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    No-Junction/No Level Challenge FAQ by TitanCannon4

    Version: 2.6 | Updated: 07/16/09 | Printable Version | Search This Guide

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            **F I N A L                       **
            **F A N T A S Y                   **
            **V I I I                         **
            **No Level Up, No Junction FAQ    **
            **By: TitanCannon4                **
            **Started: 6/6/07 June 06, 2007   **
            **Finished: 6/29/07 June 29, 2007 **
            **E-mail: titanicpanic@myway.com  **
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                                     ***Version 2.6***
    
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    |I.                           Table     Of     Contents                      |
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    I.    Table Of Contents
    II.   Introduction
    III.  Version History
    IV.   Legal Statement
    V.    Rules of Challenge
    VI.   Extras
    VII.  Boss Strategies
    VIII. Contacting
    IX.   FAQ
    X.    Credits
    
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    |II.                               Introduction                              |
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    Well, hi. This is my first FAQ/Walkthrough I've written, and instead of making
    a regular walkthrough, I decided to write one for a new challenge. FFVIII is 
    the 8th installment in the FF series from SquareSoft (Later/Now SquareEnix), 
    and is my personal favorite game in the RPG genre. I won't guide you through 
    this game, as if you're attempting a challenge, you should be fairly fluent in
    knowing what to do at each part. Just to let you know, there's more than one
    way to win and maybe some strategies better than mine, so feel free to try
    other ways to beat a boss if it sounds like it'll work. If you'd like to
    contact me, go right ahead. Refer to the Contacting section on ways to get a
    hold of me. Enjoy.
    
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    |III.                              Version History                           |
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    Version 0.0- June 6, 2007- I got the idea to write the FAQ, and began doing 
    so.
    
    Version 1.0- June 29, 2007- Finished FAQ and submitted to GameFAQs.
    
    Version 1.1- July 3, 2007- Corrected numerous spelling errors and added stuff.
    
    Version 1.2- July 5, 2007- Corrected some things and added new info.
    
    Version 1.8- July 9, 2007- Added another strategy for Propagators, new info,
    split strategies into paragraphs for easier reading, and changed some things.
    
    Version 2.0- June 12, 2008- Noticed I didn't have a boss strategy, touched up
    some strategies, edited some sentences because the way I had some of them 
    worded made me look like a 4th grader. I don't believe there's any more I can
    do here.
    
    Version 2.6- July 4-16, 2009- Complete overhaul of the guide. Added a lot,
    found a few spelling and grammar mistakes that I somehow missed before, merged
    a few sections together to give you guys an easier time so you can simply
    scroll straight through the main part of the guide instead of having to go
    back and forth between sections, and I updated my contact information. I also
    decided to range the EXP totals from enemies from highest EXP count you can
    get from the enemies to the lowest, in the event that you want to do things
    your own way.
    
    **My game basically broke, however (I got stuck on the FMV with
    Rinoa on the Garden after it's mobile), so it's not FULLY complete in the
    overhaul. I'm just updating it now because I'll probably have to go back
    through the game (or at least a good chunk of it) and the updates I've made
    are mostly very crucial. Better something, than nothing.**
    
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    |IV.                               Legal Statement                           |
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    This guide cannot be reproduced in any way, shape or form without my consent 
    unless for private use. If you want to use my guide on your web site, you MUST
    ask for permission by E-mail and I may or may not give permission. Taking my
    guide and using it without permission is a copyright violation and punishable
    by law. When, and only when, I give permission will anything other than
    private use be allowed.
    
    Copyright 2007 Chris Boyd.
    
    I also note, if you do see my guide on another site other than:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.supercheats.com
    
    Then alert me as soon as possible, please.
    
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    |V.                               Rules of Challenge                         |
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    No Level - This is simple. Do not level, ever. Seeing as the other rule in 
    this challenge prevents you from using Card, you'll have to know how to 
    distribute the EXP, which I will help you do later. AND, if you weren't sure,
    run from every random encounter.
    
    No Junction - About as simple as No Level. You cannot junction whatsoever. So,
    this means you'll have to rely on base-stat attacking and limits.
    
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    |VI.                                   Extras                                |
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    ***NOTE: This section will mostly contain all forced fights and how to 
    disperse EXP (or how not to). The rest will be about what you need to do to
    make sure you won't be boned over in Ulty's Castle and what to do with left 
    over EXP. I may also include random things that I wanted to include here.***
    
    HOW TO PREPARE FOR ULTIMECIA'S CASTLE:
    
    Needs:
    
    - Gilgamesh.
    - Invincible Moon. Wishing Star.
    
    Cheap Things to Have:
    
    - ePSXe.
    - Knowledge of how to exploit save states.
    
    
    ORDER OF ULTIMECIA FIGHTS (The strategy for the fights will be covered in the
    boss strategy section, this is just quick for checking which of the bosses
    you must fight first, their location, and what to unlock.):
    
    1st: Tri-Point; In the Wine cellar; Limit Break
    2nd: Sphinxaur/Sphinxara; Top of the Staircase; Item
    3rd: Any boss will do; Resurrection
    
    After these three, you're basically free to do whatever you want. Either clear
    the rest out or go straight to Ultimecia.
    
    
    WHY YOU MUST GET THE GF'S I SPECIFY:
    
    In order for you to win at all in Ultimecia's Castle, you need Gilgamesh. 
    Gilgamesh's attacks "Masamune" and "Excalibur" have higher damage the higher 
    your GF's average level is. The only GF's you want to get is Quetzalcoatl, 
    Shiva, Ifrit, Cerberus, Cactuar, and Tonberry. These GF's give you an average
    level of 13 (rounded up). Gilgamesh's attack Masamune will do about 3900
    damage at level 13. A critical hit will do upwards of 4400. Our first boss 
    (Tri-Point) has 4400 HP. In the event that Gilgamesh does about 4300, Squall
    comes in with a trigger-strike and finishes him. This is impossible to do
    without Gilgamesh's critical.
    
    
    
    FORCED FIGHTS:
    
    Fight #1- Dollet Fights -  Your first fights where you have no choice but to
    gain EXP, located in Dollet. Right when you enter into the town, you'll 
    encounter a string of fights you cannot run away from as you progress further
    into the town. But luckily, we have Seifer to absorb all of that nasty EXP.
    Simply kill off Squall and Zell and then have Seifer demolish all the fights
    from the first soldiers to the Anacondaur. Even after all the fights, he won't
    level up, so don't worry.
    
    EXP Gained- Somewhere in the 700 zone.
    Given To- Seifer
    
    Fight #2- Timber fights - Make sure your party is Rinoa, Selphie, and Squall,
    then on the screen of the pub, you'll be forced to fight two soldiers. But
    wait, we don't have Seifer to absorb the EXP this time! Now, with Selphie, you
    have her limit break, which really rocks. What you should do is get Selphie
    into the ~100 HP zone and use her limit, continually using Do Over until you
    come across Blind, either a set of 2 or 3, and Use them. Hopefully, you'll
    blind both soldiers, so now they can't attack you. Next, use her limit again
    and Do Over until you see Silence with a 2 or 3 set and Use them. More than
    likely, both soldiers will be silenced and blinded, preventing them from
    attacking at all. If not, use the appropriate magic from Selphie's limit. Now,
    you have all the time in the world to access Selphie's limit and look for the
    magic "Break". If you don't find it after about 50 or so Do Over's, exit out
    of the limit and enter back in and try again. Break doesn't always work, so it
    may take a while for you to have Break work on both of them. Once they're both
    petrified, you automatically win the fight and gain no EXP.
    
    EXP Gained- 0
    Given To- N/A
    
    Fight #3- Laguna Dream Sequence - This is the first time you'll be forced to 
    gain EXP for your main party so far, if you're using my methods. Here you only
    have Squall, Quistis, and Selphie to use, but since Selphie is Kiros, we, 
    sadly, cannot use the "Break" tactic. Damn. Oh well. There's only two forced 
    fights that you gain EXP from, both right at the beginning. Due to the 
    enemies' level being 4/5 or 6/5 of your party's, you may need to reset the 
    game a couple times to get optimal EXP. Kill off Laguna and Ward in the first
    fight and have Kiros beat the one soldier. Next fight, you have three soldiers
    to contend with, having only Kiros to us. It won't take long to beat them all,
    but winning these fights isn't the hard part. From both fights, Selphie
    (Kiros) should have 675 EXP remaining. If not, reset until it is so. Tiresome,
    but otherwise you'd be cutting it close later on in the game.
    
    EXP Gained- 325
    Given To- Selphie (675 Remains)
    
    Fight #4- D-District Prison - After you exit the room, run between the stairs 
    and down to Floor 6, save, and then go up to Floor 8. Fight the two guards and
    you SHOULD only gain 154 EXP. If not, reset and repeat as needed.
    
    EXP Gained- 154
    Given To- Zell (846 Remains)
    
    Fight #5- D-District Prison - In the prison you'll hear gunfire once Squall 
    and his party gets to the bottom floor and finds the sand. After the screen 
    goes black and the dialogue begins, hold down the right button and try to 
    maneuver perfectly to avoid the guard catching you. Simply stay along the edge
    of the inner circle without getting lagged up by accidentally turning too much
    and you should go to the next screen without fighting the guard. It's 
    mandatory you avoid this fight to save EXP for later.
    
    EXP Gained- Hopefully 0
    Given To- N/A
    
    Fight #6- Galbadia Missile Base - You're found out by the base soldiers, now 
    you must demolish them. Be sure to have saved. So they aren't difficult, but 
    sort of tiresome. I'm pretty sure you can only get as low as 372 EXP, when you
    have Zell/Selphie kill the soldier and leader, kill Selphie and Zell, then 
    finish off the last one with Irvine. If you want to take a HUGE risk, you can 
    use Selphie's Slot and Silence, Blind and Sleep all of them. Afterwards, use 
    Selphie's Slot AGAIN and PRAY, oh man, PRAY to find Break of a 3 cast, have it
    hit all of them, and win. It'll probably take 5 or more Slot casts of Break, 
    regardless of how many casts you get on each one, and even finding Break on 
    slots is a low enough chance as it is. 
    
