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    Boss FAQ by Ranma

    Version: 1.0 | Updated: 12/05/99 | Printable Version | Search Guide | Bookmark Guide

    Final Fantasy VIII
    Boss FAQ
    Version 1.0
    By LightRanma@aol.com
    
    ---
    
    Disclaimer: You may not use this FAQ for your website, UseNet thingy or ANYTHING 
    of that nature WITHOUT MY WRITTEN PERMISSION.  E-mail me first!!
    
    ***THE NEWEST VERSIONS OF THIS FAQ CAN ALWAYS BE FOUND AT WWW.GAMEFAQS.COM!!!***
    
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    TABLE OF CONTENTS
    -----------------
    
    I.  Introduction
    II.  Legend
    III.  Boss Walkthrough
    IV.  Conclusion
    V.  Thanks
    
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    I.  Introduction
    ----------------
    
    Hi, and thanks for checking out my second Final Fantasy VIII FAQ!  I just love 
    this masterpiece so much, I had to write one more FAQ for it.  I got ultra-good 
    feedback from my older Xenogears Boss FAQ, so the layout for this FAQ is very 
    similar to that FAQ.  I hope you enjoy this one as much as others enjoyed my 
    last one.  See ya!
    
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    II.  Legend
    -----------
    
    GF Alert (if applicable)
    Boss' Name
    Boss' Estimated HP (Boss' HP will differ depending on your Level)
    Boss' Location
    Elemental Weakness
    Elemental Strength
    Elemental Immunity
    AP Bonus
    Items for Winning
    Draw LV 1-19
    Draw LV 20-29
    Draw LV 30-100
    Difficulty (1, easiest; 5, hardest)
    
    Boss Strategy
    
    As you can see, the layout for this FAQ is just about the same as my Xenogears 
    Boss FAQ, with some improvements.
    
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    ----------------------
    III.  Boss Walkthrough
    ----------------------
    
    Here is the complete Boss Walkthrough for the whole game.  I've finished all 
    four discs, so you can trust this guide.
    
    ---
    
    - DISC 1 -
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #1
    Name: Ifrit
    HP: 1068
    Location: Fire Cavern (Disc 1)
    Elemental Weakness: Ice, Water
    Elemental Strength: Fire
    Elemental Immunity: None
    AP Bonus: 20 AP
    Items for Winning: G-Returner x1; Ifrit Card x1
    Draw LV 1-19: Fire, Cure, Scan
    Draw LV 20-29: N/A
    Draw LV 30-100: N/A
    Difficulty: 1
    
    Ifrit, the Fire God, isn't tough at all; the only thing that makes it 
    nerveracking is the time limit (of which even 10 minutes is more than enough).  
    I always Junction Shiva to Squall, but whoever you have Shiva junctioned to, 
    summon her every turn and do as much Boosting as possible.  With your other 
    character (Quistis), cast constant Blizzard or Blizzara Spells on Ifrit to 
    really lower his HP, and cast Cure or Cura when someone's HP gets low.  You 
    should have no trouble with this battle.  When you win, you will get Ifrit for a 
    new GF.
    
    Boss Fight #2
    Name: Biggs and Wedge
    HP: 467-705; 416-640
    Location: Dollet Communication Tower (Disc 1)
    Elemental Weakness: Thunder; None
    Elemental Strength: None; None
    Elemental Immunity: None; Poison
    AP Bonus: 4 AP; 4 AP
    Items for Winning: None
    Draw LV 1-19: Fire, Blizzard, Thunder, Scan; Fire, Blizzard, Thunder, Cure
    Draw LV 20-29: N/A
    Draw LV 30-100: N/A
    Difficulty: 1
    
    Biggs begins this fight alone, without Wedge.  Start this battle off by casting 
    Thunder or Thundara repeatedly on Biggs.  Biggs can't do too much damage, but it 
    can rack up, so cast Cure or Cura when you start feeling the damage.  Very soon, 
    Wedge will apeear and now you'll have to contend with them both; but still, just 
    keep pounding away with Thunder on Biggs, and eventually they will both be 
    sucked up by the real Boss, Elovret.
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #3
    Name: Elvoret
    HP: 1563-3523
    Location: Dollet Communication Tower (Disc 1)
    Elemental Weakness: None
    Elemental Strength: None
    Elemental Immunity: Poison
    AP Bonus: 10 AP
    Items for Winning: Elixir x2; Cottage x2; G-Returner x3; Weapons Monthly March 
    x1
    Draw LV 1-19: Thunder, Cure, Double, Siren (GF)
    Draw LV 20-29: N/A
    Draw LV 30-100: N/A
    Difficulty: 2
    
    Elvoret is the hardest enemy you've faced thus far, but he's not too bad.  The 
    Thunder spell is particularly effective here, and so are physical attacks.  
    First off, make sure to Draw Siren, a new GF, from him, and also, stock up on 
    the Double Spell, because it's effective.  If you want, you can Draw and Cast 
    Double on everyone, and then pummel him with Fire, Blizzard, and Thunder.  
    Elvoret also has Cure that you can Draw and Cast when your HP gets low (and it 
    probably will).  Mainly, you want to focus on using your GFs; Shiva, 
    Quetzacoatl, and Ifrit are all effective against Elvoret.  Keep the heat up and 
    he will fall sooner or later.  Just make sure to keep your HP in check.
    
    Boss Fight #4
    Name: Granaldo, 3 Raldos
    HP: 1314-9700; 111-6700 (Disc 1)
    Location: Balamb Garden Training Center
    Elemental Weakness: Wind; None
    Elemental Strength: None; None
    Elemental Immunity: None; None
    AP Bonus: 5 AP; 3 AP
    Items for Winning: Wizard Stone (Random)
    Draw LV 1-19: Sleep, Blind, Shell; Fire, Thunder, Protect
    Draw LV 20-29: Sleep, Blind, Shell; Fira, Thundara, Protect
    Draw LV 30-100: Sleep, Confuse, Shell, Pain; Firaga, Thundaga, Protect
    Difficulty: 1
    
    This is an extremely easy battle.  First off, stock up on Protect and Shell, 
    which these enemies have.  Then, summon Shiva, Quetzacoatl, and Ifrit.  The 
    first or second summon will bring down Granaldo (and maybe the Raldos), and the 
    third one will finish the battle.  If not, just summon again and you're through.  
    Unfortunately, you get nothing for winning this battle.
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #5 (Optional)
    Name: Diablos
    HP: 1600-80000
    Location: Magical Lamp (Any Disc)
    Elemental Weakness: Wind
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 20 AP
    Items for Winning: Diablos Card x1
    Draw LV 1-19: Cure, Demi
    Draw LV 20-29: Cura, Demi
    Draw LV 30-100: Curaga, Demi, Holy
    Difficulty: 4
    
    Once Headmaster Cid orders you to go to Timber, talk to him one more time and 
    you'll recieve the Magical Lamp.  On the World Map, SAVE YOUR GAME, and then use 
    it.  You will be taken to an alternate dimension where you will fight Diablos.  
    No matter what Level you fight Diablos at, he's tough - but he's easier at the 
    lower Levels.  First, start the battle by drawing Demi from him with each of 
    your characters.  Then, Draw and Cast Demi on Diablos to cut his HP by 1/4; but 
    this will also cause him to use Curaga on whoever cast it on him, for some weird 
    reason.  So, virtually, as long as you keep casting Demi on Diablos, you will 
    stay healed.  Obviously, Demi can't KILL Diablos, so you'll need to keep using 
    Scan to keep an eye on his HP, and then finish him off with your GFs or physical 
    attacks.  Diablos has a few dangerous attacks he will use; Demi, obviously, 
    which will cut a character's HP by 1/4; a very strong physical attack; and 
    Gravija, a devastating attack that will cut all your members' HP by 3/4.  
    Whenever Diablos uses it, heal your characters immediately, or he will most 
    likely kill them off with his fast physical attacks.  If you win, you will 
    receive one of the best GFs in the game, Diablos, and his great Card!
    
