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    FAQ/Walkthrough by SOng

    Version: Final | Updated: 10/18/04 | Printable Version | Search This Guide

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                    F I N A L   F A N T A S Y   V I I I
    ========================================================================
                         Final Fantasy VIII (Japanese/Import)
                                 Version 1.15 (Final)
                                    Part II
                             For Sony Playstation
                                By Scott Ong
    E-Mail:                 vaynard_x11x@yahoo.com
    Online version:         http://www.risland.org
    ------------------------------------------------------------------------
    
    <<< Disclaimer >>> - please read this!
    This FAQ is meant for personal usage only. It cannot be altered and
    it can only be reproduced in electronic form only. It cannot be
    published in magazines, articles and any other form of reproduction.
    The FAQ is not meant for sale. Any offenders will be severly dealt with
    This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com) This is an
    unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
    your website or webpage, please seek the author's permission and link it
    to my site. You are allowed to print the FAQ out, but make sure that
    you did not sell it for cash! All my FAQs are not meant for sale!
    This is Part II of Final Fantasy VIII FAQ for the Japanese version.
    Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you
    want to find information regarding complete walkthrough and Gameshark
    codes, please look up at Final Fantasy VIII FAQ Part I which is also
    available at GameFAQs. This is meant for the Japanese/Import version.
    For the English version, refer to GameFAQs for them.
    
    <<< References >>>
    Official Final Fantasy VIII Website - http://www.ff8.com
    Official Squaresoft Website         - http://www.squaresoft.com
    
    <<< Note to Webmasters >>>
    If you want to use this FAQ for your site, make sure that you keep on
    checking GameFAQs for latest revisions. Otherwise, I will have to answer
    questions that already answered in the latest editions.
     ___
    / I \___________________________________________________________________
    ========================================================================
    Revision History
    ========================================================================
    
    Version 1.0
    Initial release of the FAQ. Only partially completed. Most catergories
    are incomplete.
    
    Version 1.1
    Added more information on Weapon Upgrade and added more monsters to
    monster list. A major update of GF's abilities.
    
    Version 1.2
    Added more information on the remainding GFs. Added list of weapons
    (contributed by Steven Bruck). Ways to meet the Omega Weapon by
    ChaRle5! Added information regarding on gaining money.
    
    Version 1.3
    Updated the list of GFs Ability. Make some brush-up on the Item List.
    I have also added some cheats (contributed by ChaRle5!). Make some
    general corrections to the FAQ.
    
    Version 1.4
    I have added the list of Items [partially] and added new codes.
    Added the ways/methods of gaining GF Chocobo, Odin, Gilgamesh and
    the Phoenix. Added three ways to get Admantine, which is a key
    ingredient for Squall's Lion Heart.
    
    Version 1.5
    Added the locations of Weapon Mon Magazines (for weapon upgrading) and
    Pet Pals Vol. Issues (contributed by Lynn Tse.) Edit some of the
    information on the cards, thanks to Jesus Zhu. I have added information
    regaridng the fake Timber Magazine! I have added information on the Card
    Queen. A section named "Materials for Weapon Upgradng" has been added
    and is currently incomplete.
    
    Version 1.6
    I have added the complete list of Combat King Vol. Issues. I have
    completed a portion of the Junk List. I have also added the methods of
    gaining the Characters' /GFs' cards and the list of CC Group members.
    I made changes the layout of my e-mail. I have also added the method to
    battle against the Card Queen, thanks to Eugene See. [I have seek his
    permission to take the information from his FAQ. Thanks]
    A complete list of items for Weapon Upgrading has been created with
    exclusion of Magic Stones [M-Stone Piece, Magic Stone, Wizard Stone]
    
    Version 1.7
    I have added more Junk Items [mostly GF compatibility items] I had also
    added alternate ways of getting Magazines. More information regarding
    the GFs' abilities has been added. Found all abilities usage except for
    the usage of Cover. Thanks to Steven Bruck for his information on a
    hidden ability Damage Return and the Ribbon (special abilities which can
    be only gotten if you have the Pocketstation.) I have expanded Magic
    Section, added new spells and thanks to Sung Kato for his explaination on
    Meltdown. Thanks to Steven Bruck for list of Ammo. I have added partial
    stats of the monsters [Card Page 1 to 2]
    
    Version 1.8
    A Major Update! I have finally completed Monster Catalog! I have
    corrected most of errors in the GF's section. I have also added more
    information on Cards. More items information has been added to the item
    list [this includes their costs!] Thanks to Sung Kato for the
    corrections on the spells.
    
    Version 1.9
    Make an effort to make changes on the gramatical errors. I have added
    information on Gilgamesh. I have added more information on Items [at
    last I have finally completed it] Corrected some information regarding
    Rinoa's Limit Breaks, which includes methods on gaining it and also
    added descriptions. I have also added information on getting Occult
    Fans. More information regarding the Guardian Forces have been added.
    Descriptions of Quistis' Limit Breaks have been added. Created a magic
    junction chart [it's a bit tiring..] The "Strategies" Section makes its
    first appearance in the FAQ.
    
    Version 1.10
    Added more strategies to the Strategies section. I have added the
    elemental and status junction effect chart. Plus a major update on
    Limit Breaks. I have also added more information about the characters'
    weapons. Added more secrets such as unlocking Selphie's Limit Breaks
    easily. Make changes to the GFs section.
    
    Version 1.11
    Once again, more strategies have been added to the list. Finally, I
    have managed to locate the stones for the Obel Lake Mystery. More
    corrections have been made to most parts of the FAQ. I have added some
    information about Ragnarok's Auto Pilot. More information regarding
    Limit Breaks have been added. A few secrets have been added to the
    list. More information about the Cards have been added.
    
    Version 1.12
    Few more strategies have been added. I reformat the way to use the
    Junction Bug. Finally found the answers to a poriton of the Obel Lake
    Mystery. Added more information regarding Zell's Limit Breaks
    (contributed by Qiao2324)
    
    Version 1.13
    Added the answers for the Obel Lake Mystery (thanks to Stephanus
    Rudiyanto for the answer) Few more strategies have been added to the
    list. Expanded the Junction Bug theory, allows you to junction a
    magic spell to all abilities (contributed by Chris). Added the
    description for the Wishing Star (courtesy of Kasuga  Kyousuke of
    Rinoa Heartilly's Shrine, http://rinoashrine.ffnet.net). I have made
    a couple of changes regarding the magic translations
    
    Version 1.14
    Reformat the FAQ layout similar to the North American FAQs. Correct
    most gramatical errors. (PS: I am trying my best without using an
    editor, so you might see a couple of fatal errors.). Correct all the
    doubts with reference to the NA FAQ. Added a translations list (just
    to see the closest of the translations done by our friends, Heero Yuy
    and Steven Bruck).
    
    Version 1.15
    Ergh... I forget to add the Card list ^_^; Anyway the card list is
    back and I have made some corrections to the typos and grammar. Plus
    I have added more miscellaneous bits of information.
    
    ------------------------------------------------------------------------
    *IMPORTANT* This FAQ isn't complete without Part I
    This is part II of my Final Fantasy VIII FAQ for the Japanese. This
    part consists of GF information, Magic Information, the Card Game and
    everything you need to know about the game (hopefully, I did not miss
    out anything). Part I of this FAQ can be found in the following
    websites too. Part I of the FAQ consists of the walkthrough and the
    gameshark codes.
    
    ------------------------------------------------------------------------
    This FAQ can be found at the following address:
    GameFAQs                       http://www.gamefaqs.com/
    Scott's FAQ page               http://members.xoom.com/scottong/
    
    This FAQ is protected under copyright law and any unauthorized copying
    or production will lead to severe punishment.
    
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Table of Contents
    ========================================================================
    I     Revision History
    II    Table of Contents
    1.    List of Guardian Forces
    2.    List of Magic
    3.    The Card Game
    4.    List of Items
    5.    List of Monsters
    6.    Weapon Remodelling/ Limit Breaks
    7.    Strategies
    8.    Secrets
    9.    Credits
    
    ========================================================================
    
     _____
    / 1.0 \_________________________________________________________________
    ========================================================================
    List of Guardian Forces
    ========================================================================
                              Acknowledgements
       ______________________________________________________________
      |                                                              |
      | A very Special Thanks to Steven Bruck for his FAQ on the GFs |
      | and their abilities. If you want to view Japanese encoding,  |
      | refer to his FAQs. They are very good as it allows you to    |
      | make comparisons. This section is not possible without his   |
      | help.                                                        |
      |______________________________________________________________|
    
    ------------------------------------------------------------------------
    About the Guardian Force
    Guardian Forces are very important in the game as they can done
    devastating damage to your enemies. They are similar to the summons of
    FF7 and FFT. Summoning a GF will resulting a blue ATB covering the
    character's ATB (ATB stands for Active Time Bar). Also, the stats of the
    GF will be overlapping the character's stats. Guardian Forces' HP can be
    recovered while staying in Hotels (such as Balamb Hotel)/Dormitory. You
    can also make use of GF recovering items such as G-Returner and Pet
    Houses, which can be bought from GF Pet Shops.
    
    However, in FF8, Guardians Forces do not only allows you to have an edge
    in combat, they also help in boosting up your characters' ability
    through the Junction Menu. Your characters can become stronger through
    the Junction by junction magic to boost up their abilities/attributes.
    
    Each GFs has 22 Abilities and some of them need to be learn. There are
    six classes of abilities: Command, GF, Character, Party, Menu and
    Junction. Learning this abilities requires AP which can be gained by
    winning battles against BOSSES/monsters. GFs have levels unlike Summons
    in FF7. You can treat GFs like a character. The higher level the GF is,
    the more powerful it becomes. To level up, GFs need to gain EXP points.
    
    Why GFs is that important?
    There are a total of 16 GFs (with abilities) and 6 hidden GFs. Without
    them, your characters have low statistics and HP. They will only possess
    the Attack ability. You need to junction a GFs to a character in order
    to have commands. GFs can be gain by using an items, defeating them or
    drawing them via the Draw command from BOSSES. [refer to Part I, Basic
    Tutorial for more information]
    
     _____
    / 1.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    About GF Abilities
    ------------------------------------------------------------------------
    This has been tested and proven by me. If your GF has mastered the
    previous ability such as SumMag +10% (Or it stands for Summon Magic
    +10%), you will find its prequesite, SumMag +20%, covering an empty
    slot. Prequesites needed mastered in order to unlock its advance
    ability. Below is a mini-diagram illustrating about this:
    {key: "---m--->" stands for "mastered and gain"]}
    
    Examples:
    GF HP +10% ---m---> GF HP +20% ---m--> GF HP +30%
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    Med Data ---m--> Med LV Up
    Card ---m--> Card Mod-RF
    F-Mag-RF ---m--> Ammo-RF
    
    But sometimes the advanced ability does not appear in the GF
    abilities list. The reason is that an empty slot has been occupied
    with another ability [you can add an ability by using GF items such
    as Steel Pipe [which allows GFs to learn SumMag +10%]. In the GF
    abilities list (which will be discussed in further details below), you
    will find the 22 actual abilities without any modification. Quite
    confusing, huh?
    
    Hence, here is a word of advice, don't use GF items on a GF until the
    GFs have mastered the "actual" 22 abilities naturally. Once it has
    mastered all the abilities, you can use Amnesia Greens [an item which
    can be bought from Pet Shops] to delete an ability (but be careful as
    once an ability has been deleted, you can't bring it back!). Certain
    items can't be used for certain cases:
    
    If you have a HP-J Scroll [which allows a GF to learn HP-J], you
    intend to use it on a GF Quezacotl. You can't use it as GF Quezacotl
    has that ability in its ability list. Get it?
     _____
    / 1.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    GF Management
    ------------------------------------------------------------------------
    1. Always get ALL GFs into battles [It's not necessary to summon them,
       but make sure that they are along with your characters through
       Junction to gain EXP]. They can gain HP bonuses and they will inflict
       more damage when they are at higher levels.
    
    2. Always go after rare skills such as Diablos' Mug [as this ability is
       pretty handy if you need to get the rare items such as Steel Pipes.]
    
    3. Distribute the GFs evenly to all characters. Make sure everyone
       has spells junction to basic factors:
       <> Str-J [affects your character's attacking power]
       <> Mag-J [affects your character's magic attacking power]
       <> HP-J [This is basically your character's stats as once it hits
          zero, your character will be KO'ed]
       <> Vit-J [This similar to defense, the higher the stats is, the
          lower damage done by physical attacks. Physical attacks also
          includes non-magic attacks. Example, Ruby Dragon's Breath and
          Malboro's Eerie Sound Wave]
    4. For those GFs with Boost ability, always get them beforehand of all
       other GF abilities. It is cheap and can does about 30% ~ 50% more
       damage.
    5. Always check what abilities that you are learning before get into
       battles. Always pick those high AP skills that require to master
       before fighting against BOSSES, making full use of it.
    6. Use GF recovering items such as G-Potions, G-Mega-Potions to
       recover lost HP of your GFs.
    7. Summon GFs regulary with one specific character. Summoning a GF
       many times by a character will improve the GF's compatibility with
       the character. Boost will work at its best in this case. GF
       compatibility affects the speed of the ATB bar of GF. [The higher
       the GF compatibility, the faster the GF will be summoned!]
    8. For better results of improving GF relationship, use LuvLuv G
       and GF compatibility items such as Bomb Fragments [improves
       compability with Ifrit by 1]
    9. Don't ever use Amnesia Greens on GF's abilities such as T Mag-RF
       which cannot be retrieve by using items to learn it again. Don't
       use GF learning items before the GFs have mastered all the actual
       22 GF abilities, otherwise you can't unlock some of the abilities.
    
     _____
    / 1.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Explanation on the GF Screen
    ------------------------------------------------------------------------
    Select the GF option under the main menu and you should see a screen
    similar to the one stated below in ASCII format.
    
    Fig 1.3a The GF Main Screen
                                                 No.  Name of GF
     __________________________________________  1.   Quezacotl
    | Name of GFs                              | 2.   Shiva
    |  ___  ___  ___  ___  ___  ___  ___  ___  | 3.   Ifrit
    | |   ||   ||   ||   ||   ||   ||   ||   | | 4.   Siren
    | | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5.   Brothers
    | |___||___||___||___||___||___||___||___| | 6.   Diablos
    |  ___  ___  ___  ___  ___  ___  ___  ___  | 7.   Carbuncle
    | |   ||   ||   ||   ||   ||   ||   ||   | | 8.   Leviathan
    | | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9.   Pandemona
    | |___||___||___||___||___||___||___||___| | 10.  Cerberus
    |__________________________________________| 11.  Alexander
                                                 12.  Doomtrain
                                                 13.  Bahamut
                                                 14.  Cactaur
                                                 15.  Tonberry
                                                 16.  Eden
    
    Of course at the beginning of the game, the screen will not be as
    occupied as compared to the ASCII. You will get the 16 GFs along your
    journey, refer to the walkthrough on how to get them.
    
    Fig 1.3b The Status Screen of a GF
    
     _______                   _______________________________________
    | Photo | Quezacotl       |Status                               P1|
    |  of   | LV. 1           |    HP-J                   Complete!   |
    |  GF   | HP 300 / 300    ||>  Vit-J                  0 / 50 AP   |
    |_______|                 |    Mag-J                  0 / 50 AP   |
                              |    Magic                  Complete!   |
    Total EXP:     5,000 P    |    GF                     Complete!   |
    EXP needed:    250 P      |    Draw                   Complete!   |
                              |    Card                   0 / 40 AP   |
                              |    Mag +20%               0 / 60 AP   |
                              |    GF HP +10%             0 / 40 AP   |
     Present Skill            |    SumMag +10%            0 / 40 AP   |
     Body Strength J          |    Boost                  0 / 10 AP   |
      AP  10 / 50 AP          |    T-Mag RF               0 / 30 AP   |
                              |_______________________________________|
    
    ------------------------------------------------------------------------
    
    For the above example, I had used GF Quezacotl as an example, note that
    the names of abilities under the abilities screen is not the same for
    all the 16 GFs. You will see a word "Complete!" once the required AP
    has been met. You can move your cursor to select the ability with the
    one that you want to learn.
    
    Okay, let's start off with the explanation. After you have chosen [GF]
    sub-menu, you will see the screen when there are the pictures of your
    GFs. Now select the picture and you will see a screen similar to the
    one illustrated above. This screen is known as the "Learn" Screen. Now
    you will be able to choose the GF ability that you want to master first.
    Note that if the GF had mastered SumMag +10% (it will unlock its
    advanced ability) and the GF will now be learning SumMag +20%. Certain
    abilities such as Card Mod-RF will be available after you have mastered
    the Card Command. Computer always picks the SumMag +10%. Hence, it will
    be better if you choose to master Boost ability (which is better, refer
    to GF Abilities Bestiary for more details) first. Hence, some of your
    choices may work much better as compared to the computer's choice.
    
    Note: All GFs have two slots for character/party abilities except for
          GFs with Ability x3 or Ability x4. How to equip commands? refer
          to "Basic Tutorial" section in Part I. You can also find a basic
          guide typed by Yee Seng Fu (ysf@pacific.net.sg) and it is also
          found at gamefaqs. You can get more information regarding about
          the basics of playing FF8.
    
    Abilities that are being marked with a "*", are the initial abilities
    that are unlocked. If you have any doubts which ability will unlock
    the desired ability, refer to the Ability Learning Tree for more
    details. [it is just below the list]. Names of GFs or attacks that are
    marked in brackets and a T are the names that are used for the Japanese
    version.
    
     _____
    / 1.4 \_________________________________________________________________
    ========================================================================
    GFs and Their Locations
    ========================================================================
    Name of GF:      Quezacotl [T: Queztacoatl]
    Summon Attack:   Thunder Storm
    Elemental:       Thunder elemental damage against all enemies
    Getting It:      This GF can be gotten in Disc 1. Just proceed to Balamb
                     Garden and go to Squall's desk. You will be able to
                     retrieve this GF by selecting [Tutorial] from the
                     Balamb Garden's Network.
    Disc:            1 ~ 3
    Starting Status: Level 1  HP: 300
    
    Quezacotl's Actual List of Abilities
     _____________________________________________________________________
    |                                   |                                 |
    |         Command (!)               |          Junction (J)           |
    |   =======================         |     ======================      |
    |*   Magic              [Complete!] |* Vit-J               [50]       |
    |*   Draw               [Complete!] |* Mag-J               [Complete!]|
    |*   Item               [Complete!] |  Elem-Atk-J          [160]      |
    |*   GF                 [Complete!] |  Elem-Def-J          [100]      |
    |*   Card               [40]        |  Elem-Def-J x2       [130]      |
    |                                   |* HP-J                [50]       |
    |___________________________________|_________________________________|
    |                                   |                                 |
    |      Guardian Force (GF)          |         Character [C]           |
    |   =========================       |    ========================     |
    |*   SumMag +10%           [40]     |*   Mag +20%             [60]    |
    |    SumMag +20%           [70]     |    Mag +40%             [120]   |
    |    SumMag +30%           [140]    |                                 |
    |*   Boost                 [10]     |                                 |
    |*   GF HP +10%            [40]     |                                 |
    |    GF HP +20%            [70]     |                                 |
    |___________________________________|_________________________________|
    |                                   |                                 |
    |          Menu  (M)                |            Party (P)            |
    |   =========================       |    =========================    |
    |*  T Mag-RF                 [30]   |                                 |
    |   Mid Mag-RF               [60]   |               NIL               |
    |   Card Mod-RF              [80]   |                                 |
    |___________________________________|_________________________________|
    
    Ability Learning Tree
    
    Vit-J, Mag-J and HP-J ---m--> Elem-Atk-J
                                  Elem-Def-J ---m--> Elem-Def-J x2
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    GF HP +10% ---m--> GF HP +20%
    Mag +20% ---m--> Mag +40%
    T Mag-RF ---m--> Mid Mag-RF
    Card ---m--> Card Mod-RF
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Name of GF:      Shiva
    Summon Attack:   Diamond Dust
    Elemental:       Ice elemental damage against all enemies
    Getting it:      Also obtained from the Tutorial Menu in Balamb
                     Garden Network, the same method as the Quezacotl.
    Disc:            1 ~ 3
    Starting Status: Level 1  HP: 298
    
    Shiva's Actual List of Abilities
    ______________________________________________________________________
    |                                   |                                 |
    |         Command (!)               |           Junction (J)          |
    |    ======================         |     ========================    |
    |*   Magic          [Complete!]     |* Str-J               [50]       |
    |*   GF             [Complete!]     |* Vit-J               [50]       |
    |*   Item           [Complete!]     |* Spr-J               [Complete!]|
    |*   Draw           [Complete!]     |  Elem-Atk-J          [160]      |
    |*   Doom           [60]            |  Elem-Def-J          [100]      |
    |                                   |  Elem-Def-J x2       [130]      |
    |___________________________________|_________________________________|
    |                                   |                                 |
    |      Guardian Force (G.F)         |          Character (C)          |
    |  ===========================      |     ========================    |
    |* SumMag +10%         [40]         |*   Vit +20%            [60]     |
    |  SumMag +20%         [70]         |    Vit +40%            [120]    |
    |  SumMag +30%         [140]        |*   Spr +20%            [60]     |
    |* Boost               [10]         |    Spr +40%            [120]    |
    |* GF HP +10%          [40]         |                                 |
    |  GF HP +20%          [70]         |                                 |
    |___________________________________|_________________________________|
    |                                   |                                 |
    |           Menu [M]                |          Party (P)              |
    |   ==========================      |   ===========================   |
    |*  I Mag-RF          [30]          |                                 |
    |                                   |             NIL                 |
    |___________________________________|_________________________________|
    
    Ability Learning Tree
    
    Str-J, Vit-J and Spr-J ---m--> Elem-Atk-J and
                                   Elem-Def-J ---m--> Elem-Def-J
    SumMag +10% ---m--> SumMag +20% ---m-->  SumMag +30%
    GF HP +10% ---m--> GF HP +20%
    Vit +20% ---m--> Vit +40%
    Spr +20% ---m--> Spr +40%
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name of GF:      Ifrit
    Summon Attack:   Hell Fire
    Elemental:       Fire elemental damage against all enemies
    Getting It:      At the Fire Cavern, you will have to fight in him
                     during Disc 1 as a part of SeeD test. Refer to Part I
                     for details on how to defeat him.
    Disc:            1
    Starting Status: Level 1   HP: 305
    
    Ifrit's Actual Abilities List
    ______________________________________________________________________
    |                                   |                                 |
    |           Command (!)             |          Junction (J)           |
    |  ===========================      |  =============================  |
    |* Magic           [Complete!]      |* Str-J               [Complete!]|
    |* GF              [Complete!]      |* Elem-Atk-J          [Complete!]|
    |* Draw            [Complete!]      |* Elem-Def-J          [100]      |
    |* Item            [Complete!]      |  Elem-Def-J x2       [130]      |
    |* Mad Rush        [60]             |* HP-J                [50]       |
    |___________________________________|_________________________________|
    |                                   |                                 |
    |        Guardian Force (GF)        |         Character  (C)          |
    |  ===============================  |   ==========================    |
    |* SumMag +10%          [40]        |*  Str +20%          [60]        |
    |  SumMag +20%          [70]        |   Str +40%          [120]       |
    |  SumMag +30%          [140]       |   Str Bonus         [100]       |
    |* Boost                [10]        |                                 |
    |* GF HP +10%           [40]        |                                 |
    |  GF HP +20%           [70]        |                                 |
    |___________________________________|_________________________________|
    |                                   |                                 |
    |           Menu (M)                |           Party (P)             |
    |   =========================       |   ===========================   |
    |* F Mag-RF             [30]        |                                 |
    |  Ammo-RF              [30]        |              NIL                |
    |                                   |                                 |
    |___________________________________|_________________________________|
    
    Abilities Learning Tree
    Elem-Def-J ---m--> Elem-Def-J x2
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    GF HP +10% ---m--> GF HP +20%
    Str +20% ---m--> Str +40% ---m--> Str Bonus
    F Mag-RF ---m--> Ammo-RF
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name of GF:       Siren
    Summon Attack:    Silent Voice
    Elemental:        Non-elemental + Silence status-based attacks against
                      all enemies
    Getting It:       Draw from the Elvoret at the Dollet Communications
                      Tower. Refer to Part I on how to defeat the Elvoret.
    Disc:             1
    Starting Status:  Level 3  HP: 391
    
    Siren's Actual Abilities List
    ______________________________________________________________________
    |                                   |                                 |
    |         Command (!)               |         Junction (J)            |
    |  =========================        |   ==========================    |
    |* Magic            [Complete!]     |*  Mag-J             [Complete!] |
    |* GF               [Complete!]     |*  ST-Atk-J          [160]       |
    |* Item             [Complete!]     |*  ST-Def-J          [Complete!] |
    |* Draw             [Complete!]     |*  ST-Def-J x2       [130]       |
    |* Treatment        [100]           |                                 |
    |___________________________________|_________________________________|
    |                                   |                                 |
    |     Guardian Force (G.F)          |         Character (C)           |
    |  ==============================   |  ============================   |
    |* SumMag +10%           [40]       |* Mag +20%                [60]   |
    |  SumMag +20%           [70]       |  Mag +40%                [120]  |
    |  SumMag +30%           [140]      |  Mag Bonus               [100]  |
    |* Boost                 [10]       |                                 |
    |* GF HP +10%            [40]       |                                 |
    |  GF HP +20%            [70]       |                                 |
    |___________________________________|_________________________________|
    |                                   |                                 |
    |            Menu (M)               |            Party (P)            |
    |  ============================     |   ============================  |
    |* L Mag-RF               [30]      |*  Move-Find              [40]   |
    |* ST Med-RF              [30]      |                                 |
    |* Tool-RF                [30]      |                                 |
    |___________________________________|_________________________________|
    
    Abilities Learning Tree
    ST-Def-J ---m--> ST-Def-J x2
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    GF HP +10% ---m--> GF HP +20%
    Mag +20% ---m--> Mag +40% ---m--> Mag Bonus
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name of GF:      Diablos
    Summon Attack:   Dark Messanger (T: Soul of Darkness)
    Elemental:       Non-elemental damage + Demi against all enemies.
    Getting it:      You will be given a Magical Lamp from Cid before
                     your depature to Balamb Town. Use it through the
                     item menu and you will have to fight it! [From Disc
                     1 onwards]. Refer to Part I for how to defeat it.
    Disc:            1 ~ 4
    Starting Status: Level 9, HP: 730
    
    Diablos' Actual Abilities List
     _____________________________________________________________________
    |                                  |                                  |
    |          Command (!)             |          Junction (J)            |
    |  ==========================      |   ===========================    |
    |* Magic           [Complete!]     |*  Mag-J            [Complete!]   |
    |* GF              [Complete!]     |*  Hit-J            [120]         |
    |* Draw            [Complete!]     |*  HP-J             [50]          |
    |* Item            [Complete!]     |*  Ability x3       [Complete!]   |
    |* Darkside        [100]           |                                  |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |      Guardian Force (G.F)        |         Character (C)            |
    |   =========================      |  ============================    |
    |*  GF HP +10%          [40]       |*  Mag +20%              [60]     |
    |   GF HP +20%          [70]       |   Mag +40%              [120]    |
    |   GF HP +30%          [140]      |*  Mug                   [200]    |
    |                                  |*  HP +20%               [60]     |
    |                                  |   HP +40%               [120]    |
    |                                  |   HP +80%               [240]    |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |      Menu Abilities (M)          |        Party Abilities (P)       |
    |  ===========================     |   ============================   |
    |*  Time Mag-RF         [30]       |*  Enc-Half              [30]     |
    |*  ST Mag-RF           [30]       |   Enc-None              [100]    |
    |__________________________________|__________________________________|
    
    Abilities Learning Tree
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
    Mag +20% ---m--> Mag +40%
    HP +20% ---m--> HP +40% ---m--> HP +80%
    Enc-Half ---m--> Enc-None
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name of GF:      Brothers (Sacred and Minotaur)
    Summon Attack:   Brotherly Love [T: Sibling Justice /Brotherhood]
    Elemental:       Earth elemental damage against all enemies. It is
                     useless against flying creatures.
    Getting them:    Defeat them at the Tomb of Unknown King [Disc 1].
                     Refer to Part I on how to defeat them.
    Disc:            1 ~ 4
    Starting Status: Level 7 , HP: 650
    
    Brothers' Actual Abilities List
     _____________________________________________________________________
    |                                  |                                  |
    |           Command (!)            |           Junction (J)           |
    |  ============================    |   ============================   |
    |* Magic          [Complete!]      |* HP-J                 [Complete!]|
    |* GF             [Complete!]      |* Str-J                [50]       |
    |* Draw           [Complete!]      |* Spr-J                [50]       |
    |* Item           [Complete!]      |  Elem-Atk-J           [160]      |
    |* Defend         [100]            |  Elem-Def-J           [100]      |
    |                                  |  Elem-Def-J x2        [130]      |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |       Guardian Force (G.F)       |          Character (C)           |
    |  ============================    |   ============================   |
    |* SumMag +10%         [40]        |*  HP +20%           [Complete!]  |
    |  SumMag +20%         [70]        |   HP +40%           [120]        |
    |  SumMag +30%         [140]       |   HP +80%           [240]        |
    |* Boost               [10]        |*  Cover             [100]        |
    |* GF HP +10%          [40]        |   HP Bonus          [100]        |
    |  GF HP +20%          [70]        |                                  |
    |  GF HP +30%          [140]       |                                  |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |           Menu (M)               |            Party (P)             |
    |  ============================    |   =============================  |
    |            NIL                   |              NIL                 |
    |__________________________________|__________________________________|
    
    Ability Learning Tree
    HP-J, Str-J and Spr-J ---m--> Elem-Atk-J and
                                  Elem-Def-J ---m--> Elem-Def-J x2
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP+30%
    HP +20% ---m--> HP +40% ---m--> HP +80% ---m--> HP Bonus
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name of GF:      Carbuncle [T: Carbunkle]
    Summon Attack:   Ruby Light
    Elemental:       Relfect magic being cast over your entire party.
    Getting It:      Draw from Iguions at the President's Mansion when you
                     have to save Rinoa. [You can only control Squall and
                     Irvine for that battle]
    Disc:            1
    Starting Status: Level 16 , HP: 1,220
    
    Carbuncle's Actual Abilities List
     _____________________________________________________________________
    |                                  |                                  |
    |           Command (!)            |           Junction (J)           |
    |  =============================   |  ==============================  |
    |* Magic            [Complete!]    |* HP-J               [50]         |
    |* GF               [Complete!]    |* Vit-J              [Complete!]  |
    |* Draw             [Complete!]    |* Mag-J              [50]         |
    |* Item             [Complete!]    |  ST-Atk-J           [160]        |
    |                                  |  ST-Def-J           [100]        |
    |                                  |  ST-Def-J x2        [130]        |
    |                                  |* Ability x3         [Complete!]  |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |      Guardian Force (G.F)        |           Character (C)          |
    |  =============================   |  ==============================  |
    |* GF HP +10%            [40]      |* Vit +20%                [60]    |
    |  GF HP +20%            [70]      |  Vit +40%                [120]   |
    |  GF HP +30%            [140]     |  Vit Bonus               [100]   |
    |                                  |* Counter                 [200]   |
    |                                  |* Auto Reflect            [150]   |
    |                                  |* HP +20%                 [60]    |
    |                                  |  HP +40%                 [120]   |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |             Menu (M)             |            Party (P)             |
    |  ==============================  |  ==============================  |
    |* Recov Med-RF           [30]     |              NIL                 |
    |__________________________________|__________________________________|
    
    Learning Abilities Tree
    Mag-J, Vit-J and HP-J ---m--> ST-Atk-J and
                                  ST-Def-J ---m--> ST-Def-J x2
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
    Vit +20% ---m--> Vit +40% ---m--> Vit Bonus
    HP +20% ---m--> HP +40%
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name of GF:      Leviathan
    Summon Attack:   Tsunami [T: Tidal Wave]
    Elemental:       Water-elemental damage against all enemies
    Getting it:      Draw it from NORG, Master of Garden after you have
                     succeeded in operating MD system and was called to the
                     basement. Refer to Part I for more details.
    Disc:            2
    Starting Status: Level 17 , HP: 1,349
    
    Leviathan's Actual Abilities List
     _____________________________________________________________________
    |                                  |                                  |
    |           Command (!)            |          Junction (J)            |
    |  =============================   |   ============================   |
    |* Magic            [Complete!]    |* Mag-J                [50]       |
    |* GF               [Complete!]    |* Spr-J                [Complete!]|
    |* Item             [Complete!]    |* Elem-Def-J           [Complete!]|
    |* Draw             [Complete!]    |* Elem-Def-J x2        [Complete!]|
    |* Recover          [200]          |* Elem-Atk-J           [160]      |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |      Guardian Force (GF)         |          Character (C)           |
    |  =============================   |   ============================   |
    |* SumMag +10%           [40]      |*  Spr +20%             [60]      |
    |  SumMag +20%           [70]      |   Spr +40%             [120]     |
    |  SumMag +30%           [140]     |   Spr Bonus            [100]     |
    |* GF HP +10%            [40]      |*  Auto Potion          [150]     |
    |  GF HP +20%            [70]      |                                  |
    |  GF HP +30%            [140]     |                                  |
    |* Boost                 [10]      |                                  |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |            Menu (M)              |            Party (P)             |
    |  =============================   |   ============================   |
    |* Supt Mag-RF          [30]       |                                  |
    |* GF Recov Med-RF      [60]       |              NIL                 |
    |__________________________________|__________________________________|
    
    Ability Learning Tree
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
    Spr +20% ---m--> Spr +40% ---m--> Spr Bonus
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Name of GF:      Pandemona [T: Pandemonium]
    Summon Attack:   Tornado Zone [T: Whirlwind Thrust]
    Elemental:       Wind elemental damage against all opponents
    Getting It:      Draw from Fujin when you battle against her at Balamb
                     Town in Disc 2.
    Disc:            2
    Starting Status: Level 20 , HP: 1,506
    
    Pandemona's Actual Abilities List
     _____________________________________________________________________
    |                                  |                                  |
    |           Command (!)            |           Junction (J)           |
    |  =============================   |   =============================  |
    |* Magic              [Complete!]  |* Str-J                [Complete!]|
    |* GF                 [Complete!]  |* Spd-J                [120]      |
    |* Draw               [Complete!]  |  Elem-Atk-J           [160]      |
    |* Item               [Complete!]  |  Elem-Def-J           [100]      |
    |* Absorb             [Complete!]  |  Elem-Def-J x2        [130]      |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |       Guardian Force (GF)        |          Character (C)           |
    |  =============================   |   =============================  |
    |* SumMag +10%          [40]       |* Str +20%               [60]     |
    |  SumMag +20%          [70]       |* Spd +20%               [60]     |
    |  SumMag +30%          [140]      |  Spd +40%               [120]    |
    |* GF HP +10%           [40]       |* Initiative             [160]    |
    |  GF HP +20%           [70]       |                                  |
    |  GF HP +30%           [140]      |                                  |
    |* Boost                [10]       |                                  |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |            Menu (M)              |            Party (P)             |
    |  =============================   |   =============================  |
    |                                  |                                  |
    |              NIL                 |               NIL                |
    |__________________________________|__________________________________|
    
    Abilities Learning Tree
    Spd-J ---m--> Elem-Atk-J
                  Elem-Def-J ---m--> Elem-Def-J x2
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    GF HP +20% ---m--> GF HP +20% ---m--> GF HP +30%
    Spd + 20% ---m--> Spd +40%
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Name of GF:      Cerberus
    Summon Attack:   Counter Rockets [T: Counterattack of the Smoky Wolf]
    Elemental:       Double and Triple is being cast over the entire party
    Getting It:      You will meet this guy at the main hall of Galbadian
                     Garden and have to fight him, he's a tough cookie.
    Disc:            2
    Starting Status: Level 24, HP: 1,545
    
    Cerberus' Actual Abilities List
     _____________________________________________________________________
    |                                  |                                  |
    |           Command (!)            |           Junction (J)           |
    |  =============================   |   =============================  |
    |  Magic             [Complete!]*  |*  Str-J               [Complete!]|
    |  GF                [Complete!]*  |*  Mag-J               [50]       |
    |  Draw              [Complete!]*  |*  Spr-J               [50]       |
    |  Item              [Complete!]*  |*  Spd-J               [120]      |
    |                                  |*  Vit-J               [Complete!]|
    |                                  |*  ST-Atk-J            [160]      |
    |                                  |*  ST-Def-J            [Complete!]|
    |                                  |*  ST-Def-J x2         [130]      |
    |                                  |*  ST-Def-J x4         [180]      |
    |                                  |*  Ability x3          [Complete!]|
    |__________________________________|__________________________________|
    |                                  |                                  |
    |      Guardian Force (G.F)        |           Character (C)          |
    |  =============================   |   =============================  |
    |* GF HP +10%        [40]          |*  Spd +20%           [60]        |
    |  GF HP +20%        [70]          |   Spd +40%           [120]       |
    |  GF HP +30%        [140]         |*  Auto Haste         [150]       |
    |                                  |*  Expendx 2-1        [250]       |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |           Menu (M)               |             Party (P)            |
    |  =============================   |   =============================  |
    |              NIL                 |*  Awarness           [200]       |
    |                                  |                                  |
    |__________________________________|__________________________________|
    
    Abilities Learning Tree
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
    Spd +20% ---m--> Spd +40%
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Name of GF:      Alexander
    Summon Attack:   Holy Judgement
    Elemental:       Holy elemental damage against all opponents.
    Getting It:      You must draw it from Edea at the last battle of
                     Disc 2.
    Disc:            2
    Starting Status: Level 25 , HP: 1,925
    
    Alexander's Actual Abilities List
     _____________________________________________________________________
    |                                  |                                  |
    |          Command (!)             |          Junction (J)            |
    |  =============================   |   ============================   |
    |* Magic              [Complete!]  |* Spr-J                [Complete!]|
    |* GF                 [Complete!]  |* Elem-Atk-J           [160]      |
    |* Draw               [Complete!]  |* Elem-Def-J           [Complete!]|
    |* Item               [Complete!]  |* Elem-Def-J x2        [Complete!]|
    |* Revive             [200]        |* Elem-Def-J x4        [180]      |
    |                                  |* Ability x3           [Complete!]|
    |__________________________________|__________________________________|
    |                                  |                                  |
    |      Guardian Force (GF)         |          Character (C)           |
    |  ==============================  |   ============================   |
    |* SumMag +10%           [40]      |*  Spr +20%            [60]       |
    |  SumMag +20%           [70]      |*  Med Data            [200]      |
    |  SumMag +30%           [140]     |                                  |
    |* GF HP +10%            [40]      |                                  |
    |  GF HP +20%            [70]      |                                  |
    |  GF HP +30%            [140]     |                                  |
    |* Boost                 [10]      |                                  |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |           Menu (M)               |            Party (P)             |
    |  ==============================  |   ============================   |
    |* Hi Mag-RF                [60]   |                                  |
    |  Med LV Up                [120]  |              NIL                 |
    |__________________________________|__________________________________|
    
    Abilities Learning Tree
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
    Med Data ---m--> Med LV Up
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name of GF:       Doomtrain [T: Grasharaboras]
    Summon Attack:    Completely Wild
    Elemental:        Poison elemental + status ailments against all
                      opponents.
    Getting It:       This is rather tough GF to get and it is EXPENSIVE.
                      Firstly you must have the following:
                    : 6x Malboro Tentacle [steal from Malboro, get Mug
                      from Diablos. Malboros are found outside the Tears'
                      Point]. Malboros can also be found at the Island
                      closest to Hell/Heaven, applies after receiving
                      Ragnarok. [refer to the World Map at my homepage]
                    : 6x Steel Pipe [steal these from those yellow and
                      green Gorillas [Wendigo] outside Deling City].
                      They can be found at deserts only. Use Mug to do
                      this.
                    : 6x Remedy + [have aleast 60 Remedies (purchased
                      from any item shops for 60,000 gil), and change
                      them to Remedy+, Alexander's Med LV Up Menu.]
                      You must get Alexander's Med Data before you can
                      learn and use Alexander's Med LV Up.
                    : 1x Solomon's Ring: found at Tears' Point [located
                      south-east from Esthar Captial, refer to Part I for
                      more details.
                      Have getting the above requirements, use Solomon's
                      Ring and you will get the GF!
    Disc:            3 [must get the Solomon's Ring from Tears' Point
                     before your trip to outerspace and Alexander is a
                     compulsory GF in order to get Doomtrain]. You can
                     get this on Disc 4 too.
    Starting Status: Level 28    HP: 2,521
    
    Doomtrain's Actual Abilities List
     ______________________________________________________________________
    |                                  |                                   |
    |           Command  (!)           |           Junction (J)            |
    |  =============================   |  ==============================   |
    |* Magic              [Complete!]  |* Elem-Atk-J           [Complete!] |
    |* GF                 [Complete!]  |* ST-Atk-J             [Complete!] |
    |* Draw               [Complete!]  |* Elem-Def-J x4        [180]       |
    |* Item               [Complete!]  |* ST-Def-J x4          [180]       |
    |* Darkside           [100]        |                                   |
    |* Absorb             [80]         |                                   |
    |__________________________________|___________________________________|
    |                                  |                                   |
    |      Guardian Forces (GF)        |           Character (C)           |
    |  ==============================  |   ==============================  |
    |* SumMag +10%           [40]      |*  Auto Shell           [250]      |
    |  SumMag +20%           [70]      |                                   |
    |  SumMag +30%           [140]     |                                   |
    |  SumMag +40%           [200]     |                                   |
    |* GF HP +10%            [40]      |                                   |
    |  GF HP +20%            [70]      |                                   |
    |  GF HP +30%            [140]     |                                   |
    |  GF HP +40%            [200]     |                                   |
    |* Boost                 [10]      |                                   |
    |__________________________________|___________________________________|
    |                                  |                                   |
    |           Menu (M)               |             Party (P)             |
    |  ==============================  |  ================================ |
    |* Call Junk Shop      [Complete!] |                                   |
    |* Forbid Med-RF            [200]  |               NIL                 |
    |__________________________________|___________________________________|
    
    Abilities Learning Tree
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Name of GF:      Bahamut
    Summon Attack:   Mega-Flare
    Elemental:       Non elemental damage against all opponents.
    Getting It:      Go to Deep Sea Research Center, after you have
                     gotten Ragnarok, it's is located in southwest region
                     of the World Map and it's on the west of Edea's
                     House.
    
                     Once you enter, you will encounter a light column, do
                     NOT walk while the light is on, you will encounter
                     battles, next talk to the column and choose 1st
                     option for 1st question [fight vs. Ruby Dragon], 2nd
                     option for 2nd question [fight vs. another Ruby
                     Dragon but with a back attack status. Lastly, pick
                     the third option [hidden] for the last question and
                     you will have to fight it.
    Disc:            3 ~ 4
    Starting Status: Level 35   HP: 3,274
    
    Bahamut's Actual Abilities List
     ______________________________________________________________________
    |                                  |                                   |
    |           Command (!)            |           Junction (J)            |
    |  ==============================  |  ================================ |
    |* Magic             [Complete!]   |* Ability x4      [Complete!]      |
    |* GF                [Complete!]   |                                   |
    |* Draw              [Complete!]   |                                   |
    |* Item              [Complete!]   |                                   |
    |__________________________________|___________________________________|
    |                                  |                                   |
    |      Guardian Forces (GF)        |           Character (C)           |
    |  =============================   |  ===============================  |
    |* SumMag +10%           [40]      |* Str +60%            [Complete!]  |
    |  SumMag +20%           [70]      |* Mag +60%            [Complete!]  |
    |  SumMag +30%           [140]     |* Mug                 [200]        |
    |  SumMag +40%           [200]     |* Auto Protect        [250]        |
    |* GF HP +10%            [40]      |* Expend x2-1         [250]        |
    |  GF HP +20%            [70]      |* Walk and Recover    [250]        |
    |  GF HP +30%            [140]     |                                   |
    |  GF HP +40%            [200]     |                                   |
    |* Boost                 [10]      |                                   |
    |__________________________________|___________________________________|
    |                                  |                                   |
    |           Menu (M)               |            Party (P)              |
    |  ==============================  |  ===============================  |
    |* Forbid Mag-RF        [Complete!]|* Rare Item             [250]      |
    |                                  |                                   |
    |__________________________________|___________________________________|
    
    Abilities Learning Tree
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
    Name of GF:      Cactuar [T: Sabotander]
    Summon Attack:   1,000 Needles [T: 1,000 Iron Needles]
    Elemental:       Non elemental against all opponents.
    Getting It:      Head for the Cactuar Island, it's located on the south
                     east area of Centra Area. [there is a green Cactuar
                     there (actually it's the Jumbo Cactuar)] Make contact
                     with it and it's very tough. [Refer to Part I on
                     information on how to defeat it]. Note that it is a
                     huge and massive Cactuar and its about 4 times bigger
                     than an ordinary Cactuar. Defeat it to get this GF.
    How it works:    The GF Cactuar works like this. Let's says the
                     Cactuar's Level is between x0 to x9 then the damage
                     that the Cactuar inflict will be x000. Let's says
                     if the Cactuar's Level is 73, the damage inflict
                     will be 7000 exactly. Quite a good GF. Thanks to
                     Yee Seng Fu and Stephanus Rudiyanto Natari for this.
    Disc:            3 ~ 4
    Starting Status: Level 23  HP: 2,594
    
    Cactuar's Actual Abilities List
     ______________________________________________________________________
    |                                  |                                  |
    |          Command (!)             |          Junction (J)            |
    |  =============================   |  =============================== |
    |* Magic              [Complete!]  |* Eva-J              [200]        |
    |* GF                 [Complete!]  |* Luck-J             [200]        |
    |* Draw               [Complete!]  |                                  |
    |* Item               [Complete!]  |                                  |
    |* Defend             [100]        |                                  |
    |* Kamikaze           [100]        |                                  |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |      Guardian Force (G.F.)       |          Character (C)           |
    |  ==============================  |  ==============================  |
    |* GF HP +10%            [40]      |* Eva +30%             [200]      |
    |  GF HP +20%            [70]      |* Luck +50%            [200]      |
    |  GF HP +30%            [140]     |* Initiative           [160]      |
    |                                  |* Walk and Recover     [200]      |
    |                                  |* HP Bonus             [Complete!]|
    |                                  |* Str Bonus            [Complete!]|
    |                                  |* Mag Bonus            [Complete!]|
    |                                  |* Spr Bonus            [Complete!]|
    |                                  |* Auto Potion          [150]      |
    |                                  |* Expend x2-1          [250]      |
    |__________________________________|__________________________________|
    |                                  |                                  |
    |           Menu (M)               |            Party (P)             |
    |  =============================   |  =============================   |
    |                                  |                                  |
    |              NIL                 |              NIL                 |
    |__________________________________|__________________________________|
    
    Ability Learning Tree
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Name of GF:      Tonberry [T: Tonberi]
    Summon Attack:   Chef's Knife [T: Kitchen Knife]
    Elemental:       Non elemental damage against all opponents.
    Getting It:      Head to Centra Ruins in the Centra Region. Head to
                     the main compound where you find a Gargoyle and the
                     Y-shaped ladder. Kill 20 Tonberry and one of them
                     will transform into the King Tonberty. Defeat it and
                     you will get it. That battle is continuous. You have
                     to get Odin before you can get this. Not necessary to
                     battle all 20 Tonberries at one go. You can go out to
                     the World Map and saved your game. Thanks to Pericval
                     Estacion for testing this.
    Disc:            2 ~ 4 [must get Odin before you can get this GF]
    Starting Status: Level 30   HP: 2,596
    
    Tonberry's Actual Abilities List
     ______________________________________________________________________
    |                                  |                                   |
    |          Command (!)             |           Junction (J)            |
    |  =============================   |   ==============================  |
    |* Magic             [Complete!]   |                                   |
    |* GF                [Complete!]   |             NIL                   |
    |* Draw              [Complete!]   |                                   |
    |* Item              [Complete!]   |                                   |
    |* LV Down           [Complete!]   |                                   |
    |* LV Up             [Complete!]   |                                   |
    |__________________________________|___________________________________|
    |                                  |                                   |
    |      Guardian Force (GF)         |          Character (C)            |
    |  ==============================  |  ===============================  |
    |* SumMag +10%             [40]    |* Eva +30%           [Complete!]   |
    |  SumMag +20%             [70]    |* Luck +50%          [Complete!]   |
    |  SumMag +30%             [140]   |* Initiative         [160]         |
    |* GF HP +10%              [40]    |* Walk and Recover   [200]         |
    |  GF HP +20%              [70]    |* Auto Potion        [150]         |
    |  GF HP +30%              [140]   |                                   |
    |* Boost                   [10]    |                                   |
    |__________________________________|___________________________________|
    |                                  |                                   |
    |           Menu (M)               |             Party (P)             |
    |  =============================   |  ==============================   |
    |* Haggle                  [150]   |                                   |
    |* Familiar                [150]   |              NIL                  |
    |  Sell High               [200]   |                                   |
    |  Call Shop               [200]   |                                   |
    |__________________________________|___________________________________|
    
    Ability Learning Tree
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
    Haggle ---m--> Sell High
    Familiar ---m--> Call Shop
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name of GF:      Eden
    Summon Attack:   Eternal Breath
    Elemental:       Non elemental damage against all opponents.
    Getting It:      After getting GF Bahamut, back to Ragnarok and talk
                     to everyone. Now re-enter the Deep Sea Research
                     Center. Now head down the hole of the damaged light
                     system. Now head use the RSP in this order, 2-2-1-1
                     and have Zell operate that huge machine [2nd option]
                     and head down to the basement and examine the machine.
                     A huge monster [Ultima Weapon] will appear and draw
                     Eden from it. It's going to be a tough battle! [Refer
                     to Part I for more details] This piece of information
                     is being contributed by Steven Bruck.
                     <Stevenbruck@bigfoot.com> Note that Eden can do up to
                     40,000+ if you have accquired it to high levels along
                     with Boost ability!
    Disc:            3 ~ 4 [after getting Bahamut]
    Starting Status: Level 30, 4,786
    _______________________________________________________________________
    |                                  |                                   |
    |          Command (!)             |           Junction (J)            |
    |  ============================    |  ==============================   |
    |* Magic            [Complete!]    |* Spd-J           [Complete!]      |
    |* GF               [Complete!]    |* Eva-J           [Complete!]      |
    |* Draw             [Complete!]    |* Hit-J           [Complete!]      |
    |* Item             [Complete!]    |                                   |
    |* Mad Rush         [60]           |                                   |
    |* Darkside         [100]          |                                   |
    |* Devour           [Complete!]    |                                   |
    |__________________________________|___________________________________|
    |                                  |                                   |
    |      Guardian Force (G.F)        |          Character (C)            |
    |  ============================    |  ===============================  |
    |* SumMag +10%            [40]     |* Luck +50%             [200]      |
    |  SumMag +20%            [70]     |* Expend x3-1           [250]      |
    |  SumMag +30%            [140]    |                                   |
    |  SumMag +40%            [200]    |                                   |
    |* GF HP +10%             [40]     |                                   |
    |  GF HP +20%             [70]     |                                   |
    |  GF HP +30%             [140]    |                                   |
    |  GF HP +40%             [200]    |                                   |
    |* Boost                  [10]     |                                   |
    |__________________________________|___________________________________|
    |                                  |                                   |
    |            Menu (M)              |            Party (P)              |
    |  =============================   |  ================================ |
    |* GF Abil Med-RF          [30]    |                                   |
    |                                  |             NIL                   |
    |__________________________________|___________________________________|
    
    Ability Learning Tree
    SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
    GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     _____
    / 1.5 \________________________________________________________________
    =======================================================================
    Non-Abilities GFs
    =======================================================================
    These are GFs but they don't have any GFs' Abilities like Command,
    Junction, GF, Character, Menu and Party. I'm listed them down here as
    they have "summoning" animation same as the first sixteen GFs [green
    bubbles appears from the character's body]. You can summon this GF
    using GF command but they can be summoned using the following methods:
    - Appears in between or at the beginning of the battles.
    - Using an item to summon it through the item command.
    - Use as a command
    
    Name:          Phoenix
    Summon Attack: Rebirth Flame [T: Phoenix Flame]
    Elemental:     Fire elemental damage to all opponents and cast Life
                   on all allies.
    Getting It:    You need to get Phoenix Pinions [an item which summons
                   the Phoenix, and can only be use during battles.]. To
                   get Phoenix Pinions, you must get Tool-RF, by refining
                   Mega Phoenix to Phoenix Pinion in a 3:1 ratio. You can
                   also get one from Shumi Village quest part I and the
                   other one while during Missing Vase Quests. Refer to
                   Part I for more information
    Disc:          2 ~ 3
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Name:          Odin
    Summon Attack: Zantetsuken [T: Iron Cutting Sword]
    Elemental:     Non elemental attack against all enemies (instant dead
                   attack) Odin does not appear during BOSS Fights!
    Getting It:    First of all, you need to locate the Centra Ruins. Enter
                   the Centra Ruins and take left stairs. Move upwards and
                   proceed the elevator. Once take the left ladder and move
                   up to activate the power source. Next move back down and
                   activate the power source that's located at the lower
                   level. You will find a spiral-stairway and use it. Next
                   you will find a Gargoyle with a Eye Ruby. Take the Eye
                   Ruby and move up the stairs. Place the "eyes" and you
                   will get a five digit password [which is random]. Now
                   take down both the "eyes" and move back to the previous
                   Gargoyle. Place both and enter the password [the torch
                   on the right reveals a column of zeros. Using D-Pad to
                   switch between numbers and press Circle once you are
                   done. Now you will be able to unlock the secret chamber.
                   Enter the chamber and you will find the Odin. Defeat it
                   and get this GF!
                   Note: You need to do all this in a time interval.
    Disc:          2 ~ 4
                   Notes: There is an official bug in Disc 3 if you attempt
                   to get Odin. The bug occurs if you failed to get the GF
                   in given time and you choose to continue, the game will
                   just freezes. Hence do it in Disc 2 is a better option.
    NOTES:         The appearance of the Odin appears randomly in battles
                   and appears at the beginning of battles. The Odin's
                   Zantetsuken is an instant death attack against all
                   opponents. It does not have any effect against BOSSES.
                   The appearance of Odin is based on the number of Death
                   Spirits and Luck status.
    
    Name:          Gilgamesh
    Summon Attack: Zantetsuken/Excalibur/Excalipur/Masamune
    Elemental:     Non elemental attack against all opponents.
    Getting It:    You will get this if you have gotten Odin before the
                   battle against the Seifer at Lunatic Pandora
    Disc:          3
    NOTES:         The Gilgamesh can even appears in between battles. The
                   Gilgamesh have four cool attacks [all the swords except
                   for Zantetsuken] are based on Final Fantasy V. Thanks
                   to Heero Yuy for the valuable information. It can also
                   appears in BOSSES Fight. [even between battles!]
    
    Name:          Chicobo
    Summon Attack: Choco Fire /Choco Flare / Choco Meteor
    Elemental:     Non elemental attack against all foes.
    Getting It:    To get this, you need to find the Gyshal Greens.
                   One of them can through the Missing Vase Pieces quest.
                   To get more of these, refer to Quests Section. The summon
                   effect will improve if you have accquired certain levels
                   at your Pockestation. You can summon this through
                   the item command [during battles only!] Make sure that
                   you have at least summoned once the Mother Chocobo from
                   the Chocobo Forest.
    Disc:          2 ~ 4
    Notes:         Refer to Chocobo Forests Guide in Quest section.
    
    ------------------------------------------------------------------------
    Pocketstation GFs
    ------------------------------------------------------------------------
    
    Name:          MiniMog [T: Ko-Mogri]
    Summon Attack: Mog's Dance
    Elemental:     n/a. Restore 1500 HP for all in-battle participating GFs.
    Getting It:    You need a Pocketstation to do so. Get a Mog's Amulet
                   item and use it on a GF [use Amnesia Green and replace it
                   on an empty slot] Equip the command "MiniMog". Just use
                   it while the character has reaches his/her turn.
    Disc:          Disc 2 onwards
    Notes:         Go to GameFAQs (http://www.gamefaqs.com) and get the
                   Pocketstation FAQs. I can't give you that much help as I
                   myself do not own the Pocketstation.
    
    Name:          Moomba [T: Mumba]
    Summon Attack: Moomba Moomba Moomba
    Elemental:     Non elemental damage against one opponent.
    Getting It:    You need a Pocketstation to do so. Get a Friendship item.
                   Next give the character the item command. Select the item
                   from the menu and use it. It is the same method that you
                   use to summon the Phoenix. The Moomba can does over the
                   5-digit mark surprisingly...
    Notes:         See above.
    
    ------------------------------------------------------------------------
    Not-your-GFs
    ------------------------------------------------------------------------
    
    Name:          Giever [T: Gievra]
    Summon Attack: Shockwave Pulsar [T: Shockwave Phaser]
    Elemental:     Non elemental damage against all opponents.
    Getting It:    You can't get this GF! It is with the final boss. Hmm..
                   it is just like the Super Nova summon used by Sephiroth
                   of FF7
    Notes:         Although you can't get the GF, you can get the GF's
                   Summon Attack. To be more acurate, it is actually one of
                   Quistis' Limit Breaks.
    
     _____
    / 2.0 \_________________________________________________________________
    ========================================================================
    List of Abilities
    ========================================================================
    ______________________________________________________________________
    |      |                       |          |                           |
    | No.  |   Name of Abilities   |  Symbol  |        Functions          |
    |______|_______________________|__________|___________________________|
    |      |                       |          |                           |
    | 2.1  | Command               |   (!)    | Enable your character to  |
    |      |                       |          | use commands such as GF.  |
    |______|_______________________|__________|___________________________|
    |      |                       |          |                           |
    | 2.2  | Junction              |   (J)    | Enables you to junction   |
    |      |                       |          | magic together with the   |
    |      |                       |          | character's stats, thus   |
    |      |                       |          | boosting up the stats.    |
    |______|_______________________|__________|___________________________|
    |      |                       |          |                           |
    | 2.3  | Guardian Forces       |  (GF)    | Enables you to improve GF |
    |      |                       |          | stats such as GF HP +20%  |
    |______|_______________________|__________|___________________________|
    |      |                       |          |                           |
    | 2.4  | Character             |   (C)    | Allows your characters to |
    |      |                       |          | have enhanced abilities.  |
    |      |                       |          | Examples include Mug, Str |
    |      |                       |          | +20% and much more.       |
    |______|_______________________|__________|___________________________|
    |      |                       |          |                           |
    | 2.5  | Menu                  |   (M)    | Allows you to make magic/ |
    |      |                       |          | tools which can be chosen |
    |      |                       |          | Abilities sub-menu. E.g.  |
    |      |                       |          | Med LV Up, Card Mod-RF.   |
    |______|_______________________|__________|___________________________|
    |      |                       |          |                           |
    | 2.6  | Party                 |   (P)    | Allows you to have special|
    |      |                       |          | benefits to the party such|
    |      |                       |          | as Enc-None and Move-Find |
    |______|_______________________|__________|___________________________|
    
     _____
    / 2.1 \_________________________________________________________________
    ========================================================================
    Command Abilities (!)
    ========================================================================
    Command Abilities are basically the abilities that appears in your
    character's command menu during the game. Each character can have the
    maximum of 4 commands.
    
    Certain commands also you to do different things. However the ATTACK
    command is a must. But it can be replaced if you have gotten Mug. [an
    ability which allows your character to steal an item and at the same
    time dealts damage.] All GFs (except for Phoenix, Chicobo, Moomba,
    MiniMog and Odin) will have mastered the Magic, GF, Item and Draw
    commands.
    
    2.1.1. Magic Command
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  All except for Odin, Phoenix, Chicobo             |
    | Functions      :  Allows the equipped character to cast magic during|
    |                   battles. When your character has the status       |
    |                   disorder of Silence, your character will be unable|
    |                   use the command.                                  |
    | AP needed      :  n/a                                               |
    |_____________________________________________________________________|
    
    Importance:
    This is one of the best commands in the game. It serves as great
    importance as the command does not only provides offense, but also
    helps in defense by restoring lost HP. You can cast two/three magics
    in a single turn only after a Double/Triple spell is being cast on you.
    But first of all, you have to stock up some magic [by drawing from
    enemies or Draw Points]
    
    ------------------------------------------------------------------------
    In-depth Explanation of Magic
     __________
    |Attack    |   After you have select the [MAGIC] from the Command Menu
    |Magic   <||   you will be able to see the number of spells and types
    |GF        |   of spells stocked up in the character's Magic Inventory.
    |Draw      |       __________________
    |__________| -->  |Magic P1       NUM| TIP: Always arrange the spells
                      |Fire           100|      such as Cure, Aura and
      |               |Fira           45 |      Life on the first few
      |               |Blizzard       100|      pages. [Each character has
      |               |Blizzaga       4  |      a total number of 8 pages]
      |               |__________________|
      |
      |                       /_\
      |       ________         |
      |      |        | _ _ _ _|
      |      |Normal  |  After Triple is being cast on your character, when
       - ->  |Double  |  you select the Magic Command, you will see a box
             |        |  [which looks like the one on the left]. There you
             |________|  can select the option and you be brought to the
                         Magic Inventory [when you can select the spells]
                OR       Select Double, allows you to cast two spells of
              ________   the same kind in one turn. Selecting Triple will
             |        |  allows you to cast three spells of the same kind
             | Normal |  in turn. You can switch targets unlike Selphie's
             | Double |  Limit Breaks. To cast more spells for a single
             | Triple |  cost, you must acquired Expend x2-1 or Expend x3-1
             |________|
    
    Notes:
    * If the character is under Silence status, the command will be greyed
      out.
    * To know about each Magic spell, please refer to the Magic section for
      more details.
    * The effect of Magic depends on the character's Mag stats and the
      damage done on an enemy based on the Spr stats.
    ------------------------------------------------------------------------
    
    2.1.2. GF Command
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  All except for Odin, Phoenix, Chicobo             |
    | Functions      :  Allows the equipped character to summon a GF      |
    |                   during battles. Summoning a GF will causes the ATB|
    |                   and the stats of GF to overlap the stats of your  |
    |                   character. Unable to use it when character is     |
    |                   Silence disorder.                                 |
    | AP needed      :  n/a                                               |
    |_____________________________________________________________________|
    
    Importance of GF Command
    In FF8, summoning a GF requires time [but you can now ignore the MP
    cost] as compared to the previous FF series except for FFT. As you
    summon a GF, the stats will overlap over the character's HP. There,
    you will see blue ATB Bar [which will stops immediately when the GF
    is killed or a Silence Spell is being cast on the character]
    
    ------------------------------------------------------------------------
    In-Depth Explanation on GF Command
     __________        ______________________
    |Attack    |      |GF                  P1| Just simply select the
    |Magic     |      |Quezacotl     HP: 457 | command [GF] and choose
    |GF      <||  --> |Shiva         HP: 359 | the GF that you wish to
    |Item      |      |Ifrit         HP: 409 | summon. There you will see
    |__________|      |______________________| a blue ATB bar start to
                                               overlap the character's
                                               stats.
    
    Notes:
    - The character can only summon the GF that he/she is currently junction
      with. He/She can't summon a GF which is being junctioned with another
      character.
    - The ATB of GF [represented by blue colour] is the indication of the
      amount of time left for the GF to be summoned. The speed of the ATB
      depends on the compatibility with the equipped character.
    - The GF's damage depends on the opposing elementals, level of GF and
      Summon Attack bonus [SumMag +10% is one of them], and other external
      factors [such as Boost]
    ------------------------------------------------------------------------
    
    2.1.3. Draw Command
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  All except for Odin, Phoenix, Chicobo             |
    | Functions      :  Allows the equipped character to draw magic from a|
    |                   foe during a battle. The character could draw up  |
    |                   to nine kind of that spell and could use it       |
    |                   immediately [2nd option] or store for later use [ |
    |                   1st option]. It also could draw hidden GFs such as|
    |                   GF Siren. Unable to use the command when the      |
    |                   character is under the Silence status disorder.   |
    | AP needed      :  n/a                                               |
    |_____________________________________________________________________|
    
    Importance of Draw
    This is really an important command in FF8. It allows you to draw
    spells where you can choose to stock them or cast them immediately.
    You can draw up to 100 kind of a certain spell. The rate of drawing
    magic depends solemnly on your Mag stats [Edea has strong Mag stats
    that's why she could draw up to 9 kind of that spell, each time she
    uses the Draw Command, but you can also improve the Mag stats by using
    Junction]
    
    ------------------------------------------------------------------------
    In-Depth Explanation of Draw Command
     _________
    |Attack   |       _________
    |Magic    | ---> |Fire     |      _________     TIP: Sometimes, you see
    |GF       |      |Thunder<|| --> | Stock   |         that "Stock" has
    |Draw   <||      |Blizzard |     | Cast    |         been greyed out,
    |_________|      |Cure     |     |_________|         this means that
                     |_________|                         the character has
                                                         already 100 kind
                                                         of that spell.
    
    Here is a brief explaination on how the [Draw] system works. First of
    all you have to select the [DRAW] command and select the monster that
    you wished to draw from [you can't draw spells from a death monster,
    which results a miss. Certain characters such as Quistis have weak
    ability in drawing magic at a weak rate too.]. There you will see the
    list of spells that you can draw from. Select the spell and you will
    see the third box.
    
    Stock allows you to stock up magic in your inventory [you can only do
    this if you have less 100 of that kind of spell and sufficient space
    in the character's inventory].
    
    Cast allows you to draw the spell and cast the spell immediately
    [however only one quantity at one time.] Note that monsters such as
    Ruby Dragon, what you have drawn from it, is pretty useless against
    it.
    
    Notes:
    * You can draw more magic by tapping the Circle button repeatedly
      while drawing magic. [This is still not confirmed, but it works
      when you have low Mag stats]
    * Draw is a vital command in the game and never ever go into a BOSS
      fight without it as you can draw GFs from it. There are about 6 GFs
      that can be obtained from this method. Hence take note. To avoid
      much doubts, below is a short list of GFs
    
      Elynole [at Communciation Towers] --> Siren                  Disc 1
      Iguions [at the President's Mansion] --> Carbuncle           Disc 1
      NORG [basement of Balamb Garden] --> Leviathan               Disc 2
      Fujin [at Balamb Hotel] --> Pandemona                        Disc 2
      Edea [At the Auditorium of Galbadia Garden] --> Alexander    Disc 2
      Ultima Weapon [at Deep Sea Deposit] --> Eden                 Disc 3-4
    ------------------------------------------------------------------------
    
    2.1.4. Item Command
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  All except for Odin, Phoenix, Chicobo             |
    | Functions      :  Allows the equipped character to use items for    |
    |                   healing and restore lost Life. Also allows you to |
    |                   summon the Phoenix, Moomba and Chicobo. It is     |
    |                   important and a bit useful in game or if the      |
    |                   character has been silenced during battles.       |
    | AP needed      :  n/a                                               |
    |_____________________________________________________________________|
    
    Comments
    One of the basic fundamentals in the FF series. This command allows
    you to use items, which can help to restore status ailments, give
    supporting aid, cast magic [via Stones] and most importantly, restore
    HP. This command allows you to use MEDICINE and BATTLE ITEMS. This
    command is still usable even if the character is being silenced. You
    can have up to the maximum no. of 10 pages. The system of using item
    is similar to the Magic command.
    
    ------------------------------------------------------------------------
    
    2.1.5. Card Command
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  Quezacotl                                         |
    | Functions      :  Allows you to "card" a wounded monster. This      |
    |                   command happens to miss very often and it will    |
    |                   take quite a long time. Note that not all enemies |
    |                   can be carded by the command [example: Fujin]     |
    |                   You can only do this when the HP of the monster is|
    |                   running low.                                      |
    | AP needed      :  40 AP                                             |
    |_____________________________________________________________________|
    
    Importance:
    
    It is rather a good command if you are running out of that particular
    cards. For easy usage on carding monsters, cast Demi to reduces the HP
    of the monster and then used the card command.
    
    However, it practically takes ages for you to card a strong foe such as
    the Ruby Dragon. This command is still usable even if the character is
    silenced.
    
    But it doesn't mean you can't get BOSS cards! You can also get BOSS
    cards as stated in the card list, you will find names of the monsters,
    along with some of the BOSS names. You can get two different types of
    cards from some of the monsters. As for rare cards, you need to play
    or quest to get them.
    
    ------------------------------------------------------------------------
    
    2.1.6. Doom Command [T: Death Sentence Command]
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  Shiva                                             |
    | Functions      :  Allows you to cause the Instant Death status. You |
    |                   see a counter on the top of the enemies. Once the |
    |                   counter reachers zero, the monster will be killed |
    |                   instantly, very ineffective against BOSSES.       |
    | Description    :  You will see a Devil appearing and spins its staff|
    |                   and you will see a countdown of 24 seconds. When  |
    |                   the counter reaches zero, the spirit of the       |
    |                   monster leaves its body.                          |
    | AP needed      :  60 AP                                             |
    |_____________________________________________________________________|
    
    Importance:
    One great command against high HP foes such as the T-Rexaur. Just
    simply use the command on the monster and you will see a counter
    appears at the top of the monster. When the counter hits zero, the
    monster will be instantly killed. To make the best out of it, cast
    Blind or have the 100x Blind junctioned to ST-Atk-J so that monster
    misses its attack. All you do is to wait. This command is still
    usable even if the character is being silenced. But the downside of it,
    is that it is a waste of time...
    
    ------------------------------------------------------------------------
    
    2.1.7. Mad Rush [T: Rush Command]
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  Ifrit, Eden                                       |
    | Functions      :  Causes the character to have the Berserk, Haste   |
    |                   Shell and Protect status on ALL characters. You   |
    |                   will lose control your characters.                |
    | AP needed      :  60 AP                                             |
    |_____________________________________________________________________|
    
    Importance
    Use this when the monster is low on HP. Your party will just keep on
    attack until his/her HP drop to zero. [It is just like Lucky 7's
    status of FF7, except it does not do 9999 HP damage each time..]
    
    This command effects all characters. So it is inadvisble to use this
    on high HP bosses such as the Ruby Dragons. ALL party members will be
    affected even they have 100x Berserk junctioned to ST-Def-J.
    
    ------------------------------------------------------------------------
    
    2.1.8.   Treatment [T: Chiryou Command]
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  Siren                                             |
    | Functions      :  This command is pretty useful as it will remove   |
    |                   all status aliments from that character. I doubted|
    |                   only the negative ones, such as Silence. You will |
    |                   definitely need this for fighting monsters which  |
    |                   relies on status disorder such as Malboros and    |
    |                   Tri-Faces.                                        |
    | AP needed      :  100 AP                                            |
    |_____________________________________________________________________|
    
    Importance of Treatment Commnad
    
    This command works like casting an Esuna spell or using a Remedy. This
    command is great as it is STILL usable even the character is being
    silenced. It will remove any forms of status ailments [negative ones
    only]. However the character can't use this command if he/she is
    under the following status ailments: Berserk, Sleep, Stop, Petrify
    and Confuse. It is really a good ability. Try to get it, after you have
    acquired Boost for GF Siren.
    
    ------------------------------------------------------------------------
    2.1.9.   Defend
    ______________________________________________________________________
    |                                                                     |
    | GFs            :  Brothers, Cactuar                                 |
    | Functions      :  Allows the equipped character to defend attacks   |
    |                   thus reducing damage from offensive monsters such |
    |                   as the T-Rexaur.                                  |
    | AP needed      :  100 AP                                            |
    |_____________________________________________________________________|
    
    Importance of Defend command
    I guess it is really bad as Squaresoft does not allow characters to
    have the Defend commnd without equip anything. This command will works
    well against monsters that solemnly depends on physical damage [one
    good example is the T-Rexaur]. This command is quite good as it works
    like the Protect [however only for that particular turn only]. It is
    much better if the character could escape than withstand attacks from
    his/her opponents. The command could effect until the end of the
    battle, unless you changes the command of that particular character.
    
    ------------------------------------------------------------------------
    
    2.1.10.   Darkside [T: Ankoku Command]
    ______________________________________________________________________
    |                                                                     |
    | GFs            : Diablos, Doomtrain, Eden                           |
    | Functions      : This command is rather risky some HP and thus doing|
    |                  more damage using physical attacks. Use this when  |
    |                  the enemy's HP is running low. It's rather risky.  |
    | AP needed      : 100 AP                                             |
    |_____________________________________________________________________|
    
    Importance of Darkside
    Hmm.. this is a risky one. This command sacrifices some HP resulting
    the character inflict 3 times more damage than an ordinary attack.
    This is quite good when being used properly. Using this command on
    dying monsters, could result easy victories. It is still usable even
    if the character is being silenced. I myself quite like this command.
    For character's whose Str is about 230+, the character could do 9999
    HP damage with this command and loses about 1/20 of his/her HP!
    
    ------------------------------------------------------------------------
    
    2.1.11.   Recover [T: Recovery Command]
    ______________________________________________________________________
    |                                                                     |
    |  GFs           :  Leviathan                                         |
    |  Functions     :  Restores all your HP during the battle. Very      |
    |                   useful when fighting against BOSS. It's rather    |
    |                   costly as it need high AP                         |
    |  AP needed     :  200 AP.                                           |
    |_____________________________________________________________________|
    
    Importance of Recover
    A lot of FF8 players think that this is one of the best GF command
    abilities. This results restoring HP fully to one character, and it
    works like Full-cure except it only applies to a character. A great
    command for killing undead. Does 9999 HP to undead creatures if the HP
    of the monster exceeds 9999. Instant killer weapon against Zombies. Do
    NOT use this when Zombie is being cast on the character. Serves well
    for offense and support, by restoring lost HP.
    
    ------------------------------------------------------------------------
    
    2.1.12.   Absorb
    ______________________________________________________________________
    |                                                                     |
    |  GFs           : Pandemona, Doomtrain                               |
    |  Functions     : Drain off some HP from one foe. This ability isn't |
    |                  that good against low HP monsters. But it drains a |
    |                  massive amount of HP from high HP monsters such as |
    |                  the T-Rexaur.                                      |
    |  AP needed     : 100 AP                                             |
    |_____________________________________________________________________|
    
    Importance of Absorb
    Your character will just drain some HP from the monster, and it is
    based on Mag stats, does about 300+ to weak monsters and over 1000
    against high HP monsters. Quite a good command if you are lack of
    Potions and healing magic. Usable even if the character is under the
    Silence status.
    
    ------------------------------------------------------------------------
    
    2.1.13.   Revive [T: Sosei Command]
    ______________________________________________________________________
    |                                                                     |
    |  GFs           : Alexander                                          |
    |  Functions     : One of the best abilities, It revives a dead party |
    |                  member and restores fully the KO'd character's HP. |
    |                  This has same purpose of Full-life magic.          |
    |  AP needed     : 200 AP                                             |
    |_____________________________________________________________________|
    
    Importance of Revive
    This can also be an instant killing weapon against undeed. Generally,
    this is much preferred over Item command in thus of remove KO. As you
    just need to select the command and choose the character to revive and
    saves trouble to search through the item pages for the Phoenix Down.
    But it can be quite useless at sometime...
    
    ------------------------------------------------------------------------
    
    2.1.14.   Kamikaze [T: Self-Explosion]
    ______________________________________________________________________
    |                                                                     |
    |  GFs          :  Cactuar                                            |
    |  Functions    :  At last, I have used this...but resulting a death  |
    |                  of a party member. The character, who uses the     |
    |                  command, will just rushes forward and followed by  |
    |                  an explosion! Doing 30,000+ HP damage! The         |
    |                  character will disappear and you can't use the     |
    |                  character anymore for that particular battle. If   |
    |                  you check the menu, you see that the character's   |
    |                  HP has dropped to zero!                            |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    Importance/Downside of Kamikaze
    This is a very risky move! It is extremely dangerous if you have
    sacrifice your best character and have run out of stock for your Life
    spells and Phoenix Down. But there is one good point, it can lead to a
    deadly attack against strong HP monsters such as the T-Rexaur. But you
    can't revive the "kamikaze" character. The body of that character is
    gone...
    
    2.1.15    LV Down [T: Level Down]
    ______________________________________________________________________
    |                                                                     |
    |  GFs         :  Tonberry                                            |
    |  Functions   :  Level down your opponent's level, thus reducing     |
    |                 their attributes. You will also gain less EXP. If   |
    |                 you have succeeded, you see a status bar at the top |
    |                 of the screen.                                      |
    |  AP needed   :  n/a                                                 |
    |_____________________________________________________________________|
    
    Importance of LV Down
    An ideal command if you want easy battles. Using the command on a
    monster, not only results a decrease in the attributes such as HP,
    Str and Mag, also weakens the monster's attacks. It is pretty good
    against Ruby Dragons [as they have the highest HP at Level 100]. This
    command is quite good as it matches well with the Bonus attributes
    abilities such as HP Bonus. LV Down reduces the EXP gain and but
    allows the same amount of AP gain. Yet, it will not lower down your
    score, but it is time consuming.
    
    2.1.16    LV Up [T: Level Up]
    ______________________________________________________________________
    |                                                                     |
    |  GFs         :  Tonberry                                            |
    |  Functions   :  Level up your opponent's level, increasing the stats|
    |                 causing you to gain more EXP. If you have succeeded,|
    |                 you see the status bar at the top of screen.        |
    |  AP needed   :  n/a                                                 |
    |_____________________________________________________________________|
    
    Importance of LV UP
    This is an ideal command for building your characters. Note that the
    stats also goes up but make the battle more difficult. The amount of
    HP also increases. Good when use in conjuction with Absorb and the
    bonuses attributes. You can gain a lot of EXP by fighting easier
    enemies.
    
    2.1.17   Devour [T: Eat]
    ______________________________________________________________________
    |                                                                     |
    |  GFs         :  Eden                                                |
    |  Functions   :  A rare move. Sorry about the misleading information.|
    |                 Not all the time that this move will cause bonuses  |
    |                 such HP. Sometimes it results to the character into |
    |                 disorder. After all it is still a good attack, but  |
    |                 has a crappy rate. It is an INSTANT DEATH KILLING   |
    |                 MOVE. You view some scenes similar to the opening   |
    |                 FMV. [just pictures of grasslands and seasides.]    |
    |  AP needed   :  n/a                                                 |
    |_____________________________________________________________________|
    
    Importance of LV Up
    This is pretty unstable, yet sometimes bring in great results/bonuses.
    It has a crappy hit rate, so it does not work most of the time [result
    a waste of time]. It reaps in as it does an INSTANT death attack.
    (Thanks to Steven Bruck for the corrections) I myself has used this
    command on Geezards and received status disorder!
     _____
    / 2.2 \_________________________________________________________________
    ========================================================================
    Junction Abilities (J)
    ========================================================================
    In FF8, there are a few more "game" words that you are required to know
    and one of them is junction. This system is very hard to explain in a
    few words, but it's worth it. This system allows your characters to
    become stronger and more deadly. The system make of use of magic to
    boost up the character's statistics. If you want to have better
    attacking power, junction magic to the character's Str through Str-J.
    Refer to Basic Tutorial in Part I for more information. Typically,
    there are two types and they are:
    
    Character's Stats Junction
    ------------------------------------------------------------------------
    * PS: For the english version, Squaresoft has use a lot of
          abbreviations/symbols to denote gameplay terms. E.g. "Str" is used
          to denote Strength. I would use it as it saves a lot of space. But
          if you have problems refer to the list of abbreviations under the
          Appendix section.
    
    It allows you to enfuse/junction magic to the character's Hit Points
    [HP], Strength [Str], Vitality(it means defense)[Vit], Magic [Mag],
    Spirit [Spr], Speed [Spd], Hit [Hit rate/Hit ratio] and Eva [Evade]
    The effect of junction depends on the following factors:
    
    1. Power of the spell :  Firaga will work much better to Fira.
                             Devastating magic such as Ultima/Tornado will
                             generally have a better effect of junction
                             as compared to Fire.
    2. Number of spells   :  24x of Fire will work much better to 10x of
                             Fire magic.
    
    Character's Elemental Attack and Defense
    ------------------------------------------------------------------------
    
    Junctioning magic to elemental attack will causes the character to do
    more damage to the opposing elemental. For example, junctioning Fire
    magic to Zell's Elem-Atk-J, will cause Zell to do more damage to ice/
    water based monsters such as Fastitocalon-F, Glaccid Eye, etc. Junction
    Fire magic to Zell's Elem-Def-J, raises Zell's defense against Fire.
    
    Elementals are crucial important in this game. A character with Fire
    junctioned to Elem-Atk-J will do more damage to Ice/Water elemental
    unit as compared to a character with no elementals junctioned. See the
    effect?
    
