==============================================================================
          __ _         _      __         _                       _ _ _
         /  |_|       | |    /  |       | |                     |_|_|_|
        | --|_ __  __ | |   | --|__  __ | |_ __   __ _ _     _ _ _ _ _
        |  _| |  \|__\| |   |  _|__\|  \|   |__\ /__| | |   | | | | | |
        | | | | | | _ | |   | | | _ | | | --| _ |__ | | |   | | | | | |
        |_| |_|_|_|___|_|   |_| |___|_|_|\__|___|___|__ |    \_/|_|_|_|
                                                    |__/

==============================================================================
			      Final Fantasy VIII
                                       by Spatvark (spatfaqs@hotmail.co.uk)
==============================================================================


                      / =============================== \
                    <          [01] Introduction          >
                      \ =============================== /

While calm in appearance, the serenity that blankets the world is merely a
curtain over the turmoil that threatens to surface...

An unprovoked attack against a neighboring country, an assault by a strike
team deep into enemy territory, and a declaration of war against the world
plunges a previously peaceful existence into bitterness and chaos. Thrust into
the ensuing madness is a young man named Squall Leonhart, a cadet in the
Garden military academy of Balamb. A lone wolf by the standards of others,
Squall's relentless drive to become the best leads him into SeeD, an elite
mercenary unit. His final test as a graduating cadet of SeeD is to settle the
growing hostilities between the neighboring countries of Galbadia and Dollet.
What was already a confusing set of events takes a turn for the worst when
Galbadia begins its invasion on the rest of the world. For Squall, the turmoil
of the world around him is nothing compared to the turmoil inside of him; his
encounter with a free-spirited young woman named Rinoa Heartilly has turned
his well-ordered universe upside down. As an intense man who thrives in the
regimented discipline of the military academy, Squall finds Rinoa's carefree
attitude fascinating. Yet there is no time to ponder these thoughts, for
Galbadia's irrational hostility has been linked to a sorceress named Edea, a
powerful magic user. The job of dealing with this new threat has fallen to
Squall and the rest of SeeD. Focused on this new task, they can only ponder
what the future will hold. 

                                    -----

Welcome to the world of Final Fantasy VIII, one of the most maligned
Squaresoft games of all time. Millions loved it, millions more hated it but
mweh, who cares? As long as you enjoy playing it then it can't be all bad ^^
Anyway, with one of the most complicated ability systems Square have ever come
up with, FF8 is a one-way ticket into sleepless nights in the bid to get ever
more spells XD

Anyway, this is my guide to FF8 - Enjoy!


                      / =============================== \
                    <           [02] Disclaimer           >
                      \ =============================== /

Listen up you mangy lot, this bit is important. You are free to use this FAQ
for personal reference but if you plagirize any sections, well... I'll have to
come up with something evil to do to you...

The only places allowed to host this FAQ are:

GameFAQS - http://www.gamefaqs.com
Eyes on Final Fantasy - http://www.eyesonff.com

If you see it anywhere else, please contact me at: spatfaqs@hotmail.co.uk

You can also contact me with any questions that pertain to Final Fantasy VIII
that AREN'T answered in this FAQ, or any corrections to mistakes I've made
(this does not include typographical errors; I'm not THAT anal retentive about
my work).

Also, do not bother to email me and ask whether you can host this FAQ on your
site, the answer is no. GameFAQs is the only place I particularly feel like
trusting, while sites that have to go soliciting for FAQs strike me as
desperate to get a reputation even a tenth of that GameFAQs has. So don't
bother, I won't even reply to your emails.


                      / =============================== \
                    <        [03] Version History         >
                      \ =============================== /

v1.15 - Updated the Copyright. [09/01/09]

v1.10 - Changed my email address, updated the formatting and changed the
        Introduction, because let's face it, the original one sucked.

v1.05 - Redone the ASCII title.

v1.00 - Uh, I'd say this is pretty complete to be honest. I had toyed around
        with the idea of doing a story analysis section, but frankly, I loathe
        the story to this game and doing that was driving me insane XD So,
        what you see is what you've got. I don't think there's anything else I
        need to add to this.


                      / =============================== \
                    <            [04] Contents            >
                      \ =============================== /

  **>Introduction -------------------------------------- [01]
  **>Disclaimer ---------------------------------------- [02]
  **>Version History ----------------------------------- [03]
  **>Contents ------------------------------------------ [04]
  **>Characters ---------------------------------------- [05]
  **>Junctioning --------------------------------------- [06]
  **>Triple Triad -------------------------------------- [07]
  **>Controls ------------------------------------------ [08]
  **>Walkthrough --------------------------------------- [09]
    ==>Disc 1: Betrayal ----------------------------------- [09a]
      -->The Beginning (Balamb Garden) ------------------------ [09a.01]
      -->The Fire Cavern Test --------------------------------- [09a.02]
      -->Mission Briefing (Balamb Garden) --------------------- [09a.03]
      -->The SeeD Examination (Dollet) ------------------------ [09a.04]
      -->Debrief, Disaster and Diablos! (Balamb Garden) ------- [09a.05]
      -->Dreaming of Deling (Deling City) --------------------- [09a.06]
      -->Liberation of Hope (Timber) -------------------------- [09a.07]
      -->Unveiled Threat (Timber) ----------------------------- [09a.08]
      -->Entry and Escape! (Centra) --------------------------- [09a.09]
      -->Garden Hopping (Galbadia Garden) --------------------- [09a.10]
      -->The Tomb of the Unknown King (Deling City) ----------- [09a.11]
      -->When The Poop Hits The Fan (Deling City) ------------- [09a.12]
    ==>Disc 2: Liberation --------------------------------- [09b]
      -->The Winhill Connection (Winhill) --------------------- [09b.1]
      -->Jailhouse Rock (D-District Prison) ------------------- [09b.2]
      -->Warhead Rampage (Galbadia Missile Base) -------------- [09b.3]
      -->Faculty Fracas (Balamb Garden) ----------------------- [09b.4]
      -->Reunions (Fisherman's Horizon) ----------------------- [09b.5]
      -->Second Disc Extras (Various) ------------------------- [09b.6]
        >>>Race Against Time (Centra Ruins) ------------------------- [09b.6a]
        >>>Carving out the Past (Shumi Village) --------------------- [09b.6b]
        >>>Another's Memories (Winhill) ----------------------------- [09b.6c]
        >>>Hail to the King Baby! (Balamb Garden) ------------------- [09b.6d]
        >>>Military Games (Deling City/Fisherman's Horizon) --------- [09b.6e]
        >>>Renovations (Dollet) ------------------------------------- [09b.6f]
        >>>Choo-Choo Train! (Timber) -------------------------------- [09b.6g]
        >>>Chocobo Forests (Various) -------------------------------- [09b.6h]
      -->Under Occupation (Balamb Town) ----------------------- [09b.7]
      -->Errant Stupidity (Trabia Garden) --------------------- [09b.8]
      -->Invasion! (Balamb/Galbadia Garden) ------------------- [09b.9]
    ==>Disc 3: The Hidden World --------------------------- [09c]
      -->House of Memories (The Orphanage) -------------------- [09c.1]
      -->B-Movie Making! (Trabia Canyon) ---------------------- [09c.2]
      -->The Search for Ellone (White SeeD Ship) -------------- [09c.3]
        >>>Beware the Knife! (Centra Ruins) ------------------------- [09c.3a]
      -->Entering the Hidden World (Great Salt Lake) ---------- [09c.4]
      -->Operation Rescue (Esthar City) ----------------------- [09c.5]
      -->Opening Pandora's Box (Esthar City) ------------------ [09c.6]
      -->Howl at the Moon (Lunar Base) ------------------------ [09c.7]
      -->Third Disc Extras (Various) -------------------------- [09c.8]
        >>>Rockin' Out (Obel Lake) ---------------------------------- [09c.9a]
        >>>The Truth Is Out There (Various) ------------------------- [09c.9b]
        >>>10,000 Needles o' Pain (Cactuar Island) ------------------ [09c.9c]
        >>>The Islands Closest to Heaven and Hell ------------------- [09c.9d]
        >>>Down Down! Deeper and Down! (Deep Sea Research Center) --- [09c.8e]
        >>>Bad to the Bone (Dollet) --------------------------------- [09c.8f]
      -->Reopening the Box (Lunatic Pandora) ------------------ [09c.9]
    ==>Disc 4: Time-Compression --------------------------- [09d]
      -->Closing the Box (Lunatic Pandora) -------------------- [09d.1]
      -->Fourth Disc Extras (Various) ------------------------- [09d.2]
      -->Ultimecia's Castle ----------------------------------- [09d.3]
  **>Weapon Modding ------------------------------------ [10]
    ==>Squall's Gunblades --------------------------------- [10a]
    ==>Rinoa's Blaster Edges ------------------------------ [10b]
    ==>Zell's Gloves -------------------------------------- [10c]
    ==>Quistis' Whips ------------------------------------- [10d]
    ==>Selphie's Shinobu ---------------------------------- [10e]
    ==>Irvine's Rifles ------------------------------------ [10f]
  **>Card Bestiary ------------------------------------- [11]
  **>GF Information ------------------------------------ [12]
    ==>Equippable GFs ------------------------------------- [12a]
    ==>Unequippable GFs ----------------------------------- [12b]
  **>GF Abilities -------------------------------------- [13]
    ==>Character ------------------------------------------ [13a]
    ==>Command -------------------------------------------- [13b]
      -->Devour Table ----------------------------------------- [13b.1]
    ==>GF ------------------------------------------------- [13c]
    ==>Junction ------------------------------------------- [13d]
    ==>Party ---------------------------------------------- [13e]
    ==>Menu ----------------------------------------------- [13f]
      -->Item Refining ---------------------------------------- [13f.1]
      -->Magic Refining --------------------------------------- [13f.2]
  **>Magic --------------------------------------------- [14]
    ==>Curative ------------------------------------------- [14a]
    ==>Elemental ------------------------------------------ [14b]
    ==>Status --------------------------------------------- [14c]
    ==>Support -------------------------------------------- [14d]
    ==>Forbidden ------------------------------------------ [14e]
  **>Limit Breaks -------------------------------------- [15]
    ==>Squall's Renzokuken -------------------------------- [15a]
    ==>Angelo's Limit Breaks ------------------------------ [15b]
    ==>Rinoa's Combine ------------------------------------ [15c]
    ==>Rinoa's Angel Wing --------------------------------- [15d]
    ==>Zell's Duel ---------------------------------------- [15e]
    ==>Quistis' Blue Magic -------------------------------- [15f]
    ==>Selphie's Slot ------------------------------------- [15g]
    ==>Irvine's Shot -------------------------------------- [15h]
    ==>Other Limit Breaks --------------------------------- [15i]
  **>Item Bestiary ------------------------------------- [16]
    ==>Curative ------------------------------------------- [16a]
    ==>Battle --------------------------------------------- [16b]
    ==>Field ---------------------------------------------- [16c]
    ==>GF Medicine ---------------------------------------- [16d]
    ==>GF Ability ----------------------------------------- [16e]
    ==>Junk ----------------------------------------------- [16f]
    ==>Blue Magic ----------------------------------------- [16g]
    ==>GF Compatibility ----------------------------------- [16h]
    ==>Stat-Increasing ------------------------------------ [16i]
  **>Thanks -------------------------------------------- [17]
  **>Legal Stuff --------------------------------------- [18]
  **>Next Version -------------------------------------- [19]
  **>Working On... ------------------------------------- [20]
  **>Goodbye! ------------------------------------------ [21]


                      / =============================== \
                    <           [05] Characters           >
                      \ =============================== /

As a note, these character descriptions are based roughly on the beginning of
the game, and with as few spoilers as possible.

Squall Leonhart:
    Having spent almost all of his life living in Balamb Garden, Squall is a
ferocious warrior, one of the few who can handle the legendary gunblades, but
his worst enemy is himself. Withdrawn and socially inept, he struggles to
really find a place in the rest of the world, only really coming alive in the
thick of a battle. When he meets Rinoa Heartilly though, his life is turned
upside down as she slowly reaches to his heart, unthawing his defences...

Rinoa Heartilly:
    The leader of the Timber Owls, a rebel group trying to gain independance
for Timber from Galbadia, Rinoa is fawned and doted upon by her comrades, Zone
and Watts. Ironically enough however, her father is a General in the Galbadian
army. It may well be that her quest to liberate Timber is just a way to get
back at the father she's grown to hate after her mother died in a car crash.
She has come to Balamb Garden to request help from headmaster Cid Kramer in
achieving her goal, thus hiring Squall, Zell and Selphie as mercenaries.

Seifer Almasy:
    Self-appointed head of Balamb Garden's Disciplinary Committee, Seifer is
incredibly arrogant, though not without a certain degree of skill. Like his
main rival Squall, he wields the legendary gunblades. While he seems to loathe
Squall, he actually greatly respects his talents, but wants acknowledgement of
his own talents from the withdrawn SeeD cadet. He used to be in a relationship
with Rinoa, and it was he who introduced her to Cid Kramer

Sephie Tilmitt:
    Seemingly irresponsible and empty-headed, Selphie is very light-hearted,
and always wants to make people happy, hence her joining and virtually running
the Festival Committee in her first year at Balamb Garden, after transferring
there from the remote Trabia Garden.

Zell Dincht:
    A master at unarmed combat, Zell's passion for Martial Arts carries
through in his over-bounding exuberance; however, he's very quick to anger,
especially at Seifer's snide comments. Living in Balamb Town with his family,
he's been a cadet at Balamb Garden almost as long as Squall, and despite many
attempts, has never really been able to connect with him.

Quistis Trepe:
    The youngest instructor at Balamb Garden, Quistis is something of a
prodigy, but as Squall's instructor, she's very unsure of how to get through
to him. Many believe that Quistis is secretly in love with Squall, but there's
no real proof to substantiate that theory, so I guess it comes down to your
personal view.

Irvine Kinneas:
    A sharpshooter from Galbadia Garden, he joins the party mid-way through
the first disc. He thinks he's a real ladies man, but most of them will have
nothing to do with him, except for the air-headed Selphie. His brash nature
irritates Squall and Zell, but his facade crumbles at the end of the first
disc in the failure of the assassination attempt.

Laguna Loire:
    Leaving the Galbadian military after a bizarre incident with his two
friends, Kiros and Ward, Laguna becomes a journalist working for the Timber
Maniacs magazine, travelling throughout the world. He spent quite sometime
recovering in Winhill after falling from a cliff, where he met the love of his
life, Raine. Laguna is incredibly courageous, but also ridiculously silly

Kiros Seagill:
    Close friend to Laguna, Kiros is the real thinker of the group. To be
honest, he should be leading them in my opinion, though he doesn't have
Laguna's idiotic charisma.

Ward Zabac:
    Another friend of Laguna's, he became a mute after the same incident that
caused all three of them to leave the military. He and Kiros are quite the
double act, Kiros speaking for him.

Cid Kramer:
    As the obligatory Cid in FFVIII, Cid Kramer is the headmaster of Balamb
Garden. He comes across as somewhat of a bumbling idiot, though that's not
really the case; he knows his weaknesses and strengths, and plays to them.

Ellone:
    Adopted by Raine, Laguna's lover, not much is known about Ellone, except
that she has some mysterious power and she seems to know Squall. She's being
hunted by the Sorceress Edea.

Sorceress Edea:
    A mysterious woman, the sorceress Edea rises to prominence in the country
of Galbadia. With hidden ties to virtually everyone, she's pulling strings in
her relentless hunt for Ellone for some dark purpose...


                      / =============================== \
                    <          [06] Junctioning           >
                      \ =============================== /

As you may have picked up from my introduction, Junctioning, FF8's ability
system, is rather complicated. Normally, I'd leave the technicalities out of a
FAQ, but I'll make an exception for this. Anyway, once you get the hang of it,
it's actually rather simple and allows you to easily turn your characters into
some badass fighters and magicians.

To start, you can't junction without any Guardian Forces, or GFs as I'll refer
to them throughout the rest of this FAQ. You can get the first two, Quezacotl
and Shiva, by checking the computer in Balamb Garden's classroom, and choosing
the Tutorial option. More can be found later in the game by either defeating
them, or drawing them from other enemies.

Next, you need to learn abilites with your GFs to be able to make the most out
of the junction system. To do this, open the menu and select GF. You'll see
images off all the GFs you have; select the one you wish to teach a new
ability with X, and a stats page for the GF will open, showing how its level,
HP, experience, and what skill it is currently learning. Select Learn, and a
window containing the GFs abilities will pop up. Abilities that have already
been learnt are in white, while unlearned abilities are in grey. Unlearnt
abilities will have some numbers to the right of them, e.g. 17/60. This means
that to learn the ability, you must get 60 AP, and that 17 AP has currently
been earned for that ability. You gain AP by defeating enemies; you must have
the GF junctioned to be able to earn AP for it. Select the ability you wish to
learn, and an arrow will appear to the left of it; now any AP you gain will go
towards this skill.

As a note, AP gained from defeating enemies goes to all junctioned GFs; it is
not split between them, but rather that they all get the same amount. This
means that however many GFs you have junctioned, they will all still get the
most AP they can from each fight.

There are six basic types that all abilities fall under:

ğ Junction Abilities, e.g. HP-J, allow you to junction magic in order to raise
  a stat.

ğ Command Abilities, e.g. Magic, allow you to add commands to the combat menu.

ğ Character Abilities, e.g. Str +20%, add skills or increase stats by adding
  them in the Ability Window, below the Command Window while junctioning.

ğ Party Abilities, e.g. Enc-Half, add effects that benefit the entire party,
  while only needing to be junctioned onto one person.

ğ GF Abilities, e.g. SumMag +20%, increase the power of your GFs.

ğ Menu Abilities, e.g. F Mag-RF, add skills to the Ability menu.

Once you've selected an ability for your GF to learn, go back to the main
menu, and select Junction. Use the D-Pad to cycle through the characters and
then select GF when you have the character you want to junction up. You'll see
a list of the GFs you have; moving the cursor to their name will enable you to
see the stats that you can junction magic to highlighted, if you junction that
GF. After using X to select the GFs, press Triangle to exit that window.

Move the cursor onto magic and press X, and you'll be able to junction magic
that you have stocked up in the character's inventory to stats that are
highlighted in a white font; select the stat and a window will pop up, showing
you all the magic that character has. As you move the cursor from spell to
spell, you'll see the stat's value change, whether increasing in a yellow
font, decreasing in a red font, or there'll be no change at all. The larger
the quantity of the magic you're trying to junction to a stat, the higher the
stat will rise, the maximum amount you can stock being 100 for each character.
The maximum any stat can reach is 255, excepting HP, which can reach 9,999.

Different spells work differently on different stats; there is a certain
amount of compatability between the two, e.g. Cure restores HP, so it works
best on the HP stat, while Protect increases physical defence, so it's best on
the Vit stat.

You can also junction magic to elemental attack/defence, and status
attack/defence, provided you have learnt the correct abilities with your GFs.
After choosing to junction magic, use the D-Pad to flick between the three
pages; stat junction, elemental junction, and status junction. In the status
and elemental junction pages, you can junction to attack with the sword icon,
and to defence with the person icon. The tables below show the effects of
junctioning magic to them:

     %%%%%%%%%%%%%%%%%%%%%%%
     ==ELEMENTAL JUNCTIONS==
     %%%%%%%%%%%%%%%%%%%%%%%

     Assuming you're junctioning 100 of a certain spell to your elemental
     attack or defence, the following table shows what percentages they'll
     add. Remember, percentages above 100% in defence mean that it absorbs the
     amount it's over by, e.g. if you have 100 Holy junctioned to Elem-Def-J,
     and the enemy attacks with a holy spell, which would have done 1,000
     damage to you, it instead heals you by 2,000 HP.

      \======================================/
       | Name     | Element    | Atk  | Def |
      /======================================\
     | Blizzard   | Ice        |  50% |   50% |
     |------------|            |------|-------|
     | Blizzara   |            |  80% |   80% |
     |------------|            |------|-------|
     | Blizzaga   |            | 100% |  120% |
     |============|============|======|=======|
     | Fire       | Fire       |  50% |   50% |
     |------------|            |------|-------|
     | Fira       |            |  80% |   80% |
     |------------|            |------|-------|
     | Firaga     |            | 100% |  120% |
     |============|============|======|=======|
     | Thunder    | Thunder    |  50% |   50% |
     |------------|            |------|-------|
     | Thundara   |            |  80% |   80% |
     |------------|            |------|-------|
     | Thundaga   |            | 100% |  120% |
     |============|============|======|=======|
     | Aero       | Wind       |  80% |   80% |
     |------------|            |------|-------|
     | Tornado    |            | 100% |  200% |
     |============|============|======|=======|
     | Float      | Earth      | ---- |   50% |
     |------------|            |------|-------|
     | Quake      |            | 100% |  200% |
     |============|============|======|=======|
     | Bio        | Poison     | 100% |  150% |
     |============|============|======|=======|
     | Holy       | Holy       | 100% |  200% |
     |============|============|======|=======|
     | Water      | Water      | 100% |  150% |
     |============|============|======|=======|
     | Meteor     | Earth/Wind | ---- |  150% |
     |============|============|======|=======|
     | Protect    | Fire       | ---- |   20% |
     |------------| Ice        |------|-------|
     | Flare      | Thunder    | ---- |   80% |
     |============|============|======|=======|
     | Shell      | All        | ---- |   20% |
     |------------|            |------|-------|
     | Life       |            | ---- |   30% |
     |------------|            |------|-------|
     | Full-Life  |            | ---- |   40% |
     |------------|            |------|-------|
     | Apocalypse |            | ---- |  100% |
     |------------|            |------|-------|
     | Ultima     |            | ---- |  100% |
      \======================================/

     %%%%%%%%%%%%%%%%%%%%
     ==STATUS JUNCTIONS==
     %%%%%%%%%%%%%%%%%%%%

     The following table follows the same rules as did the Elemental Junctions
     table preceeding this, so read the blurb for that if you're a bit
     confused.

      \=============================================================/
       | Name    | Status                             | Atk  | Def |
      /=============================================================\
     | Aura      | Curse                              | ---- |  100% |
     |-----------|------------------------------------|------|-------|
     | Berserk   | Berserk                            | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Blind     | Darkness                           | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Bio       | Poison                             | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Break     | Petrify                            | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Confuse   | Confuse                            | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Death     | Death                              | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Dispel    | Absorb                             | ---- |   50% |
     |-----------|------------------------------------|------|-------|
     | Drain     | Absorb                             | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Esuna     | Berserk, Confuse, Petrify, Poison, | ---- |   20% |
     |           | Silence, Sleep, Slow, Stop         |      |       |
     |-----------|------------------------------------|------|-------|
     | Full-Life | Death                              | ---- |   40% |
     |-----------|------------------------------------|------|-------|
     | Holy      | Absorb, Berserk, Confuse, Curse,   | ---- |   40% |
     |           | Death, Poison, Sleep, Zombie       |      |       |
     |-----------|------------------------------------|------|-------|
     | Life      | Death                              | ---- |   20% |
     |-----------|------------------------------------|------|-------|
     | Pain      | Curse, Poison, Silence             | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Reflect   | Berserk, Confuse, Petrify, Poison, | ---- |   25% |
     |           | Silence, Slow, Stop                |      |       |
     |-----------|------------------------------------|------|-------|
     | Silence   | Silence                            | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Sleep     | Sleep                              | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Slow      | Slow                               | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Stop      | Stop                               | 100% |  100% |
     |-----------|------------------------------------|------|-------|
     | Zombie    | Zombie                             | 100% |  100% |
      \=============================================================/

It's very important to make sure that after junctioning your GFs, that you
have also junctioned the Command abilities; from the Junction menu, select
Ability. Three windows will pop up; the top left one is the Command Window,
the one below it is the Ability Window, and the one to the right is the list
of all abilities that the character can junction. There is always a maximum
of four Command Abilities, Attack being the only one you can't remove (though
you can modify it with the Mug Character Ability), while there can be a
maximum of two, three or four abilities in the Ability Window, depending on
whether the character has Ability x3 or Ability x4 learnt by any of the GFs
junctioned to him or her. Select the space you want to fill in either the
Command or Ability windows, and the cursor will move to the Abilities list.
From there, the rest is simplicity itself.


                      / =============================== \
                    <          [07] Triple Triad          >
                      \ =============================== /

Triple Triad is a card game in FFVIII, where each player has five cards and
plays them on a three by three board. Sounds simple enough, doesn't it?

Each card has four numbers on it; one to the north, one to the east, one to
the south and one to the west, as well as possibly having an element in the
top-right corner.

The number values run from 1 to A, the latter being equal to 10

Opponents                                          Players
  Cards                  The Board                  Cards
 _______    ___________________________________    _______
|       |  |           |           |           |  |       |
|       |  |    ___    |   ____    |    ____   |  |       |
|       |  |   /   \   |  |    \   |   /    \  |  |       |
|       |  |  |     |  |  |     |  |  |        |  |       |
|       |  |  |     |  |  |----<   |  |        |  |       |
|-------|  |  |-----|  |  |     |  |  |        |  |-------|
|       |  |  |     |  |  |____/   |   \____/  |  |       |
|       |  |           |           |           |  |       |
|       |  |___________|___________|___________|  |       |
|       |  |           |           |           |  |       |
|-------|  |   ____    |   ______  |   ______  |  |-------|
|       |  |  |    \   |  |        |  |        |  |       |
|       |  |  |     |  |  |        |  |        |  |       |
|       |  |  |     |  |  |----    |  |----    |  |       |
|       |  |  |     |  |  |        |  |        |  |       |
|_______|  |  |____/   |  |______  |  |        |  |_______|
|       |  |           |           |           |  |       |
|       |  |___________|___________|___________|  |       |
|       |  |           |           |           |  |       |
|       |  |    ___    |           |  _______  |  |       |
|       |  |   /   \   |  |     |  |     |     |  |       |
|-------|  |  |        |  |     |  |     |     |  |-------|
|       |  |  |  ___   |  |-----|  |     |     |  |       |
|       |  |  |     |  |  |     |  |     |     |  |       |
|       |  |   \___/   |  |     |  |  ___|___  |  |       |
|       |  |           |           |           |  |       |
|_______|  |___________|___________|___________|  |_______|

  _____                                             _____
 |          ___________________________________    |
 |___      |                                   |   |___
     \     |   Card Name the Cursor is Over    |       \
 |    |    |___________________________________|   |    |
  \__/                                              \__/

No. of cards                                   No. of cards
Opponent holds                                 Player Holds

 ___________
| _________ | Each card follows a basic format; you can see the image of the
|| N      E|| card taking up most of it; in the top-right corner you can find
||W E      || the card's elemental symbol, or, in most cases, lack of one, and
|| S       || in the top-left, you'll find four numbers in a diamond
||         || formation. These numbers are the attack/defence value of the
|| PICTURE || card in the four directions.
||         ||
||_________||
|___________|

Cards played on the board will be one of two colours; red if it's one your
opponent controls, and blue if it's one of yours. The basic aim of the game
is to make sure that you have more blue cards than your opponent has red
cards.

There are several different rules in Triple Triad, affecting all manner of
things:

%%%%%%%%%%%%%%%
==BOARD RULES==
%%%%%%%%%%%%%%%

These affect how the game itself runs.

    ________
    --Open--
    ŻŻŻŻŻŻŻŻ
This means that you can see the opponents cards while in his hand, and vice
versa.

    __________
    --Random--
    ŻŻŻŻŻŻŻŻŻŻ
This means that your cards are picked from your deck at random, which can be
very damaging if you don't have a strong grip on the Plus and Same rules.

    ________________
    --Sudden Death--
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This means that the game cannot end with a draw; if at the end of a round, it
is a draw, another round begins with the same cards, BUT you have the cards
that you've taken in the first round, i.e. if you had a Behemoth card in your
hand, but lost it, while taking an opponents Funguar card, you'd start the
second round with the Funguar card in your hand and not the Behemoth:

 /=========================================\
| First Hand          | Second Hand         |
 >-----------------------------------------<
| Opponent | You      | Opponent | You      |
|===========================================|
| Cactuar  | Behemoth | Behemoth | Bite Bug |
| Funguar  | Bite Bug | Cactuar  | Creeps   |
| Geezard  | Creeps   | Geezard  | Funguar  |
| Gerogero | Gayla    | Gerogero | Gayla    |
| Tonberry | Trauma   | Tonberry | Trauma   |
 \=========================================/

%%%%%%%%%%%%%%
==GAME RULES==
%%%%%%%%%%%%%%

These affect how cards are defeated in the game.

    _________
    --Basic--
    ŻŻŻŻŻŻŻŻŻ
Basic is, well, basic. This rule is what all card games will follow, with
additions by the following adding further dimensions to the game play. Basic
works by numerical superiority.
 ___________________________________   ___________________________________
|           |           |           | |           |           |           |
|    ___    |   ____    |    ____   | |    ___    |   ____    |    ____   |
|   /   \   |  |    \   |   /    \  | |   /   \   |  |    \   |   /    \  |
|  |     |  |  |     |  |  |        | |  |     |  |  |     |  |  |        |
|  |     |  |  |----<   |  |        | |  |     |  |  |----<   |  |        |
|  |-----|  |  |     |  |  |        | |  |-----|  |  |     |  |  |        |
|  |     |  |  |____/   |   \____/  | |  |     |  |  |____/   |   \____/  |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|
|           |           |           | |           |           |           |
|   ____    |   ______  |   ______  | |   ____    |   ______  |   ______  |
|  |    \   |  |        |  |        | |  |    \   |  |        |  |        |
|  |     |  |  |        |  |        | |  |     |  |  |        |  |        |
|  |     |  |  |----    |  |----    | |  |     |  |  |----    |  |----    |
|  |     |  |  |        |  |        | |  |     |  |  |        |  |        |
|  |____/   |  |______  |  |        | |  |____/   |  |______  |  |        |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|
|           |           | _________ | |           | _________ | _________ |
|    ___    |           || 6       || |    ___    || 3       ||| 6       ||
|   /   \   |  |     |  ||3 2      || |   /   \   ||3 4      |||3 2      ||
|  |        |  |     |  || 2       || |  |        || 5       ||| 2       ||
|  |  ___   |  |-----|  ||         || |  |  ___   ||         |||         ||
|  |     |  |  |     |  ||  BUEL   || |  |     |  ||Belhelmel|||  Buel   ||
|   \___/   |  |     |  ||  (RED)  || |   \___/   || (BLUE)  ||| (BLUE)  ||
|           |           ||_________|| |           ||_________|||_________||
|___________|___________|___________| |___________|___________|___________|

In the example above, the opponent starts by placing a Buel card in the 'I'
position. In the next turn, the player places a Belhelmel card in the 'H'
position, west of the Buel card. Now, the Buel card has a '3' in the west
position, while the Belhelmel card has a '4' in the East position. Since 4 is
greater than 3, the Belhelmel defeats the Buel card, meaning the player takes
control of the card.

It's important to note that you can't lose a card by playing it; i.e., if the
opponent had started by placing the Belhelmel card in the 'H' position, and
the player put the Buel card in the 'I' position, the Buel card wouldn't be
taken control of. In other words, when you play a card, for that turn it only
attacks, not defends.

    _____________
    --Elemental--
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Oh dear lord do I abhor the elemental rule. It's fairly simple in practice
really, and not that bad by itself, but it always confuses me when combined
with the Plus and Same rules. In essence, the Elemental rule means that
certain positions on the board have an elemental condition, whether Fire, Ice,
Thunder, Earth, Wind, Water, Holy or Poison. If you place a card that has no
element or one that does not correspond with the one the position has, all
numbers on the card are reduced by one. However, if you place a card with the
correct elemental attribute on a corresponding position, all numbers on the
card are incremented by one.
 ___________________________________   ___________________________________
|           |           | _________ | |           | _________ | _________ |
|    ___    |   ____  T || 5      T|| |    ___    || 2      T||| 5      T||
|   /   \   |  |    \   ||2 2      || |   /   \   ||4 1      |||2 2      ||
|  |     |  |  |     |  || 5       || |  |     |  || 4       ||| 5       ||
|  |     |  |  |----<   ||   -1    || |  |     |  ||   +1    |||   -1    ||
|  |-----|  |  |     |  || CREEPS  || |  |-----|  ||  GAYLA  ||| CREEPS  ||
|  |     |  |  |____/   ||  (RED)  || |  |     |  || (BLUE)  ||| (BLUE)  ||
|           |           ||_________|| |           ||_________|||_________||
|___________|___________|___________| |___________|___________|___________|
|           |           |           | |           |           |           |
|   ____    |   ______  |   ______  | |   ____    |   ______  |   ______  |
|  |    \   |  |        |  |        | |  |    \   |  |        |  |        |
|  |     |  |  |        |  |        | |  |     |  |  |        |  |        |
|  |     |  |  |----    |  |----    | |  |     |  |  |----    |  |----    |
|  |     |  |  |        |  |        | |  |     |  |  |        |  |        |
|  |____/   |  |______  |  |        | |  |____/   |  |______  |  |        |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|
|           |           |           | |           |           |           |
|    ___    |           |  _______  | |    ___    |           |  _______  |
|   /   \   |  |     |  |     |     | |   /   \   |  |     |  |     |     |
|  |        |  |     |  |     |     | |  |        |  |     |  |     |     |
|  |  ___   |  |-----|  |     |     | |  |  ___   |  |-----|  |     |     |
|  |     |  |  |     |  |     |     | |  |     |  |  |     |  |     |     |
|   \___/   |  |     |  |  ___|___  | |   \___/   |  |     |  |  ___|___  |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|

In the example above, the opponent has placed the Creeps card on 'C' position,
which had an Ice element property; since the Creeps card is Thunder element,
it now has a status of -1, meaning its defence values are all one less than
shown on the card. The player has responded by placing the Gayla card on the
'B' position, west of the Creeps card. The 'B' position had a Thunder property
and as the Gayla card does as well, the card now has a status of +1, meaning
its attack values are all one more than shown on the card. Applying these
statuses means that the Creeps card is defending to the west with a value of
'1', while the Gayla card is attacking to the east with a value of '2', and
thus, with numerical superiority, the Gayla card defeats the Creeps card,
meaning the player takes control of it.

It's important to note that elemental matches or mismatches do not affect
the Plus or Same rules; those work solely based on the value on the card.

    ________
    --Plus--
    ŻŻŻŻŻŻŻŻ
This is where the game starts to get a lot more interesting. The Plus rule
again is very simple, but it can lead to some truly mind-bending situations
as you try to plan out your opponents moves and your counters to them. In
essence, the Plus rule works by placing a card in a position so that it
touches two cards, and that both adjoining edges add up to the same value. If
so, both cards being touched become controlled by the person who played the
card. As a note, both cards being touched do not have to be controlled by the
same player.
 ___________________________________   ___________________________________
|           |           | _________ | |           | _________ | _________ |
|    ___    |   ____    || 3       || |    ___    || 7       ||| 3       ||
|   /   \   |  |    \   ||7 6      || |   /   \   ||1 1      |||7 6      ||
|  |     |  |  |     |  || 5       || |  |     |  || 3       ||| 5       ||
|  |     |  |  |----<   ||         || |  |     |  ||         |||         ||
|  |-----|  |  |     |  ||BEHEMOTH || |  |-----|  ||  GRAT   |||BEHEMOTH ||
|  |     |  |  |____/   ||  (RED)  || |  |     |  ||  (RED)  |||  (RED)  ||
|           |           ||_________|| |           ||_________|||_________||
|___________|___________|___________| |___________|___________|___________|
|           | _________ |           | |           | _________ |           |
|   ____    || 5       ||   ______  | |   ____    || 5       ||   ______  |
|  |    \   ||3 6      ||  |        | |  |    \   ||3 6      ||  |        |
|  |     |  || 3       ||  |        | |  |     |  || 3       ||  |        |
|  |     |  ||         ||  |----    | |  |     |  ||         ||  |----    |
|  |     |  ||  OCHU   ||  |        | |  |     |  ||  OCHU   ||  |        |
|  |____/   || (BLUE)  ||  |        | |  |____/   ||  (RED)  ||  |        |
|           ||_________||           | |           ||_________||           |
|___________|___________|___________| |___________|___________|___________|
|           |           |           | |           |           |           |
|    ___    |           |  _______  | |    ___    |           |  _______  |
|   /   \   |  |     |  |     |     | |   /   \   |  |     |  |     |     |
|  |        |  |     |  |     |     | |  |        |  |     |  |     |     |
|  |  ___   |  |-----|  |     |     | |  |  ___   |  |-----|  |     |     |
|  |     |  |  |     |  |     |     | |  |     |  |  |     |  |     |     |
|   \___/   |  |     |  |  ___|___  | |   \___/   |  |     |  |  ___|___  |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|

In the example above, we can see two cards down on the board already, the
opponent-controlled Behemoth in the 'C' position, and the player-controlled
Ochu card in the 'E' position. The opponent places the Grat card in the 'B'
position, so that it touches the Ochu card south of it and the Behemoth card
to the east of it. Now, note that the Ochu card has a defensive value of '5'
to the north, meaing that the Grat card, with an attacking value of '3' to the
south, cannot take the Ochu card via numerical supremacy. However, note that
the sides of the Grat card and the Behemoth card that are touching add up to 8
(1+7) as do the touching sides of the Grat and Ochu cards (3+5). Since both
values are the same, the Grat then defeats both the Behemoth card, which is
irrelevant since that is already opponent-controlled, and also the Ochu card,
meaning the opponent now takes control of that.

However, there is an interesting addendum to this rule, which is the combo,
and this is where it really gets fun. In essence, a combo takes place after
the Plus or Same rule has been invoked; any cards touched by the one or two
cards turned over by the Plus or Same rule then go under combat via the basic
method, i.e. numerical superiority. This combo will continue onwards until
either a card can't be defeated, it runs into a card that is of the same
colour, or all the cards on the board have been taken.
 ___________________________________   ___________________________________
|           | _________ | _________ | |           | _________ | _________ |
|    ___    || 7       ||| 3       || |    ___    || 7       ||| 3       ||
|   /   \   ||1 1      |||7 6      || |   /   \   ||1 1      |||7 6      ||
|  |     |  || 3       ||| 5       || |  |     |  || 3       ||| 5       ||
|  |     |  ||         |||         || |  |     |  ||         |||         ||
|  |-----|  ||  GRAT   |||BEHEMOTH || |  |-----|  ||  GRAT   |||BEHEMOTH ||
|  |     |  ||  (RED)  |||  (RED)  || |  |     |  || (BLUE)  ||| (BLUE)  ||
|           ||_________|||_________|| |           ||_________|||_________||
|___________|___________|___________| |___________|___________|___________|
|           | _________ |           | |           | _________ | _________ |
|   ____    || 5       ||   ______  | |   ____    || 5       ||| 5       ||
|  |    \   ||3 6      ||  |        | |  |    \   ||3 6      |||4 3      ||
|  |     |  || 3       ||  |        | |  |     |  || 3       ||| 3       ||
|  |     |  ||         ||  |----    | |  |     |  ||         |||         ||
|  |     |  ||  OCHU   ||  |        | |  |     |  ||  OCHU   |||MESMERIZE||
|  |____/   ||  (RED)  ||  |        | |  |____/   || (BLUE)  ||| (BLUE)  ||
|           ||_________||           | |           ||_________|||_________||
|___________|___________|___________| |___________|___________|___________|
|           |           |           | |           |           |           |
|    ___    |           |  _______  | |    ___    |           |  _______  |
|   /   \   |  |     |  |     |     | |   /   \   |  |     |  |     |     |
|  |        |  |     |  |     |     | |  |        |  |     |  |     |     |
|  |  ___   |  |-----|  |     |     | |  |  ___   |  |-----|  |     |     |
|  |     |  |  |     |  |     |     | |  |     |  |  |     |  |     |     |
|   \___/   |  |     |  |  ___|___  | |   \___/   |  |     |  |  ___|___  |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|

Continuing on from the first example, we now have three cards on the board,
all opponent-controlled. The player responds by placing the Mesmerize card in
the 'F' position. Again, while it cannot defeat either the Behemoth or Ochu
cards by numerical superiority, the touching sides both add up to 10 (5+5 and
4+6), meaning that the Mesmerize cards defeats them both, making them player-
controlled. Now, both the Behemoth cards and the Ochu card touch the Grat
card, and both have a numerical superiority in their touching sides, meaning
either one of them can defeat the Grat card in the combo, thus making that
card also player-controlled.

    ________
    --Same--
    ŻŻŻŻŻŻŻŻ
The Same rule is another of the fun yet mind-bending ones. When a card is
placed on the board in such a way that it touches two other cards, and it
matches the sides it touches with the same number, it then defeats both cards,
and a combo may then ensue.
 ___________________________________   ___________________________________
|           |           |           | |           |           |           |
|    ___    |   ____    |    ____   | |    ___    |   ____    |    ____   |
|   /   \   |  |    \   |   /    \  | |   /   \   |  |    \   |   /    \  |
|  |     |  |  |     |  |  |        | |  |     |  |  |     |  |  |        |
|  |     |  |  |----<   |  |        | |  |     |  |  |----<   |  |        |
|  |-----|  |  |     |  |  |        | |  |-----|  |  |     |  |  |        |
|  |     |  |  |____/   |   \____/  | |  |     |  |  |____/   |   \____/  |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|
|           |           |           | |           |           |           |
|   ____    |   ______  |   ______  | |   ____    |   ______  |   ______  |
|  |    \   |  |        |  |        | |  |    \   |  |        |  |        |
|  |     |  |  |        |  |        | |  |     |  |  |        |  |        |
|  |     |  |  |----    |  |----    | |  |     |  |  |----    |  |----    |
|  |     |  |  |        |  |        | |  |     |  |  |        |  |        |
|  |____/   |  |______  |  |        | |  |____/   |  |______  |  |        |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|
| _________ |           | _________ | | _________ | _________ | _________ |
|| 5      F||           || 1       || || 5      F||| 4       ||| 1       ||
||4 6      ||  |     |  ||8 8      || ||4 6      |||6 8      |||8 8      ||
|| 2       ||  |     |  || 4       || || 2       ||| 5       ||| 4       ||
||         ||  |-----|  ||         || ||         |||         |||         ||
|| SAM08G  ||  |     |  ||OILBOYLE || || SAM08G  ||| TRAUMA  |||OILBOYLE ||
|| (BLUE)  ||  |     |  ||  (RED)  || || (BLUE)  ||| (BLUE)  ||| (BLUE)  ||
||_________||           ||_________|| ||_________|||_________|||_________||
|___________|___________|___________| |___________|___________|___________|

In the above example, two cards have already been played; the player-
controlled SAM08G card in the 'G' position, and the opponent-controlled
Oilboyle card in the 'I' position. The player places the Trauma card in the
'H' position, so that it touches both the SAM08G west of it and the Oilboyle
east of it. The SAM08G's eastern value is '6', while the Trauma's western
value is also '6', so they match. Meanwhile, the Oilboyle's western value is
'8', which matches the Trauma's eastern value of '8'. Since the Trauma card
matches both cards, the Same rule is invoked, so that while the Trauma card
cannot defeat the Oilboyle card by numerical superiority, it defeats it via
the Same rule, making the Oilboyle card now controlled by the player.

    _____________
    --Same Wall--
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
This rule actually took me a while to get to grips with, but it's simple when
you do have it sussed out. In theory, the game starts with twelve cards
already in play around the outside of the board, all with the value 'A',
otherwise known as 10, pointing inwards. This can be used to invoke the Same
rule with only one card already on the board.
 ___________________________________   ___________________________________
|           |           |           | |           |           |           |
|    ___    |   ____    |    ____   | |    ___    |   ____    |    ____   |
|   /   \   |  |    \   |   /    \  | |   /   \   |  |    \   |   /    \  |
|  |     |  |  |     |  |  |        | |  |     |  |  |     |  |  |        |
|  |     |  |  |----<   |  |        | |  |     |  |  |----<   |  |        |
|  |-----|  |  |     |  |  |        | |  |-----|  |  |     |  |  |        |
|  |     |  |  |____/   |   \____/  | |  |     |  |  |____/   |   \____/  |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|
|           |           |           | |           |           |           |
|   ____    |   ______  |   ______  | |   ____    |   ______  |   ______  |
|  |    \   |  |        |  |        | |  |    \   |  |        |  |        |
|  |     |  |  |        |  |        | |  |     |  |  |        |  |        |
|  |     |  |  |----    |  |----    | |  |     |  |  |----    |  |----    |
|  |     |  |  |        |  |        | |  |     |  |  |        |  |        |
|  |____/   |  |______  |  |        | |  |____/   |  |______  |  |        |
|           |           |           | |           |           |           |
|___________|___________|___________| |___________|___________|___________|
| _________ |           |           | | _________ | _________ |           |
|| A       ||           |  _______  | || A       ||| 3      P||  _______  |
||3 A      ||  |     |  |     |     | ||3 A      |||A 1      ||     |     |
|| 3       ||  |     |  |     |     | || 3       ||| A       ||     |     |
||         ||  |-----|  |     |     | ||         |||         ||     |     |
||  EDEA   ||  |     |  |     |     | ||  EDEA   |||DOOMTRAIN||     |     |
||  (RED)  ||  |     |  |  ___|___  | || (BLUE)  ||| (BLUE)  ||  ___|___  |
||_________||           |           | ||_________|||_________||           |
|___________|___________|___________| |___________|___________|___________|

In the example above, the opponent has started by placing the Edea card in the
'G' position, where it's practically invulnerable. However, the player has
countered this by placing the Doomtrain card in the 'H' position, just east of
the Edea card. The touching sides between them both have the value of 'A', and
the Doomtrain card also has a value of 'A' in the south position, touching the
wall of the board. Since the Same Wall rule is in place, with a value of 'A'
going north against the Doomtrain card, that also matches. This means that the
Doomtrain card matches both the Edea card and the wall, thus invoking the Same
rule, and therefore defeating the Edea card, meaning it is now player-
controlled.


%%%%%%%%%%%%%%%
==TRADE RULES==
%%%%%%%%%%%%%%%

These affect how the cards are distributed after the game has finished.

    _______
    --All--
    ŻŻŻŻŻŻŻ
If you win the game, you get every card that was in the game. Simple enough
really.

    ______________
    --Difference--
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Basically, the number of cards controlled at end minus the number of cards
controlled at the start equals the number of cards taken from opponent. For
example, say you win 8:2; 8-5=3, so you can pick three cards from your
opponent.

    __________
    --Direct--
    ŻŻŻŻŻŻŻŻŻŻ
This works basically how the Sudden Death rule does; the cards that the player
has won go into the player's deck, while the cards that the player has lost go
into the opponent's deck.
 ___________________________________
| _________ | _________ | _________ | Here, the Player started with the Ochu,
|| 3       ||| 7       ||| 3       || Mesmerize, Armadodo, Tonberry and
||4 6      |||1 1      |||7 6      || Geezard cards, while the Opponent
|| 4       ||| 3       ||| 5       || started with the Behemoth, Grat, SAM08G,
||         |||         |||         || Imp and Gesper cards.
||TONBERRY |||  GRAT   |||BEHEMOTH ||
|| (BLUE)  ||| (BLUE)  ||| (BLUE)  || However, by the end, the Player had the
||_________|||_________|||_________|| Tonberry, Grat, Behemoth and Geezard
|___________|___________|___________| cards, while the Opponent had the
| _________ | _________ | _________ | Armadodo, Ochu, Mesmerize, SAM08G, Imp
|| 6      E||| 5       ||| 5       || and Gesper cards.
||6 3      |||3 6      |||4 3      ||
|| 1       ||| 3       ||| 3       || In following the direct rule, the Player
||         |||         |||         || lost the Ochu, Mesmerize and Armadodo
||ARMADODO |||  OCHU   |||MESMERIZE|| cards to the Opponent, but gained the
||  (RED)  |||  (RED)  |||  (RED)  || Grat and Behemoth cards from him.
||_________|||_________|||_________||
|___________|___________|___________|
| _________ | _________ | _________ |
|| 5      F||| 3       ||| 1       ||
||4 6      |||6 7      |||1 5      ||
|| 2       ||| 3       ||| 4       ||
||         |||         |||         ||
|| SAM08G  |||   IMP   ||| GESPER  ||
||  (RED)  |||  (RED)  |||  (RED)  ||
||_________|||_________|||_________||
|___________|___________|___________|

To simplify that, here's a table =D?

 /=============================================\
| Start With            | Finish With           |
 >---------------------------------------------<
| Opponent  | You       | Opponent  | You       |
|===============================================|
| Behemoth  | Armadodo  | Armadodo  | Behemoth  |
| Gesper    | Geezard   | Gesper    | Geezard   |
| Grat      | Mesmerize | Imp       | Grat      |
| Imp       | Ochu      | Mesmerize | Tonberry  |
| SAM08G    | Tonberry  | SAM08G    |           |
|           |           | Tonberry  |           |
 \=============================================/

In case you're interested, the game went like this:

1) Opponent: Behemoth in C [5:5]
2) Player: Ochu in E [5:5]
3) Opponent: Grat in B, takes Ochu via Plus [4:6]
4) Player: Mesmerize in F, takes Behemoth and Ochu via Plus, combo's Grat
   [7:3]
5) Opponent: SAM08G in G [7:3]
6) Player: Armadodo in D, takes SAM08G via Plus [8:2]
7) Opponent: Imp in H, takes Ochu and SAM08G via Same, combo's Armadodo, Grat
   and Mesmerize [3:7]
8) Player: Tonberry in A, takes Grat via Basic [4:6]
9) Opponent: Gesper in I [4:6]

    _______
    --One--
    ŻŻŻŻŻŻŻ
You can pick one card from your opponents hand.


                      / =============================== \
                    <            [08] Controls            >
                      \ =============================== /

%%%%%%%%%%%%%%%
==MENU SCREEN==
%%%%%%%%%%%%%%%

D-Pad/Left Stick - Move cursor, switch between screens in Magic Junction Menu
Right Stick      - N/A
Start            - N/A
Select           - N/A
Circle           - N/A
Cross            - Execute, open status windows in Status Menu
Square           - Open Limit Break screen in Status Screen
Triangle         - Cancel
L1               - Switch to character/GF to the left
R1               - Switch to character/GF to the right
L2               - N/A
R2               - N/A

%%%%%%%%%%%%%%%%
==FIELD SCREEN==
%%%%%%%%%%%%%%%%

D-Pad/Left Stick - Move
Right Stick      - N/A
Start            - Pause, access Vibration function
Select           - N/A
Circle           - Open menu screen
Cross            - Talk, execute commands
Square           - Talk, challenge to card game
Triangle         - Cancel, walk (when used in conjunction with D-Pad/Left
                   Stick)
L1               - N/A
R1               - N/A
L2               - N/A
R2               - N/A

%%%%%%%%%%%%%%%%%
==BATTLE SCREEN==
%%%%%%%%%%%%%%%%%

D-Pad/Left Stick - Move cursor, select commands
Right Stick      - N/A
Start            - Display help, pause, turn vibration on or off
Select           - Hold down to hide battle info
Circle           - Change to another active character
Cross            - Execute
Square           - Scroll status window, increase GF's power while Select is
                   held down (Only if GF has learnt "Boost" ability)
Triangle         - Cancel
L1               - Turn on or off the target window
R1               - Trigger Squall's Gunblade, Trigger Irvine's Rifle (When in
                   his Limit Break, "Shot")
L2               - Escape (Hold R2 simultaneously)
R2               - Escape (Hold L2 simultaneously)

%%%%%%%%%%%%%
==WORLD MAP==
%%%%%%%%%%%%%

D-Pad/Left Stick - Move
Right Stick      - Move vehicles forwards or backwards
Start            - Pause, access vibration function
Select           - Toggle world map display
Circle           - Open menu
Cross            - Get on or off vehicles
Square           - Move vehicle forwards
Triangle         - Move vehicle backwards
L1               - Turn camera angle anti-clockwise
R1               - Turn camera angle clockwise
L2               - N/A
R2               - Change Point of View

Note: To restart game without turning off the power, press L1, L2, R1, R2,
Select and Start buttons simultaneously.


