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    FAQ/Walkthrough by SOng

    Version: Final | Updated: 10/18/04 | Printable Version | Search This Guide

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    ========================================================================
                     F I N A L   F A N T A S Y   V I I I
    ========================================================================
                     Final Fantasy VIII (US. Version) Part II
                                    Final
                                 By Scott Ong
                       E-mail: vaynard_x11x@yahoo.com
                 Online version: http://www.risland.org
    ------------------------------------------------------------------------
    ffviii_top
    
    <<<< Disclaimer >>>> -please read it!-
    This FAQ is meant for personal usage only. It cannot be altered and
    it can only be reproduced in electronic form only. It cannot be
    published in magazines, articles and any other form of reproduction.
    The FAQ is not meant for sale. Any offenders will be severly dealt with
    This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com). This is an
    unpublished work of Scott Ong 1999-2004. If you want to use this FAQ for
    your website or webpage, please seek the author's permission and link it
    to my site. You are allowed to print the FAQ out, but make sure that
    you did not sell it for cash! All my FAQs are not meant for sale!
    This is Part II of Final Fantasy VIII FAQ for the English version. Final
    Fantasy VIII Logo, characters are copyright of Squaresoft. If you want
    to find information regarding tutorial about the junction system of FF8
    and the walkthrough for FF8, please refer to Part I for more details
    which are also located in GameFAQs.
    
    <<< References >>>
    Official Final Fantasy VIII Website - http://www.ff8.com
    Official Squaresoft Website         - http://www.squaresoft.com
    The Round Island                    - http://www.risland.org
    
    <<< Note to Webmasters >>>
    If you want to use this FAQ for your site, make sure that you keep on
    checking GameFAQs for latest revisions. Otherwise, I will have to answer
    questions that already answered in the latest editions.
     ___
    / I \___________________________________________________________________
    ------------------------------------------------------------------------
    Revision History and Updates                                  ffviii_001
    ------------------------------------------------------------------------
    -[Version 1.0]- . Done by Markweb
                    . First appearance of FAQ
    -[Version 1.1]- . Added a few more stuff, done by Markweb
    -[Version 1.2]- . Re-vamp the layout to fix the word width
                    . Added more information to most sections.
                    . Corrects most errors done by Markweb.
    -[Version 1.3]- . Expand the item list [that's a lot!]
                    . Added Gameshark codes!
                    . Correct some errors.
    -[Version 1.4]- . Expanded the remainding Item List [Ammo and Junk Group]
                    . More corrections made on the FAQ.
    -[Version 1.5]- . Added more strategies.
                    . Added a method to remove card rules.
                    . Added a frequently asked questions section.
    -[Version 1.6]- . Edit my disclaimer
                    . Corrected most typos and errors
                    . Enable Search mode in the FAQ.
                    . Added Infinite Money Trick under Secrets Section
                    . Expanded Frequently Asked Questions Section
    -[Version 1.7]- . Added a better strategy for defeating Adel.
                    . Added few more strategies for the game.
                    . Added information regarding the Pocketstation. The
                      information is taken from The Saint's FAQ.
    -[Version 1.8]- . Updated the frequently asked questions section.
                    . This will be the last update made to the FAQ.
    -[Version 1.9]- . Updated my new e-mail address
     (Final)        . Make some minor changes to the FAQ
    
    ------------------------------------------------------------------------
    The latest revisions of the FAQ can be found at:
    ------------------------------------------------------------------------
    GameFAQs              http://www.gamefaqs.com
    Cheat Code Central    http://www.cheatcc.com
    
    ------------------------------------------------------------------------
    * Currently, you can only get the latest revisions of the FAQ at
      GameFAQs.
     ____
    / II \__________________________________________________________________
    ========================================================================
    Author's Note                                                 ffviii_002
    ========================================================================
    Well, it has been a long time since I have made an update for the FAQ.
    Even though the FAQ is already completed, there are still errors that
    required me to correct it.
    
    What's has been added to the FAQ?
    - Frequently Asked Questions --> Well, for the past few months since
      FF8 has been released, I have received countless e-mails regarding
      this game and I have decided to compile them. Otherwise, I will be
      repeated those answers over and over again. Of course, once I have
      added the list of questions, I will not be answering them anymore.
      BTW, if you have any problems regarding weapon upgrading, please
      refer to the ultimate weapon upgrading guide in Part I.
    
    - The third hint of Obel Lake Mystery --> thanks to one helpful
      contributor who has told me about this third hint [well, can't expect
      that it is actually a joke...]. Refer to Obel Lake Mystery Section
      for more details.
    
    - Search Mode --> A lot of FAQ readers have complained to me that the
      FAQ being too long as it takes ages to search for the information that
      you need. I have finally found a method, which is being obtained from
      Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All
      you just need to do the following: (Note: there are actually people
      who tends to overlook this capability of WordPad and I myself is also
      one of them ^_^;)
    
      ----------------------------------------------------------------------
      Method 1:
      From the toolbar, select Edit and choose Find. Enter the keyword.
    
      Method 2:
      Use the short-cut key Ctrl+F and you will see the Search Box popped
      up. Enter the keyword that you want to look for.
    
      ----------------------------------------------------------------------
      But sometimes the keyword does not reached your desired destination,
      hence I have come up with a good idea and that's to add codes to the
      right side of the contents page. Just enter the following keyword:
    
      ffviii_xxx
    
      where xxx stands for the 3-digit code for the section. The list of
      code numbers can be found at the Table of Contents. But remember that
      you must enter the "ffviii_" in order for it to work, or you will
      find that you will end up at other pages instead!
    
    - Note to all webmasters. If you want to post the FAQ on your site, make
      sure that you keep update and get the latest versions. I will always
      sent my FAQs to GameFAQs. I will definitely not permit anyone else to
      edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart
      (http://www.ffnet.net) is an exception.
    
    - Strangely enough, I have received e-mails regarding whether I am doing
      a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be
      writing a FAQ for it due to several personal reasons. Anyway, I guess
      someone else will write a FAQ for that game. [But this means that you
      can be ensured that there will be FAQs for Final Fantasy IX.]
    
    - I have corrected most of grammatical errors as being requested by
      viewers. Thanks to them, otherwise I will not known the seriousness of
      the problems. I will try my best to correct errors for my other FAQs
      once I have time.
    
    - I hoped that this may be the final update for this FAQ. BTW, I am no
      longer accepting strategies and questions regarding this FAQ. ALL the
      stuffs that I know about FF8 can be found in this FAQ and Part II. If
      you have any recommendations, complaints, secrets regarding this game,
      and just e-mail to me and I will try my best to solve it.
    
    - I am quite sorry for not answering any e-mails after my March
      vacation as I have been rather busy with my assignments, projects
      and examinations. You should get your reply shortly. BTW, there will
      be no reply for those who do not add "FF8" or "Final Fantasy VIII" as
      I have deleted the e-mails that does not have this as a subject. [
      except for those that contains other game headings which I have
      written a FAQ for...]
    
    For this "possible" final update:
    - This is probably going to the be last update of FAQ. I have gotten
      permission from The Saint about using some of Chocobo World
      information on the FAQ. For more details, I would recommend you to
      take a look at his FAQs, which is also available at GameFAQs.
    - I have updated the frequently asked questions with more detailed
      answers and hopefully, it could just solved your burning questions.
    - BTW, I'm no longer accepting strategies as I guessed there is enough
      strategies and all the new strategies are just minor improvements over
      the existing ones. Unless there is a great importance, I would not add
      it.
    - Last of all, good bye to those who read my FF8 FAQs... It's time for
      me to embark on a new FAQ writing journey...
    
                                                                 [Scott Ong]
    
    ------------------------------------------------------------------------
    [Final Update] Message
    It is really surprising to see e-mails STILL coming in despite Final
    Fantasy VIII is being released around somewhere in 1998. My old e-mail
    address (kangning@singnet.com.sg) is no longer in use as due to spam-
    filled and shut of my old dial-up account.
    
    There are basically some minor changes to the FAQ. This will be final
    good bye and my last update for this FAQ!
    
    PS:
    My new e-mail is vaynard_x11x@yahoo.com.
    For those who just can't stand all these plain text, you can view an
    online guide created by me at The Round Island <http://www.risland.org>
     _____
    / III \_________________________________________________________________
    ========================================================================
    Table of Contents                                             ffviii_003
    ========================================================================
    I       Revision History and Updates                                001
    II      Author's Note                                               002
    III     Table of Contents                                           003
    IV      Frequently Asked Questions                                  004
    
    1.0     Guardian Forces                                             s01
            - 1.1      Introduction                                     005
            - 1.2      Management of GFs                                006
            - 1.3      How to get the GF?                               007
            - 1.4A     Non-Abilities GFs                                008
              1.4B     The GFs' Abilities List                          009
            - 1.5A     Command Abilities                                010
              1.5B     Party Abilities                                  011
              1.5C     Character Abilities                              012
              1.5D     Junction Abilities                               013
              1.5E     GF Abilities                                     014
              1.5F     Menu Abilities                                   015
                  -    Magic Refinement                                 016
                  -    Item Refinement                                  017
    
    2.0     List of Magic                                               s02
              2.1      Curative Magic                                   018
              2.2      Elemental Magic                                  019
              2.3      Status Magic                                     020
              2.4      Support Magic                                    021
              2.5      Non-Elemental Magic                              022
              2.6      Junction Charts                                  023
    
    3.0     Weapon Remodel / Limit Breaks                               s03
              3.1      Squall Leonhart                                  024
              3.2      Zell Dincht                                      025
              3.3      Quistis Trepe                                    026
              3.4      Selphie Tilmitt                                  027
              3.5      Rinoa Heartilly                                  028
              3.6      Irvine Kinneas                                   029
              3.7      Dream Party: Laguna, Kiros and Ward
                   a   Laguna Loire                                     030
                   b   Ward Zaback                                      031
                   c   Kiros Seagul                                     032
              3.8      Temporary Members: Seifer and Edea
                   a   Seifer Almasy                                    033
                   b   Edea Kramer                                      034
              3.9      Weapon Ingredients Chart                         035
              3.10     Battle Meter                                     036
    
    4.0     The Card Game                                               s04
              4.1      Getting the Cards                                037
              4.2      Basics of Triple Traid                           038
              4.3      The Card Rules
                 A     Pre-Game Card Rules                              039
                 B     In-Game Card Rules                               040
                 C     Card Game Trade Rules                            041
              4.4      Card Game Tips                                   042
              4.5      Card List Bestiary                               043
              4.6      Rare Card List                                   044
    
    5.0     List of Items                                               s05
              5.1      Medicine Group                                   045
              5.2      Battle Items Group                               046
              5.3      Field Items Group                                047
              5.4      GF Medicine Group                                048
              5.5      GF Ability Item Group                            049
              5.6      Ammo Group                                       050
              5.7      Junk Group
                  A    Normal Items                                     051
                  B    Blue Magic Items                                 052
                  C    GF Comptability Items                            053
                  D    Bonus Attributes Items                           054
              5.8      Magazine Group
                  A    Weapon Monthly                                   055
                  B    Combat King                                      056
                  C    Pet Pals                                         057
                  D    Occult Fans                                      058
    
    6.0     List of Monsters                                            s06
              6.1      List of Abbreviations                            059
              6.2      Monsters Besitary
                 A     Cards Page 1                                     060
                 B     Cards Page 2                                     061
                 C     Cards Page 3                                     062
                 D     Cards Page 4                                     063
                 E     Cards Page 5                                     064
                 F     Others                                           065
              6.3      Important Storylines.                            066
    
    7.0     Sub Quests                                                  s07
              7.1      Timber Maniacs                                   067
              7.2      Missing Vase Pieces                              068
              7.3      Laguna's Statue at Shumi Village I               069
              7.4      Laguna's Statue at Shumi Village II              070
              7.5      Obel Lake Mystery                                071
              7.6      Getting Rare Cards Quest
                 A     Chocobo Forests: prove your affection!           072
                 B     UFO Sighting Incident                            073
                 C     Card Queen Quest                                 074
                 D     CC Group Members                                 075
              7.7      Zell's Love Quest                                076
              7.8      Dollet: Bone Quest                               077
              7.9      Infinite Money Trick                             078
    
    8.0     GF Enhancement Setup                                        079
    
    9.0     Strategies                                                  s09
            9.1        Things that you should know...                   080
            9.2        Miscellaneous Strategies                         081
            9.3        BOSS Strategies                                  082
            9.4        Weapon Strategies                                083
    
    10.0    Gameshark codes                                             084
    
    11.0    Choco World [Mini-Pocketstation Guide]                      085
    
    12.0    Contact the Author                                          086
    
    13.0    Contributors and Credits                                    087
    
    ------------------------------------------------------------------------
     ____
    / IV \__________________________________________________________________
    ========================================================================
    Frequently Asked Questions                                    ffviii_004
    ========================================================================
    As you see, I still have a lot of other FAQs to manage. Hence it will be
    best if you can add "FF8" as your subject so that I know that it is
    about Final Fantasy VIII. Lastly don't sent me any viruses/huge files.
    If you have a strategy to contribute, just type it in the mail instead
    add it to a text-file.
    
    BTW, don't expect me to e-mail you the list of cards, where to get them
    and other stuffs, you can get all these from the FAQs.
    
    If you sent me a question which the answer can be found in the FAQ, I
    will most likely ask you to refer to the FAQ. As for certain quests such
    as the Obel Lake Mystery, Missing Vase Pieces, don't expect me to type
    out the entire information for you [as it can't be explain in a few
    paragraphs or so.]. Okay don't with the list [mostly repeated]:
    
    Last Updated: 18/10/2004
    
    ------------------------------------------------------------------------
    Questions
    ------------------------------------------------------------------------
    The list may be expanded depends on the number of e-mails that I have
    recieved on that particular topic.
    
    ------------------------------------------------------------------------
    1.   How do you junction commands?
    A:   You can ONLY junction commands (such as Magic, Item, Draw, etc.)
         and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover,
         etc) if you have a GF equipped for the characters. To equip a GF,
         select the character and Junction from the main menu. Next pick a
         GF and you will be able to equip the command! You can more help
         from the Tutorial Menu in the game.
    ------------------------------------------------------------------------
    
    2.   How many GFs are there?
    A:   There are a total of 16 GFs [GFs with abilities] and the
         miscellaneous GFs. I have include the list and the brief method on
         getting them.
    
         The sixteen Guardian Forces
         -------------------------------------------------------------------
         Name             Method           Location/ Conditions        Disc
         -------------------------------------------------------------------
         Quezacotl        Access           Balamb Garden Network,       1~3
                                           Balamb Garden 2F
                                           Classroom, Squall's desk
    
         Shiva            Access           Balamb Garden Network,       1~3
                                           Balamb Garden 2F
                                           Classroom, Squall's desk
    
         Ifrit            Defeat it        Fire Cavern                  1
    
         Siren            Draw             Dollet Communication         1
                                           Towers, BOSS: Elvoret
    
         Brothers         Defeat it        Tomb of Unknown King         1~4
    
         Diablos          Defeat it        Magical Lamp - gain         1~4
                                           from Cid before SeeD
                                           mission. Use it.
    
         Carbuncle        Draw             President's Residence,       1
                                           Deling City, BOSS:
                                           Iguion
    
         Leviathan        Draw             Balamb Garden Basement,      2
                                           BOSS: NORG
    
         Pandemona        Draw             Balamb Town, BOSS:           2
                                           Fujin
    
         Cerberus         Defeat it        Galbadia Garden, Main Hall   2
    
         Alexander        Draw             Galbadia Garden,             2
                                           Auditorium, BOSS: Edea
    
         Doomtrain        Access           Solomon's Ring found at      3~4
                                           Tear's Point. Get 6x
                                           Malboro's Tentacle, 6x
                                           Steel Pipe and 6x Remedy+
    
         Bahamut          Defeat it        Deep Sea Research Center,    3~4
                                           Must have Ragnarok airship.
    
         Cactuar          Defeat it        Cactuar's Island             3~4
                                           Must have Ragnarok airship.
    
         Tonberry         Defeat it        Centra Ruins, defeat 20      3~4
                                           Tonberries and King
                                           Tonberry. Must get Odin
    
         Eden             Draw             Deep Sea Deposit, BOSS:      3~4
                                           Ultima Weapon. Must get
                                           Bahamut.
                                           Must have Ragnarok airship
    
         -------------------------------------------------------------------
    
         Miscellaneous GFs
         -------------------------------------------------------------------
         Name             Method           Location                    Disc
         -------------------------------------------------------------------
         Chicobo          Item             Summon Mother Chocobo.      2~4
                          (Gyshal Greens)  Use item, Gysahl Greens to
                                           summon it. Gysahl Greens
                                           can brought from Chocoboy
                                           at Chocobo Forests.
    
         Moomba           Item             Get Friendship item using   2~4
                          (Friendship)     Pocketstation.
    
         MiniMog          Command          Get Mog's Amulet using      2~4
                          (Mog's Amulet)   Pocketstation. Use the
                                           item on one of the 16
                                           GFs. Use command to summon
                                           it. [MiniMog]
    
         Phoenix          Item             Get it by solving puzzles   2~4
                          (Phoenix         at Shumi Village or
                          Pinion)          WinHill. Get it by
                                           refining 3x Mega Phoenix
                                           --> 1x Phoenix Pinion via
                                           Siren's Tool-RF.
    
         Odin             Battle           Defeat it at Centra Ruins.  2~4
                          (based on        It will appear randomly at
                          Luck and no.     beginning of the battle.
                          of Death
                          Spirit items)
    
         Gilgamesh        Battle           Defeat Seifer with Odin     3
                                           acquired. Note: Odin will
                                           be lost. If you haven't
                                           gotten Odin at that time,
                                           Gilgamesh will be lost.
    
         -------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    3.   I had forgotten to draw a GF! Are there any other methods to get
         it?
    A:   YES! You can get the GF by drawing it from the BOSSES found in the
         Ultimecia's Castle. Refer to Disc 4 walkthrough for more
         information. I did not include in the walkthrough as this will
         help to avoid spoilers. BTW, some of GF summoning items [Solomon's
         Ring for Doomtrain and Magical Lamp for Diablos] can be retrieved
         from the Pocketstation.
    
    ------------------------------------------------------------------------
    4.   I had sold the Magical Lamp! Is there a method to get it later in
         game?
    A:   Unfortunately no. In fact, that's the only Magical Lamp you can
         get from playing the game. You can get more Magical Lamps as you
         can get it from the Pocketstation. [Refer to Pocketstation guides
         that found in GameFAQs. You can find more information under the
         Pocketstation section in Part II. Please note that I don't own a
         Pocketstation.]
    
    ------------------------------------------------------------------------
    5.   What is the purpose of SeeD tests?
    A:   Note for all new players, you can only get cash through your SeeD
         salary. You will get your salary, once Squall has become an
         official SeeD member after Dollet's test at Disc 1. The SeeD level
         will change if you do any of following:
    
         SeeD Test
         -------------------------------------------------------------------
         Method                                                Effect
         -------------------------------------------------------------------
    
         Answering SeeD tests with correct answers. Access     Increase
         SeeD test from Tutorial menu --> TEST menu.           SeeD level.
    
         Continue with the story of the game                   Increase
                                                               SeeD level.
    
         Finish Train sequence in Disc 1 upon first try        SeeD level
                                                               +1
    
         Walking around the world map, field terrains without  Decrease
         doing anything.                                       SeeD level
    
         -------------------------------------------------------------------
    
         SeeD levels do not increase every time. In fact, it increases
         based on the number of steps that Squall walk on the terrains.
         Hence, do not try to not overdo it as it will decrease your SeeD
         level.
    
         The higher SeeD level, the more cash [in gil] that you will
         receive each time. For the test answers, refer to the walkthrough
         for disc 1.
    
    ------------------------------------------------------------------------
    6.   I have seen a UFO moving around in a random battle and nothing
         happens..  What was that?
    A:   It is the UFO Sighting Incident. There are four sighting spots
         which is being marked on the world map found at
         <http://risland.virtualave.net>. Just go there with Diablo's
         Enc-None and move around to have a random battle. For more
         details, refer to the World Tour under the Disc 3 Walkthrough.
    
    ------------------------------------------------------------------------
    7.   Why I can't convert 100x Curse Spikes into Dark Matter through GF
         Siren's Tool-RF, in order learn Quistis' last Limit Break,
         Shockwave Pulsar?
    A:   In order to do that, GF Siren must reach LV 100. Otherwise, you
         will not be able to do the refinement. As for the help in getting
         Curse Spikes, you need to defeat the Imp, Forbidden or Malboro.
    
    ------------------------------------------------------------------------
    8.   Is it true that you can't have both items obtained from stealing
         and defeat monsters?
    A:   Yes. You can get only get one of the items. For example, let's
         says you encountered a battle with 2x Adamantoises, you defeat
         them without any characters using the Mug command. You will get
         the item won from battle, such as Adamantine, Whisper, Orichalons
         based on Squall's level.
         If you mug any of the Adamantoises, you will DEFINATELY NOT get
         Adamantine [which can only be obtained by defeating both
         Adamantoises]. Instead, you will get other items such as Whispers.
    
    ------------------------------------------------------------------------
    9.   How do I get Squall's ultimate weapon and Limit Break, Lion Heart?
    A:   To get Squall's ultimate weapon, you must have the following
         items:
         1x    Adamantine
         3x    Dragon Fang
         12x   Pulse Ammo
    
         << Recommended Methods >> - these are the easiest methods
         Adamantine - you can get this by defeat Adamantoises found shores
         of Dollet, Long Horn Island [to find the location of Long Horn
         Island, view the world map at http://risland.virtualave.net].
    
         Dragon Fang - head towards Trabia area where you find the Shumi
         Village. Note that from the world map's point of view, you will
         find a row of mountains behind the village. Just walk closely
         against mountains and you will encounter Blue Dragons. Defeat it
         to get Dragon Fang.
    
         Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card
         via card playing and you can convert them into 2x Energy Crystals
         through Quezacotl's Card-Mod RF. Next convert the Energy Crystals
         through Ifrit's Ammo-RF. You will get 20x Pulse Ammo.
    
         Now go to any of the junk shops found in the game and pay 2000 gil
         to remodel Squall's gunblade into Lion Heart. I have explained in
         more details under the Ultimate Weapon Upgrading section.
    
    ------------------------------------------------------------------------
    10.  Where are the Islands closest to Heaven / Hell?
    A:   It is kind of difficult to explain using words. You can get find
         the locations of them on a world map at my website
         <http://risland.virtualave.net/map.html>.
    
    ------------------------------------------------------------------------
    11.  I can't locate the Deep Sea Research Center! Where can I find it?
    A:   To locate the Deep Sea Research Center, you need the Ragnarok
         airship. Pilot the airship to the extreme low-left corner of the
         world map.
    
         Move the Ragnarok low by press Down button. When you move the
         Ragnarok, you should see water splashing... Next navigate around
         that corner and you should find the Deep Sea Research Center. If
         you have any problems, get the world map mentioned in the above
         URL.
    
    ------------------------------------------------------------------------
    12.  Why is there a screen showing "censored" when I used the Devour
         Command?
    A:   It was just like that! ^_^;
    
    ------------------------------------------------------------------------
    13.  Question on Card Games
    A:   Well, it consists of a huge portion of my e-mails. Here is a
         section for it:
    
         Rare Cards - it is true that there is only one version of rare
         cards, not after time compression has occurred. To get back the
         lost rare cards, you need to defeat the CC Group Members at
         Ragnarok airship in Disc 4. (provided that you have defeat them
         in Disc 2.). You can get them back even after you have refined the
         card using Quezacotl's Card-Mod.
    
         Card Queen - the Card Queen is really tough as she changes the
         card rules and moves from areas to areas, which made her an
         extremely tough opponent. If you need more help, get FF8 FAQ
         Part II at http://www.gamefaqs.com and refer to the Card Queen's
         Side Quest.
    
         Obtaining cards - besides getting it by winning the card game,
         you can also get cards by defeating enemies or using the card
         command to convert dying enemies into cards [does not work on
         BOSS and human beings]
    
         Card Rules - It will be very difficult to explain the rules in
         a few sentences, hence there is a need to read the Card section
         of FF8 FAQ Part II.
    
         Abolish a Card Rule - a lot of gamers get frustrated regarding
         the random rule as it will force you into a bad situation in the
         card game. To abolish that rule, you can either play in a region
         where there is no such rules. One perfect example is Balamb area.
         Rules will be added as soon as you started in an area where there
         are new rules.
    
    ------------------------------------------------------------------------
    14.  Tough Battles - answers found at my Monsters FAQ @ GameFAQs
    A:   It seems that a lot of people are having trouble regarding combat
         in FF8. There are a few reasons for the toughness and one of them
         is that monsters levelling up as your character does. There are
         few methods to be stronger than your enemy:
         The hints are:
         - by remodelling the characters' weapons
         - get stronger spells via item refining.
         You can get a lot of rare items via cards. This means if you want
         an easy life in the game, play cards often!
    
    ------------------------------------------------------------------------
    15.  Can I get into the cities during Disc 4?
    A:   There is no way that you can get into the cities in Disc 4. Those
         barriers do not allow you to make contact with the city. I know
         the following question will definitely pop up if this happens...
         * how do I remodel my weapons? - you can remodel your weapons by
           using GF Tonberry's Call Shop or Call Junk Shop menu ability via
           the Ability menu.
    
    ------------------------------------------------------------------------
    16.  I have sold the Magical Lamp. Is there any other way to get it?
    A:   Finally found the answers for this... You can't draw Diablos from
         any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in
         Ultimecia's Castle]. Once you sold it, you got to reset if you
         don't own a Pocketstation or Gameshark. It is still possible to
         complete the game without GF Diablos, but it will definitely be
         tougher.
    
    ------------------------------------------------------------------------
    17.  Where are weapon monthly magazines?
    A:   You don't need these items as it is compulsory to remodel your
         characters' weapon. In fact, the weapon's name will appear in the
         Junk Shop's menu once you have obtained its requirements. Here is a
         short list of weapon magazines:
    
         Weapon Monthly March  - you will get this by defeating Elvoret at
                                 Dollet's Communication Tower in Disc 1.
         Weapon Monthly April  - you will get this from Squall's desk after
                                 completing the sequence in Training
                                 Center. (after the ball dance)
         Weapon Monthly May    - you can find this in the sewers while
                                 controlling Rinoa. Refer to walkthrough for
                                 more information.
         Weapon Monthly June   - defeat BGHZ51F2 at Missile Base
         Weapon Monthly July   - found it in Balamb Garden's Training Center
                                 after Disc 2.
         Weapon Monthly August - found it near the Gargoyle in Trabia
                                 Garden.
    
    ------------------------------------------------------------------------
    18.  Why I can't get the second vase piece (found at the statue) in
         Winhill?
    A:   Well, this is really my error and thanks to those whom have help me
         in solving this and that is you really need to have Irvine in your
         party. I guess it was perhaps due to the itching hands of
         Irvine ^_^;) Remember the time when he messes up the guns in Zell's
         room [for those whom have Irvine in your party]
    
    ------------------------------------------------------------------------
    19.  Where can I locate the Tomb of Unknown King?
    A:   It seems that this type of question is one of hardiest for me to
         answer. Imagine explaining the location using words. It was
         actually located on a peninsula, which is northeast from Deling. The
         tomb is quite small in size and if you still have the problem, get
         the world map found at <http://risland.virtualave.net>.
    
    ------------------------------------------------------------------------
    20.  How do I use the character's Limit Breaks?
    A:   First of all, your characters need to get to "Crisis" conditions.
         It will be fulfilled when:
         - the character's HP turns red/yellow
         - Aura is being cast on the character
    
         Next to use the Limit Break, just tap Circle button (menu button)
         and you will eventually see a golden triangle on the right side of
         "Attack" or "Mug". Press right and you will be able to execute the
         Limit Break.
    
         General Tip on getting Aura.
         Aura is a magic that allows your character to get Limit Breaks
         easily. To get Aura magic, you need to get Fury Fragments which
         can be mugged from Blue Dragon found at the mountains near Shumi
         Village. [you don't need to stand on the mountain, just go near
         it]. Next just convert the Fury Fragment into 5x Aura magic
         through Leviathan's Supt Mag-RF
    ------------------------------------------------------------------------
    21.  How do I return back to the Lunatic Pandora after I have finished
         the "Ragnarok crash scene" in Disc 3?
    
    A:   You can choose to exit the Pandora after your Ragnarok has made
         its way to the Lunatic Pandora in Disc 3. To exit, just to talk to
         Selphie. From there, you can enjoy yourself for the quests or do
         some level up. After you are done, proceed to the bridge [or
         controls room] and talk to Selphie and you will be back at the
         Lunatic Pandora!
    
    ------------------------------------------------------------------------
    22.  Is it possible to do the Lion Heart Limit Break each time once you
         have acquired the Lion Heart gunblade?
    A:   No. The occurence of the Lion Heart Limit Break depends on chance.
         You can't control it. But Lion Heart seems to appear more
         frequently, once the entire party is down to critical status.
    
    ------------------------------------------------------------------------
    23.  How do I get Limit Breaks for every characters?
    A:   Squall  - Upgrade his gunblade and Squall will learn new Limit
                   Breaks. [see Part II for more details.]
         Quistis - Get Blue Magic Items [refer to Part II item bestiary on
                   how to get them] and use it on Quistis.
         Zell    - Get Combat Kings and select the item and Zell will learn
                   the new Limit Breaks automatically.
         Selphie - Get it from her Limit Breaks. While you are choosing the
                   type of spells, you can find her Limit Breaks [including
                   those that are not uncovered.]. Cast it and Selphie will
                   have that Limit Breaks.
         Rinoa   - Get Pet Pals and select the item. Next check the status
                   screen and select the limit break that you wish to teach
                   Angelo. Hence walk around on the terrain for a while.
                   Once the gauge has built up, Rinoa will learn the Limit
                   Break!
         Irvine  - Get the Ammo and he will have new Limit Breaks. Some of
                   the rare ammo are quite hard to get.
    
    ------------------------------------------------------------------------
    24. How do I enhance my character's statistics?
    A:  Through the junction system. The junction system is a system that
        could enfuse magic to your character's atttributes, hence making
        them stronger. See Basic Tutorial for more information. BTW, the
        effects of Junction are affected by the following:
        . Number of magic: The more you have, the better the effect of the
          junction system.
        . Types of spell: The stronger the spell you have, the better the
          effect the junction has on the character.
        Junction also allows your characters to equip commands and
        abilities. There is no accessories/armor in the game. Please read
        the Basic Tutorial thoroughly. You need to have junction abilities
        [i.e. abilities that are ended with "-J"] for boosting your
        character's statistics.
    
    ------------------------------------------------------------------------
    25. How do I upgrade my weapons in FF8?
    A:  You can't buy new weapons instead you can tune them up through Junk
        Shops. But in order to do this, you need to have specific
        ingredients such as M-Stone Piece, Sharp Spike, Dragon Fang, etc.
        Of course, not everything in the world is free. You need to pay a
        small sum to upgrade them to new models [you can choose to upgrade
        or downgrade.] Everytime you attempt to remodel the weapon, the
        ingredients will be used up. If you want to upgrade back to the
        same weapon, you need to get new ingredients. To upgrade a weapon in
        Disc 4, just get GF Doomtrain [Call Junk Shop menu ability] and do
        the following:
        1) Activate your menu.
        2) Select the Ability header.
        3) Select Call Junk Shop
        4) Do what you normally do at Junk Shops.
        It's pretty simple huh? BTW, don't try to force your way in the
        towns, as it is impossible!
    
    ------------------------------------------------------------------------
    26. How I mug an item?
    A:  This one is pretty hard to explain if you don't know anything about
        junction commands or abilities. First of all, you need to get a GF
        ability called "Mug" [from Bahamut or Diablos, requires 200 AP to
        master]. Next equip GF Bahamut or Diablos with the mastered Mug
        ability. After you have equipped the commands, you will be able to
        select the type of character/party abilities. Choose Mug and add it
        to one of the ability slots. If you equip the ability, you should
        see the attack command is being replaced with Mug. If that happens,
        you are on the right track.
        Just go to a random battle and look for the monster that you want
        to steal an item from. Remember to watch for the top status bar
        after your character has performed the attack.
    
    ------------------------------------------------------------------------
    27. How do I junctioned commands?
    A:  Before I start this, I need to explain that GFs are extremely
        important as they worked like Materia in FF7. Without them, you
        can't have other commands besides attack. First of all, you need to
        get a GF. [If you have seen through the ability list in Part II, you
        should noticed that all the 16 GFs have Magic, GF and Draw.]
    
        To equip a command, do the following step-by-step and make sure that
        you are in the main menu.
        1) Select Junction from the main menu
        2) Select the character who you want to junction GFs with.
        3) Select Junction command from the Junction Menu. Select the GFs
           that you want to equip with. Press Triangle once you are done.
        4) You should be brought to the Auto screen if you have magic in
           that character's magic inventory. Choose either Atk, Def or Mag.
           If your character don't have any magic, you will be brought to
           the Ability sub-menu directly. Press Triangle once you are done.
        5) At the ability screen, you should see the command list of the
           character with the slots along with ability slots. On the right
           is the list of commands available (if the cursor is pointing at
           either one of the three command slots, they are found under the
           Attack command) and list of abilities available (if the cursor
           is pointing at either one of ability slots.) Just pick and choose
           from the list. Duplicate commands will only appear once. [For
           example, as I had mentioned earlier, that all 16 GFs have the 3
           basic commands, GF, Magic and Draw. These commands will appear
           only once even if you have more than 1 GFs equipped.] Press
           Triangle once you are done.
    
    ------------------------------------------------------------------------
    28. Where do General Caraway go after he had brought you to the Gateway?
    A: It is pretty funny that I got such e-mails more than twice ^_^;).
       After Caraway have move away from the Gateway, head towards the left
       side of the screen. You should be brought to the front screen where
       you see crowds and the gateway. Notice that there is no people on the
       left side of the crowd. Just walk down and exit from the screen. You
       will meet Caraway there.
    
    ------------------------------------------------------------------------
    29. Who is Squall's father?
    A: This may be a piece of spoiler [heck, anyway by typing out the FAQ,
       I had already spoiled the game...]. There is my evidence to support
       that Laguna Loire is Squall's father!
    
       A) If you re-visit Winhill, you will found out that the photo of the
          family (Laguna, Raine, "Squall" and Ellone) is missing. The photo
          is found at Raine's House [next to the pub]
       B) Laguna has probably left Squall in the hands of Edea before
          leaving for his journey to rescue Ellone. You had see sequences of
          Squall standing in the rain feeling bored and Laguna talking to
          Edea... (btw, this may be wrong as it is my own assumption)
       C) If you talk to Ward or Kiros, you make get more information leaked
          out about Squall and Laguna [that's a pretty good hint by the
          way...]
    
    ------------------------------------------------------------------------
    30. Have you heard any rumours about FF8?
    A:  Definitely yes! Of course, FF8 is such a great RPG and there are
        also have some loopholes just like FF7 and so you can expect some
        rumours about the game.
    
     A) Getting Cloud Strife
        Well, I myself is also a fan of Cloud. But I don't have sufficient
        proof that Cloud is in the game. But based on gameshark, it is not
        possible to have Cloud. This always works btw. But here are some
        rumours [they seems a bit reasonable...]
        1) Have 16 gameovers at the Island closest to Hell. Upon the 16th
           continue, Cloud will appear...
           My Reply: This is definitely not true!
        2) During the battle against the Iron Clad [the BOSS at the missile
           base], you can mug an item from the BOSS which allows you to
           summon Cloud Strife! [Cloud will appears and do his Omnislash
           Limit Break!]
           My Reply: Haven't tested it yet as my party was too strong...
           I have killed that stupid Iron Clad with a few attacks...
    
     B) Getting GF Griever/ a hidden GF
        You can get GF Griever in Lunatic Pandora. You must have all the
        weapons, 666 items or something to that nature. Also in Balamb,
        next to Zell's house, an old man makes reference to an old story/
        legend.
        My Reply:
        . About the ridiculous 666 item:
          This isn't true as it is impossible to have 666 of an item type.
          So give up your hopes... [That 666 items requirement is actually
          taken from Occult Fan III, which refers to GF Doomtrain ^_^; If
          you break the numbers up along with other issues, you should get
          6x Steel Pipes, 6x Malboro Tentacles, 6x Remedy+]
        . An old man...
          Well, I guessed this may be partly right... I'm not sure about
          this anyway. But since half of the rumour is wrong, it is just
          as good as the rumour is false.
    
    C)  Getting Seifer after Dollet Mission
        I know that there will be a lot of Seifer's fan hoping that this
        could be true. Well, I have recently received a rumour regarding
        this...
    
    Luckily for us, FAQ writers for FF8, Rinoa did not die in the game...
    Otherwise we may be facing problems like resurrecting Rinoa... *Phew*
    I have excluded some of rumours to save me from e-mails probing...
    BTW, here is a point of advice from me and that is don't be cheated by
    rumours. (Provided that there is sufficient proof to prove it... at
    least a screenshot of the rumour. Like showing Cloud fighting against
    any monster that's included in FF8.)
    
    ------------------------------------------------------------------------
    31. Why can't I equip Card Mod-RF on my character?
    A:  You can't equipped that on a character. There are several types of
        abilities and below is a short summary on the abilities types:
    
        Type         How to use it?
        Character    You need to equip it to enable its effect. Go to
                     Junction menu and choose the fourth tab, Abilities.
        GF           Automatically takes effect once the GF has mastered
                     the ability. Note that the learnt ability only applies
                     to that GF, which has the ability in its slot.
        Junction     It allows some of the Junction options to be enable on
                     the Junction status screen. For example, if the
                     equipped GFs does not have any Str-J, the Str option
                     will be greyed out. There is no need to equip the
                     ability, just equiped GF to enable its effect.
        Menu         One of the abilities that can't be equipped. You can
                     access this ability under Ability sub-menu of the main
                     menu. [Card Mod-RF is a type of menu ability]
        Party        Same as character ability, need to equip, followed the
                     same method as character.
    
    ------------------------------------------------------------------------
    32. Is it possible to defeat the BOSS at lower levels compared to the
        statistics that you have given in the FAQ?
    A:  Of course, you don't need to go to that extreme ^_^;). This is one
        of the reasons which makes FF8 different from FF7. Monsters,
        including BOSSES get level up as your characters level up [in
        proportion to Squall's level.], which means the higher Squall's
        level is, the more HP or level will be the BOSS.
    
    ------------------------------------------------------------------------
    33. How do I get Mog's Amulet?
    A:  This is one time that can only be achieved by playing the Choco
        World. Besides, I have stressed on this many times...
    
    ------------------------------------------------------------------------
    34. How do I get more Rosetta Stones?
    A:  To get more Rosetta Stones, you can either use the refinement method
        or search method. Rosetta Stones can be refined using a Menu
        Ability. [please refer to Menu abilities, FF8 Part II FAQ]
    
    ------------------------------------------------------------------------
    35. How do I get Zell's Armageddon Fist?
    A:  This is actually a move that invented by one of FF8 gamers, Kaze
        Yagami [beats me why everyone choose to use to this name...]. It is
        actually a chain between Punch Rush, Booya, Punch Rush, Booya....
        [I guess you should know that flow...]. It is named this, because of
        its killing effect.
    
    ------------------------------------------------------------------------
    36. How do I exit from Ultimecia's Castle in Disc 4?
    A:  A simple analogy... How do you exit from your home? Of course,
        through the door! or the window [unless you are Spiderman or theft,
        otherwise I have no comments ^_^]. Just go back to the main hall
        and exit the door. Go to the chain and choose any of the doors to
        get back to the world.
    
    ------------------------------------------------------------------------
    37. Must I followed the story sequence based on the walkthrough?
    A:  YES! All except for World Tours [or sub-quest which other FAQ
        writers call it.]. If you don't follow in order, like going to
        Galbadia Garden before you have finished up with Timber story
        sequence, you will find Galbadia Soldiers surrounding the building.
    
    ------------------------------------------------------------------------
    38. Does Ultimecia's castle contains every single enemy?
    A:  YES! You can find virtually all the monsters that is available in
        the game. But some of them don't appear that frequently like
        Malboros, Tonberries and Elynoles. I have managed to encounter an
        Elynole on my trip up the clock tower...
    
    ------------------------------------------------------------------------
    39. When and where is the best place to level up all your characters?
    A:  It depends only on your character current level. IMO, I guess it is
        best not to stress on your character's current level, as certain
        enemies are really a killer even it is only a level 15 monsters.
        The area where you get most EXP is from the enemies in the Island
        closest to Hell and Heaven, don't know where it is? Refer to the
        maps found at my website <http://risland.virtualave.net>!
    
    ------------------------------------------------------------------------
    40. No Alexander, No Doomtrain? --> Getting Remedy +
    A:  Getting Doomtrain is one of hardiest feature in FF8, you need to get
        in pursuit of items and met its requirement to get it. First of all,
        you need to get all the requirements of 6x Steel Pipes, 6x Malboro
        Tentacles and 6x Remedy+ (!). After gotten the requirements, use
        the item "Solomon's Ring" to get GF Doomtrain. The key link between
        Alexander and Doomtrain is the requirement of Remedy+. If you don't
        have Remedy+, you can't get GF Doomtrain. To get Remedy+, you need
        to use Med LV Up [menu ability] to convert 60x Remedy [which can be
        bought from shops]. As for the other requirements, please refer to
        the walkthrough or FF8 FAQ Part II.
    
    ------------------------------------------------------------------------
    41. Gilgamesh interrupted my fight against Adel and kill Rinoa!
    A:  One comments: The gamer is really unlucky ^_^;) You really needs to
        depend on luck and pray hard that Gilgamesh does not appear.
        Actually, IMO, I guess you need to make sure that at least one of
        members has most of the HP as this reduces the appearance of
        Gilgamesh.
    
    ------------------------------------------------------------------------
    42. How to get back Odin after I have gotten Gilgamesh?
    A:  Sorry pals, as there is no way to get back Odin after Gilgamesh...
        Odin is already killed in half by Seifer in the battle at Lunatic
        Pandora [Disc 3], that's why Odin can never appear, beside its
        sword is already taken by Gilgamesh ^_^; so how is it going to
        attack? Besides in FF8, there is no lance for Odin...
    
    ------------------------------------------------------------------------
    43. How does the Rare Item takes it effect?
    A:  It is one of doubts which still remains a mystery for me...
        Typically, Rare Item is party ability and takes effect after you
        have finished the random battles and just increase the "chances" [
        I don't how it was being measured, but according to my gameplay, it
        seems to give me more GF type items and rarer items, but decreases
        the rate of junk items (which is more cheaper...)]
    
    ------------------------------------------------------------------------
    44. Why I have never found Selphie's Limit Break <The End>?
    A:  IMO, you need to take a lot of patience in getting this. The End
        appears about 1 out of 100 tries while using the Slots. You need to
        press "Do over" [1st option] and switch and switch... until you
        found the spell... But if you miss it, it WILL take you more longer
        to find it again in next try! Besides you can't use The End at your
        will since it is an instant killer spell!
    
    ------------------------------------------------------------------------
    45. Is it possible to complete the game without all GFs?
    A:  Of course, the completion of the game depends on your will. If you
        want to have an easy fight, I would recommend you to get all GFs. In
        other words, it is not necessary to get all GFs to complete the
        game. The aim of this walkthrough is just to give you a clearer
        picture.
    
    ------------------------------------------------------------------------
    
    Important Notes
    Things can't be done without a gameshark/pocketstation:
    - Get Apocalypse magic before the fight against True form of Ultimecia.
    - Get another Magical Lamp besides the one you get it from Cid.
    - Get Ribbon/Mog's Amulet/Friendship item.
    - Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc.
    
    Things that never can be done...
    - Enter towns in Disc 4
    - Find the gateways to the chain road in front of Ultimecia's Castle
      before Disc 4.
    - Find the white SeeD Ship after you return from space visit.
    - Read the Girl Next Door (it is a junk item...)
    
    ------------------------------------------------------------------------
     _____
    / 1.0 \_________________________________________________________________
    ------------------------------------------------------------------------
    Guardian Forces                                               ffviii_s01
    ------------------------------------------------------------------------
    GFs are the returning summons from the previous FF series. Generally,
    there are a lot of differences between them. GF stands for Guardian
    Force and it is a common abbreviation used in the game.
    
    Differences between the previous series:
    - GFs have statues just like your characters. They can level up just
      like your characters in gaining EXP and they can accquired AP to
      learn abilities.
    - Summon GFs does not requires MP. There is no MP required to summon
      GFs. Instead, the GF's stats will overlap the character's stats,
      taking the Elem-Def-J and ST-Def-J from the character and also
      withstand from the enemy. Summon GFs require time and you need
      the blue ATB bar drop to zero (or empty) and GF will be summoned.
      Once GF's HP have drop to zero, the summon will be cancelled off.
    - GF obtain methods can varies... such as defeating them, accquired
      them by meeting requirements, draw them from BOSSES.
    - GFs are the strength of your characters as they gave your characters
      other abilities beside the Attack command.
    
    ------------------------------------------------------------------------
    Frequently Asked Questions About GFs
    ------------------------------------------------------------------------
    Here is the list of frequently asked questions about Guardian Forces.
    There are a total of 9 questions.
    
    ------------------------------------------------------------------------
    Q1: I have forgetten to draw a GF, is there a way to get it back?
    ------------------------------------------------------------------------
    
    Yes. But you can only get it back in Disc 4, from either one of BOSSES
    in Ultimecia's Castle. Of course, you have to unlock Draw, otherwise it
    is useless. Refer to Disc 4 Walkthrough: Ultimecia's Castle in Part I
    (@ at GameFAQs, http://www.gamefaqs.com)
    
    ------------------------------------------------------------------------
    Q2:  Why I don't see Med LV Up in Alexander's Ability list?
    ------------------------------------------------------------------------
    
    You must obtain its prequisite in order to get its secondary ability.
    I have expanded the list section, just accompany this purpose. Refer to
    the abilities lists and description for more information. There are
    also certain cases that results lost of an ability:
    
    Case #1
    You may eliminate the Ability/ its prequisite through using an Amnesia
    Greens.
    
    For this case, I can't help ^_^; Have to restart. You may need to try
    to use another GF Item to replace that. As far I know, GF menu and
    item refinements have no replacements.
    
    Case #2
    You may use a GF Ability Item to cover up one of 22 slots.
    
    In this case, just use an Amnesia Greens to eliminate one of abilities
    so that, there is avaliable space for the ability to "grow" on it.
    [Is there any better words?]
    
    ------------------------------------------------------------------------
    Q3: I have sold the Magical Lamp, is it possible to get it back?
    ------------------------------------------------------------------------
    No. But unless you have a Pocketstation or Gameshark. For gameshark,
    just make use of the item modifier code to do it. If you have a
    Pocketstation, you can get it via Choco World. To do that, refer to
    Pocketstation FAQs that are found at GameFAQs.
    
    ------------------------------------------------------------------------
    Q4: How to I get GF Doomtrain?
    ------------------------------------------------------------------------
    
    You need to get the requirements: 6x Steel Pipe, 6x Malboro Tentacle,
    6x Remedy+ (requires GF Alexander's Med LV Up, or Pocketstation) and
    of course, the Solomon's Ring. Refer to GF Bestiary for more
    information
    
    ------------------------------------------------------------------------
    Q5: Is it possible to get GF Griever?
    ------------------------------------------------------------------------
    
    I don't know. But most likely it's not. There is a rumour regarding
    Occult Fan III [Magic Issue], that you need 666 items to get this GF,
    the ring shown in the picture is actually the Solomon's Ring and 666
    stands for "Steel Pipe", "Malboro Tentacles", "Remedy+". [it may be a
    piece of displeasing news ^_^;]
    
    ------------------------------------------------------------------------
    Q6:  How do I get Mog Amulet and Friendship item?
    ------------------------------------------------------------------------
    
    Don't ask me about this.. These items can only be gotten through the
    Pocketstation. I am still trying to figure other methods besides
    gameshark.
    
    ------------------------------------------------------------------------
    Q7: How do I boost a GF?
    ------------------------------------------------------------------------
    Check the Boost Section under GF Abilities. Or you can get the in-game
    help [provided that you have gotten the Battle Meter]:
    
    Tutorial -> Information -> Abilities -> GF Abilities -> Boost
    
    ------------------------------------------------------------------------
    Q8: How do I get GF Gilgamesh?
    ------------------------------------------------------------------------
    You must have gotten Odin before you reached the final battle at the
    Lunatic Pandora in Disc 3. It is not necessary for you to kill Seifer as
    Gilgamesh will finish it up for you. You will lose Odin as it is lost.
    
    ------------------------------------------------------------------------
    Q9: Why I can't use Tool-RF to convert 100x Curse Spikes into 1x Dark
        Matter?
    ------------------------------------------------------------------------
    GF Siren must reached LVL. 100 or you can unlock it by upgrading your
    Battle Meter at the D-District Prison. This is allocated from my
    previous save files.
    
    ------------------------------------------------------------------------
     _____
    / 1.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Introduction                                                  ffviii_005
    ------------------------------------------------------------------------
    
                                                          No.  Name of GF
              __________________________________________  1.   Quezacotl
             | Name of GFs                              | 2.   Shiva
             |  ___  ___  ___  ___  ___  ___  ___  ___  | 3.   Ifrit
             | |   ||   ||   ||   ||   ||   ||   ||   | | 4.   Siren
             | | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5.   Brothers
             | |___||___||___||___||___||___||___||___| | 6.   Diablos
             |  ___  ___  ___  ___  ___  ___  ___  ___  | 7.   Carbuncle
             | |   ||   ||   ||   ||   ||   ||   ||   | | 8.   Leviathan
             | | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9.   Pandemona
             | |___||___||___||___||___||___||___||___| | 10.  Cerberus
             |__________________________________________| 11.  Alexander
                                                          12.  Doomtrain
                                                          13.  Bahamut
                                                          14.  Cactuar
                                                          15.  Tonberry
                                                          16.  Eden
    
    ------------------------------------------------------------------------
    Typically, it just like the ASCII Art shown above. The GFs slot will be
    occupied by the GF, once you have accquired it. GFs can be found during
    your jounery. To ensure no difficulties in getting them, take a look at
    the walkthrough and follow the instructions there and you should have
    no problems. Most GFs can obtained through drawing from BOSSES, so it
    is best to have Draw Command equip GFs.
    
    ------------------------------------------------------------------------
    The GF Status Screen.
    ------------------------------------------------------------------------
     _______                   _______________________________________
    | Photo | Quezacotl       |Status                               P1|
    |  of   | LV. 1           |    HP-J                   Complete!   |
    |  GF   | HP 300 / 300    ||>  Vit-J                  0 / 50 AP   |
    |_______|                 |    Mag-J                  0 / 50 AP   |
                              |    Magic                  Complete!   |
    Total EXP:     5,000 P    |    GF                     Complete!   |
    EXP needed:    250 P      |    Draw                   Complete!   |
                              |    Card                   0 / 40 AP   |
                              |    Mag +20%               0 / 60 AP   |
                              |    GF HP +10%             0 / 40 AP   |
    Learning                  |    SumMag +10%            0 / 40 AP   |
    Vit-J                     |    Boost                  0 / 10 AP   |
    10 / 50 AP                |    T Mag-RF               0 / 30 AP   |
                              |_______________________________________|
    
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Which GFs have them?
    ------------------------------------------------------------------------
    Here is a brief explaination of GF Status Screen. Quezacotl, Shiva,
    Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona,
    Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden are
    the sixteen obtainable GFs and have this status screens. GFs such as
    Moomba (via Pocketstation), MiniMog (via Pocketstation), Chicobo, Odin,
    Gilgamesh and Phoenix does not have this screen. As for unattainable
    GFs such as Griever and Tiamat, you can't have them in your besitary.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    What are Abilities?
    ------------------------------------------------------------------------
    Abilities are skills that allows GFs to learn to enhance besides
    summoning it. There are six major classes and here are a summary of
    what each of them does:
    
    Command - allows your character to have commands besides attack. All
    the first 16 GFs have the four basic commands: Item, Magic, GF and
    Draw. There are also other commands such as Card, Darkside, Absorb,
    Devour, etc. Each commands have different effects, so it's your option
    to test them out.
    
    Junction - under the Junction screen you will see that you can could
    make use magic to boost up a character's statistics through Junction.
    But in order to junction magic, you must have an ability for that
    junction. E.g. You must have Str-J in order to junction magic to Str.
    Elemental Combos and Status combos can be done using junction abilities
    such as Elem-Atk-J or Elem-Def-J, ST-Atk-J or ST-Def-J.
    
    Character - these abilities are rather hard to obtain. These abilities
    allows you to have add-ons such as Str + 20%, Mag +40%, HP +80%, etc.
    There are also some special abilities such as Auto-Haste, Auto-Shell,
    Mug, etc. These skills are pretty hard to mastered due to its high AP
    Consumption [of course, not as exagrating as AP requirements for the
    Materia in FF7.]. They can be equiped under the Ability section where
    you could equipped commands. Most GFs have 2 abilities to equip.
    Except for GFs with Ability x3 and Ability x4. Well, the abbreviation
    seems a bit clear, therefore no explaination ^_^;
    
    GF - Abilities meant for GFs.. There are typically three types, SumMag,
    GF HP and Boost. GF HP is avaliable for all GFs. SumMag is avaliable
    for GFs with a summon attack that has a elemental or non-elemental,
    except support element (e.g. Reflect, Triple/Double). Boost is a pretty
    good ability.
    
    Menu - A brand new innovation that has been included in this new epic
    RPG. The Menu ability allows you to do refinement of items and magic and
    some even allows you to call item shop and get discounts, sell for
    higher prices, etc. Ability menus for magic are quite good as some magic
    are very hard to obtained. One good example is Aura. Item refinement
    usually nabs you Medicine, Battle Items and GF Items.
    
    Party - this ability can be activate through the same method for
    character ability. In fact it affects for the entire party. There are
    only four party ability in the game. Examples are Enc-Half [reduces
    encounter rate by half.]
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    How to learn Abilities?
    ------------------------------------------------------------------------
    Pretty simple. Just select the GF that you wish to learn a particular
    ability using X button. Next you will have the status screen except you
    can't see abilities screen instead you will find red bars that shows
    compatibility of GFs for the characters. The higher the comptability,
    the faster the GF will be summoned and the less crosses you will find
    during Boost. Press X once again and you will find the abilities page.
    Each GF can only accquired a maximum of 22 abilities. Certain abilities
    require a prequisite in order to get the new ability. So refer to the
    GF besitary to find out more. Just simply select the ability that you
    wished to learn with the cursor. Next gain AP in battles. Once the
    ability is mastered. A "Complete!" sign will replaced the requirements.
    
    ------------------------------------------------------------------------
    How to learn Abilities through using GF items?
    ------------------------------------------------------------------------
    Not that it is not advisble to use GF items immediately before you have
    gotten all GF abilities. Otherwise, you will not be able to obtain some
    of GF abilities. To undo the wrong, just get Amnesia Greens and use it
    on a GF and forget the ability that you have just added. Remember that
    abilities that you have forgetten, can't be gotten back! Also have an
    additional save file before you attempt to do this. Note that you can't
    have the two of same ability. Example: you can't have two SumMag +30%
    and this applies for any other abilities.
    ------------------------------------------------------------------------
    
    Generally, there are a lot of problems regarding GF's HP. The
    Quezacotl's maximum HP does not reached 9999 HP at Level 100 as due to
    its low EXP requirements to level Up. GF Eden can easily get 9999 HP at
    the level of 56 with GF HP +10% ~ 40% learnt and it has a higher EXP
    level compared a full EXP level Quezacotl. Certain GFs take ages to
    level up. Bahamut and Eden are great examples of these.
    
    Note: It is not compulsory that a GF has the same ability list as it has
          from the beginning. You can overwrite them by using GF item,
          Amnesia Greens.
    ------------------------------------------------------------------------
     _____
    / 1.2 \_________________________________________________________________
    ========================================================================
    Management of GFs                                             ffviii_006
    ========================================================================
    Here are several tips that I would like share on about management of
    GFs.
    
    ------------------------------------------------------------------------
    Tip #1 - All GFs into battles!
    Always get ALL GFs into battles [not necessary to summon them, but
    make sure that they are along with your characters to gain EXP]. They
    gain HP Bonuses and they will inflict more damage when they are at
    higher levels. You can easily use Junction Exchg under the Switch menu
    to transfer the junction from one character to another.
    
    ------------------------------------------------------------------------
    Tip #2 - Got for Rare Abilities first.
    Always go after rare skills first (one good example is GF Diablos' Mug.
    This skill is pretty handy if you need to get the rare items such as
    Steel Pipes.) Some abilities such as Auto-Haste, Card Mod-RF are very
    useful add-ons for your party.
    
    ------------------------------------------------------------------------
    Tip #3 - Junction Distribution
    Distribute the G.Fs evenly to all characters. Make sure everyone has
    junction to four basic factors:
    
    Strength (Str)  - affects character's attacking power.
    Magic (Mag)     - affects character's magic attacking power.
    Vitality (Vit)  - affects the character's defense from physical damage.
    Hit Points (HP) - affects the character's HP. It is the life bar!
    
    ------------------------------------------------------------------------
    Tip #4 - Get Boost first!
    For those GFs with "Boost", always get them beforehand of all other
    GF abilities. This ability can really does a lot of damage as if you
    does up to a maximum of 4 times the damage compared to a normal summon.
    
    ------------------------------------------------------------------------
    Tip #5 - Make use of AP won from BOSS fight.
    Always check what abilities that you are learning before get into BOSS
    battles. Always pick those high AP skills that require to master before
    fighting them, thus making full use of the bonus.
    
    ------------------------------------------------------------------------
    Tip #6 - Recover HP of GFs with GF Potions
    Use G-Potions to recover lost HP of your GFs. BTW, GFs have (auto, I
    guessed it was a hidden ability) Walk and Recover. Just walking around
    the field map, allows you to restore HP of GFs slowly at a time.
    
    ------------------------------------------------------------------------
    Tip #7 - Improve GF Compatibility
    Summoning a GF many times using the same character, helps to improve the
    GF's compatibility with the character. "Boost" will work best in this
    case. GF compatibility affects the speed of the ATB bar of GF [the
    higher the compatibility, the faster the GF will be summoned!] Of
    course, there are generally alternate methods such as using
    compatibility items [refer to Items section for more information] or
    the ultimate compatibility booster item, LuvLuv G.
    ------------------------------------------------------------------------
     _____
    / 1.2 \_________________________________________________________________
    ========================================================================
    How to get the GF?                                            ffviii_007
    ========================================================================
    The list below comprises of the method to get them (briefly as I have
    already explained in great detail in the walkthrough found in Part I)
    I have also included the second draw method for certain GFs. Of course,
    there are also GFs that I still not sure whether it is possible to get
    them..
    
    ------------------------------------------------------------------------
    E-mails about GFs
    ------------------------------------------------------------------------
    
    GF Diablos - I have Received a lot of e-mails regarding a second method
    as they have sold off the item Magical Lamp which teleports you to the
    World of Darkness. If you know the method, besides this, kindly e-mail
    me the method! You will be helping a lot of people out there! My
    assumption is that you can draw it from the Mobile Type 8, Seifer or
    Sphinxaur. Well, it is already known that you can get Magicial Lamp
    through Pocketstation or Gameshark. As for directly from the game,
    
    GF Gilgamesh - Is there another method in getting it? I am not sure..
    
    GF Griever - that stupid Occult Fan III which reveals a ring that allows
    you to summon the GF with 666 items. Actually, that is meant for the
    Doomtrain ^_^; So seek another method...
    ------------------------------------------------------------------------
    
    The GF List
    ------------------------------------------------------------------------
    GF Name              Where to obtain them?
    ------------------------------------------------------------------------
    Quezacotl            B-Garden 2F, at Balamb Garden Network, check the
                         (Tutorial) as Quistis has instructed you. Obtained
    Disc: 1 ~ 3          along with Shiva.
    ------------------------------------------------------------------------
    Shiva                B-Garden 2F, at Balamb Garden Network, check the
                         (Tutorial) as Quistis has instructed you. Obtained
    Disc: 1 ~ 3          along with Quezacotl
    ------------------------------------------------------------------------
    Ifrit                During your SeeD examinations at Fire Cavern.
                         Squall's field test. It's compulsory to have this
    Disc: 1              GF
    ------------------------------------------------------------------------
    Siren                During Dollet Dukedom Mission at Communication
                         Towers, you need to draw from Elvoret after
    Disc: 1 and 4        defeating Biggs and Wedge, not after X-ATM092
                         fight.
                         In Disc 4 at Ultimecia's Castle, draw from the
                         Tri-Point found in Wind Cellar. Refer to
                         walkthrough for more details.
    ------------------------------------------------------------------------
    Brothers             Defeat them at the Tomb of the Unknown King. The
                         tomb is found northeast from Deling City, on a
    Disc: 1 ~ 4          peninsula. You must defeat Sacred in the east
                         chamber and unlock the north and west chamber in
                         order to enter their hideout in the middle. Defeat
                         them in order to get them.
    ------------------------------------------------------------------------
    Diablos              After graduating to become a full-pledged SeeD, you
                         will get an item (Magical Lamp) from Cid after your
    Disc: 1 ~ 4          departure for the first SeeD mission. It will be
    * provide lamp is    automatically given to you. Access it from the item
    avaliable.           menu. You can also defeat it using Laguna's Party.
    ------------------------------------------------------------------------
    Carbuncle            During the assasination plan in Deling, Squall and
                         Irvine have sneaked into the President's Manison,
    Disc: 1 and 4        in order to save Rinoa. You can draw from Iguion.
                         In Disc 4 at Ultimecia's Castle, draw it from
                         Krysta found in the balcony of the castle.
    ------------------------------------------------------------------------
    Leviathan            After liberated the MD System, Squall will be asked
                         to meet at the Lobby and proceed to the basement
    Disc: 2 and 4        where you met The Garden Master: NORG. Just draw
                         it from NORG, must break the shield.
                         In Disc 4 at Ultimecia's Castle, make the Trauma
                         appear by solving the Art Gallery Puzzle and draw
                         from it.
    ------------------------------------------------------------------------
    Pandemona            During Galbadia Conquest at Balamb Garden, you need
                         to find the captain and you will eventually fight
    Disc: 2 and 4        Raijin and 2x G-Soldiers. Defeat them and the next
                         fight, draw from Fujin at Balamb Hotel
                         In Disc 4, at Ultimecia's Castle, proceed to the
                         Flood Gate and enter the Prison Cell, examine the
                         key and draw it from the Red Giant
    ------------------------------------------------------------------------
    Cerberus             During the Garden Crash Incident, proceed to
                         Galbadia Garden's Hall [during your search for the
    Disc: 2 and 4        KeyCard.] and you will find it there. Defeat it.
                         In Disc 4, at Ultimecia's Castle, get the Armory
                         Key and enter the Armory. Defeat Vysage, Lefty and
                         Righty. Draw from the BOSS, Gargantua.
    ------------------------------------------------------------------------
    Alexander            During the Garden Crash Incident, access to the 2F
                         (after defeat Seifer at 3F), proceed to the
    Disc: 2 and 4        Authorium. Defeat Seifer and you will fight Edea.
                         Draw it from Edea
                         In Disc 4, at Ultimecia's Castle, get the Treasure
                         Vault Key and enter the Treasure Vault. You will
                         fight the Catolepas and draw Alexander from it.
    ------------------------------------------------------------------------
    Doomtrain            During your trip to Lunar Gate. Proceed to Tears'
                         Point and collect the Solomon's Ring found at the
    Disc: 3 ~ 4          statue. Next you need to meet the requirements:
                         6x Steel Pipe - mug Wendigo, card-mod Elastoid.
    * can't get the      Refer to Monster Bestiary.
    Solomon's Ring       6x Malboro Tentacle - defeat/mug Malboro, card-mod
    after Lunatic        Malboro. Refer to Monster Bestiary
    Pandora has landed   6x Remedy+ - purchase 60x Remedies from any item
    on top of Tears'     shop. Get GF Alexander (see above) and get Med
    Point.               Data, followed by Med LV-Up and refine 60x
                         Remedies to Remedy+ in a 1:10 ratio.
    ------------------------------------------------------------------------
    Bahamut              After gotten Ragnarok, pilot it to southwest of the
                         World Map [the quarter-sized should be enough] and
    Disc: 3 ~ 4          you find a building. Press X to land on the launch
                         pad. Enter. You will find a light column. Walk
                         while it is not lighten up. Next examine the column
                         and pick for the option in these order:
                         1st prompt: 1st option, vs Ruby Dragon
                         2nd prompt: 2nd option, vs Ruby Dragon, Back Attack
                         3rd prompt: 3rd option (hidden), vs Bahamut.
                         Defeat it to get the GF!
    ------------------------------------------------------------------------
    Cactuar              After getting Ragnarok, pilot it to the southeast
                         area. You will find a great yellow-white desert and
    Disc: 3 ~ 4          that's known as the Khaskabald Desert. Southeast
                         from there, you will find a small island with a
                         small patch of yellow-white desert. Land Ragnarok
                         there and you need to find a small cactus icon.
                         Make contact with it and you will fight the Jumbo
                         Cactuar, at Cactuar Island. Defeat it to get this
                         GF.
    ------------------------------------------------------------------------
    Tonberry             After getting GF Odin, you need to get 20x Chef's
                         Knives as a signal of defeat for 20x Tonberries.
    Disc: 2 ~ 4          To reduce battles, card-mod Tonberry and King
                         Tonberry's card to get Chef Knives. At the 20th
                         battle, you will battle the King Tonberry. Defeat
                         it to get this GF.
    ------------------------------------------------------------------------
    Eden                 After getting GF Bahamut, you will be able to go
                         down the hole to reach for its underground
    Disc: 3 ~ 4          facility. Just use the RSP in this method: 2-2-1-1
    * have Zell in       and have Zell dealt with the last machine.
    your party. It's     Next at the Deep Sea Deposit, you will encounter
    not compulsory.      the monsters in this order:
    
    You can't run        Screen 1: Tri-Face
    from the sub         Screen 2: Imp and Grendel
    battles at Deep      Screen 3: Behemoth
    Sea Deposit          Screen 4: Ruby Dragon
    The Deep Sea         Screen 5: 2x Iron Giants
    Deposit quest can    In the last steam machine. Use 10 RSP and fight
    be done in Disc 4.   the Ultima Weapon. Draw Eden from it.
                         In disc 4, at Ultemica's Castle, Proceed to the
                         Clock Tower and draw it from Tiamat.
    ------------------------------------------------------------------------
     ______
    / 1.4A \________________________________________________________________
    ========================================================================
    Non-Abilities GFs                                             ffviii_008
    ========================================================================
    Some GFs obtained does not posses any abilities. Well, I have listed
    them down here. Hope it helps you. In fact, I add more information and
    also give some descriptions/tips.
    
    ------------------------------------------------------------------------
    Odin           After gotten Balamb Mobile Garden, proceed to the Centra
                   Continent. Find the Centra Ruins in one of islands. Next
    Disc: 2 ~ 4    you will find a timer at the top right-hand corner. Find
                   and Odin within the given time limit. Just proceed the
    You can't      right ladder. Proceed up the elevator and you will find
    summon Odin.   two vertical ladders. Climb the one on the left and
    In fact, it    proceed north. Examine the blue orb and next climb down.
    appears        Activate the orb on the ground floor and climb up the
    randomly, at   spiral stairways. Find a gargoyle, take the ruby eye. Go
    beginning of   up the stairs. Now proceed to up the ladder on the left.
    battles. I     You will find another Gargoyle. Place the ruby eye and
    guess it is    you will get a five digit password. Now take both eyes.
    based on the   Next proceed to back to the first gargoyle and put in
    luck stats     both ruby eyes and the torch on the right lights up. Now
    and *frequent  input the password by using D-Pad and end with X. Now
    encounter*     enter chamber and defeat it the Odin
    
    About it's Summon Attack: Zantesuken ["Cutting Iron Sword"]
    Well, it is an instant killer weapon, however we can't have the Odin
    use his Gungen Lance of FF7... The Zantesuken typically works on all
    non-BOSSES except for Cactuars.
    
    *frequent encounter* - Monsters that you encountered in a repetitive
    battles. E.g. you have encounter a Mesmerize in the first battle. Next
    you encounter another Mesmerize. Chances of Odin appearing, will be
    increased greatly
    
    ------------------------------------------------------------------------
    Gilgamesh     Well, just get Odin before the boss fight against Seifer
                  at Lunatic Pandora in Disc 3. At the end of battle,
    Disc: 3       Gilgamesh will replace Odin.
    
    Attacks [wow! One of the GFs that have multiple attacks!]
    Zantetsuken - Odin's sword ^_^;... refer to Odin's bestiary.
    Excalipoor - does 1 HP damage to all enemies.
    Excalibur - does medium damage to all enemies.
    Murasame - does high damage to all enemies [isn't it Sephiroth's sword?]
    
    Encounter:
    the Gilgamesh can encounter any part of battles.... even in BOSS fights
    against Omega and Ultimecia, intervals of battles, beginning of battles.
    The attack will differ based on the sword that it picks.
    
    ------------------------------------------------------------------------
    Phoenix       This GF is much easier to obtained and you just need to
                  get a Phoenix Pinion and use Item command to summon it.
    Disc: 2 ~ 4   You can get Phoenix Pinions through the following:
                  -> 1 from Vase Piece Quest, refer to walkthrough
                  -> 1 from Shumi Quest Part I, refer to walkthrough
                  -> through refinement
    
                  ----  Getting Mega Phoenix
                  ;  50x Phoenix Down -> 1x Mega Phoenix [Med LV Up]
                  ;  Buy from Esthar Shop!!! (Familiar)
                  ;  1 from girl with pigtail in Library during NORG's Anger
                  ;  1 from Grease Monkey during the Fisherman's Quest
    
                  ----  Refinement through Siren's Tool-RF
                  ;  3x Mega Phoenix -> 1x Phoenix Pinion.
    
    Attack - Rebirth Flame
    Don't look down on this attack. Not only it causes fire element damage
    and it also cast Life on all characters. The Rebirth Flame can does
    pretty decent damage but weaker compared to Ifrit's Hell Fire. There
    is a slight possibility.. where the Phoenix will be summoned!
    
    ------------------------------------------------------------------------
    Chicobo       This GF is also quite easy to get. You need to get Gysahl
                  Greens. But you must first proved your affection for it
    Disc: 2 ~ 4   by summoning a Mother Chocobo at a Chocobo Forests. [
                  heck.. you can get ChocoBoy to help.]. To get Gysahl
    * advanced    Greens, here are the methods:
    attacks       - Win as prize during the card battles against card
    available     battlers at D-District Prison [rare]
    if you have   - Get one from the girl in Cafeteria during NORG's Anger.
    level up in   - Get one from the Vase Piece Quest
    Choco World   - Buy it from ChocoBoy [pay 6000 gil for 10x, 3000 gil
                    for 5x]
                  - Take it from Chicobo at Chocobo Holy Area [after
                    complete the quest, paying 600 gil for each Gysahl
                    Greens.]
                  Use Item command to summon the Chicobo.
    
    Attack - ChocoFire/ChocoFlare/ChocoMeteor/ChocoBuckle
    ChocoFire is typically the main arsenal of Chicobo. However you can get
    the additonal attacks through the Pocketstation, by level up your Boko
    in the Choco World.
    
    ChocoFire   - does minimum damage to all enemies.
    ChocoFlare  - does medium damage to all enemies.
    ChocoMeteor - does multiple hits, random to all enemies.
    ChocoBuckle - does high damage against all enemies exceed 9999 HP
                  damage.
    
    * Choco World is only accessible through Pocketstation.
    
    ------------------------------------------------------------------------
    MiniMog        After you have gain access to Choco World, by summoning a
                   Chocobo in a Chocobo Forest. During this mini game, get
    Disc: 2 ~ 4    the Mog's Amulet. Now use it on one of 16 GFs and equip
                   MiniMog Command. You will be able to summon the MiniMog
                   using the command.
    
    Attack: Mog's Dance
    The MiniMog will start to dance and heal 1,500 HP all present GFs.
    
    * Choco World is only accessible through Pocketstation.
    
    ------------------------------------------------------------------------
    Moomba         After you have gain access to Choco World, by summoning a
                   Chocobo in a Chocobo Forest. During this mini game, get
                   the Friendship item and you will be able to use this
                   item in combat, same method as summon Phoenix or Chicobo.
    
    Attack: MoombaMoomba
    Well, a Moomba is being summoned as started to attack with its claws
    and kicks one enemy. Damage varies as it depends on Luck and Speed.
    
    * Choco World is only accessible through Pocketstation
    ------------------------------------------------------------------------
     ______
    / 1.4B \________________________________________________________________
    ========================================================================
    GFs' Abilities List                                           ffviii_009
    ========================================================================
    In this section, you will find a detailed list of abilities for the 16
    main GFs [those with abilities]. This are initial list of abilities
    which includes the page number for the ability and the amount of AP
    needed to master the Ability. These abilities will be revealed for the
    GF list as long as you do not use Amnesia Greens and replaced them with
    a new ability.
    
    ------------------------------------------------------------------------
                                                           Q u e z a c o t l
    ------------------------------------------------------------------------
    Summon Attack:       Thunder Storm
                         Thunder elemental damage against all enemies.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   SumMag +10%      [40]          |
    |   Draw             [Complete!]  |   SumMag +20%      [70]          |
    |   GF               [Complete!]  |   SumMag +30%      [140]         |
    |   Item             [Complete!]  |   GF HP +10%       [40]          |
    |   Card             [40]         |   GF HP +20%       [70]          |
    |   HP-J             [50]         |   Boost            [10]          |
    |   Vit-J            [50]         |   Mag +20%         [60]          |
    |   Mag-J            [Complete!]  |   Mag +40%         [120]         |
    |   Elem-Atk-J       [160]        |   T Mag-RF         [30]          |
    |   Elem-Def-J       [100]        |   Mid Mag-RF       [60]          |
    |   Elem-Def-J x2    [130]        |   Card Mod         [80]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                                   S h i v a
    ------------------------------------------------------------------------
    Summon Attack:       Diamond Dust
                         Ice elemental damage against all enemies.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   SumMag +10%      [40]          |
    |   Draw             [Complete!]  |   SumMag +20%      [70]          |
    |   GF               [Complete!]  |   SumMag +30%      [140]         |
    |   Item             [Complete!]  |   GF HP +10%       [40]          |
    |   Doom             [60]         |   GF HP +20%       [70]          |
    |   Str-J            [50]         |   Boost            [10]          |
    |   Vit-J            [50]         |   Vit +20%         [60]          |
    |   Spr-J            [Complete!]  |   Vit +40%         [120]         |
    |   Elem-Atk-J       [160]        |   Spr +20%         [60]          |
    |   Elem-Def-J       [100]        |   Spr +40%         [120]         |
    |   Elem-Def-J x2    [130]        |   I Mag-RF         [30]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                                   I f r i t
    ------------------------------------------------------------------------
    Summon Attack:       Hell Fire
                         Fire elemental damage against all enemies.
    Compatibility Items: Bomb Fragment, Red Fang, LuvLuv G
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   SumMag +10%      [40]          |
    |   Draw             [Complete!]  |   SumMag +20%      [70]          |
    |   GF               [Complete!]  |   SumMag +30%      [140]         |
    |   Item             [Complete!]  |   GF HP +10%       [40]          |
    |   Mad Rush         [60]         |   GF HP +20%       [70]          |
    |   HP-J             [50]         |   GF HP +30%       [140]         |
    |   Str-J            [Complete!]  |   Str +20%         [60]          |
    |   Elem-Atk-J       [Complete!]  |   Str +40%         [120]         |
    |   Elem-Def-J       [100]        |   Str Bonus        [100]         |
    |   Elem-Def-J x2    [130]        |   F Mag-RF         [30]          |
    |   Boost            [10]         |   Ammo-RF          [60]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                                   S i r e n
    ------------------------------------------------------------------------
    Summon Attack:       Silent Voice
                         Non elemental damage against all enemies + Silence
                         status.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   Mag Bonus        [100]         |
    |   Draw             [Complete!]  |   Boost            [10]          |
    |   GF               [Complete!]  |   SumMag+10%       [40]          |
    |   Item             [Complete!]  |   SumMag+20%       [70]          |
    |   Treatment        [100]        |   SumMag+30%       [140]         |
    |   Mag-J            [Complete!]  |   GFHP+10%         [40]          |
    |   ST-Atk-J         [160]        |   GFHP+20%         [70]          |
    |   ST-Def-J         [Complete!]  |   L Mag-RF         [30]          |
    |   ST-Def-J x2      [130]        |   ST Med-RF        [30]          |
    |   Mag +20%         [60]         |   Tool-RF          [30]          |
    |   Mag +40%         [120]        |   Move-Find        [40]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                             B r o t h e r s
    ------------------------------------------------------------------------
    Summon Attack:   Brotherly Love
                     Earth elemental damage against all enemies.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   HP +40%          [120]         |
    |   Draw             [Complete!]  |   HP +80%          [240]         |
    |   GF               [Complete!]  |   HP Bonus         [100]         |
    |   Item             [Complete!]  |   Cover            [100]         |
    |   Defend           [100]        |   SumMag +10%      [40]          |
    |   HP-J             [Complete!]  |   SumMag +20%      [70]          |
    |   Str-J            [50]         |   SumMag +30%      [140]         |
    |   Spr-J            [50]         |   GF HP +10%       [40]          |
    |   Elem-Atk-J       [160]        |   GF HP +20%       [70]          |
    |   Elem-Def-J       [100]        |   GF HP +30%       [140]         |
    |   HP +20%          [60]         |   Boost            [10]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                               D i a b l o s
    ------------------------------------------------------------------------
    Summon Attack:    Dark Messenger
                      Non elemental damage against all enemies. Remove 1/4
                      of current Hit Points against all enemies.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   Mag +40%         [120]         |
    |   Draw             [Complete!]  |   HP +20%          [60]          |
    |   GF               [Complete!]  |   HP +40%          [120]         |
    |   Item             [Complete!]  |   HP +80%          [240]         |
    |   Darkside         [100]        |   GF HP +10%       [40]          |
    |   HP-J             [50]         |   GF HP +20%       [70]          |
    |   Mag-J            [Complete!]  |   GF HP +30%       [140]         |
    |   Hit-J            [120]        |   Time Mag-RF      [30]          |
    |   Ability x3       [Complete!]  |   ST Mag-RF        [30]          |
    |   Mug              [200]        |   Enc-Half         [30]          |
    |   Mag +20%         [60]         |   Enc-None         [100]         |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                           C a r b u n c l e
    ------------------------------------------------------------------------
    Summon Attack:   Ruby Light
                     Reflect status cast on entire party.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   HP +20%          [60]          |
    |   Draw             [Complete!]  |   HP +40%          [120]         |
    |   GF               [Complete!]  |   Vit +20%         [60]          |
    |   Item             [Complete!]  |   Vit +40%         [120]         |
    |   HP-J             [50]         |   Vit Bonus        [100]         |
    |   Vit-J            [Complete!]  |   Counter          [200]         |
    |   Mag-J            [50]         |   Auto Reflect     [150]         |
    |   ST-Atk-J         [160]        |   GF HP +10%       [40]          |
    |   ST-Def-J         [100]        |   GF HP +20%       [70]          |
    |   ST-Def-J x2      [130]        |   GF HP +30%       [140]         |
    |   Ability x3       [Complete!]  |   Recov Med-RF     [30]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                           L e v i a t h a n
    ------------------------------------------------------------------------
    Summon Attack:    Tsunami
                      Water elemental attack against all enemies.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   Spr Bonus        [100]         |
    |   Draw             [Complete!]  |   Auto Potion      [150]         |
    |   GF               [Complete!]  |   SumMag +10%      [40]          |
    |   Item             [Complete!]  |   SumMag +20%      [70]          |
    |   Recover          [200]        |   SumMag +30%      [140]         |
    |   Mag-J            [50]         |   GF HP +10%       [40]          |
    |   Spr-J            [Complete!]  |   GF HP +20%       [70]          |
    |   Elem-Atk-J       [160]        |   GF HP +30%       [140]         |
    |   Elem-Def-J x2    [Complete!]  |   Boost            [10]          |
    |   Spr +20%         [60]         |   Supt Mag-RF      [30]          |
    |   Spr +40%         [120]        |   GFRecov Med-RF   [60]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                           P a n d e m o n a
    ------------------------------------------------------------------------
    Summon Attack:    Tornado Zone
                      Wind elemental damage against all enemies.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   Str +40%         [120]         |
    |   Draw             [Complete!]  |   Spd +20%         [60]          |
    |   GF               [Complete!]  |   Spd +40%         [120]         |
    |   Item             [Complete!]  |   Initiative       [160]         |
    |   Absorb           [80]         |   SumMag +10%      [40]          |
    |   Str-J            [Complete!]  |   SumMag +20%      [70]          |
    |   Spd-J            [120]        |   SumMag +30%      [140]         |
    |   Elem-Atk-J       [160]        |   GF HP +10%       [40]          |
    |   Elem-Def-J       [100]        |   GF HP +20%       [70]          |
    |   Elem-Def-J x2    [130]        |   GF HP +30%       [140]         |
    |   Str +20%         [60]         |   Boost            [10]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                             C e r b e r u s
    ------------------------------------------------------------------------
    Summon Attack:    Counter Rockets
                      Triple and Double status cast on entire party
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   ST-Def-J        [Complete!]    |
    |   Draw             [Complete!]  |   ST-Def-J x2     [130]          |
    |   GF               [Complete!]  |   ST-Def-J x4     [180]          |
    |   Item             [Complete!]  |   Spd +20%        [60]           |
    |   Str-J            [Complete!]  |   Spd +40%        [120]          |
    |   Mag-J            [50]         |   Alert           [200]          |
    |   Spr-J            [50]         |   Auto Haste      [150]          |
    |   Spd-J            [120]        |   Expend x2-1     [250]          |
    |   Hit-J            [Complete!]  |   GF HP +10%      [40]           |
    |   Ability x3       [Complete!]  |   GF HP +20%      [70]           |
    |   ST-Atk-J         [160]        |   GF HP +30%      [140]          |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                           A l e x a n d e r
    ------------------------------------------------------------------------
    Summon Attack:    Holy Judgment
                      Holy elemental attack against all enemies
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   Spr +20%         [60]          |
    |   Draw             [Complete!]  |   SumMag +10%      [40]          |
    |   GF               [Complete!]  |   SumMag +20%      [70]          |
    |   Item             [Complete!]  |   SumMag +30%      [140]         |
    |   Revive           [200]        |   GF HP +10%       [40]          |
    |   Spr-J            [Complete!]  |   GF HP +20%       [70]          |
    |   Ability x3       [Complete!]  |   GF HP +30%       [140]         |
    |   Elem-Atk-J       [160]        |   Boost            [10]          |
    |   Elem-Def-J       [Complete!]  |   Med Data         [200]         |
    |   Elem-Def-J x2    [130]        |   High Mag-RF      [120]         |
    |   Elem-Def-J x4    [180]        |   Med LV Up        [120]         |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                           D o o m t r a i n
    ------------------------------------------------------------------------
    Summon Attack:    Runaway Train
                      Poison elemental damage against all enemies + negative
                      status
    *Note*
    Negative status:  Silence, Sleep, Confuse, Berserk, Doom, Vit 0, Blind,
                      Curse, Slow, and Stop
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   SumMag +10%      [40]          |
    |   Draw             [Complete!]  |   SumMag +20%      [70]          |
    |   GF               [Complete!]  |   SumMag +30%      [140]         |
    |   Item             [Complete!]  |   SumMag +40%      [200]         |
    |   Darkside         [100]        |   GF HP +10%       [40]          |
    |   Absorb           [80]         |   GF HP +20%       [70]          |
    |   Elem-Atk-J       [Complete!]  |   GF HP +30%       [140]         |
    |   Elem-Def-J x4    [180]        |   GF HP +40%       [200]         |
    |   ST-Atk-J         [Complete!]  |   Boost            [10]          |
    |   ST-Def-J x4      [180]        |   Junk Shop        [Complete!]   |
    |   Auto Shell       [250]        |   Forbid Med-RF    [200]         |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                               B a h a m u t
    ------------------------------------------------------------------------
    Summon Attack:    Mega Flare
                      Non elemental damage against all enemies
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   SumMag +10%      [40]          |
    |   Draw             [Complete!]  |   SumMag +20%      [70]          |
    |   GF               [Complete!]  |   SumMag +30%      [140]         |
    |   Item             [Complete!]  |   SumMag +40%      [200]         |
    |   Ability x4       [Complete!]  |   GF HP +10%       [40]          |
    |   Str +60%         [Complete!]  |   GF HP +20%       [70]          |
    |   Mag +60%         [Complete!]  |   GF HP +30%       [140]         |
    |   Mug              [200]        |   GF HP +40%       [200]         |
    |   Auto Protect     [250]        |   Boost            [10]          |
    |   Expend x2-1      [250]        |   Rare Item        [250]         |
    |   Mov HP-Up        [200]        |   Forbid Mag-RF    [Complete!]   |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                               C a c t u a r
    ------------------------------------------------------------------------
    Summon Attack:    1,000 Needles
                      Non elemental attack against all enemies, 1000 units
                      of damage against all enemies.
    
    ** Let's says if Cactuar is at level x0 and it will does x000 damage.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   Eva-J            [200]         |
    |   Draw             [Complete!]  |   Luck-J           [200]         |
    |   GF               [Complete!]  |   Auto Potion      [150]         |
    |   Item             [Complete!]  |   Expend x2-1      [250]         |
    |   Defend           [100]        |   Initiative       [160]         |
    |   Kamikaze         [100]        |   Mov HP-Up        [200]         |
    |   HP Bonus         [Complete!]  |   Eva +30%         [200]         |
    |   Str Bonus        [Complete!]  |   Luck +50%        [200]         |
    |   Vit Bonus        [Complete!]  |   GFHP +10%        [40]          |
    |   Mag Bonus        [Complete!]  |   GFHP +20%        [70]          |
    |   Spr Bonus        [Complete!]  |   GFHP +30%        [140]         |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                             T o n b e r r y
    ------------------------------------------------------------------------
    Summon Attack:     Chef's Knife
                       Non elemental damage against one enemy at random.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   SumMag +10%      [40]          |
    |   Draw             [Complete!]  |   SumMag +20%      [70]          |
    |   GF               [Complete!]  |   SumMag +30%      [140]         |
    |   Item             [Complete!]  |   GF HP +10%       [40]          |
    |   Lv Down          [Complete!]  |   GF HP +20%       [70]          |
    |   Lv Up            [Complete!]  |   GF HP +30%       [140]         |
    |   Eva +30%         [Complete!]  |   Boost            [10]          |
    |   Luck +50%        [Complete!]  |   Haggle           [150]         |
    |   Auto Potion      [150]        |   Familiar         [150]         |
    |   Initiative       [160]        |   Sell-High        [200]         |
    |   Mov HP-Up        [200]        |   Call Shop        [200]         |
    |_________________________________|__________________________________|
    
    
    ------------------------------------------------------------------------
                                                                     E d e n
    ------------------------------------------------------------------------
    Summon Attack:     Eternal Breath
                       Non elemental attack against all enemies.
     ____________________________________________________________________
    |             Page 1              |             Page 2               |
    |   Magic            [Complete!]  |   SumMag +10%      [40]          |
    |   Draw             [Complete!]  |   SumMag +20%      [70]          |
    |   GF               [Complete!]  |   SumMag +30%      [140]         |
    |   Item             [Complete!]  |   SumMag +40%      [200]         |
    |   Mad Rush         [60]         |   GF HP +10%       [40]          |
    |   Darkside         [100]        |   GF HP +20%       [70]          |
    |   Devour           [Complete!]  |   GF HP +30%       [140]         |
    |   Spd-J            [Complete!]  |   GF HP +40%       [200]         |
    |   Eva-J            [Complete!]  |   Boost            [10]          |
    |   Hit-J            [Complete!]  |   Expendx3-1       [250]         |
    |   Luck +50%        [200]        |   GFAbl Med-RF     [30]          |
    |_________________________________|__________________________________|
    
     ______
    / 1.5A \________________________________________________________________
    ========================================================================
    Command Abilities (!)                                         ffviii_010
    ========================================================================
    Command abilities are typically abilities that allows your character to
    use it while in battle. Character has already known the attack command
    and their Limit Breaks [based on certain citeria.] All the first 16 GFs
    have actually the four main commands: Item, Magic, GF and Draw Command,
    yet these items can be learnt too by using GF items. I have added the
    items that allows you to learn the ability.
    
    ------------------------------------------------------------------------
                                                                   M a g i c
    ------------------------------------------------------------------------
    GFs:   All
    Item:  Magic Scroll
    Can't: No magic stocked in inventory
           Under Silence, Berserk, Confuse, Petrify, KO, Sleep status
    AP:    n/a
    
    It allows your character to cast Magic that is stocked in the
    character's Magic inventory. Each character has a maximum of 8 Magic
    pages and each page can stored up to 100x of the spells. Each slot is
    only avaliable for one specific magic. When you activate the magic
    command, you will view something like the one shown below:
     ________________
    |P1          Num |
    |Fire        100 |  After you have select the command, just select the
    |Blizzard    100 |  spell that you wished to cast, pressing the X
    |Thunder     100 |  button.
    |Ultima      100 |
    |________________|
    
    When Triple or Double is cast, you will have additional boxes of
    commands:
     _________                GF Cerberus provides both Double/Triple
    | Attack  |  ________     status on the Entire party. Double allows
    | Magic  >| |Single  |    you to cast 2x Magic [same spell] and Triple
    | GF      | |Double  |    allows you to cast 3x Magic [same spell].
    | Draw    | |Triple  |    This allows you to cast magic in a few turns
    |_________| |________|    and at the same time, allow you to choose the
                              opponent/ally that you wished to cast the
                              spell on.
    
    ------------------------------------------------------------------------
                                                                         G F
    ------------------------------------------------------------------------
    GFs:   All
    Item:  GF Scroll
    Can't: GF's HP reached zero
           Under Silence, Berserk, Confuse, KO, Petrify, Sleep status.
    AP:    n/a
    
    A command that allows you to summon a GF. Remember that you must equip
    this command before you can use to summon GFs. This command is pretty
    helpful as it summons the most powerful weapons [err.. early in the
    game.]. After you have summon the GF, the GF's ATB will cover the
    character's ATB. Well, the GF's ATB is moving in a different direction.
    Once the GF's ATB has reached zero, the GF will be summoned.
    
    ------------------------------------------------------------------------
                                                                     D r a w
    ------------------------------------------------------------------------
    GFs:   All
    Item:  Draw Scroll
    Can't: Have already 100x stocked in the magic inventory
           Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
    AP:    n/a
    
    One of the most important command. This command is the command that
    allows you to stock magic. This command is essential to draw magic from
    the field screen or battle screen. In the field screen, you will give
    the spell that's found in the Draw Point and allow you whom to draw the
    magic. In the combat screen. You need to do the following:
     _________
    | Mug     |
    | Magic   |  _______                             _______
    | Recover | |Stock  |  --> Monster's draw list  |Fira   |
    | Draw   >| |Cast   |      e.g. Bite Bug        |Scan   |
    |_________| |_______|                           |_______|
    
    No matter what option you choose between Stock or Cast, you will
    still ended up at the Monster's draw list. Stock allows you to draw the
    desired spell [up to a maximum of 9x per draw] and saves it in the
    character's magic inventory. Cast, on the hand, allows you to draw 1x
    quantity and cast on the enemy/ally. Remember the Stock has a
    probability of failure as due to the character's low Mag stats or the
    monster has died before the character gets his/her turn to draw. Cast
    has no failure rate and each time, allows you to draw one quantity and
    cast it immediately.
    
    ------------------------------------------------------------------------
                                                                     I t e m
    ------------------------------------------------------------------------
    GFs:   All
    Item:  Item Scroll
    Can't: No items stocked in inventory
           Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
    AP:    n/a
    
    Well, as the name suggest, I guess you know what this command allows you
    to do. This command is quite important as it allows you to use items
    such as Phoenix Downs [restores Life, which you can't have Life magic
    early in the game..], Potions, etc. It also includes items such as
    combat items (or battle items). Examples of combat items are Holy Stone,
    Phoenix Pinion, etc. It works like the Magic command as you will be
    brought directly to the Item inventory pages [which you can also
    reorder..]
    
    ------------------------------------------------------------------------
                                                                     C a r d
    ------------------------------------------------------------------------
    GFs:   Quezacotl
    Item:  Gambler's Spirit
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    40
    
    This command allows you to convert a dying monster into card. Certain
    monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card
    command can only be done when the monster's HP is low. The best way is
    to use Quistis' Micro Missile, summon Diablos or cast Demi magic and
    then use this command. About 1/20 chance, that you get a BOSS card...
    
    ------------------------------------------------------------------------
                                                                     D o o m
    ------------------------------------------------------------------------
    GFs:   Shiva
    Item:  n/a
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    60
    
    It works like the Sudden Death and at the same time removes bonus magic
    effects [Haste, Aura, Triple, Double, etc.] from the character. You will
    find a 8 second counter above the monster's head. Once it reach zero,
    the monster is KO'd. Pretty effective against monsters that weak
    against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a
    curse status.
    
    ------------------------------------------------------------------------
                                                            M a d    R u s h
    ------------------------------------------------------------------------
    GFs:   Ifrit, Eden
    Item:  n/a
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    60
    
    It is pretty risky.. The Mad Rush causes you to loses control of the
    ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the
    entire party. Berserk will still take effect even if the characters
    are protected against it through ST-Def-J linked to 100x Berserk. I
    guess it is quite good as if you are desperate...
    
    ------------------------------------------------------------------------
                                                           T r e a t m e n t
    ------------------------------------------------------------------------
    GFs:   Siren
    Item:  Med Kit
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    100
    
    One of most useful command.. If you don't have the Ribbon or ST-Def-J
    x4, this command is a must. The Treatment command works like Esuna
    except it has a better off ability and that's even the character is
    under Silence, it is still usable! It just removes any negative status
    and magical effects.
    
    Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse,
                     Poison, Blind.
    Magical effects: Slow, Stop, Vit 0
    
    ------------------------------------------------------------------------
                                                                 D e f e n d
    ------------------------------------------------------------------------
    GFs:   Brothers, Cactuar
    Item:  Knight's code
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    100
    
    Well, I just can't understand why the characters needed to learn
    defense? I thought that they know it already. In the previous FF series,
    every character knows how to defend... Anyway the Defend command only
    works for the particular turn. It allows physical damage dropped to zero
    and halves magical damage.
    
    ------------------------------------------------------------------------
                                                             D a r k s i d e
    ------------------------------------------------------------------------
    GFs:   Diablos, Doomtrain, Eden
    Item:  n/a
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    100
    
    Quite a good command, if you know how to make use of it. The Darkside
    just works like critical attack, doing 3 times more than usual, but
    sacrificed 1/10 of the current HP. This command could be a killer with
    you make used of Regen or ST-Atk-J linked to 100x Drain.
    
    ------------------------------------------------------------------------
                                                               R e c o v e r
    ------------------------------------------------------------------------
    GFs:   Leviathan
    Item:  Healing Ring
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    200
    
    I guess this is the best command.. This command is quite useful as it
    does a full recovery to one character. But beware that this can be also
    a move to attack.. It works pretty fine against undead and monsters
    under Zombie status. But it also does a instant dead attack to
    characters under Zombie status. Recover is really a good ability that
    you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga
    is a good magic for boosting Spirit]
    
    ------------------------------------------------------------------------
                                                                 A b s o r b
    ------------------------------------------------------------------------
    GFs:   Pandemona, Doomtrain
    Item:  n/a
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    100
    
    This command target at one enemy by taking off a bit of HP (about 10%
    of monster's current HP.) But it does not work quite well, if you did
    this on undead monsters, monsters under Zombie status. I guess it is
    still quite a useful command, but don't over use it.
    
    ------------------------------------------------------------------------
                                                                 R e v i v e
    ------------------------------------------------------------------------
    GFs:   Alexander
    Item:  Phoenix Spirit
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    200
    
    The second best command. It does most of the time, resurrect dead ally
    back to full health just like Full-Life. About 5% chance, you will see
    it restoring Life just like Life magic or Phoenix Down. I guess this
    perhaps effect due to Luck or Magic stats. But I would rather use a
    Phoenix Down than this command as it allows the characters to be
    revived but at critical status, hence doing Limit Breaks!
    
    ------------------------------------------------------------------------
                                                               L V   D o w n
    ------------------------------------------------------------------------
    GFs:   Tonberry
    Item:  n/a
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    n/a
    
    Well, this aids you to weaken a strong foe but lower it's level and HP.
    It also causes a change in the draw list, attributes of the monsters
    [Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop.
    But it also allows you to nab items that can be obtained from it at
    lower levels such as M-Stone Piece. Most of the time, it halves the
    level and attributes. Monster at low levels have lesser skills too. Just
    like the pesky Ruby Dragons. But it reduces the experience points
    gained.
    
    ------------------------------------------------------------------------
                                                                   L V   U p
    ------------------------------------------------------------------------
    GFs:   Tonberry
    Item:  n/a
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    n/a
    
    The opposite of LV Down. Extremely useful if you want to get third class
    magic when your characters' levels are around 30+. But it could also be
    dangerous.. but it gives you better magic to draw from, stronger
    monsters, more rare items, more EXP at the same time. I have actually
    levelled up Ruby Dragons to level 100 and at the same time, giving Eden
    some training. That will help to move Eden to Level 100 at a faster
    rate.
    
    ------------------------------------------------------------------------
                                                             K a m i k a z e
    ------------------------------------------------------------------------
    GFs:   Cactuar
    Item:  Bomb Spirit
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    100
    
    Under any circumstances, don't ever use this command in a BOSS fight.
    Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when
    character's HP is quite high.. about 3 times], but in turn sacrifices
    a character. The character can't be revived and only be able to
    revived after the battle.
    
    ------------------------------------------------------------------------
                                                                 D e v o u r
    ------------------------------------------------------------------------
    GFs:   Eden
    Item:  Hungry Cookpot
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    n/a
    
    One of most useful commands. It works only against all enemies except
    for BOSSES. Devour does an instant dead attack [but with a crappy hit
    rate...] and may leads to bonuses or status. It can also help to build
    up the characters.. Devour a Ruby Dragon raises all statistics! But
    most monsters gives recovery to HP, status ailments or reduce HP! Refer
    to Monster List for more information.
    
    ------------------------------------------------------------------------
                                                               M i n i M o g
    ------------------------------------------------------------------------
    GFs:   n/a
    Item:  Mog's Amulet
    Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
    AP:    n/a
    
    Allows you to summon MiniMog where the MiniMog will do the Mog's Dance
    which heals all GFs in combat 1,500 HP. Obtainable through
    Pocketstation only.
    
