From: KasketDarkfyre@aol.com
Date: Sun, 26 Sep 1999 19:55:23 EDT

Final Fantasy VIII: Guardian Forces Part: 1
---------------------------------------------
Section 1: Introduction
Section 2: Explanation of The Guardian Forces
Section 3: The Guardian Forces
 -Powers
 -Locations
 -Abilities
Section 4: Advanced Guardian Forces
Section 5: Explanation of The Guardian Force Abilities
Section 6: Credits
-----------------------------------

-Introduction-
--------------

  Welcome to my second installment of Final Fantasy VIII FAQs. I will be 
covering the Guardian Forces, what their powers are, where they can be 
located, and the abilities they carry with them. Each will appear like this:

-(Guardian Force Name)-
-(Powers/Attack)-
-(Starting HP/Level)-
-(Elemental Base)-
-(Location)-
-(Starting Abilities)-

  Later in the FAQ, I'll tell you how to gain the more elusive GF's like 
Odin, Gilgamesh, and Phoenix. Hopefully you'll find this FAQ informative and 
helpful in your quest through Final Fantasy VIII

-----------------------------------

-Explanation of The Guardian Froces
-------------------------------------

  Each Guardian Force has it's good and bad elements, but all are powerful 
enough to help you through the first 3 discs. The further along you are, the 
better your Guardian Forces will turn out to be. 

  Guardian Forces are like people. They get jealous,  exceptionally friendly, 
and you can name them as you would a pet or a newborn baby. In order to keep 
them friendly and liking you, you have to concentrate all of your usage on 
that particular Guardian Force. If you Junction two or more GF's to a 
character, the usage becomes irregular, and the Guardian Force's will not 
come as quickly in a battle as they should.

  You can teach your Guardian Force's new tricks later in the game with 
scrolls that you'll find through out the world in your travels. Although on 
occassion, you will find that you cannot teach a GF something, and need to 
find Amnesia Greens. Once you have these Green's, feed it to the GF, and the 
GF will forget an ability of your choice.

  I recommend that you take away something that has lost it's usefullness, 
such as SumMag+10%, when you've already learned SumMag20%.

  Also, learn the Boost Ability for your Guardian Forces. Those with long 
animation times can have their attacking power boosted to 250. To Boost, when 
the GF animation comes up, hold select, and tap the Square button, but stop 
when an X crosses over the finger and the button, then resume tapping when 
the X disappears. I've gotten some super damage (35,000+ pts.) with Eden this 
way.

-----------------------------------

-The Guardian Forces-
---------------------


-Quezacotl-
-Attack: Thunder Storm-
-300 HP/Level 1-
-Thunder Elemental-
-Location: Quezacotl can be found at Squall's study panel in the classroom of 
Balamb Garden in the beginning of the game, use the Tutorial and he will be 
automatically added to your inventory-

-=Quezacotl Abilities=-

  Ability            AP Needed            Leads To Ability
------------------------------------------------------------
 HP-J                  50                   ---------
 Vit-J                 50                   Elem-Def-J
 Mag-J              Pre-Learned             ---------
 Elem-Atk-J           160                   ---------
 Elem-Def-J           100                   Elem-Defx2
 Elem-Defx2           130                   ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Card                  40                   Card Mod
 Mag+20%               60                   Mag+40%, Elem-Atk-J
 Mag+40%              120                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   ---------
 Boost                 10                   ---------
 T Mag-RF              30                   Mid Mag-RF
 Mid Mag-RF            60                   ---------
 Card Mod              80                   ---------

  The Card and Card Mod Abilities are two of the best Abilites to have in the 
beginning of the game. You can turn monsters into Cards with the Card 
Ability, and then modify those Cards into Items with the Card Mod Ability, 
try to learn those two Abilities in the beginning of the game to get a jump 
start.


-Shiva-
-Attack: Diamond Dust-
-298 HP/Level 1-
-Ice Elemental-
-Location: Can be found with Quezacotl on the study panel in the classroom at 
Balamb Garden, she will automatically be added to your inventory with 
Quezacotl.