    Boss Fight #6
    Name: Fake President, Gerogero
    HP: 52-778; 350-3650
    Location: Timber (Disc 1)
    Elemental Weakness: None; Holy, Fire, Earth
    Elemental Strength: None; None
    Elemental Immunity: None; Poison
    AP Bonus: None; 20 AP
    Items for Winning: Zombie Powder (Random)
    Draw LV 1-19: Cure; Esuna, Double, Berserk, Zombie
    Draw LV 20-29: N/A; N/A
    Draw LV 30-100: N/A; N/A
    Difficulty: 2
    
    This battle, is, for the most part, a joke.  The Fake President only casts some 
    low-level Spells on you; just hammer him with physical attacks and he'll go down 
    quickly.  But once he morphs into Gergero, the real, but still easy, fight 
    begins.  First, try to stock up on 100 Esunas with each character; it Junctions 
    extremely well.  Then, stock some Doubles, and then, Draw and Cast Double on 
    everyone.  Gerogero will most likely cause negative Status Ailments on your 
    characters while you Draw from him; to counter this, immediately Draw and Cast 
    Esuna on the afflicted character.  After you've cast Double on everyone, blast 
    him with Doubled Fires and Doubled Firas, and use Ifrit.  Fire causes high 
    damage to Gerogero, and he will go down EXTREMELY quickly.  You will sometimes 
    recieve Zombie Powder for winning.
    
    For an instant and easy win, use an X-Potion or Phoenix Down on the undead 
    Gergero.
    
    Boss Fight #7 (Optional)
    Name: Sacred
    HP: 855-36375
    Location: Tomb of the Unknown King (Any Disc)
    Elemental Weakness: Wind, Poison
    Elemental Strength: None
    Elemental Immunity: Earth
    AP Bonus: 20 AP
    Items for Winning: G-Hi-Potion (Random)
    Draw LV 1-19: Shell, Protect, Berserk, Life
    Draw LV 20-29: Shell, Protect, Berserk, Life
    Draw LV 30-100: Shell, Protect, Berserk, Life
    Difficulty: 1
    
    Sacred isn't too tough - just make sure you have some Float Spells.  His 
    powerful physical attacks will rack up the damage quickly, though, so the first 
    thing to do is to Draw and Cast Protect on your whole party.  Next, take this 
    opportunity to stock up on Life, as it Junctions very well.  Next, you will want 
    to cast Float on Sacred.  Since he is Earth-Elemental, the Earth allows him to 
    recover HP on a regular basis.  Lifting him up off the ground will prevent this.  
    Then, you can either hammer him with physical attacks or use Aero or use all 
    your GFs on him.  He'll go down quickly either way.
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #8 (Optional)
    Name: Sacred, Minotaur
    HP: 855-36375; 578-27218
    Location: Tomb of the Unknown King (Any Disc)
    Elemental Weakness: Wind, Poison; Wind, Poison
    Elemental Strength: None; Earth
    Elemental Immunity: Earth; None
    AP Bonus: 20 AP; 20 AP
    Items for Winning: Sacred Card x1; Minotaur Card x1
    Draw LV 1-19: Shell, Protect, Berserk, Life; Shell, Protect, Berserk, Double
    Draw LV 20-29: Shell, Protect, Berserk, Life; Shell, Protect, Berserk, Double
    Draw LV 30-100: Shell, Protect, Berserk, Life; Shell, Protect, Berserk, Double
    Difficulty: 2
    
    This battle is only a little harder than the last one with Sacred alone.  First 
    off, cast Float on ALL of your characters; this will nullify their strong Earth 
    attack, Mad Cow Special.  Next, Draw and Cast Protect on all your characters.  
    Next, cast Float on Sacred and Minotaur, and they can't regenerate HP.  And 
    then, pummel away with Shiva, Quetzacoatl, Ifrit, and Siren.  They'll go down 
    very quickly.  When you win, you get the Brothers GF, and both the Sacred Card 
    and Minotaur Card, and 40 AP!
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #9
    Name: 2 Iguions
    HP: 127-1747
    Location: Edea's Parade (Disc 1)
    Elemental Weakness: Earth, Holy
    Elemental Strength: None
    Elemental Immunity: Fire, Poison
    AP Bonus: 10 AP
    Items for Winning: None
    Draw LV 1-19: Cure, Esuna, Break, Carbuncle
    Draw LV 20-29: N/A; N/A
    Draw LV 30-100: N/A; N/A
    Difficulty: 2
    
    This battle is only slightly hard because you only get to use Squall and Irvine 
    (who's not very strong anyway).  Start this battle off by Drawing the GF 
    Carbuncle from either one of the Iguions.  It'll come in handy VERY soon, plus 
    it has great Abilities.  Then, start damaging the monsters by summoning the 
    Brothers; their Earth attack will work wonders on both of them.  Meanwhile, you 
    can use physical attacks to wail on one at a time.  Just be careful; the Iguions 
    can Petrify you, and if they Petrify both Squall and Irvine, it's game over.  
    But as long as you finish them quickly, you'll have no problem.
    
    Boss Fight #10
    Name: Seifer
    HP: 176-1150
    Location: Edea's Parade (Disc 1)
    Elemental Weakness: Poison
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: None
    Items for Winning: None
    Draw LV 1-19: Fire, Cure, Life
    Draw LV 20-29: Fira, Cura, Life
    Draw LV 30-100: N/A
    Difficulty: 1
    
    Squall fights his rival, Seifer, alone in this climatic battle at Edea's Parade.  
    Unfortunately, this won't be any close or heart-pounding match; Seifer's a 
    pushover, especially if you have Fire, Fira, or Firaga Junctioned to Squall's 
    Elemental Defense.  Seifer's strongest means of attack is a Fira Spell, which 
    will do almost nothing if Squall is protected against Fire.  If he isn't, it 
    still doesn't do much of anything.  Seifer, for the most part, rushes Squall and 
    attacks physically, for low damage.  He rarely uses his Gunblade properly; when 
    he does, you can expect the damage to be a little higher.  Don't bother with GFs 
    here; just hack away at Seifer with physical attacks and he'll go down VERY 
    quickly.
    
    Boss Fight #11
    Name: Sorceress Edea
    HP: 1300-7000
    Location: Edea's Parade (Disc 1)
    Elemental Weakness: None
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 20 AP
    Items for Winning: None
    Draw LV 1-19: Cura, Dispel, Life, Double
    Draw LV 20-29: Cura, Dispel, Life, Double
    Draw LV 30-100: N/A
    Difficulty: 2
    
    This priceless battle with Galbadia's evil ruler, Sorceress Edea, is only a 
    little harder than the one against Seifer.  Rinoa and Irvine join Squall for 
    this battle, so things will be much easier.  Start this fight off by summoning 
    the GF Carbuncle, who casts Reflect on all your characters.  Edea uses very 
    strong Magic; Firaga, Blizzaga, Thundaga, and more, but Carbuncle can and will 
    Reflect those Spells.  To counter this, Edea will always cast Dispel on your 
    characters to rid them of their reflecting properties; however, she can only 
    Dispel one character at a time, so as long as you keep summoning Carbuncle, 
    she'll keep Dispelling you, and will never attack you.  So just wail on her with 
    Shiva, Quetzacoatl, Ifrit, Siren, Brothers, and physical attacks and she should 
    go down pretty quickly.  Oh, and enjoy the beautiful music that plays during 
    this battle; it's some of the best in the game.
    
