Boss Walkthrough by iDragon

Version: 5 | Updated: 03/24/07 | Printable Version

F I N A L   F A N T A S Y   V I I I   B O S S   W A L K T H R O U G H

(c) iDragon 1999-2007

version 5
for the Sony Playstation: [NTSC] US, [PAL] EU and PC - english versions
by iDragon <>


This FAQ is intended for private and personal use only. If you want to use
it on your webpage, ask for my permision first. You must publish the
walkthrough in it's entirety if used. This disclaimer and copyright notice
must appear in full as well. I do not want this published in magazines,
books, guides, etc. This FAQ cannot be used for profitable purposes.
Also notice that I only update my document at So if other
sites don't update my document, it's not my problem but their laziness.
Anyone who has violated this agreement will be severely dealt with.

"Final Fantasy VIII" (c) 1999 Squaresoft (now Square-Enix)

< I N T R O D U C T I O N >

Welcome to my Final Fantasy VIII Boss Walkthrough. First I would like to clear
one thing: I have devoted plenty of my time writing this FAQ, so read it through
before sending me any unnecessary questions that are already answered in this

To put it simply this isn't just a boss walkthrough, it also includes the
complete battle system tutorial and other helpful information on how to
develop your characters in order to face the game most challenging opponents
(including Omega weapon). And also to present a more detailed view on the
quite complex FF8 battle system, without having the reader to resort to
the ingame tutorials. (Which in my opinion could have been more coherent for
casual players to comprehend.)

This document is best viewed in notepad type of viewer with Courier New font
(size 10) in window resolution 800x600 and above. As you have noticed the
document is not aligned, but you can align it yourself by opening the FAQ with
a Word type program.

I would also like to thank everyone who has supported me by writting in
with comments and contributions. Due to the time passed since the game
has been released I will not upgrade my FAQ any more.

< U P D A T E S  /  V E R S I O N S >

version 5 [March 2007] [final: the document will not be updated any more!]
  - Made some minor updates.
  - Added Ultima draw points locations.
  - Added William Plasman <> additional game tips.

final version 3.0f [December 2006]
  - Updated my new email.
  - Added GF MiniMog info in the Hidden GFs chapter.
  - Made some corrections and updated a number boss strategies.
  - Some changes in the battle system chapter.
  - Removed some sketches (since they were irrelavant).

version 1.8 [September 2000]
  - Removed the card section (didn't fit in).
  - Removed the controls section (didn't fit).
  - Minor grammar corrections.

version 1.7 [June 2000]
  - Added new contributions.
  - Rechecked and corrected mistakes in some sections.

version 1.61 [April 2000]
  - Added Lorraine Fisher Ultimecia strategy.
  - Corrected the mistakes pointed out by Jereme Bivins.
  - Published Dino Angelo de la Rama's Omega Weapon strategy.
  - Updated some menu sketches.

version 1.55 [January 2000]
  - Upadated almost all sections.
  - Made some grammar corrections.

version 1.5 [December 1999]
  - Published more contributions.
  - Updated some boss strategies.
  - Changed the overall look.
  - Added additional info in some sections.
  - Got rid of some more typos.
  - Removed the cast and lyrics chapters (didn't fit in).

 version 1.4 [October 1999]
  - Finally wrote the complete FF8 boss walkthrough.
  - Added tips and secrets chapter (renamed it later to basic tips/hidden gfs).
  - Updated some boss strategies.
  - Updated the basics and battle system tutorial chapters.
  - Added the elemental and status attack explanations.
  - Added info on drawing GFs from Ultimecia castle (sub)bosses.
  - Published more contributions.

 version 1.31 - 1.35 [September 1999]
  - Corrected the line mistake.
  - Grammar corrections in almost every chapter.
  - Added the cast chapter.
  - Corrected the wrong written names thanks to <>.
  - Added a way to get the phoenix summon.
  - Added Obsidian Rose's <> card chapter.
  - Added Teyunde Sakurambo's <> FF new game cheat.
  - Added Chris Bradow <> tips.
  - Updated the Phoenix and the cast chapter.
  - Added <> magic junction chart.

 version 1.3 [September 1999]
  - Boss walktrough (although mostly incomplete) first release.
  - Added Gilgamesh to the GF section.
  - Added info on Quistis's enemy skill items.
  - Mayor update in the limit breaks chapter.
  - Added limit breaks systems explanation.
  - Added strategies on beating Omega and Ultima Weapons.
  - Added more info on finding weapon upgrade items.
  - Added more information on getting hidden GFs.
  - Added the SeeD test results.

 version 0.0 - 1.3 [September 1999]
  - started writting a boss walktrough, since there wasn't one available at
    that time.

<   C H A P T E R' S  >


< I.  B A S I C  T I P S  /  H I D D E N  G F S >



So how does the level up system in FF8 work? Read below:
- With every level up characters stats will increase.
- All levels ups are one thousand experience points apart from another.
- Exp. point are earned by defeating enemies.
- You don't gain any exp. points from bosses.
- You also gain exp. points if you run from battles.
- Character with the finishing blow will gain some extra exp. points.
- Junctioned GFs split characters exp. points at end of the battle.
- Exp. points will also level up the junctioned GFs.
- Characters' level won't increase, if he/she doesn't take part in battles
  or if he/she's dead at the end of the battle.
- AP points are gained through battles and will let your junctioned GFs
  learn new abilities. For example GF Quezacotl Card ability needs 40AP
  to learn the ability.


Land the Rangok on small island in the South-East Sentura region. Direct
east from Edea's house. You'll encounter cactus-like creatures here.
Finish them off before they run away (having Squall in critical status
using his Renzokuken works fine). You'll get 20 AP points for each one.


To gain high stats, learn HP/Str/Spd/Vit... +20%/+40%/+60... boost abilities,
that most GFs have. It helps if you obtained secret GFs since they got some
really juicy abilities to master!


He is the main and only permanent party member in the game with the most
powerful limit breaks. Try to focus on his stats as much as possible. For
instance, juction the stock of your most powerful spell to Squall Str (strenght)
atribute. The best example would be 100 Ultima spell. Them obtain his ultimate
weapon and his powerful limit breaks will let you breaze through boss encounters
without any trouble. A lot of strategies in this FAQ focus on Squall stats and
his limit breaks. Again, it's the easiest and fastest way to beat all the bosses
(including Ultima and Omega Weapons). There are also other powerful possibilities
with Irvins Shot limit break combined with Pulse Ammo or Rinoa's Angelo Rush
limit break, but Squall's Lion Heart tops them both in damage potencial. Now, are
you wondering how to get 100 Ultima spells for Squall maximal Str atribute?
Read below:


a.) Shumi village: pay 5,000 gil in order to draw from the draw point.
    This can be done again and again. Use the Seed tests results below
    to get the money you need.
b.) Draw it from draw points at Islands closest to Hell/Heaven with GF Diablos
    Encounter None equipped.
c.) Esthar, under Lunatic Pandora attack: near the generator where before
    you climb and board 03 elevator.
d.) Warship Island: check the rock found near the ending path on the 5
    underground research facility floor and you will find an Ultima
    draw point.

e.) Refine it from items (Bahamut's Forbiden Magic Refine):
    1x Ultima Stone   -> 1x Ultima
    1x Energy Crystal -> 3x Ultima
    5x Pulse Ammo     -> 1x Ultima
    1x Dark Matter    -> 100x Ultima

by Zell <>.

"Secret Ultima draw point. In FH when you go to the mayor's place, if you
click on that little robot U shaped hand it spins, well if you go down a
little and get to where you are blocking the view of that hand and press X
(U.S.) then you found it."


If you want to efficiently use Irvine's limit break Shot, you need to get his
most powerful ammo: Pulse Ammo. Use Ifrit's Make Bullets ability and change
1x Energy Crystal into 10x Pulse Ammo. You can get Energy Crystal by fighting
the Ruby dragons located on the Warship Island or Island closest to Hell/Heaven.
(You can use GF Bahamut Rare Item ability for assistance.)

by Connollys <>.

"The other way to get an energy crystal is to mug the lion with the funny
stringy whiskers, or the guy with the big sword when they are in the
Lunatic Pandora over Tears Point. I'm not sure exactly which one I mugged,
but I know that a had squall do the mugging at aroung Lv. 61 with a flame
sabre (or something like that) and it only took me only one shot to kill
either one."


If you're like me who hates frequent encounters, learn GF Diablos Encounter
Half and Encounter Nothing ability. Remmember you won't get any level ups
by only beating bosses. But if you want to level up fast without having to
enter battles all time, read bellow.


You can gain fast level ups from very strong monsters located on the
Islands closes to Heaven/Hell. You can reach them after you have got the
Rangok (disc 3 and 4).

Island closes to Hell: Located on the most west island of the World Map,
                       near Galbadia Area.

Island closest to Heaven: Located at northeast from the Chocobo Shrine,
                          near Esthar Area.

I recommend that you land with the Rangok on the Island closes to
Hell/Heaven. You'll will encounter many tough enemies here (Hexa dragons,
Ruby dragons, Blue dragons, Malboros, etc.). Their HP and attack damage
depend on Squall's level. There is a way to defeat them fast. Have Squall's
Str near 255. Equip him the most powerful weapon (hopefully Lion Heart)
and junction Cerberus ability Auto Haste. Have Squall in critical status.
Now when you enter battle switch constantly between attack and limit
break option until you can select the limit break, then use his Renzokuken.

You can check if you're in the right location. Enter the main menu, the name
of the location is shown on the bottom.

by Chris Bradow <>

"Junction 100 Death to any if not all of the characters' Elemental attacks.
This won't kill Hexadragons or Ruby Dragons in my experience. But it does
make extremely short work of most of the creatures on the island. (Blue
Dragons, Grendels, etc.)"

<<- MONEY IN FF8 ->>

Money takes on a completely different role then in most RPGs. You won't
get any money from enemies, bosses and treasures like in most other RPGs;
instead you get it by taking seed tests.


Enter the main menu, select tutorial option and again select Test option.

Your party receives money from the SeeD on a timely interval. The sum is
determined by your SeeD ranking. To write the SeeD tests enter tutorial
option in the main menu screen. The actual number of tests Squall can
write depends on his level, i.e. a LV. 12 Squall has access to only 12 of
total of 30 tests. The test answers are gathered bellow:

Lv 1: Y, N, Y, Y, Y, N, N, Y, N, N   Lv 2: Y, N, Y, Y, Y, N, Y, Y, N, N
Lv 3: N, N, Y, N, Y, Y, Y, N, Y, N   Lv 4: N, Y, Y, Y, N, N, Y, Y, N, N
Lv 5: N, N, N, Y, Y, N, N, Y, Y, Y   Lv 6: Y, N, Y, Y, N, N, Y, Y, N, Y
Lv 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N   Lv 8: N, Y, N, N, Y, Y, N, N, Y, N
Lv 9: N, Y, N, N, N, N, N, N, Y, Y    Lv 10: Y, N, N, N, N, N, N, N, Y, N
Lv 11: Y, Y, N, Y, Y, N, Y, N, N, Y   Lv 12: N, Y, N, N, Y, N, Y, N, Y, N
Lv 13: Y, N, N, N, Y, N, N, N, N, N   Lv 14: Y, Y, Y, Y, N, Y, Y, N, Y, N
Lv 15: Y, Y, N, N, N, N, N, Y, N, Y   Lv 16: Y, N, N, Y, N, Y, N, N, Y, N
Lv 17: Y, N, N, N, Y, N, N, Y, N, N   Lv 18: Y, N, N, N, Y, N, N, N, N, N
Lv 19: Y, N, N, Y, N, N, N, N, N, Y   Lv 20: Y, Y, N, Y, N, Y, Y, Y, N, N
Lv 21: Y, Y, Y, Y, N, N, Y, Y, Y, N   Lv 22: N, N, N, Y, N, N, N, Y, Y, N
Lv 23: Y, N, N, N, N, Y, Y, Y, Y, Y   Lv 24: Y, Y, N, N, Y, Y, N, N, N, Y
Lv 25: Y, N, Y, Y, Y, N, N, Y, N, N   Lv 26: Y, Y, N, Y, N, Y, N, Y, N, N
Lv 27: N, Y, N, N, N, N, Y, N, Y, N   Lv 28: Y, N, N, Y, Y, Y, N, Y, N, N
Lv 29: N, N, N, Y, Y, N, N, N, Y, N   Lv 30: N, Y, N, N, N, N, Y, N, N, N

Your SeeD rank can also lower or raise according to the actions your party
takes. (Don't ask which actions, I'm clueless here.)

<<- PLAY CARDS ->>

Also consider to play cards (FF8 main minigame) if you want to get some rare
items (or by turning enemies into cards, a GF ability). Very useful items like
Hero Drinks and Holy Wars can be obtained through the card mini game by turning
cards into items (GF ability). If you would like to get more information on the
card aspect of the game, look for FF8 card game FAQs on!

by William Plasman <>

"I have spent 80+ hours on this game, and have been playing it for 5-6 years. I have
discovered that Haste is not the best junction to speed. Triple does in fact carry
about 30-40 more speed than Haste.

Also, when facing monsters with an average defense, Squall can constantly do 9999
damage to it. First, you must equip Squall with Lionheart or one level below that.
Next, Juction 100 Ultima to his STR, and Junction 100 Holy to his elemental attack.
Equip him with a STR 60-80%. His STR will be at 255.

His HP can easily reach 9999 if the following is completed: Junction 100 Tornado
to his HP. Also, equip him with an HP 80% ability. As well, use the HP Bonus ability
to increase his HP even more every time he levels up.

One more thing. All gaining levels does is increase your stats by a point or so,
and not all of them. This causes a less than 50 pt increase to each stat by level
100, seeing as how you start the game at level 7. I would like to point out also
that I beat Ultimecia at level 18. Early in the game I got Diablos and his ENCOUNTER
NONE ability by beating Cactaurs, which give surprisingly little XP. I was also a
coward at the beginning of the game and just decided to speed through it, so I ran
from every battle and used ENCOUNTER NONE. Using the Junctions I listed above, it is
possible to do this (Ultima never even got a shot at me) for all the psychopaths out
there like me who need a challenge. Please note however that you must replace the
Holy junction for the Adel fight and you must remove it completely for the Omega


In FF8 you can remodel (upgrade) weapons in junk shops to gain new ones.
New weapons are stronger than previous ones and can also include new
skills - limit breaks. You need a certain amount of (rare) items and weapon
magazines in order to upgrade your weapons. Listed bellow is an item list
which contains only items and magazines needed for every character's ultimat
weapon. You can also call a junk shop using GF Tonberry Junk Shop ability.

