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    FAQ/Walkthrough by khoavuong

    Version: 3 | Updated: 04/01/06 | Printable Version | Search Guide | Bookmark Guide

    
    
                   ______________________________________________________________
         ||        ==============================================================
         | |       G-POLICE GUIDE
         |  |      ==============================================================
         |   |     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         |   |     version     three
         |   |     date        March 23, 2006
         |   |     author      Khoa Vuong
         |   |     e-mail      khoavuong@hotmail.com
         | | |
         | | |
         | | |     Game info:
         | | |     developer   The Wheelhaus
         | | |     publisher   Psygnosis
         | | |     platform    PlayStation
         ||| |     published   October 1997
    
         |
         |
         |
                   Table of Contents
         |||||     =========================================================
           | |     Title                                             Section
           | |     ---------------------------------------------------------
           | |     Introduction                                         1-00
           | |         Mini Review                                      1-01
           | |         Intro Video                                      1-02
           | |
           | |     General Advice                                       2-00
           | |         Graphics Setup                                   2-01
           | |         Controller Layout                                2-02
           | |         G-Police Gunships                                2-03
           | |         Weapons Detail                                   2-04
           | |         Flight Tactics                                   2-05
           | |         Game Structure                                   2-06
            ||
                   Training Missions                                    3-00
         |||||         Flight 1            Set Course                   3-01
         |   |         Flight 2            Chase                        3-02
         |   |         Flight 3            City Course                  3-03
         |   |         Weapon 1            Familiarization              3-04
         |   |         Weapon 2            Combat                       3-05
         |   |
         |   |     Campaign Missions                                    4-00
         |   |         Intro Video         Entropy                      4-va
         |   |         Mission 01          Keynesian Economics          4-01
         |   |         Mission 02          The Black Market             4-02
         |   |         Mission 03          Insider Information          4-03
         |   |         Mission 04          Chief Executive Officer      4-04
         |   |         Mission 05          May Day                      4-05
          |  |         Intermission Video  Collusive Arrangements       4-vb
           |||         Mission 06          Limited Liability            4-06
                       Mission 07          Invisible Hand Theory        4-07
         |||||         Mission 08          Industrial Revolution        4-08
         |             Mission 09          The Bubble Bursts            4-09
         |             Mission 10          Safe Harbor                  4-10
         |             Intermission Video  Anti-Competitive Practices   4-vc
         |             Mission 11          Corporate Warfare            4-11
         |             Mission 12          Cease-and-Desist Order       4-12
         |             Mission 13          R&D                          4-13
         |             Mission 14          Liquidation                  4-14
         |             Mission 15          Disclosure                   4-15
         |             Intermission Video  Monopoly                     4-vd
         |             Mission 16          Going Public                 4-16
         |             Mission 17          Impaired Assets              4-17
         |             Mission 18          Supply Line                  4-18
         |             Mission 19          Asset Turnover               4-19
          |            Mission 20          Embargo                      4-20
             |         Intermission Video  Recession                    4-ve
         |||||         Mission 21          Lockbox                      4-21
                       Mission 22          Cornering the Market         4-22
         ||            Mission 23          Diversification              4-23
         | |           Mission 24          Downsizing                   4-24
         |  |          Mission 25          Discontinued Operations      4-25
         |   |         Intermission Video  Hostile Takeover             4-vf
         |   |         Mission 26          Incorporation                4-26
         |   |         Mission 27          Holding Company              4-27
         |   |         Mission 28          Diminishing Marginal Utility 4-28
         |   |         Mission 29          Auditor's Report             4-29
         |   |         Mission 30          Chapter 11 Proceedings       4-30
         |   |         Intermission Video  Unfinished Business          4-vg
         |   |         Mission 31          Start-Up                     4-31
         |   |         Mission 32          In the Red                   4-32
         |   |         Mission 33          Restructuring                4-33
         |   |         Mission 34          Day Trader                   4-34
         |   |         Mission 35          Chapter 7                    4-35
                       Ending Video        Equilibrium                  4-vh
         ||
         | |       Secret Missions                                      5-00
         | ||          Secret 1            Civilian Revolt              5-01
         | | |         Secret 2            The Suspect                  5-02
         | | |         Secret 3            Test Drive                   5-03
         | | |         Secret 4            Escort Duty                  5-04
         | | |         Secret 5            Droid Battle                 5-05
         | | |         Secret 6            Car Chase                    5-06
         | | |
         | | |     Conclusion                                           6-00
         | | |         Campaign Structure                               6-01
         | | |         Characters                                       6-02
         | | |         About Callisto                                   6-03
         | | |         Revision History                                 6-04
         | | |         Copyright                                        6-05
    
    
    
    
    
    _____________________________________________________________________________
    =============================================================================
    Introduction                                                             1-00
    =============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         You may be asking, why would anyone write a guide for a game that
         is several years old? Well, after playing Grand Theft Auto III
         extensively I had tried to find something else to entertain me.
         Remembering that the process of writing my first FAQ (Einhander
         Guide) was very enjoyable, I decided to write another.
         Unfortunately, GTA3 was the only game on PS2 that I could write
         much about, and it had already been covered exhaustively on
         GameFAQs.com by a slew of players. I realized that one of the
         greatest features of GTA3 was its fully developed cityscape. Since
         G-Police featured metropolitan environments, did not have a
         comprehensive guide available at the time, and was a game I had
         completed before, I decided to write a guide. While it is extremely
         unlikely that anyone is still playing G-Police, I hope this guide
         will incite some to return to the game.
    
         Unlike my Einhander Guide that dealt with only strategy, my aim
         here is to write an exhaustively thorough document on G-Police. In
         doing so, I have to warn any readers that this document reveals
         every detail regarding the game, including the entire plot and any
         surprises therein.
    
    
    
    Mini Review                                                              1-01
    =============================================================================
         Originally released in October 1997, G-Police looked like a
         promising title from the publisher of the popular Wipeout series.
         Featuring advanced graphical effects for its time, G-Police pushed
         the limits of the PlayStation hardware. In fact, it was demanding
         on PC hardware as well, and represented a graphical showcase for
         the debut of AGP (accelerated graphics port). However, it was
         clearly an overly ambitious title regardless of platform. In both
         versions, there was an ever-present black fog that masked pop-up
         because the hardware simply couldn't render an entire metropolis
         complete with traffic and landmarks. Arguably, such a feat would
         give even the PlayStation 2 problems, seeing as how the cityscape
         in Grand Theft Auto III was streamed. Nevertheless, this
         shortcoming was the most pressing problem for the G-Police series
         and the reviews consistently reflected it. It's too bad, because
         the developers did everything right. It's a very enjoyable game
         with a good story and plenty of action. The only thing I wish
         they'd add is a cop mode in which you simply protect and serve on
         routine patrols throughout the domes. However, the game is in no
         way short.
    
         The merits of G-Police can best be described when compared to its
         contemporary, Colony Wars. It featured a branching mission
         structure, flashy graphics, and stirring audio. Every bit of its
         presentation indicated an epic experience, but the simplistic
         gameplay didn't measure up to the grand precedent. The branches
         were short and each mission was very brief and easy. G-Police, on
         the other hand, was more challenging, lengthier, and ultimately
         more rewarding. Its game world was pretty dry by comparison,
         though. Between the two series, Colony Wars was likely more
         successful because it spawned two sequels. Since both series were
         relegated to the PSone console only, their fate could be indicative
         of a dying genre.
    
         Amazingly, G-Police is still very playable, especially when run on
         the PS2. With smoothened textures and improved loading times, the
         PS2's backwards compatibility feature makes an old, overly-
         ambitious game even more enjoyable and manageable. Indeed, this
         type of game could really shine under the true power of PS2. It's a
         shame the series was poorly received, otherwise Psygnosis may have
         had greater incentive to continue the series onto more powerful
         hardware. Ironically, the "Brown Thunder" vigilante modes in Vice
         City and San Andreas are good indications as to how great G-Police
         could be, given next-generation hardware. It's too bad the flight
         sim genre dwindled just when hardware advanced far enough to
         support complex environments. Regardless, I remain awaiting the day
         when there is a mission-based game on PS2 in which you pilot a
         futuristic helicopter patrolling a bustling metropolis while
         leaving a path of destruction in the name of justice!
    
    
    
    Intro Video                                                              1-02
    =============================================================================
         ‘2057 - Earth's resources are completely depleted. A race to claim
         every ore-bearing rock in the solar system begins.’
    
         ‘2079 - Tension grows as opposing nations compete for ever-
         declining resources and expand their military capabilities in
         space.’
    
         ‘2085 - EuroFed deep space survey ship Argo is impounded by SDR-AF
         coalition forces. Three ships are destroyed in the ensuing police
         action. Negotiations fail and war breaks out.’
    
         ‘2086 - The war escalates and military resources on all sides are
         rapidly depleted.’
    
         ‘2087 - The final fleet action takes place at Nereus Harbor,
         orbiting Neptune. Within days the battle is finished. Damaged and
         badly irradiated, the flagship Damocles is the only cruiser to
         survive the conflict. The war is over. Powerful multi-national
         corporations unite to take control and restore order to the tatters
         of society. With little remaining military or financial resources,
         Earth's governments are stripped of their powers and are forced to
         demilitarize. The construction of capital-class armed spacecraft is
         outlawed.’
    
         ‘2089 - The corporations continue the exploitation of space, making
         vast profits to further strengthen their position. Earth's
         coalition government is allowed to create a multi-national force to
         keep order in the colonies. The Government Police are born.’
    
    
         Cruiser Hermes: Destination - Callisto
         -------------------------------------------------------------------
         Slater: ‘I never intended to join the G-Police. A lot of vets did
         after the collapse. But I'd seen enough killing. And killing's what
         it's all about. When they first hit the colonies, the G-Police
         operated like any other Earth-based force--they got slaughtered by
         the truckload. And it was clear that the frontiers required more
         forceful policing. Close air support was introduced in the shape of
         the AG-60 Havoc. I'd flown these babies on Mars during the war, and
         they were past their prime even then. Lack of funding from Earth
         means that these ships are still on the frontline's service.
         Second-hand machines flown by second-hand crews, which doesn't make
         the job any easier. G-Police are supposed to represent government
         authority in the colonies. But I knew the score. Most smart cops
         did now. Keep the population under control and try to turn a blind
         eye to any shady corporation deals. G-Police are all volunteers,
         usually vets with time on their hands. There's a few high-minded
         idealists who think they can make a difference, but the majority
         are just running from problems back on Earth. The G-Police ask no
         questions; if you're willing and you're up to it, you're in.
    
