___________ __               __   
                     \_   _____/|__| ____ _____  |  |  
                      |    __)  |  |/    \\__  \ |  |  
                      |     \   |  |   |  \/ __ \|  |__
                      \___  /   |__|___|  (____  /____/
                          \/            \/     \/      
            ___________              __                        
            \_   _____/____    _____/  |______    _________ __ 
             |    __) \__  \  /    \   __\__  \  /  ___<   |  |
             |     \   / __ \|   |  \  |  / __ \_\___ \ \___  |
             \___  /  (____  /___|  /__| (____  /____  >/ ____|
                 \/        \/     \/          \/     \/ \/     
                            ____________________ 
                           |_  __  _   _   _   _| 
                             \ \/ / | | | | | |
                            __\  /__| |_| |_| |_
                           |____________________|
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: A I e x                                          |
|                   Began: May 20th, 2005                                    |
|                   Completed: June 5th, 2005                                |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O============================================================================O
|                            *** INTRODUCTION ***                    (0000!) |
O============================================================================O

This is actually a rather important introduction for various reasons which is 
why I put it above the table of contents.  One of the reasons it is so 
important is because the guide is extremely large, and if you want to use it 
effectively then having  prior awareness of how it works is going to help you 
out in the long run, besides, given the guide is like almost a megabyte of 
plain text you'll likely be forced to read this while your browser is loading 
it anyway.  First let's start off with the issue of "Spoiler-free guide."  
Contained in this guide are two things, first what you have is the 
walkthrough:  The walkthrough is a full detailed paragraph form walkthrough 
for basically all areas, items and stuff you'll want to find in the game.  It 
does NOT include story descriptions or anything like that, it does not contain 
spoilers in that sense.  Now beyond that you should note the other inclusion: 
in the boss guide which is a condensed collection of strategies for every boss 
in the game one after another, in between each boss there is a very short 
point form guide for exactly what you need to get from place to place 
through the entire game.  All boss names and descriptions in the boss guide 
has been censored, basically the boss guide doubles as an "ultra spoiler-free 
to the most extreme extent" guide which will help people who don't know where 
to go and little else.  Unlike the main walkthrough it will not cover every 
nook and cranny, it's designed solely so you can play the game totally by 
yourself and get a boost of help if you just don't know where to go, or just 
can't beat a boss.  I have received numerous emails from people requesting 
specific boss sections, so this is my answer to them and attempt to at least 
give the section some purpose, I believe it turned out quite well actually.

What else do we have?  Well you should know that this guide does not contain 
the kindergarden basics of the game "How do I junction?" "How do I attack?" 
"How do I move?"  Final fantasy VIII includes a very helpful tutorial which is 
always available right in your menu and will show you however everything works 
right there in the context of your menu far better than any guide could, so 
utilize the help there whenever you forget how the magic system works.

Lastly I would like to say a few things about one new inclusion I have added, 
the game encyclopedia.  The encyclopedia is there for a couple of reasons.  
The first is because the story can get quite confusing at times and you might 
not exactly understand what the hell something is that they're talking about, 
or who this guy is.  Note that like the plot summary, the game encyclopedia is 
NOT spoiler-free at all, it is totally separate from the walkthrough and you 
will not find spoilers unless you go looking for them.  The second reason the 
guide includes the game encyclopedia is quite simple: as you may know, summer 
has all but arrived and sometimes on a nice hot 30 degree (Celsius) day like 
today, I would prefer to sit out in the backyard with my laptop in the shade.  
I can't exactly work on the walkthrough while sitting outside, but with the 
game encyclopedia, I can take the knowledge I have about game terms, make up a 
list and spend some putting it all together.  Actually it's quite enjoyable ;)

I believe that's everything covered for the introduction, I sincerely hope you 
enjoy this guide for Final Fantasy VIII, feel free to email me about anything.


O============================================================================O
|                              Table of Contents                             |
O============================================================================O

** In order to navigate this guide I have implemented a Ctrl+f system, which 
means you press ctrl+f in your browser or word processor to bring up the 
search menu, then enter the letters in brackets on the right of the section 
that you're looking for.

1. Introduction........................................................(0000!)
2. Full Walkthrough....................................................(00000)
     i - Balamb Garden.................................................(00001)
     ii - Fire Cavern..................................................(00002)
     iii - Balamb Garden...............................................(00003)
     iv - Dollet.......................................................(00004)
     v - Balamb Garden.................................................(00005)
     vi - Balamb.......................................................(00006)
     vii - Laguna......................................................(00007)
     viii - Timber.....................................................(00008)
     ix - Laguna.......................................................(00009)
     x - Galbadia Garden...............................................(0000A)
     xi - Deling City..................................................(0000B)
     xii - Tomb of the Unknown King....................................(0000C)
     xiii - Deling City................................................(0000D)
     xiv - Winhill.....................................................(0000E)
     xv - D-District Prison............................................(0000F)
     xvi - Missile Base................................................(0000G)
     xvii - Balamb Garden..............................................(0000H)
     xviii - Fishermans Horizon........................................(0000I)
     xix - Balamb Garden...............................................(0000J)
     xx - Balamb.......................................................(0000K)
     xxi - Trabia Garden...............................................(0000L)
     xxii - Balamb Garden..............................................(0000M)
     xxiii - Galbadia Garden...........................................(0000N)
     xxiv - Orphanage..................................................(0000O)
     xxv - Trabia Canyon...............................................(0000P)
     xxvi - White SeeD Ship............................................(0000Q)
     xxvii - Great Salt Lake...........................................(0000R)
     xxviii - Esthar...................................................(0000S)
     xxix - Lunar Base.................................................(0000T)
     xxx - Ragnarok....................................................(0000U)
     xxxi - Preparations...............................................(0000V)
     xxxii - Lunatic Pandora...........................................(0000W)
     xxxiii - Time Compression.........................................(0000X)
     xxxiv - Final Dungeon.............................................(0000Y)
3. Sidequests..........................................................(00000)
     i - CC Group......................................................(00000)
     ii - Queen of Cards...............................................(00000)
     iii - Centra Ruins................................................(00000)
     iv - Jumbo Cactuar................................................(00000)
     v - Deep Sea Research Center......................................(00000)
     vi - Smaller Sidequests...........................................(00000)
     vii - Leftovers...................................................(00000)
4. Boss Guide & Spoiler-Free Walkthrough...............................(000E0)
     i - Ifrit.........................................................(000E1)
     ii - Biggs & Wedge................................................(000E2)
     iii - Elvoret.....................................................(000E3)
     iv - X-ATM092.....................................................(000E4)
     v - Grenaldo & Raldo..............................................(000E5)
     vi - Diablos......................................................(000E6)
     vii - Fake President..............................................(000E7)
     viii - Gerogero...................................................(000E8)
     ix - Sacred.......................................................(000E9)
     x - Sacred & Minotaur.............................................(000EA)
     xi - Iguion.......................................................(000EB)
     xii - Seifer......................................................(000EC)
     xiii - Edea.......................................................(000ED)
     xiv - Biggs & Wedge...............................................(000EE)
     xv - GIM52A.......................................................(000EF)
     xvi - Base Leader.................................................(000EG)
     xvii - BGH251F2...................................................(000EH)
     xviii - Oilboyle..................................................(000EI)
     xix - NORG........................................................(000EJ)
     xx - BGH251F2.....................................................(000EK)
     xxi - Raijin......................................................(000EL)
     xxii - Fujin & Raijin.............................................(000EM)
     xxiii - Cerberus..................................................(000EN)
     xxiv - Seifer.....................................................(000EO)
     xxv - Edea & Seifer...............................................(000EP)
     xxvi - Ruby Dragon................................................(000EQ)
     xxvii - Abadon....................................................(000ER)
     xxviii - Propagator...............................................(000ES)
     xxix - Odin.......................................................(000ET)
     xxx - Tonberry King...............................................(000EU)
     xxxi - Jumbo Cactuar..............................................(000EV)
     xxxii - Bahamut...................................................(000EW)
     xxxiii - Ultima Weapon............................................(000EX)
     xxxiv - Sphinxaur.................................................(000EY)
     xxxv - Fujin & Raijin.............................................(000EZ)
     xxxvi - Mobile Type 8.............................................(000P1)
     xxxvii - Seifer...................................................(000P2)
     xxxviii - Adel....................................................(000P3)
     xxxix - Tri-Point.................................................(000P4)
     xl - Krysta.......................................................(000P5)
     xli - Trauma......................................................(000P6)
     xlii - Red Giant..................................................(000P7)
     xliii - Gargantua.................................................(000P8)
     xliv - Catoblepas.................................................(000P9)
     xlv - Tiamat......................................................(000PA)
     xlvi - Omega Weapon...............................................(000PB)
     xlvii - Final Boss 1..............................................(000PC)
     xlviii - Final Boss 2.............................................(000PD)
     xlix - Final Boss 3...............................................(000PE)
     l - Final Boss 4..................................................(000PF)
5. Plot Summary........................................................(000H0)
     i - Disc 1........................................................(000H1)
     ii - Disc 2.......................................................(000H1)
     iii - Disc 3......................................................(000H1)
     iv - Disc 4.......................................................(000H1)
6. Game Encyclopedia...................................................(000K0)
     i - Section #.....................................................(000K1)
     ii - Section A....................................................(000KA)
     iii - Section B...................................................(000KB)
     iv - Section C....................................................(000KC)
     v - Section D.....................................................(000KD)
     vi - Section E....................................................(000KE)
     vii - Section F...................................................(000KF)
     viii - Section G..................................................(000KG)
     ix - Section H....................................................(000KH)
     x - Section I.....................................................(000KI)
     xi - Section J....................................................(000KJ)
     xii - Section K...................................................(000KK)
     xiii - Section L..................................................(000KL)
     xiv - Section M...................................................(000KM)
     xv - Section N....................................................(000KN)
     xvi - Section O...................................................(000KO)
     xvii - Section P..................................................(000KP)
     xviii - Section Q.................................................(000KQ)
     xix - Section R...................................................(000KR)
     xx - Section S....................................................(000KS)
     xxi - Section T...................................................(000KT)
     xxii - Section U..................................................(000KU)
     xxiii - Section V.................................................(000KV)
     xxiv - Section W..................................................(000KW)
     xxv - Section X...................................................(000KX)
     xxvi - Section Y..................................................(000KY)
     xxvii - Section Z.................................................(000KZ)
7. Soundtrack List.....................................................(000J0)
     i - Disc 1........................................................(000J1)
     ii - Disc 2.......................................................(000J2)
     iii - Disc 3......................................................(000J3)
     iv - Disc 4.......................................................(000J4)
8. Shop List...........................................................(000I0)
     i - Balamb........................................................(000I1)
     ii - Timber.......................................................(000I2)
     iii - Deling City.................................................(000I3)
     iv - Winhill......................................................(000I4)
     v - D-District Prison.............................................(000I5)
     vi - Balamb Garden................................................(000I6)
     vii - Fishermans Horizon..........................................(000I7)
     viii - Balamb.....................................................(000I8)
     ix - Esthar.......................................................(000I9)
9. Test Answers........................................................(000F0)
10. Blue Magic List....................................................(000U0)
11. Item List..........................................................(000C0)
12. GF List............................................................(000B0)
     i - Quezacotl.....................................................(000B1)
     ii - Shiva........................................................(000B2)
     iii - Ifrit.......................................................(000B3)
     iv - Siren........................................................(000B4)
     v - Brothers......................................................(000B5)
     vi - Diablos......................................................(000B6)
     vii - Carbuncle...................................................(000B7)
     viii - Leviathan..................................................(000B8)
     ix - Pandemona....................................................(000B9)
     x - Cerberus......................................................(000BA)
     xi - Alexander....................................................(000BB)
     xii - Doomtrain...................................................(000BC)
     xiii - Bahamut....................................................(000BD)
     xiv - Jumbo Cactuar...............................................(000BE)
     xv - Tonberry King................................................(000BF)
     xvi - Eden........................................................(000BG)
13. Card List..........................................................(000A0)
14. Magic Junctions....................................................(000Q0)
15. Magic List.........................................................(000L0)
16. Monster List.......................................................(000D0)
17. Version History....................................................(0000X)
18. Legal..............................................................(0000Y)
19. Credits............................................................(0000Z)


O============================================================================O
|                              Full Walkthrough                      (00000) |
O============================================================================O
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Balamb Garden                     |
         (00001)        \----------------------------------------------------o

o------- Item Checklist -------o  When you wake up you'll be prompted to enter 
|                              |  your name, Squall is the default name of 
| Geezard Card..........._____ |  your main character.  The game opens with a 
| Funguar Card..........._____ |  scene as you walk down the hallway.  After 
| Red Bat Card..........._____ |  everything is said and done you have control 
| Gayla Card............._____ |  of Squall in the main classroom.  Don't 
| Gesper Card............_____ |  actually get up from your desk, instead sit 
| Fastitocalon-F Card...._____ |  back down and examine your terminal.  Log in 
| Caterchipillar Card...._____ |  and select the tutorial, it seems there are 
| Occult Fan I..........._____ |  two GFs registered for Squall, GF Quezacotl 
|                              |  and GF Shiva.  You now have the ability to 
o------------------------------o  summon these in battle if you junction them.  
                                  Run up to the front of the room and speak 
with Quistis.  Leave the room and you'll bump into a girl.  When she asks for 
a tour of the garden you can agree if you really want, but you don't get 
anything for it, and it's a lot more fun to just go around and explore on your 
own without constant dialogue.  Continue right down the hall and speak to the 
man on the way there, he'll give you seven cards.  You can learn for about the 
card game in the Triple Triad section.  Ride the elevator down and descend the 
stairs, that odd looking blue and yellow sphere is a save point and you can 
use it to save your game.  Now head right to the next screen, turn right again 
at the first path you come to, this is the library.  Examine the bookshelf 
above you, near the edge to find 'Occult Fan I.'  There's also a draw point in 
here at the top if you're interested, draw points in this game allow you to 
store magic which you can use and junction.  When you're ready to leave, 
return to the main area where you came down the elevator and head down.  On 
your way out you'll find a craw point for Cure on the left.  On the world map 
you'll find the Fire Cavern located directly East of the Garden, however you 
may want to do some leveling first and get some new GF abilities.  Make sure 
to junction both Squall and Quistis each with one of the GFs and head for the 
nearby shore.  On the shore you will fight the Fastitocalon enemy which is 
easily the best source of AP at this point in the game and for awhile to come.  
Summon the Quakazotl GF over and over as they are weak to the damage, you can 
level up quite well here doing that.  When you enter the first battle on the 
grassy area, you'll be given a quick tutorial on the Gunblade.  When Squall 
attacks if you press the R1 button just as he strikes you will always get a 
critical hit, this is painfully easy to do and with a little practice your 
success rate will easily approach 100%.  Whenever you're ready, make your way 
to the Fire Cavern and go inside to begin your preliminary test.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                    Fire Cavern                      |
         (00002)        \----------------------------------------------------o

o------- Item Checklist -------o  Speak to the men in front of the cavern, now 
|                              |  you'll have to choose the time limit at 
| None...................... / |  which you think you can perform best.  Ten 
|                              |  minutes will give you more than enough time, 
o------------------------------o  even then you'll probably be waiting around.  
                                  The path in the cavern is actually quite 
linear, it's just a straight line to the boss.  Along the way after a couple 
of screens be sure to head down the path on the right to find a Fire draw 
point.  Continue up a couple more screens until you reach the boss.  

O=========================o==================o===============================O
| Ifrit                   | Level: 6         | Hit Points: 1068/1068         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Absorb  |                               |
| Strength......High      | Ice......Weak    | Fire GF; uses fire magic.     |
| Intelligence..Low       | Thunder..N/A     | It's a strong opponent, but   |
| Dexterity.....Low       | Water....N/A     | as it is part of Garden's     |
| Defense.......High      | Earth....N/A     | exam, not impossible to       |
| Spirit........Very High | Poison...N/A     | defeat.                       |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Ifrit is the Fire Guardian Force so obivously you're not going to want to  |
| be casting a lot of fire magic on this boss, lest you want to keep         |
| healing him over and over again.  The opposite element to fire is ice      |
| so in this battle, ice magic is going to be the key to victory.  What you  |
| should be using are spells like Blizzard and summoning Shiva as much as    |
| possible.  Note that Ifrit has Cure magic on him so whenever you need to   |
| heal simply use the draw command and then cast Cure on either of your      |
| party members.  Ifrit has a couple of basic attacks.  First of all he      |
| will cast the Fire spell on your party quite often which only deals around |
| 50 damage so you should be able to survive against this easily.  After the |
| boss has taken a certain amount of damage he will change his tactic and    |
| begin using a new type of attack.  The jumping body check will hit one of  |
| your party members for about 150 damage which can be dangerous if you're   |
| hit more than once so if this occurs be sure to heal up quickly after.     |
| Now here's something to keep in mind, the time limit you have does not     |
| include leaving the cave, meaning that you shouldn't be worried about      |
| leaving time for you to escape after the battle is over.  In fact your     |
| upcoming SeeD rank is actually influenced more positively the LESS time    |
| you have on the clock when you defeat Ifrit, meaning ideally you should    |
| get his health down as low as possible and then strike the final blow      |
| when the timer is at about ten seconds or so.  It won't make a huge        |
| difference, and once you receive your rank it's only the basic level,      |
| to can upgrade it anyway, but it's nice to start off high.                 |
|                                                                            |
o----------------------------------------------------------------------------o

It's time now to leave the Fire Cavern and return to Balamb Garden.  If you 
haven't already by now it would be a good idea to head to the shoreline and 
fight enemies until Shiva learns the I Mag-RF ability.  Using this you can 
take all the many Fish Fin items you will inevitably pick up from those 
battles and convert each of them into 20 Water magic, doing this will allow 
you to easily obtain 100 Water magic for both Squall and Quistis and when you 
junction all those spells to something like your strength, it really gives it 
an enormous boost.  After this your next destination is Balamb Garden again.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Balamb Garden                     |
         (00003)        \----------------------------------------------------o

o------- Item Checklist -------o  Your primary goal when you arrive here is to 
|                              |  get dressed and meet up in the front hall.  
| None...................... / |  Your room is located at the other end of the 
|                              |  garden, meaning you have to run around 
o------------------------------o  either to the left or right and when you 
                                  reach the path leading directly up take that 
one.  Squall's room is the room on the room on the right.  Examine his little 
dresser and opt to get changed.  Once you leave your room you'll automatically 
find yourself in the front hall.  After the scene when you try to leave you'll 
automatically get into the car.  While on the world map simply drive forward 
in the car using the square button.  Your destination is the town of Balamb 
which you can't miss if you simply follow the road straight.  Once you're out 
of the car follow the into the ship and shove off.  After speaking with 
everyone get up from your seat and check out what's going on outside.  
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Dollet                        |
         (00004)        \----------------------------------------------------o

o------- Item Checklist -------o  Let's first take a minute to note something, 
|                              |  this is a test and as such you are being 
| None...................... / |  graded on your conduct.  While it's not 
|                              |  possible to actually change the outcome of 
o------------------------------o  passing or failing, it is possible to 
                                  influence your starting rank.  First of all 
don't actually talk to anybody while you're here unless you cannot proceed 
without doing so, that's the first thing to note.  The rest will follow when 
necessary during this section of the guide.  Climb the stairs at the start and 
use the save point at the top.  There are a few scripted battles here as you 
head up, just normal soldiers that are extremely easy to defeat, especially if 
you junctioned 100 Water spells to your strength.  Once you reach the town 
square and Seifer tells you to go and scout for enemies head up the path to 
the upper right and you'll find a soldier hiding behind a car.  Speak to 
Seifer after this and then just stand around waiting.  Approach Seifer when 
the camera angle changes and then follow him to the next screen and across the 
bridge.  As you climb the stairs you'll encounter a miniboss battle against 
the Anacondaur.  It's pretty much just a normal enemy with more HP, so don't 
worry about it.  Continue up until another scene triggers.  After the scene do 
not approach the cliff, instead go around to the right and down to the bottom 
via the safe path, it'll earn you more points in the end.  Enter the 
communications tower and use the draw point for Blind on the left side.  Be 
sure to save your game and junction everyone before you ride the elevator.

O=========================o==================o===============================O
| Biggs                   | Level: 8         | Hit Points: 640/640           |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A Galbadian Major.            |
| Intelligence..Low       | Thunder..N/A     | Activated the Dollet          |
| Dexterity.....Low       | Water....N/A     | Communication Tower.          |
| Defense.......Moderate  | Earth....N/A     | Very short-tempered.          |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Wedge                   | Level: 8         | Hit Points: 579/579           |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A Galbadian soldier assigned  |
| Intelligence..Low       | Thunder..N/A     | to Dollet communication       |
| Dexterity.....Low       | Water....N/A     | tower.  Always picked on by   |
| Defense.......Moderate  | Earth....N/A     | his superior, major Biggs.    |
| Spirit........Moderate  | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The battle begins with just your party against Biggs.  He looks like a     |
| normal Elite Soldier but he boasts quite a bit more power and hit points.  |
| Biggs carries the Esuna spell which junctions quite well at this point     |
| in the game and junctions extremely well later in the game when you have   |
| access to junctioning magic to your status defense.  Hit Biggs with your   |
| most powerful attacks, it doesn't take much, once again having the Water   |
| spell junctioned to your strength is quite helpful.  Biggs' attacks are    |
| very similar to the Elite Soldiers', he'll raises his are and clothes-     |
| line one of your characters for moderate damage.  After he has taken about |
| 300 damage Wedge will join the battle.  At this point your should just     |
| focus on finishing off Biggs.  Wedge too, like a normal soldiers has most  |
| of the basic attacks.  These two are more like a miniboss than anything    |
| else.  You actually shouldn't even have to attack Wedge at all, once       |
| Biggs' HP has been depleted, something occurs and the real battle begins.  |
|                                                                            |
o----------------------------------------------------------------------------o

O=========================o==================o===============================O
| Elvoret                 | Level: 10        | Hit Points: 3300/3300         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A monster that lives in the   |
| Intelligence..Moderate  | Thunder..N/A     | abandoned Dollet              |
| Dexterity.....Low       | Water....N/A     | communication tower.  No one  |
| Defense.......Low       | Earth....Immune  | knows where it came from.     |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The absolute first thing you should do without exception is use the draw   |
| command on this boss, you will notice that one magic spell isn't in ????   |
| form even though you have never drawn it before, this is Siren of course.  |
| Use the draw command to extract Siren from the boss, it turns out that     |
| Siren is a Guardian Force and drawing it like this will allow you to       |
| acquire the GF immediately when the battle ends.  Elvoret has quite a      |
| lot of hit points and good strength to back it up, certainly the first     |
| boss fight in the game that provides any challenge at all.  Elvoret will   |
| use a normal claw attack that deals roughly 100-150 damage to a single     |
| character.  It is good to note that you can draw the Cure spell from       |
| Elvoret, so if anyone is hurt simply draw-cast the Cure spell directly     |
| from Elvoret to make things easier.  Have your party attack and use        |
| limit breaks if they get the,  In order to use a limit break you need to   |
| have the character to the point where their health appears in yellow       |
| (not a "requirement" per se, but rarely occurs otherwise.)  When their     |
| HP is in yellow there's a random chance that increases the lower their     |
| current HP gets that you'll hear a noise and see a flashing arrow beside   |
| the attack command.  In this circumstance hold right and use the limit     |
| break.  Just so you know, Squall's Renzokuken executed perfectly with      |
| Water junction on strength can deal more than 1500 damage.  Back to the    |
| actual battle again, by far Elvoret's most dangerous attack is the         |
| kind of tornado breath he uses that deals almost 180 damage to every       |
| member of your party.  To restore after this has occurred have them all    |
| draw-cast Cure of if Selphie has a limit, Do Over until you find the       |
| Full-Cure.  This is about all that Elvoret can do besides another Thunder  |
| attack so use normal attacks to the best of your ability and don't be      |
| afraid to summon your GFs, especially if you're learn the Boost ability.   |
|                                                                            |
o----------------------------------------------------------------------------o

After the battle and when everyone's done talking you've got 30 minutes to get 
out of here, which is once again more time than you're going to need, and 
there's going to be a bit more incentive than just the time limit to start 
running your ass off... there's a giant robot chasing your party!

O=========================o==================o===============================O
| X-ATM092                | Level: 10        | Hit Points: 5770/5770         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Galbadia's mobile attack      |
| Intelligence..Low       | Thunder..Weak    | weapon. AKA "Black Widow."    |
| Dexterity.....Low       | Water....N/A     | Doesn't stop until it kills   |
| Defense.......High      | Earth....N/A     | all enemies in its path,      |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The giant sub-optional mechanical spider boss is one heck of a monster to  |
| be fighting.  First of all let's look at the boss' various attacks, as it  |
| has quite a few of them.  There are two normal attacks, one where the boss |
| grabs you and deal damage, the other where it kind of fires a projectile   |
| from its leg.  These only hit one person and don't amount to much at all.  |
| The next more dangerous one does about the same damage, but to your        |
| entire party, the boss knocks you backward, but still no big deal.  The    |
| most dangerous attack you need to watch out for is the Ray-Bomb where the  |
| boss fires a beam that will send you into the air and deal about 100       |
| damage to everyone, somewhat painful but still barely half as bad as       |
| Elvoret's most powerful attack.  This boss' strengths don't lie in its     |
| attacks but rather in its whoppingly huge hit point total, luckily you     |
| aren't actually supposed to kill this boss.  Once you've done about 1500   |
| damage the boss will fall to the ground and begin to repair itself.  At    |
| this point it becomes possible (and pretty much required) to hold L2+R2    |
| to escape from the battle.  In order to deal that required 1500 damage     |
| easily all you need to do is summon Quezacotl once or twice and the boss   |
| will go down.  Now here's an interesting fun fact, it IS possible (albeit  |
| very difficult) to kill this boss.  Note that speed is a requirement       |
| since it will eventually repair itself, you must destroy the boss before   |
| this happens and there's only one way to do this.  You'll need a character |
| with Quezacotl junction and 100 Water junctioned to their magic stat.      |
| Quezacotl needs to know Boost, for sure, as well as SumMag+10%, SumMag+20% |
| and hopefully even SumMag+30%.  You will also want the highest possible    |
| compatibility you're willing to work for so the person can do the          |
| summoning quickly since like I said, speed is important.  Your reward for  |
| defeating the boss is a whopping 50 AP for all your guardian forces, that  |
| reward is quite decent for the work it takes to actually prepare to        |
| beat the thing.  Either way it still doesn't stop it from chasing you,     |
| which is actually kind of nice because it makes it possible to defeat the  |
| boss multiple times (I'm not 100% on that point however.)                  |
|                                                                            |
o----------------------------------------------------------------------------o

Once the battle is over start running right and the thing will chase you 
again.  On the next screen after where Selphie jumped over the cliff try to 
run along the upper part of this path so when the robot spider jumps it'll 
jump right over you.  Further on, run down through the next screen, then on 
the one after than when you reach the bottom of the stairs hold the triangle 
button to start walking rather than running, this will allow you to remain 
upright when the boss jumps down from above and then keep running down to 
avoid the fight.  Lastly you'll find yourself on the bridge.  When the boss 
jumps over you, you can try to run in the other direction and try to pickle 
your way across, however I'm not even sure if it's possible to avoid this 
fight at all.  Regardless of whether you fight or not, when you get to the 
right side of the bridge you'll be back in the central square once again.  
Speak with the dog quickly as you run down to get it out of the way for bonus 
points.  As you keep running down there will be an opportunity to enter the 
bar and avoid the spider, do NOT take this opportunity or you will lose 
massive points.  Other than that it's just a linear path back to the beach 
where you get to see a big cutscene and escape from Dollet beach.  Back in 
Balamb once again there's not much to do besides return to Balamb Garden.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Balamb Garden                     |
         (00005)        \----------------------------------------------------o

o------- Item Checklist -------o  Enter the garden and split up from the rest 
|                              |  of your party.  Meet with Headmaster Cid, 
| Battle Meter..........._____ |  Quistis and Xu in the front hall then go 
| Weapons Mon Apr........_____ |  right to meet up with Seifer.  From here 
| MiniMog Card..........._____ |  return to the front hall and ride the 
| Quistis Card..........._____ |  elevator up.  Walk left toward the hall 
| Magical Lamp..........._____ |  where everyone is waiting and just stand 
|                              |  there for awhile, eventually someone will 
o------------------------------o  walk in with an announcement, you'll 
                                  probably have to speak with Zell once first 
to make them actually show up.  After the event speak with Headmaster Cid and 
he'll give you a 'Battle Meter.'  Return to the second floor and go left for 
yet another scene with Seifer.  Following this you are given your SeeD rank 
and sent back to your room.  Enter your room and change into the SeeD uniform, 
then save your game and leave.  When Selphie asks you to join the Garden 
Festival Committee you might as well, you don't really have to do any work for 
it.  Once the whole dance thing is over and you're back in your room again, 
change into your normal clothes and head for the Training Center which is down 
and two paths right of the dormitory.  Head up into the Training Center and 
make a right when you come to a fork.  What Quistis said before coming in here 
was actually quite important, you're probably going to encounter an enemy in 
here called a T-Rexaur which is a super powerful enemy.  While it's normal to 
just run away every time, here's how to beat it.  First get into a fight with 
the more common enemy in this area, you can Draw Sleep magic from this enemy.  
Draw 100 Sleeps and then junction the Siren GF which should allow you to use 
ST-Atk-J.  Put Siren on Squall and put the 100 Sleeps on ST-Atk-J.  Now 
junction Quistis with the Shiva GF.  The T-Rexaur has a rather large weakness 
to ice, not only that the casting of a Guardian Force will not wake an enemy 
up.  So the idea is this, have Squall attack which should put the T-Rexaur to 
sleep 90% of the time, also have Quistis casting Shiva on each one of her 
turns.  Doing this should practically eliminate the enemy's ability to get any 
turns at all and by the end, hopefully you can win the battle.  Back to the 
actual game, continue up the path to a draw point which contains Blizzard.  
Continue left and save your game before going up to the supposed secret area.  
After the scene save your game once again.  This time return to the entrance 
via the left path.  When you arrive you'll find a rather unfortunate scene.

O=========================o==================o===============================O
| Granaldo                | Level: 11        | Hit Points: 1538/1538         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A large insect-type monster   |
| Intelligence..Low       | Thunder..N/A     | that is a survivor of some    |
| Dexterity.....Low       | Water....N/A     | ancient race.  Uses its       |
| Defense.......Low       | Earth....Immune  | large spikes and tail to      |
| Spirit........Low       | Poison...N/A     | attack.                       |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Raldo                   | Level:  11       | Hit Points: 287/287           |
|=========================+==================+===============================|
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | May look slow due to its      |
| Intelligence..Moderate  | Thunder..N/A     | stone-like body, but it is    |
| Dexterity.....Moderate  | Water....N/A     | actually quite fast.  May     |
| Defense.......Very High | Earth....N/A     | appear in numbers.            |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| You fight this boss along with three of its little helpers, first and      |
| foremost you should only ever aim for the actual boss, the helpers will    |
| get in the way but bother to destroy them will really only end up wasting  |
| your time in the long run.  The boss only really has one single attack,    |
| it kicks the little Raldo things at your party for about 30 damage.        |
| Sometimes when it gets angry it will lift the things off the ground and    |
| drop them on a single member of your party for about 50 damage.  You may   |
| notice this does not fit the example of a what bosses in a game normally   |
| do, and this is of course "get progressively harder."  Instead this boss   |
| opts to actually be easier than the previous bosses you faced, so all you  |
| really need to do is attack or start summoning some Guardian Forces in     |
| here.  To add more insult to injury in the boss' case he is very           |
| susceptible to Sleep attacks meaning if you've got Sleep junctioned on     |
| your weapon or if you just simply cast a sleep spell then you can          |
| pretty much keep the boss dozing for the entire battle which is kind of    |
| nice.  The Raldo enemies don't actually attack on their own so while the   |
| main boss is asleep you can do pretty much anything you want without       |
| fear of being attacked.  Note that one single Renzokuken can kill this     |
| boss in a single turn.  Once the boss is dead then the Raldo enemies will  |
| start attacking, they're actually far harder than the boss since their     |
| normal attack does as much as Grenaldo's stronger attack and since there   |
| are three of them, they attack three times per turn.  Ouch.  It still      |
| only takes a single summoning of Quezacotl to take them out though.        |
|                                                                            |
o----------------------------------------------------------------------------o

Exit the Training Center and return to your dorm room.  In the morning when 
you wake up, examine the table in the corner of your room to get 'Weapons Mon 
Apr.'  Save your game and then head for the front gate of the Garden.  Now if 
you're interested in the card game (which you should be since it can yield 
some of the best items in the game) then use the save point at the bottom of 
the stairs.  Every 30 seconds or so a little boy in a blue shirt will run by 
going from left to right, run up to the kid and challenge him to a card game.  
Eventually he will play the 'MiniMog Card' which is extremely rare.  Now let's 
head up the elevator to Quistis' classroom.  You'll find a number of girls 
there called Trepe Groupie, it doesn't matter which one you play, all of them 
have the ability to use the 'Quistis Card,' one of the best cards in the game, 
but once you've won it from one of them you can't win it from any of the 
others.  Now that you've got these it's time to leave the grounds and head for 
the exit.  Along the way a scene triggers.  After all is said and done speak 
with Headmaster Cid again and he'll give you the 'Magical Lamp.'  Leave the 
Garden and head for the world map.  Now save your game and prepare to fight an 
optional boss if you wish to do so.  That Magical Lamp Cid gave you can be 
used on the world map to summon a new Guardian Force however you must first 
fight the GF before it will join your team, so once again, save your game.

O=========================o==================o===============================O
| Diablos                 | Level: 9         | Hit Points: 8000/8000         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A mysterious GF living in     |
| Intelligence..Low       | Thunder..N/A     | another dimension.  Uses a    |
| Dexterity.....Low       | Water....N/A     | powerful gravity attack       |
| Defense.......Moderate  | Earth....Immune  | called Gravija.               |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Diablos is an extremely difficult boss if you don't know what you're       |
| doing.  You have to understand how powerful gravity magic can be, and if   |
| you don't then Diablos is going to show you whether you like it or not.    |
| Diablos has three main attacks that it uses.  A normal physical attack     |
| that deals just over 200 damage, this is his most dangerous attack by      |
| far and you're going to be very relieved to know that he rarely uses it    |
| for reasons explained soon.  His second attack is the Demi spell which     |
| is a basic gravity spell that shouldn't do much damage to your party at    |
| all.  The most powerful spell Diablos has is of course the Gravija which   |
| takes approximately 75% of the HP off of everyone, but again, like Demi    |
| this is a gravity based attack meaning that even if you only have one      |
| hit point, it cannot kill you.  That's what makes the normal attacks so    |
| dangerous, it's the only attack he has that can actually kill you, the     |
| rest are just for severely weakening you.  The two most important          |
| characters in this battle are Squall and Selphie, it really doesn't matter |
| what you do with Zell.  Squall should have 100 Water magic junctioned to   |
| his weapon, and if you still don't have that yet you can simply run down   |
| to the shore right now and fight a couple battles to get five Fish Fin     |
| items and refine them.  With this, his Renzokuken limit break will be      |
| extremely powerful.  Couple this with that fact that gravity magic can     |
| only weaken you, not kill you, and there should be quite a few             |
| opportunities to use your limit break.  Basically the tactic is, while     |
| Diablos is casting his magic you should draw and cast Demi on him which    |
| will deal over 1000 damage at the start but get gradually weaker.  Also    |
| note that using draw on Diablos fails quite often.  Next, when he has used |
| Gravija and your characters' HP is in the yellow, cycle through until      |
| Squall's limit comes up and then use that on the boss.  During this time   |
| (while Rough Divide is going is best) you should have Selphie's limit.     |
| Keep using Do Over until you find the Full-Cure spell in there, it isn't   |
| too rare.  This will fully restore your party to max and you can start the |
| cycle all over again.  Doing this should give you the edge you need.       |
|                                                                            |
o----------------------------------------------------------------------------o

Give your new Guardian Force a name.  You should have also received his card 
from that battle which is nice.  Now it's time to enter the town of Balamb.  
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Balamb                        |
         (00006)        \----------------------------------------------------o

o------- Item Checklist -------o  Head down the path in the town of Balamb and 
|                              |  near the bottom make a right, not toward the 
| Zell Card.............._____ |  inn and docks but into the door of the 
| Pat Pals Vol.1........._____ |  house, this is Zell's house.  The main 
|                              |  reason to come here is to challenge Zell's 
o------------------------------o  mother to a game of cards, she carries the 
                                  'Zell Card,' yet another super awesome 
character card.  Once you have won the card from his mother leave the house 
and check out the junk shop on the left above the save point.  Note that the 
inventory of junk shops is solely dependant on which weapons monthly magazines 
you have, so the junk shop inventory listed here in the guide could be 
different from the one you see if you happened to miss any of those magazines.  
Right now you should have both the March and April editions.  Take the lower 

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

right path down and enter the inn.  Upstairs in the bedroom on the table 
there's an old issue of Tiber Maniacs you can read that doesn't really do 
anything.  Head back left past the junk shop toward the station.  There's an 
item shop at the bottom of the stairs, just make sure not to spend any more 
than 3000 Gil, that's how much you'll need to board the train.  Enter the 
station and get on the train to Timber.  When you're on the train, use the 
save point and then head up the hallway.  Follow Zell into the room, he'll 
give you the magazine 'Pet Pals Vol.1' when you speak to him and then...
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Laguna                        |
         (00007)        \----------------------------------------------------o

o------- Item Checklist -------o  Here you will find yourself in control of 
|                              |  Laguna, Kiros and Ward.  They don't need to 
| None...................... / |  be equipped or anything, Squall, Zell and 
|                              |  Selphie's junctions have already been 
o------------------------------o  transferred.  Simply run up and follow the 
                                  path.  Use the draw point along the way 
containing the Cure spell.  The path is totally linear to the end so just keep 
running and running, don't worry, there's nothing to find or anything like 
that.  When you arrive at the town follow the road down to the lower right.  
Enter the building marked as the Galbadia Hotel.  You can save your game here 
and then continue down the stairs on the right.  Speak to the person in blue 
standing at the front and choose to sit at your table.  When you have control 
of Laguna again, approach the piano to continue the scene.  Next when it's all 
over go upstairs and speak with the person at the reception desk.  After this 
it's just a matter of speaking to Julia whenever you can move again until the 
scene ends and everything is back to normal on the train once again.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Timber                        |
         (00008)        \----------------------------------------------------o

o------- Item Checklist -------o  Remember when you arrive, the correct 
|                              |  password is "But the Owls are still 
| Angelo Card............_____ |  around."  Head down the stairs and go down 
| Pet Pals Vol.2........._____ |  from there.  Follow the guy in the yellow 
| Girl Next Door........._____ |  vest onto the train.  After he's done 
| 500 Gil................_____ |  talking there's another rare card you can 
| Buel Card.............._____ |  get, from Watts.  There's a trick you should 
| Tonberry Card.........._____ |  learn however.  After playing cards in one 
| Potion................._____ |  region and moving to another, another region 
| Phoenix Down..........._____ |  might have different rules.  The people of 
| Soft..................._____ |  these regions will agree to play a game of 
| Antidote..............._____ |  cards with both region's rules combined then 
| Remedy................._____ |  after the game, a rule from where you played 
|                              |  previously will be spread across this 
o------------------------------o  region.  The basic rule of the card game 
                                  is that the more rules there are, the harder 
the game.  You don't WANT to pass new rules around, so here's how to avoid it.  
When you ask Watts to play cards he'll ask if you want to play with both 
region's rules, select no and speak to him again, he'll ask you again.  Keep 
doing this over and over and eventually he'll just ask "Do you want to play 
cards?"  Agree to this and now you won't spread any new rules around (the same 
rules of this region still apply though.)  Every single person in the game who 
plays cards will eventually stop asking if you keep refusing like this, always 
remember that.  Most of the time on the very first game, Watts will play the 
'Angelo Card.'  Be sure to pick it up.  After the card game climb the stairs 
above you and save your game using the save point on the left.  Continue up to 
the next screen and go into the room.  After speaking with the girl return to 
where your party was and follow them into the meeting room.  When the meeting 
is over return to Rinoa's room once again, there you will find 'Pet Pals 
Vol.2' sitting on the couch.  Save your game and then speak to Watts.

You start out on top of the train.  Run left and follow Rinoa across.  Once 
you jump to the next train that marks the start of the five minute timer.  
Keep running left over top of the soldiers below.  Soon enough it will be time 
to drop down and enter the codes.  Press down on the D-pad to drop down and 
Rinoa will feed you the code, keep an eye on the number pattern thing so you 
know which buttons to press, you can also press L1 to look to your left.  If 
you're quick you can input all three of the codes before you are caught, even 
though Zell will warn you about the blue guard on the second code, you can 
still get all three.  I would still recommend going up after the second one if 
you aren't sure however.  Once you've entered the code watch the scene, then 
get ready to do it again.  On this next one enter the first two codes then go 
up until the two guards have passed by.  Drop down after that and you'll have 
more than enough time to enter the next three codes.  Another scene follows 
and if you managed to do this without screwing up, your SeeD rank will 
increase by one.  Head up and save your game before speaking to Rinoa, tell 
her you're ready to begin (be sure you've junctioned everyone accordingly, 
keep in mind Zell and Selphie will be completely empty even if they had stuff 
before.)  Enter the president's train car and prepare yourself.  

O=========================o==================o===============================O
| Fake President          | Level: 12        | Hit Points: 778/778           |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | President Deling's double     |
| Intelligence..Moderate  | Thunder..N/A     | Attacks in a strange way,     |
| Dexterity.....Low       | Water....N/A     | but not very strong.          |
| Defense.......Moderate  | Earth....N/A     | However...                    |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Defeating the Fake President should not be too hard, his HP total is       |
| pretty pathetic and his attacks are nothing special.  He'll use some kind  |
| of vampire bite attack that deals less than a hundred damage to a single   |
| character and really doesn't use anything else.  Anyone with a decent      |
| amount of magic junctioned to their strength should be able to take        |
| this boss out in a mere few turns.  But of course, when he dies...         |
|                                                                            |
o----------------------------------------------------------------------------o

O=========================o==================o===============================O
| Gerogero                | Level: 12        | Hit Points: 3650/3650         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Moderate  | Ice......N/A     | A monster that posed as       |
| Intelligence..High      | Thunder..N/A     | President Deling.  Attacks    |
| Dexterity.....Low       | Water....N/A     | with its deformed arms        |
| Defense.......Moderate  | Earth....Weak    | and status attacks.           |
| Spirit........Moderate  | Poison...Immune  |                               |
| Evasion.......Moderate  | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Technically this is still part of the previous fight but its an entirely   |
| new boss.  The Fake President falls to the floor when defeated, only       |
| to spring up and transform into this disgusting beast.  Gerogero can       |
| use some very nasty status attacks.  First, Gerogero will use kind of      |
| a vomit spew to inflict darkness on one of your characters.  When someone  |
| is under the darkness status, they will have a severe reduction in their   |
| ability to hit the enemy with normal physical attacks.  Other status       |
| related attacks the boss uses include the two spells Silence and Berserk   |
| which will disable the use of magic with one character and make one        |
| character only able to physically attack every turn respectively.  Here's  |
| how to deal with any of these occurrences, all you have to do is use the   |
| draw command on the boss and cast his Esuna spell on whichever character   |
| has been affected, since Esuna will remove any abnormal status effect,     |
| not just one in particular.  His final attack is an arm swipe that deals   |
| nearly 200 damage to a single character and can be quite dangerous.        |
| Let's talk about how to actually defeat this boss, there are a couple ways |
| of doing it.  If you have any Wizard Stones you can refine perhaps just    |
| one of them into some Firaga magic and really exploit his weakness to      |
| fire, but this is still the far more complicated way.  Note that this      |
| boss carries the undead property, meaning that not only is he weak to      |
| holy based magic but also to cure based magic.  If you cast the Cure spell |
| on this boss he will take damage rather than gain life, and of course you  |
| can see where this is going to lead.  Have one of your characters minimum  |
| able to use the Item command in battle.  Select Item, then choose one of   |
| the Elixirs you should have obtained recently.  Use the Elixir on          |
| Gerogero to find out what an easy weakness it is.  The Elixir will         |
| deal 3650 damage to the boss automatically and kill him instantly.         |
|                                                                            |
o----------------------------------------------------------------------------o

Following the battle you'll be back in the train again.  Speak to Selphie and 
Zell, then to Rinoa.  When you're done go save the game and talk to Watts when 
you're ready to leave.  Be sure to check out the Pet Shop just above the train 
platform and pick up Pet Pals Vol.3 and Pet Pals Vol.4.  Follow the road down 
to the lower right of the train platform, check out the junk shop here and you 
can save your game at the inn.  Return to the train platform and take the 
upper right path.  Enter the Timber Maniacs building and check out the stack 
of magazines on the floor beside the desk to get 'Girl Next Door.'  Next enter 
the room on the left, there's a hidden draw point in here containing Blizzaga.  
If you go up into the other room you can find an old issue of Timber Maniacs 
on the floor.  Leave the building and head right to the next screen.  Ignore 
the stairs and keep going right.  Though the door at the top you'll find a 
sink, when you examine it you can drink the Owl's Tear and heal yourself 
fully.  After doing this examine the cupboard at the top of the room four 

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Pet Shop ----------------------------------------------------------------o
|                                                                            |
| G-Potion....................200 Gil    G-Hi-Potion.................600 Gil |
| G-Returner..................500 Gil    Pet House..................1000 Gil |
| Magic Scroll...............5000 Gil    GF Scroll..................5000 Gil |
| Draw Scroll................5000 Gil    Item Scroll................5000 Gil |
| Amnesia Greens.............1000 Gil    Pet Pals Vol.3.............1000 Gil |
| Pet Pals Vol.4.............1000 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

times to get '500 Gil,' however after stealing this man's money you may no 
longer use his faucet.  Return to the stairs in the previous area you passed 
by and go down them this time, you'll have to fight a couple of normal 
Galbadian soldiers, after which you receive the 'Buel Card.'  Check out the 
item shop and use the Cure draw point.  Go into the pub and speak to the man 
by the back door, choose to tell him about the card and he'll let you keep it, 
giving you a 'Tonberry Card' as well.  Proceed into the back alley and save 
your game.  Continue left and quite a long scene occurs.  It pretty much 
doesn't end until you're downstairs in the old lady's house.  Before you leave 
she'll give you a 'Potion,' 'Phoenix Down,' 'Soft,' 'Antidote' and 'Remedy' to 
take with you.  Leave the house and go right.  Continue right after speaking 
with Zone and cross the bridge to get to the train platform.  Board the train 
and you're off.  Speak to everyone on the train and you'll be dropped off at 
the East Academy Station.  Across the bridge and Northwest of the station is a 
forest between two mountain sides, end the forest and watch the scene.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Laguna                        |
         (00009)        \----------------------------------------------------o

o------- Item Checklist -------o  Head up and go down the hill.  Use the Sleep 
|                              |  draw point then go straight at the fork.  At 
| None...................... / |  the next fork with three paths take the 
|                              |  middle path and descend the ladder.  At the 
o------------------------------o  bottom of this screen, just above the light 
                                  on the left you can find an Old Key on the 
ground, however when you pick it up Laguna will lose it immediately, doing 
this will have an effect later in the game however.  Continue down and examine 
the top of the middle hatch.  Choose to tamper with the hatch.  Head two more 
screens to the right, at around the middle of the pile of those big curcular 
metal rings, whatever they are, you can find another Old Key which you will 
immediately lose again.  Follow the path up two screens and examine the object 
on the ground.  Choose to press the red switch for the furthest boulder.  
Afterward press the blue switch for the closer boulder.  Climb the stairs at 
the top of this area and follow the linear walkway across into the next area.  
When you reach a save point go up from there until a scene triggers.  You'll 
fight against some cyborg soldiers which are stronger than the normal soldiers 
however a simple cast of Quezacotl which exploits their weakness to Thunder 
will really clean their clocks.  After the second battle the scene continues 
and you're back with your party once again.  Leave the forest and make tracks 
for Galbadia Garden.  Keep in mind that since Selphie and Quistis were 
technically Kiros and Ward in the fantasy, both of them have the one remaining 
HP from when the party was hit by Soul Crush so careful if you go into battle.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Galbadia Garden                   |
         (0000A)        \----------------------------------------------------o

o------- Item Checklist -------o  Head inside the Garden and speak to your 
|                              |  party members at the gate.  Just into the 
| None...................... / |  main hall you'll find a save point on the 
|                              |  right.  Take a look where the beam of yellow 
o------------------------------o  light hits the ground in the centre of this 
                                  room, examine that area to find a draw point 
for Haste magic.  Continue up until you reach a set of stairs, climb up and go 
through the door right below you at the top.  Speak to your party members and 
Quistis will enter the room.  Speak to all your party emembers when you have 
control again.  Leave the room and go down the stairs, as you go to leave 
another scene triggers as you approach the main entrance hall.  Leave the 
Garden and meet up with your party.  After forming your battle party there is 
a train platform right beside Galbadia Garden.  Give the man 3000 Gil and 
board the train for Deling City.  Once you're on the train try to leave and 
the rest of the party will come in.  Go check on Selphie and Irvine.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                     Deling City                     |
         (0000B)        \----------------------------------------------------o

o------- Item Checklist -------o  Get off the train and ride the escalator 
|                              |  down and then up into Deling City.  From the 
| None...................... / |  fountain head down and right.  This will 
|                              |  lead you to the Galbadia Hotel.  Upstairs in 
o------------------------------o  the Galbadia Hotel you can find an old issue 
                                  of Timber Maniacs, you actually have to stay 
the night, you'll find it between the beds.   Levae the hotel and continue 
down.  On the right side of the road are the shops, check out the item shop 
and the junk shop.  Head down and then take the right path at the fork.  This 

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

is the area with Caraway's Mansion.  Speak to the soldier on the right and 
he'll tell you about the test.  It's time to head for the Tomb of the Unknown 
King.  You might want to buy a location displayed from him for 5000, then have 
him escort you out of town.  The tomb is located far to the Northeast.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\               Tomb of the Unknown King              |
         (0000C)        \----------------------------------------------------o

o------- Item Checklist -------o  Use the Protect draw point on the left then 
|                              |  the save point on the right.  The entrance 
| Minotaur Card.........._____ |  to the tomb is at the top of the screen, not 
|                              |  it is very easy to get lost in here so 
o------------------------------o  follow my directions exactly.  When you 
                                  first enter the tomb go up one screen and 
you'll find a sword on the ground, it should have the ID number on it.  Write 
this number down, now if you want, you can leave.  If you want a new Guardian 
Force you'll have to keep going.  Make a right at the fork here, go around the 
curved path, make a right at the fork, go around the curved path, make a right 
at the fork, head straight, examine the minotaur here.  

O=========================o==================o===============================O
| Sacred                  | Level: 15        | Hit Points: 2468/2468         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Earth GF in the Tomb of the   |
| Intelligence..Moderate  | Thunder..N/A     | Unknown King.  Recovers by    |
| Dexterity.....Low       | Water....N/A     | power of the earth.  Attacks  |
| Defense.......Moderate  | Earth....Immune  | with a large steel orb.       |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Sacred is the Earth GF, equipped with a huge spiked mace and ready to      |
| clomp you over the head with it.  He has a basic attack for just over      |
| 100 damage where he basically just smacks you in the face with his weapon. |
| Sacred also has some kind of Regen in effect allowing him to restore HP    |
| at a consistent rate through the battle.  This is pretty much all he does  |
| for the entire fight so your primary job is to just make sure you can      |
| keep up with the damage, and that the damage you deal isn't balanced       |
| by his HP gain.  The best way to do this is through the use of Guardian    |
| Forces and Squall or Zell's limit breaks if you can get them.              |
|                                                                            |
o----------------------------------------------------------------------------o

Keep in mind that this whole temple is based on YOUR perspective, so when 
leave it's going to look almost the same as it did when you came.  Just follow 
my specific directions and you'll be fine.  Head down from where you fought 
Sacred, then up, make a right at the fork, go around the curved path, make a 
right at the fork, go around the curved path, make a right at the fork, head 
straight up.  Use the draw point here (seriously) and hope you get a lot of 
the Float spell.  Next use the controls on the right side to open the 
floodgate.  Leave this room.  Now head up, go up at the fork, make a right at 
the fork, go up at the fork, go around the curved path, make a right at the 
fork, go straight up.  Now examine the handle on the right to remove it.  Also 
check out the right corner for a Cura draw point which is invisible.  Head 
down to leave the room, now go up, go up at the fork, make a right at the 
fork, make a left at the fork, make a left at the fork, head straight up.  You 
should now be inside staring at the miniotaur.  Note that if you're still 
looking for this area, it's in the exact middle directly up from the entrance.  

O=========================o==================o===============================O
| Sacred                  | Level: 15        | Hit Points: 2468/2468         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Earth GF in the Tomb of the   |
| Intelligence..Moderate  | Thunder..N/A     | Unknown King.  Recovers by    |
| Dexterity.....Low       | Water....N/A     | power of the earth.  Attacks  |
| Defense.......Moderate  | Earth....Immune  | with a large steel orb.       |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Minotaur                | Level: 11        | Hit Points: 2455/2455         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Sacred's older brother.       |
| Intelligence..Moderate  | Thunder..N/A     | This Earth GF has healing     |
| Dexterity.....Low       | Water....N/A     | ability, as long as his feet  |
| Defense.......Moderate  | Earth....Absorbs | are on the ground.            |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Watch out for these two, who can be very dangerous when combined.  First   |
| of all, Sacred is pretty much the same as he was in the previous           |
| battle.  He'll use his normal attack every single turn and heal HP while   |
| doing it.  It's the Minotaur who provides the real challenge in this       |
| battle.  He has a normal attack just like Sacred does that deals about     |
| the same amount of damage.  He also has an attack called Mower, which      |
| pretty much "mowers" across you party and deals normal attack damage to    |
| everyone in your party.  This is all well and good, in fact the fight      |
| would be easy if that's all it was, but that's not all it is.  The         |
| Brothers are able to use a special combination attack called Mad Cow.      |
| This attack is basically an earthquake attack that will shake the ground   |
| violently and deal serious damage to everyone in your party, about 400     |
| damage to every one of them.  If you're not prepared then this attack      |
| will totally wipe you out.  Here's what you need to do to stay alive and   |
| win this battle.  First use the draw command and notice that they carry    |
| the Protect spell, this is good because you're going to need it.  Cast it  |
| on all three of your party members and it will pretty much last the entire |
| battle, cutting all physical damage you take in half.  Now here's where    |
| you hope you were able to stock a lot of those Float spells.  It's best    |
| if you distribute them among your party so you can cast it quickly.  Use   |
| Float on everyone in your party, this will make it so the earthquake       |
| spell Mad Cow can't even touch your party members and you take no          |
| damage.  As if this wasn't nice enough, cast Float on both Sacred and      |
| Minotaur.  Their ability to heal comes from some kind of bond with the     |
| Earth so when they are separated from it (floating in the air) that        |
| healing ability disappears and you are free to start smashing.  When they  |
| are no longer healing, simply a couple casts of both Shiva and Quezacotl   |
| each should be enough to eliminate both of them simultaneously.            |
|                                                                            |
o----------------------------------------------------------------------------o

For defeating the to Brothers you now get the ability to junction and use them 
as a Guardian Force.  Also from the spirit you will get the 'Minotaur Card' 
which is nice since you already got the Sacred Card from the boss battle you 
just fought.  If you've forgetten the student's ID number then be sure to 
check again as you head straight down toward the exit and back to Deling City.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                     Deling City                     |
         (0000D)        \----------------------------------------------------o

o------- Item Checklist -------o  Return to General Caraway's mansion and give 
|                              |  the guard out front the student's ID number.  
| Weapons Mon Mar........_____ |  The way you have to enter it is stupid and 
|                              |  you might get confused.  You have to enter 
o------------------------------o  the ones columns, then the tens column, then 
                                  the hundreds.  Meaning that if the ID number 
was 11, you would enter 1, 1, and 0.  Head inside the house after saving your 
game and speak to Rinoa.  A scene with General Caraway follows, just stick 
behind him wherever he goes.  After his explanation you've got time to go do 
whatever you wish.  When you're prepared to begin the operation then return to 
General Caraway's house, save your game, and go inside.  After the scene, 
leave the house and follow General Caraway once again.  When you have control 
of Quistis at the gateway aferward head right down the path behind the tree 
and return to Caraway's house.  After the scene you'll have control of Rinoa.  
Up at the top right you'll find an entrance to the sewer.  Choose to climb 
down and head left for a few screens until you find the magazine 'Weapons Mon 
Mar.'  Climb out of the sewer once again and save your game.  Now start making 
your up those crates toward the top and jump across to the walkway.  On the 
next screen there is a ladder on your left and you can get up from there.  
Another scene triggers after this and lasts until you're back at Caraway's 
Mansion again with Quistis' party.  Examine the wine glasses on the left side 
of the room to take one, then go to the upper left corner and place it in the 
hands of the statue.  Leave the room and save your game.  Head down into the 
sewer and climb over top of the water wheel.  Examine the bars to go through 
the door and a cutscene triggers when you do.  You'll now have control of 
Squall, move right and navigate between the people, through the parade and 
into the building.  You'll find yourself once again here, the same place Rinoa 
was before.  Make sure Squall and Irvine are junctioned properly.  Climb up 
the crates and up to the top where you'll find Rinoa and the lizards.

O=========================o==================o===============================O
| Iguion                  | Level: 12        | Hit Points: 944/944           |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....Immune  |                               |
| Strength......Low       | Ice......N/A     | A mutated gateway decoration. |
| Intelligence..Low       | Thunder..N/A     | Uses Petrify attacks.         |
| Dexterity.....Low       | Water....N/A     | Someone has given it the      |
| Defense.......High      | Earth....Weak    | Reflect power.                |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| These bosses have pathetically low HP totals, so low that it's well...     |
| pathetic.  With less than 1000 HP a piece you can easily eliminate them    |
| with a few normal attacks from Squall as .long as he has a decent magic    |
| spell junctioned, however don't be too quick to eliminate them.  Most      |
| important of all the first thing you should do is the the Draw command     |
| and draw the Carbuncle Guardian Force from either of the bosses.  While    |
| doing this also note the bosses carry the Cure spell and the Esuna spell,  |
| both will come in handy for this battle.  The Iguions will most often      |
| use a normal slash attack that deals about fifty damage or so, there are   |
| two other attacks you need to watch out for.  The first is the more        |
| uncommon of the two, while both bosses are still alive they can team       |
| up and use the Resonance attack which will deal about 250 damage to both   |
| party members, you'll likely need to cure after being hit by that.  The    |
| more common of the two is the Magma Breath which hits for decent damage    |
| to a single character but also has the added effect of inflicting the      |
| gradual petrify status, meaning a number will appear above the character's |
| head and when that countdown reaches zero, the character turns to stone.   |
| In order to prevent this simply draw-cast the Esuna spell and use it on    |
| the character to fix them.  As for offenses, Squall's attack is great and  |
| Renzokuken should be able to take one of them down in a single use.  The   |
| best thing however is the Brothers GF.  Not only is it strong but it       |
| exploits their weakness to Earth, if you have Boost, instant kill there.   |
|                                                                            |
o----------------------------------------------------------------------------o

When the battle is over go back one screen and examine the trap door in the 
floor on the right side.  Go down through it and pick up the sniper rifle.  
After the scene you'll have control of Quistis again.  Head up and go through 
the gate.  Cross the bridge and then go left through this gate as well.  Try 
to climb the ladder and it falls over.  Cross the ladder bridge to the other 
side and continue left.  Use the Esuna draw point here and then head back 
across the ladder bridge.  Make your way left through the gate, then up 
through the next one.  Continue up to the next screen with the water wheel and 
head right, through the gate.  When you reach the next water wheel if you go 
down and left you can find a draw point with Zombie in it.  Head back and jump 
across the water wheel, then across the one on the other side.  Now head down 
through the gate.  Jump across the water wheel here and continue down.  Jump 
across the water wheel yet again and head down for a third time.  Drop the 
ladder down at the bottom and head right.  Jump across this water wheel and 
run up to find the save point.  Climb up the ladder above the save point, past 
the first floor and high up to the second floor.  There's a quick scene here 
and then you need to hit the switch.  From here it's beyond your control.

O=========================o==================o===============================O
| Seifer                  | Level: 19        | Hit Points: 1076/1076         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Decided to become a Sorceress'|
| Intelligence..High      | Thunder..N/A     | Knight under Edea.  Uses Fire |
| Dexterity.....Low       | Water....N/A     | magic in conjunction with     |
| Defense.......Very High | Earth....N/A     | sword attacks.                |
| Spirit........Very High | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Before this battle begins make sure you equip the Carbuncle Guardian       |
| Force, it will make things a lot easier, although this battle isn't        |
| exactly too difficult in the first place.  Even though you're only         |
| fighting with Squall, about 1000 HP isn't that much to take off anyway.    |
| Seifer has a couple of main attacks, first he of course has his normal     |
| Gunblade slash.  Seifer will also use the Fira spell which deals over      |
| 200 damage to Squall and can become quite dangerous.  There are two ways   |
| to deal with this.  The first is to junction Fire to your Elem-Def, but    |
| the far easier way is to simply summon the Carbuncle GF and then all of    |
| Seifer's magic will be reflected back onto him, not only preventing the    |
| damage to you, but inflicting damage upon him.  Even if Seifer does        |
| manage to get Squall's HP low enough, one use of Renzokuken will           |
| totally obliterate Seifer with any decent spell junctioned.                |
|                                                                            |
o----------------------------------------------------------------------------o

O=========================o==================o===============================O
| Edea                    | Level: 11        | Hit Points: 4300/4300         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A powerful sorceress and      |
| Intelligence..Moderate  | Thunder..N/A     | ruler of Galbadia.  Her       |
| Dexterity.....Low       | Water....N/A     | sorceress powers may be the   |
| Defense.......Low       | Earth....N/A     | most powerful in the world.   |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Following the battle with Seifer, the battle with Edea begins.  Although   |
| it opens with only Squall against her, Irvine and Rinoa will quickly       |
| join the fray.  Edea is equipped with powerful magic spells, the highest   |
| level of their kind like Thundaga, so your curative abilities had better   |
| equal her offensive capabilities.  Of course there is one surefire way     |
| of standing up to these spells and it's the same tactic you used for the   |
| previous battle, summoning Carbuncle and having Reflect on your entire     |
| party will ease the difficulty significantly.  Edea in one respect is      |
| unlike Seifer, she will not cast powerful magic and do harm to herself,    |
| instead she will use the Dispel spell over and over,  What Dispel does is  |
| remove the Reflect status from a party member.  Fortunately there is       |
| still one good thing about this, since Dispel only targets one person at   |
| a time she will waste three turns Dispel-ing your entire party after       |
| which you can simply summon Carbuncle again, all the while attacking her   |
| with your most powerful GFs and physicals.  Her physical defenses are her  |
| weak point so rather than working out a bunch of powerful magic and such,  |
| sometimes it's easiest to rely on brute strength here if your characters   |
| have the junctions to back it up.  One interesting facet about this        |
| battle is that victory is not actually required, the outcome after the     |
| battle remains unchanged regardless of whether you actually win or not,    |
| the only difference is that you don't get the AP bonus if you lose.        |
|                                                                            |
o----------------------------------------------------------------------------o
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Winhill                       |
         (0000E)        \----------------------------------------------------o

o------- Item Checklist -------o  Following the switch to disc two you'll have 
|                              |  control of Laguna once again.  There's an 
| None...................... / |  invisible draw point containing Curaga 
|                              |  beside the armoire.  head downstairs and 
o------------------------------o  speak to the little girl.  Leave the house 
                                  and go down, the pub is right next door.  
After you're done talking to Kiros it's time to begin working for your food.  
Laguna's job is to help clear out the town of monsters.  Leave the pub and 
head down.  Follow the path out of town, head down until Laguna says the 
patrol is complete.  From here go left and the item shop is right beside you.  

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

Note that Laguna's funds and Squall's funds are separate, meaning you'll have 
3000 Gil here no matter what you had as Squall.  This also means that when you 
go back to Squall your money will disappear, but since item inventory remains 
the same, you should spend every last bit of the money on anything.  Return to 
the pub and speak with Raine.  After that, go next door and up to your room.  
Save the game then examine your bed and choose to take a rest.  
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                  D-District Prison                  |
         (0000F)        \----------------------------------------------------o

o------- Item Checklist -------o  Speak to all three of your party members and 
|                              |  then speak to Rinoa again.  The rest of this 
| Tent..................._____ |  is a rather long scene until you have 
| Pet House.............._____ |  control of Zell once again.  Go down one 
| Pet Nametag............_____ |  floor to find a save point, then back up two 
| Str Up................._____ |  floors to find the weapons being guarded by 
| Combat King 001........_____ |  two enemies.  Approach them to trigger a 
| Cottage................_____ |  battle.  After this you'll have your party 
|                              |  again, use the opportunity to access the 
o------------------------------o  menu as a means to prepare all your 
                                  characters for the next battle.

O=========================o==================o===============================O
| Biggs                   | Level: 9         | Hit Points: 1671/1671         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | He was a major during the     |
| Intelligence..Low       | Thunder..N/A     | Dollet Communication Tower    |
| Dexterity.....Low       | Water....N/A     | Operation, but was demoted    |
| Defense.......Low       | Earth....N/A     | after the operation failed.   |
| Spirit........Moderate  | Poison...N/A     | Hates SeeD.                   |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Wedge                   | Level: 13        | Hit Points: 1743/1743         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Demoted along with Biggs      |
| Intelligence..Low       | Thunder..N/A     | for his part in the Dollet    |
| Dexterity.....Low       | Water....N/A     | Communication Tower           |
| Defense.......Low       | Earth....N/A     | Operation.  Unfortunately,    |
| Spirit........Low       | Poison...N/A     | still works under Biggs.      |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Biggs and Wedge make their not so triumphant return battling what they     |
| thought to be unarmed prisoners as they sit in a jail cell.  Hopefully     |
| you set yourself up properly for this not so difficult battle. Each one of |
| them pretty much relies on a single physical attack meaning that as long   |
| as you have a decent supply of curative magic (which you probably won't    |
| even need) there is very little chance of actually being defeated.  Now    |
| and then Wedge will use a Fire spell but it doesn't deal much more than a  |
| normal attack.  To really soften them up cast Protect on your party and    |
| then just start picking away at their health.  To make this even more of   |
| a joke, draw Reflect from Wedge and cast it on your party, this is         |
| totally a waste of time really, I'm just coming up with ways to make this  |
| fight so stupidly easy, that it's kind of funny.  Sometimes Wedge and      |
| Biggs give humourous little bits of dialogue anyway so it's interesting    |
| to just mess around here.  It's also a good chance to stock up on some     |
| spells that junction fairly well like Haste, also Protect, Shell and       |
| Reflect all junction extremely well to Elemental Defense.  When you're     |
| actually ready to end the battle, simply summon Brothers or Ifrit or       |
| any other decently powerful Guardian Force to bring the two down.          |
|                                                                            |
o----------------------------------------------------------------------------o

If you want some items, start making your way down the stairs.  Check all the 
rooms on your pay to the bottom floor to find 'Tent,' 'Pet House,' 'Pet 
Nametag,' 'Str Up,' and 'Combat King 001.'  Head all the way back again and 
start making your way up the stairs, your final destination is the thirteenth 
floor.  When you reach the tenth floor and you're around on the right side, go 
through the door and speak with the man, press square to play a card game with 
him.  If you win, he will customize your battle meter to keep more detailed 
records.  Continue up the stairs toward the thirteenth floor.  Enter the room 
and recruit Squall back into your party.  Once you're in the elevator, press 
the button to drop down.  As Zell once again, start running right, in the 
opposite direction you were moving before.  After the scene you'll need to 
form a party of Squall, Rinoa and one other person then make your way once 

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

again up to the thirteenth floor.  As you go up the scene will change to 
Irvine's party back on the eighth floor.  Enter the cell right above you and 
speak to the guy, he'll show you his shop inventory.  From here begin making 
your way down, saving on your way until you reach the third floor.  As 
Squall's party once again speak to the Moomba to get a 'Cottage.'  Head down 
to the next screen and go up the stairs below you.  Follow this path up to the 
next level and then up once again to encounter a boss enemy.

