========================================================================
       88888888888  8888888888   8888     8888  88888888888888
       88888        88888         8888  8888       88 88 888
       8888888      8888888        88888888        88 88 888
       88888        88888           888888         88 88 888
       88888        88888            8888          88 88 888
       88888        88888             88        88888888888888

========================================================================
                F I N A L   F A N T A S Y   V I I I
========================================================================
                     Final Fantasy VIII (Japanese/Import)
                             Version 1.15 (Final)
                                Part II
                         For Sony Playstation
                            By Scott Ong
E-Mail:                 vaynard_x11x@yahoo.com
Online version:         http://www.risland.org
------------------------------------------------------------------------

<<< Disclaimer >>> - please read this!
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com) This is an
unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part II of Final Fantasy VIII FAQ for the Japanese version.
Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you
want to find information regarding complete walkthrough and Gameshark
codes, please look up at Final Fantasy VIII FAQ Part I which is also
available at GameFAQs. This is meant for the Japanese/Import version.
For the English version, refer to GameFAQs for them.

<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website         - http://www.squaresoft.com

<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
 ___
/ I \___________________________________________________________________
========================================================================
Revision History
========================================================================

Version 1.0
Initial release of the FAQ. Only partially completed. Most catergories
are incomplete.

Version 1.1
Added more information on Weapon Upgrade and added more monsters to
monster list. A major update of GF's abilities.

Version 1.2
Added more information on the remainding GFs. Added list of weapons
(contributed by Steven Bruck). Ways to meet the Omega Weapon by
ChaRle5! Added information regarding on gaining money.

Version 1.3
Updated the list of GFs Ability. Make some brush-up on the Item List.
I have also added some cheats (contributed by ChaRle5!). Make some
general corrections to the FAQ.

Version 1.4
I have added the list of Items [partially] and added new codes.
Added the ways/methods of gaining GF Chocobo, Odin, Gilgamesh and
the Phoenix. Added three ways to get Admantine, which is a key
ingredient for Squall's Lion Heart.

Version 1.5
Added the locations of Weapon Mon Magazines (for weapon upgrading) and
Pet Pals Vol. Issues (contributed by Lynn Tse.) Edit some of the
information on the cards, thanks to Jesus Zhu. I have added information
regaridng the fake Timber Magazine! I have added information on the Card
Queen. A section named "Materials for Weapon Upgradng" has been added
and is currently incomplete.

Version 1.6
I have added the complete list of Combat King Vol. Issues. I have
completed a portion of the Junk List. I have also added the methods of
gaining the Characters' /GFs' cards and the list of CC Group members.
I made changes the layout of my e-mail. I have also added the method to
battle against the Card Queen, thanks to Eugene See. [I have seek his
permission to take the information from his FAQ. Thanks]
A complete list of items for Weapon Upgrading has been created with
exclusion of Magic Stones [M-Stone Piece, Magic Stone, Wizard Stone]

Version 1.7
I have added more Junk Items [mostly GF compatibility items] I had also
added alternate ways of getting Magazines. More information regarding
the GFs' abilities has been added. Found all abilities usage except for
the usage of Cover. Thanks to Steven Bruck for his information on a
hidden ability Damage Return and the Ribbon (special abilities which can
be only gotten if you have the Pocketstation.) I have expanded Magic
Section, added new spells and thanks to Sung Kato for his explaination on
Meltdown. Thanks to Steven Bruck for list of Ammo. I have added partial
stats of the monsters [Card Page 1 to 2]

Version 1.8
A Major Update! I have finally completed Monster Catalog! I have
corrected most of errors in the GF's section. I have also added more
information on Cards. More items information has been added to the item
list [this includes their costs!] Thanks to Sung Kato for the
corrections on the spells.

Version 1.9
Make an effort to make changes on the gramatical errors. I have added
information on Gilgamesh. I have added more information on Items [at
last I have finally completed it] Corrected some information regarding
Rinoa's Limit Breaks, which includes methods on gaining it and also
added descriptions. I have also added information on getting Occult
Fans. More information regarding the Guardian Forces have been added.
Descriptions of Quistis' Limit Breaks have been added. Created a magic
junction chart [it's a bit tiring..] The "Strategies" Section makes its
first appearance in the FAQ.

Version 1.10
Added more strategies to the Strategies section. I have added the
elemental and status junction effect chart. Plus a major update on
Limit Breaks. I have also added more information about the characters'
weapons. Added more secrets such as unlocking Selphie's Limit Breaks
easily. Make changes to the GFs section.

Version 1.11
Once again, more strategies have been added to the list. Finally, I
have managed to locate the stones for the Obel Lake Mystery. More
corrections have been made to most parts of the FAQ. I have added some
information about Ragnarok's Auto Pilot. More information regarding
Limit Breaks have been added. A few secrets have been added to the
list. More information about the Cards have been added.

Version 1.12
Few more strategies have been added. I reformat the way to use the
Junction Bug. Finally found the answers to a poriton of the Obel Lake
Mystery. Added more information regarding Zell's Limit Breaks
(contributed by Qiao2324)

Version 1.13
Added the answers for the Obel Lake Mystery (thanks to Stephanus
Rudiyanto for the answer) Few more strategies have been added to the
list. Expanded the Junction Bug theory, allows you to junction a
magic spell to all abilities (contributed by Chris). Added the
description for the Wishing Star (courtesy of Kasuga  Kyousuke of
Rinoa Heartilly's Shrine, http://rinoashrine.ffnet.net). I have made
a couple of changes regarding the magic translations

Version 1.14
Reformat the FAQ layout similar to the North American FAQs. Correct
most gramatical errors. (PS: I am trying my best without using an
editor, so you might see a couple of fatal errors.). Correct all the
doubts with reference to the NA FAQ. Added a translations list (just
to see the closest of the translations done by our friends, Heero Yuy
and Steven Bruck).

Version 1.15
Ergh... I forget to add the Card list ^_^; Anyway the card list is
back and I have made some corrections to the typos and grammar. Plus
I have added more miscellaneous bits of information.

------------------------------------------------------------------------
*IMPORTANT* This FAQ isn't complete without Part I
This is part II of my Final Fantasy VIII FAQ for the Japanese. This
part consists of GF information, Magic Information, the Card Game and
everything you need to know about the game (hopefully, I did not miss
out anything). Part I of this FAQ can be found in the following
websites too. Part I of the FAQ consists of the walkthrough and the
gameshark codes.

------------------------------------------------------------------------
This FAQ can be found at the following address:
GameFAQs                       http://www.gamefaqs.com/
Scott's FAQ page               http://members.xoom.com/scottong/

This FAQ is protected under copyright law and any unauthorized copying
or production will lead to severe punishment.

------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Table of Contents
========================================================================
I     Revision History
II    Table of Contents
1.    List of Guardian Forces
2.    List of Magic
3.    The Card Game
4.    List of Items
5.    List of Monsters
6.    Weapon Remodelling/ Limit Breaks
7.    Strategies
8.    Secrets
9.    Credits

========================================================================

 _____
/ 1.0 \_________________________________________________________________
========================================================================
List of Guardian Forces
========================================================================
                          Acknowledgements
   ______________________________________________________________
  |                                                              |
  | A very Special Thanks to Steven Bruck for his FAQ on the GFs |
  | and their abilities. If you want to view Japanese encoding,  |
  | refer to his FAQs. They are very good as it allows you to    |
  | make comparisons. This section is not possible without his   |
  | help.                                                        |
  |______________________________________________________________|

------------------------------------------------------------------------
About the Guardian Force
Guardian Forces are very important in the game as they can done
devastating damage to your enemies. They are similar to the summons of
FF7 and FFT. Summoning a GF will resulting a blue ATB covering the
character's ATB (ATB stands for Active Time Bar). Also, the stats of the
GF will be overlapping the character's stats. Guardian Forces' HP can be
recovered while staying in Hotels (such as Balamb Hotel)/Dormitory. You
can also make use of GF recovering items such as G-Returner and Pet
Houses, which can be bought from GF Pet Shops.

However, in FF8, Guardians Forces do not only allows you to have an edge
in combat, they also help in boosting up your characters' ability
through the Junction Menu. Your characters can become stronger through
the Junction by junction magic to boost up their abilities/attributes.

Each GFs has 22 Abilities and some of them need to be learn. There are
six classes of abilities: Command, GF, Character, Party, Menu and
Junction. Learning this abilities requires AP which can be gained by
winning battles against BOSSES/monsters. GFs have levels unlike Summons
in FF7. You can treat GFs like a character. The higher level the GF is,
the more powerful it becomes. To level up, GFs need to gain EXP points.

Why GFs is that important?
There are a total of 16 GFs (with abilities) and 6 hidden GFs. Without
them, your characters have low statistics and HP. They will only possess
the Attack ability. You need to junction a GFs to a character in order
to have commands. GFs can be gain by using an items, defeating them or
drawing them via the Draw command from BOSSES. [refer to Part I, Basic
Tutorial for more information]

 _____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
About GF Abilities
------------------------------------------------------------------------
This has been tested and proven by me. If your GF has mastered the
previous ability such as SumMag +10% (Or it stands for Summon Magic
+10%), you will find its prequesite, SumMag +20%, covering an empty
slot. Prequesites needed mastered in order to unlock its advance
ability. Below is a mini-diagram illustrating about this:
{key: "---m--->" stands for "mastered and gain"]}

Examples:
GF HP +10% ---m---> GF HP +20% ---m--> GF HP +30%
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
Med Data ---m--> Med LV Up
Card ---m--> Card Mod-RF
F-Mag-RF ---m--> Ammo-RF

But sometimes the advanced ability does not appear in the GF
abilities list. The reason is that an empty slot has been occupied
with another ability [you can add an ability by using GF items such
as Steel Pipe [which allows GFs to learn SumMag +10%]. In the GF
abilities list (which will be discussed in further details below), you
will find the 22 actual abilities without any modification. Quite
confusing, huh?

Hence, here is a word of advice, don't use GF items on a GF until the
GFs have mastered the "actual" 22 abilities naturally. Once it has
mastered all the abilities, you can use Amnesia Greens [an item which
can be bought from Pet Shops] to delete an ability (but be careful as
once an ability has been deleted, you can't bring it back!). Certain
items can't be used for certain cases:

If you have a HP-J Scroll [which allows a GF to learn HP-J], you
intend to use it on a GF Quezacotl. You can't use it as GF Quezacotl
has that ability in its ability list. Get it?
 _____
/ 1.2 \_________________________________________________________________
------------------------------------------------------------------------
GF Management
------------------------------------------------------------------------
1. Always get ALL GFs into battles [It's not necessary to summon them,
   but make sure that they are along with your characters through
   Junction to gain EXP]. They can gain HP bonuses and they will inflict
   more damage when they are at higher levels.

2. Always go after rare skills such as Diablos' Mug [as this ability is
   pretty handy if you need to get the rare items such as Steel Pipes.]

3. Distribute the GFs evenly to all characters. Make sure everyone
   has spells junction to basic factors:
   <> Str-J [affects your character's attacking power]
   <> Mag-J [affects your character's magic attacking power]
   <> HP-J [This is basically your character's stats as once it hits
      zero, your character will be KO'ed]
   <> Vit-J [This similar to defense, the higher the stats is, the
      lower damage done by physical attacks. Physical attacks also
      includes non-magic attacks. Example, Ruby Dragon's Breath and
      Malboro's Eerie Sound Wave]
4. For those GFs with Boost ability, always get them beforehand of all
   other GF abilities. It is cheap and can does about 30% ~ 50% more
   damage.
5. Always check what abilities that you are learning before get into
   battles. Always pick those high AP skills that require to master
   before fighting against BOSSES, making full use of it.
6. Use GF recovering items such as G-Potions, G-Mega-Potions to
   recover lost HP of your GFs.
7. Summon GFs regulary with one specific character. Summoning a GF
   many times by a character will improve the GF's compatibility with
   the character. Boost will work at its best in this case. GF
   compatibility affects the speed of the ATB bar of GF. [The higher
   the GF compatibility, the faster the GF will be summoned!]
8. For better results of improving GF relationship, use LuvLuv G
   and GF compatibility items such as Bomb Fragments [improves
   compability with Ifrit by 1]
9. Don't ever use Amnesia Greens on GF's abilities such as T Mag-RF
   which cannot be retrieve by using items to learn it again. Don't
   use GF learning items before the GFs have mastered all the actual
   22 GF abilities, otherwise you can't unlock some of the abilities.

 _____
/ 1.3 \_________________________________________________________________
------------------------------------------------------------------------
Explanation on the GF Screen
------------------------------------------------------------------------
Select the GF option under the main menu and you should see a screen
similar to the one stated below in ASCII format.

Fig 1.3a The GF Main Screen
                                             No.  Name of GF
 __________________________________________  1.   Quezacotl
| Name of GFs                              | 2.   Shiva
|  ___  ___  ___  ___  ___  ___  ___  ___  | 3.   Ifrit
| |   ||   ||   ||   ||   ||   ||   ||   | | 4.   Siren
| | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5.   Brothers
| |___||___||___||___||___||___||___||___| | 6.   Diablos
|  ___  ___  ___  ___  ___  ___  ___  ___  | 7.   Carbuncle
| |   ||   ||   ||   ||   ||   ||   ||   | | 8.   Leviathan
| | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9.   Pandemona
| |___||___||___||___||___||___||___||___| | 10.  Cerberus
|__________________________________________| 11.  Alexander
                                             12.  Doomtrain
                                             13.  Bahamut
                                             14.  Cactaur
                                             15.  Tonberry
                                             16.  Eden

Of course at the beginning of the game, the screen will not be as
occupied as compared to the ASCII. You will get the 16 GFs along your
journey, refer to the walkthrough on how to get them.

Fig 1.3b The Status Screen of a GF

 _______                   _______________________________________
| Photo | Quezacotl       |Status                               P1|
|  of   | LV. 1           |    HP-J                   Complete!   |
|  GF   | HP 300 / 300    ||>  Vit-J                  0 / 50 AP   |
|_______|                 |    Mag-J                  0 / 50 AP   |
                          |    Magic                  Complete!   |
Total EXP:     5,000 P    |    GF                     Complete!   |
EXP needed:    250 P      |    Draw                   Complete!   |
                          |    Card                   0 / 40 AP   |
                          |    Mag +20%               0 / 60 AP   |
                          |    GF HP +10%             0 / 40 AP   |
 Present Skill            |    SumMag +10%            0 / 40 AP   |
 Body Strength J          |    Boost                  0 / 10 AP   |
  AP  10 / 50 AP          |    T-Mag RF               0 / 30 AP   |
                          |_______________________________________|

------------------------------------------------------------------------

For the above example, I had used GF Quezacotl as an example, note that
the names of abilities under the abilities screen is not the same for
all the 16 GFs. You will see a word "Complete!" once the required AP
has been met. You can move your cursor to select the ability with the
one that you want to learn.

Okay, let's start off with the explanation. After you have chosen [GF]
sub-menu, you will see the screen when there are the pictures of your
GFs. Now select the picture and you will see a screen similar to the
one illustrated above. This screen is known as the "Learn" Screen. Now
you will be able to choose the GF ability that you want to master first.
Note that if the GF had mastered SumMag +10% (it will unlock its
advanced ability) and the GF will now be learning SumMag +20%. Certain
abilities such as Card Mod-RF will be available after you have mastered
the Card Command. Computer always picks the SumMag +10%. Hence, it will
be better if you choose to master Boost ability (which is better, refer
to GF Abilities Bestiary for more details) first. Hence, some of your
choices may work much better as compared to the computer's choice.

Note: All GFs have two slots for character/party abilities except for
      GFs with Ability x3 or Ability x4. How to equip commands? refer
      to "Basic Tutorial" section in Part I. You can also find a basic
      guide typed by Yee Seng Fu (ysf@pacific.net.sg) and it is also
      found at gamefaqs. You can get more information regarding about
      the basics of playing FF8.

Abilities that are being marked with a "*", are the initial abilities
that are unlocked. If you have any doubts which ability will unlock
the desired ability, refer to the Ability Learning Tree for more
details. [it is just below the list]. Names of GFs or attacks that are
marked in brackets and a T are the names that are used for the Japanese
version.

 _____
/ 1.4 \_________________________________________________________________
========================================================================
GFs and Their Locations
========================================================================
Name of GF:      Quezacotl [T: Queztacoatl]
Summon Attack:   Thunder Storm
Elemental:       Thunder elemental damage against all enemies
Getting It:      This GF can be gotten in Disc 1. Just proceed to Balamb
                 Garden and go to Squall's desk. You will be able to
                 retrieve this GF by selecting [Tutorial] from the
                 Balamb Garden's Network.
Disc:            1 ~ 3
Starting Status: Level 1  HP: 300

Quezacotl's Actual List of Abilities
 _____________________________________________________________________
|                                   |                                 |
|         Command (!)               |          Junction (J)           |
|   =======================         |     ======================      |
|*   Magic              [Complete!] |* Vit-J               [50]       |
|*   Draw               [Complete!] |* Mag-J               [Complete!]|
|*   Item               [Complete!] |  Elem-Atk-J          [160]      |
|*   GF                 [Complete!] |  Elem-Def-J          [100]      |
|*   Card               [40]        |  Elem-Def-J x2       [130]      |
|                                   |* HP-J                [50]       |
|___________________________________|_________________________________|
|                                   |                                 |
|      Guardian Force (GF)          |         Character [C]           |
|   =========================       |    ========================     |
|*   SumMag +10%           [40]     |*   Mag +20%             [60]    |
|    SumMag +20%           [70]     |    Mag +40%             [120]   |
|    SumMag +30%           [140]    |                                 |
|*   Boost                 [10]     |                                 |
|*   GF HP +10%            [40]     |                                 |
|    GF HP +20%            [70]     |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|          Menu  (M)                |            Party (P)            |
|   =========================       |    =========================    |
|*  T Mag-RF                 [30]   |                                 |
|   Mid Mag-RF               [60]   |               NIL               |
|   Card Mod-RF              [80]   |                                 |
|___________________________________|_________________________________|

Ability Learning Tree

Vit-J, Mag-J and HP-J ---m--> Elem-Atk-J
                              Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Mag +20% ---m--> Mag +40%
T Mag-RF ---m--> Mid Mag-RF
Card ---m--> Card Mod-RF

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Shiva
Summon Attack:   Diamond Dust
Elemental:       Ice elemental damage against all enemies
Getting it:      Also obtained from the Tutorial Menu in Balamb
                 Garden Network, the same method as the Quezacotl.
Disc:            1 ~ 3
Starting Status: Level 1  HP: 298

Shiva's Actual List of Abilities
______________________________________________________________________
|                                   |                                 |
|         Command (!)               |           Junction (J)          |
|    ======================         |     ========================    |
|*   Magic          [Complete!]     |* Str-J               [50]       |
|*   GF             [Complete!]     |* Vit-J               [50]       |
|*   Item           [Complete!]     |* Spr-J               [Complete!]|
|*   Draw           [Complete!]     |  Elem-Atk-J          [160]      |
|*   Doom           [60]            |  Elem-Def-J          [100]      |
|                                   |  Elem-Def-J x2       [130]      |
|___________________________________|_________________________________|
|                                   |                                 |
|      Guardian Force (G.F)         |          Character (C)          |
|  ===========================      |     ========================    |
|* SumMag +10%         [40]         |*   Vit +20%            [60]     |
|  SumMag +20%         [70]         |    Vit +40%            [120]    |
|  SumMag +30%         [140]        |*   Spr +20%            [60]     |
|* Boost               [10]         |    Spr +40%            [120]    |
|* GF HP +10%          [40]         |                                 |
|  GF HP +20%          [70]         |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|           Menu [M]                |          Party (P)              |
|   ==========================      |   ===========================   |
|*  I Mag-RF          [30]          |                                 |
|                                   |             NIL                 |
|___________________________________|_________________________________|

Ability Learning Tree

Str-J, Vit-J and Spr-J ---m--> Elem-Atk-J and
                               Elem-Def-J ---m--> Elem-Def-J
SumMag +10% ---m--> SumMag +20% ---m-->  SumMag +30%
GF HP +10% ---m--> GF HP +20%
Vit +20% ---m--> Vit +40%
Spr +20% ---m--> Spr +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Ifrit
Summon Attack:   Hell Fire
Elemental:       Fire elemental damage against all enemies
Getting It:      At the Fire Cavern, you will have to fight in him
                 during Disc 1 as a part of SeeD test. Refer to Part I
                 for details on how to defeat him.
Disc:            1
Starting Status: Level 1   HP: 305

Ifrit's Actual Abilities List
______________________________________________________________________
|                                   |                                 |
|           Command (!)             |          Junction (J)           |
|  ===========================      |  =============================  |
|* Magic           [Complete!]      |* Str-J               [Complete!]|
|* GF              [Complete!]      |* Elem-Atk-J          [Complete!]|
|* Draw            [Complete!]      |* Elem-Def-J          [100]      |
|* Item            [Complete!]      |  Elem-Def-J x2       [130]      |
|* Mad Rush        [60]             |* HP-J                [50]       |
|___________________________________|_________________________________|
|                                   |                                 |
|        Guardian Force (GF)        |         Character  (C)          |
|  ===============================  |   ==========================    |
|* SumMag +10%          [40]        |*  Str +20%          [60]        |
|  SumMag +20%          [70]        |   Str +40%          [120]       |
|  SumMag +30%          [140]       |   Str Bonus         [100]       |
|* Boost                [10]        |                                 |
|* GF HP +10%           [40]        |                                 |
|  GF HP +20%           [70]        |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|           Menu (M)                |           Party (P)             |
|   =========================       |   ===========================   |
|* F Mag-RF             [30]        |                                 |
|  Ammo-RF              [30]        |              NIL                |
|                                   |                                 |
|___________________________________|_________________________________|

Abilities Learning Tree
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Str +20% ---m--> Str +40% ---m--> Str Bonus
F Mag-RF ---m--> Ammo-RF

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:       Siren
Summon Attack:    Silent Voice
Elemental:        Non-elemental + Silence status-based attacks against
                  all enemies
Getting It:       Draw from the Elvoret at the Dollet Communications
                  Tower. Refer to Part I on how to defeat the Elvoret.
Disc:             1
Starting Status:  Level 3  HP: 391

Siren's Actual Abilities List
______________________________________________________________________
|                                   |                                 |
|         Command (!)               |         Junction (J)            |
|  =========================        |   ==========================    |
|* Magic            [Complete!]     |*  Mag-J             [Complete!] |
|* GF               [Complete!]     |*  ST-Atk-J          [160]       |
|* Item             [Complete!]     |*  ST-Def-J          [Complete!] |
|* Draw             [Complete!]     |*  ST-Def-J x2       [130]       |
|* Treatment        [100]           |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|     Guardian Force (G.F)          |         Character (C)           |
|  ==============================   |  ============================   |
|* SumMag +10%           [40]       |* Mag +20%                [60]   |
|  SumMag +20%           [70]       |  Mag +40%                [120]  |
|  SumMag +30%           [140]      |  Mag Bonus               [100]  |
|* Boost                 [10]       |                                 |
|* GF HP +10%            [40]       |                                 |
|  GF HP +20%            [70]       |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|            Menu (M)               |            Party (P)            |
|  ============================     |   ============================  |
|* L Mag-RF               [30]      |*  Move-Find              [40]   |
|* ST Med-RF              [30]      |                                 |
|* Tool-RF                [30]      |                                 |
|___________________________________|_________________________________|

Abilities Learning Tree
ST-Def-J ---m--> ST-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Mag +20% ---m--> Mag +40% ---m--> Mag Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Diablos
Summon Attack:   Dark Messanger (T: Soul of Darkness)
Elemental:       Non-elemental damage + Demi against all enemies.
Getting it:      You will be given a Magical Lamp from Cid before
                 your depature to Balamb Town. Use it through the
                 item menu and you will have to fight it! [From Disc
                 1 onwards]. Refer to Part I for how to defeat it.
Disc:            1 ~ 4
Starting Status: Level 9, HP: 730

Diablos' Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|          Command (!)             |          Junction (J)            |
|  ==========================      |   ===========================    |
|* Magic           [Complete!]     |*  Mag-J            [Complete!]   |
|* GF              [Complete!]     |*  Hit-J            [120]         |
|* Draw            [Complete!]     |*  HP-J             [50]          |
|* Item            [Complete!]     |*  Ability x3       [Complete!]   |
|* Darkside        [100]           |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (G.F)        |         Character (C)            |
|   =========================      |  ============================    |
|*  GF HP +10%          [40]       |*  Mag +20%              [60]     |
|   GF HP +20%          [70]       |   Mag +40%              [120]    |
|   GF HP +30%          [140]      |*  Mug                   [200]    |
|                                  |*  HP +20%               [60]     |
|                                  |   HP +40%               [120]    |
|                                  |   HP +80%               [240]    |
|__________________________________|__________________________________|
|                                  |                                  |
|      Menu Abilities (M)          |        Party Abilities (P)       |
|  ===========================     |   ============================   |
|*  Time Mag-RF         [30]       |*  Enc-Half              [30]     |
|*  ST Mag-RF           [30]       |   Enc-None              [100]    |
|__________________________________|__________________________________|

Abilities Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Mag +20% ---m--> Mag +40%
HP +20% ---m--> HP +40% ---m--> HP +80%
Enc-Half ---m--> Enc-None

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Brothers (Sacred and Minotaur)
Summon Attack:   Brotherly Love [T: Sibling Justice /Brotherhood]
Elemental:       Earth elemental damage against all enemies. It is
                 useless against flying creatures.
Getting them:    Defeat them at the Tomb of Unknown King [Disc 1].
                 Refer to Part I on how to defeat them.
Disc:            1 ~ 4
Starting Status: Level 7 , HP: 650

Brothers' Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |           Junction (J)           |
|  ============================    |   ============================   |
|* Magic          [Complete!]      |* HP-J                 [Complete!]|
|* GF             [Complete!]      |* Str-J                [50]       |
|* Draw           [Complete!]      |* Spr-J                [50]       |
|* Item           [Complete!]      |  Elem-Atk-J           [160]      |
|* Defend         [100]            |  Elem-Def-J           [100]      |
|                                  |  Elem-Def-J x2        [130]      |
|__________________________________|__________________________________|
|                                  |                                  |
|       Guardian Force (G.F)       |          Character (C)           |
|  ============================    |   ============================   |
|* SumMag +10%         [40]        |*  HP +20%           [Complete!]  |
|  SumMag +20%         [70]        |   HP +40%           [120]        |
|  SumMag +30%         [140]       |   HP +80%           [240]        |
|* Boost               [10]        |*  Cover             [100]        |
|* GF HP +10%          [40]        |   HP Bonus          [100]        |
|  GF HP +20%          [70]        |                                  |
|  GF HP +30%          [140]       |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|           Menu (M)               |            Party (P)             |
|  ============================    |   =============================  |
|            NIL                   |              NIL                 |
|__________________________________|__________________________________|

Ability Learning Tree
HP-J, Str-J and Spr-J ---m--> Elem-Atk-J and
                              Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP+30%
HP +20% ---m--> HP +40% ---m--> HP +80% ---m--> HP Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Carbuncle [T: Carbunkle]
Summon Attack:   Ruby Light
Elemental:       Relfect magic being cast over your entire party.
Getting It:      Draw from Iguions at the President's Mansion when you
                 have to save Rinoa. [You can only control Squall and
                 Irvine for that battle]
Disc:            1
Starting Status: Level 16 , HP: 1,220

Carbuncle's Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |           Junction (J)           |
|  =============================   |  ==============================  |
|* Magic            [Complete!]    |* HP-J               [50]         |
|* GF               [Complete!]    |* Vit-J              [Complete!]  |
|* Draw             [Complete!]    |* Mag-J              [50]         |
|* Item             [Complete!]    |  ST-Atk-J           [160]        |
|                                  |  ST-Def-J           [100]        |
|                                  |  ST-Def-J x2        [130]        |
|                                  |* Ability x3         [Complete!]  |
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (G.F)        |           Character (C)          |
|  =============================   |  ==============================  |
|* GF HP +10%            [40]      |* Vit +20%                [60]    |
|  GF HP +20%            [70]      |  Vit +40%                [120]   |
|  GF HP +30%            [140]     |  Vit Bonus               [100]   |
|                                  |* Counter                 [200]   |
|                                  |* Auto Reflect            [150]   |
|                                  |* HP +20%                 [60]    |
|                                  |  HP +40%                 [120]   |
|__________________________________|__________________________________|
|                                  |                                  |
|             Menu (M)             |            Party (P)             |
|  ==============================  |  ==============================  |
|* Recov Med-RF           [30]     |              NIL                 |
|__________________________________|__________________________________|

Learning Abilities Tree
Mag-J, Vit-J and HP-J ---m--> ST-Atk-J and
                              ST-Def-J ---m--> ST-Def-J x2
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Vit +20% ---m--> Vit +40% ---m--> Vit Bonus
HP +20% ---m--> HP +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Leviathan
Summon Attack:   Tsunami [T: Tidal Wave]
Elemental:       Water-elemental damage against all enemies
Getting it:      Draw it from NORG, Master of Garden after you have
                 succeeded in operating MD system and was called to the
                 basement. Refer to Part I for more details.
Disc:            2
Starting Status: Level 17 , HP: 1,349

Leviathan's Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |          Junction (J)            |
|  =============================   |   ============================   |
|* Magic            [Complete!]    |* Mag-J                [50]       |
|* GF               [Complete!]    |* Spr-J                [Complete!]|
|* Item             [Complete!]    |* Elem-Def-J           [Complete!]|
|* Draw             [Complete!]    |* Elem-Def-J x2        [Complete!]|
|* Recover          [200]          |* Elem-Atk-J           [160]      |
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (GF)         |          Character (C)           |
|  =============================   |   ============================   |
|* SumMag +10%           [40]      |*  Spr +20%             [60]      |
|  SumMag +20%           [70]      |   Spr +40%             [120]     |
|  SumMag +30%           [140]     |   Spr Bonus            [100]     |
|* GF HP +10%            [40]      |*  Auto Potion          [150]     |
|  GF HP +20%            [70]      |                                  |
|  GF HP +30%            [140]     |                                  |
|* Boost                 [10]      |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|            Menu (M)              |            Party (P)             |
|  =============================   |   ============================   |
|* Supt Mag-RF          [30]       |                                  |
|* GF Recov Med-RF      [60]       |              NIL                 |
|__________________________________|__________________________________|

Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Spr +20% ---m--> Spr +40% ---m--> Spr Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Pandemona [T: Pandemonium]
Summon Attack:   Tornado Zone [T: Whirlwind Thrust]
Elemental:       Wind elemental damage against all opponents
Getting It:      Draw from Fujin when you battle against her at Balamb
                 Town in Disc 2.
Disc:            2
Starting Status: Level 20 , HP: 1,506

Pandemona's Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |           Junction (J)           |
|  =============================   |   =============================  |
|* Magic              [Complete!]  |* Str-J                [Complete!]|
|* GF                 [Complete!]  |* Spd-J                [120]      |
|* Draw               [Complete!]  |  Elem-Atk-J           [160]      |
|* Item               [Complete!]  |  Elem-Def-J           [100]      |
|* Absorb             [Complete!]  |  Elem-Def-J x2        [130]      |
|__________________________________|__________________________________|
|                                  |                                  |
|       Guardian Force (GF)        |          Character (C)           |
|  =============================   |   =============================  |
|* SumMag +10%          [40]       |* Str +20%               [60]     |
|  SumMag +20%          [70]       |* Spd +20%               [60]     |
|  SumMag +30%          [140]      |  Spd +40%               [120]    |
|* GF HP +10%           [40]       |* Initiative             [160]    |
|  GF HP +20%           [70]       |                                  |
|  GF HP +30%           [140]      |                                  |
|* Boost                [10]       |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|            Menu (M)              |            Party (P)             |
|  =============================   |   =============================  |
|                                  |                                  |
|              NIL                 |               NIL                |
|__________________________________|__________________________________|

Abilities Learning Tree
Spd-J ---m--> Elem-Atk-J
              Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +20% ---m--> GF HP +20% ---m--> GF HP +30%
Spd + 20% ---m--> Spd +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Cerberus
Summon Attack:   Counter Rockets [T: Counterattack of the Smoky Wolf]
Elemental:       Double and Triple is being cast over the entire party
Getting It:      You will meet this guy at the main hall of Galbadian
                 Garden and have to fight him, he's a tough cookie.
Disc:            2
Starting Status: Level 24, HP: 1,545

Cerberus' Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |           Junction (J)           |
|  =============================   |   =============================  |
|  Magic             [Complete!]*  |*  Str-J               [Complete!]|
|  GF                [Complete!]*  |*  Mag-J               [50]       |
|  Draw              [Complete!]*  |*  Spr-J               [50]       |
|  Item              [Complete!]*  |*  Spd-J               [120]      |
|                                  |*  Vit-J               [Complete!]|
|                                  |*  ST-Atk-J            [160]      |
|                                  |*  ST-Def-J            [Complete!]|
|                                  |*  ST-Def-J x2         [130]      |
|                                  |*  ST-Def-J x4         [180]      |
|                                  |*  Ability x3          [Complete!]|
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (G.F)        |           Character (C)          |
|  =============================   |   =============================  |
|* GF HP +10%        [40]          |*  Spd +20%           [60]        |
|  GF HP +20%        [70]          |   Spd +40%           [120]       |
|  GF HP +30%        [140]         |*  Auto Haste         [150]       |
|                                  |*  Expendx 2-1        [250]       |
|__________________________________|__________________________________|
|                                  |                                  |
|           Menu (M)               |             Party (P)            |
|  =============================   |   =============================  |
|              NIL                 |*  Awarness           [200]       |
|                                  |                                  |
|__________________________________|__________________________________|

Abilities Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Spd +20% ---m--> Spd +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Alexander
Summon Attack:   Holy Judgement
Elemental:       Holy elemental damage against all opponents.
Getting It:      You must draw it from Edea at the last battle of
                 Disc 2.
Disc:            2
Starting Status: Level 25 , HP: 1,925

Alexander's Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|          Command (!)             |          Junction (J)            |
|  =============================   |   ============================   |
|* Magic              [Complete!]  |* Spr-J                [Complete!]|
|* GF                 [Complete!]  |* Elem-Atk-J           [160]      |
|* Draw               [Complete!]  |* Elem-Def-J           [Complete!]|
|* Item               [Complete!]  |* Elem-Def-J x2        [Complete!]|
|* Revive             [200]        |* Elem-Def-J x4        [180]      |
|                                  |* Ability x3           [Complete!]|
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (GF)         |          Character (C)           |
|  ==============================  |   ============================   |
|* SumMag +10%           [40]      |*  Spr +20%            [60]       |
|  SumMag +20%           [70]      |*  Med Data            [200]      |
|  SumMag +30%           [140]     |                                  |
|* GF HP +10%            [40]      |                                  |
|  GF HP +20%            [70]      |                                  |
|  GF HP +30%            [140]     |                                  |
|* Boost                 [10]      |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|           Menu (M)               |            Party (P)             |
|  ==============================  |   ============================   |
|* Hi Mag-RF                [60]   |                                  |
|  Med LV Up                [120]  |              NIL                 |
|__________________________________|__________________________________|

Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Med Data ---m--> Med LV Up

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:       Doomtrain [T: Grasharaboras]
Summon Attack:    Completely Wild
Elemental:        Poison elemental + status ailments against all
                  opponents.
Getting It:       This is rather tough GF to get and it is EXPENSIVE.
                  Firstly you must have the following:
                : 6x Malboro Tentacle [steal from Malboro, get Mug
                  from Diablos. Malboros are found outside the Tears'
                  Point]. Malboros can also be found at the Island
                  closest to Hell/Heaven, applies after receiving
                  Ragnarok. [refer to the World Map at my homepage]
                : 6x Steel Pipe [steal these from those yellow and
                  green Gorillas [Wendigo] outside Deling City].
                  They can be found at deserts only. Use Mug to do
                  this.
                : 6x Remedy + [have aleast 60 Remedies (purchased
                  from any item shops for 60,000 gil), and change
                  them to Remedy+, Alexander's Med LV Up Menu.]
                  You must get Alexander's Med Data before you can
                  learn and use Alexander's Med LV Up.
                : 1x Solomon's Ring: found at Tears' Point [located
                  south-east from Esthar Captial, refer to Part I for
                  more details.
                  Have getting the above requirements, use Solomon's
                  Ring and you will get the GF!
Disc:            3 [must get the Solomon's Ring from Tears' Point
                 before your trip to outerspace and Alexander is a
                 compulsory GF in order to get Doomtrain]. You can
                 get this on Disc 4 too.
Starting Status: Level 28    HP: 2,521

Doomtrain's Actual Abilities List
 ______________________________________________________________________
|                                  |                                   |
|           Command  (!)           |           Junction (J)            |
|  =============================   |  ==============================   |
|* Magic              [Complete!]  |* Elem-Atk-J           [Complete!] |
|* GF                 [Complete!]  |* ST-Atk-J             [Complete!] |
|* Draw               [Complete!]  |* Elem-Def-J x4        [180]       |
|* Item               [Complete!]  |* ST-Def-J x4          [180]       |
|* Darkside           [100]        |                                   |
|* Absorb             [80]         |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|      Guardian Forces (GF)        |           Character (C)           |
|  ==============================  |   ==============================  |
|* SumMag +10%           [40]      |*  Auto Shell           [250]      |
|  SumMag +20%           [70]      |                                   |
|  SumMag +30%           [140]     |                                   |
|  SumMag +40%           [200]     |                                   |
|* GF HP +10%            [40]      |                                   |
|  GF HP +20%            [70]      |                                   |
|  GF HP +30%            [140]     |                                   |
|  GF HP +40%            [200]     |                                   |
|* Boost                 [10]      |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|           Menu (M)               |             Party (P)             |
|  ==============================  |  ================================ |
|* Call Junk Shop      [Complete!] |                                   |
|* Forbid Med-RF            [200]  |               NIL                 |
|__________________________________|___________________________________|

Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Bahamut
Summon Attack:   Mega-Flare
Elemental:       Non elemental damage against all opponents.
Getting It:      Go to Deep Sea Research Center, after you have
                 gotten Ragnarok, it's is located in southwest region
                 of the World Map and it's on the west of Edea's
                 House.

                 Once you enter, you will encounter a light column, do
                 NOT walk while the light is on, you will encounter
                 battles, next talk to the column and choose 1st
                 option for 1st question [fight vs. Ruby Dragon], 2nd
                 option for 2nd question [fight vs. another Ruby
                 Dragon but with a back attack status. Lastly, pick
                 the third option [hidden] for the last question and
                 you will have to fight it.
Disc:            3 ~ 4
Starting Status: Level 35   HP: 3,274

Bahamut's Actual Abilities List
 ______________________________________________________________________
|                                  |                                   |
|           Command (!)            |           Junction (J)            |
|  ==============================  |  ================================ |
|* Magic             [Complete!]   |* Ability x4      [Complete!]      |
|* GF                [Complete!]   |                                   |
|* Draw              [Complete!]   |                                   |
|* Item              [Complete!]   |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|      Guardian Forces (GF)        |           Character (C)           |
|  =============================   |  ===============================  |
|* SumMag +10%           [40]      |* Str +60%            [Complete!]  |
|  SumMag +20%           [70]      |* Mag +60%            [Complete!]  |
|  SumMag +30%           [140]     |* Mug                 [200]        |
|  SumMag +40%           [200]     |* Auto Protect        [250]        |
|* GF HP +10%            [40]      |* Expend x2-1         [250]        |
|  GF HP +20%            [70]      |* Walk and Recover    [250]        |
|  GF HP +30%            [140]     |                                   |
|  GF HP +40%            [200]     |                                   |
|* Boost                 [10]      |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|           Menu (M)               |            Party (P)              |
|  ==============================  |  ===============================  |
|* Forbid Mag-RF        [Complete!]|* Rare Item             [250]      |
|                                  |                                   |
|__________________________________|___________________________________|

Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


Name of GF:      Cactuar [T: Sabotander]
Summon Attack:   1,000 Needles [T: 1,000 Iron Needles]
Elemental:       Non elemental against all opponents.
Getting It:      Head for the Cactuar Island, it's located on the south
                 east area of Centra Area. [there is a green Cactuar
                 there (actually it's the Jumbo Cactuar)] Make contact
                 with it and it's very tough. [Refer to Part I on
                 information on how to defeat it]. Note that it is a
                 huge and massive Cactuar and its about 4 times bigger
                 than an ordinary Cactuar. Defeat it to get this GF.
How it works:    The GF Cactuar works like this. Let's says the
                 Cactuar's Level is between x0 to x9 then the damage
                 that the Cactuar inflict will be x000. Let's says
                 if the Cactuar's Level is 73, the damage inflict
                 will be 7000 exactly. Quite a good GF. Thanks to
                 Yee Seng Fu and Stephanus Rudiyanto Natari for this.
Disc:            3 ~ 4
Starting Status: Level 23  HP: 2,594

Cactuar's Actual Abilities List
 ______________________________________________________________________
|                                  |                                  |
|          Command (!)             |          Junction (J)            |
|  =============================   |  =============================== |
|* Magic              [Complete!]  |* Eva-J              [200]        |
|* GF                 [Complete!]  |* Luck-J             [200]        |
|* Draw               [Complete!]  |                                  |
|* Item               [Complete!]  |                                  |
|* Defend             [100]        |                                  |
|* Kamikaze           [100]        |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (G.F.)       |          Character (C)           |
|  ==============================  |  ==============================  |
|* GF HP +10%            [40]      |* Eva +30%             [200]      |
|  GF HP +20%            [70]      |* Luck +50%            [200]      |
|  GF HP +30%            [140]     |* Initiative           [160]      |
|                                  |* Walk and Recover     [200]      |
|                                  |* HP Bonus             [Complete!]|
|                                  |* Str Bonus            [Complete!]|
|                                  |* Mag Bonus            [Complete!]|
|                                  |* Spr Bonus            [Complete!]|
|                                  |* Auto Potion          [150]      |
|                                  |* Expend x2-1          [250]      |
|__________________________________|__________________________________|
|                                  |                                  |
|           Menu (M)               |            Party (P)             |
|  =============================   |  =============================   |
|                                  |                                  |
|              NIL                 |              NIL                 |
|__________________________________|__________________________________|

Ability Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Tonberry [T: Tonberi]
Summon Attack:   Chef's Knife [T: Kitchen Knife]
Elemental:       Non elemental damage against all opponents.
Getting It:      Head to Centra Ruins in the Centra Region. Head to
                 the main compound where you find a Gargoyle and the
                 Y-shaped ladder. Kill 20 Tonberry and one of them
                 will transform into the King Tonberty. Defeat it and
                 you will get it. That battle is continuous. You have
                 to get Odin before you can get this. Not necessary to
                 battle all 20 Tonberries at one go. You can go out to
                 the World Map and saved your game. Thanks to Pericval
                 Estacion for testing this.
Disc:            2 ~ 4 [must get Odin before you can get this GF]
Starting Status: Level 30   HP: 2,596

Tonberry's Actual Abilities List
 ______________________________________________________________________
|                                  |                                   |
|          Command (!)             |           Junction (J)            |
|  =============================   |   ==============================  |
|* Magic             [Complete!]   |                                   |
|* GF                [Complete!]   |             NIL                   |
|* Draw              [Complete!]   |                                   |
|* Item              [Complete!]   |                                   |
|* LV Down           [Complete!]   |                                   |
|* LV Up             [Complete!]   |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|      Guardian Force (GF)         |          Character (C)            |
|  ==============================  |  ===============================  |
|* SumMag +10%             [40]    |* Eva +30%           [Complete!]   |
|  SumMag +20%             [70]    |* Luck +50%          [Complete!]   |
|  SumMag +30%             [140]   |* Initiative         [160]         |
|* GF HP +10%              [40]    |* Walk and Recover   [200]         |
|  GF HP +20%              [70]    |* Auto Potion        [150]         |
|  GF HP +30%              [140]   |                                   |
|* Boost                   [10]    |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|           Menu (M)               |             Party (P)             |
|  =============================   |  ==============================   |
|* Haggle                  [150]   |                                   |
|* Familiar                [150]   |              NIL                  |
|  Sell High               [200]   |                                   |
|  Call Shop               [200]   |                                   |
|__________________________________|___________________________________|

Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Haggle ---m--> Sell High
Familiar ---m--> Call Shop

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Eden
Summon Attack:   Eternal Breath
Elemental:       Non elemental damage against all opponents.
Getting It:      After getting GF Bahamut, back to Ragnarok and talk
                 to everyone. Now re-enter the Deep Sea Research
                 Center. Now head down the hole of the damaged light
                 system. Now head use the RSP in this order, 2-2-1-1
                 and have Zell operate that huge machine [2nd option]
                 and head down to the basement and examine the machine.
                 A huge monster [Ultima Weapon] will appear and draw
                 Eden from it. It's going to be a tough battle! [Refer
                 to Part I for more details] This piece of information
                 is being contributed by Steven Bruck.
                 <Stevenbruck@bigfoot.com> Note that Eden can do up to
                 40,000+ if you have accquired it to high levels along
                 with Boost ability!
Disc:            3 ~ 4 [after getting Bahamut]
Starting Status: Level 30, 4,786
_______________________________________________________________________
|                                  |                                   |
|          Command (!)             |           Junction (J)            |
|  ============================    |  ==============================   |
|* Magic            [Complete!]    |* Spd-J           [Complete!]      |
|* GF               [Complete!]    |* Eva-J           [Complete!]      |
|* Draw             [Complete!]    |* Hit-J           [Complete!]      |
|* Item             [Complete!]    |                                   |
|* Mad Rush         [60]           |                                   |
|* Darkside         [100]          |                                   |
|* Devour           [Complete!]    |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|      Guardian Force (G.F)        |          Character (C)            |
|  ============================    |  ===============================  |
|* SumMag +10%            [40]     |* Luck +50%             [200]      |
|  SumMag +20%            [70]     |* Expend x3-1           [250]      |
|  SumMag +30%            [140]    |                                   |
|  SumMag +40%            [200]    |                                   |
|* GF HP +10%             [40]     |                                   |
|  GF HP +20%             [70]     |                                   |
|  GF HP +30%             [140]    |                                   |
|  GF HP +40%             [200]    |                                   |
|* Boost                  [10]     |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|            Menu (M)              |            Party (P)              |
|  =============================   |  ================================ |
|* GF Abil Med-RF          [30]    |                                   |
|                                  |             NIL                   |
|__________________________________|___________________________________|

Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 _____
/ 1.5 \________________________________________________________________
=======================================================================
Non-Abilities GFs
=======================================================================
These are GFs but they don't have any GFs' Abilities like Command,
Junction, GF, Character, Menu and Party. I'm listed them down here as
they have "summoning" animation same as the first sixteen GFs [green
bubbles appears from the character's body]. You can summon this GF
using GF command but they can be summoned using the following methods:
- Appears in between or at the beginning of the battles.
- Using an item to summon it through the item command.
- Use as a command

Name:          Phoenix
Summon Attack: Rebirth Flame [T: Phoenix Flame]
Elemental:     Fire elemental damage to all opponents and cast Life
               on all allies.
Getting It:    You need to get Phoenix Pinions [an item which summons
               the Phoenix, and can only be use during battles.]. To
               get Phoenix Pinions, you must get Tool-RF, by refining
               Mega Phoenix to Phoenix Pinion in a 3:1 ratio. You can
               also get one from Shumi Village quest part I and the
               other one while during Missing Vase Quests. Refer to
               Part I for more information
Disc:          2 ~ 3

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name:          Odin
Summon Attack: Zantetsuken [T: Iron Cutting Sword]
Elemental:     Non elemental attack against all enemies (instant dead
               attack) Odin does not appear during BOSS Fights!
Getting It:    First of all, you need to locate the Centra Ruins. Enter
               the Centra Ruins and take left stairs. Move upwards and
               proceed the elevator. Once take the left ladder and move
               up to activate the power source. Next move back down and
               activate the power source that's located at the lower
               level. You will find a spiral-stairway and use it. Next
               you will find a Gargoyle with a Eye Ruby. Take the Eye
               Ruby and move up the stairs. Place the "eyes" and you
               will get a five digit password [which is random]. Now
               take down both the "eyes" and move back to the previous
               Gargoyle. Place both and enter the password [the torch
               on the right reveals a column of zeros. Using D-Pad to
               switch between numbers and press Circle once you are
               done. Now you will be able to unlock the secret chamber.
               Enter the chamber and you will find the Odin. Defeat it
               and get this GF!
               Note: You need to do all this in a time interval.
Disc:          2 ~ 4
               Notes: There is an official bug in Disc 3 if you attempt
               to get Odin. The bug occurs if you failed to get the GF
               in given time and you choose to continue, the game will
               just freezes. Hence do it in Disc 2 is a better option.
NOTES:         The appearance of the Odin appears randomly in battles
               and appears at the beginning of battles. The Odin's
               Zantetsuken is an instant death attack against all
               opponents. It does not have any effect against BOSSES.
               The appearance of Odin is based on the number of Death
               Spirits and Luck status.

Name:          Gilgamesh
Summon Attack: Zantetsuken/Excalibur/Excalipur/Masamune
Elemental:     Non elemental attack against all opponents.
Getting It:    You will get this if you have gotten Odin before the
               battle against the Seifer at Lunatic Pandora
Disc:          3
NOTES:         The Gilgamesh can even appears in between battles. The
               Gilgamesh have four cool attacks [all the swords except
               for Zantetsuken] are based on Final Fantasy V. Thanks
               to Heero Yuy for the valuable information. It can also
               appears in BOSSES Fight. [even between battles!]

Name:          Chicobo
Summon Attack: Choco Fire /Choco Flare / Choco Meteor
Elemental:     Non elemental attack against all foes.
Getting It:    To get this, you need to find the Gyshal Greens.
               One of them can through the Missing Vase Pieces quest.
               To get more of these, refer to Quests Section. The summon
               effect will improve if you have accquired certain levels
               at your Pockestation. You can summon this through
               the item command [during battles only!] Make sure that
               you have at least summoned once the Mother Chocobo from
               the Chocobo Forest.
Disc:          2 ~ 4
Notes:         Refer to Chocobo Forests Guide in Quest section.

------------------------------------------------------------------------
Pocketstation GFs
------------------------------------------------------------------------

Name:          MiniMog [T: Ko-Mogri]
Summon Attack: Mog's Dance
Elemental:     n/a. Restore 1500 HP for all in-battle participating GFs.
Getting It:    You need a Pocketstation to do so. Get a Mog's Amulet
               item and use it on a GF [use Amnesia Green and replace it
               on an empty slot] Equip the command "MiniMog". Just use
               it while the character has reaches his/her turn.
Disc:          Disc 2 onwards
Notes:         Go to GameFAQs (http://www.gamefaqs.com) and get the
               Pocketstation FAQs. I can't give you that much help as I
               myself do not own the Pocketstation.

Name:          Moomba [T: Mumba]
Summon Attack: Moomba Moomba Moomba
Elemental:     Non elemental damage against one opponent.
Getting It:    You need a Pocketstation to do so. Get a Friendship item.
               Next give the character the item command. Select the item
               from the menu and use it. It is the same method that you
               use to summon the Phoenix. The Moomba can does over the
               5-digit mark surprisingly...
Notes:         See above.

------------------------------------------------------------------------
Not-your-GFs
------------------------------------------------------------------------

Name:          Giever [T: Gievra]
Summon Attack: Shockwave Pulsar [T: Shockwave Phaser]
Elemental:     Non elemental damage against all opponents.
Getting It:    You can't get this GF! It is with the final boss. Hmm..
               it is just like the Super Nova summon used by Sephiroth
               of FF7
Notes:         Although you can't get the GF, you can get the GF's
               Summon Attack. To be more acurate, it is actually one of
               Quistis' Limit Breaks.

 _____
/ 2.0 \_________________________________________________________________
========================================================================
List of Abilities
========================================================================
______________________________________________________________________
|      |                       |          |                           |
| No.  |   Name of Abilities   |  Symbol  |        Functions          |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.1  | Command               |   (!)    | Enable your character to  |
|      |                       |          | use commands such as GF.  |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.2  | Junction              |   (J)    | Enables you to junction   |
|      |                       |          | magic together with the   |
|      |                       |          | character's stats, thus   |
|      |                       |          | boosting up the stats.    |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.3  | Guardian Forces       |  (GF)    | Enables you to improve GF |
|      |                       |          | stats such as GF HP +20%  |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.4  | Character             |   (C)    | Allows your characters to |
|      |                       |          | have enhanced abilities.  |
|      |                       |          | Examples include Mug, Str |
|      |                       |          | +20% and much more.       |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.5  | Menu                  |   (M)    | Allows you to make magic/ |
|      |                       |          | tools which can be chosen |
|      |                       |          | Abilities sub-menu. E.g.  |
|      |                       |          | Med LV Up, Card Mod-RF.   |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.6  | Party                 |   (P)    | Allows you to have special|
|      |                       |          | benefits to the party such|
|      |                       |          | as Enc-None and Move-Find |
|______|_______________________|__________|___________________________|

 _____
/ 2.1 \_________________________________________________________________
========================================================================
Command Abilities (!)
========================================================================
Command Abilities are basically the abilities that appears in your
character's command menu during the game. Each character can have the
maximum of 4 commands.

Certain commands also you to do different things. However the ATTACK
command is a must. But it can be replaced if you have gotten Mug. [an
ability which allows your character to steal an item and at the same
time dealts damage.] All GFs (except for Phoenix, Chicobo, Moomba,
MiniMog and Odin) will have mastered the Magic, GF, Item and Draw
commands.

2.1.1. Magic Command
______________________________________________________________________
|                                                                     |
| GFs            :  All except for Odin, Phoenix, Chicobo             |
| Functions      :  Allows the equipped character to cast magic during|
|                   battles. When your character has the status       |
|                   disorder of Silence, your character will be unable|
|                   use the command.                                  |
| AP needed      :  n/a                                               |
|_____________________________________________________________________|

Importance:
This is one of the best commands in the game. It serves as great
importance as the command does not only provides offense, but also
helps in defense by restoring lost HP. You can cast two/three magics
in a single turn only after a Double/Triple spell is being cast on you.
But first of all, you have to stock up some magic [by drawing from
enemies or Draw Points]

------------------------------------------------------------------------
In-depth Explanation of Magic
 __________
|Attack    |   After you have select the [MAGIC] from the Command Menu
|Magic   <||   you will be able to see the number of spells and types
|GF        |   of spells stocked up in the character's Magic Inventory.
|Draw      |       __________________
|__________| -->  |Magic P1       NUM| TIP: Always arrange the spells
                  |Fire           100|      such as Cure, Aura and
  |               |Fira           45 |      Life on the first few
  |               |Blizzard       100|      pages. [Each character has
  |               |Blizzaga       4  |      a total number of 8 pages]
  |               |__________________|
  |
  |                       /_\
  |       ________         |
  |      |        | _ _ _ _|
  |      |Normal  |  After Triple is being cast on your character, when
   - ->  |Double  |  you select the Magic Command, you will see a box
         |        |  [which looks like the one on the left]. There you
         |________|  can select the option and you be brought to the
                     Magic Inventory [when you can select the spells]
            OR       Select Double, allows you to cast two spells of
          ________   the same kind in one turn. Selecting Triple will
         |        |  allows you to cast three spells of the same kind
         | Normal |  in turn. You can switch targets unlike Selphie's
         | Double |  Limit Breaks. To cast more spells for a single
         | Triple |  cost, you must acquired Expend x2-1 or Expend x3-1
         |________|

Notes:
* If the character is under Silence status, the command will be greyed
  out.
* To know about each Magic spell, please refer to the Magic section for
  more details.
* The effect of Magic depends on the character's Mag stats and the
  damage done on an enemy based on the Spr stats.
------------------------------------------------------------------------

2.1.2. GF Command
______________________________________________________________________
|                                                                     |
| GFs            :  All except for Odin, Phoenix, Chicobo             |
| Functions      :  Allows the equipped character to summon a GF      |
|                   during battles. Summoning a GF will causes the ATB|
|                   and the stats of GF to overlap the stats of your  |
|                   character. Unable to use it when character is     |
|                   Silence disorder.                                 |
| AP needed      :  n/a                                               |
|_____________________________________________________________________|

Importance of GF Command
In FF8, summoning a GF requires time [but you can now ignore the MP
cost] as compared to the previous FF series except for FFT. As you
summon a GF, the stats will overlap over the character's HP. There,
you will see blue ATB Bar [which will stops immediately when the GF
is killed or a Silence Spell is being cast on the character]

------------------------------------------------------------------------
In-Depth Explanation on GF Command
 __________        ______________________
|Attack    |      |GF                  P1| Just simply select the
|Magic     |      |Quezacotl     HP: 457 | command [GF] and choose
|GF      <||  --> |Shiva         HP: 359 | the GF that you wish to
|Item      |      |Ifrit         HP: 409 | summon. There you will see
|__________|      |______________________| a blue ATB bar start to
                                           overlap the character's
                                           stats.

Notes:
- The character can only summon the GF that he/she is currently junction
  with. He/She can't summon a GF which is being junctioned with another
  character.
- The ATB of GF [represented by blue colour] is the indication of the
  amount of time left for the GF to be summoned. The speed of the ATB
  depends on the compatibility with the equipped character.
- The GF's damage depends on the opposing elementals, level of GF and
  Summon Attack bonus [SumMag +10% is one of them], and other external
  factors [such as Boost]
------------------------------------------------------------------------

2.1.3. Draw Command
______________________________________________________________________
|                                                                     |
| GFs            :  All except for Odin, Phoenix, Chicobo             |
| Functions      :  Allows the equipped character to draw magic from a|
|                   foe during a battle. The character could draw up  |
|                   to nine kind of that spell and could use it       |
|                   immediately [2nd option] or store for later use [ |
|                   1st option]. It also could draw hidden GFs such as|
|                   GF Siren. Unable to use the command when the      |
|                   character is under the Silence status disorder.   |
| AP needed      :  n/a                                               |
|_____________________________________________________________________|

Importance of Draw
This is really an important command in FF8. It allows you to draw
spells where you can choose to stock them or cast them immediately.
You can draw up to 100 kind of a certain spell. The rate of drawing
magic depends solemnly on your Mag stats [Edea has strong Mag stats
that's why she could draw up to 9 kind of that spell, each time she
uses the Draw Command, but you can also improve the Mag stats by using
Junction]

------------------------------------------------------------------------
In-Depth Explanation of Draw Command
 _________
|Attack   |       _________
|Magic    | ---> |Fire     |      _________     TIP: Sometimes, you see
|GF       |      |Thunder<|| --> | Stock   |         that "Stock" has
|Draw   <||      |Blizzard |     | Cast    |         been greyed out,
|_________|      |Cure     |     |_________|         this means that
                 |_________|                         the character has
                                                     already 100 kind
                                                     of that spell.

Here is a brief explaination on how the [Draw] system works. First of
all you have to select the [DRAW] command and select the monster that
you wished to draw from [you can't draw spells from a death monster,
which results a miss. Certain characters such as Quistis have weak
ability in drawing magic at a weak rate too.]. There you will see the
list of spells that you can draw from. Select the spell and you will
see the third box.

Stock allows you to stock up magic in your inventory [you can only do
this if you have less 100 of that kind of spell and sufficient space
in the character's inventory].

Cast allows you to draw the spell and cast the spell immediately
[however only one quantity at one time.] Note that monsters such as
Ruby Dragon, what you have drawn from it, is pretty useless against
it.

Notes:
* You can draw more magic by tapping the Circle button repeatedly
  while drawing magic. [This is still not confirmed, but it works
  when you have low Mag stats]
* Draw is a vital command in the game and never ever go into a BOSS
  fight without it as you can draw GFs from it. There are about 6 GFs
  that can be obtained from this method. Hence take note. To avoid
  much doubts, below is a short list of GFs

  Elynole [at Communciation Towers] --> Siren                  Disc 1
  Iguions [at the President's Mansion] --> Carbuncle           Disc 1
  NORG [basement of Balamb Garden] --> Leviathan               Disc 2
  Fujin [at Balamb Hotel] --> Pandemona                        Disc 2
  Edea [At the Auditorium of Galbadia Garden] --> Alexander    Disc 2
  Ultima Weapon [at Deep Sea Deposit] --> Eden                 Disc 3-4
------------------------------------------------------------------------

2.1.4. Item Command
______________________________________________________________________
|                                                                     |
| GFs            :  All except for Odin, Phoenix, Chicobo             |
| Functions      :  Allows the equipped character to use items for    |
|                   healing and restore lost Life. Also allows you to |
|                   summon the Phoenix, Moomba and Chicobo. It is     |
|                   important and a bit useful in game or if the      |
|                   character has been silenced during battles.       |
| AP needed      :  n/a                                               |
|_____________________________________________________________________|

Comments
One of the basic fundamentals in the FF series. This command allows
you to use items, which can help to restore status ailments, give
supporting aid, cast magic [via Stones] and most importantly, restore
HP. This command allows you to use MEDICINE and BATTLE ITEMS. This
command is still usable even if the character is being silenced. You
can have up to the maximum no. of 10 pages. The system of using item
is similar to the Magic command.

------------------------------------------------------------------------

2.1.5. Card Command
______________________________________________________________________
|                                                                     |
| GFs            :  Quezacotl                                         |
| Functions      :  Allows you to "card" a wounded monster. This      |
|                   command happens to miss very often and it will    |
|                   take quite a long time. Note that not all enemies |
|                   can be carded by the command [example: Fujin]     |
|                   You can only do this when the HP of the monster is|
|                   running low.                                      |
| AP needed      :  40 AP                                             |
|_____________________________________________________________________|

Importance:

It is rather a good command if you are running out of that particular
cards. For easy usage on carding monsters, cast Demi to reduces the HP
of the monster and then used the card command.

However, it practically takes ages for you to card a strong foe such as
the Ruby Dragon. This command is still usable even if the character is
silenced.

But it doesn't mean you can't get BOSS cards! You can also get BOSS
cards as stated in the card list, you will find names of the monsters,
along with some of the BOSS names. You can get two different types of
cards from some of the monsters. As for rare cards, you need to play
or quest to get them.

------------------------------------------------------------------------

2.1.6. Doom Command [T: Death Sentence Command]
______________________________________________________________________
|                                                                     |
| GFs            :  Shiva                                             |
| Functions      :  Allows you to cause the Instant Death status. You |
|                   see a counter on the top of the enemies. Once the |
|                   counter reachers zero, the monster will be killed |
|                   instantly, very ineffective against BOSSES.       |
| Description    :  You will see a Devil appearing and spins its staff|
|                   and you will see a countdown of 24 seconds. When  |
|                   the counter reaches zero, the spirit of the       |
|                   monster leaves its body.                          |
| AP needed      :  60 AP                                             |
|_____________________________________________________________________|

Importance:
One great command against high HP foes such as the T-Rexaur. Just
simply use the command on the monster and you will see a counter
appears at the top of the monster. When the counter hits zero, the
monster will be instantly killed. To make the best out of it, cast
Blind or have the 100x Blind junctioned to ST-Atk-J so that monster
misses its attack. All you do is to wait. This command is still
usable even if the character is being silenced. But the downside of it,
is that it is a waste of time...

------------------------------------------------------------------------

2.1.7. Mad Rush [T: Rush Command]
______________________________________________________________________
|                                                                     |
| GFs            :  Ifrit, Eden                                       |
| Functions      :  Causes the character to have the Berserk, Haste   |
|                   Shell and Protect status on ALL characters. You   |
|                   will lose control your characters.                |
| AP needed      :  60 AP                                             |
|_____________________________________________________________________|

Importance
Use this when the monster is low on HP. Your party will just keep on
attack until his/her HP drop to zero. [It is just like Lucky 7's
status of FF7, except it does not do 9999 HP damage each time..]

This command effects all characters. So it is inadvisble to use this
on high HP bosses such as the Ruby Dragons. ALL party members will be
affected even they have 100x Berserk junctioned to ST-Def-J.

------------------------------------------------------------------------

2.1.8.   Treatment [T: Chiryou Command]
______________________________________________________________________
|                                                                     |
| GFs            :  Siren                                             |
| Functions      :  This command is pretty useful as it will remove   |
|                   all status aliments from that character. I doubted|
|                   only the negative ones, such as Silence. You will |
|                   definitely need this for fighting monsters which  |
|                   relies on status disorder such as Malboros and    |
|                   Tri-Faces.                                        |
| AP needed      :  100 AP                                            |
|_____________________________________________________________________|

Importance of Treatment Commnad

This command works like casting an Esuna spell or using a Remedy. This
command is great as it is STILL usable even the character is being
silenced. It will remove any forms of status ailments [negative ones
only]. However the character can't use this command if he/she is
under the following status ailments: Berserk, Sleep, Stop, Petrify
and Confuse. It is really a good ability. Try to get it, after you have
acquired Boost for GF Siren.

------------------------------------------------------------------------
2.1.9.   Defend
______________________________________________________________________
|                                                                     |
| GFs            :  Brothers, Cactuar                                 |
| Functions      :  Allows the equipped character to defend attacks   |
|                   thus reducing damage from offensive monsters such |
|                   as the T-Rexaur.                                  |
| AP needed      :  100 AP                                            |
|_____________________________________________________________________|

Importance of Defend command
I guess it is really bad as Squaresoft does not allow characters to
have the Defend commnd without equip anything. This command will works
well against monsters that solemnly depends on physical damage [one
good example is the T-Rexaur]. This command is quite good as it works
like the Protect [however only for that particular turn only]. It is
much better if the character could escape than withstand attacks from
his/her opponents. The command could effect until the end of the
battle, unless you changes the command of that particular character.

------------------------------------------------------------------------

2.1.10.   Darkside [T: Ankoku Command]
______________________________________________________________________
|                                                                     |
| GFs            : Diablos, Doomtrain, Eden                           |
| Functions      : This command is rather risky some HP and thus doing|
|                  more damage using physical attacks. Use this when  |
|                  the enemy's HP is running low. It's rather risky.  |
| AP needed      : 100 AP                                             |
|_____________________________________________________________________|

Importance of Darkside
Hmm.. this is a risky one. This command sacrifices some HP resulting
the character inflict 3 times more damage than an ordinary attack.
This is quite good when being used properly. Using this command on
dying monsters, could result easy victories. It is still usable even
if the character is being silenced. I myself quite like this command.
For character's whose Str is about 230+, the character could do 9999
HP damage with this command and loses about 1/20 of his/her HP!

------------------------------------------------------------------------

2.1.11.   Recover [T: Recovery Command]
______________________________________________________________________
|                                                                     |
|  GFs           :  Leviathan                                         |
|  Functions     :  Restores all your HP during the battle. Very      |
|                   useful when fighting against BOSS. It's rather    |
|                   costly as it need high AP                         |
|  AP needed     :  200 AP.                                           |
|_____________________________________________________________________|

Importance of Recover
A lot of FF8 players think that this is one of the best GF command
abilities. This results restoring HP fully to one character, and it
works like Full-cure except it only applies to a character. A great
command for killing undead. Does 9999 HP to undead creatures if the HP
of the monster exceeds 9999. Instant killer weapon against Zombies. Do
NOT use this when Zombie is being cast on the character. Serves well
for offense and support, by restoring lost HP.

------------------------------------------------------------------------

2.1.12.   Absorb
______________________________________________________________________
|                                                                     |
|  GFs           : Pandemona, Doomtrain                               |
|  Functions     : Drain off some HP from one foe. This ability isn't |
|                  that good against low HP monsters. But it drains a |
|                  massive amount of HP from high HP monsters such as |
|                  the T-Rexaur.                                      |
|  AP needed     : 100 AP                                             |
|_____________________________________________________________________|

Importance of Absorb
Your character will just drain some HP from the monster, and it is
based on Mag stats, does about 300+ to weak monsters and over 1000
against high HP monsters. Quite a good command if you are lack of
Potions and healing magic. Usable even if the character is under the
Silence status.

------------------------------------------------------------------------

2.1.13.   Revive [T: Sosei Command]
______________________________________________________________________
|                                                                     |
|  GFs           : Alexander                                          |
|  Functions     : One of the best abilities, It revives a dead party |
|                  member and restores fully the KO'd character's HP. |
|                  This has same purpose of Full-life magic.          |
|  AP needed     : 200 AP                                             |
|_____________________________________________________________________|

Importance of Revive
This can also be an instant killing weapon against undeed. Generally,
this is much preferred over Item command in thus of remove KO. As you
just need to select the command and choose the character to revive and
saves trouble to search through the item pages for the Phoenix Down.
But it can be quite useless at sometime...

------------------------------------------------------------------------

2.1.14.   Kamikaze [T: Self-Explosion]
______________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar                                            |
|  Functions    :  At last, I have used this...but resulting a death  |
|                  of a party member. The character, who uses the     |
|                  command, will just rushes forward and followed by  |
|                  an explosion! Doing 30,000+ HP damage! The         |
|                  character will disappear and you can't use the     |
|                  character anymore for that particular battle. If   |
|                  you check the menu, you see that the character's   |
|                  HP has dropped to zero!                            |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

Importance/Downside of Kamikaze
This is a very risky move! It is extremely dangerous if you have
sacrifice your best character and have run out of stock for your Life
spells and Phoenix Down. But there is one good point, it can lead to a
deadly attack against strong HP monsters such as the T-Rexaur. But you
can't revive the "kamikaze" character. The body of that character is
gone...

2.1.15    LV Down [T: Level Down]
______________________________________________________________________
|                                                                     |
|  GFs         :  Tonberry                                            |
|  Functions   :  Level down your opponent's level, thus reducing     |
|                 their attributes. You will also gain less EXP. If   |
|                 you have succeeded, you see a status bar at the top |
|                 of the screen.                                      |
|  AP needed   :  n/a                                                 |
|_____________________________________________________________________|

Importance of LV Down
An ideal command if you want easy battles. Using the command on a
monster, not only results a decrease in the attributes such as HP,
Str and Mag, also weakens the monster's attacks. It is pretty good
against Ruby Dragons [as they have the highest HP at Level 100]. This
command is quite good as it matches well with the Bonus attributes
abilities such as HP Bonus. LV Down reduces the EXP gain and but
allows the same amount of AP gain. Yet, it will not lower down your
score, but it is time consuming.

2.1.16    LV Up [T: Level Up]
______________________________________________________________________
|                                                                     |
|  GFs         :  Tonberry                                            |
|  Functions   :  Level up your opponent's level, increasing the stats|
|                 causing you to gain more EXP. If you have succeeded,|
|                 you see the status bar at the top of screen.        |
|  AP needed   :  n/a                                                 |
|_____________________________________________________________________|

Importance of LV UP
This is an ideal command for building your characters. Note that the
stats also goes up but make the battle more difficult. The amount of
HP also increases. Good when use in conjuction with Absorb and the
bonuses attributes. You can gain a lot of EXP by fighting easier
enemies.

2.1.17   Devour [T: Eat]
______________________________________________________________________
|                                                                     |
|  GFs         :  Eden                                                |
|  Functions   :  A rare move. Sorry about the misleading information.|
|                 Not all the time that this move will cause bonuses  |
|                 such HP. Sometimes it results to the character into |
|                 disorder. After all it is still a good attack, but  |
|                 has a crappy rate. It is an INSTANT DEATH KILLING   |
|                 MOVE. You view some scenes similar to the opening   |
|                 FMV. [just pictures of grasslands and seasides.]    |
|  AP needed   :  n/a                                                 |
|_____________________________________________________________________|

Importance of LV Up
This is pretty unstable, yet sometimes bring in great results/bonuses.
It has a crappy hit rate, so it does not work most of the time [result
a waste of time]. It reaps in as it does an INSTANT death attack.
(Thanks to Steven Bruck for the corrections) I myself has used this
command on Geezards and received status disorder!
 _____
/ 2.2 \_________________________________________________________________
========================================================================
Junction Abilities (J)
========================================================================
In FF8, there are a few more "game" words that you are required to know
and one of them is junction. This system is very hard to explain in a
few words, but it's worth it. This system allows your characters to
become stronger and more deadly. The system make of use of magic to
boost up the character's statistics. If you want to have better
attacking power, junction magic to the character's Str through Str-J.
Refer to Basic Tutorial in Part I for more information. Typically,
there are two types and they are:

Character's Stats Junction
------------------------------------------------------------------------
* PS: For the english version, Squaresoft has use a lot of
      abbreviations/symbols to denote gameplay terms. E.g. "Str" is used
      to denote Strength. I would use it as it saves a lot of space. But
      if you have problems refer to the list of abbreviations under the
      Appendix section.

It allows you to enfuse/junction magic to the character's Hit Points
[HP], Strength [Str], Vitality(it means defense)[Vit], Magic [Mag],
Spirit [Spr], Speed [Spd], Hit [Hit rate/Hit ratio] and Eva [Evade]
The effect of junction depends on the following factors:

1. Power of the spell :  Firaga will work much better to Fira.
                         Devastating magic such as Ultima/Tornado will
                         generally have a better effect of junction
                         as compared to Fire.
2. Number of spells   :  24x of Fire will work much better to 10x of
                         Fire magic.

Character's Elemental Attack and Defense
------------------------------------------------------------------------

Junctioning magic to elemental attack will causes the character to do
more damage to the opposing elemental. For example, junctioning Fire
magic to Zell's Elem-Atk-J, will cause Zell to do more damage to ice/
water based monsters such as Fastitocalon-F, Glaccid Eye, etc. Junction
Fire magic to Zell's Elem-Def-J, raises Zell's defense against Fire.

Elementals are crucial important in this game. A character with Fire
junctioned to Elem-Atk-J will do more damage to Ice/Water elemental
unit as compared to a character with no elementals junctioned. See the
effect?

For elemental defense only...
However, certain spells generally only reduces the damage whereas some
spells allows your characters to absorb the damage [and received HP
instead of damage]. This is generally based on the power of spell. For
example,

Fire gives your character 50% defense against fire elemental damage.
Fira gives your character 80% defense against fire elemental damage.
Firaga gives your character 120% defense against fire elemental damage.
[i.e. 100% of damage nullified and 20% of damage absorb as restoring HP]

Below is a mini-elemental chart
 ____________________________________________________
| Element  |   Strong against     |  Weak against    |
|----------|----------------------|------------------|
| Fire     |   Ice/Water          |  --              |
| Ice      |   Fire               |  --              |
| Water    |   Fire               |  --              |
| Wind     |   Flying/Earth       |  --              |
| Earth    |   Ground             |  Flying          |
| Thunder  |   mechanical         |  --              |
| Poison   |   Humans             |  mechanical      |
| Holy     |   Undead             |  --              |
|__________|______________________|__________________|

------------------------------------------------------------------------

Characters' Status Attack/Defense

Abbreviations used: ST --> Status, Atk --> Attack, -J --> Junction

Junctioning a status magic to ST-Atk-J such as Poison will allow the
character to causes the status elemental as he/she attacks. For example,
if you junction Bio magic to Quistis' ST-Atk-J, she will cause Poison
status disorder as she attacks her enemies. Junctioning Poison magic to
Quistis' ST-Def-J will cause Quistis to be immune against Poison status
disorder.