    Note that you can lose this battle against Edea and still progress through the 
    game, but you will miss out on 20 AP.
    
    - DISC 2 -
    
    Boss Fight #12
    Name: Biggs and Wedge
    HP: 1467-2235; 1416-2139
    Location: D-District Prison (Disc 2)
    Elemental Weakness: None; None
    Elemental Strength: None; None
    Elemental Immunity: None; Poison
    AP Bonus: 10 AP; None
    Items for Winning: Elixir (Random); Remedy (Random)
    Draw LV 1-19: Cure, Haste, Slow, Regen; Fire, Shell, Protect, Reflect
    Draw LV 20-29: Cura, Haste, Slow, Regen; Fira, Shell, Protect, Reflect
    Draw LV 30-100: N/A; N/A
    Difficulty: 1
    
    The two Galbadian flunkies are back, and as easy as ever.  Start the battle by 
    Drawing and Casting Protect (from Wedge) on all of your characters.  Next, take 
    out Wedge (and ONLY Wedge; he's the one in blue).  Once Wedge is out of the 
    picture, start Drawing Regen from Biggs like mad.  Once you have 100 Regen 
    Stocked with each character, finish off Biggs.  Regen is simply the best Spell, 
    besides Ultima, to Junction to HP.
    
    Boss Fight #13
    Name: Elite Soldier, 2 GIM52As
    HP: 148-4940; 1431-19400
    Location: D-District Prison (Disc 2)
    Elemental Weakness: Poison; Thunder, Earth, Water
    Elemental Strength: None; None
    Elemental Immunity: None; Poison
    AP Bonus: 2 AP; 3 AP
    Items for Winning: None
    Draw LV 1-19: Fire, Blizzard, Thunder, Scan; Haste, Slow
    Draw LV 20-29: Fira, Blizzara, Thundara, Scan; Haste, Slow, Dispel
    Draw LV 30-100: Firaga, Blizzaga, Thundaga, Dispel; Haste, Slow, Dispel, Esuna
    Difficulty: 2
    
    This is a potentially dangerous battle.  Your first priority is to take out the 
    Elite Soldier, so do that first with physical attacks.  It should take only a 
    turn or two.  Then, blast the GIM52As hard with Quetzalcoatl and Thunder, 
    Thundara, or Thundaga.  Brothers also works well.  Either way, it shouldn't take 
    TOO long - just be ready to heal your party should they use one of their strong 
    attacks.
    
    Boss Fight #14
    Name: BGH251F2
    HP: 4200-8400
    Location: Galbadia Missile Base (Disc 2)
    Elemental Weakness: Thunder, Earth, Water
    Elemental Strength: None
    Elemental Immunity: Poison
    AP Bonus: 20 AP 
    Items for Winning: None
    Draw LV 1-19: Shell, Protect, Stop
    Draw LV 20-29: Shell, Protect, Stop
    Draw LV 30-100: N/A
    Difficulty: 3
    
    This is probably the hardest battle you've fought so far, and that's largely due 
    to the time limit.  First, Draw and Cast Protect on all of your characters, and 
    do it quickly.  Then, blast away with Quetzalcoatl, Thunder, Thundara, Thundaga, 
    and physical attacks.  BGH251F2 is also weak against Brothers, but their 
    animation is too long.  Its HP is relatively low, so it shouldn't take long for 
    the huge machine to blow up, and reveal... three Galbadian Soldiers!  No problem 
    - just take 'em out with physical attacks.  Do note, though, that BGH251F2 has 
    pretty powerful attacks, and you may need to heal once or twice.
    
    Boss Fight #15
    Name: 2 Oilboyles
    HP: 2136-15630
    Location: Balamb Garden MD Level (Disc 2)
    Elemental Weakness: Fire
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 10 AP
    Items for Winning: None
    Draw LV 1-19: Cure, Blind, Confuse, Esuna
    Draw LV 20-29: Cura, Blind, Confuse, Esuna
    Draw LV 30-100: Curaga, Confuse, Dispel, Esuna
    Difficulty: 2
    
    The only thing difficult about this fight is the high damage caused by the 
    Oilboyles' attacks.  You may have to heal once or twice during the fight.  Also, 
    the Oilboyles can cause Status Ailments on your characters; immediately Draw and 
    Cast Esuna when this happens to counter this.  Otherwise, hammer away with 
    Ifrit, Fire, Fira, and Firaga, because the Oilboyles are extremely weak to Fire-
    Elemental attacks (well, they ARE made of oil).  Once you do this enough, 
    they'll go down.  Not too tough.  Just remember to heal when you need to; don't 
    underestimate them.
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #16
    Name: NORG
    HP: 4400-12200
    Location: Balamb Garden MD Level (Disc 2)
    Elemental Weakness: Wind
    Elemental Strength: None
    Elemental Immunity: Poison
    AP Bonus: 20 AP
    Items for Winning: Wizard Stone (Random)
    Draw LV 1-19: Shell, Protect, Esuna, Leviathan
    Draw LV 20-29: Shell, Protect, Esuna, Leviathan
    Draw LV 30-100: N/A
    Difficulty: 2
    
    You'll start this battle fighting NORG protected by his Norg Pod.  But since 
    it's not that special, all you need to do is take one character and pound away 
    at it with physical attacks while you have the other two characters hit the Left 
    and Right Orbs with physical attacks.  Yes, the Orbs - the two Orbs cast strong 
    Spells on the party when they turn red, but hitting them forces them to remain 
    blue, so that they can do nothing.  As long as you dedicate two characters to 
    the Orbs, you can have the remaining character (most likely Squall) wail on the 
    Norg Pod, and, later, NORG.  Once Norg loses his Pod, IMMEDIATELY Draw the GF 
    Leviathan from him.  Then, Draw and Cast Protect on everyone; finally, resume 
    your normal pattern of wailing on NORG with physical attacks and GFs.  He'll go 
    down soon, no problem.  If you find yourself hurting after a few physical 
    attacks from NORG, heal.  Just remember to keep those Orbs blue!
    
    Boss Fight #17
    Name: BGH251F2
    HP: 5100-7800
    Location: Fisherman's Horizon (Disc 2)
    Elemental Weakness: Thunder, Earth, Water
    Elemental Strength: None
    Elemental Immunity: Poison
    AP Bonus: 20 AP
    Items for Winning: Running Fire (Random); Missile (Random)
    Draw LV 1-19: Shell, Protect, Stop
    Draw LV 20-29: Shell, Protect, Stop
    Draw LV 30-100: N/A
    Difficulty: 2
    
    Well, the terror from the Galbadian Missile Base returns for Round 2, this time 
    in the peaceful Fisherman's Horizon.  Make this round be its last.  Start off by 
    Drawing and Casting Protect on each party member to guard against BGH251F2's 
    surprisingly strong physical attacks, and then wail on it with Quetzalcoatl, 
    Brothers, and Leviathan - he will blow up in no time flat.  Simple!
    