O=========================o==================o===============================O
| GIM52A                  | Level: 14        | Hit Points: 2114/2114         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A Galbadian machine that      |
| Intelligence..Low       | Thunder..Weak    | attacks with magic and        |
| Dexterity.....Low       | Water....Weak    | missiles.  The more advanced  |
| Defense.......Low       | Earth....Weak    | models use high-powered       |
| Spirit........Very High | Poison...Immune  | beams.                        |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Elite Soldier           | Level: 14        | Hit Points: 330/330           |
|=========================+==================+===============================|
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | An officer acting together    |
| Intelligence..Low       | Thunder..N/A     | with Galbadian Soldiers.      |
| Dexterity.....Low       | Water....N/A     | Defeat him first, before he   |
| Defense.......Moderate  | Earth....N/A     | uses recovery magic on the    |
| Spirit........Moderate  | Poison...Weak    | other soldiers.               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| A lone Elite Soldier is working with these two powerful GIM52A enemies,    |
| like the description says, the soldier will provide support to his two     |
| allies so the first thing you should do in this battle is destroy him.     |
| Once the soldier is out of the way your next task of course becomes        |
| getting rid of the large machines.  This fight is somewhat similar to the  |
| fight with Diablos.  The robots have an attack designed to be quite        |
| powerful and able to weaken you called Micro Missiles.  Micro Missiles     |
| can't ever actually kill you, instead what it does is take off half of     |
| your current HP, so even if your party is really strong this attack is     |
| still going to hurt you.  After using Micro Missiles the enemies will      |
| rely on their fast speed and moderately powerful physical attacks to       |
| knock off whatever remaining HP you have left which is why it is very      |
| important to heal in this battle.  They use their physical attacks a lot   |
| more often than Diablos did so the chances of actually being killed are a  |
| lot greater, but at least the attacks aren't too strong.  To eliminate     |
| these enemies I prefer to just let Micro Missiles take Squall's HP down a  |
| bit and then just blow them away with Renzokuken, but considering their    |
| weakness to thunder magic, a Boosted Quezacotl can work just as well.      |
|                                                                            |
o----------------------------------------------------------------------------o

Watch the quick scene with Irvine and then leave the room through the exit 
that leads outside.  Start crossing the bridge to trigger a cutscene.  Keep 
crossing afterward and get ready to move!  While hanging onto the ledge hold 
diagonal up-right to shimmy along the side.  It's quite easy if you're holding 
it the whole time but if you stop for some reason, you'll probably end up with 
a game over.  There's another scene after you finish this.  You need to choose 
a party, just as a quick note, choose your more preferred party to go with 
Squall, you'll be using that party more frequently than the other.  When you 
get out of the car go left past the U shaped bars and get onto the train.  
When you have control of the car on the world map, you can reach the Missile 
Base by going Northeast a bit then turning and driving directly West.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                    Missile Base                     |
         (0000G)        \----------------------------------------------------o

o------- Item Checklist -------o  Once you get inside the Missile Base head 
|                              |  left and go through the door.  There's a 
| None...................... / |  save point here right in front of you and 
|                              |  two doors on your left.  Examine the panel 
o------------------------------o  in between the two doors to open the one on 
                                  the left.  Head forward and choose to walk 
by casually.  Run across the walkway on the next screen and down the stairs.  
Another save point here.  Speak to the two men and take the lower left exit 
beside the stairs.  You'll find a draw point here containing Blind and a 
couple of guards standing around minding their own business.  Speak to the 
guard standing on the left of the other one.  After speaking with him go back 
up one screen, then through the door leading up.  Speak to the man at the 
top and tell him the other crew says to go on ahead.  After speaking with him 
return to the other crew and give them the news.  Return once again back to 
the room being guarded by the soldier who commented on your walking style.  
Talk to him to get him to leave his position.  Examine the control panel in 
the room and just hit whatever.  Once the lights are out, leave the room.  Try 
to talk your way out of the situation by telling them you were just about to 
go make the call.  Go back down the stairs again and approach the door.  When 
the guy comes out, agree to give him a hand with the thing.  Check the left 
part of this room beside one of the large missile silos to find an invisible 
draw point for Full-Life.  Now get in between the two guys and then tap square 
repeatedly to move the launcher.  Finally leave this room and examine the 
computer terminal on the right side of the door.  Choose the Target option and 
then set error ratio.  Next choose data upload and then exit the program.  
After this head upstairs and it's time to cause a ruckus.  

O=========================o==================o===============================O
| Base Leader             | Level: 14        | Hit Points: 1149/1149         |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Galbadia Missile Base         |
| Intelligence..Low       | Thunder..N/A     | security leader.  Stronger    |
| Dexterity.....Low       | Water....N/A     | than regular Galbadian        |
| Defense.......Low       | Earth....N/A     | soldiers.                     |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Base Soldier            | Level: 12        | Hit Points: 489/489           |
|=========================+==================+===============================|
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Galbadia Missile Base         |
| Intelligence..Low       | Thunder..N/A     | security soldiers.  Paid a    |
| Dexterity.....Low       | Water....N/A     | little better than regular    |
| Defense.......Low       | Earth....N/A     | Galbadian soldiers.           |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| I'm not even quite sure why this is classified as a boss battle, it's      |
| only marginally more difficult than a normal battle with the same          |
| basic enemies slightly upgraded.  The only thing that makes this battle    |
| difficult even in the slightest is the enemy ability to use Confuse on     |
| your party, implying that the enemies themselves aren't actually hard,     |
| you only need to watch out for your own party members in this battle.      |
| A confused ally can be cured easily with a simply weak physical attack,    |
| from there all you need are one or two Guardian Forces to end the fight.   |
|                                                                            |
o----------------------------------------------------------------------------o

When Quistis tells you to go look for the missile controls, check the terminal 
on your left, that's the one you're looking for.  Next examine the terminal on 
your right and beside the door, then go through the door, this is where the 
self-destruct mechanism is located.  Set it for whatever time you feel is 
necessary.  If you choose ten minutes and manage to do it successfully, your 
SeeD rank will increase on the next paycheque.  Run out of the base as quickly 
as possible, as you reach the parking lot you'll encounter a boss.

O=========================o==================o===============================O
| BGH251F2                | Level: 10        | Hit Points: 6000/6000         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Named Iron Clad for its       |
| Intelligence..Moderate  | Thunder..Weak    | defense capability.  The main |
| Dexterity.....Moderate  | Water....Weak    | cannon is more powerful than  |
| Defense.......Very High | Earth....Weak    | X-ATMO92's Ray-Bomb.          |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Base Leader             | Level: 14        | Hit Points: 1149/1149         |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Galbadia Missile Base         |
| Intelligence..Low       | Thunder..N/A     | security leader.  Stronger    |
| Dexterity.....Low       | Water....N/A     | than regular Galbadian        |
| Defense.......Low       | Earth....N/A     | soldiers.                     |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Base Soldier            | Level: 12        | Hit Points: 489/489           |
|=========================+==================+===============================|
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Galbadia Missile Base         |
| Intelligence..Low       | Thunder..N/A     | security soldiers.  Paid a    |
| Dexterity.....Low       | Water....N/A     | little better than regular    |
| Defense.......Low       | Earth....N/A     | Galbadian soldiers.           |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Definitely the hardest boss you've had to face so far, plus you have a     |
| time limit to watch out for.  I'll assume you chose the ten minute timer,  |
| so even if you didn't, obviously a strategy that will kill the boss        |
| quickly will benefit you anyway.  In terms of offense, the boss has all    |
| the bases covered.  In fact this is the first boss with an attack that     |
| has quite a good chance of killing you even at full HP, so Guardian        |
| Forces with HP Junction ability are going to help out quite a bit.         |
| Believe it or not the boss only has two attacks.  The first is a physical  |
| blast of gunfire to a single character which deals about 200 - 300 damage. |
| This is the attack you're going to see most often so it's a good idea      |
| to do what you can to lessen the damage.  The boss is stocked with the     |
| Protect spell which will reduce the damage taken from the gunshot attack   |
| by 50%.  Draw and cast it on all your characters at the beginning of the   |
| battle.  If you chose ten minutes doing this is optional, as it does       |
| admittedly waste a turn.  The next attack the boss has is the much more    |
| dangerous one.  The boss will use a single turn to prepare for the beam    |
| cannon and then let loose on the next one.  The beam cannon does about     |
| 900 damage to a single character and cannot be weakened by either the      |
| Protect or Shell spells the boss is carrying.  From this point on, the     |
| boss will no longer announce the Beam Cannon, it will just fire the        |
| cannon peridoically.  As for killing the boss quickly and efficiently,     |
| this job falls solely in the capable hands of the Quezacotl Guardian       |
| Force which is so much more effective than anything else, with the         |
| possible exception of limit breaks.  You're not going to have time to      |
| be summoning GFs with all of your characters, so assign your most          |
| powerful magic user to be the summoner of Quezacotl, and the reamaining    |
| two characters should just focus on using physical attacks enhanced by     |
| junctioned magic for the entire battle.  Boost is the most important       |
| ability to have for Quezacotl followed by SumMag+10% and the ones that     |
| follow, you're going to want to be able to deal more than 1000 damage      |
| per cast.  The boss has 6000 HP approximately and for every 1000 damage    |
| dealt, one of the six pods on its head will explode.  When the boss        |
| gets down to two pods it will use the powerful Beam Cannon on EVERY        |
| turn, totally obliterating your party.  At this point it doesn't matter    |
| how bad the idea sounds, you need to go on an all out offensive and take   |
| the boss down as quickly as possible.  If you're looking for a way to      |
| effectively survive as long as possible, note that Siren L Mag-RF          |
| ability combined with Tents, Cottages and Wizard Stones should provide     |
| a good deal of Curaga spells which will boost your hit point total to      |
| the 3000-4000 range.  After the boss has been defeated, three more         |
| soldiers pop out, but a single GF cast should eliminate those guys.        |
|                                                                            |
o----------------------------------------------------------------------------o

Run back and forth in the parking lot, to the left and then back to the right 
in order to trigger the scene.  After that you'll be back at Balamb Garden.  
If this doesn't happen either your time ran out or you screwed up when you set 
the error ratio on the computer control panel back in the Missile Base.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Balamb Garden                     |
         (0000H)        \----------------------------------------------------o

o------- Item Checklist -------o  Head into the Garden and make your way 
|                              |  toward the front hall.  When you are 
| Gysahl Greens.........._____ |  approached by the robed man just say "I 
| X-Potion..............._____ |  guess... for now" or something along those 
| Elixir................._____ |  lines to avoid a pointless random battle.  
| Mega Phoenix..........._____ |  Keep going until you find a scene in the 
| Remedy................._____ |  front hall.  If you're looking for a save 
| Tent..................._____ |  point, and there's a good chance you are 
| Seifer Card............_____ |  (and should be after the missile incident) 
|                              |  then you'll have to head for your room in 
o------------------------------o  the dormitory.  Doing so requires you to get 
                                  past one of the robed guards and admitting 
you're still siding with Headmaster Cid, but no matter.  All you have to do is 
fight a weak normal enemy to get by.  Head toward your room and save your 
game.  You can also rest in your bed as well, which is nice.  All right let's 
begin looking for Headmaster Cid.  Leave the dormitory and go left.  Head up 
the first path and speak with the robed man.  Fight your way through the 
random battle, then continue up to the cafeteria.  Speak to the girl at the 
top two times, on the second time she'll give you 'Gysahl Greens.'  Leave the 
cafeteria and make your way left to the next area, the quad.  When the three 
SeeDs jump down tell them you are with the Headmaster.  Speak to the three of 
them to get an 'X-Potion.'  Keep going around counter-clockwise to the next 
area, the infirmary.  Defeat the Granaldo enemy and then head inside.  Speak 
with Dr. Kadowaki again to get and 'Elixir.'  Return to the front hall, you'll 
see Xu there, ignore her for now.  Keep going right to reach the library.  
Speak to the girl there and she'll give you a 'Mega Phoenix' (it could be a 
different item if you don't have Zell in your party.)  Make your way to the 
training center, inside you'll have to fight a T-Rexaur.  Speak with the SeeD 
after saving their life to get a 'Rememdy.'  If you go through the door on the 
right you can find a man who runs an item shop there.  One more stop, the 

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

parking lot just past the training center.  Speak to the people there to get a 
'Tent.'  Now return to the front hall and ride to elevator up to the second 
floor.  Speak to Xu at the end of the hall then go back to the elevator and 
ride it up to the third floor.  After speaking with Cid, get onto the elevator 
and ride it down.  When the elevator stops, speak to your party, examine the 
control, then examine the panel in the floor.  Climb down the elevator shaft 
to the bottom.  When you have control again it might be a good idea to 
junction fire to your Elem-Atk for someone, most of the enemies in this area 
are weak to it including the upcoming bosses.  Follow the pipe up and around 
to the ladder.  Go through the lower left door at the bottom and grab hold of 
the handle.  In order to open if you have to keep tapping the square button 
over and over again, the first time you try it's extremely hard to do, it's 
probably not even worth trying.  Wait until one of your party members is 
giving you a hand with it before trying for real.  Once the handle is turned 
and you leave the room you can keep climbing down.  On the other side of this 
large pillar there's a ladder to climb.  Say that wel have no choice, let's 
go.  When you land, examine the computer control panel.  Climb back down the 
ladder to join up with your party again.  At the lower left part of this 
screen there's a flashing green button and yet another ladder leading down.  
You'll find a save point at the bottom which is definitely worth using.  Pull 
the switch beside the save point and then head up to trigger a boss fight.

O=========================o==================o===============================O
| Oilboyle                | Level: 22        | Hit Points: 4507/4507         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Moderate  | Ice......N/A     | This creature lives           |
| Intelligence..Moderate  | Thunder..N/A     | underground.  Its slimy       |
| Dexterity.....Low       | Water....Immune  | body is full of oil, attacks  |
| Defense.......Moderate  | Earth....N/A     | by spitting oil.              |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| There are two Oilboyles to fight here, which shouldn't be too much of a    |
| problem provided you are adequately prepared.  The Oilboyles have three    |
| attacks.  The first is of course a normal physical attack that deals       |
| moderate damage to a single party member and can be weakened by the        |
| Protect spell (which you would have to cast yourself since neither of them |
| have it available to draw.)  The next attack is probably the most          |
| dangerous, the Sonic Wave, because it hits your entire party.  The damage  |
| will usually range anywhere between 300 - 500 damage to everyone.  Lastly  |
| the boss has the ability to shoot oil at you which does more damage than   |
| any other attack, between 600 - 800 damage, and can inflict the Darkness   |
| status on a character.  It's a good thing the boss carries the Esuna       |
| spell, if any of your characters gets inflicted with Darkness simply       |
| draw-cast the Esuna spell to remove the ailment.  This does not apply to   |
| Squall however, Squall automatically has 255% accuracy right from the      |
| beginning of the game, which basically means it's a physical impossibility |
| for him to actually miss, the Darkness status has no effect on him.  Once  |
| you've taken enough damage to bring your HP down to dangerous levels don't |
| waste your own magic or items, simply draw-cast the Cura spell from        |
| either of the Oilboyles whenever you need to use it.  Now as for offensive |
| tactics, the most important thing to keep in mind is that the bosses both  |
| have a very severe weakness to fire.  You can junction fire magic to your  |
| Elem-Atk to really raise the damage you can deal with a physical attack,   |
| but by far the most effective way to deal with this fight is just          |
| junctioning Ifrit and Boosting it, with the help of SumMag+10/20/30%       |
| you're looking at damage in the multi-thousands.  Not only that it hits    |
| both of them, so really this battle could be easily ended in just two      |
| turns provided you've learned enough of Ifrit's abilities.                 |
|                                                                            |
o----------------------------------------------------------------------------o

After the boss fight is over, head up and climb down the ladder on the next 
screen.  Approach the control panel and begin pressing buttons to trigger a 
scene.  Once everything has happened, speak with Cid and agree to go check up 
on the others.  On the second floor, run to the end of the hall and go out the 
door at the end.  Watch the cutscene when you get out there, then return back 
inside.  With that you need to return once again to the bridge upstairs.  
After the scene you'll find yourself back in your room again.  Save your game 
and head for the front hall.  Here you will be approached by one of the robed 
men, now just ride the elevator down to the basement and watch the scene.

O=========================o==================o===============================O
| NORG                    | Level: 22        | Hit Points: 10,700/10,700     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Master of Balamb Garden.      |
| Intelligence..High      | Thunder..N/A     | Opposes Headmaster Cid in     |
| Dexterity.....Low       | Water....N/A     | trying to control Balamb      |
| Defense.......Low       | Earth....N/A     | Garden.                       |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| NORG Pod                | Level: 16        | Hit Points: 2000/2000         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A defense shelter protecting  |
| Intelligence..Low       | Thunder..Strong  | Master NORG.  The shelter     |
| Dexterity.....High      | Water....N/A     | must be destroyed in order    |
| Defense.......Very High | Earth....N/A     | to attack NORG, who is inside |
| Spirit........Very High | Poison...Immune  | the shelter.                  |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Left Orb                | Level: 16        | Hit Points: 1306/1306         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....Immune  |                               |
| Strength......Low       | Ice......Immune  | NORG's support system with    |
| Intelligence..Low       | Thunder..Immune  | auto-recover functions that   |
| Dexterity.....Low       | Water....Immune  | restore any damage.  Uses     |
| Defense.......Very High | Earth....Immune  | status-changing attacks.      |
| Spirit........Very High | Poison...Immune  | Immune to fire, ice, thunder, |
| Evasion.......Low       | Wind.....Immune  | earth, poison, wind, water    |
|                         | Holy.....Immune  | and holy                      |
|=========================+==================+===============================|
| Right Orb               | Level: 16        | Hit Points: 1306/1306         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....Immune  |                               |
| Strength......Low       | Ice......Immune  | NORG's support system with    |
| Intelligence..Low       | Thunder..Immune  | auto-recover functions that   |
| Dexterity.....Low       | Water....Immune  | restore any damage.  Uses     |
| Defense.......Very High | Earth....Immune  | status-changing attacks.      |
| Spirit........Very High | Poison...Immune  | Immune to fire, ice, thunder, |
| Evasion.......Low       | Wind.....Immune  | earth, poison, wind, water    |
|                         | Holy.....Immune  | and holy                      |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The beginning of the fight is easy as long as you've got at least one      |
| person with a decent strength physical attack, that person is probably     |
| going to be Squall.  Here's how the battle works at the beginning.  The    |
| two orbs, left and right, have three different colour states:  Blue,       |
| yellow and red.  They start off as blue and gradually move toward red.     |
| In red state they are capable of casting powerful magic and doing          |
| a good deal of damage to your party with magic like Tornado, or other      |
| status effecting spells like Silence and Darkness.  The trick is however   |
| that each time an orb is hit, it reverts to a previous state, so red       |
| would change to yellow and yellow to blue.  It doesn't matter how weak     |
| or strong the hit is either.  You main goal at the beginning of the battle |
| to to destroy the NORG Pod which has about 2000 HP.  To beat the first     |
| part of the battle without even taking damage simply do this.  Have        |
| Squall attack the NORG Pod.  Wait a second until the two orbs turn yellow  |
| and have your other two characetrs physically attack the two orbs so they  |
| change back to blue.  Keep doing this over and over until the NORG Pod     |
| is destroyed and the real NORG shows his face.  Now get something straight |
| right now.  When NORG has been revealed the first thing you need to do     |
| is use the Draw command and draw the Leviathan Guardian Force from the     |
| boss.  DRAW LEVIATHAN!  Get your attention?  Good.  Once that's out of     |
| the way you can start attacking.  Unfortunately there is no longer any     |
| way to beat the boss without it attacking, NORG will begin to use his      |
| magic on you so now you have to focus on hitting those two orbs as         |
| well as keeping your party fully healed at all times, it's quite           |
| dangerous.  Some of NORG's attacks include a basic Water spell that        |
| hits one single character, as well as a basic Blizzara spell that hits     |
| one character as well.  Notice you can Draw Shell from the boss, it may    |
| be a good idea to draw-cast Shell on all characters in your party to       |
| try and reduce some of the damage you take.  Another of NORG's attacks,    |
| the Psycho Blast is basically just a powerful attack that does 700 - 800   |
| damage to one character.  NORG also has the ability to use Slow on         |
| someone so it takes longer for them to get turns.  This will wear off      |
| eventually, but note that you can draw-cast the Esuna spell from           |
| NORG so if any abnormal status ailments occur, cure them quickly and       |
| get on with the fight. As NORG's hit points start to dwindle he will cast  |
| the Protect spell on himself to halve all physical damage he takes from    |
| that point on.  He's so adamant about protecting himself in fact that      |
| often after he casts the Protect spell, he will cast it again before it    |
| wears off, and the spell will just miss, wasting one of his turns.  If     |
| there's anything that will kill you in this battle it's going to be the    |
| Psycho Blast, when near death he just uses it over and over, be sure       |
| you've got some Curaga's in your magic inventory.  When it comes to        |
| attacking the boss, since two of your teammates are going to be            |
| generally busy, I found that Squall simply normal attacking each turn      |
| was sufficient enough to drain his HP.  If you can manage to let           |
| loose a Renzokuken on this boss, especially before NORG is able to cast    |
| the Protect spell on himself, it will totally annihilate him.              |
|                                                                            |
o----------------------------------------------------------------------------o

If you examine the ground in front of the broken NORG Pod now you can find an 
invisible draw point for Bio.  Take the elevator up and return to the first 
floor, it's probably a good idea to stop by your room in the dormitory and 
save the game.  Now you need to find Cid, you won't find him on the bridge so 
don't bother checking.  Your destination is actually the infirmary.  Speak to 
Cid and ask him each of the questions that are listed.  Leave the infirmary 
and return to the front hall where Xu will speak with you.  Get on the 
elevator and ride it to the second floor.  When Headmaster Cid asks you to go 
and find the girl, make your way to the library, you'll find her there.  In 
the morning leave your room and there's suddenly an announcement.  After that 
watch the scene.  You'll have control again up on the bridge.  Before leaving 
play a card game with Headmaster Cid, from him you can win the awesome 'Seifer 
Card.'  Now leave the bridge and make your way to the second floor, the 
balcony there is the only way to access Fishermans Horizon.  
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                 Fishermans Horizon                  |
         (0000I)        \----------------------------------------------------o

o------- Item Checklist -------o  The first thing you should do here is head 
|                              |  down below this walkway you start on, the 
| Occult Fan III........._____ |  master fisherman is there and will give you 
| Quezacotl Card........._____ |  a copy of 'Occult Fan III.'  Ride the 
|                              |  elevator down.  When you reach the bottom 
o------------------------------o  head down one screen, then before going down 
                                  the ramp to the mayor's house head right.  
You'll find a save point and a draw point here.  Go back and run down the ramp 
to reach the mayor's house.  Speak with the mayor when you get there.  After 
speaking with him challenge to a card game, you can win the 'Quezacotl Card' 
from him.  Outside of the mayor's house on the right you can find former 
headmaster of Galbadia garden, Martine.  Try playing cards with him, his stock 
is really quite impressive.  Return to that save point you found on the way to 
the mayor house and save your game, then go right.  Keep running up to the 
next area.  Choose to go and help the mayor and a battle triggers.  Simply 
summon a big Guardian Force like Leviathan to take the soldiers out.

O=========================o==================o===============================O
| BGH251F2                | Level: 24        | Hit Points: 7400/7400         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Out of control after being    |
| Intelligence..Moderate  | Thunder..Weak    | destroyed at the Missile      |
| Dexterity.....Moderate  | Water....Weak    | Base.  Can only fight for a   |
| Defense.......Low       | Earth....Weak    | short amount of time.         |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| This fight is very similar to the previous battle with the same monster,   |
| with one notable difference.  The boss' gun attack is approximately        |
| two times as powerful as it was the first time.  Also the boss probably    |
| has a bit more HP than it did last time.  Basically it uses a normal       |
| gun attack most of the time that will deal between 300 and 400 damage to   |
| a single character.  In order to weaken the damage taken from this attack  |
| all you have to do is draw-cast the Protect spell from the boss, it should |
| still have it.  Second is the beam Cannon which is about equally as        |
| powerful as it was in the last battle.  800 to 900 damage frequently       |
| can get pretty brutal so make sure either your characters have some        |
| decent magic like Curaga junctioned to their HP, or some decent magic      |
| like Curaga ready to cast when they get hit, or possibly both which would  |
| of course be ideal.  When it comes to defeating this boss there are two    |
| easy ways to do it.  One is to just let Squall's HP get as low as          |
| possible, have a good spell junctioned to his strength, and use            |
| Renzokuklen about once or twice to finish the boss off.  The less          |
| dangerous way is of course to keep summoning the Quezacotl Guardian        |
| Force, when you boost it as much as you can it should be able to deal      |
| between 1500 - 2000 damage to the boss with a good hit.                    |
|                                                                            |
o----------------------------------------------------------------------------o

When everyone has met up and gone, speak with Rinoa.  I guess if you didn't 
send her to the Missile Base then maybe someone else will be standing there, 
or nobody, who knows.  Leave this area and head down one screen.  Run onto the 
dock and keep going right to the next screen.  Speak to the fisherkid like 
four times to see a whole bunch of different scenes (tell him you were 
impressed by the master fisherman.)  Speak to the shopkeeper to check out the 
junk shop (remember you actually have to read the Weapons Monthly magazines 
before the new weapons appear at the shop.)  Head across the street on the 
left past the drunk to reach the combination inn and item shop.  Check out the 
upstairs to find an old issue of Timber Maniacs.  Now it's time to head back 
to Balmb Garden, be sure to stop and speak with Irvine on the way there.

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Cutting Trigger.400 Gil  (Squall)   Mesmerize Blade..1  Screw............8 |
| Flame Saber.....600 Gil  (Squall)   Betrayal Sword...1  Turtle Shell.....0 |
|                                     Screw.............  .................4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Gauntlet........400 Gil  (Zell)     Dragon Skin......1  Fury Fragment....1 |
| Valiant.........100 Gil  (Irvine)   Steel Pipe.......1  Screw............4 |
| Ulysses.........200 Gil  (Irvine)   Steel Pipe.......1  Bomb Fragment....1 |
|                                     Screw.............  .................2 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Slaying Tail....200 Gil  (Quistis)  Magic Stone......2  Sharp Spike......1 |
| Red Scorpion....400 Gil  (Quistis)  Ochu Tentacle....2  Dragon Skin......2 |
| Pinwheel........100 Gil  (Rinoa)    M-Stone Piece.....  .................3 |
| Valkyrie........200 Gil  (Rinoa)    Shear Feather....1  Magic Stone......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
| Morning Star....200 Gil  (Selphie)  Steel Orb........2  Sharp Spike......2 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Balamb Garden                     |
         (0000J)        \----------------------------------------------------o

o------- Item Checklist -------o  Your goal here is to head to the Quad and 
|                              |  find Selphie.  From here it's just a lengthy 
| None...................... / |  scene that follows.  Soon enough you'll be 
|                              |  back at the Quad and forced to choose 
o------------------------------o  musical instruments for people.  Despite 
                                  their objections earlier they seem to all be 
quite proficient at playing, oh well.  The actual characters make no 
difference, it's all about the instruments, you can mix and match to make 
whatever song you want however the two real songs are as follows.  For a 
faster more upbeat song the correct instruments are the guitar, the flute, tap 
dancing and the violin.  For a slower and more relaxed song choose the bass 
guitar, piano, saxophone and electric guitar.  Later that night, as Squall, 
leave your room and speak to Rinoa.  Head down and watch the concert, then go 
right when you're tired of watching for another scene.  The next day, speak 
with Nida on the bridge and tell him you are ready to depart.  Now that you 
have control of Balamb Garden you can do anything you want!  Or perhaps not.  
You'll find the town of Balamb to the North, on the island that's somewhat in 
the middle of all the other continents.  This town is your next destination.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Balamb                        |
         (0000K)        \----------------------------------------------------o

o------- Item Checklist -------o  Enter Balamb and speak to the guard, then 
|                              |  speak to the two people and then to the 
| None...................... / |  guard once again.  Now that you're actually 
|                              |  inside the town, head to Zell's house and 
o------------------------------o  speak with his mother.  Leave Zell's house 
                                  and check out the shops if you need to, they 
should still be open for business.  Now make your way to the hotel and speak 
to the guards standing out front.  After this head to the dock (down near the 
end) and speak with the soldier standing beside the dog.  From here, return to 
Zell's house and speak with Zell's mother.  Next thing you need to do is to

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Cutting Trigger.400 Gil  (Squall)   Mesmerize Blade..1  Screw............8 |
| Flame Saber.....600 Gil  (Squall)   Betrayal Sword...1  Turtle Shell.....0 |
|                                     Screw.............  .................4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Gauntlet........400 Gil  (Zell)     Dragon Skin......1  Fury Fragment....1 |
| Valiant.........100 Gil  (Irvine)   Steel Pipe.......1  Screw............4 |
| Ulysses.........200 Gil  (Irvine)   Steel Pipe.......1  Bomb Fragment....1 |
|                                     Screw.............  .................2 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Slaying Tail....200 Gil  (Quistis)  Magic Stone......2  Sharp Spike......1 |
| Red Scorpion....400 Gil  (Quistis)  Ochu Tentacle....2  Dragon Skin......2 |
| Pinwheel........100 Gil  (Rinoa)    M-Stone Piece.....  .................3 |
| Valkyrie........200 Gil  (Rinoa)    Shear Feather....1  Magic Stone......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
| Morning Star....200 Gil  (Selphie)  Steel Orb........2  Sharp Spike......2 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

check out the train station, talk to the two soldiers there and the train guy 
as well.  Make tracks for the docks once again, this time just speak to the 
dog.  When it runs off, follow the dog back to the train station again.  Now 
after this make sure you junction everything you need on your party and set 
yourself up for a boss battle, then go back to the hotel.

O=========================o==================o===============================O
| Raijin                  | Level: 20        | Hit Points: 8000              |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Looking for Ellone with       |
| Intelligence..Low       | Thunder..Absorbs | Fujin.  Good at physical      |
| Dexterity.....Low       | Water....N/A     | attacks.  Tries to act cool   |
| Defense.......Moderate  | Earth....N/A     | around other people.          |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| G-Soldier               | Level: 20        | Hit Points: 240/240           |
|=========================+==================+===============================|
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Galbadian soldier that uses   |
| Intelligence..Low       | Thunder..N/A     | magic with a sword.  Strong   |
| Dexterity.....Low       | Water....N/A     | enough, but nowhere near as   |
| Defense.......Low       | Earth....N/A     | strong as any SeeD member.    |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Well first of all those two Galbadian Soldiers certainly aren't going      |
| to be hard to take out.  Raijin on the other hand is a slightly different  |
| story.  Raijin has one single attack, and really that's all he needs.      |
| Rajin's only attack is a physical attack from his pole, it deals about     |
| 350 damage to one character and he's quite fast so you'll find it          |
| actually gets rather dangerous over time.  Start the battle by summoning   |
| a Guardian Force to eliminate the two Galbadian soldiers.  Summon          |
| something like Leviathan, if you summon Quezacotl then Raijin will gain    |
| life due to his absorbing of thunder based elemental attacks.  After       |
| the soldiers have been dealt with, next you'll want to use one turn        |
| with all your characters to have them draw-cast the Protect spell that     |
| Raijin has on themselves.  Since Raijin's only attack is a normal physical |
| hit then obviously this is going to extend the battle for twice is long.   |
| When it comes to damaging Raijin there are a number of ways that work      |
| well, personally, like usual, I prefer to just waste him with Squall's     |
| limit break.  With 100 Waters still junctioned to strength from the        |
| beginning of the game, as the best weapon you can currently get for        |
| him, Renzokuken should hit about six times for 1000 each time plus         |
| final attack he uses (if any.)  Other people's limits can be just as       |
| effective like Zell's Duel or Irvine's shot.  If physical attacks aren't   |
| your thing there's always summoning Guardian Forces over and over until    |
| you're sick of the animations, but at least you'll be protected during     |
| the casting time and they'll be taking damage instead of you.  Now here's  |
| one more final tip to really make this battle easy.  Before going into     |
| the fight junction 100 Sleeps to someone's physical attack, Raijin is      |
| susceptible to the Sleep spell so in theory you should be able to attack   |
| him over and over again without actually letting him get a turn.  In the   |
| event he does get a turn it won't matter, because he also happens to       |
| lack an immunity to the Blind spell which makes it a lot harder for him    |
| to actually connect with a physical attack.  Now you can't lose!           |
|                                                                            |
o----------------------------------------------------------------------------o

O=========================o==================o===============================O
| Fujin                   | Level: 24        | Hit Points: 7200/7200         |
O=========================o==================o===============================O
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Looking for Ellone under      |
| Intelligence..Low       | Thunder..N/A     | Seifer's command.  Uses wind  |
| Dexterity.....Low       | Water....N/A     | magic through the help of     |
| Defense.......Low       | Earth....N/A     | another being with wind       |
| Spirit........High      | Poison...N/A     | power.  Also attacks with     |
| Evasion.......Low       | Wind.....N/A     | Pinwheel.                     |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Raijin                  | Level: 24        | Hit Points: 9600/9600         |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Looking for Ellone with       |
| Intelligence..Low       | Thunder..Absorbs | Fujin.  Good at physical      |
| Dexterity.....Low       | Water....N/A     | attacks.  Tries to act cool   |
| Defense.......Moderate  | Earth....N/A     | around other people.          |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Raijin comes back once again, this time with Fujin at his side.  There     |
| are quite a few things to consider for this battle, but I know exactly     |
| where to start.  Fujin has the Pandemona Guardian Force.  DRAW PANDEMONA   |
| FROM FUJIN AS SOON AS POSSIBLE.  Understand?  Good.  Now as for the        |
| actual battle here's how it works.  In Raijin's case he still has the      |
| same physical attack he had outside the hotel, but if I'm not mistaken     |
| it's even stronger now (though not by much, maybe 50 - 100 points.)        |
| This really doesn't matter, what matters is his brand new attack called    |
| the Raijin special which he will use randomly.  The Raijin Special hits    |
| a single character for 800 - 900 points of physical damage.  Raijin still  |
| has the Protect spell to be drawn from him so you'll want to get that on   |
| your characters as soon as possible, it cuts the damage taken from the     |
| Raijin Special in half.  For Fujin, all she will do is use wind magic      |
| over and over.  The two spells she uses are Aero and the much more         |
| damgerous Tornado.  Aero hits a single character for about 200 - 250       |
| damage while Tornado hits your entire party for 400 - 500 damage.  Far     |
| more dangerous.  Now, imagine you had 100 of the Tornado spell yourself    |
| already... what if you junctioned it to your Elem-Def... I imagine you     |
| would benefit quite a lot from Fujin's attacks, possibly even healed by    |
| them although it really doesn't matter and I'll get to the reason in       |
| just a second.  You'll remember I said to draw the Pandemona Guardian      |
| Force from Fujin at the beginning.  Well if you note her description when  |
| you scan her, it says her wind magic is based on the help of another       |
| being with wind power, this is the Pandemona Guardian Force.  Once         |
| Pandemona has been drawn out of Fujin she is no longer able to cast any    |
| wind magic.  From now until the end of the battle her only attack is       |
| called Zan.  She throws her pinwheel at you for a pathetic 200 damage or   |
| so.  Not only is this attack weak, but the damage is cut in half by the    |
| Protect spell.   Fujin has just become totally useless and you need to     |
| focus all your attacks on Raijin.  Note that all the status effects that   |
| worked in the last battle still work on Raijin, and even work on Fujin     |
| as well so it's quite easy to just put them both to sleep and let loose    |
| your most powerful Guardian Forces.  Just remember that you still can't    |
| use Quezacotl, and while you don't have any wind based Guardian Forces     |
| at the moment, avoid spells like Aero and Tornado yourself.  You can       |
| draw the Cura spell from Fujin if you party needs healing which is just    |
| another reason to keep her alive while you focus your attacks on Raijin.   |
|                                                                            |
o----------------------------------------------------------------------------o

When you're back in control of Balamb Garden again you have to get up to the 
North continent and find Trabia Garden.  You can get onto the continent via 
the beach North of the island with Balamb on it.  Trabia Garden is located at 
the Northeast part of the continent, it's hidden behind a bunch of mountains 
so you'll have to constantly rotate your camera around in order to find it.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                    Trabia Garden                    |
         (0000L)        \----------------------------------------------------o

o------- Item Checklist -------o  Follow Selphie into the Garden by climbing 
|                              |  over the green vines.  Head up and speak to 
| Weapons Mon Aug........_____ |  Selphie beside the fountain.  After this 
| Selphie Card..........._____ |  note the statue in the middle of the 
|                              |  foundtain.  Stand as close to it as you can 
o------------------------------o  in the middle of the screen and take five 
                                  steps down, then examine the ground.  The 
magazine 'Weapons Mon Aug' is invisible, hidden here on the ground.  Even if 
you aren't exactly at the correct position, just run around pressing X as 
close as you can to the camera without actually going down to the next screen.  
There is by the way someone who tells you of this location, don't worry, the 
game doesn't expect you to find invisible items... well maybe those Old Keys 
with Laguna, but regardless.  Go around behind Selphie and head right to find 
the cemetery.  Behind one of the tombstones at the top of the screen you will 
find an old issue of Timber Maniacs.  Return to where Selphie is standing and 
go left this time.  Make another left again, then left once more to find your 
other party members on the basketball court.  Speak to everyone in your party 
then try to leave to trigger a scene.  There's a long flashback scene here 
that basically involves walking around and talking to people, very little need 
for a walkthrough, so it's easiest just to avoid spoilers that way.  When it's 
all over and you're back in Balamb Garden once again, leave the Garden and go 
back into Trabia.  Play a card game with Selphie's friend and you can win the 
'Selphie Card' from her.  Back in Balamb Garden once again you need to find 
the orphanage, you can find it by piloting the garden to that large collection 
of islands at the far South that almost comprises a whole continent, the 
orphanage is located on the far West tip.  You don't actually need to go into 
the orphanage at all, just press X to examine it then get back into Balamb 
Garden.  Hovering in the nearby forest you'll find Galbadia Garden.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Balamb Garden                     |
         (0000M)        \----------------------------------------------------o

o------- Item Checklist -------o  Give out your orders and then form a party.  
|                              |  With Squall you have to head down to the 
| None...................... / |  first floor and make your way to the Quad.  
|                              |  After another scene, with Zell's party head 
o------------------------------o  left.  After ANOTHER scene go to the front 
                                  gate and find Squall there.  As Squall's 
party now ride the elevator up to the second floor and head for the classroom.  
You'll have to fight four normal soldiers when you arrive here.  Speak to the 
girl with the kids after and then get back up to the bridge.  After this, ride 
the elevator to the second floor and run to the end of the hall.  Speak to the 
kid and the battle begins.  When your life meter pops up and you have control, 
turn around and examine the door.  Choose to "look around for another 
option."  Examine it again and choose to "press the button for the emergency 
exit."  Start tapping the triangle button to punch and the X button to kick 
the guy.  When the scene changes so that there's just the sky in the 
background, tap the square button over and over to keep blocking.  After 
blocking a couple of hits the option to press circle and use a Deathblow will 
appear, this should pretty much let you win automatically.  If you lose, no 
big deal, just try again.  When all this is said and done you'll finally be 
able to enter Galbadia Garden and form your main attack party.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                  Galbadia Garden                    |
         (0000N)        \----------------------------------------------------o

o------- Item Checklist -------o  Start by saving your game at the save point 
|                              |  in the first hall then take the right branch 
| Card Key [1]..........._____ |  and then go right again on the next screen 
| Card Key [2]..........._____ |  to find the stairs leading up.  Speak with 
| Card Key [3]..........._____ |  Fujin & Raijin then head left.  Go through 
|                              |  the door on the right and speak to the 
o------------------------------o  person in there to get 'Card Key [1].'  With 
                                  the card key in hand, return to the first 
floor save point and go left this time.  Take the door on the left and run 
across the hockey rink.  You'll find a draw point for Protect in the net.  The 
door through the upper leads to a change room with a Life draw point, while 
the upper right door leads to another hallway.  Speak to the student through 
the door on the right here and he'll give you the 'Card Key [2].'  Head back 
to the stairs on the right side of the initial save point and climb them up to 
the third floor.  Drop down from the balcony and run left, using the Shell 
draw point along the way.  Run straight down until you reach the main hall, go 
around the giant monster in the middle and use the save point at the bottom.  
That giant monster is an optional boss that will net you a new Guardian Force.

O=========================o==================o===============================O
| Cerberus                | Level: 17        | Hit Points: 8700/8700         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A 3-headed demon dog of       |
| Intelligence..Moderate  | Thunder..Absorbs | hell.  In Triple, each of     |
| Dexterity.....Low       | Water....N/A     | the three heads uses          |
| Defense.......Low       | Earth....N/A     | different magic.  The tail is |
| Spirit........High      | Poison...N/A     | also powerful.                |
| Evasion.......Low       | Wind.....Immune  |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The time has come to do battle with Cerberus, the mythical beast of three  |
| heads who guards the gates to the underworld, and likes to spend his       |
| off-time making sure all the students in Galbadia Garden are carrying      |
| their hall passes.  Cerberus has a few basic attacks that he starts the    |
| battle off with but does eventually change his pattern after taking a      |
| certain amount of damage.  Cerberus will start with a physical attack      |
| that is quite powerful.  Having Protect on your characters might help      |
| but it also might cause a problem for reasons explained better in a        |
| moment.  Cerberus' other primary attack is the Tornado spell, the best     |
| thing you can do is before the battle, refine as many Aero spells as you   |
| can (or better yet, Tornado spells if possible) and junction them to       |
| everyone's Elem-Def.  This goes on for a few thousands damage, then once   |
| Cerberus has been hit for enough, he will cast Triple on himself.  There   |
| are a few things you can do here.  First of all understand that Triple     |
| is a spell that allows the caster to use not one, not two, but three       |
| magic spells in a single cast.  Your first inclination might be to cast    |
| Reflect on your party using the Carbucnle Guardian Force or something of   |
| that sort.  Doing so however will make Cerberus cast Dispel three times    |
| to remove your Reflect status.  This has its benefits though, first,       |
| it wastes one of his turns.  Secondly when he triple-casts the Dispel      |
| spell, it doesn't hit each one of you party members, it just gets used     |
| on three characters randomly so technically it could hit the same person   |
| three times causing him to use it again next turn or live with the fact    |
| that you can Reflect his magic.  This is also what I meant about problems  |
| with Protect, Dispel will just take that off your party as well.  Another  |
| option is for you to cast your own Dispel magic, since Triple is a magic   |
| state, Dispel will remove the Triple status from Cerberus causing him      |
| to cast it once again.  Using these tactics you should be able to keep     |
| him bus and occupied while you attack.  Cerberus will pretty much always   |
| have less than 10,000 hit points, regardless of level, which isn't very    |
| much at all.  Use physical attacks to shave off his health throughout the  |
| battle.  If you need to summon Guardian Forces, be sure not to summon      |
| Pandemona and be doubly sure not to summon Quezacotl, he is immune to and  |
| absorbs their damage respectively.  Lastly I'll just outline what I did    |
| to win this battle personally.  I took off all Guardian Forces from my     |
| characters and put them all on Squall, then I junctioned Cura to his       |
| hit points and Curaga to his vitality so that he had a fair bit of life    |
| and physical attacks would be severely weakened.  Next I junctioned        |
| Aero to his Elem-Def.  For abilities he had Str+20%, Str+40% and Mug.      |
| When the battle begins I cast Haste on Squall then attack about three      |
| times before the Spd-J Scroll is stolen.  That scroll allows a Guardian    |
| Force to learn the ability to junction magic to speed, one of the most     |
| important stats you can improve.  After this Cerberus was able to knock    |
| down Squall's hit points to a critical level.  A single Renzokuken, with   |
| only his second level weapon and 100 Waters junctioned to strength was     |
| able to eliminate Cerberus with one use, it's an effective tactic.         |
|                                                                            |
o----------------------------------------------------------------------------o

Take the lower left door then go into the classroom on the left.  Get the 
'Card Key [3]' from the girl and then return to where you to where you fought 
Cerberus.  Take the upper left door and climb the stairs that you see here.  
Go left and use the card key to ride the elevator up.  There's a save point at 
the top, when you're ready to face the Sorceress, you can approach her.  

O=========================o==================o===============================O
| Seifer                  | Level: 25        | Hit Points: 8500/8500         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Attacks with Edea to destory  |
| Intelligence..Moderate  | Thunder..N/A     | SeeD.  His sword skills have  |
| Dexterity.....Low       | Water....N/A     | been refined, and he has      |
| Defense.......Moderate  | Earth....N/A     | gained more skills.           |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| As usual, Seifer is all talk and no... walk.  The point is that he pretty  |
| much relies on his physical sword attack for the entire battle, which      |
| isn't exactly weak, dealing three to four hundred damage each time,        |
| but it's so easy to just cast a cure spell and heal yourself from it.      |
| Seifer's only other attack is Fira, which is even weaker than his          |
| physical attack.  Seifer also happens to be too stupid to know the         |
| difference between a Reflecting character an a normal character.  This     |
| with one single use of Carbuncle, he will spend half the battle casting    |
| Fira on himself, and he's perfectly happy to do it over and over again.    |
| Unfortunately this can't just be a simple no-nonsense fight, there of      |
| course has to be something that at least gives it some challenge, and in   |
| this case, it just so happens that there is.  After losing about three     |
| quarters of his life, Seifer will get angry at Squall and use the Demon    |
| Slice.  Unlike his other attacks, this one is daggerous, it will hit       |
| Squall for more than 1000 damage, and he doesn't just use it once.  After  |
| he uses it the first time, he will randomly use it again after that point  |
| meaning you need to go on an all out offensive to make sure he never gets  |
| that chance.  In order to maintain his... being alive... Seifer will start |
| to use Hi-Potions every turn near the end of the battle, meaning you       |
| aren't even going to be attacked anymore, but if you can deal more than    |
| 1000 damage per round then you've got a problem.  Use limit breaks or      |
| magic or whatever it takes to bring him down.  Remember you probably just  |
| got the Cerberus Guardian Force, use it on your party to put them in the   |
| Triple status, then Triple cast some powerful magic on Seifer.             |
|                                                                            |
o----------------------------------------------------------------------------o

Fortunately, while there is another battle coming up, you are given time to 
save and heal in between the fights.  Save your game, use a Tent, then go back 
down the elevator and head right on the second floor.  Go around the outer 
walkway to the door at the bottom, this is the auditorium.

O=========================o==================o===============================O
| Edea                    | Level: 25        | Hit Points: 12,500/12,500     |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A sorceress bent on           |
| Intelligence..Moderate  | Thunder..N/A     | conquering the world.  Hired  |
| Dexterity.....Low       | Water....N/A     | Galbadia Garden forces to     |
| Defense.......Moderate  | Earth....N/A     | destroy SeeD; which stands    |
| Spirit........Very High | Poison...N/A     | in her way.                   |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Seifer                  | Level: 25        | Hit Points: 6000/6000         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Defeated once, and still      |
| Intelligence..Low       | Thunder..N/A     | trying to fight to save his   |
| Dexterity.....Low       | Water....N/A     | pride.  HP is lower due to    |
| Defense.......High      | Earth....N/A     | the defeat, but skills are    |
| Spirit........High      | Poison...Weak    | higher.                       |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| While Edea is present when the fight begins, she will not do anything,     |
| nor can you actually attack her, instead you must focus on Seifer.  There  |
| are subtle differences between this fight and the last one, but mostly in  |
| your favour.  Seifer's physical attack seems to be weakened a bit, he      |
| has less hit points and he won't use the Demon Slice attack.  Also the     |
| item you can Mug from him has changed, you can now grab a Hero which is    |
| a very important type of item you'll want to have later in the game that   |
| temporarily makes a character invulnerable to attack.  Once Seifer has     |
| been defeated, the battle against Edea will officially begin.  Before you  |
| do anything, and I mean anything, use the draw command and take the        |
| Alexander Guardian Force from her inventory.  DRAW THE ALEXANDER GF,       |
| DO NOT FORGET.  There you go.  As for attacks, the Sorceress has many of   |
| them, and powerful ones at that.  First of all her Maelstrom hits all of   |
| your party members and takes away half of their current hit points, but at |
| least it can't kill them.  It also inflicts a status ailment on them       |
| which I beleive is the Cursed status that does not allow you to use        |
| limit breaks, it can be cured with Esuna magic which fortunately can       |
| be drawn right from Edea.  Edea also likes to cast Silence on most members |
| of your party to prevent them from using magic.  Since these people would  |
| be unable to use Esuna on themselves, you'll have to either hope that you  |
| have other party members who are not silenced, or that you have items you  |
| can use to get rid of it (Echo Screen or Remedy will do the trick).  When  |
| if comes to damaging your party Edea will use the powerful Blizzaga        |
| spell over and over again.  Lastly, and most dangerously, Edea has the     |
| ability to use Death magic,  With a single cast she will kill off one of   |
| your party members.  Having the Full-Life spell in your stock is a good    |
| thing for this battle, although prevention is the best form of treatment.  |
| Junctioning the Death spell yourself to your ST-Def will totally           |
| eliminate all danger from that spell.  If you don't have death, note that  |
| junctioning Life and Full-Life to your ST-Def will also increase your      |
| resistance to death, perhaps not 100%, but it will certainly help.  With   |
| all this though, Edea is not without her weaknesses, and the ones she does |
| have are quite pathetic.  First, Edea likes to cast Dispel magic on your   |
| party which is why it's hard to Reflect her Blizzaga spells.  The thing is |
| though, if you're not even trying to use Reflect at all, she will still    |
| spend time casting Dispel on your party for no apparent reason, the spell  |
| just misses and she wastes her turn.  Worst of all for Edea is that she    |
| is susceptible to the Sleep spell.  If you have 100 Sleeps junctioned      |
| to your ST-Atk, you can in theory just attack her over and over again,     |
| ending the battle without even giving her a turn.  With an easy-to-exploit |
| weakness like this you shouldn't have any problems.  She has no immunities |
| so all magic is equally effective, just don't forget to draw Alexander!    |
|                                                                            |
o----------------------------------------------------------------------------o
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                     Orphanage                       |
         (0000O)        \----------------------------------------------------o

o------- Item Checklist -------o  Once the announcement is heard over the 
|                              |  loudpseaker, head for the bridge.  Pilot 
| Weapons Mon Jul........_____ |  Balamb Garden back to the Orphanage.  Inside 
|                              |  the first room where Headmaster Cid is 
o------------------------------o  standing, you'll find an old issue of Timber 
                                  Maniacs.  Follow Cid in and speak to Edea.  
When you're back in Balamb Garden again, before going anywhere, ride the 
elevator down.  Head to the Training Center.  Inside, go through the left 
door.  Up past the broken tree you will find 'Weapons Mon Jul' lying there on 
the ground.  Make your way to the infirmary and visit Rinoa.  You'll have to 
choose who gives their junctions to who for the Laguna sequence.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                    Trabia Canyon                    |
         (0000P)        \----------------------------------------------------o

o------- Item Checklist -------o  After the first scene is through there's a 
|                              |  little minigame similar to the one that 
| None...................... / |  occurred with Squall and the Galbadian 
|                              |  soldier.  Unlike the other one, there's no 
o------------------------------o  reason to ever defend.  In fact as long as 
                                  you just keep tapping triangle as fast as 
possible you'll defeat the dragon without it ever even attacking.  After this 
is all over, if you choose "Hold on a sec" you'll have access to a save point 
and be able to use the menu, which is a good idea.  Once you're prepared for 
battle, go back to the previous screen and get ready to fight the dragon.

O=========================o==================o===============================O
| Ruby Dragon             | Level: 17        | Hit Points: 10,644/10,644     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Absorbs |                               |
| Strength......Moderate  | Ice......Weak    | Strong and smart dragon.  If  |
| Intelligence..High      | Thunder..N/A     | enemies are using Reflect, it |
| Dexterity.....Low       | Water....N/A     | casts Reflect on itself to    |
| Defense.......Moderate  | Earth....N/A     | mirror the attack.            |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Absorbs |                               |
|                         | Holy.....Weak    |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| While technically not a boss, it is a difficult enemy that could use       |
| some strategic planning.  First of all, as you can see from the            |
| elemental chart, you're definitely going to want to shy away from Guardian |
| Forces like Ifrit and Pandemona since they will heal the Ruby Dragon,      |
| the same applies for pretty much any attack of those elements.  The        |
| Ruby Dragon has two main attacks that it uses, those attacks are a claw    |
| slice that deals about 400 physical damage.  The other is the Fira         |
| spell, you don't want to Reflect that or anything though since it will     |
| heal the Ruby Dragon.  The thing to do is to just junction a bunch of      |
| Fire magic to your Elem-Def before the battle starts so that it doesn't    |
| really hurt you at all.  Keep in mind that Laguna's limit is very          |
| powerful and you've got that great new Guardian Force, Alexander, that     |
| you can summon which deals Holy damage and exploits the dragon's           |
| weakness.  One final effective tactic is to summon Cerberus and Triple     |
| cast Blizzaga to exploit his weakness and deal massive damage.             |
|                                                                            |
o----------------------------------------------------------------------------o
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   White SeeD Ship                   |
         (0000Q)        \----------------------------------------------------o

o------- Item Checklist -------o  Disembark from Balamb Garden and go back to 
|                              |  speak with Edea one more time.  She'll tell 
| Sorceress' Letter......_____ |  you the likely whereabouts of the White SeeD 
| Edea Card.............._____ |  ship and give you 'Sorceress' Letter.'  
| Rename Card............_____ |  Before going anywhere you might want to 
| Shiva Card............._____ |  challenge her to a card game, from her you 
|                              |  can win the 'Edea Card.'  Leave the 
o------------------------------o  Orphanage and head North.  Amidst the 
                                  islands directly above the Orphanage, maybe 
just a little bit to the East, you will find the White SeeD ship.  Looking for 
the other side of a rock it would be hard to see since it's about the same 
height as the ground that surrounds it, but once you see it unobstructed, the 
ship sticks out like a sore thumb.  When you arrive, speak to the White Seeds, 
then run to the end of the ship and speak with Zone and Watts.  Climb up the 
stairs where Zone went and speak to him after checking out the old issue of 
Timber Maniacs on the floor.  Speak to him a total of three times and if you 
got the Girl Next Door magazine back in Timber, offer it to him for free to 
get a 'Rename Card' and the 'Shiva Card.'  Go down the stairs out of here, 
then down the stairs on the bottom right.  After the scene is over and you 
have control of Balamb Garden once again, your next destination is Fishermans 
Horizon.  After scene you'll get to form your party which can include Edea if 
you wish.  Head up to reach the world map, that's the Great Salt Lake there.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Great Salt Lake                   |
         (0000R)        \----------------------------------------------------o

o------- Item Checklist -------o  Form your party and head straight up.  
|                              |  Despite being a Great Salt Lake, a large 
| None...................... / |  wide open area, the path is actually quite 
|                              |  linear.  When you reach the top and edge of 
o------------------------------o  the cliff, go left.  Just as you're walking 
                                  along minding your own business...

O=========================o==================o===============================O
| Abadon                  | Level: 26        | Hit Points: 14,010/14,010     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......High      | Ice......N/A     | A monster born of ancient     |
| Intelligence..Very High | Thunder..N/A     | bones deep in Great Salt      |
| Dexterity.....Moderate  | Water....N/A     | Lake.  It's assumed that it   |
| Defense.......Moderate  | Earth....N/A     | came to life after the Great  |
| Spirit........Moderate  | Poison...N/A     | Salt Lake dried up.           |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Abadon is both a very easy boss and a very hard boss at the same time.     |
| Your characters give you a tip automatically at the beginning of the       |
| that makes an easy victory so obvious that there is little need for a      |
| guide at all.  Abadon has two attacks, both physical, so Protect helps     |
| you quite a bit during this fight.  His first attack and most common one   |
| deals about 700 damage to a single character.  His second deals about      |
| 400 damage but also inflicts the Cursed status ailment.  After a few       |
| attacks, Abadon will stand on his hind legs and change his attack          |
| pattern.  During this time Abadon is invulnerable to physical attacks,     |
| well almost invulnerable.  Most physical attacks deal less than 30 damage. |
| In this state Abadon will drop his two physical attacks in favour of       |
| two new spells, Confuse and Blind.  The latter isn't too dangerous but the |
| former can really turn your party against each other, before battle you    |
| may want to junction of lot of the Confuse spell to your ST-Def.  When it  |
| comes to fighting the boss it gets quite easy.  Both his fire and holy     |
| weaknesses can be exploited with the Ifrit and Alexander Guardian Forces   |
| but there are much better ways.  If someone has Curaga magic then cast it  |
| on the boss for massive damage,  With the item command, use an X-Potion    |
| or an Elixir to deal 9999 damage, with a Phoenix Down or a Mega-Phoenix    |
| you can instantly kill the boss in a single hit.  With the Recover         |
| ability you can deal 9999 damage easily, with the Revive ability you can   |
| kill the boss in one hit.  Get the idea?  It's quite simple.               |
|                                                                            |
o----------------------------------------------------------------------------o

Follow the path right and you'll see some kind of flashing imagine in the 
distance.  Examine it then climb the ladder up to reach the hallway.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Esthar                        |
         (0000S)        \----------------------------------------------------o

o------- Item Checklist -------o  Head forward and ride the elevator.  Wait 
|                              |  until it comes to a stop and then get ready 
| Ward Card.............._____ |  for another Laguna flashback.  Speak to the 
| Rosetta Stone.........._____ |  guard on the right, then the guard on the 
| Occult Fan IV.........._____ |  left, then the Moomba twice, then the guy on 
| Solomon Ring..........._____ |  the left and then the Moomba again.  After a 
| Combat King 004........_____ |  scene you'll need to fight your way through 
|                              |  a couple of battles.  After that ride the 
o------------------------------o  elevator.  Approach Dr. Odine three times 
                                  until he talks about the magazine.  After
the scene outside, save your game and go back in.  Grab the 'Weapons 
Mon, 1st' off the floor on the left then go down the elevator.  Fight the 
enemies here and then follow Dr. Odine out of the building.  When you arrive 
at the laboratory, sit down on the odd platform and ride it to the top.  
Through the door there's a battle and then examine the terminal on the right.  
Use the platform to go back where you came from and then head through the 
door.  After a scene you'll be in Esthar again, but with Squall this time.  
Before leaving the room, offer to play a game of cards with Dr. Odine, you can 
win the 'Ward Card' from him.  Leave the room and head right.  Ride the 
platform out of the building, now it's time to explore the enormous city of 
Esthar.  Head right a and sit down on the lift.  Have it take you to the 
entrance via the shopping area and get off at the shopping area.  Examine any 
one of these terminals and it will bring you up to a huge shop menu.

o-- Rinrin's Store - Pet Shop - ---------------------------------------------o
|                                                                            |
| G-Potion....................200 Gil    G-Hi-Potion.................600 Gil |
| G-Returner..................500 Gil    Pet House..................1000 Gil |
| Amnesia Greens.............1000 Gil    HP-J Scroll..............10,000 Gil |
| Str-J Scroll.............10,000 Gil    Vit-J Scroll.............10,000 Gil |
| Mag-J Scroll.............10,000 Gil    Spr-J Scroll.............10,000 Gil |
| Pet Pals Vol.5.............1000 Gil    Pet Pals Vol.6.............1000 Gil |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Cloud's Shop - Item Shop - ----------------------------------------------o
|                                                                            |
| Hi-Potion...................500 Gil    Phoenix Down................500 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    Dark Ammo...................300 Gil |
| Fire Ammo...................500 Gil    G-Potion....................200 Gil |
| G-Hi-Potion.................600 Gil    G-Returner..................500 Gil |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Johnny's Shp - Item Shop - ----------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Soft........................100 Gil    Eye Drops...................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| G-Potion....................200 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Don Juan's Shop - Junk Shop - -------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Cutting Trigger.400 Gil  (Squall)   Mesmerize Blade..1  Screw............8 |
| Flame Saber.....600 Gil  (Squall)   Betrayal Sword...1  Turtle Shell.....0 |
|                                     Screw.............  .................4 |
| Twin Lance......800 Gil  (Squall)   Dino Bone........1  Red Fang.........2 |
|                                     Screw.............  ................12 |
| Punishment.....1000 Gil  (Squall)   Chef's Knife.....1  Star Fragment....2 |
|                                     Turtle Shell.....1  Screw............8 |
| Lion Heart.....2000 Gil  (Squall)   Adamantine.......1  Dragon Fang......4 |
|                                     Pulse Ammo........  ................12 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Gauntlet........400 Gil  (Zell)     Dragon Skin......1  Fury Fragment....1 |
| Ehrgeiz.........800 Gil  (Zell)     Adamantine.......1  Dragon Skin......4 |
|                                     Fury Fragment.....  .................1 |
| Valiant.........100 Gil  (Irvine)   Steel Pipe.......1  Screw............4 |
| Ulysses.........200 Gil  (Irvine)   Steel Pipe.......1  Bomb Fragment....1 |
|                                     Screw.............  .................2 |
| Bismarck........400 Gil  (Irvine)   Steel Pipe.......2  Dynamo Stone.....4 |
|                                     Screw.............  .................8 |
| Exeter..........800 Gil  (Irvine)   Dino Bone........2  Moon Stone.......1 |
|                                     Star Fragment....2  Screw...........18 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Slaying Tail....200 Gil  (Quistis)  Magic Stone......2  Sharp Spike......1 |
| Red Scorpion....400 Gil  (Quistis)  Ochu Tentacle....2  Dragon Skin......2 |
| Save the Queen..800 Gil  (Quistis)  Malboro Tentacle.2  Sharp Spike......4 |
|                                     Energy Crystal....  .................4 |
| Pinwheel........100 Gil  (Rinoa)    M-Stone Piece.....  .................3 |
| Valkyrie........200 Gil  (Rinoa)    Shear Feather....1  Magic Stone......1 |
| Rising Sun......400 Gil  (Rinoa)    Saw Blade........1  Screw............8 |
| Cardinal........800 Gil  (Rinoa)    Cockatrice Pinion1  Mesmerize Blade..1 |
|                                     Sharp Spike.......  .................1 |
| Shooting Star..1000 Gil  (Rinoa)    Windmill.........2  Regen Ring.......1 |
|                                     Force Armlet.....1  Energy Crystal...2 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
| Morning Star....200 Gil  (Selphie)  Steel Orb........2  Sharp Spike......2 |
| Crescent Wish...400 Gil  (Selphie)  Inferno Fang.....1  Life Ring........1 |
|                                     Sharp Spike.......  .................4 |
| Strange Vision..800 Gil  (Selphie)  Adamantine.......1  Star Fragment....3 |
|                                     Curse Spike.......  .................2 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Karen's Store - Book Store - --------------------------------------------o
|                                                                            |
| Weapons Mon Mar............1000 Gil    Weapons Mon Apr............1000 Gil |
| Weapons Mon May............1000 Gil    Weapons Mon Jun............1000 Gil |
| Weapons Mon Jul............1000 Gil    Weapons Mon Aug............1000 Gil |
| Combat King 001............1000 Gil    Combat King 002............1000 Gil |
| Combat King 003............1000 Gil    Pet Pals Vol.1.............1000 Gil |
| Pet Pals Vol.2.............1000 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

To get into Johnny's Shop you might have to try a few times until they're 
actually open.  Cheryl's Store will never be open but keep trying over and 
over again anyway, eventually you'll get a "Here you go" message and receive 
the ultra-rare 'Rosetta Stone.'  It's possible to get some less impressive 
items from the other stores as well.  There's a couple of things to do now.  
From the city entrance which is just down from the shopping area, go left.  
When you come to one of the transport platforms, sit down on it and choose to 
go to the airstation.  Get off and speak to the white robed man labelled as 
the Presidential Aide.  Sit back down on the platform and ride it to the 
presidential palace.  When you get off, go right one screen and enter the 
palace.  Speak to the person in front of the door where you first came from, 
after talking to them the person will walk away and you can pick up the 
'Occult Fan IV' off the ground where they were standing.  Leave the palace now 
and go left.  Head left past the platform and then go right when you come to 
the next fork.  Proceed one screen to the right and you'll find yourself on a 
walkway high above the other path.  There's a lone Esthar soldier standing 
stationary on this walkway, speak to him (the effect will come into play 
later.)  Continue right until you come to another transport platform, ride it 
to the city entrance and rent a car there when you go down (you can rent a car 
by examining the terminal beside the elevator.)  Leave the city and drive 
Northeast.  Beefore going anywhere else, try to find something which looks 
quite circular, it's further South than all of the other three locations 
around the Southeastern side of the continent, however to get there you have 
to go around the top past the other destinations.  This place is called 
Tears' Point.  Run down the path toward the middle where you will find the 
'Solomon Ring.'  Notice that you cannot use the Solomon Ring in your 
inventory.  Well get yourself six Steel Pipes, six Malboro Tentacles and six 
Remedy+ and try to use the ring.  You'll automatically acquire the new 
Guardian Force, Doomtrain.  Leave Tears' Point and head for the large 
structure to the North that has a huge sloped ramp going off of it.  When you 
arrive at the Lunar Gate head inside and speak to the man inside.  After 
everything is set form your new party lead by Zell and return to Esthar.

Ride the transport platform at the entrance to the Presidential Palace.  When 
it asks if you want to get off at the Innter Skyway, agree.  Head left for two 
screens to find that lone Esthar soldier once again.  Speak to him and another 
soldier comes running by.  Speak to the other soldier when he stops to get the 
'Combat King 004.'  Now find another transport and ride it to Odine's 
Laboratory.  Use the platform just inside the laboratory to get to the top.  
After listening to Odine speak you now know of three contact points, but 
you'll only need the first.  Use the initial five minutes to leave Odine's lab 
and make your way to the contact point.  Make a right when you leave to reach 
the city entrance.  Head up from the entrance to reach the inner skyway and 
then make a left.  Head left from here and you'll already be at your 
destination, one screen right of where the lone Esthar soldier was standing 
before.  Remember the thing won't actually show up until 15:00 so you might 
have to wait.  Defeat the enemies when the thing appears before the timer hits 
12:00 and you'll be able to get on board.  If you happen to miss it for 
whatever reason, the second contact point is a couple screen up then left of 
the shopping area while the last one is right above the shopping area.  (The 
shopping area is one screen right of the main entrance, which is two screens 
right of Odine's laboratory.)  Jump onto the Lunatic Pandora from any of them.
When you arrive on the Lunatic Pandora take the left elevator.  Follow the 
path then go up at the fork.  Watch the scene here and that's about it.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                     Lunar Base                      |
         (0000T)        \----------------------------------------------------o

o------- Item Checklist -------o  Back as Squall once again, when you find 
|                              |  yourself on the Lunar Base talk to the man 
| Alexander Card........._____ |  in the white coat.  Try to exit the left 
| Laguna Card............_____ |  side of the screen to get Rinoa on your 
|                              |  back.  Follow them into the room.  Save your 
o------------------------------o  game here and then ask Piet to play cards, 
                                  the guy in the white suit.  You can win the 
'Alexander Card' from him however it is extremely hard given that just about 
every possible card game rule ever designed is in effect up here on the Lunar 
Base.  Be absolutely sure you save first.  Go into the room and set Rinoa 
down, now leave and head upstairs.  At the end of the hall you will find 
Ellone sitting there, before you even talk to her, play cards with her.  From 
Ellone you can win the 'Laguna Card.'  When she's in your party, climb down 
the stairs and head up to the control room.  After the scene, try to approach 
Rinoa, then return to the control room.  Another scene here.  Leave the 
control room and head upstairs.  watch the scene in the hall, then go right, 
through the door past the corpse on the ground.  Examine the door on the left, 
then get yourself a space suit and leave the room as well.  Float after Rinoa 
outside, but you won't be able to make it in time.  Return back into the Lunar 
Base and check the control room.  Speak to everyone there to trigger a scene.  
Follow them right to reach the escape pod.  After all the scenes are over 
there's kind of a minigame you need to partake in.  It's quite simple, if 
Rinoa is at the lower left corner of your screen, hold the analog stick down 
and left to very slowly move toward her.  Note that you can hold the triangle 
button to move faster, but you don't have an infinite amount of fuel, it's 
best to save this for near the end.  Your goal is to get her as close to the 
centre of the screen before the time runs out, if you fail you can try again.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                     Ragnarok                        |
         (0000U)        \----------------------------------------------------o

o------- Item Checklist -------o  Use the save point right beside you when you 
|                              |  start, then go through the door.  After 
| None...................... / |  seeing the monster, get yourself prepared 
|                              |  for battle and head down the stairs on the 
o------------------------------o  right.  The ship is populated by monsters 
                                  called Propagators.  Propagators come in a 
variety of colours however there are only two of each colour and they must be 
defeated in pairs.  This means that if you defeat the purple Propagator, you 
must next defeat the other purple Propagator to keep them from reappearing.  
If you defeat a purple Propagator and then a yellow Propagator, the purple one 
will respawn since you didn't kill the other purple one immediately after.  
Anyway, descend the stairs and fight the first purple Propagator.  