                      / =============================== \
                    <          [09] Walkthrough           >
                      \ =============================== /

Before we begin, I'll make something clear. This walkthrough is about getting
the job done as easily as possible, not getting as high a SeeD ranking as
possible. As such, I'll be advising you to take your time on stuff, and not
rushing through everything. I feel that you can miss most of the good points
of the game by doing such, so I always take the more sedate pace. Keep this in
mind, and enjoy!

                               %%%%%%%%%%%%%%%%
                               =====DISC 1=====
                               ====BETRAYAL====
                               ======[09a]=====
                               %%%%%%%%%%%%%%%%


<--[09a.01] The Beginning (Balamb Garden)----------------------->

After the breathtaking intro FMV, we find the hero, Squall, on a bed in Balamb
Garden's infirmary. After talking to Dr. Kadowaki, she phones his instructor,
Quistis Trepe. After the brief discussion, follow her to the classroom on the
second floor. After her brief talk is over, talk to her once more and she'll
tell you that you need to take the Fire Cavern test before he can enter the
SeeD examinations. Return to his desk and use the console. This is VITAL to
the success of the Fire Cavern test since it means you get the two GFs,
Quezacotl and Shiva. You'll also be taken through a very boring tutorial on
how to use GFs. Now, go into your menu by pressing circle and select the GF
command. Now, select Learn for Quezacotl and tell it to learn Boost. Do the
same for Shiva and you're set to go. Just don't forget to junction them, OK?

Leave the classroom and as you make to leave the hallway, a young girl in
yellow will run into you. While Squall is supposed to be cold n' all, I tend
to be gentlemanly in my responses so offer to give her (Selphie) a tour around
Balamb Garden. Sneakily, this means you yourself get to learn your way around
at the same time. Before you take the elevator down, talk to the guy wearing
brown and he will give you seven Triple Triad cards. You can play a game
against him by pressing square if you want, but at this moment in time, it's
really not worth it.

Once you exit the elevator, Squall will take Selphie to the directory where
you'll see a map of Balamb Garden. The important places to note are the
library, training center and the dormitory. Here's a brief map of the Garden:

		 Dormitory

     Cafeteria	     |        Parking Lot
	        \    |      /
   Quad	--------- Elevator ---- Training Center
		   Lobby
     		/    |	    \
     Infirmary	     |	      Library

		Central Gate
		
Well, I've never been too good at this ASCII stuff =P

Anyway, in the Training Center, you get to fight lots of monsters, including
the fearsome T-Rexaur. At the moment, if you see one of them, you want to run.
FAST. In the Dormitory, you can save and rest, thus filling your health.

Now, Selphie leaves your party here so head for the library. head to the
library and check between the bookcases to find an Esuna draw point and the
Occult Fan #1 magazine. Head down through the Central Gate, but don't forget
to use the Cure draw point located by the fountain. Finally, you will find
Quistis waiting for you. Talk to her and you'll both leave Garden for now.

While you can go straight to the Fire Cavern and take the exam, I strongly
recommend you level up in the forest, and more importantly, make sure that
both Quezacotl and Shiva have learnt Boost.

At this point, it is important to explain just how Squall's gunblade works.
When you tell him to attack an enemy, he will rush towards them and swing his
blade downwards. Now, if you press R1 at the right time, about when it pauses
in its descent, the gunblade will fire and cause extra damage to the enemy.
Quite how it fires is unknown since it has no barrel, but I believe the
purpose is to make the blade VIBRATE while slicing the opponent, thus
increasing the size of the wound inflicted, and thus the damage.

Once you've at least learnt Boost for both GFs and stocked up on Blizzards
(from Fastitolocan's on the Rinaul Shores, just south east of Balamb Town),
head for the Fire Cavern (East of Balamb Garden). I find it easier to know
where I'm heading by using the flat view map which can be accessed by pressing
select once.


<--[09a.02] The Fire Cavern Test-------------------------------->

Talk to the two faculty members and they'll give you a choice of four
different times in which to pass the examination. While many people claim that
the lower the time limit you complete this section in, the higher your SeeD
rank, that's crap. In actual fact, it's how much time you have left when you
finish the test. As such, I recommend picking twenty minutes, which should be
more than enough; I'll tell you how to negate teh time gap at the end.

At this stage in the game, your characters levels aren't too important. This
is good since I run from almost all of the fights in the Fire Cavern. At the
junction of the three paths, the right one will take you to a Fire draw point,
the left to a dead end while going straight on will lead you towards the boss.

[%%%]BOSS: Ifrit[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Fire*, Cure*, Scan

First, you may have noticed I haven't given a health level for Ifrit. This is
because the amount of health a boss has is dependant upon their level, which
is in turn determined by the average level of the party. So, the higher a
level the party is, the more health the boss has! This is a fact that can be
easily exploited later on in the game when drawing spells from enemies.

Anyway, Ifrit is a Fire GF, and as such is weak against Ice. This is the key
to winning this fight quickly. Summon Shiva and here's where the fun begins;
you get to unleash the Boost technique, the best ability in the entire game!

To use it, when the beginning of the GF animation begins, hold down select and
a hand will appear in the bottom-right corner fo the screen, over a square,
with a number beside it. Now, as you hit square on the pad, the number will
increase, thus increasing the damage Shiva does upon your opponent. However,
beware! Every now and then, a red cross will appear on the hand. At first it
will flash and then turn solid. If you press square while the cross is solid,
the boost counter is reduced back to the base of 75!

You should only need to summon Shiva three times and have your second
character bombard Ifrit with Blizzards. The fight should take no longer than
four minutes at the most. And wow! You've got a new GF!

WIN: G-Returner (x4), Ifrit's Card, Ifrit (GF).
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

When you've defeated Ifrit, go through his short speech and then the
experience screen until you get to name him. At this point, put down the
controller and just walk away and do something else for a while. You see, the
timer carries on running through this screen, but you cannot get a game over
if it runs out here. Bearing in mind the less time you have left after this,
the higher your SeeD rank, this means you can end this section with 00:00 on
the clock easily!

Quistis will now give you another tutorial, this time about junctioning
elemental magic to your defence and attack. This is key to success later on in
the game.

As with Quezacotl and Shiva, make sure that you teach Ifrit Boost (as you
should for EVERY GF you can). Once you've done that, head back to Balamb
Garden.


<--[09a.03] Mission Briefing (Balamb Garden)-------------------->

At the gate, Quistis will elave your party and tell you to change into your
uniform. Head back to the dormitory and press X next to the bed, selecting the
second option. Don't forget to save before heading to the lobby.

Watch the tutorial about Zell's limit break (though I tend to ignore it for
the reason I mentioned in the Limit Break section) and then enjoy the dialogue
between Squall and Zell... or rather, the lack of it! Seifer turns up with his
compadrés, Raijin and Fujin, just beofre the headmaster, Cid Kramer arrives.
He'll give you a quick briefing, before the party leaves. head to the Parking
Lot and you'll get into a car there.

After a brief bit of discussion, you take control of the vehicle.

Square:     Forwards.
Triangle:   Backwards.
X/Cross:    Get in/out.
Circle:     Main Menu
R2:         Changes Point of View (POV)
Select:     World Map.

Follow the road until you drive into Balamb (south-east of the Garden). Board
the boat and you'll be on your way to Dollet. After Xu's briefing, you can
talk to any of the people here, but if you want to get your rank up, remember
to follow Seifer's orders to the letter. Once you disembark, equip Ifrit to
Squall and split Shiva and Quezacotl between Seifer and Zell. Also, exchange
all of Quistis' magic to Zell or Seifer (preferably the former since Seifer
will be mostly attacking physically since he also wields a gunblade and thus
does lots of damage that way).


<--[09a.04] The SeeD Examination (Dollet)----------------------->

Go up the steps and use the save point before continuing on. Seifer will run
ahead but not to worry, if you face a random fight, he will still be in your
party. While in the town, it isn't worth wasting magic on the G-soldiers, but
remember to stock up on their magic. Continue chasing Seifer until you reach a
fountain. Talk to Seifer and eventually, six G-soldiers will sneak through the
screen. Seifer orders you to follow them, and while Zell objects, Squall
agrees with him.

As you leave the city, the number of fights with G-soldiers will decrease as
you fight more and more monsters. As you reach a large set of stairs, talk to
the soldier who is crawling, and he'll be dragged into the bushes!

[%%%]BOSS: Anacondaur[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Fire*, Cure*, [Bio]

It's a giant smake that's feeling rather hungry. Considering how early on in
the game it is, and the fact that it isn't really a boss, the Anacondaur is
surprisingly tough, but it is weak against cold, so use/boost Shiva for all
you're worth.

You can also draw Cure from it so make sure to keep your health up for its
constrict move which is really punishing!

WIN: M-Stone Piece (x4)/Venom Fang (x2)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Continue up to the Communications Tower and you'll find three G-soldiers.
They'll briefly discuss some monster that lives in it before heading inside.
Seifer will run off leaving you a member short. But not to fear! Selphie turns
up (Remember her? You showed her around Balamb Garden earlier) with a message
to deliver to Seifer. She'll join your party. Now, equip her with Quezacotl
and make sure to make her use it as much as possible for the moment; you're
definitely gonna need it soon.

You're given the choice of jumping from the cliff or continuing around the
path. I take the path myself so as to get more fights and thus level up my
characters while increasing my magic inventory (not to forget increasing
Selphie's compatability with Quezacotl). This will also count in your favour
when it comes to your SeeD ranking.

Inside the tower, use the draw point and then save the game. You MUST equip at
least one person with the item command, preferably two, and one with draw
before heading upwards in the lift. Personally, I think you can do without GFs
in this fight, so if you need to ditch a command, that's the one to go for.

Two Galbadian soldiers named Biggs and Wedge (Well, they had to be in the game
SOMEWHERE) are found on top and you're gonna have to fight them!

[%%%]BOSS: Biggs and Wedge[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Biggs) Fire*, Thunder*, Blizzard*, Esuna
      (Wedge) Fire*, Thunder*, Blizzard*, Cure*

At first, Biggs is on his own, so take this as an opportunity to stock up on
Esuna from him; it's a great spell to junction to your HP at this early stage.
Eventually, Wedge will turn up to assist Biggs, but ignore him and concentrate
on drawing your magic. Bear in mind that you do not have to attack these guys
at all to progress; just keep stocking up on Esuna until all hell breaks
loose!
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

[%%%]BOSS: Elvoret[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Thunder*, Cure*, Double, Siren

Ye gawds! Not only is this thing as ugly as sin, it's incredibly tough! I got
thrashed the first time I fought Elvoret and have since learnt my lesson. The
key to defeating it is to use your Limit Breaks, especially Selphie's one.
Make sure you learn Full Cure as quickly as possible, while remembering to
draw Siren from Elvoret. If you don't, it'll be one hell of a long time until
you get a second chance to get one of the most useful GFs in the game.

Stock up on double from Elvoret and use it to cast cure on your allies when
necessary. This entire fight is a delicate balancing act of keeping your
health low enough to do limit breaks, but high enough to stop Dark Mist from
killing you (it does about 100 damage to each character)

WIN: Elixir (x2), Cottage (x2), G-Returner (x3), 1x Weapon Mon Mar
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Once you've defeated Elvoret, take the lift back down to the ground and use a
tent at the save point before saving. Equip Thunder to Squall's Elem-Atk-J and
give everyone the GF command once again, especially Selphie since you'll need
Quezacotl next. As you leave the Communications Tower, a large shape plummets
from the dizzy heights of the tower above...

[%%%]BOSS: X-ATM092[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Fire*, Blizzard*, Cure*, Protect

If you thought Elvoret was tough, you ain't seen nothing yet! Also known as
the Black Widow, this is one badass machine which will stop at nothing to
achieve its target... eliminating you!

While it is possible to defeat X-ATM092, you need to be at about level 20
which I'm quite sure you aren't. Since it's a robot, it's weak against Thunder
so pound it with that and Quezacotl, making sure to use Boost. When Zell says
so, hold down R2 and L2 to run away.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Now we come to my favourite part of the game; the Black Widow gets up and
starts to chase you down! Now, if you follow the following instructions
carefully, you can avoid fighting it again. Trust me when I say that's highly
advisable!

ğ On the path you want to just run for it.
ğ At the top of the cliff, head straight left.
ğ On the steps, hold down triangle to just walk down them.
ğ On the bridge, keep running to the right until you hear it jump. Turn around
  and start running to the left. When it jumps again, start running to the
  right. Repeat the process until you exit the screen.
ğ Talk to the dog (Again!)
ğ RUN FOR IT! But take time to watch the car get trashed!
ğ And again, just run.
ğ This one is manic, but just keep going downwards as fast as possible.

Finally, watch the awesome CGI as Squall makes his dash across Lapin Beach!


<--[09a.05] Debrief, Disaster and Diablos! (Balamb Garden)------>

You arrive back in Balamb only for Seifer and his posse to steal your car.
Head to the hotel and stay the night for 100 gil, making sure to read the
Timber Maniacs on the table. Now, you can rent a car but it's not worth it.
Instead, leave Balamb and follow the path back to Garden.

Head to the lobby and the debriefing will begin. Talk to Cid and then leave by
the right. Talk to Seifer and then head for the elevator. An announcement will
come over the tannoy telling you to assemble outside the second floor
classroom. Once you get there, you will see several Cadets all waiting upon
their results. Just hang around until a faculty members arrives and says that
both Zell and Squall have passed.

You'll find yourself in Cid's office. Talk to him and he'll give you the
Battle Meter and then you get your full results in the Dollet Field exam. You
can now start taking the SeeD tests to raise your ranking, and thus your wage.
To do so, go to the classroom on the second floor and access the computer;
pick the SeeD Test option, and you'll have ten questions to answer, per level,
with each level representing a SeeD rank. The answers are as follows:

 /==============================================\
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
 >----------------------------------------------<
|    1  | Y | N | Y | Y | Y | N | N | Y | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|    2  | Y | N | Y | Y | Y | N | Y | Y | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|    3  | N | N | Y | N | Y | Y | Y | N | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|    4  | N | Y | Y | Y | N | N | Y | Y | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|    5  | N | N | N | Y | Y | N | N | Y | Y | Y  |
|-------|---|---|---|---|---|---|---|---|---|----|
|    6  | Y | N | Y | Y | N | N | Y | Y | N | Y  |
|-------|---|---|---|---|---|---|---|---|---|----|
|    7  | Y | Y | Y | Y | Y | Y | N | Y | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|    8  | N | Y | N | N | Y | Y | N | N | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|    9  | N | Y | N | N | N | N | N | N | Y | Y  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   10  | Y | N | N | N | N | N | N | N | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   11  | Y | Y | N | Y | Y | N | Y | N | N | Y  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   12  | N | Y | N | N | Y | N | Y | N | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   13  | Y | N | N | N | Y | N | N | N | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   14  | Y | Y | Y | Y | N | Y | Y | N | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   15  | Y | Y | N | N | N | N | N | Y | N | Y  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   16  | Y | N | N | Y | N | Y | N | N | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   17  | Y | N | N | N | Y | N | N | Y | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   18  | Y | N | N | N | Y | N | N | N | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   19  | Y | N | N | Y | N | N | N | N | N | Y  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   20  | Y | Y | N | Y | N | Y | Y | Y | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   21  | Y | Y | Y | Y | N | N | Y | Y | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   22  | N | N | N | Y | N | N | N | Y | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   23  | Y | N | N | N | N | Y | Y | Y | Y | Y  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   24  | Y | Y | N | N | Y | Y | N | N | N | Y  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   25  | Y | N | Y | Y | Y | N | N | Y | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   26  | Y | Y | N | Y | N | Y | N | Y | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   27  | N | Y | N | N | N | N | Y | N | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   28  | Y | N | N | Y | Y | Y | N | Y | N | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   29  | N | N | N | Y | Y | N | N | N | Y | N  |
|-------|---|---|---|---|---|---|---|---|---|----|
|   30  | N | Y | N | N | N | N | Y | N | N | N  |
 \==============================================/

Leave Cid's office and head to the classroom where Seifer and co. will applaud
all who passed the examination. Finding yourself in the Dormitory, "use" the
bed and change into your formal uniform and then save the game. Talk to
Selphie or leave to find yourself...

...in a ballroom. Zell will try to talk to Squall and then so does Selphie.
Finally, a girl with black hair will start to talk to you and then drag Squall
out onto the dance floor. Not much of a mover is our Squall ^^

However, the girl will run off after the dance and Squall will end up on the
balcony. Quistis will meet you there and tell you to change back into your
normal clothes before meeting her at the Training Center. Exit and you'll be
in Squall's room. Change once more and then equip GFs on only Squall and
Quistis, making sure she has some magic. Head for the Training Center and find
Quistis there as she said she would be. She'll tell you how to defeat the
T-Rexaur before a Status Junctioning tutorial begins. Pay attention, this is
VERY important.

Go through the door on the right and follow the path around, making sure to
use the Blizzard draw point. Make you way through until you reach a screen
with a save point in. Walk into the brightened patch at the back and you'll
discover it's actually a door, leading to the secret place where lovers go to
be together... And Quistis brought Squall here for just what then? ^_~ *ahem*

Once the conversation is over, exit and use the save point. Follow the path
off to the left until you reach the screen with the three exits. You'll know
what I mean when you get there!

There's a gigantic wasp-like thingy and it's harassing some girl who looks
strangely familiar...

[%%%]BOSS: Granaldo, Raldo (x3[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Granaldo) Sleep, Blind, Shell
      (Raldo)   Fire*, Thunder*, Protect

This fight is incredibly easy; draw/cast Sleep from the Granaldo, ONTO the
Granaldo, thus putting it to sleep. Use one GF to kill off the Raldo's and put
the Granaldo back to sleep again. Then, start stocking up on Sleep, Blind and
Shell. They'll be very useful in the future.

WIN: Wizard Stones (x16)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

From nowhere, two men dressed in white appear and lead the girl to safety.
Exit the Training Center and head back to the dormitory where Zell will tell
you that you've been moved to a new room.

When you wake up, you're told to get to the Central Gate ASAP so it's time to
haul ass, but AFTER taking the Weapon Mon Apr from the desk. Cid arrives
shortly after Zell gets his T-board confiscated and tells you that you've got
a mission in Timber, and gives you the password you'll need:

THEM: "The forests of Timber have changed."
YOU:  "But owls are still around."

Talk to Cid again and he'll give you the Magical Lamp. Head back inside Garden
and talk to the girl with the ponytail again, with Zell in the party. Zell
will ask about a book he's been waiting for, "Goodbye Pupurun."  Exit from
Garden and save straight away. Make sure that everyone has full health and
that they're all fully junctioned. Now, use the Magical Lamp!

[%%%]BOSS: Diablos[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Demi, Cure*

Now, at low levels, this fight is tough, but not impossible. First, keep
draw/casting Demi on Diablos. You'll need to hit at least three times. Then,
start attacking it. If your health ever gets low, cast Demi on Diablos and
it'll counter by casting Curaga on you... no, really. It is THAT stupid!

WIN: G-Returner (x8), Diablos' Card, Diablos (GF).
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

First thing to do is set Diablos to start learning Mug. It's another one of
those truly amazing abilities, and Diablos is one of only TWO GFs who have it.
It'll take a while to learn but it's definitely worth it, especially if you
want to get the ultimate weapons later on.

Head into Balamb Town and stock up on Phoenix Downs before taking the train to
Timber. Onboard, Zell will talk to Squall and Selphie before they go into the
main corridor. Follow them and talk to Zell and then Selphie. Follow Zell into
the room and talk to him to get the Pet Pals Vol. 1. Talk to him again and
pick any option; Selphie will enter and then pass out, quickly followed by
Zell and finally Squall as well...


<--[09a.06] Dreaming of Deling (Deling City)-------------------->

Three rather peculiar looking fellows seem to have replaced your party members
and they go by the names of Laguna, Ward and Kiros. Note that Laguna has all
of Squall's GFs, Magic and commands, Ward has all of Zell's and Kiros will
have all of Selphie's, BUT you only have 3000 gil! Don't worry, you'll get
your money back later =P

Follow the path to the north-east and use the Cure draw ooint. Just keep
following the path, making sure to use the Water draw point, before getting
into the truck and driving off.

You arrive in Deling City and dump the truck. Head south-east and follow the
path until you find a hotel. Pay 100 gil to spend the night and then head
downstairs to the bar, Talk to the waitress and a woman dressed in red will
appear and start to play the piano. Once you get control of Laguna, walk up to
her and try to talk. Unfortunately, Mr. Laguna here ain't all too suave...
CRAMP! RUN AWAY!!!

However, the woman (Julia as you should by now know) approaches Laguna and
they start to talk. When she leaves, go upstairs and talk to the man at the
counter, picking the first option. Laguna and Julia talk and then the screen
fades to black...


<--[09a.07] Liberation of Hope (Timber)------------------------->

After Squall and co. wake up, they have a brief discussion about the "dream",
before they arrive in Timber. Talk to the guy in front of the pet shop and
he'll say "The forests of Timber have changed." Sound familiar? Yup, he's
your contact to get into the Timber Owls! Reply with "But owls are still
around," and you'll be accepted and taken aboard their train base.

Talk to Zone and Watts and then take the stairs up. Follow the corridor all
the way along and enter the room at the end, where you'll find the "Princess."
It's none other than the girl Squall danced with at the party!

She (Rinoa) hugs Squall and they have a chat where you'll have a tutorial
about Rinoa's limit breaks and are given the chance to name her dog. When she
leaves, follow her back to where Zone and Watts were when you came in. A brief
discussion will take place and then you'll be taken to the briefing room where
you're told about the plan to assassinate President Vinzer Deling.

Once that's done, talk to Zone and pick the first option. Now, head back to
Rinoa's room and take the Pet Pals Vol. 2 from the couch. Go back into the
main corridor and enter the next room down and use the save point. Find Watts
and play a card game against him to try and win the Angelo card, before
talking to him and picking the second option...

                                (**MINI-GAME**)

                         Circle   - 1. L1   - Look left.
                         Cross    - 2. R1   - Look right.
                         Square   - 3. Up   - Go up.
                         Triangle - 4. Down - Go down.

Now, if you're not too concerned with your SeeD ranking (which you really
needn't be; you can take the tests to go up the rankings later anyway) this
mini-game is incredibly easy. You've got infinite time DESPITE there being a
counter. Simply zip down the rope and enter the codes Rinoa gives you. The
first set can be done without going back up, but the second set is far harder.
Stick in the first two codes and head back up. Wait for a few seconds and head
back down to input the last three codes. There; that was easy, wasn't it?

                           (**MINI-GAME FINISHED**)

Junction Fire to Elem-Atk-J and make sure at least one character has the Item
command equipped (I'd replace GF with it, NOT Draw, but make sure it's not the
character who has Ifrit junctioned) before heading back to the save point. Use
it and return to talk to Watts; pick the second option and you'll find
yourself in the President's Car. Rinoa goes to talk to him, but it's a fake!

[%%%]BOSS: Fake President/Gerogero[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Fake President) Cure
      (Gerogero)       Esuna, Double, Berserk, Zombie

The Fake President is incredibly weak and useless, so don't waste any magic on
him. In fact, I'd recommend making sure every character has 100x Cure by
drawing as many as you can from it. Once you've maxed that out, beat it into
its second form.

Now, since the Gerogero is an undead monster, it's weak against fire, but more
importantly, it can be killed instantly by using a Phoenix Down on it!
However, I'd recommend stocking up on Esuna and Double at first, especially
the former since it's pretty good junctioned to HP-J. Once you've done that,
you can either chuck a Phoenix Down at it or pummel it with Ifrit and attacks.

WIN: Zombie Powder (x8)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

You regroup in the briefing room; talk to Rinoa and you'll get to see your
contract. I swear, I was screaming "TEAR IT UP!" at Squall, coz' Rinoa was
annoying me that much!

Anyway, Watts comes up with some new info, saying that President Deling is
going to make a broadcast live on television, the first one for over a decade.
To top it off, he's going to be making it from Timber! Save the game and talk
to Watts and say "...OK."


<--[09a.08] Unveiled Threat (Timber)---------------------------->

Once you get off the train and watch Watts go running after it, go into the
Pet Shop and buy Pet Pals Vol. 3 and 4. Now, talk to the old lady in the booth
and select all of the options. You'll see why later. Now exit via the bottom-
right and watch the sequence on the bridge. Exit and then go south. Approach
the guards and Rinoa will insist you stop the G-soldiers from attacking the
Timber guards. You'll get two potions and four AP as a reward. Head back to
the train station and exit by the right (It's below the platform you got off
the Timber Owl's train onto).

Go into the Timber Maniacs building and search all the stacks of magazines to
find the naughty magazine "Girl Next Door." Go into the room on the left and
there's a draw point hidden behind the desk from which you can get Blizzaga.
Back in the main room, head straight up through the doors and go to the right
side to find another copy of Timber Maniacs.

Leave the Timber Maniacs building and head to the right. Go down the stairs
and fight the two G-soldiers to get a Buel card and then use the Cure draw
point. Go into the pub and talk to the drunkard, selecting the second option.
He'll give you a Tonberry card and then the owner will move him out of the way
of the door. Exit through it and use the draw point to get some Scan spells
and then save.

Head left and then up the winding stairs to the giant monitor. Rinoa throws a
hissy fit and storms off regardless of what you say to her. Suddenly, the
monitor flickers on and the broadcast begins. Vinzer Deling announces that
their new ambassador is Sorceress Edea and that they seek to make peace with
the rest of the world. However, Seifer barrels on screen, knocking the camera
over and he takes Vinzer Deling hostage. Quistis storms in and calls to Squall
to hurry to the TV station.

Follow the path all the way along and you'll quickly arrive there. Zell blurts
out that they're from Garden and then Seifer drags Deling from the room. As
Quistis runs after them, follow her.

We find Seifer backing away, still holding his gunblade to Vinzer Deling's
neck as a mysterious woman walks through a wall behind him. She talks to
Seifer and he drops the President. Quistis comes running in but the woman uses
some magic to send her flying backwards. As Squall and his party arrive, the
woman and Seifer walk through the wall. Was that Sorceress Edea?

Deciding that they need to hide quickly, Quistis and Rinoa will run off.
Follow them to the house next to the Timber Maniacs building. They hold a
conversation about Seifer but the Galbadians arrive! Upstairs, talk to Quistis
twice and go back downstairs. Try to leave and after Squall decides they
should go to Galbadia Garden, the lady gives him an Antidote, Phoenix Down,
Potion, Remedy and a Soft. Outside, head to the right and take the tickets
from Zone (who's dressed up like an old man).

Exit via the right again and go up the steps. Enter the house and talk to the
old man, choosing the second option, "Yeah, kind of..." Use the basin to the
left and you'll be fully healed; this is the Owl's Tear that the old woman in
the booth was talking about. You can't use it twice in the same visit to the
house. Also, you can repeatedly search the cupboard to steal 500 gil, but
afterwards, you can't "get" the Owl's Tear anymore. Leave the house, go across
the bridge and head downwards to where Quistis is standing if she isn't in
your party. Talk to her and you'll all get onboard the train.

Onboard, talk to everyone, saving Zell for last. Pick the first option and the
train journey will end. On the world map, head west into the forest where
Squall, Selphie and Quistis pass out...


<--[09a.09] Entry and Escape! (Centra)-------------------------->

Yup, Laguna and co. are back! After the brief conversation check your
junctions. You'll end up on a walkway; use the Sleep draw point and get ready
to fight a bunch of Esthar Soldiers. Once you've wiped the floor with them,
junction Thunder* to Elem-Atk-J since most of the enemies for this section are
mechanical. Hopefully by this point, you'll be able to draw mid-level spells,
so if you can, make sure to stock up on 'em!

Head on up the walkway and carry on the path, not taking the one on the right.
You'll be at a three-way junction; take the right to get Confuse from a draw
point and then down the middle path to reach a ladder. Head down it and go
through the reactor room, to a room with three trapdoors. Tamper with the
second but don't wak back over it since you'll set it off. Follow the path
along to a huge pipe, and in the bottom right, you should be able to find an
old key... which Laguna will then proceed to lose through a hole in his
pocket. Walk up the next two screens until you reach a room with a boulder to
the right and a grey thingy on the floor. Use the "thingy" and select the
second option, and then the first option, thus detonating a few explosives,
including the boulder in that room. Head upwards to find a long, metal bridge;
walk all the way round, and you'll reach a long, curving room. Examine the
boulder to push it, thus uncovering a Cure draw point. Exit from the south-
east and you'll find that you're back in the room where Laguna lost the key.

It's important to note that around this area you can find both Gespers and
Elastoids, from which you can get Black Holes and Laser Cannons. These in turn
can teach Quistis Degenerator and Homing Laser respectively; the former being
incredibly useful in fights later on.

Go back up a screen and then exit via the right; follow the path along until
you find yourself at a cliff edge. You'll have to fight some Esthar soldiers
(the more advanced ones) and once defeated, one of them will cast Soul Crush,
thus reducing Ward's and Kiros' health to 1.

Now, it is possible to actually only have to fight one party of Esthar
soldiers, or a total of five, depending upon what you did inside the site:

1) Tamper with the trap door.
2) Detonate the rock farthest from the detonator.
3) Detonate the rock nearest the detonator.
4) Push the rock to reveal the hidden draw point.

Spotting a boat below, Laguna decides it's their only way to escape, and thus
pushes Kiros and Ward off the cliff edge before stumbling off himself...


<--[09a.10] Garden Hopping (Galbadia Garden)-------------------->

Since Quistis and Zell were the ones who took Kiros and Ward's place in the
dream world, they now have one health each, so it's recommended to use a tent
now. Have you taught Mug to Diablos yet? If not, I'd recommend doing so as
quickly as possible. If you do, junction Thunder to Elem-Def-J and run around
in the forest. You want to Mug Wendigos to get Steel Pipes which you'll need
to remodel Squall's Revolver to the Shear Trigger, thus teaching him the Fated
Circle limit break. You need Thunder junctioned to Elem-Def-J because you'll
probably fight a fair few Cockatrices and Grendels in there, which have very
strong Thunder attacks.

Once you have enough Steel Pipes, head into Galbadia Garden which should be
visible from the other side of the forest. At the central gate, Quistis will
leave your party to go and find the headmaster of G-Garden. Upon entering the
main hall, an announcement will come over the tannoy for you to head to the
reception room on the second floor, but we'll ignore that for now. There's a
Haste draw point in the bright light at the center of the hall, so use that.
Take the right path and then the left door. You can't get at the draw point on
the ice hockey pitch so head to the left and use the door there. In the locker
room you should find another draw pointm this time Life. Head back to the main
hall and take the path upwards. Keep heading that way until you reach an
athletics track; use the Shell draw point here and return to the screen with
the stairs. Head upwards and take the right path. Follow the circular path
around to the Auditorium, where you'll find a hidden Double draw point by the
podium. Now, head back to the top of the stairs and talk to the guard; he'll
let you into the room.

A brief scene will follow; talk to Zell and then try to leave. After talking
to Quistis, talk to Rinoa and then Selphie, before Squall storms out of the
room. Head down to the main hall and you'll bump into Fujin and Raijin; once
you're done talking to them, head for the central gate. You'll find Quistis
there; talk to her and then Rinoa when she arrives. Martine will then turn up
and brief you on the mission that you've just been given; to assassinate the
Sorceress! However, you need a sniper to do the job and none of your team fit
that description, so Martine introduces sharpshooter Irvine Kinneas, your
newest party member.

You'll need to make up a party now and Irvine knows what he wants... pick the
option "That's no good..." to get a tutorial about the Switch Member/Junction
commands. Once you've picked your party, head to the northwest from Galbadia
Garden to Far East Galbadia Station. Talk to the train attendant and fork over
3000 gil. The second party will join you on the train, with Irvine hitting on
all the girls. As usual, Selphie will head off to her singing spot, this time
followed by Irvine. Go after them and you'll have a short sequence. Talk to
Selphie and head back to the entrance chamber for one last talk before you
arrive in Deling City.


<--[09a.11] Tomb of the Unknown King (Deling City)-------------->

I find it's incredibly easy to get lost in Deling City on your first visit,
but there have been a few changes since Laguna was here, most notably in the
introduction of the bus service system. All around the city you'll find bus
attendants at bus stops; if you talk to them while a bus is parked next to
them, they'll let you on the bus. Even more important is the fact that it's
free, and saves you a lot of time.

Head up the escalator and a short sequence will occur. If Rinoa is in your
party, she sure seems to know a lot about Deling City... Head north to a
fountain and you should be able to see a bus attendant (they all wear green).
Talk to him when the bus arrives and choose the first option to get onboard
it. It'll take you to just outside General Caraway's Mansion. Follow the
onscreen instructions to get off the bus. Now, head across the street and exit
via the left. Use the draw point to get Thundara and continue to the left to
the gateway. Head down from there and you should be at a screen where there
are three bus stops. Exit to the left to find the shopping arcade. Find the
Junk Shop and remodel Squall's Revolver to the Shear Trigger, and stock up on
any items you feel you need. You may also want to find the Hotel, and spend
the night there, so that you can find another Timber Maniacs issue.

Head back the way you came to just outside General Caraway's Mansion, and this
time talk to the soldier on the right side of the screen. He tells you that to
get in, you need to get the password from the Tomb of the Unknown King. After
giving you a map, choose the fifth option to be escorted to the Rent-A-Car
shop. The choice is up to you, but renting a car should make the trip a lot
easier, but you will need to stock up on certain spells which means walking is
worth it as well.

The Tomb of the Unknown King is found to the northeast of Deling City on a
peninsula. On the way, you should fight at least a few Thrustaevis; you need
to draw at least twenty Floats from them; stock up on Aeros if you can get
them as well.

At the tomb, you will see two female Galbadia Garden cadets running like hell.
They'll drop a very useful hint about using the Float spell... Use the save
point and the Protect draw point before venturing inside. Head straight up and
you'll see a gunblade lying on the floor. Examine it to get the password you
need, but you're not done here yet! Just as a note, the password is different
for every game so I can't just give it to you here so you can skip this
section. You shouldn't want to anyway because there's a very valuable prize at
the end of it...

Now, here's a simple rule of thumb for navigating your way around the Tomb of
the Unknown King. If you can, turn right. If you can't, go straight on. This
will take you to the four corners which are the key points of the maze. Also,
you'll want to be stocking up on Shell and Protect from the monsters here.
Your first stop will be the easternmost part of the maze. Here you'll find a
giant statue; take this opportunity to junction Aero to your Elem-Atk-J, and
then approach the statue, upon which it comes to life!

[%%%]BOSS: Sacred[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Shell, Protect, Berserk, Life

If you cast Scan upon Sacred, you'll notice the description says that it
"Recovers by power of the earth." Remember what the two girls mentioned?
Float. Simply cast it on Sacred and he'll take off into the air, thus
breaking his link with the floor, and ending his regen cycle.

Now, I found this fight really easy coz' I'd been spending lots of time
drawing spells from enemies, so I had as much as I could junctioned to my
stats. This is a brilliant opportunity to stock up on Life spells, so make the
most of it, as well as getting however many more Shell and Protect spells you
need.

Once you've finished stocking up on magic, just pound him to the ground with
your Aero-enhanced weapons. If you need to use GFs, I recomend you stick with
just Diablos

WIN: G-Hi-Potion (x8)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After he's defeated, Sacred will scarper. Don't worry about it for now, you've
still got some more things to do in here. Follow the rule of thumb once more
to end up at the northernmost part of the maze. Examine the right-hand side of
the chain to undam the water, and draw some more Float from the draw point.

Again, follow the rule of thumb and you'll end up at the westernmost part of
the maze. Use the gears and then, if you have Siren's Move-Find equipped, use
the hidden draw point to get some Cura.

For the final time, use the rule of thumb to get out of the Tomb of the
Unknown King. Now, I'm sure you'll be asking yourself: Why did I do that stuff
with the chain and gears if I'm going to leave right now? The answer is,
you're not leaving. Use a tent on the savepoint and then save before heading
back inside. This time, ignore the rule of thumb and keep heading up until you
find Sacred again, but this time, he's brought a friend... or rather, his big
brother. No, really... the little one is older than the big one.

[%%%]BOSS: Sacred and Minotaur[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Sacred)   Shell, Protect, Berserk, Life
      (Minotaur) Shell, Berserk, Protect, Double

Once you're done stocking up on spells, especially Double if you haven't
already done so, cast float onto Minotaur, the short one. Ignore Sacred for
the moment; it doesn't matter if he gets healed, because he's not gonna get
attacked yet. Concentrate your physical attacks onto Minotaur until he's
defeated, making sure to keep the Float up on him.

Once he's down, switch to Sacred, and repeat the tactic. Sacred will attack
more frequently with Minotaur down, but that's just fine; keep your party
healed up, except for Squall. When he's in critical, let loose with Renzokuken
to finish off this fight. If Squall gets killed, just draw/cast life onto him.

If Selphie is in your party and has learnt Full-Cure in her Slot limit break,
and EVERYONE'S health is low, have her use it and switch to GFs for Squall
once more. Following thse tactics, the fight shouldn't be too hard...

WIN: G-Returner (x8), G-Hi-Potion (x8), Sacred's Card, Brothers (GF).
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

You'll receive Minotaur's card from the Unknown King and then you can leave
the Tomb at last.


<--[09a.12] When the Poop Hits The Fan (Deling City)------------>

As you may guess from the title I've given this section, all hell is going to
break loose. Head back to Deling City and make your way to Caraway's Mansion
once more. Talk to the soldier and pick the first option. Now, it's important
to note that you must put the three digit code in BACKWARDS. If the code was
123, then you need to enter it as 321. Once you give him the right password,
he'll let you in. Use the savepoint by the entrance and then enter.

Talk to Rinoa and she'll talk about General Caraway in a very familiar way...
Caraway will eventually enter the room. He'll brief you on the mission, but
insists that his daughter, Rinoa, cannot be allowed to participate in it.
Next, he will give you a guided tour of sorts; showing you around the places
that are vital to the success of the assassination attempt to be made on the
Sorceress.

Once you gain control of Quistis, exit the area and you'll bump into Rinoa,
upon which, Quistis lets rip. GO QUISTY, GO!

Back to Squall; follow Caraway to the Presidential Residence and then exit via
the left.

Quistis once more; she'll want to apologise to Rinoa. Head back to the mansion
via the quick path (the one with the Thundara draw point on).

Rinoa: Daddy dearest tries to lock her in the briefing room, but she escapes
and sets off to use the Odine Bangle on Edea...

Back to Quistis; once they reach the briefing room, the door locks shut behind
them, with the time running out! Oh crap!

You should now gain control of Rinoa. Use the savepoint and then examine the
manhole and opt to go inside. Keep heading left until you find the Weapon Mon
May, and then return. Now, climb up the crates by using the X button. Head
left once you reach the ledge and use the ladder on the next screen. Climb
onto the final section of roofing and Rinoa will find herself inside. Walk to
the chair and... well, I'm not gonna spoil it. Just sit back and watch!

We come back to Quistis and co. once more. Examine the painting on the wall
and you can see the statue has a glass in its hand. Walk to the cabinet on the
left and take a glass. Now, it's very hard to see, but in the very top-left
part of the room is a seperate section, in which is a statue which looks
remarkably like the one in the painting. Put the glass in the statues hand and
it will reveal a secret door!

Enter it and then go down the ladder, making sure to equip Quistis and co.
with GFs and whatnot. Walk onto the wooden platform next to the waterwheel and
press X to climb over it. Head upwards and you will be greeted with a FMV of
the parade beginning...

Controlling Squall once more, follow Irvine into the Presidential Residence.
Equip them both with GFs and magic. Simply follow the route you took as Rinoa
(except skipping the manhole). Head towards the building when on the rooftop
and you'll see Vinzer Deling's corpse. Head into the building, taking note of
the hatch in the floor. Continue on and you'll find Rinoa about to be attacked
by the monsters Edea created!

[%%%]BOSS: Iguion (x2)[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Cure*, Esuna, Break, Carbuncle

This fight is woefully easy, simply because it's most devestating attack,
Magma Breath, which casts gradual petrify upon one of your characters, can be
undone by draw/casting an Esuna from them!

First thing you need to do is draw Carbuncle; this GF is vital for the next
boss fight. You need to use Brothers nigh-on constantly since these guys are
weak against earth damage, but don't use Ifrit since they can't be damaged
with fire.

Stock up on Cure* and Esuna while pummelling the two Iguions and this fight
should be incredibly profitable for you.

WIN: G-Returner (x8)
MUG: G-Returner (x6)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Head back to the room with the hatch and use it to get to the firing point.
Examine the sniper rifle to the left of the entrance and you'll have a short
sequence, where Irvine reveals at the end that's he's scared. Just what we
need...

We switch to Quistis and co. for the last time. Junction them up with GFs and
magic before heading into what is every FFVIII FAQqer's nightmare...

Move forward and open the gate in front of you, and then head to the upper-
left corner, opening that gate. Walk to the ladder on the wall and you'll
knock it down, forming a bridge across the water. Cross it and follow the path
to find an Esuna draw point. Double back to across the ladder and then head
left, through the next gate. Continue on 'til the next bridge; cross it and
then leave via the gate on the right. Go across the bridge and leave by the
top-left to get to the Zombie draw point, before going back to the bridge and
examining the waterwheel. Head right and examine the next waterwheel,
clambering over it as before, and then head down. Examine this waterwheel and
then down once more, to yet another waterwheel before going down once more.
You can knock the ladder down and cross it to get to a save point, but there's
another one a few screens away so I suggest not bothering. Instead, head right
and examine the final waterwheel; clamber over it and then follow the path.

The Cliff Notes version for that section is as follows, since it's a bugger to
navigate:

ğ Forward; open gate
ğ Upper-left corner, open gate
ğ Touch ladder, knock down to form bridge
ğ Cross and follow path to Esuna draw point
ğ Retrace back to ladder and then left
ğ Through next gate
ğ Forward, cross next bridge; gate on right
ğ See Zombie draw point; reach via next screen
ğ Examine waterwheel
ğ Go right, examine waterwheel
ğ Down, examine waterwheel
ğ Down, examine waterwheel
ğ Down
ğ Knock down ladder and cross it
ğ Use save point and return back across ladder
ğ Head right, examine waterwheel
ğ Follow path

Use the savepoint and climb up the ladder. You'll find yourself inside the
Gateway. Get back on the ladder and climb up once more. Walk to the window and
after a few seconds, the clock will hit 20:00. Push the switch to the left of
the ladder and this section will be done and dusted...

We come back to Squall and Irvine, with the latter still afraid. Squall
succeeds in convincing Irvine to take the shot and the aim is good, but Edea's
magic stops the bullet, meaning Squall has to take her out himself...

[%%%]BOSS: Seifer[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Fire*, Cure*, Life

This fight is pathetically easy, despite having to fight it with only Squall.
One boosted GF ought to be enough to do away with Seifer, but I wouldn't
recommend it. Instead, just leech plenty of Fira, Cura and Life, while
draw/casting Cura on yourself if you need it.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

So, Seifer is down, leaving only Edea to go. Luckily, Rinoa and Irvine show up
to help out; trust me when I say Squall would get slaughtered on his own...

[%%%]BOSS: Edea[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Cure*, Dispel, Life, Double

First thing first, summon Carbuncle. If you don't, Edea is going to beat you
about the place so easily. Instead, to counter Carbuncle, Edea will cast
Dispel on all three characters. By the time she's done that, you ought to have
summoned Carbuncle again. Meanwhile, your other two characters should just
pummel the crap out of the Sorceress!

If you didn't get Carbuncle from the Iguion's, or simply forgot to junction
it, you're in a lot of trouble. Her attacks will do about 300+ damage on each
casting, which means you're gonna be in a whole world of pain. Draw/cast
Double on at least one person and use them as a healer while the other two use
either limits or GFs. Normal attacks won't really cut it unless your party is
inhumanly strong at this point, which I severely doubt.

MUG: Elixir
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

When her HP hits 0, the fight is over, but the trouble has only just begun.
For one, Edea most definitely looks like she's still alive and that gigantic
shard of ice she just threw at Squall... well it looks sharp. And having it
stick out of his chest like that? Gotta be painful. The world fades to
black...


                               %%%%%%%%%%%%%%%%
                               =====DISC 2=====
                               ===LIBERATION===
                               ======[09b]=====
                               %%%%%%%%%%%%%%%%


<--[09b.1] The Winhill Connection (Winhill)--------------------->

Want to know what happened to Squall and co. next? TOUGH! We're with Laguna
once more, but there's no sign of Kiros or Ward. Instead, you'll find that
Laguna is talking to a little girl called Ellone. When the dialogue finishes,
check the cupboard to find a Curaga drawpoint, and then head downstairs. Talk
to Ellone again and head for the pub, after checking your junctions. In the
main town screen, it's located below Laguna's house. Talk to the woman in
yellow, Raine, and she'll tell you that you have a visitor. Kiros! But where's
Ward?

Have a natter with your old buddy and when you're done, pick the fourth option
for Kiros to join your party. Now you need to go on Laguna's daily patrol so
junction up Kiros and get ready to rock! Junctioning Blizzard to Elem-Atk-J
will help, but it's hardly necessary.Leave the pub and head to the south-east
of the main town screen, down the stairs to find a Dispel draw point. Now exit
the screen via the south-west, across the bridge. Exit south and you'll find
yourself outside a flower shop. Draw Drain from the Draw Point and exit via the
East, since you can't get back this way later. by the truck is a hidden draw
point (Reflect), so make sure to use it. Head down the slope and then exit via
the west. You can sleep in the hotel for free, or buy stuff from the shop,
which I'd recommend doing. You have 3000 gil to blow, none of which will make a
difference to the amount you have in Squall's world. Once you get to the very
bottom of this screen, your patrol will be over!

Head all the way north, not going back the way you came. Go back to the pub and
to the second floor where a sequence will occur. Once it's finished, talk to
Ellone for another one, and then head back to Laguna's house. Save the game and
then go to sleep...


<--[09b.2] Jailhouse Rock (Galbadia D-District Prison)---------->

You'll find yourself in control of Zell; talk to everyone, saving Rinoa for
last. Heading over to Squall, he's in a portable cell and is taken up to the
thirteenth floor. Back to Zell and co., three guards will enter the cell and
beat the crap out of Zell, before they release Rinoa.

With Squall once more, Seifer enters the cell and beats up on his one-time
compadre, before two Moombas come to take him away, to be tortured. Seifer
keeps asking Squall about the true purpose of SeeD, but he doesn't know the
answer...

Back to Zell again, Selphie is trying to heal him with Cure spells, but it's
just not working. Apparently the place has an anti-magic field up and running.
A Moomba will enter, being harassed by one of the guards. You're given a choice
to either help it, or do nothing; choosing the former strikes me as the better
option.

Either way, you're taken back to Squall. You can choose between sacrificing
yourself, or saving your own backside. Choose the first option and the world
fades to black...

Controlling Zell again, talk to Quistis and once Zell beats up the guards, the
Moomba will tag along. Leave the cell and head up a floor. Walk up to the two
guards and you'll have to fight them; draw-cast Sleep and then stock up on
magic, before finishing them off with GFs. A quick bit of plot moving with
Squall, and then general silliness once the prisoners get their weapons back.
In come our favourite Galbadian soldiers; Biggs and Wedge! It's time to kick
their arse again!

[%%%]BOSS: Biggs and Wedge[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Biggs) Cure*, Haste, Slow, Regen
      (Wedge) Fire*, Shell, Protect, Reflect

Use the sleep you stocked up on from the two guards, preferably junctioned to
ST-Atk-J, and then draw loads of Regen from Biggs and Reflect from Wedge. Once
you've stocked enough, GF them to finish the fight.

MUG: Regen Ring <Biggs>, Strength Love <Wedge>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After leaving your cell, I'd recommend going all the way to the bottom and back
up to a) get all the treasure around the place, b) get loads of nifty spells
drawn, and c) to gain more AP for your GFs. On each floor there are two doors;
some will be locked, others not. Here's a list of what can be found:

 \=============================================/
  | Floor | Left room            | Right room |
 /======================================================\
| 1st     | Save Point (Hidden)  | Combat King 001       |
|---------|----------------------|-----------------------|
| 2nd     | 1x Pet Nametag       | 1x Str Up             |
|---------|----------------------|-----------------------|
| 3rd     | Locked               | 1x Pet House          |
|---------|----------------------|-----------------------|
| 4th     | 1x Tent              | Locked                |
|---------|----------------------|-----------------------|
| 5th     | Locked               | Card Player, 500 gil  |
|---------|----------------------|-----------------------|
| 6th     | Locked               | Locked                |
|---------|----------------------|-----------------------|
| 7th     | Your Cell            | Locked                |
|---------|----------------------|-----------------------|
| 8th     | Shop                 | Locked                |
|---------|----------------------|-----------------------|
| 9th     | Locked               | Draw Point - Berserk  |
|---------|----------------------|-----------------------|
| 10th    | Save Point           | Card Player, 300 gil  |
|---------|----------------------|-----------------------|
| 11th    | Card Player, 200 gil | Draw Point - Thundaga |
|---------|----------------------|-----------------------|
| 12th    | Locked               | Locked                |
 \======================================================/

In addition to that, there is a save point on the sixth floor, and the card
player on the 10th floor will add to your Battle Meter if you defeat him.

When you've finished raiding the D-District Prison, it's time to bust outta
there! Head up to the thirteenth floor, where you'll find a different layout.
Walk into the room all the Moomba's are standing outside of, and you'll find
Squall!

After a bit of talk, with the other charaters, talk to the Moomba's and pick
the floors you want them to create shortcuts on, but don't pick any below the
fifth floor or above the twelfth. Exit the torture room for more talking. Zell
runs off to operate the crane as Squall, Selphie and Quistis get in the cell.
Press X at the keyboard to get lowered down and head through to the next room.
Go to the end of the corridor and press X again to discover you can't get out
this way. As gunfire sounds out, the party realise that Zell is no longer with
them...

In control of Zell, you'll find yourself being chased so run around the curve
as quickly as possible to avoid getting dragged into a fight. When you get off
that screen, Zell's knocked to his knees by another guard, only to be saved by
a kamikaze Squall!

All hell breaks loose, but after a while, Rinoa and Irvine show up. Split the
group into two parties of three, and take the first party up to the thirteenth
floor and then the second party down to the fourth.

Back once more to Squall's party, the first one, and you'll find two Moomba's.
Talk to them to get a Rename Card and a Cottage before taking the south stairs
to the fourteenth floor. Head through the chambers until you reach the control
room. Here you'll want to check your junctions and stick your thunder variants
on your Elem-Atk-J. Exit and you'll find yourself outside. After a brief bit
of conversation, the boss of this section approaches:

[%%%]BOSS: Elite Soldier, GIM-52A (x2)[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Elite Soldier) Fira*, Thundara*, Blizzara*, Scan => [Dispel]
      (GIM-52A)       Haste, Slow, [Dispel], [Stop]

Straight away, beat up the Elite Soldier to stop him from casting Aura on the
GIM-52A's, then keep summoning Quezacotl while attacking the bots with thunder
spells junctioned to ST-Atk-J or alternatively casting your thunder
derivatives. The fight really shouldn't take too long at all.

WIN: Screws (x8)
MUG: Tent <Elite Soldier>, Missile (x4) <GIM-52A>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

A message will come from Irvine and Squall's party will be back in the control
room. Head back outside and as the bridge starts to collapse, just peg it
across. When the D-District Prison finishes sinking into the ground, the group
will reconvene and take the two vehicles to a rocky outcrop.

Once you regain control of Squall, draw Aero from the drawpoint and then talk
to Selphie. Missiles will launch from the Galbadian Missile Base, heading for
Trabia Garden, and you'll have to split the party into two groups of three;
Squall leading one to warn Cid of the threat, while Selphie takes command of
the other to try and decommission Edea's arsenal. I recommend taking Irvine
and Quistis with Selphie, leaving Zell and Rinoa with Squall.