    Boss Fight #18
    Name: Raijin
    HP: 400-11600
    Location: Balamb (Disc 2)
    Elemental Weakness: Poison
    Elemental Strength: Thunder
    Elemental Immunity: None
    AP Bonus: 10 AP
    Items for Winning: Str Up (Random)
    Draw LV 1-19: Thunder, Thundara, Shell, Protect
    Draw LV 20-29: Thunder, Thundara, Shell, Protect
    Draw LV 30-100: N/A
    Difficulty: 2
    
    Hey, Raijin's pretty strong, so you'd better be careful, ya know?  It may be 3 
    on 1, but Raijin's fast and powerful.  Start off as usual by Drawing and Casting 
    Protect on everyone to guard against Raijin's very strong physical attacks.  
    Raijin can also cast some Thunder and Thundara Spells, but they're no big deal, 
    and you can even nullify or absorb them with Thunder, Thundara, or Thundaga 
    Junctioned to your Elemental Defense.  Make EXTREMELY sure not to use any 
    Thunder Spells or Quetzalcoatl; doing so will heal Raijin, and you don't want 
    that.  Take him out quickly, as you need all the remaining strength you can 
    muster for the immediately next battle.
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #19
    Name: Fujin and Raijin
    HP: 300-8700; 400-11600
    Location: Balamb (Disc 2)
    Elemental Weakness: Poison; Poison
    Elemental Strength: Wind; Thunder
    Elemental Immunity: None; None
    AP Bonus: 10 AP; 10 AP
    Items for Winning: Megalixir (Random); Str Up (Random)
    Draw LV 1-19: Aero, Cura, Life, Pandemona; Thunder, Thundara, Shell, Protect
    Draw LV 20-29: Aero, Cura, Life, Pandemona; Thunder, Thundara, Shell, Protect
    Draw LV 30-100: N/A
    Difficulty: 4
    
    This is most definitely the hardest battle you've fought so far, and if you're 
    not prepared, can give you a run for your money.  You need as much HP remaining 
    from the Raijin fight as possible, because now Raijin is back (and stronger), 
    plus he has Fujin with him who can cast Aero and Tornado, both of which can do 
    moderate to high Wind-Elemental damage to your characters.  The best course of 
    action is this - first, Draw the Wind GF, Pandemonium, from Fujin.  This not 
    only nets you your next GF, but it prevents her from casting Aero and Tornado.  
    Then, Draw and Cast Protect (from Raijin) on all of your characters.  And then, 
    pound away with Shiva, Ifrit, Brothers, and any of your other good GFs.  Do NOT 
    use Quetzalcoatl, as Raijin will be healed.  Raijin, as usual, has strong 
    physical attacks, and now a new attack, called the Raijin Special, which can do 
    close to 1000 damage to one character.  Having Protect halves this damage.  
    Fujin, after she has her Wind Spells stripped from her, can use Zan, which does 
    very little damage to one character, and Sai (very rarely), which knocks a 
    character down to 1 HP.  If she does this attack, heal immediately.  Otherwise, 
    as long as you Draw Pandemonium and get Protect on your characters quickly, you 
    shouldn't have too much trouble.
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #20 (Optional)
    Name: Cerberus
    HP: 7100-10000
    Location: Galbadia Garden (Disc 2)
    Elemental Weakness: None
    Elemental Strength: Thunder
    Elemental Immunity: Wind
    AP Bonus: 30 AP
    Items for Winning: G-Returner (Random)
    Draw LV 1-19: Quake, Double
    Draw LV 20-29: Quake, Double, Triple
    Draw LV 30-100: Quake, Double, Triple
    Difficulty: 3
    
    You will find Cerberus in the main lobby of Galbadia Garden in Disc 2.  He's 
    just sitting there, waiting for you.  You don't have to fight him, but you 
    should, since he's one of the most helpful GFs in the game.  If you do choose to 
    fight him, be warned - he's pretty tough.  I was pretty cocky because my 
    characters (Squall, Zell, Rinoa) were kicking ass, but then I just about had my 
    head handed to me by Cerberus.  First off, try to have Earth Juntioned to your 
    Elemental Defense because Cerberus likes to cast Quake on your party two or 
    three times in a row, which can easily lay you flat.  Also, this isn't a good 
    time to use either Quetzalcoatl or Pandemonium, because Cerberus absorbs the 
    former and blocks the latter.  First, Draw and Cast Double or Triple (if he's 
    high-leveled enough) on all your characters so you can heal your characters all 
    at once.  Then, pound away with Shiva, Ifrit, Brothers, Leviathan, and strong 
    physical attacks.  Cerberus doesn't have that much HP, but he hits hard whether 
    he has 1 HP or 1000 HP, so deplete him quickly.  Overall, if you make fast work 
    of him, you should be all right.
    
    Boss Fight #21
    Name: Seifer
    HP: 1300-10300
    Location: Galbadia Garden (Disc 2)
    Elemental Weakness: Poison
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 20 AP
    Items for Winning: Mega Phoenix (Random)
    Draw LV 1-19: Fire, Thunder, Dispel, Haste
    Draw LV 20-29: Fira, Thundara, Dispel, Haste
    Draw LV 30-100: Firaga, Thundaga, Dispel, Haste
    Difficulty: 2
    
    Seifer's been training since the last time you faced him.  He's more of a match 
    for you now, althought it's still 3 versus 1, so you can take him out quickly.  
    First, it can't hurt to Draw and Cast Haste on all of your characters, so do 
    that.  Next, summon Cerberus.  Then, pummel Seifer with strong physical attacks; 
    GFs aren't really needed here unless your characters are extremely weak 
    physically (which they definitely should not be).  Seifer has a new special 
    attack called Demon Slice which can do up to 1500 damage, so use Cure, Cura, or 
    Curaga if you need to.  Overall, Seifer will fall quickly to your superior 
    power.
    
    Boss Fight #22
    Name: Seifer
    HP: 1200-7400
    Location: Galbadia Garden (Disc 2)
    Elemental Weakness: Poison
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: None
    Items for Winning: Hero (Random); Holy War (Random)
    Draw LV 1-19: Fire, Thunder, Dispel, Haste
    Draw LV 20-29: Fira, Thundara, Dispel, Haste
    Draw LV 30-100: Firaga, Thundaga, Dispel, Haste
    Difficulty: 2
    
    This guy refuses to go down.  Determined to live up to his name as the 
    Sorceress' Knight, he gets back up and takes you on again.  His HP is lower from 
    his defeat, but his Attack Power is higher.  Take him out quickly, because 
    you'll need all the HP you can muster for the next battle.  Just wail on him 
    with physical attacks - that should be all you need.  Cast your Doubled or 
    Tripled Cura or Curaga if you start feeling the pain.  But the most important 
    thing here is to take him out quickly so he doesn't end up wearing you out.
    