    For elemental defense only...
    However, certain spells generally only reduces the damage whereas some
    spells allows your characters to absorb the damage [and received HP
    instead of damage]. This is generally based on the power of spell. For
    example,
    
    Fire gives your character 50% defense against fire elemental damage.
    Fira gives your character 80% defense against fire elemental damage.
    Firaga gives your character 120% defense against fire elemental damage.
    [i.e. 100% of damage nullified and 20% of damage absorb as restoring HP]
    
    Below is a mini-elemental chart
     ____________________________________________________
    | Element  |   Strong against     |  Weak against    |
    |----------|----------------------|------------------|
    | Fire     |   Ice/Water          |  --              |
    | Ice      |   Fire               |  --              |
    | Water    |   Fire               |  --              |
    | Wind     |   Flying/Earth       |  --              |
    | Earth    |   Ground             |  Flying          |
    | Thunder  |   mechanical         |  --              |
    | Poison   |   Humans             |  mechanical      |
    | Holy     |   Undead             |  --              |
    |__________|______________________|__________________|
    
    ------------------------------------------------------------------------
    
    Characters' Status Attack/Defense
    
    Abbreviations used: ST --> Status, Atk --> Attack, -J --> Junction
    
    Junctioning a status magic to ST-Atk-J such as Poison will allow the
    character to causes the status elemental as he/she attacks. For example,
    if you junction Bio magic to Quistis' ST-Atk-J, she will cause Poison
    status disorder as she attacks her enemies. Junctioning Poison magic to
    Quistis' ST-Def-J will cause Quistis to be immune against Poison status
    disorder.
    
    Status disorder can be a hinderance against your own party [which I
    myself previously thought so.] but you can also use it to attack your
    opponenst ("Paying an enemy back its own coin") through ST-Atk-J. The
    more magic you have use, the higher the percentage that your character
    have causes the status disorder. E.g. If you have junctioned 23x Bio,
    there is about 23% chance that your character will cause the status
    disorder, Poison. Hence 100x status spell means instant status
    disorder!
    
    ------------------------------------------------------------------------
    
    Further Breakdown on Junctions
    As the junction system is rather complex, I had decided to break it down
    in sections for easy explanation.
    
    First of all, you need to get used to the abbreviations. It is
    typically a combination of abbreviations. Plus, they are being
    frequently used in the FAQ.
     ______________________________________________________________________
    |     Junctions       |            What it does?                       |
    |---------------------|------------------------------------------------|
    | HP-J                |  Affects the capacity of the character's HP.   |
    |---------------------|------------------------------------------------|
    | Str-J               |  Affects the attacking power of your character |
    |                     |  using the Attack command and Limit Breaks.    |
    |---------------------|------------------------------------------------|
    | Vit-J               |  Affects the defensive power of your character |
    |                     |  against physical damage and non-magic attacks.|
    |---------------------|------------------------------------------------|
    | Mag-J               |  Affects the amount of damage that your        |
    |                     |  character will inflict when using magic.      |
    |---------------------|------------------------------------------------|
    | Spr-J               |  Affects the defensive power of your character |
    |                     |  against magic-type attacks, e.g. Ultima.      |
    |---------------------|------------------------------------------------|
    | Spd-J               |  Affects the speed of the charatcer's ATB bar. |
    |---------------------|------------------------------------------------|
    | Hit-J               |  Affects the hit rate of your character's      |
    |                     |  when using the Attack command.                |
    |---------------------|------------------------------------------------|
    | Eva-J               |  Affects the rate that your character could    |
    |                     |  dodge from a physical-type based attack.      |
    |---------------------|------------------------------------------------|
    | Luck-J              |  Affects the rate of criticals and the rate    |
    |                     |  whether Odin will appear.                     |
    |_____________________|________________________________________________|
    
    ------------------------------------------------------------------------
    
    2.2.1.   HP-J [T: HP Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs           :  Quezacotl, Ifrit, Brothers, Diablos, Carbuncle    |
    |  Function      :  Allows you to enfuse magic with the character's HP|
    |                   thus also raising the HP stats. This depends on   |
    |                   the power of the spell and the number of spells   |
    |                   that you have in that character's inventory.      |
    |  AP needed     :  50 AP                                             |
    |_____________________________________________________________________|
    
    2.2.2.   Str-J [T: Strength Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs           :  Shiva, Ifrit, Brothers, Pandemona, Cerberus       |
    |  Functions     :  Allows you to enfuse magic with the character's   |
    |                   Strength thus raising the stats. This depends on  |
    |                   the power of the spell and the number of spells   |
    |                   that you have in that character's inventory.      |
    |  AP needed     :  50 AP                                             |
    |_____________________________________________________________________|
    
    2.2.3.    Vit-J [T: Body Strength Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs           :  Quezacotl, Shiva, Carbuncle                       |
    |  Function      :  Allows you to enfuse magic with the character's   |
    |                   Vitality, raising the stats. This depends on the  |
    |                   power of the spell and the number of spells that  |
    |                   you have in that character's inventory.           |
    |  AP needed     :  50 AP                                             |
    |_____________________________________________________________________|
    
    2.2.4.   Mag-J [T: Magic Strength Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs           :  Siren, Diablos, Carbuncle, Leviathan, Cerberus    |
    |  Functions     :  Allows you to enfuse magic with the character's   |
    |                   Magic, raising the stats. This depends on the     |
    |                   power of the spell and the number of spells that  |
    |                   you have in that character's inventory.           |
    |  AP needed     :  50 AP                                             |
    |_____________________________________________________________________|
    
    2.2.5.   Spr-J [T: Spirit Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs           :  Shiva, Brothers, Leviathan, Cerberus, Alexander   |
    |  Functions     :  Allows you to enfuse magic with the character's   |
    |                   Spirit, thus raising the stats. This depends on   |
    |                   the power of the spell and the number of spells   |
    |                   that you have in that character's inventory       |
    |  AP needed     :  50 AP                                             |
    |_____________________________________________________________________|
    
    2.2.6.   Spd-J [T: Dexrity Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Pandemona, Cerberus, Eden                          |
    |  Functions    :  Allows you to enfuse magic with the character's    |
    |                  Speed, thus raising the stats. This depends on the |
    |                  power of the spell and the number of spells that   |
    |                  you have in that character's inventory.            |
    |  AP needed    :  120 AP                                             |
    |_____________________________________________________________________|
    
    2.2.7.   Hit-J [T: Hit Junction]
    ______________________________________________________________________
    |                                                                     |
    |  GFs          :  Diablos, Cerberus, Eden                            |
    |  Functions    :  Allows you to enfuse magic with the character's    |
    |                  Hit rate, thus raising the stats. This depends on  |
    |                  the power of the spell and the number of spells    |
    |                  that you have in that character's inventory.       |
    |  AP needed    :  120 AP                                             |
    |_____________________________________________________________________|
    
    2.2.8.   Eva-J [T: Evasion Junction]
    ______________________________________________________________________
    |                                                                     |
    |  GFs          :  Cactuar, Eden                                      |
    |  Functions    :  Allows you to enfuse magic with the character's    |
    |                  Evasion, thus raising the stats. This depends on   |
    |                  the power of the spell and the number of spells    |
    |                  that you have in that character's inventory.       |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.2.9    Luck-J [T: Luck Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Cactuar                                            |
    |  Functions    :  Allows you to enfuse magic with the character's    |
    |                  Luck, thus raising the stats. This depends on the  |
    |                  power of the spell and the number of spells that   |
    |                  you have in that character's inventory.            |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.2.10.    Elem-Atk-J [T: Elemental Attack Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl, Shiva, Ifrit, Brothers, Leviathan,      |
    |                  Pandemona, Alexander, Doomtrain                    |
    |  Functions    :  Gives your attacks with some magic. This is similar|
    |                  FF7's Elemental. For example, if you want to do    |
    |                  more damage to Fire-based elemental, use Blizzard*.|
    |                  However, if you attack against Ice-base monster,   |
    |                  the monster will absorb the attack!                |
    |  AP needed    :  160 AP                                             |
    |_____________________________________________________________________|
    
    2.2.11.    Elem-Def-J [T: Elemental Defense Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl, Shiva, Ifrit, Brothers, Leviathan,      |
    |                  Pandemona, Alexander                               |
    |  Functions    :  Raises your defense against specific elementals.   |
    |                  Similar to FF7's Elemental Combo at the Armor. For |
    |                  if you want defend well against Fire-based attacks,|
    |                  use Fire. The character will absorb the elemental  |
    |                  and recover lost HP [provide 100 kind of that      |
    |                  spell] Ultima will protect your character from all |
    |                  elementals.                                        |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    2.2.12.    Elem-Def-J x2 [T: Elemental Defense x2 Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl, Shiva, Ifrit, Leviathan, Pandemona,     |
    |                  Alexander.                                         |
    |  Functions    :  Raises your defense against specific elementals.   |
    |                  You can now have an additional spell for other     |
    |                  elemental defense. The more powerful the spell, the|
    |                  better the defense. Applies same as Elemental      |
    |                  Defense, the character can defend against 2        |
    |                  elements instead of 1.                             |
    |  AP needed    :  130 AP                                             |
    |_____________________________________________________________________|
    
    2.2.13.    Attribute Defense x4 Junction
     _____________________________________________________________________
    |                                                                     |
    |  GFs         :  Doomtrain, Alexander                                |
    |  Functions   :  Raises the character against four specific types of |
    |                 elementals. This ability is fantastic!              |
    |  AP needed   :  180 AP                                              |
    |_____________________________________________________________________|
    
    2.2.14.     ST-Atk-J [T: Status Attack Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Siren, Carbuncle, Cerberus, Doomtrain.             |
    |  Functions    :  Rather similar to Elemental Attacks, just that it  |
    |                  uses status disorder instead of elements. Allows   |
    |                  the character to attack and causes status disorder |
    |                  at the same time. For example if you want to cause |
    |                  Sleep when the character attack the monster, so    |
    |                  junction Sleep to the ST-Atk-J to have the effect! |
    |  AP needed    :  160 AP                                             |
    |_____________________________________________________________________|
    
    2.2.15.     ST-Def-J [T: Status Defense Junction]
     ______________________________________________________________________
    |                                                                     |
    |  GFs          :  Siren, Carbuncle, Cerberus                         |
    |  Functions    :  Works to those accessories in FF7 and FFT. You will|
    |                  be able to defend against the status disorder. For |
    |                  example, if you use Poison as your Status Defense, |
    |                  your character will be not be poisoned. Esuna is   |
    |                  quite good as it protects the character from most  |
    |                  status disorder!                                   |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    2.2.15.    ST-Def-J x2 [T: Status Defense x2 Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Siren, Carbuncle, Cerberus                         |
    |  Functions    :  Allows your character to defend against two status |
    |                  disorder instead of one. For example, you can not  |
    |                  junction only Poison but you can also junction     |
    |                  Petrify.                                           |
    |  AP needed    :  130 AP                                             |
    |_____________________________________________________________________|
    
    2.2.16.    ST-Def-J x4 [T: Status Defense x4 Junction]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Cerberus, Doomtrain.                               |
    |  Functions    :  Allows your character to defend against four status|
    |                  disorder. For example, you can have 4 spells like  |
    |                  Death, Berserk, Silence, Bio.                      |
    |  AP needed    :  180 AP                                             |
    |_____________________________________________________________________|
    
    2.2.17.     Ability x3 *
     _____________________________________________________________________
    |                                                                     |
    |   GFs         :  Diablos, Carbuncle, Cerberus, Alexander            |
    |   Functions   :  Enable your character to have 3 Abilities slots for|
    |                  equiping the Character or Party abilities for that |
    |                  character. Refer to Tutorial section in Part I for |
    |                  more details.                                      |
    |   AP needed   :  n/a                                                |
    |_____________________________________________________________________|
    
    2.2.18      Ability x4 *
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Bahamut                                            |
    |  Functions    :  Enable your charatcer to have 4 Abilities slots for|
    |                  equiping the Character or Party ablities for that  |
    |                  character. Refer to Tutorial section in Part I for |
    |                  more details.                                      |
    |  AP needed    :  n/a                                                |
    |_____________________________________________________________________|
    
    * All GFs have 2 abilities slot. By having these abilities, you can
      have more than 2 slots. E.g. GF Diablos have 3 abilities slots due to
      this ability. You can't get Ability x3 elsewhere, but you can get
      more of Ability x4 by using Rosetta Stone.
    
     _____
    / 2.3 \_________________________________________________________________
    ========================================================================
    Guardian Forces Abilities
    ========================================================================
    Not only characters can gain benefits from bonuses due to junction
    abilities, GF can also have the benefits but the abilities that give
    them this are the GF abilities. This abilities allows them to exceed
    their maximum statistics. Not all GFs can have 9999 HP, but you can
    make it possible by modifying with GF items. But GFs themselves also
    gain GF abilities such as GF HP +20%. Unlike party and character
    abilities, tese abilities will automatically take effect the moment
    that they had accquired it. Boost is regarded as the best GF ability
    in the game.
    
    Summon Magic [abbreviate as "SumMag"]
    ------------------------------0
    These abilities allow the GFs to inflict more damage when being
    summoned. [Support GFs such as the Carbuncle and Cerberus does not have
    this ability as they provide support and does not attack. GF Diablos
    and Cactuar are special as they does additional damage based on certain
    conditions.] These abilities work like giving the GFs more firepower. It
    increases the GFs' attacks. For example, it allows the GF to does 10%
    more damage when it has acquired 10%. When the GF has acquired its
    prequesite, the GF does not only gain an addition damage of 20% [for the
    advanced ability, SumMag +20%] but it also gains an addition of 10% from
    its prequisite [SumMag +10%]! The percentages are cummulative.
    
    GF HP
    ------------------------------0
    These abilities allow the GFs to have more HP. Not all GFs have 9999 HP
    at level 100 even with all the actual abilities list. Examples are Shiva
    and Quezacotl. This works like this:
    
    As you summoned a GF, the stats of the GF will covered up the
    character's HP. They will recieve damage at this moment of time, so it
    is a good idea to have more HP. Once a GF has fainted in a battle [HP
    drops to zero], you can't summon it anymore.
    
    GF Boost
    ------------------------------0
    A special GF ability, which allows you to boost up the power of the
    GF's Summon Attack. Below are the key sequences and a brief description
    on how to use Boost.
    
    After you have summoned the GF, you will see the name of Summon Attack.
    [a status box appears at the top screen]. Press and hold down the
    Select button, next you will see a Square symbol at the right-hand
    corner [similar to the Square button of your Playstation controller].
    Just keep on tapping Square repeatedly to boost up the number [the
    higher the number, the more damage that the GF will inflict on it's
    enemies]. Refer to GF Boost for more details.
    
    2.3.1.    SumMag +10% [T: GF Summon Magic +10%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
    |                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry,|
    |                  Eden.                                              |
    |  Functions    :  This will increase the damage done by the GF +10%  |
    |  Requirements :  n/a                                                |
    |  AP needed    :  40 AP                                              |
    |_____________________________________________________________________|
    
    2.3.2.    SumMag +20% [T: GF Summon Magic +20%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
    |                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry |
    |                  Eden.                                              |
    |  Functions    :  This will increase the damage done by the GF +20%  |
    |  Requirements :  SumMag +10%                                        |
    |  AP needed    :  70 AP                                              |
    |_____________________________________________________________________|
    
    2.3.3.     SumMag +30% [T: GF Summon Magic +30%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
    |                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry |
    |                  Eden.                                              |
    |  Functions    :  This will increase the damage done by the GF +30%  |
    |  Requirements :  SumMag +20%                                        |
    |  AP needed    :  140 AP                                             |
    |_____________________________________________________________________|
    
    2.3.4.    SumMag +40% [T: GF Summon Magic +40%]
    ______________________________________________________________________
    |                                                                     |
    |  GFs          :  Doomtrain, Bahamut, Eden.                          |
    |  Functions    :  This will increase the damage done by the GF +40%  |
    |  Requirements :  SumMag +40%                                        |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.3.5.     GF HP +10%
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  All except for Phoenix, Chicobo, Odin              |
    |  Functions    :  Increases the GF's maximum HP by 10%.              |
    |  Requirments  :  n/a                                                |
    |  AP needed    :  40 AP                                              |
    |_____________________________________________________________________|
    
    2.3.6.     GF HP +20%
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  All except for Phoenix, Chocobo, Odin              |
    |  Functions    :  Increases the GF's maximum HP by 20%               |
    |  Requirements :  GF HP +10%                                         |
    |  AP needed    :  70 AP                                              |
    |_____________________________________________________________________|
    
    2.3.7.     GF HP +30%
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Brothers, Diablos, Carbuncle, Leviathan, Pandamona |
    |                  Cerberus, Alexander, Doomtrain, Bahamut, Cactuar   |
    |                  Tonberry, Eden.                                    |
    |  Functions    :  Increases the GF's maximum HP by 30%               |
    |  Requirements :  GF HP +20%                                         |
    |  AP needed    :  140 AP                                             |
    |_____________________________________________________________________|
    
    2.3.8.     GF HP +40%
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Doomtrain, Bahamut, Eden                           |
    |  Functions    :  Increases the GF's maximum HP by 40%               |
    |  Requirements :  GF HP +30%                                         |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.3.9.     Boost [T: GF Aid]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan|
    |                  Pandamona, Alexander, Doomtrain, Bahamut, Tonberry,|
    |                  Eden.                                              |
    |  Functions    :  One of the greatest GF's abilities in FF8. With    |
    |                  this ability, you can increases the damage by      |
    |                  tapping the Square button.                         |
    |  How to use   :  After summoning a GF, hold down the SELECT button  |
    |                  (when you see the name of the summon attack on the |
    |                  top of the screen). Now you should see the Square  |
    |                  symbol on the botton right corner, start to tap    |
    |                  the Square button in a fast motion pace until you  |
    |                  see the red X, stop doing it. Do it again where    |
    |                  X leaves. The counter begins from 75. To reach its |
    |                  maximum [250], use a Turbo Controller!             |
    |  Requirements :  n/a                                                |
    |  AP needed    :  10 AP                                              |
    |_____________________________________________________________________|
    
     _____
    / 2.4 \_________________________________________________________________
    ========================================================================
    Character Abilities
    ========================================================================
    GFs also have the abilities, that could enhance your characters'
    abilities such as increase of strength and HP. They also has wonderful
    ability such as Auto-Potion, which allows your character to use a
    Potion when he/she is being attacked.
    
    To equip a character ability, select [JUNCTION] and pick the fourth
    option [provide you have equipped a GF] and you should see a screen
    like this:
     _______________   _____________________________
    |               | |Ability                   P1 |  Just after you
    | Command       | |                             |  selected your
    | Attack        | |[c]  HP +20%                 |  commands, you will
    | |> Magic      | |[C]  HP +80%                 |  be able to see the
    | |> GF         | |[C]  Mug                     |  Ability page.
    | |> Item       | |[P]  Awarness                |  Note that this
    |_______________| |[P]  Enc-Half                |  abilities can only
    |               | |[C]  Initiative              |  be chosen once and
    | Abilities     | |[C]  Counter                 |  will only available
    | |> HP +20%    | |[C]  Cover                   |  unless you have
    | |>            | |[C]  Str +20%                |  mastered the
    | |>            | |[C]  Str +40%                |  required AP.
    |               | |_____________________________|  The abilities will
    |_______________|                                  ONLY take effect
                                                       unless you have
                                                       EQUIPPED THEM. The
    For better explainations, refer to Part I or       character can't
    Yee Seng Fu's Basics FAQ.                          have Mug as it is not
                                                       being equipped.
    
    ------------------------------------------------------------------------
    IMPORTANT NOTE:
    Certain abilities will instantly be unlocked unless you have acquired
    the weaker type abilities. For example, you can only get HP +40%
    unless you have acquired HP +20% [mastered]. For your convience, I have
    added the requirements section. Sorry about the misleading information
    about Expend x2-1 and Expend x3-1. I have finally worked it out how they
    works. GF Cactuar does not need any requirements to get the Bonuses.
    
    ------------------------------------------------------------------------
    
    2.4.1.     HP +20%
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Brothers, Diablos, Carbuncle                       |
    |  Functions    :  This will increases the character's HP by 20%.     |
    |  Requirements :  n/a                                                |
    |  AP needed    :  60 AP                                              |
    |_____________________________________________________________________|
    
    2.4.2.    HP +40%
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Brothers, Diablos, Carbuncle                       |
    |  Functions    :  This will increase your character's HP by 40%.     |
    |                  Good for those characters will low HP.             |
    |  Requirements :  HP +20%.                                           |
    |  AP needed    :  120 AP                                             |
    |_____________________________________________________________________|
    
    2.4.3.    HP +80%
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Brothers, Diablos                                  |
    |  Functions    :  This will increase the character's HP by 80%       |
    |  Requirements :  HP +40%                                            |
    |  AP needed    :  240 AP                                             |
    |_____________________________________________________________________|
    
    2.4.4       Str +20% [T: Strength +20%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Shiva, Ifrit, Pandemona                            |
    |  Functions    :  It will increase the character's strength by 20%   |
    |  Requirements :  n/a                                                |
    |  AP needed    :  60 AP                                              |
    |_____________________________________________________________________|
    
    2.4.5.      Str +40% [T: Strength +40%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Ifrit                                              |
    |  Functions    :  It will increase the character's strength by 40%.  |
    |                  Ideal for those characters with low strength stats.|
    |  Requirements :  Str +20%                                           |
    |  AP needed    :  120 AP                                             |
    |_____________________________________________________________________|
    
    2.4.6.      Str +60% [T: Strength +60%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Bahamut                                            |
    |  Functions    :  It will increase the character's strength by 40%.  |
    |                  Great ability as it could raises Squall's strength |
    |                  stats to 255!                                      |
    |  Requirements :  n/a                                                |
    |  AP needed    :  n/a                                                |
    |_____________________________________________________________________|
    
    2.4.7.      Vit +20% [T: Body Strength +20%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Shiva, Carbuncle                                   |
    |  Functions    :  It will increase the character's defense by 20%.   |
    |  Requirements :  n/a                                                |
    |  AP needed    :  60 AP                                              |
    |_____________________________________________________________________|
    
    2.4.8       Vit +40% [T: Body Strength +40%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Carbuncle                                          |
    |  Functions    :  It will increase the character's defense by 40%    |
    |                  Great for characters with low defensive stats.     |
    |  Requirements :  Vit +20%                                           |
    |  AP needed    :  120 AP                                             |
    |_____________________________________________________________________|
    
    2.4.9       Mag +20% [T: Magic Strength +20%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          : Quezacotl, Siren, Diablos                           |
    |  Functions    : It will increase the character's Magic +20%         |
    |  Requirements : n/a                                                 |
    |  AP needed    : 60 AP                                               |
    |_____________________________________________________________________|
    
    2.4.10.     Mag +40% [T: Magic Strength +40%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          : Quezacotl, Siren, Diablos                           |
    |  Functions    : It will increase the character's Magic +40%         |
    |                 Great for characters with low Magic attacking stats.|
    |  Requirements : Mag +20%                                            |
    |  AP needed    : 120 AP                                              |
    |_____________________________________________________________________|
    
    2.4.11.      Mag +60% [T: Magic Strength +60%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          : Bahamut                                             |
    |  Functions    : It will increase the character's Magic +60%         |
    |                 Another exceptional good ability.                   |
    |  Requirements : n/a                                                 |
    |  AP needed    : n/a                                                 |
    |_____________________________________________________________________|
    
    2.4.12.      Spr +20% [T: Spirit +20%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Shiva, Leviathan, Alexander                        |
    |  Functions    :  It will increase the character's Spirit by 20%     |
    |  Requirements :  n/a                                                |
    |  AP needed    :  60 AP                                              |
    |_____________________________________________________________________|
    
    2.4.13.      Spr +40% [T: Spirit +40%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Leviathan                                          |
    |  Functions    :  It will increase the character's Spirit by 40%     |
    |  Requirements :  Spr +20%                                           |
    |  AP needed    :  120 AP                                             |
    |_____________________________________________________________________|
    
    2.4.14.      Spd +20% [T: Dexrity +20%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Pandemona, Cerberus                                |
    |  Functions    :  It will increases the character's speed by 20%     |
    |  Requirements :  n/a                                                |
    |  AP needed    :  60 AP                                              |
    |_____________________________________________________________________|
    
    2.4.15.      Spd +40% [T: Dexrity +40%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Pandemona, Cerberus                                |
    |  Functions    :  It will increases the character's speed by 40%     |
    |                  Ideal if you need to fight Malboros.               |
    |  Requirements :  Spd +20%                                           |
    |  AP needed    :  120 AP                                             |
    |_____________________________________________________________________|
    
    2.4.16.      Eva +30% [T: Evasion +30%]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Cactuar, Tonberry                                  |
    |  Functions    :  It will increase the character's Evade by 30%      |
    |  Requirements :  n/a                                                |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.4.17.      Luck + 50%
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Cactuar, Tonberry, Eden                            |
    |  Functions    :  It will increase the character's Luck by 50%       |
    |  Requirements :  n/a                                                |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.4.18.       Cover [T: Kabou]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Brothers                                           |
    |  Functions    :  At last someone has provided me information on this|
    |                  It works like FF7's Cover Materia. When an ally is |
    |                  under attacked, the equipped character will        |
    |                  withstand the damage by standing in front of the   |
    |                  attacked character. Damage is being reduced by half|
    |                  Thanks to Stephanus Rudiyanto for the information. |
    |  Requirements :  n/a                                                |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    2.4.19.       Mug [T: Bundoru]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Diablos, Bahamut                                   |
    |  Functions    :  When attack the opponent, the character will also  |
    |                  steal an item, this similar to FF7 Mug command.    |
    |                  Please note that you can't get items that can be   |
    |                  won from battles if you have mugged them.          |
    |  Requirements :  n/a                                                |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.4.20.      Counter
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Carbuncle                                          |
    |  Functions    :  When being attacked, your character will counter   |
    |                  with the ATTACK command.                           |
    |  Requirements :  n/a                                                |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.4.21.      Initiative [T: Sakigeke]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Pandemona, Cactuar, Tonberry                       |
    |  Functions    :  It allows the equipped character to have the first |
    |                  command. This is great when you need to fight      |
    |                  against Malboro [as your objective is mug Malboro  |
    |                  Tentacle]                                          |
    |  Requirements :  n/a                                                |
    |  AP needed    :  160 AP                                             |
    |_____________________________________________________________________|
    
    2.4.22.      Med Data [T: Medicine Knowledge]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Alexander                                          |
    |  Functions    :  This will cause the character to be able to use    |
    |                  healing items such as Potion with healing x2. The  |
    |                  Potion will restore 400 HP which restores normally |
    |                  only 200 HP.                                       |
    |  Requirements :  n/a                                                |
    |  AP needed    :  200 AP                                             |
    |_____________________________________________________________________|
    
    2.4.23.    Walk and Recover
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Cactuar, Tonberry, Bahamut                         |
    |  Functions    :  The equipped character could regain their HP by    |
    |                  walking on the field. Works like Regen [but is     |
    |                  permanent as long as it is being equipped.]        |
    |  Requirements :  n/a                                                |
    |  AP needed    :  250 AP                                             |
    |_____________________________________________________________________|
    
    2.4.24.     Auto Potion
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :   Leviathan, Cactuar, Tonberry                      |
    |  Functions    :   Sorry for the misleading information. This ability|
    |                   actually works like this. If the character is     |
    |                   attacked, the character will use a Potion to heal |
    |                   oneself. If there aren't any potions in the       |
    |                   inventory, the character will go and pick Potion+ |
    |  Requirements :   n/a                                               |
    |  AP needed    :   150 AP                                            |
    |_____________________________________________________________________|
    
    2.4.25.     Auto Reflect
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :   Carbuncle                                         |
    |  Functions    :   Whenever the character is in a battle, he/she will|
    |                   have Reflect being cast on him/her. You can't     |
    |                   remove this ability with Dispel.                  |
    |  Requirements :   n/a                                               |
    |  AP needed    :   150 AP                                            |
    |_____________________________________________________________________|
    
    2.4.26.     Auto Haste
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Cerberus                                           |
    |  Functions    :  Whenever the character is in the battle, he/she    |
    |                  will have Haste being cast on him/her.             |
    |  Requirements :  n/a                                                |
    |  AP needed    :  150 AP                                             |
    |_____________________________________________________________________|
    
    2.4.27.     Auto Protect [T: Auto Protection]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Bahamut                                            |
    |  Functions    :  Whenever the character is in a battle, he/she will |
    |                  have Protect being cast on him/her.                |
    |  Requirements :  n/a                                                |
    |  AP needed    :  250 AP                                             |
    |_____________________________________________________________________|
    
    2.4.28.      Auto Shell [T: Auto Shield]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Doomtrain                                          |
    |  Functions    :  Whenver the character is in a battle, he/she will  |
    |                  have Shell being cast on him/her.                  |
    |  Requirements :  n/a                                                |
    |  AP needed    :  250 AP                                             |
    |_____________________________________________________________________|
    
    2.4.29.      Expend x2-1 [T: Double Consumption]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Cerberus, Bahamut, Cactuar                         |
    |  Functions    :  Whenever a Double Magic is being cast on the       |
    |                  character, he/she will be able to cast 2x of same  |
    |                  kind of magic spells but only at the cost of one   |
    |                  Example: Let's says Squall has 99x Fire spell, when|
    |                  Double is being cast and you have Squall using the |
    |                  Magic. Squall will cast 2x Fire but for the price  |
    |                  of one! That means Squall has 98x Fire spells left |
    |                  in his inventory.                                  |
    |  AP needed    :  250 AP                                             |
    |_____________________________________________________________________|
    
    2.4.30.      Expend x3-1 [T: Triple Consumption]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Eden                                               |
    |  Functions    :  Whenever a Triple Magic is being cast on the       |
    |                  character, he/she will be able to cast 3x of same  |
    |                  kind of magic spells but only at the cost of one   |
    |                  Example: Let's says that Squall has 99x Ultima     |
    |                  when Triple is being cast and you have Squall using|
    |                  that spell. Next Squall will cast 3x Ultima but for|
    |                  the price of one! That's means Squall has 98x      |
    |                  Ultima in his inventory.                           |
    |  AP needed    :  250 AP [hey! isn't this a bit kinda strange?]      |
    |_____________________________________________________________________|
    
    2.4.31.     HP Bonus                                               <.>
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Brothers, Cactuar                                  |
    |  Functions    :  Whenever the equipped character was promoted one   |
    |                  level up, he/she will receive an extra 30 HP       |
    |  Requirements :  HP +80%                                            |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    2.4.32.     Str Bonus [T: Strength Bonus]                            *
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Ifrit, Cactuar                                     |
    |  Functions    :  Whenever the character was promoted one level up,  |
    |                  he/she will receive an extra Str Point.            |
    |  Requirements :  Str +40%                                           |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    2.4.33.     Vit Bonus [T: Body Strength Bonus]                       *
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Carbuncle, Cactuar                                 |
    |  Functions    :  Whenever the character was promoted one level up,  |
    |                  he/she will receive an extra Vit Point.            |
    |  Requirements :  Vit +40%                                           |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    2.4.34.     Mag Bonus [T: Magic Strength Bonus]                      *
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Siren, Cactuar                                     |
    |  Functions    :  Whenever the character was promoted one level up,  |
    |                  he/she will receive an extra Mag Point.            |
    |  Requirements :  Mag +40%                                           |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    2.4.35.     Spr Bonus [T: Spirit Bonus]                              *
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Leviathan, Cactuar                                 |
    |  Functions    :  Whenever the character was promoted one level up,  |
    |                  he/she will receive an extra Spr Point.            |
    |  Requirements :  Spr +40%                                           |
    |  AP needed    :  100 AP                                             |
    |_____________________________________________________________________|
    
    * The maximum amount of statics for each attributes is 255
    <.> The maximum amount that a character could attained is 9999.
    
     _____
    / 2.5 \_________________________________________________________________
    ========================================================================
    Menu Abilities
    ========================================================================
    Menu abilities are quite interesting and great. They allow you to make
    items, magic and Ammo. They also help by getting bonus items. The list
    of Menu abilities can be found from Ability sub-menu. For the Japanese
    names of the items, I recommend Steven Bruck's FAQ. To use these
    abilities, just select it through the [Ability] Sub-Menu. At the screen,
    you will see a screen of Abilities, just select one of them and you will
    be to make items and magic.
    
    ------------------------------------------------------------------------
    Effective usage of the Ability Menu
    ------------------------------------------------------------------------
    
    Magic Refinement Abilities
    -------------------------------------------------------
    First of all, to choose the menu that you want to use.
    Next you will have the screen that look like this:
     __________________________   _____________________
    |Item P7                   | |                     |
    |Potion                100 | | Squall    HP 2304   |
    |Hi-Potion             50  | | Zell      HP 1098   |
    |Phoenix Down          39  | | Irvine    HP 1459   |
    |Magic Stone           40  | | Quistis   HP 1708   |
    |M-Stone Piece         79  | | Rinoa     HP 1607   |
    |Wizard Stone          15  | | Selphie   HP 1149   |
    |Spider Web            17  | |_____________________|
    |Coral Fragment         9  |  _____________________
    |Bomb Fragment          1  | |                     |
    |Dragon Fang            4  | |                     |
    |Sharp Spike           44  | |                     |
    |__________________________| |_____________________|
    
    As you see, you will be brought to the items page where you can select
    the item that you wish to be converted into magic. Just simply select
    the item and then select the character which you want to make to be
    stored in the inventory. Next you will see this box.
    
         ______________________________________
        |   Magic Stone 1x to be converted     |
        |          5x Thundara Magic           |
        |                                      |
        |   Magic Stone                 39     |
        |   Number Used                 1      |
        |   Thundara                    100    |
        |______________________________________|
    
    Here is some explainations. You will see a message on what item is
    being used [including quantity, for some cases] to converted to the
    statisfied amount of magic [also include quantity too.]. The first
    line belongs to the stock of item [that you used for conversion]. The
    second line refers to the number of that kind item being used for
    conversion. The third is the number of magic that is stock in the
    character's inventory [including the conversion and the stock that the
    character already has].
    
    Intermediate Magic Spells Refinement
    ----------------------------------------
    To be exact, there are only two menu abilities of this type. After you
    have select the menu ability through the [ABILITY] sub-menu, you will
    see the list of characters. Select the character and you will see the
    pages of the character's magic inventory. Next you can choose to convert
    the magic to a higher class [certain magic can't be converted change,
    that's why there some of them are greyed out.].
    
    Shop related Menu Abilities
    ---------------------------------------
    Only GF Tonberry has these abilities. As you select these menu abilities
    you will have a screen which look like this.
     _______________________  _______________________
    |Menu P1                ||                       |
    |m  Hagglent            || Timber Pet Shop       |
    |m  Sell High           || Balamb Item Shop      |
    |m  Familiar            || Timber Item Shop      |
    |m  Call Shop         <||| Galbadia Item Shop    |
    |m  Call Junk Shop      || Winhill Item Shop     |
    |m  T Mag-RF            || Man at Balamb Garden  |
    |m  I Mag-RF            || Cloud's Shop          |
    |m  F Mag-RF            || Rinnin's Shop         |
    |m  L Mag-RF            || Karen's Shop          |
    |m  Time Mag-RF         || Johnny's Shop         |
    |                       ||_______________________|
    
    Just simply select the shop and you will be able to buy items, no
    matter where you are. For the shopping list refer to the Items Section,
    refer to Steven Bruck's FAQ for the Japanese encoding.
    
    ------------------------------------------------------------------------
    
    2.5.1.        T Mag-RF [T: Make Bolt Magic]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl                                          |
    |  Functions    :  Changes certain items into thunder-based Magic.    |
    |                  It allows you to make magic like Thunder, Aero and |
    |                  Tornado.                                           |
    |  LIST                                                               |
    |  * M-Stone Piece                     = 5x Thunder                   |
    |  * Magic Stone                       = 5x Thundara                  |
    |  * Wizard Stone                      = 5x Thundaga                  |
    |  * Shear Feather                     = 20x Aero                     |
    |  * Windmill                          = 20x Tornado                  |
    |  * Dynamo Rock                       = 20x Thundaga                 |
    |  * Corel Fragment                    = 20x Thundara                 |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.2.       I Mag-RF [T: Make Ice Magic]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Shiva                                              |
    |  Functions    :  Allows you to change certain items in Ice Magic    |
    |                  It also allows you to make water-elemental magic.  |
    |  LIST                                                               |
    |  * M-Stone Piece                     = 5x Blizzard                  |
    |  * Magic Stone                       = 5x Blizzara                  |
    |  * Wizard Stone                      = 5x Blizzaga                  |
    |  * Arctic Wind                       = 20x Blizzara                 |
    |  * Fish Fin                          = 20x Water                    |
    |  * Water Crystal                     = 50x Water                    |
    |  * North Wind                        = 20x Blizzaga                 |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.3.       F Mag-RF [T: Make Fire Magic]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Ifrit                                              |
    |  Functions    :  Allows you to change certain items into Fire Magic |
    |                  It also allows you to make buring magic such as    |
    |                  Flare.                                             |
    |  LIST                                                               |
    |  * M-Stone Piece                     = 5x Fire                      |
    |  * Magic Stone                       = 5x Fira                      |
    |  * Wizard Stone                      = 5x Firaga                    |
    |  * Red Fang                          = 20x Firaga                   |
    |  * Flare Stone                       = 1x Flare                     |
    |  * Phoenix Spirit                    = 100x Firaga                  |
    |  * Phoenix Pinion                    = 100x Firaga                  |
    |  * Bomb Spirit                       = 100x Firaga                  |
    |  * Bomb Fragment                     = 100x Fira                    |
    |  * Inferno Fang                      = 20x Flare                    |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.4.      L Mag-RF [T: Make Life Magic]
    ______________________________________________________________________
    |                                                                     |
    |  GFs          :  Siren                                              |
    |  Functions    :  Allows you to change certain items into Life Magic |
    |                  It allows allows you to make healing magic and     |
    |                  status ailment magic such as Zombie and Death.     |
    |  ** LIST **                                                         |
    |  * M-Stone Piece                     = 5x Cure                      |
    |  * Magic Stone                       = 5x Cura                      |
    |  * Wizard Stone                      = 5x Curaga                    |
    |  * Tent                              = 10x Curaga                   |
    |  * Zombie Powder                     = 20x Zombie                   |
    |  * Saw Blade                         = 10x Death                    |
    |  * Healing Water                     = 20x Curaga                   |
    |  * Holy Water                        = 2x Zombie                    |
    |  * Death Stone                       = 1x Death                     |
    |  * Holy Stone                        = 1x Holy                      |
    |  * Healing Ring                      = 100x Curaga                  |
    |  * Life Ring                         = 20x Life                     |
    |  * Phoenix Spirit                    = 100x Full-life               |
    |  * Healing Mail                      = 20x Curaga                   |
    |  * Regen Ring                        = 20x Full-life                |
    |  * Cottage                           = 20x Curaga                   |
    |  * Whisper                           = 50x Curaga                   |
    |  * Moon Stone                        = 20x Holy                     |
    |  * Dead Spirit                       = 20x Death                    |
    |  * Chef's Knife                      = 30x Death                    |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.5.      Time Mag-RF [T: Make Void Magic]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Diablos                                            |
    |  Functions    :  Allows you to change certain items into time Magic |
    |                  It also allows you to make magic like Demi, Slow,  |
    |                  Haste, Stop, Double, Triple and even Quake!        |
    |  ** LIST **                                                         |
    |  * M-Stone Piece                     = 5x Slow                      |
    |  * Magic Stone                       = 5x Haste                     |
    |  * Wizard Stone                      = 5x Stop                      |
    |  * Spider Web                        = 20x Slow                     |
    |  * Steel Orb                         = 15x Demi                     |
    |  * Dino Bone                         = 20x Quake                    |
    |  * Dragon Fin                        = 20x Double                   |
    |  * Aegis Amulet                      = 100x Haste                   |
    |  * Samantha Soul                     = 60x Triple                   |
    |  * Rocket Engine                     = 50x Triple                   |
    |  * Accelerator                       = 100x Haste                   |
    |  * Three Stars                       = 100x Triple                  |
    |  * Lightweights                      = 20x Haste                    |
    |  * Black Hole                        = 30x Demi                     |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.6.       ST Mag-RF [T: Make Status Magic]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Diablos                                            |
    |  Functions    :  Allows you to change items into status effective   |
    |                  magic such Silent. This magic causes status        |
    |                  ailments such as Bio, Silence, Sleep, Drain, Blind,|
    |                  Meltdown, Confuse and even Break!                  |
    |  ** LIST **                                                         |
    |  * M-Stone Piece                     = 5x Silence                   |
    |  * Magic Stone                       = 5x Berserk                   |
    |  * Wizard Stone                      = 5x Bio                       |
    |  * Sleep Powder                      = 20x Sleep                    |
    |  * Silence Powder                    = 20x Silence                  |
    |  * Antidote                          = 1x Bio                       |
    |  * Steel Pipe                        = 20x Berserk                  |
    |  * Soft                              = 3x Break                     |
    |  * Eye Drop                          = 1x Drain                     |
    |  * Echo Screen                       = 2x Silence                   |
    |  * Ochu Tentacle                     = 30x Drain                    |
    |  * Cockatrice Pinion                 = 20x Break                    |
    |  * Betrayal Sword                    = 20x Confuse                  |
    |  * Mystery Fluid                     = 10x Meltdown                 |
    |  * Curse Spike                       = 10x Pain                     |
    |  * Venom Fang                        = 20x Bio                      |
    |  * Malboro Tentacle                  = 40x Bio                      |
    |  * Silence Powder                    = 20x Silence                  |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.7.      Supt Mag-RF [T: Make Support Magic]
    ______________________________________________________________________
    |                                                                     |
    |   GFs         :  Leviathan                                          |
    |   Functions   :  Allows you to change items into support magic such |
    |                  as Cure or Esuna. It allows you to make spells like|
    |                  Dispel, Aura, Protect and Shell.                   |
    |   **LIST**                                                          |
    |   * M-Stone Piece                    = 5x Esuna                     |
    |   * Magic Stone                      = 5x Dispel                    |
    |   * Wizard Stone                     = 20x Dispel                   |
    |   * Saw Blade                        = 20x Dispel                   |
    |   * Vampire Fang                     = 20x Drain                    |
    |   * Dragon Fang                      = 20x Esuna                    |
    |   * Dragon Skin                      = 20x Reflect                  |
    |   * Remedy                           = 5x Esuna                     |
    |   * Rune Armlet                      = 40x Shell                    |
    |   * Turtle Shell                     = 30x Protect                  |
    |   * Shell Stone                      = 1x Shell                     |
    |   * Protect Stone                    = 1x Protect                   |
    |   * Aura Stone                       = 1x Aura                      |
    |   * Med Kit                          = 100x Esuna                   |
    |   * Giant Ring                       = 60x Protect                  |
    |   * Moon Curtain                     = 100x Shell                   |
    |   * Steel Curtain                    = 100x Protect                 |
    |   * Glow Curtain                     = 100x Reflect                 |
    |   * Fury Fragment                    = 5x Aura                      |
    |   * Barrier                          = 40x Shell                    |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.8.     Mid Mag-RF [T: Make Medium Class Magic]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Quezacotl                                          |
    |  Functions    :  Allows you to change low-class magic such as Fire  |
    |                  to Fira, Blizzard to Blizzara. This ability is good|
    |                  as it allows you to get stronger spells earlier in |
    |                  the game.                                          |
    |  Requirements :  T Mag-RF                                           |
    |  ** LIST **                                                         |
    |  * 5x Blizzard                      = 1x Blizzara                   |
    |  * 5x Fire                          = 1x Fira                       |
    |  * 5x Thunder                       = 1x Thundara                   |
    |  * 5x Cure                          = 1x Cura                       |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.9.    Hi-Mag-RF [T: Make High Class Magic]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Alexander                                          |
    |  Functions    :  Allows you to change medium class magic to high    |
    |                  class magic. E.g. Fira to Firaga and Aero to       |
    |                  Tornado!                                           |
    |  ** LIST **                                                         |
    |  * 5x Blizzara                     = 1x Blizzaga                    |
    |  * 5x Thundara                     = 1x Thundaga                    |
    |  * 5x Fira                         = 1x Firaga                      |
    |  * 5x Cura                         = 1x Curaga                      |
    |  * 10x Aero                        = 1x Tornado                     |
    |  * 10x Double                      = 1x Triple                      |
    |  AP needed    :  60 AP                                              |
    |_____________________________________________________________________|
    
    2.5.10.    Recov Med-RF [T: Make Cure Medicine]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Carbuncle                                          |
    |  Functions    :  Allows you to change items such as Mesmerise Blade |
    |                  to restoring HP items.                             |
    |  ** LIST **                                                         |
    |  * Healing Water                   = 2x Hi-Potion                   |
    |  * 4x Tent                         = 1x Mega Potion                 |
    |  * 2x Cottage                      = 1x Mega Potion                 |
    |  * Mesmerise Blade                 = 2x Mega Potion                 |
    |  * 4x Healing Ring                 = 20x Mega Potion                |
    |  * Healing Mail                    = 6x Hi-Potion                   |
    |  * Phoenix Spirit                  = 100x Phoenix Down              |
    |  * Regen Ring                      = 8x Phoenix Down                |
    |  * Life Ring                       = 2x Phoenix Down                |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.11.     ST Med-RF [T: Make Status Medicine]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Siren                                              |
    |  Functions    :  Allows you to change items into Status-curing items|
    |                  such as Holy Water.                                |
    |  ** LIST **                                                         |
    |  * Zombie Powder                  = 3x Holy Water                   |
    |  * 5x Sleep Powder                = 1x Remedy                       |
    |  * Curse Spike                    = 1x Remedy                       |
    |  * Dragon Fang                    = 1x Remedy                       |
    |  * Venom Fang                     = 10x Antidote                    |
    |  * Silence Powder                 = 3x Echo Screen                  |
    |  * Poison Powder                  = 3x Antidote                     |
    |  * Med Kit                        = 20x Remedy                      |
    |  * Ochu Tentacle                  = 3x Eye Drops                    |
    |  * Cockatrice Pinion              = 3x Soft                         |
    |  * 5x Betrayal Sword              = 1x Remedy                       |
    |  * Malboro Tentacle               = 2x Remedy                       |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.5.12.     GF Recov Med-RF [T: Make GF Medicine]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Leviathan                                          |
    |  Functions    :  Allows you to change items into GF's healing items |
    |                  such as G-Potions and G-Returners.                 |
    |  ** LIST **                                                         |
    |  * Healing Water                  = 2x G Hi-Potion                  |
    |  * Mesmerise Blade                = 2x G Hi-Potion                  |
    |  * Pet House                      = 2x G-Returner                   |
    |  * Healing Ring                   = 20x G Mega Potion               |
    |  * Phoenix Spirit                 = 40x G-Returner                  |
    |  * Healing Mail                   = 1x Pet House                    |
    |  * Silver Armor                   = 2x Pet House                    |
    |  * Gold Armor                     = 4x Pet House                    |
    |  * Diamond Armor                  = 16x Pet House                   |
    |  * Regen Ring                     = 6x G-Returner                   |
    |  * Life Ring                      = 2x G-Returner                   |
    |  * Whisper                        = 4x G Hi-Potion                  |
    |  AP needed    :  60 AP                                              |
    |_____________________________________________________________________|
    
    2.5.13.      Med LV Up [T: Medicine Level Up ]
     _____________________________________________________________________
    |                                                                     |
    |  GFs         :  Alexander                                           |
    |  Functions   :  Allows you to upgrade curing items such as Remedy.  |
    |  Requirements:  Med Data                                            |
    |  ** LIST**                                                          |
    |  * 10x Remedy                     = 1x Remedy+                      |
    |  * 3x Potion                      = 1x Potion+                      |
    |  * 3x Potion+                     = 1x Hi-Potion                    |
    |  * 3x Hi-Potion                   = 1x Hi-Potion+                   |
    |  * 3x Hi-Potion+                  = 1x Mega Potion                  |
    |  * 3x Mega Potion                 = 1x X-Potion                     |
    |  * 50x Phoenix Down               = 1x Mega Phoenix                 |
    |  * 10x Elixir                     = 1x Megalixir                    |
    |  * 10x Remedy+                    = 1x Elixir                       |
    |  * 10x Hero-trial                 = 1x Hero                         |
    |  * 10x Hero                       = 1x Holy War-trial               |
    |  * 10x Holy War-trial             = 1x Holy War                     |
    |  AP needed   :  120 AP                                              |
    |_____________________________________________________________________|
    
    2.5.13.      Ammo-RF [T: Make Bullets]
     _____________________________________________________________________
    |                                                                     |
    |  GFs        :  Ifrit                                                |
    |  Functions  :  Allows you to make ammo and these ammo are used in   |
    |                Irvine's Limit Breaks.                               |
    |  ** LIST **                                                         |
    |  * Normal Ammo                    = Fast Ammo                       |
    |  * Screw                          = 8x Normal Ammo                  |
    |  * Missile                        = 20x Demolition Ammo             |
    |  * Red Fang                       = 40x Fire Ammo                   |
    |  * Venom Fang                     = 20x Dark Ammo                   |
    |  * Steel Orb                      = 10x Fire Ammo                   |
    |  * Sharp Spike                    = 10x AP Ammo                     |
    |  * Cactus Thorn                   = 40x Demolition Ammo             |
    |  * Chef's Knife                   = 20x AP Ammo                     |
    |  * Running Fire                   = 20x Demolition Ammo             |
    |  * Shotgun Ammo                   = 2x Fast Ammo                    |
    |  * Power Generator                = 20x Pulse Ammo                  |
    |  * Laser Cannon                   = 5x Pulse Ammo                   |
    |  * Energy Crystal                 = 10x Pulse Ammo                  |
    |  AP needed  :  30 AP                                                |
    |_____________________________________________________________________|
    
    2.5.14.      Tool-RF [T: Make Tools]
     _____________________________________________________________________
    |                                                                     |
    |  GFs        :  Siren                                                |
    |  Functions  :  Allow you to make tools such as Junk and Battle Items|
    |                like the Phoenix Pinion (which summons the Phoenix!) |
    |                                                                     |
    |  ** LIST **                                                         |
    |  * Steel Pipe                     = Aura Stone                      |
    |  * 3x Mega Phoenix                = 1x Phoenix Pinion               |
    |  * Rosetta Stone                  = Shaman Stone                    |
    |  * Magic Scroll                   = 10x Wizard Stone                |
    |  * GF Scroll                      = 10x Wizard Stone                |
    |  * Item Scroll                    = 10x Wizard Stone                |
    |  * Draw Scroll                    = 10x Wizard Stone                |
    |  * Gambler Spirit                 = 10x Wizard Stone                |
    |  * Healing Ring                   = 30x Cottage                     |
    |  * Hungry Cookpot                 = 1x Shaman Stone                 |
    |  * Mog Amulet                     = 1x Shaman Stone [Pocketstation] |
    |  * Star Fragment                  = 2x Meteor Stone                 |
    |  * Energy Crystal                 = 2x Ultima Stone                 |
    |  * Diamond Armor                  = 50x Cottage                     |
    |  * Regen Ring                     = 5x Tent                         |
    |  * Strength Love                  = 2x Aura Stone                   |
    |  * Power Wrist                    = 10x Aura Stone                  |
    |  * Turtle Shell                   = 10x Protect Stone               |
    |  * Orichalcon                     = 30x Protect Stone               |
    |  * Rune Armlet                    = 10x Shell Stone                 |
    |  * Force Armlet                   = 30x Shell Stone                 |
    |  * Circlet                        = 2x Aura Stone                   |
    |  * Hypno Crown                    = 10x Aura Stone                  |
    |  * Healing Water                  = 2x Tent                         |
    |  * Fury Fragment                  = 2x Aura Stone                   |
    |  * 100x Charm Spike               = 1x Dark Matter                  |
    |  * Inferno Fang                   = 2x Flare Stone                  |
    |  * Whisper                        = 1x Cottage                      |
    |  * Dark Matter                    = 1x Shaman Stone                 |
    |  * Moon Stone                     = 2x Holy Stone                   |
    |  * Dead Spirit                    = 2x Death Stone                  |
    |  * Shaman Stone                   = LuvLuv G                        |
    |  AP needed  :  60 AP                                                |
    |_____________________________________________________________________|
    
    2.5.15.     Card Mod-RF [T: Change Card into Items]
     _____________________________________________________________________
    |                                                                     |
    |  GFs        :  Quezacotl                                            |
    |  Functions  :  Allows you to change card into items and the list    |
    |                of Card Mod-RF can be found in the Monsters List.    |
    |                For more details on card modding's Japanese encoding,|
    |                please refer to Steven Bruck's FAQ.                  |
    |  Requirements: Card Command                                         |
    |  AP needed  :  60 AP                                                |
    |_____________________________________________________________________|
    
    2.5.16.     Forbid Mag-RF [T: Make Forbbiden Magic]
     _____________________________________________________________________
    |                                                                     |
    |  GFs        :  Bahamut                                              |
    |  Functions  :  Allows you to make forbidden magic such as Ultima and|
    |                Meteor. Dark Matter can be obtained by changing 100x |
    |                Curse Spike through Siren's Tool-RF.                 |
    |  ** LIST **                                                         |
    |  * Meteor Stone                       = 1x Meteor                   |
    |  * Ultima Stone                       = 1x Ultima                   |
    |  * Star Fragment                      = 5x Meteor                   |
    |  * Energy Crystal                     = 3x Ultima                   |
    |  * 5x Pulse Ammo                      = 1x Ultima                   |
    |  * Dark Matter                        = 100x Ultima                 |
    |  AP needed  :  n/a                                                  |
    |_____________________________________________________________________|
    
    2.5.17.      GF Abil Med-RF [T: GF Ability Medicine]
     _____________________________________________________________________
    |                                                                     |
    |   GFs       :  Eden                                                 |
    |   Functions :  Allows you to make GFs' ability type medicine like   |
    |                HP-J Scroll. This is a pretty good ability.          |
    |   LIST                                                              |
    |   * 10x Elixir                        = 1x Doc's Code               |
    |   * 5x Holy War                       = 1x Knight's Code            |
    |   * 20x Phoenix Pinion                = 1x Phoenix Spirit           |
    |   * 10x HP-J Scroll                   = 1x Giant Ring               |
    |   * 10x Str-J Scroll                  = 1x Power Wrist              |
    |   * 10x Vit-J Scroll                  = 1x Orichalcon               |
    |   * 10x Mag-J Scroll                  = 1x Force Armlet             |
    |   * 10x Spr-J Scroll                  = 1x Hypno Crown              |
    |   * 10x Spd-J Scroll                  = 1x Accelerator              |
    |   * 50x Energy Crystal                = 1x Samantha Soul            |
    |   * 5x Silver Armor                   = 1x Gold Armor               |
    |   * 5x Gold Armor                     = 1x Diamond Armor            |
    |   * 10x Giant Ring                    = 1x Gaea's Ring              |
    |   * 10x Power Wrist                   = 1x Hyper Wrist              |
    |   * 10x Orichalcon                    = 1x Adamantine               |
    |   * 20x Adamantine                    = 1x Steel Curtain            |
    |   * 10x Force Armlet                  = 1x Magic Armlet             |
    |   * 20x Magic Armlet                  = 1x Moon Curtain             |
    |   * 10x Hypno Crown                   = 1x Royal Crown              |
    |   * 20x Royal Crown                   = 1x Status Atk               |
    |   * 10x Accelerator                   = 1x Rocket Engine            |
    |   * 2x Moon Curtain                   = 1x Monk's Code              |
    |   * 100x Lightweights                 = 1x Accelerator              |
    |   * 100x Dragon Fang                  = 1x Med Kit                  |
    |   * 100x Malboro Tentacle             = 1x Moon Curtain             |
    |   * 100x Whisper                      = 1x Healing Ring             |
    |   * 50x Barrier                       = 1x Aegis Amulet             |
    |   * 1x Dark Matter                    = 1x Luck-J Scroll            |
    |   * 100x Bomb Fragment                = 1x Bomb Spirit              |
    |   * 100x Dragon Skin                  = 1x Glow Curtain             |
    |   * 100x Cactus Thorn                 = 1x Hundred Needles          |
    |   * Shaman Stone                      = 1x Rosetta Stone            |
    |   * 2x HP Up                          = HP-J Scroll                 |
    |   * 2x Str Up                         = Str-J Scroll                |
    |   * 2x Vit Up                         = Vit-J Scroll                |
    |   * 2x Mag Up                         = Mag-J Scroll                |
    |   * 2x Spr Up                         = Spr-J Scroll                |
    |   * 2x Spd Up                         = Spd-J Scroll                |
    |   * 2x Luck Up                        = Luck-J Scroll               |
    |   AP needed :  30                                                   |
    |_____________________________________________________________________|
    
    2.5.18.      Forbid Med-RF [T: Make Forbidden Medicine]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          : Doomtrain                                           |
    |  Functions    : Allows you to make sources and rare items such as   |
    |                 Elixir and Megalixirs.                              |
    |  Requirements : n/a                                                 |
    |  ** LIST **                                                         |
    |  * 20x Mega Potion               = 1x Elixir                        |
    |  * Luck-J Scroll                 = Luck Up                          |
    |  * 2x Aegis Amulet               = Speed Up                         |
    |  * Elem Atk                      = 4x Elixir                        |
    |  * Elem Guard                    = 4x Elixir                        |
    |  * Status Atk                    = 4x Elixir                        |
    |  * Status Guard                  = 4x Elixir                        |
    |  * Med Kit                       = 1x Megalixir                     |
    |  * Gaea's Ring                   = HP Up                            |
    |  * 10x Hyper Wrist               = Str Up                           |
    |  * 5x Adamantine                 = Vit Up                           |
    |  * 10x Magic Armlet              = Spr Up                           |
    |  * 10x Royal Crown               = Mag Up                           |
    |  * 50x Jet Engine                = Spd Up                           |
    |  * 5x Rocket Engine              = Spd Up                           |
    |  * Monk's Code                   = Str Up                           |
    |  * Knight's Code                 = Vit Up                           |
    |  * Doc's Code                    = Megalixir                        |
    |  * Hundred Needles               = Spd Up                           |
    |  AP needed   : 200 AP                                               |
    |_____________________________________________________________________|
    
    2.5.19.     Junk Shop [T: Call Junk Shop]
     _____________________________________________________________________
    |                                                                     |
    |   GFs        :  Doomtrain                                           |
    |   Functions  :  Allows you to call for a weapon shop if you need to |
    |                 upgrade your weapons. You can be at any part of the |
    |                 World/field terrain. This one is especially helpful |
    |                 in Disc 4 where you can't gain access to the towns. |
    |   AP needed  :  n/a                                                 |
    |_____________________________________________________________________|
    
    2.5.20.      Call Shop [T: Call Item Shop]
     _____________________________________________________________________
    |                                                                     |
    |  GFs        :  Tonberry                                             |
    |  Functions  :  Allows you to call for the item shop, need to select |
    |                the shop. Pretty useful at Disc 4 as you can an Item |
    |                Shop, no matter where you are.                       |
    |  Requirements: Haggle, Sell High and Familiar                       |
    |  AP needed  :  200 AP                                               |
    |_____________________________________________________________________|
    
    2.5.21.      Haggle [T: Discount]
     _____________________________________________________________________
    |                                                                     |
    |  GFs        :  Tonberry                                             |
    |  Functions  :  Well, it will give you a 25% discount as you buy     |
    |                items from, unfortunately it come a bit too late     |
    |                unless you have accquired Call Shop at Disc 4.       |
    |  AP needed  :  150 AP                                               |
    |_____________________________________________________________________|
    
    2.5.22.      Sell High [T: Selling Price]
     _____________________________________________________________________
    |                                                                     |
    |  GFs         :   Tonberry                                           |
    |  Functions   :   Allows you to sell your items at a higher price,   |
    |                  but note that the price of the items that the shop |
    |                  sells will be raised.                              |
    |  Requirements:   Haggle and Familiar                                |
    |  AP needed   :   200 AP                                             |
    |_____________________________________________________________________|
    
    2.5.23.      Familiar [T: Familiar Faces]
     _____________________________________________________________________
    |                                                                     |
    |  GFs         :   Tonberry                                           |
    |  Functions   :   Have you missed any of those magazines. With this  |
    |                  skill, you can brought them from shops, but they   |
    |                  are rather expensive and you also buy some of those|
    |                  hard-to-get items.                                 |
    |  AP needed   :   150 AP                                             |
    |_____________________________________________________________________|
    
     _____
    / 2.6 \_________________________________________________________________
    ========================================================================
    Party Abilities (P)
    ========================================================================
    There are rather few of them. They will provide the party some useful
    benefits such as no random battles and reveal some hidden draw points
    and Save Points in the game.
    
    2.6.1       Move-Find [T: Discover Hidden Points]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :  Siren                                              |
    |  Functions    :  Allows you find hidden Draw Points and hidden Save |
    |                  Points. You can access to hidden draw points but   |
    |                  you need to have this ability to access to hidden  |
    |                  Save Points.                                       |
    |  AP needed    :  30 AP                                              |
    |_____________________________________________________________________|
    
    2.6.2.       Enc-Half [T: Encounter 50% less]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :   Diablos                                           |
    |  Functions    :   It will reduce the enemy encounter rate to 50%.   |
    |                   This applies to random battles only. You can't    |
    |                   avoid any of the BOSS fights.                     |
    |  AP needed    :   30 AP                                             |
    |_____________________________________________________________________|
    
    2.6.3.       Enc-None [T: Encounter Nothing]
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :   Diablos                                           |
    |  Functions    :   Allows you to never encounter random enemies.     |
    |                   Exceptions are BOSS fights.                       |
    |  AP needed    :   100 AP                                            |
    |_____________________________________________________________________|
    
    2.6.4.       Awarness
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :    Cerberus                                         |
    |  Functions    :    Allows you to never have the back-attack status  |
    |                    in battles [Your character have your back against|
    |                    the opponents.]                                  |
    |  AP needed    :    200 AP                                           |
    |_____________________________________________________________________|
    
    2.6.5.       Rare Item
     _____________________________________________________________________
    |                                                                     |
    |  GFs          :   Bahamut                                           |
    |  Functions    :   Allows you to get rare items such as Bomb Spirit  |
    |                   from battles. However, this ability reduces the   |
    |                   occurence of getting Junk items.                  |
    |  AP needed    :   250 AP                                            |
    |_____________________________________________________________________|
    
     _____
    / 2.7 \_________________________________________________________________
    ========================================================================
    Special Abilities
    ========================================================================
    Below are some of the abilities that you can't find in any of the GFs.
    You need to follow the steps in the requirements and use the item on GF
    but make sure that the GF has an empty slot.
    
    
    2.7.1.        Damage Return [T: Damage Gaeshi] (C)
     ______________________________________________________________________
    |                                                                      |
    |   GFs          :     n/a                                             |
    |   Requirements :     100x Cactus Thorn --> Hundred Needles [Tool-RF] |
    |                      Just use the item on a GF. [if needed, you need |
    |                      to use Amnesia Green to remove a useless        |
    |                      ability].                                       |
    |   Functions    :     When the equipped character is under the attack,|
    |                      the damage will returns to your opponent [about |
    |                      1/4 of the total damage]                        |
    |______________________________________________________________________|
    
    2.7.2          Ribbon (C)
     ______________________________________________________________________
    |                                                                      |
    |   GFs          :     n/a                                             |
    |   Requirements :     You need to have a Pocketstation [To get        |
    |                      information on getting this, contact Steven     |
    |                      Bruck <Stevenbruck@bigfoot.com>]                |
    |   Functions    :     Prevents the equipped character against ALL     |
    |                      status disorder! This is one of the best ability|
    |                      in game and it is an excellent ability against  |
    |                      Malboro.                                        |
    |______________________________________________________________________|
    
    2.7.3          MiniMog [T: Ko-Mogri] (!)
     ______________________________________________________________________
    |                                                                      |
    |   GFs          :     n/a                                             |
    |   Requirements :     You need to have the Pocketstation. You need to |
    |                      get a GF Item called Mog Amulet. Use it on a GF |
    |                      and equipped MiniMog command on the character.  |
    |                      Use it during battles to summon GF MiniMog. For |
    |                      more information, please contact Zane Merritt   |
    |                      or Steven Bruck about getting this.             |
    |   Functions    :     Restores 1500 HP to all GFs that are equipped   |
    |                      with the characters [those in the current       |
    |                      battle]                                         |
    |______________________________________________________________________|
    
    Finally, I have completed the GF section. If there is something that
    I have missed out, please contact me. <kangning@mbox5.singnet.com.sg>
    
     _____
    / 3.0 \_________________________________________________________________
    ========================================================================
    List of Magic
    ========================================================================
    Magic are very often use in combats in Final Fantasy Series, especially
    used in the previous series. Magic also gives you the edge in combat
    against enemies. In FF8, magic can be drawn from Draw Points and
    enemies.
    
    Magic is really helpful in battles, beside they does damage to your
    enemies, they also help you to restore lost HP. To use magic command,
    you must equip the GF, along with the command, Magic. Refer to Command
    section for how to use magic.
    
    But in FF8, you don't need to use MP to cast magic, instead you need to
    stock them and they are meant for one-time usage. You can get magic
    through refinment [those refinement menus end with a "Mag-RF"], draw it
    from enemies [not all spells can be drawn from the basic monsters, e.g.
    Ultima] or draw it from Draw Points. In other words, the Draw Command
    works hand-in-hand with the Magic Command. You can also advance your
    magic to more powerful magic through menu abilities such as Alexander's
    Hi Mag-RF or Quezacotl's Mid Mag-RF.
    
    Notes:
    ------------------------------------------------------------------------
    Unable-regenerate Draw Points
    Certain Draw Points can only be drawn once and they will change into
    blue after the initial drawing of spells. A good example is the Draw
    Point at the Library of Balamb Garden.
    
    Do you know?
    It is possible that you will be able to cast 2 to 3 spells in a row,
    provided that you have stocked the magic during your last command.
    That is to cast Double or Triple and you will be able to cast spells
    in a single turn.
    
     _____
    / 3.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Tips on becoming an effective magic user!
    ------------------------------------------------------------------------
    Before you read the section below, here is some important rules about
    using magic in FF8.
    
    1. NEVER ever use same-elemental based magic on the same-elemental
       monsters. It will not does damage on them or they will absorb the
       damage instead. [In other words, the damage restores lost HP]. One
       good example is casting Fire on the Ifrit.
    
    The following points are associated with elemental rules [which has
    been covered in detail under the Junction Abilities section.]
    
    2. Fire-based monsters are basically weak against Cold/Water-based
       spells. This also applies vice-versa.
    3. Humans basically are weak against status disorder and Poison.
       Poison, on the other hand, has no effect on mechnical monsters.
    4. Lightning/Water/Cold works best against mechnical beasts. Fire
       works quite well on Poison-based monsters. Wind works well against
       flying creatures, but there are exceptions and one good example is
       the Bahamut.
    5. Holy works best against undead monsters. Curative magic is good
       example of Holy-elemental spell.
    
    The following questions briefly describes the Magic system of FF8.
    6. The damage inflicts by Magic depends solemnly on the Mag
       attributes of the character. Example, a character with Mag 136 will
       do more damage than a character will Mag 79 with the same spell.
       This also effects the drawing of magic spells. The higher the stats,
       the more benefits the character will do with using Magic.
    7. Characters levelled do get mag points bonus [also applies to other
       stats.]. However, you can also raises the stats by using sources
       such as Mag Up [It's a junk item that increases Mag +1]. You can
       also make use of Mag Bonus [a character ability that allows the
       character to gain additional Mag +1 per level up (it must be
       equipped to take effect)]
    8. I have added the junction chart effect to the spell list. The chart
       takes effect when there are 100x spells of that kind of magic. How
       to read the chart? Here is the list of abbreviations:
    
    Abbreviations used in the game
     ________________________________________________________________
    |          |                        |        |                   |
    |   HP     |   Hit Points           |  SPD   |    Speed          |
    |   STR    |   Strength             |  EVA   |    Evade          |
    |   VIT    |   Vitality [Defence]   |  HIT   |    Hit Rate       |
    |   MAG    |   Magic                |  LUC   |    Luck           |
    |   SPR    |   Spirit               |        |                   |
    |__________|________________________|________|___________________|
    
    Junction Chart
     ______________________________________________________________________
    |======================================================================|
    | Name       | HP  | STR | VIT  |  MAG  | SPR | SPD | EVA | HIT  | LUC |
    |======================================================================|
    | Fire       |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
    | Fira       |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
    | Firaga     |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
    | Blizzard   |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
    | Blizzara   |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
    | Blizzaga   |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
    | Thunder    |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
    | Thundara   |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
    | Thundaga   |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
    | Water      |300  | 20  | 14   |  18   | 14  | 12  |  4  |  18  |  13 |
    | Aero       |300  | 17  | 10   |  16   | 10  | 20  |  8  |  22  |  15 |
    | Bio        |700  | 24  | 15   |  24   | 15  |  5  |  2  |   4  |  4  |
    | Demi       |1600 | 34  | 18   |  36   | 18  | 12  |  4  |  14  |  10 |
    | Holy       |3800 | 55  | 28   |  45   | 48  | 10  |  8  |  24  |  14 |
    | Flare      |3200 | 56  | 26   |  44   | 26  | 12  |  4  |  26  |  12 |
    | Meteor     |4600 | 75  | 34   |  52   | 34  | 30  | 12  |  40  |  22 |
    | Quake      |2600 | 40  | 20   |  40   | 20  |  7  |  3  |  30  |  12 |
    | Tornado    |3000 | 48  | 24   |  42   | 24  | 33  | 13  |  38  |  14 |
    | Ultima     |6000 | 100 | 82   |  100  | 95  | 60  | 24  |  60  |  64 |
    | Apocalypse |4200 | 80  | 80   |  80   | 90  | 30  | 12  |  30  |  30 |
    | Cure       | 200 | 4   | 15   |  4    | 15  |  3  |  2  |   2  |   2 |
    | Cura       | 500 | 8   | 28   |  8    | 28  |  4  |  2  |   3  |   3 |
    | Curaga     |2200 | 20  | 65   |  20   | 65  | 10  |  4  |  10  |  10 |
    | Life       |1200 | 8   | 50   |  10   | 50  |  4  |  2  |   3  |   4 |
    | Full-life  |4800 | 20  | 80   |  20   | 85  |  8  |  4  |   8  |  20 |
    | Regen      |2600 | 18  | 70   |  18   | 60  |  8  |  4  |  12  |   8 |
    | Esuna      | 500 | 6   | 36   |  12   | 36  |  3  |  2  |   3  |  10 |
    | Dispel     |1000 | 12  | 36   |  16   | 60  |  8  |  4  |   8  |  14 |
    | Protect    | 400 | 6   | 40   |  10   | 18  |  3  |  2  |   3  |  14 |
    | Shell      | 400 | 6   | 18   |  10   | 40  |  3  |  2  |   3  |  14 |
    | Reflect    |2000 | 14  | 46   |  20   | 72  | 10  |  4  |   8  |  16 |
    | Aura       |3400 | 70  | 22   |  24   | 24  | 10  |  2  |  50  |  40 |
    | Double     | 200 | 15  |  6   |  18   |  6  | 10  |  4  |  40  |  2  |
    | Triple     |2400 | 70  | 10   |  70   | 10  | 70  | 16  | 150  |  30 |
    | Haste      | 500 | 12  | 16   |  20   | 20  | 50  |  8  |  10  |  10 |
    | Slow       | 500 | 12  | 16   |  20   | 20  | 40  |  8  |  10  |  10 |
    | Stop       | 800 | 18  | 20   |  30   | 24  | 48  | 10  |  20  |  10 |
    | Blind      | 100 |  6  |  5   |  12   | 10  |  3  |  2  |  30  |  2  |
    | Confuse    | 700 | 22  | 18   |  28   | 18  | 18  |  4  |  8   |  8  |
    | Sleep      | 100 |  6  |  5   |  8    | 10  |  4  |  4  |  3   |  2  |
    | Break      |1000 | 20  | 20   |  34   | 35  | 10  |  4  | 10   |  12 |
    | Death      |1800 | 22  | 22   |  38   | 58  | 10  |  4  | 10   |  38 |
    | Drain      | 400 | 13  | 30   |  20   | 24  |  6  |  2  |  5   |  4  |
    | Pain       |2800 | 42  | 36   |  60   | 45  |  4  |  2  |  4   |  40 |
    | Berserk    | 300 | 13  |  8   |  14   |  8  |  5  |  2  |  4   |  3  |
    | Float      | 200 |  8  | 15   |   8   | 15  | 16  |  4  | 12   |  20 |
    | Zombie     | 800 | 15  | 24   |  15   | 12  |  2  |  1  |  2   |  2  |
    | Meltdown   |1500 | 24  | 80   |  20   | 20  |  3  |  2  | 12   |  8  |
    | Scan       | 100 |  5  |  5   |   5   |  5  |  3  |  2  |  3   |  3  |
    |======================================================================|
    |______________________________________________________________________|
    
    How the junctioning works...
    
    Let's say that Squall's maximum HP is 1430. If you junction Fire to his
    HP through HP-J, his HP will increase by 100, making 1530! This applies
    when 100x Fire is being junctioned to it. There is a great FAQ about
    magic junctioning, refer to fuuie's Magic Junction FAQ for more details.
    (fuuie@oldcrows.net), which is also available at GameFAQs.
    
    Apocalypse can be only draw from the final boss. I got the spell via
    gameshark.
    
     _____
    / 3.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    Elemental Junction Chart
    ------------------------------------------------------------------------
    All elementals: Fire, Ice, Thunder, Wind, Water, Bio, Earth and Holy
    
    How Junctioning works for Elements?
    
    ** Elemental Attack
    Example used: Fire
    If your character attack on a monster with has a cold-elemental monster
    [Glaccid Eye] and cost 230 HP damage without Fire being junctioned to
    that character's Elem-Atk-J. But when 100x Fire is being junctioned to
    that character, he/she will does 50% more damage to the same monster
    with the same strength stats. [about 345 HP damage]. However, please
    note that it work not work on the cases of Bombs [fire-elemental
    monsters]. Instead the damage will reduced by 50%. Worst of all when
    100x Firaga is being junction that character, he/she will inflict no
    damage on the Bomb!
    
    ** Elemental Defence
    Example used: Fire, Fira, Firaga
    If your character receives 136 HP from the Fire spell cast by the Bomb,
    it will be a different case when Fire/Fira/Firaga are being junctioned
    to that character.
    - Fire: Receives about 68 HP damage [that's 50% less]
    - Fire 2: Receives only about 27 HP damage [that's about 80% less]
    - Fire 3: Receives no damage and absorb about 27 HP! [that's a
      reversal!]
    
    This applies to the equipped elemental magic [yeah.. Not all magic can
    be used in elemental junctions, examples are status magic.]. If 100x
    Ultima is being junctioned to character's Elem-Def-J, he/she will
    receive no damage from all elementals [Fire, Ice, Thunder, Earth,
    Wind, Water, Poison and Holy]
     ______________________________________________________________________
    /======================================================================\
    | Name       |  Elemental                   |  Elem-Atk   | Elem-Def   |
    |======================================================================|
    | Fire       | Fire only                    |    50%      |    50%     |
    | Fira       | Fire only                    |    80%      |    80%     |
    | Firaga     | Fire only                    |   100%      |   120%     |
    | Blizzard   | Ice only                     |    50%      |    50%     |
    | Blizzara   | Ice only                     |    80%      |    80%     |
    | Blizzaga   | Ice only                     |   100%      |   120%     |
    | Thunder    | Thunder only                 |    50%      |    50%     |
    | Thundara   | Thunder only                 |    80%      |    80%     |
    | Thundaga   | Thunder only                 |   100%      |   120%     |
    | Water      | Water only                   |   100%      |   150%     |
    | Aero       | Wind only                    |    80%      |    80%     |
    | Holy       | Holy only                    |   100%      |   200%     |
    | Meteor     | Earth and Wind               |     -       |   150%     |
    | Flare      | Fire, Ice and Thunder        |     -       |    80%     |
    | Bio        | Poison only                  |   100%      |   150%     |
    | Quake      | Earth only                   |   100%      |   200%     |
    | Tornado    | Wind only                    |   100%      |   200%     |
    | Ultima     | All elementals               |    -        |   100%     |
    | Apocalypse | All elementals               |    -        |   100%     |
    | Life       | All elementals               |    -        |    30%     |
    | Full-life  | All elementals               |    -        |    40%     |
    | Protect    | Fire, Ice and Lightning      |    -        |    20%     |
    | Shell      | All elementals               |    -        |    20%     |
    | Float      | Earth only                   |    -        |    50%     |
    |======================================================================|
     \____________________________________________________________________/
    
     _____
    / 3.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Status Junction Chart
    ------------------------------------------------------------------------
    
    HOW IT WORKS:
    ** Status Attack
    Example used: Bio
    Your character will causes the status disorder as he/she attacks. The
    rate of the character causing Poison depends on the number of spells
    that you have junction to that character's ST-Atk-J. Please note that
    Sometimes it doesn't work. Poison has no effect on mechnical beasts and
    beasts that nullifies them [Malboro are a good example]. Not all the
    times, that the character will cause Poison on the monsters. It depends
    mostly on Luck.
    
    ** Status Defense
    Example used: Death
    Your character will never be instantly killed when 100x Death spells
    are being junctioned. This causes the character to be immune to
    instant death. You can increase the percentage of immune to death, by
    junctioning both Life [20% immune] and Full-life [40% immune], thus
    making that character 60% immune to Death! This principle also applies
    to Elemental Attack/Defense.
    
    Below is the chart about ST-Def-J.
     ______________________________________________________________________
    /======================================================================\
    | Name     | Status Disorder                |  ST-Atk    |   ST-Def    |
    |======================================================================|
    | Aura     | Curse                          |     -      |    100%     |
    |----------------------------------------------------------------------|
    | Berserk  | Berserk                        |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Blind    | Darkness                       |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Bio      | Poison                         |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Confuse  | Confusion                      |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Pain     | Poison, Blind, Silence,        |   100%     |    100%     |
    |          | Curse (ST-Def-J only)          |            |             |
    |----------------------------------------------------------------------|
    | Death    | Instant Death                  |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Dispel   | Absorption                     |    -       |     50%     |
    |----------------------------------------------------------------------|
    | Drain    | Absorption                     |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Esuna    | Poison, Petrify, Darkness, Slow|    -       |     20%     |
    |          | Silence, Berserk, Sleep, Stop, |            |             |
    |          | Curse and Confusion            |            |             |
    |----------------------------------------------------------------------|
    | Holy     | Instant Death, Absorption,     |    -       |     40%     |
    |          | Confusion, Zombie, Sleep,      |            |             |
    |          | Berserk, Darkness, Poison      |            |             |
    |----------------------------------------------------------------------|
    | Life     | Instant Death                  |    -       |     20%     |
    |----------------------------------------------------------------------|
    | Full-life| Instant Death                  |    -       |     40%     |
    |----------------------------------------------------------------------|
    | Break    | Petrify                        |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Reflect  | Poison, Petrify, Darkness, Slow|    -       |     25%     |
    |          | Confusion, Silence, Berserk,   |            |             |
    |          | Stop, Sleep                    |            |             |
    |----------------------------------------------------------------------|
    | Silence  | Silence                        |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Sleep    | Sleep                          |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Slow     | Slow                           |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Stop     | Stop                           |   100%     |    100%     |
    |----------------------------------------------------------------------|
    | Zombie   | Zombie [Undead]                |   100%     |    100%     |
    |======================================================================|
    |______________________________________________________________________|
    
     _____
    / 3.4 \_________________________________________________________________
    ------------------------------------------------------------------------
    List of Magic
    ------------------------------------------------------------------------
    Below is the list of magic that you can find FF8. I have also added the
    description of the magic and facts about the magic. BTW, I have also add
    a group symbol as magic is being classified as the following:
    
    Symbol      Actual word
    (Elem)      Elemental magic - magic that carries one of the 8 basic
                elementals.
    (ST)        Status magic - magic that does non-elemental damage and
                causes status disorder.
    (Supt)      Support magic - magic that enhances the character like
                increasing defense, faster ATB, etc.
    (Cura)      Curative magic - magic that restores Hit Points and also
                revives KO'd characters.
    (Forb)      Forbidden magic - magic that are rare and hard to find.
                Does multiple elemental or non-elemental damage.
    
    -------------------------------
    Fire, Fira, Firaga
    ------------------------------- (elem)
    [T: Fire, Fira, Firaga]
    
    Fire       : Weak fire-based damage against one opponent. Just a spark
                 of fire surrounds one foe.
    Fira       : Medium fire-based damage against one opponent. A blast of
                 a cloud of fire from the ground.
    Firaga     : Strong fire-based damage against one opponent. A beam of
                 light appears from the opponents' body and followed by
                 a thermal explosion!
    