<<- ITEM LIST ->>

W - where to find the item

      Adamantine                      Lion Heart, Ehrgeiz, Strange Vision

      W: Win it from Adamandanti (turtles with black shells). They are
         found at the shores of Long Horn Island, North from Galbania.
         You can also turn the Minotaur card into 10 Adamantines.
      Curse Spike                     	                   Strange Vision

      W: Win/steal it from those 3 headed monsters found in the basement
         of Warship Island. You can also win them from from Molboros
         (huge green plants).
      Dino Bone                                                    Exeter

      W: Win it from T-Rex located in the Balamb training center or
         Island closest to Hell.
      Dragon Fang                                              Lion Heart

      W: Win it from Hexa dragons and Blue dragons located on the Island
         closest to Hell.
      Dragon Skin                                                 Ehrgeiz

      W: Win/steal it from Hexa dragons, Blue dragons or T-Rex located on
         the Islands closest to Hell/Heaven.
      Energy Crystal                        Shooting Star, Save the Queen

      W: You can get this item by fighting the Ruby dragon located on the
         Warship Island or Island closest to Hell/Heaven. (Use GF Bahamut
         Rare Item ability for assistance.)
      Force Armlet                                          Shooting Star

      W: You can buy it from the Timber Pet Shop using GF Tonberry
         Familiar ability.
      Fury Fragment				                  Ehrgeiz

      W: You can get this by stealing from the green shell, red-orange
         skin creatures inside the Tomb of the Unknown King.
      Malboro Tentacle               			   Save the Queen

      W: Steal/win it from Malboros (green creatures with a status attack
         Bad Breath) located on the Islands closest to Hell/Heaven.
      Moon Stone                                                   Exeter

      W: Steal/win it from Iron Giants (very powerful monsters with huge
         swords) located in the Warship Island basement near the Ultima
      Pulse Ammo                     			       Lion Heart

      W: Use Ifrit's Make Bullets Ability and change 1x Energy Crystal
         into 10x Pulse Ammo.
      Regen Ring                     			    Shooting Star

      W: Win/steal it a from leopard creatures with long whiskers
         (Toramas). They can be found in the southern Esthar area and in
         the Warship Island basement.
      Screw                        			           Exeter

      W: Win/steal it from those gray-red creepy crawlers found at
         Galbadia. You also get this by defeating GIM-47N.
      Sharp Spike                                          Save the Queen

      W: You can win it from giant spider monsters found in Sentora Area
         or at the forests near Edea's House.
      Star Fragment                                Exeter, Strange Vision

      W: Steal/win it from Iron Giants (very powerful monsters with huge
         swords) located in the Warship Island basement near the Ultima
      Windmill                      			    Shooting Star

      W: You can get this by stealing from purple birds found in Galbadia


Weapons Mon Aug: You can buy it from Esthar Book Store found in the
                 Esthar Shopping center.

Weapons Mon 1ST: You can buy it from Esthar Book Store using GF
                 Tonberry's Familiar ability.


 Squall - Lion Heart                        Rinoa - Shooting Star
 -------------------                        ---------------------
  Items:                                    Items:
        1x  Adamantine                            2x  Windmill
        4x  Dragon Fang                           1x  Revive Ring
        12x Pulse Ammo                            1x  Force Amlet
                                                  2x  Energy Crystal
         ATK: +26                           Skills:
         HIT: 255%                                 ATK: +17
         Lion Heart (limit break)                  HIT: 107%
                                                   Angel Wing (limit break)
  Magazine: Weapons Mon 1ST
  Cost: 2000G				    Magazine: Weapons Mon 1ST
                                            Cost: 1000G

 Irvine - Execter                           Selphine - Strange Vision
 ----------------                           -------------------------
  Items:                                    Items:
        2x  Dino Bone                             1x  Adamantine
        1x  Moon Stone                            3x  Star Fragment
        2x  Star Fragment                         2x  Curse Spike
        18x Screw
  Skills:                                          ATK: +13
         ATK: +13                                  HIT: 255%
         HIT: 122%
                                            Magazine: Weapons Mon 1ST
  Magazine: Weapons Mon 1ST                 Cost: 1000G
  Cost: 800G

 Zell - Ehrgeiz                             Quistis - Save The Queen
 --------------                             ------------------------
  Items:                                    Items:
        1x  Adamantine                            2x  Molboro Tentacle
        4x  Dragon Skin                           4x  Sharp Spike
        1x  Fury Fragment                         4x  Sparkling Energy
  Skills:                                   Skills:
         ATK: +13                                  ATK: +13
         HIT: 103%                                 HIT: 113%

  Magazine: Weapons Mon Aug                 Magazine: Weapons Mon Aug
  Cost: 800G                                Cost: 800G


There are 5 GFs which are considered to be hidden. Their abilities and
summon attacks are essential for easier progress through the game. I have
also added a quick description of locations where you can find other GFs.

|==|  G F  D O O M T R A I N  |==|

You need to find the Solomon's Ring. The Solomon's ring can be found  in
Tear's Point, located south-east from the Esthar capital. It is a shiny
item near the center statue. Pick it up.

To activate the item, you need following items: 6x Remedy Plus
                                                6x Steel Pipe
                                                6x Molboro Tentacle
- Remedy Plus:
  Use GF Alexander Medicine Level Up ability to upgrade Remedy. 1x Remedy
  Plus is equal to 10 Remedies.

- Steel Pipe:
  Win/steal it from green-yellow gorillas found at the hills of Galbadia.

- Molboro Tentacle:
  Win/steal it from Malboros (huge-green plants, with a powerful status
  attack Bad Breath) located on the Island closes to Hell/Heaven.

When you obtained all required items, use Solomon's Ring in the item menu
and GF Doomtrain will join you.

|==|  G F  T O N B E R R Y  |==|

Head for the Sentura Region after you have obtained Odin (refer to GF Odin
section bellow). Fight 20 Tonberrys in a row. The 21th Tonberry will call
the King Tonberry. Defeat him and he will join you. Refer to the boss
walkthrough disc 2 if you have problems defeating him.

by Derek - The Obsidian Rose <>

"To find GF Tonberry you need to get 20 Chefs Knives. However after fighting
20 Tonberies the Tonberry King appeared, with 8 knives in my inventory. I'm
not saying you can't do it by having 20 knives, maybe that is easier, but
can also be done by defeating twenty Tonberries."

|==|  G F  B A H A M U T  |==|

Head for the Warship Island located on South-West corner of the world map
(uncharted on the world map). Fly low with the Rangok and when you're above
it, enter by pressing [x]. Enter the room with the light source. Proceed
towards the light slowly when its turned off, if you move when the light
is turned on, you'll encounter monsters. Talk to the light source and pick
the first and the second option (you'll fight the Ruby dragons twice). Refer
to the boss walkthrough disc 3, if you have problems defeating the Ruby
dragons. Pick the third (hidden) option to fight GF Bahamut. Refer to the
disc 3 walkthrough section if you have problems defeating GF Bahamut.

|==|  G F  C A C T U A R  |==|

Land the Rangok on small island in the South-East Sentura region. Direct
east from Edea's house. Touch the green icon on the Island map. Refer to
the boss walkthrough disc 3, if you have problems defeating Cactuar.

|==|  G F  E D E N  |==|

After getting the GF Bahamut talk to everybody on Rangok and re-enter the
Warship Island (Zell must be in your party). Proceed and climb down.
Head for the steam machine and you will have a guide of operating the
machine. You'll need 4 out of 20 power units to open the 1st gate. In the
second floor use 2 units, in third floor 2 units, in  fourth 1 unit, in
fifth 1 unit, and use the elevator to get to the machinery room. Have Zell
use the machine and proceed through the door. You must get across 5
underground research facility floors to fight Ultima Weapon. On each floor
you'll encounter very powerful monsters (Toramas, Behemoths, Ruby Dragons,
Iron Giants, ect.). I recommend that you have high character levels before
you fight these monsters. You can also use GF Doomtrain very effective
against all monsters, hitting for multiple status attacks! They'll be
helpless. There is save point at the 6th floor (use GF Siren find hidden
save/draw points party ability to see it) and activate the red computer
panel after you have saved the game! Next Ultima Weapon will appear.
Refer to the boss walkthrough disc 3 on defeating Ultima Weapon.

|==|  G F  O D I N  |==|

Enter the Sentora Ruins found somewhere in the Sentora region, south part
of the world. It's on one of those islands in the center of Sentora.

When you enter the timer will start countdown (20 minutes). Make sure you
have GF Diablo's Encounter Nothing ability to save a lot of time. First
take the stairs leading right. Go up the stairs and enter the chamber of
the Odin. Next examine the stone block, it's an elevator. Take the left
ladder. Climb up, examine the blue orb and climb down to examine the blue
orb on the ground panel. It will reveal a stair way. Head up the stairway,
until you have reached the statue of a monster. Examine the statue and take
the Eye Ruby. Head up the stairs to the next statue. Climb up the ladder
and put the eye and you will be given a password. Remove both eyes. Place
the eyes on the first statue and a torch on the right will be lighted.
Enter your password now. A secret chamber will reveal and you will fight
GF Odin there. Refer to the boss walkthrough disc 3 if you have problems
defeating Odin.

Note that Odin is not a selectable GF, he has none abilities to learn. But
he's considered to be a GF because he has summon sequence like all others


The higher the luck rate is, more times he will appear. He appears at the
beginning of the battle and causes death to all enemies using the Zentsuken.
When in boss batle Odin's will use a attack which deals physical damage.

by <>

"He has a 1/10 chance of appearing in each monster battle. Odin will apper
more often when you junction magic to luck. I also recomend cactuars +50%
luck ability for a higher apperance rate."

|==|  G F  G I L G A M E S H  |==|

Get the GF Odin till the disc 3 end boss Seifer. When you face him, Odin will
be destroyed by Seifer and GF Gilgamesh will appear at the end of the battle.
GF Gilgamesh works the same as GF Odin; in addition he has several new attacks.

|==|  P H O E N I X  S U M M O N  |==|

You can summon Phoenix only through the item command. To summon him, you
need to get a Phoenix Pinion item. There are two ways to get this item.

1. Use GF Alexander Medicine Level Up ability to turn 50 Phoenix into a
   Mega Phoenix. Three Mega Phoenix will refine into a Phoenix Pinion using
   Medicine Level Up.

2. Find the five stones in the Shumi village.


Go to the village of Shumi tribe located in the snowy fields in the
northern most continent. Enter the elevator and enter the house in most
left corner of the Village. Talk to a Shumi near the Laguna's statue. You
will be asked to find the five stones.

- Blue Stone
  In the room with the statue. It is on the back wall. Examine the huge
  blue rock.

- Wind Stone
  Go to the first screen of the village. Search near the rocks and you'll
  find the Wind Stone.

- Life Stone
  Go to the chief's house. Go to the middle of the tree and examine it.
  Squall will climb up the branch and get the stone.

- Shadow Stone
  Go back to first screen and search behind the pillar on the right side.
  It's under the shadow of the container.

- Water Stone
  Go to the House beside the building where you find the statue of Laguna
  and search by the sink (left side). You'll find the Water Stone.

When you have collected all the stones, go to the chief's house and
you'll receive a Phoenix Pinion.

by Jereme Bivins <>

First use the Phoenix Pinion through item command when in battle. The
GF Phoenix is like Odin or Gilgamesh. Once you have used your Phoenix
Pinion it will come out when all your party members are KO'd.

|~~| G F  M i n i M o g |~~|

The item Mog Amlet holds the GF MiniMog. You can get the Mog Amlet after you beat
Chocobo World on the (Sony's) pocket station mini-game. After you beat the game,
download your game inventory from the mini-game into your final fantasy 8 game.
And yes, the only way to get it, is to obviously beat the mini-game. There is no
other known way to get him. Although I have not tested this personaly, some people
have confirmed that it exists, but you need a pocket station to get the item, which
can be only imported from Japan (not 100% sure about this) and I'm not sure if it
works with NTSC US and PAL versions of the game. Refer to the Mog Amlet section
in the other contributions chapter submited by flyskater and <>
for some additional info. If you want more information, check some other FF8 FAQs
at regarding this topic. There we're at least two pocket stations
FAQs for FF8 published the last time I checked the site.


Quezacot:   Meet Quistis outside Baland Garden
Shiva:      Meet Quistis outside Baland Garden
Ifrit:      Defeat Ifrit at Fire Caverns (Disc 1)
Siren:      Draw it from Elvoret in Dollet (Disc 1)
Brothers:   Defeat Brothers at Tomb of the Unknown King (disc 1+)
Diablos:    Use Lantern in the item menu given by Cid, and defeat
            Diablos (disc 1+)
Carbuncle:  Draw it from Iguion in Deling City, at the Presidential
            Residence when Rinoa is attacked (Disc 1)
Leviathan:  Draw from Norg in Basement of Balamb Garden (Disc 2)
Pandemona:  Draw from Fujin at Balamb Hotel (Disc 2)
Cerberus:   Defeat Cerberus at Galbadia Garden (Disc 2)
Alexander:  Draw it from Edea at Galbadia Garden (Disc 2)


You can also draw GFs from Ultimecia castle (sub)bosses if you missed them earlier.

Siren:      Draw it from Tri-Point
Carbuncle:  Draw it from Krysta
Leviathan:  Draw it from Trauma
Pandemona:  Draw it from Red Giant
Cerberus:   Draw it from Gargantua
Alexander:  Draw it from Catoblepas
Eden:       Draw it from Tiamat

< II.  B A T T L E  S Y S T E M  T U T O R I A L >


Junction abilities are very essential for the FF8 battle system. There are
6 types of junction abilities: Junction, Command, Boost, GF, Menu and Party.

Description of junction abilities:

Junction         Allows you to junction magic to attributes.
Command          Allows character to use special commands during battle:
                 Card, Magic, Draw, Treatment, ...
Boost            Allows you to raise character attributes: Vit +20%, Str +40%, ect.
GF               Raises GFs power and HP, example: GF HP +20%.
Menu             It allows you to select GF Abilities from the main menu, example:
                 GF Siren "Refine status magic from items" ability.
Party            Affects the entire party, example: GF Siren "Find/Draw hidden
                 magic and save points.