    *****GUARDIAN FORCE ALERT!!!!!*****
    Boss Fight #23
    Name: Sorceress Edea
    HP: 500-16000
    Location: Galbadia Garden (Disc 2)
    Elemental Weakness: None
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 50 AP
    Items for Winning: Force Armlet (Random)
    Draw LV 1-19: Bliizard, Demi, Esuna, Alexander
    Draw LV 20-29: Blizzara, Demi, Esuna, Alexander
    Draw LV 30-100: Blizzaga, Demi, Esuna, Alexnader
    Difficulty: 4
    
    I hope Seifer didn't wear you out, because you now have to face Sorceress Edea, 
    and this time around, she's tough.  Your Carbuncle trick won't work this time; 
    she uses very few Spells that can be reflected, so she won't bother to cast 
    Dispel.  The main Spell she uses is a new one called Maelstrom, which, according 
    to your characters' Level and HP, blasts each of your characters for about 2/3 
    or a little more of their Max HP, and she likes to use it often, so two of these 
    in a row and you're done.  You should dedicate your weakest character to healing 
    everyone after Maelstrom.  First, re-cast Cerberus if you need to.  Then, Draw 
    the Holy GF, Alexander, from Edea.  Then, start with Shiva, Quetzalcoatl, Ifrit, 
    Leviathan, Brothers, and mainly physical attacks.  The GFs should be used 
    primiarily for absorbing damage - your physical attacks should be more than 
    making up for the GF damage by this point.  But, like I said before, it's very 
    important that you have one character standing by for a Tripled Cura or Curaga 
    for when Sorceress Edea uses Maelstrom.  Edea also has a lofty number of HP this 
    time around, so you'll have to keep at it for awhile.  As long as you're alert 
    and heal when you should, you will probably make it out of this fight the 
    winner.  Oh yes - and try to keep everyone alive, as there's a whopping 50 AP 
    bonus for defeating Edea.  BTW, the kick-ass Sorceress battle music is back.  :)
    
    - DISC 3 -
    
    Boss Fight #24
    Name: Abadon
    HP: 510-17010
    Location: Great Salt Lake (Disc 3)
    Elemental Weakness: Fire, Holy
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 40 AP
    Items for Winning: Flare Stone (Random)
    Draw LV 1-19: Cure, Esuna, Dispel
    Draw LV 20-29: Cura, Esuna, Dispel
    Draw LV 30-100: Curaga, Esuna, Dispel, Flare
    Difficulty: 2
    
    Abadon is a strange undead monster that jumps your party in the Great Salt Lake.  
    If, by any chance, you have Alexander's Revive Ability, equip it and use it - 
    since Abadon is undead, that means 100% instant death for him.  If you don't, 
    use Leviathan's Recover Ability (which you should definitely have) - it'll do 
    9999 damage to him per use.  Not quite as good as Revive, but good nonetheless.  
    ^_^  If you're neglecting your GF Abilities and don't have either of them, then 
    Abadon's still easy, though he can cause several Status Ailments - if this 
    happens, Draw and Cast Esuna on the affected character immediately.  Drawing and 
    Casting Flare if he's high-leveled enough helps, as does the Alexander summon.  
    Physical attacks also work well.  Also, Phoenix Downs work as instant deaths 
    though they're not very accurate.  Overall, heal if you need to, but this fight 
    should be no problem.
    
    Boss Fight #25
    Name: Fujin and Raijin
    HP: 5300-18200; 5400-22600
    Location: Lunatic Pandora (Disc 3)
    Elemental Weakness: Poison; Poison
    Elemental Strength: Wind; Thunder
    Elemental Immunity: None; None
    AP Bonus: 8 AP; 12 AP
    Items for Winning: Megalixir (Random); Str Up (Random)
    Draw LV 1-19: Aero, Cure, Life; Thunder, Thundara, Shell, Protect
    Draw LV 20-29: Aero, Cura, Life; Thunder, Thundara, Shell, Protect
    Draw LV 30-100: Aero, Curaga, Full-Life, Tornado; N/A
    Difficulty: 2
    
    They're back!  ... and this time, they're much easier, because you don't have a 
    battle before them.  Your main worry this time is Raijin - Fujin can cast Aero 
    sometimes, but she doesn't ususally - all she does mainly is use Zan, that weak 
    attack from before and Sai, which reduces a character's HP to 1, but can easily 
    be countered by Recover.  Raijin, on the other hand, is stronger, has a lot of 
    HP, and still uses Raijin Special.  Counter this by first Drawing and Casting 
    Protect on everyone, and then use your strongest GFs - Shiva, Bahamut, Cactuar, 
    and Eden.  Don't use Quetzalcoatl or Pandemonium, as Fujin and Raijin absorb 
    Wind and Thunder.  Anyway, if you heal when you need too, this battle should be 
    no problem.
    
    Boss Fight #26
    Name: Mobile Type 8
    HP: 5100-9100
    Location: Lunatic Pandora (Disc 3)
    Elemental Weakness: Thunder
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 20 AP
    Items for Winning: Laser Cannon (Random)
    Draw LV 1-19: Fire, Thunder, Blizzard, Flare
    Draw LV 20-29: Fira, Thundara, Blizzara, Flare
    Draw LV 30-100: Firaga, Thundaga, Blizzaga, Flare
    Difficulty: 3
    
    This boss could make short work of you if you don't know what it can do.  First, 
    you'll want to summon Cerberus.  Mobile Type 8 has two different forms - the 
    first form counterattacks you with an attack called Twin Homing Laser that 
    causes around 600 damage when you attack the main body.  No problem.  The second 
    form, however, uses an attack called Corona, which reduces all your characters 
    to 1 HP.  At this time, cease ALL attacks and use Recover and Curaga to heal 
    your characters, as it follows up with an attack called Medigo Flame that causes 
    around 2000 damage to everyone.  As long as you heal immediately after Corona is 
    used, you should have no problem taking Mobile Type 8 out, as it has very low HP 
    (for this stage in the game, anyway).
    
    Boss Fight #27
    Name: Seifer
    HP: 3700-34500
    Location: Lunatic Pandora (Disc 3)
    Elemental Weakness: Poison
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 40 AP
    Items for Winning: Hero (Random); Holy War (Random)
    Draw LV 1-19: Fire, Thunder, Blizzard
    Draw LV 20-29: Fira, Thundara, Blizzara
    Draw LV 30-100: Firaga, Thundaga, Blizzage, Aura
    Difficulty: 2
    
    He's BACK.  But don't worry - this is Seifer's last fight against you.  First 
    off, you'll want to have Leviathan's Recover Ability equipped on someone.  Why?  
    Because Seifer has the ultimate Spell in his drawable inventory, Aura, that you 
    should definitely stock 100 of with everyone.  Not only does it Junction very 
    well, but it enables Limit Breaks no matter what the user's HP!  So, just let 
    Seifer taunt and attack you while you strip him of his Aura - don't worry, your 
    time will come.  When it finally does, let loose on him with physical attacks.  
    With your three strong characters, he'll fall quickly.  By the way, if you have 
    the semi-GF Odin, he will be killed by Seifer during this battle.  But don't 
    fret - Odin will return as Gilgamesh later in the battle and blow Seifer to hell 
    and back.  Automatic win.  ^_^
    
    Boss Fight #28
    Name: Sorceress Adel
    HP: 6000-51000
    Location: Lunatic Pandora (Disc 3)
    Elemental Weakness: None
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: None
    Items for Winning: None
    Draw LV 1-19: Fire, Thunder, Blizzard
    Draw LV 20-29: Fira, Thundara, Blizzara
    Draw LV 30-100: Firaga, Thundaga, Blizzaga
    Difficulty: 3
    
    I know many people will disagree with me on this, but Adel really isn't all that 
    tough.  She's generally tougher than most other Bosses, but nothing special.  
    The only part that really makes it dangerous to your party is that Adel has 
    Junctioned Rinoa to herself and absorbs HP from her periodically - and if Rinoa 
    is depleted of all her HP, it's game over.  Rinoa has between 6021-9036 HP.  
    Start this battle by Drawing Regen from Rinoa and casting it on her, so the 
    damage done to Rinoa is limited.  Also, make sure you have the Recover Ability 
    equipped on someone.  Then, use ONLY physical attacks or SINGLE TARGET Spells on 
    Adel.  Using all-hitter Spells, Summons, or Limit Breaks will most likely kill 
    off Rinoa.  When Adel absorbs HP from Rinoa, cast Recover on Rinoa so you don't 
    forget later.  Adel can use the Spell Ultima on you, but don't worry about it - 
    it doesn't really hurt that much, and you can just use Curaga or Recover after 
    it.  Anyway, as long as you keep Rinoa alive, you should have no problem 
    sustaining Adel's attacks and doing double damage to her in return.  Just 
    remember, if Rinoa dies, it's over!
    