    FACTS:
    Good against cold/water-based monsters. Do not use it on fire-based
    monsters, as fire-based monsters could absorbs the damage or your
    character can't inflict any damage. It is also pretty useless against
    fire-based BOSS such as the Ifrit.
    
    ------------------------------
    Blizzard, Blizzara, Blizzaga
    ------------------------------ (Elem)
    [T: Ice, Ice 2, Ice 3]
    
    Blizzard  : Weak cold-based damage against one opponent. A gathering
                of icicles at the opponents, followed by a fall.
    Blizzara  : Medium cold-based damage against one opponent. A huge
                icicle appears from the ground.
    Blizzaga  : Strong cold-based damage against one opponent. A huge
                iceberg araises from the ground.
    
    FACTS:
    Good against fire-based monsters. Do not use it on ice-based monsters
    as ice-based monsters as these could absorbs the damage or your
    character can't inflict any damage.
    
    ------------------------------
    Thunder, Thundara, Thundaga
    ------------------------------ (Elem)
    [T: Bolt, Bolt 2, Bolt 3]
    
    Thunder  : Weak thunder-based damage against one opponent. A strand
               of bolt appears from the surrounding.
    Thundara : Medium thunder-based damage against one opponent. Three
               swift strands of lightning struck at one foe.
    Thundaga : Strong thunder-based damage against one opponent. A
               gigantic explosion and thus charging the foe with electric
               bolts.
    
    FACTS:
    This spell is good against mechnical monsters. Use it to give them an
    electric shock! It does not work against thunder-based units [there are
    quite few of them] such as Raijin. Hence my conclusion is that thunder
    works well most of the time.
    
    ------------------------------
    Scan
    ------------------------------ (Supt)
    [T: Libra or Scan]
    
    Scan     : Allows you to scan data and information on the targeted
               foe such as their attributes for strength [STR],
               intelligence [INT], dexrity [DEX], defense [DEF], spirit
               [SPI] and evasion [EVA]. It also gives information on it's
               weakness and a short description of the foe like its origin.
               A sonar appears from the character's body and thus focus on
               the monster with the words "TARGET". This followed by a
               detailed information on the stats of the targeted monster.
    
    FACTS:
    You will get the description during your first attempt to sense an
    opponent's data and weakness. However in the second attempt, you will
    NOT received the description and the scan will just automatically end
    by itself. [But you can make some ammendments at the Options screen].
    You can flip or turn around units with D-Pad.
    
    Press X to exit from information screen during the first attempt.
    
    ------------------------------
    Cure, Cura, Curaga, Regen
    ------------------------------ (Cura)
    [T: Cure, Cure 2, Cure 3, Regen]
    
    Cure     : Weak healing magic against one ally. A refreshing spin of
               blue light surrounds your character.
    Cura     : Medium healing magic against one ally. A refreshing circles
               of blue light started to enclose your character.
    Curaga   : Strong healing magic against one ally. A beam of blue light
               appears from the character's body.
    Regen    : Regenarate HP slowly at a time. White strands of energy
               curls and pink spots surrounds the lower portion of the
               character's body.
    
    FACTS:
    This magic allows you to restores lost HP. The more powerful the
    healing magic is, the more lost HP will be restored. This magic can be
    used as an attack against undead monsters such as Gerogero and Abadon.
    This spell is gradually weakens on a person who has Shell status.
    That's the side effect. Just change it...
    
    ------------------------------
    Esuna
    ------------------------------ (Supt)
    
    Esuna    : Average curing magic against one ally. A blue beam of light
               appears from the ground and thus removing all status disorder
               [those negatives ones]
    
    FACTS:
    The magic allows you to cure status disorder such as Darkness, Silence,
    etc. This is an equivalent of the Remedy. This spell cannot be used
    when the character is being silenced. Hence, in certain occassions, the
    Remedy or Treatment is much preferred over this spell.
    
    ------------------------------
    Life, Full-life
    ------------------------------ (Cura)
    [T: Life, Raise]
    
    Life       : Works like a Phoenix Down. Restores Life to one ally. Pink
                 dots surrounds and followed by green light. About a small
                 portion of HP is being recovered.
    Full-life  : Restores Life and refill the MAX HP to one ally. The
                 screen darkens a bit and followed by a couple of reviving
                 feathers fall on the dead member.
    
    FACTS:
    Life recovers one dead ally and restore a portion of HP. Full-life
    recovers one dead ally and restore fully of HP. This spell works well
    against undead, resulting an instant death! Life/Full-life works
    extremely well with 100x Zombie junctioned to ST-Atk-J Combo!
    
    ------------------------------
    Reflect
    ------------------------------ (Supt)
    
    Reflect  : This magic causes magic that is being cast on your party
               to be reflect onto your opponent. A green barrier made
               of green beams covers up your character.
    
    FACTS:
    This magic allows you to force magic spells to "bounce" back onto
    your opponents. This magic is pretty useful when used appropiately.
    Do not cast healing magic on yourself or it will be bounced onto your
    opponents. Personally, I do not quite like this spell as it provide
    trouble in certain occasions. Besides, not all spells will be reflect
    and those spells are those damaging ones such as Tornado and Flare.
    Hence, use Medicine items to restore lost HP when your characters are
    under the Reflect status.
    
    Spells that can't be reflected:
    Ultima, Aero, Flare, Holy, Meteor, Wind, Tornado, Water, Demi, Dispel,
    and Quake.
    
    ------------------------------
    Protect
    ------------------------------ (Supt)
    [T: Barrier]
    
    Protect  : Generally, it reduces physical damage. This spell also causes
               Vit attributes of a member to increases temporarily. It is an
               averge physical defensive barrier on one ally. An imaginary
               barrier surrounds the character.
    
    FACTS:
    This magic allows you to reduce damage that are caused by physical
    damage. The magic is pretty useful against enemies that depends
    mostly on physical damage. Generally it reduces damage about half,
    based on Mag stats of the character. Physical damage refers to not only
    normal swipes or claws attacks, but also includes non-elemental damage
    such as Ruby Dragon's Breath
    
    -----------------------------
    Shell
    ----------------------------- (Supt)
    [T: Shield]
    
    Shell    : This spell applies to same purposes as the Magic Barrier
               in FF7. This spell reduces magic attacks by half. Magical
               defensive barrier for one ally. A pink coloured shield
               surrounds the character.
    
    FACTS:
    This spell is pretty effective against BOSS that solemnly depends on
    magic. One good example is the final BOSS of Disc 1, Edea. Please note
    that this gradually weakens all the healing spells [such as Cure] as it
    reduces "damage" done by magic. To avoid that downfall, make full use of
    GF Leviathan's Recover and Medicine items
    
    -----------------------------
    Double, Triple
    ----------------------------- (Supt)
    
    Double   : Allows you to cast a Magic twice on one ally.
               Diamonds [pink] appears at four corners on the character
               and the word "DOUBLE" is seen.
    Triple   : Allows you to cast a Magic triple on one ally. Diamonds
               [yellow-green] appears at the four corners of the
               character and the word "TRIPLE" is seen.
    
    FACTS:
    A very useful spell. Double allows you to cast a spell twice in a row.
    Think about the damage caused if you use Ultima. Triple is even much
    better as it will cause you to cast a spell thrice in a row. Think of
    the Area Heal in Brigandine! Sorry about the misleading information.
    I myself personally think that this spell is used to replaced the All
    Materia combo in FF7. But unfortunately, only a few monsters have
    these spells for you to draw. It works better if you have acquired
    Expend x2-1 or Expend x3-1.
    
    ------------------------------
    Demi
    ------------------------------ (Supt)
    [T: Gravide]
    
    Demi     : Reduces a foe's present HP to 3/4. A black cloud with
               blue strands gathers at the body of the opponent and thus
               "magnify" the image of the monster. Works well against
               high HP BOSSES.
    
    FACTS:
    Demi may does low damage due to different opponent's maximum HP
    capacity. But they can do tons of reducing a strong foe to weak one.
    Hence, use it wisely. Demi can't kill any enemy, but they generally
    weakens an enemy by reducing the HP. [which will be in good condition
    to card them or mug-and-kill.] This spell provides an headache too for
    BOSSES too as it simply does 9999 HP damage against high-HP foes! But
    remember Demi does not work on most BOSSES.
    
    ------------------------------
    Aero, Tornado
    ------------------------------ (Elem)
    [T: Wind, Tornado]
    
    Aero     : Averge wind-based damage against one foe. A cloud of
               wind appears from the ground.
    Tornado  : Powerful wind-based damage against all foes. A huge cloud
               of powerful wind attacks appear from the ground, raising
               your characters in mid-air and followed by a thud!
    
    FACTS:
    Wind is basically the killer weapon against flying, swooping
    creatures. Wind is pretty effective against most BOSS except for
    Fujin in Disc 2. Tornado works well as it effects all opponents in
    the battlefield.
    
    -------------------------------
    Water
    ------------------------------- (Elem)
    
    Water   : Average water-based damage against one foe. A bubble of water
              gathers at the opponent and force the opponent into mid-air
              and thus followed by as splash!
    
    FACTS:
    Water is basically a good elemental against Fire-based monsters. Cold/
    Water-based monsters receives no damage from this elemental. Water
    works well against most monsters in the desert.
    
    ------------------------------
    Float
    ------------------------------ (Supt)
    [T: Flight]
    
    Float   : Allows your character to float in mid-air with the aid of a
              pair of giant wings [like an Angel ^_^] Your character will
              float in mid-air, but will be back on the ground once you
              have selected a command.
    
    FACTS:
    This spell has a temporarily effect just like Regen. The Float spell
    can be used to protect your characters from Earth-based attacks! [
    Thanks to Ana C.J. Carvalho!]. There is another method. This spell is
    very destructive against earth-powered BOSSES such as the Brothers
    [this stop them from regenarating their HP, remember that they are
    earth-powered GFs !]. Thanks to Stephanus Rudiyanto Natari for this
    valuable information. This spell can protect your character from
    Quake and also increase evasion.
    
    -----------------------------
    Dispel
    ----------------------------- (Supt)
    
    Despell  : Removes positive status [Regen, Aura, Haste and much more
               from the targeted character]. A blue-blue cloud appears and
               followed by a breaking sound.
    
    FACTS:
    Another effective spell against Iron Giants at the Warship Island. This
    spell removes the spells such as Regen, Aura, Haste, Reflect, Shell,
    Protect and Float. This spell works well if you are tired of your spells
    being reflected off.
    
    -----------------------------
    Meteor
    ----------------------------- (Forb)
    
    Meteor   : Very damaging magic, summons several meteors which affect all
               foes. Non-elemental damage to all foes. A black spot appears
               at the screen followed by a clashing series of meteor strike
               on all foes.
    
    FACTS:
    A great spell and a damaging one. It can does tons of damaging to all
    enemies [200+ with each strike and there are about 10+ of them]. Save
    for BOSSES fight for its high damaging attacks. Watch out for repeating
    vibration on your Analog controller!
    
    -----------------------------
    Ultima
    ----------------------------- (Forb)
    
    Ultima   : Obviously the most damaging magic in Final Fantasy Series.
               Does 9000+ to all foes [provide you have strong magic
               strength stats.] The screen darkens and beams of light
               gathers together and followed by a green explosion of
               energy. Non-elemental attack against all foes.
    
    FACTS:
    A great spell for junction as it raises the highest stats among all
    spells. This spell works best and so stock up some for BOSS fights.
    
    -----------------------------
    Apocalypse
    ----------------------------- (Forb)(hidden)
    
    Apocalyse :  This spell is a secret spell. Chunks of starring energy
                 gathers together and followed by a blast at all foes
                 and an explosion! [looks similar for Ultima]. It has the
                 longest japanese lettering.
    FACTS:
    A better spell, much better than Ultima. Effects all monsters within
    that battlefield. This spell is very damaging. I have obtained this
    through gameshark. Provides all defence against all elements. You can
    draw this spell from the final boss.
    
    -----------------------------
    Holy
    ----------------------------- (Forb)
    
    Holy     :  Another damaging spell. Great against undead. White bubbles
                gather together and thus forming a beam of white light at
                one foe!
    
    FACTS:
    Quite an useful spell as it does a fairly amount of damage. It is
    rather weak against BOSS such as the Omega Weapon. Holy does its most
    against undead.
    
    -----------------------------
    Flare
    ----------------------------- (Forb)+(Elem)
    
    Flare   : Another destructive spell. Non-elemental damage to one foe.
              Beams of yellow-golden light appears followed by an explosion.
              Quite a damging spell.
    
    FACTS:
    This spell is very damaging and packs a punch. Stock up some for BOSS
    fights. Great against BOSSES.
    
    ------------------------------
    Quake
    ------------------------------ (Elem)
    
    Quake : Earth-based elemental damage against all foes. The ground
            started to crack and followed by a repeating shaking of
            land.
    
    FACTS:
    Earth is pretty effective against all land-based monsters or foes. It
    does no damage or simply misses against flying-based monsters. Quake
    works well against crawler type such as the Geezards or Caterchipillar.
    
    -----------------------------
    Aura
    ----------------------------- (Supt)
    
    Aura     : A new spell that has been newly introduced into the FF
               series. This spell allows your character to use their
               Limit Breaks. Just tap Triangle repeatedly and you will see
               a cursor pointing towards right next to the Attack command.
               Press and hold Right and you will be able to use your
               character's Limit Breaks. Golden light surrounds one ally.
    
    FACTS:
    Aura is rather difficult to find. If you have acquired, use it wisely
    as they will does tremendous damage to all opponents. (indirectly).
    Please refer to the "Limit Breaks" section for details. Make full use
    of Supt Mag-RF and Tool-RF as you are be able to create an handful of
    these! You can get this by drawing from Seifer in the final battle of
    Disc 3 or at the borders of the Island closest to Hell or Heaven.
    
    -----------------------------
    Haste, Slow, Stop
    ----------------------------- (Supt)+(ST)
    
    Haste   : Speeds up the time bar of the effected character for a
              temporarily period of time. A yellow icon with a handle
              appears and the ATB changes to pink.
    Slow    : Slows up the time bar of the effected person for a
              temporarily period of time. A purple icon with a handle
              appears and the ATB changes to purple.
    Stop    : Stops the time of the effected person for a short period of
              time. A Roman-lettering clock appears and causes the
              character to freeze.
    
    FACTS:
    Haste is one of the best spells in FF series. They could help in
    speeding up your time bar, which allows you to inflict more damage in
    a short period of time. Slow, on the other, is a status disorder-based
    magic. It will slows down the time bar of the effected person. Stop
    could be extremely dangerous as the effective person would be frozen,
    could not attack nor defend. All the status disorder [Slow and Stop]
    can be removed by using the Remedy, Esuna and Treatment. Whereas Haste
    can be removed by using Dispel.
    
    ------------------------------
    Blind
    ------------------------------ (ST)
    
    Blind    : This magic causes Darkness on your opponent. This will
               decrease hit rate of your foe. This magic causes status
               disorder. A black cloud covers the character's head,
               reduces the rate of Hit rate.
    
    FACTS:
    This magic can counterattacked with Esuna, Eye Drops, Remedy or the
    Treatment Command. This status disorder still remained after battles
    if not counterattacked. Blind is a pretty good status when junctioned
    to ST-Atk-J where you can beat up the Bahamut like a wimp!
    
    -----------------------------
    Silence
    ----------------------------- (ST)
    [T: Silent]
    
    Silence  : This magic will generate a magic that forces an opponent
               to be unable to use magic. White strands appears and
               surrounds the character. Now you will see a speech bubbles
               with "..." appearing. Your character will be able to use
               ONLY the attack command.
    
    FACTS:
    This status disorder can be removed by using Esuna, Echo Screen,
    Remedy, or the Treatment command. This status disorder still remained
    after battles if not counterattacked. It seals any magic-type commands
    and there are only two, Magic and Draw command.
    
    -----------------------------
    Sleep
    ----------------------------- (ST)
    [T: Sleepel]
    
    Sleep    : This magic will causes your opponent to see stars and
               eventually fall into deep sleep. ZZZZ.. This will also
               causes the character's time bar to stop.
    
    Facts:
    This status disorder can only be removed by using the Esuna, Remedy,
    Treatment command or a critical attack. The status disorder is instantly
    removed when the character is being attacked. The status disorder can
    only last during the battle. A damaging status disorder as it makes the
    character most vulunerable. It is also a useful spell, as while your
    opponent is sleeping, summon your GFs to dealt damage or use your Limit
    Breaks!
    
    ----------------------------
    Confuse
    ---------------------------- (ST)
    [T: Confu]
    
    Confuse : One of the most deadly status disorder magic in FF series.
              This magic will cause your character attack each other. The
              magic will generate a huge bird [more like a Chocobo to me]
              and the affected person will twirl in circles, attacking
              using the attack command only. Sometimes the character ends
              up attacking oneself, even his/her teammates.
    
    Facts:
    This status disorder can only be removed by using the Esuna, Remedy or
    Treatment. This status disorder last until the end of the battle. This
    status disorder is one of the most hazardous in FF series. The spell
    results your character in total chaos, like using Blizzaga on oneself,
    not necessary the attack command! You can't countered it but only
    prevention by equip Ribbon or ST-Def-J <-> 100x Confuse.
    
    ---------------------------
    BIO
    --------------------------- (ST)(Elem)
    
    BIO  : A green gas generated around the opponent's head, thus removing
           small chunks of HP in each turn. Green bubbles appear and thus
           forming a green cloud.
    
    FACTS:
    This status disorder can only be removed by using Treatment, Esuna,
    Antidote or the Remedy. This magic is useless against mechnical
    beasts but very effective against human beings. The opponent will
    received damage from the initial attack followed by repeated attacks
    when the affected character reaches his/her turns. This status also
    lasted even after the battles. But the character's HP is still
    unaffected while on the world map.
    
    --------------------------
    Berserk
    -------------------------- (ST)
    
    Berserk  : A very dangerous status disorder. When cast on an ally,
               it will results the ally doing ONLY physical attacks.
               The effected opponent/ally will be burning red. The time
               bar also speeds up.
    
    FACTS:
    This status disorder can be removed by using Esuna, Treatment or
    Remedy. This spell DOES NOT HARM! (It does not dealt any serious
    damage to the character but it causes you to lose control of that
    character!) Instead, you will just lost control of the effected
    character and that character will just keep on attacking [using Attack
    command and unable to use magic]. You prevent this by using 100x
    Berserk junctioned to ST-Def-J
    
    --------------------------
    Zombie
    -------------------------- (ST)
    
    Zombie   : The effect person will be greenish in colour and his/her
               time bar will move extremely slow. The character will
               instantly becomes an undead.
    
    FACTS:
    Sorry about the misleading information. The spell actually changes
    your character in a zombie. At that time, I am still not sure what is
    it's function, but when I use Recover on Zell [where the spell has
    already being cast on him, Zell's HP instantly drops to zero!] You can
    only counter this with Esuna, Holy Water, Remedy or Treatment command.
    
    -------------------------
    Death
    ------------------------- (ST)
    
    Death   : This move always misses but with it hit, the opponent will
              be down to instant death. This summons a Devil from the
              ground.
    
    FACTS:
    One of the most deadly magic in FF8 which will result to instant
    death of enemy. To get most of these, draw from Tonberry that is found
    in Centra Ruins.
    
    ------------------------
    Drain
    ------------------------ (Supt)(ST)
    
    Drain  : This spell is rather rare and hard to get. This spell
             produces purple bubbles and a part of the monster's HP is
             being drain off!
    
    FACTS:
    Quite good if your characters are low on HP. This spell works well
    against HP monsters such as the monsters found the Island closest to
    Hell and Heaven. BTW, 100x Drain junctioned to ST-Atk-J is really a
    good combo but it will definitely put your character in dangerous
    position against undead.
    
    -----------------------
    Meltdown
    ----------------------- (Supt)
    
    Merton: It is just a white blast of energy which stretches the
            opponent. You can get this spell by drawing from Gayla when
            Squall is at Level 50+.
    
    FACTS:
    According to my pal [Sung Kato], this spell does not only inflicts huge
    damage and it also gradually weakens the defensive stats of a defensive
    monsters. This is a good spell as your character could inflict more
    damage [let's says if you can do only 3,000+ usually, not you inflict
    more (about 3x more damage.)]. Meltdown can also causes a status
    disorder known Vit 0 [the effected unit will be pink in colour]
    
    -----------------------
    Break
    ----------------------- (ST)
    [T: Petrify]
    
    Break  : Grey mountain rocks appears from the ground and thus
             enclosing the monster. The monster will then freezes and
             resulting gaining no EXP, AP and item.
    
    FACTS:
    In fact, one of the best spells that allows you to scrap past battles
    without much trouble. The only weak point is that the spell has a
    crappy hit rate and it is rather hard to find.
    
    The character will instantly freezes and a block of white coating
    surrounds the character. The good point is that there is no chance of
    recovery unless you have Esuna/Remedy/Treatment/Soft. Please note that
    if all your characters are being petrified, it's gameover!
    
    ----------------------
    Pain
    ---------------------- (ST)
    [T: Curse]
    
    Pain    : Red wind appears and circulates around the opponent and thus
              causing status disorder such as Poison, Darkness, Silence
              and Confusion.
    FACTS:
    Sorry about the misleading information. This spell is generally a
    compound of Bio, Blind, Silence and Confuse. It will cause all those
    status disorder at the same time! It is also quite a good spell for
    junctioning on ST-Def-J as it protects your character against most
    status disorder.
    
    ------------------------------------------------------------------------
    Finally, that's the end of the Magic section.
    
     _____
    / 4.0 \_________________________________________________________________
    ========================================================================
    The Card Game - Triple Triad
    ========================================================================
    A brief introduction...
    In FF8, you get to play a card game! You could collect cards of
    monsters, BOSSES, GFs and even your character's cards. Please note that
    the card game is really popular among the townfolks in FF8. You can
    played against players in cities and towns. Before you can begin a card
    game, please talk to the man [CC Group Spade] at the elevator early in
    the game. He will give you a couple of cards, about 7 of them. With the
    cards, just press Square and you will be able to challenge players
    around the world.
    
    The game is being played on 3x3 Board. You need to play the card
    adjacent to each other to attack. The card which has the higher number
    will causes the defending card to be switch to your side. Of course,
    the card game will not be this simple. Generally, there are additional
    rules in different areas of world. You need to have at least five cards
    in the game. Before I begin with the card game rules and objective,
    let's proceed on the breakdown of cards.
     _____
    / 4.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Types of Cards
    ------------------------------------------------------------------------
    You can access your cards from the Card sub-menu from the main menu. You
    will find the type of cards that you have owned and the number of cards
    you have gotten. You can get multiple cards of the same card type. But
    as for the GFs and characters' card, you can only get new copies in Disc
    4.
    
    When should I start to collecting Monster and BOSS cards?
    Before you start to collect rare cards. You need to have them to as the
    supporting cast to complete your collection. Try to get as many cards
    once you have gotten Angelo's card from Watts.
    
    ........................................................................
    Monster
    
    The most common lot of the set of cards in FF8. You can obtained this
    set of cards by winning card games or use the card command on Monsters.
    Overall, this type of cards is really easy to get as you can even get
    them by winning battles.
    Don't look down on them [due to their low attributes status]. They can
    be rather damaging against poweful cards (provided additional rules
    have been used. Such as PLUS and SAME rules are being set]!
    The cards ranged from level 1 ~ 5. There is a rare card under this set
    of cards and that's the PuPu's card. [this card is extremely rare but
    you can get it by solving the UFO Sighting Incident]. But remember
    that King Tonberry's card along with Biggs and Wedge's card are not
    considered under this category. They are BOSS cards.
    
    ........................................................................
    BOSS
    
    There is probabilty that you can change a BOSS into a card through the
    card command. This can be an headache as they has the highest stats of
    8! They can only be obtained through card battles. [Level 5 ~ 7 (page 5
    including the Biggs and Wedge Card and the King Tonberry's Card]. Refer
    to Steven Bruck's Card FAQ for the stats. Page 7 Cards are commonly
    found with "good" players such as Dobe and Flo, Card Master of Dollet,
    Card Queen, CC Group, Martine, Watts and Zone. BOSSES card stats can be
    found at Steven Bruck's Card FAQ.
    
    ........................................................................
    GFs
    Hey! Is Angelo considered as a GF? The card is found along with the
    GFs. Cards, like the Brothers [very good-corner cards], can be obtained
    as you have defeated them. GF cards are considered rare as there is
    only one of it's kind [until time compression]. Many people dislike the
    idea of changing these cards for special items, but do you know? Even
    if you have a sacrificed a card [provided that you completed the card
    collection, the star (which represents certificate that proves that you
    have completed the cards collection) will still remains! Refer to
    Precious Cards Section/Steven Bruck's FAQ /Eugene See's FAQ for details
    in getting the cards. The highest stats ranging from 8~A! You can
    recover them at the Ragnarok during Disc 4.
    
    ........................................................................
    Character
    
    These cards are the most unique and very difficult to get as they
    possesses astonishing stats such as 9 and A! They are extremely diffcult
    to beat if the weak points of the card are being sealed off. They have
    gradually weak points, especially against Plus and Same. I myself did
    not quite like Rinoa's card has weak ends and can only be used if the
    corners are sealed. These cards are hard to obtain, and you are going
    to take a long time to get them. Refer to Precious Cards Section/
    Steven Bruck's FAQ/ Eugene's FAQ for more details.
    
    ........................................................................
    
     _____
    / 4.2 \_________________________________________________________________
    ========================================================================
    Frequently Asked Questions
    ========================================================================
    
    Q1: How do I obtained the cards ?
    A:  Cards can be obtained in the following ways:
        1.    Beat the Card Game against other opponents
        2.    Defeating the monsters [rare]
        3.    Talk to the people [rare]
        4.    Defeating GF monsters
        5.    Defeating BOSSES [rare]
        6.    Use Card Command.
        7.    Completing Quest [rare]
    
    Q2: How do I played the game?
    A:  The rules and methods of playing the game is listed below. A brief
        ASCII art of the game is being illstruated below:
    
        ASCII ART OF THE BOARD
         ___________________________________
        |           |           |           |   Your deck of cards will be
        |           |           |           |   on the right and it is blue
        |     1     |     2     |    3      |   in color. Your opponent's
        |           |           |           |   cards will found on the left
        |___________|___________|___________|   hand side of the board.
        |           |           |           |
        |           |           |           |
        |    4      |     5     |    6      |
        |           |           |           |
        |___________|___________|___________|
        |           |           |           |
        |           |           |           |
        |    7      |     8     |    9      |
        |           |           |           |
        |___________|___________|___________|
    
        ASCII ART of a Card  [not drawn to scale] <In Card Menu>
                     ______________
                    |        ____  |
                    |  *    |    | |    LEGEND=========================
                    |*   *  |    | |    *  Cards attacking power and
                    |  *    |____| |       attributes
                    |              |    [] Picture of the Monster
                    | E            |    E  Elemental of Monster. E.g.
                    |              |       Bombs has elemental of fire.
                    |______________|    ===============================
    
    
    Each Card has four numbers/attributes, written in 4 directions: North,
    South, East, West. The numbers play a major role in the game. As the
    higher the number that the card has, the more powerful it will be. [
    But it will be a different story if you have consider Full Wall/ Same
    and Plus]  The numbers also depend on the monsters' abilities too.
    Oops I had forgotten to mention in the last update that you can get
    those lost "rare" cards from the people that you have lost to them.
    Forgotten their name? You will find the name of the person, who
    currently owned the card at the AREA section. There is a status bar
    located down there.
    
    Q3: What is the purpose of Elementals?
    A:  They are elemental icons which are found the boards. They could
        boost up the stats of the corresponding cards if the card of the
        same elemental is being placed on it. [E.g. Ifrit's stats will
        increase by 1 when placed on a Fire elemental.] However there
        are also side effects about these elementals. Example: If the
        Ifrit card is being placed on other elementals, the stats will
        go down by 1.
    
    ========================================================================
    Tips in playing the game / Basics
    ========================================================================
    1.  This depends on the rules of the game, you may get to pick your own
        cards, that you have in your deck. If so, choose your cards very
        wisely. Let's says if you have lost your best card, I suggest that
        you better retreat from the game. Otherwise, your cards have a high
        chance of being losed.
    
    2.  Firstly, one of the player is randomly choosen to go first. At
        this moment, the card can be placed to on any spot of board. Next
        the other player will allow to place his/her card on the board, not
        necessary being placed adjacent to the opponent's card.
    
    3.  Once a card is being placed next to the opponent card, the numbers
        that are in place are being compared. The attacker's attributes [the
        numbers] is higher, the defending card changes its colour and will
        be taken by the other player until it is being flip over.
    
    4.  It is possible for a card to take 4 other cards in a single move
        (if placed properly, in middle spot). But that's near impossible.
    
    5.  At the begining of the game, you will be asked to choose five of
        your cards. (proved that the Random rule is not being enabled)
        If you have less than 5 cards, the player will not played the game
        with you. (before the card game.
    6.  Your colour section will be blue while your opponent's colour
        section will be pink.
    7.  You can only change the colour of the card on attacking. Rules
        such Same /Plus will come so sudden that you don't believe that
        you had turn so many..
    8.  If you win the game, you will be allowed to choose your opponent's
        card. If you have lost the game, the computer will pick one of your
        cards. Sometimes it does not apply! [based on trade rules.
    9.  When the Elemental rule is being applied, you will find elements on
        the board. If a card of a different element/no element is placed on
        the board, this will produce a negative effect [number minus 1]. On
        the other hand, if a card with the same element is placed on it, it
        will produce a positive effect of +1.
    
    10.  I myself has invented a SURE-WIN strategy and never has a loss
         [unless Plus or Same is applied]
         First of all, you must have accquired the Ifrit's Card, Diablos'
         Card, The Brothers'[Minotaur and Sacred] Cards and a Tonberry's
         Card or better. Here are the 3 start-off points:
         1. Place Minotaur in Square No.9
         2. Place Sacred in Square No.3
         3. Place Diablos in Square No. 1
         Refer to the ASCII art of the board game. In this way, you
         will seal off most of the weak points leaving only the good
         ones against your opponent. [This strategy does not work
         quite well when Plus/Same/Same Wall is applied]
    11.  When the Random rule takes effect, the computer will not allow
         you to choose your own cards, so play at your own risk! Instead,
         the cards were being chosen at random.
    12.  There are special cards such as cards of GF and even cards of
         the cast for the game. A is best and 1 is the weakest.
    13.  There is a person called the Card Queen. There is also a card
         organisation called the CC Group (very powerful and difficult
         to beat.)
    
    ========================================================================
    Explanation on the Basic of playing Triple Triad.
    ========================================================================
    
    Below are some illustrations on the basics of the card game, hence
    please read with a careful attention.
    
    Typically, examples no. 1 and 2 illustrates on how to "read" the card
    game. It allows you to understand which numbers to look into.
    
    Example No. 1
    LEFT: Attacking Card    RIGHT: Defending Card
    Description:
    The left card's number 4 is bigger than the right card's number 3. The
    attacking card will take over the defending card. The numbers are
    in brackets.
             __________________________________
            |          ____  |           ____  |
            |   1     |    | |    2     |    | |
            |3    (4) | p  | | (3)   6  | p  | |
            |   6     |____| |    7     |____| |
            |                |                 |
    
    
    Example No. 2
    TOP: Attacking Card    BOTTOM: Defending Card
    Description:
    The top card's number 7 is bigger than the bottom card's number 2. The
    attacking card will take over the defending card. The comparing numbers
    are in brackets.
             _________________
            |           ____  |
            |    1     |    | |
            | 2     4  | p  | |
            |   (7)    |____| |
            |                 |
            |_________________|
            |           ____  |
            |   (2)    |    | |
            | 8     9  | p  | |
            |    1     |____| |
            |                 |
    
    
    The below example is a great example illustrating that your cards will
    not be turn if placed to cards which has more powerful attributes.
    
    Example No. 3
    LEFT:  Attacking Card   RIGHT: Defending Card
    Description:
    The left card's number 3 may be smaller than the right card's number 7,
    but there will be NO colour change.
            ___________________________________
            |           ____  |          ____  |
            |    1     |    | |   3     |    | |
            | 7     3  | p  | | 7   5   | p  | |
            |    2     |____| |   3     |____| |
            |                 |                |
    
    
    Now I guess you should have understood the basics of the card game,
    hence let's proceed to the intermediate rules.
    
    Terms used in the game.... [ADVANCED MOVES]
    This section can be found in the Tutorial menu. The guide is about 13
    pages. Thanks to Jesus Zhu for the corrections.
    
    ** S A M E **
                      ________
                     |   2    |
                     | 6   8  |
                     |  (4)   |
             ________|________|r2________
            |   4    |          |   (4)  |
            | 2  (1) | <----    |(1)   6 |
            |   7    |          |    2   |
            |________|r1        |________|b1
    
    This is rather a special rule. As the blue card is being placed at that
    spot, both r1 and r2 will change it colours! As r1's 1 is corresponding
    to b1's 1 and r2's 4 is corresponding to b1's 4.
    
    
    ** P L U S **
                      ________
                     |   2    |              MENTAL CALCULATIONS
                     | 6   8  |              4 + 3 = 7
                     |  (3)   |              5 + 2 = 7
             ________|________|r2  ________
            |   4    |            |   (4)  |
            | 2   (5)| <----      | (2)  6 |
            |   7    |            |    2   |
            |________|r1          |________|b1
    
    One of the most destructive rule that you must know while playing the
    card game. Here you need to do some mental calcuations. As the sum is
    the same [7], both the red ones will change it's colour.
    
    
    ** C O M B O **
             _________         ________
            |    2    |       |   2    |
            | 6     2 | <---- | 3   6  |
            |    4    |       |   4    |
            |_________|r1     |________|b1
            |    1    |
            | 2     6 |
            |    7    |
            |_________|r2
    
    This will causes all the cards to change into blue colour. b1's number
    3 is more powerful than r1 which in turn, the transformed r1's number 4
    is more powerful than r2's number 1.
    
    ** S A M E   W A L L **   (contributed by Jesus Zhu)
             __________
            |    8     |
            |(5)     A |
            |    3     |
            |__________|r1      _________
                               |    1    |
                       <-----  |(5)    5 |
                               |    3    |
             __________        |_________|b1
            |     2    |
            | (5)   3  |
            |     4    |
            |__________|r2
    
    A great rule as you see the corresponding numbers [5] is in line with
    one another. As a result all the red ones will change blue!
    
    Guidelines...
    Here is some guidelines for playing the card game:
    1. Take note of the rules of the card game before you begin to play
       the game. This is very important.
    2. Think what could your opponent do when the card is being placed
       down. Some players are very smart!
    3. Hide the weakest point of your cards in corners or the edges of
       the board. Attack the weakest point of a strong card to gain
       possession. Make full use of PLUS and SAME rule. So never look down
       on lousy cards.
    4. The summary of rules is given before the card game. I am trying to
       make a translation of it. Need help...
     _____
    / 4.3 \_________________________________________________________________
    ========================================================================
    Rules of The Card Game
    (contributed by Jesus Zhu)
    ========================================================================
    Information On The Card Queen by Steven Bruck/Jesus Zhu
    The rumour on the Card Queen is true! In fact you will meet her at the
    entrance of the train station [Balamb Town]. She looks quite similar to
    Aeris of FF7. She has a couple of great cards and a formidible opponent!
    As you talk to her, you will be given the following options:
    
    1) Change / Add Rules in the area
       She will tell about the current rules in the area. If you want to
       edit, pay 30,000 gil and she could change or add the rules if you
       wished to. Note that you can't specific the rule that you want to
       remove or add.
    2) See current trade rule
    3) Tell me about the rules.
    
    List of Rules and their brief description:
     ______________________________________________________________________
    |             |                                                        |
    |   RULES     |  DESCRIPTION                                           |
    |_____________|________________________________________________________|
    | Open        | The computer and Squall will play the game with the    |
    |             | cards uncovered.                                       |
    |_____________|________________________________________________________|
    | Sudden      | If the game ends in a draw, you will have to play      |
    | Death       | another card game, until one wins. Note that the card  |
    |             | that you have won from the previous is NOW in your deck|
    |             | if the game ends up with a draw. For example, let's say|
    |             | that you are getting the MiniMog's card from the boy.  |
    |             | You managed to convert the card, but the game ends at  |
    |             | at tie. In the next battle, you will have the MiniMog's|
    |             | card in your deck! Same applies if you lost the Ifrit  |
    |             | to your opponent in the previous battle. The opponent  |
    |             | will control the Ifrit's Card, not you.                |
    |_____________|________________________________________________________|
    | Elemental   | If this rule is active, you find icons representing    |
    |             | elementals like fire, ice, earth, wind, thunder, etc.  |
    |             | Just say if you see a fire-elemental on the board and  |
    |             | place the Ifrit Card on it. All sides of the Ifrit will|
    |             | increases by 1. However if you place the Minotaur card |
    |             | on the fire-elemental. All sides of the Minotaur will  |
    |             | be minus by one!                                       |
    |_____________|________________________________________________________|
    | Same        | If this rule is active, if you attack with a card with |
    |             | the same numbers for each end it'll change the colours |
    |             | of the defending ones. Refer to advance moves for more |
    |             | details.                                               |
    |_____________|________________________________________________________|
    | Plus        | If this rule is active, you can change the colour of   |
    |             | defending cards if the addition of the numbers for each|
    |             | end is equal. Refer to advance moves for more details  |
    |_____________|________________________________________________________|
    | Direct      | If this rule is active, you will be able to get the    |
    |             | converted cards from the battle whether you have win or|
    |             | lost the game. The computer will picks those cards that|
    |             | have converted into yours. I found this rule when I    |
    |             | play the card game against Quistis. I have lost the    |
    |             | card game, but managed to convert the Gilgamesh's Card |
    |             | So this rule sometimes do bring some good news!        |
    |_____________|________________________________________________________|
    | All         | Winner will receive all the cards from the defeated    |
    |             | player. I generally like this rule when you are trying |
    |             | expand your card collection.                           |
    |_____________|________________________________________________________|
    | One         | Winner will be allowed to select one card from the     |
    |             | defeated card player's five cards.                     |
    |_____________|________________________________________________________|
    | Diff        | Winner will receive defeated cards from the loser      |
    |             | according to the Card's Score                          |
    |             | Card's Score                                           |
    |             | Win   lose     Choose a card                           |
    |             |  7  -  3  = 2  Winner could choose 2 cards             |
    |             |  6  -  4  = 1  Winner could choose 1 card              |
    |             |  9  -  1  = 4  Winner could choose 4 cards             |
    |             |  8  -  2  = 3  Winner could choose 3 cards             |
    |_____________|________________________________________________________|
    | Random      | If this rule is active, the computer will pick the     |
    |             | cards for you. This is rather lousy as the computer    |
    |             | will give those "not-so-useful" cards [but they are    |
    |             | great for PLUS and SAME rules!]. If you are lucky, you |
    |             | can get an ultimate combination!                       |
    |_____________|________________________________________________________|
    
    You need to lose a rare card before you can played that maddening card
    quest... Refer to Card Queen Quest for more details.
     _____
    / 4.4 \_________________________________________________________________
    ========================================================================
    List of CC Group Members
    (contributed by Jesus Zhu)
    ========================================================================
    Most of them are found at Balamb Garden and the Card Queen is found at
    Balamb Town.
    
    CC Group Club:     He is a Garden cadet, roaming in the area before the
                       entrance of the Dormitory and the Cafeteria.
    CC Group Diamond:  The two female Garden cadets at Lobby [they will
                       move together in pairs and will only talk to you
                       when are talking to each other near the Garden
                       Map
    CC Group Spade:    Remember the guy whom has given you the cards? He is
                       the CC group Spade. You see another member always
                       being with him. After defeating him, he will leave
                       but will return soon afterwards.
    CC Group Jack:     The Garden Cadet, who moves around the area in front
                       of the elevator and the Lobby.
    CC Group Heart:    The person is actually Xu [you can only play cards
                       with her, after Garden has turned into a mobile ship]
    CC Group Joker:    You will meet this guy at the Training Center. He is
                       the person selling items. [meet him at the Ragnarok
                       at Disc 4!]
    CC Group King:     After beating all members [mentioned above], talk to
                       Dr Kadowaki and choose to sleep alone at the
                       Dormitory. It seems to me that you can only play
                       cards with "him" at Disc 3 onwards [he is actually
                       Quistis, no sense....] Quistis will automatically
                       appears there during night time and it is an instant
                       challenge. This doesn't matter if you have meet them
                       in order. If you could not win, just head for the
                       controls and challenge a card game with Quistis.
    ------------------------------------------------------------------------
    Most of the Page 7 Cards can be obtained from the CC members. Some of
    them got the rare cards such as the Leviathan and the Gilgamesh, so it's
    not advisible to miss them. They have the best collection in the world.
    You can meet them at Ragnarok at Disc 4, refer to Part I for more
    details.
    
    ........................................................................
    Some more information about CC Group by Markweb Jimenez
    ........................................................................
    Note that you can play cards with CC Group Heart (Xu) after you have
    defeated the CC Club, Diamond, Joker and Spade. Talk to Xu and she
    will tell you about something (that's is there is player called the
    CC Group King.] There you will be able to play the card game with the
    CC Group King.
     _____
    / 4.5 \_________________________________________________________________
    ========================================================================
    The Precious Cards
    (contributed by Steven Bruck)
    ========================================================================
    These are the ways to get those precious cards which I have found in
    my journey. The Japanese fonts can be viewed from Steven Bruck's Card
    FAQ. Refer to it [it is a good FAQ]. For information on getting the
    cards from the Card Queen, refer to the next section. Also if you need
    more information on getting the rare cards, refer to Eugene See's Rare
    Card FAQ. All these rare cards can be retrieved from the CC Group
    members in Disc 4. [applies if you have met them in Disc 2]
    
    GFs  Card
    ------------------------------------------------------------------------
    Name of Card:  Chubby Chocobo [T: Fat Chocobo]
    How to get it: Win it from the Card Queen. Refer to Card Queen section
                   for more detail. You can only get this before you head
                   for Esthar.
    
    Statistics:       4
                   9     4
                      8
    ------------------------------------------------------------------------
    Name of Card:  Angelo
    How to get it: Win it from a Card game against Watts at the White SeeD
                   Ship. You also get it while on the train [before your
                   trip to the assasination of President]. Watts is the
                   guy dressed in white with a yellow vest. He is wearing
                   a cap.
    
    Statistics:        9
                    3     6
                       7
    ------------------------------------------------------------------------
    Name of Card:  Gilgamesh [T: Girugamesshu]
    How to get it: Obtain from CC Group King. You need to defeat all the
                   CC Group members before you can have a card game against
                   the King.
    
    Statistics:        3
                    6     7
                       9
    ------------------------------------------------------------------------
    Name of Card:  MiniMog [T: Ko-Mogri]
    How to get it: Obtain from the boy [dressed in grey shirt and blue
                   jeans] running in Balamb Garden [wow! he's a very fast
                   runner]
    
    Statistics:        9
                    2     3
                       9
    ------------------------------------------------------------------------
    Name of Card:  Chicobo [T: Ko-Chocobo]
    How to get it: You need to summon the Mother Chocobo from any of the
                   Chocobo Forests. Note that you can seek aim from the
                   ChocoBoy. Refer to Quests section for more details.
    
    Statistics:        9
                    4     4
                       8
    ------------------------------------------------------------------------
    Name of Card:  Quezacotl [T: Queztacoatl]
    How to get it: Head back to Fisherman's Horizon. Enter the windmill and
                   talk to Dobe and play a card game with him.
    
    Statistics:         2
                     4     9
                        9        Elemental: Thunder
    ------------------------------------------------------------------------
    Name of Card:  Shiva
    How to get it: You can only get this during your journey at the White
                   SeeD Ship. You need to get an item [Girl's Next Door,
                   which is found behind the deck of documents found near
                   the counter of Timber Maniacs Building. To get the card,
                   just exchange the Girl Next Door for it (pick the 1st
                   option) with Watts [the guy that allows puke in a corner]
    
    Statistics:         6
                     9     7
                        4         Elemental: Ice
    ------------------------------------------------------------------------
    Name of Card:  Ifrit [T: Efreeti]
    How to get it: You will get the Card when you defeat him at the Fire
                   Cavern. After losing the card to General Caraway [so that
                   you can get Rinoa's Card], head back to FH and head right
                   from the windmill [you need to get walk down the bridge]
                   , you will meet Martine and challenge a card game. Defeat
                   him to retrieve the card.
    
    Statistics:         9
                     8     6
                        2             Elemental: Fire
    ------------------------------------------------------------------------
    Name of Card:  Siren
    How to get it: Head back to Dollet Town. Next enter the Pub. Talk to
                   young man near the table, where you can get the Timber
                   Magazine. Challenge him and he will lead you to a secret
                   area, play the Master and you will get it [remember to
                   get some items after winning his Siren card, press
                   Circle] Pick the second option twice so that you could
                   challenge. While at his arena, he will give about 4
                   cards. You can also find the Occult Fan II there.
    
    Statistics:         8
                     2     9
                        3
    ------------------------------------------------------------------------
    Name of Card:  Sacred
    How to get it: Head to the Tomb of the Unknown King, defeat the Brothers
                   . You will also get the Brothers to join your party as
                   GFs. You will received the card as your battle prize.
    
    Statistics:        5
                    9     1
                       9           Elemental: Earth
    ------------------------------------------------------------------------
    Name of Card:  Minotuar
    How to get it: After defeating the Brothers, you will get the GF
                   Brothers and you will meet the King's spirit and he will
                   give you the card.
    
    Statistics:        9
                    9     5
                       2            Elemental: Earth
    ------------------------------------------------------------------------
    Name of Card:  Carbuncle [T: Carbunkle]
    How to get it: Have a card game with the CC Group Heart [Xu] after
                   Squall has taken charge of Balamb Garden as its director.
    
    Statistics:       8
                   4     4
                      A
    ------------------------------------------------------------------------
    Name of Card:  Diablos [T: Diablo]
    How to get it: Use the Magicial Lamp and summon the Diablos, defeat it
                   and you will get the card as the battle prize.
    
    Statistics:       5
                   3     8
                      A
    ------------------------------------------------------------------------
    Name of Card:  Leviathan
    How to get it: Win it from CC Group Joker through a card game.
    
    Statistics:      7
                  7     A
                     1         Elemental: Water
    ------------------------------------------------------------------------
    Name of Card:  Odin
    How to get it: Open the Odin's Chamber and fight the Odin and you will
                   get it when you defeat it. Refer to Part I for more
                   details on getting the Odin.
    
    Statistics:     8
                 5     A
                    3
    ------------------------------------------------------------------------
    Name of Card:  Pandemona
    How to get it: After defeating Raijin and Fujin, head back to Balamb
                   Town and you will find a girl talking to a man outside
                   the Hotel. Talk to the man and play a card game. Win
                   the card from the man in purple vest.
    
    Statistics:     A
                 7     1
                    7            Elemental: Wind
    ------------------------------------------------------------------------
    Name of Card:  Cerberus
    How to get it: You will get the card when you defeat Cerberus at
                   Galbadia Garden. Refer to Part I on how meet him.
    
    Statistics:     7
                 A     4
                    6
    ------------------------------------------------------------------------
    Name of Card:  Alexander
    How to get it: You will get the Card from the card game against Piet
                   during your space journey. Refer to Part I for more
                   details. You can also get the card from Piet at the
                   crashed Lunar Base. [refer to Quest on how to locate it]
    
    Statistics:      9
                  2     A
                     4          Elemental: Holy
    ------------------------------------------------------------------------
    Name of Card:  Phoenix
    How to get it: Win it in a Card Queen Quest.
    
    Statistics:      7
                  A     2
                     7          Elemental: Fire
    ------------------------------------------------------------------------
    Name of Card:  Bahamut
    How to get it: Defeat the Bahamut at the Deep Sea Research Center and
                   received it as your battle prize.
    
    Statistics:     A
                 6     8
                    2
    ------------------------------------------------------------------------
    Name of Card:  Doomtrain [T: Grasharaboras]
    How to get it: Win it in a Card Game with the Card Queen.
    
    Statistics:     3
                 A     1
                    A          Elemental: Poison
    ------------------------------------------------------------------------
    Name of Card:  Eden
    How to get it: After defeating the Bahamut, returned back to Deep Sea
                   Research Center and defeat the Ultima Weapon, you will
                   get it as the battle prize.
    
    Statistics:    4
                A     4
                   9
    ------------------------------------------------------------------------
    
    Characters' Card
    ------------------------------------------------------------------------
    Name of Card:  Ward Zaback
    How to get it: Win the Card Game from Professor Odine at the Esthar
                   laboratory where Odain briefs Zell, Edea and a fellow
                   members on the Lunatic Pandora attacking sequence. You
                   can get this card as you met him at the President's Hall
    
    Statistics:    A
                8     7
                   2
    ------------------------------------------------------------------------
    Name of Card:  Kiros Seagul
    How to get it: Win it in a Card Game with the Card Queen.
    
    Statistics:    6
                A     7
                   6
    ------------------------------------------------------------------------
    Name of Card:  Laguna Loire
    How to get it: Win it in a Card Game with Ellone during your space
                   journey. As she moves along with you, you can still
                   challenge card games with her.
    
    Statistics:    5
                9     A
                   3
    ------------------------------------------------------------------------
    Name of Card:  Selphie Tilmitt
    How to get it: At Trabia Garden. Remember the time where you have see
                   Selphie, keep on talking to girl under the Gargolye. Win
                   a card game from that cadet [Selphie's best friend]
    
    Statistics:    A
                4     8
                   6
    ------------------------------------------------------------------------
    Name of Card:  Quistis Trepe
    How to get it: At Balamb Garden Classrom. Have a card game with the
                   trainee [Trepe Groupie #2]
    
    Statistics:    A
                9     4
                   6
    ------------------------------------------------------------------------
    Name of Card:  Irvine Kinneas
    How to get it: Win it from a Card Game with the Card Queen.
    
    Statistics:    2
                A     6
                   9
    ------------------------------------------------------------------------
    Name of Card:  Zell Dincht
    How to get it: After the Galbadia has occupied the Balamb Town at Disc
                   2, have a card game with Ma Dincht.
    
    Statistics:    8
                6     5
                   A
    ------------------------------------------------------------------------
    Name of Card:  Rinoa Heartilly
    How to get it: Return back to Deling City and head for the mansion,
                   meet with General Caraway, pick 3rd option. Challenge
                   the Card Game with the General, lose the Ifrit's Card.
                   After this, the General will use Rinoa's Card [win it
                   from the General]. To get back the Ifrit's Card head back
                   to FH, head for the Windmill and meet Martine at the
                   right of the Windmill. Unlock something and he will use
                   the Ifrit's Card! Win it from him.
    
    Statistics:    4
                A     A
                   2
    ------------------------------------------------------------------------
    Name of Card:  Edea
    How to get it: After Quistis had made the annoucement to tell Squall to
                   head Edea's House. Head there and has a card game with
                   Edea.
    
    Statistics:    A
                3     A
                   3
    ------------------------------------------------------------------------
    Name of Card:  Seifer Almasy
    How to get it: Sorry for the wrong information about getting this card.
                   You can get this card from Cid before you head for FH.
                   You can win this card from Cid while at Edea's House.
    
    Statistics:    6
                4     9
                   A
    ------------------------------------------------------------------------
    Name of Card:  Squall Leonhart
    How to get it: Win a card game with Laguna [as the President of Esthar
                   wants to meet you!] You can also challenge him at the
                   passenger's seat before you proceed to Lunatic Pandora.
    
    Statistics:    A
                9     4
                   6
    ------------------------------------------------------------------------
    
    Well that's all folks for the cards! Those in brackets are the Japanese
    translations of the Cards. Thanks to Steven Bruck for the translations.
    Refer to Eugene See's Rare Card FAQ for more details.
     _____
    / 4.6 \_________________________________________________________________
    ========================================================================
    Card Queen's Quest
    (contributed by Eugene See )
    ========================================================================
    For details on getting the "rare" type cards, refer to Eugene See's
    Rare Card FAQ. I have seek his permission to use this section in my
    FAQ. Anyway, I have just reformated the section. For the Japanese
    encoding, please refer to his FAQ.
    
    The Card Queen has no relationship with CC Group. She is just a woman
    who loves to play cards. You will first encounter her at Balamb Town,
    outside the train station. She is dressed in pink and have red cloak
    over her shoulder [looks like Aeris of FF7]. Just play a Card Game with
    her and lose any of the Level 8 Cards [Level 8 Cards and above are
    considered rare] and then she will move on to the next area and she
    will refuse to play the card with you and will talk about the places.
    So head for the places. Check the giant World Map for the names of
    places OR refer to Eugene See's Card FAQ.
    
    Procedure:
    Just give her the card that she wants and note where she is going, and
    head for the place [or around the world if you are unlucky] until she
    return back to Dollet. There she will reveal information on the card,
    so head there and get the card. You can ONLY get the card if the Card
    Queen says so!
    
    Here is the list of area/places [The area is actually the codes for you
    to figure where she is going; anyway it is given to you, so no
    headaches ^_^;.]. She will either move if you win OR lost a RARE card
    to her.
    
    1. Balamb:   In front of the Train station. You will meet her there.
    2. Dollet:   On the second floor of Dollet's Pub where you find the
                 Timber Magazine. This is where she will begin the Card
                 Quest.
    3. Deling:   Inside the Galbadia Hotel.
    4. FH        You will find her at the damage train where you find the
                 Draw Point and the Save Point.
    5. Centra:   You will find at the hotel [Flower's Restuarant of
                 Winhill]
    6. Esthar:   The Grand Hall of the President Building [the place where
                 Squall will have a conversation before talking to
                 Professor Odine.
    7. Anywhere: You will find her at the Lunar Gate
    8. Trabia:   You will find her inside the Hotel of the Shumi Village.
    
    Save your game before losing a RARE card to her. As you may not like
    the way that she is heading towards, you could reset your Playstation
    console. Note that you are questing for the cards, you will usually
    have to go through quite several locations before you will ended up at
    Dollet again.
    
    List of Cards to be collected:
    You must lose the card so that you obtained the card from the places
    below. The Card Queen will specifies what is the card she wants and you
    will have to lose the card before she will leaks the information on
    where to collect/get the "rare" card.
    
    Card to be lost:   MiniMog
    Card for Exchange: Kiros
    Where to get it:   Head for Deling City. Enter the place where you
                       find the signboard that says "Galbadia Street
                       Parade" Obtain the card from the man dressed in
                       black suit.
    
    Card to be lost:   Sacred
    Card for Exchange: Irvine
    Where to get it:   Head back to FH and enter the Windmill.
                       Get the card from Flo [Dobe's wife]
    
    Card to be lost:   Chicobo
    Card for Exchange: Chubby Chocobo
    Where to get it:   You can get the Card from the guy on the bench
                       found in front of the Balamb Garden's Library.
                       His appearance is random.
    
    Card to be lost:   Alexander
    Card for Exchange: Doomtrain
    Where to get it:   You can get the Card from the owner in the Timber
                       Pub. He is just behind the counter.
    
    Card to be lost:   Doomtrain
    Card for Exchange: Phoenix
    Where to get it:   Head back to the Esthar Presidental Building. Look
                       for a man dressed in blue.
    
    ALL cards that are lost on purpose [example: Alexander], can be
    obtained from his son who is found with the Card Artist. He is just
    one screen from the Save Point at Dollet. Any other cards can be
    gotten back from the Card Queen herself,
    
    OTHER WAYS.....GETTING RARE CARDS
    I have completed my cards collection, thanks to this method and
    Franksiskus Febrainto for this great news! You can get back all the
    cards that you have missed throughout your journey at Disc 4. Simply
    get back to Ragnarok. Press Triangle and hold X and you will meet up
    with Sue at the haul of the Ragnarok. Next all CC members are back!
    Challenge them and you can get back the "rare" cards that you have
    missed throughout your jounery except for PuPu's Card!
     _____
    / 4.7 \_________________________________________________________________
    ========================================================================
    The Card List
    ========================================================================
    Here you will find the list of cards, excluding the methods to gain
    them. I have listed their attributes and the Card Mod-RF exchange rate.
    I have also added the elements of the card.
    
    Basically, the cards have been categories into four sections:
    ------------------------------------------------------------------------
    M o n s t e r s                                               Page 1 ~ 5
    ------------------------------------------------------------------------
    Generally, there are the cards of all monsters. However not all
    monsters are included in the game. They are Raldo, Esthar Soldier,
    G-Soldier, Flapper, Elite Soldier, GIM-52N and Esthar Soldier [Cyborg].
    Pupu's Card is a rare card. Refer to Getting Rare Cards for more
    information. All monster's card except for PuPu's card can be gotten
    through defeating other players or Card Command
    
    ------------------------------------------------------------------------
    B O S S                                                       Page 6 ~ 7
    ------------------------------------------------------------------------
    Cards for all BOSSES found in the game except for Ultimecia and Griever.
    Cards of BOSS can be gotten by defeating other players and uses the
    Card command, refer to Monster's FAQ or Monster Bestiary for more
    information.
    
    ------------------------------------------------------------------------
    G u a r d i a n   F o r c es                                  Page 8 ~ 9
    ------------------------------------------------------------------------
    Cards of your GFs. Most of them can be gotten through defeating a GF.
    You may also need to defeat some of best card players found in the game.
    GF Cards can be gotten through quests such as Chocobo Forests Quest.
    Refers to Rare Cards List for more information.
    
    ------------------------------------------------------------------------
    C h a r a c t e r s                                              Page 10
    ------------------------------------------------------------------------
    Cards of main cast of the game. Including the Dream Party member's
    card, along Seifer and Ward's Card. These cards are pretty hard to get
    as they got great attributes. Refer to Rare Cards List for more
    information
    ------------------------------------------------------------------------
    
    Okay, let's continued with the card list and of course, it will be quite
    tiring to type out in full, hence I have made used of abbreviations and
    symbols:
    
    ------------------------------------------------------------------------
    Legend
    ------------------------------------------------------------------------
    E          - card containing elemental
    Numbers    - card attributes
    CM         - Quezacotl's Card-Mod RF for refine cards into items.
    : #        - number of cards needed
    
      ___________________________________________________________
     | Card Page 01                | Card Page 02                |
     |_____________________________|_____________________________|
     |   1    Card Stat     E-none |   7    Card Stat     E-none |
     | 5   4                       | 1   1                       |
     |   1                         |   3                         |
     | Name: Geezard               | Name: Grat                  |
     | CM 1 = 5 Screw              | CM: 1 = 1 Magic Stone       |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   6    Card Stat     E-none |
     | 3   1                       | 3   2                       |
     |   1                         |   2                         |
     | Name: Fungaur               | Name: Buel                  |
     | CM: 1 = 1 M-Stone Piece     | CM: 1 = 1 Magic Stone       |
     |_____________________________|_____________________________|
     |   1    Card Stat     E-none |   5    Card Stat     E-none |
     | 5   3                       | 4   3                       |
     |   3                         |   3                         |
     | Name: Bite Bug              | Name: Mesmerize             |
     | CM: 1 = 1 M-Stone Piece     | CM :1 = 1 Mesmerize Blade   |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   6    Card Stat      E-Ice |
     | 2   1                       | 3   1                       |
     |   1                         |   4                         |
     | Name: Red Bat               | Name: Glacial Eye           |
     | CM: 1 = 1 Vampire Fang      | CM :1 = 1 Arctic Wind       |
     |_____________________________|_____________________________|
     |   2    Card Stat     E-none |   3    Card Stat     E-none |
     | 5   3                       | 3   4                       |
     |   1                         |   5                         |
     | Name: Blobra                | Name: Belhelmel             |
     | CM: 4 = 1 Rune Armlet       | CM :1 = 1 Saw Blade         |
     |_____________________________|_____________________________|
     |   2    Card Stat  E-Thunder |   5    Card Stat     E-Wind |
     | 4   1                       | 5   3                       |
     |   4                         |   2                         |
     | Name: Gayla                 | Name: Thrustaevis           |
     | CM: 1 = 1 Mystery Fluid     | CM :1 = 1 Shear Feather     |
     |_____________________________|_____________________________|
     |   1    Card Stat     E-none |   5    Card Stat   E-Poison |
     | 1   5                       | 5   1                       |
     |   4                         |   3                         |
     | Name: Gesper                | Name: Anacondaur            |
     | CM: 1 = 1 Black Hole        | CM :1 = 1 Venom Fang        |
     |_____________________________|_____________________________|
     |   3    Card Stat    E-Earth |   5    Card Stat  E-Thunder |
     | 1   5                       | 2   2                       |
     |   2                         |   5                         |
     | Name: Fastitocalon-F        | Name: Creeps                |
     | CM: 5 = 1 Water Crystal     | CM: 1 = 1 Coral Fragment    |
     |_____________________________|_____________________________|
     |   2    Card Stat     E-none |   4    Card Stat  E-Thunder |
     | 1   1                       | 2   4                       |
     |   6                         |   5                         |
     | Name: Blood Soul            | Name: Grendel               |
     | CM: 1 = 1 Zombie Powder     | CM:1 = 1 Dragon Fin         |
     |_____________________________|_____________________________|
     |   4    Card Stat     E-none |   3    Card Stat     E-none |
     | 3   2                       | 7   2                       |
     |   4                         |   1                         |
     | Name: Caterchipillar        | Name: Jelleye               |
     | CM:  1 = 1 Spider Web       | CM: 1 = 1 Magic Stone       |
     |_____________________________|_____________________________|
     |   2    Card Stat  E-Thunder |   5    Card Stat     E-none |
     | 6   1                       | 3   2                       |
     |   2                         |   5                         |
     | Name: Cockatrice            | Name: Grand Mantis          |
     | CM: 1 = 1 Cockatrice Pinion | CM: 1 = 1 Sharp Spike       |
     |_____________________________|_____________________________|
    
      ___________________________________________________________
     | Card Page 03                | Card Page 04                |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   2    Card Stat     E-none |
     | 2   6                       | 7   3                       |
     |   3                         |   6                         |
     | Name: Forbidden             | Name: Turtapod              |
     | CM: 1 = 1 Betrayal Sword    | CM: 5 = 1 Healing Mail      |
     |_____________________________|_____________________________|
     |   6    Card Stat    E-Earth |   6    Card Stat     E-none |
     | 6   3                       | 5   5                       |
     |   1                         |   4                         |
     | Name: Armadodo              | Name: Vysage                |
     | CM: 1 = 1 Dino Bone         | CM: 1 = 1 Wizard Stone      |
     |_____________________________|_____________________________|
     |   3    Card Stat   E-Poison |   4    Card Stat     E-none |
     | 5   5                       | 7   6                       |
     |   5                         |   2                         |
     | Name: Tri-Face              | Name: T-Rexaur              |
     | CM: 1 = 1 Curse Spike       | CM: 2 = 1 Dino Bone         |
     |_____________________________|_____________________________|
     |   7    Card Stat    E-Earth |   2    Card Stat     E-Fire |
     | 3   5                       | 3   7                       |
     |   1                         |   6                         |
     | Name: Fastitocalon          | Name: Bomb                  |
     | CM: 1 = 1 Water Crystal     | CM: 1 = 1 Bomb Fragment     |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-Ice  |   1    Card Stat  E-Thunder |
     | 3   1                       | 7   6                       |
     |   5                         |   4                         |
     | Name: Snow Lion             | Name: Blitz                 |
     | CM: 1 = 1 North Wind        | CM: 1 = 1 Dynamo Stone      |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   7    Card Stat     E-none |
     | 3   6                       | 6   3                       |
     |   3                         |   1                         |
     | Name: Ochu                  | Name: Wendigo               |
     | CM: 1 = 1 Ochu Tentacle     | CM: 1 = 1 Steel Orb         |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-Fire |   7    Card Stat     E-none |
     | 4   6                       | 4   4                       |
     |   2                         |   4                         |
     | Name: SAM08G                | Name: Torama                |
     | CM: 1 = 1 Running Fire      | CM :5 = 1 Life Ring         |
     |_____________________________|_____________________________|
     |   4    Card Stat     E-Fire |   3    Card Stat     E-none |
     | 2   4                       | 6   7                       |
     |   7                         |   3                         |
     | Name: Death Claw            | Name: Imp                   |
     | CM: 1 = 1 Sharp Spike       | CM: 1 = 1 Wizard Stone      |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   6    Card Stat   E-Poison |
     | 3   2                       | 3   2                       |
     |   6                         |   7                         |
     | Name: Cactuar               | Name: Blue Dragon           |
     | CM: 1 = 1 Cactus Thorn      | CM: 1 = 1 Fury Fragment     |
     |_____________________________|_____________________________|
     |   3    Card Stat     E-none |   4    Card Stat    E-Earth |
     | 4   6                       | 6   5                       |
     |   4                         |   6                         |
     | Name: Tonberry              | Name: Adamantoise           |
     | CM: 1 = 1 Chef's Knife      | CM: 3 = 1 Turtle Shell      |
     |_____________________________|_____________________________|
     |   7    Card Stat    E-Earth |   7    Card Stat     E-Fire |
     | 5   2                       | 3   5                       |
     |   3                         |   4                         |
     | Name: Abyss Worm            | Name: Hexadragon            |
     | CM: 1 = 1 Windmill          | CM: 3 = 1 Red Fang          |
     |_____________________________|_____________________________|
    
      ___________________________________________________________
     | CARD PAGE 05                | CARD PAGE 06                |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   2    Card Stat     E-none |
     | 5   5                       | 4   8                       |
     |   6                         |   8                         |
     | Name: Iron Giant            | Name: Fujin & Raijin        |
     | CM: 3 = 1 Star Fragment     | CM: 1 = 1 X-Potion          |
     |_____________________________|_____________________________|
     |   3    Card Stat     E-none |   7    Card Stat     E-Wind |
     | 7   6                       | 4   8                       |
     |   5                         |   3                         |
     | Name: Behemoth              | Name: Elvoret               |
     | CM: 10 = 1 Barrier          | CM: 1 = 10 Death Stones     |
     |_____________________________|_____________________________|
     |   7    Card Stat    E-Water |   4    Card Stat     E-none |
     | 3   6                       | 3   8                       |
     |   5                         |   7                         |
     | Name: Chimera               | Name: X-ATM092              |
     | CM: 10 = 1 Regen Ring       | CM: 2 = 1 Turtle Shell      |
     |_____________________________|_____________________________|
     |   3    Card Stat     E-none |   7    Card Stat     E-none |
     | 1   A                       | 5   2                       |
     |   2                         |   8                         |
     | Name: PuPu                  | Name: Granaldo              |
     | CM: 1 = 1 Hungry Cookpot    | CM: 1 = 1 G-Returner        |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   1    Card Stat   E-Poison |
     | 7   2                       | 3   8                       |
     |   6                         |   8                         |
     | Name: Elastoid              | Name: Gerogero              |
     | CM: 1 = 1 Steel Pipe        | CM: 10 = 1 Circlet          |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   8    Card Stat     E-none |
     | 4   5                       | 2   2                       |
     |   7                         |   8                         |
     | Name: GIM47N                | Name: Iguion                |
     | CM: 1 = 10 Fast Ammo        | CM: 1 = 1 Cockatrice Pinion |
     |_____________________________|_____________________________|
     |   7    Card Stat   E-Poison |   6    Card Stat     E-none |
     | 2   7                       | 5   8                       |
     |   4                         |   4                         |
     | Name: Malboro               | Name: Abadon                |
     | CM: 4 = 1 Malboro Tentacle  | CM: 1 = 30 Dark Ammo        |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
     | 4   2                       | 6   8                       |
     |   7                         |   5                         |
     | Name: Ruby Dragon           | Name: Trauma                |
     | CM: 10 = 1 Inferno Fang     | CM: 1 = 30 Demolition Ammo  |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   1    Card Stat     E-none |
     | 6   3                       | 8   8                       |
     |   7                         |   4                         |
     | Name: Elnoyle               | Name: Oilboyle              |
     | CM: 10 = 1 Energy Crystal   | CM: 1 = 30 Fire Ammo        |
     |_____________________________|_____________________________|
     |   4    Card Stat     E-none |   6    Card Stat     E-none |
     | 4   6                       | 4   5                       |
     |   7                         |   8                         |
     | Name: Tonberry King         | Name: Shumi Tribe           |
     | CM: 1 = 1 Chef's Knife      | CM: 5 = 1 Gambler Spirit    |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   7    Card Stat     E-none |
     | 7   6                       | 1   5                       |
     |   2                         |   8                         |
     | Name: Wedge & Biggs         | Name: Krysta                |
     | CM: 1 = 1 X-Potion          | CM: 1 = 10 Holy Stone       |
     |_____________________________|_____________________________|
    
      ___________________________________________________________
     | CARD PAGE 07                | CARD PAGE 08                |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   4    Card Stat     E-none |
     | 8   4                       | 9   4                       |
     |   4                         |   8                         |
     | Name: Propagator            | Name: Chubby Chocobo        |
     | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 LuvLuv G        |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   9    Card Stat     E-none |
     | 4   8                       | 3   6                       |
     |   4                         |   7                         |
     | Name: Jumbo Cactuar  E-none | Name: Angelo                |
     | CM: 1 = 1 Cactus Thorn      | CM: 1 = 100 Elixir          |
     |_____________________________|_____________________________|
     |   8    Card Stat  E-Thunder |   3    Card Stat     E-none |
     | 8   5                       | 6   7                       |
     |   2                         |   9                         |
     | Name: Tri-Point             | Name: Gilgamesh             |
     | CM: 40 = 1 Jet Engine       | CM: 1 = 10 Holy War         |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   9    Card Stat     E-none |
     | 8   6                       | 2   3                       |
     |   6                         |   9                         |
     | Name: Gargantua             | Name: MiniMog               |
     | CM: 10 = 1 Strength Love    | CM: 1 = 100 Pet House       |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   9    Card Stat     E-none |
     | 3   6                       | 4   4                       |
     |   7                         |   8                         |
     | Name: Mobile Type 8         | Name: Chicobo               |
     | CM: 1 = 10 Shell Stone      | CM: 1 = 100 Gysahl Greens   |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   2    Card Stat  E-Thunder |
     | 8   3                       | 4   9                       |
     |   5                         |   9                         |
     | Name: Sphinxuar             | Name: Quezacotl             |
     | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 Dynamo Stone    |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   6    Card Stat      E-Ice |
     | 4   8                       | 9   7                       |
     |   5                         |   4                         |
     | Name: Tiamat                | Name: Shiva                 |
     | CM: 1 = 10 Flare Stone      | CM: 1 = 100 North Wind      |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   9    Card Stat     E-Fire |
     | 5   7                       | 8   6                       |
     |   8                         |   2                         |
     | Name: BGH251F2              | Name: Ifrit                 |
     | CM: 1 = 10 Protect Stone    | CM: 1 = 3 Elem Atk          |
     |_____________________________|_____________________________|
     |   6    Card Stat     E-none |   8    Card Stat     E-none |
     | 7   8                       | 2   9                       |
     |   4                         |   6                         |
     | Name: Red Giant             | Name: Siren                 |
     | CM: 1 = 5 Meteor Stone      | CM: 1 = 3 Status Atk        |
     |_____________________________|_____________________________|
     |   1    Card Stat     E-none |   5    Card Stat    E-Earth |
     | 7   8                       | 9   1                       |
     |   7                         |   9                         |
     | Name: Catoblepas            | Name: Sacred                |
     | CM: 1 = 5 Rename Card       | CM: 1 = 100 Dino Bone       |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-none |   9    Card Stat    E-Earth |
     | 8   7                       | 9   5                       |
     |   2                         |   2                         |
     | Name: Ultima Weapon         | Name: Minotaur              |
     | CM: 1 = 1 Ultima Stone      | CM: 1 = 10 Adamantine       |
     |_____________________________|_____________________________|
    
      ___________________________________________________________
     | CARD PAGE 09                | CARD PAGE 10                |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   A    Card Stat     E-none |
     | 4   4                       | 8   7                       |
     |   A                         |   2                         |
     | Name: Carbuncle             | Name: Ward                  |
     | CM: 1 = 3 Glow Curtain      | CM: 1 = 3 Gaea's Ring       |
     |_____________________________|_____________________________|
     |   5    Card Stat     E-none |   6    Card Stat     E-none |
     | 3   A                       | A   7                       |
     |   8                         |   6                         |
     | Name: Diablos               | Name: Kiros                 |
     | CM: 1 = 100 Black Holes     | CM: 1 = 3 Accelerator       |
     |_____________________________|_____________________________|
     |   7    Card Stat    E-Water |   5    Card Stat     E-none |
     | 7   A                       | 9   A                       |
     |   1                         |   3                         |
     | Name: Leviathan             | Name: Laguna                |
     | CM: 1 = 3 Doc's Code        | CM: 1 = 100 Hero            |
     |_____________________________|_____________________________|
     |   8    Card Stat     E-none |   A    Card Stat     E-none |
     | 5   A                       | 4   8                       |
     |   3                         |   6                         |
     | Name: Odin                  | Name: Selphie               |
     | CM: 1 = 100 Dead Spirit     | CM: 1 = 3 Elem Guard        |
     |_____________________________|_____________________________|
     |   A    Card Stat     E-Wind |   9    Card Stat     E-none |
     | 7   1                       | 2   6                       |
     |   7                         |   A                         |
     | Name: Pandemona             | Name: Quistis               |
     | CM: 1 = 100 Windmill        | CM: 1 = 3 Samantha Soul     |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-none |   2    Card Stat     E-none |
     | A   4                       | A   6                       |
     |   6                         |   9                         |
     | Name: Cerberus              | Name: Irvine                |
     | CM: 1 = 100 Lightweight     | CM: 1 = 3 Rocket Engine     |
     |_____________________________|_____________________________|
     |   9    Card Stat     E-Holy |   8    Card Stat     E-none |
     | 2   A                       | 6   5                       |
     |   4                         |   A                         |
     | Name: Alexander             | Name: Zell                  |
     | CM:1 = 3 Moon Curtain       | CM: 1 = 3 Hyper Wrist       |
     |_____________________________|_____________________________|
     |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
     | A   2                       | A   A                       |
     |   7                         |   2                         |
     | Name: Phoenix               | Name: Rinoa                 |
     | CM: 1 = 3 Phoenix Spirit    | CM: 1 = 3 Magic Armlet      |
     |_____________________________|_____________________________|
     |   A    Card Stat     E-none |   A    Card Stat     E-none |
     | 6   8                       | 3   A                       |
     |   2                         |   3                         |
     | Name: Bahamut               | Name: Edea                  |
     | CM: 1 = 100 Megalixir       | CM: 1 = 3 Royal Crown       |
     |_____________________________|_____________________________|
     |   3     Card Stat  E-Poison |   6    Card Stat     E-none |
     | A    1                      | 4   9                       |
     |   A                         |   A                         |
     | Name: Doomtrain             | Name: Seifer                |
     | CM: 1 = 3 Status Guard      | CM: 1 = 3 Diamond Armor     |
     |_____________________________|_____________________________|
     |   4    Card Stat     E-none |   A    Card Stat     E-none |
     | A   4                       | 9   6                       |
     |   9                         |   4                         |
     | Name: Eden                  | Name: Squall                |
     | CM: 1 = 3 Monk's Code       | CM: 1 = 3 Three Stars       |
     |_____________________________|_____________________________|
    
    In this section, you will find the entire list of cards along with the
    attributes, elemental status and the refinement through Card Mod-RF [It
    can be gotten from GF Quezacotl once you have learn Card Command]
    
     _____
    / 5.0 \_________________________________________________________________
    ========================================================================
    List of Items
    ========================================================================
    Items has been constantly being used in FF series through this decade.
    Items can be obtained from winning battles, brought from shops and
    made through GF abilities. There are certain items to be used for
    characters such as Squall and certain items used for GFs. Here is the
    list of item shops:
    
    List of Item Shops
    ----------------------
    
    1. Item Shop next to Balamb Train Station
    2. Item Shop at Timber Town [next to Pub]
    3. Item Shop at Deling City [along Galbadia Parade Street]
    4. Man selling items at Training Center [Disc 2 onwards]
    5. Item Shop at Winhill [lower part of town]
    6. Item Shop at Dollet City.
    7. Shops at Esthar Shopping Mall.
    8. Man in Ragnarok [Disc 4]
    9. Pet Shop at Timber Town. [Located at the Train Station]
    10.Item Shop at FH [inside the building of the main street]
    
    List of Junk Shops
    -----------------------------
    1. Balamb Junk Shop - at the junction where you find the houses
       and draw point.
    2. Timber Junk Shop - at the street where you find the Timber Hotel.
    3. Deling Town - located at the Galbadia Parade Street.
    4. FH - you can find the blacksmith by crossing the wooden plank.
    5. Dollet Town - NOUTLIUS.
    6. Shops at Esthar Shopping Mall.
    7. Man in Ragnarok [Disc 4] [This guy is actually the CC Joker!]
    
     _____
    / 5.1 \_________________________________________________________________
    ========================================================================
    Items Bestiary
    ========================================================================
    This is rather tough as you will come across strange names like
    Cockatrice Pinions. So I have split the whole chunk of them into
    different categories. Below is the breakdown:
     _______
    |  _ _  |   Medicine Group
    |  | |  |   These items are basically used in combat for healing
    | /___\ |   purposes like restoring lost HP and fix status disorder.
    |_______|   Most of them can be brought from shops. These items can be
                used through the ITEM Command.
     _______
    |  ___  |   Junk Group
    | /   \ |   These items can be found all over the world, obtaining
    | \___/ |   by defeating monsters or use Mug to steal from them.
    |_______|   These items can be also use to Quistis to learn her Limit
                Breaks. These items cannot be used in combat but they
                served as upgrading purposes and use widely in refinement.
     _______
    |  _ _  |   GF Group
    |  | |  |   These items are used to help your GFs. Most of them
    | /G.F\ |   allows GFs to learn new abilities. Some of them allows
    |_______|   you to restore HP and upgrade your weapons.
     _______
    |  ___  |   Magazines Group
    | |---| |   Judging from the appearances, you will know what these are
    | |___| |   used for. They provide informaton on Weapon Mon, Combat
    |_______|   King Issue and Pet Vol Issue.
     _______
    |  _    |   Combat Items Group
    | //__  |   This items can be used in battles only. There are some
    | |___| |   exceptions such as the Solomon Ring and Magical Lamp.
    |_______|   This help in combat such as temporarily invincibility for
                your characters [Hero /Holy War]. BTW, these items fetch
                quite a handy sum of money when being sold.
     _______
    |   _   |   Field Items Group
    |  /|\  |   These items can only be used on the World Map. They are
    | /_|_\ |   pretty useful, like the Tent which recovers fully all
    |_______|   your character's HP [even those whom isn't in your party]
     _______
    | ____  |   Ammo Group
    | ===[| |   Well you should know whar these are used for. They are
    |    *| |   used in Irvine's Limit break. Sorry about the BAD ASCII
    |_______|   art as it's impossible to sequeeze inside such as small
                box ^_^;
    
    Before beginning with any groups, let's proceed to the Shopping Guide:
     _____
    / 5.2 \_________________________________________________________________
    ========================================================================
    The Complete Shopping Guide
    ========================================================================
    Note: I have also included the discount costs and non-discount costs.
    
    One common factor in RPGs, your characters could buy items from shops
    and sell it to others [in a lower price, always half-price for FF
    series]. First of all I will describe the details about shopping:
     _______________________________________________
    |                 Name of Shop                  | Well if you could
    |_______________________________________________| imagine it in English,
    |                      | What would you like to | it should be something
    | Buy   Sell   Exit    | buy?                   | like this. Choosing
    |______________________|________________________| [Buy] will show the
    | Facts on the item, basically on its functions | items that shop has
    |_______________________________________________| offer. Choosing [Sell]
    | Item P1                Price   |              | will show you the list
    | Potion                 100   <|| Stock        | of items that you have
    | Hi-Potion              500     | 75           | in your stock and how
    | Phoenix Down           500     |              | much the shopper has
    | Antidote               100     |              | offer [usually half
    | EyeDrop                100     |              | of the selling price]
    | Soft                   100     |              | Choosing [Exit] will
    | Echo Screen            100     |              | leave the shop. Note
    | Holy Water             100     |              | that you can only
    |<______________________________>|______________| carry up to the
    |                                  Total Gil    | maximum of 100 kind
    |                                  34,109 G     | of that items.
    |_______________________________________________|
    
    ========================================================================
    SHOPPING LIST
    ========================================================================
    * Available if you have acquired Familiar.
    