    ------------------------------------------------------------------------
    
     ______
    / 1.5B \________________________________________________________________
    ------------------------------------------------------------------------
    Party Abilities                                               ffviii_011
    ------------------------------------------------------------------------
    Some people just don't bother pay attention to the Basic Tutorial found
    in Part I. It explains on how to equip commands, abilities to your
    characters. So refer to Part I, which can also be found at GameFAQs.
    
    Party Abilities works like character abilities except has a party
    effect.. For an example, Enc-None is equipped in one character's
    ability slot. The entire party will not encounter any monsters. But
    you must equip in at least one of the character's ability slot.
    
    ------------------------------------------------------------------------
                                                           M o v e - F i n d
    ------------------------------------------------------------------------
    GFs:        Siren
    Item:       n/a
    Prequisite: n/a
    AP:         30
    
    Allows you to uncover hidden draw points and save points. It works
    well as some of the terrains in the game, looks complicated..
    
    ------------------------------------------------------------------------
                                                             E n c - H a l f
    ------------------------------------------------------------------------
    GFs:        Diablos
    Item:       n/a
    Prequisite: n/a
    AP:         30
    
    Reduce monster encounter rate by 50% or half. Quite a good ability if
    your characters' HP are running low or lack of curative magic, items,
    etc. Quite good if you are sick of combat.
    
    ------------------------------------------------------------------------
                                                             E n c - N o n e
    ------------------------------------------------------------------------
    GFs:        Diablos
    Item:       n/a
    Prequisite: Enc-Half
    AP:         100
    
    Allows your party do not encounter any enemies. Wow... Quite a good
    ability as it removes random battle status. Allows you to navigate
    around the field smoothly.. It is quite good when solving sub-quests
    such as Obel Lake Mystery or UFO sighting incident. Plus you can
    uncovered a lot of hidden draw points on the world map.
    
    ------------------------------------------------------------------------
                                                                   A l e r t
    ------------------------------------------------------------------------
    GFs:        Cerberus
    Item:       n/a
    Prequisite: n/a
    AP:         200
    
    Allows your party never have back attack status. Not much use in battle.
    But it is great to use this while doing your quest at Deep Sea Research
    Center. Well, I really hate this.. for as in FF7, you can just simply
    tap the R2 and L2 and the characters will face the opponents.
    
    ------------------------------------------------------------------------
                                                           R a r e   I t e m
    ------------------------------------------------------------------------
    GFs:        Rare Item
    Item:       n/a
    Prequisite: n/a
    AP:         250
    
    I could say that this ability is quite useful but not apply to finding
    Blue Magic items. In effect, it increases the rate of getting rare
    items. For your convience, I have illustrate four good examples:
    
    Name         Defeat                  Defeat (with Rare Item)
    Wendigo      Steel Orb (Junk)        Strength Love, Steel Pipe (GF)
    Bomb         Bomb Fragment (Junk)    Bomb Spirit (GF)
    Bite Bug     M-Stone Piece, Magic    Wizard Stone (Junk)
                 Stone (Junk)
    Jelleye      Wizard Stone (Junk)     Wizard Stone, Healing Water (Junk)
    
    But just like other abilities, it not necessary nab you GF items
    always, in fact, see the examples on Bite Bug and Jelleye. Therefore
    in order to get Power Generator for Blitz, the best is to not equip
    Rare Item as it increases the rate of GF Items, ability/ refinement
    items compared to Compatibility items and Blue Magic Items.
    
    ------------------------------------------------------------------------
     ______
    / 1.5C \________________________________________________________________
    ------------------------------------------------------------------------
    Character Abilities                                           ffviii_012
    ------------------------------------------------------------------------
    Character Abilities are actually bonuses to combat and junction. They
    allows your characters to have bonus abilities such as Mug and HP +80%.
    They are extremely difficult to find as they are rare items and
    therefore you may required to get Bahamut's Rare Item and Mug for
    assistance.
    
    ------------------------------------------------------------------------
    HP +20%                      GFs: Diablos, Carbuncle, Brothers
    AP needed:  60               Does: Maximum HP increased by 20%
    Prequisite: n/a              Item: Regen Ring
    ------------------------------------------------------------------------
    
    HP +20% is quite a good Hit Points booster at the beginning as it could
    increase the character's maximum HP by 20%.
    
    ------------------------------------------------------------------------
    HP +40%                      GFs: Diablos, Carbuncle, Brothers
    AP needed:  120              Does: Maximum HP increased by 40%
    Prequisite: HP +20%          Item: Giant's Ring
    ------------------------------------------------------------------------
    
    HP +40% is really quite a good ability but if you equipped HP +20%, your
    character can enjoyed a benefit of HP +60%!
    
    ------------------------------------------------------------------------
    HP +80%                      GFs: Diablos, Brothers
    AP needed:  200              Does: Maximum HP increased by 80%
    Prequisite: HP +40%          Item: Gaea's Ring
    ------------------------------------------------------------------------
    
    Wow! Maximum HP increased by 80%! This ability is extremely helpful when
    you need to boost your character's HP to 9999. [which is essential for
    BOSS Fights against the Omega..]
    
    ------------------------------------------------------------------------
    Str +20%                     GFs: Ifrit, Pandemona, Shiva
    AP needed:  60               Does: Strength increased by 20%
    Prequisite: n/a              Item: Strength Love
    ------------------------------------------------------------------------
    
    A great ability for early in the game. The maximum strength stats that
    character can get is 255.. Even if you have gotten Squall to Level 100,
    his strength stats is only 170+ at most with 100x Ultima junctioned.
    Therefore this ability is quite critical.
    
    ------------------------------------------------------------------------
    Str +40%                     GFs: Ifrit
    AP needed:  120              Does: Strength increased by 40%
    Prequisite: Str +20%         Item: Power Wrist
    ------------------------------------------------------------------------
    
    Str +40% is really a good ability and it will be a great booster for the
    character's strength!
    
    ------------------------------------------------------------------------
    Str +60%                     GFs: Bahamut
    AP needed:  n/a              Does: Strength increased by 60%
    Prequisite: n/a              Item: Hyper Wrist
    ------------------------------------------------------------------------
    
    An ability which could makes a character a strong ally. This ability can
    increased a huge deal of strength for the character. Let's say if your
    character strength stats is 100, you can get 160 strength stats with
    this ability.
    
    ------------------------------------------------------------------------
    Vit +20%                     GFs: Shiva, Carbuncle
    AP needed:  60               Does: Vitality increased by 20%
    Prequisite: n/a              Item: Turtle Shell
    ------------------------------------------------------------------------
    
    Remember this phrase.. A good attacker must has good defense. Vitality
    is critical important against foes such as Ruby Dragon [its breath
    weapon does no elemental damage.. unlike in the Japanese version..]
    
    ------------------------------------------------------------------------
    Vit +40%                     GFs: Shiva, Carbuncle
    AP needed:  120              Does: Vitality increased by 40%
    Prequisite: Vit +20%         Item: Orichalcon
    ------------------------------------------------------------------------
    
    The best defense ability that you could get from GFs.. But there is a
    better ability which requires Adamantine. But Vit +40% is really more
    than enough. If a monster's strength stats is 255, and the character's
    defense is 110, that character will Received 145 points of damage..
    Realized the importance of Vitality?
    
    ------------------------------------------------------------------------
    Vit +60%                     GFs: n/a
    AP needed:  n/a              Does: Vitality increased by 60%
    Prequisite: n/a              Item: Adamantine
    ------------------------------------------------------------------------
    
    Vit +60% is an extremely good ability. Vitality is pretty effective,
    but at the meanwhile, pretty hard to get..
    
    ------------------------------------------------------------------------
    Mag +20%                     GFs: Quezacotl, Siren, Diablos
    AP needed:  60               Does: Magic increased by 20%
    Prequisite: n/a              Item: Circlet
    ------------------------------------------------------------------------
    
    Quite an important ability.. It affects the amount of damage done by
    the character through the Magic command. The higher the magic stats,
    the more damage/healing will be done. Mag +20% is quite a good ability.
    
    ------------------------------------------------------------------------
    Mag +40%                     GFs: Quezacotl, Siren, Diablos
    AP needed:  120              Does: Magic increased by 40%
    Prequisite: Mag +20%         Item: Hypno Crown
    ------------------------------------------------------------------------
    
    It is a better ability compared to Mag +20%. In my opinion, this ability
    is sufficient to provide enough help for good magic users such as Edea,
    Selphie and Rinoa.
    
    ------------------------------------------------------------------------
    Mag +60%                     GFs: Bahamut
    AP needed:  n/a              Does: Magic increased by 60%
    Prequisite: n/a              Item: Royal Crown
    ------------------------------------------------------------------------
    
    Probably the best booster for Magic. This ability has a great effect in
    turning weak magic users such as Quistis and Zell to good magic users..
    
    ------------------------------------------------------------------------
    Spr +20%                     GFs: Shiva, Leviathan, Alexander
    AP needed:  60               Does: Spirit increased by 20%
    Prequisite: n/a              Item: Rune Armlet
    ------------------------------------------------------------------------
    
    Spirit works like Vitality instead it increased defense against Magic.
    Spr +20% is quite a good ability for characters with great spirit.
    
    ------------------------------------------------------------------------
    Spr +40%                     GFs: Shiva, Leviathan
    AP needed:  60               Does: Spirit increased by 40%
    Prequisite: Spr +20%         Item: Force Armlet
    ------------------------------------------------------------------------
    
    Spr +40% is the best ability that the GFs can provide you without any
    customization. Spr +40% is more than enough.. but insufficient to reach
    the 255 barrier.
    
    ------------------------------------------------------------------------
    Spr +60%                     GFs: n/a
    AP needed:  n/a              Does: Spirit increased by 60%
    Prequisite: n/a              Item: Magic Armlet
    ------------------------------------------------------------------------
    
    Spr +60% is another ability that can Received through modifying GFs..
    But Spr +60% can be good but it may affect your healing rate
    dramatically..
    
    ------------------------------------------------------------------------
    Spd +20%                     GFs: Cerberus, Pandemona
    AP needed:  60               Does: Speed increased by 20%
    Prequisite: n/a              Item: Jet Engine
    ------------------------------------------------------------------------
    
    Speed is an important factor as it affects the number of turns that you
    can used in a battle. Remember that the faster speed, the faster the
    ATB runs.
    
    ------------------------------------------------------------------------
    Spd +40%                     GFs: Cerberus, Pandemona
    AP needed:  60               Does: Speed increased by 40%
    Prequisite: Spd +20%         Item: Rocket Engine
    ------------------------------------------------------------------------
    
    Spd +40% is the best speed booster that you can get in the game.
    
    ------------------------------------------------------------------------
    Eva +30%                     GFs: Cactuar, Tonberry
    AP needed:  200              Does: Evade increased by 30%
    Prequisite: n/a              Item: n/a
    ------------------------------------------------------------------------
    
    Evade increased the probability that your character could dodge an
    attack. But sometimes it also allows your character to dodge magic. In
    my opinion, it is nearly impossible to get 255 Eva stats as it is
    impossible unless you have used a gameshark.
    
    ------------------------------------------------------------------------
    Luck +50%                    GFs: Cactuar, Tonberry, Eden
    AP needed:  200              Does: Luck increased by 50%
    Prequisite: n/a              Item: n/a
    ------------------------------------------------------------------------
    
    Are you lucky? It lowers the character's chances of being targetted and
    increase the following:
    - appearance of GF Odin and Gilgamesh. Phoenix, after your entire party
      is wiped out [provided that you have Phoenix Pinions in your
      inventory]
    - increase the rate of critical. Seifer's criticals are the easiest to
      distinguish as you will see a fire swipe instead of a normal swipe.
      Criticals are just like Deathblows in FF7 as only they inflicit more
      damage compared to normal attacks.
    - Increase the use of Holy War-Trial, Hero-Trial, etc.
    
    ------------------------------------------------------------------------
    Auto Potion                  GFs: Leviathan, Cactuar, Tonberry
    AP needed:  150              Does: uses Potions upon being attacked.
    Prequisite: n/a              Item: n/a
    ------------------------------------------------------------------------
    
    Well, sometimes this ability do more harm than help.. I was try to get
    a character in critical status as the result, I have used about 50
    Potions... The character will draw out a Potion [can be Mega Potion, X
    Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item
    inventory. Your character will use items from the inventory. To prove it
    to be more effective, equip Med Data...
    
    ------------------------------------------------------------------------
    Auto Reflect                 GFs: Carbuncle
    AP needed:  150              Does: have Reflect cast automatically.
    Prequisite: n/a              Item: Glow Curtain
    ------------------------------------------------------------------------
    
    I myself personally don't like Reflect as it only reflect certain
    spells. The character equipped with this ability will have the Reflect
    status in the beginning. This status can still be removed from the
    character using Dispel.
    
    ------------------------------------------------------------------------
    Auto Haste                   GFs: Cerberus
    AP needed:  150              Does: have Haste cast automatically
    Prequisite: n/a              Item: Accelerator
    ------------------------------------------------------------------------
    
    A good ability in terms of combat. Having Haste being cast on the
    character (Haste increased 2 times the speed of the character's ATB),
    increased number of turns. Again this status can be removed through
    using Dispel. [Squall was equipped with this when I fought Griever..]
    
    ------------------------------------------------------------------------
    Auto Shell                   GFs: Doomtrain
    AP needed:  200              Does: Have Shell cast automatically
    Prequisite: n/a              Item: Moon Curtain
    ------------------------------------------------------------------------
    
    Shell works like Spirit except it halves damage by magic. Auto Shell is
    pretty good against magic-based BOSSES such as Edea, Adel, the
    Sorceresses. This status can also be removed through Dispel. Shell is
    being cast once you have entered the combat.
    
    ------------------------------------------------------------------------
    Auto Protect                 GFs: Bahamut
    AP needed:  200              Does: Have Protect cast automatically
    Prequisite: n/a              Item: Steel Curtain
    ------------------------------------------------------------------------
    
    Protect works like Vitality except it halves damage by physical attacks.
    Auto Protect is pretty good against physical attack monsters such as
    Ultima, Omega, Ruby Dragon's Breath. This status can also be removed
    through Dispel. Protect is being cast once you entered the battle.
    
    ------------------------------------------------------------------------
    Expend x2-1                  GFs: Cerberus, Bahamut, Cactuar
    AP needed:  250              Does: cast 2 spells for price of 1
    Prequisite: n/a              Item: n/a
    ------------------------------------------------------------------------
    
    One of best abilities you can get from the game. Under Double, your
    character will be able to cast two magic (e.g. 2x Cura, 2x Ultima, etc.)
    in a row. Now with Expend x2-1, you will be able to cast 2 spells for
    the price of one spell.
    
    ------------------------------------------------------------------------
    Expend x3-1                  GFs: Eden
    AP needed:  250              Does: cast 3 spells for price of 1
    Prequisite: n/a              Item: Three Stars
    ------------------------------------------------------------------------
    
    One of best abilities you can get from the game. Under Triple, your
    character can cast three magic (3x Curaga, 3x Ultima, etc.) in a row.
    Now with Expend x3-1, you will be able to cast 3 spells for the price
    of one spell.
    
    ------------------------------------------------------------------------
    Mug                          GFs: Diablos, Bahamut
    AP needed:  200              Does: steal an item as you attack.
    Prequisite: n/a              Item: n/a
    ------------------------------------------------------------------------
    
    Mug is a very important ability in the game as it nabs you important
    items such as Power Generators, Steel Pipes, etc. But once an enemy is
    mugged, you can't get any items after you have won the battle. It is
    just like a double edged sword. But you will nab in more quantity and
    this based on the character's strength. With the ability equipped, the
    character's Attack command will be replaced with Mug.
    
    ------------------------------------------------------------------------
    Cover                        GFs: Brothers
    AP needed:  100              Does: protect ally from attacks.
    Prequisite: n/a              Item: Knight's Code
    ------------------------------------------------------------------------
    
    Cover is actually quite a good ability as helps to reduce damage. The
    character will went in front of the character with a Defend position
    hence withstand the attack.. But remember that you must make sure that
    the character does have any commands used.
    
    ------------------------------------------------------------------------
    Counter                      GFs: Carbuncle
    AP needed:  200              Does: counter attack when attacked.
    Prequisite: n/a              Item: Monk's Code
    ------------------------------------------------------------------------
    
    The character will counter with an Attack command when attacked.
    Elem-Atk-J, ST-Atk-J, Mug has effect on the attack.
    
    ------------------------------------------------------------------------
    Initiative                   GFs: Pandemona, Tonberry, Cactuar
    AP needed:  160              Does: allow character to attack first
    Prequisite: n/a              Item: n/a
    ------------------------------------------------------------------------
    
    Allows the equipped character to have a full ATB at the beginning,
    giving him/her the first opportunity to choose command. In terms of
    speed, this really a good ability as I use this, followed summoning GF
    Cerberus.
    
    ------------------------------------------------------------------------
    Med Data                     GFs: Alexander
    AP needed:  200              Does: double usage of healing/support items
    Prequisite: n/a              Item: Doc's Code
    ------------------------------------------------------------------------
    
    Allows the equipped character to double the usage of an item. For
    example, a Potion normally healed 200 HP. With this equipped, the
    character uses a Potion but it heals 400 HP! Quite a good ability. As
    for X-Potion maybe it works like a Megalixir [not sure..]. Also affects
    Hero, Hero-Trial, Holy War-Trial and Holy War.
    
    ------------------------------------------------------------------------
    Move HP-Up                   GFs: Tonberry, Cactuar, Bahamut
    AP needed:  200              Does: Restore HP by walking.
    Prequisite: n/a              Item: n/a
    ------------------------------------------------------------------------
    
    Remember Cat's Bell in FF7? This works actually the same as Cat's Bell.
    Just walking on the field, you could restore HP by 1 per step. That's
    really a good ability when going down the Deep Sea Deposit..
    
    ------------------------------------------------------------------------
    Return Damage                GFs: n/a
    AP needed:  n/a              Does: returns 1/4 of damage when attack.
    Prequisite: n/a              Item: Hundred Needles
    ------------------------------------------------------------------------
    
    A hidden ability. This ability allows the equipped character to do some
    counter without physically moving.. When the equipped character is
    attacked by a monster, 1/4 of damage will be returned to that monster
    automatically. It does not differ from whether it is physical attack or
    magic.
    
    ------------------------------------------------------------------------
    Ribbon                       GFs: n/a
    AP needed:  n/a              Does: prevents all status abnormality.
    Prequisite: n/a              Item: Ribbon
    ------------------------------------------------------------------------
    
    Another hidden ability which can be only gotten from Pocketstation. It
    works like a ST-Def-J with all status protected. [Blind, Berserk,
    Poison, Sleep, Silence, Confuse, Petrify, Sudden Death, Vit 0, Slow,
    Stop and Curse are all protected.]. It prevents all status abnormality.
    
    ------------------------------------------------------------------------
    HP Bonus                     GFs: Brothers, Cactuar
    AP needed:  100              Does: allows HP +30 for every level up.
    Prequisite: HP +80%          Item: n/a
    ------------------------------------------------------------------------
    
    Gains 30 bonus points for Hit Points as character level up. Let's says
    the character have 1200 HP at a level of 20. With HP Bonus, the
    character, at Level 100 can have more than 3600 HP [additions are based
    the character's normal levelling up.] [applies when equipped]
    
    ------------------------------------------------------------------------
    Str Bonus                    GFs: Ifrit, Cactuar
    AP needed:  100              Does: allows Str +1 for every level up.
    Prequisite: Str +40%         Item: n/a
    ------------------------------------------------------------------------
    
    Str Bonus is really a great ability especially for Selphie and Rinoa.
    In fact, Squall really needs this in order to get Str 255.. Otherwise
    Lion Heart will not be that devastating. For every level up, Str
    increased by 1. [applies when equipped.]
    
    ------------------------------------------------------------------------
    Vit Bonus                    GFs: Carbuncle, Cactuar
    AP needed:  100              Does: allows Vit +1 for every level up.
    Prequisite: Vit +40%         Item: n/a
    ------------------------------------------------------------------------
    
    Vit Bonus works just like the previous two bonuses instead it increase
    Vit by 1 for every level up [when equipped.] This works when you need
    to get super strong characters.
    
    ------------------------------------------------------------------------
    Mag Bonus                    GFs: Siren, Cactuar
    AP needed:  100              Does: allows Mag +1 for every level up.
    Prequisite: Mag +40%         Item: n/a
    ------------------------------------------------------------------------
    
    Mag Bonus affects Magic stats. It can allow Quistis to be more effective
    in using magic and does more damage. Mag Bonus increases Mag by 1 for
    every level up [applies to when it is equipped.]
    
    ------------------------------------------------------------------------
    Spr Bonus                    GFs: Leviathan, Cactuar
    AP needed:  100              Does: allows Spr +1 for every level up.
    Prequisite: Spr +40%         Item: n/a
    ------------------------------------------------------------------------
    
    Spr Bonus affects Spirit stats. Spr Bonus increases Spr by 1 for every
    level up [applies when it is equipped.]
    ------------------------------------------------------------------------
    
     ______
    / 1.5D \________________________________________________________________
    ========================================================================
    Junction Abilities                                            ffviii_013
    ========================================================================
    Junction magic to statistics, only causes an improvement in stats.
    However you can equipped Character and Party abilities through the
    ability menu of the Junction screen. All GFs, by default has 2 Ability
    slots for you to equip abilities [not used in combat abilities]. However
    certain GFs have better junctions such as Ability x3 and Ability x4.
    
    Okay that's a brief introduction to Junction Abilities. Let's get
    started with the list:
    
    Abilities
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    Ability x3                  GFs: Diablos, Carbuncle, Cerberus, Alexander
    AP needed:  n/a             Does: Allows GF to have 3 ability slots
    Prequisite: n/a             Item: n/a
    ------------------------------------------------------------------------
    
    Ability x3 allows you to have 3 slots for equipping abilities such as
    Mug, Str +20%, Rare Item, Counter, etc.
    
    ------------------------------------------------------------------------
    Ability x4                  GFs: Bahamut
    AP needed:  n/a             Does: Allows GF to have 4 ability slots
    Prequisite: n/a             Item: Rosetta Stone
    ------------------------------------------------------------------------
    
    Ability x4 has been possessed by the king of GFs, Bahamut. Ability x4
    has 4 ability slots [twice the number of slots of a normal GF..] It
    allows your characters to have a Mug, Str +40%, Alert, etc.
    
    ------------------------------------------------------------------------
    
    Junction
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    Junction is extremely important in FF8. As it could change your
    character dramatically with strong attacking power. Junctioning requires
    magic to change its effect dramatically.. The stronger the magic and
    more quantity of that magic you have, the better the junction will be.
    
    ------------------------------------------------------------------------
    HP-J                        GFs: Quezacotl, Ifrit, Brothers, Diablos and
                                     Carbuncle
    AP needed:  50              Does: Allows you to junction magic to HP
    Prequisite: n/a             Item: HP-J Scroll
    ------------------------------------------------------------------------
    
    HP-J allows you to junction magic to booster Hit Points. The stronger
    the magic, the better the junction will be. Increased maximum HP
    capacity.
    
    ------------------------------------------------------------------------
    Str-J                       GFs: Shiva, Ifrit, Brothers, Pandemona and
                                     Cerberus
    AP needed:  50              Does: Allows you to junction magic to Str
    Prequisite: n/a             Item: Str-J Scroll
    ------------------------------------------------------------------------
    
    Str-J allows you to junction magic to booster Strength. The stronger the
    magic, the better the junction will be. Strength is critically important
    as it affects the amount of damage the character does.
    
    ------------------------------------------------------------------------
    Vit-J                       GFs: Quezacotl, Shiva, Carbuncle
    AP needed:  50              Does: Allows you to junction magic to Vit
    Prequisite: n/a             Item: Vit-J Scroll
    ------------------------------------------------------------------------
    
    Vit-J allows you to junction magic to booster Vitality. The stronger
    the magic, the better the junction will be. Vitality is basically the
    character's defence stats. The higher the stats, the less damage the
    character will received from physical attacks.
    
    ------------------------------------------------------------------------
    Mag-J                       GFs: Quezacotl, Siren, Carbuncle, Leviathan,
                                     Cerberus and Diablos
    AP needed:  50              Does: Allows you to junction magic to Mag
    Prequisite: n/a             Item: Mag-J Scroll
    ------------------------------------------------------------------------
    
    Mag-J allows you to junction magic to booster Magic. The stronger the
    magic, the better the junction will be. Magic is the attacking power of
    the character when he/ she uses magic. It also affects the healing
    effect/ draw rate of the character.
    
    ------------------------------------------------------------------------
    Spr-J                       GFs: Shiva, Brothers, Leviathan, Cerberus
                                     and Alexander.
    AP needed:  50              Does: Allows you to junction magic to Spr
    Prequisite: n/a             Item: Spr-J Scroll
    ------------------------------------------------------------------------
    
    Spr-J allows you to junction magic to booster Spirit. The stronger the
    magic, the better the junction will be. Spirit is the defensive power
    against magical attacks. It also reduce healing rate of curative magic.
    
    ------------------------------------------------------------------------
    Spd-J                       GFs: Pandemona, Cerberus, Eden
    AP needed:  120             Does: Allows you to junction magic to Spd
    Prequisite: n/a             Item: Spd-J Scroll
    ------------------------------------------------------------------------
    
    Spd-J allows you to junction magic to booster Speed/Dexrity. The
    stronger the magic, the better the junction will be. The ATB will be
    moving faster as higher speed stats.
    
    ------------------------------------------------------------------------
    Hit-J                       GFs: Diablos, Cerberus
    AP needed:  120             Does: Allows you to junction magic to Hit%
    Prequisite: n/a             Item: n/a
    ------------------------------------------------------------------------
    
    Hit-J allows you to junction magic to booster Hit rate. The stronger
    the magic, the better the junction will be. A higher hit rate reduces
    the rate of misses. Projectile weapons normally carries a better hit
    rate compared to normal weapons. Gunblade characters have a perfect hit
    rate.
    
    ------------------------------------------------------------------------
    Eva-J                       GFs: Cactuar, Eden
    AP needed:  200             Does: Allows you to junction magic to Eva
    Prequisite: n/a             Item: Aegis Amulet
    ------------------------------------------------------------------------
    
    Eva-J allows you to junction magic to booster Evade. The stronger the
    magic, the better the junction will be. Evade is typically the rate that
    the character will dodge from an attack.
    
    ------------------------------------------------------------------------
    Luck-J                      GFs: Cactuar
    AP needed:  200             Does: Allows you to junction magic to Luck
    Prequisite: n/a             Item: Luck-J Scroll
    ------------------------------------------------------------------------
    
    Luck-J allows you to junction magic to booster Luck. The stronger the
    magic, the better the junction will be. Luck helps a lot in playing
    RPGs. In FF8, increase the rate of criticals, defense against status
    that are not guarded, appearance of GF Odin and Gilgamesh, etc.
    
    ------------------------------------------------------------------------
    
    Elemental/ Status Junction
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    Not much emphasis in the previous FF series... But in FF8, this is an
    ability that you must know.. Almost all monsters carries an elements and
    each carries a different element. Elements are strong against opposite
    elements: e.g. Fire is strong against Ice-element monsters. However if
    it is same element, it results no damage.. sometimes even healed the
    monster! Just remember that what element the monster use to attack you,
    don't use that element. That's how I figured out Tiamat's weakness. I
    have junction 100x Flare to absorb its Dark Flare.
    
    ------------------------------------------------------------------------
    Elem-Atk-J                  GFs: Quezacotl, Shiva, Ifrit, Brothers,
                                     Leviathan, Pandemona, Alexander,
                                     Doomtrain.
    AP needed:  160             Does: junction magic to Elem-Atk
    Prequisite: all junctions   Item: Elem Atk
    ------------------------------------------------------------------------
    
    Gives your character an attacking element. The more magic is being
    junctioned to it, the better the effect of Junction will be. For
    example, you junction Blizzaga to Elem-Atk-J, you inflicit more damage
    on Fire based monsters such as Bombs. But lesser/no damage/ damage
    absorbed against Ice based monsters such as Snow Lions. Refer to
    Monster List for more information.
    
    ------------------------------------------------------------------------
    Elem-Def-J                  GFs: Quezacotl, Shiva, Ifrit, Brothers,
                                     Pandemona, Alexander
    AP needed: 100              Does: junction magic to Elem-Def
    Prequisite: all junctions   Item: n/a
    ------------------------------------------------------------------------
    
    Opposite of Elem-Atk. Instead have an elemental based weapon, your
    character will have an elemental based armor. The better and more
    quantity of magic you have, the better the junction will be. Certain
    magic affects more than one element [e.g. Meteor]. Ultima and Apocalyse
    affects all elements.
    
    ------------------------------------------------------------------------
    Elem-Def-J x2               GFs: Quezacotl, Shiva, Ifrit, Leviathan,
                                     Pandemona, Alexander
    AP needed:  130             Does: junction 2 magic to Elem-Def
    Prequisite: Elem-Def-J      Item: n/a
    ------------------------------------------------------------------------
    
    Just like Elem-Def-J, just that you will be able to junction 2 magic
    instead of 1 magic.
    
    ------------------------------------------------------------------------
    Elem-Def-J x4               GFs: Alexander, Doomtrain
    AP needed:  180             Does: junction 4 magic to Elem-Def
    Prequisite: Elem-Def-J x2   Item: Elem Guard
    ------------------------------------------------------------------------
    
    Just like Elem-Def-J, just that you will be able to junction 4 magic
    instead of 1 magic
    
    ------------------------------------------------------------------------
    ST-Atk-J                    GFs: Siren, Carbuncle, Cerberus, Doomtrain
    AP needed:  160             Does: junction magic to ST-Atk
    Prequisite: all junctions   Item: Status Atk
    ------------------------------------------------------------------------
    
    When using the Attack command, your character will be inflicit the
    junctioned status ailments at the same time. Blind and Sleep are the hot
    favourites among all. Drain works well, but it really sucks when you
    are fighting against undead and same elemental monster.
    
    ------------------------------------------------------------------------
    ST-Def-J                    GFs: Siren, Carbuncle, Cerberus
    AP needed:  100             Does: junction magic to ST-Def
    Prequisite: all junctions   Item: n/a
    ------------------------------------------------------------------------
    
    Opposite of ST-ATk-J. You can junction magic to the character so that
    the character will be immune against the particular status. [provide it
    is 100x of that spell]. The higher number of spells, the better the
    junction will be.
    
    ------------------------------------------------------------------------
    ST-Def-J x2                 GFs: Siren, Carbuncle, Cerberus
    AP needed:  130             Does: junction 2 magics to ST-Def
    Prequisite: ST-Def-J        Item: n/a
    ------------------------------------------------------------------------
    
    Same as ST-Def-J and the only difference is that your character can be
    protected against two status ailments instead of one.
    
    ------------------------------------------------------------------------
    ST-Def-J x4                 GFs: Doomtrain, Cerberus
    AP needed:  180             Does: junction 4 magics to ST-Def
    Prequisite: ST-Def-J x2     Item: Status Guard
    ------------------------------------------------------------------------
    
    Same as ST-Def-J and the only difference is that your character can be
    protected against four status ailments instead of one.
    
    ------------------------------------------------------------------------
    
     ______
    / 1.5E \________________________________________________________________
    ========================================================================
    GF Abilities                                                  ffviii_014
    ========================================================================
    Besides characters get upgrades, GFs too, also get upgrades in terms of
    attacking power and Hit Points. GFs have auto Mov HP-Up. Boost is one
    of useful abilities in the game.
    
    ------------------------------------------------------------------------
    SumMag +10%                GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
                                    Leviathan, Pandemona, Alexander,
                                    Doomtrain, Bahamut, Tonberry, Eden
    AP needed:  40             Does: increase summon damage by 10%
    Prequisite: n/a            Item: Steel Pipe
    ------------------------------------------------------------------------
    
    It increase damage summoned by GFs by 10%. The stronger the GF [or GFs
    have attained higher levels], the more damage it will inflicit.
    
    ------------------------------------------------------------------------
    SumMag +20%                GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
                                    Leviathan, Pandemona, Alexander,
                                    Doomtrain, Bahamut, Tonberry, Eden
    AP needed:  70             Does: increase summon damage by 20%
    Prequisite: SumMag +10%    Item: Star Fragment
    ------------------------------------------------------------------------
    
    It increase damage summoned by GFs by 20%. The stronger the GF [or GFs
    have attained higher levels], the more damage it will inflicit.
    
    ------------------------------------------------------------------------
    SumMag +30%                GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
                                    Leviathan, Pandemona, Alexander,
                                    Doomtrain, Bahamut, Tonberry, Eden
    AP needed:  140            Does: increase summon damage by 30%
    Prequisite: SumMag +20%    Item: Energy Crystal
    ------------------------------------------------------------------------
    
    It increase damage summoned by GFs by 30%. The stronger the GF [or GFs
    have attained higher levels], the more damage it will inflicit.
    
    ------------------------------------------------------------------------
    SumMag +40%                GFs: Doomtrain, Bahamut, Eden
    AP needed:  200            Does: increase summon damage by 40%
    Prequisite: SumMag +30%    Item: Samantha's Soul
    ------------------------------------------------------------------------
    
    It increase damage summoned by GFs by 40%. The stronger the GF [or GFs
    have attained higher levels], the more damage it will inflicit.
    
    ------------------------------------------------------------------------
    GF HP +10%                 GFs: All GFs
    AP needed:  40             Does: increase GF's HP by 10%
    Prequisite: n/a            Item: Healing Mail
    ------------------------------------------------------------------------
    
    It increases the GF's maximum HP by 10%.
    
    ------------------------------------------------------------------------
    GF HP +20%                 GFs: All GFs
    AP needed:  70             Does: increase GF's HP by 20%
    Prequisite: GF HP +10%     Item: Silver Mail
    ------------------------------------------------------------------------
    
    It increases the GF's maximum HP by 20%.
    
    ------------------------------------------------------------------------
    GF HP +30%                 GFs: Brothers, Diablos, Carbuncle, Leviathan,
                                    Pandemona, Alexander, Doomtrain, Bahamut
                                    Cactuar, Tonberry and Eden
    AP needed:  140            Does: increase GF's HP by 30%
    Prequisite: GF HP +20%     Item: Gold Armor
    ------------------------------------------------------------------------
    
    It increases the GF's maximum HP by 30%
    
    ------------------------------------------------------------------------
    GF HP +40%                 GFs: Doomtrain, Bahamut, Eden
    AP needed:  200            Does: increase GF's HP by 40%
    Prequisite: GF HP +30%     Item: Diamond Armor
    ------------------------------------------------------------------------
    
    It increases the GF's maximum HP by 40%
    
    ------------------------------------------------------------------------
    Boost                      GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
                                    Leviathan, Pandemona, Alexander,
                                    Doomtrain, Bahamut, Cactuar, Tonberry,
                                    Eden
    AP needed:  10             Does: boost GF to inflict a higher damage
    Prequisite: n/a            Item: n/a
    ------------------------------------------------------------------------
    
    One of the greatest abilities in game. This ability can allow you to
    inflict more damage. Remember that Boost is critically important as it
    allows you to inflict roughly 3 times more.. You will first needed to
    enter the combat and summon a GF (mentioned in "GFs"). Next you will
    see a box with the summon attack's name. Hold down SELECT button and
    you will find a Square button [PSX's Square button], the counter says
    75. Just tap Square repeatedly and the numbers will rise up! The
    higher the numbers, the stronger the summon will be. But there are
    generally obstacles. A red cross will appear between the summon.. Just
    stop and wait for it to disappear. The highest Boost figure you can
    gone is 250 and I myself believed only GF Eden could do it. But it is
    possible for other GFs. Provided you have high affection and a turbo
    controller. With turbo on, just hold down turbo and watch the number
    rises! I can't really tell when the Square is going to appear.. as it
    is random.
    
    ------------------------------------------------------------------------
     ______
    / 1.5F \________________________________________________________________
    ========================================================================
    Menu Abilities                                                ffviii_015
    ========================================================================
    In the main menu, you will find a sub-header called "Ability". At the
    beginning of the game, it is greyed-out. But it will become avaliable
    once you have at least mastered one menu ability.
    
    Menu Ability are important as they could turn useless stuffs in
    valuable/ hard-to-find stuffs. But they can be really tedious and time-
    consuming. Menu Abilities can only be used while you are not in combat.
    Remember the all menu abilities can't be learned else where. Hence
    don't ever eliminate them.
    
    There are many types of meny abilities and here is a unclassified
    group.. I don't know where to put them. Therefore I would called it a
    "Miscellaneous Menu Abilities"
    
    ------------------------------------------------------------------------
    Miscellaneous
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    Card-Mod-RF                   GFs: Quezacotl
    AP needed:  80                Does: refine cards into items.
    Prequisite: Card, all menu    Item: n/a
                abilties
    ------------------------------------------------------------------------
    
    Card-Mod-RF is really a good skill as it convert cards into usable
    items. A lot of people dislike the idea of converting rare cards into
    items, but can't be helped for those without a Pocketstation. The
    Pocketstation really aids to nab some of rare items such as Ribbon and
    Mog's Amulet which can't be obtained for those who don't owned a
    Pocketstation. Worst of all, even items such as Energy Crystal takes
    such a long time to get. As for the list, refer to card list section
    
    ------------------------------------------------------------------------
    Junk Shop                     GFs: Doomtrain
    AP needed:  n/a               Does: called a Junk shop at any spot.
    Prequisite: n/a               Item: n/a
    ------------------------------------------------------------------------
    
    Call Junk Shop allows you to call a Junk Shop no matter where you are.
    A Junk Shop is actually a shop where you are allowed to remodel your
    weapons.
    
    ------------------------------------------------------------------------
    Haggle                        GFs: Tonberry
    AP needed:  150               Does: gives you a discount of 25%
    Prequisite: n/a               Item: n/a
    ------------------------------------------------------------------------
    
    With this ability, you can get a discount of 25% of the items. Hmm..
    you can buy items in huge quantity with that. [automatically take effect
    once learnt]
    
    ------------------------------------------------------------------------
    Familiar                      GFs: Tonberry
    AP needed:  150               Does: allows you to buy rare items.
    Prequisite: n/a               Item: n/a
    ------------------------------------------------------------------------
    
    Wow.. quite a good ability when you need to get as many rare items such
    as Hypno Crown, Force Armlet, Power Wrist, Orichalcon, Str-J Scroll,
    Weapon Mon 1st Issue, etc. [automatically take effect once learnt.]
    
    ------------------------------------------------------------------------
    Sell High                     GFs: Tonberry
    AP needed:  200               Does: selling price without discount
    Prequisite: Familiar, Haggle  Item: n/a
    ------------------------------------------------------------------------
    
    This ability will allows you to sell items at the usual price (half of
    the usual price of the item). [automatically take effect once learnt]
    
    ------------------------------------------------------------------------
    Call Shop                     GFs: Tonberry
    AP needed:  200               Does: call item shop no matter where you
                                        are.
    Prequisite: Sell High         Item: n/a
    ------------------------------------------------------------------------
    
    This ability enables you to call any item shop (just choose from the
    menu) that you have visited.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Magic Refinement                                              ffviii_016
    ------------------------------------------------------------------------
    I have just added/corrected a few miscellaneous bits of important
    information regarding some of the refinements.
    
    ------------------------------------------------------------------------
    T Mag-RF [Thunder Magic Refinement]          GFs: Quezacotl       AP: 30
    What it does: refine items into thunder and wind magic
    Prequisite:   n/a
    
     1x M-Stone Piece             = 5x Thunder
     1x Magic Stone               = 5x Thundara
     1x Wizard Stone              = 5x Thundaga
     1x Corel Fragement           = 20x Thundara
     1x Dynamo Stone              = 20x Thundaga
     1x Shear Feather             = 20x Aero
     1x Windmill                  = 20x Tornado
    
    ------------------------------------------------------------------------
    I Mag-RF [Ice Magic Refinement]              GFs: Shiva           AP: 30
    What it does: refine items into ice and water magic.
    Prequisite:   n/a
    
     1x M-Stone Piece             = 5x Blizzard
     1x Magic Stone               = 5x Blizzara
     1x Wizard Stone              = 5x Blizzaga
     1x Arctic Wind               = 20x Blizzara
     1x North Wind                = 20x Blizzaga
     1x Fish Fin                  = 20x Water
     1x Water Crystal             = 50x Water
    
    ------------------------------------------------------------------------
    F Mag-RF [Fire Magic Refinement]             GFs: Ifrit           AP: 30
    What it does: refine items into fire and flare magic
    Prequisite:   n/a
    
     1x M-Stone Piece             = 5x Fire
     1x Magic Stone               = 5x Fira
     1x Wizard Stone              = 5x Firaga
     1x Bomb Fragment             = 20x Fira
     1x Red Fang                  = 20x Firaga
     1x Bomb Spirit               = 100x Firaga
     1x Phoenix Pinion            = 100x Firaga
     1x Phoenix Spirit            = 100x Firaga
     1x Flare Stone               = 1x Flare
     1x Inferno Fang              = 20x Flare
    
    ------------------------------------------------------------------------
    L Mag-RF [Life Magic Refinement]             GFs: Siren           AP: 30
    What it does: refine items into recovery and life magic
    Prequisite:   n/a
    
     1x M-Stone Piece             = 5x Cure
     1x Magic Stone               = 5x Cura
     1x Wizard Stone              = 5x Curaga
     1x Healing Water             = 20x Cura
     1x Whisper                   = 50x Curaga
     1x Healing Mail              = 20x Curaga
     1x Healing Ring              = 100x Curaga
     1x Tent                      = 10x Curaga
     1x Cottage                   = 20x Curaga
     1x Mesmerize Blade           = 20x Regen
     1x Life Ring                 = 20x Life
     1x Regen Ring                = 20x Full-Life
     1x Phoenix Spirit            = 100x Full-Life
     1x Moon Stone                = 20x Holy
     1x Holy Stone                = 1x Holy
     1x Holy Water                = 2x Zombie
     1x Zombie Powder             = 20x Zombie
     1x Saw Blade                 = 10x Death
     1x Dead Spirit               = 20x Death
     1x Chef's Knife              = 30x Death
     1x Death Stone               = 1x Death
    
    ------------------------------------------------------------------------
    Time Mag-RF [Time Magic Refinement]          GFs: Diablos         AP: 30
    What it does: refine items into time support and earth magic
    Prequisite:   n/a
    
     1x M-Stone Piece             = 5x Slow
     1x Magic Stone               = 5x Haste
     1x Wizard Stone              = 5x Stop
     1x Lightweight               = 20x Haste
     1x Spider Web                = 20x Slow
     1x Aegis Amulet              = 100x Haste
     1x Accelerator               = 100x Haste
     1x Dino Bone                 = 20x Quake
     1x Steel Orb                 = 15x Demi
     1x Black Hole                = 30x Demi
     1x Dragon Fin                = 20x Double
     1x Rocket Engine             = 30x Triple
     1x Samantha Soul             = 60x Triple
     1x Three Stars               = 100x Triple
    
    ------------------------------------------------------------------------
    ST Mag-RF (Status Magic Refinement)         GFs: Diablos          AP: 30
    What it does: refines items into status-changing magic.
    Prequisite:   n/a
    
     1x M-Stone Piece             = 5x Silence
     1x Magic Stone               = 5x Berserk
     1x Wizard Stone              = 5x Bio
     1x Eye Drops                 = 1x Blind
     1x Ochu Tentacle             = 30x Blind
     1x Betrayal Sword            = 20x Confuse
     1x Sleep Powder              = 20x Sleep
     1x Cockatrice Pinion         = 20x Break
     1x Soft                      = 3x Break
     1x Steel Pipe                = 20x Berserk
     1x Silence Powder            = 20x Silence
     1x Echo Screen               = 2x Silence
     1x Venom Fang                = 20x Bio
     1x Antidote                  = 1x Bio
     1x Malboro Tentacle          = 40x Bio
     1x Curse Spike               = 10x Pain
     1x Mystery Fluid             = 10x Meltdown
    
    ------------------------------------------------------------------------
    Supt Mag-RF (Support Magic Refinement)      GFs: Leviathan        AP: 30
    What it does: refines items into support magic.
    
     1x M-Stone Piece             = 5x Esuna
     1x Magic Stone               = 5x Dispel
     1x Wizard Stone              = 20x Dispel
     1x Dragon Fang               = 20x Esuna
     1x Remedy                    = 5x Esuna
     1x Med Kit                   = 100x Esuna
     1x Saw Blade                 = 20x Dispel
     1x Protect Stone             = 1x Protect
     1x Turtle Shell              = 30x Protect
     1x Giant Ring                = 60x Protect
     1x Steel Curtain             = 100x Protect
     1x Shell Stone               = 1x Shell
     1x Rune Armlet               = 40x Shell
     1x Barrier                   = 40x Shell
     1x Moon Curtain              = 100x Shell
     1x Dragon Skin               = 20x Reflect
     1x Glow Curtain              = 100x Reflect
     1x Vampire Fang              = 20x Drain
     1x Aura Stone                = 1x Aura
     1x Fury Fragment             = 5x Aura
    
    ------------------------------------------------------------------------
    Forbid Mag-RF [Forbidden Magic Refinement]   GFs: Bahmaut         AP: 30
    What it does: refine items into powerful magic
    Prequisite:   n/a
    
     1x Meteor Stone              = 1x Meteor
     1x Star Fragment             = 5x Meteor
     1x Ultima Stone              = 1x Ultima
     5x Pulse Ammo                = 1x Ultima
     1x Energy Crystal            = 3x Ultima
     1x Dark Matter               = 100x Ultima
    
    ------------------------------------------------------------------------
    Mid Mag-RF (Medium Class Magic Refinement) GF: Quezacotl          AP: 60
    What it does: refine primary class magic to secondary class magic
    Prequisite:   T Mag-RF
    
     5x Blizzard                  = 1x Blizzara
     5x Fire                      = 1x Fira
     5x Thunder                   = 1x Thundara
     5x Cure                      = 1x Cura
    
    ------------------------------------------------------------------------
    High Mag-RF (High Class Magic Refinement)    GF: Alexander       AP: 120
    What it does: refine secondary class magic to high class magic
    Prequisite:   n/a
    
     5x Blizzara                  = 1x Blizzaga
     5x Fira                      = 1x Firaga
     5x Thundara                  = 1x Thundaga
     5x Cura                      = 1x Curaga
    10x Aero                      = 1x Tornado
    10x Double                    = 1x Triple
    
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Item Refinement                                               ffviii_017
    ------------------------------------------------------------------------
    GFs Item are rarely dropped from monsters, even with Rare Item equipped.
    The best method to get them is either through the Pocketstation [if you
    owned one..] and the refinement process [non-Pocketstation owners will
    have to suffer like me.]
    
    ------------------------------------------------------------------------
    Recov Med-RF (Recovery Medicine Refinement) GF: Carbuncle         AP: 30
    What it does: change items into recovery items
    Prequisite:   n/a
    
     1x Healing Mail              = 6x Hi-Potion
     1x Healing Water             = 2x Hi-Potion
     4x Tent                      = 1x Mega Potion
     2x Cottage                   = 1x Mega Potion
     1x Healing Ring              = 20x Mega Potion
     1x Mesmerize Blade           = 20x Mega Potion
     1x Life Ring                 = 2x Phoenix Down
     1x Regen Ring                = 8x Phoenix Down
     1x Phoenix Spirit            = 100x Phoenix Down
    
    ------------------------------------------------------------------------
    ST Med-RF (Status Medicine Refinement)     GF: Siren              AP: 30
    What it does: refine item into status restoring items
    Prequisite:   n/a
    
     1x Poison Powder             = 3x Antidotes
     1x Venom Fang                = 10x Antidotes
     1x Cockatrice Pinion         = 3x Soft
     1x Ochu Tentacle             = 3x Eye Drops
     1x Silence Powder            = 3x Echo Screen
     1x Zombie Powder             = 3x Holy Water
     5x Betrayal Sword            = 1x Remedy
     5x Sleep Powder              = 1x Remedy
     1x Dragon Fang               = 1x Remedy
     1x Malboro Tentacle          = 2x Remedy
     1x Med Kit                   = 20x Remedy
    
    ------------------------------------------------------------------------
    Ammo-RF (Ammo Refinement)                  GF: Ifrit              AP: 30
    What it does: refine items into ammo.
    Prequisite:   F Mag-RF
    
     1x Screw                     = 8x Normal Ammo
     1x Normal Ammo               = 1x Fast Ammo
     1x Shotgun Ammo              = 2x Fast Ammo
     1x Bomb Fragment             = 20x Fire Ammo
     1x Red Fang                  = 40x Fire Ammo
     1x Fuel                      = 10x Fire Ammo
     1x Poison Powder             = 10x Dark Ammo
     1x Venom Fang                = 20x Dark Ammo
     1x Missile                   = 20x Demolition Ammo
     1x Running Fire              = 40x Demolition Ammo
     1x Cactus Thorn              = 40x Demolition Ammo
     1x Sharp Spike               = 10x AP Ammo
     1x Chef's Knife              = 20x AP Ammo
     1x Laser Cannon              = 5x Pulse Ammo
     1x Energy Crystal            = 10x Pulse Ammo
     1x Power Generator           = 20x Pulse Ammo
    
    ------------------------------------------------------------------------
    Tool-RF (Tool Refinement)                   GF: Siren             AP: 30
    What it does: change item into tools.
    Prequisite:   n/a
    
     1x Healing Water             = 2x Tent
     1x Regen Ring                = 5x Tent
     1x Whisper                   = 1x Cottage
     1x Healing Ring              = 30x Cottage
     1x Diamond Armor             = 50x Cottage
     1x Rune Armlet               = 10x Shell Stone
     1x Force Armlet              = 30x Shell Stone
     1x Turtle Shell              = 10x Protect Stone
     1x Orihalcon                 = 30x Protect Stone
     1x Steel Pipe                = 1x Aura Stone
     1x Fury Fragment             = 2x Aura Stone
     1x Strength Love             = 2x Aura Stone
     1x Circlet                   = 2x Aura Stone
     1x Power Wrist               = 10x Aura Stone
     1x Hypno Crown               = 10x Aura Stone
     1x Dead Spirit               = 2x Death Stone
     1x Inferno Fang              = 2x Flare Stone
     1x Moon Stone                = 2x Holy Stone
     1x Star Fragment             = 2x Meteor Stone
     1x Energy Crystal            = 2x Ultima
     3x Mega Phoenix              = 1x Phoenix Pinion
     1x Magic Scroll              = 10x Wizard Stone
     1x GF Scroll                 = 10x Wizard Stone
     1x Draw Scroll               = 10x Wizard Stone
     1x Rosetta Stone             = 1x Shaman Stone
     1x Item Scroll               = 10x Wizard Stone
     1x Gambler Spirit            = 10x Wizard Stone
     1x Hungry Cookpot            = 1x Shaman Stone
     1x Mog Amulet                = 1x Shaman Stone
     1x Dark Matter               = 1x Shaman Stone
     1x Shaman Stone              = 1x LuvLuv G
    100x Curse Spike              = 1x Dark Matter*
    
    * This option is NOT shown under the GF information screen. But you must
      get GF Siren to level 100 and you can do the following refinement.
      Well, maybe it is a hidden ability.
    
    ------------------------------------------------------------------------
    Forbid Med-RF (Forbidden Medicine Refinement)   GF: Doomtrain    AP: 200
    What it does: change items into hard-to-get items.
    
    20x Mega Potion               = 1x Elixir
     1x Elem Atk                  = 4x Elixir
     1x Elem Guard                = 4x Elixir
     1x Status Atk                = 4x Elixir
     1x Status Guard              = 4x Elixir
     1x Doc's Code                = 1x Megalixir
     1x Med Kit                   = 2x Megalixir
     1x Gaea's Ring               = 1x HP Up
    10x Hyper Wrist               = 1x Str Up
     1x Monk's Code               = 1x Str Up
     5x Adamantine                = 1x Vit Up
    10x Royal Crown               = 1x Mag Up
    10x Magic Armlet              = 1x Spr Up
     2x Aegis Amulet              = 1x Spd Up
    50x Jet Engine                = 1x Spd Up
     5x Rocket Engine             = 1x Spd Up
     1x Hundred Needles           = 1x Spd Up
     1x Luck-J Scroll             = 1x Luck Up
    
    ------------------------------------------------------------------------
    GFRecov Med-RF (GF Recovery Medicine Refinement) GF: Leviathan    AP: 30
    What it does: refine items into GF recovery items.
    Prequisite:   n/a
    
     1x Healing Water             = 2x G Hi-Potion
     1x Mesmerize Blade           = 2x G Hi-Potion
     1x Whisper                   = 4x G Hi-Potion
     1x Healing Ring              = 20x G Mega Potion
     1x Pet House                 = 2x G-Returner
     1x Life Ring                 = 2x G-Returner
     1x Regen Ring                = 6x G-Returner
     1x Phoenix Spirit            = 40x G-Returner
     1x Healing Mail              = 1x Pet House
     1x Silver Mail               = 2x Pet House
     1x Gold Armor                = 4x Pet House
     1x Diamond Armor             = 16x Pet House
    
    ------------------------------------------------------------------------
    Med LV Up (Medicine Level Up)                 GF: Alexander      AP: 120
    What it does: refine items into higher-level items
    Prequisite:   Med Data
    
     3x Potion                    = 1x Potion+
     3x Potion+                   = 1x Hi-Potion
     3x Hi-Potion                 = 1x Hi-Potion+
     3x Hi-Potion+                = 1x Mega Potion
     3x Mega Potion               = 1x X Potion
    50x Phoenix Down              = 1x Mega Phoenix
    10x Remedy                    = 1x Remedy+*
    10x Remedy+                   = 1x Elixir
    10x Hero-trial                = 1x Hero
    10x Hero                      = 1x Holy War-trial
    10x Holy War-trial            = 1x Holy War
    10x Elixir                    = 1x Megalixir
    
    * This ability is critical to get GF Doomtrain. Refer to GF Bestiary for
      more information.
    
    ------------------------------------------------------------------------
    GFAbl Med-RF (GF Ability Medicine Refinement) GF: Eden           AP: 30
    What it does: refine items into GF Ability items.
    Prequisite:   n/a
    
     1x Dark Matter               = 1x Luck-J Scroll
     2x HP Up                     = 1x HP-J Scroll
     2x Str Up                    = 1x Str-J Scroll
     2x Vit Up                    = 1x Vit-J Scroll
     2x Mag Up                    = 1x Mag-J Scroll
     2x Spr Up                    = 1x Spr-J Scroll
     2x Spd Up                    = 1x Spd-J Scroll
     2x Luck Up                   = 1x Luck-J Scroll
     2x Moon Curtain              = 1x Monk's Code
     5x Silver Mail               = 1x Gold Armor
     5x Gold Armor                = 1x Diamond Armor
     5x Holy War                  = 1x Knight's Code
    10x HP-J Scroll               = 1x Giant Ring
    10x Str-J Scroll              = 1x Power Wrist
    10x Vit-J Scroll              = 1x Orihalcon
    10x Mag-J Scroll              = 1x Hypno Crown
    10x Spr-J Scroll              = 1x Force Armlet
    10x Spd-J Scroll              = 1x Accelerator
    10x Accelerator               = 1x Rocket Engine
    10x Elixir                    = 1x Doc's Code
    10x Giant Ring                = 1x Gaea's Ring
    10x Power Wrist               = 1x Hyper Wrist
    10x Orihalcon                 = 1x Adamantine
    10x Force Armlet              = 1x Magic Armlet
    10x Hypno Crown               = 1x Royal Crown
    20x Magic Armlet              = 1x Moon Curtain
    20x Adamantine                = 1x Steel Curtain
    20x Royal Crown               = 1x Status Attack
    20x Phoenix Pinion            = 1x Phoenix Spirit
    50x Barrier                   = 1x Aegis Amulet
    50x Energy Crystal            = 1x Samantha Soul
    100x Lightweight              = 1x Accelerator
    100x Dragon Fang              = 1x Med Kit
    100x Malboro Tentacle         = 1x Moon Curtain
    100x Whisper                  = 1x Healing Ring
    100x Bomb Fragment            = 1x Bomb Spirit
    100x Dragon Skin              = 1x Glow Curtain
    100x Cactus Thorn             = 1x Hundred Needles
     1x Shaman Stone              = 1x Rosetta Stone
    
    ------------------------------------------------------------------------
    
    Well, that's all. If you want to know what each item does, refer to the
    Item Bestiary.
     _____
    / 2.0 \_________________________________________________________________
    ========================================================================
    List of Magic                                                 ffviii_s02
    ========================================================================
    Magic is proved to be rather useful in all FF series. In FF8, you won't
    have the Materia System in FF7. But instead you will be able to "draw"
    them from sources of magic known as "draw points". Magic does not
    requires MP [Mind Points or Magic Points] anymore. Instead you can
    stocked them up from monsters too. Advance spells can be obtained from
    stronger foes. Ability Points, in FF7, is used to level up Materia.
    Whereas in FF8, they are used for GF Abilities.
    
    ------------------------------------------------------------------------
    Frequently Asked Questions about Magic
    ------------------------------------------------------------------------
    Here are frequently asked questions about Magic. Currently, there are
    3 questions.
    
    ------------------------------------------------------------------------
    Q1:  How to stock magic? ["3-Ways to stock Magic"]
    ------------------------------------------------------------------------
    Use Draw command [for more details on Draw, refer to GF Abilities
    section]. You can either stock from the following 2 options:
    - draw from a monster [refer to Monsters FAQ, or Monster Bestiary]
    - draw from Draw Points [refer to Walkthrough]
    The third method is through refinement such as T Mag-RF [refer to
    GF Menu Abilities --> Magic Refinement for more details]
    
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Q2:   Where can I get more Aura?
    ------------------------------------------------------------------------
    
    Aura is a big headache.. can't be draw from BOSSES, except for
    Seifer, during the fight at Lunatic Pandora in Disc 3. The last method
    as the remember the "3-ways" to stock magic [refer to the question
    above] is through refinement. You can refine 1x Fury Fragment [defeat
    low level Ruby Dragons or mug high levels Blue Dragons] and you can
    get 5x Aura per Fury Fragment!
    
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Q3:  Where can I find the Apocalyse?
    ------------------------------------------------------------------------
    
    Sad to say, there may not have any other alternate methods beside draw
    from the lower part of last BOSS. One method is through Game Shark, and
    worst of all, my Game Shark is outdated ^_^;. Still figuring out
    another method. BTW, the method to get the most powerful spells are
    summarized under the Strategies Section against Weapons. Apocalyse is
    the strongest booster from all magic. Since you can't get this, then
    Ultima will be your best bet.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Elemental Arts
    ------------------------------------------------------------------------
    Nothing pays off without any work... Elemental Arts is very important
    when comes to magic.
    
    1. NEVER ever use same-elemental based magic on the same-elemental
       monsters. It will do not damage on them or they will absorb them [
       in other words, use it to regenerate lost HP]. One good example is
       using Fire on the Ifrit.
    2. Fire-based monsters are basically weak against Cold/Water-based
       spells. This also applies vice-versa.
    3. Humans basically are weak against status disorder and Poison.
       Poison, on the other hand, has no effect on mechanical beasts.
    4. Lightning/Water/Cold works best against mechanical beasts. Fire
       works quite well on Poison-based monsters. Wind works well against
       flying creatures. [of course, there are some exceptions.] Wind
       is also great against Earth.
    5. Holy works best against undead monsters. Healing magic is good
       example of Holy-elemental spell.
    6. The damage inflicts depends solemnly on the Magic attributes of
       the character. Example, a character with Magic 136 will do more
       damage than a character will Magic 79 with the same spell. This
       also effects the drawing of magic spells. The higher the stats,
       the more benefits the character will do with using magic.
    7. This also applies to Magical defense [called Spirit]. You can
       raises the stats by using sources such as Mag Up and Spr Up.
    8. Element magic can sometimes cure your characters.. Just have a
       100x Firaga [must be ultimate class and have 100x of it] and
       junction it to Elem-Def-J. Next just draw any Fire element spell
       and your character will be healed. But not that the healing will
       not be that great if your character has higher Spirit than Magic.
    
    Your characters can only uses Magic through Magic Command. However
    under status ailments such as KO, Petrify, Silence, Sleep, Confuse and
    Berserk, the character can't be able to excute the command. There are
    certain magic which can be activate by using stones. If you use an
    Aura Stone, it has the same effect as Aura. But stones are only
    avaliable for certain kind of spells.
    
    There are generally five types of magic and they are summarised
    below:
    
    ------------------------------------------------------------------------
    Status Magic: magic that carries a status ailment.
    Element Magic: magic that carries an element
    Curative Magic: magic that restores HP
    Support Magic: magic that are used to aid your characters in combat
    Non Element Magic: attacking magic that carries no element.
    ------------------------------------------------------------------------
    
     _____
    / 2.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Curative Magic                                                ffviii_018
    ------------------------------------------------------------------------
    Curative Magic is extremely important as it aids your character by
    restoring HP so that your character could withstand the battle longer.
    Curative magic can be also attacking magic against undead. So remember
    to remove Zombie status or you are in deep shit!
    
    ------------------------------------------------------------------------
                                                                     C u r e
    ------------------------------------------------------------------------
    Weak recovery magic for one ally. Restores only a small portion of HP.
    But it can very as effective as a Hi-Potion when your character has
    gotten high magic stats.
    
    Refinement:
    1x M-Stone Piece      -> 1x Cure [Siren's L Mag-RF]
    
    ------------------------------------------------------------------------
                                                                     C u r a
    ------------------------------------------------------------------------
    Medium recovery magic for one ally. Restores roughly above 2/3 of the
    character's maximum HP. Quite easy to get it later in the game. Cura
    means "Cure 2"
    
    Refinement:
    1x Magic Stone        -> 1x Cura [Siren's L Mag-RF]
    1x Healing Water      -> 20x Cura [Siren's L Mag-RF]
    5x Cure               -> 1x Cura [Quezacotl's Mid Mag-RF]
    
    ------------------------------------------------------------------------
                                                                 C u r a g a
    ------------------------------------------------------------------------
    Strong recovery magic for one ally. Restores between 70% to 80% of the
    character's maximum HP. This magic is extremely useful later in the
    game. Make sure all character have this magic. Curaga means "Cure 3"
    
    Refinement:
    1x Wizard Stone       -> 1x Curaga [Siren's L Mag-RF]
    1x Whisper            -> 50x Curaga [Siren's L Mag-RF]
    1x Healing Mail       -> 20x Curaga [Siren's L Mag-RF]
    1x Healing Ring       -> 100x Curaga [Siren's L Mag-RF]
    1x Tent               -> 10x Curaga [Siren's L Mag-RF]
    1x Cottage            -> 20x Curaga [Siren's L Mag-RF]
    5x Cura               -> 1x Curaga [Alexander's High Mag-RF]
    
    ------------------------------------------------------------------------
                                                           F u l l - C u r e
    ------------------------------------------------------------------------
    Extremely strong recovery magic for all allies. Restores fully HP for
    all characters. Only Selphie could use this magic. You can only get
    this, by selecting it randomly through her Slots Limit Break.
    
    ------------------------------------------------------------------------
                                                                   R e g e n
    ------------------------------------------------------------------------
    Great curative magic when comes to combat. This magic works extremely
    well when you are battling tough BOSSES. Regen recovers about 5% of the
    character's HP per turn [unlike FF7's 1 HP per second..]. Regen, however
    can be removed, using Dispel and it will eventually wears off through
    time lapse.
    
    Refinement:
    1x Mesmerize Blade    -> 20x Regen [Siren's L Mag-RF]
    
    ------------------------------------------------------------------------
                                                                     L i f e
    ------------------------------------------------------------------------
    Weak life recovery magic. But in my opinion, I would rather use this
    than Full-Life as it allows your characters to unleashes their Limit
    Breaks. Life Magic removes K.O Status and also restores about 10% of
    the character's HP. In this way, the character will be definately be in
    Critical or Crisis status. Phoenix Downs typically works like Life.
    
    Refinement:
    1x Life Ring          -> 20x Life [Siren's L Mag-RF]
    
    Elemental and Status Defense:
    100x Life to Elem-Def-J [30% defense against all elements]
    100x Life to ST-Def-J [20% defense against Death]
    
    ------------------------------------------------------------------------
                                                           F u l l - L i f e
    ------------------------------------------------------------------------
    Extreme life recovery magic. Full-Life looks extremely alike Raise in
    FFT or FF7. Not only removes the K.O Status but also brings the
    character back to full HP. But it does not work that most of the times,
    I guess it has something do with the character's Mag stats.
    
    Refinement
    1x Regen Ring         -> 20x Full-Life [Siren's L Mag-RF]
    1x Phoenix Spirit     -> 100x Full-Life [Siren's L Mag-RF]
    
    Elemental and Status Defense:
    100x Full-Life to Elem-Def-J [40% defense against all elements]
    100x Full-Life to ST-Def-J [40% defense against Death]
    ------------------------------------------------------------------------
    
     _____
    / 2.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    Elemental Magic                                               ffviii_019
    ------------------------------------------------------------------------
    Elemental Magic has rather famous in FF series such as Fire, Ice [in
    FF8, they called it Blizzard] and others. Most elemental magic provides
    booster against their respective elements. But the Elem-Atk-J and Elem
    Def-J has nearly confuses almost everyone. For those whom have problems
    regarding the Elem-Atk-J and Elem-Def-J, please refer to GF Junction
    Abilities for more info.
    
    ------------------------------------------------------------------------
                                                                     F i r e
    ------------------------------------------------------------------------
    Weak fire magic against one enemy. Fire is pretty weak against Fire
    based monsters but strong against Ice/Cold element. Fire is quite a good
    booster against Fire element in terms of Elemental Defense and Attack.
    
    Refinement:
    1x M-Stone Piece      -> 5x Fire [Ifrit's F Mag-RF]
    
    Elemental/Status Junction Effects
    100x Fire to Elem-Atk-J [50%]
    100x Fire to Elem-Def-J [50%]
    
    ------------------------------------------------------------------------
                                                                     F i r a
    ------------------------------------------------------------------------
    Medium fire magic against one enemy. Fira is pretty weak against Fire
    based monsters but strong against Ice/Cold element. Fira is quite a good
    booster against Fire element in terms of Elemental Defense and Attack
    
    Refinement:
    1x Magic Stone        -> 5x Fira [Ifrit's F Mag-RF]
    1x Bomb Fragment      -> 20x Fira [Ifrit's F Mag-RF]
    5x Fire               -> 1x Fira [Quezacotl's Mid Mag-RF]
    
    Elemental/Status Junction Effects
    100x Fira to Elem-Atk-J [80%]
    100x Fira to Elem-Def-J [80%]
    
    ------------------------------------------------------------------------
                                                                 F i r a g a
    ------------------------------------------------------------------------
    Strong fire magic against one enemy. Firaga is pretty weak against Fire
    based monsters but strong against Ice/Cold element. Firaga is quite a
    good booster against Fire element in terms of Elemental Defense and
    Attack.
    
    Refinement:
    1x Wizard Stone       -> 5x Firaga [Ifrit's F Mag-RF]
    1x Red Fang           -> 20x Firaga [Ifrit's F Mag-RF]
    1x Bomb Spirit        -> 100x Firaga [Ifrit's F Mag-RF]
    1x Phoenix Pinion     -> 100x Firaga [Ifrit's F Mag-RF]
    1x Phoenix Spirit     -> 100x Firaga [Ifrit's F Mag-RF]
    5x Fira               -> 1x Firaga [Alexander's High Mag-RF]
    
    Elemental/Status Junction Effects
    100x Firaga to Elem-Atk-J [100%]
    100x Firaga to Elem-Def-J [120%]
    
    ------------------------------------------------------------------------
                                                             B l i z z a r d
    ------------------------------------------------------------------------
    Weak ice magic against one enemy. Blizzard is pretty weak against Ice
    based monsters but strong against Fire element. Blizzard is quite a good
    booster against Ice in terms of Elemental Defense and Attack.
    
    Refinement:
    1x M-Stone Piece      -> 5x Blizzard [Shiva's I Mag-RF]
    
    Elemental/Status Junction Effects
    100x Blizzard to Elem-Atk-J [50%]
    100x Blizzard to Elem-Def-J [50%]
    
    ------------------------------------------------------------------------
                                                             B l i z z a r a
    ------------------------------------------------------------------------
    Medium Ice magic against one enemy. Blizzara is pretty weak against Ice
    based monsters but strong against Fire element. Blizzara is quite a good
    booster against Ice in terms of Elemental Defense and Attack.
    
    Refinement:
    1x Magic Stone        -> 5x Blizzara [Shiva's I Mag-RF]
    1x Arctic Wind        -> 20x Blizzara [Shiva's I Mag-RF]
    5x Blizzard           -> 1x Blizzara [Quezacotl's Mid Mag-RF]
    
    Elemental/Status Junction Effects
    100x Blizzara to Elem-Atk-J [80%]
    100x Blizzara to Elem-Def-J [80%]
    
    ------------------------------------------------------------------------
                                                             B l i z z a g a
    ------------------------------------------------------------------------
    Strong Ice magic against one enemy. Blizzarga is pretty weak against Ice
    based monsters but strong against Fire element. Blizzaga is quite a good
    booster against Ice in terms of Elemental Defense and Attack.
    
    Refinement:
    1x Wizard Stone       -> 5x Blizzaga [Shiva's I Mag-RF]
    1x North Wind         -> 20x Blizzaga [Shiva's I Mag-RF]
    5x Blizzara           -> 1x Blizzaga [Alexander's High Mag-RF]
    
    Elemental/Status Junction Effects
    100x Blizzaga to Elem-Atk-J [100%]
    100x Blizzaga to Elem-Def-J [120%]
    
    ------------------------------------------------------------------------
                                                                   W a t e r
    ------------------------------------------------------------------------
    Medium Water magic against one enemy. Water is pretty strong against
    monsters in the desert except for monsters that use Water element
    attacks. A good magic to boost for Water Element in terms of Elemental
    Defense and Attack.
    
    Refinement:
    1x Fish Fin           -> 20x Water [Shiva's I Mag-RF]
    1x Water Crystal      -> 50x Water [Shiva's I Mag-RF]
    
    Elemental/Status Junction Effects
    100x Water to Elem-Atk-J [100%]
    100x Water to Elem-Def-J [150%]
    
    ------------------------------------------------------------------------
                                                               T h u n d e r
    ------------------------------------------------------------------------
    Weak thunder magic against one enemy. Thunder works well against
    mechanical beasts except for monsters that use Thunder element attacks.
    Thunder is quite a good booster against Thunder, in terms of Elemental
    Defense and Attack.
    
    Refinement:
    1x M-Stone Piece      -> 5x Thunder [Quezacotl's T Mag-RF]
    
    Elemental/Status Junction Effects
    100x Thunder to Elem-Atk-J [50%]
    100x Thunder to Elem-Def-J [50%]
    
    ------------------------------------------------------------------------
                                                             T h u n d a r a
    ------------------------------------------------------------------------
    Medium thunder magic against one enemy. Thundara works well against
    mechanical beasts except for monsters that use Thunder element attacks.
    Thundara is quite a good booster against Thunder, in terms of Elemental
    Defense and Attack.
    
    Refinement:
    1x Magic Stone        -> 5x Thundara [Quezacotl's T Mag-RF]
    1x Coral Fragment     -> 20x Thundara [Quezacotl's T Mag-RF]
    5x Thunder            -> 1x Thundara [Quezacotl's Mid Mag-RF]
    
    Elemental/Status Junction Effects
    100x Thundara to Elem-Atk-J [80%]
    100x Thundara to Elem-Def-J [80%]
    
    ------------------------------------------------------------------------
                                                             T h u n d a g a
    ------------------------------------------------------------------------
    Strong thunder magic against one enemy. Thundaga works well against
    mechanical beasts except for monsters that use Thunder element attacks.
    Thundaga is quite a good booster against Thunder, in terms of Elemental
    Defense and Attack.
    
    Refinement:
    1x Wizard Stone       -> 5x Thundaga [Quezacotl's T Mag-RF]
    1x Dynamo Stone       -> 20x Thundaga [Quezacotl's T Mag-RF]
    5x Thundara           -> 1x Thundaga [Alexander's High Mag-RF]
    
    Elemental/Status Junction Effects
    100x Thundaga to Elem-Atk-J [100%]
    100x Thundaga to Elem-Def-J [120%]
    
    ------------------------------------------------------------------------
                                                                     A e r o
    ------------------------------------------------------------------------
    Medium Wind magic against one enemy. Aero works well against flying
    monsters, earth based monsters except for monsters that use Wind
    element attacks. Aero is quite a good booster against Wind, in terms
    of Elemental Defense and Attack.
    
    Refinement:
    1x Shear Feather      -> 20x Aero [Quezacotl's T Mag-RF]
    
    Elemental/Status Junction Effects
    100x Aero to Elem-Atk-J [80%]
    100x Aero to Elem-Def-J [80%]
    
    ------------------------------------------------------------------------
                                                               T o r n a d o
    ------------------------------------------------------------------------
    Strong Wind magic against all enemies. Tornado works well against flying
    monsters, earth based monsters except for monsters that use Wind element
    attacks. Tornado is a very good booster against Wind, in terms of
    Elemental Defense and Attack.
    
    Refinement:
    1x Windmill           -> 20x Tornado [Quezacotl's T Mag-RF]
    10x Aero              -> 1x Tornado [Alexander's High Mag-RF]
    
    Elemental/Status Junction Effects
    100x Tornado to Elem-Atk-J [100%]
    100x Tornado to Elem-Def-J [200%]
    
    ------------------------------------------------------------------------
                                                                     H o l y
    ------------------------------------------------------------------------
    Strong Holy magic against one foe. Holy works extremely well against
    most enemies [especially, undead]. The only exception is the Omega
    Weapon. Holy is a very good booster against Holy, in terms of Elemental
    Defense and Attack. A Holy Stone just works like Holy
    
    Refinement:
    1x Holy Stone         -> 1x Holy [Siren's L Mag-RF]
    1x Moon Stone         -> 20x Holy [Siren's L Mag-RF]
    
    Elemental/Status Junction Effects
    100x Holy to Elem-Atk-J [100%]
    100x Holy to Elem-Def-J [200%]
    100x Holy to ST-Def-J [40%] (Death, Drain, Confuse, Curse, Zombie,
                                 Sleep, Berserk and Poison)
    
    ------------------------------------------------------------------------
                                                                   Q u a k e
    ------------------------------------------------------------------------
    Strong Earth magic against all enemies. Quake works against all enemies
    on the ground except for flying enemies and earth based monsters. Quake
    is a good booster against Earth, in terms of Elemental Defense and
    Attack.
    
    Refinement:
    1x Dino Bone          -> 20x Quake [Diablos' Time Mag-RF]
    
    Elemental/Status Junction Effects
    100x Quake to Elem-Atk-J [100%]
    100x Quake to Elem-Def-J [200%]
    
    ------------------------------------------------------------------------
                                                                       B i o
    ------------------------------------------------------------------------
    Average Poison magic against one enemy. As the enemy moves, about 1%
    of the monster's HP is be deducted [showing effects of poisoned.]. Bio
    is indead a special spell as it is partial elemental and status magic.
    Bio works well against human beings but weak against Poison based
    monsters and mechanical beasts [can't they be poisoned?]. Bio will have
    a time lapse and still remains on the World Map [but no HP reduction,
    as no command is used]. Bio can be removed by using Antidote, Remedy,
    Treatment [Siren], Esuna, Remedy+, Megalixir, Elixir and Tent [at Save
    Point]. Bio is quite a good booster against Poison, in terms of
    Elemental and Status junctions.
    
    Refinement:
    1x Wizard Stone       -> 5x Bio
    1x Venom Fang         -> 20x Bio
    1x Antidote           -> 1x Bio
    1x Malboro Tentacle   -> 40x Bio
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Antidote, Elixir, or Megalixir / Use
      Treatment command. [other characters/oneself]
    - Time Lapse
    
    Elemental/Status Junction Effects
    100x Bio to Elem-Atk-J [100%]
    100x Bio to Elem-Def-J [150%]
    100x Bio to ST-Atk-J [100%] (Poison)
    100x Bio to ST-Def-J [100%] (Poison)
    
    ------------------------------------------------------------------------
     _____
    / 2.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Status Magic                                                  ffviii_020
    ------------------------------------------------------------------------
    Status Magic is critically important in FF8. Even though it is puny
    useless in the Final Dungeon [Ultimecia's Castle], it really possesses
    a great importance in FF8. Status ailments such as Death, Silence,
    Confuse, Berserk, Sleep, etc are extremely danagerous if they are not
    guarded. Fortunately, there is always a method in removing them. But as
    the saying goes, "Prevention is better than cure", you can be protected
    against status ailments through ST-Def-J or equipped the secret
    character ability, Ribbon [obtainable through Pocketstation only]
    
    ------------------------------------------------------------------------
                                                               B e r s e r k
    ------------------------------------------------------------------------
    Causes a character become red-hot and keep on using the Attack command
    once the ATB is full. Berserk can be regarded as support magic, but I
    would regard it as status magic as it does not allows you to control the
    character.
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
      command. [other characters]
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x Magic Stone        -> 5x Berserk (Diablos' ST Mag-RF)
    1x Steel Pipe         -> 20x Berserk (Diablos' ST Mag-RF)
    
    Elemental/Status Junction Effects
    100x Berserk to ST-Atk-J [100%] (Berserk)
    100x Berserk to ST-Def-J [100%] (Berserk)
    
    ------------------------------------------------------------------------
                                                                   B l i n d
    ------------------------------------------------------------------------
    A dark cloud of smoke appears around one character's head. Hit rate is
    reduce by about 30% to 50%. This status ailment is pretty worthless
    against character's with perfect hit rate such as Squall, Seifer and
    Selphie (provided you have gotten her Strange Vision)
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Elixir, Eye Drop or Megalixir / Use
      Treatment command. [other characters/oneself]
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x Eye Drops          -> 1x Blind (Diablos' ST Mag-RF)
    1x Ochu Tentacle      -> 30x Blind (Diablos' ST Mag-RF)
    
    Elemental/Status Junction Effects
    100x Blind to ST-Atk-J [100%] (Darkness)
    100x Blind to ST-Atk-J [100%] (Darkness)
    
    ------------------------------------------------------------------------
                                                                   B r e a k
    ------------------------------------------------------------------------
    Causes ATB to stop and turns grey. Character turns into stone [or the
    term that Squaresoft uses "Petrified"]. Break is another deadly magic as
    it could turn an enemy into a rock, hence instantly ended the battle,
    giving you no EXP, AP and items. Once all party members are petrified,
    it's gameover.
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Soft, Elixir, Megalixir / Use
      Treatment Command [other characters]
    - Time Lapse
    - Battle Ends [but you need to revive the character.]
    
    Refinement:
    1x Cockatrice Pinion  -> 20x Break
    1x Soft               -> 3x Break
    
    Elemental/Status Junction Effects
    100x Break to ST-Atk-J [100%] (Petrify)
    100x Break to ST-Def-J [100%] (Petrify)
    
    ------------------------------------------------------------------------
                                                               C o n f u s e
    ------------------------------------------------------------------------
    Causes the characters to turn in circles on the spot. You will lose
    control of that character. That character will attack anyone including
    himself/herself and its random. A very dangerous situation when your
    strongest character [with highest Str stats] are under "Confuse" status.
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
      command. [other characters]
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x Betrayal Sword   -> 20x Confuse (Diablos' ST Mag-RF)
    
    Elemental/Status Junction Effects
    100x Confuse to ST-Atk-J [100%] (Confusion)
    100x Confuse to ST-Def-J [100%] (Confusion)
    
    ------------------------------------------------------------------------
                                                                   D e a t h
    ------------------------------------------------------------------------
    A devil protudes from the ground and attacks with it deadly spear, hence
    causes a deadly attack and causes the targeted enemy's Hit Points
    dropped to zero instantly. This magic is extremely dangerous and even
    the toughest boss has it.
    
    Remove through
    - Cast Life, Full-Life/ Use a Phoenix Down, Phoenix Pinion, Mega Phoenix
      / Use Revive Command [other characters]
    
    Refinement:
    1x Saw Blade     -> 10x Death (Siren's L Mag-RF)
    1x Dead Spirit   -> 20x Death (Siren's L Mag-RF)
    1x Chef's Knife  -> 30x Death (Siren's L Mag-RF)
    1x Death Stone   -> 1x Death (Siren's L Mag-RF)
    
    Elemental/Status Junction Effects
    100x Death to ST-Atk-J [100%] (Death)
    100x Death to ST-Def-J [100%] (Death)
    
    ------------------------------------------------------------------------
                                                                     P a i n
    ------------------------------------------------------------------------
    A curse scripting of words and hence a fusion of dark energy gathers...
    causing a fixture of status ailments (Silence, Poison and Darkness).
    This spell is quite hard to get it, but it is really good as it is only
    magic that allows you to inflict three statues at one go.
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Elixir, Megalixir / Use Treatment
      command. [other characters/oneself] Echo Screen, Antidote and Eye
      Drops removes Silence, Poison and Darkness respectively.
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x Curse Spike        -> 10x Pain (Diablos' ST Mag-RF)
    
    Elemental/Status Junction Effects
    100x Pain to ST-Atk-J [100%] (Poison, Darkness, Silence)
    100x Pain to ST-Def-J [100%] (Poison, Darkness, Silence)
    
    ------------------------------------------------------------------------
                                                               S i l e n c e
    ------------------------------------------------------------------------
    Disables GF, Magic, Draw and Item commands. A speech bubble with "..."
    appears. This one of the most damaging status if you are very dependant
    on magic. So better guard against it.
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Elixir, Megalixir, Echo Screen / Use
      Treatment command. [other characters]. Note: Treatment command is
      still usable by the effected character.
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x M-Stone Piece      -> 5x Silence (Diablos' ST Mag-RF)
    1x Silence Powder     -> 20x Silence (Diablos' ST Mag-RF)
    1x Echo Screen        -> 2x Silence (Diablos' ST Mag-RF)
    
    Elemental/Status Junction Effects
    100x Silence to ST-Atk-J [100%] (Silence)
    100x Silence to ST-Def-J [100%] (Silence)
    
    ------------------------------------------------------------------------
                                                                   S l e e p
    ------------------------------------------------------------------------
    Causes the ATB to stop. A symbol, "ZZZZ" appears at the character's
    forehead. Remember that the character can't defend himself/herself.
    However, the character can be awake with a critical attack (100%) OR
    normal attack (about 80%).
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
      command. [other characters]
    - Being attacked
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x Sleep Powder       -> 20x Sleep (Diablos' ST Mag-RF)
    
    Elemental/Status Junction Effects
    100x Sleep to ST-Atk-J [100%] (Sleep)
    100x Sleep to ST-Def-J [100%] (Sleep)
    
    ------------------------------------------------------------------------
                                                                     S l o w
    ------------------------------------------------------------------------
    A purple clock appears. Causes ATB to turn dark blue and moves slower.
    Under this status, only ATB moves slower than usual [1/2 the normal ATB
    speed]
    
    Remove through:
    - Cast Haste/Esuna / Use Remedy, Remedy+, Elixir, or Megalixir / Use
      Treatment command. [other characters/oneself]
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x M-Stone Piece     -> 5x Slow (Diablos' Time Mag-RF)
    1x Spider Web        -> 20x Slow (Diablos' Time Mag-RF)
    
    Elemental/Status Junction Effects
    100x Slow to ST-Atk-J [100%] (Slow)
    100x Slow to ST-Def-J [100%] (Slow)
    
    ------------------------------------------------------------------------
                                                                     S t o p
    ------------------------------------------------------------------------
    A huge grey clock appears. Causes the ATB to greyed out. Character
    freezes and stop movement. Unable to uses commands and attack.
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
      command. [other characters]
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x Wizard Stone       -> 5x Stop (Diablos' Time Mag-RF)
    
    Elemental/Status Junction Effects
    100x Stop to ST-Atk-J [100%] (Stop)
    100x Stop to ST-Def-J [100%] (Slow)
    
    ------------------------------------------------------------------------
                                                                 Z o m b i e
    ------------------------------------------------------------------------
    Characters becomes dull-green in colour (yucks!) and turns into an
    undead, recieves damage from Holy element [include Cure/Cura/Curaga/
    Regen/Life/Full-Life/Full Cure]
    
    Remove through:
    - Cast Esuna/ Use Remedy, Remedy+, Elixir, Holy Water or Megalixir /
      Use Treatment command. [other characters/oneself]
    - Time Lapse
    - Battle Ends
    
    Refinement:
    1x Holy Water       -> 2x Zombie (Siren's L Mag-RF)
    1x Zombie Powder    -> 20x Zombie (Siren's L Mag-RF)
    
    Elemental/Status Junction Effects
    100x Zombie to ST-Atk-J [100%] (Zombie)
    100x Zombie to ST-Atk-J [100%] (Zombie)
    ------------------------------------------------------------------------
     _____
    / 2.4 \_________________________________________________________________
    ------------------------------------------------------------------------
    Support Magic                                                 ffviii_021
    ------------------------------------------------------------------------
    Support Magic works like a hand aiding your characters, providing them
    with bonus but only during combat. Support Magic is really important as
    it could effect the outcome of the battle. One of the support magic,
    Aura allows your character to use their Limit Breaks instantly.
    
    ------------------------------------------------------------------------
                                                                     A u r a
    ------------------------------------------------------------------------
    A beam of golden light surrounds one character, hence turning that
    character golden yellow. Just tap Circle and you will be unleash your
    limit breaks any time!
    
    Remove through:
    - Cast Dispel
    - Cast status magic, Berserk, Silence, Confuse, Break and Sleep.
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    1x Aura Stone         -> 1x Aura (Leviathan's Supt Mag-RF)
    1x Fury Fragment      -> 5x Aura (Leviathan's Supt Mag-RF)
    
    Elemental/Status Junction Effects
    100x Aura to ST-Def-J [100%] (Curse)
    
    ------------------------------------------------------------------------
                                                                 D o u b l e
    ------------------------------------------------------------------------
    Purple or pink electronic waves form a hexagon and surrounds one ally,
    hence word "Double" appears. When you use Magic, the character will be
    able to cast two magic of the same spell in one turn. Works in
    conjunction with Expend x2-1
    
    Remove through:
    - Cast Dispel
    - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    1x Dragon Fin       -> 20x Double (Diablos' Time Mag-RF)
    
    Elemental/Status Junction Effects
    n/a
    
    ------------------------------------------------------------------------
                                                                 D i s p e l
    ------------------------------------------------------------------------
    One of the most important magic if an enemy loves to use Support Magic.
    Dispel can removes any support magic [magical effects to be exact].
    Sorceress Edea have a fond of using them during her meetings with the
    SeeD. Dispel is critically important against Iron Giants.
    
    Remove through:
    n/a
    
    Refinement:
    1x Wizard Stone     -> 20x Dispel (Leviathan's Supt Mag-RF)
    1x Saw Blade        -> 20x Dispel (Leviathan's Supt Mag-RF)
    
    Elemental/Status Junction Effects
    100x Dispel to ST-Def-J [50%] (Absorption)
    
    ------------------------------------------------------------------------
                                                                   D r a i n
    ------------------------------------------------------------------------
    A ball of energy enters the monster and hence returns to the character,
    hence reduce the Hit Points of the target enemy. If you uses this magic
    on undead, you will reach negative Hit Points.. [which means damage!]
    
    Remove through:
    n/a
    
    Refinement:
    1x Vampire Fang       -> 20x Drain (Leviathan's Supt Mag-RF)
    
    Elemental/Status Junction Effects
    100x Drain to ST-Atk-J [100%] (Absorption)
    100x Drain to ST-Def-J [100%] (Absorption)
    
    ------------------------------------------------------------------------
                                                                   E s u n a
    ------------------------------------------------------------------------
    One of most important magic when you want to combat monsters that uses
    Status ailments. Esuna is typically very important as it removes any
    status ailments and negative magical effects. But make sure the
    character that uses the spell is protected against Silence.
    
    Remove through:
    n/a
    
    Refinement:
    1x M-Stone Piece    -> 5x Esuna (Leviathan's Supt Mag-RF)
    1x Dragon Fang      -> 20x Esuna (Leviathan's Supt Mag-RF)
    1x Remedy           -> 5x Esuna (Leviathan's Supt Mag-RF)
    1x Med Kit          -> 100x Esuna (Leviathan's Supt Mag-RF)
    
    Elemental/Status Junction Effects
    100x Esuna to ST-Def-J [20%] (Poison, Petrify, Slow, Silence, Berserk
                                  Sleep, Slow and Confuse)
    
    ------------------------------------------------------------------------
                                                                   F l o a t
    ------------------------------------------------------------------------
    Allows your character to float in mid-air. During the flight, the
    character will have higher evade and earth magic [Quake] will become
    useless against the characters.
    
    Remove through:
    - Cast Dispel
    - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    n/a
    
    Elemenetal/Status Junction Effects
    100x Float to Elem-Def-J [50%] (Earth)
    
    ------------------------------------------------------------------------
                                                                   H a s t e
    ------------------------------------------------------------------------
    A golden clock appears on the character, hence ATB becomes red, hence
    moving twice as normal. There are signs of responsiveness.
    
    Remove through:
    - Cast Dispel, Slow
    - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    1x Magic Stone       -> 5x Haste (Diablos' Time Mag-RF)
    1x Lightweight       -> 20x Haste (Diablos' Time Mag-RF)
    1x Aegis Amulet      -> 100x Haste (Diablos' Time Mag-RF)
    1x Accelerator       -> 100x Haste (Diablos' Time Mag-RF)
    
    Elemental/Status Junction Effects
    n/a
    
    ------------------------------------------------------------------------
                                                             M e l t d o w n
    ------------------------------------------------------------------------
    A white beam of energy that stretches one opponent, hence lowering
    Vitality. Does a decent amount of damage.. If the opponent turns pink,
    the opponent's defense is Vit 0.
    
    Remove through:
    - Cast Esuna
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    1x Mystery Fluid      -> 10x Meltdown (Diablos' ST Mag-RF)
    
    Elemental/Status Junction Effects
    n/a
    
    ------------------------------------------------------------------------
                                                               P r o t e c t
    ------------------------------------------------------------------------
    A blue transulcent barrier appears in front of the character. The
    barrier doubles the character's defense against physical damage. Pretty
    effective against Ruby Dragon's Breath.
    
    Remove through:
    - Cast Dispel
    - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    1x Protect Stone      -> 1x Protect (Leviathan's Supt Mag-RF)
    1x Turtle Shell       -> 30x Protect (Leviathan's Supt Mag-RF)
    1x Giant Ring         -> 60x Protect (Leviathan's Supt Mag-RF)
    1x Steel Curtain      -> 100x Protect (Leviathan's Supt Mag-RF)
    
    Elemental/Status Junction Effects
    100x Protect to Elem-Def-J [Fire, Ice and Thunder]
    
    ------------------------------------------------------------------------
                                                               R e f l e c t
    ------------------------------------------------------------------------
    Reflect is really useless... It only allows you to reflect certain magic
    [those weak ones, including curative magic] and allows the enemy to
    attack with the stronger ones like Apocalypse, Ultima, Aero, Flare,
    Holy, Meteor, Tornado, Water, Dispel, Quake, Death and Zombie
    
    Remove through:
    - Cast Dispel
    - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    1x Dragon Skin        -> 20x Reflect [Leviathan's Supt Mag-RF]
    1x Glow Curtain       -> 100x Reflect [Leviathan's Supt Mag-RF]
    
    Elemental/Status Junction Effects
    100x Reflect to ST-Def-J [25%] (Poison, Petrify, Slow, Stop, Slow,
                                    Confusion, Silence, Berserk, Curse,
                                    Sleep)
    
    ------------------------------------------------------------------------
                                                                     S c a n
    ------------------------------------------------------------------------
    Scan is typically a form of information seeker. It allows you to see
    information on the targeted foe such as their attributes for strength
    [STR], Intelligence [INT], Dexterity [DEX], defense [DEF], spirit  [SPI]
    and evasion [EVA]. It also gives information on it's weakness and a
    short description of the foe. A sonar appears from the character's body
    and thus focus on the monster with the words "TARGET". This followed
    by a detailed information on the stats of the targeted monster. Press
    "Triangle" to cancel this effect. You can turn around the monster while
    shown with the screen. You will have this effect for the first time
    round, but you can have it forever, but change "Always" through Config
    menu.
    
    ------------------------------------------------------------------------
                                                                   S h e l l
    ------------------------------------------------------------------------
    A pink globe surrounds one ally, hence increases the character's defense
    against magical attacks. Magical attacks also includes all forms of
    magic, including curative magic. Shell reduces the damage by half, but
    I would still consider it as good for reducing damage from Meteor and
    Ultima.
    
    Remove through:
    - Cast Dispel
    - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    1x Shell Stone      -> 1x Shell (Leviathan's Supt Mag-RF)
    1x Rune Armlet      -> 40x Shell (Leviathan's Supt Mag-RF)
    1x Barrier          -> 40x Shell (Leviathan's Supt Mag-RF)
    1x Moon Curtain     -> 100x Shell (Leviathan's Supt Mag-RF)
    
    Elemental/Status Junction Effects
    100x Shell to Elem-Def-J [20%] (all elements)
    
    ------------------------------------------------------------------------
                                                                 T r i p l e
    ------------------------------------------------------------------------
    One of best support magic you can find in this epic. Triple allows the
    character to cast three same magic spell in one turn. To me, it just
    like the All Materia in FF7 [heck, I still prefers that..] Works in
    conjunction with Triple.
    
    Remove through:
    - Cast Dispel
    - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
    - Time Lapse
    - KO Status
    - Battle ends
    
    Refinement:
    1x Rocket Engine   -> 50x Triple (Diablos' Time Mag-RF)
    1x Samantha Soul   -> 60x Triple (Diablos' Time Mag-RF)
    1x Three Stars     -> 100x Triple (Diablos' Time Mag-RF)
    10x Double         -> 1x Triple (Alexander's High Mag-RF)
    
    Elemental/Status Junction Effects
    n/a
    ------------------------------------------------------------------------
     _____
    / 2.5 \_________________________________________________________________
    ------------------------------------------------------------------------
    Non-Elemental Magic                                           ffviii_022
    ------------------------------------------------------------------------
    Obviously, these are the cream of crop.. They are extremely strong and
    normally does group effects. They also great in junction magic. Due to
    these benefits, there will always be a reason for them to be difficult
    to obtain.
    
    ------------------------------------------------------------------------
                                                         A p o c a l y p s e
    ------------------------------------------------------------------------
    The most devastating magic in the game. Apocalypse cannot be obtained by
    drawing from BOSSES except for Ultimecia [the final combat..]. The
    method to obtained this spell is still unknown. [still figuring..].
    Apocalypse is just like Ultima with a better summoning effect and does
    damage to all enemies.
    
    Remove through:
    n/a
    
    Refinement:
    n/a
    
    Elemental/Status Junction Effects
    100x Apocalypse to Elem-Def-J [100%] (all elements)
    
    ------------------------------------------------------------------------
                                                                     D e m i
    ------------------------------------------------------------------------
    A good magic as it could lowers HP of a foe. Demi can inflict a quarter
    of the monster's current HP. For monsters with HP above 9999, Demi can
    easily does 9999 damage each time. A pretty useful spell and quite easy
    to obtain.
    
    Remove through:
    n/a
    
    Refinement:
    1x Steel Orb          -> 15x Demi (Diablos' Time Mag-RF)
    1x Black Hole         -> 30x Demi (Diablos' Time Mag-RF)
    
    Elemental/Status Junction Effects
    n/a
    
    ------------------------------------------------------------------------
                                                                   F l a r e
    ------------------------------------------------------------------------
    A beam of thermal energy attacks one foe causing tremedous damage. Flare
    is very destructive and you make the most of it by having a Triple to
    Flare Combo.
    
    Remove through:
    n/s
    
    Refinement:
    1x Flare Stone        -> 1x Flare (Ifrit's F Mag-RF)
    1x Inferno Fang       -> 20x Flare (Ifrit's F Mag-RF)
    
    Elemental/Status Junction Effects
    100x Flare to Elem-Def-J [80%] (Fire, Ice and Thunder)
    
    ------------------------------------------------------------------------
                                                                 M e t e o r
    ------------------------------------------------------------------------
    One of the forbidden magic. The monsters will be brought to space and
    followed by a meteorite shower against all enemies. It does multiple hit
    and attacks at random (meaning of the enemy will have endure more hits.)
    The rate of being hit can be done by increasing the character's Luck.
    
    Remove through:
    n/a
    
    Refinement:
    1x Meteor Stone       -> 1x Meteor (Bahamut's Forbid Mag-RF)
    1x Star Fragment      -> 5x Meteor (Bahamut's Forbid Mag-RF)
    
    Elemental/Status Junction Effects
    100x Meteor to Elem-Def-J [150%] (Earth and Wind)
    
    ------------------------------------------------------------------------
                                                                 U l t i m a
    ------------------------------------------------------------------------
    Perhaps the best spell that you can draw in the game. Normally only the
    toughest BOSSES have it and it is really a high price to pay (at Shumi
    Village, you need to pay 5,000 gil in order to draw from the draw point)
    Ultima does damage to all enemies and the damage will be varies from
    the character's Magic stats.
    
    Remove through:
    n/a
    
    Refinement:
    1x Ultima Stone      -> 1x Ultima (Bahamut's Forbid Mag-RF)
    1x Energy Crystal    -> 3x Ultima (Bahamut's Forbid Mag-RF)
    5x Pulse Ammo        -> 1x Ultima (Bahamut's Forbid Mag-RF)
    1x Dark Matter       -> 100x Ultima (Bahamut's Forbid Mag-RF)
    
    Elemental/Status Junction Effects
    100x Ultima to Elem-Def-J [100%] (all elements)
    ------------------------------------------------------------------------
    
     _____
    / 2.6 \_________________________________________________________________
    ------------------------------------------------------------------------
    Junction Charts                                               ffviii_023
    ------------------------------------------------------------------------
    After a days of hard work, I managed to pile the statistics into the
    chart you seen below. Note that the statistics bonus are based on 100x
    of the magic spell. If you have less than 100x, the bonus will not be
    same as the chart shown below. Of course, there may be errors. So kindly
    inform me if you find one. I guess I don't have to explain what the
    abbreviations mean as they are actually the same abbreviations that you
    find in the game.
    