Status disorder can be a hinderance against your own party [which I
myself previously thought so.] but you can also use it to attack your
opponenst ("Paying an enemy back its own coin") through ST-Atk-J. The
more magic you have use, the higher the percentage that your character
have causes the status disorder. E.g. If you have junctioned 23x Bio,
there is about 23% chance that your character will cause the status
disorder, Poison. Hence 100x status spell means instant status
disorder!

------------------------------------------------------------------------

Further Breakdown on Junctions
As the junction system is rather complex, I had decided to break it down
in sections for easy explanation.

First of all, you need to get used to the abbreviations. It is
typically a combination of abbreviations. Plus, they are being
frequently used in the FAQ.
 ______________________________________________________________________
|     Junctions       |            What it does?                       |
|---------------------|------------------------------------------------|
| HP-J                |  Affects the capacity of the character's HP.   |
|---------------------|------------------------------------------------|
| Str-J               |  Affects the attacking power of your character |
|                     |  using the Attack command and Limit Breaks.    |
|---------------------|------------------------------------------------|
| Vit-J               |  Affects the defensive power of your character |
|                     |  against physical damage and non-magic attacks.|
|---------------------|------------------------------------------------|
| Mag-J               |  Affects the amount of damage that your        |
|                     |  character will inflict when using magic.      |
|---------------------|------------------------------------------------|
| Spr-J               |  Affects the defensive power of your character |
|                     |  against magic-type attacks, e.g. Ultima.      |
|---------------------|------------------------------------------------|
| Spd-J               |  Affects the speed of the charatcer's ATB bar. |
|---------------------|------------------------------------------------|
| Hit-J               |  Affects the hit rate of your character's      |
|                     |  when using the Attack command.                |
|---------------------|------------------------------------------------|
| Eva-J               |  Affects the rate that your character could    |
|                     |  dodge from a physical-type based attack.      |
|---------------------|------------------------------------------------|
| Luck-J              |  Affects the rate of criticals and the rate    |
|                     |  whether Odin will appear.                     |
|_____________________|________________________________________________|

------------------------------------------------------------------------

2.2.1.   HP-J [T: HP Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Quezacotl, Ifrit, Brothers, Diablos, Carbuncle    |
|  Function      :  Allows you to enfuse magic with the character's HP|
|                   thus also raising the HP stats. This depends on   |
|                   the power of the spell and the number of spells   |
|                   that you have in that character's inventory.      |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.2.   Str-J [T: Strength Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Shiva, Ifrit, Brothers, Pandemona, Cerberus       |
|  Functions     :  Allows you to enfuse magic with the character's   |
|                   Strength thus raising the stats. This depends on  |
|                   the power of the spell and the number of spells   |
|                   that you have in that character's inventory.      |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.3.    Vit-J [T: Body Strength Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Quezacotl, Shiva, Carbuncle                       |
|  Function      :  Allows you to enfuse magic with the character's   |
|                   Vitality, raising the stats. This depends on the  |
|                   power of the spell and the number of spells that  |
|                   you have in that character's inventory.           |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.4.   Mag-J [T: Magic Strength Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Siren, Diablos, Carbuncle, Leviathan, Cerberus    |
|  Functions     :  Allows you to enfuse magic with the character's   |
|                   Magic, raising the stats. This depends on the     |
|                   power of the spell and the number of spells that  |
|                   you have in that character's inventory.           |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.5.   Spr-J [T: Spirit Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Shiva, Brothers, Leviathan, Cerberus, Alexander   |
|  Functions     :  Allows you to enfuse magic with the character's   |
|                   Spirit, thus raising the stats. This depends on   |
|                   the power of the spell and the number of spells   |
|                   that you have in that character's inventory       |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.6.   Spd-J [T: Dexrity Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Pandemona, Cerberus, Eden                          |
|  Functions    :  Allows you to enfuse magic with the character's    |
|                  Speed, thus raising the stats. This depends on the |
|                  power of the spell and the number of spells that   |
|                  you have in that character's inventory.            |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.2.7.   Hit-J [T: Hit Junction]
______________________________________________________________________
|                                                                     |
|  GFs          :  Diablos, Cerberus, Eden                            |
|  Functions    :  Allows you to enfuse magic with the character's    |
|                  Hit rate, thus raising the stats. This depends on  |
|                  the power of the spell and the number of spells    |
|                  that you have in that character's inventory.       |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.2.8.   Eva-J [T: Evasion Junction]
______________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar, Eden                                      |
|  Functions    :  Allows you to enfuse magic with the character's    |
|                  Evasion, thus raising the stats. This depends on   |
|                  the power of the spell and the number of spells    |
|                  that you have in that character's inventory.       |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.2.9    Luck-J [T: Luck Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar                                            |
|  Functions    :  Allows you to enfuse magic with the character's    |
|                  Luck, thus raising the stats. This depends on the  |
|                  power of the spell and the number of spells that   |
|                  you have in that character's inventory.            |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.2.10.    Elem-Atk-J [T: Elemental Attack Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Brothers, Leviathan,      |
|                  Pandemona, Alexander, Doomtrain                    |
|  Functions    :  Gives your attacks with some magic. This is similar|
|                  FF7's Elemental. For example, if you want to do    |
|                  more damage to Fire-based elemental, use Blizzard*.|
|                  However, if you attack against Ice-base monster,   |
|                  the monster will absorb the attack!                |
|  AP needed    :  160 AP                                             |
|_____________________________________________________________________|

2.2.11.    Elem-Def-J [T: Elemental Defense Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Brothers, Leviathan,      |
|                  Pandemona, Alexander                               |
|  Functions    :  Raises your defense against specific elementals.   |
|                  Similar to FF7's Elemental Combo at the Armor. For |
|                  if you want defend well against Fire-based attacks,|
|                  use Fire. The character will absorb the elemental  |
|                  and recover lost HP [provide 100 kind of that      |
|                  spell] Ultima will protect your character from all |
|                  elementals.                                        |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.2.12.    Elem-Def-J x2 [T: Elemental Defense x2 Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Leviathan, Pandemona,     |
|                  Alexander.                                         |
|  Functions    :  Raises your defense against specific elementals.   |
|                  You can now have an additional spell for other     |
|                  elemental defense. The more powerful the spell, the|
|                  better the defense. Applies same as Elemental      |
|                  Defense, the character can defend against 2        |
|                  elements instead of 1.                             |
|  AP needed    :  130 AP                                             |
|_____________________________________________________________________|

2.2.13.    Attribute Defense x4 Junction
 _____________________________________________________________________
|                                                                     |
|  GFs         :  Doomtrain, Alexander                                |
|  Functions   :  Raises the character against four specific types of |
|                 elementals. This ability is fantastic!              |
|  AP needed   :  180 AP                                              |
|_____________________________________________________________________|

2.2.14.     ST-Atk-J [T: Status Attack Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren, Carbuncle, Cerberus, Doomtrain.             |
|  Functions    :  Rather similar to Elemental Attacks, just that it  |
|                  uses status disorder instead of elements. Allows   |
|                  the character to attack and causes status disorder |
|                  at the same time. For example if you want to cause |
|                  Sleep when the character attack the monster, so    |
|                  junction Sleep to the ST-Atk-J to have the effect! |
|  AP needed    :  160 AP                                             |
|_____________________________________________________________________|

2.2.15.     ST-Def-J [T: Status Defense Junction]
 ______________________________________________________________________
|                                                                     |
|  GFs          :  Siren, Carbuncle, Cerberus                         |
|  Functions    :  Works to those accessories in FF7 and FFT. You will|
|                  be able to defend against the status disorder. For |
|                  example, if you use Poison as your Status Defense, |
|                  your character will be not be poisoned. Esuna is   |
|                  quite good as it protects the character from most  |
|                  status disorder!                                   |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.2.15.    ST-Def-J x2 [T: Status Defense x2 Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren, Carbuncle, Cerberus                         |
|  Functions    :  Allows your character to defend against two status |
|                  disorder instead of one. For example, you can not  |
|                  junction only Poison but you can also junction     |
|                  Petrify.                                           |
|  AP needed    :  130 AP                                             |
|_____________________________________________________________________|

2.2.16.    ST-Def-J x4 [T: Status Defense x4 Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cerberus, Doomtrain.                               |
|  Functions    :  Allows your character to defend against four status|
|                  disorder. For example, you can have 4 spells like  |
|                  Death, Berserk, Silence, Bio.                      |
|  AP needed    :  180 AP                                             |
|_____________________________________________________________________|

2.2.17.     Ability x3 *
 _____________________________________________________________________
|                                                                     |
|   GFs         :  Diablos, Carbuncle, Cerberus, Alexander            |
|   Functions   :  Enable your character to have 3 Abilities slots for|
|                  equiping the Character or Party abilities for that |
|                  character. Refer to Tutorial section in Part I for |
|                  more details.                                      |
|   AP needed   :  n/a                                                |
|_____________________________________________________________________|

2.2.18      Ability x4 *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Bahamut                                            |
|  Functions    :  Enable your charatcer to have 4 Abilities slots for|
|                  equiping the Character or Party ablities for that  |
|                  character. Refer to Tutorial section in Part I for |
|                  more details.                                      |
|  AP needed    :  n/a                                                |
|_____________________________________________________________________|

* All GFs have 2 abilities slot. By having these abilities, you can
  have more than 2 slots. E.g. GF Diablos have 3 abilities slots due to
  this ability. You can't get Ability x3 elsewhere, but you can get
  more of Ability x4 by using Rosetta Stone.

 _____
/ 2.3 \_________________________________________________________________
========================================================================
Guardian Forces Abilities
========================================================================
Not only characters can gain benefits from bonuses due to junction
abilities, GF can also have the benefits but the abilities that give
them this are the GF abilities. This abilities allows them to exceed
their maximum statistics. Not all GFs can have 9999 HP, but you can
make it possible by modifying with GF items. But GFs themselves also
gain GF abilities such as GF HP +20%. Unlike party and character
abilities, tese abilities will automatically take effect the moment
that they had accquired it. Boost is regarded as the best GF ability
in the game.

Summon Magic [abbreviate as "SumMag"]
------------------------------0
These abilities allow the GFs to inflict more damage when being
summoned. [Support GFs such as the Carbuncle and Cerberus does not have
this ability as they provide support and does not attack. GF Diablos
and Cactuar are special as they does additional damage based on certain
conditions.] These abilities work like giving the GFs more firepower. It
increases the GFs' attacks. For example, it allows the GF to does 10%
more damage when it has acquired 10%. When the GF has acquired its
prequesite, the GF does not only gain an addition damage of 20% [for the
advanced ability, SumMag +20%] but it also gains an addition of 10% from
its prequisite [SumMag +10%]! The percentages are cummulative.

GF HP
------------------------------0
These abilities allow the GFs to have more HP. Not all GFs have 9999 HP
at level 100 even with all the actual abilities list. Examples are Shiva
and Quezacotl. This works like this:

As you summoned a GF, the stats of the GF will covered up the
character's HP. They will recieve damage at this moment of time, so it
is a good idea to have more HP. Once a GF has fainted in a battle [HP
drops to zero], you can't summon it anymore.

GF Boost
------------------------------0
A special GF ability, which allows you to boost up the power of the
GF's Summon Attack. Below are the key sequences and a brief description
on how to use Boost.

After you have summoned the GF, you will see the name of Summon Attack.
[a status box appears at the top screen]. Press and hold down the
Select button, next you will see a Square symbol at the right-hand
corner [similar to the Square button of your Playstation controller].
Just keep on tapping Square repeatedly to boost up the number [the
higher the number, the more damage that the GF will inflict on it's
enemies]. Refer to GF Boost for more details.

2.3.1.    SumMag +10% [T: GF Summon Magic +10%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
|                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry,|
|                  Eden.                                              |
|  Functions    :  This will increase the damage done by the GF +10%  |
|  Requirements :  n/a                                                |
|  AP needed    :  40 AP                                              |
|_____________________________________________________________________|

2.3.2.    SumMag +20% [T: GF Summon Magic +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
|                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry |
|                  Eden.                                              |
|  Functions    :  This will increase the damage done by the GF +20%  |
|  Requirements :  SumMag +10%                                        |
|  AP needed    :  70 AP                                              |
|_____________________________________________________________________|

2.3.3.     SumMag +30% [T: GF Summon Magic +30%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
|                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry |
|                  Eden.                                              |
|  Functions    :  This will increase the damage done by the GF +30%  |
|  Requirements :  SumMag +20%                                        |
|  AP needed    :  140 AP                                             |
|_____________________________________________________________________|

2.3.4.    SumMag +40% [T: GF Summon Magic +40%]
______________________________________________________________________
|                                                                     |
|  GFs          :  Doomtrain, Bahamut, Eden.                          |
|  Functions    :  This will increase the damage done by the GF +40%  |
|  Requirements :  SumMag +40%                                        |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.3.5.     GF HP +10%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  All except for Phoenix, Chicobo, Odin              |
|  Functions    :  Increases the GF's maximum HP by 10%.              |
|  Requirments  :  n/a                                                |
|  AP needed    :  40 AP                                              |
|_____________________________________________________________________|

2.3.6.     GF HP +20%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  All except for Phoenix, Chocobo, Odin              |
|  Functions    :  Increases the GF's maximum HP by 20%               |
|  Requirements :  GF HP +10%                                         |
|  AP needed    :  70 AP                                              |
|_____________________________________________________________________|

2.3.7.     GF HP +30%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Diablos, Carbuncle, Leviathan, Pandamona |
|                  Cerberus, Alexander, Doomtrain, Bahamut, Cactuar   |
|                  Tonberry, Eden.                                    |
|  Functions    :  Increases the GF's maximum HP by 30%               |
|  Requirements :  GF HP +20%                                         |
|  AP needed    :  140 AP                                             |
|_____________________________________________________________________|

2.3.8.     GF HP +40%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Doomtrain, Bahamut, Eden                           |
|  Functions    :  Increases the GF's maximum HP by 40%               |
|  Requirements :  GF HP +30%                                         |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.3.9.     Boost [T: GF Aid]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan|
|                  Pandamona, Alexander, Doomtrain, Bahamut, Tonberry,|
|                  Eden.                                              |
|  Functions    :  One of the greatest GF's abilities in FF8. With    |
|                  this ability, you can increases the damage by      |
|                  tapping the Square button.                         |
|  How to use   :  After summoning a GF, hold down the SELECT button  |
|                  (when you see the name of the summon attack on the |
|                  top of the screen). Now you should see the Square  |
|                  symbol on the botton right corner, start to tap    |
|                  the Square button in a fast motion pace until you  |
|                  see the red X, stop doing it. Do it again where    |
|                  X leaves. The counter begins from 75. To reach its |
|                  maximum [250], use a Turbo Controller!             |
|  Requirements :  n/a                                                |
|  AP needed    :  10 AP                                              |
|_____________________________________________________________________|

 _____
/ 2.4 \_________________________________________________________________
========================================================================
Character Abilities
========================================================================
GFs also have the abilities, that could enhance your characters'
abilities such as increase of strength and HP. They also has wonderful
ability such as Auto-Potion, which allows your character to use a
Potion when he/she is being attacked.

To equip a character ability, select [JUNCTION] and pick the fourth
option [provide you have equipped a GF] and you should see a screen
like this:
 _______________   _____________________________
|               | |Ability                   P1 |  Just after you
| Command       | |                             |  selected your
| Attack        | |[c]  HP +20%                 |  commands, you will
| |> Magic      | |[C]  HP +80%                 |  be able to see the
| |> GF         | |[C]  Mug                     |  Ability page.
| |> Item       | |[P]  Awarness                |  Note that this
|_______________| |[P]  Enc-Half                |  abilities can only
|               | |[C]  Initiative              |  be chosen once and
| Abilities     | |[C]  Counter                 |  will only available
| |> HP +20%    | |[C]  Cover                   |  unless you have
| |>            | |[C]  Str +20%                |  mastered the
| |>            | |[C]  Str +40%                |  required AP.
|               | |_____________________________|  The abilities will
|_______________|                                  ONLY take effect
                                                   unless you have
                                                   EQUIPPED THEM. The
For better explainations, refer to Part I or       character can't
Yee Seng Fu's Basics FAQ.                          have Mug as it is not
                                                   being equipped.

------------------------------------------------------------------------
IMPORTANT NOTE:
Certain abilities will instantly be unlocked unless you have acquired
the weaker type abilities. For example, you can only get HP +40%
unless you have acquired HP +20% [mastered]. For your convience, I have
added the requirements section. Sorry about the misleading information
about Expend x2-1 and Expend x3-1. I have finally worked it out how they
works. GF Cactuar does not need any requirements to get the Bonuses.

------------------------------------------------------------------------

2.4.1.     HP +20%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Diablos, Carbuncle                       |
|  Functions    :  This will increases the character's HP by 20%.     |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.2.    HP +40%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Diablos, Carbuncle                       |
|  Functions    :  This will increase your character's HP by 40%.     |
|                  Good for those characters will low HP.             |
|  Requirements :  HP +20%.                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.3.    HP +80%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Diablos                                  |
|  Functions    :  This will increase the character's HP by 80%       |
|  Requirements :  HP +40%                                            |
|  AP needed    :  240 AP                                             |
|_____________________________________________________________________|

2.4.4       Str +20% [T: Strength +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Shiva, Ifrit, Pandemona                            |
|  Functions    :  It will increase the character's strength by 20%   |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.5.      Str +40% [T: Strength +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Ifrit                                              |
|  Functions    :  It will increase the character's strength by 40%.  |
|                  Ideal for those characters with low strength stats.|
|  Requirements :  Str +20%                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.6.      Str +60% [T: Strength +60%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Bahamut                                            |
|  Functions    :  It will increase the character's strength by 40%.  |
|                  Great ability as it could raises Squall's strength |
|                  stats to 255!                                      |
|  Requirements :  n/a                                                |
|  AP needed    :  n/a                                                |
|_____________________________________________________________________|

2.4.7.      Vit +20% [T: Body Strength +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Shiva, Carbuncle                                   |
|  Functions    :  It will increase the character's defense by 20%.   |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.8       Vit +40% [T: Body Strength +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Carbuncle                                          |
|  Functions    :  It will increase the character's defense by 40%    |
|                  Great for characters with low defensive stats.     |
|  Requirements :  Vit +20%                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.9       Mag +20% [T: Magic Strength +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          : Quezacotl, Siren, Diablos                           |
|  Functions    : It will increase the character's Magic +20%         |
|  Requirements : n/a                                                 |
|  AP needed    : 60 AP                                               |
|_____________________________________________________________________|

2.4.10.     Mag +40% [T: Magic Strength +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          : Quezacotl, Siren, Diablos                           |
|  Functions    : It will increase the character's Magic +40%         |
|                 Great for characters with low Magic attacking stats.|
|  Requirements : Mag +20%                                            |
|  AP needed    : 120 AP                                              |
|_____________________________________________________________________|

2.4.11.      Mag +60% [T: Magic Strength +60%]
 _____________________________________________________________________
|                                                                     |
|  GFs          : Bahamut                                             |
|  Functions    : It will increase the character's Magic +60%         |
|                 Another exceptional good ability.                   |
|  Requirements : n/a                                                 |
|  AP needed    : n/a                                                 |
|_____________________________________________________________________|

2.4.12.      Spr +20% [T: Spirit +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Shiva, Leviathan, Alexander                        |
|  Functions    :  It will increase the character's Spirit by 20%     |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.13.      Spr +40% [T: Spirit +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Leviathan                                          |
|  Functions    :  It will increase the character's Spirit by 40%     |
|  Requirements :  Spr +20%                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.14.      Spd +20% [T: Dexrity +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Pandemona, Cerberus                                |
|  Functions    :  It will increases the character's speed by 20%     |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.15.      Spd +40% [T: Dexrity +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Pandemona, Cerberus                                |
|  Functions    :  It will increases the character's speed by 40%     |
|                  Ideal if you need to fight Malboros.               |
|  Requirements :  Spd +20%                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.16.      Eva +30% [T: Evasion +30%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar, Tonberry                                  |
|  Functions    :  It will increase the character's Evade by 30%      |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.17.      Luck + 50%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar, Tonberry, Eden                            |
|  Functions    :  It will increase the character's Luck by 50%       |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.18.       Cover [T: Kabou]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers                                           |
|  Functions    :  At last someone has provided me information on this|
|                  It works like FF7's Cover Materia. When an ally is |
|                  under attacked, the equipped character will        |
|                  withstand the damage by standing in front of the   |
|                  attacked character. Damage is being reduced by half|
|                  Thanks to Stephanus Rudiyanto for the information. |
|  Requirements :  n/a                                                |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.19.       Mug [T: Bundoru]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Diablos, Bahamut                                   |
|  Functions    :  When attack the opponent, the character will also  |
|                  steal an item, this similar to FF7 Mug command.    |
|                  Please note that you can't get items that can be   |
|                  won from battles if you have mugged them.          |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.20.      Counter
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Carbuncle                                          |
|  Functions    :  When being attacked, your character will counter   |
|                  with the ATTACK command.                           |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.21.      Initiative [T: Sakigeke]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Pandemona, Cactuar, Tonberry                       |
|  Functions    :  It allows the equipped character to have the first |
|                  command. This is great when you need to fight      |
|                  against Malboro [as your objective is mug Malboro  |
|                  Tentacle]                                          |
|  Requirements :  n/a                                                |
|  AP needed    :  160 AP                                             |
|_____________________________________________________________________|

2.4.22.      Med Data [T: Medicine Knowledge]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Alexander                                          |
|  Functions    :  This will cause the character to be able to use    |
|                  healing items such as Potion with healing x2. The  |
|                  Potion will restore 400 HP which restores normally |
|                  only 200 HP.                                       |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.23.    Walk and Recover
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar, Tonberry, Bahamut                         |
|  Functions    :  The equipped character could regain their HP by    |
|                  walking on the field. Works like Regen [but is     |
|                  permanent as long as it is being equipped.]        |
|  Requirements :  n/a                                                |
|  AP needed    :  250 AP                                             |
|_____________________________________________________________________|

2.4.24.     Auto Potion
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Leviathan, Cactuar, Tonberry                      |
|  Functions    :   Sorry for the misleading information. This ability|
|                   actually works like this. If the character is     |
|                   attacked, the character will use a Potion to heal |
|                   oneself. If there aren't any potions in the       |
|                   inventory, the character will go and pick Potion+ |
|  Requirements :   n/a                                               |
|  AP needed    :   150 AP                                            |
|_____________________________________________________________________|

2.4.25.     Auto Reflect
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Carbuncle                                         |
|  Functions    :   Whenever the character is in a battle, he/she will|
|                   have Reflect being cast on him/her. You can't     |
|                   remove this ability with Dispel.                  |
|  Requirements :   n/a                                               |
|  AP needed    :   150 AP                                            |
|_____________________________________________________________________|

2.4.26.     Auto Haste
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cerberus                                           |
|  Functions    :  Whenever the character is in the battle, he/she    |
|                  will have Haste being cast on him/her.             |
|  Requirements :  n/a                                                |
|  AP needed    :  150 AP                                             |
|_____________________________________________________________________|

2.4.27.     Auto Protect [T: Auto Protection]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Bahamut                                            |
|  Functions    :  Whenever the character is in a battle, he/she will |
|                  have Protect being cast on him/her.                |
|  Requirements :  n/a                                                |
|  AP needed    :  250 AP                                             |
|_____________________________________________________________________|

2.4.28.      Auto Shell [T: Auto Shield]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Doomtrain                                          |
|  Functions    :  Whenver the character is in a battle, he/she will  |
|                  have Shell being cast on him/her.                  |
|  Requirements :  n/a                                                |
|  AP needed    :  250 AP                                             |
|_____________________________________________________________________|

2.4.29.      Expend x2-1 [T: Double Consumption]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cerberus, Bahamut, Cactuar                         |
|  Functions    :  Whenever a Double Magic is being cast on the       |
|                  character, he/she will be able to cast 2x of same  |
|                  kind of magic spells but only at the cost of one   |
|                  Example: Let's says Squall has 99x Fire spell, when|
|                  Double is being cast and you have Squall using the |
|                  Magic. Squall will cast 2x Fire but for the price  |
|                  of one! That means Squall has 98x Fire spells left |
|                  in his inventory.                                  |
|  AP needed    :  250 AP                                             |
|_____________________________________________________________________|

2.4.30.      Expend x3-1 [T: Triple Consumption]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Eden                                               |
|  Functions    :  Whenever a Triple Magic is being cast on the       |
|                  character, he/she will be able to cast 3x of same  |
|                  kind of magic spells but only at the cost of one   |
|                  Example: Let's says that Squall has 99x Ultima     |
|                  when Triple is being cast and you have Squall using|
|                  that spell. Next Squall will cast 3x Ultima but for|
|                  the price of one! That's means Squall has 98x      |
|                  Ultima in his inventory.                           |
|  AP needed    :  250 AP [hey! isn't this a bit kinda strange?]      |
|_____________________________________________________________________|

2.4.31.     HP Bonus                                               <.>
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Cactuar                                  |
|  Functions    :  Whenever the equipped character was promoted one   |
|                  level up, he/she will receive an extra 30 HP       |
|  Requirements :  HP +80%                                            |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.32.     Str Bonus [T: Strength Bonus]                            *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Ifrit, Cactuar                                     |
|  Functions    :  Whenever the character was promoted one level up,  |
|                  he/she will receive an extra Str Point.            |
|  Requirements :  Str +40%                                           |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.33.     Vit Bonus [T: Body Strength Bonus]                       *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Carbuncle, Cactuar                                 |
|  Functions    :  Whenever the character was promoted one level up,  |
|                  he/she will receive an extra Vit Point.            |
|  Requirements :  Vit +40%                                           |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.34.     Mag Bonus [T: Magic Strength Bonus]                      *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren, Cactuar                                     |
|  Functions    :  Whenever the character was promoted one level up,  |
|                  he/she will receive an extra Mag Point.            |
|  Requirements :  Mag +40%                                           |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.35.     Spr Bonus [T: Spirit Bonus]                              *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Leviathan, Cactuar                                 |
|  Functions    :  Whenever the character was promoted one level up,  |
|                  he/she will receive an extra Spr Point.            |
|  Requirements :  Spr +40%                                           |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

* The maximum amount of statics for each attributes is 255
<.> The maximum amount that a character could attained is 9999.

 _____
/ 2.5 \_________________________________________________________________
========================================================================
Menu Abilities
========================================================================
Menu abilities are quite interesting and great. They allow you to make
items, magic and Ammo. They also help by getting bonus items. The list
of Menu abilities can be found from Ability sub-menu. For the Japanese
names of the items, I recommend Steven Bruck's FAQ. To use these
abilities, just select it through the [Ability] Sub-Menu. At the screen,
you will see a screen of Abilities, just select one of them and you will
be to make items and magic.

------------------------------------------------------------------------
Effective usage of the Ability Menu
------------------------------------------------------------------------

Magic Refinement Abilities
-------------------------------------------------------
First of all, to choose the menu that you want to use.
Next you will have the screen that look like this:
 __________________________   _____________________
|Item P7                   | |                     |
|Potion                100 | | Squall    HP 2304   |
|Hi-Potion             50  | | Zell      HP 1098   |
|Phoenix Down          39  | | Irvine    HP 1459   |
|Magic Stone           40  | | Quistis   HP 1708   |
|M-Stone Piece         79  | | Rinoa     HP 1607   |
|Wizard Stone          15  | | Selphie   HP 1149   |
|Spider Web            17  | |_____________________|
|Coral Fragment         9  |  _____________________
|Bomb Fragment          1  | |                     |
|Dragon Fang            4  | |                     |
|Sharp Spike           44  | |                     |
|__________________________| |_____________________|

As you see, you will be brought to the items page where you can select
the item that you wish to be converted into magic. Just simply select
the item and then select the character which you want to make to be
stored in the inventory. Next you will see this box.

     ______________________________________
    |   Magic Stone 1x to be converted     |
    |          5x Thundara Magic           |
    |                                      |
    |   Magic Stone                 39     |
    |   Number Used                 1      |
    |   Thundara                    100    |
    |______________________________________|

Here is some explainations. You will see a message on what item is
being used [including quantity, for some cases] to converted to the
statisfied amount of magic [also include quantity too.]. The first
line belongs to the stock of item [that you used for conversion]. The
second line refers to the number of that kind item being used for
conversion. The third is the number of magic that is stock in the
character's inventory [including the conversion and the stock that the
character already has].

Intermediate Magic Spells Refinement
----------------------------------------
To be exact, there are only two menu abilities of this type. After you
have select the menu ability through the [ABILITY] sub-menu, you will
see the list of characters. Select the character and you will see the
pages of the character's magic inventory. Next you can choose to convert
the magic to a higher class [certain magic can't be converted change,
that's why there some of them are greyed out.].

Shop related Menu Abilities
---------------------------------------
Only GF Tonberry has these abilities. As you select these menu abilities
you will have a screen which look like this.
 _______________________  _______________________
|Menu P1                ||                       |
|m  Hagglent            || Timber Pet Shop       |
|m  Sell High           || Balamb Item Shop      |
|m  Familiar            || Timber Item Shop      |
|m  Call Shop         <||| Galbadia Item Shop    |
|m  Call Junk Shop      || Winhill Item Shop     |
|m  T Mag-RF            || Man at Balamb Garden  |
|m  I Mag-RF            || Cloud's Shop          |
|m  F Mag-RF            || Rinnin's Shop         |
|m  L Mag-RF            || Karen's Shop          |
|m  Time Mag-RF         || Johnny's Shop         |
|                       ||_______________________|

Just simply select the shop and you will be able to buy items, no
matter where you are. For the shopping list refer to the Items Section,
refer to Steven Bruck's FAQ for the Japanese encoding.

------------------------------------------------------------------------

2.5.1.        T Mag-RF [T: Make Bolt Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl                                          |
|  Functions    :  Changes certain items into thunder-based Magic.    |
|                  It allows you to make magic like Thunder, Aero and |
|                  Tornado.                                           |
|  LIST                                                               |
|  * M-Stone Piece                     = 5x Thunder                   |
|  * Magic Stone                       = 5x Thundara                  |
|  * Wizard Stone                      = 5x Thundaga                  |
|  * Shear Feather                     = 20x Aero                     |
|  * Windmill                          = 20x Tornado                  |
|  * Dynamo Rock                       = 20x Thundaga                 |
|  * Corel Fragment                    = 20x Thundara                 |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.2.       I Mag-RF [T: Make Ice Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Shiva                                              |
|  Functions    :  Allows you to change certain items in Ice Magic    |
|                  It also allows you to make water-elemental magic.  |
|  LIST                                                               |
|  * M-Stone Piece                     = 5x Blizzard                  |
|  * Magic Stone                       = 5x Blizzara                  |
|  * Wizard Stone                      = 5x Blizzaga                  |
|  * Arctic Wind                       = 20x Blizzara                 |
|  * Fish Fin                          = 20x Water                    |
|  * Water Crystal                     = 50x Water                    |
|  * North Wind                        = 20x Blizzaga                 |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.3.       F Mag-RF [T: Make Fire Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Ifrit                                              |
|  Functions    :  Allows you to change certain items into Fire Magic |
|                  It also allows you to make buring magic such as    |
|                  Flare.                                             |
|  LIST                                                               |
|  * M-Stone Piece                     = 5x Fire                      |
|  * Magic Stone                       = 5x Fira                      |
|  * Wizard Stone                      = 5x Firaga                    |
|  * Red Fang                          = 20x Firaga                   |
|  * Flare Stone                       = 1x Flare                     |
|  * Phoenix Spirit                    = 100x Firaga                  |
|  * Phoenix Pinion                    = 100x Firaga                  |
|  * Bomb Spirit                       = 100x Firaga                  |
|  * Bomb Fragment                     = 100x Fira                    |
|  * Inferno Fang                      = 20x Flare                    |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.4.      L Mag-RF [T: Make Life Magic]
______________________________________________________________________
|                                                                     |
|  GFs          :  Siren                                              |
|  Functions    :  Allows you to change certain items into Life Magic |
|                  It allows allows you to make healing magic and     |
|                  status ailment magic such as Zombie and Death.     |
|  ** LIST **                                                         |
|  * M-Stone Piece                     = 5x Cure                      |
|  * Magic Stone                       = 5x Cura                      |
|  * Wizard Stone                      = 5x Curaga                    |
|  * Tent                              = 10x Curaga                   |
|  * Zombie Powder                     = 20x Zombie                   |
|  * Saw Blade                         = 10x Death                    |
|  * Healing Water                     = 20x Curaga                   |
|  * Holy Water                        = 2x Zombie                    |
|  * Death Stone                       = 1x Death                     |
|  * Holy Stone                        = 1x Holy                      |
|  * Healing Ring                      = 100x Curaga                  |
|  * Life Ring                         = 20x Life                     |
|  * Phoenix Spirit                    = 100x Full-life               |
|  * Healing Mail                      = 20x Curaga                   |
|  * Regen Ring                        = 20x Full-life                |
|  * Cottage                           = 20x Curaga                   |
|  * Whisper                           = 50x Curaga                   |
|  * Moon Stone                        = 20x Holy                     |
|  * Dead Spirit                       = 20x Death                    |
|  * Chef's Knife                      = 30x Death                    |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.5.      Time Mag-RF [T: Make Void Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Diablos                                            |
|  Functions    :  Allows you to change certain items into time Magic |
|                  It also allows you to make magic like Demi, Slow,  |
|                  Haste, Stop, Double, Triple and even Quake!        |
|  ** LIST **                                                         |
|  * M-Stone Piece                     = 5x Slow                      |
|  * Magic Stone                       = 5x Haste                     |
|  * Wizard Stone                      = 5x Stop                      |
|  * Spider Web                        = 20x Slow                     |
|  * Steel Orb                         = 15x Demi                     |
|  * Dino Bone                         = 20x Quake                    |
|  * Dragon Fin                        = 20x Double                   |
|  * Aegis Amulet                      = 100x Haste                   |
|  * Samantha Soul                     = 60x Triple                   |
|  * Rocket Engine                     = 50x Triple                   |
|  * Accelerator                       = 100x Haste                   |
|  * Three Stars                       = 100x Triple                  |
|  * Lightweights                      = 20x Haste                    |
|  * Black Hole                        = 30x Demi                     |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.6.       ST Mag-RF [T: Make Status Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Diablos                                            |
|  Functions    :  Allows you to change items into status effective   |
|                  magic such Silent. This magic causes status        |
|                  ailments such as Bio, Silence, Sleep, Drain, Blind,|
|                  Meltdown, Confuse and even Break!                  |
|  ** LIST **                                                         |
|  * M-Stone Piece                     = 5x Silence                   |
|  * Magic Stone                       = 5x Berserk                   |
|  * Wizard Stone                      = 5x Bio                       |
|  * Sleep Powder                      = 20x Sleep                    |
|  * Silence Powder                    = 20x Silence                  |
|  * Antidote                          = 1x Bio                       |
|  * Steel Pipe                        = 20x Berserk                  |
|  * Soft                              = 3x Break                     |
|  * Eye Drop                          = 1x Drain                     |
|  * Echo Screen                       = 2x Silence                   |
|  * Ochu Tentacle                     = 30x Drain                    |
|  * Cockatrice Pinion                 = 20x Break                    |
|  * Betrayal Sword                    = 20x Confuse                  |
|  * Mystery Fluid                     = 10x Meltdown                 |
|  * Curse Spike                       = 10x Pain                     |
|  * Venom Fang                        = 20x Bio                      |
|  * Malboro Tentacle                  = 40x Bio                      |
|  * Silence Powder                    = 20x Silence                  |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.7.      Supt Mag-RF [T: Make Support Magic]
______________________________________________________________________
|                                                                     |
|   GFs         :  Leviathan                                          |
|   Functions   :  Allows you to change items into support magic such |
|                  as Cure or Esuna. It allows you to make spells like|
|                  Dispel, Aura, Protect and Shell.                   |
|   **LIST**                                                          |
|   * M-Stone Piece                    = 5x Esuna                     |
|   * Magic Stone                      = 5x Dispel                    |
|   * Wizard Stone                     = 20x Dispel                   |
|   * Saw Blade                        = 20x Dispel                   |
|   * Vampire Fang                     = 20x Drain                    |
|   * Dragon Fang                      = 20x Esuna                    |
|   * Dragon Skin                      = 20x Reflect                  |
|   * Remedy                           = 5x Esuna                     |
|   * Rune Armlet                      = 40x Shell                    |
|   * Turtle Shell                     = 30x Protect                  |
|   * Shell Stone                      = 1x Shell                     |
|   * Protect Stone                    = 1x Protect                   |
|   * Aura Stone                       = 1x Aura                      |
|   * Med Kit                          = 100x Esuna                   |
|   * Giant Ring                       = 60x Protect                  |
|   * Moon Curtain                     = 100x Shell                   |
|   * Steel Curtain                    = 100x Protect                 |
|   * Glow Curtain                     = 100x Reflect                 |
|   * Fury Fragment                    = 5x Aura                      |
|   * Barrier                          = 40x Shell                    |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.8.     Mid Mag-RF [T: Make Medium Class Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl                                          |
|  Functions    :  Allows you to change low-class magic such as Fire  |
|                  to Fira, Blizzard to Blizzara. This ability is good|
|                  as it allows you to get stronger spells earlier in |
|                  the game.                                          |
|  Requirements :  T Mag-RF                                           |
|  ** LIST **                                                         |
|  * 5x Blizzard                      = 1x Blizzara                   |
|  * 5x Fire                          = 1x Fira                       |
|  * 5x Thunder                       = 1x Thundara                   |
|  * 5x Cure                          = 1x Cura                       |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.9.    Hi-Mag-RF [T: Make High Class Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Alexander                                          |
|  Functions    :  Allows you to change medium class magic to high    |
|                  class magic. E.g. Fira to Firaga and Aero to       |
|                  Tornado!                                           |
|  ** LIST **                                                         |
|  * 5x Blizzara                     = 1x Blizzaga                    |
|  * 5x Thundara                     = 1x Thundaga                    |
|  * 5x Fira                         = 1x Firaga                      |
|  * 5x Cura                         = 1x Curaga                      |
|  * 10x Aero                        = 1x Tornado                     |
|  * 10x Double                      = 1x Triple                      |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.5.10.    Recov Med-RF [T: Make Cure Medicine]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Carbuncle                                          |
|  Functions    :  Allows you to change items such as Mesmerise Blade |
|                  to restoring HP items.                             |
|  ** LIST **                                                         |
|  * Healing Water                   = 2x Hi-Potion                   |
|  * 4x Tent                         = 1x Mega Potion                 |
|  * 2x Cottage                      = 1x Mega Potion                 |
|  * Mesmerise Blade                 = 2x Mega Potion                 |
|  * 4x Healing Ring                 = 20x Mega Potion                |
|  * Healing Mail                    = 6x Hi-Potion                   |
|  * Phoenix Spirit                  = 100x Phoenix Down              |
|  * Regen Ring                      = 8x Phoenix Down                |
|  * Life Ring                       = 2x Phoenix Down                |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.11.     ST Med-RF [T: Make Status Medicine]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren                                              |
|  Functions    :  Allows you to change items into Status-curing items|
|                  such as Holy Water.                                |
|  ** LIST **                                                         |
|  * Zombie Powder                  = 3x Holy Water                   |
|  * 5x Sleep Powder                = 1x Remedy                       |
|  * Curse Spike                    = 1x Remedy                       |
|  * Dragon Fang                    = 1x Remedy                       |
|  * Venom Fang                     = 10x Antidote                    |
|  * Silence Powder                 = 3x Echo Screen                  |
|  * Poison Powder                  = 3x Antidote                     |
|  * Med Kit                        = 20x Remedy                      |
|  * Ochu Tentacle                  = 3x Eye Drops                    |
|  * Cockatrice Pinion              = 3x Soft                         |
|  * 5x Betrayal Sword              = 1x Remedy                       |
|  * Malboro Tentacle               = 2x Remedy                       |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.12.     GF Recov Med-RF [T: Make GF Medicine]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Leviathan                                          |
|  Functions    :  Allows you to change items into GF's healing items |
|                  such as G-Potions and G-Returners.                 |
|  ** LIST **                                                         |
|  * Healing Water                  = 2x G Hi-Potion                  |
|  * Mesmerise Blade                = 2x G Hi-Potion                  |
|  * Pet House                      = 2x G-Returner                   |
|  * Healing Ring                   = 20x G Mega Potion               |
|  * Phoenix Spirit                 = 40x G-Returner                  |
|  * Healing Mail                   = 1x Pet House                    |
|  * Silver Armor                   = 2x Pet House                    |
|  * Gold Armor                     = 4x Pet House                    |
|  * Diamond Armor                  = 16x Pet House                   |
|  * Regen Ring                     = 6x G-Returner                   |
|  * Life Ring                      = 2x G-Returner                   |
|  * Whisper                        = 4x G Hi-Potion                  |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.5.13.      Med LV Up [T: Medicine Level Up ]
 _____________________________________________________________________
|                                                                     |
|  GFs         :  Alexander                                           |
|  Functions   :  Allows you to upgrade curing items such as Remedy.  |
|  Requirements:  Med Data                                            |
|  ** LIST**                                                          |
|  * 10x Remedy                     = 1x Remedy+                      |
|  * 3x Potion                      = 1x Potion+                      |
|  * 3x Potion+                     = 1x Hi-Potion                    |
|  * 3x Hi-Potion                   = 1x Hi-Potion+                   |
|  * 3x Hi-Potion+                  = 1x Mega Potion                  |
|  * 3x Mega Potion                 = 1x X-Potion                     |
|  * 50x Phoenix Down               = 1x Mega Phoenix                 |
|  * 10x Elixir                     = 1x Megalixir                    |
|  * 10x Remedy+                    = 1x Elixir                       |
|  * 10x Hero-trial                 = 1x Hero                         |
|  * 10x Hero                       = 1x Holy War-trial               |
|  * 10x Holy War-trial             = 1x Holy War                     |
|  AP needed   :  120 AP                                              |
|_____________________________________________________________________|

2.5.13.      Ammo-RF [T: Make Bullets]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Ifrit                                                |
|  Functions  :  Allows you to make ammo and these ammo are used in   |
|                Irvine's Limit Breaks.                               |
|  ** LIST **                                                         |
|  * Normal Ammo                    = Fast Ammo                       |
|  * Screw                          = 8x Normal Ammo                  |
|  * Missile                        = 20x Demolition Ammo             |
|  * Red Fang                       = 40x Fire Ammo                   |
|  * Venom Fang                     = 20x Dark Ammo                   |
|  * Steel Orb                      = 10x Fire Ammo                   |
|  * Sharp Spike                    = 10x AP Ammo                     |
|  * Cactus Thorn                   = 40x Demolition Ammo             |
|  * Chef's Knife                   = 20x AP Ammo                     |
|  * Running Fire                   = 20x Demolition Ammo             |
|  * Shotgun Ammo                   = 2x Fast Ammo                    |
|  * Power Generator                = 20x Pulse Ammo                  |
|  * Laser Cannon                   = 5x Pulse Ammo                   |
|  * Energy Crystal                 = 10x Pulse Ammo                  |
|  AP needed  :  30 AP                                                |
|_____________________________________________________________________|

2.5.14.      Tool-RF [T: Make Tools]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Siren                                                |
|  Functions  :  Allow you to make tools such as Junk and Battle Items|
|                like the Phoenix Pinion (which summons the Phoenix!) |
|                                                                     |
|  ** LIST **                                                         |
|  * Steel Pipe                     = Aura Stone                      |
|  * 3x Mega Phoenix                = 1x Phoenix Pinion               |
|  * Rosetta Stone                  = Shaman Stone                    |
|  * Magic Scroll                   = 10x Wizard Stone                |
|  * GF Scroll                      = 10x Wizard Stone                |
|  * Item Scroll                    = 10x Wizard Stone                |
|  * Draw Scroll                    = 10x Wizard Stone                |
|  * Gambler Spirit                 = 10x Wizard Stone                |
|  * Healing Ring                   = 30x Cottage                     |
|  * Hungry Cookpot                 = 1x Shaman Stone                 |
|  * Mog Amulet                     = 1x Shaman Stone [Pocketstation] |
|  * Star Fragment                  = 2x Meteor Stone                 |
|  * Energy Crystal                 = 2x Ultima Stone                 |
|  * Diamond Armor                  = 50x Cottage                     |
|  * Regen Ring                     = 5x Tent                         |
|  * Strength Love                  = 2x Aura Stone                   |
|  * Power Wrist                    = 10x Aura Stone                  |
|  * Turtle Shell                   = 10x Protect Stone               |
|  * Orichalcon                     = 30x Protect Stone               |
|  * Rune Armlet                    = 10x Shell Stone                 |
|  * Force Armlet                   = 30x Shell Stone                 |
|  * Circlet                        = 2x Aura Stone                   |
|  * Hypno Crown                    = 10x Aura Stone                  |
|  * Healing Water                  = 2x Tent                         |
|  * Fury Fragment                  = 2x Aura Stone                   |
|  * 100x Charm Spike               = 1x Dark Matter                  |
|  * Inferno Fang                   = 2x Flare Stone                  |
|  * Whisper                        = 1x Cottage                      |
|  * Dark Matter                    = 1x Shaman Stone                 |
|  * Moon Stone                     = 2x Holy Stone                   |
|  * Dead Spirit                    = 2x Death Stone                  |
|  * Shaman Stone                   = LuvLuv G                        |
|  AP needed  :  60 AP                                                |
|_____________________________________________________________________|

2.5.15.     Card Mod-RF [T: Change Card into Items]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Quezacotl                                            |
|  Functions  :  Allows you to change card into items and the list    |
|                of Card Mod-RF can be found in the Monsters List.    |
|                For more details on card modding's Japanese encoding,|
|                please refer to Steven Bruck's FAQ.                  |
|  Requirements: Card Command                                         |
|  AP needed  :  60 AP                                                |
|_____________________________________________________________________|

2.5.16.     Forbid Mag-RF [T: Make Forbbiden Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Bahamut                                              |
|  Functions  :  Allows you to make forbidden magic such as Ultima and|
|                Meteor. Dark Matter can be obtained by changing 100x |
|                Curse Spike through Siren's Tool-RF.                 |
|  ** LIST **                                                         |
|  * Meteor Stone                       = 1x Meteor                   |
|  * Ultima Stone                       = 1x Ultima                   |
|  * Star Fragment                      = 5x Meteor                   |
|  * Energy Crystal                     = 3x Ultima                   |
|  * 5x Pulse Ammo                      = 1x Ultima                   |
|  * Dark Matter                        = 100x Ultima                 |
|  AP needed  :  n/a                                                  |
|_____________________________________________________________________|

2.5.17.      GF Abil Med-RF [T: GF Ability Medicine]
 _____________________________________________________________________
|                                                                     |
|   GFs       :  Eden                                                 |
|   Functions :  Allows you to make GFs' ability type medicine like   |
|                HP-J Scroll. This is a pretty good ability.          |
|   LIST                                                              |
|   * 10x Elixir                        = 1x Doc's Code               |
|   * 5x Holy War                       = 1x Knight's Code            |
|   * 20x Phoenix Pinion                = 1x Phoenix Spirit           |
|   * 10x HP-J Scroll                   = 1x Giant Ring               |
|   * 10x Str-J Scroll                  = 1x Power Wrist              |
|   * 10x Vit-J Scroll                  = 1x Orichalcon               |
|   * 10x Mag-J Scroll                  = 1x Force Armlet             |
|   * 10x Spr-J Scroll                  = 1x Hypno Crown              |
|   * 10x Spd-J Scroll                  = 1x Accelerator              |
|   * 50x Energy Crystal                = 1x Samantha Soul            |
|   * 5x Silver Armor                   = 1x Gold Armor               |
|   * 5x Gold Armor                     = 1x Diamond Armor            |
|   * 10x Giant Ring                    = 1x Gaea's Ring              |
|   * 10x Power Wrist                   = 1x Hyper Wrist              |
|   * 10x Orichalcon                    = 1x Adamantine               |
|   * 20x Adamantine                    = 1x Steel Curtain            |
|   * 10x Force Armlet                  = 1x Magic Armlet             |
|   * 20x Magic Armlet                  = 1x Moon Curtain             |
|   * 10x Hypno Crown                   = 1x Royal Crown              |
|   * 20x Royal Crown                   = 1x Status Atk               |
|   * 10x Accelerator                   = 1x Rocket Engine            |
|   * 2x Moon Curtain                   = 1x Monk's Code              |
|   * 100x Lightweights                 = 1x Accelerator              |
|   * 100x Dragon Fang                  = 1x Med Kit                  |
|   * 100x Malboro Tentacle             = 1x Moon Curtain             |
|   * 100x Whisper                      = 1x Healing Ring             |
|   * 50x Barrier                       = 1x Aegis Amulet             |
|   * 1x Dark Matter                    = 1x Luck-J Scroll            |
|   * 100x Bomb Fragment                = 1x Bomb Spirit              |
|   * 100x Dragon Skin                  = 1x Glow Curtain             |
|   * 100x Cactus Thorn                 = 1x Hundred Needles          |
|   * Shaman Stone                      = 1x Rosetta Stone            |
|   * 2x HP Up                          = HP-J Scroll                 |
|   * 2x Str Up                         = Str-J Scroll                |
|   * 2x Vit Up                         = Vit-J Scroll                |
|   * 2x Mag Up                         = Mag-J Scroll                |
|   * 2x Spr Up                         = Spr-J Scroll                |
|   * 2x Spd Up                         = Spd-J Scroll                |
|   * 2x Luck Up                        = Luck-J Scroll               |
|   AP needed :  30                                                   |
|_____________________________________________________________________|

2.5.18.      Forbid Med-RF [T: Make Forbidden Medicine]
 _____________________________________________________________________
|                                                                     |
|  GFs          : Doomtrain                                           |
|  Functions    : Allows you to make sources and rare items such as   |
|                 Elixir and Megalixirs.                              |
|  Requirements : n/a                                                 |
|  ** LIST **                                                         |
|  * 20x Mega Potion               = 1x Elixir                        |
|  * Luck-J Scroll                 = Luck Up                          |
|  * 2x Aegis Amulet               = Speed Up                         |
|  * Elem Atk                      = 4x Elixir                        |
|  * Elem Guard                    = 4x Elixir                        |
|  * Status Atk                    = 4x Elixir                        |
|  * Status Guard                  = 4x Elixir                        |
|  * Med Kit                       = 1x Megalixir                     |
|  * Gaea's Ring                   = HP Up                            |
|  * 10x Hyper Wrist               = Str Up                           |
|  * 5x Adamantine                 = Vit Up                           |
|  * 10x Magic Armlet              = Spr Up                           |
|  * 10x Royal Crown               = Mag Up                           |
|  * 50x Jet Engine                = Spd Up                           |
|  * 5x Rocket Engine              = Spd Up                           |
|  * Monk's Code                   = Str Up                           |
|  * Knight's Code                 = Vit Up                           |
|  * Doc's Code                    = Megalixir                        |
|  * Hundred Needles               = Spd Up                           |
|  AP needed   : 200 AP                                               |
|_____________________________________________________________________|

2.5.19.     Junk Shop [T: Call Junk Shop]
 _____________________________________________________________________
|                                                                     |
|   GFs        :  Doomtrain                                           |
|   Functions  :  Allows you to call for a weapon shop if you need to |
|                 upgrade your weapons. You can be at any part of the |
|                 World/field terrain. This one is especially helpful |
|                 in Disc 4 where you can't gain access to the towns. |
|   AP needed  :  n/a                                                 |
|_____________________________________________________________________|

2.5.20.      Call Shop [T: Call Item Shop]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Tonberry                                             |
|  Functions  :  Allows you to call for the item shop, need to select |
|                the shop. Pretty useful at Disc 4 as you can an Item |
|                Shop, no matter where you are.                       |
|  Requirements: Haggle, Sell High and Familiar                       |
|  AP needed  :  200 AP                                               |
|_____________________________________________________________________|

2.5.21.      Haggle [T: Discount]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Tonberry                                             |
|  Functions  :  Well, it will give you a 25% discount as you buy     |
|                items from, unfortunately it come a bit too late     |
|                unless you have accquired Call Shop at Disc 4.       |
|  AP needed  :  150 AP                                               |
|_____________________________________________________________________|

2.5.22.      Sell High [T: Selling Price]
 _____________________________________________________________________
|                                                                     |
|  GFs         :   Tonberry                                           |
|  Functions   :   Allows you to sell your items at a higher price,   |
|                  but note that the price of the items that the shop |
|                  sells will be raised.                              |
|  Requirements:   Haggle and Familiar                                |
|  AP needed   :   200 AP                                             |
|_____________________________________________________________________|

2.5.23.      Familiar [T: Familiar Faces]
 _____________________________________________________________________
|                                                                     |
|  GFs         :   Tonberry                                           |
|  Functions   :   Have you missed any of those magazines. With this  |
|                  skill, you can brought them from shops, but they   |
|                  are rather expensive and you also buy some of those|
|                  hard-to-get items.                                 |
|  AP needed   :   150 AP                                             |
|_____________________________________________________________________|

 _____
/ 2.6 \_________________________________________________________________
========================================================================
Party Abilities (P)
========================================================================
There are rather few of them. They will provide the party some useful
benefits such as no random battles and reveal some hidden draw points
and Save Points in the game.

2.6.1       Move-Find [T: Discover Hidden Points]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren                                              |
|  Functions    :  Allows you find hidden Draw Points and hidden Save |
|                  Points. You can access to hidden draw points but   |
|                  you need to have this ability to access to hidden  |
|                  Save Points.                                       |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.6.2.       Enc-Half [T: Encounter 50% less]
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Diablos                                           |
|  Functions    :   It will reduce the enemy encounter rate to 50%.   |
|                   This applies to random battles only. You can't    |
|                   avoid any of the BOSS fights.                     |
|  AP needed    :   30 AP                                             |
|_____________________________________________________________________|

2.6.3.       Enc-None [T: Encounter Nothing]
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Diablos                                           |
|  Functions    :   Allows you to never encounter random enemies.     |
|                   Exceptions are BOSS fights.                       |
|  AP needed    :   100 AP                                            |
|_____________________________________________________________________|

2.6.4.       Awarness
 _____________________________________________________________________
|                                                                     |
|  GFs          :    Cerberus                                         |
|  Functions    :    Allows you to never have the back-attack status  |
|                    in battles [Your character have your back against|
|                    the opponents.]                                  |
|  AP needed    :    200 AP                                           |
|_____________________________________________________________________|

2.6.5.       Rare Item
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Bahamut                                           |
|  Functions    :   Allows you to get rare items such as Bomb Spirit  |
|                   from battles. However, this ability reduces the   |
|                   occurence of getting Junk items.                  |
|  AP needed    :   250 AP                                            |
|_____________________________________________________________________|

 _____
/ 2.7 \_________________________________________________________________
========================================================================
Special Abilities
========================================================================
Below are some of the abilities that you can't find in any of the GFs.
You need to follow the steps in the requirements and use the item on GF
but make sure that the GF has an empty slot.


2.7.1.        Damage Return [T: Damage Gaeshi] (C)
 ______________________________________________________________________
|                                                                      |
|   GFs          :     n/a                                             |
|   Requirements :     100x Cactus Thorn --> Hundred Needles [Tool-RF] |
|                      Just use the item on a GF. [if needed, you need |
|                      to use Amnesia Green to remove a useless        |
|                      ability].                                       |
|   Functions    :     When the equipped character is under the attack,|
|                      the damage will returns to your opponent [about |
|                      1/4 of the total damage]                        |
|______________________________________________________________________|

2.7.2          Ribbon (C)
 ______________________________________________________________________
|                                                                      |
|   GFs          :     n/a                                             |
|   Requirements :     You need to have a Pocketstation [To get        |
|                      information on getting this, contact Steven     |
|                      Bruck <Stevenbruck@bigfoot.com>]                |
|   Functions    :     Prevents the equipped character against ALL     |
|                      status disorder! This is one of the best ability|
|                      in game and it is an excellent ability against  |
|                      Malboro.                                        |
|______________________________________________________________________|

2.7.3          MiniMog [T: Ko-Mogri] (!)
 ______________________________________________________________________
|                                                                      |
|   GFs          :     n/a                                             |
|   Requirements :     You need to have the Pocketstation. You need to |
|                      get a GF Item called Mog Amulet. Use it on a GF |
|                      and equipped MiniMog command on the character.  |
|                      Use it during battles to summon GF MiniMog. For |
|                      more information, please contact Zane Merritt   |
|                      or Steven Bruck about getting this.             |
|   Functions    :     Restores 1500 HP to all GFs that are equipped   |
|                      with the characters [those in the current       |
|                      battle]                                         |
|______________________________________________________________________|

Finally, I have completed the GF section. If there is something that
I have missed out, please contact me. <kangning@mbox5.singnet.com.sg>

 _____
/ 3.0 \_________________________________________________________________
========================================================================
List of Magic
========================================================================
Magic are very often use in combats in Final Fantasy Series, especially
used in the previous series. Magic also gives you the edge in combat
against enemies. In FF8, magic can be drawn from Draw Points and
enemies.

Magic is really helpful in battles, beside they does damage to your
enemies, they also help you to restore lost HP. To use magic command,
you must equip the GF, along with the command, Magic. Refer to Command
section for how to use magic.

But in FF8, you don't need to use MP to cast magic, instead you need to
stock them and they are meant for one-time usage. You can get magic
through refinment [those refinement menus end with a "Mag-RF"], draw it
from enemies [not all spells can be drawn from the basic monsters, e.g.
Ultima] or draw it from Draw Points. In other words, the Draw Command
works hand-in-hand with the Magic Command. You can also advance your
magic to more powerful magic through menu abilities such as Alexander's
Hi Mag-RF or Quezacotl's Mid Mag-RF.

Notes:
------------------------------------------------------------------------
Unable-regenerate Draw Points
Certain Draw Points can only be drawn once and they will change into
blue after the initial drawing of spells. A good example is the Draw
Point at the Library of Balamb Garden.

Do you know?
It is possible that you will be able to cast 2 to 3 spells in a row,
provided that you have stocked the magic during your last command.
That is to cast Double or Triple and you will be able to cast spells
in a single turn.

 _____
/ 3.1 \_________________________________________________________________
------------------------------------------------------------------------
Tips on becoming an effective magic user!
------------------------------------------------------------------------
Before you read the section below, here is some important rules about
using magic in FF8.

1. NEVER ever use same-elemental based magic on the same-elemental
   monsters. It will not does damage on them or they will absorb the
   damage instead. [In other words, the damage restores lost HP]. One
   good example is casting Fire on the Ifrit.

The following points are associated with elemental rules [which has
been covered in detail under the Junction Abilities section.]

2. Fire-based monsters are basically weak against Cold/Water-based
   spells. This also applies vice-versa.
3. Humans basically are weak against status disorder and Poison.
   Poison, on the other hand, has no effect on mechnical monsters.
4. Lightning/Water/Cold works best against mechnical beasts. Fire
   works quite well on Poison-based monsters. Wind works well against
   flying creatures, but there are exceptions and one good example is
   the Bahamut.
5. Holy works best against undead monsters. Curative magic is good
   example of Holy-elemental spell.

The following questions briefly describes the Magic system of FF8.
6. The damage inflicts by Magic depends solemnly on the Mag
   attributes of the character. Example, a character with Mag 136 will
   do more damage than a character will Mag 79 with the same spell.
   This also effects the drawing of magic spells. The higher the stats,
   the more benefits the character will do with using Magic.
7. Characters levelled do get mag points bonus [also applies to other
   stats.]. However, you can also raises the stats by using sources
   such as Mag Up [It's a junk item that increases Mag +1]. You can
   also make use of Mag Bonus [a character ability that allows the
   character to gain additional Mag +1 per level up (it must be
   equipped to take effect)]
8. I have added the junction chart effect to the spell list. The chart
   takes effect when there are 100x spells of that kind of magic. How
   to read the chart? Here is the list of abbreviations:

Abbreviations used in the game
 ________________________________________________________________
|          |                        |        |                   |
|   HP     |   Hit Points           |  SPD   |    Speed          |
|   STR    |   Strength             |  EVA   |    Evade          |
|   VIT    |   Vitality [Defence]   |  HIT   |    Hit Rate       |
|   MAG    |   Magic                |  LUC   |    Luck           |
|   SPR    |   Spirit               |        |                   |
|__________|________________________|________|___________________|

Junction Chart
 ______________________________________________________________________
|======================================================================|
| Name       | HP  | STR | VIT  |  MAG  | SPR | SPD | EVA | HIT  | LUC |
|======================================================================|
| Fire       |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
| Fira       |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
| Firaga     |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
| Blizzard   |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
| Blizzara   |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
| Blizzaga   |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
| Thunder    |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
| Thundara   |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
| Thundaga   |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
| Water      |300  | 20  | 14   |  18   | 14  | 12  |  4  |  18  |  13 |
| Aero       |300  | 17  | 10   |  16   | 10  | 20  |  8  |  22  |  15 |
| Bio        |700  | 24  | 15   |  24   | 15  |  5  |  2  |   4  |  4  |
| Demi       |1600 | 34  | 18   |  36   | 18  | 12  |  4  |  14  |  10 |
| Holy       |3800 | 55  | 28   |  45   | 48  | 10  |  8  |  24  |  14 |
| Flare      |3200 | 56  | 26   |  44   | 26  | 12  |  4  |  26  |  12 |
| Meteor     |4600 | 75  | 34   |  52   | 34  | 30  | 12  |  40  |  22 |
| Quake      |2600 | 40  | 20   |  40   | 20  |  7  |  3  |  30  |  12 |
| Tornado    |3000 | 48  | 24   |  42   | 24  | 33  | 13  |  38  |  14 |
| Ultima     |6000 | 100 | 82   |  100  | 95  | 60  | 24  |  60  |  64 |
| Apocalypse |4200 | 80  | 80   |  80   | 90  | 30  | 12  |  30  |  30 |
| Cure       | 200 | 4   | 15   |  4    | 15  |  3  |  2  |   2  |   2 |
| Cura       | 500 | 8   | 28   |  8    | 28  |  4  |  2  |   3  |   3 |
| Curaga     |2200 | 20  | 65   |  20   | 65  | 10  |  4  |  10  |  10 |
| Life       |1200 | 8   | 50   |  10   | 50  |  4  |  2  |   3  |   4 |
| Full-life  |4800 | 20  | 80   |  20   | 85  |  8  |  4  |   8  |  20 |
| Regen      |2600 | 18  | 70   |  18   | 60  |  8  |  4  |  12  |   8 |
| Esuna      | 500 | 6   | 36   |  12   | 36  |  3  |  2  |   3  |  10 |
| Dispel     |1000 | 12  | 36   |  16   | 60  |  8  |  4  |   8  |  14 |
| Protect    | 400 | 6   | 40   |  10   | 18  |  3  |  2  |   3  |  14 |
| Shell      | 400 | 6   | 18   |  10   | 40  |  3  |  2  |   3  |  14 |
| Reflect    |2000 | 14  | 46   |  20   | 72  | 10  |  4  |   8  |  16 |
| Aura       |3400 | 70  | 22   |  24   | 24  | 10  |  2  |  50  |  40 |
| Double     | 200 | 15  |  6   |  18   |  6  | 10  |  4  |  40  |  2  |
| Triple     |2400 | 70  | 10   |  70   | 10  | 70  | 16  | 150  |  30 |
| Haste      | 500 | 12  | 16   |  20   | 20  | 50  |  8  |  10  |  10 |
| Slow       | 500 | 12  | 16   |  20   | 20  | 40  |  8  |  10  |  10 |
| Stop       | 800 | 18  | 20   |  30   | 24  | 48  | 10  |  20  |  10 |
| Blind      | 100 |  6  |  5   |  12   | 10  |  3  |  2  |  30  |  2  |
| Confuse    | 700 | 22  | 18   |  28   | 18  | 18  |  4  |  8   |  8  |
| Sleep      | 100 |  6  |  5   |  8    | 10  |  4  |  4  |  3   |  2  |
| Break      |1000 | 20  | 20   |  34   | 35  | 10  |  4  | 10   |  12 |
| Death      |1800 | 22  | 22   |  38   | 58  | 10  |  4  | 10   |  38 |
| Drain      | 400 | 13  | 30   |  20   | 24  |  6  |  2  |  5   |  4  |
| Pain       |2800 | 42  | 36   |  60   | 45  |  4  |  2  |  4   |  40 |
| Berserk    | 300 | 13  |  8   |  14   |  8  |  5  |  2  |  4   |  3  |
| Float      | 200 |  8  | 15   |   8   | 15  | 16  |  4  | 12   |  20 |
| Zombie     | 800 | 15  | 24   |  15   | 12  |  2  |  1  |  2   |  2  |
| Meltdown   |1500 | 24  | 80   |  20   | 20  |  3  |  2  | 12   |  8  |
| Scan       | 100 |  5  |  5   |   5   |  5  |  3  |  2  |  3   |  3  |
|======================================================================|
|______________________________________________________________________|

How the junctioning works...

Let's say that Squall's maximum HP is 1430. If you junction Fire to his
HP through HP-J, his HP will increase by 100, making 1530! This applies
when 100x Fire is being junctioned to it. There is a great FAQ about
magic junctioning, refer to fuuie's Magic Junction FAQ for more details.
(fuuie@oldcrows.net), which is also available at GameFAQs.

Apocalypse can be only draw from the final boss. I got the spell via
gameshark.

 _____
/ 3.2 \_________________________________________________________________
------------------------------------------------------------------------
Elemental Junction Chart
------------------------------------------------------------------------
All elementals: Fire, Ice, Thunder, Wind, Water, Bio, Earth and Holy

How Junctioning works for Elements?

** Elemental Attack
Example used: Fire
If your character attack on a monster with has a cold-elemental monster
[Glaccid Eye] and cost 230 HP damage without Fire being junctioned to
that character's Elem-Atk-J. But when 100x Fire is being junctioned to
that character, he/she will does 50% more damage to the same monster
with the same strength stats. [about 345 HP damage]. However, please
note that it work not work on the cases of Bombs [fire-elemental
monsters]. Instead the damage will reduced by 50%. Worst of all when
100x Firaga is being junction that character, he/she will inflict no
damage on the Bomb!

** Elemental Defence
Example used: Fire, Fira, Firaga
If your character receives 136 HP from the Fire spell cast by the Bomb,
it will be a different case when Fire/Fira/Firaga are being junctioned
to that character.
- Fire: Receives about 68 HP damage [that's 50% less]
- Fire 2: Receives only about 27 HP damage [that's about 80% less]
- Fire 3: Receives no damage and absorb about 27 HP! [that's a
  reversal!]

This applies to the equipped elemental magic [yeah.. Not all magic can
be used in elemental junctions, examples are status magic.]. If 100x
Ultima is being junctioned to character's Elem-Def-J, he/she will
receive no damage from all elementals [Fire, Ice, Thunder, Earth,
Wind, Water, Poison and Holy]
 ______________________________________________________________________
/======================================================================\
| Name       |  Elemental                   |  Elem-Atk   | Elem-Def   |
|======================================================================|
| Fire       | Fire only                    |    50%      |    50%     |
| Fira       | Fire only                    |    80%      |    80%     |
| Firaga     | Fire only                    |   100%      |   120%     |
| Blizzard   | Ice only                     |    50%      |    50%     |
| Blizzara   | Ice only                     |    80%      |    80%     |
| Blizzaga   | Ice only                     |   100%      |   120%     |
| Thunder    | Thunder only                 |    50%      |    50%     |
| Thundara   | Thunder only                 |    80%      |    80%     |
| Thundaga   | Thunder only                 |   100%      |   120%     |
| Water      | Water only                   |   100%      |   150%     |
| Aero       | Wind only                    |    80%      |    80%     |
| Holy       | Holy only                    |   100%      |   200%     |
| Meteor     | Earth and Wind               |     -       |   150%     |
| Flare      | Fire, Ice and Thunder        |     -       |    80%     |
| Bio        | Poison only                  |   100%      |   150%     |
| Quake      | Earth only                   |   100%      |   200%     |
| Tornado    | Wind only                    |   100%      |   200%     |
| Ultima     | All elementals               |    -        |   100%     |
| Apocalypse | All elementals               |    -        |   100%     |
| Life       | All elementals               |    -        |    30%     |
| Full-life  | All elementals               |    -        |    40%     |
| Protect    | Fire, Ice and Lightning      |    -        |    20%     |
| Shell      | All elementals               |    -        |    20%     |
| Float      | Earth only                   |    -        |    50%     |
|======================================================================|
 \____________________________________________________________________/

 _____
/ 3.3 \_________________________________________________________________
------------------------------------------------------------------------
Status Junction Chart
------------------------------------------------------------------------

HOW IT WORKS:
** Status Attack
Example used: Bio
Your character will causes the status disorder as he/she attacks. The
rate of the character causing Poison depends on the number of spells
that you have junction to that character's ST-Atk-J. Please note that
Sometimes it doesn't work. Poison has no effect on mechnical beasts and
beasts that nullifies them [Malboro are a good example]. Not all the
times, that the character will cause Poison on the monsters. It depends
mostly on Luck.

** Status Defense
Example used: Death
Your character will never be instantly killed when 100x Death spells
are being junctioned. This causes the character to be immune to
instant death. You can increase the percentage of immune to death, by
junctioning both Life [20% immune] and Full-life [40% immune], thus
making that character 60% immune to Death! This principle also applies
to Elemental Attack/Defense.

Below is the chart about ST-Def-J.
 ______________________________________________________________________
/======================================================================\
| Name     | Status Disorder                |  ST-Atk    |   ST-Def    |
|======================================================================|
| Aura     | Curse                          |     -      |    100%     |
|----------------------------------------------------------------------|
| Berserk  | Berserk                        |   100%     |    100%     |
|----------------------------------------------------------------------|
| Blind    | Darkness                       |   100%     |    100%     |
|----------------------------------------------------------------------|
| Bio      | Poison                         |   100%     |    100%     |
|----------------------------------------------------------------------|
| Confuse  | Confusion                      |   100%     |    100%     |
|----------------------------------------------------------------------|
| Pain     | Poison, Blind, Silence,        |   100%     |    100%     |
|          | Curse (ST-Def-J only)          |            |             |
|----------------------------------------------------------------------|
| Death    | Instant Death                  |   100%     |    100%     |
|----------------------------------------------------------------------|
| Dispel   | Absorption                     |    -       |     50%     |
|----------------------------------------------------------------------|
| Drain    | Absorption                     |   100%     |    100%     |
|----------------------------------------------------------------------|
| Esuna    | Poison, Petrify, Darkness, Slow|    -       |     20%     |
|          | Silence, Berserk, Sleep, Stop, |            |             |
|          | Curse and Confusion            |            |             |
|----------------------------------------------------------------------|
| Holy     | Instant Death, Absorption,     |    -       |     40%     |
|          | Confusion, Zombie, Sleep,      |            |             |
|          | Berserk, Darkness, Poison      |            |             |
|----------------------------------------------------------------------|
| Life     | Instant Death                  |    -       |     20%     |
|----------------------------------------------------------------------|
| Full-life| Instant Death                  |    -       |     40%     |
|----------------------------------------------------------------------|
| Break    | Petrify                        |   100%     |    100%     |
|----------------------------------------------------------------------|
| Reflect  | Poison, Petrify, Darkness, Slow|    -       |     25%     |
|          | Confusion, Silence, Berserk,   |            |             |
|          | Stop, Sleep                    |            |             |
|----------------------------------------------------------------------|
| Silence  | Silence                        |   100%     |    100%     |
|----------------------------------------------------------------------|
| Sleep    | Sleep                          |   100%     |    100%     |
|----------------------------------------------------------------------|
| Slow     | Slow                           |   100%     |    100%     |
|----------------------------------------------------------------------|
| Stop     | Stop                           |   100%     |    100%     |
|----------------------------------------------------------------------|
| Zombie   | Zombie [Undead]                |   100%     |    100%     |
|======================================================================|
|______________________________________________________________________|

 _____
/ 3.4 \_________________________________________________________________
------------------------------------------------------------------------
List of Magic
------------------------------------------------------------------------
Below is the list of magic that you can find FF8. I have also added the
description of the magic and facts about the magic. BTW, I have also add
a group symbol as magic is being classified as the following:

Symbol      Actual word
(Elem)      Elemental magic - magic that carries one of the 8 basic
            elementals.
(ST)        Status magic - magic that does non-elemental damage and
            causes status disorder.
(Supt)      Support magic - magic that enhances the character like
            increasing defense, faster ATB, etc.
(Cura)      Curative magic - magic that restores Hit Points and also
            revives KO'd characters.
(Forb)      Forbidden magic - magic that are rare and hard to find.
            Does multiple elemental or non-elemental damage.

-------------------------------
Fire, Fira, Firaga
------------------------------- (elem)
[T: Fire, Fira, Firaga]

Fire       : Weak fire-based damage against one opponent. Just a spark
             of fire surrounds one foe.
Fira       : Medium fire-based damage against one opponent. A blast of
             a cloud of fire from the ground.
Firaga     : Strong fire-based damage against one opponent. A beam of
             light appears from the opponents' body and followed by
             a thermal explosion!

FACTS:
Good against cold/water-based monsters. Do not use it on fire-based
monsters, as fire-based monsters could absorbs the damage or your
character can't inflict any damage. It is also pretty useless against
fire-based BOSS such as the Ifrit.

------------------------------
Blizzard, Blizzara, Blizzaga
------------------------------ (Elem)
[T: Ice, Ice 2, Ice 3]

Blizzard  : Weak cold-based damage against one opponent. A gathering
            of icicles at the opponents, followed by a fall.
Blizzara  : Medium cold-based damage against one opponent. A huge
            icicle appears from the ground.
Blizzaga  : Strong cold-based damage against one opponent. A huge
            iceberg araises from the ground.

FACTS:
Good against fire-based monsters. Do not use it on ice-based monsters
as ice-based monsters as these could absorbs the damage or your
character can't inflict any damage.

------------------------------
Thunder, Thundara, Thundaga
------------------------------ (Elem)
[T: Bolt, Bolt 2, Bolt 3]

Thunder  : Weak thunder-based damage against one opponent. A strand
           of bolt appears from the surrounding.
Thundara : Medium thunder-based damage against one opponent. Three
           swift strands of lightning struck at one foe.
Thundaga : Strong thunder-based damage against one opponent. A
           gigantic explosion and thus charging the foe with electric
           bolts.

FACTS:
This spell is good against mechnical monsters. Use it to give them an
electric shock! It does not work against thunder-based units [there are
quite few of them] such as Raijin. Hence my conclusion is that thunder
works well most of the time.

------------------------------
Scan
------------------------------ (Supt)
[T: Libra or Scan]

Scan     : Allows you to scan data and information on the targeted
           foe such as their attributes for strength [STR],
           intelligence [INT], dexrity [DEX], defense [DEF], spirit
           [SPI] and evasion [EVA]. It also gives information on it's
           weakness and a short description of the foe like its origin.
           A sonar appears from the character's body and thus focus on
           the monster with the words "TARGET". This followed by a
           detailed information on the stats of the targeted monster.