With Squall's party, sneak past the guards and board the train with the X
button to end this section.


<--[09b.3] Warhead Rampage (Galbadia Missile Base)-------------->

(Or "Warhead Wampage!" as Elmer would say.)

Do a bit of levelling up around the Dingo Deserts/Monterseru Plateau, stocking
up on Thundaga and Curaga spells, as well as Tornado from the Thrustaevis to
junction on Strength. Also, this is a good opportunity to start learning
Selphie's limit breaks, especially Full-cure, Rapture and The End, though the
odds of getting the latter are pretty low. When you're good and ready, head to
the Missile Base and enter while still in the truck.

Once inside, head to the left and examine the blue light and you'll open it
with the ID card you received while driving in. You'll run into a guard, and
are given three options; pick any one you want, hold down the Triangle button
so that you walk rather than run, and exit the screen.

There's three point of interest in this room: the door being guarded leads to
a room containing dismantled warheads - check near the one marked "03" to find
a hidden Full-Life draw point; south from the save point leads to a ledge
containing a Blind draw point; the computer on the right controls the missile
guidance and launch systems.

Head to the ledge first and talk to the two men there before going to the
missile bay and talking to the inspector there. Return to the ledge and talk
to the guys there once more. Head back to the guard by the security system and
talk to him to be allowed access into the next room. Use the draw point to get
a Blizzara spell and then examine the keyboard. Pick any of the options and
Selphie will screw it up. Looks like it's time to bail!

Run from the room and you'll find two G-Soldiers; you're given the option to
either fight them (method a) or to try and talk your way through the base
(method b)- I usually pick the first option to get a bit more levelling in
before the boss, but either way is pretty much fine.

Method A: Since you've got a time limit, you might not want to waste too much
          of it drawing Blizzaga and Firaga from the two G-Soldiers. After
          dispatching them, head back to the computer room, hopefully
          encountering a SAM08G so you can get a Running Fire item from it, to
          teach Quistis Gatling Gun.

          Head through the door on the right to the control room, where you'll
          find the Base Leader and two Base Soldiers.

          [%%%]BOSS: Base Leader, Base Soldier (x2)[%%%%%%%%%%%%%%%%%%%%%%%%%]
          DRAW: (Base Leader)  Thundara*, Confuse*, Slow, Reflect
                (Base Soldier) Blizzara*, Silence, Confuse

          The fight in itself is fairly simple, but it's an idea to draw as
          many Thundara/Thundaga spells as you can from the Base Leader while
          not wasting too much time.

          WIN: Potion (x2)
          MUG: Hi-Potion <Base Soldier>
          [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

          After defeating them, talk to the guy on the left to move to the
          next screen. Examine the computers to set the timer to either ten,
          twenty, thirty or forty minutes; I personally recommend twenty
          minutes. Once that's done, try to exit the building, and Selphie
          will want to go back in to set the Error Ratio on the missile
          control computer. Head back there and then talk to the guard on the
          floor and answer with the first option: "I'm doin' it for my
          friends!" to get an ID card to access the computer.

          Access it with the X button and enter the password: "EDEA". Select
          "Target," and then "Set Error Ratio." Hold right until the bar
          reaches the maximum and then select "Data Upload," choosing "Yes."

          Once it's finished, run out of the building!


Method B: Head to the computer and reset it like in the first method, though
          this time you don't need an ID card to do so. Now, head upstairs and
          follow the steps from the first method, before returning to the room
          with the fight against the Base Leader. After that, head on out.

As you're making your way out, you'll feel the ground start to shake. As you
walk across the road, the missiles will be fired in a short FMV, just before
the boss of this sections trundles onto the screen.

[%%%]BOSS: BGHZ16f2, Elite Soldier, G-Soldier (x2)[%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (BGHZ16f2) Shell, Protect, Stop

The BGHZ16f2, aka Iron Clad, is fairly easy in itself; the real difficulty
comes from the combination of its HP and the time limit. Don't waste time with
your GFs except maybe Quezacotl if you think you can get it out. Otherwise,
unleashing your Thunder derivatives upon it and junctioning them onto your
Elem-Atk-J will get you through this. Just beat up on it until it dies.

It'll explode, leaving the foot-soldiers to fight you instead. Polish them off
as quickly as possible so you can get outta there before the whole base goes
KABLOOEY!~

WIN: Weapon Mon Jun
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

There's only one problem left now... check the gate and you'll find that it's
locked and there's no way out! Run back to the missile launchers and check
them to see an FMV of the Galbadia Missile Base being blown sky-high...


<--[09b.4] Faculty Fracas (Balamb Garden)----------------------->

You'll be in control of Squall's party once more, finding yourself at the
entrance of Balamb Garden. A few preparataions first are in order; junction
Blizzard* to Elem-Atk-J, Sleep and Blind to St-Atk-J, and Thunder* to
Elem-Def-J.

Head through the central gate and you'll find a Garden Faculty member. Talk to
him and choose the second option, "I don't get it..." to initiate a fight
against a Grat and a Caterchipillar. Make sure to draw Blind, Sleep, Thundara*
and Cura* from them if you haven't got 300 of each.

Now, you have to find Cid Kramer, the headmaster to warn him of the imminent
missile attack, but with the entire Garden in chaos, he could be anywhere.

Go to the next screen and talk to the wounded SeeD cadet twice to get a Mega-
Potion, and then proceed on to the lobby to talk to Raijin and Fujin. Now you
have a choice in which way to go around the Garden; clockwise or anti-
clockwise. I recommend anti-clockwise (heading eastwards first) so the harder
fights are done first.

So, our first destination is the Library, which will involve a fight against a
lone Grat on the path to it. Zell will talk to the library girl he's got a
crush on and will get a Mega Phoenix (If you didn't bring Zell, you have to
talk to her to get the Mega Phoenix).

Next, we're heading for the Training Center. You'll come across two SeeD
cadets and a Garden Faculty member; choose the first option, "Help them," and
you'll have to fight a T-Rexaur. Attack it with whoever has Sleep or Blind
junctioned to their St-Atk-J and then draw as much as you can from it. After
you're done drawing, let rip with Shiva and your weapons with Blizzard
Elem-Atk-J on to polish it off. Once it's dead, talk to the female SeeD cadet
and she'll give you a Remedy.

On to the Parking Lot now to fight a Grendel. Attack with the Blind St-Atk-J
and then draw away, especially Double. This is where the Thunder* Elem-Def-J
helps since it'll lash out thunder-based attacks fairly often. As always, once
you're done drawing pummel it to the ground as long as you don't use any
thunder-based attack upon it. After defeating it, move northwards and talk to
the two SeeD cadets there to get a Tent.

Head to the Dormitory next and defeat the Catechipillar guarding it. Rest and
then on to the Cafeteria, switching your Thunder* Elem-Def-J with Fire*.
You'll fight a Bomb; while it'd be great to draw as much Meltdown from it as
you can, this guy is dangerous since he can wipe out one of your party in a
single hit, so either put him to sleep and then draw away, or just obliterate
him with your Blizzard* Elem-Atk-J as quickly as possible. After it's dead,
talk to the cadet there to get a Gysahl Green. Unfortunately, at least for
Zell, the hotdogs are still all sold out.

Remove the Blizzard* Elem-Atk-J and replace it with Fire* before heading to
the Quad. Tell the Faculty member there that "I'm with the Headmaster's
faction," and you'll get in a fight with a Bomb and a Glaccid Eye. Draw/cast
the Glaccid Eye's Blizzard* spells on the Bomb to get that out of the way
quickly and then use the Fire* Elem-Atk-J on the Glaccid Eye. Carry on into
the Quad and three SeeDs will jump down from the stage; talk to the one in the
middle to get an X-Potion.

Junction Aero to Elem-Atk-J and then head to the next destination, the
Infirmary. Choose the "Help them," option when there to initiate a fight with
a Granaldo. Put it to sleep and draw the defensive spells from it before
polishing it off with Aero. Dr. Kadowaki will now lead you into the Infirmary;
talk to her once inside and she'll give you an Elixir.

You've now cleaned out the outer perimeter, but there's still no sign of Cid,
not to mention Xu. Head back to the lobby and you'll find Xu heading for the
elevator. Follow her and go up to the second floor. Head north and you'll find
Xu waiting; talk to her and then head back to the elevator, going up to the
third floor. Head north once more and you'll find Cid; he'll explain that
Balamb Garden has a Missile Defence system, but that it needs to be activated.
He'll give you a special key for the elevator; head back to it and then
examine the controls on the right-hand side to set off a power cut.

After the CGI sequence, check the controls and then open the hatch underneath
Squall's feet, climbing down it. Make sure to get out of the way when the
elevator reactivates! Examine the hatch in front of Squall to pass through,
and when he suggests you junction Fire* to your Elem-Atk-J, do so, and then
head to the left and check the large tap. Spam the Square button as fast as
you can when it tells you to, to turn it; if you don't get it the first time,
the rest of the party will assist you. Once you've done that, climb down the
ladder in the northern section of the screen. Walk down the stairs and you'll
find a Full-Life draw point near the pillar before heading upwards.

The next screen is very big, and the party is confused as to where they're
supposed to go next. Choose the second option, "I'll go and check it out," and
you'll control Squall by himself. Climb the ladder and part-way up it'll
break, falling over to form a bridge. Enter the control room and fiddle with
the ones on the right to set the ground shaking. Examine the ladder and choose
the "Climb down again" option. You'll find a door with a blinking green orb;
examine it and climb back down the ladder.

Push the handle next to the save point to open the metal gate, and then save
and heal because a boss fight starts as you cross the bridge.

[%%%]BOSS: Oilboyle (x2)[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Esuna, Blind, Cure*, Confuse

You should still have Fire* junctioned to Elem-Atk-J which will help a lot
here. These guys are pretty heavy hitters, so make sure to stock up on the
Cure* spells from them, but with the Fire*-junctioned weapons and Ifrit, you
should be able to whoop them fairly easily.

WIN: Wizard Stone (x10)
MUG: Fuel (x4) <Each>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Continue crossing the bridge onto the next screen and go down the ladder. A
FMV showing the incoming missiles play. Head left to a gigantic pillar and
then up to the controls, checking the right-hand side for a key, before
examining the controls. After a short sequence, the pilar will have raised to
the third floor and the Missile Defence system will have been activated. Talk
to Cid and pick any of the options before heading to the elevator and going to
the door north of the classroom on the second floor for another FMV. Head back
to the elevator and Xu will be there, asking you to see the Headmaster.

After the next FMV sequence, you'll find Squall resting on his bed. If Rinoa
is in your party, she'll come in and say she wants to go to the cafeteria,
where, if Zell's in your party, you'll find him waiting for his order. Head to
the Library next, and you should find Dr. Kadowaki standing outside. Talk to
her and then enter; go to the reading room where you'll find the mysterious
girl from earlier. After talking to her, leave the Library and head to the
Lobby and a Garden Faculty member will rush up to you, saying that you're
wanted down in the basement. Junction Aero to your Elem-Atk-J and Blizzard*/
Water to your Elem-Def-J, before heading to the elevator. The rest of your
party will join you so go down to the basement where you'll see Cid being
ushered out. Head left and NORG, the Garden Master, will reveal himself. After
Squall insults NORG a bit, you'll have to fight him...

[%%%]BOSS: NORG[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (NORG Pod)  Cure*
      (Left Orb)  Thunder*, Life, Bio
      (Right Orb) Dispel, Confuse, Slow
      (NORG)      Shell, Protect, Esuna, Leviathan

A few facts you need to know in order to win this battle; firstly, you cannot
destroy the side orbs, but it is very important to keep attacking them. They
change colours from blue to yellow to red. When they turn red, they'll start
casting attack spells on you, but if you attack them, their colour will go
back to a lower level. However, they're immune to most elements. You'll want
to use Siren to hit them both at the same time, so constantly summon her.

The second fact is you cannot hit NORG until you destroy his pod, which is
strong against Thunder, but weak to Poison, so cast Bio on it quickly, before
pounding on it with weapons. It doesn't have very much HP so it should die
quickly.

Once you've destroyed the pod, draw Leviathan from NORG himself, and then
launch the assualt with your weapons. He's weak to wind, hence me telling you
to junction Aero to Elem-Atk-J.

NORG casts a lot of magic, so you may want to use Carbuncle to set up Reflect,
but bear in mind you can't use any healing spells then, so use your Hi-Potions
instead.

WIN: Wizard Stone (x8)
MUG: Mag Up <Left Orb>, Str Up <Right Orb>, Circlet <NORG>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Once you've defeated NORG, check his pod thingy to find a hidden Bio draw
point, before returning to the elevator. You might want to save in the
Dormitory before heading to the Infirmary. Talk to Dr. Kadowaki and pick the
second option, and then talk to Cid.

As a note, there should now be a man in the Training Center whom you can buy
stuff off, though his appearances there are random.

Head to the Lobby, and you'll meet Xu there, who'll tell you a ship has docked
with Balamb Garden, so head to the second floor and to the northern-most door.
After a few sequences, head to the library. You'll find the girl you rescued
from the Training Center near the beginning of the game, and there'll be
another sequence, before she leaves on the White SeeD ship.

Squall will be back in his room, and after a scene, if Rinoa is in your party,
she will come; pick any option and exit the Dormitory. You'll hear Cid's
announcement over the tannoy system, and so ends this section.


<--[09b.5] Reunions (Fisherman's Horizon)----------------------->

It seems no-one actually knows how to properly control Balamb Garden in its
new form, leading it to crash into the small island known as Fisherman's
Horizon. You'll find Squall on the bridge with Cid, telling you to head to the
Mayor's Residence in FH and apologise for the inconvenience of having a great
big bloody flying machine embedded in the town. Before you leave to do so,
challenge Cid to a Triple Triad game to get the Seifer card, which is pretty
damn good as all character cards are.

Leave Balamb Garden via the door on the second floor, and after the short
sequence, head to the right, talking to everyone you come across. Along the
way, there'll be a ladder which you can climb down; do so and head left. Talk
to the guy there, the Master Fisherman, and choose the first option, "I'm
sorry... it's our fault," and he'll give you the Occult Fan III magazine.

Head back up the ladders and continue to the right; talk to the guy near the
elevator to get down to the main town. Head down and then right to find a
Regen draw point, and then go back to the left and go to the second floor of
the windmill there to talk to Mayor Dobe and his wife. Check the lower-right
corner to find a hidden Ultima draw point, and then challenge Dobe to a card
game to win the Quezacotl card.

Leave Dobe's house and head to the right to find Martine, the ex-head of
Galbadia Garden; he has most of the monster cards in the game, so you may want
to spend quite some time playing Triple Triad against him. Once you've done
enough of that to your satisfaction, walk up the path. A sequence will ensue
with Dobe dashing off and his wife blaming you for Galbadian soldiers being in
FH! What did we do?

Follow Dobe to the right and down the track into the town. Junction Thunder*
to your Elem-Atk-J and then head to the right. On the next screen, walk across
the pier and talk to the old guy there, to remodel your weapons. Back across
the pier, head north and you'll find Dobe being harrassed by an Elite Soldier
from Galbadia. Turns out, they're not here for the SeeDs, they're after
Ellone, the girl with the White SeeDs. Pick the first option to get into an
easy fight with a few soldiers, followed by the reappearance of an earlier
boss...

[%%%]BOSS: BGHZ16f2[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Shell, Protect, Stop

Basically, without the countdown in the fight, this guy is easy, especially
with Thunder* on your Elem-Atk-J; jsut make sure to Mug him for the rare
Adamantine it has. Unleash Brothers, Siren, Leviathan and Quezacotl on it for
some major damage and beat on it with your weapons to make this a fairly short
fight.

WIN: Missile (x8)
MUG: Adamantine
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

When you defeat the Iron Clad, it'll explode, revealing three familiar faces:
Selphie and the final two members of the group (Irvine and Quistis if you've
been following this walkthrough precisely.) Everyone will leave, with only
Squall and Rinoa remaining; pick any option and eventually Rinoa will leave as
well. Head north to the abandoned train station, where you'll find a Haste
draw point, and then right and into the house to find a Timber Maniacs
magazine as well. This is the house of a guy called Grease Monkey, remember it
coz' you'll be back here in a short while.

Talk to the boy on the boat, and choose the first option, "Sort of..." the
first option again, "I saw him," and then the first option once more, "I was
sort of... impressed." Keep talking to him for several sequences, until the
kid asks you to go talk to the Master Fisherman for him.

Head back to the elevators and Irvine will meet up with you; go back to where
you first met the Master Fisherman and he will tell you to meet him in the
inn. Instead of doing that though, go to Grease Monkey's house and you'll find
a Galbadian soldier threatening  Grease Monkey. Talk to the soldier and then
leave, beofre going back in. The soldier will have jumped out of the window!
In return for the help, Grease Monkey will give you a Mega-Phoenix.

Go to the main street and enter the building on the left, which is the inn;
you can use the machine which will tell you about the origins of Fisherman's
Horizon. Talk to the owner and you can buy items from him or get a room. Since
the Master Fisherman has already booked the room, you can enter the room
already; do so and after the sequence, pick the second option, "Why not?"
Grab the Timber Maniacs on the floor before exiting and having another
sequence.

Pick the first option, "I think you are right," and then talk to him again,
picking the second option, "No, it's all right," to get a Megalixir. On your
way back to Balamb Garden, go to where you first met the Master Fisherman to
find a Full-Life draw point. If you haven't already done so, play Mayor Dobe
to get the Quezacotl card.

Once back in Balamb Garden, head for the Quad, where you'll meet Selphie.
After a short sequence, Squall will be on the bridge again and Cid will
declare that Squall is now the Chief Commander of Balamb Garden. Once the
entire sequence ends, the party will be assembled outside of FH's windmill.
You're supposed to pick which members play which instruments in the upcoming
celebrations, but instead of doing that, exit the screen and head back into
FH. Go to Grease Monkey's house and you'll find the Elite Soldier from
earlier is back; leave the house and then come back in. Talk to Grease Monkey
and he'll give you a Phoenix Down. Next, talk to the soldier a few times to
get Fast Ammo (x5), AP Ammo (x5) and Pulse Ammo (x5.)

Head back to the rest of the party, and then select the instruments; you have
a choice of Guitar, Sax, Electric Guitar, Piano, Violin, Flute, Bass Guitar
and Tap. Different combinations can give different tunes, e.g. Sax + Electric
Guitar + Piano + Bass Guitar = a rendition of Rinoa's Theme, and Guitar +
Violin + Flute + Tap = a folk music song. I find the folk song provides the
best sequence, even if it does mean having to watch Quistis trying to tap-
dance XD

Choose the second option, "I don't know..." and you'll be in front of FH's
windmill once more. Talk to Irvine twice and then head down the ladder to
commence the beginning of the concert. Walk across the bridge, then press
Square and head right to check the magazine.

After the sequence, you'll be back in the Dormitory, so exit, and make your
way to the elevator. Get off on the third floor and you'll find Quistis, Xu
and Nida (the only other person to graduate with you from the Dollet
examination.) Talk to Nida and you can reorganise your party, before taking
control of Balamb Garden.

Square:   Forwards.
Triangle: Backwards.
X/Cross:  Get in/out.
Circle:   Takes you to the Bridge.
R2:       Changes Point of View (POV)
Select:   World Map.


<--[09b.6] Second Disc Extras (Various)------------------------->

OK, now that you have full control of Balamb Garden, you can traverse most of
the world, so there's a lot of sidequests you can undertake right now. You
don't HAVE to do these, but I'd recommend doing at least the Centra Ruins
quest to get the Odin GF, and the Shumi Village is a worthwhile trip to make I
believe.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09b.6a] Race Against Time (Centra Ruins)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     The Centra Ruins are located to the south of the world; after locating
     them, make sure to have Diablos' Enc-None ability enabled to save a lot
     of hassle, since this sub-section is a race against time, and believe me,
     you'll need all the time you can get.

     Upon entering, the twenty minute countdown begins; head north twice and
     use the hidden Drain draw point to the east, before taking the stairs to
     the right and entering the chamber. Check the big stone block and it'll
     turn out to be an elevator; climb the right-hand ladder to get to an Aero
     draw point and then go back down, taking the left-hand ladder this time.
     Examine the orb, making it glow blue and then go back down the ladder to
     examine the blue orb down here, revealing a set of stairs. Climb them
     until you reach a statue and then climb the ladder to the left. Examine
     the statue and pick the top option to take the ruby eye it has, before
     continuing up the stairs to the next statue. Put the ruby you just took
     into it and you'll get a five digit password, before taking both eyes
     out. Check to the right to find a hidden Pain draw point, and then head
     back to the first statue before placing both rubies into the statues eye-
     sockets. Enter the password you obtained a moment before to reveal a
     secret chamber containing Odin!

     [%%%]BOSS: Odin[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     DRAW: Stop, Death, Double, Triple

     Considering the timer is running out, it's fortunate that Odin doesn't
     attack you during this fight, unless the timer runs out. In which case,
     he'll use Zantetsuken on you and you're all sliced up.

     Make sure to mug him and then unload as much damage on him as you can. I
     recommend either using limit breaks or tripling spells on him to try and
     get this done as quickly as possible.

     If you've got plenty of time, try to stock up on Triple and Death as much
     as you can.

     WIN: G-Mega Potion (x8), Odin Card
     MUG: Luck-J Scroll
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

     Once he's defeated, you gain the GF Odin. Bear in mind you cannot summon
     him; he will randomly appear in fights and use Zantetsuken on the
     opponents, slicing them in half, winning you the fight instantly. Also,
     there is another GF you can get here in the Centra Ruins, but at this
     stage, you're probably not strong enough to fight the Tonberries required
     to get it. We'll be back here in the third disc.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09b.6b] Carving out the Past (Shumi Village)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     At the north end of the Trabian continent, you should find a structure on
     an island known as Winter Island. Land Balamb Garden outside and enter.
     Y'know, these guys look kinda familiar...

     Talk to the fellows off to the left, and pay the money to get access to
     an Ultima draw point, and then enter the elevator to the north to be
     taken down to the town proper. Head off to the north-western corner and
     inside you'll find a statue of none other than Laguna! What the hell's
     that doing here? Talk to the sculptor and pick the first option, and then
     use the draw point at the back to get Firaga. Now, leave the building and
     head right a screen to the building that had previously been guarded by a
     Moomba. Grab Blizzaga from the draw point and then enter. After a talk,
     the Elder will ask you to assist the Sculptor in finishing the statue;
     head back to him and pick the second option. You'll have just undertaken
     his mini-quest; it seems the Sculptor has misplaced a bunch of stones he
     needs to finish the statue. He'll send you off to find them one at a
     time; after finding one, return to him and he'll send you off for the
     next one. The locations are as follows:

      \=========================/
       | NAME       | LOCATION |
      /=====================================================================\
     | Blue Stone   | Inside the statue room, it's on the back wall.         |
     |--------------|--------------------------------------------------------|
     | Wind Stone   | Should be in the rocks outside the hotel near the      |
     |              | elevator.                                              |
     |--------------|--------------------------------------------------------|
     | Life Stone   | On the screen with the Elder's House in, check the     |
     |              | tree and you should climb up to find the stone.        |
     |--------------|--------------------------------------------------------|
     | Shadow Stone | On the screen with the Ultima draw point, check behind |
     |              | the shadow-casting pillar to find it.                  |
     |--------------|--------------------------------------------------------|
     | Water Stone  | Check the pond first and return with the stone you     |
     |              | find there, to be told it's just a stone. Next, check  |
     |              | by the sink in the house to the right of Sculptor's to |
     |              | find the real one.                                     |
      \=====================================================================/

     NOTE: While there is a Timber Maniacs issue by the bed in Artisan's
           house, do NOT take it just yet; you'll want to come back her after
           a later event to get it.

     Once you've completed the mini-quest, the Sculptor will tell you to talk
     to the Elder once again. After a short sequence there, you'll get a
     Phoenix Pinion. Upon leaving, you're given two options on whether to
     discuss the whole thing with the rest of the party or not. Choose
     whichever you want. Once you're done, head to the house in which you
     found the Water Stone. You can also talk to the Artisan to see all the
     car models.

     Leave the village completely, and then come back in. Talk to the Sculptor
     and he'll tell you that he's having problems, and then talk to Attendant,
     off in a corner. Now go to the Elder's House and talk to him; he'll ask
     you to talk to the Moomba outside - do so and it will get up and head to
     the Sculptor's building. Follow it and you'll see a short scene.

     Head back to the Elder's House once more and talk to him; you'll give a
     report on the statues progress. Once you're done, go back to the
     Sculptor's building and talk to the Attendant, who'll suggest that help
     from the Artisan would make this go a lot easier. Go to his house and
     talk to him, but he'll refuse to help!

     Leave the village and head to Fisherman's Horizon; go to Grease Monkey's
     house and the Moomba statue in there will greet you. Apparently, it only
     does that for people who've been to the Shumi Village! Talk to Grease
     Monkey and he'll give you the Moomba doll, suggesting you take it to
     Artisan.

     Back in Shumi Village, do as Grease Monkey said and the Moomba doll will
     talk to Artisan; leave his house and you'll see the Master Fisherman from
     FH. Artisan will follow you out and agree to help. Go to the Elder's
     House and talk to him to get rewarded with a Status Guard!


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09b.6c] Another's Memories (Winhill)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     On the back of that bizarre discovery about Laguna, let's head to
     Winhill, where Laguna spent time recovering after escaping from the
     Lunatic Pandora. It's located in the southern section of the Galbadian
     continent.

     Head north to the main square and enter the big mansion. Talk to the
     owner there and he'll ask you to find four Vase Pieces. Check the suit of
     armour to the left for a funny scene, and it'll topple over, a Chicobo
     running from inside of it, leaving a Vase Piece behind. Leave the mansion
     and enter Raine's pub (to the left) and head up the stairs... Squall will
     have a hallucination of sorts, seeing Raine standing there! However, it's
     just the new tenant; talk to her and she'll mention something about a
     flowers fragrance. Go back downstairs and check the flower to the south-
     east to see Raine once more, and then check the central flower to find
     another Vase Piece. Leave the pub and head south to the florists; talk to
     her and then examine the flower-bed to the bottom-right inside the shop
     to find the next Vase Piece. Head south and you'll wind up on a small
     path with a Chicobo running across it. Press X to kick it and an item
     will fall from it; pick it up to find the final Vase Piece and a Gysahl
     Green. Repeat the process to get a Phoenix Pinion, though it claims that
     it's a Phoenix Down.

     Head back to the mansion and talk to the owner to receive a Holy Stone.

Now we're about to begin a whole bunch of card quests, so these really don't
have to be done whatsoever, but if you want to finish the game completely,
then these will need to be done sooner or later.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09b.6d] Hail to the King Baby! (Balamb Garden)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     The first of our card challenges is the Balamb Garden Card Club, a group
     of players who have their own ladder, their ranks coming from card names
     (Real cards that is, not Triple Triad cards.) Before undertaking this
     challange, you may want to complete the first five pages of cards
     (excepting the PuPu card you can't get 'til disc three,) and make sure
     that you don't have the Random rule in Balamb Garden. In case you have,
     play several games inside Balamb Garden to remove it.

     There are also two more cards within Balamb Garden you can get; the young
     boy in blue who runs around the Lobby has the Mini-Mog card, and Trepe
     Groupie #3 in the classroom on the second floor has the Quistis card;
     make sure to get those as well before beginning this quest.

     The CC members are dotted around Balamb Garden; you'll need to find them
     and then challenge them in order. The rankings are as follows:

      \=============================/
       | RANK           | LOCATION |
      /=====================================================================\
     | Jack             | Walks in front of the elevator; usually from the   |
     |                  | Library.                                           |
     |------------------|----------------------------------------------------|
     | Knight Club      | The curving corridor with exits to the Dormitory,  |
     |                  | Parking Lot and Cafeteria.                         |
     |------------------|----------------------------------------------------|
     | Princess Diamond | Two female cadets in front of the Directory in the |
     |                  | Lobby.                                             |
     |------------------|----------------------------------------------------|
     | Prince Spade     | Second floor, corridor leading from the elevator;  |
     |                  | he's the guy who gave you the cards near the       |
     |                  | beginning of the game.                             |
     |------------------|----------------------------------------------------|
     | Queen Heart      | At the bridge; it's Xu. You can get the Carbuncle  |
     |                  | card from her.                                     |
     |------------------|----------------------------------------------------|
     | Former King      | In the infirmary; this time it's Dr. Kadowaki.     |
     |------------------|----------------------------------------------------|
     | Master King      | In the Dormitory; choose to sleep and the King     |
     |                  | will wake you in the middle of the night. It turns |
     |                  | out to be Quistis! Defeat her for the Gilgamesh    |
     |                  | card.                                              |
     |------------------|----------------------------------------------------|
     | Joker            | Inside the Training Center; he's the guy who sells |
     |                  | stuff in there. He'll give you a Battle Meter      |
     |                  | upgrade, and you can also win the Leviathan card   |
     |                  | from him.                                          |
      \=====================================================================/

     NOTE: To be able to start this quest, you must have won several games in
           Balamb Garden; I'm not sure of the exact number, but I think it's
           around twenty to thirty.

     Once you're done with this quest, you may want to pop into the Library
     with Zell in your party, to find a SeeD who wants to talk to the girl
     with a pigtail, but her colleage says that she's on leave.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09b.6e] Military Games (Deling City/Fisherman's Horizon)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     Head to the Caraway Mansion and talk to the General himself; select the
     "Ask about Cards" option and he'll mention he has Rinoa's card. However,
     he won't play it unless you lose your Ifrit card to him! Your best bet
     here is to play the Ifrit card first and then play four of your weakest
     cards to ensure he wins. Play him again and defeat him to get the Rinoa
     card and then talk to him once more. Miraculously, without leaving the
     room, he's already lost your Ifrit card to Martine, the ex-headmaster of
     Galbadia Garden, now retired on the island of Fisherman's Horizon.
     Hightail it over there and defeat him to get it back.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09b.6f] Renovations (Dollet)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     Head for the Pub and go to the second floor to find another Timber
     Maniacs issue. Talk to the well-dressed man and pick the second option
     every time. When you've finished talking, challenge him to a card game,
     and if you win, he'll lead you to his secret gaming room. Challenge him
     again and he'll now use his Siren card so make sure to win that. Talk to
     him and he'll give you 5 Geezard Cards, 4 Red Bat Cards, 3 Buel Cards,
     2 Anacondaur Cards and a Cactaur Card. Search the piles of magazines to
     get items; after finding three items, you have to leave and re-enter the
     room to get more items. Eventually, you'll find the Occult Fan II
     magazine. Next, go to the Hotel and book a room; another Timber Maniacs
     issue will be on the desk.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09b.6g] Choo-Choo Train! (Timber)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     Back in Timber, head to the eastern Train Station (the one you escaped
     Timber from) via the road with the Hotel on. You'll see a little girl
     trapped in the train tracks with an oncoming locomotive! Squall rushes
     out to help her and the screen fades to white... He'll come to, inside
     the Timber Hotel; there's a Timber Maniacs issue here, and you may also
     want to examine the model train near the bed.

     Yeah, this was really worth giving it's own subsection, honest!

That's it for the card quests on this disc, but there's still the obligatory
Chocobo mini-game to do as well!


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09b.6h] Chocobo Forests (Various)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     Dotted around the world are seven different Chocobo Forests; they're
     fairly easy to identify since they're dome-shaped forests (like in FFIX,
     but a bit more subtle.) The locations are as follows:

      \==============================================/
       | NAME             | DIFFICULTY   | LOCATION |
      /=====================================================================\
     | Beginner's Forest  | Beginner     | Next to Shumi Village.            |
     |--------------------|--------------|-----------------------------------|
     | Basics Forest      | Beginner     | South of Beginner's Forest.       |
     |--------------------|--------------|-----------------------------------|
     | Roaming Forest     | Intermediate | North of Trabia Garden.           |
     |--------------------|--------------|-----------------------------------|
     | Forest of Solitude | Intermediate | North-east of the Centra Ruins.   |
     |--------------------|--------------|-----------------------------------|
     | Forest of Fun      | Expert       | South-west Centra, near the       |
     |                    |              | lighthouse.                       |
     |--------------------|--------------|-----------------------------------|
     | Enclosed Forest    | Expert       | South-east Centra, beach leading  |
     |                    |              | to a mountain path; follow it and |
     |                    |              | head west to the forest.          |
     |--------------------|--------------|-----------------------------------|
     | Chocobo Sanctuary  | N/A          | Ride a Chocobo south from Roaming |
     |                    |              | Forest into shallow water and     |
     |                    |              | head onto a beach near a heavily  |
     |                    |              | forested area. Follow the path    |
     |                    |              | round to find the Sanctuary.      |
      \=====================================================================/

     Inside the first six forests is Chocoboy, a kid who absolutely loves
     Chocobos. He'll give you a ChocoWhis, which is basically like a sonar
     device for finding Chicobos, and that is the aim of this quest. In each
     forest, Chicobos are hiding away and you need to use the ChocoWhis to
     find them; when you get them all, the Mother Chocobo will come out, whom
     you can ride out of the Forest and around the world, or help you find the
     stones hidden underneath the earth.

     The ChocoWhis consists of two key components: the ChocoSonar and the
     ChocoZiner. The ChocoSonar allows you to detect the location of the
     Chicobos and the ChocoZiner is the Chocobo-call which lures them out. To
     use the ChocoSonar, select it with the X button and hold down Triangle;
     the red bar in the bottom-right corner gives the readings of the
     ChocoSonar, telling you how close you are to where a Chicobo is hidden.
     To use the ChocoZiner, hit Square to bring up the ChocoWhis menu and
     select the ChocoZiner with X, and then press Triangle to blow the
     whistle. If you're not in the right spot, a Chicobo will land on your
     head and steal your ChocoWhis, meaning you'll need to buy another from
     Chocoboy for 700 gil.

      ___________________________________________________________________
     | Beginner's Forest  | Try to find a spot where only one falls down |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Pinpoint the location in the north-west corner of the screen with the
     ChocoSonar before using the ChocoZiner. When the Mother Chocobo appears,
     search the north-east corner to find an Aura Stone.

      ___________________________________________________________________
     |   Basics Forest    |   You only need to blow the whistle twice    |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Pinpoint the first spot near the center of the map, which will cause
     two Chicobos to fall down, and then to the far left, parallel to the
     first spot, near the left-most Chicobo. A third Chicobo will come down;
     use the same spot again and two of the Chicobo's will go back up, leaving
     just one behind. With the Mother Chocobo, search near the second
     ChocoZiner spot to find a Flare Stone.

      ___________________________________________________________________
     |   Roaming Forest   |      Be careful where the sonar reacts       |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Use the ChocoZiner near the right-hand Chicobo to make two return up top,
     and then in the middle to call down another three. Use it again near the
     exit to call another Chicobo, and then use it once more on the left-most
     Chicobo to make all three there jump back up, calling out the Mother
     Chocobo. Search the northern part to find a Shell Stone and a Holy Stone.

      ___________________________________________________________________
     | Forest of Solitude |   Search carefully where the sonar reacts    |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This one took me a freaking age to do; so much hate for it XD

     Basically, there's only one Chicobo, but you have to be precise in where
     you use the ChocoZiner; it should be approximately due north of Chocoboy,
     with the ChocoSonar bar at nearly max. After finding it, challenge
     Chocoboy to a Triple Triad game and then tell him to move; get the Mother
     Chocobo to dig where he was standing to find a Protect Stone and a Meteor
     Stone.

      ___________________________________________________________________
     |   Forest of Fun    |    Chocobowling with 4 bottles and 1 ball    |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Pinpoint the spot to the right of Chocoboy to call down three Chicobos,
     and then walk a little to the left towards Chocoboy to find the next
     ChocoZiner spot, bringing down another Chicobo. The next spot is behind
     the right-most Chicobo to call down a fifth Chicobo. Use the ChocoZiner
     on the left-most Chicobo to "bowl" the fifth Chicobo into the others,
     knocking them back up. Search the upper-right hand corner to find a
     Meteor Stone, Flare Stone and Ultima Stone.

      ___________________________________________________________________
     |  Enclosed Forest   |      Collect on outer side, then go in       |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Pinpoint the spot north of ChocoBoy to call down two Chicobos, and then
     use the spot eastwards from there to send the first two back up, and
     calling down a third. Use the first spot again to now have three Chicobos
     down, before using the spot in the north-east corner to call down a fifth
     Chicobo. Use the ChocoZiner in the middle of the four Chicobos to send
     them all back up, while calling down a fifth one, bringing out the Mother
     Chocobo. Search in the upper-right-hand corner to find a Meteor Stone,
     Holy Stone and Ultima Stone.


     After completing all six forests, you can now head to the Chocobo
     Sanctuary. After the ceremony is completed, talk to the Chicobo to get a
     Chicobo card, and then talk to Chocoboy to get a Chocobo so you can
     leave.


Hallelujah! Finally done with the sidequests for disc two! Back to the main
story!


<--[09b.7] Under Occupation (Balamb Town)----------------------->

Before all of that kerfuffle, you may remember Xu mentioning that Galbadia are
bound to be up to something since Balamb Garden escaped the missile attack,
and in your travels across the world, you may jsut have noticed a big red
flying thing near Balamb Town... y'know, it looks kinda similar to Balamb
Garden, doesn't it?

Land on the beach nearby and enter the town to find that Galbadia has invaded!
Talk to the owner of the Rent-A-Car shop and the lady by the entrance, before
talking to the G-Soldier. Talk to them again in the same order to gain
entrance into the town; if Zell wasn't in your party, he will join now, being
a compulsory member in this section.

Before going into Zell's house, talk to everybody in town. Take a nap in
Zell's room (if you've got Irvine in your party, he'll comment on all the
rifles Zell has) and then go into the dining room, on the right of the ground
floor, where you'll meet Zell's mum, a boy called Big Bad Rascal and his mum.
I'm pretty sure that's not his real name, but it's what they call him in the
game XD

Make sure to challenge Zell's mum to win the Zell card, and then talk to her;
BBR (as I'll now call him since his name is a nuisance to type repeatedly)
will run out of the house because there's a girl he wants to help. Go to the
house north of Zell's, and you'll find BBR and the girl there; talk to her and
BBR will leave again. Next go to the town entrance and you'll see BBR there;
talk to the guard but keep the dialogue box open until you see BBR finish
talking to the Hotel owner. Go back to the street outside Zell's house and BBR
will give you two options; choose "Nah," to escaping for the moment. We've got
more to do here first.

Head to the hotel and talk to the two soldiers there; apparently their captain
has disappeared off somewhere. Go to the train station and talk to the guards
there before going to the docks, where you'll find someone caught a big fish.
Next, go back to Zell's house and his mum will tell you someone used their
oven to cook a big fish... pretty fast work there I must say! Go back to the
hotel, and choose the first option, "Where the heck is he?"

Head to the docks and there'll still be no sign of the captain anywhere.
Fortunately, you've got a dog on hand to try and track the scent of the
Captain, or maybe it's the fish? Talk to the dog and it will lead you into the
train station and aboard a train. After an almighty crash, the captain will
come out of the train cabin where he was sleeping after his meal, chased by
the dog! Wait a minute... didn't he look kinda familiar?

Junction Blind and Silence onto St-Atk-J as well as Poison/Bio onto Elem-Atk-J
before heading to the hotel in pursuit of the "Captain."

[%%%]BOSS: Raijin, G-Soldier (x2)[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Raijin)    Thunder*, Thundara*, Shell, Protect
      (G-Soldier) Fira, Thundara, Blizzara, Cura

Nail Raijin with your Blind, Silence and Poison attacks as quickly as possible
before knocking off one of the G-Soldiers, leaving the other one alive. Stock
up on Protect from Raijin as well as mugging him for the Str-Ups, before Draw/
Casting Fira from the remaining G-Soldier onto Raijin. This battle should be
fairly short.

WIN: Potion (x2), Str-Up
MUG: Hi-Potion <G-Soldier>, Str-Up (x2) <Raijin>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

The captain is Raijin! What the hell is he doing here, working with the
Galbadians! Not only that, but Raijin never goes anywhere without...

[%%%]BOSS: Fujin, Raijin[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Fujin)  Aero*, Cure*, Life, Pandemona
      (Raijin) Thunder*, Thundara*, Shell, Protect

What the hell are both of them doing here, working for the Galbadians? Well,
this ain't the time to be asking questions!

Draw Pandemona from Fujin as quickly as possible to cut off her Tornado
casting, and then whack her with your silence weapon; blind Raijin quickly as
well. Soften them both up with your Poison/Bio weapon and then mug away.

Be warned, the Raijin Special that he'll knock out has a very good hitrate, so
don't count on him being blinded to stop him landing blows. This is very
important coz' Fujin will occasionally use Sai, which drops one character's HP
down to one, setting them up to get owned hard.

Draw/Cast Fujin's Aero onto Raijin and Raijin's Thundara* onto Fujin, wearing
them both down. You may want to stock up on Tornado if you're high enough
level to get it. I'd suggest polishing off Raijin before Fujin due to his
limit break, the Raijin Special, which as I mentioned earlier, is dangerous.

Remember, don't cast Thunder* on Raijin or Aero* on Fujin since they're immune
to those spells. Otherwise, Leviathan and Brothers are good GFs to use in this
fight since they're easy to boost very high, causing some major damage.

WIN: Str-Up, Megalixir, Combat King II
MUG: Megalixir <Fujin>, Str-Up (x2) <Raijin>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After you defeat them both, they'll tell you that they're only doing this
because Seifer wants them to before they run away. After a short sequence on
the Balamb Garden bridge where Selphie returns (Dammit!), you'll be back on
the world map. Re-enter Balamb Town and head to the Hotel; challenge the owner
to a card game to get the Pandemona card, and then go to the train station.
There should be a girl sitting on the steps; talk to her.


<--[09b.8] Errant Stupidity (Trabia Garden)--------------------->

Gah! I want to bash my brains out with a kettle when I do this section! It's
so freaking stupid! You'll see why in just a moment...

Selphie wants to return to the Garden she trained at and had lots of friends
in, to see what's happened to it since the missile attack she failed to stop.
First though, go into the Library with Zell in your party and the ponytail
girl's friends will ask Zell some questions...

Once you get to Trabia Garden, Selphie will run off ahead of you; follow her,
climbing up the green webbing before continuing upwards. Talk to her there and
pick either option; the draw point by the Gargoyle is Thundaga. Instead of
heading west to the basketball court like Selphie suggests, head right to a
graveyard; there's a hidden Zombie draw point and a Timber Maniacs issue
there. Head back left, ignoring the people if you want to 'til you reach an
embedded missile; examine it to find a hidden Aura draw point. Continue left
to the basketball court. Talk to everyone and then try to leave; a basketball
will roll across the floor as Selphie comes along. Cue utterly ridiculous
sequence...

You'll find yourself in control of a spectral Squall; head left to find young
Squall and talk to him, causing him to disappear. Head upwards to enter the
house and turn right, before going up again. Follow the path down to the beach
and talk to young Squall once more. After a few more sequences, talk to all
the kids and they'll disappear one-by-one, and then leave by the right; you'll
be on the beach again. Talk to Irvine and then Quistis, and finally Selphie.
Suddenly, you'll be back in the house again and a familiar woman walks past...

Back in the basketball court, the group will discuss their memories before
leaving one-by-one, leaving only Squall and Rinoa. Talk to her and the screen
will fade to black, bringing up the party select screen...


<--[09b.9] Invasion! (Balamb/Galbadia Garden)------------------->

After their defeat in Balamb Town, Galbadia Garden has high-tailed it outta
there, and are now located floating above the Centran continent, near the
Forest of Fun, the fifth Chocobo Forest. Note the small house just to the
west...

First though, head into the Balamb Garden Library and go to where the Esuna
draw point was, and you'll have a short sequence...

Fly Balamb Garden into close range of Galbadia Garden and you'll be taken to
the Balamb Garden bridge. After a short sequence, you're given several
options; it doesn't really matter which one you pick as far as I'm aware,
though they may possibly have some bearing on your SeeD rank, i.e. "What to do
with the hotdogs," doesn't strike me as responsible leadership, and thus might
have a negative effect on your ranking.

NOTE: According to Cephiroth (He's also got a FFVIII FAQ up here on GameFAQs -
      credit where credit's due), there is an order you should give the
      options in, though he doesn't suggest quite why =P Anyway, his
      suggestion is as follows:

      ğ "The Garden's course."
      ğ "Prepare for the attack."
      ğ "Prepare our defense."
      ğ "Call my comrades."
      ğ "Take care of the junior classmen."
      ğ "No orders/End."

      Actually, after testing this, Nida still nags at you, so I guess he's
      wrong on this score. You can probably ditch "Prepare our defense," but
      mweh, as I said, I'm yet to see anything positive or negative come from
      issuing these orders.

After issuing your orders, take the elevator down and you'll meet up with
Irvine, Quistis and Selphie; Rinoa and Zell are unaccounted for so far. After
forming your new party, talk to Quistis and then head for the Quad for an FMV
sequence.

Regaining control on the second floor, go back to the Quad once more and head
to where the stage used to be; you'll find Zell there so talk to him. Squall
will give him his ring after Zell asks for it. Next, the rest of the party,
including Rinoa, come on screen; talk to her and you'll be back on the Bridge,
just in time for another FMV.

In control of Zell, junction his party up, and then head left of where the
stage in the Quad was to kick in yet another sequence. Head for the lobby,
making sure to save just outside the Infirmary, and after meeting up with
Squall's party, head to the Central Gate.

You'll be asked to reform Squall's party once more, with the choice of either
two from Irvine, Quistis and Selphie. Head to the classroom for yet another
FMV sequence, before a fight against four Paratroopers. Silence them and draw
Water* from 'em before finishing them off. Head to the classroom and talk to
the lady there; she'll leave with the two children to find safety.

Go back up to the Bridge and you'll meet Dr. Kadowaki there; after a short
sequence, possibly my favourite in the game, head to the second floor and talk
to the girl by the elevator. She will tell you one of the junior cadets is
missing somewhere on this floor; head to the door north of the classroom and
you'll find the kid there. After he runs for safety, a Paratrooper attacks
Squall in some weird flying device.

You'll be given three options; pick the third, "Look around for another
option," and then hit the second option, "Press the button for the emergency
exit," to begin a mini-game.

                                (**MINI-GAME**)

                         Cross - Punch. Left  - Look left.
                       Triangle - Kick. Right - Look right.
                        Square - Block.
                    Circle - Deathblow.

This mini-game is fairly simple, but incredibly irritating. You've got a HP
bar in the bottom-right corner (Note how it's not full; you took a few hits
before the mini-game began), and you also have a Deathblow gauge, though you
can't actually see it. To charge up for a Deathblow, you need to block several
attacks from the Paratrooper.

Your two strategies are either to spam punches and kicks to stop the
Paratrooper from getting an attack out (God, I hate people who do this in
fighting games XD), or throwing a few punches at first and then holding down
block until you can use the Deathblow, which should take off about two-thirds
of the Paratroopers HP.

If you lose the first time through, you can choose to redo the mini-game, redo
it with 200 more HP, or just quit and get the Game Over screen.

                           (**MINI-GAME FINISHED**)

When you've defeated him, you'll get a FMV of Squall saving Rinoa. After
landing, head left for one of the most awesome FMVs in the game. You get the
chance to name your ring here; the default name is Griever, but trust me when
I say that "your ass" is a great name for it. You'll see why near the end of
the game XD

On this screen, check near the tree in the background to find a hidden Aura
draw point, before heading into Galbadia Garden proper. You should know the
basic layout from your first visit, though there's a lot more to it than
you'll have noticed back then. Use the save point and then take the path
leading to the right. Go through the open door on the right and up the
staircase, where you'll find Fujin and Raijin. Talk to them and then head
left, before entering the door on the right. Talk to the Garden cadet there,
and he'll give you the Key Card for the first level.

Head back to the save point and take the left path this time, and then
entering the door on the left to an Ice Hockey rink. Get Protect from the draw
point in the goal, and Life from the one in the locker room to the left,
before leaving via the right. Take the right path and you'll end up in a
lecture hall; talk to the guy in here to get the Key Card for the second
level.

Go back to the save point again and make your way to Fujin and Raijin once
more. Continue up the stairs and open the door with the Key Card, leading you
to the Athletics Field. Jump down to the Basketball court and check the gate
to find a Shell draw point. Head left and go all the way south until you reach
the main hallway. In the center you can see a big monster, but circle around
it to use the save point. Junction Blind onto your St-Atk-J, Thunder*, Aero*
and Float to your Elem-Def-J, and then examine the beast to begin the fight.

[%%%]BOSS: Cerberus[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Quake, Double, Triple

Cerberus, the mythical three-headed guardian of Hades, will kick off the fight
by using Triple on itself; neutralise it with Dispel, something you'll want to
repeat throughout the battle. The second person should then Draw/Cast Triple
onto the third person, who then casts Float on all of the party.

Stock up on Quake and Triple as well as mugging it for the Spd-J Scroll before
resorting to your GFs; remember to stay clear of Quezacotl and Pandemona since
Wind has no effect on him, and Thunder will heal him.

It's important to keep Cerberus from casting Triple on himself since then
he'll unleash a barrage of Thunder*/Quake/Tornado spells, but if you can keep
dispelling it, then this fight shouldn't be too difficult.

WIN: G-Returner (x8), Cerberus Card, Cerberus (GF)
MUG: Spd-J Scroll
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Head west from the hall and take the left-hand door to find a girl; talk to
her and she'll give you the level three Key Card. Go back to the main hall and
take the north-west exit to the staircase leading to the second floor. Ascend
and then use the elevator to get to the third floor, where you'll find Seifer
and Edea. Save, and then junction Bio to your Elem-Atk-J, as well as Fire*/
Thunder* to your Elem-Def-J. Silence and Blind on your St-Atk-J might be an
idea as well, and then approach the waiting Seifer...

[%%%]BOSS: Seifer[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Fire*, Thunder*, Dispel, Haste

This fight is fairly easy; poison him and mug the Hero, before stocking up on
Dispel and Haste. After that, just pummel on him until he dies. Busting out
Cerberus at the beginning of the fight isn't the worst of ideas, but it's far
from necessary.

WIN: Mega Potion (x8)
MUG: Mega Phoenix
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

With Seifer beaten yet again, Edea will disappear. Save again and go back down
the elevator, before heading to the hall via the right. You'll be on a balcony
that runs around the room; use Siren's Move-Find ability to find another save
point, and junction Death, Silence and Slow onto your St-Def-J, and add
Blizzard* to your Elem-Def-J if you can, or replace Thunder* to get it on.
However, keep the Bio on your Elem-Def-J. Go through the door on the opposite
side of where you came in and you'll be in the auditorium. Rinoa will run in
if she isn't already in your party, just before Edea comes soaring in from
above. Seifer soon trails in, and we're about ready to kick off the final
fight! Except, y'know... this is only the second disc of four!

[%%%]BOSS: Edea, Seifer[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Edea)   Blizzard*, Demi, Esuna, Alexander
      (Seifer) Fire*, Thunder*, Dispel, Haste

To start, Seifer is defending Edea, so you can't attack her until you've
pasted him into the ground again, and since you beat him up all of five
minutes ago, he has less HP this time around. Repeat the process for the last
fight and he won't last long.

Once Edea comes into play, she'll cast Maelstrom, which halves your HP and
whacks you with the Curse status, blocking your Limit Breaks, but you probably
won't need them in this fight. Regardless, remember you can Draw/Cast Esuna
from her to nullify it if you wish. Draw Alexander from her and then Draw/Cast
Demi on her, which should do an obscene amount of damage to her. Mug her for
the Royal Crown and then cast Meltdown, following it up with a few hits to
polish her off.