    ------------------------------------------------------------------------
    Attributes Junction Chart [to the 9 basic attributes Junctions]
    ------------------------------------------------------------------------
    
     ______________________________________________________________________
    | Name       | HP  | Str | Vit  | Mag  | Spr | Spd | Eva | Hit  | Luck |
    |____________|_____|_____|______|______|_____|_____|_____|______|______|
    | Aero       | 300 |  17 |  10  |  16  | 10  | 20  |  8  |  22  |  15  |
    | Apocalypse |4200 |  80 |  80  |  80  | 90  | 30  | 12  |  30  |  30  |
    | Aura       |3400 |  70 |  22  |  24  | 24  | 10  |  2  |  50  |  40  |
    | Berserk    | 300 |  13 |   8  |  14  |  8  |  5  |  2  |   4  |   3  |
    | Bio        | 700 |  24 |  15  |  24  | 15  |  5  |  2  |   4  |   4  |
    | Blind      | 100 |   6 |   5  |  12  | 10  |  3  |  2  |  30  |   2  |
    | Blizzard   | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
    | Blizzara   | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
    | Blizzaga   |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
    | Break      |1000 |  20 |  20  |  34  | 35  | 10  |  4  |  10  |  12  |
    | Cure       | 200 |   4 |  15  |   4  | 15  |  3  |  2  |   2  |   2  |
    | Cura       | 500 |   8 |  28  |   8  | 28  |  4  |  2  |   3  |   3  |
    | Curaga     |2200 |  20 |  65  |  20  | 65  | 10  |  4  |  10  |  10  |
    | Confuse    | 700 |  22 |  18  |  28  | 18  | 18  |  4  |   8  |   8  |
    | Death      |1800 |  22 |  22  |  38  | 58  | 10  |  4  |  10  |  38  |
    | Demi       |1600 |  34 |  18  |  36  | 18  | 12  |  4  |  14  |  10  |
    | Dispel     |1000 |  12 |  36  |  16  | 60  |  8  |  4  |   8  |  14  |
    | Double     | 200 |  15 |   6  |  18  |  6  | 10  |  4  |  40  |   2  |
    | Drain      | 400 |  13 |  30  |  20  | 24  |  6  |  2  |   5  |   4  |
    | Esuna      | 500 |   6 |  36  |  12  | 36  |  3  |  2  |   3  |  10  |
    | Fire       | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
    | Fira       | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
    | Firaga     |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
    | Flare      |3200 |  56 |  26  |  44  | 26  | 12  |  4  |  26  |  12  |
    | Float      | 200 |   8 |  15  |   8  | 15  | 16  |  4  |  12  |  20  |
    | Full-Life  |4800 |  20 |  80  |  20  | 85  |  8  |  4  |   8  |  20  |
    | Haste      | 500 |  12 |  16  |  20  | 20  | 50  |  8  |  10  |  10  |
    | Holy       |3800 |  55 |  28  |  45  | 48  | 10  |  8  |  24  |  14  |
    | Life       |1200 |   8 |  50  |  10  | 50  |  4  |  2  |   3  |   4  |
    | Meltdown   |1500 |  24 |  80  |  20  | 20  |  3  |  2  |  12  |   8  |
    | Meteor     |4600 |  75 |  34  |  52  | 34  | 30  | 12  |  40  |  22  |
    | Pain       |2800 |  42 |  36  |  60  | 45  |  4  |  2  |   4  |  40  |
    | Protect    | 400 |   6 |  40  |  10  | 18  |  3  |  2  |   3  |  14  |
    | Quake      |2600 |  40 |  20  |  40  | 20  |  7  |  3  |  30  |  12  |
    | Reflect    |2000 |  14 |  46  |  20  | 72  | 10  |  4  |   8  |  16  |
    | Regen      |2600 |  18 |  70  |  18  | 60  |  8  |  4  |  12  |   8  |
    | Scan       | 100 |   5 |   5  |   5  |  5  |  3  |  2  |   3  |   3  |
    | Shell      | 400 |   6 |  18  |  10  | 40  |  3  |  2  |   3  |  14  |
    | Sleep      | 100 |   6 |   5  |   8  | 10  |  4  |  4  |   3  |   2  |
    | Slow       | 500 |  12 |  16  |  20  | 20  | 40  |  8  |  10  |  10  |
    | Stop       | 800 |  18 |  20  |  30  | 24  | 48  | 10  |  20  |  10  |
    | Thunder    | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
    | Thundara   | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
    | Thundaga   |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
    | Triple     |2400 |  70 |  10  |  70  | 10  | 70  | 16  | 150  |  30  |
    | Tornado    |3000 |  48 |  24  |  42  | 24  | 33  | 13  |  38  |  14  |
    | Ultima     |6000 | 100 |  82  | 100  | 95  | 60  | 24  |  60  |  64  |
    | Water      | 300 |  20 |  14  |  18  | 14  | 12  |  4  |  18  |  13  |
    | Zombie     | 800 |  15 |  24  |  15  | 12  |  2  |  1  |   2  |   2  |
    |____________|_____|_____|______|______|_____|_____|_____|______|______|
    
    ------------------------------------------------------------------------
    Elemental Junction Attack/Defense
    ------------------------------------------------------------------------
    This chart provides you with the information regarding Elem-Def and Elem
    -Atk. Remember that elements are critical important as they could
    increase your characters' attacking power. Even though with a Str stats
    of 255, Squall [or any other character] still can't get 9999 HP damage
    per attack. The only way to do this by having elements junctioned to
    the character's Elem-Atk-J or casting Meltdown to force Vitality to
    drop to zero. In the actual screen, you will not see a 100% at elemental
    defense. Instead you will see star replacing it. If the magic gives you
    a 150% defense, you will see a 50% at the slot with a green star on the
    right. Only 200% elemental defense will give a 100% on the slot and a
    star on the right.
    
    * Applies to Elemental Defense only.
    Absorption? Yes! As along your characters have a star and prove the
    monster's magic is stronger than your characters' Spirit, you can absorb
    the damage, hence healing one's HP. If your characters got 150%
    elemental defense against Water, a monster cast water on it and does
    2000 HP. You will absorb the same damage, plus half of the damage, which
    makes 3000 HP. [2000 x 150% = 3000]
    
    * Applies to Elemental Attack only.
    You can inflict a lot more with this combo. Let's say if your character
    has 255 strength stats and have 100x Firaga to Elem-Atk-J. If you battle
    a Snow Lion and your character does 4500 HP without elemental attack.
    With Elemental attack, you character can inflict 4500 x 120%, which
    means 9999 HP attack. I have managed to figure out this, when I first
    saw all my character does 9999 HP to the Jumbo Cactuar. But if you use
    the same elemental combo [100x Firaga to Elem-Atk-J] on a fire based
    monster and your character does 2000 HP damage, he/she will get
    2000 x 120% damage! Be alert when using this..
    
      ____________________________________________________________
     | Name       |  Elemental              | Elem-Atk | Elem-Def |
     |____________|_________________________|__________|__________|
     | Ultima     | All elements            |     -    |   100%   |
     | Apocalypse | All elements            |     -    |   100%   |
     | Meteor     | Earth and Wind          |     -    |   150%   |
     | Flare      | Fire, Ice and Thunder   |     -    |    80%   |
     | Fire       | Fire                    |    50%   |    50%   |
     | Fira       | Fire                    |    80%   |    80%   |
     | Firaga     | Fire                    |   100%   |   120%   |
     | Blizzard   | Ice                     |    50%   |    50%   |
     | Blizzara   | Ice                     |    80%   |    80%   |
     | Blizzaga   | Ice                     |   100%   |   120%   |
     | Thunder    | Thunder                 |    50%   |    50%   |
     | Thundara   | Thunder                 |    80%   |    80%   |
     | Thundaga   | Thunder                 |   100%   |   120%   |
     | Water      | Water                   |   100%   |   150%   |
     | Aero       | Wind                    |    80%   |    80%   |
     | Holy       | Holy                    |   100%   |   200%   |
     | Bio        | Poison                  |   100%   |   150%   |
     | Quake      | Earth                   |   100%   |   200%   |
     | Tornado    | Wind                    |   100%   |   200%   |
     | Life       | All elements            |    -     |    30%   |
     | Full-life  | All elements            |    -     |    40%   |
     | Protect    | Fire, Ice & Thunder     |    -     |    20%   |
     | Shell      | All elements            |    -     |    20%   |
     | Float      | Earth                   |    -     |    50%   |
     |____________|_________________________|__________|__________|
    
    ------------------------------------------------------------------------
    Status Attack/Defense Junction
    ------------------------------------------------------------------------
    Status Magic can really be killer when you are battling strong monsters
    such as Ruby Dragons, T-Rexaurs, Behemoths, Elynoles, etc. But no matter
    how strong they, they will still be effected by status ailments. The
    only area where you could ignore them is during battles against BOSSES
    in the final dungeon at Ultimecia's Castle. The Omega Weapon may be
    invincible as it has an 100x Ultima to Elem-Def-J but still weak
    against status changes [or it will be invincible!]
    
    Support Magic
    These magic are simply damaging as they help in boostering up the
    character's attributes in combat. Protect may looks weak, but it
    actually doubles the character's defense. Of course, in FF8, the most
    useful magic will be Aura as it allows your characters to use Limit
    Breaks. BTW, they only last for a short period of time.
    
    Magic            Effect
    Aura             allows your character to use Limit Breaks more easily.
    Haste            doubles the speed of ATB.
    Protect          doubles the character's defence
    Shell            doubles the character's magical defense
    Reflect          reflects certain magic.. [check Magic: Reflect]
    Double           allows character to cast two magic in a row.
    Triple           allows character to cast three magic in a row
    Float            doubles the character's evasion
    Regen            restores a portion as the character reaches his/her
                     turn.
    Meltdown         causes opponent's Vitality dropped to zero
    
    * Dispel could remove all the above mentioned magic.
        ________________________________________________________________
       | Status Magic Junction                                          |
       |________________________________________________________________|
       | Name     | Status ailments                |  ST ATK  |  ST DEF |
       |__________|________________________________|__________|_________|
       | Aura     | Curse                          |     -    |  100%   |
       | Berserk  | Berserk                        |  100%    |  100%   |
       | Blind    | Darkness                       |  100%    |  100%   |
       | Bio      | Poison                         |  100%    |  100%   |
       | Confuse  | Confusion                      |  100%    |  100%   |
       | Pain     | Poison, Curse, Silence         |  100%    |  100%   |
       | Death    | Death                          |  100%    |  100%   |
       | Drain    | Absorb                         |  100%    |  100%   |
       | Break    | Petrify                        |  100%    |  100%   |
       | Reflect  | Poison, Petrify, Stop, Slow    |   -      |   25%   |
       |          | Confusion, Silence, Berserk,   |          |         |
       |          | Curse and Sleep                |          |         |
       | Silence  | Silence                        |  100%    |  100%   |
       | Sleep    | Sleep                          |  100%    |  100%   |
       | Slow     | Slow                           |  100%    |  100%   |
       | Stop     | Stop                           |  100%    |  100%   |
       | Zombie   | Zombie [Undead]                |  100%    |  100%   |
       |__________|________________________________|__________|_________|
       | Despell  | Absorb                         |   -      |   50%   |
       | Esuna    | Poison, Petrify, Slow, Silence |   -      |   20%   |
       |          | Berserk, Sleep, Stop & Confuse |          |         |
       | Holy     | Death, Drain, Confuse, Curse   |   -      |   40%   |
       |          | Zombie, Sleep, Berserk & Poison|          |         |
       | Life     | Death                          |   -      |   20%   |
       | Full-life| Death                          |   -      |   40%   |
       |__________|________________________________|__________|_________|
    
    
    That's all, I have done for the magic section. Let's move on to the
    next section
    ------------------------------------------------------------------------
    
     _____
    / 3.0 \_________________________________________________________________
    ========================================================================
    Weapon Remodelling / Limit Breaks.                            ffviii_s03
    ========================================================================
    Weapon Remodelling is very useful [extremely important to the main lead,
    Squall Leonhart] as it increases the character's weapon attacking power
    and hit rate. In the previous FF series, you can easily buy the weapons
    from a weapon shop. But in FF8, you need to do the following in order
    to tune up your weapons [or remodel]
    
    ------------------------------------------------------------------------
    3 SIMPLE Steps to remodel a weapon:
    ------------------------------------------------------------------------
    
    1. Gathered up the ingredients for the weapons! For those whom are
       playing for the first time, I would recommend you to get the Weapon
       Monthly manuals. These manuals will give you a detail list of the
       requirements. The manuals will instantly unlock the weapon's name.
       The other way is, by having the required ingredients. Refer to each
       character's section to know where to get the ingredients. I would
       recommend you to check the Monster Bestiary.
    
    2. Next find a Junk Shop.. There are a lot of them. And it does not
       matter which shop you go.. Or you can make use Doomtrain's Call
       Junk Shop Menu Ability [refer to GF Abilities]
    
       Locations of Junk Shops
       Balamb Junk Shop - left of the screen of the town center.
       Deling Junk Shop - in the Parade road
       Dollet Junk Shop - found within Noutilus
       FH Junk Shop     - found on the right of town center, cross the
                          planks
       Esthar Junk Shop - it's Don Juan's Shop!
       Man at Garden    - it's the Card Magician Joker! You will find him
                          at the Training Center (randomly)
    
    ------------------------------------------------------------------------
    I hopefully you basically know the menu setup look like. If not, refer
    to the diagrams below [this diagram looks indentical to the Junk Shop
    menu]:
       ___________________________________________________
      |                 Title of Junk Shop                |
      |___________________________________________________|
      |  Squall Leonhart                                  |
      |___________________________________________________|
      |               |                                   |
      | Steel Pipe    |    Revolver            100        |
      | 1        (3)  | |> Keer Trigger        200        |
      |               |    Cutting Trigger     400        |
      | Screws        |    Flame Saber         600        |
      | 2        (30) |                                   |
      |               |___________________________________|
      |               | Strength 45%  -> 48%^             |
      |               | Accuracy 255% -> 255%             |
      |_______________|___________________________________|
    
    Well, time for some explainations. The numbers in the brackets are
    those that you have in your ITEM inventory. If the numbers on the left
    exceed the numbers in the brackets, then you will be unable to perform
    an upgrade.
    
    Just in case, my English is a bit too hard to understand...
    
          _ _ _ _ _ the name of the ingredient
     ____/_____________
    | Adamantine       |
    | 1           (0)  |
      |             \_ _ _ _ _ avaliable in your item inventory
      |__ requirements
    
    In this above case, you can't perform an upgrade. The weapon [as you
    may guess it's the Lion Heart]. Why, you don't have the item produce an
    upgrade. (0) is definately less than 1. It is pretty easy to understand.
    
    If that's not clear, there's nothing I can do...
    
    Note that you can de-graded your weapon back to it's original form, but
    the used materials will be gone forever. If the number 48 is yellow in
    colour, that means there is an increase in attacking power. But if the
    colour of the digits is red, that means that your previous upgraded
    weapon is much better than the weapon you have choosen to upgrade to.
    [For example, Flame Saber is obviously a better weapon compared to the
    Cutting Trigger.]. The numbers next to the name of the weapon is price
    to pay in order to remodel them.
    
    VERY IMPORTANT NOTE (regarding combats)
    You can't get an item from a monster by winning IF you had steal from a
    monster during combat. How to equiped Mug? Refer to Basic Tutorial.
    
    Examples:
    1. You fought 2x Adamantoise and you mug one of them [get an item,
       let's say Whisper for an example.]. You will not get Adamantine
       even though you have defeat the other one. Adamantine can be ONLY
       obtained if you defeat BOTH Adamantoise and do not mug them!
    2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and
       when you defeat it you get nothing.
    3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury
       Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal
       [level 80 and above]
    
    ========================================================================
    Learning Limit Breaks
    ========================================================================
    
    In FF7, you learn Limit Breaks by using them. In FF8, individual
    characters have different ways in learning them. Plus, there is no more
    Limit Break guages. Typically you need to get them into crisis level.
    All characters can use their Limit Breaks once they are in crisis level.
    
    What is Crisis Level? There are a lot of mistakes made by me on this...
    All characters has a Limit Break guage just like the characters of FF7,
    the only difference is that it is invisible. Limit Guage builds up once
    the character is under attack [especially heavy attacks]. As different
    characters have different behaviour status. I believe that Seifer could
    probably under the Fury status, which explains why he can get his Limit
    Breaks so easily..
    
    As your characters are in danger, the coloring of HP will changes from
    white to the following colours: (all are based on my own estimation)
    - yellow [if character's HP is between 85% to 15% of the maximum HP]
    - red [if character's HP is between 1% to 5% of maximum HP]
    
    Once you see this, just do the following below:
     __________   ____________
    |Attack  |>| |Renzoukuken |   e.g. Squall Leonhart.
    |Magic     | |____________|
    |GF        |
    |Draw      | You need to hold Right, in order to see the name of the
    |__________| character's Limit Break. Different character have
                 different names for their Limit Breaks. Press X to select
                 it.
    
    Notes on getting Limit Breaks:
    o Use an Aura on the character - refer to magic besitary in getting it.
    o Use an Aura Stone on the character - refer to Items in getting it.
    o Seifer is an exception of all characters, he can excute his Limit
      Breaks with the party's HP depleted to 83%.
    
     _____
    / 3.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Squall Leonhart                                               ffviii_024
    ------------------------------------------------------------------------
    Age:            17
    Sex:            Male
    Height:         5'10" [177 cm]
    Birthdate:      August 23
    Blood Type:     AB
    Weapon:         Gunblade
    Limit Break:    Renzoukuken
    Initial Weapon: Revolver
    Occupation:     SeeD Mercernary (Balamb)
    Description:    The story's hero unsociable and expressionless. The hero
                    of the game, a cadet in the SeeD special forces attached
                    to Balamb Garden. Antisocial and stone-faced. Besides
                    his aloof personality, he is very self centered and a
                    person who hates influenced deeply by strangers.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Squall Leonhart. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    R e v o l v e r                         Price: 100 gil, ATK: - HIT: 255%
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  6x
    What it does:      Stone with a litte Magic Power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   2x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S h e a r   T r i g g e r             Price: 200 gil, ATK: +4, HIT: 255%
    ------------------------------------------------------------------------
    Name:              Steel Pipe
    Quanitity needed:  1x
    What it does:      GF learns SumMag +10% Ability
    Where to get it:   Mug Wendigo
    Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                       Dollet- Hasberry Plains
    Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   6x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    C u t t i n g   T r i g g e r         Price: 400 gil, ATK: +10 HIT: 255%
    ------------------------------------------------------------------------
    Name:              Mesmerize Blade
    Quanitity needed:  1x
    What it does:      Long, sharp blade
    Where to get it:   Defeat/Steal Mesmerize
    Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
                       Plains, Trabia Canyon, Trabia Crater
    Card Mod:          1x Mesmerize's Card -> 1x Mesmerize Blade
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   6x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    F l a m e    S a b e r               Price: 600 gil,  ATK: +12 HIT: 255%
    ------------------------------------------------------------------------
    Name:              Betrayal Sword
    Quanitity needed:  1x
    What it does:      Sword that betrays allies
    Where to get it:   Mug Blitz/ Defeat Forbidden
    Encounter Monster: Blitz - Centra -Lenown's Plains, Serengetti Plains
                       Esthar- Grandidi Forest.
                       Forbidden - Esthar-Grandidi Forest, Centra Ruins
    Card Mod:          1x Forbidden's Card -> 1x Betrayal Sword
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Turtle Shell
    Quanitity needed:  1x
    What it does:      GF learns Vit +20% Ability
    Where to get it:   Mug/Defeat Armaddo or defeat low-level Adamantoise
    Encounter Monster: Armaddo - Tomb of Unknown King
                       Adamantoise - shores of Long Horn Island
    Card Mod:          3x Adamantoise's Card -> 1x Turtle Shell
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   4x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    T w i n    L a n c e                  Price: 800 gil, ATK: +15 HIT: 255%
    ------------------------------------------------------------------------
    Name:              Dino Bone
    Quanitity needed:  1x
    What it does:      Large dinosaur bone
    Where to get it:   Defeat or Mug T-Rexaur
    Encounter Monster: Balamb- Accauld Plains (forests), B-Garden: Training
                       Center, Island closest to Hell
    Card Mod:          1x Armaddo's Card -> 1x Dino Bone
                       2x T-Rexaur's Card -> 1x Dino Bone
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Red Fang
    Quanitity needed:  2x
    What it does:      Dragon's fang with a Fire element
    Where to get it:   Defeat or Mug Hexdragons/Chimera
    Encounter Monster: Hexdragon - Esthar-Grandidi Forests, Island closest
                       Hell, Great Plains of Esthar (before gotten Ragnarok)
                       Chimera - Esthar- Khashabald Desert, Island closest
                       Hell.
    Card Mod:          3x Hexdragon's Card -> 1x Red Fang
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   12x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    P u n i s h m e n t                 Price: 1000 gil, ATK: +18, HIT: 255%
    ------------------------------------------------------------------------
    Name:              Chef's Knife
    Quanitity needed:  1x
    What it does:      Tonberry's knife
    Where to get it:   Defeat or Mug Tonberry
    Encounter Monster: Centra Ruins
    Card Mod:          1x Tonberry's Card -> 1x Chef's Knife
                       1x King Tonberry's Card -> 1x Chef's Knife
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Star Fragment
    Quanitity needed:  2x
    What it does:      GF learns SumMag +20% Ability
    Where to get it:   Mug Iron Giants/ Defeat level 100 T-Rexaurs
    Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
                       T-Rexaur - Balamb- Accuald Plains (forest), B-Garden
                       Training Center, Island closest to Hell
    Card Mod:          3x Iron Giant's Card -> 1x Star Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Turtle Shell
    Quanitity needed:  1x
    What it does:      GF learns Vit +20% Ability
    Where to get it:   Mug/Defeat Armaddo or defeat low-level Adamantoise
    Encounter Monster: Armaddo - Tomb of Unknown King
                       Adamantoise - shores of Long Horn Island
    Card Mod:          3x Adamantoise's Card -> 1x Turtle Shell
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   8x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    L i o n    H e a r t                 Price: 2000 gil, ATK: +26 HIT: 255%
    ------------------------------------------------------------------------
    Name:              Adamantine
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the north-western
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    ------------------------------------------------------------------------
    Name:              Dragon Fang
    Quantity needed:   4x
    What it does:      Dragon's fang with strong recovery force
    Where to get it:   Defeat 1x Blue Dragon
    Encounter Monster: - Island closest to Hell (about 1/10 chance)
                       - Winter Island (where you find the Shumi Tribe),
                         go near the mountains. (about 3/10 chance)
    Card Mod:          n/a
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Pulse Ammo
    Quantity needed:   12x
    What it does:      Ammo that contains powerful energy
    Where to get it:   Through Ifrit's Ammo-RF [you must gotten F Mag-RF]
                       * 1x Power Generator --> 20x Pulse Ammo
                       * 1x Laser Cannon    -->  5x Pulse Ammo
                       * 1x Energy Crystal  --> 10x Pulse Ammo
    Encounter Monster: I would recommend you to get Energy Crystal as there
                       is a huge variety of monsters that possess it. The
                       rest considered "extremely" rare. To get Energy
                       Crystal:
                       - Defeat Level 80 and above Ruby Dragons/ Behemoths
                       - Defeat Level 50 and above Elynoles
                       I would go for Elynoles as there is a secret area
                       where you can encounter them to as much as you
                       want!
                       If you have problem doing that, level up to level 80
                       and the commonly found Ruby Dragons. [you can
                       encounter more frequently at hilltops of Esthar.]
    Card Mod:          10x Elynole's Card --> 1x Energy Crystal
    Refine:            n/a
    ------------------------------------------------------------------------
     ____
    / II \__________________________________________________________________
    ========================================================================
    Squall Leonhart's Limit Breaks
    ========================================================================
    As the main character will always have the most powerful Limit Breaks,
    Squall is no exception. He can inflict as much as 180,000+ damage with
    his ultimate Limit Break, Lion Heart. [enough to eliminate any monster
    from the face of the earth..]
    
    Renzoukuken is the name of Squall's Limit Break. Renzoukuken means "
    Repetitive Slashes" or "Consecutive Blade" and looks quite like Cloud's
    Omnislash of FF7.
    
    As Gunblade is Squall's main attacking weapon, there are two features
    in this weapon. Squall could actually trigger his gunblade, giving him
    the ability to inflict more damage. To do this, you must trigger his
    gunblade, by pressing the R1 button.
    
    Just when Squall is using his Limit Breaks, a guage similar to the
    one below, will popped up at the lower screen.
     ___________________________
    |     | X |  _ _ _ _ _      |
    |_____|___|_________________|
    
    You will see flashes of light and driving passes the box marked "X", to
    do a trigger, just tap R1 when the light reaches the box. You will next
    see - - - - being replaced with a number of hits. Someone has told me
    that if you trigger at the box while watching Squall hitting the
    monster will be much easier. If you triggered at the box, Squall can do
    a lot more damage compared to a normal attack. The maximum number of
    hits Squall can do, is 7. Normally, you will see a flashing blast at
    the seventh hit.
    
    Now I first jump to Squall's configuration screen before telling you
    about finishing blows. Here is an ASCII art of the screen.
     ________________________________________
    | Gunblade Auto           | ON   |  OFF  | If you set Gunblade Auto ON,
    |_________________________|______|_______| Renzoukuken will be done
    | Renzoukuken Indicator   | ON   |  OFF  | automatically by the
    |_________________________|______|_______| computer. Choosing OFF allows
    |Special                                 | you to trigger yourself.
    |  Rough Divide        Fated Circle      | The Renzoukuken [ASCII art
    |  Blasting Zone       Lion Heart        | above] indictator will be
    |________________________________________| visible if you choose "ON".
    
    About 1/6 chance, you see Squall execute one of his finishing blows. The
    chance will depend on Squall's current HP to maximum HP and also his
    members' current HP to maximum HP. You will learn new finishing blows,
    by remodel Squall's gunblade into a stronger gunblade. Of course, the
    better the gunblade, the better the Limit Break. The advance Limit
    Breaks to be executed varies as depend on the opponent's attributes,
    crisis level and luck. A lot of e-mails asking me how to get Lion Heart
    Limit Break each time, but it is impossible or Squaresoft will might as
    well have one Limit Break for each gunblade.
    
     _____
    / III \_________________________________________________________________
    ------------------------------------------------------------------------
    List of Finishing Blows
    ------------------------------------------------------------------------
    Name:        Rough Divide
    Description:
    This move looks great as Squall uses the move that he has used during
    the battle with Seifer at the opening CGI. Squall just glides his
    gunblade across the ground and lift it, thus a blast appears from the
    ground.
    Area effect: Single opponent
    Learnt:      Revolver
    Rating:      7/10
    ------------------------------------------------------------------------
    Name:        Fated Circle
    Description:
    After Squall has finished the Renzoukuken, Squall helds his gunblade on
    his shoulders and leap up in mid-air and followed by a quick spin,
    forming sparks of fire on his opponents.
    Area effect: All opponents.
    Learnt:      Shear Trigger
    Rating:      8/10
    ------------------------------------------------------------------------
    Name:        Blasting Zone
    Description:
    Squall held his gunblade vertically upwards and followed by a
    generation of energy surrounding him. Next a beam of light appears from
    his gunblade and receives the outer atmosphere of the world, followed
    by a deep cut on the ground on all opponents.
    Area effect: All opponents.
    Learnt:      Flame Saber, Twin Lance, Punishment
    Rating:      9/10
    ------------------------------------------------------------------------
    Name:        Lion Heart
    Description:
    Squall held his gunblade facing downwards followed by a cloud of wind
    generating and starts a rushing series of 16x slashes on his opponent
    [9999 HP each!]. This is obvious the most damaging attack in FF8! I
    forgot that there is another addition of 9999 HP damage after he has
    excuted the Lion Heart! [this depends on Squall's Strength stats and
    monster's Vit]
    Area effect: Single opponent.
    Learnt:      Lion Heart
    Rating:      10/10 [actually it deserves more than 10!]
    ------------------------------------------------------------------------
    
     _____
    / 3.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    Zell Dincht                                                   ffviii_025
    ------------------------------------------------------------------------
    Age:            17
    Sex:            Male
    Height:         5'6" [167cm]
    Birthdate:      March 17th
    Blood Type:     B
    Weapon:         Glove
    Limit Break:    Duel
    Initial Weapon: Metal Knuckle
    Occupation:     SeeD Mercenary (Balamb)
    Description:    A master of comprehensive wrestling skills whom was
                    admitted to the Garden. He has entered the Garden when
                    he was only 13 years old out of admiration of his
                    grandfather, who was an excellent soldier. He is the
                    type who does everything with enthusiasm, but the
                    reason is his weak point. However, at heart he is
                    gentle and has a serious personality.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Zell Dincht. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    M e t a l   K n u c k l e                Price: 100 gil, ATK: - HIT: 98%
    ------------------------------------------------------------------------
    Name:              Fish Fin
    Quanitity needed:  1x
    What it does:      Fish's Fin
    Where to get it:   Defeat Fastitocalon-F
    Encounter Monster: Shores of the World
    Card Mod:          n/a
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  4x
    What it does:      Stone with a little Magic power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    M a v e r i c k                         Price: 200 gil, ATK: +3 HIT: 99%
    ------------------------------------------------------------------------
    Name:              Dragon Fin
    Quanitity needed:  1x
    What it does:      Very hard dragon's scale
    Where to get it:   Mug/ Defeat Grendel
    Encounter Monster: Island closest to Hell, Timber- Shenand Hills
                       (hilltops)
    Card Mod:          1x Grendel's Card -> 1x Dragon Fin
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Spider Web
    Quanitity needed:  1x
    What it does:      Allows Quistis to learn Blue Magic, Ultra Waves
    Where to get it:   Mug / Defeat Caterchipillar
    Encounter Monster: Balamb- Accauld Plains [forests]
    Card Mod:          1x Caterchipillar -> 1x Spider Web
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    G a u n t l e t                        Price: 400 gil, ATK: +8 HIT: 101%
    ------------------------------------------------------------------------
    Name:              Dragon Skin
    Quanitity needed:  1x
    What it does:      Durable dragon skin
    Where to get it:   Defeat HedgeVipers [rare item]
    Encounter Monster: Dollet- Hasberry Plains [forests, hills]
    Card Mod:          n/a
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Fury Fragment
    Quanitity needed:  1x
    What it does:      Stone that contains morale
    Where to get it:   Mug Blue Dragon / Defeat low Levels Ruby Dragon
    Encounter Monster: Blue Dragon - Trabia -Winter Island [near
                       mountains], Island closest Hell
                       Red Dragon - Island closest to Hell, Centra- Lenown
                       Plains [forests], Esthar - Nortes Mountains
    Card Mod:          1x Blue Dragon's Card -> 1x Fury Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    E h r g e i z                         Price: 800 gil, ATK: +13 HIT: 103%
    ------------------------------------------------------------------------
    Name:              Adamantine
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the north-western
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    ------------------------------------------------------------------------
    Name:              Dragon Skin
    Quanitity needed:  4x
    What it does:      Durable dragon skin
    Where to get it:   Defeat HedgeVipers [rare item]
    Encounter Monster: Dollet- Hasberry Plains [forests, hills]
    Card Mod:          n/a
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Fury Fragment
    Quanitity needed:  1x
    What it does:      Stone that contains morale
    Where to get it:   Mug Blue Dragon / Defeat low Levels Ruby Dragon
    Encounter Monster: Blue Dragon - Trabia -Winter Island [near
                       mountains], Island closest Hell
                       Red Dragon - Island closest to Hell, Centra- Lenown
                       Plains [forests], Esthar - Nortes Mountains
    Card Mod:          1x Blue Dragon's Card -> 1x Fury Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
     ____
    / II \__________________________________________________________________
    ========================================================================
    Zell Dincht's Limit Breaks
    ========================================================================
    Zell's Limit Breaks are just like Tifa of FF7. However, his Limit
    Breaks has much options for you to chain. Zell is really a good player
    as his Limit Breaks allows you to put in more fun in battles. His Limit
    Breaks are quite easy to get compared to Squall. You just need to find
    items known as Combat King Volumes. Refer to Item Bestiary for the
    detailed information about them.
    
    Like Squall, Zell also has finishing blows and they are too damaging.
    BTW, Zell also has a status screen where you could set the character's
    Limit Breaks.
     ______________________________________________________
    | Auto Duel                        |   ON    |   OFF   |
    |__________________________________|_________|_________|
    |                                                      | Auto Duel "ON"
    |  Punch Rush        Circle, X                         | allows the
    |  Booya             Forward, Back                     | computer to
    |  Heel Drop         Up, Down                          | chain the
    |  Mach Kick         Back, Back, Circle                | attacks for
    |  Dolphin Blow*     L1, R1, L1, R1                    | Zell.
    |  Meteor Strike*    Down, Circle, Up, Circle          |
    |  Burning Rave      Down, Down, Down, Down, Circle    | * they are
    |  Meteor Barret*    Up, X, Down, Triangle, Circle     |   finishing
    |  Different Beat*   Triangle, Square, X, Circle, Up   |   Limit
    |  Final Heaven*     Up, Forward, Down, Back, Triangle |   Breaks
    |______________________________________________________|
    
    Normally, here are the sequences that you see while excuting Zell's
    Limit Breaks.
    
    1.  Zell will do his Punch Rush.
    2.  Next, a box containing the input of keys will appear. Enter any of
        these combinations before ending of Zell's Rush Fists. E.g. Booya
    3.  Now you will unleash the chosen up and chain it again until the time
        has reached 00:00.
    4.  Note that you need to chain up within the given time and time will
        flickes. It should looked something like this:
      ___________________
     |    ___   ____     |
     |   /   \ |___      |  This means that you must chain up within
     |   |   |     |     |  22 seconds or the time will pass...
     |   \___/ ____/  22 |
     |___________________|
     |    ___            |
     |   /   \  |  |     |  The time passes as you chain your combos, also
     |   |   |  |__|_    |  this applies when you are not keying into
     |   \___/     |  30 |  buttons. So do it fast [anyway the keys are
     |___________________|  shown when Zell is doing his Limit Breaks].
     |    ___            |
     |   /   \   /|      |  You must finish the combination of keys before
     |   |   |    |      |  Zell finishes the move or the combo will stop.
     |   \___/  __|__ 12 |
     |___________________|
     |    ___    ___     |  The combo will automatically ends when the
     |   /   \  /   \    |  following happens:
     |   |   |  |   |    |  .   When the timer hits 00:00 [shown on the
     |   \___/  \___/ 00 |      left]
     |___________________|  .   When Zell has unleashes finishing blows,
                                except for Punch Rush, Booya, Heel Drop,
                                Mach Kick, Meteor Strike and the Dolphin
                                Blow
    
    Well, I have summarised in the chart below on how to get the required
    Limit Break and the magazine issue needed for the technique. As for
    methods on getting the magazines, refer to Item section
    
    Forward means Right
    Back means Left
      _____________________________________________________________________
     | Limit Break     | Button Combination              | Magazine Issue  |
     |-----------------|---------------------------------|-----------------|
     | Punch Rush      | Circle, X                       | Initial Attack  |
     | Booya           | Forward, Back                   | Initial Attack  |
     | Heel Drop       | Up, Down                        | Initial Attack  |
     | Mach Kick       | Back, Back, Circle              | Initial Attack  |
     | Dolphin Blow    | L1, R1, L1, R1                  | Combat King 001 |
     | Meteor Strike   | Down, Circle, Up, Circle        | Combat King 002 |
     | Burning Rave*   | Down, Down, Down, Down, Circle  | Initial Attack  |
     | Meteor Barret*  | Up, X, Down, Triangle, Circle   | Combat King 003 |
     | Different Beat* | Triangle, Square, X, Circle, Up | Combat King 004 |
     | My Final Heaven*| Up, Forward, Down, Back,        | Combat King 005 |
     |                 | Triangle                        |                 |
     |_________________|_________________________________|_________________|
    
    * they are also known as "Finishing blows".
    
    ------------------------------------------------------------------------
    Name:        Burning Rave
    Description:
    Well, Zell gathers his power, forming a huge shield and thus sparks of
    fire appear from his arm. Zell then punches the ground and thus forming
    a ground wave and followed by a blast to all opponents.
    Area Effect: All opponents
    Rating:      7/10
    ------------------------------------------------------------------------
    Name:        Meteor Barret
    Description:
    My personal favorite. Zell jumps into mid-air and gather green bolts of
    energy and thus rushes to his opponent with a dashing punch and passes
    through the opponent and followed by an explosion.
    Area Effect: One opponent
    Rating:      8/10
    ------------------------------------------------------------------------
    Name:        Different Beat
    Description:
    One nice trademark! Zell just simply kicks up his opponent into mid-
    air and starts with some swift knee bashes and finally ends with a
    knee stomp.
    Area Effect: One opponent
    Rating:      9/10
    ------------------------------------------------------------------------
    Name:        My Final Heaven
    Description:
    Another great trademark.. wouldn't spoil it, watch for yourself.
    Area Effect: All opponents
    Rating:      10/10
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    NOTES about Zell's Duel
    ------------------------------------------------------------------------
    Okay, the Limit Breaks carries non-elemental damage [Dolphin Blow does
    not does Water damage]. Here are some minor descriptions of Zell's other
    Limit Breaks:
    
    Punch Rush: Zell rushes forward to an opponent and does a fury of
                punches. I could say his fighting style is a bit different
                compared to Tifa.
    Booya:      Zell waves his hands and followed by a knee jab at one
                opponent.
    Heel Drop:  Zell raises his leg and followed by a slashing down heel
                drop against one opponent.
    Mach Kick:  Zell turns and does a back turn kick against one enemy,
                the most damage non-finishing blow, Limit Break that you
                could accquired early in the game.
    Dolphin  :  Zell raises an uppercut followed by a dolphin rising up..
    Blow        Agree with Kao Megura, Squaresoft must be running out of
                ideas... Dolphin Blow does damage to all opponents.
    Meteor   :  Most damaging skill against non-BOSS. The Meteor Strike
    Strike      removes 1/4 of the monster's current HP. Zell lifted up
                his opponent, followed by an aerial stomp.
    
    There are a lot of combinations which can get you to have new Limit
    Breaks. They are quite easy and if you put them into practice, you
    could excute them well.
    
    ------------------------------------------------------------------------
    Using Finishing Blow: Burning Rave
    ------------------------------------------------------------------------
    1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike
    (preferred as Meteor Strike as it does more damage) -> [Burning Rave.]
    If the timer starts between 9'33 to 12'00
    1. Booya, Heel Drop, Meteor Strike, Booya -> [Burning Rave.]
    
    ------------------------------------------------------------------------
    Using Finishing Blow: Meteor Barret
    ------------------------------------------------------------------------
    1. Punch Rush, Dolphin Blow -> [Meteo Blast]
    If the timer starts between 9'33 to 12'00
    1. Booya, Meteo Strike, Dolphin Blow, Mach Kick -> [Meteor Barret]
    2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush,
       Mach Kick -> [Meteor Barret]
    
    ------------------------------------------------------------------------
    Using Finishing Blow: Different Beat
    ------------------------------------------------------------------------
    1. Booya, Meteor Strike, Booya --> [Different Beat]
    If the timer starts between 9'33 to 12'00
    1. Booya, Heel Drop, Mach Kick, Heel Drop, Booya --> [Different Beat]
    
    ------------------------------------------------------------------------
    Using Finishing Blow: My Final Heaven
    ------------------------------------------------------------------------
    1 Booya, Heel Drop, Meteor Strike -> [My Final Heaven]
    If the timer starts between 9'33 to 12'00
    2. Booya, Heel Drop, Mach Kick, Punch Rush -> [My Final Heaven]
    
    ------------------------------------------------------------------------
    Using The Armageddon Fist
    ------------------------------------------------------------------------
    by Kaze Yagami (yagami@pacific.net.sg)
    The Armageddon Fist is done by using Punch Rush and Booya. Some of the
    readers say that Heel Drop will be better as it inflicit more damage as
    compared to the Booya. You just need to switch between Booya and Rush
    Punch and the enemy will be dead meat in no time. As the combo can be
    done repeatedly many times, it can accumulated to heavy amount of
    damage.
    
     _____
    / 3.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Quistis Trepe                                                 ffviii_026
    ------------------------------------------------------------------------
    Age:            18
    Sex:            Female
    Height:         5'6" [172cm]
    Birthdate:      October 4
    Blood Type:     A
    Weapon:         Whip
    Limit Break:    Blue Magic
    Initial Weapon: Chain Whip
    Occupation:     Instructor -> SeeD Mercenary (Balamb)
    Description:    An Elite who serves as Squall's advisor. She has joined
                    SeeD at the age of 15 and is now the guidance counselor
                    of Squall and his friends. In opposition to her cool
                    spirit and strong facade, she gets depressed easily
                    about trivial matters since she is unused to setbacks.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Quistis Trepe. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    C h a i n   W h i p                     Price: 100 gil, ATK: - HIT: 103%
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  2x
    What it does:      Stone with a little Magic power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Spider Web
    Quanitity needed:  1x
    What it does:      Allows Quistis to learn Blue Magic, Ultra Waves
    Where to get it:   Mug / Defeat Caterchipillar
    Encounter Monster: Balamb- Accauld Plains [forests]
    Card Mod:          1x Caterchipillar -> 1x Spider Web
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S l a y i n g   T a i l                Price: 200 gil, ATK: +3 HIT: 104%
    ------------------------------------------------------------------------
    Name:              Magic Stone
    Quanitity needed:  2x
    What it does:      Stone with Magic Power
    Where to get it:   Defeat Level 11~29 Bite Bug or Jelleye
    Encounter Monster: Bite Bug: Balamb- Accuald Plains
                       Jelleye: Centra - Lenown's Plains, Serengetti Plains
    Card Mod:          1x Grat's Card -> 1x Magic Stone
                       1x Buel's Card -> 1x Magic Stone
                       1x Jelleye's Card -> 1x Magic Stone
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  1x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    R e d   S c o r p i o n                Price: 400 gil, ATK: +8 HIT: 106%
    ------------------------------------------------------------------------
    Name:              Ochu Tentacle
    Quanitity needed:  2x
    What it does:      Strong, flexible tentacle
    Where to get it:   Defeat/Mug Ochu
    Encounter Monster: Timber- Vaunly Canyon [giant forests], Island
                       closest Heaven, Trabia - Hawkwind Plains [forests]
    Card Mod:          1x Ochu's Card -> 1x Ochu Tentacle
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Dragon Skin
    Quanitity needed:  2x
    What it does:      Durable dragon skin
    Where to get it:   Defeat HedgeVipers [rare item]
    Encounter Monster: Dollet- Hasberry Plains [forests, hills]
    Card Mod:          n/a
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S a v e   T h e   Q u e e n          Price: 800 gil, ATK: +13, HIT: 110%
    ------------------------------------------------------------------------
    Name:              Malboro Tentacle
    Quanitity needed:  2x
    What it does:      Allows Quistis to learn Blue Magic, Bad Breath
    Where to get it:   Defeat/ Steal Malboro
    Encounter Monster: Island closest to Heaven, Island closest Hell,
                       Esthar- Grandidi Forest
    Card Mod:          4x Malboro's Card -> 1x Malboro Tentacle
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  4x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Energy Crystal
    Quantity needed:   4x
    What it does:      GF learns SumMag +30% Ability
    Where to get it:   Defeat Behemoth (rare).
                       Defeat Elnoyle.
                       Defeat Ruby Dragon (Level 80 and above)
    Encounter Monster: Behemoth/Elnoyle - Esthar City
                       Ruby Dragon - Esthar- Nortes Mountains /Island
                       closest Hell.
    Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
    Refine:            n/a
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Quistis Trepe's Limit Breaks
    ========================================================================
    Quistis Trepe perhaps have most well-rounded Limit Breaks as she learn
    16 Limit Breaks [err.. correction, Blue Magic]. Her Blue Magic are so
    indeed hard to get and it really takes time to get them. But they are
    worth it. The Power Generator, which allows Quistis to learn Ray-Bomb
    is indeed devasating and you need to take ages just to get it. How? Read
    on.
    
    Once Quistis is ready to use her Limit Breaks, you see the following
    diagrams:
     __________  ____________
    |Attack |> || Blue Magic |  Just select the Limit Break "Blue Magic"
    |Magic     ||____________|  will do the trick ^_^;
    |GF        |                You should a lot of Limit Break pages
    |Recover   |                shown below. Empty slots will be cover up
    |__________|                the next Blue Magic. But they will be
                                arranged in the following order:
    
     _____________________________________________________________________
    | Laser Eye    P1| Degenerator  P2| Gatling Gun  P3| Homing Laser   P4|
    | Ultra Waves    | Aqua Breath    | Fire Breath    | Mighty Guard     |
    | Electrocute    | Micro Missile  | Bad Breath     | Shockwave Pulsar |
    | LV? Death      | Acid           | White Wind     | Raybomb          |
    |________________|________________|________________|__________________|
    
    To learn the above 16 Limit Breaks, you must get items [Junk type]
    known as Blue Magic and access through the Item Menu [all other
    characters will be greyed out, so don't worry of giving it to a wrong
    character.] Now to get them? Refer to Bestiary below. BTW, Blue Magic
    are actually Enemy Skills from FF7, but they are learnt through using
    Blue Magic Items, not get it by monsters.
    
    ------------------------------------------------------------------------
    List of Blue Magic
    ------------------------------------------------------------------------
    Name:             Laser Eye
    What it does?:    Non-elemental damage against one enemy.
    Area Effect:      Single
    Item required:    n/a (Initial)
    Getting the Item: n/a
    Card Mod:         n/a
    ------------------------------------------------------------------------
    Name:             Ultra Waves
    What it does?:    Non-elemental damage against all enemies. But causes
                      Slow or Stop.
    Area Effect:      All
    Item required:    Spider Web
    Getting the Item: Mug/Defeat Caterchipillar at the forests of Accauld
                      Plains of Balamb Continent.
    Card Mod:         1x Caterchipillar's Card -> 1x Spider Web.
    ------------------------------------------------------------------------
    Name:             Electrocute
    What it does?:    Thunder element damage against all enemies.
    Area Effect:      All
    Item required:    Coral Fragment
    Getting the Item: Steal/Defeat Creeps found in Galbadia City Sewers,
                      Steal/Defeat Cockatrice found in Galbadia- Montersou
                      Plateau [forests]
    Card Mod:         1x Creeps' Card -> 1x Coral Fragment
    
    Note: Monsters that carries a Thunder Element will absorb the damage.
    ------------------------------------------------------------------------
    Name:             LV? Death
    What it does?:    Cast Death and Doom to all enemies.
    Area Effect:      All
    Item required:    Curse Spike
    Getting the Item: Steal/Defeat Tri-Face found at the Island closest
                      Heaven
                      Defeat Forbidden found in Centra Ruins, Esthar-
                      Nortes Mountains with Rare Item equipped
    Card Mod:         1x Tri-Face's Card -> 1x Curse Spike
    
    Note: does not work on BOSSES and undead.
    ------------------------------------------------------------------------
    Name:             Degenerator
    What it does?:    Removes an monster from the battlefield
    Area Effect:      All
    Item required:    Black Hole
    Getting the Item: Steal/Defeat Gesper during Laguna's 2nd Dream
                      Sequence at Centra-Evacuation Site
    Card Mod:         1x Gesper's Card -> 1x Black Hole
                      1x Diablos' Card -> 100x Black Hole
    
    Note: Degenerator does not work on any BOSSES. It works on all monsters
          except for Tonberry.
    ------------------------------------------------------------------------
    Name:             Aqua Breath
    What it does?:    Water-elemental damage against all opponents
    Area Effect:      All
    Item required:    Water Crystal
    Getting the Item: Steal/Defeat Fastitocalon found in Dingo Desert of
                      Galbadia. [outside D-District Prison]
                      Defeat Chimera found in Esthar's Khashabald Desert
    Card Mod:         1x Fastitocalon's Card -> 1x Water Crystal
                      5x Fastitocalon-F's Card -> 1x Water Crystal
    
    Note: Monsters with water-elemental will absorb the damage.
    ------------------------------------------------------------------------
    Name:             Micro Missile
    What it does?:    Non-elemental damage + 1/4 of monsters' total HP.
    Area Effect:      All
    Item required:    Missile
    Getting the Item: Steal/Defeat GIM52N found in D-District Prison,
                      Galbadia's attack at Balamb Garden, Galbadia's attack
                      at Esthar City.
    Card Mod:         n/a
    
    Note: Micro Missile does not work on BOSSES.
    ------------------------------------------------------------------------
    Name:             Acid
    What it does?:    Non-Elemental Damage + chances of lower Vit to zero.
    Area Effect:      Single
    Item required:    Mystery Fluid
    Getting the Item: Mug Gayla found in Trabia- Bika Snowfields.
    Card Mod:         1x Gayla's Card -> 1x Mystery Fluid
    ------------------------------------------------------------------------
    Name:             Gatling Gun
    What it does?:    Non-Elemental damage against one enemy.
    Area Effect:      Single
    Item required:    Running Fire
    Getting the Item: Defeat Iron Giants found in Esthar City after gotten
                      Ragnarok.
                      Mug/Defeat SAM08G found in D-District Prison,
                      Galbadia Missile Base, Galbadia attacks at Balamb and
                      Esthar City.
    Card Mod:         1x SAM08G's Card -> 1x Running Fire
    ------------------------------------------------------------------------
    Name:             Fire Breath
    What it does?:    Fire element damage against all enemies.
    Area Effect:      All
    Item required:    Inferno Fang
    Getting the Item: Mug/Defeat low Levels Ruby Dragon at Island closest
                      to Hell and Esthar- Nortes Mountains.
                      Defeat Hexdragon found in Island closest to Hell/
                      Esthar- Grandidi Forests with Rare Item equipped.
    Card Mod:         10x Ruby Dragon's Card -> 1x Inferno Fang
    
    Note: Fire based monsters absorb the damage
    ------------------------------------------------------------------------
    Name:             Bad Breath
    What it does?:    Cast status ailments of Confuse, Berserk, Sleep,
                      Silence, Vit 0, Poison, Darkness, Curse, Doom and
                      Slow
    Area Effect:      All
    Item required:    Malboro Tentacle
    Getting the Item: Mug/Defeat Malboro at Island closest to Heaven/
                      Esthar- Grandidi Forest
    Card Mod:         4x Malboro's Card -> 1x Malboro Tentacle
    
    Note: Does not work Poison elemental monsters and BOSS at Ultimecia's
          Castle.
    ------------------------------------------------------------------------
    Name:             White Wind
    What it does?:    Cures and full heals all allies according to Quistis'
                      maximum HP.
    Area Effect:      All (ally)
    Item required:    Whisper
    Getting the Item: Mug Adamantoise /defeat one Adamantoise at the shores
                      of Long Horn Island.
    Card Mod:         n/a
    ------------------------------------------------------------------------
    Name:             Homing Laser
    What it does?:    Does non-elemental damage against one enemy.
    Area Effect:      Single
    Item required:    Laser Cannon
    Getting the Item: Defeat/Mug Mobile Suite Type 8 at Lunatic Pandora,
                      Defeat Behelmel at Galbadia- Montersou Plateau (rare
                      item must be equipped, even though it is high to get)
    Card Mod:         n/a
    ------------------------------------------------------------------------
    Name:             Mighty Guard
    What it does?:    Cast Haste, Protect, Shell on allies. Aura and Regen
                      is sometimes being cast.
    Area Effect:      All (ally)
    Item required:    Barrier
    Getting the Item: Mug/Defeat Behemoth found in Great Plains of Esthar
                      after gotten Ragnarok.
    Card Mod:         10x Behemoth's Card -> 1x Barrier
    
    Note: causes no effect when the characters are under Invincible status.
    ------------------------------------------------------------------------
    Name:             Shockwave Pulsar
    What it does?:    Does over 9999 non-elemental damage to all enemies.
    Area Effect:      All
    Item required:    Dark Matter
    Getting the Item: Get 100x Curse Spikes and use Siren's Tool-RF to
                      refine them into Dark Matter. Siren must be at Level
                      100 to do this.
                      Get through Pocketstation.
    Card Mod:         n/a
    ------------------------------------------------------------------------
    Name:             Ray-Bomb
    What it does?:    Does non elemental damage to all enemies.
    Area Effect:      All
    Item required:    Power Generator
    Getting the Item: Mug Blitz at Centra- Khashalbald Desert [non-desert
                      area] (make Rare Item not equipped, even though it is
                      very rare.) Only about 4% chance to nab the item.
                      Find it during Zell's Quest at Lunatic Pandora [refer
                      to walkthrough], must trigger trap doors]
                      Get it through Pocketstation
    Card Mod:         n/a
    ------------------------------------------------------------------------
    
     _____
    / 3.4 \_________________________________________________________________
    ------------------------------------------------------------------------
    Selphie Tilmitt                                               ffviii_028
    ------------------------------------------------------------------------
    Age:            17
    Sex:            Female
    Height:         5'1" [157cm]
    Birthdate:      July 16
    Blood Type:     B
    Weapon:         Nunchaku
    Limit Break:    Slots
    Initial Weapon: Flail
    Occupation:     Trabia Cadet -> SeeD Mercenary (Balamb)
    Description:    A naive girl with flightily nature and capable
                    character. A girl with skilled personality to the extent
                    that you can't believe that she's a student at the
                    military academy. Usually she has a carefree way of
                    speaking and is frequently disturbed by the pace of her
                    surroundings.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Selphie Tilmitt. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    F l a i l                                Price: 100 gil, ATK: - HIT: 98%
    ------------------------------------------------------------------------
    Name:              Bomb Fragment
    Quanitity needed:  1x
    What it does:      Stone with Fire element
    Where to get it:   Mug/Defeat Bomb
    Encounter Monster: Fire Cavern
    Card Mod:          1x Bomb's Card -> 1x Bomb Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  2x
    What it does:      Stone with a litte Magic Power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    M o r n i n g   S t a r                 Price: 200 gil, ATK: +3 HIT: 99%
    ------------------------------------------------------------------------
    Name:              Steel Orb
    Quanitity needed:  2x
    What it does:      Steel orb with graviational power
    Where to get it:   Defeat Wendigo
    Encounter Monster: Great Plains of Galbadia [desert], Dollet- Hasberry
                       Plains.
    Card Mod:          1x Wendigo's Card -> 1x Steel Orb
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  1x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    C r e s c e n t   W i s h               Price: 400 gil, ATK: +8 HIT:101%
    ------------------------------------------------------------------------
    Name:              Inferno Fang
    Quanitity needed:  1x
    What it does:      Allows Quistis to learn Blue Magic, Fire Breath
    Where to get it:   Defeat/Mug Ruby Dragon
    Encounter Monster: Centra- Lenown's Plains, Island closest to Hell,
                       Esthar- Nortes Mountains
    Card Mod:          10x Ruby Dragon's Card -> 1x Inferno Fang
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Life Ring
    Quanitity needed:  1x
    What it does:      Ring with Life force
    Where to get it:   Mug Mesmerize
    Encounter Monster: Trabia- Bika Snowfields, Hawkwind Plains
    Card Mod:          5x Torama's Card -> 1x Life Ring
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  4x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S t r a n g e   V i s i o n          Price: 1000 gil, ATK: +13 HIT: 255%
    ------------------------------------------------------------------------
    Name:              Adamantine
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the north-western
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    ------------------------------------------------------------------------
    Name:              Curse Spike
    Quanitity needed:  2x
    What it does:      Allows Quistis to learn Blue Magic, LV? Death
    Where to get it:   Steal/Defeat Tri-Face
    Encounter Monster: Deep Sea Deposit, Island closest Hell
    Card Mod:          1x Tri-Face's Card -> 1x Curse Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Star Fragment
    Quanitity needed:  3x
    What it does:      GF learns SumMag +20% Ability
    Where to get it:   Mug Iron Giants/ Defeat level 100 T-Rexaurs
    Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
                       T-Rexaur - Balamb- Accuald Plains (forest), B-Garden
                       Training Center, Island closest to Hell
    Card Mod:          3x Iron Giant's Card -> 1x Star Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Selphie Tilmitt's Limit Breaks
    ========================================================================
    Selphie's Limit Break is regarded as most powerful Limit that you can
    find in the game. But it will reduce the fun that you could possible
    enjoy in the game. The End wipes out everything except for undead and
    Ultimecia.. Even Omega and Ultima have the fear on that spell. As the
    saying goes "you work for what you get.", quite a piece of bad news
    huh? You may take ages just to get her spells. Learning her Limit
    Breaks is unique. You need to get her Limit Breaks during your selection
    of spells.
    
    Executing her Limit Breaks is just others.. You need to get her into
    Crisis condition, cast Aura or use Aura Stone, so that she could uses
    her Limit Breaks. Once she was be able to use to her Limit Breaks, you
    should see something similar below..
      _________   ________
     |Attack |>| | Slots  | Just push right, once you see the triangle.
     |Magic    | |________| Next press X again and select slots and you
     |GF       |            will have a diagram below:
     |Item     |
     |_________|
       ___________       ___________       ____________
      | Firaga   3|     | Aura    2 |     |Full-Cure 1 | (1) choose
      |           |     |           |     |            |    "Do over"
      |  Do over  | --> |  Do over  | --> | Do over    |
      |   Use     | (1) |   Use     | (1) |   Use      |
      |___________|     |___________|     |____________|
    
    The diagram is NOT exactly the same. It is just an example. You may
    take countless time, using "Do over" to get the rare magic spells.
    Those rare spells are her Limit Breaks. You NEED TO use them in order
    to Selphie learn her Limit Breaks. Generally there is a trick in
    selecting spells effectively without worrying enemies that is going
    to attack your party.
    
    Okay, Selphie can virtually cast any type of spells, including
    Apocalypse, Ultima, Full-Life, Curaga, etc. When you choose to cast
    under "Firaga 3x" she will cast Firaga three times and attack any
    enemies at random. What I am trying to say, you will not get the
    chance to cast in the order that you like.
    
    Anyway, here is the trick in getting spells.
    1) First of all get Selphie to critical status or cast Aura/ use Aura
       Stone
    2) Tap Circle to change turns, have the next member use a magic and
       meantime return Selphie and have her excute her Limit Break.
    3) Before the other member cast the spell, open the Playstation lid
       immediately!
    4) The character whom is casting the spell looks freezed.. in her/his
       casting pose. Now you could happily selecting your spells!
    5) After finished selecting your desired spells, choose to cast.
    6) Close the Playstation Lid and the freezed member will start to
       cast the spell! And it is followed by Selphie casting her Limit
       Break!
    
    ------------------------------------------------------------------------
    List of Limit Breaks
    ------------------------------------------------------------------------
    Name:             Full-Cure
    What it does?:    Recovers fully all HP for the entire party, hence also
                      removing status ailments. Does not work for characters
                      under Undead status. Those characters will be
                      instantly killed off.
    Area Effect:      All
    Chances:          70%
    ------------------------------------------------------------------------
    Name:             Wall
    What it does?:    A rock of wall appears in front of the entire party,
                      hence giving them the protective barrier of magical
                      and physical defense. (Protect and Shell)
    Area Effect:      All
    Chances:          50%
    ------------------------------------------------------------------------
    Name:             Rapture
    What it does?:    A pair of wings appearing on the all enemies, hence
                      lifting them away from battles. Some monsters are
                      can be lifted away, due to mass and their elements.
                      Typically does not work on Earth elemental monsters,
                      BOSSES and Tonberry
    Area Effect:      All
    Chances:          45%
    ------------------------------------------------------------------------
    Name:             The End
    What it does?:    Instant dead attack, regardless of Death protection.
                      Works on any monsters, except for Undead and Ultimecia
    Area Effect:      All
    Chances:          15%
    ------------------------------------------------------------------------
     _____
    / 3.5 \_________________________________________________________________
    ------------------------------------------------------------------------
    Rinoa Heartilly                                               ffviii_028
    ------------------------------------------------------------------------
    Age:            17
    Sex:            Female
    Height:         5'4" [163 cm]
    Birthdate:      March 3rd
    Weapon:         Blaster Edge
    Limit Break:    Combine
    Initial Weapon: Pinwheel
    Occupation:     Princess of "The Forest Owls"
    Description:    A beautiful and enigmatic woman, kind-hearted and
                    driven to succeed. A cheerful girl who possesses a
                    "mood-making" liveliness and gentleness that touches
                    people without discrimination. She's honest about her
                    feelings and readily speaks what she thinks. However,
                    in time, she ends up becoming warped... By the way,
                    Rinoa has a pet dog called Angelo.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Rinoa Heartilly. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    P i n    W h e e l                       Price: 100 gil, ATK: - HIT: 99%
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  3x
    What it does:      Stone with a litte Magic Power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    V a l k y r i e                        Price: 200 gil, ATK: +3 HIT: 101%
    ------------------------------------------------------------------------
    Name:              Shear Feather
    Quanitity needed:  1x
    What it does:      Bird's feather that files on wind
    Where to get it:   Defeat Thrustaveis
    Encounter Monster: Great Plains of Galbadia, Timber- Vaunly Canyon
    Card Mod:          1x Thrustaveis' Card -> 1x Shear Feather
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Magic Stone
    Quanitity needed:  1x
    What it does:      Stone with Magic Power
    Where to get it:   Defeat Level 11~29 Bite Bug or Jelleye
    Encounter Monster: Bite Bug: Balamb- Accuald Plains
                       Jelleye: Centra - Lenown's Plains, Serengetti Plains
    Card Mod:          1x Grat's Card -> 1x Magic Stone
                       1x Buel's Card -> 1x Magic Stone
                       1x Jelleye's Card -> 1x Magic Stone
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    R i s i n g   S u n                    Price: 400 gil, ATK: +7 HIT: 103%
    ------------------------------------------------------------------------
    Name:              Saw Blade
    Quanitity needed:  1x
    What it does:      Serrated blade
    Where to get it:   Defeat/Mug Behelmel
    Encounter Monster: Galbadia- Montersou Plateau
    Card Mod:          1x Behelmel's Card -> 1x Saw Blade
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   8x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    C a r d i n a l                       Price: 600 gil, ATK: +13 HIT: 104%
    ------------------------------------------------------------------------
    Name:              Cockatrice Pinion
    Quanitity needed:  1x
    What it does:      Feather with petrifying power
    Where to get it:   Defeat/Mug Cockatrice
    Encounter Monster: Galbadia- Montersou Plateau [forest], Esthar-
                       Nortes Mountains.
    Card Mod:          1x Cockatrice's Card -> 1x Cockatrice Pinion
                       1x Iguion's Card -> 1x Cockatrice Pinion
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  1x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Mesmerize Blade
    Quanitity needed:  1x
    What it does:      Long, sharp blade
    Where to get it:   Defeat/Steal Mesmerize
    Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
                       Plains, Trabia Canyon, Trabia Crater
    Card Mod:          1x Mesmerize's Card -> 1x Mesmerize Blade
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S h o o t i n g   S t a r            Price: 1000 gil, ATK: +17 HIT: 107%
    ------------------------------------------------------------------------
    Name:              Windmill
    Quantity needed:   2x
    What it does:      Windmill containing wind energy
    Where to get:      Defeat Abyss Worm/ Thrustaevis
    Encounter Monster: Abyss Worm
                       Galbadia- Dingo Desert (Outside D-District Prison)
                       Esthar- Khaskabald Desert
                       Thrustaveis
                       Great Plains of Galbadia
                       Galbadia- Montersou Plateau (hilltops)
    Card Mod:          1x Abyss Worm's Card -> 1x Windmill
                       1x Pandemona's Card -> 100x Windmill
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Regen Ring
    Quantity needed:   2x
    What it does:      GF learns HP +20% Ability
    Where to get:      Defeat Torama
                       Defeat Chimera
                       Defeat Mesmerize
    Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry)
                       Chimera: Island closest to Heaven/ Khaskabald Desert
                       Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains.
    Card Mod:          10x Chimera -> 1x Regen Ring
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Force Armlet
    Quantity needed:   1x
    What it does:      GF learns Spr +40% Ability
    Where to get:      Defeat Malboro/Ochu
                       Brought at Esthar Pet Shop with Familiar for
                       20,000 gil.
    Encounter Monster: Malboro/Ochu - Island closest to Heaven
    Card Mod:          n/a
    Refine:            10x Mag-J Scrolls -> 1x Force Armlet [GFAbl Med-Ref]
    ------------------------------------------------------------------------
    Name:              Energy Crystal
    Quantity needed:   2x
    What it does:      GF learns SumMag +30% Ability
    Where to get it:   Defeat Behemoth (rare).
                       Defeat Elnoyle.
                       Defeat Ruby Dragon (Level 80 and above)
    Encounter Monster: Behemoth/Elnoyle - Esthar City
                       Ruby Dragon - Esthar- Nortes Mountains /Island
                       closest Hell.
    Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
    Refine:            n/a
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Rinoa Heartilly's Limit Breaks
    ========================================================================
    Rinoa's method of learning Limit Breaks is rather unique too. She learns
    new moves by reading Pet Pals Volume. [I guess is giving her dog, Angelo
    tutorial on the move.] Of course, Angelo has accquired some of her moves
    initially. Angelo does not only appears when Rinoa is using her Limit
    Breaks, also while she is in trouble.
    
    During the space jounery, Rinoa has received her Sorceress powers, and
    hence gain a powerful Limit Breaks Angel Wings, or known as "Varly".
    This Limit Break increases her Magic to 255! Becomes extremely damaging
    while casting spells... But you will lost control of her..
    
    ------------------------------------------------------------------------
    Before Space Incident         At Disc 3, while at Ragnarok
     _________   ________          _________   ____________
    |Attack |>| |Combine |        |Attack |>| |Angel Wings |
    |Magic    | |________|        |Magic    | |____________|
    |GF       |                   |GF       |
    |Draw     |                   |Draw     |
    |_________|                   |_________|
    
                    After Rinoa have been rescued....
                          _________   ___________
                         |Attack |>| |Combine    |
                         |Magic    | |Angel Wings|
                         |GF       | |___________|
                         |Draw     |
                         |_________|
    
    
    ------------------------------------------------------------------------
    Rinoa's Limit Break has been classified into three groups and they are:
    
    ------------------------------------------------------------------------
    Angelo's Limit Break
    ------------------------------------------------------------------------
    These Limit Breaks cannot be using through your command. It appears
    while Rinoa is in trouble. I myself believe that Angelo is the perhaps
    the fourth character and she is in the back row of your party. She will
    automatically help Rinoa when her owner is trouble. All of them appears
    in random and you need to depend on Luck a lot.
    
    ------------------------------------------------------------------------
    Name:          Angelo Rush
    What it does?:
    Angelo counterattacks against one enemy, where Rinoa is under attack
    repetively, whether the attacks are magical or physical.
    Area Effect:   Single
    Vol needed:    Initial
    
    ------------------------------------------------------------------------
    Name:          Angelo Recover
    What it does?:
    Angelo uses an item to restore HP for any ally, who is in critical
    condition. This might depends on the items you have: E.g. a Hi-Potion+
    can restores a whoopy 2000. It's always a rounded number. [i.e. 2000,
    1000, etc.]
    Area Effect:   Single (ally)
    Vol needed:    Pet Pals Vol. 5
    
    ------------------------------------------------------------------------
    Name:          Angelo Reverse
    What it does?:
    Angelo revives any wounded character with a Phoenix Down, but not using
    the Phoenix Downs in the inventory. The character will be revived with
    1/10 of the HP and still under critical status.
    Area Effect:   Single (ally)
    Vol needed:    Pet Pals Vol. 4
    
    ------------------------------------------------------------------------
    Name:          Angelo Search
    What it does?:
    Angelo sniffs the battlefield (quite amusing while seeing Angelo
    sniffing on snow..) She will then start digging and searching for items
    and later gives it to Rinoa. Rinoa then gives Angelo a biscuit. To
    encounted this often, boost Rinoa's Luck through Luck-J and have a
    longer than usual fight. Angelo can get typical and rare items. [e.g.
    Tent, Regen Ring, etc.]
    Area Effect:   n/a
    Vol needed:    Pet Pals Vol. 2
    
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Limit Breaks: Combine
    ------------------------------------------------------------------------
    These Limit Breaks can be execute directly by using Limit Breaks, just
    like using your characters. Rinoa need to get to critical status and she
    will be able to execute the Limit Breaks. [or use Aura]
    
    ------------------------------------------------------------------------
    Name:          Angelo Cannon
    What it does?:
    Rinoa whistles for Angelo, Angelo goes on her weapon, then Rinoa then
    fires Angelo at all enemies creating an explosion. [like using a sling-
    shot] After done with the damage, Rinoa awards Angelo a biscuit. If
    Rinoa's strength is maxed out, then this will damage all enemies for
    9999 HP, making it better than Angelo Strike later in the game.
    Area Effect:   All
    Vol needed:    Initial
    
    ------------------------------------------------------------------------
    Name:          Angelo Strike
    What it does?:
    Angelo jumps in and sniffs an enemy, jumps at it and bites it while
    bringing it into the air, spinning it in a 360 degrees motion, a few
    times and brings the enemy back to the ground. Rinoa then awards Angelo
    with a biscuit. Early in the game this does more damage than Angelo
    Cannon, but if Rinoa's strength is maxed out, then this will only damage
    one enemy for 9999 HP so its worse than Angelo Cannon later in the game
    if Rinoa's strength is maxed out. It also allows you to nab rare items
    such as Hero-trial.
    Area Effect:   Single
    Vol needed:    Pet Pals Vol. 1
    
    ------------------------------------------------------------------------
    Name:          Invincible Moon
    What it does?:
    Rinoa summons Angelo and throws a biscuit which Angelo catches with her
    mouth. Next, Angelo jump pass-by the moon  [reminds me of Red XIII of
    FF7] and a curtain of white light surrounds the party giving them an
    "Invincible status" The characters will looks like partially transparent
    hence having the same effect as a Holy War or Holy War Trial.
    
    The Invincible status seems to last longer depending on what level
    Rinoa is at and her Magic stats. During this status, Rinoa can try to do
    Angel Wing (if she had aura or was critical before) but it will "miss"
    since she's stuck on invincible status at first. The Invincible status
    may causes all magic to cause a "MISS" except for GF Commands and
    Curative magic (except Regen).
    Area Effect:   All (Allies)
    Vol needed:    Pet Pals Vol. 3
    
    ------------------------------------------------------------------------
    Name:           Wishing Star
    What it does/:
    Rinoa and Angelo run together as the background of the battle field
    becomes star filled. Shooting stars that are actually Rinoa riding
    Angelo hit all the enemies and it is around 10-20 times. The more speed
    Rinoa has in her stats the more hits this will do and the more strength
    Rinoa has, the more damage each hit will do.
    Area Effect:   All
    Vol needed:    Pet Pals Vol. 6
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Rinoa's Limit Break: Angel Wing
    ------------------------------------------------------------------------
    A Limit Break which can only be gained in Disc 3 at Ragnarok during the
    Space Incident. The Limit Break causes you to lose the control of Rinoa.
    But all her stats rises up [especially Magic] and thus doing 3000+ for
    Fire.. 9999 HP damage for using Ultima. Like Selphie's Slot, she can
    cast any spells which are not in her inventory. The only difference is
    that you can't control and she can only cast a spell once her ATB bar is
    full. One more thing to note.. She does not cast Support and Recovery
    Magic except for Dispel. Partially resembles Edea, huh?
     _____
    / 3.6 \_________________________________________________________________
    ------------------------------------------------------------------------
    Irvine Kinneas                                                ffviii_029
    ------------------------------------------------------------------------
    Age:            18
    Sex:            Male
    Height:         6'0" [185cm]
    Birthdate:      November 24th
    Blood Type:     O
    Weapon:         Shotgun
    Limit Break:    Shot
    Initial Weapon: Valiant
    Occupation:     SeeD Mercernary (Galbadia)
    Description:    A young man, well-liked by women whose strongest point
                    is his marksmanship. A cadet at the Galbadia Garden, he
                    self-styles himself as the "No. 1 gunslinger in the
                    Garden" His shooting arm seems sure and he is the girls'
                    favorite because he is full of confidence. He seems
                    callous to simple men, but in truth, he is unexpectedly
                    sensitive and seems to have a serious personality.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Irvine Kinneas. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    V a l i a n t                           Price: 100 gil, ATK: - HIT: 105%
    ------------------------------------------------------------------------
    Name:              Steel Pipe
    Quanitity needed:  1x
    What it does:      GF learns SumMag +10% Ability
    Where to get it:   Mug Wendigo
    Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                       Dollet- Hasberry Plains
    Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   4x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    U l y s s e s                          Price: 200 gil, ATK: +3 HIT: 108%
    ------------------------------------------------------------------------
    Name:              Steel Pipe
    Quanitity needed:  1x
    What it does:      GF learns SumMag +10% Ability
    Where to get it:   Mug Wendigo
    Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                       Dollet- Hasberry Plains
    Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   2x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Bomb Fragment
    Quanitity needed:  1x
    What it does:      Stone with Fire element
    Where to get it:   Mug/Defeat Bomb
    Encounter Monster: Fire Cavern
    Card Mod:          1x Bomb's Card -> 1x Bomb Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    B i s m a r c k                        Price: 400 gil, ATK: +8 HIT: 112%
    ------------------------------------------------------------------------
    Name:              Steel Pipe
    Quanitity needed:  1x
    What it does:      GF learns SumMag +10% Ability
    Where to get it:   Mug Wendigo
    Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                       Dollet- Hasberry Plains
    Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   8x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Dynamo Stone
    Quanitity needed:  4x
    What it does:      Stone with Thunder Element
    Where to get it:   Defeat Blitz/ Defeat Cockatrice
    Encounter Monster: Blitz: Centra-Lenown Plains, Esthar-Grandidi Forests
                       Cockatrice: Galbadia- Montersou Plateau, Esthar-
                       Nortes Mountains
    Card Mod:          1x Blitz's Card -> 1x Dynamo Stone
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    E x e t o r                           Price: 800 gil, ATK: +13 HIT: 122%
    ------------------------------------------------------------------------
    Name:              Dino Bone
    Quantity needed:   2x
    What it does:      Large dinosaur bone
    Where to get it:   Defeat T-Rexaur [mug at low-levels]
    Encounter Monster: Balamb- Accauld Plains (forests), Island closest to
                       Hell/ Balamb Garden- Training Center
    Card Mod:          1x Armadodo's Card -> 1x Dino Bone
                       2x T-Rexaur's Card -> 1x Dino Bone
                       1x Sacred's Card -> 100x Dino Bones
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Moon Stone
    Quantity needed:   1x
    What it does:      Holy moon stone with monsters living inside
    Where to get it:   Mug Torama / Mug Elnoyle.
    Encounter Monster: Both - Esthar City
                       Torama - Great Plains of Esthar/ Deep Sea Deposit
    Card Mod:          n/a
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Star Fragment
    Quantity needed:   2x
    What it does:      GF learns SumMag +20% Ability
    Where to get it:   Mug Iron Giant/ Defeat high levels T-Rexaurs
    Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
                       Esthar City.
                       T-Rexaur - Balamb Garden- Training Center/ Balamb-
                       Accauld Plains/ Island closest to Hell
    Card Mod:          3x Iron Giant -> 1x Star Fragment
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   18x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Irvine Kinneas' Limit Breaks
    ========================================================================
    It looks kinda strange for me.. I myself don't think you can get new
    Limit Breaks just get his ammo. You must also tune up his weapon in
    order get the new Limit Breaks. His ammo is really easy to get compared
    to other characters. His attacks are superbly strong. But they also
    carries a couple of good elementals. In order to use his Limit Breaks,
    you must get Ammo. To get stronger or better Ammo, you must have GF
    Ifrit's Ammo-RF to order. Pulse Ammo are the strongest ammo.
    
     _________   _________     __________________   _____________________
    |Attack |>| | Shot    |   |              Num | |                 Num |
    |Magic    | |_________|   | Normal Ammo  100 | | Demolition Ammo 100 |
    |GF       |               | Shotgun Ammo 100 | | Fast Ammo       100 |
    |Draw     |               | Dark Ammo    100 | | AP Ammo         100 |
    |_________|               | Fire Ammo    100 | | Pulse Ammo      100 |
                              |__________________| |_____________________|
     ___________
    | Dark Ammo |
    |   100     |  The Limit Screen will appear as shown on left. You will
    |  _______  |  see a blue ATB [represented by the rectangle]. You can
    | |_______| |  only shoot within that interval. You will stop the
    |___________|  Limit Break when the following happens:
                   1) Used up all ammo
                   2) Press Triangle
                   3) Timer bar runs out.
    
    ------------------------------------------------------------------------
    Name:          Normal Ammo
    What it does?: Normal Ammo
    Area Effect:   Single
    Comments:      Irvine's basic attacking ammo. You can get this from all
                   Item Shops, won during combat. The ammo is quite cheap
                   and do a hefty 2000+ damage when Irvine's strength is 255
    Learnt:        Normal Shot, Variant
    ------------------------------------------------------------------------
    Name:          Shotgun Ammo
    What it does?: Ammo that attacks all opponents
    Area Effect:   All
    Comments:      Shotgun Ammo is pretty useful, compared to Normal Ammo.
                   It is only a bit more expensive, yet it does damage to
                   all enemies.
    Learnt:        Scattered Shot, Variant
    ------------------------------------------------------------------------
    Name:          Dark Ammo
    What it does:  Ammo with status changing effect.
    Area Effect:   Single
    Comments:      Another great ammo that causes a series of status
                   ailments [namely Poison, Darkness, Silence] which is the
                   same as to Pain. But it is still consider as a great
                   ammo.
    Learnt:        Dark Shot, Ulysses
    ------------------------------------------------------------------------
    Name:          Fire Ammo
    What it does:  Ammo with Fire element
    Area Effect:   All
    Comments:      This ammo works fine especially monsters that you could
                   find in Trabia Continent. It does damage to all enemies
                   and carries a Fire element.
    Learnt:        Fire Shot, Ulysses
    ------------------------------------------------------------------------
    Name:          Demolition Ammo
    What it does:  Ammo 3 times more powerful than Normal Ammo
    Area Effect:   Single
    Comments:      A great ammo as you can does a whooping 6000+ damage with
                   this ammo, plus this ammo can be brought from a shop,
                   once you accquired GF Tonberry's Familiar.
    Learnt:        Canister Shot, Bismarck
    ------------------------------------------------------------------------
    Name:          Fast Ammo
    What it does:  Ammo for rapid fire
    Area Effect:   Single
    Comments:      This ammo has extremely fast shooting fire, fancy turning
                   Irvine's shotgun in a machine gun. This ammo is quite
                   easy to get, but it runs out easily. So remember to stock
                   them up, once you got the chance.
    Learnt:        Quick Shot, Bismarck.
    ------------------------------------------------------------------------
    Name:          AP Ammo
    What it does:  Armor-piercing ammo
    Area Effect:   Single
    Comments:      The second best ammo after Pulse Ammo, rather easy to get
                   and only through GF Ifrit's Ammo-RF. AP stands for "Armor
                   Piercing" and it can does 9999 HP damage when Irvine has
                   255 Strength stats. It has a sensible recharge rate.
    Learnt:        Armor Shot, Exetor
    ------------------------------------------------------------------------
    Name:          Pulse Ammo
    What it does:  Ammo that contains powerful energy
    Area Effect:   Single
    Comments:      Does 9999 HP damage regardless of Irvine's strength stats
                   and enemy's defense. This ammo is extremely dangerous and
                   it is also very hard to get. Only rare items such as
                   Power Generator, Energy Crystal, etc allows you to get
                   this.
    Learnt:        Hyper Shot, Exetor
    ------------------------------------------------------------------------
    
     _____
    / 3.7 \_________________________________________________________________
    ------------------------------------------------------------------------
    Dream Party: Laguna Loire, Ward Zaback and Kiros Seagul
    ------------------------------------------------------------------------
    During the game, you will definately required to switch party. You will
    be able to use Laguna, Kiros and Ward for combat. They also have Limit
    Breaks [unlike Young Cloud and Sephiroth in FF7]. They don't need to
    learn Limit Breaks, as they have only 1 Limit Break.
     ______
    / 3.7a \________________________________________________________________
    ------------------------------------------------------------------------
    Laguna Loire                                                  ffviii_030
    ------------------------------------------------------------------------
    Age:            27
    Sex:            Male
    Height:         5'11" [181 cm]
    Birthdate:      January 3rd
    Blood Type:     B
    Weapon:         Machine Gun
    Limit Break:    Desparado
    Initial Weapon: Machine Gun
    Occupation:     Soldier --> Jounralist --> President of Esthar
    Description:    A hot-blooded man who fights with a pen instead a sword.
                    Kind out of compassion for humanity, he's a man full of
                    courage who helps the faint-hearted and crushes the
                    arrogant. A journalist of military origins, he swapped
                    his sword for a pen and fights boldly against the evils
                    of the world.
    
    ------------------------------------------------------------------------
    L i m i t     B r e a k
    ------------------------------------------------------------------------
    Name:          Desperado
    What it does?:
    Laguna will use a grenade and throw it to the crowd of enemy. Next
    Laguna jump and hang on a rope and swinging around with it and does
    rapid fire with his machine gun. Does approximately 4x the damage of his
    normal attacks. However, the damage was limited to 9999 HP.
    Area Effect:   All
    ------------------------------------------------------------------------
     ______
    / 3.7b \________________________________________________________________
    ------------------------------------------------------------------------
    Ward Zaback                                                   ffviii_031
    ------------------------------------------------------------------------
    Age:            25
    Sex:            Male
    Height:         217 cm
    Birthdate:      February 25th
    Blood Type:     A
    Weapon:         Harpoon
    Limit Break:    Massive Anchor
    Initial Weapon: Harpoon
    Occupation:     Soldier --> Janitor --> Minister of Esthar
    Description:    Ex-Galbadian soldier. He is one of Laguna's best pals.
                    You can only use him in battles during Laguna's Dream
                    Sequences. Don't look down on him, as he looks huge
                    and scary. He has work as a janitor in the D-District
                    Prison.. (funny guy huh?)
    
    ------------------------------------------------------------------------
    L i m i t    B r e a k
    ------------------------------------------------------------------------
    Name:          Massive Anchor
    What it does?:
    Ward throw his harpoon into mid and next he leaps to mid-air following
    by his attack. And lands along with his harpoon at all enemies for
    massive damage.
    Area Effect:   All
    ------------------------------------------------------------------------
     ______
    / 3.7c \________________________________________________________________
    ------------------------------------------------------------------------
    Kiros Seagul                                                  ffviii_032
    ------------------------------------------------------------------------
    Age:            23
    Sex:            Male
    Height:         191 cm
    Birthdate:      July 6th
    Blood Type:     O
    Weapons:        Daggers
    Limit Break:    Blood Pain
    Initial Weapon: Katal
    Occupation:     Soldier --> Minister of Esthar
    Description:    Ex-Galbadian soldier. He is one of Laguna's best pals.
                    You can only use him in battles during Laguna's dream
                    sequence. He is rather a helpful lad in Laguna's friend.
                    He is considered as Laguna's most concerning friend
                    where he consults Laguna for his failure in love with
                    a pianoist called Julia Heartilly.
    
    ------------------------------------------------------------------------
    L i m i t   B r e a k
    ------------------------------------------------------------------------
    Name:          Blood Pain
    What it does?:
    Similiar to Yuffie's BloodFest of FF7. Kiros just rushes forward with
    a series of quick slashes which are embedded with red light and does
    damage to one enemy.
    Area Effect:   Single
    ------------------------------------------------------------------------
     _____
    / 3.8 \_________________________________________________________________
    ------------------------------------------------------------------------
    Temporary Members: Seifer and Edea
    ------------------------------------------------------------------------
    There are also certain members that would joing your party temporarily.
    There are two characters and here is their "service time":
    
    ------------------------------------------------------------------------
    
     Seifer Almasy     Disc 1, Dollet Dukedom Mission, while removing
                       Galbadia threat from the town. Unable to use him
                       after defeat sub-boss, Anacondour.
    
    ------------------------------------------------------------------------
    
     Edea Kramer       Disc 3, After Rinoa has met with a mishap,
                       recruitable through your journey to Esthar. She
                       leaves your party after gotten Ragnarok [or during
                       your visit to Lunar Base at outer space to be more
                       exact, but she will be still avaliable at the Switch
                       screen]
    ------------------------------------------------------------------------
     ______
    / 3.8a \________________________________________________________________
    ------------------------------------------------------------------------
    Seifer Almasy                                                 ffviii_033
    ------------------------------------------------------------------------
    Age:            18
    Sex:            Male
    Height:         6'1" (188 cm)
    Birthdate:      December 22nd
    Blood Type:     A
    Weapon:         Gunblade
    Limit Break:    Cross Sword >> No Mercy
    Initial Weapon: Hyperion
    Occupation:     Balamb Cadet -> Sorceress' Knight
    Description:    A troublemaker who views Squall as his rival. A SeeD
                    cadet who is treated as a problem child because he
                    lacks composure and the ability to follow orders, even
                    though he has the disposition to excel. On the other
                    hand, he appreciates Squall's abilities highly and
                    adamantly considers him a rival.
    
    ------------------------------------------------------------------------
    L i m i t   B r e a k
    -----------------------------------------------------------------------
    Name:         No Mercy
    What it does:
    Seifer held his gunblade 45 degrees down and generates an energy blade.
    Next he just turn his gunblade and the energy ball attacks all enemies.
    Has a hidden R1 trigger function
    Area Effect:  All
    -----------------------------------------------------------------------
    
    As you advance later in the game, you will see him using his new Limit
    Breaks.
     ______
    / 3.8b \________________________________________________________________
    ------------------------------------------------------------------------
    Edea Kramer                                                   ffviii_034
    ------------------------------------------------------------------------
    Edea, wife of Cid Kramer is the sorceress of the game. She possesses the
    great power of magic and is consider the best user when comes to magic.
    She is rather mysterious and secretive. As if she is final boss, you
    will find out soon.....
    
    Limit Break: Ice Strike
    Weapon:      Magic.
    Occupation:  Sorceress -> Matron
    
    ------------------------------------------------------------------------
    L i m i t   B r e a k
    -----------------------------------------------------------------------
    Name:          Ice Strike
    What it does?:
    Remember what she do to Squall at the end of Disc 1? That's her Limit
    Breaks. Edea summons a set of icicles and throw them to the sky and
    they all come rushing down to one enemy. Carries an Ice element.
    Area Effect:   Single
    -----------------------------------------------------------------------
    
     _____
    / 3.9 \________________________________________________________________
    -----------------------------------------------------------------------
    Ingredient List Chart                                        ffviii_035
    -----------------------------------------------------------------------
    Here you will find a list of ingredients [including method on how to
    get them], where to locate the monsters, etc. I only include those
    monster which possesses those ingredient more frequently.
    
     ______________________________________________________________________
    |   Item Name    | How and where to whom to get it                     |
    |________________|_____________________________________________________|
    |   Screw        | Steal or defeat Geezard at Galbadia Continent, it   |
    |                | rather easy to find it. Dollet- Hasberry Plains     |
    |                | [grasslands]. It is an ugly monster with a grey     |
    |                | belly.                                              |
    |________________|_____________________________________________________|
    |  Steel Pipe    | Stealing from the Wendigo [the yellow-green gorilla]|
    |                | forests found in Dollet- Hasberry Plains or the     |
    |                | Great Plains of Galbadia. [dark red desert]         |
    |________________|_____________________________________________________|
    |  Dragon Skin   | Defeat or steal Anacondaur [remember the Dollet's   |
    |                | sub BOSS? It is found in forests of Timber- Vaunly  |
    |                | Canyon and it is rather rare.                       |
    |                | Defeat Blue Dragon at Island closest to Hell or     |
    |                | near mountains of Winter Island. (rare)             |
    |________________|_____________________________________________________|
    |  Adamantine    | Win it from those Adamantoises at the shores of Long|
    |                | Horn Island found in the upper continent of Galbadia|
    |                | Adamantine can only be gotten if you defeat both of |
    |                | without stealing from one of them.                  |
    |________________|_____________________________________________________|
    |  Inferno Fang  | Defeat/Steal Ruby Dragon and Hexadragon             |
    |                | at Island Closest to Hell or at Esthar- Nortes      |
    |                | Mountains [Ruby Dragon], Esthar- Grandidi Forests [ |
    |                | Hexdragon].                                         |
    |________________|_____________________________________________________|
    |   Life Ring    | Defeat/Steal from Mesmerize at Trabia- Bika         |
    |                | Snowfields. Defeat/Steal Turtapod at Esthar- City   |
    |                | after gotten Ragnarok                               |
    |________________|_____________________________________________________|
    | Energy Crystal | Defeat Ruby Dragon, Behemoth, Elnoyle at level 100  |
    |                | Ruby Dragon at Lenown Plains, Island Closest to Hell|
    |                | Behemoth at Esthar and Elnoyle inside Esthar near   |
    |                | the save point towards the location where the       |
    |                | Ragnarok lands low encounter rate also at Deep Sea  |
    |                | Deposit the last stairs area before fighting the    |
    |                | Ultima Weapon.                                      |
    |________________|_____________________________________________________|
    |  Ochu Tentacle | Defeat/steal from the Ochu forest near Timber and   |
    |                | Island closest to Heaven near Esthar's Grandidi     |
    |                | Forest.                                             |
    |________________|_____________________________________________________|
    |  Windmill      | Defeat/steal from Thrustaevis at Galbadia           |
    |                | Defeat/Steal from Abyss Worm found in Dingo Desert  |
    |                | of Galbadia.                                        |
    |________________|_____________________________________________________|
    |  Shear Feather | Same as above. Defeat/steal from Death Claw found   |
    |                | at Lenown Plains and Grandidi Forest                |
    |________________|_____________________________________________________|
    |  Fury Fragment | Defeat/Steal from Armadodo or Blue Dragon.          |
    |                | Defeat Ruby & Blue Dragon at Island Closest to Hell |
    |                | Armadodo can be encountered at Tomb of the Unknown  |
    |                | King.                                               |
    |________________|_____________________________________________________|
    |  Red Fang      | Defeat/Steal from Ruby Dragon and Hexadragon        |
    |                | found at the Island closest to Hell.                |
    |________________|_____________________________________________________|
    |  Dino Bone     | You can get this by defeating the T-Rexaur, found at|
    |                | the Training Center of Balamb Garden or the forests |
    |                | of Balamb- Accauld Plains.                          |
    |________________|_____________________________________________________|
    |  Spider Web    | Defeat/steal from Caterchipillar found in Balamb-   |
    |                | Accauld Plains.                                     |
    |________________|_____________________________________________________|
    |  Cockatrice    | You can get this by defeating the Cockatrice        |
    |      Pinion    | found at Esthar- Nortes Mountains/Sollet Mts and    |
    |                | forests of Galbadia's Montersou Plateau.            |
    |________________|_____________________________________________________|
    |  Dynamo Stone  | Defeat/Steal from Blitz at Centra- Lenown Plains,   |
    |                | desert that is surrounding Edea's House.            |
    |________________|_____________________________________________________|
    |   Steel Orb    | Defeat the GIM47N [yellow robot] at Fisherman       |
    |                | Horizon during Galbadia Attack or D-District Prison |
    |                | Defeat Wendigo which is found at Hasberry Plains of |
    |                | Dollet and deserts of the Great Plains of Galbadia. |
    |________________|_____________________________________________________|
    |  Moon Stone    | Steal from Elnoyle or Torama found in Esthar City   |
    |                | after you have gotten Ragnarok.                     |
    |________________|_____________________________________________________|
    |  Sharp Spike   | Defeat/steal from the Grand Mantis at Lenown Plains |
    |                | of Centra Continent.                                |
    |________________|_____________________________________________________|
    |  Saw Blade     | Defeat/steal from the Belhelmel found in th deserts |
    |                | Galbadia's Montersou Plateau.                       |
    |________________|_____________________________________________________|
    |  Curse Spike   | Defeat/steal from the Tri-Face at Deep Sea Deposit  |
    |                | and Island Closest to Heaven, Defeat Imp at Esthar  |
    |                | or Deep Sea Deposit, Defeat Forbidden at Centra     |
    |                | Ruins or Esthar- Grandidi Forest, Nortes Mountains  |
    |________________|_____________________________________________________|
    |  Pulse Ammo    | Use Ifrit Ammo-RF and change 1x Energy Crystal to   |
    |                | 10x Pulse Ammo. Refer to Ammo-RF for more details.  |
    |________________|_____________________________________________________|
    |  Fish Fin      | Defeat/steal against Fastitocalon, anywhere at the  |
    |                | shorelines. You can also defeat Fastitocalons found |
    |                | Galbadia- Dingo Desert.                             |
    |________________|_____________________________________________________|
    |  Force Armlet  | Buy this at Esthar Pet Shop with Tonberry's Familiar|
    |                | ability learnt. You can also get this by defeating  |
    |                | Malboro found at Island Closest to Hell/Heaven      |
    |________________|_____________________________________________________|
    |  Regen Ring    | Defeat Vysage and its group at Winhill Bluffs       |
    |                | Defeat/steal against Torama or Turtapod at Esthar   |
    |                | City or Great Plains of Esthar after gotten Ragnarok|
    |________________|_____________________________________________________|
    |  Chef's Knife  | Defeat/Steal against Tonberry at Centra Ruins       |
    |________________|_____________________________________________________|
    | Star Fragment  | Defeat/Steal against Iron Giants at Deep Sea Deposit|
    |                | Found them at Esthar City after you have defeated   |
    |                | Ultima Weapon.                                      |
    |                | Defeat Tri-face at Island Closest to Heaven         |
    |                | Defeat Ruby or Blue Dragon in Island Closest to Hell|
    |________________|_____________________________________________________|
    | Bomb Fragment  | Defeat/steal from Bomb found in the Fire Cavern     |
    |________________|_____________________________________________________|
    | Betrayal Sword | Defeat/steal against Forbidden in Centra Ruins      |
    |                | Esthar- Nortes Mountains / Sollet Mountains         |
    |________________|_____________________________________________________|
    | Mesmerize Blade| Defeat/Steal Mesmerize found in Trabia- Bika        |
    |                | Snowfields or Great Plains of Esthar [before space  |
    |                | incident.]                                          |
    |________________|_____________________________________________________|
    | Malboro        | Defeat/Steal Malboro found in the Island closest    |
    | Tentacle       | to Hell/Heaven or Esthar's Grandidi Forest.         |
    |________________|_____________________________________________________|
    | Dragon Fin     | Defeat/steal from Grendel found in the hilltops of  |
    |                | Winhill Bluffs or the Island Closest to Hell.       |
    |________________|_____________________________________________________|
    |  Turtle Shell  | Steal from the Adamantoise found at Long Horn Island|
    |                | Steal at Armadodo at Centra Ruins and Tomb of the   |
    |                | Unknown King                                        |
    |________________|_____________________________________________________|
    |  Dragon Fang   | Defeat the Blue Dragon found near the mountains of  |
    |                | Winter Island and Island closest to Hell            |
    |________________|_____________________________________________________|
    
    If you think that you still have trouble in getting them, don't use the
    chart and look in the character's weapon list. And please! No more
    e-mails regarding Lion Heart.
    
     ______
    / 3.10 \________________________________________________________________
    ------------------------------------------------------------------------
    The Battle Meter                                              ffviii_036
    ------------------------------------------------------------------------
    * View through Information under Tutorial Menu.
    
    This is not an item! It is a record book that records everything about
    your combat, like the number of monsters that the character kills, how
    many times your characters have been KO, etc.
    
    The Battle Meter can be gotten Cid Kramer at the Headmaster Office at
    the 3F of Balamb Garden when Squall becomes an official SeeD mercenary.
    You need to talk to Cid in order to get this. This is only obtainable
    in Disc 1.
    
    In Disc 2, you are need to defeat the Battle Master in 10F of
    D-District Prison [through a card game] to enchance it. The last
    enhancement can only be gotten by defeating CC Group Magician Joker
    at the Balamb-Training Center [through a card game] in Disc 2 too.
    
    Here is a summary of the upgrades:
    ------------------------------------------------------------------------
     Cid given         Battle Meter Upgrade   Battle Meter Upgrade
     Battle Meter      at Desert Prison       at Balamb, CC Joker
     _____________________________________________________________
    |  Battle Report  | Character Report    |   GF Report         |
    |_________________|_____________________|_____________________|
    |                 |                     |                     |
    |  Walked 2109039 |  Squall             |  Quezacotl          |
    |                 |  Total Killed 213   |  Total Killed 176   |
    |  Battles 1490   |  KO'd         0     |  KO'd         0     |
    |                 |                     |                     |
    |  Won     1486   |  Zell               |  Shiva              |
    |                 |  Total Killed 189   |  Total Killed 110   |
    |  Escape  4      |  KO'd         0     |  KO'd         0     |
    |_________________|_____________________|_____________________|
    
    ------------------------------------------------------------------------
    What is a Battle Report?
    Typically, it is a summary of your entire party. Like number of steps
    that your party have walked, how many battles you have encounter, how
    many battles won, and lastly how many battles you have escaped. Also
    includes information about cities of the world.
    
    What is a Character Report?
    It's a summary report about your character ranging from Squall to
    Selphie which includes the total number of monsters killed and how many
    times the character has KO'd. Also include fact files about Seifer and
    Edea. Also give you important information regarding Limit Breaks, the 4
    basic command, how to control your members and learning their Limit
    Breaks. Also includes profiles of Dr. Odine, Dobe, etc.
    
    What is a GF Report?
    GF Report is pretty similiar compared to the Character Report, except it
    reports only about GF like the number of monsters killed also including
    the number of times, the GF KO'd. It also includes a detailed besitary
    regarding Abilities and list of menu refinements [which I have gotten
    from and jointed down under Abilities section.]
    
    That's all about the battle meter. Crucial for those whom are new in
    the game.
     _____
    / 4.0 \_________________________________________________________________
    ========================================================================
    The Card Game                                                 ffviii_037
    ========================================================================
    About Triple Triad and the Cards
    Cards are really popular in FF8. You can battle against players in
    cities and towns. They are scattered all over the world. The card game
    was created by a man named Orlan and the game rules are made by him. In
    order to play the card game, you must have at least 5 cards. Of course,
    there may be a question that you would like to ask me: why play the
    card game? It is extremely important for those who do have a
    Pocketstation. Remember that cards are the easiest methods to get rare
    items.
    
    To begin...
    You need to get at least 5 cards in order to start an adventure of
    Triple Triad. You can get 7 cards from the Card Spade at the elevator
    junction of 2F of Balamb Garden in Disc 1. Just press Square instead of
    X to start a card game.
    
    ------------------------------------------------------------------------
    Frequently Asked Questions regarding Cards
    ------------------------------------------------------------------------
    Here are the frequently asked questions about cards. There are a total
    of 3 questions
    
    ------------------------------------------------------------------------
    Q1: How does card game look like?
    ------------------------------------------------------------------------
    A:  The objective of the card game is to get as many cards as possible
        to your side. Each player is only allowed to use 5 cards for one
        match of Triple. The card game is being played on the 3x3 board.
        To beat the opponent's card, your card's attributes must be
        stronger than your opponent's. The primary objective is to use the
        attributes of the card to defeat a defending cards. Cards can't
        change side if they are on the defensive side. The reading of the
        attributes is based on the direction where the opponent's defending
        card was placed. If it is placed at the north, then the north
        attribute of the card will be taken into account.
    
        The cards consists of four numbers arranged in diamond shape. The
        attributes varies from 1 to A. Each card consists of a character in
        the game, monsters and even the BOSS. BTW, not forgetting the GFs.
        GFs and Characters cards are considered rare cards as you can only
        get 1 before you reached Disc 4. As for methods on getting them,
        refer to sections below.
    
        As you advance in the game, you will get to see advance rules such
        as Same, Plus, Same Wall, etc. All the card rules and trade rules
        will be discussed in detail in the next few sections.
    