    Location of Shops
    . Balamb - it is found opposite the entrance of the train station.
    . Timber - it is found opposite the Pub and located on the right side of
      Timber Maniacs Building
    . Deling Item Shop - it is found at the Galbadia Street Parade of Deling
      City.
    . Winhill Item Shop - it is found near the south entrance to Winhill.
    . Man at Garden - you will find a guy standing at the wooden planks
      inside the training center of Balamb Garden.
     __________________________
    |                          |
    | Balamb Item Shop         | These are the basically selling price
    | Timber Item Shop         | of items in these shops. It will be
    | Deling Item Shop         | really tiring if I were to draw such
    | Winhill Item Shop        | layouts for each shop as they sold the
    | Man at Garden            | same items.
    |__________________________|________________________________________
    /-------------------------------------------------------------------\
    | Name of Item                  |   Cost Price    | Discount Price  |
    |-------------------------------|-----------------|-----------------|
    | Potion                        |        100 gil  |       75 gil    |
    | Hi-Potion                     |        500 gil  |      375 gil    |
    | Phoenix Down                  |        500 gil  |      375 gil    |
    | Antidote                      |        100 gil  |       75 gil    |
    | EyeDrop                       |        100 gil  |       75 gil    |
    | Soft                          |        100 gil  |       75 gil    |
    | Echo Screen                   |        100 gil  |       75 gil    |
    | Holy Water                    |        100 gil  |       75 gil    |
    |-------------------------------|-----------------|-----------------|
    | Remedy                        |       1000 gil  |      750 gil    |
    | Tent                          |       1000 gil  |      750 gil    |
    | Fuel                          |       3000 gil  |     2250 gil    |
    | Normal Ammo                   |         20 gil  |       15 gil    |
    | Shotgun Ammo                  |         40 gil  |       30 gil    |
    | G-Potion                      |        200 gil  |      150 gil    |
    | G-Hi Potion                   |        600 gil  |      450 gil    |
    | G-Returner                    |        500 gil  |      250 gil    |
    |-------------------------------|-----------------|-----------------|
    |___________________________________________________________________|
    
      _________________________
     |                         | It is located somewhere near the Timber
     | Timber Pet Shop         | Train station.
     |_________________________|________________________________________
    /-------------------------------------------------------------------\
    | Name of Item                  |   Cost Price    | Discount Price  |
    |-------------------------------|-----------------|-----------------|
    | G-Potion                      |        200 gil  |      150 gil    |
    | G-Hi Potion                   |        600 gil  |      450 gil    |
    | G-Returner                    |        500 gil  |      375 gil    |
    | Pet House                     |       1000 gil  |      750 gil    |
    | Magic Scroll                  |       5000 gil  |     3750 gil    |
    | GF Scroll                     |       5000 gil  |     3750 gil    |
    | Draw Scroll                   |       5000 gil  |     3750 gil    |
    | Item Scroll                   |       5000 gil  |     3750 gil    |
    |-------------------------------|-----------------|-----------------|
    | Amnesia Greens                |       1000 gil  |      750 gil    |
    | HP-J Scroll*                  |      10000 gil  |     7500 gil    |
    | Str-J Scroll*                 |      10000 gil  |     7500 gil    |
    | Vit-J Scroll*                 |      10000 gil  |     7500 gil    |
    | Mag-J Scroll*                 |      10000 gil  |     7500 gil    |
    | Spr-J Scroll*                 |      10000 gil  |     7500 gil    |
    | Pet Pals Vol. 3               |       1000 gil  |      750 gil    |
    | Pet Pals Vol. 4               |       1000 gil  |      750 gil    |
    |-------------------------------|-----------------|-----------------|
    |___________________________________________________________________|
    
     __________________________
    |                          | It is one of the shops in Esthar
    |      CLOUD'S SHOP        | Shopping Mall. This is known as Esthar Shop
    |__________________________|________________________________________
    /-------------------------------------------------------------------\
    | Name of Item                  |    Cost Price   | Discount Price  |
    |-------------------------------|-----------------|-----------------|
    | Hi-Potion                     |        500 gil  |      375 gil    |
    | Phoenix Down                  |        500 gil  |      375 gil    |
    | Eye Drops                     |        100 gil  |       75 gil    |
    | Soft                          |        100 gil  |       75 gil    |
    | Remedy                        |       1000 gil  |      750 gil    |
    | Tent                          |       1000 gil  |      750 gil    |
    | Fuel                          |       3000 gil  |     2250 gil    |
    | Normal Ammo                   |         20 gil  |       15 gil    |
    |-------------------------------|-----------------|-----------------|
    | Shotgun Ammo                  |         40 gil  |       30 gil    |
    | Dark Ammo                     |        300 gil  |      225 gil    |
    | Fire Ammo                     |        500 gil  |      375 gil    |
    | Demolition Ammo*              |        800 gil  |      600 gil    |
    | Fast Ammo*                    |        100 gil  |       75 gil    |
    | G-Potion                      |        200 gil  |      150 gil    |
    | G-Hi-Potion                   |        600 gil  |      450 gil    |
    | G-Returner                    |        500 gil  |      375 gil    |
    |-------------------------------|-----------------|-----------------|
    |___________________________________________________________________|
    
     __________________________
    |                          | This shop is known as Esthar Pet Shop.
    |     RINNIN'S SHOP        | Found @ Esthar Shopping Mall.
    |__________________________|________________________________________
    /-------------------------------------------------------------------\
    | Name of Item                  |   Cost Price    | Discount Price  |
    |-------------------------------|-----------------|-----------------|
    | G-Potion                      |        200 gil  |      150 gil    |
    | G-Hi Potion                   |        600 gil  |      450 gil    |
    | G-Returner                    |        500 gil  |      375 gil    |
    | Pet House                     |       1000 gil  |      750 gil    |
    | Amnesia Greens                |       1000 gil  |      750 gil    |
    | HP-J Scroll                   |      10000 gil  |     7500 gil    |
    | Str-J Scroll                  |      10000 gil  |     7500 gil    |
    | Vit-J Scroll                  |      10000 gil  |     7500 gil    |
    |-------------------------------|-----------------|-----------------|
    | Mag-J Scroll                  |      10000 gil  |     7500 gil    |
    | Spr-J Scroll                  |      10000 gil  |     7500 gil    |
    | Pet Pals. Vol 5               |       1000 gil  |      750 gil    |
    | Pet Pals. Vol 6               |       1000 gil  |      750 gil    |
    | Giant Ring*                   |      20000 gil  |    15000 gil    |
    | Power Wrist*                  |      20000 gil  |    15000 gil    |
    | Force Armlet*                 |      20000 gil  |    15000 gil    |
    | Hypno Crown*                  |      20000 gil  |    15000 gil    |
    |-------------------------------|-----------------|-----------------|
    |___________________________________________________________________|
    
     __________________________
    |                          | This shop is known as Esthar Book Shop.
    |     KAREN'S SHOP         | Found @ Esthar Shopping Mall
    |__________________________|_______________________________________
    /------------------------------------------------------------------\
    | Name of Item                   |  Cost Price    | Discount Price |
    |--------------------------------|----------------|----------------|
    | Weapon Mon 1st Issue*          |     50000 gil  |    37500 gil   |
    | Weapon Mon Mar                 |      1000 gil  |      750 gil   |
    | Weapon Mon Apr                 |      1000 gil  |      750 gil   |
    | Weapon Mon May                 |      1000 gil  |      750 gil   |
    | Weapon Mon Jun                 |      1000 gil  |      750 gil   |
    | Weapon Mon Jul                 |      1000 gil  |      750 gil   |
    | Weapon Mon Aug                 |      1000 gil  |      750 gil   |
    | Combat King 001                |      1000 gil  |      750 gil   |
    |--------------------------------|----------------|----------------|
    | Combat King 002                |      1000 gil  |      750 gil   |
    | Combat King 003                |      1000 gil  |      750 gil   |
    | Combat King 004*               |      1000 gil  |      750 gil   |
    | Combat King 005*               |     30000 gil  |    22500 gil   |
    | Pet Pals Vol. 1                |      1000 gil  |      750 gil   |
    | Pet Pals Vol. 2                |      1000 gil  |      750 gil   |
    | Occult Fan I *                 |     35000 gil  |    26250 gil   |
    | Occult Fan II *                |     35000 gil  |    26250 gil   |
    |--------------------------------|----------------|----------------|
    |__________________________________________________________________|
    
     __________________________
    |                          | This shop is also known as Esthar Shop!!!
    |    JOHNNY'S SHOP         | Found @ Esthar Shopping Mall.
    |__________________________|_______________________________________
    /------------------------------------------------------------------\
    | Name of Item                  |   Cost Price    | Discount Price |
    |-------------------------------|-----------------|----------------|
    | Potion                        |        100 gil  |       75 gil   |
    | Hi-Potion                     |        500 gil  |      375 gil   |
    | Mega Potion *                 |       5000 gil  |     3750 gil   |
    | X-Potion *                    |      10000 gil  |     7500 gil   |
    | Phoenix Down                  |        500 gil  |      375 gil   |
    | Mega Phoenix *                |      10000 gil  |     7500 gil   |
    | Elixir *                      |      50000 gil  |    37500 gil   |
    | Antidote                      |        100 gil  |       75 gil   |
    |-------------------------------|-----------------|----------------|
    | Soft                          |        100 gil  |       75 gil   |
    | Eye Drops                     |        100 gil  |       75 gil   |
    | Echo Screen                   |        100 gil  |       75 gil   |
    | Holy Water                    |        100 gil  |       75 gil   |
    | Remedy                        |       1000 gil  |      750 gil   |
    | Tent                          |       1000 gil  |      750 gil   |
    | Cottage *                     |       1800 gil  |     1350 gil   |
    | G-Potion                      |        200 gil  |      150 gil   |
    |-------------------------------|-----------------|----------------|
    |__________________________________________________________________|
    
    Finally, I have added the shopping list to the area. Now it's time for
    the item bestiary breakdown.
     _____
    / 5.3 \_________________________________________________________________
    ========================================================================
    Medicine Group
    ========================================================================
    Medicine are used to restore lost HP and cure status disorder such as
    Poison. Mostly they can be brought from shops around the world. Items
    like the Phoenix Down and the Potion is well-known and has been commonly
    used Final Fantasy Series.
     _______
    |  _ _  |   This series can be upgraded through Med LV UP. E.g. Remedy
    |  | |  |   can be upgraded to Remedy+. The Potion can be upgraded
    | /___\ |   to Potion+ [better healing of HP, restores 400 HP instead of
    |_______|   200 HP]. Basically, you can get these items through
                refinement menus [they are Med LV Up and Recov Med-RF]
    
    Let's proceed to the list. The menu ability used to upgrade the items
    is Alexander's Med LV Up.
    
    ========================================================================
    List of Items
    ========================================================================
    Name of Item: Potion
    Buy/Sell    : 100 / 50
    Upgrade to  : Potion+ (required 3x Potion)
    Functions   : Restores HP by 200 to one character. This item can be
                  used in battles/item menu.
    ------------------------------------------------------------------------
    Name of Item: Potion+ [T: Modified Potion/Potion Plus]
    Buy/Sell    : n/a / 100
    Upgrade to  : Hi-Potion (requires 3x Potion+)
    Functions   : Restores HP by 400 to one character. This item can be
                  used in battles/item menu.
    ------------------------------------------------------------------------
    Name of Item: Hi-Potion
    Buy/Sell    :  500 / 250
    Upgrade to  : Hi-Potion+ (requires 3x Hi-Potion)
    Functions   : Restores HP by 1000 to one character. This item can be
                  used in battles/item menu.
    ------------------------------------------------------------------------
    Name of Item: Hi-Potion+ [T: Modified Hi-Potion]
    Buy/Sell    : n/a / 500
    Upgrade to  : X-Potion (requires 3x Hi-Potion+)
    Functions   : Restores HP by 2000 to one character. This item can be
                  used in battles/item menu.
    ------------------------------------------------------------------------
    Name of Item: X Potion
    Buy/Sell    : 5000 / 2500
    Upgrade to  : Mega Potion (requires 3x X-Potion)
    Functions   : Restores fully one character's HP. This item can be
                  used in battles/item menu.
    ------------------------------------------------------------------------
    Name of Item: Mega Potion
    Buy/Sell    : 10000 / 5000
    Upgrade to  : n/a
    Functions   : Restores HP by 1000 to all allies. This item can be used
                  through the item menu.
    ------------------------------------------------------------------------
    Name of Item: Phoenix Down
    Buy/Sell    : 500 / 250
    Upgrade to  : Mega Phoenix (requires 50x Phoenix Down)
    Functions   : Restores Life to one character. This item can be used
                  through item menu/during battles.
    ------------------------------------------------------------------------
    Name of Item: Mega Phoenix [T: Phoenix X]
    Buy/Sell    : 10000 / 5000
    Upgrade to  : Phoenix Pinion (requires 3x Mega Phoenix through Tool-RF)
    Functions   : Restores Life to all characters. This item can be used
                  through item menu/during battles.
    ------------------------------------------------------------------------
    Name of Item: Elixir
    Buy/Sell    : 50000/ 25000
    Upgrade to  : Megalixir (requires 10x Elixir)
    Functions   : Restores fully HP to one character. This item can be
                  used through the item menu/during battles. It also cures
                  status ailments.
    ------------------------------------------------------------------------
    Name of Item: Megalixir [T: Last Elixir]
    Buy/Sell    : n/a / 50000
    Upgrade to  : n/a
    Functions   : Restores fully HP to all characters. This item can be
                  used through the item menu/during battles. It also cures
                  status disorder/magical effect. Thanks to Stephanus
                  Rudiyanto Natari for the corrections.
    ------------------------------------------------------------------------
    Name of Item: Antidote
    Buy/Sell    : 100 / 50
    Upgrade to  : n/a
    Functions   : Cures Poison. This item can be used through item menu/
                  during battles. The status disorder causes a green cloud
                  surrounding the head of your character, reducing HP in
                  chunks after the character has used his/her attack.
    ------------------------------------------------------------------------
    Name of Item: Soft [T: Golden Needle]
    Buy/Sell    : 100 / 50
    Upgrade to  : n/a
    Functions   : Cures Petrify [the status disorder that causes one
                  character changes into stone]. This item can be used in
                  battles only.
    ------------------------------------------------------------------------
    Name of Item: Eye Drops [T: Eye Medicine]
    Buy/Sell    : 100 / 50
    Upgrade to  : n/a
    Functions   : Cures Darkness [the status disorder that causes one to
                  have a black cloud surrounding the head of your
                  character and reduces the hit rate] This item can be
                  used in battles and through item menu.
    ------------------------------------------------------------------------
    Name of Item: Echo Screen [T: Mountain Grass]
    Buy/Sell    : 100 / 50
    Upgrade to  : n/a
    Functions   : Cures Silence [a status disorder that causes a speech
                  bubble to appear]. This item can be used in battles and
                  through the item menu. Thanks to Stephanus Rudiyanto
                  Natari for the corrections.
    ------------------------------------------------------------------------
    Name of Item: Holy Water
    Buy/Sell    : 100 / 50
    Upgrade to  : n/a
    Functions   : Cures Curse/Zombie [a status disorder that turns your
                  character in a greenish character..]
                  Personally, I believes that this can be used through the
                  item command only.
    ------------------------------------------------------------------------
    Name of Item: Remedy
    Buy/Sell    : 1000 / 500
    Upgrade to  : Remedy+ [requires 10x Remedy]
    Functions   : Cures any status disorder. This item can be used in
                  battles and through the item menu.
    ------------------------------------------------------------------------
    Name of Item: Remedy+ [T: Modified Remedy]
    Buy/Sell    : n/a / 1000
    Upgrade to  : Elixir [requires 10x Remedy+]
    Functions   : Cures any status diosrder and magical effect [such as
                  Slow, Curse and Stop]
    ------------------------------------------------------------------------
    
    Notes:
    Status disorder refers to status causing factors such as Poison,
    Petrify, Darkness, Curse, Berserk, Confuse, Sleep and Zombie.
    Magical effects refers to Slow and Stop.
     _____
    / 5.4 \_________________________________________________________________
    ========================================================================
    Junk Group
    ========================================================================
    This section is probably the toughest. I myself did not know much about
    Japanese and most of these translated by sheer guessing and some taken
    from Steven Bruck's Card FAQ. Junk is rather the most easiest to find
    and the most difficult to translate. They can be obtained by using
    Mug, a character ability to steal an item while attacking or win it
    from battles. So it is highly recommended that you have mastered
    Diablos' Mug command once you have gotten it.
    
    Some of the hardiest items can be obtained by using Quezacotl's
    Card Mod-RF [which is explained in the monsters besitary.] That's why I
    would recommend that you play cards very often. [However, many e-mails
    did not like this method, me too!, So I work hard for it in search for
    new method which is mentioned below]
     _____________ _______________________________________________________
    |             |                                                       |
    |             |                                                       |
    | L i s t     | [I would recommend that you view Steven Bruck's FAQs  |
    |             |  for the Japanese fonts.]                             |
    |_____________|_______________________________________________________|
    
    For these section, I have only included the most frequently monsters
    that have it. Here is the fruit of my hard work! Selling Price are
    based on the Tonberi's Sell High.
    
    CREDITS: Heero Yuy for Items Translations with Japanese. [those marked
             with a [J: ....]
             Steven Bruck for the Card Mod-RF Item list. [denoted with CCI:]
    
    ------------------------------------------------------------------------
    M-Stone Piece
    [T: Magic Stone Fragment/J: Maseki no Kakera]      Sell: 7
    Magic Stone
    [T: Magic Stone/J: Maseki]                         Sell: 18
    Wizard Stone
    [T: Magic Guidance Stone/J: Madouseki]             Sell: 30
    
    These are quite common and easy to get. As your characters progress,
    you will get better version of magic stones. Magic Stones are generally
    used for magic refinement and weapon upgrading.
    
    ------------------------------------------------------------------------
    Screws
    [T: Screws/J: Neji]
    Class:           Normal
    Getting it:      You can get this by stealing from those grey-red
                     crawlers "Geezard". You can also win it from
                     GIM47N [purple robot with rockets launcher] or GIM52A
                     [yellow robot with huge gloves.
    Encounter:       Great Plains of Galbadia, Galbadia Montersou Plateau.
    Usage:           This item is frequenly used in Weapon Upgrading. This
                     item is also used to be refined into Ammo.
    CCI:             1x Geezard's Card -> 5x Screws
    Selling Price:   37
    ------------------------------------------------------------------------
    Spider Web
    [T: Spider's Thread/ J: Kumo no lto]
    Class:           Blue Magic Item
    Getting it:      You can get this by stealing from those caterpillars
                     "Caterchipillar" found in Balamb area forests.
    Encounter:       Balamb area forests
    Usage:           It allows Quistis to learn "Ultra Waves". It is also
                     used in weapon upgrading and magic refinement.
    CCI:             1x Caterchipillar's Card --> 1x Spider Web
    Selling Price:   75
    ------------------------------------------------------------------------
    Black Hole
    [T: Black Hole/ J: Black Hole]
    Class:           Blue Magic Item
    Getting it:      You can get this item by steal/defeat the Gesper [
                     those robotic monsters with a blue helmet]. For Laguna
                     Dream Sequence No. 2, it has very low encounter rate.
    Encounter:       Laguna's 2nd Dream Sequence, Laguan's 5th Dream
                     Sequence.
    Usage:           It allows Quistis to learn "Degenerator" This is also
                     used in magic refinement.
    CCI:             1x Gesper's Card --> 1x Black Hole,
                     1x Diablos' Card --> 100x Black Hole
    Selling Price:   112
    ------------------------------------------------------------------------
    Missile
    [T: Missile/ J: Missel]
    Class:           Blue Magic Item
    Getting It:      You need to steal from GIM52A [purple robots with
                     rockets launchers and you will need to just defeat the
                     BOSS: BGH251F2.
    Encounter:       D-District Prison, FH Area
    Usage:           It allows Quistis to learn "Micro Missile". This is
                     also used to in Ammo refinement.
    CCI:             n/a
    Selling Price:   112
    ------------------------------------------------------------------------
    Mystery Fluid
    [T: Mysterious Liquid/ J: Nazo no Ekitai]
    Class:           Blue Magic Item
    Getting It:      This is pretty easy. You just need to steal from the
                     Gayla [white-coloured monster with black stripes and
                     four eyes].
    Encounter:       Esthar City Area, Trabia Area, Trabia Canyon
    Usage:           It allows Quistis to learn "Acid". This is also used
                     in magic refinement.
    CCI:             1x Gayla --> 1x Mystery Fluid.
    Selling Price:   112
    ------------------------------------------------------------------------
    Inferno Fang
    [T: Red Dragon Fang [Claw of Fire Dragon]/ J: Hiryuu no Kiba]
    Class:           Blue Magic Item.
    Getting It:      This rather difficult to get. You need to have
                     acquired Diablos' Mug and steal from those famous
                     Ruby Dragons [red in colour with a V-shaped black
                     horn]
    Encounter:       Island closest to Hell, Deep Sea Research Center.
    Usage:           It allows Quistis to learn "Fire Breath". This is also
                     used in magic refinement.
    CCI:             10x Ruby Dragon's Card --> 1x Inferno Fang
    Selling Price:   112
    ------------------------------------------------------------------------
    Mesmerise Blade
    [T: Mezmoraize Blade/J: Mesmerize no Yaiba]
    Class:           Normal
    Getting It:      This rather easy to get, just use Mug to steal
                     from those Mesmerise [white in colour, horse/sheep-like
                     structures with a blue crescent blade on its forehead]
    Encounter:       Trabia Area, Esthar Snowfields [before getting
                     Ragnarok]
    Usage:           This is used in weapon upgrading and item refinement.
    CCI:             1x Mesmerise's Card --> 1x Mesmerise Blade
    Selling Price:   112
    ------------------------------------------------------------------------
    Malboro Tentacle
    [T: Molbor's Tentacle/ J: Morboru no Shokushu]
    Class:           Blue Magic Item
    Getting It:      You can get it from battles against those Malboros [
                     huge green plants with "Bad Breath" move that causes a
                     series of status disorder.] You can only get it by
                     mugging or defeat the Malboro itself
    Encounter:       Island closest to Hell/Heaven, Esthar snowfields[
                     before getting Ragnarok.
    Usage:           This item is one of the requirements to get Doomtrain.
                     It allows Quistis to learn "Bad Breath". It is also
                     used in item and magic refinement. It is also to
                     remodel weapons.
    CCI:             4x Malboro's Card --> 1x Malboro Tentacle.
    Selling Price:   150
    ------------------------------------------------------------------------
    Ochu Tentacle
    [T: Ochuu's Tentacle/ J: Ochuu no Shokutsu]
    Class:           Normal
    Getting It:      You can get this by stealing from the Ochu [Huge
                     plants with two long feelers or tentacles and a petal
                     surround its waist].
    Encounter:       Island closest to Heaven, tropical forests of Trabia.
    Usage:           This item is used in weapon upgrading and magic
                     refinement.
    CCI:             1x Ochu's Card --> 1x Ochu Tentacle.
    Selling Price:   112
    ------------------------------------------------------------------------
    Betrayal Sword
    [T: Friend's Killer Sword/ J: Mikatagoroshi no Tsurugi]
    Class:           Normal
    Getting It:      You can get this by stealing from Forbidden [A bony
                     skeleton that holds two skeleton-type swords and a red
                     cloak behind it]. You can also get this item from
                     Blitz [those nuts wielding a halberd and casting
                     Thundaga on oneself]
    Encounter:       Esthar Area hills [after getting Ragnarok], Centra
                     Ruins [after the main compound]
    Usage:           This item is used in weapon upgrading and magic
                     refinement.
    CCI:             1x Forbidden's Card --> 1x Betrayal Sword
    Selling Price:   75
    ------------------------------------------------------------------------
    Vampire Fang
    [T: Blood Sucking Fang/ J: Kyuuketsu no Kiba]
    Class:           Normal
    Getting It:      You can get this by stealing it from those creepy blue
                     creatures floating in mid-air [Glaccid Eye] or the
                     vampire bats with red wings. [Red Bat]
    Encounter:       Red Bat: Fire Cavern, Deling City Sewers
                     Glaccid Eye: Snow regions of Balamb, Balamb Area Disc 2
    Usage:           This item can be refined into magic.
    CCI:             1x Red Bat's Card --> 1x Vampire Fang
    Selling Price:   75
    ------------------------------------------------------------------------
    Curse Spike
    [T: Charm Claw/ J: Noroi no Tsume]
    Class:           Blue Magic Item
    Getting It:      You will need to get it by stealing or defeat those 3
                     headed monsters [Tri-Face] found in the Deep Sea
                     Research Center. You can also defeat Malboro [10x Curse
                     Spikes for defeating them!]
    Encounter:       Tri-Face   : Deep Sea Research Center, Island closest
                                  to Heaven
                     Malboro    : Grandidi Forests (surrounding Chocobo
                                  Holy Region), Island closest to Hell/
                                  Heaven
    Usage:           It allows Quistis to learn "LV ? Death". It can also be
                     used for refinement and weapon upgrading.
    CCI:             1x Tri-Face's Card --> 1x Curse Spike
    Selling Price:   112
    ------------------------------------------------------------------------
    Barrier
    [T: Barrier System/ J: Barrier System]
    Class:           Blue Magic Item
    Getting It:      Steal from those Behemoths [purple coloured rhinos].
                     They are quite tough but will become "chickens" if you
                     had made use of 100x Sleep to ST-Atk-J.
    Encounter:       Esthar Area [behind the barriers], Deep Sea Research
                     Center [after you had gotten Ragnarok]
    Usage:           It allows Quistis to learn the "Mighty Guard". It can
                     also be used for magic and item refinement.
    CCI:             10x Behemoth's Card --> 1x Barrier.
    Selling Price:   187
    ------------------------------------------------------------------------
    Laser Canon
    Class:           Blue Magic Item
    Getting It:      You must get this by mugging/defeat the Mobile Type 8
                     found in Lunatic Pandora. You can also get this by
                     mugging Elastoid [those huge stools-like structure you
                     encounter at Laguna's 2nd and the last dream sequence.]
    Encounter:       Mobile Type 8     :  Lunatic Pandora
                     Elastoid          :  Laguna Dream Sequence #2 and
                                          Laguna Dream Sequence #5
    Usage:           It allows Quistis to learn "Homing Laser". It can also
                     be used in ammo refinement.
    CCI:             n/a
    Selling Price:   187
    ------------------------------------------------------------------------
    Running Fires
    [T: Fang Machine Gun/ J: Gashiki Renpastujuu]
    Class:           Blue Magic Item
    Getting It:      You can get this by stealing from SAM08G [huge robotic
                     dinosaurs] or the Iron Giant [huge robotic giants
                     with a fearsome blade]
    Encounter:       SAM08G: FH City, Galbadia Missile Base, D-District
                             Prison.
                     Iron Giant: Esthar City Area [after getting Ragnarok]
    Usage:           It allows Quistis to learn the "Gatling Gun". It can
                     also be used in item refinement.
    CCI:             1x SAM08G's Card --> Running Fires
    Selling Price:   112
    ------------------------------------------------------------------------
    Water Crystal
    [T: Crystal Water/ J: Mizu no Keshou]
    Class:           Blue Magic Item
    Getting It:      You need fight the Fastitocalon [huge fish with a
                     ruthless gigantic teeth] or Chimera [a 4-headed
                     monster with its heads that are arranged in the form
                     of a cross.]
    Encounter:       Fastitocalon: Dingo Desert [outside D-District Prison]
                     Chimera: Island closest to Heaven
    Usage:           It allows Quistis to learn "Aqua Breath". It can be
                     refined into magic through magic refinement menus.
    CCI:             5x Fastitocalon-F --> 1x Water Crystal
                     1x Fastitocalon --> 1x Water Crystal
    Selling Price:   112
    ------------------------------------------------------------------------
    Whisper
    [T: Wind Whisper/ J: Kaze no Sasayaki]
    Class:           Blue Magic Item
    Getting It:      You need to mug from the Adamantoise [huge turtles]
    Encounter:       Shores of the Long Horn Island
    Usage:           It allows Quistis to learn "Wind Whisper". It can be
                     refined into item and magic.
    CCI:             n/a
    Selling Price:   150
    ------------------------------------------------------------------------
    Power Generator
    [T: High Output Break Equipment/ J: Koushutsuryoku Hassei Souchi]
    Class:           Blue Magic Item
    Getting It:      You can get this by stealing from the Blitz [Iron
                     warrior holding a halberd and cast Thunder on
                     oneself!]. Do not equipped Rare Item. [I have checked
                     the previous save file as I have not acquired Rare
                     Item and has that item in my inventory]
    Encounter:       Centra Area [deserts and forests]
    Usage:           It allows Quistis to learn "Ray Bomb". It is also used
                     in ammo refinement.
    CCI:             n/a
    Selling Price:   ---
    ------------------------------------------------------------------------
    Fury Fragment
    [T: Fighting Spirit Fragment/ J: Tooki no Kakera]
    Class:           Normal
    Getting It:      You can get this by stealing from Armadodo [green
                     red monsters with hard shells]. Just mug from them. You
                     also get it by mugging Blue Dragon.
    Encounter:       Armadodo: Tomb of the Unknown King
                     Blue Dragon: mountains of the hills of Trabia area.
    Usage:           It is commonly used in weapon upgrading and magic
                     refinement.
    CCI:             5x Blue Dragon's Card --> 1x Fury Fragment.
    Selling Price:   187
    ------------------------------------------------------------------------
    Cockatrice Pinion
    [T: Cocatrice Feather/ J: Cocatrice no Tsubasa]
    Class:           Normal
    Getting It:      You can get this defeating the Cockatrice [a peacock-
                     like monster that gives thunderbolts]
    Encounter:       Galbadia Montersou [near Galbadia Garden], Vaulny
                     Canyon (outside timber forest], Grandidi Forest.
    Usage:           It is used in weapon upgrading, item and magic
                     refinement.
    CCI:             Cockatrice's Card --> 1x Cockatrice Pinion
                     Iguion's Card --> 1x Cockatrice Pinion
    Selling Price:   75
    ------------------------------------------------------------------------
    Sharp Spike
    [T: Sharp Nail (Sharpened Claw)/ J: Togatta Tsume]
    Class:           Normal
    Getting It:      You can get this by stealing from the Grand Mantis [
                     huge spiders], Armadodo [green-red monster] and
                     Death Claw [grey-yellow monster with 4 knifes]
    Encounter:       Grand Mantis: Forests outside Edea's House
                     Armadodo: The Tomb of the Unknown King.
                     Death Claw: Inside Galbadia Garden, Forest near
                     Edea's House.
    Usage:           It is used in weapon upgrading and ammo refinement.
    CCI:             Death Claw's Card --> 1x Sharp Spike
                     Grand Mantis' Card --> 1x Sharp Spike
    Selling Price:   75
    ------------------------------------------------------------------------
    Zombie Powder
    Class:           Normal
    Getting It:      Defeat or steal from the Blood Soul [big mouths with
                     a tiny bodies]. BTW, they are undead creatures.
    Encounter:       Galbadia - Montersou Plateau
    Usage:           It has only one usage and that is: It can be only used
                     in magic refinement.
    CCI:             Blood Soul's Card --> 1x Zombie Powder
    Selling Price:   75
    ------------------------------------------------------------------------
    Healing Water
    [T: Iyashi Water/ J: Iyashi no Mizu]
    Class:           Normal
    Getting It:      This rather easy to find. Just steal from the Jelleye
                     [an hourglass-shaped creature, red and blue are its
                     main colours]
    Encounter:       Centra- Lenown Plains
    Usage:           It allows you to refine into weapons or magic.
    CCI:             n/a
    Selling Price:   37
    ------------------------------------------------------------------------
    Life Ring
    [T: Ring of Life/ J: Inochi no Tubiwa]
    Class:           Normal
    Getting It:      This item can obtained by defeating the Mesmerize
                     [snow-type horses with a blue-crescent blade]. OR you
                     can steal from the Righty of the Vysage [rock-type
                     monsters, which appears with its head and hands.]
    Encounter:       Mesmerize --> snowfields of Trabia Area
                     Vysage, Righty and Lefty --> area outside winhill
    Usage:           It allows you to refine into item and magic.
    CCI:             5x Torma's Card --> 1x Life Ring
    Selling Price:   75
    ------------------------------------------------------------------------
    Dragon Fang
    [T: Dragon Fang/ J: Tatsu no Kiba]
    Class:           Normal
    Getting It:      You can get this by mugging the Blue Dragon [it is
                     rather a strangely-shaped dragon].
    Encounter:       Island closest to Hell, Winter Island mountain ledges
                     (where you find Shumi Village)
    Usage:           It is a great item for refinement [magic and item] and
                     it is an important ingredient for the Lion Heart
                     gunblade.
    CCI:             n/a
    Selling Price:   75
    ------------------------------------------------------------------------
    Dead Spirit
    [T: Spirit of Death/ J: Shisha no Tamashi]
    Class:           Normal
    Getting It:      You can get this by defeating the Imp [pink-coloured
                     devils that face your characters with its back]
    Encounter:       Great Plains of Esthar/Esthar City Area. (applies only
                     after getting Ragnarok]
    Usage:           It can be refined into magic.
    CCI:             1x Odin's Card --> 100x Dead Spirit
    Selling Price:   112
    ------------------------------------------------------------------------
    Sleep Powder
    [T: Sleeping Powder/ J: Nemuri Kona]
    Class:           Normal
    Getting It:      You can get this by defeating the Grat [plants-type
                     structures found at the Training Center] or the Fanguar
                     [those huge mushrooms that shrink in size upon its
                     defeat]
    Encounter:       Grat: Ultimecia's Castle, Balamb Garden Training Center
                     Fanguar: Forests near Dollet [Dollet- Hasberry Plains]
    Usage:           It can be refined into magic.
    CCI:             n/a
    Selling Price:   75
    ------------------------------------------------------------------------
    Lightweights
    [T: Sprint Shoes/ J: Dash Shoes]
    Class:           Normal
    Getting It:      You can get the item by mugging or defeat the Vysage.
    Encounter:       Area outside Winhill, Great Salt Lake of Esthar
    Usage:           It can be refined into item and magic.
    CCI:             Cerberus' Card --> 100x Lightweights
    Selling Price:   75
    ------------------------------------------------------------------------
    Fuel
    [T: Fuel/ J: Nenryou]
    Class:           Normal
    Getting It:      This item can be brought at most stores. It is being
                     sold at the price of 2250 gil [with Haggle]. It will
                     automatically be used when your rented car is running
                     out of fuel.
    Encounter:       n/a
    Usage:           It is used to refuel the petrol for your rented car.
                     This is partly due to the fact that cars have limited
                     petrol. It can also be refined into magic and ammo.
    CCI:             n/a
    Selling Price:   1125
    ------------------------------------------------------------------------
    Saw Blade
    [T: Nokogiri's Edge/ J: Nokogiri no Yaiba]
    Class:           Normal
    Getting It:      This item can be obtained by defeating/mugging the
                     Behelmel [funny blades with a mask]
    Encouner:        Galbadia- Montersou Plateau.
    Usage:           This item is used in weapon upgrading and magic
                     refinement.
    CCI:             1x Behelmel's Card --> 1x Saw Blade
    Selling Price:   75
    ------------------------------------------------------------------------
    Corel Fragment
    [T: Corel Fragment/ J: Sango no kakera]
    Class:           Blue Magic Item
    Getting It:      You need to defeat the Cockatrice [peacock-like
                     monsters that give out electricity] or defeat Creeps
                     [shadows that you had encounter in Deling sewers or
                     inside in Galbadia Garden during Disc 2]
    Encounter:       Timber- Vaulny Canyon [forests]
    Usage:           This item allows Quistis to learn "Electrocoute". It
                     is also used in magic refinement.
    CCI:             1x Creep's Card --> 1x Corel Fragment
    Selling Price:   112
    ------------------------------------------------------------------------
    Dark Matter
    Class:           Blue Magic Item
    Getting It:      You need to get 100x Curse Spikes [see above for more
                     details on getting it]. Refine them to Dark Matter
                     through Siren's Tool-RF (make GF Siren is LV 100)
    Encounter:       n/a
    Usage:           This item allows Quistis to learn "Shockwave Pulsar".
                     It is also used in item and magic refinement.
    CCI:             n/a
    Selling Price:   ---
    ------------------------------------------------------------------------
    
    ........................................................................
    GF Compatibility Items
    ........................................................................
    The following items allow you to improve the compatibility between a GF
    and the character. Most of these items are rather easy to get except for
    LuvLuv G and Shaman Stone. But to get them, you need to get Dark Matter.
    (see above more details on getting Dark Matter)
    
    ------------------------------------------------------------------------
    Dynamo Rock
    [T: Dynamo Rock/ J: Dinamo Seki]
    Class:           Compatibility Item
    Getting It:      This is pretty easy to get. You can get this by
                     defeating the Blitz [iron warriors that cast lightning
                     on oneself!
    Encounter:       Centra- Lenown Plains [forest and deserts]
    Usage:           It improves the character's affection rating with GF
                     Quezacotl by 3.
    CCI:             Quezacotl's Card --> 100x Dynamo Rock
                     Blitz's Card --> 1x Dynamo Rock
    Selling Price:   187
    ------------------------------------------------------------------------
    Arctic Wind
    [T: South Pole Wind/ J: Nakyoku no Kaze]
    Class:           Compatibility Item
    Getting It:      This is rather difficult to get as you need Bahamut's
                     Rare Item for assistance. You can get this by
                     defeating Glaccid Eye [purple coloured objects, strange
                     looking  and looks like one of the Unknowns in FF7]
    Encounter:       Snowy regions of Balamb [near the mountains]
    Usage:           It improves the character's affection rating with GF
                     Shiva by 1.
    CCI:             Glaccid Eye's Card --> 1x Arctic Wind
    Selling Price:   37
    ------------------------------------------------------------------------
    North Wind
    [T: North Pole Wind/ J: Hokkyoku no Kaze]
    Class:           Compatibility Item
    Getting It:      You need to defeat Snow Lion [huge merlion with a blue
                     fins and a yellow torso]
    Encounter:       Snowfields of Trabia [Bika Snowfield]
    Usage:           It improves the character's affection rating with GF
                     Shiva by 3
    CCI:             1x Snow Lion's Card --> 1x North Wind
                     1x Shiva's Card --> 100x North Wind
    Selling Price:   112
    ------------------------------------------------------------------------
    Bomb Fragment
    [T: Bomb Fragment/ J: Bomb no Kakera]
    Class:           Compatibility Item
    Getting It:      This is pretty easy to get. You must defeat/mug from
                     those Bombs [red flying objects which will explode when
                     it enlarges too much]
    Encounter:       Fire Cavern, Forests of Centra Area
    Usage:           It improves the character's affection rating with GF
                     Ifrit by 1
    CCI:             1x Bomb's Card --> 1x Bomb Fragment
    Selling Price:   37
    ------------------------------------------------------------------------
    Red Fang
    [T: Red Fang/ J: Akai Kiba]
    Class:           Compatibility Item
    Getting It:      This rather tough to get. You need fight the Hexdragon
                     [it is a black dragon with red eyes and a Z-shaped
                     tail]. You can get this item by mug/ or defeat it.
    Encounter:       Esthar-Grandidi Forests, Island closest to Hell
    Usage:           It improves the character's affection rating with GF
                     Ifrit by 3
    CCI:             3x Hexdragon's Card --> 1x Red Fang
    Selling Price:   112
    ------------------------------------------------------------------------
    Silence Powder
    [T: Silence Powder/ J: Chinmoku no Kona]
    Class:           Compatibility Item
    Getting It:      You can get this by defeating the Grat [plant-like
                     monsters with 4 tentacles.]. You can get it by
                     defeating it or steal from it.
    Encounter:       Balamb Garden Training Center, Ultimecia's Castle
    Usage:           It improves the character's affection rating with GF
                     Siren by 3
    CCI:             n/a
    Selling Price:   37
    ------------------------------------------------------------------------
    Steel Orb
    [T: Iron Sphere/ J: Tekkyuu]
    Class:           Compatibility Item
    Getting It:      You can get this by defeating the Wendigo [green
                     gorillas with yellow spots, which could crash your
                     character into a ball!]
    Encounter:       Forests near Dollet, Great Plains of Galbadia. (outside
                     Deling City)
    Usage:           It improves the character's affection rating with GF
                     Diablos by 3.
    CCI:             1x Wendigo's Card --> 1x Steel Orb
    Selling Price:   112
    ------------------------------------------------------------------------
    Dino Bone
    [T: Bone of Eerie Dragon/ J: Kyouryuu no Hone]
    Class:           Compatibility Item
    Getting It:      This is rather tough. You can get this by defeating
                     the T-Rexaur [It is the T-Rex, I guess I don't to
                     elaborate on the description]. You can also get this
                     item by stealing from it.
    Encounter:       Balamb Garden Training Center, Forests of Balamb,
                     Island closest to Hell
    Usage:           It improves the character's affection rating with GF
                     Brothers by 3
    CCI:             1x Armadodo's Card --> 1x Dino Bone
                     2x T-Rexaur's Card --> 1x Dino Bone
                     1x Sacred's Card --> 100x Dino Bone
    Selling Price:   112
    ------------------------------------------------------------------------
    Dragon Skin
    [T: Dragon's Leather/ J: Tatsu no Kawa]
    Class:           Compatibility Item
    Getting It:      This is rather hard to get. You can get this by
                     defeating the Anacondour [huge cobras] and Blue Dragons
                     [those odd-shaped dragons which are hard to describe]
    Encounter:       Anacondour--> Vaulny Canyon forests, Hilltops of
                     Galbadia [near Dollet].
                     Blue Dragon --> Island closest to Hell
    Usage:           It improves the character's affection rating with GF
                     Carbuncle by 3
    CCI:             n/a
    Selling Price:   112
    ------------------------------------------------------------------------
    Fish Fin
    [T: Hire Fish/ J: Sakana no Hire]
    Class:           Compatibility Item
    Getting It:      This is really easy to get. You can get it by stealing
                     from Fastitiocalon-F [fishes appears on the shores and
                     has the ability to hide]
    Encounter:       Fastitocalon-F --> Shores of Balamb and the rest of
                     world.
    Usage:           It improves the character's affection rating with GF
                     Leviathan by 3.
    CCI:             n/a
    Selling Price:   37
    ------------------------------------------------------------------------
    Shear Feather
    [T: Feather Cutting Wind/ J: Kazekiri Tsubasa]
    Class:           Compatibility Item
    Getting It:      Another item that's quite easy to get. You have two
                     options, that's to by defeating the Thrustaveis [
                     purple-blue birds] or stealing from the Death Claw [
                     grey-yellow monsters with 4 knifes]
    Encounter:       Thrustaveis --> Great Plains of Galbadia [grasslands]
                     Death Claw --> Forests outside Edea's House [Centra-
                     Lenown Plains]
    Usage:           It improves the character's affection rating with GF
                     Pandemona by 1.
    CCI:             1x Thrustaveis' Card --> 1x Shear Feather
    Selling Price:   187
    ------------------------------------------------------------------------
    Windmill
    [T: Windmill/ J: Fuushakazaguruma]
    Class:           Compatibility Item
    Getting It:      This item is quite a good item as it can be refined
                     into Tornado magic. You need to steal from the
                     Thrustaveis [purple-blue birds].
    Encounter:       Great Plains of Galbadia
    Usage:           It improves the character's affection rating with GF
                     Pandemona by 3.
    CCI:             1x Abyss Worm's Card --> 1x Windmill
                     1x Pandemona's Card --> 100x Windmill
    Selling Price:   112
    ------------------------------------------------------------------------
    Dragon Fin
    [T: Uroko Dragon [Dragon Scale]/ J: Tatsu no Uroko]
    Class:           Compatibility Item
    Getting It:      You need to steal from the Grendel [green-blue lizards
                     with an electricfy breath!]. You can also get this by
                     defeating them.
    Encounter:       Island closest to Hell, Hilltops near Winhill
    Usage:           It improves the character's affection rating with GF
                     Cerberus by 3.
    CCI:             1x Grendel's Card --> 1x Dragon Fin
    Selling Price:   37
    ------------------------------------------------------------------------
    Poison Powder
    [T: Poison Powder/ J: Doku no Kona]
    Class:           Compatibility Item
    Getting It:      You can get this by defeating the Anacondour [huge
                     cobras.]
    Encounter:       Galbadia Hilltops and Forests
    Usage:           It improves the character's affection rating with GF
                     Doomtrain by 1
    CCI:             n/a
    Selling Price:   37
    ------------------------------------------------------------------------
    Venom Fang
    [T: Poison Fang/ J: Doku no Kiba]
    Class:           Compatibility Item
    Getting It:      You can get this item by defeating/steal from
                     Anacondour [huge cobras].
    Encounter:       Galbadia Hilltops and Forests
    Usage:           It improves the character's affection rating with GF
                     Doomtrain by 3.
    CCI:             1x Anacondour's Card --> 1x Venom Fang
    Selling Price:   112
    ------------------------------------------------------------------------
    Chef's Knife
    [T: Kitchen Knife/ J: Houchou]
    Class:           Compatibility Item
    Getting It:      You can get this item by defeating or stealing from
                     Tonberry [green monsters holding a lantern
                     and a knife]
    Encounter:       Centra Ruins Main Compound
    Usage:           It improves the character's affection rating with GF
                     Tonberry by 3.
    CCI:             1x Tonberry's Card --> 1x Chef's Knife
                     1x King Tonberry's Card --> 1x Chef's Knife
    Selling Price:   112
    ------------------------------------------------------------------------
    Cactus Thorn
    [T: Cactuar's Thorn/ J: Saboten no Toge]
    Class:           Compatibility Item
    Getting It:      It allows your character to steal from the Cactuars
                     [no need to describe them as they look like the Cactus]
                     or defeat them!
    Encounter:       Centra Plains, Cactuar's Island
    Usage:           It improves the character's affection rating with GF
                     Cactuar by 3.
    CCI:             Cactuar's Card --> 1x Cactus Thorn
                     Jumbo Cactuar's Card --> 1x Cactus Thorn
    Selling Price:   112
    ------------------------------------------------------------------------
    Moon Stone
    [T: Moon Stone/ J: Tsuki no Seki]
    Class:           Compatibility Item
    Getting It:      You can get this by stealing from Elynole [it looks
                     like BOSS Elvoret] or defeat the Torama [leopards with
                     long whiskers.]
    Encounter:       Esthar City Area
    Usage:           It improves the character's affection rating with GF
                     Cactuar by 1
    CCI:             n/a
    Selling Price:   112
    ------------------------------------------------------------------------
    Shaman Stone
    [T: Wiseman Stone/ J: Wiseman Stone]
    Class:           Compatibility Item
    Getting It:      Uses GF Siren's Tool-RF and it can be converted the
                     following items: Rosetta Stone, Hungry Cookpot, Mog
                     Amulet and Dark Matter.
    Encounter:       n/a
    Usage:           It improves the character's affection rating with GF
                     Bahamut by 3
    CCI:             n/a
    Selling Price:   ---
    
    (Thanks to Thanks to Stephanus Rudiyanto Natari for the list of items
     that can be converted to the Shaman Stone.)
    ------------------------------------------------------------------------
    LuvLuv G
    [T: Love Love GF/ J: Love Love GF]
    Class:           Compatibility Item
    Getting Item:    You can get this through LuvLuv G and it can be
                     converted through Tool-RF. You need to get Dark Matter.
    Encounter:       n/a
    Usage:           It improves the character's affection rating with GFs
                     by 20.
    CCI:             Angelo's Card --> 100x LuvLuv G.
    Selling Price:   ---
    
    ------------------------------------------------------------------------
     ______
    / 5.4a \________________________________________________________________
    ========================================================================
    Others [quite special....]
    ========================================================================
    These are items that serves no purpose. It is just like FF7's Tissue and
    1/35 Soldiers.
    
    ------------------------------------------------------------------------
    Girl Next Door
    [T: Girlfriend Nextdoor - Photograph Collection/ J: Tonari no Kanojo]
    Class:          Special
    Getting It:     It is found near the counter of the Timber Maniacs
                    Building.
    Function:       It allows you to exchange with Zone for the Shiva's
                    Card and a Rename Card.
    CCI:            n/a
    Selling Price:  ---
    
    ------------------------------------------------------------------------
    Sorceress Letter
    [T: Edea's Letter/ J: Majo no Tegami]
    Class:          Special
    Getting It:     It will be given to you by Edea at Disc 3, while you
                    take a visit to her house.
    Function:       It allows you to locate the White SeeD Ship.
    CCI:            n/a
    Selling Price:  ---
    
    ------------------------------------------------------------------------
    Chocobo's Tag
    [T: Chocobo Name Tag/ J: Chocobo no Natuda]
    Class:           Normal
    Getting It:      Obtainable via the Choco World/"Odetake Chocobo"
    Function:        It allows you to change the name of the Chocobo for the
                     Odetake Chocobo or Choco World.
    CCI:             n/a
    Selling Price:   ---
    
    ------------------------------------------------------------------------
    Pet's Nametag
    [T: Pet Name Tag/ J: Pet no Natuda]
    Class:           Normal
    Getting It:      You can get only obtained this item from one of the
                     rooms in the D-District Prison.
    Function:        Changes the name of Angelo [the dog's name]
    CCI:             n/a
    Selling Price:   ---
    
    ------------------------------------------------------------------------
     ______
    / 5.4b \________________________________________________________________
    ========================================================================
    Attributes Bonus Items
    ========================================================================
    Like the previous FF series [FF7], these items provide additional
    attributes bonus to your characters. Unfortunately, they are rather
    difficult to get. But getting them really worth the trouble for the
    fixed bonus they provided. The selling price for all of them is 375 gil.
    You can get through refinement [Tool-RF] or win them from card battles
    at the D-District Prison [which is very rare...]
    
    ------------------------------------------------------------------------
    HP Up
    [T: HP Source (Life Source)]
    Class:          Bonus Attributes Item
    Getting It:     You can only get it through refinement.
    Function:       It increases the character's maximum HP capacity by 30.
    CCI:            n/a
    Selling Price:  375
    
    ------------------------------------------------------------------------
    Str Up
    [T: Power Source]
    Class:          Bonus Attributes Item
    Getting It:     You can only get it through refinement. You can get a
                    few of them by mugging Raijin during your encounters.
    Function:       It increases the character's strength by 1.
    CCI:            n/a
    Selling Price:  375
    
    ------------------------------------------------------------------------
    Vit Up
    [T: Guard Source]
    Class:          Bonus Attributes Item
    Getting It:     You can only get it through refinement.
    Function:       It increases the character's vitality by 1.
    CCI:            n/a
    Selling Price:  375
    
    ------------------------------------------------------------------------
    Mag Up
    [T: Magic Source]
    Class:          Bonus Attributes Item
    Getting It:     You can only get it through refinement.
    Function:       It increases the character's strength by 1.
    CCI:            n/a
    Selling Price:  375
    
    ------------------------------------------------------------------------
    Spr Up
    [T: Mind Source]
    Class:          Bonus Attributes Item
    Getting It:     You can only get it through refinement.
    Function:       It increases the character's spirit by 1.
    CCI:            n/a
    Selling Price:  375
    
    ------------------------------------------------------------------------
    Spd Up
    [T: Speed Source]
    Class:          Bonus Attributes Item
    Getting It:     You can only get it through refinement.
    Function:       It increases the character's speed by 1.
    CCI:            n/a
    Selling Price:  375
    
    ------------------------------------------------------------------------
    Luck Up
    [T: Luck Source]
    Class:          Bonus Attributes Item
    Getting It:     You can only get it through refinement.
    Function:       It increases the character's luck by 1.
    CCI:            n/a
    Selling Price:  375
    
    ------------------------------------------------------------------------
     _____
    / 5.5 \_________________________________________________________________
    ========================================================================
    GF Item Group
    ========================================================================
    NOTE: All the costs are stated without Tonberry's Haggle. The selling
          price are stated with Tonberry's Sell High [those that are stated
          in brackets]
    
    These items are used to restore lost HP. Certain Junks that provided GFs
    affection such as Bomb Fragment, Venom Fang and Dynamo Rock. They are
    listed in the Junk Group [which has been discussed in Section 5.4].
    Whereas GF items are harder to get but GF recovery items can be bought
    from most Pet Shops such as Timber Pet Shop and Esthar Pet Shop.
    However G-Potion, G Hi-Potion and G-Returner can be bought from all
    shops. As it's name states, these items can be used only be used on GFs.
    But there are some requirements:
    
    - Make sure that your GF's ability pages are not full, as each GF can
      only learnt up to the maximum of 22 GF abilities. If you do additional
      slot, use an Amnesia Greens to remove it. But please be caution as
      there is NO way that you can get back eliminated abilities unless you
      have gotten the item for it. Eliminate those weak ones such as SumMag
      +10% and exchange for a good ability such as SumMag +30% or HP +80%.
    - Not all GFs can use all GF Items! This is proven true as you can't
      have the GF Quezacotl to learn HP-J, which the GF has already learnt.
      This applies to all GFs too. GFs can't have two same abilities. I.e.
      GFs can't have two SumMag +30%.
    - These items are HARD to get and EXPENSIVE! They are very hard to get
      as you need abilities such as Mug [Diablos and Bahamut] and the Rare
      Item Party Ability. These can only get the basics items. Next you
      must make use of the GF Eden's GF Abil Med-RF. To buy some of GF items
      such as Orichalcon at a cheaper price, make use of Tonberry's Haggle
      ability.
    - If a GF item is used, that ability is automatically mastered. I.e. you
      do not need to earn AP to master that skill.
    - Not all abilities can be acquired from GF items. Examples include
      Alexander's Med LV Up, Eden's GF Abil Med-RF, etc. My advice is that
      you should try to get all GF abilities before you get the item.
    
    ------------------------------------------------------------------------
    Frequently Asked Questions
    ------------------------------------------------------------------------
    Here are frequently asked questions that I have recieved through my
    e-mails about G.F abilities.
    
    Q1: I have accidentally removed one of SumMag +40%.. Is there a way to
        get it back?
    A:  No. However, you can make use of Eden's GF Abil Med-RF. You can get
        the item (Samantha Soul) that allows you to learn SumMag +40% or
        changes Quistis' card for it.
    
    Q2: Where can I get the Amnesia Grass?
    A:  You can get by buying it from shops. If you are in Disc 4, you need
        to get GF Tonberry's Call Shop menu ability. Next, choose the shop
        [Esthar Pet Shop or Timber Pet Shop] and buy it.
    
    Q3: Why I don't see the Call Shop menu ability in the list of GF
        abilities for GF Tonberry?
    A:  It can be two possible cases:
        - You have used up the slot, which is meant for the space as the
          GF does have acquired its prequisite.
        - You have accidentally use a Amnesia Greens on it.
        - If your case is the second one (bottom one), you could say
          goodbye to the ability. If yours is the first case, just simply
          used a Amnesia Greens to remove a useless ability (such as SumMag
          +10%)
    
    Well, enough of the briefing, let's proceed to the list.
    
    ------------------------------------------------------------------------
    G-Potion
    [T: GF Potion]
    Buy/Sell:        200 / 100 [75]
    Functions:       Restores GF's HP by 200
    ------------------------------------------------------------------------
    G Hi-Potion
    [T: GF Hi-Potion]
    Buy/Sell:        600 / 300 [225]
    Functions:       Restores GF's HP by 1000
    ------------------------------------------------------------------------
    G Mega Potion
    [T: GF Mega Potion]
    Buy/Sell:        1000 / 500 [375]
    Functions:       Restores all GF's HP by 1000
    ------------------------------------------------------------------------
    G-Returner
    [T: GF Returner / Return GF]
    Buy/Sell:        500 / 250 [187]
    Functions:       Removes K.O from one KO'd GF.
    ------------------------------------------------------------------------
    Amnesia Greens
    [T: Forgetful Grass]
    Buy/Sell:        1000 / 500 [375]
    Functions:       Make a GF forget one ability. This is kinda funny,
                     but don't be too surprised! Let's if you want
                     Carbuncle to forgot about HP +20%, you can use this
                     item to make it to forget and get a better ability
                     such HP +80% [but must get the GF Item, Gaea's Ring]
                     and provided that you have sufficient space. Note that
                     the GF cannot use the item if it has the ability.
                     Example: GF Bahamut can not learn another Str +60% as
                     it has already acquired it.
    ------------------------------------------------------------------------
     ______
    / 5.5a \________________________________________________________________
    ------------------------------------------------------------------------
    GF Ability Items
    ------------------------------------------------------------------------
    GF Ability items generally allows your GF to learn abilities and they
    are classified into 4 categories: Command, Junction, Character and GF.
    There are no GF ability items that allows your GFs to learn Menu and
    Party ability.
     ___
    / I \___________________________________________________________________
    ------------------------------------------------------------------------
    Command Ability Items
    ------------------------------------------------------------------------
    Magic Scroll
    [T: Writings of Magic Command ]
    Buy/Sell:        5,000 / 2,500 [1875]
    Functions:       It allows the GF to learn the command ability of
                     [Magic]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    GF Scroll
    [T: Writings of GF Command]
    Buy/Sell:        5,000 / 2,500 [1875]
    Functions:       It allows the GF to learn the command ability of [GF].
                     Only GFs can use this item, through the item menu.
    
    ------------------------------------------------------------------------
    Item Scroll
    [T: Writings of Item Command]
    Buy/Sell:        5,000 / 2,500 [1875]
    Functions:       It allows the GF to learn the command ability of
                     [Item]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Draw Scroll
    [T: Writings of Draw Command]
    Buy/Sell:        5,000 / 2,500 [1875]
    Functions:       It allows the GF to learn the command ability of
                     [Draw]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Gambler Spirit
    [T: Soul of a Champion]
    Buy/Sell:        n/a / [1875]
    Functions:       It allows the GF to learn the command ability of
                     [Card]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Med Kit
    [T: Rescue Set]
    Buy/Sell:        n/a / [3750]
    Functions:       It allows the GF to learn the command ability of
                     [Treatment]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Healing Ring
    [T: Iyashi Ring]
    Buy/Sell:        n/a / [3750]
    Functions:       It allows the GF to learn the command ability of
                     [Recover]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Phoenix Spirit
    [T: Soul of the Phoenix]
    Buy/Sell:        n/a / [3750]
    Functions:       It allows the GF to learn the command ability of
                     [Revive]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Bomb Spirit
    [T: Bomb Spirit]
    Buy/Sell:        n/a / [3750]
    Functions:       It allows the GF to leanr the command ability of
                     [Kamikaze]. Only GFs can use this item through the item
                     menu.
    
    ------------------------------------------------------------------------
    Hungry Cookpot
    [T: Pot of Devil's Appetite]
    Buy/Sell:        n/a / [7500]
    Functions:       It allows the GF to learn the command ability of
                     [Devour]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Mog Amulet
    [T: Mog's Charm]
    Buy/Sell         n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [MiniMog]. Only GFs can use this item, through the
                     item menu.
     ____
    / II \__________________________________________________________________
    ------------------------------------------------------------------------
    Junction Abilities Items
    ------------------------------------------------------------------------
    HP-J Scroll
    [T: Writings of HP Junction (HP-J Book)]
    Buy/Sell:        10,000 / 5,000 [3750]
    Functions:       It allows the GF to learn the junction ability of
                     [HP-J]. Only GFs can use this item through the item
                     menu.
    ------------------------------------------------------------------------
    Str-J Scroll
    [T: Writings of Strength Junction (Strength J Book)]
    Buy/Sell:        10,000 / 5,000 [3750]
    Functions:       It allows the GF to learn the junction ability of
                     [Str-J]. Only GFs can use this item through the
                     item menu.
    ------------------------------------------------------------------------
    Vit-J Scroll
    [T: Writings of Body Strength Junction (Body Strength J Book)]
    Buy/Sell:        10,000 / 5,000 [3750]
    Functions:       It allows the GF to learn the junction ability of
                     [Vit-J]. Only GFs can use this item through the item
                     menu.
    
    ------------------------------------------------------------------------
    Mag-J Scroll
    [T: Writings of Magic Strength Junction (Magic Strength J Book)]
    Buy/Sell:        10,000 / 5,000 [3750]
    Functions:       It allows the GF to learn the junction ability of
                     [Mag-J]. Only GFs can use this item through the item
                     menu.
    
    ------------------------------------------------------------------------
    Spr-J Scroll
    [T: Writings of Spirit Junction (Spirit J Book)]
    Buy/Sell:        10,000 / 5,000 [3750]
    Functions:       It allows the GF to learn the junction ability of
                     [Spr-J]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Spd-J Scroll
    [T: Writings of Dexrity (Dexrity J Book)]
    Buy/Sell:        10,000 / 5,000 [3750]
    Functions:       It allows the GF to learn the junction ability of
                     [Spd-J]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Luck-J Scroll
    [T: Writings of Luck (Luck J Book)]
    Buy/Sell:        10,000 / 5,000 [3750]
    Functions:       It allows the GF to learn the junction ability of
                     [Luck-J]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Aegis Amulet
    [T: Tailsman of Eijis (Evasion J Book)]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the junction ability of
                     [Eva-J]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Elem Atk
    [T: Elemental Attack]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the junction ability of
                     [Elem-Atk-J]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Elem Guard
    [T: Elemental Guard]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the junction ability of
                     [Elem-Def-J x4]. Only GFs can use this item, through
                     the item menu.
    
    ------------------------------------------------------------------------
    Status Atk
    [T: Status Attack]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the junction ability of
                     [ST-Atk-J]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Status Guard
    [T: Status Guard]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the junction ability of
                     [ST-Def-J x4]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Rosetta Stone
    [T: Rosetta Stone]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the junction ability of
                     [Ability x4]. Only GFs can use this item, through the
                     item menu.
     _____
    / III \_________________________________________________________________
    ------------------------------------------------------------------------
    Character [C] Abilities Items
    ------------------------------------------------------------------------
    Regen Ring
    [T: Revive Ring]
    Buy/Sell:        n/a / [112]
    Functions:       It allows the GF to learn the character ability of
                     [HP +20%]. Only GFs can use this item through the
                     item menu.
    ------------------------------------------------------------------------
    Giant Ring
    [T: Ring of the Giants]
    Buy/Sell:        20,000 / 10,000 [7500]
    Functions:       It allows the GF to learn the character ability of
                     [HP +40%]. Only GFs can use this item through the item
                     menu.
    ------------------------------------------------------------------------
    Gaea's Ring
    [T: Ring of Gaia]
    Buy/Sell:        n/a / [11250]
    Functions:       It allows the GF to learn the character ability of
                     [HP +80%]. Only GFs can use this item through the item
                     menu.
    
    ------------------------------------------------------------------------
    Strength Love
    [T: Incredible Strength]
    Buy/Sell:        n/a / [112]
    Functions:       It allows the GF to learn the character ability of
                     [Str +20%]. Only GFs can use this item through the item
                     item menu.
    
    ------------------------------------------------------------------------
    Power Wrist
    [T: Power Wrist]
    Buy/Sell:        20,000 / 10,000 [7500]
    Functions:       It allows the GF to learn the character ability of
                     [Str +40%]. Only GFs can use this item through the item
                     menu.
    
    ------------------------------------------------------------------------
    Hyper Wrist
    [T: Hyper Wrist]
    Buy/Sell:        n/a / [11250]
    Functions:       It allows the GF to learn the character ability of
                     [Str +60%]. Only GFs can use this item through the item
                     menu.
    
    ------------------------------------------------------------------------
    Turtle Shell
    [T: Turtle Shell]
    Buy/Sell:        n/a / [112]
    Functions:       It allows the GF to learn the character ability of
                     [Vit +20%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Orichalcon
    [T: Orihalcon]
    Buy/Sell:        20,000 / 10,000 [7500]
    Functions:       It allows the GF to learn the character ability of
                     [Vit +40%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Adamantine
    [T: Adamantium]
    Buy/Sell:        n/a / [11250]
    Functions:       It allows the GF to learn the character ability of
                     [Vit +60%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Rune Armlet
    [T: Rune Bracelet (Rune Ring)]
    Buy/Sell:        n/a / [112]
    Functions:       It allows the GF to learn the character ability of
                     [Spr +20%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Force Armlet
    [T: Force Bracelet]
    Buy/Sell:        20,000 / 10,000 [7500]
    Functions:       It allows the GF to learn the character ability of
                     [Spr +40%]. Only GFs can use this item, through the
                     item menu.
    ------------------------------------------------------------------------
    Magic Armlet
    [T: Devil's Bracelet]
    Buy/Sell:        n/a / [11250]
    Functions:       It allows the GF to learn the character ability of
                     [Spr +60%]. Only GFs can use this item, through the
                     item menu.
    ------------------------------------------------------------------------
    Circlet
    [T: Circlet]
    Buy/Sell:        n/a / [112]
    Functions:       It allows the GF to learn the character ability of
                     [Mag +20%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Hypno Crown
    [T: HypnoCrown]
    Buy/Sell:        20,000 / 10,000 [7500]
    Functions:       It allows the GF to learn the character ability of
                     [Mag +40%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Royal Crown
    [T: Royal Crown]
    Buy/Sell:        n/a / [11250]
    Functions:       It allows the GF to learn the character ability of
                     [Mag +60%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Jet Engine
    [T: Jet Engine]
    Buy/Sell:        n/a / [7500]
    Functions:       It allows the GF to learn the character ability of
                     [Spd +20%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Rocket Engine
    [T: Rocket Engine]
    Buy/Sell:        n/a / [11250]
    Functions:       It allows the GF to learn the character ability of
                     [Spd +40%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Moon Curtain
    [T: Moon Curtain]
    Buy/Sell:        n/a / [15000]
    Functions:       It allows the G.F to learn the character ability of
                     [Auto Shell]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Steel Curtain
    [T: Iron Curtain]
    Buy/Sell:        n/a / [15000]
    Functions:       It allows the GF to learn the character ability of
                     [Auto Protect]. Only GFs can use this item, through
                     the item menu.
    
    ------------------------------------------------------------------------
    Glow Curtain
    [T: Curtain of Light]
    Buy/Sell:        n/a /[15000]
    Functions:       It allows the GF to learn the character ability of
                     [Auto Reflect]. Only GFs can use this item, through
                     the item menu.
    
    ------------------------------------------------------------------------
    Accelerator
    [T: Acceleration Device]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the character ability of
                     [Auto Haste]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Monk's Code
    [T: Knowledge of the Monk]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the character ability of
                     [Counter]. Only GFs can use this item through the item
                     menu.
    
    ------------------------------------------------------------------------
    Knight's Code
    [T: Knowledge of the Knight]
    Buy/Sell:        n/a / [15000]
    Functions:       It allows the GF to learn the character ability of
                     [Cover]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    Doc's Code
    [T: Knowledge of the Doctor]
    Buy/Sell:        n/a / [15000]
    Functions:       It allows the GF to learn the character ability of
                     [Med Data]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Three Stars
    [T: 3 Stance]
    Buy/Sell:        n/a / [18750]
    Functions:       It allows the GF to learn the character ability of
                     [Expend x3-1]. Only GFs can use this item, through the
                     item menu.
    ------------------------------------------------------------------------
    Hundred Needles
    [T: 100 Needles]
    Buy/Sell:        n/a / -----
    Functions:       It allows the GF to learn the character ability of
                     [Damage Return]. Only GFs can use this item, through
                     the menu.
    
    ------------------------------------------------------------------------
    Ribbon
    [T: Ribbon]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [Ribbon]. Only GFs can use this item, through the item
                     menu.
    
    ------------------------------------------------------------------------
    
     ____
    / IV \__________________________________________________________________
    ------------------------------------------------------------------------
    GF Ability Items
    ------------------------------------------------------------------------
    Steel Pipe
    [T: Iron Pipe]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [SumMag +10%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Star Fragment
    [T: Fragment of Stars]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [SumMag +20%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Energy Crystal
    [T: Sparkling Energy]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [SumMag +30%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Samantha Soul
    [T: Souls of Samantha]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [SumMag +40%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Healing Mail
    [T: Healing Armor]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [GF HP +10%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Silver Mail
    [T: Silver Armor]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [GF HP +20%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Gold Armor
    [T: Gold Mail]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [GF HP +30%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    Diamond Armor
    [T: Diamond Mail]
    Buy/Sell:        n/a / ----
    Functions:       It allows the GF to learn the command ability of
                     [GF HP +40%]. Only GFs can use this item, through the
                     item menu.
    
    ------------------------------------------------------------------------
    
     _____
    / 5.6 \_________________________________________________________________
    ========================================================================
    Magazines Group
    ========================================================================
    Magazines provide you with the information on weapons upgrading, on
    pets, combat moves and even uncovered the history [Timber Magazines
    only]. There are some rather weird ones [like those that you have read
    at the signboard where the models of train are located at] and some
    special ones like a magazine on special occassions...
      _______
     |  ___  |  Well, here is the icon of the magazine. To view it, just
     | |---| |  simply select through the item menu press Circle [or
     | |___| |  Action Button]. They provide you with information on
     |_______|  list of materials needed to upgrade your weapons, learn
                new Limit Breaks for Rinoa and Zell]
     ___
    / I \___________________________________________________________________
    ------------------------------------------------------------------------
    Weapon Upgrading Magazines
    ------------------------------------------------------------------------
    They provide information on the quantity of ingredients and what are
    ingredients are needed. The passage typically talks about the weapon.
    Thanks to Lynn Tse for the valuble information!
    
    ------------------------------------------------------------------------
    Weapon Mon Mar
    [T: Weapon Upgrading Guide for March (Month 3)]
    Where to get it:  You will get this by defeating the BOSS, Elvoret.
    Buy:              Shops at Esthar/Esthar Book Store
    Cost/Sell:        1,000/ 500 [750]
    
    ------------------------------------------------------------------------
    Weapon Mon Apr
    [T: Weapon Upgrading Guide for April (Month 4)]
    Where to get it:  You will get this copy at the Dormitory after the
                      night with Quistis at the Training Center.
    Buy:              Shops at Esthar/Esthar Book Store
    Cost/Sell:        1,000/ 500 [750]
    
    ------------------------------------------------------------------------
    Weapon Mon May
    [T: Weapon Upgrading Guide for May (Month 5)]
    Where to get it:  You can get this copy by going down the manhole before
                      climbing up the crates during the assasination plan as
                      Rinoa or Squall and Irvine.
    Buy:              Shops at Esthar/Esthar Book Store
    Cost/Sell:        1,000/ 500 [750]
    
    ------------------------------------------------------------------------
    Weapon Mon Jun
    [T: Weapon Upgrading Guide for June (Month 6)]
    Where to get it:  You will get this copy after defeating the BOSS
                      BGH521F2 at the Galbadia Missile Base.
    Buy:              Shops at Esthar/Esthar Book Store
    Cost/Sell:        1,000/ 500 [750]
    
    ------------------------------------------------------------------------
    Weapon Mon Jul
    [T: Weapon Upgrading Guide for July (Month 7)]
    Where to get it:  You will get this copy at the Training Center after
                      Disc 2. It is on the floor where you enter the
                      training center through the left door. It is located
                      somewhere near the building materials
    Buy:              Shops at Esthar/Esthar Book Store
    Cost/Sell:        1,000/ 500 [750]
    
    ------------------------------------------------------------------------
    Weapon Mon Aug
    [T: Weapon Upgrading Guide for August (Month 8)]
    Where to get it:  Search the area near the Gargoyle of Trabia Garden. It
                      is somewhere in the southeast corner of the screen.
    Buy:              Shops at Esthar/Esthar Book Store
    Cost/Sell:        1,000/ 500 [750]
    
    ------------------------------------------------------------------------
    Weapon Mon 1st Issue
    [T: Weapon Upgrading Guide Special Edition]
    Where to get it:  Found at Lunatic Pandora Research Center, mentioned
                      in the walkthrough of Part I
    Buy:              Esthar Book Shop [must acquired Tonberry's Familiar]
    Cost/Sell:        50,000 / 25,000 [37500]
    
    ------------------------------------------------------------------------
     ____
    / II \__________________________________________________________________
    ========================================================================
    Pet Pals Issues
    ========================================================================
    These magazines provide information for Rinoa's Limit Breaks. Rinoa
    loves dogs while the vice versa is Seifer (still can't get over the
    incident at Dollet ^_^;). To learn the Limit Breaks, simply select
    [STATUS] menu and pick Rinoa. Press Circle until you see the picture of
    Angelo and use D-Pad Up or Down to point the cursor. Once the gauge is
    full, Rinoa will be able to learn that move. The trick to get the
    second volume is contributed by Lynn Tse.
    
    ------------------------------------------------------------------------
    Pet Pals Vol .1
    [T: Pet Magazine Volume No. 1]
    Where to get it:  You will received this copy from Zell while on your
                      trip to Timber [before Laguna's 1st Dream Sequence].
    Buy:              Esthar Book Shop.
    Cost/Sell:        1,000 / 500 [750]
    
    ------------------------------------------------------------------------
    Pet Pals Vol. 2
    [T: Pet Magazine Volume No. 2]
    Where to get it:  Proceed to the place, where you meet Rinoa during the
                      train trip. After she have left the bedroom, follow
                      her and return back there. It's on the bed, but the
                      bed has been converted to a small sofa. Just head
                      there after your briefing by Watts and Zone.
                      (This piece of information is contributed by Lynn Tse).
    Buy:              Esthar Book Shop.
    Cost/Sell:        1,000 / 500 [750]
    
    ------------------------------------------------------------------------
    Pet Pals Vol. 3
    [T: Pet Magazine Volume No. 3]
    Where to get it:  n/a
    Buy:              You need to buy this from Timber Pet Shop.
    Cost/Sell:        1,000 / 500 [750]
    
    ------------------------------------------------------------------------
    Pet Pals Vol. 4
    [T: Pet Magazine Volume No. 4]
    Where to get it:  n/a
    Buy:              You need to buy this from the Timber Pet Shop.
    Cost/Sell:        1,000 / 500 [750]
    
    ------------------------------------------------------------------------
    Pet Pals Vol. 5
    [T: Pet Magazine Volume No. 5]
    Where to get it:  n/a
    Buy:              You need to buy this from the Esthar Pet Shop.
    Cost/Sell:        1,000 / 500 [750]
    ------------------------------------------------------------------------
    Pet Pals Vol. 6
    [T: Pet Magazine Volume No. 6]
    Where to get it:  n/a
    Buy:              You need to buy this from the Esthar Pet Shop.
    Cost/Sell:        1,000 / 500 [750]
    ------------------------------------------------------------------------
     _____
    / III \_________________________________________________________________
    ========================================================================
    Combat King Issues
    ========================================================================
    These magazines provide information on Zell's Limit Breaks. To learn
    these moves, make sure that you will have read the magazine through the
    item menu, by choosing the icon. If you check the "STATUS MENU", you
    will find the buttons of the moves on the chart. The moves are very
    damaging if you can chain them up. Refer to Zell's Limit Break section
    for more details.
    
    ------------------------------------------------------------------------
    Combat King 001
    [T: Fighter Comic 001]
    Where to get it:   You will find it in one of the rooms in D-District
                       Prison before you rescue Squall.
    Buy:               Esthar Book Store
    Cost/Sell:         1,000 / 500 [750]
    
    ------------------------------------------------------------------------
    Combat King 002
    [T: Fighter Comic 002]
    Where to get it:   You need to defeat Raijin at Balamb Town in Disc 2,
                       where Balamb is under the control of Galbadia.
    Buy:               Esthar Book Store.
    Cost/Sell:         1,000 / 500 [750]
    
    ------------------------------------------------------------------------
    Combat King 003
    [T: Fighter Comic 003]
    Where to get it:   Proceed to the Library after you had removed the
                       Galbadia threat from Balamb during Disc 2. Make sure
                       that Zell is in your party. Talk to the ponytail
                       girl's friend and you find out that the ponytail girl
                       has visit Zell's family!. Next return back to
                       Balamb Town and head for Zell's house, you will
                       find that the girl with the ponytail has visited
                       his house. Now head for the Balamb Hotel and pay
                       100 gil. Afterwards, Zell will meet up with the
                       girl and get the magazine!
    Buy:               Esthar Book Store.
    Cost/Sell:         1,000 / 500 [750]
    
    ------------------------------------------------------------------------
    Combat King 004
    [T: Fighter Comic 004]
    Where to get it:   You can get this from the lone Esthar soldier when
                       Lunatic Pandora has attacked Esthar City in Disc 3.
    Buy:               Esthar Book Store [with Familiar]
                       (This information is contributed by Crystal Power)
    Cost/Sell:         1,000 / 500 [750]
    
    ------------------------------------------------------------------------
    Combat King 005
    [T: Fighter Comic 005]
    Where to get it:   You will find it on the ground alleyway [provide you
                       had trigger all the traps during Laguna's Dream
                       Sequence No.2] It is located near the elevator no.3
                       of Lunatic Pandora. You can get it during the time,
                       where Zell, Edea and other member raid at the
                       Lunatic Pandora.
    Buy:               Esthar Book Store [with Familiar]
                       (This information is contributed by Crystal Power)
    Cost/Sell:         30,000 / 15,000 [22500]
    ------------------------------------------------------------------------
     ____
    / IV \__________________________________________________________________
    ========================================================================
    Occult Fan Issues
    ========================================================================
    Half of them can be bought and they are very expensive. They provide no
    purpose in the game, but they have some good pictures and storylines
    [in Japanese however ^_^;]. There are only four of them for you to
    collect:
    
    ------------------------------------------------------------------------
    Occult Fan I
    Buy:               You can buy this from Esthar Book Store after
                       getting Familiar.
    Cost/Sell:         35,000 / 17,500 [26250]
    Getting It:        Search the bookshelf in the library [right side, no
                       camera change, remember to get it after Squall's
                       field test at the Fire Cavern.
    
    ------------------------------------------------------------------------
    Occult Fan II
    Buy:               You can buy this from Esthar Book Store after
                       getting Familiar.
    Cost/Sell:         35,000 / 17,500 [26250]
    Getting It:        You will find this within the deck of documents at
                       the Card Master [at Dollet's Pub]. You can only
                       enter the area after you have defeat the Card
                       Master in a card game.
    
    ------------------------------------------------------------------------
    Occult Fan III
    Buy:               n/a
    Cost/Sell:         n/a  / 30000
    Getting It:        After Balamb Garden has crashed into FH during Disc
                       2, proceed down the ladder (it is found before the
                       elevator). Proceed to left side of the screen and you
                       should find the Master Fisherman. Pick the top option
                       and you will received this item for your honesty.
    
    ------------------------------------------------------------------------
    Occult Fan IV
    Buy:               n/a
    Cost/Sell:         n/a  / 30000
    Getting It:        You will find this after navigating around in Esthar
                       during your departure for Lunar Gate. Instead heading
                       for Lunar Gate, return back to the entrance of the
                       Presidential Palace and you will find an assistant
                       complaing about Odine and leaves the magazine. Grab
                       it.
     _____
    / 5.7 \_________________________________________________________________
    ========================================================================
    Battle Items Group
    ========================================================================
    These items can only be used through battles and using the "ITEM"
    command. It has a cigarette-type icon [below is an ASCII art of it].
    These items gives your character the edge to win over tough bosses such
    as the Omega Weapon.
      _______
     |  _    | This items allow you to summon some of the GFs and it can
     | //__  | be used through only the "ITEM" command. Of course, there
     | |___| | are some exceptions and they are the Magical Lamp and the
     |_______| Solomon's Ring.
    
     ___
    / I \___________________________________________________________________
    ------------------------------------------------------------------------
    GF Summoning Items
    ------------------------------------------------------------------------
    Gyshal Greens
    [T: Gisaal Vegetables/ J: Gisaal Greens]
    Functions:        It allows you to summon GF Chicobo. [It is only
                      functional after you had "summon" the Mother Chocobo
                      at any of the Chocobo Forests.]. Select it from the
                      item command, it is an one-time usage item.
    Where to get it:  You can get it by buying from the ChocoBoy in the
                      Chocobo Forests or the Chicobo in the Chocobo Holy
                      Region after you had summon all the Mother Chocobos.
    
    ------------------------------------------------------------------------
    Phoenix Pinion
    [T: Phoenix Feather/ J: Phoenix Wing]
    Functions:        It allows you to summon GF Phoenix. Select it from
                      the item command and it is an one-time usage item.
    Where to get it:  You can get this from the Missing Vase Piece Quest and
                      Shumi Village Quest I. You can also refine 3x Mega
                      Phoenix into 1x Phoenix Pinion through Siren's
                      Tool-RF menu ability.
    
    ------------------------------------------------------------------------
    Friendship
    [T: Proof of Friendship]
    Functions:        It allows you to summon GF Moomba. Select it from the
                      item command and it is an one-time usage item.
    Where to get it:  You need to have another Playstation periperhal, the
                      Pocketstation. It is an "A" item, refer to
                      Pocketstation FAQs that are found in GameFAQs.
    