FACTS:
You will get the description during your first attempt to sense an
opponent's data and weakness. However in the second attempt, you will
NOT received the description and the scan will just automatically end
by itself. [But you can make some ammendments at the Options screen].
You can flip or turn around units with D-Pad.

Press X to exit from information screen during the first attempt.

------------------------------
Cure, Cura, Curaga, Regen
------------------------------ (Cura)
[T: Cure, Cure 2, Cure 3, Regen]

Cure     : Weak healing magic against one ally. A refreshing spin of
           blue light surrounds your character.
Cura     : Medium healing magic against one ally. A refreshing circles
           of blue light started to enclose your character.
Curaga   : Strong healing magic against one ally. A beam of blue light
           appears from the character's body.
Regen    : Regenarate HP slowly at a time. White strands of energy
           curls and pink spots surrounds the lower portion of the
           character's body.

FACTS:
This magic allows you to restores lost HP. The more powerful the
healing magic is, the more lost HP will be restored. This magic can be
used as an attack against undead monsters such as Gerogero and Abadon.
This spell is gradually weakens on a person who has Shell status.
That's the side effect. Just change it...

------------------------------
Esuna
------------------------------ (Supt)

Esuna    : Average curing magic against one ally. A blue beam of light
           appears from the ground and thus removing all status disorder
           [those negatives ones]

FACTS:
The magic allows you to cure status disorder such as Darkness, Silence,
etc. This is an equivalent of the Remedy. This spell cannot be used
when the character is being silenced. Hence, in certain occassions, the
Remedy or Treatment is much preferred over this spell.

------------------------------
Life, Full-life
------------------------------ (Cura)
[T: Life, Raise]

Life       : Works like a Phoenix Down. Restores Life to one ally. Pink
             dots surrounds and followed by green light. About a small
             portion of HP is being recovered.
Full-life  : Restores Life and refill the MAX HP to one ally. The
             screen darkens a bit and followed by a couple of reviving
             feathers fall on the dead member.

FACTS:
Life recovers one dead ally and restore a portion of HP. Full-life
recovers one dead ally and restore fully of HP. This spell works well
against undead, resulting an instant death! Life/Full-life works
extremely well with 100x Zombie junctioned to ST-Atk-J Combo!

------------------------------
Reflect
------------------------------ (Supt)

Reflect  : This magic causes magic that is being cast on your party
           to be reflect onto your opponent. A green barrier made
           of green beams covers up your character.

FACTS:
This magic allows you to force magic spells to "bounce" back onto
your opponents. This magic is pretty useful when used appropiately.
Do not cast healing magic on yourself or it will be bounced onto your
opponents. Personally, I do not quite like this spell as it provide
trouble in certain occasions. Besides, not all spells will be reflect
and those spells are those damaging ones such as Tornado and Flare.
Hence, use Medicine items to restore lost HP when your characters are
under the Reflect status.

Spells that can't be reflected:
Ultima, Aero, Flare, Holy, Meteor, Wind, Tornado, Water, Demi, Dispel,
and Quake.

------------------------------
Protect
------------------------------ (Supt)
[T: Barrier]

Protect  : Generally, it reduces physical damage. This spell also causes
           Vit attributes of a member to increases temporarily. It is an
           averge physical defensive barrier on one ally. An imaginary
           barrier surrounds the character.

FACTS:
This magic allows you to reduce damage that are caused by physical
damage. The magic is pretty useful against enemies that depends
mostly on physical damage. Generally it reduces damage about half,
based on Mag stats of the character. Physical damage refers to not only
normal swipes or claws attacks, but also includes non-elemental damage
such as Ruby Dragon's Breath

-----------------------------
Shell
----------------------------- (Supt)
[T: Shield]

Shell    : This spell applies to same purposes as the Magic Barrier
           in FF7. This spell reduces magic attacks by half. Magical
           defensive barrier for one ally. A pink coloured shield
           surrounds the character.

FACTS:
This spell is pretty effective against BOSS that solemnly depends on
magic. One good example is the final BOSS of Disc 1, Edea. Please note
that this gradually weakens all the healing spells [such as Cure] as it
reduces "damage" done by magic. To avoid that downfall, make full use of
GF Leviathan's Recover and Medicine items

-----------------------------
Double, Triple
----------------------------- (Supt)

Double   : Allows you to cast a Magic twice on one ally.
           Diamonds [pink] appears at four corners on the character
           and the word "DOUBLE" is seen.
Triple   : Allows you to cast a Magic triple on one ally. Diamonds
           [yellow-green] appears at the four corners of the
           character and the word "TRIPLE" is seen.

FACTS:
A very useful spell. Double allows you to cast a spell twice in a row.
Think about the damage caused if you use Ultima. Triple is even much
better as it will cause you to cast a spell thrice in a row. Think of
the Area Heal in Brigandine! Sorry about the misleading information.
I myself personally think that this spell is used to replaced the All
Materia combo in FF7. But unfortunately, only a few monsters have
these spells for you to draw. It works better if you have acquired
Expend x2-1 or Expend x3-1.

------------------------------
Demi
------------------------------ (Supt)
[T: Gravide]

Demi     : Reduces a foe's present HP to 3/4. A black cloud with
           blue strands gathers at the body of the opponent and thus
           "magnify" the image of the monster. Works well against
           high HP BOSSES.

FACTS:
Demi may does low damage due to different opponent's maximum HP
capacity. But they can do tons of reducing a strong foe to weak one.
Hence, use it wisely. Demi can't kill any enemy, but they generally
weakens an enemy by reducing the HP. [which will be in good condition
to card them or mug-and-kill.] This spell provides an headache too for
BOSSES too as it simply does 9999 HP damage against high-HP foes! But
remember Demi does not work on most BOSSES.

------------------------------
Aero, Tornado
------------------------------ (Elem)
[T: Wind, Tornado]

Aero     : Averge wind-based damage against one foe. A cloud of
           wind appears from the ground.
Tornado  : Powerful wind-based damage against all foes. A huge cloud
           of powerful wind attacks appear from the ground, raising
           your characters in mid-air and followed by a thud!

FACTS:
Wind is basically the killer weapon against flying, swooping
creatures. Wind is pretty effective against most BOSS except for
Fujin in Disc 2. Tornado works well as it effects all opponents in
the battlefield.

-------------------------------
Water
------------------------------- (Elem)

Water   : Average water-based damage against one foe. A bubble of water
          gathers at the opponent and force the opponent into mid-air
          and thus followed by as splash!

FACTS:
Water is basically a good elemental against Fire-based monsters. Cold/
Water-based monsters receives no damage from this elemental. Water
works well against most monsters in the desert.

------------------------------
Float
------------------------------ (Supt)
[T: Flight]

Float   : Allows your character to float in mid-air with the aid of a
          pair of giant wings [like an Angel ^_^] Your character will
          float in mid-air, but will be back on the ground once you
          have selected a command.

FACTS:
This spell has a temporarily effect just like Regen. The Float spell
can be used to protect your characters from Earth-based attacks! [
Thanks to Ana C.J. Carvalho!]. There is another method. This spell is
very destructive against earth-powered BOSSES such as the Brothers
[this stop them from regenarating their HP, remember that they are
earth-powered GFs !]. Thanks to Stephanus Rudiyanto Natari for this
valuable information. This spell can protect your character from
Quake and also increase evasion.

-----------------------------
Dispel
----------------------------- (Supt)

Despell  : Removes positive status [Regen, Aura, Haste and much more
           from the targeted character]. A blue-blue cloud appears and
           followed by a breaking sound.

FACTS:
Another effective spell against Iron Giants at the Warship Island. This
spell removes the spells such as Regen, Aura, Haste, Reflect, Shell,
Protect and Float. This spell works well if you are tired of your spells
being reflected off.

-----------------------------
Meteor
----------------------------- (Forb)

Meteor   : Very damaging magic, summons several meteors which affect all
           foes. Non-elemental damage to all foes. A black spot appears
           at the screen followed by a clashing series of meteor strike
           on all foes.

FACTS:
A great spell and a damaging one. It can does tons of damaging to all
enemies [200+ with each strike and there are about 10+ of them]. Save
for BOSSES fight for its high damaging attacks. Watch out for repeating
vibration on your Analog controller!

-----------------------------
Ultima
----------------------------- (Forb)

Ultima   : Obviously the most damaging magic in Final Fantasy Series.
           Does 9000+ to all foes [provide you have strong magic
           strength stats.] The screen darkens and beams of light
           gathers together and followed by a green explosion of
           energy. Non-elemental attack against all foes.

FACTS:
A great spell for junction as it raises the highest stats among all
spells. This spell works best and so stock up some for BOSS fights.

-----------------------------
Apocalypse
----------------------------- (Forb)(hidden)

Apocalyse :  This spell is a secret spell. Chunks of starring energy
             gathers together and followed by a blast at all foes
             and an explosion! [looks similar for Ultima]. It has the
             longest japanese lettering.
FACTS:
A better spell, much better than Ultima. Effects all monsters within
that battlefield. This spell is very damaging. I have obtained this
through gameshark. Provides all defence against all elements. You can
draw this spell from the final boss.

-----------------------------
Holy
----------------------------- (Forb)

Holy     :  Another damaging spell. Great against undead. White bubbles
            gather together and thus forming a beam of white light at
            one foe!

FACTS:
Quite an useful spell as it does a fairly amount of damage. It is
rather weak against BOSS such as the Omega Weapon. Holy does its most
against undead.

-----------------------------
Flare
----------------------------- (Forb)+(Elem)

Flare   : Another destructive spell. Non-elemental damage to one foe.
          Beams of yellow-golden light appears followed by an explosion.
          Quite a damging spell.

FACTS:
This spell is very damaging and packs a punch. Stock up some for BOSS
fights. Great against BOSSES.

------------------------------
Quake
------------------------------ (Elem)

Quake : Earth-based elemental damage against all foes. The ground
        started to crack and followed by a repeating shaking of
        land.

FACTS:
Earth is pretty effective against all land-based monsters or foes. It
does no damage or simply misses against flying-based monsters. Quake
works well against crawler type such as the Geezards or Caterchipillar.

-----------------------------
Aura
----------------------------- (Supt)

Aura     : A new spell that has been newly introduced into the FF
           series. This spell allows your character to use their
           Limit Breaks. Just tap Triangle repeatedly and you will see
           a cursor pointing towards right next to the Attack command.
           Press and hold Right and you will be able to use your
           character's Limit Breaks. Golden light surrounds one ally.

FACTS:
Aura is rather difficult to find. If you have acquired, use it wisely
as they will does tremendous damage to all opponents. (indirectly).
Please refer to the "Limit Breaks" section for details. Make full use
of Supt Mag-RF and Tool-RF as you are be able to create an handful of
these! You can get this by drawing from Seifer in the final battle of
Disc 3 or at the borders of the Island closest to Hell or Heaven.

-----------------------------
Haste, Slow, Stop
----------------------------- (Supt)+(ST)

Haste   : Speeds up the time bar of the effected character for a
          temporarily period of time. A yellow icon with a handle
          appears and the ATB changes to pink.
Slow    : Slows up the time bar of the effected person for a
          temporarily period of time. A purple icon with a handle
          appears and the ATB changes to purple.
Stop    : Stops the time of the effected person for a short period of
          time. A Roman-lettering clock appears and causes the
          character to freeze.

FACTS:
Haste is one of the best spells in FF series. They could help in
speeding up your time bar, which allows you to inflict more damage in
a short period of time. Slow, on the other, is a status disorder-based
magic. It will slows down the time bar of the effected person. Stop
could be extremely dangerous as the effective person would be frozen,
could not attack nor defend. All the status disorder [Slow and Stop]
can be removed by using the Remedy, Esuna and Treatment. Whereas Haste
can be removed by using Dispel.

------------------------------
Blind
------------------------------ (ST)

Blind    : This magic causes Darkness on your opponent. This will
           decrease hit rate of your foe. This magic causes status
           disorder. A black cloud covers the character's head,
           reduces the rate of Hit rate.

FACTS:
This magic can counterattacked with Esuna, Eye Drops, Remedy or the
Treatment Command. This status disorder still remained after battles
if not counterattacked. Blind is a pretty good status when junctioned
to ST-Atk-J where you can beat up the Bahamut like a wimp!

-----------------------------
Silence
----------------------------- (ST)
[T: Silent]

Silence  : This magic will generate a magic that forces an opponent
           to be unable to use magic. White strands appears and
           surrounds the character. Now you will see a speech bubbles
           with "..." appearing. Your character will be able to use
           ONLY the attack command.

FACTS:
This status disorder can be removed by using Esuna, Echo Screen,
Remedy, or the Treatment command. This status disorder still remained
after battles if not counterattacked. It seals any magic-type commands
and there are only two, Magic and Draw command.

-----------------------------
Sleep
----------------------------- (ST)
[T: Sleepel]

Sleep    : This magic will causes your opponent to see stars and
           eventually fall into deep sleep. ZZZZ.. This will also
           causes the character's time bar to stop.

Facts:
This status disorder can only be removed by using the Esuna, Remedy,
Treatment command or a critical attack. The status disorder is instantly
removed when the character is being attacked. The status disorder can
only last during the battle. A damaging status disorder as it makes the
character most vulunerable. It is also a useful spell, as while your
opponent is sleeping, summon your GFs to dealt damage or use your Limit
Breaks!

----------------------------
Confuse
---------------------------- (ST)
[T: Confu]

Confuse : One of the most deadly status disorder magic in FF series.
          This magic will cause your character attack each other. The
          magic will generate a huge bird [more like a Chocobo to me]
          and the affected person will twirl in circles, attacking
          using the attack command only. Sometimes the character ends
          up attacking oneself, even his/her teammates.

Facts:
This status disorder can only be removed by using the Esuna, Remedy or
Treatment. This status disorder last until the end of the battle. This
status disorder is one of the most hazardous in FF series. The spell
results your character in total chaos, like using Blizzaga on oneself,
not necessary the attack command! You can't countered it but only
prevention by equip Ribbon or ST-Def-J <-> 100x Confuse.

---------------------------
BIO
--------------------------- (ST)(Elem)

BIO  : A green gas generated around the opponent's head, thus removing
       small chunks of HP in each turn. Green bubbles appear and thus
       forming a green cloud.

FACTS:
This status disorder can only be removed by using Treatment, Esuna,
Antidote or the Remedy. This magic is useless against mechnical
beasts but very effective against human beings. The opponent will
received damage from the initial attack followed by repeated attacks
when the affected character reaches his/her turns. This status also
lasted even after the battles. But the character's HP is still
unaffected while on the world map.

--------------------------
Berserk
-------------------------- (ST)

Berserk  : A very dangerous status disorder. When cast on an ally,
           it will results the ally doing ONLY physical attacks.
           The effected opponent/ally will be burning red. The time
           bar also speeds up.

FACTS:
This status disorder can be removed by using Esuna, Treatment or
Remedy. This spell DOES NOT HARM! (It does not dealt any serious
damage to the character but it causes you to lose control of that
character!) Instead, you will just lost control of the effected
character and that character will just keep on attacking [using Attack
command and unable to use magic]. You prevent this by using 100x
Berserk junctioned to ST-Def-J

--------------------------
Zombie
-------------------------- (ST)

Zombie   : The effect person will be greenish in colour and his/her
           time bar will move extremely slow. The character will
           instantly becomes an undead.

FACTS:
Sorry about the misleading information. The spell actually changes
your character in a zombie. At that time, I am still not sure what is
it's function, but when I use Recover on Zell [where the spell has
already being cast on him, Zell's HP instantly drops to zero!] You can
only counter this with Esuna, Holy Water, Remedy or Treatment command.

-------------------------
Death
------------------------- (ST)

Death   : This move always misses but with it hit, the opponent will
          be down to instant death. This summons a Devil from the
          ground.

FACTS:
One of the most deadly magic in FF8 which will result to instant
death of enemy. To get most of these, draw from Tonberry that is found
in Centra Ruins.

------------------------
Drain
------------------------ (Supt)(ST)

Drain  : This spell is rather rare and hard to get. This spell
         produces purple bubbles and a part of the monster's HP is
         being drain off!

FACTS:
Quite good if your characters are low on HP. This spell works well
against HP monsters such as the monsters found the Island closest to
Hell and Heaven. BTW, 100x Drain junctioned to ST-Atk-J is really a
good combo but it will definitely put your character in dangerous
position against undead.

-----------------------
Meltdown
----------------------- (Supt)

Merton: It is just a white blast of energy which stretches the
        opponent. You can get this spell by drawing from Gayla when
        Squall is at Level 50+.

FACTS:
According to my pal [Sung Kato], this spell does not only inflicts huge
damage and it also gradually weakens the defensive stats of a defensive
monsters. This is a good spell as your character could inflict more
damage [let's says if you can do only 3,000+ usually, not you inflict
more (about 3x more damage.)]. Meltdown can also causes a status
disorder known Vit 0 [the effected unit will be pink in colour]

-----------------------
Break
----------------------- (ST)
[T: Petrify]

Break  : Grey mountain rocks appears from the ground and thus
         enclosing the monster. The monster will then freezes and
         resulting gaining no EXP, AP and item.

FACTS:
In fact, one of the best spells that allows you to scrap past battles
without much trouble. The only weak point is that the spell has a
crappy hit rate and it is rather hard to find.

The character will instantly freezes and a block of white coating
surrounds the character. The good point is that there is no chance of
recovery unless you have Esuna/Remedy/Treatment/Soft. Please note that
if all your characters are being petrified, it's gameover!

----------------------
Pain
---------------------- (ST)
[T: Curse]

Pain    : Red wind appears and circulates around the opponent and thus
          causing status disorder such as Poison, Darkness, Silence
          and Confusion.
FACTS:
Sorry about the misleading information. This spell is generally a
compound of Bio, Blind, Silence and Confuse. It will cause all those
status disorder at the same time! It is also quite a good spell for
junctioning on ST-Def-J as it protects your character against most
status disorder.

------------------------------------------------------------------------
Finally, that's the end of the Magic section.

 _____
/ 4.0 \_________________________________________________________________
========================================================================
The Card Game - Triple Triad
========================================================================
A brief introduction...
In FF8, you get to play a card game! You could collect cards of
monsters, BOSSES, GFs and even your character's cards. Please note that
the card game is really popular among the townfolks in FF8. You can
played against players in cities and towns. Before you can begin a card
game, please talk to the man [CC Group Spade] at the elevator early in
the game. He will give you a couple of cards, about 7 of them. With the
cards, just press Square and you will be able to challenge players
around the world.

The game is being played on 3x3 Board. You need to play the card
adjacent to each other to attack. The card which has the higher number
will causes the defending card to be switch to your side. Of course,
the card game will not be this simple. Generally, there are additional
rules in different areas of world. You need to have at least five cards
in the game. Before I begin with the card game rules and objective,
let's proceed on the breakdown of cards.
 _____
/ 4.1 \_________________________________________________________________
------------------------------------------------------------------------
Types of Cards
------------------------------------------------------------------------
You can access your cards from the Card sub-menu from the main menu. You
will find the type of cards that you have owned and the number of cards
you have gotten. You can get multiple cards of the same card type. But
as for the GFs and characters' card, you can only get new copies in Disc
4.

When should I start to collecting Monster and BOSS cards?
Before you start to collect rare cards. You need to have them to as the
supporting cast to complete your collection. Try to get as many cards
once you have gotten Angelo's card from Watts.

........................................................................
Monster

The most common lot of the set of cards in FF8. You can obtained this
set of cards by winning card games or use the card command on Monsters.
Overall, this type of cards is really easy to get as you can even get
them by winning battles.
Don't look down on them [due to their low attributes status]. They can
be rather damaging against poweful cards (provided additional rules
have been used. Such as PLUS and SAME rules are being set]!
The cards ranged from level 1 ~ 5. There is a rare card under this set
of cards and that's the PuPu's card. [this card is extremely rare but
you can get it by solving the UFO Sighting Incident]. But remember
that King Tonberry's card along with Biggs and Wedge's card are not
considered under this category. They are BOSS cards.

........................................................................
BOSS

There is probabilty that you can change a BOSS into a card through the
card command. This can be an headache as they has the highest stats of
8! They can only be obtained through card battles. [Level 5 ~ 7 (page 5
including the Biggs and Wedge Card and the King Tonberry's Card]. Refer
to Steven Bruck's Card FAQ for the stats. Page 7 Cards are commonly
found with "good" players such as Dobe and Flo, Card Master of Dollet,
Card Queen, CC Group, Martine, Watts and Zone. BOSSES card stats can be
found at Steven Bruck's Card FAQ.

........................................................................
GFs
Hey! Is Angelo considered as a GF? The card is found along with the
GFs. Cards, like the Brothers [very good-corner cards], can be obtained
as you have defeated them. GF cards are considered rare as there is
only one of it's kind [until time compression]. Many people dislike the
idea of changing these cards for special items, but do you know? Even
if you have a sacrificed a card [provided that you completed the card
collection, the star (which represents certificate that proves that you
have completed the cards collection) will still remains! Refer to
Precious Cards Section/Steven Bruck's FAQ /Eugene See's FAQ for details
in getting the cards. The highest stats ranging from 8~A! You can
recover them at the Ragnarok during Disc 4.

........................................................................
Character

These cards are the most unique and very difficult to get as they
possesses astonishing stats such as 9 and A! They are extremely diffcult
to beat if the weak points of the card are being sealed off. They have
gradually weak points, especially against Plus and Same. I myself did
not quite like Rinoa's card has weak ends and can only be used if the
corners are sealed. These cards are hard to obtain, and you are going
to take a long time to get them. Refer to Precious Cards Section/
Steven Bruck's FAQ/ Eugene's FAQ for more details.

........................................................................

 _____
/ 4.2 \_________________________________________________________________
========================================================================
Frequently Asked Questions
========================================================================

Q1: How do I obtained the cards ?
A:  Cards can be obtained in the following ways:
    1.    Beat the Card Game against other opponents
    2.    Defeating the monsters [rare]
    3.    Talk to the people [rare]
    4.    Defeating GF monsters
    5.    Defeating BOSSES [rare]
    6.    Use Card Command.
    7.    Completing Quest [rare]

Q2: How do I played the game?
A:  The rules and methods of playing the game is listed below. A brief
    ASCII art of the game is being illstruated below:

    ASCII ART OF THE BOARD
     ___________________________________
    |           |           |           |   Your deck of cards will be
    |           |           |           |   on the right and it is blue
    |     1     |     2     |    3      |   in color. Your opponent's
    |           |           |           |   cards will found on the left
    |___________|___________|___________|   hand side of the board.
    |           |           |           |
    |           |           |           |
    |    4      |     5     |    6      |
    |           |           |           |
    |___________|___________|___________|
    |           |           |           |
    |           |           |           |
    |    7      |     8     |    9      |
    |           |           |           |
    |___________|___________|___________|

    ASCII ART of a Card  [not drawn to scale] <In Card Menu>
                 ______________
                |        ____  |
                |  *    |    | |    LEGEND=========================
                |*   *  |    | |    *  Cards attacking power and
                |  *    |____| |       attributes
                |              |    [] Picture of the Monster
                | E            |    E  Elemental of Monster. E.g.
                |              |       Bombs has elemental of fire.
                |______________|    ===============================


Each Card has four numbers/attributes, written in 4 directions: North,
South, East, West. The numbers play a major role in the game. As the
higher the number that the card has, the more powerful it will be. [
But it will be a different story if you have consider Full Wall/ Same
and Plus]  The numbers also depend on the monsters' abilities too.
Oops I had forgotten to mention in the last update that you can get
those lost "rare" cards from the people that you have lost to them.
Forgotten their name? You will find the name of the person, who
currently owned the card at the AREA section. There is a status bar
located down there.

Q3: What is the purpose of Elementals?
A:  They are elemental icons which are found the boards. They could
    boost up the stats of the corresponding cards if the card of the
    same elemental is being placed on it. [E.g. Ifrit's stats will
    increase by 1 when placed on a Fire elemental.] However there
    are also side effects about these elementals. Example: If the
    Ifrit card is being placed on other elementals, the stats will
    go down by 1.

========================================================================
Tips in playing the game / Basics
========================================================================
1.  This depends on the rules of the game, you may get to pick your own
    cards, that you have in your deck. If so, choose your cards very
    wisely. Let's says if you have lost your best card, I suggest that
    you better retreat from the game. Otherwise, your cards have a high
    chance of being losed.

2.  Firstly, one of the player is randomly choosen to go first. At
    this moment, the card can be placed to on any spot of board. Next
    the other player will allow to place his/her card on the board, not
    necessary being placed adjacent to the opponent's card.

3.  Once a card is being placed next to the opponent card, the numbers
    that are in place are being compared. The attacker's attributes [the
    numbers] is higher, the defending card changes its colour and will
    be taken by the other player until it is being flip over.

4.  It is possible for a card to take 4 other cards in a single move
    (if placed properly, in middle spot). But that's near impossible.

5.  At the begining of the game, you will be asked to choose five of
    your cards. (proved that the Random rule is not being enabled)
    If you have less than 5 cards, the player will not played the game
    with you. (before the card game.
6.  Your colour section will be blue while your opponent's colour
    section will be pink.
7.  You can only change the colour of the card on attacking. Rules
    such Same /Plus will come so sudden that you don't believe that
    you had turn so many..
8.  If you win the game, you will be allowed to choose your opponent's
    card. If you have lost the game, the computer will pick one of your
    cards. Sometimes it does not apply! [based on trade rules.
9.  When the Elemental rule is being applied, you will find elements on
    the board. If a card of a different element/no element is placed on
    the board, this will produce a negative effect [number minus 1]. On
    the other hand, if a card with the same element is placed on it, it
    will produce a positive effect of +1.

10.  I myself has invented a SURE-WIN strategy and never has a loss
     [unless Plus or Same is applied]
     First of all, you must have accquired the Ifrit's Card, Diablos'
     Card, The Brothers'[Minotaur and Sacred] Cards and a Tonberry's
     Card or better. Here are the 3 start-off points:
     1. Place Minotaur in Square No.9
     2. Place Sacred in Square No.3
     3. Place Diablos in Square No. 1
     Refer to the ASCII art of the board game. In this way, you
     will seal off most of the weak points leaving only the good
     ones against your opponent. [This strategy does not work
     quite well when Plus/Same/Same Wall is applied]
11.  When the Random rule takes effect, the computer will not allow
     you to choose your own cards, so play at your own risk! Instead,
     the cards were being chosen at random.
12.  There are special cards such as cards of GF and even cards of
     the cast for the game. A is best and 1 is the weakest.
13.  There is a person called the Card Queen. There is also a card
     organisation called the CC Group (very powerful and difficult
     to beat.)

========================================================================
Explanation on the Basic of playing Triple Triad.
========================================================================

Below are some illustrations on the basics of the card game, hence
please read with a careful attention.

Typically, examples no. 1 and 2 illustrates on how to "read" the card
game. It allows you to understand which numbers to look into.

Example No. 1
LEFT: Attacking Card    RIGHT: Defending Card
Description:
The left card's number 4 is bigger than the right card's number 3. The
attacking card will take over the defending card. The numbers are
in brackets.
         __________________________________
        |          ____  |           ____  |
        |   1     |    | |    2     |    | |
        |3    (4) | p  | | (3)   6  | p  | |
        |   6     |____| |    7     |____| |
        |                |                 |


Example No. 2
TOP: Attacking Card    BOTTOM: Defending Card
Description:
The top card's number 7 is bigger than the bottom card's number 2. The
attacking card will take over the defending card. The comparing numbers
are in brackets.
         _________________
        |           ____  |
        |    1     |    | |
        | 2     4  | p  | |
        |   (7)    |____| |
        |                 |
        |_________________|
        |           ____  |
        |   (2)    |    | |
        | 8     9  | p  | |
        |    1     |____| |
        |                 |


The below example is a great example illustrating that your cards will
not be turn if placed to cards which has more powerful attributes.

Example No. 3
LEFT:  Attacking Card   RIGHT: Defending Card
Description:
The left card's number 3 may be smaller than the right card's number 7,
but there will be NO colour change.
        ___________________________________
        |           ____  |          ____  |
        |    1     |    | |   3     |    | |
        | 7     3  | p  | | 7   5   | p  | |
        |    2     |____| |   3     |____| |
        |                 |                |


Now I guess you should have understood the basics of the card game,
hence let's proceed to the intermediate rules.

Terms used in the game.... [ADVANCED MOVES]
This section can be found in the Tutorial menu. The guide is about 13
pages. Thanks to Jesus Zhu for the corrections.

** S A M E **
                  ________
                 |   2    |
                 | 6   8  |
                 |  (4)   |
         ________|________|r2________
        |   4    |          |   (4)  |
        | 2  (1) | <----    |(1)   6 |
        |   7    |          |    2   |
        |________|r1        |________|b1

This is rather a special rule. As the blue card is being placed at that
spot, both r1 and r2 will change it colours! As r1's 1 is corresponding
to b1's 1 and r2's 4 is corresponding to b1's 4.


** P L U S **
                  ________
                 |   2    |              MENTAL CALCULATIONS
                 | 6   8  |              4 + 3 = 7
                 |  (3)   |              5 + 2 = 7
         ________|________|r2  ________
        |   4    |            |   (4)  |
        | 2   (5)| <----      | (2)  6 |
        |   7    |            |    2   |
        |________|r1          |________|b1

One of the most destructive rule that you must know while playing the
card game. Here you need to do some mental calcuations. As the sum is
the same [7], both the red ones will change it's colour.


** C O M B O **
         _________         ________
        |    2    |       |   2    |
        | 6     2 | <---- | 3   6  |
        |    4    |       |   4    |
        |_________|r1     |________|b1
        |    1    |
        | 2     6 |
        |    7    |
        |_________|r2

This will causes all the cards to change into blue colour. b1's number
3 is more powerful than r1 which in turn, the transformed r1's number 4
is more powerful than r2's number 1.

** S A M E   W A L L **   (contributed by Jesus Zhu)
         __________
        |    8     |
        |(5)     A |
        |    3     |
        |__________|r1      _________
                           |    1    |
                   <-----  |(5)    5 |
                           |    3    |
         __________        |_________|b1
        |     2    |
        | (5)   3  |
        |     4    |
        |__________|r2

A great rule as you see the corresponding numbers [5] is in line with
one another. As a result all the red ones will change blue!

Guidelines...
Here is some guidelines for playing the card game:
1. Take note of the rules of the card game before you begin to play
   the game. This is very important.
2. Think what could your opponent do when the card is being placed
   down. Some players are very smart!
3. Hide the weakest point of your cards in corners or the edges of
   the board. Attack the weakest point of a strong card to gain
   possession. Make full use of PLUS and SAME rule. So never look down
   on lousy cards.
4. The summary of rules is given before the card game. I am trying to
   make a translation of it. Need help...
 _____
/ 4.3 \_________________________________________________________________
========================================================================
Rules of The Card Game
(contributed by Jesus Zhu)
========================================================================
Information On The Card Queen by Steven Bruck/Jesus Zhu
The rumour on the Card Queen is true! In fact you will meet her at the
entrance of the train station [Balamb Town]. She looks quite similar to
Aeris of FF7. She has a couple of great cards and a formidible opponent!
As you talk to her, you will be given the following options:

1) Change / Add Rules in the area
   She will tell about the current rules in the area. If you want to
   edit, pay 30,000 gil and she could change or add the rules if you
   wished to. Note that you can't specific the rule that you want to
   remove or add.
2) See current trade rule
3) Tell me about the rules.

List of Rules and their brief description:
 ______________________________________________________________________
|             |                                                        |
|   RULES     |  DESCRIPTION                                           |
|_____________|________________________________________________________|
| Open        | The computer and Squall will play the game with the    |
|             | cards uncovered.                                       |
|_____________|________________________________________________________|
| Sudden      | If the game ends in a draw, you will have to play      |
| Death       | another card game, until one wins. Note that the card  |
|             | that you have won from the previous is NOW in your deck|
|             | if the game ends up with a draw. For example, let's say|
|             | that you are getting the MiniMog's card from the boy.  |
|             | You managed to convert the card, but the game ends at  |
|             | at tie. In the next battle, you will have the MiniMog's|
|             | card in your deck! Same applies if you lost the Ifrit  |
|             | to your opponent in the previous battle. The opponent  |
|             | will control the Ifrit's Card, not you.                |
|_____________|________________________________________________________|
| Elemental   | If this rule is active, you find icons representing    |
|             | elementals like fire, ice, earth, wind, thunder, etc.  |
|             | Just say if you see a fire-elemental on the board and  |
|             | place the Ifrit Card on it. All sides of the Ifrit will|
|             | increases by 1. However if you place the Minotaur card |
|             | on the fire-elemental. All sides of the Minotaur will  |
|             | be minus by one!                                       |
|_____________|________________________________________________________|
| Same        | If this rule is active, if you attack with a card with |
|             | the same numbers for each end it'll change the colours |
|             | of the defending ones. Refer to advance moves for more |
|             | details.                                               |
|_____________|________________________________________________________|
| Plus        | If this rule is active, you can change the colour of   |
|             | defending cards if the addition of the numbers for each|
|             | end is equal. Refer to advance moves for more details  |
|_____________|________________________________________________________|
| Direct      | If this rule is active, you will be able to get the    |
|             | converted cards from the battle whether you have win or|
|             | lost the game. The computer will picks those cards that|
|             | have converted into yours. I found this rule when I    |
|             | play the card game against Quistis. I have lost the    |
|             | card game, but managed to convert the Gilgamesh's Card |
|             | So this rule sometimes do bring some good news!        |
|_____________|________________________________________________________|
| All         | Winner will receive all the cards from the defeated    |
|             | player. I generally like this rule when you are trying |
|             | expand your card collection.                           |
|_____________|________________________________________________________|
| One         | Winner will be allowed to select one card from the     |
|             | defeated card player's five cards.                     |
|_____________|________________________________________________________|
| Diff        | Winner will receive defeated cards from the loser      |
|             | according to the Card's Score                          |
|             | Card's Score                                           |
|             | Win   lose     Choose a card                           |
|             |  7  -  3  = 2  Winner could choose 2 cards             |
|             |  6  -  4  = 1  Winner could choose 1 card              |
|             |  9  -  1  = 4  Winner could choose 4 cards             |
|             |  8  -  2  = 3  Winner could choose 3 cards             |
|_____________|________________________________________________________|
| Random      | If this rule is active, the computer will pick the     |
|             | cards for you. This is rather lousy as the computer    |
|             | will give those "not-so-useful" cards [but they are    |
|             | great for PLUS and SAME rules!]. If you are lucky, you |
|             | can get an ultimate combination!                       |
|_____________|________________________________________________________|

You need to lose a rare card before you can played that maddening card
quest... Refer to Card Queen Quest for more details.
 _____
/ 4.4 \_________________________________________________________________
========================================================================
List of CC Group Members
(contributed by Jesus Zhu)
========================================================================
Most of them are found at Balamb Garden and the Card Queen is found at
Balamb Town.

CC Group Club:     He is a Garden cadet, roaming in the area before the
                   entrance of the Dormitory and the Cafeteria.
CC Group Diamond:  The two female Garden cadets at Lobby [they will
                   move together in pairs and will only talk to you
                   when are talking to each other near the Garden
                   Map
CC Group Spade:    Remember the guy whom has given you the cards? He is
                   the CC group Spade. You see another member always
                   being with him. After defeating him, he will leave
                   but will return soon afterwards.
CC Group Jack:     The Garden Cadet, who moves around the area in front
                   of the elevator and the Lobby.
CC Group Heart:    The person is actually Xu [you can only play cards
                   with her, after Garden has turned into a mobile ship]
CC Group Joker:    You will meet this guy at the Training Center. He is
                   the person selling items. [meet him at the Ragnarok
                   at Disc 4!]
CC Group King:     After beating all members [mentioned above], talk to
                   Dr Kadowaki and choose to sleep alone at the
                   Dormitory. It seems to me that you can only play
                   cards with "him" at Disc 3 onwards [he is actually
                   Quistis, no sense....] Quistis will automatically
                   appears there during night time and it is an instant
                   challenge. This doesn't matter if you have meet them
                   in order. If you could not win, just head for the
                   controls and challenge a card game with Quistis.
------------------------------------------------------------------------
Most of the Page 7 Cards can be obtained from the CC members. Some of
them got the rare cards such as the Leviathan and the Gilgamesh, so it's
not advisible to miss them. They have the best collection in the world.
You can meet them at Ragnarok at Disc 4, refer to Part I for more
details.

........................................................................
Some more information about CC Group by Markweb Jimenez
........................................................................
Note that you can play cards with CC Group Heart (Xu) after you have
defeated the CC Club, Diamond, Joker and Spade. Talk to Xu and she
will tell you about something (that's is there is player called the
CC Group King.] There you will be able to play the card game with the
CC Group King.
 _____
/ 4.5 \_________________________________________________________________
========================================================================
The Precious Cards
(contributed by Steven Bruck)
========================================================================
These are the ways to get those precious cards which I have found in
my journey. The Japanese fonts can be viewed from Steven Bruck's Card
FAQ. Refer to it [it is a good FAQ]. For information on getting the
cards from the Card Queen, refer to the next section. Also if you need
more information on getting the rare cards, refer to Eugene See's Rare
Card FAQ. All these rare cards can be retrieved from the CC Group
members in Disc 4. [applies if you have met them in Disc 2]

GFs  Card
------------------------------------------------------------------------
Name of Card:  Chubby Chocobo [T: Fat Chocobo]
How to get it: Win it from the Card Queen. Refer to Card Queen section
               for more detail. You can only get this before you head
               for Esthar.

Statistics:       4
               9     4
                  8
------------------------------------------------------------------------
Name of Card:  Angelo
How to get it: Win it from a Card game against Watts at the White SeeD
               Ship. You also get it while on the train [before your
               trip to the assasination of President]. Watts is the
               guy dressed in white with a yellow vest. He is wearing
               a cap.

Statistics:        9
                3     6
                   7
------------------------------------------------------------------------
Name of Card:  Gilgamesh [T: Girugamesshu]
How to get it: Obtain from CC Group King. You need to defeat all the
               CC Group members before you can have a card game against
               the King.

Statistics:        3
                6     7
                   9
------------------------------------------------------------------------
Name of Card:  MiniMog [T: Ko-Mogri]
How to get it: Obtain from the boy [dressed in grey shirt and blue
               jeans] running in Balamb Garden [wow! he's a very fast
               runner]

Statistics:        9
                2     3
                   9
------------------------------------------------------------------------
Name of Card:  Chicobo [T: Ko-Chocobo]
How to get it: You need to summon the Mother Chocobo from any of the
               Chocobo Forests. Note that you can seek aim from the
               ChocoBoy. Refer to Quests section for more details.

Statistics:        9
                4     4
                   8
------------------------------------------------------------------------
Name of Card:  Quezacotl [T: Queztacoatl]
How to get it: Head back to Fisherman's Horizon. Enter the windmill and
               talk to Dobe and play a card game with him.

Statistics:         2
                 4     9
                    9        Elemental: Thunder
------------------------------------------------------------------------
Name of Card:  Shiva
How to get it: You can only get this during your journey at the White
               SeeD Ship. You need to get an item [Girl's Next Door,
               which is found behind the deck of documents found near
               the counter of Timber Maniacs Building. To get the card,
               just exchange the Girl Next Door for it (pick the 1st
               option) with Watts [the guy that allows puke in a corner]

Statistics:         6
                 9     7
                    4         Elemental: Ice
------------------------------------------------------------------------
Name of Card:  Ifrit [T: Efreeti]
How to get it: You will get the Card when you defeat him at the Fire
               Cavern. After losing the card to General Caraway [so that
               you can get Rinoa's Card], head back to FH and head right
               from the windmill [you need to get walk down the bridge]
               , you will meet Martine and challenge a card game. Defeat
               him to retrieve the card.

Statistics:         9
                 8     6
                    2             Elemental: Fire
------------------------------------------------------------------------
Name of Card:  Siren
How to get it: Head back to Dollet Town. Next enter the Pub. Talk to
               young man near the table, where you can get the Timber
               Magazine. Challenge him and he will lead you to a secret
               area, play the Master and you will get it [remember to
               get some items after winning his Siren card, press
               Circle] Pick the second option twice so that you could
               challenge. While at his arena, he will give about 4
               cards. You can also find the Occult Fan II there.

Statistics:         8
                 2     9
                    3
------------------------------------------------------------------------
Name of Card:  Sacred
How to get it: Head to the Tomb of the Unknown King, defeat the Brothers
               . You will also get the Brothers to join your party as
               GFs. You will received the card as your battle prize.

Statistics:        5
                9     1
                   9           Elemental: Earth
------------------------------------------------------------------------
Name of Card:  Minotuar
How to get it: After defeating the Brothers, you will get the GF
               Brothers and you will meet the King's spirit and he will
               give you the card.

Statistics:        9
                9     5
                   2            Elemental: Earth
------------------------------------------------------------------------
Name of Card:  Carbuncle [T: Carbunkle]
How to get it: Have a card game with the CC Group Heart [Xu] after
               Squall has taken charge of Balamb Garden as its director.

Statistics:       8
               4     4
                  A
------------------------------------------------------------------------
Name of Card:  Diablos [T: Diablo]
How to get it: Use the Magicial Lamp and summon the Diablos, defeat it
               and you will get the card as the battle prize.

Statistics:       5
               3     8
                  A
------------------------------------------------------------------------
Name of Card:  Leviathan
How to get it: Win it from CC Group Joker through a card game.

Statistics:      7
              7     A
                 1         Elemental: Water
------------------------------------------------------------------------
Name of Card:  Odin
How to get it: Open the Odin's Chamber and fight the Odin and you will
               get it when you defeat it. Refer to Part I for more
               details on getting the Odin.

Statistics:     8
             5     A
                3
------------------------------------------------------------------------
Name of Card:  Pandemona
How to get it: After defeating Raijin and Fujin, head back to Balamb
               Town and you will find a girl talking to a man outside
               the Hotel. Talk to the man and play a card game. Win
               the card from the man in purple vest.

Statistics:     A
             7     1
                7            Elemental: Wind
------------------------------------------------------------------------
Name of Card:  Cerberus
How to get it: You will get the card when you defeat Cerberus at
               Galbadia Garden. Refer to Part I on how meet him.

Statistics:     7
             A     4
                6
------------------------------------------------------------------------
Name of Card:  Alexander
How to get it: You will get the Card from the card game against Piet
               during your space journey. Refer to Part I for more
               details. You can also get the card from Piet at the
               crashed Lunar Base. [refer to Quest on how to locate it]

Statistics:      9
              2     A
                 4          Elemental: Holy
------------------------------------------------------------------------
Name of Card:  Phoenix
How to get it: Win it in a Card Queen Quest.

Statistics:      7
              A     2
                 7          Elemental: Fire
------------------------------------------------------------------------
Name of Card:  Bahamut
How to get it: Defeat the Bahamut at the Deep Sea Research Center and
               received it as your battle prize.

Statistics:     A
             6     8
                2
------------------------------------------------------------------------
Name of Card:  Doomtrain [T: Grasharaboras]
How to get it: Win it in a Card Game with the Card Queen.

Statistics:     3
             A     1
                A          Elemental: Poison
------------------------------------------------------------------------
Name of Card:  Eden
How to get it: After defeating the Bahamut, returned back to Deep Sea
               Research Center and defeat the Ultima Weapon, you will
               get it as the battle prize.

Statistics:    4
            A     4
               9
------------------------------------------------------------------------

Characters' Card
------------------------------------------------------------------------
Name of Card:  Ward Zaback
How to get it: Win the Card Game from Professor Odine at the Esthar
               laboratory where Odain briefs Zell, Edea and a fellow
               members on the Lunatic Pandora attacking sequence. You
               can get this card as you met him at the President's Hall

Statistics:    A
            8     7
               2
------------------------------------------------------------------------
Name of Card:  Kiros Seagul
How to get it: Win it in a Card Game with the Card Queen.

Statistics:    6
            A     7
               6
------------------------------------------------------------------------
Name of Card:  Laguna Loire
How to get it: Win it in a Card Game with Ellone during your space
               journey. As she moves along with you, you can still
               challenge card games with her.

Statistics:    5
            9     A
               3
------------------------------------------------------------------------
Name of Card:  Selphie Tilmitt
How to get it: At Trabia Garden. Remember the time where you have see
               Selphie, keep on talking to girl under the Gargolye. Win
               a card game from that cadet [Selphie's best friend]

Statistics:    A
            4     8
               6
------------------------------------------------------------------------
Name of Card:  Quistis Trepe
How to get it: At Balamb Garden Classrom. Have a card game with the
               trainee [Trepe Groupie #2]

Statistics:    A
            9     4
               6
------------------------------------------------------------------------
Name of Card:  Irvine Kinneas
How to get it: Win it from a Card Game with the Card Queen.

Statistics:    2
            A     6
               9
------------------------------------------------------------------------
Name of Card:  Zell Dincht
How to get it: After the Galbadia has occupied the Balamb Town at Disc
               2, have a card game with Ma Dincht.

Statistics:    8
            6     5
               A
------------------------------------------------------------------------
Name of Card:  Rinoa Heartilly
How to get it: Return back to Deling City and head for the mansion,
               meet with General Caraway, pick 3rd option. Challenge
               the Card Game with the General, lose the Ifrit's Card.
               After this, the General will use Rinoa's Card [win it
               from the General]. To get back the Ifrit's Card head back
               to FH, head for the Windmill and meet Martine at the
               right of the Windmill. Unlock something and he will use
               the Ifrit's Card! Win it from him.

Statistics:    4
            A     A
               2
------------------------------------------------------------------------
Name of Card:  Edea
How to get it: After Quistis had made the annoucement to tell Squall to
               head Edea's House. Head there and has a card game with
               Edea.

Statistics:    A
            3     A
               3
------------------------------------------------------------------------
Name of Card:  Seifer Almasy
How to get it: Sorry for the wrong information about getting this card.
               You can get this card from Cid before you head for FH.
               You can win this card from Cid while at Edea's House.

Statistics:    6
            4     9
               A
------------------------------------------------------------------------
Name of Card:  Squall Leonhart
How to get it: Win a card game with Laguna [as the President of Esthar
               wants to meet you!] You can also challenge him at the
               passenger's seat before you proceed to Lunatic Pandora.

Statistics:    A
            9     4
               6
------------------------------------------------------------------------

Well that's all folks for the cards! Those in brackets are the Japanese
translations of the Cards. Thanks to Steven Bruck for the translations.
Refer to Eugene See's Rare Card FAQ for more details.
 _____
/ 4.6 \_________________________________________________________________
========================================================================
Card Queen's Quest
(contributed by Eugene See )
========================================================================
For details on getting the "rare" type cards, refer to Eugene See's
Rare Card FAQ. I have seek his permission to use this section in my
FAQ. Anyway, I have just reformated the section. For the Japanese
encoding, please refer to his FAQ.

The Card Queen has no relationship with CC Group. She is just a woman
who loves to play cards. You will first encounter her at Balamb Town,
outside the train station. She is dressed in pink and have red cloak
over her shoulder [looks like Aeris of FF7]. Just play a Card Game with
her and lose any of the Level 8 Cards [Level 8 Cards and above are
considered rare] and then she will move on to the next area and she
will refuse to play the card with you and will talk about the places.
So head for the places. Check the giant World Map for the names of
places OR refer to Eugene See's Card FAQ.

Procedure:
Just give her the card that she wants and note where she is going, and
head for the place [or around the world if you are unlucky] until she
return back to Dollet. There she will reveal information on the card,
so head there and get the card. You can ONLY get the card if the Card
Queen says so!

Here is the list of area/places [The area is actually the codes for you
to figure where she is going; anyway it is given to you, so no
headaches ^_^;.]. She will either move if you win OR lost a RARE card
to her.

1. Balamb:   In front of the Train station. You will meet her there.
2. Dollet:   On the second floor of Dollet's Pub where you find the
             Timber Magazine. This is where she will begin the Card
             Quest.
3. Deling:   Inside the Galbadia Hotel.
4. FH        You will find her at the damage train where you find the
             Draw Point and the Save Point.
5. Centra:   You will find at the hotel [Flower's Restuarant of
             Winhill]
6. Esthar:   The Grand Hall of the President Building [the place where
             Squall will have a conversation before talking to
             Professor Odine.
7. Anywhere: You will find her at the Lunar Gate
8. Trabia:   You will find her inside the Hotel of the Shumi Village.

Save your game before losing a RARE card to her. As you may not like
the way that she is heading towards, you could reset your Playstation
console. Note that you are questing for the cards, you will usually
have to go through quite several locations before you will ended up at
Dollet again.

List of Cards to be collected:
You must lose the card so that you obtained the card from the places
below. The Card Queen will specifies what is the card she wants and you
will have to lose the card before she will leaks the information on
where to collect/get the "rare" card.

Card to be lost:   MiniMog
Card for Exchange: Kiros
Where to get it:   Head for Deling City. Enter the place where you
                   find the signboard that says "Galbadia Street
                   Parade" Obtain the card from the man dressed in
                   black suit.

Card to be lost:   Sacred
Card for Exchange: Irvine
Where to get it:   Head back to FH and enter the Windmill.
                   Get the card from Flo [Dobe's wife]

Card to be lost:   Chicobo
Card for Exchange: Chubby Chocobo
Where to get it:   You can get the Card from the guy on the bench
                   found in front of the Balamb Garden's Library.
                   His appearance is random.

Card to be lost:   Alexander
Card for Exchange: Doomtrain
Where to get it:   You can get the Card from the owner in the Timber
                   Pub. He is just behind the counter.

Card to be lost:   Doomtrain
Card for Exchange: Phoenix
Where to get it:   Head back to the Esthar Presidental Building. Look
                   for a man dressed in blue.

ALL cards that are lost on purpose [example: Alexander], can be
obtained from his son who is found with the Card Artist. He is just
one screen from the Save Point at Dollet. Any other cards can be
gotten back from the Card Queen herself,

OTHER WAYS.....GETTING RARE CARDS
I have completed my cards collection, thanks to this method and
Franksiskus Febrainto for this great news! You can get back all the
cards that you have missed throughout your journey at Disc 4. Simply
get back to Ragnarok. Press Triangle and hold X and you will meet up
with Sue at the haul of the Ragnarok. Next all CC members are back!
Challenge them and you can get back the "rare" cards that you have
missed throughout your jounery except for PuPu's Card!
 _____
/ 4.7 \_________________________________________________________________
========================================================================
The Card List
========================================================================
Here you will find the list of cards, excluding the methods to gain
them. I have listed their attributes and the Card Mod-RF exchange rate.
I have also added the elements of the card.

Basically, the cards have been categories into four sections:
------------------------------------------------------------------------
M o n s t e r s                                               Page 1 ~ 5
------------------------------------------------------------------------
Generally, there are the cards of all monsters. However not all
monsters are included in the game. They are Raldo, Esthar Soldier,
G-Soldier, Flapper, Elite Soldier, GIM-52N and Esthar Soldier [Cyborg].
Pupu's Card is a rare card. Refer to Getting Rare Cards for more
information. All monster's card except for PuPu's card can be gotten
through defeating other players or Card Command

------------------------------------------------------------------------
B O S S                                                       Page 6 ~ 7
------------------------------------------------------------------------
Cards for all BOSSES found in the game except for Ultimecia and Griever.
Cards of BOSS can be gotten by defeating other players and uses the
Card command, refer to Monster's FAQ or Monster Bestiary for more
information.

------------------------------------------------------------------------
G u a r d i a n   F o r c es                                  Page 8 ~ 9
------------------------------------------------------------------------
Cards of your GFs. Most of them can be gotten through defeating a GF.
You may also need to defeat some of best card players found in the game.
GF Cards can be gotten through quests such as Chocobo Forests Quest.
Refers to Rare Cards List for more information.

------------------------------------------------------------------------
C h a r a c t e r s                                              Page 10
------------------------------------------------------------------------
Cards of main cast of the game. Including the Dream Party member's
card, along Seifer and Ward's Card. These cards are pretty hard to get
as they got great attributes. Refer to Rare Cards List for more
information
------------------------------------------------------------------------

Okay, let's continued with the card list and of course, it will be quite
tiring to type out in full, hence I have made used of abbreviations and
symbols:

------------------------------------------------------------------------
Legend
------------------------------------------------------------------------
E          - card containing elemental
Numbers    - card attributes
CM         - Quezacotl's Card-Mod RF for refine cards into items.
: #        - number of cards needed

  ___________________________________________________________
 | Card Page 01                | Card Page 02                |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   7    Card Stat     E-none |
 | 5   4                       | 1   1                       |
 |   1                         |   3                         |
 | Name: Geezard               | Name: Grat                  |
 | CM 1 = 5 Screw              | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   6    Card Stat     E-none |
 | 3   1                       | 3   2                       |
 |   1                         |   2                         |
 | Name: Fungaur               | Name: Buel                  |
 | CM: 1 = 1 M-Stone Piece     | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat     E-none |
 | 5   3                       | 4   3                       |
 |   3                         |   3                         |
 | Name: Bite Bug              | Name: Mesmerize             |
 | CM: 1 = 1 M-Stone Piece     | CM :1 = 1 Mesmerize Blade   |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   6    Card Stat      E-Ice |
 | 2   1                       | 3   1                       |
 |   1                         |   4                         |
 | Name: Red Bat               | Name: Glacial Eye           |
 | CM: 1 = 1 Vampire Fang      | CM :1 = 1 Arctic Wind       |
 |_____________________________|_____________________________|
 |   2    Card Stat     E-none |   3    Card Stat     E-none |
 | 5   3                       | 3   4                       |
 |   1                         |   5                         |
 | Name: Blobra                | Name: Belhelmel             |
 | CM: 4 = 1 Rune Armlet       | CM :1 = 1 Saw Blade         |
 |_____________________________|_____________________________|
 |   2    Card Stat  E-Thunder |   5    Card Stat     E-Wind |
 | 4   1                       | 5   3                       |
 |   4                         |   2                         |
 | Name: Gayla                 | Name: Thrustaevis           |
 | CM: 1 = 1 Mystery Fluid     | CM :1 = 1 Shear Feather     |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat   E-Poison |
 | 1   5                       | 5   1                       |
 |   4                         |   3                         |
 | Name: Gesper                | Name: Anacondaur            |
 | CM: 1 = 1 Black Hole        | CM :1 = 1 Venom Fang        |
 |_____________________________|_____________________________|
 |   3    Card Stat    E-Earth |   5    Card Stat  E-Thunder |
 | 1   5                       | 2   2                       |
 |   2                         |   5                         |
 | Name: Fastitocalon-F        | Name: Creeps                |
 | CM: 5 = 1 Water Crystal     | CM: 1 = 1 Coral Fragment    |
 |_____________________________|_____________________________|
 |   2    Card Stat     E-none |   4    Card Stat  E-Thunder |
 | 1   1                       | 2   4                       |
 |   6                         |   5                         |
 | Name: Blood Soul            | Name: Grendel               |
 | CM: 1 = 1 Zombie Powder     | CM:1 = 1 Dragon Fin         |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   3    Card Stat     E-none |
 | 3   2                       | 7   2                       |
 |   4                         |   1                         |
 | Name: Caterchipillar        | Name: Jelleye               |
 | CM:  1 = 1 Spider Web       | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   2    Card Stat  E-Thunder |   5    Card Stat     E-none |
 | 6   1                       | 3   2                       |
 |   2                         |   5                         |
 | Name: Cockatrice            | Name: Grand Mantis          |
 | CM: 1 = 1 Cockatrice Pinion | CM: 1 = 1 Sharp Spike       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | Card Page 03                | Card Page 04                |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   2    Card Stat     E-none |
 | 2   6                       | 7   3                       |
 |   3                         |   6                         |
 | Name: Forbidden             | Name: Turtapod              |
 | CM: 1 = 1 Betrayal Sword    | CM: 5 = 1 Healing Mail      |
 |_____________________________|_____________________________|
 |   6    Card Stat    E-Earth |   6    Card Stat     E-none |
 | 6   3                       | 5   5                       |
 |   1                         |   4                         |
 | Name: Armadodo              | Name: Vysage                |
 | CM: 1 = 1 Dino Bone         | CM: 1 = 1 Wizard Stone      |
 |_____________________________|_____________________________|
 |   3    Card Stat   E-Poison |   4    Card Stat     E-none |
 | 5   5                       | 7   6                       |
 |   5                         |   2                         |
 | Name: Tri-Face              | Name: T-Rexaur              |
 | CM: 1 = 1 Curse Spike       | CM: 2 = 1 Dino Bone         |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Earth |   2    Card Stat     E-Fire |
 | 3   5                       | 3   7                       |
 |   1                         |   6                         |
 | Name: Fastitocalon          | Name: Bomb                  |
 | CM: 1 = 1 Water Crystal     | CM: 1 = 1 Bomb Fragment     |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Ice  |   1    Card Stat  E-Thunder |
 | 3   1                       | 7   6                       |
 |   5                         |   4                         |
 | Name: Snow Lion             | Name: Blitz                 |
 | CM: 1 = 1 North Wind        | CM: 1 = 1 Dynamo Stone      |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   7    Card Stat     E-none |
 | 3   6                       | 6   3                       |
 |   3                         |   1                         |
 | Name: Ochu                  | Name: Wendigo               |
 | CM: 1 = 1 Ochu Tentacle     | CM: 1 = 1 Steel Orb         |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-Fire |   7    Card Stat     E-none |
 | 4   6                       | 4   4                       |
 |   2                         |   4                         |
 | Name: SAM08G                | Name: Torama                |
 | CM: 1 = 1 Running Fire      | CM :5 = 1 Life Ring         |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-Fire |   3    Card Stat     E-none |
 | 2   4                       | 6   7                       |
 |   7                         |   3                         |
 | Name: Death Claw            | Name: Imp                   |
 | CM: 1 = 1 Sharp Spike       | CM: 1 = 1 Wizard Stone      |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   6    Card Stat   E-Poison |
 | 3   2                       | 3   2                       |
 |   6                         |   7                         |
 | Name: Cactuar               | Name: Blue Dragon           |
 | CM: 1 = 1 Cactus Thorn      | CM: 1 = 1 Fury Fragment     |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   4    Card Stat    E-Earth |
 | 4   6                       | 6   5                       |
 |   4                         |   6                         |
 | Name: Tonberry              | Name: Adamantoise           |
 | CM: 1 = 1 Chef's Knife      | CM: 3 = 1 Turtle Shell      |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Earth |   7    Card Stat     E-Fire |
 | 5   2                       | 3   5                       |
 |   3                         |   4                         |
 | Name: Abyss Worm            | Name: Hexadragon            |
 | CM: 1 = 1 Windmill          | CM: 3 = 1 Red Fang          |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 05                | CARD PAGE 06                |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   2    Card Stat     E-none |
 | 5   5                       | 4   8                       |
 |   6                         |   8                         |
 | Name: Iron Giant            | Name: Fujin & Raijin        |
 | CM: 3 = 1 Star Fragment     | CM: 1 = 1 X-Potion          |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   7    Card Stat     E-Wind |
 | 7   6                       | 4   8                       |
 |   5                         |   3                         |
 | Name: Behemoth              | Name: Elvoret               |
 | CM: 10 = 1 Barrier          | CM: 1 = 10 Death Stones     |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Water |   4    Card Stat     E-none |
 | 3   6                       | 3   8                       |
 |   5                         |   7                         |
 | Name: Chimera               | Name: X-ATM092              |
 | CM: 10 = 1 Regen Ring       | CM: 2 = 1 Turtle Shell      |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   7    Card Stat     E-none |
 | 1   A                       | 5   2                       |
 |   2                         |   8                         |
 | Name: PuPu                  | Name: Granaldo              |
 | CM: 1 = 1 Hungry Cookpot    | CM: 1 = 1 G-Returner        |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   1    Card Stat   E-Poison |
 | 7   2                       | 3   8                       |
 |   6                         |   8                         |
 | Name: Elastoid              | Name: Gerogero              |
 | CM: 1 = 1 Steel Pipe        | CM: 10 = 1 Circlet          |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   8    Card Stat     E-none |
 | 4   5                       | 2   2                       |
 |   7                         |   8                         |
 | Name: GIM47N                | Name: Iguion                |
 | CM: 1 = 10 Fast Ammo        | CM: 1 = 1 Cockatrice Pinion |
 |_____________________________|_____________________________|
 |   7    Card Stat   E-Poison |   6    Card Stat     E-none |
 | 2   7                       | 5   8                       |
 |   4                         |   4                         |
 | Name: Malboro               | Name: Abadon                |
 | CM: 4 = 1 Malboro Tentacle  | CM: 1 = 30 Dark Ammo        |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
 | 4   2                       | 6   8                       |
 |   7                         |   5                         |
 | Name: Ruby Dragon           | Name: Trauma                |
 | CM: 10 = 1 Inferno Fang     | CM: 1 = 30 Demolition Ammo  |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   1    Card Stat     E-none |
 | 6   3                       | 8   8                       |
 |   7                         |   4                         |
 | Name: Elnoyle               | Name: Oilboyle              |
 | CM: 10 = 1 Energy Crystal   | CM: 1 = 30 Fire Ammo        |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   6    Card Stat     E-none |
 | 4   6                       | 4   5                       |
 |   7                         |   8                         |
 | Name: Tonberry King         | Name: Shumi Tribe           |
 | CM: 1 = 1 Chef's Knife      | CM: 5 = 1 Gambler Spirit    |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   7    Card Stat     E-none |
 | 7   6                       | 1   5                       |
 |   2                         |   8                         |
 | Name: Wedge & Biggs         | Name: Krysta                |
 | CM: 1 = 1 X-Potion          | CM: 1 = 10 Holy Stone       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 07                | CARD PAGE 08                |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   4    Card Stat     E-none |
 | 8   4                       | 9   4                       |
 |   4                         |   8                         |
 | Name: Propagator            | Name: Chubby Chocobo        |
 | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 LuvLuv G        |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   9    Card Stat     E-none |
 | 4   8                       | 3   6                       |
 |   4                         |   7                         |
 | Name: Jumbo Cactuar  E-none | Name: Angelo                |
 | CM: 1 = 1 Cactus Thorn      | CM: 1 = 100 Elixir          |
 |_____________________________|_____________________________|
 |   8    Card Stat  E-Thunder |   3    Card Stat     E-none |
 | 8   5                       | 6   7                       |
 |   2                         |   9                         |
 | Name: Tri-Point             | Name: Gilgamesh             |
 | CM: 40 = 1 Jet Engine       | CM: 1 = 10 Holy War         |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   9    Card Stat     E-none |
 | 8   6                       | 2   3                       |
 |   6                         |   9                         |
 | Name: Gargantua             | Name: MiniMog               |
 | CM: 10 = 1 Strength Love    | CM: 1 = 100 Pet House       |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   9    Card Stat     E-none |
 | 3   6                       | 4   4                       |
 |   7                         |   8                         |
 | Name: Mobile Type 8         | Name: Chicobo               |
 | CM: 1 = 10 Shell Stone      | CM: 1 = 100 Gysahl Greens   |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   2    Card Stat  E-Thunder |
 | 8   3                       | 4   9                       |
 |   5                         |   9                         |
 | Name: Sphinxuar             | Name: Quezacotl             |
 | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 Dynamo Stone    |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   6    Card Stat      E-Ice |
 | 4   8                       | 9   7                       |
 |   5                         |   4                         |
 | Name: Tiamat                | Name: Shiva                 |
 | CM: 1 = 10 Flare Stone      | CM: 1 = 100 North Wind      |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   9    Card Stat     E-Fire |
 | 5   7                       | 8   6                       |
 |   8                         |   2                         |
 | Name: BGH251F2              | Name: Ifrit                 |
 | CM: 1 = 10 Protect Stone    | CM: 1 = 3 Elem Atk          |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   8    Card Stat     E-none |
 | 7   8                       | 2   9                       |
 |   4                         |   6                         |
 | Name: Red Giant             | Name: Siren                 |
 | CM: 1 = 5 Meteor Stone      | CM: 1 = 3 Status Atk        |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat    E-Earth |
 | 7   8                       | 9   1                       |
 |   7                         |   9                         |
 | Name: Catoblepas            | Name: Sacred                |
 | CM: 1 = 5 Rename Card       | CM: 1 = 100 Dino Bone       |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-none |   9    Card Stat    E-Earth |
 | 8   7                       | 9   5                       |
 |   2                         |   2                         |
 | Name: Ultima Weapon         | Name: Minotaur              |
 | CM: 1 = 1 Ultima Stone      | CM: 1 = 10 Adamantine       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 09                | CARD PAGE 10                |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   A    Card Stat     E-none |
 | 4   4                       | 8   7                       |
 |   A                         |   2                         |
 | Name: Carbuncle             | Name: Ward                  |
 | CM: 1 = 3 Glow Curtain      | CM: 1 = 3 Gaea's Ring       |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   6    Card Stat     E-none |
 | 3   A                       | A   7                       |
 |   8                         |   6                         |
 | Name: Diablos               | Name: Kiros                 |
 | CM: 1 = 100 Black Holes     | CM: 1 = 3 Accelerator       |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Water |   5    Card Stat     E-none |
 | 7   A                       | 9   A                       |
 |   1                         |   3                         |
 | Name: Leviathan             | Name: Laguna                |
 | CM: 1 = 3 Doc's Code        | CM: 1 = 100 Hero            |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   A    Card Stat     E-none |
 | 5   A                       | 4   8                       |
 |   3                         |   6                         |
 | Name: Odin                  | Name: Selphie               |
 | CM: 1 = 100 Dead Spirit     | CM: 1 = 3 Elem Guard        |
 |_____________________________|_____________________________|
 |   A    Card Stat     E-Wind |   9    Card Stat     E-none |
 | 7   1                       | 2   6                       |
 |   7                         |   A                         |
 | Name: Pandemona             | Name: Quistis               |
 | CM: 1 = 100 Windmill        | CM: 1 = 3 Samantha Soul     |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-none |   2    Card Stat     E-none |
 | A   4                       | A   6                       |
 |   6                         |   9                         |
 | Name: Cerberus              | Name: Irvine                |
 | CM: 1 = 100 Lightweight     | CM: 1 = 3 Rocket Engine     |
 |_____________________________|_____________________________|
 |   9    Card Stat     E-Holy |   8    Card Stat     E-none |
 | 2   A                       | 6   5                       |
 |   4                         |   A                         |
 | Name: Alexander             | Name: Zell                  |
 | CM:1 = 3 Moon Curtain       | CM: 1 = 3 Hyper Wrist       |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
 | A   2                       | A   A                       |
 |   7                         |   2                         |
 | Name: Phoenix               | Name: Rinoa                 |
 | CM: 1 = 3 Phoenix Spirit    | CM: 1 = 3 Magic Armlet      |
 |_____________________________|_____________________________|
 |   A    Card Stat     E-none |   A    Card Stat     E-none |
 | 6   8                       | 3   A                       |
 |   2                         |   3                         |
 | Name: Bahamut               | Name: Edea                  |
 | CM: 1 = 100 Megalixir       | CM: 1 = 3 Royal Crown       |
 |_____________________________|_____________________________|
 |   3     Card Stat  E-Poison |   6    Card Stat     E-none |
 | A    1                      | 4   9                       |
 |   A                         |   A                         |
 | Name: Doomtrain             | Name: Seifer                |
 | CM: 1 = 3 Status Guard      | CM: 1 = 3 Diamond Armor     |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   A    Card Stat     E-none |
 | A   4                       | 9   6                       |
 |   9                         |   4                         |
 | Name: Eden                  | Name: Squall                |
 | CM: 1 = 3 Monk's Code       | CM: 1 = 3 Three Stars       |
 |_____________________________|_____________________________|

In this section, you will find the entire list of cards along with the
attributes, elemental status and the refinement through Card Mod-RF [It
can be gotten from GF Quezacotl once you have learn Card Command]

 _____
/ 5.0 \_________________________________________________________________
========================================================================
List of Items
========================================================================
Items has been constantly being used in FF series through this decade.
Items can be obtained from winning battles, brought from shops and
made through GF abilities. There are certain items to be used for
characters such as Squall and certain items used for GFs. Here is the
list of item shops:

List of Item Shops
----------------------

1. Item Shop next to Balamb Train Station
2. Item Shop at Timber Town [next to Pub]
3. Item Shop at Deling City [along Galbadia Parade Street]
4. Man selling items at Training Center [Disc 2 onwards]
5. Item Shop at Winhill [lower part of town]
6. Item Shop at Dollet City.
7. Shops at Esthar Shopping Mall.
8. Man in Ragnarok [Disc 4]
9. Pet Shop at Timber Town. [Located at the Train Station]
10.Item Shop at FH [inside the building of the main street]

List of Junk Shops
-----------------------------
1. Balamb Junk Shop - at the junction where you find the houses
   and draw point.
2. Timber Junk Shop - at the street where you find the Timber Hotel.
3. Deling Town - located at the Galbadia Parade Street.
4. FH - you can find the blacksmith by crossing the wooden plank.
5. Dollet Town - NOUTLIUS.
6. Shops at Esthar Shopping Mall.
7. Man in Ragnarok [Disc 4] [This guy is actually the CC Joker!]

 _____
/ 5.1 \_________________________________________________________________
========================================================================
Items Bestiary
========================================================================
This is rather tough as you will come across strange names like
Cockatrice Pinions. So I have split the whole chunk of them into
different categories. Below is the breakdown:
 _______
|  _ _  |   Medicine Group
|  | |  |   These items are basically used in combat for healing
| /___\ |   purposes like restoring lost HP and fix status disorder.
|_______|   Most of them can be brought from shops. These items can be
            used through the ITEM Command.
 _______
|  ___  |   Junk Group
| /   \ |   These items can be found all over the world, obtaining
| \___/ |   by defeating monsters or use Mug to steal from them.
|_______|   These items can be also use to Quistis to learn her Limit
            Breaks. These items cannot be used in combat but they
            served as upgrading purposes and use widely in refinement.
 _______
|  _ _  |   GF Group
|  | |  |   These items are used to help your GFs. Most of them
| /G.F\ |   allows GFs to learn new abilities. Some of them allows
|_______|   you to restore HP and upgrade your weapons.
 _______
|  ___  |   Magazines Group
| |---| |   Judging from the appearances, you will know what these are
| |___| |   used for. They provide informaton on Weapon Mon, Combat
|_______|   King Issue and Pet Vol Issue.
 _______
|  _    |   Combat Items Group
| //__  |   This items can be used in battles only. There are some
| |___| |   exceptions such as the Solomon Ring and Magical Lamp.
|_______|   This help in combat such as temporarily invincibility for
            your characters [Hero /Holy War]. BTW, these items fetch
            quite a handy sum of money when being sold.
 _______
|   _   |   Field Items Group
|  /|\  |   These items can only be used on the World Map. They are
| /_|_\ |   pretty useful, like the Tent which recovers fully all
|_______|   your character's HP [even those whom isn't in your party]
 _______
| ____  |   Ammo Group
| ===[| |   Well you should know whar these are used for. They are
|    *| |   used in Irvine's Limit break. Sorry about the BAD ASCII
|_______|   art as it's impossible to sequeeze inside such as small
            box ^_^;

Before beginning with any groups, let's proceed to the Shopping Guide:
 _____
/ 5.2 \_________________________________________________________________
========================================================================
The Complete Shopping Guide
========================================================================
Note: I have also included the discount costs and non-discount costs.

One common factor in RPGs, your characters could buy items from shops
and sell it to others [in a lower price, always half-price for FF
series]. First of all I will describe the details about shopping:
 _______________________________________________
|                 Name of Shop                  | Well if you could
|_______________________________________________| imagine it in English,
|                      | What would you like to | it should be something
| Buy   Sell   Exit    | buy?                   | like this. Choosing
|______________________|________________________| [Buy] will show the
| Facts on the item, basically on its functions | items that shop has
|_______________________________________________| offer. Choosing [Sell]
| Item P1                Price   |              | will show you the list
| Potion                 100   <|| Stock        | of items that you have
| Hi-Potion              500     | 75           | in your stock and how
| Phoenix Down           500     |              | much the shopper has
| Antidote               100     |              | offer [usually half
| EyeDrop                100     |              | of the selling price]
| Soft                   100     |              | Choosing [Exit] will
| Echo Screen            100     |              | leave the shop. Note
| Holy Water             100     |              | that you can only
|<______________________________>|______________| carry up to the
|                                  Total Gil    | maximum of 100 kind
|                                  34,109 G     | of that items.
|_______________________________________________|

========================================================================
SHOPPING LIST
========================================================================
* Available if you have acquired Familiar.