O=========================o==================o===============================O
| Propagator              | Level: 22        | Hit Points: 3200/3200         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A monster living in the       |
| Intelligence..Low       | Thunder..N/A     | Spaceship Ragnarok.  Very     |
| Dexterity.....Low       | Water....N/A     | violent in nature, it         |
| Defense.......Moderate  | Earth....N/A     | attacks anything that moves   |
| Spirit........Moderate  | Poison...N/A     | inside the ship.              |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The Propagator really only has three attacks.  First and most common is a  |
| single physical attack for about 700 damage without any massive Vitality   |
| junctions.  Assuming you feel like using the time for it, casting the      |
| Protect (and Shell) spells will seriously increase your chances of         |
| victory.  The Propagator's second attack is the Thundaga spell, junction   |
| Thundaga to your Elem-Def to either negate or absorbs the damage from      |
| this, no problem.  Lastly the Propagator likes to use negative status      |
| ailments.  Silence and Blind are the two it chooses.  Ironically both      |
| of these spells work on the Propagator as well, while Silenced it cannot   |
| cast Thundaga, Silence or Blind, and when under the Darkness status, it    |
| can barely attack.  This will leave you free to do whatever you want,      |
| but its HP total is quite low, by now you should have a powerful spell     |
| like Quake or Tornado junctioned to Squall's strength, and with that you   |
| will be able to take out all the Propagators without much of a hassle.     |
|                                                                            |
o----------------------------------------------------------------------------o

Notice there are two doors at the back of this room, a large red one and a 
small gray one.  Take the large red door.  Immediately when you enter the next 
hall a red Propagator will charge at you.  You will easily have enough time to 
run quickly to the door on the left side of the hall and avoid the red 
Propagator.  If you hesitate just return to the previous room and try again, 
the red Propagator will always start at the far end of the hall.  In the room 
on the left is the second purple Propagator, assuming the first one is still 
dead, kill this one and they will be gone forever.  The next one is easy, go 
back into the previous hall and defeat the red Propagator.  You'll find the 
second red Propagator if you try to return to the save point where you first 
entered the ship, it's up on the walkway above the first purple Propagator.  
Keep going down from that second red Propagator toward the entrance and you'll 
find a yellow Propagator.  Defeat it (save your game perhaps) then go back 
downstairs.  Head up through the large red door past the dead purple 
Propagator, then left and left again.  When you see the green Propagator don't 
fight it, instead go thorugh the door on the left.  When the second yellow 
Propagator has been defeated then you can fight that green one you just 
passed.  The second green and final Propagator can be found in the following 
location:  from the first purple Propagator I mentioned there were two doors 
at the top of the room, well take the smaller gray door on the upper right 
this time to find the second green Propagator.  If you remember where you 
found the first green Propagator, standing on that platform between the two 
doors, that's your destination.  Ride the elevator up and watch the scene.  
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Preparations                      |
         (0000V)        \----------------------------------------------------o

o------- Item Checklist -------o  Head up to the room in the Ragnarok beside 
|                              |  the elevator platform.  After the scene, 
| Squall Card............_____ |  leave the room and go up to elevator to the 
|                              |  bridge.  Fly the Ragnarok to the Eastern 
o------------------------------o  continent and find the Sorceress Memorial 
                                  just North of Tears' Point.  Go inside and 
well... rescue Rinoa.  After this you need to fly the Ragnarok back to Edea's 
house.  Follow Angelo left when you get inside.  After the scene, it's once 
again time for another trip.  Back to Esthar's Presidential Palace with you, 
to save time you can simply dock the airship at the Airstation around the 
middle rather than landing on the ground and walking in manually.  Head for 
the Presidential Palace and ride the transport up.  Go all the way left, then 
watch the scene.  Once all this is over you'll have control of the Ragnarok 
again on the world map.  Press circle to enter the ship, go down the elevator 
and talk to Laguna.  Play cards with him and you can win the 'Squall Card.'  
With that, it's time to prepare for the end of the game.  Any sidequests you 
wish to do should be done now.  Check out the sidequests section for some of 
those.  When you're ready to proceed toward the end of the game, head for 
Tears' Point and the Lunatic Pandora.  Keep in mind that you can still leave 
the Lunatic Pandora, but after the Lunatic Pandora you will be taken to the 
final dungeon from which many sidequests are no longer available, so if you go 
into the Lunatic Pandora and still want to do stuff again, don't finish it.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                  Lunatic Pandora                    |
         (0000W)        \----------------------------------------------------o

o------- Item Checklist -------o  Leave the Ragnarok and board the Lunatic 
|                              |  Pandora.  Almost immediately you'll face off 
| Combat King 005........_____ |  against Fujin and Raijin, perhaps for the 
|                              |  final time, but we'll have to see.
o------------------------------o  

O=========================o==================o===============================O
| Fujin                   | Level: 18        | Hit Points: 10,400/10,400     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Assisting Seifer inside       |
| Intelligence..Low       | Thunder..N/A     | Lunatic Pandora.  Uses        |
| Dexterity.....Low       | Water....N/A     | support magic as well as      |
| Defense.......Moderate  | Earth....N/A     | attack magic.                 |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Raijin                  | Level: 26        | Hit Points: 15,400/15,400     |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Works with Fujin and Seifer.  |
| Intelligence..Low       | Thunder..Absorbs | Still relies on his strength  |
| Dexterity.....Low       | Water....N/A     | but can now use support       |
| Defense.......Moderate  | Earth....N/A     | magic as well.                |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Yet another battle against these two, some things never change, and two of |
| those things happen to be their basic attacks and susceptibility to        |
| status attacks.  Raijin focuses mainly on physical attacks like usual, it  |
| is Fujin who has changed quite a bit, she now has two powerful attacks.    |
| The first of the two is the ability to knock a single character down to    |
| one hit point.  Draw-cast Curaga after this happens to stay alive.  The    |
| second is the powerful Meteor spell which hits a fair number of times for  |
| low damage.  Kill Fujin first since she likely has lower HP anyway, then   |
| use whatever remaining power you have left to eliminate Raijin.  Not a lot |
| has changed since the previous battle so whatever strategies worked then   |
| likely still work now.  Just remember to hit with status effects and your  |
| most powerful physical attacks, neither of them will last very long        |
|                                                                            |
o----------------------------------------------------------------------------o

Head up and speak to the two soldiers, then enter the tube.  Take the forking 
path when you reach it and follow it until you reach elevator three.  To the 
lower right of the elevator is a set of stairs and a ladder.  Go down the 
ladder and right, inside this area press X to find a LuvLuv G item.  Note that 
this is only here if you found the Old Keys with Laguna.  Head left to the 
next screen.  About one screen after that you will find the 'Combat King 005' 
on the ground assuming you did everything with Laguna.  There's also a draw 
point for Ultima at the top of this screen.  Climb back up the ladder and take 
elevator number three down, then from there go left and take elevator number 
one.  This path leads straight up past a save point to the boss.

O=========================o==================o===============================O
| Mobile Type 8           | Level: 18        | Hit Points: 35,400/35,400     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Its beam and laser attacks    |
| Intelligence..Moderate  | Thunder..Weak    | go far beyond the damage of   |
| Dexterity.....Low       | Water....N/A     | any modern weapons.           |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Left Probe              | Level: 26        | Hit Points: 7600/7600         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Mobile Type 8's left          |
| Intelligence..Moderate  | Thunder..Weak    | shoulder.  Acts on its own as |
| Dexterity.....Low       | Water....N/A     | a machine.  Has auto-recovery |
| Defense.......Very High | Earth....Immune  | and attack functions.         |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......High      | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Right Probe             | Level: 26        | Hit Points: 7600/7600         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Mobile Type 8's right         |
| Intelligence..Moderate  | Thunder..Weak    | shoulder.  Acts on its own as |
| Dexterity.....Low       | Water....N/A     | a machine.  Has auto-recovery |
| Defense.......Very High | Earth....Immune  | and attack functions.         |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......High      | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| There are three parts to this boss, the main core along with a left and    |
| a right probe that serve as the boss' shoulders.  The probes can attach    |
| and come off at will, depending on whether they are attached or not        |
| the boss' attack pattern will change.  The battle starts with the two      |
| probes attacked.  In this state the boss can do little more than two       |
| things, a normal physical attack and another attack called Dual Homing     |
| Laser which deals moderate damage (less than 1000) to a single member but  |
| it's only a counterattack so you won't be seeing it if you aren't          |
| attacking.  After awhile when the boss decides to let go of the probes,    |
| it usually launches the Corona attack at this point which can be           |
| extremely devastating.  Corona hits every member of your party and         |
| automatically drops their HP down to one.  During the time the boss is     |
| in this state basically all that will hapen is the two probes will use     |
| physical attacks for very low amounts of damage.  Before going back into   |
| the normal state again, the boss likes to use the Medigo Flame which       |
| hits your party for more than 1500 damage each person in your party.       |
| To defeat the boss quickly, ignore the probes all the time, their defense  |
| is through the roof anyway.  What you want to do is junction a good        |
| masgic spell to Squall's strength, then junction 100 of the Thundaga       |
| spell to his elemental attack so you can exploit the boss' weakness.       |
| Hopefully at this point you will be able to deal 9999 in a single hit,     |
| perhaps not but at least it will be enough to take him out.  As a backup   |
| always have Quezacotl ready to summon, it will come in handy here.         |
|                                                                            |
o----------------------------------------------------------------------------o

O=========================o==================o===============================O
| Seifer                  | Level: 26        | Hit Points: 21,200/21,200     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | To retain his pride as        |
| Intelligence..Low       | Thunder..N/A     | Sorceress' Knight, he is      |
| Dexterity.....Low       | Water....N/A     | determined to win.  His       |
| Defense.......High      | Earth....N/A     | skills are even more deadly.  |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| If you've got Odin already, then you'll be treated to a little scene at    |
| the beginning of the battle.  Now it's time to take on Seifer yourself.    |
| This battle isn't actually meant to be that difficult, basically it's      |
| just a battle of physical brawn, and you should be the victor.  Your       |
| attacks won't be as powerful as normal due to his high physical defense,   |
| but if you were to junction Bio to your Elem-Atk I can only imagine it     |
| would really help out.  Again, Seifer just chops you up with his sword     |
| for mediocre damage, with Leviathan's recover ability and perhaps one      |
| or two Vit+20%/40%/60% abilities and Curaga junctioned to Vit, you're      |
| next to invincible.  When you're dealt enough damage, and if you saw the   |
| Odin scene at the beginning, there's another scene at the end of battle.   |
|                                                                            |
o----------------------------------------------------------------------------o

Gilgamesh will replace Odin here if you had Odin at this point, Gilgamesh 
attacks with four different types of attacks unlike Odin's one.  After 
switching over to disc four, head down and save your game.  Now go back to 
where you fought Mobile Type 8 just above you and cross the bridge thing to 
the right, climb the first ladder then go up the sloped thing and head right 
at the top.  From here's it's just a linear path leading to Sorceress Adel.

O=========================o==================o===============================O
| Adel                    | Level: 21        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Esthar's ruler before Laguna  |
| Intelligence..Moderate  | Thunder..N/A     | and company confined her.     |
| Dexterity.....Moderate  | Water....N/A     | Released by Ultimecia and     |
| Defense.......Moderate  | Earth....N/A     | gaining strength.             |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....Weak    |                               |
|                         | Holy.....Absorbs |                               |
|=========================+==================+===============================|
| Rinoa                   | Level: 31        | Hit Points: 7581/7581         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Rinoa being Junctioned by     |
| Intelligence..Moderate  | Thunder..N/A     | Adel.  Immobile because Adel  |
| Dexterity.....Low       | Water....N/A     | is absorbing her powers.      |
| Defense.......Low       | Earth....N/A     | Can be released by defeating  |
| Spirit........Low       | Poison...N/A     | Adel.                         |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| You finally get to do battle with the evil tyrannous ruler of Esthar in    |
| the days of old.  There's a twist to this battle however, there are two    |
| enemies and one of them is Rinoa.  If Rinoa is killed during the course    |
| of this battle then the game is over.  You need to focus only on Adel      |
| while keeping Rinoa alive.  This becomes somewhat difficult because Adel   |
| will absorbs some HP from Rinoa prior to every one of her attacks.  For    |
| this reason it's important to have Leviathan's Recover ability handy or    |
| anything similar to that because you need to heal Rinoa quite often.       |
| Adel has three main attacks.  The two weaker spells are Flare and Energy   |
| Bomber, these will deal around 800 damage to a single character.  Far      |
| more powerful is the Meteor spell which as you are probably already aware  |
| of hits randomly and deals a moderate amount of damage.  Assuming you      |
| can just keep healing Rinoa and yourself between this you should be okay.  |
| In fact the best thing to do is just draw-cast the Regen spell from Rinoa, |
| on Rinoa.  This should keep her gaining HP just about fast enough to       |
| negate all the drain.  After awhile Adel will start charging magical       |
| energy and skip a few of her turns.  This is a great time to really go     |
| on the offensive and try to end the battle, because after she's done       |
| charging she'll let off the Ultima spell.  It's not the most devastating   |
| thing you've ever faced but it will deal around 2000 damage to your entire |
| party so if you aren't prepped for it then it could easily end the battle. |
| When it comes to damaging Adel, you can't really use Guardian Forces at    |
| all since they target all enemies, which at this point still includes      |
| Rinoa.  Obviously physical attacks are preferable.  Limit breaks are iffy  |
| depending on who is using them.  I did not come across this particular     |
| circumstance, but I imagine that if Squall ended his Renzokuken with a     |
| finishing move like Blasting Zone, it could possibly spell the end of      |
| Rinoa, be careful with things like that.  Adel has a weakness to Wind so   |
| perhaps junctioning Tornado to your Elem-Atk before battle would be a      |
| good idea here.  Before the battle is over try to Mug the Samantha Soul    |
| item from Adel.  Also note that it is indeed possibly to mug from Rinoa,   |
| she's holding a number of Megalixir items, so if you want them...          |
|                                                                            |
o----------------------------------------------------------------------------o
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                  Time Compression                   |
         (0000X)        \----------------------------------------------------o

o------- Item Checklist -------o  Use the save point to save your game, 
|                              |  remember you will probably want to save 
| None...................... / |  on a separate file if you will want to have 
|                              |  a chance to go around, explore the world and 
o------------------------------o  do sidequests.  You're technically past the 
                                  point of no return for most of them.  Head 
toward the door at the top.  Prepare for a number of battles against really 
similar enemies which should be no problem to defeat.  After the battle go 
through Edea;s house and watch the scene when you come out the back.  Continue 
up and begin to cross the large chain.  You can jump into those portals to 
return to the real world, but I warn you, it's not like it used to be.  Towns 
are inaccessible and basically everything just sucks.  Keep going across the 
chain to reach Ultimecia's Castle, your final destination.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                 Ultimecia's Castle                  |
         (0000Y)        \----------------------------------------------------o

o------- Item Checklist -------o  Divide into two parties and get ready to 
|                              |  enter the castle.  Once inside turn aorund 
| Prison Key............._____ |  immediately and use the save point outside 
| Armory Key............._____ |  the door.  Note that while in the castle all 
| Treasure Vault Key....._____ |  of your commands are sealed besides attack.  
| Floodgate Key.........._____ |  Each time you defeat a boss one of the seals 
| Rosetta Stone.........._____ |  (of your choice) will be broken, so let's 
|                              |  get moving.  Note that you will have to 
o------------------------------o  fight one boss for each of the eight seals 
                                  you wish to break.  Many of these bosses 
will carry Guardian Forces you may have missed out on drawing during the main 
game.  Specifically I'm talking about Siren from Elvoret, Leviathan from NORG, 
Pandemona from Fujin, Alexander from Edea and possibly Eden from Ultima Weapon 
though I'm not sure about that last one.  Anyway, using your default party 
head up the stairs ahead of you and prepare for a boss fight.

O=========================o==================o===============================O
| Sphinxara               | Level: ??        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | ???????????????????           |
| Intelligence..Low       | Thunder..N/A     | ???????????????????           |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|=========================+==================+===============================|
| Sphinxaur               | Level: ??        | Hit Points: ?????/?????       |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | ????????????????????          |
| Intelligence..Low       | Thunder..N/A     | ????????????????????          |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| This will be your initial fight without any abilities at all so obviously  |
| they don't make it very hard.  Sphinxara only really uses three attacks,   |
| those are the three primary spells Firaga, Thundaga and Blizzaga.  While   |
| you don't have any abilities, you can still junction magic and have the    |
| effects apply in battle, meaning that if you junction one hundred Firagas, |
| Thundagas, and Blizzagas you'll be practically invincible.  The same       |
| applies to junctioning just the Flare spell to your Elem-Def.  After the   |
| boss has taken a certain amount of damage it will drop its mask and        |
| change attack patterns.  A new ability called Magic Summon allows the      |
| boss to summon a single enemy into the battle to fight with it.  It seems  |
| like every time you kill the enemy the boss will just summon a stronger    |
| one, so ignore the enemy and focus and the Sphinx.  The only other thing   |
| you need to worry about in this form is the Doom spell which will put a    |
| timer above your character's head and count down until they eventually     |
| die.  Obviously you don't have a lot of options in this battle... attack!  |
| Or perhaps the only other choice would be... Mug!  Either way you're just  |
| smashing the boss over and over again with your weapon, simply junctioning |
| a decent spell to your strength is all you need to get through this fight. |
|                                                                            |
o----------------------------------------------------------------------------o

When the Sphinx is defeated simply head straight up through the door.  Step on 
the light fixture and it will fall to the room below.  In the middle of the 
room is a hatch in the floor, go down through it to find the next boss.

O=========================o==================o===============================O
| Tri-Point               | Level: 21        | Hit Points: 10,400/10,400     |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....Weak?   |                               |
| Strength......Low       | Ice......Weak?   | A living weapon Ultimecia     |
| Intelligence..Low       | Thunder..Absorbs | made out of a dragon.  Fire   |
| Dexterity.....Low       | Water....N/A     | or ice magic are a weak point |
| Defense.......Low       | Earth....Immune  | but they change when attacked |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Just as its description says, the Tri-Point has a shifting elemental       |
| weakness between fire and ice.  The easiest way to exploit this is not     |
| to exploit it at all, Tri-Point's HP total is so low that all you really   |
| need are non-elemental physical attacks anyway.  Tri-Point has three basic |
| attacks, a normal physical attack so weak that it will make you say        |
| "Damn... that's weak."  The next is even more pathetic, not only will      |
| Tri-Point Scan one of your characters, after a couple of turns it might    |
| just Scan that same character again.  To balance this weakness Tri-Point   |
| has a very powerful attack called Onrush capable of dealing over 2000      |
| damage to a single person.  As for attacking Tri-Point, like I said,       |
| physical attacks work great but there's something you have to watch out    |
| for.  Make sure your whole party is junctioned to the maximum with         |
| Thunder elemental magic.  Tri-Point will counter every single attack with  |
| the Mega-Spark which hits everyone in your party for about 3000 thunder    |
| elemental damage, you can see why you would want to protect against it.    |
|                                                                            |
o----------------------------------------------------------------------------o

Well that's your second unsealed ability.  Climb the stairs back up to the 
previous room and step on the green circle thingy on the right side, this will 
allow you to depress the lever.  Now switch to the other party and cross the 
light fixture which won't fall this time, a boss waits on the other side.

O=========================o==================o===============================O
| Krysta                  | Level: 14        | Hit Points: 7800/7800         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......Immune  | Born of a jewel in            |
| Intelligence..High      | Thunder..N/A     | Ultemecia's Caslte.  Responds |
| Dexterity.....Low       | Water....N/A     | quickly to attacks,           |
| Defense.......High      | Earth....Immune  | counter-attacks immediately.  |
| Spirit........Very Low  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Krysta is a large crystalline entity with an enormous resistance to        |
| physical attacks, so much so that they are almost ineffective.  Krysta's   |
| only real attack, at least the only one that I saw, is a very weak         |
| physical claw attack.  The way Krysta really kills your party is in the    |
| counterattack which deals 1000 damage or so to a single character and      |
| the counterattack occurs every single time Krysta takes damage without     |
| fail, even with magic.  The one exception is that when you summon a        |
| Guardian Force, Krysta will not counterattack.  Consider that summoning a  |
| GF will get you through physical defense and avoid counterattack, it's     |
| certainly a good way to defeat this boss.  I avoid saying the best way,    |
| because it isn't.  Krysta's HP total is low compared to most bosses, you   |
| should still have at least one character with a strong physical attack     |
| since you needed it at least for the first boss.  Simply cast the          |
| Meltdown spell on Krysta to reduce its defense to 0, and smash the thing.  |
| Be sure you keep a decent amount of HP with your party, once defeated      |
| Krysta will always end the battle with the Ultima spell, which will hit    |
| your entire party for about 2000 and can end the game even though you won. |
|                                                                            |
o----------------------------------------------------------------------------o

With your second party return to where you fought the Sphinx and head right.  
This will eventually lead you down past a green circle and into a room with 
paintings along each wall.  What you need to do is examine every single 
painting in the room.  There are twelve total.  The first two "IGNUS (Fire)" 
and "INANDANTIA (Flood)" are on the left and right side of the door at the top 
of the screen.  Another is slightly further right of that "JUDICIUM 
(Judgment)."  Check the bottom right side of the screen for "INTERVIGILIUM 
(Sleep)."  At the top of the stairs from right to left, there is "VIVIDARIUM 
(Garden)," "VIGIL (Watchman)," "VIATOR (Messenger)," "VENUS (Love)," "XIPHIAS 
(Swordfish)," "XERAMPELINAE (Red Clothes)," "XYSTUS (Tree-lined Road)," and  
"INAUDAX (Cowardice)."  Now examine the large painting on the wall downstairs 
on the left side.  If it doesn't prompt you to input the titles then you 
didn't examine all the paintings.  If you wish to try and solve this puzzle on 
your own, head up the stairs and make a right.  At the end of the walkway you 
can get a good view of the clock in the floor down below, that's the clue.  If 
you can;'t figure it out from there then read the answer that follows this 
sentence:  Input the three choices in this order, VIVIDARIUM - INTERVIGILIUM - 
VIATOR.  This will be the correct solution and trigger a boss fight.

O=========================o==================o===============================O
| Trauma                  | Level: 10        | Hit points: 10,125/10,125     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Ultimecia gave partial life   |
| Intelligence..Low       | Thunder..N/A     | to this weapon of the future. |
| Dexterity.....Low       | Water....N/A     | Pulse Cannon destroys any     |
| Defense.......Very High | Earth....Immune  | enemies in its way.           |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Droma                   | Level: 10        | Hit Points: 1150/1150         |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Born from Trauma, a small     |
| Intelligence..Low       | Thunder..N/A     | support machine.  Despite     |
| Dexterity.....Low       | Water....N/A     | its small size, uses Pulse    |
| Defense.......Low       | Earth....Immune  | Cannon just like Trauma.      |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Similar to Krysta, Trauma has an incredibly high physical defense stat.    |
| Like the other boss it may be a good idea to cast the Meltdown spell and   |
| reduce his defense down to the bare minimum.  Two great ways to win this   |
| battle are either boosting and summoning the Pandemona Guardian Force      |
| which will exploit his weakness to wind magic, or simply junctioning       |
| Tornado to your Elem-Atk (requires casting Meldown of course, unless       |
| your attack is high enough so that it just doesn't matter.  Trauma         |
| has a couple attacks of his own, a physical attack that isn't even worth   |
| mentioning due to its weakness, and another attack called the Mega         |
| Pulse Cannon which is no pushover.  The Mega Pulse Cannon doesn't          |
| quite live up to its name, but you'll be facing about 1000-1500 damage     |
| each time it connects.  To try and balance out the numbers, Trauma likes   |
| to use its special abilities and create little drones for itself called    |
| Dromas.  These are pretty much just copies of Trauma with the same         |
| attacks that deal about a quarter as much damage (and the name of the      |
| Mega Pulse Cannon changes to the Mini Pulse Cannon).  They can be taken    |
| out with little effort and that's about all there is to the battle.        |
|                                                                            |
o----------------------------------------------------------------------------o

Head straight up from where you fought Trauma and down the stairs past the 
green circle on the ground.  Proceed through the door on the left and grab the 
'Prison Key.'  Doing so will trigger yet another boss battle.

O=========================o==================o===============================O
| Red Giant               | Level: 10        | Hit Points: 30,000/30,000     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A giant machine powered by    |
| Intelligence..Low       | Thunder..N/A     | magic.  Its high defense      |
| Dexterity.....Low       | Water....N/A     | power makes it difficult to   |
| Defense.......Very High | Earth....N/A     | damage except with magic      |
| Spirit........Very High | Poison...N/A     | or a GF.                      |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Once again you're facing off against a boss with a sky high physical       |
| defense stat, I doubt I have to tell you the importance of either          |
| casting the Meltdown spell of summoning the Doomtrain Guardian Force,      |
| both have the same effect.  Actually I recommend Doomtrain specifically    |
| here because the boss is vulnerable to the Darkness status ailment and     |
| since he relies mostly on physical attacks this will really help you       |
| out in the battle.  His physical attacks aren't too much to worry about.   |
| The normal attack and the Gigantic Sword attack deal approximately the     |
| same amount of damage, the difference is that the Gigantic Sword attack    |
| hits your entire party.  When in the Darkness status, the Red Giant can    |
| barely hit you anyway, so pick away at him with attacks and magic spells.  |
|                                                                            |
o----------------------------------------------------------------------------o

Use the key to leave the room and go back to the most recent green circle.  
Switch to your other party who should still be in the chandelier room.  Have 
them go up through the door, past the fountain, up the stairs inside the 
building and they should be on a bridge.  There's an item at the end of the 
bridge.  Walk (don't run) over to get the 'Armory Key.'  Return to the green 
circle and switch to your other party.  Have them go back downstairs where the 
prison cells are.  If the key happened to fall off the bridge because you 
decided to run instead of walk (what the hell were you thinking?) you'll find 
it in the water down here.  Grab the key and open the door on the right side.

O=========================o==================o===============================O
| Gargantua               | Level: 14        | Hit Points: 11,400/11,400     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A large monster, but it       |
| Intelligence..Low       | Thunder..N/A     | mainly uses magic to attack.  |
| Dexterity.....Low       | Water....N/A     | Physical attacks anger it,    |
| Defense.......Very High | Earth....N/A     | and it may counterattack.     |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Vysage                  | Level: 12        | Hit Points: 3576/3576         |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A monster shaped like a face. |
| Intelligence..Low       | Thunder..N/A     | Uses support magic and        |
| Dexterity.....Low       | Water....N/A     | special attacks when          |
| Defense.......Low       | Earth....N/A     | attacking with Righty and     |
| Spirit........Low       | Poison...N/A     | Lefty together.               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|=========================+==================+===============================|
| Lefty                   | Level: 12        | Hit Points: 2184/2184         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Very Low  | Ice......N/A     | A large left hand protruding  |
| Intelligence..Moderate  | Thunder..N/A     | from the Earth.  At higher    |
| Dexterity.....Low       | Water....N/A     | levels, sometimes cures       |
| Defense.......Very Low  | Earth....N/A     | party members with status     |
| Spirit........Very High | Poison...N/A     | abnormalities.                |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|=========================+==================+===============================|
| Righty                  | Level: 12        | Hit Points: 2184/2184         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A large right hand protruding |
| Intelligence..Low       | Thunder..N/A     | from the earth.  Can't use    |
| Dexterity.....Low       | Water....N/A     | magic.  Uses its strength to  |
| Defense.......High      | Earth....N/A     | attack with force.            |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| This battle starts out as just a fight against a normal Vysage, the        |
| same kind you would fight anywhere else.  After defeating the three        |
| parts of the Vysage the true boss appears, the full form of the Vysage,    |
| the Gargantua.  Gargantua can be pretty nasty, causing both the Curse      |
| and Berserk status effects on any members of your party.  It will probably |
| be a good idea to junction Esuna to your St-Def and other such spells      |
| that protect you from various different ailments.  It will come as no      |
| surprise that once again this boss' defense power is quite high.           |
| Use Meltdown or Doomtrain and then start attacking, but note that the      |
| boss will almost always counterattack with the Counter Twist dealing       |
| over 1000 damage to whoever attacked.  When not counterattacking the       |
| Gargantua is likely using the Evil-Eye which can deal damage as well as    |
| inflict curse.  The fight can get nasty so have people ready with Siren's  |
| special ability Treatment, hopefully you've unlocked their use by now.     |
|                                                                            |
o----------------------------------------------------------------------------o

Only two bosses remain at this point, but let's start with Catoblepas shall 
we.  In order to reach this boss, switch over to your original party.  Have 
them go up one screen and examine the fountain to get a 'Treasure Vault Key.'  
Return to the very first room of the castle, this might be a good time to 
leave the castle and save your game.  Having both your parties start over at 
the beginning isn't too bad at this point, neither of them are really 
positioned anywhere special anyway.  Climb the stairs in the front hall and go 
left at the top.  Descend these rounded stairs and go through the door past 
the green circle.  In the somewhat slanted hall there is a door on the left 
side, use the key you found in the fountain then go inside.  There are four 
boxes in this room.  You need to get them all open to trigger the boss fight.  
The first box changes the state of the first and second.  The second box 
changes the state of the first, second and third.  The third box changes the 
state of the second, third and fourth.  The fourth box changes the state of 
the third and fourth boxes.  To trigger the boss fight do the following:  
Examine the fourth box, the second box, the first boxand the third box.

O=========================o==================o===============================O
| Catoblepas              | Level: 21        | Hit Points: 20,500/20,500     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Uses magic as well as         |
| Intelligence..High      | Thunder..Absorbs | physical attacks.  Its skill  |
| Dexterity.....Low       | Water....Weak    | with Thunder magic allows it  |
| Defense.......Low       | Earth....Weak    | to increase damage.           |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Catoblepas is no pushover like someof the other bosses have been to        |
| be honest, but there are ways to make this battle manageable and even      |
| easy to an extent.  To make it easy all you have to do is junction 100     |
| of the Thundaga spell to your Elem-Def.  You might even want to junction   |
| some more Thunder magic to simplify things further.  Catoblepas' most      |
| common attack by far is the Thundaga spell, and if you're gaining HP       |
| each time it is being cast then you really have an advantage here.         |
| Things that will still deal damage are the boss' weak normal attack        |
| and the rather aptly named "Deadly Horn" which can easily do more than     |
| 1000 damage to a single party member.  The most powerful attack that       |
| Catoblepas will use is the summon spell which is somewhat similar to       |
| Quezacotl, the good news is that it is indeed thunder elemental so you'll  |
| be healed close to 2000 HP if you've maxed out your thunder Elem-Def.      |
| For damaging the boss you can pretty much relax since you'll be healed     |
| so often and just focus on physical attacks each turn.  Things that        |
| exploit his weakness like junctioning the Water/Quake spell to your        |
| Elem-Atk or summoning Leviathan are always a good idea.  Assuming you      |
| are able to reach a state where the amount the boss heals you roughly      |
| equals the amount of damage you take, so that you can just stand around,   |
| then there's one other thing you will definitely want to do.  Sit there    |
| and draw-draw-draw until you have 100 of the Meteor spell, well worth it.  |
| Not only is the magic strong but its the second best overall junctioning   |
| spell in the game.  The last thing to note of course is that Catoblepas    |
| will use Meteor himself before dying after you're dealt the finishing      |
| blow, son't let your HP dip before killing the boss or you'll be sorry.    |
|                                                                            |
o----------------------------------------------------------------------------o

The next part is optional, but if you want to get a Rosetta Stone, then you 
should do it, the stone is quite worth it.  If your party for fighting 
Catoblepas contains at least two female characters then leave the room and 
head up.  You'll come to an elevator, stand on it and change to the other 
party.  If it doesn't contain at least two females, go back to the entrance 
and switch up so that it does.  You need to get a party with at least two 
females onto that lower elevator, it doesn't really matter how you do it 
(three females is most preferable.)  The reason for this is that the elevator 
is going to have to lift up, and the females weigh less than the males.  Now 
that you've got them on the lower elevator switch to the male party.  Have 
them head down the right path which eventually leads to the area with the 
stairs down to the prison.  Instead of going down, go up the stairs and 
through the door on the left.  It will lead past the save point to the upper 
elevator.  Switch to your other party and have them go left to find the 
'Floodgate Key' in the next room.  Switch back to your other party.  Have them 
return to the prison area once again.  Downstairs beside the door you entered 
to fight the Red Giant there is a switch where you can use the Floodgate Key.  
Remember to actually pull the lever after using the key.  Leave this area and 
return to the front hall.  Take the lower left door and go up past the 
fountain until you reach the tower.  There is an organ at the back of the room 
here.  Examine it and do the following, you need to slam down on every key at 
the same time.  Note that the start and select buttons are NOT INCLUDED.  If 
you slam them down as well you will perform a soft-reset and screw yourself 
up.  Return to the fountain one room below and take the upper right exit.  If 
there are poles still sticking up here then go back and try again to press all 
keys at once, if not the proceed through.  At the end of the waterway there is 
a 'Rosetta Stone' on the ground.  Now to proceed with the game, head back to 
the room with the organ and go upstairs.  Cross the bridge and go through the 
door on the left.  Begin climbing the spiral walkway.  When you see an object 
swinging back and forth in the middle, stand on the left side and press X to 
jump to it.  This leads to the final of the eight seal bosses.

O=========================o==================o===============================O
| Tiamat                  | Level: 31        | Hit Points: 57,200/57,200     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Strong  |                               |
| Strength......High      | Ice......N/A     | Used to be a GF.  Became a    |
| Intelligence..High      | Thunder..Strong  | monster under Ultemecia's     |
| Dexterity.....Low       | Water....N/A     | power.  Its Dark Flare        |
| Defense.......High      | Earth....Immune  | destroys all enemies.         |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Immune  |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The Tiamat only has one single attack, its Dark Flare.  Tiamat can't just  |
| cast Dark Flare every single turn, instead it wastes most of its turns     |
| charging up the Dark Flare attack, during this time you're free to         |
| attack the boss all you want without risking yourself at all.  Each turn   |
| Tiamat will charge the attack by adding another letter to the Dark Flare   |
| until he actually uses it.  Each of these can be considered an attack so   |
| let's take a look at how they affect your party.  The "D" attack is        |
| quite weak, as is the "Da" attack that usually follows.  "Dar" is equally  |
| as weak as its two predecessors.  After "Dar" Tiamat will use an attack    |
| that just comes out of nowhere, the "Dark F" attack will catch most        |
| players by surprise who expected to see only a single letter added.        |
| Following this the new trend continues with the "Dark Fla" attack which    |
| still isn't very strong.  Tiamat then breaks the cycle of weak no-damage   |
| attacks with its "Dark Flare."  Dark Flare can deal anywhere from          |
| 2000-4000 damage to your entire party but here's the deal.  I'm not quite  |
| sure what element the attack is, but it's either fire, ice or thunder      |
| because for me Squall was immune to ech one of them, each time Tiamat      |
| use Dark Flare Squall would be healed for over 3000 HP making the battle   |
| physically impossible to lose short of attacking yourself.  Given this     |
| fact you can pretty much guarantee a win, with that take your time to      |
| draw any magic spells you want and finish off Tiamat with physicals.       |
|                                                                            |
o----------------------------------------------------------------------------o

Now that you've got all the seals broken it's time to consider taking on the 
hardest boss in the game, the optional superboss Omega Weapon.  Omega Weapon 
is totally optional and believe me when I tell you the rewards for beating him 
are garbage.  You get a "Proof of Omega" title in your menu and some crappy 
Three Stars item or something like that.  The only reason anyone should even 
try to defeat this boss is to say "Yeah... I kicked his ass."  Regardless, 
here's how to trigger the fight.  Return to the water fountain with the party 
you wish to use to take on Omega Weapon and switch to your secondary party.  
Have them SAVE THE GAME then go to the front hall and take the right path at 
the top of the stairs.  Down at the bottom of the rounded staircase before the 
painting room you might notice a wire hanging down on the left side of the 
screen.  Go to the lower left side of the room below the green circle and pull 
the wire.  When a timer appears at the top run to the green circle and switch 
to your other party.  Have them run up into the organ room to find...

O=========================o==================o===============================O
| Omega Weapon            | Level: 100       | Hit Points: 1,000,000 (Approx)|
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Absorbs |                               |
| Strength......Very High | Ice......Absorbs | Stronger than Ultima Weapon.  |
| Intelligence..Very High | Thunder..Absorbs | Omega Weapon is the           |
| Dexterity.....Moderate  | Water....Absorbs | strongest monster.  It's      |
| Defense.......Very High | Earth....Absorbs | bad luck to run into this     |
| Spirit........Very High | Poison...Absorbs | monster.                      |
| Evasion.......Low       | Wind.....Absorbs |                               |
|                         | Holy.....Absorbs |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Welcome to the battle against the boss that is super-ultra-mega hard but   |
| certainly NOT impossible to defeat.  There are so many things you have     |
| to do in this battle I don't know where to start, I imagine it would be    |
| best to start with things to prepare before you actually start the         |
| battle itself.  Here's what you're going to need before going into battle  |
| starting basically with the most important, Squall's Lionheart weapon.     |
| With the Lionheart weapon Squall is capable of using the Lionheart limit   |
| break afer Renzokuken which will bring his damage up past the 100,000      |
| mark, very very important.  To get the Lionheart you'll need Pulse Ammo    |
| which can be refined through Ammo-RF with Energy Crystals I believe        |
| can be obtained (Rare Item dropped) from Red Dragons which are at a high   |
| level.  Laser Cannons (dropped by Mobile Type 8) will also refine into     |
| Pulse Ammo.  Next we have the other massive damage dealer in this battle,  |
| the Eden Guardian Force.  You'll need Eden to be as high a level as        |
| possible.  SumMag+10%/SumMag+20%/SumMag+30%/SumMag+40% are all a must      |
| as is the Boost ability.  (Just in case you still don't have a clue how,   |
| since I've heard people who don't know Boost actually does something and   |
| the game manual isn't clear, you boost Guardian Forces by holding select   |
| and tapping square.)  Eden can easily be boosted to 255% since it takes    |
| so long to cast.  Junction Eden on anyone but Squall since like I said,    |
| his limit break is by far the most important.  Next, if you're at level    |
| 100 or any other level divisible by five for any of your characters they   |
| will need 100 of the Death spell junctioned to their St-Def since Omega    |
| Weapon will cast LV5 Death during the battle.  Furthermore you'll need     |
| plenty of Aura magic most importantly, at least a couple Meldown spells    |
| (or Doomtrain, but keep in mind that heals Omega, not a big deal if you    |
| use it early.)  Squall should have 100 Ultima spells junctioned to         |
| strenth, or a weaker spell as long as his str stat is 255, junction        |
| abilities like Str+60% if need be.  As many people as possible should have |
| 100 Triples junctioned to speed as well.  Finally it's a very good idea    |
| to use a Phoenix Pinion in a fight before the battle if you haven't        |
| already.  Using a Phoenix Pinion will summon a Phoenix which revives your  |
| whole party.  In battles after that the Phoenix will randomly appear       |
| when everyone in your party dies giving you at least some chance to make   |
| a comeback if you happen to get game over.  Now there's something else     |
| that is rather important.  Omega Weapon has abilities that will totally    |
| annihilate your party no matter what you do, for this reason you need to   |
| bring any of the following items you have into battle:  Hero-trial, Hero,  |
| Holy War-trial, Holy War.  These items have the ability to make either     |
| one character or an entire party invincible temporarily.  For those of you |
| who are totally bent on leaving your card stock in tact, you're going to   |
| be in a lot of trouble.  There are the two Hero items you should have      |
| stolen from the battle with Seifer and perhaps some Hero-trials refined    |
| but beyond that, you'll have to hope the timing of these items will        |
| correspond with Omega's most powerful spells.  The smart thing to do of    |
| course is realize you're trying to beat Omega any way you can, there's no  |
| one to play cards with anyway in the Time Compressed world, and refine     |
| the Laguna card into 100 Heroes and the Gilgamesh card into 10 Holy Wars.  |
| Now you're getting somewhere.  (Laguna card is won from playing against    |
| Ellone and Gilgamesh is won from doing the CC Group sidequest.)  Lastly of |
| course, the usual suspects you should bring into the battle by common      |
| sense anyway: Revive ability, Recover ability, Auto-Haste ability,         |
| Full-Life spell and Curaga spell.  Now it's time to enter the battle.      |
| Begin the fight by doing exactly the following: have your first character  |
| cast the Meltdown spell on Mega Weapon, repeat this if the "defense equals |
| zero" status does not connect.  Have the next person cast the Aura spell   |
| on Squall and the last person use a Holy-War item to make your entire      |
| party invincible.  Next turn whoever has Eden junctioned should summon     |
| it, preferably with 1000 compatibility (compatibility is raised in battle  |
| by summoning the Guardian Force often, or using a LuvLuv G item, refine a  |
| bunch of them from the Chubby Chocobo card.)  Squall should definitely     |
| use Renzokuken on his next turn since you casted Aura on him, then hope    |
| and pray he ends it with Lionheart.  Note that you cannot cast Aura on     |
| someone under the effect of Hero or Holy-War so you need to wait till it   |
| wears off, cast Aura on Squall and use another Holy-War.  Omega Weapon's   |
| attacks are brutal of course. His physical deals thousands of damage to    |
| someone.  He can cast both Meteor and Ultima magic spells.  By far the     |
| most dangerous spell is the tetra Blast or whatever it's called, it hits   |
| your entire party for about 4000 damage like ten of fifteen times,         |
| not possible to survive which is why you need those Heroes and Holy Wars.  |
| That's the basic strategy, you get the idea, it's putting it into practice |
| that's difficult, something always seems to pop up right when things are   |
| looking good, there is a small element of luck, hope it's on your side...  |
|                                                                            |
o----------------------------------------------------------------------------o

Well no matter whether you faced Omega or not (if you did the rest is a 
pushover) it's time to face the boss of the game.  Head to the top of the 
tower and it's just a linear path from there to the very end...

O=========================o==================o===============================O
| Ultimecia               | Level: 16        | Hit Points: 13,600/13,600     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | A sorceress trying to change  |
| Intelligence..Very High | Thunder..N/A     | the world by compressing time |
| Dexterity.....High      | Water....N/A     | and taking power from all     |
| Defense.......High      | Earth....N/A     | sorceresses,                  |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....Immune  |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Ultimecia starts the first battle by randomly choosing between your six    |
| party members who to face.  Each time one of them is killed they are       |
| "Absorbed into time" and another person replaces them meaning that if      |
| you have a main party you wish to use, simply let her kill off those       |
| background characters and eventually your main party will come into play   |
| though it does give you a chance to take part in the battle with all       |
| six of your party members, take advantage of that.  Ultimecia attacks with |
| nothing but maguc spells, being a Sorceress after all, but this does give  |
| you one advantage.  Spells like Thundaga, Tornado, Holy, Quake and all     |
| that, that deal elemental damage.  You can jusction magic to your Elem-    |
| Def so you are not only immune to them but perhaps healed by them.  If you |
| happen to have 100 Ultimas in your inventory, try junctioning them to      |
| your Elem-Def to boost yourimmunity to 100% for all elements and making at |
| least one character virtually invincible for this battle.  For damage      |
| must use whatever offensive means have worked thus far, personally I like  |
| Aura magic and limit breaks but if you want to blast her with Eden, go     |
| ahead.  Doomtrain will exploit her weakness but stay away from Alexander.  |
|                                                                            |
o----------------------------------------------------------------------------o

O=========================o==================o===============================O
| Griever                 | Level: 25        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | In Squall's ming, the         |
| Intelligence..Moderate  | Thunder..N/A     | strongest GF.  Through        |
| Dexterity.....High      | Water....N/A     | Ultimecia's mind, continues   |
| Defense.......Moderate  | Earth....Weak    | fighting without vanishing.   |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....Weak    |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Griever is the Guardian Force in Squall's mind that has now taken form.    |
| This boss has some nasty attacks like Doom which will put a death timer    |
| on your party's head.  Other than that actually his attacks are almost     |
| impossible tp predict for one reason, he uses yours!  Griever has the      |
| ability to draw-cast on your own team members meaning that he will pretty  |
| much randomly use magic from your inventory, so obviously if you keep      |
| a lot of crappy magic lying around in your stock this battle will probably |
| be a lot easier.  You need to take down Griever before he can take you     |
| down with your own magic.  The boss' last attack is a nameless ability     |
| targets a party member and pretty much destorys every single stock of a    |
| random spell in their inventory which really sucks if it happens to be     |
| junctioned to an important stat.  The most magic you have on your Elem-    |
| Def the better since his magic is virtually random, but his HP total isn't |
| to high so use your most powerful phsyicals to bring him down.  After      |
| taking enough damage Griever will show his true power, the Shockwave       |
| Pulsar attack.  I'm not even sure what this attack did to be honest, I     |
| couldn't see any damage dealt, it was like an instant kill.  It wiped out  |
| my entire party (although the person with the most HP only had 3000.)      |
| Thanks to Phoenix's Rebirth Flame I was able to continue the fight but     |
| would definitely recommend being at maximum health before going on to try  |
| striking the final blow.  After Shockwave Pulsar (which is Quistis'        |
| last limit spell by the way) the battle isn't over, Griever is still going |
| strong and has two new attacks, a weak physical hit and a recover spell    |
| that heals more than 6000.  Keep hacking away to take him down for real.   |
|                                                                            |
o----------------------------------------------------------------------------o

O=========================o==================o===============================O
| Ultimecia               | Level: 25        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Ultimecia junctioned to       |
| Intelligence..Very High | Thunder..N/A     | Griever.  A powerful monster  |
| Dexterity.....High      | Water....N/A     | that combines Ultimecia and   |
| Defense.......Moderate  | Earth....Immune  | Griever's forces.             |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|=========================+==================+===============================|
| Helix                   | Level: 26        | Hit Points: ?????/?????       |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Ultimecia's magic power       |
| Intelligence..Very High | Thunder..N/A     | amplifier.  By combining the  |
| Dexterity.....Very High | Water....N/A     | 2 amplifiers, her power       |
| Defense.......High      | Earth....Immune  | can be amplified greatly.     |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very High | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The bosses just keep coming and coming don't they, this one combines the   |
| two bosses you just fought into one single boss.  This boss has Griever's  |
| ability to draw along with Ultimecia's powerful magic, basically it's a    |
| big monster you need to beat the living snot out of.  One particular       |
| new ability this boss has is to create little probes called Helixes.       |
| These things as the description says, will greatly increase Ultimecia's    |
| power if two of them appear.  To keep this from happening use your most    |
| powerful attacks and Guardian Forces to take her down.  If two of them     |
| do manage to appear then Ultimecia can use the Great Attractor spell which |
| quite literally sends planets out of their orbits and throws them at you,  |
| it's none too pleasant but shouldn't deal more than 1500 damage or so      |
| to each member of your party.  Have Squall use Aura as always to help      |
| clean this boss' clock, we can only hope it's the final boss...            |
|                                                                            |
o----------------------------------------------------------------------------o

O=========================o==================o===============================O
| Ultimecia               | Level: ??        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....???       | Fire.....???     |                               |
| Strength......???       | Ice......???     | Ultimecia, the faceless boss  |
| Intelligence..???       | Thunder..???     | of the game who destroyed my  |
| Dexterity.....???       | Water....???     | damn Scan magic.  Perhaps her |
| Defense.......???       | Earth....???     | stats are best left a         |
| Spirit........???       | Poison...???     | mystery anyway...             |
| Evasion.......???       | Wind.....???     |                               |
|                         | Holy.....???     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| No such luck, get ready to face another battle, the fourth in a row as the |
| developers are fully aware everyone loves tons and tons off boss battles   |
| over and over again, especially against enemies with no face.  Fortuantely |
| this really is the final battle and the music is pretty badass, so it      |
| isn't so bad.  Ultimecia will usually start off the fight with the Hell's  |
| Judgement ability which damages all your party members enough to bring     |
| them down to a single hit point without actually killing them.  Don't      |
| pull any punches for this battle, empty your item inventory of things      |
| like Heroes, Holy Wars, Megalixirs and such, I mean you might as well,     |
| you sure as hell aren't going to need them after this.  Ultimecia will     |
| continue to break the spells in your inventory so time is a factor in      |
| this fight, assuming you like having a healthy supply of magic spells.     |
| It does seem like her array of different attacks is somewhat limited.      |
| What you need to watch out for is when you see something called Draw       |
| Apocalypse.  This means you need to heal your characters because on the    |
| next turn you're going to be hit with the Apocalypse attack which deals    |
| over 6000 damage to everyone in your party, it's extremely nasty.  There's |
| no real super-easy win here, as usual the best thing to do is just rely    |
| on the strongest attacks in the game, these are of course the Renzokuken   |
| limit break and a fully boosted Eden Guardian Force.  With these two       |
| you will easily be able to deal the damage needed to win this battle,      |
| the real issue is whether or not you can survive against the power-house   |
| attacks like Hell's Judgment and Apocalypse.  I'd say the one real         |
| important factor is having Leviathan's Recover ability on Squall,          |
| couple extra Heroes in your inventory for him and basically you're set.    |
|                                                                            |
o----------------------------------------------------------------------------o

You beat the game.  Good job!  

Now sit back and enjoy the ending.

                               
                             
                             
                                 d--(o_O)--b




O============================================================================O
|                                 Sidequests                         (000T0) |
O============================================================================O
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                     CC Group                        |
         (000T1)        \----------------------------------------------------o

o------- Item Checklist -------o  What is the CC Group you might wonder, well 
|                              |  the CC Group iis a whole bunch of special 
| Carbuncle Card........._____ |  card collecting Triple Triad nuts in Balamb 
| Leviathan Card........._____ |  Garden, challenging them will allow you to 
| Gilgamesh Card........._____ |  win quite a few special and rare cards.  In 
|                              |  order to trigger this sidequest you must 
o------------------------------o  first be on disc three, then head into 
                                  Balamb Garden.  Basically the CC Group has a 
ranking system and someone will only play against a person of a rank one below 
them, meaning you can only play against the lowest ranking person at first, 
then the next lowest when you beat them, and so on and so on all the way to 
the top.  The first person, card collecting "Jack" is located in the front 
hall of Balamb Garden, near where the save point at least USED to be at the 
start of the game.  It's one of the generic students that comes up from the 
bottom of the screen.  After defeating this person you have to find the card 
collecting "Club."  This person is standing outside the cafeteris path 
entrance in the round hall that goes all the way around past all the different 
areas, this person will not show up every time so you might have to leave the 
screen and come back.  After this person return to the front hall where you 
faced the Jack to find the "Diamond," one of the people standing beside the 
directory.  After this you'll need to locate the "Spade," to find SPade take 
the elevator up to 2F and talk to one of the two guys sitting next to each 
other here.  The last three are easy to find.  The cardcollecting "Heart" is 
just Xu, located on the bridge, she's the first person to have a rare card, 
make sure to win the 'Carbuncle Card' from her.  To find the next person, the 
card collecting "Joker," head for the Training Center.  The guy who runs the 
item shop there is the Joker.  He has the 'Leviathan Card.'  Only one remains 
at this point, you have to head to the Infirmary and play cards with Dr. 
Kadowaki.  After she mentions the king return to your room and take a nap.  
This will automatically bring the King to you.  From the King you can win the 
'Gilgamesh Card.'  That does it for the CC Group sidequest.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                  Queen of Cards                     |
         (000T2)        \----------------------------------------------------o

o------- Item Checklist -------o  The Queen of Cards whom you may have met 
|                              |  early in the game in Balamb has her own 
| Kiros Card............._____ |  sidequest.  This quest is extremely 
| Chubby Chocobo Card...._____ |  obnoxious and annoying for various reasons 
| Irvine Card............_____ |  the most of which is the stupid random rule 
| Doomtrain Card........._____ |  which appears periodically and will create 
| Phoenix Card..........._____ |  serious problems if said rule is in effect 
|                              |  in Dollet.  Regardless here's how it works.  
o------------------------------o  You'll first find the card queen located in 
                                  Balamb.  When you either lose or win a 
"rare" card from the card queen she will move to one of eight different 
locations.  Once a card is taken from you by the queen you can win it back 
from her again so don't worry too much about it.  Basically to trigger this 
sidequest you have to get her to move to Dollet.  What this means pretty much 
is that you need to start off by going to Balamb, losing a rare card to her 
and HOPING she decides to go to Dollet where she can be found upstairs in the 
pub.  If she goes anywhere else you can find her there and try again, or just 
reset the game which is probably easier.  Eventually when she does go to 
Dollet, speak with the queen and choose the option "About your artist 
father."  She'll talk a bit and then request the MiniMog Card from you.  Play 
the card and lose it to her on purpose, doing this will allow her father to 
create a new card.  Now pay attention:  Losing cards that she asks for can NOT 
be won back from her, they are won back from her brother who lives with the 
artist down from the pub in Dollet.  Keep this in mind.  So when you give her 
the MiniMog card you can win it back from her brother, but another new card is 
created.  The person who has this card is different depending on which card 
you gave her.  For example giving her the MiniMog card when she asks (not 
before) will put the Kiros Card in the inventory of the man standing on the 
sidewalk across the street from the junk shop in Deling City.  This is how the 
sidequest works.  You lose the card she asks for in Dollet, win it back from 
her brother and win a new card her father creates and gets put in the 
inventory of some person around the world.  A complete list is below:

- 'Kiros Card' - Lose the MiniMog card to the queen in Dollet and win this 
from the man in Deling City across the street from the Junk Shop.
- 'Chubby Chocobo Card' - Lose the Chicobo card to the queen in Dollet and win 
this from the guy sitting on the bench in Balamb Garden one screen right of 
the main directory (where Quistis told Seifer he would never be in SeeD.)
- 'Irvine Card' - Lose the Sacred card to the queen in Dollet and win this 
from Flo, the wife of the mayor of Fishermans Horizon in FH
- 'Doomtrain Card' - Lose the Alexander card to the queen in Dollet and win 
this from the guy behind the counter in the pub in Timber.
- 'Phoenix Card' - Lose the Doomtrain card to the queen in Dollet and win this 
from the assistant in Esthar's Presidential Palace, the guy standing in the 
room where Squall set down Rinoa from Dr. Odine to examine

One final note, after giving a card to the Queen in Dollet she will move to 
another location and it's not always going to be Balamb so you're going to 
have to live with finding her sometimes in one of the eight other locations.  
Her eight possible locations are as follows: 1. Outside the station in Balamb, 
2. Upstairs in the pub in Dollet, 3. The Winhill hotel, 4. The Lunar Gate, 
5. Esthar's Presidential Palace, 6. The Shumi Village hotel, 7. The train 
tracks at Fisherman's Horizon, 8. The Galbadia Hotel in Deling City.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Centra Ruins                      |
         (000T3)        \----------------------------------------------------o

o------- Item Checklist -------o  The purpose of this sidequest is to obtain 
|                              |  the Odin Guardian Force (technically not a 
| None...................... / |  junctionable GF) and the Tonberry King 
|                              |  Guardian Force.  When you enter the Centra 
o------------------------------o  Ruins, which by the way is the diamond 
                                  shaped structure in the middle of the 
Southern Centra continent, you will see a twenty minute timer.  You must find 
and defeat Odin within these twenty minutes.  It's a given that you should 
equip Diablos' Enc-None ability to eliminate the random encounters you will 
face.  Head toward the structure and climb the stairs.  When you reach a large 
door, go through and ride the block like an elevator up.  There are two 
ladders here, climb the ladder on the left.  When you reach the top keep 
climbing up the other ladder to reach a platform and inside is a switch to 
trigger.  Climb all the way back down to the bottom of the ladder, at the 
bottom in between the two ladders is a blue button, when you examine it, a 
staircase appears on the right.  Ascend the stairs.  When you reach the top, a 
new area, climb the ladder on your left that leads up to the one eyed statue.  
Take out the left eye, go back down, and ascend the stairs on the right.  
Place the left eye you just took into the left eye socket of the statue up 
here.  A code will appear on the screen, the code is random so I can't give it 
to you, memorize the code or write it down or whatever.  Take both eyes out of 
this statue, then return to the previous one and put both eyes into it.  A 
somewhat inconspicuous code entry thing will appear on the right side of the 
screen.  Use the D-pad to enter your code and then hit triangle.  Proceed into 
the room and prepare for a boss fight against the Guardian Force: Odin.

O=========================o==================o===============================O
| Odin                    | Level:20         | Hit Points: 7000/7000         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A legendary GF that sleeps in |
| Intelligence..Low       | Thunder..N/A     | a dungeon.  Zantetsuken cuts  |
| Dexterity.....Low       | Water....N/A     | anything that stands in its   |
| Defense.......High      | Earth....N/A     | way.                          |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The great thing about this boss... is that he doesn't ever attack!  You    |
| cannot lose!  Well, except for the time limit, that makes things rather    |
| dangerous.  Obviously you're going to want to avoid anything that takes    |
| a fair bit of time, usually that means avoiding Guardian Forces, which is  |
| probably a good idea for this battle. If I were you I would fly over to    |
| the huge desert where you will fight the Abyss Worm enemy.  The Abyss Worm |
| randomly drops Windmills, which are most likely Mug-able too, which can    |
| be turned into the Tornado spell with Quezacotl's T Mag-RF.  Junction      |
| one hundred Tornado spells to Squall's strength and you'll really be in    |
| business for this battle.   Like I implied, the best bet for winning is    |
| just using physical attacks, obviously the more time you had when you      |
| began the battle, the better your chances will be.  You will find the      |
| Triple spell in Odin's inventory, not only is this one of the best spells  |
| in the game to junction to strength, it IS the best spell in the game to   |
| junction to speed, which is very very important.  Get lots of Triples!     |
| Not only that, if you're looking to use magic as well as physical attacks, |
| you can draw-cast the Triple spell from Odin onto your characters (or just |
| summon Cerberus, that might be easier, but takes longer.)  Really the      |
| only other thing you need to know is that he carries a Luk-J Scroll which  |
| you can Mug, the scroll is extremely rare, so try and grab it here.        |
|                                                                            |
o----------------------------------------------------------------------------o

Unlike other Guardian Forces, Odin cannot be junctioned, instead what happens 
is that randomly when a battle begins, assuming the enemy isn't a boss, Odin 
might appear and kill the enemy in a single strike, ending the battle.  Odin's 
appearance is not too rare, I'd say about one in ten fights that isn't against 
a boss.  The attack cannot miss, if Odin appears he WILL kill the enemy.  Next 
let's take a look at the Tonberry King.  You'll probably want to leave the 
ruins and save your game first, go do that.  This quest is far harder than the 
previous one so you might even want to leave it until awhile later.  Here's 
what you need to do.  Take off the Enc-None ability and go back into the 
ruins.  About two screens in is a circular area with kind of like a broken 
down statue or fountain or something in the middle.  While running around in 
this area you can fight the Tonberry enemy which has a hell of a lot of HP and 
gives very little experience and AP.  Your goal is to kill 19 to 22 of these 
little creatures, the exact number is random.  After you have killed that 
many, while still in the battle agains the last one you killed, once it falls 
over dead the Tonberry King drops into battle to avenge all the dead Tonberrys 
you have killed.  Before we go into the battle let me just give a couple of 
tips on defeating all those Tonberrys.  Since they have a lot of HP, spells 
like Demi and Guardian Forces like Diablos (okay, just Diablos) which attack 
with gravity will deal a hell of a lot of damage.  Personally what I always do 
is use the Kamikaze ability which can deal upward of 40,000 damage if you use 
a powerful character.  The Jumbo Cactuar has this ability as does another I 
believe.  You can reference the GF ability section.  Anyway, the only problem 
with this method is Kamikaze completely removes the character from battle.  If 
you use it on the final Tonberry and the king appears, you won't have that 
character, so after killing about eighteen Tonberrys with Kamikaze, you'll 
want to change to another method for the final ones just to be safe.

O=========================o==================o===============================O
| Tonberry King           | Level: 20        | Hit Points: 50,000/50,000     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | The king of Tonberries.       |
| Intelligence..Low       | Thunder..N/A     | Appears to seek revenge for   |
| Dexterity.....Low       | Water....N/A     | all the defeated Tonberries.  |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| If you thought the Tonberrys were difficult, you're not going to want to   |
| face off against this guy, that's for sure.  Not only is the Tonberry      |
| King's HP total through the roof, his attack powereasily matches it.       |
| Tonberry King's normal attack will really hurt you, but the big damage     |
| comes from the Junk attack where all sorts of crap just falls down on      |
| your head.  Both of these attacks can be reduced in damage if you have     |
| your party under the Protect status.  Most of your support doesn't         |
| actually have to come out of your magic inventory since the Tonberry King  |
| is filled to the brim with helpful spells like Full-Life if you need to    |
| use them, maybe if you're strong enough you can even try to stock up       |
| on them too!  When it comes to damaging the Tonberry King things get       |
| difficult.  Obviously the Kamikaze method isn't as helpful since it isn't  |
| a one hit kill and you just lose the character, perhaps when you know the  |
| king is getting close to death you might want to use it provided you don't |
| mind that character not getting any AP.  Gravity too, is ineffective here. |
| The Tonberry King is immune to it.  Damage will have to come in the form   |
| of powerful Guardian Forces, physical attacks, or my personal favourite,   |
| limit breaks.  By this point in the game you should have access to at      |
| least some Aura magic which makes it so your characters can use their      |
| limit breaks even if they have 9999 HP.  If you do not have Aura magic     |
| then you'll have to either try to stick through the fight with a low       |
| HP total or go back to Guardian Forces and physical attacks like I said.   |
|                                                                            |
o----------------------------------------------------------------------------o
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                   Jumbo Cactuar                     |
         (000T4)        \----------------------------------------------------o

o------- Item Checklist -------o  The Jumbo Cactuar is quite easy to find, 
|                              |  simply fly the Ragnarok to the Eastern part 
| None...................... / |  of the Centra coninent (South continent, 
|                              |  desert area).  Off the East side of the 
o------------------------------o  desert is a small island, you can fly your 
                                  ship nearby and you will see a little green 
cactus popping around on this island, that's  the Jumbo Cactuar there.

O=========================o==================o===============================O
| Jumbo Cactuar           | Level: 20        | Hit Points: 90,000/90,000     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Some Cactuars live long lives |
| Intelligence..Moderate  | Thunder..N/A     | and grow huge.  This Jumbo    |
| Dexterity.....Low       | Water....Weak    | Cactuar is one of those.      |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Watch out for this giant mustachioed Cactuar, he really packs a punch      |
| along with his astronomically high hit point total.  This giant... thing   |
| attacks with three different attacks.  First is a basic, moderately        |
| powerful stomp attack where he steps on you, the damage from this is       |
| negligible.  The real damage comes with the Ker Plunk attack, Jumbo        |
| Cactuar falls to the ground and knocks your party into the air for a       |
| fair amount of damage to everyone.  The final attack is the 10,000         |
| Needles attack which not surprisingly deals 10,000 damage to a single      |
| party member.  No matter how high your HP total is, and no matter how      |
| high your defense is, you cannot survive this attack.  Lucky for you       |
| 10,000 Needles is ONLY a counterattack, meaning he'll only use it when     |
| you already attacked, so you don't need to worry about it while healing.   |
| For this reason though, given that the attacked cannot be survived, you    |
| need to come into this battle with either a hefty stock of the Full-Life   |
| spell, or Alexander's Revive ability, preferably both.  When it comes to   |
| damaging Jumbo Cactuar, the best way to do it is by exploiting his         |
| severe weakness to Water.  Given this, the easiest way to deal 9999        |
| damage here is with Squall having a powerful spell junctioned to strength  |
| and 100 of the Water spell junctioned to his Elem-Atk.  The second best    |
| way is by boosting the Leviathan Guardian Force as high as possible with   |
| as many SumMag+10% etc abilites learned as you possibly can.  The one      |
| remaining thing you need to know is that once Cactuar has taken a lot of   |
| damage there is a chance he will run from battle.  At that point you will  |
| always be given a warning message "Jumbo Cactuar is hesitating."  There's  |
| not a lot you can do to keep him from running, your best bet is to just    |
| go nuts on the offensive and try to kill him before he gets away.  If he   |
| does get away, he'll still appear on the world map, but all his HP will    |
| be restored.  If you can't beat him, or need more abilities before you     |
| can do so, here's a great tip:  around this island you will only fight     |
| Cactuar enemies which each give 20 AP when defeated.  The problem is that  |
| they are hard to hit and run away from battle, so here's what to do to     |
| maximize your AP:  Take everyne but Squall out of your party (just kill    |
| them off if you have to.)  Squall has perfect hit rate meaning he will     |
| never miss with his attacks.  Equip the "Initiative" ability so you can    |
| always attack at the beginning of the battle and junction either Haste or  |
| better yet, Triple, to your speed stat.  With this you should be able      |
| to defeat at least two or three Cactuars per battle and really rack up AP. |
|                                                                            |
o----------------------------------------------------------------------------o
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\              Deep Sea Research Center               |
         (000T5)        \----------------------------------------------------o

o------- Item Checklist -------o  The Deep Sea research facility is located at 
|                              |  almost the Southwestern most tip of the 
| None...................... / |  world map.  Fly diagonally toward the lower 
|                              |  left corner of the map out in the middle of 
o------------------------------o  the ocean and eventually you will see a 
                                  large structure, land the Ragnarok on it.  
Enter the facility and check out that thing in the middle.  It says that the 
blue light leads all to death, well in this case it's right.  Moving while the 
light is flashing will trigger a random battle all the time, even if you have 
the Enc-None ability equipped.  Basically all you need to do is approach the 
object in the middle giving off the light, but only moving when the light 
subsides.  Upon reaching the middile a voice calls out of nowhere. You need to 
answer three questions correctly.  The answer to the first question "So you 
wish to challenge me" is "It's not our will to fight."  The answer to the 
second question "Begging me for mercy?" is "Never."  Finally, neither of the 
two options for the last question "Damned imbeciles.  Why do you wish to 
fight?" is the right answer.  The right answer is the invisible third choice 
that doesn't actually say anything below the last two.  Select that option 
to trigger the battle with the legendary Guardian Force, Bahamut.

O=========================o==================o===============================O
| Bahamut                 | Level: 22        | Hit Points: 27,600/27,600     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Called the king of GF; its    |
| Intelligence..High      | Thunder..Immune  | Mega Flare ignores all        |
| Dexterity.....High      | Water....N/A     | defense.  Gives assistance    |
| Defense.......Low       | Earth....Immune  | freely to those who show      |
| Spirit........Low       | Poison...Strong  | their power.                  |
| Evasion.......Very Low  | Wind.....Immune  |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| The king of dragons has challenged you to a battle, now all you have to    |
| do is defeat him to acquire his power as a Guardian Force.   Bahamut has   |
| a number of dangerous attacks, in fact pretty much all of them are         |
| dangerous, just some moreso than others.  Bahamut's primary attack is his  |
| strong physical claw attack, in fact that's where most of the damage in    |
| this battle is going to come from, so casting Protect on all of your       |
| party members is a really good idea.  Bahamut's other two attacks are      |
| Thundaga and Tornado.  You might think it a good idea to use Carbuncle and |
| Reflect these two spells back at him, however think again.  The spells     |
| are elemental thunder and wind respectively, both of which Bahamut is      |
| immune to, and you can't reflect Tornado anyway.  The better idea would be |
| to junction Thundaga and Tornado to your Elem-Def to absorb them and let   |
| Bahamut heal you.  Lastly, and certainly not leastly, there is Bahamut's   |
| Mega Flare.  This spell will easily deal of 3000 damage, meaning you're    |
| going to have to have something junctioned to your HP like Curaga, or      |
| you're just going to be dead.  Brothers' HP+80% will certainly carry its   |
| weight in this battle as well, the bonus being with so much HP it will be  |
| quite easy to use a limit break.  When damaging Bahamut, stick with        |
| physical attacks and limit breaks.  With magic remember to avoid           |
| elemental spells he is immune to and the Pandemona, Brothers and Quezacotl |
| Guardian Forces.  Everything else is fair game, try to steal Hyper Wrist.  |
|                                                                            |
o----------------------------------------------------------------------------o

Once Bahamut has been defeated, leave the island entirely.  Upon entering the 
world map in the Ragnarok, press circle to enter the ship directly with your 
party.  From here go up to the bridge and tell Irvine you're ready to go.  
This should meet the "waiting" requirement.  Return to the Deep Sea Research 
Facility and go back inside.  Now, from the large hole that remained after 
defeating Bahamut, there will be a save point and a large vine structure going 
down.  Save your game and descend.  Here you will learn after speaking with 
Zell that you start will twenty Reserve Steam Pressure.  All right, sounds 
good.  It will automatically use four Reserve Steam Pressure to open the door 
to the second level.  Head down the stairs.  Examine the machine at the bottom 
and choose to use two Reserve Steam Pressure.  There's a set of controls at 
the bottom of the stairs, don't use them, instead check out the ones on the 
left and agree to use four Reserve Steam Pressure to open the door.  Check out 
the controls here to replenish your supply up to seventeen.  Leave the room 
and use one Reserve Steam Pressure, then head down a floor.  Use one Reserve 
Steam Pressure here, one on the next floor and four on the floor after that.  
This will get you to the final area.  Save your game on the left and head 
down.  Continue until you reach a control panel at the bottom.  If you 
followed the instructions you will have exactly ten Reserve Steam Pressure.