Junction menu sketch:

      [JUNCTION]   [OFF]   [AUTO]   [ABILITY]

    PHOTO         CHARACTER                  COMMAND
     OF                                       ATTACK
  CHARACTER       LV 34 |*|                   MAGIC
                  HP 2150 / 4330              DARKSIDE
  [ HP  ] Meteor     145
  [ STR ] Ultima     210    [ SPD  ] Haste       82
  [ VIT ] Full-life   68    [ EVA  ] ------      8%
  [ MAG ] Triple      52    [ HIT  ] Tornado    112
  [ SPI ] Firaga      55    [ LUCK ] ------      14

And a sketch of the elemental attack/defense window. The status attack/defense
works similar.
                                       ELEMENTAL ATTACK
                            Fire      - 80%    Poison - 0%
  -> E ATK Fira             Ice       - 0%     Wind   - 0%
     E DEF Tornado          Lightning - 0%     Water  - 0%
     E DEFx2 Thundara       Earth     - 0%     Holy   - 0%

                                       ELEMENTAL DEFENSE
                            Fire      - 0%     Poison - 0%
                            Ice       - 0%     Wind   - 90%
                            Lightning - 70%    Water  - 0%
                            Earth     - 0%     Holy   - 0%

Junctioned abilities menu sketch:

     - ITEM
     - REVIVE
     - GF

     - STR +60%
     - HP +40%
     - COUNTER


You must junction a GF to your character in order to use it's abilities.
GFs can learn different junction, command, boost, GF, menu and party
abilities, by selecting them in GFs learn menu. Sometimes you'll have to
learn weaker abilities first in order to get the stronger ones. (Example:
HP +20% -> HP +40% -> HP +80% ). Magic spells can also be junctioned to your
characters atributes to incrase stats/effectivity. In order to junction a
magic spell to a character's atribute (example: HP-J, allows you junction
magic spells to affect characters HP), a GF with this junction ability must
be junctioned to your character. You will have to learn new junction abilities
from specific GFs, in order to use them. How much a certain spell boosts your
stats is listed in <> magic junction chart at the end this

Example: Junction GF Quezacotl to one of your characters, ie. Squall.
         His HP junction ability will glow (turn white), now you'll
         be able to select and junction any spell you wish to Squall
         HP attribute. Select the HP junction ability and assign your
         chose of magic to it. Note that a character can have multiple
         G.Fs junctioned.

Example2:  You can junction magic to STR, VIT, SPI, E ATK, E DEF, E DEFx2,
           atribute when you have learned all GF Shiva junction abilities.
           Shiva must be junctioned to your character to use the junction

Example3: Ifrit can learn additional command Mad Rush, Str +20%, Str +40%
          and other abilities, after you learned his inital ones.

List of atributes:
HP     - Health Points --> Shows the maximum HP capacity.
STR    - Strength --> Determents physical attack damage.
VIT    - Vitality --> Resistance against physical attacks.
MAG    - Magic Strength --> Determents the magic attack damage/effectivity.
SPI    - Spirit --> Resistance against magic-based attacks. Sometimes also
         refered as Spr.
SPD    - Speed --> The higher the speed value, the faster the character's
         ATB charges.
EVA    - Evasion --> The % chance of evading physical attacks.
HIT    - Hit Accuracy -->  The chance of hitting your enemy using physical
LUCK   - Luck --> Determents the drawn amount of spells, critical hit
         rate, Odin's appearance, ect.
E ATK  - Elemental Attack --> Attacks with a certain element.
E DEF  - Elemental Defense --> Adds certain element to your defense.
ST ATK - Status Attack --> Causes status attack to your enemy.
ST DEF - Status Defense --> % defense from a certain status attack.



Elemental attack allows to add an element affinity to your physical attacks.

Example: When you fight cold-elemental monsters junction fire to your
         elemental attack and the inflicted damage will be 100% higher than
         usual. If you use fire elemental on a fire-based monster, the
         damage will be reduced, nullified or even absorbed by the enemy.


Elemental attack allows you to reduce or absorb damage from enemy's elemental
based attack.

Example: Elemental based monsters, will mostly attack you with elemental
         based physical attacks or spells. If you junction Wind-based (Wind,
         Tornado) spell to your elemental defense you'll be able to reduce
         or absorb enemy's Wind-based physical attacks and spells.


Your character will cause the status ailments as he/she attacks. The rate
of the character casting a status ailment on the enemy depends of the number
of spells that you have junction to that character's status attack junction.

Example: Junction 100 Pain spells to your status attack. Every time the
         character uses a physical attack on enemy, he will additionally
         inflict Poison, Blind, Silence on the enemy (depending on the
         enemy's weakness for specific status ailigments).


Status defense allows your character to reduce enemies status ailments
attack rate. Characters status defense rate depends of the number of spells
that you have junctioned to that character's status defense junction. 100
junctioned status ailment spells of one type will cause immunity to that
particular status.

Example: Junctioning Esuna will raise all status ailments defense rate for

Press right or left to switch from elemental and status attack/defense


- Junction 100 Ultima spells to Squall to raise his Str points. Also
  junction Str +40 % or Str +60% character ability to get Squall Str to
  maximum 255. Squall attack power is very important when you're using his
  Renzokuken. It can become the most powerful attack in the game if you
  have his ultimate weapon Lion Heart.

- Junction 100 haste spells to characters speed attribute. Character speed
  will improve greatly. You can also add the GF Cerberous Auto Haste
  ability or others GFs Spd +20% & Spd +40% to boost speed to maximum.

- Junction 100 Aura of Full-life spells to character HP. In addition, you
  can also use GFs HP +20%, +40% & +80% ability to reach maximum 9999 HP.

- If you have obtained GF Odin, junction 100 of a very powerful spell to the
  luck attribute and use GF Doomtrain, Cactuar or Eden Luck +50%  ability.
  Odin will  appear more often and kill your enemies with a single strike at
  the beginning of the battle.

- Use Full-life, Life, Esuna and Protect spells to increase your all-elemental
  and status defense.

- Learn GF Diablos Mug ability to steal items from enemies. This is a very
  important ability which will help get rare items.

- Learn GF Eden's Expendx3-1 to cast thee spells at the cost of one.

by Vexer9 Blue moon <>.

"Try this if you want to be almost invincible against status attacks and
absorb 90% of all elementals.

100 Holy
100 Ensuna
100 Reflect
100 Pain

100 Ultima
100 Full-Life
100 Life
100 Shell"

by <>.

"If you equip all the following magic to Elemental Defense, you should be
able to absorb all Elemental attacks.

100 Ultima
100 Meteor
100 Full-Life
100 Life"

by <>

note: the chart values age gained by junctioning 100 of each spell to
      different atributes.

 Name       | HP  | STR |  VIT  | MAG   | SPI | SPD | EVA | HIT  | LUCK
 Fire       |100  | 10  |   4   |  10   |  4  |  8  |  3  |  10  |  8
 Fira       |200  | 15  |   8   |  15   |  8  | 12  |  4  |  16  |  12
 Firaga     |1400 | 30  |  16   |  30   | 16  | 14  |  4  |  20  |  14
 Blizzard   |100  | 10  |   4   |  10   |  4  |  8  |  3  |  10  |  8
 Blizzara   |200  | 15  |   8   |  15   |  8  | 12  |  4  |  16  |  12
 Blizzaga   |1400 | 30  |  16   |  30   | 16  | 14  |  4  |  20  |  14
 Thunder    |100  | 10  |   4   |  10   |  4  |  8  |  3  |  10  |  8
 Thundara   |200  | 15  |   8   |  15   |  8  | 12  |  4  |  16  |  12
 Thundaga   |1400 | 30  |  16   |  30   | 16  | 14  |  4  |  20  |  14
 Water      |300  | 20  |  14   |  18   | 14  | 12  |  4  |  18  |  13
 Aero       |300  | 17  |  10   |  16   | 10  | 20  |  8  |  22  |  15
 Bio        |700  | 24  |  15   |  24   | 15  |  5  |  2  |   4  |  4
 Demi       |1600 | 34  |  18   |  36   | 18  | 12  |  4  |  14  |  10
 Holy       |3800 | 55  |  28   |  45   | 48  | 10  |  8  |  24  |  14
 Flare      |3200 | 56  |  26   |  44   | 26  | 12  |  4  |  26  |  12
 Meteor     |4600 | 75  |  34   |  52   | 34  | 30  | 12  |  40  |  22
 Quake      |2600 | 40  |  20   |  40   | 20  |  7  |  3  |  30  |  12
 Tornado    |3000 | 48  |  24   |  42   | 24  | 33  | 13  |  38  |  14
 Ultima     |6000 | 100 |  82   |  100  | 95  | 60  | 24  |  60  |  64
 Apocalypse |4200 | 80  |  80   |  80   | 90  | 30  | 12  |  30  |  30
 Cure       | 200 | 4   |  15   |  4    | 15  |  3  |  2  |   2  |   2
 Cura       | 500 | 8   |  28   |  8    | 28  |  4  |  2  |   3  |   3
 Curaga     |2200 | 20  |  65   |  20   | 65  | 10  |  4  |  10  |  10
 Life       |1200 | 8   |  50   |  10   | 50  |  4  |  2  |   3  |   4
 Full-life  |4800 | 20  |  80   |  20   | 85  |  8  |  4  |   8  |  20
 Regen      |2600 | 18  |  70   |  18   | 60  |  8  |  4  |  12  |   8
 Esuna      | 500 | 6   |  36   |  12   | 36  |  3  |  2  |   3  |  10
 Despell    |1000 | 12  |  36   |  16   | 60  |  8  |  4  |   8  |  14
 Protect    | 400 | 6   |  40   |  10   | 18  |  3  |  2  |   3  |  14
 Shield     | 400 | 6   |  18   |  10   | 40  |  3  |  2  |   3  |  14
 Reflect    |2000 | 14  |  46   |  20   | 72  | 10  |  4  |   8  |  16
 Aura       |3400 | 70  |  22   |  24   | 24  | 10  |  2  |  50  |  40
 Double     | 200 | 15  |   6   |  18   |  6  | 10  |  4  |  40  |  2
 Triple     |2400 | 70  |  10   |  70   | 10  | 70  | 16  | 150  |  30
 Haste      | 500 | 12  |  16   |  20   | 20  | 50  |  8  |  10  |  10
 Slow       | 500 | 12  |  16   |  20   | 20  | 40  |  8  |  10  |  10
 Stop       | 800 | 18  |  20   |  30   | 24  | 48  | 10  |  20  |  10
 Blind      | 100 |  6  |   5   |  12   | 10  |  3  |  2  |  30  |  2
 Confuse    | 700 | 22  |  18   |  28   | 18  | 18  |  4  |  8   |  8
 Sleepel    | 100 |  6  |   5   |  8    | 10  |  4  |  4  |  3   |  2
 Petrify    |1000 | 20  |  20   |  34   | 35  | 10  |  4  | 10   |  12
 Death      |1800 | 22  |  22   |  38   | 58  | 10  |  4  | 10   |  38
 Drain      | 400 | 13  |  30   |  20   | 24  |  6  |  2  |  5   |  4
 Curse      |2800 | 42  |  36   |  60   | 45  |  4  |  2  |  4   |  40
 Berserk    | 300 | 13  |   8   |  14   |  8  |  5  |  2  |  4   |  3
 Flight     | 200 |  8  |  15   |   8   | 15  | 16  |  4  | 12   |  20
 Zombie     | 800 | 15  |  24   |  15   | 12  |  2  |  1  |  2   |  2
 Meltdown   |1500 | 24  |  80   |  20   | 20  |  3  |  2  | 12   |  8
 Scan       | 100 |  5  |   5   |   5   |  5  |  3  |  2  |  3   |  3

Example: Let's say that Squall's maximum HP is 1680. If you junction 100
         Blizzagas to his HP through HP J (HP junction ability), his HP
         will increase by 1400 making it 3080.


Besides the basic commands (Item, Magic, GF, Draw) GFs can also learn
additional commands. Additional commands allow your character to use special
commands during battle. Each character has maximum four commands slots.

 | C A R D |
   G.F:          Quezacotl
   Function:     Allows you to get a Card from a monster. The monster will
                 turn into a card when his HP is critical. You can also
                 turn bosses into cards; (not all, example: Fujin, Raijin, ...)
   AP needed:    40 AP

 | D E A T H  S E N T E N C E |
   G.F:          Shiva
   Function:     It causes an Instant Death status. You see a counter on
                 the top of the enemy. Once the counter reaches zero, the
                 monster will be killed instantly; it doesn't work on bosses.
   AP needed:    60 AP

| M A D  R U S H  |
  G.Fs:          Ifrit, Eden
  Function:      Causes Berserk, Haste, Shield and Protect status on all
  AP needed:     60 AP

| T R E A T M E N T |
  G.F:           Siren
  Functions:     This command is pretty useful as it will remove all status
                 aliments from that character. I works like Remedy.
  AP needed:     100 AP

| D E F E N D |
  G.Fs:          Brothers, Cactuar
  Function:      Allows the character to defend attacks reducing damage from
                 monster's physical attacks.
  AP needed:     100 AP

| D A R K S I D E |
  G.Fs:          Diablos, Doomtrain, Eden
  Function:      This command does more damage using physical attacks, and
                 lowers your HP at the same time. Use this when the enemy's
                 HP is running low.
  AP needed:     100 AP

| R E C O V E R |
  G.F:           Leviathan
  Function:      Restores all your HP during the battle. Works like
                 X-potion. Extremly useful! Try to learn it fast you can.
  AP needed:     200 AP.

| A B S O R B |
  G.Fs:          Pandamona, Doomtrain
  Function:      You can drain HP from monsters. The amount of HP depends
                 on monsters HP.
  AP needed:     100 AP

| R E V I V E |
  G.F:           Alexander
  Function:      Revives a dead party member and restores character's HP
                 fully! It has same effect as a Phoenix Down and X-potion
                 together. Very useful!
  AP needed:     200 AP

| K A M I K A Z E |
  G.F:           Cactuar
  Function:      The character will run into an opponent and explode.
                 Character can inflict 20000+ damage, but you can't use him
                 in the specific battle anymore. You must revive him after the
		 battle, though.
  AP needed:     100 AP

| L E V E  L   D O W N |
  G.F:           Tonberry
  Function:      Levels down your opponent's level and reduces his attributes.
                 You will also gain less exp. points when defeating the enemy.
  AP needed:     n/a

| L E V E L  U P |
  G.F:           Tonberry
  Function:      Levels up your opponent's level and raises his attributes.
                 You will also gain more exp. points when defeating the enemy.
  AP needed:     n/a

| D E V O U R |
  G.Fs:         Eden
  Function:     It's an Instant Death move, but it has very low hit rate.
                (You view some scenes from the opening FMV.)
  AP needed:    n/a

| K O - M O G R I |
  G.F:          All (use the Mog Armlet item on a GF)
  Function:     Restores all GFs in summon progress (when a character is
                summoning a GF) 1500 HP. Check the Hidden GFs chapter on
		how to get mog summon and ko-mogri command.
  AP needed:    (don't have this info)


Each character has a special type of attack called limit break. Characters can
unleash their limit breaks when they're in critical status - his/her HP turns
yellow (he has about 15% HP left) or Aura spell is used on them. Next a flashing
arrow will show right of the attack command. Press right to select the limit break.
You can also constantly switch between your party members trying to get the limit
break option more often. It's interesting that Luguna and his foes also have their
own uniqe limit breaks, but since you will use them only for breif time, their
limit breaks aren't described in this FAQ.


Aura spell will let you use your special moves more often (even at full HP).
It's a very important magic spell, so don't waste it.

<< Squall Leonheart >>

Enter the main menu - Squall status menu. Push the [x] button twice to
enter the Limit Break screen.