-=Shiva Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Str-J                 50                   Elem-Atk-J
 Vit-J                 50                   Vit+20%
 Spr-J              Pre-Learned             ---------
 Elem-Atk-J           160                   ---------
 Elem-Def-J           100                   Elem-Defx2
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Doom                  60                  (Gained at Lvl 10)
 Vit+20%               60                   Vit+40%
 Vit+40%              120                   ---------
 Spr+20%               60                   Spr+40%, Elem-Def-J
 Spr+40%              120                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   ---------
 Boost                 10                   ---------
 I Mag-RF              30                   ---------

  The I Mag-RF is your first Refining Ability that you'll recieve. You can 
turn items into Ice/Water Magic. 


-Ifrit-
-Attack: Hell Fire-
-305 HP/Level 1
-Fire Elemental-
-Location: Defeat him in the Fire Cavern for him to join you.-

-=Ifrit Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 HP-J                  50                   ---------
 Str-J              Pre-Learned             ---------
 Elem-Atk-J         Pre-Learned             ---------
 Elem-Def-J           100                   Elem-Defx2
 Elem-Defx2           130                   ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Mad Rush              60                  (Gained at Lvl 10)
 Str+20%               60                   Str+40%
 Str+40%              120                   Str Bonus
 Str Bonus            100                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GPHP+20%
 GFHP+20%              70                   GPHP+30%
 GFHP+30%             140                   ---------
 Boost                 10                   ---------
 F Mag-RF              30                   ---------
 Ammo-RF               30                  (Gained at Lvl 10)

  The Ammo Refine Ability isn't useful until you have Irvine in your party 
later on in the game. But the F Mag-RF is good to gain more Fire spells to 
Junction later to your party members. Strength is this guy's main source, 
with the Str+20/40% and the Strength Bonus, you should be good to go once you 
have them all learned for your character.


-Siren-
-Attack: Silent Voice-
-391 HP/Level 3-
-Non Elemental(Status Attack: Silence)-
-Location: Draw Siren during the fight with Elvoret on the Comm Tower in 
Dollet.-

-=Siren Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Mag-J              Pre-Learned             ---------
 ST-Atk-J           Pre-Learned             ---------
 ST-Def-J           Pre-Learned             ---------
 ST-Def-Jx2           100                   ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Treatment            100                  (Gained at Lvl 12)
 Mag+20%               60                   Mag+40%
 Mag+40%              120                   Mag Bonus
 Mag Bonus            100                   ---------
 Move-Find             40                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   ---------
 Boost                 10                   ---------
 L Mag-RF              30                   ---------
 ST Med-RF             30                   ---------
 Tool-RF               30                   ---------

  Abilities aplenty with Siren. She holds the next three important Refine 
Abilities, Tool, Status Medication and Life/Recovery Refine Abilites. Her 
Move-Find Ability is a must have to find hidden draw points and hidden save 
points.


-Brothers-
-Attack: Brotherly Love-
-670 HP/Level 7-
-Earth Elemental-
-Location: Found in the Tomb of the Unknown King. You must defeat the first 
Brother (Sacred) and then defeat the Brothers together (Sacred and Minotaur)-

-=Brothers Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 HP-J               Pre-Learned             ---------
 Str-J                 50                   Elem-Atk-J
 Spr-J                 50                   Elem-Def-J
 Elem-Atk-J           100                   ---------
 Elem-Def-J           100                   ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Defend               100                   ---------
 HP+20%             Pre-Learned             ---------
 HP+40%               120                   HP+80%
 HP+80%               240                   HP Bonus
 Cover                100                   ---------
 HP Bonus             100                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------
 Boost                 10                   ---------

  Good for HP Boosting Stats. The HP Bonus adds 30 HP to your total when you 
level up each time. Shoot for it as soon as you can get it.