         Elaine Slater was one of the idealists. She was on her fourth tour
         as a Havoc pilot on Callisto. And now, she's dead. Another good cop
         among many. They don't keep count anymore. But Elaine Slater was
         different; she was my sister. The inquiry gave a verdict of
         suicide, linked to stress and depression. I didn't buy that. Elaine
         had won commendations for closing a couple of big cases, and she
         even hinted at a new romance. Depression just didn't fit the
         picture. If I didn't believe the suicide verdict, that left only
         one option--someone murdered her and went to the trouble of
         covering it up. I had to know the truth. With a couple of street
         contacts and most of my savings, I'm on a new identity and signed
         up as a Havoc pilot in the colonies. My military record got me a
         post into the main hot spot, Callisto, to Elaine's old unit. I knew
         I'd have to watch my back out there. If anyone found out I was
         Elaine's brother, I was as good as dead.’
    
    
         GPHQ, Horton's Office
         -------------------------------------------------------------------
         Horton: ‘Welcome to Callisto, Mr. Taylor. I'm Commander Horton, and
         I run this operation. I don't know who you were trying to fool with
         that false name bull, Slater, but it's not going to work on me.’
    
         Slater: ‘I'd met some of the pilots already. They seemed pleasant
         enough. Horton was another story--a horror story. He talked tough
         and looked tougher. That hunk of tin hanging around his brain
         hadn't slowed him down, though. He'd spotted my phony I.D. and was
         not impressed. Arriving on the same flight as the Internal Affairs
         investigator hadn't earned me any brownie-points, either. It was
         plain that my new commander didn't trust me. That was okay; I
         wasn't too sure about him either. As I listened to Horton, I
         noticed the medals he wore--a vet from the Naras Action. No wonder
         he looked half dead. Well then it clicked. He was THE Horton, the
         last great fleet captain. What the hell was he doing in this
         backwater?’
    
         Horton: ‘I don't trust you, Slater, and I'm going to be watching
         you like a hawk. Your first briefing is tomorrow at 0500 hours in
         the main briefing room. In the meantime, I suggest you take a look
         at your unit's database and familiarize yourself with it. That's
         all for now, Slater. Dismissed.’
    
    
    
    
    
    _____________________________________________________________________________
    =============================================================================
    General Advice                                                           2-00
    =============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         This section details information and strategies not directly
         related to the missions. Ideally, you should read this section if
         you are having difficulty in the missions but only need hints and
         definitely don't want plot spoilers.
    
    
    
    Graphics Setup                                                           2-01
    =============================================================================
         The three graphics settings directly affect each other. They all
         cannot be maximized at the same time. The best solution is a
         compromise among all three settings to reach a middle ground that
         will neither maximize nor neglect any of them. Note that when
         playing on a PlayStation 2, view distance and view angle can be
         maximized while the frame rate, although indicating a low setting,
         will run smoothly during play.
    
    
         View Distance
         -------------------------------------------------------------------
         The environments in the domes are very intricate constructions that
         push the polygon limits of the PlayStation. In order to maintain a
         constant frame rate, the console can only render a limited number
         of polygons at any time. This is maintained by omitting any
         structure or vehicle beyond a certain distance, shrouding in
         darkness everything beyond that point. The View Distance gauge
         expands and contracts this imaginary polygon barrier. With a short
         view distance, distant enemies tend to disappear and buildings
         appear with little time to evade them.
    
    
         View Angle
         -------------------------------------------------------------------
         Another way to reduce the polygon load is by restricting the field
         of view. While the effects of the View Angle adjustment may not be
         obvious, a small view angle will hinder gameplay by limiting what
         you can see. Compared to a full view angle, the minimum setting is
         the equivalent of tunnel vision. This means that when dogfighting,
         enemies will easily move out of the view of your HUD by changing
         direction. Any targets in the periphery will not be seen when
         sacrificing the view angle.
    
    
         Frame Rate
         -------------------------------------------------------------------
         Smooth flying is essential for precision targeting. Similar to
         animation, each frame is generated by the program and rapidly shown
         to give the illusion of motion. The frame rate is a measure of the
         number of frames over a certain amount of time. A high frame rate
         allows for smooth animation and a more believable gaming
         experience. However, a fast frame rate will have to sacrifice both
         view angle and view distance.
    
    
    
    Controller Layout                                                        2-02
    =============================================================================
         While G-Police does not require a Dual Shock controller, it is
         highly recommended that the game be played with that controller
         exclusively. The complex gunship controls require a bit of
         dexterity, but it becomes easy with practice. Reconfigure the
         buttons accordingly:
    
         fire weapon     - square            hover up      - L1
         weapon cycle    - circle            target toggle - X
         increase thrust - R1                air brake     - triangle
         decrease thrust - R2                hover down    - L2
    
         With this setup, your right thumb will always be placed over the X
         and square button to select a target and fire upon it quickly. Try
         to get a feel for placing both your left index and ring fingers on
         the left shoulder buttons so that you can lock altitude. The right
         shoulder buttons only need to be controlled using one finger,
         however, because you should never have to increase and decrease
         thrust simultaneously. Weapons cycling is controlled with the
         D-pad, which makes the circle button useless. While the left analog
         knob gets a lot of use, the right knob is generally unused because
         it is the "look" stick. The air brakes are interesting because it
         does not slow the gunship's speed at all. Instead, it simply
         increases the turn rate, which is ridiculous, because the gunships
         already have a high degree of turn.
    
         What's great about the Dual Analog controller is that it has the
         potential to allow for independent movement in all three axis and
         all three planes. Consider this: the left analog stick controls
         pitch and yaw, the left shoulder buttons control altitude, the
         right shoulder buttons control thrust. The only thing missing is
         roll, which would allow for lateral movement (sideways parallel to
         the horizon). If the gunship's burners each output a different
         amount of thrust, it would seem it should be able to roll. The
         solution? Just as it is in first-person shooters, assign the right
         analog stick to control lateral movement and thrust. With this
         setup, both thumbs would be placed on the analog sticks while the
         four shoulder buttons control climb, dive, target, and fire. This
         setup may be less awkward and allow for full freedom of movement,
         but would require much more dexterity. Unfortunately, the game does
         not allow for this configuration.
    
    
    
    G-Police Gunships                                                        2-03
    =============================================================================
         Though the gunships share their shape with modern day helicopters,
         their propulsion mechanisms are more akin to Harrier jets. A close
         inspection reveals that they each have pivoting burners on their
         sides which do not permit lateral movement but afford great
         maneuverability in every other direction. No other vehicle in the
         game can compare to their maneuverability and firepower.
    
    
         AG-60 Havoc
         -------------------------------------------------------------------
         The Havoc is the first Gunship you will pilot in the game, utilized
         in the training missions and most of the regular missions. Though
         the protagonist describes them as being ‘second-hand machines’ that
         are ‘past their prime,’ these Gunships are more than capable of
         quelling even the most hostile situations. It is a very capable
         craft, arguably the best vehicle in the G-Police arsenal. Not only
         is it the fastest, most maneuverable craft, it also can carry the
         most weapons and features a regenerating shield. This means that
         whenever your shields are low, you can simply retreat to a safe
         area to replenish shields. Its weapons include rockets, IR
         missiles, starburst missiles, firestreak missiles, hyper-velocity
         missiles, lasers, and a variety of bombs.
    
    
         XAG-90 Venom
         -------------------------------------------------------------------
         The Venom gunship is an upgraded version of the regular Havoc being
         developed during your campaign and is available only in certain
         missions late in the game. Its advantages over the Havoc include a
         larger weapons load, greater maneuverability, higher top speed,
         stronger shields, and exclusive weapons. In addition to all of the
         Havoc's weaponry (except the cannons, which are replaced by twin
         Henschel AAG-53E 25mm guns), the Venom gunship can be outfitted
         with the plasma launcher, which makes all targets much easier to
         destroy. Once you upgrade to the Venom, it's difficult to go back
         to the Havoc.
    
    
    
    Weapons Detail                                                           2-04
    =============================================================================
         While the gunships can carry a wide assortment of weapons during
         each mission, each can only be used individually. Assuming you are
         using the Dual Analog controller, weapons selection is cycled by
         pressing the up and down buttons on the D-pad. Note that when the
         ammo supply of any non-charge weapon is depleted, it automatically
         reverts back to the cannons, which are always equipped. The weapons
         load and availability is predetermined and changes with each
         successive mission.
    
    
         Lavochkin GS45-80 30mm
         -------------------------------------------------------------------
         ‘This weapon is a standard fixed placement for the Havoc's gun
         barbette. Firing 30mm shells at a very high rate, the gun is aimed
         by placing the cross-hairs in the HUD on the target and firing.
         This weapon overheats with continued use.’
    
         This is the Havoc's best weapon. That's right, you are given a
         fantastic weapon right from the start. Its primary advantage is its
         unlimited supply. Given enough time, you can destroy anything.
         Also, its blistering travel speed allows for a shorter lead
         distance, ideal for dogfighting even the most nimble of fighters.
         Using any other weapon will likely lead to wasted ammo.
    
    
         Henschel AAG-53E 25mm
         -------------------------------------------------------------------
         ‘The Henschel AAG-53E 25mm cannon has a smaller shell size than the
         Lavochkin, but it can be twin mounted meaning increased firepower.
         This weapon can only be fitted to the Venom gunship, and also
         overheats faster than the Havoc's 30mm.’
    
         If the a single 30mm is good, then double 25mm cannons should be
         better. However, the Venom also comes equipped with the awesome
         Rothbart Laser, which takes top spot as the Venom's best weapon.
         While the twin 25mm cannons are still good, they become superfluous
         as soon as the laser is available. Cannons are best used when the
         Laser overheats, requiring that you select another weapon in the
         meantime.
    
    
         IR Seeking Air-To-Air Missile
         -------------------------------------------------------------------
         ‘This missile works by following the current locked target from the
         HUD system. The missile will follow the target until it loses a
         lock or exceeds its maximum range. The missile is fired "dumb" if
         no target is locked.’
    
         When fired, a single IR missile will gracefully pursue any target
         selected ahead of time. While it causes moderate damage, its slow
         travel speed and obtuse turning radius dooms it to be used only
         against slow or stationary targets such as turrets, structures, and
         Gunboats. Under no circumstances should it be used for dogfighting.
    
    
         Hyper-Velocity Missile
         -------------------------------------------------------------------
         ‘Hyper-Velocity missiles have no locking capability and the head of
         the missile contains only a depleted uranium core. The missile
         travels at high speed and is designed to penetrate the target on
         impact.’
    
         Finally, a near-instantaneous projectile. It is the direct opposite
         of the IR missiles because it is unguided and travels quickly in a
         flash of green. Its moderate power ensures the destruction of most
         enemy fighters within one or two direct hits. The ideal weapon to
         use for beating the clock.
    
    
         Henschel HS38 Firestreak Missile
         -------------------------------------------------------------------
         ‘The Firestreak missile is highly maneuverable with an extremely
         high rate of turn. Although much more maneuverable than the IR
         missile it supersedes, it has a less powerful warhead.’
    