Squall's limit break configuration sketch:
 GUNBLADE AUTO               | ON   |  OFF
   Rough Divide         Fatal Circle
   Blasting Zone        Lion Heart


Gunblade Auto: If this option is turned on, Squall will automatically do
his Renzokuken combo, followed by a random selection of the pecial move.

Renzokuken Indicator: If Gunblade Auto option is turned off, you can choose
between Renzokuken Indicator on and off. If the Renzokuken Indicator is turned
off, Squall Will trigger automatically, followed by a random special move, if
you tap trigger button repeatedly. If the Renzokuken Indicator is turned on,
an indicator bar will be shown on bottom of the screen when Squall uses his
Renzokuken. You'll see flashes moving from the right side to the left. When a
flash enters the small square near the left edge, press trigger buttion to
double the damage. In the trigger bar, you will see flashes ranging from 1-7 hits
(or perfect). After the Renzokuken combo press the trigger button repeatedly
to unleash a (random) additional special move.


Upgraded weapons will give you new moves.

Weapon:                              Limit Break:
       Revolver              --->                Rough Divide
       Keer Straight (+)     --->                Fatal Circle
       Lance of Slit (+)     --->                Blasting Zone
       Lion Heart            --->                Lion Heart

Limit Breaks:

Name: Rough Divide
Effect: single strike, 1 opponent
Name: Fatal Circle
Effect: single strike, all opponents
Name: Blasting Zone
Effect: single strike, all opponents
Name: Lion Heart
Effect: 18 strikes! 9999 damage each! The most damaging attack in the game,
1 opponent

<< Rinoa Heartily >>

Rinoa learns new Limit Breaks When you have read a certain Pet Magazine and
the name of the move will be uncovered. Buy them from the Timber Pet Shop,
for those special editions use GF Tonberrys Familiar ability. Set the limit
break move you want to learn and the bar will built up as Rinoa walks on
the field. (Make sure that she in your party and equip GF Diablos Encounter
Nothing to learn abilities fast!)

Certain moves will be executed if Rinoa is under attack. Examples are
Angelo Rush, Angelo Recover and Angelo Search. All these moves don't cause
a turn.

Learnig Rinoa's Limit Breaks (read the following magazines):

Angelo Rush            -  Initial Attack (one)
Angelo Recover         -  Pet Pals Vol. 2
Angelo Strike          -  Pet Pals Vol. 1
Angelo Cannon          -  Initial Attack (all)
Angelo Invisible Moon  -  Pet Pals Vol. 3
Angelo Reverse         -  Pet Pals Vol. 4
Angelo Search          -  Pet Pals Vol. 5
Angelo Wish Star       -  Pet Pals Vol. 6
Angel Wing             -  Rinoa's ultimate weapon - Shooting Star


These moves will be executed if Rinoa is under consecutive attack.

Name: Angelo Rush
Effect: single strike, 1 opponent
Name: Angelo Recover
Effect: use Cure-type magic on Rinoa
Name: Angelo Reverse
Effect: uses a Phoenix Down on Rinoa
Name: Search Rush
Effect: search for an Tent-type item and gives it to Rinoa


Select a learned move in the status menu and you'll be able to use as a
Limit Break. You can use it when a flashing arrow next attack command is
shown. Select the Combine option.

Name: Angelo Cannon
Effect: single strike, all opponents
Name: Angelo Strike
Effect: single strike, 1 opponent
Name: Invisible Moon
Effect: uses Hero Drink on allies
Name: Angelo Rush
Effect: 10 strikes (can do around 5000 damage each!), 1 opponent

<<- Rinoa secret special move ->>

Name: Angel Wing
Effect: Rinoa casts random magic on her self or enemy. The magic is 4x more

<< Irvine Kinneas >>

Irvines limit break requires bullets. You can get different types of bullets
by turning items into bullets using GF Ifrit Make Bullets ability. You can
use them when a flashing arrow next attack command is shown. Select the Shot
option and select the bullets you want to use.


Name: Normal ammo
Effect: single strike, 1 opponent
Name: Shotgun ammo
Effect: single strike, all opponents
Name: Fire ammo
Effect: single strike inflicting fire damage, 1 opponent
Name: Dark ammo
Effect: single strike inflicting status damage, 1 opponent
Name: Demolition ammo
Effect: single strike, 1 opponent
Name: Fast ammo
Effect: single strike (fast attack), 1 opponent
Name: AP ammo
Effect: single strike inflicting armor loss, 1 opponent
Name: Pulse ammo
Effect: single strike. They can inflict 9999 damage when Meltdown is cast
        at the enemy! 1 opponent

<< Selphie Tilmit >>

Selphie's special moves depend on the amount of magic that she has stocked
in her inventory. She has the ability of casting many magic spells at one

Example: She can cast 3x Thundaga, 2 Haste, ect. at once.

You can use it, when a flashing arrow next attack command is shown. Select
the Slot option. She has also some unique moves (listed bellow).


Name: Full Cure
Effect: Fully restores all characters HP
Name: Wall
Effect: Casts Protect and Shield on a character
Name: Leviator
Effect: Causes Flawless victory (doesn't work on bosses and
        some enemies)
Name: The End
Effect: This move instantly removes all enemies from the battlefield. IT
        Although it doesn't work on Ultimecia (the end boss).

<< Zell Dincht >>

Zell's limit breaks are similar to FF7 Tifa Limit Breaks. You can do a
combo of various moves within the time limit.You can use it when a flashing
arrow next attack command is shown. Select the Duel option. To gain Zell's
new special moves you have find/buy the Combat King magazine issues.

You can buy all Combat King magazines from Esthar Book store using
Tonberry's Familiar ability.

Zell's limit break configuration sketch:



F - Forward   B - Back   U - Up   D - Down
C - Circle   T - Triangle   S - Square

Name of Move:     Button Configuration:      Volume:
Description - DS:
- Punch Rush           C, X                           Initial Attack
DS: single strike, 1 opponent
- Booya                F, B                           Initial Attack
DS: single strike, 1 opponent
- Heel Drop            U, D                           Initial Attack
DS: single strike, 1 opponent
- Mach Kick           B, B, C                         Initial Attack
DS: single strike, 1 opponent
- Dolphin Blow       L1, R1, L1, R1                  Combat King 001
DS: single strike, 1 opponent
- Meteor Strike       D, C, U, C                     Combat King 002
DS: single strike, 1 opponent
- Burning Rave       D, D, D, D, C                   Initial Attack
DS: single strike, all opponents
- Meteor Barret      U, X, D, T, C                   Combat King 003
DS: single strike, 1 opponent
- Different Beat     T, S, X, C, U                   Combat King 004
DS: single strike, 1 opponent
- My Final Heaven    U, F, D, B, T                   Combat King 005
DS: single strike, all opponents (9999 damage all)


=||= Finishing Blow: Burning Rave              (initial technique)

1. If the timer starts lower than 6'40: Rush Punch, Mach Kick, Rush Punch,
   Heel Drop/Meteo Strike -> Burning Rave.
2. If the timer starts higher than 9'00: Booya, Heel Drop, Meteor Strike,
   Booya -> Burning Rave

=||= Finishing Blow: Meteo Blast                (Zell at Level 40)

1. If the timer starts lower than 6'40: Rush Punch, Dolphin Blow ->
   Meteo Blast
2. If the timer starts higher than 9'00: Booya, Meteo Strike, Dolphin Blow,
   Mach Kick -> Meteo Blast

=||= Finishing Blow: Different Beat             (Zell at Level 80)

1. If the timer starts lower than 6'40: Booya, Meteo Strike, Head Shock ->
   Different Beat
2. If the timer starts higher than 9'00: Booya, Heel Drop, Mach Kick, Heel
   Drop, Head Shock -> Different Beat

=||= Finishing Blow: My Final Heaven           (Zell at Level 100)

1. If the timer starts lower than 6'40: Booya, Heel Drop, Meteo Strike ->
   My Final Heaven
2. If the timer starts higher than 9'00: Head Shock, Heal Drop, Mach Kick,
   Rush Punch -> My Final Heaven

<< Quistis Trepe >>

Quistis limit breaks are enemy skills you can gain from items that can
be acquired from those enemies.


W - Where to get the item.

Enemy skill:       Laser Eye
Item:              n/a
Effect:            single strike, 1 opponent
W:                 It's the initial special move for Quistis.
Enemy skill:       Super Vibration
Item:              Spider String
Effect:            single strike, 1 opponent
W:                 At the forests of Balamb, you'll fight caterpillar like
                   structures (win/steal it).
Enemy skill:       Thunder Strike
Item:              Corel Fragment
Effect:            electric based attack, all opponents
W:                 You can get this by stealing from the Creeps (shadow
                   like creatures) in Deling city sewers.
Enemy skill:       Level ?? Death
Item:              Curse Spike
Effect:            Quistis cast Death at all enemies (misses often)
W:                 You can get this by defeating Malboro.
Enemy skill:       Detonator
Item:              Black Hole
Effect:            Demi based attack, all opponents
W:                 You can win/steal from creatures found in Laguna last
                   scenario. Changing GF Diablos Card will do also.
Enemy skill:       Aqua Breath
Item:              Crystal Water
Effect:            water based attack, 1 opponent
W:                 You need to fight water-based creatures in Esthar area.
                   Use GF Bahamut's Rare Item for assistance.
Enemy skill:       Micro Missile
Item:              Missel
Effect:            demi based attack (reduces 3/4 enemy HP), 1 opponent
W:                 You need to fight GIM52A or BGH251F2 to steal from it.
                   BGH251F2 is actually the BOSS in the Missile Base.
Enemy skill:       Boiling Liquid
Item:              Mystery Fluid
Effect:            single strike, 1 opponent
W:                 You need to fight Gayla. Gayla is found at the snowfield
                   of Travia/Esthar.
Enemy skill:       Gatling Gun
Item:              Machine Gun
Effect:            multiple strikes, 1 opponent
W:                 You need to fight SAM08G or BGH251F2. Just steal from
                   Samoga (looks like a robotic dinosaur).
Enemy skill:       Fire Breath
Item:              Fire Dragon Fang
Effect:            fire based attack, all opponents
W:                 You will need to fight the Ruby dragon at the Island
                   closest to Hell. Steal from it.
Enemy skill:       Bad Breath
Item needed:       Molbor's Tentacle
Effect:            multiple status attack, all opponents
W:                 You will need to fight Molbors found at the Island
                   closest to Hell/Heaven.
Enemy skill:       Laser Canon
Item:              Laser Canon
Effect:            single strike, 1 opponent
W:                 You need to fight the robotic boss (Trauma) at Lunatic
                   Pandora, you can also steal it from him.
Enemy skill:       Angel Whisper
Item:              Wind Whisper
Effect:            restores all characters HP!
W:                 Get it from Adamantines, found at the shores of Long
                   Horn Island, or just steal it from them. You may need
                   Bahamut's Rare Item abitilty for assistance.
Enemy skill:       Mighty Guard
Item:              Barrier System
Effect:            Casts Haste, Regen, Flight, Barrier and Shield on all
                   allies (sometimes Aura too).
W:                 You will encounter Behemoths near the Esthars barrier,
                   just steal it from them.
Enemy skill:       Ray Bomb
Item:              High Output Occurence Device
Effect:            mayor single strike, all opponents
W:                 Steal it from Iron Warriors at Lunatic Pandora.
Enemy skill:       Shockwave Pulser
Item:              Dark Matter
Effect:            a powerful single strike, all opponents - Givera uses
                   this before it dies! It does an outstanding 5-digit
W:                 Get 100 Curse Spikes and acquire GF Siren's Make Tools
                   ability. Change the 100 Curse Spikes and you will get
                   the Dark Matter. Note that GF Siren's level must be
                   100 in order to make the Dark Matter.

< III.  B O S S  W A L K T R O U G H:  D I S C  1 >

<=I=F=R=I=T=> [GF]

Location:  Fire Cavern located West from Balamb Garden.
Name:      Ifrit
HP:        880
Facts:     Weak against Ice/water. Nullifies Fire attacks.
Attacks:   Fire, Jump Swap
Draw:      Scan, Cure, Fire
Mug:       n/a
AP gain:   20
Win:       4x G.F Returner, 1x Ifrit's Card

Using GF Shiva repeatedly should finish him quick. Physical attacks will do
also. Take the opportunity to draw some Scan and Cure spells from him.
Beating him won't be a problem, after all he is the easiest boss in the


Location:  Dollet communication tower.
Name:      Elvoret
HP:        2882
Facts:     Weak against Wind. Nullifies Poison attacks.
Attacks:   Bolt, Claw swipe, Flood Breath, Fire
Draw:      Thunder, Cure, Double, Siren [GF]
Mug:       n/a
AP gain:   18
Win:       2x Elixir, 2x Cottage, 3x G.F Returner

At the beginning of the battle you'll fight Wedge and Biggs. Take them out
quickly using GF Quezacotl, Shiva and Ifrit or your best spells (blizzard,
fire, etc). Next Elvoret will appear. This boss can be a tough cookie, if
you're out of items and spells. So watch out! Use your GFs and magic to
deal out damage. Draw some magic from Elvoret and use it on him. Use Potions
and Cure spells to restore lost HP and Phoenix Downs to revive dead members.
You can also draw Double, and use it on yourself to cast repeatedly two magic
spells at one turn. That way you'll defeat him fast. Don't forget to draw GF
Siren from it, before it dies!


Location:  You'll met it during the Dollet communication tower retreat.
Name:      X-ATM092
HP:        4800
Facts:     Weak against Thunder. Strong against Poison.
Attacks:   Desperate Charge, Claw Attack, Leg swipe, Ray Bomb
Draw:      Fire, Blizzard, Cure, Protect
Mug:       n/a
AP gain:   50
Win:       random items

Now this boss is pretty hard! You DON'T have to fight him. If your
characters are low levels, better run from battle every time he attacks you.
If you want to beat him, note that it can only be done the 2nd time you
face it. The best place to take it down is the bridge. Have GF Quezacotl
learn Summon Magic +10% (+20%) and Boost ability to improve his summon attack.
Repeatedly use GF Quezacotl with character having the highest affiliation with
GF Quezacotl. Using Squall's and Zell limit breaks works great if you have high
attack stats (junction some magic to Str). Use Lightning-based spells on him
to dish out some damage or junction them to Squall E.ATK. Watch out for his
Raybomb attack! Draw Cure from him and use it on yourself, if your HP is running

by Tim Robinson <>

"If your level is very high, and I mean very high you can actually kill the
creature 8 times if you have the abilities SumMag+10%, 20% and 30%, and
also boost, Quezacotl compatibility must also be near 1000. This way you
can get 400 AP."