    I don't recommend using Break here unless you really want extra EXP in the 
    end, as, unlike the old Timber fights, these guys are stronger and more 
    powerful, which can make this pretty hard to accomplish. Also, I don't even
    think these guys can be petrified. After about 15 breaks, I had nothing. Just
    don't waste your time on the Break method and go for the 372 EXP.
    
    EXP Gained- 372
    Given To- Irvine (628 Remains) 
    
    Fight #7- Balamb Garden -  Make sure you've saved outside of the Garden and 
    head to the right of the directory and enter the library. Talk to the Faculty 
    and choose the second choice and you'll be forced into a fight with a Grat. 
    Kill off Squall and Quistis then have Rinoa finish the Grat. You should get 
    149 EXP. Now, to avoid the next battles, just follow as I do. Go to the 
    Training Center and run to the screen where you see the Garden Faculty run off
    with two other students, then run back to the directory. Head to the hall of
    the Infirmary and when the option comes up, choose to "Let Them Handle It".
    Run back to the directory and Squall should see Xu running up the stairs to 
    the elevator. If not, go back to each place and make sure you talked to 
    everyone there.
    
    EXP Gained- 149
    Given To- Rinoa (851 Remains)
    
    Fight #8- FH - Save then run straight down the train tracks and watch the 
    scene. Initiate the battle and have Squall kill off the regular soldiers or a 
    regular soldier and the elite soldier. I'm not sure it has a difference but if
    anyone wants to verify, go right ahead. After killing two of them with Squall,
    kill off Squall so he won't get any EXP. Work down Quistis and Rinoa for the 
    next fight then kill off the last one using Rinoa. You should only gain 285 
    EXP for Quistis and 295 for Rinoa. I think the one who doesn't get the final
    hit can go as low as 272, though it's only 12 EXP, aim for it.
    
    EXP Gained- 285; 295
    Given To- Quistis (215 Remains); Rinoa (556 Remains)
    
    Fight #9- Balamb Garden - Make sure you've saved then choose the team of 
    Squall, Irvine, and Selphie. Run up to the classroom and you'll start a scene 
    then end up in a forced fight. Get Selphie weak and have her use Slot. Hope to
    find Break and petrify them. This process will take a long time and is 
    extremely risky, but it saves you a nice hunk of EXP. I'd have to say it's
    mandatory to use Break here since later on Irvine will be tight for EXP, so I
    really advise you to at least Break a couple of the Soldiers, if not all. If
    you don't, I'm not quite sure, but it might be about 500 EXP. 
    
    EXP Gained- 0
    Given To- N/A
    
    Fight #10- Laguna Dream Sequence - Your party should be Laguna-Squall, 
    Zell-Kiros, and Ward-Quistis. Choose the second option when box comes up and 
    go save. Now, this is going to be one of the more riskier fights. You have 
    three objectives to do here. The first is you must give all EXP to Kiros/Zell,
    the second is make sure the EXP is 800, and the last is get an Inferno Fang 
    from the Ruby Dragon. Now, the Ruby Dragon has a good 3700 HP or so, and 
    everyone's limit should do about 300 damage. Get the picture of what you 
    should do? 
    
    If you're still weak from the Disc 2 Edea fight, then cure everyone but 
    Laguna/Squall. Have Laguna/Squall have about 200 HP then go into the fight. 
    Ruby Dragon should attack Laguna/Squall and Laguna/Squall should then get a 
    turn. Have him use Desperado 9 times while Kiros and Ward attack. If 
    Laguna/Squall dies before 9 Desperado's, just substitute someone else for him,
    they all do around the same amount of damage. After the 9 hits, have 
    Kiros/Zell in limit break zone and then have Laguna/Squall and Ward/Quistis
    kill each other off, if the Ruby Dragon hasn't done so yet. Then, you have 
    Kiros/Zell use Blood Pain until Ruby Dragon falls.
    
    EXP Gained- 800
    Given To- Zell (46 Remains)
    
    
    
    EXTRA FIGHTS FOR FLAME SABER:
    
    Fight #1- Centra Ruins - Forbidden - This little guy is actually pretty tough.
    You know to save beforehand, and work down Quistis to use Micro Missiles. Use
    Micro Missiles until it does double digit damage then kill off Squall and 
    Quistis. Now have Selphie attack quickly to finish off the Forbidden. You 
    should get about ~200 EXP and a Betrayal Sword.
    
    Fight #2- Beach behind Dollet - Adamantoise - Keep Quistis and Squall at low 
    HP to use Micro Missiles (Or Degenerator, if it works, I hadn't thought of 
    using that at that moment in time) and Renzokuken. These guys can be tough,
    all thanks to their ability to use White Wind. Have her use Micro Missiles on
    one and Squall Renzokuken that same one, then kill Selphie and Squall and 
    escape from the battle. You should get 190 or so EXP and a Turtle Shell.
    
    You should already have the 4 screws, so go to the nearest Junk Shop (in 
    Dollet) and get the Flame Saber.
    
    EXP Gained- 390-- 200; 190
    Given To- Selphie (475 Remains); Quistis (25 Remains)
    
    BACK TO THE FORCED FIGHTS...
    
    
    Fight #11- Laguna Dream Sequence - This will easily be the toughest forced 
    fight in the game, because of the sheer difficulty to get everything to work 
    your way. I'll split these into 5 different parts for simplicity.
    Part 1- Soldier - You get only Laguna to use, and this is easy. Just regularly
    attack and you should get 74 EXP.
    
    Part 2- Soldier, Cyborg, Gesper - Now you have the whole team. Work down 
    Laguna and Kiros then have Kiros Blood Pain the Cyborg and the Gesper to death
    then kill off Kiros and Laguna. Now have Ward finish off the Soldier. You
    should get 322 EXP.
    
    **Save at the save point once everything goes your way so we don't have to do 
    this again.
    
    Part 3- Soldier, Cyborg, Elastoid- Beat down Kiros until he's at about 130 HP.
    Have Ward attack the Cyborg, then Laguna kill the Cyborg. Have Kiros 
    continually use Blood Pain on the Elastoid until it starts flailing around, 
    then have Ward or Laguna kill it. Kill Laguna and Ward then have Kiros kill 
    the soldier. You should gain 458 EXP.
    
    **Make absolutely sure you fully heal your party before anything.
    
    Part 4- Soldier x2 - Have Ward kill one of them then kill off Ward and Kiros. 
    Get Laguna to kill off the last one. You should get 148 EXP.
    
    **Use a Phoenix Down on Ward then use a potion on Laguna if he needs it.
    
    Part 5- Cyborg x2 - Start out with Ward killing one, then kill Ward. Have 
    Laguna finish off the last one and you should get 218 EXP.
    
    EXP Gained- 1272 (est.)-- 440; 458; 322
    Given To- Squall/Laguna (60 Remains), Irvine/Kiros (170 Remains), Selphie/Ward
    (153 Remains)
    
    ***NOTE: These EXP counts may go lower than I've stated. If you want to tell 
    me, contact me and tell me which one. I'll give full credit per each.
    
    *There is one more forced fight if you try to enter the Lunatic Pandora when
    it comes across the city, but since you don't need to actually get on LP, just
    let the time run out. 
    
    And there you are. Every forced fight in the game accounted for. If you've 
    made it this far, your No Level part of this game has no more challenges aside
    from making sure you don't accidentally fall into a random encounter and gain
    a level. Your characters should have the following EXP left:
    
    Squall- 60
    Quistis- 25
    Zell- 46
    Selphie- 153
    Rinoa- 556
    Irvine- 118
    
    So that comes to about 958 EXP to use to your needs.
    
    **Note: Some EXP counts may be a little off, due to screw ups, parts where I
    messed up but went on anyway, and so on. I'll get everything near perfect 
    soon.
    
    
    EXTRA BOSS FIGHTS:
    
    v. 3.0 Update: The way I wrote this made it look like these bosses were truly
    optional. They're not optional for this challenge (excluding Diablos) but they
    are optional for the main storyline. Thus, I'm going to change this so it can
    be clearer. I also added to Cerberus to the main storyline bosses because you
    can only get him once (thanks to No Junction).
    
    
    Challenge-Required Boss #1:
    Jumbo Cactuar
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Zell (Initial Weapon)
    Strategy: Head to Cactuar Island on the Ragnarok, work your party down to 
    limit break zone HP amounts and then save. Touch the Cactuar that keeps
    jumping up from the ground to begin the battle. Start off by casting Acid on
    JC and hoping for a Vit 0. Now have Squall and Zell use their respective 
    limit breaks (Gotta love JC's actions when Squall does the Renzokuken) doing
    some nice damage. If no one is killed off, have Quistis use Homing Laser and
    have Squall and Zell repeat their actions. Just keep doing the same thing
    until JC falls over. Another setup is to substitute Rinoa for Zell and in the
    same position, except she should use Invincible Moon/Wishing Star. One less
    Cactuar in the world. You might die. Rating- 6
    
    Challenge-Required Boss #2:
    Tonberry King
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Zell (Initial Weapon)
    Strategy:
    
    **To beat the Tonberries, simply use three or four Micro Missiles then a 
    Renzokuken.
    
    In Centra Ruins, go ahead and beat Odin then fight 16 Tonberries, then go 
    save. Come back in and for every Tonberry you fight that you don't fight TK
    right after the Tonberry, go back out and save. When you finally do fight him,
    right off the bat have Zell Duel, Quistis start using Homing Laser, and Squall
    use a Renzokuken. If Zell doesn't take out TK, the Homing Laser and Renzokuken
    probably should, if you do get a 12 second Duel, use the Armageddon Fist, and
    can pull off .20 or less moves in a consistent manner. This is a long fight if
    you can't pull off good Duels. Like JC, Rinoa can be substituted in Zell's
    place, with Rinoa again using Invincible Moon/Wishing Star, which I personally
    prefer this method with Rinoa. You might die. Rating- 6
    
    Challenge-Required Boss #3:
    Odin
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Zell (Initial Weapon)
    Strategy: You really don't need a strategy. Odin never attacks. You do. It's 
    really simple. Just have Zell Duel, Quistis Homing Laser, and Squall 
    Renzokuken and Odin will go down before the time limit runs out. You won't 
    die, well, at least HE won't kill you. Rating- 1.
    