Location of Shops
. Balamb - it is found opposite the entrance of the train station.
. Timber - it is found opposite the Pub and located on the right side of
  Timber Maniacs Building
. Deling Item Shop - it is found at the Galbadia Street Parade of Deling
  City.
. Winhill Item Shop - it is found near the south entrance to Winhill.
. Man at Garden - you will find a guy standing at the wooden planks
  inside the training center of Balamb Garden.
 __________________________
|                          |
| Balamb Item Shop         | These are the basically selling price
| Timber Item Shop         | of items in these shops. It will be
| Deling Item Shop         | really tiring if I were to draw such
| Winhill Item Shop        | layouts for each shop as they sold the
| Man at Garden            | same items.
|__________________________|________________________________________
/-------------------------------------------------------------------\
| Name of Item                  |   Cost Price    | Discount Price  |
|-------------------------------|-----------------|-----------------|
| Potion                        |        100 gil  |       75 gil    |
| Hi-Potion                     |        500 gil  |      375 gil    |
| Phoenix Down                  |        500 gil  |      375 gil    |
| Antidote                      |        100 gil  |       75 gil    |
| EyeDrop                       |        100 gil  |       75 gil    |
| Soft                          |        100 gil  |       75 gil    |
| Echo Screen                   |        100 gil  |       75 gil    |
| Holy Water                    |        100 gil  |       75 gil    |
|-------------------------------|-----------------|-----------------|
| Remedy                        |       1000 gil  |      750 gil    |
| Tent                          |       1000 gil  |      750 gil    |
| Fuel                          |       3000 gil  |     2250 gil    |
| Normal Ammo                   |         20 gil  |       15 gil    |
| Shotgun Ammo                  |         40 gil  |       30 gil    |
| G-Potion                      |        200 gil  |      150 gil    |
| G-Hi Potion                   |        600 gil  |      450 gil    |
| G-Returner                    |        500 gil  |      250 gil    |
|-------------------------------|-----------------|-----------------|
|___________________________________________________________________|

  _________________________
 |                         | It is located somewhere near the Timber
 | Timber Pet Shop         | Train station.
 |_________________________|________________________________________
/-------------------------------------------------------------------\
| Name of Item                  |   Cost Price    | Discount Price  |
|-------------------------------|-----------------|-----------------|
| G-Potion                      |        200 gil  |      150 gil    |
| G-Hi Potion                   |        600 gil  |      450 gil    |
| G-Returner                    |        500 gil  |      375 gil    |
| Pet House                     |       1000 gil  |      750 gil    |
| Magic Scroll                  |       5000 gil  |     3750 gil    |
| GF Scroll                     |       5000 gil  |     3750 gil    |
| Draw Scroll                   |       5000 gil  |     3750 gil    |
| Item Scroll                   |       5000 gil  |     3750 gil    |
|-------------------------------|-----------------|-----------------|
| Amnesia Greens                |       1000 gil  |      750 gil    |
| HP-J Scroll*                  |      10000 gil  |     7500 gil    |
| Str-J Scroll*                 |      10000 gil  |     7500 gil    |
| Vit-J Scroll*                 |      10000 gil  |     7500 gil    |
| Mag-J Scroll*                 |      10000 gil  |     7500 gil    |
| Spr-J Scroll*                 |      10000 gil  |     7500 gil    |
| Pet Pals Vol. 3               |       1000 gil  |      750 gil    |
| Pet Pals Vol. 4               |       1000 gil  |      750 gil    |
|-------------------------------|-----------------|-----------------|
|___________________________________________________________________|

 __________________________
|                          | It is one of the shops in Esthar
|      CLOUD'S SHOP        | Shopping Mall. This is known as Esthar Shop
|__________________________|________________________________________
/-------------------------------------------------------------------\
| Name of Item                  |    Cost Price   | Discount Price  |
|-------------------------------|-----------------|-----------------|
| Hi-Potion                     |        500 gil  |      375 gil    |
| Phoenix Down                  |        500 gil  |      375 gil    |
| Eye Drops                     |        100 gil  |       75 gil    |
| Soft                          |        100 gil  |       75 gil    |
| Remedy                        |       1000 gil  |      750 gil    |
| Tent                          |       1000 gil  |      750 gil    |
| Fuel                          |       3000 gil  |     2250 gil    |
| Normal Ammo                   |         20 gil  |       15 gil    |
|-------------------------------|-----------------|-----------------|
| Shotgun Ammo                  |         40 gil  |       30 gil    |
| Dark Ammo                     |        300 gil  |      225 gil    |
| Fire Ammo                     |        500 gil  |      375 gil    |
| Demolition Ammo*              |        800 gil  |      600 gil    |
| Fast Ammo*                    |        100 gil  |       75 gil    |
| G-Potion                      |        200 gil  |      150 gil    |
| G-Hi-Potion                   |        600 gil  |      450 gil    |
| G-Returner                    |        500 gil  |      375 gil    |
|-------------------------------|-----------------|-----------------|
|___________________________________________________________________|

 __________________________
|                          | This shop is known as Esthar Pet Shop.
|     RINNIN'S SHOP        | Found @ Esthar Shopping Mall.
|__________________________|________________________________________
/-------------------------------------------------------------------\
| Name of Item                  |   Cost Price    | Discount Price  |
|-------------------------------|-----------------|-----------------|
| G-Potion                      |        200 gil  |      150 gil    |
| G-Hi Potion                   |        600 gil  |      450 gil    |
| G-Returner                    |        500 gil  |      375 gil    |
| Pet House                     |       1000 gil  |      750 gil    |
| Amnesia Greens                |       1000 gil  |      750 gil    |
| HP-J Scroll                   |      10000 gil  |     7500 gil    |
| Str-J Scroll                  |      10000 gil  |     7500 gil    |
| Vit-J Scroll                  |      10000 gil  |     7500 gil    |
|-------------------------------|-----------------|-----------------|
| Mag-J Scroll                  |      10000 gil  |     7500 gil    |
| Spr-J Scroll                  |      10000 gil  |     7500 gil    |
| Pet Pals. Vol 5               |       1000 gil  |      750 gil    |
| Pet Pals. Vol 6               |       1000 gil  |      750 gil    |
| Giant Ring*                   |      20000 gil  |    15000 gil    |
| Power Wrist*                  |      20000 gil  |    15000 gil    |
| Force Armlet*                 |      20000 gil  |    15000 gil    |
| Hypno Crown*                  |      20000 gil  |    15000 gil    |
|-------------------------------|-----------------|-----------------|
|___________________________________________________________________|

 __________________________
|                          | This shop is known as Esthar Book Shop.
|     KAREN'S SHOP         | Found @ Esthar Shopping Mall
|__________________________|_______________________________________
/------------------------------------------------------------------\
| Name of Item                   |  Cost Price    | Discount Price |
|--------------------------------|----------------|----------------|
| Weapon Mon 1st Issue*          |     50000 gil  |    37500 gil   |
| Weapon Mon Mar                 |      1000 gil  |      750 gil   |
| Weapon Mon Apr                 |      1000 gil  |      750 gil   |
| Weapon Mon May                 |      1000 gil  |      750 gil   |
| Weapon Mon Jun                 |      1000 gil  |      750 gil   |
| Weapon Mon Jul                 |      1000 gil  |      750 gil   |
| Weapon Mon Aug                 |      1000 gil  |      750 gil   |
| Combat King 001                |      1000 gil  |      750 gil   |
|--------------------------------|----------------|----------------|
| Combat King 002                |      1000 gil  |      750 gil   |
| Combat King 003                |      1000 gil  |      750 gil   |
| Combat King 004*               |      1000 gil  |      750 gil   |
| Combat King 005*               |     30000 gil  |    22500 gil   |
| Pet Pals Vol. 1                |      1000 gil  |      750 gil   |
| Pet Pals Vol. 2                |      1000 gil  |      750 gil   |
| Occult Fan I *                 |     35000 gil  |    26250 gil   |
| Occult Fan II *                |     35000 gil  |    26250 gil   |
|--------------------------------|----------------|----------------|
|__________________________________________________________________|

 __________________________
|                          | This shop is also known as Esthar Shop!!!
|    JOHNNY'S SHOP         | Found @ Esthar Shopping Mall.
|__________________________|_______________________________________
/------------------------------------------------------------------\
| Name of Item                  |   Cost Price    | Discount Price |
|-------------------------------|-----------------|----------------|
| Potion                        |        100 gil  |       75 gil   |
| Hi-Potion                     |        500 gil  |      375 gil   |
| Mega Potion *                 |       5000 gil  |     3750 gil   |
| X-Potion *                    |      10000 gil  |     7500 gil   |
| Phoenix Down                  |        500 gil  |      375 gil   |
| Mega Phoenix *                |      10000 gil  |     7500 gil   |
| Elixir *                      |      50000 gil  |    37500 gil   |
| Antidote                      |        100 gil  |       75 gil   |
|-------------------------------|-----------------|----------------|
| Soft                          |        100 gil  |       75 gil   |
| Eye Drops                     |        100 gil  |       75 gil   |
| Echo Screen                   |        100 gil  |       75 gil   |
| Holy Water                    |        100 gil  |       75 gil   |
| Remedy                        |       1000 gil  |      750 gil   |
| Tent                          |       1000 gil  |      750 gil   |
| Cottage *                     |       1800 gil  |     1350 gil   |
| G-Potion                      |        200 gil  |      150 gil   |
|-------------------------------|-----------------|----------------|
|__________________________________________________________________|

Finally, I have added the shopping list to the area. Now it's time for
the item bestiary breakdown.
 _____
/ 5.3 \_________________________________________________________________
========================================================================
Medicine Group
========================================================================
Medicine are used to restore lost HP and cure status disorder such as
Poison. Mostly they can be brought from shops around the world. Items
like the Phoenix Down and the Potion is well-known and has been commonly
used Final Fantasy Series.
 _______
|  _ _  |   This series can be upgraded through Med LV UP. E.g. Remedy
|  | |  |   can be upgraded to Remedy+. The Potion can be upgraded
| /___\ |   to Potion+ [better healing of HP, restores 400 HP instead of
|_______|   200 HP]. Basically, you can get these items through
            refinement menus [they are Med LV Up and Recov Med-RF]

Let's proceed to the list. The menu ability used to upgrade the items
is Alexander's Med LV Up.

========================================================================
List of Items
========================================================================
Name of Item: Potion
Buy/Sell    : 100 / 50
Upgrade to  : Potion+ (required 3x Potion)
Functions   : Restores HP by 200 to one character. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: Potion+ [T: Modified Potion/Potion Plus]
Buy/Sell    : n/a / 100
Upgrade to  : Hi-Potion (requires 3x Potion+)
Functions   : Restores HP by 400 to one character. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: Hi-Potion
Buy/Sell    :  500 / 250
Upgrade to  : Hi-Potion+ (requires 3x Hi-Potion)
Functions   : Restores HP by 1000 to one character. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: Hi-Potion+ [T: Modified Hi-Potion]
Buy/Sell    : n/a / 500
Upgrade to  : X-Potion (requires 3x Hi-Potion+)
Functions   : Restores HP by 2000 to one character. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: X Potion
Buy/Sell    : 5000 / 2500
Upgrade to  : Mega Potion (requires 3x X-Potion)
Functions   : Restores fully one character's HP. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: Mega Potion
Buy/Sell    : 10000 / 5000
Upgrade to  : n/a
Functions   : Restores HP by 1000 to all allies. This item can be used
              through the item menu.
------------------------------------------------------------------------
Name of Item: Phoenix Down
Buy/Sell    : 500 / 250
Upgrade to  : Mega Phoenix (requires 50x Phoenix Down)
Functions   : Restores Life to one character. This item can be used
              through item menu/during battles.
------------------------------------------------------------------------
Name of Item: Mega Phoenix [T: Phoenix X]
Buy/Sell    : 10000 / 5000
Upgrade to  : Phoenix Pinion (requires 3x Mega Phoenix through Tool-RF)
Functions   : Restores Life to all characters. This item can be used
              through item menu/during battles.
------------------------------------------------------------------------
Name of Item: Elixir
Buy/Sell    : 50000/ 25000
Upgrade to  : Megalixir (requires 10x Elixir)
Functions   : Restores fully HP to one character. This item can be
              used through the item menu/during battles. It also cures
              status ailments.
------------------------------------------------------------------------
Name of Item: Megalixir [T: Last Elixir]
Buy/Sell    : n/a / 50000
Upgrade to  : n/a
Functions   : Restores fully HP to all characters. This item can be
              used through the item menu/during battles. It also cures
              status disorder/magical effect. Thanks to Stephanus
              Rudiyanto Natari for the corrections.
------------------------------------------------------------------------
Name of Item: Antidote
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Poison. This item can be used through item menu/
              during battles. The status disorder causes a green cloud
              surrounding the head of your character, reducing HP in
              chunks after the character has used his/her attack.
------------------------------------------------------------------------
Name of Item: Soft [T: Golden Needle]
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Petrify [the status disorder that causes one
              character changes into stone]. This item can be used in
              battles only.
------------------------------------------------------------------------
Name of Item: Eye Drops [T: Eye Medicine]
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Darkness [the status disorder that causes one to
              have a black cloud surrounding the head of your
              character and reduces the hit rate] This item can be
              used in battles and through item menu.
------------------------------------------------------------------------
Name of Item: Echo Screen [T: Mountain Grass]
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Silence [a status disorder that causes a speech
              bubble to appear]. This item can be used in battles and
              through the item menu. Thanks to Stephanus Rudiyanto
              Natari for the corrections.
------------------------------------------------------------------------
Name of Item: Holy Water
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Curse/Zombie [a status disorder that turns your
              character in a greenish character..]
              Personally, I believes that this can be used through the
              item command only.
------------------------------------------------------------------------
Name of Item: Remedy
Buy/Sell    : 1000 / 500
Upgrade to  : Remedy+ [requires 10x Remedy]
Functions   : Cures any status disorder. This item can be used in
              battles and through the item menu.
------------------------------------------------------------------------
Name of Item: Remedy+ [T: Modified Remedy]
Buy/Sell    : n/a / 1000
Upgrade to  : Elixir [requires 10x Remedy+]
Functions   : Cures any status diosrder and magical effect [such as
              Slow, Curse and Stop]
------------------------------------------------------------------------

Notes:
Status disorder refers to status causing factors such as Poison,
Petrify, Darkness, Curse, Berserk, Confuse, Sleep and Zombie.
Magical effects refers to Slow and Stop.
 _____
/ 5.4 \_________________________________________________________________
========================================================================
Junk Group
========================================================================
This section is probably the toughest. I myself did not know much about
Japanese and most of these translated by sheer guessing and some taken
from Steven Bruck's Card FAQ. Junk is rather the most easiest to find
and the most difficult to translate. They can be obtained by using
Mug, a character ability to steal an item while attacking or win it
from battles. So it is highly recommended that you have mastered
Diablos' Mug command once you have gotten it.

Some of the hardiest items can be obtained by using Quezacotl's
Card Mod-RF [which is explained in the monsters besitary.] That's why I
would recommend that you play cards very often. [However, many e-mails
did not like this method, me too!, So I work hard for it in search for
new method which is mentioned below]
 _____________ _______________________________________________________
|             |                                                       |
|             |                                                       |
| L i s t     | [I would recommend that you view Steven Bruck's FAQs  |
|             |  for the Japanese fonts.]                             |
|_____________|_______________________________________________________|

For these section, I have only included the most frequently monsters
that have it. Here is the fruit of my hard work! Selling Price are
based on the Tonberi's Sell High.

CREDITS: Heero Yuy for Items Translations with Japanese. [those marked
         with a [J: ....]
         Steven Bruck for the Card Mod-RF Item list. [denoted with CCI:]

------------------------------------------------------------------------
M-Stone Piece
[T: Magic Stone Fragment/J: Maseki no Kakera]      Sell: 7
Magic Stone
[T: Magic Stone/J: Maseki]                         Sell: 18
Wizard Stone
[T: Magic Guidance Stone/J: Madouseki]             Sell: 30

These are quite common and easy to get. As your characters progress,
you will get better version of magic stones. Magic Stones are generally
used for magic refinement and weapon upgrading.

------------------------------------------------------------------------
Screws
[T: Screws/J: Neji]
Class:           Normal
Getting it:      You can get this by stealing from those grey-red
                 crawlers "Geezard". You can also win it from
                 GIM47N [purple robot with rockets launcher] or GIM52A
                 [yellow robot with huge gloves.
Encounter:       Great Plains of Galbadia, Galbadia Montersou Plateau.
Usage:           This item is frequenly used in Weapon Upgrading. This
                 item is also used to be refined into Ammo.
CCI:             1x Geezard's Card -> 5x Screws
Selling Price:   37
------------------------------------------------------------------------
Spider Web
[T: Spider's Thread/ J: Kumo no lto]
Class:           Blue Magic Item
Getting it:      You can get this by stealing from those caterpillars
                 "Caterchipillar" found in Balamb area forests.
Encounter:       Balamb area forests
Usage:           It allows Quistis to learn "Ultra Waves". It is also
                 used in weapon upgrading and magic refinement.
CCI:             1x Caterchipillar's Card --> 1x Spider Web
Selling Price:   75
------------------------------------------------------------------------
Black Hole
[T: Black Hole/ J: Black Hole]
Class:           Blue Magic Item
Getting it:      You can get this item by steal/defeat the Gesper [
                 those robotic monsters with a blue helmet]. For Laguna
                 Dream Sequence No. 2, it has very low encounter rate.
Encounter:       Laguna's 2nd Dream Sequence, Laguan's 5th Dream
                 Sequence.
Usage:           It allows Quistis to learn "Degenerator" This is also
                 used in magic refinement.
CCI:             1x Gesper's Card --> 1x Black Hole,
                 1x Diablos' Card --> 100x Black Hole
Selling Price:   112
------------------------------------------------------------------------
Missile
[T: Missile/ J: Missel]
Class:           Blue Magic Item
Getting It:      You need to steal from GIM52A [purple robots with
                 rockets launchers and you will need to just defeat the
                 BOSS: BGH251F2.
Encounter:       D-District Prison, FH Area
Usage:           It allows Quistis to learn "Micro Missile". This is
                 also used to in Ammo refinement.
CCI:             n/a
Selling Price:   112
------------------------------------------------------------------------
Mystery Fluid
[T: Mysterious Liquid/ J: Nazo no Ekitai]
Class:           Blue Magic Item
Getting It:      This is pretty easy. You just need to steal from the
                 Gayla [white-coloured monster with black stripes and
                 four eyes].
Encounter:       Esthar City Area, Trabia Area, Trabia Canyon
Usage:           It allows Quistis to learn "Acid". This is also used
                 in magic refinement.
CCI:             1x Gayla --> 1x Mystery Fluid.
Selling Price:   112
------------------------------------------------------------------------
Inferno Fang
[T: Red Dragon Fang [Claw of Fire Dragon]/ J: Hiryuu no Kiba]
Class:           Blue Magic Item.
Getting It:      This rather difficult to get. You need to have
                 acquired Diablos' Mug and steal from those famous
                 Ruby Dragons [red in colour with a V-shaped black
                 horn]
Encounter:       Island closest to Hell, Deep Sea Research Center.
Usage:           It allows Quistis to learn "Fire Breath". This is also
                 used in magic refinement.
CCI:             10x Ruby Dragon's Card --> 1x Inferno Fang
Selling Price:   112
------------------------------------------------------------------------
Mesmerise Blade
[T: Mezmoraize Blade/J: Mesmerize no Yaiba]
Class:           Normal
Getting It:      This rather easy to get, just use Mug to steal
                 from those Mesmerise [white in colour, horse/sheep-like
                 structures with a blue crescent blade on its forehead]
Encounter:       Trabia Area, Esthar Snowfields [before getting
                 Ragnarok]
Usage:           This is used in weapon upgrading and item refinement.
CCI:             1x Mesmerise's Card --> 1x Mesmerise Blade
Selling Price:   112
------------------------------------------------------------------------
Malboro Tentacle
[T: Molbor's Tentacle/ J: Morboru no Shokushu]
Class:           Blue Magic Item
Getting It:      You can get it from battles against those Malboros [
                 huge green plants with "Bad Breath" move that causes a
                 series of status disorder.] You can only get it by
                 mugging or defeat the Malboro itself
Encounter:       Island closest to Hell/Heaven, Esthar snowfields[
                 before getting Ragnarok.
Usage:           This item is one of the requirements to get Doomtrain.
                 It allows Quistis to learn "Bad Breath". It is also
                 used in item and magic refinement. It is also to
                 remodel weapons.
CCI:             4x Malboro's Card --> 1x Malboro Tentacle.
Selling Price:   150
------------------------------------------------------------------------
Ochu Tentacle
[T: Ochuu's Tentacle/ J: Ochuu no Shokutsu]
Class:           Normal
Getting It:      You can get this by stealing from the Ochu [Huge
                 plants with two long feelers or tentacles and a petal
                 surround its waist].
Encounter:       Island closest to Heaven, tropical forests of Trabia.
Usage:           This item is used in weapon upgrading and magic
                 refinement.
CCI:             1x Ochu's Card --> 1x Ochu Tentacle.
Selling Price:   112
------------------------------------------------------------------------
Betrayal Sword
[T: Friend's Killer Sword/ J: Mikatagoroshi no Tsurugi]
Class:           Normal
Getting It:      You can get this by stealing from Forbidden [A bony
                 skeleton that holds two skeleton-type swords and a red
                 cloak behind it]. You can also get this item from
                 Blitz [those nuts wielding a halberd and casting
                 Thundaga on oneself]
Encounter:       Esthar Area hills [after getting Ragnarok], Centra
                 Ruins [after the main compound]
Usage:           This item is used in weapon upgrading and magic
                 refinement.
CCI:             1x Forbidden's Card --> 1x Betrayal Sword
Selling Price:   75
------------------------------------------------------------------------
Vampire Fang
[T: Blood Sucking Fang/ J: Kyuuketsu no Kiba]
Class:           Normal
Getting It:      You can get this by stealing it from those creepy blue
                 creatures floating in mid-air [Glaccid Eye] or the
                 vampire bats with red wings. [Red Bat]
Encounter:       Red Bat: Fire Cavern, Deling City Sewers
                 Glaccid Eye: Snow regions of Balamb, Balamb Area Disc 2
Usage:           This item can be refined into magic.
CCI:             1x Red Bat's Card --> 1x Vampire Fang
Selling Price:   75
------------------------------------------------------------------------
Curse Spike
[T: Charm Claw/ J: Noroi no Tsume]
Class:           Blue Magic Item
Getting It:      You will need to get it by stealing or defeat those 3
                 headed monsters [Tri-Face] found in the Deep Sea
                 Research Center. You can also defeat Malboro [10x Curse
                 Spikes for defeating them!]
Encounter:       Tri-Face   : Deep Sea Research Center, Island closest
                              to Heaven
                 Malboro    : Grandidi Forests (surrounding Chocobo
                              Holy Region), Island closest to Hell/
                              Heaven
Usage:           It allows Quistis to learn "LV ? Death". It can also be
                 used for refinement and weapon upgrading.
CCI:             1x Tri-Face's Card --> 1x Curse Spike
Selling Price:   112
------------------------------------------------------------------------
Barrier
[T: Barrier System/ J: Barrier System]
Class:           Blue Magic Item
Getting It:      Steal from those Behemoths [purple coloured rhinos].
                 They are quite tough but will become "chickens" if you
                 had made use of 100x Sleep to ST-Atk-J.
Encounter:       Esthar Area [behind the barriers], Deep Sea Research
                 Center [after you had gotten Ragnarok]
Usage:           It allows Quistis to learn the "Mighty Guard". It can
                 also be used for magic and item refinement.
CCI:             10x Behemoth's Card --> 1x Barrier.
Selling Price:   187
------------------------------------------------------------------------
Laser Canon
Class:           Blue Magic Item
Getting It:      You must get this by mugging/defeat the Mobile Type 8
                 found in Lunatic Pandora. You can also get this by
                 mugging Elastoid [those huge stools-like structure you
                 encounter at Laguna's 2nd and the last dream sequence.]
Encounter:       Mobile Type 8     :  Lunatic Pandora
                 Elastoid          :  Laguna Dream Sequence #2 and
                                      Laguna Dream Sequence #5
Usage:           It allows Quistis to learn "Homing Laser". It can also
                 be used in ammo refinement.
CCI:             n/a
Selling Price:   187
------------------------------------------------------------------------
Running Fires
[T: Fang Machine Gun/ J: Gashiki Renpastujuu]
Class:           Blue Magic Item
Getting It:      You can get this by stealing from SAM08G [huge robotic
                 dinosaurs] or the Iron Giant [huge robotic giants
                 with a fearsome blade]
Encounter:       SAM08G: FH City, Galbadia Missile Base, D-District
                         Prison.
                 Iron Giant: Esthar City Area [after getting Ragnarok]
Usage:           It allows Quistis to learn the "Gatling Gun". It can
                 also be used in item refinement.
CCI:             1x SAM08G's Card --> Running Fires
Selling Price:   112
------------------------------------------------------------------------
Water Crystal
[T: Crystal Water/ J: Mizu no Keshou]
Class:           Blue Magic Item
Getting It:      You need fight the Fastitocalon [huge fish with a
                 ruthless gigantic teeth] or Chimera [a 4-headed
                 monster with its heads that are arranged in the form
                 of a cross.]
Encounter:       Fastitocalon: Dingo Desert [outside D-District Prison]
                 Chimera: Island closest to Heaven
Usage:           It allows Quistis to learn "Aqua Breath". It can be
                 refined into magic through magic refinement menus.
CCI:             5x Fastitocalon-F --> 1x Water Crystal
                 1x Fastitocalon --> 1x Water Crystal
Selling Price:   112
------------------------------------------------------------------------
Whisper
[T: Wind Whisper/ J: Kaze no Sasayaki]
Class:           Blue Magic Item
Getting It:      You need to mug from the Adamantoise [huge turtles]
Encounter:       Shores of the Long Horn Island
Usage:           It allows Quistis to learn "Wind Whisper". It can be
                 refined into item and magic.
CCI:             n/a
Selling Price:   150
------------------------------------------------------------------------
Power Generator
[T: High Output Break Equipment/ J: Koushutsuryoku Hassei Souchi]
Class:           Blue Magic Item
Getting It:      You can get this by stealing from the Blitz [Iron
                 warrior holding a halberd and cast Thunder on
                 oneself!]. Do not equipped Rare Item. [I have checked
                 the previous save file as I have not acquired Rare
                 Item and has that item in my inventory]
Encounter:       Centra Area [deserts and forests]
Usage:           It allows Quistis to learn "Ray Bomb". It is also used
                 in ammo refinement.
CCI:             n/a
Selling Price:   ---
------------------------------------------------------------------------
Fury Fragment
[T: Fighting Spirit Fragment/ J: Tooki no Kakera]
Class:           Normal
Getting It:      You can get this by stealing from Armadodo [green
                 red monsters with hard shells]. Just mug from them. You
                 also get it by mugging Blue Dragon.
Encounter:       Armadodo: Tomb of the Unknown King
                 Blue Dragon: mountains of the hills of Trabia area.
Usage:           It is commonly used in weapon upgrading and magic
                 refinement.
CCI:             5x Blue Dragon's Card --> 1x Fury Fragment.
Selling Price:   187
------------------------------------------------------------------------
Cockatrice Pinion
[T: Cocatrice Feather/ J: Cocatrice no Tsubasa]
Class:           Normal
Getting It:      You can get this defeating the Cockatrice [a peacock-
                 like monster that gives thunderbolts]
Encounter:       Galbadia Montersou [near Galbadia Garden], Vaulny
                 Canyon (outside timber forest], Grandidi Forest.
Usage:           It is used in weapon upgrading, item and magic
                 refinement.
CCI:             Cockatrice's Card --> 1x Cockatrice Pinion
                 Iguion's Card --> 1x Cockatrice Pinion
Selling Price:   75
------------------------------------------------------------------------
Sharp Spike
[T: Sharp Nail (Sharpened Claw)/ J: Togatta Tsume]
Class:           Normal
Getting It:      You can get this by stealing from the Grand Mantis [
                 huge spiders], Armadodo [green-red monster] and
                 Death Claw [grey-yellow monster with 4 knifes]
Encounter:       Grand Mantis: Forests outside Edea's House
                 Armadodo: The Tomb of the Unknown King.
                 Death Claw: Inside Galbadia Garden, Forest near
                 Edea's House.
Usage:           It is used in weapon upgrading and ammo refinement.
CCI:             Death Claw's Card --> 1x Sharp Spike
                 Grand Mantis' Card --> 1x Sharp Spike
Selling Price:   75
------------------------------------------------------------------------
Zombie Powder
Class:           Normal
Getting It:      Defeat or steal from the Blood Soul [big mouths with
                 a tiny bodies]. BTW, they are undead creatures.
Encounter:       Galbadia - Montersou Plateau
Usage:           It has only one usage and that is: It can be only used
                 in magic refinement.
CCI:             Blood Soul's Card --> 1x Zombie Powder
Selling Price:   75
------------------------------------------------------------------------
Healing Water
[T: Iyashi Water/ J: Iyashi no Mizu]
Class:           Normal
Getting It:      This rather easy to find. Just steal from the Jelleye
                 [an hourglass-shaped creature, red and blue are its
                 main colours]
Encounter:       Centra- Lenown Plains
Usage:           It allows you to refine into weapons or magic.
CCI:             n/a
Selling Price:   37
------------------------------------------------------------------------
Life Ring
[T: Ring of Life/ J: Inochi no Tubiwa]
Class:           Normal
Getting It:      This item can obtained by defeating the Mesmerize
                 [snow-type horses with a blue-crescent blade]. OR you
                 can steal from the Righty of the Vysage [rock-type
                 monsters, which appears with its head and hands.]
Encounter:       Mesmerize --> snowfields of Trabia Area
                 Vysage, Righty and Lefty --> area outside winhill
Usage:           It allows you to refine into item and magic.
CCI:             5x Torma's Card --> 1x Life Ring
Selling Price:   75
------------------------------------------------------------------------
Dragon Fang
[T: Dragon Fang/ J: Tatsu no Kiba]
Class:           Normal
Getting It:      You can get this by mugging the Blue Dragon [it is
                 rather a strangely-shaped dragon].
Encounter:       Island closest to Hell, Winter Island mountain ledges
                 (where you find Shumi Village)
Usage:           It is a great item for refinement [magic and item] and
                 it is an important ingredient for the Lion Heart
                 gunblade.
CCI:             n/a
Selling Price:   75
------------------------------------------------------------------------
Dead Spirit
[T: Spirit of Death/ J: Shisha no Tamashi]
Class:           Normal
Getting It:      You can get this by defeating the Imp [pink-coloured
                 devils that face your characters with its back]
Encounter:       Great Plains of Esthar/Esthar City Area. (applies only
                 after getting Ragnarok]
Usage:           It can be refined into magic.
CCI:             1x Odin's Card --> 100x Dead Spirit
Selling Price:   112
------------------------------------------------------------------------
Sleep Powder
[T: Sleeping Powder/ J: Nemuri Kona]
Class:           Normal
Getting It:      You can get this by defeating the Grat [plants-type
                 structures found at the Training Center] or the Fanguar
                 [those huge mushrooms that shrink in size upon its
                 defeat]
Encounter:       Grat: Ultimecia's Castle, Balamb Garden Training Center
                 Fanguar: Forests near Dollet [Dollet- Hasberry Plains]
Usage:           It can be refined into magic.
CCI:             n/a
Selling Price:   75
------------------------------------------------------------------------
Lightweights
[T: Sprint Shoes/ J: Dash Shoes]
Class:           Normal
Getting It:      You can get the item by mugging or defeat the Vysage.
Encounter:       Area outside Winhill, Great Salt Lake of Esthar
Usage:           It can be refined into item and magic.
CCI:             Cerberus' Card --> 100x Lightweights
Selling Price:   75
------------------------------------------------------------------------
Fuel
[T: Fuel/ J: Nenryou]
Class:           Normal
Getting It:      This item can be brought at most stores. It is being
                 sold at the price of 2250 gil [with Haggle]. It will
                 automatically be used when your rented car is running
                 out of fuel.
Encounter:       n/a
Usage:           It is used to refuel the petrol for your rented car.
                 This is partly due to the fact that cars have limited
                 petrol. It can also be refined into magic and ammo.
CCI:             n/a
Selling Price:   1125
------------------------------------------------------------------------
Saw Blade
[T: Nokogiri's Edge/ J: Nokogiri no Yaiba]
Class:           Normal
Getting It:      This item can be obtained by defeating/mugging the
                 Behelmel [funny blades with a mask]
Encouner:        Galbadia- Montersou Plateau.
Usage:           This item is used in weapon upgrading and magic
                 refinement.
CCI:             1x Behelmel's Card --> 1x Saw Blade
Selling Price:   75
------------------------------------------------------------------------
Corel Fragment
[T: Corel Fragment/ J: Sango no kakera]
Class:           Blue Magic Item
Getting It:      You need to defeat the Cockatrice [peacock-like
                 monsters that give out electricity] or defeat Creeps
                 [shadows that you had encounter in Deling sewers or
                 inside in Galbadia Garden during Disc 2]
Encounter:       Timber- Vaulny Canyon [forests]
Usage:           This item allows Quistis to learn "Electrocoute". It
                 is also used in magic refinement.
CCI:             1x Creep's Card --> 1x Corel Fragment
Selling Price:   112
------------------------------------------------------------------------
Dark Matter
Class:           Blue Magic Item
Getting It:      You need to get 100x Curse Spikes [see above for more
                 details on getting it]. Refine them to Dark Matter
                 through Siren's Tool-RF (make GF Siren is LV 100)
Encounter:       n/a
Usage:           This item allows Quistis to learn "Shockwave Pulsar".
                 It is also used in item and magic refinement.
CCI:             n/a
Selling Price:   ---
------------------------------------------------------------------------

........................................................................
GF Compatibility Items
........................................................................
The following items allow you to improve the compatibility between a GF
and the character. Most of these items are rather easy to get except for
LuvLuv G and Shaman Stone. But to get them, you need to get Dark Matter.
(see above more details on getting Dark Matter)

------------------------------------------------------------------------
Dynamo Rock
[T: Dynamo Rock/ J: Dinamo Seki]
Class:           Compatibility Item
Getting It:      This is pretty easy to get. You can get this by
                 defeating the Blitz [iron warriors that cast lightning
                 on oneself!
Encounter:       Centra- Lenown Plains [forest and deserts]
Usage:           It improves the character's affection rating with GF
                 Quezacotl by 3.
CCI:             Quezacotl's Card --> 100x Dynamo Rock
                 Blitz's Card --> 1x Dynamo Rock
Selling Price:   187
------------------------------------------------------------------------
Arctic Wind
[T: South Pole Wind/ J: Nakyoku no Kaze]
Class:           Compatibility Item
Getting It:      This is rather difficult to get as you need Bahamut's
                 Rare Item for assistance. You can get this by
                 defeating Glaccid Eye [purple coloured objects, strange
                 looking  and looks like one of the Unknowns in FF7]
Encounter:       Snowy regions of Balamb [near the mountains]
Usage:           It improves the character's affection rating with GF
                 Shiva by 1.
CCI:             Glaccid Eye's Card --> 1x Arctic Wind
Selling Price:   37
------------------------------------------------------------------------
North Wind
[T: North Pole Wind/ J: Hokkyoku no Kaze]
Class:           Compatibility Item
Getting It:      You need to defeat Snow Lion [huge merlion with a blue
                 fins and a yellow torso]
Encounter:       Snowfields of Trabia [Bika Snowfield]
Usage:           It improves the character's affection rating with GF
                 Shiva by 3
CCI:             1x Snow Lion's Card --> 1x North Wind
                 1x Shiva's Card --> 100x North Wind
Selling Price:   112
------------------------------------------------------------------------
Bomb Fragment
[T: Bomb Fragment/ J: Bomb no Kakera]
Class:           Compatibility Item
Getting It:      This is pretty easy to get. You must defeat/mug from
                 those Bombs [red flying objects which will explode when
                 it enlarges too much]
Encounter:       Fire Cavern, Forests of Centra Area
Usage:           It improves the character's affection rating with GF
                 Ifrit by 1
CCI:             1x Bomb's Card --> 1x Bomb Fragment
Selling Price:   37
------------------------------------------------------------------------
Red Fang
[T: Red Fang/ J: Akai Kiba]
Class:           Compatibility Item
Getting It:      This rather tough to get. You need fight the Hexdragon
                 [it is a black dragon with red eyes and a Z-shaped
                 tail]. You can get this item by mug/ or defeat it.
Encounter:       Esthar-Grandidi Forests, Island closest to Hell
Usage:           It improves the character's affection rating with GF
                 Ifrit by 3
CCI:             3x Hexdragon's Card --> 1x Red Fang
Selling Price:   112
------------------------------------------------------------------------
Silence Powder
[T: Silence Powder/ J: Chinmoku no Kona]
Class:           Compatibility Item
Getting It:      You can get this by defeating the Grat [plant-like
                 monsters with 4 tentacles.]. You can get it by
                 defeating it or steal from it.
Encounter:       Balamb Garden Training Center, Ultimecia's Castle
Usage:           It improves the character's affection rating with GF
                 Siren by 3
CCI:             n/a
Selling Price:   37
------------------------------------------------------------------------
Steel Orb
[T: Iron Sphere/ J: Tekkyuu]
Class:           Compatibility Item
Getting It:      You can get this by defeating the Wendigo [green
                 gorillas with yellow spots, which could crash your
                 character into a ball!]
Encounter:       Forests near Dollet, Great Plains of Galbadia. (outside
                 Deling City)
Usage:           It improves the character's affection rating with GF
                 Diablos by 3.
CCI:             1x Wendigo's Card --> 1x Steel Orb
Selling Price:   112
------------------------------------------------------------------------
Dino Bone
[T: Bone of Eerie Dragon/ J: Kyouryuu no Hone]
Class:           Compatibility Item
Getting It:      This is rather tough. You can get this by defeating
                 the T-Rexaur [It is the T-Rex, I guess I don't to
                 elaborate on the description]. You can also get this
                 item by stealing from it.
Encounter:       Balamb Garden Training Center, Forests of Balamb,
                 Island closest to Hell
Usage:           It improves the character's affection rating with GF
                 Brothers by 3
CCI:             1x Armadodo's Card --> 1x Dino Bone
                 2x T-Rexaur's Card --> 1x Dino Bone
                 1x Sacred's Card --> 100x Dino Bone
Selling Price:   112
------------------------------------------------------------------------
Dragon Skin
[T: Dragon's Leather/ J: Tatsu no Kawa]
Class:           Compatibility Item
Getting It:      This is rather hard to get. You can get this by
                 defeating the Anacondour [huge cobras] and Blue Dragons
                 [those odd-shaped dragons which are hard to describe]
Encounter:       Anacondour--> Vaulny Canyon forests, Hilltops of
                 Galbadia [near Dollet].
                 Blue Dragon --> Island closest to Hell
Usage:           It improves the character's affection rating with GF
                 Carbuncle by 3
CCI:             n/a
Selling Price:   112
------------------------------------------------------------------------
Fish Fin
[T: Hire Fish/ J: Sakana no Hire]
Class:           Compatibility Item
Getting It:      This is really easy to get. You can get it by stealing
                 from Fastitiocalon-F [fishes appears on the shores and
                 has the ability to hide]
Encounter:       Fastitocalon-F --> Shores of Balamb and the rest of
                 world.
Usage:           It improves the character's affection rating with GF
                 Leviathan by 3.
CCI:             n/a
Selling Price:   37
------------------------------------------------------------------------
Shear Feather
[T: Feather Cutting Wind/ J: Kazekiri Tsubasa]
Class:           Compatibility Item
Getting It:      Another item that's quite easy to get. You have two
                 options, that's to by defeating the Thrustaveis [
                 purple-blue birds] or stealing from the Death Claw [
                 grey-yellow monsters with 4 knifes]
Encounter:       Thrustaveis --> Great Plains of Galbadia [grasslands]
                 Death Claw --> Forests outside Edea's House [Centra-
                 Lenown Plains]
Usage:           It improves the character's affection rating with GF
                 Pandemona by 1.
CCI:             1x Thrustaveis' Card --> 1x Shear Feather
Selling Price:   187
------------------------------------------------------------------------
Windmill
[T: Windmill/ J: Fuushakazaguruma]
Class:           Compatibility Item
Getting It:      This item is quite a good item as it can be refined
                 into Tornado magic. You need to steal from the
                 Thrustaveis [purple-blue birds].
Encounter:       Great Plains of Galbadia
Usage:           It improves the character's affection rating with GF
                 Pandemona by 3.
CCI:             1x Abyss Worm's Card --> 1x Windmill
                 1x Pandemona's Card --> 100x Windmill
Selling Price:   112
------------------------------------------------------------------------
Dragon Fin
[T: Uroko Dragon [Dragon Scale]/ J: Tatsu no Uroko]
Class:           Compatibility Item
Getting It:      You need to steal from the Grendel [green-blue lizards
                 with an electricfy breath!]. You can also get this by
                 defeating them.
Encounter:       Island closest to Hell, Hilltops near Winhill
Usage:           It improves the character's affection rating with GF
                 Cerberus by 3.
CCI:             1x Grendel's Card --> 1x Dragon Fin
Selling Price:   37
------------------------------------------------------------------------
Poison Powder
[T: Poison Powder/ J: Doku no Kona]
Class:           Compatibility Item
Getting It:      You can get this by defeating the Anacondour [huge
                 cobras.]
Encounter:       Galbadia Hilltops and Forests
Usage:           It improves the character's affection rating with GF
                 Doomtrain by 1
CCI:             n/a
Selling Price:   37
------------------------------------------------------------------------
Venom Fang
[T: Poison Fang/ J: Doku no Kiba]
Class:           Compatibility Item
Getting It:      You can get this item by defeating/steal from
                 Anacondour [huge cobras].
Encounter:       Galbadia Hilltops and Forests
Usage:           It improves the character's affection rating with GF
                 Doomtrain by 3.
CCI:             1x Anacondour's Card --> 1x Venom Fang
Selling Price:   112
------------------------------------------------------------------------
Chef's Knife
[T: Kitchen Knife/ J: Houchou]
Class:           Compatibility Item
Getting It:      You can get this item by defeating or stealing from
                 Tonberry [green monsters holding a lantern
                 and a knife]
Encounter:       Centra Ruins Main Compound
Usage:           It improves the character's affection rating with GF
                 Tonberry by 3.
CCI:             1x Tonberry's Card --> 1x Chef's Knife
                 1x King Tonberry's Card --> 1x Chef's Knife
Selling Price:   112
------------------------------------------------------------------------
Cactus Thorn
[T: Cactuar's Thorn/ J: Saboten no Toge]
Class:           Compatibility Item
Getting It:      It allows your character to steal from the Cactuars
                 [no need to describe them as they look like the Cactus]
                 or defeat them!
Encounter:       Centra Plains, Cactuar's Island
Usage:           It improves the character's affection rating with GF
                 Cactuar by 3.
CCI:             Cactuar's Card --> 1x Cactus Thorn
                 Jumbo Cactuar's Card --> 1x Cactus Thorn
Selling Price:   112
------------------------------------------------------------------------
Moon Stone
[T: Moon Stone/ J: Tsuki no Seki]
Class:           Compatibility Item
Getting It:      You can get this by stealing from Elynole [it looks
                 like BOSS Elvoret] or defeat the Torama [leopards with
                 long whiskers.]
Encounter:       Esthar City Area
Usage:           It improves the character's affection rating with GF
                 Cactuar by 1
CCI:             n/a
Selling Price:   112
------------------------------------------------------------------------
Shaman Stone
[T: Wiseman Stone/ J: Wiseman Stone]
Class:           Compatibility Item
Getting It:      Uses GF Siren's Tool-RF and it can be converted the
                 following items: Rosetta Stone, Hungry Cookpot, Mog
                 Amulet and Dark Matter.
Encounter:       n/a
Usage:           It improves the character's affection rating with GF
                 Bahamut by 3
CCI:             n/a
Selling Price:   ---

(Thanks to Thanks to Stephanus Rudiyanto Natari for the list of items
 that can be converted to the Shaman Stone.)
------------------------------------------------------------------------
LuvLuv G
[T: Love Love GF/ J: Love Love GF]
Class:           Compatibility Item
Getting Item:    You can get this through LuvLuv G and it can be
                 converted through Tool-RF. You need to get Dark Matter.
Encounter:       n/a
Usage:           It improves the character's affection rating with GFs
                 by 20.
CCI:             Angelo's Card --> 100x LuvLuv G.
Selling Price:   ---

------------------------------------------------------------------------
 ______
/ 5.4a \________________________________________________________________
========================================================================
Others [quite special....]
========================================================================
These are items that serves no purpose. It is just like FF7's Tissue and
1/35 Soldiers.

------------------------------------------------------------------------
Girl Next Door
[T: Girlfriend Nextdoor - Photograph Collection/ J: Tonari no Kanojo]
Class:          Special
Getting It:     It is found near the counter of the Timber Maniacs
                Building.
Function:       It allows you to exchange with Zone for the Shiva's
                Card and a Rename Card.
CCI:            n/a
Selling Price:  ---

------------------------------------------------------------------------
Sorceress Letter
[T: Edea's Letter/ J: Majo no Tegami]
Class:          Special
Getting It:     It will be given to you by Edea at Disc 3, while you
                take a visit to her house.
Function:       It allows you to locate the White SeeD Ship.
CCI:            n/a
Selling Price:  ---

------------------------------------------------------------------------
Chocobo's Tag
[T: Chocobo Name Tag/ J: Chocobo no Natuda]
Class:           Normal
Getting It:      Obtainable via the Choco World/"Odetake Chocobo"
Function:        It allows you to change the name of the Chocobo for the
                 Odetake Chocobo or Choco World.
CCI:             n/a
Selling Price:   ---

------------------------------------------------------------------------
Pet's Nametag
[T: Pet Name Tag/ J: Pet no Natuda]
Class:           Normal
Getting It:      You can get only obtained this item from one of the
                 rooms in the D-District Prison.
Function:        Changes the name of Angelo [the dog's name]
CCI:             n/a
Selling Price:   ---

------------------------------------------------------------------------
 ______
/ 5.4b \________________________________________________________________
========================================================================
Attributes Bonus Items
========================================================================
Like the previous FF series [FF7], these items provide additional
attributes bonus to your characters. Unfortunately, they are rather
difficult to get. But getting them really worth the trouble for the
fixed bonus they provided. The selling price for all of them is 375 gil.
You can get through refinement [Tool-RF] or win them from card battles
at the D-District Prison [which is very rare...]

------------------------------------------------------------------------
HP Up
[T: HP Source (Life Source)]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's maximum HP capacity by 30.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Str Up
[T: Power Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement. You can get a
                few of them by mugging Raijin during your encounters.
Function:       It increases the character's strength by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Vit Up
[T: Guard Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's vitality by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Mag Up
[T: Magic Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's strength by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Spr Up
[T: Mind Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's spirit by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Spd Up
[T: Speed Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's speed by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Luck Up
[T: Luck Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's luck by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
 _____
/ 5.5 \_________________________________________________________________
========================================================================
GF Item Group
========================================================================
NOTE: All the costs are stated without Tonberry's Haggle. The selling
      price are stated with Tonberry's Sell High [those that are stated
      in brackets]

These items are used to restore lost HP. Certain Junks that provided GFs
affection such as Bomb Fragment, Venom Fang and Dynamo Rock. They are
listed in the Junk Group [which has been discussed in Section 5.4].
Whereas GF items are harder to get but GF recovery items can be bought
from most Pet Shops such as Timber Pet Shop and Esthar Pet Shop.
However G-Potion, G Hi-Potion and G-Returner can be bought from all
shops. As it's name states, these items can be used only be used on GFs.
But there are some requirements:

- Make sure that your GF's ability pages are not full, as each GF can
  only learnt up to the maximum of 22 GF abilities. If you do additional
  slot, use an Amnesia Greens to remove it. But please be caution as
  there is NO way that you can get back eliminated abilities unless you
  have gotten the item for it. Eliminate those weak ones such as SumMag
  +10% and exchange for a good ability such as SumMag +30% or HP +80%.
- Not all GFs can use all GF Items! This is proven true as you can't
  have the GF Quezacotl to learn HP-J, which the GF has already learnt.
  This applies to all GFs too. GFs can't have two same abilities. I.e.
  GFs can't have two SumMag +30%.
- These items are HARD to get and EXPENSIVE! They are very hard to get
  as you need abilities such as Mug [Diablos and Bahamut] and the Rare
  Item Party Ability. These can only get the basics items. Next you
  must make use of the GF Eden's GF Abil Med-RF. To buy some of GF items
  such as Orichalcon at a cheaper price, make use of Tonberry's Haggle
  ability.
- If a GF item is used, that ability is automatically mastered. I.e. you
  do not need to earn AP to master that skill.
- Not all abilities can be acquired from GF items. Examples include
  Alexander's Med LV Up, Eden's GF Abil Med-RF, etc. My advice is that
  you should try to get all GF abilities before you get the item.

------------------------------------------------------------------------
Frequently Asked Questions
------------------------------------------------------------------------
Here are frequently asked questions that I have recieved through my
e-mails about G.F abilities.

Q1: I have accidentally removed one of SumMag +40%.. Is there a way to
    get it back?
A:  No. However, you can make use of Eden's GF Abil Med-RF. You can get
    the item (Samantha Soul) that allows you to learn SumMag +40% or
    changes Quistis' card for it.

Q2: Where can I get the Amnesia Grass?
A:  You can get by buying it from shops. If you are in Disc 4, you need
    to get GF Tonberry's Call Shop menu ability. Next, choose the shop
    [Esthar Pet Shop or Timber Pet Shop] and buy it.

Q3: Why I don't see the Call Shop menu ability in the list of GF
    abilities for GF Tonberry?
A:  It can be two possible cases:
    - You have used up the slot, which is meant for the space as the
      GF does have acquired its prequisite.
    - You have accidentally use a Amnesia Greens on it.
    - If your case is the second one (bottom one), you could say
      goodbye to the ability. If yours is the first case, just simply
      used a Amnesia Greens to remove a useless ability (such as SumMag
      +10%)

Well, enough of the briefing, let's proceed to the list.

------------------------------------------------------------------------
G-Potion
[T: GF Potion]
Buy/Sell:        200 / 100 [75]
Functions:       Restores GF's HP by 200
------------------------------------------------------------------------
G Hi-Potion
[T: GF Hi-Potion]
Buy/Sell:        600 / 300 [225]
Functions:       Restores GF's HP by 1000
------------------------------------------------------------------------
G Mega Potion
[T: GF Mega Potion]
Buy/Sell:        1000 / 500 [375]
Functions:       Restores all GF's HP by 1000
------------------------------------------------------------------------
G-Returner
[T: GF Returner / Return GF]
Buy/Sell:        500 / 250 [187]
Functions:       Removes K.O from one KO'd GF.
------------------------------------------------------------------------
Amnesia Greens
[T: Forgetful Grass]
Buy/Sell:        1000 / 500 [375]
Functions:       Make a GF forget one ability. This is kinda funny,
                 but don't be too surprised! Let's if you want
                 Carbuncle to forgot about HP +20%, you can use this
                 item to make it to forget and get a better ability
                 such HP +80% [but must get the GF Item, Gaea's Ring]
                 and provided that you have sufficient space. Note that
                 the GF cannot use the item if it has the ability.
                 Example: GF Bahamut can not learn another Str +60% as
                 it has already acquired it.
------------------------------------------------------------------------
 ______
/ 5.5a \________________________________________________________________
------------------------------------------------------------------------
GF Ability Items
------------------------------------------------------------------------
GF Ability items generally allows your GF to learn abilities and they
are classified into 4 categories: Command, Junction, Character and GF.
There are no GF ability items that allows your GFs to learn Menu and
Party ability.
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Command Ability Items
------------------------------------------------------------------------
Magic Scroll
[T: Writings of Magic Command ]
Buy/Sell:        5,000 / 2,500 [1875]
Functions:       It allows the GF to learn the command ability of
                 [Magic]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
GF Scroll
[T: Writings of GF Command]
Buy/Sell:        5,000 / 2,500 [1875]
Functions:       It allows the GF to learn the command ability of [GF].
                 Only GFs can use this item, through the item menu.

------------------------------------------------------------------------
Item Scroll
[T: Writings of Item Command]
Buy/Sell:        5,000 / 2,500 [1875]
Functions:       It allows the GF to learn the command ability of
                 [Item]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Draw Scroll
[T: Writings of Draw Command]
Buy/Sell:        5,000 / 2,500 [1875]
Functions:       It allows the GF to learn the command ability of
                 [Draw]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Gambler Spirit
[T: Soul of a Champion]
Buy/Sell:        n/a / [1875]
Functions:       It allows the GF to learn the command ability of
                 [Card]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Med Kit
[T: Rescue Set]
Buy/Sell:        n/a / [3750]
Functions:       It allows the GF to learn the command ability of
                 [Treatment]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Healing Ring
[T: Iyashi Ring]
Buy/Sell:        n/a / [3750]
Functions:       It allows the GF to learn the command ability of
                 [Recover]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Phoenix Spirit
[T: Soul of the Phoenix]
Buy/Sell:        n/a / [3750]
Functions:       It allows the GF to learn the command ability of
                 [Revive]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Bomb Spirit
[T: Bomb Spirit]
Buy/Sell:        n/a / [3750]
Functions:       It allows the GF to leanr the command ability of
                 [Kamikaze]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Hungry Cookpot
[T: Pot of Devil's Appetite]
Buy/Sell:        n/a / [7500]
Functions:       It allows the GF to learn the command ability of
                 [Devour]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Mog Amulet
[T: Mog's Charm]
Buy/Sell         n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [MiniMog]. Only GFs can use this item, through the
                 item menu.
 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Junction Abilities Items
------------------------------------------------------------------------
HP-J Scroll
[T: Writings of HP Junction (HP-J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [HP-J]. Only GFs can use this item through the item
                 menu.
------------------------------------------------------------------------
Str-J Scroll
[T: Writings of Strength Junction (Strength J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Str-J]. Only GFs can use this item through the
                 item menu.
------------------------------------------------------------------------
Vit-J Scroll
[T: Writings of Body Strength Junction (Body Strength J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Vit-J]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Mag-J Scroll
[T: Writings of Magic Strength Junction (Magic Strength J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Mag-J]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Spr-J Scroll
[T: Writings of Spirit Junction (Spirit J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Spr-J]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Spd-J Scroll
[T: Writings of Dexrity (Dexrity J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Spd-J]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Luck-J Scroll
[T: Writings of Luck (Luck J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Luck-J]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Aegis Amulet
[T: Tailsman of Eijis (Evasion J Book)]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [Eva-J]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Elem Atk
[T: Elemental Attack]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [Elem-Atk-J]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Elem Guard
[T: Elemental Guard]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [Elem-Def-J x4]. Only GFs can use this item, through
                 the item menu.

------------------------------------------------------------------------
Status Atk
[T: Status Attack]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [ST-Atk-J]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Status Guard
[T: Status Guard]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [ST-Def-J x4]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Rosetta Stone
[T: Rosetta Stone]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [Ability x4]. Only GFs can use this item, through the
                 item menu.
 _____
/ III \_________________________________________________________________
------------------------------------------------------------------------
Character [C] Abilities Items
------------------------------------------------------------------------
Regen Ring
[T: Revive Ring]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [HP +20%]. Only GFs can use this item through the
                 item menu.
------------------------------------------------------------------------
Giant Ring
[T: Ring of the Giants]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [HP +40%]. Only GFs can use this item through the item
                 menu.
------------------------------------------------------------------------
Gaea's Ring
[T: Ring of Gaia]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [HP +80%]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Strength Love
[T: Incredible Strength]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [Str +20%]. Only GFs can use this item through the item
                 item menu.

------------------------------------------------------------------------
Power Wrist
[T: Power Wrist]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [Str +40%]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Hyper Wrist
[T: Hyper Wrist]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Str +60%]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Turtle Shell
[T: Turtle Shell]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [Vit +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Orichalcon
[T: Orihalcon]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [Vit +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Adamantine
[T: Adamantium]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Vit +60%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Rune Armlet
[T: Rune Bracelet (Rune Ring)]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [Spr +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Force Armlet
[T: Force Bracelet]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [Spr +40%]. Only GFs can use this item, through the
                 item menu.
------------------------------------------------------------------------
Magic Armlet
[T: Devil's Bracelet]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Spr +60%]. Only GFs can use this item, through the
                 item menu.
------------------------------------------------------------------------
Circlet
[T: Circlet]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [Mag +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Hypno Crown
[T: HypnoCrown]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [Mag +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Royal Crown
[T: Royal Crown]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Mag +60%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Jet Engine
[T: Jet Engine]
Buy/Sell:        n/a / [7500]
Functions:       It allows the GF to learn the character ability of
                 [Spd +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Rocket Engine
[T: Rocket Engine]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Spd +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Moon Curtain
[T: Moon Curtain]
Buy/Sell:        n/a / [15000]
Functions:       It allows the G.F to learn the character ability of
                 [Auto Shell]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Steel Curtain
[T: Iron Curtain]
Buy/Sell:        n/a / [15000]
Functions:       It allows the GF to learn the character ability of
                 [Auto Protect]. Only GFs can use this item, through
                 the item menu.

------------------------------------------------------------------------
Glow Curtain
[T: Curtain of Light]
Buy/Sell:        n/a /[15000]
Functions:       It allows the GF to learn the character ability of
                 [Auto Reflect]. Only GFs can use this item, through
                 the item menu.

------------------------------------------------------------------------
Accelerator
[T: Acceleration Device]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the character ability of
                 [Auto Haste]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Monk's Code
[T: Knowledge of the Monk]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the character ability of
                 [Counter]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Knight's Code
[T: Knowledge of the Knight]
Buy/Sell:        n/a / [15000]
Functions:       It allows the GF to learn the character ability of
                 [Cover]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Doc's Code
[T: Knowledge of the Doctor]
Buy/Sell:        n/a / [15000]
Functions:       It allows the GF to learn the character ability of
                 [Med Data]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Three Stars
[T: 3 Stance]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the character ability of
                 [Expend x3-1]. Only GFs can use this item, through the
                 item menu.
------------------------------------------------------------------------
Hundred Needles
[T: 100 Needles]
Buy/Sell:        n/a / -----
Functions:       It allows the GF to learn the character ability of
                 [Damage Return]. Only GFs can use this item, through
                 the menu.

------------------------------------------------------------------------
Ribbon
[T: Ribbon]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [Ribbon]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------

 ____
/ IV \__________________________________________________________________
------------------------------------------------------------------------
GF Ability Items
------------------------------------------------------------------------
Steel Pipe
[T: Iron Pipe]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [SumMag +10%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Star Fragment
[T: Fragment of Stars]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [SumMag +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Energy Crystal
[T: Sparkling Energy]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [SumMag +30%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Samantha Soul
[T: Souls of Samantha]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [SumMag +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Healing Mail
[T: Healing Armor]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [GF HP +10%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Silver Mail
[T: Silver Armor]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [GF HP +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Gold Armor
[T: Gold Mail]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [GF HP +30%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Diamond Armor
[T: Diamond Mail]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [GF HP +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------

 _____
/ 5.6 \_________________________________________________________________
========================================================================
Magazines Group
========================================================================
Magazines provide you with the information on weapons upgrading, on
pets, combat moves and even uncovered the history [Timber Magazines
only]. There are some rather weird ones [like those that you have read
at the signboard where the models of train are located at] and some
special ones like a magazine on special occassions...
  _______
 |  ___  |  Well, here is the icon of the magazine. To view it, just
 | |---| |  simply select through the item menu press Circle [or
 | |___| |  Action Button]. They provide you with information on
 |_______|  list of materials needed to upgrade your weapons, learn
            new Limit Breaks for Rinoa and Zell]
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Weapon Upgrading Magazines
------------------------------------------------------------------------
They provide information on the quantity of ingredients and what are
ingredients are needed. The passage typically talks about the weapon.
Thanks to Lynn Tse for the valuble information!

------------------------------------------------------------------------
Weapon Mon Mar
[T: Weapon Upgrading Guide for March (Month 3)]
Where to get it:  You will get this by defeating the BOSS, Elvoret.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon Apr
[T: Weapon Upgrading Guide for April (Month 4)]
Where to get it:  You will get this copy at the Dormitory after the
                  night with Quistis at the Training Center.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon May
[T: Weapon Upgrading Guide for May (Month 5)]
Where to get it:  You can get this copy by going down the manhole before
                  climbing up the crates during the assasination plan as
                  Rinoa or Squall and Irvine.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon Jun
[T: Weapon Upgrading Guide for June (Month 6)]
Where to get it:  You will get this copy after defeating the BOSS
                  BGH521F2 at the Galbadia Missile Base.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon Jul
[T: Weapon Upgrading Guide for July (Month 7)]
Where to get it:  You will get this copy at the Training Center after
                  Disc 2. It is on the floor where you enter the
                  training center through the left door. It is located
                  somewhere near the building materials
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon Aug
[T: Weapon Upgrading Guide for August (Month 8)]
Where to get it:  Search the area near the Gargoyle of Trabia Garden. It
                  is somewhere in the southeast corner of the screen.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon 1st Issue
[T: Weapon Upgrading Guide Special Edition]
Where to get it:  Found at Lunatic Pandora Research Center, mentioned
                  in the walkthrough of Part I
Buy:              Esthar Book Shop [must acquired Tonberry's Familiar]
Cost/Sell:        50,000 / 25,000 [37500]

------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
========================================================================
Pet Pals Issues
========================================================================
These magazines provide information for Rinoa's Limit Breaks. Rinoa
loves dogs while the vice versa is Seifer (still can't get over the
incident at Dollet ^_^;). To learn the Limit Breaks, simply select
[STATUS] menu and pick Rinoa. Press Circle until you see the picture of
Angelo and use D-Pad Up or Down to point the cursor. Once the gauge is
full, Rinoa will be able to learn that move. The trick to get the
second volume is contributed by Lynn Tse.

------------------------------------------------------------------------
Pet Pals Vol .1
[T: Pet Magazine Volume No. 1]
Where to get it:  You will received this copy from Zell while on your
                  trip to Timber [before Laguna's 1st Dream Sequence].
Buy:              Esthar Book Shop.
Cost/Sell:        1,000 / 500 [750]

------------------------------------------------------------------------
Pet Pals Vol. 2
[T: Pet Magazine Volume No. 2]
Where to get it:  Proceed to the place, where you meet Rinoa during the
                  train trip. After she have left the bedroom, follow
                  her and return back there. It's on the bed, but the
                  bed has been converted to a small sofa. Just head
                  there after your briefing by Watts and Zone.
                  (This piece of information is contributed by Lynn Tse).
Buy:              Esthar Book Shop.
Cost/Sell:        1,000 / 500 [750]

------------------------------------------------------------------------
Pet Pals Vol. 3
[T: Pet Magazine Volume No. 3]
Where to get it:  n/a
Buy:              You need to buy this from Timber Pet Shop.
Cost/Sell:        1,000 / 500 [750]

------------------------------------------------------------------------
Pet Pals Vol. 4
[T: Pet Magazine Volume No. 4]
Where to get it:  n/a
Buy:              You need to buy this from the Timber Pet Shop.
Cost/Sell:        1,000 / 500 [750]

------------------------------------------------------------------------
Pet Pals Vol. 5
[T: Pet Magazine Volume No. 5]
Where to get it:  n/a
Buy:              You need to buy this from the Esthar Pet Shop.
Cost/Sell:        1,000 / 500 [750]
------------------------------------------------------------------------
Pet Pals Vol. 6
[T: Pet Magazine Volume No. 6]
Where to get it:  n/a
Buy:              You need to buy this from the Esthar Pet Shop.
Cost/Sell:        1,000 / 500 [750]
------------------------------------------------------------------------
 _____
/ III \_________________________________________________________________
========================================================================
Combat King Issues
========================================================================
These magazines provide information on Zell's Limit Breaks. To learn
these moves, make sure that you will have read the magazine through the
item menu, by choosing the icon. If you check the "STATUS MENU", you
will find the buttons of the moves on the chart. The moves are very
damaging if you can chain them up. Refer to Zell's Limit Break section
for more details.

------------------------------------------------------------------------
Combat King 001
[T: Fighter Comic 001]
Where to get it:   You will find it in one of the rooms in D-District
                   Prison before you rescue Squall.
Buy:               Esthar Book Store
Cost/Sell:         1,000 / 500 [750]

------------------------------------------------------------------------
Combat King 002
[T: Fighter Comic 002]
Where to get it:   You need to defeat Raijin at Balamb Town in Disc 2,
                   where Balamb is under the control of Galbadia.
Buy:               Esthar Book Store.
Cost/Sell:         1,000 / 500 [750]

------------------------------------------------------------------------
Combat King 003
[T: Fighter Comic 003]
Where to get it:   Proceed to the Library after you had removed the
                   Galbadia threat from Balamb during Disc 2. Make sure
                   that Zell is in your party. Talk to the ponytail
                   girl's friend and you find out that the ponytail girl
                   has visit Zell's family!. Next return back to
                   Balamb Town and head for Zell's house, you will
                   find that the girl with the ponytail has visited
                   his house. Now head for the Balamb Hotel and pay
                   100 gil. Afterwards, Zell will meet up with the
                   girl and get the magazine!
Buy:               Esthar Book Store.
Cost/Sell:         1,000 / 500 [750]

------------------------------------------------------------------------
Combat King 004
[T: Fighter Comic 004]
Where to get it:   You can get this from the lone Esthar soldier when
                   Lunatic Pandora has attacked Esthar City in Disc 3.
Buy:               Esthar Book Store [with Familiar]
                   (This information is contributed by Crystal Power)
Cost/Sell:         1,000 / 500 [750]

------------------------------------------------------------------------
Combat King 005
[T: Fighter Comic 005]
Where to get it:   You will find it on the ground alleyway [provide you
                   had trigger all the traps during Laguna's Dream
                   Sequence No.2] It is located near the elevator no.3
                   of Lunatic Pandora. You can get it during the time,
                   where Zell, Edea and other member raid at the
                   Lunatic Pandora.
Buy:               Esthar Book Store [with Familiar]
                   (This information is contributed by Crystal Power)
Cost/Sell:         30,000 / 15,000 [22500]
------------------------------------------------------------------------
 ____
/ IV \__________________________________________________________________
========================================================================
Occult Fan Issues
========================================================================
Half of them can be bought and they are very expensive. They provide no
purpose in the game, but they have some good pictures and storylines
[in Japanese however ^_^;]. There are only four of them for you to
collect:

------------------------------------------------------------------------
Occult Fan I
Buy:               You can buy this from Esthar Book Store after
                   getting Familiar.
Cost/Sell:         35,000 / 17,500 [26250]
Getting It:        Search the bookshelf in the library [right side, no
                   camera change, remember to get it after Squall's
                   field test at the Fire Cavern.

------------------------------------------------------------------------
Occult Fan II
Buy:               You can buy this from Esthar Book Store after
                   getting Familiar.
Cost/Sell:         35,000 / 17,500 [26250]
Getting It:        You will find this within the deck of documents at
                   the Card Master [at Dollet's Pub]. You can only
                   enter the area after you have defeat the Card
                   Master in a card game.

------------------------------------------------------------------------
Occult Fan III
Buy:               n/a
Cost/Sell:         n/a  / 30000
Getting It:        After Balamb Garden has crashed into FH during Disc
                   2, proceed down the ladder (it is found before the
                   elevator). Proceed to left side of the screen and you
                   should find the Master Fisherman. Pick the top option
                   and you will received this item for your honesty.

------------------------------------------------------------------------
Occult Fan IV
Buy:               n/a
Cost/Sell:         n/a  / 30000
Getting It:        You will find this after navigating around in Esthar
                   during your departure for Lunar Gate. Instead heading
                   for Lunar Gate, return back to the entrance of the
                   Presidential Palace and you will find an assistant
                   complaing about Odine and leaves the magazine. Grab
                   it.
 _____
/ 5.7 \_________________________________________________________________
========================================================================
Battle Items Group
========================================================================
These items can only be used through battles and using the "ITEM"
command. It has a cigarette-type icon [below is an ASCII art of it].
These items gives your character the edge to win over tough bosses such
as the Omega Weapon.
  _______
 |  _    | This items allow you to summon some of the GFs and it can
 | //__  | be used through only the "ITEM" command. Of course, there
 | |___| | are some exceptions and they are the Magical Lamp and the
 |_______| Solomon's Ring.

 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
GF Summoning Items
------------------------------------------------------------------------
Gyshal Greens
[T: Gisaal Vegetables/ J: Gisaal Greens]
Functions:        It allows you to summon GF Chicobo. [It is only
                  functional after you had "summon" the Mother Chocobo
                  at any of the Chocobo Forests.]. Select it from the
                  item command, it is an one-time usage item.
Where to get it:  You can get it by buying from the ChocoBoy in the
                  Chocobo Forests or the Chicobo in the Chocobo Holy
                  Region after you had summon all the Mother Chocobos.

------------------------------------------------------------------------
Phoenix Pinion
[T: Phoenix Feather/ J: Phoenix Wing]
Functions:        It allows you to summon GF Phoenix. Select it from
                  the item command and it is an one-time usage item.
Where to get it:  You can get this from the Missing Vase Piece Quest and
                  Shumi Village Quest I. You can also refine 3x Mega
                  Phoenix into 1x Phoenix Pinion through Siren's
                  Tool-RF menu ability.

------------------------------------------------------------------------
Friendship
[T: Proof of Friendship]
Functions:        It allows you to summon GF Moomba. Select it from the
                  item command and it is an one-time usage item.
Where to get it:  You need to have another Playstation periperhal, the
                  Pocketstation. It is an "A" item, refer to
                  Pocketstation FAQs that are found in GameFAQs.

------------------------------------------------------------------------
Magicial Lamp
[T: Magic Lamp/ J: Magic Lantern]
Function:         It will teleport your characters to the world of
                  darkness to challenge GF Diablos. Select it from the
                  item to activate it.
Where to get it:  It is given to you by Cid Kramer before you depart
                  for the 1st SeeD mission.

------------------------------------------------------------------------
Solomon's Ring
[T: Solomon's Ring/ J: Solomon no Yubiwa]
Function:         It will allows you to summon GF Doomtrain, if you had
                  met with the following requirements:
                  6x Malboro Tentacle
                  6x Steel Pipe
                  6x Remedy+
Where to get it:  You can get this item from the Tears' Point in Esthar.
------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Magic Casting Battle Items
------------------------------------------------------------------------
In FF8, you can get items called Stones which allows your character to
cast Magic by using the Stone. i.e. your character will cast Flare if
he/she uses a Flare Store. These items can be refined into magic. BTW,
you can get most of them from Card Mod-RF. To save me from repeating,
the selling price for all stones is 7 gil.

Holy Stone         Allows your character to cast Holy when used.
Aura Stone         Allows your character to cast Aura when used.
Death Stone        Allows your character to cast Death when used.
Flare Stone        Allows your character to cast Flare when used.
Ultima Stone       Allows your character to cast Ultima when used.
Protect Stone*     Allows your character to cast Protect when used.
Shell Stone*       Allows your character to cast Shell when used.
Meteor Stone       Allows your character to cast Meteor when used.

* In the Japanese version, the Protect Stone is known as "Barrier
  Stone" and the Shell Stone is known as "Shield Stone".
 ____
/ IV \__________________________________________________________________
------------------------------------------------------------------------
Invincibility Items
------------------------------------------------------------------------
In my opinion, these items are the cream of crop. They are simply the
best as it causes invisible status where your enemies' attacks will
either miss or dealt zero damage.

Hero               Allows one character to be in Invinsible status.
[T: Hero Drink]

Hero-trial         Allows one character to be in Invinsible status
                   [50% chance only]
[T: Hero Drink-trial]

Holy War-trial     Allows the party to be in Invinsible status [50%
                   chance only]
[T: Holy Medicine-trial]

Holy War           Allows the party to be in Invinsible status.
[T: Holy Medicine]
 _____
/ 5.8 \_________________________________________________________________
========================================================================
Field Items
========================================================================
Field items are common in FF8. These items can only be used in the field
where you are on the World Map/Save Point. These items has a curative
effect on the entire group, like restoring fully lost HP for all
characters. They are great, but there is one disadvantage. They are only
useable when you are at the World Map/ Save Point. They are only three
of them in the game.
 _______
|   _   | These items works well as they provide group purposes and
|  /|\  | all of them can be bought. The only downfall is that these
| /_|_\ | can only be used through the menu command and you must be at
|_______| the Save Point or the World Map.
 ____________________________________________________________________
|  Name     | Functions/ Pricing                                     |
|___________|________________________________________________________|
|  Tent     | Restores fully all characters' HP and removes all      |
|           | status disorder. It is only usable at the Save Point or|
|           | the World Map.                                         |
|           | Cost/Sell: 1,000 / 500 [375]                           |
|___________|________________________________________________________|
| Pet House | Restores fully all GF's HP. It is only usable at the   |
|[T: G Tent]| Save Point or the World Map.                           |
|           | Cost/Sell: 1,000 / 500 [375]                           |
|___________|________________________________________________________|
| Cottage   | Restores fully all members [characters' and GFs']HP and|
|           | removes all status disorder for the characters. It is  |
|           | usable only at the Save Point or the World Map.        |
|           | Cost/Sell: 1,800 / 900 [675]                           |
|___________|________________________________________________________|

 _____
/ 5.9 \_________________________________________________________________
========================================================================
Ammo Group
========================================================================
These items are great [and this only applies to Irvine only ^_^;] They
provides ammunation for Irvine's Limit Breaks. These items can be
obtained from refinement and some of them can be bought from shops! They
provide the essentials to make Irvine a great character and fun to use.
Irvine will gain new Limit Breaks when you have acquired new ammo. All
ammo can be made through GF Ifrit's ability: Ammo-RF. The good and lousy
ones can be brought except for the rare ones such as Pulse Ammo.

 ________
| _____  |  Sorry for the bad ASCII art as that is the best I can to
|  ===[| |  do for this icon.
|     *| |  USAGE: Provide ammunation for Irvine's Limit Breaks.
|________|

The list of Ammo

Normal Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: General Bullets             | Effect: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| You can get this by buying from most shops. This is basic ammunation|
| for Irvine. It is rather cheap and easy to get. [Sometimes you can  |
| win this by defeating Galbadian Soldiers.]                          |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Screw          : 8x Normal Ammo                                  |
|---------------------------------------------------------------------|
| Elemental: n/a                 | Rating **                          |
|________________________________|____________________________________|

Shotgun Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Spread Bullets              | Effect: All opponents              |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| This actually is an all-effect version of Normal Ammo. It does      |
| decent damage, plus it damages all opponents with one shot. This can|
| also can be brought from most shops.                                |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| n/a                                                                 |
|---------------------------------------------------------------------|
| Elemental: n/a                 | Rating ****                        |
|________________________________|____________________________________|

Dark Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Darkness Bullets            | Effect: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These ammo does not only deal tremendous damage and causes status   |
| disorder such as Poison, Silence and Darkness. This type of ammo can|
| bought from Cloud's Shop. Ooze of black clouds appears as Irvine    |
| made his shots.                                                     |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Venom Fang         ---> 20x Dark Ammo                            |
| 1x Poison Powder      ---> 10x Dark Ammo                            |
|---------------------------------------------------------------------|
| Elemental: n/a                 | Rating ******                      |
|________________________________|____________________________________|

Fire Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Flame Bullets               | Effect: All opponents              |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These ammo are rather damaging, but it's pretty weak against Fire-  |
| based monsters. Sparks of fire appear, converting Irvine's shotgun  |
| into a Flamethrower. This ammo can also be bought from the Cloud's  |
| shop in Esthar.                                                     |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Bomb Fragment      ---> 20x Fire Ammo                            |
| 1x Red Fang           ---> 40x Fire Ammo                            |
| 1x Steel Orb          ---> 10x Fire Ammo                            |
|---------------------------------------------------------------------|
| Elemental: Fire                | Rating ******                      |
|________________________________|____________________________________|

Demolition Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Destruction Bullets         | Effect: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These ammo are the best of the crop, which can be bought at shops.  |
| The speed of Irvine shooting these ammo is quite slow, but the ammo |
| are very damaging. Circling waves of energy appears after the ammo  |
| had hit the target. It works like a Gatling Gun! You need to acquire|
| Tonberry's Familiar before you can buy this from Cloud's Shop.      |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Missle            ---> 20x Demolition Ammo                       |
| 1x Running Fires     ---> 40x Demolition Ammo                       |
| 1x Cactus Thorn      ---> 40x Demolition Ammo                       |
|---------------------------------------------------------------------|
| Elemental: n/a                 | Rating *******                     |
|________________________________|____________________________________|

Fast Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Fast Strike Bullets         | Effect: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These ammo are the fastest among the ammo available in the game.    |
| Hence, make sure you have 100 ammunation before you uses these ammo |
| as they ran out very fast! [that's the downside and why I giving it |
| the same ratings as the Demolition Ammo] You can do as many as 10   |
| shots within 3 seconds. You just need to tap R1 rapidly, and Irvine |
| will shoot his opponent with his "Machine Gun!" This Ammo can also  |
| be bought from Cloud's Shop but you must had acquired GF Tonberry's |
| Familiar.                                                           |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Normal Ammo       ---> 1x Fast Ammo                              |
| 1x Shotgun Ammo      ---> 2x Fast Ammo                              |
|---------------------------------------------------------------------|
| Elemental: n/a                 |  Rating *******                    |
|________________________________|____________________________________|

AP Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| Name: Armor Piercing Bullets   | Effects: Single opponent.          |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These bullets are great and they does decent damage [but weaker than|
| Wave bullets.] Try to get them if you can't get Wave Bullets. They  |
| could also does 9999 HP damage if Irvine is level 100 and Strength  |
| stats is 255. They are great as they makes Irvine's Shotgun into a  |
| laser-beam !                                                        |
|---------------------------------------------------------------------|
| Make This Bullet Chart                                              |
| 1x Sharp Nail        ---> 1x Armor Piercing Bullets                 |
| 1x Cactuar's Thorn   ---> 40x Armor Piercing Bullets                |
|---------------------------------------------------------------------|
| Elemental: n/a                | Rating *********                    |
|_______________________________|_____________________________________|

 _____________________________________________________________________
|---------------------------------------------------------------------|
| Name: Wave Bullets            | Effects: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These bullets are Irvine's best bullets and does a handsome amount  |
| of damage. The only problem is that these are hard to get, but they |
| are worth it as it does simply 9999 no matter what the defense stats|
| of the opponents are. Simply a huge white blast of laser against one|
| foe. Very damaging. Works like a Laser Canon                        |
|---------------------------------------------------------------------|
| Make This Bullet Chart                                              |
| 1x Sparkling Energy   ---> 10x Wave Bullets                         |
| 1x Laser Cannon       ---> 5x Wave Bullets                          |
| 1x High Output Occurence Device ---> 20x Wave Bullets               |
|---------------------------------------------------------------------|
| Elemental: n/a                | Rating **********                   |
|_______________________________|_____________________________________|

 _____
/ 6.0 \_________________________________________________________________
========================================================================
List of Monsters
========================================================================
Typically, the information that found all here are taken from my precise
Monsters FAQ. However, some of the Devour status are still not added.
First of all, here is a briefing about monsters:

As in almost all RPGs (it stands for Role Playing Games for those whom
still do not know...), there is always good guys and the bad guys. I
have been serving the web and found that most sites tends to focus on
the characters more that the monsters. [of course, there are some
exceptions.] Monsters played a vital role in RPGs as they contribute
the fun for your battles. Here is basic facts about monsters in FF8.