<=G=E=R=O=G=E=R=O=> [fake president]

Location:  On the fake Presidential train.
Name:      Gerogero
HP:        2750
Facts:     Weak against Holy/Fire/Earth/Heal. Strong vs. Poison
Attacks:   Fire, Thunder, Flood Breath, Blind, Berserk, Zombie
Draw:      Esuna, Double, Berserk, Zombie
Mug:       n/a
AP gain:   20
Win:       8x Zombie Powder

First you'll be attacked by fake president. He pretty weak, so finish him
quickly using GFs or physical attacks. Next fake president will reveal his
true self - Gerogeru. Attack him using your GFs, fire-based magic spells
or physical attacks. Use limit breaks for assistance. Take a note that you
can restore your status by drawing Esuna from Gerogero and using it on


Location:  Tomb of the Unknown King.
Name:      Sacred
HP:        1420
Facts:     Weak against Poison/Wind. Strong vs. Earth.
Attacks:   Regen (on himself), Pole swing
Draw:      Shield, Protect, Berserk, Life
Mug:       n/a
AP gain:   0
Win:       8x GF Hi-Potion

First summon GF Siren to remove Sacred HP regeneration status and to
silence him. If you don't have GF Siren cast Silence spell on him, it will
do the same. Follow by using Wind-based spells and GFs to hit hard. Draw
Protect from him and use it on yourself to reduce his physical attacks damage.
Don't forget to stock some Life spells from him.

<=S=A=C=R=E=D==A=N=D==M=I=N=O=T=A=U=R=> [GF]

Location: Tomb of the Unknown King.

Name:     Sacred
HP:       1600+
Facts:    Weak against Poison/Wind. Strong vs. Earth.
Attacks:  Regen (on himself), Swing Pole
Draw:     Shield, Protect, Berserk, Life
Mug:      n/a

Name:     Minotaur
HP:       3300+
Facts:    Weak against Poison/Wind. Strong vs. Earth.
Attacks:  Regen (on himself), Earthquake
Draw:     Shield, Protect, Berserk, Cure
Mug:      n/a

AP gain:  40
Win:      8x GF Returner, 8x GF Hi-Potion, Sacred's Card

First summon GF Siren to remove Sacred HP regeneration status and to
silence him. If you don't have GF Siren cast Silence spell on him. Junction
Wind-based spells to your Elemental Attack and finish off with your physical
attacks. Use your GFs and limit breaks (Squall) for assistance. Finish off
Minotour first as he can has the highest HP and most offensive attacks.
Don't forget to remove their regen status with Dispell, if they cast it.

by Raylene Funk <>

"There is another way to beat Minotaur and Sacred. When you scan them, it
says that their regen only happens when their feet touch the ground, so
that got me thinking, I had some floats that I drew from Thrustavies'. So
when I fought them, I cast float on them, so their feet didn't touch the
ground! Then you can take them out with GF's and regular physical attacks."

<=I=G=U=I=O=N=> [2x]

Location:  At the residential Residence.
Name:      Iguion (2x)
HP:        1260
Facts:     Weak against Earth/Holy. Nullifies Fire/Poison attacks.
Attacks:   Bite, Whip, Acid Breath, Double Vibration
Draw:      Esuna, Petrify, Cure, Carbunkle [GF]
Mug:       4x G.F Returner
AP gain:   20
Win:       8x G.F Returner

Note that you can only use Squall and Irvine in this battle. I recommend
that your learn GF Brothers Summon Magic +10% (+20%) to inflict mayor
damage on the boss. Beware of the boss Acid Breath as it could turn one of
your members into stone. Counter with Esuna (which you can draw from the
boss), to restore status your disorder. You might want to use Irvine and
Squall limit breaks. Don't forget to draw GF Carbunkle from the boss!

<=D=I=A=B=L=O=S=> [GF - disc1+]

Location:  Use item Magic Latern given by Cid in the item menu.
Name:      Diablos
HP:        11200
Facts:     Weak against Wind (Aero).
Attacks:   Gravinja, Demi, Charge, (counter Curaga)
Draw:      Cure, Demi
Mug:       n/a
AP gain:   20
Win:       8x G.F Returner, Diablo's Card

Stock Demi from Diablos and cast it on him. He will counter with Curaga and
heal your character. Continue until his HP becomes critical, then use a
powerful attack (GF summon or limit break) to finish him off in one or two
quick turns.


Location:  At sorceress Edea's parade.
Name:      Seifer
HP:        1465
Facts:     n/a
Attacks:   Gunblade, Fira, Fire swipe
Draw:      Fire, Cure, Life
Mug:       n/a
AP gain:   0
Win:       n/a

You control only Squall in this battle. If you are low on HP, just draw
Cure from him and use it on yourself. You will probably defeat him using GF
Shiva, Ifrit, Brothers or normal attacks if you have high Str stats. Seifer
is pretty weak. Take this chance to stock up Life spells.


Location:  You fight her after you have taken out Seifer.
Name:      Edea
HP:        5480
Facts:     n/a
Attacks:   Firaga, Blizzaga, Thundaga, Dispell
Draw:      Curaga, Dispell, Life, Double
Mug:       n/a
AP gain:   20
Win:       n/a

She is quite a hard cookie, but there is an easy way to defeat her. At the
beginning of the battle have your HPs full and summon GF Carbunkle to
reflect all her attack spells. She will waste her turns removing the
reflect status from every character. Use the given time to attack with GFs
and limit breaks or use the recovery items when you're under reflect to
restore lost HP. When she removes the reflect status from all, summon
Carbunkle again and you'll buy some more time to attack her.

< IV.  B O S S  W A L K T R O U G H:  D I S C  2 >


Location:  Desert missile base, command room.

Name:      Galbanian captain
HP:        2300+
Facts:     Weak against Poison.
Attacks:   Machinegun Fire, Charge, Merton, Cure, Aura
Draw:      Fire, Lightning, Ice, Scan
Mug:       Tent

Name:      GIM-52A (2x)
HP:        1800+
Facts:     Weak against Lightning/Earth/Water.
Attacks:   Charge, Micro Missile
Draw:      Slow, Haste
Mug:       Missel

AP gain:   8
Win:       Windmill

This boss can be quite hard, so have some Hi-potions and Phoenix Downs for
this battle. Draw Haste from GIM-52A and use it on yourself to boost your
characters speed. Draw Slow and use it on the Captain so that he won't be
able to attack so frequently. Watch out GIM-52A Micro Missile attack, it
reduce 3/4 of your HP. Use some Hi-Potions to restore lost HP. I recommend
that you remove the Captain first by using physical attacks (if your Str
is high) and make full use of your GFs to remove those pesky GIM-52A robots.
Mug the Missel from the GIM-52A robots; it's a very useful Quistis's Limit


Location:  You encounter him when you try to escape the missile base.
Name:      BGHZ51F2
HP:        7120
Facts:     Weak against Lightning/Earth/Ice. Poison has no effect on him.
Attacks:   Machinegun attack, Laser Beam
Draw:      Shield, Protect, Stop
Mug:       n/a
AP gain:   4
Win:       1x Weapon Mon Jun

Junction Lightning/Earth/Ice to your elemental attack to hit hard or
repeatedly summon GF Quezacotl, Shiva and Brothers. Once you have destroyed
one of his parts, the BGH251F2 will counter with Beam Cannon (900+ HP
damage), so watch your HPs. Draw Protect and Shell to lower the physical
and magical damage. Have 2 characters use the item command to recover your
allies with Hi-potions and Phoenix Downs. After you have taken out the
BGH251F2, you'll fight a Galbadian Captain and 2 Galbadian Soldiers.
Take them out quick. The whole fight should take you no more than 10 minutes.

<=O=I=L=B=O=Y=L=E=> [2x]

Location:  They will attack you in the Garden basement.
Name:      Oilboyle
HP:        4120 (2x)
Facts:     Weak against Fire. Absorbs Water.
Attacks:   Grab and Bite, Light Beam, Flood Mud
Draw:      Esuna, Blind, Cura, Confuse
Mug:       n/a
AP gain:   20
Win:       10x Magic Stone

Start with repeatedly summoning GF Ifrit and casting Fire-based spells
(Fire, Fira, Firaga). Flood Mud can inflict 400+ damage so watch your HPs.
Counter by drawing Cura from them and use it on yourself. Junction Fire to
your character's elemental attack to inflict more damage.


Location:  Basement of Balamb Garden.

Name:      Middle Orb
HP:        2020
Facts:     Weak against Poison. Strong against Lightning.
Attacks:   n/a
Draw:      Cura
Mug:       n/a

Name:      Side Orbs (left & right)
HP:        2145
Facts:     Strong against all Elements.
Attacks:   Thundara, Aero, Fire
Draw:      Thunder, Life
Mug:       4x Magic Source (left)

Name:      Norg
HP:        11600
Facts:     Weak against Wind (Aero). Poison does not work on him.
Attacks:   Water, Shield, Blizzara, Mirror Blast
Draw:      Shield, Protect, Esuna, Leviathan [GF]
Mug:       n/a

AP gain:   20
Win:       8x Magic Stone

I recommend that you have 2 members attack the side orbs to keep them from
turning red (and use it's powerful magic). Mug Magic Source from the Left
Orb. Squall should cast poison to destroy the Middle Orb. Next Norg will
reveal himself and attack you. Draw G.F. Leviathan from him first, then
attack with wind-based (Aero, Tornado) spells, Demi magic or G.Fs. You can
also use GF Carbunkle to reflect Norgs magic. Have some Hi-potions and
Phoenix Downs ready, just in case.


Location:  You encounter during the FH City docking.
Name:      BGH251F2
HP:        7600
Facts:     Weak against Lightning/Earth/Ice. Poison has no effect on him.
Attacks:   Gunshot, Gun Beam
Draw:      Shield, Stop, Reflect
Mug:       1x Adamantium
AP gain:   20
Win:       8x Fang Machine Gun

A very similar boss to BGHZ51F2 (you encounter it when you try to escape
the missile base). Due to your higher level, he shouldn't very hard to beat.
If you have any troubles defeating him refer to the BGHZ51F2 strategy
listed few pages above.

<=O=D=I=N=> [GF - disc2+]

Location:  Refer to the Hidden GFs section.
Level:     28
HP:        9000
Facts:     n/a
Attacks:   n/a
Draw:      Stop, Death, Double, Triple
Mug:       1x Writings of Luck
AP gain:   20
Win:       8x G.F Mega Potion

Odin is probably the easiest boss in the game. Why? Because he doesn't Attack
you at all. But watch the time limit. Wisely use your time to draw some
triple and double spells from him. DON'T forget to mug Writings of Luck
from him (rare item)!

<=K=I=N=G==T=O=N=B=E=R=R=Y=> [GF - disc2+]

Location:  Refer to the Hidden GFs section.
Name:      King Tonberry
HP:        80000+
Facts:     n/a
Attacks:   Kitchen Knife, Earthquake Stomp, Lantern Shot, Death
Draw:      Death, Curaga, Full-life
Mug:       n/a
AP gain:   24
Win:       1x Royal Crown

I recommend that you fight King Tonberry when you have Squall Str at 255.
Junction GF Cerberus Auto-Haste to Squall. Have Squall in critical status
or use Aura on him to use to unleash his Renzokuken. Cast Meltdown on King
Tonberry to double the damage. After 2-3 Renzokukens Squall will probably
defeat King Tonberry. The above described way is the fastest. You can also
bring him down with double and triple casted upper tier magic and GFs.
Use Recover command (from GF Leviathan) to recover your health quickly from
his attacks; it's a must for the battles later on.


Location:  At the Balamb hotel

Name:      Raijin
HP:        8040
Facts:     Weak against Poison. Nullifies Lightning attacks.
Attacks:   Pole strike, Spin Pole
Draw:      Thunder, Thrundara, Shield, Protect
Mug:       4x Power Source

Name:      Galbanian Solders (2X)
HP:        600+
Facts:     Weak against Poison.
Attacks:   Sword attack, Fira
Draw:      Fira, Thrundara, Blizzaga, Cura
Mug:       1x Hi Potion

AP gain:   12
Win:       2x Potion, 1x Power Source

Fist take quickly out two Galbanian Solders, so they won't bug you anymore.
Junction Bio spell to inflict some mayor damage to Raijin. Use all GFs except
Quezacotl. I recommend that you raise Squall Str to 150+ in order to inflict
2000+ physical damage on her each time! Mug Power Source from Raijin - which
will raise your Str atribute by one point.

by <>

"Well you have to beat him first and the soldiers. First you cast a sleep
spell on Raijin (there is no guarantee this will work the first time but if
not keep trying). Make sure you have GF Ifrit and Shiva junctioned, Diablos
is good too. Once you have sleep spell cast on him use only the most
powerfull GF except Quezacotl. Ifrit and Shiva will do most damage and also
use Bio's against him. This should get him out the way rather quickly."


Location:  At the Balamb hotel.

Name:      Raijin
HP:        8800
Facts:     Weak against Poison. Nullifies Lightning attacks.
Attacks:   Pole attack, Spin pole, Lightning Strike
Draw:      Thunder, Thundara, Shield, Barrier
Mug:       n/a

Name:      Fujin
HP:        7720
Facts:     Weak against Poison. Nullifies Wind attacks.
Attacks:   Dart roll
Draw:      Wind, Cura, Life, Pandemona [GF]
Mug:       4x Magic Source

AP gain:   20
Win:       1x Power Source, 1x Combat King 002, 1x Megalixir

First draw GF Pandemona from Fujin. Them draw Blind from him and use it on
her to reduce hit rate. You can draw magic from Fujin and use it on Raijin
and otherwise. Quezacot won't work on Raijin, so use all other GFs. Try to
make a good use Of Squall Renzokuken if you have high Str stats. Junction
Bio magic to your elemental attack to inflict higher physical damage and
poison status on them.

by <>

"This battle will be a little more difficult. Cast sleep on both Raijin and
Fuujin. Once again there is no guarantee this will work on first try but
keep trying. Once asleep cast Demi on Fuujin, this will cause a lot of
damage. Use GF Ifrit for Raijin. Keep repeating this as many times as
possible and asquick as you can. If they wake up from sleep before they are
defeated which is very likely do not try to cast sleep right away, the
likelyhood of this working back to back is very slim. If you have a
sufficient amount of Demi's Fuujin should be out of the way quickly. If you
do not have Demi's then I recommend you get them before going into battle
against Fuujin because this will be the most affective way I have found to
beat her. Make sure that youdraw GF Pandemona from Fuujin before defeating

<=C=E=R=B=E=R=U=S=> [GF]

Location:  You'll entcounter him in the main hall of Galbania Garden,
           when Galbanian Garden is under attack.
Name:      Cerberus
HP:        9800
Facts:     Wind has no effect on him. Absorbs Lightning damage.
Attacks:   Berserk, Tail Whip, Triple, Thundaga, Earthquake
Draw:      Quake, Double, Triple
Mug:       n/a
AP gain:   20
Win:       8x G.F Returner, Cerberus Card

Cerberus will often cast triple on himself, so remove it with Dispell.
Attack will all GFs except Quezacotl and Pandemona. Also use Squall
Renzokuken to hit hard. Cast Demi spells on him to reduce his HP.
To remove status disorder cast Esuna on yourself. You can Draw Triple
from him, so take advantage of this opportunity.