    ------------------------------------------------------------------------
    Q2: How do I remove the Random Rule?
    ------------------------------------------------------------------------
    A:  For those whom are new to the game, take some time to read about the
        Card Game under the Tutorial Menu. Remember just as what the Card
        Queen says, your action affects the region rules. So play card games
        in cities you fancy and does not possess the rule that you want.
        Balamb area is perhaps the most favourite area as it has only few
        rules. Just keep on the playing and once the rule is no longer in
        use for a long time, it will be removed. But I myself like the
        Random rule, save me troubles for selecting cards. It is a matter
        of convience ^_^;. Another method is by paying cash to the Card
        Queen. She will remove the card rules for regions with a lot of
        rules and add card rules for regions with few rules. But you can't
        change her decision as you wanted.
    
    ------------------------------------------------------------------------
    Q3: What happened when you have gotten all cards?
    ------------------------------------------------------------------------
    There is nothing much to say... Just a yellow star being marked next to
    the card menu and marksthat you have completed the card game.
    
    ------------------------------------------------------------------------
    Well, if certain questions becoming more frequently asked, I may added
    them here.
    
     _____
    / 4.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Getting Cards                                                 ffviii_038
    ------------------------------------------------------------------------
    You must have at least 5 cards to play a card game. There are no limit
    [if you can reach 8020 cards...] that you can keep. You can collect at
    least 100 cards for each gene [or type]. There are certain cards that
    are rare to find. But they really worth it as they could complete your
    card collection and the same time, nab you great times through
    Quezacotl's Card-Mod RF.
    
    You can get cards through the following methods:
    1) Find them or trade for them during your journey. [quite rare]
    2) Defeat other card players. [most commonly used]
    3) Use the Card Comand. You can get BOSS Cards too. [quite common]
    4) Through quests, especially for rare cards [not quite common]
     _____
    / 4.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    Basics of Triple Triad                                        ffviii_039
    ------------------------------------------------------------------------
    As you start to play a Card Game, you will have a prompt of whether to
    play the game. Just choose YES and you will see the list of rules and
    in addition the game rules and trade rules. You can choose either "Yes"
    to continue or "No" to decline.
    
    The former areas such as Balamb, Dollet and Deling will have few rules
    unlike rules such as Lunar and Esthar which is rather tedious. So the
    best way, is to practice. "Practice makes Perfect!"
    
    The early card rules are very simple. The objective to win the card
    game is have more cards turned blue than your opponent. There are many
    trade rules and card rules, which I will be explaining later.
    
    Is there a condition to start a card game? Yes! You must at least
    accquired five cards. If you got more than five cards, you will be
    allowed to choose your own cards or the Random rule is applied in that
    region, the computer will does it for you.
    
    A yellow pyramid, which is actually a dice for the game which
    determines whom will go first. Next you will be allowed to select your
    own cards [if Random rule is not avaliable] and should get a screen like
    this:
     _________________________
    | Name                NUM |
    | Geezard              1  | You just need to select the card that you
    | Funguar              1  | wished to use and you are needed to pick
    | Bite Bug             1  | 5 cards. Just select them, and you will
    | Gesper               1  | find them place in your column. To unselect
    | Fastitocalon-F       1  | a card, press Triangle. Okay, let's proceed
    | Gayla                1  | to the ASCII art of Triple Triad's Board.
    |                         |
    
    
    ------------------------------------------------------------------------
    
       Opponent's Cards       Triple Triad Board      Player's Cards
                ______     _______________________     ______
            #1 |      |   |       |       |       |   |      | #1
               |      |   |       |       |       |   |      |
               |======|   |   1   |   2   |   3   |   |======|
            #2 |      |   |       |       |       |   |      | #2
               |      |   |_______|_______|_______|   |      |
               |======|   |       |       |       |   |======|
            #3 |      |   |       |       |       |   |      | #3
               |      |   |   4   |   5   |   6   |   |      |
               |======|   |       |       |       |   |======|
            #4 |      |   |_______|_______|_______|   |      | #4
               |      |   |       |       |       |   |      |
               |======|   |       |       |       |   |======|
            #5 |      |   |   7   |   8   |   9   |   |      | #5
               |      |   |       |       |       |   |      |
               |______|   |_______|_______|_______|   |______|
                  __        ____________________         __
                 |__       |  Card Name Showed  |       |__
                  __|      |____________________|        __|
    
    ------------------------------------------------------------------------
    
    What the abbreviations means?
    Player's Card    - Refer to the cards you could control to play the
                       game. Remember that you can't take cards that are in
                       your card inventory.
    
    Opponent's Card  - The five cards used by your opponent to challenge
                       you. Same applies to the opponent, as he/she also
                       can't take cards that are in his/her inventory. I
                       would assumed that each opponent has infinite number
                       of cards.
    
    #1-#5            - The number of cards found in each players deck. You
                       are allowed to use one card during each time. The
                       game ends when the nine spots of the board are being
                       occupied by the cards.
    
    5                - Number of cards, that the player currently
                       controlled. This feature has another function and it
                       is actually the SCORE in the card game. To win the
                       game, you must get a score of 6 and above. The
                       highest score is 9.
    
    Card Name Showed - During the card game, it shows the NAME of the card,
                       that you choose to put in to board. And during
                       special circumstances, they are coloured:
                       Yellow - cards that you have previously owned but
                                lost
                       Blue   - cards that you haven't gain
                       Grey   - cards that you can't have them as you have
                                gotten 100x.
                       White  - cards that you have gotten and below 100
                                cards.
    
    ------------------------------------------------------------------------
    
    Have you ever wonder why this card game is called 'Triple Triad'?
    Typically, it's a rectangle board marked with 3 x 3 squares (3 rows and
    3 columns).
    
    Now I have explained the board, it's time to proceed onto the cards. It
    seems that Elementals have a great deal of importance in the card game
    too. Some cards carries elemental such as the eight basic elements [
    Fire, Ice, Thunder, Water, Wind, Earth, Poison and Holy]
    
    Of course, they will be brought into consideration once the Elemental
    rule is added to the card game. Well, forget about the elements for the
    time bein., Instead, I will explain the features of a card.
    
    
    ------------------------------------------------------------------------
    Explanations about the card itself
    ------------------------------------------------------------------------
    
     _____________
    |    _______E |    E       - Stands for Elemental of the card. I guess
    | 5 |        ||              you should know by now. The Monsters, BOSS
    |2 2|        ||              , GFs and Characters are being represented
    | 5 |Picture ||              by the cards.
    |   |        ||   Picture  - Picture/drawing of the monster, BOSS, GF
    |   |________||              or character.
    |_____________|     5
                      2   2    - Think these numbers as the attributes for
                        5        the cards. The higher the numbers, the
                                 more powerful the card will be.
    
    ------------------------------------------------------------------------
    
    Now, the Elemental and Picture does not possess a great importance of
    the card, instead focus on the digits. The higher the digits are, the
    more powerful the card will be. The highest number in the game is A and
    lowest number is 1. [A stands for 10]
    
    To cover a card, you must attack with the corresponding opposite
    direction. To attack the south of the card, your card's north attributes
    must be higher than the attributes of the opponent's south attributes.
    
          North          The attributes are arranged in this order, right?
    West         East    To attack the card, you must focus on the cards
          South          attributes. Now I will explain the rule:
    
    
    ------------------------------------------------------------------------
    Tutorial #1: Turning a Card from opponent to your side.
    ------------------------------------------------------------------------
    Before you get too confused, there is a matter that I must clear. You
    can only change the card to your side, while its your turn to place a
    card on the board.
    
    Don't worry if your number is smaller than the card, it will remain
    unchanged, as it isn't the opponent's turn to attack your card. So I
    hoped you get it: "CARDS CAN ONLY BE CHANGED UPON ATTACKING!"
    
                                     Explaination
              A             B        Well, if you have problems with this,
       ____________________________  you will be in deep shit for the entire
      |       ____  |        ____  | card game. Let's says A is the card of
      | 5    |    | |   5   |    | | your opponent. You need to place a card
      |2 [2] | p  | |{3}  A | p  | | on the right of it, to change it to
      | 5    |____| |   8   |____| | your side. Therefore you must be
      |             |              | focused on the east attributes (marked
      |_____________|______________| with a []). To change that card, your
                                     card's attributes must be higher than
                                     2, as shown on the left. Therefore as
                                     long the west attributes of your card
                                     (marked with a {}) is higher than 2,
                                     you can turn the card over.
    
    Hint: If you don't understand what the above diagram is trying to say,
          don't read down. The above information must be fully understood.
     _____
    / 4.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    The Card Rules
    ------------------------------------------------------------------------
    As every game has a rule, I will try to explains the rules. Squaresoft
    had tried to make the card game for interesting by adding some rules.
    But I guess some of the rules are just too much...
    
    At the beginning of the card game, you will be given a list of rules.
    Those were be the rules that you need to pay attention to it while
    playing the game. To review the rules. Press Circle while it is your
    turn.
    
    There are many types of rules and I have divided them into two
    categories:
    
    ------------------------------------------------------------------------
    Pre-Game Rules: rules that take effect for the game from the beginning
                    to the end.
    In-Game Rules : rules that take effect while playing the game, like
                    how you are going to attack, and some special rules.
    Trade Rules   : How the cards are being traded after the card game has
                    ended.
    ------------------------------------------------------------------------
     ______
    / 4.3a \________________________________________________________________
    ------------------------------------------------------------------------
    Pre-Game Rules                                                ffviii_039
    ------------------------------------------------------------------------
    Pre-Game Rules are rules that take effect for the game from the
    beginning until the end of the game.
    
    ------------------------------------------------------------------------
    Name of Rule:  OPEN
    What it does?: The cards will placed on each players' deck with them
                   opened. You can see the player's card, and hence your
                   cards can be seen too.
    Comments:      Nothing much. If the OPEN rule is not added, you will
                   see the opponents' card placed at the deck area with
                   the back cover of the card instead.
    
    ------------------------------------------------------------------------
    Name of Rule:  RANDOM
    What it does?: The computer will choose your cards randomnly before the
                   came game started. In other words, you will not be
                   allowed to choose your cards.
    Comments:      Pretty damaging when you are weak in using PLUS and SAME
                   rule. But if you are expert in them, you can easily
                   defeat your opponents. In my opinion, I think that weak
                   cards [Level 1 ~5 cards] have good attributes for the
                   PLUS and SAME.
    
    ------------------------------------------------------------------------
    Name of Rule:  ELEMENTAL
    What it does?: Elemental icons will be placed on the board and the
                   following effect took place:
                   - a non-elemental card placed on any element, the
                     attributes will be decreased by 1 [the picture will be
                     covered with a -1] (refer to Fig 4.1)
    
                Figure 4.1: Non-elemental card on an element.
                   ________                 __________
                  | A      |               | A   ____ | After being placed
                  |3 A     |  normally...  |3 A |- 1 || over an element.
                  | 3      |               | 3  |    || A becomes 9, 3
                                     9         |        becomes 2. hence
                                    2 9      <-         make the
                                     2                  attributes...
    
                   - a Fire elemental card was placed on Ice element, all
                     the attributes will be decresed by one. (refer to Fig
                     4.2) Hence, in other words, cards with a different
                     elemental will have the attributes reduced by 1.
    
                Figure 4.2: Elemental cards placed on an opposing element
                   __________              __________
                  | 9    Fire|            | 9   _Fire| After being placed
                  |8 6       | normally.. |8 6 |    || on an opposite
                  | 2        |            | 2  | -1 || element, all
                                    8         |        attributes will be
                                   7 5      <-         reduced by one
                                    1
                   - a Fire elemental card placed a Fire, all the attributes
                     will be raised by one! Hence, meaning Elements will
                     give cards with same elemental a raise of +1. (refer to
                     Fig 4.3)
    
                Figure 4.3: Elemental cards placed on same element
                   __________              __________
                  | 9    Fire|            | 9   _Fire| After being placed on
                  |8 6       | normally.. |8 6 |    || its corresponding
                  | 2        |            | 2  | +1 || element, all
                                    A         |        attributes will be
                                   9 7      <-         increased by 1
                                    3
    
    ------------------------------------------------------------------------
     ______
    / 4.3b \________________________________________________________________
    ------------------------------------------------------------------------
    In-Game Card Rules                                            ffviii_040
    ------------------------------------------------------------------------
    In-Game Rules are rules that take its effects while attackng. Take
    effects as the game start. These rules are deadly as they could cause
    you to lost a game.
    
    Just note that a COMBO is actually a combination of SAME and PLUS.
    
    ------------------------------------------------------------------------
    Name of Rule:   Basic or Default [can't remove this rule]
    What it does?:  Attacking card changes defending card to its side if
                    its attacking attributes are higher than the defending
                    attributes.
    Comments:       If you don't understand this rule, you ought to be
                    shot!
    
                                     Explaination
              A             B        Well, if you have problems with this,
       ____________________________  you will be in deep shit for the entire
      |       ____  |        ____  | card game. Let's says A is the card of
      | 5    |    | |   5   |    | | your opponent. You need to place a card
      |2 [2] | p  | |{3}  A | p  | | on the right of it, to change it to
      | 5    |____| |   8   |____| | your side. Therefore you must be
      |             |              | focused on the east attributes (marked
      |_____________|______________| with a []). To change that card, your
                                     card's attributes must be higher than
                                     2, as shown on the left. Therefore as
                                     long the west attributes of your card
                                     (marked with a {}) is higher than 2,
                                     you can turn the card over.
    
    ------------------------------------------------------------------------
    Name of Rule:  SAME
    What it does?: Changes the card as long as the attributes of the
                   attacking side are the same, applies to three cards
                   involvement.
    
    Figure 4.4: Explaining the SAME Rule
    
    Abbreviations:
    *    Attacking card
    XX   Spot where the attacking card should be placed.
    -a   Defending card A
    -b   Defending card B
    []   Attributes to be focused for defending site
    {}   Attributes to be focused for attacking site
    
                ________           To excute a same rule, you must have two
               |   6  -a|          opponent's cards on the board. [the cards
               | 3   2  |          must be on the board, before your card
               |  [7]   |          is being placed. There are a lot of
       _______ |________|________  combinations besides the one shown on the
      |  {7}  |         |   1    | left. In the diagram, all cards will be
      | 5  {3}|    XX   |[3]  6  | changed to the attacking side as the
      |   4   |  -->    |   4    | North attributes {7} and the East
      |_____*_|         |______-b| attributes {3} of attacking card are the
                                   same as the south attributes [7] of
                                   Defending card A and the west attributes
               Fig 4.4             [3]of Defending card B.
    
    ------------------------------------------------------------------------
    Name of Rule:  PLUS
    What it does?: Changes the card as long as the sum of attacking
                   attributes A against defending attributes A is equal to
                   the sum of attacking attributes B against defending
                   attributes B. [mathematics....]. Applies to three cards
                   involvement.
    
    Figure 4.5: Explaining the SAME Rule
    
    Abbreviations:
    *    Attacking card
    XX   Spot where the attacking card should be placed.
    -a   Defending card A
    -b   Defending card B
    []   Attributes to be focused for defending site
    {}   Attributes to be focused for attacking site
              ________
             |   1  -a|            This one requires a bit more of
             | 5   5  |            thinking compared to the other rules
             |  [4]   |            Just focus on the bracketed attributes
     ________|________|  _______   as they are involving the rule. Now
    |   3    |          |   {5} |  look at the North attributes of the
    | 6  [6] |   XX     | {3} 4 |  attacking card and South attributes of
    |   3    |      <-- |    4  |  Defending Card A (adding up: {5}+[4]=9).
    |______-b|          |______*|  Now divert attention to the next two
                                   combinations: West attributes of
                                   Attacking Card and the East attributes
                                   of Defending Card (adding up: {3}+[6]=9).
                                   Hence PLUS Rule take effect! All cards
                                   turn to attacking side.
    
       Addition Method:         Subtracting Method:
       {5} + [4] = 9            Defending card sides  [6] - [4] = 2
       {3} + [6] = 9            Attacking card sides  {5} - {3} = 2
    
    ------------------------------------------------------------------------
    Why the Subtracting Method is more recommended?
    ------------------------------------------------------------------------
    For the first method, you must look for the other cards to know the sum.
    This can results to confusion for the game.
    Whereas for the second method [subtraction method], you just need to
    subtract the larger number - smaller number and compared with the
    difference of affected attributes [in this case, the south attributes
    (dA) and the east attributes (dB) of the defending cards.
    
    ------------------------------------------------------------------------
    Name of Rule:  SAME WALL
    What it does:  Changes the cards as long as the attributes are the same.
                   E.g. three card with 3s as its north attributes placed on
                   the squares 1, 2 and 3. Cards with "As" in the north will
                   turn any cards to their side.
    
    Figure 4.6: Explaining SAME WALL
    
    Opponent's Cards                                  Player's Cards
             _______      _______________________      _______
            |       |    |       |       |       |    |       |
            |  [3]  |    |  {3}  |       |  {3}  |    |  [3]  |
         C1 |[6]  7 |    |{6} 7  |   2   | 5  {5}|    | 7  [5]| P1
            |   3   |    |   3   |       |   5   |    |  [2]  |
            |_______|    |_______|_______|_______|    |_______|
            |       |    |       |       |       |    |       |
            |   7   |    |       |       |       |    |  [3]  | P2
         C2 | 1   2 |    |   4   |   5   |   6   |    |[6]  7 |
            |  [2]  |    |       |       |       |    |   3   |
            |_______|    |_______|_______|_______|    |_______|
            |       |    |       |       |       |    |       |
            |   3   |    |   2   |       |   9   |    |   7   |
            | 9   6 |    |{6} 3  |   8   | 9  {5}|    | 4   2 |
            |   A   |    |  {2}  |       |  {2}  |    |   7   |
            |_______|    |_______|_______|_______|    |_______|
    
    {#} - are numbers in corners/wall of the Triple Triad, must be same
          numbers, so to accomplished of forming a wall.
    [#] - are numbers of the attacker, that must be set to the same side
          of the board in order to defeat the defending cards.
    
       Example taken from above:
          _______   _______________________   _______   _______
         |       | |       |       |       | |       | |       |
         |  [3]  | |  {3}  |       |  {3}  | |  [3]  | |  [A]  |
      C1 |[6]  7 | |{6} 7  |   2   | 5  {5}| | 7  [5]| | 3  [A]|
         |   3   | |   3   |       |   5   | |  [2]  | |   3   |
         |_______| |_______|_______|_______| |_______| |_______|
                                               P1       Edea's Card
    
    Ether C1 or P1 is put into Battle Area 2, both cards that are already
    in the Battle Area, will changes color or being defeated by defeated
    by the attacking C1 or P1, as the top area will be comprises of 3 in
    as the north attributes hence forming a "wall".
    
    If Edea's card or any card that it upper north number is "A" and that
    card is put into Square No. 2, all cards will change as it overwrites
    every other cards, no matter how high its blocking side even 'A'.
    
    ------------------------------------------------------------------------
    Name of Rule:  SAME/SAME PLUS
    What it does?: This rule is a combination of SAME and PLUS.
    
    The "Combo Rule" this rule is combination of
                both SAME and PLUS rule. But this time is continuous if effect
                this rule is powerful it can even defeat powerful cards
    
    Figure 4.7: Explaing SAME/SAME PLUS
    
      Opponent's Card                                  Player's Card
              _______      _______________________      _______
             |       |    |       |       |       |    |       |
             |  (1)  |    |   2   |       |   4   |    |   3   |
          C1 |(6) (2)|  A-| 4   9 |   2   | A   4 |-C  |(2) (1)| P1
             |  (1)  |    |   9   |       |   9   |    |   4   |
             |_______|    |_______|_______|_______|    |_______|
             |       |    |       |       |       |    |       |
             |   1   |    |   8   |       |   A   |    |   8   | P2
          C2 |(2) (1)|  B-| 4   4 |   5   | 8   7 |-D  |(8) (4)|
             |  (3)  |    |   A   |       |   2   |    |  (3)  |
             |_______|    |_______|_______|_______|    |_______|
                          |       |       |       |
                          |       |   9   |   3   |-E
                          |   7   | 9   5 | 4   5 |
                          |       |   2   |   4   |
                          |_______|_______|_______|
                                       |
                                       F
    
    
    For an example,
    
    Let's say if C1 is put into Square 7, all the cards (with a letter on
    its edge) B, F, E, D and C change into opponent's side. It is a
    simultaneous event after C1 attacks B & F [PLUS rule, focus on Square
    4 and 8]. Now here is the COMBO sequence!
    
    F's east attributes "5" is greater than E's west attributes "4" and
    hence causing it to change color as the opponent.
    
    Next E's north attributes "3" is greater than D's south attributes "2",
    D will also changes its color too.
    
    Now for the last SAME, D's north attributes "A" is greater than C's
    south attributes "9" and the hence the card will also changes like
    others.
    
    This is an excellent card rule as it enables you to combine cards
    using Combo.
    
    ------------------------------------------------------------------------
    Name of Rule:  SUDDEN DEATH
    What it doee?: It will causes the game will continue if the game is tie
                   or Draw until one of the player win. Of course, if no
                   SUDDEN DEATH, the game will automatically ends whether
                   it is a DRAW, WIN or LOSE. Note that you will get the
                   cards that you have changed to your side during the
                   previous round.
    
    E.g.
    
    After first round...
    ------------------------------------------------------------------------
    Opponent's Card  |  STATUS     | Player's Card  |  STATUS
     (Initial)       |             | (Initial)      |
    ------------------------------------------------------------------------
    Belhelmel        | remains     | Minotaur       | change side.
    Chubby Chocobo   | change side | Sacred         | remains
    Geezard          | remains     | Bite Bug       | change side
    Cockatrice       | remains     | Zell           | remains
    Chicobo          | change side | Squall         | remains
    ------------------------------------------------------------------------
    
    Therefore in the next round, the player will controls Sacred, Zell,
    Squall, Chubby Chocobo and Chicobo cards. Minotaur will be under the
    opponent's control along with Bite Bug, Belhelmel, Geezard and
    Cockatrice.
     ______
    / 4.3d \________________________________________________________________
    ------------------------------------------------------------------------
    Card Game Trade Rules                                         ffviii_041
    ------------------------------------------------------------------------
    Each time, you played FF8, you will experience different trade rule,
    based on the people are how subjective in guarding their cards. I have
    been experiencing a Trade Rule: One, all time... Until, I have started
    out with the Card Queen's Quest. The Card Queen's action typically
    affects the trade rule.
    
    ONE:    Winner will be allowed to select one card from the defeated
            card player's five cards
    
    DIRECT: Remember my explaination on the Sudden Death rule? This rule
            works like that. The players will get the cards that he/she
            has changed to his/her side during the card game. Lost cards
            [cards that changed to the opponent's side] will trade to your
            opponent.
    
    E.g.
    ------------------------------------------------------------------------
    Player's Cards                 ||                        Opponent's Card
    -------------------------------||---------------------------------------
    Cactuar        | Change Side   || Angelo           | Change Side
    Jumbo Cactuar  | Change Side   || Ruby Dragon      | Remains
    Tonberry       | Change Side   || Blue Dragon      | Remains
    Ifrit          | Remains       || Hexdragon        | remains
    Thurstaevis    | Remains       || Creeps           | remains
    -------------------------------||---------------------------------------
    
    Even though you lose..
    You will get Ifrit, Thurstaveis and Angelo
    Whereas the opponent will get Cactuar, Jumbo Cactuar, Tonberry,
    Hexdragon, Blue Dragon, Hexdragon and Creeps.
    
    DIFF:   Winner receive defeated cards from the loser
            according to the Card Score.
    
            Card's Score
            Win  lose        Choose a card
             7  - 3   = 2    Winner could choose 2 cards
             6  - 4   = 1    Winner could choose 1 card
             9  - 1   = 4    Winner could choose 4 cards
             8  - 2   = 3    Winner could choose 3 cards
    
    ALL:    Winner will receive all cards from the defeated player
    
    ------------------------------------------------------------------------
    Spreading/ Abolishment Rules
    ------------------------------------------------------------------------
    Abolished
    Status: The rule will be removed from the region
    Causes: Rule not familiar with region
            Rule is not being used too often.
    
    Spread
    Status: The rule will be added to the region
    Causes: Rule is being used too often.
            Player want to add it.
    
    The third method is by paying the Card Queen to add or remove rules.
    
     _____
    / 4.4 \_________________________________________________________________
    ------------------------------------------------------------------------
    Card Game Tips                                                ffviii_042
    ------------------------------------------------------------------------
    
    1.  Understand the rules. If not familiar, test it out and practice!
        Of course, read the Cards Tutorial or the above sections.
    2.  Choose your card wisely if random rule is not implemented. That's
        why Random Rule is great sometimes!
    3.  If the rules that you currently use are unfamiliar to other player
        that player also can change the rule that you are currently used.
    4.  Rules also changed according to the number of cards that you
        currently own. The more cards you have, the rules will become more
        unfavourable to you for the most of the time.
    5.  Avoid getting greedy just to defeat another card. Don't try to
        defeat a card and then lost a card game! Focus on the weak ends of
        the cards and take note of the additional rules.
    6.  Try to take advantage of controlling the game. Force the opponent to
        follow you that you want him to be doing.
    7.  Avoid exposing the weak side of your card if you don't have the
        advantage or you don't have another card to recover it.
    8.  Take advantage of collecting cards early in the game
    9.  Take control of the hot spots Area 2,4,5,6 & 8 if you are
        offensive.
    10. Take control of each corner. If you are a player that loves to
        use the Combo Rule
    11. Take advantage of Elemental Rule these is pretty helpful
        Eg. If Square #2 and 4 are being placed by element of Fire and
            Water. You can put your card at Square 1 for defensive side.
            as the Elements act as a barrier.
    12. If you are winning too much because of the rule that you used
        that player also can prevent you of using the same rule.
    13. Sometimes it needs a little luck to win the game. Therefore, good
        luck in playing.
    14. If you are weak in calculations, have a calculator or use the
        subtraction method.
    15. If you have forgetten the rule, just press Circle to view the
        rules again.
    16. The Card rules remover trick! You can remove any card rules by
        having a card game with the man at Balamb Dock. You will be able to
        remove the rule as he will mentions by let's play with Balamb rules
        along with his hometown rules.
     _____
    / 4.5 \_________________________________________________________________
    ------------------------------------------------------------------------
    Card List Bestiary                                            ffviii_043
    ------------------------------------------------------------------------
    Here you will find the list of cards, excluding the methods to gain
    them. I have listed their attributes and the Card Mod-RF exchange rate.
    I have also added the elements of the card.
    
    Basically, the cards have been categories into four sections:
    ------------------------------------------------------------------------
    M o n s t e r s                                               Page 1 ~ 5
    ------------------------------------------------------------------------
    Generally, there are the cards of all monsters. However not all
    monsters are included in the game. They are Raldo, Esthar Soldier,
    G-Soldier, Flapper, Elite Soldier, GIM-52N and Esthar Soldier [Cyborg].
    Pupu's Card is a rare card. Refer to Getting Rare Cards for more
    information. All monster's card except for PuPu's card can be gotten
    through defeating other players or Card Command
    
    ------------------------------------------------------------------------
    B O S S                                                       Page 6 ~ 7
    ------------------------------------------------------------------------
    Cards for all BOSSES found in the game except for Ultimecia and Griever.
    Cards of BOSS can be gotten by defeating other players and uses the
    Card command, refer to Monster's FAQ or Monster Bestiary for more
    information.
    
    ------------------------------------------------------------------------
    G u a r d i a n   F o r c es                                  Page 8 ~ 9
    ------------------------------------------------------------------------
    Cards of your GFs. Most of them can be gotten through defeating a GF.
    You may also need to defeat some of best card players found in the game.
    GF Cards can be gotten through quests such as Chocobo Forests Quest.
    Refers to Rare Cards List for more information.
    
    ------------------------------------------------------------------------
    C h a r a c t e r s                                              Page 10
    ------------------------------------------------------------------------
    Cards of main cast of the game. Including the Dream Party member's
    card, along Seifer and Ward's Card. These cards are pretty hard to get
    as they got great attributes. Refer to Rare Cards List for more
    information
    ------------------------------------------------------------------------
    
    Okay, let's continued with the card list and of course, it will be quite
    tiring to type out in full, hence I have made used of abbreviations and
    symbols:
    
    ------------------------------------------------------------------------
    Legend
    ------------------------------------------------------------------------
    E          - card containing elemental
    Numbers    - card attributes
    CM         - Quezacotl's Card-Mod RF for refine cards into items.
    : #        - number of cards needed
    
      ___________________________________________________________
     | Card Page 01                | Card Page 02                |
     |_____________________________|_____________________________|
     |   1    Card Stat     E-none |   7    Card Stat     E-none |
     | 5   4                       | 1   1                       |
     |   1                         |   3                         |
     | Name: Geezard               | Name: Grat                  |
     | CM 1 = 5 Screw              | CM: 1 = 1 Magic Stone       |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   6    Card Stat     E-none |
     | 3   1                       | 3   2                       |
     |   1                         |   2                         |
     | Name: Fungaur               | Name: Buel                  |
     | CM: 1 = 1 M-Stone Piece     | CM: 1 = 1 Magic Stone       |
     |_____________________________|_____________________________|
     |   1    Card Stat     E-none |   5    Card Stat     E-none |
     | 5   3                       | 4   3                       |
     |   3                         |   3                         |
     | Name: Bite Bug              | Name: Mesmerize             |
     | CM: 1 = 1 M-Stone Piece     | CM :1 = 1 Mesmerize Blade   |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   6    Card Stat      E-Ice |
     | 2   1                       | 3   1                       |
     |   1                         |   4                         |
     | Name: Red Bat               | Name: Glacial Eye           |
     | CM: 1 = 1 Vampire Fang      | CM :1 = 1 Arctic Wind       |
     |_____________________________|_____________________________|
     |   2    Card Stat     E-none |   3    Card Stat     E-none |
     | 5   3                       | 3   4                       |
     |   1                         |   5                         |
     | Name: Blobra                | Name: Belhelmel             |
     | CM: 4 = 1 Rune Armlet       | CM :1 = 1 Saw Blade         |
     |_____________________________|_____________________________|
     |   2    Card Stat  E-Thunder |   5    Card Stat     E-Wind |
     | 4   1                       | 5   3                       |
     |   4                         |   2                         |
     | Name: Gayla                 | Name: Thrustaevis           |
     | CM: 1 = 1 Mystery Fluid     | CM :1 = 1 Shear Feather     |
     |_____________________________|_____________________________|
     |   1    Card Stat     E-none |   5    Card Stat   E-Poison |
     | 1   5                       | 5   1                       |
     |   4                         |   3                         |
     | Name: Gesper                | Name: Anacondaur            |
     | CM: 1 = 1 Black Hole        | CM :1 = 1 Venom Fang        |
     |_____________________________|_____________________________|
     |   3    Card Stat    E-Earth |   5    Card Stat  E-Thunder |
     | 1   5                       | 2   2                       |
     |   2                         |   5                         |
     | Name: Fastitocalon-F        | Name: Creeps                |
     | CM: 5 = 1 Water Crystal     | CM: 1 = 1 Coral Fragment    |
     |_____________________________|_____________________________|
     |   2    Card Stat     E-none |   4    Card Stat  E-Thunder |
     | 1   1                       | 2   4                       |
     |   6                         |   5                         |
     | Name: Blood Soul            | Name: Grendel               |
     | CM: 1 = 1 Zombie Powder     | CM:1 = 1 Dragon Fin         |
     |_____________________________|_____________________________|
     |   4    Card Stat     E-none |   3    Card Stat     E-none |
     | 3   2                       | 7   2                       |
     |   4                         |   1                         |
     | Name: Caterchipillar        | Name: Jelleye               |
     | CM:  1 = 1 Spider Web       | CM: 1 = 1 Magic Stone       |
     |_____________________________|_____________________________|
     |   2    Card Stat  E-Thunder |   5    Card Stat     E-none |
     | 6   1                       | 3   2                       |
     |   2                         |   5                         |
     | Name: Cockatrice            | Name: Grand Mantis          |
     | CM: 1 = 1 Cockatrice Pinion | CM: 1 = 1 Sharp Spike       |
     |_____________________________|_____________________________|
    
      ___________________________________________________________
     | Card Page 03                | Card Page 04                |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   2    Card Stat     E-none |
     | 2   6                       | 7   3                       |
     |   3                         |   6                         |
     | Name: Forbidden             | Name: Turtapod              |
     | CM: 1 = 1 Betrayal Sword    | CM: 5 = 1 Healing Mail      |
     |_____________________________|_____________________________|
     |   6    Card Stat    E-Earth |   6    Card Stat     E-none |
     | 6   3                       | 5   5                       |
     |   1                         |   4                         |
     | Name: Armadodo              | Name: Vysage                |
     | CM: 1 = 1 Dino Bone         | CM: 1 = 1 Wizard Stone      |
     |_____________________________|_____________________________|
     |   3    Card Stat   E-Poison |   4    Card Stat     E-none |
     | 5   5                       | 7   6                       |
     |   5                         |   2                         |
     | Name: Tri-Face              | Name: T-Rexaur              |
     | CM: 1 = 1 Curse Spike       | CM: 2 = 1 Dino Bone         |
     |_____________________________|_____________________________|
     |   7    Card Stat    E-Earth |   2    Card Stat     E-Fire |
     | 3   5                       | 3   7                       |
     |   1                         |   6                         |
     | Name: Fastitocalon          | Name: Bomb                  |
     | CM: 1 = 1 Water Crystal     | CM: 1 = 1 Bomb Fragment     |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-Ice  |   1    Card Stat  E-Thunder |
     | 3   1                       | 7   6                       |
     |   5                         |   4                         |
     | Name: Snow Lion             | Name: Blitz                 |
     | CM: 1 = 1 North Wind        | CM: 1 = 1 Dynamo Stone      |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   7    Card Stat     E-none |
     | 3   6                       | 6   3                       |
     |   3                         |   1                         |
     | Name: Ochu                  | Name: Wendigo               |
     | CM: 1 = 1 Ochu Tentacle     | CM: 1 = 1 Steel Orb         |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-Fire |   7    Card Stat     E-none |
     | 4   6                       | 4   4                       |
     |   2                         |   4                         |
     | Name: SAM08G                | Name: Torama                |
     | CM: 1 = 1 Running Fire      | CM :5 = 1 Life Ring         |
     |_____________________________|_____________________________|
     |   4    Card Stat     E-Fire |   3    Card Stat     E-none |
     | 2   4                       | 6   7                       |
     |   7                         |   3                         |
     | Name: Death Claw            | Name: Imp                   |
     | CM: 1 = 1 Sharp Spike       | CM: 1 = 1 Wizard Stone      |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   6    Card Stat   E-Poison |
     | 3   2                       | 3   2                       |
     |   6                         |   7                         |
     | Name: Cactuar               | Name: Blue Dragon           |
     | CM: 1 = 1 Cactus Thorn      | CM: 1 = 1 Fury Fragment     |
     |_____________________________|_____________________________|
     |   3    Card Stat     E-none |   4    Card Stat    E-Earth |
     | 4   6                       | 6   5                       |
     |   4                         |   6                         |
     | Name: Tonberry              | Name: Adamantoise           |
     | CM: 1 = 1 Chef's Knife      | CM: 3 = 1 Turtle Shell      |
     |_____________________________|_____________________________|
     |   7    Card Stat    E-Earth |   7    Card Stat     E-Fire |
     | 5   2                       | 3   5                       |
     |   3                         |   4                         |
     | Name: Abyss Worm            | Name: Hexadragon            |
     | CM: 1 = 1 Windmill          | CM: 3 = 1 Red Fang          |
     |_____________________________|_____________________________|
    
      ___________________________________________________________
     | CARD PAGE 05                | CARD PAGE 06                |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   2    Card Stat     E-none |
     | 5   5                       | 4   8                       |
     |   6                         |   8                         |
     | Name: Iron Giant            | Name: Fujin & Raijin        |
     | CM: 3 = 1 Star Fragment     | CM: 1 = 1 X-Potion          |
     |_____________________________|_____________________________|
     |   3    Card Stat     E-none |   7    Card Stat     E-Wind |
     | 7   6                       | 4   8                       |
     |   5                         |   3                         |
     | Name: Behemoth              | Name: Elvoret               |
     | CM: 10 = 1 Barrier          | CM: 1 = 10 Death Stones     |
     |_____________________________|_____________________________|
     |   7    Card Stat    E-Water |   4    Card Stat     E-none |
     | 3   6                       | 3   8                       |
     |   5                         |   7                         |
     | Name: Chimera               | Name: X-ATM092              |
     | CM: 10 = 1 Regen Ring       | CM: 2 = 1 Turtle Shell      |
     |_____________________________|_____________________________|
     |   3    Card Stat     E-none |   7    Card Stat     E-none |
     | 1   A                       | 5   2                       |
     |   2                         |   8                         |
     | Name: PuPu                  | Name: Granaldo              |
     | CM: 1 = 1 Hungry Cookpot    | CM: 1 = 1 G-Returner        |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   1    Card Stat   E-Poison |
     | 7   2                       | 3   8                       |
     |   6                         |   8                         |
     | Name: Elastoid              | Name: Gerogero              |
     | CM: 1 = 1 Steel Pipe        | CM: 10 = 1 Circlet          |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   8    Card Stat     E-none |
     | 4   5                       | 2   2                       |
     |   7                         |   8                         |
     | Name: GIM47N                | Name: Iguion                |
     | CM: 1 = 10 Fast Ammo        | CM: 1 = 1 Cockatrice Pinion |
     |_____________________________|_____________________________|
     |   7    Card Stat   E-Poison |   6    Card Stat     E-none |
     | 2   7                       | 5   8                       |
     |   4                         |   4                         |
     | Name: Malboro               | Name: Abadon                |
     | CM: 4 = 1 Malboro Tentacle  | CM: 1 = 30 Dark Ammo        |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
     | 4   2                       | 6   8                       |
     |   7                         |   5                         |
     | Name: Ruby Dragon           | Name: Trauma                |
     | CM: 10 = 1 Inferno Fang     | CM: 1 = 30 Demolition Ammo  |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   1    Card Stat     E-none |
     | 6   3                       | 8   8                       |
     |   7                         |   4                         |
     | Name: Elnoyle               | Name: Oilboyle              |
     | CM: 10 = 1 Energy Crystal   | CM: 1 = 30 Fire Ammo        |
     |_____________________________|_____________________________|
     |   4    Card Stat     E-none |   6    Card Stat     E-none |
     | 4   6                       | 4   5                       |
     |   7                         |   8                         |
     | Name: Tonberry King         | Name: Shumi Tribe           |
     | CM: 1 = 1 Chef's Knife      | CM: 5 = 1 Gambler Spirit    |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   7    Card Stat     E-none |
     | 7   6                       | 1   5                       |
     |   2                         |   8                         |
     | Name: Wedge & Biggs         | Name: Krysta                |
     | CM: 1 = 1 X-Potion          | CM: 1 = 10 Holy Stone       |
     |_____________________________|_____________________________|
    
      ___________________________________________________________
     | CARD PAGE 07                | CARD PAGE 08                |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   4    Card Stat     E-none |
     | 8   4                       | 9   4                       |
     |   4                         |   8                         |
     | Name: Propagator            | Name: Chubby Chocobo        |
     | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 LuvLuv G        |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   9    Card Stat     E-none |
     | 4   8                       | 3   6                       |
     |   4                         |   7                         |
     | Name: Jumbo Cactuar  E-none | Name: Angelo                |
     | CM: 1 = 1 Cactus Thorn      | CM: 1 = 100 Elixir          |
     |_____________________________|_____________________________|
     |   8    Card Stat  E-Thunder |   3    Card Stat     E-none |
     | 8   5                       | 6   7                       |
     |   2                         |   9                         |
     | Name: Tri-Point             | Name: Gilgamesh             |
     | CM: 40 = 1 Jet Engine       | CM: 1 = 10 Holy War         |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   9    Card Stat     E-none |
     | 8   6                       | 2   3                       |
     |   6                         |   9                         |
     | Name: Gargantua             | Name: MiniMog               |
     | CM: 10 = 1 Strength Love    | CM: 1 = 100 Pet House       |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   9    Card Stat     E-none |
     | 3   6                       | 4   4                       |
     |   7                         |   8                         |
     | Name: Mobile Type 8         | Name: Chicobo               |
     | CM: 1 = 10 Shell Stone      | CM: 1 = 100 Gysahl Greens   |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   2    Card Stat  E-Thunder |
     | 8   3                       | 4   9                       |
     |   5                         |   9                         |
     | Name: Sphinxuar             | Name: Quezacotl             |
     | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 Dynamo Stone    |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   6    Card Stat      E-Ice |
     | 4   8                       | 9   7                       |
     |   5                         |   4                         |
     | Name: Tiamat                | Name: Shiva                 |
     | CM: 1 = 10 Flare Stone      | CM: 1 = 100 North Wind      |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   9    Card Stat     E-Fire |
     | 5   7                       | 8   6                       |
     |   8                         |   2                         |
     | Name: BGH251F2              | Name: Ifrit                 |
     | CM: 1 = 10 Protect Stone    | CM: 1 = 3 Elem Atk          |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   8    Card Stat     E-none |
     | 7   8                       | 2   9                       |
     |   4                         |   6                         |
     | Name: Red Giant             | Name: Siren                 |
     | CM: 1 = 5 Meteor Stone      | CM: 1 = 3 Status Atk        |
     |_____________________________|_____________________________|
     |   1    Card Stat     E-none |   5    Card Stat    E-Earth |
     | 7   8                       | 9   1                       |
     |   7                         |   9                         |
     | Name: Catoblepas            | Name: Sacred                |
     | CM: 1 = 5 Rename Card       | CM: 1 = 100 Dino Bone       |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-none |   9    Card Stat    E-Earth |
     | 8   7                       | 9   5                       |
     |   2                         |   2                         |
     | Name: Ultima Weapon         | Name: Minotaur              |
     | CM: 1 = 1 Ultima Stone      | CM: 1 = 10 Adamantine       |
     |_____________________________|_____________________________|
    
      ___________________________________________________________
     | CARD PAGE 09                | CARD PAGE 10                |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   A    Card Stat     E-none |
     | 4   4                       | 8   7                       |
     |   A                         |   2                         |
     | Name: Carbuncle             | Name: Ward                  |
     | CM: 1 = 3 Glow Curtain      | CM: 1 = 3 Gaea's Ring       |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   6    Card Stat     E-none |
     | 3   A                       | A   7                       |
     |   8                         |   6                         |
     | Name: Diablos               | Name: Kiros                 |
     | CM: 1 = 100 Black Holes     | CM: 1 = 3 Accelerator       |
     |_____________________________|_____________________________|
     |   7    Card Stat    E-Water |   5    Card Stat     E-none |
     | 7   A                       | 9   A                       |
     |   1                         |   3                         |
     | Name: Leviathan             | Name: Laguna                |
     | CM: 1 = 3 Doc's Code        | CM: 1 = 100 Hero            |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   A    Card Stat     E-none |
     | 5   A                       | 4   8                       |
     |   3                         |   6                         |
     | Name: Odin                  | Name: Selphie               |
     | CM: 1 = 100 Dead Spirit     | CM: 1 = 3 Elem Guard        |
     |_____________________________|_____________________________|
     |   A    Card Stat     E-Wind |   9    Card Stat     E-none |
     | 7   1                       | 2   6                       |
     |   7                         |   A                         |
     | Name: Pandemona             | Name: Quistis               |
     | CM: 1 = 100 Windmill        | CM: 1 = 3 Samantha Soul     |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-none |   2    Card Stat     E-none |
     | A   4                       | A   6                       |
     |   6                         |   9                         |
     | Name: Cerberus              | Name: Irvine                |
     | CM: 1 = 100 Lightweight     | CM: 1 = 3 Rocket Engine     |
     |_____________________________|_____________________________|
     |   9    Card Stat     E-Holy |   8    Card Stat     E-none |
     | 2   A                       | 6   5                       |
     |   4                         |   A                         |
     | Name: Alexander             | Name: Zell                  |
     | CM:1 = 3 Moon Curtain       | CM: 1 = 3 Hyper Wrist       |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
     | A   2                       | A   A                       |
     |   7                         |   2                         |
     | Name: Phoenix               | Name: Rinoa                 |
     | CM: 1 = 3 Phoenix Spirit    | CM: 1 = 3 Magic Armlet      |
     |_____________________________|_____________________________|
     |   A    Card Stat     E-none |   A    Card Stat     E-none |
     | 6   8                       | 3   A                       |
     |   2                         |   3                         |
     | Name: Bahamut               | Name: Edea                  |
     | CM: 1 = 100 Megalixir       | CM: 1 = 3 Royal Crown       |
     |_____________________________|_____________________________|
     |   3     Card Stat  E-Poison |   6    Card Stat     E-none |
     | A    1                      | 4   9                       |
     |   A                         |   A                         |
     | Name: Doomtrain             | Name: Seifer                |
     | CM: 1 = 3 Status Guard      | CM: 1 = 3 Diamond Armor     |
     |_____________________________|_____________________________|
     |   4    Card Stat     E-none |   A    Card Stat     E-none |
     | A   4                       | 9   6                       |
     |   9                         |   4                         |
     | Name: Eden                  | Name: Squall                |
     | CM: 1 = 3 Monk's Code       | CM: 1 = 3 Three Stars       |
     |_____________________________|_____________________________|
    
    In this section, you will find the entire list of cards along with the
    attributes, elemental status and the refinement through Card Mod-RF [It
    can be gotten from GF Quezacotl once you have learn Card Command]
     _____
    / 4.7 \_________________________________________________________________
    ------------------------------------------------------------------------
    Rare Cards Location                                           ffviii_044
    ------------------------------------------------------------------------
    A rare card means a card that there is only one of its kind [as for my
    assumption for the 2nd rare card, forget about it. I will be discussing
    about it later.] But they are extremely tough to get, requires long
    hours of game play. Getting them is really a tough work. BTW, if you
    don't want to collect in Disc 1 ~ 3, you can get them all in Disc 4! But
    make sure you have challenged the CC Group in Disc 2 or Disc 3 in Balamb
    Garden.
     ___
    / I \___________________________________________________________________
    ------------------------------------------------------------------------
    Rare Card           Getting It
    ------------------------------------------------------------------------
    PuPu                Refer to UFO Sighting Incident Quest for more
                        information. You must choose to give the PuPu 5x
                        Elixirs. As for getting Elixirs, refer to the Item
                        refinement for more information.
    ------------------------------------------------------------------------
    Chubby Chocobo      Lose the Chicobo's Card to the Card Queen as on her
                        request, next proceed to Balamb Garden. Outside the
                        Library you will find a man sitting there. Defeat
                        him for the card.
    ------------------------------------------------------------------------
    Angelo              Win from Watts during the train ride to Timber in
                        Disc 1 [remember the place where you first defeat
                        the fake President?]
                        Or win from Watts at the White SeeD in Disc 3.
    ------------------------------------------------------------------------
    Gilgamesh           Defeat 4 CC Suits, Jack and Magician Joker. Next
                        proceed to the Infirmary and defeat Dr. Kadowaki.
                        Head to the Dormitory and choose to rest. During
                        nighttime, Master King will eventually appears and
                        "he" will challenges you. If you loses, you could
                        challenge "him" at the bridge of Balamb Garden.
    ------------------------------------------------------------------------
    MiniMog             Defeat the boy, dressing in blue, running around the
                        Balamb Garden's Hall. You may need to chase him ^_^;
    ------------------------------------------------------------------------
    Chicobo             Refer to Chocobo Forest: prove your affection for
                        Chocobos for more details. Just dug out all the
                        Stone [they acts as a proof for your character as
                        affection]. Next proceed to the Chocobo's Holy
                        Region and watch a Chocobo Dance. Talk to the
                        Chicobo to get the Card.
    ------------------------------------------------------------------------
    Quezacotl           Defeat Mayor Dobe found in the Windmill of
                        Fisherman's Horizons [after eliminating Galbadia
                        threat], in a card game.
    ------------------------------------------------------------------------
    Shiva               Give Zone, the naughty magazine, Girl Next Door
                        under no charges and he will give you Shiva's card
                        along with a Rename Card. The Girl Next Door is
                        found next to the counter at Timber Maniacs. You
                        can get as long as you haven't proceed to Esthar.
    ------------------------------------------------------------------------
    Ifrit               Defeat GF Ifrit at Fire Cavern during your field
                        test and you will get the card. You need to reclaim
                        the card from Martine in FH while getting Rinoa's
                        Card
    ------------------------------------------------------------------------
    Siren               Win from the Card Master found at Dollet Pub 2F.
                        You need to answer him correctly and defeat him
                        once. Next he will take you to his battle arena.
                        Defeat him for Siren's Card.
    ------------------------------------------------------------------------
    Sacred              Received as a prize for defeating both Sacred and
                        Minotaur at the Tomb of the Unknown King.
    ------------------------------------------------------------------------
    Minotuar            Received from dead king's soul at the Tomb of the
                        Unknown King after the combat against the Brothers.
    ------------------------------------------------------------------------
    Carbuncle           Defeat Jack, Club, Diamond and Spade found in Balamb
                        Area. Next proceed to the cockpit and challenge Xu
                        [CC Group Heart] and defeat her in a card game for
                        the card.
    ------------------------------------------------------------------------
    Diablos             Defeat Diablos by using the Magical Lamp (Cid has
                        given to you) to engage combat. Received the card as
                        a prize
    ------------------------------------------------------------------------
    Leviathan           Win a card game against the CC Group Magician Joker
                        at Balamb Garden's Training Center.
    ------------------------------------------------------------------------
    Odin                Defeat Odin at Centra Ruins. Refer to GF Bestiary
                        for information.
    ------------------------------------------------------------------------
    Pandemona           Win a card game against the Hotel Owner who is found
                        in front of Balamb Hotel talking to a girl in Disc 2.
    ------------------------------------------------------------------------
    Cerberus            Defeat Cerberus at Disc 2, during the siege at
                        Galbadia Garden. Found in Galbadia Garden's Hall.
    ------------------------------------------------------------------------
    Alexander           Win from Piet at Lunar Base in Disc 3. Or win from
                        him at the crashed Lunar Base at the southern tip
                        of Esthar, found somewhere near Abadon Snowfields.
    ------------------------------------------------------------------------
    Phoenix             Lose Alexander's Card to the Card Queen and she will
                        give you a hint. Refer to Card Queen's Quest for
                        more information.
    ------------------------------------------------------------------------
    Bahamut             Received card as prize by defeating the Bahamut at
                        Deep Sea Research Center in Disc 3.
    ------------------------------------------------------------------------
    Doomtrain           Refer to the Card Queen's Quest for more details.
    ------------------------------------------------------------------------
    Eden                Received card as prize by defeating Ultima Weapon at
                        Deep Sea Deposit in Disc 3.
    ------------------------------------------------------------------------
    Ward                Win a card game against Dr. Odine at Esthar
                        Presidential Palace [before heading to Lunar Gate]
                        and Odine's Laboratory [while Zell is saving Esthar]
    ------------------------------------------------------------------------
    Kiros               Refer to the Card Queen's Quest for more details.
    ------------------------------------------------------------------------
    Laguna              Win a card game against Ellone at Lunar Base at
                        Disc 3
    ------------------------------------------------------------------------
    Selphie             Win a card game against Selphie's friend at the
                        Gargoyle [a statue with a fountain] of Trabia
                        Garden at Disc 2 or 3
    ------------------------------------------------------------------------
    Quistis             Win a card game from any of the Trepe Groupies in
                        Balamb Garden. 2F Classroom will allows you to win
                        the card from Trepe Groupie 2. You can also get the
                        card by winning from Trepe Groupie 1 [found in
                        Cafeteria]
    ------------------------------------------------------------------------
    Irvine              Refer to the Card Queen's Quest for more details.
    ------------------------------------------------------------------------
    Zell                Win a card game against Ma Dincht [Zell's Mother]
                        at his house from Disc 2 to 3 onwards.
    ------------------------------------------------------------------------
    Rinoa               Choose to lose Ifrit's card against General Caraway,
                        and play another card game he will then used Rinoa's
                        card and win it from him. Ifrit's card can be
                        recovered from Martine in FH.
    ------------------------------------------------------------------------
    Edea                Win a card game against Edea at Edea's House in Disc
                        3.
    ------------------------------------------------------------------------
    Seifer              Win a card game against Cid during the following
                        sequences:
                        - when Squall is asked to apologize to owner of FH.
                        - while he is at Edea's House.
    ------------------------------------------------------------------------
    Squall              Win a card game from Laguna at Esthar- President's
                        Office or at the Passenger seat in Ragnarok at Disc
                        3
    ------------------------------------------------------------------------
    * The Quests will be described in detail under Secrets Section.
     ____
    / II \__________________________________________________________________
    ------------------------------------------------------------------------
    Getting Rare Cards for infinite times at the Ragnarok in Disc 4
    ------------------------------------------------------------------------
    Note: In order for this to work, you must defeat the CC Group along with
          Card King in Balamb Garden, aka. complete the card quests.
    
    Summary
    Now defeating Great Sorceress of the past, you will be brought to the
    huge chain. The chain leads to the Ultemicia's Castle, the final dungeon
    of the game. Next you will find three doors on the left. Just proceed on
    to the top-left hand door [press X while facing it from the chain to
    jump onto the ledge.] You will reach the shores of the Great Grandidi
    Forests [Actually, it is a world map location name for it.] The entire
    forests is the Grandidi Forests. Inside this forest, you will face the
    strongest foes of all time ranging from Mesmerize to Malboros! Just
    equip GF Diablos' Enc None to avoid the random battles. Note that the
    Chocobo Holy Region is located northwest from here. Board the Chocobo
    and use to get out of the forests. Proceed eastwards and down the shores
    on the right side of Esthar Continent. Note that Chocobos can cross
    shallow waters. Proceed on until you have reached the Centra Continent-
    Khashabald Desert. There you will find the Ragnarok there along with the
    fourth door to the great chain. Board Ragnarok, press Circle and hold
    down Triangle... You should have a sequence where Squall and company
    meets up the CC Group Heart, Xu. Now you will be play the card game with
    the CC Group Members. They have all the rare cards. Note that you can
    only complete your collection once. I.e. Once you have the Ifrit's Card,
    the CC Group Members do not use the Ifrit's Card. Refer to Disc 4
    walkthrough for Part I.
    
     _____
    / 5.0 \_________________________________________________________________
    ========================================================================
    List of Items                                                 ffviii_s05
    ========================================================================
    Wonder why I haven't made a update over the past few weeks? That is
    due to this section. It was really pain taking compared to other
    sections, which has took me only a mere few days to complete them. The
    Item Bestiary has been messed up with Markweb. Anyway, I have managed
    to complete and "repair" a portion of them. Hopefully, that they are
    still easy read.
    
    I have managed to break them in to several categories, just to make it
    more readable. As one of the readers say that he really experience
    problems in finding information regarding to the items that he want to
    know about. Therefore, I have also embedded the searching for the item
    list.
    
    Just use the Find option from the toolbar of Wordpad and enter
    "item_xxx" under the Find field. Just replace the xxx with the 3 digit
    code number for that item. Hence, happy searching!
    
    item_000
    ........................................................................
    Name              Function                                         Digit
    ........................................................................
    Potion            Restores HP by 200                                001
    Potion+           Restores HP by 400                                002
    Hi-Potion         Restores HP by 1000                               003
    Hi-Potion+        Restores HP by 2000                               004
    X-Potion          Fully Restores HP                                 005
    Mega Potion       Restores HP by 1000 to all                        006
    Phoenix Down      Removes KO Status                                 007
    Mega Phoenix      Removes KO Status from all members                008
    Elixir            Fully Restores abnormal status and HP             009
    Megalixir         Fully Restores abnormal status and HP to all      010
    Antidote          Cures Poison                                      011
    Soft              Cures Petrify                                     012
    Eye Drops         Cures Darkness                                    013
    Echo Screen       Cures Silence                                     014
    Holy Water        Cures Zombie, Curse                               015
    Remedy            Cures abnormal status                             016
    Remedy+           Cures abnormal status and magic effects           017
    Hero-trial        Makes character invisible sometimes               018
    Hero              Makes character invisible                         019
    Holy War-trial    Makes all party members invisible sometimes       020
    Holy War          Makes all party members invisible                 021
    Gysahl Greens     Chocobo related...?                               022
    Phoenix Pinion    When used in battle..                             023
    Magical Lamp      You should save your game before using it!        024
    Solomon's Ring    An old, mysterious ring.                          025
    Friendship        When used in battle..                             026
    Shell Stone       Same effect as Shell                              027
    Protect Stone     Same effect as Protect                            028
    Aura Stone        Same effect as Aura                               029
    Death Stone       Same effect as Death                              030
    Holy Stone        Same effect as Holy                               031
    Flare Stone       Same effect as Flare                              032
    Meteor Stone      Same effect as Meteor                             033
    Ultima Stone      Same effect as Ultima                             034
    Tent              Fully restores abnormal status and HP to all      035
    Pet House         Restores HP to all GFs                            036
    Cottage           Same effect as Tent plus restores all GFs         037
    G-Potion          Restores 200 HP to GF                             038
    G-Hi-Potion       Restores 1000 HP to GF                            039
    G-Mega-Potion     Restores 1000 HP to all GFs                       040
    G-Returner        Revives GF from KO                                041
    Rename Card       Changes GF name                                   042
    Pet's Nametag     Changes Pet's name                                043
    Amnesia Greens    Makes GF forget an ability                        044
    Magic Scroll      GF learns Magic Ability                           045
    GF Scroll         GF learns GF Ability                              046
    Item Scroll       GF learns Item Ability                            047
    Draw Scroll       GF learns Draw Ability                            048
    Gambler Spirit    GF learns Card Ability                            049
    Med Kit           GF learns Treatment Ability                       050
    Healing Ring      GF learns Recover Ability                         051
    Phoenix Spirit    GF learns Revive Ability                          052
    Bomb Spirit       GF learns Kamikaze Ability                        053
    Hungry Cookpot    GF learns Devour Ability                          054
    Mog's Amulet      GF learns MiniMog Ability                         055
    HP-J Scroll       GF learns HP-J Ability                            056
    Str-J Scroll      GF learns Str-J Ability                           057
    Vit-J Scroll      GF learns Vit-J Ability                           058
    Mag-J Scroll      GF learns Mag-J Ability                           059
    Spr-J Scroll      GF learns Spr-J Ability                           060
    Luck-J Scroll     GF learns Luck-J Ability                          061
    Spd-J Scroll      GF learns Spd-J Ability                           062
    Aegis Amulet      GF learns Eva-J Ability                           063
    Elem Atk          GF learns Elem-Atk-J Ability                      064
    Elem Guard        GF learns Elem-Def-J x4 Ability                   065
    Status Atk        GF learns ST-Atk-J Ability                        066
    Status Guard      GF learns ST-Def-J x4 Ability                     067
    Rosetta Stone     GF learns Ability x4 Ability                      068
    Steel Pipe        GF learns SumMag +10% Ability                     069
    Star Fragment     GF learns SumMag +20% Ability                     070
    Energy Crystal    GF learns SumMag +30% Ability                     071
    Samantha Soul     GF learns SumMag +40% Ability                     072
    Healing Mail      GF learns GF HP +10% Ability                      073
    Silver Mail       GF learns GF HP +20% Ability                      074
    Gold Armor        GF learns GF HP +30% Ability                      075
    Diamond Armor     GF learns GF HP +40% Ability                      076
    Regen Ring        GF learns HP +20% Ability                         077
    Giant Ring        GF learns HP +40% Ability                         078
    Gaea's Ring       GF learns HP +80% Ability                         079
    Strength Love     GF learns Str +20% Ability                        080
    Power Wrist       GF learns Str +40% Ability                        081
    Hyper Wrist       GF learns Str +60% Ability                        082
    Turtle Shell      GF learns Vit +20% Ability                        083
    Orihalcon         GF learns Vit +40% Ability                        084
    Adamantine        GF learns Vit +60% Ability                        085
    Circlet           GF learns Mag +20% Ability                        086
    Hypno Crown       GF learns Mag +40% Ability                        087
    Royal Crown       GF learns Mag +60% Ability                        088
    Rune Armlet       GF learns Spr +20% Ability                        089
    Force Armlet      GF learns Spr +40% Ability                        090
    Magic Armlet      GF learns Spr +60% Ability                        091
    Jet Engine        GF learns Spd +20% Ability                        092
    Rocket Engine     GF learns Spd +40% Ability                        093
    Moon Curtain      GF learns Auto Shell Ability                      094
    Glow Curtain      GF learns Auto Reflect Ability                    095
    Steel Curtain     GF learns Auto Protect Ability                    096
    Accelerator       GF learns Auto Haste Ability                      097
    Monk's Code       GF learns Counter Ability                         098
    Knight's Code     GF learns Cover Ability                           099
    Doc's Code        GF learns Med Data Ability                        100
    Hundred Needles   GF learns Damage Return Ability                   101
    Three Stars       GF learns Expend x3-1 Ability                     102
    Ribbon            GF learns Ribbon Ability                          103
    Normal Ammo       Normal Ammo                                       104
    Shotgun Ammo      Ammo that attacks all opponents                   105
    Dark Ammo         Ammo with status changing effects                 106
    Fire Ammo         Ammo with fire element                            107
    Demolition Ammo   Ammo 3 times more powerful than Normal Ammo       108
    Fast Ammo         Ammo for rapid fire                               109
    AP Ammo           Armor-Piercing Ammo                               110
    Pulse Ammo        Ammo that contains powerful energy                111
    M-Stone Piece     Stone with little Magic Power                     112
    Magic Stone       Stone with Magic Power                            113
    Wizard Stone      Stong with strong Magic Power                     114
    Ochu Tentacle     Strong, flexible tentacle                         115
    Healing Water     Water with life force                             116
    Cockatrice Pinion Feather with petrifying power                     117
    Zombie Powder     Powder with Zombie                                118
    Lightweight       Shoes to make your feet light                     119
    Sharp Spike       Long, sharp claw                                  120
    Screw             Use to remodel weapons                            121
    Saw Blade         Serrated Blade                                    122
    Mesmerize Blade   Long, sharp blade                                 123
    Vampire Fang      Fang that makes Vampire attack                    124
    Fury Fragment     Stone that contains morale                        125
    Betrayal Sword    Sword that betrays allies                         126
    Sleep Powder      Induce sleep                                      127
    Life Ring         Ring with life force                              128
    Dragon Fang       Dragon's fang with recovery force                 129
    Fuel              Fuel for rental car                               130
    Girl Next Door    Naughty Magazine                                  131
    Sorceress Letter  Edea's introduction letter                        132
    Death Spirit      Contains Death                                    133
    Chocobo's Tag     Changes Chocobo's name                            134
    Spider Web        Allows Quistis to learn Blue Magic, Ultra Waves   135
    Coral Fragment    Allows Quistis to learn Blue Magic, Electrocute   136
    Curse Spike       Allows Quistis to learn Blue Magic, LV? Death     137
    Black Hole        Allows Quistis to learn Blue Magic, Degenerator   138
    Water Crystal     Allows Quistis to learn Blue Magic, Aqua Breath   139
    Missile           Allows Quistis to learn Blue Magic, Micro Missile 140
    Mystery Fluid     Allows Quistis to learn Blue Magic, Acid          141
    Running Fire      Allows Quistis to learn Blue Magic, Gatling Gun   142
    Inferno Fang      Allows Quistis to learn Blue Magic, Fire Breath   143
    Laser Cannon      Allows Quistis to learn Blue Magic, Homing Laser  144
    Barrier           Allows Quistis to learn Blue Magic, Mighty Guard  145
    Whisper           Allows Quistis to learn Blue Magic, Wind Whisper  146
    Malboro Tentacle  Allows Quistis to learn Blue Magic, Bad Breath    147
    Power Generator   Allows Quistis to learn Blue Magic, Ray-Bomb      148
    Dark Matter       Allows Quistis to learn Blue Magic, Shockwave     149
                      Pulsar
    Bomb Fragment     Stone with Fire element                           150
    Red Fang          Dragon's fang with Fire element                   151
    Arctic Wind       Contains Ice element wind                         152
    North Wind        Contains Strong Ice element wind                  153
    Dynamo Stone      Stone with Thunder element                        154
    Shear Feather     Bird's feather that files on wind                 155
    Venom Fang        Poisonous monster fang                            156
    Steel Orb         Steel Orb with gravitional power                  157
    Moon Stone        Holy moon stone with monsters living inside       158
    Dino Bone         Large dinosaur bone                               159
    Windmill          Windmill containing wind energy                   160
    Dragon Skin       Durable dragon skin                               161
    Fish Fin          Fish's fin                                        162
    Dragon Fin        Very hard dragon's scale                          163
    Silence Powder    Powder contain Silence                            164
    Poison Powder     Powder contain Poison                             165
    Chef's Knife      Tonberry's knife                                  166
    Cactus Thorn      Cactuar's Thorn                                   167
    Shaman Stone      Stone with mystical power                         168
    LuvLuv G          Raises compatibility with all GFs                 169
    HP Up             Raises Hit Points (+10)                           170
    Str Up            Raises Strength (+1)                              171
    Vit Up            Raises Vitality (+1)                              172
    Mag Up            Raises Magic (+1)                                 173
    Spr Up            Raises Spirit (+1)                                174
    Spd Up            Raises Speed (+1)                                 175
    Luck Up           Raises Luck (+1)                                  176
    ........................................................................
     _____
    / 5.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Medicine Group                                                ffviii_045
    ------------------------------------------------------------------------
    Items possess a great importance as they allows you to restore HP and
    MP for the past FF series. But in FF8, even though, you no longer
    required MP you still need them as they possess great importance,
    regardless of getting items, completing quests and perhaps It aids you
    to past through the game smoothly.
       _ _
       | |     The icon of this group looks something like this..
      /___\
    
    ------------------------------------------------------------------------
    Notes about Medicine Group
    ------------------------------------------------------------------------
    Medicine Group can be used from the field or battle [through Item
    command]. They can't be used when the character is under Silence
    status. Most Medicine Group can be gotten through buying from Item
    Shops. You can get rare items such as Mega Potion, Mega Phoenix, Elixir
    if you have accquired GF Tonberry's Familiar ability. Items labelled
    with "+" can only be obtained through Pocketstation or Alexander's Med
    LV Up. The main refinement abilities that allows you to get these
    items are the following:
    
    : Siren's ST Med-RF (requires 30 AP)
    : Alexander's Med LV Up (requires 120 AP and Med Data [200 AP])
    : Carbuncle's Recov Med-RF (requires 30 AP)
    
    And of course, you can get most of them through shopping and it will be
    your loss with GF Tonberry and the four great menu abilities [Call Item
    Shop, Haggle, Sell-High and Familiar]
    
    L i s t
    ------------------------------------------------------------------------
    Name of Item      What it does?                                     Sell
    ------------------------------------------------------------------------
    Potion            Restores HP by 200                                 75
    Potion+           Restores HP by 400                                150
    Hi-Potion         Restores HP by 1000                               375
    Hi-Potion+        Restores HP by 2000                               750
    X-Potion          Fully Restores HP                                3750
    Mega Potion       Restores HP by 1000 to all                       7500
    Phoenix Down      Removes KO Status                                 375
    Mega Phoenix      Removes KO Status from all members               7500
    Elixir            Fully Restores abnormal status and HP            3750
    Megalixir         Fully Restores abnormal status and HP to all     7500
    Antidote          Cures Poison                                       75
    Soft              Cures Petrify                                      75
    Eye Drops         Cures Darkness                                     75
    Echo Screen       Cures Silence                                      75
    Holy Water        Cures Zombie, Curse                                75
    Remedy            Cures abnormal status                             750
    Remedy+           Cures abnormal status and magic effects          1500
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ------------------------------------------------------------------------
    Medicine Item Besitary
    ------------------------------------------------------------------------
    Notes about medicine items:
    - You must give the character at least one GF with Item command. Equip
      Item command to use items.
    - Healing items such as Potion and Hi-Potion restores a fixed amount of
      HP unlike healing spells such as Cure/Cura/Curaga. There is no item
      that regenerate HP like Regen.
    - You can get items via mugging, item refinement, buying from shops with
      advance abilities such as Familiar, which can be gotten from Tonberry.
    - Items can be used as weapons too. For example, since healing items
      reduces HP of undead monsters, it can be used a weapon. Phoenix Downs
      is instant death attack against Undead.
    - Items have no effect on KO'd characters, exceptions are Mega Phoenix
      and Phoenix Downs.
    
    ========================================================================
    Potion                                                          item_001
    ========================================================================
    Methods in Gaining
    Combat:     Mug/Defeat LV 1 ~ 10 G-Solder/ Esthar Soldier
    Refinement: n/a
    Function:   Restores HP by 200
    Card Mod:   n/a
    
    * Found at Card Master's Room
    * Received it from Forest Fox before leaving for Galbadia Garden
    * You can buy this from all Item Shops.
    * You start the game with 6x Potions.
    * It will restore HP by 200. If the character is under Zombie status,
      it will reduce HP by 200.
    
    ========================================================================
    Potion+                                                         item_002
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 3x Potion : 1 Potion+ (Alexander's Med LV Up)
    Function:   Restores HP by 400 [support]
    Card Mod:   n/a
    
    * You can also get this time from Angelo Search, Pocketstation and
      Gameshark. You can't get any of these via your normal course of the
      game [you did not use refinement.]
    * It will restore HP by 400. If the character is under Zombie status,
      it will reduce HP by 400.
    
    ========================================================================
    Hi-Potion                                                       item_003
    ========================================================================
    Methods in Gaining
    Combat:     Mug/Defeat LV 11 ~ 20 G-Soldier / Esthar Soldier
                Defeat Elite Soldiers during battle at Balamb in Disc 2.
    Refinement: 3x Potion+ : 1x Hi-Potion (Alexander's Med LV Up)
                1x Healing Mail : 6x Hi-Potion (Carbuncle's Recov Med-RF)
                1x Healing Water : 2x Hi-Potion (Carbuncle's Recov Med-RF)
    Fucntion:   Restores HP by 1000
    Card Mod:   n/a
    
    * You can buy this item from most Item Shops
    * It will restore HP by 1000. If the character is under Zombie status,
      it will reduce HP by 1000.
    
    ========================================================================
    Hi-Potion+                                                      item_004
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 3x Hi-Potion : 1x Hi-Potion+ (Alexander's Med LV Up)
    Function:   Restores HP by 2000
    Card Mod:   n/a
    
    * You can get this item from Angelo Search, Pocketstation or Gameshark.
    * It will restore HP by 2000. If the character is under Zombie status,
      it will reduce HP by 2000.
    
    ========================================================================
    X-Potion                                                        item_005
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 3x Hi-Potion+ : 1x X-Potion (Alexander's Med LV Up)
    Function:   Fully Restores HP
    Card Mod:   1x Biggs and Wedge's Card : 1x X-Potion
                1x Fujin and Raijin's Card : 1x X-Potion
    
    * You will get one from a cadet in Balamb Garden's Quad in Disc 2.
    * You can buy this from Esthar Shop!!! with Familiar acquired.
    * The key difference between X-Potion and Elixir is that X-Potions do
      not restore negative status like Poison and Zombie.
    * It is also an instant dead attack against undead.
    
    ========================================================================
    Mega Potion                                                     item_006
    ========================================================================
    Methods in Gaining
    Combat:     Defeat Seifer at Disc 2, 3F of Galbadia Garden.
    Refinement: 3x X-Potion : 1x Mega Potion (Alexander's Med LV Up)
                4x Tent : 1x Mega Potion (Carbuncle's Recov Med-RF)
                2x Cottage: 1x Mega Potion (Carbuncle's Recov Med-RF)
    Function:   Restores 1000 HP to all
    Card Mod:   n/a
    
    * You can get it from the Balamb Garden Cadet found in the gate of
      Balamb Garden.
    * You can buy this item from Esthar Shop!!! with Familiar acquired.
    * They can be sold for higher prices.
    
    ========================================================================
    Phoenix Down                                                    item_007
    ========================================================================
    Methods in Gaining
    Combat:     Mug low levels [1 ~19] Elite Soldier/ Esthar Soldier/
                G-Soldier / Esthar Soldier (cyborg) / Flapper
    Refinement: 1x Life Ring : 2x Phoenix Down (Carbuncle's Recov Med-RF)
                1x Regen Ring : 8x Phoenix Down (Carbuncle's Recov Med-RF)
    Function:   Removes KO Status
    Card Mod:   n/a
    
    * Received one from Forest Fox before heading for Galbadia Garden.
    * You can buy this from all Item Shops.
    * Great against Undead as a weapon since it isn't costly compared to
      X-Potions.
    * It revives a wounded character and gives him/her a portion of their
      life [about 10%]. Does not effect on characters who are not KO'd.
    
    ========================================================================
    Mega Phoenix                                                    item_008
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 50x Phoenix Down : 1x Mega Phoenix (Alexander's Med LV Up)
    Function:   Removes KO Status to all
    Card Mod:   n/a
    
    * You can get a Mega Phoenix from the ponytail girl found in Balamb
      Garden Library.
    * You can get another one from Grease Monkey during quest at FH.
    * You can buy this from Esthar Shop!!! with Familiar and Call Shop
      acquired.
    * This item is required to get Phoenix Pinions [which allows you to
      summon GF Phoenix].
    * Only work unless one character is still alive. Revives wounded
      characters and gives him/her a portion of their life [about 10%].
      Does no effect on characters who are not KO'd.
    
    ========================================================================
    Elixir                                                          item_009
    ========================================================================
    Methods in Gaining
    Combat:     Defeat Elvoret found in Dollet Communication Towers.
                Mug Edea at Deling City
    Refinement: 10x Remedy+ : 1x Elixir (Alexander's Med LV Up)
                20x Mega Potions : 1x Elixir (Doomtrain's Forbid Med-RF)
                1x Elem Atk : 4x Elixir (Doomtrain's Forbid Med-RF)
                1x Elem Guard : 4x Elixir (Doomtrain's Forbid Med-RF)
                1x Status Atk : 4x Elixir (Doomtrain's Forbid Med-RF)
                1x Status Guard : 4x Elixir (Doomtrain's Forbid Med-RF)
    Function:   Fully restores abnormal status and HP
    Card Mod:   1x Angelo's Card : 100x Elixir
    
    * Received it from Dr Kadowaki in Balamb Garden-Training Center if you
      choose to help them.
    * You need 5x of this item for the UFO Sighting Incident in order to
      get PuPu's Card.
    * It is a great item and can be sold for high price. But it is rather
      hard to get. The best way is make use of the Card-Mod RF of Angelo's
      card and get it back from the CC Group Members in Disc 4.
    
    ========================================================================
    Megalixir                                                       item_010
    ========================================================================
    Methods in Gaining
    Combat:     Mug Fujin during BOSS Fights at Balamb [Disc 2] and Lunatic
                Pandora [Disc 3]
                Defeat Sphinxaur at Ultimecia's Castle grand hall.
                Mug Rinoa during battle against Adel in Lunatic Pandora of
                Disc 4.
    Refinement: 10x Elixir : 1x Megalixir (Alexander's Med LV Up)
                1x Doc's Code : 1x Megalixir (Doomtrain's Forbid Med-RF)
                1x Med Kit : 2x Megalixir (Doomtrain's Forbid Med-RF)
    Function:   Fully restores abnormal status and HP to all
    Card Mod:   1x Bahamut's Card : 100x Megalixir
    
    * Received one from Master Fisherman through FH Quest.
    * For those who do not want to use Hero/Holy Wars/Hero-trial/Holy
      War-trial, you really need them to battle the Omega Weapon.
    * This is even better than Elixir as it does a group effect.
      Unfortunately, it does not revives dead characters.
    
    ========================================================================
    Antidote                                                        item_011
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 1x Poison Powder : 3x Antidote (Siren's ST Med-RF)
                1x Venom Fang : 10x Antidote (Siren's ST Med-RF)
    Function:   Cures Poison
    Card Mod:   n/a
    
    * You will get one from Forest Fox on your departure to Galbadia Garden.
    * It is only an one-time effect. It does not cause your character to
      immune against Poison. There are few methods to allow immunity
      against Poison and they are:
      - Equip Ribbon Ability
      - Junction 100x Bio to ST-Def-J /ST-Def-J x2/ ST-Def-J x4
    * Has no effect on other status and KO'd characters.
    
    ========================================================================
    Soft                                                            item_012
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 1x Cockatrice Pinion : 3x Soft (Siren's ST Med-RF)
    Function:   Cures Petrify
    Card Mod:   n/a
    
    * You will get one from Forest Fox on your departure to Galbadia Garden.
    * One of the most important of all status curing items. This item
      provides an one-time effect. It does not cause your character to be
      immune against Petrify. There are few methods to allow immunity
      against Poison and they are:
      - Equip Ribbon Ability
      - Junction 100x Break to ST-Def-J/ ST-Def-J x2/ ST-Def-J x4
      The consequences are devastating as once the entire party is
      petrified, it will be a game over.
    * Has no effect on other status and KO'd characters.
    
    ========================================================================
    Eye Drops                                                       item_013
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 1x Ochu Tentacle : 3x Eye Drops (Siren's ST Med-RF)
    Function:   Cures Darkness
    Card Mod:   n/a
    
    * Kinda useless for characters with 255% hit rate especially Gunblade
      users and Selphie with her ultimate weapon.
    * It provides an one-time effect. It does not cause your character to be
      immune against Darkness. There are few methods to allow immunity
      against Darkness and they are:
      - Equip Ribbon Ability
      - Junction 100x Blind to ST-Def-J/ ST-Def-J x2/ ST-Def-J x4
    * Has no effect on other status and KO'd characters.
    
    ========================================================================
    Echo Screen                                                     item_014
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 1x Silence Powder : 3x Echo Screen (Siren's ST Med-RF)
    Function:   Cures Silence
    Card Mod:   n/a
    
    * Quite an important item if you relies on Magic/GF/Draw/Item command
    * It provides an one-time effect. It does not cause your character to be
      immune against Silence. There are few methods to allow immunity
      against Silence and they are:
      - Equip Ribbon Ability
      - Junction 100x Silence to ST-Def-J / ST-Def-J x2/ ST-Def-J x4
    * Has no effect on other status and KO'd characters.
    
    ========================================================================
    Holy Water                                                      item_015
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 1x Zombie Powder : 3x Holy Water (Siren's ST Med-RF)
    Function:   Cures Zombie, Curse
    Card Mod:   n/a
    
    * You need to use item if your character is under Undead/Zombie status
      otherwise, your curative magic and healing items does damage. Not
      forgeting Phoenix Down /Mega Phoenix /X-Potion/Elixir/Megalixir
      causes an INSTANT DEATH ATTACK.
    * It provides an one-time effect. It does not cause your character to
      be immune against Undead/Zombie. There are few methods to allow
      immunity against Undead/Zombie and they are:
      - Equip Ribbon Ability
      - Junction 100x Zombie to ST-Def-J / ST-Def-J x2/ ST-Def-J x4
    * Has no effect on other status and KO'd characters.
    
    ========================================================================
    Remedy                                                          item_016
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 5x Betrayal Sword : 1x Remedy (Siren's ST Med-RF)
                5x Sleep Powder   : 1x Remedy (Siren's ST Med-RF)
                1x Dragon Fang    : 1x Remedy (Siren's ST Med-RF)
                1x Malboro Tentacle : 2x Remedy (Siren's ST Med-RF)
                1x Med Kit : 20x Remedy (Siren's ST Med-RF)
    Function:   Cures abnormal status
    Card Mod:   n/a
    
    * Received it from Forest Fox leader before heading for Galbadia Garden.
    * Received it from Garden female cadet at Balamb Garden- Training Center
      in Disc 2.
    * Has no effect on KO'd characters.
    * It provides an one-time effect. It does not cause your character to be
      immune against any abnormal status.
    
    ========================================================================
    Remedy+                                                         item_017
    ========================================================================
    Methods in Gaining
    Combat:     n/a
    Refinement: 10x Remedy : 1x Remedy+ (Alexander's Med LV Up)
    Function:   Cures abnormal status and magical effects.
    Card Mod:   n/a
    
    * You can only get this item from Alexander's Med LV Up Menu. [You need
      to master Med Data first, in addition a free slot for Med LV Up. Next
      master Med LV Up and select it through the Ability menu. Select the
      item [Remedy] and convert it into Remedy+. Note that you need at least
      Remedy, or else the refinement can't work.
    * This item is a better Remedy as it also removes magical status such as
      Vit 0, which caused by Meltdown.
    * This item is one of the requirements to summon GF Doomtrain. You need
      at least 6 of them to meet up with the requirements. Refer to
      Solomon's Ring [code: 025] for more information.
    
    ........................................................................
     _____
    / 5.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    Battle Items Group                                            ffviii_046
    ------------------------------------------------------------------------
    Battle Items are typically items that only usable in combat unlike Junk.
    They are extremely good as they can does a lot of damage such as Hero,
    Holy War, Phoenix Pinion, Gysahl Greens, Holy Stone, etc.
     _
    //___    This group's icon should look something like the ASCII Art on
    |____|   the left..
    
    ------------------------------------------------------------------------
    Notes on Battle Items Group
    ------------------------------------------------------------------------
    These are the items that are usable in combat. [it really sucks
    compared to FF7 where you can uses items such as Grenade, Right Arm,
    etc.] These items are rather hard to get as they can't be obtained
    through the battles (except for BOSS fights) and the best method is
    either through the Pocketstation / refinement. Here are some of the
    important refinement abilities:
    
    Alexander's Med LV Up [120 AP, requires Med Data (200 AP)]
    Siren's Tool-RF [30 AP]
    
    Except for the Magical Lamp and Solomon's Ring, the remainder can be
    used repetitive [as long you have them stocked in the items inventory]
    Magical Lamp allows you to obtain Diablos (refer to GF bestiary)
    Solmon's Ring allows you to obtain Doomtrain (refer to GF bestiary)
    
    Hero-trial and Friendship is only obtainable through the Pocketstation.
    The remainding items can be obtained through refinement, completing
    quests, modified your cards into Items, etc.
    
    ------------------------------------------------------------------------
    Name of Item         What it does                                   Sell
    ------------------------------------------------------------------------
    Hero-trial           Makes character invisible sometimes               7
    Hero                 Makes character invisible                      7500
    Holy War-trial       Makes all party members invisible sometimes       7
    Holy War             Makes all party members invisible             15000
    Gysahl Greens        Chocobo related...?                               7
    Phoenix Pinion       When used in battle..                             7
    Magical Lamp         You should save your game before using it!        7
    Solomon's Ring       An old, mysterious ring.                          7
    Friendship*          When used in battle..                             7
    Shell Stone          Same effect as Shell                              7
    Protect Stone        Same effect as Protect                            7
    Aura Stone           Same effect as Aura                               7
    Death Stone          Same effect as Death                              7
    Holy Stone           Same effect as Holy                               7
    Flare Stone          Same effect as Flare                              7
    Meteor Stone         Same effect as Meteor                             7
    Ultima Stone         Same effect as Ultima                             7
    ------------------------------------------------------------------------
    * Obtainable only through Pocketstation
    
    ========================================================================
    Hero-trial                                                      item_018
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Makes character invisible sometimes
    Card Mod:   n/a
    
    * Has only 50% chance rate of being invisible. I guess it is based on
      Luck.
    * Has no effect on KO'd characters.
    * You can get this item through Angelo Search.
    * Causes one character to be invisible that physical attacks and
      magicial attacks [attacking, support, status, time Magic except for
      recovery Magic] will causes a MISS or does zero damage. Recovery magic
      except for Regen, Life, Full-life will cause a miss. GF Commands such
      as Recovery also works.
    * Can get more of this through Pocketstation.
    
    ========================================================================
    Hero                                                            item_019
    ========================================================================
    Methods in gaining
    Combat:     Mug Seifer during your encounter with him at Galbadia
                Garden [Disc 2] and Lunatic Pandora [Disc 3]
    Refinement: 10x Hero-trial : 1x Hero [Alexander's Med LV Up]
    Function:   Makes character invisible
    Card Mod:   1x Laguna's Card : 100x Laguna's Card
    
    * Causes one character to be invisible that physical attacks and
      magicial attacks [attacking, support, status, time Magic except for
      recovery Magic] will causes a MISS or does zero damage. Recovery magic
      except for Regen, Life, Full-life will cause a miss. GF Commands such
      as Recovery also works.
    * The most preferred method of getting Hero is by modifying the Laguna's
      Card and get it back in Disc 4 by battling the CC Group in the
      Ragnarok.
    
    ========================================================================
    Holy War-trial                                                  item_020
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 10x Hero : 1x Holy War Trial [Alexander's Med LV Up]
    Function:   Makes party members invisible sometimes
    Card Mod:   n/a
    
    * Has only ~50% chance of being invisible for the entire party. Based
      on Luck.
    * Causes entire party to be invisible that physical attacks and
      magicial attacks [attacking, support, status, time Magic except for
      recovery Magic] will causes a MISS or does zero damage. Recovery magic
      except for Regen, Life, Full-life will cause a miss. GF Commands such
      as Recovery  also works.
    * Same as Hero-trial and the difference is that it affects the entire
      party.
    
    ========================================================================
    Holy War                                                        item_021
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 10x Holy War-trial : 1x Holy War [Alexander's Med LV Up]
    Function:   Makes party members invisible
    Card Mod:   1x Gilgamesh's Card : 10x Holy War
    
    * Causes entire party to be invisible that physical attacks and magicial
      attacks [attacking, support, status, time Magic except for recovery
      Magic] will causes a MISS or does zero damage. Recovery magic except
      for Regen, Life, Full-life will cause a miss. GF Commands Recovery
      also works.
    * If you want an easy battle against Omega, this item would be your best
      bet.
    * The most preferred method of getting Holy War is by modifying the
      Gilgamesh Card and get it back in Disc 4 by battling the CC Group in
      the Ragnarok.
    
    ========================================================================
    Gysahl Greens                                                   item_022
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Chocobo related..? Just summon a Mother Chocobo at any of
                the Chocobo forests and you will be able to summon Chicobo.
                Gets advance through levelling up Boko in Choco World via
                Pocketstation
    Card Mod:   1x Chicobo's Card : 100x Gysahl Greens
    
    * Note that you can pay 1x Gysahl Greens from the ChocoBoy in any of the
      Chocobo Forests. Sometimes it is not in a single quantity but you can
      buy: 10x Gysahl Greens for 6000 gil, 5x Gysahl Greens for 3000 gil.
      You can only buy Gysahl Greens from the ChocoBoy, provided that you
      haven't solved the puzzle in that particular Chocobo Forests.
    * After completing the Chocobo Forests Quest and obtained Chicobo's
      card, you can still obtained from the Chicobo in the Chocobo Holy
      Region each time you entered the forest. But of course, you will have
      600 gil being snatched away ^_^;
    * Can get a prize by winning card games against Battle Masters in
      D-District Prison [Disc 2]
    * Gotten it from Balamb Garden female student in Cafeteria.
    * The most preferred method of getting Gysahl Greens is by modifying
      the Chicobo Card and get it back in Disc 4 by battling the CC Group
      in the Ragnarok.
    
    ========================================================================
    Phoenix Pinion                                                  item_023
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: When used in battle... Allows you to summon GF Phoenix.
                GF Phoenix does Fire element damage to all enemies and casts
                Life on all party members.
    Function:   3x Mega Phoenix : 1x Phoenix Pinion [Siren's Tool-RF]
    Card Mod:   n/a
    
    * You can get one by finding all the stones for Laguna's statue at the
      Shumi Village.
    * You can get a second one at Missing Vase Pieces in Winhill [not
      during Laguna's Dream Sequence.]
    * Found it at Lunatic Pandora in Disc 3 [refer to Walkthrough (or Part
      I) for more information]
    * The Phoenix Pinion has the chances of being used when your party is
      being wiped out by the enemy. Hence, it is quite reasonable to give
      at least one of the members, the item command.
    * The best method of getting Phoenix Pinions to refine Mega Phoenix
      [which can be bought from Esthar Shop!!! with Familiar] through
      Siren's Tool-RF.
    
    ========================================================================
    Magical Lamp                                                    item_024
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   A cursed lamp.. Transports the current party to the World of
                Darkness and you will battle GF Diablos. Defeat GF Diablos
                to have it as your ally.
    Card Mod:   n/a
    
    * You will get this item upon your trip to Balamb Town for your first
      SeeD Mission and it will be forced to be given to you by Cid Kramer.
    * A lot of e-mails have regarding about this item.. Is there is another
      alternate way of getting Magical Lamp? Yes! You can get this item
      through the Pocketstation. As for Angelo Search, I am still testing
      for it.
    * You can use this item anytime even during Laguna's Dream Sequences.
    
    ========================================================================
    Solomon's Ring                                                  item_025
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   A mysterious ring. Allows you to summon GF Doomtrain as your
                ally by getting its requirements: 6x Steel Pipe, 6x Remedy+,
                and 6x Malboro Tentacle. Just press X to select it from
                menu.
    Card Mod:   n/a
    
    * This item can be gotten from Tear's Point before your trip to Space.
      After returning to space, you will be unable to get the item. However,
      in Disc 4, you will be able to retrieve it.
    * Item not working even with all requirements? I myself haven't
      encounter that before.. But I assume it will be usable as long as you
      was not in the effected area by Lunar Cry [Esthar City and Great
      Plains of Esthar] or maybe the Centra Crater [where you find the
      Centra Ruins]
    * You need to have all the requirements met otherwise, you can't summon
      GF Doomtrain. Refer to Remedy+ [code: 000], Steel Pipe [code: 000] and
      Malboro Tentacles [code: 000] for more information on get these
      requirements.
    
    ========================================================================
    Friendship                                                      item_026
    ========================================================================
    Methods in gaining
    Combat:     n/a (obtainable through Pocketstation)
    Refinement: n/a
    Function:   When used in battle.. Allows you to summon Moomba where it
                does it attacks, carrying non-elemental damage to all
                enemies.
    Card Mod:   n/a
    
    * Available via Pocketstation only.
    * The Friendship, like Gysahl Greens [code: 022] and Phoenix Pinion [
      code: 023], is an item that produced a one-time effect. That means in
      order to summon Moomba another time, you need to use another
      Friendship item. You can only summon Moomba during combat through the
      item menu.
    
    ========================================================================
    Shell Stone                                                     item_027
    ========================================================================
    Methods in gaining
    Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
                during the space journey in Disc 3.
    Refinement: 1x Rune Armlet : 10x Shell Stone (Siren's Tool-RF)
                1x Force Armlet : 30x Shell Stone (Siren's Tool-RF)
    Function:   Same effect as Shell. Allows your character to cast Shell
                onto ally or oneself.
    Card Mod:   1x Mobile Type 8's Card : 10x Shell Stone
    
    * Shell Stone typically works like Shell except you cast it through the
      Item command instead. I would preferred Shell as it is much easier to
      obtain and you could enhance it with Triple/Double Magic.
    * You can also gotten a couple of these, by solving the puzzles in the
      Chocobo Forests.
    * The most preferred method of getting Shell Stone is by modifying the
      Mobile Type 8's Card. You can get it by having card games with CC
      Group or known players such as Cid or Dr. Kadowaki.
    
    
    ========================================================================
    Protect Stone                                                   item_028
    ========================================================================
    Methods in gaining
    Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
                during the space journey in Disc 3.
    Refinement: 1x Turtle Shell : 10x Protect Stone (Siren's Tool-RF)
                1x Orihalcon : 30x Protect Stone (Siren's Tool-RF)
    Function:   Same effect as Protect. Allows your character to cast
                Protect onto ally or oneself.
    Card Mod:   1x BGH251F2's Card : 10x Protect Stone
    
    * Protect Stone works like Protect, except you cast it through the Item
      command instead. I would preferred Protect as it is much easier to
      obtain and you could enhance it with Triple/Double Magic.
    * You can also gotten a couple of these, through solving puzzles in the
      Chocobo Forests.
    * The most preferred method of getting Protect Stone is by modifying the
      BGH251F2's Card. You can get it by having card games with CC Group or
      known players such as Cid or Dr. Kadowaki.
    
    ========================================================================
    Aura Stone                                                      item_029
    ========================================================================
    Methods in gaining
    Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
                during the space journey in Disc 3.
    Refinement: 1x Steel Pipe  : 1x Aura Stone (Siren's Tool-RF)
                1x Fury Fragment : 2x Aura Stone (Siren's Tool-RF)
                1x Strength Love : 2x Aura Stone (Siren's Tool-RF)
                1x Circlet : 2x Aura Stone (Siren's Tool-RF)
                1x Power Wrist : 10x Aura Stone (Siren's Tool-RF)
                1x Hypno Crown : 10x Aura Stone (Siren's Tool-RF)
    Function:   Same effect as Aura. Allows your character to cast Aura
                onto ally or oneself.
    Card Mod:   n/a
    
    * Aura Stone works like Aura, except you cast it through the Item
      command instead. I would preferred Aura Stone compared to Aura as it
      is much easier to obtained when you have problems in finding Fury
      Fragments or Draw Points containing Aura.
    * You can also gotten a couple of these, through solving puzzles in the
      Chocobo Forests.
    * The best method to get more Aura Stones is by refining Steel Pipes
      [which can be mugged from Wendigo] through Siren's Tool-RF.
    
    ========================================================================
    Death Stone                                                     item_030
    ========================================================================
    Methods in gaining
    Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
                during the space journey in Disc 3
    Refinement: 1x Dead Spirit : 2x Death Stone (Siren's Tool-RF)
    Function:   Same effect as Death.
    Card Mod:   1x Elvoret's Card : 10x Death Stone
    
    * Death Stone works like Death, except you cast it through the Item
      Command. I would preferred Death over Death Stone as it is much
      easier to obtain and would be devastating with Triple/Double Magic.
    * You can also gotten a couple of these, through solving the puzzles
      in the Chocobo Forests.
    * The most preferred method of getting Death Stone is by modifying the
      Elvoret's Card. You can get it by having card games with CC
      Group or known players such as Cid or Dr. Kadowaki.
    
    ========================================================================
    Holy Stone                                                      item_031
    ========================================================================
    Methods in gaining
    Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
                during the space journey in Disc 3.
                Defeat the Last Sorceress during Time Compression in Disc 4.
    Refinement: 1x Moon Stone : 2x Holy Stone (Siren's Tool-RF)
    Function:   Same effect as Holy
    Card Mod:   1x Krysta's Card : 10x Holy Stone
    
    * You will get this as a prize by completing the Missing Vase Pieces.
    * You can also gotten a couple of these through solving the puzzles in
      the Chocobo Forests.
    * The most preferred method of getting Holy Stone is by modifying the
      Krysta's Card. You can get it by having card games with CC
      Group or known players such as Cid or Dr. Kadowaki.
    
    ========================================================================
    Flare Stone                                                     item_032
    ========================================================================
    Methods in gaining
    Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
                during space journey in Disc 3.
                Defeat BOSS Abadon in Great Salt Lake of Disc 3.
    Refinement: 1x Inferno Fang : 2x Flare Stone (Siren's Tool-RF)
    Function:   Same effect as Flare
    Card Mod:   1x Tiamat's Card : 10x Flare Stone
    
    * You can also gotten a couple of these through solving the puzzles in
      the Chocobo Forests
    * The most preferred method of getting Flare Stone is by modifying the
      Tiamat's Card. You can get it by having card games with CC
      Group or known players such as Cid or Dr. Kadowaki.
    
    
    ========================================================================
    Meteor Stone                                                    item_033
    ========================================================================
    Methods in gaining
    Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
                during space journey in Disc 3.
                Defeat the last Sorceress during Time Compression in Disc 4.
    Refinement: 1x Star Fragment : 2x Meteor Stone (Siren's Tool-RF)
    Function:   Same effect as Meteor
    Card Mod:   1x Red Giant's Card : 5x Meteor Stone
    
    * You can also gotten a couple of these through solving the puzzles in
      the Chocobo Forests.
    * The most preferred method of getting Meteor Stone is by modifying the
      Red Giant's Card. You can get it by having card games with CC
      Group or known players such as Cid or Dr. Kadowaki.
    
    
    ========================================================================
    Ultima Stone                                                    item_034
    ========================================================================
    Methods in gaining
    Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
                during space journey in Disc 3.
                Defeat BOSS Ultima Weapon at Deep Sea Deposit
    Refinement: 1x Energy Crystal : 2x Ultima Stone (Siren's Tool-RF)
    Function:   Same effect as Ultima
    Card Mod:   1x Ultima Weapon's Card : 2x Ultima Stone
    
    * You can also gotten a couple of these through solving the puzzles in
      the Chocobo Forests.
    * The most preferred method of getting Ultima Stone is by modifying the
      Ultima Weapon's Card. You can get it by having card games with CC
      Group or known players such as Cid or Dr. Kadowaki.
    
    ........................................................................
     _____
    / 5.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Field Items Group                                             ffviii_047
    ------------------------------------------------------------------------
    Field items are typically items that are only activated once on the
    World Map or at the Save Point. There are three kinds and they all
    provide an entire party effect.
      _
     /|\     The icon of the group looks something like this.
    /_|_\
    
    L i s t
    ------------------------------------------------------------------------
    Name of Item      What it does?                                     Sell
    ------------------------------------------------------------------------
    Tent              Fully restores abnormal status and HP to all       750
    Pet House         Restores HP to all GFs                             375
    Cottage           Same effect as Tent plus restores all GFs          670
    ------------------------------------------------------------------------
    
    ========================================================================
    Tent                                                            item_035
    ========================================================================
    Methods in gaining
    Combat:     Mug Level 30 ~40 Elite Soldiers/ Esthar Soldiers [rare]
    Refinement: 1x Healing Water : 2x Tent (Siren's Tool-RF)
                1x Regen Ring : 5x Tent (Siren's Tool-RF)
    Function:   Fully restores abnormal status and HP to all, usable only
                at World Map or Save Point.
    Card Mod:   n/a
    
    * Received from male cadet in the Parking Lot of Balamb Garden at Disc
      2.
    * Found in a box in D-District Prison in Disc 2.
    * You can buy this from most stores.
    
    ========================================================================
    Pet House                                                       item_036
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Healing Mail : 1x Pet House (Leviathan's GFRecov Med-RF)
                1x Silver Mail : 2x Pet House (Leviathan's GFRecov Med-RF)
                1x Gold Armor : 4x Pet House (Leviathan's GFRecov Med-RF)
                1x Diamond Armor : 16x Pet House (Leviathan's GFRecov
                Med-RF)
    Function:   Restores HP to all GFs
    Card Mod:   1x MiniMog's Card : 100x Pet House
    
    * Found in a box in D-District Prison in Disc 2.
    * You can buy these from GF Item Shops like the one in Timber.
    