-Diablos-
-Attack: Dark Messenger-
-730 HP/Level 9-
-Non Elemental-
-Location: Inside of the Cursed Lamp when you recieve it from Headmaster Cid.-

-=Diablos Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 HP-J                  50                   HP+20%
 Mag-J              Pre-Learned             ---------
 Hit-J                120                   ---------
 Abilityx3          Pre-Learned             ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Dark                 100                   ---------
 HP+20%                60                   HP+40%
 HP+40%               120                   HP+80%
 HP+80%               240                   ---------
 Mag+20%               60                   Mag+40%
 Mag+40%              120                   ---------
 Mug                  200                   ---------
 Enc-Half              30                   Enc-None
 Enc-None             100                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------
 Time Mag-RF           30                   ---------
 ST Mag-RF             30                   ---------

  Mug is one of the most useful Abilities in the game. Just say the word...it 
not only sounds cool, but you get rare items from monsters. The Abilityx3 is 
good to have, allowing not 2, but 3 GF Abilities to your character.


-Carbuncle-
-Attack: Ruby Light-
-1220 HP/Level 16-
-Non Elemental(Casts Reflect)-
-Location: Draw Carbuncle from the Iguions Boss fight(Disc 1)-

-=Carbuncle Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 HP-J                  50                   HP+20%
 Vit-J              Pre-Learned             ---------
 Mag-J                 50                   ST-Atk-J
 ST-Atk-J             160                   ---------
 ST-Def-J             100                   ST-Def-Jx2
 ST-Def-Jx2           130                   ---------
 Abilityx3          Pre-Learned             ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 HP+20%                60                   HP+40%
 HP+40%               120                   ---------
 Vit+20%               60                   Vit+40%
 Vit+40%              120                   Vit Bonus
 Vit Bouns            100                   ---------
 Counter              200                   Auto-Reflect
 Auto-Reflect         250                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------
 Recov Med-RF          30                   ---------

  Carbuncle's not good for much except the Status blocking reflects and 
whatnot.


-Leviathan-
-Attack: Tsunami-
-1349 HP/Level 17-
-Water Elemental-
-Location: Draw from NORG on the Basement Floor of the Balamb Garden.-

-=Leviathan Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Spr-J              Pre-Learned             ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Mag-J                 50                   Elem-Atk-J
 Elem-Atk-J           160                   ---------
 Elem-Defx2           130                   ---------
 Recover              200                   ---------
 Spr+20%               60                   Spr+40%
 Spr+40%              120                   Spr Bonus
 Spr Bonus            100                   ---------
 Auto-Potion          150                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------
 Boost                 10                   ---------
 Supt Mag-RF           20                   GF Recov Med-RF
 GF Recov Med-RF       30                   ---------

  The most useful Ability in Leviathan's arsenal has to be the Recover, as 
you can restore a character's HP without ever using Magic. If equipped at the 
beginning of the game, it can turn a character into a strong magical defense 
unit.


-Pandemona-
-Attack: Tornado Zone-
-1442 HP/Level 19-
-Wind Elemental-
-Location: Draw from Fujin during the boss fight in disc 2 against Fujin and 
Raijin in the town of Balamb during the occupation of the Galbadin Army.-

-=Pandemona Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Str-J              Pre-Learned             ---------
 Spd-J                120                   Spd+20%
 Elem-Atk-J         Pre-Learned             ---------
 Elem-Def-J         Pre-Learned             ---------
 Elem-Defx2           130                   ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Absorb                80                   ---------
 Str+20%               60                   Str+40%
 Str+40%              120                   ---------
 Spd+20%              150                   Spd+40%
 Spd+40%              200                   ---------
 Initiative           160                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------
 Boost                 10                   ---------

  Speed, speed, speed. With all the speed and the Initiative, you should be 
able to finish off monsters before they get a chance to blink.


-Cerberus-
-Attack: Counter Rockets-
-1490 HP/Level 23-
-Non Elemental (Casts Double and Triple magic uses)-
-Location: Challenge him in the Galbadia Garden during the Battle of Disc 2-

-=Cerberus Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Str-J              Pre-Learned             ---------
 Mag-J                 50                   ST-Atk-J
 Spr-J                 50                   ST-Def-J
 Spd-J                120                   Spd+20%
 Hit-J              Pre-Learned             ---------
 ST-Atk-J             160                   ---------
 ST-Def-J             100                   ST-Def-Jx2
 ST-Def-Jx2           130                   ST-Def-Jx4
 ST-Def-Jx4           180                   ---------
 Abilityx3          Pre-Learned             ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Spd+20%              150                   Spd+40%
 Spd+40%              200                   Auto-Haste
 Auto-Haste           250                   ---------
 Expendx2-1           250                   ---------
 Alert                200                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------

  Master defense against Status Abnormalities with this GF, equip him, and 
you can cause severe damage to your opponent with Status attacks, but take 
virtually no damage in return.