O=========================o==================o===============================O
| Ultima Weapon           | Level: 22        | Hit Points: 74,200/74,200     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | The strongest ultimate        |
| Intelligence..Low       | Thunder..N/A     | monster,  It's said to be     |
| Dexterity.....Low       | Water....N/A     | impossible to defeat.         |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
|                                                                            |
| Ultima Weapon is known as the ultimate undefeatable boss.  It may not be   |
| the hardest boss in the game, but it's certainly getting there, you had    |
| better be prepared well for battle before going off to fight this thing.   |
| Now before we get into battle there is something super important you       |
| absolutely have to do, draw the Eden Guardian Force.  DRAW THE EDEN        |
| GF FROM ULTIMA WEAPON.  It is by far the most powerful Guardian Force in   |
| the game, by far.  Eden can deal like 40,000 damage, with the second best  |
| Guardian Force doing about 9999, it's a hell of a difference.  Draw it.    |
| Now, on to Ultima Weapon.  Most of the time he will start the battle       |
| with, and periodically cast throughout, the Light Pillar.  Don't even      |
| think of it in terms of strength and power, just think of it as 9999       |
| damage to a single person, no matter how hard to try to stop it, so just   |
| be ready immediately with either Alexander's Revive ability or the         |
| Full-Life magic spell.  After he's done having fun with the Light Pillar   |
| it is likely he will move onto Meteor, a magic spell which hits for        |
| fairly weak amounts of damage, but hits randomly and numerous times so     |
| can prove quite dangerous.  Of course like most other bosses, Ultima       |
| Weapon has a normal physical attack, but it isn't too strong, not even     |
| as strong as Bahamut's attack.  We're still not done yet, Ultima Weapon    |
| has quite a few tricks up his sleeve.  He uses an attack you probably      |
| haven't seen since the beginning of the game when fighting Diablos, the    |
| Gravija attack is extremely dangerous, it cannot kill you, but sucking     |
| away about 75% of everyone's HP leaves them very vulnerable, it's times    |
| like this where it's good to have Leviathan's Recover ability handy.       |
| Ultima Weapon's last attack is Quake, for this preparation is your best    |
| bet.  Sure you could waste time casting Float on all your characters, but  |
| why do that when you can just junction Quake to your Elem-Def before the   |
| battle.  Anyway, with all that out of the way, really the only thing you   |
| are going to be paying attention to during the entire battle is the Light  |
| Pillar, it is very very annoying, as is the sound it makes.  As for your   |
| party, there are three primary spells you're going to want to bring into   |
| this battle, Full-Life, Aura and Meltdown.  Meltdown is one of the best    |
| spells in the entire game, the actual damage it deals is pathetic but      |
| that's not the point.  It inflicts a special status that reduces the       |
| enemy's defense to zero, even bosses!  After casting Meltdown you can      |
| tell if it worked if the boss turns a bright purple, that means it         |
| worked.  After this the damage from all your physical attacks should       |
| increase dramatically.  Cast Aura on Squall or get him down to low         |
| HP and he can probably take this boss down with a single Renzokuken,       |
| perhaps two depending on his weapon and magic junctioned.  Don't bother    |
| with Mug, all he has is a crappy Three Stars.  If you can get control of   |
| the battle to the point where you're just using the Revive ability to      |
| keep up without really risking yourself, I highly recommend drawing 100    |
| of the Ultima spell, it's the best junctioning magic overall in the        |
| entire game, and you can really stock up on it here if you try.            |
|                                                                            |
o----------------------------------------------------------------------------o

The best prize of all is of course the most powerful Guardian Force in the 
game, assuming you drew it from Ultima Weapon.  With that, you're done at the 
Deep Sea Recearch Center, nothing left to do here but leave.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                 Smaller Sidequests                  |
         (000T6)        \----------------------------------------------------o

o------- Item Checklist -------o  Some of these aren't even sidequests, 
|                              |  they're just things you can do.  Just 
| Rinoa Card............._____ |  check out everything below if you're looking 
| Siren Card............._____ |  to pick everything up.
| Occult Fan II.........._____ |  
|                              |  Rinoa Card - The Rinoa card is obtained by 
o------------------------------o  first heading to Deling City and 
                                  finding Rinoa's, General Caraway in his 
house.  He says he has his daughter's card but he never really plays it.  In 
order to get him to play it you need to purposely lose the Ifrit Card to him, 
after that you can win the 'Rinoa Card.'  When you speak to him he will tell 
you that he doesn't have the Ifrit Card anymore, he lost it to someone else.  
That person happens to be Martine formally of Galbadia Garden.  He is sitting 
outside the mayor's house on the right, in Fisherman's Horizon.

Siren Card - Head to the Dollet pub and challenge the manager to a game of 
cards, you can win the 'Siren Card.'  Winning against him also prompts him to 
open up the back room where you can find 'Occult Fan II' in the magazine pile.

Doomtrain GF - In order to acquire the Doomtrain Guardian Force you first need 
to acquire the Solomon Ring from Tears' Point near Esthar.  Once that is in 
your possession you next need six Steel Pipes, six Remedy+ and six Molboro 
Tentacles.  To get six steel pipes head to the forest area beside Galbadia 
Garden, there you can fight an enemy called Wendigo and Mug Steel Pipes from 
it.  For Remedy+ simply get a bunch of Remedies and use the Med Lv Up ability 
on them.  Lastly for six Molboro Tentacles head to the world map area outside 
Tears' Point and you can battle Molboros.  Use the Mug ability or wait until 
it drops enough of them and use the Solomon Ring in your inventory.

Island Closest to Heaven/Hell - This isn't exactly a sidequest, just by far 
the best place to level up in the game.  Take a look at your world map, on the 
large Western Galbadian continent going off the West side is a long string of 
islands.  Well the very last island, the furthest West island is the Island 
Closest to Hell.  It's an oddly shaped island but you can tell if it's the 
right one two ways, first of all the monsters are super powerful, second of 
all when you go into the menu it says "Island Closest to Hell" at the bottom.  
The Island Closest to Heaven is a smaller island somewhere on the East side of 
the world, I can't quite remember correctly, it's just off the coast of the 
continent I believe but it really doesn't matter, it's just a crappier 
slightly easier version of the Island Closest to Hell.  There's two great 
things about this island, first like I said it's the best place to level up in 
the game.  Second of all the  outer edge of the island is surrounded by 
invisible draw points for the best magic spells in the game, Ultima, Holy, 
Flare, Triple, Full-Life, you name it.  Just junction the Enc-None ability and 
run around the edge tapping the X button.  Go off and do other things then 
come back and they will be full again!  It's awesome.  For leveling up here 
what I like to do is have Squall with 100 Death spells junctioned to his St-
Atk, it doesn't work on all enemies but at least half the enemies you fight 
here can be killed instantly.  Also note that you should acquire the Odin GF 
first, nothing beats level up when Odin comes and quickly takes out a Malboro 
or a Ruby Dragon.  The only thing this place isn't great for is AP, but...

Cactuar Island - Not really a sidequest but by far the best place in the game 
to acquire AP.  If you have obtained Jumbo Cactuar already then you know where 
this is, it's the small island off the coast of the large desert on the Centra 
continent.  Around this island you will only fight Cactuar enemies which each 
give 20 AP when defeated.  The problem is that they are hard to hit and run 
away from battle, so here's what to do to maximize your AP:  Take everyne but 
Squall out of your party (just kill | them off if you have to.)  Squall has 
perfect hit rate meaning he will never miss with his attacks.  Equip the 
"Initiative" ability so you can always attack at the beginning of the battle 
and junction either Haste or better yet, Triple, to your speed stat.  With 
this you should be able to defeat at least two or three Cactuars per battle 
and really rack up AP.  Combine that with the Island Cloests to Hell and 
within a matter of hours you'll be ready to take on virtually any boss.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                     Leftovers                       |
         (000T7)        \----------------------------------------------------o

o------- Item Checklist -------o  This final section is to make the reader 
|                              |  aware of sidequests that exist in this game 
| None...................... / |  that are NOT covered by the guide for 
|                              |  various reasons, mostly due to the fact that 
o------------------------------o  they take a long time and the rewards for 
                                  them just aren't worth it, but some of the 
rewards are unique like the Chicobo Card and the PuPu Card so for those trying 
to get everything there is to get, you might want to check out some of the in-
depth sidequest specific guides on GameFAQs for the following sidequests:

Chocobo Forests - This sidequest will bring you from forest to forest around 
the world blowing whistles and grabbing a few crappy items here and there.  
Ultimately it will get you the Chicobo card if you manage to finish it.

UFO - There are a number of locations around the world you will come across 
odd UFO sightings, eventually this leads to the acquisition of the PuPu card.

Shumi Village - The Shumi Village is the village of people of the same race as 
Master NORG.  There is a sidequest available there you might want to check.

Obel Lake - Head for Timber and look around for a kind of peninsula thing to
the North.  When you examine the edge you will get a message prompt, this is
the beginning of a lengthy sidequest to yield some crappy items.


O============================================================================O
|                      Boss Guide & Spoiler-Free Walkthrough         (000E0) |
O============================================================================O

This boss guide includes a completely 200% spoiler-free place-to-place guide 
for the game as well, and is meant as a walkthrough and boss guide for those 
who are absolutely against any kind of spoiler in any form.  In order to use 
this boss guide effectively you need to use it in conjunction with the table 
of contents since the boss names aren't listed here for spoiler reason.  Find 
the name of the boss in the table of contents and then ctrl+f the code beside 
it to find the boss you're looking for.  If you printed the guide or can't do 
that for some reason simply read the code beside the name of the boss and find 
it manually, they're in order so it shouldn't be too hard at all.

- Examine your study panel and get the two GFs assigned to you
- Leave Balamb Garden and meet up with the person waiting for you outside
- Head for the nearby Fire Cavern past the forest
- Select a time limit that suits your abilities
- Make your way through the cavern
- The lower the timer is when boss defeated the better your score
O=========================o==================o===============================O
| BOSS                    | Level: 6         | Hit Points: 1068/1068         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Absorb  |                               |
| Strength......High      | Ice......Weak    | (000E1)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Ifrit is the Fire Guardian Force so obivously you're not going to want to  |
| be casting a lot of fire magic on this boss, lest you want to keep         |
| healing him over and over again.  The opposite element to fire is ice      |
| so in this battle, ice magic is going to be the key to victory.  What you  |
| should be using are spells like Blizzard and summoning Shiva as much as    |
| possible.  Note that Ifrit has Cure magic on him so whenever you need to   |
| heal simply use the draw command and then cast Cure on either of your      |
| party members.  Ifrit has a couple of basic attacks.  First of all he      |
| will cast the Fire spell on your party quite often which only deals around |
| 50 damage so you should be able to survive against this easily.  After the |
| boss has taken a certain amount of damage he will change his tactic and    |
| begin using a new type of attack.  The jumping body check will hit one of  |
| your party members for about 150 damage which can be dangerous if you're   |
| hit more than once so if this occurs be sure to heal up quickly after.     |
| Now here's something to keep in mind, the time limit you have does not     |
| include leaving the cave, meaning that you shouldn't be worried about      |
| leaving time for you to escape after the battle is over.  In fact your     |
| upcoming SeeD rank is actually influenced more positively the LESS time    |
| you have on the clock when you defeat Ifrit, meaning ideally you should    |
| get his health down as low as possible and then strike the final blow      |
| when the timer is at about ten seconds or so.  It won't make a huge        |
| difference, and once you receive your rank it's only the basic level,      |
| to can upgrade it anyway, but it's nice to start off high.                 |
o----------------------------------------------------------------------------o
- Head to your room (Dormitory) and get changed
- Meet everyone outside and drive the car to the town of Balamb
- Upon arriving in Balamb switch over to the sub
- Make your way down the path avoiding talking to people to reach the tower
- Ride the elevator up and battle the boss at the top
O=========================o==================o===============================O
| BOSS (Red)              | Level: 8         | Hit Points: 640/640           |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000E2)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Blue)             | Level: 8         | Hit Points: 579/579           |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The battle begins with just your party against Biggs.  He looks like a     |
| normal Elite Soldier but he boasts quite a bit more power and hit points.  |
| Biggs carries the Esuna spell which junctions quite well at this point     |
| in the game and junctions extremely well later in the game when you have   |
| access to junctioning magic to your status defense.  Hit Biggs with your   |
| most powerful attacks, it doesn't take much, once again having the Water   |
| spell junctioned to your strength is quite helpful.  Biggs' attacks are    |
| very similar to the Elite Soldiers', he'll raises his are and clothes-     |
| line one of your characters for moderate damage.  After he has taken about |
| 300 damage Wedge will join the battle.  At this point your should just     |
| focus on finishing off Biggs.  Wedge too, like a normal soldiers has most  |
| of the basic attacks.  These two are more like a miniboss than anything    |
| else.  You actually shouldn't even have to attack Wedge at all, once       |
| Biggs' HP has been depleted, something occurs and the real battle begins.  |
O=========================o==================o===============================O
| BOSS                    | Level: 10        | Hit Points: 3300/3300         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000E3)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The absolute first thing you should do without exception is use the draw   |
| command on this boss, you will notice that one magic spell isn't in ????   |
| form even though you have never drawn it before, this is Siren of course.  |
| Use the draw command to extract Siren from the boss, it turns out that     |
| Siren is a Guardian Force and drawing it like this will allow you to       |
| acquire the GF immediately when the battle ends.  Elvoret has quite a      |
| lot of hit points and good strength to back it up, certainly the first     |
| boss fight in the game that provides any challenge at all.  Elvoret will   |
| use a normal claw attack that deals roughly 100-150 damage to a single     |
| character.  It is good to note that you can draw the Cure spell from       |
| Elvoret, so if anyone is hurt simply draw-cast the Cure spell directly     |
| from Elvoret to make things easier.  Have your party attack and use        |
| limit breaks if they get the,  In order to use a limit break you need to   |
| have the character to the point where their health appears in yellow       |
| (not a "requirement" per se, but rarely occurs otherwise.)  When their     |
| HP is in yellow there's a random chance that increases the lower their     |
| current HP gets that you'll hear a noise and see a flashing arrow beside   |
| the attack command.  In this circumstance hold right and use the limit     |
| break.  Just so you know, Squall's Renzokuken executed perfectly with      |
| Water junction on strength can deal more than 1500 damage.  Back to the    |
| actual battle again, by far Elvoret's most dangerous attack is the         |
| kind of tornado breath he uses that deals almost 180 damage to every       |
| member of your party.  To restore after this has occurred have them all    |
| draw-cast Cure of if Selphie has a limit, Do Over until you find the       |
| Full-Cure.  This is about all that Elvoret can do besides another Thunder  |
| attack so use normal attacks to the best of your ability and don't be      |
| afraid to summon your GFs, especially if you're learn the Boost ability.   |
|                                                                            |
o----------------------------------------------------------------------------o
- Escape back the way you came as fast as possible
O=========================o==================o===============================O
| BOSS                    | Level: 10        | Hit Points: 5770/5770         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000E4)                       |
| Intelligence..Low       | Thunder..Weak    |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The giant sub-optional mechanical spider boss is one heck of a monster to  |
| be fighting.  First of all let's look at the boss' various attacks, as it  |
| has quite a few of them.  There are two normal attacks, one where the boss |
| grabs you and deal damage, the other where it kind of fires a projectile   |
| from its leg.  These only hit one person and don't amount to much at all.  |
| The next more dangerous one does about the same damage, but to your        |
| entire party, the boss knocks you backward, but still no big deal.  The    |
| most dangerous attack you need to watch out for is the Ray-Bomb where the  |
| boss fires a beam that will send you into the air and deal about 100       |
| damage to everyone, somewhat painful but still barely half as bad as       |
| Elvoret's most powerful attack.  This boss' strengths don't lie in its     |
| attacks but rather in its whoppingly huge hit point total, luckily you     |
| aren't actually supposed to kill this boss.  Once you've done about 1500   |
| damage the boss will fall to the ground and begin to repair itself.  At    |
| this point it becomes possible (and pretty much required) to hold L2+R2    |
| to escape from the battle.  In order to deal that required 1500 damage     |
| easily all you need to do is summon Quezacotl once or twice and the boss   |
| will go down.  Now here's an interesting fun fact, it IS possible (albeit  |
| very difficult) to kill this boss.  Note that speed is a requirement       |
| since it will eventually repair itself, you must destroy the boss before   |
| this happens and there's only one way to do this.  You'll need a character |
| with Quezacotl junction and 100 Water junctioned to their magic stat.      |
| Quezacotl needs to know Boost, for sure, as well as SumMag+10%, SumMag+20% |
| and hopefully even SumMag+30%.  You will also want the highest possible    |
| compatibility you're willing to work for so the person can do the          |
| summoning quickly since like I said, speed is important.  Your reward for  |
| defeating the boss is a whopping 50 AP for all your guardian forces, that  |
| reward is quite decent for the work it takes to actually prepare to        |
| beat the thing.  Either way it still doesn't stop it from chasing you,     |
| which is actually kind of nice because it makes it possible to defeat the  |
| boss multiple times (I'm not 100% on that point however.)                  |
o----------------------------------------------------------------------------o
- Return to Balamb Garden on foot
- Take the right path and speak to everyone
- Wait around in the hallway on the second floor to be called on
- Change into the uniform in your room and leave
- Return to your room and change clothes again
- Head for the Balamb Garden Training Center
- Fight your way through to the room at the top
- Leave the Training Center after the scene is over
O=========================o==================o===============================O
| BOSS (Large)            | Level: 11        | Hit Points: 1538/1538         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000E5)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Small)            | Level:  11       | Hit Points: 287/287           |
|=========================+==================+===============================|
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Moderate  | Water....N/A     |                               |
| Defense.......Very High | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| You fight this boss along with three of its little helpers, first and      |
| foremost you should only ever aim for the actual boss, the helpers will    |
| get in the way but bother to destroy them will really only end up wasting  |
| your time in the long run.  The boss only really has one single attack,    |
| it kicks the little Raldo things at your party for about 30 damage.        |
| Sometimes when it gets angry it will lift the things off the ground and    |
| drop them on a single member of your party for about 50 damage.  You may   |
| notice this does not fit the example of a what bosses in a game normally   |
| do, and this is of course "get progressively harder."  Instead this boss   |
| opts to actually be easier than the previous bosses you faced, so all you  |
| really need to do is attack or start summoning some Guardian Forces in     |
| here.  To add more insult to injury in the boss' case he is very           |
| susceptible to Sleep attacks meaning if you've got Sleep junctioned on     |
| your weapon or if you just simply cast a sleep spell then you can          |
| pretty much keep the boss dozing for the entire battle which is kind of    |
| nice.  The Raldo enemies don't actually attack on their own so while the   |
| main boss is asleep you can do pretty much anything you want without       |
| fear of being attacked.  Note that one single Renzokuken can kill this     |
| boss in a single turn.  Once the boss is dead then the Raldo enemies will  |
| start attacking, they're actually far harder than the boss since their     |
| normal attack does as much as Grenaldo's stronger attack and since there   |
| are three of them, they attack three times per turn.  Ouch.  It still      |
| only takes a single summoning of Quezacotl to take them out though.        |
o----------------------------------------------------------------------------o
- Go back to your room and go to sleep
- Find and speak to Headmaster Cid out front of the Garden in the morning
- Speak to him again to get an item
- Save your game and use that item on the world map
O=========================o==================o===============================O
| BOSS                    | Level: 9         | Hit Points: 8000/8000         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000E6)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....Immune  |                               |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Diablos is an extremely difficult boss if you don't know what you're       |
| doing.  You have to understand how powerful gravity magic can be, and if   |
| you don't then Diablos is going to show you whether you like it or not.    |
| Diablos has three main attacks that it uses.  A normal physical attack     |
| that deals just over 200 damage, this is his most dangerous attack by      |
| far and you're going to be very relieved to know that he rarely uses it    |
| for reasons explained soon.  His second attack is the Demi spell which     |
| is a basic gravity spell that shouldn't do much damage to your party at    |
| all.  The most powerful spell Diablos has is of course the Gravija which   |
| takes approximately 75% of the HP off of everyone, but again, like Demi    |
| this is a gravity based attack meaning that even if you only have one      |
| hit point, it cannot kill you.  That's what makes the normal attacks so    |
| dangerous, it's the only attack he has that can actually kill you, the     |
| rest are just for severely weakening you.  The two most important          |
| characters in this battle are Squall and Selphie, it really doesn't matter |
| what you do with Zell.  Squall should have 100 Water magic junctioned to   |
| his weapon, and if you still don't have that yet you can simply run down   |
| to the shore right now and fight a couple battles to get five Fish Fin     |
| items and refine them.  With this, his Renzokuken limit break will be      |
| extremely powerful.  Couple this with that fact that gravity magic can     |
| only weaken you, not kill you, and there should be quite a few             |
| opportunities to use your limit break.  Basically the tactic is, while     |
| Diablos is casting his magic you should draw and cast Demi on him which    |
| will deal over 1000 damage at the start but get gradually weaker.  Also    |
| note that using draw on Diablos fails quite often.  Next, when he has used |
| Gravija and your characters' HP is in the yellow, cycle through until      |
| Squall's limit comes up and then use that on the boss.  During this time   |
| (while Rough Divide is going is best) you should have Selphie's limit.     |
| Keep using Do Over until you find the Full-Cure spell in there, it isn't   |
| too rare.  This will fully restore your party to max and you can start the |
| cycle all over again.  Doing this should give you the edge you need.       |
o----------------------------------------------------------------------------o
- Head to the town of Balamb
- Go to the station and buy a ticket for 3000 Gil
- While on the train go into your private compartment
- Head up through the forest to reach a city
- Follow the road to the Galbadia Hotel and go downstairs
- After the scene speak to the guy at the desk
- In Timber, give the man the password "But the owls are still around"
- Go upstairs and speak to the girl in the bedroom
- Return to the ground and listen to their plan
- Speak to Watts when you are ready
- Run across the top of the train inputting the codes when prompted
- When it's all over enter the new train car
O=========================o==================o===============================O
| BOSS                    | Level: 12        | Hit Points: 778/778           |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000E7)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Defeating the Fake President should not be too hard, his HP total is       |
| pretty pathetic and his attacks are nothing special.  He'll use some kind  |
| of vampire bite attack that deals less than a hundred damage to a single   |
| character and really doesn't use anything else.  Anyone with a decent      |
| amount of magic junctioned to their strength should be able to take        |
| this boss out in a mere few turns.  But of course, when he dies...         |
O=========================o==================o===============================O
| BOSS                    | Level: 12        | Hit Points: 3650/3650         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Moderate  | Ice......N/A     | (000E8)                       |
| Intelligence..High      | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....Weak    |                               |
| Spirit........Moderate  | Poison...Immune  |                               |
| Evasion.......Moderate  | Wind.....N/A     | Holy (Weak)                   |
|-------------------------o------------------o-------------------------------|
| Technically this is still part of the previous fight but its an entirely   |
| new boss.  The Fake President falls to the floor when defeated, only       |
| to spring up and transform into this disgusting beast.  Gerogero can       |
| use some very nasty status attacks.  First, Gerogero will use kind of      |
| a vomit spew to inflict darkness on one of your characters.  When someone  |
| is under the darkness status, they will have a severe reduction in their   |
| ability to hit the enemy with normal physical attacks.  Other status       |
| related attacks the boss uses include the two spells Silence and Berserk   |
| which will disable the use of magic with one character and make one        |
| character only able to physically attack every turn respectively.  Here's  |
| how to deal with any of these occurrences, all you have to do is use the   |
| draw command on the boss and cast his Esuna spell on whichever character   |
| has been affected, since Esuna will remove any abnormal status effect,     |
| not just one in particular.  His final attack is an arm swipe that deals   |
| nearly 200 damage to a single character and can be quite dangerous.        |
| Let's talk about how to actually defeat this boss, there are a couple ways |
| of doing it.  If you have any Wizard Stones you can refine perhaps just    |
| one of them into some Firaga magic and really exploit his weakness to      |
| fire, but this is still the far more complicated way.  Note that this      |
| boss carries the undead property, meaning that not only is he weak to      |
| holy based magic but also to cure based magic.  If you cast the Cure spell |
| on this boss he will take damage rather than gain life, and of course you  |
| can see where this is going to lead.  Have one of your characters minimum  |
| able to use the Item command in battle.  Select Item, then choose one of   |
| the Elixirs you should have obtained recently.  Use the Elixir on          |
| Gerogero to find out what an easy weakness it is.  The Elixir will         |
| deal 3650 damage to the boss automatically and kill him instantly.         |
o----------------------------------------------------------------------------o
- Speak to Watts and leave the train
- Head right from the platform, right again and dowmstairs
- Go through the bar, give the man his card back to make him move
- Head down the alley and up for a scene
- Leave the house and go right then board the train
- Get off at the East Academy Station and enter the forest
- Make your way through this odd compound to the end
- Head for the nearby Galbadia Garden outside the forest
- Go upstairs and meet with your party
- Leave the Garden and board the train at the nearby station
- Enter Deling City and ride one of the buses to General Caraway's house
- Agree to go find the student's ID number
- Leave Deling City and head Northeast to the tomb
- Enter the tomb and examine the object on the second screen for the number
- Keep going through the tomb if you wish to acquire a new Guardian Force
O=========================o==================o===============================O
| BOSS                    | Level: 15        | Hit Points: 2468/2468         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000E9)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....Immune  |                               |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Sacred is the Earth GF, equipped with a huge spiked mace and ready to      |
| clomp you over the head with it.  He has a basic attack for just over      |
| 100 damage where he basically just smacks you in the face with his weapon. |
| Sacred also has some kind of Regen in effect allowing him to restore HP    |
| at a consistent rate through the battle.  This is pretty much all he does  |
| for the entire fight so your primary job is to just make sure you can      |
| keep up with the damage, and that the damage you deal isn't balanced       |
| by his HP gain.  The best way to do this is through the use of Guardian    |
| Forces and Squall or Zell's limit breaks if you can get them.              |
O=========================o==================o===============================O
| Boss (Large)            | Level: 15        | Hit Points: 2468/2468         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EA)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....Immune  |                               |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Small)            | Level: 11        | Hit Points: 2455/2455         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     |                               |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....Absorbs |                               |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Watch out for these two, who can be very dangerous when combined.  First   |
| of all, Sacred is pretty much the same as he was in the previous           |
| battle.  He'll use his normal attack every single turn and heal HP while   |
| doing it.  It's the Minotaur who provides the real challenge in this       |
| battle.  He has a normal attack just like Sacred does that deals about     |
| the same amount of damage.  He also has an attack called Mower, which      |
| pretty much "mowers" across you party and deals normal attack damage to    |
| everyone in your party.  This is all well and good, in fact the fight      |
| would be easy if that's all it was, but that's not all it is.  The         |
| Brothers are able to use a special combination attack called Mad Cow.      |
| This attack is basically an earthquake attack that will shake the ground   |
| violently and deal serious damage to everyone in your party, about 400     |
| damage to every one of them.  If you're not prepared then this attack      |
| will totally wipe you out.  Here's what you need to do to stay alive and   |
| win this battle.  First use the draw command and notice that they carry    |
| the Protect spell, this is good because you're going to need it.  Cast it  |
| on all three of your party members and it will pretty much last the entire |
| battle, cutting all physical damage you take in half.  Now here's where    |
| you hope you were able to stock a lot of those Float spells.  It's best    |
| if you distribute them among your party so you can cast it quickly.  Use   |
| Float on everyone in your party, this will make it so the earthquake       |
| spell Mad Cow can't even touch your party members and you take no          |
| damage.  As if this wasn't nice enough, cast Float on both Sacred and      |
| Minotaur.  Their ability to heal comes from some kind of bond with the     |
| Earth so when they are separated from it (floating in the air) that        |
| healing ability disappears and you are free to start smashing.  When they  |
| are no longer healing, simply a couple casts of both Shiva and Quezacotl   |
| each should be enough to eliminate both of them simultaneously.            |
o----------------------------------------------------------------------------o
- Return to Deling City and give the guard the ID number
- Speak to General Caraway inside
- Follow him outside and walk around the city
- Speak to him once again inside his house
- Have Quistis' party return to the house
- Climb up the boxes as Rinoa up to the top and find the woman
- As Quistis grab a wine glass and place it in the statue's hand
- As Squall, navigate between people and climb the same boxes as Rinoa
O=========================o==================o===============================O
| BOSS                    | Level: 12        | Hit Points: 944/944           |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....Immune  |                               |
| Strength......Low       | Ice......N/A     | (000EB)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....Weak    |                               |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| These bosses have pathetically low HP totals, so low that it's well...     |
| pathetic.  With less than 1000 HP a piece you can easily eliminate them    |
| with a few normal attacks from Squall as .long as he has a decent magic    |
| spell junctioned, however don't be too quick to eliminate them.  Most      |
| important of all the first thing you should do is the the Draw command     |
| and draw the Carbuncle Guardian Force from either of the bosses.  While    |
| doing this also note the bosses carry the Cure spell and the Esuna spell,  |
| both will come in handy for this battle.  The Iguions will most often      |
| use a normal slash attack that deals about fifty damage or so, there are   |
| two other attacks you need to watch out for.  The first is the more        |
| uncommon of the two, while both bosses are still alive they can team       |
| up and use the Resonance attack which will deal about 250 damage to both   |
| party members, you'll likely need to cure after being hit by that.  The    |
| more common of the two is the Magma Breath which hits for decent damage    |
| to a single character but also has the added effect of inflicting the      |
| gradual petrify status, meaning a number will appear above the character's |
| head and when that countdown reaches zero, the character turns to stone.   |
| In order to prevent this simply draw-cast the Esuna spell and use it on    |
| the character to fix them.  As for offenses, Squall's attack is great and  |
| Renzokuken should be able to take one of them down in a single use.  The   |
| best thing however is the Brothers GF.  Not only is it strong but it       |
| exploits their weakness to Earth, if you have Boost, instant kill there.   |
o----------------------------------------------------------------------------o
- Go back and examine the trap door in the hall
- Make your way through the sewers with Quistis
O=========================o==================o===============================O
| BOSS                    | Level: 19        | Hit Points: 1076/1076         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EC)                       |
| Intelligence..High      | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Very High | Earth....N/A     |                               |
| Spirit........Very High | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Before this battle begins make sure you equip the Carbuncle Guardian       |
| Force, it will make things a lot easier, although this battle isn't        |
| exactly too difficult in the first place.  Even though you're only         |
| fighting with Squall, about 1000 HP isn't that much to take off anyway.    |
| Seifer has a couple of main attacks, first he of course has his normal     |
| Gunblade slash.  Seifer will also use the Fira spell which deals over      |
| 200 damage to Squall and can become quite dangerous.  There are two ways   |
| to deal with this.  The first is to junction Fire to your Elem-Def, but    |
| the far easier way is to simply summon the Carbuncle GF and then all of    |
| Seifer's magic will be reflected back onto him, not only preventing the    |
| damage to you, but inflicting damage upon him.  Even if Seifer does        |
| manage to get Squall's HP low enough, one use of Renzokuken will           |
| totally obliterate Seifer with any decent spell junctioned.                |
O=========================o==================o===============================O
| BOSS                    | Level: 11        | Hit Points: 4300/4300         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000ED)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Following the battle with Seifer, the battle with Edea begins.  Although   |
| it opens with only Squall against her, Irvine and Rinoa will quickly       |
| join the fray.  Edea is equipped with powerful magic spells, the highest   |
| level of their kind like Thundaga, so your curative abilities had better   |
| equal her offensive capabilities.  Of course there is one surefire way     |
| of standing up to these spells and it's the same tactic you used for the   |
| previous battle, summoning Carbuncle and having Reflect on your entire     |
| party will ease the difficulty significantly.  Edea in one respect is      |
| unlike Seifer, she will not cast powerful magic and do harm to herself,    |
| instead she will use the Dispel spell over and over,  What Dispel does is  |
| remove the Reflect status from a party member.  Fortunately there is       |
| still one good thing about this, since Dispel only targets one person at   |
| a time she will waste three turns Dispel-ing your entire party after       |
| which you can simply summon Carbuncle again, all the while attacking her   |
| with your most powerful GFs and physicals.  Her physical defenses are her  |
| weak point so rather than working out a bunch of powerful magic and such,  |
| sometimes it's easiest to rely on brute strength here if your characters   |
| have the junctions to back it up.  One interesting facet about this        |
| battle is that victory is not actually required, the outcome after the     |
| battle remains unchanged regardless of whether you actually win or not,    |
| the only difference is that you don't get the AP bonus if you lose.        |
o----------------------------------------------------------------------------o
- That's the end of the first disc
- Leave the house and head to the bar to speak with the woman
- Leave the bar and run to the bottom of town then back again
- Speak to the woman in the bar and go rest in your room
- Speak to all your party members
- As Zell, go downstairs and get your weapons back again
O=========================o==================o===============================O
| BOSS (Red)              | Level: 9         | Hit Points: 1671/1671         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000EE)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Blue)             | Level: 13        | Hit Points: 1743/1743         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Biggs and Wedge make their not so triumphant return battling what they     |
| thought to be unarmed prisoners as they sit in a jail cell.  Hopefully     |
| you set yourself up properly for this not so difficult battle. Each one of |
| them pretty much relies on a single physical attack meaning that as long   |
| as you have a decent supply of curative magic (which you probably won't    |
| even need) there is very little chance of actually being defeated.  Now    |
| and then Wedge will use a Fire spell but it doesn't deal much more than a  |
| normal attack.  To really soften them up cast Protect on your party and    |
| then just start picking away at their health.  To make this even more of   |
| a joke, draw Reflect from Wedge and cast it on your party, this is         |
| totally a waste of time really, I'm just coming up with ways to make this  |
| fight so stupidly easy, that it's kind of funny.  Sometimes Wedge and      |
| Biggs give humourous little bits of dialogue anyway so it's interesting    |
| to just mess around here.  It's also a good chance to stock up on some     |
| spells that junction fairly well like Haste, also Protect, Shell and       |
| Reflect all junction extremely well to Elemental Defense.  When you're     |
| actually ready to end the battle, simply summon Brothers or Ifrit or       |
| any other decently powerful Guardian Force to bring the two down.          |
o----------------------------------------------------------------------------o
- Head up to the very top
- As Irvine, head all the way down to the bottom
- As Squall's party, run to the very top
O=========================o==================o===============================O
| BOSS (Non-Human)        | Level: 14        | Hit Points: 2114/2114         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EF)                       |
| Intelligence..Low       | Thunder..Weak    |                               |
| Dexterity.....Low       | Water....Weak    |                               |
| Defense.......Low       | Earth....Weak    |                               |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Human)            | Level: 14        | Hit Points: 330/330           |
|=========================+==================+===============================|
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| A lone Elite Soldier is working with these two powerful GIM52A enemies,    |
| like the description says, the soldier will provide support to his two     |
| allies so the first thing you should do in this battle is destroy him.     |
| Once the soldier is out of the way your next task of course becomes        |
| getting rid of the large machines.  This fight is somewhat similar to the  |
| fight with Diablos.  The robots have an attack designed to be quite        |
| powerful and able to weaken you called Micro Missiles.  Micro Missiles     |
| can't ever actually kill you, instead what it does is take off half of     |
| your current HP, so even if your party is really strong this attack is     |
| still going to hurt you.  After using Micro Missiles the enemies will      |
| rely on their fast speed and moderately powerful physical attacks to       |
| knock off whatever remaining HP you have left which is why it is very      |
| important to heal in this battle.  They use their physical attacks a lot   |
| more often than Diablos did so the chances of actually being killed are a  |
| lot greater, but at least the attacks aren't too strong.  To eliminate     |
| these enemies I prefer to just let Micro Missiles take Squall's HP down a  |
| bit and then just blow them away with Renzokuken, but considering their    |
| weakness to thunder magic, a Boosted Quezacotl can work just as well.      |
o----------------------------------------------------------------------------o
- Begin to cross the bridge and shimmy to the right when you get the chance
- Head left through the bars and board the train
- Drive to the Missile base West of here
- Enter the base and walk casually past the first guard
- Speak to the guard in the top room
- Speak to the guards in the lower left room below the stairs
- Speak to the guard in the top room again
- Go back upstairs and into the control room, press random buttons
- Tell the guards you were just about to call them
- Head downstairs and help then push the large object into place
- Leave the room and examine the terminal, maximize the error ratio and upload
- Go upstairs and fight the solders there
O=========================o==================o===============================O
| BOSS (Leader)           | Level: 14        | Hit Points: 1149/1149         |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000EG)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Subordinate)      | Level: 12        | Hit Points: 489/489           |
|=========================+==================+===============================|
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|                         | Holy.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
| I'm not even quite sure why this is classified as a boss battle, it's      |
| only marginally more difficult than a normal battle with the same          |
| basic enemies slightly upgraded.  The only thing that makes this battle    |
| difficult even in the slightest is the enemy ability to use Confuse on     |
| your party, implying that the enemies themselves aren't actually hard,     |
| you only need to watch out for your own party members in this battle.      |
| A confused ally can be cured easily with a simply weak physical attack,    |
| from there all you need are one or two Guardian Forces to end the fight.   |
O=========================o==================o===============================O
| BOSS (Machine)          | Level: 10        | Hit Points: 6000/6000         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EH)                       |
| Intelligence..Moderate  | Thunder..Weak    |                               |
| Dexterity.....Moderate  | Water....Weak    |                               |
| Defense.......Very High | Earth....Weak    |                    .          |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Leader)           | Level: 14        | Hit Points: 1149/1149         |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Subordinate)      | Level: 12        | Hit Points: 489/489           |
|=========================+==================+===============================|
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Definitely the hardest boss you've had to face so far, plus you have a     |
| time limit to watch out for.  I'll assume you chose the ten minute timer,  |
| so even if you didn't, obviously a strategy that will kill the boss        |
| quickly will benefit you anyway.  In terms of offense, the boss has all    |
| the bases covered.  In fact this is the first boss with an attack that     |
| has quite a good chance of killing you even at full HP, so Guardian        |
| Forces with HP Junction ability are going to help out quite a bit.         |
| Believe it or not the boss only has two attacks.  The first is a physical  |
| blast of gunfire to a single character which deals about 200 - 300 damage. |
| This is the attack you're going to see most often so it's a good idea      |
| to do what you can to lessen the damage.  The boss is stocked with the     |
| Protect spell which will reduce the damage taken from the gunshot attack   |
| by 50%.  Draw and cast it on all your characters at the beginning of the   |
| battle.  If you chose ten minutes doing this is optional, as it does       |
| admittedly waste a turn.  The next attack the boss has is the much more    |
| dangerous one.  The boss will use a single turn to prepare for the beam    |
| cannon and then let loose on the next one.  The beam cannon does about     |
| 900 damage to a single character and cannot be weakened by either the      |
| Protect or Shell spells the boss is carrying.  From this point on, the     |
| boss will no longer announce the Beam Cannon, it will just fire the        |
| cannon peridoically.  As for killing the boss quickly and efficiently,     |
| this job falls solely in the capable hands of the Quezacotl Guardian       |
| Force which is so much more effective than anything else, with the         |
| possible exception of limit breaks.  You're not going to have time to      |
| be summoning GFs with all of your characters, so assign your most          |
| powerful magic user to be the summoner of Quezacotl, and the reamaining    |
| two characters should just focus on using physical attacks enhanced by     |
| junctioned magic for the entire battle.  Boost is the most important       |
| ability to have for Quezacotl followed by SumMag+10% and the ones that     |
| follow, you're going to want to be able to deal more than 1000 damage      |
| per cast.  The boss has 6000 HP approximately and for every 1000 damage    |
| dealt, one of the six pods on its head will explode.  When the boss        |
| gets down to two pods it will use the powerful Beam Cannon on EVERY        |
| turn, totally obliterating your party.  At this point it doesn't matter    |
| how bad the idea sounds, you need to go on an all out offensive and take   |
| the boss down as quickly as possible.  If you're looking for a way to      |
| effectively survive as long as possible, note that Siren L Mag-RF          |
| ability combined with Tents, Cottages and Wizard Stones should provide     |
| a good deal of Curaga spells which will boost your hit point total to      |
| the 3000-4000 range.  After the boss has been defeated, three more         |
| soldiers pop out, but a single GF cast should eliminate those guys.        |
o----------------------------------------------------------------------------o
- Enter Balamb Garden and check every single place to try and find Cid
- After visiting the infirmary go meet Xu in the front hall
- Follow her up the Cid's third floor office
- Ride the elevator down to the basement
- Make your way along and turn the handle in the room to open the floor
- Continue down to the bottom and climb the ladder.
- Use the controls to open the gate and go down that ladder
- Save your game and head up to trigger a boss battle
O=========================o==================o===============================O
| BOSS                    | Level: 22        | Hit Points: 4507/4507         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Moderate  | Ice......N/A     | (000EI)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....Immune  |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| There are two Oilboyles to fight here, which shouldn't be too much of a    |
| problem provided you are adequately prepared.  The Oilboyles have three    |
| attacks.  The first is of course a normal physical attack that deals       |
| moderate damage to a single party member and can be weakened by the        |
| Protect spell (which you would have to cast yourself since neither of them |
| have it available to draw.)  The next attack is probably the most          |
| dangerous, the Sonic Wave, because it hits your entire party.  The damage  |
| will usually range anywhere between 300 - 500 damage to everyone.  Lastly  |
| the boss has the ability to shoot oil at you which does more damage than   |
| any other attack, between 600 - 800 damage, and can inflict the Darkness   |
| status on a character.  It's a good thing the boss carries the Esuna       |
| spell, if any of your characters gets inflicted with Darkness simply       |
| draw-cast the Esuna spell to remove the ailment.  This does not apply to   |
| Squall however, Squall automatically has 255% accuracy right from the      |
| beginning of the game, which basically means it's a physical impossibility |
| for him to actually miss, the Darkness status has no effect on him.  Once  |
| you've taken enough damage to bring your HP down to dangerous levels don't |
| waste your own magic or items, simply draw-cast the Cura spell from        |
| either of the Oilboyles whenever you need to use it.  Now as for offensive |
| tactics, the most important thing to keep in mind is that the bosses both  |
| have a very severe weakness to fire.  You can junction fire magic to your  |
| Elem-Atk to really raise the damage you can deal with a physical attack,   |
| but by far the most effective way to deal with this fight is just          |
| junctioning Ifrit and Boosting it, with the help of SumMag+10/20/30%       |
| you're looking at damage in the multi-thousands.  Not only that it hits    |
| both of them, so really this battle could be easily ended in just two      |
| turns provided you've learned enough of Ifrit's abilities.                 |
o----------------------------------------------------------------------------o
- Keep going down and use the control panel at the bottom
- Head for the second floor and go out on the balcony
- Return to the third floor
- Wake up and go to the elevator, ride it down to B1F
O=========================o==================o===============================O
| BOSS (Creature)         | Level: 22        | Hit Points: 10,700/10,700     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | (000EJ)                       |
| Intelligence..High      | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Pod)              | Level: 16        | Hit Points: 2000/2000         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..Strong  |                               |
| Dexterity.....High      | Water....N/A     |                               |
| Defense.......Very High | Earth....N/A     |                               |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Orb)              | Level: 16        | Hit Points: 1306/1306         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....Immune  |                               |
| Strength......Low       | Ice......Immune  |                               |
| Intelligence..Low       | Thunder..Immune  |                               |
| Dexterity.....Low       | Water....Immune  |                               |
| Defense.......Very High | Earth....Immune  |                               |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....Immune  | Holy (Immune)                 |
|=========================+==================+===============================|
| BOSS (Orb)              | Level: 16        | Hit Points: 1306/1306         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....Immune  |                               |
| Strength......Low       | Ice......Immune  |                               |
| Intelligence..Low       | Thunder..Immune  |                               |
| Dexterity.....Low       | Water....Immune  |                               |
| Defense.......Very High | Earth....Immune  |                               |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....Immune  | Holy (Immune)                 |
|-------------------------o------------------o-------------------------------|
| The beginning of the fight is easy as long as you've got at least one      |
| person with a decent strength physical attack, that person is probably     |
| going to be Squall.  Here's how the battle works at the beginning.  The    |
| two orbs, left and right, have three different colour states:  Blue,       |
| yellow and red.  They start off as blue and gradually move toward red.     |
| In red state they are capable of casting powerful magic and doing          |
| a good deal of damage to your party with magic like Tornado, or other      |
| status effecting spells like Silence and Darkness.  The trick is however   |
| that each time an orb is hit, it reverts to a previous state, so red       |
| would change to yellow and yellow to blue.  It doesn't matter how weak     |
| or strong the hit is either.  You main goal at the beginning of the battle |
| to to destroy the NORG Pod which has about 2000 HP.  To beat the first     |
| part of the battle without even taking damage simply do this.  Have        |
| Squall attack the NORG Pod.  Wait a second until the two orbs turn yellow  |
| and have your other two characetrs physically attack the two orbs so they  |
| change back to blue.  Keep doing this over and over until the NORG Pod     |
| is destroyed and the real NORG shows his face.  Now get something straight |
| right now.  When NORG has been revealed the first thing you need to do     |
| is use the Draw command and draw the Leviathan Guardian Force from the     |
| boss.  DRAW LEVIATHAN!  Get your attention?  Good.  Once that's out of     |
| the way you can start attacking.  Unfortunately there is no longer any     |
| way to beat the boss without it attacking, NORG will begin to use his      |
| magic on you so now you have to focus on hitting those two orbs as         |
| well as keeping your party fully healed at all times, it's quite           |
| dangerous.  Some of NORG's attacks include a basic Water spell that        |
| hits one single character, as well as a basic Blizzara spell that hits     |
| one character as well.  Notice you can Draw Shell from the boss, it may    |
| be a good idea to draw-cast Shell on all characters in your party to       |
| try and reduce some of the damage you take.  Another of NORG's attacks,    |
| the Psycho Blast is basically just a powerful attack that does 700 - 800   |
| damage to one character.  NORG also has the ability to use Slow on         |
| someone so it takes longer for them to get turns.  This will wear off      |
| eventually, but note that you can draw-cast the Esuna spell from           |
| NORG so if any abnormal status ailments occur, cure them quickly and       |
| get on with the fight. As NORG's hit points start to dwindle he will cast  |
| the Protect spell on himself to halve all physical damage he takes from    |
| that point on.  He's so adamant about protecting himself in fact that      |
| often after he casts the Protect spell, he will cast it again before it    |
| wears off, and the spell will just miss, wasting one of his turns.  If     |
| there's anything that will kill you in this battle it's going to be the    |
| Psycho Blast, when near death he just uses it over and over, be sure       |
| you've got some Curaga's in your magic inventory.  When it comes to        |
| attacking the boss, since two of your teammates are going to be            |
| generally busy, I found that Squall simply normal attacking each turn      |
| was sufficient enough to drain his HP.  If you can manage to let           |
| loose a Renzokuken on this boss, especially before NORG is able to cast    |
| the Protect spell on himself, it will totally annihilate him.              |
o----------------------------------------------------------------------------o
- Head to the infirmary and find Cid
- Go to the second floor balcony and speak to the people
- Check the libary for the girl you're looking for
- Leave the bridge and go to the second floor to reach Fishermans Horizon
- Make your way to the mayor's house in the middle
- Leave the house and go up, make your way right past the save point
O=========================o==================o===============================O
| BOSS                    | Level: 24        | Hit Points: 7400/7400         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EK)                       |
| Intelligence..Moderate  | Thunder..Weak    |                               |
| Dexterity.....Moderate  | Water....Weak    |                               |
| Defense.......Low       | Earth....Weak    |                               |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Very Low  | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| This fight is very similar to the previous battle with the same monster,   |
| with one notable difference.  The boss' gun attack is approximately        |
| two times as powerful as it was the first time.  Also the boss probably    |
| has a bit more HP than it did last time.  Basically it uses a normal       |
| gun attack most of the time that will deal between 300 and 400 damage to   |
| a single character.  In order to weaken the damage taken from this attack  |
| all you have to do is draw-cast the Protect spell from the boss, it should |
| still have it.  Second is the beam Cannon which is about equally as        |
| powerful as it was in the last battle.  800 to 900 damage frequently       |
| can get pretty brutal so make sure either your characters have some        |
| decent magic like Curaga junctioned to their HP, or some decent magic      |
| like Curaga ready to cast when they get hit, or possibly both which would  |
| of course be ideal.  When it comes to defeating this boss there are two    |
| easy ways to do it.  One is to just let Squall's HP get as low as          |
| possible, have a good spell junctioned to his strength, and use            |
| Renzokuklen about once or twice to finish the boss off.  The less          |
| dangerous way is of course to keep summoning the Quezacotl Guardian        |
| Force, when you boost it as much as you can it should be able to deal      |
| between 1500 - 2000 damage to the boss with a good hit.                    |
o----------------------------------------------------------------------------o
- Return to Balamb Garden and head for the Quad
- Assign instruments to everyone here then go down and listen to the concert
- Pilot Balamb Garden to te town of Balamb
- Speak to everyone at the entrance of town to get inside
- Head to Zell's house and speak to his mother
- Talk to the guards in front of the hotel
- Head to the docks and talk to the soldier beside the dog
- Check Zell's house and then the train station
- Go back to the docks and spek to the dog, then follow it
- Follow the dog to the train station then follow the man to the hotel
O=========================o==================o===============================O
| BOSS (Man)              | Level: 20        | Hit Points: 8000              |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EL)                       |
| Intelligence..Low       | Thunder..Absorbs |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Soldier)          | Level: 20        | Hit Points: 240/240           |
|=========================+==================+===============================|
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Well first of all those two Galbadian Soldiers certainly aren't going      |
| to be hard to take out.  Raijin on the other hand is a slightly different  |
| story.  Raijin has one single attack, and really that's all he needs.      |
| Rajin's only attack is a physical attack from his pole, it deals about     |
| 350 damage to one character and he's quite fast so you'll find it          |
| actually gets rather dangerous over time.  Start the battle by summoning   |
| a Guardian Force to eliminate the two Galbadian soldiers.  Summon          |
| something like Leviathan, if you summon Quezacotl then Raijin will gain    |
| life due to his absorbing of thunder based elemental attacks.  After       |
| the soldiers have been dealt with, next you'll want to use one turn        |
| with all your characters to have them draw-cast the Protect spell that     |
| Raijin has on themselves.  Since Raijin's only attack is a normal physical |
| hit then obviously this is going to extend the battle for twice is long.   |
| When it comes to damaging Raijin there are a number of ways that work      |
| well, personally, like usual, I prefer to just waste him with Squall's     |
| limit break.  With 100 Waters still junctioned to strength from the        |
| beginning of the game, as the best weapon you can currently get for        |
| him, Renzokuken should hit about six times for 1000 each time plus         |
| final attack he uses (if any.)  Other people's limits can be just as       |
| effective like Zell's Duel or Irvine's shot.  If physical attacks aren't   |
| your thing there's always summoning Guardian Forces over and over until    |
| you're sick of the animations, but at least you'll be protected during     |
| the casting time and they'll be taking damage instead of you.  Now here's  |
| one more final tip to really make this battle easy.  Before going into     |
| the fight junction 100 Sleeps to someone's physical attack, Raijin is      |
| susceptible to the Sleep spell so in theory you should be able to attack   |
| him over and over again without actually letting him get a turn.  In the   |
| event he does get a turn it won't matter, because he also happens to       |
| lack an immunity to the Blind spell which makes it a lot harder for him    |
| to actually connect with a physical attack.  Now you can't lose!           |
O=========================o==================o===============================O
| BOSS (Male)             | Level: 24        | Hit Points: 7200/7200         |
O=========================o==================o===============================O
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EM)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Female)           | Level: 24        | Hit Points: 9600/9600         |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..Absorbs |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Raijin comes back once again, this time with Fujin at his side.  There     |
| are quite a few things to consider for this battle, but I know exactly     |
| where to start.  Fujin has the Pandemona Guardian Force.  DRAW PANDEMONA   |
| FROM FUJIN AS SOON AS POSSIBLE.  Understand?  Good.  Now as for the        |
| actual battle here's how it works.  In Raijin's case he still has the      |
| same physical attack he had outside the hotel, but if I'm not mistaken     |
| it's even stronger now (though not by much, maybe 50 - 100 points.)        |
| This really doesn't matter, what matters is his brand new attack called    |
| the Raijin special which he will use randomly.  The Raijin Special hits    |
| a single character for 800 - 900 points of physical damage.  Raijin still  |
| has the Protect spell to be drawn from him so you'll want to get that on   |
| your characters as soon as possible, it cuts the damage taken from the     |
| Raijin Special in half.  For Fujin, all she will do is use wind magic      |
| over and over.  The two spells she uses are Aero and the much more         |
| damgerous Tornado.  Aero hits a single character for about 200 - 250       |
| damage while Tornado hits your entire party for 400 - 500 damage.  Far     |
| more dangerous.  Now, imagine you had 100 of the Tornado spell yourself    |
| already... what if you junctioned it to your Elem-Def... I imagine you     |
| would benefit quite a lot from Fujin's attacks, possibly even healed by    |
| them although it really doesn't matter and I'll get to the reason in       |
| just a second.  You'll remember I said to draw the Pandemona Guardian      |
| Force from Fujin at the beginning.  Well if you note her description when  |
| you scan her, it says her wind magic is based on the help of another       |
| being with wind power, this is the Pandemona Guardian Force.  Once         |
| Pandemona has been drawn out of Fujin she is no longer able to cast any    |
| wind magic.  From now until the end of the battle her only attack is       |
| called Zan.  She throws her pinwheel at you for a pathetic 200 damage or   |
| so.  Not only is this attack weak, but the damage is cut in half by the    |
| Protect spell.   Fujin has just become totally useless and you need to     |
| focus all your attacks on Raijin.  Note that all the status effects that   |
| worked in the last battle still work on Raijin, and even work on Fujin     |
| as well so it's quite easy to just put them both to sleep and let loose    |
| your most powerful Guardian Forces.  Just remember that you still can't    |
| use Quezacotl, and while you don't have any wind based Guardian Forces     |
| at the moment, avoid spells like Aero and Tornado yourself.  You can       |
| draw the Cura spell from Fujin if you party needs healing which is just    |
| another reason to keep her alive while you focus your attacks on Raijin.   |
o----------------------------------------------------------------------------o
- Pilot Balamb Garden to the Northern continent and find Trabia Garden
- Speak to Selphie and her friend
- Head left and find the basketball court, watch the scene there
- Head to the Quad with Squall's party
- Go left with Zell's group
- With Squall go up the elevator and find the classroom
- Battle and defeat the Galbadian soldier
- Enter Galbadia Garden with Rinoa
- Go upstairs and get the Card Key 1 from the student
- Head downstairs and head to the left side past the rink to find Card Key 2
- Go to the third floor and to the front hallway
O=========================o==================o===============================O
| BOSS                    | Level: 17        | Hit Points: 8700/8700         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000EN)                       |
| Intelligence..Moderate  | Thunder..Absorbs |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Immune  | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The time has come to do battle with Cerberus, the mythical beast of three  |
| heads who guards the gates to the underworld, and likes to spend his       |
| off-time making sure all the students in Galbadia Garden are carrying      |
| their hall passes.  Cerberus has a few basic attacks that he starts the    |
| battle off with but does eventually change his pattern after taking a      |
| certain amount of damage.  Cerberus will start with a physical attack      |
| that is quite powerful.  Having Protect on your characters might help      |
| but it also might cause a problem for reasons explained better in a        |
| moment.  Cerberus' other primary attack is the Tornado spell, the best     |
| thing you can do is before the battle, refine as many Aero spells as you   |
| can (or better yet, Tornado spells if possible) and junction them to       |
| everyone's Elem-Def.  This goes on for a few thousands damage, then once   |
| Cerberus has been hit for enough, he will cast Triple on himself.  There   |
| are a few things you can do here.  First of all understand that Triple     |
| is a spell that allows the caster to use not one, not two, but three       |
| magic spells in a single cast.  Your first inclination might be to cast    |
| Reflect on your party using the Carbucnle Guardian Force or something of   |
| that sort.  Doing so however will make Cerberus cast Dispel three times    |
| to remove your Reflect status.  This has its benefits though, first,       |
| it wastes one of his turns.  Secondly when he triple-casts the Dispel      |
| spell, it doesn't hit each one of you party members, it just gets used     |
| on three characters randomly so technically it could hit the same person   |
| three times causing him to use it again next turn or live with the fact    |
| that you can Reflect his magic.  This is also what I meant about problems  |
| with Protect, Dispel will just take that off your party as well.  Another  |
| option is for you to cast your own Dispel magic, since Triple is a magic   |
| state, Dispel will remove the Triple status from Cerberus causing him      |
| to cast it once again.  Using these tactics you should be able to keep     |
| him bus and occupied while you attack.  Cerberus will pretty much always   |
| have less than 10,000 hit points, regardless of level, which isn't very    |
| much at all.  Use physical attacks to shave off his health throughout the  |
| battle.  If you need to summon Guardian Forces, be sure not to summon      |
| Pandemona and be doubly sure not to summon Quezacotl, he is immune to and  |
| absorbs their damage respectively.  Lastly I'll just outline what I did    |
| to win this battle personally.  I took off all Guardian Forces from my     |
| characters and put them all on Squall, then I junctioned Cura to his       |
| hit points and Curaga to his vitality so that he had a fair bit of life    |
| and physical attacks would be severely weakened.  Next I junctioned        |
| Aero to his Elem-Def.  For abilities he had Str+20%, Str+40% and Mug.      |
| When the battle begins I cast Haste on Squall then attack about three      |
| times before the Spd-J Scroll is stolen.  That scroll allows a Guardian    |
| Force to learn the ability to junction magic to speed, one of the most     |
| important stats you can improve.  After this Cerberus was able to knock    |
| down Squall's hit points to a critical level.  A single Renzokuken, with   |
| only his second level weapon and 100 Waters junctioned to strength was     |
| able to eliminate Cerberus with one use, it's an effective tactic.         |
o----------------------------------------------------------------------------o
- Take the lower left door and go left to get the Card Key 3
- Head up from Cerberus and climb the stairs to the third floor elevator
O=========================o==================o===============================O
| BOSS                    | Level: 25        | Hit Points: 8500/8500         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EO)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| As usual, Seifer is all talk and no... walk.  The point is that he pretty  |
| much relies on his physical sword attack for the entire battle, which      |
| isn't exactly weak, dealing three to four hundred damage each time,        |
| but it's so easy to just cast a cure spell and heal yourself from it.      |
| Seifer's only other attack is Fira, which is even weaker than his          |
| physical attack.  Seifer also happens to be too stupid to know the         |
| difference between a Reflecting character an a normal character.  This     |
| with one single use of Carbuncle, he will spend half the battle casting    |
| Fira on himself, and he's perfectly happy to do it over and over again.    |
| Unfortunately this can't just be a simple no-nonsense fight, there of      |
| course has to be something that at least gives it some challenge, and in   |
| this case, it just so happens that there is.  After losing about three     |
| quarters of his life, Seifer will get angry at Squall and use the Demon    |
| Slice.  Unlike his other attacks, this one is daggerous, it will hit       |
| Squall for more than 1000 damage, and he doesn't just use it once.  After  |
| he uses it the first time, he will randomly use it again after that point  |
| meaning you need to go on an all out offensive to make sure he never gets  |
| that chance.  In order to maintain his... being alive... Seifer will start |
| to use Hi-Potions every turn near the end of the battle, meaning you       |
| aren't even going to be attacked anymore, but if you can deal more than    |
| 1000 damage per round then you've got a problem.  Use limit breaks or      |
| magic or whatever it takes to bring him down.  Remember you probably just  |
| got the Cerberus Guardian Force, use it on your party to put them in the   |
| Triple status, then Triple cast some powerful magic on Seifer.             |
o----------------------------------------------------------------------------o
- Save your game and go down a floor to the walkway above the front hall
O=========================o==================o===============================O
| BOSS (Female)           | Level: 25        | Hit Points: 12,500/12,500     |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000EP)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Male)             | Level: 25        | Hit Points: 6000/6000         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| While Edea is present when the fight begins, she will not do anything,     |
| nor can you actually attack her, instead you must focus on Seifer.  There  |
| are subtle differences between this fight and the last one, but mostly in  |
| your favour.  Seifer's physical attack seems to be weakened a bit, he      |
| has less hit points and he won't use the Demon Slice attack.  Also the     |
| item you can Mug from him has changed, you can now grab a Hero which is    |
| a very important type of item you'll want to have later in the game that   |
| temporarily makes a character invulnerable to attack.  Once Seifer has     |
| been defeated, the battle against Edea will officially begin.  Before you  |
| do anything, and I mean anything, use the draw command and take the        |
| Alexander Guardian Force from her inventory.  DRAW THE ALEXANDER GF,       |
| DO NOT FORGET.  There you go.  As for attacks, the Sorceress has many of   |
| them, and powerful ones at that.  First of all her Maelstrom hits all of   |
| your party members and takes away half of their current hit points, but at |
| least it can't kill them.  It also inflicts a status ailment on them       |
| which I beleive is the Cursed status that does not allow you to use        |
| limit breaks, it can be cured with Esuna magic which fortunately can       |
| be drawn right from Edea.  Edea also likes to cast Silence on most members |
| of your party to prevent them from using magic.  Since these people would  |
| be unable to use Esuna on themselves, you'll have to either hope that you  |
| have other party members who are not silenced, or that you have items you  |
| can use to get rid of it (Echo Screen or Remedy will do the trick).  When  |
| if comes to damaging your party Edea will use the powerful Blizzaga        |
| spell over and over again.  Lastly, and most dangerously, Edea has the     |
| ability to use Death magic,  With a single cast she will kill off one of   |
| your party members.  Having the Full-Life spell in your stock is a good    |
| thing for this battle, although prevention is the best form of treatment.  |
| Junctioning the Death spell yourself to your ST-Def will totally           |
| eliminate all danger from that spell.  If you don't have death, note that  |
| junctioning Life and Full-Life to your ST-Def will also increase your      |
| resistance to death, perhaps not 100%, but it will certainly help.  With   |
| all this though, Edea is not without her weaknesses, and the ones she does |
| have are quite pathetic.  First, Edea likes to cast Dispel magic on your   |
| party which is why it's hard to Reflect her Blizzaga spells.  The thing is |
| though, if you're not even trying to use Reflect at all, she will still    |
| spend time casting Dispel on your party for no apparent reason, the spell  |
| just misses and she wastes her turn.  Worst of all for Edea is that she    |
| is susceptible to the Sleep spell.  If you have 100 Sleeps junctioned      |
| to your ST-Atk, you can in theory just attack her over and over again,     |
| ending the battle without even giving her a turn.  With an easy-to-exploit |
| weakness like this you shouldn't have any problems.  She has no immunities |
| so all magic is equally effective, just don't forget to draw Alexander!    |
o----------------------------------------------------------------------------o
- That's the end of the second disc
- Pilot Balamb Garden to the orphanage on the West side of the South continent
- Battle the red dragon for fun then for real
O=========================o==================o===============================O
| BOSS                    | Level: 17        | Hit Points: 10,644/10,644     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Absorbs |                               |
| Strength......Moderate  | Ice......Weak    | (000EQ)                       |
| Intelligence..High      | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Absorbs | Holy (Weak)                   |
|-------------------------o------------------o-------------------------------|
| While technically not a boss, it is a difficult enemy that could use       |
| some strategic planning.  First of all, as you can see from the            |
| elemental chart, you're definitely going to want to shy away from Guardian |
| Forces like Ifrit and Pandemona since they will heal the Ruby Dragon,      |
| the same applies for pretty much any attack of those elements.  The        |
| Ruby Dragon has two main attacks that it uses, those attacks are a claw    |
| slice that deals about 400 physical damage.  The other is the Fira         |
| spell, you don't want to Reflect that or anything though since it will     |
| heal the Ruby Dragon.  The thing to do is to just junction a bunch of      |
| Fire magic to your Elem-Def before the battle starts so that it doesn't    |
| really hurt you at all.  Keep in mind that Laguna's limit is very          |
| powerful and you've got that great new Guardian Force, Alexander, that     |
| you can summon which deals Holy damage and exploits the dragon's           |
| weakness.  One final effective tactic is to summon Cerberus and Triple     |
| cast Blizzaga to exploit his weakness and deal massive damage.             |
o----------------------------------------------------------------------------o
- Speak to Edea at the Orphanage
- Find the White SeeD ship among the islands on the South continent
- Speak to the people here then go down and talk to the leader
- Pilot Balamb Garden to Fishermans Horizon then walk to Esthar
- Enter the Great Salt Lake at the end of the tracks
O=========================o==================o===============================O
| BOSS                    | Level: 26        | Hit Points: 14,010/14,010     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......High      | Ice......N/A     | (000ER)                       |
| Intelligence..Very High | Thunder..N/A     |                               |
| Dexterity.....Moderate  | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (Weak)                   |
|-------------------------o------------------o-------------------------------|
| Abadon is both a very easy boss and a very hard boss at the same time.     |
| Your characters give you a tip automatically at the beginning of the       |
| that makes an easy victory so obvious that there is little need for a      |
| guide at all.  Abadon has two attacks, both physical, so Protect helps     |
| you quite a bit during this fight.  His first attack and most common one   |
| deals about 700 damage to a single character.  His second deals about      |
| 400 damage but also inflicts the Cursed status ailment.  After a few       |
| attacks, Abadon will stand on his hind legs and change his attack          |
| pattern.  During this time Abadon is invulnerable to physical attacks,     |
| well almost invulnerable.  Most physical attacks deal less than 30 damage. |
| In this state Abadon will drop his two physical attacks in favour of       |
| two new spells, Confuse and Blind.  The latter isn't too dangerous but the |
| former can really turn your party against each other, before battle you    |
| may want to junction of lot of the Confuse spell to your ST-Def.  When it  |
| comes to fighting the boss it gets quite easy.  Both his fire and holy     |
| weaknesses can be exploited with the Ifrit and Alexander Guardian Forces   |
| but there are much better ways.  If someone has Curaga magic then cast it  |
| on the boss for massive damage,  With the item command, use an X-Potion    |
| or an Elixir to deal 9999 damage, with a Phoenix Down or a Mega-Phoenix    |
| you can instantly kill the boss in a single hit.  With the Recover         |
| ability you can deal 9999 damage easily, with the Revive ability you can   |
| kill the boss in one hit.  Get the idea?  It's quite simple.               |
o----------------------------------------------------------------------------o
- Climb the invisible ladder and up toward Esthar
- As Laguna speak to all the people here
- Go upstairs and speak to Odine then leave
- Head back in and go down the elevator, follow Odine outside to the lab
- As Squall again leave Esthar and head for the Lunar Gate
- As Zell head for the upper walkway and get on the Lunatic Pandora
- Take the left elevator down and follow the path
- On the Lunar Base set Rinoa down and go upstairs to find the girl
- Take her down to the control room
- Leave the control room and go back to Rinoa
- Follow Rinoa up to the control room then out of the station
- Back inside again head for the control room and onto the escape pod
- When you arrive of the Ragnarok go around and fight the enemies in pairs
O=========================o==================o===============================O
| BOSS                    | Level: 22        | Hit Points: 3200/3200         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000ES)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The Propagator really only has three attacks.  First and most common is a  |
| single physical attack for about 700 damage without any massive Vitality   |
| junctions.  Assuming you feel like using the time for it, casting the      |
| Protect (and Shell) spells will seriously increase your chances of         |
| victory.  The Propagator's second attack is the Thundaga spell, junction   |
| Thundaga to your Elem-Def to either negate or absorbs the damage from      |
| this, no problem.  Lastly the Propagator likes to use negative status      |
| ailments.  Silence and Blind are the two it chooses.  Ironically both      |
| of these spells work on the Propagator as well, while Silenced it cannot   |
| cast Thundaga, Silence or Blind, and when under the Darkness status, it    |
| can barely attack.  This will leave you free to do whatever you want,      |
| but its HP total is quite low, by now you should have a powerful spell     |
| like Quake or Tornado junctioned to Squall's strength, and with that you   |
| will be able to take out all the Propagators without much of a hassle.     |
o----------------------------------------------------------------------------o
- When all of them are defeated go to the bridge and pilot the ship back
- Do any sidequests you wish to do at this point
O=========================o==================o===============================O
| BOSS                    | Level:20         | Hit Points: 7000/7000         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000ET)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The great thing about this boss... is that he doesn't ever attack!  You    |
| cannot lose!  Well, except for the time limit, that makes things rather    |
| dangerous.  Obviously you're going to want to avoid anything that takes    |
| a fair bit of time, usually that means avoiding Guardian Forces, which is  |
| probably a good idea for this battle. If I were you I would fly over to    |
| the huge desert where you will fight the Abyss Worm enemy.  The Abyss Worm |
| randomly drops Windmills, which are most likely Mug-able too, which can    |
| be turned into the Tornado spell with Quezacotl's T Mag-RF.  Junction      |
| one hundred Tornado spells to Squall's strength and you'll really be in    |
| business for this battle.   Like I implied, the best bet for winning is    |
| just using physical attacks, obviously the more time you had when you      |
| began the battle, the better your chances will be.  You will find the      |
| Triple spell in Odin's inventory, not only is this one of the best spells  |
| in the game to junction to strength, it IS the best spell in the game to   |
| junction to speed, which is very very important.  Get lots of Triples!     |
| Not only that, if you're looking to use magic as well as physical attacks, |
| you can draw-cast the Triple spell from Odin onto your characters (or just |
| summon Cerberus, that might be easier, but takes longer.)  Really the      |
| only other thing you need to know is that he carries a Luk-J Scroll which  |
| you can Mug, the scroll is extremely rare, so try and grab it here.        |
O=========================o==================o===============================O
| BOSS                    | Level: 20        | Hit Points: 50,000/50,000     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000EU)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| If you thought the Tonberrys were difficult, you're not going to want to   |
| face off against this guy, that's for sure.  Not only is the Tonberry      |
| King's HP total through the roof, his attack powereasily matches it.       |
| Tonberry King's normal attack will really hurt you, but the big damage     |
| comes from the Junk attack where all sorts of crap just falls down on      |
| your head.  Both of these attacks can be reduced in damage if you have     |
| your party under the Protect status.  Most of your support doesn't         |
| actually have to come out of your magic inventory since the Tonberry King  |
| is filled to the brim with helpful spells like Full-Life if you need to    |
| use them, maybe if you're strong enough you can even try to stock up       |
| on them too!  When it comes to damaging the Tonberry King things get       |
| difficult.  Obviously the Kamikaze method isn't as helpful since it isn't  |
| a one hit kill and you just lose the character, perhaps when you know the  |
| king is getting close to death you might want to use it provided you don't |
| mind that character not getting any AP.  Gravity too, is ineffective here. |
| The Tonberry King is immune to it.  Damage will have to come in the form   |
| of powerful Guardian Forces, physical attacks, or my personal favourite,   |
| limit breaks.  By this point in the game you should have access to at      |
| least some Aura magic which makes it so your characters can use their      |
| limit breaks even if they have 9999 HP.  If you do not have Aura magic     |
| then you'll have to either try to stick through the fight with a low       |
| HP total or go back to Guardian Forces and physical attacks like I said.   |
O=========================o==================o===============================O
| BOSS                    | Level: 20        | Hit Points: 90,000/90,000     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EV)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....Weak    |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Watch out for this giant mustachioed Cactuar, he really packs a punch      |
| along with his astronomically high hit point total.  This giant... thing   |
| attacks with three different attacks.  First is a basic, moderately        |
| powerful stomp attack where he steps on you, the damage from this is       |
| negligible.  The real damage comes with the Ker Plunk attack, Jumbo        |
| Cactuar falls to the ground and knocks your party into the air for a       |
| fair amount of damage to everyone.  The final attack is the 10,000         |
| Needles attack which not surprisingly deals 10,000 damage to a single      |
| party member.  No matter how high your HP total is, and no matter how      |
| high your defense is, you cannot survive this attack.  Lucky for you       |
| 10,000 Needles is ONLY a counterattack, meaning he'll only use it when     |
| you already attacked, so you don't need to worry about it while healing.   |
| For this reason though, given that the attacked cannot be survived, you    |
| need to come into this battle with either a hefty stock of the Full-Life   |
| spell, or Alexander's Revive ability, preferably both.  When it comes to   |
| damaging Jumbo Cactuar, the best way to do it is by exploiting his         |
| severe weakness to Water.  Given this, the easiest way to deal 9999        |
| damage here is with Squall having a powerful spell junctioned to strength  |
| and 100 of the Water spell junctioned to his Elem-Atk.  The second best    |
| way is by boosting the Leviathan Guardian Force as high as possible with   |
| as many SumMag+10% etc abilites learned as you possibly can.  The one      |
| remaining thing you need to know is that once Cactuar has taken a lot of   |
| damage there is a chance he will run from battle.  At that point you will  |
| always be given a warning message "Jumbo Cactuar is hesitating."  There's  |
| not a lot you can do to keep him from running, your best bet is to just    |
| go nuts on the offensive and try to kill him before he gets away.  If he   |
| does get away, he'll still appear on the world map, but all his HP will    |
| be restored.  If you can't beat him, or need more abilities before you     |
| can do so, here's a great tip:  around this island you will only fight     |
| Cactuar enemies which each give 20 AP when defeated.  The problem is that  |
| they are hard to hit and run away from battle, so here's what to do to     |
| maximize your AP:  Take everyne but Squall out of your party (just kill    |
| them off if you have to.)  Squall has perfect hit rate meaning he will     |
| never miss with his attacks.  Equip the "Initiative" ability so you can    |
| always attack at the beginning of the battle and junction either Haste or  |
| better yet, Triple, to your speed stat.  With this you should be able      |
| to defeat at least two or three Cactuars per battle and really rack up AP. |
O=========================o==================o===============================O
| BOSS                    | Level: 22        | Hit Points: 27,600/27,600     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | (000EW)                       |
| Intelligence..High      | Thunder..Immune  |                               |
| Dexterity.....High      | Water....N/A     |                               |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Low       | Poison...Strong  |                               |
| Evasion.......Very Low  | Wind.....Immune  | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The king of dragons has challenged you to a battle, now all you have to    |
| do is defeat him to acquire his power as a Guardian Force.   Bahamut has   |
| a number of dangerous attacks, in fact pretty much all of them are         |
| dangerous, just some moreso than others.  Bahamut's primary attack is his  |
| strong physical claw attack, in fact that's where most of the damage in    |
| this battle is going to come from, so casting Protect on all of your       |
| party members is a really good idea.  Bahamut's other two attacks are      |
| Thundaga and Tornado.  You might think it a good idea to use Carbuncle and |
| Reflect these two spells back at him, however think again.  The spells     |
| are elemental thunder and wind respectively, both of which Bahamut is      |
| immune to, and you can't reflect Tornado anyway.  The better idea would be |
| to junction Thundaga and Tornado to your Elem-Def to absorb them and let   |
| Bahamut heal you.  Lastly, and certainly not leastly, there is Bahamut's   |
| Mega Flare.  This spell will easily deal of 3000 damage, meaning you're    |
| going to have to have something junctioned to your HP like Curaga, or      |
| you're just going to be dead.  Brothers' HP+80% will certainly carry its   |
| weight in this battle as well, the bonus being with so much HP it will be  |
| quite easy to use a limit break.  When damaging Bahamut, stick with        |
| physical attacks and limit breaks.  With magic remember to avoid           |
| elemental spells he is immune to and the Pandemona, Brothers and Quezacotl |
| Guardian Forces.  Everything else is fair game, try to steal Hyper Wrist.  |
O=========================o==================o===============================O
| BOSS                    | Level: 22        | Hit Points: 74,200/74,200     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EX)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Ultima Weapon is known as the ultimate undefeatable boss.  It may not be   |
| the hardest boss in the game, but it's certainly getting there, you had    |
| better be prepared well for battle before going off to fight this thing.   |
| Now before we get into battle there is something super important you       |
| absolutely have to do, draw the Eden Guardian Force.  DRAW THE EDEN        |
| GF FROM ULTIMA WEAPON.  It is by far the most powerful Guardian Force in   |
| the game, by far.  Eden can deal like 40,000 damage, with the second best  |
| Guardian Force doing about 9999, it's a hell of a difference.  Draw it.    |
| Now, on to Ultima Weapon.  Most of the time he will start the battle       |
| with, and periodically cast throughout, the Light Pillar.  Don't even      |
| think of it in terms of strength and power, just think of it as 9999       |
| damage to a single person, no matter how hard to try to stop it, so just   |
| be ready immediately with either Alexander's Revive ability or the         |
| Full-Life magic spell.  After he's done having fun with the Light Pillar   |
| it is likely he will move onto Meteor, a magic spell which hits for        |
| fairly weak amounts of damage, but hits randomly and numerous times so     |
| can prove quite dangerous.  Of course like most other bosses, Ultima       |
| Weapon has a normal physical attack, but it isn't too strong, not even     |
| as strong as Bahamut's attack.  We're still not done yet, Ultima Weapon    |
| has quite a few tricks up his sleeve.  He uses an attack you probably      |
| haven't seen since the beginning of the game when fighting Diablos, the    |
| Gravija attack is extremely dangerous, it cannot kill you, but sucking     |
| away about 75% of everyone's HP leaves them very vulnerable, it's times    |
| like this where it's good to have Leviathan's Recover ability handy.       |
| Ultima Weapon's last attack is Quake, for this preparation is your best    |
| bet.  Sure you could waste time casting Float on all your characters, but  |
| why do that when you can just junction Quake to your Elem-Def before the   |
| battle.  Anyway, with all that out of the way, really the only thing you   |
| are going to be paying attention to during the entire battle is the Light  |
| Pillar, it is very very annoying, as is the sound it makes.  As for your   |
| party, there are three primary spells you're going to want to bring into   |
| this battle, Full-Life, Aura and Meltdown.  Meltdown is one of the best    |
| spells in the entire game, the actual damage it deals is pathetic but      |
| that's not the point.  It inflicts a special status that reduces the       |
| enemy's defense to zero, even bosses!  After casting Meltdown you can      |
| tell if it worked if the boss turns a bright purple, that means it         |
| worked.  After this the damage from all your physical attacks should       |
| increase dramatically.  Cast Aura on Squall or get him down to low         |
| HP and he can probably take this boss down with a single Renzokuken,       |
| perhaps two depending on his weapon and magic junctioned.  Don't bother    |
| with Mug, all he has is a crappy Three Stars.  If you can get control of   |
| the battle to the point where you're just using the Revive ability to      |
| keep up without really risking yourself, I highly recommend drawing 100    |
| of the Ultima spell, it's the best junctioning magic overall in the        |
| entire game, and you can really stock up on it here if you try.            |
o----------------------------------------------------------------------------o
- Pilot the Ragnarok to the Lunatic Pandora
O=========================o==================o===============================O
| BOSS (Female)           | Level: 18        | Hit Points: 10,400/10,400     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000EY)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Male)             | Level: 26        | Hit Points: 15,400/15,400     |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..Absorbs |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Yet another battle against these two, some things never change, and two of |
| those things happen to be their basic attacks and susceptibility to        |
| status attacks.  Raijin focuses mainly on physical attacks like usual, it  |
| is Fujin who has changed quite a bit, she now has two powerful attacks.    |
| The first of the two is the ability to knock a single character down to    |
| one hit point.  Draw-cast Curaga after this happens to stay alive.  The    |
| second is the powerful Meteor spell which hits a fair number of times for  |
| low damage.  Kill Fujin first since she likely has lower HP anyway, then   |
| use whatever remaining power you have left to eliminate Raijin.  Not a lot |
| has changed since the previous battle so whatever strategies worked then   |
| likely still work now.  Just remember to hit with status effects and your  |
| most powerful physical attacks, neither of them will last very long        |
O=========================o==================o===============================O
| BOSS (Main)             | Level: 18        | Hit Points: 35,400/35,400     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000EZ)                       |
| Intelligence..Moderate  | Thunder..Weak    |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Probe)            | Level: 26        | Hit Points: 7600/7600         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Moderate  | Thunder..Weak    |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Very High | Earth....Immune  |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......High      | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Probe)            | Level: 26        | Hit Points: 7600/7600         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Moderate  | Thunder..Weak    |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Very High | Earth....Immune  |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......High      | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| There are three parts to this boss, the main core along with a left and    |
| a right probe that serve as the boss' shoulders.  The probes can attach    |
| and come off at will, depending on whether they are attached or not        |
| the boss' attack pattern will change.  The battle starts with the two      |
| probes attacked.  In this state the boss can do little more than two       |
| things, a normal physical attack and another attack called Dual Homing     |
| Laser which deals moderate damage (less than 1000) to a single member but  |
| it's only a counterattack so you won't be seeing it if you aren't          |
| attacking.  After awhile when the boss decides to let go of the probes,    |
| it usually launches the Corona attack at this point which can be           |
| extremely devastating.  Corona hits every member of your party and         |
| automatically drops their HP down to one.  During the time the boss is     |
| in this state basically all that will hapen is the two probes will use     |
| physical attacks for very low amounts of damage.  Before going back into   |
| the normal state again, the boss likes to use the Medigo Flame which       |
| hits your party for more than 1500 damage each person in your party.       |
| To defeat the boss quickly, ignore the probes all the time, their defense  |
| is through the roof anyway.  What you want to do is junction a good        |
| masgic spell to Squall's strength, then junction 100 of the Thundaga       |
| spell to his elemental attack so you can exploit the boss' weakness.       |
| Hopefully at this point you will be able to deal 9999 in a single hit,     |
| perhaps not but at least it will be enough to take him out.  As a backup   |
| always have Quezacotl ready to summon, it will come in handy here.         |
O=========================o==================o===============================O
| BOSS                    | Level: 26        | Hit Points: 21,200/21,200     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000P1)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| If you've got Odin already, then you'll be treated to a little scene at    |
| the beginning of the battle.  Now it's time to take on Seifer yourself.    |
| This battle isn't actually meant to be that difficult, basically it's      |
| just a battle of physical brawn, and you should be the victor.  Your       |
| attacks won't be as powerful as normal due to his high physical defense,   |
| but if you were to junction Bio to your Elem-Atk I can only imagine it     |
| would really help out.  Again, Seifer just chops you up with his sword     |
| for mediocre damage, with Leviathan's recover ability and perhaps one      |
| or two Vit+20%/40%/60% abilities and Curaga junctioned to Vit, you're      |
| next to invincible.  When you're dealt enough damage, and if you saw the   |
| Odin scene at the beginning, there's another scene at the end of battle.   |
O=========================o==================o===============================O
| BOSS (Evil)             | Level: 21        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000P2)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Moderate  | Water....N/A     |                               |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....Weak    | Holy (Absorbs)                |
|=========================+==================+===============================|
| BOSS (Not Evil)         | Level: 31        | Hit Points: 7581/7581         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| You finally get to do battle with the evil tyrannous ruler of Esthar in    |
| the days of old.  There's a twist to this battle however, there are two    |
| enemies and one of them is Rinoa.  If Rinoa is killed during the course    |
| of this battle then the game is over.  You need to focus only on Adel      |
| while keeping Rinoa alive.  This becomes somewhat difficult because Adel   |
| will absorbs some HP from Rinoa prior to every one of her attacks.  For    |
| this reason it's important to have Leviathan's Recover ability handy or    |
| anything similar to that because you need to heal Rinoa quite often.       |
| Adel has three main attacks.  The two weaker spells are Flare and Energy   |
| Bomber, these will deal around 800 damage to a single character.  Far      |
| more powerful is the Meteor spell which as you are probably already aware  |
| of hits randomly and deals a moderate amount of damage.  Assuming you      |
| can just keep healing Rinoa and yourself between this you should be okay.  |
| In fact the best thing to do is just draw-cast the Regen spell from Rinoa, |
| on Rinoa.  This should keep her gaining HP just about fast enough to       |
| negate all the drain.  After awhile Adel will start charging magical       |
| energy and skip a few of her turns.  This is a great time to really go     |
| on the offensive and try to end the battle, because after she's done       |
| charging she'll let off the Ultima spell.  It's not the most devastating   |
| thing you've ever faced but it will deal around 2000 damage to your entire |
| party so if you aren't prepped for it then it could easily end the battle. |
| When it comes to damaging Adel, you can't really use Guardian Forces at    |
| all since they target all enemies, which at this point still includes      |
| Rinoa.  Obviously physical attacks are preferable.  Limit breaks are iffy  |
| depending on who is using them.  I did not come across this particular     |
| circumstance, but I imagine that if Squall ended his Renzokuken with a     |
| finishing move like Blasting Zone, it could possibly spell the end of      |
| Rinoa, be careful with things like that.  Adel has a weakness to Wind so   |
| perhaps junctioning Tornado to your Elem-Atk before battle would be a      |
| good idea here.  Before the battle is over try to Mug the Samantha Soul    |
| item from Adel.  Also note that it is indeed possibly to mug from Rinoa,   |
| she's holding a number of Megalixir items, so if you want them...          |
o----------------------------------------------------------------------------o
- Pass through time as it compresses
- Enter the Sorceress' huge enormous castle
- Split into two parties and defeat all the bosses to unseal your abilities
O=========================o==================o===============================O
| BOSS (Phase Two)        | Level: ??        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000P3)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (Weak)                   |
|=========================+==================+===============================|
| BOSS (Phase One)        | Level: ??        | Hit Points: ?????/?????       |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (Weak)                   |
|-------------------------o------------------o-------------------------------|
| This will be your initial fight without any abilities at all so obviously  |
| they don't make it very hard.  Sphinxara only really uses three attacks,   |
| those are the three primary spells Firaga, Thundaga and Blizzaga.  While   |
| you don't have any abilities, you can still junction magic and have the    |
| effects apply in battle, meaning that if you junction one hundred Firagas, |
| Thundagas, and Blizzagas you'll be practically invincible.  The same       |
| applies to junctioning just the Flare spell to your Elem-Def.  After the   |
| boss has taken a certain amount of damage it will drop its mask and        |
| change attack patterns.  A new ability called Magic Summon allows the      |
| boss to summon a single enemy into the battle to fight with it.  It seems  |
| like every time you kill the enemy the boss will just summon a stronger    |
| one, so ignore the enemy and focus and the Sphinx.  The only other thing   |
| you need to worry about in this form is the Doom spell which will put a    |
| timer above your character's head and count down until they eventually     |
| die.  Obviously you don't have a lot of options in this battle... attack!  |
| Or perhaps the only other choice would be... Mug!  Either way you're just  |
| smashing the boss over and over again with your weapon, simply junctioning |
| a decent spell to your strength is all you need to get through this fight. |
O=========================o==================o===============================O
| BOSS                    | Level: 21        | Hit Points: 10,400/10,400     |
O=========================o==================o===============================O
| Hit Points....High      | Fire.....Weak?   |                               |
| Strength......Low       | Ice......Weak?   | (000P4)                       |
| Intelligence..Low       | Thunder..Absorbs |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Just as its description says, the Tri-Point has a shifting elemental       |
| weakness between fire and ice.  The easiest way to exploit this is not     |
| to exploit it at all, Tri-Point's HP total is so low that all you really   |
| need are non-elemental physical attacks anyway.  Tri-Point has three basic |
| attacks, a normal physical attack so weak that it will make you say        |
| "Damn... that's weak."  The next is even more pathetic, not only will      |
| Tri-Point Scan one of your characters, after a couple of turns it might    |
| just Scan that same character again.  To balance this weakness Tri-Point   |
| has a very powerful attack called Onrush capable of dealing over 2000      |
| damage to a single person.  As for attacking Tri-Point, like I said,       |
| physical attacks work great but there's something you have to watch out    |
| for.  Make sure your whole party is junctioned to the maximum with         |
| Thunder elemental magic.  Tri-Point will counter every single attack with  |
| the Mega-Spark which hits everyone in your party for about 3000 thunder    |
| elemental damage, you can see why you would want to protect against it.    |
O=========================o==================o===============================O
| BOSS                    | Level: 14        | Hit Points: 7800/7800         |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......Immune  | (000P5)                       |
| Intelligence..High      | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....Immune  |                               |
| Spirit........Very Low  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|-------------------------o------------------o-------------------------------|
| Krysta is a large crystalline entity with an enormous resistance to        |
| physical attacks, so much so that they are almost ineffective.  Krysta's   |
| only real attack, at least the only one that I saw, is a very weak         |
| physical claw attack.  The way Krysta really kills your party is in the    |
| counterattack which deals 1000 damage or so to a single character and      |
| the counterattack occurs every single time Krysta takes damage without     |
| fail, even with magic.  The one exception is that when you summon a        |
| Guardian Force, Krysta will not counterattack.  Consider that summoning a  |
| GF will get you through physical defense and avoid counterattack, it's     |
| certainly a good way to defeat this boss.  I avoid saying the best way,    |
| because it isn't.  Krysta's HP total is low compared to most bosses, you   |
| should still have at least one character with a strong physical attack     |
| since you needed it at least for the first boss.  Simply cast the          |
| Meltdown spell on Krysta to reduce its defense to 0, and smash the thing.  |
| Be sure you keep a decent amount of HP with your party, once defeated      |
| Krysta will always end the battle with the Ultima spell, which will hit    |
| your entire party for about 2000 and can end the game even though you won. |
O=========================o==================o===============================O
| BOSS (Main)             | Level: 10        | Hit points: 10,125/10,125     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000P6)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Very High | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (N/A)                    |
|=========================+==================+===============================|
| BOSS (Drone)            | Level: 10        | Hit Points: 1150/1150         |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Similar to Krysta, Trauma has an incredibly high physical defense stat.    |
| Like the other boss it may be a good idea to cast the Meltdown spell and   |
| reduce his defense down to the bare minimum.  Two great ways to win this   |
| battle are either boosting and summoning the Pandemona Guardian Force      |
| which will exploit his weakness to wind magic, or simply junctioning       |
| Tornado to your Elem-Atk (requires casting Meldown of course, unless       |
| your attack is high enough so that it just doesn't matter.  Trauma         |
| has a couple attacks of his own, a physical attack that isn't even worth   |
| mentioning due to its weakness, and another attack called the Mega         |
| Pulse Cannon which is no pushover.  The Mega Pulse Cannon doesn't          |
| quite live up to its name, but you'll be facing about 1000-1500 damage     |
| each time it connects.  To try and balance out the numbers, Trauma likes   |
| to use its special abilities and create little drones for itself called    |
| Dromas.  These are pretty much just copies of Trauma with the same         |
| attacks that deal about a quarter as much damage (and the name of the      |
| Mega Pulse Cannon changes to the Mini Pulse Cannon).  They can be taken    |
| out with little effort and that's about all there is to the battle.        |
O=========================o==================o===============================O
| BOSS                    | Level: 10        | Hit Points: 30,000/30,000     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000P7)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Very High | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Once again you're facing off against a boss with a sky high physical       |
| defense stat, I doubt I have to tell you the importance of either          |
| casting the Meltdown spell of summoning the Doomtrain Guardian Force,      |
| both have the same effect.  Actually I recommend Doomtrain specifically    |
| here because the boss is vulnerable to the Darkness status ailment and     |
| since he relies mostly on physical attacks this will really help you       |
| out in the battle.  His physical attacks aren't too much to worry about.   |
| The normal attack and the Gigantic Sword attack deal approximately the     |
| same amount of damage, the difference is that the Gigantic Sword attack    |
| hits your entire party.  When in the Darkness status, the Red Giant can    |
| barely hit you anyway, so pick away at him with attacks and magic spells.  |
O=========================o==================o===============================O
| Gargantua               | Level: 14        | Hit Points: 11,400/11,400     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000P8)                       |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Very High | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| Vysage                  | Level: 12        | Hit Points: 3576/3576         |
|=========================+==================+===============================|
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (Weak)                   |
|=========================+==================+===============================|
| Lefty                   | Level: 12        | Hit Points: 2184/2184         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Very Low  | Ice......N/A     |                               |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Very Low  | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (Weak)                   |
|=========================+==================+===============================|
| Righty                  | Level: 12        | Hit Points: 2184/2184         |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     |                               |
| Intelligence..Low       | Thunder..N/A     |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (Weak)                   |
|-------------------------o------------------o-------------------------------|
| This battle starts out as just a fight against a normal Vysage, the        |
| same kind you would fight anywhere else.  After defeating the three        |
| parts of the Vysage the true boss appears, the full form of the Vysage,    |
| the Gargantua.  Gargantua can be pretty nasty, causing both the Curse      |
| and Berserk status effects on any members of your party.  It will probably |
| be a good idea to junction Esuna to your St-Def and other such spells      |
| that protect you from various different ailments.  It will come as no      |
| surprise that once again this boss' defense power is quite high.           |
| Use Meltdown or Doomtrain and then start attacking, but note that the      |
| boss will almost always counterattack with the Counter Twist dealing       |
| over 1000 damage to whoever attacked.  When not counterattacking the       |
| Gargantua is likely using the Evil-Eye which can deal damage as well as    |
| inflict curse.  The fight can get nasty so have people ready with Siren's  |
| special ability Treatment, hopefully you've unlocked their use by now.     |
O=========================o==================o===============================O
| BOSS                    | Level: 21        | Hit Points: 20,500/20,500     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | (000P9)                       |
| Intelligence..High      | Thunder..Absorbs |                               |
| Dexterity.....Low       | Water....Weak    |                               |
| Defense.......Low       | Earth....Weak    |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| Catoblepas is no pushover like someof the other bosses have been to        |
| be honest, but there are ways to make this battle manageable and even      |
| easy to an extent.  To make it easy all you have to do is junction 100     |
| of the Thundaga spell to your Elem-Def.  You might even want to junction   |
| some more Thunder magic to simplify things further.  Catoblepas' most      |
| common attack by far is the Thundaga spell, and if you're gaining HP       |
| each time it is being cast then you really have an advantage here.         |
| Things that will still deal damage are the boss' weak normal attack        |
| and the rather aptly named "Deadly Horn" which can easily do more than     |
| 1000 damage to a single party member.  The most powerful attack that       |
| Catoblepas will use is the summon spell which is somewhat similar to       |
| Quezacotl, the good news is that it is indeed thunder elemental so you'll  |
| be healed close to 2000 HP if you've maxed out your thunder Elem-Def.      |
| For damaging the boss you can pretty much relax since you'll be healed     |
| so often and just focus on physical attacks each turn.  Things that        |
| exploit his weakness like junctioning the Water/Quake spell to your        |
| Elem-Atk or summoning Leviathan are always a good idea.  Assuming you      |
| are able to reach a state where the amount the boss heals you roughly      |
| equals the amount of damage you take, so that you can just stand around,   |
| then there's one other thing you will definitely want to do.  Sit there    |
| and draw-draw-draw until you have 100 of the Meteor spell, well worth it.  |
| Not only is the magic strong but its the second best overall junctioning   |
| spell in the game.  The last thing to note of course is that Catoblepas    |
| will use Meteor himself before dying after you're dealt the finishing      |
| blow, son't let your HP dip before killing the boss or you'll be sorry.    |
O=========================o==================o===============================O
| BOSS                    | Level: 31        | Hit Points: 57,200/57,200     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Strong  |                               |
| Strength......High      | Ice......N/A     | (000PA)                       |
| Intelligence..High      | Thunder..Strong  |                               |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......High      | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Immune  | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The Tiamat only has one single attack, its Dark Flare.  Tiamat can't just  |
| cast Dark Flare every single turn, instead it wastes most of its turns     |
| charging up the Dark Flare attack, during this time you're free to         |
| attack the boss all you want without risking yourself at all.  Each turn   |
| Tiamat will charge the attack by adding another letter to the Dark Flare   |
| until he actually uses it.  Each of these can be considered an attack so   |
| let's take a look at how they affect your party.  The "D" attack is        |
| quite weak, as is the "Da" attack that usually follows.  "Dar" is equally  |
| as weak as its two predecessors.  After "Dar" Tiamat will use an attack    |
| that just comes out of nowhere, the "Dark F" attack will catch most        |
| players by surprise who expected to see only a single letter added.        |
| Following this the new trend continues with the "Dark Fla" attack which    |
| still isn't very strong.  Tiamat then breaks the cycle of weak no-damage   |
| attacks with its "Dark Flare."  Dark Flare can deal anywhere from          |
| 2000-4000 damage to your entire party but here's the deal.  I'm not quite  |
| sure what element the attack is, but it's either fire, ice or thunder      |
| because for me Squall was immune to ech one of them, each time Tiamat      |
| use Dark Flare Squall would be healed for over 3000 HP making the battle   |
| physically impossible to lose short of attacking yourself.  Given this     |
| fact you can pretty much guarantee a win, with that take your time to      |
| draw any magic spells you want and finish off Tiamat with physicals.       |
O=========================o==================o===============================O
| BOSS                    | Level: 100       | Hit Points: 1,000,000 (Approx)|
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....Absorbs |                               |
| Strength......Very High | Ice......Absorbs | (000PB)                    .  |
| Intelligence..Very High | Thunder..Absorbs |                               |
| Dexterity.....Moderate  | Water....Absorbs |                               |
| Defense.......Very High | Earth....Absorbs |                               |
| Spirit........Very High | Poison...Absorbs |                               |
| Evasion.......Low       | Wind.....Absorbs | Holy (Absorbs)                |
|-------------------------o------------------o-------------------------------|
| Welcome to the battle against the boss that is super-ultra-mega hard but   |
| certainly NOT impossible to defeat.  There are so many things you have     |
| to do in this battle I don't know where to start, I imagine it would be    |
| best to start with things to prepare before you actually start the         |
| battle itself.  Here's what you're going to need before going into battle  |
| starting basically with the most important, Squall's Lionheart weapon.     |
| With the Lionheart weapon Squall is capable of using the Lionheart limit   |
| break afer Renzokuken which will bring his damage up past the 100,000      |
| mark, very very important.  To get the Lionheart you'll need Pulse Ammo    |
| which can be refined through Ammo-RF with Energy Crystals I believe        |
| can be obtained (Rare Item dropped) from Red Dragons which are at a high   |
| level.  Laser Cannons (dropped by Mobile Type 8) will also refine into     |
| Pulse Ammo.  Next we have the other massive damage dealer in this battle,  |
| the Eden Guardian Force.  You'll need Eden to be as high a level as        |
| possible.  SumMag+10%/SumMag+20%/SumMag+30%/SumMag+40% are all a must      |
| as is the Boost ability.  (Just in case you still don't have a clue how,   |
| since I've heard people who don't know Boost actually does something and   |
| the game manual isn't clear, you boost Guardian Forces by holding select   |
| and tapping square.)  Eden can easily be boosted to 255% since it takes    |
| so long to cast.  Junction Eden on anyone but Squall since like I said,    |
| his limit break is by far the most important.  Next, if you're at level    |
| 100 or any other level divisible by five for any of your characters they   |
| will need 100 of the Death spell junctioned to their St-Def since Omega    |
| Weapon will cast LV5 Death during the battle.  Furthermore you'll need     |
| plenty of Aura magic most importantly, at least a couple Meldown spells    |
| (or Doomtrain, but keep in mind that heals Omega, not a big deal if you    |
| use it early.)  Squall should have 100 Ultima spells junctioned to         |
| strenth, or a weaker spell as long as his str stat is 255, junction        |
| abilities like Str+60% if need be.  As many people as possible should have |
| 100 Triples junctioned to speed as well.  Finally it's a very good idea    |
| to use a Phoenix Pinion in a fight before the battle if you haven't        |
| already.  Using a Phoenix Pinion will summon a Phoenix which revives your  |
| whole party.  In battles after that the Phoenix will randomly appear       |
| when everyone in your party dies giving you at least some chance to make   |
| a comeback if you happen to get game over.  Now there's something else     |
| that is rather important.  Omega Weapon has abilities that will totally    |
| annihilate your party no matter what you do, for this reason you need to   |
| bring any of the following items you have into battle:  Hero-trial, Hero,  |
| Holy War-trial, Holy War.  These items have the ability to make either     |
| one character or an entire party invincible temporarily.  For those of you |
| who are totally bent on leaving your card stock in tact, you're going to   |
| be in a lot of trouble.  There are the two Hero items you should have      |
| stolen from the battle with Seifer and perhaps some Hero-trials refined    |
| but beyond that, you'll have to hope the timing of these items will        |
| correspond with Omega's most powerful spells.  The smart thing to do of    |
| course is realize you're trying to beat Omega any way you can, there's no  |
| one to play cards with anyway in the Time Compressed world, and refine     |
| the Laguna card into 100 Heroes and the Gilgamesh card into 10 Holy Wars.  |
| Now you're getting somewhere.  (Laguna card is won from playing against    |
| Ellone and Gilgamesh is won from doing the CC Group sidequest.)  Lastly of |
| course, the usual suspects you should bring into the battle by common      |
| sense anyway: Revive ability, Recover ability, Auto-Haste ability,         |
| Full-Life spell and Curaga spell.  Now it's time to enter the battle.      |
| Begin the fight by doing exactly the following: have your first character  |
| cast the Meltdown spell on Mega Weapon, repeat this if the "defense equals |
| zero" status does not connect.  Have the next person cast the Aura spell   |
| on Squall and the last person use a Holy-War item to make your entire      |
| party invincible.  Next turn whoever has Eden junctioned should summon     |
| it, preferably with 1000 compatibility (compatibility is raised in battle  |
| by summoning the Guardian Force often, or using a LuvLuv G item, refine a  |
| bunch of them from the Chubby Chocobo card.)  Squall should definitely     |
| use Renzokuken on his next turn since you casted Aura on him, then hope    |
| and pray he ends it with Lionheart.  Note that you cannot cast Aura on     |
| someone under the effect of Hero or Holy-War so you need to wait till it   |
| wears off, cast Aura on Squall and use another Holy-War.  Omega Weapon's   |
| attacks are brutal of course. His physical deals thousands of damage to    |
| someone.  He can cast both Meteor and Ultima magic spells.  By far the     |
| most dangerous spell is the tetra Blast or whatever it's called, it hits   |
| your entire party for about 4000 damage like ten of fifteen times,         |
| not possible to survive which is why you need those Heroes and Holy Wars.  |
| That's the basic strategy, you get the idea, it's putting it into practice |
| that's difficult, something always seems to pop up right when things are   |
| looking good, there is a small element of luck, hope it's on your side...  |
o----------------------------------------------------------------------------o
- Make your way up to the top and save before the final door
O=========================o==================o===============================O
| BOSS                    | Level: 16        | Hit Points: 13,600/13,600     |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | (000PC)                       |
| Intelligence..Very High | Thunder..N/A     |                               |
| Dexterity.....High      | Water....N/A     |                               |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Very Low  | Wind.....N/A     | Holy (Immune)                 |
|-------------------------o------------------o-------------------------------|
| Ultimecia starts the first battle by randomly choosing between your six    |
| party members who to face.  Each time one of them is killed they are       |
| "Absorbed into time" and another person replaces them meaning that if      |
| you have a main party you wish to use, simply let her kill off those       |
| background characters and eventually your main party will come into play   |
| though it does give you a chance to take part in the battle with all       |
| six of your party members, take advantage of that.  Ultimecia attacks with |
| nothing but maguc spells, being a Sorceress after all, but this does give  |
| you one advantage.  Spells like Thundaga, Tornado, Holy, Quake and all     |
| that, that deal elemental damage.  You can jusction magic to your Elem-    |
| Def so you are not only immune to them but perhaps healed by them.  If you |
| happen to have 100 Ultimas in your inventory, try junctioning them to      |
| your Elem-Def to boost yourimmunity to 100% for all elements and making at |
| least one character virtually invincible for this battle.  For damage      |
| must use whatever offensive means have worked thus far, personally I like  |
| Aura magic and limit breaks but if you want to blast her with Eden, go     |
| ahead.  Doomtrain will exploit her weakness but stay away from Alexander.  |
O=========================o==================o===============================O
| BOSS                    | Level: 25        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | (000PD)                       |
| Intelligence..Moderate  | Thunder..N/A     |                               |
| Dexterity.....High      | Water....N/A     |                               |
| Defense.......Moderate  | Earth....Weak    |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    | Holy (Weak)                   |
|-------------------------o------------------o-------------------------------|
| Griever is the Guardian Force in Squall's mind that has now taken form.    |
| This boss has some nasty attacks like Doom which will put a death timer    |
| on your party's head.  Other than that actually his attacks are almost     |
| impossible tp predict for one reason, he uses yours!  Griever has the      |
| ability to draw-cast on your own team members meaning that he will pretty  |
| much randomly use magic from your inventory, so obviously if you keep      |
| a lot of crappy magic lying around in your stock this battle will probably |
| be a lot easier.  You need to take down Griever before he can take you     |
| down with your own magic.  The boss' last attack is a nameless ability     |
| targets a party member and pretty much destorys every single stock of a    |
| random spell in their inventory which really sucks if it happens to be     |
| junctioned to an important stat.  The most magic you have on your Elem-    |
| Def the better since his magic is virtually random, but his HP total isn't |
| to high so use your most powerful phsyicals to bring him down.  After      |
| taking enough damage Griever will show his true power, the Shockwave       |
| Pulsar attack.  I'm not even sure what this attack did to be honest, I     |
| couldn't see any damage dealt, it was like an instant kill.  It wiped out  |
| my entire party (although the person with the most HP only had 3000.)      |
| Thanks to Phoenix's Rebirth Flame I was able to continue the fight but     |
| would definitely recommend being at maximum health before going on to try  |
| striking the final blow.  After Shockwave Pulsar (which is Quistis'        |
| last limit spell by the way) the battle isn't over, Griever is still going |
| strong and has two new attacks, a weak physical hit and a recover spell    |
| that heals more than 6000.  Keep hacking away to take him down for real.   |
O=========================o==================o===============================O
| BOSS (Main)             | Level: 25        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | (000PE)                       |
| Intelligence..Very High | Thunder..N/A     |                               |
| Dexterity.....High      | Water....N/A     |                               |
| Defense.......Moderate  | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     | Holy (N/A)                    |
|=========================+==================+===============================|
| Boss (Drone)            | Level: 26        | Hit Points: ?????/?????       |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     |                               |
| Intelligence..Very High | Thunder..N/A     |                               |
| Dexterity.....Very High | Water....N/A     |                               |
| Defense.......High      | Earth....Immune  |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very High | Wind.....N/A     | Holy (N/A)                    |
|-------------------------o------------------o-------------------------------|
| The bosses just keep coming and coming don't they, this one combines the   |
| two bosses you just fought into one single boss.  This boss has Griever's  |
| ability to draw along with Ultimecia's powerful magic, basically it's a    |
| big monster you need to beat the living snot out of.  One particular       |
| new ability this boss has is to create little probes called Helixes.       |
| These things as the description says, will greatly increase Ultimecia's    |
| power if two of them appear.  To keep this from happening use your most    |
| powerful attacks and Guardian Forces to take her down.  If two of them     |
| do manage to appear then Ultimecia can use the Great Attractor spell which |
| quite literally sends planets out of their orbits and throws them at you,  |
| it's none too pleasant but shouldn't deal more than 1500 damage or so      |
| to each member of your party.  Have Squall use Aura as always to help      |
| clean this boss' clock, we can only hope it's the final boss...            |
O=========================o==================o===============================O
| BOSS                    | Level: ??        | Hit Points: ?????/?????       |
O=========================o==================o===============================O
| Hit Points....???       | Fire.....???     |                               |
| Strength......???       | Ice......???     | (000PF)                       |
| Intelligence..???       | Thunder..???     |                               |
| Dexterity.....???       | Water....???     |                               |
| Defense.......???       | Earth....???     |                               |
| Spirit........???       | Poison...???     |                               |
| Evasion.......???       | Wind.....???     | Holy (???)                    |
|-------------------------o------------------o-------------------------------|
| No such luck, get ready to face another battle, the fourth in a row as the |
| developers are fully aware everyone loves tons and tons off boss battles   |
| over and over again, especially against enemies with no face.  Fortuantely |
| this really is the final battle and the music is pretty badass, so it      |
| isn't so bad.  Ultimecia will usually start off the fight with the Hell's  |
| Judgement ability which damages all your party members enough to bring     |
| them down to a single hit point without actually killing them.  Don't      |
| pull any punches for this battle, empty your item inventory of things      |
| like Heroes, Holy Wars, Megalixirs and such, I mean you might as well,     |
| you sure as hell aren't going to need them after this.  Ultimecia will     |
| continue to break the spells in your inventory so time is a factor in      |
| this fight, assuming you like having a healthy supply of magic spells.     |
| It does seem like her array of different attacks is somewhat limited.      |
| What you need to watch out for is when you see something called Draw       |
| Apocalypse.  This means you need to heal your characters because on the    |
| next turn you're going to be hit with the Apocalypse attack which deals    |
| over 6000 damage to everyone in your party, it's extremely nasty.  There's |
| no real super-easy win here, as usual the best thing to do is just rely    |
| on the strongest attacks in the game, these are of course the Renzokuken   |
| limit break and a fully boosted Eden Guardian Force.  With these two       |
| you will easily be able to deal the damage needed to win this battle,      |
| the real issue is whether or not you can survive against the power-house   |
| attacks like Hell's Judgment and Apocalypse.  I'd say the one real         |
| important factor is having Leviathan's Recover ability on Squall,          |
| couple extra Heroes in your inventory for him and basically you're set.    |
o----------------------------------------------------------------------------o