    ------------------------------------------------------------------------
    Magicial Lamp
    [T: Magic Lamp/ J: Magic Lantern]
    Function:         It will teleport your characters to the world of
                      darkness to challenge GF Diablos. Select it from the
                      item to activate it.
    Where to get it:  It is given to you by Cid Kramer before you depart
                      for the 1st SeeD mission.
    
    ------------------------------------------------------------------------
    Solomon's Ring
    [T: Solomon's Ring/ J: Solomon no Yubiwa]
    Function:         It will allows you to summon GF Doomtrain, if you had
                      met with the following requirements:
                      6x Malboro Tentacle
                      6x Steel Pipe
                      6x Remedy+
    Where to get it:  You can get this item from the Tears' Point in Esthar.
    ------------------------------------------------------------------------
     ____
    / II \__________________________________________________________________
    ------------------------------------------------------------------------
    Magic Casting Battle Items
    ------------------------------------------------------------------------
    In FF8, you can get items called Stones which allows your character to
    cast Magic by using the Stone. i.e. your character will cast Flare if
    he/she uses a Flare Store. These items can be refined into magic. BTW,
    you can get most of them from Card Mod-RF. To save me from repeating,
    the selling price for all stones is 7 gil.
    
    Holy Stone         Allows your character to cast Holy when used.
    Aura Stone         Allows your character to cast Aura when used.
    Death Stone        Allows your character to cast Death when used.
    Flare Stone        Allows your character to cast Flare when used.
    Ultima Stone       Allows your character to cast Ultima when used.
    Protect Stone*     Allows your character to cast Protect when used.
    Shell Stone*       Allows your character to cast Shell when used.
    Meteor Stone       Allows your character to cast Meteor when used.
    
    * In the Japanese version, the Protect Stone is known as "Barrier
      Stone" and the Shell Stone is known as "Shield Stone".
     ____
    / IV \__________________________________________________________________
    ------------------------------------------------------------------------
    Invincibility Items
    ------------------------------------------------------------------------
    In my opinion, these items are the cream of crop. They are simply the
    best as it causes invisible status where your enemies' attacks will
    either miss or dealt zero damage.
    
    Hero               Allows one character to be in Invinsible status.
    [T: Hero Drink]
    
    Hero-trial         Allows one character to be in Invinsible status
                       [50% chance only]
    [T: Hero Drink-trial]
    
    Holy War-trial     Allows the party to be in Invinsible status [50%
                       chance only]
    [T: Holy Medicine-trial]
    
    Holy War           Allows the party to be in Invinsible status.
    [T: Holy Medicine]
     _____
    / 5.8 \_________________________________________________________________
    ========================================================================
    Field Items
    ========================================================================
    Field items are common in FF8. These items can only be used in the field
    where you are on the World Map/Save Point. These items has a curative
    effect on the entire group, like restoring fully lost HP for all
    characters. They are great, but there is one disadvantage. They are only
    useable when you are at the World Map/ Save Point. They are only three
    of them in the game.
     _______
    |   _   | These items works well as they provide group purposes and
    |  /|\  | all of them can be bought. The only downfall is that these
    | /_|_\ | can only be used through the menu command and you must be at
    |_______| the Save Point or the World Map.
     ____________________________________________________________________
    |  Name     | Functions/ Pricing                                     |
    |___________|________________________________________________________|
    |  Tent     | Restores fully all characters' HP and removes all      |
    |           | status disorder. It is only usable at the Save Point or|
    |           | the World Map.                                         |
    |           | Cost/Sell: 1,000 / 500 [375]                           |
    |___________|________________________________________________________|
    | Pet House | Restores fully all GF's HP. It is only usable at the   |
    |[T: G Tent]| Save Point or the World Map.                           |
    |           | Cost/Sell: 1,000 / 500 [375]                           |
    |___________|________________________________________________________|
    | Cottage   | Restores fully all members [characters' and GFs']HP and|
    |           | removes all status disorder for the characters. It is  |
    |           | usable only at the Save Point or the World Map.        |
    |           | Cost/Sell: 1,800 / 900 [675]                           |
    |___________|________________________________________________________|
    
     _____
    / 5.9 \_________________________________________________________________
    ========================================================================
    Ammo Group
    ========================================================================
    These items are great [and this only applies to Irvine only ^_^;] They
    provides ammunation for Irvine's Limit Breaks. These items can be
    obtained from refinement and some of them can be bought from shops! They
    provide the essentials to make Irvine a great character and fun to use.
    Irvine will gain new Limit Breaks when you have acquired new ammo. All
    ammo can be made through GF Ifrit's ability: Ammo-RF. The good and lousy
    ones can be brought except for the rare ones such as Pulse Ammo.
    
     ________
    | _____  |  Sorry for the bad ASCII art as that is the best I can to
    |  ===[| |  do for this icon.
    |     *| |  USAGE: Provide ammunation for Irvine's Limit Breaks.
    |________|
    
    The list of Ammo
    
    Normal Ammo
     _____________________________________________________________________
    |---------------------------------------------------------------------|
    | T: General Bullets             | Effect: Single opponent            |
    |---------------------------------------------------------------------|
    | Getting It:                                                         |
    | You can get this by buying from most shops. This is basic ammunation|
    | for Irvine. It is rather cheap and easy to get. [Sometimes you can  |
    | win this by defeating Galbadian Soldiers.]                          |
    |---------------------------------------------------------------------|
    | Ammo-RF Chart                                                       |
    | 1x Screw          : 8x Normal Ammo                                  |
    |---------------------------------------------------------------------|
    | Elemental: n/a                 | Rating **                          |
    |________________________________|____________________________________|
    
    Shotgun Ammo
     _____________________________________________________________________
    |---------------------------------------------------------------------|
    | T: Spread Bullets              | Effect: All opponents              |
    |---------------------------------------------------------------------|
    | Getting It:                                                         |
    | This actually is an all-effect version of Normal Ammo. It does      |
    | decent damage, plus it damages all opponents with one shot. This can|
    | also can be brought from most shops.                                |
    |---------------------------------------------------------------------|
    | Ammo-RF Chart                                                       |
    | n/a                                                                 |
    |---------------------------------------------------------------------|
    | Elemental: n/a                 | Rating ****                        |
    |________________________________|____________________________________|
    
    Dark Ammo
     _____________________________________________________________________
    |---------------------------------------------------------------------|
    | T: Darkness Bullets            | Effect: Single opponent            |
    |---------------------------------------------------------------------|
    | Getting It:                                                         |
    | These ammo does not only deal tremendous damage and causes status   |
    | disorder such as Poison, Silence and Darkness. This type of ammo can|
    | bought from Cloud's Shop. Ooze of black clouds appears as Irvine    |
    | made his shots.                                                     |
    |---------------------------------------------------------------------|
    | Ammo-RF Chart                                                       |
    | 1x Venom Fang         ---> 20x Dark Ammo                            |
    | 1x Poison Powder      ---> 10x Dark Ammo                            |
    |---------------------------------------------------------------------|
    | Elemental: n/a                 | Rating ******                      |
    |________________________________|____________________________________|
    
    Fire Ammo
     _____________________________________________________________________
    |---------------------------------------------------------------------|
    | T: Flame Bullets               | Effect: All opponents              |
    |---------------------------------------------------------------------|
    | Getting It:                                                         |
    | These ammo are rather damaging, but it's pretty weak against Fire-  |
    | based monsters. Sparks of fire appear, converting Irvine's shotgun  |
    | into a Flamethrower. This ammo can also be bought from the Cloud's  |
    | shop in Esthar.                                                     |
    |---------------------------------------------------------------------|
    | Ammo-RF Chart                                                       |
    | 1x Bomb Fragment      ---> 20x Fire Ammo                            |
    | 1x Red Fang           ---> 40x Fire Ammo                            |
    | 1x Steel Orb          ---> 10x Fire Ammo                            |
    |---------------------------------------------------------------------|
    | Elemental: Fire                | Rating ******                      |
    |________________________________|____________________________________|
    
    Demolition Ammo
     _____________________________________________________________________
    |---------------------------------------------------------------------|
    | T: Destruction Bullets         | Effect: Single opponent            |
    |---------------------------------------------------------------------|
    | Getting It:                                                         |
    | These ammo are the best of the crop, which can be bought at shops.  |
    | The speed of Irvine shooting these ammo is quite slow, but the ammo |
    | are very damaging. Circling waves of energy appears after the ammo  |
    | had hit the target. It works like a Gatling Gun! You need to acquire|
    | Tonberry's Familiar before you can buy this from Cloud's Shop.      |
    |---------------------------------------------------------------------|
    | Ammo-RF Chart                                                       |
    | 1x Missle            ---> 20x Demolition Ammo                       |
    | 1x Running Fires     ---> 40x Demolition Ammo                       |
    | 1x Cactus Thorn      ---> 40x Demolition Ammo                       |
    |---------------------------------------------------------------------|
    | Elemental: n/a                 | Rating *******                     |
    |________________________________|____________________________________|
    
    Fast Ammo
     _____________________________________________________________________
    |---------------------------------------------------------------------|
    | T: Fast Strike Bullets         | Effect: Single opponent            |
    |---------------------------------------------------------------------|
    | Getting It:                                                         |
    | These ammo are the fastest among the ammo available in the game.    |
    | Hence, make sure you have 100 ammunation before you uses these ammo |
    | as they ran out very fast! [that's the downside and why I giving it |
    | the same ratings as the Demolition Ammo] You can do as many as 10   |
    | shots within 3 seconds. You just need to tap R1 rapidly, and Irvine |
    | will shoot his opponent with his "Machine Gun!" This Ammo can also  |
    | be bought from Cloud's Shop but you must had acquired GF Tonberry's |
    | Familiar.                                                           |
    |---------------------------------------------------------------------|
    | Ammo-RF Chart                                                       |
    | 1x Normal Ammo       ---> 1x Fast Ammo                              |
    | 1x Shotgun Ammo      ---> 2x Fast Ammo                              |
    |---------------------------------------------------------------------|
    | Elemental: n/a                 |  Rating *******                    |
    |________________________________|____________________________________|
    
    AP Ammo
     _____________________________________________________________________
    |---------------------------------------------------------------------|
    | Name: Armor Piercing Bullets   | Effects: Single opponent.          |
    |---------------------------------------------------------------------|
    | Getting It:                                                         |
    | These bullets are great and they does decent damage [but weaker than|
    | Wave bullets.] Try to get them if you can't get Wave Bullets. They  |
    | could also does 9999 HP damage if Irvine is level 100 and Strength  |
    | stats is 255. They are great as they makes Irvine's Shotgun into a  |
    | laser-beam !                                                        |
    |---------------------------------------------------------------------|
    | Make This Bullet Chart                                              |
    | 1x Sharp Nail        ---> 1x Armor Piercing Bullets                 |
    | 1x Cactuar's Thorn   ---> 40x Armor Piercing Bullets                |
    |---------------------------------------------------------------------|
    | Elemental: n/a                | Rating *********                    |
    |_______________________________|_____________________________________|
    
     _____________________________________________________________________
    |---------------------------------------------------------------------|
    | Name: Wave Bullets            | Effects: Single opponent            |
    |---------------------------------------------------------------------|
    | Getting It:                                                         |
    | These bullets are Irvine's best bullets and does a handsome amount  |
    | of damage. The only problem is that these are hard to get, but they |
    | are worth it as it does simply 9999 no matter what the defense stats|
    | of the opponents are. Simply a huge white blast of laser against one|
    | foe. Very damaging. Works like a Laser Canon                        |
    |---------------------------------------------------------------------|
    | Make This Bullet Chart                                              |
    | 1x Sparkling Energy   ---> 10x Wave Bullets                         |
    | 1x Laser Cannon       ---> 5x Wave Bullets                          |
    | 1x High Output Occurence Device ---> 20x Wave Bullets               |
    |---------------------------------------------------------------------|
    | Elemental: n/a                | Rating **********                   |
    |_______________________________|_____________________________________|
    
     _____
    / 6.0 \_________________________________________________________________
    ========================================================================
    List of Monsters
    ========================================================================
    Typically, the information that found all here are taken from my precise
    Monsters FAQ. However, some of the Devour status are still not added.
    First of all, here is a briefing about monsters:
    
    As in almost all RPGs (it stands for Role Playing Games for those whom
    still do not know...), there is always good guys and the bad guys. I
    have been serving the web and found that most sites tends to focus on
    the characters more that the monsters. [of course, there are some
    exceptions.] Monsters played a vital role in RPGs as they contribute
    the fun for your battles. Here is basic facts about monsters in FF8.
    
    - The monsters don't just disappear, in fact there are some "dying"
      sequences... [e.g. Defeat the T-Rexaur does not causes it to
      disappear instantly [except for ST-Atk-J with 100x Death], it will
      groan and fall onto the ground [negative response: Yummy, we will be
      having Dino meat for dinner.. :)]
    
    - The monsters does not allow you to get fixed EXP. This is one big
      problem, I have yet to solve. The monster does not give fixed EXP.
      In fact, you can gain 1,000+ EXP from a monster that nabs you only
      about 600 EXP (want to know how? read on..). The longer the battle,
      the higher EXP you will received. The higher the Level of the
      monster, the more EXP you will received. The last person to kill
      a monster will normally gets the most EXP. However the AP, you could
      gain from a monster is fixed. (well how about the most AP?, read
      on..). Monsters at different levels nabs you different items. So take
      note. AP allows GFs to learn new abilities such as Str +20%.
    
    - Monsters do level up in FF8.. They will gain additional moves, like
      for example the T-Rexaur will have a special attack that grab your
      character and swing the character into the air. [which only appears
      when the T-Rexaur is Level 100).
    
    - There is no Morph Command. Well, you can't get additional items by
      morphing monsters as there is no Morph Command in FF8. Instead they
      have replaced with Rare Item Ability. There is no more Steal command
      too, which has instantly replaced with the Mug Command.
    
    - Random Draw List. Well, the Draw Command allows you to draw magic
      from the monsters and stock it for your own usage (which means no more
      MP!). The draw list is random... for example:
    
      Bite Bug
      Level 1 ~ 15    Draw: Fire, Scan
      Level 16 ~ 35   Draw: Fira, Scan
      Level 36 ~ 100  Draw: Firaga, Scan
    
      Ruby Dragon
      Level 1 ~ 15    Draw: Fire, Aero
      Level 16 ~ 35   Draw: Fira, Aero
      Level 36 ~ 100  Draw: Firaga, Tornado, Flare, Meteor
    
    - Cash (Gil) Problem. A lot of e-mails I have received asked me how to
      get gil as they can't get gil by defeating monsters. Yeah, that's
      true! You can only get gil by walking through your SeeD Level. That's
      the way that SeeDs get their salaries. Need to take tests [*sigh*,
      school is already killing me, yet still need to take SeeD test..].
      There is an alternate way but you must have some cash inside your
      inventory before you can do so.
    
    - Some monsters return from the previous FF Series. For example, Bomb
      has return from FF Tactics and Tonberry has return from FF VII. Well,
      as for characters, there seems to be no methods have been proven
      correct. Besides the methods that I have found, are a bit too
      impossible.
    
    - Don't expect monster's HP to be so restrained... Yeah it is true. For
      example the Ruby Dragon has massive amount of HP (89,100 HP!) at a
      level 100! Well now you can expect of the BOSSES in the later game.
      FF8's Difficulty arises from here..
    
    - There are three basic status of fighting and here they are:
    
    1 Chance for first strike! - All your character's ATB will be at its
                                 maximum.
    2 Struck First! - All monsters will have their command first.
    3 Back Attacked! - 1) Your characters will have their backs facing the
                          monsters.. Monsters will have their command first.
                          Equip GF Cerberus' Alert to prevent this.
                       2) Your characters will be facing the monsters' back,
                          well don't be fooled by the Imp ^_^; Initative
                          fall into your character's hands.
    
    - Most monsters have cards except for certain monsters such as GIM-52A
      (purple robots found D-District Prison), Raldo (remember those stone
      like monsters that you face at the training center where you encounter
      Ellone for the 2nd time?) and others.
    
    - The bird's nest story from FF VII is back.. During Obel Lake's Quest,
      you need to look for the stones right? There is one stone that is
      found inside the nest which leads to an instant battle against the
      Thrustaevis. For FF VII, you will face a giant ostrich at Corel Mt.
      which is the mother of the chicks and get you 10x Phoenix Downs. I
      have finally solved the Obel Lake which I will reveal in Part II.
    
    - Not all precious items can be gotten from monsters. For example, to
      get Glow Curtain, you can't get it by defeating monsters. Instead,
      you can get this by converting 100x Malboro's Tentacle into through
      Eden's GF Abl Med-RF. But you wonder how I get 100x Malboro
      Tentacle? Malboro are so tough.. therefore this FAQ comes handy.
      This is another reason why I make this FAQ.
    
    - Conditions for Game Over (these words may seem....)
      - All character's HP drop to 0.
      - All characters are under Petrify status.
    
    - When a monster is being pertified, you will Received 0 EXP but still
      recieves its AP. The most EXP you can get, are from the monsters found
      in the Island closest to Hell/Heaven. The least EXP are from the
      Cactaurs and Level 1 monsters (through Lv Down).
    
    - You can get a ripped part of the EXP gained if you wounded the monster
      in the battle from running away [hold R2 and L2]. You can also get some
      items if the battle consist of more than one enemy and you have
      defeated the monster. Example: Vysage usually appears with Lefty and
      Righty. If you defeat Vysage and run away, you will get the items [
      Lightweights or Wizard Stones].
    
    - There are draw points on the World of FF8 and it is your interest to
      get them all. Most of the quests such as the Obel Lake Mystery and
      Elabeak Peninsula Mystery can only be done on the World Map. I would
      also like to express my thanks to those whom have helped me in solving
      the mystery.
    
    - More battle combats.. You can get to do all sorts of new commands such
      as Revive [which is equalvent to Full-life], Recover [which is
      equalvent to Full-cure], Devour [instant death attack against one foe
      and may gain bonuses/damage] and much more. So it will be your
      interest to test them out...
    
    - List of Status Ailments in Battles
      I think it will be necessary to mentioned them..
    
      Sleep      A "ZZZ" appears on the character, ATB stops moving.
      Doom       A red counter of 24 seconds [basketball?], when it drops to
                 zero, the character will be instantly killed.
      Petrify    A white counter of 20 seconds, when it drops to zero, the
                 character will be petrified [turned into stone..] and will
                 be unusable if not cured.
      Confuse    The character will be turning around in circles.. ATB still
                 moves as normal, but auto-attack commands will be selected.
                 May does damage to oneself, enemy and even allies.
      Silence    A speech bubble with "....". Character is unable to use
                 Magic, GF and Draw Command. GF-type Commands (Recover,
                 Treatment, Revive, etc) will still be usable.
      Darkness   A black cloud surrounds the head of a character. Hit rate
                 reduce by half.
      Zombie     The colour of the character turns dull green except for the
                 weapons. Becomes undead [Received damage from healing
                 elements.]
      Berserk    Character becomes red hot. ATB moves normally but as it
                 reaches the character's turn, the character does an auto-
                 attack to one.
      Poison     A green cloud appears. ATB moves normally but as you
                 excute a command, the HP drops by a small portion.
    
      To counter these, I guess you should all know by now.. if not, feel
      free to contact me.
    
    - In the previous FF series, FF7 and FFT, there are not much emphasis on
      the Elemental Arts. In fact, now they have possess a greater
      importance as it allows your character to boost to its optimum
      attacking power. In my own opinion, I think that Elem-Atk-J can be
      very damaging if you know how to use it. Like I managed to does 9999
      HP to the Jumbo Cactaur each time.. Refer to the strategies for more
      details.
    
     _____
    / 6.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    List of Abbreviations
    ------------------------------------------------------------------------
    Okay.. let's get to work.. I will first start off to tell everyone that
    be expected of a lot of abbreviations [it will be very tedious to type
    out every word..]. Here is the legend:
    
    Legend
    ------------------------------------------------------------------------
    Key          Defination
    ------------------------------------------------------------------------
    Name       - Name of monster
    LV         - Level of a monster from its minimum level to maximum level
    HP         - monsters' minimum HP to maximum HP
    Taste      - the effect by using Devour command to that monster [Eden]
                 Refreshing/Delicious/All systems go!/Increased morale -
                 Gained HP, Bonus, fix status ailments.
                 Awful/Barf-Bwahh... - lost HP + abnormal status according
                 to the monster
                 No Taste - typically applies to all mechanical beasts.
    AP         - AP point gained to that monster [this is very important..]
    Steal      - Item you will steal from that monster by using Mug command
                 ability
    Drop (')   - Item that you will find after battle
    Rare Item  - Item that you can find when equiped with Rare Item.
    Attack (^) - list of monster's attack
    Draw (*)   - magic you can draw/gained to that monster by using Draw.
    Descri.    - description, what monster look like or similar to
    Where      - the locations of the monsters.
    Card       - using the card command.
    NOTE       - my battle strategies ^_^;
    Info       - the list of words that I noted while scanning...
    ------------------------------------------------------------------------
    
    ^ Notes on the attack list
    Monster also get new attacks when they level up same as your characters.
    One major difference from FF8 between other RPGs, is that the monster
    too also get Level Ups and have more HP at a higher level. Usually the
    key factor that causes this will be Squall's Level. To fix this, uses
    Tonberry's LV Down. At lower levels, you will see the monster using that
    tactic. Attacks are being enclosed in the brackets are names that I
    think of it myself. [quite creative, huh?]. The monster also uses
    spells, just BOSSES, some of them even use Blue Magic Items...
    
    ' Notes on Item Drop
    You can get better items by equiped the Party Ability, Rare Item which
    can be obtained from GF Bahamut. Most of the time, you will get GF
    items than Junk Items with this ability equiped. So make full use of
    this. You can less better items, if you perform LV Down or LV Up.
    Below is a slight scenario..
    
    Bite Bug
    Level 1 ~ 10    M-Stone Piece [draw list: Fire, Scan]
    Level 11 ~ 25   Magic Stone   [draw list: Fira, Scan]
    Level 26 ~ 100  Wizard Stone  [draw list: Firaga, Scan]
    
    NOTE: Rare Item does not mean that you will get the item always.
    Without Rare Item, you can also get rare items. The Rare Item only
    helps to increase the success rate. Piss.. really have a hard time to
    get the Devour status..
    
    One more thing about this.. You can only get items from a monster if
    you did not use the Mug Command. So it is like a double-edged sword..
    
    * Notes about the Draw List
    Here is the explaination. As you see, whenever monsters level up, you
    will get new spells such as Firaga, Tornado, Curaga, etc. This spells
    can be obtained from strong foes. For those whom want to take a short
    cut, you can get them by using the Tonberry's LV Up and you will get
    new spells. Refer to Guardian Force Section found in Part II for more
    details.
    
    Situation #1
    Fire* - this denotes that you can draw.. (it is not 100% accurate, it is
            just an estimation.)
            -> Fire from Level 1 ~15 Monsters
            -> Fira from Level 16 ~ 35 Monsters
            -> Firaga from Level 36 and above Monsters
    
    Situation #2
    [Death] - this denotes that you will get this new spell as the monster
              has gain its level.
              [Death]- you can draw Death from the monster from Level 16
                       onwards, but can't below Level 16.
              {Death}- you can draw Death from the monster from Level 36
                       onwards, but can't below Level 36.
    
    Situation #3
    {Scan -> Dispel}- this denotes a spell replacement..
              [Scan -> Dispel]- you will draw Dispel instead of Scan from
              a monster that is Level 16 onwards, but could only draw Scan
              from the same monster below Level 16.
              {Scan -> Dispel}- you will draw Dispel instead of Scan from
              a monster that is Level 36 onwards, but could only draw Scan
              from the same monster below Level 16.
     _____
    / 6.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    Monster Besitary
    ------------------------------------------------------------------------
    Clear with the abbreviations? I will tell you guys to read the list
    first before.. If you don't.. don't expect get help from me! It will be
    very frustrating and you will be provoking a volcano...
    
    Most of these monsters can be encounter mostly inside Ultimecia Castle
    at disc 4 in random, except for monster on the list at the last part.
    So, Let's start our hunting or knowing the monster... ^_^; as the
    saying "Knowing one foe, half the battle is already won." Okay on with
    List. I have arranged in form of cards... enjoy the list!
    
     ______
    / 6.2A \________________________________________________________________
    ------------------------------------------------------------------------
    Card Page 1
    ------------------------------------------------------------------------
      GEEZARD   LV.1-100   HP: 120-2,000     Taste: Awful         AP: 1
      Steal/Drop: Screw, Magic Stone, M-Stone Piece, Wizard Stone, Geezard
                  Card
      Rare Item : Healing Water, Screw
      Card      : Geezard Card
      Attack    : Bad Breath, (Bite), (Swipe)
      Draw      : Cure, [Cura], Thunder, [Thundara]
      Descri.   : Red-grey color ugly face stay mostly in grassy land in
                  western continent [Galbadia.] Usually appears in pairs or
                  single.
      Where     : Dollet - Hasberry Plains
                  Galbadia - Great Plains of Galbadia, Montersou Plateau,
                  Shenard Hills
                  Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
                  Missile Base
                  D-District Prison
                  B-Garden (NORG's Anger)
      NOTE      : If you need one for this, you ought to be shot ^_^; Ideal
                  for storing Cura in middle stages. It's Bad Breath does
                  damage against all allies plus inflicit the Sleep Status.
                  You can easily killed it with ST-Atk-J junctioned Death.
      Info      : Lives in humid places. It sneaks and lurks on humans that
                  passes by. Uses status attack when fully grown.
      Japanese  : Haurizaado
    
    ------------------------------------------------------------------------
      FUNGAUR  LV.1-100    HP: 200-2,200     Taste: Delicious     AP:1
      Steal/Drop: Sleep Powder, Magic Stone, Silence Powder, Fungaur Card,
                  M-Stone, Wizard Stone.
      Rare Item:  Wizard Stone, Sleep Powder
      Card      : Fungaur Card, Biggs & Wedge Card
      Attack    : Confuse, Sleep, Fire*, Rip Laser
      Draw      : Sleep, Scan, Silence, [Confuse]
      Descri.   : Large orange mushroom with 2 large eye it shrunk itself if
                  defeated. Usually appears in large numbers, especially in
                  forests.
      Where     : Dollet- Hasberry Plains [forests]
                  Galbadia- Great Plains of Galbadia
                  Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
                  Esthar- Grandidi Forest
                  Laguna Dream Seqeunce #1
      NOTE      : If you need one for this, you ought to be shot ^_^; It is
                  weak against physical attacks. The Rip Laser does a small
                  amount damage compared to its magic.
      Info      : A giant walking mushroom. Uses status change attacks with
                  damage attacks.
      Japanese  : Fango Ongo
    ------------------------------------------------------------------------
      BITE BUG  LV.1-100   HP:200-2600       Taste: Okay           AP:1
      Steal/Drop: Magic Stone, Wizard Stone, M-Stone Pieces, Bite Bug Card
      Rare Item : Wizard Stone
      Card      : Bite Bug Card, Elvoret Card
      Attack    : Poison Needle, Fire, Fira, (Bite), (Embeded Fire attack),
                  Fart.
      Draw      : Fira*, Scan
      Descri.   : Big blue insect like a bee or a fly
      Where     : Balamb- Accauld Plains
                  Trabia- Winter Island (you will find the Shumi Tribe)
                  Trabia- Bika Snowfields
                  Great Plain of Esthar (before Lunar Cry Incident)
                  Trabia Canyon
                  Laguna's Dream Sequence #3 at Winhill.
                  Balamb Garden (NORG's Anger)
                  Esthar- Morded Plains
      NOTE      : The bitebug is weak against Ice/Wind elements. Junction
                  Blizzard*/Aero/Tornado to inflicit more damage. Fly
                  Monster. Indeal monster for storing Scan. It's Poison
                  Needle causes Poison, so take note. The Fart attack does
                  minimal damage along with Berserk status to one character.
      Info      : A bug monster that files, stay calm and attack. It's not a
                  very strong enemy.
      Japanese  : Baito Bagu
    ------------------------------------------------------------------------
      RED BAT   LV.1-100   HP:150-2,000+     Taste: Taste Okay      AP:1
      Steal/Drop: Vampire Fang, Magic Stone, M-Stone Piece, Wizard Stone,
                  Red Bat Card.
      Rare Item : Vampire Fang, Wizard Stone
      Card      : Red Bat Card, X-ATM092 Card
      Attack    : Vampire, (Bite), Ultra Sound
      Draw      : Thunder*, Scan, [Drain]
      Descri.   : A red & black bat (vampires..)
      Where     : Balamb -Fire Cavern
                  Centra- Centra Ruins,
                  Deling City- Sewers,
                  Galbadia -Tomb of the Unknown King
      NOTE      : Weak against Wind, so junction Aero/Tornado to inflicit
                  more damage, an ideal monster for storing up Drain [you
                  can also use Drain on it.] The Ultra Sound does damage to
                  all and Vampire drains ally's HP. Fly Monster.
      Info      : A type of bat with huge mouth lurks in dark places, dives
                  quietly from the air to its target.
      Japanese  : Reddo Mausu
    ------------------------------------------------------------------------
      BLOBRA    LV.1-100   HP:350-3,840      Taste: Delicious       AP:3
      Steal/Drop : Rune Armlet, Wizard Stone, Magic Stone, Blobra Card
      Rare Item  : Rune Armlet, Wizard Stone
      Card       : Blobra Card, Granaldo Card
      Attack     : Sticky Tap, Cure*, Slow, Shell, (Lengthen punch)
      Draw       : Shell, [Blind], [Protect], [Confuse]
      Descri.    : A blue blob with a big mouth and eyes
      Where      : Tomb of the Unknown King [weak against Earth]
                   Centra Ruins [weak against Holy]
                   B-Garden- MD System [weak against Fire]
      NOTE       : Indeed this is a very special monster. It's weakness
                   lies on which type of area you find it. For example at
                   the Tomb of Unknown King, it is -very- weak against
                   Earth. It works differently for those you find at Centra
                   Ruins. It is weak against Holy.
      Info       : A half-liquid creature resistant to physical attack.
                   Elemental weakness different with each one that it
                   appears.
      Japanese   : Purinera
    
    ------------------------------------------------------------------------
      GAYLA     LV.1-100   HP:150-13,000     Taste: Delicious       AP: 2
      Steal/Drop: Mystery Liquid, Wizard Stone, Magic Stone, Gayla Card
      Rare Item : Mystery Liquid, Wizard Stone
      Card      : Gayla Card, Gerogero Card
      Attacks   : Hypnotize, Sleep, Gastric Fluid, (Tail Whip), (head bang)
      Draw      : Sleep, Thunder*, {Meltdown}
      Descri.   : Black & white stingray floating like a kite [more like a
                  sting ray to me.]
      Where     : Trabia Winter Island - where you find the Shumi Village
                  Trabia- Trabia Crater, Thor Peninsula, Bika Snowfields
                  Esthar City (before Lunar Cry Incident)
                  Trabia Canyon
      NOTE      : This monster has one of Quistis' Blue Magic Item called
                  the Mystery Liquid which allows her to learn "Acid".
                  Ideal monster for stocking up Meltdown. Fly Monster. The
                  Hypnotize causes Sleep, so take note. It's Gastric Fluid
                  does a handy sum of damage against one ally.
      Info      : Puts enemies to sleep with the ttacks. Splits fluid which
                  removes enemy's strength.
      Japanese  : Geira
    
    ------------------------------------------------------------------------
      GESPER    LV.1-100   HP:200-4000       Taste: n/a           AP: 2
      Steal/Drop: Black Hole, Wizard Stone, Magic Stone, Gesper Card
      Rare Item : n/a
      Card      : Gesper Card, Iguion Card
      Attack    : Degenerator, Telekinesis, Protect, Blind, Curaga, (Punch)
      Draw      : Shell, Protect, [Float], {Dispel}
      Descri.   : Blue & Gray like a hunchback mechanical monster [quite an
                  Esthar old model..]
      Where     : Centra-Excavation Site (Laguna's Dream Sequence #2)
                  Lunatic Pandora's Research Center (Laguna's Dream
                  Sequence #4.)
      NOTE      : This beast is rather damaging.. if you wait for a long
                  time. It's Degenerator removes the character from the
                  battlefield [which seldom misses] and you can't revive
                  that character. It's telekinesis lifts up your
                  character.. [circus?]. Weak against Poison.
      Info      : Esthar's defective weapon. Attacks enemies and allies
                  alike. Degenerator destroys opponent.
      Japanese  : Gesupaa
    
    ------------------------------------------------------------------------
      FASTITOCALON-F  LV.1-100   HP:300-8,200+     Taste: Okay      AP:3
      Steal/Drop : Water Crystal, Fish Fin, M-Stone Pieces, Fastitcocalon-F
                   Card, Magic Stone, Wizard Stone
      Rare Item  : Water Crystal, Fish Fin
      Card       : Fastitocalon-F Card, Tonberry King Card
      Attack     : (Bite), (Whip), Blizzard*, (Hide)
      Draw       : Blizzard*, Scan, [Water], Sleep
      Descri.    : Huge orange colored fighting fish with an attitude
      Where      : mostly in the shoreline in any continent.
      NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to
                   Elem-Atk-J. Always appears in groups of three. Defense
                   is extremely high when underground. Can force it appear
                   by inflicit sufficient damage. Summon GF Ifrit and you
                   will have no woes..
      Info       : A fish that swins in the ground only fin can be seen. One
                   theory says that it may be a shark....
      Japanese   : Fokurora Feiku
    
    ------------------------------------------------------------------------
      BLOOD SOUL   LV.1-100   HP:650-6,500      Taste: it's rotten   AP:1
      Steal/Drop : Zombie Powder, Wizard Stone, Healing Water, Blood Soul
                   Card, Magic Stone, M-Stone Piece
      Rare Item  : Healing Water, Zombie Powder
      Card       : Blood Soul Card, Abadon Card
      Attack     : Berserk, Blind, Silence, Zombie, (Bite), Disease Breath,
                   Breath of Death, Curaga.
      Draw       : Zombie, [Float -> Blind], [Silence -> Sleep], [Dispel]
      Descri.    : small brown shape like a jelly fish only floating
      Where      : Winhill - Winhill bluffs, Humphrey Archipelago.
                   Esthar- Grandidi forest
                   Deep Sea Research Center,
                   B-Garden MD System (NORG's Anger)
                   Galbadia Missile Base
                   D-District Prison.
                   Galbadia- Montersou Plateau, Shenard Hills,
                   Lallapahooza Canyon
      NOTE       : This monster can causes a series of damage [status
                   related] to your characters. It is very weak against
                   Holy. Undead monster. Use Revive or Life for an instant
                   victory. Don't use Drain at it... Weak against Fire.
      Info       : Floats with gas that fills its body. Looks weak but its
                   status changing attacks may prove otherwise.
      Japanese   : Buraddo Soru
    
    ------------------------------------------------------------------------
      CATERCHIPILLAR  LV.1-100    HP:730-7,360     Taste: Delicious   AP:2
      Steal/Drop: Spider Web, Magic Stone, Wizard Stone, M-Stone Piece,
                  Caterchipillar Card.
      Rare Item : Spider Web
      Card      : Caterchipillar Card, Trauma Card
      Attack    : (Tail Whip), (bite), Ultra Waves, Sticky Web
      Draw      : Thunder*, Cure*, [Slow], {Stop}
      Descri.   : A giant caterpillar
      Where     : Balamb- Accuald Plain's forests,
                  Trabia- forests, near mountains.
                  Esthar- Grandid Forest
                  Winhill - Laguna's Dream Sequence #3
      NOTE      : Strong against Earth Attacks, Weak against Fire/Ice.
                  This monster allows you to nab a blue magic item [
                  Spider Web]. It's Ultra Waves does damage to all
                  characters.. It's Sticky Web causes Slow/Stop Status.
      Info      : Use an attack called Ultra Waves that damages all
                  enemies
      Japanese  : Kedachiku
    
    ------------------------------------------------------------------------
      COCKATRICE LV.1-100   HP:520-5,200     Taste: Delicious     AP: 2
      Steal/Drop : Cockatrice Pinion, Coral Fragment, Magic Stone,
                   Cockatrice Card, Dynamo Stone
      Rare Item  : Dynamo Stone, Cockatrice Pinion
      Card       : Cockatrice Card, Oilboyle Card
      Attack     : (Forward Kick), (Upward Kick), Petrify Stare, Break,
                   Electric Discharge, Electrocute.
      Draw       : Thunder*, {Break}
      Descri.    : An average peacock with an antenna ^_^;
      Where      : Timber- Vaunly Canyon, Shenard Hill
                   Esthar- Grandidi Forest,
                   Esthar- Nortes Mountains, Sollet Mountains.
                   Galbadia- Lallapahooza Canyon
      NOTE       : Thunder/Poison does not work on it. It has a petrifying
                   ability. So be on your guard. Junction Thunder* to your
                   character's Elem-Def-J. It allows you to get Corel
                   Fragment [a Blue Magic Item] Weak against Wind.
      Info       : Petrifies enemies with its tail. Uses thunder by flapping
                   its wing. Uses Electrocute when fully grown.
      Japanese   : Kokatorisu
    ------------------------------------------------------------------------
    
     ______
    / 6.2B \________________________________________________________________
    ------------------------------------------------------------------------
    Card Page 2
    ------------------------------------------------------------------------
      GRAT      LV.1-100     HP:300-5,600    Taste: Taste Awful     AP:2
      Steal/Drop: Silence Powder, Magic Stone, Sleep Powder, Grat Card
      Rare Item : Wizard Stone
      Card      : Grat Card, Shumi Tribe Card
      Attack    : (Tentacle beat), Vampire, Gastric Juice, Sleep, Silence,
                  Sleeping Gas.
      Draw      : Sleep, Silence, [Berserk], [Confuse]
      Descri.   : Looks like a man-eater with a long tentacles
      Where     : Balamb Garden Training Center
                  Balamb Garden (NORG's Anger).
      NOTE      : Pretty weak.. but considered along with its other attacks.
                  It can does a series of damage. An ideal monster for
                  storing up status spells. It's gastric juice causes
                  Poison against 1 ally. It's Sleeping gas causes Sleep
                  Status on all characters.
      Info      : It's body is mosty a digestive bag. Digset enemy by
                  catching with its vine. Use a gas attack that causes
                  Sleep.
      Japanese  : Guratto
    
    ------------------------------------------------------------------------
      BUEL      LV.1-100   HP:50-1,840       Taste: Tastes Okay       AP:1
      Steal/Drop: Magic Stone, Buel Card, M-Stone Piece, Wizard Stone
      Rare Item : Death Spirit, Wizard Stone
      Card      : Buel Card, Krysta Card
      Attack    : Thunder*, Reflect, Blizzard*, Fire*, Death, (Spin attack)
      Draw      : Thunder*, Blizzard*, Fire*, {Death}
      Descri.   : Like a kite with a face which rotates vertically.
      Where     : Balamb- Fire Cavern
                  Galbadia- Tomb of Unknown King,
                  Centra- Centra Ruins
                  Deep Sea Research Center. (during Bahamut's Quest)
      NOTE      : It is extremely weak against physical damage. Make sure
                  you have Death junctioned to ST-Def-J. Weak vs. Wind/Holy.
                  Sometimes even Ultima does not works well..
      Info      : Any magic attacks are almost inaffective. However very,
                  very weak against physical attacks.
      Japanese  : Bueru
    
    ------------------------------------------------------------------------
      MESMERIZE LV.1-100   HP:645-6,450      Taste: Refreshing     AP:2
      Steal/Drop : Mesmerize Blade, Life Ring, Wizard Stone, Mesmerize Card,
                   Magic Stone, M-Stone Piece.
      Rare Item  : Healing Mail, Regen Ring, Mesmerize Blade, Life Ring
      Card       : Mesmerize Card, Propagator Card
      Attack     : Blade Shot, (Head Dash, after Blade has broken off),
                   Blade Slice, Hind Kick
      Draw       : Cure*, Esuna, [Life], {Dispel}
      Descri.    : Looks like a Deer only its horn are Crescent
      Where      : Trabia - Eldbeau Penisula, Sorbald Snowfield, Winter
                   Island, Bika Snowfield, Trabia Crater, Hawkwind Plains,
                   Great Plains of Esthar (before Lunar Cry Incident)
                   Trabia Canyon (during Laguna Dream Sequence #4)
      NOTE       : It's blade shot packs a punch.. so beware. However an
                   ideal monster for storing up spells such as Cure*.
                   This monster is great when your characters are under
                   status elemental woes.
      Info       : Has a large blade for a horn. This blade has a healing
                   effect when used as an item or make magic.
      Japanese   : Mezumaraizu
    
    ------------------------------------------------------------------------
      GLACIAL EYE LV 1-100  HP:320-3,200     Taste: Tastes Okay     AP:1
      Steal/Drop : Vampire Fang, Arctic Wind, Glacial Eye Card, Wizard
                   Stone, M-Stone Piece, Magic Stone.
      Rare Item  : North Wind, Vampire Fang
      Card       : Glacial Eye Card, Jumbo Cactaur Card
      Attack     : (Slap), Blizzard*, Reflect, Petrify Stare, Vampire
      Draw       : Blizzard*, Cure*, Scan
      Descri.    : Look a floating gel with a face, resembles one of Unknown
                   in FF7 in the Crashed Gelinka.
      Where      : Balamb- Accauld Plains, near mountains
                   Esthar- Minde Island, Morded Plains
                   Trabia- Winter Island (plains and snowy grasslands),
                   Bika Snowfield
      NOTE       : A pretty good monster for stocking up spells. It has
                   Blizzard and Cure which makes it an effective monster.
                   Ice has no effect on it. Fly Monster. Weak against
                   Fire. Petrify Stare causes Petrify status to one ally.
      Info       : A floating Monster that uses Ice Magic. When running low
                   on HP, uses Vampire to suck HP from opponents.
      Japanese   : Guheisuai
    
    ------------------------------------------------------------------------
      BELHELMEL   LV.1-100   HP:300-5,760      Taste: No taste        AP:2
      Steal/Drop : Saw Blade, Magic Stone, Wizard Stone, Laser Cannon
                   (rare), Belhelmel Card, M-Stone Piece.
      Rare Item  : Laser Cannon, Saw Blade
      Card       : Belhelmel Card, Tri-Point Card
      Attack     : Berserk, Counter Slice, Thunder*, (Slice), Laser Eye,
                   Counter Laser Eye
      Draw       : Thunder*, [Berserk] -> {Confuse}
      Descri.    : A flying mask with a sharp edge. It is a mask being
                   embedded a blade.
      Where      : Timber- Shenard Hills
                   Galbadia- Montersou Plateau
                   D-District Prison
                   Missile Base
      NOTE       : This monster has two fighting styles. One is when it is
                   furious (swing greatly...) and smile (normal). It will
                   become when you attack it too often or stock 9x of it
                   spells (result it using Counter). It will smile if you
                   fail to draw magic. Weak against Holy, Strong against
                   Thunder
      Info       : Has a rotating blade around its face. It's battle
                   tactics change when it face changes.
      Japanese   : Beru Heru Meru Heru
    
    ------------------------------------------------------------------------
      THRUSTAEVIS  LV.1-100   HP: 300-6,300  Taste: Delicious  AP:3
      Steal/Drop : Shear Feather, Windmill, Thrustaevis Card
      Rare Item  : Windmill, Shear Feather
      Card       : Thrustaevis Card, Garguntua Card
      Attack     : Aero, (Tail Whip), (Dive), (Repeated Bite), Tornado
      Draw       : Blizzard*, [Scan -> Aero], {Tornado}, Float
      Descri.    : Like a vulture on it deep-blue in color with 2 pair of
                   wings. Most of time appears in pairs or one.
      Where      : Great Plains of Galbadia,
                   Timber- Vaulny Canyon, Nanchuket Island, Mandy Beach
                   Dollet- Hasberry Plains (mountains)
                   D-District Prison.
      NOTE       : This monster turn out to be one of monsters that allows
                   you to draw a great Strength boosting spell, Tornado.
                   -Extremely vulunerable- against Sleep/Blind Status
      Info       : A monster on the Galbadia continent. Usually swoops down
                   to attack enemy but also bits and causes wind gust
                   when danager.
      Japanese   : Sarasuto Eibisu
    
    ------------------------------------------------------------------------
      ANACONDAUR   LV.1-100    HP:250-24,800   Taste: ????      AP:4
      Steal/Drop : Venom Fang, Dragon Skin, Magic Stone, Wizard Stone,
                   Anacondaur Card
      Card       : Anacondaur Card, Mobile Type 8 Card
      Rare Item  : Venom Fang, Dragon Skin
      Attack     : Dark Mist, Squeeze, (Slap)
      Draw       : Fire*, Cure*, {Bio}
      Descri.    : A large cobra shape snake
      Where      : Timber- Vaunly Canyon (forests)
                   Dollet- Hasberry Plains (forests)
                   Deep Sea Research Center
                   Esthar- Grandidi Forest
      NOTE       : It's Dark Mist does damage plus Poison status against
                   one ally. It's Squeeze attack does twice the damage of
                   its normal attack. Weak against Ice. Strong against Fire,
                   Absorbs Poison. ST Weakness: Sleep/Blind/Death
      Info       : A large venomous snake that use squeeze attacks. Use
                   Caution when its HP is low, its splits poisonous fluid.
      Japanese   : Hejji Vaipaa
    
    ------------------------------------------------------------------------
      CREEPS      LV.1-100    HP:60-6,200       Taste: ????    AP:2
      Steal/Drop : <Coral Fragment>, Dynamo Stone, Creeps Card, Wizard Stone,
                   Magic Stone, M-Stone Piece, Cursed Spike
      Rare Item  : Cursed Spike, Dynamo Stone
      Card       : Creeps Card, Sphinxara Card
      Attack     : (Swipe), Heart Break, Thunder*
      Draw       : Thunder*, Life, {Death}
      Descri.    : A thin shadow creature with red eyes floating.
      Where      : Deling City Sewers
                   Esthar- Grandidi Forest
                   Galbadia Garden [The Garden Crash]
      NOTE       : Weak against Holy. This black shadow do some harm too..
                   It's Heart Break could does a handsome attack... Quite
                   high evasion stats.. Better to have Squall do the
                   attacking. Absorbs Thunder. Selphie's Flail tends to
                   miss very frequently.
      Info       : Has a flat black body like a shadow. Said to be a living
                   creature. Kills its opponent when it dies.
      Japanese   : Kurripusu
    
    ------------------------------------------------------------------------
      GRENDEL   LV.1-100   HP:300-30,000      Taste: Delicious    AP:6
      Steal/Drop : Dragon Fin, Dragon Skin, Grendel Card
      Card       : Grendel Card, Tiamat Card
      Rare Item  : Fury Fragment, Dragon Fin
      Attack     : Breath, Tail Blade, (rising bite), (cross swipe)
      Draw       : Fire*, Blizzard*, Double
      Descri.    : A blue & brown coloured lizard-like only it has fur
      Where      : Island Closest to Hell
                   Winhill- Winhill Bluffs (hilltops)
                   Galbadia - Lallapahooza Canyon (hilltops)
                   Deep Sea Deposit (Ultima Weapon's Quest)
      NOTE       : Weak against ST such as Sleep/Blind/Death. It is weak
                   against Earth/Wind/Blizzard. Absorbs Thunder. It's Breath
                   carries a Thunder Elemental. So make use of Thunder*
                   junctioned to Elem-Def-J combo. Make sure your characters
                   has high evasion stats as its Tail Blade can does a
                   massive 4000+ HP damage to a low-Vit character at Level
                   100.
      Info       : A smaller type of dragon. Sometimes appears in groups of
                   two. May be more dangerous than other dragons.
      Japanese   : Gerenderu
    
    ------------------------------------------------------------------------
      JELLEYE   LV.1-100   HP:65-6,500       Taste: Tastes okay     AP:3
      Steal/Drop : Wizard Stone, Jelleye Card, M-Stone Piece, Healing Water,
                   Magic Stone
      Rare Item  : Wizard Stone
      Card       : Jelleye Card, Fujin and Rajin Card
      Attack     : Reverse, Bite, Fire*, Blizzard*, Thunder*, Silence, Sleep
      Draw       : Fire*, [Blizzard*], [Thunder*]
      Descri.    : Pink, red & blue jelley fish with 3 eyes much like a kite
                   to Markweb and a flaten hourglass to me.
      Where      : Centra-Lenown Plains, Poccarahi Island, Centra Crater,
                   Serengetti Plains, Nectar Peninsula, Vorn Mountains,
                   Shalmal Peninsula.
                   Galbadia Garden (The Garden Crash)
                   Esthar- Minde Island.
      NOTE       : Very weak against Holy, weak against Wind. It can change
                   its tactics as it differ from battle to battle. Take note
                   you can killed it with Death junctioned to ST-Atk-J.
      Info       : Changes it attacks as the battle progress, its magic also
                   changes from fire to ice to thunder, etc.
      Japanese   : Duburu Hagaa
    
    ------------------------------------------------------------------------
      GRAND MANTIS  LV.1-100  HP:130-13,000  Taste: Delicious     AP:4
      Steal/Drop : Sharp Spike, Grand Mantis Card, Wizard Stone, Water
                   Crystal, Magic Stone, M-Stone Piece
      Rare Item  : Water Crystal, Sharp Spike
      Card       : Grand Mantis Card, BGH52IF2 Card
      Attack     : Super Arm, Melting Bubbles, (Swipe)
      Draw       : [Water], Esuna, Life
      Descri.    : Combination of a large spider and a mantis, much like a
                   giant lobster
      Where      : Centra- Lenown Plains, Serengetti Plains
                   Esthar- Kashkablad Desert
                   Deling City Sewers
      NOTE       : This monster can be quite tough for its physical attacks.
                   Junction Blind to ST-Atk-J to prevent this. It's Melting
                   Bubbles causes Silence status to one ally. Can be killed
                   using Death ST-Atk-J Combo.
      Info       : Used to live in water, but now lives above ground.
                   Skewers enemies with its large claws and causes major
                   damage.
      Japanese   : Gurande Aaro
    
    ------------------------------------------------------------------------
     ______
    / 6.2C \________________________________________________________________
    ------------------------------------------------------------------------
    Cards Page 3
    ------------------------------------------------------------------------
      FORBIDDEN   LV.1-100   HP:221-22,100     Taste: It's rotten    AP:4
      Steal/Drop : Dead Spirit, Betrayal Sword, Curse Spike, Forbidden Card
      Card       : Forbidden Card, Red Giant Card
      Rare Item  : Cursed Spike, Zombie Powder
      Attack     : (Thrust), Double Sword, Death, Confuse, Blind, Stop,
                   Zombie
      Draw       : Zombie, Blind, Stop, {Death}
      Descri.    : A skeleton holding with a two rusty swords
      Where      : Centra - Centra Ruins
                   Galbadia -Tomb of the Unknown King
                   Esthar- Grandidi Forests
                   Esthar- Nortes and Sollet Mountains
                   Trabia- Winter Island (near mountains)
      NOTE       : Undead Monster. The best way to defeat it is by using
                   a Phoenix Down, Revive command or Recover. Quite a strong
                   foe at high levels. Don't use Drain junctioned to
                   ST-Atk-J. Very weak against Holy. Weak against Fire.
                   Poison has no effect.
      Info       : Not afraid of death. Its death blow kills enemies with 1
                   hit.
      Japanese   : Raifu Fobidon
    
    ------------------------------------------------------------------------
      ARMADODO   LV.1-100   HP:187-18,700     Taste: ????     AP:3
      Steal/Drop : [Fury Fragment*], <Turtle Shell>, M-Stone Piece,
                   Armadodo Card, Magic Stone, Wizard Stone
      Rare Item  : Fury Fragment
      Card       : Armadodo Card, Catoblepas Card
      Attack     : Earthquake, (Swipe Claw), (Roll Attack), Protect, Shell
      Draw       : Protect, Shell, {Quake}
      Descri.    : a green shell with red skin, Knocks on his back if hits
                   sometimes
      Where      : Galbadia- Tomb of the Unknown King
                   Centra- Centra Ruins
      NOTE       : Not quite a strong foe.
      Info       : The legs are small compared to its body and it falls
                   easily when attacked with force.
      Japanese   : Esunsuushi
    
    ------------------------------------------------------------------------
      TRI-FACE   LV.1-100    HP:216-21,600     Taste: ????     AP:8
      Steal/Drop : Poison Powder, Star Fragment, Curse Spike, Tri-face Card
      Rare Item  : Star Fragment, Cursed Spike
      Card       : Tri-Face Card, Ultima Weapon Card
      Attack     : (Bite), (Triple Bite), Poison Gas
      Draw       : {Slow -> Stop}, {Silence -> Pain}, {Blind -> Flare}, Bio
      Descri.    : A big dog with one small head with a two big mouth at
                   the side. Looks quite alike like GF Cerberus.
      Where      : Deep Sea Deposit (Ultima Weapon's Quest)
                   Island Closest to Heaven
                   Esthar- Grandidi Forest
                   G-Garden -Hall (The Garden Crash)
                   B-Garden MD System (NORG's Anger)
      NOTE       : This monster can be quite mean if you battle it at Level
                   100. It's status causing breath [which causes Sleep/
                   Silence/ Pain/ Berserk/ Poison] is very damaging. Plus
                   its attack power becomes that strong that your characters
                   can't withstand the damage. The best way to defeat it is
                   to junction Blind to your character's ST-Atk-J and
                   Blizzaraga to Elem-Def-J.
      Info       : A mosnters with three heads, the 2 heads on the right are
                   not real but they bite and spit Poison as they were.
      Japanese   : Torai Feisu
    
    ------------------------------------------------------------------------
      FASTITOCALON  LV.1-100  HP:400-3,000+     Taste: Delicious    AP: 1
      Steal/Drop : Fish Fin, Wizard Stone, Fastitocalon Card, Fastitocalon-F
                   Card, Tonberry King Card, Water Crystal
      Rare Item  : Water Crystal
      Card       : Fastitocalon Card, Tonberry King Card
      Attack     : Water, (Whip), Confuse, Sand Storm
      Draw       : Water, Blizzard*, Scan, {Confuse}
      Descri.    : It is a huge fish (shark..) with big mouth and orange
                   fins.
      Where      : Galbadia- Dingo Desert (where you find D-District Prison)
                   Centra - Vorn Mountains.
      NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to
                   Elem-Atk-J. Always appears in groups of three. Defense
                   is extremely high when underground. Can force it appear
                   by inflicit sufficient damage. Summon GF Ifrit and you
                   will have no woes.. The only difference that this
                   monster also uses Sand Storm and higher attacking power.
                   The monster mostly nabs you a Water Crystal.
      Info       : A fish that swins in the ground only fin can be seen. One
                   theory says that it may be a shark....
      Japanese   : Fokaroru
    
    ------------------------------------------------------------------------
      SNOW LION   LV.1-100   HP:121-121,000  Taste: ????    AP:10
      Steal/Drop : North Wind, Healing Mail, Biggs & Wedge card, Snow Lion
                   Card
      Rare Item  : Silver Mail, North Wind
      Card       : Snow Lion Card, Biggs and Wedge Card
      Attack     : Ice Breath, (Tail Whip), Blizzard*, Berserk
      Draw       : Blizzard*, Berserk
      Descri.    : Like a giant Penguin only it has a big mouth and eyes
      Where      : Trabia - Bika Snowfields, Winter Island
      NOTE       : Indeed one of the strongest foes. Junctioned Sleep/Death/
                   Blind to your character's ST-Atk-J to kill it. To have
                   9999 HP damage at a strength of 255, junction 100x Firaga
                   to your character's Elem-Atk-J. It's Ice Breath causes
                   damage to all characters and also carries an Ice element.
                   Absorbs Ice and weak against Fire.
      Info       : Lives in the northern snowfields. Takes time to defeat
                   because of its high HP. Uses Ice Breath.
      Japanese   : Gooju Shiiru
    
    ------------------------------------------------------------------------
      OCHU     LV.1-100    HP:40-40,000     Taste: Barf-Bwahh...    AP:7
      Steal/Drop : Ochu Tentacle, Magic Stone, Giant's Ring, Force Armlet,
                   Ochu Card
      Rare Item  : Giant's Ring, Force Armlet, Ochu Tentacle
      Card       : Ochu Card, Elvoret Card
      Attack     : Ochu Dance, Drink Magic, (Tentacles), Earthquake, Blind
      Draw       : Silence, Blind, Confuse, {Pain}
      Descri.    : A giant man-eater plant like Malboro and a bigger version
                   of Grat
      Where      : Timber- Vaulny Canyon (forests)
                   Island Closest to Heaven
                   Esthar- Grandidi Forest
                   Trabia - Hawkind Plains (forests)
      NOTE       : Probably the weakest foe found in Island closest to
                   Heaven. It's Ochu Dance causes damage and also the Slow/
                   Curse status. Its Earthquake attack causes Earth element
                   damage to all foes.
      Info       : Likes to live in the forests. Attacks with its tentacles
                   and also uses status attacks.
      Japanese   : Ochuu
    
    ------------------------------------------------------------------------
      SAM08G    LV.1-100   HP:400-6,000+     Taste: n/a       AP:4
      Steal/Drop : Running Fire, Screw, Magic Stone, Wizard Stone, SAM08G
                   Card, M-Stone Piece
      Rare Item  : n/a
      Card       : SAM08G Card, X-ATM092 Card
      Attack     : Store, Rocket Launcher, Shoulder Charge, Gatling Gun
      Draw       : Shell, Protect, [Life], {Reflect}
      Descri.    : A dinosaur shape monster with a rocket pod on its
                   shoulder (160mm cannons..)
      Where      : Galbadia- D-District Prison
                   Galbadia Missile Base
                   Lunatic Pandora (before Lunar Cry)
                   FH- (Balamb Garden's Arrival),
                   Esthar- City (during Arrival of Lunatic Pandora)
      NOTE       : Not quite strong. Weak against Poison.
      Info       : A living weapon made by Galbadia. Carries 155mm cannon
                   on both shoulders and a 60mm vulcan cannon in its both.
      Japanese   : SAM08G
    
    ------------------------------------------------------------------------
      DEATH CLAW  LV.1-100   HP:222-22,200     Taste: ????     AP:3
      Steal/Drop : Shear Feather, Windmill, Curse Spike, Death Claw Card
      Rare Item  : Cursed Spike, Windmill
      Card       : Death Claw Card, Granaldo Card
      Attack     : (Death Claw), Gas, (Swipe)
      Draw       : Aero, Dispel, {Reflect}
      Descri.    : Large Polar bear with four sharp arm claw. It has a
                   couple of damaging attacks.
      Where      : Centra- Lenown Plains (forests)
                   Esthar- Grandidi forest
                   Galbadia Garden [The Garden Crash]
      NOTE       : Another average monster. This monster is pretty weak as
                   its attacks could only inflicit minor damage. It's gas
                   weapon could causes Sleep status to all allies, so take
                   note.
      Info       : A monster with 4 claws. Attacks with shear power but also
                   uses gas attacks.
      Japanese   : Worirudo Fukku
    
    ------------------------------------------------------------------------
      CACTAUR    LV.1-100  HP:112-1,600+     Taste: Refreshing   AP:20
      Steal/Drop : Cactaur Thorn, Jet Engine, Cactaur Card
      Card       : Cactaur Card, Gerogero Card
      Rare Item  : Jet Engine
      Attack     : (Kick), 1,000 Needles, (Escape)
      Draw       : Haste
      Descri.    : small green Cactus man with super hyperactive speed and
                   evasion. Pretty hard to hit it..
      Where      : Esthar-Kashkabald Desert
                   Cactaur's Island
      NOTE       : This thing can only be hurt if your character's Hit Rate
                   is over 100. The best attacking weapons are gunblade (any
                   type..) and the Strange Vision (Selphie's Ultimate
                   Weapon). It's 1000 Needles will cause 1000 HP damage and
                   it's karate kick could causes random damage, pretty
                   damaging.
      Info       : A speedy cactus of the desert. Damage always amount to
                   1000 units with it's special skill 1000 Needles.
      Japanese   : Cactaur
    
    ------------------------------------------------------------------------
      TONBERRY  LV.1-100   HP:350-35,000     Taste: Refreshing      AP:1
      Steal/Drop : Chef's Knife, Tonberry Card
      Rare Item  : Chef's Knife
      Card       : Tonberry Card, Iguion Card
      Attack     : Everyone's Grudge, (walk forward), Chef's Knife, Death
      Draw       : Death
      Descri.    : Similar to Tonberry of FF7, but it look like turtle with
                   no shell and holding a lantern along with a knife.
      Where      : Centra Ruins
      NOTE       : No weakness against elements and status. This is the
                   thing could does tedious damage. You need to have 100x
                   Death to protect your character's from its attacks. Its
                   Everyone's Grudge could does a massive damage to one
                   character based on the damage. Note that the Chef's
                   Knife hits randomly. The Tonberry will normally use up
                   some of its turns for walking. Degenerator and Rapture
                   does not work on it. Summon GF Diablos to finish it off.
                   Gatling Gun packs a punch. Doomtrain is worth summoning
                   for it reduces its' Vit to 0.
      Info       : Mysterious looking living in dungeons walks slowly
                   towards the enemu and kills that enemy with Chef's Knife.
      Japanese   : Tonberi
    
    ------------------------------------------------------------------------
      ABYSS WORM  LV.1-100  HP:260-26,000    Taste: Delicious     AP:6
      Steal/Drop : Windmill, Shear Feather, Magic Stone, Wizard Stone,
                   Abyss Worm Card
      Card       : Abyss Worm Card, Abadon Card
      Rare Item  : Windmill
      Attack     : Sand Shake, (head rise), (Head Whip), Tornado, Gastric
                   Juice
      Draw       : Aero, {Tornado}, {Quake}
      Descri.    : A giant orange worm look like it stock its head
      Where      : Esthar-Kashkabald Desert
                   Galbadia- Dingo Desert
      NOTE       : Not quite a strong. Sand Shake causes damage to all
                   allies.
      Info       : A head protruding the earth only a part of the body is
                   exposed. Use Earthquake when attack by enemies.
      Japanese   : Abisu Uoomu
    
    ------------------------------------------------------------------------
    
     ______
    / 6.2D \________________________________________________________________
    ------------------------------------------------------------------------
    Card Page 4                                                   ffviii_063
    ------------------------------------------------------------------------
      TURTAPOD  LV.1-100   HP:42-5,000       Taste: Delicious   AP:2
      Steal/Drop : Life Ring, Wizard Stone, [Healing Mail*], Turtapod Card
      Card       : Turtapod Card, Trauma Card
      Rare Item  : Healing Mail, Life Ring
      Attack     : (Defend), (Spin)
      Draw       : Cure*, Esuna, Dispel, {Life}
      Descri.    : Blue and yellow creature, but it looks like a small
                   chair along with sharp spikes at its edges.
      Where      : Esthar- City (Lunar Cry)
                   Witch Memorial Hall (Lunar Cry)
                   Great Plains of Esthar (Lunar Cry)
                   Lunatic Pandora
      NOTE       : Quite a weak enemy. Note that when it closes up, its
                   defensive stats will drop. Counter this with Meltdown.
      Info       : Atatcks with magic and sharp claws. It may change into
                   defensive mode in order to protect itself from danager.
      Japanese   : Gurana Tumu
    
    ------------------------------------------------------------------------
      VYSAGE (head) LV.1-100  HP:210-21,000  Taste: n/a     AP:6
      Steal/Drop : Wizard Stone, Vysage Card, <Lightweights>, Magic Stone,
                   M-Stone Piece.
      Card       : n/a
      Rare Item  : Wizard Stone, Lightweights
      Attack     : Sigh, Esuna, Stare, Reflect, Haste, Protect
      Draw       : Esuna, Haste, [Bio]
      Descri.    : Black with gray stripes head of a monster which stuck out
                   from the ground
      Where      : Esthar-Great Salt Lake
                   Winhill- Winhill Bluffs, Humphrey Archipelago.
                   Timber- Shenard Hills
      NOTE       : Pretty a formidible foe.. It's Stare can causes a series
                   of status attacks such as Darkness, Confuse, Silence.
                   It's Sigh can cause damage to all foe. It is weak against
                   Holy. Junction 100x Holy to Elem-Atk-J. Sigh causes
                   status ailments. Stare causes Petrify. Curse can only
                   be done with Lefty and Righty and it causes Doom.
      Info       : A monster shaped like a face. It uses support magic and
                   special attacks when attacking with Righty and Lefty.
      Japanese   : Basiseeji Hanzu
    
    ------------------------------------------------------------------------
      VYSAGE (hand) LV.1-100  HP:138-13,800  Taste: n/a     AP:6
      Steal/Drop : Lightweights, Regen Ring, Wizard Stone, Rune Armlet,
                   Magic Stone, Vysage Card
      Card       : Vysage Card
      Rare Item  : Regen Ring, Life Ring [Lefty], Rune Armlet [Righty]
      Attack     : Righty - (Slap), (Grab along with Righty), (Squeeze)
                   Lefty  - Silence, Drain, Draw, Stop, Meteor, Quake, Demi,
                   Bio
      Draw       : Lefty  - Bio, Demi, Quake, Regen
                   Righty - Shell Protect
      Descri.    : Black along with gray stripes in color, heck it is just
                   a pair of hands.
      Where      : Esthar-Great Salt Lake
                   Winhill- Winhill Bluffs, Humphrey Archipelago, Shenard
                   Hills.
      NOTE       : Weak against Holy. Both of them are very powerful.. Lefty
                   can does all sorts of magicial attacks [that's alot..]
                   However, it is not quite strong in defense. Physical
                   attacks works quite well. Righty is a monster that relies
                   more on physical attacks and is usually be covered up
                   with spells such as Protect and Reflect. Junction 100x
                   Blind to ST-Atk-J works well. Anyway, Doomtrain will be
                   the most apporiate summon. [it causes Vit 0 and does
                   9999 HP damage at Level 100!]
      Info       : Lefty- A large left hand protruding from the earth.
                   Sometimes cures party members with status abnormalities.
                   Righty- A large right hand protruding from the earth.
                   Can't uses magic, Uses strength to attack with force.
      Japanese   : Basiseeji Hanzu
    
    ------------------------------------------------------------------------
      T-REXAUR  LV.1-100   HP:760-76,000     Taste: ????     AP:10
      Steal/Drop : Dino Bone, Star Fragment, Wizard Stone, T-Rexaur Card
      Card       : T-Rexaur Card, Shumi Tribe
      Rare Item  : Star Fragment, Dino Bone.
      Attack     : (Great Bite), (Bite), (Tail Whip), Quake
      Draw       : Fire*, Thunder*, {Quake}
      Descri.    : Look like the king of dinosaurs, T-Rex, but it is
                   actually an Allosaurous.
      Where      : Balamb- Accauld Plains (forest)
                   Island Closest to Hell
                   B-Garden Training Center
      NOTE       : The most powerful foe in Balamb areas. It attacks can
                   does whooping damage of 4000+ at high levels. It's Tail
                   Whip does damage to all characters. The best way to
                   defeat it and gain most EXP, is by junction Blind/Sleep
                   to ST-Atk-J. Junction 100x Blizzarga to get 9999 HP
                   damage on the foe.
      Info       : Alive since the beginning of time. Its power and HP are
                   very high. It is better to run if you encounter one.
      Japanese   : Arukeo Dainosu
    
    ------------------------------------------------------------------------
      BOMB      LV.1-100   HP:44-4,400       Taste: Danger!     AP:1
      Steal/Drop : Bomb Fragment, Magic Stone, Wizard Stone, Bomb Card,
                   Bomb Spirit, M-Stone Piece
      Card       : Bomb Card, Krysta Card
      Rare Item  : Bomb Spirit
      Attack     : Suicide, (Anger), (Bite)
      Draw       : Fire, [Fira], {Firaga}, {Meltdown}
      Descri.    : Big orange balloon (pumpkin?) with a pair of small hands.
                   Originated from FFT.
      Where      : Balamb- Fire Cavern
                   Centra- Centra Ruins
                   Deep Sea Research Center
                   Lunatic Pandora
                   B-Garden (during NORG's Anger)
                   Esthar- Shalmal Peninsula, Minde Island
      NOTE       : Very damaging. It can causes a suicide accident that
                   will instantly kill your ally (if HP is below 4,400,
                   based on the Bomb's HP). As you attacks or draw magic,
                   it becomes bigger and it will sooner or later explode!
                   Weak against Ice (extremely weak), Weak against Wind.
                   Junction 100x Blizzaga to your characters' Elem-Atk-J.
      Info       : A monster power by fire. Usually plain but still a
                   dangerous monster that becomes gigantic or explodes
                   with attack.
      Japanese   : Bomb
    
    ------------------------------------------------------------------------
    
      BLITZ     LV.1-100    HP:72-7,200       Taste: No taste     AP:2
      Steal/Drop : Dynamo Stone, Betrayal Sword, Power Generator, Blitz Card
      Rare Item  : Dynamo Stone
      Card       : Blitz Card, Propagator Card
      Attack     : (Charge up itself), (Swipe), Thunder*
      Draw       : Thunder, [Thundara], {Thundaga}
      Descri.    : Dress in white the guy who cast Thunder on itself.. Hmm
                   it looks more a barbarian to a knight to me.
      Where      : Centra Ruins
                   Centra- Lenown Plains Forest, Serengetti PLains, Nectar
                   Peninsula.
                   Esthar- Grandidi Forest, Kashkabald Desert, Shalmal
                   Peninsula
      NOTE       : Don't ever use Thunder as it does not only absorbs the
                   damage but its Speed and Strength stats also increases.
                   Absorbs Thunder.
      Info       : Becomes electrified when attack with thunder. Attacks
                   while its electrified causes thunder damage.
      Japanese   : Purittsu
    
    ------------------------------------------------------------------------
      WENDIGO   LV.1-100   HP:160-16,000     Taste: Delicious  AP:2
      Steal/Drop : Steel Orb, Steel Pipe, Strength Love, Wendigo Card
      Card       : Wendigo Card, Jumbo Cactaur Card
      Rare Item  : Strength Love
      Attack     : Shoot, Grab, Dribble, (Punch), Powerbomb
      Draw       : Berserk, [Protect]
      Descri.    : Yellow spot and green color headless gorilla, like the
                   one in Congo movie except it is headless ^_^;
      Where      : Timber- Vaulny Canyon
                   Great Plains of Galbadia
                   D-District Prison
                   Galbadia Missile Base
                   Dollet- Hasberry Plains [forests]
      NOTE       : The killer damage is the move, Shot as it does a bounce
                   on one character and reject across the entire party.
                   Better make use of Blind/Sleep to ST-Atk-J combo.
      Info       : A strong monster but not good at magic. Uses powerful
                   physical attacks, replying on its strength instead.
      Japanese   : Uendigo
    
    ------------------------------------------------------------------------
      TORAMA    LV.1-100   HP: 320-32,000    Taste: Delicious       AP:4
      Steal/Drop : Regen Ring, Moon Stone, Wizard Stone, Torama Card
      Card       : Torama Card, Tri-Point Card
      Rare Item  : Moon Stone, Regen Ring
      Attack     : Esuna, (Blaster), LV5 Death, Meteor, Confuse, Holy,
                   (Angry), (Charge), Blizzaga
      Draw       : Death, Demi, Life
      Descri.    : a giant Leopard with a pair of long whiskers, quite wise
                   too ^_^;)
      Where      : Esthar- City Area (after Lunar Cry)
                   Great Plains of Esthar (after Lunar Cry)
                   Lunatic Pandora
                   Deep Sea Research Center
      NOTE       : Beware of it's LV5 Death as it could cause a instant
                   gameover when characters are at level 100 and are not
                   protect against Death. It randonly uses powerful magic
                   such as Meteor and it's consider a tough cookie.
      Info       : Use multiple magic attacks while sitting. Even more
                   powerful when it uses its blaster attack.
      Japanese   : Kuaaru
    
    ------------------------------------------------------------------------
      IMP       LV.1-100   HP:110-11,000     Taste: Tastes Okay..    AP:5
      Steal/Drop : Poison Powder, Dead Spirit, Cursed Spike, Wizard Stone,
                   Imp Card
      Rare Item  : Cursed Spike
      Card       : Imp Card, Garguntua Card
      Attack     : Berserk, Blind, Holy, Meteor, Firaga, Blizzaga,
                   Thundaga, (Fly), Break
      Draw       : Blind, Silence, Confuse, Break
      Descri.    : Red-violet small demon with a red long nose with wings
                   and a devil-like tail
      Where      : Esthar City area (after Lunar Cry)
                   Great Plains of Esthar
                   Deep Sea Deposit (during Ultima Weapon Quest),
                   Lunatic Pandora
      NOTE       : Better make sure of Elemental defense as it could cast
                   spells like Firaga and Blizzaga. Holy junctioned to
                   Elem-Def-J is essential.
      Info       : A devlish looking monster with wings. Uses powerful
                   magic despite its small size.
      Japanese   : Garukimasera
    
    ------------------------------------------------------------------------
      BLUE DRAGON LV.1-100   HP:410-41,000   Taste: Refreshing     AP:6
      Steal/Drop : Dragon Fang, Dragon Skin, Blue Dragon Card, Fury Fragment
      Card       : Blue Dragon Card, Mobile Type 8 Card
      Rare Item  : Dragon Skin, Dragon Fang, Fury Fragment
      Attack     : (Grab Punch), (Punch), Breath, (Tail Whip), Reflect
      Draw       : Drain, Break, Death, Bio
      Descri.    : early version of Bahamut and Tiamat, and it looks a bit
                   awkward..
      Where      : Island Closest to Hell
                   Trabia- Winter Island (near the mountains)
                   Trabia- Hawkwind Plains (forests)
      NOTE       : One great strange part about this foe that is you can't
                   drain HP from it. It's damage are a bit strong. Best
                   work with Blind/Sleep/Death ST-Atk-J Combo. Weak against
                   Cold. Absorbs Poison.
      Info       : A dragon that walks on 2 legs, Attacks with breath that
                   causes statuses changes and drops a rare item called
                   Fury Fragment.
      Japanese   : Doragon Izorude
    
    ------------------------------------------------------------------------
      ADAMANTOISE  LV.1-100     HP:425-42,500    Taste: ????      AP:4
      Steal/Drop : Turtle Shell, Whisper, Orichalcon, Adamantine,
                   Adamantoise Card
      Rare Item  : Adamantine (defeat both), Orichalcon, Whisper
      Card       : Adamantoise Card, Sphinxara Card
      Attack     : Shell, Protect, (Bite), White Wind, Sand Storm
      Draw       : Blizzard*, Shell, Protect, {Reflect}
      Descri.    : A normal black turtle (of course with a hard shell!)
                   usually come in pairs.
      Where      : Long Horn Island (shores)
      NOTE       : Pretty amazed from the difference in the difficulty from
                   the Japanese version and US version. It's normal attacks
                   are strong and its Sand Storm does damage to all allies.
                   Its White Wind restores HP for both Adamantoise.
                   Junction Blind to ST-Atk-J and summon Pandemona to
                   finish it off. Weak against Wind. Earth has no effect.
      Info       : It's high defense make it difficult to defeat. Owns rare
                   items that makes it worth the effort.
      Japanese   : Adamantaimai
    
    ------------------------------------------------------------------------
      HEXADRAGON  LV. 1-100   HP:400-40,000   Taste: ????     AP:8
      Steal/Drop : Red Fang, Inferno Fang, Hexadragon Card, Star Fragment
      Rare Item  : Star Fragment, Red Fang
      Card       : Hexdragon Card, Tiamat Card
      Attack     : (Kick), Fire*, Breath, Melt-Eye
      Draw       : Fire*, [Dispel], [Shell], [Protect]
      Descri.    : Black covering along with a blue color torso. Has a
                   large tail (Z-shaped), 3 pairs of legs and multiple red
                   eyes
      Where      : Island Closest to Hell
                   Esthar- Talle Mountains (after Lunar Cry)
                   Esthar- Great Plains of Esthar (before Lunar Cry)
      NOTE       : Quite a stronge enemy. Absorbs Fire damage. Weak
                   against Ice. Junctioned Blizzaga to Elem-Atk-J and Firaga
                   to Elem-Def-J. It's attcks are strong, so make sure you
                   have used Blind ST-Atk-J combo as well. It's Melt-Eye
                   causes Fire element damage to all characters. It's Breath
                   causes non-element damage to one ally.
      Info       : A type of mutated dragon burn with 6 eyes. Uses fire
                   magic and special breath attack.
      Japanese   : Meruto Doragon
    
    ------------------------------------------------------------------------
     ______
    / 6.2E \________________________________________________________________
    ------------------------------------------------------------------------
    Card Page 5                                                   ffviii_064
    ------------------------------------------------------------------------
    
      IRON GIANT  LV.1-100  HP:780-78,000    Taste: no taste!     AP:8
      Steal/Drop : <Star Fragment>, Moon Stone, Running Fire, Wizard Stone,
                   Iron Giant Card
      Card       : Iron Giant Card, Fujin and Raijin Card
      Rare Item  : Star Fragment
      Attack     : Mighty Guard, Grand Slash, (Slash)
      Draw       : Haste, {Quake}, Shell, Protect
      Descri.    : Dark Blue armored with short knees warrior holding a
                   giant blade. Also makes it appearance in FF7.
      Where      : Deep Sea Deposit (Ultima Weapon Quest)
                   Esthar City Area (after Lunar Cry)
                   Lunatic Pandora
      NOTE       : It is weak against Thunder. Poison does no effect on it.
                   It is a mechnical beast with strong armor. Junction
                   Thundaga to Elem-Atk-J and Sleep/Blind to Elem-Atk-J.
                   May need to use Dispel to remove Mighty Guard.
      Info       : Hard to damage due to its steel armor. Doesn't use magic
                   but its sword causes significant damage.
      Japanese   : Tetsukyo-jin
    
    ------------------------------------------------------------------------
      BEHEMOTH  LV.1-100   HP:670-67,000     Taste: ????     AP:12
      Steal/Drop : Barrier, Giant's Ring, Behemoth Card, Moon Stone,
                   Energy Crystal
      Card       : Behemoth Card, BGH521F2 Card
      Rare Item  : Energy Crystal, Giant's Ring, Barrier
      Attack     : Assualt Horn, Meteor, Holy, Flare, Tornado, Firaga,
                   (Horn Rush), Mighty Guard
      Draw       : Regen, Tornado, Flare
      Descri.    : A gaint Purple bull with a pair of tiny wings at its back
                   and armed a pair of large black horns. Returns from FFT.
      Where      : Deep Sea Deposit (during Ultima Quest),
                   Esthar City (Lunar Cry)
                   Great Plains of Esthar (Lunar Cry)
                   Lunatic Pandora
      NOTE       : Perhaps one of most powerful enemies in the game. This
                   guy always uses Meteor as its counter. The Assault Horn
                   packs a punch. Junction 100x Death and you can say good
                   bye to it. Simple huh?
      Info       : Use powerful magic such as Meteor. A strong enemy that's
                   hard to defeat.
      Japanese   : Behiimosu
    
    ------------------------------------------------------------------------
      CHIMERA   LV.1-100   HP:600-60,000     Taste: Refreshing     AP:10
      Steal/Drop : Red Fang, Inferno Fang, Energy Crystal, Chimera Card
      Rare Item  : Energy Crystal
      Card       : Chimera Card, Red Giant Card
      Attack     : According to the its features (the heads and its tail)
                   Lion Head- (Bite Attack)
                   Eagle Head- Tornado
                   Toad Head- Aqua Breath, Water
                   Goat Head- Dispel, Confuse, Stop,
                   Serpent Tail- Bio
      Draw       : Water, Bio, Esuna, Thunder*
      Descri.    : A 4-headed yellow dragon armed with the 4 different heads
                   and a giant serpent tail.
      Where      : Island Closest to Heaven
                   Esthar-Kashkabald Desert
      NOTE       : Just take note of the Lion Head and Toad Head.
                   Junctioned 100x Blind to ST-Atk-J to prevent the Lion
                   Head from creating harvoc. Junction 100x Water to absorbs
                   its Aqua Breath (which does damage to all allies)
                   Absorbs Thunder and Water. Poison has no effect.
      Info       : A monsters with 4 heads that uses magic and physical
                   attacks, status changes, and their original skill, Aqua
                   Breath.
      Japanese   : Kimaira Bruein
    