         Firestreak missiles offer a solution to the IR missiles' low rate
         of turn and slow speed. While they certainly are an improvement,
         they cannot match the immediacy of the Hyper-Velocity missiles or
         the versatility of the cannons. However, the game confounds you
         with plenty of mobile units of moderate strength. Although limited,
         there is a place for Firestreak Missiles in every weapons load.
    
    
         MATRA 973 Unguided Rocket
         -------------------------------------------------------------------
         ‘The matra is a medium range, unguided rocket. Each ammo pack will
         fire three warheads. The standard payload is usually quite high as
         the warhead is light.’
    
         If the cannons are too weak to destroy a stubborn target quickly,
         then Matra rockets are likely the solution. While they should not
         be used to engage any maneuverable targets, rockets are ideal
         against turrets, structures, and the slothy Gunboats.
    
    
         Henschel Starburst Dispersion Missiles
         -------------------------------------------------------------------
         ‘The Starburst dispersion missile is fired in bursts of eight. The
         warhead is light; most of its weight consists of the ignition fuel
         which fires the weapon to a HUD target. The weapon will not target
         G-Police units, but it should be used with caution.’
    
         Starburst missiles are the most interesting to use. Once fired, its
         eight warheads slowly float out in front of the HUD, then in an
         instant the warheads will race toward any on-screen target.
         Keep in mind that the warheads will strike any target, including
         structures and vehicles you may have to protect. Another problem is
         that the warheads will split their destructive power among the
         visible targets, which are likely to be only partially damaged.
    
    
         Cluster Bombs a.k.a. Bomblet
         -------------------------------------------------------------------
         ‘The bomblet is fired in clusters and is used to cause medium
         damage over a large area. The weapon is unguided and must be aimed
         with the HUD bomb predictor targeting device.’
    
         Bombs are likely the least useful weapons in the game. Since
         gravity on Callisto is weak and propels objects slowly, bombs
         should not be used to destroy anything that is moving. The Cluster
         Bombs are the weakest, so any target that can be destroyed with
         these could just as quickly be destroyed with any other weapon,
         including the highly versatile cannons. Additionally, aiming with
         the handy ‘HUD bomb predictor targeting device’ is a tricky
         process, requiring slow movement and focus which will likely make
         you an easy target.
    
    
         500Kg Bomb
         -------------------------------------------------------------------
         ‘The 500Kg bomb is an unguided bomb causing heavy damage. Because
         of their weight, relatively few can be carried. The weapon must
         [be] aimed with the HUD bomb predictor targeting device.’
    
         To repeat, bombs are a pain to use. In the case of the 500Kg Bomb,
         its saving grace is its high damage potential. However, this only
         hastens the destruction of structures and other stationary targets
         rather than more dangerous ordnance.
    
    
         1000Kg Bomb
         -------------------------------------------------------------------
         ‘The 1000Kg bomb is the heaviest unguided weapon in the G-Police
         arsenal. It causes massive damage by sending an invisible shockwave
         over a large area. Use with extreme caution.’
    
         If 500Kg bombs can destroy a building quickly, 1000Kg bombs will do
         so in half the time. An added benefit of a 1000Kg warhead is the
         ensuing shockwave that will damage any target in close proximity.
         However, there are precious few opportunities to utilize its full
         potential.
    
    
         Rothbart Optics BW26M 80GW Military Laser
         -------------------------------------------------------------------
         ‘The laser is an advanced charged weapon causing damage by extreme
         heat. The weapon overheats very quickly, meaning that it can only
         be fired in rapid bursts before the weapon should be allowed to
         cool. Causes severe damage.’
    
         THE BEST WEAPON. More powerful than twin cannons, the dual-firing
         laser will quickly destroy most targets before overheating. Unlike
         the cannons that require precision aiming skills, the Laser is
         relatively fat, yielding hits even when aiming is a bit off-center.
         Once available, the Laser relegates all other weapons to be used as
         backup only.
    
    
         Villeneuve Industrie Plasma Launcher
         -------------------------------------------------------------------
         ‘The plasma launcher is the most powerful charged weapon in the
         G-Police arsenal. The X button must be held until the weapon is
         fully charged; releasing the X button will then unleash the charged
         bolt causing massive damage.’
    
         The Plasma Launcher is the embodiment of the hit-and-run tactic.
         After a few seconds needed to charge, it unleashes massive power in
         a bright, instantaneous flash guaranteed to destroy any small
         vehicle. As the strongest contender for the designation of Best
         Weapon, overuse of this weapon makes the game too easy and less
         enjoyable, which is why it is in second place behind the Laser.
    
    
         Rothbart Optics Electronic Pulse Paralyser
         -------------------------------------------------------------------
         ‘The electromagnetic pulse paralyser or EPP is designed to disable
         vehicles. When fired, the EPP emits a powerful electromagnetic
         wave; when a vehicle is hit, all avionics and computer systems are
         disabled. Be aware that civilian vehicles may be destroyed if they
         are hit by an EPP.’
    
         This weapon causes no physical damage, but it essentially destroys
         vehicles because they cannot attack or move once hit. Unguided and
         slow, EPPs are not reliable against highly maneuverable craft. Be
         careful when firing EPPs because they are always in short supply.
    
    
         Ground Unit Deployment Beacon
         -------------------------------------------------------------------
         ‘The GUDB is a tactical beacon which, when fired at the ground,
         sends a homing signal to all ground units in the vicinity; the
         ground units will then make their way to the beacon. Mission
         Control will advise you when to deploy a beacon.’
    
         While technically not a weapon, the beacon is selectable in certain
         missions that require you to guide ground units. Beacons fire in
         the same manner as EPPs. Note that the manual calls them flares
         instead.
    
    
         Wingmen
         -------------------------------------------------------------------
         Only available in certain missions, wingmen operate alongside you
         to attack targets. However, they are usually of little help because
         they often fall far behind and don't seem to use their
         afterburners. Using wingmen is as simple as switching to "wingman"
         on the weapons indicator, selecting a target, and "firing". Oddly,
         they have difficulty attacking stationary units and need to make
         quick passes. They are best used against airborne fighters, but
         even then wingmen only use cannons, so it may take a while. The
         good news is that wingmen can be used to distract enemy units by
         drawing their fire so that they cannot attack a vital structure,
         vehicle, or you. Ignore your wingmen altogether if you wish, since
         a downed wingman does not affect the mission status. They would be much
         more effective if you could order them to stay close to a unit that
         must be protected.
    
    
         Dropbomb
         -------------------------------------------------------------------
         In certain missions it is necessary to pick up specialized bombs
         devoted to specific purposes. Each can only be acquired
         individually due to their large size, but they have devastating
         effects when deployed. To pick up a dropbomb, hover above it
         momentarily until "bomb attached" is shown on your HUD. Upon pickup
         the singular dropbomb becomes available as a weapon and is fired
         using the bomb predictor targeting device.
    
    
    
    Flight Tactics                                                           2-05
    =============================================================================
         The G-Police gunships are the most capable craft in the game.
         Successful completion of the missions requires that you engage
         every type of enemy vehicle, and each requires a different method
         of attack. The enemy has strength in numbers. Learn the
         capabilities of the gunships to even the overwhelming odds.
    
    
         Vertical Strafing
         -------------------------------------------------------------------
         In first person shooters such as Doom or Quake, the standard means
         of evading projectiles is to side-step away from their path. By
         doing so, the player essentially moves perpendicular to the
         direction he or she is facing. In order to continue attacking the
         enemy however, it is necessary to keep the enemy targeted, which
         would not happen by simply strafing. Therefore, it is necessary to
         circle-strafe. This is an apt name because the player moves in a
         circular path when strafing and targeting the enemy at the same
         time. In G-Police, the player's gunship does not allow for
         horizontal strafing. However, a similar tactic can be used by
         strafing vertically, in which the gunship is constantly changing
         altitude while keeping the crosshairs centered on the target. While
         the tactic looks a bit silly, it is very effective against powerful
         enemy units.
    
    
         Leading Targets
         -------------------------------------------------------------------
         As with most shooters of this type, engaging targets is not just a
         matter of pointing and shooting. There are two factors that require
         the player to "shoot ahead"--the weapon's travel velocity and the
         enemy's movement. Not only is the player required to shoot where
         the enemy is going, he or she has to factor in the amount of time
         it takes for the weapon's fire to reach a point ahead of the enemy
         craft. This lead distance varies according to the craft's speed and
         the speed of the weapon. For best results, use weapons that travel
         at a high velocity and therefore require a shorter lead distance.
    
    
         Locking Altitude
         -------------------------------------------------------------------
         Movement will cause the ship to change altitude unless the ship is
         pointed at the horizon. A unique characteristic of the gunships in
         G-Police is their ability to maintain a constant altitude
         regardless of where the gunship is pointed. The altimeter is
         displayed on the lower left corner of the HUD and can indicate
         climb or decline with up or down arrows, respectively. When the L1
         and L2 buttons are pressed at the same time, both arrows are shown
         in red, which indicates an altitude lock. In fact, when the gunship
         is hovering normally, it tends to bob up and down. But when the
         altitude is locked, the gunship remains perfectly still. When
         pursuing ground units, it is best to lock altitude near the ground
         and follow them rather than making short passes. And since you're
         moving at the same time, their fire will always miss.
    
    
         Distance Shooting
         -------------------------------------------------------------------
         All enemy units attack only when the player's gunship is within a
         certain range. Presumably, this boundary is established to simulate
         the effects of limited radar capability and provide for fair play
         considering the player's short view distance (see Graphics Setup).
         However, the HUD displays a colored border around all units that
         can be targeted and remains even beyond the point in which the
         target disappears entirely. Since the HUD's range is slightly
         farther than that of enemies, you can move beyond the range of an
         enemy's radar to shoot at the center of the border surrounding it.
         However, remember that when the target is unable to shoot at you,
         it will likely revert to shooting something else, possibly a vital
         vehicle or structure. Be aware of this caveat when mission
         objectives include friendly unit protection. For best results,
         maximize View Distance.
    
    
         Setting Chase
         -------------------------------------------------------------------
         Enemy aircraft will often come to attack you head-on. In doing so,
         they chase you no matter where you go. When this occurs, a good
         tactic is to simply stop thrusts, stand still, and steadily climb
         altitude while continuously shooting the attacking aircraft, which
         is acting as a steady target while it chases you into the sky. Its
         fire will shoot below you while you rise and drain its shields.
         This tactic will destroy most fighters before you hit the ceiling
         of the dome.
    