    ========================================================================
    Cottage                                                         item_037
    ========================================================================
    Methods in gaining
    Combat:     Mug Level 50 ~ 60 Elite Soldiers or Esthar Soldiers (cyborg)
                Defeat Elynole at Communication Towers.
    Refinement: 1x Whisper : 1x Cottage (Siren's Tool-RF)
                1x Healing Ring : 30x Cottage (Siren's Tool-RF)
                1x Diamond Armor : 50x Cottage (Siren's Tool-RF)
    Function:   Same effect as Tent plus restores HP to all GFs.
    Card Mod:   n/a
    
    * Found one in a box in D-District Prison in Disc 2.
    * The best group item healer! You can buy these from Esthar Shop!!! with
      Familiar Ability learnt.
    ........................................................................
     _____
    / 5.4 \_________________________________________________________________
    ------------------------------------------------------------------------
    GF Medicine Group                                             ffviii_048
    ------------------------------------------------------------------------
    Like characters, GFs needs items to restores HP and the items are known
    as GF recovery items. Although GFs have auto-walk and recover, they
    still requires these items as they provide more effective healing.
    G-Returners are commonly won by defeating most GFs while in Disc 1.
    
    You can get most of these through Leviathan's GFRecov Med-RF [30 AP].
    G-Mega Potions are generally the best items for GFs, unlike Elixir and
    Megalixir for your characters.
    
    L i s t
    ------------------------------------------------------------------------
    Name of Item      What it does?                                     Sell
    ------------------------------------------------------------------------
    G-Potion          Restores 200 HP to GF                               75
    G-Hi-Potion       Restores 1000 HP to GF                             225
    G-Mega-Potion     Restores 1000 HP to all GFs                         37
    G-Returner        Revives GF from KO                                 187
    Rename Card       Changes GF name                                     37
    Pet's Nametag     Changes Pet's name                                 187
    Amnesia Greens    Makes GF forget an ability                         375
    ------------------------------------------------------------------------
    
    ========================================================================
    G-Potion                                                        item_038
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Restores 200 HP to GF
    Card Mod:   n/a
    
    * You can buy this from Item and Pet Shops.
    * You can only use this item while not in combat. If you want to heal
      GFs during combat, you have to use MiniMog Command.
    
    ========================================================================
    G-Hi-Potion                                                     item_039
    ========================================================================
    Methods in gaining
    Combat:     Defeat Sacred in the Tomb of Unknown King in Disc 1.
    Refinement: 1x Healing Water : 2x G-Hi-Potion (GFRecov Med-RF)
                1x Mesmerize Blade : 2x G-Hi-Potion (GFRecov Med-RF)
                1x Whisper : 4x G-Hi-Potion (GFRecov Med-RF)
    Function:   Restores 1000 HP to GF
    Card Mod:   n/a
    
    * Quite easy to get as you can buy it from Pet Shops and Item Shops
    * You can only use this item while not in combat. If you want to heal
      GFs during combat, you have to use MiniMog Command.
    
    ========================================================================
    G-Mega Potion                                                   item_040
    ========================================================================
    Methods in gaining
    Combat:     Defeat GF Odin in Centra Ruins in Disc 2/ Disc 3
    Refinement: 1x Healing Ring : 20x G-Mega Potion (GFRecov Med-RF)
    Function:   Restores 1000 HP to all GFs
    Card Mod:   1x Sphinxuar : 1x G-Mega Potion
                1x Propagator : 1x G-Mega Potion
    
    * Perhaps the hardest GF healing items to get. The recommended way is
      through modifying Sphinxuar's or Propagator's Card.
    * You can only use this item while not in combat. If you want to heal
      GFs during combat, you have to use MiniMog Command.
    
    ========================================================================
    G-Returner                                                      item_041
    ========================================================================
    Methods in gaining
    Combat:     Defeat GF Ifrit, Elvoret, Diablos, Minotaur [both fights]
                and Cerberus.
    Refinement: 1x Pet House : 2x G-Returner (GFRecov Med-RF)
                1x Life Ring : 2x G-Returner (GFRecov Med-RF)
                1x Regen Ring : 6x G-Returner (GFRecov Med-RF)
                1x Phoenix Spirit : 40x G-Returner (GFRecov Med-RF)
    Function:   Revives GF from KO
    Card Mod:   1x Granaldo's Card : 1x G-Returner
    
    * You can buy most of these from Item Shops and Pet Shops.
    * Remember to revive dead GFs before going back to battle.
    
    ========================================================================
    Rename Card                                                     item_042
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Changes GF's name
    Card Mod:   1x Catoblepas' Card : 5x Rename Card
    
    * You can get one from D-District Prison when you refuse to submit.
    * You can get another one by trading the Shiva Card for Girl Next Door.
    
    ========================================================================
    Pet's Nametag                                                   item_043
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Changes pet's name
    Card Mod:   n/a
    
    * Found this item at the D-District Prison [before rescuing Squall]
    * This allows you to change Angelo's Name.
    
    ========================================================================
    Amnesia Greens                                                  item_044
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Allows GF to forget an ability
    Card Mod:   n/a
    
    * You can buy this from all Pet Shops. Extremely important when you want
      to customize your GFs.
    * Notes on Amnesia Greens: Amnesia Greens are used to remove unwanted
      abilities. For example, you want a GF to learn Str +60% but the GF
      ability slots is being fully occupied. Amnesia Greens allows you to
      remove BUT BE CAUTION when using it. Once an ability is removed, you
      can't get it back any more.
    * Please wait for the GFs to master all its Ability before you use this
      item. Let's says Alexander has gotten 21 of 22 abilities through the
      initial ability list. The only ability that has not been uncovered is
      the Med LV Up Menu Ability. You need to wait to master its prequisite
      Med Data before you can learn this. If the slot is being replaced by
      another ability let's says Str +60%, Alexander can't have additional
      space for Med LV Up, hence Alexander can't learn Med LV Up. Therefore,
      it highly recommended that you can all the 22 initial abilities before
      modifying them. If you have made the above mistake, use Amnesia Greens
      to remove any ability except for its prequisite. After doing this,
      check the menu and Med LV Up should appear on the ability list.
    
    ........................................................................
     _____
    / 5.5 \_________________________________________________________________
    ------------------------------------------------------------------------
    GF Ability Items                                              ffviii_049
    ------------------------------------------------------------------------
    GFs can be customized by using these items known as ability items. They
    normally are hard to find as you required the Rare Item to get them.
    The most powerful ones such as Samnatha Soul can only be obtained
    through refinement known as GFAbl Med-RF from GF Eden.
     _ _
     | |        It should look like the ASCII Art on the left. It also
    /G F\       applies to GF Medicine Items.
    
    GFs can have only a maximum of 22 Abilities. The first time you got the
    GFs, only about 75% of GF Ability screen are filled and the list has
    left out a lot of them. Note that GFs requires additional slots to learn
    advance abilities from its prequisite abilities. Example: GF needs to
    learn SumMag +10% in order to get its prequisite SumMag +20%. There are
    a lot of abilities and also includes the rarely find abilities such as
    Ribbon (via Pocketstation only) and Hundred Needles [allows GFs to
    learn Damage Return]. Mog's Amulet [allows GFs to learn MiniMog] is
    also another item that can be only obtained from Pocketstation.
    
    Once you have gotten the item, it does not mean that you can use that
    ability. Instead they must be learnt. You may required to use Amnesia
    Greens which can be brought from all Pet Shops to forget abilities.
    Next replace the empty slot with the item that allows GF to learn the
    ability. Note that GFs can't have duplicated abilities such as 2x
    SumMag +10%. Once the item is used, the GFs will takes no AP to learn
    it as it is automatically learnt.
    
    L i s t
    ------------------------------------------------------------------------
    Name of Item       What it does?                                    Sell
    ------------------------------------------------------------------------
    Magic Scroll       GF learns Magic Ability                          1875
    GF Scroll          GF learns GF Ability                             1875
    Item Scroll        GF learns Item Ability                           1875
    Draw Scroll        GF learns Draw Ability                           1875
    Gambler Spirit     GF learns Card Ability                           3750
    Med Kit            GF learns Treatment Ability                      3750
    Healing Ring       GF learns Recover Ability                        3750
    Phoenix Spirit     GF learns Revive Ability                         3750
    Bomb Spirit        GF learns Kamikaze Ability                       7500
    Hungry Cookpot     GF learns Devour Ability                         7500
    Mog's Amulet       GF learns MiniMog Ability                        7500
    HP-J Scroll        GF learns HP-J Ability                           3750
    Str-J Scroll       GF learns Str-J Ability                          3750
    Vit-J Scroll       GF learns Vit-J Ability                          3750
    Mag-J Scroll       GF learns Mag-J Ability                          3750
    Spr-J Scroll       GF learns Spr-J Ability                          3750
    Luck-J Scroll      GF learns Luck-J Ability                         3750
    Spd-J Scroll       GF learns Spd-J Ability                         18750
    Aegis Amulet       GF learns Eva-J Ability                         18750
    Elem Atk           GF learns Elem-Atk-J Ability                    18750
    Elem Guard         GF learns Elem-Def-J x4 Ability                 18750
    Status Atk         GF learns ST-Atk-J Ability                      18750
    Status Guard       GF learns ST-Def-J x4 Ability                   18750
    Rosetta Stone      GF learns Ability x4 Ability                    18750
    Steel Pipe         GF learns SumMag +10% Ability                     112
    Star Fragment      GF learns SumMag +20% Ability                     187
    Energy Crystal     GF learns SumMag +30% Ability                     375
    Samantha Soul      GF learns SumMag +40% Ability                     750
    Healing Mail       GF learns GF HP +10% Ability                      112
    Silver Mail        GF learns GF HP +20% Ability                      187
    Gold Armor         GF learns GF HP +30% Ability                      375
    Diamond Armor      GF learns GF HP +40% Ability                      750
    Regen Ring         GF learns HP +20% Ability                         112
    Giant Ring         GF learns HP +40% Ability                        1500
    Gaea's Ring        GF learns HP +80% Ability                       11250
    Strength Love      GF learns Str +20% Ability                        112
    Power Wrist        GF learns Str +40% Ability                       1500
    Hyper Wrist        GF learns Str +60% Ability                      11250
    Turtle Shell       GF learns Vit +20% Ability                        112
    Orihalcon          GF learns Vit +40% Ability                       1500
    Adamantine         GF learns Vit +60% Ability                      11250
    Circlet            GF learns Mag +20% Ability                        112
    Hypno Crown        GF learns Mag +40% Ability                       1500
    Royal Crown        GF learns Mag +60% Ability                      11250
    Rune Armlet        GF learns Spr +20% Ability                        112
    Force Armlet       GF learns Spr +40% Ability                       1500
    Magic Armlet       GF learns Spr +60% Ability                      11250
    Jet Engine         GF learns Spd +20% Ability                       1500
    Rocket Engine      GF learns Spd +40% Ability                      11250
    Moon Curtain       GF learns Auto Shell Ability                    15000
    Glow Curtain       GF learns Auto Reflect Ability                  15000
    Steel Curtain      GF learns Auto Protect Ability                  15000
    Accelerator        GF learns Auto Haste Ability                    18750
    Monk's Code        GF learns Counter Ability                       18750
    Knight's Code      GF learns Cover Ability                         15000
    Doc's Code         GF learns Med Data Ability                      15000
    Hundred Needles    GF learns Damage Return Ability                 15000
    Three Stars        GF learns Expend x3-1 Ability                   18750
    Ribbon*            GF learns Ribbon Ability                        37500
    ------------------------------------------------------------------------
    *these items can only be obtained through the Pocketstation.
    
    ========================================================================
    Magic Scroll                                                    item_045
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   GF learns Magic Ability
    Card Mod:   n/a
    GFs:        All
    
    * You can get this item through buying from Timber Pet Shop. Note that
      all GFs can't use this item, unless you have removed the Magic Ability
    * With this item, your equipped character can use the Magic Command.
    
    ========================================================================
    GF Scroll                                                       item_046
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   GF learns GF Ability
    Card Mod:   n/a
    GFs:        All
    
    * You can get this item through buying from Timber Pet Shop. Note that
      all GFs can't use this item, unless you have removed the GF Ability.
    * With this item, your equipped character can use the GF Command.
    
    ========================================================================
    Draw Scroll                                                     item_047
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   GF learns Draw Ability
    Card Mod:   n/a
    GFs:        All
    
    * You can get this item through buying from Timber Pet Shop. Note that
      all GFs can't use this item, unless you have removed the Draw Ability.
    * With this item, your equipped character can use the Draw Command.
    
    ========================================================================
    Item Scroll                                                     item_048
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   GF learns Item Ability
    Card Mod:   n/a
    GFs:        All
    
    * You can get this item through buying from Timber Pet Shop. Note that
      all GFs can't use this, unless you have removed the Item Ability.
    * With this item, your equipped character can use the Item Command.
    
    ========================================================================
    Gambler Spirit                                                  item_049
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   GF learns Card Ability
    Card Mod:   3x Shumi Tribe : 1x Gambler Spirit
    GFs:        Quezacotl [60 AP]
    
    * This item can be obtained through the above methods or Pocketstation.
    * You can use this to allow GF to learn Card Command. Once it is being
      used, you don't need to accquired AP to master this ability.
    * The most preferred way to get Gambler Spirit is through card
      modification where you modify Shumi Tribe's Card.
    
    ========================================================================
    Med Kit                                                         item_050
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 100x Dragon Fang : 1x Med Kit [GFAbl Med-RF]
    Function:   GF learns Treatment Ability
    Card Mod:   n/a
    GFs:        Siren [100 AP]
    
    * This item can be obtained only through the above methods or via
      Pocketstation. Refer to Command Ability: Med Kit for more information.
    * Dragon Fang can be obtained by defeating Blue Dragon that find in
      Trabia- Winter Island region. Just move close to the mountains and you
      will encounter them.
    
    ========================================================================
    Healing Ring                                                    item_051
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 100x Whisper : 1x Healing Ring [GFAbl Med-RF]
    Function:   GF learns Recover Ability
    Card Mod:   n/a
    GFs:        Leviathan [200 AP]
    
    * This item can only be obtained through the above methods or via
      Pocketstation. Refer to Command Ability: Recover for more information.
    * Whisper can be obtained by defeating a single Adamantoise. You can
      also get this by stealing from Adamantoise. However, it practically
      takes ages to get 100x Whispers.
    
    ========================================================================
    Phoenix Spirit                                                  item_052
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 20x Phoenix Pinion : 1x Phoenix Spirit [GFAbl Med-RF]
    Function:   GF learns Revive Ability
    Card Mod:   1x Phoenix : 3x Phoenix Spirit
    GFs:        Alexander [200 AP]
    
    * This item can only be obtained through the above methods or via
      Pocketstation. Refer to Command Ability: Revive for more information.
    * The most preferred method of get Phoenix Spirits is by getting the
      Phoenix's Card. Modified the card and get it back by defeating CC
      Group members in Disc 4 at the Ragnarok.
    
    ========================================================================
    Bomb Spirit                                                     item_053
    ========================================================================
    Methods in gaining
    Combat:     Mug Level 100 Bombs [rare item equipped]
    Refinement: 100x Bomb Fragment : 1x Bomb Spirit [GFAbl Med-RF]
    Function:   GF learns Kamikaze Ability
    Card Mod:   n/a
    GFs:        Cactuar [100 AP]
    
    * This item can only be obtained through the above methods or via
      Pocketstation. Refer to Command Ability: Kamikaze for more
      information.
    * Bomb Fragment can be obtained by defeating/mugging Bombs found at
      the Fire Cavern or forests near the southeastern Chocobo Forests.
    
    ========================================================================
    Hungry Cookpot                                                  item_054
    ========================================================================
    Methods in gaining
    Combat:     Give 5x Elixir to PuPu [during UFO Sighting Incident and
                card-mod the card.]
    Refinement: n/a
    Function:   GF learns Devour Ability
    Card Mod:   1x PuPu : 1x Hungry Cookpot
    GFs:        Eden
    
    * This item can only be obtained through the above methods or via
      Pocketstation. Refer to Command Ability: Devour for more information.
    * Well, there is only one method and it is get the PuPu's Card.
    
    ========================================================================
    Mog's Amulet                                                    item_055
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   GF learns MiniMog Ability
    Card Mod:   n/a
    GFs:        n/a
    
    * This item can only be obtained through the Choco World of
      Pocketstation and you must unlock GF MiniMog before you could use the
      item.
    * The Mog's Amulet allows you to use the MiniMog Command.
    
    ========================================================================
    HP-J Scroll                                                     item_056
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 2x HP Up : 1x HP-J Scroll [GFAbl Med-RF]
    Function:   GF learns HP-J Ability
    Card Mod:   n/a
    GFs:        Quezacotl, Ifrit, Brothers, Diablos, Carbuncle [50 AP]
    
    * This item can be brought from Esthar Pet Shop when you have acquired
      GF Tonberry's Familiar Ability.
    
    ========================================================================
    Str-J Scroll                                                    item_057
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 2x Str Up : 1x Str-J Scroll [GFAbl Med-RF]
    Function:   GF learns Str-J Ability
    Card Mod:   n/a
    GFs:        Shiva, Ifrit, Brothers, Pandemona, Cerberus [50 AP]
    
    * This item can be brought from Esthar Pet Shop when you have acquired
      GF Tonberry's Familiar Ability.
    
    ========================================================================
    Vit-J Scroll                                                    item_058
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 2x Vit Up : 1x Vit-J Scroll [GFAbl Med-RF]
    Function:   GF learns Vit-J Ability
    Card Mod:   n/a
    GFs:        Quezacotl, Shiva, Carbuncle [50 AP]
    
    * This item can be brought from Esthar Pet Shop when you have acquired
      GF Tonberry's Familiar Ability.
    
    ========================================================================
    Mag-J Scroll                                                    item_059
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 2x Mag Up : 1x Mag-J Scroll [GFAbl Med-RF]
    Function:   GF learns Mag-J Ability
    Card Mod:   n/a
    GFs:        Quezacotl, Siren, Carbuncle, Diablos, Leviathan, Cerberus
                [50 AP]
    
    * This item can be brought from Esthar Pet Shop when you have acquired
      GF Tonberry's Familiar Ability.
    
    ========================================================================
    Spr-J Scroll                                                    item_060
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 2x Spr Up : 1x Spr-J Scroll [GFAbl Med-RF]
    Function:   GF learns Spr-J Ability
    Card Mod:   n/a
    GFs:        Shiva, Brothers, Leviathan, Cerberus, Alexander
    
    * This item can be brought from Esthar Pet Shop when you have acquired
      GF Tonberry's Familiar Ability.
    
    ========================================================================
    Spd-J Scroll                                                    item_061
    ========================================================================
    Methods in gaining
    Combat:     Mug Cerberus at Galbadia Garden in Disc 2.
    Refinement: 2x Spd Up : 1x Spd-J Scroll [GFAbl Med-RF]
    Function:   GF learns Spd-J Ability
    Card Mod:   n/a
    GFs:        Pandemona, Cerberus, Eden
    
    * This item can be found in Lunatic Pandora during Zell's quest at
      Disc 3, refer to Part I for more information.
    
    ========================================================================
    Luck-J Scroll                                                   item_062
    ========================================================================
    Methods in gaining
    Combat:     Mug Odin at Centra Ruins
    Refinement: 2x Luck Up : 1x Luck-J Scroll [GFAbl Med-RF]
    Function:   GF learns Luck-J Ability
    Card Mod:   n/a
    GFs:        Cactuar [200 AP]
    
    * This item can be found by solving the hint no. 2 for Obel Lake
      Mystery.
    
    ========================================================================
    Aegis Amulet                                                    item_063
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug UFO? during UFO sighting Incident.
    Refinement: 50x Barrier : 1x Aegis Amulet [GFAbl Med-RF]
    Function:   GF learns Eva-J Ability
    Card Mod:   n/a
    GFs:        Eden, Cactuar [200 AP]
    
    * This item can be gotten from the above methods or via the
      Pocketstation.
    * Barrier can be obtained defeat/steal Behemoths found in the Great
      Plains of Esthar after you have gotten Ragnarok.
    
    ========================================================================
    Elem Atk                                                        item_064
    ========================================================================
    Methods in gaining
    Combat:     Defeat Trauma in Art Gallery in Ultimecia's Castle.
    Refinement: n/a
    Function:   GF learns Elem-Atk-J Ability
    Card Mod:   1x Ifrit : 3x Elem Atk
    GFs:        Quezacotl, Shiva, Ifrit, Brothers, Leviathan, Pandemona,
                Alexander.
    
    * This item can be only gotten via the above methods or Pocketstation.
    * The most preferred method of get Elem Atks is by getting the
      Ifrit's Card. Modified the card and get it back by defeating CC
      Group members in Disc 4 at the Ragnarok.
    
    ========================================================================
    Elem Guard                                                      item_065
    ========================================================================
    Methods in gaining
    Combat:     Defeat Krysta found in Balcony of Ultimecia's Castle
    Refinement: n/a
    Function:   GF learns Elem-Def-J x4 Ability
    Card Mod:   1x Selphie : 3x Elem Guard
    GFs:        Doomtrain, Alexander.
    
    * This item can be only gotten via the above methods or Pocketstation.
    * The most preferred method of get Elem Guards is by getting the
      Selphie's Card. Modified the card and get it back by defeating CC
      Group members in Disc 4 at the Ragnarok.
    
    
    ========================================================================
    Status Atk                                                      item_066
    ========================================================================
    Methods in gaining
    Combat:     Defeat Catoblepas in Treasure Vault of Ultimecia's Castle.
    Refinement: 20x Royal Crown : 1x Status Atk (GFAbl Med-RF)
    Function:   GF learns ST-Atk-J Ability
    Card Mod:   1x Siren : 3x Status Atk
    GFs:        Siren, Carbuncle, Cerberus, Doomtrain
    
    * This item can be only gotten via the above methods or Pocketstation.
    * The most preferred method of get Status Atk is by getting the
      Siren's Card. Modified the card and get it back by defeating CC
      Group members in Disc 4 at the Ragnarok.
    
    
    ========================================================================
    Status Guard                                                    item_067
    ========================================================================
    Methods in gaining
    Combat:     Defeat Tiamat found in the Clock Tower of Ultimecia's Castle
    Refinement: n/a
    Function:   GF learns ST-Def-J x4 Ability
    Card Mod:   1x Doomtrain : 3x Status Guard
    GFs:        Doomtrain, Cerberus
    
    * You can get one by solving the part II quest of the Shumi Village,
      you must solved Part I Shumi Quest: Finding Ingredients before you
      can proceed on with Part II.
    * This item can be only gotten via the above methods or Pocketstation.
    * The most preferred method of get Status Guards is by getting the
      Doomtrain's Card. Modified the card and get it back by defeating CC
      Group members in Disc 4 at the Ragnarok.
    
    ========================================================================
    Rosetta Stone                                                   item_068
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Shaman Stone : 1x Rosetta Stone [GFAbl Med-RF]
    Function:   GF learns Ability x4 Ability
    Card Mod:   n/a
    GFs:        Bahamut
    
    * You can get one by solving the Water Gate Quest in the Ultimecia's
      Castle. Refer to Part I for more information.
    * You can also get another one from Cheryl's Shop in Esthar Shopping
      Mall. You need to visit it many times and you will get it as a free
      gift. [Works only once]
    * This item can be only gotten via the above methods or Pocketstation.
    * Shaman Stone can be obtained by changing Dark Matter (1x) through
      Siren's Tool-RF]. That's the best method you can get Rosetta Stone.
      You can get more of these from the Choco World via Pocketstation.
    
    ========================================================================
    Steel Pipe                                                      item_069
    ========================================================================
    Methods in gaining
    Combat:     Mug LV 20 and above Wendigo
    Refinement: n/a
    Function:   GF learns SumMag +10% Ability
    Card Mod:   1x Elastoid : 1x Steel Pipe
    GFs:        Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan,
                Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden
    
    * Steel Pipe is required to summon Doomtrain as a requirement for
      the Solomon's Ring. You need 6x of them. You can also get it from
      stealing Elastoid.
    * The most preferred method of get Steel Pipes is by modifying the
      Elastoid's Card. You can get this card from most card players.
    
    ========================================================================
    Star Fragment                                                   item_070
    ========================================================================
    Methods in gaining
    Combat:     Mug LV 40 Iron Giant or Defeat LV 100 T-Rexaur [with rare
                item equipped]
    Refinement: n/a
    Function:   GF learns SumMag +20% Ability
    Card Mod:   3x Iron Giant : 1x Star Fragment
    GFs:        Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan,
                Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden
    
    * One of hardiest items to get, but it is quite good, in terms being
      refined into rare magic such as Meteor.
    * The most prefered method of getting Star Fragment is by stealing
      from Iron Giants found in Esthar City Area after you have gotten
      Ragnarok or you can modify 3x Iron Giant's Card to get it.
    
    ========================================================================
    Energy Crystal                                                  item_071
    ========================================================================
    Methods in gaining
    Combat:     Defeat LV 100 Ruby Dragons/Behemoths/Elynoles
    Refinement: n/a
    Function:   GF learns SumMag +30% Ability
    Card Mod:   10x Elynoles : 1x Energy Crystal
    GFs:        Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan,
                Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden
    
    * Very difficult to nab as you need to defeat the toughest BOSS.
    * The best method is proceed to the secret area in Esthar [after getting
      Ragnarok, you will find a black man in the city.] Talk to the black
      man and you will battle the Elynoles. Remember this: DON'T MUG THE
      ELYNOLE or you will get Moon Stones instead. Ruby Dragon and Behemoths
      has a lower rate of giving you this item, therefore Elynoles are your
      best bet.
    
    ========================================================================
    Samantha Soul                                                   item_072
    ========================================================================
    Methods in gaining
    Combat:     Mug BOSS Adel at Lunatic Pandora in Disc 4
    Refinement: 50x Energy Crystal : 1x Samantha Soul [GFAbl Med-RF]
    Function:   GF learns SumMag +40% Ability
    Card Mod:   1x Quistis : 3x Samantha Soul
    GFs:        Doomtrain, Bahamut, Eden
    
    * This item can be only gotten via the above methods or Pocketstation.
    * The most preferred method of get Samantha Souls is by getting the
      Quistis' Card. Modified the card and get it back by defeating CC
      Group members in Disc 4 at the Ragnarok.
    * BTW, modifying 50x Energy Crystals to get 1 Samantha Souls seems a bit
      too unreasonable.
    
    ========================================================================
    Healing Mail                                                    item_073
    ========================================================================
    Methods in gaining
    Combat:     Mug Snow Lion /Defeat Tutrapod [rare item]
    Refinement: n/a
    Function:   GF learns GF HP+10% Ability
    Card Mod:   5x Tutrapod : 1x Healing Mail
    GFs:        All
    
    * The best method is to mug the Snow Lions, which can be found in the
      Trabia Continent- Winter Island. Go near the mountains and you will
      encounter it. Or you can modify 5x Tutrapod's Card to get one.
    
    ========================================================================
    Silver Mail                                                     item_074
    ========================================================================
    Methods in gaining
    Combat:     Defeat Snow Lion [rare item]
    Refinement: n/a
    Function:   GF learns GF HP+20% Ability
    Card Mod:   n/a
    GFs:        All
    
    * This item can be only gotten via the above methods or Pocketstation.
    * Rarely, the Snow Lion drop this item. Silver Mails are quite hard to
      get. But they really worth it.
    
    ========================================================================
    Gold Armor                                                      item_075
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 5x Silver Mail : 1x Gold Armor [GFAbl Med-RF]
    Function:   GF learns GF HP +30% Ability
    Card Mod:   n/a
    GFs:        Brothers, Diablos, Carbuncle, Leviathan, Pandemona,
                Alexander, Doomtrain, Bahamut, Cactuar, Tonberry, Eden
    
    * This item can be only gotten via the above methods or Pocketstation.
    * Get 5x Silver Mails [refer above] and modify them through GFAbl
      Med-RF.
    
    ========================================================================
    Diamond Armor                                                   item_076
    ========================================================================
    Methods in gaining
    Combat:     Defeat Iron Giant in the Prison Cell at Ultimecia's Castle.
    Refinement: 5x Gold Armor : 1x Diamond Armor [GFAbl Med-RF]
    Function:   GF learns GF HP +40% Ability
    Card Mod:   1x Seifer : 3x Diamond Armor
    GFs:        Doomtrain, Bahamut, Eden
    
    * This item can be only gotten via the above methods or Pocketstation.
    * The most preferred method of get Diamond Armor is by getting the
      Seifer's Card. Modified the card and get it back by defeating CC
      Group members in Disc 4 at the Ragnarok.
    
    ========================================================================
    Regen Ring                                                      item_077
    ========================================================================
    Methods in gaining
    Combat:     Defeat Torama [rare item]/ Chimera [rare item]
    Refinement: n/a
    Function:   GF learns HP +20% Ability
    Card Mod:   10x Chimera : 1x Regen Ring
    GFs:        Brothers, Diablos, Carbuncle
    
    * The most preferred method of get Regen Ring is by getting the
      Chimera's Card. But your party is rather strong, proceed to the Esthar
      City Area to look for Torama [but beware of its LV5 Death] or Esthar-
      Khashabald Desert for Chimeras.
    
    ========================================================================
    Giant Ring                                                      item_078
    ========================================================================
    Methods in gaining
    Combat:     Defeat LV 50 ~ 70 Behemoths
    Refinement: 10x HP-J Scroll : 1x Giant Ring [GFAbl Med-RF]
    Function:   GF learns HP +40% Ability
    Card Mod:   n/a
    GFs:        Brothers, Diablos, Carbuncle
    
    * This item can be only gotten via the above methods or Pocketstation.
    * You can buy this item from Esthar Pet Shop [with Familiar].
    * Generally make of infinite money trick to get this.
    
    ========================================================================
    Gaea's Ring                                                     item_079
    ========================================================================
    Methods in gaining
    Combat:     Defeat Jumbo Cactuar.
    Refinement: 10x Giant Ring : 1x Gaea's Ring [GFAbl Med-RF]
    Function:   GF learns HP +80% Ability
    Card Mod:   1x Ward : 3x Gaea's Ring
    GFs:        Brothers, Diablos
    
    * This item can be only gotten via the above methods or Pocketstation.
    * The most preferred method of get Gaea's Rings is by getting the
      Ward's Card. Modified the card and get it back by defeating CC
      Group members in Disc 4 at the Ragnarok.
    
    ========================================================================
    Strength Love                                                   item_080
    ========================================================================
    Methods in gaining
    Combat:     Defeat Wendigo [rare item]
    Refinement: n/a
    Function:   GF learns Str +20% Ability
    Card Mod:   n/a
    GFs:        Ifrit, Pandemona, Shiva
    
    * This is one of low-grade rare item [it means that it is very hard to
      get yet it does not give you the bonus that it should worth]
    
    ========================================================================
    Power Wrist                                                     item_081
    ========================================================================
    Methods in gaining
    Combat:     Mug Abadon found in Great Salt Lake found at Esthar.
    Refinement: 10x Str-J Scroll : 1x Power Wrist [GFAbl Med-RF]
    Function:   GF learns Str +40% Ability
    Card Mod:   n/a
    GFs:        Ifrit
    
    * This item can be only gotten via the above methods or Pocketstation.
    * You can buy this item from Esthar Pet Shop [with Familiar]
    
    ========================================================================
    Hyper Wrist                                                     item_082
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Bahamut
    Refinement: 10x Power Wrist : 1x Hyper Wrist [GFAbl Med-RF]
    Function:   GF learns Str +60% Ability
    Card Mod:   1x Zell : 3x Hyper Wrist
    GFs:        Bahamut
    
    * This item can be only gotten via the above methods or Pocketstation.
    * Str +60% is one of most devastating abilities that you can get it from
      the game. To get Hyper Wrist, you can either card-mod Zell's Card [
      note that card modifying is not always the best method]. Instead make
      use of the infinite money trick, purchase 10x Power Wrists at Esthar
      Pet Shop [provided that you have already gotten Familiar] and refine
      it through GFAbl Med-RF.
    
    ========================================================================
    Circlet                                                         item_083
    ========================================================================
    Methods in gaining
    Combat:     Mug NORG during combat in Disc 2.
    Refinement: n/a
    Function:   GF learns Mag +20% Ability
    Card Mod:   10x Gerogero : 1x Circlet
    GFs:        Quezacotl, Siren, Diablos
    
    * Well, another low grade rare item. You can get one by mugging from
      NORG. But if you really want to get this item, make use of card
      modifying Gerogero's card.
    
    ========================================================================
    Hypno Crown                                                     item_084
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 10x Mag-J Scroll : 1x Hypno Crown [GFAbl Med-RF]
    Function:   GF learns Mag +40% Ability
    Card Mod:   n/a
    GFs:        Quezacotl, Siren, Diablos
    
    * This item can be only gotten via the above methods or Pocketstation.
    * You can buy this item from Esthar Pet Shop [with Familiar]
    
    ========================================================================
    Royal Crown                                                     item_085
    ========================================================================
    Methods in gaining
    Combat:     Mug Edea at Disc 2 /Defeat Tonberry King
    Refinement: 10x Hypno Crown : 1x Royal Crown [GFAbl Med-RF]
    Function:   GF learns Mag +60% Ability
    Card Mod:   1x Edea : 3x Royal Crown
    GFs:        Bahamut
    
    * This item can be only gotten via the above methods or Pocketstation.
    * Mag +60% is one of most devastating abilities that you can get it from
      the game. To get Royal Crown, you can either card-mod Edea's Card [
      note that card modifying is not always the best method]. Instead make
      use of the infinite money trick, purchase 10x Hypno Crown at Esthar
      Pet Shop [provided that you have already gotten Familiar] and refine
      it through GFAbl Med-RF.
    
    ========================================================================
    Turtle Shell                                                    item_086
    ========================================================================
    Methods in gaining
    Combat:     Defeat Armaddo [rare item]
    Refinement: n/a
    Function:   GF learns Vit +20% Ability
    Card Mod:   2x X-ATM092 : 1x Turtle Shell
    GFs:        Shiva, Carbuncle
    
    * You can get a lot of these from monsters with hard shell. Not
      forgetting Adamantoise.
    * The recommended method to get more turtle shell is through card
      modifying X-ATM092's card or mugged Armaddo, which can found inside
      the Tomb of Unknown King.
    
    ========================================================================
    Orihalcon                                                       item_087
    ========================================================================
    Methods in gaining
    Combat:     Defeat Adamantoise [rare item]
    Refinement: 10x Vit-J Scroll : 1x Orihalcon [GFAbl Med-RF]
    Function:   GF learns Vit +40% Ability
    Card Mod:   n/a
    GFs:        Shiva, Carbuncle
    
    * This item can be only gotten via the above methods or Pocketstation.
    * You can buy this item from Esthar Pet Shop [with Familiar].
    
    ========================================================================
    Adamantine                                                      item_088
    ========================================================================
    Methods in gaining
    Combat:     Defeat 2x Adamantoise [rare item]
                Mug BGH251F2 at FH.
    Refinement: 10x Orihalcon : 1x Adamantine [GFAbl Med-RF]
    Function:   GF learns Vit +60% Ability
    Card Mod:   1x Minotaur : 10x Adamantine
    GFs:        n/a
    
    * This item can be only gotten via the above methods or Pocketstation.
    * This item is generally one of the abilities that the 16 GFs that do
      carried with them. As it is a requirement for modelling Squall's
      gunblade into the Lion Heart, it is one of frequently-asked items.
      To get it, you must encounter them [Adamantoises always appear in
      pairs] and defeat both of them without mugging either one of them.
    
    ========================================================================
    Rune Armlet                                                     item_089
    ========================================================================
    Methods in gaining
    Combat:     Defeat Blobra [rare item]
    Refinement: n/a
    Function:   GF learns Spr +20% Ability
    Card Mod:   5x Blobra : 1x Rune Armlet
    GFs:        Shiva, Leviathan, Alexander
    
    * This item is quite easy to get.
    * The best method is perhaps by defeating Blobra found in Centra Ruins
      or the Tomb of Unknown King.
    
    ========================================================================
    Force Armlet                                                    item_090
    ========================================================================
    Methods in gaining
    Combat:     Defeat Malboro/Ochu [rare item]
                Defeat Seifer and Edea at the BOSS fight in Galbadia Garden.
    Refinement: 10x Spr-J Scroll : 1x Force Armlet
    Function:   GF learns Spr +40% Ability
    Card Mod:   n/a
    GFs:        Shiva, Leviathan
    
    * This item can be only gotten via the above methods or Pocketstation.
    * You can buy this item from Esthar Pet Shop [with Familiar].
    
    ========================================================================
    Magic Armlet                                                    item_091
    ========================================================================
    Methods in gaining
    Combat:     Defeat Gargantua at Ultimecia's Castle
    Refinement: 10x Force Armlet : 1x Magic Armlet
    Function:   GF learns Spr +60% Ability
    Card Mod:   1x Rinoa : 3x Magic Armlet
    GFs:        n/a
    
    * This item can be only gotten via the above methods or Pocketstation.
    * Spr +60% is one of most devastating abilities that you can get it from
      the game. To get Magic Armlet, you can either card-mod Rinoa's Card [
      note that card modifying is not always the best method]. Instead make
      use of the infinite money trick, purchase 10x Force Armlet at Esthar
      Pet Shop [provided that you have already gotten Familiar] and refine
      it through GFAbl Med-RF.
    
    ========================================================================
    Jet Engine                                                      item_092
    ========================================================================
    Methods in gaining
    Combat:     Defeat Cactuar [rare item]
    Refinement: n/a
    Function:   GF learns Spd +20% Ability
    Card Mod:   40x Tri-Point : 1x Jet Engine
    GFs:        Pandemona, Cerberus
    
    * Jet Engine are pretty rare to get as they seldoms appears in the game.
      But if you are an intensive card player, go for Tri-Point cards as
      this ability is really good.
    * This item can be only gotten via the above methods or Pocketstation.
    
    ========================================================================
    Rocket Engine                                                   item_093
    ========================================================================
    Methods in gaining
    Combat:     Defeat Tri-Point at Wine Cellar found in Ultimecia's Castle.
    Refinement: 10x Accelerator : 1x Rocket Engine (GFAbl Med-RF)
    Function:   GF learns Spd +40% Ability
    Card Mod:   1x Irvine : 3x Rocket Engine
    GFs:        Pandemona, Cerberus
    
    * One of the best ability and also difficult to get this. I would rather
      go for Auto Haste compared to this.
    * This item can be only gotten via the above methods or Pocketstation.
    * The best method to get Rocket Engines is by modifying Irvine's card
      and get it back in Disc 4 by battling the CC Group inside the
      Ragnarok.
    
    ========================================================================
    Moon Curtain                                                    item_094
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 100x Malboro Tentacle : 1x Moon Curtain (GFAbl Med-RF)
                20x Magic Armlet : 1x Moon Curtain (GFAbl Med-RF)
    Function:   GF learns Auto Shell Ability
    Card Mod:   1x Alexander : 3x Moon Curtain
    GFs:        Doomtrain
    
    * Auto Shell works well against Magic-based BOSSES such as Adel,
      Sorceress and of course, Edea.
    * This item can be only gotten via the above methods or Pocketstation.
    * As Malboro Tentacles can be easily obtained later in the game, don't
      hesitate to refine them into Moon Curtains.
    
    ========================================================================
    Glow Curtain                                                    item_095
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 100x Dragon Skin : 1x Glow Curtain (GFAbl Med-RF)
    Function:   GF learns Auto Reflect Ability
    Card Mod:   1x Carbuncle : 3x Glow Curtain
    GFs:        Carbuncle
    
    * Auto-Reflect isn't quite good, but it can be great if you have gotten
      abilities such as Auto-Potion, Recover, Treatment [this will not be
      reflected!], etc.
    * This item can be only gotten via the above methods or Pocketstation.
    * Dragon Skin is one of hardiest materials to get and it is meant for
      Zell's Ehregiz. You can get it from most dragons but mostly from
      Grendels and Blue Dragons.
    
    ========================================================================
    Steel Curtain                                                   item_096
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 20x Adamantine : 1x Steel Curtain (GFAbl Med-RF)
    Function:   GF learns Auto Protect Ability
    Card Mod:   n/a
    GFs:        Bahamut
    
    * In my opinion, a must for fighting the Omega / Ultima Weapon as it can
      reduce physical damage by half. It will be able to guard your
      characters well, especially the Terra Break of Omega Weapon.
    * This item can be only gotten via the above methods or Pocketstation.
    
    ========================================================================
    Accelerator                                                     item_097
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 100x Lightweights : 1x Accelerator (GFAbl Med-RF)
                10x Spd-J Scroll : 1x Accelerator (GFAbl Med-RF)
    Function:   GF learns Auto Haste Ability
    Card Mod:   1x Kiros : 3x Accelerator
    GFs:        Cerberus
    
    * One of best items that you can get from refinement. The Accelerator
      works like Auto Haste and it will not be removed by Dispel and hence
      doubles the speed of ATB.
    * This item can be only gotten via the above methods or Pocketstation.
    * This item is actually the reason why people go and collect
      Lightweights. Lightweights can be refined into an Accelerator, which
      is really a good item.
    
    ========================================================================
    Knight's Code                                                   item_098
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 5x Holy War : 1x Knight's Code (GFAbl Med-RF)
    Function:   GF learns Cover Ability
    Card Mod:   n/a
    GFs:        Brothers
    
    * Cover is pretty useless and hence you can actually forget about this
      item. But strategies can make a difference.
    * This item can be only gotten via the above methods or Pocketstation.
    
    ========================================================================
    Monk's Code                                                     item_099
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 2x Moon Curtain : 1x Monk's Code (GFAbl Med-RF)
    Function:   GF learns Counter Ability
    Card Mod:   1x Eden : 3x Monk's Code
    GFs:        Carbuncle
    
    * Getting a Monk's Code can be extremely tedious, but much easier for
      Pocketstation.
    * This item can be only gotten via the above methods or Pocketstation.
    * The best method is to modify Eden's card and get it back in Disc 4
      from the CC Group Members inside the Ragnarok.
    
    ========================================================================
    Doc's Code                                                      item_100
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 10x Elixir : 1x Doc's Code (GFAbl Med-RF)
    Function:   GF learns Med Data Ability
    Card Mod:   1x Leviathan : 3x Doc's Code
    GFs:        Alexander
    
    * Doc's Code allows you to get Med Data which doubles the effects of
      healing items.
    * This item can be only gotten via the above methods or Pocketstation.
    
    ========================================================================
    Hundred Needles                                                 item_101
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 100x Cactuar's Thorn : 1x Hundred Needles (GFAbl Med-RF)
    Function:   GF learns Damage Return Ability
    Card Mod:   n/a
    GFs:        n/a
    
    * A hidden ability and the above refinement is the way to get it or you
      can also get it via Pocketstation.
    * This item can be only gotten via the above methods or Pocketstation.
    
    ========================================================================
    Three Stars                                                     item_102
    ========================================================================
    Methods in gaining
    Combat:     Defeat Omega Weapon / Mug Ultima Weapon
    Refinement: n/a
    Function:   GF learns Expendx3-1 Ability
    Card Mod:   1x Squall : 3x Three Stars
    GFs:        Eden
    
    * You can get another one by solving the Obel Lake Mystery Hint #1.
    * This item can be only gotten via the above methods or Pocketstation.
    
    ========================================================================
    Ribbon                                                          item_103
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   GF learns Ribbon Ability
    Card Mod:   n/a
    GFs:        n/a
    
    * You can only get this item via Pocketstation. I think it is pretty
      hard to get the item. It protects against all status abnormality.
    * This item can be only gotten via the above methods or Pocketstation.
    
    ========================================================================
     _____
    / 5.6 \_________________________________________________________________
    ------------------------------------------------------------------------
    Ammo Group                                                    ffviii_050
    ------------------------------------------------------------------------
    Possess no importance to any other characters except Irvine Kinneas.
    Irvine learns new Limit Breaks with new Ammo and also new shotguns. The
    Ammo makes a huge difference in attacking and speed. The better ammo
    are very difficult to nab. Most ammo can be accquired by purchase them
    from item shops [especially Esthar Shop]. However the best two ammo can
    only be obtained through Ammo-RF. [they are AP Ammo and Pulse Ammo].
    
    ------------------------------------------------------------------------
    Name of Ammo     Description                                        Sell
    ------------------------------------------------------------------------
    Normal Ammo      Normal Ammo                                           1
    Shotgun Ammo     Ammo that attacks all opponents                       3
    Dark Ammo        Ammo with status changing effects                    22
    Fire Ammo        Ammo with fire element                               37
    Demolition Ammo  Ammo 3 times more powerful than Normal Ammo          60
    Fast Ammo        Ammo for rapid fire                                   7
    AP Ammo          Armor-Piercing Ammo                                  75
    Pulse Ammo       Ammo that contains powerful energy                  375
    ------------------------------------------------------------------------
    
    ========================================================================
    Normal Ammo                                                     item_104
    ========================================================================
    Methods in gaining
    Combat:     Defeat G-Soldier [rare]
    Refinement: 1x Screw : 8x Normal Ammo
    Function:   Normal Ammo
    Card Mod:   n/a
    
    * You can buy this from all Item shops.
    * Normal Ammo is basic ammo for Irvine's Limit Breaks.
    
    ========================================================================
    Shotgun Ammo                                                    item_105
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Ammo that attacks all opponents.
    Card Mod:   n/a
    
    * You can buy this from all Item Shops
    * Same as Normal Ammo, but this ammo attacks the entire group of
      enemies.
    
    ========================================================================
    Dark Ammo                                                       item_106
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Poison Powder : 10x Dark Ammo [Ammo-RF]
                1x Venom Fang : 20x Dark Ammo [Ammo-RF]
    Function:   Ammo with status changing effects
    Card Mod:   1x Abadon : 20x Dark Ammo
    
    * You can buy this from Esthar Shop. [Cloud's Shop]
    * This Ammo does not only causes abnormal status such as Poison,
      Darkness, Silence, Sleep, Confuse and Berserk. It also causes damage
      at the same time.
    
    ========================================================================
    Fire Ammo                                                       item_107
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Bomb Fragment : 20x Fire Ammo [Ammo-RF]
                1x Red Fang : 40x Fire Ammo [Ammo-RF]
                1x Fuel : 10x Fire Ammo [Ammo-RF]
    Function:   Ammo with fire element
    Card Mod:   1x Oilboyle : 30x Fire Ammo
    
    * You can buy this from Esthar Shop [Cloud's Shop]
    * Very destructive against monsters that are weak against Fire. But fire
      elemental based enemies are immune against it. Hence, better to use it
      wisely.
    
    ========================================================================
    Demolition Ammo                                                 item_108
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Missile : 20x Demolition Ammo [Ammo-RF]
                1x Running Fire : 40x Demolition Ammo [Ammo-RF]
                1x Cactus Thorn : 40x Demolition Ammo [Ammo-RF]
    Function:   Ammo 3 times more powerful than Normal Ammo
    Card Mod:   1x Trauma : 30x Demolition Ammo
    
    * You can buy this from Esthar Shop [Cloud's Shop] with Familiar.
    * The cheapest form of destructive ammo. Not only it does 3x more
      damage than Normal Ammo, its firing rate is still quite fast!
    
    ========================================================================
    Fast Ammo                                                       item_109
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Normal Ammo : 1x Fast Ammo [Ammo-RF]
                1x Shotgun Ammo : 2x Fast Ammo [Ammo-RF]
    Function:   Ammo for rapid fire
    Card Mod:   1x GIM47N : 10x Fast Ammo [Ammo-RF]
    
    * You can buy this from Esthar Shop [Cloud's Shop] with Familiar.
    * You can get 5x Fast Ammo, by going through FH Night sequence, refer
      to walkthrough for more information.
    * Hmm.. if you tap R1 repeatedly when Irvine is using his Limit Breaks,
      you can actually convert his shotgun into a machine gun.
    
    ========================================================================
    AP Ammo                                                         item_110
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Sharp Spike : 10x AP Ammo [Ammo-RF]
                1x Chef's Knife : 20x AP Ammo [Ammo-RF]
    Function:   Armor-piercing ammo
    Card Mod:   n/a
    
    * Only through the above refinement.
    * You can get 5x AP Ammo, by going through FH Night sequence, refer to
      walkthrough for more information.
    * The only downside of this ammo is its speed. But it is almost as
      powerful as Pulse Ammo and it is much easier to get. Therefore, I
      would recommend you to get this instead of Pulse Ammo.
    
    ========================================================================
    Pulse Ammo                                                      item_111
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Laser Cannon : 5x Pulse Ammo [Ammo-RF]
                1x Energy Crystal : 10x Pulse Ammo [Ammo-RF]
                1x Power Generator : 20x Pulse Ammo [Ammo-RF]
    Function:   Ammo that contains powerful energy
    Card Mod:   n/a
    
    * Only through the above refinement.
    * You can get 5x Pulse Ammo, by going through FH Night sequence, refer
      to walkthrough for more information.
    * The most powerful ammo that you can get in the game. But putting into
      consideration of its speed, it is definitely much compared to AP Ammo.
    
    ========================================================================
     _____
    / 5.7 \_________________________________________________________________
    ------------------------------------------------------------------------
    Junk Item Group
    ------------------------------------------------------------------------
    For the Japanese version, I have been working like hell to come up with
    a Bestiary, however in NA version of FF8, it is much simple as they are
    easily defined due to the clear explaination of the status screen. I
    will be adding more information for next update.
    
    ........................................................................
    A. Normal                                                     ffviii_051
    ........................................................................
    
    Typically, I will call these items "unclassified" compared to normal.
    These items can't be used in combat as they have other purposes such as
    refinement into magic and items. These items are generally easy to get,
    except for a few.
    
    ------------------------------------------------------------------------
    Name of Item        Description                                     Sell
    ------------------------------------------------------------------------
    M-Stone Piece       Stone with little Magic Power                      7
    Magic Stone         Stone with Magic Power                            18
    Wizard Stone        Stong with strong Magic Power                     30
    Ochu Tentacle       Strong, flexible tentacle                        112
    Healing Water       Water with life force                             37
    Cockatrice Pinion   Feather with petrifying power                     75
    Zombie Powder       Powder with Zombie                                75
    Lightweight         Shoes to make your feet light                      -
    Sharp Spike         Long, sharp claw                                  75
    Screw               Use to remodel weapons                            37
    Saw Blade           Serrated Blade                                    75
    Mesmerize Blade     Long, sharp blade                                 75
    Vampire Fang        Fang that makes Vampire attack                    75
    Fury Fragment       Stone that contains morale                       187
    Betrayal Sword      Sword that betrays allies                         75
    Sleep Powder        Induce sleep                                      75
    Life Ring           Ring with life force                              75
    Dragon Fang         Dragon's fang with recovery force                 75
    Fuel                Fuel for rental car                             1125
    Girl Next Door      Naughty Magazine                                 187
    Sorceress Letter    Edea's introduction letter                       187
    Death Spirit        Contains Death                                   112
    Chocobo's Tag*      Changes Chocobo's name                           187
    ------------------------------------------------------------------------
    
    ========================================================================
    M-Stone Piece                                                   item_112
    ========================================================================
    Methods in gaining
    Combat:     Defeat LV 1 ~ 15 Bite Bug, Jelleye
    Refinement: n/a
    Function:   Use to refine into magic and remodel weapons.
    Card Mod:   1x Funguar : 1x M-Stone Piece
                1x Bite Bug : 1x M-Stone Piece
    
    * One of the mostly dropped items when the enemies' LV was around Level
      1 ~ 15. This item can be refine into something useful..
    
    ========================================================================
    Magic Stone                                                     item_113
    ========================================================================
    Methods in gaining
    Combat:     Defeat LV 16 ~ 28 Bite Bug, Jelleye
    Refinement: n/a
    Function:   Use to refine into magic and remodel weapons.
    Card Mod:   1x Grat : 1x Magic Stone
                1x Buel : 1x Magic Stone
                1x Jelleye : 1x Magic Stone
    
    * You will get this quite often, once your characters have gained
      between level 20 ~ 29. Not much use but can be refined into something
      useful.
    
    ========================================================================
    Wizard Stone                                                    item_114
    ========================================================================
    Methods in gaining
    Combat:     Defeat LV 30 ~ 100 Bite Bug, Jelleye
                Win Granaldo/3x Raldo fight.
    Refinement: n/a
    Function:   Use to refine into magic and remodel weapons
    Card Mod:   1x Vysage : 1x Wizard Stone
                1x Imp : 1x Wizard Stone
    
    * As mentioned above, this item can be refined to the strongest form of
      the four basic spells: Cure, Fire, Blizzard and Thunder.
    
    ========================================================================
    Ochu Tentacle                                                   item_115
    ========================================================================
    Methods in gaining
    Combat:     Defeat Ochu
    Refinement: n/a
    Function:   Use to refine into items, magic and remodel weapons
    Card Mod:   1x Ochu : 1x Ochu Tentacle
    
    * As the name of the item suggests that we should go for its monster,
      Ochu. This item is quite good as it satisfied all the cateria of a
      Junk Item.
    * Ochu can be found in the Island closest to Heaven, Trabia- Hawkwind
      Plains [tropical forests].
    
    ========================================================================
    Healing Water                                                   item_116
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug Jelleye
    Refinement: n/a
    Function:   Use to refine into items and magic
    Card Mod:   n/a
    
    * Healing Water will nab you item meant for GFs and sometimes pretty
      good magic. Preferred to get this when you have gotten sufficient
      Wizard Stones..
    * Jelleye can be found Centra- Lenown Plains.
    
    ========================================================================
    Cockatrice Pinion                                               item_117
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug Cockatrice
    Refinement: n/a
    Function:   Use to refine into items and magic.
    Card Mod:   1x Cockatrice : 1x Cockatrice Pinion
                1x Iguion : 1x Cockatrice Pinion
    
    * Cockatrice Pinion is known for its petrification ability and generally
      refines into Soft and Break Magic.
    * Cockatrice can be found in Nortes Mountains of Esthar.
    
    ========================================================================
    Zombie Powder                                                   item_118
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Blood Soul
                Defeat BOSS Gerogero
    Refinement: n/a
    Function:   Use to refine into items and magic.
    Card Mod:   1x Blood Soul : 1x Zombie Powder
    
    * Zombie Powder can be obtained easily from Blood Soul. It is mainly
      used for refinement into magic [Zombie] and items.
    * Blood Soul can be encountered at Galbadia- Montersou Plateau.
    
    ========================================================================
    Lightweights                                                    item_119
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Vysage
    Refinement: n/a
    Function:   Use to refine into items and magic
    Card Mod:   1x Cerberus : 100x Lightweight
    
    * Lightweights has little use except it is a much better compared to
      Vampire Fang. It can be refined into an Accelerator when you have
      gotten 100x of it!
    * Vysage can be found along with Lefty and Righty at Winhill Bluffs,
      the area outside Winhill.
    
    ========================================================================
    Sharp Spike                                                     item_120
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Grand Mantis
    Refinement: n/a
    Function:   Use to refine into items and used in remodelling weapons
    Card Mod:   1x Grand Mantis : 1x Sharp Spike
                1x Death Claw : 1x Sharp Spike
    
    * Sharp Spike has a very importance as it can be refined into AP Ammo,
      remodelling Selphie's and Quistis' weapons.
    * Grand Mantis can be found in the forests of Lenown Plains and Estahr-
      Khashabald Desert [not the white desert, the darker ones..]
    
    ========================================================================
    Screw                                                           item_121
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Geezard
    Refinement: n/a
    Function:   Use to refine into items and used in remodelling weapons
    Card Mod:   1x Geezard : 5x Screw
    
    * A very important ingredient for Irvine's Shotguns and Squall's certain
      models of Gunblades.
    * Geezards can be found in Vaulny Canyon of Timber, Hasberry Plains of
      Dollet and virtually anywhere in Galbadia region.
    
    ========================================================================
    Mesmerize Blade                                                 item_122
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Mesmerize Blade
    Refinement: n/a
    Function:   Use to refine into items, magic and remodelling weapons.
    Card Mod:   1x Mesmerize : 1x Mesmerize Blade
    
    * Can't believe that this commonly found item will be one of most
      frequently asked ingredient. Of course as the name suggests, it can
      be obtained from Mesmerize!
    * Mesmerize is encounter in the Bika Snowfields of Trabia. [east of the
      Trabia Crater]
    
    ========================================================================
    Saw Blade                                                       item_123
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Behelmel
    Refinement: n/a
    Function:   Use to refine into magic, items and weapon remodelling
    Card Mod:   1x Behelmel : 1x Saw Blade
    
    * Saw Blade is quite a good ingredient for weapon remodeling. Plus it
      can be refined into Confuse magic which is very good.
    * Behelmel can be encounter at the Galbadia- Montersou Plateau [outside
      Missile Base/ former Galbadia Garden]
    
    ========================================================================
    Vampire Fang                                                    item_124
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Red Bat/ Glaccid Eye
    Refinement: n/a
    Function:   Use to refine into magic
    Card Mod:   1x Red Bat : 1x Vampire Fang
    
    * Red Bats can be found in Fire Cavern whereas Glaccid Eye can be found
      in partially-iced fields of Acauld Plains of Balamb Continent.
    * Vampire Fang has only one use and that's to refined into Drain magic.
    
    ========================================================================
    Fury Fragment                                                   item_125
    ========================================================================
    Methods in gaining
    Combat:     Mug Blue Dragon / Defeat LV 20 ~ 30 Ruby Dragons
    Refinement: n/a
    Function:   Use to refine in magic and used in weapon remodelling.
    Card Mod:   1x Blue Dragon : 1x Fury Fragment.
    
    * I would recommend you go for Blue Dragon compared to ruthless Ruby
      Dragons. Fury Fragment are great as they can be refined into Aura
      magic.
    * Encountered Blue Dragon near the mountains of Winter Island [where
      Shumi Village is found]
    
    ========================================================================
    Betrayal Sword                                                  item_126
    ========================================================================
    Methods in gaining
    Combat:     Mug Blitz / Defeat Forbidden
    Refinement: n/a
    Function:   Use to refine into magic and used in weapon remodelling.
    Card Mod:   1x Forbidden : 1x Betrayal Sword
    
    * This item that will more commonly dropped compared to the Power
      Generator. This item can be refined into pretty useful magic and is
      widely used in remodelling of weapons.
    * Blitz can be encounter at Centra- Lenown Plains whereas Forbidden can
      be encounter Esthar-Nortes Mountains or Centra Ruins.
    
    ========================================================================
    Sleep Powder                                                    item_127
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Funguar or Defeat/Mug Grat
    Refinement: n/a
    Function:   Use to refine into magic and items.
    Card Mod:   n/a
    
    * Funguar can be found in forests behind Dollet [Hasberry Plains], Grat
      can be encountered at the training center of Balamb Garden.
    * Sleep Powder generally produces sleep but it can be refined into great
      items such as Remedy!
    
    ========================================================================
    Life Ring                                                       item_128
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Mesmerize or Torama
    Refinement: n/a
    Function:   Use to refine into magic and items
    Card Mod:   5x Torama : 1x Life Ring
    
    * Life Ring are great items when come for being refined into recovery
      magic, Life. You can get this item easily once you have reached LV 40+
    * Mesmerizes can be found Bika Snowfields of Esthar, Toramas can be
      found Esthar City/Great Plains of Esthar after Lunar Cry Incident.
    
    ========================================================================
    Dragon Fang                                                     item_129
    ========================================================================
    Methods in gaining
    Combat:     Defeat Blue Dragon.
    Refinement: n/a
    Function:   Use to refine into items, magic and used in weapon
                remodelling.
    Card Mod:   n/a
    
    * Blue Dragons can be found near the mountains of Trabia's Winter
      Island (where you find the Shumi Village). They can be also found in
      the Island closest to Hell. But I would recommend you to search for
      the first method.
    
    ========================================================================
    Fuel                                                            item_130
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Oilboyles
    Refinement: n/a
    Function:   Use as fuels for cars and refine into items and magic.
    Card Mod:   n/a
    
    * This item will be automatically used when your vehicle starts to run
      out of fuel.
    * Can be brought in all Item Shops.
    
    ========================================================================
    Girl Next Door                                                  item_131
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Naughty Magazine
    Card Mod:   n/a
    
    * Found it near the counter of the Timber Maniacs Building
    * There is not much use for this item, except that you can trade it to
      Zone for Shiva's Card.
    * You can't read the content of this magazine!
    
    ========================================================================
    Sorceress Letter                                                item_132
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Edea's introduction letter
    Card Mod:   n/a
    
    * Get this item from Edea before your departure in search of the White
      SeeD Ship.
    * Not much usage except that this item is essential to meet up with the
      leader of White SeeD.
    * You can't read the content of this letter!
    
    ========================================================================
    Death Spirit                                                    item_133
    ========================================================================
    Methods in gaining
    Combat:     Defeat Imp/Torama/Forbidden
    Refinement: n/a
    Function:   Use to refine into magic.
    Card Mod:   1x Odin : 100x Death Spirit
    
    * I myself think that this item affects the compatibility with GF Odin.
      As the more Death Spirit you have, the higher the occurence rate.
    
    ========================================================================
    Chocobo's Tag                                                   item_134
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: n/a
    Function:   Changes Chocobo's name.
    Card Mod:   n/a
    
    * Another item can be obtained via Pocketstation. This item allows you
      to change the name of Chocobo. [Boko]
    
    ========================================================================
    
    ........................................................................
    B. Blue Magic Items                                           ffviii_052
    ........................................................................
    
    In FF7, we have the Enemy Skill Materia.. which allows the characters to
    learn the enemy's ability while receiving damage. In FF8, only Quistis
    can learn these, which are known as "Blue Magic". These skills also act
    as her Limit Breaks. She will these skills by using the items from the
    item menu. But not all items are easy to get. I would recommend you to
    take a look at her Limit Breaks to have a more precise way of getting
    them.
    
    ------------------------------------------------------------------------
    Name of Item     What it does?
    ------------------------------------------------------------------------
    Spider Web       Allows Quistis to learn Blue Magic, Ultra Waves
    Coral Fragment   Allows Quistis to learn Blue Magic, Electrocute
    Curse Spike      Allows Quistis to learn Blue Magic, LV? Death
    Black Hole       Allows Quistis to learn Blue Magic, Degenerator
    Water Crystal    Allows Quistis to learn Blue Magic, Aqua Breath
    Missile          Allows Quistis to learn Blue Magic, Micro Missile
    Mystery Fluid    Allows Quistis to learn Blue Magic, Acid
    Running Fire     Allows Quistis to learn Blue Magic, Gatling Gun
    Inferno Fang     Allows Quistis to learn Blue Magic, Fire Breath
    Laser Cannon     Allows Quistis to learn Blue Magic, Homing Laser
    Barrier          Allows Quistis to learn Blue Magic, Mighty Guard
    Whisper          Allows Quistis to learn Blue Magic, Wind Whisper
    Malboro Tentacle Allows Quistis to learn Blue Magic, Bad Breath
    Power Generator  Allows Quistis to learn Blue Magic, Ray-Bomb
    Dark Matter      Allows Quistis to learn Blue Magic, Shockwave Pulsar
    ------------------------------------------------------------------------
    
    ========================================================================
    Spider Web                                                      item_135
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Caterchipillar
    Refinement: n/a
    Function:   Allows Quistis to learn Ultra Waves. Use in weapon
                remodelling and magic refinement
    Card Mod:   1x Caterchipillar : 1x Spider Web
    
    * Caterchipillar can be found in forests of Balamb- Acauld Plains.
    * The Spider Web is an important ingredient for upgrading Zell's weapon.
    
    ========================================================================
    Coral Fragment                                                  item_136
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Creeps or Mug/Defeat Cockatrice
    Refinement: n/a
    Function:   Allows Quistis to learn Electrocute. Used in magic
                refinement
    Card Mod:   1x Creeps : 1x Coral Fragment
    
    * Creeps can be found in Grandidi Forests and Cockatrice can be found
      in Nortes Mountains.
    * You can meet the Creeps at the sewers of Deling City during
      Assassination of Sorceress in Deling for Disc 1.
    
    ========================================================================
    Curse Spike                                                     item_137
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Tri-Face, Defeat Imp/Forbidden [rare item]
    Refinement: n/a
    Function:   Allows Quistis to learn LV? Death. Use in magic refinement
                and weapon remodelling.
    Card Mod:   1x Tri-Face : 1x Curse Spike
    
    * Tri-Face can be found in the Island closest to Heaven. The Tri-face
      can be also found at the Deep Sea Deposit before you have defeated
      the Ultima Weapon.
    * Imp can be found Great Plains of Esthar/Esthar City after Lunar Cry.
    * Forbidden can be found Esthar- Nortes Mountains or Grandidi Forests
    * Malboro occassionally drops Curse Spikes instead of Malboro
      Tentacles, hence take note.
    
    ========================================================================
    Black Hole                                                      item_138
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Gesper
    Refinement: n/a
    Function:   Allows Quistis to learn Degenerator. Use in magic
                refinement.
    Card Mod:   1x Gesper : 1x Black Hole
                1x Diablos : 100x Black Hole
    
    * Gespers can be found in Laguna's 2nd Dream Sequence in Centra-
      Evacuation Site [Disc 1] and 5th Sequence at Lunatic Pandora Research
      Center. [Disc 3]
    * Get this ASAP as Degenerator is a deadly Limit Break for Quistis.
    
    ========================================================================
    Missile                                                         item_139
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat GIM52N
    Refinement: n/a
    Function:   Allows Quistis to learn Micro Missile. Use in magic
                refinement and items.
    Card Mod:   n/a
    
    * GIM52N can be ONLY be encounter in D-District Prison of Galbadia in
      Disc 2 and Esthar City, during Lunatic Pandora's attack sequence.
    * There is no other methods to get it, hence try to get it during Disc 2
      at the D-District Prison [the Prison Tower] or Lunatic Pandora while
      you are controlling as Zell.
    
    ========================================================================
    Mystery Fluid                                                   item_140
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Gayla
    Refinement: n/a
    Function:   Allows Quistis to learn Acid. Use in magic refinement.
    Card Mod:   1x Gayla : 1x Mystery Fluid
    
    * Gayla can be found in Bika Snowfields and Thor Peninsula of Trabia.
    * You can also encounter Gayla at the Trabia Canyon during Laguna's
      Dream Sequence No. 4.
    
    ========================================================================
    Running Fire                                                    item_141
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat SAM08G or Defeat Iron Giant
    Refinement: n/a
    Function:   Allows Quistis to learn Gatling Gun. Use in magic
                refinement.
    Card Mod:   1x SAM08G : 1x Running Fire
    
    * SAM08G can be found in D-District Prison [Disc 2], FH [Disc 2],
      Missile Base [Disc 2], Lunatic Pandora/Esthar City [Disc 3]
    * Iron Giant can be found in Deep Sea Deposit and Esthar City [after
      defeated Ultima Weapon]. The Iron Giants can also be encountered at
      the Deep Sea Deposit before you defeat the Ultima Weapon. You can also
      find them inside the Lunatic Pandora before Squall faces Seifer.
    
    ========================================================================
    Inferno Fang                                                    item_142
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Ruby Dragon or Hexdragon
    Refinement: n/a
    Function:   Allows Quistis to learn Fire Breath. Use in magic
                refinement.
    Card Mod:   10x Ruby Dragon : 1x Inferno Fang
    
    * Ruby Dragon can be found at Island closest to Hell, Nortes Mountains
      of Esthar and Centra-Lenown Plains' forests.
    * Hexdragon can be found at Island closest to Hell and Esthar-Grandidi
      Forests.
    
    ========================================================================
    Water Crystal                                                   item_143
    ========================================================================
    Methods in gaining
    Combat:     Defeat Fastitocalon or Mug/Defeat Chimera
    Refinement: n/a
    Function:   Allows Quistis to learn Aqua Breath. Use in magic
                refinement.
    Card Mod:   5x Fastitocalon-F : 1x Water Crystal
                1x Fastitocalon : 1x Water Crystal
    
    * Fastitocalon can be found in Dingo Desert (outside D-District Prison)
      and shores near Centra Ruins.
    * Chimera can be found in Esthar-Khashabald Desert, Island closest to
      Heaven.
    
    ========================================================================
    Laser Cannon                                                    item_144
    ========================================================================
    Methods in gaining
    Combat:     Defeat Behelmel [rare], Defeat/Mug BOSS Mobile Type 8
    Refinement: n/a
    Function:   Allows Quistis to learn Homing Laser. Use in item
                refinement
    Card Mod:   n/a
    
    * Behelmel drops this item rarely, just like the Power Generator case.
      Behelmel can be found in Galbadia- Montersou Plateau
    * Mobile Type 8 can be encountered at Lunatic Pandora [only ONCE as it
      is a BOSS fight.]
    
    ========================================================================
    Barrier                                                         item_145
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug Behemoth
    Refinement: n/a
    Function:   Allows Quistis to learn Mighty Guard, can be refined into
                items or magic.
    Card Mod:   10x Behemoth : 1x Barrier
    
    * Behemoths can be found at Esthar City/Great Plains of Esthar after
      Lunar Cry Incident broke out.
    
    ========================================================================
    Whisper                                                         item_146
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Adamantoise
    Refinement: n/a
    Function:   Allows Quistis to learn Wind Whisper, can be refined into
                items or magic.
    Card Mod:   n/a
    
    * Adamantoise can be found in shores of Long Horn Island and shores
      behind Dollet Town. Refer to World Map at my website [URL:
      http://risland.virtualave.net ] for more details.
    
    ========================================================================
    Malboro Tentacle                                                item_147
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Malboro
    Refinement: n/a
    Function:   Allows Quistis to learn Bad Breath, can be refined into
                items or magic and used in weapon remodelling.
    Card Mod:   4x Malboro : 1x Malboro Tentacle
    
    * Malboro can be found in Island closest to Heaven and Esthar's
      Grandidi Forests.
    * Malboro Tentacles are extremely difficult to get. So refer to Malboro
      Data Sheet under the Monsters Section. Malboro Tentacles are an
      essential in order to summon GF Doomtrain.
    
    ========================================================================
    Dark Matter                                                     item_148
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 100x Curse Spike : 1x Dark Matter [Siren's Tool-RF]
    Function:   Allows Quistis to learn Shockwave Pulsar, can be refined
                into items or magic.
    Card Mod:   n/a
    
    * Can be refined once Siren is LV 100. You can get this quite often in
      Choco World via Pocketstation.
    * The Dark Matter works wonder! It can be refined into other great items
      such as the Shaman Stone and much more. But getting 100x Curse Spike
      can be quite tiring. Hence try to get use to it. Refer to Curse Spike
      section for more information.
    
    ========================================================================
    Power Generator                                                 item_149
    ========================================================================
    Methods in gaining
    Combat:     Mug Blitz [rare]
    Refinement: n/a
    Function:   Allows Quistis to learn Ray-bomb. It can be refined into
                items.
    Card Mod:   n/a
    
    * The toughest item to get for Quistis' Blue Magic. You may need to do
      this as many as 100 times. Don't equipped Rare Item as it increases
      frequency for GF items than Junk items. Just keep on mugging and you
      will get it. BTW, the rate is about 4%... This means that you may need
      to battle with Blitz for 100 times and get about 4x Power Generators
      ...
    * You can find one at Lunatic Pandora if you have trigger the trap doors
      at Centra Evacuation Site [Laguna's 2nd Scenario]
    
    ========================================================================
    
    ........................................................................
    C. GF Compatibility Items                                     ffviii_053
    ........................................................................
    
    First of all, compatibility is really an important term in FF8. It
    determines how well the GFs co-operate with the character [as you see,
    GFs are also monsters..]. The higher the compatibility, the better the
    team work. I would always to try to get high compatibility with
    Cerberus for I always keep on summoning Cerberus. These compatibility
    items are quite easy to get except for Shaman Stone and LuvLuv G.
    
    ------------------------------------------------------------------------
    Name of Item    Description                                         Sell
    ------------------------------------------------------------------------
    Bomb Fragment   Stone with Fire element                               37
    Red Fang        Dragon's fang with Fire element                      112
    Arctic Wind     Contains Ice element wind                             37
    North Wind      Contains Strong Ice element wind                     112
    Dynamo Stone    Stone with Thunder element                           187
    Shear Feather   Bird's feather that files on wind                    187
    Venom Fang      Poisonous monster fang                               112
    Steel Orb       Steel Orb with gravitional power                     112
    Moon Stone      Holy moon stone with monsters living inside          112
    Dino Bone       Large dinosaur bone                                  112
    Windmill        Windmill containing wind energy                      112
    Dragon Skin     Durable dragon skin                                  112
    Fish Fin        Fish's fin                                            37
    Dragon Fin      Very hard dragon's scale                              37
    Silence Powder  Powder contain Silence                                37
    Poison Powder   Powder contain Poison                                 37
    Chef's Knife    Tonberry's knife                                     112
    Cactus Thorn    Cactuar's Thorn                                      112
    Shaman Stone    Stone with mystical power                              -
    LuvLuv G        Raises compatibility with all GFs                      -
    ------------------------------------------------------------------------
    
    ========================================================================
    Bomb Fragment                                                   item_150
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug Bomb
    Refinement: n/a
    Function:   Improves affection with Ifrit by 1. Can be refined into
                magic and items.
    Card Mod:   1x Bomb : 1x Bomb Fragement.
    
    * Bombs can be encountered in Fire Cavern and forests near the
      Southeastern Chocobo Forests. You may get Bomb Spirits instead of Bomb
      Fragment when you defeat high levels Bombs.
    
    ========================================================================
    Red Fang                                                        item_151
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug Hexdragon or Chimera
    Refinement: n/a
    Function:   Improves affection with Ifrit by 3. Can be refined into
                magic.
    Card Mod:   3x Hexdragon : 1x Red Fang
    
    * Hexdragon can be encountered at the Island closest to Heaven and
      Esthar-Grandidi Forest. Refer to the world map at
      http://risland.virtualave.net for the location of Island closest to
      Hell and Heaven.
    * Red Fangs are rather easy to get later in the game.
    
    ========================================================================
    Arctic Wind                                                     item_152
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug Glaccid Eye
    Refinement: n/a
    Function:   Improves affection with Shiva by 1. Can be refined into
                magic.
    Card Mod:   1x Glaccid Eye : 1x Arctic Wind
    
    * Glaccid Eye can be found in Balamb-Acauld Plains [snowy regions]
    * Glaccid Eye can also be found in islands nearby Island closest to
      Heaven.
    
    ========================================================================
    North Wind                                                      item_153
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug Snow Lion
    Refinement: n/a
    Function:   Improves affection with Shiva by 3. Can be refined into
                magic.
    Card Mod:   1x Snow Lion : 1x North Wind
                1x Shiva : 100x North Wind
    
    * Snow Lion can be found Winter Island, Thor Peninsula and Bika
      Snowfields of Trabia. You can encounter Snow Lions more often when you
      move Squall closet to the mountains on the Winter Island.
    
    ========================================================================
    Dynamo Stone                                                    item_154
    ========================================================================
    Methods in gaining
    Combat:     Defeat Blitz/Cockatrice
    Refinement: n/a
    Function:   Improves affection with Quezacotl by 3. Can be refined into
                magic
    Card Mod:   1x Blitz : 1x Dynamo Stone
                1x Quezacotl : 100x Dynamo Stone
    
    * Blitz can be found in Lenown Plains of Centra. Cockatrice can be found
      in Nortes Mountains and forest separating Vaulny Canyon and Galbadia
      Garden.
    
    ========================================================================
    Shear Feather                                                   item_155
    ========================================================================
    Methods in gaining
    Combat:     Defeat Thrustaveis
    Refinement: n/a
    Function:   Improves affection with Pandemona by 1. Can be refined into
                magic and used weapon remodelling.
    Card Mod:   1x Thrustaveis : 1x Shear Feather
    
    * Thrustaveis can be found in Timber - Vaulny Canyon and Great Plains of
      Galbadia
    
    ========================================================================
    Venom Fang                                                      item_156
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Anacondour
    Refinement: n/a
    Function:   Improves affection with Doomtrain by 3. Can refined into
                magic and items.
    Card Mod:   1x Anacondour : 1x Venom Fang
    
    * Anacondour can be encounter as the sub BOSS at Dollet Dukedom Mission.
    * Anacondour can be found at Timber-Vaulny Canyon forests and Dollet-
      Hasberry Plains (forests and hills)
    
    ========================================================================
    Steel Orb                                                       item_157
    ========================================================================
    Methods in gaining
    Combat:     Defeat GIM47N or Wendigo
    Refinement: n/a
    Function:   Improves affection with Diablos by 3. Can be refined into
                magic.
    Card Mod:   1x Wendigo : 1x Steel Orb
    
    * GIM47N can ONLY be encounter during D-District Prison, FH and Lunatic
      Pandora attack upon Esthar.
    * Wendigo can be found in desert areas of the Great Plains of Galbadia
      and Dollet-Hasberry Plains.
    
    ========================================================================
    Moon Stone                                                      item_158
    ========================================================================
    Methods in gaining
    Combat:     Defeat Torama or Mug Elynole
    Refinement: n/a
    Function:   Improves affection with Alexander by 3. Can be refined into
                magic and used in weapon remodelling
    Card Mod:   n/a
    
    * You can get this item only after the space incident has occured.
      Torama and Elynole can be found in Esthar City area, whereas for
      Elynole you can battle them empteen times at Esthar City [refer to
      Monster Bestiary: Elynole for more information]
    
    ========================================================================
    Dino Bone                                                       item_159
    ========================================================================
    Methods in gaining
    Combat:     Defeat T-Rexaur
    Refinement: n/a
    Function:   Improves affection with Brothers by 3. Can be refined into
                magic and used in weapon remodelling.
    Card Mod:   2x T-Rexaur : 1x Dino Bone
                1x Armadodo : 1x Dino Bone
                1x Sacred : 100x Dino Bone
    
    * Dino Bones generally dropped from Dinosaurs.. what else can you
      expect? T-Rexaur can be encounter in forests of Balamb and the
      Training Center of Balamb Garden. The T-Rexaur can also be found in
      the Island closest to Hell.
    
    ========================================================================
    Windmill                                                        item_160
    ========================================================================
    Methods in gaining
    Combat:     Mug Thrustaveis/Abyss Worm
    Refinement: n/a
    Function:   Improves affection with Pandemona by 3. Can be refined into
                magic and used in weapon remodelling
    Card Mod:   1x Abyss Worm : 1x Windmill
                1x Pandemona : 100x Windmill
    
    * Thrustaveis can be encounter in Great Plains of Galbadia [grasslands]
      and Abyss Worm can be encountered in Esthar-Khashabald Desert and
      of course, the Dingo Desert outside Galbadia's D-District Prison.
    
    ========================================================================
    Dragon Skin                                                     item_161
    ========================================================================
    Methods in gaining
    Combat:     Defeat Anacondour/Blue Dragon/Grendel
    Refinement: n/a
    Function:   Improves affection with Carbuncle by 3. Can be refined into
                magic, items and used in weapon remodelling.
    Card Mod:   n/a
    
    * Dragon Skin is really an hard item to nab as it is pretty rare. But
      you will be able to get them easily by battling Anacondours at
      hilltops of Dollet.
    
    ========================================================================
    Fish Fin                                                        item_162
    ========================================================================
    Methods in gaining
    Combat:     Defeat Fastitocalon-F or Fastitocalon
    Refinement: n/a
    Function:   Improves affection with Leviathan by 2. Can be refined into
                magic.
    Card Mod:   n/a
    
    * Fastitocalon can be found in shores of anywhere except for Dingo
      Desert and shores near Centra Crater [where you find Centra Ruins]
    
    ========================================================================
    Dragon Fin                                                      item_163
    ========================================================================
    Methods in gaining
    Combat:     Defeat Grendel
    Refinement: n/a
    Function:   Improves affection with Cerberus by 3. Can be refined into
                magic and items. Used in weapon remodeling.
    Card Mod:   n/a
    
    * Grendel can be encountered at the Island closest to Hell and the
      hilltops near Winhill.
    
    ========================================================================
    Silence Powder                                                  item_164
    ========================================================================
    Methods in gaining
    Combat:     Defeat Grat
    Refinement: n/a
    Function:   Improves affection with Siren by 3. Can be refined into
                magic and items.
    Card Mod:   n/a
    
    * Grat can be encountered at the Training Center [Balamb Garden] and
      Ultimecia's Castle.
    
    ========================================================================
    Poison Powder                                                   item_165
    ========================================================================
    Methods in gaining
    Combat:     Defeat Imp/Forbidden
    Refinement: n/a
    Function:   Improves affection with Doomtrain by 1. Can be refined into
                magic and items.
    Card Mod:   n/a
    
    * Imp can be encountered at Esthar City/Great Plains of Esthar after
      space incident. Forbidden can be found in Nortes Mountains.
    * The Imp can also be encountered in the Deep Sea Deposit (before
      defeating Ultima Weapon)
    
    ========================================================================
    Chef's Knife                                                    item_166
    ========================================================================
    Methods in gaining
    Combat:     Defeat/Mug Tonberry
    Refinement: n/a
    Function:   Improves affection with Tonberry by 3. Can be refined into
                magic and items.
    Card Mod:   1x Tonberry : 1x Chef's Knife
                1x Tonberry King : 1x Chef's Knife
    
    * Tonberry can ONLY be encounter at Centra Ruins' main hall.
    * Someone told me that you will NOT encounter the Tonberry King if you
      have gotten 20x Chef Knives. Instead you need to defeat 20 of them.
    
    ========================================================================
    Cactus Thorn                                                    item_167
    ========================================================================
    Methods in gaining
    Combat:     Defeat Cactuar
    Refinement: n/a
    Function:   Improves affection with Cactuar by 3. Can be refined into
                magic and items.
    Card Mod:   1x Cactuar : 1x Cactus Thorn
                1x Jumbo Cactuar : 1x Cactus Thorn
    
    * Cactuars can be found at Esthar-Khashabald Desert. You can also found
      them on Cactuar's Island.
    * Cactuars are fast-moving monsters. If they ran, you will get no EXP
      and AP. Have a character with excellent hit rate such as Squall or
      Selphie, or you will have a miss.
    
    ========================================================================
    Shaman Stone                                                    item_168
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Rosetta Stone : 1x Shaman Stone (Siren's Tool-RF)
                1x Hungry Cookpot : 1x Shaman Stone (Siren's Tool-RF)
                1x Mog's Amulet : 1x Shaman Stone (Siren's Tool-RF)
                1x Dark Matter : 1x Shaman Stone (Siren's Tool-RF)
    Function:   Improves affection with Bahamut by 3. Can be refined into
                magic and items.
    Card Mod:   n/a
    
    * You can get more of these via the Pocketstation.
    * Sad to say... The item can only gotten via refinement or through
      Pocketstation. But it is really a great item! The best way is get Dark
      Matter [firstly, you need to get 100x Curse Spikes] and refine them
      into Shaman Stone. Both methods required Siren's Tool-RF. Just select
      the Abilities menu to use it.
    
    ========================================================================
    LuvLuv G                                                        item_169
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Shaman Stone : 1x LuvLuv G (Siren's Tool-RF)
    Function:   Improves affection with all GFs by 20.
    Card Mod:   1x Chubby Chocobo : 100x LuvLuv G
    
    * Found one in Lunatic Pandora if you have trigger the first boulder in
      Laguna's Dream Sequence 2 at Centra Evacuation Site.
    * Easily nabbed in Pocketstation.
    
    ========================================================================
    
    ........................................................................
    D. Bonus Attributes Items                                     ffviii_054
    ........................................................................
    
    Bonus Attributes Item are extremely good, but they are extremely hard to
    get. Imagine refine 10x Hyper Wrist [10x Power Wrist to get only one of
    these..] to get 1x Str Up. But the effects are quite good. And they can
    be rather easy once you have gotten as many gil and intensive purcashing
    of items such as Hypno Crown, Power Wrist with Familiar at Esthar Pet
    Shop. But they definately worth the effort. You can also get bonuses
    through Eden's Devour command.
    
    ------------------------------------------------------------------------
    Name of Item     What it does?                                      Sell
    ------------------------------------------------------------------------
    HP Up            Raises Hit Points (+10)                             375
    Str Up           Raises Strength (+1)                                375
    Vit Up           Raises Vitality (+1)                                375
    Mag Up           Raises Magic (+1)                                   375
    Spr Up           Raises Spirit (+1)                                  375
    Spd Up           Raises Speed (+1)                                   375
    Luck Up          Raises Luck (+1)                                    375
    ------------------------------------------------------------------------
    
    ========================================================================
    HP Up                                                           item_170
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Gaea's Ring : 1x HP Up (Doomtrain's Forbid Med-RF)
    Function:   Increases character's maximum HP by 10. Can be refined into
                other items.
    Card Mod:   n/a
    
    * This item provide a permanent increase in the character's HP. Gaea's
      Ring can be gotten through Eden's GF Abil-RF by refining 10x Giant's
      Ring, which can be bought in Esthar Shop!!! with Familiar.
    
    ========================================================================
    Str Up                                                          item_171
    ========================================================================
    Methods in gaining
    Combat:     Mug/Defeat Raijin in all encounters
    Refinement: 10x Hyper Wrist : 1x Str Up (Doomtrain's Forbid Med-RF)
                1x Monk's Code : 1x Str Up (Doomtrain's Forbid Med-RF)
    Function:   Increases character's strength by 1. Can be refined into
                other items
    Card Mod:   n/a
    
    * This item provide a permanent increase in the character's HP. 1x
      Hyper Wrist can be obtained by refining 10x Power Wrist, which can
      be bought in Esthar Shop !!! with Familiar.
    
    ========================================================================
    Vit Up                                                          item_172
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 5x Adamantine : 1x Vit Up (Doomtrain's Forbid Med-RF)
    Function:   Increases character's vitality by 1. Can be refined into
                other items.
    Card Mod:   n/a
    
    * Adamantine can be gotten by defeating Adamantoise [defeat both of
      them, and did not use the Mug command during battle]. Adamantoise can
      be found at the shores of Long Horn Island.
    
    ========================================================================
    Mag Up                                                          item_173
    ========================================================================
    Methods in gaining
    Combat:     Mug Left Orb during BOSS fight against NORG.
    Refinement: 10x Royal Crown : 1x Mag Up (Doomtrain's Forbid Med-RF)
    Function:   Increases character's magic by 1. Can be refined into other
                items.
    Card Mod:   n/a
    
    * Royal Crown can be gotten by refining 10x Hypno Crown, which can be
      bought in Esthar Shop !!! with Familiar acquired.
    
    ========================================================================
    Spr Up                                                          item_174
    ========================================================================
    Methods in gaining
    Combat:     Mug Right Orb during BOSS fight against NORG
    Refinement: 10x Magic Armlet : 1x Spr Up (Doomtrain's Forbid Med-RF)
    Function:   Increases character's spirit by 1. Can be refined into
                other items.
    Card Mod:   n/a
    
    * Magic Armlet can be gotten by refining Rinoa's card.
    
    ========================================================================
    Spd Up                                                          item_175
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 2x Aegis Amulet : 1x Spd Up (Doomtrain's Forbid Med-RF)
                50x Jet Engine : 1x Spd Up (Doomtrain's Forbid Med-RF)
                5x Rocket Engine : 1x Spd Up (Doomtrain's Forbid Med-RF)
                1x Hundred Needles : 1x Spd Up (Doomtrain's Forbid Med-RF)
    Function:   Increases character's speed by 1. Can be refined into other
                items.
    Card Mod:   n/a
    
    * Make use of Hundred Needles (1x Hundred Needles = 100x Cactus Thorns).
      Cactus Thorn can be obtained [via defeat/mug] from Cactuars.
    
    ========================================================================
    Luck Up                                                         item_176
    ========================================================================
    Methods in gaining
    Combat:     n/a
    Refinement: 1x Luck-J Scroll : 1x Luck Up
    Function:   Increases character's luck by 1. Can be refined into other
                items.
    Card Mod:   n/a
    
    * Luck-J Scroll can be obtained from Minde Island as a part of Obel Lake
      Mystery.
    
    ========================================================================
     _____
    / 5.8 \_________________________________________________________________
    ------------------------------------------------------------------------
    Magazines
    ------------------------------------------------------------------------
    Magazines possesses a great importance for FF8 as it allows you to do
    a lot of important things such as remodel your character's weapons,
    allows characters to learn Limit Breaks, etc. There are also another
    class of Magazines known as Anarchist's Magazines and Timber Maniacs
    which are not items, but the Anarchist's Magazine can be read on the
    notice board in the Forest Owl's Headquarters in Disc 1 and Timber
    Maniacs through the Balamb Garden Network. Here we will discuss on the
    magazines that are found in the item inventory.
    
     ______
    / 5.8A \________________________________________________________________
    ------------------------------------------------------------------------
    Weapon Monthly Magazines                                      ffviii_055
    ------------------------------------------------------------------------
    These are weapons reasearch magazines. They provide information about
    the requirements about your weapons, why the ingredient is used for the
    weapon, etc.
    
    *Prices are set with Haggle and Sell High.
    ------------------------------------------------------------------------
    Weapons Monthly 1st Issue
    ------------------------------------------------------------------------
    You will find this in Lunatic Pandora Research Center Place controls
    room during Laguna's Dream Sequence in Disc 3. You can get this later
    in the game, by buying it from Esthar Book Store.
    Buy/Sell: 37500 (with Familiar)
    
    ------------------------------------------------------------------------
    Weapons Monthly March Issue
    ------------------------------------------------------------------------
    You will get this by defeating Elvoret at Dollet's Communication Tower
    during Dollet Dukedom mission in Disc 1.
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Weapons Monthly April Issue
    ------------------------------------------------------------------------
    Found on the right table of Dormitory [single] after the night tour at
    the Balamb Garden Training Center in Disc 1.
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Weapons Monthly May Issue
    ------------------------------------------------------------------------
    Before meeting with Edea at the Commencement Room, controlling Rinoa
    and go down the manhole behind crates. Next proceed towards right three
    times and you will find it.
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Weapons Monthly June Issue
    ------------------------------------------------------------------------
    You will get this copy, by defeating BGH521F2 at the Missile Base as
    Selphie and her company in Disc 2.
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Weapons Monthly July
    ------------------------------------------------------------------------
    Returned back to the Training Center in Disc 3 and enter the area on the
    left, search the area for this copy.
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Weapon Monthly August
    ------------------------------------------------------------------------
    Found this from Disc 2 onwards in Trabia Garden. Head for the area where
    you find the Gargoyle. Walk five steps south and search the area [it's
    is somewhere close to screen, on the external right end.]
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
     ______
    / 5.8B \________________________________________________________________
    ------------------------------------------------------------------------
    Combat King Issues                                            ffviii_056
    ------------------------------------------------------------------------
    These are magazines for fighters. Combat King Issues allows Zell to
    learn a new move for each issue such as My Final Heaven, Meteor Barret,
    Dolphin Blow, etc. Generally, they are very difficult to get.
    
    ------------------------------------------------------------------------
    Combat King 001
    ------------------------------------------------------------------------
    Found this copy in the first floor of the D-District Prison. Before
    rescuing Squall, have Zell, Quistis and Selphie get to lower floors and
    get this magazine found in one of the rooms.
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Combat King 002
    ------------------------------------------------------------------------
    Obtained this magazine, by defeating Fujin and Raijin at Balamb Hotel.
    It is during Disc 2, where Zell, Squall and another member are to find
    the captain...
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Combat King 003
    ------------------------------------------------------------------------
    You will get this from Zell's Love Quest [see under Secrets Section for
    more information]. You need to meet girl with ponytail at the library
    [of course, Zell must be in the party], proceed to Balamb and talk to
    Shizuka [girl with pigtail's friend]. She will says that she has come
    to Balamb to look for Zell. Next proceed to Dincht's house, where Ma
    Dincht will say that the girl with pigtail has been looking for her
    son. Next choose to rest at Balamb Hotel and you will get the Combat
    King 003!
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Combat King 004
    ------------------------------------------------------------------------
    You can get this from the lone Esthar soldier [somewhere near the
    Ragnarok Airstation] during Lunatic Pandora's attack at Esthar.
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Combat King 005
    ------------------------------------------------------------------------
    You will find on the path leading left from Elevator 03's basement. This
    can only be done if you choose to trigger the red detonator during
    Laguna's 2nd dream sequence in Disc 1.
    Buy/Sell: 22500
    ------------------------------------------------------------------------
     ______
    / 5.8C \________________________________________________________________
    ------------------------------------------------------------------------
    Pet Pals Issue                                                ffviii_057
    ------------------------------------------------------------------------
    Pet Pals are magazines for dog lovers, hence allow Rinoa to training
    Angelo to learn new tricks. There are a total of 6 Pet Pals in game and
    most of them can be gotten by learning:
    
    ------------------------------------------------------------------------
    Pet Pals Vol.1
    ------------------------------------------------------------------------
    You will receive this copy from Zell, during your trip to Timber [
    remember the time where Zell is sitting on a comfortable crouch?]
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Pet Pals Vol.2
    ------------------------------------------------------------------------
    After you have finishing briefing at the Forest Owl's Headquarters [
    before Train Input sub-game], return back to the room where you meet
    Rinoa, the magazine is placed on the "bed" [which has turned into a
    crounch]
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Pet Pals Vol.3
    ------------------------------------------------------------------------
    Brought this from Timber Pet Shop.
    You can also buy this from Esthar Pet Shop (with Familiar)
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Pet Pals Vol.4
    ------------------------------------------------------------------------
    Brought this from Timber Pet Shop. You can also buy this from Esthar Pet
    Shop if you have accquired Familiar
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Pet Pals Vol.5
    ------------------------------------------------------------------------
    Brought this from Esthar Pet Shop.
    Buy/Sell: 750
    
    ------------------------------------------------------------------------
    Pet Pals Vol.6
    ------------------------------------------------------------------------
    Brought this from Esthar Pet Shop.
    Buy/Sell: 750
    ------------------------------------------------------------------------
     ______
    / 5.8D \________________________________________________________________
    ------------------------------------------------------------------------
    Occult Fan Issues                                             ffviii_058
    ------------------------------------------------------------------------
    Nothing much in the game, except it gives you hints in getting
    Doomtrain, Eden and the UFO. Quite rare as only Occult Fan I and II can
    be brought. Occult Fan III and IV are only obtainable. Here is detailed
    list of the magazines:
    
    ------------------------------------------------------------------------
    Occult Fan I  - World's Mysterious Magazine Scoop Issue
    ------------------------------------------------------------------------
    Found this magazine in the bookshelf of the Library in Balamb Garden.
    You can get this straight after you have completed the first field test
    at the Fire Cavern.
    Buy/Sell: 26250
    
    ------------------------------------------------------------------------
    Occult Fan II  - World's Mysterious Magazine Photo Issue
    ------------------------------------------------------------------------
    Found this magazine within the documents found in the Card Master's
    arena in Dollet. [happy searching..]. You need to defeat the Card Master
    in order to enter the area. The Card Master's arena is on the right side
    of the bridge which is linked to the 2F of the Pub.
    Buy/Sell: 26250
    
    ------------------------------------------------------------------------
    Occult Fan III - World's Mysterious Magazine Magic Issue
    ------------------------------------------------------------------------
    You will be given this from Master Fisherman at the lower ends of FH,
    after Balamb Garden has hit FH. You need to say the truth and he will
    give you the item.
    Sell: 26250
    
    ------------------------------------------------------------------------
    Occult Fan IV - World's Mysterious Magazine Report Issue
    ------------------------------------------------------------------------
    You will find this after navigating around in Esthar during your
    departure for Lunar Gate. Instead heading for Lunar Gate, return back to
    the entrance of the Presidential Palace and you will find an assistant
    complaing about Odine and leaves the magazine. Grab it.
    Sell: 30000
    ------------------------------------------------------------------------
     _____
    / 6.0 \_________________________________________________________________
    ========================================================================
    Monster List                                                  ffviii_s06
    ========================================================================
    Typically, the information that found all here are taken from my precise
    Monsters FAQ. However, some of the Devour status are still not added.
    First of all, here is a briefing about monsters:
    
    As in almost all RPGs (it stands for Role Playing Games for those whom
    still do not know...), there is always good guys and the bad guys. I
    have been serving the web and found that most sites tends to focus on
    the characters more that the monsters. [of course, there are some
    exceptions.] Monsters played a vital role in RPGs as they contribute
    the fun for your battles. Here is basic facts about monsters in FF8.
    
    - The monsters don't just disappear, in fact there are some "dying"
      sequences... [e.g. Defeat the T-Rexaur does not causes it to
      disappear instantly [except for ST-Atk-J with 100x Death], it will
      groan and fall onto the ground [negative response: Yummy, we will be
      having Dino meat for dinner.. :)]
    
    - The monsters does not allow you to get fixed EXP. This is one big
      problem, I have yet to solve. The monster does not give fixed EXP.
      In fact, you can gain 1,000+ EXP from a monster that nabs you only
      about 600 EXP (want to know how? read on..). The longer the battle,
      the higher EXP you will received. The higher the Level of the
      monster, the more EXP you will received. The last person to kill
      a monster will normally gets the most EXP. However the AP, you could
      gain from a monster is fixed. (well how about the most AP?, read
      on..). Monsters at different levels nabs you different items. So take
      note. AP allows GFs to learn new abilities such as Str +20%.
    
    - Monsters do level up in FF8.. They will gain additional moves, like
      for example the T-Rexaur will have a special attack that grab your
      character and swing the character into the air. [which only appears
      when the T-Rexaur is Level 100).
    
    - There is no Morph Command. Well, you can't get additional items by
      morphing monsters as there is no Morph Command in FF8. Instead they
      have replaced with Rare Item Ability. There is no more Steal command
      too, which has instantly replaced with the Mug Command.
    
    - Random Draw List. Well, the Draw Command allows you to draw magic
      from the monsters and stock it for your own usage (which means no more
      MP!). The draw list is random... for example:
    
      Bite Bug
      Level 1 ~ 15    Draw: Fire, Scan
      Level 16 ~ 35   Draw: Fira, Scan
      Level 36 ~ 100  Draw: Firaga, Scan
    
      Ruby Dragon
      Level 1 ~ 15    Draw: Fire, Aero
      Level 16 ~ 35   Draw: Fira, Aero
      Level 36 ~ 100  Draw: Firaga, Tornado, Flare, Meteor
    
    - Cash (Gil) Problem. A lot of e-mails I have received asked me how to
      get gil as they can't get gil by defeating monsters. Yeah, that's
      true! You can only get gil by walking through your SeeD Level. That's
      the way that SeeDs get their salaries. Need to take tests [*sigh*,
      school is already killing me, yet still need to take SeeD test..].
      There is an alternate way but you must have some cash inside your
      inventory before you can do so.
    
    - Some monsters return from the previous FF Series. For example, Bomb
      has return from FF Tactics and Tonberry has return from FF VII. Well,
      as for characters, there seems to be no methods have been proven
      correct. Besides the methods that I have found, are a bit too
      impossible.
    
    - Don't expect monster's HP to be so restrained... Yeah it is true. For
      example the Ruby Dragon has massive amount of HP (89,100 HP!) at a
      level 100! Well now you can expect of the BOSSES in the later game.
      FF8's Difficulty arises from here..
    