O============================================================================O
|                                Plot Summary                        (000H0) |
O============================================================================O
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Disc 1                        |
         (000H1)        \----------------------------------------------------o

"I'll be here... Why...?  I'll be 'waiting' here... For what?  I'll be 
waiting... for you so... if you come here, you'll find me.  I promise"  These 
are the words that mark the opening to Final Fantasy VIII.  The main event in 
this opening sequence the battle between two men on a rock cliff, they fight 
fiercely with swords until one of the two men casts a fire spell leaving the 
other on the ground.  After a single swipe of his sword the man on the ground 
is left bleeding by the face, and in a moment of revenge he strikes upward 
leaving the same facial scar on his opponent.  From here the game begins.

The man who was knocked on the ground by his opponent from a fire spell wakes 
in in the hospital next to Dr. Kadowaki.  The doctor tells him to take it easy 
next time, but it's hard to take it easy when it comes to his opponent, 
Seifer.  The man in the bed is named Squall, and his teacher, Quistis, is just 
entering the room now.  Right before she enters another girl is seen through 
the window bending over, "Squall... so we meet again" she says.  Quistis enter 
the room saying "I knew it would be either you or Seifer, cmon, today is the 
field exam."  As they leave the infirmary the shot zooms out and we see the 
large futuristic building the reside in, it's like a school, and it's called 
Balamb Garden.  Quistis is the teacher at this school, the class including 
both Squall and Seifer is just beginning.  She mentions that the field exam 
for SeeD candidates will be beginning this afternoon.  She also takes the time 
to tell Seifer that you are absolutely NOT supposed to injure your partner 
during training.  Seifer hits his desk in anger and the class ends.

Quistis has something she needs to tell Squall, there is a prerequisite for 
the SeeD exam that all students must take part in before actually doing the 
exam, first they must go and visit the Fire Cavern.  Squall had planned on 
doing it in the morning, but Seifer's little training session kind of got in 
the way.  Squall and Quistis head off to the Fire Cavern, a large cave where 
Squall must navigate through and obtain a low level GF (Guardian Force) with 
the help of Quistis for battle purposes.  The two of them find and defeat 
Ifrit, obtaining Ifrit as a Guardian Force for Squall.  With that it's time to 
leave the Fire Cavern and return to Balamb Garden to get ready for the exam.

Squall arrives at Balamb Garden and changes into the official uniform.  
Quistis announces to him who he will be taking the exam with, his partner is 
Zell Dincht.  Squall isn't exactly pleased with this decision, Zell is a loud 
and obnoxious fellow, he wants to switch partners.  This cannot be done of 
course.  She also announces that Seifer, the same Seifer who injured Squall in 
training this morning is going to be the squad leader, and that cannot be 
changed either.  Just then Seifer walks in being trailed by two people, a man 
and a woman named Fujin and Raijin.  Quistis tries to wish Seifer luck but he 
says he doesn't need luck.  Headmaster Cid, the headmaster of Balamb Garden 
enters the scene.  He announces that the test will occur on a real 
battlefield.  Nine SeeD members will be accompanying them and if they fail, 
the SeeD members will get the job done, they always do.  Best of luck to you.

The group of them get into the car and head off toward the town of Balamb 
where they will be boarding the ship.  Zell is too excited and he's dancing 
around, practice his punches in the car until Seifer tells him to stop it.  
Squall asks Quistis who the girl was in the infirmary this morning, but 
Quistis didn't seem to notice anybody.  They arrive at the town of Balamb and 
from there transfer from the car to the ship.  The ship races across the water 
toward the town of Dollet.  While in the ship the group meets Xu, who is there 
to explain the current situation and the mission.  Their client for the 
mission is Dollet Dukedom Parliament, Dollet has been under attack from the G-
Army for the last 72 hours.  They had to retreat from the inner city and are 
now reorganizing their troops up in the mountains.  Their objective is to make 
a landing at the beach then eliminate the remaining G-Army in the city and 
liberate it as soon as possible.  This is the specific job for the SeeD 
candidate group.  All of the ships carrying the party and official SeeD 
members crash up onto the beach.  Right when they arrive they're thrown into 
the middle of battle, the city is in chaos.  The group makes their way through 
the city waiting for something to happen, holding position but nothing is 
going on.  Suddenly a number of Galbadian soldiers run by and head off in the 
direction of the communication tower.  Seifer says that now that's their next 
destination.  Zell complains that it's against orders, but Squall doesn't 
really care, maybe it would be a good chance to test out the new training.  

They arrive at the base of the communication tower.  Seifer goes off on his 
own while a girl appears over top of the rocks nearby, she too is wearing a 
SeeD uniform.  She claims to be a messenger from Squad A and is looking for 
the team leader, Seifer.  He heads into the communications tower and they 
chase after him.  Up top Wegde and Biggs are there tinkering with the 
controls, Wedge tells Biggs he saw a big monster shaped shadow up top, but 
Biggs won't listen.  Just as the party reaches the top on the elevator Biggs 
announces that it is complete.  The machinery sets in motion and some kind of 
large satellite dish opens up top and begins to emit a beam up into the sky.  
Biggs gets angry and attacks the party with Wedge but they are thrown aside by 
the large wind blast of another much larger monster.  After dispatching this 
beast Selphie delivers the message to Seifer, all SeeD candidates are to 
withdraw to the shore by 1900 hours.  That only gives them 30 minutes to get 
away.  With that the party rides the elevator down and leaves the tower.

As they leave Biggs musters the energy to get up on the tower above, he 
presses a button on a controller saying to get them all... when the group 
leaves the tower suddenly a huge giant robot spider jumps down from above and 
attacks!  They manage to knock it out but only temporarily so they have to 
keep running to escape from it.  They approach the beach with the giant robot 
spider closing in on them.  Just when it looks like the robot will reach them 
before they are able to escape, Quistis pilots a huge run turret on top of one 
of the marine ships and blasts the robot spider with a barrage of gunfire 
leaving it as nothing more than scrap metal.  The party escapes looking back 
at the beach, realizing what a close call all of that really was.

Back in the town of Balamb, Seifer heads off with Fujin and Raijin taking the 
car with him so the party has no choice but to walk.  They split up at the 
entrance to Balamb Garden saying there's not much to do at this point except 
wait for the test results to come in.  Headmaster Cid is speaking with Quistis 
and Xu.  Cid says that the operation was a success, they didn't realize that 
it was the communication tower that Galbadia was after but they said that as 
long as the communication tower reamins active then Galbadia will take their 
forces out of Dollet.  Seifer meets Squall in the nearby hall, he says that is 
not for that withdraw order then they would have been heroes.  Quistis and Xu 
enter, Quistis tells Seifer he was only looking for a battle.  Xu tells him 
that he'll never be a SeeD and calling himself a captain is a joke.  When they 
leave, Headmaster Cid tells Seifer that he will be disciplined for his 
irresponsible behavior, however he is not without sympathy, he doesn't want 
them to just becomes machines following orders blindly.  Right in the middle 
of his sentence a robed man appears and tells Cid he is needed in the office.  

Squall rides the elevator up to the second floor where he waits along with the 
rest of the candidates.  A robed man enters and reads the names of Squall and 
Zell, saying for them to come with him.  It turns out there were four people 
who passed the exam today, Squall, Zell, Selphie and some random guy.  Cid 
tells them that this is a great accomplishment, now that they are members of 
SeeD they will be dispatched all over the world and will represent Garden 
wherever they go.  They return to the second floor and are given a somewhat 
forced congratulations by Seifer and everyone else.  Later that night Squall 
changes into his SeeD uniform and heads off for the big party.  Squall kind of 
catches eyes with a girl in a white dress.  She asks him to dance with her but 
Squall seems a bit uninterested.  He says he can't dance but it's no use, she 
drags him off anyway and they begin to dance in the middle of the floor... 
poorly.  Squall really doesn't know what he's doing, but she gives him a hand 
with the whole thing.  By the end, Squall seems to have figured it out and is 
dancing just fine even in his large combat boots.  The girl seems like she 
sees something on the other side of the room, and kind of ditches Squall right 
in the middle of the floor.  Next we see he has left the room and is now 
standing out on the balcony.  Quistis comes out and joins him.  She says that 
she wants to meet him later in the training center after curfew, head there 
and go to the secret place, this will be her last order...

When they arrive at the secret area, Quistis tells Squall that as of midnight, 
she is no longer an instructor.  She is just a member of SeeD, perhaps one who 
will end up working with him.  They told her that she failed as an instructor 
and that she lacked leadership qualities.  Squall doesn't want to hear about 
it and leaves he alone by herself to think that perhaps maybe they were right 
all along, maybe she does lack leadership qualities.  As the two of them go to 
leave the Training Center, they hear a roar and someone yelling "Somebody 
help!"  It's the girl from the beginning of the game who we saw in the 
infirmary, she calls out for "Squall and Quisty: to help her from the evil 
flying dragon monster.  Once the monster is defeated two men in white uniforms 
drop down and tell the girl it isn't safe here, that they have to get out.  As 
she leaves Quistis asks who that girl really was.  On the way back Squall 
meets up with Zell who tells him that now since they became members of SeeD, 
they are entitled to get their own rooms across the hall from the old ones.

In the morning Squall hears a message, it's the first mission, it seems they 
are being dispatched to Timber.  Time to meet out at the front gate.  Zell 
appears riding some kind of hover surf board, but they take it away from him.  
Headmaster CId explains the mission, they are to go to Timber.  There they 
will be supporting a resistance faction.  A member of the faction will contact 
them at the Timber Station, when they say "The forests of Timber sure have 
changed," the party must respond "But the owls are still around," that is the 
password.  It will be just the three of them as they agreed to do the mission 
for very little money, normally they would never accept such a mission but... 
well he doesn't want to get into that.  They leave Garden and head for the 
station at Balamb.  When the group boards the train Zell tells Squall a little 
about Timber, it used to be a country surrounded by deep forests but then 
eighteen years ago Galbadia invaded and they're still under Galbadian 
occupation.  There are still a ton of resistance factions, both big and small.  
Suddenly all three of them begin to collpase, and fall unconscious...

The next thing we see are three Galbadian soldiers out in the forest.  They're 
running away from something, but it's not quite clear what's going on.  Their 
names are Laguna, Kiros and Ward.  They make it out of this forest and end up 
in Deling City.  There Laguna says he wants to go and have a drink, but Kiros 
and Ward say he's only interested in the piano lady, this makes him angry.  
They arrive at the bar down in the basement of the hotel and sit down.  The 
red-dressed piano lady named Julia comes down the stairs and begins to play 
the piano.  Kiros and Ward tell Laguna to go for it.  Laguna approaches Julia 
at the paino then suddenly his leg cramps up and he has to walk around on it 
first.  He sits back down at the table, Kiros and Ward tell him good job on 
actually approaching her.  They leave and Julia comes over to sit down.  
Laguna is so nervious he's shaking.  Julia tells him she has a room here and 
they can talk privately there since everyone in the room seems to be listening 
in on them.  Laguna gets upstairs to Julia's room.  She tells him to sit down 
but he's a little too nervous to do that.  Eventually after some wine he 
loosens up quite a bit and begins talking on and on.  He says that he really 
doesn't like fighting but he gets to see the world.  Someday he wants to quit 
the army and become a journalist so he can write about all the places he's 
visited.  After kind of falling asleep, he wakes up later and begins to ask 
about Julia.  He asks her what he dreams and plans for the future are.  She 
says she doesn't want to just play the piano, but sing as well.  She says that 
she is terrible at coming up with lyrics, but thanks to Laguna perhaps now 
she'll be bale to write something.  Suddenly there's a knock at the door, it's 
Kiros, he says they've got new orders and are to meet at the presidential 
residence on the double.  With that the scene fades out to the party again.

It seems that all of them had that same dream while unconscious, about Laguna, 
but given the circumstances they really don't have any way to figure out what 
the hell it was, so they choose to ignore it for now and focus on the mission.  
When they arrive in Timber Watts takes them to meet Zone, the leader of the 
Forest Owls.  He wants to introduce everyone, they're already met Watts so I 
guess that just leaves the princess.  Unfortunately it's her name time, Zone 
asks the party to go and wake her up.  Squall arrives upstairs and learns that 
the girl is Rinoa, the girl he danced with at the party.  She's so glad to see 
that SeeD is here, she had been sending requests forever and got so desperate 
that she spoke to the Headmaster directly.  It was Seifer who introduced her 
to him.  Now that he is here they can carry out all sorts of plans.  Rinoa 
asks if Seifer is here, but Squall tells her that Seifer is not a SeeD.  

Back with the group again it's time to begin the meeting.  It seems that Watts 
picked up some top secret Galbadian information.  There's a VIP coming from 
Galbadia to Timber, his name is Vinzer Deling and he's the president of 
Galbadia.  He'll be coming in a private train car, the plan is to use their 
train and a decoy car to make a high speed switch while the train is still on 
the tracks, so that no one will even notice.  The meeting is over and it's 
time to begin the mission.  Squall, Rinoa, Selphie and Zell run across the 
tops of the train and enter the passcodes to undo the cars and make the 
switch.  Everything goes according to plan, soon enough they're back in the 
first train car and ready to confront the president.  They enter his train car 
and tell the president that as long as he doesn't resist he won't be harmed.  
He asks "What if I do resist?"  Something weird is going on.  The president 
says he is a body double, all they did was pass along a little false 
information and the resistance groups fell for it.  

Once the fake president has been defeated they meet back on the train again, 
they're angry that they fell for such a trick, but new information has come 
up.  The reason why the president is here in Timber is because he's heading 
for the TV station, they don't know why, it's just as easy to broadcast from 
Galbadia.  Perhaps the communication tower in Dollet has something to do with 
this.  They assume that since the communication tower is the only tower that 
actually broadcasts radio waves rather than HD cable, perhaps the president 
wants to broadcast something to regions even without cable.  There must be 
something they want to say to the whole world.  Rinoa, Watts and Zone start 
having a little meeting about their next plan.  Squall is getting impatient 
and asks to see the contract they have with the Garden.  The contract says: 
"To the Forest Owls, This SeeD deployment contract will last until Timber 
achieves independence.  Please make good use of each SeeD member.  I wish you 
the best with your objective.  Please understand this contract is an 
exception, and no replacement of any SeeD members can be made.  Balamb Garden 
Headmaster Cid Kramer."  Seplhie complains that the contract is really vague.

They leave the train and make their way toward the TV Station however they 
find out the president is already there and storming the place would mean 
certain death because of his guards.  Just as they are talking suddenly the TV 
above them tunes in.  A man walks up to the pedestal, saying this is not a 
recording, this is the first live broadcast that has been possible in the last 
17 years.  He introduces the lifelong president of Galbadia, Vinzer Deling.  
Deling says that they the people have the power to end all wars, however there 
are conflicts between Galbadia and other nations that must come to an end.  He 
says now he would like to introduce his new ambassador, the Sorceress.  Just 
as he says this there is a crash and Seifer breaks in, killing off some 
Galbadian guards he grabs the president and takes him hostage.  Quistis 
appears as well and says on the air that if the Timber Team is watching to get 
over here immediately, they have permission.  Squall and the group run up 
toward the TV Station Deling is being held hostage, still, it turns out that 
Seifer was able to escape.  Zell says that they're going to bring that idiot 
Seifer right back to Garden after this, but he should have kept his mouth 
shut.  Deling says that now since he knows they're from Garden, if anything 
happens to him Garden will be crushed.  Seifer drags the president into the 
back room where a Sorceress appears in the room.  She calls Seifer a little 
boy who is unable to cope with the situation and needs help to resolve it.  
Seifer lets go of the president and follows the Sorceress into her 
teleportation portal.  With that Seifer is gone and they head back to town.

An old woman who is a member of  another resistance group hides them out in 
her house.  Rinoa asks to be brought to a safe place.  When she asks Squall if 
he thinks Seifer is okay, Squall says there's a good chance he's dead.  The 
president joined forces with the Sorceress and Seifer attacked the president 
so... who knows.  They need to decide where to go, according to the rulebook 
in the event one cannot return to the assigned Garden they are to report to 
the nearest GArden, which in this case happens to be Galbadia Garden.  They 
meet with Zone near the train who says the tickets are sold out, but lucky for 
them he has everyone's ticket right there with him.  He's got one for Rinoa, 
three for the SeeD members and one for himself.  He looks over at Quistis and 
offers it to her.  She thanks him and all the party members board the train 
for the East Academy Station.  When they disembark and are heading through the 
forest toward Galbadia Garden, suddenly three of them fall unconscious again.

Laguna, Kiros and Ward have been sent to patrol some kind of facility where 
all sorts of rocks and stuff seem to be moving about for processing or who 
knows what.  Right when they arrive they're attacked by a whole bunch of 
soldiers, Laguna thought this was just going to be a patrol mission.  They 
make their way through the facility but really get beaten down by some 
soldiers near the end.  They find themselves on the edge of the cliff, 
thinking they can jump down into the ocean to safety.  Ward can't say 
anything, the final attack from the enemy damaged him enough, and he lost his 
voice.  Laguna helps Kiros and Ward up then throws them over the edge of the 
cliff just before jumping himself.  The party wakes up in the forest again, 
still with no idea what these dreams mean.  They head toward Galbadia Garden.

When they arrive at the Garden Quistis goes off by herself, saying she's been 
here several times before and knows the Headmaster pretty well.  When the 
party gets upstairs Quistis said they understood the situation and Balamb 
Garden is safe.  They called it an independent action and Balamb Garden is not 
being held responsible.  She says the trial is over and the sentence has been 
carried out, Seifer was executed.  Rinoa kneels down.  She says she really 
liked him, he was always so full of confidence.  Squall gets angry, all of the 
peopel talking about Seifer in the past tense, he never wants that to be him.  
He leaves the room and finds Fujin and Raijin outside.  They say they have 
brought new orders and given them to the Headmaster here.  When Fujin asks 
about Seifer Squall tells her that he was tried and executed in Galbadia.  
Raijin doesn't believe it and they go off to Galbadia to look for him.  Squall 
leaves the Garden and the whole group meets up with Headmaster Martine.  He 
says they have new orders from Headmaster Cid, and even they too have been 
considering the same thing.  He says they all know about the Sorceress being 
appointed ambassador of peace talks, but there will be no peace talks, only 
threats.  Galbadia is planning to use fear to negotiate in favour of itself.  
Martine hands the orders to Squall.  Squall says that they must execute the 
plan by means of "a sniper" but they have no one with that skill.  Martine 
knows this and calls for Irvine Kinneas.  He will be their sharpshooter.  The 
orders call for the assassination of the Sorceress.  If the sniper misses then 
they are to attack head on.  They are to head to Deling City, the capital of 
Galbadia and meet up with General Caraway, so that's what they do.

They arrive in Deling City, the place where they first saw Laguna, Kiros and 
Ward.  When they get to Caraway's mansion the soldier in front has been 
instructed not to let them in until their skills have been tested.  yesterday 
a student went off to the Tomb of the Unknown King and never returned.  They 
are to go and find a trace of this student along with his ID number.  The 
party heads off to find the tomb.  When they arrive two people are running 
quickly out of the tomb, they seem extremely scared of something.  Inside the 
party finds Sacred, a lare minotaur who attacks them but runs off scared when 
defeated.  As they continue through the tomb, in the central structure they 
find Sacred once again.  He says things will be different this time and 
summons his pint sized elder brother to fight with him.  Despite the small 
stature, the elder brother is by far the superior fighter but in the end they 
both succumb and offer their powers as a Guardian Force.  The spirit of the 
unknown king is allowed to escape and head off for the afterlife.

Back in Deling City once again now with the student's recovered ID number they 
speak to the guard who agrees they have passed and allows them through to meet 
with General Caraway.  As they are all waiting in the room Rinoa says it's so 
rude of him to make them wait, he does this all the time.  This is Rinoa's 
house and General Caraway is Rinoa's father however she hasn't called him that 
in quite a long time.  He's a top military officer and she's part of an anti-
government faction, it's certainly a conflict of interest.  Caraway gets ready 
to explain the situation.  He says that tonight there is going to be a 
ceremony as kind of a commemoration for Sorceress Edea.  It is to be held at 
the presidential residence.  The party will split up into two teams, the 
gateway team will enter the gate and standby while the sniper team will gather 
near the presidential residence.  There is a clock tower with a sniper rifle 
in it that will rise up at 20:00.  The parade will circle around the city and 
everntually move toward the gate, that is where the gateway team will come 
into play.  The clock raises up and there's a clear shot from there...

Squall will be the leader of the operation, he and Irvine will compose the 
Sniper Team.  Quistis, Zell and Selphie will make up the gateway team with 
Quistis being the leader.  They drop off the gateway team and sniper team in 
their positions.  Suddenly Quistis thinks about something, when Rinoa came 
into the mansion suggesting they try to find some use for the "Odine Bangle" 
which supposedly suppresses the Sorceresses powers, Qusitis got a little 
angry.  She feels bad about that and wants to go apologize, they've got time 
until 20:00.  Just before they arrive at the mansion, Caraway is speaking to 
Rinoa.  He says she'll be safe here in this room and walks away.  There's a 
noise and Rinoa realizes he's going to lock her in the room.  She runs out of 
the room quickly just before Quists' party runs in and they are the ones who 
get locked inside.  Quistis is especially worried because it probably means 
Rinoa is going to go see the Sorceress.  Her suspicions turn out to be real, 
Rinoa climbs up the side of a building to visit the Sorceress.  She says she 
is the daughter of General Caraway and she thought she'd come pay respects, 
because of her father and everything.  She even brought a gift.  As she 
approaches the Sorceress she is thrown out of the way by some kind of magical 
energy blast.  The Sorceress doesn't even speak a word.  She appears on the 
balcony with Rinoa behind her in some kind of trance statue.  Irvine looks up 
and tells Squall that girl looks kind of familiar, he instantly recognizes it 
as being Rinoa up there.  The Sorceress begins to speak, asking the people how 
they can accept her, what happened to the cold and evil Sorceress from their 
fantasies who slaughtered countless men?  President Deling asks if she is all 
right, suddenly she stabs her hand into his chest and throws him aside.  

Once here sppech is over she walks away and says they will end the ceremony 
with a sacrifice.  Using her Sorceress powers she brings two stone lizards to 
life which promptly run through the crowd and jump up onto the roof where 
President Deling and Rinoa are.  Irvine wants to go up and help her but Squall 
won't go until the gate opens and the parade starts.  Back in Caraway's 
mansion the group is still locked inside.  They need to find a way out.  
Quistis find a win glass and places it into the hands of the statue which 
opens up a secret path out of the room leading down into the sewer.  When they 
get down there they can hear the parade starting.  Squall and Irvine are ready 
to move into place, then run through the open gate and climb the same crates 
that Rinoa climbed to get up to the Sorceress.  They save Rinoa from the two 
lizards and then descend through the trap door to prepare for the sniping.  
Irvine takes the sniper rifle and goes off to sit by himself.  Squall tells 
Rinoa that Seifer was on the float with the Sorceress, he's still alive.  If 
he has to end up attacking the Sorceress directly, is he going to have to go 
through Seifer?  Squall walks over to Irvine to see what he's doing, he's 
shaking.  Irvine looks up at Squall and says "I can't do it."