    
         Replenishing Shields
         -------------------------------------------------------------------
         Another unique characteristic of the playable gunships is their
         ability to regenerate shield energy, however slowly, at a constant
         rate until they are at full strength. This allows you to draw enemy
         fire and sacrifice your shield integrity in the missions that
         require you to protect other units. It also means that a short
         barrage of hits will not ruin a mission entirely because the
         shields will regenerate as long as the gunship is not destroyed
         completely.
    
    
         Reversing Thrust
         -------------------------------------------------------------------
         In addition to being the fastest vehicle in the game, the player's
         gunship is the only vehicle that can move backwards, it seems. When
         pressing R2, the amount of reverse thrust is indicated as a blue
         bar mirroring the regular red thrust meter. Moving backwards is
         especially useful when applying the "distance shooting" tactic, in
         which you back up beyond the range of enemy radar. The best
         application of reverse thrusts is slowing down or stopping
         entirely. To stop on a dime, double-tap the R2 button for a bit.
         This essentially applies reverse afterburners.
    
    
         Re-arming Weapons
         -------------------------------------------------------------------
         Within most missions, there are re-arming stations that will
         replenish the ammo of any weapons that have a finite supply. The
         problem is that it takes time to go out of your way to reach the
         station, dock with it while the ammo is loaded, and make the return
         trip. They are often situated in distant domes or far beyond your
         waypoints, so approaching them requires neglecting the mission
         objectives momentarily. The best alternative is to learn to aim
         precisely and conserve ammo whenever possible. Generally, small
         fighters should be dispatched with the regenerating cannons, laser,
         or plasma launcher; larger vehicles with the powerful but limited
         missiles, rockets, or bombs. It's possible to complete every
         mission without re-arming.
    
    
    
    Game Structure                                                           2-06
    =============================================================================
         The game's unique mechanics make it difficult to classify it into a
         specific genre. Its physics aren't realistic enough for a flight
         sim. There's too much flying for a first-person shooter. And it's
         too much of a niche title to be a general action game. Ultimately,
         G-Police is best described simply as a shooter, but I always felt
         games such as Einhander reserved that designation. The game may
         suffer from an identity crisis. Those who approached the game while
         trying to fit it neatly into their preconceived expectations will
         invariably be disappointed with some aspect of its gameplay. The
         other players who accepted the mechanics were likely confounded by
         the short view distance, unrelenting difficulty, or the complex
         control scheme. The remaining few who were determined to get past
         those hurdles discovered a riveting gaming experience.
    
         After playing the game several times in its entirety, I've found
         that the key to success in G-Police is speed. Failed missions
         likely result from the inability to accomplish mission objectives
         quickly. Remember that the gunships were developed specifically for
         close air support. This requires destroying targets efficiently and
         reaching the specified waypoints as quickly as possible. Speedy
         flight is easy enough; simply use afterburners whenever possible.
         Negotiate the flight path by flying over the roads, which are clear
         of structures, rather than between the skyscrapers. Maximizing View
         Distance and proficiency with the controls will help immensely.
         Successful combat is achieved by employing the proper tactics
         against certain types of units. There are several skills necessary
         to destroy targets quickly: selecting the right weapon, approaching
         the target with an effective maneuver, and careful aiming. Each
         type of enemy unit requires these skills to varying degrees. For
         example, engaging an enemy fighter typically requires a fast
         weapon, tailing it closely, and firing ahead of its path. Heavy
         ordnance, however, is usually destroyed by selecting a powerful
         weapon, and moving slowly, but not precision aiming. Additionally,
         when there are several targets available, it is necessary to
         prioritize attacks by destroying the most harmful units first.
    
         The use of domes is an interesting decision. Since each mission is
         loaded into memory entirely, the developers could have opted to
         contain each mission into a single large expanse. Instead, they
         separated the space into several connected domes. Why did they do
         this? There are likely several beneficial reasons. First, it makes
         sense in the context of the setting to have individual domes
         devoted to distinct mining, agricultural, urban, waste, and
         industrial functions and isolate the environmental elements.
         Second, the confines of the domes facilitate the gunships' "close
         air support" responsibilities to ensure a low altitude ceiling.
         Third, the dome walls prevent the enemy units from leading a
         lengthy chase and forces them to turn around. Fourth, while this
         may seem detrimental to the gameplay, the domes limit the abilities
         of the radar system to allow for surprise attacks and prioritizes
         target acquisition. Fifth, the dome walls delineate foreseeable and
         more believable barriers than the artificial zones used in other
         games. The spaces afforded by the domes allow for freedom of
         movement yet constrain the playfield into manageable sectors.
    
         Collectively, the abilities of the gunships, the setting, and the
         various enemy craft give the game a unique feel compared to other
         flight sims. Many have deplored the sensitive controls, but after
         thorough play it is exactly this aspect of the game that makes it
         so engaging. The gunships' maneuverability allowed the developers
         to inject the game with an ever-present sense of urgency that
         demands focus, fortitude, and dexterity from the player. These
         skills are essential within the structure of the game.
    
    
    
    
    
    _____________________________________________________________________________
    =============================================================================
    Training Missions                                                        3-00
    =============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Due to the complicated controls and high rate of turn of the
         gunships, the developers had the prescience to include training
         missions that require the player to utilize the gunships'
         capabilities individually. Going through the training missions is
         well worth your time.
    
    
    
    Training Mission 1; Flight 1 - Set Course                                3-01
    =============================================================================
         Command: ‘A series of hoops mark out a course. The course starts
         with the green hoop, and ends with the red one.
         Only fly through open hoops.
         As you fly through one hoop, the next will open.
         After you finish the course, you have fifteen seconds to start
         another lap to try to beat your best time.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID          G-Police                Gunship        Havoc
         Type        Hoop                    Wingman        None
         Weapon      None                    Ground Team    None
         Armor       None
    
    
         Weapons Load
         -------------------------------
         Cannon-30mm Charge
    
    
                             Adal
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |           |   /                            |
         |     1  |                                   |
         |                 /                          |
         |                                            |
         |     2           _                          |
         |                                            |
         |     Ż            /                         |
         |                     |   /                  |
         |     Ż                     _                |
         |     \       \ |  |    /   _                |
         |()|()       _         \|Ż                   |
         |Ż            /      /\    \                 |
         |    |              \ Ż   _                  |
         |        |        \       _                  |
         |             |       Ż                      |
         |                     Ż  \                   |
         |                      ()                    |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Primary Objectives:
         None
    
         Secondary Objectives:
         Finish the course in less than 1 min 30 secs
         Finish the course in less than 1 min
    
         While a bit dull without any combat goals, proper maneuvering of
         the Havoc is essential for success in the actual missions. Use this
         opportunity to learn the Havoc's unique flight capabilities. For
         example, use afterburners to go quickly through the loops that are
         aligned and then stopping quickly by double tapping the reverse
         thrust button. It also should be noted that the so-called "air
         brakes" feature should never be used.
    
    
    
    Training Mission 2; Flight 2 - Chase                                     3-02
    =============================================================================
         Command: ‘Three Havocs start off on the landing pads.
         Each one in turn will take off and do a circuit of the dome.
         You must try to keep as close to each one as possible while it is
         doing its circuit.
         The havocs will get progressively harder.’
    
    
         Vehicles Detail                     Mission
         -------------------------------     -------------------------------
         ID          G-Police                Gunship        Havoc
         Type        Havoc                   Wingman        None
         Weapon      Cannon                  Ground Team    None
         Armor       Medium
    
    
         Weapons Load
         -------------------------------
         Cannon-30mm Charge
    
    
         Primary Objectives:
         Follow and stay close to the novice Havoc
         Follow and stay close to the medium Havoc
         Follow and stay close to the expert Havoc
    
         Secondary Objectives:
         None
    
         This test is basically designed to teach you to match your speed
         with your target, which is very important in dogfighting. As with
         any target, follow each Havoc and keep each within the boundaries
         of your HUD while maintaining a close tracking distance. The novice
         Havoc travels with medium to high speed. The medium Havoc may need
         to be followed using the afterburner sometimes. The expert Havoc
         zooms across the dome at top speed, so you will frequently need to
         use the afterburners. While it is tempting, don't shoot the Havocs.
    
    
    
    Training Mission 3; Flight 3 - City Course                               3-03
    =============================================================================
         Command: ‘A series of hoops mark out a course. The course starts
         with the green hoop, and ends with the red one.
         Only fly through open hoops.
         As you fly through one hoop, the next will open.
         After you finish the course, you have fifteen seconds to start
         another lap to try to beat your best time.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID          G-Police                Gunship        Havoc
         Type        Hoop                    Wingman        None
         Weapon      None                    Ground Team    None
         Armor       None
    
    
         Weapons Load
         -------------------------------
         Cannon-30mm Charge
    
    
                       Nar
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |                               |
         |                               |
         |          1                    |
         |          _                    |
         |                               |
         |         _                     |
         |             2                 |
         |          /    /               |
         |               |_  |    |      |
         |                          /    |
         |                _         _    |
         |  _\ | /        _              |
         |   / | /_   |  |          _    |
         |        _                      |
         |        \                 _    |
         |  |   |                        |
         |\                       \      |
         |_          _\|| |    |         |
         |           _                   |
         |_          _                   |
         | /  |  | |\                    |
         |                               |
         |                               |
         |                               |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Primary Objectives:
         None
    
         Secondary Objectives:
         Finish the course in less than 1 min 10 secs
         Finish the course in less than 50 secs
    
         While similar to the first training mission, Set Course, this
         test's added challenge is the presence of skyscrapers that will
         occlude your view and block your path. The hoops are situated among
         the buildings to simulate the actual flight path of enemy fighters
         that meander above and between buildings to confound you. Again, it
         is important to learn when to use afterburners and when to apply
         reverse thrust.
    
    
    
    Training Mission 4; Weapon 1 - Familiarization                           3-04
    =============================================================================
         Command: ‘This is a weapon familiarization exercise.
         Practice use of rockets and missiles.
         Learn how to scan vehicles.’
    
    
         Mission Detail                      Weapons Load
         -------------------------------     -------------------------------
         Gunship        Havoc                Cannon-30mm    Charge
         Wingman        None                 Matra-Rocket   30
         Ground Team    None                 Hyper-Velocity 20
    
    
                             Adal
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |                                            |
         |                    #                       |
         |      1                                     |
         |                                            |
         |                                            |
         |                                3           |
         |                                            |
         |                                            |
         |                                            |
         |                                            |
         |                                            |
         |                                  4         |
         |                                            |
         |      2                       5a            |
         |                                    5b      |
         |                                            |
         |                                            |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Primary Objectives:
         Destroy target group
         Dock with re-arm platform
         Destroy target group 2
         Scan all targets
         Destroy target group 3
         Destroy buildings
    
         Secondary Objectives:
         None
    
         This exercise basically teaches familiarization with the Havoc's
         equipment and weapons systems, such as the map, radar, waypoint
         indicator, target acquisition, weapons selector, etc. It also
         teaches the important process of scanning targets and aiming with a
         variety of weapons including cannons, rockets, hyper velocity
         missiles, and IR missiles.
    