-Alexander-
-Attack: Holy Judgement-
-1925 HP/Level 25-
-Holy Elemental-
-Location: Must draw him from Edea in the Battle of Disc Two in Galdabin 
Garden.-

-=Alexander Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Spr-J              Pre-Learned             ---------
 Elem-Atk-J           160                   ---------
 Elem-Defx2         Pre-Learned             ---------
 Elem-Defx4           180                   ---------
 Abilityx3          Pre-Learned             ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Revive               200                   ---------
 Spr+20%               60                   Spr+40%
 Spr+40%              120                   ---------
 Med Data             200                   Med LV Up
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------
 Boost                 10                   ---------
 High Mag-RF           60                   ---------
 Med LV Up            120                   ---------

  The Med LV Up is a good ability to have during the UFO Chase Side Quest. 
Revive is priceless during fights later on in the game, including the one 
with the Ultima Weapon.


-DoomTrain-
-Attack: Runaway Train-
-2521 HP/Level 28-
-Non Elemental (Causes Abnormal Status)-
-Location: You'll find a ring at a place called Tears' Point, called the 
Solomon Ring, in Esthar. In order to gain this Guardian Force, you need 6 of 
the following items each; Malboro Tentacles, Remedy+, and Steel Pipes, then 
use the ring and DoomTrain will join you.

-=DoomTrain Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Elem-Atk-J         Pre-Learned             ---------
 ST-Atk-J           Pre-Learned             ---------
 Elem-Defx4           180                   ---------
 ST-Def-Jx4           180                   ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Darkside             100                   ---------
 Absorb                80                   ---------
 Auto-Shell           250                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   SumMag+40%
 SumMag+40%           200                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   GFHP+40%
 GFHP+40%             200                   ---------
 Boost                 10                   ---------
 Junk Shop          Pre-Learned             ---------
 Forbid Med-RF        200                   ---------

  DoomTrain has 4 great Abilities rolled into his profile: ST-Def-Jx4, 
Elem-Def-Jx4, ST-Atk-J, and Elem-Atk-J. This makes DoomTrain a powerhouse in 
the Elemental/Status area. The Junk Shop Ability is good later in the game 
when you need to upgrade your weapons.


-Bahamut-
-Attack: Mega Flare-
-3274 HP/Level 35-
-Non Elemental-
-Location: Once you have the Ragnarok spaceship, find the Deep Sea Research 
Facility in the Southwest Corner of the map. Inside, meet Bahamut and answer 
his questions correctly. When you win, he will join you.-

The Questions:

 Bahamut: "So you wish to challenge me.."

 Choose: "It's not our will to fight."

 Bahamut: "Begging me for mercy?"

 Choose: "Never."

 Bahamut: "Damned imbeciles. Why do you wish to fight?"

 Choose the hidden option below "None of your business."

  That should initiate a fight with Bahamutm however, if you do not do it 
correctly, you'll face a Ruby Dragon, and be asked the question over again.

-=Bahamut Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Abilityx4          Pre-Learned             ---------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Str+60%            Pre-Learned             ---------
 Mag+60%            Pre-Learned             ---------
 Mug                  200                   ---------
 Move-HP Up           200                   ---------
 Auto Protect         250                   ---------
 Expendx2-I           200                   ---------
 Rare Item            250                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   SumMag+40%
 SumMag+40%           200                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   GFHP+40%
 GFHP+40%             200                   ---------
 Boost                 10                   ---------
 Forbid Mag-RF      Pre-Learned             ---------

  The Rare Item and Abilityx4 is worth taking the time and effort to fight 
Bahamut. Rare Item is worth it when you want to get every item in the game. 
Abilityx4 speaks for itself.