    - DISC 4 -
    
    NOTE: The next Boss fights until the Final Boss fights are all optional - you 
    can challenge Sorceress Ultimecia at any time.  However, it is HIGHLY 
    recommended that you unlock at LEAST the Magic, Item, GF, Limit Break, and Save 
    Abilities before you do so - but really, you should unlock all of them.  But, 
    it's your choice.  Also, it is HIGHLY HIGHLY recommened that you have the 
    Bahamut Card in your inventory....
    
    NOTE: If you missed any GFs throughout the game, you can Draw them from the 
    various Bosses in Ultimecia's Castle if you want to.
    
    Boss Fight #29 (Optional)
    Name: Sphinxaur/Sphinxara
    HP: 10000
    Location: Ultimecia's Castle, Front Foyer (Disc 4)
    Elemental Weakness: Holy
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 30 AP
    Items for Winning: Megalixir (Random)
    Draw LV 1-19: Fire, Thunder, Cure
    Draw LV 2-29: Fira, Thundara, Cura
    Draw LV 30-100: Firaga, Thundaga, Curaga
    Difficulty: 1
    
    This first Boss in Ultimecia's Castle should most definitely be your first 
    target.  He's incredibly easy, and with a low 10000 HP, he can EASILY be 
    defeated with weak physical attacks.  Sphinxaur's attacks are very weak (your 
    whole party should have near a 9999 max HP, or even have it by now), whereas 
    yours are very strong and will dispose of him quickly.  Sphinxaur likes to use 
    Ice-Elemental Magic, so if you think you need it, Junctions Blizzaga to your 
    Elemental Defense.  Otherwise, kill him and get it over with.  I recommend you 
    unlock the GF Ability.
    
    Boss Fight #30 (Optional)
    Name: Tri-Point
    HP: 2400-22400
    Location: Ultimecia's Castle, Wine Cellar (Disc 4)
    Elemental Weakness: Fire, Ice
    Elemental Strength: None
    Elemental Immuinity: None
    AP Bonus: 30 AP
    Items for Winning: Rocket Engine (Random)
    Draw LV 1-19: Haste, Tornado, Blind
    Draw LV 20-29: Haste, Tornado, Blind
    Draw LV 30-100: Haste, Tornado, Blind
    Difficulty: 1
    
    Tri-Point can be impossible or it can be easier than Sphinxaur.  To make it the 
    latter, Junction 100 Thundagas to everyone's Elemental Defense.  Every time you 
    attack Tri-Point, it will counterattack with a Spell called Mega Spark, that 
    does high Lightning-Elemental damage to all your characters - but if you're set 
    to absorb Lightning damage, he can't do much of anything to you!  So just beat 
    Tri-Point down with physical attacks and let him heal you.  You'll come out with 
    no HP lost and an Ability gained (I highly recommend you choose Magic).
    
    Boss Fight #31 (Optional)
    Name: Krysta
    HP: 5200-16000
    Location: Ultimecia's Castle, Balcony (Disc 4)
    Elemental Weakness: None
    Elemental Strength: None
    Elemental Immunity: Ice
    AP Bonus: 30 AP
    Items for Winning: Elem Guard (Random)
    Draw LV 1-19: Holy
    Draw LV 20-29: Holy
    Draw LV 30-100: Holy
    Difficulty: 1
    
    Yet another easy Boss.  Aren't you lucky?  ^_^  But the only way this fight will 
    be easy if you followed my advice and unlocked either the Magic or GF Ability, 
    preferably GF, by this point.  Krysta has EXTREMELY high defense against 
    physical attacks, and every time you attack it, it will counterattack for around 
    3000 damage.  Yuck.  But Krysta can't counterattack GFs, so just let loose with 
    any GF but Shiva - Diablos and Cactuar work especially well.  Doing this, the 
    fight will be over in a matter of rounds - Krysta will do nothing to you.  
    However, as its going away present, it will cast Ultima on you, so know that.  
    Unlock the Command Abilities.
    
    Boss Fight #32 (Optional)
    Name: Trauma
    HP: 5555-34114
    Location: Ultimecia's Castle, Art Gallery (Disc 4)
    Elemental Weakness: Wind
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 30 AP
    Items for Winning: Elem Atk (Random)
    Draw LV 1-19: Meltdown
    Draw LV 20-29: Meltdown
    Draw LV 30-100: Meltdown
    Difficulty: 2
    
    Sorry, but there's no easy trick for this Boss.  ^_~  Fortunately, Trauma isn't 
    so hard anyway.  There are two mini-Traumas, called Dromas, fighting with 
    Trauma.  To take care of them, summon the GF Doomtrain - that will most likely 
    eliminate the Dromas and weaken Trauma's defenses.  Then, really hurt Trauma by 
    summoning Cactuar and Pandemonium - this will bring him closer to the brink.  
    Trauma has one notable attack, the Mega Pulse Cannon, that will hit your 
    characters for around 2000-3000 damage each - just heal after it and it should 
    be no problem.  Finish Trauma off with physical attacks.  Unlock the Item 
    Ability.  (Trust me - UNLOCK IT.)
    
    Boss Fight #33 (Optional)
    Name: Red Giant
    HP: 30000
    Location: Ultimecia's Castle, Prison Cell (Disc 4)
    Elemental Weakness: None
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 30 AP
    Items for Winning: Diamond Armor (Random)
    Draw LV 1-19: Demi
    Draw LV 20-29: Demi
    Draw LV 30-100: Demi
    Difficulty: 2
    
    Again, there is no easy trick for defeating Red Giant, but he's pretty easy 
    anyway.  First off, summon Doomtrain - this will blind Red Giant and weaken his 
    defenses.  Normally, Red Giant is nearly invulnerable against physical attacks, 
    but with his defenses broken, physical attacks will prove to be the best thing 
    against him.  Red Giant has frighteningly strong physical attacks, but with him 
    blinded, he'll have a really tough time hitting your party.  To make him bleed, 
    pound on him with physical attacks, and, if you'd like, strong GFs like Cactuar, 
    Shiva, and Bahamut.  Red Giant has realtively low HP, so he should go down 
    quickly.  Unlock the Limit Breaks.
    
    Boss Fight #34 (Optional)
    Name: Gargantua
    HP: 10100-15400
    Location: Ultimecia's Castle, Armory (Disc 4)
    Elemental Weakness: None
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: 42 AP
    Items for Winning: Magic Armlet (Random)
    Draw LV 1-19: Bio, Quake, Reflect
    Draw LV 20-29: Bio, Quake, Reflect
    Draw LV 30-100: Bio, Quake, Reflect
    Difficulty: 2
    
    All right, good news - there is an easy trick to defeating Gargantua, but it 
    isn't fool-proof.  All right - first, make sure you have the Magic or GF 
    Abilities unlocked, preferably GF.  You'll start this fight battling an ordinary 
    Vysage monster; just whack all three parts with physical attacks until they die.  
    Then, Gargantua appears.  Here is where you want to start pounding away with 
    strong GFs like Shiva, Cactuar, and Bahamut - if you use physical attacks, 
    Gargantua will counterattack with its Counter Twist, which causes around 2000 
    damage.  But, like Krysta, it can't counter GFs.  However, Gargantua is smarter 
    than Krysta, in that it can still use Quake on you (heal after it) and cast 
    Berserk on individual members, which will MAKE them attack him physically, 
    leaving him no other choice but to use Counter Twist.  Gargantua would actually 
    be quite hard, except that he has relatively low HP, so he'll die quickly.  Just 
    blast away with those GFs and cast Esuna on anyone Berserked immediately!  
    Unlock the Draw Ability.
    