    **NOTE: ONLY DO THIS FIGHT AFTER YOU HAVE BEATEN TRI-POINT!!**
    
    Truly Optional Boss #1:
    Diablos
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Rinoa (Initial Weapon)
    Strategy: I wonder why this guy is #2...Well, you're late game and normally 
    here, he'd be trouble. Not on this challenge though. Same procedure, have 
    everyone at low HP. This battle will be mostly about how quick you can get 
    attacks off. Use whoever's limit comes first (Homing Laser for Quistis, 
    Combine for Rinoa) then repeat the method. It won't take more than 2 Homing
    Lasers, one if you nail 9999 on the first shot. You shouldn't die. Rating- 3
    
    Truly Optional Boss #2:
    Sacred ---> Sacred + Minotaur
    
    
    
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    |VII.                           Boss Strategies                              |
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    In order to give you a good run-down of it, I'll give you the name of the
    boss, my party, the weapons I'm using in parentheses, the strategy, if you 
    will die or not, and the difficulty rating, from 1-10. The rating description
    for each one is:
    
    1- You'd really have to kill yourself.
    2- A suitable opponent...for a Bite Bug.
    3- Hey, it might do some damage!
    4- Not difficult really.
    5- Easy enough, will give you some trouble.
    6- It might hurt you.
    7- Sort of hard.
    8- It takes some luck to win here.
    9- "Some luck" changes into "Much luck."
    10- 99% Luck. Have fun.
    
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    **Run from all battles, if you didn't know. In the event that you are 
    attacked, you've been given a stock of Potions and Tents to use as you see 
    fit. You should only use them IMMEDIATELY BEFORE the battle with Ifrit, if you
    even need to at all.
    
    **If you decide that you want ~100 Judgment (which isn't completely useless, a
    higher SeeD rank means more money coming in, which in turn means more curative
    items you can buy), choose the 10 minute time limit. If you have a lot of time
    left (5+ minutes) and you've reached Ifrit, sit on the screen and let the time
    run out. It shouldn't take but about 3-4 minutes to beat Ifrit, so going into
    the fight at about 5 minutes should keep you safe. Since you can't scan him to
    see when to stop attacking so as to keep him alive for one final hit at the 
    last second, you can either accept a loss of points or manually keep track of
    the damage you do and subtract it from 1068, which should be his HP. That's a
    lot of extra work, though.
    
    
    
    Boss #1:
    Ifrit
    Party: Squall (Initial Weapon), Quistis (Initial Weapon)
    Strategy: Being the first boss and with you having basically only the tactic
    of hacking and slashing, I suggest you hack and slash. Use limits once your HP
    is low enough and they should get the job done easily. You have to be very
    unlucky to die. Rating- 3
    
    
    
    **After returning to Garden and changing into your uniform, you obtain a new
    party member, Zell. Zell's limit break is incredibly important here (just like
    in a regular playthrough, he can be the most powerful character when his limit
    is abused correctly), as it makes a few boss fights possible. If you're in the
    dark about how Zell's limit break is so powerful, then you've obviously not
    heard of the "Armageddon Fist" combination. It's pretty simple. You use Zell's
    limit and use Punch Rush and Booya. Over and over and over. Two buttons to 
    input for each of the attacks, and they're right beside each other. O and X, 
    Left and Right. You can beat many bosses with one or two Duels if you have 
    fast enough fingers.
    
    Fun challenge: See how fast you can do it. My personal record for Punch Rush 
    is .03 seconds and Booya is .06.
    
    
    
    Fight #1- Dollet Fights -  Your first fights where you have no choice but to 
    gain EXP, located in Dollet. Right when you enter into the town, you'll 
    encounter a string of fights you cannot run away from as you progress farther 
    into the town. But luckily, we have Seifer to absorb all of that nasty EXP. 
    Simply kill off Squall and Zell and then have Seifer demolish all the fights 
    from the first soldiers to the Anacondaur. Even after all the fights, he won't
    level up, so don't worry.
    
    EXP Gained- Somewhere in the 700 zone. (767, personally. It may vary.)
    Given To- Seifer
    
    
    
    Boss #2:
    Biggs, Wedge/Elvoret
    Party:Squall (Initial Weapon), Zell (Initial Weapon), Selphie (Initial Weapon)
    Strategy: Alright, this isn't real tough. Beat the hell out of Biggs with 
    regular attacks until Wedge shows up. Then, rotate the beatings. Have Squall
    and Zell attack Biggs while Selphie attacks Wedge on one turn, then have
    Squall and Zell attack Wedge while Selphie attacks Biggs on the next, and so
    on. Keep everyone at above 200 HP. Then, Biggs and Wedge are swept away by
    TORNADO FROM HEAVEN.
    
    Elvoret will hit you with Storm Breath for about 100 damage to all, possibly 
    getting Selphie to a limit. Using her limit, you can get any magic. Any.
    Magic. Aim for something like Thunder or similar to it and make sure it's 3
    casts. If you get something like an -aga or Aura, use those too. 1 -aga magic
    = 3 regular magic, so if it's more than 1 cast of the -aga magic, you're in 
    good shape. If the whole party is about ~100 HP, have Zell and Squall activate
    their limits then select Selphie to use her's and get her to use Full-Cure.
    That way, you get in two limits and then back up to full health. Repeat until
    Elvoret falls, and don't worry if you lose once or twice, he isn't a pushover.
    You very well could die. Rating- 6
    
    **After the battle, your party will probably be fairly low on HP. Go down the
    lift, save your game, and then heal up your party appropriately. You can do 
    three things: Heal up Squall and Zell and try to get great magic using
    Selphie's limit, you can heal up Selphie and Squall and use Duel and abuse
    Armageddon Fist, or you can use a Tent and heal everyone, then simply pound on
    X-ATM092, using limit breaks as they come. Whichever you decide.
    
    
    
    Optionally Forced Boss:
    X-ATM092
    Party:Squall (Initial Weapon), Zell (Initial Weapon), Selphie (Initial Weapon)
    Strategy: I call this robot spider an "Optionally Forced Boss" because that's
    what he is. He's optional, but you're forced to fight him this first time. And
    he's a boss. The name works. Anyway, this guy is fairly tough in a regular
    game, so here, you're going to have even more fun. He has fairly high HP
    (something like 5260 or so, based on my memory), but it isn't hard to deplete
    the required amount of that. I mentioned in the above paragraph about how to
    heal and prepare for this guy, so defeat him using any of those methods. I
    chose to heal Squall and Zell and had Selphie's limit conjure up good magic
    (specifically, I got 3 casts of Thundaga, which dealt out 1500+ damage,
    quickly ending the fight and I escaped).
    
    When I say "Strategy", I'm talking about how to get away from X-ATM092 without
    having to fight him again. After defeating him the first time, run along the
    path to the next screen. Hold down, you'll get away from him easily. While the
    screen is black loading the next screen (the next screen is the screen where
    you jumped off the cliff and you obtained Selphie), hold left. Right when the
    next screen loads, you'll be running left across the screen and X-ATM092 will
    jump up the cliff, narrowly missing you. Now you're on the screen with the
    hill. WALK, not run, down this hill. Walk the entire thing. On the next screen
    (where the guy was eaten by the Anacondaur), run like normal to the Bridge.
    
    The bridge can screw you over if you aren't listening well. Make sure your
    TV's volume is fairly high, then run across the bridge until you hear X-ATM092
    jump and land. The moment he lands, turn around and run the way you came.
    He'll jump and land again. This time, when he lands, run the correct way to
    the next screen. He won't jump again after you turn back the right way. After
    the bridge, just run to the beach as fast as you can. I ended up making it
    there at about 24:57. Quistis is hot.
    
    
    
    **Back in Balamb, you can go to the shop (after the Hotel screen, continue to
    go left) and pick up some Potions if you'd like. Grab about 10 to be safe. Buy
    a few tents to be safe as well, have a stock of 5. You can sell any
    non-healing items you have, and this includes GF Returners since we don't use
    GFs. Money should be no problem. Ever.
    
    
    
    Boss #3:
    Granaldo, Raldo x3
    Party: Squall (Initial Weapon), Quistis (Initial Weapon)
    Strategy: Not much of a strategy needed here. Just attack at will, since I 
    doubt you'll be taken to low enough HP for limits. You won't lose. Rating- 2
    
    
    
    **Don't use the Magical Lamp. Diablos will honestly screw you over. He'll end
    up making Gilgamesh's level too low in Ultimecia's Castle, thus causing you to
    be unable to complete the challenge. Not good.
    
    
    **Also, I'm taking this time to mention, if you haven't gotten the Occult Fan
    I from the Library, go do that. If you ever happen to need gil, sell this for
    more than you'll probably ever need. The magazine is in the first bookshelf
    that you hit when going straight through the Library, about in the middle of
    the shelf.
    
    
    **Soon, you will obtain Rinoa, and by extension, Angelo. Angelo can learn a
    few moves by you reading Pet Pals. This can be more of a burden than anything
    in this challenge. The only Pet Pals you should read are 3 and 5, which
    contain Invincible Moon and Wishing Star respectively. The more moves he
    knows, the lower your chances are of getting Invincible Moon or Wishing Star
    when using him.
    
    
    Boss #4:
    Fake President/Gerogero
    Party:Squall (Initial Weapon), Zell (Initial Weapon), Selphie (Initial Weapon)
    Strategy: Damn. Our first boss that is actually sort of hard. On the Fake 
    President, work down Selphie to the yellow HP region while you have Squall and
    Zell bombard Fake President with regular attacks. Once he hits the ground and
    goes into the dying phase, initiate Selphie's limit break and Do Over until
    you get a nice spell like Firaga or even Holy.
    
    Gerogero will nail you with an attack that's pretty much him breathing on you,
    causing a strong 120 damage to one character plus a chance of inflicting the 
    Blind and/or Curse statuses. If the Selphie-Limit break strategy doesn't work,
    go into the Fake President fight again, only this time working down Zell. Use
    Zell's Duel on Gerogero for massive damage in all, either using Armageddon
    Fist or use the "hidden" technique (Remember, you don't have to have the
    magazine to use the attack) which is Meteor Strike, an attack that has
    Demi-like qualities. If you don't remember, Meteor Strike's combination is
    Down-Circle-Up-Circle. Meteor Strike is used on the move list where you have
    Punch Rush as an option. You have a high chance of dying, to the point of
    where I can almost guarantee it. Rating- 7
    
    
    
    **Once you take care of Gerogero and you're let loose in Timber, go to the
    shop on the left above the train tracks. You can buy magazines here, and that
    is exactly what you need to do. Grab Pet Pals Vol. 3 and read it. This allows
    Angelo to learn Invincible Moon, a skill that makes the party invincible. This
    challenge is impossible without it, later on. You won't NEED Invincible Moon
    for a long time, though. If you want to take the time to learn it now, go into
    a random house, make sure Angelo is set to learn it, and run around until he
    learns it. Use it as you see fit.
    