-Jumbo Cactuar-
-Attack: 1,000 Needles-
-1766 HP/Level 20-
-Non Elemental-
-Location: The Jumbo Cactuar is on Cactuar Island east of the Centra Ruins. 
Sometimes, you will see a green thing sticking out of the sand, that would be 
the Cactuar. When you fight him, be careful of the 1,000 needles attack, it 
causes 10,000 points of non-elemental damage, which will outright kill a 
character. Watch the status screen, when it says he is hesistating, DO NOT 
HIT HIM, he'll run away, and you'll be forced to fight him all over again.-

-=Jumbo Cactuar Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Eva-J                200                   Eva+30%
 Luck-J               200                   Luck+50%
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 Defend               100                   ---------
 Kamikaze             100                   ---------
 Eva+30%              150                   Expendx2-I
 Luck+50%             200                   ---------
 Initiative           160                   ---------
 Move-HP Up           200                   ---------
 HP Bonus           Pre-Learned             ---------
 Str Bonus          Pre-Learned             ---------
 Vit Bonus          Pre-Learned             ---------
 Mag Bonus          Pre-Learned             ---------
 Spr Bonus          Pre-Learned             ---------
 Auto Potion          150                   ---------
 Expendx2-I           250                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------

  Cactuar Guardian Force has the biggest prize with the 5 bonuses. 
Unfortunately, you get it way late in the game, so the effects might be 
minimal.


-Tonberry King-
-Attack: Chef's Knife-
-2596 HP/Level 30-
-Non Elemental-
-Location: You have to fight 18+ Tonberry's at the Centra Ruins in order to 
face the Tonberry King (Really Tough). When you finish off the 18th Tonberry 
or so, the Tonberry King will appear (Extremely Tough because he appears 
after you've been beaten on by the last Tonberry).-

-=Tonberry King Abilities=-

  Ability            AP Needed            Leads to Ability
------------------------------------------------------------
 Magic              Pre-Learned             ---------
 GF                 Pre-Learned             ---------
 Draw               Pre-Learned             ---------
 Item               Pre-Learned             ---------
 LV Down            Pre-Learned             ---------
 LV Up              Pre-Learned             ---------
 Eva+30%            Pre-Learned             ---------
 Luck+50%           Pre-Learned             ---------
 Initiative           160                   ---------
 Move-HP Up           200                   ---------
 Auto Potion          150                   ---------
 SumMag+10%            40                   SumMag+20%
 SumMag+20%            70                   SumMag+30%
 SumMag+30%           140                   ---------
 GFHP+10%              40                   GFHP+20%
 GFHP+20%              70                   GFHP+30%
 GFHP+30%             140                   ---------
 Boost                 10                   ---------
 Haggle               150                   Sell-High
 Sell-High            150                   ---------
 Familiar             150                   Call Shop
 Call Shop            200                   ---------

  Tonberry King holds all the shop Abilities, Sell High, Haggle, Familiar and 
Call Shop. All of which are helpful, if you've missed something rare, earlier 
in the game, you can buy it with the Familiar Ability. Haggle allows you to 
buy at dirt cheap prices. Sell High, allows you to sell things at high 
prices, when they aren't worth it, and Call Shop allows you to call a shop 
anywhere at any time, and bring up any shop that you've visited in the past.

(Picking up after Eden)

-Advanced Guardian Forces-

  These are Guardian Forces that you cannot control or are in your inventory. 
Some can be summoned by using an item, others show up when they want to.

-Odin-
-Location: Centra Ruins Quest. Climb the tower and find him in under 20 
minutes. He'll appear 1 out of 10 battles, but never a boss fight. He uses 
one attack, which severs the enemies in half. 

-Phoenix-
-Location: Only available by using the Phoenix Pinion during a battle. It 
will revive all of the KO'd party members, but only appears every so often.

-Boko the Chocobo-
-Location: You cannot summon the Chocobo until after you've finished the 
Chocobo Forest Puzzle. After you have solved it, use the Gysahl Greens to 
have the Chocobo attack.