    - There are three basic status of fighting and here they are:
    
    1 Chance for first strike! - All your character's ATB will be at its
                                 maximum.
    2 Struck First! - All monsters will have their command first.
    3 Back Attacked! - 1) Your characters will have their backs facing the
                          monsters.. Monsters will have their command first.
                          Equip GF Cerberus' Alert to prevent this.
                       2) Your characters will be facing the monsters' back,
                          well don't be fooled by the Imp ^_^; Initative
                          fall into your character's hands.
    
    - Most monsters have cards except for certain monsters such as GIM-52A
      (purple robots found D-District Prison), Raldo (remember those stone
      like monsters that you face at the training center where you encounter
      Ellone for the 2nd time?) and others.
    
    - The bird's nest story from FF VII is back.. During Obel Lake's Quest,
      you need to look for the stones right? There is one stone that is
      found inside the nest which leads to an instant battle against the
      Thrustaevis. For FF VII, you will face a giant ostrich at Corel Mt.
      which is the mother of the chicks and get you 10x Phoenix Downs. I
      have finally solved the Obel Lake which I will reveal in Part II.
    
    - Not all precious items can be gotten from monsters. For example, to
      get Glow Curtain, you can't get it by defeating monsters. Instead,
      you can get this by converting 100x Malboro's Tentacle into through
      Eden's GF Abl Med-RF. But you wonder how I get 100x Malboro
      Tentacle? Malboro are so tough.. therefore this FAQ comes handy.
      This is another reason why I make this FAQ.
    
    - Conditions for Game Over (these words may seem....)
      - All character's HP drop to 0.
      - All characters are under Petrify status.
    
    - When a monster is being pertified, you will Received 0 EXP but still
      recieves its AP. The most EXP you can get, are from the monsters found
      in the Island closest to Hell/Heaven. The least EXP are from the
      Cactaurs and Level 1 monsters (through Lv Down).
    
    - You can get a ripped part of the EXP gained if you wounded the monster
      in the battle from running away [hold R2 and L2]. You can also get some
      items if the battle consist of more than one enemy and you have
      defeated the monster. Example: Vysage usually appears with Lefty and
      Righty. If you defeat Vysage and run away, you will get the items [
      Lightweights or Wizard Stones].
    
    - There are draw points on the World of FF8 and it is your interest to
      get them all. Most of the quests such as the Obel Lake Mystery and
      Elabeak Peninsula Mystery can only be done on the World Map. I would
      also like to express my thanks to those whom have helped me in solving
      the mystery.
    
    - More battle combats.. You can get to do all sorts of new commands such
      as Revive [which is equalvent to Full-life], Recover [which is
      equalvent to Full-cure], Devour [instant death attack against one foe
      and may gain bonuses/damage] and much more. So it will be your
      interest to test them out...
    
    - List of Status Ailments in Battles
      I think it will be necessary to mentioned them..
    
      Sleep      A "ZZZ" appears on the character, ATB stops moving.
      Doom       A red counter of 24 seconds [basketball?], when it drops to
                 zero, the character will be instantly killed.
      Petrify    A white counter of 20 seconds, when it drops to zero, the
                 character will be petrified [turned into stone..] and will
                 be unusable if not cured.
      Confuse    The character will be turning around in circles.. ATB still
                 moves as normal, but auto-attack commands will be selected.
                 May does damage to oneself, enemy and even allies.
      Silence    A speech bubble with "....". Character is unable to use
                 Magic, GF and Draw Command. GF-type Commands (Recover,
                 Treatment, Revive, etc) will still be usable.
      Darkness   A black cloud surrounds the head of a character. Hit rate
                 reduce by half.
      Zombie     The colour of the character turns dull green except for the
                 weapons. Becomes undead [Received damage from healing
                 elements.]
      Berserk    Character becomes red hot. ATB moves normally but as it
                 reaches the character's turn, the character does an auto-
                 attack to one.
      Poison     A green cloud appears. ATB moves normally but as you
                 excute a command, the HP drops by a small portion.
    
      To counter these, I guess you should all know by now.. if not, feel
      free to contact me.
    
    - In the previous FF series, FF7 and FFT, there are not much emphasis on
      the Elemental Arts. In fact, now they have possess a greater
      importance as it allows your character to boost to its optimum
      attacking power. In my own opinion, I think that Elem-Atk-J can be
      very damaging if you know how to use it. Like I managed to does 9999
      HP to the Jumbo Cactaur each time.. Refer to the strategies for more
      details.
    
     _____
    / 6.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    List of Abbreviations                                         ffviii_059
    ------------------------------------------------------------------------
    Okay.. let's get to work.. I will first start off to tell everyone that
    be expected of a lot of abbreviations [it will be very tedious to type
    out every word..]. Here is the legend:
    
    Legend
    ------------------------------------------------------------------------
    Key          Defination
    ------------------------------------------------------------------------
    Name       - Name of monster
    LV         - Level of a monster from its minimum level to maximum level
    HP         - monsters' minimum HP to maximum HP
    Taste      - the effect by using Devour command to that monster [Eden]
                 Refreshing/Delicious/All systems go!/Increased morale -
                 Gained HP, Bonus, fix status ailments.
                 Awful/Barf-Bwahh... - lost HP + abnormal status according
                 to the monster
                 No Taste - typically applies to all mechanical beasts.
    AP         - AP point gained to that monster [this is very important..]
    Steal      - Item you will steal from that monster by using Mug command
                 ability
    Drop (')   - Item that you will find after battle
    Rare Item  - Item that you can find when equiped with Rare Item.
    Attack (^) - list of monster's attack
    Draw (*)   - magic you can draw/gained to that monster by using Draw.
    Descri.    - description, what monster look like or similar to
    Where      - the locations of the monsters.
    Card       - using the card command.
    NOTE       - my battle strategies ^_^;
    Info       - the list of words that I noted while scanning...
    ------------------------------------------------------------------------
    
    ^ Notes on the attack list
    Monster also get new attacks when they level up same as your characters.
    One major difference from FF8 between other RPGs, is that the monster
    too also get Level Ups and have more HP at a higher level. Usually the
    key factor that causes this will be Squall's Level. To fix this, uses
    Tonberry's LV Down. At lower levels, you will see the monster using that
    tactic. Attacks are being enclosed in the brackets are names that I
    think of it myself. [quite creative, huh?]. The monster also uses
    spells, just BOSSES, some of them even use Blue Magic Items...
    
    ' Notes on Item Drop
    You can get better items by equiped the Party Ability, Rare Item which
    can be obtained from GF Bahamut. Most of the time, you will get GF
    items than Junk Items with this ability equiped. So make full use of
    this. You can less better items, if you perform LV Down or LV Up.
    Below is a slight scenario..
    
    Bite Bug
    Level 1 ~ 10    M-Stone Piece [draw list: Fire, Scan]
    Level 11 ~ 25   Magic Stone   [draw list: Fira, Scan]
    Level 26 ~ 100  Wizard Stone  [draw list: Firaga, Scan]
    
    NOTE: Rare Item does not mean that you will get the item always.
    Without Rare Item, you can also get rare items. The Rare Item only
    helps to increase the success rate. Piss.. really have a hard time to
    get the Devour status..
    
    One more thing about this.. You can only get items from a monster if
    you did not use the Mug Command. So it is like a double-edged sword..
    
    * Notes about the Draw List
    Here is the explaination. As you see, whenever monsters level up, you
    will get new spells such as Firaga, Tornado, Curaga, etc. This spells
    can be obtained from strong foes. For those whom want to take a short
    cut, you can get them by using the Tonberry's LV Up and you will get
    new spells. Refer to Guardian Force Section found in Part II for more
    details.
    
    Situation #1
    Fire* - this denotes that you can draw.. (it is not 100% accurate, it is
            just an estimation.)
            -> Fire from Level 1 ~15 Monsters
            -> Fira from Level 16 ~ 35 Monsters
            -> Firaga from Level 36 and above Monsters
    
    Situation #2
    [Death] - this denotes that you will get this new spell as the monster
              has gain its level.
              [Death]- you can draw Death from the monster from Level 16
                       onwards, but can't below Level 16.
              {Death}- you can draw Death from the monster from Level 36
                       onwards, but can't below Level 36.
    
    Situation #3
    {Scan -> Dispel}- this denotes a spell replacement..
              [Scan -> Dispel]- you will draw Dispel instead of Scan from
              a monster that is Level 16 onwards, but could only draw Scan
              from the same monster below Level 16.
              {Scan -> Dispel}- you will draw Dispel instead of Scan from
              a monster that is Level 36 onwards, but could only draw Scan
              from the same monster below Level 16.
     _____
    / 6.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    Monster Besitary
    ------------------------------------------------------------------------
    Clear with the abbreviations? I will tell you guys to read the list
    first before.. If you don't.. don't expect get help from me! It will be
    very frustrating and you will be provoking a volcano...
    
    Most of these monsters can be encounter mostly inside Ultimecia Castle
    at disc 4 in random, except for monster on the list at the last part.
    So, Let's start our hunting or knowing the monster... ^_^; as the
    saying "Knowing one foe, half the battle is already won." Okay on with
    List. I have arranged in form of cards... enjoy the list!
    
     ______
    / 6.2A \________________________________________________________________
    ------------------------------------------------------------------------
    Card Page 1                                                   ffviii_060
    ------------------------------------------------------------------------
      GEEZARD   LV.1-100   HP: 120-2,000     Taste: Awful         AP: 1
      Steal/Drop: Screw, Magic Stone, M-Stone Piece, Wizard Stone, Geezard
                  Card
      Rare Item : Healing Water, Screw
      Card      : Geezard Card
      Attack    : Bad Breath, (Bite), (Swipe)
      Draw      : Cure, [Cura], Thunder, [Thundara]
      Descri.   : Red-grey color ugly face stay mostly in grassy land in
                  western continent [Galbadia.] Usually appears in pairs or
                  single.
      Where     : Dollet - Hasberry Plains
                  Galbadia - Great Plains of Galbadia, Montersou Plateau,
                  Shenard Hills
                  Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
                  Missile Base
                  D-District Prison
                  B-Garden (NORG's Anger)
      NOTE      : If you need one for this, you ought to be shot ^_^; Ideal
                  for storing Cura in middle stages. It's Bad Breath does
                  damage against all allies plus inflicit the Sleep Status.
                  You can easily killed it with ST-Atk-J junctioned Death.
      Info      : Lives in humid places. It sneaks and lurks on humans that
                  passes by. Uses status attack when fully grown.
    
    ------------------------------------------------------------------------
      FUNGAUR  LV.1-100    HP: 200-2,200     Taste: Delicious     AP:1
      Steal/Drop: Sleep Powder, Magic Stone, Silence Powder, Fungaur Card,
                  M-Stone, Wizard Stone.
      Rare Item:  Wizard Stone, Sleep Powder
      Card      : Fungaur Card, Biggs & Wedge Card
      Attack    : Confuse, Sleep, Fire*, Rip Laser
      Draw      : Sleep, Scan, Silence, [Confuse]
      Descri.   : Large orange mushroom with 2 large eye it shrunk itself if
                  defeated. Usually appears in large numbers, especially in
                  forests.
      Where     : Dollet- Hasberry Plains [forests]
                  Galbadia- Great Plains of Galbadia
                  Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
                  Esthar- Grandidi Forest
                  Laguna Dream Seqeunce #1
      NOTE      : If you need one for this, you ought to be shot ^_^; It is
                  weak against physical attacks. The Rip Laser does a small
                  amount damage compared to its magic.
      Info      : A giant walking mushroom. Uses status change attacks with
                  damage attacks.
    
    ------------------------------------------------------------------------
      BITE BUG  LV.1-100   HP:200-2600       Taste: Okay           AP:1
      Steal/Drop: Magic Stone, Wizard Stone, M-Stone Pieces, Bite Bug Card
      Rare Item : Wizard Stone
      Card      : Bite Bug Card, Elvoret Card
      Attack    : Poison Needle, Fire, Fira, (Bite), (Embeded Fire attack),
                  Fart.
      Draw      : Fira*, Scan
      Descri.   : Big blue insect like a bee or a fly
      Where     : Balamb- Accauld Plains
                  Trabia- Winter Island (you will find the Shumi Tribe)
                  Trabia- Bika Snowfields
                  Great Plain of Esthar (before Lunar Cry Incident)
                  Trabia Canyon
                  Laguna's Dream Sequence #3 at Winhill.
                  Balamb Garden (NORG's Anger)
                  Esthar- Morded Plains
      NOTE      : The bitebug is weak against Ice/Wind elements. Junction
                  Blizzard*/Aero/Tornado to inflicit more damage. Fly
                  Monster. Indeal monster for storing Scan. It's Poison
                  Needle causes Poison, so take note. The Fart attack does
                  minimal damage along with Berserk status to one character.
      Info      : A bug monster that files, stay calm and attack. It's not a
                  very strong enemy.
    
    ------------------------------------------------------------------------
      RED BAT   LV.1-100   HP:150-2,000+     Taste: Taste Okay      AP:1
      Steal/Drop: Vampire Fang, Magic Stone, M-Stone Piece, Wizard Stone,
                  Red Bat Card.
      Rare Item : Vampire Fang, Wizard Stone
      Card      : Red Bat Card, X-ATM092 Card
      Attack    : Vampire, (Bite), Ultra Sound
      Draw      : Thunder*, Scan, [Drain]
      Descri.   : A red & black bat (vampires..)
      Where     : Balamb -Fire Cavern
                  Centra- Centra Ruins,
                  Deling City- Sewers,
                  Galbadia -Tomb of the Unknown King
      NOTE      : Weak against Wind, so junction Aero/Tornado to inflicit
                  more damage, an ideal monster for storing up Drain [you
                  can also use Drain on it.] The Ultra Sound does damage to
                  all and Vampire drains ally's HP. Fly Monster.
      Info      : A type of bat with huge mouth lurks in dark places, dives
                  quietly from the air to its target.
    
    ------------------------------------------------------------------------
      BLOBRA    LV.1-100   HP:350-3,840      Taste: Delicious       AP:3
      Steal/Drop : Rune Armlet, Wizard Stone, Magic Stone, Blobra Card
      Rare Item  : Rune Armlet, Wizard Stone
      Card       : Blobra Card, Granaldo Card
      Attack     : Sticky Tap, Cure*, Slow, Shell, (Lengthen punch)
      Draw       : Shell, [Blind], [Protect], [Confuse]
      Descri.    : A blue blob with a big mouth and eyes
      Where      : Tomb of the Unknown King [weak against Earth]
                   Centra Ruins [weak against Holy]
                   B-Garden- MD System [weak against Fire]
      NOTE       : Indeed this is a very special monster. It's weakness
                   lies on which type of area you find it. For example at
                   the Tomb of Unknown King, it is -very- weak against
                   Earth. It works differently for those you find at Centra
                   Ruins. It is weak against Holy.
      Info       : A half-liquid creature resistant to physical attack.
                   Elemental weakness different with each one that it
                   appears.
    
    ------------------------------------------------------------------------
      GAYLA     LV.1-100   HP:150-13,000     Taste: Delicious       AP: 2
      Steal/Drop: Mystery Liquid, Wizard Stone, Magic Stone, Gayla Card
      Rare Item : Mystery Liquid, Wizard Stone
      Card      : Gayla Card, Gerogero Card
      Attacks   : Hypnotize, Sleep, Gastric Fluid, (Tail Whip), (head bang)
      Draw      : Sleep, Thunder*, {Meltdown}
      Descri.   : Black & white stingray floating like a kite [more like a
                  sting ray to me.]
      Where     : Trabia Winter Island - where you find the Shumi Village
                  Trabia- Trabia Crater, Thor Peninsula, Bika Snowfields
                  Esthar City (before Lunar Cry Incident)
                  Trabia Canyon
      NOTE      : This monster has one of Quistis' Blue Magic Item called
                  the Mystery Liquid which allows her to learn "Acid".
                  Ideal monster for stocking up Meltdown. Fly Monster. The
                  Hypnotize causes Sleep, so take note. It's Gastric Fluid
                  does a handy sum of damage against one ally.
      Info      : Puts enemies to sleep with the ttacks. Splits fluid which
                  removes enemy's strength.
    
    ------------------------------------------------------------------------
      GESPER    LV.1-100   HP:200-4000       Taste: n/a           AP: 2
      Steal/Drop: Black Hole, Wizard Stone, Magic Stone, Gesper Card
      Rare Item : n/a
      Card      : Gesper Card, Iguion Card
      Attack    : Degenerator, Telekinesis, Protect, Blind, Curaga, (Punch)
      Draw      : Shell, Protect, [Float], {Dispel}
      Descri.   : Blue & Gray like a hunchback mechanical monster [quite an
                  Esthar old model..]
      Where     : Centra-Excavation Site (Laguna's Dream Sequence #2)
                  Lunatic Pandora's Research Center (Laguna's Dream
                  Sequence #4.)
      NOTE      : This beast is rather damaging.. if you wait for a long
                  time. It's Degenerator removes the character from the
                  battlefield [which seldom misses] and you can't revive
                  that character. It's telekinesis lifts up your
                  character.. [circus?]. Weak against Poison.
      Info      : Esthar's defective weapon. Attacks enemies and allies
                  alike. Degenerator destroys opponent.
    
    ------------------------------------------------------------------------
      FASTITOCALON-F  LV.1-100   HP:300-8,200+     Taste: Okay      AP:3
      Steal/Drop : Water Crystal, Fish Fin, M-Stone Pieces, Fastitcocalon-F
                   Card, Magic Stone, Wizard Stone
      Rare Item  : Water Crystal, Fish Fin
      Card       : Fastitocalon-F Card, Tonberry King Card
      Attack     : (Bite), (Whip), Blizzard*, (Hide)
      Draw       : Blizzard*, Scan, [Water], Sleep
      Descri.    : Huge orange colored fighting fish with an attitude
      Where      : mostly in the shoreline in any continent.
      NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to
                   Elem-Atk-J. Always appears in groups of three. Defense
                   is extremely high when underground. Can force it appear
                   by inflicit sufficient damage. Summon GF Ifrit and you
                   will have no woes..
      Info       : A fish that swins in the ground only fin can be seen. One
                   theory says that it may be a shark....
    
    ------------------------------------------------------------------------
      BLOOD SOUL   LV.1-100   HP:650-6,500      Taste: it's rotten   AP:1
      Steal/Drop : Zombie Powder, Wizard Stone, Healing Water, Blood Soul
                   Card, Magic Stone, M-Stone Piece
      Rare Item  : Healing Water, Zombie Powder
      Card       : Blood Soul Card, Abadon Card
      Attack     : Berserk, Blind, Silence, Zombie, (Bite), Disease Breath,
                   Breath of Death, Curaga.
      Draw       : Zombie, [Float -> Blind], [Silence -> Sleep], [Dispel]
      Descri.    : small brown shape like a jelly fish only floating
      Where      : Winhill - Winhill bluffs, Humphrey Archipelago.
                   Esthar- Grandidi forest
                   Deep Sea Research Center,
                   B-Garden MD System (NORG's Anger)
                   Galbadia Missile Base
                   D-District Prison.
                   Galbadia- Montersou Plateau, Shenard Hills,
                   Lallapahooza Canyon
      NOTE       : This monster can causes a series of damage [status
                   related] to your characters. It is very weak against
                   Holy. Undead monster. Use Revive or Life for an instant
                   victory. Don't use Drain at it... Weak against Fire.
      Info       : Floats with gas that fills its body. Looks weak but its
                   status changing attacks may prove otherwise.
    
    ------------------------------------------------------------------------
      CATERCHIPILLAR  LV.1-100    HP:730-7,360     Taste: Delicious   AP:2
      Steal/Drop: Spider Web, Magic Stone, Wizard Stone, M-Stone Piece,
                  Caterchipillar Card.
      Rare Item : Spider Web
      Card      : Caterchipillar Card, Trauma Card
      Attack    : (Tail Whip), (bite), Ultra Waves, Sticky Web
      Draw      : Thunder*, Cure*, [Slow], {Stop}
      Descri.   : A giant caterpillar
      Where     : Balamb- Accuald Plain's forests,
                  Trabia- forests, near mountains.
                  Esthar- Grandid Forest
                  Winhill - Laguna's Dream Sequence #3
      NOTE      : Strong against Earth Attacks, Weak against Fire/Ice.
                  This monster allows you to nab a blue magic item [
                  Spider Web]. It's Ultra Waves does damage to all
                  characters.. It's Sticky Web causes Slow/Stop Status.
      Info      : Use an attack called Ultra Waves that damages all
                  enemies
    
    ------------------------------------------------------------------------
      COCKATRICE LV.1-100   HP:520-5,200     Taste: Delicious     AP: 2
      Steal/Drop : Cockatrice Pinion, Coral Fragment, Magic Stone,
                   Cockatrice Card, Dynamo Stone
      Rare Item  : Dynamo Stone, Cockatrice Pinion
      Card       : Cockatrice Card, Oilboyle Card
      Attack     : (Forward Kick), (Upward Kick), Petrify Stare, Break,
                   Electric Discharge, Electrocute.
      Draw       : Thunder*, {Break}
      Descri.    : An average peacock with an antenna ^_^;
      Where      : Timber- Vaunly Canyon, Shenard Hill
                   Esthar- Grandidi Forest,
                   Esthar- Nortes Mountains, Sollet Mountains.
                   Galbadia- Lallapahooza Canyon
      NOTE       : Thunder/Poison does not work on it. It has a petrifying
                   ability. So be on your guard. Junction Thunder* to your
                   character's Elem-Def-J. It allows you to get Corel
                   Fragment [a Blue Magic Item] Weak against Wind.
      Info       : Petrifies enemies with its tail. Uses thunder by flapping
                   its wing. Uses Electrocute when fully grown.
    ------------------------------------------------------------------------
    
     ______
    / 6.2B \________________________________________________________________
    ------------------------------------------------------------------------
    Card Page 2                                                   ffviii_061
    ------------------------------------------------------------------------
      GRAT      LV.1-100     HP:300-5,600    Taste: Taste Awful     AP:2
      Steal/Drop: Silence Powder, Magic Stone, Sleep Powder, Grat Card
      Rare Item : Wizard Stone
      Card      : Grat Card, Shumi Tribe Card
      Attack    : (Tentacle beat), Vampire, Gastric Juice, Sleep, Silence,
                  Sleeping Gas.
      Draw      : Sleep, Silence, [Berserk], [Confuse]
      Descri.   : Looks like a man-eater with a long tentacles
      Where     : Balamb Garden Training Center
                  Balamb Garden (NORG's Anger).
      NOTE      : Pretty weak.. but considered along with its other attacks.
                  It can does a series of damage. An ideal monster for
                  storing up status spells. It's gastric juice causes
                  Poison against 1 ally. It's Sleeping gas causes Sleep
                  Status on all characters.
      Info      : It's body is mosty a digestive bag. Digset enemy by
                  catching with its vine. Use a gas attack that causes
                  Sleep.
    
    ------------------------------------------------------------------------
      BUEL      LV.1-100   HP:50-1,840       Taste: Tastes Okay       AP:1
      Steal/Drop: Magic Stone, Buel Card, M-Stone Piece, Wizard Stone
      Rare Item : Death Spirit, Wizard Stone
      Card      : Buel Card, Krysta Card
      Attack    : Thunder*, Reflect, Blizzard*, Fire*, Death, (Spin attack)
      Draw      : Thunder*, Blizzard*, Fire*, {Death}
      Descri.   : Like a kite with a face which rotates vertically.
      Where     : Balamb- Fire Cavern
                  Galbadia- Tomb of Unknown King,
                  Centra- Centra Ruins
                  Deep Sea Research Center. (during Bahamut's Quest)
      NOTE      : It is extremely weak against physical damage. Make sure
                  you have Death junctioned to ST-Def-J. Weak vs. Wind/Holy.
                  Sometimes even Ultima does not works well..
      Info      : Any magic attacks are almost inaffective. However very,
                  very weak against physical attacks.
    
    ------------------------------------------------------------------------
      MESMERIZE LV.1-100   HP:645-6,450      Taste: Refreshing     AP:2
      Steal/Drop : Mesmerize Blade, Life Ring, Wizard Stone, Mesmerize Card,
                   Magic Stone, M-Stone Piece.
      Rare Item  : Healing Mail, Regen Ring, Mesmerize Blade, Life Ring
      Card       : Mesmerize Card, Propagator Card
      Attack     : Blade Shot, (Head Dash, after Blade has broken off),
                   Blade Slice, Hind Kick
      Draw       : Cure*, Esuna, [Life], {Dispel}
      Descri.    : Looks like a Deer only its horn are Crescent
      Where      : Trabia - Eldbeau Penisula, Sorbald Snowfield, Winter
                   Island, Bika Snowfield, Trabia Crater, Hawkwind Plains,
                   Great Plains of Esthar (before Lunar Cry Incident)
                   Trabia Canyon (during Laguna Dream Sequence #4)
      NOTE       : It's blade shot packs a punch.. so beware. However an
                   ideal monster for storing up spells such as Cure*.
                   This monster is great when your characters are under
                   status elemental woes.
      Info       : Has a large blade for a horn. This blade has a healing
                   effect when used as an item or make magic.
    
    ------------------------------------------------------------------------
      GLACIAL EYE LV 1-100  HP:320-3,200     Taste: Tastes Okay     AP:1
      Steal/Drop : Vampire Fang, Arctic Wind, Glacial Eye Card, Wizard
                   Stone, M-Stone Piece, Magic Stone.
      Rare Item  : North Wind, Vampire Fang
      Card       : Glacial Eye Card, Jumbo Cactaur Card
      Attack     : (Slap), Blizzard*, Reflect, Petrify Stare, Vampire
      Draw       : Blizzard*, Cure*, Scan
      Descri.    : Look a floating gel with a face, resembles one of Unknown
                   in FF7 in the Crashed Gelinka.
      Where      : Balamb- Accauld Plains, near mountains
                   Esthar- Minde Island, Morded Plains
                   Trabia- Winter Island (plains and snowy grasslands),
                   Bika Snowfield
      NOTE       : A pretty good monster for stocking up spells. It has
                   Blizzard and Cure which makes it an effective monster.
                   Ice has no effect on it. Fly Monster. Weak against
                   Fire. Petrify Stare causes Petrify status to one ally.
      Info       : A floating Monster that uses Ice Magic. When running low
                   on HP, uses Vampire to suck HP from opponents.
    
    ------------------------------------------------------------------------
      BELHELMEL   LV.1-100   HP:300-5,760      Taste: No taste        AP:2
      Steal/Drop : Saw Blade, Magic Stone, Wizard Stone, Laser Cannon
                   (rare), Belhelmel Card, M-Stone Piece.
      Rare Item  : Laser Cannon, Saw Blade
      Card       : Belhelmel Card, Tri-Point Card
      Attack     : Berserk, Counter Slice, Thunder*, (Slice), Laser Eye,
                   Counter Laser Eye
      Draw       : Thunder*, [Berserk] -> {Confuse}
      Descri.    : A flying mask with a sharp edge. It is a mask being
                   embedded a blade.
      Where      : Timber- Shenard Hills
                   Galbadia- Montersou Plateau
                   D-District Prison
                   Missile Base
      NOTE       : This monster has two fighting styles. One is when it is
                   furious (swing greatly...) and smile (normal). It will
                   become when you attack it too often or stock 9x of it
                   spells (result it using Counter). It will smile if you
                   fail to draw magic. Weak against Holy, Strong against
                   Thunder
      Info       : Has a rotating blade around its face. It's battle
                   tactics change when it face changes.
    
    ------------------------------------------------------------------------
      THRUSTAEVIS  LV.1-100   HP: 300-6,300  Taste: Delicious  AP:3
      Steal/Drop : Shear Feather, Windmill, Thrustaevis Card
      Rare Item  : Windmill, Shear Feather
      Card       : Thrustaevis Card, Garguntua Card
      Attack     : Aero, (Tail Whip), (Dive), (Repeated Bite), Tornado
      Draw       : Blizzard*, [Scan -> Aero], {Tornado}, Float
      Descri.    : Like a vulture on it deep-blue in color with 2 pair of
                   wings. Most of time appears in pairs or one.
      Where      : Great Plains of Galbadia,
                   Timber- Vaulny Canyon, Nanchuket Island, Mandy Beach
                   Dollet- Hasberry Plains (mountains)
                   D-District Prison.
      NOTE       : This monster turn out to be one of monsters that allows
                   you to draw a great Strength boosting spell, Tornado.
                   -Extremely vulunerable- against Sleep/Blind Status
      Info       : A monster on the Galbadia continent. Usually swoops down
                   to attack enemy but also bits and causes wind gust
                   when danager.
    
    ------------------------------------------------------------------------
      ANACONDAUR   LV.1-100    HP:250-24,800   Taste: ????      AP:4
      Steal/Drop : Venom Fang, Dragon Skin, Magic Stone, Wizard Stone,
                   Anacondaur Card
      Card       : Anacondaur Card, Mobile Type 8 Card
      Rare Item  : Venom Fang, Dragon Skin
      Attack     : Dark Mist, Squeeze, (Slap)
      Draw       : Fire*, Cure*, {Bio}
      Descri.    : A large cobra shape snake
      Where      : Timber- Vaunly Canyon (forests)
                   Dollet- Hasberry Plains (forests)
                   Deep Sea Research Center
                   Esthar- Grandidi Forest
      NOTE       : It's Dark Mist does damage plus Poison status against
                   one ally. It's Squeeze attack does twice the damage of
                   its normal attack. Weak against Ice. Strong against Fire,
                   Absorbs Poison. ST Weakness: Sleep/Blind/Death
      Info       : A large venomous snake that use squeeze attacks. Use
                   Caution when its HP is low, its splits poisonous fluid.
    
    ------------------------------------------------------------------------
      CREEPS      LV.1-100    HP:60-6,200       Taste: ????    AP:2
      Steal/Drop : <Coral Fragment>, Dynamo Stone, Creeps Card, Wizard Stone,
                   Magic Stone, M-Stone Piece, Cursed Spike
      Rare Item  : Cursed Spike, Dynamo Stone
      Card       : Creeps Card, Sphinxara Card
      Attack     : (Swipe), Heart Break, Thunder*
      Draw       : Thunder*, Life, {Death}
      Descri.    : A thin shadow creature with red eyes floating.
      Where      : Deling City Sewers
                   Esthar- Grandidi Forest
                   Galbadia Garden [The Garden Crash]
      NOTE       : Weak against Holy. This black shadow do some harm too..
                   It's Heart Break could does a handsome attack... Quite
                   high evasion stats.. Better to have Squall do the
                   attacking. Absorbs Thunder. Selphie's Flail tends to
                   miss very frequently.
      Info       : Has a flat black body like a shadow. Said to be a living
                   creature. Kills its opponent when it dies.
    
    ------------------------------------------------------------------------
      GRENDEL   LV.1-100   HP:300-30,000      Taste: Delicious    AP:6
      Steal/Drop : Dragon Fin, Dragon Skin, Grendel Card
      Card       : Grendel Card, Tiamat Card
      Rare Item  : Fury Fragment, Dragon Fin
      Attack     : Breath, Tail Blade, (rising bite), (cross swipe)
      Draw       : Fire*, Blizzard*, Double
      Descri.    : A blue & brown coloured lizard-like only it has fur
      Where      : Island Closest to Hell
                   Winhill- Winhill Bluffs (hilltops)
                   Galbadia - Lallapahooza Canyon (hilltops)
                   Deep Sea Deposit (Ultima Weapon's Quest)
      NOTE       : Weak against ST such as Sleep/Blind/Death. It is weak
                   against Earth/Wind/Blizzard. Absorbs Thunder. It's Breath
                   carries a Thunder Elemental. So make use of Thunder*
                   junctioned to Elem-Def-J combo. Make sure your characters
                   has high evasion stats as its Tail Blade can does a
                   massive 4000+ HP damage to a low-Vit character at Level
                   100.
      Info       : A smaller type of dragon. Sometimes appears in groups of
                   two. May be more dangerous than other dragons.
    
    ------------------------------------------------------------------------
      JELLEYE   LV.1-100   HP:65-6,500       Taste: Tastes okay     AP:3
      Steal/Drop : Wizard Stone, Jelleye Card, M-Stone Piece, Healing Water,
                   Magic Stone
      Rare Item  : Wizard Stone
      Card       : Jelleye Card, Fujin and Rajin Card
      Attack     : Reverse, Bite, Fire*, Blizzard*, Thunder*, Silence, Sleep
      Draw       : Fire*, [Blizzard*], [Thunder*]
      Descri.    : Pink, red & blue jelley fish with 3 eyes much like a kite
                   to Markweb and a flaten hourglass to me.
      Where      : Centra-Lenown Plains, Poccarahi Island, Centra Crater,
                   Serengetti Plains, Nectar Peninsula, Vorn Mountains,
                   Shalmal Peninsula.
                   Galbadia Garden (The Garden Crash)
                   Esthar- Minde Island.
      NOTE       : Very weak against Holy, weak against Wind. It can change
                   its tactics as it differ from battle to battle. Take note
                   you can killed it with Death junctioned to ST-Atk-J.
      Info       : Changes it attacks as the battle progress, its magic also
                   changes from fire to ice to thunder, etc.
    
    ------------------------------------------------------------------------
      GRAND MANTIS  LV.1-100  HP:130-13,000  Taste: Delicious     AP:4
      Steal/Drop : Sharp Spike, Grand Mantis Card, Wizard Stone, Water
                   Crystal, Magic Stone, M-Stone Piece
      Rare Item  : Water Crystal, Sharp Spike
      Card       : Grand Mantis Card, BGH52IF2 Card
      Attack     : Super Arm, Melting Bubbles, (Swipe)
      Draw       : [Water], Esuna, Life
      Descri.    : Combination of a large spider and a mantis, much like a
                   giant lobster
      Where      : Centra- Lenown Plains, Serengetti Plains
                   Esthar- Kashkablad Desert
                   Deling City Sewers
      NOTE       : This monster can be quite tough for its physical attacks.
                   Junction Blind to ST-Atk-J to prevent this. It's Melting
                   Bubbles causes Silence status to one ally. Can be killed
                   using Death ST-Atk-J Combo.
      Info       : Used to live in water, but now lives above ground.
                   Skewers enemies with its large claws and causes major
                   damage.
    ------------------------------------------------------------------------
    
     ______
    / 6.2C \________________________________________________________________
    ------------------------------------------------------------------------
    Cards Page 3                                                  ffviii_062
    ------------------------------------------------------------------------
      FORBIDDEN   LV.1-100   HP:221-22,100     Taste: It's rotten    AP:4
      Steal/Drop : Dead Spirit, Betrayal Sword, Curse Spike, Forbidden Card
      Card       : Forbidden Card, Red Giant Card
      Rare Item  : Cursed Spike, Zombie Powder
      Attack     : (Thrust), Double Sword, Death, Confuse, Blind, Stop,
                   Zombie
      Draw       : Zombie, Blind, Stop, {Death}
      Descri.    : A skeleton holding with a two rusty swords
      Where      : Centra - Centra Ruins
                   Galbadia -Tomb of the Unknown King
                   Esthar- Grandidi Forests
                   Esthar- Nortes and Sollet Mountains
                   Trabia- Winter Island (near mountains)
      NOTE       : Undead Monster. The best way to defeat it is by using
                   a Phoenix Down, Revive command or Recover. Quite a strong
                   foe at high levels. Don't use Drain junctioned to
                   ST-Atk-J. Very weak against Holy. Weak against Fire.
                   Poison has no effect.
      Info       : Not afraid of death. Its death blow kills enemies with 1
                   hit.
    
    ------------------------------------------------------------------------
      ARMADODO   LV.1-100   HP:187-18,700     Taste: ????     AP:3
      Steal/Drop : [Fury Fragment*], <Turtle Shell>, M-Stone Piece,
                   Armadodo Card, Magic Stone, Wizard Stone
      Rare Item  : Fury Fragment
      Card       : Armadodo Card, Catoblepas Card
      Attack     : Earthquake, (Swipe Claw), (Roll Attack), Protect, Shell
      Draw       : Protect, Shell, {Quake}
      Descri.    : a green shell with red skin, Knocks on his back if hits
                   sometimes
      Where      : Galbadia- Tomb of the Unknown King
                   Centra- Centra Ruins
      NOTE       : Not quite a strong foe.
      Info       : The legs are small compared to its body and it falls
                   easily when attacked with force.
    
    ------------------------------------------------------------------------
      TRI-FACE   LV.1-100    HP:216-21,600     Taste: ????     AP:8
      Steal/Drop : Poison Powder, Star Fragment, Curse Spike, Tri-face Card
      Rare Item  : Star Fragment, Cursed Spike
      Card       : Tri-Face Card, Ultima Weapon Card
      Attack     : (Bite), (Triple Bite), Poison Gas
      Draw       : {Slow -> Stop}, {Silence -> Pain}, {Blind -> Flare}, Bio
      Descri.    : A big dog with one small head with a two big mouth at
                   the side. Looks quite alike like GF Cerberus.
      Where      : Deep Sea Deposit (Ultima Weapon's Quest)
                   Island Closest to Heaven
                   Esthar- Grandidi Forest
                   G-Garden -Hall (The Garden Crash)
                   B-Garden MD System (NORG's Anger)
      NOTE       : This monster can be quite mean if you battle it at Level
                   100. It's status causing breath [which causes Sleep/
                   Silence/ Pain/ Berserk/ Poison] is very damaging. Plus
                   its attack power becomes that strong that your characters
                   can't withstand the damage. The best way to defeat it is
                   to junction Blind to your character's ST-Atk-J and
                   Blizzaraga to Elem-Def-J.
      Info       : A mosnters with three heads, the 2 heads on the right are
                   not real but they bite and spit Poison as they were.
    
    ------------------------------------------------------------------------
      FASTITOCALON  LV.1-100  HP:400-3,000+     Taste: Delicious    AP: 1
      Steal/Drop : Fish Fin, Wizard Stone, Fastitocalon Card, Fastitocalon-F
                   Card, Tonberry King Card, Water Crystal
      Rare Item  : Water Crystal
      Card       : Fastitocalon Card, Tonberry King Card
      Attack     : Water, (Whip), Confuse, Sand Storm
      Draw       : Water, Blizzard*, Scan, {Confuse}
      Descri.    : It is a huge fish (shark..) with big mouth and orange
                   fins.
      Where      : Galbadia- Dingo Desert (where you find D-District Prison)
                   Centra - Vorn Mountains.
      NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to
                   Elem-Atk-J. Always appears in groups of three. Defense
                   is extremely high when underground. Can force it appear
                   by inflicit sufficient damage. Summon GF Ifrit and you
                   will have no woes.. The only difference that this
                   monster also uses Sand Storm and higher attacking power.
                   The monster mostly nabs you a Water Crystal.
      Info       : A fish that swins in the ground only fin can be seen. One
                   theory says that it may be a shark....
    
    ------------------------------------------------------------------------
      SNOW LION   LV.1-100   HP:121-121,000  Taste: ????    AP:10
      Steal/Drop : North Wind, Healing Mail, Biggs & Wedge card, Snow Lion
                   Card
      Rare Item  : Silver Mail, North Wind
      Card       : Snow Lion Card, Biggs and Wedge Card
      Attack     : Ice Breath, (Tail Whip), Blizzard*, Berserk
      Draw       : Blizzard*, Berserk
      Descri.    : Like a giant Penguin only it has a big mouth and eyes
      Where      : Trabia - Bika Snowfields, Winter Island
      NOTE       : Indeed one of the strongest foes. Junctioned Sleep/Death/
                   Blind to your character's ST-Atk-J to kill it. To have
                   9999 HP damage at a strength of 255, junction 100x Firaga
                   to your character's Elem-Atk-J. It's Ice Breath causes
                   damage to all characters and also carries an Ice element.
                   Absorbs Ice and weak against Fire.
      Info       : Lives in the northern snowfields. Takes time to defeat
                   because of its high HP. Uses Ice Breath.
    
    ------------------------------------------------------------------------
      OCHU     LV.1-100    HP:40-40,000     Taste: Barf-Bwahh...    AP:7
      Steal/Drop : Ochu Tentacle, Magic Stone, Giant's Ring, Force Armlet,
                   Ochu Card
      Rare Item  : Giant's Ring, Force Armlet, Ochu Tentacle
      Card       : Ochu Card, Elvoret Card
      Attack     : Ochu Dance, Drink Magic, (Tentacles), Earthquake, Blind
      Draw       : Silence, Blind, Confuse, {Pain}
      Descri.    : A giant man-eater plant like Malboro and a bigger version
                   of Grat
      Where      : Timber- Vaulny Canyon (forests)
                   Island Closest to Heaven
                   Esthar- Grandidi Forest
                   Trabia - Hawkind Plains (forests)
      NOTE       : Probably the weakest foe found in Island closest to
                   Heaven. It's Ochu Dance causes damage and also the Slow/
                   Curse status. Its Earthquake attack causes Earth element
                   damage to all foes.
      Info       : Likes to live in the forests. Attacks with its tentacles
                   and also uses status attacks.
    
    ------------------------------------------------------------------------
      SAM08G    LV.1-100   HP:400-6,000+     Taste: n/a       AP:4
      Steal/Drop : Running Fire, Screw, Magic Stone, Wizard Stone, SAM08G
                   Card, M-Stone Piece
      Rare Item  : n/a
      Card       : SAM08G Card, X-ATM092 Card
      Attack     : Store, Rocket Launcher, Shoulder Charge, Gatling Gun
      Draw       : Shell, Protect, [Life], {Reflect}
      Descri.    : A dinosaur shape monster with a rocket pod on its
                   shoulder (160mm cannons..)
      Where      : Galbadia- D-District Prison
                   Galbadia Missile Base
                   Lunatic Pandora (before Lunar Cry)
                   FH- (Balamb Garden's Arrival),
                   Esthar- City (during Arrival of Lunatic Pandora)
      NOTE       : Not quite strong. Weak against Poison.
      Info       : A living weapon made by Galbadia. Carries 155mm cannon
                   on both shoulders and a 60mm vulcan cannon in its both.
    
    ------------------------------------------------------------------------
      DEATH CLAW  LV.1-100   HP:222-22,200     Taste: ????     AP:3
      Steal/Drop : Shear Feather, Windmill, Curse Spike, Death Claw Card
      Rare Item  : Cursed Spike, Windmill
      Card       : Death Claw Card, Granaldo Card
      Attack     : (Death Claw), Gas, (Swipe)
      Draw       : Aero, Dispel, {Reflect}
      Descri.    : Large Polar bear with four sharp arm claw. It has a
                   couple of damaging attacks.
      Where      : Centra- Lenown Plains (forests)
                   Esthar- Grandidi forest
                   Galbadia Garden [The Garden Crash]
      NOTE       : Another average monster. This monster is pretty weak as
                   its attacks could only inflicit minor damage. It's gas
                   weapon could causes Sleep status to all allies, so take
                   note.
      Info       : A monster with 4 claws. Attacks with shear power but also
                   uses gas attacks.
    
    ------------------------------------------------------------------------
      CACTAUR    LV.1-100  HP:112-1,600+     Taste: Refreshing   AP:20
      Steal/Drop : Cactaur Thorn, Jet Engine, Cactaur Card
      Card       : Cactaur Card, Gerogero Card
      Rare Item  : Jet Engine
      Attack     : (Kick), 1,000 Needles, (Escape)
      Draw       : Haste
      Descri.    : small green Cactus man with super hyperactive speed and
                   evasion. Pretty hard to hit it..
      Where      : Esthar-Kashkabald Desert
                   Cactaur's Island
      NOTE       : This thing can only be hurt if your character's Hit Rate
                   is over 100. The best attacking weapons are gunblade (any
                   type..) and the Strange Vision (Selphie's Ultimate
                   Weapon). It's 1000 Needles will cause 1000 HP damage and
                   it's karate kick could causes random damage, pretty
                   damaging.
      Info       : A speedy cactus of the desert. Damage always amount to
                   1000 units with it's special skill 1000 Needles.
    
    ------------------------------------------------------------------------
      TONBERRY  LV.1-100   HP:350-35,000     Taste: Refreshing      AP:1
      Steal/Drop : Chef's Knife, Tonberry Card
      Rare Item  : Chef's Knife
      Card       : Tonberry Card, Iguion Card
      Attack     : Everyone's Grudge, (walk forward), Chef's Knife, Death
      Draw       : Death
      Descri.    : Similar to Tonberry of FF7, but it look like turtle with
                   no shell and holding a lantern along with a knife.
      Where      : Centra Ruins
      NOTE       : No weakness against elements and status. This is the
                   thing could does tedious damage. You need to have 100x
                   Death to protect your character's from its attacks. Its
                   Everyone's Grudge could does a massive damage to one
                   character based on the damage. Note that the Chef's
                   Knife hits randomly. The Tonberry will normally use up
                   some of its turns for walking. Degenerator and Rapture
                   does not work on it. Summon GF Diablos to finish it off.
                   Gatling Gun packs a punch. Doomtrain is worth summoning
                   for it reduces its' Vit to 0.
      Info       : Mysterious looking living in dungeons walks slowly
                   towards the enemu and kills that enemy with Chef's Knife.
    
    ------------------------------------------------------------------------
      ABYSS WORM  LV.1-100  HP:260-26,000    Taste: Delicious     AP:6
      Steal/Drop : Windmill, Shear Feather, Magic Stone, Wizard Stone,
                   Abyss Worm Card
      Card       : Abyss Worm Card, Abadon Card
      Rare Item  : Windmill
      Attack     : Sand Shake, (head rise), (Head Whip), Tornado, Gastric
                   Juice
      Draw       : Aero, {Tornado}, {Quake}
      Descri.    : A giant orange worm look like it stock its head
      Where      : Esthar-Kashkabald Desert
                   Galbadia- Dingo Desert
      NOTE       : Not quite a strong. Sand Shake causes damage to all
                   allies.
      Info       : A head protruding the earth only a part of the body is
                   exposed. Use Earthquake when attack by enemies.
    
    ------------------------------------------------------------------------
    
     ______
    / 6.2D \________________________________________________________________
    ------------------------------------------------------------------------
    Card Page 4                                                   ffviii_063
    ------------------------------------------------------------------------
      TURTAPOD  LV.1-100   HP:42-5,000       Taste: Delicious   AP:2
      Steal/Drop : Life Ring, Wizard Stone, [Healing Mail*], Turtapod Card
      Card       : Turtapod Card, Trauma Card
      Rare Item  : Healing Mail, Life Ring
      Attack     : (Defend), (Spin)
      Draw       : Cure*, Esuna, Dispel, {Life}
      Descri.    : Blue and yellow creature, but it looks like a small
                   chair along with sharp spikes at its edges.
      Where      : Esthar- City (Lunar Cry)
                   Witch Memorial Hall (Lunar Cry)
                   Great Plains of Esthar (Lunar Cry)
                   Lunatic Pandora
      NOTE       : Quite a weak enemy. Note that when it closes up, its
                   defensive stats will drop. Counter this with Meltdown.
      Info       : Atatcks with magic and sharp claws. It may change into
                   defensive mode in order to protect itself from danager.
    
    ------------------------------------------------------------------------
      VYSAGE (head) LV.1-100  HP:210-21,000  Taste: n/a     AP:6
      Steal/Drop : Wizard Stone, Vysage Card, <Lightweights>, Magic Stone,
                   M-Stone Piece.
      Card       : n/a
      Rare Item  : Wizard Stone, Lightweights
      Attack     : Sigh, Esuna, Stare, Reflect, Haste, Protect
      Draw       : Esuna, Haste, [Bio]
      Descri.    : Black with gray stripes head of a monster which stuck out
                   from the ground
      Where      : Esthar-Great Salt Lake
                   Winhill- Winhill Bluffs, Humphrey Archipelago.
                   Timber- Shenard Hills
      NOTE       : Pretty a formidible foe.. It's Stare can causes a series
                   of status attacks such as Darkness, Confuse, Silence.
                   It's Sigh can cause damage to all foe. It is weak against
                   Holy. Junction 100x Holy to Elem-Atk-J. Sigh causes
                   status ailments. Stare causes Petrify. Curse can only
                   be done with Lefty and Righty and it causes Doom.
      Info       : A monster shaped like a face. It uses support magic and
                   special attacks when attacking with Righty and Lefty.
    
    ------------------------------------------------------------------------
      VYSAGE (hand) LV.1-100  HP:138-13,800  Taste: n/a     AP:6
      Steal/Drop : Lightweights, Regen Ring, Wizard Stone, Rune Armlet,
                   Magic Stone, Vysage Card
      Card       : Vysage Card
      Rare Item  : Regen Ring, Life Ring [Lefty], Rune Armlet [Righty]
      Attack     : Righty - (Slap), (Grab along with Righty), (Squeeze)
                   Lefty  - Silence, Drain, Draw, Stop, Meteor, Quake, Demi,
                   Bio
      Draw       : Lefty  - Bio, Demi, Quake, Regen
                   Righty - Shell Protect
      Descri.    : Black along with gray stripes in color, heck it is just
                   a pair of hands.
      Where      : Esthar-Great Salt Lake
                   Winhill- Winhill Bluffs, Humphrey Archipelago, Shenard
                   Hills.
      NOTE       : Weak against Holy. Both of them are very powerful.. Lefty
                   can does all sorts of magicial attacks [that's alot..]
                   However, it is not quite strong in defense. Physical
                   attacks works quite well. Righty is a monster that relies
                   more on physical attacks and is usually be covered up
                   with spells such as Protect and Reflect. Junction 100x
                   Blind to ST-Atk-J works well. Anyway, Doomtrain will be
                   the most apporiate summon. [it causes Vit 0 and does
                   9999 HP damage at Level 100!]
      Info       : Lefty- A large left hand protruding from the earth.
                   Sometimes cures party members with status abnormalities.
                   Righty- A large right hand protruding from the earth.
                   Can't uses magic, Uses strength to attack with force.
    
    ------------------------------------------------------------------------
      T-REXAUR  LV.1-100   HP:760-76,000     Taste: ????     AP:10
      Steal/Drop : Dino Bone, Star Fragment, Wizard Stone, T-Rexaur Card
      Card       : T-Rexaur Card, Shumi Tribe
      Rare Item  : Star Fragment, Dino Bone.
      Attack     : (Great Bite), (Bite), (Tail Whip), Quake
      Draw       : Fire*, Thunder*, {Quake}
      Descri.    : Look like the king of dinosaurs, T-Rex, but it is
                   actually an Allosaurous.
      Where      : Balamb- Accauld Plains (forest)
                   Island Closest to Hell
                   B-Garden Training Center
      NOTE       : The most powerful foe in Balamb areas. It attacks can
                   does whooping damage of 4000+ at high levels. It's Tail
                   Whip does damage to all characters. The best way to
                   defeat it and gain most EXP, is by junction Blind/Sleep
                   to ST-Atk-J. Junction 100x Blizzarga to get 9999 HP
                   damage on the foe.
      Info       : Alive since the beginning of time. Its power and HP are
                   very high. It is better to run if you encounter one.
    
    ------------------------------------------------------------------------
      BOMB      LV.1-100   HP:44-4,400       Taste: Danger!     AP:1
      Steal/Drop : Bomb Fragment, Magic Stone, Wizard Stone, Bomb Card,
                   Bomb Spirit, M-Stone Piece
      Card       : Bomb Card, Krysta Card
      Rare Item  : Bomb Spirit
      Attack     : Suicide, (Anger), (Bite)
      Draw       : Fire, [Fira], {Firaga}, {Meltdown}
      Descri.    : Big orange balloon (pumpkin?) with a pair of small hands.
                   Originated from FFT.
      Where      : Balamb- Fire Cavern
                   Centra- Centra Ruins
                   Deep Sea Research Center
                   Lunatic Pandora
                   B-Garden (during NORG's Anger)
                   Esthar- Shalmal Peninsula, Minde Island
      NOTE       : Very damaging. It can causes a suicide accident that
                   will instantly kill your ally (if HP is below 4,400,
                   based on the Bomb's HP). As you attacks or draw magic,
                   it becomes bigger and it will sooner or later explode!
                   Weak against Ice (extremely weak), Weak against Wind.
                   Junction 100x Blizzaga to your characters' Elem-Atk-J.
      Info       : A monster power by fire. Usually plain but still a
                   dangerous monster that becomes gigantic or explodes
                   with attack.
    
    ------------------------------------------------------------------------
    
      BLITZ     LV.1-100    HP:72-7,200       Taste: No taste     AP:2
      Steal/Drop : Dynamo Stone, Betrayal Sword, Power Generator, Blitz Card
      Rare Item  : Dynamo Stone
      Card       : Blitz Card, Propagator Card
      Attack     : (Charge up itself), (Swipe), Thunder*
      Draw       : Thunder, [Thundara], {Thundaga}
      Descri.    : Dress in white the guy who cast Thunder on itself.. Hmm
                   it looks more a barbarian to a knight to me.
      Where      : Centra Ruins
                   Centra- Lenown Plains Forest, Serengetti PLains, Nectar
                   Peninsula.
                   Esthar- Grandidi Forest, Kashkabald Desert, Shalmal
                   Peninsula
      NOTE       : Don't ever use Thunder as it does not only absorbs the
                   damage but its Speed and Strength stats also increases.
                   Absorbs Thunder.
      Info       : Becomes electrified when attack with thunder. Attacks
                   while its electrified causes thunder damage.
    
    ------------------------------------------------------------------------
      WENDIGO   LV.1-100   HP:160-16,000     Taste: Delicious  AP:2
      Steal/Drop : Steel Orb, Steel Pipe, Strength Love, Wendigo Card
      Card       : Wendigo Card, Jumbo Cactaur Card
      Rare Item  : Strength Love
      Attack     : Shoot, Grab, Dribble, (Punch), Powerbomb
      Draw       : Berserk, [Protect]
      Descri.    : Yellow spot and green color headless gorilla, like the
                   one in Congo movie except it is headless ^_^;
      Where      : Timber- Vaulny Canyon
                   Great Plains of Galbadia
                   D-District Prison
                   Galbadia Missile Base
                   Dollet- Hasberry Plains [forests]
      NOTE       : The killer damage is the move, Shot as it does a bounce
                   on one character and reject across the entire party.
                   Better make use of Blind/Sleep to ST-Atk-J combo.
      Info       : A strong monster but not good at magic. Uses powerful
                   physical attacks, replying on its strength instead.
    
    ------------------------------------------------------------------------
      TORAMA    LV.1-100   HP: 320-32,000    Taste: Delicious       AP:4
      Steal/Drop : Regen Ring, Moon Stone, Wizard Stone, Torama Card
      Card       : Torama Card, Tri-Point Card
      Rare Item  : Moon Stone, Regen Ring
      Attack     : Esuna, (Blaster), LV5 Death, Meteor, Confuse, Holy,
                   (Angry), (Charge), Blizzaga
      Draw       : Death, Demi, Life
      Descri.    : a giant Leopard with a pair of long whiskers, quite wise
                   too ^_^;)
      Where      : Esthar- City Area (after Lunar Cry)
                   Great Plains of Esthar (after Lunar Cry)
                   Lunatic Pandora
                   Deep Sea Research Center
      NOTE       : Beware of it's LV5 Death as it could cause a instant
                   gameover when characters are at level 100 and are not
                   protect against Death. It randonly uses powerful magic
                   such as Meteor and it's consider a tough cookie.
      Info       : Use multiple magic attacks while sitting. Even more
                   powerful when it uses its blaster attack.
    
    ------------------------------------------------------------------------
      IMP       LV.1-100   HP:110-11,000     Taste: Tastes Okay..    AP:5
      Steal/Drop : Poison Powder, Dead Spirit, Cursed Spike, Wizard Stone,
                   Imp Card
      Rare Item  : Cursed Spike
      Card       : Imp Card, Garguntua Card
      Attack     : Berserk, Blind, Holy, Meteor, Firaga, Blizzaga,
                   Thundaga, (Fly), Break
      Draw       : Blind, Silence, Confuse, Break
      Descri.    : Red-violet small demon with a red long nose with wings
                   and a devil-like tail
      Where      : Esthar City area (after Lunar Cry)
                   Great Plains of Esthar
                   Deep Sea Deposit (during Ultima Weapon Quest),
                   Lunatic Pandora
      NOTE       : Better make sure of Elemental defense as it could cast
                   spells like Firaga and Blizzaga. Holy junctioned to
                   Elem-Def-J is essential.
      Info       : A devlish looking monster with wings. Uses powerful
                   magic despite its small size.
    
    ------------------------------------------------------------------------
      BLUE DRAGON LV.1-100   HP:410-41,000   Taste: Refreshing     AP:6
      Steal/Drop : Dragon Fang, Dragon Skin, Blue Dragon Card, Fury Fragment
      Card       : Blue Dragon Card, Mobile Type 8 Card
      Rare Item  : Dragon Skin, Dragon Fang, Fury Fragment
      Attack     : (Grab Punch), (Punch), Breath, (Tail Whip), Reflect
      Draw       : Drain, Break, Death, Bio
      Descri.    : early version of Bahamut and Tiamat, and it looks a bit
                   awkward..
      Where      : Island Closest to Hell
                   Trabia- Winter Island (near the mountains)
                   Trabia- Hawkwind Plains (forests)
      NOTE       : One great strange part about this foe that is you can't
                   drain HP from it. It's damage are a bit strong. Best
                   work with Blind/Sleep/Death ST-Atk-J Combo. Weak against
                   Cold. Absorbs Poison.
      Info       : A dragon that walks on 2 legs, Attacks with breath that
                   causes statuses changes and drops a rare item called
                   Fury Fragment.
    
    ------------------------------------------------------------------------
      ADAMANTOISE  LV.1-100     HP:425-42,500    Taste: ????      AP:4
      Steal/Drop : Turtle Shell, Whisper, Orichalcon, Adamantine,
                   Adamantoise Card
      Rare Item  : Adamantine (defeat both), Orichalcon, Whisper
      Card       : Adamantoise Card, Sphinxara Card
      Attack     : Shell, Protect, (Bite), White Wind, Sand Storm
      Draw       : Blizzard*, Shell, Protect, {Reflect}
      Descri.    : A normal black turtle (of course with a hard shell!)
                   usually come in pairs.
      Where      : Long Horn Island (shores)
      NOTE       : Pretty amazed from the difference in the difficulty from
                   the Japanese version and US version. It's normal attacks
                   are strong and its Sand Storm does damage to all allies.
                   Its White Wind restores HP for both Adamantoise.
                   Junction Blind to ST-Atk-J and summon Pandemona to
                   finish it off. Weak against Wind. Earth has no effect.
      Info       : It's high defense make it difficult to defeat. Owns rare
                   items that makes it worth the effort.
    
    ------------------------------------------------------------------------
      HEXADRAGON  LV. 1-100   HP:400-40,000   Taste: ????     AP:8
      Steal/Drop : Red Fang, Inferno Fang, Hexadragon Card, Star Fragment
      Rare Item  : Star Fragment, Red Fang
      Card       : Hexdragon Card, Tiamat Card
      Attack     : (Kick), Fire*, Breath, Melt-Eye
      Draw       : Fire*, [Dispel], [Shell], [Protect]
      Descri.    : Black covering along with a blue color torso. Has a
                   large tail (Z-shaped), 3 pairs of legs and multiple red
                   eyes
      Where      : Island Closest to Hell
                   Esthar- Talle Mountains (after Lunar Cry)
                   Esthar- Great Plains of Esthar (before Lunar Cry)
      NOTE       : Quite a stronge enemy. Absorbs Fire damage. Weak
                   against Ice. Junctioned Blizzaga to Elem-Atk-J and Firaga
                   to Elem-Def-J. It's attcks are strong, so make sure you
                   have used Blind ST-Atk-J combo as well. It's Melt-Eye
                   causes Fire element damage to all characters. It's Breath
                   causes non-element damage to one ally.
      Info       : A type of mutated dragon burn with 6 eyes. Uses fire
                   magic and special breath attack.
    
    ------------------------------------------------------------------------
     ______
    / 6.2E \________________________________________________________________
    ------------------------------------------------------------------------
    Card Page 5                                                   ffviii_064
    ------------------------------------------------------------------------
    
      IRON GIANT  LV.1-100  HP:780-78,000    Taste: no taste!     AP:8
      Steal/Drop : <Star Fragment>, Moon Stone, Running Fire, Wizard Stone,
                   Iron Giant Card
      Card       : Iron Giant Card, Fujin and Raijin Card
      Rare Item  : Star Fragment
      Attack     : Mighty Guard, Grand Slash, (Slash)
      Draw       : Haste, {Quake}, Shell, Protect
      Descri.    : Dark Blue armored with short knees warrior holding a
                   giant blade. Also makes it appearance in FF7.
      Where      : Deep Sea Deposit (Ultima Weapon Quest)
                   Esthar City Area (after Lunar Cry)
                   Lunatic Pandora
      NOTE       : It is weak against Thunder. Poison does no effect on it.
                   It is a mechnical beast with strong armor. Junction
                   Thundaga to Elem-Atk-J and Sleep/Blind to Elem-Atk-J.
                   May need to use Dispel to remove Mighty Guard.
      Info       : Hard to damage due to its steel armor. Doesn't use magic
                   but its sword causes significant damage.
    
    ------------------------------------------------------------------------
      BEHEMOTH  LV.1-100   HP:670-67,000     Taste: ????     AP:12
      Steal/Drop : Barrier, Giant's Ring, Behemoth Card, Moon Stone,
                   Energy Crystal
      Card       : Behemoth Card, BGH521F2 Card
      Rare Item  : Energy Crystal, Giant's Ring, Barrier
      Attack     : Assualt Horn, Meteor, Holy, Flare, Tornado, Firaga,
                   (Horn Rush), Mighty Guard
      Draw       : Regen, Tornado, Flare
      Descri.    : A gaint Purple bull with a pair of tiny wings at its back
                   and armed a pair of large black horns. Returns from FFT.
      Where      : Deep Sea Deposit (during Ultima Quest),
                   Esthar City (Lunar Cry)
                   Great Plains of Esthar (Lunar Cry)
                   Lunatic Pandora
      NOTE       : Perhaps one of most powerful enemies in the game. This
                   guy always uses Meteor as its counter. The Assault Horn
                   packs a punch. Junction 100x Death and you can say good
                   bye to it. Simple huh?
      Info       : Use powerful magic such as Meteor. A strong enemy that's
                   hard to defeat.
    
    ------------------------------------------------------------------------
      CHIMERA   LV.1-100   HP:600-60,000     Taste: Refreshing     AP:10
      Steal/Drop : Red Fang, Inferno Fang, Energy Crystal, Chimera Card
      Rare Item  : Energy Crystal
      Card       : Chimera Card, Red Giant Card
      Attack     : According to the its features (the heads and its tail)
                   Lion Head- (Bite Attack)
                   Eagle Head- Tornado
                   Toad Head- Aqua Breath, Water
                   Goat Head- Dispel, Confuse, Stop,
                   Serpent Tail- Bio
      Draw       : Water, Bio, Esuna, Thunder*
      Descri.    : A 4-headed yellow dragon armed with the 4 different heads
                   and a giant serpent tail.
      Where      : Island Closest to Heaven
                   Esthar-Kashkabald Desert
      NOTE       : Just take note of the Lion Head and Toad Head.
                   Junctioned 100x Blind to ST-Atk-J to prevent the Lion
                   Head from creating harvoc. Junction 100x Water to absorbs
                   its Aqua Breath (which does damage to all allies)
                   Absorbs Thunder and Water. Poison has no effect.
      Info       : A monsters with 4 heads that uses magic and physical
                   attacks, status changes, and their original skill, Aqua
                   Breath.
    
    ------------------------------------------------------------------------
      ELASTOID  LV.1-100   HP:220-16,000     Taste: n/a      AP:3
      Steal/Drop : Laser Cannon, Screw, Elastoid Card, Steel Pipe
      Card       : Elastoid Card, Ultima Weapon Card
      Rare Item  : n/a
      Attack     : Meltdown, Shell, Protect, (Buckle drop), (Spin Attack),
                   Beam Laser
      Draw       : Dispel, Shell, Protect, {Meltdown}
      Descri.    : Gold in color, 4 long poles, looks like a giant
                   windchime. A hob is being embedded its middle.
      Where      : Centra-Excavation Site (Laguna Dream Sequence #1)
                   Esthar- Lunatic Pandora Research Center (Laguna Dream
                   Sequence #5)
                   Lunatic Pandora (during Lunatic Pandora's Arrival at
                   Esthar)
      NOTE       : Weak against Thunder, Poison has no effect. Same method
                   for against mechnical beasts, junction 100x Thunder* to
                   Elem-Atk-J.
      Info       : Anti-personal weapon made in Esthar. Floats with anti-
                   gravity engine. Attacks with its 4 pilable metallic legs.
    
    ------------------------------------------------------------------------
      GIM47N    LV.1-100   HP:300-3,400      Taste: n/a     AP:3
      Steal/Drop : Steel Pipe, Steel Orb, Screw, GIM47N Card, Fast Ammo
      Card       : GIM47N Card, Oilboyle Card
      Rare Item  : n/a
      Attack     : Rip Laser, (spin punch), Chain Gun
      Draw       : Cure*, Esuna, [Life]
      Descri.    : A yellow big robot with a boxing gloves, like to move its
                   hands
      Where      : D-District Prison,
                   FH- (Balamb arrival at Fisherman's Horizon)
      NOTE       : I think fighting this mechnical beast is no worries. It
                   is very simple for its low attacking power. Rip Laser
                   does damage to one ally and Chain Gun does damage to
                   all allies. Junction Thunder* to Elem-Atk-J to inflicit
                   more damage. Weak against Thunder, Poison has no effect.
      Info       : An older type of Galbadia support weapon. Has laser
                   cannon but mostly punches using steel orbs on both hands.
    
    ------------------------------------------------------------------------
      MALBORO   LV.1-100   HP:1,435-143,500  Taste: Increased morale  AP:12
      Steal/Drop : Malboro Tentacles, Cursed Spike, Tonberry King Card,
                   Force Armlet, Malboro Card
      Card       : Malboro Card, Tonberry King Card
      Rare Item  : Malboro Tentacles, Force Armlet, Hypno Crown
      Attack     : Bad Breath, Earthquake, Dissolving Acid, Eerie Sound Wave
      Draw       : Bio, Demi, Quake
      Descri.    : A large green plant with a big mouth and you will hear
                   him laugh before the fight (curly tentacles..)
      Where      : Island Closest to Heaven
                   Island Closest to Hell
                   Esthar- Grandidi Forest
      NOTE       : As one of the strongest monsters, this is indeed a tough
                   one. Junction Sleep/Berserk/Pain/Confuse to nullify its
                   Bad Breath (or you have to wait for the counter to stop)
                   Draw and cast Demi [it's 9999 HP damage...]. It's Eerie
                   Sound Wave does damage to all allies. It's Dissolving
                   Acid damge to one ally. Absorbs Poison. Weak against
                   Ice.
      Info       : Uses Bad Breath, which causes all status abnormalities.
                   Be ready with status defenses before fighting it.
    
    ------------------------------------------------------------------------
      RUBY DRAGON LV.1-100  HP:891-89,100  Taste: All systems go!    AP:14
      Steal/Drop : Fury Fragment, Inferno Fang, Red Fang, Energy Crystal,
                   Ruby Dragon Card
      Card       : Ruby Dragon Card
      Rare Item  : Fury Fragment, Energy Crystal
      Attack     : Breath, Fire*, Meteor, Reflect, (claw swipe)
      Draw       : Fire*, {Aero -> Reflect}, {Meteor}, {Flare}
      Descri.    : A giant red dragon with a large black eye brow, thus
                   forming like a V-shaped horn
      Where      : Island Closest to Hell
                   Centra- Lenown Plains (forests), Serengetti Plains
                   (forests), Lolestern Plains (forests)
                   Trabia Canyon (Laguan's Dream Sequence #4)
                   Esthar- Grandidi Forest, Nortes Mountains
      NOTE       : Considered as the strongest non-BOSS monster. It's Breath
                   packs a punch against all allies and it is non-elemental.
                   It's Claw Swipe does a whooping 2000+ HP damage to one
                   ally. Make use of Vit-J and get it above 100. [Characters
                   with 100 and below will be instantly killed.] Of course
                   HP must be 8000+ and above. Make use of Meltdown, Demi
                   as you can cause more damage to it. Have Firaga to
                   Elem-Def-J, so that it has become an alternate source
                   of regaining HP. Drain ST-Atk-J works fine and it will be
                   better if you get Revive and Recover. Weak against Holy/
                   Blizzaga. Absorbs Wind/Fire. Doomtrain will be the best
                   GF for the fight. It's weak against the following combos:
                   Meltdown/Doom/Sleep --> Summon Doomtrain to do harvoc!
      Info       : Strong and smart dragon. If enemies are using Reflect.
                   It casts Reflect on itself to mirror the attack.
    
    ------------------------------------------------------------------------
      ELNOYLE   LV.100     HP: 82,000         Taste: Can't      AP:18
      Steal/Drop : <Moon Stone>, Energy Crystal (drop only), Elnoyle Card
      Card       : Elynole Card, Catoblepas Card
      Rare Item  : Energy Crystal
      Attack     : Storm Breath, Meteor, Dispel, Holy, Pain, Death,
                   (Claw Swipe), Tail Needle
      Draw       : {Double -> Death}, Pain, Holy
      Descri.    : Similar to Elvoret at Dollet tower in disc 1 except it
                   is dull gray in color.
      Where      : Esthar City- look for Esthar Soldier who answer
                   "Heehehahahehe" [north from the place where you find
                   Odine's laboratory] (Lunar Cry)
      NOTE       : One of most toughest cookies in the game. You can't
                   perform level down or devour it. Simply a strong enemy.
                   You can easily defeat it when your characters are at
                   Level 100, junction 100x Blind to your characters'
                   ST-Atk-J. Can't Level down the monster. Storm Breath does
                   damage to all allies. Make use of Tornado junction to
                   Elem-Atk-J. Weak against Wind
      Info       : A powerful monster. Uses magic but also uses Tail Needle
                   which causes heavy damage.
    
    ------------------------------------------------------------------------
     ______
    / 6.2F \________________________________________________________________
    ------------------------------------------------------------------------
    Others                                                        ffviii_065
    ------------------------------------------------------------------------
    
      OILBOYLE       LV.1-100    HP:200-20,000     Taste: ?????      AP:10
      Steal/Drop : Fuel, Wizard Stone
      Card       : n/a
      Rare Item  : Fuel
      Attack     : Oil, (Grab and Suck), Light Beam, Water
      Draw       : Esuna, Blind, Cure*, Confuse
      Descri.    : White creature with red torso, looks like a mutation or
                   advance version of Blobra
      Where      : Balamb Garden MD Level [NORG's Anger]
                   Ultimecia Castle
      NOTE       : Weak against Fire. Water has no effect. It's Light Beam
                   packs a punch compared to Oil. Both affects only one
                   ally.
      Info       : This creature lives underground. Its slimy body is full
                   of oil. Attacks by splitting oil.
    
    ------------------------------------------------------------------------
      PROPAGATOR     LV.1-100    HP:125-12,500     Taste: n/a         AP: 5
      Steal     : 8x Wizard Stone
      Drop      : Aura Stone, Ultima Stone, Flare Stone, Shell Stone,
                  Protect Stone, Death Stone, Holy Stone
      Rare Item : n/a
      Card      : n/a
      Attack    : BiteBite, Silence, Blind, Bio, Thunder*
      Draw      : Thunder*, Cure*, Esuna, Life
      Descri.   : 6-10 meter ailen monster
      Where     : Inside Ragnarok (The Space Incident)
      NOTE      : Yeah, no fear.. refer to strategy found in walkthrough
      Info      : A monster living in space ship Ragnarok. Very violent in
                  nature. Attacks anything moves within the ship.
    
    ------------------------------------------------------------------------
      PuPu     LV.1-100     HP:10-810        Taste: n/a    AP:0
      Drop      : Accelerator
      Rare Item : Accelerator
      Card      : PuPu Card
      Attack    : (none), Elixir Please!, More Elixir Please!, Thank you
      Draw      : Cure*, Fire*, Blizzard*, Thunder*
      Descri.   : Cute alien, can't explain more.. (refer to UFO Sighting
                  Incident for more info.)
      Where     : Balamb - Accauld Plains where Balamb Garden formerly
                  located (must did all the UFO Sighting before this)
      NOTE      : I would recommend you not to kill it as that's the only
                  way to get PuPu Card [which in turns get the Hungry
                  Cookpot.]. Anyway Accelerator can be gotten through
                  another method. Make sure you have aleast 5 Elixirs and
                  a character with Item command.
      Info      : An ailen from other planet. Someone destroyed its UFO and
                  the alien is in need of help.
    
    ------------------------------------------------------------------------
      UFO?     LV.1-100     HP:121-12,100     Taste: n/a    AP:0
      Drop      : Aegis Amulet
      Rare Item : Aegis Amulet
      Card      : n/a
      Attack    : (none)
      Draw      : Demi
      Descri.   : small blue and white Unindentified Flying Object with a
                  yellow antenna
      Where     : Grandidi Mountain north of Chocobo Holy Region (refer to
                  UFO Sighting Incident in Part II for more info)
      NOTE      : Not a strong foe (even an enemy), Just attack!
      Info      : Unidentified flying object from outher space.
    ------------------------------------------------------------------------
      RALDO      LV.1-100    HP:24-2,800   Taste:????     AP:2
      Steal/Drop: Magic Stone, Wizard Stone
      Rare Item : ???
      Card      : n/a
      Attack    : (claw Swipe)
      Draw      : Fire*, Thunder*, [Protect], Shell
      Descri.   : A small version of Armadodo only with high defensive
                  stats, It is like a solid rock!
      Where     : Balamb Training Center
                  Ultimecia Castle
      NOTE      : Due to its high defensive stats, it will be more
                  advisible to use Magic on it than normal attacks.
      Info      : May look slow due to its stone-like body, but it is
                  actually quite fast, appear in numbers.
    
    ------------------------------------------------------------------------
      ESTHAR SOLDIER LV.1-100    HP:120-6,000  Taste: n/a    AP:1
      Steal     : Potion, Tent, Hi-Potion
      Drop      : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down
      Card      : n/a
      Rare Item : n/a
      Attacks   : Shotgun, (knife strike)
      Draw      : Cure*, Thunder*, Blizzard*, Fire*
      Descri.   : Type 1- Navy blue in color, Its head looks a grasshopper
      Where     : Centra- Excavation Site (Laguna Dream Sequence #2)
                  Lunatic Pandora Research Center (Laguna Dream Sequence
                  #5)
                  Esthar Odine's Labortary (Laguna Dream Sequence #5)
      NOTE      : It just like the G-Soldier in Laguna's Dream Sequence.
                  Junction 100x Bio to your characters' Elem-Atk-J or
                  ST-Atk-J to deal with it. Weak against Poison
      Info      : Esthar Soldier who uses both gun and sword. Shotgun attack
                  can cause major damage. Not a strong enemy.
    
    ------------------------------------------------------------------------
      ESTHAR SOLDIER LV.1-100    HP: 150-6,500  Taste: n/a    AP:1
      Steal     : Potion, Tent, Hi-Potion
      Drop      : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down
      Card      : n/a
      Rare Item : n/a
      Attacks   : Shotgun, (knife strike), Boomerang Sword, Soul Crash
      Draw      : Thunder*, Blizzard*, Fire*
      Descri.   : Type 2- Dark Navy blue in color, Its head looks a
                  grasshopper (cyborg version)
      Where     : Centra- Excavation Site (Laguna Dream Sequence #2)
                  Lunatic Pandora Research Center (Laguna Dream Sequence
                  #5)
                  Esthar Odine's Labortary (Laguna Dream Sequence #5)
      NOTE      : Weak against Thunder, Poison has no effect. The Soul
                  Crush is the move that it uses on Ward and Kiros at
                  Laguna's adventure at the evacuation site. Its Boomerang
                  Sword affects all allies. Junction 100x Thundaga to
                  inflicit more damage on it (of course, use Elem-Atk-J)
      Info      : A cyborg in the form of an Esthar Soldier but far
                  stronger. It only uses physical attacks.
    
    ------------------------------------------------------------------------
      ELITE SOLDIER   LV.1-100    HP:50-3,000+    Taste: n/a  AP:2
      Steal/Drop: Cottage, Tent, Phoenix Down, Hi-Potion
      Card      : n/a
      Attack    : (Charge), (Double Shot), Thunder*, Potion
      Rare Item : n/a
      Draw      : Fire*, Blizzard*, Thunder*, {Scan -> Dispel}
      Descri.   : A red soldier of Galbadia with a metallic padding on its
                  shoulder.
      Where     : Dollet Mission, Balamb Arrival at Fisherman's Horizon,
                  Esthar during arrival of Lunatic Pandora, Lunatic Pandora.
                  Galbadia Missile Base, Timber Town
      NOTE      : A stronger G-Soldier. Has quite strong attacks against
                  low level characters. Quite good enemy for storing magic.
                  Weak against Poison.
      Info      : An officer acting together with G-Soldiers, Reflect him
                  first he uses recover magic on other soldiers.
    
    ------------------------------------------------------------------------
      G-SOLDIER       LV.1-100     HP: 50-1,200   Taste: n/a    AP:1
      Steal/Drop : Potion, Tent, Hi-Potion, Phoenix Down
      Card       : n/a
      Attack     : (Sword Swipe), Fire.
      Rare Item  : n/a
      Draw       : Fire*, Blizzard*, Thunder*, Cure*
      Descri.    : A blue soldier of Galbadia holding a sword
      Where      : Dollet Communications Tower
                   Lunatic Pandora
                   Esthar- arrival of Lunatic Pandora
                   FH- Balamb Garden Arrival at Fisherman's Horizon,
                   Balamb Garden- Garden Crash
                   Galbadia Missile Base
      NOTE       : The basic human enemy, extremely weak. Good for stocking
                   the basic elementals. Weak against Poison. Sleep
                   junctioned ST-Atk-J works well on this guy.
      Info       : G-Soldier that use magic with a sword. Strong enough but
                   nowhere near as strong as any SeeD member.
    
    ------------------------------------------------------------------------
      GUARD           LV.1-100     HP: 50-1,200    Taste: n/a    AP: 1
      Steal/Drop : Remedy, Hi-Potion, Phoenix Down
      Rare Item  : n/a
      Card       : n/a
      Attack     : (sword swipe), Sleep
      Draw       : Sleep, Silence, Blind, Cure*
      Descri.    : same as G-Soldier
      Where      : D-District Prison
      NOTE       : Weak against Poison. Typically make them sleep before
                   they did so! While they are "sleeping", summon GFs to
                   finish them off!
      Info       : A Prison secruity guard. A Galbadia Soldier that trained
                   in sleep magic to capture escapees.
    
    ------------------------------------------------------------------------
      PARATROOPER   LV.1-100      HP:50-3,000+    Taste: n/a     AP:1
      Steal/Drop : Remedy, Antidote, Phoenix Down, Hi-Potion
      Rare Item  : n/a
      Card       : n/a
      Attack     : (sword swipe), Blind, Demi, Water, Silence, Reflect,
                   Remedy
      Draw       : Sleep, Blind, Water, Silence
      Descri.    : Similar to G-Soldier, Guard of Galbadia on its green
      Where      : Balamb Garden - The Garden Crash
      NOTE       : These guys are quite dangerous as they could cast Demi,
                   along with dangerous status spells such as Silence. It
                   will be best if you have equipped the Treatment command.
                   Junction 100x Silence or 100x Sleep to ST-Atk-J, could
                   does serious damage against it. Weak against Poison.
      Info       : Soldier assigned to Galbadia Garden. Specializes in
                   sneak attacks. Much stronger than regular Galbadia
                   Soldiers.
    
    ------------------------------------------------------------------------
      GIM-52A       LV.1-100   HP:105-11,000   Taste: n/a    AP:3
      Steal/Drop : Missile, Running Fire
      Card       : n/a
      Rare Item  : Missile
      Attack     : Micro Missile, Haste, Gatling Gun, Ray-Bomb, (Charge)
      Draw       : Haste, Slow, {Dispel}, {Reflect}
      Descri.    : A blue robot keep moving its hands, looks like Weltall of
                   Xenogears.
      Where      : D-District Prison,
                   Esthar- City (Arrival of Lunatic Pandora)
                   Inside Lunatic Pandora (before Lunar Cry)
      NOTE       : Weak against Thunder. Cast Slow on it and cast Haste on
                   your members and attack! Make use of Thunder Elem-Atk-J
                   Combo. It's Micro Missile does 3/4 damage to one ally.
                   Gatling Gun does damage to one ally. Ray-Bomb does
                   damage to all characters.
      Info       : A Galbadia Machine that attacks with magic and missile.
                   The more advance models uses high powered beams.
    
    ------------------------------------------------------------------------
      SLAPPER       LV 40     HP: 1710        Taste: n/a   AP: 3
      Steal/Drop :  Hi-Potion, Potion, Phoenix Down
      Card       :  n/a
      Rare Item  :  n/a
      Attack     :  (Slap), (teamwork)
      Draw       :  Blizzard, [Blizzara], {Blizzaga}, {Water}
      Descri.    :  A monster dressed like a hockey player
      Where      :  Galbadia Garden (The Garden Crash)
      NOTE       :  Pretty a weak monster.... Use Fire Elem-Atk-J Combo.
      Info       :  A member of Garden's semi-human ice-hockey club,
                    attacks with speed and teamwork.
    ------------------------------------------------------------------------
     _____
    / 6.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Important Storylines (!SPOLIERS!), Press Page Down 11 times.  ffviii_066
    ------------------------------------------------------------------------
    In RPGs, there are generally important sequences about the game. They
    may include in differences in gameplay. For example, you will be able
    to access more areas and thus allow you to have more leisure. If you
    find along the Monster Besitary, I have shortened the sequences using
    key words such as "Lunar Cry", "The Garden Crash", etc. Here they are:
    
     _____________________________________________________________
    / Lunar Cry Incident (Disc 3 onwards, after getting Ragnarok) \_________
    ------------------------------------------------------------------------
    Upon your jounery to Lunar Base, Rinoa (possessed by the future witch
    Ultimecia) has freed the Adel (whom is sealed inside the ice chamber..),
    which causes the Lunar Cry which struck several years ago to occur once
    again. From the "Realm of Evil", the Lunatic Pandora (which has settled
    at the Tears Point), absorbs the energy of evil, thus causing the
    following areas become infested with more powerful, devil-looking
    monsters. The Lunar Cry has occured once and it forms the Centra Crater
    where you find the Centra Ruins.
    
    Esthar City (the streets of Giant Esthar City) It is on the World Map
    View.
    ------------------------------------------------------------------------
    Original                       After Lunar Cry
    ------------------------------------------------------------------------
    Gayla                          Behemoth
    Bite Bug                       Elynole
                                   Torama
                                   Imp
                                   Tutrapod
    ------------------------------------------------------------------------
    
    Great Plains of Esthar (where you find the building structures of
    Lunatic Pandora Research Center, Tears Point, Lunar Gate, Witch
    Memorial Hall)
    ------------------------------------------------------------------------
    Original                       After Lunar Cry
    ------------------------------------------------------------------------
    Hexdragon                      Behemoth
    Mesmerize                      Torama
    Bite Bug                       Imp
    Caterchipillar                 Tutrapod
    Malboro
    ------------------------------------------------------------------------
    
     _____________________________
    / "The Garden Crash" (Disc 2) \_________________________________________
    ------------------------------------------------------------------------
    At Disc 2, you will experience this sequence where the two Gardens
    colliding together.. Seifer, Fuijin and Raijin at the other party as
    they were in search of Ellone. Galbadians start to invade the Balamb
    Garden along with Paratroopers.. You will start to have a sequence
    where Rinoa is in life-threatening damage [she is with Zell, coz she
    wants Squall's ring (with Griver engraved in it.)] Galbadia Garden is
    also full of monsters too.. the Sorceress generally wants to prolonged
    the time.
    
    ------------------------------------------------------------------------
    Monsters (Balamb Garden)
    ------------------------------------------------------------------------
    G-Soldier
    Elite Soldier
    SAM08G
    GIM-52A
    Paratrooper
    
    ------------------------------------------------------------------------
    Monsters (Galbadia Garden)
    ------------------------------------------------------------------------
    Jelleye
    Creeps
    Death Claw
    Tri-Face
    Slapper (only in the hockey fields)
    ------------------------------------------------------------------------
     __________________________________________
    / "Balamb Garden's Arrival at FH" (Disc 2) \____________________________
    ------------------------------------------------------------------------
    After drifting for several days, the Balamb Garden has finally undocked
    at the FH (also known as Fisherman's Horizons). Squall will be called
    by Cid Kramer (the headmaster of Balamb Garden) to apologise the Mayor
    of the incident. At the same time, they have company. It is the
    Galbadians! They are searching for the mysterious lady Ellone (or The
    "Sis" mentioned in Squall's Dreams).
    
    ------------------------------------------------------------------------
    Monsters (Fisherman's Horizons)
    ------------------------------------------------------------------------
    G-Soldier
    Elite Soldier
    GIM-72N
    SAM08G
     _____________________________________________________
    / "Lunatic Pandora's Arrival at Esthar City" (Disc 3) \_________________
    ------------------------------------------------------------------------
    Things are really getting bad.. Upon leaving from the Lunar Gate, after
    bid farewell to Squall whom seeks treatment for Rinoa from Ellone, Zell
    are being assigned to protect the Matron (Edea, well Edea can protect
    herself anyway, why need him to do that?). As the Lunatic Pandora is
    once being brought alive from the face of earth and is heading the Tears
    Point. Zell and his company are to head to the City where they will be
    brief about the Lunatic Pandora from Dr. Odine.
    
    ------------------------------------------------------------------------
    Monsters (inside Esthar City)
    ------------------------------------------------------------------------
    G-Soldier
    Elite Soldier
    SAM08G
    GIM-52A
    
    ------------------------------------------------------------------------
    Monsters (inside Lunatic Pandora)
    ------------------------------------------------------------------------
    G-Soldier
    Elite Soldier
    SAM08G
    GIM-52A
    Elastoid
    ------------------------------------------------------------------------
    
     ______________________________________
    / "Ultima Weapon Quest" Disc 3 onwards \________________________________
    ------------------------------------------------------------------------
    Yeah.. the Ultima Weapon is back from FF7.. This Weapon is far one of
    the strongest in FF8. This weapon has a couple of damaging attacks. It's
    Light Pillar is indeed a killer (well, Irvine at Level 100 is more a
    killer ^_^;). After getting GF Bahamut at the Deep Sea Research Center,
    you will see a hole down the path.. this leads to the basement where
    Squall can gain access to the Deep Sea Deposit. You need make use of the
    Reserve Steam Pressure to reduce the crystal that is encovering the
    Ultima Weapon. Just have Zell, in the party. Head down to the hole.
    Examine the steam machine located on the left and you will have a short
    briefing about the scenario. Just do in 2-2-1-1 RSP usage and have Zell
    to handle the last steam machine (refer to Part II for more details).
    Upon that you will be able to access to the Deep Sea Deposit and a whole
    hell of them are awaiting for you...
    
    NOTE: Can't ran away...
    
    ------------------------------------------------------------------------
    Monsters (Deep Sea Deposit)
    ------------------------------------------------------------------------
    Tri-Face
    Grendel
    Imp
    Behemoth
    Ruby Dragon
    Iron Giant
    
    ------------------------------------------------------------------------
     _________________________
    / "NORG's Anger" (Disc 2) \_____________________________________________
    ------------------------------------------------------------------------
    After done with the Missile Base Sequence, Squall and the remainding two
    characters will head back to Balamb Garden to warn Cid Kramer for the
    incoming Missiles. (they have been launched..) This time, there are a
    dispute between the SeeD Cadets and Garden. A co-headmaster of the
    Garden, known as NORG is very unpleased with Cid (not his managment but
    the fact that Balamb Garden has been involved with opposition against
    the Sorceress.) The Garden Faculties along with those Garden cadets that
    have not been graduated (well, there are some exceptions..) fought
    against the SeeDs.
    
    ------------------------------------------------------------------------
    Monsters (Balamb Garden)
    ------------------------------------------------------------------------
    T-Rexaur (hopefully you got Siren..)
    Bomb
    Glaccid Eye
    Caterchipillar
    Bite Bug
    Grat
    
    ------------------------------------------------------------------------
    Monsters (MD System)
    ------------------------------------------------------------------------
    Geezard
    Blobra
    Tri-Face
    Blood Soul
    Oilboyle
     __________________________________________
    / Laguna Dream Sequences (Disc 1 ~ Disc 3) \____________________________
    ------------------------------------------------------------------------
    Due to "Sis" Ellone doing, Squall repeatedly have this sequence about
    the past about this guy known as Laguna Loire (that's my fan favourite!)
    Generally, you will expect some battle sequences and here is a brief
    summary about the sequences.
    
    Laguna Dream Sequence #1: Laguna and his party on a jounery across the
    forests in Galbadia. Intend to meet his dream girl, Julia HEARTILLY at
    the capital city of Galbadia, Deling City (Disc 1)
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Funguar
    Geezard
    ------------------------------------------------------------------------
    
    Laguna Dream Sequence #2: Laguna and his party are been instructed to
    investigate the evacuation site found in Centra. Laguna has a bad
    feeling about this (well, he bring the wrong map ^_^;, his leg got
    cramped.. as usual.). Ward and Kiros got injured.. (Disc 1)
    
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Esthar Soldier
    Esthar Soldier (cyborg)
    Gesper
    Elastoid
    ------------------------------------------------------------------------
    
    Laguna Dream Sequence #3: Laguna is recovering from his injuries at
    Winhill where he is attended by Raine, the owner of the Pub. Next he has
    a job of killing off monsters that invaded Winhill. Ellone is a hot-
    wanted personal due to her special abilities that allows to transport
    back to the past and are heavily wanted by the Sorceress Adel (aka.
    Leader of Esthar). Laguna has to protect her...
    
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Bite Bug
    Caterchipillar
    ------------------------------------------------------------------------
    
    Laguna Dream Sequence #4: Laguna's broke ^_^; He was acting as a knight
    at Trabia Canyon where he was on the journey to save Ellone.. Kiros are
    to act as the dragon.. but amusingly enough, a real Ruby Dragon appears.
    Laguna as a Dragon Slayer!
    
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Gayla
    Bite Bug
    Mesmerize
    Ruby Dragon (BOSS)
    ------------------------------------------------------------------------
    
    Laguna Dream Sequence #5: Laguna is finally at Esthar.. but held captive
    ^_^;. He was at the Lunatic Pandora Research Center. The people of
    Esthar are pretty upset over Adel's rule and Laguna seems to the best
    candidate for the position. Now bracing through all dangers, Laguna
    managed to save Ellone whom was held captive at Odine's Lab.
    
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Esthar Soldier
    Esthar Soldier (cyborg)
    Gesper
    Elastoid
    ------------------------------------------------------------------------
    
    Well that's all for the sub-quests. Enough Spoilers? ^_^;
    
     _____
    / 7.0 \_________________________________________________________________
    ========================================================================
    Sub Quests                                                    ffviii_s07
    ========================================================================
    As we know, a RPG has always a lot of hidden secrets. In fact, they will
    always nab you some rare items and additional information regarding the
    game. In FF8, the toughest quests is the Obel Lake Mystery which is very
    tough to solve as you need to do it on the World Map. As for other sub-
    quests such as UFO Sighting Incident, they are pretty amusing and funny.
    In this section, you will find most of the subquests which extracted
    from Part I. Except that I have added more information for certain
    quests.
     _____
    / 7.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Timber Maniacs                                                ffviii_067
    ------------------------------------------------------------------------
    The Timber Maniacs are actually articles written by Sir Laguna [well, he
    deserves that address...] while he was a jounralist. The articles are
    practically written about his life travelling across the world with his
    pals, Kiros and Ward. Every articles have screenshots of the
    surroundings. The articles provide information about Laguna's past and
    of course the answers for your thrust.
    
    In Timber, there is a Timber Maniacs [not a magazine, but a building]
    where there is a reporter that tells Squall about his hallucinations.
    That's actually the place where Laguna has worked previously.
    
    You can't access these through the Item menu, instead you need to head
    to Balamb Garden Network where Selphie will translate them into the
    computer under Sir Laguna's Page. Also includes Selphie's comments
    ^_^;. BTW, the Diary also explains your actions.. The actions that are
    closer to the story, the better your SeeD ranking is. You still can
    get back to Balamb Garden at Disc 3 after you have gotten Ragnarok. It
    is docked somewhere at FH.
    
    Enough babbling, here is the list of Timber Maniacs.
    1. Balamb Hotel. Just proceed up the stairs and get it from the table.
       Not necessary to foot the bill to enter the room ^_^;
    2. Timber Hotel. There are two methods. You can get this only after
       Galbadians have left the town. The first method needs you to pay
       100 gil to rent the room. The second method is go near the train
       tracks where you find the house with Owl's Tears... you will
       eventually ended up at the Hotel room. It is near the table.
    3. Timber Maniacs of Timber. The building on the left of the Forest
       Fox's House. Enter the room in the north and proceed right to get
       the magazine
    4. Deling City. Inside Galbadia Hotel, pay 100 gil to the clerk at the
       counter and you will find it under the bed. [not during Laguna's
       quiet momments with Julia...]
    5. Dollet. Just proceed to Pub's 2nd Floor and you will find in near
       the pool (billard) table.
    6. Dollet. Proceed the Dollet Hotel (north from Dollet's Pub). Pay
       100 gil and get the Timber Maniacs.
    7. Fisherman's Horizons. You will find it at the house of Grease
       Monkey [remember the huge compound?]
    8. Fisherman's Horizons. Just proceed back to main city and you will
       find drunkard not blocking you anymore. You can actually enter the
       building where you could find FH Hotel [need pay 100 gil, or free
       of charge if doing Master Fisherman's Quest.]
    9. Trabia Garden. Proceed to the Grave Yard found on the right of
       Gargoyle. Next search within the tombs.
    10.Shumi Village: Proceed to the Shumi Village [found in northern
       continent] and head to Artisan's House. It is found on the bed.
    11.Edea's House. It is on the floor before you meet Edea and Cid at the
       backyard.
    12.White SeeD's Ship. Refer to Walkthrough for its location. Proceed to
       the bridge (found at the upper deck) and find it on the floor. You
       can returned back to the ship as long as you haven't taken Rinoa to
       FH..
    
    For your convience, I have arranged them according to the game sequence.
    But you still get them as long as you are still in Disc 3 before you
    proceed to the Luantic Pandora. As for the contents, I would not be
    bothered to type them out as they will spoil the game (definately..),
    So you need to read them...
     _____
    / 7.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    The Missing Vase Pieces                                       ffviii_068
    ------------------------------------------------------------------------
    Items:    1x Gysahl Greens, 1x Phoenix Pinion, 1x Holy Stone
    ------------------------------------------------------------------------
    
    It's still a peaceful and quiet town.. Just like in the past. Generally,
    there are changes made as the winding path has been concreted and the
    truck is no longer there. Now before heading the Mansion, head for the
    street where you find the caution sign. It's the chocobo theme!
    
    Getting 1x Phoenix Pinion and 1x Gysahl Greens.
    There is small, tiny chocobo walking from right to left. Just press X to
    kick it... Next you will find a green feather item arises from the top.
    Pick it up and it will says Vase Piece [even though that it does not
    add up to your item inventory]. Kick it once more and it will drop a
    Gysahl Greens followed by the Phoenix Pinion (this one is a bit
    special.. when you pick it up from the ground, it says Phoenix Down,
    but when you check the Item inventory, you will find a Phoenix Pinion!
    ... and lastly, try it yourself!
    
    Now it is time for another key quest. The Vase Piece Quest.
    Just head to the mansion, remember the big building that was formerly
    guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs..
    Talk to the man wearing a grey suit [he was the owner and wants you to
    find him 4x Vase Piece..] You have already found 1 already..
    
    Vase Piece no. 2
    At:  In the same building
    How: Head for the statue [which is actually a holding pole for armors]
         Examine the statue (can only be done after talking with the owner.]
         Now a crash will occur.. a chicobo runs out and leaving a Vase
         Piece. You need to talk to the owner and the assistant before you
         can do this.
    
    Vase Piece no. 3
    At:  Raine's Pub
    How: Head up to the second floor. Squall generally have some
         hallucination... Raine is there examining the cupboard. Actually,
         this is the new tenant. Talk to her and the cat.. Pay attention to
         this phrase "Smell flower fragmance"
         Now head to the 1st floor, examine the flower [it was in a vase
         found at the lower screen]. Now Squall will again see Raine and
         the cat will be there. Examine and you will find the 3rd Vase
         Piece.
    
    Vase Piece no. 4
    At:  The Florist's Shop
    How: As you walk down, you will noticed that the owner was always at the
         outside of the shop.. Now talk to her while at the shop. Now
         examine the flower bed (inside the shop, lower right hand corner)
         and you will get the 4th Vase Piece.
    
    Now head back to the mansion and he will give you the Holy Stone as
    your reward.
     _____
    / 7.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Laguna's Statue at Shumi Village I                            ffviii_069
    ------------------------------------------------------------------------
    Item:    1x Phoenix Pinion
    Magic:   Ultima - at the entrance, need to pay 5000 gil.
             Firaga - at the area where you find the statue.
             Blizzaga - at the area where you find the gigantic tree..
    Save Pt: Hotel
    GF:      n/a
    NOTES:   n/a
    ------------------------------------------------------------------------
    After finishing the Galbadia Continent (getting bored with the cards?),
    it is time to navigate other parts of the world.. Located at the north
    continent, Trabia, you will find a structure located at the Winter
    Island. Now enter the building.
    
    Notice the townfolks are similar looking to NORG? This actually the
    hometown of the Shumis.. There is a draw point there.. which allows you
    to get Ultima. Be sure your eyes are opened wide when you decided to
    draw magic from it as there is no refund!
    
    Head for the elevator and you will ended up underground.. which is
    actually a beautifully generated town. Walk towards the left until you
    found a pond. The building found at the northwest is your destination.
    There Squall will be amazed by the statue. It was the statue of Laguna.
    In other people's eyes, Laguna is a hero (well for Squall's case, he
    think Laguna is a funny joker..) Talk to the scuplutor and he will give
    you the following option:
    
    OK. <--
    We don't have time
    
    Remember to draw Firaga from the draw point found at the back. Now head
    back the Elder's House, located a screen right from here. You will find
    the Moomba that is blocking the entrance is finally out of your way..
    Now you can access to the draw point [Blizzaga]. Now enter the room.
    
    Next you will have a briefing where Squall were told why the statue
    were here. He was also told on where do Moomba's originated from. It
    was actually 17 years ago, Laguna has ended up here and teaches the
    Moomba to talk... Next the Elder will tell Squall that they wished to
    complete the statue and would like Squall to assist them in completing
    the statue. Now head back to the room where you find the scupulator.
    He will tell Squall that he needs to find ingredients to make the
    statue and you will be given the following prompt.
    
    Forget it
    Alright <--
    
    Next he will asked you to find the stone which are already described in
    the table below. Once you have found the stone, talk to scupulator and
    he will tell you to find the next stone. Here is the list, requires to
    run about the village..
    