    
    
    Fight #2- Timber fights - Make sure your party is Rinoa, Selphie, and Squall, 
    then on the screen of the pub, you'll be forced to fight two soldiers. But 
    wait, we don't have Seifer to absorb the EXP this time! Now, with Selphie, you
    have her limit break, which really rocks. What you should do is get Selphie 
    into the ~100 HP zone and use her limit, continually using Do Over until you 
    come across Blind, either a set of 2 or 3, and Use them. Hopefully, you'll 
    blind both soldiers, so now they can't attack you. Next, use her limit again 
    and Do Over until you see Silence with a 2 or 3 set and Use them. More than 
    likely, both soldiers will be silenced and blinded, preventing them from 
    attacking at all. If not, use the appropriate magic from Selphie's limit. Now,
    you have all the time in the world to access Selphie's limit and look for the
    magic "Break". If you don't find it after about 50 or so Do Over's, exit out 
    of the limit and enter back in and try again. Break doesn't always work, so it
    may take a while for you to have Break work on both of them. Once they're both
    petrified, you automatically win the fight and gain no EXP.
    
    EXP Gained- 0
    Given To- N/A
    
    
    
    **Immediately after that forced fight, go to the Item shop to the left of you.
    Run around for a second to get a SeeD Payment (if you haven't gotten it
    already) and buy about 5 Phoenix Downs and 20 Potions. If you don't have the
    cash, sell a magazine, you won't need them.
    
    
    **Before entering the forest on the path to Galbadia Garden, save. Sweet 
    Jesus, save. Here's one of the first times where you may need to reset your
    game, which can get frustrating if you haven't saved recently.
    
    
    
    Fight #3- Laguna Dream Sequence - This is the first time you'll be forced to 
    gain EXP for your main party so far, if you're using my methods. Here you only
    have Squall, Quistis, and Selphie to use, but since Selphie is  Kiros, we, 
    sadly, cannot use the "Break" tactic. Damn. Oh well. There's only two forced 
    fights that you gain EXP from, both right at the beginning. Due to the
    enemies' level being 4/5 or 6/5 of your party's, you may need to reset the 
    game a couple times to get optimal EXP. Kill off Laguna and Ward in the first
    fight and have Kiros beat the one soldier. Next fight, you have three soldiers
    to contend with, having only Kiros to use. It won't take long to beat them
    all, but winning these fights isn't the hard part. From both fights, Selphie
    (Kiros) should have 675 EXP remaining. If not, reset until it is so. Tiresome,
    but otherwise you'd be cutting it close later on in the game.
    
    **Tip: For here, if it takes more than 3 regular attacks to kill one of the
    soldiers or the soldiers' regular attacks do 14+, it's a high leveled soldier.
    
    Each soldier = 73 EXP at lowest, so you can have a minimum of 292. I chose
    325 as a good amount to get because that requires 3 low levels and 1 high,
    which is fairly likely to happen. 73 + 73 + 106 + 73 = 325. If you get 292,
    you can have more EXP to use at the end of the game, but 325 will work fine.
    The amounts of EXP that are possible are 292, 325, 358, 391, and 424. You
    actually could be fine with any of the EXP counts, but given the
    unpredictability later on in the game with tougher enemies, getting more
    wiggle room for later on can save you frustration and time.
    
    Possible EXP- 292, 325, 358, 391, 424.
    EXP Gained- 292
    Given To- Selphie (708 remains)
    
    
    **Heal up. Really, the random encounters here CAN kill you if you've only got
    Kiros alive. I made you buy all of those curative items back at Timber because
    you'll need to use 2 Phoenix Downs and about 12 Potions thanks to this one
    sequence. Makes for angry people. From this battle alone, it'll take 2
    Phoenix Downs and 6 Potions.
    
    
    **Laguna's Dream Sequence can be fairly hard to do correctly without proper
    guiding. I've taken the liberty of copy-and-pasting a paragraph detailing
    how to get through this place perfectly.
    
    At the next fork with three paths take the middle path and descend the ladder.
    At the bottom of this screen, just above the light on the left you can find an
    Old Key on the ground, however when you pick it up Laguna will lose it
    immediately, doing this will have an effect later in the game however.
    Continue down and examine the top of the middle hatch.  Choose to tamper with
    the hatch.  Head two more screens to the right, at around the middle of the
    pile of those big curcular metal rings, whatever they are, you can find
    another Old Key which you will immediately lose again.  Follow the path up two
    screens and examine the object on the ground.  Choose to press the red switch
    for the furthest boulder. Afterward press the blue switch for the closer
    boulder.
    
    
    Also, I'm adding in, go up two screens and touch that boulder on the left.
    You'll cause it to move down the path behind it and take out more Esthar
    soldiers. Not to mention, thank you A I e x. Doing these makes the forced
    fight at the end of this sequence shorter and give no EXP. Stupendous.
    
    
    **One of those soldiers at the end of the hit Ward (Selphie) and Kiros
    (Quistis) with Soul Crush, which took their HP to 1. This is where you use
    those other 6 potions, to heal up Quistis and Selphie. I had you buy Potions
    instead of Tents, because 12 Potions is only 1200 Gil, and 2 Tents is 2000.
    I'm looking out for you guys.
    
    
    **Don't fight Sacred and Minotaur either. They will do what Diablos does. 
    Screw you over.
    
    
    
    Boss #5:
    Iguion x2
    Party: Squall (Initial Weapon), Irvine (Initial Weapon)
    Strategy: These guys can be hard, if you give them the chance. Have both of 
    them focus attacks on one of the Iguions, while the Iguions probably will use 
    Resonance for 200+ damage on both characters, and probably Magma Breath on 
    Squall or Irvine for an extra 100 or so damage. If you're lucky, Resonance 
    will take Squall to ~250 HP,  and then Squall will get hit with Magma Breath,
    getting Squall into the yellow HP. Use Renzokuken at will on each Iguion, as 
    the first Renzokuken should kill that one Iguion you were regular attacking 
    earlier, and it'll take about 3 Renzokukens for the other to fall. If Squall 
    happens to die, keep regular attacking with Irvine until he either goes into 
    the limit break zone and use it or he finishes the Iguion off. You shouldn't
    die. Rating- 5
    
    
    
    Boss #6:
    Seifer
    Party: Squall (Initial Weapon)
    Strategy: Seifer will mainly use his regular attack, sometimes using it right,
    sometimes not. He'll probably hit for about 40 damage, 80 or so on criticals.
    He doesn't use it often, but he can cast Fira. Fira is fairly strong, doing
    150+ damage. Watch for it. Chances are, your regular attacks will hurt him
    pretty bad, and once he gets you into limit break zone, it should only take 1
    Renzokuken. I doubt you'll lose, but you might. Rating- 6
    
    
    
    Boss #7:
    Edea
    Party:Squall (Initial Weapon), Rinoa (Initial Weapon), Irvine (Initial Weapon)
    Strategy: High level Edea uses -aga spells that damage for about 370 HP, and 
    she casts them pretty quickly. Squall will have the same HP as last battle, 
    which is great for getting the Renzokuken in early. Have everyone regularly 
    atttack except Squall, who will be using Renzokuken. It may take 6+ (8 hit) 
    Renzokukens coupled with physical attacks from the others to win against the 
    higher level Edea. The lower level Edea uses -aga spells as well, but not
    quite as fast as higher level Edea. Her -aga spells will only do about 340
    (Huge difference, eh?). Same strategy as higher level Edea, but it will only
    take about 4 (8 hits) of Renzokuken. Now, for both levels. Hopefully, Edea
    will take out Irvine or Rinoa with two -aga spells, or hit both of them. If
    she hits Squall, just keep working on her until either Irvine or Rinoa gets
    into limit break zone and use them as accordingly. You may lose, but it 
    doesn't matter as the story continues on regardless. Rating- Can't lose. Eh?
    I guess 0.
    
    
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    **In Winhill as Laguna, go ahead and spend the 3000 gil he has on phoenix
    downs and potions. It'll be helpful. His cash pile is separated from yours,
    if it wasn't obvious.
    
    **Funny thing to note in D-District Prison: Watch how Selphie uses "Draw" and 
    casts "Cure" on Zell. It's amazing seeing as we don't have her junctioned and 
    don't have the spell "Cure".
    
    
    
    Fight #4- D-District Prison - After you exit the room, run between the stairs 
    and down to Floor 6, save, and then go up to Floor 8. Fight the two guards and
    you SHOULD only gain 154 EXP. If not, reset and repeat as needed.
    
    Possible EXP- 154, 182, 210
    EXP Gained- 154
    Given To- Zell (846 Remains)
    
    
    
    Boss #8:
    Biggs and Wedge
    Party: Zell (Initial Weapon), Quistis (Initial Weapon), Selphie
    (Initial Weapon)
    Strategy: You need a strategy for them? These guys can be taken down from
    regular attacks alone. If you actually fall into the limit break zone, let one
    loose and finish them. A Laser Eye from Quistis on both will finish them, just
    Duel with Zell, and any magic with 3 casts should do the job. If you lose,
    you've lost respect points as well. Rating- 2.
    
    
    
    Fight #5- D-District Prison - In the prison you'll hear gunfire once Squall
    and his party gets to the bottom floor and finds the sand. After the screen
    goes black and the dialogue begins, hold down the right button and try to 
    maneuver perfectly to avoid the guard catching you. Simply stay along the edge
    of the inner circle without getting lagged up by accidentally turning too much
    and you should go to the next screen without fighting the guard. It's
    mandatory you avoid this fight to save EXP for later.
    
    EXP Gained- 0
    Given To- N/A
    
    
    
    **When Squall is being tortured and you have an option to choose, choose to
    let him die. He won't actually die, but instead, he'll have Moombas watching
    him. These Moombas will later allow him to open shortcuts on each floor.
    When you choose these shortcuts to make, make them for Floors 5, 4, and 12.
    