Back in the sewer once again, the gateway team is still trying to get back to 
the gateway.  They navigate through the sewers and make it up to the gateway 
button just in time.  Quistis throws the switch and the gate crashes down, 
trapping Edea's float inside.  On the clock tower Irvine is still unwilling to 
shoot.  Squall tells him to calm down, he doesn't care if he misses, just 
shoot.  Think of it as a signal for them to make their move.  Just a signal, 
Irvine thinks... he gets up and turns around, aiming his rifle at the 
Sorceress, he fires.  The Sorceress erects some kind of barrier and the bullet 
just stops dead.  Squall tells Irvine not to worry, his aim was perfect.  He 
jumps down and crashes his way through the gate toward the Sorceress.  Squall 
confronts and defeats Seifer, then confronts the Sorceress with the help of 
Rinoa and Irvine.  The battle wages between the two of them with no clear 
winner or loser, that is until Edea has had enough of the battle and summons 
forth some floating icicles.  There's horizontal frozen spikes are then hurled 
past Rinoa directly into Squall's chest.  After being impaled through the 
right side of his body, Squall falls back and drops off the side of the float 
with Rinoa watching in horror from above, and such is the end of disc one.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Disc 2                        |
         (000H2)        \----------------------------------------------------o

The beginning fo disc two starts off with Laguna again.  Elle, a little girl, 
is speaking to Laguna in a house.  She says that someone is here to visit him, 
wearing funny clothes.  He's at the pub right now talking to Raine.  They 
leave the house and head for the pub.  When Laguna walks in, Kiros steps into 
view.  Laguna asks how long it's been since they plummeted off that cliff 
after escaping.  Laguna was bedridden for six months, but Raine nursed him 
back to health.  Laguna asks what happened to Ward, turns out he got a job.  
He's working hard as a janitor down at the D-District prison.  He never got 
his voice back.  Julia started up a signing career, the first song she 
released was called "Eyes on Me," about being in love or something like that.  
She also got married to some army guy... General Caraway.  Raine read in a 
magazine that her true love went off to war and never came back.  "So what," 
Laguna says.  As long as she's happy.  They leave the pub, Kiros asks Laguna 
exactly what it is he does here.  Laguna explains that all the men in the town 
have gone off to war, all that are left are old people, children, women, dogs 
and Chocobos.  The town has done a lot for him and he wants to repay the 
favour by helping drive out all the monsters that have made their way into 
town.  On their way back from the patrol, Kiros tells Laguna that he had a 
chat with the editor for Timber Maniacs who said said he would be interested 
in an article on world travel, if Laguna was still interested in journalism.  
Laguna says that sounds great.  They return to the pub where they find Raine 
speak to Ellone.  Ellone asks Raine if one day maybe she will marry Laguna.  
Raine says Laguna wouldn't be happy in a place like this, he's the kind of 
person who wants to travel and see the world.  Laguna delivers his report to 
Raine after pretending he wasn't listening in on their conversation.  Raine 
tells him that he looks tired and to go get some rest so Laguna returns to his 
room and gets ready to sleep, hoping he will awake in the same bed again...
                                                                            
Zell wakes up from the dream world, Quistis, Rinoa and Selphie are there too, 
in some kind of metal room.  They ask if it was the dream world again, and how 
Laguna is doing.  Zell says he doesn't know, after the Centra incident and the 
cliff, they went their separate ways and all he saw was Ward working in some 
kind of jail, he's bored out of his mind and only wishes he could be fighting 
alongside Laguna.  As for them, they're stuck in the prison, but Zell says it 
looks familiar.  This is the prison where Ward works!  Regardless, they're 
here because they attacked the Sorceress, they'll almost surely be sentenced 
to death.  The question now is, what happened to Squall, and where the hell is 
Irvine?  The scene changes, Squall wakes up in a completely different room.  
He thinks to himself, he challenged Edea and was wounded, but there's no 
wound.  And Seifer... what's going on?  Just as he says this some kind of 
mobile elevator system raises his cell up toward the top of the structure.  
The scene changes again, back to the party members.  Three officers enter 
their cell and start beating up on Zell for no apparent reason.  They ask if a 
Rinoa is with them, she tells them who she is and they take her away.
                                                                    
Meanwhile Seifer has entered Squall's cell.  He calls Squall pitiful and 
beckons for two Moombas (small little red furred creatures) to come in and 
take him away.  They've got him chained up on the wall.  Seifer asks him a 
question, he asks what SeeD is, Edea demands to know.  Squall says they're 
Garden's elite mercenary force, combat specialists, doesn't Seifer already 
know that?  Seifer says there must be some kind of secret you're given when 
you become a SeeD.  Squall tells him there's nothing like that and even if 
there was, he wouldn't say.  It doesn't seem to bother Seifer either way, he 
signals the guard to start administering an electric shock to Squall.  He then 
says it doesn't matter if he won't talk, the instructor, that girl or the 
chicken-wuss Zell, he wouldn't last three seconds.  A guard comes into the 
room and tells Seifer the missles targeted at Garden are ready to launch.  
Seifer says that Balamb Garden is to be destroyed on charges of training SeeDs 
to oppose the Sorceress.  Seifer leaves and the interrogation continues.  
                                                                        
Back with the other party again they are trying to figure out a way to escape.  
Zell realizes that while Selphie and Quistis had their weapons confiscated, 
Zell's weapons are his fists, he can still do some serious damage.  Not to 
mention the fact that he might at least know the place a little bit since he 
saw it as Ward.  Zell calls the guard into the room while Selphie and Quistis 
lay on the ground pretending to be unconscious.  He tells the guard that a 
snake must have bitten them and while the guard is distracted, Zell gives him 
a nice punch to the gut and manages to escape.  He goes and retrieves the 
weapons, when he comes back and returns them a guard walks in with Biggs and 
Wedge, the two soldiers from the communication tower in Dollet who were 
demoted after the incident.  Once again they are pummeled into the ground.  
The group runs up to the thirteenth floor where they find Squall and rescue 
him.  The moomba they are with keeps yelling "Laguna! Laguna!" for whatever 
reason.  Since there doesn't seem to be much to do up here they have to get 
down lower I guess, it's a long way down though.  Zell remembers that Ward 
operated the big crane to get from floor to floor so he heads upstairs and 
lets Squall, Quistis and Selphie get on the elevator while he controls it.  
The door at the bottom just leads to a huge wall of sand... then suddenly 
gunfire is heard.  They're worried about Zell so they have to get back up 
there.  The warden is about to shoot and kill Zell when Squall jumps in to 
save his life at the last second.  Qustis and Selphie appears as well but 
they're overwhelmed by gunfire and at a loss for what to do.  That's when 
Irvine and Rinoa appear.  Rinoa says her father pulled some strings to get 
here out of jail, all the while Irvine was here to get only her out of jail... 
an interesting situation.  The guards are back though, Irvine tells Squall to 
get everyone to the top, that's where the exit is, trust me, he says.
                                                                        
Squall's party makes it up to the top where Irvine chimes in through radio 
communication.  They tell Squall to operate the arm, Zell pushes the button 
and the crane rises up bringing the other party to the top to meet with them.  
Squall and the others begin to cross the bridge, as they do they realize what 
an enormous place it really is.  They're on one of three huge walkways leading 
between three prison towers out in the middle of the desert.  The two 
traveling with Squall get across fine but just as he's about to make it to the 
end the path begins to slide apart and disappear.  He finds himself hanging 
onto the side as the enormous prison uses its giant drill shaped bottom to dig 
down into the sand, making the thirteenth floor more like the ground level.  
Squall manages to survive this dangerous event and the party makes it out 
okay.  Rinoa has information that the Sorceress wants to launch missiles at 
Garden, both Balamb Garden and Trabia Garden.  Just as he says this a huge set 
of missiles fires from the nearby missile base.  Irvine mentions that they 
were going to be aiming for Trabia first, the Garden that Selphie went to and 
recently transferred from.  Squall chooses a party to go to Balamb and warn 
everyone while Selphie and two others head for the Missile Base.  Selphie 
plans to use the Galbadian army vehicle they took to get into the base, but 
once they're in there, who knows.  The two groups now part ways.  It seems 
like the best way to get back to Balamb Garden is to steal a train, so that's 
exactly what Squall does.  Meanwhile Selphie's party reaches the Missile Base.
                                                                          
The security guard lets them through the gate.  When they get inside the group 
decides to act casual and just walk by the guards since they are still dressed 
as Galbadian Solsiders.  One guard stops them to compliment them on walking 
single file, how very polite.  What an odd man.  Anyway they keep moving 
through the base until they find a soldier who says it's time for the 
inspection, but today is the real deal so there's no way they have time for 
it.  They tell Selphie and the ground to go and tell the people at the missile 
launcher, that they will come by later, and to just go ahead.  The other crew 
is a bit too busy as well, so when returning to the first two men they just 
ask Selphie if she will take care of it for them.  They go into the room and 
begin pounding on various buttons, soon enough the power goes up.  Back 
downstairs the group is asked to help move a launcher and then check 
everything out on the control panel.  The group uses the control panel to set 
the error ratio of the missile firing to maximum and then run upstairs to 
finally cause a ruckus.  After defeating some soldiers they find the missile 
controls and the self-destruct mechanism for the base.  They set the timer and 
begin to run like mad.  As they leave, a lone soldier activates the missles.  
Outside in the parking lot the turrets take aim and fire... the group falls to 
their knees, there was nothing they could have done.  When they reach the gate 
there's an enormous huge metallic blue machine monster controlled by Galbadian 
Soldiers there waiting for them.  They pummel the machine into submission and 
quickly realize it is blocking the gate, there is no escape back where they 
came from and no escape in front of them.  The auto-destruct timer is still 
set and there's nothing they can do.  It seems like this is the end, they 
wonder if perhaps Squall knew this would happen and that's why he chose them, 
but no, they choose to believe that he had confidence in their abilities and 
that they are just victims of an unfortunate circumstance.  Explosions can be 
heard in the background and as the base begins to detonate, Selphie and her 
two companions run just offscreen when the camera cuts to a birds-eye view of 
the entire base and area for about a kilometre around just totally blows.
                                                                         
We see Squall's party next, back at Balamb Garden which is still standing.  
Squall says it looks like they did it, however missiles could still be on 
their way.  They still need to  report to the Headmaster and with that they 
run into the Garden.  Everyone is running around like crazy, the weird robed 
Garden security people are moving around from place to place as well.  One 
robed man approaches the party yelling "Seize him!  Kill him if you have to!"  
He asks Squall's party "You three, which side are you on?  Do you side with 
Cid or swear allegiance to Garden Master NORG?"  Squall kind of agrees to side 
with this NORG, whoever he is, to avoid pissing this guy off for now.  The 
robed man says that some of Cid's followers are protecting him, go find Cid 
and kill the followers if need be.  The party finds Raijin and Fujin in the 
front hall who explain that everyone's running around like crazy either siding 
with Cid or this Garden Master, whoever it is.  Squall says he needs to find 
Headmaster Cid immediately, Galbadian missiles might be heading this way.  
Raijin and Fujin agree to go tell everyone about the missiles before escaping.  
When asked who they were "siding with," Raijin and Fujin respond that they 
still side with Seifer, always have an always will.  Once they're gone Squall 
kind of says under his breath that Seifer has sided with the Sorceress, he 
wonders if they are okay with that.  For now though, it is irrelevant because 
they still need to find the Headmaster.  First the group heads foe cafeteria 
where a number of SeeDs are holding up, trying to give the impression that Cid 
is there.  One of them says they're doing the same thing in other areas as 
well, it was all Xu's idea, she took charge when this whole mess began.
                                                                        
On the second floor the party finds Xu, she quickly asks them "Whse side are 
you on!?"  Squall says neither, he has urgent news for the Heamster.  
Galbadian missiles may be headed this way!  Xu tells him to come see the 
Heamaster who is up in his office, they made it look like he's hiding but 
that's where he has been all along.  Headmaster says the intercom is down to 
they can't announce the evacuation, he wants Squall's party to go help Xu, 
Fujin and Raijin with the evacuation and then get out themselves.  Cid will 
stay here till the end, he has a plan anyway, perhaps a way to save Garden.  
Squall says he wants to do more, he wants to go and take care of whatever plan 
it is that Cid has.  Cid explains that long ago this building was used as a 
shelter before it was remodeled into Garden.  The key Cid gives them will 
allow them to access the MD level in the elevator, below that he heard there 
was some kind of control system that might perhaps help them against the 
missiles.  The party makes their way down into the lower levels of the Garden, 
the much less attractive industrial greasy, oily areas.  When they reach the 
bottom they find the controls, but what to do with them is a mystery.  Squall 
begins messing around when suddenly the platform they are standing on rises up 
through Cid's office.  The entire huge Balamb Garden seems to be transforming!  
That's when Squall sees the missiles coming out of the corner of his eye, the 
missiles miss Garden barely as it flies up out of its hole in the ground and 
begins moving amidst a cloud of smoke.  Back on the bridge Cid tells Squall 
and his party to go check on everyone.  They head out to the balcony to see 
what's going on, they're definitely flying!  Back inside again Xu calls them 
and tells them to get back to the bridge immediately.  The controls aren't 
responding and if they don't do something quick they're going to crash into 
the town of Balamb.  Squall saves the day and manages to turn the garden and 
avoid the town, the Garden kind of drifts and lands in the sea.  Cid decides 
it would be best to just drift for awhile while they try to figure out how all 
the controls work.  After a rest, Squall is summoned to go down tothe Master's 
Room where the Garden Master wishes to speak with him, down in the basement.
                                                                           
Headmaster Cid is down there, arguing.  We can't see Garden Master but we can 
hear Cid's words.  He says he wishes he could go back a few years and tell 
himself that the Garden Master is nothing but a money-grubbing son of a bitch, 
then he never would have built this place.  Cid tells the party to come by his 
office later and give their report on the Sorceress, then he goes back up the 
elevator.  One of the robed men comes and says the Garden Master is ready to 
see them.  The Garden Master is a big ugly slug man who makes crazy noises and 
yells when he talks, the closest comparison would be Jabba the Hut.  Garden 
Master, or NORG, demands that the party give their report on the Sorceress.  
Squall explains that they failed to assassinate the Sorceress.  They received 
confirmation of Headmaster Cid's orders at Galbadia Garden.  NORG cries out, 
telling them they were fooled.  It was NORG who sent the order to assassinate 
the Sorceress to his subordinate Martine, master of the Galbadia Garden, 
however as a last resort he used Squall's party to carry out the assassination 
to place the blame on NORG.  NORG says that the need to do something to calm 
the Sorceress' anger, they have to hand over those responsible for the 
assassination attempt to the Sorceress to prove their loyalty.  Offer the 
SeeD's heads on a platter to prove their loyalty.  NORG says that idiot Cid 
has forgotten it was he who put up the money to build the Garden, he will give 
Cid's head to the Sorceress on a platter as well.  Squall yealls at NORG, 
saying this Garden doesn't belong to him.  NORG asks him then who it does 
belong to?  Not that pathetic married couple Cid and Edea.  Cid is indeed 
married to the Sorceress they are trying to assassinate.  NORG says he 
understands now, they're trying to take Garden away from him.  All Cid's 
followers must die!  NORG attacks Squall's party but they manage to get the 
best of him in battle.  They return upstairs and find Cid in the infirmary.
                                                                          
The doctor says they'll have to wait a minute to see him.  He calls out and 
says it's okay, he's done crying now.  Squall has a few questions for the 
headmaster.  First he asks what the true purpose of SeeD is.  Cid says that 
SeeD is Garden's elite mercenary force, Garden will train them and they will 
defeat the Sorceress.  The missions around the world are only training for the 
final battle against the Sorceress.  Now that the Sorceress has become a 
threat, their true mission has begun.  Squall next asks about Sorceress Edea, 
he asks if it's ture she's really Cid's wife.  He says her knew she was a 
Sorceress since childhood and married her knowing that, they were very happy 
together.  One day Edea thought they should build Garden and train the SeeDs, 
Cid told her he was concerned that one day the SeeDs might have to fight her, 
she laughed and said that would never happen.  Squall next asks about Master 
NORG.  Cid says that NORG is of the Shumi Tribe, a black sheep one might say.  
He ran into NORG while trying to find the money to build Garden and NORG was 
interested.  When it was built they still needed a lot of money to keep it 
going so they began to dispatch SeeDs all around the world as a means of 
keeping Garden alive.  From then an enormous amount of money starting flowing 
into the Garden, the ideals of SeeD changed and NORG got greedy.  Cid says 
that in the end however it was his fault for giving up control.  Lastly Squall 
asks the headmaster what they are to do next.  They leave the infirmary.
                                                                         
In the front hall Xu comes running down the stairs and asks if Squall has seen 
the headmaster.  He tells her she can find him at the infirmary and asks what 
is so urgent.  Xu explains that another ship can be seen in the distance and 
is headed this way.  Who knows what kind of attack force could be on that 
ship.  Squall goes to the second floor balcony to check it out, the ship is a 
Galbadian ship.  Three people in white suit's come out and ask for Headmaster 
Cid.  They say this is Edea's ship and they are SeeDs, Sorceress Edea's SeeDs.  
The people who say they are unarmed, then jump aboard the ship.  They say they 
must speak to Headmaster Cid urgently, that's when a voice is heard saying 
"I'm right here."  He comes out onto the balcony to speak with the White 
WeeDs.  They say they have come for Ellone, it is too dangerous for her to 
remain here now.  Cid agrees with them.  Squall thinks to himself "Ellone?  
The girl from Winhill?" Referring to the little girl who lived with Raine and 
Laguna in the most recent dream.  Headmaster Cid asks Squall to go and find 
her, she's somewhere in the Garden.  Squall manages to find her in the 
library, it's the same girl from the beginning of the game in the infirmary 
and the same girl he rescued from Granaldo in the training center.  He asks if 
she knows Laguna and she says she does.  He then demands to know exactly what 
it is they're experiencing.  She says it's hard to explain, it's about the 
past, they are viewing the past.  She says that many say you can't change the 
past, but perhaps it's still worth a try.  Squall says that he's got enough 
problems as it is.... he doesn't want other people counting on him.  She walks 
over to Squall and mutters "You're my only hope" as Xu accompanies her to the 
White SeeD ship.  Later that night Squall has some kind of flashback or dream 
of himself, standing out in the rain, saying "I'm waiting for you sis..., but 
I'll be ok.  I'll be ok without you sis..." and the scene fades away.
                                                                       
In the morning Cid gets on the loudspeaker, explaining that the system is back 
up and running.  Just as he says this he yells "WHOA" and the scene cuts to 
that of a man fishing from the end of a steel beam.  He throws his line in the 
water hoping for a big one... suddenly there's a huge crash as Balamb Garden 
smashes through a nearby pillar.  The fisherman runs for his life.  Cid yells 
over the loudspeaker for Squall to come to the bridge immediately.  When they 
arrive he explains his new orders.  They have landed at Fishermans Horizons.  
They are to go out and find the mayor to explain that they come in peace and 
apologize for the damage.  When they leave the Garden a man steps up to them.  
He says that under no circumstances will they tolerate armed combat in the 
city, as long as they understand that then they are welcome to enter.  The man 
also says not to worry about the damage, they love fixing things anyway.  
Squall heads off to find the mayor.  The first things the mayor asks is when 
they are leaving.  He says they are a militaristic group that solves problems 
with violence, this does not coincide with their ways.  He says that their 
technicians will assist with whatever they need, if Squall needs to consult 
Cid before letting people into Garden then he should go and do just that.
                                                                          
As they are leaving the house someone yells that the Galbadian soldiers are 
here.  Flo, Mayor Dobe's wife appears saying it's all their fault the 
Galbadian Soldiers are here.  Dobe says they can't rely on Squall's party, all 
they will do is fight.  He's going to go talk with them.  When Squall's party 
arrives he finds the mayor speaking with a Galbadian soldier.  He tells the 
soldier he's never heard of a girl named Ellone, there's no one here by that 
name.  The soldier says it really doesn't matter, they're going to torch the 
city anyway, Edea's orders.  Squall jumps in the help the mayor and defeats 
the soldiers.  Then suddenly the huge machine from the Missile Base that 
Selphie's party fought appears and attacks Squall's party, despite being 
rather broken down.  After they defeat it, the machine moves back and falls 
into the water... from there Selphie and the two people who were with her 
climb up from the wreckage and find Squall standing there.  The six party 
members are reunited once again.  As they head back to Balamb Garden, Irvine 
tells Squall that Selphie is feeling a little down right now, he thought 
Squall should know.  They both leave Fishermans Horizon for Garden again.  
                                                                         
When they arrive at thee Quad they find Selphie feeling a little depressed, 
the stage has been completely destroyed and she was hoping to see some bands 
play on it.  Squall gets called away by Headmaster Cid and Irvine stays to 
cheer her up.  He says that maybe they can get some of the technicians from 
FIshermans Horizon to fix the stage.  Up on the bridge meanwhile, Squall is 
telling Heamaster Cid that the Galbadian soldiers were looking for Ellone.  
Squall thinks to himself that Ellone has the ability to make people see the 
past, perhaps Edea is afer this ability as well.  Cid says that it is likely 
the Sorceress will not stop her hunt for Ellone, she will keeping looking for 
her, burning everything in her path.  Cid gets on the loudspeaker and makes an 
announcement.  Once Garden leaves Fishermans Horizon they are going on a 
journey.  It is a journey to defeat the Sorceress and garden will be used as a 
mobile base.  The journey will involve many battles and a qualified leader is 
needed for this, therefore he is appointing Squall as the new leader.  
                                                                      
Back at the Quad once again Irvine is helping set everything up.  Selphie 
wants to hold a concert and the newly rebuilt stage, not just for them, but 
for Squall as well to congratulate him on his recent promotion.  Selphie 
explains that they will be the ones playing the instruments (excluding Rinoa, 
she will have a more important job.)  The person she took over the committee 
from had four musical scores but everything got messed up when Balamb Garden 
crashed so now there's eight musical scores.  They try to put together the 
correct four as best they can.  Selphie tells Rinoa it will be her job to get 
Squall here.  Later that night she brings him to the concert.  She talks to 
him there, saying it would be nice if may he would talk a little more, or rely 
on them a little more, he's so closed all the time.  He thinks to himself that 
it's the way he prefers to be, and doesn't really want to talk anymore.  The 
next morning he gets called up to the bridge.  Quistis, Nida and Xu are there.  
Nida will be responsible for piloting the Garden.  He asks Squall to give a 
speech to the entire Garden but he says "Forget it... cut the mic."  
                                                                       
When the party reaches Balamb they find it is closed off to everyone while 
some kind of investigation goes on.  They need to get inside so Squall tells 
the guard it's too bad they won't let him in, he's got some information on 
Ellone.  The guard tells him if he knows anything at all, he must tell the 
commander who is staying at the hotel, he will be rewarded, and allows the 
party to enter the town.  First off they go to visit Zell's mother, she says 
that she saw a woman in the Galbadian army, gray hair and an eye-patch, it 
must be Fujin.  The group finds out from the soldiers in front of the hotel 
that the captain is out on patrol and they'll need to find him.  After 
following a dog to the train station they catch a glimpse of Raijin running 
away.  They find him once again, back at the hotel.  He says that Seifer told 
him to give them a whoopin' if he ever saw them, so he attacks the party.  
After being defeated he runs into the hotel and attacks wtih Fujin this time.  
When the battle is over Squall asks if they're working with the Sorceress... 
once again they say they're just following Seifer, they're his posse, and with 
that the two of them are gone.  Back in Balamb Garden once again Selphie comes 
up to the bridge and makes a request to go and visit her old Garden, Trabia.
                                                                          
When they arrive it looks pretty bad.  The garden was obviously hit by those 
missiles.  The party climbs over the fence and Selphie runs off by herself.  
The party gathers on the basketball court while they wait for Selphie to go 
off and deal with everything she needs to do.  Rinoa asks Squall if maybe 
perhaps there's a way to beat the Sorceress without having to fight, without 
having to resort to bloodshed.  Squall says that she was part of a resistance 
faction that took action and drew their weapons... what happened to her?  She 
explains that she's feeling fear now, she doesn't want to lose anybody.  
Irvine approaches her saying he understands how she feels... a long time ago 
he was in an orphanage.  When he was four years old he used to play with a 
girl named Selphie.  Selphie and Quistis suddenly seem to recall such a place.  
Irvine tells them he knew since they first met, but never said anything since 
they seemed to have forgotten.  Spunky little Selphie, bossy little Quisty 
and... Zell.  Then of course there was the other little boy.  One night they 
set off fireworks near the beach and got in a lot of trouble, everyone seems 
to remember that.  Of course, there was also Seifer.  In fact, except for 
Rinoa, they were all there.  Squall is beginning to remember.  He says that he 
was always waiting for 'Sis' to come back.  Sister was Ellone, she was 
slightly older than everyone but she took care of them.  The question is, why 
has everyone forgotten?  Irvine says it was because of the Guardian Forces, 
when you junction them, they become part of your brain, in the area where 
memories are stored, it's the price they pay for utilizing their power.  He 
hadn't junctioned a GF until recently so it's why he remembers the most.  
Quistis asks if anyone remembers Matron... her name was Edea Kramer, she and 
Sorceress Edea are one and the same.  Now matter what they do, they cannot 
back down now, they have to fight their Matron inevitably at some point.  
Perhaps it's time to go and visit the orphanage, Squall agrees it is.
                                                                       
They arrive at the orphanage, it's definitely the right place, but something 
odd is going on.  Squall can feel another presance nearby... something huge.  
Sure enough, Galbadia Garden is hovering in the forest right behind the,.  The 
party quickly gets back into Balamb Garden and runs to the bridge.  The 
Sorceress is likely with them, Squall says the battle is inevitable.  Squall 
grabs his party and heads for the Quad where he finds Zell giving orders to 
all the other personnel there.  Zell takes Squall aside for a moment and asks 
him a question, it's about his ring.  Zell wants to borrow Squall's ring, just 
for awhile, he won't lose it.  Squall doesn't have a clue why he would want 
such a thing, but he gives it to Zell nonetheless.  Zell says he's got this 
place covered, Squall needs to report back to the bridge.  Seifer is standing 
front and centre on the approaching Galbadia Garden.  He gives the order and a 
whole group of Galbadian soldiers on motorcycles jump from Galbadia Garden 
over to Balamb Garden.  Zell runs back into the Quad to try and stop the 
attack.  On the way Zell stops and gives the ring to Rinoa, saying he got it 
from Squall just like she wanted, and he'll make her one just like it toon.  
Suddenly Galbadia Garden brushes by and knocks a hunk of the Quad right off.  
Zell is able to jump to safety but Rinoa falls, barely grabbing onto a rock on 
her way down.  Squall tells Zell to go and find any way he can to save her, 
meanwhile he has to go up to the classroom himself and save the junior 
classmen.  After doing this Squall is called to the bridge to see Dr. 
Kadowaki.  She tells him that eventually they're just going to have to board 
the Galbadian Garden.  Zell comes running in saying they've got the Quad 
barricaded, there's no way to reach Rinoa, Squall's got to go do something.  
Everyone else will attack while he saves Rinoa and then gets over to their 
Garden.  Squall gets on the loudspeaker and announces their plan, saying it's 
time for the final battle, they are attacking Galbadia Garden.  Nida pushes 
the Garden to smash into Galbadia Garden, with that Zell, Selphie, Irvine and 
Quistis are able to get on board.  Squall heads off in search of Rinoa.

When he reaches the second floor there's a person looking for someone who is 
lost somewhere.  Squall finds a little boy crying and just as he goes to help 
him a Galbadian Soldier bursts in and knocks him against the wall.  Squall 
presses the emergency exit button and they both drop out the door.  Using the 
machine the soldier had, they fly high above all the chaos and punch each 
other again and again until eventually the Galbadian Soldier falls.  Squall 
pilots the flying machine past Rinoa, picks her up and drops her on the 
ground.  She thanks him, saying she couldn't afford to die, she had something 
of his, the ring Zell gave her.  The ring engraved with a lion, Squall says 
the lion's name is Griever, lions are strong and proud animals.  Once inside 
Galbadia Garden the party finds Fujin & Raijin, but they don't want to fight.  
They tell Squall to go and take care of Seifer himself, they just want the old 
Seifer back.  Squall's party finally reaches the Sorceress' chamber upstairs 
and battles Seifer to get past him and reach her.  When Seifer has been 
defeated she calls him worthless and descends through the ground to the 
auditorium below.  They arrive at the auditorium where Rinoa runs into the 
room along with them.  Edea appears and says now it is time for the legendary 
battle between the Sorceress and the SeeDs who are destined to fight her.  
Squall and his group battle the Sorceress and a weakened Seifer until the two 
of them have been defeated.  A large flash of light is seen after the battle, 
amidst all the white we can see Rinoa walking like a zombie.  When everything 
clears, Edea is there.  She says they have all grown so much, while she has 
waited for this day she has also feared this day.  And where is Ellone?  Has 
she been protected?  Just as Edea speaks, Quistis calls out to Squall, there 
is something serious wrong with Rinoa... and so ends the second disc.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Disc 3                        |
         (000H3)        \----------------------------------------------------o

Squall wakes up in his bed in Balamb Garden, unaware of what really happened.  
He goes to visit the infirmary, Rinoa is there, in some kind of coma.  An 
announcement comes over the loudspeaker, Squall is to return to Edea's house 
at once, the Sorceress, Edea, she is at the orphanage.  When they arrive they 
meet Cid.  He says that he fled before the battle, their victory would mean 
the loss of his wife, and their defeat would mean the loss of them, he 
couldn't bear to face either outcome.  He brings them to see Edea, their old 
Matron.  She apologizes for everything, saying that the whole time she was 
possessed by Sorceress Ultimecia.  She is a Sorceress from the future, many 
generations ahead of our time and her primary goal is to find Ellone.  She is 
afer Ellone's power.  Ultimecia has yet to achieve her goal, she may once 
again use Edea's body to try and carry out her plans, if this happens they 
will have to defeat Edea.  She asks if any of them have heard of Sorceress 
Adel, the ruler of Esthar during the Sorceress War.  Edea believes that 
Sorceress Adel is still alive and that Ultimaecia released her body in order 
to utilize Adel's powers.  Afer Edea has explained all of this, Squall asks 
her if she knows what happened to Rinoa.  Edea says she's sorry but there's 
nothing she can do.  Squall returns to visit Rinoa in the infirmary.

Flashback to Laguna, Kiros and Ward.  Laguna seems a little hesitant to do 
something, but recognizes that they need the money.  He seems to have gotten a 
part in a movie where he plays a knight, some other co-star plays the 
Sorceress and Kiros and Ward will be playing the dragon.  As the two of them 
go to put on their dragon costume we hear a loud scream coming from Kiros.  
Meanwhile they're starting to film.  The director calls for the entrance of 
the dragon, a large and impressive Red Dragon appears on the set, the director 
is very impressed with Kiros and Ward's work.  Unfortunately for them, this is 
not Kiros and Ward's work, this is a real dragon,  The director and co-star 
run off leaving Laguna to fight the beast.  Kiros and Ward appear then 
together they manage to slay the dragon.  When this is over there is a brief 
pause in the scene and we are taken back to the orphanage.  Laguna is there 
talking to Matron, trying to find Ellone, it seems she was taken away by 
Esthar soldiers as some kind of new successor to Adel.  Ellone's voice cuts 
into the scene.  She says that Laguna went out to find her, and because of 
this, he wasn't able to be by Raine's side when she died.  Raine kept calling 
out for him, but he was not there.  She tells Squall that unfortunately she is 
only able to send him into the mind of someone she's met before, that she's 
sorry, but at this point she's going to have to disconnect.  

When Squall wakes up he's still there with Rinoa.  He thinks that maybe if 
they go back in time something can be changed... Ellone, he's got to find 
Ellone.  All he knows is that she is on the White SeeD ship, perhaps Edea 
knows where the ship is, Squall has to go and talk to her.  She gives them a 
letter of introduction and tells them where they can find the White SeeD ship.  
When they arrive, the White SeeDs say there is no reason to believe the story 
and asks them to leave.  Rather than leaving they check out the ship and finds 
Watts, one of the guys who helped setup the plan with the Forest Owls to steal 
the train car.  Zone is there as well.  He's very angry that anything happened 
to Rinoa, he told Squall to take care of her, but Squall explains that the 
reason they are here is to try and help her.  They speak to the leader.  It 
turns out the White SeeDs call Edea "Matron" as well and have ever since they 
were little.  Even their salute is the same, the White SeeDs have quite a lot 
in common with Balamb Garden's SeeDs.  The leader now trusts Squall after 
learning of what really happened, while it says in the letter they are looking 
for Ellone, unfortunately she is no longer here.  When they picked her up from 
Garden hear the FH coast, they wanted to get as far away from Galbadia as 
possible, but it wasn't long before they encountered the Galbadian fleet.  
They managed to escape but their ship broke down and they were stranded.  Just 
as the Galbadian ships caught up, an Esthar ship appeared.  A battle began 
between the Esthar ships and the Galbadian ships, they were caught in the 
middle of it.  A number of Esthar soldiers came aboard the White SeeD ship and 
told them to evacuate.  Of course they wouldn't, they didn't trust the Esthar 
soldiers.  When the soldiers were leaving suddenly Ellone ran by.  She yelled 
something and then she just jumped onto their ship.  After that the Esthar 
fleet withdrew from battle and fled, to this day he doesn't understand why she 
did that.  They believe that Ellone can now be found in Esthar.

The only way to get to Esthar is to walk.  From Fishermans Horizon across the 
train tracks.  Squall chooses to do this alone, with Rinoa on his back the 
whole way.  Squall approaches the train station on the Esthar continent where 
he finds Zell and Quistis.  They say they are going to Esthar as well, they 
are Edea's escort.  She is there along with them.  She says that she wishes to 
go and see Dr. Odine.  Ultimecia may take control of her again at any time, 
she does not want this,  She wishes to rid herself of the Sorceress power.  As 
they're going to leave, Selphie and Irvine show up as well.  Selphie says that 
even though Esthar is on this continent, and supposed to be huge, she can't 
find it anywhere.  Since Esthar doesn't seem to appear to the North or the 
South, the only direction left is to the East, past the Great Salt Lake.  

The Great Salt Lake is just a barren ice land.  A large undead monster awaits 
which they have to defeat before they go any further.  When the party reaches 
a dead end on the edge of the cliff, something flashes in the distance, it's 
some kind of hologram.  They climb up a ladder and go inside to find a huge 
technological area.  The image of the Great Salt Lake disappears as the 
enormous city of Esthar takes its place.  The party is whizzed down through 
the city on a moving platform.  When they come to the end Squall says to get 
ready, as they may encounter some resistance.  Just as he says this, the three 
of them collapse into another Laguna flashback, bad timing on that one.

The scene doesn't change much, still in Esthar.  An Esthar soldier tells Kiros 
and Ward to go to something called the Lunatic Pandora.  Laguna and presumably 
the other two and in some kind of prison.  Laguna hasn't eaten anything in 
three days.  The security guard says that neither he nor the Moomba who is 
there can have any food until their jobs are done.  Laguna speks to the Moomba 
saying he's got to find a way to get him out of here.  A guard runs into the 
room telling Laguna to go upstairs and get the other guards, there's some kind 
of emergency.  Laguna quickly throws a tool to the Moomba but as he tries to 
catch it, the Moomba falls over and gabs onto the ledge.  When Laguna helps 
the Moomba up, the other man in the cell tells him that he is a such a nice 
guy, and would make a good candidate for their leader.  No one is satisfied 
with the way Adel is ruling Esthar, someday that will have to find a way to 
get her out of power.  Suddenly the guard runs in and yells at Laguna for 
being lazy and not going to get the other guards.  Laguna says that's enough 
and fights the Esthar soldier right then and there.  After that it seems like 
they've already started their jail break so that might as well finish it.

Upstairs, Laguna, Kiros and Ward overhear Dr. Odine talking about something to 
do with the Lunatic Pandora with his assistant.  When the assistant leaves, 
the other man from the jail cell says he is a resistance member as well.  The 
assistant explains that Dr. Odine has found a new toy he likes better than the 
Lunatic Pandora, some girl named Ellone.  Laguna says he has to go inside and 
find Dr. Odine again to learn where Ellone is being held.  After finding Dr. 
Odine they chase him out of the building.  He yells out to them that Ellone is 
in Odine's Laboratory.  They head for the lab and fight their way through a 
number of enemies.  Laguna uses a computer terminal to unlock the door leading 
to Ellone.  He enters the room and she is there, crying.  Laguna picks her up 
and tells he that he's here to rescue her, he came just like he said.

The party wakes up back in Esthar once again, a car approaches the group.  
Squall says they want to go see Ellone, the man in the car says to go with 
him.  They arrive and meet with Dr. Odine who says that removing Edea's powers 
should be no problem, he'll even let Squall see Ellone on one condition, he 
must leave Rinoa behind for now to be examined.  The party is told to the 
Lunar Gate, everything should be ready for them to see Ellone by then.  
Arriving at the Lunar Gate, the man explains the whole process to them.  They 
will be put in cold sleep and then into a capsule.  The capsule is launched 
into outer space and they will be brought onto the Lunar Base.  Squall takes 
Rinoa and one other person up into space while Zell takes the Sorceress to go 
and try to find a way to suppress her powers.  Squall leaves in the capsule 
for outer space while Zell and Edea leave the gate.  As they leave some kind 
of enormous structure begins to hover over Esthar.  

When the party arrives at Odine's Laboratory in Esthar he is talking to his 
assistant.  Odine is wondering who could possibly be commanding the Lunatic 
Pandora to do this.  The assistant says it must the the Galbadians as they 
were the ones who salvaged it.  Zell comes in and wonders what's going on.  
Odine tells him the Lunatic Pandora is here, if they want to get onto it 
there's only to be a couple specific contact points as it passes over the 
city.  Zell's group rushes out of the lab to try and catch it.  They manage to 
get onto the Lunatic Pandora but are quickly thrown off by some kind of mobile 
attack robot.  The Lunatic Pandroa passes over top of Tears Point' which 
appears to be reacting to the power of the Lunatic Pandora.  

Up on the Lunar Base they are preparing to receive the capsules with Squall 
and Rinoa inside.  A man in a space suit says to take care of it, he's going 
to go and check up on Adel.  They arrive at the space station and Squall 
brings Rinoa into the examining room.  After setting Rinoa down Squall goes to 
see Ellone.  She thanks him for allowing her to see Laguna, she was unable to 
change the past but just seeing it enough.  Squall wants to find some way to 
warn Rinoa, or anything like that, and asks Ellone to take him back into her 
past.  Ellone says she can't do it for someone she has never met, but since 
Squall brought Rinoa with him they can go see her.  On the way there, they 
stop in the control room.  Something odd is going on with the moon.  Tons of 
monsters are gathering together and waiting for their chance to move to Earth, 
the technician says this is called the Lunar Cry and that history is repeating 
itself.  When the party leaves to go see Rinoa, something happens.  A red 
alert is called, something is going on in the Med Lab, Rinoa's chamber has 
opened up my itself it seems.  Squall goes to check it out by himself.  Rinoa 
is walking like a zombie out of the room.  He tries to approach her but is 
only knocked backward by some kind of powerful magic force.  

Rinoa goes into the control room herself and released the level one seal on 
Adel's tomb.  While all this is going on, the Lunar Cry is beginning.  Ellone 
says that Rinoa must be trying to release the full seal.  The second seal is 
located on Adel's tomb itself.  Squall goes after Rinoa, as he runs along the 
hall he sees the real beginning of the Lunar Cry outside the window.  Monsters 
are gathering in an enormous group through a burst of energy which is slowly 
growing to connect the moon and the Earth, through the Lunatic Pandora at 
Tears' Point.  Squall chases Rinoa into the airlock and puts on his own space 
suit.  She manages to get through the gate before it closes, leaving Squall 
behind and unable to do anything.  Rinoa floats over to Adel's tomb to release 
the seal, and is just thrown aside after that.  Squall has no choice but to 
escape with the others.  When he gets on the escape pod he yells to Ellone, he 
says to take him into Rinoa's past, if she doesn't then Rinoa is going to die!

The scene fades away, Rinoa and Irvine are in a Galbadian military vehicle.  
It's from back when the group was trapped in the D-District prison and Irvine 
came to rescue Rinoa alone.  She convinces Irvine to return and help them.  
Next we see her asking Zell in the cafeteria if he knows where she could get a 
ring like Squall's.  She doesn't want to ask him herself though, it's too 
embarrassing.  Back on the escape pod Squall tells Ellone that she's going too 
far back, it has to be more recent.  This time Ellone gets it just right, 
Squall sees when Rinoa collapsed just after they faced Sorceress Edea in 
Galbadia Garden.  He hears something about the Sorceress being transferred 
into Rinoa, and about the answer being in the Lunatic Pandora.  Squall teels 
Ellone that he saw what happened but couldn't do anything.  She tells him what 
really matters in the present, she has finally realized that.  She's going to 
take him to Rinoa's most recent past, as she is floating out in space right 
now.  Her life support begins to fail and finally terminates, but she somehow 
remains alive... probably the power of love or something like that.  Squall 
says he's going to go help Rinoa and rides the lift up to the top of the 
escape pod.  Rinoa is floating toward him slowly in outer space however when 
he catches her, there's little her can actually do.  His plan was not well 
thought out and it seems like all that is left is for them to die in space.  
Off in the distance something is spiraling toward them, a large red ship of 
some kind.  The two manage to grab hold.  It turns out to be the Ragnarok, 
some kind of special experimental sirship from Esthar.  

After defeating all the monsters inside and making it to the bridge, they find 
some kind of communication coming in.  It's from Esthar, they tell Squall how 
to pilot the ship back again.  They also ask if the Sorceress is on board, now 
referring to Rinoa who seems to have somehow gained those powers.  They say 
she will be seized upon arrival.  Rinoa is scared of course, not knowing what 
to do... she doesn't want to go back.  Upon landing Rinoa admits that 
Ultimecia will continue to use her to achieve her goal as long as she is free, 
so perhaps this is for the best.  Squall gets back on the ship after she's 
gone and meets up with the part.  Quistis tells Squall that when the escape 
pod landed, Ellone was just gone.  Monsters have invaded the planet via the 
Lunatic Pandora, and Sorceress Adel is back as well.  After everyone yells at 
him for going out of his way to save Rinoa's life, then just letting her be 
taken away, Squall thinks that about the only thing he can do right now is 
help Rinoa, he has to save her.  Time to head for the Sorceress Memorial.

They infiltrate the memorial and tell the scientists inside that they're 
taking Rinoa, even if they have to do it by force.  After freeing her from the 
sealing pod, the group exists the building.  They are surrounded by a number 
of Esthar Soldiers and a large man in a cloak who looks similar to one of the 
upper-rank members of the Esthar government.  A large man who does not speak, 
he simply waves them by, Squall comments on how he looks quite familiar.  It's 
quite obviously Ward, but it's not actually mentioned.  Back on the ship Rinoa 
says she wants to stay away from places where there are a lot of people, some 
place like Edea's house and the Orphanage.  They head back there, to a field 
of flowers where Squall promises to meet Rinoa again someday if they are ever 
separated.  Zell has urgent news, he has to interrupt them.  He has just 
received word that there is a new plan coming from Esthar to defeat Sorceress 
Ultimecia and they want SeeD to execute it.  The person he talked to was a man 
named Kiros in Esthar, perhaps it could be the same one...

Arriving at Esthar they meet up with the president and his two aides, of 
course it's president Laguna and his aides, Kiros and Ward.  Squall asks 
Laguna to explain exactly how everything happened, he knows the story up to 
the rescue of Ellone in Esthar... then what?  With both Adel and Odine 
interested in Ellone, they couldn't just pick up and leave.  Odine was working 
on some kind of Sealing facility to seal magic, and Laguna owed a big favour 
to the Adel resistance faction.  They moved the crystal pillar and dropped it 
in the ocean, but Adel found out something was a foot.  They lured her to the 
sealing facility, Laguna said he had the culprit who moved the crystal pillar, 
and they were holding Ellone hostage inside.  When Adel went in, they 
activated the seal and froze her up.  Since they couldn't keep such a 
dangerous Sorceress around, they sent her into outer space.  After that Laguna 
was set up as president, he sent Ellone back to Winhill but that was a 
mistake.  Raine died and Ellone was sent to the Orphanage.

As for Ellone, her parents were killed early when soldiers were on a Sorceress 
hunt.  She was raised by her neighbor Raine who eventually died and she was 
sent to the Orphanage.  Because of her special ability, Cid and Edea had a 
ship built to protect her which eventually became another orphanage where 
Ellone took care of the kids.  She was on the ship for ten years until taken 
by the Esthar ship and brought to see Laguna in space.  When she came back in 
the pod the rescue troops were late and she was taken by Galbadia, now she is 
in the Lunatic Pandora and they plan to rescue her as part of the plan.

The plan works as follows.  There is a Sorceress in the future named Sorceress 
Ultimecia.  She is trying to achieve time compression.  In order to get back 
into the past she is using something that imitates Ellone's powers, Odine 
explains that it is the machine he is designing now that Ultimecia must be 
using in the future.  It must not be powerful enough and she is trying to gain 
control over Ellone so she can go back far enough to achieve Time Compresion.  
If Adel is possessed she will likely use her power and destroy Esthar as some 
kind of revenge... thing, so they'll have to have Sorceress Rinoa inherit her 
powers.  They will go into the Lunatic Pandora and rescue Ellone while killing 
Adel, leaving Rinoa as the only Soceress and forcing Ultimecia to possess her.  
At that point, Ellone will take them both back into the past, into another 
Sorceress she knows, either Edea or Adel.  When Ultimaecia tries to achieve 
time compression, Ellone will cut her off and somehow the party will be able 
to follow Ultimecia into her own world through the time compression.  

All aboard the Ragnarok now, even Laguna, Kiros and Ward have come with them.  
It's time to beak through into the Lunatic Pandora.  They break through the 
shields and blast a hole in the side using the Ragnarok.  Waiting there for 
them are Fujin & Raijin who they once again battle against and once again the 
two of them run away.  Even after sending a giant robot after the party it 
doesn't stop them.  Finally Fujin & Raijin turn to Seifer saying they can't 
follow him anymore, they wanted to help him achieve his dream, not watch as he 
just followed the dream of someone else.  They leave and Seifer and Squall 
fight.  Upon defeating Seifer, he grabs Rinoa and takes her away to see 
Sorceress Adel who is still sealed away in her tomb... and so ends disc three.
 __
|__ inal Fantasy VIII  /-----------------------------------------------------o
|  ---------o----------\                       Disc 4                        |
         (000H4)        \----------------------------------------------------o

The battle with Adel is the first thing that occurs on disc four, even with 
Rinoa's life force healing her it makes no difference, Adel is defeated.  This 
means it's time for Ellone to do her job.  Rinoa goes into Adel's past and 
Ultimecia gets inside Adel.  Time compression is about to begin, Laguna and 
Ellone run out of the room as everything gets wavy and the party finds 
themselves inside the room in Deling City where Edea first waited to give her 
speech.  They pass through time to reach the future where Ultimecia's castle 
floats in the air just above the orphanage.  Squall's group crosses some 
rather large chains to reach the entrance where they spilt to two parties.

After going through the castle and defeating all of Ultimecia's most powerful 
minions to break the seal on their abilities they finally face off against the 
evil Sorceress from the future.  After spouting her evil speech she attacks 
along with the ultra-powerful GF Griever.  The two of them, even when 
junctioned manage to lose to the awesome power of Squall and the other 
SeeDs... and the rest.  When Ultimecia is defeated they are left in the white 
with only the power of their thoughts and feelings toward a time and place 
they wish to return to.  Through their thoughts it seems they can warp back to 
the real world through time compression, it seems far fetched perhaps, but I 
doubt anyone could adequately say what would really happen in a time 
compressed universe.  Squall finds himself speaking to Edea, Matron, in the 
past.  Sorceress Ultimecia appears but Edea says there is no need to fight, 
she is just trying to pass on her powers, and without having to burden any of 
the children with that, Edea says she will take on the powers herself.  Squall 
tells Matron that he is a SeeD, that Garden and SeeD were her idea.  Somehow 
it seems he is the one informing her about the whole idea she is supposed to 
have to train SeeDs to defeat the Sorceress.  Being from the future of course, 
the older Squall does not belong and passes through time to return...

Beyond this I'm not even going to bother trying to explain the ending, it's 
extremely weird and uses a few to many random video filters, but I'll leave 
you to watch it yourself and decide whether you like it or not.


O============================================================================O
|                             Game Encyclopedia                      (000K0) |
O============================================================================O

o-- # ----------------------------------------------------------- (000K1) --o

- (41269) Squall's personal student ID number at Balamb Garden.

o-- A ----------------------------------------------------------- (000KA) --o

- (Adel) Powerful Sorceress who once ruled all of Esthar.  She was sealed away 
  in outer space so that her insane power could no longer rule,
  however there may come a time when she once again roams free.
- (Angelo) The name of Rinoa's faithful dog.  Not only does Angelo accompany 
  her as a pet, he is also an attack dog that Rinoa uses in her limit breaks.  
  In order to learn new limit breaks with Angelo you have to read the Pet Pals 
  series of magazines, each one will teach Rinoa a new limit.
- (Alexander) The holy castle shaped Guardian Force that just happens to share 
  its name with me.  Alexander is drawn by Sorceress Edea when doing battle in 
  Galbadia Garden at the end of Disc 2.  Alexander attacks with its holy-
  elemental judgment, a big blast from its enormous holy ray.
- (Assassination) The assassination mission that took place to rid the world 
  of Sorceress Edea ordered by Martine through Balamb Garden and carried out 
  by General Caraway and Squall's SeeD party.  Irvine Kinneas acted as the 
  sharpshooter who would take out the Sorceress but he failed and Squall had 
  to attack directly, go through Seifer and take her down himself.  
  Unfortunately this too failed and Squall was impaled by a bunch of icicles. 

o-- B ----------------------------------------------------------- (000KB) --o

- (Bahamut) Often called the king of the Guardian Forces.  Bahamut is a large 
  dragon found in the abandoned research facility.  The power of Bahamut is 
  unmatchable, it has been a symbol of such power in all the Final Fantasy 
  games with summon monsters.  Bahamut attacks with its Mega Flare.
- (Balamb) The town near to Balamb Garden, and Zell's hometown.  This serves 
  as the train station for students and SeeDs of Balamb Garden alike to travel 
  to other places, but it is also a quaint port village on the water that can 
  send ships all around the world and provides a beautiful oceanside hotel for 
  guests to stay in and enjoy.  A great place to visit and relax.
- (Balamb Garden) The home base of all SeeD members and the location where the 
  whole game begins.  Most of the main characters are student here hoping to 
  become members of SeeD.  Balamb Garden is called "Garden" but it is actually 
  an enormous futuristic building designed with everyone's needs in mind.  It 
  includes everything from a dormitory, to classrooms, to a training center, 
  library, infirmary and more.  Students not only learn there, but live there 
  as well.  It is lead by Headmaster Cid, however during the course of the 
  game an event may occur that questions whether he is the true leader.
- (Brothers) The two brothers make up a Guardian Force when combined.  Their 
  names are Sacred and Minotaur and they have guarded the Tomb of the Unkown 
  King for quite a long time.  When Squall's party is challenged to go to the 
  Tomb and find evidence of another person who visited there, they decided to 
  go deeper in where they found Sacred.  After being defeated Sacred gathered 
  with his big brother Minotaur to fight.  Defeated once again the brothers 
  agree to become Squall's Guardian Force.  They attack the enemy with a quick 
  game of rock, paper scissors and then a huge leap that crashes the Earth.

o-- C ----------------------------------------------------------- (000KC) --o

- (Cafeteria) Where everyone in Balamb Garden goes to eat of course, sells all 
  sorts of food but it seems like people are only interested in hot dogs.
- (Caraway) A high ranking military official in Deling City, he is 
  responsible for organizing the assassination attempt on the life of the 
  Sorceress.  He also has a few family problems to deal with now and then as 
  there is a conflict of interest; he is a high ranking military official 
  while his daughter is Rinoa, member of an anti-government faction.
- (Carbuncle) The little Guardian Force which can be drawn by the evil Iguion 
  lizards in Deling City.  Carbuncle uses a reflect spell on the party meaning 
  after the Guardian Force has appeared, magic cannot hit the party.
- (Centra) The name of the continent on the Southern end of the world where a 
  war took place long ago and the continent is now desolate and uninhabited.
- (Centra Ruins) A large set of ruins where Odin, the great Guardian Force 
  sits in wait for one strong enough for him to pledge allegiance to.
- (Cerberus) The three headed guardian of the underworld is actually a 
  Guardian Force in Final Fantasy VIII.  Cerberus can be found in the centre 
  of the glowing light when visiting Galbadia Garden, but not the first time 
  you go there.  Despite being a huge monstrous dog with the power to crush 
  anyone, Cerberus isn't actually an attacking Guardian Force.  Rather, when 
  Cerberus is summoned it will cast the effects of Double and Triple.
- (Chocobo) A large yellow bird creature similar to an emu or something like 
  that big big enough so that even a large adult can ride it.
- (Chicobo) The name of a smaller and lesser developed baby Chocobo.
- (Cid) Headmaster at Balamb Garden, Cid takes care of pretty much all aspects 
  of every day life at the guardian, he's also the leader of their elite 
  mercenary force called SeeD.  An older man but infinitely kind, he's always 
  willing to give an ear to those who just want to have a chat.
- (Combat King) The name of the popular magazine that talks about various 
  forms of hand to hand combat.  Each one of these you read will teach Zell 
  a new limit break for him to use with his Duel attack.

o-- D ----------------------------------------------------------- (000KD) --o

- (D-District Prison) The prison that Squall and his party were sent to after 
  the failed assassination attempt on the life of Sorceress Edea.  There 
  Squall was tortured under Seifer's command to try and find out SeeD's true 
  purpose that Seifer believed a SeeD was only told once they pass the test.
- (Deep Sea Research Center) A research facility which was mobile and used as 
  a place where scientists could study and try to create somekind of 
  artificial draw system similar to the one possible with Guardian Forces.
- (Deling City) The capitol of Galbadia, ruled by Vinzer Deling.  Deling City 
  is the home of many important figures such as General Caraway.  It is also 
  the location of the big Sorceress assassination mission that took place uder 
  General Caraways command ordered by Martine of Galbadia Garden.
- (Diablos) As the name implies a devil-like Guardian Force that the party 
  battles in another dimension.  After assigning their first mission, 
  Headmaster Cid gives the party a magical lamp with a mysterious power.  When 
  the party uses this lamp Diablos is summoned and awakened from his slumber.  
  One the devil is defeated he offers the party his powers as a Guardian 
  Force.  Diablos attacks with the power of gravity, meaning his dark blast of 
  energy won't actually deal a set amount of damage, but rather a proportion.
- (Dobe) He is the mayor of Fishermans Horiuzon.  A peaceful mean at heart, he 
  has an absolute stance against the use of violence.  It is his personal 
  belief that all conflicts can be resolved through the use of words.  When 
  Squall's party reaches Fishermans Horizon, he is eager to know when they 
  will levae.  They represent a group that resorts to violence, and as long as 
  they are in Fishermans Horizon, Dobe believes that violence will follow.
- (Doomtrain) The Guardian Force often referenced in occult magazines however 
  no one knows exactly what it is.  Doomtrain is a mysterious ghost train that 
  likes to appears to those who have Steel Pipes, Molboro Tentacles etc and 
  then use the Solomon Ring.  Doomtrain is a poison elemental attacking 
  Guardian Force which not only damages, but inflicts status ailments too.
- (Dormitory) Where the students of Balamb Garden go to sleep every night, 
  those who make it into SeeD get themselves a nice new room as well.
- (Dr. Kadowaki) The name of the doctor who runs the Balamb Garden infirmary, 
  a very nice person willing to help anyone in need, friend of foe.
- (Draw Point) he name given to those magic pinkish purplish things on the 
  screen that let you stock different types of magic.  You never know what 
  spell it contains until you examine it.  Once the magic is drawn you cannot 
  draw again, but if you leave for awhile and come back it just might restock.

o-- E ----------------------------------------------------------- (000KE) --o

- (Edea) The name of the first Sorceress you meet in Final Fantasy VIII.  She 
  was appointed by President Vinzer Deling, but has now gone beyond her 
  position and taken control of all Galbadia, planning to use Galbadia Garden 
  as the base of operations.  She control the people through fear and 
  oppression, using her power as the key element of her ability to rule over 
  everyone.  Rumour has it that she is actually married to someone familiar.
- (Eden) This truly is the ultimate Guardian Force, unmatched by another other 
  in terms of damage and sheer impressive power.  Eden is acquired by drawing 
  it from the optional boss Ultima Weapon, if you want to obtain Eden you're 
  going to have to be ready to take on the boss, Ultima Weapon, as well.
- (Elemental) A Triple Triad card game rule which places elemental icons on 
  the grid and allows a player to add one point to each number on a card if 
  the element matches their card, or subtract one point if it doesn't.
- (Ellone) Quite possibly the most important character in the entire game 
  everyone from the main character to the ultimate enemy would like to find.  
  Ellone has a unique ability which is why she is so sought after, she has the 
  ability to send people into the minds of others to experience their past.  
  At first she believes that she can use this power to change the past but 
  later realizes that no one can change the past, only come to understand it 
  better and maybe learn something you didn't know that will help you change 
  the present.  She is the one giving Squall visions of her uncle Laguna.
- (Esthar) The great city of Esthar is the largest city in the entire world 
  with no other even coming close, it is also the most technologically 
  advanced city on the planet.  Virtually all inventions and technology around 
  the world originate in Esthar, even the space program originated there.  
  Notable high ranking figures in the Esthar government include Dr. Odine, 
  Sorceress Adel and even Laguna, Kiros and Ward who took control after Adel.

o-- F ----------------------------------------------------------- (000KF) --o

- (Final Fantasy VIII) The game you are (or should be) playing right now.
- (Fire Cavern) The location of the Guardian Force Ifrit, students must visit 
  the Fire Cavern as a prerequisite to taking part in the actual field exam 
  for those trying to join SeeD.  In Squall's case, Quistis accompanies him to 
  the Fire Cavern to assist in combat so he is not overwhelmed.
- (Flo) The of DObe, mayor of Fishermans Horizon.  She agrees with her 
  husband's extreme stance on anti-violence so much so that perhaps her stance 
  is ever stronger.  When the Galbadian soldiers invade the town she pins all 
  the blame on Squall's party for the conflict that follows.
- (Forest Owls) One of the few remaining active resistance factions in Timber, 
  the Forest Owls are lead by a man named Zone and include his right hand man 
  Watts as well as Rinoa, the girl Squall first met at the dance in Balamb 
  Garden.  The Forest Owls were the ones who signed Squall's first mission as 
  a SeeD, they are contracted somewhat ambiguously to follow Rinoa's orders 
  until Timber achieves independence, whenever that may actually occur.
- (Fujin) Rarely is ever, seen without her partner Raijin.  Not much is known 
  about her other than her blind following of Seifer.  It's not that she is 
  really evil or bad, it's just that she, along with Raijin would follow 
  Seifer in either direction.  She speaks only in one word fully capitalized 
  sentences like "HELLO!" or "SEIFER!"  Why she does this, who knows.

o-- G ----------------------------------------------------------- (000KG) --o

- (Galbadia) The name of the territory where Deling City is located.  Galbadia 
  is a militaristic nation that is not afraid to invade other 
  territories since they have both the will and power to do it.
- (Garden Master) The title given to NORG, the Shumi who believes he runs 
  Balamb Garden and that Cid is trying to take that from him.
- (General Caraway) A high ranking military official in Deling City, he is 
  responsible for organizing the assassination attempt on the life of the 
  Sorceress.  He also has a few family problems to deal with now and then as 
  there is a conflict of interest; he is a high ranking military official 
  while his daughter is Rinoa, member of an anti-government faction.
- (GF) The short form for "Guardian Force," it means the same thing.
- (Gilgamesh) When the party invades the Lunatic Pandora that get into a 
  battle with Seifer.  Odin appeared and attempted to split Seifer in two with 
  his legendary blade however the opposite occurred and Odin was killed.  
  After the death of Odin a new Guardian Force, Gilgamesh, the great four-
  armed warrior appeared and cast Seifer away with his sword power!
- (Great Salt Lake) The Great Salt Lake is the area that surrounds Esthar and 
  serves as the un-travesable desolate wasteland, a cover for the actual city 
  that lies beyond covered by a large hologram.  Sources also say a large 
  undead creature roams the Great Salt Lake, but such stores are just legend.
- (Guardian Force) The official name for summon monsters in Final Fantasy VII.  
  Guardian Forces are junctioned and called by those who obtain them to help 
  defeat their enemies.  At the beginning of the game Squall must visit the 
  Fire Cavern in order to obtain the Ifrit Guardian Force for junctioning.
- (Gunblade) The weapon is a warrior, a Gunblade is a large sword with kind of 
  a gun handle at the end.  When the person strikes the blade they are able
  to pull the trigger as well to add additional power to their strike.

o-- H ----------------------------------------------------------- (000KH) --o

- (Headmaster Cid) Headmaster at Balamb Garden, Cid takes care of pretty much 
  all aspects of every day life at the guardian, he's also the leader of their 
  elite mercenary force called SeeD.  An older man but infinitely kind, he's 
  always willing to give an ear to those who just want to have a chat.
- (HP) The short form or game term for hit points, the statistic that 
  determines how much damage you can take before being knocked out/
- (Hot Dogs) So very important to this game it required its own entry, by far 
  the most popular food at the Balamb Garden cafeteria, delicious meat covered 
  in a toasted bun, Zell Dincht could eat them by the dozens.

o-- I ----------------------------------------------------------- (000KI) --o

- (Ifrit) The name of the Guardian Force with the power to command fire.  
  Ifrit is an important Guardian Force because it is the one which students 
  must obtain during their preliminary SeeD field exam in the Fire Cavern.  
  Ifrit is a large beast with horns that attacks with a huge molten fire rock.
- (Infirmary) The place in Balamb Garden where one goes in the event there are 
  injured for whatever reason, run and operated by Doctor Kadowaki.
- (Irvine) Galbadia Garden's best sharpshooter is Irvine Kinneas.  Squall's 
  party comes in need of his assistance during an assassination mission they 
  must take on at one point and he eventually becomes a regular member of the 
  team.  His one fault, if you can call it that, is his unstoppable ladies-
  manism.  He's go to the ends of the Earth for a girl he just met.
- (Island Closest to Heaven) The name of the island on the East side of the 
  world where numerous super strong enemies have gathered to battle anyone who 
  tries to set foot on their island.  How so many monsters came to gather in 
  one place is a mystery, but it makes a great place to level up.
- (Island Closest to Hell) The name of the island on the West side of the 
  world where numerous super strong enemies have gathered to battle anyone who 
  tries to set foot on their island.  How so many monsters came to gather in 
  one place is a mystery, but it makes a great place to level up.
- (Item Shop) A place usually found in towns where one can use Gil they have 
  accumulated to purchase new items for themselves or others.

o-- J ----------------------------------------------------------- (000KJ) --o

- (Julia) The name of the beautiful red-dressed piano player at Deling City.  
  She plays in the lounge downstairs in the Deling City hotel is is constantly 
  admired on a nightly basis by Laguna, although he thinks she never notices 
  him.  They have a nice chat one night where Laguna tells her about his 
  dreams of being a writer, and she tells him about her dreams of being a 
  singer, though she could never write lyrics.  Perhaps now after meeting 
  Laguna she might have something to write about.  Soon after the incident at 
  the Centra occurs and Laguna is bedridden for a long time in a far away 
  place.  The next he hears of Julia she married some big time army guy, 
  General Caraway after releasing her first song "Eyes on Me." 
- (Jumbo Cactuar) An enormous Cactuar located on the Cactuar Island just 
  across from the desert.  Hard to miss when you know where to look as you 
  will often see his head poking up from the sand.  Uses the famous 10,000 
  Needles attack which will kill anyone it targets, regardless of defense.
- (Junction) The term for taking magic or Guardian Forces and attaching them 
  to your character in such a way that they now have the ability to summon 
  that Guardian Force in battle, or in the case of magic, one of their vital 
  statistics will be increased depending proportionately on both how much 
  magic was junctioned to the stat, and how powerful that magic was.
- (Junction Machine Ellone) The name of Odine's invention that mimics Ellone's 
  powers to a slightly lesser extent.  They believe that it is because of this 
  machine that Ultimecia is able to infiltrate the minds of Sorceresses in the 
  past and that is how she is trying to get hold of Ellone so she can utilize 
  her true power and go back far enough to achieve Time Compression.
- (Junk Shop) A junk shop is FInal Fantasy VIII's name for a weapon shop.  
  Collect as many Weapons Monthly magazines as possible and then head to a 
  junk shop, you will be able to create all the weapons shown in the magazine 
  assuming you have the right amount of tools and money.

o-- K ----------------------------------------------------------- (000KK) --o

- (Kadowaki) The name of the doctor who runs the Balamb Garden infirmary, a 
  very nice person willing to help anyone in need, friend of foe.
- (Kiros) One of Laguna's partners, he too is a Galbadian soldier.  It's 
  difficult to learn much about him, he obviously has a deep friendship with 
  Laguna and Ward but speaks rather infrequently.  He fights with two unique 
  blades on the ends of his arms that prove quite deadly.

o-- L ----------------------------------------------------------- (000KL) --o

- (Laguna) The leader of the group that the party sees in their unconscious 
  dreams that occur randomly throughout their journey.  Laguna is accompanied 
  by Kiros and Ward.  The three of them are Galbadian soldiers and through 
  someone's eyes it seems the party documents their adventures and 
  assignments.  Laguna is a rather awkward individual, he has a kind heart but 
  is nervous to a fault.  When he develops a crush on the young piano player 
  Julia, in Deling City he tries to approach her only to be crippled by a 
  dibilitating leg cramp.  Laguna was seriously injured during an assignment 
  at the Centra when he and his two partners jumped from a huge cliff.  It 
  took him months to recover, but he was nursed back to health by a nice woman 
  named Raine in Winhill, quiet outer village with a slight monster problem.
- (Leviathan) Leviathan is the powerful serpent of the sea.  This Guardian 
  Force can be drawn from Master NORG of Balamb Garden when he reveals himself 
  from the NORG Pod.  Leviathan attacks with the power of a tidal wave coming 
  crashing down from a huge rocky mountain above the enemies.
- (Liberi Fatali) The name of the music track that accompanies the game's 
  opening cutscene, in case you were interested in knowing that.
- (Library) The Balamb Garden student libary good for research, relaxing or 
  dozing off, whichever you like.  Even stocked with occult news too!
- (Lunar Cry) The process in which monsters which infest the moon are gathered 
  together and brought to Earth through the power of the Lunatic Pandora and 
  Tears' point which create a bond between the two spheres.
- (Lunatic Pandora) Some kind of enormous mobile facility used for various 
  purposes the most sinister of which as part of the Lunar Cry at Tears' Point 
  where monsters from the moon are gathered and brought to Earth.

o-- M ----------------------------------------------------------- (000KM) --o

- (Ma Dincht) Zell's warm hearted mother who resides in Balamb.  She cooks, 
  she cleans, she does it all.  Zell is lucky to have such a great mother.
- (Mag) The short form or game name for the statistic that determines how much 
  damage you deal with magic spells, or how effective they are.
- (Martine) The Headmaster at Galbadia Garden, Martine seems like a nice, 
  honest man when the party meets him but he's hard to judge due to his lack 
  of appearances and general formal manner.  Whether this manner is 
  characteristic of him at all times, is anyone's guess.
- (Matron) What they call the person who runs the orphanage.  In the context 
  of Final Fantasy VIII, matron's real name is Edea Kramer.  She ran the 
  orphanage for a long time where Squall, Irvine, Quistis, Selphie, Zell, and 
  Seifer grew up.  Laster, for some unknown reason, she chose the path of the 
  evil Sorceress bent on world domination through fear and oppression.
- (Missile Base) Located on the Galbadian continent West of the D-District 
  prison, the Missile Base is capable of firing a number of high powered 
  missiles at virtually any target in the world, and is willing to do just 
  that under Sorceress Edea's command.  Once the party hears that missiles 
  will be fired at both Balamb and Trabia Gardens they split up and send one 
  group to the MIssile Base to try and stop them before it is too late.
- (Moogle) A furry white little creature who has appeared in Final Fantasy   
  games for many games previous.  They normally don't speak English but many 
  exceptions have been noted, especially in Final Fantasy IX.
- (Moomba) A furry red little creature who comes from an unkown location but 
  they have been known to gather in places like Shumi Village.  It seems like 
  numerous Moombas have taken special interest in Laguna, whether it be 
  because of the one he helped escape from prison in Esthar or other reasons.

o-- N ----------------------------------------------------------- (000KN) --o

- (Nida) The name of the other SeeD candidate who made it in along with 
  Squall, Selphie and Zell.  I bet you didn't know that... maybe you did.
- (Naughty Magazine) Just as it says, a sexually explicit, pornographic 
  adventure that remains a little less explicit in the context of the game.  
  Can be found in the Timber Maniacs headquarters building, I heard somewhere 
  that Zone was into this kind of thing, perhaps if you offered it to him...
- (NORG) The name of the Shumi Tribe member who helped fund and create Balamb 
  Garden.  Believes he is the ture master of the Garden and that Cid is trying 
  to take that power away from him.  NORG is confined to a large apparatus and  
  lives underground in the B1F level of Balamb Garden.

o-- O ----------------------------------------------------------- (000KO) --o

- (Odin) The great legendary six-legged horse riding Guardian Force with a 
  steel-bladed sword capable of splitting virtually any foe in two.
- (Odine) The name of the doctor from Esthar who has spent his life creating 
  various inventions related to the Sorceresses and has a special interest in 
  the girl Ellone.  He is currently working on a machine that can mimic her 
  powers and has reason to believe it will be a success, given there is 
  evidence it is being used in the future by someone of great power.
- (Old Key) A special key Laguna finds in the Centra area but unfortunately 
  there just so happens to be a hole in his pocket, and he loses it.
- (Open) A Triple Triad card game rule that means you can see all cards in 
  your opponent's hand at all times, and your hand is always displayed.
- (Orphanage) The place where Squall, Irvine, Slephie, Quistis, Zell and 
  Seifer grew up.  It was run by their matron, Edea Kramer.  Located on the 
  Western tip of the Southern islands, this is where the whole group first met 
  but split up at different times in their life to go live with families or 
  move off to Garden.  With the exception of Irvine, none of them even 
  remember growing up there, it's not until he brings it up that memories 
  slowly start coming back.  The cause is believed to be the Guardian Forces 
  which they junction.  In exchange for their power the Guardian Forces take 
  up a permanent place in their brain causing them to lose some of their 
  memories.  Irvine had not junctioned a Guardian Force until recently which 
  is why he still has the memories that no one else seems to have.
- (Owl's Tear) A delicious water from Timber with healing effects.  The 
  effects only work for the first few times you drink it, but even after that 
  they great refreshing taste of the water keeps tourists coming back again 
  and again.  You can try some out yourself at the old man's house.

o-- P ----------------------------------------------------------- (000KP) --o

- (Pandemona) The Guardian Force that Squall's party acquires by drawing it 
  from Fujin & Raijin when they are doing battle in Balamb.  Pandemona is the 
  Guardian Force with the power of wind, its attack is just like a tornado.
- (Parking Lot) The parking lot in Balamb Garden, for parking of course.
- (Pet Pals) THe name of the popular animal magazine.  When you read an issue 
  of this, Rinoa will learn a new limit break with her dog Angelo.
- (Phoenix) The red fire bird of life, has the power to both damage enemies 
  with a flaming blast and revive those who have fallen.  
- (Plus) A Triple Triad card game rule that means if one card is placed 
  between two opponents cards, and the numbers on one side, when added
  together equal the number on the other side when added together, then the 
  opponent's cards are flipped over in the person's favour.
- (Proof of Omega) A special badge awarded to those who manage to defeat Omega 
  Weapon, the most powerful beast in the entire known universe.
- (PuPu) A cute little alien being found around Balamb Garden.

o-- Q ----------------------------------------------------------- (000KQ) --o

- (Quad) The part of Balmab Garden where most of the events take place, has a 
  large stage for performances but all too often under construction.
- (Queen of Cards) She is, as her name implies, the queen of all cards.  She 
  can help enforce rules, create new rules, spread rules and more.  It's not 
  just about the rules though, she's got every aspect of the game down.  If 
  you're looking for the Queen of Cards you'll want to check Balamb first.
- (Quezacotl) The first Guardian Force that Squall acquires along with Shiva.   
  Squall obtains this Guardian Force by examining his student panel at the 
  beginning of the game.  Quezacotl is the thunder Guardian Force, a large 
  green bird-like monster with wings that attacks with a blast of lightning.
- (Quistis) She is one of the instructors at Balamb Garden.  Early in the game 
  she takes Squall out on his re-exam field test at the Fire Cavern.  She 
  seems to be a good teacher with good intentions, however perhaps it's just 
  she is an unfortunate victim of circumstance when her instructor's license 
  is revoked.  From then on she is just a normal member of SeeD.

o-- R ----------------------------------------------------------- (000KR) --o

- (Raine) Ellone's mother who lived in WInhill and raised Ellone.  One day, 
  when Ellone was captured by Esthar and Laguna went off to find her, Raine 
  becameill and died, calling to Laguna on her very last breath.
- (Ragnarok) The name of one of the ships used to carry Sorceress Adel's 
  sealed tomb up into outer space.  The ship never returned however and was 
  left to float around out there forever until Squall and Rinoa found it.
- (Raijin) Rarely seen without his partner, Fujin.  Raijin has an odd devotion 
  to Seifer and will follow Seifer to the ends of the Earth, for whatever 
  reason.  Each of his sentences ends with "ya know," it's just a quirk of his 
  Wakka-like personality, the two are actually quite similar.
- (Random) A Triple Triad card game rule that means when the game begins you 
  do not make your own hard, rather five cards to play with are randomly 
  chosen from your desk for your hand, and the same for your opponent.
- (Rinoa) Squall first meets Rinoa at the dance during the inauguration 
  celebration for becoming a member of SeeD.  After that they do not meet 
  again until a coincedental reintroduction during their first mission.

o-- S ----------------------------------------------------------- (000KS) --o

- (Same) A Triple Triad card game rule that means when a card is placed beside 
  two cards, if the two numbers match the other two card's numbers, then 
  both of the opponents card will be flipped in that person's favour.
- (Save Points) Those spinning yellow and blue wireframe orbs you see 
  periodically here and there that allow you to save in the menu.
- (SeeD) Balamb Garden's elite mercenary force lead and controlled by 
  Headmaster Cid.  Most if not all students at Garden hope to one day become a 
  member of this special group by taking part in a field exam that can lead 
  you all over the world testing your skill in both combat, and your actions 
  in general during the mission.  SeeD plays a pivotal part in the game, 
  expecially as it progresses and you begin to learn more and more about it.
- (Seifer) Balamb Garden's "problem child," he's one of the first characters 
  we see in the game, training with Squall outdoors.  He uses a fire magic 
  spell to knock Squall down and that strikes him in the face, breaking the 
  golden rule that you are not supposed to injure your partner while training, 
  Squall gives him an identical facial scar with his retaliation strike.  
  Seifer wishes to become a SeeD but his macho attitude and inability to 
  follow orders make such a goal near impossible, and it frustrates him.  He 
  believes quickly that he is too good for SeeD, opting to look elsewhere...
- (Selphie) Selphie recently transferred from Trabia Garden to Balamb Garden
  where she meets Squall and Zell.  Selphie is an optimistic girl eager to get 
  some festivals and fun activities going at the Garden, in between training 
  for SeeD of course.  A little clumsy, but a fun person all around.
- (Shiva) One of the first Guardian Forces Squall obtains by examining his 
  student terminal at the beginning of the game.  Shiva is a beautiful ice 
  goddess that appears and attacks with a blast of ice to the enemy.
- (Siren) The name of the beautiful Guardian Force that Squall obtains by 
  drawing it out of the monster atop the Communication Tower at Dollet.  Siren 
  uses her hypnotic song to attack enemies with a dangerous melody.
- (Sorceress) The title given to a woman of great magical power.  The title is 
  first given in the game to Edea, who uses her magic to control the people of 
  Galbadia through fear.  There is more than just one Sorceress however.
- (Spr) The short form or game name for the statistic that determines how much 
  magic damage is reduced by when a spell hits you character.
- (Squall) The main character of the game.  He begins the journey as a 
  student at Balamab Garden training to become a member of the elite mercenary 
  force SeeD.  He's not too talkative, but a great leader when need be.
- (Str) The short form and game term for Strength, the statistic that 
  determines how much damage your character will deal with a physical attack.
- (Sudden Death) A Triple Triad card game rule that makes it so that when a 
  game ends, if the score is an equal tie, rather than going back into the 
  game again the players will play another game immediately after.  The catch 
  is that some of the cards from your hand and your opponent's are switched.

o-- T ----------------------------------------------------------- (000KT) --o

- (Timber) The location of Squall, Zell and Selphie's first SeeD mission where 
  they meet up with Rinoa once again.  Years ago Timber was independent but a 
  Galbadian invasion changed all that.  Now resistance factions have sprung up 
  and almost everyone who lives in Timber is a member, though most are 
  inactive.  Timber is famous for its delicious water called "Owl's Tear."
- (Timber Maniacs) The name of a popular magazine based in Timber that 
  includes all sorts of articles on various subjects ranging from battle to 
  travel, you name it.  Laguna once heard that the editor might be interested 
  in an article written about world travel, a topic that interests him.  The 
  more issues of Timber Maniacs you have read the moreinformation on Laguna is 
  available at your study panel in the Balamb Garden second floor classroom.
- (Time Compression) - Sorceress Ultimecia's ultimate goal, she wishes to use 
  Ellone's power to go back in Time and Compress the past, present and future 
  to create a world uninhabitable by anyone except herself.
- (Tonberry King) A lare Tonberry keen on getting revenge for all the smaller 
  Tonberries killed recently which is why one cannot encounter the Tonberry 
  King before defeating at least twenty other Tonberries normally, he will 
  show up if you do this in Odin's temple.  Tonberry King attacks with its 
  Chef Knife which can be quite powerful if used correctly.
- (Training Center) The area of Balamb Garden where students can go to train 
  and test their skills, a recreated environment full of real monsters and 
  even the dreaded T-Rexaur enemy, a huge T-Rex with a nasty bite.
- (Trepe Groupie) The name of a girl (or guy) who hangs around Quistis' 
  classroom and probably sucks up to her to get better grades.
- (Triple Triad) The name of the card game in Final Fantasy VIII.  One of the 
  universal truths of the world is that no where you go you'll always be able 
  to find fans of the card game, so much so that perhaps the game even extends 
  beyond the planet.  A basic, simple card game that takes place on a 3x3 
  grid.  players collect cards with have four numbers, one on each side of 
  their rectangular shape, and line them up on the grid beside each other so 
  that if one number on a card's right is greater then the number on the card 
  beside its left, the card will be flipped over and etc etc etc.  

o-- U ----------------------------------------------------------- (000KU) --o

- (Ultemecia) As the name implies, the ultimate Sorceress who is so powerful 
  and awe-inspiring that she doesn't even do her dirty work from the same 
  dimension or even the same frame of time.  If one were to try to do battle 
  with such a powerful Sorceress, they certainly could find her anywhere on 
  the planet, somehow that would need to compress time first...

o-- V ----------------------------------------------------------- (000KV) --o

- (Vinzer Deling) President of Galbadia and ruler of all.  Certainly not a 
  peaceful ruler by any means Deling is a power hungry man but not necessarily 
  a violent man by nature.  One can not judge whether he is good or evil.
- (Vit) The short form or game term for the statistic that determines how much 
  the damage you take is reduced, basically your physical defense.

o-- W ----------------------------------------------------------- (000KW) --o

- (Ward) The third member of the Galbadian soldier troupe that includes Laguna 
  and Kiros as well.  Ward is a rather soft spoken man, doubly so after the 
  party leaps over the cliff at the Centra and Ward's voice box is permanently 
  injured so that he can never speak again.  Ward uses a large oversized 
  harpoon to attack his enemies in battle and is a great asset to any fight.
- (Watts) Zone's right hand man and member of the Forest Owls.  Watts is a guy 
  with a good heart though he's not too bright.  Always afraid of being left 
  behind or left out he kind of goes with the flow and manages to get by.
- (Weapons Monthly) The name of the magazine that shows all the current line 
  of great weapons, focusing of course on the weapons your characters are able 
  to equip.  Once you have at least one issue of weapons monthly you can head 
  to the local junk shop and create the weapons shown in the magazine.
- (Winhill) This is where Laguna was taken care of after the he and his two 
  comrades plummeted from the cliff after their mission to the Centra.

o-- X ----------------------------------------------------------- (000KX) --o

- (Xu) One of the leaders in the SeeD community she is responsible for 
  planning and organizing things it seems, when there is a mission she'll be 
  the one to brief you, and if there was ever a crisis, you can bet that Xu 
  would be the first one in position ready to get everything back in order.

o-- Y ----------------------------------------------------------- (000KY) --o

- (Y) The only letter in Final Fantasy VIII in which no key words seem to come 
  to mind no matter how hard I try to search for one, perhaps there are none.

o-- Z ----------------------------------------------------------- (000KZ) --o

- (Zell) Zell is an energetic youth who, like Squall, is a student at Garden
  trying to become a member of SeeD, Garden's elite mercenary force.  While 
  not exactly a pleasure to work with at first due to his obnoxiously cheerful 
  attitude, it seems Zell is the kind of guy grows on you after awhile.
- (Zone) Semi-leader of the Forest Owls along with Rinoa and to a lesser 
  extent Watts.  He's quite a character, when he's not leading a resistance 
  faction to free Timber he's probably going to be bust either with his nose 
  in a naughty magazine, or huddled in the corner of a moving vehicle due to 
  his violent motion sickness.  He's a good man though, when the operation is 
  finished in Timber he offers the last remaining train ticket out of there to 
  Quistis and stays behind himself, she is forever thankful for that.