    LOCATIONS OF THE STONES
    _______________________________________________________________________
    |              |                                                       |
    | Name         |    Where to find it?                                  |
    |______________|_______________________________________________________|
    |Blue Stone    | In the room with the statue. It is on the back wall.  |
    |              | Examine the huge blue coloured rock. The scupulator   |
    |              | has forget to test it ^_^;                            |
    |______________|_______________________________________________________|
    |Wind Stone    | Go to the first screen of the village. Search it and  |
    |              | you will find the Wind Stone. The screen where you    |
    |              | find the Hotel of Shumi Village. It is found near the |
    |              | rocks.                                                |
    |______________|_______________________________________________________|
    |Life Stone    | Go to the second screen where you find the village    |
    |              | chief's house. Go to the middle of the tree and       |
    |              | examine it. If done correctly, Squall will climb up   |
    |              | the branch and get the stone.                         |
    |______________|_______________________________________________________|
    |Shadow Stone  | Back to first screen where you find Ultima. Go to the |
    |              | right side and search behind the pillar that casts a  |
    |              | shadow. This is where you find the elevator. It is    |
    |              | found under the shadow of the container.              |
    |______________|_______________________________________________________|
    |Water Stone   | Go to the house found on the right and search by the  |
    |              | sink and you find last stone. This is the house of    |
    |              | Artisan. It is the left side of the sink.             |
    |______________|_______________________________________________________|
    
    As the man at the statue tells you to get the Water Stone. Try to the
    search the pond where you found the frog at the pond and you will get a
    fake stone! Now hand the last stone to the man and talk to him. Next
    Squall will be asked to head to the Elder's house. There you will have
    a short sequence and the assistant will give you the Phoenix Pinion!
    After you have exited from the room, you will given the following
    prompts:
    
    (Ahh, why bother talking about)
    (Explain what it all mean.....)
    
    Artisan's Experience...
    Well, you can find a Timber Maniacs located near the bed. If you talked
    to him and he will show all the car models..
    
     _____
    / 7.4 \_________________________________________________________________
    ------------------------------------------------------------------------
    Laguna's Statue at Shumi Village II                           ffviii_070
    ------------------------------------------------------------------------
    Items:    1x Status Guard
    Magic:    Ultima - pay 5000 gil
              Blizzaga - found at the corner where you find Elder's House
              Firaga - found behind Laguna's statue
              Regen - found next to the Save Point
              Haste - found at the Train Yard
              Shell - found next to the Junk Shop
    Save Pts: Shumi - Hotel
              FH - Train track
    GF:       n/a
    ------------------------------------------------------------------------
    It has been a while since you have been to Shumi... Return and proceed
    to Elder's House. Next proceed to the statue room and you will find that
    the Attendant refuse to work.. Now return back to Elder's House and you
    will find out the reason. Next seek the Moomba outside for help. Next
    you will find Attendant's willing to work! Next talk to Attendant and
    he will say that it will be better if Artisan would help.. Now proceed
    to Artisan's House and you will know the reason why he is so upset..
    
    Now proceed to Elder's House. Next talk to him. A stubborn... Artisan.
    Well, I was nearly stucked and found out the solution. Recall all the
    Moomba occurences..
    
    Moomba at D-District Prison - err.. can't enter it.
    Moomba at FH - well, you can find one at Grease Monkey's House!
    Moomba at Shumi - there are two.. One is at the entrance of Elder's
                      House. The other one is actually a knob that triggers
                      the background music.
    
    I guess you should know the answer by now. Proceed to Fisherman's
    Horizon! Just have Ragnarok placed vertically on top of FH and press X
    to land. Next you will find Ragnarok landed at the place where you find
    Martine. Now proceed to Grease Monkey's House.
    
    At Grease Monkey's House, Squall will ask him whether the Moomba is
    real or not. Next talk to him again and he will lend you the Moomba.
    Return back to Shumi Village. Meanwhile navigate around the area.
    
    Now return back and it's time to head towards Artisan's House. At the
    house and repetive fast-talking Moomba keep on persaude Artisan. Just
    exit [don't press X...] and you will find Master Fisherman. He is
    fishing at the pond. Next noticed the background music and Artisan
    finally agrees to work! Proceed to the statue and you will see the
    four of them working hard. [Sclputor, Attendant, Artisan and Moomba].
    Now returned back to Elder's House and you will get Status Guard as
    your gift! Notice the background music too.
    
    After you have gotten the President boarding on your ship, return back
    to Shumi Village and you will have a sequence at the statue room.. it's
    about the past.
    
     _____
    / 7.5 \_________________________________________________________________
    ------------------------------------------------------------------------
    Timber Obel Lake Mystery                                      ffviii_071
    ------------------------------------------------------------------------
    Items:    1x Three Stars, 1x Luck-J Scroll
    Magic:    n/a
    Save Pts: n/a
    Monsters: n/a [use Enc-None]
    ------------------------------------------------------------------------
    At least, I have finally made this section possible. Thanks to a few
    contributors for the answers for this mystery. First of all, you need
    to locate the lake. It is at Galbadia where you will find shallow waters
    [the colour seems a bit lighter.]. Now there is an arc of land that
    edges into the lake. Just press X and you will see the message below:
    
    It's Obel Lake
     Throw a rock
     Try humming <-- (this does not work in Disc 1 and 2)
    
    A black shadow rose to the surface
    Throw a rock
    Try humming again <--
    
    Black Shadow: "...Hello, humans. What a lovely time."
                  "There's something large there...."
    Press X again
    Black Shadow: "Hello!"
    Black Shadow: "Can doe me a favour please?"
                  (What is it?) <---
                  (I don't want to hear it.)
    Black Shadow: "It's my friend, Mr Monkey, can you find him for me?"
    Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking
                   around and I'm sure to find him."
    
    Now you need to find Mr. Monkey... Next examine the lake and choose to
    "throw a rock" and retreat after you have something like the following
    message below..
    
     .
     .
     .
    The rock skipped 3 times
    
    You need to get a phrase that says "The rock skipped many many times."
    You will know why later.. Now head to Dollet and you will find a train
    station near it right. On the extreme left, you will find a forest.
    [Dollet- Hasberry Plains] and you will have the following message.
    
    There is a monkey
       Throw a rock <---
       Sing (very funny.. hahahahaha!)
    
    You will ALWAYS miss if you picked a stone that skip between 1 ~ 5
    times.. and you will always get this message..
    
    "Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as
    many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom
    wear combat boots"
    
    If you use the rock "The rock skipped many many times."... you will
    definately see this message:
    
     "... OUCH!
       ... D-Darn it
        ... You're gonna to pay for that!"
    The monkey will then threw a rock at you and upon inspecting the rock,
    you will find some carving on it. "URHAEO"
    
    Now report back to Black Shadow.
    You need to talk to the Shadow until he have you the corresponding
    phrases:
    
    1st rock >>>
    Balamb Area <Rinual Shores>
    Phrase: "At the beach in Balamb something special washes a shore all
            times"
    Now head to Balamb Town [don't enter it]. Instead search the shore
    way.. There is a special edge-out of sand when the tides are low. Just
    check that area and you will find the second rock "STSLRM"
    
    2nd rock >>>
    That's the rock that you have obtained from Mr Monkey. Anyway, if you
    can't find him the Shadow will give the following hints:
    "If he's not around, perhaps he took a train towards Dollet."
    --> that's when you can't find Mr. Monkey...
    "Mr. Monkey had a rock like this I think..."
    that's the clue for that rock... "URHAEO"
    
    3rd rock >>>
    Galbadia Area <Timber- Mandy Beach>
    "You'll find something on an island of east of Timber, too."
    It's an elevated island where you need enter through Ragnarok. Enter
    it through Balamb is possible. But will be very hard... Just search
    along the land and you find the rock, "REAIDR"
    
    4th rock >>>
    Galbadia Area <Galbadia- Monterosa Plataeu>
    "There's also something on top of a mountain with a lake and cavern."
    Just followed the trails of the river and it will lead to a waterfall.
    Now landed Ragnarok on top of the mountain and search the edge where
    you will found the waterfall and you will have the following message:
    
    A bird is warming an egg.
    Check it up     <--
    Leave it alone
    
    Check the egg out and you will have a fight against 2x Thrustaevis,
    they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found
    the 4th rock "EASNPD"
    
     Writings on the man-made rock:
    
      No.   Rock Location    : Carvings on the rock
      1.  Balamb rock        : S T S L R M
      2.  Mr. Monkey rock    : U R H A E O
      3.  Timber rock        : R E A I D R
      4.  Lake Cavern rock   : E A S N P D
    
    Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE
    Hint: Read from right to left from top to bottom on the carvings.
    
    Okay time to head for the Morded Plains. It is north from the Great
    Plains of Esthar, behind the mountains. You can find the entrance of
    Trabia Canyon [where Laguna's 4th Dream Sequence occured there...]
    Next you need to search it thorougly and here is a small map.
    
    ------------------------------------------------------------------------
    
    tttttttttttttt//ttttttttttttttttttt|   |                    |
    tttttttttttttt\\ttttttttttttttttttt|   |  G R A N D I D I   |
    ttttttttt..........tttttttttttttttt|   |                    |
    ..........XXXXXXXXXXXX........... /    |     F O R E S T    |
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/     |                    |
    XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/       \                   |
      XXXXXXXXXXXXXXXXXXXXXXXXXXXX|          \                  |
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|          |                 |
    XXXXXXXXXXXXXX   XXXXXXXXXXXXXXX\_        |                 |
    ..................................\_______/                 |
    eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
            G R E A T   P L A I N S  O F   E S T H A R
    
    ------------------------------------------------------------------------
    tt  - Trabia- Vienne Mountains
    XX  - Esthar- Morded Plains
    *   - Treasure [Three Stars]
    ee  - Esthar- Norties Mountains
    
    Clear enough? Actually, the Morded Plains looks more like a hexagon
    compared to a star to me. Just simply press X with XXX Area [they
    look a bit more brighter...] and you will have the following message:
    [you can't view them on the world map, instead you will find message
    boxes instead..]
    
    "There are many multicolored rocks with faces all over the place.."
    Press "X" again then a rock will spoke:
    The blue-faced rock whispers
    "People call us :The Liars Rocks!"
    "I don't know were the treasure is..."
    
    It will also gives some hints..
    "Some just talk nonsense."
    "Some just repeat the same thing."
    "Some just say opposite of what we say."
    
    Next press X and you have a couple of speeches from other rocks and
    they are:
    
    The black-faced rock tell you sternly:
    "The treasure is probably at the direction of the North Star"
    
    The white-faced rock tells you coldly
    "The treasure is located at the west." or
    "The treasure is located at the east." or
    "The treasure is located at the north." or
    "The treasure is located at the south."
    
    The red-faced rock tells you angrily
    "The treasure is to the east." or
    "The treasure is to the west." or
    "The treasure is to the north." or
    "The treasure is to the south." or
    "The treasure is not here."
    
    As you could figure out, that the black-faced rock is the one that keep
    on telling you the same thing. However if you attempt to follow the
    white-faced rock to north and next it will say to the east, to all sort
    of directions!. Therefore the mostly reliable source of information
    comes from the red-faced rock! Just watch for its speech and move a step
    towards it's direction each. Ignore all other messages except for the
    red-faced rock. The treasure, which is a Three Star item is found in the
    center of the star.. But you must have this message box: " The treasure
    is not here.", press X again and you will get the treasure. It takes
    time and patient to solve this mystery. Avoid taking long distances,
    that's a tip that I could give.
    
    There are still two more spots...
    
    Hint #1
    "Take sometime off at Eldbeak Peninsula. I bet its a wonderful place."
    
    [that's located at Trabia, and you will see a small edge out facing
    Dollet if you view the World Map. It is between the vertical distance
    between Shumi Village and Balamb Town.]
    
    Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE
    Break the password up and it will give you the following:
    If you take out the words TIME and OFF
    TRE - TIME - ASUREATMIN - OFF - DEISLE
    You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the
    treasure was at the north, but instead the blue rock has mentioned that
    some of the rocks meant opposite of what they mean. At the lower-left
    area of Esthar, you will find: MINDE ISLAND! [Isle is a common short
    found used for "Island"]. Refer to Fig 10.1. Now head there (required the
    Ragnarok] and search the area and you will find another item, Luck-J
    Scroll!
    
    Hint #2:
    This one I am still searching for it. "Take a break at the railway
    road." I think the treasure could be a draw point. I have just simply
    follow the train track and search it on the oher side where I find a
    draw point [Curaga] on West Coast of Esthar. You will also find a man
    in the Seaside Station. That person also uses Level 7 cards!
    
    Thanks to a fellow contributor, he manages to find out the reason (which
    is very convincing) but I did made some corrections to suit the
    walkthrough.
    
    From Jack Taylor:
    " Firstly, I have found the answer to "take a break at the railroad
    bridge"; "I wonder what it means?" This is a little joke on behalf of
    Squaresoft. They mean you to take the words very literally, and sure
    enough, on the Galbadia continent, there is a bridge with both a
    railway and a road going across it (hence railroad). There is a
    little area of land to the right hand side of the bridge, between
    the cliff and the river that can only be accessed with the Ragnarok.
    Land the Ragnarok on this strip of land then walk to the corner
    nearest the bridge, press X button, and there is a draw point with....
    you guessed it.... "break" spells in it (hence "take a break").
    This is hardly very valuable, and as far as I know there is nothing
    else there, so it is just Squaresoft wasting our time."
    
    Hint #4:
    Unexpectedly, there was indeed a fourth hint from Mr Shadow..
    
    Well, I think that Jack Taylor really deserves a round of applause for
    solving the remainder of secret, which turn out to be another joke...
    
    Mr Shadow always says "take a break at the railroad bridge" and "take
    some time off at Eldbeak Peninsula" Thanks to Jack, he managed to cover
    something else...
    
    According to him:
    Mr Shadow says "Back in the day, South of here, there used to be a
    small but beautiful village surrounded by deep forests. Everyone lived
    a happy life there".
    
    And here is his solution for the problem.
    
    "This refers to a spot on the southernmost Centra continent. It is a
    more or less circular clearing surrounded by forest. When you walk up
    to it on the world map and press the X button and it says "nothing here
    but rubble" and if you press X again it says "absolutely nothing".
     _____
    / 7.6 \_________________________________________________________________
    ------------------------------------------------------------------------
    Finding The Rare Cards - through Quest
    ------------------------------------------------------------------------
    Here are some cards that are very hard to find... There are typically
    4 quests for you to go through.. and the most confusing one is the
    Chicobo Card. Even Markweb has spoiled the word wrap, but he has done an
    excellent job in explaining this section. I have made several
    corrections and expanding the Card Queen's Quest. Except for the Card
    Queen's Quest and CC Group, the remainding two quests does not required
    any card playing..
    
     ______
    / 7.6a \________________________________________________________________
    ------------------------------------------------------------------------
    Chocobo Forest: Prove your affection for Chocobos!            ffviii_072
    ------------------------------------------------------------------------
    Items:   1x Aura Stone, 1x Flare Stone, 1x Shell Stone, 2x Holy Stone,
             1x Protect Stone, 3x Meteor Stone, 2x Ultima Stone, 1x Chicobo
             Card.
    ------------------------------------------------------------------------
    Do you know that there are six Chocobo forests found at various regions
    of the world map? The seventh one is being surrounded by Grandidi
    Forests and also known as the "Chocobo Holy Region". You could reach
    there by crossing the shallow waters from the Chocobo Forest found at
    Trabia's Bika Snowfields.
    
    What is needed to done for this sub-quest?
    You needed catch to a "Mother Chocobo" at each forest without needed
    any help from the "Chocoboy". Next you needed to find an item (Ultima
    Stone, Meteor Stone, etc.) These items shows that the Chocobo have some
    affection to Squall it signifies that Squall was like 'one of them'.
    
    Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil
    from the Chocoboy. He will typically explains on what does the Sonar
    do..
    
    ChocoWhis Menu (Press Square to bring up the menu)
    To detect: [Choco Sonar]  --> explaination (1)
    To catch: [Choco Ziner]   --> explaination (2)
    Help Me --> explaination (3)
    No way, I'm not doing this --> explaination (4)
    
    (1) Choco Sonar
    This part of whistle allows you to detect the traces of Chicobos. At
    the lower right hand corner, you will find a red bar. That's the sonar.
    It will reacts tremendously to strong signals and you can activate it.
    Press X to select Chocobo Sonar and hold down the Triangle button and
    walk around the area... High signals area always produces a high pitch.
    
    (2) Choco Ziner
    This part of the whistle allows you to catch the Chicobo. Just after
    finding the area with the strongest signal... Press Square to activate
    the menu and press X to choose Choco Ziner. Press Triangle to whistle..
    A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen.
    [you will find the Chicobo standing on Squall's head.) If it is stolen,
    talk to Chocoboy and pay 700 gil for the replacement.
    
    (3) Help Me
    This will cause Squall to ask the ChocoBoy to ask for help. You need to
    pay 1200 gil and the Mother Chocobo will appear. However you can't have
    that Mother Chocobo to dig for Stones.
    
    (4) No way, I'm not doing this
    Quit from the ChocoWhis Menu and do nothing.
    
    Familiar with the Tutorial? Each Chocobo Forests have different
    requirements and your aim to capture all Chicobos so that the Mother
    Chocobo will appear. For those whom have summon the Mother Chocobo for
    the first time, you will be able to name your Chicobo for the Choco
    World in Pocketstation. How to load data to your Pocketstation, refer to
    your manual. During your detection process, you can talk to the Chocoboy
    and he will give the following options:
    
    A hint                    600 gil
    Gyashl Greens 5x / 10x    3000 gil / 6000 gil
    Question                  Free, nah 10 gil
    Forget It.
    
    ------------------------------------------------------------------------
    Here the list of the Chocobo Forest and a Hint:
    
    X- the spot where you can gather the stones.
    C- denotes where you find the Chocoboy.
    
    NOTE: Select Choco Ziner and press Triangle to dig for the stone.
    
    "Catch" means that the Chicobos will disappear from the ground.
    
    ------------------------------------------------------------------------
    1. Winter Island near Shumi Tribe
    "The Beginner's Forest: Try to find a spot where only 1 falls down."
    Item :    Aura Stone     Buy: 1x Gysahl greens
    Chicobos: 4              Difficulty: Beginners
     ___________________
    |             X     |  1,2 & 3 - Catch 3 Chicobos at same time.
    |      4            |
    |           (2)     |  4  - The last Chicobo, talk to it press 'X'
    |                   |       only if Chicobos positioned 1,2 & 3 are not
    | C       (3) (1)   |       around, the Chicobo will call out 'Mother
    |                   |       Chocobo'
    |____     __________|
        /    /
    
    ------------------------------------------------------------------------
    2. Sorbald Snowfield north-west from Trabia Garden
    "The Basic Forest: You have to blow the whistle twice."
    Item:     Flare Stone     Buy: 1x Gysahl greens
    Chicobos: 5               Difficulty: Beginners
     _________________
    |                 | (1&2)- Catch 2 Chicobos at same time first catch
    |   (2)  [4]      | [3&4]- Catch 2 Chicobos at same time in 2nd catch
    |                 |  5   - Last Chicobo, talk to it only after Chicobos
    |        5        |        at position 1,2,3 and 4 are not around, and
    | X               |        only after you found all spots.
    |   (1)  [3]    C |
    |                 |
    |_____________    |
                  \   \
    ------------------------------------------------------------------------
    3. Bika Snowfield east from Trabia Garden
    "The Roaming Forest: Be careful where the (sonar) reacts."
    Item:     Shell, Holy Stone       Buy: 5x Gysahl greens
    Chicobos: 4                       Difficulty: Intermidiate
     __________________
    |      X           |  1    - Catch 1 Chicobo for the 1st catch
    |            (3)   | (2&3) - Catch 2 Chicobos at same time, 2nd catch
    |                  |  4    - catch 1 Chicobo last catch, talk to it
    |          1       |         only, when Chicobos position at 1, 2 and 3
    |  C   (2)         |         are being captured.
    |                  |
    |______    ________|
          /   /
         |   |
         |   |
          \   \
           \ 4 \
    ------------------------------------------------------------------------
    4. Nectar Peninsula north from Centra Ruins
    "The Forest of Solitude: Search carefully were the (sonar) reacts."
    Item:    Protect, Meteor Stone     Buy: 5x Gysahl greens
    Chicobo: 1                         Difficulty: Intermediate
     ____________________
    |                    |  1 - Look at the screen it aligned to the
    |              1     |      head of the chocoboy walk slowly and
    |                    |      watch at the Sonar for intensive reaction.
    |                    |      talk to it to call for 'Mother Chocobo' and
    |               CX   |      the stone is located at the feet of the
    |                    |      Chocoboy press 'Square' try to play cards
    |_______      _______|      and move him away to the location of the
            \     \             Stone.
    
    ------------------------------------------------------------------------
    5. Lenown Plains north from Edea's House
    "The Forest of Fun: Chocobowling with 4 bottles, 1 ball."
    Item:     Meteor, Flare and Ultima Stone     Buy: 10x Gysahl greens
    Chicobos: 5                                  Difficulty: Expert
     __________________
    |             X    | (1&2) - Catch 2 Chicobos at same time first catch
    |                  | [3&4] - Catch 2 Chicobos at same time second catch
    | *d     5         |  5    - Catch 1 Chicobo last time
    |           (1)a   |  *    - After 5 Chicobos are "captured", call for
    |    c   [3]       |         a Chicobo here and then call (2) to release
    |(2)      b [4]    |         the Chicobos behind.
    |___     __________| a, b, c and d - The exact locations to catch the
       /    /                            Chicobo in order
    
    
    ------------------------------------------------------------------------
    6. Talle Mountains west from Cactuar Island
    "The Enclosed Forest: Collect on outer side, then go in."
    Item:     Meteor, Holy & Ultima Stone   Buy: 10x Gysahl greens
    Chicobos: 5                             Difficulty: Expert
     _________________
    |        3    4   | (1&2) - Catch 2 Chicobos in 'a' location 1st catch
    |                 |  3    - Catch 1 Chicobo and Chicobo #2 will leave
    |    (1)  5     X |         then, Catch Chicobo #2 again in 'b'. Be
    |            b    |         careful and did not to catch Chicobo #5
    |         (2)     |  4    - You can only catch him stable if you
    |    C            |         done the step above
    |                 |  5    - catch only if Chicobos 1, 2, 3 & 4 are
    |_a     __________|         already caught, then Chicobo #3 will call
      /    /                    for Chicobo #5, talk to #5 and it will call
                                for the "Mother Chocobo"
                         a, b - specified spots on where to catch the
                                Chicobos
    ------------------------------------------------------------------------
    Now head to the Chocobo Holy Area and you will be able find all the
    Mother Chocobos and you will be able to view the Chocobo Dance [quite
    similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo
    and it will give Squall, the Chicobo Card.
    
    Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you
    will get a Gyshal Greens and at the same time, it will snatched away
    600 gil! Exit and re-enter the Chocobo Holy Region and you will have the
    same sequence. In this way, you can also replenish your supplies
    regarding the Gyshal Greens
     ______
    / 7.6b \________________________________________________________________
    ------------------------------------------------------------------------
    UFO Sighting Incident                                         ffviii_073
    ------------------------------------------------------------------------
    Items:   5x Elixirs, 1x Aegis Armlet, 1x PuPu's Card
    Magic:   n/a
    Save Pt: n/a
    Occur:   World Map.
    ------------------------------------------------------------------------
    Now time for some good looking quests, I would recommend you to do this
    after getting Tonberry GF as it has ability that allows you to buy
    Elixir [but it will be expensive, so followed the cheat at the end of
    the section.] To make things work it easier, equip Enc-None [GF Diablos'
    ability]. You will be able sight UFOs in battles.
    
    UFO Sighting Spots [you don't have to do this sequence in this order]
    1. Winhill Bluffs (east from Winhill) (Cow)
    2. Mandy Beach [shores] (south-east from Timber). (head of a Statue)
    3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid)
    4. Health Island (east from Trabia Garden) *you needed the Ragnarok
       to accomplished this. (Artifact)
    
    How pilot Ragnarok and head to the Great Grandidi Forests [errr.. there
    is only one huge forest found in Esthar continent.] Just head towards
    north from the Chocobo Holy Area which you done in Disc 2. And land
    Ragnarok on the hilltop north from it. Wonder around and you will
    encounter the UFO!
    
    UFO?  Stats
    HP: 12,100 LV.100   AP: none
    Attack: none        Draw: Demi
    Steal: none         Win: Aegis Amulet
    
    It does not attack, just keep on attacking it. Well, the item dropped
    seems to be a good one..
    
    *Make sure you have the Item Command
    
    After it fled away with a Big BANG, you can now head towards the area
    where Balamb Garden is formerly located and you will encounter the PuPu,
    (it's the pilot of the UFO and he was ejected before his ship explodes).
    You can choose kill it and receive Accelerator or help him recover by
    giving him (Accelerators are cheap stuff compared to the Hungry Cookpot)
    , it keep on saying "Elixir Please" and "More Elixir please" gave it 5x
    Elixirs, which you have brought then you will receive PuPu card.
    
    PuPu   Stats
    HP: 810  LV. 100   AP: none
    Attack: none        Draw: Firaga, Blizzardga, Thundaga, Curaga
    Steal:  none        Help: PuPu Card   Defeat: Accelerator
    
    Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a
    Hungry Cookpot and a PuPu card into the collection, is definately
    better than an Accelerator. [besides the ability learn is also much
    better]
     ______
    / 7.6c \________________________________________________________________
    ------------------------------------------------------------------------
    Card Queen's Quest                                            ffviii_074
    ------------------------------------------------------------------------
    Items: 1x Kiros' Card, 1x Chubby Chocobo's Card, 1x Doomtrain's Card,
           1x Phoenix's Card, 1x Irvine's Card
    ------------------------------------------------------------------------
    
    The Card Queen, or in the game she is being addressed as "Queen". She is
    actually the person whom monitors the card rules in the region where you
    found her. You can actually add or remove a card rule by pay her 30,000
    gil each time. But most of time, you won't get rules that you wished..
    But I found her quite useful as you can remove a ton of rules after you
    have returned from the space journey. You will find her at the train
    station of Balamb as you start the game.
    
    The Card Queen will says that she will start to get bored after she
    have gotten a Rare Card or lost a Rare Card. But normally you need to
    lose one rare card at the beginning ^_^; She is also quite formidible
    as she could be dramatic changes to the card trading rule.. Okay after
    lost a card where she will go? Here are the locations:
    
    Name of Town         Where is she?
    ------------------------------------------------------------------------
    Balamb               In front of Balamb Train station
    Dollet               2F of Pub where you find the Card Master.
    Deling               Inside the Galbadia Hotel. (not in the room!)
    FH                   At the screen left of the deserted train track.
    Winhill              Found her at 1F of Flower Restaurant
    Esthar               Found her inside the Presidential Palace.
    Lunar Site           Random spot [not avaliable after gotten Ragnarok)
    Shumi Village        In the Inn of Shumi Village.
    
    Okay.. typically it is a trading of cards. Now lost a rare card and make
    sure that she head back to Dollet. Now proceed to the Pub and she will
    say that she will tell you that if you lost a certain card, her father
    will paint another card..
    
    Card Lost      Card Gained      [Location]/Who?
    ------------------------------------------------------------------------
    MiniMog        Kiros            [Deling] Collect it from the guy in
                                    black wandering at the shopping street.
    Sacred         Irvine           [FH] Collect it from Mayor Dobe's wife,
                                    Flo
    Chicobo        Chubby Chocobo   [Balamb Garden], collect it from the
                                    man sitting outside library
    Alexander      Doomtrain        [Timber], collect it from Owner of the
                                    Timber Pub
    Doomtrain      Phoenix          [Esthar] collect it from Odine's
                                    assistant, Aide found inside the
                                    Presidental Palace.
    ------------------------------------------------------------------------
    
    You can never get the card without losing the card that the Card Queen
    requested to do so. [how is her father going to paint it for you.]
    Remember that if you have defeat her to get a rare card or lost another
    rare card, she will moved to another region.. So it is best to obey
    instructions! For this quest, it is best to save your game frequently.
    The Card Queen is also not a person whom you can messed with.
    
    Hint: Remove the Random, by playing in Balamb Region, so that you could
          choose the card that you wish to lose.
     ______
    / 7.6d \________________________________________________________________
    ------------------------------------------------------------------------
    CC Group Members                                              ffviii_075
    ------------------------------------------------------------------------
    Items: 1x MiniMog's Card, 1x Leviathan's Card, 1x Carbuncle's Card,
           1x Gilgamesh's Card
    ------------------------------------------------------------------------
    I will only start to gather cards once I have gotten sufficient cards.
    You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos'
    cards. They are very important for the card quest as they are your
    ultimate cards for this quest. You can get more cards such as Odin [if
    you decided to head for Centra Ruins first..]. It will be better if you
    have completed the previous card pages before for this quest. The fifth
    card is optional..
    
    Ultimate Card Strategy!!
    ------------------------------------------------------------------------
    1 2 3    1) Place Sacred's card at spot 3
    4 5 6    2) Place Minotaur's card at spot 9
    7 8 9    3) Place Ifrit's card at spot 8
             4) Place Diablo's card at spot 1
    ------------------------------------------------------------------------
    
    Card Strategy for Plus/Same.
    ------------------------------------------------------------------------
    It cannot be counted as a strategy but it works for me. Place your
    weakest card in the center. Upon the computer has finished for its turn,
    look out for any applications of Plus/Same. Next, the computer will
    normally try to counter with Plus and Same. Look out for it before
    placing down your card. Good strategy if you needed to protect your
    cards while trying to eliminate the Random rule by keep on playing at
    Balamb Area.
    ------------------------------------------------------------------------
    
    After getting all the cards [for other pages, note that the Cards page
    5 that there is blank as you can't get that card now.. it is a rare
    card...] Try to get as many as possible.. You should have no problem in
    covering all cards execept for the characters, BOSS [page 6 & 7] and
    GFs. In Balamb, there are a lot of players. So try your luck. After you
    have completed page 1 to 5 cards [get aleast 3x cards each...], It's
    time to seek a higher challenge.. the Card Group. Note: do all these
    stuff in Balamb Garden, you are not really to challenge the outside
    world.. If you have incurred the random rule from your previous card
    games, continue to play at Balamb Garden and it will eventually switch
    to Balamb Garden's rules.
    
    The Card Group is considered as the most strongest group of card players
    in FF8. All except the Card Master can be found in Balamb Garden. Here
    is the sequence [remember that it is vital to save your game..]:
    
    ------------------------------------------------------------------------
    Name:  CC Group Jack
    Area:  In front of the elevator. Usually walks from Library...
    Description
    He is a Garden Cadet. He will be the first one to introduce to you
    about the CC Group. He will be the first one to challenge you in a
    card game. Remember the guy that ask you whether you have challenged
    the Card Group?
    ------------------------------------------------------------------------
    
    After Jack has been defeated (guess what? You have become one of the
    best card players!), other members will started to show up.. which also
    marks the beginning of the 4-Suit Quest. Follow in order..
    
    ------------------------------------------------------------------------
    1-Suit: CC Group Knight Club
    Area: The area where you find the Dormitory, Parking Lot and Cafeteria
    Description:
    He is also a Garden cadet. He will says "Draw.." once you have
    approached him. Quite easy as he rarely uses Level 7 Cards.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    2-Suit: CC Group Princess Diamond
    Area: The Lobby, where you find the Directory.
    Description:
    Two female Garden cadets. They are usually in pairs and chit-chat with
    each other. Can only play with them, while they were chit-chating at
    the Directory. Normally, you will get a lot of Level 7 cards from them.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    3-Suit: CC Group Prince Spade
    Area: The 2F alley, the man near the elevator.
    Description:
    He is the same guy, who have given the 7 cards in Disc 1 if you talk to
    him. (he normally say "so can you finished the game"). Not quite
    strong.. It is quite easy to defeat him.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    4-Suit: CC Group Queen Heart
    Area: Area at the bridge
    Description:
    She is actually Xu.. Defeat her in order to get the Carbuncle Card. She
    is quite strong in her card tactics.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Former Card King: Dr. Kadowaki
    Area: Infirmary
    Description:
    You have seen her so many times in the game.. She is quite strong.. as
    she will have at least one Level 7 card in the game. Even with the above
    ultimate strategy, I also lost... I believe that you need to defeat her
    in order to challenge the present cardmaster king
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    CC Group Leader: Master King
    Area: At the Dormitory after you have defeat all suits and Dr Kadowaki.
          Head to Dormitory and choose to be alone and sleep.. "he" will
          challenge Squall at the middle of the night.
    Description:
    Believe it or not.. "he" is actually Quistis! She is really strong in
    her card tactics. Defeat her in order to get the Gilgamesh Card. You
    will be able to challenge her at the bridge after the night incident.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Last CC Group Member: CC Group Magician Joker
    Area: Training Center, where you find the wooden planks.
    Description:
    He is actually the "Man in Garden" whom sold items.. You will get a
    Battle Meter Upgrade if you defeat him. You can get the Levithan Card
    from him. The upgrade is actually adding in the GF report...
    ------------------------------------------------------------------------
    
    You can still challenge the CC Group in Disc 4..
    
    Enter the door found nearest to Ultimecia's Castle.
    
    Just simply walk through that thick forests and find a huge Chocobo
    Forests. [you should know the shape by now..]. Just simply enter the
    forest and get a Chocobo from there. For my case, I have found six
    Chocobos already.
    
    After gotten Chocobo, do not press X. Just go through the western side
    of Esthar Continent. You will find those transparent barriers along
    your way. Remember that Chocobo can cross shallow waters as due to
    their quickness [I suppose that the Chocobos here are more powerful..]
    
    Just simply wonder down the continent and you will find great
    Khashabald Desert.. Southeast of that great desert [from World Map
    point of view. The red dot that's not moving is actually the Ragnarok]
    you will find a path lead into the desert and you will find the
    Ragnarok landed next the door. Now unboard from the Chocobo and enter
    Ragnarok and press the following:
    
    Press Circle [this will lead to the cockpit] and hold Triangle.
    
    You will reached the sequence, if you battle all the CC Group members
    in the Balamb Garden. At the haul, you will meet Xu and she will talk
    to Squall that CC Group has come to seek for revenge and decide to
    challenge him for cards once more. Here is list, where you will
    encounter them:
    
    ------------------------------------------------------------------------
    Member                Location
    ------------------------------------------------------------------------
    CC Group Heart        Haul of the Ragnarok
    CC Group Spade        Hangar
    CC Group Diamonds:    Main Hall
    CC Group Jack:        Hallway that's located on right side of the Haul
    CC Group Club:        2F- Stairway
    CC Group Joker:       You will find this guy near the elevator [where
                          you need to board to head for Ragnarok.]
    CC Group King:        Just get Quistis in your party and head for the
                          cockpit and challenge her for the card game.
    ------------------------------------------------------------------------
    
    My experience in this quest:
    
    Virtually, the CC Group Members have hold all the cards that you have
    not collect since the beginning of the game. [except for the Cards that
    you have used Card-Mod which you will find status screen saying "Used
    Up"]. Now this is really an headache. First of all, they will start to
    add rules each time you battle them. Like in this order:
    
    Balamb - Dollet - Galbadia - Trabia - FH - Centra - Esthar - Lunar Base
    
    Worst still, the cards does not appear all the time.. You may depend a
    lot on luck. Remember that you must getting the card according to the
    card order in the card page. That means if you haven't gotten the
    Phoenix's and Doomtrain's Card, you must gotten the Phoenix's Card
    before you could challenge them for the last cards. Some of the cards
    that is originally found with CC Group Members such Leviathan being
    found from the CC Group Magician Joker, will only be won from the
    original owner only. The more rules you add [by challenging them, they
    will add rules], the more chances you will get the rare cards in the
    game. BTW, the above cards that you found here can be obtained from the
    Card Queen's Quest which is described in detail in Part I.
    
    There are two rare cards for Gilgamesh. First of all, you must get the
    Gilgamesh from the CC Group King. There you must modified it using
    Card-Mod and get 10x Holy Wars. Now head for the haul and challenge
    Xu for a card game and you will see another Gilgamesh card! Currently,
    I am still trying out for other cards.
    
    How to win card battles? Here is what I normally do [even my own
    record does seems that great, I have only ~40% winning percentage
    compared to my brother's ~50% winning percentage. But I have played
    over a thousand card games, whereas my brother has only play 20 card
    games (but he has played the tougher ones more often).]... Once you
    reached the Ragnarok, head to the Ragnarok to save your game. Next
    challenge for cards, [most of the rare cards are obtained Diamonds],
    and get the rare card. If you lost a rare card, reset and replay again.
    Once you have gotten a rare card, save your game and then resume. Make
    sure you don't lose any rare cards, or it will be much harder.. Here
    is a brief summary on how I play card games with the following rules:
    [I only include the tough ones]
    
    Random: don't bother whether it is lousy cards or rare cards. Just
    shoot. In my opinion, some of Level 4~5 cards are great for Plus and
    Same Rule. They could kill my opponent through Card Combo and Plus.
    
    Same/Plus: Just required some more mental calculations. If you are not
    quite good in mathematics, just use a calculator. Plus rule is more
    useful compared to the Same Rule in my opinion. You can even make use of
    this to turn over the tables at your opponent. Imagine that I have only
    1 card left on the board and the last slot, I put. I got a straight
    combo with Pluses and Same. As the result, I won. [That's all I got
    Edea's card.]
    
    Sudden Death: Never ever place your most powerful cards on the board
    under this rule. Remember that you need to protect them. As if it ended
    up with a draw, you will continue with the cards that you have earlier
    got under your control. This is most dangerous rule in my opinion.
    
    The rest are not that importance, but do not ignore them as they are
    quite helpful. If you have forgetten the rule, just press Circle while
    having the game and a glimpse of the summary. One last tip: no matter
    how strong your opponent are, there is always a glimpse of hope in
    defeating them. Never give up!
    
    After done with this, you can pay a visit to the Card Queen at the
    Abadan Plains where you first met Piet at Crashed Lunar Base.
    
    2 rare cards? It has been confirmed for the Gilgamesh. But I myself
    will assume that there are 2 rare cards. One is from the present and
    the other one is from the future. Ugh! The Time Compression is giving
    me headaches! Except for PuPu's card, I guess there are actually 2
    rare cards... Still testing.
    
     _____
    / 7.7 \_________________________________________________________________
    ------------------------------------------------------------------------
    Zell's Love Quest                                             ffviii_076
    ------------------------------------------------------------------------
    Before heading to the above areas, I recommend you to return back to
    Balamb Garden. Make sure that Zell is in your party so that you can do
    this.. Head inside the Library. BTW, I have to repeat some of
    paragraphs, just to remind you as it last until Disc 3... One of the
    contributors has even given me a detailed sequence about the game and
    also the girl's name. [Shizuka is the name of the ponytail girl's
    friend]
    
    Before going to the Fire Cavern. The girl with pigtail will mention
    something about Library regulations for kids then talks about someone
    she likes.
    
    Before going to Timber, with Zell in party, talk to the girl and Zell
    will talk about his long wait for the book "Goodbye Pupurun". (That
    book is borrowed forever by Raijin! Check out the Study Panel)
    
    Zell will meet up with the girl with pigtail and was asking whether his
    book "Good Bye- Pupurun" is ready or not. (Well, he has already been
    waiting for several months already.. in fact, it has been borrowed by
    Raijin forever) Now exit and continue with the other quests first [one
    will do..] I am not sure whether this needed to be done before Balamb
    Garden has turned into a mobile ship or not.. I have did this after I
    have defeat NORG. (which means Zell is in the Alpha Team..)
    
    Now head back and you wil find a conceited SeeD passing by the counter
    asking whether the girl with pigtail is around. She will told him that
    the girl is on leave. [complete all quests before your jounery to
    Balamb Town]
    
    Once you have free Balamb Town from Galbadia, remember to head to the
    train station where you will find a girl [dressed in school uniform..
    talk to her.]
    
    Before heading for Trabia, for Library once again and you will meet the
    friends of girl with pigtail and asking Zell a questionaire...
    
    What's Zell's favourite colour?
    Red on my jacket
    Blue on my pants
    I'm embaressed but pink
    
    What's Zell's favourite food?
    Beef
    Fish
    Hot Dogs..
    
    Then you will be asked to leave the area. Before meeting up with
    Galbadia Garden (after Trabia incident) and head back to Balamb Garden.
    Head for the area in the Library where you find the Esuna draw point.
    Next you will have a sequence.. Guess what is it?
    
    At Disc 3, after Squall is being asked to head for Edea's House.. head
    back to the Library and girl at the counter will tell Zell that the girl
    with pigtail is looking for you. Now head back to Balamb Town and you
    will find the girl that you have meet in train station. Talk to her and
    she will tell Zell that she has been here.. Now head to Zell's House
    and you will find Zell's mom telling him that the girl with pigtail was
    here already on... Now head for the hotel, and pay 100 gil. The next
    morning, your party will find Zell missing.. Head downstairs and you
    will find Zell and girl with pigtail. She will hand in the Combat King
    003 to Zell.
    
     _____
    / 7.8 \_________________________________________________________________
    ------------------------------------------------------------------------
    Dollet: Bone Quest                                            ffviii_077
    ------------------------------------------------------------------------
    Items:    3x Potion, 2x Phoenix Down, 1x Soft, 1x Occult Fan II, 1x
              Antidote, 5x Geezard's Card, 4x Red Bat's Card, 3x Buel's
              Card, 2x Anacondaur's Card, 1x Cactuar's Card, 1x Siren's Card
    Draw:     Silence - found near the fountain in the Town Square
    Save Pts: Dollet Hotel- in the front hall.
    GF:       n/a
    ------------------------------------------------------------------------
    Monsters
    Dollet- Hasberry Plains
    Anacondaur: Fire*, Cure*, {Bio}
    Wendigo: Berserk, [Protect]
    Geezard: Thunder, [Thundara], Cure, [Cura]
    Fungaur: Sleep, Scan, [Silence], [Blind]
    Dollet- Trip to Communications Tower
    G-Soldier: Fire*, Thunder*, Blizzard*, Cure*
    Elite Soldier: Fire*, Thunder*, Blizzard*, {Scan -> Dispel}
    ------------------------------------------------------------------------
    
    The Bone Quest.
    Well, Dollet is really an area of mystery.. During the trip to Galbadia
    Garden, you can head there and do this side quest. But you can have this
    quest done on Disc 2 onwards. Just simply enter the city, through the
    back path. Next you will reached the Rent-A-Car Shop.. Walk south and
    you will find a restaurant and harbour. Head west and you will be back
    at the place where you first battle the Galbadians [with Seifer in your
    party]. The city has been revamped... Next walk up and you will find the
    dog! Talk it and a cat with the bell will fall onto the ground. Enter
    the house on the left. You will find a man whom is upset over the boy
    for messing up his painting by drawing bones. [you can play cards with
    the boy..] Talk to the boy. Next you will find a painting [observe..
    it's a painting of Dollet!] Now let's begin the quest.
    
    Painting No.1: Painting of the Fountain in front of Dollet Hotel
    Head there and examine the dog and choose 1st option ["Look"] and you
    will get a Potion!
    
    Painting No.2: Painting of the Dollet's Pub and the overhead bridge.
    Head there and examine the dog [which is under the bridge.] Pick the
    first option "Look" and you will get 1x Phoenix Down!
    
    Painting No.3: Painting of the alleyway outside the house.
    Just exit and examine the dog [which is on left], pick the first
    option and you will get 1x Soft!
    
    This time, you will have a quarrel.. do it yourself! Actually the
    man is also known as the Card Artist. The boy is actually the son of
    the Card Queen!
    ------------------------------------------------------------------------
    
    After the subquest, it is time to navigate around the town.. Now head
    for Pub. Head up to the second floor and you can get another copy of the
    Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and
    he will give the following options. Pick the 2nd option each time and
    you will be able to challenge him. Note that he is tough. After defeat
    him in the first time, he will brought to you to his fighting arena..
    He is the Card Master! Now examine the layer of documents/magazines
    lying on the ground. You will get a lot of items from there and here is
    the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II!
    Talk to the Card Master and he will reward you with the following:
    
    5x Geezard's Card
    4x Red Bat's Card
    3x Buel's Card
    2x Anacondaur's Card
    1x Cactaur's Card
    
    Challenge him in the card game and get the Siren's Card! [if I am not
    wrong, the area will add "Same" rule to your card game. Same and Plus
    may seems difficult in the beginning but I can tell you that these rules
    are going to be your most decision wining elements, refer to the section
    above for more information.]
    
    Head for the Hotel and pay 100 gil. You will be able to find a copy of
    Timber Maniacs at the desk found inside the room. You can get pass the
    Dollet guard stationed along the path towards the Dollet Communications
    Tower. Just talk with the guard twice and he will have..... and charge!
    You will encounter Galbadian Soldiers there.
    
     _____
    / 7.9 \_________________________________________________________________
    ------------------------------------------------------------------------
    Infinite Money Trick                                          ffviii_078
    ------------------------------------------------------------------------
    You can get infinite gil at any time later in the game (well, it applies
    any time after you get Tonberry to be exact).  Have Tonberry learn all
    menu abilities. Call an Item shop.  Buy as many Tents as possible. Even
    without doing any SeeD Tests, I managed to accumulated sufficient cash.
    You needed at most 100,000 gil (75,000 gil if you have Discount) to have
    100x Tents.
    
    Now convert them into Mega Potions with Leviathan's Recov Med-RF
    ability. The exchange rate is 4 Tents = 1 Mega Potion. You will get 25x
    Mega Potions. Now sell them and you can get 187,500 gil in return!
    That's a quick gil.. Unlike you have to wonder and wait for a salary
    payment from SeeD. If you don't like the idea of sacrificing a Tent, you
    can also go nuts with Mesmerize Blade, which can be won from Mesmerize!
    That's a short cut to get quick money.
    
     _____
    / 8.0 \_________________________________________________________________
    ========================================================================
    GF Enhancement Setup                                          ffviii_079
    ========================================================================
    GFs are extremely good for not only combat as also it could customize
    your characters to great superb characters, but allowing Magic to be
    junctioned through the Junction System and boost up their stats. Unlike
    in previous FF Series, Character's strength will be in greatly by
    getting their new weapons. In FF8, Weapon remodel only increases the
    strength by only a maximum of 20+ and the is Squall's Lion Heart.
    
    GFs' Abilities are not quite evenly spread out. Therefore we could make
    use of Amnesia Greens to customize the characters into the stronger
    ones. In order to get the GF Items, refer to Item List for more
    information.
    
    This section is fully contributed by Markweb Jimenez.
    
    ------------------------------------------------------------------------
    Characters Analysis
    ------------------------------------------------------------------------
    Name of Character:   Squall Leonhart
    Recommend to Boost:  Str-J [255], Spd-J [80+]
    Reason:
    Squall's Lion Heart is extremely dangerous when Squall has accquired
    255 Str stats and there will generally be more slashes if his speed is
    higher. Squall's Lion Heart can ONLY does 9999 HP damage when his
    strength is 255. But it is possible without Str 255, if you have cast
    Meltdown on the enemy.
    
    ------------------------------------------------------------------------
    Name of Character:   Rinoa Heartilly
    Recommend to Boost:  Str-J [200+], Mag-J [200+], Spd-J [70+]
    Rinoa needed Str-J to increase damage of her Angelo Strike/ Cannon.
    Strength and Speed increases the number of hits and damage of
    Wishing Star. Magic Junction increases the effectiveness of Invinsible
    Moon.
    
    ------------------------------------------------------------------------
    Name of Character:   Quistis Trepe
    Recommend to Boost:  Str-J [200+], Mag-J [200+]
    The higher her Strength, the more damage her ultimate Limit Break,
    Shockwave Pulsar does. Magic is pretty important as it increases the
    effectiveness of her magic-based Limit Breaks, such as the Mighty Guard
    for example.
    
    ------------------------------------------------------------------------
    Name of Character:   Selphie Tilmitt
    Recommend to Boost:  Mag-J [255], Luck-J [20+]
    Magic helps to increase the number of spells and damage of her Limit
    Breaks. Her Limit Breaks are typically based on magic. Luck helps to
    increase probability of using powerful spells in her Limit Breaks
    
    ------------------------------------------------------------------------
    Name of Character:   Zell Dincht and Irvine Kinneas
    Recommend to Boost:  Str-J [255], Spd-J [120+]
    Speed is almost everything for these two great offensive characters.
    With a strength stats of 255, Zell's Punch Rush can does an outstanding
    damage of 3000+ [more if Meltdown is being cast]. Speed helps to
    increase the amount of time for his Limit Breaks.
    
    As for Irvine, both Strength and Speed are equally important [but you
    would not get that much trouble if Irvine is being levelling up with
    HP Bonus, Strength Bonus, Vitality Bonus and Magic Bonus. Speed helps
    to slower the Timer and increases the recovery time for each ammo. With
    a strength of 255, Irvine can does 9999 HP damage with his AP Ammo [
    which is much easier to get and faster recovery time compared to Pulse
    Ammo.]
    
    ------------------------------------------------------------------------
    As for their defense, Vit-J must get at least for 200+ for the members,
    that are battling against the Weapons and Spr-J have to get at least
    100+ for defense against BOSSES such as Ultimecia, Sorceress etc.
    
    Now here is an important note:
    Don't remove a GF ability if you don't have the ability to replace to
    it. Remove GF abilities only if your character don't needed than
    ability or its replaceable.
    
    Here will be Markweb's Setup for his customized GFs.
    
    Enhanced GF's #1 : Best assigned for Rinoa, Selphie or Quistis
     _____________________________________________________________________
    | GF Shiva              | GF Eden             | GF Doomtrain          |
    | Remove    - Change to | Remove - Change to  | Remove   - Change to  |
    |-----------------------|---------------------|-----------------------|
    | Magic     - HP-J      | Magic  - Recover    |   none   -  none      |
    | Draw      - Mag-J     | Draw   - HP+40/80%  |   none                |
    | GF        - Abilityx4 | GF     - Spd+20/40% |   none                |
    | Item      - Luck-J    | Item   - Mag+40%    |   none                |
    | Elem-Def  - Mag+60%   |                     |                       |
    | Elem-Defx2- Str+40%   |                     |                       |
    | Vit+20%   - Vit+60%   |                     |                       |
    | Spr+20%   - Spr+60%   |                     |                       |
    |_______________________|_____________________|_______________________|
    
    
    Enhanced GF's #2 : Best assigned for Squall or Selphie
     ______________________________________________________________________
    | GF Cactuar            | GF Bahamut           | GF Siren              |
    | Remove    - Change to | Remove   - Change to | Remove   - Change to  |
    |-----------------------|----------------------|-----------------------|
    | HP Bonus  - HP-J      |  none    - none      | ST-Def   - Elem-Defx4 |
    | Str Bonus - Str-J     |                      | ST-Defx2 - ST-Defx4   |
    | Vit Bonus - Vit-J     |                      | Mag Bonus- Revive     |
    | Mag Bonus - Spd-J     |                      |                       |
    | Spr Bonus - Spr-J     |                      |                       |
    | Magic     - Spd+20/40%|                      |                       |
    | GF        - Vit+60%   |                      |                       |
    | Draw      - Spr+60%   |                      |                       |
    | Item      - HP+40/80% |                      |                       |
    |_______________________|______________________|_______________________|
    
    
    Enhanced GF #3 : Best assigned for Quistis, Rinoa, Irvine and Zell
     ______________________________________________________________________
    | GF Ifrit             | GF Diablos            | GF Leviathan          |
    | Remove   - Change to | Remove    - Change to | Remove   - Change to  |
    |----------------------|-----------------------|-----------------------|
    | Elem-Def - Abilityx4 | Magic     - ST-Atk    | Magic    - Mag+60%    |
    |                      | Draw      - ST-Defx4  | Draw     - Vit+60%    |
    |                      | Item      - Eva-J     | Item     - Str+60%    |
    |                      | GF        - Spd-J     | GF       - Spd+20/40% |
    |                      | HP+20%    - Vit-J     |                       |
    |                      | Mag+20%   - Luck-J    |                       |
    |______________________|_______________________|_______________________|
    
    
    Enhanced GF #4 : Best assigned for Selphie, Squall and Quistis
     ______________________________________________________________________
    | GF Brothers          | GF Alexander            | GF Tonberry         |
    | Remove   - Change to | Remove     - Change to  | Remove  - Change to |
    |----------------------|-------------------------|---------------------|
    | Magic    - Vit-J     | Magic      - Vit+60%    |  none   - none      |
    | Draw     - Mag-J     | Draw       - Str+40/60% |                     |
    | Item     - Eva-J     | Item       - Mag+40/60% |                     |
    | GF       - Luck-J    | GF         - Spr+40/60% |                     |
    | Elem-Def - Abilityx4 | Elem-Def   - ST-Atk     |                     |
    |                      | Elem-Defx2 - ST-Defx4   |                     |
    |                      |                         |                     |
    |______________________|_________________________|_____________________|
    
    
    Enhanced GF's #5 : Best assigned for Zell or Squall
     ______________________________________________________
    | GF Pandemona             | GF Carbuncle              |
    | Remove      - Change  to | Remove   - Change to      |
    |--------------------------|---------------------------|
    | Magic       - Eva-J      | ST-Def       - ST-Defx4   |
    | GF          - Str+60%    | Abilityx3    - Abilityx4  |
    | Draw        - Vit+60%    | Vit Bonus    - Recover    |
    | Item        - Spr+40/60% |                           |
    | Elem-Def    - Mag+40%    |                           |
    | Elem-Defx2  - Elem-Defx4 |                           |
    |__________________________|___________________________|
    
    
    Enhanced GF #6 : Best assigned for Irvine, Rinoa and Quistis
     _____________________________________________________
    | GF Cerberus              | GF Quezacotl  Remove     |
    | Remove   - Change to     | Remove     - Change to   |
    |--------------------------|--------------------------|
    | Magic    - Eva-J         | Elem-Def   - Vit+60%     |
    | Draw     - Spr+40 or 60% | Elem-Defx2 - Elem-Defx4  |
    | GF       - Str+60%       |                          |
    | Item     - HP+40%        |                          |
    | ST-Def   - Recover       |                          |
    |__________________________|__________________________|
    
     _____
    / 9.0 \_________________________________________________________________
    ========================================================================
    Strategies                                                    ffviii_s09
    ========================================================================
    The strategies section are back, so that you gamers can help to reveal
    some of the top secrets in combat in FF8. If you have one, just feel
    free to submit to me through e-mail at kangning@mbox5.singnet.com.sg
    Thanks the following strategies masters, for their awesome strategies!
    
     ______
    / 9.1  \________________________________________________________________
    ------------------------------------------------------------------------
    Things that you should know....                               ffviii_080
    ------------------------------------------------------------------------
    - Ways to equip commands (refer to basic tutorial found in Part I)
    - Junction magic to your characters' stats, thus bolstering them up.
      (refer to Basic Tutorial found in Part I)
    - Ways to get the spells [refer to GF Mag-RF Menu Abilities such as
      Triple]
      e.g. Hi Mag-RF -> Getting Triple
      Draw Double from Grendel (refer to monster besitary above) and you
      can get Triple by exchange 5x Double for 1x Triple
    
     ______
    / 9.2  \________________________________________________________________
    ------------------------------------------------------------------------
    Miscellaneous Strategies                                      ffviii_081
    ------------------------------------------------------------------------
    Here you will find some of top killer strategies in detail.. These
    strategies are extremely useful as they help in making life easier for
    you.
    
    ------------------------------------------------------------------------
    Defeating Malboros
    by Qiao2324
       Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
      Malboros can be defeated! Just meet the following requirements
      - Berserk, Confuse, Sleep and Death (Pain will be quite good...)
      - 3x Initiative (c) [Pandemona, Tonberry, Cactaur]
      - Spd +40% [Pandemona, Cerberus]
      - Spd J [Cerberus, Pandemona]
      - Auto Haste [Cerberus]
      - Aura [gotten from the Draw Points at the borders of Island closest
        to Hell/Heaven or the shoreline at the tip of Long Horn Island.]
      - Squall's Lionheart or Quistis' Degenarator]
      - Meltdown [needed if using Lionheart, draw from Gayla]
      - Treatment or Esuna [drawn from Mesmerize]
      - Str-J [if have Lionheart, junction to Squall's Str until 255]
      <> With Lion Heart
         Have all status ailment magic junctioned to ST-Def-J to that
         character and give that character the Treatment command. First of
         all, have the first character to cast Meltdown to weaken the
         Malboro. Next after the Malboro have used the Bad Breath, have
         that character use the Treatment to cure others and have the
         members casting Aura on Squall. There will be a high probability
         that Squall will use Lion Heart on the Malboro....
         Note: Malboro will not use Bad Breath if a character is still
               under the status ailments.
      <> With Degenarator
         As you go into the battle, cast Aura on Quistis and have she
         cast Degenarator [first item on the 2nd Specials page.] This
         strategy works well against tough cookies such as the Ruby
         Dragon.
      <> As a Party (NEW!, added by Scott Ong)
         Pretty amazed by this strategy.. You can get 2x Elem-Def-J x4
         One from Alexander and the other one from Doomtrain. Just
         junction 100x Sleep, Confuse, Pain, Berserk to the character and
         give the character the Treatment command. Once the Malboro has
         used its Bad Breath, have that character cast Treatment on the
         remainding characters. Draw Demi from the Malboro and use on it.
         It will does 9999 HP damage each time.. Attack!
    
    ------------------------------------------------------------------------
    Status Elemental Strategy
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
      - Junctioned 100x Zombie to the 1st character's ST-Atk-J.
      - Junctioned 100x Pain to the 2nd character's ST-Atk-J
      - Junctioned 100x Death to the 3rd character's ST-Atk-J
    
      Commands ASCII Diagram
        __________          __________          __________
       |Commands  |        |Commands  |        |Commands  |
       |Attack    |  1st   |Attack    |  2nd   |Attack    |  3rd
       |Magic     |        |GF        |        |Magic     |
       |Recover   |        |Draw      |        |GF        |
       |Draw      |        |Item      |        |Revive    |
       |__________|        |__________|        |__________|
    
       Start off with the 1st character attacking the monster [make sure
       that it is not undead]. Have the second character used a Phoenix
       Down, if it misses have the third character used the Revive Command.
       And the monster will be instantly killed! (if you do not have
       Revive, just used Life Magic) If the monster is instantly undead,
       used a Phoenix Down for an easy kill. Death works well against most
       monsters such as Behemoths.
    
    ------------------------------------------------------------------------
    Fighting against Undead
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
    Don't bother to attack, just use a Phoenix Down or cast Life on the
    monster. [Life can be drawn from Mesmerize] Note that you can make
    undead with Zombie, refer to the strategy above for more details.
    Zombie does not work on plants-type monsters such as Ochu and of course
    the undead.
    
    ------------------------------------------------------------------------
    Fighting against the monsters found at the Island closest to Hell
    by Scott Ong (kangning@mbox5.singnet.com.sg).
    ------------------------------------------------------------------------
    In summary, here is a brief list and their toughest rating. Please read
    as it is kinda important for survival. Currently, I am still figuring
    out a better objective in defeating the Ruby Dragon. So watch for the
    next update. [well, it can't be possible using Degenerator everytime..
    unless you are willing to keep Quistis at low HP..]
    
    ------------------------------------------------------------------------
    Name          Difficulty Rating
    ------------------------------------------------------------------------
    Ruby Dragon   *****
    Malboro       ****1/2
    Grendel       ***
    Hexdragon     ***
    T-Rexaur      ***
    Blue Dragon   ***
    ------------------------------------------------------------------------
    
    Strategy:
    Ruby Dragon - I think it is the most dangerous monster in FF8. It's
                  Breath [when it is at Level 100] does 9999 HP to any
                  character who has less than 100 Vit Stats. Currently, I
                  am still thinking a way to prevent that. I guess the best
                  way is to use Degenerator and summon GF Doomtrain.
    Malboro - refer to the strategy above.
    Grendel - Junction Death/Sleep/Blind to your characters' ST-Atk-J along
              with Elem-Atk-J [Quake, Aero* or Blizzard*]. Well, just
              attack. Blind junctioned ST-Atk-J is very important.
    Hexdragon - Make sure you have high attacking power. Junction Firaga to
                your character's Elem-Def-J to nullify its Breath Attack.
    T-Rexaur - Make sure that you have accquired Blizzaga junctioned to
               Elem-Atk-J. Blind junctioned to the ST-Atk-J is vital or you
               will be its prey.
    Blue Dragon - quite weak against status such as Blind, Death or Sleep.
                  Quite an easy foe, so no fear.
    
    ------------------------------------------------------------------------
    Defeating the T-Rexaur
    by Rob Strokes (r_stokes@yahoo.com)
    ------------------------------------------------------------------------
    The T-Rexaur is weak against Ice. Junction 100x Blizzaga to your
    character's Elem-Atk-J and he/she can does as much as 4000 even with
    the Str stats of 100+. This is due to the weak defense of the T-Rexaur.
    Also junction 100x Blind to your character's ST-Atk-J so it is
    defenceless or use Doom to have the monster met his "doom".
    
    ------------------------------------------------------------------------
    Sleep ST-Atk-J Strategy
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
    First of all you must gotten spells such as Sleep, Haste, Slow
    <> Sleep:   Funguar
    <> Slow:    LV 20+ Caterchipillar
    <> Haste:   Iron Giant, Cactaur
    Junction 100x Sleep to Squall's ST-Atk-J and make sure that he has high
    Speed stats. Give him also Auto-Haste. Junction 100x Slow to another
    character's ST-Atk-J. As for the last character, junction 100x Pain for
    his/her ST-Atk-J. Give that character with Slow, the Initiative ability
    first. Just keep on attacking with the third character summoning a GF
    and have the character with Slow, does the attacking first and followed
    Squall doing his job. In this way, you can conserve most of the HP of
    your GFs for BOSS fights.
    
    ------------------------------------------------------------------------
    Easy defeat Iron Giant
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Very bothering with the Iron Giant attacking your characters with the
    Grand Sword which can inflict a minimum damage of 1000+ to all
    characters? Here is a method:
    -> Junction 100x Sleep to every characters' ST-Atk-J!
    -> Junction 100x Thundaga to every characters' Elem-Atk-J.
    -> Equip GFs Diablos, Quezacotl, Lv100 Cactaur
    Now as soon as your characters reaches his/her turn, attack the Iron
    Giant and it will be instantly under the Sleep status. Once under the
    Sleep status, summon Diablos and Quezacotl which should last about 2
    summons for each GF (unless superb compatibility). Have one character
    do stocking of Haste, if you don't have or have that character wait
    until the Sleep status wear off. And start to attack again. In this way,
    there is no chance for the Iron Giant to does damage on your characters.
    It also works on monsters such as Behemoth. Blind also workes well.
    
    ------------------------------------------------------------------------
    Easy gaining EXP and AP through escaping
    by Prasetia Gunawan
    ------------------------------------------------------------------------
    You must have gotten Ragnarok and have GF Odin. Head for the Island
    closest to Hell. The monsters give a handsome sum of EXP. Just simply
    junction 1x Initiative for each character and run once you begin a
    battle [press L2 and R2 to escape] If you are lucky, you will experience
    Odin entering the battle. It is Zantesuken doing the job.. works quite
    well for repeated battles.
    
    ------------------------------------------------------------------------
    The Demi HP-Calculator
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
    You may know the monster's current HP by looking at the damage done by
    Demi spell. Example if the damage inflict is 3,600 and you know that
    Demi does 1/4 of damage. Multiply by 3 and you will get 10,800 HP and
    you don't have to trouble yourself in using the Scan spell.
    
    ------------------------------------------------------------------------
    Meteor Destruction
    by Sung Kato (ssj3kato@hotmail.com)
    ------------------------------------------------------------------------
    An old strategy which I have forgotten to mention. Firstly you must have
    acquired GF Eden and have Expendx3-1 [or use the Three Stars which can
    be stolen from the Ultima Weapon, or the Card Refinement of Squall's
    Card]. Stock Meteor from your fight against Ruby Dragon. Do here is the
    fun. Junction 100x Sleep to every character's ST-Atk-J and cause them in
    Sleep status and summon GF Cerberus. Once the Triple Status is on, cast
    Meteor and you will be able to summon it thrice for the price of one
    without the monster attacking.
    
    ------------------------------------------------------------------------
    The deadly of Doomtrain!
    by r_rjonah
    ------------------------------------------------------------------------
    Have Squall being equipped the Initiative command from Pandemona to get
    the first turn in battle right. Make sure that Squall was junctioned the
    GF Doomtrain. Make sure that Squall has a high compatibility with
    Doomtrain is about 1000! Once the battle began, summon the Doomtrain!
    BOOM!! almost all of the monsters have the SLOW, PETRIFY, SLEEP,
    DARKNESS, DEATH, BERSERK, POISON, VIT 0 all in one turn!!! Once it has
    happen just kill the monster IN ANY MANNER YOU WANT!!! But some
    monster are immune to the above effects (one good example is the
    Malboro) but many strong monsters are affected like the RUBY DRAGON,
    IRON GIANT ,BEHEMOTH and almost any other monsters will be affected!
    
    ------------------------------------------------------------------------
    The Murderer..
    by r_rjonah
    ------------------------------------------------------------------------
    First of all, have the following magic being junctioned to the
    character's ST-Atk.
    Squall --> 100x Death spells, will arise 100% for Sudden Death!
    Zell   --> 100x Zombie spells, will arise 100% for Zombie!
    Irvine --> 100x Break spells, will arise 100% for Petrify!
    Make sure that Squall is protect from Confuse (otherwise, you will be
    dead meat in no time if the other characters does not have 100%
    protection against Sudden Death. If the opponent is under Zombie
    status, use Recover for a quick kill. Revive will be much better.
    
    ------------------------------------------------------------------------
    The Stealer of HP
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Pretty amazed when I first time discovered this. You can get HP too, by
    using this superb combo. 100x Drain junctioned to ST-Atk-J. But it is
    pretty weak and sometimes causes a huge damage.. Here is a brief
    summary. Typically it seldom works on BOSSES, that's I did not
    mentioned in the walkthrough!
    
    ------------------------------------------------------------------------
    Monster's Element              Elem-Atk-J                Effect
    ------------------------------------------------------------------------
    Absorbs Fire                    Fire*                     reduces HP
    Absorbs Ice                     Blizzard*                 reduces HP
    Absorbs Earth                   Quake                     reduces HP
    Absorbs Wind                    Aero/Tornado              reduces HP
    Absorbs Poison                  Bio                       reduces HP
    Absorbs Thunder                 Thunder*                  reduces HP
    Fire no effect                  Fire*                     0 HP
    Ice no effect                   Blizzard*                 0 HP
    Earth no effect                 Quake                     0 HP
    Wind no effect                  Aero/Tornado              0 HP
    Poison no effect                Bio                       0 HP
    Thunder no effect               Thunder*                  0 HP
    Holy no effect                  Holy                      0 HP
    *Weak against Fire              Fire* / n/a               increase HP
    *Weak against Ice               Blizzard* / n/a           increase HP
    *Weak against Thunder           Thunder* / n/a            increase HP
    *Weak against Wind              Aero/ Tornado / n/a       increase HP
    *Weak against Earth             Quake / n/a               increase HP
    *Weak against Holy              Holy / n/a                increase HP
    *Weak against Poison            Poison/ n/a               increase HP
    Undead                          any element               reduces HP.
    Blue Dragon                     any element               0 HP.
    Chimera                         any element except        1/2 of ATK.
                                    Thunder/Poison/Water
    Strong BOSSES                   any element               0 HP.
    Weak BOSSES                     any element               1/2 of ATK
     (e.g. Fujin and Raijin)
    ------------------------------------------------------------------------
    
    * Any element will support the case, unless the monster can absorbs the
      element damage. Example:
    
    ------------------------------------------------------------------------
      Snow Lion             Absorption Success Elements
      Weak against Fire     Elem-Atk-J: Fire/Wind/Earth/Thunder/Holy/Poison
    ------------------------------------------------------------------------
      Notice that I did not include Ice element? Because the Snow Lion
      nullifies Blizzard*. If you don't have any magic junctioned to
      Elem-Atk-J, it will be still a success. Happy stealing..
    
    ------------------------------------------------------------------------
    Ruby Dragons? No Fear!
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Ruby Dragons are extremely tough at high level as they could does an
    astonishing 9999 HP damage to any characters with a Vitality less than
    100. The Breath carries no element unlike the Japanese version. Just to
    reduce the damage, you must get a couple of important magic. Protect is
    generally a must as it reduces physical/non-elemental damage by half.
    You must also get GF Cerberus or you need to have a lot of Triple. Make
    use of Expendx3-1 as it saves Magic. You need magic such as Regen,
    Firaga [junctioned to Elem-Def-J], Blizzarga or Holy to Elem-Atk-J,
    Aura and GF Doomtrain [if you don't have 100x Sleep to ST-Atk-J and
    100x Meltdown.] Ruby Dragons are strong against Darkness, Poison,
    Petrify, Stop, Silence except for Slow, Vit 0 and Sleep. [if you have
    100 quantity of that magic.] Drain to ST-Atk-J works well, but it is
    not quite advisble. Instead prefer to use ST-Atk-J with Sleep
    junctioned. Just cast Protect on all characters, after casting Triple
    (summon GF Cerberus.). Attack the Ruby Dragon with the characters that
    has Sleep to ST-Atk-J only and followed by summoning Doomtrain [or
    Meltdown]. The Ruby Dragons will be greatly weaken and you can easily
    killed it off by summoning GFs such as Bahamut and Eden. You can also
    choose to eliminate the Ruby Dragon with Limit Breaks.
    
    ------------------------------------------------------------------------
    Usefulness of Darkside
    by Psyco Schizophrenic <psyco_2@usa.net>
    ------------------------------------------------------------------------
    Here is one useful tip. Typically it only works on basic monsters such
    as Ruby Dragons except for BOSS (exceptions: Fujin and Raijin). Just
    simply has 100x Drain junctioned to ST-Atk-J. Equip Darkside command.
    Now just use Darkside [which allows you to attack thrice as much and
    also suffer a deflict of 1/10 of the current HP), you will be able to
    drain the HP back while inflict as much as 3 times!
    
    ------------------------------------------------------------------------
    Reduce EXP gain
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    A helpful strategy for those whom want to train your characters. I
    myself typically started training when he has accquired LV 20. [for him,
    his Strength stats is really good. LV 100, he can already gotten 175+
    and that's without any bonus!]
    Just give him Str Bonus while he have accquired Str Bonus. There is
    generally three methods to reduce EXP.. and gain a lot of AP:
    
    1. Run! - don't quite like this method as your hands will generally got
       sore if you do that every moment. You will still get a portion of
       EXP if you have attack the opponent.
    2. Fight Cactuars - yep.. They give low EXP and at the same high AP.
       Seize the opportunity to master Str Bonus for Ifrit, Mag Bonus for
       Siren, HP bonus for Brothers, Vitality Bonus for Carbuncle and Spirit
       for Leviathan.
    3. Use LV Down or LV Up. LV Down will reduce greatly the EXP gain. As
       the lower levels, the more easier is the fight. The higher EXP, the
       faster the character will level up.
    
    ------------------------------------------------------------------------
    The Well of Souls
    by borayar@home.com
    ------------------------------------------------------------------------
    Phase:                After Departing Timber/Before Laguna's
                          Dream Sequence #2
    Location:             Due West of Timber in brown area bordering
                          mountains, between ocean and train bridge
    Monster:              Vysage, Lefty, Righty
    Requirements:         Squall at Limit Break
                          All characters stocked with Silence and
                          Blind magic
    Preferred Abilities:  All characters with ST-ATK-J
                          Squall with Silence
                          2nd Character with Silence
                          3rd Character with Blind
    Order of Attack:      Squall, #2, #3
    Target Priorities:    Silence Vysage
                          Silence Lefty
                          Blind Righty
                          Blind Vysage
                          Blind Lefty
    Strategy:
      First Round
        Squall casts/attacks Vysage with Silence
        #2 casts/attacks Lefty with Silence
        #3 casts/attacks Righty with Blind
      2nd Round (assuming all 1st round attacks succeeded)
        Squall casts/attacks Vysage with Blind
        #2 casts/attacks Lefty with Blind
        #3 waits for 3rd round OR
      Subsequent Rounds
        Draw and stock magic
      When the Head begins to use Curse (usually at higher
        levels and long after you have stocked all available
        magic) use Squall's Limit Break in the first round
        to KO the Head or Righty. The Curse cannot be
        summoned unless all three are parts of the Vysage
        are there. Silencing or blinding the Head does not
        stop the Vysage from casting Curse.
    
    Each successful battle yields 12 AP and special items.
    The most prized of the special items are Life Rings
    and Regen Rings. You can also get Lightweights.
    
    Using Siren's L MAG-RF, you can convert the Life
    Ring into Life magic and the Regen Ring into Full-Life
    magic at this early stage of the game. Otherwise, you
    have to wait until the Esthar phase to grab/win these
    items or after the Lunar adventure to fly to the
    Island Closest to Heaven/Island Closest to Hell to
    get this magic from the hidden Draw Points.
    
    100x Lightweights can be converted to 1x Accelerator
    after gaining Eden's GFAbl Med-RF in order to have a
    GF learn Auto-Haste.
    
    This is also an excellent opportunity to level-up your
    characters, level-up your GFs, and add GF abilities.
    Coming back at intervals before Esthar will help you
    get those costly GF abilities in a short amount of time.
    
    Depending upon your character's levels, you can draw
    magic now from the Head (Esuna, Haste, Bio), Lefty
    (Bio, Demi, Quake, Regen, Blind, Drain, Slow), and Righty
    (Shell, Protect) instead of having to bog down through
    later sections drawing from other monsters.
    
    ------------------------------------------------------------------------
    Well of Dark Matter
    by borayar@home.com
    ------------------------------------------------------------------------
    Phase:        Deep Sea Deposit, Battle Area #1
    Location:     Battle Area #1
    Monster:      Tri-Face (occurs at three locations all the time)
                  Behind column before reaching Save Point
                  Top of 2nd small stairs
                  Top of stairs to next screen
       Note:      All monster locations can be reset by doing one of
                  the following:
                  Going to next screen and returning.
                  Going back to Save Point and switching party
                  members. Switching junctions is not required.
                  Remember to keep Quistis in the middle position.
    
    Requirements:
      . Quistis at Limit Break (Blue Magic - Degerator)
      . Siren at Level 100 with Tool-RF Ability
      . Move-Find Ability
    
    Preferred Abilities:
       All characters with ST-ATK-J and Blind magic junctioned
       All characters with Initiative, Auto-Haste, and/or High
         Speed Junction
    
    Order of Attack:  #1, Quistis, #3
    
    Strategy:
        #1 attacks Tri-Face with Blind
        If Quistis's Limit Break activates, Quistis casts Blue
          Magic - Degerator [auto-victory]
        If Quistis's Limit Break does not activate, press "O" to
          go to #3.
        #3 attacks Tri-Face with Blind
        Continue to press "O" until Quistis's Limit Break
          activates, then cast Blue Magic - Degerator [auto-
          victory]
    
    Each successful battle yields 8 AP and special items (8x
    Poison Powders, 8x Curse Spikes, or 3x Star Fragments).
    The occurrence of Poison Powders/Curse Spikes is about 50/50,
    with the Star Fragments being infrequent. Another Rare Item
    is Tri-Face's Card.
    
    Using Siren's TOOL-RF, you can convert 100x Curse Spikes
    into 1x Dark Matter. The Dark Matter can be used to:
    . Have Quistis learn Shockwave Pulsar
    . Refine 100x Ultima Magic (Bahamut's Forbid Mag-RF)
    . Refine 1x Luck-J Scroll (Eden's GFAbl Med-RF)
    . Refine 1x Shaman Stone (Eden's Forbid Med-RF)
    . Refine 1x SHaman Stone into
       . 1x Rosetta Stone (Eden's Forbid Med-RF)
       . 1x LuvLuv G (Siren's Tool-RF)
    
    Using Siren's ST Med-RF, you can convert 1x Poison
    Powder into 3x Antidotes. Using Call Shop, you can sell the
    Antidotes for cash.
    
    In fact, this is an another, excellent location to level-up characters,
    GFs, and GF abilities. You simply run up and down and use the local
    Save Point to assist in resetting the monster locations and switching
    out characters that achieve level 100 with others that haven't.
    
    Remember to equip any Bonus Abilities (HP, Mag, Hit) to specific
    characters in order to get those additional levels in addition to
    experience levels.
    
    I was able to accumulate 7x Dark Matters before all my characters
    achieved Experience Level 100. That provides enough Rosetta Stones to
    have every character have Ability x4 after modification and distribution
    of GFs.
    
    ------------------------------------------------------------------------
    Power-Up with Bonuses
    by SnowBall87@aol.com
    ------------------------------------------------------------------------
    What you need to do is get through the game on the smallest level
    possible, what I recommend is getting everyone to level 30 and stopping
    there. You'll have to use enc-none or run to avoid getting exp. Then
    once you get the 4 bonuses from jumbo cactuar give them all to one
    character, kill the other members of your party and level him up till
    level 100. Then revive another character and give the bonuses to
    him/her and do that until everyone has gotten the bonuses and are at
    level 100. This will add 70 to you base stats. Don't put on the hp
    bonus though. I've played around with the different spells and I think
    I've got a pretty good junction now. Junction the spells like this:
    
    HP- Ultima
    Str- Meteor
    Vit- Meltdown
    Mag- Flare(mag isn't that important),
    Spr- Reflect
    Spd- Triple
    Eva- Tornado
    Hit- Double
    Luck- Aura.
    Elem-Atk- None
    Elem-Def- Shell, Life, Full-Life
    ST-Atk- Pain,
    ST-Def- Death, Holy, Esuna, Reflect (But if you're fighting Malboro
            make it Confuse, Sleep, Beserk, and Silence)
    
    Now that you have all magic junctioned up set your abilties. The two
    must have abilties are Vit+%60 and Spr+%60. If you have those the
    ruby dragons breath attack only does 400 damage(pretty good huh?) and
    the last boss becomes a joke because the most damge she ever does
    aside from Gravija is 300 or so. Str+60% is also important on two of
    the characters but the other one should be a healer. What I have on my
    characters is Squall: Vit+60, Spr+60, Str+60, Spd+40 Zell: Vit+60,
    Spr+60, Str+60, Spd+40 Rinoa: Vit+60, Spr+60, Expend3x-1, Spd+40
    
    If you followed my advice you'll have the most powerful characters
    around. Enjoy never fearing any opponent(except the weapons which can
    still kill you with ease)
    
    ------------------------------------------------------------------------
    Fast Levelling Up with Death Combo!
    by MuxerMan@aol.com
    ------------------------------------------------------------------------
    I have a strategy for beating practically ANY enemy (the only ones
    i've yet to see it work on are Malboros, Hexadragons, and Ruby Dragons,
    and bosses of course.)!  Simply junction 100x death to all of your
    characters' attack. Watch the enemies drop!! It kills them in one hit,
    although sometimes it won't work until 2nd or 3rd hit. It will inflict
    no damage and the monster just fades away in a red transparency (kind
    of like how bosses died in FF3.) GREAT for leveling up, I gained 40
    levels in one day with it!! I'm not exactly sure but I think my rare
    item chance has gone up significantly when using this strategy..
    
    ------------------------------------------------------------------------
    The Perpetual Squall's Limit Break.
    by Fong Liu <fongliu@ugcs.caltech.edu>
    ------------------------------------------------------------------------
    
    To do this all you need is:
    Aura OR Really low HP for Squall + Hero/Invincible Moon
    
    The method is based on one simple realization: there is a chance for a
    limit break whenever you press Circle [that's to change turns for your
    characters] while in combat. Every time, you select Squall by pressing
    the Circle button, you give him a chance to use his Limit Breaks.
    
    So here is one possible way to utilize Squall's Perpetual limit break:
    (Pre-combat) Make sure Squall has no elemental junctions on his weapon
    
    1) Get Squall as fast as possible--haste, speed etc.
    2) Aura Squall somehow. or get him at low HP
    3) make the other 2 characters busy (summon a GF or something)
    4) Keep pressing the Circle button really fast until you hear the
       little ring that signals a limit break (you may have to
       practice this so you don't miss the ring). Use the limit break
       quick! Don't miss your triggers!
    5) Repeat 4 until the other two characters are done with their
       action. When they are done with their actions make them busy
       again and keep repeating 4.
    
    Squall does the most damage with his limit break if he's at 1 HP...
    so against Omega Weapon, wait for a Terra Break before you use Hero on
    him.
    
    Otherwise, with this technique, EVERY BOSS is eliminated very easily...
    INCLUDING Ultimecia. Omega is the only challenge.
    
    ------------------------------------------------------------------------
    Elynoles Extinction!
    by Vox Necros <vox_necros@unforgettable.com>
    ------------------------------------------------------------------------
    This sure-fire strategy can be done by juntioniong 100x Zombies to
    ST-Atk-J, which seems to have a 95% chance of zombying the Elynole.
    Then just cast Life on it, and *poof* you win. I've noticed that
    Phoenix Downs always seem to miss it, but haven't had a problem with
    the spell yet. I usually take the thing down before it even gets a
    chance to act, and my characters does have have Initiative ability
    equipped
    ------------------------------------------------------------------------
     ______
    / 9.3  \________________________________________________________________
    ------------------------------------------------------------------------
    Bosses Strategies                                             ffviii_082
    ------------------------------------------------------------------------
    Some of the strategies from the contributors. They are pretty efficient.
    If you have a problem in battling a BOSS, I will add it here. Just
    submit the status (include GFs you have, level of your characters, name
    of weapon) to me and I will try.
    
    ------------------------------------------------------------------------
    Armagedon Madness I: Defeating the GF Jumbo Cactaur
    by Akuma20000
    ------------------------------------------------------------------------
    Basics Requirements:
    - Level 60. Have Zell in the party and have his HP keep at the critical
      status, yellow in color. Have tons of Phoenix Downs. Have the other
      characters with the item and Draw.
    - Magic needed:
      100x Ultima - junctioned it to Zell's Str stats through Str-J. Triple
      works quite well too. Get this from the draw points found at the
      Island closest to Hell/Heaven and the draw point found at the second
      floor of the windmill at FH. You can get a lot of this at the Shumi
      Village but it is rather costly.
      Meltdown - you can get that from the BOSS or you can get that by
      drawing from Gayla.
      Slow - you can draw this magic from the Caterchipillar.
      Protect - most monsters have them, refer to Monsters section for more
      details.
      Haste - draw from the GIM52A while at D-District Tower or the Iron
      Giant.
      Curaga - draw from Caterchipillar while your characters are at
      Level 60+. Mesmerize will be a preferred choice.
      Water - draw from the Grant Mantis. Stock 100x Water and junctioned
      to Elem-Atk-J. If Zell's Str Stats are 255, you can do 9999 HP damage!
    
    Steps in defeating the Jumbo Cactaur
    1. Draw Meltdown from the Cactaur and cast on the BOSS, this will
       decrease the defensive stats of the Cactaur.
    2. Have one character cast Slow on the Cactaur.
    3. Have the others cast Triple and followed by Haste and Protect
    4. Now just keep on using Zell's Limit Break [tap Circle repeatedly
       until it appears and each of his hits will take over 1000+ and if
       you're lucky, the rate of critical that will be about 3000+
    5. Just using the normal moves, such as Punch Rush and Booya. Let's
       say you can get 9 seconds for Zell's special technique and for each
       second you get around 3 hits (each hit giving around 1500 damage)
       that's a total of 4500 for 1 second and if you can get nine seconds,
       Zell can easily cause around 40,000+ HP damage!
    6. Meanwhile have the other two characters, for healing lost HP and
       drawing. Don't bother to heal Zell and just keep him at critical
       status so that you can use his Limit Break each time. Just make
       sure that the other characters have maintained their HP above 3000
       (just in case, the Cactaur uses its elbow drop!) If Zell dies
       just use a Phoenix Down or cast Life on him and that'll be enough
    
    OTHER STUFFS
    - This strategy isn't meant for people who want to beat the Cactaur
      at low levels. This method has only one aim, that's this consume
      items and magic spells [such as precious Aura]
    
    ------------------------------------------------------------------------
    Armagedon Maddness I: Defeating the Bahamut
    by Akuma 20000
    ------------------------------------------------------------------------
    Basics Requirements
    - Have Zell at Level 60 and have him at critical status. Junction
      powerful magic to boast up his Str stats. Equip Auto Haste and
      3x Initiative [each for one character..]
    Magic needed:
    - Slow -> Draw this magic from the Caterchipillar
      Meltdown -> Draw this magic from the Gayla
    Steps in defeating the Bahamut
    1. Cast Meltdown and Slow while have Zell doing his limit techniques.
       Kept everyone's HP above 4000+. You will be able to finish of the
       Bahamut with just two Limit Breaks [9 seconds... it is
       indeed a killer.] Have tons of Phoenix Down in your inventory.
       Meanwhile seize the opportunity to get spells such as Full-life.
    
    ------------------------------------------------------------------------
    The War against Jumbo Cactaur with Water
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Have you seen Squall does 9999 HP everytime, you uses the Attack
    Command? It is possible.. But you need to get the following ^_^;
    
    Water - draw from the Grand Mantis found at the Lenown Plains. Get 100x
            of this and junction 100x Water to Elem-Atk-J. [well, the
            Cactaur is weak against that.]
    Revive - just in case the BOSS uses its 10,000 Needles.. The Revive
             Command restore the character's HP back to full health!
    
    Get Squall's Str stats to 255. [Ultima will be the best choice. If you
    can't junction Str +20%, Str +40% to boost it to that status.] Have
    Squall in Critical Status and you will see the might. I have defeat it
    with the Lion Heart as I have uses Irvine's Pulse Destruction and
    Zell's Armagedon Fist Madness. Lion Heart will be the top option.
    
    ------------------------------------------------------------------------
    Defeat the Odin in less than 3 minutes
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
    First of all, have Squall equipped with Str +20% and Str +40%. This will
    make Squall's Str stats to be increased by 60%! Next have him does
    attack [making him in critical status] and have him using his Limit
    Breaks on the Odin. You will be able to finish the Odin in a turn or
    two.. [this will help to conserve some precious Aura magic] There is a
    way of get Squall in critical status, first have Squall being killed in
    a battle. Next revive Squall with a Phoenix Down and you will be able to
    use Squall's Limit Break easily when you tap Circle repeatedly.
    
    ------------------------------------------------------------------------
    Gun-Destruction Fire against Bahamut
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Of course, you need the character that most people does not like most..
    Irvine Kinneas. But he is relatively one of the most strongest as you
    used the ultimate level up technique (mentioned in the Miscellaneous
    section)
    
    For Irvine.
    100x Pulse Ammo - you can get Energy Crystal fast and easy... by defeat
    the Elnoyle at Esthar City (refer to Monster Besitary for more info.)
    100x AP Ammo - you can get this, by refine Chef's Knife through
    Ammo-RF.
    100x Triple/Meteor/Ultima - this works well, if you junction to boost
    his Str-J.
    100x Blind - draw from the Grat, or heck, search through the Besitary.
    Junctioned it to other character's ST-Atk-J
    Initative
    
    Have Irvine in critical status (aka. yellow HP.) and tap Circle
    repeatedly to use Limit Break. Note have him attack with a normal
    attack first to inflicit the Darkness status on the Bahamut. Next uses
    his Limit Break. Start off with the AP Ammo and then the Pulse Ammo.
    You will be able to finish it off within a minute...
    
    ------------------------------------------------------------------------
    Easy Defeat of Diablos (later stages.)
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Diablos are indeed tough in the later stages. It has awesomely strong
    attack against your characters.. (about 2000+ HP for that charge if you
    battle it at Level 100). Junction 100x Blind and Sleep to each
    character's ST-Atk-J. Stock up Demi and use the "stocked" Demi and it
    will counter with Curaga. Once your characters are on critical status,
    attack with Limit Breaks and it is all over.
    
    ------------------------------------------------------------------------
    Defeating Adel (Disc 3)
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Wonder why I keep on getting e-mails on how to defeat Adel? It was
    beginning to annoy me.. I guess I think I know what's wrong. Remember
    that Adel has Rinoa being embedded in her? You can easily defeat her if
    you concentrate on her and keep on maintaining Rinoa's HP. I guess the
    guy's team will be fine for this battle. Have all GFs junctioned to all
    the characters. Particularly make Zell's and Irvine's Str up to at least
    190. [For Irvine get a lot of AP Ammo]. Just keep have Zell and Irvine
    doing the Limit Breaks [Irvine: don't use his Flame Ammo and Shotgun
    Ammo as it will inflcit more of Rinoa and Adel]. Why not Squall as the
    key attacking character? Occassionally he may unleash his Blasting
    Zone.. [remember it does 9999 HP..] Rinoa's HP is at only up to the
    maximum as 9034... So do considerate and don't be too dependant on
    Squall. Instead have Squall as the healing party. [BTW, he can also be
    a good healer!] I have notice a lot of people has problems in fighting
    against Adel as due to low levels and low-level weapons...
    
    Solution:
    - Make sure you have at least 3x HP-J and junctioned it with your second
      strongest magic. [Full-Life gives the highest boosting.. which you
      can stock it from Master Tonberry, Fujin [disc 3 at Lunatic Pandora],
      and Bahamut [he is a worm if you know its weakness..].
    - Get as many Ultima to junctioned to either Zell or Irvine. They are
      the best fighters besides Squall. Of course, you should have at least
      3x Str-J. Have Zell excute the Armageddon Fist.
    - Get as many Curaga as possible. Life is more useful compared to
      Full-Life as it gives your characters revived from K.O and in critical
      status. If you don't have Life, you better get Phoenix Downs. Always
      kept Squall in his highest HP.
    
    ------------------------------------------------------------------------
    Easy Fight against Ultimecia
    by Joshua Banker Rock Hill, SC (jbanker@kanawha.com)
    ------------------------------------------------------------------------
    Towards the end of the game, everyone should be maxed out with all the
    GF abilities. Give everyone Auto-Potion and sell off anything that's
    weaker than an X-Potion. Make 100 X-Potions by using Med LV Up. Also,
    give one person Treatment and another member the Recover command. Don't
    waste time with Revive. If you do things right, you won't need to
    Revive or even use a Phoenix Down. Make your party Squall (duh), Rinoa
    and Qusitis.
    
    A: Squall... two words, Lion Heart. Nuff said.
    B: Rinoa... Limit Breaks Wishing Star (massive amounts of damage) and
       Invincible Moon (like a Woly War). C:
    C: Quistis... Mighty Guard and Shockwave Pulsar (obscene amounts of
       damage, possibly the third or fourth most damaging attack in the
       game).
    
    To begin with, waste off anyone starting in the party who is not one of
    the three mentioned above, or let Ultimecia do it while you summon
    Doomtrain (for the Vit 0 effect if nothing else). Once you have all
    three up and running, cast Aura or use Aura stones on everyone and
    start hitting away.
    
    Once the attacks start rolling in, Auto-Potion should kick in. This is
    especially helpful when hit with Demi, Gravija and Maelstorm. Also, you
    might want to use the Luck + 50% ability to raise you chances of
    getting Gilgamesh and the stronger Limit Breaks.
    
    ------------------------------------------------------------------------
    Easy Battle against Bahamut
    by Sami "Elvenlord" Hautamaki (mustahaltia@yahoo.com)
    ------------------------------------------------------------------------
    First put Ifrit to Squall and use Str bonus ability. Level Up in order
    to get more strength. Then change Str bonus to Str+20%, Str+40% and get
    HP +80% from Diablos. After that put strong magic to Hp-J (Meltdown is
    good) and very good magic to strength (Ultima is best to this. Get 100x
    of both magic.) Now you should have HP about 9000+ and massive strength
    of 255. Next put good weapon to Squall and give high HP and strength to
    Zell and Irvine.
    
    How I fight. That's dead simple. Use Aura to Squall and use Limit Break.
    Make one or two perfect Limit Break and you should have one badly
    beaten GF.
    
    You can use this tactic to all other boss too. It's more effective if
    you give Zell and Irvine high strength stats and HP. They are the
    probably the only characters who can do multiple damage when using
    Limits.
    
    Where to get Aura? You get them from Fury Fragments. 1x Fury Fragment
    can be changed to 5x Aura magic with Supt Mag-RF. It take some time but
    you can get lot of them when you are waiting that Ultima draw point to
    recharge.
    
    Hint. If character doesn't get limit change characters with O button
          until they got it.
    
    ------------------------------------------------------------------------
    Easy Fight at Centra Ruins
    by Christopher Ong Boon Siong (sci90140@nus.edu.sg)
    ------------------------------------------------------------------------
    
    For this to work get Odin first to remove the time limit.
    Junction to Squall the following: Attack, magic, item and GF only.
    To the 2 other characters: Attack, magic, item and GF. If you have
    recover and/or revive you can replace magic with them. Magic need only
    to be junction if you have Life or Full-life. Junction 100x Death to
    ST-Def-J.
    
    Basically the idea is to have Squall use his Limit Breaks constantly on
    the Tonberry by maintaining a low HP for Squall. As Squall's Limit Break
    generally have a total damage hit of more than 9999 if you trigger it
    perfectly and with a chance to include a finishing blow. Thus it is much
    more damaging and faster than the GF Diablos animation. If Squall is
    killed, just use a Phoenix Down or use Life to revive him with the other
    2 characters. This method have another advantage being that Squall's
    Limit Break automatically jumps into battle the next turn even though
    it is not his turn yet. Thus you don't have to spend a long time to
    kill the 20 Tonberries. Just remember to save every time and then and
    definitely after the 19th Tonberry. The only danger is not saving and
    have your entire party killed.
    
    As for the Tonberry King, the above method can also be use but it is
    recommended that the other 2 characters have full HP constantly to
    withstand the junk attack of the king, so as to be able to revive Squall
    after the attack or just alternate healing after the attack and GF
    attacks on the king when the entire party are at full life.
    
    I accquire the GF Tonberry after getting Odin before atttacking Galbadia
    Garden and finished disc 2 with Squall at level 100 and with his
    Punishment, using both Zell (Ehergiz) and Quistis (Red Scorpion) for the
    battle.
    
    ------------------------------------------------------------------------
    No woes in fighting Sorceress Edea!
    by Shawn Nicholas (msshawn@mbox4.singnet.com.sg)
    ------------------------------------------------------------------------
    
    A way to defeat Sorceress without being touched...  Just junction Sleep
    to ST-Atk-J in one of the character's weapons or cast Sleep on her.
    Boy, what can I say, Edea is sleepy.  She'll sleep throughout the battle
    and all you need is to do is to cast Diablos which drains about 3,000 to
    4,000 HP each turn. The funny thing is that, she still sleeps.. maybe
    under reaches her coffin!
    
    ------------------------------------------------------------------------
    Getting Diablos before the train trip
    by Omega 2003 (omega_2003@hotmail.com)
    ------------------------------------------------------------------------
    Diablos' vital statistics: HP: 9200 ~ 9400
    Attacks: Demi > removes 1/4 of the character's HP
             Gravija > removes 1/4 of the entire party's HP
             (charge) > physical attack on one member.
    
    Recommended Party: Squall, Selphie and Zell
    
    ------------------------------------------------------------------------
    Zell                        Command: Attack  GFs: Ifrit
    HP-J        100x Esuna               Magic       - 100x Blind
    Str-J       100x Fire                Draw
    Elem-Atk-J  100x Thunder             GF
    ------------------------------------------------------------------------
    Squall                      Command: Attack  GFs: Siren, Quezacotl
    HP-J        100x Esuna               Magic
    Mag-J       100x Blind               Draw
    ST-Atk-J    100x Sleep               Item
    ST-Def-J    100x Silence
    ------------------------------------------------------------------------
    Selphie                     Command: Attack  GFs: Shiva
    Str-J       100x Fire                Magic       - 100x Blind
    Spr-J       100x Esuna               Draw        - Full-cure acquired
                                         Item
    ------------------------------------------------------------------------
    
    Just keep on casting Blind, until GF Diablos is under Darkness status.
    Just draw in Demi magic and stocked until it is about 150+ Demi. While
    drawing GF Diablos will be using his Gravija or casting Demi. Don't
    heal your characters as these magics only reduces the HP. Once the
    characters are in critical status, have Squall unleashes his
    Renzoukuken and Zell doing his Duel. While Selphie should be cast
    Full-cure on the entire party through her Slots Limit Breaks. Just
    repeated the process and you will be able to kill off GF Diablos in
    no time. Full-cure is essentially as there is an odd chance of GF
    Diablos using the charge..
    
    Hints: stock Blind from the BOSS Fight against Granaldo
           stock Fire from Elite Soldiers, G-Soldiers during Dollet exam
           stock Esuna from Biggs while battling at Communications Tower
           stock Silence and Sleep from Grat found in Balamb Garden-
           Training Center.
    
    ------------------------------------------------------------------------
    Easy defeat of GF Diablos with GF Carbuncle
    by PokemonWI@aol.com
    ------------------------------------------------------------------------
    If you don't want any risk in fighting this mean GF. Just get GF
    Carbuncle which can be drawn from Iguions. Demi can be reflected by
    the Ruby Light! But make use you uses item as your healing items so that
    you will not lose out that much.
    
    ------------------------------------------------------------------------
    Foolproof against Adel
    by Jason Kennedy (leeann1013@juno.com)
    ------------------------------------------------------------------------
    It is possible to defeat Adel at level 40. With a party combination of
    Squall (at level 41), Selphie (at level 21), and Irvine (at level 23)
    To beat Adel at such a low level, Cerberus must be cast, and you must
    have at least 50 Cure spells (preferably Curaga) with each player. A
    Cure spell must also be cast on Rinoa every so often. Ok, here is how
    you do it...
    
    1) Cast Cerberus
    2) Cast Haste on all three players (repeat this when necessary)
    3) Have Squall do the attacking
    4) Have the other 2 players cast Thundaga or Firaga
    5) Cast Curaga when necessary
    
    I only had one character die once with this method, and that was
    because I didn't cure when I should've. It seems pretty foolproof.
    
    ------------------------------------------------------------------------
    
     ______
    / 9.4  \________________________________________________________________
    ------------------------------------------------------------------------
    Defeating the Weapons                                         ffviii_083
    ------------------------------------------------------------------------
    The Weapons are the most toughest BOSSES in Final Fantasies as the
    nightmares such as the Diamond, Ruby, Ultimate, Emerald and Sapphire
    Weapon from FF7 and Omega Weapon from FF5. I myself have come up with
    some strategies. Whom is going into the battles? Actually for myself,
    I believed that every character is good!
    
    ----[ Character Analysis ]----
    
    Squall Leonhart
    Of course you don't have the choice of not using him. But he is indeed
    a great character and perhaps the most damaging Limit Break (physical)
    when you have gotten his Lion Heart. Extremely dangerous if you have
    junctioned his Str to 255. How to get Lion Heart, refer to Part II or
    the Weapon Upgrading Guide (sigh..)
    