Alternatively, summon Cerberus and triple Shell onto your party to block her
magic. She'll waste time using Dispel on you so take advantage of this to
beat on her. If she casts Reflect on herself, dispel it quickly. The Carbuncle
trick you used last time won't work on her since with reflect, she'll just
bounce her spells off herself, and onto you, bypassing your reflect, so keep
dispelling her while you slap her silly.

WIN: Force Armlet, Hero
MUG: Hero <Seifer>, Royal Crown <Edea>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

As Edea starts giving off an immense amount of smoke, Squall's vision is badly
affected. Rinoa moves over to Seifer, saying something to him before
collapsing as Seifer walks away. Meanwhile, Edea comes to with no memory of
what's been going on, and doesn't seem at all like the villain you've been
battling for the last two discs. What the hell is going on here?


                               %%%%%%%%%%%%%%%%
                               =====DISC 3=====
                               THE HIDDEN WORLD
                               ======[09c]=====
                               %%%%%%%%%%%%%%%%


<--[09c.1] House of Memories (The Orphanage)-------------------->

After paying a visit to Rinoa in the Infirmary, Quistis will call Squall over
the tannoy system, telling him to go to Edea's house. First though, go to the
Training Center to find the Weapons Monthly Jun magazine in the western half
of the map, and then head to Balamb Town and talk to the girl walking just
outside the car rental shop (she's the girl who's normally sat on the stairs
by the train station), and she'll say that a girl with a pigtail was looking
for Zell. Head to his house and Zell will ask his mum is she's been there, but
his mum'll say no. Go to the hotel and stay the night. When you wake up, Zell
will be gone; head downstairs and you'll find him talking to the girl with the
pigtail; she'll give him the Combat King 003 magazine.

Once all that's done, head for where you fought Galbadia Garden, and then a
bit to the west to find Edea's House, the orphanage where the main characters,
excepting Rinoa, grew up. By the way, there's a Holy draw point nearby on the
world map.

After entering, you'll find the rest of the party there; continue onwards and
get the Timber Maniacs issue on the floor and then enter the room to the
north, getting Curaga from the draw point. Go back a screen, and then to the
right, where you'll find Cid. Talk to him and then continue on to the right,
to find Edea. Challenge her to win the Edea card, but bear in mind that the
Random rule is in effect here, so this match is pretty tough. Also, if you
haven't gotten the Seifer card from Cid yet, do so now, though it's a lot
tougher now than when I told you to get it the first time!

When you've got the card, talk to Edea repeatedly, and she'll try to explain
exactly what the freaking hell has been going on, explaining about the
sorceresses Adel and Ultimecia, as well as why Ellone is being hunted. Try to
leave and Edea will call you back. Unfortunately, she can't help with regards
to Rinoa either, her sudden sickness being beyond her ability to help...


<--[09c.2] B-Movie Making! (Trabia Canyon)---------------------->

Before heading to Balamb Garden's Infirmary, make sure you have Squall and two
other members of the party fully junctioned up. Why? You'll see ^_~

Go to the Infirmary to check up on Rinoa; sadly (HAH!) there's been no change
in her condition, which infuriates Squall before he suddenly passes out... A
party exchange screen will pop up, so exchange the two members who have magic
junctioned on with Kiros and Ward. Yup, that's right, 'tis time for another
flashback!

We find Laguna in the Trabia Canyon where he's playing the lead in a B-Movie!
Apparently he's spent all his travel money so he's taken up acting to cover
his costs, but I can't imagine he's getting paid a whole lot going by his
complete and utter lack of talent at the job! Y'know, I'm not entirely
convinced that this isn't actually a porn film they're shooting...

Anyway, Laguna is playing a knight, trying to save the Princess from a dragon,
so cue the dragon, i.e. Kiros and Ward in a dragon costume. My word, that's a
VERY good costume there!

                                (**MINI-GAME**)

                                Square - Defend
                                     X - Attack

Laguna's HP bar is in the bottom-left corner and the dragon's is in the bottom-
right. This is pretty easy really; spam attacks until the dragon rears up, and
then hit Square to block the attack, before launching some more of your own.
Repeat the process until you defeat it.

                           (**MINI-GAME FINISHED**)

Realising that the dragon's real, Laguna will run away, only to be trapped
once more! Luckily, Kiros and Ward finally show up, but it's best to choose to
run away once more so you can get them junctioned up; put Blizzaga onto your
Elem-Atk-J. Once you've done that, walk into the beast!

[%%%]BOSS: Ruby Dragon[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Fire*, {Aero -> Flare}, {Demi -> Meteor}, {Reflect}

This guy is actually very nasty at high levels, though you shouldn't be too
high at the moment, making it a lot easier. Bearing in mind it absorbs all
wind and fire attacks, start the fight by casting Meltdown on it, and then
use a combination of Shiva, Alexander and Diablos, as well as physical attacks
to kill it, making sure to mug it for the Inferno Fangs, which you'll need for
weapon synthesis.

WIN: Inferno Fang
MUG: Inferno Fang (x2)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After defeating the Ruby Dragon, Laguna will see even more coming, so the
party will run outta there. At the top of the mountain, he'll see something
off on the horizon as the sun sets, the screen fading to black... Next Laguna
will be at the Orphanage, talking to Edea about Ellone, who seems to have been
taken by the Estharians...

Two notes to make about this section: Firstly, remember in the Shumi Village
sub-section I mentioned to not get the Timber Maniacs issue? Well, that's
because it's about THIS flashback; if you do get it, Ward will not be there,
making the fight against the Ruby Dragon tougher. Of course, this means you
can now go back there and get it! Secondly, you can get into encounters in
this small section against Mesmerizes; they have Mesmerize Blades which are
needed for weapon synthesis so if you do run into them, make sure to mug 'em!


<--[09c.3] The Search for Ellone (White SeeD Ship)-------------->

Y'know, since Edea can't help Rinoa, we need to find someone else who has
strong magic to try and heal her... and y'know, a certain name springs to
mind, someone who's been interfering a lot recently...

So, Squall decides that he needs to find Ellone to try and cure Rinoa, this of
course means we need to find the White SeeD ship that she was last seen on,
which means we need to talk to Edea about it. Head back to the Orphanage and
talk to her about it; she'll give you a letter to prove that you mean no ill
will towards the White SeeDs, and she'll give you a rough approximation of
their current location, though it's very vague.

As a note, you can sell the letter Edea gives you for 125 gil and then go back
to get another one from her, and so on, so you could in theory make in infinte
amount of money here, but it'd take so long it's ridiculous. There's a much
better way of doing it later on in the disc.

Anyway, Edea says that the White SeeD ship is located in an inlet somewhere
around the Centran Continent. Head a little bit north from the Orphanage and
you should see a group of islands forming a rough cirle around a patch of
water. The ship should be in the middle...

Upon boarding the ship, you'll meet three of the White/Sorceress SeeDs, and
there's another near the hull with two kids, none of whom are happy to see you
on their ship. Head into the cabin and you'll find Zone and Watts! What the
hell are they doing here? If you haven't got the Angelo card yet, challenge
Watts, before following Zone up the stairs to the Bridge. Talk to him and
offer to give him the Girl Next Door magazine for free; he'll give you the
Siren card and a Rename Card for your generosity, though... it's not really
purely magnaminous of you if you're doing it coz' I told you he'll give you
that stuff now, is it? XD There's also a Timber Maniacs issue here so nab that
as well.

Note that this should be the final issue of Timber Maniancs for you to get,
adding up to twelve in total. The locations are as follows:

     ğ Balamb Hotel
     ğ Timber Maniacs Office (Timber)
     ğ Dollet Hotel
     ğ Dollet Pub
     ğ Deling City Hotel
     ğ Grease Monkey's House (FH)
     ğ FH Hotel
     ğ Artisan's House (Shumi Village)
     ğ Timber Hotel
     ğ Trabia Garden Cemetary
     ğ The Orphanage
     ğ White SeeD Ship

Back downstairs in the cabin, go into the door that Watts isn't blocking to
find a Holy draw point, and then talk to the guy there. He'll tell you that
Ellone jumped onto an Estharian ship, a surprising turn around considering
that the Estharians once kidnapped her... Squall will go back to Balamb Garden
and tells Nida that they'll be heading for Esthar next.

Now's a good time to hunt items for weapon synthesis, since the fights are
gonna get a lot tougher in the next section. Also, you might want to nab a
spare six Steel Pipes; you'll see why soon. Finally, we're gonna make a major
side-trip right now to pick up the Tonberry GF.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09c.3a] Beware the Knife! (Centra Ruins)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     First, make sure that whoever is junctioned to Diablos has Auto-Haste
     equipped, or failing that, Pandemona's Spd-J, that another person has
     Quezacotl's Card command junctioned, and junction Death to St-Def-J. Head
     to the Centra Ruins and roam around the place, waiting for fights against
     Tonberries. These guys are really tough, and normal attacks, limits and
     magic, are often countered with the nasty Everybody's Grudge, which does
     damage seemingly based on the characters level. I find the best tactic is
     to summon Diablos, and then try to card the Tonberry; if it doesn't work,
     summon Diablos again, and retry carding it. If that doesn't work, switch
     to mugging it and then carding it. Why card it? Well, with Quezacotl's
     Card-RF, one Tonberry card becomes one Chef's Knife, the supposed
     requisite to get the boss to come out.

     Note that I say supposed; the last time I tried this, or rather, my
     girlfriend play-tested this walkthrough, she'd killed about forty-odd
     Tonberries and had twenty-five Chef's Knives in her inventory before the
     Tonberry King finally came out. I think it might just have been my PSX
     wigging out though, as I do remember the boss coming out when I had
     twenty Chef's Knives before now.

     Once you've got nineteen Chef's Knives, and a spare Tonberry card, leave
     the Centra Ruins, before healing and saving. Refine the card into a
     twentieth Chef's Knife before going back in; defeat the next Tonberry and
     the Tonberry King should emerge...

     [%%%]BOSS: Tonberry King[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     DRAW: Death, Curaga, Full-Life

     Don't waste time trying to draw Full-Life from it, since it'll kick your
     ass in the meantime. Diablos/Demi won't work on this big boy, but he'll
     still counter a lot of your stuff with Everybody's Grudge. Start by
     casting Meltdown and Slow on him, while summoning Cerberus. Triple Aura
     everyone and let loose with your limit breaks; Zell is excellent in this
     fight for the awesome Armageddon Fist combo (see the Limit Break section
     for him - [16e]) and I'd recommend a healer as well, probably Selphie.

     This fight will be incredibly tough, but it should be possible. You can
     come back and do this later on in the third disc if you want, after
     you've got the Doomtrain GF and taught Quistis Mighty Guard, both of
     which will make this fight easier, but you're liable to be at a far
     higher level then, meaning the Tonberry King's level is also higher.

     NOTE: Actually, when my girlfriend got to this fight, she creamed him.
           Did it far easier than I've ever managed it ^^; She had Squall,
           Irvine and Quistis as her party; Quistis stayed as a healer, while
           Squall and Irvine used their limits after being triple Aura'd. The
           Tonberry King only got like, three moves out before dying. In
           essence, my girlfriend owned me XD

     WIN: Royal Crown, Tonberry (GF)
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

     When you've defeated it, the first ability you should set it to learn is
     Initiative, since you'll be needing it very soon.


<--[09c.4] Entering the Hidden World (Great Salt Lake)---------->

Take Balamb Garden to FH and visit Rinoa in the Infirmary; Squall will sneak
off, carrying her on his back as he walks along the abandoned railway towards
Esthar. Just follow the path until you reach Seaside Station, where you'll
meet up with the rest of the party, as well as Edea! You can include her in
your party for now, but as cool as she is, I'd recommend against it for a
reason you'll see later...

After some conversation, you'll find yourself on the World Map again; walk to
the big lake-type thingy nearby to enter the Great Salt Lake. Walk upwards
'til you get to a dinosaur's skeleton; walk up it on the right to the next
screen, and then check to the south to find a Meteor draw point before
crossing the bone bridge. At the cliff edge there'll be a Thundaga draw point
before you press the X button by the edge to jump off and head to the next
screen. Go to the right and use the save point, and then junction Firaga to
your Elem-Atk-J, Blind to your St-Atk-J and Confuse to your St-Def-J. Also, if
you've learnt Leviathan's Recover ability, make sure to stick that as a
command. Head two screens to the left and a gigantic monster will loom above
you!

[%%%]BOSS: Abadon[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Cura*, Esuna, Dispel, {Flare}

Whack it 'til it's blinded and then draw Flare for all you're worth. Once
you've got as many as you can, and you've mugged it for the Power Wrist, you
have a few options in how to finish it off. If you've got Recover, use that on
it twice, doing 9,999 damage a hit to kill it quickly, or you can Draw/Cast
Curaga on it, or finally, you can summon Ifrit and Alexander as well as
beating up on it, but the first option is the best.

Note, when Abadon rises up, its magic and physical defence is raised, and
it'll start casting status spells, so don't waste normal attacks on it when
it's in this stage; just stick to Draw/Casting Curaga or Recover.

WIN: Flare Stone (x10)
MUG: Power Wrist
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Once you've defeated Abadon, head north-east, and you'll hear some weird
sounds. There's a hidden save point here you can use if you want; otherwise,
push north and examine the background to discover it's a hologram! A ladder
will come down, so climb it and enter the Estharian Continent proper.

Go north-east and examine the panel on the left; you can use this to mess
about with the hologram field that you just encountered. Once you've finished
having fun, continue along the path to an elevator. Talk to your party and
then leave the elevator, stepping onto the next one. Finally, a door will
open; walk through it to discover the city of Esthar! However, it seems a case
of randomly fainting has struck the party once more...


<--[09c.5] Operation Rescue (Esthar City)---------->

It seems that Laguna and co. were caught trying to sneak into Esthar via the
Trabia Canyon, in a bid to find Ellone and rescue her: we now find the party
imprisoned at the Lunatic Pandora Research Center. After Kiros and Ward leave,
talk to the two guards and the screen will fade; once back, talk to the guards
again, and then talk to the Moomba and the prisoner operating the controls,
before talking to the Moomba once more. A soldier should come in now and order
Laguna to help upstairs, but you'll end up staying where you are, talking to
the prisoners until the guard comes back. Infuriated that Laguna has disobeyed
him, he'll attack. Draw any spells you need from him (he has all three basic
elements at the -aga level as well as Curaga) before dispatching him.

When Kiros and Ward join up, pick the first option and junction them up before
fighting the oncoming guards; two Esthar Soldiers and a Gesper. Mug the Gesper
for a Black Hole if Quistis hasn't yet learned Degenerator, since that'll be
very useful later when you're hunting Malboros.

Hop on the elevator, and you'll find Dr. Odine talking to a research
assistant; you can stay and eavesdrop, or leave by the right, whichever you
prefer. On the next screen, outside of the Research Center, you'll find the
Moomba and the prisoner you helped escape; apparently, he's part of an
underground faction seeking to depose the Sorceress Adel who's currently
running Esthar with an iron fist. It seems they've got a way to defeat her,
but they need someone with undeniable courage (or failing that, naivé
stupidity) to put the plan into action. Next, a research assistant will come
up to you; he'll tell you that Dr. Odine knows where Ellone is being kept!

Use the Death draw point here and save the game before re-entering the Lunatic
Pandora Research Center. Grab the Weapon Mon 1st magazine and use the
elevator. Approach Dr. Odine and you'll get into a fight with two Esthar
Soldiers and an Elastoid; make sure to stock up on Meltdown from the Elastoid,
and mug it for a Laser Cannon if Quistis doesn't yet know Homing Laser.

Follow Odine up the elevator and out of the building, where he'll tell you
where Ellone is being held. After taking a car to get to Dr. Odine's lab, head
upwards and you'll have to fight a few soldiers; kill them and use the Double
draw point before sitting down on the weird object in the center of the room -
it's an elevator, kinda. Upon disembarking, check near the left-hand side of
the door to find a hidden Flare draw point before entering, and fight two more
soldiers. Once you've defeated them, examine the big blue screen and you'll
see a video feed of Ellone in her cell; check the panels on the right and a
door should open up on the ground floor, so enter to rescue Ellone...


<--[09c.6] Opening Pandora's Box (Esthar City)------------------>

Firstly, I need to point out that Esthar City is massive, and as such, here's
a map that I've knocked out, to help you navigate it.


                              Presidential |Ż|
                                    Palace | |
                _____________              |_|             _____
               /             \              |             /     \
             /                 /\           |          /\         \
            |                  \  \___   ___|__   ___/  /          |
            |         OL (via -->O ___|-|_D_Ż__|-|___ O<--CE       |
            |          AS/IS)  /  /       Ż\Ż        \  \          |
            |                  \/        Blizzard      \/          |
            |                 /                          \         |
            |                |                   Overlay  |        |
            |    Talk to    |Ż| Inner Skyway    ____|____|Ż|      |Ż|
            |    Soldier    | |__        ______/    Ż    | |    __| |
            |      |     PP-|O __|------|______|-------- | | --|__  |
            |      |     OL | | \                        | |      | |
            |       \       |_|  \                       |_|      |_|
            |         \      |    >Overlay                |        |
           |Ż|          \    |   /                Curaga |Ż|     _|Ż|
           | |__   _____  \_____/        ______     _\_  |O|-PP | | |
           |  __|-|_____|-|_____|-------|______|---|_ŻD|_| | CE  \  |
           | |                                       |___  |      | |
           |_|               |                           |_|      |_|
            |                |                            |        |
Airstation |Ż|               |                            |       |Ż|
 _____   __| |               |                            |       | | Shopping
|_____|-|__ O|-PP            |                            |    PP-|O| Mall
           | | OL            |  PP                    PP  |    CE |D|\
           |_|               |  CE                    SM  |       |_| Tornado
            |                | /AS                    OL\ |        |
           |Ż|__           _|Ż|_         ______         _|Ż|_     /
           |_S__|---------|_ O _|-------|______|-------|_ O _|--/
             Ż              |_|                          |_|
                             |                            |  City Entrance
                Dr. Odine's |Ż|                          |Ż|
                 Laboratory |D|-Quake                Car | |
                            |_|                   Rental |_|

 /========================\
| D  | Draw Point          | NOTE: An overlay is when two sections on the map
| O  | Lifter              |       are actually on the same screen, but
| S  | Save Point          |       depending on how you got to said screen,
| AS | Airstation          |       only certain routes are available, and thus
| CE | City Entrance       |       they're seperated on this map.
| IS | Inner Skyway        |
| OL | Odine's Laboratory  |
| PP | Presidential Palace |
| SM | Shopping Mall       |
 \========================/

Back with Squall's party, a vehicle will come and take you to the Presidential
Palace, where you'll meet Dr. Odine. Talk to him and he'll give you permission
to meet Ellone, telling you to go to the Lunar Gate whenever you're ready.
Challenge to a Triple Triad game to get the Ward card. Leave the palace and
use the Blizzard draw point before heading left and using the lift. Head to
the Airstation and talk to the Presidential Aide there before heading back to
the Palace. The room just before where you met Dr. Odine should have a
secretary in; talk to him and then check the spot where he was standing to
find the Occult Fan IV magazine.

You'll want to head down to the shopping mall in the south-east of town; make
sure to buy enough Remedies, so that you have sixty in total. There's also a
Tornado draw point here. Head west three screens and south another to find a
Quake draw point, and then north twice to find a Curaga draw point. Head west
twice from here and talk to the soldier there, before heading back the way you
came to the screen just west of the Shopping Mall. Go south and stand on the
platform; you can either rent a car, or choose to go on foot. I'd recommend
going by foot since you're gonna need to hunt in the local area.

Ignore the Lunar Gate for the moment and instead head to the south-eastern
part of the continent, where you'll find Tear's Point. Enter and use the Life
draw point before continuing along the path; at the base of the statue you
should find the Solomon's Ring, referenced in the Occult Fan magazines, and a
Reflect draw point.

Leave Tear's Point, and walk around the world map in that rough area, sticking
to the Abadan Plains; we're hunting Malboro's for their tentacles, and they're
one of the nastiest creatures in the game, since they cast Bad Breath as its
first attack every fight, which basically is Berserk, Confuse, Curse,
Darkness, Doom, Poison, Silence, Sleep, Slow and Meltdown, all rolled into one
attack. There are two tactics to fighting Malboro's:

     1) Junction Squall to Diablos and either Pandemona or Tonberry, equipping
        the Initiative ability. Junction Quistis to whichever is left and
        lower her HP into the critical range. Mug the Malboro's for their
        tentacles with Squall, and then have Quistis cast Degenerator on it,
        all before it gets the chance to attack. Otherwise, you'll be in a
        whole world of trouble.

     2) Make sure the character with Diablos (preferably Squall) junctioned
        has Berserk, Blind, Confuse and Sleep junctioned to St-Def-J. Junction
        Blizzaga to everyone's Elem-Atk-J and have someone with Siren's
        Treatment ability, preferably your second character, and junction
        Berserk, Confuse and Sleep to their St-Def-J. Have Quistis as your
        third character, with health in the critical range. Mug it with
        Squall, have the second character use Treatment on Quistis, and have
        her use Degenerator on the Malboro to kill it.

Once you've got seven Malboro Tentacles, use Alexander's Med LV Up to turn the
sixty Remedies into six Remedy+, and then open the item menu to use the
Solomon's Ring, and you'll get the Doomtrain GF, my favourite in the game!
Its attack is basically the same as a Malboro's Bad Breath, and it can learn
both Elem-Def-J x4 AND the awesome St-Def-J x4! You'll probably be wanting to
use Doomtrain at the beginning of every major fight you can. Note I said to
get seven Malboro Tentacles; use the seventh one to teach Quistis Bad Breath.

Now you're done with that, head for the Lunar Gate, which is north from Tear's
Point. Follow the attendant who greets you, and Angelo will turn up. During
the sequence, you'll be asked if you're sure you want to go into space, pick
"I'll do whatever it takes," and then you'll be told that there's only room
for three people on the shuttle, and Squall and Rinoa already have their seats
booked. Edea doesn't want to go in fear that she'll lose control again, and
Zell says he wants to stay and protect the Matron; choose to "Trust Zell," and
then you have to select a third person for Squall's party. Bearing in mind
that you'll have no fights on the Lunar Base, and that Zell's party is gonna
have a fair few, I'd suggest picking the weakest member you've got. After all
that, Squall and Rinoa will finally blast off into space in a FMV, leaving you
in control of Zell's party.

Leave the Lunar Gate and you'll see a FMV of the Lunatic Pandora approaching
Esthar City; head into Esthar City. Inside the city, go to the Shopping Mall
and keep trying to get into Cheryl's shop, despite it being closed; eventually
you'll get a Rosetta Stone. from there, head west thrice, north once and twice
west again; talk to the soldier there and he'll give you the Combat King 004
magazine. Trace your way back to the elevator junction you passed, and head
south from it to Dr. Odine's laboratory. Talk to the guard and pick the first
option; head inside and ride the elevator you used when you were here with
Laguna to get to the control room, where you'll find Dr. Odine. He'll explain
that the Lunatic Pandora will pass through three areas of Esthar City where
you can board it during certain time periods. You will have a twenty minute
clock counting down, in which, the first opening is from 15:00 to 12:00, the
second from 10:00 to 05:00, and the third from 03:00 to 00:00. If you don't
manage to board the Lunatic Pandora during any of these periods, you'll miss
out on a bunch of stuff on board, but it's not the end of the world.

Leave Dr. Odine's lab and the countdown will begin. Head east twice, north,
and then up the stairs; wait here for the Lunatic Pandora. When it arrives,
you'll have to fight a G-Soldier and an Elite Soldier to get on board, which
shouldn't be too difficult.

Inside the Lunatic Pandora, use the Meteor draw point and head up the stairs.
Use the Curaga draw point to the left and then get on the blue 02 elevator and
follow the path until it splits, taking the left path. Continue along the path
until you reach a red 03 elevator; in the bottom-right should be some stairs
so take them, and then climb down the ladder. Use the Confuse draw point here
and check in the alcove to the right to find a LuvLuv G. Head left from the
Confuse draw point to find the three hatches you should have opened when here
with Laguna; from right to left they should contain a Power Generator, a
Silence draw point, and a Phoenix Pinion. Continue on to the left to find the
Combat King 005 magazine, and check the background to find a hidden Ultima
draw point. Trace your way back to the red 03 elevator and board it this time.
Head left and board the green 01 elevator, using the Holy draw point there.
Head up a screen and check the hole you should be able to see to get a Spd-J
Scroll, before continuing up the path 'til you come face to face with the
Mobile Type 8 robot, which promptly turfs you out of the Lunatic Pandora.

After the FMV sequence, you'll have a short sequence before we switch over to
Squall's party...


<--[09c.7] Howl at the Moon (Lunar Base)------------------>

Upon waking up in the Lunar Base, talk to the man in the white coat, Piet, and
then go over to check on Rinoa. Follow Piet to the Medical Bay and use the
save point there. Leave and head north to the Bridge; examine the panels in
the top-right -  a scientist will tell you that the Lunar Cry is starting -
before talking to Piet; pick the second option to ask where Ellone is.
Challenge Piet to a Triple Triad game for the Alexander card, but bear in mind
the Random rule is active up here.

Leave the Bridge and head down until you reach some stairs; head up them and
go through the door. Talk to the girl here to see a scene of some astronauts
tending to the seal on the Sorceress Adel. Continue along the tunnel and then
go in the door to the south, where you'll find Ellone. Challenge her to a card
game to win the Laguna card and then talk to her; she'll agree to take a look
at Rinoa for you, so head towards the Medical Bay and a sequence will cut in.
Continue on your way there and you'll see one of the Medical Technicians go
flying out of the room, followed by Rinoa. You can try to approach her, but
she'll knock you away; follow her to the Bridge and you'll see her deactivate
the seals that were locking Adel away. Approach Rinoa once more and she'll
stagger off; the other member of your party will rush to the console, go over
and check it out to see the monsters on the moon going crazy. Head to the
passageway leading to Ellone's room and you'll see an FMV of the Lunar Cry
beginning. Enter the room to the north-east, which is a locker room, and check
the lockers to find a spacesuit Squall can put on.

Chase after Rinoa into the airlock, but you can't reach her in time. Back in
the locker room, leave it to see a sequence where two aide's haul the
President away, before continuing on to the bridge. Talk to everyone here,
saving Ellone for last; you'll see Rinoa freeing Adel, who gets caught up in
the Lunar Cry and is sent down to the planet. Head right and use the elevator;
at the bottom use the savepoint, and the hidden Meltdown draw point to the
left, before heading right to the escape pods. Talk to Ellone, and she'll
agree to insert Squall into Rinoa's memories like she's done before with
Laguna's memories. After the sequence ends, Squall gets it in his thick head
to leave the escape pod and try to rescue Rinoa.

                                (**MINI-GAME**)

                               D-Pad - Change Aim
                            Triangle - Move Forwards

Just keep Rinoa in the center of your view and spam the triangle button to
reach her in the minute-and-a-half before her oxygen tank runs out.

                           (**MINI-GAME FINISHED**)

After drifting through space for a bit, you'll find a dragon-shaped spaceship.
After boarding it, check the panel to the left to close the airlock, and then
head up for a brief conversation with Rinoa. Head through the door, and you'll
see a sequence of a big alien moving about on a lower level. Make sure Rinoa
and Squall are fully junctioned up, with Thundaga on Elem-Def-J, as well as
Blind and Silence on St-Def-J, before heading down the stairs, where you'll
encounter your first Propagator.

[%%%]BOSS: Propagator[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Thundaga, Curaga, Esuna, Life

These guys should be pretty easy really; they'll only hurt you with their
physical attacks, and you can just draw.cast Curaga from them to patch up
whatever damage they do to you. Stock up on any spells you need and slaughter
'em.

WIN: Various spell stones
MUG: Wizard Stone (x6)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Throughout the ship, there are eight Propagators, two of each colour. You must
kill the same-coloured Propagators consecutively, or they'll respawn. Also,
it's important to note that as soon as a Propagator sees you, it'll chase
after you. Avoid contact with it to not get into a fight; you'll need to be
able to do this to be able to complete this section.

The Propagator you just killed was purple, so we need to find the next purple
one. Take the left door and run through the next room to the door on the left,
to avoid the Red Propagator in there. Kill the Purple Propogator in here, and
then head back to the right, killing the Red Propagator you just avoided. Use
the Cura draw point in the top-left, before going back to the hanger where you
fought the first Purple Propogator and climb the stairs to the right to find
the other Red Propogator. After killing it, go back down to the first floor,
and enter the door in the top-right to find a Green Propagator. Use the save
point here and the head south, take the top-left door and then left twice;
kill the second Green Propagator here. There should be a door to the left; go
through to find a Yellow Propogator and once you've killed it, head to the
room where you first entered the spaceship to find the final Propogator.

Now that you've cleared out the ship, head north and use the Life draw point
to the left and then return to the room with the save point; there should be a
hidden Full-Life draw point in here. head south, take the top-left door and
use the Cura draw point here, before heading left twice. Use the elevator to
get to the Bridge, where you'll have a long sequence while the Faye Wong song,
"Eyes on Me," plays in the background.

Eventually, you'll land back on the planet, and Rinoa is hauled away by Esthar
guards since they think she's still being controlled by Ultimecia. Get back on
the Ragnarok and head for the room that contained the first Yellow Propogator.
There you'll find the rest of the party. Talk to them and they'll convince
Squall to go and rescue Rinoa. The controls for the Ragnarok are as follows:

Up/Down:    Ascend/Descend.
Left/Right: Turn left/right.
R2:         Changes Point of View (POV).
Square:     Forwards.
Triangle:   Backwards.
X:          Get in/out.
Circle:     Takes you to the Cockpit.
Select:     World Map (Press three times to get to the auto-pilot destination
            selection screen - just select where you want to go and it'll take
            you there automatically.)

Set the auto-pilot to go to the Sorceress Memorial Hall and disembark once
there. Enter and head up the stairs, using the Stop draw point before talking
to the guards. Inside, head left to set Rinoa free, and then make to leave.
Outside, a group of Esthar Soldiers will try to stop you from leaving, but a
big man will come along and motion the guards to let you go... seems familiar,
doesn't he?


<--[09c.8] Third Disc Extras (Various)-------------------------->

Rinoa will ask you to go to the Orphanage, but now you have the Ragnarok under
your control, you can now traverse the entire world, thus meaning you can do
even more sidequests. Oh yay. So let's do that first.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09c.9a] Rockin' Out (Obel Lake)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     So, let's start with the sidequest that is gonna drive you absolutely
     insane, since I'm such a lovely chap. Fly to the northern part of the
     Galbadian continent, and you should find a big lake. Land by it and walk
     out onto the peninsula, pressing X when you reach the edge. You should
     get a message giving you two options; pick the second one, "Try humming,"
     and a black shadow will rise to the surface of the water. Try humming
     again and the shadow will talk to you. Press X and it'll ask you if you
     can do it a favour, select "What is it?" and it'll ask you to find Mr.
     Monkey.

     Examine the lake again and select "Throw a rock," this time. A dialog box
     will pop up, telling you how many times the rock skipped along the water.
     Keep doing it until it says "The rock skipped many many times."

     Now head towards Dollet and you'll see a train station nearby; to the far
     left should be a forest (The area is designated on the map as Dollet-
     Hasberry Plains). Walk into it and you'll get a prompt, pick "Throw a
     rock," and you should hit Mr. Monkey; he'll get angry and chuck a rock
     back at you. Interestingly enough though, the rock that just got thrown
     at you has some writing on it... "URHAEO." If you sing for Mr. Monkey,
     he'll tell you that you suck, and if you throw a rock at him that didn't
     bounce "...many many times,", he'll hurl insults at you, including a
     funny one about your mother. It's worth doing that just for a laugh.

     Report back to the black shadow in Lake Obel, and after talking to him a
     few times, he should come up with one of the following six lines:

     ğ "At the beach in Balamb something special washes ashore at times"
     ğ "You'll find something on an island of east of Timber, too."
     ğ "There's also something on top of a mountain with a lake and cavern."
     ğ "Take sometime off at Eldbeak Peninsula. I bet its a wonderful place."
     ğ "Take a break at the railroad bridge."
     ğ "Back in the day, south of here, there used to be a small but beautiful
       village surrounded by deep forests. Everybody lived a happy life
       there."

     All of them refer to little hidden extras. First, we'll continue with the
     writing rocks part of this quest; there are another three to find, and
     the clues are the first three quotes.

      __________________________________________________________________
     | Balamb Island | "At the beach in Balamb something special washes |
     | Rinual Shores | ashore at times"                                 |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Head to Balamb Island and get off on the shore just south-east of the
     town. There should be some kind of sand peninsula visible when the tide's
     out; search there to find a stone reading "STSLRM."

      ______________________________________________________________________
     |    Timber   | "You'll find something on an island of east of Timber, |
     | Mandy Beach | too."                                                  |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There'll be a raised island in this area; search on it to find a stone
     reading "REAIDR."

      _______________________________________________________________________
     |      Galbadia     | "There's also something on top of a mountain with |
     | Monterosa Plateau | a lake and cavern."                               |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The cliffs south of where Galbadia Garden used to be should have a
     waterfall coming out of 'em; land on top of the one that does and search
     around the area. You'll find a bird warming up an egg; pick the first
     option, "Check it out," and you'll get into a fight with two Thrustaevis.
     Dispatch them and you'll get the fourth rock, reading "EASNPD."

     Go back to Obel Lake and the black shadow will line up the rocks in a
     certain order:

      \=============================/
       | Location        | Letters |
      /===============================\
     | Rinaul Shores     | S T S L R M |
     | Hasberry Plains   | U R H A E O |
     | Mandy Beach       | R E A I D R |
     | Monterosa Plateau | E A S N P D |
      \===============================/

     If you were to read the letters in the Japanese style, i.e. from top to
     bottom, starting from the right, you'll get the sentence "MORDRED PLAINS
     HAS TREASURE."

     Fly the Ragnarok over to the Mordred Plains; they're a star-shaped area
     north of Esthar. Land jutst off to the side of it and walk onto it. Press
     X and a message will come up saying that there's lots of different
     coloured rocks here. Press X once more and a blue-faced rock will tell
     you that the rocks are called the Liar Rocks. There are three different
     colours that will give you hints as to where the treasure is; black, red
     and white. Black stones always say the same thing, the white stones spout
     random directions that won't help, and red stones always tell you to go
     the opposite way that you should. Walk around the area pressing X, using
     the red stones as your guide, until you find one that says "The treasure
     is not here." Since the red stone always tells the exact opposite of the
     truth, this means that the treasure is there. Press X again and you'll
     get a Three Stars.

     Now for the rest of the hints from the black shadow in Lake Obel:

      _____________________________________________________________________
     |      Trabia       | "Take some time off at Eldbeak Peninsula. I bet |
     | Eldbeak Peninsula | it's a wonderful place."                        |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The Eldbeak Peninsula is located due east from Dollet; search there and
     you'll another code: TRETIMEASUREATMINOFFDEISLE. The clue that the black
     shadow gave you was to "Take some TIME OFF..." so remove TIME and OFF
     from the code to get the sentence, "TREASURE AT MINDE ISLE."

     Minde Isle is an island just off the coast of Esthar, south-west from
     Tear's Point. Search on it to find a Luck-J scroll.

      _____________________________________________________________
     | Galbadia (Various) | "Take a break at the railroad bridge." |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This one's simple enough; you can find hidden draw points on the world
     map on railway bridges.

      ______________________________________________________________________
     | Centra   | "Back in the day, south of here, there used to be a small |
     | Not sure | but beautiful village surrounded by deep forests.         |
     |          | Everybody lived a happy life there."                      |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Just north of the Orphanage should be several forests, forming a rough
     circle. Search inbetween them to find the ruins of a village.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09c.9b] The Truth is Out There (Various)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     Now, by this point in the game, you may have had one or two very strange
     fights in which a UFO has floated off in the distance, carrying some
     strange object. There are four encounters like this you need to get. The
     locations are as follows:

     ğ Winhill Bluffs/Lallapalooza Canyon (east from Winhill) [Cow]
     ğ Mandy Beach (south-east from Timber). [Moa Statue]
     ğ Kashkabald Desert (north-west from Cactuar Island) [Pyramid]
     ğ Heath Peninsula (east from Trabia Garden) [Who knows?]

     Note that you can get into these fights while you have Diablos' Enc-None
     activated, which makes life a lot easier. Once you have all four
     sightings, fly the Ragnarok to the hilltop just north of the Great
     Grandidi Forest. Walk around and you'll get into a fight with the UFO.
     Just beat it to death and it'll go kablooey while flying away. You'll
     also get an Aegis Amulet.

     Now, you need to make sure someone in your party has Item in their combat
     menu, and that you've got five Elixirs; you can buy them from Johnny's
     shop in Esthar, or make them in the following ways:

     ğ Alexander's Med LV Up
         Remedy+ x10 = Elixir x1

     ğ Doomtrain's Forbid Med-RF
         Mega Potion x20 = Elixir x1
         Elem Atk x1     = Elixir x4
         Elem Guard x1   = Elixir x4
         Status Atk x1   = Elixir x4
         Status Guard x1 = Elixir x4

     ğ Quezacotl's Card-RF
         Angelo x1 = Elixir x100

     Once you've done all that, head to Balamb Island and walk around in the
     crater left behind by Balamb Garden when it escaped the missile attack.
     Eventually you'll get into a fight with the little fellow who was
     piloting the UFO, PuPu. You can either fight him, and win an Accelerator,
     or use five Elixirs on him, and get a PuPu card, which you can refine
     into a Hungry Cookpot. Personally, I recommend the latter, since the
     Hungry Cookpot is far better than the Accelerator.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09c.9c] 10,000 Needles o' Pain (Cactuar Island)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     First up, make sure you've got 300 water spells so you can junstion them
     up to your Elem-Atk-J, and that you've got as many Aura spells as you can
     lay your grubby mitts on, and I'd recommend getting the Lionheart for
     Squall, since his final limit break will come in handy for the upcoming
     fight. Once you've got your party prepared, preferably with Zell and
     Quistis as your other party members, head to the island off the south-
     east coast of the Centran continent. You'll be able to recognise it by
     the big green shape you can see move around it every now and then. Land
     on the island and walk into the big green thingy, to get into a fight...

     [%%%]BOSS: Jumbo Cactuar[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     DRAW: Meltdown, Demi, Tornado

     Holy Christ on a pogo-stick, is this guy big or what? He's over four
     times as tall as your characters! Start the fight by summoning Cerberus,
     Draw/Casting Meltdown on the Jumbo Cactuar, and then casting Aura on the
     entire party. Use Squall's Renzokuken, Zell's Armageddon Fist combo, and
     Quistis' Aqua Breath to do as much damage as possible.

     The Jumbo Cactuar has two moves: Ker Plunk is where it topples over,
     doing low to medium damage on the whole party; just triple Cura/Curaga on
     the party to heal up. The more important move that the Jumbo Cactuar does
     is 10,000 Needles, which is an instant kill attack, seeing that it does
     10,000 damage and the max HP is 9,999. When he does this, just use life
     so they can leap right back to using Limit Breaks; just keep at least one
     person's HP above 2,000 so that they don't all get wiped out by Ker
     Plunk.

     Finally, I recommend you don't mug the Jumbo Cactuar since the Gaea's
     Ring is far superior to the Cactuar's Thorn, and you'll be getting plenty
     of the latter soon.

     This fight will drag on for quite a while since at high levels, the Jumbo
     Cactuar has well over 100,000 HP; the biggest worry though is that after
     dealing like, 90,000 damage, the Jumbo Cactuar just runs away. You've got
     to try and put it away as fast as you can, or you'll have to start all
     over again.

     WIN: Gaea's Ring, Cactuar (GF)
     MUG: Cactuar's Thorn (x3)
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

     You should now have the Cactuar GF, which has the very valuable HP/Str/
     Mag/Vit/Spr Bonus abilities, which are key to making your characters as
     ownage as possible.

     It's also useful to note that you can fight normal Cactuars on this
     island; they give you twenty AP per Cactuar, so this is the ideal place
     to learn all of your GF abilities.


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09c.9d] The Islands Closest to Heaven and Hell==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     In the world FFVIII inhabits, there are two islands packed to the rafters
     with nasty monsters and great draw points, these being the Island Closest
     to Heaven, and the Island Closest to Hell. Hell is located to the west of
     the Galbadian Continent, while Heaven is just north-east of the Great
     Grandidi Forest. I recommend roaming around these islands with Diablos'
     Enc-None equipped to get the draw points; the spells available include
     Ultima, Meteor, Flare, Quake, Full-Life, Triple and Aura, and the draw
     points recharge very quickly. By the time you've raided both islands, the
     first may well have recharged all of its draw points, so keep hopping
     between them to max out all your spells.

     Once you've done that, you can take off Diablos' Enc-None to get some
     great levelling done here; make sure you've got all the Bonus abilities
     equipped that you can make the most of it


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09c.8e] Down Down! Deeper and Down! (Deep Sea Research Center)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     Now that's a long title for this sub-section, nearly fills up the gap for
     it in the Contents list XD

     Anyway, now for one of the toughest sections of the game; head to Edea's
     House and head due west from there, and you should find the Deep Sea
     Research Center sitting out to sea, all by itself. Upon landing on it, if
     Zell's in your party, he'll tell you what little he knows about this
     place. Make your party, preferrably Squall, Zell and Quistis, and
     junction Sleep to two of the character's St-Atk-J, and Blind on the third
     character; Blizzaga to their Elem-Atk-J, Ultima to their Str stats,
     Meltdown to their Vit stats, Death to their St-Def-J, and Firaga, Holy,
     Quake and Thundaga to their Elem-Def-J.

     Enter the building and you'll see a bright pillar in the center of the
     room. When the pillar brightens up, don't move or you'll get into a
     random fight; move towards the pillar whenever it's in its gloomy stage.
     When you get close enough, a voice will talk to you; pick the second
     option, "It's not our will to fight," and you'll get into a battle with a
     Ruby Dragon. Smack it with a normal attack to put it to sleep and then
     summon Doomtrain. Draw whatever you need from it and then mug it, before
     beating it to death. Once more the voice will speak to you; pick the
     second option, "Never," and you'll get into a fight with yet another Ruby
     Dragon, but this time it will be a Back Attack, unless you have Cerberus'
     Alert equipped. I didn't and it started with Breath before I could turn
     around, and since Breath is  a physical attack, the damage was doubled,
     killing my entire party at once. Just repeat the tactic from last time to
     dispatch it. The voice will speak one more time; pick the hidden third
     option, "It's our nature," and the speaker will show itself!

     [%%%]BOSS: Bahamut[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     DRAW: Flare, Curaga, Full-Life

     Start the fight by smacking it with the attack of whoever has Blind
     junctioned to their St-Atk-J, to blind Bahamut, rendering him nearly
     useless, and then follow it up by summoning both Cerberus and Doomtrain.
     Triple Aura onto the party, and if Quistis has learnt it, use Mighty
     Guard to defend against Bahamut's Mega Flare, or just triple shell onto
     the party. Pummel Bahamut with Renzokuken and Armageddon Fist, while you
     have Quistis draw any spells necessary. This shouldn't take too long to
     finish off. As a note, Squall's Renzokuken looks absolutely awesome in
     this fight, the way he jumps up onto Bahamut's wings XD

     WIN: Hyper Wrist, Bahamut Card, Bahamut (GF)
     MUG: Hyper Wrist
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

     Leave the Deep Sea Research Center and board the Ragnarok; press circle
     to get to the cockpit and talk to you party, before returning back into
     the Deep Sea Research Center. Heal yourself up at the save point and then
     descend into the hole where the pillar used to be.

     Use the Dispel draw point and then examine the computer terminal; it'll
     say that the doors in the Deep Sea Research Center need to be opened via
     steam power, and that to open the final door, ten units of the Reserve
     Steam Pressure, RSP, need to be used. You start with twenty units of RSP,
     and there are six floors, including the one you're currently on. Squall
     will automatically use four units of RSP to open the first door, leaving
     you sixteen RSP.

     There are two different methods to do this section, depending on whether
     you have Zell in your party or not.

     Method A: On each floor, use one RSP to open the door, and on the sixth
               floor, have Zell try to fiddle with the machine; he'll beat it
               up, making it so you don't need any RSP to open the final door.

     Method B: On the second floor, use two RSP. On the third floor, use the
               monitor on the left to open up the steam room for four RSP;
               inside will be an Esuna draw point, and a machine that will
               recharge seven units of RSP, giving you seventeen now; open the
               door to the next level with one RSP. On the fourth and fifth
               floors, use one RSP each, and on the sixth, use four RSP to
               end up with just ten RSP left.

     Note that Enc-None and Enc-Half do not work in here, and you can't run
     from any of the random battles you may find yourself in. After you reach
     the bottom of the tower, and enter the excavation level, you'll end up
     having at least one fixed battle against certain enemies per screen.

     On the first screen, you'll have to fight a Tri-Face; using the same
     junction setup from the Bahamut fight, Blind it and put it to sleep,
     before mugging it for the valuable Curse Spikes. You'll need 100 of them
     to refine into a Dark Matter via Siren's Tool-RF, which enables Quistis
     to learn Shockwave Pulsar, her ultimate Limit Break. Note, Siren has to
     be at level 100 to be able to perform this refination.

     On the second screen, you'll have to fight a Grendel and an Imp; just
     beat them to death as quickly as possible. The imp will counter with Holy
     when it's defeated, which should heal you if you've followed my
     junctioning advice =D?

     On the third screen, you'll fight a Behemoth. Switch your Blind St-Atk-J
     for another Sleep, and then put both of these big boys to sleep. Mug them
     for Barriers to teach Quistis Mighty Guard if she doesn't already know
     it; you'll want another fifty Barriers to refine into an Aegis Amulet via
     Eden's GFAbl Med-RF, but it's not absolutely necessary, so you can skip
     that if you want. Make sure to use the Triple draw point before
     proceeding.

     On the fourth screen, you'll fight a Ruby Dragon. As before, just smack
     it to sleep and then summon Doomtrain, before resuming beating up on it.
     Now that all of your party has Sleep to their St-Atk-J, you can just
     pummel away quite happily on it.

     On the fifth screen, you'll fight a pair of Iron Giants. For this battle,
     you'll want to put Thundaga as your Elem-Atk-J, and then stick with the
     Ruby Dragon tactic; hit them to sleep and then summon Doomtrain, before
     resuming just beating up on them. You can mug them for Star Fragments
     which are fairly useful. There should be an Ultima draw point hidden at
     the foot of the stairs.

     Before using the final steam machine, use Siren's Move-Find ability and
     heal/save at the save point you'll uncover, and then sort out your
     junctions: Ultima to Str, Meltdown to Vit, Triple to Spd, Quake to
     Elem-Def-J. The Revive and Recover command abilities will be invaluable
     of this fight, and you may well have to resort to using items to keep
     people alive, so leave Draw on only one person. When you're ready, use
     the final steam machine and a huge monster will rise from the water...

     [%%%]BOSS: Ultima Weapon[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
     DRAW: Regen, Dispel, Ultima, Eden

     Oh boy is this fight tough, the second hardest in the game. Ultima Weapon
     has five basic moves it'll use throughout the fight: It's basic physical
     attack will do around 1,500 to 2,500 damage, depending on your vit; Quake
     will heal you because of having it junctioned to your Elem-Def-J, which
     will be a great help; Meteor is annoying, but there isn't much you can do
     about it, except Triple Shell on your party; Gravija hits the entire
     party and will regularly knock off 3,000 to 5,000 HP; Light Pillar can
     easily kill everyone in your party if your Vit is under 200 since it'll
     do 9,999 damage.

     The key to winning this fight is to spam Squall's Renzokuken and Zell's
     Armageddon Fist, while keeping Quistis back to heal and cast Mighty
     Guard. Start by casting Aura on Quistis and have her use Mighty Guard,
     and then draw Eden from Ultima Weapon, before casting Meltdown on it.
     Keep Quistis at full health at all times and be ready to use items like
     Phoenix Pinions to resurrect Squall and Zell after they get killed by
     Light Pillar. I recommend not wasting Aura's on them, instead letting
     Ultima Weapon get their health into critical range for your limits.
     Quistis' Mighty Guard should give the party a regen status that will keep
     Squall and Zell alive through Meteor, seeing how it takes so long to
     finish casting, and they can't die in the middle of it, BUT the regen is
     still active throughout.

     This is a fight unlike any you've had in the game so far; Ultima Weapon
     attacks far faster than any other boss that's come before, so don't be
     surprised if you get killed a fair few times trying to do this. Just
     don't give up and you'll beat it in the end.

     WIN: Ultima Stone (x100), Eden Card, Eden (GF)
     MUG: Three Stars
     [%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]


     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
     ==[09c.8f] Bad to the Bone (Dollet)==
     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     Entering Dollet via the rear path, head south, west, and then north.
     You'll see the dog you saved during the SeeD Examination Test at the
     beginning of the game, and a boy next to a door. Talk to the boy and then
     follow him inside. After the short scene, look at the painting, and
     Squall will recognise it as somewhere he's been before. Leave the house
     and head to the fountain, three screens north, and check the dog over to
     the right to get an X-Potion. Go back to the painter's house and there'll
     be another scene. Check the painting again and it'll be a different
     scene; leave the house and head north; check the dog to get a
     Mega-Potion. Back to the painters once again and after the scene, check
     the painting for the final scene. Leave the house and check the dog to
     get an Elixir.

     As a note, you can do this quest on both the first and second discs as
     well, but the items you'll get aren't as good, so I saved it 'til now.


<--[09c.9] Reopening the Box (Lunatic Pandora)------------------>

Since we're done with the sidequests for this disc, let's head to the
Orphanage like Rinoa initially requested. Upon entering, one of two things
will happen, depending on whether Rinoa's in your party or not. If she isn't,
Angelo will turn up, and promptly run off; follow the dog and you'll find
yourself in a field full of flowers, followed by Rinoa walking in. If she is
in your party, walk through the Orphanage 'til you find Edea; talk to her and
when you leave, you'll see Angelo run off.

Either way, Squall and Rinoa will have a short conversation before Zell butts
in, saying some guy has been in contact, and that the President of Esthar
wishes to meet with the party.

Take the Ragnarok and land on the platform sticking up out of the city to land
at the Esthar Airstation, on the west side of the city. Note that the city is
now populated with monsters, including Iron Giants, Toramas and Behemoths.
Head east twice to find a guy dressed all in black; if you talk to him, you'll
get into a fight with an Elnoyle, which you can steal Energy Crystals from. If
you need to stock up on them, simply talk to the guy, kill the Elnoyle, leave
the screen and come back on to repeat the process until you've got all you
need. Once you've done that, head to the Presidential Palace.

Use the elevator and then head left until you reach the President's room.
Enter and... what the hell? Freaking Laguna is the president!? How the hell
did that happen? Talk to him and pick the "What are you doing here?" option to
find out what happened after he rescued Ellone from Dr. Odine's Laboratory.
Speaking of Ellone, where is she? Ask Laguna and he'll launch into the plan to
defeat Ultimecia. Once he's finished talking, you'll find yourself on the
Ragnarok; when everyone's left the room, go to the hangar and save the game,
before returning and challenging Laguna to a Triple Triad game, to win the
Squall card. Also, talk to Kiros and Ward, they have a few interesting
comments. Now that Laguna is on board the Ragnarok, head to the Shumi Village.
You'll find that they've finished the statue!

Now it's time to get to business; head to Tear's Point, and you'll find the
Lunatic Pandora floating above it. Fly the Ragnarok into it to get a FMV and
then talk to whoever's flying the Ragnarok (Selphie normally, unless she's in
you party, in which case it's Quistis,) and choose the first option. Junction
Blind to St-Def-J, Sleep to your St-Atk-J, Thundaga and Tornado to your
Elem-Def-J and Bio to your Elem-Atk-J, before leaving the Ragnarok via the
hull (the north-west end of the first floor.) You'll find Fujin and Raijin
waiting for you just inside the Lunatic Pandora.