    **After meeting back up with Irvine and Rinoa, make your party Squall, Zell,
    and Rinoa. You're forced to have Squall and Rinoa, so really, just add Zell.
    
    **When you get control of Irvine and his party, save. You'll be glad you did,
    you may need to reset a lot in the next battle.
    
    
    
    Boss #9:
    GIM25A x2 and a Soldier
    Party: Squall (Initial Weapon), Zell (Initial Weapon), Rinoa (Initial Weapon)
    Strategy: Man this place is weak. Make sure to save before this battle though,
    in case you don't get the "Missile" and "Screw" drops that you need, the
    chance of getting both of them is fairly low, so you may need to reset a few
    times. Take out the soldier first, and by the time the soldier falls, the
    GIM25A's have probably used Micro Missiles a couple times. If you're in limit
    break zone, use them. A lot. They have a good bit of HP, so it may take a
    couple minutes to knock 'em down. As well as high HP, they're also slightly
    fast so they might actually beat someone...You probably won't lose. Rating- 6.
    
    
    
    **The missiles are launched at Trabia, and now you have to decide on a team.
    Well, the party that goes with Squall will have harder bosses,
    so we should give Squall the stronger party members. Make one party Squall,
    Quistis, and Rinoa, the other party Selphie, Irvine, and Zell. That way, both
    parties have huge damage dealers.
    
    
    
    Fight #6- Galbadia Missile Base - You're found out by the base soldiers, now 
    you must demolish them. Be sure to have saved. They aren't difficult, but they
    are sort of tiresome. I'm pretty sure you can only get as low as 372 EXP, when
    you have Zell/Selphie kill the soldier and leader, kill Selphie and Zell, then
    finish off the last one with Irvine. 
    
    If you want to take a HUGE risk, you can use Selphie's Slot and Silence,
    Blind and Sleep all of them. Afterwards, use Selphie's Slot AGAIN and PRAY,
    oh man, PRAY to find 3 casts of Break, have it hit all of them, and win.
    It'll probably take 5 or more Slot casts of Break, regardless of how many
    casts you get on each one, and even finding Break on slots is a low enough
    chance as it is.
    
    I don't recommend using Break here unless you really want extra EXP in the
    end, as, unlike in the old Timber fights, these guys are stronger and more
    powerful, which can make this pretty hard to accomplish. Also, I don't even
    think these guys CAN be petrified. After about 15 breaks, I had nothing. I
    really suggest not wasting your time and just get the EXP. That's what I did.
    
    Possible EXP- 372 (only? That's all I've ever gotten...Clarification, anyone?)
    EXP Gained- 372
    Given To- Irvine (628 Remains) 
    
    
    
    **Once they're finished, use Phoenix Downs on Zell and Selphie, and completely
    heal up Irvine. No healing Zell and Selphie. You need to get the limit breaks
    off as fast as you can.
    
    
    Boss #10:
    BGH251F2
    Party:Irvine (Initial Weapon), Selphie (Initial Weapon), Zell (Initial Weapon)
    Strategy: Screw this guy...Gerogero looks like Ifrit next to this dude. No 
    wonder the last place had easy bosses...Lulled us into letting our guard down 
    for this guy...Prepare yourself, this is gonna be one hell of a strategy. Make
    sure Selphie and Zell are in limit break zone and Irvine is at full health.
    Begin the fight with Irvine regular attacking, and Zell using his Duel limit
    break. Have him use Armageddon Fist (Booya and Punch Rush) on any second Duel.
    Have Selphie use any and all Thunder magic you see on her Slot limit. Just
    keep with this strategy and he will fall at about the 8 minute mark. Just to
    be a little more helpful, I tell you how my battle went.
    
    -First Turn, Irvine attacked, Zell used Duel, and Selphie used Slot-Haste.
    
    -Second Turn, Irvine attacked, Zell used Duel, one of the containers exploded.
    
    -BGH's Turn, Killed Selphie.
    
    -Third Turn, Irvine attacked, Zell used Duel, two more containers exploded.
    
    -BGH's Turn, Attacked Irvine.
    
    -Fourth Turn, Irvine attacked, Zell used Duel, another container exploded.
    
    -Fifth Turn, Irvine attacked, Zell used Duel.
    
    -Sixth Turn, Irvine attacked, Zell used Duel, BGH exploded.
    
    -Seventh Turn, Irvine attacked, Zell used Duel coupled with Burning Rave to 
    take out both soldiers and almost kill Elite Soldier.
    
    -Elite Soldier's Turn, Attacked Zell.
    
    -Eighth Turn, Irvine attacked, Zell attacked.
    
    -Ninth Turn, Irvine attacked, Elite Soldier fell.
    
    See? They got in three turns and I got nine. Not as hard as it could be, but I
    got unbelievably lucky with BGH not attacking Zell. Do know, however, your 
    battle may not work like this, so it may be exponentially harder. You will
    lose at least one time, for sure. Rating- 9
    
    
    
    Fight #7- Balamb Garden -  Make sure you've saved outside of the Garden and 
    head to the right of the directory and enter the library. Talk to the Faculty 
    and choose the second choice and you'll be forced into a fight with a Grat. 
    Kill off Squall and Quistis then have Rinoa finish the Grat. You should get
    149 EXP. The easiest way to tell if it's the low level Grat that you need is
    if its attacks do 15-16 damage. The high level Grat does 19-22 damage.
    
    Now, to avoid the next battles, follow this exactly. Enter the Library and
    talk to the students, you must get the Remedy from the girl between the
    bookcases or this won't work. After that, go to the Training Center and run to
    the screen where you see the Garden Faculty run off with two other students,
    then run back to the directory. Head to the hall of the Infirmary and when the
    option comes up, choose to "Let Them Handle It". Run back to the directory and
    Squall should see Xu running up the stairs to the elevator. If not, go back to
    each place and make sure you talked to everyone there.
    
    Possible EXP- 149, 205
    EXP Gained- 149
    Given To- Rinoa (851 Remains)
    
    
    
    Boss #11:
    Oilboyles x2
    Party: Squall (Initial Weapon), Quistis (Initial Weapon), Rinoa (Initial 
    Weapon)
    Strategy: These guys can either be tough or easy, depending on your luck. Make
    sure you have Invincible Moon, then go into a random battle and work Squall
    and Quistis down into limit break zone, then save. Pull the level near the
    save point and then run to the door and battle with them. Hopefully, Rinoa
    will get an attack first and Quistis will too, but behind Rinoa's. During
    Rinoa's attack animation, have Quistis use Micro Missiles (Learned from the
    Missile you got in D-District Prison) on either one, and quickly use Squall's
    Renzokuken on that same one. Go through the same thing, but have Quistis use
    Micro Missiles on the other Oilboyle this time, this way they both are low on
    HP. Now, if you're lucky, Squall can use another Renzokuken, so use it on the
    Oilboyle that was just Micro Missiled. Pray that Squall gets killed off, or
    Rinoa gets attacked, and unleash a Laser Eye on the first Oilboyle. 
    
    If the Oilboyle is still alive, have Squall (if he's alive) use Renzokuken on 
    it, killing it. If it's already dead, use it on the other one. If Squall is 
    dead, have Rinoa attack the first Oilboyle or use a limit if she can. Rinoa
    may get an Invincible Moon, and if she does, this is in the bag. If she gets
    an Angelo Cannon, they're both going down. If either is still alive, have
    Quistis use a Laser Eye on it. There are probably many more strategies, but
    this one worked consistently with me, making a logical change to the strategy
    when needed. You will lose at least one time, for sure.
    
    Addition: After testing over and over, I found that you do not, in fact, need
    Invincible Moon to win this fight. Surprising. Well, as it stands, if you
    don't have Invincible Moon, you don't need it. Just be fast enough to get
    Micro Missiles and Renzokukens off in time. Many times I found, the Oilboyles
    didn't even get a hit in. 2 Micro Missiles, 2 Renzokukens, 2 regular attacks,
    and a possible Laser Eyes. That's all it takes. Rating- Still, 9.
    
    
    
    Boss #12:
    NORG
    Party: Squall (Initial Weapon), Quistis (Initial Weapon), Rinoa (Initial 
    Weapon)
    Strategy: Have Rinoa attack the orbs to keep them from going red while Quistis
    and Squall work each other down to about 100 HP. Have Squall continuously 
    Renzokuken NORG until the pod breaks, while Rinoa keep attacking the orbs and 
    Quistis has a turn ready to activate her limit. Once Squall blows up the pod, 
    immediately activate Micro Missiles on NORG. Have Squall Renzokuken NORG and 
    Quistis use another Micro Missiles, then another Renzokuken should finish off 
    NORG. You might lose. Rating- 7.
    
    
    
    Fight #8- FH - Save then run straight down the train tracks and watch the 
    scene. Initiate the battle and have Squall kill off the regular soldiers or a 
    regular soldier and the elite soldier. I'm not sure it has a difference but if
    anyone wants to verify, go right ahead. After killing two of them with Squall,
    kill off Squall so he won't get any EXP. Work down Quistis and Rinoa for the 
    next fight then kill off the last one using Rinoa. You should only gain 285
    EXP for Quistis and 295 for Rinoa. I think the one who doesn't get the final
    hit can go as low as 272, and though it's not much EXP saved, aim for it.
    
    EXP Gained- 285; 295
    Given To- Quistis (215 Remains); Rinoa (556 Remains)
    
    
    
    Boss #13:
    BGH251F2
    Party: Squall (Initial Weapon), Quistis (Initial Weapon), Rinoa (Initial 
    Weapon)
    Strategy: This guy again!? So, we get to face him with MORE HP and no Zell. 
    Plus that, he's got, guess what, a forced fight before him!
    Hoo-*expletive*rah! What makes this harder, is we have no Squall. Why? Look at
    the forced fight paragraph above. So, we enter this fight with a weakened 
    Quistis and a near if not full HP Rinoa and no Squall to take on a boss that a
    full HP Irvine and weakened Zell and Selphie had a hard time taking care of,
    and it's stronger this time. I say again, hoo-*expletive*rah! Remember to save
    beforehand. Enter with Quistis at extremely low HP and Rinoa at practically 
    full. 
    