    Zell Dincht
    Don't look down on this super hyperactive kid. He has great Speed
    stats and can does a handful amount of damage when you chain his
    moves when executing his Limit Break. Hmm.. Armageddon Fists.. (the
    chain between Punch Rush and Booya)
    
    Irvine Kinneas
    The most well-rounded character with decent attacking power and
    defense stats. He could easily knocked down any formidable foe if you
    have Pulse Ammo in the inventory. Best if you have junction Drain to
    his ST-Atk-J! He can be a superb character if you have train him with
    Cactaur junctioned with all the bonuses. Simply a dangerous man..
    
    Quistis Trepe
    She is also a great character plus she has a move [Mighty Guard] that
    could cause Haste, Protect, Float, Shell, Regen and sometimes Aura!
    Best of all, her Shockwave Pulsar could does over 9999 HP damage to all
    foes! Monsters (except for certain monsters such as Tonberry) have the
    most fear for her Degenerator.
    
    Selphie Tilmitt
    Probably the best support character. Even though her offense isn't
    great compared to Quistis, but she could make something like cast
    Full Cure and Wall on the entire party. She can does more damage with
    her awesome trademark "The End". However her Rapture does not work
    that well... Her Strange Vision has an amazing hit rate of 255%!
    
    Rinoa Heartilly
    I would recommend her if you does have enough Hero. Make sure that you
    have acquired Invincible Moon and Angelo will be able to cast
    Invincibility on the entire party. Her Angelo Cannon is also rather
    massive, could does over 9999 HP damage when she has acquired high
    levels.
    
    I myself have made the following combinations (they may not 100%
    worked, so don't sue me ^_^;) but most of them worked for me.
    
    Top Combinations of Party!
    ___________________________________________________________________
    |          |          |          |          |          |          |
    |  Squall  |  Squall  |  Squall  |  Squall  |  Squall  |  Squall  |
    |  Irvine  |  Quistis |  Selphie |  Zell    |  Zell    |  Irvine  |
    |  Zell    |  Rinoa   |  Rinoa   |  Rinoa   |  Quistis |  Selphie |
    |__________|__________|__________|__________|__________|__________|
    
    ESSENTIAL WEAPONS
    Preferred if you have gotten their best weapons. Lion Heart is a must
    when battling against Weapons. Refer to The Weapon Upgrading section
    for more details. I myself think that characters such as Zell and
    Irvine will not be great if they does have their ultimate weapons. I
    have noticed that the better the weapon, the better the hit rate.
    
    ESSENTIAL MAGIC
    Magic is really important.. if you don't have them, your attacking
    power will not be too good.. So here is the list where you will get
    the spells.
    
    <<< Curaga >>>
    An important factor for tough battles as they could recover most of
    damage. Make sure that all characters have them. You can get this by
    drawing from Mesmerize at high levels or Caterchipillar.
    
    <<< Meltdown >>>
    This magic can lowers the defensive stats of the BOSS, thus weakening
    them. For example, if Squall inflicts 4000+ HP damage with his
    Renzoukuken, now when Meltdown is being cast on that foe, he can do up
    6,000+ damage. You can obtain this spell by drawing from Gayla.
    
    <<< Full-life >>>
    This magic is great as it could revive a death character back to full
    health. You can get tons of these from the Draw Points found at the
    borders of the Island closest to Hell/Heaven. You can also stock up
    this from your fights against the King Tonberry and the Bahamut.
    
    <<< Aura >>>
    A very important magic. This magic will allows you to unleash the
    character's Limit Breaks! You can get this from the Draw Points found
    at the borders of the Islands closest to Hell/Heaven. You can also
    stock up during the last battle against Seifer at the Lunatic Pandora.
    
    <<< Haste >>>
    It is impossible to have three Spd +40% [if you are willing to sacrifice
    Irvine's Card..], This magic will do it's best as you will be able to do
    a lot of turns before the Weapons have reaches their turns. You can
    draw this from the Iron Giant and GIM52A
    
    <<< Regen >>>
    This magic allows you to restore HP once the character have reached his/
    her turn and this magic works its best against the Omega. You can draw
    this spell from the Behemoths. Quite good support [however I still
    prefer the previous Regen where it restores 1 HP for every second..]
    
    <<< Ultima >>>
    Used for junctioning to your characters' stats thus bolstering them up.
    You can get most of these from the Draw Points found at the borders of
    the Island closest to Hell/Heaven or pay 5,000 gil at the Shumi Tribe
    [where you find the elevator]. There is another one found the second
    floor of the windmill in FH.
    
    <<< Triple >>>
    Quite a good spell in bolstering your character's abilities. You can
    draw this from the BOSSES fight against Cerberus and the Odin. You can
    get this magic by converting 5 Double Magic to 1 Triple Magic through
    Hi-Mag-RF Menu ability [Alexander]. You can get Double magic by drawing
    from Grendel. It works like the All Materia in FF7
    
    <<< Meteor >>>
    Quite a good spell when comes to junction against the character's Str
    stats. You can get this by drawing from the Ruby Dragon. I would
    recommend to draw from the draw points found at the Island Closest to
    Hell/Heaven.
    
    <<< Death >>>
    You need this spell to protect your characters from death-type attacks
    such as LV 5 Death [Level 100 characters will die instantly.] You can
    draw this from the Tonberry.
    
    Essential GFs [don't bother to summon it unless the character has high
    compatibility against it, use GF comptability items to do this. To
    improve comptability such as Eden, summoned them frequently!]
    ________________________________________________________________________
    GFs FOR Squall Leonhart
    <> Cerberus --- of course you have seen it appearing in most parts of
       my strategies against BOSSES. Actually while fighting against
       Weapons, there is no need in summoning it but make sure that it has
       the following abilities:
       - Auto Haste (c), Spd +40% (c), Spd-J (j), ST-Def x4 (j)
    <> GF Quezacotl, Shiva, Bahamut, Tonberry
       - HP-J, Mag-J, Str-J, Str +60%, Mag +60%, Auto Protect, Ability x4,
         Initiative, Vit J [make sure that it has hit at least 200]
    ________________________________________________________________________
    GFs FOR Second Character [the character whom has lower Speed stats]
    <> Pandemona -- Another great GF when comes to Speed. This fact actually
       allows your characters to select his/her commands before the BOSSES
       does its turn.
       - Spd +40% (c), Initiative (c), Str-J (j)
    <> GF Brothers, Alexander, Carbuncle, Doomtrain
       - HP +80%, HP-J, Vitality J, Revive, Ability x3, ST-Def x4, Str-J
    ________________________________________________________________________
    GFs FOR Third Character [the character whom has higher Speed stats]
    <> Cactaur -- Another great GF which can helps in building up a
       strong character with all bonuses such as Str Bonus, HP Bonus
       and much more. Train the character with Vit Bonus equipped.
       - Initiative (c)
    <> GF Ifrit, Diablos, Leviathan, Siren
       - HP-J, Str-J, HP +80%, [Enc-None], Str +40%,
         ST-Def x2 (junction against Death), Ability x4 (use a
         Rosetta Stone if you have one, just eliminate SumMag +10%
         from any following GFs), Recover, Mag-J
    ________________________________________________________________________
    
    COMMANDS SCREEN
    What you should see from your battle menu....
    
        Squall         2nd Character     3rd Character
      ___________       ___________        ___________
     |Commands   |     |Commands   |      |Commands   |
     |Attack     |     |Attack     |      |Attack     |
     |Magic      |     |Magic      |      |Magic      |
     |GF         |     |Item/Draw  |      |Item/Draw  |
     |Draw/Item  |     |Revive     |      |Recover    |
     |___________|     |___________|      |___________|
    
     _______________
    / Ultima Weapon \_______________________________________________________
    ------------------------------------------------------------------------
    DEFEATING ULTIMA WEAPON
    ------------------------------------------------------------------------
    The Ultima Weapon is back.. (it was named the Ultimate Weapon in FF7..)
    It is more ferciously looking and it carries the Ultima Weapon (Cloud
    Strife's Ultimate Weapon). It has a couple of new attacks and most of
    them are quite mean..
    
    Here is the summary of its attacks:
    
    Ultima Weapon's Combat List
    ------------------------------------------------------------------------
    (sword swipe)
    Description:  The Ultima Weapon charges forward and along with the
                  sword slash.
    Damage:       Medium
    Avoid:        Junction Magic to Eva-J to avoid the attack.
    ------------------------------------------------------------------------
    Quake (all)
    Description:  The Ultima Weapon casts Quake on all members.
    Damage:       Average
    Avoid:        Junction 100x Quake to every characters' Elem-Def-J
    ------------------------------------------------------------------------
    Light Pillar (one)
    Description:  A blast of light energy arises from the Ultima's Torso
    Damage:       Extreme
    Avoid:        Can't avoid but can reduce damage by having 255 Def Stats.
                  Your character's HP should drop to 1 if I'm not wrong.
    ------------------------------------------------------------------------
    Gravijia (all)
    Description:  The Ultima Weapon summons a black ball of Gravity energy
                  that attacks all members.
    Damage:       Medium ~ Extreme
    Avoid:        Can't but he is helping you to get critical status ^_^;
    _______
    NOTICE |_______________________________________________________________
                                                                           |
    **IMPORTANT **  Remember to Eden from the Ultima Weapon [remember to   |
                    equip at least one character with the "Draw" Command]  |
    NOTE: You can also get Eden from Tiamat found in Ultemicia Castle      |
    _______________________________________________________________________|
    
    ------------------------------------------------------------------------
    Speed Battle against Ultima Weapon
    By Sung Kato (ssj3kato@hotmail.com)
    ------------------------------------------------------------------------
    
    The best way to tackle the weapons is to acquired Squall's Lion Heart [
    his ultimate weapon which can does 17x 9999 HP damage to any foe at the
    Str Stats of 255.] Don't bother in summoning GFs because even though
    they does damage, but now that your characters can do comparable damage.
    Summoning a GF requires time, and speed is the key to victory in
    defeating the Weapons. Start the battle by cast Meltdown [all your
    character's ATB Time Bar should be full as you can automatically
    selects the command immediately as you started the battle. Cast Haste
    on the characters with the lowest Speed stats. Have Squall or someone
    else casting Aura on Squall and have him does the Renzoukuken. If your
    party is being hurt by the Ultima Weapon, use Recover to restore lost
    HP and cast Full-Life on death characters [which can be drawn from the
    BOSS]
    
    ------------------------------------------------------------------------
    The Light of War
    By Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Speed is everything for this war.. Junction 100x Ultima to Squall's
    Str-J and make sure it is 255. Make full use Lion Heart as it will be
    the most damaging attack. Junction 100x Quake to all character's
    Elem-Def-J. Make sure that you have all GFs (except for Eden or you can
    get that....) Okay make sure you have a couple of Aura magic or Aura
    Stones. It is very important. How to get Aura, scroll to the essential
    magic section.
    
    - Give every character Initative (from Tonberry, Cactaur, Pandemona)
    - Junction Spd-J for every characters (Auto-Haste is a top option for
      Squall)
    - 1000 compatibility with Cerberus for Squall.
    - Juntion 100x Quake to every characters' Elem-Def-J.
    - Make sure you have aleast 50x Regen, Aura, Meltdown.
    - If you have gotten Quistis, make sure you have Mighty Guard. and she
      must be in critical status.
    - 50x Mega Phoenix in your inventory or Phoenix Down. Phoenix Pinion
      is essentail in case of accident ^_^;
    
    Starting off...
    - Cast Mighty Guard or having in this sequence.
      Summon Cerberus and have the two character cast Meltdown on Ultima
      and the other character cast Regen on all characters.
    - Next turn, cast Aura and Curaga to restore lost HP from the sword
      swipe attack. Use Phoenix Down (if one character is down) or Mega
      Phoenix if other two characters are down.
    - Once in Aura, use Squall's Renzoukuken... Continue to have other do
      the healing [Zell and Irvine can also join in the fight too, but
      make sure at least one of them do the healing]
    
    ------------------------------------------------------------------------
    Ultima Weapon to be finished in 2 minutes.
    by BoBaFeT & Sephiroth <bobafetlonestar@yahoo.com>
    ------------------------------------------------------------------------
    
    First of all, you must have Aura magic. Next you must have Irvine in
    your party. You also need to have AP Ammo which you can buy this in
    Esthar. You must use Aura in battle on Irvine this way he will get his
    Limit Break every time you can choose him. Now you must use AP Ammo and
    you will shoot 9999 points of damage every time you shoot on the Ultima
    Weapon. Irvine's strength must be 255.
     ______________
    / Omega Weapon \________________________________________________________
    ------------------------------------------------------------------------
    Defeating The Omega Weapon
    ------------------------------------------------------------------------
    The nightmare from FF5 is back.. more powerful and it's a killer. When
    I first play against it in the Japanese Version, I thought that it was
    just like the Ultima (not that though).. but surprising it is a killer.
    My party HP is less than 9999 as I have just fought the Tiamat.. Here
    you will find the strategy to kill it! If you defeat it, you will find
    the Proof of Omega.
    
    Easy Ultima Cheat.
    - You CAN run from the Omega! Just have 100x Triple to Spd-J (from GF
      Cerberus and Pandemona) plus an Auto-Haste for last character. Give
      them the draw command and have them keep on drawing Ultima from the
      Omega. Have 100x Death junctioned to ST-Def-J. Once it does the LV
      5 Death attack, run after it has been excuted as the Omega will
      compile his remaining attacks.
    
    Some Shocking statistics:
    ------------------------------------------------------------------------
    Omega Weapon
    Level 100 HP: 1,161,000 (if Squall's Level is 100)
                  Str 255! Mag 255! (well, quite shocking huh?)
    ------------------------------------------------------------------------
    
    Attack List of the Omega Weapon
    ------------------------------------------------------------------------
    LV5 Death (all)
    Description: A devil rises from the ground and attacks all characters.
    Damage:      n/a (if fully protected), Extreme (if not protected)
    Avoid:       Anyone with levels,multiple of 5 will be killed. Junction
                 100x Death to ST-Def-J to prevent this.
    ------------------------------------------------------------------------
    Meteor (all)
    Description: The characters are being transported into space and thus
                 a meteorite shower is formed.
    Damage:      Average
    Avoid:       Just simply increase Vit-J and Spr-J
    ------------------------------------------------------------------------
    Ultima (all)
    Description: A green ball of energy appears just like a explosion of
                 energy.
    Damage:      High
    Avoid:       Increase Mag Def by junction magic to Spr-J
    ------------------------------------------------------------------------
    Gravija (all)
    Description:  The Omega Weapon summons a black ball of Gravity energy
                  that attacks all members.
    Damage:       Medium ~ Extreme
    Avoid:        Can't but he is helping you to get critical status ^_^;,
                  But make sure that your character's HP are kept at its
                  fullest!
    ------------------------------------------------------------------------
    Light Pillar <Licht Saule> (single)
    Description:  The Omega Weapon launches a beam of light energy from its
                  torso. (rapid firing)
    Damage:       9999 HP, Danger!
    Avoid:        Use a 9999 HP GF as your block shield.. Or resurrect your
                  characters using Mega Phoenix or Phoenix Down.
                  Invincibility from Hero works well..
    ------------------------------------------------------------------------
    Megido Flame <Megid Flamme> (all)
    Description:  The Omega fires a beam that attacks all characters.
    Damage:       9998 HP to all characters, Extreme
    Avoid:        Same as above. But it will be better if you have some
                  Phoenix Pinion in your inventory.
    ------------------------------------------------------------------------
    Terra Break <Terra Brake> (all)
    Description:  The Omega leaps in mid-air and blast down with flames of
                  energy on the entire party.
    Damage:       Does random, multiple hits. Medium to Extreme damage.
    Avoid:        Very hard to dodge. High Vit can minimize the damage to
                  200 HP only.
    ------------------------------------------------------------------------
    
    Conditions:
    - All characters' HP must be 9999 HP.
    - Get all GFs to Level 100.
    - Get 3x ST-Def-J.
    - Get 100x Ultima for each character and junctioned to Str-J. Add some
      Str +20%, Str+40%, Str+60%, to reached 255.
    - Get aleast 2x Phoenix Pinion - you can get more through the following
      method.
    
    ------------------------------------------------------------------------
    Getting Phoenix Pinions
    ------------------------------------------------------------------------
    Why need this? You are facing the toughest BOSS in FF8 and you need to
    guarrantee that you can stay in the battle for a long time.
    
    (1) 50x Phoenix Down -> 1x Mega Phoenix [or buy at Esthar Shop]
    (2) Get 3x Mega Phoenix [use Quick Gil Cheat... refer to Part II]
    (3) Convert it Phoenix Pinion (3 Mega Phoenix :1 Phoenix Pinion) through
        Tool-RF (GF Siren)
    
    ------------------------------------------------------------------------
    Getting Holy War (it is rather tedious..)
    ------------------------------------------------------------------------
    Yeah.. This is rather tedious. You need to get a lot of items (
    especially Cursed Spikes) where you can get Heroes through several
    refinement sections. However, there is an alternate way and that is
    through Card Mod-RF where you can change:
    BTW, a Holy War is equalvent to 3x Heroes..
    
    Card Mod-RF
    ------------------------------------------------------------------------
    Gilgamesh's Card: 1x -> 10x Holy Wars
    Laguna's Card: 1x -> 100x Heroes
    ------------------------------------------------------------------------
    
    The tough way..... (extremely tedious)
    ------------------------------------------------------------------------
    In summarising, you need to get 10,000 Cursed Spikes to get 1x Holy War!
    
    (1) Get 100x Cursed Spike (win from Imp [rare], Forbiddon [rare],
        Tri-Face)
    (2) Convert 100x Cursed Spike in 1x Dark Matter through Tool-RF (GF
        Siren must be at Level 100)
    (3) Tool-RF List (GF Siren)
        1x Rosetta Stone --> 1x Shaman Stone (Water Gate Incident)
        1x Hungry Cookpot --> 1x Shaman Stone (UFO Incident)
        1x Mog's Amulet --> 1x Shaman Stone (Pocketstation)
        1x Dark Matter --> 1x Shaman Stone (the tedious method..)
    Scott: "Don't be shocked.."
    (4) Forbid Med-RF (GF Doomtrain)
        10x Shaman Stone --> 1x Holy War Trial (^_^; feel like crying huh?)
    Scott: "The next step will make you vomit blood"
    (5) Med LV-Up (GF Alexander)
        10x Holy War Trial -> 1x Holy War
    
    So in "5" steps you can get a Holy War ^_^;
    ------------------------------------------------------------------------
    So now you will know the importance of the Card Game? The Pocketstation
    also plays a vital role in the game, as you can get these items easily..
    
    ------------------------------------------------------------------------
    Speed Battle against Omega Weapon
    by Sung Kato (ssj3kato@hotmail.com)
    ------------------------------------------------------------------------
    This method works with the Offensive Team [Squall, Zell and Irvine]
    Have Zell as the healer for this battle. Make sure that everyone has
    100x Death being junctioned to the character's ST-Def-J. Make sure that
    both Irvine and Squall's Str stats has hit 255. First of all, have Zell
    casting Triple on himself, have the rest does the attacking. Have Zell
    cast Aura on the entire party. Next have Squall and Irvine executing
    their Limit Breaks. Meanwhile, have Zell cast Haste on the entire
    party. Continue your attacks until the party's HP have drop to one..
    Next have Irvine casting Recover on Squall while Zell [whom have Mag
    255] casting Curaga on Irvine and himself. If the Omega has killed one
    of the members, revive him with Revive or Full-Life [if you use Life/
    Phoenix Down/Mega Phoenix, has that character summon a HP 9999 GF to
    withstand the damage for him. Continue your endurance and you will be
    able to trash the Omega.
    
    ------------------------------------------------------------------------
    The Extreme Combat
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    *EVERYONE'S HP MUST REACHED 9999 **
    Members required: Squall, Quistis and Zell
    Others: - 100x Ultima junctioned to Str and get 255 for both Squall and
              Zell.
            - Get about 40x Aura
            - 100x Death and junctioned it to ST-Def-J
            - 100x Triple or high affection with GF Cereberus. (refer above)
            - 100x Haste
            - Mighty Guard (use Barrier (steal from Behemoth)
            - 3x Intitative (Pandemona, Cactaur, Tonberry)
            - Lion Heart (ugh.. if someone asked me about this.. I gonna to
              kill him. Explain a couple of times already...)
    
    Start off..
    (1) - Cast Aura on everyone.
    (2) - Have Quistis cast Mighty Guard. Squall using Renzoukuken and Zell
          uses Armageddon Fist. [Switch turns, don't have both to attack at
          the same time.]
    (3) - Omega should be casting the Lv5 Death already. Cast Regen on
          everyone. (hopefully that you are lucky..) Have Squall continue
          attacking.
    (4) - Omega will now be casting the Meteor. STOP Attack! Use Recover and
          Curaga and keep HP to its maximum.
    (5) - Omega will be using its Megid Flamme which does 9998 HP. Use a
          Megalixir/Recover/Mega Phoenix (if someone's killed)
    (6) - The Omega may switch its combat tactics from now onwards.. So be
          carefully of Gravijia. Again use Recover and Curaga to restore
          back to full health. If it uses Licht Scale.. revive that
          character immediately. It has to be a 3 on 1 fight.
    (7) - Next the Omega will uses a series of spells such as Ultima,
          Demi to attack. So seize the opportunity, still have Quistis as
          the support member.
    (8) - Once the Omega has uses Lv5 Death once again.. it is back to
          (1). Keep up the edurance and you will be able to beat it!
    
    ------------------------------------------------------------------------
    Rush Hour.. Holy War Attack!
    by squal.leonheart@eudoramail.com
    ------------------------------------------------------------------------
    
    Firstly you have to level up all GFs and characters until it reached
    level 100 and the GFs have learned all the abilities (not necessarily),
    and you must have gotten the best weapon.
    After that, junction the GF to your character as you wish, try to get HP
    with 9999, in example; here is the character i've used,
    
    Zell at HP 9999 and level 100
    Squall at Level 100 and his best weapon Lion Heart
    Irvine with hp 9999 and level 100
    
    Don't junction Eden to Squall, because Squall's only attacking arsenal
    is his Limit Break. Remember that, you must have a lot of Holy Wars,
    which you can obtained from by using Card Mod on Gilgamesh card.
    Get a lot of Aura spells which can be gotten through Supt Mag-RF [1x
    Fury Fragment [mugged from Blue Dragon] --> 5x Aura]
    
    During battle,
    The first thing you do, cast Aura onto Squall and have the other use
    Holy Wars and another summon a GF [note: you must cast Aura to Squall
    first before using the Holy Wars, if your magic will cause a miss)
    After that, continue with Squall unleash his Limit Breaks and summon GF
    Eden without worry getting hit with the enemy. But don't forget to cast
    Aura on Squall again, after the effect of Holy Wars have worn off, and
    used another Holy War. Keep on continuing using this pattern, and the
    Omega will be dead meat in no time..
    
    ------------------------------------------------------------------------
    Fighting Omega without Aura
    by oDiN (Dino_de_la_Rama@yahoo.com)
    ------------------------------------------------------------------------
    1. All you need is your three best characters (I really don't care who,
       besides Squall and Zell of course) equipped with Initiative and the
       BEST junctions (probably all best magic junctioned to Spd-J, Str-J,
       Spr-J, Eva-J and Vit-J).
    
    2. Characters at Level 100 and 100 Deaths at St-Def-J and at least
       everyone must have the Item command and Holy War as first selection
       in the Battle.
    
    3. EXTREMELY LOW HP (probably 800-1000 HP is enough) but be sure that
       your characters have their max base HP (1000/9999). Remember this:
       you want Zell's 12-second Duel, Squall's Lion Heart and Irvine's
       slow Time Bar do you? And since you may want the idea of not
       wasting any Aura spells because it's junctioned to a stat, a low HP
       increases the chances of a better Limit Break rather than an Aura
       spell (heck, its my opinion)
    
    4. A couple of Holy Wars or Rinoa's Invincible Moon (for the holy wars:
       Card Mod Laguna card, then Med Lev Up all 100 Heroes into 10 Holy
       War-Trials, then 10 Holy War-Trials into 1 Holy War or Card Mod
       Gilgamesh card for 10 Holy Wars).
    
    5. Speedy characters but leave a weak character because you want him/
       her to do the Holy War thingies and probably a cast of Meltdown to
       lower Omega's vitality stats (junction 100 Triple to Spd-J plus a
       couple of Spd+% percentages, it's up to you plus the Initiative
       ability for all three characters from Pandemona, Cactuar and
       Tonberry).
    
    START THE FIGHT!!!
    
    If Omega Weapon will use a Physical Attack at the start of the fight:
    Answer : Junction lots to Vit-J plus lots of Vit+% percentages and lots
             to Spd-J and Eva-J if you don't have Vit-J junction.
    If Omega will use LV5 Death at the start of the fight:
    Answer : Junction 100 Death to St-Def-J beforehand or any level that's
             not a multiple of 5.
    
    1. Use this character lineup:
       First : your average fighter, probably a support member for using
               Holy Wars and casting Life/Phoenix Downs/Mega Phoenix
       Second : Squall
       Third : your next strongest fighter, also a speedy, but fighting,
               character
    
    2. Your first member must use the Holy War (scrap Aura, you'll have
       low HP and higher chances of a stronger limit break).
    
    3. Heck, you know what to do right now, do you? If not, cast Meltdown,
       then LION HEART! DUEL! SHOT! Those interactive Limit Breaks can
       surely bring Omega Weapon down easily.
    
    4. If you lose Invincibility status, use any of your characters to
       Holy War (you have speedy characters, so you may outrun Omega
       Weapon's attacks before he uses the deadly Mendigo Flame (9998
       damage) or Terra Break (meteor-like attack that deals 5000-9000).
    
    5. Well, that's about it! Just repeat these four steps and Omega'll
       go down fast. (Lousy suggestion : since you'll be gaining 250 AP
       afterwards, I suggest that you move Eden's learning to Expend-3x1,
       that is if you're not done researching all those high-priced
       abilities. Lousy, isn't it? :)
    
    NOTE that you can _lower_ the damage done by the Terra Break IF you
         junction to 255 Spirit (magic defense). One time Krysta (the
         crystal boss in the balcony at the back room of the chandelier)
         casted Ultima on me and did about 200 damage!
    
    ALSO NOTE that above I said 'the BEST junctions (probably all best
    magic junctioned to Spd-J, Str-J, Spr-J, Eva-J and Vit-J)'. It's
    actually optional to junction to Eva-J and Spr-J/Vit-J but it's
    better to play safe in case you lose Invincibility status and Omega
    suddenly attacks you.
    
    ------------------------------------------------------------------------
    Defeat Omega at Ease
    by SnowBall87@aol.com
    ------------------------------------------------------------------------
    Note: Refer to Power Up with Bonuses for the preparations section
    
    After fighting him several times I think I found a pretty good strategy
    that works. You need to refine the Gilgamesh card to get 10 holy wars,
    Laguna too if you want extra insurance. This strategy is a bit risky
    but overall it kills him fast and is easy to pull off. Simply go into
    battle with Squall at about 400 or 500 hp to eliminate the need to
    cast Aura on him (and he seems more likely to pull off Lion Heart the
    lower his HP are). When the battles starts have the first character
    cast haste on Squall and the second character cast meltdown on Omega
    and then the third use Holy War. Then just hit round after round of
    Renzouken. Squall doesn't seem to like using Lion Heart on Omega Weapon
    so don't expect him to use it too much. Of the three times I fought
    Omega Squall only used Lion Heart once. The Holy War seems to wear off
    of Squall before the others using this strategy so either use Hero on
    him or just use another Holy War. You should only have to use 3 or 4
    Holy Wars because Squall can get in about 5 or 6 limit breaks every
    Holy War.
    
    
     ______
    / 10.0 \________________________________________________________________
    ========================================================================
    Gameshark Codes                                               ffviii_084
    ========================================================================
    After looking into other great FAQs written by other authors, it seems
    that a great FAQ can't do without a list of decent Gameshark codes.
    Anyway surprisingly, my version of GameShark still works! I have managed
    to put some of the codes to work. For the codes to work, you need to
    input them by using a Gameshark. How to input codes? Refer to your
    manual ^_^; The following codes are the courtesy of Gameshark Codes
    Creator Club and here is the URL:
    
    http://www.cmgsccc.com/psx/ff8/ -check here for the full list.
    
    Card Modifier Codes
    Cards are extremely hard to get and you can have them in your inventory
    effortless by inputting the 117 codes for those whose Gameshark is
    older than version 2.2. Gameshark users (version 2.2 and above) should
    use the Ultimate card code, just to save time!
    
    Level 1 Monster Cards                 Level 6 Boss Cards
    ------------------------------------------------------------------------
    Geezard             30078658 00FF     Fujin, Raijin        3007869F 00FF
    Funguar             30078659 00FF     Elvoret              30078690 00FF
    Bite Bug            3007865A 00FF     X-ATM092             30078691 00FF
    Red Bat             3007865B 00FF     Granaldo             30078692 00FF
    Blobra              3007865C 00FF     Gerogero             30078693 00FF
    Gayla               3007865D 00FF     Iguion               30078694 00FF
    Gesper              3007865E 00FF     Abadon               30078695 00FF
    Fastitocalon-F      3007865F 00FF     Trauma               30078696 00FF
    Blood Soul          30078660 00FF     Oilboyle             30078697 00FF
    Caterchipillar      30078661 00FF     Shumi Tribe          30078698 00FF
    Cockatrice          30078662 00FF     Krysta               30078699 00FF
    
    Level 2 Monster Cards                 Level 7 BOSS Cards
    ------------------------------------------------------------------------
    Grat                30078663 00FF     Propagator           3007869A 00FF
    Buel                30078664 00FF     Jumbo Cactuar        3007869B 00FF
    Mesmerize           30078665 00FF     Tri-Point            3007869C 00FF
    Glacial Eye         30078666 00FF     Gargantua            3007869D 00FF
    Belhelmel           30078667 00FF     Mobile Type 8        3007869E 00FF
    Thrustaevis         30078668 00FF     Sphinxaur            3007869F 00FF
    Anacondaur          30078669 00FF     Tiamat               300786A0 00FF
    Creeps              3007866A 00FF     BGH251F2             300786A1 00FF
    Grendel             3007866B 00FF     Red Giant            300786A2 00FF
    Jelleye             3007866C 00FF     Catoblepas           300786A3 00FF
    Grand Mantis        3007866D 00FF     Ultima Weapon        300786A4 00FF
    
    Level 3 Monster Cards                 Level 8 GF Cards*
    ------------------------------------------------------------------------
    Forbidden           3007866E 00FF     Chubby Chocobo       300786A5 00F0
    Armadodo            3007866F 00FF     Angelo               300786A6 00F0
    Tri-Face            30078670 00FF     Gilgamesh            300786A7 00F0
    Fastitocalon        30078671 00FF     MiniMog              300786A8 00F0
    Snow Lion           30078672 00FF     Chicobo              300786A9 00F0
    Ochu                30078673 00FF     Quezacotl            300786AA 00F0
    SAM08G              30078674 00FF     Shiva                300786AB 00F0
    Death Claw          30078675 00FF     Ifrit                300786AC 00F0
    Cactuar             30078676 00FF     Siren                300786AD 00F0
    Tonberry            30078677 00FF     Sacred               300786AE 00F0
    Abyss Worm          30078678 00FF     Minotaur             300786AF 00F0
    
    Level 4 Monsters Card                 Level 9 GF Cards*
    ------------------------------------------------------------------------
    Turtapod            30078679 00FF     Carbuncle            300786B0 00F0
    Vysage              3007867A 00FF     Diablos              300786B1 00F0
    T-Rexaur            3007867B 00FF     Leviathan            300786B2 00F0
    Bomb                3007867C 00FF     Odin                 300786B3 00F0
    Blitz               3007867D 00FF     Pandemona            300786B4 00F0
    Wendigo             3007867E 00FF     Cerberus             300786B5 00F0
    Torama              3007867F 00FF     Alexander            300786B6 00F0
    Imp                 30078680 00FF     Phoenix              300786B7 00F0
    Blue Dragon         30078681 00FF     Bahamut              300786B8 00F0
    Adamantoise         30078682 00FF     Doomtrain            300786B9 00F0
    Hexadragon          30078683 00FF     Eden                 300786BA 00F0
    
    Level 5 Monster Cards                 Level 10 Character Cards*
    ------------------------------------------------------------------------
    Iron Giant          30078684 00FF     Ward                 300786BB 00F0
    Behemoth            30078685 00FF     Kiros                300786BC 00F0
    Chimera             30078686 00FF     Laguna               300786BD 00F0
    PuPu                30078687 00FF     Selphie              300786BE 00F0
    Elastoid            30078688 00FF     Quistis              300786BF 00F0
    GIM47N              30078689 00FF     Irvine               300786C0 00F0
    Malboro             3007868A 00FF     Zell                 300786C1 00F0
    Ruby Dragon         3007868B 00FF     Rinoa                300786C2 00F0
    Elnoyle             3007868C 00FF     Edea                 300786C3 00F0
    Tonberry King       3007868D 00FF     Seifer               300786C4 00F0
    Wedge, Biggs        3007868E 00FF     Squall               300786C5 00F0
    
    ------------------------------------------------------------------------
    High Level Card Codes                      This code will give you all
    High Level Card Activator                  the level 8~10 cards but with
    'Have' The Cards 8-10     800786C6 FFFF    zero quantity. So use Level 8
                              800786C8 FFFF    ~ 10 card codes to set
                              300786CA 0001    quantity to one.
    
    * This code must be used for the card codes for Level 8 ~ 10 to work.
    ------------------------------------------------------------------------
    Ultimate Card Code                         Your gameshark must be
    Have All Cards            50004D01 0000    version 2.2 or above to use
                              30078658 00FF    the code. Don't use any other
                              50002101 0000    card codes as this code gives
                              300786A5 00F0    you all cards with their
                              800786C6 FFFF    quantities maxed out.
                              800786C8 FFFF
                              300786CA 0001
    
    ------------------------------------------------------------------------
    
    Item Modifier Codes
    I know that getting rare items are "extremely" time consuming. Anyway,
    I have found a great modifier list from the above-named site. This also
    includes items that you can gotten from the Pocketstation! I have also
    added some of my experience.
    
    * MiniMog Command will results nothing if GF MiniMog is not unlocked.
    * Chicbo will not be summoned if you haven't "summon" GF Chicobo in a
      Chocobo Forest
    
    Notes:
    With the following codes, you don't need to have the item, or quantity
    in the position you are modifying.
    
    Here is the list of 198 slots of the Item menu.
    
    ------------------------------------------------------------------------
    Slot      Code             Slot     Code
    ------------------------------------------------------------------------
    1         80077EBC 63xx    101      80077F84 63xx
    2         80077EBE 63xx    102      80077F86 63xx
    3         80077EC0 63xx    103      80077F88 63xx
    4         80077EC2 63xx    104      80077F8A 63xx
    5         80077EC4 63xx    105      80077F8C 63xx
    6         80077EC6 63xx    106      80077F8E 63xx
    7         80077EC8 63xx    107      80077F90 63xx
    8         80077ECA 63xx    108      80077F92 63xx
    9         80077ECC 63xx    109      80077F94 63xx
    10        80077ECE 63xx    110      80077F96 63xx
    11        80077ED0 63xx    111      80077F98 63xx
    12        80077ED2 63xx    112      80077F9A 63xx
    13        80077ED4 63xx    113      80077F9C 63xx
    14        80077ED6 63xx    114      80077F9E 63xx
    15        80077ED8 63xx    115      80077FA0 63xx
    16        80077EDA 63xx    116      80077FA2 63xx
    17        80077EDC 63xx    117      80077FA4 63xx
    18        80077EDE 63xx    118      80077FA6 63xx
    19        80077EE0 63xx    119      80077FA8 63xx
    20        80077EE2 63xx    120      80077FAA 63xx
    21        80077EE4 63xx    121      80077FAC 63xx
    22        80077EE6 63xx    122      80077FAE 63xx
    23        80077EE8 63xx    123      80077FB0 63xx
    24        80077EEA 63xx    124      80077FB2 63xx
    25        80077EEC 63xx    125      80077FB4 63xx
    26        80077EEE 63xx    126      80077FB6 63xx
    27        80077EF0 63xx    127      80077FB8 63xx
    28        80077EF2 63xx    128      80077FBA 63xx
    29        80077EF4 63xx    129      80077FBC 63xx
    30        80077EF6 63xx    130      80077FBE 63xx
    31        80077EF8 63xx    131      80077FC0 63xx
    32        80077EFA 63xx    132      80077FC2 63xx
    33        80077EFC 63xx    133      80077FC4 63xx
    34        80077EFE 63xx    134      80077FC6 63xx
    35        80077F00 63xx    135      80077FC8 63xx
    36        80077F02 63xx    136      80077FCA 63xx
    37        80077F04 63xx    137      80077FCC 63xx
    38        80077F06 63xx    138      80077FCE 63xx
    39        80077F08 63xx    139      80077FD0 63xx
    40        80077F0A 63xx    140      80077FD2 63xx
    41        80077F0C 63xx    141      80077FD4 63xx
    42        80077F0E 63xx    142      80077FD6 63xx
    43        80077F10 63xx    143      80077FD8 63xx
    44        80077F12 63xx    144      80077FDA 63xx
    45        80077F14 63xx    145      80077FDC 63xx
    46        80077F16 63xx    146      80077FDE 63xx
    47        80077F18 63xx    147      80077FE0 63xx
    48        80077F1A 63xx    148      80077FE2 63xx
    49        80077F1C 63xx    149      80077FE4 63xx
    50        80077F1E 63xx    150      80077FE6 63xx
    51        80077F20 63xx    151      80077FE8 63xx
    52        80077F22 63xx    152      80077FEA 63xx
    53        80077F24 63xx    153      80077FEC 63xx
    54        80077F26 63xx    154      80077FEE 63xx
    55        80077F28 63xx    155      80077FF0 63xx
    56        80077F2A 63xx    156      80077FF2 63xx
    57        80077F2C 63xx    157      80077FF4 63xx
    58        80077F2E 63xx    158      80077FF6 63xx
    59        80077F30 63xx    159      80077FF8 63xx
    60        80077F32 63xx    160      80077FFA 63xx
    61        80077F34 63xx    161      80077FFC 63xx
    62        80077F36 63xx    162      80077FFE 63xx
    63        80077F38 63xx    163      80078000 63xx
    64        80077F3A 63xx    164      80078002 63xx
    65        80077F3C 63xx    165      80078004 63xx
    66        80077F3E 63xx    166      80078006 63xx
    67        80077F40 63xx    167      80078008 63xx
    68        80077F42 63xx    168      8007800A 63xx
    69        80077F44 63xx    169      8007800C 63xx
    70        80077F46 63xx    170      8007800E 63xx
    71        80077F48 63xx    171      80078010 63xx
    72        80077F4A 63xx    172      80078012 63xx
    73        80077F4C 63xx    173      80078014 63xx
    74        80077F4E 63xx    174      80078016 63xx
    75        80077F50 63xx    175      80078018 63xx
    76        80077F52 63xx    176      8007801A 63xx
    77        80077F54 63xx    177      8007801C 63xx
    78        80077F56 63xx    178      8007801E 63xx
    79        80077F58 63xx    179      80078020 63xx
    80        80077F5A 63xx    180      80078022 63xx
    81        80077F5C 63xx    181      80078024 63xx
    82        80077F5E 63xx    182      80078026 63xx
    83        80077F60 63xx    183      80078028 63xx
    84        80077F62 63xx    184      8007802A 63xx
    85        80077F64 63xx    185      8007802C 63xx
    86        80077F66 63xx    186      8007802E 63xx
    87        80077F68 63xx    187      80078030 63xx
    88        80077F6A 63xx    188      80078032 63xx
    89        80077F6C 63xx    189      80078034 63xx
    90        80077F6E 63xx    190      80078036 63xx
    91        80077F70 63xx    191      80078038 63xx
    92        80077F72 63xx    192      8007803A 63xx
    93        80077F74 63xx    193      8007803C 63xx
    94        80077F76 63xx    194      8007803E 63xx
    95        80077F78 63xx    195      80078040 63xx
    96        80077F7A 63xx    196      80078042 63xx
    97        80077F7C 63xx    197      80078044 63xx
    98        80077F7E 63xx    198      80078046 63xx
    99        80077F80 63xx
    100       80077F82 63xx
    
    
    * Just replaced "63" with "64" and you can get 100x items.
    
    ------------------------------------------------------------------------
    Modifier Digits : subsitute xx with the following digits below.
    ------------------------------------------------------------------------
    E.g. Let's says you want to have 100x Ribbon at 100th Slot.
         Just get the code: 80077F82 64xx
         and replaced xx with the modifier digit for Ribbon [64]
         Hence the code will be 80077F82 6464
    
    Digit     Name of Item         Digit      Name of Item
    01        Potion               6D         M-Stone Piece
    02        Potion+              6E         Magic Stone
    03        Hi-Potion            6F         Wizard Stone
    04        Hi-Potion+           70         Ochu Tentacle
    05        X Potion             71         Healing Water
    06        Mega Potion          72         Cockatrice Pinion
    07        Phoenix Down         73         Zombie Powder
    08        Mega Phoenix         74         Lightweight
    09        Elixir               75         Sharp Spike
    0A        Megalixir            76         Screw
    0B        Antidote             77         Saw Blade
    0C        Soft                 78         Mesmerize Blade
    0D        Eye Drops            79         Vampire Fang
    0E        Echo Screen          7A         Fury Fragment
    0F        Holy Water           7B         Betrayal Sword
    10        Remedy               7C         Sleep Powder
    11        Remedy+              7D         Life Ring
    12        Hero-trial           7E         Dragon Fang
    13        Hero                 7F         Spider Web
    14        Holy War-trial       80         Coral Fragment
    15        Holy War             81         Curse Spike
    16        Shell Stone          82         Black Hole
    17        Protect Stone        83         Water Crystal
    18        Aura Stone           84         Missile
    19        Death Stone          85         Mystery Fluid
    1A        Holy Stone           86         Running Fire
    1B        Flare Stone          87         Inferno Fang
    1C        Meteor Stone         88         Malboro Tentacle
    1D        Ultima Stone         89         Whisper
    1E        Gysahl Greens        8A         Laser Cannon
    1F        Phoenix Pinion       8B         Barrier
    20        Friendship           8C         Power Generator
    21        Pet House            8D         Dark Matter
    22        Tent                 8E         Bomb Fragment
    23        Cottage              8F         Red Fang
    24        G-Potion             90         Arctic Wind
    25        G-Hi-Potion          91         North Wind
    26        G-Mega Potion        92         Shear Feather
    27        G-Returner           93         Dynamo Stone
    28        Rename Card          94         Venom Fang
    29        Amnesia Greens       95         Steel Orb
    2A        HP-J Scroll          96         Moon Stone
    2B        Str-J Scroll         97         Dino Bone
    2C        Vit-J Scroll         98         Windmill
    2D        Mag-J Scroll         99         Dragon Skin
    2E        Spr-J Scroll         9A         Fish Fin
    2F        Spd-J Scroll         9B         Dragon Fin
    30        Luck-J Scroll        9C         Silence Powder
    31        Aegis Amulet         9D         Poison Powder
    32        Elem Atk             9E         Death Spirit
    33        Elem Guard           9F         Chef's Knife
    34        Status Atk           A0         Cactus Thorn
    35        Status Guard         A1         Shaman Stone
    36        Rosetta Stone        A2         Fuel
    37        Magic Scroll         A3         Girl Next Door
    38        GF Scroll            A4         Sorceress' Letter
    39        Draw Scroll          A5         Chocobo's Tag
    3A        Item Scroll          A6         Pet's Nametag
    3B        Gambler Spirit       A7         Solomon Ring
    3C        Healing Ring         A8         Magical Lamp
    3D        Phoenix Spirit       A9         HP Up
    3E        Med Kit              AA         Str Up
    3F        Bomb Spirit          AB         Vit Up
    40        Hungry Cookpot       AC         Mag Up
    41        Mog's Amulet         AD         Spr Up
    42        Steel Pipe           AE         Spd Up
    43        Star Fragment        AF         Luck Up
    44        Energy Crystal       B0         LuvLuv G
    45        Samantha Soul        B1         Weapons Mon 1st
    46        Healing Mail         B2         Weapons Mon Mar
    47        Silver Mail          B3         Weapons Mon Apr
    48        Gold Armor           B4         Weapons Mon May
    49        Diamond Armor        B5         Weapons Mon Jun
    4A        Regen Ring           B6         Weapons Mon Jul
    4B        Giant Ring           B7         Weapons Mon Aug
    4C        Gaea's Ring          B8         Combat King 001
    4D        Strength Love        B9         Combat King 002
    4E        Power Wrist          BA         Combat King 003
    4F        Hyper Wrist          BB         Combat King 004
    50        Turtle Shell         BC         Combat King 005
    51        Orihalcon            BD         Pet Pals Vol 1
    52        Adamantine           BE         Pet Pals Vol 2
    53        Rune Armlet          BF         Pet Pals Vol 3
    54        Force Armlet         C0         Pet Pals Vol 4
    55        Magic Armlet         C2         Pet Pals Vol 5
    56        Circlet              C3         Pet Pals Vol 6
    57        Hypno Crown          C4         Occult Fan I
    58        Royal Crown          C5         Occult Fan II
    59        Jet Engine           C6         Occult Fan III
    5A        Rocket Engine        C7         Occult Fan IV
    5B        Moon Curtain
    5C        Steel Curtain
    5D        Glow Curtain
    5E        Accelerator
    5F        Monk's Code
    60        Knight's Code
    61        Doc's Code
    62        Hundred Needles
    63        Three Stars
    64        Ribbon
    65        Normal Ammo
    66        Shotgun Ammo
    67        Dark Ammo
    68        Fire Ammo
    69        Demolition Ammo
    6A        Fast Ammo
    6B        AP Ammo
    6C        Pulse Ammo
    
    ------------------------------------------------------------------------
    NOTE: This code may cause bugs and harm to your Playstation, so enter at
          your own risk.
     ______
    / 11.0 \________________________________________________________________
    ========================================================================
    Choco World [Mini-Pocketstation Guide]                        ffviii_085
    ========================================================================
    Please read this before proceeding on:
    This section is formerly written by The Saint <saintly@innocent.com>,
    which has been edited by me to suit the FAQ's format. If you have any
    enquire regarding the Pocketstation section of the game, please contact
    the Saint at saintly@innocent.com.
    
    ------------------------------------------------------------------------
    What's a Pocketstation?
    ------------------------------------------------------------------------
    The Sony SCPH-4000 Pocketstation is a special memory card for the Sony
    Playstation. Like the standard card, it holds 15 blocks of regular data.
    In addition to that, it has a small screen (32x32 pixels) and can run
    programs that are designed to work with the game. For people who are
    interested, it uses an ARM7TDMI Thumb processor chip developed by Atmel
    Corp. (San Jose, CA) which manufactures many chips for mobile products
    and other Personal Digital Assistants (PDAs), including the ARM7 and the
    StrongARM RISC processors. The processor is a 32-bit RISC chip with
    contains the CPU, flash memory, RAM, LCD controller, D/A converter (for
    controlling a speaker) and IrDA communication system. It has 2k of SRAM
    (for executing programs) and 128k of Flash RAM (holds the memory card
    data; programs also use it store their data as well).
    
    It is powered by a standard Cr2032 watch battery. The biggest drain on
    the battery life is, of course, the LCD screen. Chocobo World can run
    for at least 5-6 months without needing a battery replacement under
    normal conditions, but leaving some screens displayed (i.e. screen is
    all black with the 'Event!' message) can drain the battery 10 times as
    fast.
    
    Sony released the Pocketstation in Japan in Dec 98, but cancelled a
    scheduled US release due to manufacturing difficulties. For now, the
    only way to get on in the US is to order it from a console import shop
    like National Console Support (http://www.ncsx.com). That is where I
    ordered mine. They charge about $50. Since the release was cancelled,
    most US games have removed support for it if there was any in the
    original Japanese title. So far, only 'Final Fantasy 8', 'Street Fighter
    Alpha Zero' and 'Ridge Racer' english titles support this device.
    Moreover, Street Fighter must be unlocked with a GameShark to support
    this feature. Don't expect to be using the Pocketstation for much
    besides FF8.
    
    You can choose one of two spiffy colors; White or Crystal (clear).
    
    ------------------------------------------------------------------------
    Transfering Data to the Chocobo World
    ------------------------------------------------------------------------
    Once you get a 'Chicobo' in the main Final Fantasy 8 game (directly
    after you catch a Chocobo by yourself for the first time in any Chocobo
    Forest), you can play Choco World. The earliest you can really do this
    is near the beginning of Disc 2 after you have can cross over the ocean.
    
    Once you have the Chicobo, go to the 'Save' screen of the menu, and
    select 'Chocobo World'. The first time you do this, the game will tell
    you that you need to initialize the pocketstation. If you select "Yes",
    Chocobo World will be transferred to the Pocketstation. Since you cannot
    have more than one 'Chocobo World' game on the pocketstation at a time,
    this will erase any previous games. The new game of Chocobo World will
    be assigned a new weapon (usually 2211), given it's own ID (usually the
    last three digits of the Pocketstation's unique ID) and also given a
    random hidden ID number. This is the number transmitted as the 'header'
    during a vs. battle.
    
    From there on, you can play the game. FF8 will direct you to also save
    your game before you exit the save screen. This is important because of
    the hidden ID number; FF8 will not let you import data from a
    Pocketstation that does not match this number!
    
    Your Chocobo can begin its adventure in the pocketstation, collect items
    for you, and gain levels and power. To import all this data back into
    your FF8 game, go to the save screen again, select Chocobo world. Next
    select the option "Home" to bring all the collected items and the state
    of the Chocobo back to the FF8 game. Select "World" to send him back to
    the Pocketstation. When the chocobo is in the pocketstation, he cannot
    be summoned with Gysahl Greens and the MiniMog ability won't work in the
    FF8 game. When he is in the FF8 game, you cannot play Chocobo World on
    the Pocketstation.
    
    ------------------------------------------------------------------------
    Getting Started at the Chocobo World
    ------------------------------------------------------------------------
    There is something of a plot to the game, but it's not all that deep
    (Hey! What did you expect out of 32x32 pixels?). In the first part of
    the game, you are supposedly trying to find your friend Mog (a moogle,
    like the ones in FF7). Later on you have to rescue this female Chocobo
    that you've only ever seen twice before. After you do that, the game is
    pretty much over, although you can wander around forever and collect
    items to send back to FF8.
    
    Boko (the name of your Chocobo if you didn't change it, I named him
    Spike), wanders around in the desert most of the time (well, he seems
    to sleep most of the time in my games, grr...). You can see his
    handsome self walking around.  The direction he is facing (and the
    direction the dots are going on the ground) tell you which way he is
    headed. If you press Enter at this screen, you can see a map. The
    square is the map you are walking on. The flashing dot is you, the solid
    dots are 'Events'. The big arrow on the right is the direction you are
    headed, and under the map is the level you are on and the current time.
    
    Look at the map and steer Boko towards a black Event dot (NOTE: you
    cannot do this on the map!  Press Enter to leave the map and go to the
    walking screen, then use the direction buttons to guide Boko toward a
    dot). Boko runs faster if you hold down the button in the direction that
    you want to go. Running off one side of the map will put you on the
    other side (is each level a sphere or something?)
    
    Hitting a dot will give you an 'Event'. There are a few kinds of Events
    that you can hit:
    
    1. Battles (most common) - Boko fights a monster
    2. Moomba  (about 10%)   - A Moomba appears and offers you a weapon
    3. Cactaur (about 10%)   - A Cactuar appears and gives you an item
    4. Special Event         - Depends on level and settings
    
    Because this is a boring game, Boko gets bored too. After a while of
    wandering around, he will get distracted with something else and will
    stop walking. There are several other activities he'll do:
    
    - Listen to a portable radio
    - Eat a picnic lunch
    - Fishing
    - Watching a TV
    - Sitting around a campfire with Moomba
    
    (The minimized screen says '???' during any of these)
    
    There is also a percentage chance per each step that he will go to sleep
    on his own. It seems to be based on how damaged he is. If he is at 1 HP,
    he will probably sleep when he moves onto the next map square. He
    regains HP while sleeping or doing any of the other activities listed
    above. If he is on Rank 2-6, he regains 4 HP every few seconds, on Rank
    1 he regains 5 HP. After a minute or two of sleeping with full HP or
    doing one of the other activities, he will wake up and keep going on his
    journey. While sleeping, the minimized screen says 'Zzz...". While
    fighting or walking on the map, the screen says 'Walking'.
    
    ------------------------------------------------------------------------
    Weapons
    ------------------------------------------------------------------------
    
    All 'weapons' are just a series of four numbers. When you hit someone
    in the battle, one of the numbers is selected randomly and that is how
    much damage you do. So, to make an obvious point, the average damage
    you will do with any weapon can be figured by adding up all four numbers
    and dividing by 4. A 5544 weapon does an average damage of 4.5, and is
    thus more powerful than a 9111 (ave. damage 3.0). The best weapon you
    can get is based on your Rank.
    
    ------------------------------------------------------------------------
    The Class of Items in Chocobo World
    ------------------------------------------------------------------------
    
    There are four categories of items; called, oddly enough A items, B
    items, C items and D items. When you import back into the FF8 game, each
    A/B/C/D item becomes one or more real items in the FF8 game. D items
    become cheap stuff like condition curing items and the M-Stone Pieces.
    C items become slightly better stuff, like Potions, Hi Potions, a few of
    the weaker GF ability items (like Turtle Shells, Healing Mail, etc..)
    and some of the stronger junk items. B items become the best GF ability
    items (including cool stuff, like Three Stars, Rosetta Stones, Moon
    Curtains), rare items (Malboro Tentacles, Inferno Fangs), and even
    unique items (Girl Next Door, Solomon's Ring, Magical Lamp) and the
    various power-up items (Str Up, Mag Up, etc..). Yup, that's right
    buckaroos; you can get the solomon ring and all the items you need to
    summon Doomtrain in disc 2! A items become the best B items.
    
    Some items I have never gotten outside of the pocketstation are:
    
    - Ribbon: Gives GF the 'Ribbon' ability (immunity to all status changes)
    - Mog Amulet: Gives GF the 'MiniMog' ability (heals GF during battle)
    - Friendship: Use item for 'MoombaMoomba' attack; lowers enemy to 1Hp!
    - Chocobo Tag: Rename the chocobo
    
    Some notable really rare items that you can get:
    
    - Rosetta Stones
    - Power Generators, Dark Matter (for Quistis' Blue Magic, 'B'/'A' items)
    - Samantha Soul, Energy Crystal, Gaea's Ring, Diamond Armor ('B' items)
    - Hero and Hero-Trial (rare 'B' items!)
    
    Thanks to <HuskerCubs@aol.com> for sending me a list of how the items
    are determined (for the PC version of Chocobo World). This seems to be
    accurate for the Pocketstation game too, but some things may be off. He
    pointed out that you can also get some items not listed here, like Pulse
    Ammo and (Hi-)Potion+. I have also gotten Hero-Trials. I thought I had
    gotten a 'Holy War-trial' item, but it was a mistake. I haven't ever
    gotten another after thousands of items imported, so I don't think it
    is possible.
    
    Each time an item is brought in, a random number 1-64 is generated with
    each number being mapped to an item. Often, a range of numbers is
    mapped to one item to make an item more common. So if an item has a 2/64
    chance, then 2 numbers out of 64 can end up to be that item.
    
    -- "A" Rank --
    (1/64 each) - Monk's Code, Moon Curtain, Aegis Amulet
    (2/64 each) - Hundred Needles, Steel Curtain, Rocket Engine
    (5/64 each) - Friendship, Elem Atk, Elem Guard, Status Atk, Status Guard,
                  Bomb Spirit, Hungry Cookpot, Three Stars, Ribbon, Dark
                  Matter, Shaman Stone.
    
    -- "B" Rank --
    (3/64 each) - Friendship, HP Up, Str UP, Mag Up, Spd Up
    (2/64 each) - Aegis Amulet, Vit Up, Spr Up, Luck Up
    (1/64 each) - Hero, Ultima Stone, Gysahl Greens, Tent, Cottage,
                  G-Hi-Potion, G-Returner, Str-J Scroll, Mag-J Scroll,
                  Spd-J Scroll, Elem Atk, Elem Guard, Status Atk, Status
                  Guard, Rosetta Stone, Magic Scroll, Draw Scroll, Gambler
                  Spirit, Phoenix Sprit, Hungry Cookpot, Mog's Amulet, Star
                  Fragment, Samantha Soul, Silver Mail, Diamond Armor,
                  Giant's Ring, Power Wrist, Orihalcon, Force Armlet, Hypno
                  Crown, Jet Engine, Rocket Engine, Steel Curtain,
                  Accelerator, Hundred Needles, Ribbon, "Girl Next Door",
                  Pet Nametag, Magical Lamp, LuvLuv G.
    
    -- "C" Rank --
    (2/64 each) - Rename Card, Chocobo's Tag
    (1/64 each) - Potion, Hi-Potion, X-Potion, Mega-Potion, Phoenix Down,
                  Mega Phoenix, Elixir, Megalixir, Remedy, Remedy+, Shell
                  Stone, Protect Stone, Death Stone, Holy Stone, Meteor
                  Stone, Regen Ring, Turtle Shell, Doc's Code, Ochu Tentacle,
                  Cockatrice Pinion, Zombie Powder, Lightweight, Sharp Spike,
                  Screw, Mesmerize Blade, Fury Fragment, Betrayal Sword,
                  Sleep Powder, Life Ring, Dragon Fang, Spider Web, Coral
                  Fragment, Curse Spike, Black Hole, Water Crystal, Missile,
                  Mystery Fluid, Running Fire, Inferno Fang, Malboro
                  Tentacle, Whisper, Laser Cannon, Barrier, Red Fang, Arctic
                  Wind, North Wind, Dynamo Stone, Shear Feather, Venom Fang,
                  Steel Orb, Moon Stone, Dino Bone, Windmill, Dragon Skin,
                  Dragon Fin, Poison Powder, Dead Spirit, Chef's Knife,
                  Cactus Thorn, Pet Nametag.
    
    -- "D" Rank --
    (13/64 ea.) - Magic Stone
    (12/64 ea.) - M-Stone Piece, Wizard Stone
    (4/64 each) - Normal Ammo, Dark Ammo, Demolition Ammo, AP Ammo
    (1/64 each) - Antidote, Soft, Eye Drops, Echo Screen, Holy Water, Screw,
                  Mesmerize Blade, Coral Fragment, Arctic Wind, Dragon Skin,
                  Poison Powder.
    
    ------------------------------------------------------------------------
    Battles in Chocobo World
    ------------------------------------------------------------------------
    
    Battles in Chocobo World are fairly simple. Your Chocobo appears on the
    right side of the screen, the monster on the left. The monster you get
    in the battle is related to the map you are on. They don't really have
    names, but they look like some monsters in the FF8:
    
    Level  1-100: Creep (Monster A)       , HP is Map Level/5 +6
    Level 10-100: Vampire Bat (Monster B) , HP is Map Level/5 +8
    Level 30-100: Blobra (Monster C)      , HP is Map Level/5 +10
    Level 70-100: Wendigo (Monster D)     , HP is Map Level/5 +16
    
    The monster's HP appears on the left, yours is on the right. In the
    middle of the bottom portion of the screen are two numbers counting down
    to 0. When one of the numbers hits '0', the person on that side (either
    you or the monster) makes an Attack and both counters reset and begin
    counting down again. The speed at which the your counter counts down is
    constant, but you can make it count faster by pressing the left/right
    buttons alternately. The easiest way I've found to do this is to use two
    hands, one thumb to each button. The speed at which the monster counts
    varies by monster type (A is slowest, D is fastest). When either side is
    reduced to 0 HP, the battle ends.
    
    If you're not on level 100, you will go to a tic-tac-toe grid a little
    rock will whiz around and land on one of the empty squares. If you get
    three dots to line up in a row, you go to the next level. You should be
    able to advance a level in not less than 3 battles won, and not more
    than 6 battles won.  Left alone, Boko advances one level about every 20
    minutes or so.
    
    When Boko gets reduced to 0 HP, he goes to sleep. While he sleeps, he
    will slowly recovers HP. After a while of wandering around, he will go
    to sleep anyway (regardless of current HP). He eventually wakes up
    after some time (long after he has reached full HP). You can wake him up
    by pressing the 'Enter' button while he is sleeping. This doesn't work
    if he has 0 HP.
    
    ------------------------------------------------------------------------
    Reports and Preferences
    ------------------------------------------------------------------------
    Lastly, if you go to the map screen, you can view your status and change
    settings by pressing left/right. In order of pressing 'Right' from the
    map screen:
    
    - Status screen: Displays current weapon, power level, map level, HP and
      ID
    - Item screen: Displays how many of each item you have
    - Chocobo World Vs. Screen: Lets you challenge another Pocketstation
    - Event Wait screen: Lets you set Event Wait on or off
    - Mog screen (after level 25): Lets you set Mog to sleep or standby
    - Move screen: Lets you set the movement rate
    
    Since Chocobo World is amazing boring after a while, you can make it
    just play itself automatically. Set 'Event Wait' OFF by pressing the
    Down button on that screen. Boko will wander, sleep, fight, collect
    items and do random stuff without waiting to tell you.
    
    Normally, Boko just heads on forever in a straight line if you leave the
    game running. Fix this by setting Movement rate on the move screen to a
    higher number. Boko will 'scan' for a number of pixels around him and
    turn toward an event dot within his sight range. The Movement rate tells
    him how many pixels to 'look'. So, setting it to '6', he will turn
    towards an event dot that is less than 6 squares away. Event dots
    disappear after he moves onto them and reappear somewhere else on the
    map. Sometimes, there will be no dots within 6 squares of Boko's line
    of travel and he will just keep going in the same direction forever.
    Check him occasionally if you leave him in Event Wait Off for long
    periods of time.
    
    ------------------------------------------------------------------------
    Chocobo World Game Special Events
    ------------------------------------------------------------------------
    Various special events will pause the game even if you have Event Wait
    Off and wait for you to come watch them. This will totally drain the
    battery in a few weeks (at most!) so don't leave the game displaying the
    'Event!' screen forever. The Level specified here is usually just the
    earliest level the event occurs, you may meet Koko any time after level
    20 for example. Only the Level 50 and Level 100 events are fixed to that
    level.
    
    Level 20: Meet Koko (this occurs even if event wait is off)
    Koko bumps into Boko (or the other way around if event wait is off. Love
    at first sight, which makes sense since these two seem to be the only
    overgrown chickens in the game.
    
    Level 25: Find Mog, initial settings (event wait can be off)
    Koko and Mog jump up and down a few times. You can set Mog to either
    Standby or Sleep. If he's on standby, and you are killed in battle, he
    will jump in and make one final attack for you. If that attack reduces
    the enemy to HP 0, you will survive the battle with 1 HP. If not, then
    you lose Mog and have to find him again.
    
    Level 50, event wait on: Rescue Koko (1st powerup)
    or Level 50, event wait off: Fall into a pit
    It is IMPORTANT to have Event Wait on before you hit your first event
    dot on level 50! If you have it off, Boko falls into a pit, misses the
    first powerup (meaning you may only get two!) and dies. Some people have
    reported not being able to get *ANY* powerups if they miss the first
    one, so if you miss yours, it is much better to use 'Do over' to reset
    your CW back to an old level. DO NOT USE THE 'HOME' command if you
    missed it, because it will update the 'Do over' command.
    
    Level 75: Hurry up!
    The Cactuar guy and the Moomba tell you to hurry up and watch the
    fireworks.
    
    Level 100: Koko abducted!
    A demon monster grabs Koko and disappears. What a demon wants with a big
    chicken is beyond me. Still, you get to go rescue her.
    
    Set MV to 1 to fight demon king
    He has 99 HP, but is pretty slow & easy to beat.
    
    Visit event dots with 'event wait' on (and possibly mog on standby as
    well) to get the 2nd and 3rd powerup (random, but won't appear without
    Event wait on).  Maybe it's just me, but both times I got the 3rd
    powerup I had MV set to 3. I got both powerups within 20 straight
    battles after fighting the demon king (without losing any battles).
    
    Each Powerup improves Boko in FF8. When you summon Boko with the Gysahl
    Greens (available as an item in Chocobo World, or buyable from the
    ChocoBoy), he will appear, make an attack and leave. Depending on the
    number of powerups the attack strength varies:
    
    ------------------------------------------------------------------------
    Powerup Effects
    ------------------------------------------------------------------------
      0 power-ups: ChocoFire (weak fire attack, about as strong as 'Fira')
      1 power-up : ChocoFlare (strong fire attack, 5000-9000 damage!)
      2 power-ups: ChocoMeteor (9999 damage!)
      3 power-ups: ChocoBuckle (INCOMING!  Usually 10,000-20,000 damage)
    
    NOTE: That's not a typo, ChocoBuckle can do more than 10,000 damage in
          a SINGLE ATTACK.  It is one of only a few attacks that can do
          that; the others are the Giant Cactuar's level 100 attack (does
          exactly 10,000 damage), Eden (also can do 65,000 damage), Quistis'
          Shockwave Pulsar (sometimes does 10,000-20,000 damage). To see the
          max HP damage, summon ChocoBuckle vs a weak enemy like the
          Geezard.
    
          Mostly it does 10,000-20,000 damage though.  To see Eden do 65,000
          damage, summon her vs. a weak enemy after casting 'Meltdown' on
          it.  Eden must be at level 100 and have all four SumMag +XX%s and
          250 boost.
    
    ------------------------------------------------------------------------
    These are some of the information that you need to know about Chocobo
    World. If you need to more information about the Pocketstation or the
    Chocobo World, you can contact The Saint <saintly@innocent.com> or you
    can read his FAQs at GameFAQs.
     ______
    / 12.0 \________________________________________________________________
    ========================================================================
    Contact the Author                                            ffviii_086
    ========================================================================
    Well, I think it is time to stop all the questions that has been
    bothering me, make my mailbox flooded with questions. The reason that I
    am making this section is reduce my burden [as you see, I am still
    schooling!] and prevent questions that I have seen it many times like
    before. Okay let's get on with business..
    
    ------------------------------------------------------------------------
    FAQs-related questions.
    ------------------------------------------------------------------------
    
    Q: Can I post your FAQs?
    A: Okay. Webmasters are free to post this FAQ up on their site as long
       as the FAQ is being unaltered without any changes. The entire FAQ
       must remained UNALTERED! I have spend countless of hours in typing
       this FAQ out, so please appreciate my efforts. You are free to link
       to GameFAQs but to the Final Fantasy VIII section where you see FAQs
       made by others. If you directly link it to here, well don't blame me
       for adding your name to the idiot list! It is mentioned under
       GameFAQs.
    
    Q: Can I HTMLized your FAQs?
    A: No! I heard that someone is trying to make of use of Ad banners for
       every single page of my walkthrough. Unless you have Received my
       permission or it is strictly no.
    
    Q: Where can I find a World Map for Final Fantasy VIII?
    A: A world Map of Final Fantasy VIII can be found at the following
       address: http://risland.virtualave.net
       Well, the site will not be updated anyway and please stop signing up
       for the awards as I have lost all my .img files. [it will be like
       hell if I were to re-create them.] Anyway, please support the
       sponsors or the site will close down. You are free to have that
       world map uploaded on your site, but remember that you need to link
       back to the site. I am also no longer updating QUATZ too, for your
       information.
    
    Q: Where can I find the latest revisions of the FAQs?
    A: Well, you can always get them from GameFAQs. Check at Playstation >
       Final Fantasy VIII > FAQ/Walkthrough done by SOng. Don't hesitate to
       pick other walkthroughs written by other FAQ writers if you find my
       FAQ a bit too huge. You can always check What's New column.
    
    Q: Can you sent me the latest revisions of your FAQs to me?
    A: No! Well, it is impossible for me to sent an 1 MB file to every
       requested user. Otherwise, I will have problems with my mailbox. If
       you have really problems, get a friend to visit GameFAQs and have
       him/her to sent it to you.
    
    Q: Can I print the FAQ?
    A: Err.. if you want to, sure! But it will cost a lot of ink. Remember
       the FAQs are meant for the public in the Internet and cannot be sold
       for cash! The FAQs written by me are meant for personal usage and
       nothing more!
    
    Q: Can this FAQ be used for European version/PC version/Japanese
       version?
    A: Well, it can be used but I would recommend you to pick the Japanese
       walkthrough that I have written for the Japanese version as due to
       certain differences between the North Amercian Version and Japanese
       version.
    
    Q: I have posted a hint for you, why you haven't added it?
    A: It could be already found in the FAQ. Errr... please stop tell me
       that you can draw Eden from Tiamat as it has been mentioned in the
       NA FAQs. This also applies to Quick Money Guide/plus some storylines
       related the one at Timber.
    
    ------------------------------------------------------------------------
    Sending a Question
    ------------------------------------------------------------------------
    This problem has given me much problems from my previous FAQs. I have
    tried my best to answer when possible. Also don't ask me questions which
    answers can be found in the FAQ. First of all, read the following before
    sending an e-mail to Scott:
    
    - Remember to add in "FF8" as your subject in the subject field of the
      e-mail. I have gotten countless e-mails for FF8 and it will help me if
      you classified it with the game titles.
    - Next state your question as clearly as possible. If I find the e-mail
      quite hard to understand, I really don't know how to help it.
    - Make sure that words are not in CAPS lock [capital letters], which is
      quite rude, anywhere it doesn't matter to me. But try to avoid it
      when necessary. Once I got really in a bad mood that I delete all
      e-mails that written in CAPS lock..
    - If a question is too frequently asked, I will add it to the FAQ under
      frequently-asked section.
    - Don't expect me to give answers which can be found in the FAQ. Or it
      will be useless for me to type it out so concisely.
    - If you have problems in locating a shop/building, refer to the Maps
      section to settle out those problems.
    - BTW, unlike other FAQ writers, I have only one motive and that's to
      help you guys out there by writting the FAQ as concise as possible. [
      in order to give the help that I could]. Well, the FAQ can be proved
      by judging the amount of e-mails.
    
    ------------------------------------------------------------------------
    Most Frequently Asked Questions [FAQs].
    ------------------------------------------------------------------------
    - READ THIS BEFORE SENDING AN E-MAIL. Well, I do accept complaints and
      comments for my FAQs. I would prefer complaints as it allows me to
      know what changes can be done for the FAQ. If you have a comments,
      free to drop an e-mail. [it helps to urge me on!]
    
    Q: Can I post the FAQ for your website?
    A: Sure as long as the following steps are followed:
       - the disclaimer, including my name and format of the document is not
         altered.
       - No changes should not be made to the FAQ.
       - No HTMLizing of document, as this is same as editing the document.
         You can't place banners on top of the FAQ.
       - If you link to GameFAQs, don't link it directly to the FAQ, instead
         link it to the Final Fantasy VIII FAQs database at GameFAQs.
    
    Q: Where can I get the latest revisions of the FAQ?
    A: At GameFAQs. If you want your site to be added to the addresses where
       this FAQ can be gotten, you need to seek permission from me.
    
    Q: Can you sent me the FAQ?
    A: No. Otherwise, I would not have to post it to GameFAQs. Remember that
       this FAQ is a bit too huge to be posted via e-mail. Remember that you
       need to get the latest revisions yourself at GameFAQs.
       (http://www.gamefaqs.com)
    
       I know that some guys out there have problems in access to Internet
       due to personal reasons. But it can't be helped. Anyway, you can
       always count on a friend to get it for you. I felt quite sorry for
       WebTV users as they can access a maximum of 170 Kbs. Don't worry, I
       will try my best to keep this file small. Or I may spilt the FAQ in
       separate FAQs.
    
    Q: What other FAQs that you have written?
    A: Quite a lot, you can check it out at my Contributor page anyway.
    
    Q: Why you haven't answered my e-mail?
    A: There perhaps may be a few reasons:
       - school [I still got tons of assignments/projects/tests]
       - the answer can be found in the FAQ [if you haven't received the
         e-mail for two weeks]. I always check my e-mail during weekends/
         holidays, unless I am really busy for that week.
       - Other things may coped up.
       Note that if you can't contact me, feel free to contact other FAQ
       writers for the particular game. But I will be free most of the time
       during school breaks.
       - I may be busying playing the game to uncover more secrets.
    
    Q: What is the Round Island website about?
    A: Basically it is an online HTML version of the FAQ (of course, my
       English is definitely better than the FAQ ^_^:) with screenshots and
       images. It also covers an online guide on Final Fantasy VII
       http://www.risland.org
    ------------------------------------------------------------------------
     ______
    / 13.0 \________________________________________________________________
    ========================================================================
    Contributors and Credits                                      ffviii_087
    ========================================================================
    Well, it is impossible for me to do this all by myself. I would like to
    thank everyone for their support in supplying with hidden stuffs, tips,
    information about the game, etc.
    
    First of all, I would like to thank the contributors for the Japanese
    version.
    
    For the Japanese version:
    ------------------------------------------------------------------------
    1. Steven Bruck (Stevenbruck@bigfoot.com)
       - For contributing information on getting the GFs and Cards
       - For contributing information on fighting the Ultima Weapon
       - For contributing information on the list of weapons and Limit
         Breaks
       - My personal apologies for typing his name wrongly.
       - For contributing information where to get items for Quistis'
         Blue Magic and give information like what monster has it
         and how to obtain it.
       - For telling me to get the Cards [rare ones]
       - For providing me help in the item list. Basically in the
         translations.
       - For telling me where to get the Combat King Vol. 003 and 004.
       - Also provide me with the translations of the Ammo.
       - For correcting most errors on GFs. Thanks.
    ------------------------------------------------------------------------
    2. ChaRle5! (nghouse@geocites.com /nghouse@hkstar.com)
       - For providing me help in the last section of the Disc 4 and
         miscellaneous information.
       - Telling me the way to get the Ragnarok at Disc 4.
       - For providng me information on the Omega Weapon.
       - For allowing using his cheats on my FAQ. Thanks a lot.
         Webpage: http://members.xoom.com/hkcomic_net
       - My personal apology for writting his URL wrongly. Sorry.
    ------------------------------------------------------------------------
    3.  Sung Kato (ssj3kato@hotmail.com)
       - For providing me miscellaneous information on the strategies in
         fighting and some help.
       - Provide me easy strategies in defeating Seifer and Edea in the
         last of Disc 2 and about increasing strength by junctioning magic.
       - For telling me more information on defeating the Omega Weapon.
         Told me about the destruction of Triple Meteor [that method has
         saved me a continue!]
       - For telling me the usage of Meltdown.
       - For providing me the list of magic and translations.
       - Thanks for his amazing strategies
    ------------------------------------------------------------------------
    4.  John Paulo Marquez
        - For his strategy on easy defeat GF Diablos
    ------------------------------------------------------------------------
    5.  Patrick Han
        - For his information on defeating on Gerogero
    ------------------------------------------------------------------------
    6.  Adrian Susanto
        - Thanks for the valuble information on GF Boost
        - The hidden Draw Point in Laguna's 3rd Dream Sequence in Winhill
    ------------------------------------------------------------------------
    7.  Hahaha Hahaha (evil_terran@yahoo.com)
        - For getting the second Phoenix Pinion through Shumi Village
        - Error in the Test No. 18 question
        - For contributing Tonberry's Draw List.
        - For the corrections on the lyrics "Eyes on Me"
    ------------------------------------------------------------------------
    9.  Koo Yee Hui
        - For his information that Gerogero can be killed by a Phoenix Down!
    ------------------------------------------------------------------------
    10. Heero Yuy (kanketsu@usa.net /wing@telebot.net)
        - Thanks for his translations on the names on BOSS.
        - Thanks for his information on getting the Mighty Guard.
        - Thanks for his list on items and plus the translations. And also
          provide some important information on Quistis' items
        - Thanks for telling me where to get the list of items for
          weapon upgrading
        - Thanks for the information on Gilgamesh
    ------------------------------------------------------------------------
    11. Qingxiong / Benjamin (narsh@letterbox.com)
        - For their answers for the SeeD test.
    ------------------------------------------------------------------------
    12. Jerry Ng (jyg@olemiss.edu)
        - For telling me the correct way to get the Phoenix Pinion at Shumi
          Village. [more precise]
        - Tell me information on the fake Water Stone.
    ------------------------------------------------------------------------
    13. Jesus Zhu (zhu@mexport.com.mx)
        - For providing me information on the cards and telling me errors
          in the card strategies.
        - For telling me about Angel Wings [Limit Break for Rinoa]
        - For telling me the information on CC members.
        - For telling me about the Auto Pilot [someone mentioned this
          before but I have lost the mail, please reply]
        - Thanks for the correction of 28 Draw Points at Island closest to
          Hell/Heaven!
    ------------------------------------------------------------------------
    14. Lynn Tse (classic@superlink.net)
        - For providing the list of Weapon Upgrading materials
        - For providing the way to get the Pet Pals Vol. 2
        - For telling me the way to get the Combat King 001.
    ------------------------------------------------------------------------
    15. Ana C.J. Carvalho (glasswalker@ax.apc.org)
        - For telling me the usage of the Float spell.
        - Thanks for the storylines about FF8 [D-District Prison] and facts
          about Adel and Ultimecia.
    ------------------------------------------------------------------------
    16. Xu Yuming (xuyuming@singnet.com.sg)
        - For translating some of the spells [even though that I did not
          follow it, but I appreciate it]
        - Translate the Card Queen's conversation. Allows me to know what
          the card queen is saying. Thanks.
    ------------------------------------------------------------------------
    17. Crystal Power (cryspower@hotmail.com)
        - For telling me the "easiest" way to defeat Bahamut
        - For telling me a teleportion Limit Break for Quistis.
        - For telling me the usage of the Tonberry's Familiar.
        - For telling me the correction of the lyrics of "Eyes on Me"
        - Thanks for the correction of the song.
        - For telling me an important note on my e-mail
        - For telling me another error on the lyrics "Eyes on Me"
    ------------------------------------------------------------------------
    18. Markweb Jimenez (markweb_3t@yahoo.com)
        - For telling me errors in my FAQ and remind me of my gramatical
          errors and spelling errors for the card game's name!
        - For telling me an important factor of the suicide at the D-
          District Prison.
        - Give me lots of strategies such as the Status/Elemental strategy
        - Provide me with some corrections about the item that you received
          from the Moomba is actually Rename Card (not a card)
        - About Selphie's vacation to Balamb Town (that's why you can use
          Selphie while at Balamb Town)
        - Telling me that the Girl's Next Door can be obtained after Disc
          1! Plus the method in getting Shiva's card.
        - Telling me about the exact position of Timber Maniacs location
          for the Shumi Village
        - For telling some valuable information about the CC Group.
        - For telling me about the usage of Full-cure
        - Thanks for providing with more strategies.
        - Thanks for the list of items and Draw Points found at Ultemicia's
          Castle.
        - He also tell me about a secret strategy against the Tiamat, but I
          have promised him not to tell about this. Ask him about it.
    ------------------------------------------------------------------------
    19. Zane Merritt (inverse@ignmail.com)
        - For providing me information on getting the Pocketstation GFs!
        - Plus an exclusive picture of Pocketstation!
        - For providing the controls of the Pocketstation.
        - Tell me on how to get the MiniMog through Pocketstation
        - Provide me some information on the Moomba
        - Provide more information on the Chicobo Summon. [Choco Flare and
          Choco Meteor]
        - Provide me some information about getting Chocobuckle
    ------------------------------------------------------------------------
    20. Qiao2324 (qiao2324@home.com)
        - For giving the Status screen of Quistis' Limit Breaks.
        - For reminding me of the difference between Flare and Aero [Wind].
        - For testing Selphie's Limit Breaks [reduce my burden, thanks]
        - Thanks for testing Rinoa's Limit Breaks and above some information
          on about Angelo
        - Thanks for providing the information on the Seifer's R1 trigger
        - Telling me that The End kills BOSSES except for Ultimecia.
        - Thanks for telling me where to get the second tablet for Obel Lake
          Mystery.
    ------------------------------------------------------------------------
    21. Rei Urabe
        - For providing the lyrics on "Eyes on Me"
    ------------------------------------------------------------------------
    22. Edwin "Shinji" Chow (ikarishinji5@hotmail.com)
        - For providing me information on the UFO viewing scenario.
    ------------------------------------------------------------------------
    23. Eugene See [inverse3@pacific.net.sg]
        - For allowing me to use his information on the Card Queen's Quest
        - For telling me the way to meet the Card King
        - And getting the Shiva Card
    ------------------------------------------------------------------------
    24. Percival Estacion (akomedstude@pinoymail.com)
        - For providing corrections in Laguna's 2nd Dream Sequence at Centra
          Evacuation Site.
        - For telling me that it is possible to get the GF Tonberry without
          consecutive battles.
        - For providing me a helpful, easy gaining levels methods.
    ------------------------------------------------------------------------
    25. Ciovo [sperazz@tin.it]
        - For telling me a hidden Draw Point at the entrance of Ultimecia
          Castle.
        - For telling an alternate method to defeat the Ruby Dragons!
        - Thanks for his information on EXP gaining.
    ------------------------------------------------------------------------
    26. Robert Strokes (rob_strokes@yahoo.com)
        - Thanks for hosting the HTML version of FF8 Walkthrough. (Japanese)
          Final Fantasy: Worlds Apart
          URL: http://www.ffnet.net
        - Thanks for his valuable information on the storylines and plus
          several miscellaneous information on FF8
    ------------------------------------------------------------------------
    27.  Yee Seng Fu (ysf@pacific.net.sg)
         - For telling Tonberry's Draw List
         - Also tell me about Rinoa's Limit Break information.
         - Sorry for typing your name and your e-mail wrongly.
         - For telling me about the fake Timber Maniacs!
         - Also tell me about the mistake in "Eyes on Me"
         - For telling me a site that has a program which plays file from
           your FF8 disc from your PC. This requires MMX technology.
           Download the program from this site:
           http://www.phoenix.net/~feldon/psxvideo/
    ------------------------------------------------------------------------
    28.  Happy Matt (happy_matt@email.msn.com)
         - For telling me the way to get the Force Armlet.
         - For telling me a way to get Selphie's Limit Breaks. Thanks a lot.
         - Thanks for the correction on Angelo
    ------------------------------------------------------------------------
    29.  Franksiskus Febrainto ^0^ (ris@dnet.net.id)
         - For telling me alternate ways of getting Cards [!]
         - For telling me that the Tonberries are weak against Diablos.
         - For telling me the maximum of spells that you can draw each
           time.
         - For correcting me that the Phoenix cast Life, not Full-life!
         - Miscellaneous information on the Gilgamesh
    ------------------------------------------------------------------------
    30. Stephanus Rudiyanto Natari (s_rudiyanton@mailcity.com)
        - Thanks for providing another usage on Float spell
        - Thanks for usage of Cover.
        - Thanks for the corrections.
        - Thanks for the information about Gilgamesh and Phoenix.
        - Thanks for the usage of Fuel
        - Thanks for the information about "Battle Meter"
        - Thanks for telling me more about the way to get the answer for
          the Art Gallery in the final stage.
        - Thanks for the correction about GF Cactuar and GF Carbuncle
        - Thanks for the information about the Curse Status.
        - Thanks for telling me about Selphie's The End does not killed
          undeed.
        - Thanks for his Easy Money Guide.
        - Thanks for clearing up the mystery about the Obel Lake Mystery.
    ------------------------------------------------------------------------
    31. Jessie Wong (Tenoh@aol.com)
        - Thanks for miscellaneous corrections about the Sorceress.
        - Thanks for information about the Water Gate Incident
        - Thanks for some more corrections
        - Thanks for the ways on getting Occult Fans.
    ------------------------------------------------------------------------
    32. LAM Hung Geoffrey (ac_lhxaa@stu.ust.hk)
        - Thanks for the translation on the moves and the BOSS names
    ------------------------------------------------------------------------
    33. Macro "Vegeta" Colombo (vegeta@uli.it)
        - Thanks for the correction on the lyrics "Eyes on Me"
        - Thanks for the lyrics "Liberi Fatali"
        - Thanks for providing the information for the remainding spells.
    ------------------------------------------------------------------------
    34. Simon Wei (wei0650@yahoo.com)
        - Thanks for the alternate method of squashing up Missile Base.
    ------------------------------------------------------------------------
    35. Akuma20000 (AKUMA20000@aol.com)
        - Thanks for his valuable strategies for using Zell against tough
          BOSSES such as the Cactuar and Bahamut.
    ------------------------------------------------------------------------
    36. Steven Chang-Tai Chiang (schiang@gladstone.uoregon.edu)
        - For telling me about Selphie's Limit Break Trick.
        - Thanks for telling me about the Junction Bug [Japanese only]
        - Plus a rumour that could recruit Cloud Strife of FFVII.
    ------------------------------------------------------------------------
    37. Chris (Chrisj1616@aol.com)
        - For telling me about the usage of Junction Bug for all abilities.
          [applies to Japanese version only.]
    ------------------------------------------------------------------------
    38. Alex M (madfuzzy@hotmail.com)
        - For the exclusive FF8 Debug Gameshark code [Japanese]
    ------------------------------------------------------------------------
    39. R_Rjonah (r_rjonah@hotmail.com)
        - For those status attack strategies.
    ------------------------------------------------------------------------
    40. Kyousuke (kyousuke@mailcity.com)
        - For telling me the birthday of Rinoa.
        - Thanks for information about Angelo's Wishing Star
    ------------------------------------------------------------------------
    
    Okay now for the North Amercian Version:
    
    ------------------------------------------------------------------------
    Jeff "CJayC" Veasey
    Thanks to GameFAQs for hosting my FAQs. Thanks to Jeff "CJayC" Veasey
    for teaching me on writing a FAQ. Thanks for making me a Contributor
    page. Visit GameFAQs (http://www.gamefaqs.com) for the latest editions.
    ------------------------------------------------------------------------
    Thanks to Geocities for hosting my sites. Be sure to visit it for the
    latest of this FAQ in ZIP format.
    ------------------------------------------------------------------------
    Markweb Jimenez (markweb_3t@yahoo.com)
    For updating me with new information and more help. But you have
    spoiled the Word Wrap for Part II FAQ
    ------------------------------------------------------------------------
    Thanks to Mark Andrews for uncovering the top secret in removing
    magic. Sorry for not adding your name to the Japanese version.
    ------------------------------------------------------------------------
    Jaden   <jaden008@hotmail.com>
    For telling me the quick money guide. Typically it is the same that
    were contributed Stephanus Rudiyanto's Quick gil cheat for the Japanese
    Section.
    ------------------------------------------------------------------------
    Sami "Elvenlord" Hautamaki <mustahaltia@yahoo.com>
    For contributing a strategy to defeat the Bahamut. Quite a good strategy
    which does not required many requirements.
    ------------------------------------------------------------------------
    Vahn Arcane <SeeD_Force@hotmail.com>
    For giving me more in depth action regarding Zell's Love Quest. It's
    about a book that Raijin borrows and never return!
    Also tell me how to get the magazine [Weapon Mon May] not through the
    manhole!
    Thanks for a hidden hint about Balamb Town during Galbadia Occupation.
    ------------------------------------------------------------------------
    Mark Kim (Vesther Fauransy) <vesther@verasnaship.net>
    A BIG Thank you to Mark Kim. I could consider he as my senior as he has
    start writting FAQs earlier than me. Thanks for his comprehensive guide
    regarding getting full marks for Dollet Mission! He has also pointed out
    what makes Irvine a great character which makes him more suitable for
    Alpha Team. If you also want, you could visit his website, Verasnaship
    Interactive <http://www.verasnaship.net> and his ICQ unit #37614712
    ------------------------------------------------------------------------
    Christopher Ong Boon Siong <sci90140@nus.edu.sg>
    Thanks for his comprehensive guidance in the Centra Ruins [this may
    help the beginneers.]
    ------------------------------------------------------------------------
    Wolfmor <Wolfmor@aol.com> and MrFister@aol.com
    Actually both of them help out me with Obel Lake mystery mentioning
    where find the treasure at Minde Island. Mr. Wolfmor has even break
    up the code for easy encoding!
    ------------------------------------------------------------------------
    Remah jJonah Jalandoon <r_rjonah@hotmail.com>
    Not forget to mentioned the ultimate strategy that changed my view
    over Doomtrain, but also sent me a detailed Quick Money Guide which
    is rather similar to Stephanus Rudiyanto's Quick Money Guide.
    ------------------------------------------------------------------------
    scrwdrvr <vodka_81@yahoo.com>
    Thanks for telling me the items found at Morded Plains is Three
    Stars and some information regarding the Mad Chase, along with
    some useful information about Meltdown.
    ------------------------------------------------------------------------
    Ed Asano <qualera@early.com>
    Thanks for telling me about the meaning of <nullify> and <absorb>.
    Also thanks for the handy shortcut to the status screen which makes
    the Square button a bit useful.
    ------------------------------------------------------------------------
    Jonathan <jonathan.lumb@sensei.co.uk>
    Thanks for simplfying the Ultimecia Castle and also thanks for the
    correction regarding the elevators.
    ------------------------------------------------------------------------
    Pwrpossem@aol.com
    For telling me the location of Occult Fan IV at Esthar Presidential
    Palace.
    ------------------------------------------------------------------------
    Kaoru <kaoru.nagisa.of.dirac@usa.net>
    For giving me an expansion on the Evacation Site. Thanks a lot.
    ------------------------------------------------------------------------
    Brian <thorvald@uclink4.berkeley.edu>
    For telling me that if you defeat the X-ATM092's HP to zero, you will
    get 50 AP. But you will end getting a low score. And also how to make
    full use of Card Mod-RF.
    ------------------------------------------------------------------------
    Cloud McLeod <azra@digitelone.com>
    For the method to prevent from fighting X-ATM092 at the chase. Refer
    to Mad Run Chase for more details.
    ------------------------------------------------------------------------
    Albert Sardi <drachen@indo.net.id>
    For his secret regarding Elynoles. Thanks a lot pal!
    ------------------------------------------------------------------------
    KK. <kai.ma@ucl.ac.uk>
    For his helpful information regarding re-entering Dollet Communication
    Tower after The Dollet Dukedom Mission!
    ------------------------------------------------------------------------
    Looi Chung Keat (looick@hotmail.com)
    Thanks for telling me the alternate method for the Deep Sea Deposit.
    ------------------------------------------------------------------------
    Shelia Khosla (rinoa@animegoddess.com)
    Thanks for descriptions regarding Rinoa's Limit Breaks.
    ------------------------------------------------------------------------
    Gameshark Code Creators Club (http://www.cmgsccc.com)
    Thanks for the gameshark codes and the modifier digits for all items.
    ------------------------------------------------------------------------
    Omega 2003 (omega_2003@hotmail.com)
    Thanks for the strategy against GF Diablos.
    ------------------------------------------------------------------------
    Sung Kato (ssj3kato@hotmail.com)
    Thanks for being a great pal in terms of gameplay and strategies.
    Thanks pal!
    ------------------------------------------------------------------------
    Akuma2000
    Thanks for his strategy against Bahamut and Jumbo Cactaur.
    ------------------------------------------------------------------------
    Bloodchylde <bloodchylde@hotmail.com>
    Thanks for the note for when to tap Square for Shiva's boost. It's kinda
    handy.
    ------------------------------------------------------------------------
    BoBaFeT & Sephiroth  <bobafetlonestar@yahoo.com>
    For one of the most powerful and useful strategy against the Ultima
    Weapon!
    ------------------------------------------------------------------------
    <squal.leonheart@eudoramail.com>
    For telling me a strategy against the Omega Weapon. Quite helpful.
    ------------------------------------------------------------------------
    Shawn Nicholas <msshawn@mbox4.singnet.com.sg>
    For his strategy against Sorceress Edea at Disc 2
    ------------------------------------------------------------------------
    Joshua Banker Rock Hill, SC <jbanker@kanawha.com>
    For contributing a strategy to defeat Ultemicia. It was pretty
    unbelievable that Ultimecia has over one million HP when your characters
    are at level 100!
    ------------------------------------------------------------------------
    Kaze Yagami <yagami@pacific.net.sg>
    - For the translations on Omega's Attack
    - For information on Crisis Level
    - For information about Omega.
    - For creating the name "Armageddon Fist" for Zell's Booya and Rush
      Punch Chain.
    ------------------------------------------------------------------------
    Yu Shenfu <ysf@pacific.net.sg>
    - For notifying me the errors on the FAQ.
    - For allowing me to use miscellaneous information from his FAQs.
    - Thanks for correcting my errors.
    ------------------------------------------------------------------------
    Lazarus Ledd <lifearmor@hotmail.com>
    - Thanks for additional of Fart Attack for Bite Bug.
    ------------------------------------------------------------------------
    Psyco Shizopheric <psyco_2@usa.net>
    - Thanks for contributing the strategies.
    - Thanks for easy Ultima drawing method.
    ------------------------------------------------------------------------
    Thanks to the guys whom have help me out in Japanese version. Without
    them, I can't possibly completed the game. Thanks a lot pals! Your
    names will be summarised at Part II (I am trying to keep this file
    small) I have removed the names for various section but rest ensured
    that I will put them up on the Part II's contributors' section.
    Want to know why? Because it will increase the length of FAQ
    unnecessary..
    
    Markweb Jimenez (markweb_3t@yahoo.com)
    For updating me with new information and more help. But you have
    spoiled the Word Wrap for Part II.
    
    Thanks to Mark Andrews for uncovering the top secret in removing
    magic. Sorry for not adding your name to the Japanese version.
    
    Jaden   <jaden008@hotmail.com>
    For telling me the quick money guide. Typically it is the same that were
    contributed Stephanus Rudiyanto's Quick gil cheat for the Japanese
    Section.
    
    Sami "Elvenlord" Hautamaki <mustahaltia@yahoo.com>
    For contributing a strategy to defeat the Bahamut. Quite a good strategy
    which does not required many requirements.
    
    Ian <ti980255@binus.ac.id>
    For giving me more in depth action regarding Zell's Love Quest. It's
    about a book that Raijin borrows and never return!
    Also tell me how to get the magazine [Weapon Mon May] not through the
    manhole!
    Thanks for a hidden hint about Balamb Town during Galbadia Occupation.
    
    Mark Kim (Vesther Fauransy) <vesther@verasnaship.net>
    A BIG Thank you to Mark Kim. I could consider he as my senior as he has
    start writing FAQs earlier than me. Thanks for his comprehensive guide
    regarding getting full marks for Dollet Mission! He has also pointed out
    what makes Irvine a great character, which makes him more suitable for
    Alpha Team. If you also want, you could visit his website, Verasnaship
    Interactive <http://www.verasnaship.net> and his ICQ unit #37614712
    
    Christopher Ong Boon Siong <sci90140@nus.edu.sg>
    Thanks for his comprehensive guidance in the Centra Ruins [this may
    help the beginners.]
    
    Wolfmor <Wolfmor@aol.com> and MrFister@aol.com
    Actually both of them help out me with Obel Lake mystery mentioning
    where find the treasure at Minde Island. Mr. Wolfmor has even break
    up the code for easy encoding!
    
    Remah jJonah Jalandoon <r_rjonah@hotmail.com>
    Not forget to mentioned the ultimate strategy that changed my view
    over Doomtrain, but also sent me a detailed Quick Money Guide which
    is rather similar to Stephanus Rudiyanto's Quick Money Guide.
    
    scrwdrvr <vodka_81@yahoo.com>
    Thanks for telling me the items found at Morded Plains is Three
    Stars and some information regarding the Mad Chase, along with
    some useful information about Meltdown.
    
    Ed Asano <qualera@early.com>
    Thanks for telling me about the meaning of <nullify> and <absorb>.
    Also thanks for the handy shortcut to the status screen which makes
    the Square button a bit useful.
    
    Jonathan <jonathan.lumb@sensei.co.uk>
    Thanks for simplifying the Ultimecia Castle and also thanks for the
    elevator incident
    
    Pwrpossem@aol.com
    For telling me the location of Occult Fan IV at Esthar Presidential
    Palace.
    
    Kaoru <kaoru.nagisa.of.dirac@usa.net>
    For giving me an expansion on the Evacuation Site. Thanks a lot.
    
    Brian <thorvald@uclink4.berkeley.edu>
    For telling me that if you defeat the X-ATM092's HP to zero, you will
    get 50 AP. But you will end getting a low score. And also how to make
    full use of Card Mod.
    
    Cloud McLeod <azra@digitelone.com>
    For the method to prevent from fighting X-ATM092 at the chase. Refer
    to Mad Run Chase for more details.
    
    Albert Sardi <drachen@indo.net.id>
    For his secret regarding Elynoles. Thanks a lot pal!
    
    KK. <kai.ma@ucl.ac.uk>
    For his helpful information regarding re-entering Dollet Communication
    Tower after The Dollet Dukedom Mission!
    
    Looi Chung Keat (looick@hotmail.com)
    Thanks for telling me the alternate method for the Deep Sea Deposit.
    
    Marco Navarro (beat_nut69@hotmail.com)
    Thanks for telling me an additional sequence before setting up the
    band for the concert.
    
    Jack Taylor (jacktaylor@mindless.com)
    Thanks for breaking the hard shell, which causes several people to probe
    regarding the Obel Lake Mystery.
    
    The Saint (saintly@innocent.com)
    Thanks for revealing to me that Magicial Lamps can be obtained from
    Pocketstation. Refer to his Pocketstation FAQ at GameFAQs. Thanks for
    allowing me to use some of information from his Pocketstation Technical
    FAQ.
    
    <HuskerCubs@aol.com> -
    Thanks for sending to The Saint the list of what all the items in
    Chocobo World (A,B,C,D) can become when they are imported! It applies to
    the PC version, but The Saint think it may be close to the Pocketstation
    version as well.
    
    Jason Daniel (jmdaniel@home.com)
    Thanks for telling me that you can get Hero-trials via Angelo's
    Search.
    
    Jason Kennedy (leeann1013@juno.com)
    Thanks for your foolproof strategy on fighting Adel with Squall under
    level 50.
    
    Omega 2003 <omega_2003@hotmail.com>
    Thanks for the strategy against GF Diablos.
    
    oDiN <Dino_de_la_Rama@yahoo.com> for his strategy against the Omega
    without using Aura!
    
    borayar@home.com for his valuable strategies on getting rare items such
    as Dark Matter and Accelerator!
    
    SnowBall87@aol.com for his strategies on Omega and a mini-power up
    and junction guide!
    
    MuxerMan@aol.com for a strategy that can pumped up your characters by
    40 levels in a day. I have tested this myself and it really works!
    
    Fong Liu <fongliu@ugcs.caltech.edu> for the strategy to allow Squall
    having easy Limit Breaks
    
    Vox Necros <vox_necros@unforgettable.com> for his strategy to force
    Elynoles to easy defeat!
    
    Lastly, thanks to everyone whom has read this FAQ. Without you, this
    FAQ will not be possible.
    
    ============================= F F V I I I ==============================
                   T H A N K   Y O U   F O R   R E A D I N G
                         Final Fantasy VIII FAQ Part II
                          Copyright Scott Ong 1999-2004