O============================================================================O
|                              Soundtrack List                       (000J0) |
O============================================================================O

o-- Disc 1 ------------------------------------------------------- (000J1) --o

1. Liberi Fatali                       13. Dead End
2. Balamb Garden                       14. Breezy
3. Blue Fields                         15. Shuffle or Boogie
4. Don't Be Afraid                     16. Waltz for the Moon
5. The Winner                          17. Tell Me
6. Find Your Way                       18. Fear
7. SeeD                                19. The Man with the Machine Gun
8. The Landing                         20. Julia
9. Starting Up                         21. Roses and Wine
10. Force Your Way                     22. Junction
11. The Loser                          23. Timber Owls
12. Never Look Back 	  	  	 

o-- Disc 2 ------------------------------------------------------- (000J2) --o

1. My Mind                             11. A Sacrifice
2. The Mission                         12. Fithos Lusec Wecos Vinosec
3. Martial Law                         13. Intruders
4. Cactus Jack (Galbadian Anthem)      14. Premonition
5. Only A Plank B/ One and Perdition   15. Wounded
6. Succession of Witches               16. Fragments of Memories
7. Galbadia Garden                     17. Jailed
8. Unrest                              18. Rivals
9. Under Her Control                   19. Ami
10. The Stage Is Set 	  	  	 

o-- Disc 3 ------------------------------------------------------- (000J3) --o

1. The Spy                             10. The Oath
2. Retaliation                         11. Slide Show Part 1
3. Movin'                              12. Slide Show Part 2
4. Blue Sky                            13. Love Grows
5. Drifting                            14. The Salt Flats
6. Heresy                              15. Dance with the Balamb-Fish
7. Fisherman's Horizon                 16. Tears of the Moon
8. Odeka ke Chocobo                    17. Residents
9. Where I Belong                      18. Eyes On Me

o-- Disc 4 ------------------------------------------------------- (000J4) --o

1. Mods de Chocobo                     7. The Legendary Beast
2. Ride On                             8. Maybe I'm a Lion
3. Truth                               9. The Extreme
4. Lunatic Pandora                     10. The Successor
5. Compression of Time                 11. Ending Theme
6. The Castle                          12. Overture


O============================================================================O
|                                 Shop List                          (000I0) |
O============================================================================O

o-- Balamb ------------------------------------------------------- (000I1) --o

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Timber ------------------------------------------------------- (000I2) --o

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Pet Shop ----------------------------------------------------------------o
|                                                                            |
| G-Potion....................200 Gil    G-Hi-Potion.................600 Gil |
| G-Returner..................500 Gil    Pet House..................1000 Gil |
| Magic Scroll...............5000 Gil    GF Scroll..................5000 Gil |
| Draw Scroll................5000 Gil    Item Scroll................5000 Gil |
| Amnesia Greens.............1000 Gil    Pet Pals Vol.3.............1000 Gil |
| Pet Pals Vol.4.............1000 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Deling City -------------------------------------------------- (000I3) --o

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Winhill ------------------------------------------------------ (000I4) --o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- D-District Prison -------------------------------------------- (000I5) --o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Balamb Garden ------------------------------------------------ (000I6) --o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Fishermans Horizon ------------------------------------------- (000I7) --o

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Cutting Trigger.400 Gil  (Squall)   Mesmerize Blade..1  Screw............8 |
| Flame Saber.....600 Gil  (Squall)   Betrayal Sword...1  Turtle Shell.....0 |
|                                     Screw.............  .................4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Gauntlet........400 Gil  (Zell)     Dragon Skin......1  Fury Fragment....1 |
| Valiant.........100 Gil  (Irvine)   Steel Pipe.......1  Screw............4 |
| Ulysses.........200 Gil  (Irvine)   Steel Pipe.......1  Bomb Fragment....1 |
|                                     Screw.............  .................2 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Slaying Tail....200 Gil  (Quistis)  Magic Stone......2  Sharp Spike......1 |
| Red Scorpion....400 Gil  (Quistis)  Ochu Tentacle....2  Dragon Skin......2 |
| Pinwheel........100 Gil  (Rinoa)    M-Stone Piece.....  .................3 |
| Valkyrie........200 Gil  (Rinoa)    Shear Feather....1  Magic Stone......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
| Morning Star....200 Gil  (Selphie)  Steel Orb........2  Sharp Spike......2 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Balamb ------------------------------------------------------- (000I8) --o

o-- Junk Shop ---------------------------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Cutting Trigger.400 Gil  (Squall)   Mesmerize Blade..1  Screw............8 |
| Flame Saber.....600 Gil  (Squall)   Betrayal Sword...1  Turtle Shell.....0 |
|                                     Screw.............  .................4 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Gauntlet........400 Gil  (Zell)     Dragon Skin......1  Fury Fragment....1 |
| Valiant.........100 Gil  (Irvine)   Steel Pipe.......1  Screw............4 |
| Ulysses.........200 Gil  (Irvine)   Steel Pipe.......1  Bomb Fragment....1 |
|                                     Screw.............  .................2 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Slaying Tail....200 Gil  (Quistis)  Magic Stone......2  Sharp Spike......1 |
| Red Scorpion....400 Gil  (Quistis)  Ochu Tentacle....2  Dragon Skin......2 |
| Pinwheel........100 Gil  (Rinoa)    M-Stone Piece.....  .................3 |
| Valkyrie........200 Gil  (Rinoa)    Shear Feather....1  Magic Stone......1 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
| Morning Star....200 Gil  (Selphie)  Steel Orb........2  Sharp Spike......2 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Item Shop ---------------------------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    G-Potion....................200 Gil |
| G-Returner..................500 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Esthar ------------------------------------------------------- (000I9) --o

o-- Rinrin's Store - Pet Shop - ---------------------------------------------o
|                                                                            |
| G-Potion....................200 Gil    G-Hi-Potion.................600 Gil |
| G-Returner..................500 Gil    Pet House..................1000 Gil |
| Amnesia Greens.............1000 Gil    HP-J Scroll..............10,000 Gil |
| Str-J Scroll.............10,000 Gil    Vit-J Scroll.............10,000 Gil |
| Mag-J Scroll.............10,000 Gil    Spr-J Scroll.............10,000 Gil |
| Pet Pals Vol.5.............1000 Gil    Pet Pals Vol.6.............1000 Gil |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Cloud's Shop - Item Shop - ----------------------------------------------o
|                                                                            |
| Hi-Potion...................500 Gil    Phoenix Down................500 Gil |
| Eye Drops...................100 Gil    Soft........................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| Fuel.......................3000 Gil    Normal Ammo..................20 Gil |
| Shotgun Ammo.................40 Gil    Dark Ammo...................300 Gil |
| Fire Ammo...................500 Gil    G-Potion....................200 Gil |
| G-Hi-Potion.................600 Gil    G-Returner..................500 Gil |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Johnny's Shp - Item Shop - ----------------------------------------------o
|                                                                            |
| Potion......................100 Gil    Hi-Potion...................500 Gil |
| Phoenix Down................500 Gil    Antidote....................100 Gil |
| Soft........................100 Gil    Eye Drops...................100 Gil |
| Echo Screen.................100 Gil    Holy Water..................100 Gil |
| Remedy.....................1000 Gil    Tent.......................1000 Gil |
| G-Potion....................200 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Don Juan's Shop - Junk Shop - -------------------------------------------o
|                                                                            |
| Revolver........100 Gil  (Squall)   M-Stone Piece....6  Screw............2 |
| Shear Trigger...200 Gil  (Squall)   Steel Pipe.......1  Screw............4 |
| Cutting Trigger.400 Gil  (Squall)   Mesmerize Blade..1  Screw............8 |
| Flame Saber.....600 Gil  (Squall)   Betrayal Sword...1  Turtle Shell.....0 |
|                                     Screw.............  .................4 |
| Twin Lance......800 Gil  (Squall)   Dino Bone........1  Red Fang.........2 |
|                                     Screw.............  ................12 |
| Punishment.....1000 Gil  (Squall)   Chef's Knife.....1  Star Fragment....2 |
|                                     Turtle Shell.....1  Screw............8 |
| Lion Heart.....2000 Gil  (Squall)   Adamantine.......1  Dragon Fang......4 |
|                                     Pulse Ammo........  ................12 |
| Metal Knuckle...100 Gil  (Zell)     Fish Fin.........1  M-Stone Piece....4 |
| Maverick........200 Gil  (Zell)     Dragon Fin.......1  Spider Web.......1 |
| Gauntlet........400 Gil  (Zell)     Dragon Skin......1  Fury Fragment....1 |
| Ehrgeiz.........800 Gil  (Zell)     Adamantine.......1  Dragon Skin......4 |
|                                     Fury Fragment.....  .................1 |
| Valiant.........100 Gil  (Irvine)   Steel Pipe.......1  Screw............4 |
| Ulysses.........200 Gil  (Irvine)   Steel Pipe.......1  Bomb Fragment....1 |
|                                     Screw.............  .................2 |
| Bismarck........400 Gil  (Irvine)   Steel Pipe.......2  Dynamo Stone.....4 |
|                                     Screw.............  .................8 |
| Exeter..........800 Gil  (Irvine)   Dino Bone........2  Moon Stone.......1 |
|                                     Star Fragment....2  Screw...........18 |
| Chain Whip......100 Gil  (Quistis)  M-Stone Piece....2  Spider Web.......1 |
| Slaying Tail....200 Gil  (Quistis)  Magic Stone......2  Sharp Spike......1 |
| Red Scorpion....400 Gil  (Quistis)  Ochu Tentacle....2  Dragon Skin......2 |
| Save the Queen..800 Gil  (Quistis)  Malboro Tentacle.2  Sharp Spike......4 |
|                                     Energy Crystal....  .................4 |
| Pinwheel........100 Gil  (Rinoa)    M-Stone Piece.....  .................3 |
| Valkyrie........200 Gil  (Rinoa)    Shear Feather....1  Magic Stone......1 |
| Rising Sun......400 Gil  (Rinoa)    Saw Blade........1  Screw............8 |
| Cardinal........800 Gil  (Rinoa)    Cockatrice Pinion1  Mesmerize Blade..1 |
|                                     Sharp Spike.......  .................1 |
| Shooting Star..1000 Gil  (Rinoa)    Windmill.........2  Regen Ring.......1 |
|                                     Force Armlet.....1  Energy Crystal...2 |
| Flail...........100 Gil  (Selphie)  M-Stone Piece....2  Bomb Fragment....1 |
| Morning Star....200 Gil  (Selphie)  Steel Orb........2  Sharp Spike......2 |
| Crescent Wish...400 Gil  (Selphie)  Inferno Fang.....1  Life Ring........1 |
|                                     Sharp Spike.......  .................4 |
| Strange Vision..800 Gil  (Selphie)  Adamantine.......1  Star Fragment....3 |
|                                     Curse Spike.......  .................2 |
|                                                                            |
o----------------------------------------------------------------------------o

o-- Karen's Store - Book Store - --------------------------------------------o
|                                                                            |
| Weapons Mon Mar............1000 Gil    Weapons Mon Apr............1000 Gil |
| Weapons Mon May............1000 Gil    Weapons Mon Jun............1000 Gil |
| Weapons Mon Jul............1000 Gil    Weapons Mon Aug............1000 Gil |
| Combat King 001............1000 Gil    Combat King 002............1000 Gil |
| Combat King 003............1000 Gil    Pet Pals Vol.1.............1000 Gil |
| Pet Pals Vol.2.............1000 Gil                                        |
|                                                                            |
o----------------------------------------------------------------------------o


O============================================================================O
|                               Test Answers                         (000F0) |
O============================================================================O

In your menu once you've become a member of SeeD there is a quiz you can take 
to raise your SeeD rank to the maximum "A" rank which is equivalent to 30.

o----------------o-----o-----o-----o-----o-----o-----o-----o-----o-----o-----o
| Level 1        | Yes | No  | Yes | Yes | Yes | No  | No  | Yes | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 2        | Yes | No  | Yes | Yes | Yes | No  | Yes | Yes | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 3        | No  | No  | Yes | No  | Yes | Yes | Yes | No  | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 4        | No  | Yes | Yes | Yes | No  | No  | Yes | Yes | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 5        | No  | No  | No  | Yes | Yes | No  | No  | Yes | Yes | Yes |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 6        | Yes | No  | Yes | Yes | No  | No  | Yes | Yes | No  | Yes |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 7        | Yes | Yes | Yes | Yes | Yes | Yes | No  | Yes | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 8        | No  | Yes | No  | No  | Yes | Yes | No  | No  | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 9        | No  | Yes | No  | No  | No  | No  | No  | No  | Yes | Yes |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 10       | Yes | No  | No  | No  | No  | No  | No  | No  | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 11       | Yes | Yes | No  | Yes | Yes | No  | Yes | No  | No  | Yes |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 12       | No  | Yes | No  | No  | Yes | No  | Yes | No  | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 13       | Yes | No  | No  | No  | Yes | No  | No  | No  | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 14       | Yes | Yes | Yes | Yes | No  | Yes | Yes | No  | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 15       | Yes | Yes | No  | No  | No  | No  | No  | Yes | No  | Yes |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 16       | Yes | No  | No  | Yes | No  | Yes | No  | No  | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 17       | Yes | No  | No  | No  | Yes | No  | No  | Yes | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 18       | Yes | No  | No  | No  | Yes | No  | No  | No  | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 19       | Yes | No  | No  | Yes | No  | No  | No  | No  | No  | Yes |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 20       | Yes | Yes | No  | Yes | No  | Yes | Yes | Yes | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 21       | Yes | Yes | Yes | Yes | No  | No  | Yes | Yes | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 22       | No  | No  | No  | Yes | No  | No  | No  | Yes | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 23       | Yes | No  | No  | No  | No  | Yes | Yes | Yes | Yes | Yes |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 24       | Yes | Yes | No  | No  | Yes | Yes | No  | No  | No  | Yes |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 25       | Yes | No  | Yes | Yes | Yes | No  | No  | Yes | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 26       | Yes | Yes | No  | Yes | No  | Yes | No  | Yes | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 27       | No  | Yes | No  | No  | No  | No  | Yes | No  | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 28       | Yes | No  | No  | Yes | Yes | Yes | No  | Yes | No  | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 29       | No  | No  | No  | Yes | Yes | No  | No  | No  | Yes | No  |
|----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
| Level 30       | No  | Yes | No  | No  | No  | No  | Yes | No  | No  | No  |
o----------------o-----o-----o-----o-----o-----o-----o-----o-----o-----o-----o


O============================================================================O
|                                Blue Magic                          (000U0) |
O============================================================================O

O=====================o=====================o================================O
| Blue Magic          | Item Required       | Enemy Obtained From            |
O=====================o=====================o================================O
| Acid                | Mystery Fluid       | Gayla                          |
|---------------------+---------------------+--------------------------------|
| Aqua Breath         | Water Crystal       | Fastitocalon                   |
|---------------------+---------------------+--------------------------------|
| Bad Breath          | Malboro Tentacle    | Malboro                        |
|---------------------+---------------------+--------------------------------|
| Degenerator         | Black Hole          | Gesper                         |
|---------------------+---------------------+--------------------------------|
| Electrocute         | Coral Fragment      | Cockatrice                     |
|---------------------+---------------------+--------------------------------|
| Fire Breath         | Inferno Fang        | Ruby Dragon                    |
|---------------------+---------------------+--------------------------------|
| Gatling Gun         | Running Fire        | SAM08G                         |
|---------------------+---------------------+--------------------------------|
| Homing Laser        | Laser Cannon        | Mobile Type 8                  |
|---------------------+---------------------+--------------------------------|
| LV?Death            | Curse Spike         | Tri-Face                       |
|---------------------+---------------------+--------------------------------|
| Micro Missile       | Missile             | GIM52A                         |
|---------------------+---------------------+--------------------------------|
| Mighty Guard        | Barrier             | Behemoth                       |
|---------------------+---------------------+--------------------------------|
| Ray-Bomb            | Power Generator     | Blitz                          |
|---------------------+---------------------+--------------------------------|
| Shockwave Pulsar    | Dark Matter         | N/A (Refine 100 Curse Spike)   |
|---------------------+---------------------+--------------------------------|
| Ultra Waves         | Spider Web          | Caterchipillar                 |
|---------------------+---------------------+--------------------------------|
| White Wind          | Whisper             | Adamantoise                    |
o---------------------o---------------------o--------------------------------o


O============================================================================O
|                                 Item List                          (000C0) |
O============================================================================O

o-------------------------o--------------------------------------------------o
| Accelerator             | GF learns the Auto-Haste ability                 |
|-------------------------+--------------------------------------------------|
| Adamantine              | GF learns the Vit+60% ability                    |
|-------------------------+--------------------------------------------------|
| Aegis Armlet            | GF learns the Eva-J ability                      |
|-------------------------+--------------------------------------------------|
| Amnesia Greens          | Remove a single ability from a GF                |
|-------------------------+--------------------------------------------------|
| Antidote                | Cures Poison to a single party member            |
|-------------------------+--------------------------------------------------|
| AP Ammo                 | Ammo that penetrates an enemy's defense          |
|-------------------------+--------------------------------------------------|
| Arctic Wind             | Contains an ice element                          |
|-------------------------+--------------------------------------------------|
| Aura Stone              | Uses Aura magic effect                           |
|-------------------------+--------------------------------------------------|
| Barrier                 | Teaches Quistic the Blue Magic: Mighty Guard     |
|-------------------------+--------------------------------------------------|
| Betrayal Sword          | Sword with betrayal inside                       |
|-------------------------+--------------------------------------------------|
| Black Hole              | Teaches Quistic the Blue Magic: Degenerator      |
|-------------------------+--------------------------------------------------|
| Bomb Fragment           | Contains a fire element                          |
|-------------------------+--------------------------------------------------|
| Bomb Spirit             | GF learns the Kamikaze ability                   |
|-------------------------+--------------------------------------------------|
| Cactus Thorn            | Cactus' thron                                    |
|-------------------------+--------------------------------------------------|
| Chef's Knife            | Tonberry's knife                                 |
|-------------------------+--------------------------------------------------|
| Chocobo's Tag           | Changes Chocobo's name                           |
|-------------------------+--------------------------------------------------|
| Circlet                 | GF learns the Mag+20% ability                    |
|-------------------------+--------------------------------------------------|
| Cockatrice Pinion       | Feather with petrifying power                    |
|-------------------------+--------------------------------------------------|
| Combat King 001         | Combat King magazine teaches Zell Dolphin Blow   |
|-------------------------+--------------------------------------------------|
| Combat King 002         | Combat King magazine teaches Zell Meteor Strike  |
|-------------------------+--------------------------------------------------|
| Combat King 003         | Combat King magazine teaches Zell Meteor Barret  |
|-------------------------+--------------------------------------------------|
| Combat King 004         | Combat King magazine teaches Zell Different Beat |
|-------------------------+--------------------------------------------------|
| Combat King 005         | Combat King magazine teaches Zell My Final Heaven|
|-------------------------+--------------------------------------------------|
| Coral Fragment          | Teaches Quistic the Blue Magic: Electrocute      |
|-------------------------+--------------------------------------------------|
| Cottage                 | Heals HP of party & GF at save point             |
|-------------------------+--------------------------------------------------|
| Curse Spike             | Teaches Quistic the Blue Magic: LV?Death         |
|-------------------------+--------------------------------------------------|
| Dark Ammo               | Ammo that can inflict status effects             |
|-------------------------+--------------------------------------------------|
| Dark Matter             | Teaches Quistic the Blue Magic: Shockwave Pulsar |
|-------------------------+--------------------------------------------------|
| Dead Spirit             | Contains a Death element                         |
|-------------------------+--------------------------------------------------|
| Death Stone             | Uses Death magic effect                          |
|-------------------------+--------------------------------------------------|
| Demolition Ammo         | Very powerful ammo                               |
|-------------------------+--------------------------------------------------|
| Diamond Armor           | GF learns the GFHP+40% ability                   |
|-------------------------+--------------------------------------------------|
| Dino Bone               | Contains an earth element                        |
|-------------------------+--------------------------------------------------|
| Doc's Code              | GF learns the Med Data ability                   |
|-------------------------+--------------------------------------------------|
| Dragon Fang             | Fang with recovery force                         |
|-------------------------+--------------------------------------------------|
| Dragon Fin              | Very hard dragon's scale                         |
|-------------------------+--------------------------------------------------|
| Dragon Skin             | Durable dragon skin                              |
|-------------------------+--------------------------------------------------|
| Draw Scroll             | GF learns the Draw ability                       |
|-------------------------+--------------------------------------------------|
| Dynamo Stone            | Contains a thunder element                       |
|-------------------------+--------------------------------------------------|
| Echo Screen             | Cures Silence to a single party member           |
|-------------------------+--------------------------------------------------|
| Elem Atk                | GF learns the Elem-Atk-J ability                 |
|-------------------------+--------------------------------------------------|
| Elem Guard              | GF learns the Elem-Defx4 ability                 |
|-------------------------+--------------------------------------------------|
| Elixir                  | Fully restores HP and cures abnormal status      |
|-------------------------+--------------------------------------------------|
| Energy Crystal          | GF learns the SumMag+30% ability                 |
|-------------------------+--------------------------------------------------|
| Eye Drops               | Cures Blind to a single party member             |
|-------------------------+--------------------------------------------------|
| Fast Ammo               | Ammo that fires extremely quickly                |
|-------------------------+--------------------------------------------------|
| Fire Ammo               | Ammo with a fire element                         |
|-------------------------+--------------------------------------------------|
| Fish Fin                | Fish's fin                                       |
|-------------------------+--------------------------------------------------|
| Flare Stone             | Uses Flare magic effect                          |
|-------------------------+--------------------------------------------------|
| Force Armlet            | GF learns the Spr+40% ability                    |
|-------------------------+--------------------------------------------------|
| Friendship              | Summons a Moomba into battle                     |
|-------------------------+--------------------------------------------------|
| Fuel                    | Fuel to be used in a rental car                  |
|-------------------------+--------------------------------------------------|
| Fury Fragment           | Stone that contains morale                       |
|-------------------------+--------------------------------------------------|
| G-Hi-Potion             | Heals 1000 HP to a single GF                     |
|-------------------------+--------------------------------------------------|
| G-Mega-Potion           | Heals 1000 HP to all GF                          |
|-------------------------+--------------------------------------------------|
| G-Potion                | Heals 200 HP to a single GF                      |
|-------------------------+--------------------------------------------------|
| G-Returner              | Brings single GF back from KO status             |
|-------------------------+--------------------------------------------------|
| Gaia's Ring             | GF learns the HP+80% ability                     |
|-------------------------+--------------------------------------------------|
| Gambler Spirit          | GF learns the Card ability                       |
|-------------------------+--------------------------------------------------|
| GF Scroll               | GF learns the GF ability                         |
|-------------------------+--------------------------------------------------|
| Giant's Ring            | GF learns the HP+40% ability                     |
|-------------------------+--------------------------------------------------|
| Girl Next Door          | Naughty magazine                                 |
|-------------------------+--------------------------------------------------|
| Glow Curtain            | GF learns the Auto-Reflect ability               |
|-------------------------+--------------------------------------------------|
| Gold Armor              | GF learns the GFHP+30% ability                   |
|-------------------------+--------------------------------------------------|
| Gysahl Greens           | Summons a Chicobo into battle                    |
|-------------------------+--------------------------------------------------|
| Healing Mail            | GF learns the GFHP+10% ability                   |
|-------------------------+--------------------------------------------------|
| Healing Ring            | GF learns the Recover ability                    |
|-------------------------+--------------------------------------------------|
| Healing Water           | Water with healing power                         |
|-------------------------+--------------------------------------------------|
| Hero                    | Makes character invulnerable                     |
|-------------------------+--------------------------------------------------|
| Hero-trial              | Randomly makes character invulnerable            |
|-------------------------+--------------------------------------------------|
| Hi-Potion               | Restores 1000 HP to a party member               |
|-------------------------+--------------------------------------------------|
| Hi-Potion+              | Restores 2000 HP to a party member               |
|-------------------------+--------------------------------------------------|
| Holy Stone              | Uses Holy magic effect                           |
|-------------------------+--------------------------------------------------|
| Holy War                | Makes party invulnerable                         |
|-------------------------+--------------------------------------------------|
| Holy War-trial          | Randomly makes party invulnerable                |
|-------------------------+--------------------------------------------------|
| Holy Water              | Cures Zombie to a single party member            |
|-------------------------+--------------------------------------------------|
| HP Up                   | Raises HP stat by ten points                     |
|-------------------------+--------------------------------------------------|
| HP-J Scroll             | GF learns the HP-J ability                       |
|-------------------------+--------------------------------------------------|
| Hundred Needles         | GF learns the Return damage ability              |
|-------------------------+--------------------------------------------------|
| Hungry Cookpot          | GF learns the Devour ability                     |
|-------------------------+--------------------------------------------------|
| Hyper Wrist             | GF learns the Str+60% ability                    |
|-------------------------+--------------------------------------------------|
| Hypno Crown             | GF learns the Mag+40% ability                    |
|-------------------------+--------------------------------------------------|
| Inferno Fang            | Teaches Quistic the Blue Magic: Fire Breath      |
|-------------------------+--------------------------------------------------|
| Item Scroll             | GF learns the Item ability                       |
|-------------------------+--------------------------------------------------|
| Jet Engine              | GF learns the Spd+20% ability                    |
|-------------------------+--------------------------------------------------|
| Knight's Code           | GF learns the Cover ability                      |
|-------------------------+--------------------------------------------------|
| Laser Cannon            | Teaches Quistic the Blue Magic: Homing Laser     |
|-------------------------+--------------------------------------------------|
| Life Ring               | Ring with life force                             |
|-------------------------+--------------------------------------------------|
| Lightweight             | Shoes that make your feel light                  |
|-------------------------+--------------------------------------------------|
| Luk Up                  | Raises Luk stat by one point                     |
|-------------------------+--------------------------------------------------|
| Luk-J scroll            | GF learns the Luk-J ability                      |
|-------------------------+--------------------------------------------------|
| LuvLuv G                | Increases compatibility with all GFs by twenty   |
|-------------------------+--------------------------------------------------|
| M-Stone Piece           | Stone with a little magic power                  |
|-------------------------+--------------------------------------------------|
| Mag Up                  | Raises Mag stat by one point                     |
|-------------------------+--------------------------------------------------|
| Mag-J scroll            | GF learns the Mag-J ability                      |
|-------------------------+--------------------------------------------------|
| Magic Armlet            | GF learns the Spr+60% ability                    |
|-------------------------+--------------------------------------------------|
| Magic Scroll            | GF learns the Magic ability                      |
|-------------------------+--------------------------------------------------|
| Magic Stone             | Stone with magic power                           |
|-------------------------+--------------------------------------------------|
| Magical Lamp            | Required to summon Diablos                       |
|-------------------------+--------------------------------------------------|
| Malboro Tentacle        | Teaches Quistic the Blue Magic: Bad Breath       |
|-------------------------+--------------------------------------------------|
| Med Kit                 | GF learns the Treatment ability                  |
|-------------------------+--------------------------------------------------|
| Mega Phoenix            | Brings all party members back from KO            |
|-------------------------+--------------------------------------------------|
| Mega Potion             | Restores 1000 HP to all party members            |
|-------------------------+--------------------------------------------------|
| Megalixir               | Fully restores HP and status of entire party     |
|-------------------------+--------------------------------------------------|
| Mesmerize Blade         | Long and sharp blade                             |
|-------------------------+--------------------------------------------------|
| Meteor Stone            | Uses Meteor magic effect                         |
|-------------------------+--------------------------------------------------|
| Missile                 | Teaches Quistic the Blue Magic: Micro Missiles   |
|-------------------------+--------------------------------------------------|
| Mog's Amulet            | GF learns the MiniMog ability                    |
|-------------------------+--------------------------------------------------|
| Monk's Code             | GF learns the Counter ability                    |
|-------------------------+--------------------------------------------------|
| Moon Curtain            | GF learns the Auto-Shell ability                 |
|-------------------------+--------------------------------------------------|
| Moon Stone              | Moon Stone with monsters inside                  |
|-------------------------+--------------------------------------------------|
| Mystery Fluid           | Teaches Quistic the Blue Magic: Acid             |
|-------------------------+--------------------------------------------------|
| Normal Ammo             | Normal ammunition                                |
|-------------------------+--------------------------------------------------|
| North Wind              | Contains a strong ice element                    |
|-------------------------+--------------------------------------------------|
| Occult Fan I            | Magazine of the Occult, Scoop Issue              |
|-------------------------+--------------------------------------------------|
| Occult Fan II           | Magazine of the Occult, Photo Issue              |
|-------------------------+--------------------------------------------------|
| Occult Fan III          | Magazine of the Occult, Magic Issue              |
|-------------------------+--------------------------------------------------|
| Occult Fan IV           | Magazine of the Occult, Report Issue             |
|-------------------------+--------------------------------------------------|
| Ochu Tentacle           | Strong and flexible tentacle                     |
|-------------------------+--------------------------------------------------|
| Orihalcon               | GF learns the Vit+40% ability                    |
|-------------------------+--------------------------------------------------|
| Pet House               | Heals HP of all GF at save point                 |
|-------------------------+--------------------------------------------------|
| Pet Nametag             | Changes pet's name                               |
|-------------------------+--------------------------------------------------|
| Phoenix Down            | Brings one party member back from KO             |
|-------------------------+--------------------------------------------------|
| Phoenix Pinion          | Summons a Phoenix into battle                    |
|-------------------------+--------------------------------------------------|
| Phoenix Spirit          | GF learns the Revive ability                     |
|-------------------------+--------------------------------------------------|
| Poison Powder           | Power with Poison effect                         |
|-------------------------+--------------------------------------------------|
| Potion                  | Restores 200 HP to a party member                |
|-------------------------+--------------------------------------------------|
| Potion+                 | Restores 400 HP to a party member                |
|-------------------------+--------------------------------------------------|
| Power Generator         | Teaches Quistic the Blue Magic: Ray-Bomb         |
|-------------------------+--------------------------------------------------|
| Power Wrist             | GF learns the Str+40% ability                    |
|-------------------------+--------------------------------------------------|
| Protect Stone           | Uses Protect magic effect                        |
|-------------------------+--------------------------------------------------|
| Pulse Ammo              | Ammo that fires with a blast of energy           |
|-------------------------+--------------------------------------------------|
| Red Fang                | Contains a strong fire element                   |
|-------------------------+--------------------------------------------------|
| Regen Ring              | GF learns the HP+20% ability                     |
|-------------------------+--------------------------------------------------|
| Remedy                  | Cures all abnormal status effects                |
|-------------------------+--------------------------------------------------|
| Remedy+                 | Cures all abnormal status and magic effects      |
|-------------------------+--------------------------------------------------|
| Rename Card             | Allows you to change the name of a GF            |
|-------------------------+--------------------------------------------------|
| Ribbon                  | GF learns the Ribbon ability                     |
|-------------------------+--------------------------------------------------|
| Rocket Engine           | GF learns the Spd+40% ability                    |
|-------------------------+--------------------------------------------------|
| Rosetta Stone           | GF learns the Abilitx4 ability                   |
|-------------------------+--------------------------------------------------|
| Royal Crown             | GF learns the Mag+60% ability                    |
|-------------------------+--------------------------------------------------|
| Rune Armlet             | GF learns the Spr+20% ability                    |
|-------------------------+--------------------------------------------------|
| Running Fire            | Teaches Quistic the Blue Magic: Gatling Gun      |
|-------------------------+--------------------------------------------------|
| Samantha Soul           | GF learns the SumMag+40% ability                 |
|-------------------------+--------------------------------------------------|
| Saw Blade               | Sharp and serrated blade                         |
|-------------------------+--------------------------------------------------|
| Screw                   | Used to remodel weapons                          |
|-------------------------+--------------------------------------------------|
| Shaman Stone            | Stone with a mystical power inside               |
|-------------------------+--------------------------------------------------|
| Sharp Spike             | Long and sharp claw                              |
|-------------------------+--------------------------------------------------|
| Sheer Feather           | Contains a wind element                          |
|-------------------------+--------------------------------------------------|
| Shell Stone             | Uses Shell magic effect                          |
|-------------------------+--------------------------------------------------|
| Shotgun Ammo            | Ammo that hits all enemies at once               |
|-------------------------+--------------------------------------------------|
| Silence Powder          | Powder with Silence effect                       |
|-------------------------+--------------------------------------------------|
| Silver Mail             | GF learns the GFHP+20% ability                   |
|-------------------------+--------------------------------------------------|
| Sleep Powder            | Poweder with Sleep effect                        |
|-------------------------+--------------------------------------------------|
| Soft                    | Cures Petrify to a single party member           |
|-------------------------+--------------------------------------------------|
| Solomon Ring            | Requires to summon Doomtrain                     |
|-------------------------+--------------------------------------------------|
| Sorceress' Letter       | Given to you by Edea for the White SeeDs         |
|-------------------------+--------------------------------------------------|
| Spd Up                  | Raises Spd stat by one point                     |
|-------------------------+--------------------------------------------------|
| Spd-J scroll            | GF learns the Spd-J ability                      |
|-------------------------+--------------------------------------------------|
| Spider Web              | Teaches Quistic the Blue Magic: Ultra Waves      |
|-------------------------+--------------------------------------------------|
| Spr Up                  | Raises Spr stat by one point                     |
|-------------------------+--------------------------------------------------|
| Spr-J scroll            | GF learns the Spr-J ability                      |
|-------------------------+--------------------------------------------------|
| Star Fragment           | GF learns the SumMag+20% ability                 |
|-------------------------+--------------------------------------------------|
| Status Attack           | GF learns the ST-Atk-J ability                   |
|-------------------------+--------------------------------------------------|
| Status Guard            | GF learns the ST-Defx4 ability                   |
|-------------------------+--------------------------------------------------|
| Steel Curtain           | GF learns the Auto-Protect ability               |
|-------------------------+--------------------------------------------------|
| Steel Orb               | Contains a gravity element                       |
|-------------------------+--------------------------------------------------|
| Steel Pipe              | GF learns the SumMag+10% ability                 |
|-------------------------+--------------------------------------------------|
| Str Up                  | Raises Str stat by one point                     |
|-------------------------+--------------------------------------------------|
| Str-J scroll            | GF learns the Str-J ability                      |
|-------------------------+--------------------------------------------------|
| Strength Love           | GF learns the Str+20% ability                    |
|-------------------------+--------------------------------------------------|
| Tent                    | Heals HP of all party members at save point      |
|-------------------------+--------------------------------------------------|
| Three Stars             | GF learns the Expendx3-1 ability                 |
|-------------------------+--------------------------------------------------|
| Turtle Shell            | GF learns the Vit+20% ability                    |
|-------------------------+--------------------------------------------------|
| Ultima Stone            | Uses Ultima magic effect                         |
|-------------------------+--------------------------------------------------|
| Vampire Fang            | Fang with Drain effect                           |
|-------------------------+--------------------------------------------------|
| Venom Fang              | Contains a poison element                        |
|-------------------------+--------------------------------------------------|
| Vit Up                  | Raises Vit stat by one point                     |
|-------------------------+--------------------------------------------------|
| Vit-J scroll            | GF learns the Vit-J ability                      |
|-------------------------+--------------------------------------------------|
| Water Crystal           | Teaches Quistic the Blue Magic: Aqua Breath      |
|-------------------------+--------------------------------------------------|
| Weapons Mon 1st         | Issue of Weapons Monthly magazine first issue    |
|-------------------------+--------------------------------------------------|
| Weapons Mon Apr         | Issue of Weapons Monthly magazine for April      |
|-------------------------+--------------------------------------------------|
| Weapons Mon Aug         | Issue of Weapons Monthly magazine for August     |
|-------------------------+--------------------------------------------------|
| Weapons Mon Jul         | Issue of Weapons Monthly magazine for July       |
|-------------------------+--------------------------------------------------|
| Weapons Mon Jun         | Issue of Weapons Monthly magazine for June       |
|-------------------------+--------------------------------------------------|
| Weapons Mon Mar         | Issue of Weapons Monthly magazine for March      |
|-------------------------+--------------------------------------------------|
| Weapons Mon May         | Issue of Weapons Monthly magazine for May        |
|-------------------------+--------------------------------------------------|
| Whisper                 | Teaches Quistic the Blue Magic: White Wind       |
|-------------------------+--------------------------------------------------|
| Windmill                | Contains a strong win element                    |
|-------------------------+--------------------------------------------------|
| Wizard Stone            | Stone with a lot of magic power                  |
|-------------------------+--------------------------------------------------|
| X-Potion                | Restores all HP to a single party members        |
|-------------------------+--------------------------------------------------|
| Zombie Powder           | Powder with Zombie effect                        |
o-------------------------o--------------------------------------------------o


O============================================================================O
|                                  GF List                           (000B0) |
O============================================================================O

O=============o==========================================o===========o=======O
| Quazacotl   | (000B1)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| HP-J        | Junctions Magic to HP                    | Junction  | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Vit-J       | Junctions Magic to Vitality              | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Mag-J       | Junctions Magic to Magic                 | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | 0/160 |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-J  | Junctions Magic to Elem-Def              | Junction  | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx2| Junctions two Magic to Elem-Def          | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Card        | Use Card Command                         | Command   | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| Mag+20%     | Raises Magic damage by 20%               | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Mag+40%     | Raises Magic damage by 40%               | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| T Mag-RF    | Refine Lightning/Wind Magic from an item | Menu      | 0/30  |
|-------------+------------------------------------------+-----------+-------|
| Mid Mag-RF  | Refine mid level magic                   | Menu      | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Card Mod    | Refine items from cards                  | Menu      | 0/80  |
O=============o==========================================o===========o=======O
| Shiva       | (000B2)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Str-J       | Junctions Magic to Strength              | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Vit-J       | Junctions Magic to Vitality              | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Spr-J       | Junctions Magic to Spirit                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | 0/160 |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-J  | Junctions Magic to Elem-Def              | Junction  | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx2| Junctions two Magic to Elem-Def          | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Doom        | Uses Death on the enemy                  | Command   | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Vit+20%     | Raises Vit by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Vit+40%     | Raises Vit by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Spr+20%     | Raises Spr by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Spr+40%     | Raises Spr by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| I Mag-RF    | Refines Water/Ice Magic from an item     | Menu      | 0/30  |
O=============o==========================================o===========o=======O
| Ifrit       | (000B3)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| HP-J        | Junctions Magic to HP                    | Junction  | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Str-J       | Junctions Magic to Strength              | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-J  | Junctions Magic to Elem-Def              | Junction  | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx2| Junctions two Magic to Elem-Def          | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Mad Rush    | Uses Protect and berserk on party        | Command   | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Str+20%     | Raises Str by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Str+40%     | Raises Str by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Str Bonus   | Gives a +1 bonus to Str at level up      | Character | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| F Mag-RF    | Refine Fire magic from an item           | Menu      | 0/30  |
|-------------+------------------------------------------+-----------+-------|
| Ammo-RF     | Refine ammo from an item                 | Menu      | 0/30  |
O=============o==========================================o===========o=======O
| Siren       | (000B4)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Mag-J       | Junctions Magic to Magic                 | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Atk-J    | Junctions Magic to ST-Atk                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-J    | Junctions Magic to ST-Def                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-Jx2  | Junctions two Magic to ST-Def            | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Treatment   | Cures abnormal status ailments           | Command   | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Mag+20%     | Raises Magic damage by 20%               | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Mag+40%     | Raises Magic damage by 40%               | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Mag Bonus   | Gives a +1 bonus to Mag at level up      | Character | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Move-Find   | Find hidden save points and draw points  | Character | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| L Mag-RF    | Refine curative magic from an item       | Menu      | 0/30  |
|-------------+------------------------------------------+-----------+-------|
| ST Med-RF   | Refine status medicine from an item      | Menu      | 0/30  |
|-------------+------------------------------------------+-----------+-------|
| Tool-RF     | Refine tools from an item                | Menu      | 0/30  |
O=============o==========================================o===========o=======O
| Brothers    | (000B5)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| HP-J        | Junctions Magic to HP                    | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Str-J       | Junctions Magic to Strength              | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Spr-J       | Junctions Magic to Spirit                | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-J  | Junctions Magic to Elem-Def              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Defend      | Reduce damage from physical attacks      | Command   | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| HP+20%      | Raises HP by 20%                         | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| HP+40%      | Raises HP by 40%                         | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| HP+80%      | Raises HP by 80%                         | Character | 0/240 |
|-------------+------------------------------------------+-----------+-------|
| Cover       | Take damage in place of party member     | Character | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| HP Bonus    | Gives a +30 bonus to HP at level up      | Character | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
O=============o==========================================o===========o=======O
| Diablos     | (000B6)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| HP-J        | Junctions Magic to HP                    | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Mag-J       | Junctions Magic to Magic                 | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Hit-J       | Junctions Magic to Hit                   | Junction  | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Abilityx3   | Character can equip three abilties       | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Darkside    | Raises damage but harms character        | Command   | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| HP+20%      | Raises HP by 20%                         | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| HP+40%      | Raises HP by 40%                         | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| HP+80%      | Raises HP by 80%                         | Character | 0/240 |
|-------------+------------------------------------------+-----------+-------|
| Mag+20%     | Raises Magic damage by 20%               | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Mag+40%     | Raises Magic damage by 40%               | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Mug         | Steal item while attacking               | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Enc-Half    | Encounters occur half as frequently      | Character | 0/30  |
|-------------+------------------------------------------+-----------+-------|
| Enc-None    | Encounters do not occur at all           | Character | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| Time Mag-RF | Refine time magic from an item           | Menu      | 0/30  |
|-------------+------------------------------------------+-----------+-------|
| ST Mag-RF   | Refine status magc from an item          | Menu      | 0/30  |
O=============o==========================================o===========o=======O
| Carbuncle   | (000B7)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| HP-J        | Junctions Magic to HP                    | Junction  | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Vit-J       | Junctions Magic to Vitality              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Mag-J       | Junctions Magic to Magic                 | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| ST-Atk-J    | Junctions Magic to ST-Atk                | Junction  | 0/160 |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-J    | Junctions Magic to ST-Def                | Junction  | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-Jx2  | Junctions two Magic to ST-Def            | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| Abilityx3   | Character can equip three abilties       | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| HP+20%      | Raises HP by 20%                         | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| HP+40%      | Raises HP by 40%                         | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Vit+20%     | Raises Vit by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Vit+40%     | Raises Vit by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Vit Bonus   | Gives a +1 bonus to Vit at level up      | Character | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Counter     | Counterattacks when attacked             | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Auto-Reflect| Always has Reflect spell enabled         | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| Recov Med-RF| Refine recovery medicine from an item    | Menu      | 0/30  |
O=============o==========================================o===========o=======O
| Leviathan   | (000B8)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Spr-J       | Junctions Magic to Spirit                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Recover     | Fully restores character's HP            | Command   | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| HP+20%      | Raises HP by 20%                         | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| HP+40%      | Raises HP by 40%                         | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| HP+80%      | Raises HP by 80%                         | Character | 0/240 |
|-------------+------------------------------------------+-----------+-------|
| Str+20%     | Raises Str by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Str+40%     | Raises Str by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Vit+20%     | Raises Vit by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Vit+40%     | Raises Vit by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Mag+20%     | Raises Magic damage by 20%               | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Mag+40%     | Raises Magic damage by 40%               | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Spr+20%     | Raises Spr by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Spr+40%     | Raises Spr by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Spr Bonus   | Gives a +1 bonus to Spr at level up      | Character | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Auto-Potion | Use potion automatically when hit        | Character | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| Supt Mag-RF | Refine support magic from an item        | Menu      | 0/20  |
|-------------+------------------------------------------+-----------+-------|
| GFRecovMedRF| Refine GF recovery medicine from an item | Menu      | 0/30  |
O=============o==========================================o===========o=======O
| Pandemona   | (000B9)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Str-J       | Junctions Magic to Strength              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Spd-J       | Junctions Magic to Speed                 | Junction  | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-J  | Junctions Magic to Elem-Def              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx2| Junctions two Magic to Elem-Def          | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Absorb      | Absorbs HP from an enemy                 | Command   | 0/80  |
|-------------+------------------------------------------+-----------+-------|
| Str+20%     | Raises Str by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Str+40%     | Raises Str by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Spd+20%     | Raises Spd by 20%                        | Character | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| Spd+40%     | Raises Spd by 40%                        | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Initiative  | Begin battle with full ATB gauge         | Character | 0/160 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
O=============o==========================================o===========o=======O
| Cerberus    | (000BA)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Str-J       | Junctions Magic to Strength              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Mag-J       | Junctions Magic to Magic                 | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Spr-J       | Junctions Magic to Spirit                | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Spd-J       | Junctions Magic to Speed                 | Junction  | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Hit-J       | Junctions Magic to Hit                   | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Atk-J    | Junctions Magic to ST-Atk                | Junction  | 0/160 |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-J    | Junctions Magic to ST-Def                | Junction  | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-Jx2  | Junctions two Magic to ST-Def            | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-Jx4  | Junctions four Magic to ST-Def           | Junction  | 0/180 |
|-------------+------------------------------------------+-----------+-------|
| Abilityx3   | Character can equip three abilties       | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Spd+20%     | Raises Spd by 20%                        | Character | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| Spd+40%     | Raises Spd by 40%                        | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Auto-Haste  | Automatically in haste state             | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| Expandx3-1  | Uses one magic under Triple status       | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| Alert       | Disables back attacks                    | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
O=============o==========================================o===========o=======O
| Alexander   | (000BB)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Spr-J       | Junctions Magic to Spirit                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-J  | Junctions Magic to Elem-Def              | Junction  | 0/160 |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx2| Junctions two Magic to Elem-Def          | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx4| Junctions four Magic to Elem-Def         | Junction  | 0/180 |
|-------------+------------------------------------------+-----------+-------|
| Abilityx3   | Character can equip three abilties       | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Revive      | Remove KO status                         | Command   | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Spr+20%     | Raises Spr by 20%                        | Character | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Spr+40%     | Raises Spr by 40%                        | Character | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Med Data    | Items heal you double in battle          | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| High Mag-RF | Refine high level magic from mid level   | Menu      | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Med LV Up   | Refines stronger healing items           | Menu      | 0/120 |
O=============o==========================================o===========o=======O
| Doomtrain   | (000BC)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Atk-J    | Junctions Magic to ST-Atk                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx4| Junctions four Magic to Elem-Def         | Junction  | 0/180 |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-Jx4  | Junctions four Magic to ST-Def           | Junction  | 0/180 |
|-------------+------------------------------------------+-----------+-------|
| Abilityx3   | Character can equip three abilties       | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Darkside    | Raises damage but harms character        | Command   | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Absorb      | Absorbs HP from an enemy                 | Command   | 0/80  |
|-------------+------------------------------------------+-----------+-------|
| Auto-Shell  | Magic shell is automatically in effect   | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+40%  | Raises SumMag damage by 40%              | GF        | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+40%    | Raises GF's HP by 40%                    | GF        | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| Junk Shop   | Summon a Junk Shop from the menu         | Menu      | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ForbidMedRF | Refine forbidden medicine from an item   | Menu      | 0/200 |
O=============o==========================================o===========o=======O
| Bahamut     | (000BD)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Abilityx4   | Character can equip four abilties        | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Str+60%     | Raises Str by 60%                        | Character | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Mag+60%     | Raises Magic damage by 60%               | Character | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Mug         | Steal item while attacking               | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Move-HP Up  | HP increases as you move                 | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Auto-Protect| Protect magic automatically in effect    | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| Expandx2-1  | Uses one magic spell in double status    | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| Rare Item   | Enemy drops rare items more often        | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+40%  | Raises SumMag damage by 40%              | GF        | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+40%    | Raises GF's HP by 40%                    | GF        | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| ForbidMagRF | Refines items into forbidden magic       | Menu      | N/A   |
O=============o==========================================o===========o=======O
| Cactuar     | (000BE)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Eva-J       | Junctions Magic to Evade                 | Junction  | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Luck-J      | Junctions Magic to Luck                  | Junction  | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Defend      | Reduce damage from physical attacks      | Command   | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Kamikaze    | Kill yourself for massive damage         | Command   | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Evade+30%   | Raises Eva by 30%                        | Character | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| Luck+50%    | Raises Luck by 50%                       | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Initiative  | Begin battle with full ATB gauge         | Character | 0/160 |
|-------------+------------------------------------------+-----------+-------|
| Move-HP Up  | HP increases as you move                 | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| HP Bonus    | Gives a +30 bonus to HP at level up      | Character | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Str Bonus   | Gives a +1 bonus to Str at level up      | Character | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Vit Bonus   | Gives a +1 bonus to Vit at level up      | Character | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Mag Bonus   | Gives a +1 bonus to Mag at level up      | Character | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Spr Bonus   | Gives a +1 bonus to Spr at level up      | Character | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Auto-Potion | Use potion automatically when hit        | Character | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| Expandx2-1  | Uses one magic spell in double status    | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
O=============o==========================================o===========o=======O
| TonberryKing| (000BF)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| HP-J        | Junctions Magic to HP                    | Junction  | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Str-J       | Junctions Magic to Strength              | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Vit-J       | Junctions Magic to Vitality              | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Mag-J       | Junctions Magic to Magic                 | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Spr-J       | Junctions Magic to Spirit                | Junction  | 0/50  |
|-------------+------------------------------------------+-----------+-------|
| Hit-J       | Junctions Magic to Hit                   | Junction  | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Spd-J       | Junctions Magic to Speed                 | Junction  | 0/120 |
|-------------+------------------------------------------+-----------+-------|
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-J  | Junctions Magic to Elem-Def              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx2| Junctions two Magic to Elem-Def          | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| ST-Atk-J    | Junctions Magic to ST-Atk                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-J    | Junctions Magic to ST-Def                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-Jx2  | Junctions two Magic to ST-Def            | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| Abilityx3   | Character can equip three abilties       | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| LV Down     | Increases enemy level                    | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| LV Up       | Decreases enemy level                    | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Evade+30%   | Raises Eva by 30%                        | Character | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| Luck+50%    | Raises Luck by 50%                       | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Initiative  | Begin battle with full ATB gauge         | Character | 0/160 |
|-------------+------------------------------------------+-----------+-------|
| Move-HP Up  | HP increases as you move                 | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Auto-Potion | Use potion automatically when hit        | Character | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| Haggle      | Lower shop prices for purchase           | Menu      | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| Sell-High   | Increase your selling prices             | Menu      | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| Familiar    | Add items to shop inventory              | Menu      | 0/150 |
|-------------+------------------------------------------+-----------+-------|
| Call Shop   | Access an item shop from the menu        | Menu      | 0/200 |
O=============o==========================================o===========o=======O
| Eden        | (000BG)         Description              |   Type    |  AP   |
O=============o==========================================o===========o=======O
| Spd-J       | Junctions Magic to Speed                 | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Eva-J       | Junctions Magic to Evade                 | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Hit-J       | Junctions Magic to Hit                   | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Atk-J  | Junctions Magic to Elem-Atk              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-J  | Junctions Magic to Elem-Def              | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Elem-Def-Jx2| Junctions two Magic to Elem-Def          | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| ST-Atk-J    | Junctions Magic to ST-Atk                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-J    | Junctions Magic to ST-Def                | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| ST-Def-Jx2  | Junctions two Magic to ST-Def            | Junction  | 0/130 |
|-------------+------------------------------------------+-----------+-------|
| Abilityx3   | Character can equip three abilties       | Junction  | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Magic       | Use Magic Command                        | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| GF          | Use GF command                           | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Draw        | Use Draw Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Item        | Use Item Command                         | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Mad Rush    | Uses Protect and berserk on party        | Command   | 0/60  |
|-------------+------------------------------------------+-----------+-------|
| Darkside    | Raises damage but harms character        | Command   | 0/100 |
|-------------+------------------------------------------+-----------+-------|
| Devour      | Devour enemy and maybe get a bonus too   | Command   | N/A   |
|-------------+------------------------------------------+-----------+-------|
| Luck+50%    | Raises Luck by 50%                       | Character | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Expandx3-1  | Uses one magic under Triple status       | Character | 0/250 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+10%  | Raises SumMag damage by 10%              | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+20%  | Raises SumMag damage by 20%              | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| SumMag+30%  | Raises SumMag damage by 30%              | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| SumMag+40%  | Raises SumMag damage by 40%              | GF        | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+10%    | Raises GF's HP by 10%                    | GF        | 0/40  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+20%    | Raises GF's HP by 20%                    | GF        | 0/70  |
|-------------+------------------------------------------+-----------+-------|
| GFHP+30%    | Raises GF's HP by 30%                    | GF        | 0/140 |
|-------------+------------------------------------------+-----------+-------|
| GFHP+40%    | Raises GF's HP by 40%                    | GF        | 0/200 |
|-------------+------------------------------------------+-----------+-------|
| Boost       | Boost GF                                 | GF        | 0/10  |
|-------------+------------------------------------------+-----------+-------|
| GFAblMedRF  | Refines GF ability medicine from an item | Menu      | 0/30  |
o-------------o------------------------------------------o-----------o-------o


O============================================================================O
|                                 Card List                          (000A0) |
O============================================================================O

O=========================o======o======o======o======o===========o==========O
|          Name           |  Up  | Left | Rght | Down | Elemental |   Page   |
O=========================o======o======o======o======o===========o==========O
| Geezard                 |  1   |  5   |  4   |  1   |    N/A    | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Funguar                 |  5   |  3   |  1   |  1   |    N/A    | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Bite Bug                |  1   |  5   |  3   |  3   |    N/A    | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Red Bat                 |  6   |  2   |  1   |  1   |    N/A    | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Blobra                  |  2   |  5   |  3   |  1   |    N/A    | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Gayla                   |  2   |  4   |  1   |  4   |  Thunder  | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Gesper                  |  1   |  1   |  5   |  4   |    N/A    | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Fastitocalon-F          |  3   |  1   |  5   |  2   |   Earth   | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Blood Soul              |  2   |  1   |  1   |  6   |    N/A    | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Caterchipillar          |  4   |  3   |  2   |  4   |    N/A    | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Cockatrice              |  2   |  6   |  1   |  2   |  Thunder  | Page 1   |
|-------------------------+------+------+------+------+-----------+----------|
| Grat                    |  7   |  1   |  1   |  3   |    N/A    | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Buel                    |  6   |  3   |  2   |  2   |    N/A    | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Mesmerize               |  5   |  4   |  3   |  3   |    N/A    | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Glacial Eye             |  6   |  3   |  1   |  4   |    Ice    | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Belhelmel               |  3   |  3   |  4   |  5   |    N/A    | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Thrustaevis             |  5   |  5   |  3   |  2   |   Wind    | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Anacondaur              |  5   |  5   |  1   |  3   |  Poison   | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Creeps                  |  5   |  2   |  2   |  5   |  Thunder  | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Grendel                 |  4   |  2   |  4   |  5   |  Thunder  | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Jelleye                 |  3   |  7   |  2   |  1   |    N/A    | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Grand Mantis            |  5   |  3   |  2   |  5   |    N/A    | Page 2   |
|-------------------------+------+------+------+------+-----------+----------|
| Forbidden               |  6   |  2   |  6   |  3   |    N/A    | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Armadodo                |  6   |  6   |  3   |  1   |   Earth   | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Tri-Face                |  3   |  5   |  5   |  5   |  Poison   | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Fastitocalon            |  7   |  3   |  5   |  1   |   Earth   | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Snow Lion               |  7   |  3   |  1   |  5   |    Ice    | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Ochu                    |  5   |  3   |  6   |  3   |    N/A    | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Sam08G                  |  5   |  4   |  6   |  2   |   Fire    | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Death Claw              |  4   |  2   |  4   |  7   |   Fire    | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Cactuar                 |  6   |  3   |  2   |  6   |    N/A    | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Tonberry                |  3   |  4   |  6   |  4   |    N/A    | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Abyss Worm              |  7   |  5   |  2   |  3   |   Earth   | Page 3   |
|-------------------------+------+------+------+------+-----------+----------|
| Turtapod                |  2   |  7   |  3   |  6   |    N/A    | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Vysage                  |  6   |  5   |  5   |  4   |    N/A    | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| T-Rexaur                |  4   |  7   |  6   |  2   |    N/A    | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Bomb                    |  2   |  3   |  7   |  6   |   Fire    | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Blitz                   |  1   |  7   |  6   |  4   |  Thunder  | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Wendigo                 |  7   |  6   |  3   |  1   |    N/A    | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Torama                  |  7   |  4   |  4   |  4   |    N/A    | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Imp                     |  3   |  6   |  7   |  3   |    N/A    | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Blue Dragon             |  6   |  3   |  2   |  7   |  Poison   | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Adamantoise             |  4   |  6   |  5   |  5   |   Earth   | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Hexadragon              |  7   |  3   |  5   |  4   |   Fire    | Page 4   |
|-------------------------+------+------+------+------+-----------+----------|
| Iron Giant              |  6   |  5   |  5   |  6   |    N/A    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Behemoth                |  3   |  7   |  6   |  5   |    N/A    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Chimera                 |  7   |  3   |  6   |  5   |   Water   | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Pupu                    |  3   |  1   |  A   |  2   |    N/A    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Elastoid                |  6   |  7   |  2   |  6   |    N/A    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Gim47N                  |  5   |  4   |  5   |  7   |    N/A    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Malboro                 |  7   |  2   |  7   |  4   |  Poison   | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Ruby Dragon             |  7   |  4   |  2   |  7   |   Fire    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Elnoyle                 |  5   |  6   |  3   |  7   |    N/A    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Tonberry King           |  4   |  4   |  6   |  7   |    N/A    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Wedge, Biggs            |  6   |  7   |  6   |  2   |    N/A    | Page 5   |
|-------------------------+------+------+------+------+-----------+----------|
| Fujin, Raijin           |  2   |  4   |  8   |  8   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Elvoret                 |  7   |  4   |  8   |  3   |   Wind    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| X-ATM092                |  4   |  3   |  8   |  7   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Granaldo                |  7   |  5   |  2   |  8   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Gerogero                |  1   |  3   |  8   |  8   |  Poison   | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Iguion                  |  8   |  2   |  2   |  8   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Abadon                  |  6   |  5   |  8   |  4   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Trauma                  |  4   |  6   |  8   |  5   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Oilboyle                |  1   |  8   |  8   |  4   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Shumi Tribe             |  6   |  4   |  5   |  8   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Krysta                  |  7   |  1   |  5   |  8   |    N/A    | Page 6   |
|-------------------------+------+------+------+------+-----------+----------|
| Propagator              |  8   |  8   |  4   |  4   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Jumbo Cactuar           |  8   |  4   |  8   |  4   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Tri-Point               |  8   |  8   |  5   |  2   |  Thunder  | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Gargantua               |  5   |  8   |  6   |  6   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Mobile Type 8           |  8   |  3   |  7   |  6   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Sphinxara               |  8   |  8   |  3   |  5   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Tiamat                  |  8   |  4   |  8   |  5   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| BGH251F2                |  5   |  5   |  7   |  8   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Red Giant               |  6   |  7   |  8   |  4   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Catoblepas              |  1   |  7   |  8   |  7   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Ultima Weapon           |  7   |  8   |  7   |  2   |    N/A    | Page 7   |
|-------------------------+------+------+------+------+-----------+----------|
| Chubby Chocobo          |  4   |  9   |  4   |  8   |    N/A    | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Angelo                  |  9   |  3   |  6   |  7   |    N/A    | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Gilgamesh               |  3   |  6   |  7   |  9   |    N/A    | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| MiniMog                 |  9   |  2   |  3   |  9   |    N/A    | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Chicobo                 |  9   |  4   |  4   |  8   |    N/A    | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Quezacotl               |  2   |  4   |  9   |  9   |  Thunder  | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Shiva                   |  6   |  9   |  7   |  4   |    Ice    | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Ifrit                   |  9   |  8   |  6   |  2   |   Fire    | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Siren                   |  8   |  2   |  9   |  6   |    N/A    | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Sacred                  |  5   |  9   |  1   |  9   |   Earth   | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Minotaur                |  9   |  9   |  5   |  2   |   Earth   | Page 8   |
|-------------------------+------+------+------+------+-----------+----------|
| Carbuncle               |  8   |  4   |  4   |  A   |    N/A    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Diablos                 |  5   |  3   |  A   |  8   |    N/A    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Leviathan               |  7   |  7   |  A   |  1   |    N/A    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Odin                    |  8   |  5   |  A   |  3   |    N/A    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Pandemona               |  A   |  7   |  1   |  7   |   Wind    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Cerberus                |  7   |  A   |  4   |  6   |    N/A    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Alexander               |  9   |  2   |  A   |  4   |   Holy    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Phoenix                 |  7   |  A   |  2   |  7   |   Fire    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Bahamut                 |  A   |  6   |  8   |  2   |    N/A    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Doomtrain               |  3   |  A   |  1   |  A   |  Poison   | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Eden                    |  4   |  A   |  4   |  9   |    N/A    | Page 9   |
|-------------------------+------+------+------+------+-----------+----------|
| Ward                    |  A   |  8   |  7   |  2   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Kiros                   |  6   |  A   |  7   |  6   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Laguna                  |  5   |  9   |  A   |  3   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Selphie                 |  A   |  4   |  8   |  6   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Quistis                 |  9   |  2   |  6   |  A   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Irvine                  |  2   |  A   |  6   |  9   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Zell                    |  8   |  6   |  5   |  8   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Rinoa                   |  4   |  A   |  A   |  2   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Edea                    |  A   |  3   |  A   |  3   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Seifer                  |  6   |  4   |  9   |  A   |    N/A    | Page 10  |
|-------------------------+------+------+------+------+-----------+----------|
| Squall                  |  A   |  9   |  4   |  6   |    N/A    | Page 10  |
o-------------------------o------o------o------o------o-----------o----------o