    Have Quistis shoot out Laser Eyes and have Rinoa attack herself. When BGH
    attacks, hope that he attacks Rinoa and have Rinoa use her limit. Now, hope 
    that Rinoa uses Invincible Moon so that you can be free for 2 or 3 turns.
    While invincible, have Quistis use Laser Eye and Rinoa keeps using her limit
    break, hopefully getting Angelo Cannon both times. If Rinoa gets a third turn
    up before the invincibility wears off, just hold her there until it wears off
    then use her limit again, hoping for another Invincible Moon. If you can pull
    off two Invincible Moons, coupled with Quistis' constant Laser Eyes and
    Rinoa's spare turn Angelo Cannons, BGH should fall soon. It may take a third
    risky Invincible Moon but if so, it won't take much longer. 
    
    Another way to do this is having Rinoa at low HP at the beginning too, which 
    might be riskier, but...Meh, not a huge difference but I recommend having
    Rinoa at about 300 HP into the battle. You will lose at least one time, for
    sure. Rating- 9.5
    
    
    
    **Get the Flame Saber now. It makes bosses...easier? Eh. I guess you can call
    it that. Either way, I doubt you'll want to pass on the Flame Saber once you
    get a taste of the next boss fights. Here's your reminder:
    
    EXTRA FIGHTS FOR FLAME SABER:
    
    Fight #1- Centra Ruins - Forbidden - This little guy is actually pretty tough.
    You know to save beforehand, and work down Quistis to use Micro Missiles. Use 
    Micro Missiles until it does double digit damage then kill off Squall and 
    Quistis. Now have Selphie attack quickly to finish off the Forbidden. You 
    should get about ~200 EXP and a Betrayal Sword.
    
    
    Fight #2- Beach behind Dollet - Adamantoise - Keep Quistis and Squall at low
    HP to use Micro Missiles (Or Degenerator, if it works, I hadn't thought of
    using that at that moment in time) and Renzokuken. These guys can be tough,
    all thanks to their ability to use White Wind. Have her use Micro Missiles on
    one and Squall Renzokuken that same one, then kill Selphie and Squall and
    escape from the battle. You should get 190 or so EXP and a Turtle Shell.
    
    You should already have the 4 screws, so go to the nearest Junk Shop (in 
    Dollet) and get the Flame Saber.
    
    
    EXP Gained- 390 (total)= 200; 190
    Given To- Selphie (475 Remains); Quistis (25 Remains)
    
    
    
    
    Boss #14:
    Raijin, G-Soldier x2
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Zell (Initial Weapon)
    Strategy: Well yay. Before going into this fight, make sure to do the Big Bad 
    Rascal thing so you can exit town. If you don't know, then here it is: Go into
    the Dincht's and into the back room and talk to BBR twice. He'll exit the 
    house. Exit the house as well and run around for a bit then enter the house on
    the other side of the Dincht's. You should see BBR standing next to a girl.
    Talk to him and then run back to the town entrance and talk to the guard. When
    the guard has his dialogue box up, just leave it there and don't press
    anything until BBR is done talking to the old man then close the box. Run back
    and you should see BBR standing there. Talk to him twice and he'll let you out
    of town anytime now. Now, outside get into a random battle and work Quistis
    down less than 100 HP then run away. Enter back into town then go back to the
    Dincht's and save up in Zell's room. Now go to the hotel. 
    
    This battle, coupled with the next, is arguably the hardest fight in this 
    challenge. Prepared, ready, pray. Engage in the fight and have Quistis use 
    Micro Missiles on Raijin while Zell and Squall take out ONE soldier. Raijin 
    will never attack Quistis as long as one soldier is alive. Have Quistis use 
    Micro Missiles again, and Raijin should (Prayer #1) take Squall down to limit 
    break zone. Have Squall use Renzokuken on Raijin and (Prayer #2) Raijin should
    fall. Now, just kill the last soldier. You might die here, maybe. Rating- 8
    
    
    
    Boss #15:
    Raijin, Fujin
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Zell (Initial Weapon)
    Strategy: Wow. This fight took me over 100 resets simply because they are 
    awesome. Now, (Prayer #3) get Squall to pull off a Renzokuken on Raijin and 
    have (Prayer #4) Quistis use Micro Missiles on Fujin. (Prayer #5) Raijin
    should attack Zell and (Prayer #6) Zell should have above 400 HP left. Zell
    (Prayer #7) should have a full ATB bar and Fujin casts Tornado. Now, hammer
    the re-do button (Which is Triangle) until Zell can use Duel, then quickly
    (Prayer #8) use Duel on Raijin before he gets an attack. At this moment, Zell
    should have about 140 or so HP. On Zell's Duel, (Prayer #9) hope it's about a
    9 second Duel and use the following combo: Meteor Strike 
    (Down, Circle, Up, Circle), Heel Drop (Up, Down), and Booya (Right, Left)
    continuously. If done at a fast enough speed, (Prayer #10) Raijin should fall
    by the end of the Duel. Raijin will run away and (Prayer #11) Zell should have
    a nearly full ATB bar when Fujin uses Aero for (Prayer #12) about 110 damage.
    Zell (Prayer #13) should use his limit break and use the same combination as
    before. This should (Prayer #14) finish off Fujin. I'm betting you'll die here
    many times. Rating- 10
    
    **Use all Str Ups on Squall.
    
    **Notice during the "PLOT TWIST!!!" it no longer makes sense, seeing as we 
    haven't junctioned all game. 
    
    
    
    Fight #9- Balamb Garden - Make sure you've saved then choose the team of 
    Squall, Irvine, and Selphie. Run up to the classroom and you'll start a scene
    then end up in a forced fight. Get Selphie weak and have her use Slot. Hope to
    find Break and petrify them. This process will take a long time and is 
    extremely risky, but it saves you a nice hunk of EXP. I'd have to say it's
    mandatory to use Break here since later on Irvine will be tight for EXP, so I
    really advise you to at least Break a couple of the Soldiers, if not all. If 
    you don't, I'm not quite sure, but it might be about 500 EXP. 
    
    EXP Gained- 0
    Given To- N/A
    
    
    
    Challenge-Required Boss #1:
    Cerberus
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Rinoa (Initial Weapon)
    Strategy: Before the fight, get into a random battle and work Quistis and
    Rinoa down to ~100 HP then go save. Head over to Cerberus and click to talk to
    him and you'll begin the fight. Right off the bat, have Quistis use Micro
    Missiles and Squall regular attack. Rinoa should use her limit and hope to
    get Invincible Moon. If Quistis gets another turn, have her use another Micro 
    Missiles. Squall should just continuously attack while Rinoa uses her limit. 
    From here on, just have Quistis use Laser Eye, Squall attack, and Rinoa use
    her limit until Cerberus falls. You may die. Rating- 7
    
    
    Boss #16:
    Seifer
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Zell (Initial Weapon)
    Strategy: Go in with the same setup as Cerberus and do the same tactic, except
    instead make Squall be low on HP and have Zell at full health. If you're
    lucky, you can pull off a Micro Missiles and a Renzokuken or two before Seifer
    finishes both of them off. Once they're gone just hold you position until 
    Seifer attacks you into limit break zone HP and unleash a Duel. Use the old
    Armageddon Fist and finish him off. You will probably die a couple times. 
    Rating- 8
    
    
    
    Boss #17:
    Seifer, Edea
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Zell (Initial Weapon)
    Strategy: Go into the battle full HP. Seifer is weaker than the last time you 
    fought him; his attacks do about 60 now. Beat down Zell and Quistis then have 
    Zell Duel, using Meteor Strike, Heel Drop, Booya until Meteor Strike does 2 
    digits of damage (I'd say about 34) then just let time run out. Then, have 
    Squall physically attack Seifer until he's dead. When Seifer is falling, make
    sure Quistis has just selected Micro Missiles to use and Zell has just 
    selected Duel to use. You should get in Micro Missiles and Duel before Edea
    uses Maelstrom. Micro Missiles will take off a load of her HP, then using 
    Duel's combo of Meteor Strike, Heel Drop, Booya until Meteor Strike is doing
    0. You might lose this battle. Rating- 6
    
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    Fight #10- Laguna Dream Sequence - Your party should be Laguna-Squall, 
    Zell-Kiros, and Ward-Quistis. Choose the second option when box comes up and
    go save. Now, this is going to be one of the more riskier fights. You have
    three objectives to do here. The first is you must give all EXP to Kiros/Zell,
    the second is make sure the EXP is 800, and the last is get an Inferno Fang
    from the Ruby Dragon. Now, the Ruby Dragon has a good 3700 HP or so, and 
    everyone's limit should do about 300 damage. Get the picture of what you
    should do? 
    
    If you're still weak from the Disc 2 Edea fight, then cure everyone but 
    Laguna/Squall. Have Laguna/Squall have about 200 HP then go into the fight. 
    Ruby Dragon should attack Laguna/Squall and Laguna/Squall should then get a 
    turn. Have him use Desperado 9 times while Kiros and Ward attack. If 
    Laguna/Squall dies before 9 Desperado's, just substitute someone else for him,
    they all do around the same amount of damage. After the 9 hits, have
    Kiros/Zell in limit break zone and then have Laguna/Squall and Ward/Quistis
    kill each other off, if the Ruby Dragon hasn't done so yet. Then, you have
    Kiros/Zell use Blood Pain until Ruby Dragon falls.
    
    EXP Gained- 800
    Given To- Zell (46 Remains)
    
    
    
    Boss #18:
    Abadon
    Party:Squall (Flame Saber), Quistis (Initial Weapon), Selphie (Initial Weapon)
    Strategy: Have Quistis going into the fight at low HP and everyone else at 
    full. Make sure Quistis has learned Fire Breath from the Inferno Fang you've 
    recently gotten from the Ruby Dragon forced fight and go save. Engage in the 
    fight and immediately use Fire Breath. Just keep spamming Fire Breath and 
    regular attacks and he'll go down in seconds. You shouldn't die. Rating- 3.
    
    
    
    Fight #11- Laguna Dream Sequence - This will easily be the toughest forced 
    fight in the game, because of the sheer difficulty to get everything to work 
    your way. I'll split these into 5 different parts for simplicity.
    Part 1- Soldier - You get only Laguna to use, and this is easy. Just regularly
    attack and you should get 74 EXP.
    