[%%%]BOSS: Fujin, Raijin[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Fujin)  Aero, Curaga, Full-Life, Tornado
      (Raijin) Thundara, Thundaga, Protect, Shell

Whack them both to sleep, and then summon Doomtrain, before stocking up on
Full-Life from Fujin, and then finishing them off. Hopefully you can win this
fight without even being hit once.

WIN: Str Up (x2), Megalixir
MUG: Hyper Wrist <Raijin>, Megalixir <Fujin>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Once they're defeated, go to the next screen and head up, then left; talk to
Biggs and Wedge, before using the save point and then going to the next
screen. You should recognise where you are now, this being the third time that
you've been through here, so head for the screen just before the one where you
got thrown out when you were here with Zell. Junction Thundaga to your
Elem-Atk-J and then continue along the path to get revenge on the sentry
robot.

[%%%]BOSS: Mobile Type 8[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Mobile Type 8) Firaga, Thundaga, Blizzaga, Flare
      (Left Probe)    Curaga, Esuna
      (Right Probe)   Curaga, Demi

The Mobile Type 8 has two different attack modes. In Mobile Weaponry Attack
Mode, it will attack as one cohesive unit. All physical hits to the main body
wil be countered with Twin Homing Laser, so use Quezacotl and Eden here, as
well as mug the Probes, In Support Weaponry Attack Mode, the probes will
seperate and attack you with a move called Corona, which will reduce the
party's HP to 1, and will then follow up with Megido Flare to try and finish
you off. Any attacks on the probes in this stage are countered with Twin
Homing Laser.

If you have Quistis in your party, when the probes use Corona on you, just
have her use White Wind to heal up the party. Otherwise, as soon as Mobile
Type 8 switches into Support Weaponry Attack Mode, summon Cerberus and get
ready to Triple Curaga on the party with one member, while having the rest use
their Limit Breaks on the main body.

This fight is annoying, but once you know how to beat it, it's fairly easy.
Don't mug the main body since you'll get more Laser Cannons that way.

WIN: Laser Cannon (x2)
MUG: Vit Up <Left Probe> (x2), Str Up <Right Probe> (x2)
     Laser Cannon <Mobile Type 8>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Go back to the save point you passed and heal up, and then junction Bio to
Elem-Atk-J, Firaga to Elem-Def-J and Blind to St-Atk-J, before continuing past
where you fought the Mobile Type 8.

[%%%]BOSS: Seifer[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Firaga, Thundaga, Blizzaga, Aura

After the sequence at the beginning of the fight, whack Seifer to blind him
and then stock up on Aura's. When you've maxed that out, Draw/Cast Aura on
yourself, and then Limit Break him to death to get a really weird sequence
that tips its hat to FFV.

WIN: Hero
MUG: Hero
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

If Rinoa is in your party, Seifer will snatch her and run away, or if she
wasn't, then another member of your party will run on screen and say that
she's snatched. And so ends the third disc...

                     -----------=====<*8*>=====-----------

                               %%%%%%%%%%%%%%%%
                               =====DISC 4=====
                               TIME-COMPRESSION
                               ======[09d]=====
                               %%%%%%%%%%%%%%%%


<--[09d.1] Closing the Box (Lunatic Pandora)-------------------->

If Rinoa was in your party, junction up the new member in it, but make sure to
keep Rinoa's HP, Vit and Spr at relatively decent levels; you'll see why in a
moment.

To the right you should be able to see a structure you can climb  to get to
the top level of the Lunatic Pandora. Climb both ladders to get to a Break
draw point, before going back down the second ladder and running off to the
left to scale the white pole. At the top, turn right and head into the next
screen; Siren's Move-Find ability should uncover a save point. Use it and
generally prepare yourself for a tough fight. Follow the path all the way
along to find Adel's chamber...

[%%%]BOSS: Adel[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Adel)  Firaga, Thundaga, Blizzaga, Flare
      (Rinoa) Esuna, Dispel, Regen

Adel has grabbed Rinoa and is leeching the health from her, literally. If
either Adel kills Rinoa by sapping all of her hp, or you bludgeon her to death
with your attacks, you'll get a game over, so it's imperative to keep her
alive. This means avoiding all area attacks; since Squall's finishing moves
for Renzokuken are random, it's not worth risking using them.

Start the fight by Draw/Casting Regen from Rinoa onto Rinoa. Cast Meltdown on
Adel and then pound her with Squall's normal attack, Zell's Armageddon Fist
combo, and whatever non-area attacks the third person has as their Limit
Break.

Mug Rinoa for the eight Megalixir's, but do it with the weakest member of your
party, and heal her up right afterwards.

Adel's attacks themselves really aren't much to worry about, just concentrate
on keeping Rinoa alive at all costs 'til Adel dies. For once, Scan is actually
a really useful spell here in keeping track of Rinoa's HP as Adel drains it
away.

MUG: Samantha's Soul <Adel>, Megalixir <Rinoa> (x8)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After a rather surreal FMV of Time-Compression, you'll find yourself inside
the Presidential Palace in Deling City. Walk to the save point and a whole
bunch will suddenly appear; only the one you initially walked to is real, so
use that and heal up your party before making your way to the doorway...

[%%%]BOSS: Sorceresses[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Sorceress A) Firaga, Blizzaga, Thundaga
      (Sorceress B) Haste, Double
      (Sorceress C) Flare, Holy

You've got to muscle your way through eleven sorceresses from throughout time
to finish travelling through Time-Compression, but fortunately, they come at
you one at a time, making this fairly easy. You'll fight five of the first
type who are easy, five of the second type which are a little bit tougher but
still easy, and then you'll fight the final Sorceress, who is a lot tougher.
The first then you can just bludgeon your way through in a few hits, but the
final one packs a few nasty moves. She'll counter with an odd physical attack
that'll do about 1,000 damage fairly regularly, unless she's started her
countdown, from five to zero, upon which she casts Ultima which hurts a lot
more. Just cast Meltdown on her, Aura on Squall and have him use Renzokuken a
few times, while maybe summoning Eden and Bahamut for extra damage. Keep one
person back as a healer just in case it all goes tits-up, but you shouldn't
have any real trouble here.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

You'll now be in the Orphanage, but it's littered with the corpses of several
Sorceress SeeDs. Make your way throughout the building, making sure to nab the
Triple draw point, until you reach a large chain stretching out towards
Ultimecia's Castle. Walk onto the chain and ignore the first two doors; head
to the third and press X to jump onto the ledge in front of it before
entering.


<--[09d.2] Fourth Disc Extras (Various)------------------------->

You should find yourself close to the Great Grandidi Forest; equip Diablos'
Enc-None to save yourself the hassle of having to fight through hoardes of
monsters such as Malboros and Hexadragons, and head north-east into the
Chocobo Sanctuary. Take a Chocobo and ride it south along the Esthar coastline
until you reach the southern tip, and then cross the shallows that link up to
the Kashkabald Desert. Use the beach on the south-eastern side to get onto dry
land and then head towards the center of the continent to find the Ragnarok.
If you're having difficulties locating it, bring up the map; the Ragnarok will
appear as a red dot on it.

Inside the Ragnarok, you should find those members of the CC Group that you
defeated back in disc two; the exception here is the Joker, who'll turn up
regardless of whether you beat him or not. They hold all but five of the cards
in the game, so it's worth playing them to get the ones you need. Note that
they all play by different regions rules, making some of them very difficult
to beat. Finally, note that if you mod a card, you can challenge the CC Group
members to card games in which they'll play the card you modded. This is a
good way to max out the really good items if you want to, but bear in mind
they're going to be really tough to beat. Locations and rules are as follows:

 \==============================================/
  | Rank  | Location                   | Rules |
 /=================================================\
| Jack    | Aisle; near Entrance       | Balamb     |
|---------|----------------------------|------------|
| Club    | Aisle; near Air Room       | Dollet     |
|---------|----------------------------|------------|
| Diamond | Hangar                     | Trabia     |
|---------|----------------------------|------------|
| Spade   | Hangar; near save point    | Esthar     |
|---------|----------------------------|------------|
| Heart   | Entrance                   | FH         |
|---------|----------------------------|------------|
| King    | Air Room                   | Lunar Base |
|---------|----------------------------|------------|
| Joker   | Aisle; near Passenger Deck | Centra     |
 \=================================================/

Fly the Ragnarok to the Estharian continent, and land south of the wall near
Tear's Point. On the southern-most top of the Abadan plains, you should be
able to find where the Lunar Base crashed. Note that it isn't visible on the
World Map, you'll just have to stumble onto it. If you came here in disc three
after that happened, you'd find Piet here. Now however, it is where the Card
Queen is located. She holds the last five cards in the game: Chubby Chocobo,
Doomtrain, Irvine, Kiros and Phoenix. Be warned though, she plays with every
rule in the game, so she's even tougher to beat.

As a note, you could get those five cards on the third disc, but the quest
for that is a gigantic headache; I find doing it this way is far easier.

Hit the Islands Closest to Heaven and Hell to stock up on spells and to make
sure that the rest of your party is at least level with Squall, if not higher
than him, since you're going to need them all soon.


<--[09d.3] Ultimecia's Castle----------------------------------->

Head to either the gateway in the Great Grandidi Forest, Kashkabald Desert
(where you found the Ragnarok), Serrengetti Plains (on the Centran Continent)
or just east of the destroyed Galbadia Missile Base, to get back to the chain.
Follow the chain all the way along to reach Ultimecia's Castle.

Use the hidden Flare draw point on the right and the save point on the left
before trying to enter the castle proper. You'll have to split the party up
into two groups of three; I recommend Squall, Rinoa and Zell in one, Quistis,
Selphie and Irvine in the other. Inside, the following abilities are locked:

Item            - You can't use items in battle or in the field
Magic           - You can't use magic in battle or in the field
GF              - You can't summon GFs
Draw            - You can't draw from enemies or draw points
Command Ability - You can't use any command abilities, e.g. Devour
Limit Break     - You can't use any Limit Breaks
Resurrection    - You can't revive players, even if you have Item or Magic
                  unlocked
Save            - You can't save

To unlock these abilities, you have to defeat the eight bosses lurking within
Ultimecia's castle, one ability of your choice unlocked per boss. You start by
only being able to attack. If you've got all of the GFs, I recommend unlocking
Magic first; otherwise, Draw would be best, since you can get the Siren,
Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, and Eden GFs here if you
hadn't beforehand.

You should also be able to see a bright green glowing circle; use these to
switch between the two groups; you'll need to do this several times throughout
this dungeon, so keep your eyes peeled for them.

Once you're ready, walk to the monster you can see on the stairs; this is the
first of the eight bosses.

[%%%]BOSS: Sphinxaur/Sphinxara[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Well, you can only do one thing in this fight, and that's pummel the crap out
of Sphinxaur; at half-health, its mask will break and it'll become Sphinxara;
the only difference here is that Sphinxara will summon a monster to assist it.
Ignore the first one it summons, a Jelleye, or after you kill it, Sphinxara
will summon a nastier monster, and so on. Just beat it to death.

WIN: Megalixir, Ability (Draw if you absolutely have to, otherwise Magic)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Go up the stairs and head to the right, going down the spiral staircase.
Ignore the bell at the bottom for the moment, but keep it in mind; we'll be
back here later to ring it. Go through the door in the background and you'll
find yourself in the Art Gallery. On the walls, there are thirteen paintings;
five on the first floor, and eight on the second, along with a Meltdown draw
point. Ignore the big painting to the left and examine the other four on the
first floor before going up the stairs and checking the other eight. The
paintings all have names on them; take note of these. Head back to the first
floor and note the big clock painted on the floor. The hour hand is pointing
to eight, the minute hand to four, and the seconds to six. Check the big
painting, and a box will pop up with the names of all the paintings in; you
can enter three painting names. Worked out which ones yet? Well, this table
should help:

 \===================================/
  | Name        | Numerals  | Image |
 /===========================================\
| Ignus         | I         | Fire            |
|---------------|-----------|-----------------|
| Inandantia    | I I       | Flood           |
|---------------|-----------|-----------------|
| Inaudax       | I X       | Cowardice       |
|---------------|-----------|-----------------|
| Intervigilium | I V I I I | Sleep           |
|---------------|-----------|-----------------|
| Iudicium      | I I I     | Judgment        |
|---------------|-----------|-----------------|
| Venus         | V         | Love            |
|---------------|-----------|-----------------|
| Viator        | V I       | Messenger       |
|---------------|-----------|-----------------|
| Vigil         | V I I     | Watchman        |
|---------------|-----------|-----------------|
| Vividarium    | V I V I I | Garden          |
|---------------|-----------|-----------------|
| Xemampelinae  | X I       | Red Clothes     |
|---------------|-----------|-----------------|
| Xiphias       | X I I     | Swordfish       |
|---------------|-----------|-----------------|
| Xystus        | X         | Tree-lined Road |
 \===========================================/

The Roman numerals for eight is VIII, four is IV, and six is VI. Now, note how
all the obvious words are in the correct order, e.g. Vigil is VII, which is
seven. No Roman numeral has two V's, so eliminate the second one in Vividarium
to get VIII, or eight. Also note that no Roman numeral has four I's, but also
that four is IV, which are the first two numerals in the word; thus,
Intervigilium must be IV.

Enter the correct words in the order of Hour, Minute, Seconds - Vividarium,
Intervigilium and Viator; the painting will now read "Vividarium et
Intervigilium et Viator," meaning "In the garden sleeps a messenger."

Behind you, the second boss will appear. Junction Tornado to your Elem-Atk-J
and then walk into it.

[%%%]BOSS: Trauma, Droma[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Droma)  Esuna, Dispel
      (Trauma) Flare, Leviathan

Cast Meltdown on Trauma if you can, and then smack him with your Tornado-
enhanced weapons to quickly put him away. Ignore the Dromas he summons since
they'll just keep on coming.

WIN: Elem Atk, Ability (GF)
MUG: Meteor Stone <Droma> (x2)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Make sure that all your characters now have GF in their combat menu, and
unjunction Tornado from your Elem-Atk-J; it's better off on a stat for now.
Leave by the other door and note the party switcher, before continuing through
the next door. Walk through the door to the left and you'll get locked into
the cell. Examine the corpse and you'll find a key, upon which another boss
turns up.

[%%%]BOSS: Red Giant[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Demi, Pandemona

This guy has insane defence, halving the amount you do with physical attacks.
Instead, summon Doomtrain to lower his Vit, then spam Diablos and attacks on
him 'til he croaks.

WIN: Diamond Armor, Ability (Limit Break)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Go back to the party changer you passed, and use it to switch to the secondary
group. Change over the junctions, this time putting Thundaga on Elem-Def-J.
Walk up the stairs where Sphinxaur was and go through the door to the north.
Go onto the chandelier and it will crash to the floor of the Great Hall; when
you get to your feet, examine the hatch and a prompt will come up. Choose to
open it and walk down into the Wine Cellar. Head south and you'll find the
next boss, a flying creature.

[%%%]BOSS: Tri-Point[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Haste, Tornado, Bio, Siren

Tri-Point will start the fight by telling you "Whatever I don't use, I don't
like," meaning that if it attacks you with a fire-based attack, use ice, and
vice versa. It'll always counter with Mega Spark, which does thunder-based
damage, thus it should heal you if you pay any attention to me =P

When Tri-Point casts Scan on you, it'll start using Onrush which hurts a lot,
so be prepared to use Curaga pretty quickly. Otherwise, this should be over
fairly quickly.

WIN: Rocket Engine, Ability (Command Ability)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

There's a hidden Aura draw point among the barrels on the north end, so make
sure to nab that. Junction on the command abilities you want and then go back
to the Great Hall and enter the door at the back to get into the Courtyard.
There's a Slow draw point to the north-west, and the chapel to the north,
which is where you want to head. Inside there's a Dispel draw point and a big
organ (It took every muscle in my body to stop from making the obligatory joke
here); check it and it'll pop up a scale, with the different buttons for each
note. Hit all eight at the same time and then press Start to exit, before
going up the stairs to the right; you'll see a key on the bridge but as you
run to it, it will fall off, or, if you walked across the bridge, then you can
just pick it up normally.

Back to the courtyard, and go to the top-right; if you played the
Organ correctly, the big spikes barring the path will have gone. If not, just
try playing the organ again until they have. Go back to the Party Changer in
the Great Hall and switch to Squall's party; note that you'll force a lever
down, stopping the chandelier from falling again.

Back with Squall, the key that fell off will wash up in the water south of
the bridge going to the right; grab it and then junction Holy to Elem-Atk-J,
as well as make sure someone has the Treatment command, coupled with Berserk,
Confuse, Death and Sleep junctioned to St-Def-J. If you can, junction them all
up like that; if you have to miss any out, skip Sleep since that has less
damaging repercussions. Also, junction Blind to your St-Atk-J. Enter the
Armoury to the right, and you'll find the next boss.

[%%%]BOSS: Vysage, Lefty, Righty, Gargantua[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Gargantua) Flare, Bio, Quake, Cerberus
      (Lefty)     Shell, Protect
      (Righty)    Bio, Demi, Quake, Regen
      (Vysage)    Cure, Haste, Bio

I kinda lied, what you saw in the Armoury wasn't the boss, it was a Vysage;
the boss will turn up later on in this fight. Summon Siren to silence them,
and then Alexander. Between Alexander and your Holy-enhanced weapons, you
should make short work of them; once they're dead, Gargantua will appear.
Unleash Doomtrain immediately, so you can speed up this section of the battle.
This guy will counter physical attacks with Counter Twist which hurts a lot,
so stick to GFs, and Squall's Renzokuken. Be ready to use Treatment in case
Gargantua starts using Evil Eye, which is a pain in the backside.

WIN: Magic Armlet, Ability (Draw or Resurrection)
MUG: Rune Armlet <Lefty>, Wizard Stone <Righty>, Lightweight <Vysage>
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Go back to the Party Changer, and switch over. From the Great Hall, head left
and through the corridor, to get back to the entrance room. Go up the stairs
and turn left this time; go down the stairs, noting the Party Changer at the
bottom, and go through the door in the background. In this room, use the left-
hand Party Changer.

Outide of the Floodgate, head up the stairs to the left, ignoring the save
point and step on the Elevator on the right, before switching back to the
secondary party. They'll now be up on the second floor if your party balance
is right; in the primary group you need two guys and a girl, and in the
secondary group, you'll want two girls and a guy to get the balance right on
the elevator.

Head left into the Storage Room, and you'll find a Curaga draw point, and the
Water Gate key. Go back to the Party Changer and switch to the primary team.
Walk off the elevator, bringing the secondary party back down, and then make
your way to the Floodgate. By the bottom-right corner of the cell should be a
lever; press X to insert the Water Gate key and then press X again to push it.
This will begin the process of draining all the water from the castle. Head to
the Courtyard and search the fountain to find the Treasury key, before using
the Party Changer in the Great Hall.

Switch your junctions over and junction either Quake or Water to Elem-Atk-J,
and Thundaga to Elem-Def-J. Head south and check the door to use the Treasure
Vault key. Inside you'll find four coffins, and a Holy draw point. Consider
the coffins as being numbered from one to four, starting from the left; close
Coffin 1, then Coffin 4, then Coffin 2, and finally Coffin 3. The boss will
appear; examine it to fight it.

[%%%]BOSS: Catoblepas[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Meteor, Alexander

This guy will look very similar to a Behemoth, but it's rather different stats
and tactics wise. For one, it's very strong against status attacks, but it has
an incredibly weak physical defence for a boss this late on in the game. Stock
up on Meteor spells and beat it to death; keep your health up as upon its
death, it will cast Meteor, but you should survive it easily enough.

WIN: Status Atk, Ability (Whichever of the previous two you didn't get)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Make your way back to the Chandelier, and now that you've pushed the lever in
the Great Hall, you can walk across it quite safely. Put Recover and Revive in
your commands and makine sure that your Spr is high, before entering to find
the next boss.

[%%%]BOSS: Krysta[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Holy, Carbuncle

Krysta packs a heck of a wallop, including a counter to all physical attacks
for about 700 HP, as well as packing a meaty defence. Summon Doomtrain and
then Cerberus, before Tripling Protect and Shell onto the party. Spam GFs
apart from Shiva to grind him down, but keep your HP above 2,500, since he'll
cast Ultima when he dies.

WIN: Elem Guard, Ability (Item)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Go to the foot of the East Stairwell where the bell is, and use the Party
Changer. Switch your junctions over and junction either Firaga and Thundaga to
your Elem-Def-J, or Flare; I recommend the prior since Flare is useful for
boosting stats. Make your way to the courtyard and take the north-east path
that you unblocked earlier; the water will have drained from here so make your
way through and you'll find a Rosetta Stone. Go back to the Courtyard and this
time enter the Chapel; walk up the stairs to the right and cross the bridge.
Enter the Clock Tower and make your way around the winding path 'til you reach
the bell. Position yourself at the edge and wait 'til the bell is as close to
you as possible, and then press X to hurl yourself at it. Go through the door
you land in front of and you'll find the next boss.

[%%%]BOSS: Tiamat[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Flare, Eden

Oh man is this guy nasty; his Dark Flare attack can do over 9,000 damage to
characters with about 100 Vit, so it's a good thing you've got Flare or
Firaga/Thundaga on your Elem-Def-J, since this will absorb the attack. Summon
Doomtrain and Cerberus, then Triple Aura the partyand go all out with your
Limit Breaks.

WIN: Status Guard, Ability (Save)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Now we're almost done in Ultimecia's Castle; check to find a hidden Triple
draw point, and then head back down to the base of the clock tower. Using
Siren's Move-Find ability, you'll find a save point; use it. Trust me, you
NEED to use it.

Now, this next bit is optional, and extremely hard, but if you want to do
everything, then you'll definitely want to do this sidequest. Make your way
back to the Party Changer in the Great Hall, but don't use it yet, instead
sorting out your junctions. Junction Death to St-Def-J, Defend to every
characters Combat Menu, make sure that at least one of your characters has
9,999 HP if not all three of them in the party, Triple on Spd-J, Ultima on
Str-J, Meltdown on Vit-J, Curaga on Spr-J, Meteor on Mag-J, Full-Life on
HP-J and nothing on Elem-Atk-J. Make sure you have the Recover and Revive
commands on someone as well.

My GF setup was as follows:

 \===============================================================/
  | Characters   | GFs       | Junctions | Stat +xx%   | Extras |
 /====================================================================\
| Zell/Irvine    | Bahamut   | None      | Str +60%    | Ability x4    |
|                |           |           | Mag +60%    | Mug           |
|                |-----------|-----------|-------------|---------------|
|                | Brothers  | HP-J      | HP +20%     | Defend        |
|                |           | Str-J     | HP +80%     |               |
|                |           | Spr-J     | Vit +60%    |               |
|                |-----------|-----------|-------------|---------------|
|                | Eden      | Spd-J     | Eva +30%    | Darkside      |
|                |           | Eva-J     | Luk +50%    | Devour        |
|                |           | Luk-J     |             | Mad Rush      |
|                |-----------|-----------|-------------|---------------|
|                | Leviathan | Mag-J     | Spr +20%    | Recover       |
|                |           | Spr-J     | Spr +40%    |               |
|                |           | Spd-J     |             |               |
|                |-----------|-----------|-------------|---------------|
|                | Siren     | Mag-J     | Mag +20%    | Elem-Def-J x4 |
|                |           |           | Mag +40%    | St-Atk-J      |
|                |           |           |             | St-Def-J x4   |
|                |           |           |             | Treatment     |
|                |-----------|-----------|-------------|---------------|
|                | Tonberry  | HP-J      | Vit +60%    | Initiative    |
|                |           | Vit-J     | Eva +30%    | LV Down       |
|                |           |           | Luck +50%   | LV Up         |
|================|===========|===========|=============|===============|
| Squall/Quistis | Alexander | Spr-J     | Spr +20%    | Revive        |
|                |           |           | Spr +40%    |               |
|                |-----------|-----------|-------------|---------------|
|                | Cactuar   | Eva-J     | Eva +30%    | Ability x4    |
|                |           | Luck-J    | Luck +50%   | Defend        |
|                |           |           |             | Initiative    |
|                |           |           |             | Kamikaze      |
|                |-----------|-----------|-------------|---------------|
|                | Diablos   | HP-J      | HP +20%     | Darkside      |
|                |           | Mag-J     | HP +40%     | Mug           |
|                |           | Hit-J     | HP +80%     |               |
|                |           |           | Mag +20%    |               |
|                |           |           | Mag +40%    |               |
|                |-----------|-----------|-------------|---------------|
|                | Doomtrain | None      | None        | Absorb        |
|                |           |           |             | Darkside      |
|                |           |           |             | Elem-Def-J x4 |
|                |           |           |             | St-Atk-J      |
|                |           |           |             | St-Def-J x4   |
|                |-----------|-----------|-------------|---------------|
|                | Pandemona | Str-J     | Str +20%    | Absorb        |
|                |           | Spd-J     | Str +40%    | Initiative    |
|                |           |           | Spd +20%    |               |
|                |           |           | Spd +40%    |               |
|                |-----------|-----------|-------------|---------------|
|                | Shiva     | Str-J     | Vit +40%    | Doom          |
|                |           | Vit-J     | Vit +60%    |               |
|                |           | Spr-J     | Spr +20%    |               |
|                |           |           | Spr +40%    |               |
|================|===========|===========|=============|===============|
| Rinoa/Selphie  | Carbuncle | HP-J      | HP +20%     | St-Atk-J      |
|                |           | Vit-J     | HP +40%     | St-Def-J x2   |
|                |           | Mag-J     | Vit +40%    |               |
|                |           |           | Vit +60%    |               |
|                |-----------|-----------|-------------|---------------|
|                | Cerberus  | Str-J     | Spd +20%    | Ability x4    |
|                |           | Mag-J     | Spd +40%    | St-Atk-J      |
|                |           | Spr-J     |             | St-Def-J x4   |
|                |           | Spd-J     |             |               |
|                |           | Hit-J     |             |               |
|                |-----------|-----------|-------------|---------------|
|                | Ifrit     | HP-J      | Str +20%    | Mad Rush      |
|                |           | Str-J     | Str +40%    |               |
|                |-----------|-----------|-------------|---------------|
|                | Quezacotl | HP-J      | Mag +20%    | Card          |
|                |           | Vit-J     | Mag +40%    |               |
|                |           | Mag-J     |             |               |
 \====================================================================/

I recommend either a combination of Squall, Zell and Rinoa, or Squall, Zell
and Irvine for the upcoming boss; if you're using Rinoa, set her up for the
Meteor Angel Wing trick described in her Limit Break section below (Section
16d), or stock up on Pulse Ammo for Irvine. Also, buy as many Mega Phoenixes
as you can and customise your GFs so they boost your characters as much as
possible. You should still have all ten Holy Wars you got from card modding
the Gilgamesh card; you may well want to use them in the upcoming battle.

Finally, make sure you know exactly where all of your commands are in the
Combat Menu; you do not want to hesitate at all in the upcoming battle, or
you're dead meat!

Switch over to the secondary party, and examine the bell to ring it; a message
will pop up and a timer will start. Switch back to the primary party and run
into the Chapel as fast as you can; you'll find Omega Weapon in front of the
Organ.

[%%%]BOSS: Omega Weapon[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Holy, Flare, Ultima, Meteor

Regardless of what level you're at, Omega Weapon will always be at level 100,
with over a million HP. It absorbs all elements, and packs one hell of a punch
with every single attack it does.

Omega Weapon attacks with a basic pattern throughout the fight:

1) Lv 5 Death      - Death on St-Def-J will block this
2) Forbidden Magic - Either Meteor or Ultima; usually  Meteor
3) Megido Flame    - Does 9,998 damage to the entire party
4) Gravija         - Reduces HP by 3/4
5) Terra Break     - Kills everyone; you have to use Defend to survive
6) Forbidden Magic - Either Meteor or Ultima; usually Ultima
7) Light Pillar    - 9,999 to one character; i.e. an instant kill

Once Omega Weapon casts Light Pillar, it will start the cycle again, but now
skipping Lv 5 Death.

There are three different methods to fighting Omega Weapon:

Method A) With Selphie in your party, cast Aura on her, and then use the cheat
          explained in her Limit Break section (Section 16g) to select The
          End, defeating Omega Weapon in one attack. This is utterly pathetic
          really, so if you use this, you ought to be ashamed of yourself.

Method B) Remember those Holy Wars you got? Well, first cast Triple on the
          second person, have them Triple Aura onto the party, and have the
          third person use Meltdown on Omega. Have two of your characters use
          their Limit Breaks, while the third uses a Holy War. Keep that one
          person held back throughout the battle to be ready to use Holy Wars,
          Megalixirs and Mega Phoenixes when needed. Again, this tactic is
          really cheap, defeating the entire point of doing this battle
          really.

Method C) Be a man! Unless you're a woman of course. In which case, be a
          woman! Anyway, this method is gonna be doing it properly, no cheap
          short-cuts to fighting Omega.

          Start by casting Triple onto the second person, who then Triples
          Aura onto the party, followed by the third person casting Meltdown
          on Omega Weapon. Use Limit Breaks except for the person who's
          Tripled; have them Triple Haste onto the party first, before
          resorting to Limit Breaks.

          Once Omega uses either Meteor or Ultima, heal everyone who has 9,999
          max HP, ignore the rest. Attack with Limit Breaks until Megido Flame
          is cast, and then resurrect anyone who's fallen, before healing
          everyone back up. While Gravija can't kill you, Omega throws random
          attacks and spells in the middle of the pattern, so you can't
          guarantee he won't suddenly just kill you if you don't heal.

          Once Omega Weapon uses Gravija on you, set everyone to Defend;
          obviously if you're using Rinoa's Angel Wing, then she's screwed, so
          get ready to resurrect her. Whatever happens, just keep defending
          until Omega uses Terra Break. Resurrect anyone you have to and heal
          everyone up in preparation for Meteor or Ultima. Omega will then do
          Light Pillar right after the spell, so be ready to resurrect again.

          The process will start again, skipping Lv 5 Death now, so Aura
          anyone who died and get ready to heal everyone when Omega casts his
          next spell.

          Repeat the process you've been going through, and you should make it
          through; Squall will do roughly 40k a Renzokuken, not including his
          finishing moves, Zell will do from 50k to 120k with the Armageddon
          Fist combo, and Rinoa should do 50k+ per Meteor on Omega, thus about
          180k a round, meaning it should take six rounds of attacks from
          everyone to nail Omega, but you'll find that your characters will
          often have to perform other duties as opposed to attacking, so I'd
          expect the battle to last about twenty rounds in reality, not taking
          into account how long you may have to Defend in preparation for
          Megido Flame.

          Now, in this fight, you can have really bad luck, like Omega casting
          Megido Flame right after Meteor/Ultima, not giving you time to heal.
          This is just unfortunate; reload from the save point in the Clock
          Tower and just try from the beginning again.

WIN: Three Stars, Proof of Omega (Note in the Information sub-section of the
     Tutorial Menu), Bragging Rights
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Wow, finally done it! Admittedly, I pulled it off on my first attempt, but
that's more down to me being a fluky git, than me being better than you if you
had a lot of difficulty here. Once you've defeated Omega Weapon, head back to
the save point in the Clock Tower and prepare your junctions: you can either
spread your GFs and magic over all six characters, or keep it to your best
three party members; the second option is far smarter in my opinion, since
you'll be incredibly vulnerable without your usual compliment of GFs and
magic. Stock back up on Mega Phoenixes and Megalixirs if you wish, though I
don't think you'll really need to. Make sure that someone has the Treatment
command, that you don't have any Draw commands, and that you've got as many
Aura's as possible. Once you're ready, re-enter the Clock Tower and climb all
the way to the top, ignoring the bell this time. You should find yourself
amongst the gears and cogs making the clock run; use the Stop draw point and
walk across the clock hands to the ladder. Climb down and follow the path
until you find a save point. Use it and enter the final room in the game. The
next few boss battles are actually all one fight, but it's easier for me to
seperate them up =P

[%%%]BOSS: Ultimecia[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Haste, Slow, Reflect, Demi

Oh my freaking god, Ultimecia is so ridiculously easy! First off, you will
start the battle with three random characters from the party; if you don't
have the ones you want to use, just kill them; Ultimecia will replace the
corpse with another member of your party. Keep doing this until you get the
combination you want. Summon Doomtrain and Cerberus, and then triple Aura and
Shell onto the party. Keep summoning Doomtrain and Diablos until she dies; she
may use Maelstrom, so be ready to use the Treatment command on whoever needs
it.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

[%%%]BOSS: Griever[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Bio, Quake, Tornado

Ultimecia will now summon her GF, Griever, and he'll pick up the battle. Cast
Meltdown on him and unleash your Limit Breaks. Keep your HP up for when he'll
cast Shockwave Pulsar; the combination of your stats and the Shell should
render it fairly inconsequential, but it's always best to play it safe.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

[%%%]BOSS: Ultimecia/Griever[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: Firaga, Thundaga, Blizzaga

Oh my god, did she really just say what I thought she did? Remember way back
in the Invasion! section on the second disc (Section [09b.9]) when I suggested
you name the ring "your ass"? Well, here's when you see why. I giggle like a
schoolgirl every time I see it XD

Anyway, Ultimecia has now junctioned with Griever, to form a new entity. It'll
summon monsters called Helixs; these amplify it's magic power, but it's still
nothing to worry about. Refresh your Shell and ignore the Helixs, instead just
pummelling it with more Limit Breaks. Use Treatment to remove any status
effects you may pick up.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

[%%%]BOSS: Ultimecia (Final Form)[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
DRAW: (Ultimecia - Bottom) Apocalyse
      (Ultimecia - Top)    Flare, Holy

Ultimecia will now be in her ultimate form, which is still incredibly
pathetic. Cast Meltdown on her, and Triple Aura and Shell around the party
before unleashing your Limit Breaks on her. After a while, her bottom half
will arrive in the battle; cast Meltdown on it and switch your Limit Breaks
to focus on this instead; Ultimecia will draw Apocalypse from it which is her
strongest attack, so getting rid of it as quickly as possible will make this
even easier.

After a while, she'll start talking to you; just hit her with normal attacks
to get her to say the next line, until she finally dies...
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

And that's it, you've completed FFVIII! Now prepare yourself to watch a very
long and good end sequence; it's actually my favourite end sequence of any
Final Fantasy game.


                      / =============================== \
                    <         [10] Weapon Modding         >
                      \ =============================== /

Unlike in other Final Fantasy games, in FF8, you do not just buy weapons, you
must also collect the items necessary to create them! Here's a a quick run
down on each weapon for each character, how much it costs, its attack power
and hit rate, what items are necessary and how to get the items.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[10a] SQUALL'S GUNBLADES==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 \======================================================/
  | Name         | Items Needed     | How To Get Items |
 /===========================================================================\
|Revolver        | 6 M-Stone Pieces | Win from Level 1-19 Bite Bugs           |
|Cost: 100 gil   |                  |-----------------------------------------|
|Hit: 255%       |                  | Mod 1 Bite Bug/1 Funguar card in 1:1    |
|                |                  | ratio                                   |
|                |------------------|-----------------------------------------|
|                | 2 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Shear Trigger   | 1 Steel Pipe     | Mug from Low-level Wendigo's            |
|Cost: 200 gil   |                  |-----------------------------------------|
|Atk: +4         |                  | Mod 1 Elastoid card in 1:1 ratio        |
|Hit: 255%       |------------------|-----------------------------------------|
|                | 4 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Cutting Trigger | 1 Mesmerise Blade| Win from Mesmerizes                     |
|Cost: 400 gil   |                  |-----------------------------------------|
|Atk: +10        |                  | Mug Mesmerizes                          |
|Hit: 255%       |                  |-----------------------------------------|
|                |                  | Mod 1 Mesmerize card in 1:1 ratio       |
|                |------------------|-----------------------------------------|
|                | 8 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Flame Saber     | 1 Betrayal Blade | Win from Forbiddens                     |
|Cost: 600 gil   |                  |-----------------------------------------|
|Atk: +12        |                  | Mug Forbiddens                          |
|Hit: 255%       |------------------|-----------------------------------------|
|                | 1 Turtle Shell   | Win from Armadodoes                     |
|                |                  |-----------------------------------------|
|                |                  | Mug Armadodoes                          |
|                |                  |-----------------------------------------|
|                |                  | Mod 2 X-ATM092/3 Adamantoise cards in   |
|                |                  | 2:1/3:1 ratio                           |
|                |------------------|-----------------------------------------|
|                | 4 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Twin Lance      | 1 Dino Bone      | Win from T-Rexaurs                      |
|Cost: 800 gil   |                  |-----------------------------------------|
|Atk: +15        |                  | Mug T-Rexaurs                           |
|Hit: 255%       |                  |-----------------------------------------|
|                |                  | Mod 2 T-Rexaur/1 Armadodo Cards in      |
|                |                  | 2:1/1:1 ratio                           |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Minotaur card in 1:100 ratio      |
|                |------------------|-----------------------------------------|
|                | 2 Red Fangs      | Win from Hexadragons                    |
|                |                  |-----------------------------------------|
|                |                  | Mug Hexadragons/Chimeras                |
|                |                  |-----------------------------------------|
|                |                  | Mod 3 Hexadragon cards in 3:1 ratio     |
|                |------------------|-----------------------------------------|
|                | 12 Screws        | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Punishment      | 1 Chef's Knife   | Win from Tonberries                     |
|Cost: 1000 gil  |                  |-----------------------------------------|
|Atk: +18        |                  | Mug from Tonberries                     |
|Hit: 255%       |                  |-----------------------------------------|
|                |                  | Mod 1 Tonberry/Tonberry King card in    |
|                |                  | 1:1/1:1 ratio                           |
|                |------------------|-----------------------------------------|
|                | 2 Star Fragments | Mug from Iron Giants                    |
|                |                  |-----------------------------------------|
|                |                  | Mod 3 Iron Giant cards in 3:1 ratio     |
|                |------------------|-----------------------------------------|
|                | 1 Turtle Shell   | Win from Armadodoes                     |
|                |                  |-----------------------------------------|
|                |                  | Mug Armadodoes                          |
|                |                  |-----------------------------------------|
|                |                  | Mod 2 X-ATM092/3 Adamantoise cards in   |
|                |                  | 2:1/3:1 ratio                           |
|                |------------------|-----------------------------------------|
|                | 8 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Lionheart       | 1 Adamantine     | Win from Adamantoises                   |
|Cost: 2000 gil  |                  |-----------------------------------------|
|Atk: +26        |                  | Mod 1 Sacred card in 1:10 ratio         |
|Hit: 255%       |------------------|-----------------------------------------|
|                | 4 Dragon Fangs   | Win from T-Rexaurs                      |
|                |                  |-----------------------------------------|
|                |                  | Win from Blue Dragons                   |
|                |------------------|-----------------------------------------|
|                | 12 Pulse Ammo    | Mod 1 Energy Crystal in 1:10 ratio      |
|                |                  |-----------------------------------------|
|                |                  | Instead of assigning instruments for the|
|                |                  | concert, leave Balamb Garden and go into|
|                |                  | FH. Head for Grease Monkey's house, and |
|                |                  | when he tells you to leave, do so. Go   |
|                |                  | back in and examine the soldier until   |
|                |                  | you find 5 of each ammo type.           |
 \===========================================================================/


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[10b] RINOA'S BLASTER EDGES==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 \======================================================/
  | Name         | Items Needed     | How To Get Items |
 /===========================================================================\
|Pinwheel        | 3 M-Stone Pieces | Win from Level 1-19 Bite Bugs           |
|Cost: 100 gil   |                  |-----------------------------------------|
|Hit: 99%        |                  | Mod 1 Bite Bug/1 Funguar card in 1:1    |
|                |                  | ratio                                   |
|================|==================|=========================================|
|Valkyrie        | 1 Shear Feather  | Win from Thrustaevis'                   |
|Cost: 200 gil   |                  |-----------------------------------------|
|Atk: +3         |                  | Mug Thrustaevis'                        |
|Hit: 101%       |                  |-----------------------------------------|
|                |                  | Mod 1 Thrustaevis card in 1:1 ratio     |
|                |------------------|-----------------------------------------|
|                | 1 Magic Stone    | Mug Buel                                |
|                |                  |-----------------------------------------|
|                |                  | Win from level 20-29 Bite Bugs          |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Buel card in 1:1 ratio            |
|================|==================|=========================================|
|Rising Sun      | 1 Saw Blade      | Win from Belhemel                       |
|Cost: 400 gil   |                  |-----------------------------------------|
|Atk: +7         |                  | Mug Belhemel                            |
|Hit: 103%       |                  |-----------------------------------------|
|                |                  | Mod 1 Belhemel card in 1:1 ratio        |
|                |------------------|-----------------------------------------|
|                | 8 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Cardinal        | 1 Cockatrice     | Win from Cockatrice                     |
|Cost: 600 gil   | Pinion           |-----------------------------------------|
|Atk: +13        |                  | Mug Cockatrice                          |
|Hit: 104%       |                  |-----------------------------------------|
|                |                  | Mod 1 Cockatrice/1 Iguion card in 1:1   |
|                |                  | ratio                                   |
|                |------------------|-----------------------------------------|
|                | 1 Mesmerise Blade| Win from Mesmerizes                     |
|                |                  |-----------------------------------------|
|                |                  | Mug Mesmerizes                          |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Mesmerize card in 1:1 ratio       |
|                |------------------|-----------------------------------------|
|                | 1 Sharp Spike    | Mug Grand Mantis'/Death Claws           |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Grand Mantis/1 Death Claw in 1:1  |
|                |                  | ratio                                   |
|================|==================|=========================================|
|Shooting Star   | 2 Windmills      | Mug Thrustaevis'                        |
|Cost: 1000 gil  |                  |-----------------------------------------|
|Atk: +17        |                  | Mod 1 Abyss Worm card in 1:1 ratio      |
|Hit: 107%       |------------------|-----------------------------------------|
|                | 1 Regen Ring     | Mug Torama                              |
|                |                  |-----------------------------------------|
|                |                  | Mod 10 Chimera cards in 10:1 ratio      |
|                |------------------|-----------------------------------------|
|                | 1 Force Armlet   | Mod 4 Blobra cards in 4:1 ratio         |
|                |                  |-----------------------------------------|
|                |                  | Mod 10 Rune Armlets in 10:1 ratio       |
|                |                  |-----------------------------------------|
|                |                  | Purchase from Eshtar Shop using         |
|                |                  | Tonberry's Familiar ability             |
|                |------------------|-----------------------------------------|
|                | 2 Energy Crystals| Win from Level 40+ Elnoyles             |
|                |                  |-----------------------------------------|
|                |                  | Mod 10 Elnoyle cards in 10:1 ratio      |
 \===========================================================================/


%%%%%%%%%%%%%%%%%%%%%%%
==[10c] ZELL'S GLOVES==
%%%%%%%%%%%%%%%%%%%%%%%

 \======================================================/
  | Name         | Items Needed     | How To Get Items |
 /===========================================================================\
|Metal Knuckle   | 1 Fish Fin       | Win from Fastitocalon-F                 |
|Cost: 100 gil   |                  |-----------------------------------------|
|Hit: 98%        |                  | Mug Fastitocalon-F                      |
|                |------------------|-----------------------------------------|
|                | 4 M-Stone Pieces | Win from Level 1-19 Bite Bugs           |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Bite Bug/1 Funguar card in 1:1    |
|                |                  | ratio                                   |
|================|==================|=========================================|
|Maverick        | 1 Dragon Skin    | Mug Level 30+ Anacondaurs               |
|Cost: 200 gil   |------------------|-----------------------------------------|
|Atk: +3         | 1 Spider Web     | Win from Caterchipillars                |
|Hit: 99%        |                  |-----------------------------------------|
|                |                  | Mug Caterchipillars                     |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Caterchipillar card in 1:1 ratio  |
|================|==================|=========================================|
|Gauntlet        | 1 Dragon Skin    | Mug Level 30+ Anacondaurs               |
|Cost: 400 gil   |------------------|-----------------------------------------|
|Atk: +8         | 1 Fury Fragment  | Win from Blue Dragons                   |
|Hit: 101%       |                  |-----------------------------------------|
|                |                  | Mug Blue Dragons                        |
|                |                  |-----------------------------------------|
|                |                  | Mod 4 Blue Dragon cards in 4:1 ratio    |
|================|==================|=========================================|
|Ehrgeiz         | 1 Adamantine     | Win from Adamantoises                   |
|Cost: 800 gil   |                  |-----------------------------------------|
|Atk: +13        |                  | Mod 1 Sacred card in 1:10 ratio         |
|Hit: 103%       |------------------|-----------------------------------------|
|                | 1 Dragon Skin    | Mug Level 30+ Anacondaurs               |
|                |------------------|-----------------------------------------|
|                | 1 Fury Fragment  | Win from Blue Dragons                   |
|                |                  |-----------------------------------------|
|                |                  | Mug Blue Dragons                        |
|                |                  |-----------------------------------------|
|                |                  | Mod 4 Blue Dragon cards in 4:1 ratio    |
 \===========================================================================/


%%%%%%%%%%%%%%%%%%%%%%%%
==[10d] QUISTIS' WHIPS==
%%%%%%%%%%%%%%%%%%%%%%%%

 \======================================================/
  | Name         | Items Needed     | How To Get Items |
 /===========================================================================\
|Chain Whip      | 2 M-Stone Pieces | Win from Level 1-19 Bite Bugs           |
|Cost: 100 gil   |                  |-----------------------------------------|
|Hit: 103%       |                  | Mod 1 Bite Bug/1 Funguar card in 1:1    |
|                |                  | ratio                                   |
|                |------------------|-----------------------------------------|
|                | 1 Spider Web     | Win from Caterchipillars                |
|                |                  |-----------------------------------------|
|                |                  | Mug Caterchipillars                     |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Caterchipillar card in 1:1 ratio  |
|================|==================|=========================================|
|Slaying Tail    | 2 Magic Stones   | Mug Buel                                |
|Cost: 200 gil   |                  |-----------------------------------------|
|Atk: +3         |                  | Win from level 20-29 Bite Bugs          |
|Hit: 104%       |                  |-----------------------------------------|
|                |                  | Mod 1 Buel card in 1:1 ratio            |
|                |------------------|-----------------------------------------|
|                | 1 Sharp Spike    | Mug Grand Mantis'/Death Claws           |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Grand Mantis/1 Death Claw in 1:1  |
|                |                  | ratio                                   |
|================|==================|=========================================|
|Red Scorpion    | 2 Ochu Tentacles | Win from Ochu's                         |
|Cost: 400 gil   |                  |-----------------------------------------|
|Atk: +8         |                  | Mod 1 Ochu card in 1:1 ratio            |
|Hit: 106%       |------------------|-----------------------------------------|
|                | 2 Dragon Skins   | Mug Level 30+ Anacondaurs               |
|================|==================|=========================================|
|Save the Queen  | 2 Malboro        | Win from Malboros                       |
|Cost: 800 gil   | Tentacles        |-----------------------------------------|
|Atk: +13        |                  | Mug Malboros                            |
|Hit: 110%       |                  |-----------------------------------------|
|                |                  | Mod 4 Malboro Cards in 4:1 ratio        |
|                |------------------|-----------------------------------------|
|                | 4 Sharp Spikes   | Mug Grand Mantis'/Death Claws           |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Grand Mantis/1 Death Claw in 1:1  |
|                |                  | ratio                                   |
|                |------------------|-----------------------------------------|
|                | 4 Energy Crystals| Win from Level 40+ Elnoyles             |
|                |                  |-----------------------------------------|
|                |                  | Mod 10 Elnoyle cards in 10:1 ratio      |
 \===========================================================================/


%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[10e] SELPHIE'S SHINOBU==
%%%%%%%%%%%%%%%%%%%%%%%%%%%

 \======================================================/
  | Name         | Items Needed     | How To Get Items |
 /===========================================================================\
|Flail           | 2 M-Stone Pieces | Win from Level 1-19 Bite Bugs           |
|Cost: 100 gil   |                  |-----------------------------------------|
|Hit: 98%        |                  | Mod 1 Bite Bug/1 Funguar card in 1:1    |
|                |                  | ratio                                   |
|                |------------------|-----------------------------------------|
|                | 1 Bomb Fragment  | Win from Bomb                           |
|                |                  |-----------------------------------------|
|                |                  | Mug Bomb                                |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Bomb card in 1:1 ratio            |
|================|==================|=========================================|
|Morning Star    | 2 Steel Orbs     | Win from Wendigo's                      |
|Cost: 200 gil   |                  |-----------------------------------------|
|Atk: +3         |                  | Mug GIM74N                              |
|Hit: 99%        |                  |-----------------------------------------|
|                |                  | Mod 1 Wendigo Card in 1:1 ratio         |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Diablos Card in 1:100 ratio       |
|                |------------------|-----------------------------------------|
|                | 3 Sharp Spikes   | Mug Grand Mantis'/Death Claws           |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Grand Mantis/1 Death Claw in 1:1  |
|                |                  | ratio                                   |
|================|==================|=========================================|
|Crescent Wish   | 1 Life Ring      | Mug Torama/Lefty                        |
|Cost: 400 gil   |                  |-----------------------------------------|
|Atk: +8         |                  | Mod 5 Torama cards in 5:1 ratio         |
|Hit: 101%       |------------------|-----------------------------------------|
|                | 1 Inferno Fang   | Win from Ruby Dragons                   |
|                |                  |-----------------------------------------|
|                |                  | Mug Ruby Dragons                        |
|                |                  |-----------------------------------------|
|                |                  | Mod 10 Ruby Dragon cards in 10:1 ratio  |
|                |------------------|-----------------------------------------|
|                | 4 Sharp Spikes   | Mug Grand Mantis'/Death Claws           |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Grand Mantis/1 Death Claw in 1:1  |
|                |                  | ratio                                   |
|================|==================|=========================================|
|Strange Vision  | 1 Adamantine     | Win from Adamantoises                   |
|Cost: 1000 gil  |                  |-----------------------------------------|
|Atk: +13        |                  | Mod 1 Sacred card in 1:10 ratio         |
|Hit: 255%       |------------------|-----------------------------------------|
|                | 2 Star Fragments | Mug from Iron Giants                    |
|                |                  |-----------------------------------------|
|                |                  | Mod 3 Iron Giant cards in 3:1 ratio     |
|                |------------------|-----------------------------------------|
|                | 2 Curse Spikes   | Win from Tri-Faces/Malboros/Creeps      |
|                |                  |-----------------------------------------|
|                |                  | Mug Tri-Faces/Malboro's                 |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Tri-Face card in 1:1 ratio        |
 \===========================================================================/


%%%%%%%%%%%%%%%%%%%%%%%%%
==[10f] IRVINE'S RIFLES==
%%%%%%%%%%%%%%%%%%%%%%%%%

 \======================================================/
  | Name         | Items Needed     | How To Get Items |
 /===========================================================================\
|Valiant         | 1 Steel Pipe     | Mug from Low-level Wendigo's            |
|Cost: 100 gil   |                  |-----------------------------------------|
|Hit: 105%       |                  | Mod 1 Elastoid card in 1:1 ratio        |
|                |------------------|-----------------------------------------|
|                | 4 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Ulysses         | 1 Steel Pipe     | Mug from Low-level Wendigo's            |
|Cost: 200 gil   |                  |-----------------------------------------|
|Atk: +3         |                  | Mod 1 Elastoid card in 1:1 ratio        |
|Hit: 108%       |------------------|-----------------------------------------|
|                | 1 Bomb Fragment  | Win from Bomb                           |
|                |                  |-----------------------------------------|
|                |                  | Mug Bomb                                |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Bomb card in 1:1 ratio            |
|                |------------------|-----------------------------------------|
|                | 4 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Bismarck        | 1 Steel Pipe     | Mug from Low-level Wendigo's            |
|Cost: 400 gil   |                  |-----------------------------------------|
|Atk: +8         |                  | Mod 1 Elastoid card in 1:1 ratio        |
|Hit: 112%       |------------------|-----------------------------------------|
|                | 4 Dynamo Stones  | Win from Blitz                          |
|                |                  |-----------------------------------------|
|                |                  | Mug Blitz                               |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Blitz card in 1:1 ratio           |
|                |------------------|-----------------------------------------|
|                | 2 Screws         | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
|================|==================|=========================================|
|Exeter          | 2 Dino Bones     | Win from T-Rexaurs                      |
|Cost: 800 gil   |                  |-----------------------------------------|
|Atk: +13        |                  | Mug T-Rexaurs                           |
|Hit: 122%       |                  |-----------------------------------------|
|                |                  | Mod 2 T-Rexaur/1 Armadodo Cards in      |
|                |                  | 2:1/1:1 ratio                           |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Minotaur card in 1:100 ratio      |
|                |------------------|-----------------------------------------|
|                | 1 Moon Stone     | Mug from Elnoyles                       |
|                |------------------|-----------------------------------------|
|                | 2 Star Fragments | Mug from Iron Giants                    |
|                |                  |-----------------------------------------|
|                |                  | Mod 3 Iron Giant cards in 3:1 ratio     |
|                |------------------|-----------------------------------------|
|                | 18 Screws        | Win from Geezards                       |
|                |                  |-----------------------------------------|
|                |                  | Mug Geezards                            |
|                |                  |-----------------------------------------|
|                |                  | Mod 1 Geezard card in 1:8 ratio         |
 \===========================================================================/


                      / =============================== \
                    <         [11] Card Bestiary          >
                      \ =============================== /

The card game in Final Fantasy VIII, Triple Triad, has become incredibly
popular. With 110 different cards to collect, each able to be turned into
useful items to help you progress through the game, not to mention the actual
gameplay itself; simple to understand yet difficult to master, Triple Triad is
a whole load of fun to play! Here is a card bestiary, showing each cards stats,
what they can be modified into and what element if any they are. I'll give you
a quick run through on the format I've used:

  \==========================================================/
   | Card Page X               | Card Page X                |
  /============================|=============================\
 |   A                         |   A                          |
 | B   C    _________          | B   C    _________           |
 |   D                         |   D                          |
 | Mod Y:Z ~~~~~~~~~           | Mod Y:Z ~~~~~~~~~            |
 | EL: ####                    | El: ####                     |
  \==========================================================/

X in the bar at the top refers to the page number the card can be found on.