         Start by advancing on a trio of stationary trucks and destroy them.
         [2] Proceed to the re-arm station to load IR and hyper-velocity
         missiles. Nest destroy four more trucks. [3] Next, scan two trucks
         and two blimps before destroying them. [4] Then destroy two
         buildings. [5a,5b]
    
         Note that there is a bug in this mission. When ordered to approach
         the two blimps and two trucks, if any of them are attacked before
         specifically told to do so, they will respawn indefinitely and
         thereby making the mission impossible to complete. Take your time
         and carry out orders exactly as specified.
    
    
    
    Training Mission 5; Weapon 2 - Combat                                    3-05
    =============================================================================
         Command: ‘Practice combat skills against drone pilots.
         Learn how to use bombs and the EPP weapon.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         None                                Cannon-30mm    Charge
                                             Matra-Rocket   50
                                             Bomblets       40
         Mission Detail                      500Kg Bomb     30
         -------------------------------
         Gunship        Havoc
         Wingman        None
         Ground Team    None
    
    
         Primary Objectives:
         Kill passive patrol
         Kill aggressive civilian fighters
         Kill G-Police fighters
         Re-arm
         Bomb buildings and car group
         Disable bikes
    
         Secondary Objectives:
         None
    
         This exercise teaches combat with actual moving craft. The first
         challenge is a trio of harmless Manta fighters, which are easy to
         destroy. Next you must destroy a Moray fighter that shoots back.
         And then another. And then another. Finally, a G-Police Sabre
         fighter comes in to take you on, which is a bit more difficult
         because its path fluctuates more and its body is thinner, requiring
         more precise aiming. To confound you even more, you then must
         destroy two Sabre fighters attacking at the same time.
    
         After rearming, you are required to destroy a nearby structure and
         trucks with the bombs. EPPs automatically become equipped and you
         are ordered to disable a set of three speeding bikes traveling on a
         meandering road. The best way to perform this is to lock altitude
         and strafe the ground while facing the bikes.
    
    
    
    
    
    _____________________________________________________________________________
    =============================================================================
    Campaign Missions                                                        4-00
    =============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         The game is entirely linear. Each mission can only be accessed
         after successfully completing the one preceding it. Keep in mind
         that you are only required to complete the primary objectives, and
         can ignore the secondary objectives to make things a bit easier.
         Complete and incomplete objectives are revealed during the course
         of the game and indicated in the map screen and during the mission
         debrief. Use this to figure out what you did wrong.
    
    
    
    Intro Video - Entropy                                                    4-va
    =============================================================================
         Campaign Brief 1 - Day 5
         -------------------------------------------------------------------
         Horton: ‘Okay, people, listen up. We all know the gang warfare has
         escalated rapidly in the past few months. We've been hit pretty
         hard by it. A lot of the weapons being used by the gangs are
         restricted military-issue. We need to find out where this state of
         the art firepower is coming from and neutralize the source. Recent
         information points to Krakov employees being involved in this
         weapons smuggling. The evidence is slight, however, and there is no
         clear motive for the corporation as a whole.
    
         I have expressed our concerns to their president, Natalie Argenta,
         who has naturally denied any involvement. Argenta is coming over on
         the next shuttle which arrives in four days. I can't give an
         official directive here, but off the record, keep a close eye on
         Krakov activities--I think they're hiding something. As you're
         probably aware, Internal Affairs are now investigating it, so no
         foul-ups, no heroics, and definitely no friendly fire incidents,
         understood? Keep your eyes open out there, do your job, and get
         back in one piece. We can't afford to keep losing pilots or
         gunships at this rate. Mission briefings are at 0500 hours
         tomorrow. Good luck, people. Dismissed.’
    
    
    
    Campaign Mission 1 - Keynesian Economics                                 4-01
    =============================================================================
         Command: ‘One of the major Callisto corporations is suspected of
         smuggling arms into the colony. Unfortunately, we are yet to
         determine which corporation is to blame. We have received certain
         details from an informant suggesting that the latest shipment will
         be arriving on the next inbound transport. The inventory lists ten
         _cargo containers_ which are to be loaded onto tractors and
         delivered to the appropriate shipping addresses.
    
         Orders are to scan the incoming transports while attempting to
         identify the smugglers. Once the convoy leaves the spaceport, you
         must perform a weapons scan on all containers. If suspicious goods
         are present, continue to monitor the container until an arrest team
         arrives. In the event of a problem, do not open fire unless
         directly fired upon.
    
         Good Luck’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Civilian                   Gunship        Havoc
         Type     Container                  Wingman        None
         Weapon   None                       Ground Team    Epsilon
         Armor    Heavy
    
         ID       Civilian                   Weapons Load
         Type     Transport                  -------------------------------
         Weapon   None                       Cannon-30mm    Charge
         Armor    Medium                     Missile-IR     10
                                             Matra-Rocket   20
         ID       G-Police
         Type     Squad Car
         Weapon   None
         Armor    Light
                            ____________                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                           | 5          |_______|ŻŻŻŻ|_______|   Hoenir    |
                           |  4         |       |____|       |_____________|
                           |            |       Finnr
                           |   3        |
                           |            |
                           |            |
                           |____________|
                           Mitsina|
                                  |
            Devorr                |
         |ŻŻŻŻŻŻŻŻŻŻ|             |
         |          |      |ŻŻŻŻŻŻŻŻŻŻ|
         | #1       |      |   6      |
         |          |______|        2 |
         |__________|      |__________|
           |                   Egdir
           |
           |
           |
         |ŻŻŻŻ|
         |Adal|
         |____|
             |
             |
             |
             |
           |ŻŻŻŻŻŻŻŻ|
           |        |
           | Skuld  |
           |        |
           |        |
           |________|
    
         Primary Objectives:
         Scan crates for illegal arms
         Seek out and destroy smuggler
    
         Secondary Objectives:
         Protect Ground Team Epsilon
    
         Predictably, the first mission is easy to give you a chance to get
         accustomed to the game's conventions. In doing so, the first
         objective does not require immediate completion. You can fly around
         as long as you wish before ‘scan[ning] the crates for illegal
         arms.’
    
         When you feel up to the task, proceed to the first waypoint where
         you will need to scan seven crates to find the two that are
         containing illegal arms. A civilian Cobra Fighter will attack you
         in the Egdir dome. [2] On the way to the crates, you will see two
         Nanosoft [3] and one Krakov vehicle [4] that are non-threatening
         and should be ignored. Once the crates are located, you only need
         to identify one illegal crate to signal Ground Team Epsilon. [5]
    
         Once the Ground Team squad cars arrive, return to Devorr dome to
         ‘seek out and destroy [the] smuggler.’ Along the way in the Egdir
         dome, two civilian Cobra Fighters will intercept, [6] but they are
         easily destroyed. The waypoint indicator guides you to each of the
         four trucks, one by one, until the smuggler is found. After each
         truck is scanned, a civilian Manta Fighter will attack. The fourth
         truck is illegal, so you are ordered to eliminate. However, after
         the very first shot, Ground Team Epsilon will interrupt with a
         distress call--they are under attack.
    
         Immediately fly with full afterburners to the crates as marked by
         the waypoint indicator on the radar. [5] Upon arrival, two civilian
         Moray Fighters are attacking the squad cars. Since the squad is
         unarmed and lightly armored, you will have to do all the work to
         ‘protect Ground Team Epsilon’ quickly. When done, return to Devorr
         dome to eliminate the smuggler. Mission status confirmed:
         Exemplary.
    
    
         Mission Debrief 1
         -------------------------------------------------------------------
         Command: ‘It is confirmed that the container was carrying
         sufficient illegal arms to supply a small army. Krakov corporation
         denies involvement. However, it is clear that we should be aware of
         the possibility of corrupt elements operating within Callisto's
         infrastructure.’
    
    
    
    Campaign Mission 2 - The Black Market                                    4-02
    =============================================================================
         Command: ‘Forensic inspection of the transport wreckage has
         revealed a document marked with a delivery ID. This has since been
         traced to a warehouse on the east side. We are sending an arrest
         team to raid the premises. You must provide air support. Remain
         close to the team at all times. Defend them against hostiles and
         ensure that you do not hit any of our units.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       G-Police                   Gunship        Havoc
         Type     Squad Car                  Wingman        None
         Weapon   None                       Ground Team    Delta
         Armor    Light
    
         ID       G-Police                   Weapons Load
         Type     Riot Van                   -------------------------------
         Weapon   Riot Cannons               Cannon-30mm    Charge
         Armor    Heavy                      Missile-IR     10
                                             Matra-Rocket   20
                                             EPP            5
    
                                                             |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                           |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______|   Hoenir    |
                           |            |       |____|       |_____________|
                           |            |       Finnr
                           |   Mitsina  |
                           |            |
                           |            |
                           |____________|
                                  |
                                  |
            Devorr                |
         |ŻŻŻŻŻŻŻŻŻŻ|        Egdir|
         |  1   2   |      |ŻŻŻŻŻŻŻŻŻŻ|
         | #        |      |     6    |
         |         3|______|        5 |
         |__________|      |__________|
           |
           |
           |
           |
         |ŻŻŻŻ|
         |Adal|
         |____|
             |
             |
             |
             |
           |ŻŻŻŻŻŻŻŻ|
           |        |
           | Skuld  |
           |        |
           |        |
           |________|
    
         Primary Objectives:
         Escort Ground Team Delta
         E.P.P. escaping suspects
         Protect disabled vehicle
    
         Secondary Objectives:
         Destroy all gang units
    
         Starting in Devorr dome, [1] you are to ‘escort Ground Team Delta’
         on their way to the warehouse in Egdir dome. Having no time to
         waste, a pair of civilian Moray fighters will soon attack the
         Ground Team as they head east. [2] Delta will immediately stop,
         making them sitting ducks as they leave it to you to eliminate the
         fighters. Once the fighters are destroyed, Ground Team Delta will
         proceed to Egdir dome. Before they cross the tunnel, however,
         another pair of civilian Moray fighters will attempt an attack.
         Eliminate them as before and the tunnel blockage will open,
         allowing passage for you and the Ground Team. [3]
    
         Once inside Egdir dome, continue following the Ground Team to their
         destination. At this point, it is necessary to fly ahead of the
         cars in case of encroaching enemy forces. Forecast their path by
         waiting at road intersections to determine which direction the
         Ground Team turns. By doing so, you can find the warehouse they
         will eventually invade, which is protected by two turrets on its
         perimeter and another inside. [5] Destroy the turrets quickly
         because they will attack the Ground Team unless you can draw their
         fire. Also, two civilian cars will attempt to escape and you have
         to ‘EPP the escaping suspects’ before they leave the area. Once
         they are disabled, another pair of civilian Moray fighters will
         attack the escaping cars. [6] Since the civilian cars are lightly
         armored, you will need to destroy the fighters quickly. When done,
         Ground Team Delta will advance on the cars and make the arrest.
    