    Part 2- Soldier, Cyborg, Gesper - Now you have the whole team. Work down
    Laguna and Kiros then have Kiros Blood Pain the Cyborg and the Gesper to death
    then kill off Kiros and Laguna. Now have Ward finish off the Soldier. You
    should get 322 EXP.
    
    **Save at the save point once everything goes your way so we don't have to do 
    this again.
    
    Part 3- Soldier, Cyborg, Elastoid- Beat down Kiros until he's at about 130 HP.
    Have Ward attack the Cyborg, then Laguna kill the Cyborg. Have Kiros
    continually use Blood Pain on the Elastoid until it starts flailing around, 
    then have Ward or Laguna kill it. Kill Laguna and Ward then have Kiros kill
    the soldier. You should gain 458 EXP.
    
    **Make absolutely sure you fully heal your party before anything.
    
    Part 4- Soldier x2 - Have Ward kill one of them then kill off Ward and Kiros. 
    Get Laguna to kill off the last one. You should get 148 EXP.
    
    **Use a Phoenix Down on Ward then use a potion on Laguna if he needs it.
    
    Part 5- Cyborg x2 - Start out with Ward killing one, then kill Ward. Have 
    Laguna finish off the last one and you should get 218 EXP.
    
    EXP Gained- 1272 (est.)-- 440; 458; 322
    Given To- Squall/Laguna (60 Remains), Irvine/Kiros (170 Remains), Selphie/Ward
    (153 Remains)
    
    
    
    Bosses #19-26:
    Propagator (Purple) (Red) (Yellow) (Green) <-- Kill them in this order.
    Party: Squall (Flame Saber), Rinoa (Initial Weapon)
    Strategy: With initial weapons, these would be an 11 rating of impossible.
    They have about 1300 HP, which may not sound like a lot, but they have twice
    your speed and they do anywhere from 200 to 800 damage depending on the
    attack. You have to get way lucky, by pulling off as low as two 7-hit
    Renzokukens. Squall should take only one hit from the Propagator and then a
    hit from Rinoa, then he should pull off some Renzokukens easy. Only difficult
    if Squall is killed. After this fight, leave Squall in the low HP so the rest
    of the fights will go faster without having to set yourself up. All the fights
    are practically the same, and this will be tough trying to do all of these
    in order continuously. You'll probably die. Rating- 10 (Every fight is a 9
    rating, doing it without dying is 11, and I made this an average.)
    
    Alternate Strategy: If you got Odin before this, then he'll come in handy if
    you kept your initial weapons. Odin CAN appear up here, as these guys aren't
    bosses but sub-bosses. Now, when you are at the first screen, run down the
    stairs and you'll notice the Purple Propagator is walking around. Well...we
    have to get past him, so wait until he is on the other side of the room,
    directly to the left of the stairs. Now run to the little door on the far
    right and enter it. Now you'll see a Yellow (Or Green, those two colors look a
    lot alike)Propagator and a save point but he won't attack you since he can't
    "see" you yet. Now, here where you need a bit of luck. If you wait until he's
    walking toward the save point then run to the left of him, hugging the wall
    and running forward. If you're lucky, you'll run straight by him without him
    noticing you. Save, then run into him. 
    
    Hold the escape buttons and hopefully Odin will pop up. Save, then run to the
    other one of that color without getting in a fight and then do the same
    method. Continue on killing all of them with Odin until they are all dead.
    This method is really luck based... Thanks to Cannibal for this.
    
    
    
    *There is one more forced fight if you try to enter the Lunatic Pandora when
    it comes across the city, but since you don't need to actually get on LP, just
    let the time run out. 
    
    
    **When you get the Ragnarok, if you haven't learned Wishing Star, just run 
    around the ship for about 4 SeeD Payments. Then you should get Wishing Star.
    
    
    
    Boss #27:
    Fujin, Raijin
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Rinoa (Initial Weapon)
    Strategy: These guys again huh. Don't worry, they aren't as tough as last
    time, but that doesn't mean they're easy. Go into the fight at full health and
    have everyone attack Fujin. Raijin will beat down Squall while Fujin casts 
    Haste. Soon, Fujin will say some dialogue then she'll use Meteor. It shouldn't
    kill you (aside from Squall), in fact you should have about 200 HP left on
    Quistis and Rinoa. Raijin will say some dialogue then hopefully he'll attack
    Rinoa. Have Rinoa use her limit and pray to get either Wishing Star or
    Invincible Moon. Invincible Moon will keep you alive longer, whereas Wishing
    Star will kill them. 
    
    If you get Invincible Moon, just keep using Rinoa's limit break for Wishing 
    Star until it comes up. If you actually come out of invincible status, pray he
    attacks Quistis this time, and keep using Combine with Angelo while Quistis 
    should now use Fire Breath. They'll go down fairly quick. You might die. 
    Rating- 7
    
    **Use the Str Ups you get on Squall.
    
    **If you did everything right back in Laguna's Dream Sequence #2 (In this same
    place), you can go back to where the hatches are and get a Power Generator 
    (Teach Quistis Ray-Bomb), a draw point (Who cares), and something else.
    
    **After this screen, keep going for Zell's Combat King 005 (My Final Heaven).
    
    **Monsters here only give 1 (2 for last hit) EXP, so if you get into some 
    fights with Torama and an Imp, beat them for Curse Spikes to teach Quistis 
    Lv?Death, among numerous other monsters here to get other items for Quistis.
    It's not really required, it's more of a perfectionism kind of thing. 
    
    
    
    Boss #28:
    Mobile Type 8 (Personal favorite boss)
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Rinoa (Initial Weapon)
    Strategy: Go into the fight with Rinoa and Squall at low HP from the last 
    battle and Quistis at full health. Run in and I'm betting he'll attack
    Quistis. Have Rinoa use Combine. If she gets Invincible Moon, keep unleashing
    hell. If she gets Wishing Star, then it's over. Fairly easy. You shouldn't 
    die. Rating- 5.
    
    **You must get a Power Generator from Mobile Type 8 and teach it to Quistis
    for Homing Laser.
    
    **Go save, it's your last chance till Disc 4.
    
    
    
    Boss #29:
    Seifer
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Rinoa (Initial Weapon)
    Strategy: Odin will come, and Seifer will cut him in half when...Seifer...is
    standing perfectly still...Well, assault Seifer with everything you can.
    Mainly have Quistis nail him with Homing Laser, Squall using Renzokuken, and
    just have Rinoa do whatever. Soon, Gilgamesh will come down and blow Seifer
    away. That is, if you don't die. You might die. Rating- 8
    
    
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    Boss #30:
    Adel
    Party: Squall (Flame Saber), Quistis (Initial Weapon), Anyone (Initial Weapon)
    Strategy: You need awesome reflexes to nail this. Be absolutely sure Quistis 
    and Squall are at low HP from the Seifer battle, and run back to the save
    point and save. Now run to Adel. This will take loads of luck. Right as the
    dialogue starts for the battle, Squall should have his turn up. Get it to
    Renzokuken, then wait for Quistis and your other party member to get a full
    ATB bar. Now have Squall quickly use Renzokuken while Quistis selects Homing
    Laser. Keep your last party member's attack page up until Squall and Quistis
    are done. Now, right when Squall and Quistis' ATB bars are filled, have that
    party member attack. Now have Quistis use another Homing Laser. This should
    finish off Adel. For insurance, go ahead and use Squall's Renzokuken. You will
    die at least once. Rating- 9.5
    
    
    
    **In the Commencement Room (with all the save points), save and switch your 
    other party member to Rinoa and heal everyone but Quistis.
    
    
    
    Bosses #31-43:
    Sorceress A (Bosses 1-6), Sorceress B (Bosses 7-12), Sorceress C (Boss 13)
    Party: Squall, Quistis, Rinoa  (You should be quite familiar with the weapons 
    now)
    Strategy: You should have Ray-Bomb for Quistis, and Ray-Bomb one-hit-kills the
    Sorceress A's, so use that and pray Quistis is still alive. Just have everyone
    else attack regularly. They have about 1000 HP. On Sorceress B, if you get two
    to come, have Quistis use Ray-Bomb. If someone has a turn before Quistis has a
    turn, hold them there and tap Triangle to reload the page a couple times and 
    then once she has a turn, attack. Now have Quistis use Homing Laser if it's
    one sorceress, Fire Breath if it's two. Now you're on the last Sorceress B, so
    use a Homing Laser. These have about 2000 HP. 
    
    It's time for Sorceress C, who is a worm basically. She counterattacks only,
    and her only action is to count down from 5. So you have 5 turns to finish her
    off. You should make Quistis use Homing Laser, and if it's not Quistis' turn,
    have that person attack Squall into the limit break zone HP. Homing Laser
    won't kill it so there goes Quistis. But, we had attacked Squall so he can use
    Renzokuken. If you nail all of the triggers, it will finish off Sorceress C.
    It has about 10,000 or 11,000 HP. You will probably die. Rating- 9.5
    (Altogether)
    
    
    
    **Save in the entrance in case you accidentally fight Sphinxy. 
    
    **To get to Tri-Point, run in between Sphinxy and the staircase banister. Run
    through the door and the chandelier falls onto the hatch of the wine cellar.
    Now you can enter down there.
    
    
    
    Boss #44:
    Tri-Point
    Party: Squall, Quistis, Rinoa
    Strategy: This will only work if Tri-Point's regular attack does 30 damage or
    so. Gilgamesh should do about 3900 damage, which is 500 damage too little.
    Now, how can we get that? Well, one way is to get Angelo to Angelo Rush
    Tri-Point over and over every time Rinoa is attacked, then have Squall attack
    after about 4 or 5 Angelo Rushes. The other way is to go to the DSRC and get
    Bahamut, but you'll have to be amazingly lucky to pull off a Break on the Ruby
    Dragons. Then you'd have to beat him, which isn't really hard anyways. Then,
    he'll raise the level of Gilgamesh to about 15, which means Gilgamesh will do
    4100 or so. Add this to the fact that you could do this regularly if Gilgamesh
    gets a critical hit, it could either one-hit-kill Tri-Point, or come way
    close. 
    