A is the "Up" stat for the card.
B is the "Left" stat for the card.
C is the "Right" stat for the card.
D is the "Down" stat for the card.

_________ is the name of the card.

Y is the number of cards needed to modify.
Z is the number of items produced when modified
~~~~~~~~~ is what is produced when card modification has taken place

#### is the element of the card

Got all that? And so we begin...

  \=========================================================/
   | Card Page 1               | Card Page 2               |
  /============================|============================\
 |   1                         |   7                         |
 | 5   4    Geezard            | 1   1    Grat               |
 |   1                         |   3                         |
 | Mod 1:5 Screw               | Mod 1:1 Magic Stone         |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   5                         |   6                         |
 | 3   1    Funguar            | 3   2    Buel               |
 |   1                         |   2                         |
 | Mod 1:1 M-Stone Piece       | Mod 1:1 Magic Stone         |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   1                         |   5                         |
 | 5   3    Bite Bug           | 4   3    Mesmerize          |
 |   3                         |   3                         |
 | Mod 1:1 M-Stone Piece       | Mod 1:1 Mesmerize Blade     |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   6                         |   6                         |
 | 2   1    Red Bat            | 3   1    Glacial Eye        |
 |   1                         |   4                         |
 | Mod 1:1 Vampire Fang        | Mod 1:1 Arctic Wind         |
 | El: None                    | El: Ice                     |
 |-----------------------------|-----------------------------|
 |   2                         |   3                         |
 | 5   3    Blobra             | 3   4    Belhelmel          |
 |   1                         |   5                         |
 | Mod 4:1 Rune Armlet         | Mod 1:1 Saw Blade           |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   2                         |   5                         |
 | 4   1    Gayla              | 5   3    Thrustaevis        |
 |   4                         |   2                         |
 | Mod 1:1 Mystery Fluid       | Mod 1:1 Shear Feather       |
 | El: Thunder                 | El: Wind                    |
 |-----------------------------|-----------------------------|
 |   1                         |   5                         |
 | 1   5    Gesper             | 5   1    Anacondaur         |
 |   4                         |   3                         |
 | Mod 1:1 Black Hole          | Mod 1:1 Venom Fang          |
 | El: None                    | El: Poison                  |
 |-----------------------------|-----------------------------|
 |   3                         |   5                         |
 | 1   5    Fastitocalon-F     | 2   2    Creeps             |
 |   2                         |   5                         |
 | Mod 5:1 Water Crystal       | Mod 1:1 Coral Fragment      |
 | El: Earth                   | El: Thunder                 |
 |-----------------------------|-----------------------------|
 |   2                         |   4                         |
 | 1   1    Blood Soul         | 2   4    Grendel            |
 |   6                         |   5                         |
 | Mod 1:1 Zombie Powder       | Mod 1:1 Dragon Fin          |
 | El: None                    | El: Thunder                 |
 |-----------------------------|-----------------------------|
 |   4                         |   3                         |
 | 3   2    Caterchipillar     | 7   2    Jelleye            |
 |   4                         |   1                         |
 | Mod 1:1 Spider Web          | Mod 1:1 Magic Stone         |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   2                         |   5                         |
 | 6   1    Cockatrice         | 3   2    Grand Mantis       |
 |   2                         |   5                         |
 | Mod 1:1 Cockatrice Pinion   | Mod 1:1 Sharp Spike         |
 | El: Thunder                 | El: None                    |
  \=========================================================/

  \=========================================================/
   | Card Page 3               | Card Page 4               |
  /============================|============================\
 |   6                         |   2                         |
 | 2   6    Forbidden          | 7   3    Turtapod           |
 |   3                         |   6                         |
 | Mod 1:1 Betrayal Sword      | Mod 5:1 Healing Mail        |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   6                         |   6                         |
 | 6   3    Armadodo           | 5   5    Vysage             |
 |   1                         |   4                         |
 | Mod 1:1 Dino Bone           | Mod 1:1 Wizard Stone        |
 | El: Earth                   | El: None                    |
 |-----------------------------|-----------------------------|
 |   3                         |   4                         |
 | 5   5    Tri-Face           | 7   6    T-Rexaur           |
 |   5                         |   2                         |
 | Mod 1:1 Curse Spike         | Mod 2:1 Dino Bone           |
 | El: Poison                  | El: None                    |
 |-----------------------------|-----------------------------|
 |   7                         |   2                         |
 | 3   5    Fastitocalon       | 3   7    Bomb               |
 |   1                         |   6                         |
 | Mod 1:1 Water Crystal       | Mod 1:1 Bomb Fragment       |
 | El: Earth                   | El: Fire                    |
 |-----------------------------|-----------------------------|
 |   7                         |   1                         |
 | 3   1    Snow Lion          | 7   6    Blitz              |
 |   5                         |   4                         |
 | Mod 1:1 North Wind          | Mod 1:1 Dynamo Stone        |
 | El: Ice                     | El: Thunder                 |
 |-----------------------------|-----------------------------|
 |   5                         |   7                         |
 | 3   6    Ochu               | 6   3    Wendigo            |
 |   3                         |   1                         |
 | Mod 1:1 Ochu Tentacle       | Mod 1:1 Steel Orb           |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   5                         |   7                         |
 | 4   6    SAM08G             | 4   4    Torama             |
 |   2                         |   4                         |
 | Mod 1:1 Running Fire        | Mod 5:1 Life Ring           |
 | El: Fire                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   4                         |   3                         |
 | 2   4    Death Claw         | 6   7    Imp                |
 |   7                         |   3                         |
 | Mod 1:1 Sharp Spike         | Mod 1:1 Wizard Stone        |
 | El: Fire                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   6                         |   6                         |
 | 3   2    Cactuar            | 3   2    Blue Dragon        |
 |   6                         |   7                         |
 | Mod 1:1 Cactus Thorn        | Mod 1:1 Fury Fragment       |
 | El: None                    | El: Poison                  |
 |-----------------------------|-----------------------------|
 |   3                         |   4                         |
 | 4   6    Tonberry           | 6   5    Adamantoise        |
 |   4                         |   6                         |
 | Mod 1:1 Chef's Knife        | Mod 3:1 Turtle Shell        |
 | El: None                    | El: Earth                   |
 |-----------------------------|-----------------------------|
 |   7                         |   7                         |
 | 5   2    Abyss Worm         | 3   5    Hexadragon         |
 |   3                         |   4                         |
 | Mod 1:1 Windmill            | Mod 3:1 Red Fang            |
 | El: Earth                   | El: Fire                    |
  \=========================================================/

  \=========================================================/
   | Card Page 5               | Card Page 6               |
  /============================|============================\
 |   6                         |   2                         |
 | 5   5    Iron Giant         | 4   8    Fujin & Raijin     |
 |   6                         |   8                         |
 | Mod 3:1 Star Fragment       | Mod 1:1 X-Potion            |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   3                         |   7                         |
 | 7   6    Behemoth           | 4   8    Elvoret            |
 |   5                         |   3                         |
 | Mod 10:1 Barrier            | Mod 1:10 Death Stones       |
 | El: None                    | El: Wind                    |
 |-----------------------------|-----------------------------|
 |   7                         |   4                         |
 | 3   6    Chimera            | 3   8    X-ATM092           |
 |   5                         |   7                         |
 | Mod 10:1 Regen Ring         | Mod 2:1 Turtle Shell        |
 | El: Water                   | El: None                    |
 |-----------------------------|-----------------------------|
 |   3                         |   7                         |
 | 1   A    PuPu               | 5   2    Granaldo           |
 |   2                         |   8                         |
 | Mod 1:1 Hungry Cookpot      | Mod 1:1 G-Returner          |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   6                         |   1                         |
 | 7   2    Elastoid           | 3   8    Gerogero           |
 |   6                         |   8                         |
 | Mod 1:1 Steel Pipe          | Mod 10:1 Circlet            |
 | El: None                    | El: Poison                  |
 |-----------------------------|-----------------------------|
 |   5                         |   8                         |
 | 4   5    GIM47N             | 2   2    Iguion             |
 |   7                         |   8                         |
 | Mod 1:10 Fast Ammo          | Mod 1:1 Cockatrice Pinion   |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   7                         |   6                         |
 | 2   7    Malboro            | 5   8    Abadon             |
 |   4                         |   4                         |
 | Mod 4:1 Malboro Tentacle    | Mod 1:30 Dark Ammo          |
 | El: Poison                  | El: None                    |
 |-----------------------------|-----------------------------|
 |   7                         |   4                         |
 | 4   2    Ruby Dragon        | 6   8    Trauma             |
 |   7                         |   5                         |
 | Mod 10:1 Inferno Fang       | Mod 1:30 Demolition Ammo    |
 | El: Fire                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   5                         |   1                         |
 | 6   3    Elnoyle            | 8   8    Oilboyle           |
 |   7                         |   4                         |
 | Mod 10:1 Energy Crystal     | Mod 1:30 Fire Ammo          |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   4                         |   6                         |
 | 4   6    Tonberry King      | 4   5    Shumi Tribe        |
 |   7                         |   8                         |
 | Mod 1:1 Chef's Knife        | Mod 5:1 Gambler Spirit      |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   6                         |   7                         |
 | 7   6    Wedge & Biggs      | 1   5    Krysta             |
 |   2                         |   8                         |
 | Mod 1:1 X-Potion            | Mod 1:10 Holy Stone         |
 | El: None                    | El: None                    |
  \=========================================================/

  \=========================================================/
   | Card Page 7               | Card Page 8               |
  /============================|============================\
 |   8                         |   4                         |
 | 8   4    Propagator         | 9   4    Chubby Chocobo     |
 |   4                         |   8                         |
 | Mod 1:1 G-Mega-Potion       | Mod 1:100 LuvLuv G          |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   8                         |   9                         |
 | 4   8    Jumbo Cactuar      | 3   6    Angelo             |
 |   4                         |   7                         |
 | Mod 1:1 Cactus Thorn        | Mod 1:100 Elixir            |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   8                         |   3                         |
 | 8   5    Tri-Point          | 6   7    Gilgamesh          |
 |   2                         |   9                         |
 | Mod 40:1 Jet Engine         | Mod 1:10 Holy War           |
 | El: Thunder                 | El: None                    |
 |-----------------------------|-----------------------------|
 |   5                         |   9                         |
 | 8   6    Gargantua          | 2   3    MiniMog            |
 |   6                         |   9                         |
 | Mod 10:1 Strength Love      | Mod 1:100 Pet House         |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   8                         |   9                         |
 | 3   6    Mobile Type 8      | 4   4    Chicobo            |
 |   7                         |   8                         |
 | Mod 1:10 Shell Stone        | Mod 1:100 Gysahl Greens     |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   8                         |   2                         |
 | 8   3    Sphinxaur          | 4   9    Quezacotl          |
 |   5                         |   9                         |
 | Mod 1:1 G-Mega-Potion       | Mod 1:100 Dynamo Stone      |
 | El: None                    | El: Thunder                 |
 |-----------------------------|-----------------------------|
 |   8                         |   6                         |
 | 4   8    Tiamat             | 9   7    Shiva              |
 |   5                         |   4                         |
 | Mod 1:10 Flare Stone        | Mod 1:100 North Wind        |
 | El: None                    | El: Ice                     |
 |-----------------------------|-----------------------------|
 |   5                         |   9                         |
 | 5   7    BGH251F2           | 8   6    Ifrit              |
 |   8                         |   2                         |
 | Mod 1:10 Protect Stone      | Mod 1:3 Elem Atk            |
 | El: None                    | El: Fire                    |
 |-----------------------------|-----------------------------|
 |   6                         |   8                         |
 | 7   8    Red Giant          | 2   9    Siren              |
 |   4                         |   6                         |
 | Mod 1:5 Meteor Stone        | Mod 1:3 Status Atk          |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   1                         |   5                         |
 | 7   8    Catoblepas         | 9   1    Sacred             |
 |   7                         |   9                         |
 | Mod 1:5 Rename Card         | Mod 1:100 Dino Bone         |
 | El: None                    | El: Earth                   |
 |-----------------------------|-----------------------------|
 |   7                         |   9                         |
 | 8   7    Ultima Weapon      | 9   5    Minotaur           |
 |   2                         |   2                         |
 | Mod 1:1 Ultima Stone        | Mod 1:10 Adamantine         |
 | El: None                    | El: Earth                   |
  \=========================================================/

  \=========================================================/
   | Card Page 9               | Card Page 10              |
  /============================|============================\
 |   8                         |   A                         |
 | 4   4    Carbuncle          | 8   7    Ward               |
 |   A                         |   2                         |
 | Mod 1:3 Glow Curtain        | Mod 1:3 Gaea's Ring         |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   5                         |   6                         |
 | 3   A    Diablos            | A   7    Kiros              |
 |   8                         |   6                         |
 | Mod 1:100 Black Holes       | Mod 1:3 Accelerator         |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   7                         |   5                         |
 | 7   A    Leviathan          | 9   A    Laguna             |
 |   1                         |   3                         |
 | Mod 1:3 Doc's Code          | Mod 1:100 Hero              |
 | El: Water                   | El: None                    |
 |-----------------------------|-----------------------------|
 |   8                         |   A                         |
 | 5   A    Odin               | 4   8    Selphie            |
 |   3                         |   6                         |
 | Mod 1:100 Dead Spirit       | Mod 1:3 Elem Guard          |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   A                         |   9                         |
 | 7   1    Pandemona          | 2   6    Quistis            |
 |   7                         |   A                         |
 | Mod 1:100 Windmill          | Mod 1:3 Samantha Soul       |
 | El: Wind                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   7                         |   2                         |
 | A   4    Cerberus           | A   6    Irvine             |
 |   6                         |   9                         |
 | Mod 1:100 Lightweight       | Mod 1:3 Rocket Engine       |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   9                         |   8                         |
 | 2   A    Alexander          | 6   5    Zell               |
 |   4                         |   A                         |
 | Mod :1:3 Moon Curtain       | Mod 1:3 Hyper Wrist         |
 | El: Holy                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   7                         |   4                         |
 | A   2    Phoenix            | A   A    Rinoa              |
 |   7                         |   2                         |
 | Mod 1:3 Phoenix Spirit      | Mod 1:3 Magic Armlet        |
 | El: Fire                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   A                         |   A                         |
 | 6   8    Bahamut            | 3   A    Edea               |
 |   2                         |   3                         |
 | Mod 1:100 Megalixir         | Mod 1:3 Royal Crown         |
 | El: None                    | El: None                    |
 |-----------------------------|-----------------------------|
 |   3                         |   6                         |
 | A    1   Doomtrain          | 4   9    Seifer             |
 |   A                         |   A                         |
 | Mod 1:3 Status Guard        | Mod 1:3 Diamond Armor       |
 | El: Poison                  | El: None                    |
 |-----------------------------|-----------------------------|
 |   4                         |   A                         |
 | A   4    Eden               | 9   6    Squall             |
 |   9                         |   4                         |
 | Mod 1:3 Monk's Code         | Mod 1:3 Three Stars         |
 | El: None                    | El: None                    |
  \=========================================================/


                      / =============================== \
                    <         [12] GF Information         >
                      \ =============================== /


%%%%%%%%%%%%%%%%%%%%%%%%%
==[12a] EQUIPPABLE GF'S==
%%%%%%%%%%%%%%%%%%%%%%%%%

 \==========================================================================/
  | NAME/INFO                 | PAGE ONE             | PAGE TWO            |
  |                           |--------------------------------------------|
  |                           | ABILITY       | AP   | ABILITY        | AP |
 /==========================================================================\
| Quezacotl                   | Magic         | DONE | SumMag +10%    | 40   |
| Attack: Thunder Storm       |---------------|------|----------------|------|
|                             | Draw          | DONE | SumMag +20%    | 70   |
| Thunder element damage on   |---------------|------|----------------|------|
| all enemies                 | GF            | DONE | SumMag +30%    | 140  |
|                             |---------------|------|----------------|------|
| Location: Log into Balamb   | Item          | DONE | GF HP +10%     | 40   |
| Garden's computers          |---------------|------|----------------|------|
|                             | Card          | 40   | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | HP-J          | 50   | Boost          | 10   |
|                             |---------------|------|----------------|------|
|                             | Vit-J         | 50   | Mag +20%       | 60   |
|                             |---------------|------|----------------|------|
|                             | Mag-J         | DONE | Mag +40%       | 120  |
|                             |---------------|------|----------------|------|
|                             | Elem-Atk-J    | 160  | T Mag-RF       | 30   |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J    | 100  | Mid Mag-RF     | 60   |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J x2 | 130  | Card Mod       | 80   |
|============================================================================|
| Shiva                       | Magic         | DONE | SumMag +10%    | 40   |
| Attack: Diamond Dust        |---------------|------|----------------|------|
|                             | Draw          | DONE | SumMag +20%    | 70   |
| Ice element damage on all   |---------------|------|----------------|------|
| enemies                     | GF            | DONE | SumMag +30%    | 140  |
|                             |---------------|------|----------------|------|
| Location: Log into Balamb   | Item          | DONE | GF HP +10%     | 40   |
| Garden's computers          |---------------|------|----------------|------|
|                             | Doom          | 60   | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | Str-J         | 50   | Boost          | 10   |
|                             |---------------|------|----------------|------|
|                             | Vit-J         | 50   | Vit +20%       | 60   |
|                             |---------------|------|----------------|------|
|                             | Spr-J         | DONE | Vit +40%       | 120  |
|                             |---------------|------|----------------|------|
|                             | Elem-Atk-J    | 160  | Spr +20%       | 60   |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J    | 100  | Spr +40%       | 120  |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J x2 | 130  | I Mag-RF       | 30   |
|============================================================================|
| Ifrit                       | Magic         | DONE | SumMag +10%    | 40   |
| Attack: Hell Fire           |---------------|------|----------------|------|
|                             | Draw          | DONE | SumMag +20%    | 70   |
| Fire element damage on all  |---------------|------|----------------|------|
| enemies                     | GF            | DONE | SumMag +30%    | 140  |
|                             |---------------|------|----------------|------|
| Location: Defeat Ifrit in   | Item          | DONE | GF HP +10%     | 40   |
| Fire Cavern                 |---------------|------|----------------|------|
|                             | Mad Rush      | 60   | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | HP-J          | 50   | GF HP +30%     | 140  |
|                             |---------------|------|----------------|------|
|                             | Str-J         | DONE | Str +20%       | 60   |
|                             |---------------|------|----------------|------|
|                             | Elem-Atk-J    | DONE | Str +40%       | 120  |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J    | 100  | Str Bonus      | 100  |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J x2 | 130  | F Mag-RF       | 30   |
|                             |---------------|------|----------------|------|
|                             | Boost         | 10   | Ammo-RF        | 60   |
|============================================================================|
| Siren                       | Magic         | DONE | Mag Bonus      | 100  |
| Attack: Silent Voice        |---------------|------|----------------|------|
|                             | Draw          | DONE | Boost          | 10   |
| Non-elemental damage on all |---------------|------|----------------|------|
| enemies + Silence           | GF            | DONE | SumMag +10%    | 40   |
|                             |---------------|------|----------------|------|
| Location: Draw from Elvoret | Item          | DONE | SumMag +20%    | 70   |
| in Dollet Communications    |---------------|------|----------------|------|
| Tower                       | Treatment     | 100  | SumMag +30%    | 140  |
|                             |---------------|------|----------------|------|
| OR                          | Mag-J         | DONE | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
| Draw from Tri-Point in      | ST-Atk-J      | 160  | GF HP +20%     | 70   |
| Ultimecia's Castle          |---------------|------|----------------|------|
|                             | ST-Def-J      | DONE | L Mag-RF       | 30   |
|                             |---------------|------|----------------|------|
|                             | ST-Def-J x2   | 130  | ST Med-RF      | 30   |
|                             |---------------|------|----------------|------|
|                             | Mag +20%      | 60   | Tool-RF        | 30   |
|                             |---------------|------|----------------|------|
|                             | Mag +40%      | 120  | Move-Find      | 40   |
|============================================================================|
| Brothers                    | Magic         | DONE | HP +40%        | 120  |
| Attack: Brotherly Love      |---------------|------|----------------|------|
|                             | Draw          | DONE | HP +80%        | 240  |
| Earth element damage on all |---------------|------|----------------|------|
| enemies                     | GF            | DONE | HP Bonus       | 100  |
|                             |---------------|------|----------------|------|
| Location: Defeat Brothers   | Item          | DONE | Cover          | 100  |
| (Sacred + Minotaur) in      |---------------|------|----------------|------|
| Tomb of the Forgotten King  | Defend        | 100  | SumMag +10%    | 40   |
|                             |---------------|------|----------------|------|
|                             | HP-J          | DONE | SumMag +20%    | 70   |
|                             |---------------|------|----------------|------|
|                             | Str-J         | 50   | SumMag +30%    | 140  |
|                             |---------------|------|----------------|------|
|                             | Spr-J         | 50   | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
|                             | Elem-Atk-J    | 160  | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J    | 100  | GF HP +30%     | 140  |
|                             |---------------|------|----------------|------|
|                             | HP +20%       | 60   | Boost          | 10   |
|============================================================================|
| Diablos                     | Magic         | DONE | Mag +40%       | 120  |
| Attack: Dark Messenger      |---------------|------|----------------|------|
|                             | Draw          | DONE | HP +20%        | 60   |
| Non-elemental damage on all |---------------|------|----------------|------|
| enemies - 1/4 HP off,       | GF            | DONE | HP +40%        | 120  |
| 9,999 damage limit          |---------------|------|----------------|------|
|                             | Item          | DONE | HP +80%        | 240  |
| Location: Defeat Diablos    |---------------|------|----------------|------|
| after using Magical Lamp    | Darkside      | 100  | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
|                             | HP-J          | 50   | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | Mag-J         | DONE | GF HP +30%     | 140  |
|                             |---------------|------|----------------|------|
|                             | Hit-J         | 120  | Time Mag-RF    | 30   |
|                             |---------------|------|----------------|------|
|                             | Ability x3    | DONE | ST Mag-RF      | 30   |
|                             |---------------|------|----------------|------|
|                             | Mug           | 200  | Enc-Half       | 30   |
|                             |---------------|------|----------------|------|
|                             | Mag +20%      | 60   | Enc-None       | 100  |
|============================================================================|
| Carbuncle                   | Magic         | DONE | HP +20%        | 60   |
| Attack: Ruby Light          |---------------|------|----------------|------|
|                             | Draw          | DONE | HP +40%        | 120  |
| Casts reflect status on     |---------------|------|----------------|------|
| party                       | GF            | DONE | Vit +20%       | 60   |
|                             |---------------|------|----------------|------|
| Location: Draw from Iguion  | Item          | DONE | Vit +40%       | 120  |
| in Deling Presidential      |---------------|------|----------------|------|
| Palace                      | HP-J          | 50   | Vit Bonus      | 100  |
|                             |---------------|------|----------------|------|
| OR                          | Vit-J         | DONE | Counter        | 200  |
|                             |---------------|------|----------------|------|
| Draw from Krysta in         | Mag-J         | 50   | Auto Reflect   | 150  |
| Ultimecia's Castle          |---------------|------|----------------|------|
|                             | ST-Atk-J      | 160  | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
|                             | ST-Def-J      | 100  | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | ST-Def-J x2   | 120  | GF HP +30%     | 140  |
|                             |---------------|------|----------------|------|
|                             | Ability x3    | DONE | Recov Med-RF   | 30   |
|============================================================================|
| Leviathan                   | Magic         | DONE | Spr Bonus      | 100  |
| Attack: Tsunami             |---------------|------|----------------|------|
|                             | Draw          | DONE | Auto Potion    | 150  |
| Water element damage on all |---------------|------|----------------|------|
| enemies                     | GF            | DONE | SumMag +10%    | 40   |
|                             |---------------|------|----------------|------|
| Location: Draw from NORG in | Item          | DONE | SumMag +20%    | 70   |
| Balamb Garden               |---------------|------|----------------|------|
|                             | Recover       | 200  | SumMag +30%    | 140  |
| OR                          |---------------|------|----------------|------|
|                             | Mag-J         | 50   | GF HP +10%     | 40   |
| Draw from Trauma in         |---------------|------|----------------|------|
| Ultimecia's Castle          | Spr-J         | DONE | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | Elem-Atk-J    | 160  | GF HP +30%     | 140  |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J x2 | DONE | Boost          | 10   |
|                             |---------------|------|----------------|------|
|                             | Spr +20%      | 60   | Supt Mag-RF    | 30   |
|                             |---------------|------|----------------|------|
|                             | Spr +40%      | 120  | GFRecov Med-RF | 60   |
|============================================================================|
| Pandemona                   | Magic         | DONE | Str +40%       | 120  |
| Attack: Tornado Zone        |---------------|------|----------------|------|
|                             | Draw          | DONE | Spd +20%       | 60   |
| Wind element damage on all  |---------------|------|----------------|------|
| enemies                     | GF            | DONE | Spd +40%       | 120  |
|                             |---------------|------|----------------|------|
| Location: Draw from Fujin   | Item          | DONE | Initiative     | 160  |
| in Balamb Town (When        |---------------|------|----------------|------|
| Galbadia invade)            | Absorb        | 80   | SumMag +10%    | 40   |
|                             |---------------|------|----------------|------|
| OR                          | Str-J         | DONE | SumMag +20%    | 70   |
|                             |---------------|------|----------------|------|
| Draw from Red Giant in      | Spd-J         | 120  | SumMag +30%    | 140  |
| Ultimecia's Castle          |---------------|------|----------------|------|
|                             | Elem-Atk-J    | 160  | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J    | 100  | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J x2 | 130  | GF HP +30%     | 140  |
|                             |---------------|------|----------------|------|
|                             | Str +20%      | 60   | Boost          | 10   |
|============================================================================|
| Cerberus                    | Magic         | DONE | ST-Def-J       | DONE |
| Attack: Counter Rockets     |---------------|------|----------------|------|
|                             | Draw          | DONE | ST-Def-J x2    | 130  |
| Casts Double and Triple on  |---------------|------|----------------|------|
| party                       | GF            | DONE | ST-Def-J x4    | 180  |
|                             |---------------|------|----------------|------|
| Location: Defeat Cerberus   | Item          | DONE | Spd +20%       | 60   |
| in Galbadia Garden (During  |---------------|------|----------------|------|
| battle between Balamb and   | Str-J         | DONE | Spd +40%       | 120  |
| Galbadia Gardens)           |---------------|------|----------------|------|
|                             | Mag-J         | 50   | Alert          | 200  |
| OR                          |---------------|------|----------------|------|
|                             | Spr-J         | 50   | Auto Haste     | 150  |
| Draw from Gargantua in      |---------------|------|----------------|------|
| Ultimecia's Castle          | Spd-J         | 120  | Expend x2-1    | 250  |
|                             |---------------|------|----------------|------|
|                             | Hit-J         | DONE | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
|                             | Ability x3    | DONE | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | ST-Atk-J      | 160  | GF HP +30%     | 140  |
|============================================================================|
| Alexander                   | Magic         | DONE | Spr +20%       | 60   |
| Attack: Holy Judgement      |---------------|------|----------------|------|
|                             | Draw          | DONE | SumMag +10%    | 40   |
| Holy element attack on all  |---------------|------|----------------|------|
| enemies                     | GF            | DONE | SumMag +20%    | 70   |
|                             |---------------|------|----------------|------|
| Location: Draw from Edea in | Item          | DONE | SumMag +30%    | 140  |
| Galbadia Garden (During     |---------------|------|----------------|------|
| battle between Balamb and   | Revive        | 200  | GF HP +10%     | 40   |
| Galbadia Gardens)           |---------------|------|----------------|------|
|                             | Spr-J         | DONE | GF HP +20%     | 70   |
| OR                          |---------------|------|----------------|------|
|                             | Ability x3    | DONE | GF HP +30%     | 140  |
| Draw from Catoblepas in     |---------------|------|----------------|------|
| Ultimecia's Castle          | Elem-Atk-J    | 160  | Boost          | 10   |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J    | DONE | Med Date       | 200  |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J x2 | 130  | High Mag-RF    | 120  |
|                             |---------------|------|----------------|------|
|                             | Elem-Def-J x4 | 180  | Med LV Up      | 120  |
|============================================================================|
| Doomtrain                   | Magic         | DONE | SumMag +10%    | 40   |
| Attack: Runaway Train       |---------------|------|----------------|------|
|                             | Draw          | DONE | SumMag +20%    | 70   |
| Poison element damage on    |---------------|------|----------------|------|
| all enemies + Blind,        | GF            | DONE | SumMag +30%    | 140  |
| Berserk, Confuse, Curse,    |---------------|------|----------------|------|
| Doom, Silence, Sleep, Slow, | Item          | DONE | SumMag +40%    | 200  |
| Stop, Vit 0                 |---------------|------|----------------|------|
|                             | Darkside      | 100  | GF HP +10%     | 40   |
| Location: Use Solomon's     |---------------|------|----------------|------|
| Ring found in Tear's Point  | Absorb        | 80   | GF HP +20%     | 70   |
| when you have 6x Steel      |---------------|------|----------------|------|
| Pipe, 6x Malboro Tentacle   | Elem-Atk-J    | DONE | GF HP +30%     | 140  |
| and 6x Remedy+ in your      |---------------|------|----------------|------|
| inventory                   | Elem-Def-J x4 | 180  | GF HP +40%     | 200  |
|                             |---------------|------|----------------|------|
|                             | ST-Atk-J      | DONE | Boost          | 10   |
|                             |---------------|------|----------------|------|
|                             | ST-Def-J x4   | 180  | Junk Shop      | DONE |
|                             |---------------|------|----------------|------|
|                             | Auto Shell    | 250  | Forbid Med-RF  | 200  |
|============================================================================|
| Bahamut                     | Magic         | DONE | SumMag +10%    | 40   |
| Attack: Mega Flare          |---------------|------|----------------|------|
|                             | Draw          | DONE | SumMag +20%    | 70   |
| Non-elemental damage on all |---------------|------|----------------|------|
| enemies                     | GF            | DONE | SumMag +30%    | 140  |
|                             |---------------|------|----------------|------|
| Location: Defeat Bahamut in | Item          | DONE | SumMag +40%    | 200  |
| Deep Sea Research Center    |---------------|------|----------------|------|
|                             | Ability x4    | DONE | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
|                             | Str +60$      | DONE | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | Mag +60%      | DONE | GF HP +30%     | 140  |
|                             |---------------|------|----------------|------|
|                             | Mug           | 200  | GF HP +40%     | 200  |
|                             |---------------|------|----------------|------|
|                             | Auto Protect  | 250  | Boost          | 10   |
|                             |---------------|------|----------------|------|
|                             | Expend x2-1   | 250  | Rare Item      | 250  |
|                             |---------------|------|----------------|------|
|                             | Mov HP-Up     | 200  | Forbid Mag-RF  | DONE |
|============================================================================|
| Cactuar                     | Magic         | DONE | Eva-J          | 200  |
| Attack: 1,000 Needles       |---------------|------|----------------|------|
|                             | Draw          | DONE | Luck-J         | 200  |
| Non-elemental damage on all |---------------|------|----------------|------|
| enemies, calculated by:     | GF            | DONE | Auto Potion    | 150  |
|                             |---------------|------|----------------|------|
| Cactuar level = xy, ie 72   | Item          | DONE | Expend x2-1    | 250  |
| Damage = x000               |---------------|------|----------------|------|
| Result = 7,000 damage       | Defend        | 100  | Initiative     | 160  |
|                             |---------------|------|----------------|------|
| Location: Defeat Jumbo      | Kamikaze      | 100  | Mov HP-Up      | 200  |
| Cactuar in Cactuar Island   |---------------|------|----------------|------|
|                             | HP Bonus      | DONE | Eva +30%       | 200  |
|                             |---------------|------|----------------|------|
|                             | Str Bonus     | DONE | Luck +50%      | 200  |
|                             |---------------|------|----------------|------|
|                             | Vit Bonus     | DONE | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
|                             | Mag Bonus     | DONE | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
|                             | Spr Bonus     | DONE | GF HP +30%     | 140  |
|============================================================================|
| Tonberry                    | Magic         | DONE | SumMag +10%    | 40   |
| Attack: Chef's Knife        |---------------|------|----------------|------|
|                             | Draw          | DONE | SumMag +20%    | 70   |
| Non-elemental damage on one |---------------|------|----------------|------|
| random enemy                | GF            | DONE | SumMag +30%    | 140  |
|                             |---------------|------|----------------|------|
| Location: Kill twenty       | Item          | DONE | GF HP +10%     | 40   |
| Tonberries in Centra Ruins  |---------------|------|----------------|------|
| to summon Tonberry King;    | Lv Down       | DONE | GF HP +20%     | 70   |
| defeat Tonberry King        |---------------|------|----------------|------|
|                             | Lv Up         | DONE | GF HP +30%     | 140  |
|                             |---------------|------|----------------|------|
|                             | Eva +30%      | DONE | Boost          | 10   |
|                             |---------------|------|----------------|------|
|                             | Luck +50%     | DONE | Haggle         | 150  |
|                             |---------------|------|----------------|------|
|                             | Auto Potion   | 150  | Familiar       | 150  |
|                             |---------------|------|----------------|------|
|                             | Initiative    | 160  | Sell-High      | 200  |
|                             |---------------|------|----------------|------|
|                             | Mov HP-Up     | 200  | Call Shop      | 200  |
|============================================================================|
| Eden                        | Magic         | DONE | SumMag +10%    | 40   |
| Attack: Eternal Breath      |---------------|------|----------------|------|
|                             | Draw          | DONE | SumMag +20%    | 70   |
| Non-elemental damage on all |---------------|------|----------------|------|
| enemies                     | GF            | DONE | SumMag +30%    | 140  |
|                             |---------------|------|----------------|------|
| Location: Draw from Ultima  | Item          | DONE | SumMag +40%    | 200  |
| Weapon in Deep Sea Research |---------------|------|----------------|------|
| Center                      | Mad Rush      | 60   | GF HP +10%     | 40   |
|                             |---------------|------|----------------|------|
| OR                          | Darkside      | 100  | GF HP +20%     | 70   |
|                             |---------------|------|----------------|------|
| Draw from Tiamat in         | Devour        | DONE | GF HP +30%     | 140  |
| Ultimecia's Castle          |---------------|------|----------------|------|
|                             | Spd-J         | DONE | GF HP +40%     | 200  |
|                             |---------------|------|----------------|------|
|                             | Eva-J         | DONE | Boost          | 10   |
|                             |---------------|------|----------------|------|
|                             | Hit-J         | DONE | Expend x3-1    | 250  |
|                             |---------------|------|----------------|------|
|                             | Luck +50%     | 200  | GFAbl Med-RF   | 30   |
 \==========================================================================/

                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[12b] UN-EQUIPPABLE GF'S==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 /=========================================================================\
| Name     | Chicobo                                                        |
|----------|----------------------------------------------------------------|
| Location | Use a Gyshal Green in battle after getting a Mother Chocobo in |
|          | one of the Chocobo Forests                                     |
|----------|----------------------------------------------------------------|
| Attack   | ChocoFire - Weak damage to all enemies                         |
|==========|================================================================|
| Name     | Gilgamesh                                                      |
|----------|----------------------------------------------------------------|
| Location | Automatically gain him after Odin dies at Seifer's hands       |
|----------|----------------------------------------------------------------|
| Attacks  | Appears randomly in battles:                                   |
|          | ğ Zantetsuken - Slices the enemy in half                       |
|          | ğ Masamune    - Sword slash to all enemies for high damage     |
|          | ğ Excalibur   - Sword slash to all enemies for medium damage   |
|          | ğ Excalipoor  - Sword slash to all enemies for 1 HP            |
|==========|================================================================|
| Name     | Odin                                                           |
|----------|----------------------------------------------------------------|
| Location | Find and defeat Odin within 20 minutes of entering the Centra  |
|          | Ruins                                                          |
|----------|----------------------------------------------------------------|
| Attack   | Appears randomly at beginning of non-boss battles:             |
|          | ğ Zantetsuken - Slices the enemy in half                       |
|==========|================================================================|
| Name     | Phoenix                                                        |
|----------|----------------------------------------------------------------|
| Location | Use a Phoenix Pinion in battle                                 |
|----------|----------------------------------------------------------------|
| Attack   | Rebirth Flame - Resurrects dead party members and does fire    |
|          | damage to all enemies                                          |
 \=========================================================================/


                      / =============================== \
                    <          [13] GF Abilities          >
                      \ =============================== /


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[13a] CHARACTER ABILITIES==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 /===============================================================\
| Name        | Auto-Haste                                        |
| Description | Casts Haste automatically in battles              |
| AP Required | 150                                               |
| Needs       | N/A                                               |
| GFs         | Cerberus                                          |
| Item        | Accelerator                                       |
|-------------|---------------------------------------------------|
| Name        | Auto-Potion                                       |
| Description | Heals with Potions when attacked                  |
| AP Required | 150                                               |
| Needs       | N/A                                               |
| GFs         | Leviathan, Cactuar, Tonberry                      |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Auto-Protect                                      |
| Description | Casts Protect automatically in battles            |
| AP Required | 200                                               |
| Needs       | N/A                                               |
| GFs         | Bahamut                                           |
| Item        | Steel Curtain                                     |
|-------------|---------------------------------------------------|
| Name        | Auto-Reflect                                      |
| Description | Casts Reflect automatically in battles            |
| AP Required | 150                                               |
| Needs       | N/A                                               |
| GFs         | Carbuncle                                         |
| Item        | Glow Curtain                                      |
|-------------|---------------------------------------------------|
| Name        | Auto-Shell                                        |
| Description | Casts Shell automatically in battles              |
| AP Required | 200                                               |
| Needs       | N/A                                               |
| GFs         | Doomtrain                                         |
| Item        | Moon Curtain                                      |
|-------------|---------------------------------------------------|
| Name        | Cover                                             |
| Description | Protect an ally from attacks                      |
| AP Required | 100                                               |
| Needs       | N/A                                               |
| GFs         | Brothers                                          |
| Item        | Knight's Code                                     |
|-------------|---------------------------------------------------|
| Name        | Counter                                           |
| Description | Counter attack when attacked                      |
| AP Required | 200                                               |
| Needs       | N/A                                               |
| GFs         | Carbuncle                                         |
| Item        | Monk's Code                                       |
|-------------|---------------------------------------------------|
| Name        | Eva +30%                                          |
| Description | Evade increased by 30%                            |
| AP Required | 200                                               |
| Needs       | N/A                                               |
| GFs         | Cactuar, Tonberry                                 |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Expend x2-1                                       |
| Description | Only uses one spell for every two when in Double  |
| AP Required | 250                                               |
| Needs       | N/A                                               |
| GFs         | Cerberus, Bahamut, Cactuar                        |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Expend x3-1                                       |
| Description | Only uses one spell for every three when in Double|
| AP Required | 250                                               |
| Needs       | N/A                                               |
| GFs         | Eden                                              |
| Item        | Three Stars                                       |
|-------------|---------------------------------------------------|
| Name        | HP +20%                                           |
| Description | Maximum HP increased by 20%                       |
| AP Required | 60                                                |
| Needs       | N/A                                               |
| GFs         | Diablos, Carbuncle, Brothers                      |
| Item        | Regen Ring                                        |
|-------------|---------------------------------------------------|
| Name        | HP +40%                                           |
| Description | Maximum HP increased by 40%                       |
| AP Required | 120                                               |
| Needs       | HP +20%                                           |
| GFs         | Diablos, Carbuncle, Brothers                      |
| Item        | Giant's Ring                                      |
|-------------|---------------------------------------------------|
| Name        | HP +80%                                           |
| Description | Maximum HP increased by 80%                       |
| AP Required | 200                                               |
| Needs       | HP +40%                                           |
| GFs         | Diablos, Brothers                                 |
| Item        | Gaea's Ring                                       |
|-------------|---------------------------------------------------|
| Name        | HP Bonus                                          |
| Description | HP +30 extra each level up                        |
| AP Required | 100                                               |
| Needs       | HP +80%                                           |
| GFs         | Brothers, Cactuar                                 |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Initiative                                        |
| Description | Start battle with a full ATB bar                  |
| AP Required | 160                                               |
| Needs       | N/A                                               |
| GFs         | Pandemona, Tonberry, Cactuar                      |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Luck +50%                                         |
| Description | Luck increased by 50%                             |
| AP Required | 200                                               |
| Needs       | N/A                                               |
| GFs         | Catuar, Tonberry, Eden                            |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Mag +20%                                          |
| Description | Magic increased by 20%                            |
| AP Required | 60                                                |
| Needs       | N/A                                               |
| GFs         | Quezacotl, Siren, Diablos                         |
| Item        | Circlet                                           |
|-------------|---------------------------------------------------|
| Name        | Mag +40%                                          |
| Description | Magic increased by 40%                            |
| AP Required | 120                                               |
| Needs       | Mag +20%                                          |
| GFs         | Quezacotl, Siren, Diablos                         |
| Item        | Hypno Crown                                       |
|-------------|---------------------------------------------------|
| Name        | Mag +60%                                          |
| Description | Magic increased by 60%                            |
| AP Required | N/A                                               |
| Needs       | N/A                                               |
| GFs         | Bahamut                                           |
| Item        | Royal Crown                                       |
|-------------|---------------------------------------------------|
| Name        | Mag Bonus                                         |
| Description | Mag +1 extra each level up                        |
| AP Required | 100                                               |
| Needs       | Mag +40%                                          |
| GFs         | Siren, Cactuar                                    |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Med Data                                          |
| Description | Doubles the effect of medical items               |
| AP Required | 200                                               |
| Needs       | N/A                                               |
| GFs         | Alexander                                         |
| Item        | Doc's Code                                        |
|-------------|---------------------------------------------------|
| Name        | Move HP-Up                                        |
| Description | Restores HP by walking                            |
| AP Required | 200                                               |
| Needs       | N/A                                               |
| GFs         | Tonberry, Cactuar, Bahamut                        |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Mug                                               |
| Description | Steal an item as you attack                       |
| AP Required | 200                                               |
| Needs       | N/A                                               |
| GFs         | Diablos, Bahamut                                  |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Return Damage                                     |
| Description | Returns 1/4 of damage received                    |
| AP Required | N/A                                               |
| Needs       | N/A                                               |
| GFs         | N/A                                               |
| Item        | Hundred Needles                                   |
|-------------|---------------------------------------------------|
| Name        | Spd +20%                                          |
| Description | Speed increased by 20%                            |
| AP Required | 60                                                |
| Needs       | N/A                                               |
| GFs         | Cerberus, Pandemona                               |
| Item        | Jet Engine                                        |
|-------------|---------------------------------------------------|
| Name        | Spd +40%                                          |
| Description | Speed increased by 40%                            |
| AP Required | 120                                               |
| Needs       | Spd +20%                                          |
| GFs         | Cerberus, Pandemona                               |
| Item        | Rocket Engine                                     |
|-------------|---------------------------------------------------|
| Name        | Spr +20%                                          |
| Description | Spirit increased by 20%                           |
| AP Required | 60                                                |
| Needs       | N/A                                               |
| GFs         | Shiva, Leviathan, Alexander                       |
| Item        | Rune Armlet                                       |
|-------------|---------------------------------------------------|
| Name        | Spr +40%                                          |
| Description | Spirit increased by 40%                           |
| AP Required | 120                                               |
| Needs       | Spr +20%                                          |
| GFs         | Shiva, Leviathan                                  |
| Item        | Force Armlet                                      |
|-------------|---------------------------------------------------|
| Name        | Spr +60%                                          |
| Description | Spirit increased by 60%                           |
| AP Required | N/A                                               |
| Needs       | N/A                                               |
| GFs         | N/A                                               |
| Item        | Magic Armlet                                      |
|-------------|---------------------------------------------------|
| Name        | Spr Bonus                                         |
| Description | Spr +1 extra each level up                        |
| AP Required | 100                                               |
| Needs       | Spr +40%                                          |
| GFs         | Leviathan, Cactuar                                |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Str +20%                                          |
| Description | Strength increased by 20%                         |
| AP Required | 60                                                |
| Needs       | N/A                                               |
| GFs         | Ifrit, Pandemona, Shiva                           |
| Item        | Strength Love                                     |
|-------------|---------------------------------------------------|
| Name        | Str +40%                                          |
| Description | Strength increased by 40%                         |
| AP Required | 120                                               |
| Needs       | Str +20%                                          |
| GFs         | Ifrit                                             |
| Item        | Power Wrist                                       |
|-------------|---------------------------------------------------|
| Name        | Str +60%                                          |
| Description | Strength increased by 60%                         |
| AP Required | N/A                                               |
| Needs       | N/A                                               |
| GFs         | Bahamut                                           |
| Item        | Hyper Wrist                                       |
|-------------|---------------------------------------------------|
| Name        | Str Bonus                                         |
| Description | Str +1 extra each level up                        |
| AP Required | 100                                               |
| Needs       | Str +40%                                          |
| GFs         | Ifrit, Cactuar                                    |
| Item        | N/A                                               |
|-------------|---------------------------------------------------|
| Name        | Vit +20%                                          |
| Description | Vitality increased by 20%                         |
| AP Required | 60                                                |
| Needs       | N/A                                               |
| GFs         | Shiva, Carbuncle                                  |
| Item        | Turtle Shell                                      |
|-------------|---------------------------------------------------|
| Name        | Vit +40%                                          |
| Description | Vitality increased by 40%                         |
| AP Required | 120                                               |
| Needs       | Vit +20%                                          |
| GFs         | Shiva, Carbuncle                                  |
| Item        | Orichalcon                                        |
|-------------|---------------------------------------------------|
| Name        | Vit +60%                                          |
| Description | Vitality increased by 60%                         |
| AP Required | N/A                                               |
| Needs       | N/A                                               |
| GFs         | N/A                                               |
| Item        | Adamantine                                        |
|-------------|---------------------------------------------------|
| Name        | Vit Bonus                                         |
| Description | Vit +1 extra each level up                        |
| AP Required | 100                                               |
| Needs       | Vit +40%                                          |
| GFs         | Carbuncle, Cactuar                                |
| Item        | N/A                                               |
 \===============================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[13b] COMMAND ABILITIES==
%%%%%%%%%%%%%%%%%%%%%%%%%%%

 /======================================================\
| Name | Absorb                                          |
| Desc | Absorb HP from enemy                            |
| GF   | Pandemona, Doomtrain                            |
| Item | N/A                                             |
| AP   | 100                                             |
|------|-------------------------------------------------|
| Name | Card                                            |
| Desc | Turns monster into a card                       |
| GF   | Quezacotl                                       |
| Item | Gambler's Spirit                                |
| AP   | 40                                              |
|------|-------------------------------------------------|
| Name | Darkside                                        |
| Desc | Triples damage but uses 1/10 of HP              |
| GF   | Diablos, Doomtrain, Eden                        |
| Item | N/A                                             |
| AP   | 100                                             |
|------|-------------------------------------------------|
| Name | Defend                                          |
| Desc | 1/2 Magical damage and no physical damage       |
| GF   | Brothers, Cactuar                               |
| Item | Knight's Code                                   |
| AP   | 100                                             |
|------|-------------------------------------------------|
| Name | Devour                                          |
| Desc | Instant death and occasional stat increases     |
| GF   | Eden                                            |
| Item | Hungry Cookpot                                  |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | Doom                                            |
| Desc | 8 second count until death                      |
| GF   | Shiva                                           |
| Item | N/A                                             |
| AP   | 60                                              |
|------|-------------------------------------------------|
| Name | Draw                                            |
| Desc | Allows character to draw magic                  |
| GF   | All                                             |
| Item | Draw Scroll                                     |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | GF                                              |
| Desc | Allows character to summon a GF                 |
| GF   | All                                             |
| Item | GF Scroll                                       |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | Item                                            |
| Desc | Allows character to use items                   |
| GF   | All                                             |
| Item | Item Scroll                                     |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | Kamikaze                                        |
| Desc | High damage but sacrifices character            |
| GF   | Cactuar                                         |
| Item | Bomb Spirit                                     |
| AP   | 100                                             |
|------|-------------------------------------------------|
| Name | LV. Down                                        |
| Desc | Decreases level of enemy                        |
| GF   | Tonberry                                        |
| Item | N/A                                             |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | LV. Up                                          |
| Desc | Increases level of enemy                        |
| GF   | Tonberry                                        |
| Item | N/A                                             |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | Mad Rush                                        |
| Desc | Casts Beserk/Haste/Shell/Protect on whole party |
| GF   | All                                             |
| Item | GF Scroll                                       |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | Magic                                           |
| Desc | Allows character to use magic                   |