- The monsters don't just disappear, in fact there are some "dying"
  sequences... [e.g. Defeat the T-Rexaur does not causes it to
  disappear instantly [except for ST-Atk-J with 100x Death], it will
  groan and fall onto the ground [negative response: Yummy, we will be
  having Dino meat for dinner.. :)]

- The monsters does not allow you to get fixed EXP. This is one big
  problem, I have yet to solve. The monster does not give fixed EXP.
  In fact, you can gain 1,000+ EXP from a monster that nabs you only
  about 600 EXP (want to know how? read on..). The longer the battle,
  the higher EXP you will received. The higher the Level of the
  monster, the more EXP you will received. The last person to kill
  a monster will normally gets the most EXP. However the AP, you could
  gain from a monster is fixed. (well how about the most AP?, read
  on..). Monsters at different levels nabs you different items. So take
  note. AP allows GFs to learn new abilities such as Str +20%.

- Monsters do level up in FF8.. They will gain additional moves, like
  for example the T-Rexaur will have a special attack that grab your
  character and swing the character into the air. [which only appears
  when the T-Rexaur is Level 100).

- There is no Morph Command. Well, you can't get additional items by
  morphing monsters as there is no Morph Command in FF8. Instead they
  have replaced with Rare Item Ability. There is no more Steal command
  too, which has instantly replaced with the Mug Command.

- Random Draw List. Well, the Draw Command allows you to draw magic
  from the monsters and stock it for your own usage (which means no more
  MP!). The draw list is random... for example:

  Bite Bug
  Level 1 ~ 15    Draw: Fire, Scan
  Level 16 ~ 35   Draw: Fira, Scan
  Level 36 ~ 100  Draw: Firaga, Scan

  Ruby Dragon
  Level 1 ~ 15    Draw: Fire, Aero
  Level 16 ~ 35   Draw: Fira, Aero
  Level 36 ~ 100  Draw: Firaga, Tornado, Flare, Meteor

- Cash (Gil) Problem. A lot of e-mails I have received asked me how to
  get gil as they can't get gil by defeating monsters. Yeah, that's
  true! You can only get gil by walking through your SeeD Level. That's
  the way that SeeDs get their salaries. Need to take tests [*sigh*,
  school is already killing me, yet still need to take SeeD test..].
  There is an alternate way but you must have some cash inside your
  inventory before you can do so.

- Some monsters return from the previous FF Series. For example, Bomb
  has return from FF Tactics and Tonberry has return from FF VII. Well,
  as for characters, there seems to be no methods have been proven
  correct. Besides the methods that I have found, are a bit too
  impossible.

- Don't expect monster's HP to be so restrained... Yeah it is true. For
  example the Ruby Dragon has massive amount of HP (89,100 HP!) at a
  level 100! Well now you can expect of the BOSSES in the later game.
  FF8's Difficulty arises from here..

- There are three basic status of fighting and here they are:

1 Chance for first strike! - All your character's ATB will be at its
                             maximum.
2 Struck First! - All monsters will have their command first.
3 Back Attacked! - 1) Your characters will have their backs facing the
                      monsters.. Monsters will have their command first.
                      Equip GF Cerberus' Alert to prevent this.
                   2) Your characters will be facing the monsters' back,
                      well don't be fooled by the Imp ^_^; Initative
                      fall into your character's hands.

- Most monsters have cards except for certain monsters such as GIM-52A
  (purple robots found D-District Prison), Raldo (remember those stone
  like monsters that you face at the training center where you encounter
  Ellone for the 2nd time?) and others.

- The bird's nest story from FF VII is back.. During Obel Lake's Quest,
  you need to look for the stones right? There is one stone that is
  found inside the nest which leads to an instant battle against the
  Thrustaevis. For FF VII, you will face a giant ostrich at Corel Mt.
  which is the mother of the chicks and get you 10x Phoenix Downs. I
  have finally solved the Obel Lake which I will reveal in Part II.

- Not all precious items can be gotten from monsters. For example, to
  get Glow Curtain, you can't get it by defeating monsters. Instead,
  you can get this by converting 100x Malboro's Tentacle into through
  Eden's GF Abl Med-RF. But you wonder how I get 100x Malboro
  Tentacle? Malboro are so tough.. therefore this FAQ comes handy.
  This is another reason why I make this FAQ.

- Conditions for Game Over (these words may seem....)
  - All character's HP drop to 0.
  - All characters are under Petrify status.

- When a monster is being pertified, you will Received 0 EXP but still
  recieves its AP. The most EXP you can get, are from the monsters found
  in the Island closest to Hell/Heaven. The least EXP are from the
  Cactaurs and Level 1 monsters (through Lv Down).

- You can get a ripped part of the EXP gained if you wounded the monster
  in the battle from running away [hold R2 and L2]. You can also get some
  items if the battle consist of more than one enemy and you have
  defeated the monster. Example: Vysage usually appears with Lefty and
  Righty. If you defeat Vysage and run away, you will get the items [
  Lightweights or Wizard Stones].

- There are draw points on the World of FF8 and it is your interest to
  get them all. Most of the quests such as the Obel Lake Mystery and
  Elabeak Peninsula Mystery can only be done on the World Map. I would
  also like to express my thanks to those whom have helped me in solving
  the mystery.

- More battle combats.. You can get to do all sorts of new commands such
  as Revive [which is equalvent to Full-life], Recover [which is
  equalvent to Full-cure], Devour [instant death attack against one foe
  and may gain bonuses/damage] and much more. So it will be your
  interest to test them out...

- List of Status Ailments in Battles
  I think it will be necessary to mentioned them..

  Sleep      A "ZZZ" appears on the character, ATB stops moving.
  Doom       A red counter of 24 seconds [basketball?], when it drops to
             zero, the character will be instantly killed.
  Petrify    A white counter of 20 seconds, when it drops to zero, the
             character will be petrified [turned into stone..] and will
             be unusable if not cured.
  Confuse    The character will be turning around in circles.. ATB still
             moves as normal, but auto-attack commands will be selected.
             May does damage to oneself, enemy and even allies.
  Silence    A speech bubble with "....". Character is unable to use
             Magic, GF and Draw Command. GF-type Commands (Recover,
             Treatment, Revive, etc) will still be usable.
  Darkness   A black cloud surrounds the head of a character. Hit rate
             reduce by half.
  Zombie     The colour of the character turns dull green except for the
             weapons. Becomes undead [Received damage from healing
             elements.]
  Berserk    Character becomes red hot. ATB moves normally but as it
             reaches the character's turn, the character does an auto-
             attack to one.
  Poison     A green cloud appears. ATB moves normally but as you
             excute a command, the HP drops by a small portion.

  To counter these, I guess you should all know by now.. if not, feel
  free to contact me.

- In the previous FF series, FF7 and FFT, there are not much emphasis on
  the Elemental Arts. In fact, now they have possess a greater
  importance as it allows your character to boost to its optimum
  attacking power. In my own opinion, I think that Elem-Atk-J can be
  very damaging if you know how to use it. Like I managed to does 9999
  HP to the Jumbo Cactaur each time.. Refer to the strategies for more
  details.

 _____
/ 6.1 \_________________________________________________________________
------------------------------------------------------------------------
List of Abbreviations
------------------------------------------------------------------------
Okay.. let's get to work.. I will first start off to tell everyone that
be expected of a lot of abbreviations [it will be very tedious to type
out every word..]. Here is the legend:

Legend
------------------------------------------------------------------------
Key          Defination
------------------------------------------------------------------------
Name       - Name of monster
LV         - Level of a monster from its minimum level to maximum level
HP         - monsters' minimum HP to maximum HP
Taste      - the effect by using Devour command to that monster [Eden]
             Refreshing/Delicious/All systems go!/Increased morale -
             Gained HP, Bonus, fix status ailments.
             Awful/Barf-Bwahh... - lost HP + abnormal status according
             to the monster
             No Taste - typically applies to all mechanical beasts.
AP         - AP point gained to that monster [this is very important..]
Steal      - Item you will steal from that monster by using Mug command
             ability
Drop (')   - Item that you will find after battle
Rare Item  - Item that you can find when equiped with Rare Item.
Attack (^) - list of monster's attack
Draw (*)   - magic you can draw/gained to that monster by using Draw.
Descri.    - description, what monster look like or similar to
Where      - the locations of the monsters.
Card       - using the card command.
NOTE       - my battle strategies ^_^;
Info       - the list of words that I noted while scanning...
------------------------------------------------------------------------

^ Notes on the attack list
Monster also get new attacks when they level up same as your characters.
One major difference from FF8 between other RPGs, is that the monster
too also get Level Ups and have more HP at a higher level. Usually the
key factor that causes this will be Squall's Level. To fix this, uses
Tonberry's LV Down. At lower levels, you will see the monster using that
tactic. Attacks are being enclosed in the brackets are names that I
think of it myself. [quite creative, huh?]. The monster also uses
spells, just BOSSES, some of them even use Blue Magic Items...

' Notes on Item Drop
You can get better items by equiped the Party Ability, Rare Item which
can be obtained from GF Bahamut. Most of the time, you will get GF
items than Junk Items with this ability equiped. So make full use of
this. You can less better items, if you perform LV Down or LV Up.
Below is a slight scenario..

Bite Bug
Level 1 ~ 10    M-Stone Piece [draw list: Fire, Scan]
Level 11 ~ 25   Magic Stone   [draw list: Fira, Scan]
Level 26 ~ 100  Wizard Stone  [draw list: Firaga, Scan]

NOTE: Rare Item does not mean that you will get the item always.
Without Rare Item, you can also get rare items. The Rare Item only
helps to increase the success rate. Piss.. really have a hard time to
get the Devour status..

One more thing about this.. You can only get items from a monster if
you did not use the Mug Command. So it is like a double-edged sword..

* Notes about the Draw List
Here is the explaination. As you see, whenever monsters level up, you
will get new spells such as Firaga, Tornado, Curaga, etc. This spells
can be obtained from strong foes. For those whom want to take a short
cut, you can get them by using the Tonberry's LV Up and you will get
new spells. Refer to Guardian Force Section found in Part II for more
details.

Situation #1
Fire* - this denotes that you can draw.. (it is not 100% accurate, it is
        just an estimation.)
        -> Fire from Level 1 ~15 Monsters
        -> Fira from Level 16 ~ 35 Monsters
        -> Firaga from Level 36 and above Monsters

Situation #2
[Death] - this denotes that you will get this new spell as the monster
          has gain its level.
          [Death]- you can draw Death from the monster from Level 16
                   onwards, but can't below Level 16.
          {Death}- you can draw Death from the monster from Level 36
                   onwards, but can't below Level 36.

Situation #3
{Scan -> Dispel}- this denotes a spell replacement..
          [Scan -> Dispel]- you will draw Dispel instead of Scan from
          a monster that is Level 16 onwards, but could only draw Scan
          from the same monster below Level 16.
          {Scan -> Dispel}- you will draw Dispel instead of Scan from
          a monster that is Level 36 onwards, but could only draw Scan
          from the same monster below Level 16.
 _____
/ 6.2 \_________________________________________________________________
------------------------------------------------------------------------
Monster Besitary
------------------------------------------------------------------------
Clear with the abbreviations? I will tell you guys to read the list
first before.. If you don't.. don't expect get help from me! It will be
very frustrating and you will be provoking a volcano...

Most of these monsters can be encounter mostly inside Ultimecia Castle
at disc 4 in random, except for monster on the list at the last part.
So, Let's start our hunting or knowing the monster... ^_^; as the
saying "Knowing one foe, half the battle is already won." Okay on with
List. I have arranged in form of cards... enjoy the list!

 ______
/ 6.2A \________________________________________________________________
------------------------------------------------------------------------
Card Page 1
------------------------------------------------------------------------
  GEEZARD   LV.1-100   HP: 120-2,000     Taste: Awful         AP: 1
  Steal/Drop: Screw, Magic Stone, M-Stone Piece, Wizard Stone, Geezard
              Card
  Rare Item : Healing Water, Screw
  Card      : Geezard Card
  Attack    : Bad Breath, (Bite), (Swipe)
  Draw      : Cure, [Cura], Thunder, [Thundara]
  Descri.   : Red-grey color ugly face stay mostly in grassy land in
              western continent [Galbadia.] Usually appears in pairs or
              single.
  Where     : Dollet - Hasberry Plains
              Galbadia - Great Plains of Galbadia, Montersou Plateau,
              Shenard Hills
              Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
              Missile Base
              D-District Prison
              B-Garden (NORG's Anger)
  NOTE      : If you need one for this, you ought to be shot ^_^; Ideal
              for storing Cura in middle stages. It's Bad Breath does
              damage against all allies plus inflicit the Sleep Status.
              You can easily killed it with ST-Atk-J junctioned Death.
  Info      : Lives in humid places. It sneaks and lurks on humans that
              passes by. Uses status attack when fully grown.
  Japanese  : Haurizaado

------------------------------------------------------------------------
  FUNGAUR  LV.1-100    HP: 200-2,200     Taste: Delicious     AP:1
  Steal/Drop: Sleep Powder, Magic Stone, Silence Powder, Fungaur Card,
              M-Stone, Wizard Stone.
  Rare Item:  Wizard Stone, Sleep Powder
  Card      : Fungaur Card, Biggs & Wedge Card
  Attack    : Confuse, Sleep, Fire*, Rip Laser
  Draw      : Sleep, Scan, Silence, [Confuse]
  Descri.   : Large orange mushroom with 2 large eye it shrunk itself if
              defeated. Usually appears in large numbers, especially in
              forests.
  Where     : Dollet- Hasberry Plains [forests]
              Galbadia- Great Plains of Galbadia
              Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
              Esthar- Grandidi Forest
              Laguna Dream Seqeunce #1
  NOTE      : If you need one for this, you ought to be shot ^_^; It is
              weak against physical attacks. The Rip Laser does a small
              amount damage compared to its magic.
  Info      : A giant walking mushroom. Uses status change attacks with
              damage attacks.
  Japanese  : Fango Ongo
------------------------------------------------------------------------
  BITE BUG  LV.1-100   HP:200-2600       Taste: Okay           AP:1
  Steal/Drop: Magic Stone, Wizard Stone, M-Stone Pieces, Bite Bug Card
  Rare Item : Wizard Stone
  Card      : Bite Bug Card, Elvoret Card
  Attack    : Poison Needle, Fire, Fira, (Bite), (Embeded Fire attack),
              Fart.
  Draw      : Fira*, Scan
  Descri.   : Big blue insect like a bee or a fly
  Where     : Balamb- Accauld Plains
              Trabia- Winter Island (you will find the Shumi Tribe)
              Trabia- Bika Snowfields
              Great Plain of Esthar (before Lunar Cry Incident)
              Trabia Canyon
              Laguna's Dream Sequence #3 at Winhill.
              Balamb Garden (NORG's Anger)
              Esthar- Morded Plains
  NOTE      : The bitebug is weak against Ice/Wind elements. Junction
              Blizzard*/Aero/Tornado to inflicit more damage. Fly
              Monster. Indeal monster for storing Scan. It's Poison
              Needle causes Poison, so take note. The Fart attack does
              minimal damage along with Berserk status to one character.
  Info      : A bug monster that files, stay calm and attack. It's not a
              very strong enemy.
  Japanese  : Baito Bagu
------------------------------------------------------------------------
  RED BAT   LV.1-100   HP:150-2,000+     Taste: Taste Okay      AP:1
  Steal/Drop: Vampire Fang, Magic Stone, M-Stone Piece, Wizard Stone,
              Red Bat Card.
  Rare Item : Vampire Fang, Wizard Stone
  Card      : Red Bat Card, X-ATM092 Card
  Attack    : Vampire, (Bite), Ultra Sound
  Draw      : Thunder*, Scan, [Drain]
  Descri.   : A red & black bat (vampires..)
  Where     : Balamb -Fire Cavern
              Centra- Centra Ruins,
              Deling City- Sewers,
              Galbadia -Tomb of the Unknown King
  NOTE      : Weak against Wind, so junction Aero/Tornado to inflicit
              more damage, an ideal monster for storing up Drain [you
              can also use Drain on it.] The Ultra Sound does damage to
              all and Vampire drains ally's HP. Fly Monster.
  Info      : A type of bat with huge mouth lurks in dark places, dives
              quietly from the air to its target.
  Japanese  : Reddo Mausu
------------------------------------------------------------------------
  BLOBRA    LV.1-100   HP:350-3,840      Taste: Delicious       AP:3
  Steal/Drop : Rune Armlet, Wizard Stone, Magic Stone, Blobra Card
  Rare Item  : Rune Armlet, Wizard Stone
  Card       : Blobra Card, Granaldo Card
  Attack     : Sticky Tap, Cure*, Slow, Shell, (Lengthen punch)
  Draw       : Shell, [Blind], [Protect], [Confuse]
  Descri.    : A blue blob with a big mouth and eyes
  Where      : Tomb of the Unknown King [weak against Earth]
               Centra Ruins [weak against Holy]
               B-Garden- MD System [weak against Fire]
  NOTE       : Indeed this is a very special monster. It's weakness
               lies on which type of area you find it. For example at
               the Tomb of Unknown King, it is -very- weak against
               Earth. It works differently for those you find at Centra
               Ruins. It is weak against Holy.
  Info       : A half-liquid creature resistant to physical attack.
               Elemental weakness different with each one that it
               appears.
  Japanese   : Purinera

------------------------------------------------------------------------
  GAYLA     LV.1-100   HP:150-13,000     Taste: Delicious       AP: 2
  Steal/Drop: Mystery Liquid, Wizard Stone, Magic Stone, Gayla Card
  Rare Item : Mystery Liquid, Wizard Stone
  Card      : Gayla Card, Gerogero Card
  Attacks   : Hypnotize, Sleep, Gastric Fluid, (Tail Whip), (head bang)
  Draw      : Sleep, Thunder*, {Meltdown}
  Descri.   : Black & white stingray floating like a kite [more like a
              sting ray to me.]
  Where     : Trabia Winter Island - where you find the Shumi Village
              Trabia- Trabia Crater, Thor Peninsula, Bika Snowfields
              Esthar City (before Lunar Cry Incident)
              Trabia Canyon
  NOTE      : This monster has one of Quistis' Blue Magic Item called
              the Mystery Liquid which allows her to learn "Acid".
              Ideal monster for stocking up Meltdown. Fly Monster. The
              Hypnotize causes Sleep, so take note. It's Gastric Fluid
              does a handy sum of damage against one ally.
  Info      : Puts enemies to sleep with the ttacks. Splits fluid which
              removes enemy's strength.
  Japanese  : Geira

------------------------------------------------------------------------
  GESPER    LV.1-100   HP:200-4000       Taste: n/a           AP: 2
  Steal/Drop: Black Hole, Wizard Stone, Magic Stone, Gesper Card
  Rare Item : n/a
  Card      : Gesper Card, Iguion Card
  Attack    : Degenerator, Telekinesis, Protect, Blind, Curaga, (Punch)
  Draw      : Shell, Protect, [Float], {Dispel}
  Descri.   : Blue & Gray like a hunchback mechanical monster [quite an
              Esthar old model..]
  Where     : Centra-Excavation Site (Laguna's Dream Sequence #2)
              Lunatic Pandora's Research Center (Laguna's Dream
              Sequence #4.)
  NOTE      : This beast is rather damaging.. if you wait for a long
              time. It's Degenerator removes the character from the
              battlefield [which seldom misses] and you can't revive
              that character. It's telekinesis lifts up your
              character.. [circus?]. Weak against Poison.
  Info      : Esthar's defective weapon. Attacks enemies and allies
              alike. Degenerator destroys opponent.
  Japanese  : Gesupaa

------------------------------------------------------------------------
  FASTITOCALON-F  LV.1-100   HP:300-8,200+     Taste: Okay      AP:3
  Steal/Drop : Water Crystal, Fish Fin, M-Stone Pieces, Fastitcocalon-F
               Card, Magic Stone, Wizard Stone
  Rare Item  : Water Crystal, Fish Fin
  Card       : Fastitocalon-F Card, Tonberry King Card
  Attack     : (Bite), (Whip), Blizzard*, (Hide)
  Draw       : Blizzard*, Scan, [Water], Sleep
  Descri.    : Huge orange colored fighting fish with an attitude
  Where      : mostly in the shoreline in any continent.
  NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to
               Elem-Atk-J. Always appears in groups of three. Defense
               is extremely high when underground. Can force it appear
               by inflicit sufficient damage. Summon GF Ifrit and you
               will have no woes..
  Info       : A fish that swins in the ground only fin can be seen. One
               theory says that it may be a shark....
  Japanese   : Fokurora Feiku

------------------------------------------------------------------------
  BLOOD SOUL   LV.1-100   HP:650-6,500      Taste: it's rotten   AP:1
  Steal/Drop : Zombie Powder, Wizard Stone, Healing Water, Blood Soul
               Card, Magic Stone, M-Stone Piece
  Rare Item  : Healing Water, Zombie Powder
  Card       : Blood Soul Card, Abadon Card
  Attack     : Berserk, Blind, Silence, Zombie, (Bite), Disease Breath,
               Breath of Death, Curaga.
  Draw       : Zombie, [Float -> Blind], [Silence -> Sleep], [Dispel]
  Descri.    : small brown shape like a jelly fish only floating
  Where      : Winhill - Winhill bluffs, Humphrey Archipelago.
               Esthar- Grandidi forest
               Deep Sea Research Center,
               B-Garden MD System (NORG's Anger)
               Galbadia Missile Base
               D-District Prison.
               Galbadia- Montersou Plateau, Shenard Hills,
               Lallapahooza Canyon
  NOTE       : This monster can causes a series of damage [status
               related] to your characters. It is very weak against
               Holy. Undead monster. Use Revive or Life for an instant
               victory. Don't use Drain at it... Weak against Fire.
  Info       : Floats with gas that fills its body. Looks weak but its
               status changing attacks may prove otherwise.
  Japanese   : Buraddo Soru

------------------------------------------------------------------------
  CATERCHIPILLAR  LV.1-100    HP:730-7,360     Taste: Delicious   AP:2
  Steal/Drop: Spider Web, Magic Stone, Wizard Stone, M-Stone Piece,
              Caterchipillar Card.
  Rare Item : Spider Web
  Card      : Caterchipillar Card, Trauma Card
  Attack    : (Tail Whip), (bite), Ultra Waves, Sticky Web
  Draw      : Thunder*, Cure*, [Slow], {Stop}
  Descri.   : A giant caterpillar
  Where     : Balamb- Accuald Plain's forests,
              Trabia- forests, near mountains.
              Esthar- Grandid Forest
              Winhill - Laguna's Dream Sequence #3
  NOTE      : Strong against Earth Attacks, Weak against Fire/Ice.
              This monster allows you to nab a blue magic item [
              Spider Web]. It's Ultra Waves does damage to all
              characters.. It's Sticky Web causes Slow/Stop Status.
  Info      : Use an attack called Ultra Waves that damages all
              enemies
  Japanese  : Kedachiku

------------------------------------------------------------------------
  COCKATRICE LV.1-100   HP:520-5,200     Taste: Delicious     AP: 2
  Steal/Drop : Cockatrice Pinion, Coral Fragment, Magic Stone,
               Cockatrice Card, Dynamo Stone
  Rare Item  : Dynamo Stone, Cockatrice Pinion
  Card       : Cockatrice Card, Oilboyle Card
  Attack     : (Forward Kick), (Upward Kick), Petrify Stare, Break,
               Electric Discharge, Electrocute.
  Draw       : Thunder*, {Break}
  Descri.    : An average peacock with an antenna ^_^;
  Where      : Timber- Vaunly Canyon, Shenard Hill
               Esthar- Grandidi Forest,
               Esthar- Nortes Mountains, Sollet Mountains.
               Galbadia- Lallapahooza Canyon
  NOTE       : Thunder/Poison does not work on it. It has a petrifying
               ability. So be on your guard. Junction Thunder* to your
               character's Elem-Def-J. It allows you to get Corel
               Fragment [a Blue Magic Item] Weak against Wind.
  Info       : Petrifies enemies with its tail. Uses thunder by flapping
               its wing. Uses Electrocute when fully grown.
  Japanese   : Kokatorisu
------------------------------------------------------------------------

 ______
/ 6.2B \________________________________________________________________
------------------------------------------------------------------------
Card Page 2
------------------------------------------------------------------------
  GRAT      LV.1-100     HP:300-5,600    Taste: Taste Awful     AP:2
  Steal/Drop: Silence Powder, Magic Stone, Sleep Powder, Grat Card
  Rare Item : Wizard Stone
  Card      : Grat Card, Shumi Tribe Card
  Attack    : (Tentacle beat), Vampire, Gastric Juice, Sleep, Silence,
              Sleeping Gas.
  Draw      : Sleep, Silence, [Berserk], [Confuse]
  Descri.   : Looks like a man-eater with a long tentacles
  Where     : Balamb Garden Training Center
              Balamb Garden (NORG's Anger).
  NOTE      : Pretty weak.. but considered along with its other attacks.
              It can does a series of damage. An ideal monster for
              storing up status spells. It's gastric juice causes
              Poison against 1 ally. It's Sleeping gas causes Sleep
              Status on all characters.
  Info      : It's body is mosty a digestive bag. Digset enemy by
              catching with its vine. Use a gas attack that causes
              Sleep.
  Japanese  : Guratto

------------------------------------------------------------------------
  BUEL      LV.1-100   HP:50-1,840       Taste: Tastes Okay       AP:1
  Steal/Drop: Magic Stone, Buel Card, M-Stone Piece, Wizard Stone
  Rare Item : Death Spirit, Wizard Stone
  Card      : Buel Card, Krysta Card
  Attack    : Thunder*, Reflect, Blizzard*, Fire*, Death, (Spin attack)
  Draw      : Thunder*, Blizzard*, Fire*, {Death}
  Descri.   : Like a kite with a face which rotates vertically.
  Where     : Balamb- Fire Cavern
              Galbadia- Tomb of Unknown King,
              Centra- Centra Ruins
              Deep Sea Research Center. (during Bahamut's Quest)
  NOTE      : It is extremely weak against physical damage. Make sure
              you have Death junctioned to ST-Def-J. Weak vs. Wind/Holy.
              Sometimes even Ultima does not works well..
  Info      : Any magic attacks are almost inaffective. However very,
              very weak against physical attacks.
  Japanese  : Bueru

------------------------------------------------------------------------
  MESMERIZE LV.1-100   HP:645-6,450      Taste: Refreshing     AP:2
  Steal/Drop : Mesmerize Blade, Life Ring, Wizard Stone, Mesmerize Card,
               Magic Stone, M-Stone Piece.
  Rare Item  : Healing Mail, Regen Ring, Mesmerize Blade, Life Ring
  Card       : Mesmerize Card, Propagator Card
  Attack     : Blade Shot, (Head Dash, after Blade has broken off),
               Blade Slice, Hind Kick
  Draw       : Cure*, Esuna, [Life], {Dispel}
  Descri.    : Looks like a Deer only its horn are Crescent
  Where      : Trabia - Eldbeau Penisula, Sorbald Snowfield, Winter
               Island, Bika Snowfield, Trabia Crater, Hawkwind Plains,
               Great Plains of Esthar (before Lunar Cry Incident)
               Trabia Canyon (during Laguna Dream Sequence #4)
  NOTE       : It's blade shot packs a punch.. so beware. However an
               ideal monster for storing up spells such as Cure*.
               This monster is great when your characters are under
               status elemental woes.
  Info       : Has a large blade for a horn. This blade has a healing
               effect when used as an item or make magic.
  Japanese   : Mezumaraizu

------------------------------------------------------------------------
  GLACIAL EYE LV 1-100  HP:320-3,200     Taste: Tastes Okay     AP:1
  Steal/Drop : Vampire Fang, Arctic Wind, Glacial Eye Card, Wizard
               Stone, M-Stone Piece, Magic Stone.
  Rare Item  : North Wind, Vampire Fang
  Card       : Glacial Eye Card, Jumbo Cactaur Card
  Attack     : (Slap), Blizzard*, Reflect, Petrify Stare, Vampire
  Draw       : Blizzard*, Cure*, Scan
  Descri.    : Look a floating gel with a face, resembles one of Unknown
               in FF7 in the Crashed Gelinka.
  Where      : Balamb- Accauld Plains, near mountains
               Esthar- Minde Island, Morded Plains
               Trabia- Winter Island (plains and snowy grasslands),
               Bika Snowfield
  NOTE       : A pretty good monster for stocking up spells. It has
               Blizzard and Cure which makes it an effective monster.
               Ice has no effect on it. Fly Monster. Weak against
               Fire. Petrify Stare causes Petrify status to one ally.
  Info       : A floating Monster that uses Ice Magic. When running low
               on HP, uses Vampire to suck HP from opponents.
  Japanese   : Guheisuai

------------------------------------------------------------------------
  BELHELMEL   LV.1-100   HP:300-5,760      Taste: No taste        AP:2
  Steal/Drop : Saw Blade, Magic Stone, Wizard Stone, Laser Cannon
               (rare), Belhelmel Card, M-Stone Piece.
  Rare Item  : Laser Cannon, Saw Blade
  Card       : Belhelmel Card, Tri-Point Card
  Attack     : Berserk, Counter Slice, Thunder*, (Slice), Laser Eye,
               Counter Laser Eye
  Draw       : Thunder*, [Berserk] -> {Confuse}
  Descri.    : A flying mask with a sharp edge. It is a mask being
               embedded a blade.
  Where      : Timber- Shenard Hills
               Galbadia- Montersou Plateau
               D-District Prison
               Missile Base
  NOTE       : This monster has two fighting styles. One is when it is
               furious (swing greatly...) and smile (normal). It will
               become when you attack it too often or stock 9x of it
               spells (result it using Counter). It will smile if you
               fail to draw magic. Weak against Holy, Strong against
               Thunder
  Info       : Has a rotating blade around its face. It's battle
               tactics change when it face changes.
  Japanese   : Beru Heru Meru Heru

------------------------------------------------------------------------
  THRUSTAEVIS  LV.1-100   HP: 300-6,300  Taste: Delicious  AP:3
  Steal/Drop : Shear Feather, Windmill, Thrustaevis Card
  Rare Item  : Windmill, Shear Feather
  Card       : Thrustaevis Card, Garguntua Card
  Attack     : Aero, (Tail Whip), (Dive), (Repeated Bite), Tornado
  Draw       : Blizzard*, [Scan -> Aero], {Tornado}, Float
  Descri.    : Like a vulture on it deep-blue in color with 2 pair of
               wings. Most of time appears in pairs or one.
  Where      : Great Plains of Galbadia,
               Timber- Vaulny Canyon, Nanchuket Island, Mandy Beach
               Dollet- Hasberry Plains (mountains)
               D-District Prison.
  NOTE       : This monster turn out to be one of monsters that allows
               you to draw a great Strength boosting spell, Tornado.
               -Extremely vulunerable- against Sleep/Blind Status
  Info       : A monster on the Galbadia continent. Usually swoops down
               to attack enemy but also bits and causes wind gust
               when danager.
  Japanese   : Sarasuto Eibisu

------------------------------------------------------------------------
  ANACONDAUR   LV.1-100    HP:250-24,800   Taste: ????      AP:4
  Steal/Drop : Venom Fang, Dragon Skin, Magic Stone, Wizard Stone,
               Anacondaur Card
  Card       : Anacondaur Card, Mobile Type 8 Card
  Rare Item  : Venom Fang, Dragon Skin
  Attack     : Dark Mist, Squeeze, (Slap)
  Draw       : Fire*, Cure*, {Bio}
  Descri.    : A large cobra shape snake
  Where      : Timber- Vaunly Canyon (forests)
               Dollet- Hasberry Plains (forests)
               Deep Sea Research Center
               Esthar- Grandidi Forest
  NOTE       : It's Dark Mist does damage plus Poison status against
               one ally. It's Squeeze attack does twice the damage of
               its normal attack. Weak against Ice. Strong against Fire,
               Absorbs Poison. ST Weakness: Sleep/Blind/Death
  Info       : A large venomous snake that use squeeze attacks. Use
               Caution when its HP is low, its splits poisonous fluid.
  Japanese   : Hejji Vaipaa

------------------------------------------------------------------------
  CREEPS      LV.1-100    HP:60-6,200       Taste: ????    AP:2
  Steal/Drop : <Coral Fragment>, Dynamo Stone, Creeps Card, Wizard Stone,
               Magic Stone, M-Stone Piece, Cursed Spike
  Rare Item  : Cursed Spike, Dynamo Stone
  Card       : Creeps Card, Sphinxara Card
  Attack     : (Swipe), Heart Break, Thunder*
  Draw       : Thunder*, Life, {Death}
  Descri.    : A thin shadow creature with red eyes floating.
  Where      : Deling City Sewers
               Esthar- Grandidi Forest
               Galbadia Garden [The Garden Crash]
  NOTE       : Weak against Holy. This black shadow do some harm too..
               It's Heart Break could does a handsome attack... Quite
               high evasion stats.. Better to have Squall do the
               attacking. Absorbs Thunder. Selphie's Flail tends to
               miss very frequently.
  Info       : Has a flat black body like a shadow. Said to be a living
               creature. Kills its opponent when it dies.
  Japanese   : Kurripusu

------------------------------------------------------------------------
  GRENDEL   LV.1-100   HP:300-30,000      Taste: Delicious    AP:6
  Steal/Drop : Dragon Fin, Dragon Skin, Grendel Card
  Card       : Grendel Card, Tiamat Card
  Rare Item  : Fury Fragment, Dragon Fin
  Attack     : Breath, Tail Blade, (rising bite), (cross swipe)
  Draw       : Fire*, Blizzard*, Double
  Descri.    : A blue & brown coloured lizard-like only it has fur
  Where      : Island Closest to Hell
               Winhill- Winhill Bluffs (hilltops)
               Galbadia - Lallapahooza Canyon (hilltops)
               Deep Sea Deposit (Ultima Weapon's Quest)
  NOTE       : Weak against ST such as Sleep/Blind/Death. It is weak
               against Earth/Wind/Blizzard. Absorbs Thunder. It's Breath
               carries a Thunder Elemental. So make use of Thunder*
               junctioned to Elem-Def-J combo. Make sure your characters
               has high evasion stats as its Tail Blade can does a
               massive 4000+ HP damage to a low-Vit character at Level
               100.
  Info       : A smaller type of dragon. Sometimes appears in groups of
               two. May be more dangerous than other dragons.
  Japanese   : Gerenderu

------------------------------------------------------------------------
  JELLEYE   LV.1-100   HP:65-6,500       Taste: Tastes okay     AP:3
  Steal/Drop : Wizard Stone, Jelleye Card, M-Stone Piece, Healing Water,
               Magic Stone
  Rare Item  : Wizard Stone
  Card       : Jelleye Card, Fujin and Rajin Card
  Attack     : Reverse, Bite, Fire*, Blizzard*, Thunder*, Silence, Sleep
  Draw       : Fire*, [Blizzard*], [Thunder*]
  Descri.    : Pink, red & blue jelley fish with 3 eyes much like a kite
               to Markweb and a flaten hourglass to me.
  Where      : Centra-Lenown Plains, Poccarahi Island, Centra Crater,
               Serengetti Plains, Nectar Peninsula, Vorn Mountains,
               Shalmal Peninsula.
               Galbadia Garden (The Garden Crash)
               Esthar- Minde Island.
  NOTE       : Very weak against Holy, weak against Wind. It can change
               its tactics as it differ from battle to battle. Take note
               you can killed it with Death junctioned to ST-Atk-J.
  Info       : Changes it attacks as the battle progress, its magic also
               changes from fire to ice to thunder, etc.
  Japanese   : Duburu Hagaa

------------------------------------------------------------------------
  GRAND MANTIS  LV.1-100  HP:130-13,000  Taste: Delicious     AP:4
  Steal/Drop : Sharp Spike, Grand Mantis Card, Wizard Stone, Water
               Crystal, Magic Stone, M-Stone Piece
  Rare Item  : Water Crystal, Sharp Spike
  Card       : Grand Mantis Card, BGH52IF2 Card
  Attack     : Super Arm, Melting Bubbles, (Swipe)
  Draw       : [Water], Esuna, Life
  Descri.    : Combination of a large spider and a mantis, much like a
               giant lobster
  Where      : Centra- Lenown Plains, Serengetti Plains
               Esthar- Kashkablad Desert
               Deling City Sewers
  NOTE       : This monster can be quite tough for its physical attacks.
               Junction Blind to ST-Atk-J to prevent this. It's Melting
               Bubbles causes Silence status to one ally. Can be killed
               using Death ST-Atk-J Combo.
  Info       : Used to live in water, but now lives above ground.
               Skewers enemies with its large claws and causes major
               damage.
  Japanese   : Gurande Aaro

------------------------------------------------------------------------
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/ 6.2C \________________________________________________________________
------------------------------------------------------------------------
Cards Page 3
------------------------------------------------------------------------
  FORBIDDEN   LV.1-100   HP:221-22,100     Taste: It's rotten    AP:4
  Steal/Drop : Dead Spirit, Betrayal Sword, Curse Spike, Forbidden Card
  Card       : Forbidden Card, Red Giant Card
  Rare Item  : Cursed Spike, Zombie Powder
  Attack     : (Thrust), Double Sword, Death, Confuse, Blind, Stop,
               Zombie
  Draw       : Zombie, Blind, Stop, {Death}
  Descri.    : A skeleton holding with a two rusty swords
  Where      : Centra - Centra Ruins
               Galbadia -Tomb of the Unknown King
               Esthar- Grandidi Forests
               Esthar- Nortes and Sollet Mountains
               Trabia- Winter Island (near mountains)
  NOTE       : Undead Monster. The best way to defeat it is by using
               a Phoenix Down, Revive command or Recover. Quite a strong
               foe at high levels. Don't use Drain junctioned to
               ST-Atk-J. Very weak against Holy. Weak against Fire.
               Poison has no effect.
  Info       : Not afraid of death. Its death blow kills enemies with 1
               hit.
  Japanese   : Raifu Fobidon

------------------------------------------------------------------------
  ARMADODO   LV.1-100   HP:187-18,700     Taste: ????     AP:3
  Steal/Drop : [Fury Fragment*], <Turtle Shell>, M-Stone Piece,
               Armadodo Card, Magic Stone, Wizard Stone
  Rare Item  : Fury Fragment
  Card       : Armadodo Card, Catoblepas Card
  Attack     : Earthquake, (Swipe Claw), (Roll Attack), Protect, Shell
  Draw       : Protect, Shell, {Quake}
  Descri.    : a green shell with red skin, Knocks on his back if hits
               sometimes
  Where      : Galbadia- Tomb of the Unknown King
               Centra- Centra Ruins
  NOTE       : Not quite a strong foe.
  Info       : The legs are small compared to its body and it falls
               easily when attacked with force.
  Japanese   : Esunsuushi

------------------------------------------------------------------------
  TRI-FACE   LV.1-100    HP:216-21,600     Taste: ????     AP:8
  Steal/Drop : Poison Powder, Star Fragment, Curse Spike, Tri-face Card
  Rare Item  : Star Fragment, Cursed Spike
  Card       : Tri-Face Card, Ultima Weapon Card
  Attack     : (Bite), (Triple Bite), Poison Gas
  Draw       : {Slow -> Stop}, {Silence -> Pain}, {Blind -> Flare}, Bio
  Descri.    : A big dog with one small head with a two big mouth at
               the side. Looks quite alike like GF Cerberus.
  Where      : Deep Sea Deposit (Ultima Weapon's Quest)
               Island Closest to Heaven
               Esthar- Grandidi Forest
               G-Garden -Hall (The Garden Crash)
               B-Garden MD System (NORG's Anger)
  NOTE       : This monster can be quite mean if you battle it at Level
               100. It's status causing breath [which causes Sleep/
               Silence/ Pain/ Berserk/ Poison] is very damaging. Plus
               its attack power becomes that strong that your characters
               can't withstand the damage. The best way to defeat it is
               to junction Blind to your character's ST-Atk-J and
               Blizzaraga to Elem-Def-J.
  Info       : A mosnters with three heads, the 2 heads on the right are
               not real but they bite and spit Poison as they were.
  Japanese   : Torai Feisu

------------------------------------------------------------------------
  FASTITOCALON  LV.1-100  HP:400-3,000+     Taste: Delicious    AP: 1
  Steal/Drop : Fish Fin, Wizard Stone, Fastitocalon Card, Fastitocalon-F
               Card, Tonberry King Card, Water Crystal
  Rare Item  : Water Crystal
  Card       : Fastitocalon Card, Tonberry King Card
  Attack     : Water, (Whip), Confuse, Sand Storm
  Draw       : Water, Blizzard*, Scan, {Confuse}
  Descri.    : It is a huge fish (shark..) with big mouth and orange
               fins.
  Where      : Galbadia- Dingo Desert (where you find D-District Prison)
               Centra - Vorn Mountains.
  NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to
               Elem-Atk-J. Always appears in groups of three. Defense
               is extremely high when underground. Can force it appear
               by inflicit sufficient damage. Summon GF Ifrit and you
               will have no woes.. The only difference that this
               monster also uses Sand Storm and higher attacking power.
               The monster mostly nabs you a Water Crystal.
  Info       : A fish that swins in the ground only fin can be seen. One
               theory says that it may be a shark....
  Japanese   : Fokaroru

------------------------------------------------------------------------
  SNOW LION   LV.1-100   HP:121-121,000  Taste: ????    AP:10
  Steal/Drop : North Wind, Healing Mail, Biggs & Wedge card, Snow Lion
               Card
  Rare Item  : Silver Mail, North Wind
  Card       : Snow Lion Card, Biggs and Wedge Card
  Attack     : Ice Breath, (Tail Whip), Blizzard*, Berserk
  Draw       : Blizzard*, Berserk
  Descri.    : Like a giant Penguin only it has a big mouth and eyes
  Where      : Trabia - Bika Snowfields, Winter Island
  NOTE       : Indeed one of the strongest foes. Junctioned Sleep/Death/
               Blind to your character's ST-Atk-J to kill it. To have
               9999 HP damage at a strength of 255, junction 100x Firaga
               to your character's Elem-Atk-J. It's Ice Breath causes
               damage to all characters and also carries an Ice element.
               Absorbs Ice and weak against Fire.
  Info       : Lives in the northern snowfields. Takes time to defeat
               because of its high HP. Uses Ice Breath.
  Japanese   : Gooju Shiiru

------------------------------------------------------------------------
  OCHU     LV.1-100    HP:40-40,000     Taste: Barf-Bwahh...    AP:7
  Steal/Drop : Ochu Tentacle, Magic Stone, Giant's Ring, Force Armlet,
               Ochu Card
  Rare Item  : Giant's Ring, Force Armlet, Ochu Tentacle
  Card       : Ochu Card, Elvoret Card
  Attack     : Ochu Dance, Drink Magic, (Tentacles), Earthquake, Blind
  Draw       : Silence, Blind, Confuse, {Pain}
  Descri.    : A giant man-eater plant like Malboro and a bigger version
               of Grat
  Where      : Timber- Vaulny Canyon (forests)
               Island Closest to Heaven
               Esthar- Grandidi Forest
               Trabia - Hawkind Plains (forests)
  NOTE       : Probably the weakest foe found in Island closest to
               Heaven. It's Ochu Dance causes damage and also the Slow/
               Curse status. Its Earthquake attack causes Earth element
               damage to all foes.
  Info       : Likes to live in the forests. Attacks with its tentacles
               and also uses status attacks.
  Japanese   : Ochuu

------------------------------------------------------------------------
  SAM08G    LV.1-100   HP:400-6,000+     Taste: n/a       AP:4
  Steal/Drop : Running Fire, Screw, Magic Stone, Wizard Stone, SAM08G
               Card, M-Stone Piece
  Rare Item  : n/a
  Card       : SAM08G Card, X-ATM092 Card
  Attack     : Store, Rocket Launcher, Shoulder Charge, Gatling Gun
  Draw       : Shell, Protect, [Life], {Reflect}
  Descri.    : A dinosaur shape monster with a rocket pod on its
               shoulder (160mm cannons..)
  Where      : Galbadia- D-District Prison
               Galbadia Missile Base
               Lunatic Pandora (before Lunar Cry)
               FH- (Balamb Garden's Arrival),
               Esthar- City (during Arrival of Lunatic Pandora)
  NOTE       : Not quite strong. Weak against Poison.
  Info       : A living weapon made by Galbadia. Carries 155mm cannon
               on both shoulders and a 60mm vulcan cannon in its both.
  Japanese   : SAM08G

------------------------------------------------------------------------
  DEATH CLAW  LV.1-100   HP:222-22,200     Taste: ????     AP:3
  Steal/Drop : Shear Feather, Windmill, Curse Spike, Death Claw Card
  Rare Item  : Cursed Spike, Windmill
  Card       : Death Claw Card, Granaldo Card
  Attack     : (Death Claw), Gas, (Swipe)
  Draw       : Aero, Dispel, {Reflect}
  Descri.    : Large Polar bear with four sharp arm claw. It has a
               couple of damaging attacks.
  Where      : Centra- Lenown Plains (forests)
               Esthar- Grandidi forest
               Galbadia Garden [The Garden Crash]
  NOTE       : Another average monster. This monster is pretty weak as
               its attacks could only inflicit minor damage. It's gas
               weapon could causes Sleep status to all allies, so take
               note.
  Info       : A monster with 4 claws. Attacks with shear power but also
               uses gas attacks.
  Japanese   : Worirudo Fukku

------------------------------------------------------------------------
  CACTAUR    LV.1-100  HP:112-1,600+     Taste: Refreshing   AP:20
  Steal/Drop : Cactaur Thorn, Jet Engine, Cactaur Card
  Card       : Cactaur Card, Gerogero Card
  Rare Item  : Jet Engine
  Attack     : (Kick), 1,000 Needles, (Escape)
  Draw       : Haste
  Descri.    : small green Cactus man with super hyperactive speed and
               evasion. Pretty hard to hit it..
  Where      : Esthar-Kashkabald Desert
               Cactaur's Island
  NOTE       : This thing can only be hurt if your character's Hit Rate
               is over 100. The best attacking weapons are gunblade (any
               type..) and the Strange Vision (Selphie's Ultimate
               Weapon). It's 1000 Needles will cause 1000 HP damage and
               it's karate kick could causes random damage, pretty
               damaging.
  Info       : A speedy cactus of the desert. Damage always amount to
               1000 units with it's special skill 1000 Needles.
  Japanese   : Cactaur

------------------------------------------------------------------------
  TONBERRY  LV.1-100   HP:350-35,000     Taste: Refreshing      AP:1
  Steal/Drop : Chef's Knife, Tonberry Card
  Rare Item  : Chef's Knife
  Card       : Tonberry Card, Iguion Card
  Attack     : Everyone's Grudge, (walk forward), Chef's Knife, Death
  Draw       : Death
  Descri.    : Similar to Tonberry of FF7, but it look like turtle with
               no shell and holding a lantern along with a knife.
  Where      : Centra Ruins
  NOTE       : No weakness against elements and status. This is the
               thing could does tedious damage. You need to have 100x
               Death to protect your character's from its attacks. Its
               Everyone's Grudge could does a massive damage to one
               character based on the damage. Note that the Chef's
               Knife hits randomly. The Tonberry will normally use up
               some of its turns for walking. Degenerator and Rapture
               does not work on it. Summon GF Diablos to finish it off.
               Gatling Gun packs a punch. Doomtrain is worth summoning
               for it reduces its' Vit to 0.
  Info       : Mysterious looking living in dungeons walks slowly
               towards the enemu and kills that enemy with Chef's Knife.
  Japanese   : Tonberi

------------------------------------------------------------------------
  ABYSS WORM  LV.1-100  HP:260-26,000    Taste: Delicious     AP:6
  Steal/Drop : Windmill, Shear Feather, Magic Stone, Wizard Stone,
               Abyss Worm Card
  Card       : Abyss Worm Card, Abadon Card
  Rare Item  : Windmill
  Attack     : Sand Shake, (head rise), (Head Whip), Tornado, Gastric
               Juice
  Draw       : Aero, {Tornado}, {Quake}
  Descri.    : A giant orange worm look like it stock its head
  Where      : Esthar-Kashkabald Desert
               Galbadia- Dingo Desert
  NOTE       : Not quite a strong. Sand Shake causes damage to all
               allies.
  Info       : A head protruding the earth only a part of the body is
               exposed. Use Earthquake when attack by enemies.
  Japanese   : Abisu Uoomu

------------------------------------------------------------------------

 ______
/ 6.2D \________________________________________________________________
------------------------------------------------------------------------
Card Page 4                                                   ffviii_063
------------------------------------------------------------------------
  TURTAPOD  LV.1-100   HP:42-5,000       Taste: Delicious   AP:2
  Steal/Drop : Life Ring, Wizard Stone, [Healing Mail*], Turtapod Card
  Card       : Turtapod Card, Trauma Card
  Rare Item  : Healing Mail, Life Ring
  Attack     : (Defend), (Spin)
  Draw       : Cure*, Esuna, Dispel, {Life}
  Descri.    : Blue and yellow creature, but it looks like a small
               chair along with sharp spikes at its edges.
  Where      : Esthar- City (Lunar Cry)
               Witch Memorial Hall (Lunar Cry)
               Great Plains of Esthar (Lunar Cry)
               Lunatic Pandora
  NOTE       : Quite a weak enemy. Note that when it closes up, its
               defensive stats will drop. Counter this with Meltdown.
  Info       : Atatcks with magic and sharp claws. It may change into
               defensive mode in order to protect itself from danager.
  Japanese   : Gurana Tumu

------------------------------------------------------------------------
  VYSAGE (head) LV.1-100  HP:210-21,000  Taste: n/a     AP:6
  Steal/Drop : Wizard Stone, Vysage Card, <Lightweights>, Magic Stone,
               M-Stone Piece.
  Card       : n/a
  Rare Item  : Wizard Stone, Lightweights
  Attack     : Sigh, Esuna, Stare, Reflect, Haste, Protect
  Draw       : Esuna, Haste, [Bio]
  Descri.    : Black with gray stripes head of a monster which stuck out
               from the ground
  Where      : Esthar-Great Salt Lake
               Winhill- Winhill Bluffs, Humphrey Archipelago.
               Timber- Shenard Hills
  NOTE       : Pretty a formidible foe.. It's Stare can causes a series
               of status attacks such as Darkness, Confuse, Silence.
               It's Sigh can cause damage to all foe. It is weak against
               Holy. Junction 100x Holy to Elem-Atk-J. Sigh causes
               status ailments. Stare causes Petrify. Curse can only
               be done with Lefty and Righty and it causes Doom.
  Info       : A monster shaped like a face. It uses support magic and
               special attacks when attacking with Righty and Lefty.
  Japanese   : Basiseeji Hanzu

------------------------------------------------------------------------
  VYSAGE (hand) LV.1-100  HP:138-13,800  Taste: n/a     AP:6
  Steal/Drop : Lightweights, Regen Ring, Wizard Stone, Rune Armlet,
               Magic Stone, Vysage Card
  Card       : Vysage Card
  Rare Item  : Regen Ring, Life Ring [Lefty], Rune Armlet [Righty]
  Attack     : Righty - (Slap), (Grab along with Righty), (Squeeze)
               Lefty  - Silence, Drain, Draw, Stop, Meteor, Quake, Demi,
               Bio
  Draw       : Lefty  - Bio, Demi, Quake, Regen
               Righty - Shell Protect
  Descri.    : Black along with gray stripes in color, heck it is just
               a pair of hands.
  Where      : Esthar-Great Salt Lake
               Winhill- Winhill Bluffs, Humphrey Archipelago, Shenard
               Hills.
  NOTE       : Weak against Holy. Both of them are very powerful.. Lefty
               can does all sorts of magicial attacks [that's alot..]
               However, it is not quite strong in defense. Physical
               attacks works quite well. Righty is a monster that relies
               more on physical attacks and is usually be covered up
               with spells such as Protect and Reflect. Junction 100x
               Blind to ST-Atk-J works well. Anyway, Doomtrain will be
               the most apporiate summon. [it causes Vit 0 and does
               9999 HP damage at Level 100!]
  Info       : Lefty- A large left hand protruding from the earth.
               Sometimes cures party members with status abnormalities.
               Righty- A large right hand protruding from the earth.
               Can't uses magic, Uses strength to attack with force.
  Japanese   : Basiseeji Hanzu

------------------------------------------------------------------------
  T-REXAUR  LV.1-100   HP:760-76,000     Taste: ????     AP:10
  Steal/Drop : Dino Bone, Star Fragment, Wizard Stone, T-Rexaur Card
  Card       : T-Rexaur Card, Shumi Tribe
  Rare Item  : Star Fragment, Dino Bone.
  Attack     : (Great Bite), (Bite), (Tail Whip), Quake
  Draw       : Fire*, Thunder*, {Quake}
  Descri.    : Look like the king of dinosaurs, T-Rex, but it is
               actually an Allosaurous.
  Where      : Balamb- Accauld Plains (forest)
               Island Closest to Hell
               B-Garden Training Center
  NOTE       : The most powerful foe in Balamb areas. It attacks can
               does whooping damage of 4000+ at high levels. It's Tail
               Whip does damage to all characters. The best way to
               defeat it and gain most EXP, is by junction Blind/Sleep
               to ST-Atk-J. Junction 100x Blizzarga to get 9999 HP
               damage on the foe.
  Info       : Alive since the beginning of time. Its power and HP are
               very high. It is better to run if you encounter one.
  Japanese   : Arukeo Dainosu

------------------------------------------------------------------------
  BOMB      LV.1-100   HP:44-4,400       Taste: Danger!     AP:1
  Steal/Drop : Bomb Fragment, Magic Stone, Wizard Stone, Bomb Card,
               Bomb Spirit, M-Stone Piece
  Card       : Bomb Card, Krysta Card
  Rare Item  : Bomb Spirit
  Attack     : Suicide, (Anger), (Bite)
  Draw       : Fire, [Fira], {Firaga}, {Meltdown}
  Descri.    : Big orange balloon (pumpkin?) with a pair of small hands.
               Originated from FFT.
  Where      : Balamb- Fire Cavern
               Centra- Centra Ruins
               Deep Sea Research Center
               Lunatic Pandora
               B-Garden (during NORG's Anger)
               Esthar- Shalmal Peninsula, Minde Island
  NOTE       : Very damaging. It can causes a suicide accident that
               will instantly kill your ally (if HP is below 4,400,
               based on the Bomb's HP). As you attacks or draw magic,
               it becomes bigger and it will sooner or later explode!
               Weak against Ice (extremely weak), Weak against Wind.
               Junction 100x Blizzaga to your characters' Elem-Atk-J.
  Info       : A monster power by fire. Usually plain but still a
               dangerous monster that becomes gigantic or explodes
               with attack.
  Japanese   : Bomb

------------------------------------------------------------------------

  BLITZ     LV.1-100    HP:72-7,200       Taste: No taste     AP:2
  Steal/Drop : Dynamo Stone, Betrayal Sword, Power Generator, Blitz Card
  Rare Item  : Dynamo Stone
  Card       : Blitz Card, Propagator Card
  Attack     : (Charge up itself), (Swipe), Thunder*
  Draw       : Thunder, [Thundara], {Thundaga}
  Descri.    : Dress in white the guy who cast Thunder on itself.. Hmm
               it looks more a barbarian to a knight to me.
  Where      : Centra Ruins
               Centra- Lenown Plains Forest, Serengetti PLains, Nectar
               Peninsula.
               Esthar- Grandidi Forest, Kashkabald Desert, Shalmal
               Peninsula
  NOTE       : Don't ever use Thunder as it does not only absorbs the
               damage but its Speed and Strength stats also increases.
               Absorbs Thunder.
  Info       : Becomes electrified when attack with thunder. Attacks
               while its electrified causes thunder damage.
  Japanese   : Purittsu

------------------------------------------------------------------------
  WENDIGO   LV.1-100   HP:160-16,000     Taste: Delicious  AP:2
  Steal/Drop : Steel Orb, Steel Pipe, Strength Love, Wendigo Card
  Card       : Wendigo Card, Jumbo Cactaur Card
  Rare Item  : Strength Love
  Attack     : Shoot, Grab, Dribble, (Punch), Powerbomb
  Draw       : Berserk, [Protect]
  Descri.    : Yellow spot and green color headless gorilla, like the
               one in Congo movie except it is headless ^_^;
  Where      : Timber- Vaulny Canyon
               Great Plains of Galbadia
               D-District Prison
               Galbadia Missile Base
               Dollet- Hasberry Plains [forests]
  NOTE       : The killer damage is the move, Shot as it does a bounce
               on one character and reject across the entire party.
               Better make use of Blind/Sleep to ST-Atk-J combo.
  Info       : A strong monster but not good at magic. Uses powerful
               physical attacks, replying on its strength instead.
  Japanese   : Uendigo

------------------------------------------------------------------------
  TORAMA    LV.1-100   HP: 320-32,000    Taste: Delicious       AP:4
  Steal/Drop : Regen Ring, Moon Stone, Wizard Stone, Torama Card
  Card       : Torama Card, Tri-Point Card
  Rare Item  : Moon Stone, Regen Ring
  Attack     : Esuna, (Blaster), LV5 Death, Meteor, Confuse, Holy,
               (Angry), (Charge), Blizzaga
  Draw       : Death, Demi, Life
  Descri.    : a giant Leopard with a pair of long whiskers, quite wise
               too ^_^;)
  Where      : Esthar- City Area (after Lunar Cry)
               Great Plains of Esthar (after Lunar Cry)
               Lunatic Pandora
               Deep Sea Research Center
  NOTE       : Beware of it's LV5 Death as it could cause a instant
               gameover when characters are at level 100 and are not
               protect against Death. It randonly uses powerful magic
               such as Meteor and it's consider a tough cookie.
  Info       : Use multiple magic attacks while sitting. Even more
               powerful when it uses its blaster attack.
  Japanese   : Kuaaru

------------------------------------------------------------------------
  IMP       LV.1-100   HP:110-11,000     Taste: Tastes Okay..    AP:5
  Steal/Drop : Poison Powder, Dead Spirit, Cursed Spike, Wizard Stone,
               Imp Card
  Rare Item  : Cursed Spike
  Card       : Imp Card, Garguntua Card
  Attack     : Berserk, Blind, Holy, Meteor, Firaga, Blizzaga,
               Thundaga, (Fly), Break
  Draw       : Blind, Silence, Confuse, Break
  Descri.    : Red-violet small demon with a red long nose with wings
               and a devil-like tail
  Where      : Esthar City area (after Lunar Cry)
               Great Plains of Esthar
               Deep Sea Deposit (during Ultima Weapon Quest),
               Lunatic Pandora
  NOTE       : Better make sure of Elemental defense as it could cast
               spells like Firaga and Blizzaga. Holy junctioned to
               Elem-Def-J is essential.
  Info       : A devlish looking monster with wings. Uses powerful
               magic despite its small size.
  Japanese   : Garukimasera

------------------------------------------------------------------------
  BLUE DRAGON LV.1-100   HP:410-41,000   Taste: Refreshing     AP:6
  Steal/Drop : Dragon Fang, Dragon Skin, Blue Dragon Card, Fury Fragment
  Card       : Blue Dragon Card, Mobile Type 8 Card
  Rare Item  : Dragon Skin, Dragon Fang, Fury Fragment
  Attack     : (Grab Punch), (Punch), Breath, (Tail Whip), Reflect
  Draw       : Drain, Break, Death, Bio
  Descri.    : early version of Bahamut and Tiamat, and it looks a bit
               awkward..
  Where      : Island Closest to Hell
               Trabia- Winter Island (near the mountains)
               Trabia- Hawkwind Plains (forests)
  NOTE       : One great strange part about this foe that is you can't
               drain HP from it. It's damage are a bit strong. Best
               work with Blind/Sleep/Death ST-Atk-J Combo. Weak against
               Cold. Absorbs Poison.
  Info       : A dragon that walks on 2 legs, Attacks with breath that
               causes statuses changes and drops a rare item called
               Fury Fragment.
  Japanese   : Doragon Izorude

------------------------------------------------------------------------
  ADAMANTOISE  LV.1-100     HP:425-42,500    Taste: ????      AP:4
  Steal/Drop : Turtle Shell, Whisper, Orichalcon, Adamantine,
               Adamantoise Card
  Rare Item  : Adamantine (defeat both), Orichalcon, Whisper
  Card       : Adamantoise Card, Sphinxara Card
  Attack     : Shell, Protect, (Bite), White Wind, Sand Storm
  Draw       : Blizzard*, Shell, Protect, {Reflect}
  Descri.    : A normal black turtle (of course with a hard shell!)
               usually come in pairs.
  Where      : Long Horn Island (shores)
  NOTE       : Pretty amazed from the difference in the difficulty from
               the Japanese version and US version. It's normal attacks
               are strong and its Sand Storm does damage to all allies.
               Its White Wind restores HP for both Adamantoise.
               Junction Blind to ST-Atk-J and summon Pandemona to
               finish it off. Weak against Wind. Earth has no effect.
  Info       : It's high defense make it difficult to defeat. Owns rare
               items that makes it worth the effort.
  Japanese   : Adamantaimai

------------------------------------------------------------------------
  HEXADRAGON  LV. 1-100   HP:400-40,000   Taste: ????     AP:8
  Steal/Drop : Red Fang, Inferno Fang, Hexadragon Card, Star Fragment
  Rare Item  : Star Fragment, Red Fang
  Card       : Hexdragon Card, Tiamat Card
  Attack     : (Kick), Fire*, Breath, Melt-Eye
  Draw       : Fire*, [Dispel], [Shell], [Protect]
  Descri.    : Black covering along with a blue color torso. Has a
               large tail (Z-shaped), 3 pairs of legs and multiple red
               eyes
  Where      : Island Closest to Hell
               Esthar- Talle Mountains (after Lunar Cry)
               Esthar- Great Plains of Esthar (before Lunar Cry)
  NOTE       : Quite a stronge enemy. Absorbs Fire damage. Weak
               against Ice. Junctioned Blizzaga to Elem-Atk-J and Firaga
               to Elem-Def-J. It's attcks are strong, so make sure you
               have used Blind ST-Atk-J combo as well. It's Melt-Eye
               causes Fire element damage to all characters. It's Breath
               causes non-element damage to one ally.
  Info       : A type of mutated dragon burn with 6 eyes. Uses fire
               magic and special breath attack.
  Japanese   : Meruto Doragon

------------------------------------------------------------------------
 ______
/ 6.2E \________________________________________________________________
------------------------------------------------------------------------
Card Page 5                                                   ffviii_064
------------------------------------------------------------------------

  IRON GIANT  LV.1-100  HP:780-78,000    Taste: no taste!     AP:8
  Steal/Drop : <Star Fragment>, Moon Stone, Running Fire, Wizard Stone,
               Iron Giant Card
  Card       : Iron Giant Card, Fujin and Raijin Card
  Rare Item  : Star Fragment
  Attack     : Mighty Guard, Grand Slash, (Slash)
  Draw       : Haste, {Quake}, Shell, Protect
  Descri.    : Dark Blue armored with short knees warrior holding a
               giant blade. Also makes it appearance in FF7.
  Where      : Deep Sea Deposit (Ultima Weapon Quest)
               Esthar City Area (after Lunar Cry)
               Lunatic Pandora
  NOTE       : It is weak against Thunder. Poison does no effect on it.
               It is a mechnical beast with strong armor. Junction
               Thundaga to Elem-Atk-J and Sleep/Blind to Elem-Atk-J.
               May need to use Dispel to remove Mighty Guard.
  Info       : Hard to damage due to its steel armor. Doesn't use magic
               but its sword causes significant damage.
  Japanese   : Tetsukyo-jin

------------------------------------------------------------------------
  BEHEMOTH  LV.1-100   HP:670-67,000     Taste: ????     AP:12
  Steal/Drop : Barrier, Giant's Ring, Behemoth Card, Moon Stone,
               Energy Crystal
  Card       : Behemoth Card, BGH521F2 Card
  Rare Item  : Energy Crystal, Giant's Ring, Barrier
  Attack     : Assualt Horn, Meteor, Holy, Flare, Tornado, Firaga,
               (Horn Rush), Mighty Guard
  Draw       : Regen, Tornado, Flare
  Descri.    : A gaint Purple bull with a pair of tiny wings at its back
               and armed a pair of large black horns. Returns from FFT.
  Where      : Deep Sea Deposit (during Ultima Quest),
               Esthar City (Lunar Cry)
               Great Plains of Esthar (Lunar Cry)
               Lunatic Pandora
  NOTE       : Perhaps one of most powerful enemies in the game. This
               guy always uses Meteor as its counter. The Assault Horn
               packs a punch. Junction 100x Death and you can say good
               bye to it. Simple huh?
  Info       : Use powerful magic such as Meteor. A strong enemy that's
               hard to defeat.
  Japanese   : Behiimosu

------------------------------------------------------------------------
  CHIMERA   LV.1-100   HP:600-60,000     Taste: Refreshing     AP:10
  Steal/Drop : Red Fang, Inferno Fang, Energy Crystal, Chimera Card
  Rare Item  : Energy Crystal
  Card       : Chimera Card, Red Giant Card
  Attack     : According to the its features (the heads and its tail)
               Lion Head- (Bite Attack)
               Eagle Head- Tornado
               Toad Head- Aqua Breath, Water
               Goat Head- Dispel, Confuse, Stop,
               Serpent Tail- Bio
  Draw       : Water, Bio, Esuna, Thunder*
  Descri.    : A 4-headed yellow dragon armed with the 4 different heads
               and a giant serpent tail.
  Where      : Island Closest to Heaven
               Esthar-Kashkabald Desert
  NOTE       : Just take note of the Lion Head and Toad Head.
               Junctioned 100x Blind to ST-Atk-J to prevent the Lion
               Head from creating harvoc. Junction 100x Water to absorbs
               its Aqua Breath (which does damage to all allies)
               Absorbs Thunder and Water. Poison has no effect.
  Info       : A monsters with 4 heads that uses magic and physical
               attacks, status changes, and their original skill, Aqua
               Breath.
  Japanese   : Kimaira Bruein

------------------------------------------------------------------------
  ELASTOID  LV.1-100   HP:220-16,000     Taste: n/a      AP:3
  Steal/Drop : Laser Cannon, Screw, Elastoid Card, Steel Pipe
  Card       : Elastoid Card, Ultima Weapon Card
  Rare Item  : n/a
  Attack     : Meltdown, Shell, Protect, (Buckle drop), (Spin Attack),
               Beam Laser
  Draw       : Dispel, Shell, Protect, {Meltdown}
  Descri.    : Gold in color, 4 long poles, looks like a giant
               windchime. A hob is being embedded its middle.
  Where      : Centra-Excavation Site (Laguna Dream Sequence #1)
               Esthar- Lunatic Pandora Research Center (Laguna Dream
               Sequence #5)
               Lunatic Pandora (during Lunatic Pandora's Arrival at
               Esthar)
  NOTE       : Weak against Thunder, Poison has no effect. Same method
               for against mechnical beasts, junction 100x Thunder* to
               Elem-Atk-J.
  Info       : Anti-personal weapon made in Esthar. Floats with anti-
               gravity engine. Attacks with its 4 pilable metallic legs.
  Japanese   : Inbinshiburu

------------------------------------------------------------------------
  GIM47N    LV.1-100   HP:300-3,400      Taste: n/a     AP:3
  Steal/Drop : Steel Pipe, Steel Orb, Screw, GIM47N Card, Fast Ammo
  Card       : GIM47N Card, Oilboyle Card
  Rare Item  : n/a
  Attack     : Rip Laser, (spin punch), Chain Gun
  Draw       : Cure*, Esuna, [Life]
  Descri.    : A yellow big robot with a boxing gloves, like to move its
               hands
  Where      : D-District Prison,
               FH- (Balamb arrival at Fisherman's Horizon)
  NOTE       : I think fighting this mechnical beast is no worries. It
               is very simple for its low attacking power. Rip Laser
               does damage to one ally and Chain Gun does damage to
               all allies. Junction Thunder* to Elem-Atk-J to inflicit
               more damage. Weak against Thunder, Poison has no effect.
  Info       : An older type of Galbadia support weapon. Has laser
               cannon but mostly punches using steel orbs on both hands.
  Japanese   : GIM47N

------------------------------------------------------------------------
  MALBORO   LV.1-100   HP:1,435-143,500  Taste: Increased morale  AP:12
  Steal/Drop : Malboro Tentacles, Cursed Spike, Tonberry King Card,
               Force Armlet, Malboro Card
  Card       : Malboro Card, Tonberry King Card
  Rare Item  : Malboro Tentacles, Force Armlet, Hypno Crown
  Attack     : Bad Breath, Earthquake, Dissolving Acid, Eerie Sound Wave
  Draw       : Bio, Demi, Quake
  Descri.    : A large green plant with a big mouth and you will hear
               him laugh before the fight (curly tentacles..)
  Where      : Island Closest to Heaven
               Island Closest to Hell
               Esthar- Grandidi Forest
  NOTE       : As one of the strongest monsters, this is indeed a tough
               one. Junction Sleep/Berserk/Pain/Confuse to nullify its
               Bad Breath (or you have to wait for the counter to stop)
               Draw and cast Demi [it's 9999 HP damage...]. It's Eerie
               Sound Wave does damage to all allies. It's Dissolving
               Acid damge to one ally. Absorbs Poison. Weak against
               Ice.
  Info       : Uses Bad Breath, which causes all status abnormalities.
               Be ready with status defenses before fighting it.
  Japanese   : Moruboru

------------------------------------------------------------------------
  RUBY DRAGON LV.1-100  HP:891-89,100  Taste: All systems go!    AP:14
  Steal/Drop : Fury Fragment, Inferno Fang, Red Fang, Energy Crystal,
               Ruby Dragon Card
  Card       : Ruby Dragon Card
  Rare Item  : Fury Fragment, Energy Crystal
  Attack     : Breath, Fire*, Meteor, Reflect, (claw swipe)
  Draw       : Fire*, {Aero -> Reflect}, {Meteor}, {Flare}
  Descri.    : A giant red dragon with a large black eye brow, thus
               forming like a V-shaped horn
  Where      : Island Closest to Hell
               Centra- Lenown Plains (forests), Serengetti Plains
               (forests), Lolestern Plains (forests)
               Trabia Canyon (Laguan's Dream Sequence #4)
               Esthar- Grandidi Forest, Nortes Mountains
  NOTE       : Considered as the strongest non-BOSS monster. It's Breath
               packs a punch against all allies and it is non-elemental.
               It's Claw Swipe does a whooping 2000+ HP damage to one
               ally. Make use of Vit-J and get it above 100. [Characters
               with 100 and below will be instantly killed.] Of course
               HP must be 8000+ and above. Make use of Meltdown, Demi
               as you can cause more damage to it. Have Firaga to
               Elem-Def-J, so that it has become an alternate source
               of regaining HP. Drain ST-Atk-J works fine and it will be
               better if you get Revive and Recover. Weak against Holy/
               Blizzaga. Absorbs Wind/Fire. Doomtrain will be the best
               GF for the fight. It's weak against the following combos:
               Meltdown/Doom/Sleep --> Summon Doomtrain to do harvoc!
  Info       : Strong and smart dragon. If enemies are using Reflect.
               It casts Reflect on itself to mirror the attack.
  Japanese   : Ruburumumdo Doragon

------------------------------------------------------------------------
  ELNOYLE   LV.100     HP: 82,000         Taste: Can't      AP:18
  Steal/Drop : <Moon Stone>, Energy Crystal (drop only), Elnoyle Card
  Card       : Elynole Card, Catoblepas Card
  Rare Item  : Energy Crystal
  Attack     : Storm Breath, Meteor, Dispel, Holy, Pain, Death,
               (Claw Swipe), Tail Needle
  Draw       : {Double -> Death}, Pain, Holy
  Descri.    : Similar to Elvoret at Dollet tower in disc 1 except it
               is dull gray in color.
  Where      : Esthar City- look for Esthar Soldier who answer
               "Heehehahahehe" [north from the place where you find
               Odine's laboratory] (Lunar Cry)
  NOTE       : One of most toughest cookies in the game. You can't
               perform level down or devour it. Simply a strong enemy.
               You can easily defeat it when your characters are at
               Level 100, junction 100x Blind to your characters'
               ST-Atk-J. Can't Level down the monster. Storm Breath does
               damage to all allies. Make use of Tornado junction to
               Elem-Atk-J. Weak against Wind
  Info       : A powerful monster. Uses magic but also uses Tail Needle
               which causes heavy damage.
  Japanese   : Erunooiru