-MiniMog-
-Location: MiniMog is more of a GF Ability. By using the Mog Amulet, you can 
teach a GF the MiniMog Ability. The downfall is, that it works in the effect 
that it heals your GF's, but costs you 100 Gil Per Character Average Level.

-Moomba-
-Location:Call upon them by using the Friendship item in battle.

-Gilgamesh-
-Location: After Odin get's whopped by Seifer, Gilgamesh will take over his 
job by aiding you 1 out of 10 battles, including Boss Fights. He has four 
attacks:

Masamune: Heavy Damage to all enemies.
Excalipoor: 1 point of damage to all enemies.
Excaliber Strong damage against all enemies.
Zantetsuken: Slices and instantly kills all enemies on screen.


-Explanation of the Guardian Forces Abilities-
----------------------------------------------

 A brief explanation of the Guardian Forces Abilities in this format, Ability 
- Effect and the Item you can get the Ability from.

 Ability            Effect                                    Item
--------------------------------------------------------------------------
(Junction Abilities)
 HP-J              Junctions Magic to Char. HP                HP-J Scroll
 Str-J             Junctions Magic to Char. Strength          Str-J Scroll
 Vit-J             Junctions Magic to Char. Vitality          Vit-J Scroll
 Mag-J             Junctions Magic to Char. Magic             Mag-J Scroll
 Spr-J             Junctions Magic to Char. Spirit            Spr-J Scroll
 Spd-J             Junctions Magic to Char. Speed             Spd-J Scroll
 Eva-J             Junctions Magic to Char. Evasion           Aegis Amulet
 Hit-J             Junctions Magic to Char. Hit %             ---------
 Luck-J            Junctions Magic to Char. Luck              Luck-J Scroll
 Elem-Atk-J        Junctions Magic to Char. Elemental Attack  Elem-Atk 
 Elem-Def-J        Junctions Magic to Char. Elemental Def.    ---------
 Elem-Defx2        Junctions 2 Magics to Char. Elemental Def. ---------
 Elem-Defx4        Junctions 4 Magics to Char. Elemental Def. Elem-Guard
 ST-Atk-J          Junctions Magic to Char. Status Attack     Status Atk
 ST-Def-J          Junctions Magic to Char. Status Def.       ---------
 ST-Defx2          Junctions 2 Magics to Char. Status Def.    ---------
 ST-Defx4          Junctions 4 Magics to Char. Status Def.    Status Guard
 Abilityx3         Sets 3 Party and/or Char. Abilities        ---------
 Abilityx4         Sets 4 Party and/or Char. Abilities        Rosetta Stone

(Command Abilities)
 Magic             Enables use of Magics in battle            Magic Scroll
 GF                Enables use of GF in battle                GF Scroll
 Draw              Enables use of Draw in/out of battle       Draw Scroll
 Item              Enables use of Item in battle              Item Scroll
 Card              Transforms an enemy to a Card in battle    Gambler's Spirit
 Doom              Casts Death on an enemy                    ---------
 Mad Rush          Casts Beserk, Protect and Haste on allies  ---------
 Treatment         Cures all Status Abnormalities             Med Kit
 Defend            Reduces physical damage to 0               ---------
 Darkside          Triples physical/Char. loses 1/10 HP       ---------
 Recover           Restores all HP to one Char.               Healing Ring
 Absorb            Drains HP from an enemy                    ---------
 Revive            Restores Char. from KO status              Phoenix Spirit
 LV Down           Cuts Target's Level by half                ---------
 LV Up             Doubles Target's Level                     ---------
 Kamikaze          Inflicts Major Damage, KO's one Char.      Bomb Spirit
 Devour            Consumption of Enemies                     Hungry Cookpot
 MiniMog           Restores HP of all GF/x100 Gil per Level   Mog's Amulet