    
         Mission Debrief 2
         -------------------------------------------------------------------
         Command: ‘Suspects picked up in the raid have now been interrogated
         and various weapons retrieved from the warehouse. This haul
         included a number of hyper velocity missiles. We also found a
         quantity of empty missile crates suggesting that some missiles are
         already loose in the domes.
    
         Of major concern, is the fact that gun emplacements were automated
         and bore no serial numbers or manufacturer's insignia. Even their
         software drivers were of a very advanced configuration. It is
         fortunate they were prototypes as that helped your chances of
         survival.
    
         We can also report the apprehension of a named suspect, Rogan
         Edwards, who is now under interrogation.’
    
    
    
    Campaign Mission 3 - Insider Information                                 4-03
    =============================================================================
         Command: ‘Last week's raid on the weapon warehouse lead to the
         arrest of a certain Rogan Edwards. As he has made bail, you are
         required to track him and report his destination. You will need to
         remain close enough not to lose him, although you are warned that
         he is likely to panic if he realizes you are there.
    
         Do not fire at the suspect unless you are directly fired upon.
    
         He will depart G-Police HQ in 30 minutes. Once you have reported
         his destination, a team will be sent to raid the premises.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Civilian                   Gunship        Havoc
         Type     Gang Fighter               Wingman        None
         Weapon   Cannons                    Ground Team    Gamma
         Armor    Medium
    
         ID       G-Police                   Weapons Load
         Type     Squad Car                  -------------------------------
         Weapon   None                       Cannon-30mm    Charge
         Armor    Light                      Missile-IR     10
                                             Matra-Rocket   20
         ID       G-Police                   Beacon         5
         Type     Riot Van
         Weapon   Riot Cannons
         Armor    Heavy
                                                             |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                           |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______|   Hoenir    |
                           |            |       |____|       |_____________|
                           |            |       Finnr
                           |   Mitsina  |
                           |            |
                           |            |
                           |____________|
                                  |
                                  |
            Devorr                |
         |ŻŻŻŻŻŻŻŻŻŻ|             |
         |  1       |      |ŻŻŻŻŻŻŻŻŻŻ|
         | #        |      |   Egdir  |
         |          |______|          |
         |__________|      |__________|
           |
           |
           |
           |
         |ŻŻŻŻ|
         |  2 |Adal
         |____|
             |
             |
             |
             | Skuld
           |ŻŻŻŻŻŻŻŻ|
           | 4    3 |
           |        |
           | 5      |
           |      6 |
           |________|
    
         Primary Objectives:
         Follow Rogan
         Eliminate Gang Fighters
         Protect Ground Team Gamma
         Eliminate Rogan Edwards
    
         Secondary Objectives:
         Destroy all gang units
    
         Starting in Devorr dome, [1] you are to ‘follow Rogan’ to his
         destination while avoiding detection. The best way to do this is to
         select his vehicle as a target and stay far away while ensuring
         his signal remains on the radar. Along the way, two fighters will
         intervene. [2] Destroying both is necessary to ‘destroy all gang
         units,’ but it is more important to follow Rogan. There is time to
         destroy one fighter, but perhaps not both.
    
         Rogan's first stop is in a northeast corner of Skuld dome. [3] As
         soon as he leaves again, fire a beacon near his location to signal
         Ground Team Gamma. Before they arrive, however, ‘protect Ground
         Team Gamma’ from the invading civilian Moray fighters. [4] Rogan's
         next stop is towards the center of Skuld dome. [5] Another group of 
         Moray and Cobra fighters will attack. Once they are destroyed, HQ
         will order you to place another beacon on Rogan's position before
         he leaves. His next stop is a warehouse in the southeast corner of
         Egdir dome, where two Cobra fighters are hiding inside containers.
         Another pair of Moray fighters will join the fight, but before
         destroying them, you are required to destroy Rogan's vehicle before
         it escapes, which takes a bit more firepower due to its moderate
         armor. Once you ‘eliminate gang fighters’ and ‘eliminate Rogan
         Edwards,’ Ground Team Gamma will proceed to the raid the warehouse,
         despite the fact that they did not need a beacon to lead them.
    
    
         Mission Debrief 3
         -------------------------------------------------------------------
         Command: ‘The raid revealed a number of modified civilian craft;
         they have been fitted with hard points on which weapons can be
         mounted. A quantity of these craft have already been completed and
         shipped out.
    
         Unfortunately, all suspects were fatally wounded while resisting
         arrest.
    
         A report from the officer leading the raid has been requested.’
    
    
    
    Campaign Mission 4 - Chief Executive Officer                             4-04
    =============================================================================
         Command: ‘The president of the Krakov Corporation has been
         requested to attend G-Police HQ during her scheduled visit to
         Callisto. She is required to respond to specific allegations
         regarding her corporation's personnel.
    
         However, she is concerned for her safety and has requested high-
         level protection throughout her visit.
    
         Alpha Team, Slater and Tachikawa will sweep the space port prior to
         the arrival of her shuttle. Suspicious vehicles must be
         investigated. Scan vehicles and eliminate any potential threats.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Krakov                     Gunship        Havoc
         Type     Shuttle                    Wingman        Tachikawa
         Weapon   Cannons                    Ground Team    None
         Armor    Heavy
    
         ID       G-Police                   Weapons Load
         Type     Havoc                      -------------------------------
         Weapon   Cannons                    Cannon-30mm    Charge
         Armor    Medium                     Missile-IR     15
                                             Matra-Rocket   20
    
                            ____________                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                           |4           |_______|ŻŻŻŻ|_______|   Hoenir    |
                           |            |       |____|       |_____________|
                           |            |       Finnr
                           |     5      |
                           |            |
                           |            |
                           |____________|
                                  |Mitsina
                                  |
            Devorr                |
         |ŻŻŻŻŻŻŻŻŻŻ|        Egdir|
         |          |      |ŻŻŻŻŻŻŻŻŻŻ|
         | #1   2   |      |    3     |
         |          |______|          |
         |__________|      |__________|
           |
           |
           |
           |
         |ŻŻŻŻ|
         |Adal|
         |____|
             |
             |
             |
             |
           |ŻŻŻŻŻŻŻŻ|
           |        |
           | Skuld  |
           |        |
           |        |
           |________|
    
         Primary Objectives:
         Rendez-vous with Tachikawa
         Protect the presidential shuttle
         Seek out and destroy vehicles attacking shuttle
    
         Secondary Objectives:
         Destroy all gang units
    
         This mission is easy if you know what to do. Starting in Devorr
         dome, [1] you have to escort the president's shuttle to its
         destination--a landing pad in the middle of Mitsina dome. Along the
         way, you will be attacked by three civilian Moray fighters in
         Devorr dome. [2] After entering Egdir dome, three civilian Manta
         fighters will attack as you ‘rendez-vous with Tachikawa’ as your
         wingman. [3] He's not a bad pilot.
    
         Move quickly to Mitsina dome to ‘protect the presidential
         shuttle,’ ignoring the enemy fighters in the area. Tachikawa will
         take care of the airborne threats while you should focus on
         following the shuttle in case any enemy ground units attack the
         president. According to HQ, you need to ‘seek out and destroy
         [four] vehicles attacking [the] shuttle’ among several harmless
         ones. Rather than scanning each one systematically, it is best to
         follow the shuttle closely and watch for any trucks that open fire.
         The shuttle will undoubtedly take a few hits, but as long as it's
         not destroyed completely, the president will be safe. As soon as
         the shuttle is fired upon by a truck, immediately attack the
         vehicle to draw fire. Use rockets to destroy the threats quickly
         and resume following the shuttle. Repeat this three more times to
         allow the shuttle to land. Note that the shuttle's path passes its
         landing pad, [5] but it will not land and will circle the dome
         continuously until all four enemy trucks are destroyed.
    
    
         Mission Debrief 4
         -------------------------------------------------------------------
         Command: ‘Once again, the container Lorries's wreckage indicates
         the use of prototype automated equipment. The attacking craft were
         gang ships, likely to have been hired for the occasion. The lack of
         human remains is disturbing, but we have been unable to recover any
         further clues.
    
         Your gun cameras confirm that no one left the Lorry during the fire
         fight. All evidence thus far suggests that whoever is controlling
         these activities has substantial resources on which to draw.’
    
    
    
    Campaign Mission 5 - May Day                                             4-05
    =============================================================================
         Command: ‘Natalie Argenta, the Krakov President, is currently
         sheltering in a fortified bunker at the space port. She is
         understandably shaken as a result of the ambush and is now
         demanding an escort from the port to the Krakov Corporation HQ. She
         has personally requested that Slater be included in the escort.
    
         Tachikawa will be the accompanying pilot.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       G-Police                   Gunship        Havoc
         Type     Havoc                      Wingman        Tachikawa
         Weapon   Cannons                    Ground Team    None
         Armor    Medium
    
         ID       Krakov                     Weapons Load
         Type     Limousine                  -------------------------------
         Weapon   None                       Cannon-30mm    Charge
         Armor    Medium                     Missile-IR     20
                                             Matra-Rocket   30
                                                              _____________
                                                 ____        |  6          |
                           |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|  5 |_______|             |
                           |            |       |____|       |_____7_______|
                           |            |       Finnr           Hoenir
                           |  3       4 |
                           |            |
                    Mitsina|            |
                           | 2    _1    |
                            ŻŻŻŻŻŻ|ŻŻŻŻŻ
                                  |
                                  |
         |ŻŻŻŻŻŻŻŻŻŻ|             |
         |          |      |ŻŻŻŻŻŻŻŻŻŻ|
         |  Devorr  |      |   Egdir  |
         |          |______|          |
         |__________|      |__________|
           |
           |
           |
           |
         |ŻŻŻŻ|
         |Adal|
         |____|
             |
             |
             |
             |
           |ŻŻŻŻŻŻŻŻ|
           |        |
           | Skuld  |
           |        |
           |        |
           |________|
    
         Primary Objectives:
         Escort presidential limo to Krakov HQ
    
         Secondary Objectives:
         Rendez-vous with presidential limo
         Destroy roadblock
         Destroy roadblock 2
    
         First, head toward the Krakov President's limo waiting at the
         southwest corner of Mitsina dome. [2] Once the limo starts moving,
         you'll have to fend off any threats. Be aware that enemy forces
         will typically attack the limo first, so stay close unless the
         immediate area is clear of hostiles.
    