    ------------------------------------------------------------------------
      ELASTOID  LV.1-100   HP:220-16,000     Taste: n/a      AP:3
      Steal/Drop : Laser Cannon, Screw, Elastoid Card, Steel Pipe
      Card       : Elastoid Card, Ultima Weapon Card
      Rare Item  : n/a
      Attack     : Meltdown, Shell, Protect, (Buckle drop), (Spin Attack),
                   Beam Laser
      Draw       : Dispel, Shell, Protect, {Meltdown}
      Descri.    : Gold in color, 4 long poles, looks like a giant
                   windchime. A hob is being embedded its middle.
      Where      : Centra-Excavation Site (Laguna Dream Sequence #1)
                   Esthar- Lunatic Pandora Research Center (Laguna Dream
                   Sequence #5)
                   Lunatic Pandora (during Lunatic Pandora's Arrival at
                   Esthar)
      NOTE       : Weak against Thunder, Poison has no effect. Same method
                   for against mechnical beasts, junction 100x Thunder* to
                   Elem-Atk-J.
      Info       : Anti-personal weapon made in Esthar. Floats with anti-
                   gravity engine. Attacks with its 4 pilable metallic legs.
      Japanese   : Inbinshiburu
    
    ------------------------------------------------------------------------
      GIM47N    LV.1-100   HP:300-3,400      Taste: n/a     AP:3
      Steal/Drop : Steel Pipe, Steel Orb, Screw, GIM47N Card, Fast Ammo
      Card       : GIM47N Card, Oilboyle Card
      Rare Item  : n/a
      Attack     : Rip Laser, (spin punch), Chain Gun
      Draw       : Cure*, Esuna, [Life]
      Descri.    : A yellow big robot with a boxing gloves, like to move its
                   hands
      Where      : D-District Prison,
                   FH- (Balamb arrival at Fisherman's Horizon)
      NOTE       : I think fighting this mechnical beast is no worries. It
                   is very simple for its low attacking power. Rip Laser
                   does damage to one ally and Chain Gun does damage to
                   all allies. Junction Thunder* to Elem-Atk-J to inflicit
                   more damage. Weak against Thunder, Poison has no effect.
      Info       : An older type of Galbadia support weapon. Has laser
                   cannon but mostly punches using steel orbs on both hands.
      Japanese   : GIM47N
    
    ------------------------------------------------------------------------
      MALBORO   LV.1-100   HP:1,435-143,500  Taste: Increased morale  AP:12
      Steal/Drop : Malboro Tentacles, Cursed Spike, Tonberry King Card,
                   Force Armlet, Malboro Card
      Card       : Malboro Card, Tonberry King Card
      Rare Item  : Malboro Tentacles, Force Armlet, Hypno Crown
      Attack     : Bad Breath, Earthquake, Dissolving Acid, Eerie Sound Wave
      Draw       : Bio, Demi, Quake
      Descri.    : A large green plant with a big mouth and you will hear
                   him laugh before the fight (curly tentacles..)
      Where      : Island Closest to Heaven
                   Island Closest to Hell
                   Esthar- Grandidi Forest
      NOTE       : As one of the strongest monsters, this is indeed a tough
                   one. Junction Sleep/Berserk/Pain/Confuse to nullify its
                   Bad Breath (or you have to wait for the counter to stop)
                   Draw and cast Demi [it's 9999 HP damage...]. It's Eerie
                   Sound Wave does damage to all allies. It's Dissolving
                   Acid damge to one ally. Absorbs Poison. Weak against
                   Ice.
      Info       : Uses Bad Breath, which causes all status abnormalities.
                   Be ready with status defenses before fighting it.
      Japanese   : Moruboru
    
    ------------------------------------------------------------------------
      RUBY DRAGON LV.1-100  HP:891-89,100  Taste: All systems go!    AP:14
      Steal/Drop : Fury Fragment, Inferno Fang, Red Fang, Energy Crystal,
                   Ruby Dragon Card
      Card       : Ruby Dragon Card
      Rare Item  : Fury Fragment, Energy Crystal
      Attack     : Breath, Fire*, Meteor, Reflect, (claw swipe)
      Draw       : Fire*, {Aero -> Reflect}, {Meteor}, {Flare}
      Descri.    : A giant red dragon with a large black eye brow, thus
                   forming like a V-shaped horn
      Where      : Island Closest to Hell
                   Centra- Lenown Plains (forests), Serengetti Plains
                   (forests), Lolestern Plains (forests)
                   Trabia Canyon (Laguan's Dream Sequence #4)
                   Esthar- Grandidi Forest, Nortes Mountains
      NOTE       : Considered as the strongest non-BOSS monster. It's Breath
                   packs a punch against all allies and it is non-elemental.
                   It's Claw Swipe does a whooping 2000+ HP damage to one
                   ally. Make use of Vit-J and get it above 100. [Characters
                   with 100 and below will be instantly killed.] Of course
                   HP must be 8000+ and above. Make use of Meltdown, Demi
                   as you can cause more damage to it. Have Firaga to
                   Elem-Def-J, so that it has become an alternate source
                   of regaining HP. Drain ST-Atk-J works fine and it will be
                   better if you get Revive and Recover. Weak against Holy/
                   Blizzaga. Absorbs Wind/Fire. Doomtrain will be the best
                   GF for the fight. It's weak against the following combos:
                   Meltdown/Doom/Sleep --> Summon Doomtrain to do harvoc!
      Info       : Strong and smart dragon. If enemies are using Reflect.
                   It casts Reflect on itself to mirror the attack.
      Japanese   : Ruburumumdo Doragon
    
    ------------------------------------------------------------------------
      ELNOYLE   LV.100     HP: 82,000         Taste: Can't      AP:18
      Steal/Drop : <Moon Stone>, Energy Crystal (drop only), Elnoyle Card
      Card       : Elynole Card, Catoblepas Card
      Rare Item  : Energy Crystal
      Attack     : Storm Breath, Meteor, Dispel, Holy, Pain, Death,
                   (Claw Swipe), Tail Needle
      Draw       : {Double -> Death}, Pain, Holy
      Descri.    : Similar to Elvoret at Dollet tower in disc 1 except it
                   is dull gray in color.
      Where      : Esthar City- look for Esthar Soldier who answer
                   "Heehehahahehe" [north from the place where you find
                   Odine's laboratory] (Lunar Cry)
      NOTE       : One of most toughest cookies in the game. You can't
                   perform level down or devour it. Simply a strong enemy.
                   You can easily defeat it when your characters are at
                   Level 100, junction 100x Blind to your characters'
                   ST-Atk-J. Can't Level down the monster. Storm Breath does
                   damage to all allies. Make use of Tornado junction to
                   Elem-Atk-J. Weak against Wind
      Info       : A powerful monster. Uses magic but also uses Tail Needle
                   which causes heavy damage.
      Japanese   : Erunooiru
    
    ------------------------------------------------------------------------
     ______
    / 6.2F \________________________________________________________________
    ------------------------------------------------------------------------
    Others
    ------------------------------------------------------------------------
    
      OILBOYLE       LV.1-100    HP:200-20,000     Taste: ?????      AP:10
      Steal/Drop : Fuel, Wizard Stone
      Card       : n/a
      Rare Item  : Fuel
      Attack     : Oil, (Grab and Suck), Light Beam, Water
      Draw       : Esuna, Blind, Cure*, Confuse
      Descri.    : White creature with red torso, looks like a mutation or
                   advance version of Blobra
      Where      : Balamb Garden MD Level [NORG's Anger]
                   Ultimecia Castle
      NOTE       : Weak against Fire. Water has no effect. It's Light Beam
                   packs a punch compared to Oil. Both affects only one
                   ally.
      Info       : This creature lives underground. Its slimy body is full
                   of oil. Attacks by splitting oil.
      Japanese   : Flood Snake
    
    ------------------------------------------------------------------------
      PROPAGATOR     LV.1-100    HP:125-12,500     Taste: n/a         AP: 5
      Steal     : 8x Wizard Stone
      Drop      : Aura Stone, Ultima Stone, Flare Stone, Shell Stone,
                  Protect Stone, Death Stone, Holy Stone
      Rare Item : n/a
      Card      : n/a
      Attack    : BiteBite, Silence, Blind, Bio, Thunder*
      Draw      : Thunder*, Cure*, Esuna, Life
      Descri.   : 6-10 meter ailen monster
      Where     : Inside Ragnarok (The Space Incident)
      NOTE      : Yeah, no fear.. refer to strategy found in walkthrough
      Info      : A monster living in space ship Ragnarok. Very violent in
                  nature. Attacks anything moves within the ship.
      Japanese  : Ailen
    
    ------------------------------------------------------------------------
      PuPu     LV.1-100     HP:10-810        Taste: n/a    AP:0
      Drop      : Accelerator
      Rare Item : Accelerator
      Card      : PuPu Card
      Attack    : (none), Elixir Please!, More Elixir Please!, Thank you
      Draw      : Cure*, Fire*, Blizzard*, Thunder*
      Descri.   : Cute alien, can't explain more.. (refer to UFO Sighting
                  Incident for more info.)
      Where     : Balamb - Accauld Plains where Balamb Garden formerly
                  located (must did all the UFO Sighting before this)
      NOTE      : I would recommend you not to kill it as that's the only
                  way to get PuPu Card [which in turns get the Hungry
                  Cookpot.]. Anyway Accelerator can be gotten through
                  another method. Make sure you have aleast 5 Elixirs and
                  a character with Item command.
      Info      : An ailen from other planet. Someone destroyed its UFO and
                  the alien is in need of help.
      Japanese  : Koyo Koyo
    
    ------------------------------------------------------------------------
      UFO?     LV.1-100     HP:121-12,100     Taste: n/a    AP:0
      Drop      : Aegis Amulet
      Rare Item : Aegis Amulet
      Card      : n/a
      Attack    : (none)
      Draw      : Demi
      Descri.   : small blue and white Unindentified Flying Object with a
                  yellow antenna
      Where     : Grandidi Mountain north of Chocobo Holy Region (refer to
                  UFO Sighting Incident in Part II for more info)
      NOTE      : Not a strong foe (even an enemy), Just attack!
      Info      : Unidentified flying object from outher space.
      Japanese  : UFO
    
    ------------------------------------------------------------------------
      RALDO      LV.1-100    HP:24-2,800   Taste:????     AP:2
      Steal/Drop: Magic Stone, Wizard Stone
      Rare Item : ???
      Card      : n/a
      Attack    : (claw Swipe)
      Draw      : Fire*, Thunder*, [Protect], Shell
      Descri.   : A small version of Armadodo only with high defensive
                  stats, It is like a solid rock!
      Where     : Balamb Training Center
                  Ultimecia Castle
      NOTE      : Due to its high defensive stats, it will be more
                  advisible to use Magic on it than normal attacks.
      Info      : May look slow due to its stone-like body, but it is
                  actually quite fast, appear in numbers.
      Japanese  : Rald
    
    ------------------------------------------------------------------------
      ESTHAR SOLDIER LV.1-100    HP:120-6,000  Taste: n/a    AP:1
      Steal     : Potion, Tent, Hi-Potion
      Drop      : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down
      Card      : n/a
      Rare Item : n/a
      Attacks   : Shotgun, (knife strike)
      Draw      : Cure*, Thunder*, Blizzard*, Fire*
      Descri.   : Type 1- Navy blue in color, Its head looks a grasshopper
      Where     : Centra- Excavation Site (Laguna Dream Sequence #2)
                  Lunatic Pandora Research Center (Laguna Dream Sequence
                  #5)
                  Esthar Odine's Labortary (Laguna Dream Sequence #5)
      NOTE      : It just like the G-Soldier in Laguna's Dream Sequence.
                  Junction 100x Bio to your characters' Elem-Atk-J or
                  ST-Atk-J to deal with it. Weak against Poison
      Info      : Esthar Soldier who uses both gun and sword. Shotgun attack
                  can cause major damage. Not a strong enemy.
      Japanese  : Esthar Soldier
    
    ------------------------------------------------------------------------
      ESTHAR SOLDIER LV.1-100    HP: 150-6,500  Taste: n/a    AP:1
      Steal     : Potion, Tent, Hi-Potion
      Drop      : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down
      Card      : n/a
      Rare Item : n/a
      Attacks   : Shotgun, (knife strike), Boomerang Sword, Soul Crash
      Draw      : Thunder*, Blizzard*, Fire*
      Descri.   : Type 2- Dark Navy blue in color, Its head looks a
                  grasshopper (cyborg version)
      Where     : Centra- Excavation Site (Laguna Dream Sequence #2)
                  Lunatic Pandora Research Center (Laguna Dream Sequence
                  #5)
                  Esthar Odine's Labortary (Laguna Dream Sequence #5)
      NOTE      : Weak against Thunder, Poison has no effect. The Soul
                  Crush is the move that it uses on Ward and Kiros at
                  Laguna's adventure at the evacuation site. Its Boomerang
                  Sword affects all allies. Junction 100x Thundaga to
                  inflicit more damage on it (of course, use Elem-Atk-J)
      Info      : A cyborg in the form of an Esthar Soldier but far
                  stronger. It only uses physical attacks.
      Japanese  : Esthar Soldier
    
    ------------------------------------------------------------------------
      ELITE SOLDIER   LV.1-100    HP:50-3,000+    Taste: n/a  AP:2
      Steal/Drop: Cottage, Tent, Phoenix Down, Hi-Potion
      Card      : n/a
      Attack    : (Charge), (Double Shot), Thunder*, Potion
      Rare Item : n/a
      Draw      : Fire*, Blizzard*, Thunder*, {Scan -> Dispel}
      Descri.   : A red soldier of Galbadia with a metallic padding on its
                  shoulder.
      Where     : Dollet Mission, Balamb Arrival at Fisherman's Horizon,
                  Esthar during arrival of Lunatic Pandora, Lunatic Pandora.
                  Galbadia Missile Base, Timber Town
      NOTE      : A stronger G-Soldier. Has quite strong attacks against
                  low level characters. Quite good enemy for storing magic.
                  Weak against Poison.
      Info      : An officer acting together with G-Soldiers, Reflect him
                  first he uses recover magic on other soldiers.
      Japanese  : Galbadia Captain
    
    ------------------------------------------------------------------------
      G-SOLDIER       LV.1-100     HP: 50-1,200   Taste: n/a    AP:1
      Steal/Drop : Potion, Tent, Hi-Potion, Phoenix Down
      Card       : n/a
      Attack     : (Sword Swipe), Fire.
      Rare Item  : n/a
      Draw       : Fire*, Blizzard*, Thunder*, Cure*
      Descri.    : A blue soldier of Galbadia holding a sword
      Where      : Dollet Communications Tower
                   Lunatic Pandora
                   Esthar- arrival of Lunatic Pandora
                   FH- Balamb Garden Arrival at Fisherman's Horizon,
                   Balamb Garden- Garden Crash
                   Galbadia Missile Base
      NOTE       : The basic human enemy, extremely weak. Good for stocking
                   the basic elementals. Weak against Poison. Sleep
                   junctioned ST-Atk-J works well on this guy.
      Info       : G-Soldier that use magic with a sword. Strong enough but
                   nowhere near as strong as any SeeD member.
      Japanese   : Galbadia Soldier
    
    ------------------------------------------------------------------------
      GUARD           LV.1-100     HP: 50-1,200    Taste: n/a    AP: 1
      Steal/Drop : Remedy, Hi-Potion, Phoenix Down
      Rare Item  : n/a
      Card       : n/a
      Attack     : (sword swipe), Sleep
      Draw       : Sleep, Silence, Blind, Cure*
      Descri.    : same as G-Soldier
      Where      : D-District Prison
      NOTE       : Weak against Poison. Typically make them sleep before
                   they did so! While they are "sleeping", summon GFs to
                   finish them off!
      Info       : A Prison secruity guard. A Galbadia Soldier that trained
                   in sleep magic to capture escapees.
      Japanese   : Guard
    
    ------------------------------------------------------------------------
      PARATROOPER   LV.1-100      HP:50-3,000+    Taste: n/a     AP:1
      Steal/Drop : Remedy, Antidote, Phoenix Down, Hi-Potion
      Rare Item  : n/a
      Card       : n/a
      Attack     : (sword swipe), Blind, Demi, Water, Silence, Reflect,
                   Remedy
      Draw       : Sleep, Blind, Water, Silence
      Descri.    : Similar to G-Soldier, Guard of Galbadia on its green
      Where      : Balamb Garden - The Garden Crash
      NOTE       : These guys are quite dangerous as they could cast Demi,
                   along with dangerous status spells such as Silence. It
                   will be best if you have equipped the Treatment command.
                   Junction 100x Silence or 100x Sleep to ST-Atk-J, could
                   does serious damage against it. Weak against Poison.
      Info       : Soldier assigned to Galbadia Garden. Specializes in
                   sneak attacks. Much stronger than regular Galbadia
                   Soldiers.
      Japanese   : Green Galbadia Soldiers
    
    ------------------------------------------------------------------------
      GIM-52A       LV.1-100   HP:105-11,000   Taste: n/a    AP:3
      Steal/Drop : Missile, Running Fire
      Card       : n/a
      Rare Item  : Missile
      Attack     : Micro Missile, Haste, Gatling Gun, Ray-Bomb, (Charge)
      Draw       : Haste, Slow, {Dispel}, {Reflect}
      Descri.    : A blue robot keep moving its hands, looks like Weltall of
                   Xenogears.
      Where      : D-District Prison,
                   Esthar- City (Arrival of Lunatic Pandora)
                   Inside Lunatic Pandora (before Lunar Cry)
      NOTE       : Weak against Thunder. Cast Slow on it and cast Haste on
                   your members and attack! Make use of Thunder Elem-Atk-J
                   Combo. It's Micro Missile does 3/4 damage to one ally.
                   Gatling Gun does damage to one ally. Ray-Bomb does
                   damage to all characters.
      Info       : A Galbadia Machine that attacks with magic and missile.
                   The more advance models uses high powered beams.
      Japanese   : GIM52A
    
    ------------------------------------------------------------------------
      SLAPPER       LV 40     HP: 1710        Taste: n/a   AP: 3
      Steal/Drop :  Hi-Potion, Potion, Phoenix Down
      Card       :  n/a
      Rare Item  :  n/a
      Attack     :  (Slap), (teamwork)
      Draw       :  Blizzard, [Blizzara], {Blizzaga}, {Water}
      Descri.    :  A monster dressed like a hockey player
      Where      :  Galbadia Garden (The Garden Crash)
      NOTE       :  Pretty a weak monster.... Use Fire Elem-Atk-J Combo.
      Info       :  A member of Garden's semi-human ice-hockey club,
                    attacks with speed and teamwork.
      Japanese   :  Hockey Player
    
    ------------------------------------------------------------------------
     _____
    / 6.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Important Storylines (!SPOLIERS!), Press Page Down 11 times.
    ------------------------------------------------------------------------
    In RPGs, there are generally important sequences about the game. They
    may include in differences in gameplay. For example, you will be able
    to access more areas and thus allow you to have more leisure. If you
    find along the Monster Besitary, I have shortened the sequences using
    key words such as "Lunar Cry", "The Garden Crash", etc. Here they are:
    
     _____________________________________________________________
    / Lunar Cry Incident (Disc 3 onwards, after getting Ragnarok) \_________
    ------------------------------------------------------------------------
    Upon your jounery to Lunar Base, Rinoa (possessed by the future witch
    Ultimecia) has freed the Adel (whom is sealed inside the ice chamber..),
    which causes the Lunar Cry which struck several years ago to occur once
    again. From the "Realm of Evil", the Lunatic Pandora (which has settled
    at the Tears Point), absorbs the energy of evil, thus causing the
    following areas become infested with more powerful, devil-looking
    monsters. The Lunar Cry has occured once and it forms the Centra Crater
    where you find the Centra Ruins.
    
    Esthar City (the streets of Giant Esthar City) It is on the World Map
    View.
    ------------------------------------------------------------------------
    Original                       After Lunar Cry
    ------------------------------------------------------------------------
    Gayla                          Behemoth
    Bite Bug                       Elynole
                                   Torama
                                   Imp
                                   Tutrapod
    ------------------------------------------------------------------------
    
    Great Plains of Esthar (where you find the building structures of
    Lunatic Pandora Research Center, Tears Point, Lunar Gate, Witch
    Memorial Hall)
    ------------------------------------------------------------------------
    Original                       After Lunar Cry
    ------------------------------------------------------------------------
    Hexdragon                      Behemoth
    Mesmerize                      Torama
    Bite Bug                       Imp
    Caterchipillar                 Tutrapod
    Malboro
    ------------------------------------------------------------------------
    
     _____________________________
    / "The Garden Crash" (Disc 2) \_________________________________________
    ------------------------------------------------------------------------
    At Disc 2, you will experience this sequence where the two Gardens
    colliding together.. Seifer, Fuijin and Raijin at the other party as
    they were in search of Ellone. Galbadians start to invade the Balamb
    Garden along with Paratroopers.. You will start to have a sequence
    where Rinoa is in life-threatening damage [she is with Zell, coz she
    wants Squall's ring (with Griver engraved in it.)] Galbadia Garden is
    also full of monsters too.. the Sorceress generally wants to prolonged
    the time.
    
    ------------------------------------------------------------------------
    Monsters (Balamb Garden)
    ------------------------------------------------------------------------
    G-Soldier
    Elite Soldier
    SAM08G
    GIM-52A
    Paratrooper
    
    ------------------------------------------------------------------------
    Monsters (Galbadia Garden)
    ------------------------------------------------------------------------
    Jelleye
    Creeps
    Death Claw
    Tri-Face
    Slapper (only in the hockey fields)
    ------------------------------------------------------------------------
     __________________________________________
    / "Balamb Garden's Arrival at FH" (Disc 2) \____________________________
    ------------------------------------------------------------------------
    After drifting for several days, the Balamb Garden has finally undocked
    at the FH (also known as Fisherman's Horizons). Squall will be called
    by Cid Kramer (the headmaster of Balamb Garden) to apologise the Mayor
    of the incident. At the same time, they have company. It is the
    Galbadians! They are searching for the mysterious lady Ellone (or The
    "Sis" mentioned in Squall's Dreams).
    
    ------------------------------------------------------------------------
    Monsters (Fisherman's Horizons)
    ------------------------------------------------------------------------
    G-Soldier
    Elite Soldier
    GIM-72N
    SAM08G
     _____________________________________________________
    / "Lunatic Pandora's Arrival at Esthar City" (Disc 3) \_________________
    ------------------------------------------------------------------------
    Things are really getting bad.. Upon leaving from the Lunar Gate, after
    bid farewell to Squall whom seeks treatment for Rinoa from Ellone, Zell
    are being assigned to protect the Matron (Edea, well Edea can protect
    herself anyway, why need him to do that?). As the Lunatic Pandora is
    once being brought alive from the face of earth and is heading the Tears
    Point. Zell and his company are to head to the City where they will be
    brief about the Lunatic Pandora from Dr. Odine.
    
    ------------------------------------------------------------------------
    Monsters (inside Esthar City)
    ------------------------------------------------------------------------
    G-Soldier
    Elite Soldier
    SAM08G
    GIM-52A
    
    ------------------------------------------------------------------------
    Monsters (inside Lunatic Pandora)
    ------------------------------------------------------------------------
    G-Soldier
    Elite Soldier
    SAM08G
    GIM-52A
    Elastoid
    ------------------------------------------------------------------------
    
     ______________________________________
    / "Ultima Weapon Quest" Disc 3 onwards \________________________________
    ------------------------------------------------------------------------
    Yeah.. the Ultima Weapon is back from FF7.. This Weapon is far one of
    the strongest in FF8. This weapon has a couple of damaging attacks. It's
    Light Pillar is indeed a killer (well, Irvine at Level 100 is more a
    killer ^_^;). After getting GF Bahamut at the Deep Sea Research Center,
    you will see a hole down the path.. this leads to the basement where
    Squall can gain access to the Deep Sea Deposit. You need make use of the
    Reserve Steam Pressure to reduce the crystal that is encovering the
    Ultima Weapon. Just have Zell, in the party. Head down to the hole.
    Examine the steam machine located on the left and you will have a short
    briefing about the scenario. Just do in 2-2-1-1 RSP usage and have Zell
    to handle the last steam machine (refer to Part II for more details).
    Upon that you will be able to access to the Deep Sea Deposit and a whole
    hell of them are awaiting for you...
    
    NOTE: Can't ran away...
    
    ------------------------------------------------------------------------
    Monsters (Deep Sea Deposit)
    ------------------------------------------------------------------------
    Tri-Face
    Grendel
    Imp
    Behemoth
    Ruby Dragon
    Iron Giant
    
    ------------------------------------------------------------------------
     _________________________
    / "NORG's Anger" (Disc 2) \_____________________________________________
    ------------------------------------------------------------------------
    After done with the Missile Base Sequence, Squall and the remainding two
    characters will head back to Balamb Garden to warn Cid Kramer for the
    incoming Missiles. (they have been launched..) This time, there are a
    dispute between the SeeD Cadets and Garden. A co-headmaster of the
    Garden, known as NORG is very unpleased with Cid (not his managment but
    the fact that Balamb Garden has been involved with opposition against
    the Sorceress.) The Garden Faculties along with those Garden cadets that
    have not been graduated (well, there are some exceptions..) fought
    against the SeeDs.
    
    ------------------------------------------------------------------------
    Monsters (Balamb Garden)
    ------------------------------------------------------------------------
    T-Rexaur (hopefully you got Siren..)
    Bomb
    Glaccid Eye
    Caterchipillar
    Bite Bug
    Grat
    
    ------------------------------------------------------------------------
    Monsters (MD System)
    ------------------------------------------------------------------------
    Geezard
    Blobra
    Tri-Face
    Blood Soul
    Oilboyle
     __________________________________________
    / Laguna Dream Sequences (Disc 1 ~ Disc 3) \____________________________
    ------------------------------------------------------------------------
    Due to "Sis" Ellone doing, Squall repeatedly have this sequence about
    the past about this guy known as Laguna Loire (that's my fan favourite!)
    Generally, you will expect some battle sequences and here is a brief
    summary about the sequences.
    
    Laguna Dream Sequence #1: Laguna and his party on a jounery across the
    forests in Galbadia. Intend to meet his dream girl, Julia HEARTILLY at
    the capital city of Galbadia, Deling City (Disc 1)
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Funguar
    Geezard
    ------------------------------------------------------------------------
    
    Laguna Dream Sequence #2: Laguna and his party are been instructed to
    investigate the evacuation site found in Centra. Laguna has a bad
    feeling about this (well, he bring the wrong map ^_^;, his leg got
    cramped.. as usual.). Ward and Kiros got injured.. (Disc 1)
    
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Esthar Soldier
    Esthar Soldier (cyborg)
    Gesper
    Elastoid
    ------------------------------------------------------------------------
    
    Laguna Dream Sequence #3: Laguna is recovering from his injuries at
    Winhill where he is attended by Raine, the owner of the Pub. Next he has
    a job of killing off monsters that invaded Winhill. Ellone is a hot-
    wanted personal due to her special abilities that allows to transport
    back to the past and are heavily wanted by the Sorceress Adel (aka.
    Leader of Esthar). Laguna has to protect her...
    
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Bite Bug
    Caterchipillar
    ------------------------------------------------------------------------
    
    Laguna Dream Sequence #4: Laguna's broke ^_^; He was acting as a knight
    at Trabia Canyon where he was on the journey to save Ellone.. Kiros are
    to act as the dragon.. but amusingly enough, a real Ruby Dragon appears.
    Laguna as a Dragon Slayer!
    
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Gayla
    Bite Bug
    Mesmerize
    Ruby Dragon (BOSS)
    ------------------------------------------------------------------------
    
    Laguna Dream Sequence #5: Laguna is finally at Esthar.. but held captive
    ^_^;. He was at the Lunatic Pandora Research Center. The people of
    Esthar are pretty upset over Adel's rule and Laguna seems to the best
    candidate for the position. Now bracing through all dangers, Laguna
    managed to save Ellone whom was held captive at Odine's Lab.
    
    ------------------------------------------------------------------------
    Monsters
    ------------------------------------------------------------------------
    Esthar Soldier
    Esthar Soldier (cyborg)
    Gesper
    Elastoid
    ------------------------------------------------------------------------
    
    Well that's all for the sub-quests. Enough Spoilers? ^_^;
     _____
    / 7.0 \_________________________________________________________________
    ========================================================================
    Weapon Remodelling/ Limit Breaks
    ========================================================================
    Weapon Remodelling is very useful [extremely important to the main lead,
    Squall Leonhart] as it increases the character's weapon attacking power
    and hit rate. In the previous FF series, you can easily buy the weapons
    from a weapon shop. But in FF8, you need to do the following in order
    to tune up your weapons [or remodel]
    
    ------------------------------------------------------------------------
    3 SIMPLE Steps to remodel a weapon:
    ------------------------------------------------------------------------
    
    1. Gathered up the ingredients for the weapons! For those whom are
       playing for the first time, I would recommend you to get the Weapon
       Monthly manuals. These manuals will give you a detail list of the
       requirements. The manuals will instantly unlock the weapon's name.
       The other way is, by having the required ingredients. Refer to each
       character's section to know where to get the ingredients. I would
       recommend you to check the Monster Bestiary.
    
    2. Next find a Junk Shop.. There are a lot of them. And it does not
       matter which shop you go.. Or you can make use Doomtrain's Call
       Junk Shop Menu Ability [refer to GF Abilities]
    
       Locations of Junk Shops
       Balamb Junk Shop - left of the screen of the town center.
       Deling Junk Shop - in the Parade road
       Dollet Junk Shop - found within Noutilus
       FH Junk Shop     - found on the right of town center, cross the
                          planks
       Esthar Junk Shop - it's Don Juan's Shop!
       Man at Garden    - it's the Card Magician Joker! You will find him
                          at the Training Center (randomly)
    
    ------------------------------------------------------------------------
    I hopefully you basically know the menu setup look like. If not, refer
    to the diagrams below [this diagram looks indentical to the Junk Shop
    menu]:
       ___________________________________________________
      |                 Title of Junk Shop                |
      |___________________________________________________|
      |  Squall Leonhart                                  |
      |___________________________________________________|
      |               |                                   |
      | Steel Pipe    |    Revolver            100        |
      | 1        (3)  | |> Keer Trigger        200        |
      |               |    Cutting Trigger     400        |
      | Screws        |    Flame Saber         600        |
      | 2        (30) |                                   |
      |               |___________________________________|
      |               | Strength 45%  -> 48%^             |
      |               | Accuracy 255% -> 255%             |
      |_______________|___________________________________|
    
    Well, time for some explainations. The numbers in the brackets are
    those that you have in your ITEM inventory. If the numbers on the left
    exceed the numbers in the brackets, then you will be unable to perform
    an upgrade.
    
    Just in case, my English is a bit too hard to understand...
    
          _ _ _ _ _ the name of the ingredient
     ____/_____________
    | Adamantine       |
    | 1           (0)  |
      |             \_ _ _ _ _ avaliable in your item inventory
      |__ requirements
    
    In this above case, you can't perform an upgrade. The weapon [as you
    may guess it's the Lion Heart]. Why, you don't have the item produce an
    upgrade. (0) is definately less than 1. It is pretty easy to understand.
    
    If that's not clear, there's nothing I can do...
    
    Note that you can de-graded your weapon back to it's original form, but
    the used materials will be gone forever. If the number 48 is yellow in
    colour, that means there is an increase in attacking power. But if the
    colour of the digits is red, that means that your previous upgraded
    weapon is much better than the weapon you have choosen to upgrade to.
    [For example, Flame Saber is obviously a better weapon compared to the
    Cutting Trigger.]. The numbers next to the name of the weapon is price
    to pay in order to remodel them.
    
    VERY IMPORTANT NOTE (regarding combats)
    You can't get an item from a monster by winning IF you had steal from a
    monster during combat. How to equiped Mug? Refer to Basic Tutorial.
    
    Examples:
    1. You fought 2x Adamantoise and you mug one of them [get an item,
       let's say Whisper for an example.]. You will not get Adamantine
       even though you have defeat the other one. Adamantine can be ONLY
       obtained if you defeat BOTH Adamantoise and do not mug them!
    2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and
       when you defeat it you get nothing.
    3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury
       Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal
       [level 80 and above]
    
    ========================================================================
    Executing/Learning Limit Breaks
    ========================================================================
    
    In FF7, you learn Limit Breaks by using them. In FF8, individual
    characters have different ways in learning them. Plus, there is no more
    Limit Break guages. Typically you need to get them into crisis level.
    All characters can use their Limit Breaks once they are in crisis level.
    
    What is Crisis Level? There are a lot of mistakes made by me on this...
    All characters has a Limit Break guage just like the characters of FF7,
    the only difference is that it is invisible. Limit Guage builds up once
    the character is under attack [especially heavy attacks]. As different
    characters have different behaviour status, I believe that Seifer could
    probably under the Fury status, which explains why he can get his Limit
    Breaks so easily..
    
    As your characters are in danger, the coloring of HP will changes from
    white to the following colours: (all are based on my own estimation)
    - yellow [if character's HP is between 85% to 15% of the maximum HP]
    - red [if character's HP is between 1% to 5% of maximum HP]
    
    Once you see this, just do the following below:
     __________   ____________
    |Attack  |>| |Renzoukuken |   e.g. Squall Leonhart.
    |Magic     | |____________|
    |GF        |
    |Draw      | You need to hold Right, in order to see the name of the
    |__________| character's Limit Break. Different character have
                 different names for their Limit Breaks. Press Circle to
                 select it.
    
    Notes on getting Limit Breaks:
    o Use an Aura on the character - refer to magic besitary in getting it.
    o Use an Aura Stone on the character - refer to Items in getting it.
    o Once a character is in Crisis Level, just tap the Triangle button [it
      will keep on switching turns among characters] and eventually you
      will hear a blink and find a small triangle on right of the Attack
      command. Press and hold right. You will see the name of the Limit
      Break, select it using the Circle button.
    o Seifer is an exception of all characters, he can excute his Limit
      Breaks with the party's HP depleted to 83%.
    
     _____
    / 3.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Squall Leonhart
    ------------------------------------------------------------------------
    Age:            17
    Sex:            Male
    Height:         5'10" [177 cm]
    Birthdate:      August 23
    Blood Type:     AB
    Weapon:         Gunblade
    Limit Break:    Renzoukuken
    Initial Weapon: Revolver
    Occupation:     SeeD Mercernary (Balamb)
    Description:    The story's hero unsociable and expressionless. The hero
                    of the game, a cadet in the SeeD special forces attached
                    to Balamb Garden. Antisocial and stone-faced. Besides
                    his aloof personality, he is very self centered and a
                    person who hates influenced deeply by strangers.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Squall Leonhart. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    R e v o l v e r                         Price: 100 gil, ATK: - HIT: 255%
    [T: Revolver]
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  6x
    What it does:      Stone with a litte Magic Power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   2x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S h e a r   T r i g g e r             Price: 200 gil, ATK: +4, HIT: 255%
    [T: Keer Straight]
    ------------------------------------------------------------------------
    Name:              Steel Pipe
    Quanitity needed:  1x
    What it does:      GF learns SumMag +10% Ability
    Where to get it:   Mug Wendigo
    Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                       Dollet- Hasberry Plains
    Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   6x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    C u t t i n g   T r i g g e r         Price: 400 gil, ATK: +10 HIT: 255%
    [T: Cutting Trigger]
    ------------------------------------------------------------------------
    Name:              Mesmerize Blade
    Quanitity needed:  1x
    What it does:      Long, sharp blade
    Where to get it:   Defeat/Steal Mesmerize
    Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
                       Plains, Trabia Canyon, Trabia Crater
    Card Mod:          1x Mesmerize's Card -> 1x Mesmerize Blade
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   6x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    F l a m e    S a b e r               Price: 600 gil,  ATK: +12 HIT: 255%
    [T: Flame Tan]
    ------------------------------------------------------------------------
    Name:              Betrayal Sword
    Quanitity needed:  1x
    What it does:      Sword that betrays allies
    Where to get it:   Mug Blitz/ Defeat Forbidden
    Encounter Monster: Blitz - Centra -Lenown's Plains, Serengetti Plains
                       Esthar- Grandidi Forest.
                       Forbidden - Esthar-Grandidi Forest, Centra Ruins
    Card Mod:          1x Forbidden's Card -> 1x Betrayal Sword
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Turtle Shell
    Quanitity needed:  1x
    What it does:      GF learns Vit +20% Ability
    Where to get it:   Mug/Defeat Armaddo or defeat low-level Adamantoise
    Encounter Monster: Armaddo - Tomb of Unknown King
                       Adamantoise - shores of Long Horn Island
    Card Mod:          3x Adamantoise's Card -> 1x Turtle Shell
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   4x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    T w i n    L a n c e                  Price: 800 gil, ATK: +15 HIT: 255%
    [T: Lance of Slit]
    ------------------------------------------------------------------------
    Name:              Dino Bone
    Quanitity needed:  1x
    What it does:      Large dinosaur bone
    Where to get it:   Defeat or Mug T-Rexaur
    Encounter Monster: Balamb- Accauld Plains (forests), B-Garden: Training
                       Center, Island closest to Hell
    Card Mod:          1x Armaddo's Card -> 1x Dino Bone
                       2x T-Rexaur's Card -> 1x Dino Bone
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Red Fang
    Quanitity needed:  2x
    What it does:      Dragon's fang with a Fire element
    Where to get it:   Defeat or Mug Hexdragons/Chimera
    Encounter Monster: Hexdragon - Esthar-Grandidi Forests, Island closest
                       Hell, Great Plains of Esthar (before gotten Ragnarok)
                       Chimera - Esthar- Khashabald Desert, Island closest
                       Hell.
    Card Mod:          3x Hexdragon's Card -> 1x Red Fang
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   12x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    P u n i s h m e n t                 Price: 1000 gil, ATK: +18, HIT: 255%
    [T: Crime and Penalty]
    ------------------------------------------------------------------------
    Name:              Chef's Knife
    Quanitity needed:  1x
    What it does:      Tonberry's knife
    Where to get it:   Defeat or Mug Tonberry
    Encounter Monster: Centra Ruins
    Card Mod:          1x Tonberry's Card -> 1x Chef's Knife
                       1x King Tonberry's Card -> 1x Chef's Knife
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Star Fragment
    Quanitity needed:  2x
    What it does:      GF learns SumMag +20% Ability
    Where to get it:   Mug Iron Giants/ Defeat level 100 T-Rexaurs
    Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
                       T-Rexaur - Balamb- Accuald Plains (forest), B-Garden
                       Training Center, Island closest to Hell
    Card Mod:          3x Iron Giant's Card -> 1x Star Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Turtle Shell
    Quanitity needed:  1x
    What it does:      GF learns Vit +20% Ability
    Where to get it:   Mug/Defeat Armaddo or defeat low-level Adamantoise
    Encounter Monster: Armaddo - Tomb of Unknown King
                       Adamantoise - shores of Long Horn Island
    Card Mod:          3x Adamantoise's Card -> 1x Turtle Shell
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   8x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    L i o n    H e a r t                 Price: 2000 gil, ATK: +26 HIT: 255%
    [T: Lionheart]
    ------------------------------------------------------------------------
    Name:              Adamantine
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the north-western
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    ------------------------------------------------------------------------
    Name:              Dragon Fang
    Quantity needed:   4x
    What it does:      Dragon's fang with strong recovery force
    Where to get it:   Defeat 1x Blue Dragon
    Encounter Monster: - Island closest to Hell (about 1/10 chance)
                       - Winter Island (where you find the Shumi Tribe),
                         go near the mountains. (about 3/10 chance)
    Card Mod:          n/a
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Pulse Ammo
    Quantity needed:   12x
    What it does:      Ammo that contains powerful energy
    Where to get it:   Through Ifrit's Ammo-RF [you must gotten F Mag-RF]
                       * 1x Power Generator --> 20x Pulse Ammo
                       * 1x Laser Cannon    -->  5x Pulse Ammo
                       * 1x Energy Crystal  --> 10x Pulse Ammo
    Encounter Monster: I would recommend you to get Energy Crystal as there
                       is a huge variety of monsters that possess it. The
                       rest considered "extremely" rare. To get Energy
                       Crystal:
                       - Defeat Level 80 and above Ruby Dragons/ Behemoths
                       - Defeat Level 50 and above Elynoles
                       I would go for Elynoles as there is a secret area
                       where you can encounter them to as much as you
                       want!
                       If you have problem doing that, level up to level 80
                       and the commonly found Ruby Dragons. [you can
                       encounter more frequently at hilltops of Esthar.]
    Card Mod:          10x Elynole's Card --> 1x Energy Crystal
    Refine:            n/a
    ------------------------------------------------------------------------
     ____
    / II \__________________________________________________________________
    ========================================================================
    Squall Leonhart's Limit Breaks
    ========================================================================
    As the main character will always have the most powerful Limit Breaks,
    Squall is no exception. He can inflict as much as 180,000+ damage with
    his ultimate Limit Break, Lion Heart. [enough to eliminate any monster
    from the face of the earth..]
    
    Renzoukuken is the name of Squall's Limit Break. Renzoukuken means "
    Repetitive Slashes" or "Consecutive Blade" and looks quite like Cloud's
    Omnislash of FF7.
    
    As Gunblade is Squall's main attacking weapon, there are two features
    in this weapon. Squall could actually trigger his gunblade, giving him
    the ability to inflict more damage. To do this, you must trigger his
    gunblade, by pressing the R1 button.
    
    Just when Squall is using his Limit Breaks, a guage similar to the
    one below, will popped up at the lower screen.
     ___________________________
    |     | X |  _ _ _ _ _      |
    |_____|___|_________________|
    
    You will see flashes of light and driving passes the box marked "X", to
    do a trigger, just tap R1 when the light reaches the box. You will next
    see - - - - being replaced with a number of hits. Someone has told me
    that if you trigger at the box while watching Squall hitting the
    monster will be much easier. If you triggered at the box, Squall can do
    a lot more damage compared to a normal attack. The maximum number of
    hits Squall can do, is 7. Normally, you will see a flashing blast at
    the seventh hit.
    
    Now I first jump to Squall's configuration screen before telling you
    about finishing blows. Here is an ASCII art of the screen.
     ________________________________________
    | Gunblade Auto           | ON   |  OFF  | If you set Gunblade Auto ON,
    |_________________________|______|_______| Renzoukuken will be done
    | Renzoukuken Indicator   | ON   |  OFF  | automatically by the
    |_________________________|______|_______| computer. Choosing OFF allows
    |Special                                 | you to trigger yourself.
    |  Rough Divide        Fated Circle      | The Renzoukuken [ASCII art
    |  Blasting Zone       Lion Heart        | above] indictator will be
    |________________________________________| visible if you choose "ON".
    
    About 1/6 chance, you see Squall execute one of his finishing blows. The
    chance will depend on Squall's current HP to maximum HP and also his
    members' current HP to maximum HP. You will learn new finishing blows,
    by remodel Squall's gunblade into a stronger gunblade. Of course, the
    better the gunblade, the better the Limit Break. The advance Limit
    Breaks to be executed varies as depend on the opponent's attributes,
    crisis level and luck. A lot of e-mails asking me how to get Lion Heart
    Limit Break each time, but it is impossible or otherwise Squaresoft
    might as well, have one Limit Break for the game, since the Lion Heart
    is that powerful.
    
     _____
    / III \_________________________________________________________________
    ------------------------------------------------------------------------
    List of Finishing Blows
    ------------------------------------------------------------------------
    Name:        Rough Divide
    [T: Love Divide]
    Description:
    This move looks great as Squall uses the move that he has used during
    the battle with Seifer at the opening CGI. Squall just glides his
    gunblade across the ground and lift it, thus a blast appears from the
    ground.
    Area effect: Single opponent
    Learnt:      Revolver
    Rating:      7/10
    ------------------------------------------------------------------------
    Name:        Fated Circle
    [T: Fatal Circle]
    Description:
    After Squall has finished the Renzoukuken, Squall helds his gunblade on
    his shoulders and leap up in mid-air and followed by a quick spin,
    forming sparks of fire on his opponents.
    Area effect: All opponents.
    Learnt:      Shear Trigger
    Rating:      8/10
    ------------------------------------------------------------------------
    Name:        Blasting Zone
    [T: The Blasting Zone]
    Description:
    Squall held his gunblade vertically upwards and followed by a
    generation of energy surrounding him. Next a beam of light appears from
    his gunblade and receives the outer atmosphere of the world, followed
    by a deep cut on the ground on all opponents.
    Area effect: All opponents.
    Learnt:      Flame Saber, Twin Lance, Punishment
    Rating:      9/10
    ------------------------------------------------------------------------
    Name:        Lion Heart
    [T: End of Heart]
    Description:
    Squall held his gunblade facing downwards followed by a cloud of wind
    generating and starts a rushing series of 16x slashes on his opponent
    [9999 HP each!]. This is obvious the most damaging attack in FF8! I
    forgot that there is another addition of 9999 HP damage after he has
    excuted the Lion Heart! [this depends on Squall's Strength stats and
    monster's Vit]
    Area effect: Single opponent.
    Learnt:      Lion Heart
    Rating:      10/10 [actually it deserves more than 10!]
    ------------------------------------------------------------------------
    
     _____
    / 3.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    Zell Dincht                                                   ffviii_025
    ------------------------------------------------------------------------
    Age:            17
    Sex:            Male
    Height:         5'6" [167cm]
    Birthdate:      March 17th
    Blood Type:     B
    Weapon:         Glove
    Limit Break:    Duel
    Initial Weapon: Metal Knuckle
    Occupation:     SeeD Mercenary (Balamb)
    Description:    A master of comprehensive wrestling skills whom was
                    admitted to the Garden. He has entered the Garden when
                    he was only 13 years old out of admiration of his
                    grandfather, who was an excellent soldier. He is the
                    type who does everything with enthusiasm, but the
                    reason is his weak point. However, at heart he is
                    gentle and has a serious personality.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Zell Dincht. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    M e t a l   K n u c k l e                Price: 100 gil, ATK: - HIT: 98%
    [T: Metal Knuckle]
    ------------------------------------------------------------------------
    Name:              Fish Fin
    Quanitity needed:  1x
    What it does:      Fish's Fin
    Where to get it:   Defeat Fastitocalon-F
    Encounter Monster: Shores of the World
    Card Mod:          n/a
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  4x
    What it does:      Stone with a little Magic power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    M a v e r i c k                         Price: 200 gil, ATK: +3 HIT: 99%
    [T: Maverick]
    ------------------------------------------------------------------------
    Name:              Dragon Fin
    Quanitity needed:  1x
    What it does:      Very hard dragon's scale
    Where to get it:   Mug/ Defeat Grendel
    Encounter Monster: Island closest to Hell, Timber- Shenand Hills
                       (hilltops)
    Card Mod:          1x Grendel's Card -> 1x Dragon Fin
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Spider Web
    Quanitity needed:  1x
    What it does:      Allows Quistis to learn Blue Magic, Ultra Waves
    Where to get it:   Mug / Defeat Caterchipillar
    Encounter Monster: Balamb- Accauld Plains [forests]
    Card Mod:          1x Caterchipillar -> 1x Spider Web
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    G a u n t l e t                        Price: 400 gil, ATK: +8 HIT: 101%
    [T: Gauntlet]
    ------------------------------------------------------------------------
    Name:              Dragon Skin
    Quanitity needed:  1x
    What it does:      Durable dragon skin
    Where to get it:   Defeat HedgeVipers [rare item]
    Encounter Monster: Dollet- Hasberry Plains [forests, hills]
    Card Mod:          n/a
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Fury Fragment
    Quanitity needed:  1x
    What it does:      Stone that contains morale
    Where to get it:   Mug Blue Dragon / Defeat low Levels Ruby Dragon
    Encounter Monster: Blue Dragon - Trabia -Winter Island [near
                       mountains], Island closest Hell
                       Red Dragon - Island closest to Hell, Centra- Lenown
                       Plains [forests], Esthar - Nortes Mountains
    Card Mod:          1x Blue Dragon's Card -> 1x Fury Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    E h r g e i z                         Price: 800 gil, ATK: +13 HIT: 103%
    [T: Ehrgeiz]
    ------------------------------------------------------------------------
    Name:              Adamantine
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the north-western
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    ------------------------------------------------------------------------
    Name:              Dragon Skin
    Quanitity needed:  4x
    What it does:      Durable dragon skin
    Where to get it:   Defeat HedgeVipers [rare item]
    Encounter Monster: Dollet- Hasberry Plains [forests, hills]
    Card Mod:          n/a
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Fury Fragment
    Quanitity needed:  1x
    What it does:      Stone that contains morale
    Where to get it:   Mug Blue Dragon / Defeat low Levels Ruby Dragon
    Encounter Monster: Blue Dragon - Trabia -Winter Island [near
                       mountains], Island closest Hell
                       Red Dragon - Island closest to Hell, Centra- Lenown
                       Plains [forests], Esthar - Nortes Mountains
    Card Mod:          1x Blue Dragon's Card -> 1x Fury Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
     ____
    / II \__________________________________________________________________
    ========================================================================
    Zell Dincht's Limit Breaks
    ========================================================================
    Zell's Limit Breaks are just like Tifa of FF7. However, his Limit
    Breaks has much options for you to chain. Zell is really a good player
    as his Limit Breaks allows you to put in more fun in battles. His Limit
    Breaks are quite easy to get compared to Squall. You just need to find
    items known as Combat King Volumes. Refer to Item Bestiary for the
    detailed information about them.
    
    Like Squall, Zell also has finishing blows and they are too damaging.
    BTW, Zell also has a status screen where you could set the character's
    Limit Breaks.
     ______________________________________________________
    | Auto Duel                        |   ON    |   OFF   |
    |__________________________________|_________|_________|
    |                                                      | Auto Duel "ON"
    |  Punch Rush        Circle, X                         | allows the
    |  Booya             Forward, Back                     | computer to
    |  Heel Drop         Up, Down                          | chain the
    |  Mach Kick         Back, Back, Circle                | attacks for
    |  Dolphin Blow*     L1, R1, L1, R1                    | Zell.
    |  Meteor Strike*    Down, Circle, Up, Circle          |
    |  Burning Rave      Down, Down, Down, Down, Circle    | * they are
    |  Meteor Barret*    Up, X, Down, Triangle, Circle     |   finishing
    |  Different Beat*   Triangle, Square, X, Circle, Up   |   Limit
    |  Final Heaven*     Up, Forward, Down, Back, Triangle |   Breaks
    |______________________________________________________|
    
    Normally, here are the sequences that you see while excuting Zell's
    Limit Breaks.
    
    1.  Zell will do his Punch Rush.
    2.  Next, a box containing the input of keys will appear. Enter any of
        these combinations before ending of Zell's Rush Fists. E.g. Booya
    3.  Now you will unleash the chosen up and chain it again until the time
        has reached 00:00.
    4.  Note that you need to chain up within the given time and time will
        flickes. It should looked something like this:
      ___________________
     |    ___   ____     |
     |   /   \ |___      |  This means that you must chain up within
     |   |   |     |     |  22 seconds or the time will pass...
     |   \___/ ____/  22 |
     |___________________|
     |    ___            |
     |   /   \  |  |     |  The time passes as you chain your combos, also
     |   |   |  |__|_    |  this applies when you are not keying into
     |   \___/     |  30 |  buttons. So do it fast [anyway the keys are
     |___________________|  shown when Zell is doing his Limit Breaks].
     |    ___            |
     |   /   \   /|      |  You must finish the combination of keys before
     |   |   |    |      |  Zell finishes the move or the combo will stop.
     |   \___/  __|__ 12 |
     |___________________|
     |    ___    ___     |  The combo will automatically ends when the
     |   /   \  /   \    |  following happens:
     |   |   |  |   |    |  .   When the timer hits 00:00 [shown on the
     |   \___/  \___/ 00 |      left]
     |___________________|  .   When Zell has unleashes finishing blows,
                                except for Punch Rush, Booya, Heel Drop,
                                Mach Kick, Meteor Strike and the Dolphin
                                Blow
    
    Well, I have summarised in the chart below on how to get the required
    Limit Break and the magazine issue needed for the technique. As for
    methods on getting the magazines, refer to Item section
    
    Forward means Right
    Back means Left
      _____________________________________________________________________
     | Limit Break     | Button Combination              | Magazine Issue  |
     |-----------------|---------------------------------|-----------------|
     | Punch Rush      | Circle, X                       | Initial Attack  |
     | [T: Rush Fists  |                                 |                 |
     | Booya           | Forward, Back                   | Initial Attack  |
     | [T: Head Shock] |                                 |                 |
     | Heel Drop       | Up, Down                        | Initial Attack  |
     | [T: Heel Drop]  |                                 |                 |
     | Mach Kick       | Back, Back, Circle              | Initial Attack  |
     | [T: Mach Kick]  |                                 |                 |
     | Dolphin Blow    | L1, R1, L1, R1                  | Combat King 001 |
     |[T: Dolphin Blow]|                                 |                 |
     | Meteor Strike   | Down, Circle, Up, Circle        | Combat King 002 |
     |[T: Meteo Strike]|                                 |                 |
     | Burning Rave*   | Down, Down, Down, Down, Circle  | Initial Attack  |
     |[T: Burning Rave]|                                 |                 |
     | Meteor Barret*  | Up, X, Down, Triangle, Circle   | Combat King 003 |
     |[T: Meteo Blast] |                                 |                 |
     | Different Beat* | Triangle, Square, X, Circle, Up | Combat King 004 |
     |T:Different Beat |                                 |                 |
     | My Final Heaven*| Up, Forward, Down, Back,        | Combat King 005 |
     |[T: Final Heaven]| Triangle                        |                 |
     |_________________|_________________________________|_________________|
    
    * they are also known as "Finishing blows".
    
    ------------------------------------------------------------------------
    Name:        Burning Rave
    [T: Burning Rave]
    Description:
    Well, Zell gathers his power, forming a huge shield and thus sparks of
    fire appear from his arm. Zell then punches the ground and thus forming
    a ground wave and followed by a blast to all opponents.
    Area Effect: All opponents
    Rating:      7/10
    ------------------------------------------------------------------------
    Name:        Meteor Barret
    [T: Meteo Blast]
    Description:
    My personal favorite. Zell jumps into mid-air and gather green bolts of
    energy and thus rushes to his opponent with a dashing punch and passes
    through the opponent and followed by an explosion.
    Area Effect: One opponent
    Rating:      8/10
    ------------------------------------------------------------------------
    Name:        Different Beat
    [T: Different Beat]
    Description:
    One nice trademark! Zell just simply kicks up his opponent into mid-
    air and starts with some swift knee bashes and finally ends with a
    knee stomp.
    Area Effect: One opponent
    Rating:      9/10
    ------------------------------------------------------------------------
    Name:        My Final Heaven
    [T: Final Heaven]
    Description:
    Another great trademark.. wouldn't spoil it, watch for yourself.
    Area Effect: All opponents
    Rating:      10/10
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    NOTES about Zell's Duel
    ------------------------------------------------------------------------
    Okay, the Limit Breaks carries non-elemental damage [Dolphin Blow does
    not does Water damage]. Here are some minor descriptions of Zell's other
    Limit Breaks:
    
    Punch Rush: Zell rushes forward to an opponent and does a fury of
                punches. I could say his fighting style is a bit different
                compared to Tifa.
    Booya:      Zell waves his hands and followed by a knee jab at one
                opponent.
    Heel Drop:  Zell raises his leg and followed by a slashing down heel
                drop against one opponent.
    Mach Kick:  Zell turns and does a back turn kick against one enemy,
                the most damage non-finishing blow, Limit Break that you
                could accquired early in the game.
    Dolphin  :  Zell raises an uppercut followed by a dolphin rising up..
    Blow        I would agree with Kao Megura (the FAQ writer for FF7),
                Squaresoft must be running out of ideas... Dolphin Blow
                does damage to all opponents. Strangely, that this limit
                does not carries elemental damage.
    Meteor   :  Most damaging skill against non-BOSS. The Meteor Strike
    Strike      removes 1/4 of the monster's current HP. Zell lifted up
                his opponent, followed by an aerial stomp.
    
    There are a lot of combinations which can get you to have new Limit
    Breaks. They are quite easy and if you put them into practice, you
    could excute them well.
    
    ------------------------------------------------------------------------
    Using Finishing Blow: Burning Rave
    ------------------------------------------------------------------------
    1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike
    (preferred as Meteor Strike as it does more damage) -> [Burning Rave.]
    If the timer starts between 9'33 to 12'00
    1. Booya, Heel Drop, Meteor Strike, Booya -> [Burning Rave.]
    
    ------------------------------------------------------------------------
    Using Finishing Blow: Meteor Barret
    ------------------------------------------------------------------------
    1. Punch Rush, Dolphin Blow -> [Meteo Blast]
    If the timer starts between 9'33 to 12'00
    1. Booya, Meteo Strike, Dolphin Blow, Mach Kick -> [Meteor Barret]
    2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush,
       Mach Kick -> [Meteor Barret]
    
    ------------------------------------------------------------------------
    Using Finishing Blow: Different Beat
    ------------------------------------------------------------------------
    1. Booya, Meteor Strike, Booya --> [Different Beat]
    If the timer starts between 9'33 to 12'00
    1. Booya, Heel Drop, Mach Kick, Heel Drop, Booya --> [Different Beat]
    
    ------------------------------------------------------------------------
    Using Finishing Blow: My Final Heaven
    ------------------------------------------------------------------------
    1 Booya, Heel Drop, Meteor Strike -> [My Final Heaven]
    If the timer starts between 9'33 to 12'00
    2. Booya, Heel Drop, Mach Kick, Punch Rush -> [My Final Heaven]
    
    ------------------------------------------------------------------------
    Using The Armageddon Fist
    ------------------------------------------------------------------------
    by Kaze Yagami (yagami@pacific.net.sg)
    The Armageddon Fist is done by using Punch Rush and Booya. Some of the
    readers say that Heel Drop will be better as it inflicit more damage as
    compared to the Booya. You just need to switch between Booya and Rush
    Punch and the enemy will be dead meat in no time. As the combo can be
    done repeatedly many times, it can accumulated to heavy amount of
    damage.
     _____
    / 3.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Quistis Trepe                                                 ffviii_026
    ------------------------------------------------------------------------
    Age:            18
    Sex:            Female
    Height:         5'6" [172cm]
    Birthdate:      October 4
    Blood Type:     A
    Weapon:         Whip
    Limit Break:    Blue Magic
    Initial Weapon: Chain Whip
    Occupation:     Instructor -> SeeD Mercenary (Balamb)
    Description:    An Elite who serves as Squall's advisor. She has joined
                    SeeD at the age of 15 and is now the guidance counselor
                    of Squall and his friends. In opposition to her cool
                    spirit and strong facade, she gets depressed easily
                    about trivial matters since she is unused to setbacks.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Quistis Trepe. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    C h a i n   W h i p                     Price: 100 gil, ATK: - HIT: 103%
    [T: Chain Whip]
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  2x
    What it does:      Stone with a little Magic power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Spider Web
    Quanitity needed:  1x
    What it does:      Allows Quistis to learn Blue Magic, Ultra Waves
    Where to get it:   Mug / Defeat Caterchipillar
    Encounter Monster: Balamb- Accauld Plains [forests]
    Card Mod:          1x Caterchipillar -> 1x Spider Web
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S l a y i n g   T a i l                Price: 200 gil, ATK: +3 HIT: 104%
    [T: Sleeping Tear]
    ------------------------------------------------------------------------
    Name:              Magic Stone
    Quanitity needed:  2x
    What it does:      Stone with Magic Power
    Where to get it:   Defeat Level 11~29 Bite Bug or Jelleye
    Encounter Monster: Bite Bug: Balamb- Accuald Plains
                       Jelleye: Centra - Lenown's Plains, Serengetti Plains
    Card Mod:          1x Grat's Card -> 1x Magic Stone
                       1x Buel's Card -> 1x Magic Stone
                       1x Jelleye's Card -> 1x Magic Stone
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  1x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    R e d   S c o r p i o n                Price: 400 gil, ATK: +8 HIT: 106%
    [T: Red Scorpion]
    ------------------------------------------------------------------------
    Name:              Ochu Tentacle
    Quanitity needed:  2x
    What it does:      Strong, flexible tentacle
    Where to get it:   Defeat/Mug Ochu
    Encounter Monster: Timber- Vaunly Canyon [giant forests], Island
                       closest Heaven, Trabia - Hawkwind Plains [forests]
    Card Mod:          1x Ochu's Card -> 1x Ochu Tentacle
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Dragon Skin
    Quanitity needed:  2x
    What it does:      Durable dragon skin
    Where to get it:   Defeat HedgeVipers [rare item]
    Encounter Monster: Dollet- Hasberry Plains [forests, hills]
    Card Mod:          n/a
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S a v e   T h e   Q u e e n          Price: 800 gil, ATK: +13, HIT: 110%
    [T: Save the Queen]
    ------------------------------------------------------------------------
    Name:              Malboro Tentacle
    Quanitity needed:  2x
    What it does:      Allows Quistis to learn Blue Magic, Bad Breath
    Where to get it:   Defeat/ Steal Malboro
    Encounter Monster: Island closest to Heaven, Island closest Hell,
                       Esthar- Grandidi Forest
    Card Mod:          4x Malboro's Card -> 1x Malboro Tentacle
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  4x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Energy Crystal
    Quantity needed:   4x
    What it does:      GF learns SumMag +30% Ability
    Where to get it:   Defeat Behemoth (rare).
                       Defeat Elnoyle.
                       Defeat Ruby Dragon (Level 80 and above)
    Encounter Monster: Behemoth/Elnoyle - Esthar City
                       Ruby Dragon - Esthar- Nortes Mountains /Island
                       closest Hell.
    Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
    Refine:            n/a
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Quistis Trepe's Limit Breaks
    ========================================================================
    Quistis Trepe perhaps have most well-rounded Limit Breaks as she learn
    16 Limit Breaks [err.. correction, Blue Magic]. Her Blue Magic are so
    indeed hard to get and it really takes time to get them. But they are
    worth it. The Power Generator, which allows Quistis to learn Ray-Bomb
    is indeed devasating and you need to take ages just to get it. How? Read
    on.
    
    Once Quistis is ready to use her Limit Breaks, you see the following
    diagrams:
     __________  ____________
    |Attack |> || Blue Magic |  Just select the Limit Break "Blue Magic"
    |Magic     ||____________|  will do the trick ^_^;
    |GF        |                You should a lot of Limit Break pages
    |Recover   |                shown below. Empty slots will be cover up
    |__________|                the next Blue Magic. But they will be
                                arranged in the following order:
    
     _____________________________________________________________________
    | Laser Eye    P1| Degenerator  P2| Gatling Gun  P3| Homing Laser   P4|
    | Ultra Waves    | Aqua Breath    | Fire Breath    | Mighty Guard     |
    | Electrocute    | Micro Missile  | Bad Breath     | Shockwave Pulsar |
    | LV? Death      | Acid           | White Wind     | Raybomb          |
    |________________|________________|________________|__________________|
    
    To learn the above 16 Limit Breaks, you must get items [Junk type]
    known as Blue Magic and access through the Item Menu [all other
    characters will be greyed out, so don't worry of giving it to a wrong
    character.] Now to get them? Refer to Bestiary above. BTW, Blue Magic
    are actually Enemy Skills from FF7, but they are learnt through using
    Blue Magic Items, not get it by monsters.
    
    ------------------------------------------------------------------------
    List of Blue Magic
    ------------------------------------------------------------------------
    Laser Eye
    [T: Laser Eye]
    What it does?:    Non-elemental damage against one enemy.
    Area Effect:      Single
    Item required:    n/a (Initial)
    Getting the Item: n/a
    Card Mod:         n/a
    ------------------------------------------------------------------------
    Ultra Waves
    [T: Super Vibration]
    What it does?:    Non-elemental damage against all enemies. But causes
                      Slow or Stop.
    Area Effect:      All
    Item required:    Spider Web
    Getting the Item: Mug/Defeat Caterchipillar at the forests of Accauld
                      Plains of Balamb Continent.
    Card Mod:         1x Caterchipillar's Card -> 1x Spider Web.
    ------------------------------------------------------------------------
    Electrocute
    [T: Thunder Strike]
    What it does?:    Thunder element damage against all enemies.
    Area Effect:      All
    Item required:    Coral Fragment
    Getting the Item: Steal/Defeat Creeps found in Galbadia City Sewers,
                      Steal/Defeat Cockatrice found in Galbadia- Montersou
                      Plateau [forests]
    Card Mod:         1x Creeps' Card -> 1x Coral Fragment
    
    Note: Monsters that carries a Thunder Element will absorb the damage.
    ------------------------------------------------------------------------
    LV? Death
    [T: LV ?? Death]
    What it does?:    Cast Death and Doom to all enemies.
    Area Effect:      All
    Item required:    Curse Spike
    Getting the Item: Steal/Defeat Tri-Face found at the Island closest
                      Heaven
                      Defeat Forbidden found in Centra Ruins, Esthar-
                      Nortes Mountains with Rare Item equipped
    Card Mod:         1x Tri-Face's Card -> 1x Curse Spike
    
    Note: does not work on BOSSES and undead.
    ------------------------------------------------------------------------
    Degenerator
    [T: Detonator]
    What it does?:    Removes an monster from the battlefield
    Area Effect:      All
    Item required:    Black Hole
    Getting the Item: Steal/Defeat Gesper during Laguna's 2nd Dream
                      Sequence at Centra-Evacuation Site
    Card Mod:         1x Gesper's Card -> 1x Black Hole
                      1x Diablos' Card -> 100x Black Hole
    
    Note: Degenerator does not work on any BOSSES. It works on all monsters
          except for Tonberry.
    ------------------------------------------------------------------------
    Aqua Breath
    [T: Aqua Breath]
    What it does?:    Water-elemental damage against all opponents
    Area Effect:      All
    Item required:    Water Crystal
    Getting the Item: Steal/Defeat Fastitocalon found in Dingo Desert of
                      Galbadia. [outside D-District Prison]
                      Defeat Chimera found in Esthar's Khashabald Desert
    Card Mod:         1x Fastitocalon's Card -> 1x Water Crystal
                      5x Fastitocalon-F's Card -> 1x Water Crystal
    
    Note: Monsters with water-elemental will absorb the damage.
    ------------------------------------------------------------------------
    Micro Missile
    [T: Micro Missile]
    What it does?:    Non-elemental damage + 1/4 of monsters' total HP.
    Area Effect:      All
    Item required:    Missile
    Getting the Item: Steal/Defeat GIM52N found in D-District Prison,
                      Galbadia's attack at Balamb Garden, Galbadia's attack
                      at Esthar City.
    Card Mod:         n/a
    
    Note: Micro Missile does not work on BOSSES.
    ------------------------------------------------------------------------
    Acid
    [T: Boiling Liquid]
    What it does?:    Non-Elemental Damage + chances of lower Vit to zero.
    Area Effect:      Single
    Item required:    Mystery Fluid
    Getting the Item: Mug Gayla found in Trabia- Bika Snowfields.
    Card Mod:         1x Gayla's Card -> 1x Mystery Fluid
    ------------------------------------------------------------------------
    Gatling Gun
    [T: Gatling Gun]
    What it does?:    Non-Elemental damage against one enemy.
    Area Effect:      Single
    Item required:    Running Fire
    Getting the Item: Defeat Iron Giants found in Esthar City after gotten
                      Ragnarok.
                      Mug/Defeat SAM08G found in D-District Prison,
                      Galbadia Missile Base, Galbadia attacks at Balamb and
                      Esthar City.
    Card Mod:         1x SAM08G's Card -> 1x Running Fire
    ------------------------------------------------------------------------
    Fire Breath
    [T: Fire Breath]
    What it does?:    Fire element damage against all enemies.
    Area Effect:      All
    Item required:    Inferno Fang
    Getting the Item: Mug/Defeat low Levels Ruby Dragon at Island closest
                      to Hell and Esthar- Nortes Mountains.
                      Defeat Hexdragon found in Island closest to Hell/
                      Esthar- Grandidi Forests with Rare Item equipped.
    Card Mod:         10x Ruby Dragon's Card -> 1x Inferno Fang
    
    Note: Fire based monsters absorb the damage
    ------------------------------------------------------------------------
    Bad Breath
    [T: Bad Breath]
    What it does?:    Cast status ailments of Confuse, Berserk, Sleep,
                      Silence, Vit 0, Poison, Darkness, Curse, Doom and
                      Slow
    Area Effect:      All
    Item required:    Malboro Tentacle
    Getting the Item: Mug/Defeat Malboro at Island closest to Heaven/
                      Esthar- Grandidi Forest
    Card Mod:         4x Malboro's Card -> 1x Malboro Tentacle
    
    Note: Does not work Poison elemental monsters and BOSS at Ultimecia's
          Castle.
    ------------------------------------------------------------------------
    White Wind
    [T: Angel Whisper]
    What it does?:    Cures and full heals all allies according to Quistis'
                      maximum HP.
    Area Effect:      All (ally)
    Item required:    Whisper
    Getting the Item: Mug Adamantoise /defeat one Adamantoise at the shores
                      of Long Horn Island.
    Card Mod:         n/a
    ------------------------------------------------------------------------
    Homing Laser
    [T: Laser Cannon]
    What it does?:    Does non-elemental damage against one enemy.
    Area Effect:      Single
    Item required:    Laser Cannon
    Getting the Item: Defeat/Mug Mobile Suite Type 8 at Lunatic Pandora,
                      Defeat Behelmel at Galbadia- Montersou Plateau (rare
                      item must be equipped, even though it is high to get)
    Card Mod:         n/a
    ------------------------------------------------------------------------
    Mighty Guard
    [T: Mighty Guard]
    What it does?:    Cast Haste, Protect, Shell on allies. Aura and Regen
                      is sometimes being cast.
    Area Effect:      All (ally)
    Item required:    Barrier
    Getting the Item: Mug/Defeat Behemoth found in Great Plains of Esthar
                      after gotten Ragnarok.
    Card Mod:         10x Behemoth's Card -> 1x Barrier
    
    Note: causes no effect when the characters are under Invincible status.
    ------------------------------------------------------------------------
    Shockwave Pulsar
    [T: Shockwave Phaser]
    What it does?:    Does over 9999 non-elemental damage to all enemies.
    Area Effect:      All
    Item required:    Dark Matter
    Getting the Item: Get 100x Curse Spikes and use Siren's Tool-RF to
                      refine them into Dark Matter. Siren must be at Level
                      100 to do this.
                      Get through Pocketstation.
    Card Mod:         n/a
    ------------------------------------------------------------------------
    Ray-Bomb
    [T: Ray Bomb]
    What it does?:    Does non elemental damage to all enemies.
    Area Effect:      All
    Item required:    Power Generator
    Getting the Item: Mug Blitz at Centra- Khashalbald Desert [non-desert
                      area] (make Rare Item not equipped, even though it is
                      very rare.) Only about 4% chance to nab the item.
                      Find it during Zell's Quest at Lunatic Pandora [refer
                      to walkthrough], must trigger trap doors]
                      Get it through Pocketstation
    Card Mod:         n/a
    ------------------------------------------------------------------------
     _____
    / 3.4 \_________________________________________________________________
    ------------------------------------------------------------------------
    Selphie Tilmitt                                               ffviii_028
    ------------------------------------------------------------------------
    Age:            17
    Sex:            Female
    Height:         5'1" [157cm]
    Birthdate:      July 16
    Blood Type:     B
    Weapon:         Nunchaku
    Limit Break:    Slots
    Initial Weapon: Flail
    Occupation:     Trabia Cadet -> SeeD Mercenary (Balamb)
    Description:    A naive girl with flightily nature and capable
                    character. A girl with skilled personality to the extent
                    that you can't believe that she's a student at the
                    military academy. Usually she has a carefree way of
                    speaking and is frequently disturbed by the pace of her
                    surroundings.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Selphie Tilmitt. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    F l a i l                                Price: 100 gil, ATK: - HIT: 98%
    [T: Flail]
    ------------------------------------------------------------------------
    Name:              Bomb Fragment
    Quanitity needed:  1x
    What it does:      Stone with Fire element
    Where to get it:   Mug/Defeat Bomb
    Encounter Monster: Fire Cavern
    Card Mod:          1x Bomb's Card -> 1x Bomb Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  2x
    What it does:      Stone with a litte Magic Power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    M o r n i n g   S t a r                 Price: 200 gil, ATK: +3 HIT: 99%
    [T: Morning Star]
    ------------------------------------------------------------------------
    Name:              Steel Orb
    Quanitity needed:  2x
    What it does:      Steel orb with graviational power
    Where to get it:   Defeat Wendigo
    Encounter Monster: Great Plains of Galbadia [desert], Dollet- Hasberry
                       Plains.
    Card Mod:          1x Wendigo's Card -> 1x Steel Orb
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  1x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    C r e s c e n t   W i s h               Price: 400 gil, ATK: +8 HIT:101%
    [T: Crescent Wish]
    ------------------------------------------------------------------------
    Name:              Inferno Fang
    Quanitity needed:  1x
    What it does:      Allows Quistis to learn Blue Magic, Fire Breath
    Where to get it:   Defeat/Mug Ruby Dragon
    Encounter Monster: Centra- Lenown's Plains, Island closest to Hell,
                       Esthar- Nortes Mountains
    Card Mod:          10x Ruby Dragon's Card -> 1x Inferno Fang
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Life Ring
    Quanitity needed:  1x
    What it does:      Ring with Life force
    Where to get it:   Mug Mesmerize
    Encounter Monster: Trabia- Bika Snowfields, Hawkwind Plains
    Card Mod:          5x Torama's Card -> 1x Life Ring
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  4x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S t r a n g e   V i s i o n          Price: 1000 gil, ATK: +13 HIT: 255%
    [T: Dream Kettle]
    ------------------------------------------------------------------------
    Name:              Adamantine
    Quantity needed:   1x
    What it does:      GF learns Vit +60% Ability
    Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                       (Disc 2)
    Encounter Monster: Long Horn Island, it's located in the north-western
                       area of Galbadia. North from the forest at Dollet,
                       you will find a stretch of land that resembles a
                       horn. You will encounter it on the shores (rarely)
    Card Mod:          Minotaur's Card --> 6x Adamantine
    Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
    ------------------------------------------------------------------------
    Name:              Curse Spike
    Quanitity needed:  2x
    What it does:      Allows Quistis to learn Blue Magic, LV? Death
    Where to get it:   Steal/Defeat Tri-Face
    Encounter Monster: Deep Sea Deposit, Island closest Hell
    Card Mod:          1x Tri-Face's Card -> 1x Curse Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Star Fragment
    Quanitity needed:  3x
    What it does:      GF learns SumMag +20% Ability
    Where to get it:   Mug Iron Giants/ Defeat level 100 T-Rexaurs
    Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
                       T-Rexaur - Balamb- Accuald Plains (forest), B-Garden
                       Training Center, Island closest to Hell
    Card Mod:          3x Iron Giant's Card -> 1x Star Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Selphie Tilmitt's Limit Breaks
    ========================================================================
    Selphie's Limit Break is regarded as most powerful Limit that you can
    find in the game. But it will reduce the fun that you could possible
    enjoy in the game. The End wipes out everything except for undead and
    Ultimecia.. Even Omega and Ultima have the fear on that spell. As the
    saying goes "you work for what you get.", quite a piece of bad news
    huh? You may take ages just to get her spells. Learning her Limit
    Breaks is unique. You need to get her Limit Breaks during your selection
    of spells.
    
    Executing her Limit Breaks is just others.. You need to get her into
    Crisis condition, cast Aura or use Aura Stone, so that she could uses
    her Limit Breaks. Once she was be able to use to her Limit Breaks, you
    should see something similar below..
      _________   ________
     |Attack |>| | Slots  | Just push right, once you see the triangle.
     |Magic    | |________| Next press Circle again and select slots and
     |GF       |            you will have a diagram below:
     |Item     |
     |_________|
       ___________       ___________       ____________
      | Firaga   3|     | Aura    2 |     |Full-Cure 1 | (1) choose
      |           |     |           |     |            |    "Do over"
      |  Do over  | --> |  Do over  | --> | Do over    |
      |   Use     | (1) |   Use     | (1) |   Use      |
      |___________|     |___________|     |____________|
    
    The diagram is NOT exactly the same. It is just an example. You may
    take countless time, using "Do over" to get the rare magic spells.
    Those rare spells are her Limit Breaks. You NEED TO use them in order
    to Selphie learn her Limit Breaks. Generally there is a trick in
    selecting spells effectively without worrying enemies that is going
    to attack your party.
    
    Okay, Selphie can virtually cast any type of spells, including
    Apocalypse, Ultima, Full-Life, Curaga, etc. When you choose to cast
    under "Firaga 3x" she will cast Firaga three times and attack any
    enemies at random. What I am trying to say, you will not get the
    chance to cast in the order that you like.
    
    Anyway, here is the trick in getting spells.
    1) First of all get Selphie to critical status or cast Aura/ use Aura
       Stone
    2) Tap Triangle to change turns, have the next member use a magic and
       meantime return Selphie and have her excute her Limit Break.
    3) Before the other member cast the spell, open the Playstation lid
       immediately!
    4) The character whom is casting the spell looks freezed.. in her/his
       casting pose. Now you could happily selecting your spells!
    5) After finished selecting your desired spells, choose to cast.
    6) Close the Playstation Lid and the freezed member will start to
       cast the spell! And it is followed by Selphie casting her Limit
       Break!
    
    ------------------------------------------------------------------------
    List of Limit Breaks
    ------------------------------------------------------------------------
    Full-Cure
    [T: Full Cure]
    What it does?:    Recovers fully all HP for the entire party, hence also
                      removing status ailments. Does not work for characters
                      under Undead status. Those characters will be
                      instantly killed off instead! Use with CAUTION.
    Area Effect:      All
    Chances:          70%
    ------------------------------------------------------------------------
    Wall
    [T: Wall]
    What it does?:    A rock of wall appears in front of the entire party,
                      hence giving them the protective barrier of magical
                      and physical defense. (Protect and Shell)
    Area Effect:      All
    Chances:          50%
    ------------------------------------------------------------------------
    Rapture
    [T: Leviator]
    What it does?:    A pair of wings appearing on the all enemies, hence
                      lifting them away from battles. Some monsters are
                      can be lifted away, due to mass and their elements.
                      Typically does not work on Earth elemental monsters,
                      BOSSES and Tonberry
    Area Effect:      All
    Chances:          45%
    ------------------------------------------------------------------------
    The End
    [T: The End]
    What it does?:    Instant dead attack, regardless of Death protection.
                      Works on any monsters, except for Undead and Ultimecia
    Area Effect:      All
    Chances:          15%
    ------------------------------------------------------------------------
     _____
    / 3.5 \_________________________________________________________________
    ------------------------------------------------------------------------
    Rinoa Heartilly                                               ffviii_028
    ------------------------------------------------------------------------
    Age:            17
    Sex:            Female
    Height:         5'4" [163 cm]
    Birthdate:      March 3rd
    Weapon:         Blaster Edge
    Limit Break:    Combine
    Initial Weapon: Pinwheel
    Occupation:     Princess of "The Forest Owls"
    Description:    A beautiful and enigmatic woman, kind-hearted and
                    driven to succeed. A cheerful girl who possesses a
                    "mood-making" liveliness and gentleness that touches
                    people without discrimination. She's honest about her
                    feelings and readily speaks what she thinks. However,
                    in time, she ends up becoming warped... By the way,
                    Rinoa has a pet dog called Angelo.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Rinoa Heartilly. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    P i n    W h e e l                       Price: 100 gil, ATK: - HIT: 99%
    [T: Round Moon Circle]
    ------------------------------------------------------------------------
    Name:              M-Stone Piece
    Quanitity needed:  3x
    What it does:      Stone with a litte Magic Power
    Where to get it:   Defeat Level 1~10 Bite Bug
    Encounter Monster: Balamb- Accuald Plains
    Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                       1x Bite Bug's Card -> 1x M-Stone Piece
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    V a l k y r i e                        Price: 200 gil, ATK: +3 HIT: 101%
    [T: Valkyrie]
    ------------------------------------------------------------------------
    Name:              Shear Feather
    Quanitity needed:  1x
    What it does:      Bird's feather that files on wind
    Where to get it:   Defeat Thrustaveis
    Encounter Monster: Great Plains of Galbadia, Timber- Vaunly Canyon
    Card Mod:          1x Thrustaveis' Card -> 1x Shear Feather
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Magic Stone
    Quanitity needed:  1x
    What it does:      Stone with Magic Power
    Where to get it:   Defeat Level 11~29 Bite Bug or Jelleye
    Encounter Monster: Bite Bug: Balamb- Accuald Plains
                       Jelleye: Centra - Lenown's Plains, Serengetti Plains
    Card Mod:          1x Grat's Card -> 1x Magic Stone
                       1x Buel's Card -> 1x Magic Stone
                       1x Jelleye's Card -> 1x Magic Stone
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    R i s i n g   S u n                    Price: 400 gil, ATK: +7 HIT: 103%
    [T: Rising Sun]
    ------------------------------------------------------------------------
    Name:              Saw Blade
    Quanitity needed:  1x
    What it does:      Serrated blade
    Where to get it:   Defeat/Mug Behelmel
    Encounter Monster: Galbadia- Montersou Plateau
    Card Mod:          1x Behelmel's Card -> 1x Saw Blade
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   8x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    C a r d i n a l                       Price: 600 gil, ATK: +13 HIT: 104%
    [T: Cardinal]
    ------------------------------------------------------------------------
    Name:              Cockatrice Pinion
    Quanitity needed:  1x
    What it does:      Feather with petrifying power
    Where to get it:   Defeat/Mug Cockatrice
    Encounter Monster: Galbadia- Montersou Plateau [forest], Esthar-
                       Nortes Mountains.
    Card Mod:          1x Cockatrice's Card -> 1x Cockatrice Pinion
                       1x Iguion's Card -> 1x Cockatrice Pinion
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Sharp Spike
    Quanitity needed:  1x
    What it does:      Long, sharp claw
    Where to get it:   Defeat/Mug Grand Mantis
    Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                       Desert.
    Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                       1x Grand Mantis' Card -> 1x Sharp Spike
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Mesmerize Blade
    Quanitity needed:  1x
    What it does:      Long, sharp blade
    Where to get it:   Defeat/Steal Mesmerize
    Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
                       Plains, Trabia Canyon, Trabia Crater
    Card Mod:          1x Mesmerize's Card -> 1x Mesmerize Blade
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    S h o o t i n g   S t a r            Price: 1000 gil, ATK: +17 HIT: 107%
    [T: Shooting Star]
    ------------------------------------------------------------------------
    Name:              Windmill
    Quantity needed:   2x
    What it does:      Windmill containing wind energy
    Where to get:      Defeat Abyss Worm/ Thrustaevis
    Encounter Monster: Abyss Worm
                       Galbadia- Dingo Desert (Outside D-District Prison)
                       Esthar- Khaskabald Desert
                       Thrustaveis
                       Great Plains of Galbadia
                       Galbadia- Montersou Plateau (hilltops)
    Card Mod:          1x Abyss Worm's Card -> 1x Windmill
                       1x Pandemona's Card -> 100x Windmill
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Regen Ring
    Quantity needed:   2x
    What it does:      GF learns HP +20% Ability
    Where to get:      Defeat Torama
                       Defeat Chimera
                       Defeat Mesmerize
    Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry)
                       Chimera: Island closest to Heaven/ Khaskabald Desert
                       Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains.
    Card Mod:          10x Chimera -> 1x Regen Ring
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Force Armlet
    Quantity needed:   1x
    What it does:      GF learns Spr +40% Ability
    Where to get:      Defeat Malboro/Ochu
                       Brought at Esthar Pet Shop with Familiar for
                       20,000 gil.
    Encounter Monster: Malboro/Ochu - Island closest to Heaven
    Card Mod:          n/a
    Refine:            10x Mag-J Scrolls -> 1x Force Armlet [GFAbl Med-Ref]
    ------------------------------------------------------------------------
    Name:              Energy Crystal
    Quantity needed:   2x
    What it does:      GF learns SumMag +30% Ability
    Where to get it:   Defeat Behemoth (rare).
                       Defeat Elnoyle.
                       Defeat Ruby Dragon (Level 80 and above)
    Encounter Monster: Behemoth/Elnoyle - Esthar City
                       Ruby Dragon - Esthar- Nortes Mountains /Island
                       closest Hell.
    Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
    Refine:            n/a
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Rinoa Heartilly's Limit Breaks
    ========================================================================
    Rinoa's method of learning Limit Breaks is rather unique too. She learns
    new moves by reading Pet Pals Volume. [I guess is giving her dog, Angelo
    tutorial on the move.] Of course, Angelo has accquired some of her moves
    initially. Angelo does not only appears when Rinoa is using her Limit
    Breaks, also while she is in trouble.
    