| GF   | All                                             |
| Item | Magic Scroll                                    |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | MiniMog*                                        |
| Desc | Restore 1,500HP to all GFs in combat            |
| GF   | N/A                                             |
| Item | Mog's Amulet                                    |
| AP   | N/A                                             |
|------|-------------------------------------------------|
| Name | Recover                                         |
| Desc | Fully heals character                           |
| GF   | Leviathan                                       |
| Item | Healing Ring                                    |
| AP   | 200                                             |
|------|-------------------------------------------------|
| Name | Revive                                          |
| Desc | Revives ally with full health                   |
| GF   | Alexander                                       |
| Item | Phoenix Spirit                                  |
| AP   | 200                                             |
|------|-------------------------------------------------|
| Name | Treatment                                       |
| Desc | Removes all negative status and magic effects   |
| GF   | Siren                                           |
| Item | Med Kit                                         |
| AP   | 100                                             |
 \======================================================/
* This ability can only be gained through the Pocketstation

________________________
--[13b.1] Devour Table--
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Eden's special Command ability is Devour, an instant kill move that will
change the stats of the person to whom Eden is junctioned to. All enemies have
tastes, which determine what Eden does after devouring the enemy; and all
enemies have three level ranges in which they can give different results. The
following table shows what happens when you eat these enemies, but the one
immediately below shows a key for understanding the full table.


 \================================/
  | TYPE | KEY     | DESCRIPTION |
 /==================================================================\
| Good   | Full HP | Party's HP restored, max HP increased           |
|        |---------|-------------------------------------------------|
|        | Full St | Party's negative statuses are cured             |
|        |---------|-------------------------------------------------|
|        | HP Rec  | Junctionee's HP is partially restored           |
|        |---------|-------------------------------------------------|
|        | MHP+10  | Junctionee's max HP is increased by 10          |
|========|=========|=================================================|
| Bad    | Damage  | Junctionee's HP is decreased                    |
|        |---------|-------------------------------------------------|
|        | Effect  | Junctionee gets random negative status          |
|        |---------|-------------------------------------------------|
|        | Poison  | Junctionee gets poisoned                        |
|        |---------|-------------------------------------------------|
|        | Dark    | Junctionee gets blinded                         |
|        |---------|-------------------------------------------------|
|        | Zombie  | Junctionee gets zombified                       |
|        |---------|-------------------------------------------------|
|        | Stone   | Junctionee gets petrified                       |
|========|=========|=================================================|
| Stats  | Def+1   | Junctionee's defense is increased by 1          |
|        |---------|-------------------------------------------------|
|        | Mag+1   | Junctionee's magic is increased by 1            |
|        |---------|-------------------------------------------------|
|        | Str+1   | Junctionee's strength is increased by 1         |
|        |---------|-------------------------------------------------|
|        | Spd+1   | Junctionee's speed is increased by 1            |
|========|=========|=================================================|
| Other  | N/A     | Enemy can't be devoured. Most likely is a Boss. |
|        |---------|-------------------------------------------------|
|        | None    | There is no change to the Party Member.         |
 \==================================================================/

Note, some bosses you fight multiple times, but they're slightly different in
these times; these are indicated by a number following their name. Finally,
the locations listed are not truly comprehensive, but they should give you a
firm idea of where to look - they are the most common places for these enemies
to be seen.


 /==========================================================================\
| NAME          | LOCATION               | LV 1-19   | LV 20-29  | LV 30-100 |
 >--------------------------------------------------------------------------<
| Abadon        | Esthar                 | N/A       | N/A       | N/A       |
|               | Great Salt Lake        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Abyss Worm    | Esthar                 | Full HP   | Full HP   | Full HP   |
|               | Kashkabald Desert      |           |           |           |
|               | Ultimecia's Castle     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Adamantoise   | Dollet- Beaches        | Full HP + | Full HP + | Def+1     |
|               | Dollet- Plains         | Full St   | Full St   |           |
|               | Ultimecia's Castle     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Adel          | Lunatic Pandora        | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Anacondaur    | Dollet- Plateau        | Damage +  | Damage +  | Damage +  |
|               | Timber                 | Poison    | Poison    | Poison    |
|               | Deep Sea Facility      |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Armadodo      | Tomb of Unknown King   | Full HP   | Full HP   | Full HP   |
|               | Ultimecia's Castle     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Bahamut       | Deep Sea Facility      | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Behemoth      | Esthar                 | Full HP   | Full HP   | Mag+1     |
|               | Esthar- Great Plains   |           |           |           |
|               | Deep Sea Facility      |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Belhelmel     | Galbadia- Plateaus     | Damage +  | Damage +  | Damage +  |
|               | Lallapalooza Canyon    | Dark      | Dark      | Dark      |
|               | Ultimecia's Castle     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| BGH251F2 1    | Galbadia Missile Base  | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| BGH251F2 2    | Fisherman's Horizon    | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Biggs 1       | Dollet- Comm Tower     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Biggs 2       | D-District Prison      | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Bite Bug      | Balamb- Plains         | HP Rec    | HP Rec    | HP Rec    |
|               | Trabia- Snowfield      |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Blitz         | Galbadia Garden        | None      | None      | None      |
|               | Centra- Lenown Plains  |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Blobra        | Tomb of Unknown King   | Full HP   | Full HP   | Full HP   |
|               | Balamb Garden Md Lv.   |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Blood Soul    | Galbadia- Plateaus     | Damage +  | Damage +  | Damage +  |
|               | Winhill- Bluffs        | Poison    | Poison    | Poison    |
|---------------|------------------------|-----------|-----------|-----------|
| Blue Dragon   | Trabia Snowfield       | Full HP   | Full HP + | Full HP + |
|               |                        |           | Full St   | Full St   |
|---------------|------------------------|-----------|-----------|-----------|
| Bomb          | Fire Cavern            | Damage +  | Damage +  | Damage +  |
|               | Deep Sea Facility      | Effect    | Effect    | Effect    |
|---------------|------------------------|-----------|-----------|-----------|
| Buel          | Fire Cavern            | HP Rec    | HP Rec    | HP Rec    |
|               | Centra Ruins           |           |           |           |
|               | Balamb Garden Md Lv.   |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Cactuar       | Centra Ruins           | HP Rec    | Full HP   | Full HP + |
|               | Cactuar Island         |           |           | Full St   |
|---------------|------------------------|-----------|-----------|-----------|
| Caterchipillar| Balamb- Plains         | HP Rec    | HP Rec    | HP Rec    |
|               | Esthar- Forests        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Catoblepas    | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Cerberus      | Galbadia Garden        | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Chimera       | Esthar- Deserts        | Full HP   | Full HP + | Full HP + |
|               | Ultimecia's Castle     | Full St   | Full St   | Full St   |
|---------------|------------------------|-----------|-----------|-----------|
| Cockatrice    | Timber- Forests        | Stone     | Stone     | Full HP   |
|               | Timber- Obel Lake      |           |           |           |
|               | Esthar- Forests        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Command Leader| Galbadia Missile Base  | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Command       | Galbadia Missile Base  | N/A       | N/A       | N/A       |
| Soldier       |                        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Creeps        | Deling City- Sewer     | N/A       | N/A       | N/A       |
|               | Galbadia Garden        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Death Claw    | Galbadia Garden        | Full HP   | Full HP   | Full HP   |
|               | Centra- Lenown Plains  |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Diablos       | Magic Lamp From Cid    | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Droma         | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Edea 1        | Deling City Gateway    | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Edea 2        | Galbadia Garden        | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Elastoid      | Centra Ruins           | None      | None      | Damage +  |
|               | Lunatic Pandora Lab    |           |           | Poison    |
|---------------|------------------------|-----------|-----------|-----------|
| Elite Soldier | Dollet                 | HP Rec    | HP Rec    | HP Rec    |
|               | D-District Prison      |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Elnoyle       | Esthar                 | N/A       | N/A       | N/A       |
|               | Ultimecia's Castle     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Elvoret       | Dollet Comm Tower      | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Esthar Human  | Centra Ruins           | HP Rec    | HP Rec    | HP Rec    |
| Soldier       | Lunatic Pandora        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Esthar Cyborg | Centra Ruins           | HP Rec    | HP Rec    | HP Rec    |
| Soldier       | Dr Odine's Lab         |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Fake President| Presidential Train     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Fastitocalon  | Galbadia Great Plains  | Full HP   | Full HP   | Full HP   |
|               | Galbadia Dingo Desert  |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Fastitocalon-F| Balamb - Beaches       | HP Rec    | HP Rec    | HP Rec    |
|---------------|------------------------|-----------|-----------|-----------|
| Forbidden     | Tomb of Unknown King   | Damage +  | Damage +  | Damage +  |
|               |                        | Zombie    | Zombie    | Zombie    |
|---------------|------------------------|-----------|-----------|-----------|
| Fujin 1       | Balamb Town Square     | N/A       | N/A       | N/A       |
|               | Balamb Hotel           |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Fujin 2       | Lunatic Pandora        | N/A       | N/A       | N/A       |
|               |                        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Funguar       | Timber Forest          | Damage +  | Damage +  | Damage +  |
|               | Dollet-  Plains        | Dark      | Dark      | Dark      |
|---------------|------------------------|-----------|-----------|-----------|
| Galbadian     | Dollet                 | HP Rec    | HP Rec    | HP Rec    |
| Soldier       | Galbadia Missile Base  |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Gargantua     | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Gayla         | Trabia Snowfield       | Full HP   | Full HP   | Full HP   |
|---------------|------------------------|-----------|-----------|-----------|
| Geezard       | Dollet                 | None      | Damage +  | Damage +  |
|               | Galbadia- Plateaus     |           | Poison    | Poison    |
|---------------|------------------------|-----------|-----------|-----------|
| Gerogero      | Presidential Train     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Gesper        | Centra Ruins           | HP Rec    | HP Rec    | HP Rec    |
|               | Lunatic Pandora Lab    |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| GIM47N        | D-District Prison      | None      | None      | Damage +  |
|               |                        |           |           | Poison    |
|---------------|------------------------|-----------|-----------|-----------|
| GIM52A        | Lunatic Pandora        | None      | None      | Damage +  |
|               | D-District Prison      |           |           | Poison    |
|---------------|------------------------|-----------|-----------|-----------|
| Glacial Eye   | Balamb- Plains         | HP Rec    | HP Rec    | HP Rec    |
|               | Esthar City            |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Granaldo      | Balamb Garden -        | N/A       | N/A       | N/A       |
|               |   Training Center      |           |           |           |
|               | Ultimecia's Castle     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Grand Mantis  | Deling City- Sewers    | Full HP   | Full HP   | Full HP   |
|               | Centra- Lenown Plains  |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Grat          | Balamb Garden -        | Damage +  | Damage +  | Damage +  |
|               |   Training Center      | Poison    | Poison    | Poison    |
|               | Balamb                 |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Grendel       | Timber- Forests        | Full HP   | Full HP   | Full HP   |
|               | Deep Sea Facility      |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Guard         | D-District Prison      | HP Rec    | HP Rec    | HP Rec    |
|---------------|------------------------|-----------|-----------|-----------|
| Hexadragon    | Esthar- Forests        | Full HP   | Full HP   | Full HP   |
|               | Galbadia               |           |           |           |
|               | Island Closest To Hell |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Ifrit         | Fire Cavern            | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Iguion        | Deling City -          | N/A       | N/A       | N/A       |
|               |   President's House    |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Imp           | Esthar                 | HP Rec    | HP Rec    | HP Rec    |
|               | Lunatic Pandora        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Iron Giant    | Esthar                 | None      | None      | None      |
|               | Lunatic Pandora        |           |           |           |
|               | Deep Sea Facility      |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Jelleye       | Galbadia Garden        | HP Rec    | HP Rec    | HP Rec    |
|               | Centra- Lenown Plains  |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Jumbo Cactuar | Cactuar Island         | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Krysta        | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Lefty         | Timber- Shenand Hill   | N/A       | N/A       | N/A       |
|               | Great Salt Lake        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Malboro       | Esthar- Great Plains   | Damage +  | Damage +  | Damage +  |
|               | Grandidi Forest        | Effect    | Effect    | Effect    |
|---------------|------------------------|-----------|-----------|-----------|
| Mesmerize     | Trabia- Snowfields     | Full HP + | Full HP + | Full HP + |
|               |                        | Full St   | Full St   | Full St   |
|---------------|------------------------|-----------|-----------|-----------|
| Minotaur      | Tomb of Unknown King   | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Mobile Type 8 | Lunatic Pandora        | N/A       | N/A       | N/A       |
| Main          |                        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Mobile Type 8 | Lunatic Pandora        | N/A       | N/A       | N/A       |
| Left          |                        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Mobile Type 8 | Lunatic Pandora        | N/A       | N/A       | N/A       |
| Right         |                        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| NORG          | Balamb Garden          | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| NORG Pod      | Balamb Garden          | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| NORG Pod Left | Balamb Garden          | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| NORG Pod Right| Balamb Garden          | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Ochu          | Timber- Forests        | Damage    | Damage    | Damage    |
|               | Island Closest to Hell |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Odin          | Centra Ruins           | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Oilboyle      | Balamb Garden Md Lv.   | N/A       | N/A       | N/A       |
|               | Ultimecia's Castle     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Omega Weapon  | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Paratrooper   | Balamb Garden          | HP Rec    | HP Rec    | HP Rec    |
|---------------|------------------------|-----------|-----------|-----------|
| Propagator    | Ragnarock              | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| PuPu          | Balamb Alcauld Plains  | None      | Damage +  | Spd+1     |
|               |                        |           | Poison    |           |
|---------------|------------------------|-----------|-----------|-----------|
| Raijin 1      | Balamb Town Square     | N/A       | N/A       | N/A       |
|               | Balamb Hotel           |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Raijin 2      | Lunatic Pandora        | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Raldo         | Balamb Garden -        | N/A       | N/A       | N/A       |
|               |   Training Center      |           |           |           |
|               | Ultimecia's Castle     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Red Bat       | Fire Cavern            | HP Rec    | HP Rec    | HP Rec    |
|               | Deling City- Sewer     |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Red Giant     | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Righty        | Timber- Shenand Hill   | N/A       | N/A       | N/A       |
|               | Great Salt Lake        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Rinoa         | Lunatic Pandora        | Full HP   | Full HP   | MHP+10    |
|---------------|------------------------|-----------|-----------|-----------|
| Ruby Dragon   | Trabia Canyon          | Full HP   | Full HP   | MHP+10    |
|               | Deep Sea Facility      |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Sacred        | Tomb of Unknown King   | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| SAM08G        | Galbadia Missile Base  | Full HP   | Full HP   | Full HP   |
|---------------|------------------------|-----------|-----------|-----------|
| Seifer 1      | Deling City Gateway    | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Seifer 2      | Galbadia Garden        | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Seifer 3      | Galbadia Garden        | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Seifer 4      | Lunatic Pandora        | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Slapper       | Galbadia Garden - Gym  | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Sorceress A   | Commencement Room      | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Sorceress B   | Commencement Room      | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Sorceress C   | Commencement Room      | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Snow Lion     | Trabia Snowfield       | Full HP   | Full HP   | Full HP   |
|---------------|------------------------|-----------|-----------|-----------|
| Sphinxaur/    | Ultimecia's Castle     | N/A       | N/A       | N/A       |
| Sphinxara     |                        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Thrustaevis   | Timber- Obel Lake      | HP Rec    | HP Rec    | HP Rec    |
|               | Lanker Plains          |           |           |           |
|               | Galbadia Great Plains  |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Tiamat        | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Tonberry      | Ultimecia's Castle     | Full HP + | Full HP + | Full HP + |
|               | Centra Ruins Inside    | Full St   | Full St   | Full St   |
|---------------|------------------------|-----------|-----------|-----------|
| Tonberry King | Centra Ruins Inside    | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Torama        | Esthar City            | Full HP   | Full HP + | Full HP + |
|               | Lunatic Pandora        |           | Full St   | Full St   |
|---------------|------------------------|-----------|-----------|-----------|
| T-Rexaur      | Balamb Alcauld Plains  | Full HP   | Full HP   | Str+1     |
|               | Balamb Garden -        |           |           |           |
|               |   Training Center      |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Trauma        | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Tri-Face      | Balamb Garden Md Lv.   | Damage +  | Damage +  | Damage +  |
|               | Deep Sea Facility      | Zombie    | Zombie    | Effect    |
|---------------|------------------------|-----------|-----------|-----------|
| Tri-Point     | Ultimecia's Castle     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Turtapod      | Esthar                 | Full HP   | Full HP   | Full HP   |
|               | Lunatic Pandora        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| UFO           | Grandidi Forest        | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Ultima Weapon | Deep Sea Facility      | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Vysage        | Timber - Shenand Hill  | N/A       | N/A       | N/A       |
|               | Great Salt Lake        |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| Wedge 1       | Dollet- Comm Tower     | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Wedge 2       | D-District Prison      | N/A       | N/A       | N/A       |
|---------------|------------------------|-----------|-----------|-----------|
| Wendigo       | Timber- Forests        | HP Rec    | HP Rec    | HP Rec    |
|               | Galbadia Missile Base  |           |           |           |
|---------------|------------------------|-----------|-----------|-----------|
| X-ATM092      | Dollet- Comm Tower     | N/A       | N/A       | N/A       |
 \==========================================================================/

                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%
==[13c] GF ABILITIES==
%%%%%%%%%%%%%%%%%%%%%%

 /===============================================================\
| Name | Boost                                                    |
| Desc | Increases Summon damage in battle                        |
| GF   | Quezacotl/Shiva/Ifrit/Siren/Brothers/Leviathan/Pandemona |
|      | Alexander/Doomtrain/Bahamut/Tonberry/Eden                |
| Item | N/A                                                      |
| Need | N/A                                                      |
| AP   | 10                                                       |
|------|----------------------------------------------------------|
| Name | GF HP +10%                                               |
| Desc | Increases GF's max HP by 10%                             |
| GF   | All                                                      |
| Item | Healing Mail                                             |
| Need | N/A                                                      |
| AP   | 40                                                       |
|------|----------------------------------------------------------|
| Name | GF HP +20%                                               |
| Desc | Increases GF's max HP by 20%                             |
| GF   | All                                                      |
| Item | Silver Mail                                              |
| Need | GF HP +10%                                               |
| AP   | 70                                                       |
|------|----------------------------------------------------------|
| Name | GF HP +30%                                               |
| Desc | Increases GF's max HP by 30%                             |
| GF   | Brothers/Diablos/Carbuncle/Leviathan/Pandemona/Alexander |
|      | Doomtrain/Bahamut/Cactuar/Tonberry/Eden                  |
| Item | Gold Armor                                               |
| Need | GF HP +20%                                               |
| AP   | 140                                                      |
|------|----------------------------------------------------------|
| Name | GF HP +40%                                               |
| Desc | Increases GF's max HP by 40%                             |
| GF   | Doomtrain/Bahamut/Eden                                   |
| Item | Diamond Armor                                            |
| Need | GF HP +30%                                               |
| AP   | 200                                                      |
|------|----------------------------------------------------------|
| Name | SumMag +10%                                              |
| Desc | Increases Summon damage by 10%                           |
| GF   | Quezacotl/Shiva/Ifrit/Siren/Brothers/Leviathan/Pandemona |
|      | Alexander/Doomtrain/Bahamut/Tonberry/Eden                |
| Item | Steel Pipe                                               |
| Need | N/A                                                      |
| AP   | 40                                                       |
|------|----------------------------------------------------------|
| Name | SumMag +20%                                              |
| Desc | Increases Summon damage by 20%                           |
| GF   | Quezacotl/Shiva/Ifrit/Siren/Brothers/Leviathan/Pandemona |
|      | Alexander/Doomtrain/Bahamut/Tonberry/Eden                |
| Item | Star Fragment                                            |
| Need | SumMag +10%                                              |
| AP   | 70                                                       |
|------|----------------------------------------------------------|
| Name | SumMag +30%                                              |
| Desc | Increases Summon damage by 30%                           |
| GF   | Quezacotl/Shiva/Ifrit/Siren/Brothers/Leviathan/Pandemona |
|      | Alexander/Doomtrain/Bahamut/Tonberry/Eden                |
| Item | Energy Crystal                                           |
| Need | SumMag +20%                                              |
| AP   | 140                                                      |
|------|----------------------------------------------------------|
| Name | SumMag +40%                                              |
| Desc | Increases Summon damage by 40%                           |
| GF   | Doomtrain/Bahamut/Eden                                   |
| Item | Samantha's Soul                                          |
| Need | SumMag +30%                                              |
| AP   | 200                                                      |
 \===============================================================/

                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[13d] JUNCTION ABILITIES==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 /===========================================================\
| Name | Ability x3                                           |
| Desc | Allows GF to have 3 Ability slots                    |
| GF   | Diablos/Carbuncle/Cerberus/Alexander                 |
| Item | N/A                                                  |
| Need | N/A                                                  |
| AP   | N/A                                                  |
|------|------------------------------------------------------|
| Name | Ability x4                                           |
| Desc | Allows GF to have 4 Ability slots                    |
| GF   | Bahamut                                              |
| Item | Rosetta Stone                                        |
| Need | N/A                                                  |
| AP   | N/A                                                  |
|------|------------------------------------------------------|
| Name | HP-J                                                 |
| Desc | Junction magic to boost HP                           |
| GF   | Quezacotl/Ifrit/Brothers/Diablos/Carbuncle           |
| Item | HP-J Scroll                                          |
| Need | N/A                                                  |
| AP   | 50                                                   |
|------|------------------------------------------------------|
| Name | Str-J                                                |
| Desc | Junction magic to boost Strength                     |
| GF   | Shiva/Ifrit/Brothers/Pandemona/Cerberus              |
| Item | Str-J Scroll                                         |
| Need | N/A                                                  |
| AP   | 50                                                   |
|------|------------------------------------------------------|
| Name | Vit-J                                                |
| Desc | Junction magic to boost Vitality                     |
| GF   | Quezacotl/Shiva/Carbuncle                            |
| Item | Vit-J Scroll                                         |
| Need | N/A                                                  |
| AP   | 50                                                   |
|------|------------------------------------------------------|
| Name | Mag-J                                                |
| Desc | Junction magic to boost Magic                        |
| GF   | Quezacotl/Siren/Carbuncle/Leviathan/Cerberus/Diablos |
| Item | Mag-J Scroll                                         |
| Need | N/A                                                  |
| AP   | 50                                                   |
|------|------------------------------------------------------|
| Name | Spr-J                                                |
| Desc | Junction magic to boost Spirit                       |
| GF   | Shiva/Brothers/Leviathan/Cerberus/Alexander          |
| Item | Mag-J Scroll                                         |
| Need | N/A                                                  |
| AP   | 50                                                   |
|------|------------------------------------------------------|
| Name | Spd-J                                                |
| Desc | Junction magic to boost Speed                        |
| GF   | Pandemona/Cerberus/Eden                              |
| Item | Spd-J Scroll                                         |
| Need | N/A                                                  |
| AP   | 120                                                  |
|------|------------------------------------------------------|
| Name | Hit-J                                                |
| Desc | Junction magic to boost Hit Rate                     |
| GF   | Diablos/Cerberus                                     |
| Item | N/A                                                  |
| Need | N/A                                                  |
| AP   | 120                                                  |
|------|------------------------------------------------------|
| Name | Eva-J                                                |
| Desc | Junction magic to boost Evade Rate                   |
| GF   | Cactuar/Eden                                         |
| Item | N/A                                                  |
| Need | Aegis Amulet                                         |
| AP   | 200                                                  |
|------|------------------------------------------------------|
| Name | Luck-J                                               |
| Desc | Junction magic to boost Luck                         |
| GF   | Cactuar                                              |
| Item | Luck-J Scroll                                        |
| Need | N/A                                                  |
| AP   | 200                                                  |
|------|------------------------------------------------------|
| Name | Elem-Atk-J                                           |
| Desc | Junction magic to attack with elements               |
| GF   | Quezacotl/Shiva/Ifrit/Brothers/Leviathan/Pandemona   |
|      | Alexander/Doomtrain                                  |
| Item | Elem Atk                                             |
| Need | All Junctions                                        |
| AP   | 160                                                  |
|------|------------------------------------------------------|
| Name | Elem-Def-J                                           |
| Desc | Junction magic to defend against elements            |
| GF   | Quezacotl/Shiva/Ifrit/Brothers/Pandemona/Alexander   |
| Item | N/A                                                  |
| Need | All Junctions                                        |
| AP   | 100                                                  |
|------|------------------------------------------------------|
| Name | Elem-Def-J x2                                        |
| Desc | Junction two magics to defend against elements       |
| GF   | Quezacotl/Shiva/Ifrit/Leviathan/Pandemona/Alexander  |
| Item | N/A                                                  |
| Need | Elem-Def-J                                           |
| AP   | 130                                                  |
|------|------------------------------------------------------|
| Name | Elem-Def-J x4                                        |
| Desc | Junction four magics to defend against elements      |
| GF   | Alexander/Doomtrain                                  |
| Item | Elem Guard                                           |
| Need | Elem Def-J x2                                        |
| AP   | 180                                                  |
|------|------------------------------------------------------|
| Name | St-Atk-J                                             |
| Desc | Junction magic to attack with status magic           |
| GF   | Siren/Carbuncle/Cerberus/Doomtrain                   |
| Item | Status Atk                                           |
| Need | All Junctions                                        |
| AP   | 160                                                  |
|------|------------------------------------------------------|
| Name | St-Def-J                                             |
| Desc | Junction magic to defend against status magic        |
| GF   | Siren/Carbuncle/Cerberus                             |
| Item | N/A                                                  |
| Need | All Junctions                                        |
| AP   | 100                                                  |
|------|------------------------------------------------------|
| Name | St-Def-J x2                                          |
| Desc | Junction two magics to defend against status magic   |
| GF   | Siren/Carbuncle/Cerberus                             |
| Item | N/A                                                  |
| Need | St-Def-J                                             |
| AP   | 130                                                  |
|------|------------------------------------------------------|
| Name | St-Def-J x4                                          |
| Desc | Junction four magics to defend against status magic  |
| GF   | Cerberus/Doomtrain                                   |
| Item | Status Guard                                         |
| Need | St-Def-J x2                                          |
| AP   | 180                                                  |
 \===========================================================/

                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%
==[13e] PARTY ABILITIES==
%%%%%%%%%%%%%%%%%%%%%%%%%

 /=======================================\
| Name | Move-Find                        |
| Desc | Uncovers Hidden Draw/Save Points |
| GF   | Siren                            |
| Item | N/A                              |
| Need | N/A                              |
| AP   | 30                               |
|------|----------------------------------|
| Name | Enc-Half                         |
| Desc | Cuts encounter rate by half      |
| GF   | Diablos                          |
| Item | N/A                              |
| Need | N/A                              |
| AP   | 30                               |
|------|----------------------------------|
| Name | Enc-None                         |
| Desc | No random encounters             |
| GF   | Diablos                          |
| Item | N/A                              |
| Need | Enc-Half                         |
| AP   | 100                              |
|------|----------------------------------|
| Name | Alert                            |
| Desc | Never be back attacked           |
| GF   | Cerberus                         |
| Item | N/A                              |
| Need | N/A                              |
| AP   | 200                              |
|------|----------------------------------|
| Name | Rare Item                        |
| Desc | Inc. rate of finding rare items  |
| GF   | Bahamut                          |
| Item | N/A                              |
| Need | N/A                              |
| AP   | 250                              |
 \=======================================/

                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%
==[13f] MENU ABILITIES==
%%%%%%%%%%%%%%%%%%%%%%%%

 /=============================================\
| Name | Card Mod-RF                            |
| Desc | Changes cards into items               |
| GF   | Quezacotl                              |
| Item | N/A                                    |
| Need | Card/All menu abilities                |
| AP   | 80                                     |
|------|----------------------------------------|
| Name | Junk Shop                              |
| Desc | Calls a Junk Shop, wherever you are    |
| GF   | Doomtrain                              |
| Item | N/A                                    |
| Need | N/A                                    |
| AP   | N/A                                    |
|------|----------------------------------------|
| Name | Haggle                                 |
| Desc | 25% discount of all items              |
| GF   | Tonberry                               |
| Item | N/A                                    |
| Need | N/A                                    |
| AP   | 150                                    |
|------|----------------------------------------|
| Name | Familiar                               |
| Desc | Allows you to buy rare items           |
| GF   | Tonberry                               |
| Item | N/A                                    |
| Need | N/A                                    |
| AP   | 150                                    |
|------|----------------------------------------|
| Name | Sell High                              |
| Desc | Allows you to sell at the normal price |
| GF   | Tonberry                               |
| Item | N/A                                    |
| Need | Familar/Haggle                         |
| AP   | 200                                    |
|------|----------------------------------------|
| Name | Call Shop                              |
| Desc | Calls an Item Shop, wherever you are   |
| GF   | Tonberry                               |
| Item | N/A                                    |
| Need | Sell High                              |
| AP   | 200                                    |
 \=============================================/

                     -----------=====<*8*>=====-----------

_________________________
--[13f.1] ITEM REFINING--
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \==============================================================/
  | Name         | Refine            | Into            | Ratio |
 /==============================================================\
| Recov Med-RF   | Healing Mail      | Hi-Potion       |   1:6   |
| Carbuncle      |-------------------|-----------------|---------|
| AP: 30         | Healing Water     | Hi Potion       |   1:2   |
| Need: N/A      |-------------------|-----------------|---------|
|                | Tent              | Mega Potion     |   4:1   |
|                |-------------------|-----------------|---------|
|                | Cottage           | Mega Potion     |   1:1   |
|                |-------------------|-----------------|---------|
|                | Healing Ring      | Mega Potion     |  1:20   |
|                |-------------------|-----------------|---------|
|                | Mesmerize Blade   | Mega Potion     |  1:20   |
|                |-------------------|-----------------|---------|
|                | Life Ring         | Phoenix Down    |   1:2   |
|                |-------------------|-----------------|---------|
|                | Regen Ring        | Phoenix Down    |   1:8   |
|                |-------------------|-----------------|---------|
|                | Phoenix Spirit    | Phoenix Down    | 1:100   |
|================|===================|=================|=========|
| ST Med-RF      | Poison Powder     | Antidote        |   1:3   |
| Siren          |-------------------|-----------------|---------|
| AP: 30         | Venom Fang        | Antidote        |  1:10   |
| Need: N/A      |-------------------|-----------------|---------|
|                | Cockatrice Pinion | Soft            |   1:3   |
|                |-------------------|-----------------|---------|
|                | Ochu Tentacle     | Eye Drops       |   1:3   |
|                |-------------------|-----------------|---------|
|                | Silence Powder    | Echo Screen     |   1:3   |
|                |-------------------|-----------------|---------|
|                | Zombie Powder     | Holy Water      |   1:3   |
|                |-------------------|-----------------|---------|
|                | Betrayal Sword    | Remedy          |   5:1   |
|                |-------------------|-----------------|---------|
|                | Sleep Powder      | Remedy          |   5:1   |
|                |-------------------|-----------------|---------|
|                | Dragon Fang       | Remedy          |   1:1   |
|                |-------------------|-----------------|---------|
|                | Malboro Tentacle  | Remedy          |   1:2   |
|                |-------------------|-----------------|---------|
|                | Med Kit           | Remedy          |  1:20   |
|================|===================|=================|=========|
| Ammo-RF        | Screw             | Normal Ammo     |   1:8   |
| Ifrit          |-------------------|-----------------|---------|
| AP: 30         | Normal Ammo       | Fast Ammo       |   1:1   |
| Need: F Mag-RF |-------------------|-----------------|---------|
|                | Shotgun Ammo      | Fast Ammo       |   1:2   |
|                |-------------------|-----------------|---------|
|                | Bomb Fragment     | Fire Ammo       |  1:20   |
|                |-------------------|-----------------|---------|
|                | Red Fang          | Fire Ammo       |  1:40   |
|                |-------------------|-----------------|---------|
|                | Fuel              | Fire Ammo       |  1:10   |
|                |-------------------|-----------------|---------|
|                | Poison Powder     | Dark Ammo       |  1:10   |
|                |-------------------|-----------------|---------|
|                | Venom Fang        | Dark Ammo       |  1:20   |
|                |-------------------|-----------------|---------|
|                | Missile           | Demolition Ammo |  1:20   |
|                |-------------------|-----------------|---------|
|                | Running Fire      | Demolition Ammo |  1:40   |
|                |-------------------|-----------------|---------|
|                | Cactus Thorn      | Demolition Ammo |  1:40   |
|                |-------------------|-----------------|---------|
|                | Sharp Spike       | AP Ammo         |  1:10   |
|                |-------------------|-----------------|---------|
|                | Chef's Knife      | AP Ammo         |  1:20   |
|                |-------------------|-----------------|---------|
|                | Laser Cannon      | Pulse Ammo      |   1:5   |
|                |-------------------|-----------------|---------|
|                | Energy Crystal    | Pulse Ammo      |  1:10   |
|                |-------------------|-----------------|---------|
|                | Power Generator   | Pulse Ammo      |  1:20   |
|================|===================|=================|=========|
| Tool-RF        | Healing Water     | Tent            |   1:2   |
| Siren          |-------------------|-----------------|---------|
| AP: 30         | Regen Ring        | Tent            |   1:5   |
| Need: N/A      |-------------------|-----------------|---------|
|                | Whisper           | Cottage         |   1:1   |
|                |-------------------|-----------------|---------|
|                | Healing Ring      | Cottage         |  1:30   |
|                |-------------------|-----------------|---------|
|                | Diamond Armor     | Cottage         |  1:50   |
|                |-------------------|-----------------|---------|
|                | Rune Armlet       | Shell Stone     |  1:10   |
|                |-------------------|-----------------|---------|
|                | Force Armlet      | Shell Stone     |  1:30   |
|                |-------------------|-----------------|---------|
|                | Turtle Shell      | Protect Stone   |  1:10   |
|                |-------------------|-----------------|---------|
|                | Orihalcon         | Protect Stone   |  1:30   |
|                |-------------------|-----------------|---------|
|                | Steel Pipe        | Aura Stone      |   1:1   |
|                |-------------------|-----------------|---------|
|                | Fury Fragment     | Aura Stone      |   1:2   |
|                |-------------------|-----------------|---------|
|                | Strength Love     | Aura Stone      |   1:2   |
|                |-------------------|-----------------|---------|
|                | Circlet           | Aura Stone      |   1:2   |
|                |-------------------|-----------------|---------|
|                | Power Wrist       | Aura Stone      |  1:10   |
|                |-------------------|-----------------|---------|
|                | Hypno Crown       | Aura Stone      |  1:10   |
|                |-------------------|-----------------|---------|
|                | Dead Spirit       | Death Stone     |   1:2   |
|                |-------------------|-----------------|---------|
|                | Inferno Fang      | Flare Stone     |   1:2   |
|                |-------------------|-----------------|---------|
|                | Moon Stone        | Holy Stone      |   1:2   |
|                |-------------------|-----------------|---------|
|                | Star Fragment     | Meteor Stone    |   1:2   |
|                |-------------------|-----------------|---------|
|                | Energy Crystal    | Ultima Stone    |   1:2   |
|                |-------------------|-----------------|---------|
|                | Mega Phoenix      | Phoenix Pinion  |   3:1   |
|                |-------------------|-----------------|---------|
|                | Magic Scroll      | Wizard Stone    |  1:10   |
|                |-------------------|-----------------|---------|
|                | GF Scroll         | Wizard Stone    |  1:10   |
|                |-------------------|-----------------|---------|
|                | Draw Scroll       | Wzard Stone     |  1:10   |
|                |-------------------|-----------------|---------|
|                | Item Scroll       | Wizard Stone    |  1:10   |
|                |-------------------|-----------------|---------|
|                | Gambler Spirit    | Wizard Stone    |  1:10   |
|                |-------------------|-----------------|---------|
|                | Rosetta Stone     | Shaman Stone    |   1:1   |
|                |-------------------|-----------------|---------|
|                | Hungry Cookpot    | Shaman Stone    |   1:1   |
|                |-------------------|-----------------|---------|
|                | Mog Amulet*       | Shaman Stone    |   1:1   |
|                |-------------------|-----------------|---------|
|                | Dark Matter       | Shaman Stone    |   1:1   |
|                |-------------------|-----------------|---------|
|                | Shaman Stone      | LuvLuv G        |  1:10   |
|                |-------------------|-----------------|---------|
|                | Curse Spike       | Dark Matter     | 100:1   |#
|================|===================|=================|=========|
| Forbid Med-RF  | Mega Potion       | Elixir          |  20:1   |
| Doomtrain      |-------------------|-----------------|---------|
| AP: 200        | Elem Atk          | Elixir          |   1:4   |
| Need: N/A      |-------------------|-----------------|---------|
|                | Elem Guard        | Elixir          |   1:4   |
|                |-------------------|-----------------|---------|
|                | Status Atk        | Elixir          |   1:4   |
|                |-------------------|-----------------|---------|
|                | Status Guard      | Elixir          |   1:4   |
|                |-------------------|-----------------|---------|
|                | Doc's Code        | Megalixir       |   1:1   |
|                |-------------------|-----------------|---------|
|                | Med Kit           | Megalixir       |   1:2   |
|                |-------------------|-----------------|---------|
|                | Gaea's Ring       | HP Up           |   1:1   |
|                |-------------------|-----------------|---------|
|                | Hyper Wrist       | Str Up          |  10:1   |
|                |-------------------|-----------------|---------|
|                | Monk's Code       | Str Up          |   1:1   |
|                |-------------------|-----------------|---------|
|                | Adamantine        | Vit Up          |   5:1   |
|                |-------------------|-----------------|---------|
|                | Royal Crown       | Mag Up          |  10:1   |
|                |-------------------|-----------------|---------|
|                | Magic Armlet      | Spr Up          |  10:1   |
|                |-------------------|-----------------|---------|
|                | Aegis Armlet      | Spr Up          |   2:1   |
|                |-------------------|-----------------|---------|
|                | Jet Engine        | Spd Up          |  50:1   |
|                |-------------------|-----------------|---------|
|                | Rocket Engine     | Spd Up          |   5:1   |
|                |-------------------|-----------------|---------|
|                | Hundred Needles   | Spd Up          |   1:1   |
|                |-------------------|-----------------|---------|
|                | Luck-J Scroll     | Luck Up         |   1:1   |
|================|===================|=================|=========|
| GFRecov Med-RF | Healing Water     | G Hi-Potion     |   1:2   |
| Leviathan      |-------------------|-----------------|---------|
| AP: 30         | Mesmerize Blade   | G Hi-Potion     |   1:2   |
| Need: N/A      |-------------------|-----------------|---------|
|                | Whisper           | G Hi-Potion     |   1:4   |
|                |-------------------|-----------------|---------|
|                | Healing Ring      | G Mega Potion   |  1:20   |
|                |-------------------|-----------------|---------|
|                | Pet House         | G-Returner      |   1:2   |
|                |-------------------|-----------------|---------|
|                | Life Ring         | G-Returner      |   1:2   |
|                |-------------------|-----------------|---------|
|                | Regen Ring        | G-Returner      |   1:6   |
|                |-------------------|-----------------|---------|
|                | Phoenix Spirit    | G-Returner      |  1:40   |
|                |-------------------|-----------------|---------|
|                | Healing Mail      | Pet House       |   1:1   |
|                |-------------------|-----------------|---------|
|                | Silver Mail       | Pet House       |   1:2   |
|                |-------------------|-----------------|---------|
|                | Gold Armor        | Pet House       |   1:4   |
|                |-------------------|-----------------|---------|
|                | Diamond Armor     | Pet House       |  1:16   |
|================|===================|=================|=========|
| Med LV Up      | Potion            | Potion+         |   3:1   |
| Alexander      |-------------------|-----------------|---------|
| AP: 120        | Potion+           | Hi-Potion       |   3:1   |
| Need: Med Data |-------------------|-----------------|---------|
|                | Hi-Potion         | Hi-Potion+      |   3:1   |
|                |-------------------|-----------------|---------|
|                | Hi-Potion+        | Mega Potion     |   3:1   |
|                |-------------------|-----------------|---------|
|                | Mega Potion       | X Potion        |   3:1   |
|                |-------------------|-----------------|---------|
|                | Phoenix Down      | Mega Phoenix    |  50:1   |
|                |-------------------|-----------------|---------|
|                | Remedy            | Remedy+         |  10:1   |
|                |-------------------|-----------------|---------|
|                | Remedy+           | Elixir          |  10:1   |
|                |-------------------|-----------------|---------|
|                | Hero-trial        | Hero            |  10:1   |
|                |-------------------|-----------------|---------|
|                | Hero              | Holy War-trial  |  10:1   |
|                |-------------------|-----------------|---------|
|                | Holy War-trial    | Holy War        |  10:1   |
|                |-------------------|-----------------|---------|
|                | Elixir            | Megalixir       |  10:1   |
|================|===================|=================|=========|
| GFAbl Med-RF   | Dark Matter       | Luck-J Scroll   |   1:1   |
| Eden           |-------------------|-----------------|---------|
| AP: 30         | HP Up             | HP-J Scroll     |   2:1   |
| Need: N/A      |-------------------|-----------------|---------|
|                | Str Up            | Str-J Scroll    |   2:1   |
|                |-------------------|-----------------|---------|
|                | Vit Up            | Vit-J Scroll    |   2:1   |
|                |-------------------|-----------------|---------|
|                | Mag Up            | Mag-J Scroll    |   2:1   |
|                |-------------------|-----------------|---------|
|                | Spr Up            | Spr-J Scroll    |   2:1   |
|                |-------------------|-----------------|---------|
|                | Spd Up            | Spd-J Scroll    |   2:1   |
|                |-------------------|-----------------|---------|
|                | Luck Up           | Luck-J Scroll   |   2:1   |
|                |-------------------|-----------------|---------|
|                | Moon Curtain      | Monk's Code     |   2:1   |
|                |-------------------|-----------------|---------|
|                | Silver Mail       | Gold Armor      |   5:1   |
|                |-------------------|-----------------|---------|
|                | Gold Armor        | Diamond Armor   |   5:1   |
|                |-------------------|-----------------|---------|
|                | Holy War          | Knight's Code   |   5:1   |
|                |-------------------|-----------------|---------|
|                | HP-J Scroll       | Giant's Ring    |  10:1   |
|                |-------------------|-----------------|---------|
|                | Str-J Scroll      | Power Wrist     |  10:1   |
|                |-------------------|-----------------|---------|
|                | Vit-J Scroll      | Orihalcon       |  10:1   |
|                |-------------------|-----------------|---------|
|                | Mag-J Scroll      | Hypno Crown     |  10:1   |
|                |-------------------|-----------------|---------|
|                | Spr-J Scroll      | Force Armlet    |  10:1   |
|                |-------------------|-----------------|---------|
|                | Spd-J Scroll      | Accelerator     |  10:1   |
|                |-------------------|-----------------|---------|
|                | Accelerator       | Rocket Engine   |  10:1   |
|                |-------------------|-----------------|---------|
|                | Elixir            | Doc's Code      |  10:1   |
|                |-------------------|-----------------|---------|
|                | Giant's Ring      | Gaea's Ring     |  10:1   |
|                |-------------------|-----------------|---------|
|                | Power Wrist       | Hyper Wrist     |  10:1   |
|                |-------------------|-----------------|---------|
|                | Orihalcon         | Adamantine      |  10:1   |
|                |-------------------|-----------------|---------|
|                | Force Armlet      | Magic Armlet    |  10:1   |
|                |-------------------|-----------------|---------|
|                | Hypno Crown       | Royal Crown     |  10:1   |
|                |-------------------|-----------------|---------|
|                | Magic Armlet      | Moon Curtain    |  20:1   |
|                |-------------------|-----------------|---------|
|                | Adamantine        | Steel Curtain   |  20:1   |
|                |-------------------|-----------------|---------|
|                | Royal Crown       | Status Attack   |  20:1   |
|                |-------------------|-----------------|---------|
|                | Phoenix Pinion    | Phoenix Spirit  |  20:1   |
|                |-------------------|-----------------|---------|
|                | Barrier           | Aegis Amulet    |  50:1   |
|                |-------------------|-----------------|---------|
|                | Energy Crystal    | Samantha Soul   |  50:1   |
|                |-------------------|-----------------|---------|
|                | Lightweight       | Accelerator     | 100:1   |
|                |-------------------|-----------------|---------|
|                | Dragon Fang       | Med Kit         | 100:1   |
|                |-------------------|-----------------|---------|
|                | Malboro Tentacle  | Moon Curtain    | 100:1   |
|                |-------------------|-----------------|---------|
|                | Whisper           | Healing Ring    | 100:1   |
|                |-------------------|-----------------|---------|
|                | Bomb Fragment     | Bomb Spirit     | 100:1   |
|                |-------------------|-----------------|---------|
|                | Dragon Skin       | Glow Curtain    | 100:1   |
|                |-------------------|-----------------|---------|
|                | Cactus Thorn      | Hundred Needles | 100:1   |
|                |-------------------|-----------------|---------|
|                | Shaman Stone      | Rosetta Stone   |   1:1   |
 \==============================================================/
* This item can only be got through the Pocketstation
# This refinement will not show up until Siren reaches Level 100
                     -----------=====<*8*>=====-----------
__________________________
--[13f.2] MAGIC REFINING--
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 \==============================================================/
  | Name        | Refine            | Into      | Ratio | Type |
 /=================================================================\
| T Mag-RF      | M-Stone Piece     | Thunder   |   1:5 | Thunder   |
| Quezacotl     |-------------------|-----------|-------|-----------|
| AP: 30        | Magic Stone       | Thundara  |   1:5 | Thunder   |
|               |-------------------|-----------|-------|-----------|
|               | Wizard Stone      | Thundaga  |   1:5 | Thunder   |
|               |-------------------|-----------|-------|-----------|
|               | Corel Fragment    | Thundara  |  1:20 | Thunder   |
|               |-------------------|-----------|-------|-----------|
|               | Dynamo Stone      | Thundaga  |  1:20 | Thunder   |
|               |-------------------|-----------|-------|-----------|
|               | Shear Feather     | Aero      |  1:20 | Wind      |
|               |-------------------|-----------|-------|-----------|
|               | Windmill          | Tornado   |  1:20 | Wind      |
|===============|===================|===========|=======|===========|
| I Mag-RF      | M-Stone Piece     | Blizzard  |   1:5 | Ice       |
| Shiva         |-------------------|-----------|-------|-----------|
| AP: 30        | Magic Stone       | Blizzara  |   1:5 | Ice       |
|               |-------------------|-----------|-------|-----------|
|               | Wizard Stone      | Blizzaga  |   1:5 | Ice       |
|               |-------------------|-----------|-------|-----------|
|               | Corel Fragment    | Blizzara  |  1:20 | Ice       |
|               |-------------------|-----------|-------|-----------|
|               | Dynamo Stone      | Blizzaga  |  1:20 | Ice       |
|               |-------------------|-----------|-------|-----------|
|               | Shear Feather     | Water     |  1:20 | Water     |
|               |-------------------|-----------|-------|-----------|
|               | Windmill          | Water     |  1:50 | Water     |
|===============|===================|===========|=======|===========|
| F Mag-RF      | M-Stone Piece     | Fire      |   1:5 | Fire      |
| Ifrit         |-------------------|-----------|-------|-----------|
| AP: 30        | Magic Stone       | Fira      |   1:5 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Wizard Stone      | Firaga    |   1:5 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Corel Fragment    | Fira      |  1:20 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Dynamo Stone      | Firaga    |  1:20 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Phoenix Pinion    | Firaga    | 1:100 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Phoenix Spirit    | Firaga    | 1:100 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Flare Stone       | Flare     |   1:1 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Inferno Fang      | Flare     |  1:20 | Fire      |
|===============|===================|===========|=======|===========|
| L Mag-RF      | M-Stone Piece     | Cure      |   1:5 | Curative  |
| Siren         |-------------------|-----------|-------|-----------|
| AP: 30        | Magic Stone       | Cura      |   1:5 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Wizard Stone      | Curaga    |   1:5 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Healing Water     | Cura      |  1:20 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Whisper           | Curaga    |  1:50 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Healing Mail      | Curaga    |  1:20 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Healing Ring      | Curaga    | 1:100 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Tent              | Curaga    |  1:10 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Cottage           | Curaga    |  1:20 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Mesmerize Blade   | Regen     |  1:20 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Life Ring         | Life      |  1:20 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Regen Ring        | Full-Life |  1:20 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Phoenix Spirit    | Full-Life | 1:100 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Moon Stone        | Holy      |  1:20 | Holy      |
|               |-------------------|-----------|-------|-----------|
|               | Holy Stone        | Holy      |   1:1 | Holy      |
|               |-------------------|-----------|-------|-----------|
|               | Holy Water        | Zombie    |   1:2 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Zombie Powder     | Zombie    |  1:20 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Saw Blade         | Death     |  1:10 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Dead Spirit       | Death     |  1:20 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Chef's Knife      | Death     |  1:30 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Death Stone       | Death     |   1:1 | Status    |
|===============|===================|===========|=======|===========|
| Time Mag-RF   | M-Stone Piece     | Slow      |   1:5 | Support   |
| Diablos       |-------------------|-----------|-------|-----------|
| AP: 30        | Magic Stone       | Haste     |   1:5 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Wizard Stone      | Stop      |   1:5 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Lightweight       | Haste     |  1:20 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Spider Web        | Slow      |  1:20 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Aegis Amulet      | Haste     | 1:100 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Accelerator       | Haste     | 1:100 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Dino Bone         | Quake     |  1:20 | Earth     |
|               |-------------------|-----------|-------|-----------|
|               | Steel Orb         | Demi      |  1:15 | Gravity   |
|               |-------------------|-----------|-------|-----------|
|               | Black Hole        | Demi      |  1:30 | Gravity   |
|               |-------------------|-----------|-------|-----------|
|               | Dragon Fin        | Double    |  1:20 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Rocket Engine     | Triple    |  1:30 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Samantha Soul     | Triple    |  1:60 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Three Stars       | Triple    | 1:100 | Support   |
|===============|===================|===========|=======|===========|
| St Mag-RF     | M-Stone Piece     | Silence   |   1:5 | Status    |
| Diablos       |-------------------|-----------|-------|-----------|
| AP: 30        | Magic Stone       | Berserk   |   1:5 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Wizard Stone      | Bio       |   1:5 | Poison    |
|               |-------------------|-----------|-------|-----------|
|               | Eye Drops         | Blind     |   1:1 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Ochu Tentacle     | Blind     |  1:30 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Betrayal Sword    | Confuse   |  1:20 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Sleep Powder      | Sleep     |  1:20 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Cockatrice Pinion | Break     |  1:20 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Soft              | Break     |   1:3 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Steel Pipe        | Berserk   |  1:20 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Silence Powder    | Silence   |  1:20 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Echo Screen       | Silence   |   1:2 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Venom Fang        | Bio       |  1:20 | Poison    |
|               |-------------------|-----------|-------|-----------|
|               | Antidote          | Bio       |   1:1 | Poison    |
|               |-------------------|-----------|-------|-----------|
|               | Malboro Tentacle  | Bio       |  1:40 | Poison    |
|               |-------------------|-----------|-------|-----------|