    Boss Fight #35 (Optional)
    Name: Catoblepas
    HP: 10500-60000
    Location: Ultimecia's Castle, Treasure Vault (Disc 4)
    Elemental Weakness: Earth, Water
    Elemental Strength: Thunder
    Elemental Immunity: None
    AP Bonus: 30 AP
    Items for Winning: Status Atk (Random)
    Draw LV 1-19: Meteor
    Draw LV 20-29: Meteor
    Draw LV 30-100: Meteor
    Difficulty: 2
    
    Catoblepas isn't difficult, but if you're not prepared, he could be the end of 
    you.  First, Junction 100 Thundagas to everyone's Elemental Defense to protect 
    from his constant Thundaga Spells.  To really cause some damage, you could also 
    Junction 100 Quakes or 100 Waters to your Elemental Attack, but it's not 
    necessary.  Anyway, start off this fight by summoning Doomtrain to blind and 
    slow Catoblepas, as well as shatter his defenses.  The rest of the fight should 
    be easy - all you need to do is physically attack him relentlessly and summon 
    Brothers, Leviathan, Cactuar, and Bahamut if you want to.  Catoblepas does have 
    a lot of HP, so don't expect him to fall quickly.  Be warned - this Boss loves 
    to cast Meteor frequently and that can really hurt your part if you let it.  
    Just heal after every couple Meteors and you should be fine.  Oh, and Catoblepas 
    casts Meteor one more time as a going-away present.  When you win, unlock the 
    Resurrection Ability.
    
    Boss Fight #36 (Optional)
    Name: Tiamat
    HP: 21200-89600
    Location: Ultimecia's Castle, Clock Tower (Disc 4)
    Elemental Weakness: None
    Elemental Strength: Fire, Thunder
    Elemental Immunity: Wind
    AP Bonus: 30 AP
    Items for Winning: Status Guard (Random)
    Draw LV 1-19: Flare
    Draw LV 20-29: Flare
    Draw LV 30-100: Flare
    Difficulty: 2
    
    Speed is THE most important factor in this battle.  Tiamat is a GF turned evil, 
    due to Ultimecia's influences.  It looks and acts a lot like Bahamut, but our 
    friend Bahamut is much stronger.  Anyway, THE first thing to do here is summon 
    Doomtrain to slow Tiamat (very important here) and weaken its defenses.  
    Tiamat's ultimate attack, Dark Flare (which can and probably will bring all 
    party members to their knees) takes a hell of a long time to charge, and slowing 
    Tiamat will make it take even longer.  You need to destroy Tiamat before he can 
    use Dark Flare.  So, to do this, summon Cactuar, Bahamut, and ESPECIALLY Eden - 
    he can be a life-saver here.  But the most important offense here are quick, 
    strong physical attacks.  If you can produce physial attacks of up to 3000 
    damage or more (I was doing around 6000-7000 by Disc 3), Tiamat will fall before 
    he can use Dark Flare.  But be warned - he does have the most HP of any Boss in 
    Ultimecia's Castle (sans the final boss).  So just hit fast and hard and you 
    should have no trouble - Tiamat's physical attacks are incredibly weak.  Unlock 
    the final Ability, Save, and Save right outside of the door to Ultimecia.  The 
    final battle awaits!
    
    NOTE: Finally.  It's time to confront Ultimecia, face to face.  You can do this 
    the hard way or the easy way.  I recommend the easy way.  All you need to do to 
    really prepare for this battle is refine 100 Megalixirs from the Bahamut Card.  
    Then, MAKE SURE you have the following Abilities on EACH party member - Attack, 
    Magic, Item, and Draw if you'd like.  Make sure your characters' Strength 
    (especially Squall) is at max (255), or at least very near it.  Make sure your 
    characters' max HP is 9999 or at least near it.  Put the 100 Megalixirs at the 
    front of your inventory for easy access.  Have at least 4-5 Meltdown Spells with 
    each character for easy casting.  Have at least 10-20 Aura Spells with each 
    character.  And, it really helps to have Squall's ultimate weapon, the Lion 
    Heart, so that you can possibly do the Lion Heart Limit Break.  It also helps to 
    have 100 Holy Spells Junctioned to everyone's Elemental Defense.  You will not 
    need GFs in these battles.
    
    I used Squall, Zell, and Rinoa for the Final Boss, but you should use your three 
    strongest characters, whoever they are.
    
    Final Boss Fight #1
    Name: Sorceress Ultimecia
    HP: 43000
    Location: Ultimecia's Castle, Throne Room (Disc 4)
    Elemental Weakness: Poison
    Elemental Strength: Holy
    Elemental Immunity: None
    AP Bonus: None
    Items for Winning: None
    Draw LV 1-19: Haste, Slow, Reflect, Demi
    Draw LV 20-29: Haste, Slow, Reflect, Demi
    Draw LV 30-100: Haste, Slow, Reflect, Demi
    Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)
    
    Here she is - Sorceress Ultimecia.  The Edea battle music is back for now, so 
    enjoy it.  Take a deep breath.  Relax.  And... WHAT?!  Why do I have these 3 
    characters?!  Yes - Ultimecia chooses 3 characters out of Squall, Rinoa, Zell, 
    Quistis, Selphie, and Irvine to battle randomly.  You obviously have 3 ultimate 
    characters and 3 weakling characters, so to remedy this, kill off any weak 
    characters that enter battle immediately - they will soon be replaced by another 
    character.  Do this until you have your 3 ultimate characters, then begin battle 
    with Ultimecia.  Ultimecia just loves to use Maelstrom, which will do about 6000 
    damage to everyone - use a Megalixir after each one.  She also likes to cast Bio 
    and Holy, but they're no big deal.  Start off by casting Meltdown on Ultimecia - 
    then, cast Aura on Squall... and, that's it.  Watch Squall tear up Ultimecia 
    with Renzokuken each turn (and if you're lucky, Lion Heart), which should, by 
    this point in the game, should be doing about 6000-8000 damage with each hit of 
    Renzokuken, especially with Meltdown.  Also, cast Aura on your next strongest 
    character (probably Zell) - he does wonders with his Duel Limit Break, and can, 
    with a good round of moves, do more damage than Renzokuken.  Always keep your 
    physically weakest character as your healer - to use a Megalixir after every 
    strong attack.  Also, do NOT hesitate to use a Megalixir with the two Aura-ed 
    characters - if you need it, you need it.  Do not procrastinate in these 
    battles.  Just use a Megalixir after each Maelstrom and tear Ultimecia up with 
    Limit Breaks, and you will move on to the next battle...
    