         After the limo moves, three civilian Manta and Moray fighters will
         soon attack. A good tactic is to hover above the limo while
         shooting the approaching fighters. Since they will essentially be
         heading directly towards your location, they are easier to target.
         You will take some hits while sitting still, but the lost energy is
         easily replenished later. However, destroy the fighters quickly
         because the limo is headed for a roadblock filled with turrets and
         cars, [4] all of which you should destroy before the limo reaches
         them. As soon as the first three fighters are destroyed, check the
         map to see where the roadblock is located and fly ahead of the
         limo. Rockets are best used against such stationary targets because
         they cause more damage than cannons.
    
         In a moment that is entirely scripted and beyond your control,
         Tachikawa's gunship will lose control and crash. Your waypoint
         indicator will point at Tachikawa, but it is best to follow the
         limo since the sequence is unavoidable. This happens while the limo
         is in Finnr dome, which is free of hostiles. However, there are 2
         Manta fighters waiting near the entrance to Hoenir dome, so fly
         ahead of the limo to intercept. [5] Next is another roadblock that
         must be eliminated before the limo arrives. [6] Again, use rockets
         to finish the job quickly. Finally, three Moray and Manta fighters
         are circling the Krakov HQ in the middle of Hoenir dome. [7] Draw
         their fire and eliminate them quickly to complete the mission.
    
    
         Mission Debrief 5
         -------------------------------------------------------------------
         Command: ‘President Argenta has asked that you be thanked for
         providing such an effective escort. As you are aware, your presence
         was certainly needed.
    
         This situation appears to be escalating and we are not yet able to
         provide an adequate explanation. The president insists she has no
         idea why she has been targeted and neither, it must be said, do we.
         The terrorists would not seem to gain by her assassination. She
         also steadfastly denies any suggestion of inappropriate behavior on
         the part of her company.
    
         We've got to keep a lid on this if we can. Do your best out there.
    
           **** Urgent **** Urgent **** Urgent ****
                 Message override priority A1
         *** Security Status - Level 6 - Code Red ***
           ****** Decoding ***** Decoding ***** Done
    
         To: 2Lt. Slater. JB.
         From: Cpt. Horton. R.A.
         Time: 20:47 CT.
         Date: 7-29-2097
    
         ***** Message Follows **********************
    
         In the interest of security and unit morale the following bulletin
         will be released today at 21:00 CT.
    
         It is with great regret that I have to inform you of the death of
         one of our finest pilots, 1st Lieutenant Hiroshi Tachikawa.
    
         Tachikawa was on a routine mission escorting the Krakov President,
         Natalie Argenta, when the convoy was attacked by multiple
         unidentified hostiles. Tachikawa's craft eventually succumbed to
         enemy fire as he heroically defended Argenta against overwhelming
         odds. His selfless rearguard action allowed his wingman Slater to
         successfully cover the President's retreat to a place of safety.
    
         Tachikawa was a gallant and dedicated officer. He will be greatly
         missed.
    
         Captain R.A. Horton. O.C. 22nd Wing. Callisto.
    
         Any contradiction by you of the events described above will result
         in summary execution under Section 8 of the Earth and Colonies
         Martial Law Act Rev. 2089.
    
         This is a direct order.
    
         No further warning will be issued.
    
         ***** Message Ends ***** Message Ends ***** Message Ends *****
                   ***** Delete ********** Deleting Complete’
    
    
    
    Intermission Video - Collusive Arrangements                              4-vb
    =============================================================================
         GPHQ, Rec Room
         -------------------------------------------------------------------
         Slater: ‘Moral was shot to hell. They were all talking about
         Tachikawa's death. Tachikawa used to fly his Havoc like he'd been
         born in it, they said, and no one could believe he was gone. The
         rescue squads had picked up the wreckage, but his body had just
         vanished. Reese, the flight software technician, was checking it
         out. As I listened, it slowly became clear that Daniels and Ricardo
         had been Elaine's closest friends. Her death had hit them hard.
    
         They gave me the story. Seemed her comms link had gone down during
         a routine patrol. She just lost it and piled into an antenna mast--
         made no attempt to avoid it. I felt uneasy. This all sounded too
         close to the way Tachikawa had bought it for it to be just
         coincidence. I needed time to think, so I made my excuses and left.
         It had been a bad day, but at least we had saved Krakov's
         president. If she'd been greased, all hell could have broken
         loose.’
    
    
         GPHQ, Briefing Room
         -------------------------------------------------------------------
         Horton: ‘The automated weapons we recovered after the attack on
         Argenta are a new development, possibly off-world in origin. We
         have nothing conclusive, but Krakov's past expertise in this field
         certainly implicates them. However, the attacks on the Krakov
         President, Argenta, leads me to believe that this may not be the
         whole picture. Argenta has alluded to Nanosoft involvement in the
         attacks, but as yet, has refused to say any more. Tech lab's
         findings are inconclusive. They say the prototype software
         controlling the weapons used in the attack on her is years ahead of
         anything on the market. It could be the work of a number of
         corporations including Nanosoft. As a result of these attacks,
         Krakov have requested GP cover for their president and their
         industrial sites and also want us to lean on Nanosoft. We'll go
         along with the first request, but Nanosoft have given us no reason
         to investigate them further. Stay alert out there. It's up to us to
         contain the situation. Any further escalation could turn Callisto
         into a warzone. Mission briefings are at 0430 hours tomorrow.
         Dismissed.’
    
    
    
    Campaign Mission 6 - Limited Liability                                   4-06
    =============================================================================
         Command: ‘A group of Krakov B12 mining droids have reportedly
         malfunctioned and are dangerously out of control; they are fitted
         with powerful industrial lasers which are destroying everything
         within range. Krakov claim they are unable to control the robots,
         so it's down to us to stop them. Please be aware of the droid's
         laser as it will inflict severe damage on a Havoc.
    
         Locate the droids, disable the laser and then attempt to immobilize
         them.
    
         Time is of the essence as the reported damage is rapidly
         increasing.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          Krakov                  Cannon-30mm    Charge
         Type        Mining Droid            Missile-IR     4
         Weapon      Laser                   Matra-Rocket   40
         Armor       Medium                  Fire-Streak    8
    
    
         Mission Detail
         -------------------------------
         Gunship     Havoc
         Wingman     Ricardo
         Ground Team None
                                    |ŻŻŻŻŻŻŻ|
                                    |       |
                                    |       |
                                    |  Modi |
                                    |       |
                                    |       |
                                    |       |
                                    |_______|
                                         |
                        |ŻŻŻŻŻŻŻ|        |
                        | Fadir |        |
                        |       |        |
                        |_______|        |
                          |               \
                          |                |
                           \_________      |
                                     \     |
                                      \    |
                                       |   |
                                       |   |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |                 |
                                  |                 |
                                  |                 |
                                  |      Nama       |
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|                 |__           Tindr
         |            |_____/     |                 |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |   4        |           |                 |   \     |            |
         |            |           |_________________|    \____|       #    |
         |____________|                |                      |       1    |
               | Loni                  |                ______|            |
               |                        \              /      |            |
               |                         |            /       |____________|
               |                     Nar |           |
                \                 |ŻŻŻŻŻŻŻŻŻ|        |
                 \                |         |        |
                  \               |         |       /
                   \              |         |______/
                    \_____________|         |
                                  |         |
                                  |   3     |
                                  |      2  |
                                   ŻŻŻŻŻŻŻŻŻ
         Primary Objectives:
         Destroy robots attacking civilians in Nar dome
         Destroy robot in Loni dome
         Destroy robots outside GPHQ
    
         Secondary Objectives:
         Minimal civilian damage in Nar dome
         Minimal damage to Nanosoft compound
         All GP fighters survive
    
         Taking off in Tindr dome, [1] immediately head for Nar dome to
         eliminate the Krakov mining droid attacking the civilian
         structures. [2] Along the way, select your wingman as a weapon. As
         soon as you can see and target the first droid, order your wingman
         to attack. The first shot will draw the droid's fire so it will
         stop attacking the structures. Switch to rockets whenever attacking
         droids, since rockets are stronger than cannons. Do not use
         missiles because their path may cause them to hit the buildings as
         well. Soon, HQ reports that another droid nearby is attacking. [3]
         With your wingman distracting the first droid, deal with the second
         one. Two civilian Moray fighters will interfere, but ignore them
         until the two droids are destroyed.
    
         There are a couple of methods to destroy droids. One is to move far
         away enough that the droids will not attack, but close enough that
         you can see the targeting rectangle on your HUD. This gives you a
         safe spot from which to attack, but allows the droid to resume
         attacking buildings. The second and best method is to get close to
         a droid, stop thrust, and alternately increase and decrease
         altitude while attacking the droid, which requires more skill. With
         this method, the droid will only attack you and leave the buildings
         alone. The laser fire will not hit because you are constantly
         changing altitude--a sort of vertical strafing.
    
         Then HQ orders you to Loni dome, where another mining droid and
         four civilian Moray fighters are attacking the Nanosoft compound.
         [4] Destroy the droid first, then go after the fighters. If you are
         out of rockets, use missiles against the droid because it does not
         get close to any destructible structures. However, quickly revert
         back to cannons when attacking the fighters.
    
         When HQ sends a distress call from Tindr dome, proceed quickly,
         because there will be three more mining droids, all of which are
         attacking GP HQ. [1] Some GP fighters will assist, but they can
         sometimes be a nuisance because they fly very close to their
         target, and get in the way of your fire. For best results, destroy
         one droid before moving on to the next. Be aware that each droid
         has two parts: a laser wielding control center and a harmless pair
         of treads below.
    
    
         Mission Debrief 6
         -------------------------------------------------------------------
         Command: ‘Krakov are adamant that they are not to blame for this
         situation. Thankfully, fatalities were restricted and Krakov have
         offered to pay for structural damage caused by the droids. They
         will also award damages to any families suffering losses. They are
         reported to be launching a full investigation into the event.’
    
    
    
    Campaign Mission 7 - Invisible Hand Theory                               4-07
    =============================================================================
         Command: ‘A virus has escaped from Nanosoft's virtual lab and
         downloaded itself into a number of Krakov craft. It appears to be
         shutting down their essential navigation systems, resulting in
         craft which veer wildly out of control. You will need to disable
         these craft to protect their occupants.
    
