yield over 1000 EXP per battle and have rare draw points such as Aura, 
    Ultima, Flare, and Meteor scattered throughout them. You should easily 
    be able to get all your characters and GFs to level 100 here. The Island 
    closest to Hell is a small island off the coast of the Timber Continent 
    to the west. The Island Closest to Heaven is located almost directly 
    west of of the Island Closest to Hell, its a little harder to find 
    considering there are alot of other islands that look exactly like it 
    around the area.
    
    -----------------------------------------------------------------------
    
    Q: Why do you not list the HP of the bosses in the game?
    
    A: Every enemies level is determined by Squall's level, therefor the 
    boss' HP will also be determined by your Squall's level. So really if I 
    had to list a boss' HP it would have been at whatever level my Squall 
    was currently on and probably totally diffrent from the player's level.
    
    -----------------------------------------------------------------------
    
    Q: The levels you mention for your characters during the walkthough are 
    exceptionally high. Are these recommended levels?
    
    A: In a way yes. The levels I mentioned are the levels in which my 
    characters where when I arrived at that particular point in the game 
    during the time I wrote the walkthough. I do strongly recommend the 
    levels but of course you shouldn't strive to keep up with my levels, as 
    long as you junction well you could afford to be many many levels under 
    mine.
    
    -----------------------------------------------------------------------
    
    Q: Why can I not find some of the items you mention in the Lunatic 
    Pandora section?
    
    A: In order to get to alot of the items and draw points you need to have 
    first completed the appropriate task as Laguna on his trip to Lunatic 
    Pandora during the forest dream. Such as finding the old keys and 
    tampering with the panels.
    
    -----------------------------------------------------------------------
    
    Q: Where can a find a Ribbion, Mog's Amulet, or Chocobo Tag?
    
    A: All of those items are gotten using the pocketplaystation which was 
    never released outside of Japan, so unless you have one there is no way 
    to get them unless you use Gameshark.
    
    -----------------------------------------------------------------------
    
    Q: How come when I use my Gysahl Greens in battle nothing happens?
    
    A: Before you can use the Gysahl Greens you'll need to have your own 
    Chicobo. You can get one from ChocoBoy by going to any of the chocobo 
    forests and either catching a chocobo yourself, or having ChocoBoy do it 
    for you.
    
    -----------------------------------------------------------------------
    
    Q: Is there a way to get Seifer, Laguna, Kiros, Ward, or Edea to join 
    Squall's party perminatly?
    
    A: Unfortunatly no. Kinda makes you wonder what Square was thinking.
    
    -----------------------------------------------------------------------
    
    Q: Is there a connection between how many Dead Spirits you have in your 
    inventory and how often Odin appears in battle?
    
    A: I have tested this and I can say that Odin did appear for me more 
    times when I had a large amount of dead spirits in my inventory, opposed 
    to me having almost none. It could just be a coincidence, but if you 
    like Odin to come and chop up your enemies for you, go ahead and collect 
    a bunch of Dead Spirits, it couldn't hurt could it?
    
    -----------------------------------------------------------------------
    
    Q: During the Winhill vase sidequest I collected all of the pieces but I 
    can't seem to get the one in the armor. Whats the problem?
    
    A: I noticed this problem during my playthrough while I was writing the 
    walkthough but had never experienced it before. I noticed after I had 
    gotten several emails asking about it I wasn't the only one having 
    problems. I did find a solution though, if you come back on Disk 3 after 
    getting the Ragnarok, you should be able to get that last piece in the 
    armor, it worked for me anyway. You'll just have to put off getting that 
    Holy Stone for a while.
    
    -----------------------------------------------------------------------
    
    Q: Is there a SeeD rank above 30?
    
    A: I've heard that there is a SeeD rank A that comes after 30 but I have 
    never been able to get it before so I cannot confirm or deny if you can 
    get it. Maybe if you could get your SeeD level to 30 before doing a 
    mission that will raise your SeeD level by one point, such as the train 
    mission in Timber or the Galbadia Missile Base it would go up to A but I 
    haven't tried it myself.
    -----------------------------------------------------------------------
    
    Q: What is the best spell to junction to each stat?
    