|               | Curse Spike       | Pain      |  1:10 | Status    |
|               |-------------------|-----------|-------|-----------|
|               | Mystery Fluid     | Meltdown  |  1:10 | Status    |
|===============|===================|===========|=======|===========|
| Supt Mag-RF   | M-Stone Piece     | Esuna     |   1:5 | Support   |
| Leviathan     |-------------------|-----------|-------|-----------|
| AP: 30        | Magic Stone       | Dispel    |   1:5 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Wizard Stone      | Dispel    |  1:20 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Dragon Fang       | Esuna     |  1:20 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Remedy            | Esuna     |   1:5 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Med Kit           | Esuna     | 1:100 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Saw Blade         | Dispel    |  1:20 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Protect Stone     | Protect   |   1:1 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Turtle Shell      | Protect   |  1:30 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Giant Ring        | Protect   |  1:60 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Steel Curtain     | Protect   | 1:100 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Shell Stone       | Shell     |   1:1 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Rune Armlet       | Shell     |  1:40 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Barrier           | Shell     |  1:40 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Moon Curtain      | Shell     | 1:100 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Dragon Skin       | Reflect   |  1:20 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Glow Curtain      | Reflect   | 1:100 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Vampire Fang      | Drain     |  1:20 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Aura Stone        | Aura      |   1:1 | Support   |
|               |-------------------|-----------|-------|-----------|
|               | Fury Fragment     | Aura      |   1:5 | Support   |
|===============|===================|===========|=======|===========|
| Forbid Mag-RF | M-Stone Piece     | Meteor    |   1:1 | Forbidden |
| Bahamut       |-------------------|-----------|-------|-----------|
| AP: 30        | Star Fragment     | Meteor    |   1:5 | Forbidden |
|               |-------------------|-----------|-------|-----------|
|               | Ultima Stone      | Ultima    |   1:1 | Forbidden |
|               |-------------------|-----------|-------|-----------|
|               | Pulse Ammo        | Ultima    |   5:1 | Forbidden |
|               |-------------------|-----------|-------|-----------|
|               | Energy Crystal    | Ultima    |   1:3 | Forbidden |
|               |-------------------|-----------|-------|-----------|
|               | Dark Matter       | Ultima    | 1:100 | Forbidden |
|===============|===================|===========|=======|===========|
| Mid Mag-RF    | Blizzard          | Blizzara  |   5:1 | Ice       |
| Quezacotl     |-------------------|-----------|-------|-----------|
| AP: 60        | Fire              | Fira      |   5:1 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Thunder           | Thundara  |   5:1 | Thunder   |
|               |-------------------|-----------|-------|-----------|
|               | Cure              | Cura      |   5:1 | Curative  |
|===============|===================|===========|=======|===========|
| High Mag-RF   | Blizzara          | Blizzaga  |   5:1 | Ice       |
| Alexander     |-------------------|-----------|-------|-----------|
| AP: 120       | Fira              | Firaga    |   5:1 | Fire      |
|               |-------------------|-----------|-------|-----------|
|               | Thundara          | Thundaga  |   5:1 | Thunder   |
|               |-------------------|-----------|-------|-----------|
|               | Cura              | Curaga    |   5:1 | Curative  |
|               |-------------------|-----------|-------|-----------|
|               | Aero              | Tornado   |   5:1 | Wind      |
|               |-------------------|-----------|-------|-----------|
|               | Double            | Triple    |   5:1 | Support   |
 \=================================================================/


                      / =============================== \
                    <             [14] Magic              >
                      \ =============================== /

%%%%%%%%%%%%%%%%%%
==[14a] CURATIVE==
%%%%%%%%%%%%%%%%%%

 \==================================================================/
  | Name    | Description              | Refine from       | Ratio |
 /==================================================================\
| Cure      | Restore some HP          | 1 M-Stone Piece   |   1:1   |
|===========|==========================|===================|=========|
| Cura      | Restore more HP          | 1 Magic Stone     |   1:1   |
|           |                          |-------------------|---------|
|           |                          | 1 Healing Water   |  1:20   |
|           |                          |-------------------|---------|
|           |                          | 5 Cure            |   5:1   |
|===========|==========================|===================|=========|
| Curaga    | Restore lots of HP       | 1 Wizard Stone    |   1:1   |
|           |                          |-------------------|---------|
|           |                          | 1 Whisper         |  1:50   |
|           |                          |-------------------|---------|
|           |                          | 1 Healing Mail    |  1:20   |
|           |                          |-------------------|---------|
|           |                          | 1 Healing Ring    | 1:100   |
|           |                          |-------------------|---------|
|           |                          | 1 Tent            |  1:10   |
|           |                          |-------------------|---------|
|           |                          | 1 Cottage         |  1:20   |
|           |                          |-------------------|---------|
|           |                          | 5 Cura            |   5:1   |
|===========|==========================|===================|=========|
| Full-Cure | Restore all HP           | N/A               |   N/A   |
|===========|==========================|===================|=========|
| Full-Life | Revive and heal ally     | 1 Regen Ring      |  1:20   |
|           |                          |-------------------|---------|
|           |                          | 1 Phoenix Spirit  | 1:100   |
|===========|==========================|===================|=========|
| Life      | Revive ally              | 1 Life Ring       |  1:20   |
|===========|==========================|===================|=========|
| Regen     | Regain some HP each turn | 1 Mesmerize Blade |  1:20   |
 \==================================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%
==[14b] ELEMENTAL==
%%%%%%%%%%%%%%%%%%%

 \===============================================================/
  | Name   | Description           | Refine from        | Ratio |
 /===============================================================\
| Aero     | Medium Wind damage    | 1 Shear Feather    |  1:20   |
|==========|=======================|====================|=========|
| Bio      | Medium Poison damage  | 1 Wizard Stone     |   1:5   |
|          |                       |--------------------|---------|
|          |                       | 1 Venom Fang       |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 1 Antidote         |   1:1   |
|          |                       |--------------------|---------|
|          |                       | 1 Malboro Tentacle |  1:40   |
|==========|=======================|====================|=========|
| Blizzard | Low Ice damage        | 1 M-Stone Piece    |   1:5   |
|==========|=======================|====================|=========|
| Blizzara | Medium Ice damage     | 1 Magic Stone      |   1:5   |
|          |                       |--------------------|---------|
|          |                       | 1 Arctic Wind      |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 5 Blizzard         |   5:1   |
|==========|=======================|====================|=========|
| Blizzaga | High Ice damage       | 1 Wizard Stone     |   1:5   |
|          |                       |--------------------|---------|
|          |                       | 1 North Wind       |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 5 Blizzara         |   5:1   |
|==========|=======================|====================|=========|
| Fire     | Low Fire damage       | 1 M-Stone Piece    |   1:5   |
|==========|=======================|====================|=========|
| Fira     | Medium Fire damage    | 1 Magic Stone      |   1:5   |
|          |                       |--------------------|---------|
|          |                       | 1 Bomb Fragment    |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 5 Fire             |   5:1   |
|==========|=======================|====================|=========|
| Firaga   | High Fire damage      | 1 Wizard Stone     |   1:5   |
|          |                       |--------------------|---------|
|          |                       | 1 Red Fang         |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 1 Bomb Spirit      | 1:100   |
|          |                       |--------------------|---------|
|          |                       | 1 Phoenix Pinion   | 1:100   |
|          |                       |--------------------|---------|
|          |                       | 1 Phoenix Spirit   | 1:100   |
|          |                       |--------------------|---------|
|          |                       | 5 Fira             |   5:1   |
|==========|=======================|====================|=========|
| Flare    | Ultimate Fire Damage  | 1 Flare Stone      |   1:1   |
|          |                       |--------------------|---------|
|          |                       | 1 Inferno Fang     |  1:20   |
|==========|=======================|====================|=========|
| Holy     | Strong Holy damage    | 1 Holy Stone       |   1:1   |
|          |                       |--------------------|---------|
|          |                       | 1 Moon Stone       |  1:20   |
|==========|=======================|====================|=========|
| Quake    | Strong Earth damage   | 1 Dino Bone        |  1:20   |
|==========|=======================|====================|=========|
| Thunder  | Low Thunder damage    | 1 M-Stone Piece    |   1:5   |
|==========|=======================|====================|=========|
| Thundara | Medium Thunder damage | 1 Magic Stone      |   1:5   |
|          |                       |--------------------|---------|
|          |                       | 1 Coral Fragment   |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 5 Thunder          |   5:1   |
|==========|=======================|====================|=========|
| Thundaga | High Thunder damage   | 1 Wizard Stone     |   1:5   |
|          |                       |--------------------|---------|
|          |                       | 1 Dynamo Stone     |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 5 Thundara         |   5:1   |
|==========|=======================|====================|=========|
| Tornado  | High Wind damage      | 1 Windmill         |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 10 Aero            |  10:1   |
|==========|=======================|====================|=========|
| Water    | Medium Water damage   | 1 Fish Fin         |  1:20   |
|          |                       |--------------------|---------|
|          |                       | 1 Water Crystal    |  1:50   |
 \===============================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%
==[14c] STATUS==
%%%%%%%%%%%%%%%%

 \====================================================================/
  | Name  | Description                | Refine from         | Ratio |
 /====================================================================\
| Berserk | Inc. Power/lose control    | 1 Magic Stone       |   1:5   |
|         |                            |---------------------|---------|
|         |                            | 1 Steel Pipe        |  1:20   |
|=========|============================|=====================|=========|
| Blind   | Dec. Hit Rate              | 1 Eye Drops         |   1:1   |
|         |                            |---------------------|---------|
|         |                            | 1 Ochu Tentacle     |  1:30   |
|=========|============================|=====================|=========|
| Break   | Petrify                    | 1 Cockatrice Pinion |  1:20   |
|         |                            |---------------------|---------|
|         |                            | 1 Soft              |   1:3   |
|=========|============================|=====================|=========|
| Confuse | Lose control/Random Attack | 1 Betrayal Sword    |  1:20   |
|=========|============================|=====================|=========|
| Death   | Instant kill               | 1 Saw Blade         |  1:10   |
|         |                            |---------------------|---------|
|         |                            | 1 Dead Spirit       |  1:20   |
|         |                            |---------------------|---------|
|         |                            | 1 Chef's Knife      |  1:30   |
|         |                            |---------------------|---------|
|         |                            | 1 Death Stone       |   1:1   |
|=========|============================|=====================|=========|
| Pain    | Blind/Poison/Silence       | 1 Curse Spike       |  1:10   |
|=========|============================|=====================|=========|
| Silence | Lose magic abilities       | 1 M-Stone Piece     |   1:5   |
|         |                            |---------------------|---------|
|         |                            | 1 Silence Powder    |  1:20   |
|         |                            |---------------------|---------|
|         |                            | 1 Echo Screen       |   1:2   |
|=========|============================|=====================|=========|
| Sleep   | Dec. Defence/Put to Sleep  | 1 Sleep Powder      |  1:20   |
|=========|============================|=====================|=========|
| Slow    | Slow ATB                   | 1 M-Stone Piece     |   1:5   |
|         |                            |---------------------|---------|
|         |                            | 1 Spider Web        |  1:20   |
|=========|============================|=====================|=========|
| Stop    | Stop ATB                   | 1 Wizard Stone      |   1:5   |
|=========|============================|=====================|=========|
| Zombie  | Turn Undead                | 1 Holy Water        |   1:2   |
|         |                            |---------------------|---------|
|         |                            | 1 Zombie Powder     |  1:20   |
 \====================================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%
==[14d] SUPPORT==
%%%%%%%%%%%%%%%%%

 \=================================================================/
  | Name   | Description                | Refine from     | Ratio |
 /=================================================================\
| Aura     | Inc. Limit Break rate      | 1 Aura Stone    |   1:1   |
|          |                            |-----------------|---------|
|          |                            | 1 Fury Fragment |   1:5   |
|==========|============================|=================|=========|
| Double   | Cast two spells at once    | 1 Dragon Fin    |  1:20   |
|==========|============================|=================|=========|
| Dispel   | Undoes all support magic   | 1 Wizard Stone  |  1:20   |
|          |                            |-----------------|---------|
|          |                            | 1 Saw Blade     |  1:20   |
|==========|============================|=================|=========|
| Drain    | Absorb HP                  | 1 Vampire Fang  |  1:20   |
|==========|============================|=================|=========|
| Esuna    | Removes all -.ve effects   | 1 M-Stone Piece |   1:5   |
|          |                            |-----------------|---------|
|          |                            | 1 Dragon Fang   |  1:20   |
|          |                            |-----------------|---------|
|          |                            | 1 Remedy        |   1:5   |
|          |                            |-----------------|---------|
|          |                            | 1 Med Kit       | 1:100   |
|==========|============================|=================|=========|
| Float    | Inc. Evade/No Earth damage | N/A             |   N/A   |
|==========|============================|=================|=========|
| Haste    | Doubles ATB speed          | 1 Magic Stone   |   1:5   |
|          |                            |-----------------|---------|
|          |                            | 1 Lightweight   |  1:20   |
|          |                            |-----------------|---------|
|          |                            | 1 Aegis Amulet  | 1;100   |
|          |                            |-----------------|---------|
|          |                            | 1 Accelerator   | 1:100   |
|==========|============================|=================|=========|
| Meltdown | Dec. Vitality to 0         | 1 Mystery Fluid |  1:10   |
|==========|============================|=================|=========|
| Protect  | Doubles Physical defence   | 1 Protect Stone |   1:1   |
|          |                            |-----------------|---------|
|          |                            | 1 Turtle Shell  |  1:30   |
|          |                            |-----------------|---------|
|          |                            | 1 Giant Ring    |  1:60   |
|          |                            |-----------------|---------|
|          |                            | 1 Steel Curtain | 1:100   |
|==========|============================|=================|=========|
| Reflect  | Reflects weak spells       | 1 Dragon Skin   |  1:20   |
|          |                            |-----------------|---------|
|          |                            | 1 Glow Curtain  | 1:100   |
|==========|============================|=================|=========|
| Scan     | Get info about target      | N/A             |   N/A   |
|==========|============================|=================|=========|
| Shell    | Doubles Magical defence    | 1 Shell Stone   |   1:1   |
|          |                            |-----------------|---------|
|          |                            | 1 Rune Armlet   |  1:40   |
|          |                            |-----------------|---------|
|          |                            | 1 Barrier       |  1:40   |
|          |                            |-----------------|---------|
|          |                            | 1 Moon Curtain  | 1:100   |
|==========|============================|=================|=========|
| Triple   | Cast three spells at once  | 1 Rocket Engine |  1:50   |
|          |                            |-----------------|---------|
|          |                            | 1 Samantha Soul |  1:60   |
|          |                            |-----------------|---------|
|          |                            | 1 Three Stars   | 1:100   |
|          |                            |-----------------|---------|
|          |                            | 10 Double       |  10:1   |
 \=================================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%
==[14e] FORBIDDEN==
%%%%%%%%%%%%%%%%%%%

 \====================================================================/
  | Name     | Description                | Refine from      | Ratio |
 /====================================================================\
| Apocalypse | Non-Elemental              | N/A              |   N/A   |
|============|============================|==================|=========|
| Demi       | Reduce HP by 1/4 of Max HP | 1 Steel Orb      |  1:15   |
|            | Gravity Damage             |------------------|---------|
|            |                            | 1 Black Hole     |  1:30   |
|============|============================|==================|=========|
| Meteor     | Non-Elemental Damage       | 1 Meteor Stone   |   1:1   |
|            |                            |------------------|---------|
|            |                            | 1 Star Fragment  |   1:5   |
|============|============================|==================|=========|
| Ultima     | Non-Elemental Damage       | 1 Ultima Stone   |   1:1   |
|            |                            |------------------|---------|
|            |                            | 1 Energy Crystal |   1:3   |
|            |                            |------------------|---------|
|            |                            | 5 Pulse Ammo     |   1:1   |
|            |                            |------------------|---------|
|            |                            | 1 Dark Matter    | 1:100   |
 \====================================================================/


                      / =============================== \
                    <          [15] Limit Breaks          >
                      \ =============================== /

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[15a] SQUALL'S RENZOKUKEN==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

While it may seem complicated, Squall's limit break is actually incredibly easy
to execute perfectly. Make sure that in his Status screen Gunblade Auto is off
and the Renzokuken Indicator is on. Now, when Squall's limit break begins,
he'll start to run towards the enemy as a bar appears on the bottom of the
screen. This is the Renzokuken Indicator.

When the moving line goes between the two immobile white lines, press R1, like
you would when Squall attacks normally, to pull the trigger on the gunblade.
He will attack between four to seven times before returning to his normal
battle position.

However, every now and then, Squall will do a finishing move; that is, a move
added onto the end of his Renzokuken. You learn new finishing moves by
remodelling his gunblade, and the one he executes depends on several factors,
including the percentile difference between his maximum and current health. The
larger the percentile difference, the better the chance of him pulling off his
strongest finishing move.

Here's a quick list of his finishing moves:

 /===========================================================================\
| Name  | Rough Divide                                                        |
|-------|---------------------------------------------------------------------|
| Desc  | Squall runs towards his opponent and, dragging the gunblade across  |
|       | the ground first, launches himself up into the air, the earth       |
|       | exploding underneath his target.                                    |
|-------|---------------------------------------------------------------------|
| Learn | Revolver                                                            |
|=======|=====================================================================|
| Name  | Fated Circle                                                        |
|-------|---------------------------------------------------------------------|
| Desc  | Launching himself into the air, Squall pirouettes with the gunblade |
|       | extended, a surge of energy hitting the ground. The earth then      |
|       | explodes in a field of flame, damaging all enemies.                 |
|-------|---------------------------------------------------------------------|
| Learn | Shear Trigger/Cutting Trigger                                       |
|=======|=====================================================================|
| Name  | Blasting Zone                                                       |
|-------|---------------------------------------------------------------------|
| Desc  | Holding his gunblade up vertically, a beam of light erupts from it  |
|       | and soars into the outer atmosphere. Squall then brings the blade   |
|       | down in front of him, the pillar of light following, which strikes  |
|       | all enemies.                                                        |
|-------|---------------------------------------------------------------------|
| Learn | Flame Saber/Twin Lance/Punishment                                   |
|=======|=====================================================================|
| Name  | Lionheart                                                           |
|-------|---------------------------------------------------------------------|
| Desc  | Running towards his opponent, Squall unleashes a torrent of sixteen |
|       | blows, each doing 9,999 damage!                                     |
|-------|---------------------------------------------------------------------|
| Learn | Lionheart                                                           |
 \===========================================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[15b] ANGELO'S LIMIT BREAKS==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Whatwhatwhat?! Angelo has limit breaks? Well, technically these are Rinoa's
limit breaks, but since you cannot control them, I class them as Angelo's. They
happen in specific situations, and are taught by reading new volumes of Pet
Pals.

 /=================================================================\
| Name | Angelo Recover                                             |
| Desc | Angelo uses an item to restore HP                          |
| When | If an ally is in a critical condition                      |
| Trgt | Single (Ally)                                              |
| Need | Pet Pals Vol. 5                                            |
|------|------------------------------------------------------------|
| Name | Angelo Reverse                                             |
| Desc | Angelo uses a Phoenix Down without depleting the inventory |
| When | If an ally is KO'd                                         |
| Trgt | Single (Ally)                                              |
| Need | Pet Pals Vol. 4                                            |
|------|------------------------------------------------------------|
| Name | Angelo Rush                                                |
| Desc | Counter attack                                             |
| When | If Rinoa is being repeatedly attacked                      |
| Trgt | Single                                                     |
| Need | N/A                                                        |
|------|------------------------------------------------------------|
| Name | Angelo Search                                              |
| Desc | Angelo sniffs the battlefield and then digs up an item     |
| When | ???                                                        |
| Trgt | N/A                                                        |
| Need | Pet Pals Vol. 2                                            |
 \=================================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%
==[15c] RINOA'S COMBINE==
%%%%%%%%%%%%%%%%%%%%%%%%%

In this set of limit breaks, Rinoa "combines" with Angelo to perform their
techniques. These limit breaks work in a far more traditional way, in that you
choose to use it, instead of it happening randomly. As with Angelo's limit
breaks, learn new ones by reading new volumes of Pet Pals.

 /===========================================================================\
| Name | Angelo Cannon                                                        |
|------|----------------------------------------------------------------------|
| Desc | Angelo jumps onto Rinoa's Blaster Edge and is fired at the enemy     |
|------|----------------------------------------------------------------------|
| Trgt | All                                                                  |
|------|----------------------------------------------------------------------|
| Need | N/A                                                                  |
|======|======================================================================|
| Name | Angelo Strike                                                        |
|------|----------------------------------------------------------------------|
| Desc | Angelo sniffs and then bites an enemy, before jumping into the air   |
|      | and smashing them down into the ground                               |
|------|----------------------------------------------------------------------|
| Trgt | Single                                                               |
|------|----------------------------------------------------------------------|
| Need | Pet Pals Vol. 1                                                      |
|======|======================================================================|
| Name | Invincible Moon                                                      |
|------|----------------------------------------------------------------------|
| Desc | Rinoa throws a biscuit into the air and Angelo leaps after it,       |
|      | catching it in her mouth. As she comes down, a white light surrounds |
|      | the party, making them invincible                                    |
|------|----------------------------------------------------------------------|
| Trgt | All (Allies)                                                         |
|------|----------------------------------------------------------------------|
| Need | Pet Pals Vol. 3                                                      |
|======|======================================================================|
| Name | Wishing Star                                                         |
|------|----------------------------------------------------------------------|
| Desc | The background becomes filled with stars as Rinoa and Angelo run     |
|      | around like the caffeine crazed fools they are. Shooting stars fall  |
|      | down upon the enemy, hitting between ten and twenty times            |
|------|----------------------------------------------------------------------|
| Trgt | All                                                                  |
|------|----------------------------------------------------------------------|
| Need | Pet Pals Vol. 6                                                      |
 \===========================================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[15d] RINOA'S ANGEL WING==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Rinoa learns this, her last limit break, when floating out in space after the
Lunar Base incident. Many people believe Angel Wing to be absolutely crap, but
that's just because they aren't willing to take a small risk! Infact, I'd go as
far as to say that Angel Wing is way superior to Squall's Lionheart!

When Rinoa performs this limit break, her Magic stat is automatically raised to
255, while no others are changed. You also lose control over her, but this can
actually be manipulated, which is the key to making the most out of Angel Wing.
See, when in Angel Wing status, Rinoa will randomly cast spells that are in her
inventory without actually decreasing it. Anyone who's used Angel Wing will
tell you just how damn annoying it is when she casts Scan for the fiftieth time
in a fight. So, we need to think of a way to get around her casting useless
spells...

Before I get onto that, let's take a quick look a exactly what Angel Wing does:

1) She will cast spells in her inventory without decreasing it. This means she
   only needs ONE of a spell to be able to cast it a hundred times.

2) She will not cast every spell that is in her inventory; some are exempt from
   being cast during Angel Wing status.

3) If Rinoa has no spells she can cast while in Angel Wing status, she will
   attack physically, thus rendering Angel Wing useless.

4) Angel Wing will only end when Rinoa is either KO'd or petrified.

5) While in Angel Wing status, Rinoa is immune to Berserk, Confuse and Silence.

6) If stopped or put to sleep, Rinoa will continue to be in Angel Wing status
   after those other statuses have been removed.

7) Despite it being a status, Dispel will not remove Angel Wing.

8) Rinoa will cast less Forbidden magic than normal attack magic when in Angel
   Wing status.

I think that's all of the basics; now for a quick list of all magic she can
stock without casting:

CURATIVE: Cure, Cura, Curaga, Esuna, Life, Full-life, Regen.
SUPPORT: Aura, Double, Float, Haste, Protect, Reflect, Shell, Triple.

That is a total of fifteen spells; this means you can junction all ten of her
primary slots (HP-J, etc) and five of her Elem-Atk/Def-J and ST-Atk/Def-J
slots. Now, we can count out Hit-J and Luck-J since she won't be using those,
meaning another two slots can be attributed to the Elem-Atk/Def-J and
ST-Atk/Def-J slots.

So, at the moment, your Rinoa should have NO offensive magic in her inventory
whatsoever. As previously stated, she will currently only use physical attacks
while in Angel Wing status at this juncture in time. So, we need to decide on
which attacking spells we want to put into the mix!

1) CURATIVE: There are no attacking curative spells... well, not unless you're
   fighting the undead. However, Rinoa cannot cast any curative spells while in
   Angel Wing status, thus rendering these useless except for stat-boosting.

2) ELEMENTAL: No. No. NO! Don't even bother with this stuff unless you
   don't have any Forbidden magic (which you really should have managed to get
   from the Island Closest to Heaven and the Island Closest to Hell.) However,
   if you insist on using elemental magic, stock only the highest level ones,
   e.g. Firaga, Blizzaga, Tornado, etc.

3) STATUS: No. You don't want any of these anywhere near Rinoa's stock, not
   even to junction to ST-Def-J. Chances are they'll just miss and besides,
   they're incredibly unlikely to do anything that the other two characters in
   the party can't do themselves.

4) SUPPORT: As well as the ones I've listed, you may want to include Meltdown.
   Not only does this do damage, but it is the second-most beneficial support
   spell in the entire game, the only one beating it being Aura.

5) FORBIDDEN: Ditch Demi, but you must definitely keep Meteor. If you want, add
   in Ultima and Flare, though I'll explain a bit later why you shouldn't.

So, now you've turned Rinoa into a lean, mean, killing machine! Is there any
way to make her even better? Well, yes:

1) Make sure her speed is WAY up.

2) Get her evade % above 20; getting speed high enough will do that on its own.

3) Remove all offensive spells apart from Meteor.

Point three is the important one there. See, magic damage has a limit; you can
only do 9,999 points of damage per hit! However, since Meteor hits about ten
times... well, ten times 9,999 is 99,990 damage per casting! Now, I'll admit,
I'll be amazed if you manage to do THAT much damage, but 60k+ damage is far
from beyond her limits! So, if the only spell Rinoa can cast each turn is
Meteor, she WILL cast it every turn. So, every turn, she'll do 60k+ damage!
There are only TWO limit breaks that can do more damage than this, and one of
those is incredibly unreliable.

Just to avoid the questions of WHY Angel Wing is better than Lionheart, here's
why. Simply enough, you cannot count on Squall to do Lionheart every time he
does a limit break.

If this isn't enough for you, or you want to corroborate this with another
source, read Sherry Han's excellent FAQ focusing only on Angel Wing. I think
Sherry puts it far better than I do.
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%
==[15e] ZELL'S DUEL==
%%%%%%%%%%%%%%%%%%%%%

Zell's Duel is somewhat similar to the way in which Tifa from FF7's limit
breaks worked in that he learns new moves to add onto his attack. To learn
these new moves, simply read new volumes of Combat King.

Now, like Squall, there is a status screen where you tell the game to
automatically do Zell's limit breaks for him, or be smart, and set it to be
done by you.

When you use the limit break command in battle, and clock will pop up in the
corner, telling you how long you have until the Duel ends. At the bottom of the
screen, a window will also open, showing which moves Zell can do from here, and
what button combinations are needed to execute them.

Here's a quick list of Zell's Duel attacks:

 /=========================================\
| Name    | Punch Rush                      |
| Buttons | Circle, X                       |
| Need    | N/A                             |
|---------|---------------------------------|
| Name    | Booya                           |
| Buttons | Right, Left                     |
| Need    | N/A                             |
|---------|---------------------------------|
| Name    | Heel Drop                       |
| Buttons | Up, Down                        |
| Need    | N/A                             |
|---------|---------------------------------|
| Name    | Mack Kick                       |
| Buttons | Left, Left, Circle              |
| Need    | N/A                             |
|---------|---------------------------------|
| Name    | Dolphin Blow                    |
| Buttons | L1, R1, L1, R1                  |
| Need    | Combat King 001                 |
|---------|---------------------------------|
| Name    | Meteor Strike                   |
| Buttons | Down, Circle, Up, Circle        |
| Need    | Combat King 002                 |
|---------|---------------------------------|
| Name    | Burning Rave                    |
| Buttons | Down, Down, Down, Down, Circle  |
| Need    | N/A                             |
|---------|---------------------------------|
| Name    | Meteor Barret                   |
| Buttons | Up, X, Down, Triangle, Circle   |
| Need    | Combat King 003                 |
|---------|---------------------------------|
| Name    | Different Beat                  |
| Buttons | Triangle, Square, X, Circle, Up |
| Need    | Combat King 004                 |
|---------|---------------------------------|
| Name    | Final Heaven                    |
| Buttons | Up, Right, Down, Left, Triangle |
| Need    | Combat King 005                 |
 \=========================================/

The last four attacks in that list are what's called "finishing moves." In
other words, you can only do them to finish off a Duel after executing certain
combinations. Now, you are meant to try and discover them for yourself, but
that's exactly what FAQ's like this are for, so here goes:

End with Burning Rave:
1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike, BURNING RAVE
2. Booya, Heel Drop, Meteor Strike, Booya, BURNING RAVE

End with Meteor Barret:
1. Punch Rush, Dolphin Blow, METEOR BARRET
2. Booya, Meteor Strike, Dolphin Blow, Mach Kick, METEOR BARRET
3. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush, Mach Kick,
   METEOR BARRET

End with Different Beat:
1. Booya, Meteor Strike, Booya, DIFFERENT BEAT
2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, DIFFERENT BEAT

End with My Final Heaven:
1. Booya, Heel Drop, Meteor Strike, MY FINAL HEAVEN
2. Booya, Heel Drop, Mach Kick, Punch Rush, MY FINAL HEAVEN

While the finishing blows are fun to watch, Zell's best combination doesn't
actually have one! Named by the fans as the Armageddon Fist, this combination
is incredibly simple and easy to do, but it does far more damage than any other
combination! Wanna know how it works? Simply enough, start off with either
Punch Rush or Booya (whichever is the one of those that's in the window at the
bottom) and then follow it up with the other. Repeat this pattern until the
time runs and Duel ends.

So, let's make that even simpler to understand:

Move 1: Punch Rush            Move 1: Booya
Move 2: Booya                 Move 2: Punch Rush
Move 3: Punch Rush            Move 3: Booya
Move 4: Booya          OR     Move 4: Punch Rush
Move 5: Punch Rush            Move 5: Booya
Move 6: Booya                 Move 6: Punch Rush
Move 7: Punch Rush            Move 7: Booya
Move 8: Booya                 Move 8: Punch Rush

Simple enough, isn't it? Simply alternate between Punch Rush and Booya until
the time runs out, and you'll do an awesome amount of damage to the enemy! The
reason this works so well is that the commands take next to no time to input,
and with practice, you should be able to rattle off at least eight a second.
Now, I average about five seconds per duel, so that's a total of forty hits.
With Zell's Strength stat maxed, you can pull off 50k damage easily, and with
enough time, you can go over 100k! This is why Zell's Duel is THE best limit
break in the game, even overshadowing the awesomeness of Angel Wing.
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[15f] QUISTIS' BLUE MAGIC==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Like Strago's Lores from FF6, Enemy Skill materia from FF7, and Quina from FF9,
Quistis can use Blue Magic, or in other words, she can use attacks that
monsters use as well! To learn these spells, she must use certain Junk items,
which can often be won or stolen from the enemy whose spell she'll learn from
it.

Here's a list of all SIXTEEN Blue Magics Quistis can learn:

 /====================================================================\
| Name | Laser Eye                                                     |
| Desc | Non-elemental damage                                          |
| Trgt | Single                                                        |
| Need | N/A                                                           |
| How  | N/A                                                           |
| Mod  | N/A                                                           |
|------|---------------------------------------------------------------|
| Name | Ultra Waves                                                   |
| Desc | Non-elemental damage/Slow OR Stop                             |
| Trgt | All                                                           |
| Need | Spider Web                                                    |
| How  | Mug/Beat Caterchipillars                                      |
| Mod  | Caterchipillar Card (1:1)                                     |
|------|---------------------------------------------------------------|
| Name | Electrocute                                                   |
| Desc | Thunder damage                                                |
| Trgt | All                                                           |
| Need | Coral Fragment                                                |
| How  | Mug/Beat Creeps and Cockatrices                               |
| Mod  | Creeps Card (1:1)                                             |
|------|---------------------------------------------------------------|
| Name | LV? Death                                                     |
| Desc | Casts Death and Doom                                          |
| Trgt | All                                                           |
| Need | Curse Spike                                                   |
| How  | Mug/Beat Tri-Faces OR Beat Forbiddens OR Beat Malboros        |
| Mod  | Tri-Face Card (1:1)                                           |
|------|---------------------------------------------------------------|
| Name | Degenerator                                                   |
| Desc | Instant Kill                                                  |
| Trgt | All                                                           |
| Need | Black Hole                                                    |
| How  | Mug/Beat Gespers                                              |
| Mod  | Gesper Card (1:1)/Diablos Card (1:100)                        |
|------|---------------------------------------------------------------|
| Name | Aqua Breath                                                   |
| Desc | Water damage                                                  |
| Trgt | All                                                           |
| Need | Water Crystal                                                 |
| How  | Mug/Beat Fastitocalon OR beat Chimeras                        |
| Mod  | Fastitocalon Card (1:1)/Fastitocalon-F Card (5:1)             |
|------|---------------------------------------------------------------|
| Name | Micro Missile                                                 |
| Desc | Reduce enemies health by 1/4                                  |
| Trgt | All                                                           |
| Need | Missile                                                       |
| How  | Mug/Beat GIM52Ns                                              |
| Mod  | N/A                                                           |
|------|---------------------------------------------------------------|
| Name | Acid                                                          |
| Desc | Non-elemental damage/Reduce Vit to 0                          |
| Trgt | Single                                                        |
| Need | Mystery Fluid                                                 |
| How  | Mug Gaylas                                                    |
| Mod  | Gayla Card (1:1)                                              |
|------|---------------------------------------------------------------|
| Name | Gatling Gun                                                   |
| Desc | Non-elemental damage                                          |
| Trgt | Single                                                        |
| Need | Running Fire                                                  |
| How  | Mug/Beat SAM08G                                               |
| Mod  | SAM08G Card (1:1)                                             |
|------|---------------------------------------------------------------|
| Name | Fire Breath                                                   |
| Desc | Fire damage                                                   |
| Trgt | All                                                           |
| Need | Inferno Fang                                                  |
| How  | Mug/Beat Ruby Dragons OR Beat Hexadragons                     |
| Mod  | Ruby Dragon Card (10:1)                                       |
|------|---------------------------------------------------------------|
| Name | Bad Breath                                                    |
| Desc | Casts Berserk, Confuse, Curse, Darkness, Doom, Poison,        |
|      | Silence, Sleep, Slow/Reduce Vit to 0                          |
| Trgt | All                                                           |
| Need | Malboro Tentacle                                              |
| How  | Mug/Beat Malboros                                             |
| Mod  | Malboro Card (4:1)                                            |
|------|---------------------------------------------------------------|
| Name | White Wind                                                    |
| Desc | Heals allies up to Quistis' Max HP                            |
| Trgt | All (Allies)                                                  |
| Need | Whisper                                                       |
| How  | Mug/Beat Adamantoises                                         |
| Mod  | N/A                                                           |
|------|---------------------------------------------------------------|
| Name | Homing Laser                                                  |
| Desc | Non-elemental damage                                          |
| Trgt | Single                                                        |
| Need | Laser Cannon                                                  |
| How  | Mug/Beat Mobile Suit Type 8 OR Beat Elastoids                 |
| Mod  | N/A                                                           |
|------|---------------------------------------------------------------|
| Name | Mighty Guard                                                  |
| Desc | Casts Haste, Protect and Shell/Casts Aura and Regen sometimes |
| Trgt | All (allies)                                                  |
| Need | Barrier                                                       |
| How  | Mug/Beat Behemoths                                            |
| Mod  | Behemoth Card (10:1)                                          |
|------|---------------------------------------------------------------|
| Name | Shockwave Pulsar                                              |
| Desc | 9999 Non-elemental damage                                     |
| Trgt | All                                                           |
| Need | Dark Matter                                                   |
| How  | Refine Curse Spikes (100:1)/through Pocketstation             |
| Mod  | N/A                                                           |
|------|---------------------------------------------------------------|
| Name | Ray-Bomb                                                      |
| Desc | Non-elemental damage                                          |
| Trgt | All                                                           |
| Need | Power Generator                                               |
| How  | Mug Blitzes/Find in the Lunatic Pandora/through Pocketstation |
| Mod  | N/A                                                           |
 \====================================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%
==[15g] SELPHIE'S SLOT==
%%%%%%%%%%%%%%%%%%%%%%%%

Hur. Hur. Hur.

Unlike her predecessors Setzer and Cait Sith, Selphie's Slot works very
differently to either of theirs. Instead of having a spinning slot machine,
Selphie's Slot just comes up with different spells she can cast. You are given
the option to "Do over" which means she randomly picks another spell, or "Use",
which is fairly self-evident. Each spell is shown at the top of the window,
followed by the number of castings of it that will happen.

Selphie can cast virtually every spell in the game, including Apocalypse, but
she also has four spells that no one else in the game does! To learn them, she
must first use them in her Slot attack, though the chances of them appearing
are far lower than when learned. These four spells are:

 /==========================================================\
| Name | Full-Cure                                           |
| Desc | Heals all HP and removes status ailments            |
| Trgt | All (Allies)                                        |
| Odds | 70%                                                 |
|------|-----------------------------------------------------|
| Name | Wall                                                |
| Desc | Casts Protect and Shell                             |
| Trgt | All (Allies)                                        |
| Odds | 50%                                                 |
|------|-----------------------------------------------------|
| Name | Rapture                                             |
| Desc | Instant kill except for earth elementals and bosses |
| Trgt | All                                                 |
| Odds | 45%                                                 |
|------|-----------------------------------------------------|
| Name | The End                                             |
| Desc | Instant kill except for undead and Ultimecia        |
| Trgt | All                                                 |
| Odds | 15%                                                 |
 \==========================================================/

It's important to note that while selecting the spell to use in Selphie's Slot,
the battle continues, thus meaning if you spend too long searching for one of
the spells, she may actually get killed! Now, there is actually a cunning trick
to avoid this happening, though I personally refuse to use it. Anyway, here it
is:

1) Get Selphie into critical status, or place the Aura status upon her.

2) Press circle to select another character and then have that character cast a
   spell.

3) Return to Selphie and get into the Slot window.

4) Open the Playstation lid BEFORE the other character casts their spell. This
   should freeze them.

5) Select the spell you want in Selphie's Slot and choose to "Use" it.

6) Close the Playstation lid. The frozen character will then cast their spell,
   followed by Selphie using her limit break!
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%
==[15h] IRVINE'S SHOT==
%%%%%%%%%%%%%%%%%%%%%%%

Irvine's limit break is easily the strangest of the lot, in that you don't
learn new attacks with it. However, you do need to upgrade his rifle to be able
to use certain types of ammo.

When you execute his limit break, you get to choose which ammo you want to use.
When that's been selected, a bar will appear at the bottom of the screen
showing how much time you have left and how much ammo is still remaining. The
limit break will end when you either use all of the ammo you selected, press
triangle, or the timer runs out. As with Squall's Renzokuken, you need to press
R1 to fire off the shots, but you don't have to time it. However, some ammos
take longer to fire than others, so it's important to try them all out, and see
which ones you prefer.

Here's a list of all the types of ammo you can get:

 /==========================================\
| Name | Normal Ammo                         |
| Desc | Basic ammo                          |
| Trgt | Single                              |
| Need | Valiant                             |
|------|-------------------------------------|
| Name | Shotgun Ammo                        |
| Desc | Scatter shot                        |
| Trgt | All                                 |
| Need | Valiant                             |
|------|-------------------------------------|
| Name | Dark Ammo                           |
| Desc | Causes Darkness, Poison and Silence |
| Trgt | Single                              |
| Need | Ulysses                             |
|------|-------------------------------------|
| Name | Fire Ammo                           |
| Desc | Fire damage                         |
| Trgt | All                                 |
| Need | Ulysses                             |
|------|-------------------------------------|
| Name | Demolition Ammo                     |
| Desc | 3x as powerful as Normal Ammo       |
| Trgt | Single                              |
| Need | Bismarck                            |
|------|-------------------------------------|
| Name | Fast Ammo                           |
| Desc | Rapid fire                          |
| Trgt | Single                              |
| Need | Bismarck                            |
|------|-------------------------------------|
| Name | AP Ammo                             |
| Desc | Armour Piercing                     |
| Trgt | Single                              |
| Need | Exeter                              |
|------|-------------------------------------|
| Name | Pulse Ammo                          |
| Desc | Always does 9,999 damage            |
| Trgt | Single                              |
| Need | Exeter                              |
 \==========================================/

                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[15i] OTHER LIMIT BREAKS==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Over the course of the game, five other characters join your party temporarily,
and they all have limit breaks of their own, so this little section is for
them:

 /===========================================================\
| Who  | Seifer Almasy                                        |
| Name | No Mercy                                             |
| Desc | Fires a ball of energy at the enemy                  |
| Trgt | All                                                  |
|------|------------------------------------------------------|
| Who  | Laguna Loire                                         |
| Name | Desperado                                            |
| Desc | Throws a grenade at the enemy and then fires at them |
| Trgt | All                                                  |
|------|------------------------------------------------------|
| Who  | Ward Zabac                                           |
| Name | Massive Anchor                                       |
| Desc | Throws his harpoon and then himself at the enemy     |
| Trgt | All                                                  |
|------|------------------------------------------------------|
| Who  | Kiros Seagull                                        |
| Name | Blood Pain                                           |
| Desc | Attacks an enemy with a flurry of blows              |
| Trgt | Single                                               |
|------|------------------------------------------------------|
| Who  | Sorceress Edea                                       |
| Name | Ice Strike                                           |
| Desc | Throws shards of ice at the enemy                    |
| Trgt | Single                                               |
 \===========================================================/

                      / =============================== \
                    <         [16] Item Bestiary          >
                      \ =============================== /

%%%%%%%%%%%%%%%%%%%%%%%%
==[16a] CURATIVE ITEMS==
%%%%%%%%%%%%%%%%%%%%%%%%

 \============================/
  | Name       | Description |
 /==================================================\
| Antidote     | Cures Poison                        |
| Echo Screen  | Cures Silence                       |
| Elixir       | Fully restores HP and status        |
| Eye Drops    | Cures Darkness                      |
| Hi-Potion    | Restores 1000HP                     |
| Hi-Potion+   | Restores 2000HP                     |
| Holy Water   | Cures Zombie                        |
| Mega Phoenix | Revives all KO'd characters         |
| Mega-Elixir  | Fully restores HP and status to all |
| Mega-Potion  | Restores 1000HP to all members      |
| Phoenix Down | Revives a KO'd character            |
| Potion       | Restores 200HP                      |
| Potion+      | Restores 400HP                      |
| Remedy       | Cures all abnormal status           |
| Remedy+      | Cures all status and magic effects  |
| Soft         | Cures Petrify                       |
| X-Potion     | Fully restores HP                   |
 \==================================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%
==[16b] BATTLE ITEMS==
%%%%%%%%%%%%%%%%%%%%%%

 \==============================/
  | Name         | Description |
 /===============================================\
| Aura Stone     | Casts Aura                     |
| Death Stone    | Casts Death                    |
| Flare Stone    | Casts Flare                    |
| Friendship*    | Summons Moomba                 |
| Gysahl Greens  | Summons Chicobo                |
| Hero           | Makes character invincible     |
| Hero-Trial     | Sometimes makes one invincible |
| Holy Stone     | Casts Holy                     |
| Holy War       | Makes whole party invincible   |
| Holy War-Trial | Sometimes makes all invincible |
| Meteor Stone   | Casts Meteor                   |
| Phoenix Pinion | Summons Phoenix                |
| Protect Stone  | Casts Protect                  |
| Shell Stone    | Casts Shell                    |
| Ultima Stone   | Casts Ultima                   |
 \===============================================/

* This item can only be got through the Pocketstation
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%
==[16c] FIELD ITEMS==
%%%%%%%%%%%%%%%%%%%%%

 \=========================/
  | Name    | Description |
 /===============================================\
| Cottage   | Effect of Pet House and Tent        |
| Pet House | Restores HP to all GF               |
| Tent      | Heals HP and status to whole party  |
 \===============================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[16d] GF MEDICINE ITEMS==
%%%%%%%%%%%%%%%%%%%%%%%%%%%

 \=============================/
  | Name        | Description |
 /==========================================\
| G-Hi-Potion   | Restores 1000HP to GF      |
| G-Mega-Potion | Restores 1000HP to all GF  |
| G-Potion      | Restores 200HP to GF       |
| G-Returner    | Revives GF from KO         |
| Rename Card   | Changes the name of the GF |
 \==========================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%
==[16e] GF ABILITY ITEMS==
%%%%%%%%%%%%%%%%%%%%%%%%%%

 \===============================/
  | Name          | Description |
 /============================================\
| Accelerator     | GF learns Auto-Haste       |
| Adamantine      | GF learns Vit +60%         |
| Aegis Amulet    | GF learns Eva-J            |
| Amnesia Greens  | GF will forget one ability |
| Bomb Spirit     | GF learns Kamikaze         |
| Circlet         | GF learns Mag +20%         |
| Diamond Armor   | GF learns GF HP +40%       |
| Doc's Code      | GF learns Med Data         |
| Draw Scroll     | GF learns Draw             |
| Elem Atk        | GF learns Elem-Atk-J       |
| Elem Guard      | GF learns Elem-Def-J x4    |
| Energy Crystal  | GF learns SumMag +30%      |
| Force Armlet    | GF learns Spr +40%         |
| GF Scroll       | GF learns GF               |
| Gaea's Ring     | GF learns HP +80%          |
| Gambler Spirit  | GF learns Card             |
| Giants's Ring   | GF learns HP +40%          |
| Glow Curtain    | GF learns Auto-Reflect     |
| Gold Armor      | GF learns GF HP +30%       |
| Healing Mail    | GF learns GF HP +10%       |
| Healing Ring    | GF learns Recover          |
| Hp-J Scroll     | GF learns HP-J             |
| Hundred Needles | GF learns Return Damage    |
| Hungry Cookpot  | GF learns Devour           |
| Hyper Wrist     | GF learns Str +60%         |
| Hypno Crown     | GF learns Mag +40%         |
| Item Scroll     | GF learns Item             |
| Jet Engine      | GF learns Spd +20%         |
| Knight's Code   | GF learns Cover            |
| Luck-J Scroll   | GF learns Luck-J           |
| Mag-J Scroll    | GF learns Mag-J            |
| Magic Armlet    | GF learns Spr +60%         |
| Magic Scroll    | GF learns Magic            |
| Med Kit         | GF learns Treatment        |
| Mog's Amulet*   | GF learns MiniMog          |
| Monk's Code     | GF learns Counter          |
| Moon Curtain    | GF learns Auto-Shell       |
| Orihalcon       | GF learns Vit +40%         |
| Phoenix Spirit  | GF learns Revive           |
| Power Wrist     | GF learns Str +40%         |
| Regen Ring      | GF learns HP +20%          |
| Ribbon          | GF learns Ribbon           |
| Rocket Engine   | GF learns Spd +40%         |
| Rosetta Stone   | GF learns Ability x4       |
| Royal Crown     | GF learns Mag +60%         |
| Rune Armlet     | GF learns Spr +20%         |
| Samantha Soul   | GF learns SumMag +40%      |
| Silver Mail     | GF learns GF HP +20%       |
| Spd-J Scroll    | GF learns Spd-J            |
| Spr-J Scroll    | GF learns Spr-J            |
| Star Fragment   | GF learns SumMag +20%      |
| Status Atk      | GF learns St-Atk-J         |
| Status Guard    | GF learns St-Def-J x4      |
| Steel Curtain   | GF learns Auto-Protect     |
| Steel Pipe      | GF learns SumMag +10%      |
| Str-J Scroll    | GF learns Str-J            |
| Strength Love   | GF learns Str +20%         |
| Three Stars     | GF learns Expend x3-1      |
| Turtle Shell    | GF learns Vit +20%         |
| Vit-J Scroll    | GF learns Vit-J            |
 \============================================/

* This item can only be gotten through the Pocketstation
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%
==[16f] JUNK ITEMS==
%%%%%%%%%%%%%%%%%%%%

 \=================================/
  | Name            | Description |
 /=====================================================\
| Betrayal Sword    | Sword that betrays allies         |
| Chocobo's Tag*    | Changes Chocobo's name            |
| Cockatrice Pinion | Feather with petrifying power     |
| Death Spirit      | Contains Death                    |
| Dragon Fang       | Dragon's fang with recovery force |
| Fuel              | Fuel for rental car               |
| Fury Fragment     | Stone that contains morale        |
| Girl Next Door    | Naughty Magazine                  |
| Healing Water     | Water with life force             |
| Life Ring         | Ring with life force              |
| Lightweight       | Shoes to make your feet light     |
| M-Stone Piece     | Stone with little Magic Power     |
| Magic Stone       | Stone with Magic Power            |
| Mesmerize Blade   | Long, sharp blade                 |
| Ochu Tentacle     | Strong, flexible tentacle         |
| Pet Nametag       | Changes pet's name                |
| Saw Blade         | Serrated Blade                    |
| Screw             | Use to remodel weapons            |
| Sharp Spike       | Long, sharp claw                  |
| Sleep Powder      | Induce sleep                      |
| Sorceress Letter  | Edea's introduction letter        |
| Vampire Fang      | Fang that makes Vampire attack    |
| Wizard Stone      | Stong with strong Magic Power     |
| Zombie Powder     | Powder with Zombie                |
 \=====================================================/

* This item can only be gotten through the Pocketstation
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%
==[16g] BLUE MAGIC ITEMS==
%%%%%%%%%%%%%%%%%%%%%%%%%%

 \============================/
  | Name           | Teaches |
 /===================================\
| Barrier          | Mighty Guard     |
| Black Hole       | Degenerator      |
| Coral Fragment   | Electrocute      |
| Curse Spike      | LV? Death        |
| Dark Matter      | Shockwave Pulsar |
| Inferno Fang     | Fire Breath      |
| Laser Cannon     | Homing Laser     |
| Malboro Tentacle | Bad Breath       |
| Missile          | Micro Missile    |
| Mystery Fluid    | Acid             |
| Power Generator  | Ray-Bomb         |
| Running Fire     | Gatling Gun      |
| Spider Web       | Ultra Waves      |
| Water Crystal    | Aqua Breath      |
| Whisper          | White Wind       |
 \===================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[16h] GF COMPATIBILITY ITEMS==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 \=================================/
  | Name         | GF        | By |
 /=================================\
| Arctic Wind    | Shiva     |   1  |
| Bomb Fragment  | Ifrit     |   1  |
| Cactus Thorn   | Cactuar   |   3  |
| Chef's Knife   | Tonberry  |   3  |
| Dino Bone      | Brothers  |   3  |
| Dragon Fin     | Cerberus  |   3  |
| Dragon Skin    | Carbuncle |   3  |
| Dynamo Stone   | Quezacotl |   3  |
| Fish Fin       | Leviathan |   2  |
| LuvLuv G       | All       |  20  |
| Moon Stone     | Alexander |   3  |
| North Wind     | Shiva     |   3  |
| Poison Powder  | Doomtrain |   1  |
| Red Fang       | Ifrit     |   3  |
| Shaman Stone   | Bahamut   |   3  |
| Shear Feather  | Pandemona |   1  |
| Silence Powder | Siren     |   3  |
| Steel Orb      | Diablos   |   3  |
| Venom Fang     | Doomtrain |   3  |
| Windmill       | Pandemona |   3  |
 \=================================/
                     -----------=====<*8*>=====-----------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[16i] STAT-RAISING ITEMS==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 \==============/
  | Name  | By |
 /==============\
| HP Up   |  10  |
| Luck Up |   1  |
| Mag Up  |   1  |
| Spd Up  |   1  |
| Spr Up  |   1  |
| Str Up  |   1  |
| Vit Up  |   1  |
 \==============/


                      / =============================== \
                    <             [17] Thanks             >
                      \ =============================== /

This list is gonna be pretty short methinks =P

My Brother -    for introducing me into the world of emulators six years ago,
                in the form of VGB, a Gameboy emulator. He then got hold of
                Snes9X and found a game called Chrono Trigger, which in turn
                led to my Squaresoft addiction.
My Girlfriend - for play-testing the walkthrough; if there's something
                hideously wrong, blame her, not me!
DJellybean -    for clueing me in for the basics of FAQ presentation.
Phoenix 1911 -  I stole the copyright stuff from him coz' it sounded all
                professional and stuff XD
Sherry Han -    Her (?) Angel Wing FAQ was very enlightening upon the subject
                of the second best limit break in the game. Many thanks to her
                for writing it.
GameFAQS -      for hosting this FAQ.


                      / =============================== \
                    <          [18] Legal Stuff           >
                      \ =============================== /

This unofficial document is protected by the international Copyright law. All
content within is created and owned by Peter Carter. Absolutely no profit must
be made from this work; it may not be reproduced, in part or in whole, and/or
altered in any way or under any circumstances without the prior consent from
the author, except for personal and private use. All copyrights and trademarks
contained within are  owned by their respective holders. No copyright
infringement was intended during the creation of this document.

Copyright 2005-2009 Peter Carter


                      / =============================== \
                    <          [19] Next Version          >
                      \ =============================== /

Well, to be honest, I'm not sure if there will be a next edition of this FAQ,
being that it is virtually complete. It really depends on what you guys and
girls think SHOULD be in here that I've missed out. Mweh...


                      / =============================== \
                    <         [20] Working On...          >
                      \ =============================== /

Fallout 1.


                      / =============================== \
                    <            [21] Goodbye!            >
                      \ =============================== /

GOODBYE!

And that's all for now folks!