Location:  In the third floor of Galbania Garden.
Name:      Seifer
HP:        7650
Facts:     Weak against Poison.
Attacks:   Gunblade swipe, Firaga, Fire, Thundara, Tornado Sword attack,
Draw:      Fira, Thundara, Despell, Haste
Mug:       n/a
AP gain:   20
Win:       8x Mega Potion

Seifer has improved a lot from the last fight. Junction Bio to your
Elemental attack to make advantage of his weak spot. Cast Protect on
members to reduce physical damage. Use all GFs to attack him (I prefer
Leviathan). When he starts to using his powerful Tornado Sword attack, have
two character as healers to recover quickly (use Cura and Hi-potion). Use
limit breaks (ie. Squall's, Irvine's) and GFs to finish him off.


Location:  At the main hall of Galbania Garden, after you have defeated
Name:      Seifer
HP:        5000
Facts:     Weak against Poison.
Attacks:   Gunblade, Fira, Thundara
Draw:      Fira, Thundara, Despell, Haste
Mug:       1x Hero Drink

Name:      Edea
HP:        10000
Facts:     n/a
Attacks:   Shadow Flare, Death, Silent, Blizzaga, Despell, Reflect
Draw:      Blizzaga, Demi, Esuna, Alexander [GF]
Mug:       n/a

AP gain:   50
Win:       1x Hero Drink

This is a very hard fight. Take out first Seifer by using Leviathan,
Diablos and Squall limit breaks. Use Aura on Squall for assistance. Draw
Alexander from Edea and continue by casting Shell on all members to reduce
Edea spells damage. GF Carbunkle doesn't work here (she will cast reflect on
herself). So once again (...) use your strongest GFs (Leviathan, Diablos...)
and magic spells to defeat her. Cast Meltdown on her, followed by Squall
Renzokuken or other characters limit breaks. Don't have more than two
characters in critical status, at least one should always be at full health.

< V.  B O S S  W A L K T R O U G H:  D I S C  3 >


Location:  You encounter him during Laguna's third scenario.
Name:      Ruby dragon
HP:        16981
Facts:     Weak agains Ice/Holy, nullifies wind and fire-based attacks.
Attacks:   Bite, Claw Swipe, Dragon Breath
Draw:      Fira, Wind
Mug:       2x Fire Dragon Fang
AP gain:   14
Win:       1x Fire Dragon Fang

Junction 100 powerful Thundara/Thundraga spells (or Blizzara/Blizzaga)
your elemental attack and 100 powerful Fire spells (ie. Fira/ Firaga) to
elemental defense. His Dragon Breath damage will be greatly reduced due
to your fire elemental defense. Attack him with Ice-based magic. If you
have high Str. stats use Lagunas limit break (it can do up to 9999 damage).
Note that Laguna's stats mirror Squall's, so use this to your advantage.


Location:  In the snowy area, when you search for Esthar.
Name:      Abadon
HP:        16010
Facts:     Weak against Holy/Fire.
Attacks:   Claw grab, Claw swipe, Confu
Draw:      Curaga, Esuna, Despell, Flare
Mug:       1x Power Wrist
AP gain:   40
Win:       10x Flare Stone

At the beginning of the battle cast Zombie on Abadon. Now use the GF
Leviathan Recover command on him. It will do 9999 damage on him (do this
twice to kill him). If you don't have the Recover command, use X-Potions
(9999 damage), Elixirs (9999 damage) or Hi-potions (1000 damage) to defeat
him easily.

<=B=A=H=A=M=U=T=> [GF - disc3+]

Location:  Refer to the Hidden GFs section.
Name:      Bahamut
HP:        42000
Facts:     Drains Poison. Wind/Lightning has no effect on him.
Attacks:   Claw swipe, Tetra Flame, Flare
Draw:      Flare, Curaga, Full-Life
Mug:       1x Hyper Wrist
AP gain:   40
Win:       1x Hyper Wrist, Bahamut's Card

I recommend that you fight Bahamut when you have Squall Str at 255 or Irvine's
Pulse Ammo. Junction GF Cerberus Auto-Haste to Squall or Irvine. When you enter
the battle cast Meltdown on Bahamut and use Squall (cast Aura on him) Renzokuken
or Irvine's Pulse ammon to finish him off. If you haven't aquired any ultimate
weapons, try to cast doble, or better, triple of your strongest magic combined
with GFs who have high compatibilty with the summoner. Don't forget if you don't
have Auto Haste, cast haste on every character at the start of the battle. When
it wears off, cast it again as fast as possible. Speed is essential for tougher
boss encounters.

<=C=A=C=T=U=A=R=> [GF - disc3+]

Location:  Refer to the Hidden GFs section.
Name:      Cactuar
HP:        ????? (90000+)
Facts:     Weak against Water.
Attacks:   10,000 Needles, Quake smash
Draw:      Meltdown, Demi, Tornado
Mug:       3x Cactaur Thorn
AP gain:   20
Win:       1x Ring of Gaia

Have Squall Str at 255, junction 100 Haste to his Speed. You can also use GF
Cerberus Auto-Haste ability. Draw Meltdown from Cactuar and use it on him. Use
Squall Renzokuken repeatedly to finish him off. Standart rutine for Squall's
Limit Break fans. Is obvious which character has the most powerful blows
and limit breaks in the game, and he's always the default party member. So if
you don't have his strenght over 200 by now, take some time to find hidden
Ultima draw points (using GF Siren ability) or other powerful spells. For
more info check the magic junction chart in the junction abilities chapter
or basic tips/hidden gfs chapter for ultima draw points lacations.

by Zell <>.

"Easy way to beat Cactuar - Well first off  he is weak against water so be
sure to have Leaviathan, Then junction 100 waters to Squall's Elemental
Attack and use LionHeart once, I killed him just like that but if you don't
kill him with 1 lionheart then just kill him with one shot from Leviathan."

by Chris Bradow <>

"Junction 100 Waters to Squalls Elemental Attack. Use Squalls Limit Breaks,
but also summon GF cerebus and when the other characters' don't have to
heal anyone use Water using GF Eden Expendix3-1! Add one castin of meltdown
and even when Squall's level is 100, the Cactuar will drop like a fly."

<=U=L=T=I=M=A==W=E=A=P=O=N=> [disc3+]

Location:  Refer to the Hidden GFs section.
Name:      Ultima Weapon
HP:        ?????? (100000+)
Facts:     n/a
Attacks:   Sword Swipe, Shadow Flare, Earthquake, Meteor, Light Pillar
Draw:      Regen, Despell, Ultima, Eden [GF]
Mug:       1x 3 Stance
AP gain:   100
Win:       100 Ultima Stone, Eden's Card


Before your encounter him please read the following recommendations. Have Squall
or your strongest Limit Break user Str at 255. Junction 100 Haste to all Character's
speed. Speed is the key factor in defeating the Weapons. Junction GF Cerberus
Auto-Haste ability to Squall. Equip Squall his ultimate weapon Lion Heart. If you
can get Irvine's ultimate weapon Exeter and Pulse Ammo, junction haste spells and
speed abilites to him also. You also need GF Alexander's Revive and GF Leviathan's
Recover command. Have some X-potions, Mega Phoenixes and Elixirs ready. Every
character HP must be higher than 5000. You can have some Hero Drinks or Holy Wars
ready, if your starts aren't optimal.


Learn GF Alexander Medicine Level Up ability and refine 50 Phoenix Downs
into 1 Mega Phoenix.

by Sparrowhawk <>

"There is a nice trick to use one of Ultima Weapon's (U.W.'s) attacks for
healing purposes. This attack is the QUAKE spell - just equip 100 QUAKES to
the Characters ELEM-DF. The defense value will be 150%, thus regenerating the
HP of each character by  about 1000-1500 HP."

At the beginning of the battle Ultima will probably attack with Light Pillar
and kill one of your characters. Quickly revive your character with the
revive command or use a Mega Phoenix. Cast Meltdown on Ultima Weapon and
Aura on Squall/Irvine and let him unleash his Renzokuken/Pulse ammon. Due
to your high speed you'll be able to attack several times before Ultima
counters. Ultima Weapon'll die after 3 to 4 Renzokukens or 12+ Pulse ammo
shots. Lion Heart will automatically kill Ultima Weapon if you can get it.
Always revive your party members quickly if they are KO. Don't forget to
draw Eden from it before it dies! If your want to make the fight easier
and attack more with recovering less time, use Hero drinks or Holy Wars.

by Logan <>

"When fighting the Ultima Weapon, if Squall has the Lion Heart, all you
have to do is hit Squall with an Aura stone (or spell) and he will
automaticaly do his Renzokuken Lion Heart attack which will kill Ultima in
ONE attack.  I did this 5 times already! (Because I kept killing him before
I could draw Eden.)"


Location:  After you crash the Lunatic Pandora with Rangok.

Name:      Fujin
HP:        16400
Facts:     Weak against Poison. Nullifies Wind attacks.
Attacks:   Dart Roll, Rush Swipe, Meteor, Haste, Blind, Tornado
Draw:      Wind, Curaga, Full-life, Tornado
Mug:       2x Megalixir

Name:      Raijin
HP:        20780
Facts:     Weak against Poison. Nullifies Lightning attacks.
Attacks:   Spin Pole, Pole Rush, Lightning Strike, Aura
Draw:      Thundara, Thundaga, Protect, Shield
Mug:       1x Power Source

AP gain:   20
Win:       3x Power Source, 1x Megalixir

Cast blind on Raijin to reduce his hit rate. Use Dispell to prevent any
status boosts the enemy will cast on them (Raijin -> Aura, Fujin -> Haste)
Use all your GFs except Quezacotl and Pandemona. Repeatedly use your
strongers limit breaks adn spells (Flare, Ultima) to win the battle quickly.
If you took some time for side quests, you should have no problem defeting them.
Draw Full-life from Fujin to revive dead party members. You can also cast
Protect and Shield on all party members to reduce the damage when being hit.


Location:  You encounter it when inside Lunatic Pandora.

Name:      Mobil Suite No.8
HP:        40000+
Facts:     Weak against Lightning.
Attacks:   Underground Blast, Laser Cannon, Tentacle whip, Fallen Shone
Draw:      Firaga, Thundraga, Blizzaga, Flare
Mug:       1x Laser Cannon

Name:      Mobil Suite Left/Right side
HP:        9500 (2x)
Facts:     n/a
Attacks:   Laser Cannon, Fallen Shone, Dash
Draw:      Curga, Demi (left), Esuna (right)
Mug:       2x Guard Source (left side)

AP gain:   40
Win:       2x Laser Cannon

Take note the Fallen Shone will reduce everyone's HP to 1, so quickly
counter with Cura, Recovery command or some Exlirs. Use Triple or GF
Eden abitily to cast tree spells at one turn. Use this advantage by casting
powerful spells like Ultima, Meteor, Flare and Tornado and If you have Squall
Str 200+ make full use of his Renzokuken. Junction 100 Thundraga to every
characters elemental attack to hit for more damage. If your character's
strength stats are near 255, they can inflict 9999 damage per attack with
this junction!


Location:  Third floor of Galbania Garden.
Name:      Seifer
HP:        26800
Facts:     Weak against Poison.
Attacks:   Sword swipe, Firaga, Fire-all cross-slash
Draw:      Firaga, Thundaga, Blizzaga, Aura
Mug:       n/a
AP gain:   40
Win:       1x Hero Drink

He is one easy boss. Why? Because you can Draw Aura from Seifer and use it on
Squall and other party members to unleash their limit breaks, without having
them in critical heath! Try to draw as many as possible Aura spells (very useful
against the hardest bosses) from him; don't miss this opportunity.


If you have obtained Odin by now, Seifer will kill him at the beginning of
the battle. After few turns Gilgamesh will appear and defeat Seifer. Use this
time wisely to draw as many Aura spells as you can.

< VI.  B O S S  W A L K T R O U G H:  D I S C  4  +  O M E G A  W E A P O N >


Location:  After you have beat Seifer at the Lunatic Pandora.

Name:      Adel
HP:        ????? (55000+)
Facts:     n/a
Attacks:   Life Drain, Meteor, Swipe, Shock Bomb
Draw:      Firaga, Thundaga, Blizzaga, Flare
Mug:       1x Soul of Samantha

Name:      Rinoa
HP:        6245
Facts:     n/a
Attacks:   n/a
Draw:      Esuna, Despell, Regen
Mug:       8x Megalixir

Do not use any GFs or all-attack spells in this battle. Use Protect and
Shield magic to raise your defence against magic. Cast Aura on Squall. Let
him unleash the Renzokuken. Do not trigger the special attack! Cure Rinoa
if her HP is low (if she dies, you'll lose automatically). Draw Regen from
her and use it on yourself. You can also use Triple and cast Flare three
times (use GF Eden Expendx3-1). Don't forget to mug Soul of Samantha from
Adel (rare item).


Location:  Next Adel will appear in her final form.

Name:      Witch Type A (6x)
HP:        3390
Facts:     n/a
Attacks:   Swipe, Fire, Thunder, Thundaga
Draw:      Firaga, Thundaga, Blizzaga
Mug:       Meteor Stone

Name:      Witch Type B (5x)
HP:        4496
Facts:     n/a
Attacks:   Flick, Meteor, Double, Haste
Draw:      Haste, Double
Mug:       Meteor Stone

Name:      Final Witch
HP:        ????? (90000+)
Facts:     n/a
Attacks:   Creepy Touch, Ultima, Double, Meteor
Draw:      Flare, Holy
Mug:       Ultima Stone

AP gain:   55
Win:       5x Ultima Stone

Try to have Squall Str over 200 and use GF Cerberus Auto-Haste to boost
his turns. Use Squalls attack, Meteor or Ultima spell to finish the Witches
quickly, before they can attack. (They can get really annoying.) Cast Aura
on  Squall and Meltdown on the Final Witch. Make a full use of Squalls
Renzokuken. You can also use Zell Limit Breaks if you have high Str stats
or Irvine Limit Break with Pulse Ammo (9999 damage each shot if the boss
is under Vit 0 status - cast Meltdown on her). Boosted GF Eden at high
levels (70+) can also do a tons of damage (40000+).


Location:  Go upstairs in the main hall of Ultimecia's Caste.
Name:      Sphinxaur
HP:        12000+
Facts:     n/a
Attacks:   Countdown to death, Charge, Firaga
Draw:      Firaga, Thundaga, Blizzaga
Mug:       n/a
AP gain:   30
Win:       1x Megalixir

Junction powerful magic like Ultima, Triple, Aura to character's Str
attribute, since you can only use the attack command in this battle.
Using limit breaks will finish him off very quickly.


Location:  Examine the main picture in Gallery room next to the entrance
           room. The answer is VIVIDARIUM, INTERVIGILIUM and VIATOR.