    Final Boss Fight #2
    Name: Griever
    HP: 120000+
    Location: Ultimecia's Castle (Disc 4)
    Elemental Weakness: None
    Elemental Strength: Earth, Poison
    Elemental Immunity: None
    AP Bonus: None
    Items for Winning: None
    Draw LV 1-19: Bio, Quake, Tornado
    Draw LV 20-29: Bio, Quake, Tornado
    Draw LV 30-100: Bio, Quake, Tornado
    Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)
    
    What is this?  Griever?  Yes.  Labeled by Ultimecia as the Ultimate GF, you have 
    to fight Griever, the spirit inside Squall's ring.  He may look ominous, but 
    with your supply of 100 Megalixirs, he's easy.  First, use another Megalixir to 
    fully heal if you need to.  Then, re-cast Meltdown on Griever and use Aura on 
    your two strongest characters.  Then, like with Ultimecia, tear into Griever 
    with Renzokuken and whatever your other Limit Break is.  Griever has mucho 
    grande HP... but it's nothing compared to the next battle.  Scared yet?  :)  
    Anyway, Griever's regular, physical attacks are fairly weak, and he likes to 
    cast Holy, like Ultimecia.  They're nothing to worry about.  However, Griever 
    has one ultimate Spell - Shockwave Pulsar, which does 6000-7000 damage to each 
    character.  Use a Megalixir IMMEDIATELY after he uses it!  Griever also likes to 
    cast Gravija and Doom - again, a Megalixir after these will remedy them.  
    Overall, Griever isn't TOO tough - just use those Megalixirs.  By the way, 
    Griever has the uncanny ability to blow away a set of 100 Spells that any one 
    character has; if this set of Spells is one that is Junctioned, there's nothing 
    you can do about it - just try to cope.  Hopefully, he doesn't blow away the 
    Spell Junctioned to HP or Strength...
    
    Final Boss Fight #3
    Name: Ultimecia-Griever
    HP: 180000+
    Location: Ultimecia's Castle (Disc 4)
    Elemental Weakness: None
    Elemental Strength: None
    Elemental Immunity: None
    AP Bonus: None
    Items for Winning: None
    Draw LV 1-19: Firaga, Thundaga, Blizzaga
    Draw LV 20-29: Firaga, Thundaga, Blizzaga
    Draw LV 30-100: Firaga, Thundaga, Blizzaga
    Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)
    
    And you thought Ultimecia was ugly before.  ^_^  Now, Ultimecia has Juntioned 
    herself with Griever to create an immensely nasty-looking combination - however, 
    all this is, really, is Griever with refilled and more HP.  Ultimecia-Griever 
    has stronger physical attacks (and still casts Holy), but they're still nothing 
    to worry about.  She does, however, like to cast Tornado and Meteor too this 
    time, so be wary.  The one main Spell to worry about is Ultimecia-Griever's 
    ultimate Spell, Great Attractor.  This hilariously ridiculous (but cool-looking) 
    Spell looks a lot like Sephiroth's Super Nova Spell from FFVII, but much more 
    powerful - it does 7000-8000 damage to each character.  Use a Megalixir 
    immediately after it.  As always, recast Meltdown and Aura and then slice and 
    dice Ultimecia-Griever up with Limit Breaks.  And yes, Ultimecia-Griever can and 
    will blow away Spells.  It will take awhile and a few Great Attractors, but this 
    Sorceress-GF will go down.  And the world is saved... or is it...?
    
    Final Boss Fight #4
    Name: Final Ultimecia (Upper and Lower Body)
    HP: 250000+ (Upper); 16000+ (Lower)
    Location: Ultimecia's Castle (Disc 4)
    Elemental Weakness: None; None
    Elemental Strength: None; None
    Elemental Immunity: None; None
    AP Bonus: None; None
    Items for Winning: None; None
    Draw LV 1-19: Holy, Flare; Apocalypse
    Draw LV 20-29: Holy, Flare; Apocalypse
    Draw LV 30-100: Holy, Flare; Apocalypse
    Difficulty: 6 (without Megalixirs), 3 (with Megalixirs)
    
    This is it.  The final battle.  You now face the truly hideous form of 
    Ultimecia, and it is one hell of a beast to contend with.  The upper part of 
    Ultimecia is the main part, with 250000+ HP to spare.  The lower part, which 
    appears later in the battle, has less HP, but the most ultimate Spell in the 
    game: Apocalypse.  As always, you want to recast Meltdown (it works even on 
    Final Ultimecia!), and Aura on your characters, and then start beating her down 
    with Renzokuken, and, if you're lucky, Lion Heart.  But in this battle, you have 
    to be especially alert and ready with the Megalixirs, because her main Spell - 
    Hell's Judgement - brings every character down to 1 HP, and she uses it every 3 
    or 4 turns.  :)  If you don't cease all attacks IMMEDIATELY and use a Megalixir, 
    she might follow up with Ultima, and that will be the end.  So, use those 
    Megalixirs.  ^_^  Otherwise, Final Ultimecia likes to cast Holy and Flare, which 
    shouldn't be too threatening - unfortunately, she can still blow away your 
    Spells, so be careful!  Once you've made a good dent in Final Ultimecia's HP 
    (it'll take awhile), her lower half will appear and become a target.  The upper, 
    main part will then start to Draw and Cast the Ultimate Spell, Apocalypse, from 
    the lower half, on you, which will result in around 7000-8500 HP of hurt coming 
    your way.  Use a Megalixir after each one.  You can use one Renzokuken to take 
    out the lower half and eliminate Apocalypse, but I never found it necessary 
    since I had my Megalixirs.  Do note that YOUR characters can Draw Apocalypse 
    from the lower half of the beast and cast it on the upper half for big damage - 
    however, it's really nothing compared to Renzokuken, so I never bothered.  
    Anyway, just keep up the pattern of Limit, Megalixir, etc. and you should be all 
    right.  Do know that you'll probably have to recast Aura a few times in this 
    battle after it wears off.  Finally, once Ultimecia starts speaking, she is on 
    her last leg.  You can start using strong physical attacks at this point - each 
    hit will result in another line of conversation.  She will start off with 
    "Reflect on your... childhood..." and end with "Time will not wait... no matter 
    how hard you hold on... And..."  But remember - just because she's almost done 
    doesn't mean she'll give up - she tends to cast Hell's Judgement relentlessly 
    during her final moments in a desparate attempt to finish you off.  Keep up with 
    the Megalixirs.  Finally, when she says "And..." deliver the final blow.  Watch 
    Final Ultimecia be destroyed in glorious rays of light and huge explosions.  You 
    have finally defeated her.  The world is safe - until Final Fantasy IX...
    
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    IV.  Conclusion
    ---------------
    
    Congratulations for beating Final Fantasy VIII!  Now, enjoy the truly perfect 
    and enormously amazing ending - split up into in-game graphics and a 15-minute 
    FMV, along with credits and another short movie, accompanied by a massive 
    musical score by the genius Nobuo Uematsu - one of the best of any music 
    composer out there!  The ending is truly touching, so don't feel stupid if you 
    find yourself getting a little misty-eyed.  ^_^  I won't spoil it here - you 
    have to see it for yourself.  Thank you for reading this FAQ - I hope it helped 
    you!  Look for more FAQs in the future!  See ya!
    
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    V.  Thanks
    ----------
    
    I'd like to thank the following people and sources for making this FAQ possible:
    
    - BradyGAMES' Official Final Fantasy VIII Strategy Guide for all the Bosses' 
    Vital Stats
    - Cephiroth's Final Fantasy VIII Boss FAQ for Ultimecia, Griever, Griever-
    Ultimecia, and Final Ultimecia's HP and Vital Stats
    - CJayC, the maintainer of GameFAQs, for creating this epic site
    - Square Soft, for making this truly perfect experience.  You guys are the best. 
    ^_^
    
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    Copyright 1999