O============================================================================O
|                              Magic Junctions                       (000Q0) |
O============================================================================O

O=============o======o======o======o======o======o======o======o======o======O
| Aero        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | oooo | **** | oooo | oooo | **** | oooo | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | **** | oooo | **** | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Aura        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | **** | **** | **** | **** | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | **** | **** | oooo | oooo | oooo | oooo | oooo | **** | **** |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Berserk     |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | **** | **** | **** | oooo | oooo | **** | **** |
| Low         | oooo | oooo | oooo | oooo | oooo | **** | **** | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Bio         |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | **** | **** |
| Low         | **** | **** | **** | **** | **** | **** | **** | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Blind       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | **** | **** | **** | **** | **** | oooo | **** |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | **** | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Blizzaga    |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | oooo | **** | **** | **** | oooo | **** |
| Moderate    | **** | **** | oooo | **** | oooo | oooo | oooo | **** | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Blizzara    |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | oooo | **** | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Blizzard    |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | **** | **** | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | oooo | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Break       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | **** | oooo | oooo | **** | **** | **** | **** |
| Moderate    | **** | oooo | oooo | **** | **** | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Confuse     |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Cura        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | **** | oooo | **** | oooo | **** | oooo | **** | **** |
| Low         | **** | oooo | **** | oooo | **** | oooo | **** | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Curaga      |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | oooo | oooo | **** | **** | **** | **** |
| Moderate    | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo | ooooo|
| High        | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Cure        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | oooo | **** | oooo | **** | **** | **** | **** |
| Low         | oooo | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Death       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | **** | oooo | oooo | **** | **** | **** | oooo |
| Moderate    | **** | oooo | oooo | **** | oooo | oooo | oooo | oooo | **** |
| High        | oooo | oooo | oooo | oooo | **** | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Demi        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | **** | oooo | **** | oooo | **** | **** | **** | **** | **** |
| Moderate    | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Dispel      |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | **** | oooo | **** | **** | **** | **** |
| Moderate    | **** | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | **** | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Double      |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | **** |
| Low         | oooo | **** | oooo | **** | oooo | **** | **** | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | **** | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Drain       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | oooo | oooo | oooo | oooo | oooo | oooo | **** |
| Low         | oooo | oooo | oooo | **** | **** | **** | **** | **** | oooo |
| Moderate    | oooo | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Esuna       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | **** | oooo | **** | oooo | **** | **** | **** | oooo |
| Low         | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo | **** |
| Moderate    | oooo | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Fira        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | oooo | **** | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Firaga      |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | oooo | **** | **** | **** | oooo | **** |
| Moderate    | **** | **** | oooo | **** | oooo | oooo | oooo | **** | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Fire        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | **** | **** | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | oooo | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Flare       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | oooo | **** | **** | **** | oooo | **** |
| Moderate    | oooo | oooo | oooo | **** | oooo | oooo | oooo | **** | oooo |
| High        | **** | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Float       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | oooo | **** | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | oooo | **** | **** | **** | **** | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | **** |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Full-Life   |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | oooo | **** | oooo | **** | **** | **** | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | **** |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Haste       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | **** | oooo | **** | **** | **** | oooo | oooo | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | **** | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | **** | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Holy        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | oooo | oooo | **** | **** | oooo | **** |
| Moderate    | oooo | oooo | oooo | **** | **** | oooo | oooo | **** | oooo |
| High        | **** | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Life        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | **** | oooo | **** | oooo | **** | **** | **** | **** |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Moderate    | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Meltdown    |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | **** | **** | oooo | oooo |
| Low         | oooo | **** | oooo | **** | **** | oooo | oooo | **** | **** |
| Moderate    | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Meteor      |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Moderate    | oooo | oooo | **** | oooo | **** | **** | **** | oooo | **** |
| High        | oooo | oooo | oooo | **** | oooo | oooo | oooo | **** | oooo |
| Maximum     | **** | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Pain        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | **** | **** | **** | oooo |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Moderate    | oooo | **** | **** | oooo | **** | oooo | oooo | oooo | oooo |
| High        | **** | oooo | oooo | **** | oooo | oooo | oooo | oooo | **** |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Protect     |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | oooo | **** | oooo | **** | **** | **** | oooo |
| Low         | oooo | oooo | oooo | oooo | **** | oooo | oooo | oooo | **** |
| Moderate    | oooo | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Quake       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | oooo | **** | **** | **** | oooo | **** |
| Moderate    | oooo | **** | oooo | **** | oooo | oooo | oooo | **** | oooo |
| High        | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Reflect     |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | **** | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | **** | oooo | oooo | oooo | **** | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Regen       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | oooo | **** | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Scan        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Shell       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | oooo | **** | oooo | **** | **** | **** | oooo |
| Low         | oooo | oooo | **** | oooo | oooo | oooo | oooo | oooo | **** |
| Moderate    | oooo | oooo | oooo | oooo | **** | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Silence     |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Sleep       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | **** | **** | **** | **** | oooo | **** | **** |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | **** | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Slow        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | **** | oooo | **** | **** | **** | oooo | oooo | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | **** | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | **** | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Stop        |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | **** | oooo | **** | oooo | oooo | oooo | **** |
| Moderate    | **** | oooo | oooo | **** | oooo | oooo | **** | **** | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | **** | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Thundaga    |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | oooo | **** | **** | **** | oooo | **** |
| Moderate    | **** | **** | oooo | **** | oooo | oooo | oooo | **** | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Thundara    |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | oooo | **** | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Thunder     |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | **** | **** | **** | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | oooo | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Tornado     |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | **** | oooo | **** | oooo | oooo | oooo | **** |
| Moderate    | oooo | **** | oooo | **** | oooo | **** | **** | **** | oooo |
| High        | **** | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Triple      |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | **** |
| High        | **** | **** | oooo | **** | oooo | oooo | **** | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | **** | oooo | **** | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Ultima      |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Low         | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | **** | **** | **** | **** |
| Maximum     | **** | **** | **** | **** | **** | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Water       |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | **** | oooo | **** | oooo | **** | oooo | oooo | oooo | oooo |
| Low         | oooo | **** | oooo | oooo | oooo | **** | **** | **** | **** |
| Moderate    | oooo | oooo | oooo | **** | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
|=============+======+======+======+======+======+======+======+======+======|
| Zombie      |  HP  | STR  | VIT  | MAG  | SPR  | SPD  | EVA  | HIT  | LUK  |
|=============+======+======+======+======+======+======+======+======+======|
|             |      |      |      |      |      |      |      |      |      |
| Minimum     | oooo | oooo | oooo | oooo | **** | **** | **** | **** | **** |
| Low         | **** | **** | **** | **** | oooo | oooo | oooo | oooo | oooo |
| Moderate    | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| High        | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
| Maximum     | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo | oooo |
|             |      |      |      |      |      |      |      |      |      |
o-------------o------o------o------o------o------o------o------o------o------o


O============================================================================O
|                                Magic List                          (000L0) |
O============================================================================O

O==================o==================o==================o===================O
| Aero             | Type: Thunder    | Element: Wind    | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind.........Yes | Wind..........Yes |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The basic wind elemental magic spell |
| Zombie........No | Zombie........No | that does weak wind damage.          |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Aura             | Type: Support    | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Puts character into Aura status      |
| Zombie........No | Zombie........No | letting them use limits always.      |
| Curse.........No | Curse........Yes |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Berserk          | Type: Status     | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk......Yes | Berserk......Yes | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Use on enemy to attempt to inflict   |
| Zombie........No | Zombie........No | the berserk status ailment.          |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Bio              | Type: Status     | Element: Poison  | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison.......Yes | Poison.......Yes | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison.......Yes | Poison........Yes |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Deals poison type damage to target   |
| Zombie........No | Zombie........No | and inflicts the poison status.      |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Blind            | Type: Status     | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness.....Yes | Darkness.....Yes | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Use on enemy to attempt to           |
| Zombie........No | Zombie........No | inflict the darkness status ailment. |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Blizzaga         | Type: Ice        | Element: Ice     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice..........Yes | Ice...........Yes |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The highest level ice spell that     |
| Zombie........No | Zombie........No | does a lot of ice damage to an enemy |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Blizzara         | Type: Ice        | Element: Ice     | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice..........Yes | Ice...........Yes |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The mid-level ice spell that does a  |
| Zombie........No | Zombie........No | moderate amount of ice damage.       |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Blizzard         | Type: Ice        | Element: Ice     | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice..........Yes | Ice...........Yes |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The basic ice spell.  Does a weak    |
| Zombie........No | Zombie........No | amount of ice-elemental damage.      |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Break            | Type: Status     | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify......Yes | Petrify......Yes | Use on enemy to inflict the          |
| Zombie........No | Zombie........No | petrify status ailment.              |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Confuse          | Type: Status     | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Use on enemy to attempt to inflict   |
| Zombie........No | Zombie........No | the confusion status ailment.        |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Cura             | Type: Life       | Element: N/A     | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | One level up from the basic Cure     |
| Zombie........No | Zombie........No | spell, heals a decent amount of HP.  |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Curaga           | Type: Life       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The maximum level of healing spell.  |
| Zombie........No | Zombie........No | Heals back thousands of hit points.  |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Cure             | Type: Life       | Element: N/A     | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The basic healing spell, good for    |
| Zombie........No | Zombie........No | the beginning of the game.           |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Death            | Type: Life       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death........Yes | Death........Yes | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Ironically a life type spell, this   |
| Zombie........No | Zombie........No | will kill your enemies instantly.    |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Demi             | Type: Time       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Demi reduces a target's HP by a      |
| Zombie........No | Zombie........No | certain percent rather than damage.  |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Dispel           | Type: Support    | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain........Yes | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Removes magic effects from a         |
| Zombie........No | Zombie........No | character like Haste or Reflect.     |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Double           | Type: Time       | Element: N/A     | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Cast this magic on an ally and they  |
| Zombie........No | Zombie........No | can cast magic spells per turn.      |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Drain            | Type: Support    | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain........Yes | Drain........Yes | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Damages the enemy and heals the      |
| Zombie........No | Zombie........No | character using it.                  |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Esuna            | Type: Support    | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow.........Yes | Fire..........No | Fire...........No |
| Stop..........No | Stop.........Yes | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison.......Yes | Earth.........No | Earth..........No |
| Darkness......No | Darkness.....Yes | Poison........No | Poison.........No |
| Silence.......No | Silence......Yes | Wind..........No | Wind...........No |
| Berserk.......No | Berserk......Yes | Holy..........No | Holy...........No |
| Sleep.........No | Sleep........Yes |--------------------------------------|
| Confusion.....No | Confusion....Yes |                                      |
| Petrify.......No | Petrify......Yes | Cures any abnormal status ailments   |
| Zombie........No | Zombie........No | on the person you cast it on.        |
| Curse.........No | Curse........Yes |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Fira             | Type: Fire       | Element: Fire    | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire.........Yes | Fire..........Yes |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The second level fire magic spell.   |
| Zombie........No | Zombie........No | Does moderate fire damage to enemy.  |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Firaga           | Type: Fire       | Element: Fire    | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire.........Yes | Fire..........Yes |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The most powerful fire magic spell,  |
| Zombie........No | Zombie........No | does a lot of fire damage to enemy.  |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Fire             | Type: Fire       | Element: Fire    | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire.........Yes | Fire..........Yes |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The basic fire spell.  Does weak     |
| Zombie........No | Zombie........No | fire-elemental damage to enemy.      |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Flare            | Type: Fire       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire..........Yes |
| Stop..........No | Stop..........No | Ice...........No | Ice...........Yes |
| Drain.........No | Drain.........No | Thunder.......No | Thunder.......Yes |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Does a high amount of non-elemental  |
| Zombie........No | Zombie........No | damage to a single enemy in battle.  |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Full-Life        | Type: Life       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire..........Yes |
| Stop..........No | Stop..........No | Ice...........No | Ice...........Yes |
| Drain.........No | Drain.........No | Thunder.......No | Thunder.......Yes |
| Death.........No | Death........Yes | Water.........No | Water.........Yes |
| Poison........No | Poison........No | Earth.........No | Earth.........Yes |
| Darkness......No | Darkness......No | Poison........No | Poison........Yes |
| Silence.......No | Silence.......No | Wind..........No | Wind..........Yes |
| Berserk.......No | Berserk.......No | Holy..........No | Holy..........Yes |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Revives and fully restore the HP     |
| Zombie........No | Zombie........No | of any character under KO status.    |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Haste            | Type: Time       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Gives the haste status to a party    |
| Zombie........No | Zombie........No | member increasing ATB speed.         |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Holy             | Type: Life       | Element: Holy    | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain........Yes | Thunder.......No | Thunder........No |
| Death.........No | Death........Yes | Water.........No | Water..........No |
| Poison........No | Poison.......Yes | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk......Yes | Holy.........Yes | Holy..........Yes |
| Sleep.........No | Sleep........Yes |--------------------------------------|
| Confusion.....No | Confusion....Yes |                                      |
| Petrify.......No | Petrify.......No | Causes a large amount of Holy type   |
| Zombie........No | Zombie.......Yes | damage to a single enemy.            |
| Curse.........No | Curse........Yes |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Life             | Type: Life       | Element: N/A     | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire..........Yes |
| Stop..........No | Stop..........No | Ice...........No | Ice...........Yes |
| Drain.........No | Drain.........No | Thunder.......No | Thunder.......Yes |
| Death.........No | Death........Yes | Water.........No | Water.........Yes |
| Poison........No | Poison........No | Earth.........No | Earth.........Yes |
| Darkness......No | Darkness......No | Poison........No | Poison........Yes |
| Silence.......No | Silence.......No | Wind..........No | Wind..........Yes |
| Berserk.......No | Berserk.......No | Holy..........No | Holy..........Yes |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Cast on a character under the KO     |
| Zombie........No | Zombie........No | status and they will be revived.     |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Meltdown         | Type: Status     | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Deals damage to enemy and reduces    |
| Zombie........No | Zombie........No | their total defense to zero.         |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Pain             | Type: Status     | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison.......Yes | Poison.......Yes | Earth.........No | Earth..........No |
| Darkness.....Yes | Darkness.....Yes | Poison........No | Poison.........No |
| Silence......Yes | Silence......Yes | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Inflicts multiple status ailments    |
| Zombie........No | Zombie........No | on the enemy.                        |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Protect          | Type: Support    | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire..........Yes |
| Stop..........No | Stop..........No | Ice...........No | Ice...........Yes |
| Drain.........No | Drain.........No | Thunder.......No | Thunder.......Yes |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Halves the amount of physical        |
| Zombie........No | Zombie........No | damage taken by the target.          |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Quake            | Type: Time       | Element: Earth   | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth........Yes | Earth.........Yes |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The basic Earth magic spell hits     |
| Zombie........No | Zombie........No | all non-flying enemies for damage.   |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Reflect          | Type: Support    | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow.........Yes | Fire..........No | Fire...........No |
| Stop..........No | Stop.........Yes | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison.......Yes | Earth.........No | Earth..........No |
| Darkness......No | Darkness.....Yes | Poison........No | Poison.........No |
| Silence.......No | Silence......Yes | Wind..........No | Wind...........No |
| Berserk.......No | Berserk......Yes | Holy..........No | Holy...........No |
| Sleep.........No | Sleep........Yes |--------------------------------------|
| Confusion.....No | Confusion....Yes |                                      |
| Petrify.......No | Petrify......Yes | Bounces any magic aimed at the       |
| Zombie........No | Zombie........No | character back onto the enemy.       |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Regen            | Type: Life       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Gradually heals the HP of someone    |
| Zombie........No | Zombie........No | in battle.  Not used in the menu.    |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Shell            | Type: Support    | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire..........Yes |
| Stop..........No | Stop..........No | Ice...........No | Ice...........Yes |
| Drain.........No | Drain.........No | Thunder.......No | Thunder.......Yes |
| Death.........No | Death.........No | Water.........No | Water.........Yes |
| Poison........No | Poison........No | Earth.........No | Earth.........Yes |
| Darkness......No | Darkness......No | Poison........No | Poison........Yes |
| Silence.......No | Silence.......No | Wind..........No | Wind..........Yes |
| Berserk.......No | Berserk.......No | Holy..........No | Holy..........Yes |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Halves the amount of magic damage    |
| Zombie........No | Zombie........No | taken by the target.                 |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Silence          | Type: Status     | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence......Yes | Silence......Yes | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Use on enemy to attempt to inflict   |
| Zombie........No | Zombie........No | the silence status ailment.          |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Sleep            | Type: Status     | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep........Yes | Sleep........Yes |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Use on enemy to attempt to inflict   |
| Zombie........No | Zombie........No | the sleep status ailment.            |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Slow             | Type: Time       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow.........Yes | Slow.........Yes | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Inflicts the slow status on an enemy |
| Zombie........No | Zombie........No | decreasing thier ATP gauge speed.    |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Stop             | Type: Time       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop.........Yes | Stop.........Yes | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Inflicts the stop status on an       |
| Zombie........No | Zombie........No | enemy, halting their ATP gauge.      |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Thundaga         | Type: Thunder    | Element: Thunder | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder......Yes | Thunder.......Yes |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The highest level thunder spell that |
| Zombie........No | Zombie........No | does a lot of thunder damage.        |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Thundara         | Type: Thunder    | Element: Thunder | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The mid-level thunder spell that     |
| Zombie........No | Zombie........No | does moderate damage to an enemy.    |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Thunder          | Type: Thunder    | Element: Thunder | Upgrade: Yes      |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder......Yes | Thunder.......Yes |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The basic thunder spell which does   |
| Zombie........No | Zombie........No | a weak amount of damage to an enemy. |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Tornado          | Type: Thunder    | Element: Wind    | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind.........Yes | Wind..........Yes |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The high level wind-elemental magic  |
| Zombie........No | Zombie........No | spell deals wind damage to enemies.  |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Triple           | Type: Time       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Cast this magic on an ally and they  |
| Zombie........No | Zombie........No | can use three magic spells per turn. |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Water            | Type: Ice        | Element: Water   | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water........Yes | Water.........Yes |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | The basic and only water spell that  |
| Zombie........No | Zombie........No | does moderate water damage to enemy. |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
|==================+==================+==================+===================|
| Zombie           | Type: Life       | Element: N/A     | Upgrade: No       |
|==================+==================+==================+===================|
|  Status Attack   |  Status Defense  | Elemental Attack | Elemental Defense |
|------------------+------------------+------------------+-------------------|
|                  |                  |                  |                   |
| Slow..........No | Slow..........No | Fire..........No | Fire...........No |
| Stop..........No | Stop..........No | Ice...........No | Ice............No |
| Drain.........No | Drain.........No | Thunder.......No | Thunder........No |
| Death.........No | Death.........No | Water.........No | Water..........No |
| Poison........No | Poison........No | Earth.........No | Earth..........No |
| Darkness......No | Darkness......No | Poison........No | Poison.........No |
| Silence.......No | Silence.......No | Wind..........No | Wind...........No |
| Berserk.......No | Berserk.......No | Holy..........No | Holy...........No |
| Sleep.........No | Sleep.........No |--------------------------------------|
| Confusion.....No | Confusion.....No |                                      |
| Petrify.......No | Petrify.......No | Inflicts the Zombie status           |
| Zombie.......Yes | Zombie.......Yes | ailment on one of your enemies.      |
| Curse.........No | Curse.........No |                                      |
|                  |                  |                                      |
o------------------o------------------o--------------------------------------o


O============================================================================O
|                               Monster List                         (000D0) |
O============================================================================O

O=========================o==================o===============================O
| Abadon                  | Elem-Weaknesses  | Ability Points: 40            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......High      | Ice......N/A     | A monster born of ancient     |
| Intelligence..Very High | Thunder..N/A     | bones deep in Great Salt      |
| Dexterity.....Moderate  | Water....N/A     | Lake.  It's assumed that it   |
| Defense.......Moderate  | Earth....N/A     | came to life after the Great  |
| Spirit........Moderate  | Poison...N/A     | Salt Lake dried up.           |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Abyss Worm              | Elem-Weaknesses  | Ability Points: 6             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A head protruding from the    |
| Intelligence..Low       | Thunder..N/A     | Earth.  Only a part of the    |
| Dexterity.....Low       | Water....Weak    | body is exposed.  Uses        |
| Defense.......Low       | Earth....Immune  | earthquake when attacked by   |
| Spirit........Low       | Poison...N/A     | enemies.                      |
| Evasion.......Very Low  | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Adamantoise             | Elem-Weaknesses  | Ability Points: 4             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Its high defense ability      |
| Intelligence..Low       | Thunder..Weak    | makes it difficult to defeat. |
| Dexterity.....Low       | Water....N/A     | Owns rare items that make it  |
| Defense.......Very High | Earth....Weak    | worth the effort.             |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Adel                    | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Esthar's ruler before Laguna  |
| Intelligence..Moderate  | Thunder..N/A     | and company confined her.     |
| Dexterity.....Moderate  | Water....N/A     | Released by Ultimecia and     |
| Defense.......Moderate  | Earth....N/A     | gaining strength.             |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....Weak    |                               |
|                         | Holy.....Absorbs |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Anacondaur              | Elem-Weaknesses  | Ability Points: 4             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Strong  |                               |
| Strength......Moderate  | Ice......Weak    | A large venomous snake that   |
| Intelligence..Low       | Thunder..N/A     | uses squeeze attacks.  Use    |
| Dexterity.....Low       | Water....N/A     | caution when its HP are low;  |
| Defense.......Low       | Earth....N/A     | it spits poisonous fluid.     |
| Spirit........Low       | Poison...Absorbs |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Armadodo                | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Its hard shell is difficult   |
| Intelligence..Low       | Thunder..N/A     | to damage physically.  The    |
| Dexterity.....Low       | Water....N/A     | legs are small compared to    |
| Defense.......Very High | Earth....N/A     | the body and it falls easily  |
| Spirit........Low       | Poison...N/A     | when attacked with force.     |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Bahamut                 | Elem-Weaknesses  | Ability Points: 40            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Called the king of GF; its    |
| Intelligence..High      | Thunder..Immune  | Mega Flare ignores all        |
| Dexterity.....High      | Water....N/A     | defense.  Gives assistance    |
| Defense.......Low       | Earth....Immune  | freely to those who show      |
| Spirit........Low       | Poison...Strong  | their power.                  |
| Evasion.......Very Low  | Wind.....Immune  |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Base Leader             | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Galbadia Missile Base         |
| Intelligence..Low       | Thunder..N/A     | security leader.  Stronger    |
| Dexterity.....Low       | Water....N/A     | than regular Galbadian        |
| Defense.......Low       | Earth....N/A     | soldiers.                     |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Base Soldier            | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Galbadia Missile Base         |
| Intelligence..Low       | Thunder..N/A     | security soldiers.  Paid a    |
| Dexterity.....Low       | Water....N/A     | little better than regular    |
| Defense.......Low       | Earth....N/A     | Galbadian soldiers.           |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Behemoth                | Elem-Weaknesses  | Ability Points: 12            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Uses powerful magic such as   |
| Intelligence..Low       | Thunder..N/A     | meteor.  A strong enemy       |
| Dexterity.....Low       | Water....N/A     | that's hard to defeat.        |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Belhelmel               | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Has a rotating blade around   |
| Intelligence..Low       | Thunder..Strong  | its face.  Its battle tactics |
| Dexterity.....Low       | Water....N/A     | change when its face changes. |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| BGH251F2                | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Named Iron Clad for its       |
| Intelligence..Moderate  | Thunder..Weak    | defense capability.  The main |
| Dexterity.....Moderate  | Water....Weak    | cannon is more powerful than  |
| Defense.......Very High | Earth....Weak    | X-ATMO92's Ray-Bomb.          |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| BGH251F2                | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Out of control after being    |
| Intelligence..Moderate  | Thunder..Weak    | destroyed at the Missile      |
| Dexterity.....Moderate  | Water....Weak    | Base.  Can only fight for a   |
| Defense.......Low       | Earth....Weak    | short amount of time.         |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Biggs                   | Elem-Weaknesses  | Ability Points: 4             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A Galbadian Major.            |
| Intelligence..Low       | Thunder..N/A     | Activated the Dollet          |
| Dexterity.....Low       | Water....N/A     | Communication Tower.          |
| Defense.......Moderate  | Earth....N/A     | Very short-tempered.          |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Biggs                   | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | He was a major during the     |
| Intelligence..Low       | Thunder..N/A     | Dollet Communication Tower    |
| Dexterity.....Low       | Water....N/A     | Operation, but was demoted    |
| Defense.......Low       | Earth....N/A     | after the operation failed.   |
| Spirit........Moderate  | Poison...N/A     | Hates SeeD.                   |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Bite Bug                | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......Weak    | A big monster that flies.     |
| Intelligence..Low       | Thunder..N/A     | Stay calm and attack          |
| Dexterity.....Low       | Water....N/A     | precisely.  It's not a very   |
| Defense.......Low       | Earth....Immune  | strong enemy.                 |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Blitz                   | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Becomes electrified when      |
| Intelligence..Moderate  | Thunder..Absorbs | attacked with Thunder.        |
| Dexterity.....Low       | Water....N/A     | Attacking it while            |
| Defense.......Moderate  | Earth....N/A     | electrified causes Thunder    |
| Spirit........Low       | Poison...N/A     | damage.                       |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Blobra                  | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A half-liquid creature        |
| Intelligence..Low       | Thunder..N/A     | resistant to physical         |
| Dexterity.....Low       | Water....N/A     | attacks.  Elemental weaknes   |
| Defense.......Very High | Earth....N/A     | differ with each one that     |
| Spirit........Very High | Poison...N/A     | appears.                      |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Blood Soul              | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....Weak    |                               |
| Strength......Low       | Ice......N/A     | Floats with gas that fills    |
| Intelligence..Low       | Thunder..N/A     | its body.  Looks weak, but    |
| Dexterity.....Low       | Water....N/A     | its status-changing attacks   |
| Defense.......Low       | Earth....N/A     | may prove otherwise.          |
| Spirit........Very High | Poison...Strong  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Blue Dragon             | Elem-Weaknesses  | Ability Points: 6             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......Weak    | A dragon that walks on 2      |
| Intelligence..Low       | Thunder..N/A     | legs.  Attacks with breath    |
| Dexterity.....Low       | Water....N/A     | that causes status changes    |
| Defense.......High      | Earth....N/A     | and drops a rare item called  |
| Spirit........Very High | Poison...Absorbs | Fury Fragment.                |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Bomb                    | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....Absorbs |                               |
| Strength......Low       | Ice......Weak    | A monster powered by fire.    |
| Intelligence..Low       | Thunder..N/A     | Usually calm, but still a     |
| Dexterity.....Low       | Water....N/A     | dangerous monster that        |
| Defense.......Low       | Earth....Immune  | becomes gigantic or explodes  |
| Spirit........Low       | Poison...N/A     | when attacked.                |
| Evasion.......Very Low  | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Buel                    | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Any magic attacks are almost  |
| Intelligence..Low       | Thunder..N/A     | completely inneffective.      |
| Dexterity.....Low       | Water....N/A     | However, very weak against    |
| Defense.......Very Low  | Earth....Immune  | physical attacks.             |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....Weak    |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Cactuar                 | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A speedy Cactus of the        |
| Intelligence..Low       | Thunder..N/A     | desert.  Damage always        |
| Dexterity.....Low       | Water....Weak    | amounts to 1000 with its      |
| Defense.......Low       | Earth....N/A     | special skill, 1000           |
| Spirit........Very High | Poison...N/A     | Needles.                      |
| Evasion.......Very High | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Caterchipillar          | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....Weak    |                               |
| Strength......Low       | Ice......Weak    | Uses an attack called Ultra   |
| Intelligence..Low       | Thunder..N/A     | Waves that damages all        |
| Dexterity.....Low       | Water....N/A     | enemies.                      |
| Defense.......Low       | Earth....Strong  |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Catoblepas              | Elem-Weaknesses  | Ability Points: 30            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Uses magic as well as         |
| Intelligence..High      | Thunder..Absorbs | physical attacks.  Its skill  |
| Dexterity.....Low       | Water....Weak    | with Thunder magic allows it  |
| Defense.......Low       | Earth....Weak    | to increase damage.           |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Cerberus                | Elem-Weaknesses  | Ability Points: 30            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A 3-headed demon dog of       |
| Intelligence..Moderate  | Thunder..Absorbs | hell.  In Triple, each of     |
| Dexterity.....Low       | Water....N/A     | the three heads uses          |
| Defense.......Low       | Earth....N/A     | different magic.  The tail is |
| Spirit........High      | Poison...N/A     | also powerful.                |
| Evasion.......Low       | Wind.....Immune  |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Chimera                 | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A monster with 4 heads that   |
| Intelligence..Moderate  | Thunder..Absorbs | use magic, physical attacks,  |
| Dexterity.....Low       | Water....N/A     | status changes and their      |
| Defense.......Moderate  | Earth....N/A     | original skill, Aqua Breath.  |
| Spirit........High      | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....Absorbs |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Cockatrice              | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Petrifies enemies with its    |
| Intelligence..Moderate  | Thunder..Immune  | stare.  Uses thunder by       |
| Dexterity.....Low       | Water....N/A     | flapping its wings.  Uses     |
| Defense.......Low       | Earth....N/A     | Electrocute when fully        |
| Spirit........High      | Poison...Immune  | grown.                        |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Creeps                  | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Has a flat black body like    |
| Intelligence..Low       | Thunder..Immune  | a shadow.  Said to be a       |
| Dexterity.....Low       | Water....N/A     | living creature.  Kills its   |
| Defense.......Low       | Earth....N/A     | opponents when it dies.       |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very High | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Death Claw              | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A monster with 4 sharp        |
| Intelligence..Low       | Thunder..N/A     | claws.  Attacks with sheer    |
| Dexterity.....Low       | Water....N/A     | power but also uses gas       |
| Defense.......High      | Earth....N/A     | attacks.                      |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Diablos                 | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A mysterious GF living in     |
| Intelligence..Low       | Thunder..N/A     | another dimension.  Uses a    |
| Dexterity.....Low       | Water....N/A     | powerful gravity attack       |
| Defense.......Moderate  | Earth....Immune  | called Gravija.               |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Droma                   | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Born from Trauma, a small     |
| Intelligence..Low       | Thunder..N/A     | support machine.  Despite     |
| Dexterity.....Low       | Water....N/A     | its small size, uses Pulse    |
| Defense.......Low       | Earth....Immune  | Cannon just like Trauma.      |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Edea                    | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A powerful sorceress and      |
| Intelligence..Moderate  | Thunder..N/A     | ruler of Galbadia.  Her       |
| Dexterity.....Low       | Water....N/A     | sorceress powers may be the   |
| Defense.......Low       | Earth....N/A     | most powerful in the world.   |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Edea                    | Elem-Weaknesses  | Ability Points: 50            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A sorceress bent on           |
| Intelligence..Moderate  | Thunder..N/A     | conquering the world.  Hired  |
| Dexterity.....Low       | Water....N/A     | Galbadia Garden forces to     |
| Defense.......Moderate  | Earth....N/A     | destroy SeeD; which stands    |
| Spirit........Very High | Poison...N/A     | in her way.                   |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Elastoid                | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Anti-personnel weapon made    |
| Intelligence..Low       | Thunder..Weak    | in Esthar.  Floats with an    |
| Dexterity.....Low       | Water....N/A     | anti-gravity engine.  Attacks |
| Defense.......Low       | Earth....Immune  | with its 4 pliable            |
| Spirit........Low       | Poison...Immune  | metallic legs.                |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Elite Soldier           | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | An officer acting together    |
| Intelligence..Low       | Thunder..N/A     | with Galbadian Soldiers.      |
| Dexterity.....Low       | Water....N/A     | Defeat him first, before he   |
| Defense.......Moderate  | Earth....N/A     | uses recovery magic on the    |
| Spirit........Moderate  | Poison...Weak    | other soldiers.               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Elnoyle                 | Elem-Weaknesses  | Ability Points: 18            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | A powerful monster.  Uses     |
| Intelligence..High      | Thunder..N/A     | magic, but also uses Tail     |
| Dexterity.....Low       | Water....Immune  | Needle, which causes heavy    |
| Defense.......Low       | Earth....N/A     | damage.                       |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Elvoret                 | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A monster that lives in the   |
| Intelligence..Moderate  | Thunder..N/A     | abandoned Dollet              |
| Dexterity.....Low       | Water....N/A     | communication tower.  No one  |
| Defense.......Low       | Earth....Immune  | knows where it came from.     |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Esthar Soldier          | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Esthar soldier who uses both  |
| Intelligence..Low       | Thunder..N/A     | gun and sword.  Shotgun       |
| Dexterity.....Low       | Water....N/A     | attacks can cause major       |
| Defense.......Low       | Earth....N/A     | damage.  Not a strong enemy.  |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Esthar Soldier          | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A cyborg in the form of an    |
| Intelligence..Low       | Thunder..Weak    | Esthar soldier, but far       |
| Dexterity.....Low       | Water....N/A     | stronger.  It only uses       |
| Defense.......Moderate  | Earth....N/A     | physical attacks              |
| Spirit........Moderate  | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Fake President          | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | President Deling's double     |
| Intelligence..Moderate  | Thunder..N/A     | Attacks in a strange way,     |
| Dexterity.....Low       | Water....N/A     | but not very stonrg.          |
| Defense.......Moderate  | Earth....N/A     | However...                    |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Fastitocalon            | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....Strong  |                               |
| Strength......Low       | Ice......N/A     | A fish that swims in the      |
| Intelligence..High      | Thunder..Weak    | ground.  Only the fin can be  |
| Dexterity.....Low       | Water....Absorbs | seen.  One theory says that   |
| Defense.......Very High | Earth....Weak    | it may be a shark.            |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Moderate  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Forbidden               | Elem-Weaknesses  | Ability Points: 4             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....Weak    |                               |
| Strength......Low       | Ice......N/A     | Undead soldier.  Not afraid   |
| Intelligence..Low       | Thunder..N/A     | of death.  Its death blow     |
| Dexterity.....Low       | Water....N/A     | kills enemies in one hit.     |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Fujin                   | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Looking for Ellone under      |
| Intelligence..Low       | Thunder..N/A     | Seifer's command.  Uses wind  |
| Dexterity.....Low       | Water....N/A     | magic through the help of     |
| Defense.......Low       | Earth....N/A     | another being with wind       |
| Spirit........High      | Poison...N/A     | power.  Also attacks with     |
| Evasion.......Low       | Wind.....N/A     | Pinwheel.                     |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Fujin                   | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Assisting Seifer inside       |
| Intelligence..Low       | Thunder..N/A     | Lunatic Pandora.  Uses        |
| Dexterity.....Low       | Water....N/A     | support magic as well as      |
| Defense.......Moderate  | Earth....N/A     | attack magic.                 |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Funguar                 | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A giant walking mushroom.     |
| Intelligence..Low       | Thunder..N/A     | Uses status change attacks    |
| Dexterity.....Low       | Water....N/A     | with damage attacks.          |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| G-Soldier               | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Galbadian soldier that uses   |
| Intelligence..Low       | Thunder..N/A     | magic with a sword.  Strong   |
| Dexterity.....Low       | Water....N/A     | enough, but nowhere near as   |
| Defense.......Low       | Earth....N/A     | strong as any SeeD member.    |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Gargantua               | Elem-Weaknesses  | Ability Points: 40            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A large monster, but it       |
| Intelligence..Low       | Thunder..N/A     | mainly uses magic to attack.  |
| Dexterity.....Low       | Water....N/A     | Physical attacks anger it,    |
| Defense.......Very High | Earth....N/A     | and it may counterattack.     |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Gayla                   | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Makes enemies fall asleep,    |
| Intelligence..Low       | Thunder..N/A     | then attacks.  Sometimes      |
| Dexterity.....Low       | Water....N/A     | spits fluid which removes     |
| Defense.......Low       | Earth....Immune  | an enemy's strength while     |
| Spirit........Moderate  | Poison...N/A     | asleep.                       |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Geezard                 | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Lives in humid places.  It    |
| Intelligence..Low       | Thunder..N/A     | sneak-attacks humans that     |
| Dexterity.....Low       | Water....N/A     | pass by.  Uses status attack  |
| Defense.......Low       | Earth....N/A     | when fully grown.             |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Gerogero                | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Moderate  | Ice......N/A     | A monster that posed as       |
| Intelligence..High      | Thunder..N/A     | President Deling.  Attacks    |
| Dexterity.....Low       | Water....N/A     | with its deformed arms        |
| Defense.......Moderate  | Earth....Weak    | and status attacks.           |
| Spirit........Moderate  | Poison...Immune  |                               |
| Evasion.......Moderate  | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Gesper                  | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Esther's defective weapon.    |
| Intelligence..High      | Thunder..N/A     | Attacks enemies and allies    |
| Dexterity.....Low       | Water....N/A     | alike.  Degenerator           |
| Defense.......Low       | Earth....N/A     | destroys opponents.           |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| GIM47N                  | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | An older type of Galbadian    |
| Intelligence..Low       | Thunder..Weak    | weapon.  Has a laser cannon,  |
| Dexterity.....Low       | Water....Weak    | but mostly mostly punches     |
| Defense.......Moderate  | Earth....Weak    | using the steel orbs on       |
| Spirit........Low       | Poison...Immune  | both hands.                   |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| GIM52A                  | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A Galbadian machine that      |
| Intelligence..Low       | Thunder..Weak    | attacks with magic and        |
| Dexterity.....Low       | Water....Weak    | missiles.  The more advanced  |
| Defense.......Low       | Earth....Weak    | models use high-powered       |
| Spirit........Very High | Poison...Immune  | beams.                        |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Glacial Eye             | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....Weak    |                               |
| Strength......Low       | Ice......Immune  | A floating monster that uses  |
| Intelligence..Low       | Thunder..N/A     | Ice magic.  When running low  |
| Dexterity.....Low       | Water....N/A     | on HP, uses Vampire to        |
| Defense.......Low       | Earth....Immume  | suck HP from opponents.       |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Granaldo                | Elem-Weaknesses  | Ability Points: 5             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A large insect-type monster   |
| Intelligence..Low       | Thunder..N/A     | that is a survivor of some    |
| Dexterity.....Low       | Water....N/A     | ancient race.  Uses its       |
| Defense.......Low       | Earth....Immune  | large spikes and tail to      |
| Spirit........Low       | Poison...N/A     | attack.                       |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Grand Mantis            | Elem-Weaknesses  | Ability Points: 4             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......Weak    | Used to live in water, but    |
| Intelligence..Low       | Thunder..Weak    | now lives above ground.       |
| Dexterity.....Low       | Water....Strong  | Skewers enemies with its      |
| Defense.......Very High | Earth....N/A     | large claw and causes major   |
| Spirit........Low       | Poison...N/A     | damage.                       |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Grat                    | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....Weak    |                               |
| Strength......Low       | Ice......Weak    | Its body is mostly a          |
| Intelligence..Low       | Thunder..N/A     | digestive bag.  Digests       |
| Dexterity.....Low       | Water....N/A     | enemies by catching whem with |
| Defense.......Low       | Earth....N/A     | its vine.  Uses a gas attack  |
| Spirit........Low       | Poison...N/A     | that causes Sleep.            |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Grendel                 | Elem-Weaknesses  | Ability Points: 6             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A smaller type of dragon,     |
| Intelligence..Moderate  | Thunder..N/A     | sometimes appears in groups   |
| Dexterity.....Low       | Water....N/A     | of 2.  May be more            |
| Defense.......Moderate  | Earth....Weak    | dangerous than other dragons. |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Griever                 | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | In Squall's ming, the         |
| Intelligence..Moderate  | Thunder..N/A     | strongest GF.  Through        |
| Dexterity.....High      | Water....N/A     | Ultimecia's mind, continues   |
| Defense.......Moderate  | Earth....Weak    | fighting without vanishing.   |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Guard                   | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Prison security guard.  A     |
| Intelligence..Low       | Thunder..N/A     | Galbadian soldier trained in  |
| Dexterity.....Low       | Water....N/A     | sleep magic to capture        |
| Defense.......Low       | Earth....N/A     | escapees.                     |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Helix                   | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Ultimecia's magic power       |
| Intelligence..Very High | Thunder..N/A     | amplifier.  By combining the  |
| Dexterity.....Very High | Water....N/A     | 2 amplifiers, her power       |
| Defense.......High      | Earth....Immune  | can be amplified greatly.     |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Very High | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Hexadragon              | Elem-Weaknesses  | Ability Points: 8             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Absorbs |                               |
| Strength......High      | Ice......N/A     | A type of mutated dragon      |
| Intelligence..High      | Thunder..N/A     | born with six eyes.  Uses     |
| Dexterity.....Low       | Water....Weak    | fire magic and special        |
| Defense.......High      | Earth....N/A     | breath attacks.               |
| Spirit........High      | Poison...Absorbs |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Ifrit                   | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Absorbs |                               |
| Strength......High      | Ice......Weak    | Fire GF; uses fire magic.     |
| Intelligence..Low       | Thunder..N/A     | It's a strong opponent, but   |
| Dexterity.....Low       | Water....N/A     | as it is part of Garden's     |
| Defense.......High      | Earth....N/A     | exam, not impossible to       |
| Spirit........Very High | Poison...N/A     | defeat.                       |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Iguion                  | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....Immune  |                               |
| Strength......Low       | Ice......N/A     | A mutated gateway decoration. |
| Intelligence..Low       | Thunder..N/A     | Uses Petrify attacks.         |
| Dexterity.....Low       | Water....N/A     | Someone has given it the      |
| Defense.......High      | Earth....Weak    | Reflect power.                |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Imp                     | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A devilish-looking monster    |
| Intelligence..Low       | Thunder..N/A     | with wings.  Uses powerful    |
| Dexterity.....Low       | Water....N/A     | magic despite its small       |
| Defense.......Low       | Earth....Immune  | size.                         |
| Spirit........Very High | Poison...Strong  |                               |
| Evasion.......High      | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Iron Giant              | Elem-Weaknesses  | Ability Points: 8             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Hard to damage due to the     |
| Intelligence..Low       | Thunder..Weak    | steel armor.  Doesn't use     |
| Dexterity.....Low       | Water....N/A     | magic but its sword causes    |
| Defense.......Very High | Earth....N/A     | significant damage.           |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Jelleye                 | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Changes tactics as the battle |
| Intelligence..Moderate  | Thunder..N/A     | progresses.  Its magic also   |
| Dexterity.....Low       | Water....N/A     | changes from fire to ice to   |
| Defense.......Low       | Earth....Immune  | thunder etc.                  |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Jumbo Cactuar           | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Some Cactuars live long lives |
| Intelligence..Moderate  | Thunder..N/A     | and grow huge.  This Jumbo    |
| Dexterity.....Low       | Water....Weak    | Cactuar is one of those.      |
| Defense.......Moderate  | Earth....N/A     |                               |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Krysta                  | Elem-Weaknesses  | Ability Points: 30            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......Immune  | Born of a jewel in            |
| Intelligence..High      | Thunder..N/A     | Ultemecia's Caslte.  Responds |
| Dexterity.....Low       | Water....N/A     | quickly to attacks,           |
| Defense.......High      | Earth....Immune  | counter-attacks immediately.  |
| Spirit........Very Low  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Left Orb                | Elem Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Immune  |                               |
| Strength......Low       | Ice......Immune  | NORG's support system with    |
| Intelligence..Low       | Thunder..Immune  | auto-recover functions that   |
| Dexterity.....Low       | Water....Immune  | restore any damage.  Uses     |
| Defense.......Very High | Earth....Immune  | status-changing attacks.      |
| Spirit........Very High | Poison...Immune  | Immune to fire, ice, thunder, |
| Evasion.......Low       | Wind.....Immune  | earth, poison, wind, water    |
|                         | Holy.....Immune  | and holy                      |
|                         |                  |                               |
|=========================+==================+===============================|
| Left Probe              | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Mobile Type 8's left          |
| Intelligence..Moderate  | Thunder..Weak    | shoulder.  Acts on its own as |
| Dexterity.....Low       | Water....N/A     | a machine.  Has auto-recovery |
| Defense.......Very High | Earth....Immune  | and attack functions.         |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......High      | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Lefty                   | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Very Low  | Ice......N/A     | A large left hand protruding  |
| Intelligence..Moderate  | Thunder..N/A     | from the Earth.  At higher    |
| Dexterity.....Low       | Water....N/A     | levels, sometimes cures       |
| Defense.......Very Low  | Earth....N/A     | party members with status     |
| Spirit........Very High | Poison...N/A     | abnormalities.                |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Malboro                 | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Moderate  | Ice......Weak    | Uses Bad Breath, which        |
| Intelligence..Low       | Thunder..N/A     | causes all status             |
| Dexterity.....Low       | Water....N/A     | abnormalities.  Be ready      |
| Defense.......Moderate  | Earth....Immune  | with status defense before    |
| Spirit........Low       | Poison...Absorbs | fighting.                     |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Mesmerize               | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Has a large blade for a horn. |
| Intelligence..Low       | Thunder..N/A     | This blade has a healing      |
| Dexterity.....Low       | Water....N/A     | effect when used as an item   |
| Defense.......Low       | Earth....N/A     | or to make magic.             |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Minotaur                | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Sacred's older brother.       |
| Intelligence..Moderate  | Thunder..N/A     | This Earth GF has healing     |
| Dexterity.....Low       | Water....N/A     | ability, as long as his feet  |
| Defense.......Moderate  | Earth....Absorbs | are on the ground.            |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Mobile Type 8           | Elem-Weaknesses  | Ability Points: 40            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Its beam and laser attacks    |
| Intelligence..Moderate  | Thunder..Weak    | go far beyond the damage of   |
| Dexterity.....Low       | Water....N/A     | any modern weapons.           |
| Defense.......Low       | Earth....Immune  |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| NORG                    | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Master of Balamb Garden.      |
| Intelligence..High      | Thunder..N/A     | Opposes Headmaster Cid in     |
| Dexterity.....Low       | Water....N/A     | trying to control Balamb      |
| Defense.......Low       | Earth....N/A     | Garden.                       |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| NORG Pod                | Elem Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A defense shelter protecting  |
| Intelligence..Low       | Thunder..Strong  | Master NORG.  The shelter     |
| Dexterity.....High      | Water....N/A     | must be destroyed in order    |
| Defense.......Very High | Earth....N/A     | to attack NORG, who is inside |
| Spirit........Very High | Poison...Immune  | the shelter.                  |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Ochu                    | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....Weak    |                               |
| Strength......Low       | Ice......Weak    | Likes to live in forests.     |
| Intelligence..Low       | Thunder..N/A     | Attacks not only with its     |
| Dexterity.....Low       | Water....N/A     | tentacles but also status-    |
| Defense.......Low       | Earth....Immune  | change attacks                |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Odin                    | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A legendary GF that sleeps in |
| Intelligence..Low       | Thunder..N/A     | a dungeon.  Zantetsuken cuts  |
| Dexterity.....Low       | Water....N/A     | anything that stands in its   |
| Defense.......High      | Earth....N/A     | way.                          |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Oilboyle                | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Moderate  | Ice......N/A     | This creature lives           |
| Intelligence..Moderate  | Thunder..N/A     | underground.  Its slimy       |
| Dexterity.....Low       | Water....Immune  | body is full of oil, attacks  |
| Defense.......Moderate  | Earth....N/A     | by spitting oil.              |
| Spirit........Moderate  | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Omega Weapon            | Elem-Weaknesses  | Ability Points: 250           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Absorbs |                               |
| Strength......Very High | Ice......Absorbs | Stronger than Ultima Weapon.  |
| Intelligence..Very High | Thunder..Absorbs | Omega Weapon is the           |
| Dexterity.....Moderate  | Water....Absorbs | strongest monster.  It's      |
| Defense.......Very High | Earth....Absorbs | bad luck to run into this     |
| Spirit........Very High | Poison...Absorbs | monster.                      |
| Evasion.......Low       | Wind.....Absorbs |                               |
|                         | Holy.....Absorbs |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Paratrooper             | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Soldier assigned to           |
| Intelligence..Low       | Thunder..N/A     | Galbadia Garden.  Specializes |
| Dexterity.....Low       | Water....N/A     | in sneak attacks, much        |
| Defense.......Moderate  | Earth....N/A     | stronger than normal          |
| Spirit........Moderate  | Poison...Weak    | Galbadian Soldiers.           |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Propagator              | Elem-Weaknesses  | Ability Points: 5             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A monster living in the       |
| Intelligence..Low       | Thunder..N/A     | Spaceship Ragnarok.  Very     |
| Dexterity.....Low       | Water....N/A     | violent in nature, it         |
| Defense.......Moderate  | Earth....N/A     | attacks anything that moves   |
| Spirit........Moderate  | Poison...N/A     | inside the ship.              |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Pupu                    | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | An alien from another planet, |
| Intelligence..Low       | Thunder..N/A     | someone destroyed its UFO,    |
| Dexterity.....Low       | Water....N/A     | and the alien is in need of   |
| Defense.......Low       | Earth....N/A     | help.                         |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Raijin                  | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Looking for Ellone with       |
| Intelligence..Low       | Thunder..Absorbs | Fujin.  Good at physical      |
| Dexterity.....Low       | Water....N/A     | attacks.  Tries to act cool   |
| Defense.......Moderate  | Earth....N/A     | around other people.          |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Raijin                  | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Works with Fujin and Seifer.  |
| Intelligence..Low       | Thunder..Absorbs | Still relies on his strength  |
| Dexterity.....Low       | Water....N/A     | but can now use support       |
| Defense.......Moderate  | Earth....N/A     | magic as well.                |
| Spirit........Low       | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Raldo                   | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | May look slow due to its      |
| Intelligence..Moderate  | Thunder..N/A     | stone-like body, but it is    |
| Dexterity.....Moderate  | Water....N/A     | actually quite fast.  May     |
| Defense.......Very High | Earth....N/A     | appear in numbers.            |
| Spirit........Very High | Poison...Immune  |                               |
| Evasion.......Very Low  | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Red Bat                 | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A type of bat with a huge     |
| Intelligence..Low       | Thunder..N/A     | mouth.  Lurks in dark         |
| Dexterity.....Low       | Water....N/A     | places.  Dives quickly from   |
| Defense.......Low       | Earth....Immune  | the air to bite its target.   |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......High      | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Red Giant               | Elem-Weaknesses  | Ability Points: 30            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | A giant machine powered by    |
| Intelligence..Low       | Thunder..N/A     | magic.  Its high defense      |
| Dexterity.....Low       | Water....N/A     | power makes it difficult to   |
| Defense.......Very High | Earth....N/A     | damage except with magic      |
| Spirit........Very High | Poison...N/A     | or a GF.                      |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Right Orb               | Elem Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Immune  |                               |
| Strength......Low       | Ice......Immune  | NORG's support system with    |
| Intelligence..Low       | Thunder..Immune  | auto-recover functions that   |
| Dexterity.....Low       | Water....Immune  | restore any damage.  Uses     |
| Defense.......Very High | Earth....Immune  | status-changing attacks.      |
| Spirit........Very High | Poison...Immune  | Immune to fire, ice, thunder, |
| Evasion.......Low       | Wind.....Immune  | earth, poison, wind, water    |
|                         | Holy.....Immune  | and holy                      |
|                         |                  |                               |
|=========================+==================+===============================|
| Right Probe             | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Mobile Type 8's right         |
| Intelligence..Moderate  | Thunder..Weak    | shoulder.  Acts on its own as |
| Dexterity.....Low       | Water....N/A     | a machine.  Has auto-recovery |
| Defense.......Very High | Earth....Immune  | and attack functions.         |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......High      | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Righty                  | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A large right hand protruding |
| Intelligence..Low       | Thunder..N/A     | from the earth.  Can't use    |
| Dexterity.....Low       | Water....N/A     | magic.  Uses its strength to  |
| Defense.......High      | Earth....N/A     | attack with force.            |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Rinoa                   | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Rinoa being Junctioned by     |
| Intelligence..High      | Thunder..N/A     | Adel.  Immobile because Adel  |
| Dexterity.....Low       | Water....N/A     | is absorbing her powers.      |
| Defense.......Low       | Earth....N/A     | Can be released by defeating  |
| Spirit........Low       | Poison...N/A     | Adel.                         |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Ruby Dragon             | Elem-Weaknesses  | Ability Points: 14            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Absorbs |                               |
| Strength......Moderate  | Ice......Weak    | Strong and smart dragon.  If  |
| Intelligence..High      | Thunder..N/A     | enemies are using Reflect, it |
| Dexterity.....Low       | Water....N/A     | casts Reflect on itself to    |
| Defense.......Moderate  | Earth....N/A     | mirror the attack.            |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Absorbs |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Sacred                  | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Earth GF in the Tomb of the   |
| Intelligence..Moderate  | Thunder..N/A     | Unknown King.  Recovers by    |
| Dexterity.....Low       | Water....N/A     | power of the earth.  Attacks  |
| Defense.......Moderate  | Earth....Immune  | with a large steel orb.       |
| Spirit........Moderate  | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| SAM08G                  | Elem-Weaknesses  | Ability Points: 4             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A living weapon made by       |
| Intelligence..Low       | Thunder..Weak    | Galbadia.  Carries a 155mm    |
| Dexterity.....Low       | Water....N/A     | cannon on both shoulders      |
| Defense.......Moderate  | Earth....N/A     | and a 60mm Vulcan body        |
| Spirit........Low       | Poison...Weak    | as a weapon.                  |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Seifer                  | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Decided to become a Sorceress'|
| Intelligence..High      | Thunder..N/A     | Knight under Edea.  Uses Fire |
| Dexterity.....Low       | Water....N/A     | magic in conjunction with     |
| Defense.......Very High | Earth....N/A     | sword attacks.                |
| Spirit........Very High | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Seifer                  | Elem-Weaknesses  | Ability Points: 12            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Attacks with Edea to destory  |
| Intelligence..Moderate  | Thunder..N/A     | SeeD.  His sword skills have  |
| Dexterity.....Low       | Water....N/A     | been refined, and he has      |
| Defense.......Moderate  | Earth....N/A     | gained more skills.           |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Seifer                  | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Defeated once, and still      |
| Intelligence..Low       | Thunder..N/A     | trying to fight to save his   |
| Dexterity.....Low       | Water....N/A     | pride.  HP is lower due to    |
| Defense.......High      | Earth....N/A     | the defeat, but skills are    |
| Spirit........High      | Poison...Weak    | higher.                       |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Seifer                  | Elem-Weaknesses  | Ability Points: 40            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | To retain his pride as        |
| Intelligence..Low       | Thunder..N/A     | Sorceress' Knight, he is      |
| Dexterity.....Low       | Water....N/A     | determined to win.  His       |
| Defense.......High      | Earth....N/A     | skills are even more deadly.  |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Slapper                 | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A member of Galbadia Garden's |
| Intelligence..Low       | Thunder..N/A     | demi-human ice-hockey club.   |
| Dexterity.....Low       | Water....N/A     | Attacks with speed and        |
| Defense.......Low       | Earth....N/A     | team work.                    |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Snow Lion               | Elem-Weaknesses  | Ability Points: 8             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Low       | Ice......Absorbs | A large monster living in the |
| Intelligence..Low       | Thunder..N/A     | northern snow fields.  Takes  |
| Dexterity.....Low       | Water....N/A     | time to defeat because of its |
| Defense.......Moderate  | Earth....Weak    | high HP.  Uses ice breath     |
| Spirit........Low       | Poison...N/A     | when angry.                   |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Sorceress (Type A)      | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Sorceress from beyond time    |
| Intelligence..High      | Thunder..N/A     | who appeared due to Time      |
| Dexterity.....Low       | Water....N/A     | Compression.  Uses magic,     |
| Defense.......Low       | Earth....N/A     | but is not very powerful.     |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Sorceress (Type B)      | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Sorceress from beyond time    |
| Intelligence..High      | Thunder..N/A     | who appeared due to Time      |
| Dexterity.....Low       | Water....N/A     | Compression.  Uses magic,     |
| Defense.......Low       | Earth....N/A     | but is not very powerful.     |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Sorceress (Type C)      | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Sorceress from beyond time    |
| Intelligence..High      | Thunder..N/A     | who appeared due to Time      |
| Dexterity.....Low       | Water....N/A     | Compression.  Uses magic,     |
| Defense.......Low       | Earth....N/A     | but is not very powerful.     |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Sphinxara               | Elem-Weaknesses  | Ability Points: 30            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | ???????????????????           |
| Intelligence..Low       | Thunder..N/A     | ???????????????????           |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Sphinxaur               | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | ????????????????????          |
| Intelligence..Low       | Thunder..N/A     | ????????????????????          |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| T-Rexaur                | Elem-Weaknesses  | Ability Points: 10            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......Weak    | Alive since the beginning of  |
| Intelligence..Low       | Thunder..N/A     | time, its power and HP are    |
| Dexterity.....Low       | Water....N/A     | very high.  It's better to    |
| Defense.......Low       | Earth....N/A     | run if you encounter one.     |
| Spirit........Moderate  | Poison...Strong  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Thurstaevis             | Elem-Weaknesses  | Ability Points: 3             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A monster on the Galbadia     |
| Intelligence..Low       | Thunder..N/A     | continent.  Usually swoops    |
| Dexterity.....Low       | Water....N/A     | down to attack enemies, but   |
| Defense.......Low       | Earth....Immune  | also bites and causes wind    |
| Spirit........Low       | Poison...N/A     | gusts when in danger.         |
| Evasion.......High      | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Tiamat                  | Elem-Weaknesses  | Ability Points: 30            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Strong  |                               |
| Strength......High      | Ice......N/A     | Used to be a GF.  Became a    |
| Intelligence..High      | Thunder..Strong  | monster under Ultemecia's     |
| Dexterity.....Low       | Water....N/A     | power.  Its Dark Flare        |
| Defense.......High      | Earth....Immune  | destroys all enemies.         |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Immune  |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Tonberry                | Elem-Weaknesses  | Ability Points: 1             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Mysterious being living in    |
| Intelligence..Moderate  | Thunder..N/A     | dungeons.  Walks slowly       |
| Dexterity.....Low       | Water....N/A     | toward the enemy and kills    |
| Defense.......Moderate  | Earth....N/A     | that enemy with the Chef's    |
| Spirit........Moderate  | Poison...N/A     | Knife.                        |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Tonberry King           | Elem-Weaknesses  | Ability Points: 20            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | The king of Tonberries.       |
| Intelligence..Low       | Thunder..N/A     | Appears to seek revenge for   |
| Dexterity.....Low       | Water....N/A     | all the defeated Tonberries.  |
| Defense.......High      | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Torama                  | Elem-Weaknesses  | Ability Points: 4             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Uses multiple magic attacks   |
| Intelligence..Moderate  | Thunder..N/A     | while sitting down.  Even     |
| Dexterity.....Low       | Water....N/A     | more powerful when it stands  |
| Defense.......Moderate  | Earth....N/A     | up to use its blaster attacks |
| Spirit........High      | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Trauma                  | Elem-Weaknesses  | Ability Points: 30            |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Ultimecia gave partial life   |
| Intelligence..Low       | Thunder..N/A     | to this weapon of the future. |
| Dexterity.....Low       | Water....N/A     | Pulse Cannon destroys any     |
| Defense.......Very High | Earth....Immune  | enemies in its way.           |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....Weak    |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Tri-Face                | Elem-Weaknesses  | Ability Points: 8             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....Weak    |                               |
| Strength......Low       | Ice......N/A     | A monster with 3 heads.  The  |
| Intelligence..Low       | Thunder..N/A     | 2 heads on the side are not   |
| Dexterity.....Low       | Water....N/A     | real but they bite and spit   |
| Defense.......Low       | Earth....N/A     | poison as if they were.       |
| Spirit........Low       | Poison...Absorbs |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Tri-Point               | Elem-Weaknesses  | Ability Points: 30            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....Weak?   |                               |
| Strength......Low       | Ice......Weak?   | A living weapon Ultimecia     |
| Intelligence..Low       | Thunder..Absorbs | made out of a dragon.  Fire   |
| Dexterity.....Low       | Water....N/A     | or ice magic are a weak point |
| Defense.......Low       | Earth....Immune  | but they change when attacked |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Turtapod                | Elem-Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Moderate  | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Attacks with magic and sharp  |
| Intelligence..Low       | Thunder..N/A     | claws.  When attacked it may  |
| Dexterity.....Low       | Water....N/A     | change to to defense mode in  |
| Defense.......High      | Earth....N/A     | order to protect itself       |
| Spirit........Low       | Poison...N/A     | from damage.                  |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| UFO                     | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Low       | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Unidentified flying object    |
| Intelligence..Low       | Thunder..N/A     | from outer space.             |
| Dexterity.....Low       | Water....N/A     |                               |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Ultima Weapon           | Elem-Weaknesses  | Ability Points: 100           |
|=========================+==================+===============================|
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | The strongest ultimate        |
| Intelligence..Low       | Thunder..N/A     | monster,  It's said to be     |
| Dexterity.....Low       | Water....N/A     | impossible to defeat.         |
| Defense.......Low       | Earth....N/A     |                               |
| Spirit........Very High | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Ultimecia               | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | A sorceress trying to change  |
| Intelligence..Very High | Thunder..N/A     | the world by compressing time |
| Dexterity.....High      | Water....N/A     | and taking power from all     |
| Defense.......High      | Earth....N/A     | sorceresses,                  |
| Spirit........High      | Poison...Weak    |                               |
| Evasion.......Very Low  | Wind.....N/A     |                               |
|                         | Holy.....Immune  |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Ultimecia               | Elem-Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......High      | Ice......N/A     | Ultimecia junctioned to       |
| Intelligence..Very High | Thunder..N/A     | Griever.  A powerful monster  |
| Dexterity.....High      | Water....N/A     | that combines Ultimecia and   |
| Defense.......Moderate  | Earth....Immune  | Griever's forces.             |
| Spirit........Low       | Poison...N/A     |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Vysage                  | Elem-Weaknesses  | Ability Points: 6             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A monster shaped like a face. |
| Intelligence..Low       | Thunder..N/A     | Uses support magic and        |
| Dexterity.....Low       | Water....N/A     | special attacks when          |
| Defense.......Low       | Earth....N/A     | attacking with Righty and     |
| Spirit........Low       | Poison...N/A     | Lefty together.               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....Weak    |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Wedge                   | Elem Weaknesses  | Ability Points: N/A           |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....High      | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A Galbadian soldier assigned  |
| Intelligence..Low       | Thunder..N/A     | to Dollet communication       |
| Dexterity.....Low       | Water....N/A     | tower.  Always picked on by   |
| Defense.......Moderate  | Earth....N/A     | his superior, major Biggs.    |
| Spirit........Moderate  | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Wedge                   | Elem Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | Demoted along with Biggs      |
| Intelligence..Low       | Thunder..N/A     | for his part in the Dollet    |
| Dexterity.....Low       | Water....N/A     | Communication Tower           |
| Defense.......Low       | Earth....N/A     | Operation.  Unfortunately,    |
| Spirit........Low       | Poison...N/A     | still works under Biggs.      |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| Wendigo                 | Elem Weaknesses  | Ability Points: 2             |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Low       | Ice......N/A     | A strong monster, but not     |
| Intelligence..Low       | Thunder..N/A     | good at using magic.  Uses    |
| Dexterity.....Low       | Water....N/A     | powerful physical attacks     |
| Defense.......Low       | Earth....N/A     | relying on its strength       |
| Spirit........Low       | Poison...N/A     | instead.                      |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
|=========================+==================+===============================|
| X-ATM092                | Elem Weaknesses  | Ability Points: 50            |
|=========================+==================+===============================|
|                         |                  |                               |
| Hit Points....Very High | Fire.....N/A     |                               |
| Strength......Moderate  | Ice......N/A     | Galbadia's mobile attack      |
| Intelligence..Low       | Thunder..Weak    | weapon. AKA "Black Widow."    |
| Dexterity.....Low       | Water....N/A     | Doesn't stop until it kills   |
| Defense.......High      | Earth....N/A     | all enemies in its path,      |
| Spirit........Low       | Poison...Immune  |                               |
| Evasion.......Low       | Wind.....N/A     |                               |
|                         | Holy.....N/A     |                               |
|                         |                  |                               |
o-------------------------o------------------o-------------------------------o


O============================================================================O
|                                Version History                     (0000X) |
O============================================================================O

Version 0.00 - (May 20th, 2005) - Began the walkthrough
Version 1.00 - (June 5th, 2005) - Completed the walkthrough

O============================================================================O
|                                    Legal                           (0000Y) |
O============================================================================O

This document is copyright (c) 2007 by A I e x.

I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email.  It
is likely that after this point this guide will never be updated again.  I am
aware that there are errors occasionally and I apologize for those.  Please
do not email me any corrections, or ask me for any help with this particular
game, as I will not respond.

It is also not necessary to send any email to thank me for the work, I will
say right now that you are very welcome.  

Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson.  I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
number of other select sites.

Finally, if you need to contact me for some reason that is not covered above, 
then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com.  


O============================================================================O
|                                   Credits                          (0000Z) |
O============================================================================O

ASCII title is care of: http://www.rootsecure.net/?p=ascii_generator

Thanks to Sailor Bacon as he recently reminded us how his hours of hard
work often go unnoticed in the credits of guides, regardless of the fact
that he won't actually be reviewing this ^_^

Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same 
to Sailor Bacon.  Thanks to Sean, Mark and Jeremy here at the University of 
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being 
great people, and thanks to everyone who takes the time to send feedback.

Thank you very much finally, to anyone and everyone reading this walkthrough.

O============================================================================O