Name:      Trauma
HP:        30000+
Facts:     Weak against Wind.
Attacks:   Life Drain, Create, Cannon Blast, Whip
Draw:      Flare, [GF Leviathan]
Mug:       n/a

Name:      Drama
HP:        2410
Facts:     Weak against Wind.
Attacks:   Scuba Dive, Beam Cannon
Draw:      Esuna, Despell
Mug:       2x Meteor Stone

AP gain:   30
Win:       1x Elemental Attack

He is a pretty nasty boss! If you're able to access magic, cast Ultima or
Flare two or three times at once (use Double or Triple spells). Junction GF
Eden Expendix 3-1 to your character. I recommend using Squall's or Irvine's
limit breaks on Trauma. Make sure you have high Str stats and watch out for
Drama's Beam Cannon!


Location:  Examine the hatch in the banquet (room with a chandelier).
Name:      Tri-Point
HP:        25000+
Facts:     Weak against Fire. Nullifies Lightning-based attacks.
Attacks:   Mega Spark, Charge, Swipe.
Draw:      Haste, Tornado, Bio, [GF Siren]
Mug:       n/a
AP gain:   30
Win:       1x Rocket Engine

Take care that Tri-point will mostly counter your physical attacks and
spells with Mega Spark (it can do up to 3000+ damage). His powerful attack
is also his weak point. Junction 100 Thundara or Thundraga spells to
your Elemental defense and Tri-point's most powerful attack will be absorbed
by you. Additionally use your best limit breaks and spells (Ultima, Meteor)
to finish him off quickly.


Location:  Head down for the basement of Ultimecia's castle. Enter the open
           door at the middle. You will find a corpse holding a key,
           examine it and you will fight Red Giant.
Name:      Red Giant
HP:        28800
Facts:     Strong against physical attacks.
Attacks:   Swipe, Swipe-All, Sword Punch
Draw:      Flare, [GF Pandemona]
Mug:       n/a
AP gain:   30
Win:       1x Ring of Giant

Red Giant is simply the most defensive boss in the game. He will reduce your
physical attacks to 1/10 damage. But he has a weak point; he's pretty weak
against magic. I recommend that you use magic like Ultima, Flare, Tornado
and Meteor on him. For a faster victory use GF Eden Expendix3-1 ability to
cast three magic spells at one time. If you want to defeat him using
physical attacks and limit breaks, lower his defense with Meltdown and
inflict status disorders by summoning GF Doomtrain.

by sashiel angel <>

"I know a better way to defeat the red giant in ultimecia's castle, just use
GF Dialos on him and it will cause 9999 damage, with only 2 or 3 summons
that bastard will be done for."


Location:  When you cross the wooden near the Chapel, a key appears to fall
           off! Head down for the basement of Ultimecia's castle. Examine
           the canal to the right of the screen to pick up the Armory Key.
           Enter the door to right.
Name:      Gargantua (Head)
HP:        10280
Facts:     n/a
Attacks:   Barrier, Haste
Draw:      Esuna, Haste, Bio
Mug:       n/a

Name:      Left Hand
HP:        6880
Facts:     Weak against Holy.
Attacks:   Grab, Whip, Reflect, Flare, Cure, Meteor
Draw:      Shell, Protect
Mug:       1x Rune Bracelet

Name:      Right Hand
HP:        6880
Facts:     Weak against Holy.
Attacks:   Grab, Whip, Reflect, Flare, Cure, Meteor
Draw:      Bio, Demi, Quake, Regen
Mug:       1x Magic Guidance Stone

Name:      Gargantua (whole)
HP:        15000+
Facts:     n/a
Attacks:   Counter grab, Demi, Smash, Eyes Beam, Earthquake,
           Status Stare.
Draw:      Bio, Quake, Reflect, Flare, [GF Cerberus]
Mug:       n/a

AP gain:   42
Win:       Magic Guidance Stone, 2x Rune Bracelet, 5x Magic Stone,
           1x Devil's Bracelet

This boss often uses status-based attacks, so junction Berserk, Blind, Slow
(and Esuna) to your Status defense. First take his head and both hands with
all-attack spells (use Triple and Double abilites or spells) or GFs. When the
whole Gargantua appears switch to Aura-limit break-summon GF combo. He shouldn't
pose a theat by now, if you done some side quest to find powerful spells, hidden
gfs and ultimate weapons, which are described in the first chapter of this document.


Location:  From the Elevator Hall, head back a screen to the dark corridor.
           Look for a door to the left (which is partially hidden. It's
           somewhere down the middle). Inside the Treasure Vault will be 4
           coffins. Just open all of them up and Catoblepas will appear.
Name:      Catoblepas
HP:        34500
Facts:     Absorbs Lightning-based attacks. Weak against Earth/Water.
Attacks:   Swipe, Charge, Thundraga, Meteor
Draw:      Meteor, [GF Alexander]
Mug:       n/a
AP gain:   30
Win:       1x Status Attack

Not a hard one. Summon GF Brothers and GF Leviathan repeatedly and junction
Earth/Water-based spells to your character elemental attack to inflict some
mayor damage on him. A very good and quick tactic is also the Doomtrain->Aura->
limit breaks combo.


Location:  Have your second party use the Green Spot in the Banquet Room
           (with chandelier). Now go across the chandelier with first party
           (note that chandelier won't fall down). Enter the door on the
Name:      Krysta
HP:        12000+
Facts:     Nullifies ice-based attacks.
Attacks:   Cyber Frost, Rush attack, Ultima, Cyber shot
Draw:      Holy, [GF Carbuncle]
Mug:       n/a
AP gain:   30
Win:       1x Elemental Guard

Krysta can do a very powerful attack - Cyber Frost (3000+ damage), so take
notice. His weak point is his low HP. Summon GF Doomtrain to inflict random
status disorders on him and finish him using your limit breaks, GFs or best
spells (Ultima, Meteor, Flare, ect.). Krysta will summon Ultima before it
dies, so have your HP always above 3000.


Location:  You will find a huge bell swinging from right to left at the top
           of the Ultimecia's caste tower. Be in a position near the edge.
           Wait for the bell to come and press Circle. Go in the hole.
Name:      Tiamat
HP:        89000+
Facts:     Strong against Fire/Lightning. Wind has no effect on him.
Attacks:   Claw Swipe, Shadow Flare
Draw:      Flare, [GF Eden]
Mug:       n/a
AP gain:   30
Win:       1x Status Guard

At least one character should have HP higher than 8000 and equip him the
Revive command. At the beginning of the battle Tiamat will countdown the
Shadow Flare attack. Use GF Cerberus Auto-Haste ability to boost Squall
turns. Try to kill him, before he uses Shadow Flare. Repeatedly use Squall's
Renzokuken, Irvine's Shot (with Pulse Ammo) or Zell's Final Heaven to defeat
him before he casts Shadow Flare. If he casts Shadow Flare (8000+ damage
to all) revive all you party members quickly and continue to use limit breaks
and powerful GFs (Eden, Bahamut, Diablos). You can also avoid the high Shadow
Flare attack damage by junctioning very powerful spells to Spr junction.
Equip Spr +20%, +40% abilities, so that way you can lower the spell damage
greatly. Cast Meltdown on him to double the damage of your physical attacks
and limit breaks.

by Jacquay Eichelberger <>

"I came up with an extremely easy way to beat Tiamat.  All you need to do is
junction 100 Firagas to each of your character's elemental defense. That's
it!  All you do now is punish Tiamat with GFs or Limit Breaks and when he
finally unleashes Shadow Flare, everyone will be set up to absorb it."

<=U=L=T=I=M=E=C=I=A=> [end boss]

Location:  Ultimecia castle.

Name:      Ultimacia
HP:        35200
Facts:     Weak against Poison.
Attacks:   Earthquake, Dispell, Firaga, Thundaga, Whip, Angel
Draw:      Haste, Slow, Reflect, Demi
Mug:       n/a

Name:      Givera
HP:        ?????? (120000+)
Facts:     Earth has no effect. Absorbs Poison.
Attacks:   Demi, Status Affect breath, Remove magic spells, Triple, Angel,
           Shockwave Pulser (before it dies)
Draw:      Bio, Quake, Tornado
Mug:       n/a

Name:      Ultimecia-Givera
HP:        ?????? (150000+)
Facts:     n/a
Attacks:   Swipe, Tornado, Meteor, Remove magic spells, Angel
Draw:      Firaga, Blizzara, Thundaga
Mug:       n/a

Name:      True Ultimecia
HP:        ?????? (200000+)
Facts:     n/a
Attacks:   Hell Judgement, Flare, Remove magic spell/junction, Angel,
           Apocalypse, Hell Judgement
Draw:      Flare, Holy , Apocalypse (lower half)
Mug:       n/a

AP gain:   n/a
Win:       n/a


For the end boss she can be very tough and couse trouble sometimes, but luckily
she is not as tought as the Ultima and Omega Weapons. You won't have any problems
with her you have obtained at least half of the ultimate weapons and hidden GFs
described in the fist chapter of the FAQ. Also try to have as much as possible
strong spells like Ultima, Tornado, Flare, Full-life, Aura, ect. Also note that
Hell Judgement can't kill your characters, it only reduces your party member's
HP to 1. The boss strategy is divided into four parts - the same as the end battle.


Have Squall Str at 255. Junction 100 Haste to all Character's speed to
boost their turns. Junction GF Cerberus Auto-Haste ability to Squall. Have
Squall's ultimate weapon Lion Heart. You also need GF Alexander's Revive
and GF Leviathan's Recover command. Have some X-potions, Mega Phoenixes and
Elixirs ready. At least one characters HP must be higher than 9000. Equip
him the Revive command. Try to have a stock of at least 10 Aura spells.
This way the final battle will be a breaze. If don't have Squall Lion Heart,
you can also try using other characters top limit breaks (Irvine's Pulse ammo,
Zell's My Final Heaven, ect.) and upper tier GFs combined with Ultima, Flare
and other powerful spells. For illustration: Eden LV 70+ can make more than
40000+ damage per summon.

<<- QUICK HINT ->>
by Glenn <>

"Quick hint for the last boss. Spells like aura and haste (and poison and
Vit 0) remain in effect throughout the fight, so if you can keep the
character alive you don't need multiple auras/whatevers."

She will chose three characters random at the beginning of the battle. If
your junctioned (party member equiped for the final battle) character isn't
in the party, kill the unjuctioned one and Ultimecia will replace him with
an other character. When you have all your proper characters, begin the battle.
Cast Aura on Squall to unleash his Renzokuken and use other characters limit
breaks combined with powerful GFs (Eden, Diablos, Bahamut) to finish the
first stage of the battle quickly. If she casts meltdown, use the Treatment
command or Remedies to recover your status.

Cast Regen on yourself and Aura on Squall and let him use his Renzokuken
or use Irvine's Pulse ammo or powerful spells repeatedly until he dies.
When he dies, he will cast Shockwave Pulser, which does 9000+ damage to all.
Reduce the damage by junctioning powerful spells to Spr ability to the
character of most importance for the battle (ie. Squall). Also equip
Spr +20%, +40% abilities for better defense. The character who survived
must quickly revive and heal your other characters.

Quickly recover via items (Elixirs, Megalixirs, Phoenix Down,  Mega Phoenix)
or Curaga, Life, Full-life or even better with Recover and Revive command.
Again, repeatedly use party's most powerful limit breaks combined with aura
spell. It's also very damaging if you cast Ultima/Flare triple (use GF Eden
Triple Expendx3-1). It's attacks aren't very damaging, so it's shouldn't take
you to long to defeat it,

She will often cast Hell Judgement, which will reduce every characters HP to
1. Counter with Elixirs, Megalixirs (I recommend that you turn Bahamut's
Card into 100 Megalixirs) or Leviathan's Recover command. Every while she
will use Magic Drain on a character which will remove an specific magic
spell from your character (if that spell is junctioned to an atribute, the
value of the atribute will lower). Then she will repeatedly use Flare on a
member (3000+ damage). Again, use Squall's Renzokuken and other powerful limit
breaks combined with upper tier GFs (Eden, Bahamut) to do some serious damage
to her. If you're running low on spells draw Apocalypse from her and then use
it on her! Again if you have problems defeating her, check the fist chapter for
some guidenence.

by Lorraine Fisher <>

"Here goes...
I have 3 characters at level 100, each with 9999 HP. Having squall's at
strength 255 and haste junctioned to speed, I simply made sure the other
characters had item commands equipped and used one to cast Aura Stone to
squall (which incidently does NOT last the whole battle) and one to cast a
Mega Elixir each time, the just used the renzokuken each time, it doesn't
matter then if the weaker characters die quickly, and when you are left
with the 3 strongest just repeated this process, but wait before using the
Mega Elixir, until Ultimecia has cast her damaging spells, especailly Hell
Judgement which reduces every characters HP to 1).

Using this strategy, there is no need to run through your magic or GF,
which takes valuble time, as long as Squall uses his limit each time, there
is no problem, I beat the end boss first time without the need for revive
spells or losing any of my 3 strongest characters."

  Congratulations! You've beatend the end boss, enjoy the stuning ending cinema.

        OMEGA WEAPON [secret boss]

Location:  Ultimaecia castle
Name:      Omega Weapon
HP:        ?????? (750000+)
Facts:     Absorbs Holy.
Attacks:   LV5 Death, Meteor, Swipe, Terra Break, Gravinja, Ultima, Light
           Pillar, Medigo Flame
Draw:      Flare, Holy, Meteor, Ultima
Mug:       n/a
AP gain:   250
Win:       Three Stars


I recommend that you read the requirements listed bellow before you fight him.
The main party (with which you will encounter it) should be in the garden
outside (near fountain - north from the banquet room) and use the green save
spot to switch to the other party. Now the other party should go to the room
right from the main hall. You should notice a bell here. Pull the rope in the
Southeast corner of the screen. The bell will ring. Now use the green spot and
switch to the main party. Go forward to the Cathedral and you'll see the Omega
Weapon near the organ. Touch it, to enter the battle.


Speed is the key factor in defeating the Omega Weapon. Junction GF Cerberus
Auto-Haste and Spd +20%, Spd +40%  abilities to Squall (or you most powerful
attacking character). Equip Squall's ultimate weapon Lion Heart. Have Squall
Str (strenth) at 255 and junction 100 Haste to all Character's speed atribute.
Try to have Squall Spr over 150 (junction 100 triple or other powerful spell),
that way he'll be able to survive the Terra Break (Omega's strongest attack).
You also need GF Alexander's Revive and GF Leviathan's Recover command. Have
some X-potions, Mega Phoenixes, Elixirs and Megalixirs ready. Two characters
(including Squall) must have their HP at maximum - 9999. The third should have
5000+ HP. Junction 100 Death spells to status defense, if character level is
multipliable with 5 (Example: LV 75, 80, 85, ...). Have the strongest attacking
character (Squall, Irvine, or ...) equip the Revive command. If you have Irvine's
ultimate weapon Execter, you can equip it with Pulse Ammo, which combined with
casting Meltdown on the opponent can deal 9999 damage per shot (assuming his
strenght is 255). Also if Irvine is main attacking character, switch Spd +20%,
Spd +40% and Auto-Haste from Squall to him. You'll also need a lot of Aura spells
for this battle. You can make the fight a lot easier, if you have obtained some
Hero Drinks or Holy Wars.