    During the space jounery, Rinoa has received her Sorceress powers, and
    hence gain a powerful Limit Breaks Angel Wings, or known as "Varly".
    This Limit Break increases her Magic to 255! Becomes extremely damaging
    while casting spells... But you will lost control of her..
    
    ------------------------------------------------------------------------
    Before Space Incident         At Disc 3, while at Ragnarok
     _________   ________          _________   ____________
    |Attack |>| |Combine |        |Attack |>| |Angel Wings |
    |Magic    | |________|        |Magic    | |____________|
    |GF       |                   |GF       |
    |Draw     |                   |Draw     |
    |_________|                   |_________|
    
                    After Rinoa have been rescued....
                          _________   ___________
                         |Attack |>| |Combine    |
                         |Magic    | |Angel Wings|
                         |GF       | |___________|
                         |Draw     |
                         |_________|
    
    
    ------------------------------------------------------------------------
    Rinoa's Limit Break has been classified into three groups and they are:
    
    ------------------------------------------------------------------------
    Angelo's Limit Break
    ------------------------------------------------------------------------
    These Limit Breaks cannot be using through your command. It appears
    while Rinoa is in trouble. I myself believe that Angelo is the perhaps
    the fourth character and she is in the back row of your party. She will
    automatically help Rinoa when her owner is trouble. All of them appears
    in random and you need to depend on Luck a lot.
    
    ------------------------------------------------------------------------
    Angelo Rush
    [T: Angelo Rush]
    What it does?:
    Angelo counterattacks against one enemy, where Rinoa is under attack
    repetively, whether the attacks are magical or physical.
    Area Effect:   Single
    Vol needed:    Initial
    
    ------------------------------------------------------------------------
    Angelo Recover
    [T: Angelo Recover]
    What it does?:
    Angelo uses an item to restore HP for any ally, who is in critical
    condition. This might depends on the items you have: E.g. a Hi-Potion+
    can restores a whoopy 2000. It's always a rounded number. [i.e. 2000,
    1000, etc.]
    Area Effect:   Single (ally)
    Vol needed:    Pet Pals Vol. 5
    
    ------------------------------------------------------------------------
    Angelo Reverse
    [T: Angelo Reverse]
    What it does?:
    Angelo revives any wounded character with a Phoenix Down, but not using
    the Phoenix Downs in the inventory. The character will be revived with
    1/10 of the HP and still under critical status.
    Area Effect:   Single (ally)
    Vol needed:    Pet Pals Vol. 4
    
    ------------------------------------------------------------------------
    Angelo Search
    [T: Angelo Search]
    What it does?:
    Angelo sniffs the battlefield (quite amusing while seeing Angelo
    sniffing on snow..) She will then start digging and searching for items
    and later gives it to Rinoa. Rinoa then gives Angelo a biscuit. To
    encounted this often, boost Rinoa's Luck through Luck-J and have a
    longer than usual fight. Angelo can get typical and rare items. [e.g.
    Tent, Regen Ring, etc.]
    Area Effect:   n/a
    Vol needed:    Pet Pals Vol. 2
    
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Limit Breaks: Combine
    ------------------------------------------------------------------------
    These Limit Breaks can be execute directly by using Limit Breaks, just
    like using your characters. Rinoa need to get to critical status and she
    will be able to execute the Limit Breaks. [or use Aura]
    
    ------------------------------------------------------------------------
    Angelo Cannon
    [T: Angelo Cannon]
    What it does?:
    Rinoa whistles for Angelo, Angelo goes on her weapon, then Rinoa then
    fires Angelo at all enemies creating an explosion. [like using a sling-
    shot] After done with the damage, Rinoa awards Angelo a biscuit. If
    Rinoa's strength is maxed out, then this will damage all enemies for
    9999 HP, making it better than Angelo Strike later in the game.
    Area Effect:   All
    Vol needed:    Initial
    
    ------------------------------------------------------------------------
    Angelo Strike
    [T: Angelo Strike]
    What it does?:
    Angelo jumps in and sniffs an enemy, jumps at it and bites it while
    bringing it into the air, spinning it in a 360 degrees motion, a few
    times and brings the enemy back to the ground. Rinoa then awards Angelo
    with a biscuit. Early in the game this does more damage than Angelo
    Cannon, but if Rinoa's strength is maxed out, then this will only damage
    one enemy for 9999 HP so its worse than Angelo Cannon later in the game
    if Rinoa's strength is maxed out. It also allows you to nab rare items
    such as Hero-trial.
    Area Effect:   Single
    Vol needed:    Pet Pals Vol. 1
    
    ------------------------------------------------------------------------
    Invincible Moon
    [T: Angelo Invinsible Moon]
    What it does?:
    Rinoa summons Angelo and throws a biscuit which Angelo catches with her
    mouth. Next, Angelo jump pass-by the moon  [reminds me of Red XIII of
    FF7] and a curtain of white light surrounds the party giving them an
    "Invincible status" The characters will looks like partially transparent
    hence having the same effect as a Holy War or Holy War Trial.
    
    The Invincible status seems to last longer depending on what level
    Rinoa is at and her Magic stats. During this status, Rinoa can try to do
    Angel Wing (if she had aura or was critical before) but it will "miss"
    since she's stuck on invincible status at first. The Invincible status
    may causes all magic to cause a "MISS" except for GF Commands and
    Curative magic (except Regen).
    Area Effect:   All (Allies)
    Vol needed:    Pet Pals Vol. 3
    
    ------------------------------------------------------------------------
    Wishing Star
    [T: Wishing Star]
    What it does/:
    Rinoa and Angelo run together as the background of the battle field
    becomes star filled. Shooting stars that are actually Rinoa riding
    Angelo hit all the enemies and it is around 10-20 times. The more speed
    Rinoa has in her stats the more hits this will do and the more strength
    Rinoa has, the more damage each hit will do.
    Area Effect:   All
    Vol needed:    Pet Pals Vol. 6
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Rinoa's Limit Break: Angel Wing
    [T: Varly]
    ------------------------------------------------------------------------
    A Limit Break which can only be gained in Disc 3 at Ragnarok during the
    Space Incident. The Limit Break causes you to lose the control of Rinoa.
    But all her stats rises up [especially Magic] and thus doing 3000+ for
    Fire.. 9999 HP damage for using Ultima. Like Selphie's Slot, she can
    cast any spells which are not in her inventory. The only difference is
    that you can't control and she can only cast a spell once her ATB bar is
    full. One more thing to note.. She does not cast Support and Recovery
    Magic except for Dispel. Partially resembles Edea, huh?
     _____
    / 3.6 \_________________________________________________________________
    ------------------------------------------------------------------------
    Irvine Kinneas                                                ffviii_029
    ------------------------------------------------------------------------
    Age:            18
    Sex:            Male
    Height:         6'0" [185cm]
    Birthdate:      November 24th
    Blood Type:     O
    Weapon:         Shotgun
    Limit Break:    Shot
    Initial Weapon: Valiant
    Occupation:     SeeD Mercernary (Galbadia)
    Description:    A young man, well-liked by women whose strongest point
                    is his marksmanship. A cadet at the Galbadia Garden, he
                    self-styles himself as the "No. 1 gunslinger in the
                    Garden" His shooting arm seems sure and he is the girls'
                    favorite because he is full of confidence. He seems
                    callous to simple men, but in truth, he is unexpectedly
                    sensitive and seems to have a serious personality.
    
    After a short listing about this character, time for the ingredient
    list:
     ___
    / I \___________________________________________________________________
    ========================================================================
    List of Weapons
    ========================================================================
    These are the list of weapons for Irvine Kinneas. It includes the
    requirements for each weapons, the price to remodel and also the
    attributes bonus for each weapon.
    
    ------------------------------------------------------------------------
    V a l i a n t                           Price: 100 gil, ATK: - HIT: 105%
    [T: Variant]
    ------------------------------------------------------------------------
    Name:              Steel Pipe
    Quanitity needed:  1x
    What it does:      GF learns SumMag +10% Ability
    Where to get it:   Mug Wendigo
    Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                       Dollet- Hasberry Plains
    Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   4x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    U l y s s e s                          Price: 200 gil, ATK: +3 HIT: 108%
    [T: Yurishizu]
    ------------------------------------------------------------------------
    Name:              Steel Pipe
    Quanitity needed:  1x
    What it does:      GF learns SumMag +10% Ability
    Where to get it:   Mug Wendigo
    Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                       Dollet- Hasberry Plains
    Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   2x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Bomb Fragment
    Quanitity needed:  1x
    What it does:      Stone with Fire element
    Where to get it:   Mug/Defeat Bomb
    Encounter Monster: Fire Cavern
    Card Mod:          1x Bomb's Card -> 1x Bomb Fragment
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    B i s m a r c k                        Price: 400 gil, ATK: +8 HIT: 112%
    [T: Bismark]
    ------------------------------------------------------------------------
    Name:              Steel Pipe
    Quanitity needed:  1x
    What it does:      GF learns SumMag +10% Ability
    Where to get it:   Mug Wendigo
    Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                       Dollet- Hasberry Plains
    Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
    Refinement:        n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   8x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Dynamo Stone
    Quanitity needed:  4x
    What it does:      Stone with Thunder Element
    Where to get it:   Defeat Blitz/ Defeat Cockatrice
    Encounter Monster: Blitz: Centra-Lenown Plains, Esthar-Grandidi Forests
                       Cockatrice: Galbadia- Montersou Plateau, Esthar-
                       Nortes Mountains
    Card Mod:          1x Blitz's Card -> 1x Dynamo Stone
    Refinement:        n/a
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    E x e t o r                           Price: 800 gil, ATK: +13 HIT: 122%
    [T: Exactor]
    ------------------------------------------------------------------------
    Name:              Dino Bone
    Quantity needed:   2x
    What it does:      Large dinosaur bone
    Where to get it:   Defeat T-Rexaur [mug at low-levels]
    Encounter Monster: Balamb- Accauld Plains (forests), Island closest to
                       Hell/ Balamb Garden- Training Center
    Card Mod:          1x Armadodo's Card -> 1x Dino Bone
                       2x T-Rexaur's Card -> 1x Dino Bone
                       1x Sacred's Card -> 100x Dino Bones
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Moon Stone
    Quantity needed:   1x
    What it does:      Holy moon stone with monsters living inside
    Where to get it:   Mug Torama / Mug Elnoyle.
    Encounter Monster: Both - Esthar City
                       Torama - Great Plains of Esthar/ Deep Sea Deposit
    Card Mod:          n/a
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Star Fragment
    Quantity needed:   2x
    What it does:      GF learns SumMag +20% Ability
    Where to get it:   Mug Iron Giant/ Defeat high levels T-Rexaurs
    Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
                       Esthar City.
                       T-Rexaur - Balamb Garden- Training Center/ Balamb-
                       Accauld Plains/ Island closest to Hell
    Card Mod:          3x Iron Giant -> 1x Star Fragment
    Refine:            n/a
    ------------------------------------------------------------------------
    Name:              Screws
    Quantity needed:   18x
    What it does:      Use to remodel weapons
    Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
    Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                       Hasberry Plains/ Great Plains of Galbadia/ Timber-
                       Vaulny Canyon.
    Card Mod:          1x Geezard's Card -> 5x Screws
    Refine:            n/a
    ------------------------------------------------------------------------
    
     ____
    / II \__________________________________________________________________
    ========================================================================
    Irvine Kinneas' Limit Breaks
    ========================================================================
    It looks kinda strange for me.. I myself don't think you can get new
    Limit Breaks just get his ammo. You must also tune up his weapon in
    order get the new Limit Breaks. His ammo is really easy to get compared
    to other characters. His attacks are superbly strong. But they also
    carries a couple of good elementals. In order to use his Limit Breaks,
    you must get Ammo. To get stronger or better Ammo, you must have GF
    Ifrit's Ammo-RF to order. Pulse Ammo are the strongest ammo.
    
     _________   _________     __________________   _____________________
    |Attack |>| | Shot    |   |              Num | |                 Num |
    |Magic    | |_________|   | Normal Ammo  100 | | Demolition Ammo 100 |
    |GF       |               | Shotgun Ammo 100 | | Fast Ammo       100 |
    |Draw     |               | Dark Ammo    100 | | AP Ammo         100 |
    |_________|               | Fire Ammo    100 | | Pulse Ammo      100 |
                              |__________________| |_____________________|
     ___________
    | Dark Ammo |
    |   100     |  The Limit Screen will appear as shown on left. You will
    |  _______  |  see a blue ATB [represented by the rectangle]. You can
    | |_______| |  only shoot within that interval. You will stop the
    |___________|  Limit Break when the following happens:
                   1) Used up all ammo
                   2) Press X
                   3) Timer bar runs out.
    
    ------------------------------------------------------------------------
    Name:          Normal Ammo
    What it does?: Normal Ammo
    Area Effect:   Single
    Comments:      Irvine's basic attacking ammo. You can get this from all
                   Item Shops, won during combat. The ammo is quite cheap
                   and do a hefty 2000+ damage when Irvine's strength is 255
    Learnt:        Normal Shot, Variant
    ------------------------------------------------------------------------
    Name:          Shotgun Ammo
    What it does?: Ammo that attacks all opponents
    Area Effect:   All
    Comments:      Shotgun Ammo is pretty useful, compared to Normal Ammo.
                   It is only a bit more expensive, yet it does damage to
                   all enemies.
    Learnt:        Scattered Shot [T: Group Shot], Variant
    ------------------------------------------------------------------------
    Name:          Dark Ammo
    What it does:  Ammo with status changing effect.
    Area Effect:   Single
    Comments:      Another great ammo that causes a series of status
                   ailments [namely Poison, Darkness, Silence] which is the
                   same as to Pain. But it is still consider as a great
                   ammo.
    Learnt:        Dark Shot, Ulysses
    ------------------------------------------------------------------------
    Name:          Fire Ammo
    What it does:  Ammo with Fire element
    Area Effect:   All
    Comments:      This ammo works fine especially monsters that you could
                   find in Trabia Continent. It does damage to all enemies
                   and carries a Fire element.
    Learnt:        Fire Shot [T: Flame Shot], Ulysses
    ------------------------------------------------------------------------
    Name:          Demolition Ammo
    What it does:  Ammo 3 times more powerful than Normal Ammo
    Area Effect:   Single
    Comments:      A great ammo as you can does a whooping 6000+ damage with
                   this ammo, plus this ammo can be brought from a shop,
                   once you accquired GF Tonberry's Familiar.
    Learnt:        Canister Shot [T: Canister Shot], Bismarck
    ------------------------------------------------------------------------
    Name:          Fast Ammo
    What it does:  Ammo for rapid fire
    Area Effect:   Single
    Comments:      This ammo has extremely fast shooting fire, fancy turning
                   Irvine's shotgun in a machine gun. This ammo is quite
                   easy to get, but it runs out easily. So remember to stock
                   them up, once you got the chance.
    Learnt:        Quick Shot [T: Quake Shot], Bismarck.
    ------------------------------------------------------------------------
    Name:          AP Ammo
    What it does:  Armor-piercing ammo
    Area Effect:   Single
    Comments:      The second best ammo after Pulse Ammo, rather easy to get
                   and only through GF Ifrit's Ammo-RF. AP stands for "Armor
                   Piercing" and it can does 9999 HP damage when Irvine has
                   255 Strength stats. It has a sensible recharge rate.
    Learnt:        Armor Shot, Exetor
    ------------------------------------------------------------------------
    Name:          Pulse Ammo
    What it does:  Ammo that contains powerful energy
    Area Effect:   Single
    Comments:      Does 9999 HP damage regardless of Irvine's strength stats
                   and enemy's defense. This ammo is extremely dangerous and
                   it is also very hard to get. Only rare items such as
                   Power Generator, Energy Crystal, etc allows you to get
                   this.
    Learnt:        Hyper Shot, Exetor
    ------------------------------------------------------------------------
    
     _____
    / 3.7 \_________________________________________________________________
    ------------------------------------------------------------------------
    Dream Party: Laguna Loire, Ward Zaback and Kiros Seagul
    ------------------------------------------------------------------------
    During the game, you will definately required to switch party. You will
    be able to use Laguna, Kiros and Ward for combat. They also have Limit
    Breaks [unlike Young Cloud and Sephiroth in FF7]. They don't need to
    learn Limit Breaks, as they have only 1 Limit Break.
     ______
    / 3.7a \________________________________________________________________
    ------------------------------------------------------------------------
    Laguna Loire                                                  ffviii_030
    ------------------------------------------------------------------------
    Age:            27
    Sex:            Male
    Height:         5'11" [181 cm]
    Birthdate:      January 3rd
    Blood Type:     B
    Weapon:         Machine Gun
    Limit Break:    Desparado
    Initial Weapon: Machine Gun
    Occupation:     Soldier --> Jounralist --> President of Esthar
    Description:    A hot-blooded man who fights with a pen instead a sword.
                    Kind out of compassion for humanity, he's a man full of
                    courage who helps the faint-hearted and crushes the
                    arrogant. A journalist of military origins, he swapped
                    his sword for a pen and fights boldly against the evils
                    of the world.
    
    ------------------------------------------------------------------------
    L i m i t     B r e a k
    ------------------------------------------------------------------------
    Name:          Desperado
    What it does?:
    Laguna will use a grenade and throw it to the crowd of enemy. Next
    Laguna jump and hang on a rope and swinging around with it and does
    rapid fire with his machine gun. Does approximately 4x the damage of his
    normal attacks. However, the damage was limited to 9999 HP.
    Area Effect:   All
    ------------------------------------------------------------------------
     ______
    / 3.7b \________________________________________________________________
    ------------------------------------------------------------------------
    Ward Zaback                                                   ffviii_031
    ------------------------------------------------------------------------
    Age:            25
    Sex:            Male
    Height:         217 cm
    Birthdate:      February 25th
    Blood Type:     A
    Weapon:         Harpoon
    Limit Break:    Massive Anchor
    Initial Weapon: Harpoon
    Occupation:     Soldier --> Janitor --> Minister of Esthar
    Description:    Ex-Galbadian soldier. He is one of Laguna's best pals.
                    You can only use him in battles during Laguna's Dream
                    Sequences. Don't look down on him, as he looks huge
                    and scary. He has work as a janitor in the D-District
                    Prison.. (funny guy huh?)
    
    ------------------------------------------------------------------------
    L i m i t    B r e a k
    ------------------------------------------------------------------------
    Massive Anchor
    [T: Falling Dome]
    What it does?:
    Ward throw his harpoon into mid and next he leaps to mid-air following
    by his attack. And lands along with his harpoon at all enemies for
    massive damage.
    Area Effect:   All
    ------------------------------------------------------------------------
     ______
    / 3.7c \________________________________________________________________
    ------------------------------------------------------------------------
    Kiros Seagul                                                  ffviii_032
    ------------------------------------------------------------------------
    Age:            23
    Sex:            Male
    Height:         191 cm
    Birthdate:      July 6th
    Blood Type:     O
    Weapons:        Daggers
    Limit Break:    Blood Pain
    Initial Weapon: Katal
    Occupation:     Soldier --> Minister of Esthar
    Description:    Ex-Galbadian soldier. He is one of Laguna's best pals.
                    You can only use him in battles during Laguna's dream
                    sequence. He is rather a helpful lad in Laguna's friend.
                    He is considered as Laguna's most concerning friend
                    where he consults Laguna for his failure in love with
                    a pianoist called Julia Heartilly.
    
    ------------------------------------------------------------------------
    L i m i t   B r e a k
    ------------------------------------------------------------------------
    Blood Pain
    [T: Bloodfest]
    What it does?:
    Similiar to Yuffie's BloodFest of FF7. Kiros just rushes forward with
    a series of quick slashes which are embedded with red light and does
    damage to one enemy.
    Area Effect:   Single
    ------------------------------------------------------------------------
     _____
    / 3.8 \_________________________________________________________________
    ------------------------------------------------------------------------
    Temporary Members: Seifer and Edea
    ------------------------------------------------------------------------
    There are also certain members that would joing your party temporarily.
    There are two characters and here is their "service time":
    
    ------------------------------------------------------------------------
    
     Seifer Almasy     Disc 1, Dollet Dukedom Mission, while removing
                       Galbadia threat from the town. Unable to use him
                       after defeat sub-boss, Anacondour.
    
    ------------------------------------------------------------------------
    
     Edea Kramer       Disc 3, After Rinoa has met with a mishap,
                       recruitable through your journey to Esthar. She
                       leaves your party after gotten Ragnarok [or during
                       your visit to Lunar Base at outer space to be more
                       exact, but she will be still avaliable at the Switch
                       screen]
    ------------------------------------------------------------------------
     ______
    / 3.8a \________________________________________________________________
    ------------------------------------------------------------------------
    Seifer Almasy                                                 ffviii_033
    ------------------------------------------------------------------------
    Age:            18
    Sex:            Male
    Height:         6'1" (188 cm)
    Birthdate:      December 22nd
    Blood Type:     A
    Weapon:         Gunblade
    Limit Break:    Cross Sword >> No Mercy
    Initial Weapon: Hyperion
    Occupation:     Balamb Cadet -> Sorceress' Knight
    Description:    A troublemaker who views Squall as his rival. A SeeD
                    cadet who is treated as a problem child because he
                    lacks composure and the ability to follow orders, even
                    though he has the disposition to excel. On the other
                    hand, he appreciates Squall's abilities highly and
                    adamantly considers him a rival.
    
    ------------------------------------------------------------------------
    L i m i t   B r e a k
    -----------------------------------------------------------------------
    No Mercy
    [T: Final Sword]
    What it does:
    Seifer held his gunblade 45 degrees down and generates an energy blade.
    Next he just turn his gunblade and the energy ball attacks all enemies.
    Has a hidden R1 trigger function
    Area Effect:  All
    -----------------------------------------------------------------------
    
    As you advance later in the game, you will see him using his new Limit
    Breaks.
     ______
    / 3.8b \________________________________________________________________
    ------------------------------------------------------------------------
    Edea Kramer                                                   ffviii_034
    ------------------------------------------------------------------------
    Edea, wife of Cid Kramer is the sorceress of the game. She possesses the
    great power of magic and is consider the best user when comes to magic.
    She is rather mysterious and secretive. As if she is final boss, you
    will find out soon.....
    
    Limit Break: Ice Strike
    Weapon:      Magic.
    Occupation:  Sorceress -> Matron
    
    ------------------------------------------------------------------------
    L i m i t   B r e a k
    -----------------------------------------------------------------------
    Ice Strike
    [T: Chilled Strike]
    What it does?:
    Remember what she do to Squall at the end of Disc 1? That's her Limit
    Breaks. Edea summons a set of icicles and throw them to the sky and
    they all come rushing down to one enemy. Carries an Ice element.
    Area Effect:   Single
    -----------------------------------------------------------------------
    
     _____
    / 3.9 \________________________________________________________________
    -----------------------------------------------------------------------
    Ingredient List Chart
    -----------------------------------------------------------------------
    Here you will find a list of ingredients [including method on how to
    get them], where to locate the monsters, etc. I only include those
    monster which possesses those ingredient more frequently.
    
     ______________________________________________________________________
    |   Item Name    | How and where to whom to get it                     |
    |________________|_____________________________________________________|
    |   Screw        | Steal or defeat Geezard at Galbadia Continent, it   |
    |                | rather easy to find it. Dollet- Hasberry Plains     |
    |                | [grasslands]. It is an ugly monster with a grey     |
    |                | belly.                                              |
    |________________|_____________________________________________________|
    |  Steel Pipe    | Stealing from the Wendigo [the yellow-green gorilla]|
    |                | forests found in Dollet- Hasberry Plains or the     |
    |                | Great Plains of Galbadia. [dark red desert]         |
    |________________|_____________________________________________________|
    |  Dragon Skin   | Defeat or steal Anacondaur [remember the Dollet's   |
    |                | sub BOSS? It is found in forests of Timber- Vaunly  |
    |                | Canyon and it is rather rare.                       |
    |                | Defeat Blue Dragon at Island closest to Hell or     |
    |                | near mountains of Winter Island. (rare)             |
    |________________|_____________________________________________________|
    |  Adamantine    | Win it from those Adamantoises at the shores of Long|
    |                | Horn Island found in the upper continent of Galbadia|
    |                | Adamantine can only be gotten if you defeat both of |
    |                | without stealing from one of them.                  |
    |________________|_____________________________________________________|
    |  Inferno Fang  | Defeat/Steal Ruby Dragon and Hexadragon             |
    |                | at Island Closest to Hell or at Esthar- Nortes      |
    |                | Mountains [Ruby Dragon], Esthar- Grandidi Forests [ |
    |                | Hexdragon].                                         |
    |________________|_____________________________________________________|
    |   Life Ring    | Defeat/Steal from Mesmerize at Trabia- Bika         |
    |                | Snowfields. Defeat/Steal Turtapod at Esthar- City   |
    |                | after gotten Ragnarok                               |
    |________________|_____________________________________________________|
    | Energy Crystal | Defeat Ruby Dragon, Behemoth, Elnoyle at level 100  |
    |                | Ruby Dragon at Lenown Plains, Island Closest to Hell|
    |                | Behemoth at Esthar and Elnoyle inside Esthar near   |
    |                | the save point towards the location where the       |
    |                | Ragnarok lands low encounter rate also at Deep Sea  |
    |                | Deposit the last stairs area before fighting the    |
    |                | Ultima Weapon.                                      |
    |________________|_____________________________________________________|
    |  Ochu Tentacle | Defeat/steal from the Ochu forest near Timber and   |
    |                | Island closest to Heaven near Esthar's Grandidi     |
    |                | Forest.                                             |
    |________________|_____________________________________________________|
    |  Windmill      | Defeat/steal from Thrustaevis at Galbadia           |
    |                | Defeat/Steal from Abyss Worm found in Dingo Desert  |
    |                | of Galbadia.                                        |
    |________________|_____________________________________________________|
    |  Shear Feather | Same as above. Defeat/steal from Death Claw found   |
    |                | at Lenown Plains and Grandidi Forest                |
    |________________|_____________________________________________________|
    |  Fury Fragment | Defeat/Steal from Armadodo or Blue Dragon.          |
    |                | Defeat Ruby & Blue Dragon at Island Closest to Hell |
    |                | Armadodo can be encountered at Tomb of the Unknown  |
    |                | King.                                               |
    |________________|_____________________________________________________|
    |  Red Fang      | Defeat/Steal from Ruby Dragon and Hexadragon        |
    |                | found at the Island closest to Hell.                |
    |________________|_____________________________________________________|
    |  Dino Bone     | You can get this by defeating the T-Rexaur, found at|
    |                | the Training Center of Balamb Garden or the forests |
    |                | of Balamb- Accauld Plains.                          |
    |________________|_____________________________________________________|
    |  Spider Web    | Defeat/steal from Caterchipillar found in Balamb-   |
    |                | Accauld Plains.                                     |
    |________________|_____________________________________________________|
    |  Cockatrice    | You can get this by defeating the Cockatrice        |
    |      Pinion    | found at Esthar- Nortes Mountains/Sollet Mts and    |
    |                | forests of Galbadia's Montersou Plateau.            |
    |________________|_____________________________________________________|
    |  Dynamo Stone  | Defeat/Steal from Blitz at Centra- Lenown Plains,   |
    |                | desert that is surrounding Edea's House.            |
    |________________|_____________________________________________________|
    |   Steel Orb    | Defeat the GIM47N [yellow robot] at Fisherman       |
    |                | Horizon during Galbadia Attack or D-District Prison |
    |                | Defeat Wendigo which is found at Hasberry Plains of |
    |                | Dollet and deserts of the Great Plains of Galbadia. |
    |________________|_____________________________________________________|
    |  Moon Stone    | Steal from Elnoyle or Torama found in Esthar City   |
    |                | after you have gotten Ragnarok.                     |
    |________________|_____________________________________________________|
    |  Sharp Spike   | Defeat/steal from the Grand Mantis at Lenown Plains |
    |                | of Centra Continent.                                |
    |________________|_____________________________________________________|
    |  Saw Blade     | Defeat/steal from the Belhelmel found in th deserts |
    |                | Galbadia's Montersou Plateau.                       |
    |________________|_____________________________________________________|
    |  Curse Spike   | Defeat/steal from the Tri-Face at Deep Sea Deposit  |
    |                | and Island Closest to Heaven, Defeat Imp at Esthar  |
    |                | or Deep Sea Deposit, Defeat Forbidden at Centra     |
    |                | Ruins or Esthar- Grandidi Forest, Nortes Mountains  |
    |________________|_____________________________________________________|
    |  Pulse Ammo    | Use Ifrit Ammo-RF and change 1x Energy Crystal to   |
    |                | 10x Pulse Ammo. Refer to Ammo-RF for more details.  |
    |________________|_____________________________________________________|
    |  Fish Fin      | Defeat/steal against Fastitocalon, anywhere at the  |
    |                | shorelines. You can also defeat Fastitocalons found |
    |                | Galbadia- Dingo Desert.                             |
    |________________|_____________________________________________________|
    |  Force Armlet  | Buy this at Esthar Pet Shop with Tonberry's Familiar|
    |                | ability learnt. You can also get this by defeating  |
    |                | Malboro found at Island Closest to Hell/Heaven      |
    |________________|_____________________________________________________|
    |  Regen Ring    | Defeat Vysage and its group at Winhill Bluffs       |
    |                | Defeat/steal against Torama or Turtapod at Esthar   |
    |                | City or Great Plains of Esthar after gotten Ragnarok|
    |________________|_____________________________________________________|
    |  Chef's Knife  | Defeat/Steal against Tonberry at Centra Ruins       |
    |________________|_____________________________________________________|
    | Star Fragment  | Defeat/Steal against Iron Giants at Deep Sea Deposit|
    |                | Found them at Esthar City after you have defeated   |
    |                | Ultima Weapon.                                      |
    |                | Defeat Tri-face at Island Closest to Heaven         |
    |                | Defeat Ruby or Blue Dragon in Island Closest to Hell|
    |________________|_____________________________________________________|
    | Bomb Fragment  | Defeat/steal from Bomb found in the Fire Cavern     |
    |________________|_____________________________________________________|
    | Betrayal Sword | Defeat/steal against Forbidden in Centra Ruins      |
    |                | Esthar- Nortes Mountains / Sollet Mountains         |
    |________________|_____________________________________________________|
    | Mesmerize Blade| Defeat/Steal Mesmerize found in Trabia- Bika        |
    |                | Snowfields or Great Plains of Esthar [before space  |
    |                | incident.]                                          |
    |________________|_____________________________________________________|
    | Malboro        | Defeat/Steal Malboro found in the Island closest    |
    | Tentacle       | to Hell/Heaven or Esthar's Grandidi Forest.         |
    |________________|_____________________________________________________|
    | Dragon Fin     | Defeat/steal from Grendel found in the hilltops of  |
    |                | Winhill Bluffs or the Island Closest to Hell.       |
    |________________|_____________________________________________________|
    |  Turtle Shell  | Steal from the Adamantoise found at Long Horn Island|
    |                | Steal at Armadodo at Centra Ruins and Tomb of the   |
    |                | Unknown King                                        |
    |________________|_____________________________________________________|
    |  Dragon Fang   | Defeat the Blue Dragon found near the mountains of  |
    |                | Winter Island and Island closest to Hell            |
    |________________|_____________________________________________________|
    
    If you think that you still have trouble in getting them, don't use the
    chart and look in the character's weapon list. And please! No more
    e-mails regarding Lion Heart.
    
     _____
    / 8.0 \_________________________________________________________________
    ========================================================================
    Strategies
    ========================================================================
    Here is a brand new section about combat and gaining EXP, AP and items.
    I have added some strategies that I have gotten, plus those helpful
    strategies by Sung Kato. I have also added the ways to defeat the Omega
    and Ultimate very detail, thanks to Sung K. Kato for his help in the
    strategies against BOSSES such as the Omega and Ultimate Weapon. Of
    course not forgetting strategies sent by others. [this also includes
    Markweb Jimenez, Akuma20000 and Qiao2324].
    
    The strategies section are back, so that you gamers can help to reveal
    some of the top secrets in combat in FF8. If you have one, just feel
    free to submit to me through e-mail at kangning@mbox5.singnet.com.sg
    Thanks the following strategy masters, for their awesome strategies!
    
     ______
    / 7.1  \________________________________________________________________
    ------------------------------------------------------------------------
    Things that you should know....
    ------------------------------------------------------------------------
    Before this section can provide any help, make sure that you have a
    brief idea of the following:
    - Ways to equip commands (refer to basic tutorial found in Part I)
    - Junction magic to your characters' stats, thus bolstering them up.
      (refer to Basic Tutorial found in Part I)
    - Ways to get the spells [refer to GF Mag-RF Menu Abilities such as
      Triple]
      e.g. Hi Mag-RF -> Getting Triple
      Draw Double from Grendel (refer to monster besitary above) and you
      can get Triple by exchange 5x Double for 1x Triple
    
     ______
    / 7.2  \________________________________________________________________
    ------------------------------------------------------------------------
    Miscellaneous Strategies
    ------------------------------------------------------------------------
    Here you will find some of top killer strategies in detail.. These
    strategies are extremely useful as they help in making life easier for
    you.
    
    ------------------------------------------------------------------------
    Defeating Malboros
    by Qiao2324
       Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
      Malboros can be defeated! Just meet the following requirements
      - Berserk, Confuse, Sleep and Death (Pain will be quite good...)
      - 3x Initiative (c) [Pandemona, Tonberry, Cactaur]
      - Spd +40% [Pandemona, Cerberus]
      - Spd J [Cerberus, Pandemona]
      - Auto Haste [Cerberus]
      - Aura [gotten from the Draw Points at the borders of Island closest
        to Hell/Heaven or the shoreline at the tip of Long Horn Island.]
      - Squall's Lionheart or Quistis' Degenarator]
      - Meltdown [needed if using Lionheart, draw from Gayla]
      - Treatment or Esuna [drawn from Mesmerize]
      - Str-J [if have Lionheart, junction to Squall's Str until 255]
      <> With Lion Heart
         Have all status ailment magic junctioned to ST-Def-J to that
         character and give that character the Treatment command. First of
         all, have the first character to cast Meltdown to weaken the
         Malboro. Next after the Malboro have used the Bad Breath, have
         that character use the Treatment to cure others and have the
         members casting Aura on Squall. There will be a high probability
         that Squall will use Lion Heart on the Malboro....
         Note: Malboro will not use Bad Breath if a character is still
               under the status ailments.
      <> With Degenarator
         As you go into the battle, cast Aura on Quistis and have she
         cast Degenarator [first item on the 2nd Specials page.] This
         strategy works well against tough cookies such as the Ruby
         Dragon.
      <> As a Party (NEW!, added by Scott Ong)
         Pretty amazed by this strategy.. You can get 2x Elem-Def-J x4
         One from Alexander and the other one from Doomtrain. Just
         junction 100x Sleep, Confuse, Pain, Berserk to the character and
         give the character the Treatment command. Once the Malboro has
         used its Bad Breath, have that character cast Treatment on the
         remainding characters. Draw Demi from the Malboro and use on it.
         It will does 9999 HP damage each time.. Attack!
    
    ------------------------------------------------------------------------
    Status Elemental Strategy
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
      - Junctioned 100x Zombie to the 1st character's ST-Atk-J.
      - Junctioned 100x Pain to the 2nd character's ST-Atk-J
      - Junctioned 100x Death to the 3rd character's ST-Atk-J
    
      Commands ASCII Diagram
        __________          __________          __________
       |Commands  |        |Commands  |        |Commands  |
       |Attack    |  1st   |Attack    |  2nd   |Attack    |  3rd
       |Magic     |        |GF        |        |Magic     |
       |Recover   |        |Draw      |        |GF        |
       |Draw      |        |Item      |        |Revive    |
       |__________|        |__________|        |__________|
    
       Start off with the 1st character attacking the monster [make sure
       that it is not undead]. Have the second character used a Phoenix
       Down, if it misses have the third character used the Revive Command.
       And the monster will be instantly killed! (if you do not have
       Revive, just used Life Magic) If the monster is instantly undead,
       used a Phoenix Down for an easy kill. Death works well against most
       monsters such as Behemoths.
    
    ------------------------------------------------------------------------
    Fighting against Undead
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
    Don't bother to attack, just use a Phoenix Down or cast Life on the
    monster. [Life can be drawn from Mesmerize] Note that you can make
    undead with Zombie, refer to the strategy above for more details.
    Zombie does not work on plants-type monsters such as Ochu and of course
    the undead.
    
    ------------------------------------------------------------------------
    Fighting against the monsters found at the Island closest to Hell
    by Scott Ong (kangning@mbox5.singnet.com.sg).
    ------------------------------------------------------------------------
    In summary, here is a brief list and their toughest rating. Please read
    as it is kinda important for survival. Currently, I am still figuring
    out a better objective in defeating the Ruby Dragon. So watch for the
    next update. [well, it can't be possible using Degenerator everytime..
    unless you are willing to keep Quistis at low HP..]
    
    ------------------------------------------------------------------------
    Name          Difficulty Rating
    ------------------------------------------------------------------------
    Ruby Dragon   *****
    Malboro       ****1/2
    Grendel       ***
    Hexdragon     ***
    T-Rexaur      ***
    Blue Dragon   ***
    ------------------------------------------------------------------------
    
    Strategy:
    Ruby Dragon - I think it is the most dangerous monster in FF8. It's
                  Breath [when it is at Level 100] does 9999 HP to any
                  character who has less than 100 Vit Stats. Currently, I
                  am still thinking a way to prevent that. I guess the best
                  way is to use Degenerator and summon GF Doomtrain.
    Malboro - refer to the strategy above.
    Grendel - Junction Death/Sleep/Blind to your characters' ST-Atk-J along
              with Elem-Atk-J [Quake, Aero* or Blizzard*]. Well, just
              attack. Blind junctioned ST-Atk-J is very important.
    Hexdragon - Make sure you have high attacking power. Junction Firaga to
                your character's Elem-Def-J to nullify its Breath Attack.
    T-Rexaur - Make sure that you have accquired Blizzaga junctioned to
               Elem-Atk-J. Blind junctioned to the ST-Atk-J is vital or you
               will be its prey.
    Blue Dragon - quite weak against status such as Blind, Death or Sleep.
                  Quite an easy foe, so no fear.
    
    ------------------------------------------------------------------------
    Defeating the T-Rexaur
    by Rob Strokes (r_stokes@yahoo.com)
    ------------------------------------------------------------------------
    The T-Rexaur is weak against Ice. Junction 100x Blizzaga to your
    character's Elem-Atk-J and he/she can does as much as 4000 even with
    the Str stats of 100+. This is due to the weak defense of the T-Rexaur.
    Also junction 100x Blind to your character's ST-Atk-J so it is
    defenceless or use Doom to have the monster met his "doom".
    
    ------------------------------------------------------------------------
    Sleep ST-Atk-J Strategy
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
    First of all you must gotten spells such as Sleep, Haste, Slow
    <> Sleep:   Funguar
    <> Slow:    LV 20+ Caterchipillar
    <> Haste:   Iron Giant, Cactaur
    Junction 100x Sleep to Squall's ST-Atk-J and make sure that he has high
    Speed stats. Give him also Auto-Haste. Junction 100x Slow to another
    character's ST-Atk-J. As for the last character, junction 100x Pain for
    his/her ST-Atk-J. Give that character with Slow, the Initiative ability
    first. Just keep on attacking with the third character summoning a GF
    and have the character with Slow, does the attacking first and followed
    Squall doing his job. In this way, you can conserve most of the HP of
    your GFs for BOSS fights.
    
    ------------------------------------------------------------------------
    Easy defeat Iron Giant
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Very bothering with the Iron Giant attacking your characters with the
    Grand Sword which can inflict a minimum damage of 1000+ to all
    characters? Here is a method:
    -> Junction 100x Sleep to every characters' ST-Atk-J!
    -> Junction 100x Thundaga to every characters' Elem-Atk-J.
    -> Equip GFs Diablos, Quezacotl, Lv100 Cactaur
    Now as soon as your characters reaches his/her turn, attack the Iron
    Giant and it will be instantly under the Sleep status. Once under the
    Sleep status, summon Diablos and Quezacotl which should last about 2
    summons for each GF (unless superb compatibility). Have one character
    do stocking of Haste, if you don't have or have that character wait
    until the Sleep status wear off. And start to attack again. In this way,
    there is no chance for the Iron Giant to does damage on your characters.
    It also works on monsters such as Behemoth. Blind also workes well.
    
    ------------------------------------------------------------------------
    Easy gaining EXP and AP through escaping
    by Prasetia Gunawan
    ------------------------------------------------------------------------
    You must have gotten Ragnarok and have GF Odin. Head for the Island
    closest to Hell. The monsters give a handsome sum of EXP. Just simply
    junction 1x Initiative for each character and run once you begin a
    battle [press L2 and R2 to escape] If you are lucky, you will experience
    Odin entering the battle. It is Zantesuken doing the job.. works quite
    well for repeated battles.
    
    ------------------------------------------------------------------------
    The Demi HP-Calculator
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
    You may know the monster's current HP by looking at the damage done by
    Demi spell. Example if the damage inflict is 3,600 and you know that
    Demi does 1/4 of damage. Multiply by 3 and you will get 10,800 HP and
    you don't have to trouble yourself in using the Scan spell.
    
    ------------------------------------------------------------------------
    Meteor Destruction
    by Sung Kato (ssj3kato@hotmail.com)
    ------------------------------------------------------------------------
    An old strategy which I have forgotten to mention. Firstly you must have
    acquired GF Eden and have Expendx3-1 [or use the Three Stars which can
    be stolen from the Ultima Weapon, or the Card Refinement of Squall's
    Card]. Stock Meteor from your fight against Ruby Dragon. Do here is the
    fun. Junction 100x Sleep to every character's ST-Atk-J and cause them in
    Sleep status and summon GF Cerberus. Once the Triple Status is on, cast
    Meteor and you will be able to summon it thrice for the price of one
    without the monster attacking.
    
    ------------------------------------------------------------------------
    The deadly of Doomtrain!
    by r_rjonah
    ------------------------------------------------------------------------
    Have Squall being equipped the Initiative command from Pandemona to get
    the first turn in battle right. Make sure that Squall was junctioned the
    GF Doomtrain. Make sure that Squall has a high compatibility with
    Doomtrain is about 1000! Once the battle began, summon the Doomtrain!
    BOOM!! almost all of the monsters have the SLOW, PETRIFY, SLEEP,
    DARKNESS, DEATH, BERSERK, POISON, VIT 0 all in one turn!!! Once it has
    happen just kill the monster IN ANY MANNER YOU WANT!!! But some
    monster are immune to the above effects (one good example is the
    Malboro) but many strong monsters are affected like the RUBY DRAGON,
    IRON GIANT ,BEHEMOTH and almost any other monsters will be affected!
    
    ------------------------------------------------------------------------
    The Murderer..
    by r_rjonah
    ------------------------------------------------------------------------
    First of all, have the following magic being junctioned to the
    character's ST-Atk.
    Squall --> 100x Death spells, will arise 100% for Sudden Death!
    Zell   --> 100x Zombie spells, will arise 100% for Zombie!
    Irvine --> 100x Break spells, will arise 100% for Petrify!
    Make sure that Squall is protect from Confuse (otherwise, you will be
    dead meat in no time if the other characters does not have 100%
    protection against Sudden Death. If the opponent is under Zombie
    status, use Recover for a quick kill. Revive will be much better.
    
    ------------------------------------------------------------------------
    The Stealer of HP
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Pretty amazed when I first time discovered this. You can get HP too, by
    using this superb combo. 100x Drain junctioned to ST-Atk-J. But it is
    pretty weak and sometimes causes a huge damage.. Here is a brief
    summary. Typically it seldom works on BOSSES, that's I did not
    mentioned in the walkthrough!
    
    ------------------------------------------------------------------------
    Monster's Element              Elem-Atk-J                Effect
    ------------------------------------------------------------------------
    Absorbs Fire                    Fire*                     reduces HP
    Absorbs Ice                     Blizzard*                 reduces HP
    Absorbs Earth                   Quake                     reduces HP
    Absorbs Wind                    Aero/Tornado              reduces HP
    Absorbs Poison                  Bio                       reduces HP
    Absorbs Thunder                 Thunder*                  reduces HP
    Fire no effect                  Fire*                     0 HP
    Ice no effect                   Blizzard*                 0 HP
    Earth no effect                 Quake                     0 HP
    Wind no effect                  Aero/Tornado              0 HP
    Poison no effect                Bio                       0 HP
    Thunder no effect               Thunder*                  0 HP
    Holy no effect                  Holy                      0 HP
    *Weak against Fire              Fire* / n/a               increase HP
    *Weak against Ice               Blizzard* / n/a           increase HP
    *Weak against Thunder           Thunder* / n/a            increase HP
    *Weak against Wind              Aero/ Tornado / n/a       increase HP
    *Weak against Earth             Quake / n/a               increase HP
    *Weak against Holy              Holy / n/a                increase HP
    *Weak against Poison            Poison/ n/a               increase HP
    Undead                          any element               reduces HP.
    Blue Dragon                     any element               0 HP.
    Chimera                         any element except        1/2 of ATK.
                                    Thunder/Poison/Water
    Strong BOSSES                   any element               0 HP.
    Weak BOSSES                     any element               1/2 of ATK
     (e.g. Fujin and Raijin)
    ------------------------------------------------------------------------
    
    * Any element will support the case, unless the monster can absorbs the
      element damage. Example:
    
    ------------------------------------------------------------------------
      Snow Lion             Absorption Success Elements
      Weak against Fire     Elem-Atk-J: Fire/Wind/Earth/Thunder/Holy/Poison
    ------------------------------------------------------------------------
      Notice that I did not include Ice element? Because the Snow Lion
      nullifies Blizzard*. If you don't have any magic junctioned to
      Elem-Atk-J, it will be still a success. Happy stealing..
    
    ------------------------------------------------------------------------
    Ruby Dragons? No Fear!
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Ruby Dragons are extremely tough at high level as they could does an
    astonishing 9999 HP damage to any characters with a Vitality less than
    100. The Breath carries no element unlike the Japanese version. Just to
    reduce the damage, you must get a couple of important magic. Protect is
    generally a must as it reduces physical/non-elemental damage by half.
    You must also get GF Cerberus or you need to have a lot of Triple. Make
    use of Expendx3-1 as it saves Magic. You need magic such as Regen,
    Firaga [junctioned to Elem-Def-J], Blizzarga or Holy to Elem-Atk-J,
    Aura and GF Doomtrain [if you don't have 100x Sleep to ST-Atk-J and
    100x Meltdown.] Ruby Dragons are strong against Darkness, Poison,
    Petrify, Stop, Silence except for Slow, Vit 0 and Sleep. [if you have
    100 quantity of that magic.] Drain to ST-Atk-J works well, but it is
    not quite advisble. Instead prefer to use ST-Atk-J with Sleep
    junctioned. Just cast Protect on all characters, after casting Triple
    (summon GF Cerberus.). Attack the Ruby Dragon with the characters that
    has Sleep to ST-Atk-J only and followed by summoning Doomtrain [or
    Meltdown]. The Ruby Dragons will be greatly weaken and you can easily
    killed it off by summoning GFs such as Bahamut and Eden. You can also
    choose to eliminate the Ruby Dragon with Limit Breaks.
    
    ------------------------------------------------------------------------
    Usefulness of Darkside
    by Psyco Schizophrenic <psyco_2@usa.net>
    ------------------------------------------------------------------------
    Here is one useful tip. Typically it only works on basic monsters such
    as Ruby Dragons except for BOSS (exceptions: Fujin and Raijin). Just
    simply has 100x Drain junctioned to ST-Atk-J. Equip Darkside command.
    Now just use Darkside [which allows you to attack thrice as much and
    also suffer a deflict of 1/10 of the current HP), you will be able to
    drain the HP back while inflict as much as 3 times!
    
    ------------------------------------------------------------------------
    Reduce EXP gain
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    A helpful strategy for those whom want to train your characters. I
    myself typically started training when he has accquired LV 20. [for him,
    his Strength stats is really good. LV 100, he can already gotten 175+
    and that's without any bonus!]
    Just give him Str Bonus while he have accquired Str Bonus. There is
    generally three methods to reduce EXP.. and gain a lot of AP:
    
    1. Run! - don't quite like this method as your hands will generally got
       sore if you do that every moment. You will still get a portion of
       EXP if you have attack the opponent.
    2. Fight Cactuars - yep.. They give low EXP and at the same high AP.
       Seize the opportunity to master Str Bonus for Ifrit, Mag Bonus for
       Siren, HP bonus for Brothers, Vitality Bonus for Carbuncle and Spirit
       for Leviathan.
    3. Use LV Down or LV Up. LV Down will reduce greatly the EXP gain. As
       the lower levels, the more easier is the fight. The higher EXP, the
       faster the character will level up.
    
     ______
    / 7.3  \________________________________________________________________
    ------------------------------------------------------------------------
    Bosses Strategies
    ------------------------------------------------------------------------
    Some of the strategies from the contributors. They are pretty efficient.
    If you have a problem in battling a BOSS, I will add it here. Just
    submit the status (include GFs you have, level of your characters, name
    of weapon) to me and I will try.
    
    ------------------------------------------------------------------------
    Armagedon Madness I: Defeating the GF Jumbo Cactaur
    by Akuma20000
    ------------------------------------------------------------------------
    Basics Requirements:
    - Level 60. Have Zell in the party and have his HP keep at the critical
      status, yellow in color. Have tons of Phoenix Downs. Have the other
      characters with the item and Draw.
    - Magic needed:
      100x Ultima - junctioned it to Zell's Str stats through Str-J. Triple
      works quite well too. Get this from the draw points found at the
      Island closest to Hell/Heaven and the draw point found at the second
      floor of the windmill at FH. You can get a lot of this at the Shumi
      Village but it is rather costly.
      Meltdown - you can get that from the BOSS or you can get that by
      drawing from Gayla.
      Slow - you can draw this magic from the Caterchipillar.
      Protect - most monsters have them, refer to Monsters section for more
      details.
      Haste - draw from the GIM52A while at D-District Tower or the Iron
      Giant.
      Curaga - draw from Caterchipillar while your characters are at
      Level 60+. Mesmerize will be a preferred choice.
      Water - draw from the Grant Mantis. Stock 100x Water and junctioned
      to Elem-Atk-J. If Zell's Str Stats are 255, you can do 9999 HP damage!
    
    Steps in defeating the Jumbo Cactaur
    1. Draw Meltdown from the Cactaur and cast on the BOSS, this will
       decrease the defensive stats of the Cactaur.
    2. Have one character cast Slow on the Cactaur.
    3. Have the others cast Triple and followed by Haste and Protect
    4. Now just keep on using Zell's Limit Break [tap Circle repeatedly
       until it appears and each of his hits will take over 1000+ and if
       you're lucky, the rate of critical that will be about 3000+
    5. Just using the normal moves, such as Punch Rush and Booya. Let's
       say you can get 9 seconds for Zell's special technique and for each
       second you get around 3 hits (each hit giving around 1500 damage)
       that's a total of 4500 for 1 second and if you can get nine seconds,
       Zell can easily cause around 40,000+ HP damage!
    6. Meanwhile have the other two characters, for healing lost HP and
       drawing. Don't bother to heal Zell and just keep him at critical
       status so that you can use his Limit Break each time. Just make
       sure that the other characters have maintained their HP above 3000
       (just in case, the Cactaur uses its elbow drop!) If Zell dies
       just use a Phoenix Down or cast Life on him and that'll be enough
    
    OTHER STUFFS
    - This strategy isn't meant for people who want to beat the Cactaur
      at low levels. This method has only one aim, that's this consume
      items and magic spells [such as precious Aura]
    
    ------------------------------------------------------------------------
    Armagedon Maddness I: Defeating the Bahamut
    by Akuma 20000
    ------------------------------------------------------------------------
    Basics Requirements
    - Have Zell at Level 60 and have him at critical status. Junction
      powerful magic to boast up his Str stats. Equip Auto Haste and
      3x Initiative [each for one character..]
    Magic needed:
    - Slow -> Draw this magic from the Caterchipillar
      Meltdown -> Draw this magic from the Gayla
    Steps in defeating the Bahamut
    1. Cast Meltdown and Slow while have Zell doing his limit techniques.
       Kept everyone's HP above 4000+. You will be able to finish of the
       Bahamut with just two Limit Breaks [9 seconds... it is
       indeed a killer.] Have tons of Phoenix Down in your inventory.
       Meanwhile seize the opportunity to get spells such as Full-life.
    
    ------------------------------------------------------------------------
    The War against Jumbo Cactaur with Water
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Have you seen Squall does 9999 HP everytime, you uses the Attack
    Command? It is possible.. But you need to get the following ^_^;
    
    Water - draw from the Grand Mantis found at the Lenown Plains. Get 100x
            of this and junction 100x Water to Elem-Atk-J. [well, the
            Cactaur is weak against that.]
    Revive - just in case the BOSS uses its 10,000 Needles.. The Revive
             Command restore the character's HP back to full health!
    
    Get Squall's Str stats to 255. [Ultima will be the best choice. If you
    can't junction Str +20%, Str +40% to boost it to that status.] Have
    Squall in Critical Status and you will see the might. I have defeat it
    with the Lion Heart as I have uses Irvine's Pulse Destruction and
    Zell's Armagedon Fist Madness. Lion Heart will be the top option.
    
    ------------------------------------------------------------------------
    Defeat the Odin in less than 3 minutes
    by Markweb Jimenez (markweb_3t@yahoo.com)
    ------------------------------------------------------------------------
    First of all, have Squall equipped with Str +20% and Str +40%. This will
    make Squall's Str stats to be increased by 60%! Next have him does
    attack [making him in critical status] and have him using his Limit
    Breaks on the Odin. You will be able to finish the Odin in a turn or
    two.. [this will help to conserve some precious Aura magic] There is a
    way of get Squall in critical status, first have Squall being killed in
    a battle. Next revive Squall with a Phoenix Down and you will be able to
    use Squall's Limit Break easily when you tap Circle repeatedly.
    
    ------------------------------------------------------------------------
    Gun-Destruction Fire against Bahamut
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Of course, you need the character that most people does not like most..
    Irvine Kinneas. But he is relatively one of the most strongest as you
    used the ultimate level up technique (mentioned in the Miscellaneous
    section)
    
    For Irvine.
    100x Pulse Ammo - you can get Energy Crystal fast and easy... by defeat
    the Elnoyle at Esthar City (refer to Monster Besitary for more info.)
    100x AP Ammo - you can get this, by refine Chef's Knife through
    Ammo-RF.
    100x Triple/Meteor/Ultima - this works well, if you junction to boost
    his Str-J.
    100x Blind - draw from the Grat, or heck, search through the Besitary.
    Junctioned it to other character's ST-Atk-J
    Initative
    
    Have Irvine in critical status (aka. yellow HP.) and tap Circle
    repeatedly to use Limit Break. Note have him attack with a normal
    attack first to inflicit the Darkness status on the Bahamut. Next uses
    his Limit Break. Start off with the AP Ammo and then the Pulse Ammo.
    You will be able to finish it off within a minute...
    
    ------------------------------------------------------------------------
    Easy Defeat of Diablos (later stages.)
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Diablos are indeed tough in the later stages. It has awesomely strong
    attack against your characters.. (about 2000+ HP for that charge if you
    battle it at Level 100). Junction 100x Blind and Sleep to each
    character's ST-Atk-J. Stock up Demi and use the "stocked" Demi and it
    will counter with Curaga. Once your characters are on critical status,
    attack with Limit Breaks and it is all over.
    
    ------------------------------------------------------------------------
    Defeating Adel (Disc 3)
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Wonder why I keep on getting e-mails on how to defeat Adel? It was
    beginning to annoy me.. I guess I think I know what's wrong. Remember
    that Adel has Rinoa being embedded in her? You can easily defeat her if
    you concentrate on her and keep on maintaining Rinoa's HP. I guess the
    guy's team will be fine for this battle. Have all GFs junctioned to all
    the characters. Particularly make Zell's and Irvine's Str up to at least
    190. [For Irvine get a lot of AP Ammo]. Just keep have Zell and Irvine
    doing the Limit Breaks [Irvine: don't use his Flame Ammo and Shotgun
    Ammo as it will inflcit more of Rinoa and Adel]. Why not Squall as the
    key attacking character? Occassionally he may unleash his Blasting
    Zone.. [remember it does 9999 HP..] Rinoa's HP is at only up to the
    maximum as 9034... So do considerate and don't be too dependant on
    Squall. Instead have Squall as the healing party. [BTW, he can also be
    a good healer!] I have notice a lot of people has problems in fighting
    against Adel as due to low levels and low-level weapons...
    
    Solution:
    - Make sure you have at least 3x HP-J and junctioned it with your second
      strongest magic. [Full-Life gives the highest boosting.. which you
      can stock it from Master Tonberry, Fujin [disc 3 at Lunatic Pandora],
      and Bahamut [he is a worm if you know its weakness..].
    - Get as many Ultima to junctioned to either Zell or Irvine. They are
      the best fighters besides Squall. Of course, you should have at least
      3x Str-J. Have Zell excute the Armageddon Fist.
    - Get as many Curaga as possible. Life is more useful compared to
      Full-Life as it gives your characters revived from K.O and in critical
      status. If you don't have Life, you better get Phoenix Downs. Always
      kept Squall in his highest HP.
    
    ------------------------------------------------------------------------
    Easy Fight against Ultimecia
    by Joshua Banker Rock Hill, SC (jbanker@kanawha.com)
    ------------------------------------------------------------------------
    Towards the end of the game, everyone should be maxed out with all the
    GF abilities. Give everyone Auto-Potion and sell off anything that's
    weaker than an X-Potion. Make 100 X-Potions by using Med LV Up. Also,
    give one person Treatment and another member the Recover command. Don't
    waste time with Revive. If you do things right, you won't need to
    Revive or even use a Phoenix Down. Make your party Squall (duh), Rinoa
    and Qusitis.
    
    A: Squall... two words, Lion Heart. Nuff said.
    B: Rinoa... Limit Breaks Wishing Star (massive amounts of damage) and
       Invincible Moon (like a Woly War). C:
    C: Quistis... Mighty Guard and Shockwave Pulsar (obscene amounts of
       damage, possibly the third or fourth most damaging attack in the
       game).
    
    To begin with, waste off anyone starting in the party who is not one of
    the three mentioned above, or let Ultimecia do it while you summon
    Doomtrain (for the Vit 0 effect if nothing else). Once you have all
    three up and running, cast Aura or use Aura stones on everyone and
    start hitting away.
    
    Once the attacks start rolling in, Auto-Potion should kick in. This is
    especially helpful when hit with Demi, Gravija and Maelstorm. Also, you
    might want to use the Luck + 50% ability to raise you chances of
    getting Gilgamesh and the stronger Limit Breaks.
    
    ------------------------------------------------------------------------
    Easy Battle against Bahamut
    by Sami "Elvenlord" Hautamaki (mustahaltia@yahoo.com)
    ------------------------------------------------------------------------
    First put Ifrit to Squall and use Str bonus ability. Level Up in order
    to get more strength. Then change Str bonus to Str+20%, Str+40% and get
    HP +80% from Diablos. After that put strong magic to Hp-J (Meltdown is
    good) and very good magic to strength (Ultima is best to this. Get 100x
    of both magic.) Now you should have HP about 9000+ and massive strength
    of 255. Next put good weapon to Squall and give high HP and strength to
    Zell and Irvine.
    
    How I fight. That's dead simple. Use Aura to Squall and use Limit Break.
    Make one or two perfect Limit Break and you should have one badly
    beaten GF.
    
    You can use this tactic to all other boss too. It's more effective if
    you give Zell and Irvine high strength stats and HP. They are the
    probably the only characters who can do multiple damage when using
    Limits.
    
    Where to get Aura? You get them from Fury Fragments. 1x Fury Fragment
    can be changed to 5x Aura magic with Supt Mag-RF. It take some time but
    you can get lot of them when you are waiting that Ultima draw point to
    recharge.
    
    Hint. If character doesn't get limit change characters with O button
          until they got it.
    
    ------------------------------------------------------------------------
    Easy Fight at Centra Ruins
    by Christopher Ong Boon Siong (sci90140@nus.edu.sg)
    ------------------------------------------------------------------------
    
    For this to work get Odin first to remove the time limit.
    Junction to Squall the following: Attack, magic, item and GF only.
    To the 2 other characters: Attack, magic, item and GF. If you have
    recover and/or revive you can replace magic with them. Magic need only
    to be junction if you have Life or Full-life. Junction 100x Death to
    ST-Def-J.
    
    Basically the idea is to have Squall use his Limit Breaks constantly on
    the Tonberry by maintaining a low HP for Squall. As Squall's Limit Break
    generally have a total damage hit of more than 9999 if you trigger it
    perfectly and with a chance to include a finishing blow. Thus it is much
    more damaging and faster than the GF Diablos animation. If Squall is
    killed, just use a Phoenix Down or use Life to revive him with the other
    2 characters. This method have another advantage being that Squall's
    Limit Break automatically jumps into battle the next turn even though
    it is not his turn yet. Thus you don't have to spend a long time to
    kill the 20 Tonberries. Just remember to save every time and then and
    definitely after the 19th Tonberry. The only danger is not saving and
    have your entire party killed.
    
    As for the Tonberry King, the above method can also be use but it is
    recommended that the other 2 characters have full HP constantly to
    withstand the junk attack of the king, so as to be able to revive Squall
    after the attack or just alternate healing after the attack and GF
    attacks on the king when the entire party are at full life.
    
    I accquire the GF Tonberry after getting Odin before atttacking Galbadia
    Garden and finished disc 2 with Squall at level 100 and with his
    Punishment, using both Zell (Ehergiz) and Quistis (Red Scorpion) for the
    battle.
    
    ------------------------------------------------------------------------
    No woes in fighting Sorceress Edea!
    by Shawn Nicholas (msshawn@mbox4.singnet.com.sg)
    ------------------------------------------------------------------------
    
    A way to defeat Sorceress without being touched...  Just junction Sleep
    to ST-Atk-J in one of the character's weapons or cast Sleep on her.
    Boy, what can I say, Edea is sleepy.  She'll sleep throughout the battle
    and all you need is to do is to cast Diablos which drains about 3,000 to
    4,000 HP each turn. The funny thing is that, she still sleeps.. maybe
    under reaches her coffin!
    
    ------------------------------------------------------------------------
    Getting Diablos before the train trip
    by Omega 2003 (omega_2003@hotmail.com)
    ------------------------------------------------------------------------
    Diablos' vital statistics: HP: 9200 ~ 9400
    Attacks: Demi > removes 1/4 of the character's HP
             Gravija > removes 1/4 of the entire party's HP
             (charge) > physical attack on one member.
    
    Recommended Party: Squall, Selphie and Zell
    
    ------------------------------------------------------------------------
    Zell                        Command: Attack  GFs: Ifrit
    HP-J        100x Esuna               Magic       - 100x Blind
    Str-J       100x Fire                Draw
    Elem-Atk-J  100x Thunder             GF
    ------------------------------------------------------------------------
    Squall                      Command: Attack  GFs: Siren, Quezacotl
    HP-J        100x Esuna               Magic
    Mag-J       100x Blind               Draw
    ST-Atk-J    100x Sleep               Item
    ST-Def-J    100x Silence
    ------------------------------------------------------------------------
    Selphie                     Command: Attack  GFs: Shiva
    Str-J       100x Fire                Magic       - 100x Blind
    Spr-J       100x Esuna               Draw        - Full-cure acquired
                                         Item
    ------------------------------------------------------------------------
    
    Just keep on casting Blind, until GF Diablos is under Darkness status.
    Just draw in Demi magic and stocked until it is about 150+ Demi. While
    drawing GF Diablos will be using his Gravija or casting Demi. Don't
    heal your characters as these magics only reduces the HP. Once the
    characters are in critical status, have Squall unleashes his
    Renzoukuken and Zell doing his Duel. While Selphie should be cast
    Full-cure on the entire party through her Slots Limit Breaks. Just
    repeated the process and you will be able to kill off GF Diablos in
    no time. Full-cure is essentially as there is an odd chance of GF
    Diablos using the charge..
    
    Hints: stock Blind from the BOSS Fight against Granaldo
           stock Fire from Elite Soldiers, G-Soldiers during Dollet exam
           stock Esuna from Biggs while battling at Communications Tower
           stock Silence and Sleep from Grat found in Balamb Garden-
           Training Center.
    
    ------------------------------------------------------------------------
    Easy defeat of GF Diablos with GF Carbuncle
    by PokemonWI@aol.com
    ------------------------------------------------------------------------
    If you don't want any risk in fighting this mean GF. Just get GF
    Carbuncle which can be drawn from Iguions. Demi can be reflected by
    the Ruby Light! But make use you uses item as your healing items so that
    you will not lose out that much.
    
    ------------------------------------------------------------------------
     ______
    / 7.4  \________________________________________________________________
    ------------------------------------------------------------------------
    Defeating the Weapons
    ------------------------------------------------------------------------
    The Weapons are the most toughest BOSSES in Final Fantasies as the
    nightmares such as the Diamond, Ruby, Ultimate, Emerald and Sapphire
    Weapon from FF7 and Omega Weapon from FF5. I myself have come up with
    some strategies. Whom is going into the battles? Actually for myself,
    I believed that every character is good!
    
    ----[ Character Analysis ]----
    
    Squall Leonhart
    Of course you don't have the choice of not using him. But he is indeed
    a great character and perhaps the most damaging Limit Break (physical)
    when you have gotten his Lion Heart. Extremely dangerous if you have
    junctioned his Str to 255. How to get Lion Heart, refer to Part II or
    the Weapon Upgrading Guide (sigh..)
    
    Zell Dincht
    Don't look down on this super hyperactive kid. He has great Speed
    stats and can does a handful amount of damage when you chain his
    moves when executing his Limit Break. Hmm.. Armageddon Fists.. (the
    chain between Punch Rush and Booya)
    
    Irvine Kinneas
    The most well-rounded character with decent attacking power and
    defense stats. He could easily knocked down any formidable foe if you
    have Pulse Ammo in the inventory. Best if you have junction Drain to
    his ST-Atk-J! He can be a superb character if you have train him with
    Cactaur junctioned with all the bonuses. Simply a dangerous man..
    
    Quistis Trepe
    She is also a great character plus she has a move [Mighty Guard] that
    could cause Haste, Protect, Float, Shell, Regen and sometimes Aura!
    Best of all, her Shockwave Pulsar could does over 9999 HP damage to all
    foes! Monsters (except for certain monsters such as Tonberry) have the
    most fear for her Degenerator.
    
    Selphie Tilmitt
    Probably the best support character. Even though her offense isn't
    great compared to Quistis, but she could make something like cast
    Full Cure and Wall on the entire party. She can does more damage with
    her awesome trademark "The End". However her Rapture does not work
    that well... Her Strange Vision has an amazing hit rate of 255%!
    
    Rinoa Heartilly
    I would recommend her if you does have enough Hero. Make sure that you
    have acquired Invincible Moon and Angelo will be able to cast
    Invincibility on the entire party. Her Angelo Cannon is also rather
    massive, could does over 9999 HP damage when she has acquired high
    levels.
    
    I myself have made the following combinations (they may not 100%
    worked, so don't sue me ^_^;) but most of them worked for me.
    
    Top Combinations of Party!
     _________________________________________________________________
    |          |          |          |          |          |          |
    |  Squall  |  Squall  |  Squall  |  Squall  |  Squall  |  Squall  |
    |  Irvine  |  Quistis |  Selphie |  Zell    |  Zell    |  Irvine  |
    |  Zell    |  Rinoa   |  Rinoa   |  Rinoa   |  Quistis |  Selphie |
    |__________|__________|__________|__________|__________|__________|
    
    ESSENTIAL WEAPONS
    Preferred if you have gotten their best weapons. Lion Heart is a must
    when battling against Weapons. Refer to The Weapon Upgrading section
    for more details. I myself think that characters such as Zell and
    Irvine will not be great if they does have their ultimate weapons. I
    have noticed that the better the weapon, the better the hit rate.
    
    ESSENTIAL MAGIC
    Magic is really important.. if you don't have them, your attacking
    power will not be too good.. So here is the list where you will get
    the spells.
    
    <<< Curaga >>>
    An important factor for tough battles as they could recover most of
    damage. Make sure that all characters have them. You can get this by
    drawing from Mesmerize at high levels or Caterchipillar.
    
    <<< Meltdown >>>
    This magic can lowers the defensive stats of the BOSS, thus weakening
    them. For example, if Squall inflicts 4000+ HP damage with his
    Renzoukuken, now when Meltdown is being cast on that foe, he can do up
    6,000+ damage. You can obtain this spell by drawing from Gayla.
    
    <<< Full-life >>>
    This magic is great as it could revive a death character back to full
    health. You can get tons of these from the Draw Points found at the
    borders of the Island closest to Hell/Heaven. You can also stock up
    this from your fights against the King Tonberry and the Bahamut.
    
    <<< Aura >>>
    A very important magic. This magic will allows you to unleash the
    character's Limit Breaks! You can get this from the Draw Points found
    at the borders of the Islands closest to Hell/Heaven. You can also
    stock up during the last battle against Seifer at the Lunatic Pandora.
    
    <<< Haste >>>
    It is impossible to have three Spd +40% [if you are willing to sacrifice
    Irvine's Card..], This magic will do it's best as you will be able to do
    a lot of turns before the Weapons have reaches their turns. You can
    draw this from the Iron Giant and GIM52A
    
    <<< Regen >>>
    This magic allows you to restore HP once the character have reached his/
    her turn and this magic works its best against the Omega. You can draw
    this spell from the Behemoths. Quite good support [however I still
    prefer the previous Regen where it restores 1 HP for every second..]
    
    <<< Ultima >>>
    Used for junctioning to your characters' stats thus bolstering them up.
    You can get most of these from the Draw Points found at the borders of
    the Island closest to Hell/Heaven or pay 5,000 gil at the Shumi Tribe
    [where you find the elevator]. There is another one found the second
    floor of the windmill in FH.
    
    <<< Triple >>>
    Quite a good spell in bolstering your character's abilities. You can
    draw this from the BOSSES fight against Cerberus and the Odin. You can
    get this magic by converting 5 Double Magic to 1 Triple Magic through
    Hi-Mag-RF Menu ability [Alexander]. You can get Double magic by drawing
    from Grendel. It works like the All Materia in FF7
    
    <<< Meteor >>>
    Quite a good spell when comes to junction against the character's Str
    stats. You can get this by drawing from the Ruby Dragon. I would
    recommend to draw from the draw points found at the Island Closest to
    Hell/Heaven.
    
    <<< Death >>>
    You need this spell to protect your characters from death-type attacks
    such as LV 5 Death [Level 100 characters will die instantly.] You can
    draw this from the Tonberry.
    
    Essential GFs [don't bother to summon it unless the character has high
    compatibility against it, use GF comptability items to do this. To
    improve comptability such as Eden, summoned them frequently!]
    ________________________________________________________________________
    GFs FOR Squall Leonhart
    <> Cerberus --- of course you have seen it appearing in most parts of
       my strategies against BOSSES. Actually while fighting against
       Weapons, there is no need in summoning it but make sure that it has
       the following abilities:
       - Auto Haste (c), Spd +40% (c), Spd-J (j), ST-Def x4 (j)
    <> GF Quezacotl, Shiva, Bahamut, Tonberry
       - HP-J, Mag-J, Str-J, Str +60%, Mag +60%, Auto Protect, Ability x4,
         Initiative, Vit J [make sure that it has hit at least 200]
    ________________________________________________________________________
    GFs FOR Second Character [the character whom has lower Speed stats]
    <> Pandemona -- Another great GF when comes to Speed. This fact actually
       allows your characters to select his/her commands before the BOSSES
       does its turn.
       - Spd +40% (c), Initiative (c), Str-J (j)
    <> GF Brothers, Alexander, Carbuncle, Doomtrain
       - HP +80%, HP-J, Vitality J, Revive, Ability x3, ST-Def x4, Str-J
    ________________________________________________________________________
    GFs FOR Third Character [the character whom has higher Speed stats]
    <> Cactaur -- Another great GF which can helps in building up a
       strong character with all bonuses such as Str Bonus, HP Bonus
       and much more. Train the character with Vit Bonus equipped.
       - Initiative (c)
    <> GF Ifrit, Diablos, Leviathan, Siren
       - HP-J, Str-J, HP +80%, [Enc-None], Str +40%,
         ST-Def x2 (junction against Death), Ability x4 (use a
         Rosetta Stone if you have one, just eliminate SumMag +10%
         from any following GFs), Recover, Mag-J
    ________________________________________________________________________
    
    COMMANDS SCREEN
    What you should see from your battle menu....
    
        Squall         2nd Character     3rd Character
      ___________       ___________        ___________
     |Commands   |     |Commands   |      |Commands   |
     |Attack     |     |Attack     |      |Attack     |
     |Magic      |     |Magic      |      |Magic      |
     |GF         |     |Item/Draw  |      |Item/Draw  |
     |Draw/Item  |     |Revive     |      |Recover    |
     |___________|     |___________|      |___________|
    
     _______________
    / Ultima Weapon \_______________________________________________________
    ------------------------------------------------------------------------
    DEFEATING ULTIMA WEAPON
    ------------------------------------------------------------------------
    The Ultima Weapon is back.. (it was named the Ultimate Weapon in FF7..)
    It is more ferciously looking and it carries the Ultima Weapon (Cloud
    Strife's Ultimate Weapon). It has a couple of new attacks and most of
    them are quite mean..
    
    Here is the summary of its attacks:
    
    Ultima Weapon's Combat List
    ------------------------------------------------------------------------
    (sword swipe)
    Description:  The Ultima Weapon charges forward and along with the
                  sword slash.
    Damage:       Medium
    Avoid:        Junction Magic to Eva-J to avoid the attack.
    ------------------------------------------------------------------------
    Quake (all)
    Description:  The Ultima Weapon casts Quake on all members.
    Damage:       Average
    Avoid:        Junction 100x Quake to every characters' Elem-Def-J
    ------------------------------------------------------------------------
    Light Pillar (one)
    Description:  A blast of light energy arises from the Ultima's Torso
    Damage:       Extreme
    Avoid:        Can't avoid but can reduce damage by having 255 Def Stats.
                  Your character's HP should drop to 1 if I'm not wrong.
    ------------------------------------------------------------------------
    Gravijia (all)
    Description:  The Ultima Weapon summons a black ball of Gravity energy
                  that attacks all members.
    Damage:       Medium ~ Extreme
    Avoid:        Can't but he is helping you to get critical status ^_^;
    _______
    NOTICE |_______________________________________________________________
                                                                           |
    **IMPORTANT **  Remember to Eden from the Ultima Weapon [remember to   |
                    equip at least one character with the "Draw" Command]  |
    NOTE: You can also get Eden from Tiamat found in Ultemicia Castle      |
    _______________________________________________________________________|
    
    ------------------------------------------------------------------------
    Speed Battle against Ultima Weapon
    By Sung Kato (ssj3kato@hotmail.com)
    ------------------------------------------------------------------------
    
    The best way to tackle the weapons is to acquired Squall's Lion Heart [
    his ultimate weapon which can does 17x 9999 HP damage to any foe at the
    Str Stats of 255.] Don't bother in summoning GFs because even though
    they does damage, but now that your characters can do comparable damage.
    Summoning a GF requires time, and speed is the key to victory in
    defeating the Weapons. Start the battle by cast Meltdown [all your
    character's ATB Time Bar should be full as you can automatically
    selects the command immediately as you started the battle. Cast Haste
    on the characters with the lowest Speed stats. Have Squall or someone
    else casting Aura on Squall and have him does the Renzoukuken. If your
    party is being hurt by the Ultima Weapon, use Recover to restore lost
    HP and cast Full-Life on death characters [which can be drawn from the
    BOSS]
    
    ------------------------------------------------------------------------
    The Light of War
    By Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    Speed is everything for this war.. Junction 100x Ultima to Squall's
    Str-J and make sure it is 255. Make full use Lion Heart as it will be
    the most damaging attack. Junction 100x Quake to all character's
    Elem-Def-J. Make sure that you have all GFs (except for Eden or you can
    get that....) Okay make sure you have a couple of Aura magic or Aura
    Stones. It is very important. How to get Aura, scroll to the essential
    magic section.
    