------------------------------------------------------------------------
 ______
/ 6.2F \________________________________________________________________
------------------------------------------------------------------------
Others
------------------------------------------------------------------------

  OILBOYLE       LV.1-100    HP:200-20,000     Taste: ?????      AP:10
  Steal/Drop : Fuel, Wizard Stone
  Card       : n/a
  Rare Item  : Fuel
  Attack     : Oil, (Grab and Suck), Light Beam, Water
  Draw       : Esuna, Blind, Cure*, Confuse
  Descri.    : White creature with red torso, looks like a mutation or
               advance version of Blobra
  Where      : Balamb Garden MD Level [NORG's Anger]
               Ultimecia Castle
  NOTE       : Weak against Fire. Water has no effect. It's Light Beam
               packs a punch compared to Oil. Both affects only one
               ally.
  Info       : This creature lives underground. Its slimy body is full
               of oil. Attacks by splitting oil.
  Japanese   : Flood Snake

------------------------------------------------------------------------
  PROPAGATOR     LV.1-100    HP:125-12,500     Taste: n/a         AP: 5
  Steal     : 8x Wizard Stone
  Drop      : Aura Stone, Ultima Stone, Flare Stone, Shell Stone,
              Protect Stone, Death Stone, Holy Stone
  Rare Item : n/a
  Card      : n/a
  Attack    : BiteBite, Silence, Blind, Bio, Thunder*
  Draw      : Thunder*, Cure*, Esuna, Life
  Descri.   : 6-10 meter ailen monster
  Where     : Inside Ragnarok (The Space Incident)
  NOTE      : Yeah, no fear.. refer to strategy found in walkthrough
  Info      : A monster living in space ship Ragnarok. Very violent in
              nature. Attacks anything moves within the ship.
  Japanese  : Ailen

------------------------------------------------------------------------
  PuPu     LV.1-100     HP:10-810        Taste: n/a    AP:0
  Drop      : Accelerator
  Rare Item : Accelerator
  Card      : PuPu Card
  Attack    : (none), Elixir Please!, More Elixir Please!, Thank you
  Draw      : Cure*, Fire*, Blizzard*, Thunder*
  Descri.   : Cute alien, can't explain more.. (refer to UFO Sighting
              Incident for more info.)
  Where     : Balamb - Accauld Plains where Balamb Garden formerly
              located (must did all the UFO Sighting before this)
  NOTE      : I would recommend you not to kill it as that's the only
              way to get PuPu Card [which in turns get the Hungry
              Cookpot.]. Anyway Accelerator can be gotten through
              another method. Make sure you have aleast 5 Elixirs and
              a character with Item command.
  Info      : An ailen from other planet. Someone destroyed its UFO and
              the alien is in need of help.
  Japanese  : Koyo Koyo

------------------------------------------------------------------------
  UFO?     LV.1-100     HP:121-12,100     Taste: n/a    AP:0
  Drop      : Aegis Amulet
  Rare Item : Aegis Amulet
  Card      : n/a
  Attack    : (none)
  Draw      : Demi
  Descri.   : small blue and white Unindentified Flying Object with a
              yellow antenna
  Where     : Grandidi Mountain north of Chocobo Holy Region (refer to
              UFO Sighting Incident in Part II for more info)
  NOTE      : Not a strong foe (even an enemy), Just attack!
  Info      : Unidentified flying object from outher space.
  Japanese  : UFO

------------------------------------------------------------------------
  RALDO      LV.1-100    HP:24-2,800   Taste:????     AP:2
  Steal/Drop: Magic Stone, Wizard Stone
  Rare Item : ???
  Card      : n/a
  Attack    : (claw Swipe)
  Draw      : Fire*, Thunder*, [Protect], Shell
  Descri.   : A small version of Armadodo only with high defensive
              stats, It is like a solid rock!
  Where     : Balamb Training Center
              Ultimecia Castle
  NOTE      : Due to its high defensive stats, it will be more
              advisible to use Magic on it than normal attacks.
  Info      : May look slow due to its stone-like body, but it is
              actually quite fast, appear in numbers.
  Japanese  : Rald

------------------------------------------------------------------------
  ESTHAR SOLDIER LV.1-100    HP:120-6,000  Taste: n/a    AP:1
  Steal     : Potion, Tent, Hi-Potion
  Drop      : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down
  Card      : n/a
  Rare Item : n/a
  Attacks   : Shotgun, (knife strike)
  Draw      : Cure*, Thunder*, Blizzard*, Fire*
  Descri.   : Type 1- Navy blue in color, Its head looks a grasshopper
  Where     : Centra- Excavation Site (Laguna Dream Sequence #2)
              Lunatic Pandora Research Center (Laguna Dream Sequence
              #5)
              Esthar Odine's Labortary (Laguna Dream Sequence #5)
  NOTE      : It just like the G-Soldier in Laguna's Dream Sequence.
              Junction 100x Bio to your characters' Elem-Atk-J or
              ST-Atk-J to deal with it. Weak against Poison
  Info      : Esthar Soldier who uses both gun and sword. Shotgun attack
              can cause major damage. Not a strong enemy.
  Japanese  : Esthar Soldier

------------------------------------------------------------------------
  ESTHAR SOLDIER LV.1-100    HP: 150-6,500  Taste: n/a    AP:1
  Steal     : Potion, Tent, Hi-Potion
  Drop      : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down
  Card      : n/a
  Rare Item : n/a
  Attacks   : Shotgun, (knife strike), Boomerang Sword, Soul Crash
  Draw      : Thunder*, Blizzard*, Fire*
  Descri.   : Type 2- Dark Navy blue in color, Its head looks a
              grasshopper (cyborg version)
  Where     : Centra- Excavation Site (Laguna Dream Sequence #2)
              Lunatic Pandora Research Center (Laguna Dream Sequence
              #5)
              Esthar Odine's Labortary (Laguna Dream Sequence #5)
  NOTE      : Weak against Thunder, Poison has no effect. The Soul
              Crush is the move that it uses on Ward and Kiros at
              Laguna's adventure at the evacuation site. Its Boomerang
              Sword affects all allies. Junction 100x Thundaga to
              inflicit more damage on it (of course, use Elem-Atk-J)
  Info      : A cyborg in the form of an Esthar Soldier but far
              stronger. It only uses physical attacks.
  Japanese  : Esthar Soldier

------------------------------------------------------------------------
  ELITE SOLDIER   LV.1-100    HP:50-3,000+    Taste: n/a  AP:2
  Steal/Drop: Cottage, Tent, Phoenix Down, Hi-Potion
  Card      : n/a
  Attack    : (Charge), (Double Shot), Thunder*, Potion
  Rare Item : n/a
  Draw      : Fire*, Blizzard*, Thunder*, {Scan -> Dispel}
  Descri.   : A red soldier of Galbadia with a metallic padding on its
              shoulder.
  Where     : Dollet Mission, Balamb Arrival at Fisherman's Horizon,
              Esthar during arrival of Lunatic Pandora, Lunatic Pandora.
              Galbadia Missile Base, Timber Town
  NOTE      : A stronger G-Soldier. Has quite strong attacks against
              low level characters. Quite good enemy for storing magic.
              Weak against Poison.
  Info      : An officer acting together with G-Soldiers, Reflect him
              first he uses recover magic on other soldiers.
  Japanese  : Galbadia Captain

------------------------------------------------------------------------
  G-SOLDIER       LV.1-100     HP: 50-1,200   Taste: n/a    AP:1
  Steal/Drop : Potion, Tent, Hi-Potion, Phoenix Down
  Card       : n/a
  Attack     : (Sword Swipe), Fire.
  Rare Item  : n/a
  Draw       : Fire*, Blizzard*, Thunder*, Cure*
  Descri.    : A blue soldier of Galbadia holding a sword
  Where      : Dollet Communications Tower
               Lunatic Pandora
               Esthar- arrival of Lunatic Pandora
               FH- Balamb Garden Arrival at Fisherman's Horizon,
               Balamb Garden- Garden Crash
               Galbadia Missile Base
  NOTE       : The basic human enemy, extremely weak. Good for stocking
               the basic elementals. Weak against Poison. Sleep
               junctioned ST-Atk-J works well on this guy.
  Info       : G-Soldier that use magic with a sword. Strong enough but
               nowhere near as strong as any SeeD member.
  Japanese   : Galbadia Soldier

------------------------------------------------------------------------
  GUARD           LV.1-100     HP: 50-1,200    Taste: n/a    AP: 1
  Steal/Drop : Remedy, Hi-Potion, Phoenix Down
  Rare Item  : n/a
  Card       : n/a
  Attack     : (sword swipe), Sleep
  Draw       : Sleep, Silence, Blind, Cure*
  Descri.    : same as G-Soldier
  Where      : D-District Prison
  NOTE       : Weak against Poison. Typically make them sleep before
               they did so! While they are "sleeping", summon GFs to
               finish them off!
  Info       : A Prison secruity guard. A Galbadia Soldier that trained
               in sleep magic to capture escapees.
  Japanese   : Guard

------------------------------------------------------------------------
  PARATROOPER   LV.1-100      HP:50-3,000+    Taste: n/a     AP:1
  Steal/Drop : Remedy, Antidote, Phoenix Down, Hi-Potion
  Rare Item  : n/a
  Card       : n/a
  Attack     : (sword swipe), Blind, Demi, Water, Silence, Reflect,
               Remedy
  Draw       : Sleep, Blind, Water, Silence
  Descri.    : Similar to G-Soldier, Guard of Galbadia on its green
  Where      : Balamb Garden - The Garden Crash
  NOTE       : These guys are quite dangerous as they could cast Demi,
               along with dangerous status spells such as Silence. It
               will be best if you have equipped the Treatment command.
               Junction 100x Silence or 100x Sleep to ST-Atk-J, could
               does serious damage against it. Weak against Poison.
  Info       : Soldier assigned to Galbadia Garden. Specializes in
               sneak attacks. Much stronger than regular Galbadia
               Soldiers.
  Japanese   : Green Galbadia Soldiers

------------------------------------------------------------------------
  GIM-52A       LV.1-100   HP:105-11,000   Taste: n/a    AP:3
  Steal/Drop : Missile, Running Fire
  Card       : n/a
  Rare Item  : Missile
  Attack     : Micro Missile, Haste, Gatling Gun, Ray-Bomb, (Charge)
  Draw       : Haste, Slow, {Dispel}, {Reflect}
  Descri.    : A blue robot keep moving its hands, looks like Weltall of
               Xenogears.
  Where      : D-District Prison,
               Esthar- City (Arrival of Lunatic Pandora)
               Inside Lunatic Pandora (before Lunar Cry)
  NOTE       : Weak against Thunder. Cast Slow on it and cast Haste on
               your members and attack! Make use of Thunder Elem-Atk-J
               Combo. It's Micro Missile does 3/4 damage to one ally.
               Gatling Gun does damage to one ally. Ray-Bomb does
               damage to all characters.
  Info       : A Galbadia Machine that attacks with magic and missile.
               The more advance models uses high powered beams.
  Japanese   : GIM52A

------------------------------------------------------------------------
  SLAPPER       LV 40     HP: 1710        Taste: n/a   AP: 3
  Steal/Drop :  Hi-Potion, Potion, Phoenix Down
  Card       :  n/a
  Rare Item  :  n/a
  Attack     :  (Slap), (teamwork)
  Draw       :  Blizzard, [Blizzara], {Blizzaga}, {Water}
  Descri.    :  A monster dressed like a hockey player
  Where      :  Galbadia Garden (The Garden Crash)
  NOTE       :  Pretty a weak monster.... Use Fire Elem-Atk-J Combo.
  Info       :  A member of Garden's semi-human ice-hockey club,
                attacks with speed and teamwork.
  Japanese   :  Hockey Player

------------------------------------------------------------------------
 _____
/ 6.3 \_________________________________________________________________
------------------------------------------------------------------------
Important Storylines (!SPOLIERS!), Press Page Down 11 times.
------------------------------------------------------------------------
In RPGs, there are generally important sequences about the game. They
may include in differences in gameplay. For example, you will be able
to access more areas and thus allow you to have more leisure. If you
find along the Monster Besitary, I have shortened the sequences using
key words such as "Lunar Cry", "The Garden Crash", etc. Here they are:

 _____________________________________________________________
/ Lunar Cry Incident (Disc 3 onwards, after getting Ragnarok) \_________
------------------------------------------------------------------------
Upon your jounery to Lunar Base, Rinoa (possessed by the future witch
Ultimecia) has freed the Adel (whom is sealed inside the ice chamber..),
which causes the Lunar Cry which struck several years ago to occur once
again. From the "Realm of Evil", the Lunatic Pandora (which has settled
at the Tears Point), absorbs the energy of evil, thus causing the
following areas become infested with more powerful, devil-looking
monsters. The Lunar Cry has occured once and it forms the Centra Crater
where you find the Centra Ruins.

Esthar City (the streets of Giant Esthar City) It is on the World Map
View.
------------------------------------------------------------------------
Original                       After Lunar Cry
------------------------------------------------------------------------
Gayla                          Behemoth
Bite Bug                       Elynole
                               Torama
                               Imp
                               Tutrapod
------------------------------------------------------------------------

Great Plains of Esthar (where you find the building structures of
Lunatic Pandora Research Center, Tears Point, Lunar Gate, Witch
Memorial Hall)
------------------------------------------------------------------------
Original                       After Lunar Cry
------------------------------------------------------------------------
Hexdragon                      Behemoth
Mesmerize                      Torama
Bite Bug                       Imp
Caterchipillar                 Tutrapod
Malboro
------------------------------------------------------------------------

 _____________________________
/ "The Garden Crash" (Disc 2) \_________________________________________
------------------------------------------------------------------------
At Disc 2, you will experience this sequence where the two Gardens
colliding together.. Seifer, Fuijin and Raijin at the other party as
they were in search of Ellone. Galbadians start to invade the Balamb
Garden along with Paratroopers.. You will start to have a sequence
where Rinoa is in life-threatening damage [she is with Zell, coz she
wants Squall's ring (with Griver engraved in it.)] Galbadia Garden is
also full of monsters too.. the Sorceress generally wants to prolonged
the time.

------------------------------------------------------------------------
Monsters (Balamb Garden)
------------------------------------------------------------------------
G-Soldier
Elite Soldier
SAM08G
GIM-52A
Paratrooper

------------------------------------------------------------------------
Monsters (Galbadia Garden)
------------------------------------------------------------------------
Jelleye
Creeps
Death Claw
Tri-Face
Slapper (only in the hockey fields)
------------------------------------------------------------------------
 __________________________________________
/ "Balamb Garden's Arrival at FH" (Disc 2) \____________________________
------------------------------------------------------------------------
After drifting for several days, the Balamb Garden has finally undocked
at the FH (also known as Fisherman's Horizons). Squall will be called
by Cid Kramer (the headmaster of Balamb Garden) to apologise the Mayor
of the incident. At the same time, they have company. It is the
Galbadians! They are searching for the mysterious lady Ellone (or The
"Sis" mentioned in Squall's Dreams).

------------------------------------------------------------------------
Monsters (Fisherman's Horizons)
------------------------------------------------------------------------
G-Soldier
Elite Soldier
GIM-72N
SAM08G
 _____________________________________________________
/ "Lunatic Pandora's Arrival at Esthar City" (Disc 3) \_________________
------------------------------------------------------------------------
Things are really getting bad.. Upon leaving from the Lunar Gate, after
bid farewell to Squall whom seeks treatment for Rinoa from Ellone, Zell
are being assigned to protect the Matron (Edea, well Edea can protect
herself anyway, why need him to do that?). As the Lunatic Pandora is
once being brought alive from the face of earth and is heading the Tears
Point. Zell and his company are to head to the City where they will be
brief about the Lunatic Pandora from Dr. Odine.

------------------------------------------------------------------------
Monsters (inside Esthar City)
------------------------------------------------------------------------
G-Soldier
Elite Soldier
SAM08G
GIM-52A

------------------------------------------------------------------------
Monsters (inside Lunatic Pandora)
------------------------------------------------------------------------
G-Soldier
Elite Soldier
SAM08G
GIM-52A
Elastoid
------------------------------------------------------------------------

 ______________________________________
/ "Ultima Weapon Quest" Disc 3 onwards \________________________________
------------------------------------------------------------------------
Yeah.. the Ultima Weapon is back from FF7.. This Weapon is far one of
the strongest in FF8. This weapon has a couple of damaging attacks. It's
Light Pillar is indeed a killer (well, Irvine at Level 100 is more a
killer ^_^;). After getting GF Bahamut at the Deep Sea Research Center,
you will see a hole down the path.. this leads to the basement where
Squall can gain access to the Deep Sea Deposit. You need make use of the
Reserve Steam Pressure to reduce the crystal that is encovering the
Ultima Weapon. Just have Zell, in the party. Head down to the hole.
Examine the steam machine located on the left and you will have a short
briefing about the scenario. Just do in 2-2-1-1 RSP usage and have Zell
to handle the last steam machine (refer to Part II for more details).
Upon that you will be able to access to the Deep Sea Deposit and a whole
hell of them are awaiting for you...

NOTE: Can't ran away...

------------------------------------------------------------------------
Monsters (Deep Sea Deposit)
------------------------------------------------------------------------
Tri-Face
Grendel
Imp
Behemoth
Ruby Dragon
Iron Giant

------------------------------------------------------------------------
 _________________________
/ "NORG's Anger" (Disc 2) \_____________________________________________
------------------------------------------------------------------------
After done with the Missile Base Sequence, Squall and the remainding two
characters will head back to Balamb Garden to warn Cid Kramer for the
incoming Missiles. (they have been launched..) This time, there are a
dispute between the SeeD Cadets and Garden. A co-headmaster of the
Garden, known as NORG is very unpleased with Cid (not his managment but
the fact that Balamb Garden has been involved with opposition against
the Sorceress.) The Garden Faculties along with those Garden cadets that
have not been graduated (well, there are some exceptions..) fought
against the SeeDs.

------------------------------------------------------------------------
Monsters (Balamb Garden)
------------------------------------------------------------------------
T-Rexaur (hopefully you got Siren..)
Bomb
Glaccid Eye
Caterchipillar
Bite Bug
Grat

------------------------------------------------------------------------
Monsters (MD System)
------------------------------------------------------------------------
Geezard
Blobra
Tri-Face
Blood Soul
Oilboyle
 __________________________________________
/ Laguna Dream Sequences (Disc 1 ~ Disc 3) \____________________________
------------------------------------------------------------------------
Due to "Sis" Ellone doing, Squall repeatedly have this sequence about
the past about this guy known as Laguna Loire (that's my fan favourite!)
Generally, you will expect some battle sequences and here is a brief
summary about the sequences.

Laguna Dream Sequence #1: Laguna and his party on a jounery across the
forests in Galbadia. Intend to meet his dream girl, Julia HEARTILLY at
the capital city of Galbadia, Deling City (Disc 1)
------------------------------------------------------------------------
Monsters
------------------------------------------------------------------------
Funguar
Geezard
------------------------------------------------------------------------

Laguna Dream Sequence #2: Laguna and his party are been instructed to
investigate the evacuation site found in Centra. Laguna has a bad
feeling about this (well, he bring the wrong map ^_^;, his leg got
cramped.. as usual.). Ward and Kiros got injured.. (Disc 1)

------------------------------------------------------------------------
Monsters
------------------------------------------------------------------------
Esthar Soldier
Esthar Soldier (cyborg)
Gesper
Elastoid
------------------------------------------------------------------------

Laguna Dream Sequence #3: Laguna is recovering from his injuries at
Winhill where he is attended by Raine, the owner of the Pub. Next he has
a job of killing off monsters that invaded Winhill. Ellone is a hot-
wanted personal due to her special abilities that allows to transport
back to the past and are heavily wanted by the Sorceress Adel (aka.
Leader of Esthar). Laguna has to protect her...

------------------------------------------------------------------------
Monsters
------------------------------------------------------------------------
Bite Bug
Caterchipillar
------------------------------------------------------------------------

Laguna Dream Sequence #4: Laguna's broke ^_^; He was acting as a knight
at Trabia Canyon where he was on the journey to save Ellone.. Kiros are
to act as the dragon.. but amusingly enough, a real Ruby Dragon appears.
Laguna as a Dragon Slayer!

------------------------------------------------------------------------
Monsters
------------------------------------------------------------------------
Gayla
Bite Bug
Mesmerize
Ruby Dragon (BOSS)
------------------------------------------------------------------------

Laguna Dream Sequence #5: Laguna is finally at Esthar.. but held captive
^_^;. He was at the Lunatic Pandora Research Center. The people of
Esthar are pretty upset over Adel's rule and Laguna seems to the best
candidate for the position. Now bracing through all dangers, Laguna
managed to save Ellone whom was held captive at Odine's Lab.

------------------------------------------------------------------------
Monsters
------------------------------------------------------------------------
Esthar Soldier
Esthar Soldier (cyborg)
Gesper
Elastoid
------------------------------------------------------------------------

Well that's all for the sub-quests. Enough Spoilers? ^_^;
 _____
/ 7.0 \_________________________________________________________________
========================================================================
Weapon Remodelling/ Limit Breaks
========================================================================
Weapon Remodelling is very useful [extremely important to the main lead,
Squall Leonhart] as it increases the character's weapon attacking power
and hit rate. In the previous FF series, you can easily buy the weapons
from a weapon shop. But in FF8, you need to do the following in order
to tune up your weapons [or remodel]

------------------------------------------------------------------------
3 SIMPLE Steps to remodel a weapon:
------------------------------------------------------------------------

1. Gathered up the ingredients for the weapons! For those whom are
   playing for the first time, I would recommend you to get the Weapon
   Monthly manuals. These manuals will give you a detail list of the
   requirements. The manuals will instantly unlock the weapon's name.
   The other way is, by having the required ingredients. Refer to each
   character's section to know where to get the ingredients. I would
   recommend you to check the Monster Bestiary.

2. Next find a Junk Shop.. There are a lot of them. And it does not
   matter which shop you go.. Or you can make use Doomtrain's Call
   Junk Shop Menu Ability [refer to GF Abilities]

   Locations of Junk Shops
   Balamb Junk Shop - left of the screen of the town center.
   Deling Junk Shop - in the Parade road
   Dollet Junk Shop - found within Noutilus
   FH Junk Shop     - found on the right of town center, cross the
                      planks
   Esthar Junk Shop - it's Don Juan's Shop!
   Man at Garden    - it's the Card Magician Joker! You will find him
                      at the Training Center (randomly)

------------------------------------------------------------------------
I hopefully you basically know the menu setup look like. If not, refer
to the diagrams below [this diagram looks indentical to the Junk Shop
menu]:
   ___________________________________________________
  |                 Title of Junk Shop                |
  |___________________________________________________|
  |  Squall Leonhart                                  |
  |___________________________________________________|
  |               |                                   |
  | Steel Pipe    |    Revolver            100        |
  | 1        (3)  | |> Keer Trigger        200        |
  |               |    Cutting Trigger     400        |
  | Screws        |    Flame Saber         600        |
  | 2        (30) |                                   |
  |               |___________________________________|
  |               | Strength 45%  -> 48%^             |
  |               | Accuracy 255% -> 255%             |
  |_______________|___________________________________|

Well, time for some explainations. The numbers in the brackets are
those that you have in your ITEM inventory. If the numbers on the left
exceed the numbers in the brackets, then you will be unable to perform
an upgrade.

Just in case, my English is a bit too hard to understand...

      _ _ _ _ _ the name of the ingredient
 ____/_____________
| Adamantine       |
| 1           (0)  |
  |             \_ _ _ _ _ avaliable in your item inventory
  |__ requirements

In this above case, you can't perform an upgrade. The weapon [as you
may guess it's the Lion Heart]. Why, you don't have the item produce an
upgrade. (0) is definately less than 1. It is pretty easy to understand.

If that's not clear, there's nothing I can do...

Note that you can de-graded your weapon back to it's original form, but
the used materials will be gone forever. If the number 48 is yellow in
colour, that means there is an increase in attacking power. But if the
colour of the digits is red, that means that your previous upgraded
weapon is much better than the weapon you have choosen to upgrade to.
[For example, Flame Saber is obviously a better weapon compared to the
Cutting Trigger.]. The numbers next to the name of the weapon is price
to pay in order to remodel them.

VERY IMPORTANT NOTE (regarding combats)
You can't get an item from a monster by winning IF you had steal from a
monster during combat. How to equiped Mug? Refer to Basic Tutorial.

Examples:
1. You fought 2x Adamantoise and you mug one of them [get an item,
   let's say Whisper for an example.]. You will not get Adamantine
   even though you have defeat the other one. Adamantine can be ONLY
   obtained if you defeat BOTH Adamantoise and do not mug them!
2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and
   when you defeat it you get nothing.
3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury
   Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal
   [level 80 and above]

========================================================================
Executing/Learning Limit Breaks
========================================================================

In FF7, you learn Limit Breaks by using them. In FF8, individual
characters have different ways in learning them. Plus, there is no more
Limit Break guages. Typically you need to get them into crisis level.
All characters can use their Limit Breaks once they are in crisis level.

What is Crisis Level? There are a lot of mistakes made by me on this...
All characters has a Limit Break guage just like the characters of FF7,
the only difference is that it is invisible. Limit Guage builds up once
the character is under attack [especially heavy attacks]. As different
characters have different behaviour status, I believe that Seifer could
probably under the Fury status, which explains why he can get his Limit
Breaks so easily..

As your characters are in danger, the coloring of HP will changes from
white to the following colours: (all are based on my own estimation)
- yellow [if character's HP is between 85% to 15% of the maximum HP]
- red [if character's HP is between 1% to 5% of maximum HP]

Once you see this, just do the following below:
 __________   ____________
|Attack  |>| |Renzoukuken |   e.g. Squall Leonhart.
|Magic     | |____________|
|GF        |
|Draw      | You need to hold Right, in order to see the name of the
|__________| character's Limit Break. Different character have
             different names for their Limit Breaks. Press Circle to
             select it.

Notes on getting Limit Breaks:
o Use an Aura on the character - refer to magic besitary in getting it.
o Use an Aura Stone on the character - refer to Items in getting it.
o Once a character is in Crisis Level, just tap the Triangle button [it
  will keep on switching turns among characters] and eventually you
  will hear a blink and find a small triangle on right of the Attack
  command. Press and hold right. You will see the name of the Limit
  Break, select it using the Circle button.
o Seifer is an exception of all characters, he can excute his Limit
  Breaks with the party's HP depleted to 83%.

 _____
/ 3.1 \_________________________________________________________________
------------------------------------------------------------------------
Squall Leonhart
------------------------------------------------------------------------
Age:            17
Sex:            Male
Height:         5'10" [177 cm]
Birthdate:      August 23
Blood Type:     AB
Weapon:         Gunblade
Limit Break:    Renzoukuken
Initial Weapon: Revolver
Occupation:     SeeD Mercernary (Balamb)
Description:    The story's hero unsociable and expressionless. The hero
                of the game, a cadet in the SeeD special forces attached
                to Balamb Garden. Antisocial and stone-faced. Besides
                his aloof personality, he is very self centered and a
                person who hates influenced deeply by strangers.

After a short listing about this character, time for the ingredient
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Squall Leonhart. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.

------------------------------------------------------------------------
R e v o l v e r                         Price: 100 gil, ATK: - HIT: 255%
[T: Revolver]
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  6x
What it does:      Stone with a litte Magic Power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   2x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S h e a r   T r i g g e r             Price: 200 gil, ATK: +4, HIT: 255%
[T: Keer Straight]
------------------------------------------------------------------------
Name:              Steel Pipe
Quanitity needed:  1x
What it does:      GF learns SumMag +10% Ability
Where to get it:   Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                   Dollet- Hasberry Plains
Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   6x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
C u t t i n g   T r i g g e r         Price: 400 gil, ATK: +10 HIT: 255%
[T: Cutting Trigger]
------------------------------------------------------------------------
Name:              Mesmerize Blade
Quanitity needed:  1x
What it does:      Long, sharp blade
Where to get it:   Defeat/Steal Mesmerize
Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
                   Plains, Trabia Canyon, Trabia Crater
Card Mod:          1x Mesmerize's Card -> 1x Mesmerize Blade
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   6x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
F l a m e    S a b e r               Price: 600 gil,  ATK: +12 HIT: 255%
[T: Flame Tan]
------------------------------------------------------------------------
Name:              Betrayal Sword
Quanitity needed:  1x
What it does:      Sword that betrays allies
Where to get it:   Mug Blitz/ Defeat Forbidden
Encounter Monster: Blitz - Centra -Lenown's Plains, Serengetti Plains
                   Esthar- Grandidi Forest.
                   Forbidden - Esthar-Grandidi Forest, Centra Ruins
Card Mod:          1x Forbidden's Card -> 1x Betrayal Sword
Refinement:        n/a
------------------------------------------------------------------------
Name:              Turtle Shell
Quanitity needed:  1x
What it does:      GF learns Vit +20% Ability
Where to get it:   Mug/Defeat Armaddo or defeat low-level Adamantoise
Encounter Monster: Armaddo - Tomb of Unknown King
                   Adamantoise - shores of Long Horn Island
Card Mod:          3x Adamantoise's Card -> 1x Turtle Shell
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   4x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
T w i n    L a n c e                  Price: 800 gil, ATK: +15 HIT: 255%
[T: Lance of Slit]
------------------------------------------------------------------------
Name:              Dino Bone
Quanitity needed:  1x
What it does:      Large dinosaur bone
Where to get it:   Defeat or Mug T-Rexaur
Encounter Monster: Balamb- Accauld Plains (forests), B-Garden: Training
                   Center, Island closest to Hell
Card Mod:          1x Armaddo's Card -> 1x Dino Bone
                   2x T-Rexaur's Card -> 1x Dino Bone
Refinement:        n/a
------------------------------------------------------------------------
Name:              Red Fang
Quanitity needed:  2x
What it does:      Dragon's fang with a Fire element
Where to get it:   Defeat or Mug Hexdragons/Chimera
Encounter Monster: Hexdragon - Esthar-Grandidi Forests, Island closest
                   Hell, Great Plains of Esthar (before gotten Ragnarok)
                   Chimera - Esthar- Khashabald Desert, Island closest
                   Hell.
Card Mod:          3x Hexdragon's Card -> 1x Red Fang
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   12x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
P u n i s h m e n t                 Price: 1000 gil, ATK: +18, HIT: 255%
[T: Crime and Penalty]
------------------------------------------------------------------------
Name:              Chef's Knife
Quanitity needed:  1x
What it does:      Tonberry's knife
Where to get it:   Defeat or Mug Tonberry
Encounter Monster: Centra Ruins
Card Mod:          1x Tonberry's Card -> 1x Chef's Knife
                   1x King Tonberry's Card -> 1x Chef's Knife
Refinement:        n/a
------------------------------------------------------------------------
Name:              Star Fragment
Quanitity needed:  2x
What it does:      GF learns SumMag +20% Ability
Where to get it:   Mug Iron Giants/ Defeat level 100 T-Rexaurs
Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
                   T-Rexaur - Balamb- Accuald Plains (forest), B-Garden
                   Training Center, Island closest to Hell
Card Mod:          3x Iron Giant's Card -> 1x Star Fragment
Refinement:        n/a
------------------------------------------------------------------------
Name:              Turtle Shell
Quanitity needed:  1x
What it does:      GF learns Vit +20% Ability
Where to get it:   Mug/Defeat Armaddo or defeat low-level Adamantoise
Encounter Monster: Armaddo - Tomb of Unknown King
                   Adamantoise - shores of Long Horn Island
Card Mod:          3x Adamantoise's Card -> 1x Turtle Shell
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   8x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
L i o n    H e a r t                 Price: 2000 gil, ATK: +26 HIT: 255%
[T: Lionheart]
------------------------------------------------------------------------
Name:              Adamantine
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name:              Dragon Fang
Quantity needed:   4x
What it does:      Dragon's fang with strong recovery force
Where to get it:   Defeat 1x Blue Dragon
Encounter Monster: - Island closest to Hell (about 1/10 chance)
                   - Winter Island (where you find the Shumi Tribe),
                     go near the mountains. (about 3/10 chance)
Card Mod:          n/a
Refine:            n/a
------------------------------------------------------------------------
Name:              Pulse Ammo
Quantity needed:   12x
What it does:      Ammo that contains powerful energy
Where to get it:   Through Ifrit's Ammo-RF [you must gotten F Mag-RF]
                   * 1x Power Generator --> 20x Pulse Ammo
                   * 1x Laser Cannon    -->  5x Pulse Ammo
                   * 1x Energy Crystal  --> 10x Pulse Ammo
Encounter Monster: I would recommend you to get Energy Crystal as there
                   is a huge variety of monsters that possess it. The
                   rest considered "extremely" rare. To get Energy
                   Crystal:
                   - Defeat Level 80 and above Ruby Dragons/ Behemoths
                   - Defeat Level 50 and above Elynoles
                   I would go for Elynoles as there is a secret area
                   where you can encounter them to as much as you
                   want!
                   If you have problem doing that, level up to level 80
                   and the commonly found Ruby Dragons. [you can
                   encounter more frequently at hilltops of Esthar.]
Card Mod:          10x Elynole's Card --> 1x Energy Crystal
Refine:            n/a
------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
========================================================================
Squall Leonhart's Limit Breaks
========================================================================
As the main character will always have the most powerful Limit Breaks,
Squall is no exception. He can inflict as much as 180,000+ damage with
his ultimate Limit Break, Lion Heart. [enough to eliminate any monster
from the face of the earth..]

Renzoukuken is the name of Squall's Limit Break. Renzoukuken means "
Repetitive Slashes" or "Consecutive Blade" and looks quite like Cloud's
Omnislash of FF7.

As Gunblade is Squall's main attacking weapon, there are two features
in this weapon. Squall could actually trigger his gunblade, giving him
the ability to inflict more damage. To do this, you must trigger his
gunblade, by pressing the R1 button.

Just when Squall is using his Limit Breaks, a guage similar to the
one below, will popped up at the lower screen.
 ___________________________
|     | X |  _ _ _ _ _      |
|_____|___|_________________|

You will see flashes of light and driving passes the box marked "X", to
do a trigger, just tap R1 when the light reaches the box. You will next
see - - - - being replaced with a number of hits. Someone has told me
that if you trigger at the box while watching Squall hitting the
monster will be much easier. If you triggered at the box, Squall can do
a lot more damage compared to a normal attack. The maximum number of
hits Squall can do, is 7. Normally, you will see a flashing blast at
the seventh hit.

Now I first jump to Squall's configuration screen before telling you
about finishing blows. Here is an ASCII art of the screen.
 ________________________________________
| Gunblade Auto           | ON   |  OFF  | If you set Gunblade Auto ON,
|_________________________|______|_______| Renzoukuken will be done
| Renzoukuken Indicator   | ON   |  OFF  | automatically by the
|_________________________|______|_______| computer. Choosing OFF allows
|Special                                 | you to trigger yourself.
|  Rough Divide        Fated Circle      | The Renzoukuken [ASCII art
|  Blasting Zone       Lion Heart        | above] indictator will be
|________________________________________| visible if you choose "ON".

About 1/6 chance, you see Squall execute one of his finishing blows. The
chance will depend on Squall's current HP to maximum HP and also his
members' current HP to maximum HP. You will learn new finishing blows,
by remodel Squall's gunblade into a stronger gunblade. Of course, the
better the gunblade, the better the Limit Break. The advance Limit
Breaks to be executed varies as depend on the opponent's attributes,
crisis level and luck. A lot of e-mails asking me how to get Lion Heart
Limit Break each time, but it is impossible or otherwise Squaresoft
might as well, have one Limit Break for the game, since the Lion Heart
is that powerful.

 _____
/ III \_________________________________________________________________
------------------------------------------------------------------------
List of Finishing Blows
------------------------------------------------------------------------
Name:        Rough Divide
[T: Love Divide]
Description:
This move looks great as Squall uses the move that he has used during
the battle with Seifer at the opening CGI. Squall just glides his
gunblade across the ground and lift it, thus a blast appears from the
ground.
Area effect: Single opponent
Learnt:      Revolver
Rating:      7/10
------------------------------------------------------------------------
Name:        Fated Circle
[T: Fatal Circle]
Description:
After Squall has finished the Renzoukuken, Squall helds his gunblade on
his shoulders and leap up in mid-air and followed by a quick spin,
forming sparks of fire on his opponents.
Area effect: All opponents.
Learnt:      Shear Trigger
Rating:      8/10
------------------------------------------------------------------------
Name:        Blasting Zone
[T: The Blasting Zone]
Description:
Squall held his gunblade vertically upwards and followed by a
generation of energy surrounding him. Next a beam of light appears from
his gunblade and receives the outer atmosphere of the world, followed
by a deep cut on the ground on all opponents.
Area effect: All opponents.
Learnt:      Flame Saber, Twin Lance, Punishment
Rating:      9/10
------------------------------------------------------------------------
Name:        Lion Heart
[T: End of Heart]
Description:
Squall held his gunblade facing downwards followed by a cloud of wind
generating and starts a rushing series of 16x slashes on his opponent
[9999 HP each!]. This is obvious the most damaging attack in FF8! I
forgot that there is another addition of 9999 HP damage after he has
excuted the Lion Heart! [this depends on Squall's Strength stats and
monster's Vit]
Area effect: Single opponent.
Learnt:      Lion Heart
Rating:      10/10 [actually it deserves more than 10!]
------------------------------------------------------------------------

 _____
/ 3.2 \_________________________________________________________________
------------------------------------------------------------------------
Zell Dincht                                                   ffviii_025
------------------------------------------------------------------------
Age:            17
Sex:            Male
Height:         5'6" [167cm]
Birthdate:      March 17th
Blood Type:     B
Weapon:         Glove
Limit Break:    Duel
Initial Weapon: Metal Knuckle
Occupation:     SeeD Mercenary (Balamb)
Description:    A master of comprehensive wrestling skills whom was
                admitted to the Garden. He has entered the Garden when
                he was only 13 years old out of admiration of his
                grandfather, who was an excellent soldier. He is the
                type who does everything with enthusiasm, but the
                reason is his weak point. However, at heart he is
                gentle and has a serious personality.

After a short listing about this character, time for the ingredient
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Zell Dincht. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.

------------------------------------------------------------------------
M e t a l   K n u c k l e                Price: 100 gil, ATK: - HIT: 98%
[T: Metal Knuckle]
------------------------------------------------------------------------
Name:              Fish Fin
Quanitity needed:  1x
What it does:      Fish's Fin
Where to get it:   Defeat Fastitocalon-F
Encounter Monster: Shores of the World
Card Mod:          n/a
Refinement:        n/a
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  4x
What it does:      Stone with a little Magic power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
M a v e r i c k                         Price: 200 gil, ATK: +3 HIT: 99%
[T: Maverick]
------------------------------------------------------------------------
Name:              Dragon Fin
Quanitity needed:  1x
What it does:      Very hard dragon's scale
Where to get it:   Mug/ Defeat Grendel
Encounter Monster: Island closest to Hell, Timber- Shenand Hills
                   (hilltops)
Card Mod:          1x Grendel's Card -> 1x Dragon Fin
Refinement:        n/a
------------------------------------------------------------------------
Name:              Spider Web
Quanitity needed:  1x
What it does:      Allows Quistis to learn Blue Magic, Ultra Waves
Where to get it:   Mug / Defeat Caterchipillar
Encounter Monster: Balamb- Accauld Plains [forests]
Card Mod:          1x Caterchipillar -> 1x Spider Web
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
G a u n t l e t                        Price: 400 gil, ATK: +8 HIT: 101%
[T: Gauntlet]
------------------------------------------------------------------------
Name:              Dragon Skin
Quanitity needed:  1x
What it does:      Durable dragon skin
Where to get it:   Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod:          n/a
Refinement:        n/a
------------------------------------------------------------------------
Name:              Fury Fragment
Quanitity needed:  1x
What it does:      Stone that contains morale
Where to get it:   Mug Blue Dragon / Defeat low Levels Ruby Dragon
Encounter Monster: Blue Dragon - Trabia -Winter Island [near
                   mountains], Island closest Hell
                   Red Dragon - Island closest to Hell, Centra- Lenown
                   Plains [forests], Esthar - Nortes Mountains
Card Mod:          1x Blue Dragon's Card -> 1x Fury Fragment
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
E h r g e i z                         Price: 800 gil, ATK: +13 HIT: 103%
[T: Ehrgeiz]
------------------------------------------------------------------------
Name:              Adamantine
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name:              Dragon Skin
Quanitity needed:  4x
What it does:      Durable dragon skin
Where to get it:   Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod:          n/a
Refinement:        n/a
------------------------------------------------------------------------
Name:              Fury Fragment
Quanitity needed:  1x
What it does:      Stone that contains morale
Where to get it:   Mug Blue Dragon / Defeat low Levels Ruby Dragon
Encounter Monster: Blue Dragon - Trabia -Winter Island [near
                   mountains], Island closest Hell
                   Red Dragon - Island closest to Hell, Centra- Lenown
                   Plains [forests], Esthar - Nortes Mountains
Card Mod:          1x Blue Dragon's Card -> 1x Fury Fragment
Refinement:        n/a
------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
========================================================================
Zell Dincht's Limit Breaks
========================================================================
Zell's Limit Breaks are just like Tifa of FF7. However, his Limit
Breaks has much options for you to chain. Zell is really a good player
as his Limit Breaks allows you to put in more fun in battles. His Limit
Breaks are quite easy to get compared to Squall. You just need to find
items known as Combat King Volumes. Refer to Item Bestiary for the
detailed information about them.

Like Squall, Zell also has finishing blows and they are too damaging.
BTW, Zell also has a status screen where you could set the character's
Limit Breaks.
 ______________________________________________________
| Auto Duel                        |   ON    |   OFF   |
|__________________________________|_________|_________|
|                                                      | Auto Duel "ON"
|  Punch Rush        Circle, X                         | allows the
|  Booya             Forward, Back                     | computer to
|  Heel Drop         Up, Down                          | chain the
|  Mach Kick         Back, Back, Circle                | attacks for
|  Dolphin Blow*     L1, R1, L1, R1                    | Zell.
|  Meteor Strike*    Down, Circle, Up, Circle          |
|  Burning Rave      Down, Down, Down, Down, Circle    | * they are
|  Meteor Barret*    Up, X, Down, Triangle, Circle     |   finishing
|  Different Beat*   Triangle, Square, X, Circle, Up   |   Limit
|  Final Heaven*     Up, Forward, Down, Back, Triangle |   Breaks
|______________________________________________________|

Normally, here are the sequences that you see while excuting Zell's
Limit Breaks.

1.  Zell will do his Punch Rush.
2.  Next, a box containing the input of keys will appear. Enter any of
    these combinations before ending of Zell's Rush Fists. E.g. Booya
3.  Now you will unleash the chosen up and chain it again until the time
    has reached 00:00.
4.  Note that you need to chain up within the given time and time will
    flickes. It should looked something like this:
  ___________________
 |    ___   ____     |
 |   /   \ |___      |  This means that you must chain up within
 |   |   |     |     |  22 seconds or the time will pass...
 |   \___/ ____/  22 |
 |___________________|
 |    ___            |
 |   /   \  |  |     |  The time passes as you chain your combos, also
 |   |   |  |__|_    |  this applies when you are not keying into
 |   \___/     |  30 |  buttons. So do it fast [anyway the keys are
 |___________________|  shown when Zell is doing his Limit Breaks].
 |    ___            |
 |   /   \   /|      |  You must finish the combination of keys before
 |   |   |    |      |  Zell finishes the move or the combo will stop.
 |   \___/  __|__ 12 |
 |___________________|
 |    ___    ___     |  The combo will automatically ends when the
 |   /   \  /   \    |  following happens:
 |   |   |  |   |    |  .   When the timer hits 00:00 [shown on the
 |   \___/  \___/ 00 |      left]
 |___________________|  .   When Zell has unleashes finishing blows,
                            except for Punch Rush, Booya, Heel Drop,
                            Mach Kick, Meteor Strike and the Dolphin
                            Blow

Well, I have summarised in the chart below on how to get the required
Limit Break and the magazine issue needed for the technique. As for
methods on getting the magazines, refer to Item section

Forward means Right
Back means Left
  _____________________________________________________________________
 | Limit Break     | Button Combination              | Magazine Issue  |
 |-----------------|---------------------------------|-----------------|
 | Punch Rush      | Circle, X                       | Initial Attack  |
 | [T: Rush Fists  |                                 |                 |
 | Booya           | Forward, Back                   | Initial Attack  |
 | [T: Head Shock] |                                 |                 |
 | Heel Drop       | Up, Down                        | Initial Attack  |
 | [T: Heel Drop]  |                                 |                 |
 | Mach Kick       | Back, Back, Circle              | Initial Attack  |
 | [T: Mach Kick]  |                                 |                 |
 | Dolphin Blow    | L1, R1, L1, R1                  | Combat King 001 |
 |[T: Dolphin Blow]|                                 |                 |
 | Meteor Strike   | Down, Circle, Up, Circle        | Combat King 002 |
 |[T: Meteo Strike]|                                 |                 |
 | Burning Rave*   | Down, Down, Down, Down, Circle  | Initial Attack  |
 |[T: Burning Rave]|                                 |                 |
 | Meteor Barret*  | Up, X, Down, Triangle, Circle   | Combat King 003 |
 |[T: Meteo Blast] |                                 |                 |
 | Different Beat* | Triangle, Square, X, Circle, Up | Combat King 004 |
 |T:Different Beat |                                 |                 |
 | My Final Heaven*| Up, Forward, Down, Back,        | Combat King 005 |
 |[T: Final Heaven]| Triangle                        |                 |
 |_________________|_________________________________|_________________|

* they are also known as "Finishing blows".

------------------------------------------------------------------------
Name:        Burning Rave
[T: Burning Rave]
Description:
Well, Zell gathers his power, forming a huge shield and thus sparks of
fire appear from his arm. Zell then punches the ground and thus forming
a ground wave and followed by a blast to all opponents.
Area Effect: All opponents
Rating:      7/10
------------------------------------------------------------------------
Name:        Meteor Barret
[T: Meteo Blast]
Description:
My personal favorite. Zell jumps into mid-air and gather green bolts of
energy and thus rushes to his opponent with a dashing punch and passes
through the opponent and followed by an explosion.
Area Effect: One opponent
Rating:      8/10
------------------------------------------------------------------------
Name:        Different Beat
[T: Different Beat]
Description:
One nice trademark! Zell just simply kicks up his opponent into mid-
air and starts with some swift knee bashes and finally ends with a
knee stomp.
Area Effect: One opponent
Rating:      9/10
------------------------------------------------------------------------
Name:        My Final Heaven
[T: Final Heaven]
Description:
Another great trademark.. wouldn't spoil it, watch for yourself.
Area Effect: All opponents
Rating:      10/10
------------------------------------------------------------------------

------------------------------------------------------------------------
NOTES about Zell's Duel
------------------------------------------------------------------------
Okay, the Limit Breaks carries non-elemental damage [Dolphin Blow does
not does Water damage]. Here are some minor descriptions of Zell's other
Limit Breaks:

Punch Rush: Zell rushes forward to an opponent and does a fury of
            punches. I could say his fighting style is a bit different
            compared to Tifa.
Booya:      Zell waves his hands and followed by a knee jab at one
            opponent.
Heel Drop:  Zell raises his leg and followed by a slashing down heel
            drop against one opponent.
Mach Kick:  Zell turns and does a back turn kick against one enemy,
            the most damage non-finishing blow, Limit Break that you
            could accquired early in the game.
Dolphin  :  Zell raises an uppercut followed by a dolphin rising up..
Blow        I would agree with Kao Megura (the FAQ writer for FF7),
            Squaresoft must be running out of ideas... Dolphin Blow
            does damage to all opponents. Strangely, that this limit
            does not carries elemental damage.
Meteor   :  Most damaging skill against non-BOSS. The Meteor Strike
Strike      removes 1/4 of the monster's current HP. Zell lifted up
            his opponent, followed by an aerial stomp.

There are a lot of combinations which can get you to have new Limit
Breaks. They are quite easy and if you put them into practice, you
could excute them well.

------------------------------------------------------------------------
Using Finishing Blow: Burning Rave
------------------------------------------------------------------------
1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike
(preferred as Meteor Strike as it does more damage) -> [Burning Rave.]
If the timer starts between 9'33 to 12'00
1. Booya, Heel Drop, Meteor Strike, Booya -> [Burning Rave.]

------------------------------------------------------------------------
Using Finishing Blow: Meteor Barret
------------------------------------------------------------------------
1. Punch Rush, Dolphin Blow -> [Meteo Blast]
If the timer starts between 9'33 to 12'00
1. Booya, Meteo Strike, Dolphin Blow, Mach Kick -> [Meteor Barret]
2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush,
   Mach Kick -> [Meteor Barret]

------------------------------------------------------------------------
Using Finishing Blow: Different Beat
------------------------------------------------------------------------
1. Booya, Meteor Strike, Booya --> [Different Beat]
If the timer starts between 9'33 to 12'00
1. Booya, Heel Drop, Mach Kick, Heel Drop, Booya --> [Different Beat]

------------------------------------------------------------------------
Using Finishing Blow: My Final Heaven
------------------------------------------------------------------------
1 Booya, Heel Drop, Meteor Strike -> [My Final Heaven]
If the timer starts between 9'33 to 12'00
2. Booya, Heel Drop, Mach Kick, Punch Rush -> [My Final Heaven]

------------------------------------------------------------------------
Using The Armageddon Fist
------------------------------------------------------------------------
by Kaze Yagami (yagami@pacific.net.sg)
The Armageddon Fist is done by using Punch Rush and Booya. Some of the
readers say that Heel Drop will be better as it inflicit more damage as
compared to the Booya. You just need to switch between Booya and Rush
Punch and the enemy will be dead meat in no time. As the combo can be
done repeatedly many times, it can accumulated to heavy amount of
damage.
 _____
/ 3.3 \_________________________________________________________________
------------------------------------------------------------------------
Quistis Trepe                                                 ffviii_026
------------------------------------------------------------------------
Age:            18
Sex:            Female
Height:         5'6" [172cm]
Birthdate:      October 4
Blood Type:     A
Weapon:         Whip
Limit Break:    Blue Magic
Initial Weapon: Chain Whip
Occupation:     Instructor -> SeeD Mercenary (Balamb)
Description:    An Elite who serves as Squall's advisor. She has joined
                SeeD at the age of 15 and is now the guidance counselor
                of Squall and his friends. In opposition to her cool
                spirit and strong facade, she gets depressed easily
                about trivial matters since she is unused to setbacks.

After a short listing about this character, time for the ingredient
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Quistis Trepe. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.

------------------------------------------------------------------------
C h a i n   W h i p                     Price: 100 gil, ATK: - HIT: 103%
[T: Chain Whip]
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  2x
What it does:      Stone with a little Magic power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------
Name:              Spider Web
Quanitity needed:  1x
What it does:      Allows Quistis to learn Blue Magic, Ultra Waves
Where to get it:   Mug / Defeat Caterchipillar
Encounter Monster: Balamb- Accauld Plains [forests]
Card Mod:          1x Caterchipillar -> 1x Spider Web
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S l a y i n g   T a i l                Price: 200 gil, ATK: +3 HIT: 104%
[T: Sleeping Tear]
------------------------------------------------------------------------
Name:              Magic Stone
Quanitity needed:  2x
What it does:      Stone with Magic Power
Where to get it:   Defeat Level 11~29 Bite Bug or Jelleye
Encounter Monster: Bite Bug: Balamb- Accuald Plains
                   Jelleye: Centra - Lenown's Plains, Serengetti Plains
Card Mod:          1x Grat's Card -> 1x Magic Stone
                   1x Buel's Card -> 1x Magic Stone
                   1x Jelleye's Card -> 1x Magic Stone
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  1x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
R e d   S c o r p i o n                Price: 400 gil, ATK: +8 HIT: 106%
[T: Red Scorpion]
------------------------------------------------------------------------
Name:              Ochu Tentacle
Quanitity needed:  2x
What it does:      Strong, flexible tentacle
Where to get it:   Defeat/Mug Ochu
Encounter Monster: Timber- Vaunly Canyon [giant forests], Island
                   closest Heaven, Trabia - Hawkwind Plains [forests]
Card Mod:          1x Ochu's Card -> 1x Ochu Tentacle
Refinement:        n/a
------------------------------------------------------------------------
Name:              Dragon Skin
Quanitity needed:  2x
What it does:      Durable dragon skin
Where to get it:   Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod:          n/a
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S a v e   T h e   Q u e e n          Price: 800 gil, ATK: +13, HIT: 110%
[T: Save the Queen]
------------------------------------------------------------------------
Name:              Malboro Tentacle
Quanitity needed:  2x
What it does:      Allows Quistis to learn Blue Magic, Bad Breath
Where to get it:   Defeat/ Steal Malboro
Encounter Monster: Island closest to Heaven, Island closest Hell,
                   Esthar- Grandidi Forest
Card Mod:          4x Malboro's Card -> 1x Malboro Tentacle
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  4x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------
Name:              Energy Crystal
Quantity needed:   4x
What it does:      GF learns SumMag +30% Ability
Where to get it:   Defeat Behemoth (rare).
                   Defeat Elnoyle.
                   Defeat Ruby Dragon (Level 80 and above)
Encounter Monster: Behemoth/Elnoyle - Esthar City
                   Ruby Dragon - Esthar- Nortes Mountains /Island
                   closest Hell.
Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
Refine:            n/a
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Quistis Trepe's Limit Breaks
========================================================================
Quistis Trepe perhaps have most well-rounded Limit Breaks as she learn
16 Limit Breaks [err.. correction, Blue Magic]. Her Blue Magic are so
indeed hard to get and it really takes time to get them. But they are
worth it. The Power Generator, which allows Quistis to learn Ray-Bomb
is indeed devasating and you need to take ages just to get it. How? Read
on.

Once Quistis is ready to use her Limit Breaks, you see the following
diagrams:
 __________  ____________
|Attack |> || Blue Magic |  Just select the Limit Break "Blue Magic"
|Magic     ||____________|  will do the trick ^_^;
|GF        |                You should a lot of Limit Break pages
|Recover   |                shown below. Empty slots will be cover up
|__________|                the next Blue Magic. But they will be
                            arranged in the following order:

 _____________________________________________________________________
| Laser Eye    P1| Degenerator  P2| Gatling Gun  P3| Homing Laser   P4|
| Ultra Waves    | Aqua Breath    | Fire Breath    | Mighty Guard     |
| Electrocute    | Micro Missile  | Bad Breath     | Shockwave Pulsar |
| LV? Death      | Acid           | White Wind     | Raybomb          |
|________________|________________|________________|__________________|

To learn the above 16 Limit Breaks, you must get items [Junk type]
known as Blue Magic and access through the Item Menu [all other
characters will be greyed out, so don't worry of giving it to a wrong
character.] Now to get them? Refer to Bestiary above. BTW, Blue Magic
are actually Enemy Skills from FF7, but they are learnt through using
Blue Magic Items, not get it by monsters.

------------------------------------------------------------------------
List of Blue Magic
------------------------------------------------------------------------
Laser Eye
[T: Laser Eye]
What it does?:    Non-elemental damage against one enemy.
Area Effect:      Single
Item required:    n/a (Initial)
Getting the Item: n/a
Card Mod:         n/a
------------------------------------------------------------------------
Ultra Waves
[T: Super Vibration]
What it does?:    Non-elemental damage against all enemies. But causes
                  Slow or Stop.
Area Effect:      All
Item required:    Spider Web
Getting the Item: Mug/Defeat Caterchipillar at the forests of Accauld
                  Plains of Balamb Continent.
Card Mod:         1x Caterchipillar's Card -> 1x Spider Web.
------------------------------------------------------------------------
Electrocute
[T: Thunder Strike]
What it does?:    Thunder element damage against all enemies.
Area Effect:      All
Item required:    Coral Fragment
Getting the Item: Steal/Defeat Creeps found in Galbadia City Sewers,
                  Steal/Defeat Cockatrice found in Galbadia- Montersou
                  Plateau [forests]
Card Mod:         1x Creeps' Card -> 1x Coral Fragment

Note: Monsters that carries a Thunder Element will absorb the damage.
------------------------------------------------------------------------
LV? Death
[T: LV ?? Death]
What it does?:    Cast Death and Doom to all enemies.
Area Effect:      All
Item required:    Curse Spike
Getting the Item: Steal/Defeat Tri-Face found at the Island closest
                  Heaven
                  Defeat Forbidden found in Centra Ruins, Esthar-
                  Nortes Mountains with Rare Item equipped
Card Mod:         1x Tri-Face's Card -> 1x Curse Spike

Note: does not work on BOSSES and undead.
------------------------------------------------------------------------
Degenerator
[T: Detonator]
What it does?:    Removes an monster from the battlefield
Area Effect:      All
Item required:    Black Hole
Getting the Item: Steal/Defeat Gesper during Laguna's 2nd Dream
                  Sequence at Centra-Evacuation Site
Card Mod:         1x Gesper's Card -> 1x Black Hole
                  1x Diablos' Card -> 100x Black Hole

Note: Degenerator does not work on any BOSSES. It works on all monsters
      except for Tonberry.
------------------------------------------------------------------------
Aqua Breath
[T: Aqua Breath]
What it does?:    Water-elemental damage against all opponents
Area Effect:      All
Item required:    Water Crystal
Getting the Item: Steal/Defeat Fastitocalon found in Dingo Desert of
                  Galbadia. [outside D-District Prison]
                  Defeat Chimera found in Esthar's Khashabald Desert
Card Mod:         1x Fastitocalon's Card -> 1x Water Crystal
                  5x Fastitocalon-F's Card -> 1x Water Crystal

Note: Monsters with water-elemental will absorb the damage.
------------------------------------------------------------------------
Micro Missile
[T: Micro Missile]
What it does?:    Non-elemental damage + 1/4 of monsters' total HP.
Area Effect:      All
Item required:    Missile
Getting the Item: Steal/Defeat GIM52N found in D-District Prison,
                  Galbadia's attack at Balamb Garden, Galbadia's attack
                  at Esthar City.
Card Mod:         n/a

Note: Micro Missile does not work on BOSSES.
------------------------------------------------------------------------
Acid
[T: Boiling Liquid]
What it does?:    Non-Elemental Damage + chances of lower Vit to zero.
Area Effect:      Single
Item required:    Mystery Fluid
Getting the Item: Mug Gayla found in Trabia- Bika Snowfields.
Card Mod:         1x Gayla's Card -> 1x Mystery Fluid
------------------------------------------------------------------------
Gatling Gun
[T: Gatling Gun]
What it does?:    Non-Elemental damage against one enemy.
Area Effect:      Single
Item required:    Running Fire
Getting the Item: Defeat Iron Giants found in Esthar City after gotten
                  Ragnarok.
                  Mug/Defeat SAM08G found in D-District Prison,
                  Galbadia Missile Base, Galbadia attacks at Balamb and
                  Esthar City.
Card Mod:         1x SAM08G's Card -> 1x Running Fire
------------------------------------------------------------------------
Fire Breath
[T: Fire Breath]
What it does?:    Fire element damage against all enemies.
Area Effect:      All
Item required:    Inferno Fang
Getting the Item: Mug/Defeat low Levels Ruby Dragon at Island closest
                  to Hell and Esthar- Nortes Mountains.
                  Defeat Hexdragon found in Island closest to Hell/
                  Esthar- Grandidi Forests with Rare Item equipped.
Card Mod:         10x Ruby Dragon's Card -> 1x Inferno Fang

Note: Fire based monsters absorb the damage
------------------------------------------------------------------------
Bad Breath
[T: Bad Breath]
What it does?:    Cast status ailments of Confuse, Berserk, Sleep,
                  Silence, Vit 0, Poison, Darkness, Curse, Doom and
                  Slow
Area Effect:      All
Item required:    Malboro Tentacle
Getting the Item: Mug/Defeat Malboro at Island closest to Heaven/
                  Esthar- Grandidi Forest
Card Mod:         4x Malboro's Card -> 1x Malboro Tentacle

Note: Does not work Poison elemental monsters and BOSS at Ultimecia's
      Castle.
------------------------------------------------------------------------
White Wind
[T: Angel Whisper]
What it does?:    Cures and full heals all allies according to Quistis'
                  maximum HP.
Area Effect:      All (ally)
Item required:    Whisper
Getting the Item: Mug Adamantoise /defeat one Adamantoise at the shores
                  of Long Horn Island.
Card Mod:         n/a
------------------------------------------------------------------------
Homing Laser
[T: Laser Cannon]
What it does?:    Does non-elemental damage against one enemy.
Area Effect:      Single
Item required:    Laser Cannon
Getting the Item: Defeat/Mug Mobile Suite Type 8 at Lunatic Pandora,
                  Defeat Behelmel at Galbadia- Montersou Plateau (rare
                  item must be equipped, even though it is high to get)
Card Mod:         n/a
------------------------------------------------------------------------
Mighty Guard
[T: Mighty Guard]
What it does?:    Cast Haste, Protect, Shell on allies. Aura and Regen
                  is sometimes being cast.
Area Effect:      All (ally)
Item required:    Barrier
Getting the Item: Mug/Defeat Behemoth found in Great Plains of Esthar
                  after gotten Ragnarok.
Card Mod:         10x Behemoth's Card -> 1x Barrier

Note: causes no effect when the characters are under Invincible status.
------------------------------------------------------------------------
Shockwave Pulsar
[T: Shockwave Phaser]
What it does?:    Does over 9999 non-elemental damage to all enemies.
Area Effect:      All
Item required:    Dark Matter
Getting the Item: Get 100x Curse Spikes and use Siren's Tool-RF to
                  refine them into Dark Matter. Siren must be at Level
                  100 to do this.
                  Get through Pocketstation.
Card Mod:         n/a
------------------------------------------------------------------------
Ray-Bomb
[T: Ray Bomb]
What it does?:    Does non elemental damage to all enemies.
Area Effect:      All
Item required:    Power Generator
Getting the Item: Mug Blitz at Centra- Khashalbald Desert [non-desert
                  area] (make Rare Item not equipped, even though it is
                  very rare.) Only about 4% chance to nab the item.
                  Find it during Zell's Quest at Lunatic Pandora [refer
                  to walkthrough], must trigger trap doors]
                  Get it through Pocketstation
Card Mod:         n/a
------------------------------------------------------------------------
 _____
/ 3.4 \_________________________________________________________________
------------------------------------------------------------------------
Selphie Tilmitt                                               ffviii_028
------------------------------------------------------------------------
Age:            17
Sex:            Female
Height:         5'1" [157cm]
Birthdate:      July 16
Blood Type:     B
Weapon:         Nunchaku
Limit Break:    Slots
Initial Weapon: Flail
Occupation:     Trabia Cadet -> SeeD Mercenary (Balamb)
Description:    A naive girl with flightily nature and capable
                character. A girl with skilled personality to the extent
                that you can't believe that she's a student at the
                military academy. Usually she has a carefree way of
                speaking and is frequently disturbed by the pace of her
                surroundings.

After a short listing about this character, time for the ingredient
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Selphie Tilmitt. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.

------------------------------------------------------------------------
F l a i l                                Price: 100 gil, ATK: - HIT: 98%
[T: Flail]
------------------------------------------------------------------------
Name:              Bomb Fragment
Quanitity needed:  1x
What it does:      Stone with Fire element
Where to get it:   Mug/Defeat Bomb
Encounter Monster: Fire Cavern
Card Mod:          1x Bomb's Card -> 1x Bomb Fragment
Refinement:        n/a
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  2x
What it does:      Stone with a litte Magic Power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
M o r n i n g   S t a r                 Price: 200 gil, ATK: +3 HIT: 99%
[T: Morning Star]
------------------------------------------------------------------------
Name:              Steel Orb
Quanitity needed:  2x
What it does:      Steel orb with graviational power
Where to get it:   Defeat Wendigo
Encounter Monster: Great Plains of Galbadia [desert], Dollet- Hasberry
                   Plains.
Card Mod:          1x Wendigo's Card -> 1x Steel Orb
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  1x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
C r e s c e n t   W i s h               Price: 400 gil, ATK: +8 HIT:101%
[T: Crescent Wish]
------------------------------------------------------------------------
Name:              Inferno Fang
Quanitity needed:  1x
What it does:      Allows Quistis to learn Blue Magic, Fire Breath
Where to get it:   Defeat/Mug Ruby Dragon
Encounter Monster: Centra- Lenown's Plains, Island closest to Hell,
                   Esthar- Nortes Mountains
Card Mod:          10x Ruby Dragon's Card -> 1x Inferno Fang
Refinement:        n/a
------------------------------------------------------------------------
Name:              Life Ring
Quanitity needed:  1x
What it does:      Ring with Life force
Where to get it:   Mug Mesmerize
Encounter Monster: Trabia- Bika Snowfields, Hawkwind Plains
Card Mod:          5x Torama's Card -> 1x Life Ring
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  4x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S t r a n g e   V i s i o n          Price: 1000 gil, ATK: +13 HIT: 255%
[T: Dream Kettle]
------------------------------------------------------------------------
Name:              Adamantine
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name:              Curse Spike
Quanitity needed:  2x
What it does:      Allows Quistis to learn Blue Magic, LV? Death
Where to get it:   Steal/Defeat Tri-Face
Encounter Monster: Deep Sea Deposit, Island closest Hell
Card Mod:          1x Tri-Face's Card -> 1x Curse Spike
Refinement:        n/a
------------------------------------------------------------------------
Name:              Star Fragment
Quanitity needed:  3x
What it does:      GF learns SumMag +20% Ability
Where to get it:   Mug Iron Giants/ Defeat level 100 T-Rexaurs
Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
                   T-Rexaur - Balamb- Accuald Plains (forest), B-Garden
                   Training Center, Island closest to Hell
Card Mod:          3x Iron Giant's Card -> 1x Star Fragment
Refinement:        n/a
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Selphie Tilmitt's Limit Breaks
========================================================================
Selphie's Limit Break is regarded as most powerful Limit that you can
find in the game. But it will reduce the fun that you could possible
enjoy in the game. The End wipes out everything except for undead and
Ultimecia.. Even Omega and Ultima have the fear on that spell. As the
saying goes "you work for what you get.", quite a piece of bad news
huh? You may take ages just to get her spells. Learning her Limit
Breaks is unique. You need to get her Limit Breaks during your selection
of spells.

Executing her Limit Breaks is just others.. You need to get her into
Crisis condition, cast Aura or use Aura Stone, so that she could uses
her Limit Breaks. Once she was be able to use to her Limit Breaks, you
should see something similar below..
  _________   ________
 |Attack |>| | Slots  | Just push right, once you see the triangle.
 |Magic    | |________| Next press Circle again and select slots and
 |GF       |            you will have a diagram below:
 |Item     |
 |_________|
   ___________       ___________       ____________
  | Firaga   3|     | Aura    2 |     |Full-Cure 1 | (1) choose
  |           |     |           |     |            |    "Do over"
  |  Do over  | --> |  Do over  | --> | Do over    |
  |   Use     | (1) |   Use     | (1) |   Use      |
  |___________|     |___________|     |____________|

The diagram is NOT exactly the same. It is just an example. You may
take countless time, using "Do over" to get the rare magic spells.
Those rare spells are her Limit Breaks. You NEED TO use them in order
to Selphie learn her Limit Breaks. Generally there is a trick in
selecting spells effectively without worrying enemies that is going
to attack your party.

Okay, Selphie can virtually cast any type of spells, including
Apocalypse, Ultima, Full-Life, Curaga, etc. When you choose to cast
under "Firaga 3x" she will cast Firaga three times and attack any
enemies at random. What I am trying to say, you will not get the
chance to cast in the order that you like.

Anyway, here is the trick in getting spells.
1) First of all get Selphie to critical status or cast Aura/ use Aura
   Stone
2) Tap Triangle to change turns, have the next member use a magic and
   meantime return Selphie and have her excute her Limit Break.
3) Before the other member cast the spell, open the Playstation lid
   immediately!
4) The character whom is casting the spell looks freezed.. in her/his
   casting pose. Now you could happily selecting your spells!
5) After finished selecting your desired spells, choose to cast.
6) Close the Playstation Lid and the freezed member will start to
   cast the spell! And it is followed by Selphie casting her Limit
   Break!

------------------------------------------------------------------------
List of Limit Breaks
------------------------------------------------------------------------
Full-Cure
[T: Full Cure]
What it does?:    Recovers fully all HP for the entire party, hence also
                  removing status ailments. Does not work for characters
                  under Undead status. Those characters will be
                  instantly killed off instead! Use with CAUTION.
Area Effect:      All
Chances:          70%
------------------------------------------------------------------------
Wall
[T: Wall]
What it does?:    A rock of wall appears in front of the entire party,
                  hence giving them the protective barrier of magical
                  and physical defense. (Protect and Shell)
Area Effect:      All
Chances:          50%
------------------------------------------------------------------------
Rapture
[T: Leviator]
What it does?:    A pair of wings appearing on the all enemies, hence
                  lifting them away from battles. Some monsters are
                  can be lifted away, due to mass and their elements.
                  Typically does not work on Earth elemental monsters,
                  BOSSES and Tonberry
Area Effect:      All
Chances:          45%
------------------------------------------------------------------------
The End
[T: The End]
What it does?:    Instant dead attack, regardless of Death protection.
                  Works on any monsters, except for Undead and Ultimecia
Area Effect:      All
Chances:          15%
------------------------------------------------------------------------
 _____
/ 3.5 \_________________________________________________________________
------------------------------------------------------------------------
Rinoa Heartilly                                               ffviii_028
------------------------------------------------------------------------
Age:            17
Sex:            Female
Height:         5'4" [163 cm]
Birthdate:      March 3rd
Weapon:         Blaster Edge
Limit Break:    Combine
Initial Weapon: Pinwheel
Occupation:     Princess of "The Forest Owls"
Description:    A beautiful and enigmatic woman, kind-hearted and
                driven to succeed. A cheerful girl who possesses a
                "mood-making" liveliness and gentleness that touches
                people without discrimination. She's honest about her
                feelings and readily speaks what she thinks. However,
                in time, she ends up becoming warped... By the way,
                Rinoa has a pet dog called Angelo.

After a short listing about this character, time for the ingredient
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Rinoa Heartilly. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.

------------------------------------------------------------------------
P i n    W h e e l                       Price: 100 gil, ATK: - HIT: 99%
[T: Round Moon Circle]
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  3x
What it does:      Stone with a litte Magic Power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
V a l k y r i e                        Price: 200 gil, ATK: +3 HIT: 101%
[T: Valkyrie]
------------------------------------------------------------------------
Name:              Shear Feather
Quanitity needed:  1x
What it does:      Bird's feather that files on wind
Where to get it:   Defeat Thrustaveis
Encounter Monster: Great Plains of Galbadia, Timber- Vaunly Canyon
Card Mod:          1x Thrustaveis' Card -> 1x Shear Feather
Refinement:        n/a
------------------------------------------------------------------------
Name:              Magic Stone
Quanitity needed:  1x
What it does:      Stone with Magic Power
Where to get it:   Defeat Level 11~29 Bite Bug or Jelleye
Encounter Monster: Bite Bug: Balamb- Accuald Plains
                   Jelleye: Centra - Lenown's Plains, Serengetti Plains
Card Mod:          1x Grat's Card -> 1x Magic Stone
                   1x Buel's Card -> 1x Magic Stone
                   1x Jelleye's Card -> 1x Magic Stone
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
R i s i n g   S u n                    Price: 400 gil, ATK: +7 HIT: 103%
[T: Rising Sun]
------------------------------------------------------------------------
Name:              Saw Blade
Quanitity needed:  1x
What it does:      Serrated blade
Where to get it:   Defeat/Mug Behelmel
Encounter Monster: Galbadia- Montersou Plateau
Card Mod:          1x Behelmel's Card -> 1x Saw Blade
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   8x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
C a r d i n a l                       Price: 600 gil, ATK: +13 HIT: 104%
[T: Cardinal]
------------------------------------------------------------------------
Name:              Cockatrice Pinion
Quanitity needed:  1x
What it does:      Feather with petrifying power
Where to get it:   Defeat/Mug Cockatrice
Encounter Monster: Galbadia- Montersou Plateau [forest], Esthar-
                   Nortes Mountains.
Card Mod:          1x Cockatrice's Card -> 1x Cockatrice Pinion
                   1x Iguion's Card -> 1x Cockatrice Pinion
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  1x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------
Name:              Mesmerize Blade
Quanitity needed:  1x
What it does:      Long, sharp blade
Where to get it:   Defeat/Steal Mesmerize
Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
                   Plains, Trabia Canyon, Trabia Crater
Card Mod:          1x Mesmerize's Card -> 1x Mesmerize Blade
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S h o o t i n g   S t a r            Price: 1000 gil, ATK: +17 HIT: 107%
[T: Shooting Star]
------------------------------------------------------------------------
Name:              Windmill
Quantity needed:   2x
What it does:      Windmill containing wind energy
Where to get:      Defeat Abyss Worm/ Thrustaevis
Encounter Monster: Abyss Worm
                   Galbadia- Dingo Desert (Outside D-District Prison)
                   Esthar- Khaskabald Desert
                   Thrustaveis
                   Great Plains of Galbadia
                   Galbadia- Montersou Plateau (hilltops)
Card Mod:          1x Abyss Worm's Card -> 1x Windmill
                   1x Pandemona's Card -> 100x Windmill
Refine:            n/a
------------------------------------------------------------------------
Name:              Regen Ring
Quantity needed:   2x
What it does:      GF learns HP +20% Ability
Where to get:      Defeat Torama
                   Defeat Chimera
                   Defeat Mesmerize
Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry)
                   Chimera: Island closest to Heaven/ Khaskabald Desert
                   Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains.
Card Mod:          10x Chimera -> 1x Regen Ring
Refine:            n/a
------------------------------------------------------------------------
Name:              Force Armlet
Quantity needed:   1x
What it does:      GF learns Spr +40% Ability
Where to get:      Defeat Malboro/Ochu
                   Brought at Esthar Pet Shop with Familiar for
                   20,000 gil.
Encounter Monster: Malboro/Ochu - Island closest to Heaven
Card Mod:          n/a
Refine:            10x Mag-J Scrolls -> 1x Force Armlet [GFAbl Med-Ref]
------------------------------------------------------------------------
Name:              Energy Crystal
Quantity needed:   2x
What it does:      GF learns SumMag +30% Ability
Where to get it:   Defeat Behemoth (rare).
                   Defeat Elnoyle.
                   Defeat Ruby Dragon (Level 80 and above)
Encounter Monster: Behemoth/Elnoyle - Esthar City
                   Ruby Dragon - Esthar- Nortes Mountains /Island
                   closest Hell.
Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
Refine:            n/a
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Rinoa Heartilly's Limit Breaks
========================================================================
Rinoa's method of learning Limit Breaks is rather unique too. She learns
new moves by reading Pet Pals Volume. [I guess is giving her dog, Angelo
tutorial on the move.] Of course, Angelo has accquired some of her moves
initially. Angelo does not only appears when Rinoa is using her Limit
Breaks, also while she is in trouble.