(Character Abilities)
 HP+/20/40/60/80%  Increase of Char. HP by 20/40/60/80%       Regen Ring, 
Giant's Ring
 Str+20/40/60%     Increase of Char. Strength by 20/40/60%    Strength Love, 
Power Wrist
 Vit+20/40/60%     Increase of Char. Vitality by 20/40/60%    Turtle Shell, 
Orihalcon
 Mag+20/40/60%     Increase of Char. Magic by 20/40/60%       Circlet, 
Hypno-Crown
 Spr+20/40/60%     Increase of Char. Spirit by 20/40/60%      Rune Armlet, 
Force Armlet
 Spd+20/40%        Increase of Char. Speed by 20/40%          Jet Engine, 
Rocket Engine
 Eva+30%           Increase of Char. Evade by 30%             ---------
 Luck+50%          Increase of Char. Luck by 50%              ---------
 Mug               Changes Attack Command to Mug              ---------
 Med Data          HP Recovery from items doubled             Doc's Code
 Counter           Char. Counterattacks when hit              Monk's Code
 Return Damage     When hit, returns 1/4 of the damamge back  Hundred Needles
 Cover             Take damage in place of injured ally       Knight's Code
 Expendx2-1        Reduces Magic used in Double from 2-1      ---------
 Expendx3-1        Reduces Magic used in Triple from 3-1      Three Stars
 HP Bonus          When Char. Levels up, gains 30 HP          ---------
 Str Bonus         When Char. Levels up, gains 1+ Str Point   ---------
 Vit Bonus         When Char. Levels up, gains 1+ Vit Point   ---------
 Mag Bonus         When Char. Levels up, gains 1+ Mag Point   ---------
 Spr Bonus         When Char. Levels up, gains 1+ Spr Point   ---------
 Auto Reflect      Auto casts Reflect in battle               Glow Curtain
 Auto Shell        Auto casts Shell in battle                 Moon Curtain
 Auto Haste        Auto casts Haste in battle                 Steel Curtain
 Initiative        ATB is always full                         Accelerator
 Move-HP Up        Recovers HP during walking on the map      ---------
 Auto Potion       Recovery items used automatically when hit ---------

(Party Abilities)
 Enc-Half          Encounter enemies half of the time         
 Enc-None          Never encounter enemies
 Alert             Protects against Back Attack and First Strike
 Rare Item         Rare items become easier to obtain after battle
 Move-Find         Hidden Save and Draw Points become visible

(GF Abilities)
 SumMag10/20/30/40% Increases GF Attack power by 10/20/30/40% Steel Pipe, 
Samantha Soul
 GFHP+10/20/30/40% Increases GF HP by 1/20/30/40%             Healing Mail, 
Silver Mail
 Boost             Increses Damamge by a GF in battle

(Menu Abilities)
 Haggle            Buy items at discount                      
 Sell High         Sell items at shops for higher prices
 Familiar          Enables better variety of items at shops
 Call Shop         Call any shopsto but items.
 Junk Shop         Call a Junk Shop from the menu
 T Mag-RF          Refine Lighting/Wind Magic from items
 I Mag-RF          Refine Water/Ice Magic from items
 F Mag-RF          Refine Fire Magic from items
 L Mag-RF          Refine Life/Recovery Magic from items
 Time Mag-RF       Refine Time/Space Magic from items
 ST Mag-RF         Refine Status Magic from items
 Supt Mag-RF       Refine Support Magic from items
 Forbid Mag-RF     Refine Forbidden Magic from items
 Recov Mag-RF      Refine Recovery Magic from items
 ST Med-RF         Refine Status Recovery Magic from items
 Ammo-RF           Refine Ammunition from items
 Tool-RF           Refine Tools from items
 Forbid Med-RF     Refine Forbidden Medicine from items
 GFRecov Med-RF    Refine Recovery Medicine for GF from items
 GFAbl Med-RF      Refine GF Ability Medicine from items
 Mid Mag-RF        Refine Mid-Level Magic from items
 High Mag-RF       Refine High-Level Magic from items
 Med LV Up         Refine rare medicines from common medicines
 Card Mod          Refine items from Cards

-------------------------------------------------------------------
Credits-

 Thanks to my Girfriend, Mary, yet again. Patience is a virtue that she seems 
to have inifinate amounts of.

 Thanks to those who wrote me on my last FAQ, and gave me some pointers: 
DarkPaladinSSU(DPaladin)

Copyright to Kasket Darkfyre 1999

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