    - Give every character Initative (from Tonberry, Cactaur, Pandemona)
    - Junction Spd-J for every characters (Auto-Haste is a top option for
      Squall)
    - 1000 compatibility with Cerberus for Squall.
    - Juntion 100x Quake to every characters' Elem-Def-J.
    - Make sure you have aleast 50x Regen, Aura, Meltdown.
    - If you have gotten Quistis, make sure you have Mighty Guard. and she
      must be in critical status.
    - 50x Mega Phoenix in your inventory or Phoenix Down. Phoenix Pinion
      is essentail in case of accident ^_^;
    
    Starting off...
    - Cast Mighty Guard or having in this sequence.
      Summon Cerberus and have the two character cast Meltdown on Ultima
      and the other character cast Regen on all characters.
    - Next turn, cast Aura and Curaga to restore lost HP from the sword
      swipe attack. Use Phoenix Down (if one character is down) or Mega
      Phoenix if other two characters are down.
    - Once in Aura, use Squall's Renzoukuken... Continue to have other do
      the healing [Zell and Irvine can also join in the fight too, but
      make sure at least one of them do the healing]
    
    ------------------------------------------------------------------------
    Ultima Weapon to be finished in 2 minutes.
    by BoBaFeT & Sephiroth <bobafetlonestar@yahoo.com>
    ------------------------------------------------------------------------
    
    First of all, you must have Aura magic. Next you must have Irvine in
    your party. You also need to have AP Ammo which you can buy this in
    Esthar. You must use Aura in battle on Irvine this way he will get his
    Limit Break every time you can choose him. Now you must use AP Ammo and
    you will shoot 9999 points of damage every time you shoot on the Ultima
    Weapon. Irvine's strength must be 255.
     ______________
    / Omega Weapon \________________________________________________________
    ------------------------------------------------------------------------
    Defeating The Omega Weapon
    ------------------------------------------------------------------------
    The nightmare from FF5 is back.. more powerful and it's a killer. When
    I first play against it in the Japanese Version, I thought that it was
    just like the Ultima (not that though).. but surprising it is a killer.
    My party HP is less than 9999 as I have just fought the Tiamat.. Here
    you will find the strategy to kill it! If you defeat it, you will find
    the Proof of Omega.
    
    Easy Ultima Cheat.
    - You CAN run from the Omega! Just have 100x Triple to Spd-J (from GF
      Cerberus and Pandemona) plus an Auto-Haste for last character. Give
      them the draw command and have them keep on drawing Ultima from the
      Omega. Have 100x Death junctioned to ST-Def-J. Once it does the LV
      5 Death attack, run after it has been excuted as the Omega will
      compile his remaining attacks.
    
    Some Shocking statistics:
    ------------------------------------------------------------------------
    Omega Weapon
    Level 100 HP: 1,161,000 (if Squall's Level is 100)
                  Str 255! Mag 255! (well, quite shocking huh?)
    ------------------------------------------------------------------------
    
    Attack List of the Omega Weapon
    ------------------------------------------------------------------------
    LV5 Death (all)
    Description: A devil rises from the ground and attacks all characters.
    Damage:      n/a (if fully protected), Extreme (if not protected)
    Avoid:       Anyone with levels,multiple of 5 will be killed. Junction
                 100x Death to ST-Def-J to prevent this.
    ------------------------------------------------------------------------
    Meteor (all)
    Description: The characters are being transported into space and thus
                 a meteorite shower is formed.
    Damage:      Average
    Avoid:       Just simply increase Vit-J and Spr-J
    ------------------------------------------------------------------------
    Ultima (all)
    Description: A green ball of energy appears just like a explosion of
                 energy.
    Damage:      High
    Avoid:       Increase Mag Def by junction magic to Spr-J
    ------------------------------------------------------------------------
    Gravija (all)
    Description:  The Omega Weapon summons a black ball of Gravity energy
                  that attacks all members.
    Damage:       Medium ~ Extreme
    Avoid:        Can't but he is helping you to get critical status ^_^;,
                  But make sure that your character's HP are kept at its
                  fullest!
    ------------------------------------------------------------------------
    Light Pillar <Licht Saule> (single)
    Description:  The Omega Weapon launches a beam of light energy from its
                  torso. (rapid firing)
    Damage:       9999 HP, Danger!
    Avoid:        Use a 9999 HP GF as your block shield.. Or resurrect your
                  characters using Mega Phoenix or Phoenix Down.
                  Invincibility from Hero works well..
    ------------------------------------------------------------------------
    Megido Flame <Megid Flamme> (all)
    Description:  The Omega fires a beam that attacks all characters.
    Damage:       9998 HP to all characters, Extreme
    Avoid:        Same as above. But it will be better if you have some
                  Phoenix Pinion in your inventory.
    ------------------------------------------------------------------------
    Terra Break <Terra Brake> (all)
    Description:  The Omega leaps in mid-air and blast down with flames of
                  energy on the entire party.
    Damage:       Does random, multiple hits. Medium to Extreme damage.
    Avoid:        Very hard to dodge. High Vit can minimize the damage to
                  200 HP only.
    ------------------------------------------------------------------------
    
    Conditions:
    - All characters' HP must be 9999 HP.
    - Get all GFs to Level 100.
    - Get 3x ST-Def-J.
    - Get 100x Ultima for each character and junctioned to Str-J. Add some
      Str +20%, Str+40%, Str+60%, to reached 255.
    - Get aleast 2x Phoenix Pinion - you can get more through the following
      method.
    
    ------------------------------------------------------------------------
    Getting Phoenix Pinions
    ------------------------------------------------------------------------
    Why need this? You are facing the toughest BOSS in FF8 and you need to
    guarrantee that you can stay in the battle for a long time.
    
    (1) 50x Phoenix Down -> 1x Mega Phoenix [or buy at Esthar Shop]
    (2) Get 3x Mega Phoenix [use Quick Gil Cheat... refer to Part II]
    (3) Convert it Phoenix Pinion (3 Mega Phoenix :1 Phoenix Pinion) through
        Tool-RF (GF Siren)
    
    ------------------------------------------------------------------------
    Getting Holy War (it is rather tedious..)
    ------------------------------------------------------------------------
    Yeah.. This is rather tedious. You need to get a lot of items (
    especially Cursed Spikes) where you can get Heroes through several
    refinement sections. However, there is an alternate way and that is
    through Card Mod-RF where you can change:
    BTW, a Holy War is equalvent to 3x Heroes..
    
    Card Mod-RF
    ------------------------------------------------------------------------
    Gilgamesh's Card: 1x -> 10x Holy Wars
    Laguna's Card: 1x -> 100x Heroes
    ------------------------------------------------------------------------
    
    The tough way..... (extremely tedious)
    ------------------------------------------------------------------------
    In summarising, you need to get 10,000 Cursed Spikes to get 1x Holy War!
    
    (1) Get 100x Cursed Spike (win from Imp [rare], Forbiddon [rare],
        Tri-Face)
    (2) Convert 100x Cursed Spike in 1x Dark Matter through Tool-RF (GF
        Siren must be at Level 100)
    (3) Tool-RF List (GF Siren)
        1x Rosetta Stone --> 1x Shaman Stone (Water Gate Incident)
        1x Hungry Cookpot --> 1x Shaman Stone (UFO Incident)
        1x Mog's Amulet --> 1x Shaman Stone (Pocketstation)
        1x Dark Matter --> 1x Shaman Stone (the tedious method..)
    Scott: "Don't be shocked.."
    (4) Forbid Med-RF (GF Doomtrain)
        10x Shaman Stone --> 1x Holy War Trial (^_^; feel like crying huh?)
    Scott: "The next step will make you vomit blood"
    (5) Med LV-Up (GF Alexander)
        10x Holy War Trial -> 1x Holy War
    
    So in "5" steps you can get a Holy War ^_^;
    ------------------------------------------------------------------------
    So now you will know the importance of the Card Game? The Pocketstation
    also plays a vital role in the game, as you can get these items easily..
    
    ------------------------------------------------------------------------
    Speed Battle against Omega Weapon
    by Sung Kato (ssj3kato@hotmail.com)
    ------------------------------------------------------------------------
    This method works with the Offensive Team [Squall, Zell and Irvine]
    Have Zell as the healer for this battle. Make sure that everyone has
    100x Death being junctioned to the character's ST-Def-J. Make sure that
    both Irvine and Squall's Str stats has hit 255. First of all, have Zell
    casting Triple on himself, have the rest does the attacking. Have Zell
    cast Aura on the entire party. Next have Squall and Irvine executing
    their Limit Breaks. Meanwhile, have Zell cast Haste on the entire
    party. Continue your attacks until the party's HP have drop to one..
    Next have Irvine casting Recover on Squall while Zell [whom have Mag
    255] casting Curaga on Irvine and himself. If the Omega has killed one
    of the members, revive him with Revive or Full-Life [if you use Life/
    Phoenix Down/Mega Phoenix, has that character summon a HP 9999 GF to
    withstand the damage for him. Continue your endurance and you will be
    able to trash the Omega.
    
    ------------------------------------------------------------------------
    The Extreme Combat
    by Scott Ong (kangning@mbox5.singnet.com.sg)
    ------------------------------------------------------------------------
    *EVERYONE'S HP MUST REACHED 9999 **
    Members required: Squall, Quistis and Zell
    Others: - 100x Ultima junctioned to Str and get 255 for both Squall and
              Zell.
            - Get about 40x Aura
            - 100x Death and junctioned it to ST-Def-J
            - 100x Triple or high affection with GF Cereberus. (refer above)
            - 100x Haste
            - Mighty Guard (use Barrier (steal from Behemoth)
            - 3x Intitative (Pandemona, Cactaur, Tonberry)
            - Lion Heart (ugh.. if someone asked me about this.. I gonna to
              kill him. Explain a couple of times already...)
    
    Start off..
    (1) - Cast Aura on everyone.
    (2) - Have Quistis cast Mighty Guard. Squall using Renzoukuken and Zell
          uses Armageddon Fist. [Switch turns, don't have both to attack at
          the same time.]
    (3) - Omega should be casting the Lv5 Death already. Cast Regen on
          everyone. (hopefully that you are lucky..) Have Squall continue
          attacking.
    (4) - Omega will now be casting the Meteor. STOP Attack! Use Recover and
          Curaga and keep HP to its maximum.
    (5) - Omega will be using its Megid Flamme which does 9998 HP. Use a
          Megalixir/Recover/Mega Phoenix (if someone's killed)
    (6) - The Omega may switch its combat tactics from now onwards.. So be
          carefully of Gravijia. Again use Recover and Curaga to restore
          back to full health. If it uses Licht Scale.. revive that
          character immediately. It has to be a 3 on 1 fight.
    (7) - Next the Omega will uses a series of spells such as Ultima,
          Demi to attack. So seize the opportunity, still have Quistis as
          the support member.
    (8) - Once the Omega has uses Lv5 Death once again.. it is back to
          (1). Keep up the edurance and you will be able to beat it!
    
    ------------------------------------------------------------------------
    Rush Hour.. Holy War Attack!
    by squal.leonheart@eudoramail.com
    ------------------------------------------------------------------------
    
    Firstly you have to level up all GFs and characters until it reached
    level 100 and the GFs have learned all the abilities (not necessarily),
    and you must have gotten the best weapon.
    After that, junction the GF to your character as you wish, try to get HP
    with 9999, in example; here is the character i've used,
    
    Zell at HP 9999 and level 100
    Squall at Level 100 and his best weapon Lion Heart
    Irvine with hp 9999 and level 100
    
    Don't junction Eden to Squall, because Squall's only attacking arsenal
    is his Limit Break. Remember that, you must have a lot of Holy Wars,
    which you can obtained from by using Card Mod on Gilgamesh card.
    Get a lot of Aura spells which can be gotten through Supt Mag-RF [1x
    Fury Fragment [mugged from Blue Dragon] --> 5x Aura]
    
    During battle,
    The first thing you do, cast Aura onto Squall and have the other use
    Holy Wars and another summon a GF [note: you must cast Aura to Squall
    first before using the Holy Wars, if your magic will cause a miss)
    After that, continue with Squall unleash his Limit Breaks and summon GF
    Eden without worry getting hit with the enemy. But don't forget to cast
    Aura on Squall again, after the effect of Holy Wars have worn off, and
    used another Holy War. Keep on continuing using this pattern, and the
    Omega will be dead meat in no time..
    
     _____
    / 8.0 \_________________________________________________________________
    ========================================================================
    Side Quests
    ========================================================================
    As we know, a RPG has always a lot of hidden secrets. In fact, they will
    always nab you some rare items and additional information regarding the
    game. In FF8, the toughest quests is the Obel Lake Mystery which is very
    tough to solve as you need to do it on the World Map. As for other sub-
    quests such as UFO Sighting Incident, they are pretty amusing and funny.
    In this section, you will find most of the subquests which extracted
    from Part I. Except that I have added more information for certain
    quests.
    
     _____
    / 8.1 \_________________________________________________________________
    ------------------------------------------------------------------------
    Timber Maniacs
    ------------------------------------------------------------------------
    The Timber Maniacs are actually articles written by Sir Laguna [well, he
    deserves that address...] while he was a jounralist. The articles are
    practically written about his life travelling across the world with his
    pals, Kiros and Ward. Every articles have screenshots of the
    surroundings. The articles provide information about Laguna's past and
    of course the answers for your thrust.
    
    In Timber, there is a Timber Maniacs [not a magazine, but a building]
    where there is a reporter that tells Squall about his hallucinations.
    That's actually the place where Laguna has worked previously.
    
    You can't access these through the Item menu, instead you need to head
    to Balamb Garden Network where Selphie will translate them into the
    computer under Sir Laguna's Page. Also includes Selphie's comments
    ^_^;. BTW, the Diary also explains your actions.. The actions that are
    closer to the story, the better your SeeD ranking is. You still can
    get back to Balamb Garden at Disc 3 after you have gotten Ragnarok. It
    is docked somewhere at FH.
    
    Enough babbling, here is the list of Timber Maniacs.
    1. Balamb Hotel. Just proceed up the stairs and get it from the table.
       Not necessary to foot the bill to enter the room ^_^;
    2. Timber Hotel. There are two methods. You can get this only after
       Galbadians have left the town. The first method needs you to pay
       100 gil to rent the room. The second method is go near the train
       tracks where you find the house with Owl's Tears... you will
       eventually ended up at the Hotel room. It is near the table.
    3. Timber Maniacs of Timber. The building on the left of the Forest
       Fox's House. Enter the room in the north and proceed right to get
       the magazine
    4. Deling City. Inside Galbadia Hotel, pay 100 gil to the clerk at the
       counter and you will find it under the bed. [not during Laguna's
       quiet momments with Julia...]
    5. Dollet. Just proceed to Pub's 2nd Floor and you will find in near
       the pool (billard) table.
    6. Dollet. Proceed the Dollet Hotel (north from Dollet's Pub). Pay
       100 gil and get the Timber Maniacs.
    7. Fisherman's Horizons. You will find it at the house of Grease
       Monkey [remember the huge compound?]
    8. Fisherman's Horizons. Just proceed back to main city and you will
       find drunkard not blocking you anymore. You can actually enter the
       building where you could find FH Hotel [need pay 100 gil, or free
       of charge if doing Master Fisherman's Quest.]
    9. Trabia Garden. Proceed to the Grave Yard found on the right of
       Gargoyle. Next search within the tombs.
    10.Shumi Village: Proceed to the Shumi Village [found in northern
       continent] and head to Artisan's House. It is found on the bed.
    11.Edea's House. It is on the floor before you meet Edea and Cid at the
       backyard.
    12.White SeeD's Ship. Refer to Walkthrough for its location. Proceed to
       the bridge (found at the upper deck) and find it on the floor. You
       can returned back to the ship as long as you haven't taken Rinoa to
       FH..
    
    For your convience, I have arranged them according to the game sequence.
    But you still get them as long as you are still in Disc 3 before you
    proceed to the Luantic Pandora. As for the contents, I would not be
    bothered to type them out as they will spoil the game (definately..),
    So you need to read them...
     _____
    / 8.2 \_________________________________________________________________
    ------------------------------------------------------------------------
    The Missing Vase Pieces
    ------------------------------------------------------------------------
    It's still a peaceful and quiet town.. Just like in the past. Generally,
    there are changes made as the winding path has been concreted and the
    truck is no longer there. Now before heading the Mansion, head for the
    street where you find the caution sign. It's the chocobo theme!
    
    Getting 1x Phoenix Pinion and 1x Gysahl Greens.
    There is small, tiny chocobo walking from right to left. Just press
    Circle to kick it... Next you will find a green feather item arises
    from the top. Pick it up and it will says Vase Piece [even though that
    it does not add up to your item inventory]. Kick it once more and it
    will drop a Gysahl Greens followed by the Phoenix Pinion (this one is a
    bit special.. when you pick it up from the ground, it says Phoenix Down,
    but when you check the Item inventory, you will find a Phoenix Pinion!
    ... and lastly, try it yourself!
    
    Now it is time for another key quest. The Vase Piece Quest.
    Just head to the mansion, remember the big building that was formerly
    guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs..
    Talk to the man wearing a grey suit [he was the owner and wants you to
    find him 4x Vase Piece..] You have already found 1 already..
    
    Vase Piece no. 2
    At:  In the same building
    How: Head for the statue [which is actually a holding pole for armors]
         Examine the statue (can only be done after talking with the owner.]
         Now a crash will occur.. a chicobo runs out and leaving a Vase
         Piece. You need to talk to the owner and the assistant before you
         can do this. Make sure that Zell or Irvine is in your party.
    
    Vase Piece no. 3
    At:  Raine's Pub
    How: Head up to the second floor. Squall generally have some
         hallucination... Raine is there examining the cupboard. Actually,
         this is the new tenant. Talk to her and the cat.. Pay attention to
         this phrase "Smell flower fragmance"
         Now head to the 1st floor, examine the flower [it was in a vase
         found at the lower screen]. Now Squall will again see Raine and
         the cat will be there. Examine and you will find the 3rd Vase
         Piece.
    
    Vase Piece no. 4
    At:  The Florist's Shop
    How: As you walk down, you will noticed that the owner was always at the
         outside of the shop.. Now talk to her while at the shop. Now
         examine the flower bed (inside the shop, lower right hand corner)
         and you will get the 4th Vase Piece.
    
    Now head back to the mansion and he will give you the Holy Stone as
    your reward.
     _____
    / 8.3 \_________________________________________________________________
    ------------------------------------------------------------------------
    Laguna's Statue at Shumi Village I
    ------------------------------------------------------------------------
    After finishing the Galbadia Continent (getting bored with the cards?),
    it is time to navigate other parts of the world.. Located at the north
    continent, Trabia, you will find a structure located at the Winter
    Island. Now enter the building.
    
    Notice the townfolks are similar looking to NORG? This actually the
    hometown of the Shumis.. There is a draw point there.. which allows you
    to get Ultima. Be sure your eyes are opened wide when you decided to
    draw magic from it as there is no refund!
    
    Head for the elevator and you will ended up underground.. which is
    actually a beautifully generated town. Walk towards the left until you
    found a pond. The building found at the northwest is your destination.
    There Squall will be amazed by the statue. It was the statue of Laguna.
    In other people's eyes, Laguna is a hero (well for Squall's case, he
    think Laguna is a funny joker..) Talk to the scuplutor and he will give
    you the following option:
    
    OK. <--
    We don't have time
    
    Remember to draw Firaga from the draw point found at the back. Now head
    back the Elder's House, located a screen right from here. You will find
    the Moomba that is blocking the entrance is finally out of your way..
    Now you can access to the draw point [Blizzaga]. Now enter the room.
    
    Next you will have a briefing where Squall were told why the statue
    were here. He was also told on where do Moomba's originated from. It
    was actually 17 years ago, Laguna has ended up here and teaches the
    Moomba to talk... Next the Elder will tell Squall that they wished to
    complete the statue and would like Squall to assist them in completing
    the statue. Now head back to the room where you find the scupulator.
    He will tell Squall that he needs to find ingredients to make the
    statue and you will be given the following prompt.
    
    Forget it
    Alright <--
    
    Next he will asked you to find the stone which are already described in
    the table below. Once you have found the stone, talk to scupulator and
    he will tell you to find the next stone. Here is the list, requires to
    run about the village..
    
    LOCATIONS OF THE STONES
    _______________________________________________________________________
    |              |                                                       |
    | Name         |    Where to find it?                                  |
    |______________|_______________________________________________________|
    |Blue Stone    | In the room with the statue. It is on the back wall.  |
    |              | Examine the huge blue coloured rock. The scupulator   |
    |              | has forget to test it ^_^;                            |
    |______________|_______________________________________________________|
    |Wind Stone    | Go to the first screen of the village. Search it and  |
    |              | you will find the Wind Stone. The screen where you    |
    |              | find the Hotel of Shumi Village. It is found near the |
    |              | rocks.                                                |
    |______________|_______________________________________________________|
    |Life Stone    | Go to the second screen where you find the village    |
    |              | chief's house. Go to the middle of the tree and       |
    |              | examine it. If done correctly, Squall will climb up   |
    |              | the branch and get the stone.                         |
    |______________|_______________________________________________________|
    |Shadow Stone  | Back to first screen where you find Ultima. Go to the |
    |              | right side and search behind the pillar that casts a  |
    |              | shadow. This is where you find the elevator. It is    |
    |              | found under the shadow of the container.              |
    |______________|_______________________________________________________|
    |Water Stone   | Go to the house found on the right and search by the  |
    |              | sink and you find last stone. This is the house of    |
    |              | Artisan. It is the left side of the sink.             |
    |______________|_______________________________________________________|
    
    As the man at the statue tells you to get the Water Stone. Try to the
    search the pond where you found the frog at the pond and you will get a
    fake stone! Now hand the last stone to the man and talk to him. Next
    Squall will be asked to head to the Elder's house. There you will have
    a short sequence and the assistant will give you the Phoenix Pinion!
    After you have exited from the room, you will given the following
    prompts:
    
    (Ahh, why bother talking about)
    (Explain what it all mean.....)
    
    Artisan's Experience...
    Well, you can find a Timber Maniacs located near the bed. If you talked
    to him and he will show all the car models..
    
     _____
    / 8.4 \_________________________________________________________________
    ------------------------------------------------------------------------
    Laguna's Statue at Shumi Village II
    ------------------------------------------------------------------------
    
    It has been a while since you have been to Shumi... Return and proceed
    to Elder's House. Next proceed to the statue room and you will find that
    the Attendant refuse to work.. Now return back to Elder's House and you
    will find out the reason. Next seek the Moomba outside for help. Next
    you will find Attendant's willing to work! Next talk to Attendant and
    he will say that it will be better if Artisan would help.. Now proceed
    to Artisan's House and you will know the reason why he is so upset..
    
    Now proceed to Elder's House. Next talk to him. A stubborn... Artisan.
    Well, I was nearly stucked and found out the solution. Recall all the
    Moomba occurences..
    
    Moomba at D-District Prison - err.. can't enter it.
    Moomba at FH - well, you can find one at Grease Monkey's House!
    Moomba at Shumi - there are two.. One is at the entrance of Elder's
                      House. The other one is actually a knob that triggers
                      the background music.
    
    I guess you should know the answer by now. Proceed to Fisherman's
    Horizon! Just have Ragnarok placed vertically on top of FH and press
    Circle to land. Next you will find Ragnarok landed at the place where
    you find Martine. Now proceed to Grease Monkey's House.
    
    At Grease Monkey's House, Squall will ask him whether the Moomba is
    real or not. Next talk to him again and he will lend you the Moomba.
    Return back to Shumi Village. Meanwhile navigate around the area.
    
    Now return back and it's time to head towards Artisan's House. At the
    house and repetive fast-talking Moomba keep on persaude Artisan. Just
    exit [don't press Circle...] and you will find Master Fisherman. He is
    fishing at the pond. Next noticed the background music and Artisan
    finally agrees to work! Proceed to the statue and you will see the
    four of them working hard. [Sclputor, Attendant, Artisan and Moomba].
    Now returned back to Elder's House and you will get Status Guard as
    your gift! Notice the background music too.
    
    After you have gotten the President boarding on your ship, return back
    to Shumi Village and you will have a sequence at the statue room.. it's
    about the past.
    
     _____
    / 8.5 \_________________________________________________________________
    ------------------------------------------------------------------------
    Timber Obel Lake Mystery
    ------------------------------------------------------------------------
    At least, I have finally made this section possible. Thanks to a few
    contributors for the answers for this mystery. First of all, you need
    to locate the lake. It is at Galbadia where you will find shallow waters
    [the colour seems a bit lighter.]. Now there is an arc of land that
    edges into the lake. Just press Circle and you will see the message
    below:
    
    It's Obel Lake
     Throw a rock
     Try humming <-- (this does not work in Disc 1 and 2)
    
    A black shadow rose to the surface
    Throw a rock
    Try humming again <--
    
    Black Shadow: "...Hello, humans. What a lovely time."
                  "There's something large there...."
    Press X again
    Black Shadow: "Hello!"
    Black Shadow: "Can doe me a favour please?"
                  (What is it?) <---
                  (I don't want to hear it.)
    Black Shadow: "It's my friend, Mr Monkey, can you find him for me?"
    Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking
                   around and I'm sure to find him."
    
    Now you need to find Mr. Monkey... Next examine the lake and choose to
    "throw a rock" and retreat after you have something like the following
    message below..
    
     .
     .
     .
    The rock skipped 3 times
    
    You need to get a phrase that says "The rock skipped many many times."
    You will know why later.. Now head to Dollet and you will find a train
    station near it right. On the extreme left, you will find a forest.
    [Dollet- Hasberry Plains] and you will have the following message.
    
    There is a monkey
       Throw a rock <---
       Sing (very funny.. hahahahaha!)
    
    You will ALWAYS miss if you picked a stone that skip between 1 ~ 5
    times.. and you will always get this message..
    
    "Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as
    many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom
    wear combat boots"
    
    If you use the rock "The rock skipped many many times."... you will
    definately see this message:
    
     "... OUCH!
       ... D-Darn it
        ... You're gonna to pay for that!"
    The monkey will then threw a rock at you and upon inspecting the rock,
    you will find some carving on it. "URHAEO"
    
    Now report back to Black Shadow.
    You need to talk to the Shadow until he have you the corresponding
    phrases:
    
    1st rock >>>
    Balamb Area <Rinual Shores>
    Phrase: "At the beach in Balamb something special washes a shore all
            times"
    Now head to Balamb Town [don't enter it]. Instead search the shore
    way.. There is a special edge-out of sand when the tides are low. Just
    check that area and you will find the second rock "STSLRM"
    
    2nd rock >>>
    That's the rock that you have obtained from Mr Monkey. Anyway, if you
    can't find him the Shadow will give the following hints:
    "If he's not around, perhaps he took a train towards Dollet."
    --> that's when you can't find Mr. Monkey...
    "Mr. Monkey had a rock like this I think..."
    that's the clue for that rock... "URHAEO"
    
    3rd rock >>>
    Galbadia Area <Timber- Mandy Beach>
    "You'll find something on an island of east of Timber, too."
    It's an elevated island where you need enter through Ragnarok. Enter
    it through Balamb is possible. But will be very hard... Just search
    along the land and you find the rock, "REAIDR"
    
    4th rock >>>
    Galbadia Area <Galbadia- Monterosa Plataeu>
    "There's also something on top of a mountain with a lake and cavern."
    Just followed the trails of the river and it will lead to a waterfall.
    Now landed Ragnarok on top of the mountain and search the edge where
    you will found the waterfall and you will have the following message:
    
    A bird is warming an egg.
    Check it up     <--
    Leave it alone
    
    Check the egg out and you will have a fight against 2x Thrustaevis,
    they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found
    the 4th rock "EASNPD"
    
     Writings on the man-made rock:
    
      No.   Rock Location    : Carvings on the rock
      1.  Balamb rock        : S T S L R M
      2.  Mr. Monkey rock    : U R H A E O
      3.  Timber rock        : R E A I D R
      4.  Lake Cavern rock   : E A S N P D
    
    Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE
    Hint: Read from right to left from top to bottom on the carvings.
    
    Okay time to head for the Morded Plains. It is north from the Great
    Plains of Esthar, behind the mountains. You can find the entrance of
    Trabia Canyon [where Laguna's 4th Dream Sequence occured there...]
    Next you need to search it thorougly and here is a small map.
    
    ------------------------------------------------------------------------
    
    tttttttttttttt//ttttttttttttttttttt|   |                    |
    tttttttttttttt\\ttttttttttttttttttt|   |  G R A N D I D I   |
    ttttttttt..........tttttttttttttttt|   |                    |
    ..........XXXXXXXXXXXX........... /    |     F O R E S T    |
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/     |                    |
    XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/       \                   |
      XXXXXXXXXXXXXXXXXXXXXXXXXXXX|          \                  |
     XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|          |                 |
    XXXXXXXXXXXXXX   XXXXXXXXXXXXXXX\_        |                 |
    ..................................\_______/                 |
    eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
            G R E A T   P L A I N S  O F   E S T H A R
    
    ------------------------------------------------------------------------
    tt  - Trabia- Vienne Mountains
    XX  - Esthar- Morded Plains
    *   - Treasure [Three Stars]
    ee  - Esthar- Norties Mountains
    
    Clear enough? Actually, the Morded Plains looks more like a hexagon
    compared to a star to me. Just simply press Circle with XXX Area [they
    look a bit more brighter...] and you will have the following message:
    [you can't view them on the world map, instead you will find message
    boxes instead..]
    
    "There are many multicolored rocks with faces all over the place.."
    Press "Circle" again then a rock will spoke:
    The blue-faced rock whispers
    "People call us :The Liars Rocks!"
    "I don't know were the treasure is..."
    
    It will also gives some hints..
    "Some just talk nonsense."
    "Some just repeat the same thing."
    "Some just say opposite of what we say."
    
    Next press Circle and you have a couple of speeches from other rocks
    and they are:
    
    The black-faced rock tell you sternly:
    "The treasure is probably at the direction of the North Star"
    
    The white-faced rock tells you coldly
    "The treasure is located at the west." or
    "The treasure is located at the east." or
    "The treasure is located at the north." or
    "The treasure is located at the south."
    
    The red-faced rock tells you angrily
    "The treasure is to the east." or
    "The treasure is to the west." or
    "The treasure is to the north." or
    "The treasure is to the south." or
    "The treasure is not here."
    
    As you could figure out, that the black-faced rock is the one that keep
    on telling you the same thing. However if you attempt to follow the
    white-faced rock to north and next it will say to the east, to all sort
    of directions!. Therefore the mostly reliable source of information
    comes from the red-faced rock! Just watch for its speech and move a step
    towards it's direction each. Ignore all other messages except for the
    red-faced rock. The treasure, which is a Three Star item is found in the
    center of the star.. But you must have this message box: " The treasure
    is not here.", press Cirlcle again and you will get the treasure. It
    takes time and patient to solve this mystery. Avoid taking long
    distances, that's a tip that I could give.
    
    There are still two more spots...
    
    Hint #1
    "Take sometime off at Eldbeak Peninsula. I bet its a wonderful place."
    
    [that's located at Trabia, and you will see a small edge out facing
    Dollet if you view the World Map. It is between the vertical distance
    between Shumi Village and Balamb Town.]
    
    Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE
    Break the password up and it will give you the following:
    If you take out the words TIME and OFF
    TRE - TIME - ASUREATMIN - OFF - DEISLE
    You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the
    treasure was at the north, but instead the blue rock has mentioned that
    some of the rocks meant opposite of what they mean. At the lower-left
    area of Esthar, you will find: MINDE ISLAND! [Isle is a common short
    found used for "Island"]. Refer to Fig 10.1. Now head there (required the
    Ragnarok] and search the area and you will find another item, Luck-J
    Scroll!
    
    Hint #2:
    This one I am still searching for it. "Take a break at the railway
    road." I think the treasure could be a draw point. I have just simply
    follow the train track and search it on the oher side where I find a
    draw point [Curaga] on West Coast of Esthar. You will also find a man
    in the Seaside Station. That person also uses Level 7 cards!
    
    Thanks to a fellow contributor, he manages to find out the reason (which
    is very convincing) but I did made some corrections to suit the
    walkthrough.
    
    From Jack Taylor:
    " Firstly, I have found the answer to "take a break at the railroad
    bridge"; "I wonder what it means?" This is a little joke on behalf of
    Squaresoft. They mean you to take the words very literally, and sure
    enough, on the Galbadia continent, there is a bridge with both a
    railway and a road going across it (hence railroad). There is a
    little area of land to the right hand side of the bridge, between
    the cliff and the river that can only be accessed with the Ragnarok.
    Land the Ragnarok on this strip of land then walk to the corner
    nearest the bridge, press Circle button, and there is a draw point
    with.... you guessed it.... "break" spells in it (hence "take a break").
    This is hardly very valuable, and as far as I know there is nothing
    else there, so it is just Squaresoft wasting our time."
    
    Hint #4:
    Unexpectedly, there was indeed a fourth hint from Mr Shadow..
    
    Well, I think that Jack Taylor really deserves a round of applause for
    solving the remainder of secret, which turn out to be another joke...
    
    Mr Shadow always says "take a break at the railroad bridge" and "take
    some time off at Eldbeak Peninsula" Thanks to Jack, he managed to cover
    something else...
    
    According to him:
    Mr Shadow says "Back in the day, South of here, there used to be a
    small but beautiful village surrounded by deep forests. Everyone lived
    a happy life there".
    
    And here is his solution for the problem.
    
    "This refers to a spot on the southernmost Centra continent. It is a
    more or less circular clearing surrounded by forest. When you walk up
    to it on the world map and press the Circle button and it says "nothing
    here but rubble" and if you press Circle again it says "absolutely
    nothing".
     _____
    / 8.6 \_________________________________________________________________
    ------------------------------------------------------------------------
    Finding The Rare Cards - through Quest
    ------------------------------------------------------------------------
    Here are some cards that are very hard to find... There are typically
    4 quests for you to go through.. and the most confusing one is the
    Chicobo Card. Even Markweb has spoiled the word wrap, but he has done an
    excellent job in explaining this section. I have made several
    corrections and expanding the Card Queen's Quest. Except for the Card
    Queen's Quest and CC Group, the remainding two quests does not required
    any card playing..
    
     ______
    / 8.6a \________________________________________________________________
    ------------------------------------------------------------------------
    Chocobo Forest: Prove your affection for Chocobos!
    ------------------------------------------------------------------------
    Do you know that there are six Chocobo forests found at various regions
    of the world map? The seventh one is being surrounded by Grandidi
    Forests and also known as the "Chocobo Holy Region". You could reach
    there by crossing the shallow waters from the Chocobo Forest found at
    Trabia's Bika Snowfields.
    
    What is needed to done for this sub-quest?
    You needed catch to a "Mother Chocobo" at each forest without needed
    any help from the "Chocoboy". Next you needed to find an item (Ultima
    Stone, Meteor Stone, etc.) These items shows that the Chocobo have some
    affection to Squall it signifies that Squall was like 'one of them'.
    
    Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil
    from the Chocoboy. He will typically explains on what does the Sonar
    do..
    
    ChocoWhis Menu (Press Square to bring up the menu)
    To detect: [Choco Sonar]  --> explaination (1)
    To catch: [Choco Ziner]   --> explaination (2)
    Help Me --> explaination (3)
    No way, I'm not doing this --> explaination (4)
    
    (1) Choco Sonar
    This part of whistle allows you to detect the traces of Chicobos. At
    the lower right hand corner, you will find a red bar. That's the sonar.
    It will reacts tremendously to strong signals and you can activate it.
    Press Circle to select Chocobo Sonar and hold down the X button and
    walk around the area... High signals area always produces a high pitch.
    
    (2) Choco Ziner
    This part of the whistle allows you to catch the Chicobo. Just after
    finding the area with the strongest signal... Press Square to activate
    the menu and press Circle to choose Choco Ziner. Press X to whistle..
    A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen.
    [you will find the Chicobo standing on Squall's head.) If it is stolen,
    talk to Chocoboy and pay 700 gil for the replacement.
    
    (3) Help Me
    This will cause Squall to ask the ChocoBoy to ask for help. You need to
    pay 1200 gil and the Mother Chocobo will appear. However you can't have
    that Mother Chocobo to dig for Stones.
    
    (4) No way, I'm not doing this
    Quit from the ChocoWhis Menu and do nothing.
    
    Familiar with the Tutorial? Each Chocobo Forests have different
    requirements and your aim to capture all Chicobos so that the Mother
    Chocobo will appear. For those whom have summon the Mother Chocobo for
    the first time, you will be able to name your Chicobo for the Choco
    World in Pocketstation. How to load data to your Pocketstation, refer to
    your manual. During your detection process, you can talk to the Chocoboy
    and he will give the following options:
    
    A hint                    600 gil
    Gyashl Greens 5x / 10x    3000 gil / 6000 gil
    Question                  Free, nah 10 gil
    Forget It.
    
    ------------------------------------------------------------------------
    Here the list of the Chocobo Forest and a Hint:
    
    X- the spot where you can gather the stones.
    C- denotes where you find the Chocoboy.
    
    NOTE: Select Choco Ziner and press X to dig for the stone.
    
    "Catch" means that the Chicobos will disappear from the ground.
    
    ------------------------------------------------------------------------
    1. Winter Island near Shumi Tribe
    "The Beginner's Forest: Try to find a spot where only 1 falls down."
    Item :    Aura Stone     Buy: 1x Gysahl greens
    Chicobos: 4              Difficulty: Beginners
     ___________________
    |             X     |  1,2 & 3 - Catch 3 Chicobos at same time.
    |      4            |
    |           (2)     |  4  - The last Chicobo, talk to it press 'Circle'
    |                   |       only if Chicobos positioned 1,2 & 3 are not
    | C       (3) (1)   |       around, the Chicobo will call out 'Mother
    |                   |       Chocobo'
    |____     __________|
        /    /
    
    ------------------------------------------------------------------------
    2. Sorbald Snowfield north-west from Trabia Garden
    "The Basic Forest: You have to blow the whistle twice."
    Item:     Flare Stone     Buy: 1x Gysahl greens
    Chicobos: 5               Difficulty: Beginners
     _________________
    |                 | (1&2)- Catch 2 Chicobos at same time first catch
    |   (2)  [4]      | [3&4]- Catch 2 Chicobos at same time in 2nd catch
    |                 |  5   - Last Chicobo, talk to it only after Chicobos
    |        5        |        at position 1,2,3 and 4 are not around, and
    | X               |        only after you found all spots.
    |   (1)  [3]    C |
    |                 |
    |_____________    |
                  \   \
    ------------------------------------------------------------------------
    3. Bika Snowfield east from Trabia Garden
    "The Roaming Forest: Be careful where the (sonar) reacts."
    Item:     Shell, Holy Stone       Buy: 5x Gysahl greens
    Chicobos: 4                       Difficulty: Intermidiate
     __________________
    |      X           |  1    - Catch 1 Chicobo for the 1st catch
    |            (3)   | (2&3) - Catch 2 Chicobos at same time, 2nd catch
    |                  |  4    - catch 1 Chicobo last catch, talk to it
    |          1       |         only, when Chicobos position at 1, 2 and 3
    |  C   (2)         |         are being captured.
    |                  |
    |______    ________|
          /   /
         |   |
         |   |
          \   \
           \ 4 \
    ------------------------------------------------------------------------
    4. Nectar Peninsula north from Centra Ruins
    "The Forest of Solitude: Search carefully were the (sonar) reacts."
    Item:    Protect, Meteor Stone     Buy: 5x Gysahl greens
    Chicobo: 1                         Difficulty: Intermediate
     ____________________
    |                    |  1 - Look at the screen it aligned to the
    |              1     |      head of the chocoboy walk slowly and
    |                    |      watch at the Sonar for intensive reaction.
    |                    |      talk to it to call for 'Mother Chocobo' and
    |               CX   |      the stone is located at the feet of the
    |                    |      Chocoboy press 'Square' try to play cards
    |_______      _______|      and move him away to the location of the
            \     \             Stone.
    
    ------------------------------------------------------------------------
    5. Lenown Plains north from Edea's House
    "The Forest of Fun: Chocobowling with 4 bottles, 1 ball."
    Item:     Meteor, Flare and Ultima Stone     Buy: 10x Gysahl greens
    Chicobos: 5                                  Difficulty: Expert
     __________________
    |             X    | (1&2) - Catch 2 Chicobos at same time first catch
    |                  | [3&4] - Catch 2 Chicobos at same time second catch
    | *d     5         |  5    - Catch 1 Chicobo last time
    |           (1)a   |  *    - After 5 Chicobos are "captured", call for
    |    c   [3]       |         a Chicobo here and then call (2) to release
    |(2)      b [4]    |         the Chicobos behind.
    |___     __________| a, b, c and d - The exact locations to catch the
       /    /                            Chicobo in order
    
    
    ------------------------------------------------------------------------
    6. Talle Mountains west from Cactuar Island
    "The Enclosed Forest: Collect on outer side, then go in."
    Item:     Meteor, Holy & Ultima Stone   Buy: 10x Gysahl greens
    Chicobos: 5                             Difficulty: Expert
     _________________
    |        3    4   | (1&2) - Catch 2 Chicobos in 'a' location 1st catch
    |                 |  3    - Catch 1 Chicobo and Chicobo #2 will leave
    |    (1)  5     X |         then, Catch Chicobo #2 again in 'b'. Be
    |            b    |         careful and did not to catch Chicobo #5
    |         (2)     |  4    - You can only catch him stable if you
    |    C            |         done the step above
    |                 |  5    - catch only if Chicobos 1, 2, 3 & 4 are
    |_a     __________|         already caught, then Chicobo #3 will call
      /    /                    for Chicobo #5, talk to #5 and it will call
                                for the "Mother Chocobo"
                         a, b - specified spots on where to catch the
                                Chicobos
    ------------------------------------------------------------------------
    Now head to the Chocobo Holy Area and you will be able find all the
    Mother Chocobos and you will be able to view the Chocobo Dance [quite
    similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo
    and it will give Squall, the Chicobo Card.
    
    Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you
    will get a Gyshal Greens and at the same time, it will snatched away
    600 gil! Exit and re-enter the Chocobo Holy Region and you will have the
    same sequence. In this way, you can also replenish your supplies
    regarding the Gyshal Greens
     ______
    / 8.6b \________________________________________________________________
    ------------------------------------------------------------------------
    UFO Sighting Incident
    ------------------------------------------------------------------------
    Now time for some good looking quests, I would recommend you to do this
    after getting Tonberry GF as it has ability that allows you to buy
    Elixir [but it will be expensive, so followed the cheat at the end of
    the section.] To make things work it easier, equip Enc-None [GF Diablos'
    ability]. You will be able sight UFOs in battles.
    
    UFO Sighting Spots [you don't have to do this sequence in this order]
    1. Winhill Bluffs (east from Winhill) (Cow)
    2. Mandy Beach [shores] (south-east from Timber). (head of a Statue)
    3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid)
    4. Health Island (east from Trabia Garden) *you needed the Ragnarok
       to accomplished this. (Artifact)
    
    How pilot Ragnarok and head to the Great Grandidi Forests [errr.. there
    is only one huge forest found in Esthar continent.] Just head towards
    north from the Chocobo Holy Area which you done in Disc 2. And land
    Ragnarok on the hilltop north from it. Wonder around and you will
    encounter the UFO!
    
    UFO?  Stats
    HP: 12,100 LV.100   AP: none
    Attack: none        Draw: Demi
    Steal: none         Win: Aegis Amulet
    
    It does not attack, just keep on attacking it. Well, the item dropped
    seems to be a good one..
    
    *Make sure you have the Item Command
    
    After it fled away with a Big BANG, you can now head towards the area
    where Balamb Garden is formerly located and you will encounter the PuPu,
    (it's the pilot of the UFO and he was ejected before his ship explodes).
    You can choose kill it and receive Accelerator or help him recover by
    giving him (Accelerators are cheap stuff compared to the Hungry Cookpot)
    , it keep on saying "Elixir Please" and "More Elixir please" gave it 5x
    Elixirs, which you have brought then you will receive PuPu card.
    
    PuPu   Stats
    HP: 810  LV. 100   AP: none
    Attack: none        Draw: Firaga, Blizzardga, Thundaga, Curaga
    Steal:  none        Help: PuPu Card   Defeat: Accelerator
    
    Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a
    Hungry Cookpot and a PuPu card into the collection, is definately
    better than an Accelerator. [besides the ability learn is also much
    better]
     ______
    / 8.6c \________________________________________________________________
    ------------------------------------------------------------------------
    Card Queen's Quest
    ------------------------------------------------------------------------
    The Card Queen, or in the game she is being addressed as "Queen". She is
    actually the person whom monitors the card rules in the region where you
    found her. You can actually add or remove a card rule by pay her 30,000
    gil each time. But most of time, you won't get rules that you wished..
    But I found her quite useful as you can remove a ton of rules after you
    have returned from the space journey. You will find her at the train
    station of Balamb as you start the game.
    
    The Card Queen will says that she will start to get bored after she
    have gotten a Rare Card or lost a Rare Card. But normally you need to
    lose one rare card at the beginning ^_^; She is also quite formidible
    as she could be dramatic changes to the card trading rule.. Okay after
    lost a card where she will go? Here are the locations:
    
    Name of Town         Where is she?
    ------------------------------------------------------------------------
    Balamb               In front of Balamb Train station
    Dollet               2F of Pub where you find the Card Master.
    Deling               Inside the Galbadia Hotel. (not in the room!)
    FH                   At the screen left of the deserted train track.
    Winhill              Found her at 1F of Flower Restaurant
    Esthar               Found her inside the Presidential Palace.
    Lunar Site           Random spot [not avaliable after gotten Ragnarok)
    Shumi Village        In the Inn of Shumi Village.
    
    Okay.. typically it is a trading of cards. Now lost a rare card and make
    sure that she head back to Dollet. Now proceed to the Pub and she will
    say that she will tell you that if you lost a certain card, her father
    will paint another card..
    
    Card Lost      Card Gained      [Location]/Who?
    ------------------------------------------------------------------------
    MiniMog        Kiros            [Deling] Collect it from the guy in
                                    black wandering at the shopping street.
    Sacred         Irvine           [FH] Collect it from Mayor Dobe's wife,
                                    Flo
    Chicobo        Chubby Chocobo   [Balamb Garden], collect it from the
                                    man sitting outside library
    Alexander      Doomtrain        [Timber], collect it from Owner of the
                                    Timber Pub
    Doomtrain      Phoenix          [Esthar] collect it from Odine's
                                    assistant, Aide found inside the
                                    Presidental Palace.
    ------------------------------------------------------------------------
    
    You can never get the card without losing the card that the Card Queen
    requested to do so. [how is her father going to paint it for you.]
    Remember that if you have defeat her to get a rare card or lost another
    rare card, she will moved to another region.. So it is best to obey
    instructions! For this quest, it is best to save your game frequently.
    The Card Queen is also not a person whom you can messed with.
    
    Hint: Remove the Random, by playing in Balamb Region, so that you could
          choose the card that you wish to lose.
     ______
    / 8.6d \________________________________________________________________
    ------------------------------------------------------------------------
    CC Group Members
    ------------------------------------------------------------------------
    I will only start to gather cards once I have gotten sufficient cards.
    You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos'
    cards. They are very important for the card quest as they are your
    ultimate cards for this quest. You can get more cards such as Odin [if
    you decided to head for Centra Ruins first..]. It will be better if you
    have completed the previous card pages before for this quest. The fifth
    card is optional..
    
    Ultimate Card Strategy!!
    ------------------------------------------------------------------------
    1 2 3    1) Place Sacred's card at spot 3
    4 5 6    2) Place Minotaur's card at spot 9
    7 8 9    3) Place Ifrit's card at spot 8
             4) Place Diablo's card at spot 1
    ------------------------------------------------------------------------
    
    Card Strategy for Plus/Same.
    ------------------------------------------------------------------------
    It cannot be counted as a strategy but it works for me. Place your
    weakest card in the center. Upon the computer has finished for its turn,
    look out for any applications of Plus/Same. Next, the computer will
    normally try to counter with Plus and Same. Look out for it before
    placing down your card. Good strategy if you needed to protect your
    cards while trying to eliminate the Random rule by keep on playing at
    Balamb Area.
    ------------------------------------------------------------------------
    
    After getting all the cards [for other pages, note that the Cards page
    5 that there is blank as you can't get that card now.. it is a rare
    card...] Try to get as many as possible.. You should have no problem in
    covering all cards execept for the characters, BOSS [page 6 & 7] and
    GFs. In Balamb, there are a lot of players. So try your luck. After you
    have completed page 1 to 5 cards [get aleast 3x cards each...], It's
    time to seek a higher challenge.. the Card Group. Note: do all these
    stuff in Balamb Garden, you are not really to challenge the outside
    world.. If you have incurred the random rule from your previous card
    games, continue to play at Balamb Garden and it will eventually switch
    to Balamb Garden's rules.
    
    The Card Group is considered as the most strongest group of card players
    in FF8. All except the Card Master can be found in Balamb Garden. Here
    is the sequence [remember that it is vital to save your game..]:
    
    ------------------------------------------------------------------------
    Name:  CC Group Jack
    Area:  In front of the elevator. Usually walks from Library...
    Description
    He is a Garden Cadet. He will be the first one to introduce to you
    about the CC Group. He will be the first one to challenge you in a
    card game. Remember the guy that ask you whether you have challenged
    the Card Group?
    ------------------------------------------------------------------------
    
    After Jack has been defeated (guess what? You have become one of the
    best card players!), other members will started to show up.. which also
    marks the beginning of the 4-Suit Quest. Follow in order..
    
    ------------------------------------------------------------------------
    1-Suit: CC Group Knight Club
    Area: The area where you find the Dormitory, Parking Lot and Cafeteria
    Description:
    He is also a Garden cadet. He will says "Draw.." once you have
    approached him. Quite easy as he rarely uses Level 7 Cards.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    2-Suit: CC Group Princess Diamond
    Area: The Lobby, where you find the Directory.
    Description:
    Two female Garden cadets. They are usually in pairs and chit-chat with
    each other. Can only play with them, while they were chit-chating at
    the Directory. Normally, you will get a lot of Level 7 cards from them.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    3-Suit: CC Group Prince Spade
    Area: The 2F alley, the man near the elevator.
    Description:
    He is the same guy, who have given the 7 cards in Disc 1 if you talk to
    him. (he normally say "so can you finished the game"). Not quite
    strong.. It is quite easy to defeat him.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    4-Suit: CC Group Queen Heart
    Area: Area at the bridge
    Description:
    She is actually Xu.. Defeat her in order to get the Carbuncle Card. She
    is quite strong in her card tactics.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Former Card King: Dr. Kadowaki
    Area: Infirmary
    Description:
    You have seen her so many times in the game.. She is quite strong.. as
    she will have at least one Level 7 card in the game. Even with the above
    ultimate strategy, I also lost... I believe that you need to defeat her
    in order to challenge the present cardmaster king
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    CC Group Leader: Master King
    Area: At the Dormitory after you have defeat all suits and Dr Kadowaki.
          Head to Dormitory and choose to be alone and sleep.. "he" will
          challenge Squall at the middle of the night.
    Description:
    Believe it or not.. "he" is actually Quistis! She is really strong in
    her card tactics. Defeat her in order to get the Gilgamesh Card. You
    will be able to challenge her at the bridge after the night incident.
    ------------------------------------------------------------------------
    
    ------------------------------------------------------------------------
    Last CC Group Member: CC Group Magician Joker
    Area: Training Center, where you find the wooden planks.
    Description:
    He is actually the "Man in Garden" whom sold items.. You will get a
    Battle Meter Upgrade if you defeat him. You can get the Levithan Card
    from him. The upgrade is actually adding in the GF report...
    ------------------------------------------------------------------------
    
    You can still challenge the CC Group in Disc 4..
    
    Enter the door found nearest to Ultimecia's Castle.
    
    Just simply walk through that thick forests and find a huge Chocobo
    Forests. [you should know the shape by now..]. Just simply enter the
    forest and get a Chocobo from there. For my case, I have found six
    Chocobos already.
    
    After gotten Chocobo, do not press Circle. Just go through the western
    side of Esthar Continent. You will find those transparent barriers
    along your way. Remember that Chocobo can cross shallow waters as due
    to their quickness [I suppose that the Chocobos here are more
    powerful..]
    
    Just simply wonder down the continent and you will find great
    Khashabald Desert.. Southeast of that great desert [from World Map
    point of view. The red dot that's not moving is actually the Ragnarok]
    you will find a path lead into the desert and you will find the
    Ragnarok landed next the door. Now unboard from the Chocobo and enter
    Ragnarok and press the following:
    
    Press Triangle [This will lead to the cockpit] and hold X.
    
    You will reached the sequence, if you battle all the CC Group members
    in the Balamb Garden. At the haul, you will meet Xu and she will talk
    to Squall that CC Group has come to seek for revenge and decide to
    challenge him for cards once more. Here is list, where you will
    encounter them:
    
    ------------------------------------------------------------------------
    Member                Location
    ------------------------------------------------------------------------
    CC Group Heart        Haul of the Ragnarok
    CC Group Spade        Hangar
    CC Group Diamonds:    Main Hall
    CC Group Jack:        Hallway that's located on right side of the Haul
    CC Group Club:        2F- Stairway
    CC Group Joker:       You will find this guy near the elevator [where
                          you need to board to head for Ragnarok.]
    CC Group King:        Just get Quistis in your party and head for the
                          cockpit and challenge her for the card game.
    ------------------------------------------------------------------------
    
    My experience in this quest:
    
    Virtually, the CC Group Members have hold all the cards that you have
    not collect since the beginning of the game. [except for the Cards that
    you have used Card-Mod which you will find status screen saying "Used
    Up"]. Now this is really an headache. First of all, they will start to
    add rules each time you battle them. Like in this order:
    
    Balamb - Dollet - Galbadia - Trabia - FH - Centra - Esthar - Lunar Base
    
    Worst still, the cards does not appear all the time.. You may depend a
    lot on luck. Remember that you must getting the card according to the
    card order in the card page. That means if you haven't gotten the
    Phoenix's and Doomtrain's Card, you must gotten the Phoenix's Card
    before you could challenge them for the last cards. Some of the cards
    that is originally found with CC Group Members such Leviathan being
    found from the CC Group Magician Joker, will only be won from the
    original owner only. The more rules you add [by challenging them, they
    will add rules], the more chances you will get the rare cards in the
    game. BTW, the above cards that you found here can be obtained from the
    Card Queen's Quest which is described in detail in Part I.
    
    There are two rare cards for Gilgamesh. First of all, you must get the
    Gilgamesh from the CC Group King. There you must modified it using
    Card-Mod and get 10x Holy Wars. Now head for the haul and challenge
    Xu for a card game and you will see another Gilgamesh card! Currently,
    I am still trying out for other cards.
    
    How to win card battles? Here is what I normally do [even my own
    record doesn't seems to be good..., I have only ~40% winning
    percentage compared to my brother's ~50% winning percentage. But I have
    played over a thousand card games, whereas my brother has only play 20
    card games (but he has played the tougher ones more often).]... Once
    you reached the Ragnarok, head to the Ragnarok to save your game. Next
    challenge for cards, [most of the rare cards are obtained Diamonds],
    and get the rare card. If you lost a rare card, reset and replay again.
    Once you have gotten a rare card, save your game and then resume. Make
    sure you don't lose any rare cards, or it will be much harder.. Here
    is a brief summary on how I play card games with the following rules:
    [I only include the tough ones]
    
    Random: don't bother whether it is lousy cards or rare cards. Just
    shoot. In my opinion, some of Level 4~5 cards are great for Plus and
    Same Rule. They could kill my opponent through Card Combo and Plus. BTW,
    I found those rules better and much easier...
    
    Same/Plus: Just required some more mental calculations. If you are not
    quite good in mathematics, just use a calculator. Plus rule is more
    useful compared to the Same Rule in my opinion. You can even make use of
    this to turn over the tables at your opponent. Imagine that I have only
    1 card left on the board and the last slot, I put. I got a straight
    combo with Pluses and Same. As the result, I won. [That's all I got
    Edea's card.]
    
    Sudden Death: Never ever place your most powerful cards on the board
    under this rule. Remember that you need to protect them. As if it ended
    up with a draw, you will continue with the cards that you have earlier
    got under your control. This is most dangerous rule in my opinion.
    
    The rest are not that importance, but do not ignore them as they are
    quite helpful. If you have forgetten the rule, just press Circle while
    having the game and a glimpse of the summary. One last tip: no matter
    how strong your opponent are, there is always a glimpse of hope in
    defeating them. Never give up!
    
    After done with this, you can pay a visit to the Card Queen at the
    Abadan Plains where you first met Piet at Crashed Lunar Base.
    
    2 rare cards? It has been confirmed for the Gilgamesh. But I myself
    will assume that there are 2 rare cards. One is from the present and
    the other one is from the future. Ugh! The Time Compression is giving
    me headaches! Except for PuPu's card, I guess there are actually 2
    rare cards... The results found to be infinite!
    
     _____
    / 8.7 \_________________________________________________________________
    ------------------------------------------------------------------------
    Zell's Love Quest
    ------------------------------------------------------------------------
    Before heading to the above areas, I recommend you to return back to
    Balamb Garden. Make sure that Zell is in your party so that you can do
    this.. Head inside the Library. BTW, I have to repeat some of
    paragraphs, just to remind you as it last until Disc 3... One of the
    contributors has even given me a detailed sequence about the game and
    also the girl's name. [Shizuka is the name of the ponytail girl's
    friend]
    
    Before going to the Fire Cavern. The girl with pigtail will mention
    something about Library regulations for kids then talks about someone
    she likes.
    
    Before going to Timber, with Zell in party, talk to the girl and Zell
    will talk about his long wait for the book "Goodbye Pupurun". (That
    book is borrowed forever by Raijin! Check out the Study Panel)
    
    Zell will meet up with the girl with pigtail and was asking whether his
    book "Good Bye- Pupurun" is ready or not. (Well, he has already been
    waiting for several months already.. in fact, it has been borrowed by
    Raijin forever) Now exit and continue with the other quests first [one
    will do..] I am not sure whether this needed to be done before Balamb
    Garden has turned into a mobile ship or not.. I have did this after I
    have defeat NORG. (which means Zell is in the Alpha Team..)
    
    Now head back and you wil find a conceited SeeD passing by the counter
    asking whether the girl with pigtail is around. She will told him that
    the girl is on leave. [complete all quests before your jounery to
    Balamb Town]
    
    Once you have free Balamb Town from Galbadia, remember to head to the
    train station where you will find a girl [dressed in school uniform..
    talk to her.]
    
    Before heading for Trabia, for Library once again and you will meet the
    friends of girl with pigtail and asking Zell a questionaire...
    
    What's Zell's favourite colour?
    Red on my jacket
    Blue on my pants
    I'm embaressed but pink
    
    What's Zell's favourite food?
    Beef
    Fish
    Hot Dogs..
    
    Then you will be asked to leave the area. Before meeting up with
    Galbadia Garden (after Trabia incident) and head back to Balamb Garden.
    Head for the area in the Library where you find the Esuna draw point.
    Next you will have a sequence.. Guess what is it?
    
    At Disc 3, after Squall is being asked to head for Edea's House.. head
    back to the Library and girl at the counter will tell Zell that the girl
    with pigtail is looking for you. Now head back to Balamb Town and you
    will find the girl that you have meet in train station. Talk to her and
    she will tell Zell that she has been here.. Now head to Zell's House
    and you will find Zell's mom telling him that the girl with pigtail was
    here already on... Now head for the hotel, and pay 100 gil. The next
    morning, your party will find Zell missing.. Head downstairs and you
    will find Zell and girl with pigtail. She will hand in the Combat King
    003 to Zell.
    
     _____
    / 8.8 \_________________________________________________________________
    ------------------------------------------------------------------------
    Dollet: Bone Quest
    ------------------------------------------------------------------------
    The Bone Quest.
    Well, Dollet is really an area of mystery.. During the trip to Galbadia
    Garden, you can head there and do this side quest. But you can have this
    quest done on Disc 2 onwards. Just simply enter the city, through the
    back path. Next you will reached the Rent-A-Car Shop.. Walk south and
    you will find a restaurant and harbour. Head west and you will be back
    at the place where you first battle the Galbadians [with Seifer in your
    party]. The city has been revamped... Next walk up and you will find the
    dog! Talk it and a cat with the bell will fall onto the ground. Enter
    the house on the left. You will find a man whom is upset over the boy
    for messing up his painting by drawing bones. [you can play cards with
    the boy..] Talk to the boy. Next you will find a painting [observe..
    it's a painting of Dollet!] Now let's begin the quest.
    
    Painting No.1: Painting of the Fountain in front of Dollet Hotel
    Head there and examine the dog and choose 1st option ["Look"] and you
    will get a Potion!
    
    Painting No.2: Painting of the Dollet's Pub and the overhead bridge.
    Head there and examine the dog [which is under the bridge.] Pick the
    first option "Look" and you will get 1x Phoenix Down!
    
    Painting No.3: Painting of the alleyway outside the house.
    Just exit and examine the dog [which is on left], pick the first
    option and you will get 1x Soft!
    
    This time, you will have a quarrel.. do it yourself! Actually the
    man is also known as the Card Artist. The boy is actually the son of
    the Card Queen!
    ------------------------------------------------------------------------
    
    After the subquest, it is time to navigate around the town.. Now head
    for Pub. Head up to the second floor and you can get another copy of the
    Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and
    he will give the following options. Pick the 2nd option each time and
    you will be able to challenge him. Note that he is tough. After defeat
    him in the first time, he will brought to you to his fighting arena..
    He is the Card Master! Now examine the layer of documents/magazines
    lying on the ground. You will get a lot of items from there and here is
    the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II!
    Talk to the Card Master and he will reward you with the following:
    
    5x Geezard's Card
    4x Red Bat's Card
    3x Buel's Card
    2x Anacondaur's Card
    1x Cactaur's Card
    
    Challenge him in the card game and get the Siren's Card! [if I am not
    wrong, the area will add "Same" rule to your card game. Same and Plus
    may seems difficult in the beginning but I can tell you that these rules
    are going to be your most decision wining elements, refer to the section
    above for more information.]
    
    Head for the Hotel and pay 100 gil. You will be able to find a copy of
    Timber Maniacs at the desk found inside the room. You can get pass the
    Dollet guard stationed along the path towards the Dollet Communications
    Tower. Just talk with the guard twice and he will have..... and charge!
    You will encounter Galbadian Soldiers there.
    
     _____
    / 8.9 \_________________________________________________________________
    ------------------------------------------------------------------------
    Infinite Money Trick
    ------------------------------------------------------------------------
    You can get infinite gil at any time later in the game (well, it applies
    any time after you get Tonberry to be exact).  Have Tonberry learn all
    menu abilities. Call an Item shop.  Buy as many Tents as possible. Even
    without doing any SeeD Tests, I managed to accumulated sufficient cash.
    You needed at most 100,000 gil (75,000 gil if you have Discount) to have
    100x Tents.
    
    Now convert them into Mega Potions with Leviathan's Recov Med-RF
    ability. The exchange rate is 4 Tents = 1 Mega Potion. You will get 25x
    Mega Potions. Now sell them and you can get 187,500 gil in return!
    That's a quick gil.. Unlike you have to wonder and wait for a salary
    payment from SeeD. If you don't like the idea of sacrificing a Tent, you
    can also go nuts with Mesmerize Blade, which can be won from Mesmerize!
    That's a short cut to get quick money.
     ______
    / 8.10 \________________________________________________________________
    ========================================================================
    The Junction Bug
    ========================================================================
    2 Abilities with one Magic!
    Characters being used: Squall (1st), Quistis (2nd)
    Magic used: Ultima (Magic A) and Triple (Magic B), make sure you have
                100x of them, 99x does not work.
     ______     ____________________      _______     ____________________
    |      |   |Magic P1         NUM|    |       |   |Magic P2         NUM|
    |PHOTO |   | Ultima  (A)     100|    | PHOTO |   |                    |
    |  OF  |   | Triple  (B)     100|    |   OF  |   |Blizzaga         100|
    |SQUALL|   | Firaga          100|    |QUISTIS|   |Aura             100|
    |______|   | Blizzaga        100|    |_______|   |                    |
               |____________________|                |____________________|
    
    STEP 1:
    Okay, first of all make sure that the 2nd character does NOT have any
    Magic A and Magic B. The 1st character should 100x Magic A and Magic B,
    junction them to Strength and Magic respectively.
    
    STEP 2:
    Next, give 1x Magic A from the 1st character to the 2nd character (now
    the second character should have 1x Magic A in his/her inventory)
    
    STEP 3:
    Next, exchange 100x Magic B for that 1x Magic A so that the 2nd
    character has 100x Magic B. The 1st character should have 100x Magic A
    after that trade.
    
    STEP 4:
    Now give the 100x Magic B back to the 1st character (so that the first
    character has 100x Magic A and 100x Magic B! again. Now the Str-J
    and Mag-J are being junctioned with Magic A!
    
    ------------------------------------------------------------------------
    Expanded Version - One kind of spell for all abilities by Chris and
    ChaRle5!
    ------------------------------------------------------------------------
    Example: Let's say if we want to junction 100x Ultima to strength,
    spirit and luck with Squall.
    Use characters: Squall, Quistis and Rinoa
    Magic Used: Meteor, Life, Holy, Ultima
    
    Step 1:    Junction your spells normally (have strength junctioned with
               Meteor, Spirit junctioned with Life and Holy being junctioned
               to Luck). Make sure that Ultima is being junctioned to other
               abilities, also including Elem-Def-J.
    
    Step 2:    Go to the Magic Menu; have Squall on the top and give 3x
               Ultima to Rinoa (1x Ultima for each extra ability junctioned)
               (Make sure that the other characters does have the mentioned
               spells: Meteor, Life, Holy and Ultima, sounds confusing huh?)
    
    Step 3:    Now have Rinoa back to the top row, and have her giving 1x
               Ultima to Quistis.
    
    Step 4:    Put Squall back to the top row and have Quistis at the
               bottom. Have Squall exchanged all his Holy spells with the
               1x Ultima in Quistis' Magic Inventory and get the Holy
               spells back.
    
    Step 5:    Put Rinoa back on the top and have her giving another Ultima
               spell to Quistis.
    
    Step 6:    Again, have Squall back on the top row and have exchanged all
               Meteor spell with the 1x Ultima spell in Quistis' inventory.
    
    Step 7:    Have Rinoa back to the top and have her giving Quistis, the
               last Ultima in her inventory.
    
    Step 8:    Exchange all Squall's Life magic with Quistis' Ultima and get
               all the Life spells back.
    
    When you have returned back to the Junction menu, you will find Ultima
    being junctioned to the Spirit, Luck and Strength (not forgetting that
    Ultima is a good magic for junctioning...)
    
    ========================================================================
    RULES FOR MAKING JUNCTION BUG A SUCCESS by Chris
    ========================================================================
    
    POINT #1
    Quistis CANNOT have ANY of the following spells: Ultima, Holy, Meteor
    and Life. Rinoa (the second character can have any of the magic as
    long as the Ultima that Squall gave, does not exceed 100 Ultima.
    
    POINT #2
    If you started with 95x Ultima junctioned to multiple abilities you
    CANNOT recieve Ultima from any another characters via the Magic menu,
    doing so, will resulted in Ultima being unjunctioned from the extra
    abilities. You can however still draw Ultima from Draw Points and
    enemies without losing your junctions. Also If you only want to
    junction Ultima to one other extra ability, you can skip Rinoa all
    together, just give the Ultima to Quistis and exchange the junctioned
    spell (except for Ultima) for the Ultima.
    
    ------------------------------------------------------------------------
    If you have any codes that are not mentioned here, e-mail to me and
    credits will be given to you.
     _____
    / 9.0 \_________________________________________________________________
    ========================================================================
    Credits
    ========================================================================
    Well this section contains the whole load of contributors that everyone
    have e-mail me about those amazing facts and help. Thanks a lot, without
    them, this FAQ will not be a success. Here are the warriors whom have
    passed through the game with me.
    
    ------------------------------------------------------------------------
    1. Steven Bruck (Stevenbruck@bigfoot.com)
       - For contributing information on getting the GFs and Cards
       - For contributing information on fighting the Ultima Weapon
       - For contributing information on the list of weapons and Limit
         Breaks.
       - My personal apologies for typing his name wrongly.
       - For contributing information where to get items for Quistis's
         Limit Breaks, including what monster has it and how to obtain it.
       - For telling me to get the rare cards.
       - For providing me help in the item list. Basically in the
         translations.
       - For telling me where to get the Combat King 003 and 004.
       - Also provide me with the translations of the Ammo.
       - For correcting most errors on GFs. Thanks.
    ------------------------------------------------------------------------
    2. ChaRle5! (nghouse@geocites.com /nghouse@hkstar.com)
       - For providing me help in the last section of the Disc 4 and
         miscellaneous information.
       - Telling me the way to get the Ragnarok at Disc 4.
       - For providng me information on the Omega Weapon.
       - For allowing using his cheats on my FAQ. Thanks a lot.
         Webpage: http://members.xoom.com/hkcomic_net
       - Allow me to use his maps and cheats on my homepage.
       - My personal apology for writting his URL wrongly. Sorry.
    ------------------------------------------------------------------------
    3.  Sung Kato (ssj3kato@hotmail.com)
       - For providing me miscellaneous information on the strategies in
         fighting and some help.
       - Provide me easy strategies in defeating Seifer and Edea in the
         last of Disc 2 and about increasing strength by junctioning magic.
       - For telling me more information on defeating the Omega Weapon.
         Told me about the destruction of Triple Meteor [that method has
         saved me a continue!]
       - For telling me the usage of Meltdown
       - For providing me the list of magic and translations.
       - Thanks for his amazing strategies
    ------------------------------------------------------------------------
    4.  John Paulo Marquez
        - For his strategy on easy defeat GF Diablos
    ------------------------------------------------------------------------
    5.  Patrick Han
        - For his information on defeating on Gerogero is an undead
    ------------------------------------------------------------------------
    6.  Adrian Susanto
        - Thanks for the valuble information on GF Boost
        - The hidden Draw Point found in Laguna's 3rd Dream Sequence.
    ------------------------------------------------------------------------
    7.  Hahaha Hahaha (evil_terran@yahoo.com)
        - For getting the second Phoenix Pinion through Shumi Village
          Everytime received the stone take to the person at Laguna's
          statue
        - Error in the Test No. 18 question
        - For contributing King Tonberry's Draw List.
        - For the corrections on the lyrics "Eyes on Me"
    ------------------------------------------------------------------------
    9.  Koo Yee Hui
        - For his information that Gerogero can be killed by a Phoenix Down!
    ------------------------------------------------------------------------
    10. Heero Yuy (kanketsu@usa.net /wing@telebot.net)
        - Thanks for his translation on the names on BOSS.
        - Thanks for his information on getting the Mighty Guard.
        - Thanks for his list on items and plus the translations. And also
          provide some important information on Quistis' items
        - Thanks for telling me where to get the list of items for
          weapon upgrading
        - Thanks for the information on Gilgamesh's attacks.
    ------------------------------------------------------------------------
    11. Qingxiong / Benjamin (narsh@letterbox.com)
        - For their answers for the SeeD test.
    ------------------------------------------------------------------------
    12. Jerry Ng (jyg@olemiss.edu)
        - For telling me the correct way to get the Phoenix Pinion at Shumi
          Village.
        - Tell me information on the Fake Water Stone.
    ------------------------------------------------------------------------
    13. Jesus Zhu (zhu@mexport.com.mx)
        - For providing me information on the cards and telling me errors
          in the card strategies.
        - For telling me about Angelo Wings [a Limit Break for Rinoa]
        - For telling me the information on CC members.
        - For telling me about the Auto Pilot [someone mentioned this
          before but I have lost the mail, please reply]
        - Thanks for the correction of 28 Draw Points on the Island closest
          to Hell and the Island closest to Heaven.
    ------------------------------------------------------------------------
    14. Lynn Tse (classic@superlink.net)
        - For providing the list of Weapon Upgrading materials
        - For providing the way to get the Pet Pals Vol. 2
        - For telling me the way to get the Combat King 001.
    ------------------------------------------------------------------------
    15. Ana C.J. Carvalho (glasswalker@ax.apc.org)
        - For telling me the usage of the Float spell.
        - Thanks for the storylines about FF8 [D-District Prison, facts
          about Adel and Ultimecia]
    ------------------------------------------------------------------------
    16. Xu Yuming (xuyuming@singnet.com.sg)
        - For translating some of the spells [even though that I did not
          follow it, but I appreciate it]
        - Translate the Card Queen's conversation. Allows me to know what
          the card queen is saying. Thanks
    ------------------------------------------------------------------------
    17. Crystal Power (cryspower@hotmail.com)
        - For telling me the "easiest" way to defeat Bahamut
        - For telling me a teleportion Limit Break for Quistis.
        - For telling me the usage of the Tonberry's Familiar.
        - For telling me the correction of the lyrics of "Eyes on Me"
        - Thanks for the correction of the song.
        - For telling me an important note on my e-mail
        - For telling me another error on the lyrics "Eyes on Me"
    ------------------------------------------------------------------------
    18. Markweb Jimenz (markweb_3t@yahoo.com)
        - For telling me errors in my FAQ and remind me of my gramatical
          errors and spelling errors for the card game's name!
        - For telling me an important factor of the suicide at the
          D-District Prison.
        - Give me lots of strategies such as the status elemental strategy
        - Provide me with some corrections about the item that you recieved
          from the Moomba is actually Rename Card (not a card)
        - About Selphie's vacation to Balamb Town (that's why you can use
          Selphie while at Balamb Town)
        - Telling me that the Girl Next Door can be obtained after Disc
          1! Plus the method in getting Shiva's card.
        - Telling me about the exact position of Timber Maniac location
          for the Shumi Village
        - For telling some valuable information about the CC Group.
        - For telling me about the usage of Full-cure
        - Thanks for providing with more strategy.
        - Thanks for the list of items and Draw Points found at
          Ultimecia's Castle.
        - He also tell me about a secret strategy against the Tiamat, but I
          have promised him not to tell about this. Ask him about it.
    ------------------------------------------------------------------------
    19. Zane Merritt (inverse@ignmail.com)
        - For providing me information on getting the Pocketstation GFs!
        - Plus an exclusive picture of Pocketstation!
        - For providing the controls of the Pocketstation.
        - Tell me on how to get the MiniMog
        - Provide me some information on the Moomba.
        - Provide more information on the Chicobo Summon. [Choco Flare and
          Choco Meteor]
        - Provide me some information about getting Chocobuckle
    ------------------------------------------------------------------------
    20. Qiao2324 (qiao2324@home.com)
        - For giving the status window of Quistis' Limit Breaks.
        - For reminding me of the difference between Flare and Aero [Wind].
        - For testing Selphie's Limit Breaks [reduce my burden, Thanks]
        - Thanks for testing Rinoa's Limit Breaks and provide some
          information on about Angelo
        - Thanks for providing the information on the Seifer's R1 trigger
        - Telling me that The End kills BOSSES except for Ultimecia.
        - Thanks for telling me where to get the second tablet for Obel Lake
          Mystery.
    ------------------------------------------------------------------------
    21. Rei Urabe
        - For providing the lyrics on "Eyes on Me"
    ------------------------------------------------------------------------
    22. Edwin "Shinji" Chow (ikarishinji5@hotmail.com)
        - For providing me information on the UFO viewing scenario.
    ------------------------------------------------------------------------
    23. Eugene See [inverse3@pacific.net.sg]
        - For allowing me to use his information on the Card Queen's Quest
        - For telling me the way to meet the Card King
        - And getting the Shiva Card
    ------------------------------------------------------------------------
    24. Dave [dave@cheatcc.com)
        - For posting my FAQs on his site. Thanks.
          Cheat Code Central
          URL: http://www.cheatcc.com/
    ------------------------------------------------------------------------
    25. Percival Estacion (akomedstude@pinoymail.com)
        - For providing corrections in Laguna's Dream Sequence #2.
        - For telling me that it is possible to get the GF Tonberry without
          consecutive battles. But I guess it is better to battle all 20
          Tonberries.
        - For providing me a helpful, easy gaining levels methods.
    ------------------------------------------------------------------------
    26. Ciovo [sperazz@tin.it]
        - For telling me a hidden Draw Point at the entrance of Ultimecia
          Castle.
        - For telling an alternate method to defeat the Ruby Dragons!
        - Thanks for his information on EXP gaining.
    ------------------------------------------------------------------------
    27. Robert Strokes (rob_strokes@yahoo.com)
        - Thanks for hosting the HTML version of FF8 Walkthrough.
          Final Fantasy: Worlds Apart
          URL: http://www.ffnet.net
        - Thanks for his valuable information on the storylines and plus
          several miscellaneous information on FF8
    ------------------------------------------------------------------------
    28.  Yee Seng Fu (ysf@pacific.net.sg)
         - For telling Tonberry's Draw List
         - Also tell me about Rinoa's Limit Breaks information.
         - Sorry for typing your name and your e-mail wrongly.
         - For telling me about the fake Timber Magazine!
         - Also tell me about the mistake in "Eyes on Me"
         - For telling me a site that has a program which plays file from
           your FF8 disc from your PC. This requires MMX technology.
           Download the program from this site:
           http://www.phoenix.net/~feldon/psxvideo/
    ------------------------------------------------------------------------
    29.  Happy Matt (happy_matt@email.msn.com)
         - For telling me the way to get the Force Armlet.
         - For telling me a way to get Selphie's Limit Breaks.
           Thanks a lot.
         - Thanks for the correction on Angelo
    ------------------------------------------------------------------------
    30.  Franksiskus Febrainto ^0^ (ris@dnet.net.id)
         - For telling me alternate ways of getting Cards [a lot of them]
         - For telling me that the Tonberry is weak against Diablos
         - For telling me the maximum of spells that you can draw each
           time.
         - For correcting me that the Phoenix cast Life, not Full-life!
         - Miscellaneous information on the Gilgamesh
         - Thanks for the correction. It make sense. Thanks a lot!
    ------------------------------------------------------------------------
    31. Stephanus Rudiyanto Natari (s_rudiyanton@mailcity.com)
        - Thanks for providing another usage on Float spell
        - Thanks for usage of Cover.
        - Thanks for the corrections.
        - Thanks for the information about Gilgamesh and Phoenix.
        - Thanks for the usage of Fuel
        - Thanks for the information about "Battle Meter"
        - Thanks for telling me more about the way to get the answer for
          the Art Gallery in the final stage.
        - Thanks for the correction about GF Jumbo Cactuar and GF Carbuncle
        - Thanks for the information about the Curse Status.
        - Thanks for telling me about Selphie's The End does not killed
          undeed.
        - Thanks for his Easy Money Guide.
        - Thanks for telling me the secret area.
        - Thanks for clearing up the mystery about the Obel Lake Mystery.
    ------------------------------------------------------------------------
    32. Jessie Wong (Tenoh@aol.com)
        - Thanks for miscellaneous corrections about the sorceress.
        - Thanks for information about the Water Gate Incident
        - Thanks for some more corrections
        - Thanks for the ways on getting Occult Fans.
    ------------------------------------------------------------------------
    33. LAM Hung Geoffrey (ac_lhxaa@stu.ust.hk)
        - Thanks for the translation on the moves and the BOSS names
    ------------------------------------------------------------------------
    34. Macro "Vegeta" Colombo (vegeta@uli.it)
        - Thanks for the correction on the lyrics "Eyes on Me"
        - Thanks for the lyrics "Liberi Fatali"
        - Thanks for providing the information for the remainding spells.
    ------------------------------------------------------------------------
    35. Simon Wei (wei0650@yahoo.com)
        - Thanks for the alternate method of squashing up Missile Base.
    ------------------------------------------------------------------------
    36. Akuma20000 (AKUMA20000@aol.com)
        - Thanks for his valuable strategies for using Zell against tough
          BOSSES such as the Cactuar and Bahamut.
    ------------------------------------------------------------------------
    37. Steven Chang-Tai Chiang (schiang@gladstone.uoregon.edu)
        - For telling me about Selphie's Limit Break Trick.
        - Thanks for telling me about the Junction Bug
        - Plus a rumour that could recruit Cloud Strife of FFVII.
    ------------------------------------------------------------------------
    38. Chris (Chrisj1616@aol.com)
        - For telling me about the usage of Junction Bug for all abilities.
    ------------------------------------------------------------------------
    39. Alex M (madfuzzy@hotmail.com)
        - For the exclusive FF8 Debug Gameshark code
    ------------------------------------------------------------------------
    40. R_Rjonah (r_rjonah@hotmail.com)
        - For those status attack strategies.
    ------------------------------------------------------------------------
    41. Kasuga Kyousuke (kyousuke@mailcity.com)
        - For telling me the birthday of Rinoa.
        - Thanks for information about Angelo's Wishing Star
    ------------------------------------------------------------------------
    
    Of course, not forgetting the webmaster of GameFAQs, Jeff "CJayC"
    Veasey for posting up my first FAQ online. Without all of them, there
    will be no Scott Ong and this FAQ will not be a success. If you have
    submitt something and your name is not here, that means that it is
    already mentioned in the FAQ or I have not tested this yet.
    
    ============================= F F V I I I ==============================
                   T H A N K   Y O U   F O R   R E A D I N G
                    Final Fantasy VIII FAQ Part II [Japanese]
                          Copyright Scott Ong 1999-2000