During the space jounery, Rinoa has received her Sorceress powers, and
hence gain a powerful Limit Breaks Angel Wings, or known as "Varly".
This Limit Break increases her Magic to 255! Becomes extremely damaging
while casting spells... But you will lost control of her..

------------------------------------------------------------------------
Before Space Incident         At Disc 3, while at Ragnarok
 _________   ________          _________   ____________
|Attack |>| |Combine |        |Attack |>| |Angel Wings |
|Magic    | |________|        |Magic    | |____________|
|GF       |                   |GF       |
|Draw     |                   |Draw     |
|_________|                   |_________|

                After Rinoa have been rescued....
                      _________   ___________
                     |Attack |>| |Combine    |
                     |Magic    | |Angel Wings|
                     |GF       | |___________|
                     |Draw     |
                     |_________|


------------------------------------------------------------------------
Rinoa's Limit Break has been classified into three groups and they are:

------------------------------------------------------------------------
Angelo's Limit Break
------------------------------------------------------------------------
These Limit Breaks cannot be using through your command. It appears
while Rinoa is in trouble. I myself believe that Angelo is the perhaps
the fourth character and she is in the back row of your party. She will
automatically help Rinoa when her owner is trouble. All of them appears
in random and you need to depend on Luck a lot.

------------------------------------------------------------------------
Angelo Rush
[T: Angelo Rush]
What it does?:
Angelo counterattacks against one enemy, where Rinoa is under attack
repetively, whether the attacks are magical or physical.
Area Effect:   Single
Vol needed:    Initial

------------------------------------------------------------------------
Angelo Recover
[T: Angelo Recover]
What it does?:
Angelo uses an item to restore HP for any ally, who is in critical
condition. This might depends on the items you have: E.g. a Hi-Potion+
can restores a whoopy 2000. It's always a rounded number. [i.e. 2000,
1000, etc.]
Area Effect:   Single (ally)
Vol needed:    Pet Pals Vol. 5

------------------------------------------------------------------------
Angelo Reverse
[T: Angelo Reverse]
What it does?:
Angelo revives any wounded character with a Phoenix Down, but not using
the Phoenix Downs in the inventory. The character will be revived with
1/10 of the HP and still under critical status.
Area Effect:   Single (ally)
Vol needed:    Pet Pals Vol. 4

------------------------------------------------------------------------
Angelo Search
[T: Angelo Search]
What it does?:
Angelo sniffs the battlefield (quite amusing while seeing Angelo
sniffing on snow..) She will then start digging and searching for items
and later gives it to Rinoa. Rinoa then gives Angelo a biscuit. To
encounted this often, boost Rinoa's Luck through Luck-J and have a
longer than usual fight. Angelo can get typical and rare items. [e.g.
Tent, Regen Ring, etc.]
Area Effect:   n/a
Vol needed:    Pet Pals Vol. 2

------------------------------------------------------------------------

------------------------------------------------------------------------
Limit Breaks: Combine
------------------------------------------------------------------------
These Limit Breaks can be execute directly by using Limit Breaks, just
like using your characters. Rinoa need to get to critical status and she
will be able to execute the Limit Breaks. [or use Aura]

------------------------------------------------------------------------
Angelo Cannon
[T: Angelo Cannon]
What it does?:
Rinoa whistles for Angelo, Angelo goes on her weapon, then Rinoa then
fires Angelo at all enemies creating an explosion. [like using a sling-
shot] After done with the damage, Rinoa awards Angelo a biscuit. If
Rinoa's strength is maxed out, then this will damage all enemies for
9999 HP, making it better than Angelo Strike later in the game.
Area Effect:   All
Vol needed:    Initial

------------------------------------------------------------------------
Angelo Strike
[T: Angelo Strike]
What it does?:
Angelo jumps in and sniffs an enemy, jumps at it and bites it while
bringing it into the air, spinning it in a 360 degrees motion, a few
times and brings the enemy back to the ground. Rinoa then awards Angelo
with a biscuit. Early in the game this does more damage than Angelo
Cannon, but if Rinoa's strength is maxed out, then this will only damage
one enemy for 9999 HP so its worse than Angelo Cannon later in the game
if Rinoa's strength is maxed out. It also allows you to nab rare items
such as Hero-trial.
Area Effect:   Single
Vol needed:    Pet Pals Vol. 1

------------------------------------------------------------------------
Invincible Moon
[T: Angelo Invinsible Moon]
What it does?:
Rinoa summons Angelo and throws a biscuit which Angelo catches with her
mouth. Next, Angelo jump pass-by the moon  [reminds me of Red XIII of
FF7] and a curtain of white light surrounds the party giving them an
"Invincible status" The characters will looks like partially transparent
hence having the same effect as a Holy War or Holy War Trial.

The Invincible status seems to last longer depending on what level
Rinoa is at and her Magic stats. During this status, Rinoa can try to do
Angel Wing (if she had aura or was critical before) but it will "miss"
since she's stuck on invincible status at first. The Invincible status
may causes all magic to cause a "MISS" except for GF Commands and
Curative magic (except Regen).
Area Effect:   All (Allies)
Vol needed:    Pet Pals Vol. 3

------------------------------------------------------------------------
Wishing Star
[T: Wishing Star]
What it does/:
Rinoa and Angelo run together as the background of the battle field
becomes star filled. Shooting stars that are actually Rinoa riding
Angelo hit all the enemies and it is around 10-20 times. The more speed
Rinoa has in her stats the more hits this will do and the more strength
Rinoa has, the more damage each hit will do.
Area Effect:   All
Vol needed:    Pet Pals Vol. 6
------------------------------------------------------------------------

------------------------------------------------------------------------
Rinoa's Limit Break: Angel Wing
[T: Varly]
------------------------------------------------------------------------
A Limit Break which can only be gained in Disc 3 at Ragnarok during the
Space Incident. The Limit Break causes you to lose the control of Rinoa.
But all her stats rises up [especially Magic] and thus doing 3000+ for
Fire.. 9999 HP damage for using Ultima. Like Selphie's Slot, she can
cast any spells which are not in her inventory. The only difference is
that you can't control and she can only cast a spell once her ATB bar is
full. One more thing to note.. She does not cast Support and Recovery
Magic except for Dispel. Partially resembles Edea, huh?
 _____
/ 3.6 \_________________________________________________________________
------------------------------------------------------------------------
Irvine Kinneas                                                ffviii_029
------------------------------------------------------------------------
Age:            18
Sex:            Male
Height:         6'0" [185cm]
Birthdate:      November 24th
Blood Type:     O
Weapon:         Shotgun
Limit Break:    Shot
Initial Weapon: Valiant
Occupation:     SeeD Mercernary (Galbadia)
Description:    A young man, well-liked by women whose strongest point
                is his marksmanship. A cadet at the Galbadia Garden, he
                self-styles himself as the "No. 1 gunslinger in the
                Garden" His shooting arm seems sure and he is the girls'
                favorite because he is full of confidence. He seems
                callous to simple men, but in truth, he is unexpectedly
                sensitive and seems to have a serious personality.

After a short listing about this character, time for the ingredient
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Irvine Kinneas. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.

------------------------------------------------------------------------
V a l i a n t                           Price: 100 gil, ATK: - HIT: 105%
[T: Variant]
------------------------------------------------------------------------
Name:              Steel Pipe
Quanitity needed:  1x
What it does:      GF learns SumMag +10% Ability
Where to get it:   Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                   Dollet- Hasberry Plains
Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   4x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
U l y s s e s                          Price: 200 gil, ATK: +3 HIT: 108%
[T: Yurishizu]
------------------------------------------------------------------------
Name:              Steel Pipe
Quanitity needed:  1x
What it does:      GF learns SumMag +10% Ability
Where to get it:   Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                   Dollet- Hasberry Plains
Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   2x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------
Name:              Bomb Fragment
Quanitity needed:  1x
What it does:      Stone with Fire element
Where to get it:   Mug/Defeat Bomb
Encounter Monster: Fire Cavern
Card Mod:          1x Bomb's Card -> 1x Bomb Fragment
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
B i s m a r c k                        Price: 400 gil, ATK: +8 HIT: 112%
[T: Bismark]
------------------------------------------------------------------------
Name:              Steel Pipe
Quanitity needed:  1x
What it does:      GF learns SumMag +10% Ability
Where to get it:   Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                   Dollet- Hasberry Plains
Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   8x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------
Name:              Dynamo Stone
Quanitity needed:  4x
What it does:      Stone with Thunder Element
Where to get it:   Defeat Blitz/ Defeat Cockatrice
Encounter Monster: Blitz: Centra-Lenown Plains, Esthar-Grandidi Forests
                   Cockatrice: Galbadia- Montersou Plateau, Esthar-
                   Nortes Mountains
Card Mod:          1x Blitz's Card -> 1x Dynamo Stone
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
E x e t o r                           Price: 800 gil, ATK: +13 HIT: 122%
[T: Exactor]
------------------------------------------------------------------------
Name:              Dino Bone
Quantity needed:   2x
What it does:      Large dinosaur bone
Where to get it:   Defeat T-Rexaur [mug at low-levels]
Encounter Monster: Balamb- Accauld Plains (forests), Island closest to
                   Hell/ Balamb Garden- Training Center
Card Mod:          1x Armadodo's Card -> 1x Dino Bone
                   2x T-Rexaur's Card -> 1x Dino Bone
                   1x Sacred's Card -> 100x Dino Bones
Refine:            n/a
------------------------------------------------------------------------
Name:              Moon Stone
Quantity needed:   1x
What it does:      Holy moon stone with monsters living inside
Where to get it:   Mug Torama / Mug Elnoyle.
Encounter Monster: Both - Esthar City
                   Torama - Great Plains of Esthar/ Deep Sea Deposit
Card Mod:          n/a
Refine:            n/a
------------------------------------------------------------------------
Name:              Star Fragment
Quantity needed:   2x
What it does:      GF learns SumMag +20% Ability
Where to get it:   Mug Iron Giant/ Defeat high levels T-Rexaurs
Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
                   Esthar City.
                   T-Rexaur - Balamb Garden- Training Center/ Balamb-
                   Accauld Plains/ Island closest to Hell
Card Mod:          3x Iron Giant -> 1x Star Fragment
Refine:            n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   18x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Irvine Kinneas' Limit Breaks
========================================================================
It looks kinda strange for me.. I myself don't think you can get new
Limit Breaks just get his ammo. You must also tune up his weapon in
order get the new Limit Breaks. His ammo is really easy to get compared
to other characters. His attacks are superbly strong. But they also
carries a couple of good elementals. In order to use his Limit Breaks,
you must get Ammo. To get stronger or better Ammo, you must have GF
Ifrit's Ammo-RF to order. Pulse Ammo are the strongest ammo.

 _________   _________     __________________   _____________________
|Attack |>| | Shot    |   |              Num | |                 Num |
|Magic    | |_________|   | Normal Ammo  100 | | Demolition Ammo 100 |
|GF       |               | Shotgun Ammo 100 | | Fast Ammo       100 |
|Draw     |               | Dark Ammo    100 | | AP Ammo         100 |
|_________|               | Fire Ammo    100 | | Pulse Ammo      100 |
                          |__________________| |_____________________|
 ___________
| Dark Ammo |
|   100     |  The Limit Screen will appear as shown on left. You will
|  _______  |  see a blue ATB [represented by the rectangle]. You can
| |_______| |  only shoot within that interval. You will stop the
|___________|  Limit Break when the following happens:
               1) Used up all ammo
               2) Press X
               3) Timer bar runs out.

------------------------------------------------------------------------
Name:          Normal Ammo
What it does?: Normal Ammo
Area Effect:   Single
Comments:      Irvine's basic attacking ammo. You can get this from all
               Item Shops, won during combat. The ammo is quite cheap
               and do a hefty 2000+ damage when Irvine's strength is 255
Learnt:        Normal Shot, Variant
------------------------------------------------------------------------
Name:          Shotgun Ammo
What it does?: Ammo that attacks all opponents
Area Effect:   All
Comments:      Shotgun Ammo is pretty useful, compared to Normal Ammo.
               It is only a bit more expensive, yet it does damage to
               all enemies.
Learnt:        Scattered Shot [T: Group Shot], Variant
------------------------------------------------------------------------
Name:          Dark Ammo
What it does:  Ammo with status changing effect.
Area Effect:   Single
Comments:      Another great ammo that causes a series of status
               ailments [namely Poison, Darkness, Silence] which is the
               same as to Pain. But it is still consider as a great
               ammo.
Learnt:        Dark Shot, Ulysses
------------------------------------------------------------------------
Name:          Fire Ammo
What it does:  Ammo with Fire element
Area Effect:   All
Comments:      This ammo works fine especially monsters that you could
               find in Trabia Continent. It does damage to all enemies
               and carries a Fire element.
Learnt:        Fire Shot [T: Flame Shot], Ulysses
------------------------------------------------------------------------
Name:          Demolition Ammo
What it does:  Ammo 3 times more powerful than Normal Ammo
Area Effect:   Single
Comments:      A great ammo as you can does a whooping 6000+ damage with
               this ammo, plus this ammo can be brought from a shop,
               once you accquired GF Tonberry's Familiar.
Learnt:        Canister Shot [T: Canister Shot], Bismarck
------------------------------------------------------------------------
Name:          Fast Ammo
What it does:  Ammo for rapid fire
Area Effect:   Single
Comments:      This ammo has extremely fast shooting fire, fancy turning
               Irvine's shotgun in a machine gun. This ammo is quite
               easy to get, but it runs out easily. So remember to stock
               them up, once you got the chance.
Learnt:        Quick Shot [T: Quake Shot], Bismarck.
------------------------------------------------------------------------
Name:          AP Ammo
What it does:  Armor-piercing ammo
Area Effect:   Single
Comments:      The second best ammo after Pulse Ammo, rather easy to get
               and only through GF Ifrit's Ammo-RF. AP stands for "Armor
               Piercing" and it can does 9999 HP damage when Irvine has
               255 Strength stats. It has a sensible recharge rate.
Learnt:        Armor Shot, Exetor
------------------------------------------------------------------------
Name:          Pulse Ammo
What it does:  Ammo that contains powerful energy
Area Effect:   Single
Comments:      Does 9999 HP damage regardless of Irvine's strength stats
               and enemy's defense. This ammo is extremely dangerous and
               it is also very hard to get. Only rare items such as
               Power Generator, Energy Crystal, etc allows you to get
               this.
Learnt:        Hyper Shot, Exetor
------------------------------------------------------------------------

 _____
/ 3.7 \_________________________________________________________________
------------------------------------------------------------------------
Dream Party: Laguna Loire, Ward Zaback and Kiros Seagul
------------------------------------------------------------------------
During the game, you will definately required to switch party. You will
be able to use Laguna, Kiros and Ward for combat. They also have Limit
Breaks [unlike Young Cloud and Sephiroth in FF7]. They don't need to
learn Limit Breaks, as they have only 1 Limit Break.
 ______
/ 3.7a \________________________________________________________________
------------------------------------------------------------------------
Laguna Loire                                                  ffviii_030
------------------------------------------------------------------------
Age:            27
Sex:            Male
Height:         5'11" [181 cm]
Birthdate:      January 3rd
Blood Type:     B
Weapon:         Machine Gun
Limit Break:    Desparado
Initial Weapon: Machine Gun
Occupation:     Soldier --> Jounralist --> President of Esthar
Description:    A hot-blooded man who fights with a pen instead a sword.
                Kind out of compassion for humanity, he's a man full of
                courage who helps the faint-hearted and crushes the
                arrogant. A journalist of military origins, he swapped
                his sword for a pen and fights boldly against the evils
                of the world.

------------------------------------------------------------------------
L i m i t     B r e a k
------------------------------------------------------------------------
Name:          Desperado
What it does?:
Laguna will use a grenade and throw it to the crowd of enemy. Next
Laguna jump and hang on a rope and swinging around with it and does
rapid fire with his machine gun. Does approximately 4x the damage of his
normal attacks. However, the damage was limited to 9999 HP.
Area Effect:   All
------------------------------------------------------------------------
 ______
/ 3.7b \________________________________________________________________
------------------------------------------------------------------------
Ward Zaback                                                   ffviii_031
------------------------------------------------------------------------
Age:            25
Sex:            Male
Height:         217 cm
Birthdate:      February 25th
Blood Type:     A
Weapon:         Harpoon
Limit Break:    Massive Anchor
Initial Weapon: Harpoon
Occupation:     Soldier --> Janitor --> Minister of Esthar
Description:    Ex-Galbadian soldier. He is one of Laguna's best pals.
                You can only use him in battles during Laguna's Dream
                Sequences. Don't look down on him, as he looks huge
                and scary. He has work as a janitor in the D-District
                Prison.. (funny guy huh?)

------------------------------------------------------------------------
L i m i t    B r e a k
------------------------------------------------------------------------
Massive Anchor
[T: Falling Dome]
What it does?:
Ward throw his harpoon into mid and next he leaps to mid-air following
by his attack. And lands along with his harpoon at all enemies for
massive damage.
Area Effect:   All
------------------------------------------------------------------------
 ______
/ 3.7c \________________________________________________________________
------------------------------------------------------------------------
Kiros Seagul                                                  ffviii_032
------------------------------------------------------------------------
Age:            23
Sex:            Male
Height:         191 cm
Birthdate:      July 6th
Blood Type:     O
Weapons:        Daggers
Limit Break:    Blood Pain
Initial Weapon: Katal
Occupation:     Soldier --> Minister of Esthar
Description:    Ex-Galbadian soldier. He is one of Laguna's best pals.
                You can only use him in battles during Laguna's dream
                sequence. He is rather a helpful lad in Laguna's friend.
                He is considered as Laguna's most concerning friend
                where he consults Laguna for his failure in love with
                a pianoist called Julia Heartilly.

------------------------------------------------------------------------
L i m i t   B r e a k
------------------------------------------------------------------------
Blood Pain
[T: Bloodfest]
What it does?:
Similiar to Yuffie's BloodFest of FF7. Kiros just rushes forward with
a series of quick slashes which are embedded with red light and does
damage to one enemy.
Area Effect:   Single
------------------------------------------------------------------------
 _____
/ 3.8 \_________________________________________________________________
------------------------------------------------------------------------
Temporary Members: Seifer and Edea
------------------------------------------------------------------------
There are also certain members that would joing your party temporarily.
There are two characters and here is their "service time":

------------------------------------------------------------------------

 Seifer Almasy     Disc 1, Dollet Dukedom Mission, while removing
                   Galbadia threat from the town. Unable to use him
                   after defeat sub-boss, Anacondour.

------------------------------------------------------------------------

 Edea Kramer       Disc 3, After Rinoa has met with a mishap,
                   recruitable through your journey to Esthar. She
                   leaves your party after gotten Ragnarok [or during
                   your visit to Lunar Base at outer space to be more
                   exact, but she will be still avaliable at the Switch
                   screen]
------------------------------------------------------------------------
 ______
/ 3.8a \________________________________________________________________
------------------------------------------------------------------------
Seifer Almasy                                                 ffviii_033
------------------------------------------------------------------------
Age:            18
Sex:            Male
Height:         6'1" (188 cm)
Birthdate:      December 22nd
Blood Type:     A
Weapon:         Gunblade
Limit Break:    Cross Sword >> No Mercy
Initial Weapon: Hyperion
Occupation:     Balamb Cadet -> Sorceress' Knight
Description:    A troublemaker who views Squall as his rival. A SeeD
                cadet who is treated as a problem child because he
                lacks composure and the ability to follow orders, even
                though he has the disposition to excel. On the other
                hand, he appreciates Squall's abilities highly and
                adamantly considers him a rival.

------------------------------------------------------------------------
L i m i t   B r e a k
-----------------------------------------------------------------------
No Mercy
[T: Final Sword]
What it does:
Seifer held his gunblade 45 degrees down and generates an energy blade.
Next he just turn his gunblade and the energy ball attacks all enemies.
Has a hidden R1 trigger function
Area Effect:  All
-----------------------------------------------------------------------

As you advance later in the game, you will see him using his new Limit
Breaks.
 ______
/ 3.8b \________________________________________________________________
------------------------------------------------------------------------
Edea Kramer                                                   ffviii_034
------------------------------------------------------------------------
Edea, wife of Cid Kramer is the sorceress of the game. She possesses the
great power of magic and is consider the best user when comes to magic.
She is rather mysterious and secretive. As if she is final boss, you
will find out soon.....

Limit Break: Ice Strike
Weapon:      Magic.
Occupation:  Sorceress -> Matron

------------------------------------------------------------------------
L i m i t   B r e a k
-----------------------------------------------------------------------
Ice Strike
[T: Chilled Strike]
What it does?:
Remember what she do to Squall at the end of Disc 1? That's her Limit
Breaks. Edea summons a set of icicles and throw them to the sky and
they all come rushing down to one enemy. Carries an Ice element.
Area Effect:   Single
-----------------------------------------------------------------------

 _____
/ 3.9 \________________________________________________________________
-----------------------------------------------------------------------
Ingredient List Chart
-----------------------------------------------------------------------
Here you will find a list of ingredients [including method on how to
get them], where to locate the monsters, etc. I only include those
monster which possesses those ingredient more frequently.

 ______________________________________________________________________
|   Item Name    | How and where to whom to get it                     |
|________________|_____________________________________________________|
|   Screw        | Steal or defeat Geezard at Galbadia Continent, it   |
|                | rather easy to find it. Dollet- Hasberry Plains     |
|                | [grasslands]. It is an ugly monster with a grey     |
|                | belly.                                              |
|________________|_____________________________________________________|
|  Steel Pipe    | Stealing from the Wendigo [the yellow-green gorilla]|
|                | forests found in Dollet- Hasberry Plains or the     |
|                | Great Plains of Galbadia. [dark red desert]         |
|________________|_____________________________________________________|
|  Dragon Skin   | Defeat or steal Anacondaur [remember the Dollet's   |
|                | sub BOSS? It is found in forests of Timber- Vaunly  |
|                | Canyon and it is rather rare.                       |
|                | Defeat Blue Dragon at Island closest to Hell or     |
|                | near mountains of Winter Island. (rare)             |
|________________|_____________________________________________________|
|  Adamantine    | Win it from those Adamantoises at the shores of Long|
|                | Horn Island found in the upper continent of Galbadia|
|                | Adamantine can only be gotten if you defeat both of |
|                | without stealing from one of them.                  |
|________________|_____________________________________________________|
|  Inferno Fang  | Defeat/Steal Ruby Dragon and Hexadragon             |
|                | at Island Closest to Hell or at Esthar- Nortes      |
|                | Mountains [Ruby Dragon], Esthar- Grandidi Forests [ |
|                | Hexdragon].                                         |
|________________|_____________________________________________________|
|   Life Ring    | Defeat/Steal from Mesmerize at Trabia- Bika         |
|                | Snowfields. Defeat/Steal Turtapod at Esthar- City   |
|                | after gotten Ragnarok                               |
|________________|_____________________________________________________|
| Energy Crystal | Defeat Ruby Dragon, Behemoth, Elnoyle at level 100  |
|                | Ruby Dragon at Lenown Plains, Island Closest to Hell|
|                | Behemoth at Esthar and Elnoyle inside Esthar near   |
|                | the save point towards the location where the       |
|                | Ragnarok lands low encounter rate also at Deep Sea  |
|                | Deposit the last stairs area before fighting the    |
|                | Ultima Weapon.                                      |
|________________|_____________________________________________________|
|  Ochu Tentacle | Defeat/steal from the Ochu forest near Timber and   |
|                | Island closest to Heaven near Esthar's Grandidi     |
|                | Forest.                                             |
|________________|_____________________________________________________|
|  Windmill      | Defeat/steal from Thrustaevis at Galbadia           |
|                | Defeat/Steal from Abyss Worm found in Dingo Desert  |
|                | of Galbadia.                                        |
|________________|_____________________________________________________|
|  Shear Feather | Same as above. Defeat/steal from Death Claw found   |
|                | at Lenown Plains and Grandidi Forest                |
|________________|_____________________________________________________|
|  Fury Fragment | Defeat/Steal from Armadodo or Blue Dragon.          |
|                | Defeat Ruby & Blue Dragon at Island Closest to Hell |
|                | Armadodo can be encountered at Tomb of the Unknown  |
|                | King.                                               |
|________________|_____________________________________________________|
|  Red Fang      | Defeat/Steal from Ruby Dragon and Hexadragon        |
|                | found at the Island closest to Hell.                |
|________________|_____________________________________________________|
|  Dino Bone     | You can get this by defeating the T-Rexaur, found at|
|                | the Training Center of Balamb Garden or the forests |
|                | of Balamb- Accauld Plains.                          |
|________________|_____________________________________________________|
|  Spider Web    | Defeat/steal from Caterchipillar found in Balamb-   |
|                | Accauld Plains.                                     |
|________________|_____________________________________________________|
|  Cockatrice    | You can get this by defeating the Cockatrice        |
|      Pinion    | found at Esthar- Nortes Mountains/Sollet Mts and    |
|                | forests of Galbadia's Montersou Plateau.            |
|________________|_____________________________________________________|
|  Dynamo Stone  | Defeat/Steal from Blitz at Centra- Lenown Plains,   |
|                | desert that is surrounding Edea's House.            |
|________________|_____________________________________________________|
|   Steel Orb    | Defeat the GIM47N [yellow robot] at Fisherman       |
|                | Horizon during Galbadia Attack or D-District Prison |
|                | Defeat Wendigo which is found at Hasberry Plains of |
|                | Dollet and deserts of the Great Plains of Galbadia. |
|________________|_____________________________________________________|
|  Moon Stone    | Steal from Elnoyle or Torama found in Esthar City   |
|                | after you have gotten Ragnarok.                     |
|________________|_____________________________________________________|
|  Sharp Spike   | Defeat/steal from the Grand Mantis at Lenown Plains |
|                | of Centra Continent.                                |
|________________|_____________________________________________________|
|  Saw Blade     | Defeat/steal from the Belhelmel found in th deserts |
|                | Galbadia's Montersou Plateau.                       |
|________________|_____________________________________________________|
|  Curse Spike   | Defeat/steal from the Tri-Face at Deep Sea Deposit  |
|                | and Island Closest to Heaven, Defeat Imp at Esthar  |
|                | or Deep Sea Deposit, Defeat Forbidden at Centra     |
|                | Ruins or Esthar- Grandidi Forest, Nortes Mountains  |
|________________|_____________________________________________________|
|  Pulse Ammo    | Use Ifrit Ammo-RF and change 1x Energy Crystal to   |
|                | 10x Pulse Ammo. Refer to Ammo-RF for more details.  |
|________________|_____________________________________________________|
|  Fish Fin      | Defeat/steal against Fastitocalon, anywhere at the  |
|                | shorelines. You can also defeat Fastitocalons found |
|                | Galbadia- Dingo Desert.                             |
|________________|_____________________________________________________|
|  Force Armlet  | Buy this at Esthar Pet Shop with Tonberry's Familiar|
|                | ability learnt. You can also get this by defeating  |
|                | Malboro found at Island Closest to Hell/Heaven      |
|________________|_____________________________________________________|
|  Regen Ring    | Defeat Vysage and its group at Winhill Bluffs       |
|                | Defeat/steal against Torama or Turtapod at Esthar   |
|                | City or Great Plains of Esthar after gotten Ragnarok|
|________________|_____________________________________________________|
|  Chef's Knife  | Defeat/Steal against Tonberry at Centra Ruins       |
|________________|_____________________________________________________|
| Star Fragment  | Defeat/Steal against Iron Giants at Deep Sea Deposit|
|                | Found them at Esthar City after you have defeated   |
|                | Ultima Weapon.                                      |
|                | Defeat Tri-face at Island Closest to Heaven         |
|                | Defeat Ruby or Blue Dragon in Island Closest to Hell|
|________________|_____________________________________________________|
| Bomb Fragment  | Defeat/steal from Bomb found in the Fire Cavern     |
|________________|_____________________________________________________|
| Betrayal Sword | Defeat/steal against Forbidden in Centra Ruins      |
|                | Esthar- Nortes Mountains / Sollet Mountains         |
|________________|_____________________________________________________|
| Mesmerize Blade| Defeat/Steal Mesmerize found in Trabia- Bika        |
|                | Snowfields or Great Plains of Esthar [before space  |
|                | incident.]                                          |
|________________|_____________________________________________________|
| Malboro        | Defeat/Steal Malboro found in the Island closest    |
| Tentacle       | to Hell/Heaven or Esthar's Grandidi Forest.         |
|________________|_____________________________________________________|
| Dragon Fin     | Defeat/steal from Grendel found in the hilltops of  |
|                | Winhill Bluffs or the Island Closest to Hell.       |
|________________|_____________________________________________________|
|  Turtle Shell  | Steal from the Adamantoise found at Long Horn Island|
|                | Steal at Armadodo at Centra Ruins and Tomb of the   |
|                | Unknown King                                        |
|________________|_____________________________________________________|
|  Dragon Fang   | Defeat the Blue Dragon found near the mountains of  |
|                | Winter Island and Island closest to Hell            |
|________________|_____________________________________________________|

If you think that you still have trouble in getting them, don't use the
chart and look in the character's weapon list. And please! No more
e-mails regarding Lion Heart.

 _____
/ 8.0 \_________________________________________________________________
========================================================================
Strategies
========================================================================
Here is a brand new section about combat and gaining EXP, AP and items.
I have added some strategies that I have gotten, plus those helpful
strategies by Sung Kato. I have also added the ways to defeat the Omega
and Ultimate very detail, thanks to Sung K. Kato for his help in the
strategies against BOSSES such as the Omega and Ultimate Weapon. Of
course not forgetting strategies sent by others. [this also includes
Markweb Jimenez, Akuma20000 and Qiao2324].

The strategies section are back, so that you gamers can help to reveal
some of the top secrets in combat in FF8. If you have one, just feel
free to submit to me through e-mail at kangning@mbox5.singnet.com.sg
Thanks the following strategy masters, for their awesome strategies!

 ______
/ 7.1  \________________________________________________________________
------------------------------------------------------------------------
Things that you should know....
------------------------------------------------------------------------
Before this section can provide any help, make sure that you have a
brief idea of the following:
- Ways to equip commands (refer to basic tutorial found in Part I)
- Junction magic to your characters' stats, thus bolstering them up.
  (refer to Basic Tutorial found in Part I)
- Ways to get the spells [refer to GF Mag-RF Menu Abilities such as
  Triple]
  e.g. Hi Mag-RF -> Getting Triple
  Draw Double from Grendel (refer to monster besitary above) and you
  can get Triple by exchange 5x Double for 1x Triple

 ______
/ 7.2  \________________________________________________________________
------------------------------------------------------------------------
Miscellaneous Strategies
------------------------------------------------------------------------
Here you will find some of top killer strategies in detail.. These
strategies are extremely useful as they help in making life easier for
you.

------------------------------------------------------------------------
Defeating Malboros
by Qiao2324
   Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
  Malboros can be defeated! Just meet the following requirements
  - Berserk, Confuse, Sleep and Death (Pain will be quite good...)
  - 3x Initiative (c) [Pandemona, Tonberry, Cactaur]
  - Spd +40% [Pandemona, Cerberus]
  - Spd J [Cerberus, Pandemona]
  - Auto Haste [Cerberus]
  - Aura [gotten from the Draw Points at the borders of Island closest
    to Hell/Heaven or the shoreline at the tip of Long Horn Island.]
  - Squall's Lionheart or Quistis' Degenarator]
  - Meltdown [needed if using Lionheart, draw from Gayla]
  - Treatment or Esuna [drawn from Mesmerize]
  - Str-J [if have Lionheart, junction to Squall's Str until 255]
  <> With Lion Heart
     Have all status ailment magic junctioned to ST-Def-J to that
     character and give that character the Treatment command. First of
     all, have the first character to cast Meltdown to weaken the
     Malboro. Next after the Malboro have used the Bad Breath, have
     that character use the Treatment to cure others and have the
     members casting Aura on Squall. There will be a high probability
     that Squall will use Lion Heart on the Malboro....
     Note: Malboro will not use Bad Breath if a character is still
           under the status ailments.
  <> With Degenarator
     As you go into the battle, cast Aura on Quistis and have she
     cast Degenarator [first item on the 2nd Specials page.] This
     strategy works well against tough cookies such as the Ruby
     Dragon.
  <> As a Party (NEW!, added by Scott Ong)
     Pretty amazed by this strategy.. You can get 2x Elem-Def-J x4
     One from Alexander and the other one from Doomtrain. Just
     junction 100x Sleep, Confuse, Pain, Berserk to the character and
     give the character the Treatment command. Once the Malboro has
     used its Bad Breath, have that character cast Treatment on the
     remainding characters. Draw Demi from the Malboro and use on it.
     It will does 9999 HP damage each time.. Attack!

------------------------------------------------------------------------
Status Elemental Strategy
by Markweb Jimenez (markweb_3t@yahoo.com)
------------------------------------------------------------------------
  - Junctioned 100x Zombie to the 1st character's ST-Atk-J.
  - Junctioned 100x Pain to the 2nd character's ST-Atk-J
  - Junctioned 100x Death to the 3rd character's ST-Atk-J

  Commands ASCII Diagram
    __________          __________          __________
   |Commands  |        |Commands  |        |Commands  |
   |Attack    |  1st   |Attack    |  2nd   |Attack    |  3rd
   |Magic     |        |GF        |        |Magic     |
   |Recover   |        |Draw      |        |GF        |
   |Draw      |        |Item      |        |Revive    |
   |__________|        |__________|        |__________|

   Start off with the 1st character attacking the monster [make sure
   that it is not undead]. Have the second character used a Phoenix
   Down, if it misses have the third character used the Revive Command.
   And the monster will be instantly killed! (if you do not have
   Revive, just used Life Magic) If the monster is instantly undead,
   used a Phoenix Down for an easy kill. Death works well against most
   monsters such as Behemoths.

------------------------------------------------------------------------
Fighting against Undead
by Markweb Jimenez (markweb_3t@yahoo.com)
------------------------------------------------------------------------
Don't bother to attack, just use a Phoenix Down or cast Life on the
monster. [Life can be drawn from Mesmerize] Note that you can make
undead with Zombie, refer to the strategy above for more details.
Zombie does not work on plants-type monsters such as Ochu and of course
the undead.

------------------------------------------------------------------------
Fighting against the monsters found at the Island closest to Hell
by Scott Ong (kangning@mbox5.singnet.com.sg).
------------------------------------------------------------------------
In summary, here is a brief list and their toughest rating. Please read
as it is kinda important for survival. Currently, I am still figuring
out a better objective in defeating the Ruby Dragon. So watch for the
next update. [well, it can't be possible using Degenerator everytime..
unless you are willing to keep Quistis at low HP..]

------------------------------------------------------------------------
Name          Difficulty Rating
------------------------------------------------------------------------
Ruby Dragon   *****
Malboro       ****1/2
Grendel       ***
Hexdragon     ***
T-Rexaur      ***
Blue Dragon   ***
------------------------------------------------------------------------

Strategy:
Ruby Dragon - I think it is the most dangerous monster in FF8. It's
              Breath [when it is at Level 100] does 9999 HP to any
              character who has less than 100 Vit Stats. Currently, I
              am still thinking a way to prevent that. I guess the best
              way is to use Degenerator and summon GF Doomtrain.
Malboro - refer to the strategy above.
Grendel - Junction Death/Sleep/Blind to your characters' ST-Atk-J along
          with Elem-Atk-J [Quake, Aero* or Blizzard*]. Well, just
          attack. Blind junctioned ST-Atk-J is very important.
Hexdragon - Make sure you have high attacking power. Junction Firaga to
            your character's Elem-Def-J to nullify its Breath Attack.
T-Rexaur - Make sure that you have accquired Blizzaga junctioned to
           Elem-Atk-J. Blind junctioned to the ST-Atk-J is vital or you
           will be its prey.
Blue Dragon - quite weak against status such as Blind, Death or Sleep.
              Quite an easy foe, so no fear.

------------------------------------------------------------------------
Defeating the T-Rexaur
by Rob Strokes (r_stokes@yahoo.com)
------------------------------------------------------------------------
The T-Rexaur is weak against Ice. Junction 100x Blizzaga to your
character's Elem-Atk-J and he/she can does as much as 4000 even with
the Str stats of 100+. This is due to the weak defense of the T-Rexaur.
Also junction 100x Blind to your character's ST-Atk-J so it is
defenceless or use Doom to have the monster met his "doom".

------------------------------------------------------------------------
Sleep ST-Atk-J Strategy
by Markweb Jimenez (markweb_3t@yahoo.com)
------------------------------------------------------------------------
First of all you must gotten spells such as Sleep, Haste, Slow
<> Sleep:   Funguar
<> Slow:    LV 20+ Caterchipillar
<> Haste:   Iron Giant, Cactaur
Junction 100x Sleep to Squall's ST-Atk-J and make sure that he has high
Speed stats. Give him also Auto-Haste. Junction 100x Slow to another
character's ST-Atk-J. As for the last character, junction 100x Pain for
his/her ST-Atk-J. Give that character with Slow, the Initiative ability
first. Just keep on attacking with the third character summoning a GF
and have the character with Slow, does the attacking first and followed
Squall doing his job. In this way, you can conserve most of the HP of
your GFs for BOSS fights.

------------------------------------------------------------------------
Easy defeat Iron Giant
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
Very bothering with the Iron Giant attacking your characters with the
Grand Sword which can inflict a minimum damage of 1000+ to all
characters? Here is a method:
-> Junction 100x Sleep to every characters' ST-Atk-J!
-> Junction 100x Thundaga to every characters' Elem-Atk-J.
-> Equip GFs Diablos, Quezacotl, Lv100 Cactaur
Now as soon as your characters reaches his/her turn, attack the Iron
Giant and it will be instantly under the Sleep status. Once under the
Sleep status, summon Diablos and Quezacotl which should last about 2
summons for each GF (unless superb compatibility). Have one character
do stocking of Haste, if you don't have or have that character wait
until the Sleep status wear off. And start to attack again. In this way,
there is no chance for the Iron Giant to does damage on your characters.
It also works on monsters such as Behemoth. Blind also workes well.

------------------------------------------------------------------------
Easy gaining EXP and AP through escaping
by Prasetia Gunawan
------------------------------------------------------------------------
You must have gotten Ragnarok and have GF Odin. Head for the Island
closest to Hell. The monsters give a handsome sum of EXP. Just simply
junction 1x Initiative for each character and run once you begin a
battle [press L2 and R2 to escape] If you are lucky, you will experience
Odin entering the battle. It is Zantesuken doing the job.. works quite
well for repeated battles.

------------------------------------------------------------------------
The Demi HP-Calculator
by Markweb Jimenez (markweb_3t@yahoo.com)
------------------------------------------------------------------------
You may know the monster's current HP by looking at the damage done by
Demi spell. Example if the damage inflict is 3,600 and you know that
Demi does 1/4 of damage. Multiply by 3 and you will get 10,800 HP and
you don't have to trouble yourself in using the Scan spell.

------------------------------------------------------------------------
Meteor Destruction
by Sung Kato (ssj3kato@hotmail.com)
------------------------------------------------------------------------
An old strategy which I have forgotten to mention. Firstly you must have
acquired GF Eden and have Expendx3-1 [or use the Three Stars which can
be stolen from the Ultima Weapon, or the Card Refinement of Squall's
Card]. Stock Meteor from your fight against Ruby Dragon. Do here is the
fun. Junction 100x Sleep to every character's ST-Atk-J and cause them in
Sleep status and summon GF Cerberus. Once the Triple Status is on, cast
Meteor and you will be able to summon it thrice for the price of one
without the monster attacking.

------------------------------------------------------------------------
The deadly of Doomtrain!
by r_rjonah
------------------------------------------------------------------------
Have Squall being equipped the Initiative command from Pandemona to get
the first turn in battle right. Make sure that Squall was junctioned the
GF Doomtrain. Make sure that Squall has a high compatibility with
Doomtrain is about 1000! Once the battle began, summon the Doomtrain!
BOOM!! almost all of the monsters have the SLOW, PETRIFY, SLEEP,
DARKNESS, DEATH, BERSERK, POISON, VIT 0 all in one turn!!! Once it has
happen just kill the monster IN ANY MANNER YOU WANT!!! But some
monster are immune to the above effects (one good example is the
Malboro) but many strong monsters are affected like the RUBY DRAGON,
IRON GIANT ,BEHEMOTH and almost any other monsters will be affected!

------------------------------------------------------------------------
The Murderer..
by r_rjonah
------------------------------------------------------------------------
First of all, have the following magic being junctioned to the
character's ST-Atk.
Squall --> 100x Death spells, will arise 100% for Sudden Death!
Zell   --> 100x Zombie spells, will arise 100% for Zombie!
Irvine --> 100x Break spells, will arise 100% for Petrify!
Make sure that Squall is protect from Confuse (otherwise, you will be
dead meat in no time if the other characters does not have 100%
protection against Sudden Death. If the opponent is under Zombie
status, use Recover for a quick kill. Revive will be much better.

------------------------------------------------------------------------
The Stealer of HP
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
Pretty amazed when I first time discovered this. You can get HP too, by
using this superb combo. 100x Drain junctioned to ST-Atk-J. But it is
pretty weak and sometimes causes a huge damage.. Here is a brief
summary. Typically it seldom works on BOSSES, that's I did not
mentioned in the walkthrough!

------------------------------------------------------------------------
Monster's Element              Elem-Atk-J                Effect
------------------------------------------------------------------------
Absorbs Fire                    Fire*                     reduces HP
Absorbs Ice                     Blizzard*                 reduces HP
Absorbs Earth                   Quake                     reduces HP
Absorbs Wind                    Aero/Tornado              reduces HP
Absorbs Poison                  Bio                       reduces HP
Absorbs Thunder                 Thunder*                  reduces HP
Fire no effect                  Fire*                     0 HP
Ice no effect                   Blizzard*                 0 HP
Earth no effect                 Quake                     0 HP
Wind no effect                  Aero/Tornado              0 HP
Poison no effect                Bio                       0 HP
Thunder no effect               Thunder*                  0 HP
Holy no effect                  Holy                      0 HP
*Weak against Fire              Fire* / n/a               increase HP
*Weak against Ice               Blizzard* / n/a           increase HP
*Weak against Thunder           Thunder* / n/a            increase HP
*Weak against Wind              Aero/ Tornado / n/a       increase HP
*Weak against Earth             Quake / n/a               increase HP
*Weak against Holy              Holy / n/a                increase HP
*Weak against Poison            Poison/ n/a               increase HP
Undead                          any element               reduces HP.
Blue Dragon                     any element               0 HP.
Chimera                         any element except        1/2 of ATK.
                                Thunder/Poison/Water
Strong BOSSES                   any element               0 HP.
Weak BOSSES                     any element               1/2 of ATK
 (e.g. Fujin and Raijin)
------------------------------------------------------------------------

* Any element will support the case, unless the monster can absorbs the
  element damage. Example:

------------------------------------------------------------------------
  Snow Lion             Absorption Success Elements
  Weak against Fire     Elem-Atk-J: Fire/Wind/Earth/Thunder/Holy/Poison
------------------------------------------------------------------------
  Notice that I did not include Ice element? Because the Snow Lion
  nullifies Blizzard*. If you don't have any magic junctioned to
  Elem-Atk-J, it will be still a success. Happy stealing..

------------------------------------------------------------------------
Ruby Dragons? No Fear!
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
Ruby Dragons are extremely tough at high level as they could does an
astonishing 9999 HP damage to any characters with a Vitality less than
100. The Breath carries no element unlike the Japanese version. Just to
reduce the damage, you must get a couple of important magic. Protect is
generally a must as it reduces physical/non-elemental damage by half.
You must also get GF Cerberus or you need to have a lot of Triple. Make
use of Expendx3-1 as it saves Magic. You need magic such as Regen,
Firaga [junctioned to Elem-Def-J], Blizzarga or Holy to Elem-Atk-J,
Aura and GF Doomtrain [if you don't have 100x Sleep to ST-Atk-J and
100x Meltdown.] Ruby Dragons are strong against Darkness, Poison,
Petrify, Stop, Silence except for Slow, Vit 0 and Sleep. [if you have
100 quantity of that magic.] Drain to ST-Atk-J works well, but it is
not quite advisble. Instead prefer to use ST-Atk-J with Sleep
junctioned. Just cast Protect on all characters, after casting Triple
(summon GF Cerberus.). Attack the Ruby Dragon with the characters that
has Sleep to ST-Atk-J only and followed by summoning Doomtrain [or
Meltdown]. The Ruby Dragons will be greatly weaken and you can easily
killed it off by summoning GFs such as Bahamut and Eden. You can also
choose to eliminate the Ruby Dragon with Limit Breaks.

------------------------------------------------------------------------
Usefulness of Darkside
by Psyco Schizophrenic <psyco_2@usa.net>
------------------------------------------------------------------------
Here is one useful tip. Typically it only works on basic monsters such
as Ruby Dragons except for BOSS (exceptions: Fujin and Raijin). Just
simply has 100x Drain junctioned to ST-Atk-J. Equip Darkside command.
Now just use Darkside [which allows you to attack thrice as much and
also suffer a deflict of 1/10 of the current HP), you will be able to
drain the HP back while inflict as much as 3 times!

------------------------------------------------------------------------
Reduce EXP gain
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
A helpful strategy for those whom want to train your characters. I
myself typically started training when he has accquired LV 20. [for him,
his Strength stats is really good. LV 100, he can already gotten 175+
and that's without any bonus!]
Just give him Str Bonus while he have accquired Str Bonus. There is
generally three methods to reduce EXP.. and gain a lot of AP:

1. Run! - don't quite like this method as your hands will generally got
   sore if you do that every moment. You will still get a portion of
   EXP if you have attack the opponent.
2. Fight Cactuars - yep.. They give low EXP and at the same high AP.
   Seize the opportunity to master Str Bonus for Ifrit, Mag Bonus for
   Siren, HP bonus for Brothers, Vitality Bonus for Carbuncle and Spirit
   for Leviathan.
3. Use LV Down or LV Up. LV Down will reduce greatly the EXP gain. As
   the lower levels, the more easier is the fight. The higher EXP, the
   faster the character will level up.

 ______
/ 7.3  \________________________________________________________________
------------------------------------------------------------------------
Bosses Strategies
------------------------------------------------------------------------
Some of the strategies from the contributors. They are pretty efficient.
If you have a problem in battling a BOSS, I will add it here. Just
submit the status (include GFs you have, level of your characters, name
of weapon) to me and I will try.

------------------------------------------------------------------------
Armagedon Madness I: Defeating the GF Jumbo Cactaur
by Akuma20000
------------------------------------------------------------------------
Basics Requirements:
- Level 60. Have Zell in the party and have his HP keep at the critical
  status, yellow in color. Have tons of Phoenix Downs. Have the other
  characters with the item and Draw.
- Magic needed:
  100x Ultima - junctioned it to Zell's Str stats through Str-J. Triple
  works quite well too. Get this from the draw points found at the
  Island closest to Hell/Heaven and the draw point found at the second
  floor of the windmill at FH. You can get a lot of this at the Shumi
  Village but it is rather costly.
  Meltdown - you can get that from the BOSS or you can get that by
  drawing from Gayla.
  Slow - you can draw this magic from the Caterchipillar.
  Protect - most monsters have them, refer to Monsters section for more
  details.
  Haste - draw from the GIM52A while at D-District Tower or the Iron
  Giant.
  Curaga - draw from Caterchipillar while your characters are at
  Level 60+. Mesmerize will be a preferred choice.
  Water - draw from the Grant Mantis. Stock 100x Water and junctioned
  to Elem-Atk-J. If Zell's Str Stats are 255, you can do 9999 HP damage!

Steps in defeating the Jumbo Cactaur
1. Draw Meltdown from the Cactaur and cast on the BOSS, this will
   decrease the defensive stats of the Cactaur.
2. Have one character cast Slow on the Cactaur.
3. Have the others cast Triple and followed by Haste and Protect
4. Now just keep on using Zell's Limit Break [tap Circle repeatedly
   until it appears and each of his hits will take over 1000+ and if
   you're lucky, the rate of critical that will be about 3000+
5. Just using the normal moves, such as Punch Rush and Booya. Let's
   say you can get 9 seconds for Zell's special technique and for each
   second you get around 3 hits (each hit giving around 1500 damage)
   that's a total of 4500 for 1 second and if you can get nine seconds,
   Zell can easily cause around 40,000+ HP damage!
6. Meanwhile have the other two characters, for healing lost HP and
   drawing. Don't bother to heal Zell and just keep him at critical
   status so that you can use his Limit Break each time. Just make
   sure that the other characters have maintained their HP above 3000
   (just in case, the Cactaur uses its elbow drop!) If Zell dies
   just use a Phoenix Down or cast Life on him and that'll be enough

OTHER STUFFS
- This strategy isn't meant for people who want to beat the Cactaur
  at low levels. This method has only one aim, that's this consume
  items and magic spells [such as precious Aura]

------------------------------------------------------------------------
Armagedon Maddness I: Defeating the Bahamut
by Akuma 20000
------------------------------------------------------------------------
Basics Requirements
- Have Zell at Level 60 and have him at critical status. Junction
  powerful magic to boast up his Str stats. Equip Auto Haste and
  3x Initiative [each for one character..]
Magic needed:
- Slow -> Draw this magic from the Caterchipillar
  Meltdown -> Draw this magic from the Gayla
Steps in defeating the Bahamut
1. Cast Meltdown and Slow while have Zell doing his limit techniques.
   Kept everyone's HP above 4000+. You will be able to finish of the
   Bahamut with just two Limit Breaks [9 seconds... it is
   indeed a killer.] Have tons of Phoenix Down in your inventory.
   Meanwhile seize the opportunity to get spells such as Full-life.

------------------------------------------------------------------------
The War against Jumbo Cactaur with Water
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
Have you seen Squall does 9999 HP everytime, you uses the Attack
Command? It is possible.. But you need to get the following ^_^;

Water - draw from the Grand Mantis found at the Lenown Plains. Get 100x
        of this and junction 100x Water to Elem-Atk-J. [well, the
        Cactaur is weak against that.]
Revive - just in case the BOSS uses its 10,000 Needles.. The Revive
         Command restore the character's HP back to full health!

Get Squall's Str stats to 255. [Ultima will be the best choice. If you
can't junction Str +20%, Str +40% to boost it to that status.] Have
Squall in Critical Status and you will see the might. I have defeat it
with the Lion Heart as I have uses Irvine's Pulse Destruction and
Zell's Armagedon Fist Madness. Lion Heart will be the top option.

------------------------------------------------------------------------
Defeat the Odin in less than 3 minutes
by Markweb Jimenez (markweb_3t@yahoo.com)
------------------------------------------------------------------------
First of all, have Squall equipped with Str +20% and Str +40%. This will
make Squall's Str stats to be increased by 60%! Next have him does
attack [making him in critical status] and have him using his Limit
Breaks on the Odin. You will be able to finish the Odin in a turn or
two.. [this will help to conserve some precious Aura magic] There is a
way of get Squall in critical status, first have Squall being killed in
a battle. Next revive Squall with a Phoenix Down and you will be able to
use Squall's Limit Break easily when you tap Circle repeatedly.

------------------------------------------------------------------------
Gun-Destruction Fire against Bahamut
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
Of course, you need the character that most people does not like most..
Irvine Kinneas. But he is relatively one of the most strongest as you
used the ultimate level up technique (mentioned in the Miscellaneous
section)

For Irvine.
100x Pulse Ammo - you can get Energy Crystal fast and easy... by defeat
the Elnoyle at Esthar City (refer to Monster Besitary for more info.)
100x AP Ammo - you can get this, by refine Chef's Knife through
Ammo-RF.
100x Triple/Meteor/Ultima - this works well, if you junction to boost
his Str-J.
100x Blind - draw from the Grat, or heck, search through the Besitary.
Junctioned it to other character's ST-Atk-J
Initative

Have Irvine in critical status (aka. yellow HP.) and tap Circle
repeatedly to use Limit Break. Note have him attack with a normal
attack first to inflicit the Darkness status on the Bahamut. Next uses
his Limit Break. Start off with the AP Ammo and then the Pulse Ammo.
You will be able to finish it off within a minute...

------------------------------------------------------------------------
Easy Defeat of Diablos (later stages.)
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
Diablos are indeed tough in the later stages. It has awesomely strong
attack against your characters.. (about 2000+ HP for that charge if you
battle it at Level 100). Junction 100x Blind and Sleep to each
character's ST-Atk-J. Stock up Demi and use the "stocked" Demi and it
will counter with Curaga. Once your characters are on critical status,
attack with Limit Breaks and it is all over.

------------------------------------------------------------------------
Defeating Adel (Disc 3)
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
Wonder why I keep on getting e-mails on how to defeat Adel? It was
beginning to annoy me.. I guess I think I know what's wrong. Remember
that Adel has Rinoa being embedded in her? You can easily defeat her if
you concentrate on her and keep on maintaining Rinoa's HP. I guess the
guy's team will be fine for this battle. Have all GFs junctioned to all
the characters. Particularly make Zell's and Irvine's Str up to at least
190. [For Irvine get a lot of AP Ammo]. Just keep have Zell and Irvine
doing the Limit Breaks [Irvine: don't use his Flame Ammo and Shotgun
Ammo as it will inflcit more of Rinoa and Adel]. Why not Squall as the
key attacking character? Occassionally he may unleash his Blasting
Zone.. [remember it does 9999 HP..] Rinoa's HP is at only up to the
maximum as 9034... So do considerate and don't be too dependant on
Squall. Instead have Squall as the healing party. [BTW, he can also be
a good healer!] I have notice a lot of people has problems in fighting
against Adel as due to low levels and low-level weapons...

Solution:
- Make sure you have at least 3x HP-J and junctioned it with your second
  strongest magic. [Full-Life gives the highest boosting.. which you
  can stock it from Master Tonberry, Fujin [disc 3 at Lunatic Pandora],
  and Bahamut [he is a worm if you know its weakness..].
- Get as many Ultima to junctioned to either Zell or Irvine. They are
  the best fighters besides Squall. Of course, you should have at least
  3x Str-J. Have Zell excute the Armageddon Fist.
- Get as many Curaga as possible. Life is more useful compared to
  Full-Life as it gives your characters revived from K.O and in critical
  status. If you don't have Life, you better get Phoenix Downs. Always
  kept Squall in his highest HP.

------------------------------------------------------------------------
Easy Fight against Ultimecia
by Joshua Banker Rock Hill, SC (jbanker@kanawha.com)
------------------------------------------------------------------------
Towards the end of the game, everyone should be maxed out with all the
GF abilities. Give everyone Auto-Potion and sell off anything that's
weaker than an X-Potion. Make 100 X-Potions by using Med LV Up. Also,
give one person Treatment and another member the Recover command. Don't
waste time with Revive. If you do things right, you won't need to
Revive or even use a Phoenix Down. Make your party Squall (duh), Rinoa
and Qusitis.

A: Squall... two words, Lion Heart. Nuff said.
B: Rinoa... Limit Breaks Wishing Star (massive amounts of damage) and
   Invincible Moon (like a Woly War). C:
C: Quistis... Mighty Guard and Shockwave Pulsar (obscene amounts of
   damage, possibly the third or fourth most damaging attack in the
   game).

To begin with, waste off anyone starting in the party who is not one of
the three mentioned above, or let Ultimecia do it while you summon
Doomtrain (for the Vit 0 effect if nothing else). Once you have all
three up and running, cast Aura or use Aura stones on everyone and
start hitting away.

Once the attacks start rolling in, Auto-Potion should kick in. This is
especially helpful when hit with Demi, Gravija and Maelstorm. Also, you
might want to use the Luck + 50% ability to raise you chances of
getting Gilgamesh and the stronger Limit Breaks.

------------------------------------------------------------------------
Easy Battle against Bahamut
by Sami "Elvenlord" Hautamaki (mustahaltia@yahoo.com)
------------------------------------------------------------------------
First put Ifrit to Squall and use Str bonus ability. Level Up in order
to get more strength. Then change Str bonus to Str+20%, Str+40% and get
HP +80% from Diablos. After that put strong magic to Hp-J (Meltdown is
good) and very good magic to strength (Ultima is best to this. Get 100x
of both magic.) Now you should have HP about 9000+ and massive strength
of 255. Next put good weapon to Squall and give high HP and strength to
Zell and Irvine.

How I fight. That's dead simple. Use Aura to Squall and use Limit Break.
Make one or two perfect Limit Break and you should have one badly
beaten GF.

You can use this tactic to all other boss too. It's more effective if
you give Zell and Irvine high strength stats and HP. They are the
probably the only characters who can do multiple damage when using
Limits.

Where to get Aura? You get them from Fury Fragments. 1x Fury Fragment
can be changed to 5x Aura magic with Supt Mag-RF. It take some time but
you can get lot of them when you are waiting that Ultima draw point to
recharge.

Hint. If character doesn't get limit change characters with O button
      until they got it.

------------------------------------------------------------------------
Easy Fight at Centra Ruins
by Christopher Ong Boon Siong (sci90140@nus.edu.sg)
------------------------------------------------------------------------

For this to work get Odin first to remove the time limit.
Junction to Squall the following: Attack, magic, item and GF only.
To the 2 other characters: Attack, magic, item and GF. If you have
recover and/or revive you can replace magic with them. Magic need only
to be junction if you have Life or Full-life. Junction 100x Death to
ST-Def-J.

Basically the idea is to have Squall use his Limit Breaks constantly on
the Tonberry by maintaining a low HP for Squall. As Squall's Limit Break
generally have a total damage hit of more than 9999 if you trigger it
perfectly and with a chance to include a finishing blow. Thus it is much
more damaging and faster than the GF Diablos animation. If Squall is
killed, just use a Phoenix Down or use Life to revive him with the other
2 characters. This method have another advantage being that Squall's
Limit Break automatically jumps into battle the next turn even though
it is not his turn yet. Thus you don't have to spend a long time to
kill the 20 Tonberries. Just remember to save every time and then and
definitely after the 19th Tonberry. The only danger is not saving and
have your entire party killed.

As for the Tonberry King, the above method can also be use but it is
recommended that the other 2 characters have full HP constantly to
withstand the junk attack of the king, so as to be able to revive Squall
after the attack or just alternate healing after the attack and GF
attacks on the king when the entire party are at full life.

I accquire the GF Tonberry after getting Odin before atttacking Galbadia
Garden and finished disc 2 with Squall at level 100 and with his
Punishment, using both Zell (Ehergiz) and Quistis (Red Scorpion) for the
battle.

------------------------------------------------------------------------
No woes in fighting Sorceress Edea!
by Shawn Nicholas (msshawn@mbox4.singnet.com.sg)
------------------------------------------------------------------------

A way to defeat Sorceress without being touched...  Just junction Sleep
to ST-Atk-J in one of the character's weapons or cast Sleep on her.
Boy, what can I say, Edea is sleepy.  She'll sleep throughout the battle
and all you need is to do is to cast Diablos which drains about 3,000 to
4,000 HP each turn. The funny thing is that, she still sleeps.. maybe
under reaches her coffin!

------------------------------------------------------------------------
Getting Diablos before the train trip
by Omega 2003 (omega_2003@hotmail.com)
------------------------------------------------------------------------
Diablos' vital statistics: HP: 9200 ~ 9400
Attacks: Demi > removes 1/4 of the character's HP
         Gravija > removes 1/4 of the entire party's HP
         (charge) > physical attack on one member.

Recommended Party: Squall, Selphie and Zell

------------------------------------------------------------------------
Zell                        Command: Attack  GFs: Ifrit
HP-J        100x Esuna               Magic       - 100x Blind
Str-J       100x Fire                Draw
Elem-Atk-J  100x Thunder             GF
------------------------------------------------------------------------
Squall                      Command: Attack  GFs: Siren, Quezacotl
HP-J        100x Esuna               Magic
Mag-J       100x Blind               Draw
ST-Atk-J    100x Sleep               Item
ST-Def-J    100x Silence
------------------------------------------------------------------------
Selphie                     Command: Attack  GFs: Shiva
Str-J       100x Fire                Magic       - 100x Blind
Spr-J       100x Esuna               Draw        - Full-cure acquired
                                     Item
------------------------------------------------------------------------

Just keep on casting Blind, until GF Diablos is under Darkness status.
Just draw in Demi magic and stocked until it is about 150+ Demi. While
drawing GF Diablos will be using his Gravija or casting Demi. Don't
heal your characters as these magics only reduces the HP. Once the
characters are in critical status, have Squall unleashes his
Renzoukuken and Zell doing his Duel. While Selphie should be cast
Full-cure on the entire party through her Slots Limit Breaks. Just
repeated the process and you will be able to kill off GF Diablos in
no time. Full-cure is essentially as there is an odd chance of GF
Diablos using the charge..

Hints: stock Blind from the BOSS Fight against Granaldo
       stock Fire from Elite Soldiers, G-Soldiers during Dollet exam
       stock Esuna from Biggs while battling at Communications Tower
       stock Silence and Sleep from Grat found in Balamb Garden-
       Training Center.

------------------------------------------------------------------------
Easy defeat of GF Diablos with GF Carbuncle
by PokemonWI@aol.com
------------------------------------------------------------------------
If you don't want any risk in fighting this mean GF. Just get GF
Carbuncle which can be drawn from Iguions. Demi can be reflected by
the Ruby Light! But make use you uses item as your healing items so that
you will not lose out that much.

------------------------------------------------------------------------
 ______
/ 7.4  \________________________________________________________________
------------------------------------------------------------------------
Defeating the Weapons
------------------------------------------------------------------------
The Weapons are the most toughest BOSSES in Final Fantasies as the
nightmares such as the Diamond, Ruby, Ultimate, Emerald and Sapphire
Weapon from FF7 and Omega Weapon from FF5. I myself have come up with
some strategies. Whom is going into the battles? Actually for myself,
I believed that every character is good!

----[ Character Analysis ]----

Squall Leonhart
Of course you don't have the choice of not using him. But he is indeed
a great character and perhaps the most damaging Limit Break (physical)
when you have gotten his Lion Heart. Extremely dangerous if you have
junctioned his Str to 255. How to get Lion Heart, refer to Part II or
the Weapon Upgrading Guide (sigh..)

Zell Dincht
Don't look down on this super hyperactive kid. He has great Speed
stats and can does a handful amount of damage when you chain his
moves when executing his Limit Break. Hmm.. Armageddon Fists.. (the
chain between Punch Rush and Booya)

Irvine Kinneas
The most well-rounded character with decent attacking power and
defense stats. He could easily knocked down any formidable foe if you
have Pulse Ammo in the inventory. Best if you have junction Drain to
his ST-Atk-J! He can be a superb character if you have train him with
Cactaur junctioned with all the bonuses. Simply a dangerous man..

Quistis Trepe
She is also a great character plus she has a move [Mighty Guard] that
could cause Haste, Protect, Float, Shell, Regen and sometimes Aura!
Best of all, her Shockwave Pulsar could does over 9999 HP damage to all
foes! Monsters (except for certain monsters such as Tonberry) have the
most fear for her Degenerator.

Selphie Tilmitt
Probably the best support character. Even though her offense isn't
great compared to Quistis, but she could make something like cast
Full Cure and Wall on the entire party. She can does more damage with
her awesome trademark "The End". However her Rapture does not work
that well... Her Strange Vision has an amazing hit rate of 255%!

Rinoa Heartilly
I would recommend her if you does have enough Hero. Make sure that you
have acquired Invincible Moon and Angelo will be able to cast
Invincibility on the entire party. Her Angelo Cannon is also rather
massive, could does over 9999 HP damage when she has acquired high
levels.

I myself have made the following combinations (they may not 100%
worked, so don't sue me ^_^;) but most of them worked for me.

Top Combinations of Party!
 _________________________________________________________________
|          |          |          |          |          |          |
|  Squall  |  Squall  |  Squall  |  Squall  |  Squall  |  Squall  |
|  Irvine  |  Quistis |  Selphie |  Zell    |  Zell    |  Irvine  |
|  Zell    |  Rinoa   |  Rinoa   |  Rinoa   |  Quistis |  Selphie |
|__________|__________|__________|__________|__________|__________|

ESSENTIAL WEAPONS
Preferred if you have gotten their best weapons. Lion Heart is a must
when battling against Weapons. Refer to The Weapon Upgrading section
for more details. I myself think that characters such as Zell and
Irvine will not be great if they does have their ultimate weapons. I
have noticed that the better the weapon, the better the hit rate.

ESSENTIAL MAGIC
Magic is really important.. if you don't have them, your attacking
power will not be too good.. So here is the list where you will get
the spells.

<<< Curaga >>>
An important factor for tough battles as they could recover most of
damage. Make sure that all characters have them. You can get this by
drawing from Mesmerize at high levels or Caterchipillar.

<<< Meltdown >>>
This magic can lowers the defensive stats of the BOSS, thus weakening
them. For example, if Squall inflicts 4000+ HP damage with his
Renzoukuken, now when Meltdown is being cast on that foe, he can do up
6,000+ damage. You can obtain this spell by drawing from Gayla.

<<< Full-life >>>
This magic is great as it could revive a death character back to full
health. You can get tons of these from the Draw Points found at the
borders of the Island closest to Hell/Heaven. You can also stock up
this from your fights against the King Tonberry and the Bahamut.

<<< Aura >>>
A very important magic. This magic will allows you to unleash the
character's Limit Breaks! You can get this from the Draw Points found
at the borders of the Islands closest to Hell/Heaven. You can also
stock up during the last battle against Seifer at the Lunatic Pandora.

<<< Haste >>>
It is impossible to have three Spd +40% [if you are willing to sacrifice
Irvine's Card..], This magic will do it's best as you will be able to do
a lot of turns before the Weapons have reaches their turns. You can
draw this from the Iron Giant and GIM52A

<<< Regen >>>
This magic allows you to restore HP once the character have reached his/
her turn and this magic works its best against the Omega. You can draw
this spell from the Behemoths. Quite good support [however I still
prefer the previous Regen where it restores 1 HP for every second..]

<<< Ultima >>>
Used for junctioning to your characters' stats thus bolstering them up.
You can get most of these from the Draw Points found at the borders of
the Island closest to Hell/Heaven or pay 5,000 gil at the Shumi Tribe
[where you find the elevator]. There is another one found the second
floor of the windmill in FH.

<<< Triple >>>
Quite a good spell in bolstering your character's abilities. You can
draw this from the BOSSES fight against Cerberus and the Odin. You can
get this magic by converting 5 Double Magic to 1 Triple Magic through
Hi-Mag-RF Menu ability [Alexander]. You can get Double magic by drawing
from Grendel. It works like the All Materia in FF7

<<< Meteor >>>
Quite a good spell when comes to junction against the character's Str
stats. You can get this by drawing from the Ruby Dragon. I would
recommend to draw from the draw points found at the Island Closest to
Hell/Heaven.

<<< Death >>>
You need this spell to protect your characters from death-type attacks
such as LV 5 Death [Level 100 characters will die instantly.] You can
draw this from the Tonberry.

Essential GFs [don't bother to summon it unless the character has high
compatibility against it, use GF comptability items to do this. To
improve comptability such as Eden, summoned them frequently!]
________________________________________________________________________
GFs FOR Squall Leonhart
<> Cerberus --- of course you have seen it appearing in most parts of
   my strategies against BOSSES. Actually while fighting against
   Weapons, there is no need in summoning it but make sure that it has
   the following abilities:
   - Auto Haste (c), Spd +40% (c), Spd-J (j), ST-Def x4 (j)
<> GF Quezacotl, Shiva, Bahamut, Tonberry
   - HP-J, Mag-J, Str-J, Str +60%, Mag +60%, Auto Protect, Ability x4,
     Initiative, Vit J [make sure that it has hit at least 200]
________________________________________________________________________
GFs FOR Second Character [the character whom has lower Speed stats]
<> Pandemona -- Another great GF when comes to Speed. This fact actually
   allows your characters to select his/her commands before the BOSSES
   does its turn.
   - Spd +40% (c), Initiative (c), Str-J (j)
<> GF Brothers, Alexander, Carbuncle, Doomtrain
   - HP +80%, HP-J, Vitality J, Revive, Ability x3, ST-Def x4, Str-J
________________________________________________________________________
GFs FOR Third Character [the character whom has higher Speed stats]
<> Cactaur -- Another great GF which can helps in building up a
   strong character with all bonuses such as Str Bonus, HP Bonus
   and much more. Train the character with Vit Bonus equipped.
   - Initiative (c)
<> GF Ifrit, Diablos, Leviathan, Siren
   - HP-J, Str-J, HP +80%, [Enc-None], Str +40%,
     ST-Def x2 (junction against Death), Ability x4 (use a
     Rosetta Stone if you have one, just eliminate SumMag +10%
     from any following GFs), Recover, Mag-J
________________________________________________________________________

COMMANDS SCREEN
What you should see from your battle menu....

    Squall         2nd Character     3rd Character
  ___________       ___________        ___________
 |Commands   |     |Commands   |      |Commands   |
 |Attack     |     |Attack     |      |Attack     |
 |Magic      |     |Magic      |      |Magic      |
 |GF         |     |Item/Draw  |      |Item/Draw  |
 |Draw/Item  |     |Revive     |      |Recover    |
 |___________|     |___________|      |___________|

 _______________
/ Ultima Weapon \_______________________________________________________
------------------------------------------------------------------------
DEFEATING ULTIMA WEAPON
------------------------------------------------------------------------
The Ultima Weapon is back.. (it was named the Ultimate Weapon in FF7..)
It is more ferciously looking and it carries the Ultima Weapon (Cloud
Strife's Ultimate Weapon). It has a couple of new attacks and most of
them are quite mean..

Here is the summary of its attacks:

Ultima Weapon's Combat List
------------------------------------------------------------------------
(sword swipe)
Description:  The Ultima Weapon charges forward and along with the
              sword slash.
Damage:       Medium
Avoid:        Junction Magic to Eva-J to avoid the attack.
------------------------------------------------------------------------
Quake (all)
Description:  The Ultima Weapon casts Quake on all members.
Damage:       Average
Avoid:        Junction 100x Quake to every characters' Elem-Def-J
------------------------------------------------------------------------
Light Pillar (one)
Description:  A blast of light energy arises from the Ultima's Torso
Damage:       Extreme
Avoid:        Can't avoid but can reduce damage by having 255 Def Stats.
              Your character's HP should drop to 1 if I'm not wrong.
------------------------------------------------------------------------
Gravijia (all)
Description:  The Ultima Weapon summons a black ball of Gravity energy
              that attacks all members.
Damage:       Medium ~ Extreme
Avoid:        Can't but he is helping you to get critical status ^_^;
_______
NOTICE |_______________________________________________________________
                                                                       |
**IMPORTANT **  Remember to Eden from the Ultima Weapon [remember to   |
                equip at least one character with the "Draw" Command]  |
NOTE: You can also get Eden from Tiamat found in Ultemicia Castle      |
_______________________________________________________________________|

------------------------------------------------------------------------
Speed Battle against Ultima Weapon
By Sung Kato (ssj3kato@hotmail.com)
------------------------------------------------------------------------

The best way to tackle the weapons is to acquired Squall's Lion Heart [
his ultimate weapon which can does 17x 9999 HP damage to any foe at the
Str Stats of 255.] Don't bother in summoning GFs because even though
they does damage, but now that your characters can do comparable damage.
Summoning a GF requires time, and speed is the key to victory in
defeating the Weapons. Start the battle by cast Meltdown [all your
character's ATB Time Bar should be full as you can automatically
selects the command immediately as you started the battle. Cast Haste
on the characters with the lowest Speed stats. Have Squall or someone
else casting Aura on Squall and have him does the Renzoukuken. If your
party is being hurt by the Ultima Weapon, use Recover to restore lost
HP and cast Full-Life on death characters [which can be drawn from the
BOSS]

------------------------------------------------------------------------
The Light of War
By Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
Speed is everything for this war.. Junction 100x Ultima to Squall's
Str-J and make sure it is 255. Make full use Lion Heart as it will be
the most damaging attack. Junction 100x Quake to all character's
Elem-Def-J. Make sure that you have all GFs (except for Eden or you can
get that....) Okay make sure you have a couple of Aura magic or Aura
Stones. It is very important. How to get Aura, scroll to the essential
magic section.

- Give every character Initative (from Tonberry, Cactaur, Pandemona)
- Junction Spd-J for every characters (Auto-Haste is a top option for
  Squall)
- 1000 compatibility with Cerberus for Squall.
- Juntion 100x Quake to every characters' Elem-Def-J.
- Make sure you have aleast 50x Regen, Aura, Meltdown.
- If you have gotten Quistis, make sure you have Mighty Guard. and she
  must be in critical status.
- 50x Mega Phoenix in your inventory or Phoenix Down. Phoenix Pinion
  is essentail in case of accident ^_^;

Starting off...
- Cast Mighty Guard or having in this sequence.
  Summon Cerberus and have the two character cast Meltdown on Ultima
  and the other character cast Regen on all characters.
- Next turn, cast Aura and Curaga to restore lost HP from the sword
  swipe attack. Use Phoenix Down (if one character is down) or Mega
  Phoenix if other two characters are down.
- Once in Aura, use Squall's Renzoukuken... Continue to have other do
  the healing [Zell and Irvine can also join in the fight too, but
  make sure at least one of them do the healing]

------------------------------------------------------------------------
Ultima Weapon to be finished in 2 minutes.
by BoBaFeT & Sephiroth <bobafetlonestar@yahoo.com>
------------------------------------------------------------------------

First of all, you must have Aura magic. Next you must have Irvine in
your party. You also need to have AP Ammo which you can buy this in
Esthar. You must use Aura in battle on Irvine this way he will get his
Limit Break every time you can choose him. Now you must use AP Ammo and
you will shoot 9999 points of damage every time you shoot on the Ultima
Weapon. Irvine's strength must be 255.
 ______________
/ Omega Weapon \________________________________________________________
------------------------------------------------------------------------
Defeating The Omega Weapon
------------------------------------------------------------------------
The nightmare from FF5 is back.. more powerful and it's a killer. When
I first play against it in the Japanese Version, I thought that it was
just like the Ultima (not that though).. but surprising it is a killer.
My party HP is less than 9999 as I have just fought the Tiamat.. Here
you will find the strategy to kill it! If you defeat it, you will find
the Proof of Omega.

Easy Ultima Cheat.
- You CAN run from the Omega! Just have 100x Triple to Spd-J (from GF
  Cerberus and Pandemona) plus an Auto-Haste for last character. Give
  them the draw command and have them keep on drawing Ultima from the
  Omega. Have 100x Death junctioned to ST-Def-J. Once it does the LV
  5 Death attack, run after it has been excuted as the Omega will
  compile his remaining attacks.