Change Laguna's card into 100 Hero Drinks and Gilgamesh's card into 10 Holy
Wars! Win Laguna's card from Ellone during the space scenario and Gilgamesh's
card from the CC Group King at Balamb Garden. If you would like to get more
detailed information on the card mini game, check out FF8 card game FAQs on

by Jonathan Chan <>

"Omega weapon absorbs ALL kind of magic elements, not just holy so don't
junction any magic onto your element attack. I recommand that you use Rinoa
and Squall since they have limits like Lion Heart and Wishing Star.

Remember to use aura on Rinoa and Squall before the third person put in
holy-war otherwise you'll have to attack with basic stuff for several
minutes before you can do aura again.

Don't use eden twice in a row without using another holy-war because you
could lose invicibility while charging up Eden (unless you have 1000
compatability with Eden)."


LV5 Death (only at the beginning of the battle) -> Meteor -> Medigo Flame
-> Gravinja -> Terra Break -> Ultima -> Light Pillar -> Meteor...

At the beginning of the battle cast Meltdown on Omega Weapon. Follow by
casting Aura on Squall or Irvine or your strongest attacking character.
Try to use Squall's Renzokuken or Irvine's Pulse Ammo or other character's limit
break (example: Rinoa's Angelo Rush) on Omega Weapon as many turns as possible.
Always keep strongest attacking character's HP at maximum - 9999. When he
attacks with Medigo Flame quickly revive and restore your party's HP (use Mega
Elixirs, Mega Phoenixes and the Revive command). Next he'll attack with Gravinja
and decrease your HP greatly. After this one he unleash the most powerful
attack in the game - Terra Break (15000+ damage to all - greatly depending
on characters spirit status value). Before he does this, use a Hero Drink
(on Squall/Irvine/...) or a Holy War on the whole party. If you're out of Hero
Drinks and Holy Wars try to have all characters in the GF summon status (GFs HP
should be 8000+) when Omega attacks. It can help, sometimes. There is also
another way to survive the Terra Break, junction 100 of a very powerful spell
(Full-Life, Death, Meteor, Ultima, ect.) to Spr junction. Equip also Spr +20%
and Spr +40% abilities to your main attacking character. If your Spr (spirit)
value is over 200, Terra Break will do under 9999 damage for sure. Squall (or
the character who survived) should quickly revive the dead party members and
restore their health. Continue using Squall's Renzokuken/Irvin's Pulse Ammo/...
on Omega (cast Aura on Sqall/Irvine/... if they died) and restoring your party
HP's when Omega attacks. Don't forget to cast Meltdown if it wears out. He will
repeat the same attack pattern all over after Light Pillar, so if you can manage
to survive the Terra Break, you will have a good chance defeating him. You only
need to keep using your ultimate limit breaks, healing yourself and resurrecting
dead party members after Terra Break until he's defeated. If you manage to get the
Lion Heart 4 times, he'll probably die. Without Squall's Renzokuken or Irvine's
Pulse Ammo (and maybe Rinoa's Angelo Rush) the fight can get quite lenghty and
stressful; try to combine GF Eden cast triple spells with Ultima and Flare (draw
it from Omega weapon) and watch out for your strongest magic caster during battle.
Using upper tier summons can help (especialy high level GF Eden), but be careful
that Terra Break doesn't finish them off. Use the ones that have the highest
character alignment, since it takes less time to summon. Hero Drinks and esspecialy
Holy Wars can be very helpful if you lack extremly powerful limit breaks (ie.
Lion Heart, Pulse Ammo, Angelo Rush, ...). If your can deal 40000+ damage per
Omega Weapon attack cycle and have ton's of recovery items and lot's of patience,
then it can be pulled off; but be warned: it can become a real test of endurance...

By Dino Angelo de la Rama <>

"Here goes:

1. All you need is your three best characters (I really don't care who,
   besides Squall and Zell of course) equipped with Initiative and the BEST
   junctions (probably all best magic junctioned to Spd-J, Str-J, Spr-J,
   Eva-J and Vit-J).

2. Characters at Level 100 and 100 Deaths at St-Def-J and at least everyone
   must have the Item command and Holy War as first selection in the Battle.

3. EXTREMELY LOW HP (probably 800-1000 HP is enough) but be sure that your
   characters have their max base HP (1000/9999).  Remember this: you want
   Zell's 12-second Duel, Squall's Lion Heart and Irvine's slow Time Bar do
   you? And since you may want the idea of not wasting any Aura spells
   because it's junctioned to a stat, a low HP increases the chances of a
   better Limit Break rather than an Aura spell (heck, its my opinion).

4. A couple of Holy Wars or Rinoa's Invincible Moon (for the holy wars:
   Card Mod Laguna card, then Med Lev Up all 100 Heroes into 10 Holy War
   -Trials, then 10 Holy War-Trials into 1 Holy War or Card Mod Gilgamesh
    card for 10 Holy Wars).

5. Speedy characters but leave a weak character because you want him/her to
   do the Holy War thingies and probably a cast of Meltdown to lower Omega's
   vitality stats  (junction 100 Triple to Spd-J plus a couple of Spd+%
   percentages, it's up to you plus the Initiative ability for all three
   characters from Pandemona, Cactuar and Tonberry).


>> If Omega Weapon will use a Physical Attack at the start of the fight:

Answer: Junction lots to Vit-J plus lots of Vit+% percentages and lots to
        Spd-J and Eva-J if you don't have Vit-J junction.

>> If Omega will use LV5 Death at the start of the fight:

Answer: Junction 100 Death to St-Def-J beforehand or any level that's not a
        multiple of 5.

>> A. Use this character lineup :

First: Your average fighter, probably a support member for using Holy Wars
       and casting Life/Phoenix Downs/Mega Phoenix.

Second: Squall

Third: your next strongest fighter, also a speedy, but fighting, character

>> B. Your first member must use the Holy War (scrap Aura, you'll have low
   HP and higher chances of a stronger limit break).

>> C. Heck, you know what to do right now, do you? If not, cast Meltdown,
   then LION HEART! DUEL!  SHOT!  Those interactive Limit Breaks can sure
   bring Omega Weapon down easily.

>> D. If you lose Invincibility status, use any of your characters to Holy
   War (you have speedy characters, so you may outrun Omega Weapon's attacks
   before he uses the deadly Mendigo Flame (9998 damage) or Terra Break
   (meteor-like attack that deals 5000-9000).

>> E. Well, that's about it! Just repeat these four steps and Omega'll go
   down fast. (Lousy suggestion : since you'll be gaining 250 AP afterwards,
   I suggest that you move Eden's learning to Expend-3x1, that is if you're
   not done researching all those high-priced abilities. Lousy, isn't it? :)

You can "lower" the damage done by the Terra Break IF you junction to 255
Spirit (magic defense).  One time Krysta (the crystal boss in the balcony
at the back room of the chandelier) casted Ultima on me and did about 200

That above I said 'the BEST junctions (probably all best magic junctioned to
Spd-J, Str-J, Spr-J, Eva-J and Vit-J)'. It's actually  optional to junction to
Eva-J and Spr-J/Vit-J but it's better to play safe in case you lose Invincibility
status and Omega suddenly attacks you. You may have some doubts about this
alternative strategy, but believe me, I did this each and every time I battle
Omega Weapon and believe me, it works like a charm! I didn't have to use Aura
because it's junctioned to St-Def-J (I just want to prevent the 'curse' status:
disables Limit Breaking ability)."


After you have defeated the Omega Weapon enter the main menu. Select the
Tutorial menu and select the information option. You'll see the Proof of
Omega option, select it. It's not much, if you consider all the trouble
you had to put up in order to get it!

< VII.  O T H E R  C O N T R I B U T I O N S >

   FF8: new game+

by Teyunde Sakurambo <>

"Well, actually, there isn't REALLY a New Game+ option like Chrono Trigger's
in FF8, but there's a trick I've discovered that lets you do essentially
the same thing if you've got a GameShark.

Step 1: Program your Game Shark to access the Debug Room with the following
        codes, discovered by the Game Genie Code Creators Club

         D00705E8 010F
         800704A8 0001
         D00705E8 010F
         800704AA 0049

Step 2: With these codes active, boot up the game with your last save on
        Disc 4.

Step 3: Press L1, L2, R1, R2, and Select at the same time to warp to the
        Debug Room.

Step 4: In the main area of the Debug Room, talk to the Main Control guy.
        You'll find him towards the southeast part of the screen -- he's
        the only person in the room besides yourself who is not standing on
        a tile with Japanese writing.

Step 5: The Main Control guy will present you with a list of cool things.
        Choose 'Save Menu', 'Disc 1', and save your game. This creates a
        new saved game file for Disc 1 in the debug room.

Step 6: Reboot the game from Disc 1 and open the saved game file. (You won't
        need the Game Shark anymore.)  Talk to the Main Control guy again
        and choose 'To main', then select 'From the beginning'.

Ta-da!  The story will restart (completely with the opening FMV), but you'll
have all your GF's, items, weapons, and your characters will still be just
as strong as they were in Disc 4. Enjoy giving the worst of FF8's really
tough bosses the whupping of their lives with your overpowered limit breaks!

   Auto-draw trick

by Derek Minasian - The Obsidian Rose <>.

"Here's a cute trick I discovered. Its kind of childish and stupid, yet
highly effective. In some parts of the game you find spells like Firaga,
Death or Curaga or any spell you'd like to stock 100 of. The trick is

Equipment (besides the obvious):
Roll of tape
Notebook paper

A: On the config menu, set your "Cursor" to "Memory".

B: Next get into a battle with an enemy that you can draw the desired magic
from. The monster should not be so strong it can kill you easily. (ie.
monsters on islands closest to Hell/Heaven)

C: Have each of your party members Draw the desired spell, then pause the

D: (now this is the tricky part) tear a one inch strip of paper from a
notebook and roll it up real tight. It is also a good idea to tape around
the roll of paper to hold it together.

E: Take the tape and tear about a 6 inch piece from the roll and tape the
paper over the "X" button tightly in a awy the it depressed the "X" button,
and holds it down (note leave some of the tape not sticking tothe controller
so you can peel it off easily.)

F: Unpause the game and let your characters draw the bejeezus (^?^) out of
the monster.

G: Once you've gotten 100 of a spell you can then flip up the tape and
switch to a different spell, beat the monster, or run away.

This is a great way to stock simple spells (ie scan elemental magic, ect.)
Also I've found doing this works great alongside the "High Stats
walkthrough" simply run away or card the monsters after you've drawn
everything you can. Depending how tough the monster your fighting you
should monitor your progress every couple minutes. Remember even if you
draw the full 100 and aren't there the second to change your draw, the
battle will greatly slowdown because you will continually get a "Cannot
draw anymore message".

Remember: Always use it for a good cause."

   Free Rosetta Stone in Esthar

by Derek Minasian - The Obsidian Rose <>.

"You can get a free Rosetta stone in Esthar. You may want to try this out.
If you go to Cheryl's store durning the time the Luntic Pandora is flying
over Esthar, I got the Rosetta stone first try. It's very easy if you know
your way around Esthar, to go from Doc Odines lab, to the mall, get the
stone, and make it to the first contact point with 2 minutes to spare time,
if you junction GF Diablos Enc-None."

   Mog Amlet

by flyskater <> and <>.

"You have to aqiure the mog aumlet in the pocket station when you load the
"chocobo world" game into it. When you get the items in the pocket station,
somehow you load the items into the FF8 game. You may already know this,
but im telling you just in case.

You get the Mog Amlet after you beat Chocobo World on the PocketStation
mini-game. After you beat the game, download your game inventory from the
mini-game into your final fantasy 8 game. And yes the only way to get it is
to beat the mini-game. The Mog Amlet holds the GF MiniMog."

NOTE: You need a pocket station to pull this off. And you can only import it
      from Japan, because it's not for sale in the US and Europe, but I'm 100%
      sure about this fact. Also I don't know if it's compatible with other
      than the Japanese version of the game! For more info, search for FF8
      pocket station FAQs at

< VIII.  T H A N K S  T O >

|==| Thanks YTH (Yani The Hacker) for the various tidbits and help.
|==| Thanks Derek Minasian - The Obsidian Rose <> for
     the card tutorial section (sorry didn't fit in the FAQ), auto-draw trick,
     another way of getting King Tonberry and Free Rosetta stone in Esthar
|==| Thanks <> for the magic junction chart.
|==| Thanks Dino Angelo de la Rama <> for
     the very efficient Omega Weapon strategy.
|==| Thanks <> for correcting me about the wrong written names.
|==| Thanks Teyunde Sakurambo <> for the FF8:new game+ section.
|==| Thanks Zell <> for the secret Ultima draw point in FH,
     Cactuar strategy and Shumi Village Card mode (sorry didn't fit in the FAQ).
|==| Thanks Logan <> for the Ultima Weapon strategy.
|==| Thanks <> for your Raijin and Fuujin strategy.
|==| Thanks Jacquay Eichelberger <> for your Tiamat strategy.
|==| Thanks Lorraine Fisher <> for the Ultimecia strategy.
|==| Thanks Jereme Bivins <> for his corrections in
     the Hidden GF section.
|==| Thanks Glenn <> for the Ultimecia quick hints.
|==| Thanks Raylene Funk <> for the Sacred  and Minotaur
|==| Thanks Vexer9 Blue moon <> for the elemental and
     status defense junction tip.
|==| Thanks <> for the all-elemental defense junction tip.
|==| Thanks Jonathan Chan <> for your Omega
     weapon tips.
|==| Thanks <> for the Rinoa card info (sorry didn't fit in the FAQ).
|==| Thanks Connollys <> for Energy Crystal tip.
|==| Thanks Chris Bradow <> for useful tips.
|==| Thanks Dyne Strife <> for getting the Eden
     and Angelo card info (sorry didn't fit in the FAQ).
|==| Thanks Sparrowhawk <> for the Ultima weapon tip.
|==| Thanks Tim Robinson <> for the X-ATM092 strategy.
|==| Thanks WaiKay Kong <> and <>
     for the Mog Amlet info.
|==| Thanks <> for the Odin Apperance Tip.
|==| Thanks William Plasman <> for additional game tips.

      I would also like to thank many other people for small tidbits.
                     Pozdrav vsem slovenskim bralcem!

< IX.  C O N C L U S I O N >

Well this warps it up. I hope I helped you beat the boss when you got stuck.
Anyway this is my last update, so please don't send me any more contributions
because I won't publish them. If you have too much free time, check out some other
great PSX RPGs like Xenogears, Chrono Cross or go play outside!

If you despreatly need to contact me, mail me at