    What you should do if you want a win, is make your team Squall, Quistis, and
    Zell/Selphie, then hope Gilgamesh uses Masamune and gets a critical hit. The
    critical hit will do about 4400 HP. To get Gilgamesh to appear, you have to 
    either just sit there for a bit, or reload the attack page a couple times 
    until he does come. If this doesn't kill him, use Squall coupled with trigger
    to finish him off. You will probably die, due to having to get everything
    right, he could kill you before you do. Rating- 10 (In the sense you need a
    load of luck to get Gilgamesh to appear, get Masamune, hit critically, and
    kill him with Squall)
    
    **Unlock Limit Break.
    
    
    
    Boss #45:
    Sphinxaur/Sphinxara
    Party: Squall, Quistis, Rinoa
    Strategy: This guy should be cake now that you have limit breaks. Nail a
    Homing Laser on both forms plus some regular attacks to make him fall in a
    snap. He'll use mainly -aga magic on first form, and he'll summon weak
    monsters on the second form. You shouldn't die. Rating- 2
    
    **Unlock Item.
    
    
    
    Boss #46:
    Red Giant
    Party: Squall, Quistis, Zell
    Strategy: Micro Missile him about 5 times then follow up with a Homing Laser.
    His attacks do about 300 but he should fall before he does any major damage.
    If he does kill Quistis, use Zell's Meteor Strike to really hurt him. You
    might die. Rating- 5
    
    **Unlock Resurrection.
    
    
    
    Boss #47:
    Trauma
    Party: Squall, Quistis, Rinoa
    Strategy: A simple Homing Laser or two will get the job done. He'll attack you
    for hardly any damage and sometimes use Mega Pulse Cannon, which will kill
    you. He'll also summon Mini-Trauma who use Mini Pulse Cannon for weak damage.
    If he gets two Mini-Trauma summoned, use Ray-Bomb to make his previous turns
    just look like wastes, while you still do a good 3000 damage. Man, these
    bosses are just plain pitiful, huh? You shouldn't die. Rating- 3
    
    **Unlock Save.
    
    **From now on, unlock anything you want.
    
    
    
    **These next bosses are unneeded for you to beat. Defeat them if you want.
    
    Boss #48:
    Krysta
    Party: Squall, Quistis, Rinoa
    Strategy: This guy might take a different strategy approach. Use Rinoa's 
    combine until you get an Invincible Moon. Otherwise, his last attack will 
    finish you. Once you get Invincible Moon on, Homing Laser him into submission.
    He'll cast Ultima as a parting gift, which is why you have to be invincible. 
    You shouldn't die. Rating- 4
    
    
    
    Boss #49:
    Gargantua
    Party: Squall, Quistis, Rinoa
    Strategy: Defeat the Vysage, Righty, and Lefty with a Fire Breath or two, then
    he'll come out. Keep using Fire Breath, and have Squall use Renzokuken and 
    Rinoa combine. He might get some attacks off that curse you, but just keep 
    fighting on regardless. You shouldn't die. Rating- 5
    
    
    
    Boss #50:
    Catoblepas
    Party: Squall, Quistis, Rinoa
    Strategy: Get off an Invincible Moon, then unleash Homing Laser coupled with 
    Renzokuken. Once he dies, he, like Krysta, will give you a parting gift, but 
    this time of Meteor. Invincibility rocks. You shouldn't die. Rating- 4
    
    
    
    Boss #51:
    Tiamat
    Party: Squall, Quistis, Rinoa
    Strategy: If you want, get an Invincible Moon on you, just in case you don't 
    kill him before he uses Dark Flare. Have Quistis use Homing Laser constantly 
    and Squall use Renzokuken. Hopefully he'll die before Dark Flare is cast. You
    shouldn't die. Rating- 5
    
    
    
    **Ready? Save outside of Ultimecia's Main Chamber, and get ready for a long 
    haul.
    
    **Get Rinoa and Quistis to low HP beforehand, so you'll have a good chance of
    getting them on your team to use for early pain.
    
    **Remember, since everyone is about equal in this challenge, don't focus on 
    using one team. Use whoever is at your disposal, though you will need Rinoa
    almost the whole battle. Other than that, use anyone.
    
    
    
    Boss #52:
    Ultimecia (Form 1)
    Party: Random
    Strategy: Hopefully you'll get Quistis or Rinoa in your party, but if you
    don't then kill off someone until you get either. It's better if you get Rinoa
    since you can get Invincible Moon off, then once you have invincibility,
    attack with regular attacks and have Rinoa use Combine, hopefully getting
    Wishing Star. Ultimecia has pretty low HP (around 11000), so if you get a
    Wishing Star she falls, or two/three Homing Lasers. You shouldn't die.
    Rating- 7. Your party needs Rinoa for the next battle.
    
    
    
    Boss #53:
    Griever (Form 2)
    Party: Rinoa, Any other two members
    Strategy: Keep using Rinoa's Combine for either Wishing Star or Invincible
    Moon (if you need it). Make sure your party has on invincibility, and use
    Combine, hopefully getting Wishing Star. Wishing Star will kill Griever, but
    he'll finish with Shockwave Pulsar so watch out. You may die. Rating- 9. Your
    party needs Rinoa still.
    
    
    
    Boss #54:
    Griever/Ultimecia (Form 3)
    Party: Rinoa, Quistis, Anyone
    Strategy: You should still have invincibility, so use Combine and Homing Laser
    to chip away at Grievmecia. If you don't get a Wishing Star, Grievmecia will 
    summon a Helix or two. These things will basically do jack-squat. Grievmecia 
    has pretty awesome magic, containing spells such as Ultima and Holy, so you 
    really gotta keep the invincibility on. Not only that, but Ultimecia also uses
    an attack called "Great Attractor", which will one-hit-kill your whole party. 
    Invincibility = Must. Wishing Star will one-hit-kill them, so aim for that. If
    you never get a Wishing Star, continuous Homing Lasers will soon make 
    Grievmecia's back part fall off. That indicates that Grievmecia is low on HP, 
    so it shouldn't take many Homing Lasers to finish it off (Maybe 3-6).
    You could die. Rating- 8. You still need Rinoa...You need Rinoa for this whole
    fight.
    
    
    
    Boss #55:
    Ultimecia's True Form (Form 4)
    Party: Rinoa, Any other two members
    Strategy: Damn I hate this form. She only has three attacks that matter.
    Hell's Judgment, which takes all characters to 1 HP, Apocalypse, which will
    kill your party, and a regular attack that will kill off one of your party
    members. This form is unlike the other 3, since one Wishing Star won't kill
    it. As long as you keep invincibility on, and get Homing Laser/Wishing Star,
    it won't be too long until she begin talking. Once she begins talking, keep
    laying on attacks and keeping invincibility on. She'll talk a good bit, then
    when she says "And...", that means one or two more shots will finish her.
    You'll die once for sure. Rating- 9.5. We don't need Rinoa after this. Or
    anyone else really.
    
    
    
    There you have it. Watch the well-deserved ending movie and now you can say
    you have beaten the NJNL Challenge on FFVIII. 
    
    -****************************************************************************-
    |VIII.                              Contacting                               |
    -****************************************************************************-
    
    titanicpanic@myway.com for all your needs. You must label them as "NJNL
    Concern" if you want an answer however. I don't know what concerns you would
    have though. Still, I probably won't answer you if it isn't labeled exactly
    as I ask. Cheers. I'm rarely on them, but my AIM screen name is Chr14t and my
    MSN address is titancannon4@hotmail.com. 
    
    -****************************************************************************-
    |IX.                                   FAQ                                   |
    -****************************************************************************-
    
    1. So, is this challenge even possible?
    
    A: Yes, if you do everything as instructed, with few to no differences.
    Changing how you do it is fine, but know that it MAY not work.
    
    2. [Insert Boss] is unbeatable! Your way just never works! How did you do it?!
    
    A: Most of my strategies have a huge amount of luck , but don't give up. It 
    could take a good long time to get a boss beaten with luck. If you still have 
    trouble, you can contact me and I'll go through it step-by-step with you to
    see how you've got it working.
    
    3. Can I use Seifer and Edea to level my GF's?
    
    A: A lot of people see that as a form of cheating, but be my guest. If you do,
    then I don't think you should consider it a true No Level challenge.
    
    4. But if you use Seifer and Edea, you can get Lionheart and make this 
    challenge way easy!
    
    A: Challenges aren't meant to be easy. They're supposed to be, as the name 
    implies, a challenge. Don't try to make things easier for you. If anything, 
    make it harder. Though, not to the point of impossible to do.
    
    5: Ultimecia is way too hard! This has got to be impossible!
    
    A: She is arguably the hardest boss in the challenge, but that's why she's the
    final boss isn't it? Don't be alarmed if it takes a very long time to even
    beat her. My first time to attempt this challenge, I used a cheap save state
    to win. But when I did it in a legitimate way, it took 150+ tries. No lie. She
    is difficult, but stay persistent.
    
    More questions will be added as they are asked. I don't get many questions,
    however.
    
    -****************************************************************************-
    |VII.                                  Credits                               |
    -****************************************************************************-
    
    A I e x- I'm betting I referred to his guide 100 times for reminders on what
    to do on certain areas. Not only that, but every guide of his for other games
    that I've used were top quality. I suppose I'm advertising him or something
    but it's deserved.
    
    Cannibal- He did a WHOLE lot of work for this. I don't know if I could've done
    it without his help.
    
    Xuxon- Gave me a lot of info on different things, like Gilgamesh.
    
    Stefan Gerads- The person who mentioned "Break" method to save EXP on
    soldiers.
    
    Ttly- I suppose he is the originator of the NJNL challenge. Wouldn't have been
    possible without him. He's who I got idea from.
    
    Larynna- Confirmed that Gilgamesh can do a critical hit, needed information
    for which I'm thankful.
    
    My hands- For going through this near 30+ day task. I congratulate them.
    
    CJayC- Making GameFAQs. How else would this be possible?
    
    SquareSoft/Enix- Making FFVIII and the FF series in general. Standing ovation.
    
    The people who Cannibal and Xuxon got their info from originally.
    
    
    -****************************************************************************-
    Thanks for reading this FAQ, I hope you've enjoyed it. I hope that I have been
    of some help to you and your endeavor on this challenge. If you completed the 
    challenge, well done. You've finished the toughest known challenge for FFVIII 
    that's actually possible. *Clap clap* 
    -****************************************************************************-