    A: If you go back to the character section of the guide, take a look at 
    the spells I have junctioned to my stats with Squall, Rinoa, and Zell. 
    That should give you some indications of what you should juctions. 
    Although I must note that Quake is probably not the best spell to 
    junction to your HP. I prefer to use Quake because I hardly ever cast it 
    so there is no threat of my HP going down if I use it. Also at level 
    100, 100 Quake Spells keeps your HP at 9999 anyway. The best spell to 
    junction to your HP that I have found other than a rare spell like 
    Ultima, Meteor ect is Tornado and I usually keep that junctioned for 
    alot of the game. Also I usually don't keep any Life Spells once I get 
    Full-Life but it is also a great spell to junction to just about 
    anything. Especially elemental defense.
    
    -----------------------------------------------------------------------
    
    Q: What are the best cards to use while playing Cards?
    
    A: Squall, Edea, Seifer, Zell, Laguna. Those are the cards I prefer 
    anyway, If you get your turn first make sure to play the Edea Card in a 
    corner with the two As pointing outward so that the opponent cannot flip 
    you regardless of what card they play. I like to call that a blocker.
    
    -----------------------------------------------------------------------
    
    Q: I forgot to win the Alexander card from Piet on the Lunar Base. Is 
    there anywhere else I can get it?
    
    A: Yes, if you fly the Ragnarok to the crash site of the pod that Squall 
    and the party escaped from the Lunar Base on. Piet is there and you can 
    challenge him and win it. The crash site is located on the Esthar 
    Continent at the bottom right tip of the continent. There is an area 
    here that you cannot see but it is there. Land the Ragnarok near the tip 
    and search around and you should go into the area where the escape pod 
    is. He will only be there on Disc 3 though, so if your on Disc 4 your 
    out of luck unless the Card Queen has the card. She is located at the 
    crash site on Disc 4.
    
    -----------------------------------------------------------------------
    
    Q: Where can I get back the cards I lost to the Card Queen in order to 
    make the special cards during the Card Queen Quest on Disk 3?
    
    A: They be won back from her brother, who lives in the house with the 
    Artist down the street. If you did the side quest in Dollet earlier he 
    is the boy that was messing up his father's paintings.
    
    -----------------------------------------------------------------------
    
    Q: Is there anyway to get the Chubby Chocobo, Kiros, Irvine, Doomtrain, 
    or Phoenix cards instead of doing the Card Queen Quest?
    
    A: Yes all of those cards can be won from her on Disk 4 at the Crash 
    Site which you can find directions to in the FAQ I answered above.
    
    -----------------------------------------------------------------------
    
    Q: I defeated Bahamut but it won't let me go down farther into the Deep 
    Sea Research Center, whats the problem?
    
    A: You'll need to leave the Research Center after you defeat Bahamut, 
    then reland on it and you should be able to go down to the lower levels. 
    If not keep leaving and reentering.
    
    -----------------------------------------------------------------------
    
    Q: In the final battle how come Griever is named something other than 
    Griever?
    
    A: Remember when Squall gets his ring back from Rinoa before they storm 
    Galbadia Garden it gives you a chance to name the lion figure on it? The 
    default name is Griever so if you changed it the Griever in the final 
    battle with be named whatever you replaced its name with.
    
    -----------------------------------------------------------------------
    
    Q: I Heard a Rumor that you can get Cloud from Final Fantasy VII in VIII 
    is it true?
    
    A: Ah Rumors, how they quickly spread just like the many rumors about 
    turning Ramza into a Dark Knight or being able to revive Aeris. Cloud is 
    not in this game in any way, shape, or form, if he was it would have 
    been found out by all the game hackers out there.
    
    -----------------------------------------------------------------------
    
    16: Credits
    
    These are just a couple of people I would like to thank for either being 
    there for me personally, helping me with the guide, or for some other 
    reason.
    
    - God for giving me hands to type this Guide, the power to finish it, 
    and a brain to remember most of this stuff.
    
    - CjayC at Gamefaqs.com for accepting this guide even though there are a 
    ton of other Final Fantasy VIII guides already there.
    
    - A good friend of mine, Amo Pheara, who convinced me to keep working on 
    the guide when I almost gave up on it.
    
    - My parents because they bought me my Playstation and this game heh.
    
    - Everybody that sends email asking me for help which in turn provides 
    questions for the FAQ section.
    
    - The Brandy Games Strategy Guide on a couple of Monster and Item 
    locations.
    
    - You the reader because it means so much to me that people view my work 
    and get the help they need. Drop me a line sometime.
    
    ~Fin~