Some Shocking statistics:
------------------------------------------------------------------------
Omega Weapon
Level 100 HP: 1,161,000 (if Squall's Level is 100)
              Str 255! Mag 255! (well, quite shocking huh?)
------------------------------------------------------------------------

Attack List of the Omega Weapon
------------------------------------------------------------------------
LV5 Death (all)
Description: A devil rises from the ground and attacks all characters.
Damage:      n/a (if fully protected), Extreme (if not protected)
Avoid:       Anyone with levels,multiple of 5 will be killed. Junction
             100x Death to ST-Def-J to prevent this.
------------------------------------------------------------------------
Meteor (all)
Description: The characters are being transported into space and thus
             a meteorite shower is formed.
Damage:      Average
Avoid:       Just simply increase Vit-J and Spr-J
------------------------------------------------------------------------
Ultima (all)
Description: A green ball of energy appears just like a explosion of
             energy.
Damage:      High
Avoid:       Increase Mag Def by junction magic to Spr-J
------------------------------------------------------------------------
Gravija (all)
Description:  The Omega Weapon summons a black ball of Gravity energy
              that attacks all members.
Damage:       Medium ~ Extreme
Avoid:        Can't but he is helping you to get critical status ^_^;,
              But make sure that your character's HP are kept at its
              fullest!
------------------------------------------------------------------------
Light Pillar <Licht Saule> (single)
Description:  The Omega Weapon launches a beam of light energy from its
              torso. (rapid firing)
Damage:       9999 HP, Danger!
Avoid:        Use a 9999 HP GF as your block shield.. Or resurrect your
              characters using Mega Phoenix or Phoenix Down.
              Invincibility from Hero works well..
------------------------------------------------------------------------
Megido Flame <Megid Flamme> (all)
Description:  The Omega fires a beam that attacks all characters.
Damage:       9998 HP to all characters, Extreme
Avoid:        Same as above. But it will be better if you have some
              Phoenix Pinion in your inventory.
------------------------------------------------------------------------
Terra Break <Terra Brake> (all)
Description:  The Omega leaps in mid-air and blast down with flames of
              energy on the entire party.
Damage:       Does random, multiple hits. Medium to Extreme damage.
Avoid:        Very hard to dodge. High Vit can minimize the damage to
              200 HP only.
------------------------------------------------------------------------

Conditions:
- All characters' HP must be 9999 HP.
- Get all GFs to Level 100.
- Get 3x ST-Def-J.
- Get 100x Ultima for each character and junctioned to Str-J. Add some
  Str +20%, Str+40%, Str+60%, to reached 255.
- Get aleast 2x Phoenix Pinion - you can get more through the following
  method.

------------------------------------------------------------------------
Getting Phoenix Pinions
------------------------------------------------------------------------
Why need this? You are facing the toughest BOSS in FF8 and you need to
guarrantee that you can stay in the battle for a long time.

(1) 50x Phoenix Down -> 1x Mega Phoenix [or buy at Esthar Shop]
(2) Get 3x Mega Phoenix [use Quick Gil Cheat... refer to Part II]
(3) Convert it Phoenix Pinion (3 Mega Phoenix :1 Phoenix Pinion) through
    Tool-RF (GF Siren)

------------------------------------------------------------------------
Getting Holy War (it is rather tedious..)
------------------------------------------------------------------------
Yeah.. This is rather tedious. You need to get a lot of items (
especially Cursed Spikes) where you can get Heroes through several
refinement sections. However, there is an alternate way and that is
through Card Mod-RF where you can change:
BTW, a Holy War is equalvent to 3x Heroes..

Card Mod-RF
------------------------------------------------------------------------
Gilgamesh's Card: 1x -> 10x Holy Wars
Laguna's Card: 1x -> 100x Heroes
------------------------------------------------------------------------

The tough way..... (extremely tedious)
------------------------------------------------------------------------
In summarising, you need to get 10,000 Cursed Spikes to get 1x Holy War!

(1) Get 100x Cursed Spike (win from Imp [rare], Forbiddon [rare],
    Tri-Face)
(2) Convert 100x Cursed Spike in 1x Dark Matter through Tool-RF (GF
    Siren must be at Level 100)
(3) Tool-RF List (GF Siren)
    1x Rosetta Stone --> 1x Shaman Stone (Water Gate Incident)
    1x Hungry Cookpot --> 1x Shaman Stone (UFO Incident)
    1x Mog's Amulet --> 1x Shaman Stone (Pocketstation)
    1x Dark Matter --> 1x Shaman Stone (the tedious method..)
Scott: "Don't be shocked.."
(4) Forbid Med-RF (GF Doomtrain)
    10x Shaman Stone --> 1x Holy War Trial (^_^; feel like crying huh?)
Scott: "The next step will make you vomit blood"
(5) Med LV-Up (GF Alexander)
    10x Holy War Trial -> 1x Holy War

So in "5" steps you can get a Holy War ^_^;
------------------------------------------------------------------------
So now you will know the importance of the Card Game? The Pocketstation
also plays a vital role in the game, as you can get these items easily..

------------------------------------------------------------------------
Speed Battle against Omega Weapon
by Sung Kato (ssj3kato@hotmail.com)
------------------------------------------------------------------------
This method works with the Offensive Team [Squall, Zell and Irvine]
Have Zell as the healer for this battle. Make sure that everyone has
100x Death being junctioned to the character's ST-Def-J. Make sure that
both Irvine and Squall's Str stats has hit 255. First of all, have Zell
casting Triple on himself, have the rest does the attacking. Have Zell
cast Aura on the entire party. Next have Squall and Irvine executing
their Limit Breaks. Meanwhile, have Zell cast Haste on the entire
party. Continue your attacks until the party's HP have drop to one..
Next have Irvine casting Recover on Squall while Zell [whom have Mag
255] casting Curaga on Irvine and himself. If the Omega has killed one
of the members, revive him with Revive or Full-Life [if you use Life/
Phoenix Down/Mega Phoenix, has that character summon a HP 9999 GF to
withstand the damage for him. Continue your endurance and you will be
able to trash the Omega.

------------------------------------------------------------------------
The Extreme Combat
by Scott Ong (kangning@mbox5.singnet.com.sg)
------------------------------------------------------------------------
*EVERYONE'S HP MUST REACHED 9999 **
Members required: Squall, Quistis and Zell
Others: - 100x Ultima junctioned to Str and get 255 for both Squall and
          Zell.
        - Get about 40x Aura
        - 100x Death and junctioned it to ST-Def-J
        - 100x Triple or high affection with GF Cereberus. (refer above)
        - 100x Haste
        - Mighty Guard (use Barrier (steal from Behemoth)
        - 3x Intitative (Pandemona, Cactaur, Tonberry)
        - Lion Heart (ugh.. if someone asked me about this.. I gonna to
          kill him. Explain a couple of times already...)

Start off..
(1) - Cast Aura on everyone.
(2) - Have Quistis cast Mighty Guard. Squall using Renzoukuken and Zell
      uses Armageddon Fist. [Switch turns, don't have both to attack at
      the same time.]
(3) - Omega should be casting the Lv5 Death already. Cast Regen on
      everyone. (hopefully that you are lucky..) Have Squall continue
      attacking.
(4) - Omega will now be casting the Meteor. STOP Attack! Use Recover and
      Curaga and keep HP to its maximum.
(5) - Omega will be using its Megid Flamme which does 9998 HP. Use a
      Megalixir/Recover/Mega Phoenix (if someone's killed)
(6) - The Omega may switch its combat tactics from now onwards.. So be
      carefully of Gravijia. Again use Recover and Curaga to restore
      back to full health. If it uses Licht Scale.. revive that
      character immediately. It has to be a 3 on 1 fight.
(7) - Next the Omega will uses a series of spells such as Ultima,
      Demi to attack. So seize the opportunity, still have Quistis as
      the support member.
(8) - Once the Omega has uses Lv5 Death once again.. it is back to
      (1). Keep up the edurance and you will be able to beat it!

------------------------------------------------------------------------
Rush Hour.. Holy War Attack!
by squal.leonheart@eudoramail.com
------------------------------------------------------------------------

Firstly you have to level up all GFs and characters until it reached
level 100 and the GFs have learned all the abilities (not necessarily),
and you must have gotten the best weapon.
After that, junction the GF to your character as you wish, try to get HP
with 9999, in example; here is the character i've used,

Zell at HP 9999 and level 100
Squall at Level 100 and his best weapon Lion Heart
Irvine with hp 9999 and level 100

Don't junction Eden to Squall, because Squall's only attacking arsenal
is his Limit Break. Remember that, you must have a lot of Holy Wars,
which you can obtained from by using Card Mod on Gilgamesh card.
Get a lot of Aura spells which can be gotten through Supt Mag-RF [1x
Fury Fragment [mugged from Blue Dragon] --> 5x Aura]

During battle,
The first thing you do, cast Aura onto Squall and have the other use
Holy Wars and another summon a GF [note: you must cast Aura to Squall
first before using the Holy Wars, if your magic will cause a miss)
After that, continue with Squall unleash his Limit Breaks and summon GF
Eden without worry getting hit with the enemy. But don't forget to cast
Aura on Squall again, after the effect of Holy Wars have worn off, and
used another Holy War. Keep on continuing using this pattern, and the
Omega will be dead meat in no time..

 _____
/ 8.0 \_________________________________________________________________
========================================================================
Side Quests
========================================================================
As we know, a RPG has always a lot of hidden secrets. In fact, they will
always nab you some rare items and additional information regarding the
game. In FF8, the toughest quests is the Obel Lake Mystery which is very
tough to solve as you need to do it on the World Map. As for other sub-
quests such as UFO Sighting Incident, they are pretty amusing and funny.
In this section, you will find most of the subquests which extracted
from Part I. Except that I have added more information for certain
quests.

 _____
/ 8.1 \_________________________________________________________________
------------------------------------------------------------------------
Timber Maniacs
------------------------------------------------------------------------
The Timber Maniacs are actually articles written by Sir Laguna [well, he
deserves that address...] while he was a jounralist. The articles are
practically written about his life travelling across the world with his
pals, Kiros and Ward. Every articles have screenshots of the
surroundings. The articles provide information about Laguna's past and
of course the answers for your thrust.

In Timber, there is a Timber Maniacs [not a magazine, but a building]
where there is a reporter that tells Squall about his hallucinations.
That's actually the place where Laguna has worked previously.

You can't access these through the Item menu, instead you need to head
to Balamb Garden Network where Selphie will translate them into the
computer under Sir Laguna's Page. Also includes Selphie's comments
^_^;. BTW, the Diary also explains your actions.. The actions that are
closer to the story, the better your SeeD ranking is. You still can
get back to Balamb Garden at Disc 3 after you have gotten Ragnarok. It
is docked somewhere at FH.

Enough babbling, here is the list of Timber Maniacs.
1. Balamb Hotel. Just proceed up the stairs and get it from the table.
   Not necessary to foot the bill to enter the room ^_^;
2. Timber Hotel. There are two methods. You can get this only after
   Galbadians have left the town. The first method needs you to pay
   100 gil to rent the room. The second method is go near the train
   tracks where you find the house with Owl's Tears... you will
   eventually ended up at the Hotel room. It is near the table.
3. Timber Maniacs of Timber. The building on the left of the Forest
   Fox's House. Enter the room in the north and proceed right to get
   the magazine
4. Deling City. Inside Galbadia Hotel, pay 100 gil to the clerk at the
   counter and you will find it under the bed. [not during Laguna's
   quiet momments with Julia...]
5. Dollet. Just proceed to Pub's 2nd Floor and you will find in near
   the pool (billard) table.
6. Dollet. Proceed the Dollet Hotel (north from Dollet's Pub). Pay
   100 gil and get the Timber Maniacs.
7. Fisherman's Horizons. You will find it at the house of Grease
   Monkey [remember the huge compound?]
8. Fisherman's Horizons. Just proceed back to main city and you will
   find drunkard not blocking you anymore. You can actually enter the
   building where you could find FH Hotel [need pay 100 gil, or free
   of charge if doing Master Fisherman's Quest.]
9. Trabia Garden. Proceed to the Grave Yard found on the right of
   Gargoyle. Next search within the tombs.
10.Shumi Village: Proceed to the Shumi Village [found in northern
   continent] and head to Artisan's House. It is found on the bed.
11.Edea's House. It is on the floor before you meet Edea and Cid at the
   backyard.
12.White SeeD's Ship. Refer to Walkthrough for its location. Proceed to
   the bridge (found at the upper deck) and find it on the floor. You
   can returned back to the ship as long as you haven't taken Rinoa to
   FH..

For your convience, I have arranged them according to the game sequence.
But you still get them as long as you are still in Disc 3 before you
proceed to the Luantic Pandora. As for the contents, I would not be
bothered to type them out as they will spoil the game (definately..),
So you need to read them...
 _____
/ 8.2 \_________________________________________________________________
------------------------------------------------------------------------
The Missing Vase Pieces
------------------------------------------------------------------------
It's still a peaceful and quiet town.. Just like in the past. Generally,
there are changes made as the winding path has been concreted and the
truck is no longer there. Now before heading the Mansion, head for the
street where you find the caution sign. It's the chocobo theme!

Getting 1x Phoenix Pinion and 1x Gysahl Greens.
There is small, tiny chocobo walking from right to left. Just press
Circle to kick it... Next you will find a green feather item arises
from the top. Pick it up and it will says Vase Piece [even though that
it does not add up to your item inventory]. Kick it once more and it
will drop a Gysahl Greens followed by the Phoenix Pinion (this one is a
bit special.. when you pick it up from the ground, it says Phoenix Down,
but when you check the Item inventory, you will find a Phoenix Pinion!
... and lastly, try it yourself!

Now it is time for another key quest. The Vase Piece Quest.
Just head to the mansion, remember the big building that was formerly
guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs..
Talk to the man wearing a grey suit [he was the owner and wants you to
find him 4x Vase Piece..] You have already found 1 already..

Vase Piece no. 2
At:  In the same building
How: Head for the statue [which is actually a holding pole for armors]
     Examine the statue (can only be done after talking with the owner.]
     Now a crash will occur.. a chicobo runs out and leaving a Vase
     Piece. You need to talk to the owner and the assistant before you
     can do this. Make sure that Zell or Irvine is in your party.

Vase Piece no. 3
At:  Raine's Pub
How: Head up to the second floor. Squall generally have some
     hallucination... Raine is there examining the cupboard. Actually,
     this is the new tenant. Talk to her and the cat.. Pay attention to
     this phrase "Smell flower fragmance"
     Now head to the 1st floor, examine the flower [it was in a vase
     found at the lower screen]. Now Squall will again see Raine and
     the cat will be there. Examine and you will find the 3rd Vase
     Piece.

Vase Piece no. 4
At:  The Florist's Shop
How: As you walk down, you will noticed that the owner was always at the
     outside of the shop.. Now talk to her while at the shop. Now
     examine the flower bed (inside the shop, lower right hand corner)
     and you will get the 4th Vase Piece.

Now head back to the mansion and he will give you the Holy Stone as
your reward.
 _____
/ 8.3 \_________________________________________________________________
------------------------------------------------------------------------
Laguna's Statue at Shumi Village I
------------------------------------------------------------------------
After finishing the Galbadia Continent (getting bored with the cards?),
it is time to navigate other parts of the world.. Located at the north
continent, Trabia, you will find a structure located at the Winter
Island. Now enter the building.

Notice the townfolks are similar looking to NORG? This actually the
hometown of the Shumis.. There is a draw point there.. which allows you
to get Ultima. Be sure your eyes are opened wide when you decided to
draw magic from it as there is no refund!

Head for the elevator and you will ended up underground.. which is
actually a beautifully generated town. Walk towards the left until you
found a pond. The building found at the northwest is your destination.
There Squall will be amazed by the statue. It was the statue of Laguna.
In other people's eyes, Laguna is a hero (well for Squall's case, he
think Laguna is a funny joker..) Talk to the scuplutor and he will give
you the following option:

OK. <--
We don't have time

Remember to draw Firaga from the draw point found at the back. Now head
back the Elder's House, located a screen right from here. You will find
the Moomba that is blocking the entrance is finally out of your way..
Now you can access to the draw point [Blizzaga]. Now enter the room.

Next you will have a briefing where Squall were told why the statue
were here. He was also told on where do Moomba's originated from. It
was actually 17 years ago, Laguna has ended up here and teaches the
Moomba to talk... Next the Elder will tell Squall that they wished to
complete the statue and would like Squall to assist them in completing
the statue. Now head back to the room where you find the scupulator.
He will tell Squall that he needs to find ingredients to make the
statue and you will be given the following prompt.

Forget it
Alright <--

Next he will asked you to find the stone which are already described in
the table below. Once you have found the stone, talk to scupulator and
he will tell you to find the next stone. Here is the list, requires to
run about the village..

LOCATIONS OF THE STONES
_______________________________________________________________________
|              |                                                       |
| Name         |    Where to find it?                                  |
|______________|_______________________________________________________|
|Blue Stone    | In the room with the statue. It is on the back wall.  |
|              | Examine the huge blue coloured rock. The scupulator   |
|              | has forget to test it ^_^;                            |
|______________|_______________________________________________________|
|Wind Stone    | Go to the first screen of the village. Search it and  |
|              | you will find the Wind Stone. The screen where you    |
|              | find the Hotel of Shumi Village. It is found near the |
|              | rocks.                                                |
|______________|_______________________________________________________|
|Life Stone    | Go to the second screen where you find the village    |
|              | chief's house. Go to the middle of the tree and       |
|              | examine it. If done correctly, Squall will climb up   |
|              | the branch and get the stone.                         |
|______________|_______________________________________________________|
|Shadow Stone  | Back to first screen where you find Ultima. Go to the |
|              | right side and search behind the pillar that casts a  |
|              | shadow. This is where you find the elevator. It is    |
|              | found under the shadow of the container.              |
|______________|_______________________________________________________|
|Water Stone   | Go to the house found on the right and search by the  |
|              | sink and you find last stone. This is the house of    |
|              | Artisan. It is the left side of the sink.             |
|______________|_______________________________________________________|

As the man at the statue tells you to get the Water Stone. Try to the
search the pond where you found the frog at the pond and you will get a
fake stone! Now hand the last stone to the man and talk to him. Next
Squall will be asked to head to the Elder's house. There you will have
a short sequence and the assistant will give you the Phoenix Pinion!
After you have exited from the room, you will given the following
prompts:

(Ahh, why bother talking about)
(Explain what it all mean.....)

Artisan's Experience...
Well, you can find a Timber Maniacs located near the bed. If you talked
to him and he will show all the car models..

 _____
/ 8.4 \_________________________________________________________________
------------------------------------------------------------------------
Laguna's Statue at Shumi Village II
------------------------------------------------------------------------

It has been a while since you have been to Shumi... Return and proceed
to Elder's House. Next proceed to the statue room and you will find that
the Attendant refuse to work.. Now return back to Elder's House and you
will find out the reason. Next seek the Moomba outside for help. Next
you will find Attendant's willing to work! Next talk to Attendant and
he will say that it will be better if Artisan would help.. Now proceed
to Artisan's House and you will know the reason why he is so upset..

Now proceed to Elder's House. Next talk to him. A stubborn... Artisan.
Well, I was nearly stucked and found out the solution. Recall all the
Moomba occurences..

Moomba at D-District Prison - err.. can't enter it.
Moomba at FH - well, you can find one at Grease Monkey's House!
Moomba at Shumi - there are two.. One is at the entrance of Elder's
                  House. The other one is actually a knob that triggers
                  the background music.

I guess you should know the answer by now. Proceed to Fisherman's
Horizon! Just have Ragnarok placed vertically on top of FH and press
Circle to land. Next you will find Ragnarok landed at the place where
you find Martine. Now proceed to Grease Monkey's House.

At Grease Monkey's House, Squall will ask him whether the Moomba is
real or not. Next talk to him again and he will lend you the Moomba.
Return back to Shumi Village. Meanwhile navigate around the area.

Now return back and it's time to head towards Artisan's House. At the
house and repetive fast-talking Moomba keep on persaude Artisan. Just
exit [don't press Circle...] and you will find Master Fisherman. He is
fishing at the pond. Next noticed the background music and Artisan
finally agrees to work! Proceed to the statue and you will see the
four of them working hard. [Sclputor, Attendant, Artisan and Moomba].
Now returned back to Elder's House and you will get Status Guard as
your gift! Notice the background music too.

After you have gotten the President boarding on your ship, return back
to Shumi Village and you will have a sequence at the statue room.. it's
about the past.

 _____
/ 8.5 \_________________________________________________________________
------------------------------------------------------------------------
Timber Obel Lake Mystery
------------------------------------------------------------------------
At least, I have finally made this section possible. Thanks to a few
contributors for the answers for this mystery. First of all, you need
to locate the lake. It is at Galbadia where you will find shallow waters
[the colour seems a bit lighter.]. Now there is an arc of land that
edges into the lake. Just press Circle and you will see the message
below:

It's Obel Lake
 Throw a rock
 Try humming <-- (this does not work in Disc 1 and 2)

A black shadow rose to the surface
Throw a rock
Try humming again <--

Black Shadow: "...Hello, humans. What a lovely time."
              "There's something large there...."
Press X again
Black Shadow: "Hello!"
Black Shadow: "Can doe me a favour please?"
              (What is it?) <---
              (I don't want to hear it.)
Black Shadow: "It's my friend, Mr Monkey, can you find him for me?"
Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking
               around and I'm sure to find him."

Now you need to find Mr. Monkey... Next examine the lake and choose to
"throw a rock" and retreat after you have something like the following
message below..

 .
 .
 .
The rock skipped 3 times

You need to get a phrase that says "The rock skipped many many times."
You will know why later.. Now head to Dollet and you will find a train
station near it right. On the extreme left, you will find a forest.
[Dollet- Hasberry Plains] and you will have the following message.

There is a monkey
   Throw a rock <---
   Sing (very funny.. hahahahaha!)

You will ALWAYS miss if you picked a stone that skip between 1 ~ 5
times.. and you will always get this message..

"Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as
many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom
wear combat boots"

If you use the rock "The rock skipped many many times."... you will
definately see this message:

 "... OUCH!
   ... D-Darn it
    ... You're gonna to pay for that!"
The monkey will then threw a rock at you and upon inspecting the rock,
you will find some carving on it. "URHAEO"

Now report back to Black Shadow.
You need to talk to the Shadow until he have you the corresponding
phrases:

1st rock >>>
Balamb Area <Rinual Shores>
Phrase: "At the beach in Balamb something special washes a shore all
        times"
Now head to Balamb Town [don't enter it]. Instead search the shore
way.. There is a special edge-out of sand when the tides are low. Just
check that area and you will find the second rock "STSLRM"

2nd rock >>>
That's the rock that you have obtained from Mr Monkey. Anyway, if you
can't find him the Shadow will give the following hints:
"If he's not around, perhaps he took a train towards Dollet."
--> that's when you can't find Mr. Monkey...
"Mr. Monkey had a rock like this I think..."
that's the clue for that rock... "URHAEO"

3rd rock >>>
Galbadia Area <Timber- Mandy Beach>
"You'll find something on an island of east of Timber, too."
It's an elevated island where you need enter through Ragnarok. Enter
it through Balamb is possible. But will be very hard... Just search
along the land and you find the rock, "REAIDR"

4th rock >>>
Galbadia Area <Galbadia- Monterosa Plataeu>
"There's also something on top of a mountain with a lake and cavern."
Just followed the trails of the river and it will lead to a waterfall.
Now landed Ragnarok on top of the mountain and search the edge where
you will found the waterfall and you will have the following message:

A bird is warming an egg.
Check it up     <--
Leave it alone

Check the egg out and you will have a fight against 2x Thrustaevis,
they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found
the 4th rock "EASNPD"

 Writings on the man-made rock:

  No.   Rock Location    : Carvings on the rock
  1.  Balamb rock        : S T S L R M
  2.  Mr. Monkey rock    : U R H A E O
  3.  Timber rock        : R E A I D R
  4.  Lake Cavern rock   : E A S N P D

Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE
Hint: Read from right to left from top to bottom on the carvings.

Okay time to head for the Morded Plains. It is north from the Great
Plains of Esthar, behind the mountains. You can find the entrance of
Trabia Canyon [where Laguna's 4th Dream Sequence occured there...]
Next you need to search it thorougly and here is a small map.

------------------------------------------------------------------------

tttttttttttttt//ttttttttttttttttttt|   |                    |
tttttttttttttt\\ttttttttttttttttttt|   |  G R A N D I D I   |
ttttttttt..........tttttttttttttttt|   |                    |
..........XXXXXXXXXXXX........... /    |     F O R E S T    |
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/     |                    |
XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/       \                   |
  XXXXXXXXXXXXXXXXXXXXXXXXXXXX|          \                  |
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|          |                 |
XXXXXXXXXXXXXX   XXXXXXXXXXXXXXX\_        |                 |
..................................\_______/                 |
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
        G R E A T   P L A I N S  O F   E S T H A R

------------------------------------------------------------------------
tt  - Trabia- Vienne Mountains
XX  - Esthar- Morded Plains
*   - Treasure [Three Stars]
ee  - Esthar- Norties Mountains

Clear enough? Actually, the Morded Plains looks more like a hexagon
compared to a star to me. Just simply press Circle with XXX Area [they
look a bit more brighter...] and you will have the following message:
[you can't view them on the world map, instead you will find message
boxes instead..]

"There are many multicolored rocks with faces all over the place.."
Press "Circle" again then a rock will spoke:
The blue-faced rock whispers
"People call us :The Liars Rocks!"
"I don't know were the treasure is..."

It will also gives some hints..
"Some just talk nonsense."
"Some just repeat the same thing."
"Some just say opposite of what we say."

Next press Circle and you have a couple of speeches from other rocks
and they are:

The black-faced rock tell you sternly:
"The treasure is probably at the direction of the North Star"

The white-faced rock tells you coldly
"The treasure is located at the west." or
"The treasure is located at the east." or
"The treasure is located at the north." or
"The treasure is located at the south."

The red-faced rock tells you angrily
"The treasure is to the east." or
"The treasure is to the west." or
"The treasure is to the north." or
"The treasure is to the south." or
"The treasure is not here."

As you could figure out, that the black-faced rock is the one that keep
on telling you the same thing. However if you attempt to follow the
white-faced rock to north and next it will say to the east, to all sort
of directions!. Therefore the mostly reliable source of information
comes from the red-faced rock! Just watch for its speech and move a step
towards it's direction each. Ignore all other messages except for the
red-faced rock. The treasure, which is a Three Star item is found in the
center of the star.. But you must have this message box: " The treasure
is not here.", press Cirlcle again and you will get the treasure. It
takes time and patient to solve this mystery. Avoid taking long
distances, that's a tip that I could give.

There are still two more spots...

Hint #1
"Take sometime off at Eldbeak Peninsula. I bet its a wonderful place."

[that's located at Trabia, and you will see a small edge out facing
Dollet if you view the World Map. It is between the vertical distance
between Shumi Village and Balamb Town.]

Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE
Break the password up and it will give you the following:
If you take out the words TIME and OFF
TRE - TIME - ASUREATMIN - OFF - DEISLE
You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the
treasure was at the north, but instead the blue rock has mentioned that
some of the rocks meant opposite of what they mean. At the lower-left
area of Esthar, you will find: MINDE ISLAND! [Isle is a common short
found used for "Island"]. Refer to Fig 10.1. Now head there (required the
Ragnarok] and search the area and you will find another item, Luck-J
Scroll!

Hint #2:
This one I am still searching for it. "Take a break at the railway
road." I think the treasure could be a draw point. I have just simply
follow the train track and search it on the oher side where I find a
draw point [Curaga] on West Coast of Esthar. You will also find a man
in the Seaside Station. That person also uses Level 7 cards!

Thanks to a fellow contributor, he manages to find out the reason (which
is very convincing) but I did made some corrections to suit the
walkthrough.

From Jack Taylor:
" Firstly, I have found the answer to "take a break at the railroad
bridge"; "I wonder what it means?" This is a little joke on behalf of
Squaresoft. They mean you to take the words very literally, and sure
enough, on the Galbadia continent, there is a bridge with both a
railway and a road going across it (hence railroad). There is a
little area of land to the right hand side of the bridge, between
the cliff and the river that can only be accessed with the Ragnarok.
Land the Ragnarok on this strip of land then walk to the corner
nearest the bridge, press Circle button, and there is a draw point
with.... you guessed it.... "break" spells in it (hence "take a break").
This is hardly very valuable, and as far as I know there is nothing
else there, so it is just Squaresoft wasting our time."

Hint #4:
Unexpectedly, there was indeed a fourth hint from Mr Shadow..

Well, I think that Jack Taylor really deserves a round of applause for
solving the remainder of secret, which turn out to be another joke...

Mr Shadow always says "take a break at the railroad bridge" and "take
some time off at Eldbeak Peninsula" Thanks to Jack, he managed to cover
something else...

According to him:
Mr Shadow says "Back in the day, South of here, there used to be a
small but beautiful village surrounded by deep forests. Everyone lived
a happy life there".

And here is his solution for the problem.

"This refers to a spot on the southernmost Centra continent. It is a
more or less circular clearing surrounded by forest. When you walk up
to it on the world map and press the Circle button and it says "nothing
here but rubble" and if you press Circle again it says "absolutely
nothing".
 _____
/ 8.6 \_________________________________________________________________
------------------------------------------------------------------------
Finding The Rare Cards - through Quest
------------------------------------------------------------------------
Here are some cards that are very hard to find... There are typically
4 quests for you to go through.. and the most confusing one is the
Chicobo Card. Even Markweb has spoiled the word wrap, but he has done an
excellent job in explaining this section. I have made several
corrections and expanding the Card Queen's Quest. Except for the Card
Queen's Quest and CC Group, the remainding two quests does not required
any card playing..

 ______
/ 8.6a \________________________________________________________________
------------------------------------------------------------------------
Chocobo Forest: Prove your affection for Chocobos!
------------------------------------------------------------------------
Do you know that there are six Chocobo forests found at various regions
of the world map? The seventh one is being surrounded by Grandidi
Forests and also known as the "Chocobo Holy Region". You could reach
there by crossing the shallow waters from the Chocobo Forest found at
Trabia's Bika Snowfields.

What is needed to done for this sub-quest?
You needed catch to a "Mother Chocobo" at each forest without needed
any help from the "Chocoboy". Next you needed to find an item (Ultima
Stone, Meteor Stone, etc.) These items shows that the Chocobo have some
affection to Squall it signifies that Squall was like 'one of them'.

Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil
from the Chocoboy. He will typically explains on what does the Sonar
do..

ChocoWhis Menu (Press Square to bring up the menu)
To detect: [Choco Sonar]  --> explaination (1)
To catch: [Choco Ziner]   --> explaination (2)
Help Me --> explaination (3)
No way, I'm not doing this --> explaination (4)

(1) Choco Sonar
This part of whistle allows you to detect the traces of Chicobos. At
the lower right hand corner, you will find a red bar. That's the sonar.
It will reacts tremendously to strong signals and you can activate it.
Press Circle to select Chocobo Sonar and hold down the X button and
walk around the area... High signals area always produces a high pitch.

(2) Choco Ziner
This part of the whistle allows you to catch the Chicobo. Just after
finding the area with the strongest signal... Press Square to activate
the menu and press Circle to choose Choco Ziner. Press X to whistle..
A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen.
[you will find the Chicobo standing on Squall's head.) If it is stolen,
talk to Chocoboy and pay 700 gil for the replacement.

(3) Help Me
This will cause Squall to ask the ChocoBoy to ask for help. You need to
pay 1200 gil and the Mother Chocobo will appear. However you can't have
that Mother Chocobo to dig for Stones.

(4) No way, I'm not doing this
Quit from the ChocoWhis Menu and do nothing.

Familiar with the Tutorial? Each Chocobo Forests have different
requirements and your aim to capture all Chicobos so that the Mother
Chocobo will appear. For those whom have summon the Mother Chocobo for
the first time, you will be able to name your Chicobo for the Choco
World in Pocketstation. How to load data to your Pocketstation, refer to
your manual. During your detection process, you can talk to the Chocoboy
and he will give the following options:

A hint                    600 gil
Gyashl Greens 5x / 10x    3000 gil / 6000 gil
Question                  Free, nah 10 gil
Forget It.

------------------------------------------------------------------------
Here the list of the Chocobo Forest and a Hint:

X- the spot where you can gather the stones.
C- denotes where you find the Chocoboy.

NOTE: Select Choco Ziner and press X to dig for the stone.

"Catch" means that the Chicobos will disappear from the ground.

------------------------------------------------------------------------
1. Winter Island near Shumi Tribe
"The Beginner's Forest: Try to find a spot where only 1 falls down."
Item :    Aura Stone     Buy: 1x Gysahl greens
Chicobos: 4              Difficulty: Beginners
 ___________________
|             X     |  1,2 & 3 - Catch 3 Chicobos at same time.
|      4            |
|           (2)     |  4  - The last Chicobo, talk to it press 'Circle'
|                   |       only if Chicobos positioned 1,2 & 3 are not
| C       (3) (1)   |       around, the Chicobo will call out 'Mother
|                   |       Chocobo'
|____     __________|
    /    /

------------------------------------------------------------------------
2. Sorbald Snowfield north-west from Trabia Garden
"The Basic Forest: You have to blow the whistle twice."
Item:     Flare Stone     Buy: 1x Gysahl greens
Chicobos: 5               Difficulty: Beginners
 _________________
|                 | (1&2)- Catch 2 Chicobos at same time first catch
|   (2)  [4]      | [3&4]- Catch 2 Chicobos at same time in 2nd catch
|                 |  5   - Last Chicobo, talk to it only after Chicobos
|        5        |        at position 1,2,3 and 4 are not around, and
| X               |        only after you found all spots.
|   (1)  [3]    C |
|                 |
|_____________    |
              \   \
------------------------------------------------------------------------
3. Bika Snowfield east from Trabia Garden
"The Roaming Forest: Be careful where the (sonar) reacts."
Item:     Shell, Holy Stone       Buy: 5x Gysahl greens
Chicobos: 4                       Difficulty: Intermidiate
 __________________
|      X           |  1    - Catch 1 Chicobo for the 1st catch
|            (3)   | (2&3) - Catch 2 Chicobos at same time, 2nd catch
|                  |  4    - catch 1 Chicobo last catch, talk to it
|          1       |         only, when Chicobos position at 1, 2 and 3
|  C   (2)         |         are being captured.
|                  |
|______    ________|
      /   /
     |   |
     |   |
      \   \
       \ 4 \
------------------------------------------------------------------------
4. Nectar Peninsula north from Centra Ruins
"The Forest of Solitude: Search carefully were the (sonar) reacts."
Item:    Protect, Meteor Stone     Buy: 5x Gysahl greens
Chicobo: 1                         Difficulty: Intermediate
 ____________________
|                    |  1 - Look at the screen it aligned to the
|              1     |      head of the chocoboy walk slowly and
|                    |      watch at the Sonar for intensive reaction.
|                    |      talk to it to call for 'Mother Chocobo' and
|               CX   |      the stone is located at the feet of the
|                    |      Chocoboy press 'Square' try to play cards
|_______      _______|      and move him away to the location of the
        \     \             Stone.

------------------------------------------------------------------------
5. Lenown Plains north from Edea's House
"The Forest of Fun: Chocobowling with 4 bottles, 1 ball."
Item:     Meteor, Flare and Ultima Stone     Buy: 10x Gysahl greens
Chicobos: 5                                  Difficulty: Expert
 __________________
|             X    | (1&2) - Catch 2 Chicobos at same time first catch
|                  | [3&4] - Catch 2 Chicobos at same time second catch
| *d     5         |  5    - Catch 1 Chicobo last time
|           (1)a   |  *    - After 5 Chicobos are "captured", call for
|    c   [3]       |         a Chicobo here and then call (2) to release
|(2)      b [4]    |         the Chicobos behind.
|___     __________| a, b, c and d - The exact locations to catch the
   /    /                            Chicobo in order


------------------------------------------------------------------------
6. Talle Mountains west from Cactuar Island
"The Enclosed Forest: Collect on outer side, then go in."
Item:     Meteor, Holy & Ultima Stone   Buy: 10x Gysahl greens
Chicobos: 5                             Difficulty: Expert
 _________________
|        3    4   | (1&2) - Catch 2 Chicobos in 'a' location 1st catch
|                 |  3    - Catch 1 Chicobo and Chicobo #2 will leave
|    (1)  5     X |         then, Catch Chicobo #2 again in 'b'. Be
|            b    |         careful and did not to catch Chicobo #5
|         (2)     |  4    - You can only catch him stable if you
|    C            |         done the step above
|                 |  5    - catch only if Chicobos 1, 2, 3 & 4 are
|_a     __________|         already caught, then Chicobo #3 will call
  /    /                    for Chicobo #5, talk to #5 and it will call
                            for the "Mother Chocobo"
                     a, b - specified spots on where to catch the
                            Chicobos
------------------------------------------------------------------------
Now head to the Chocobo Holy Area and you will be able find all the
Mother Chocobos and you will be able to view the Chocobo Dance [quite
similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo
and it will give Squall, the Chicobo Card.

Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you
will get a Gyshal Greens and at the same time, it will snatched away
600 gil! Exit and re-enter the Chocobo Holy Region and you will have the
same sequence. In this way, you can also replenish your supplies
regarding the Gyshal Greens
 ______
/ 8.6b \________________________________________________________________
------------------------------------------------------------------------
UFO Sighting Incident
------------------------------------------------------------------------
Now time for some good looking quests, I would recommend you to do this
after getting Tonberry GF as it has ability that allows you to buy
Elixir [but it will be expensive, so followed the cheat at the end of
the section.] To make things work it easier, equip Enc-None [GF Diablos'
ability]. You will be able sight UFOs in battles.

UFO Sighting Spots [you don't have to do this sequence in this order]
1. Winhill Bluffs (east from Winhill) (Cow)
2. Mandy Beach [shores] (south-east from Timber). (head of a Statue)
3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid)
4. Health Island (east from Trabia Garden) *you needed the Ragnarok
   to accomplished this. (Artifact)

How pilot Ragnarok and head to the Great Grandidi Forests [errr.. there
is only one huge forest found in Esthar continent.] Just head towards
north from the Chocobo Holy Area which you done in Disc 2. And land
Ragnarok on the hilltop north from it. Wonder around and you will
encounter the UFO!

UFO?  Stats
HP: 12,100 LV.100   AP: none
Attack: none        Draw: Demi
Steal: none         Win: Aegis Amulet

It does not attack, just keep on attacking it. Well, the item dropped
seems to be a good one..

*Make sure you have the Item Command

After it fled away with a Big BANG, you can now head towards the area
where Balamb Garden is formerly located and you will encounter the PuPu,
(it's the pilot of the UFO and he was ejected before his ship explodes).
You can choose kill it and receive Accelerator or help him recover by
giving him (Accelerators are cheap stuff compared to the Hungry Cookpot)
, it keep on saying "Elixir Please" and "More Elixir please" gave it 5x
Elixirs, which you have brought then you will receive PuPu card.

PuPu   Stats
HP: 810  LV. 100   AP: none
Attack: none        Draw: Firaga, Blizzardga, Thundaga, Curaga
Steal:  none        Help: PuPu Card   Defeat: Accelerator

Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a
Hungry Cookpot and a PuPu card into the collection, is definately
better than an Accelerator. [besides the ability learn is also much
better]
 ______
/ 8.6c \________________________________________________________________
------------------------------------------------------------------------
Card Queen's Quest
------------------------------------------------------------------------
The Card Queen, or in the game she is being addressed as "Queen". She is
actually the person whom monitors the card rules in the region where you
found her. You can actually add or remove a card rule by pay her 30,000
gil each time. But most of time, you won't get rules that you wished..
But I found her quite useful as you can remove a ton of rules after you
have returned from the space journey. You will find her at the train
station of Balamb as you start the game.

The Card Queen will says that she will start to get bored after she
have gotten a Rare Card or lost a Rare Card. But normally you need to
lose one rare card at the beginning ^_^; She is also quite formidible
as she could be dramatic changes to the card trading rule.. Okay after
lost a card where she will go? Here are the locations:

Name of Town         Where is she?
------------------------------------------------------------------------
Balamb               In front of Balamb Train station
Dollet               2F of Pub where you find the Card Master.
Deling               Inside the Galbadia Hotel. (not in the room!)
FH                   At the screen left of the deserted train track.
Winhill              Found her at 1F of Flower Restaurant
Esthar               Found her inside the Presidential Palace.
Lunar Site           Random spot [not avaliable after gotten Ragnarok)
Shumi Village        In the Inn of Shumi Village.

Okay.. typically it is a trading of cards. Now lost a rare card and make
sure that she head back to Dollet. Now proceed to the Pub and she will
say that she will tell you that if you lost a certain card, her father
will paint another card..

Card Lost      Card Gained      [Location]/Who?
------------------------------------------------------------------------
MiniMog        Kiros            [Deling] Collect it from the guy in
                                black wandering at the shopping street.
Sacred         Irvine           [FH] Collect it from Mayor Dobe's wife,
                                Flo
Chicobo        Chubby Chocobo   [Balamb Garden], collect it from the
                                man sitting outside library
Alexander      Doomtrain        [Timber], collect it from Owner of the
                                Timber Pub
Doomtrain      Phoenix          [Esthar] collect it from Odine's
                                assistant, Aide found inside the
                                Presidental Palace.
------------------------------------------------------------------------

You can never get the card without losing the card that the Card Queen
requested to do so. [how is her father going to paint it for you.]
Remember that if you have defeat her to get a rare card or lost another
rare card, she will moved to another region.. So it is best to obey
instructions! For this quest, it is best to save your game frequently.
The Card Queen is also not a person whom you can messed with.

Hint: Remove the Random, by playing in Balamb Region, so that you could
      choose the card that you wish to lose.
 ______
/ 8.6d \________________________________________________________________
------------------------------------------------------------------------
CC Group Members
------------------------------------------------------------------------
I will only start to gather cards once I have gotten sufficient cards.
You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos'
cards. They are very important for the card quest as they are your
ultimate cards for this quest. You can get more cards such as Odin [if
you decided to head for Centra Ruins first..]. It will be better if you
have completed the previous card pages before for this quest. The fifth
card is optional..

Ultimate Card Strategy!!
------------------------------------------------------------------------
1 2 3    1) Place Sacred's card at spot 3
4 5 6    2) Place Minotaur's card at spot 9
7 8 9    3) Place Ifrit's card at spot 8
         4) Place Diablo's card at spot 1
------------------------------------------------------------------------

Card Strategy for Plus/Same.
------------------------------------------------------------------------
It cannot be counted as a strategy but it works for me. Place your
weakest card in the center. Upon the computer has finished for its turn,
look out for any applications of Plus/Same. Next, the computer will
normally try to counter with Plus and Same. Look out for it before
placing down your card. Good strategy if you needed to protect your
cards while trying to eliminate the Random rule by keep on playing at
Balamb Area.
------------------------------------------------------------------------

After getting all the cards [for other pages, note that the Cards page
5 that there is blank as you can't get that card now.. it is a rare
card...] Try to get as many as possible.. You should have no problem in
covering all cards execept for the characters, BOSS [page 6 & 7] and
GFs. In Balamb, there are a lot of players. So try your luck. After you
have completed page 1 to 5 cards [get aleast 3x cards each...], It's
time to seek a higher challenge.. the Card Group. Note: do all these
stuff in Balamb Garden, you are not really to challenge the outside
world.. If you have incurred the random rule from your previous card
games, continue to play at Balamb Garden and it will eventually switch
to Balamb Garden's rules.

The Card Group is considered as the most strongest group of card players
in FF8. All except the Card Master can be found in Balamb Garden. Here
is the sequence [remember that it is vital to save your game..]:

------------------------------------------------------------------------
Name:  CC Group Jack
Area:  In front of the elevator. Usually walks from Library...
Description
He is a Garden Cadet. He will be the first one to introduce to you
about the CC Group. He will be the first one to challenge you in a
card game. Remember the guy that ask you whether you have challenged
the Card Group?
------------------------------------------------------------------------

After Jack has been defeated (guess what? You have become one of the
best card players!), other members will started to show up.. which also
marks the beginning of the 4-Suit Quest. Follow in order..

------------------------------------------------------------------------
1-Suit: CC Group Knight Club
Area: The area where you find the Dormitory, Parking Lot and Cafeteria
Description:
He is also a Garden cadet. He will says "Draw.." once you have
approached him. Quite easy as he rarely uses Level 7 Cards.
------------------------------------------------------------------------

------------------------------------------------------------------------
2-Suit: CC Group Princess Diamond
Area: The Lobby, where you find the Directory.
Description:
Two female Garden cadets. They are usually in pairs and chit-chat with
each other. Can only play with them, while they were chit-chating at
the Directory. Normally, you will get a lot of Level 7 cards from them.
------------------------------------------------------------------------

------------------------------------------------------------------------
3-Suit: CC Group Prince Spade
Area: The 2F alley, the man near the elevator.
Description:
He is the same guy, who have given the 7 cards in Disc 1 if you talk to
him. (he normally say "so can you finished the game"). Not quite
strong.. It is quite easy to defeat him.
------------------------------------------------------------------------

------------------------------------------------------------------------
4-Suit: CC Group Queen Heart
Area: Area at the bridge
Description:
She is actually Xu.. Defeat her in order to get the Carbuncle Card. She
is quite strong in her card tactics.
------------------------------------------------------------------------

------------------------------------------------------------------------
Former Card King: Dr. Kadowaki
Area: Infirmary
Description:
You have seen her so many times in the game.. She is quite strong.. as
she will have at least one Level 7 card in the game. Even with the above
ultimate strategy, I also lost... I believe that you need to defeat her
in order to challenge the present cardmaster king
------------------------------------------------------------------------

------------------------------------------------------------------------
CC Group Leader: Master King
Area: At the Dormitory after you have defeat all suits and Dr Kadowaki.
      Head to Dormitory and choose to be alone and sleep.. "he" will
      challenge Squall at the middle of the night.
Description:
Believe it or not.. "he" is actually Quistis! She is really strong in
her card tactics. Defeat her in order to get the Gilgamesh Card. You
will be able to challenge her at the bridge after the night incident.
------------------------------------------------------------------------

------------------------------------------------------------------------
Last CC Group Member: CC Group Magician Joker
Area: Training Center, where you find the wooden planks.
Description:
He is actually the "Man in Garden" whom sold items.. You will get a
Battle Meter Upgrade if you defeat him. You can get the Levithan Card
from him. The upgrade is actually adding in the GF report...
------------------------------------------------------------------------

You can still challenge the CC Group in Disc 4..

Enter the door found nearest to Ultimecia's Castle.

Just simply walk through that thick forests and find a huge Chocobo
Forests. [you should know the shape by now..]. Just simply enter the
forest and get a Chocobo from there. For my case, I have found six
Chocobos already.

After gotten Chocobo, do not press Circle. Just go through the western
side of Esthar Continent. You will find those transparent barriers
along your way. Remember that Chocobo can cross shallow waters as due
to their quickness [I suppose that the Chocobos here are more
powerful..]

Just simply wonder down the continent and you will find great
Khashabald Desert.. Southeast of that great desert [from World Map
point of view. The red dot that's not moving is actually the Ragnarok]
you will find a path lead into the desert and you will find the
Ragnarok landed next the door. Now unboard from the Chocobo and enter
Ragnarok and press the following:

Press Triangle [This will lead to the cockpit] and hold X.

You will reached the sequence, if you battle all the CC Group members
in the Balamb Garden. At the haul, you will meet Xu and she will talk
to Squall that CC Group has come to seek for revenge and decide to
challenge him for cards once more. Here is list, where you will
encounter them:

------------------------------------------------------------------------
Member                Location
------------------------------------------------------------------------
CC Group Heart        Haul of the Ragnarok
CC Group Spade        Hangar
CC Group Diamonds:    Main Hall
CC Group Jack:        Hallway that's located on right side of the Haul
CC Group Club:        2F- Stairway
CC Group Joker:       You will find this guy near the elevator [where
                      you need to board to head for Ragnarok.]
CC Group King:        Just get Quistis in your party and head for the
                      cockpit and challenge her for the card game.
------------------------------------------------------------------------

My experience in this quest:

Virtually, the CC Group Members have hold all the cards that you have
not collect since the beginning of the game. [except for the Cards that
you have used Card-Mod which you will find status screen saying "Used
Up"]. Now this is really an headache. First of all, they will start to
add rules each time you battle them. Like in this order:

Balamb - Dollet - Galbadia - Trabia - FH - Centra - Esthar - Lunar Base

Worst still, the cards does not appear all the time.. You may depend a
lot on luck. Remember that you must getting the card according to the
card order in the card page. That means if you haven't gotten the
Phoenix's and Doomtrain's Card, you must gotten the Phoenix's Card
before you could challenge them for the last cards. Some of the cards
that is originally found with CC Group Members such Leviathan being
found from the CC Group Magician Joker, will only be won from the
original owner only. The more rules you add [by challenging them, they
will add rules], the more chances you will get the rare cards in the
game. BTW, the above cards that you found here can be obtained from the
Card Queen's Quest which is described in detail in Part I.

There are two rare cards for Gilgamesh. First of all, you must get the
Gilgamesh from the CC Group King. There you must modified it using
Card-Mod and get 10x Holy Wars. Now head for the haul and challenge
Xu for a card game and you will see another Gilgamesh card! Currently,
I am still trying out for other cards.

How to win card battles? Here is what I normally do [even my own
record doesn't seems to be good..., I have only ~40% winning
percentage compared to my brother's ~50% winning percentage. But I have
played over a thousand card games, whereas my brother has only play 20
card games (but he has played the tougher ones more often).]... Once
you reached the Ragnarok, head to the Ragnarok to save your game. Next
challenge for cards, [most of the rare cards are obtained Diamonds],
and get the rare card. If you lost a rare card, reset and replay again.
Once you have gotten a rare card, save your game and then resume. Make
sure you don't lose any rare cards, or it will be much harder.. Here
is a brief summary on how I play card games with the following rules:
[I only include the tough ones]

Random: don't bother whether it is lousy cards or rare cards. Just
shoot. In my opinion, some of Level 4~5 cards are great for Plus and
Same Rule. They could kill my opponent through Card Combo and Plus. BTW,
I found those rules better and much easier...

Same/Plus: Just required some more mental calculations. If you are not
quite good in mathematics, just use a calculator. Plus rule is more
useful compared to the Same Rule in my opinion. You can even make use of
this to turn over the tables at your opponent. Imagine that I have only
1 card left on the board and the last slot, I put. I got a straight
combo with Pluses and Same. As the result, I won. [That's all I got
Edea's card.]

Sudden Death: Never ever place your most powerful cards on the board
under this rule. Remember that you need to protect them. As if it ended
up with a draw, you will continue with the cards that you have earlier
got under your control. This is most dangerous rule in my opinion.

The rest are not that importance, but do not ignore them as they are
quite helpful. If you have forgetten the rule, just press Circle while
having the game and a glimpse of the summary. One last tip: no matter
how strong your opponent are, there is always a glimpse of hope in
defeating them. Never give up!

After done with this, you can pay a visit to the Card Queen at the
Abadan Plains where you first met Piet at Crashed Lunar Base.

2 rare cards? It has been confirmed for the Gilgamesh. But I myself
will assume that there are 2 rare cards. One is from the present and
the other one is from the future. Ugh! The Time Compression is giving
me headaches! Except for PuPu's card, I guess there are actually 2
rare cards... The results found to be infinite!

 _____
/ 8.7 \_________________________________________________________________
------------------------------------------------------------------------
Zell's Love Quest
------------------------------------------------------------------------
Before heading to the above areas, I recommend you to return back to
Balamb Garden. Make sure that Zell is in your party so that you can do
this.. Head inside the Library. BTW, I have to repeat some of
paragraphs, just to remind you as it last until Disc 3... One of the
contributors has even given me a detailed sequence about the game and
also the girl's name. [Shizuka is the name of the ponytail girl's
friend]

Before going to the Fire Cavern. The girl with pigtail will mention
something about Library regulations for kids then talks about someone
she likes.

Before going to Timber, with Zell in party, talk to the girl and Zell
will talk about his long wait for the book "Goodbye Pupurun". (That
book is borrowed forever by Raijin! Check out the Study Panel)

Zell will meet up with the girl with pigtail and was asking whether his
book "Good Bye- Pupurun" is ready or not. (Well, he has already been
waiting for several months already.. in fact, it has been borrowed by
Raijin forever) Now exit and continue with the other quests first [one
will do..] I am not sure whether this needed to be done before Balamb
Garden has turned into a mobile ship or not.. I have did this after I
have defeat NORG. (which means Zell is in the Alpha Team..)

Now head back and you wil find a conceited SeeD passing by the counter
asking whether the girl with pigtail is around. She will told him that
the girl is on leave. [complete all quests before your jounery to
Balamb Town]

Once you have free Balamb Town from Galbadia, remember to head to the
train station where you will find a girl [dressed in school uniform..
talk to her.]

Before heading for Trabia, for Library once again and you will meet the
friends of girl with pigtail and asking Zell a questionaire...

What's Zell's favourite colour?
Red on my jacket
Blue on my pants
I'm embaressed but pink

What's Zell's favourite food?
Beef
Fish
Hot Dogs..

Then you will be asked to leave the area. Before meeting up with
Galbadia Garden (after Trabia incident) and head back to Balamb Garden.
Head for the area in the Library where you find the Esuna draw point.
Next you will have a sequence.. Guess what is it?

At Disc 3, after Squall is being asked to head for Edea's House.. head
back to the Library and girl at the counter will tell Zell that the girl
with pigtail is looking for you. Now head back to Balamb Town and you
will find the girl that you have meet in train station. Talk to her and
she will tell Zell that she has been here.. Now head to Zell's House
and you will find Zell's mom telling him that the girl with pigtail was
here already on... Now head for the hotel, and pay 100 gil. The next
morning, your party will find Zell missing.. Head downstairs and you
will find Zell and girl with pigtail. She will hand in the Combat King
003 to Zell.

 _____
/ 8.8 \_________________________________________________________________
------------------------------------------------------------------------
Dollet: Bone Quest
------------------------------------------------------------------------
The Bone Quest.
Well, Dollet is really an area of mystery.. During the trip to Galbadia
Garden, you can head there and do this side quest. But you can have this
quest done on Disc 2 onwards. Just simply enter the city, through the
back path. Next you will reached the Rent-A-Car Shop.. Walk south and
you will find a restaurant and harbour. Head west and you will be back
at the place where you first battle the Galbadians [with Seifer in your
party]. The city has been revamped... Next walk up and you will find the
dog! Talk it and a cat with the bell will fall onto the ground. Enter
the house on the left. You will find a man whom is upset over the boy
for messing up his painting by drawing bones. [you can play cards with
the boy..] Talk to the boy. Next you will find a painting [observe..
it's a painting of Dollet!] Now let's begin the quest.

Painting No.1: Painting of the Fountain in front of Dollet Hotel
Head there and examine the dog and choose 1st option ["Look"] and you
will get a Potion!

Painting No.2: Painting of the Dollet's Pub and the overhead bridge.
Head there and examine the dog [which is under the bridge.] Pick the
first option "Look" and you will get 1x Phoenix Down!

Painting No.3: Painting of the alleyway outside the house.
Just exit and examine the dog [which is on left], pick the first
option and you will get 1x Soft!

This time, you will have a quarrel.. do it yourself! Actually the
man is also known as the Card Artist. The boy is actually the son of
the Card Queen!
------------------------------------------------------------------------

After the subquest, it is time to navigate around the town.. Now head
for Pub. Head up to the second floor and you can get another copy of the
Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and
he will give the following options. Pick the 2nd option each time and
you will be able to challenge him. Note that he is tough. After defeat
him in the first time, he will brought to you to his fighting arena..
He is the Card Master! Now examine the layer of documents/magazines
lying on the ground. You will get a lot of items from there and here is
the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II!
Talk to the Card Master and he will reward you with the following:

5x Geezard's Card
4x Red Bat's Card
3x Buel's Card
2x Anacondaur's Card
1x Cactaur's Card

Challenge him in the card game and get the Siren's Card! [if I am not
wrong, the area will add "Same" rule to your card game. Same and Plus
may seems difficult in the beginning but I can tell you that these rules
are going to be your most decision wining elements, refer to the section
above for more information.]

Head for the Hotel and pay 100 gil. You will be able to find a copy of
Timber Maniacs at the desk found inside the room. You can get pass the
Dollet guard stationed along the path towards the Dollet Communications
Tower. Just talk with the guard twice and he will have..... and charge!
You will encounter Galbadian Soldiers there.

 _____
/ 8.9 \_________________________________________________________________
------------------------------------------------------------------------
Infinite Money Trick
------------------------------------------------------------------------
You can get infinite gil at any time later in the game (well, it applies
any time after you get Tonberry to be exact).  Have Tonberry learn all
menu abilities. Call an Item shop.  Buy as many Tents as possible. Even
without doing any SeeD Tests, I managed to accumulated sufficient cash.
You needed at most 100,000 gil (75,000 gil if you have Discount) to have
100x Tents.

Now convert them into Mega Potions with Leviathan's Recov Med-RF
ability. The exchange rate is 4 Tents = 1 Mega Potion. You will get 25x
Mega Potions. Now sell them and you can get 187,500 gil in return!
That's a quick gil.. Unlike you have to wonder and wait for a salary
payment from SeeD. If you don't like the idea of sacrificing a Tent, you
can also go nuts with Mesmerize Blade, which can be won from Mesmerize!
That's a short cut to get quick money.
 ______
/ 8.10 \________________________________________________________________
========================================================================
The Junction Bug
========================================================================
2 Abilities with one Magic!
Characters being used: Squall (1st), Quistis (2nd)
Magic used: Ultima (Magic A) and Triple (Magic B), make sure you have
            100x of them, 99x does not work.
 ______     ____________________      _______     ____________________
|      |   |Magic P1         NUM|    |       |   |Magic P2         NUM|
|PHOTO |   | Ultima  (A)     100|    | PHOTO |   |                    |
|  OF  |   | Triple  (B)     100|    |   OF  |   |Blizzaga         100|
|SQUALL|   | Firaga          100|    |QUISTIS|   |Aura             100|
|______|   | Blizzaga        100|    |_______|   |                    |
           |____________________|                |____________________|

STEP 1:
Okay, first of all make sure that the 2nd character does NOT have any
Magic A and Magic B. The 1st character should 100x Magic A and Magic B,
junction them to Strength and Magic respectively.

STEP 2:
Next, give 1x Magic A from the 1st character to the 2nd character (now
the second character should have 1x Magic A in his/her inventory)

STEP 3:
Next, exchange 100x Magic B for that 1x Magic A so that the 2nd
character has 100x Magic B. The 1st character should have 100x Magic A
after that trade.

STEP 4:
Now give the 100x Magic B back to the 1st character (so that the first
character has 100x Magic A and 100x Magic B! again. Now the Str-J
and Mag-J are being junctioned with Magic A!

------------------------------------------------------------------------
Expanded Version - One kind of spell for all abilities by Chris and
ChaRle5!
------------------------------------------------------------------------
Example: Let's say if we want to junction 100x Ultima to strength,
spirit and luck with Squall.
Use characters: Squall, Quistis and Rinoa
Magic Used: Meteor, Life, Holy, Ultima

Step 1:    Junction your spells normally (have strength junctioned with
           Meteor, Spirit junctioned with Life and Holy being junctioned
           to Luck). Make sure that Ultima is being junctioned to other
           abilities, also including Elem-Def-J.

Step 2:    Go to the Magic Menu; have Squall on the top and give 3x
           Ultima to Rinoa (1x Ultima for each extra ability junctioned)
           (Make sure that the other characters does have the mentioned
           spells: Meteor, Life, Holy and Ultima, sounds confusing huh?)

Step 3:    Now have Rinoa back to the top row, and have her giving 1x
           Ultima to Quistis.

Step 4:    Put Squall back to the top row and have Quistis at the
           bottom. Have Squall exchanged all his Holy spells with the
           1x Ultima in Quistis' Magic Inventory and get the Holy
           spells back.

Step 5:    Put Rinoa back on the top and have her giving another Ultima
           spell to Quistis.

Step 6:    Again, have Squall back on the top row and have exchanged all
           Meteor spell with the 1x Ultima spell in Quistis' inventory.

Step 7:    Have Rinoa back to the top and have her giving Quistis, the
           last Ultima in her inventory.

Step 8:    Exchange all Squall's Life magic with Quistis' Ultima and get
           all the Life spells back.

When you have returned back to the Junction menu, you will find Ultima
being junctioned to the Spirit, Luck and Strength (not forgetting that
Ultima is a good magic for junctioning...)

========================================================================
RULES FOR MAKING JUNCTION BUG A SUCCESS by Chris
========================================================================

POINT #1
Quistis CANNOT have ANY of the following spells: Ultima, Holy, Meteor
and Life. Rinoa (the second character can have any of the magic as
long as the Ultima that Squall gave, does not exceed 100 Ultima.

POINT #2
If you started with 95x Ultima junctioned to multiple abilities you
CANNOT recieve Ultima from any another characters via the Magic menu,
doing so, will resulted in Ultima being unjunctioned from the extra
abilities. You can however still draw Ultima from Draw Points and
enemies without losing your junctions. Also If you only want to
junction Ultima to one other extra ability, you can skip Rinoa all
together, just give the Ultima to Quistis and exchange the junctioned
spell (except for Ultima) for the Ultima.

------------------------------------------------------------------------
If you have any codes that are not mentioned here, e-mail to me and
credits will be given to you.
 _____
/ 9.0 \_________________________________________________________________
========================================================================
Credits
========================================================================
Well this section contains the whole load of contributors that everyone
have e-mail me about those amazing facts and help. Thanks a lot, without
them, this FAQ will not be a success. Here are the warriors whom have
passed through the game with me.

------------------------------------------------------------------------
1. Steven Bruck (Stevenbruck@bigfoot.com)
   - For contributing information on getting the GFs and Cards
   - For contributing information on fighting the Ultima Weapon
   - For contributing information on the list of weapons and Limit
     Breaks.
   - My personal apologies for typing his name wrongly.
   - For contributing information where to get items for Quistis's
     Limit Breaks, including what monster has it and how to obtain it.
   - For telling me to get the rare cards.
   - For providing me help in the item list. Basically in the
     translations.
   - For telling me where to get the Combat King 003 and 004.
   - Also provide me with the translations of the Ammo.
   - For correcting most errors on GFs. Thanks.
------------------------------------------------------------------------
2. ChaRle5! (nghouse@geocites.com /nghouse@hkstar.com)
   - For providing me help in the last section of the Disc 4 and
     miscellaneous information.
   - Telling me the way to get the Ragnarok at Disc 4.
   - For providng me information on the Omega Weapon.
   - For allowing using his cheats on my FAQ. Thanks a lot.
     Webpage: http://members.xoom.com/hkcomic_net
   - Allow me to use his maps and cheats on my homepage.
   - My personal apology for writting his URL wrongly. Sorry.
------------------------------------------------------------------------
3.  Sung Kato (ssj3kato@hotmail.com)
   - For providing me miscellaneous information on the strategies in
     fighting and some help.
   - Provide me easy strategies in defeating Seifer and Edea in the
     last of Disc 2 and about increasing strength by junctioning magic.
   - For telling me more information on defeating the Omega Weapon.
     Told me about the destruction of Triple Meteor [that method has
     saved me a continue!]
   - For telling me the usage of Meltdown
   - For providing me the list of magic and translations.
   - Thanks for his amazing strategies
------------------------------------------------------------------------
4.  John Paulo Marquez
    - For his strategy on easy defeat GF Diablos
------------------------------------------------------------------------
5.  Patrick Han
    - For his information on defeating on Gerogero is an undead
------------------------------------------------------------------------
6.  Adrian Susanto
    - Thanks for the valuble information on GF Boost
    - The hidden Draw Point found in Laguna's 3rd Dream Sequence.
------------------------------------------------------------------------
7.  Hahaha Hahaha (evil_terran@yahoo.com)
    - For getting the second Phoenix Pinion through Shumi Village
      Everytime received the stone take to the person at Laguna's
      statue
    - Error in the Test No. 18 question
    - For contributing King Tonberry's Draw List.
    - For the corrections on the lyrics "Eyes on Me"
------------------------------------------------------------------------
9.  Koo Yee Hui
    - For his information that Gerogero can be killed by a Phoenix Down!
------------------------------------------------------------------------
10. Heero Yuy (kanketsu@usa.net /wing@telebot.net)
    - Thanks for his translation on the names on BOSS.
    - Thanks for his information on getting the Mighty Guard.
    - Thanks for his list on items and plus the translations. And also
      provide some important information on Quistis' items
    - Thanks for telling me where to get the list of items for
      weapon upgrading
    - Thanks for the information on Gilgamesh's attacks.
------------------------------------------------------------------------
11. Qingxiong / Benjamin (narsh@letterbox.com)
    - For their answers for the SeeD test.
------------------------------------------------------------------------
12. Jerry Ng (jyg@olemiss.edu)
    - For telling me the correct way to get the Phoenix Pinion at Shumi
      Village.
    - Tell me information on the Fake Water Stone.
------------------------------------------------------------------------
13. Jesus Zhu (zhu@mexport.com.mx)
    - For providing me information on the cards and telling me errors
      in the card strategies.
    - For telling me about Angelo Wings [a Limit Break for Rinoa]
    - For telling me the information on CC members.
    - For telling me about the Auto Pilot [someone mentioned this
      before but I have lost the mail, please reply]
    - Thanks for the correction of 28 Draw Points on the Island closest
      to Hell and the Island closest to Heaven.
------------------------------------------------------------------------
14. Lynn Tse (classic@superlink.net)
    - For providing the list of Weapon Upgrading materials
    - For providing the way to get the Pet Pals Vol. 2
    - For telling me the way to get the Combat King 001.
------------------------------------------------------------------------
15. Ana C.J. Carvalho (glasswalker@ax.apc.org)
    - For telling me the usage of the Float spell.
    - Thanks for the storylines about FF8 [D-District Prison, facts
      about Adel and Ultimecia]
------------------------------------------------------------------------
16. Xu Yuming (xuyuming@singnet.com.sg)
    - For translating some of the spells [even though that I did not
      follow it, but I appreciate it]
    - Translate the Card Queen's conversation. Allows me to know what
      the card queen is saying. Thanks
------------------------------------------------------------------------
17. Crystal Power (cryspower@hotmail.com)
    - For telling me the "easiest" way to defeat Bahamut
    - For telling me a teleportion Limit Break for Quistis.
    - For telling me the usage of the Tonberry's Familiar.
    - For telling me the correction of the lyrics of "Eyes on Me"
    - Thanks for the correction of the song.
    - For telling me an important note on my e-mail
    - For telling me another error on the lyrics "Eyes on Me"
------------------------------------------------------------------------
18. Markweb Jimenz (markweb_3t@yahoo.com)
    - For telling me errors in my FAQ and remind me of my gramatical
      errors and spelling errors for the card game's name!
    - For telling me an important factor of the suicide at the
      D-District Prison.
    - Give me lots of strategies such as the status elemental strategy
    - Provide me with some corrections about the item that you recieved
      from the Moomba is actually Rename Card (not a card)
    - About Selphie's vacation to Balamb Town (that's why you can use
      Selphie while at Balamb Town)
    - Telling me that the Girl Next Door can be obtained after Disc
      1! Plus the method in getting Shiva's card.
    - Telling me about the exact position of Timber Maniac location
      for the Shumi Village
    - For telling some valuable information about the CC Group.
    - For telling me about the usage of Full-cure
    - Thanks for providing with more strategy.
    - Thanks for the list of items and Draw Points found at
      Ultimecia's Castle.
    - He also tell me about a secret strategy against the Tiamat, but I
      have promised him not to tell about this. Ask him about it.
------------------------------------------------------------------------
19. Zane Merritt (inverse@ignmail.com)
    - For providing me information on getting the Pocketstation GFs!
    - Plus an exclusive picture of Pocketstation!
    - For providing the controls of the Pocketstation.
    - Tell me on how to get the MiniMog
    - Provide me some information on the Moomba.
    - Provide more information on the Chicobo Summon. [Choco Flare and
      Choco Meteor]
    - Provide me some information about getting Chocobuckle
------------------------------------------------------------------------
20. Qiao2324 (qiao2324@home.com)
    - For giving the status window of Quistis' Limit Breaks.
    - For reminding me of the difference between Flare and Aero [Wind].
    - For testing Selphie's Limit Breaks [reduce my burden, Thanks]
    - Thanks for testing Rinoa's Limit Breaks and provide some
      information on about Angelo
    - Thanks for providing the information on the Seifer's R1 trigger
    - Telling me that The End kills BOSSES except for Ultimecia.
    - Thanks for telling me where to get the second tablet for Obel Lake
      Mystery.
------------------------------------------------------------------------
21. Rei Urabe
    - For providing the lyrics on "Eyes on Me"
------------------------------------------------------------------------
22. Edwin "Shinji" Chow (ikarishinji5@hotmail.com)
    - For providing me information on the UFO viewing scenario.
------------------------------------------------------------------------
23. Eugene See [inverse3@pacific.net.sg]
    - For allowing me to use his information on the Card Queen's Quest
    - For telling me the way to meet the Card King
    - And getting the Shiva Card
------------------------------------------------------------------------
24. Dave [dave@cheatcc.com)
    - For posting my FAQs on his site. Thanks.
      Cheat Code Central
      URL: http://www.cheatcc.com/
------------------------------------------------------------------------
25. Percival Estacion (akomedstude@pinoymail.com)
    - For providing corrections in Laguna's Dream Sequence #2.
    - For telling me that it is possible to get the GF Tonberry without
      consecutive battles. But I guess it is better to battle all 20
      Tonberries.
    - For providing me a helpful, easy gaining levels methods.
------------------------------------------------------------------------
26. Ciovo [sperazz@tin.it]
    - For telling me a hidden Draw Point at the entrance of Ultimecia
      Castle.
    - For telling an alternate method to defeat the Ruby Dragons!
    - Thanks for his information on EXP gaining.
------------------------------------------------------------------------
27. Robert Strokes (rob_strokes@yahoo.com)
    - Thanks for hosting the HTML version of FF8 Walkthrough.
      Final Fantasy: Worlds Apart
      URL: http://www.ffnet.net
    - Thanks for his valuable information on the storylines and plus
      several miscellaneous information on FF8
------------------------------------------------------------------------
28.  Yee Seng Fu (ysf@pacific.net.sg)
     - For telling Tonberry's Draw List
     - Also tell me about Rinoa's Limit Breaks information.
     - Sorry for typing your name and your e-mail wrongly.
     - For telling me about the fake Timber Magazine!
     - Also tell me about the mistake in "Eyes on Me"
     - For telling me a site that has a program which plays file from
       your FF8 disc from your PC. This requires MMX technology.
       Download the program from this site:
       http://www.phoenix.net/~feldon/psxvideo/
------------------------------------------------------------------------
29.  Happy Matt (happy_matt@email.msn.com)
     - For telling me the way to get the Force Armlet.
     - For telling me a way to get Selphie's Limit Breaks.
       Thanks a lot.
     - Thanks for the correction on Angelo
------------------------------------------------------------------------
30.  Franksiskus Febrainto ^0^ (ris@dnet.net.id)
     - For telling me alternate ways of getting Cards [a lot of them]
     - For telling me that the Tonberry is weak against Diablos
     - For telling me the maximum of spells that you can draw each
       time.
     - For correcting me that the Phoenix cast Life, not Full-life!
     - Miscellaneous information on the Gilgamesh
     - Thanks for the correction. It make sense. Thanks a lot!
------------------------------------------------------------------------
31. Stephanus Rudiyanto Natari (s_rudiyanton@mailcity.com)
    - Thanks for providing another usage on Float spell
    - Thanks for usage of Cover.
    - Thanks for the corrections.
    - Thanks for the information about Gilgamesh and Phoenix.
    - Thanks for the usage of Fuel
    - Thanks for the information about "Battle Meter"
    - Thanks for telling me more about the way to get the answer for
      the Art Gallery in the final stage.
    - Thanks for the correction about GF Jumbo Cactuar and GF Carbuncle
    - Thanks for the information about the Curse Status.
    - Thanks for telling me about Selphie's The End does not killed
      undeed.
    - Thanks for his Easy Money Guide.
    - Thanks for telling me the secret area.
    - Thanks for clearing up the mystery about the Obel Lake Mystery.
------------------------------------------------------------------------
32. Jessie Wong (Tenoh@aol.com)
    - Thanks for miscellaneous corrections about the sorceress.
    - Thanks for information about the Water Gate Incident
    - Thanks for some more corrections
    - Thanks for the ways on getting Occult Fans.
------------------------------------------------------------------------
33. LAM Hung Geoffrey (ac_lhxaa@stu.ust.hk)
    - Thanks for the translation on the moves and the BOSS names
------------------------------------------------------------------------
34. Macro "Vegeta" Colombo (vegeta@uli.it)
    - Thanks for the correction on the lyrics "Eyes on Me"
    - Thanks for the lyrics "Liberi Fatali"
    - Thanks for providing the information for the remainding spells.
------------------------------------------------------------------------
35. Simon Wei (wei0650@yahoo.com)
    - Thanks for the alternate method of squashing up Missile Base.
------------------------------------------------------------------------
36. Akuma20000 (AKUMA20000@aol.com)
    - Thanks for his valuable strategies for using Zell against tough
      BOSSES such as the Cactuar and Bahamut.
------------------------------------------------------------------------
37. Steven Chang-Tai Chiang (schiang@gladstone.uoregon.edu)
    - For telling me about Selphie's Limit Break Trick.
    - Thanks for telling me about the Junction Bug
    - Plus a rumour that could recruit Cloud Strife of FFVII.
------------------------------------------------------------------------
38. Chris (Chrisj1616@aol.com)
    - For telling me about the usage of Junction Bug for all abilities.
------------------------------------------------------------------------
39. Alex M (madfuzzy@hotmail.com)
    - For the exclusive FF8 Debug Gameshark code
------------------------------------------------------------------------
40. R_Rjonah (r_rjonah@hotmail.com)
    - For those status attack strategies.
------------------------------------------------------------------------
41. Kasuga Kyousuke (kyousuke@mailcity.com)
    - For telling me the birthday of Rinoa.
    - Thanks for information about Angelo's Wishing Star
------------------------------------------------------------------------

Of course, not forgetting the webmaster of GameFAQs, Jeff "CJayC"
Veasey for posting up my first FAQ online. Without all of them, there
will be no Scott Ong and this FAQ will not be a success. If you have
submitt something and your name is not here, that means that it is
already mentioned in the FAQ or I have not tested this yet.

============================= F F V I I I ==============================
               T H A N K   Y O U   F O R   R E A D I N G
                Final Fantasy VIII FAQ Part II [Japanese]
                      Copyright Scott Ong 1999-2000