         Patrols have reported the presence of gang craft in the same area;
         this is exacerbating the situation as they are opening fire on
         civilians. Order must be re-established as soon as possible.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Krakov                     Gunship        Havoc
         Type     Shuttle                    Wingman        Ricardo
         Weapon   None                       Ground Team    None
         Armor    Medium
    
         ID       Civilian                   Weapons Load
         Type     Gang Fighter               -------------------------------
         Weapon   Cannons                    Cannon-30mm    Charge
         Armor    Light                      Missile-IR     8
                                             Matra-Rocket   40
                                             Fire-Streak    8
                                             EPP            12
    
                                    |ŻŻŻŻŻŻŻ|
                                    |       |
                                    |       |
                                    |  Modi |
                                    |       |
                                    |       |
                                    |       |
                                    |_______|
                                         |
                        |ŻŻŻŻŻŻŻ|        |
                        | Fadir |        |
                        |       |        |
                        |_______|        |
                          |               \
                          |                |
                           \_________      |
                                     \     |
                                      \    |
                                       |   |
                                       |   |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |                 |
                                  |                 |
                                  |                 |
                                  |      Nama       |
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|                 |__           Tindr
         |            |_____/     |                 |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |    Loni    |           |                 |   \     |            |
         |            |           |_________________|    \____|     2  #   |
         |____________|                |                      |        1   |
               |                       |                ______|            |
               |                        \              /      |            |
               |                         |            /       |____________|
               |                     Nar |           |
                \                 |ŻŻŻŻŻŻŻŻŻ|        |
                 \                |         |        |
                  \               |         |       /
                   \              |     3   |______/
                    \_____________|         |
                                  |         |
                                  |         |
                                  |_________|
    
         Primary Objectives:
         Disable Krakov shuttles in Tindr dome
         Protect shuttles in Tindr dome
         Disable Krakov shuttles in Nar dome
         Protect shuttles in Nar dome
    
         Secondary Objectives:
         All shuttles survived
    
         Launching from the GP HQ in Tindr dome, [1] move quickly to disable
         the several shuttles therein. [2] Be aware that you will soon be
         attacked by three civilian Piranha fighters, 2 civilian Moray
         fighters, and one civilian Manta fighter. It is best to eliminate
         them all using only cannons. They move slowly and are lightly
         armored. This will allow you to destroy them quickly, which is good
         because four combat bikes with cannons and rockets will soon
         intervene. Since bikes are small targets and move quickly, you'll
         have to get close to attack. The best tactic is to lock altitude
         while close to the ground and chasing the bikes. They will attack,
         but their fire will likely shoot behind you as long as you keep
         moving. The bikes are easily destroyed, so use cannons.
    
         Once the ordeal in Tindr dome is finished, prepare to repeat the
         process in Nar dome. You will have to disable three more Krakov
         shuttles, [3] destroy four more Moray fighters, and eliminate four
         more combat bikes. Use the same strategy as described above.
    
    
         Mission Debrief 7
         -------------------------------------------------------------------
         Command: ‘Nanosoft are in the process of taking remedial action to
         rectify damage caused. The virus has been contained and there are
         no further reports of navigational malfunction. The corporation
         appears to be taking the situation seriously as they have launched
         a full investigation into the affair; the results will of course be
         monitored, but we are satisfied with their attempts to minimize the
         effects of this error.’
    
    
    
    Campaign Mission 8 - Industrial Revolution                               4-08
    =============================================================================
         Command: ‘A terrorist cell has seized the Krakov assembly yard
         which is now being rigged with explosives. If the cell members are
         not eliminated, they will destroy the entire yard. They seem to be
         using the numerous types of heavy plant machinery as cover; you
         will need to root them out by using yourself as a target. This
         should force them to reveal themselves. Disable all hostiles as
         soon as possible.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Civilian                   Gunship        Havoc
         Type     Gang Bike                  Wingman        Ricardo
         Weapon   Cannon                     Ground Team    None
         Armor    Light
    
         ID       Civilian                   Weapons Load
         Type     Gang Fighter               -------------------------------
         Weapon   Cannon                     Cannon-30mm    Charge
         Armor    Medium                     Missile-IR     10
                                             Matra-Rocket   40
                                             Fire-Streak    10
                                             Bomb-500       6
    
                                    |ŻŻŻŻŻŻŻ|
                                    |   6   |
                                    |       |
                                    |       |
                                    |       |
                                    |   5   |
                                    |       |
                                    |_______|
                                     Modi|
                        |ŻŻŻŻŻŻŻ|        |
                        | Fadir |        |
                        |       |        |
                        |_______|        |
                          |               \
                          |                |
                           \_________      |
                                     \     |
                                      \    |
                                       |   |
                                       |   | Nama
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |        4        |
                                  |   3             |
                                  |                 |
                                  |        2        |
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|                 |__           Tindr
         |            |_____/     |                 |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |    Loni    |           |                 |   \     |            |
         |            |           |_________________|    \____|        #   |
         |____________|                |                      |        1   |
               |                       |                ______|            |
               |                        \              /      |            |
               |                         |            /       |____________|
               |                         |           |
                \                 |ŻŻŻŻŻŻŻŻŻ|        |
                 \                |         |        |
                  \               |         |       /
                   \              |   Nar   |______/
                    \_____________|         |
                                  |         |
                                  |         |
                                  |_________|
    
         Primary Objectives:
         Destroy gang bikes laying explosives
         Protect the yard from continuing attack
         Destroy gang base
    
         Secondary Objectives:
         All yard buildings must survive
    
         GP HQ orders you to first rush to Nama dome to protect the Krakov
         yard from the attacking gang forces. [2] Once there, be prepared
         for a lengthy fight. Already, five combat bikes are situated within
         the yard trying to set up explosives. Despite the presence of
         several fighters, destroy the bikes first because they will in time
         lay explosives, which you would otherwise have to destroy as well.
         They are hiding near the structures, so use the map to root them
         out. When done, deal with the attacking fighters in the area, which
         consists of seven civilian Moray fighters, two Manta fighters, and
         a Piranha fighter. [3] After they are destroyed, a convoy of four
         combat bikes and a truck will arrive from the north [4] as well as
         a wave of gang fighters: two Morays, a Manta, and a Piranha. Again,
         destroy the ground units before taking out the airborne fighters.
    
         Once the Krakov yard is safe, HQ will order you to proceed to Modi
         dome to eliminate the gang base. You'll first encounter a lone
         truck [5] heading toward the base in the northern end of the dome.
         Then four cobra fighters will provide a counterattack, but they are
         easily destroyed. Next, head toward the base itself. [6] It
         consists of a building, a truck, and two turrets for protection.
         For some reason, the mission will be completed before destroying
         all of the enemy structures.
    
    
         Mission Debrief 8
         -------------------------------------------------------------------
         Command: ‘In the light of recent events, Krakov are demanding
         increased protection from G-Police. In fact, they are accusing us
         of chronic incompetence in the policing of Callisto. This is a very
         grave situation.’
    
    
    
    Campaign Mission 9 - The Bubble Bursts                                   4-09
    =============================================================================
         Command: ‘Bulletins report the hijacking of a Krakov heavy land
         train which is currently being driven towards the dome exit tunnel.
         The train has definitely been loaded with explosives; it is
         suspected that the train will be detonated as it reaches the
         tunnel. The on-board nuclear power unit may well go critical and
         cause a dome fracture. This, of course, would be disastrous.
    
         You must locate the land train, remove the explosives and destroy
         the tractor at the front of the train, before it reaches its
         target. Ricardo will fly support while Daniels provides top cover.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Krakov                     Gunship        Havoc
         Type     Land Train                 Wingman        Ricardo
         Weapon   None                       Ground Team    None
         Armor    Heavy
    
         ID       Civilian                   Weapons Load
         Type     Bomb                       -------------------------------
         Weapon   None                       Cannon-30mm    Charge
         Armor    Medium                     Missile-IR     11
                                             Matra-Rocket   40
                                             Fire-Streak    11
    
                                    |ŻŻŻŻŻŻŻ|
                                    |       |
                                    |       |
                                    |       |
                                    |  Modi |
                                    |       |
                                    |       |
                                    |_______|
                                         |
                        |ŻŻŻŻŻŻŻ|        |
                        |       |        |
                        |    3  |        |
                        |_______|        |
                          | Fadir         \
                          |                |
                           \_________      |
                                     \     |
                                      \    |
                                       |   |
                                       |   | Nama
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |  2. . . . . .   |
                                  |             .   |
                                  |             .   |
                                  |             .   |
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|             .   |__           Tindr
         |            |_____/     |             .   |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |    Loni    |           |             .   |   \     |            |
         |            |           |    4. . . . .   |    \____|            |
         |____________|            ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ          |        1   |
               |                       |                ______|            |
               |                        \              /      |            |
               |                         |            /       |____________|
               |                         |           |
                \                 |ŻŻŻŻŻŻŻŻŻ|        |
                 \                |         |        |
                  \               |         |       /
                   \              |   Nar   |______/
                    \_____________|         |
                                  |         |
                                  |         |
                                  |_________|
    
         Primary Objectives:
         Collect 3 bombs from train and dispose of them
         Stop train before it hits the dome exit
    
         Secondary Objectives:
         All three bombs dropped in safe area
    
         From the GP HQ in Tindr dome, [1] head for Nama dome in which some
         G-Police ground units are being attacked by two combat bikes, a
         Manta, a Piranha, and a Moray fighter. Try eliminating them
         quickly, because the train will soon emerge from the nearby
         warehouse.
    
         The train consists of a front tractor towing six cargo wagons,
         alternately holding three turrets and three drop bombs. First
         destroy the three turrets so you will have free reign to pick up
         the bombs later. While this occurs, a slew of fighters will attack
         you and only you. Ignore them, because time is limited.
    
         To pick up a drop bomb, you have to lock altitude directly above
         the bomb and hold that position for about two seconds while the
         bomb is loaded onto your gunship. The problem is that in order to
         get into position, you cannot see the bomb itself if you're facing
         forward. A message stating "bomb attached" will appear when
         successful. The waypoint indicator will now point at the entrance
         to Fadir dome. [3] Immediately head toward the entrance, which is
         near the entrance to Modi dome, so don't confuse the two. Once in
         Fadir dome, drop the bomb into the deep gorge and immediately
         return to the train to repeat the process two more times. You must
         destroy the train tractor before it reaches the entrance to Nar
         dome. [4]
    
         One thing that is annoying is that the mission ends after you have
         picked up the third bomb and destroyed the train tractor. This
         means that the mission will end before completing the secondary
         objective, despite being fully capable of doing so.
    
    
         Mission Debrief 9
         -------------------------------------------------------------------
         Command: ‘Fortunately, the dome escaped without damage. You are to
         be congratulated for averting a major life loss situation. The
         G-Police criminal investigation team is currently committing all
         resources to the investigation of these terrorist incidents but
         results so far are disappointing. We're dealing with events as they
         arise, but without some idea of who's to blame, our efforts will be
         of limited effect. The best we can do is to continue doing our
         best.’
    
    
    
    Campaign Mission 10 - Safe Harbor                                        4-10
    =============================================================================
         Command: ‘An aircraft has been detected heading for the official
         residence of the Krakov President. Initial scans suggest it to be a
         ground attack ship of some description, and it appears to be
         carrying some heavy ordnance. It refuses to respond to our requests
         for formal identification so we are assuming it to be hostile.
    
         Scramble immediately, intercept the craft and destroy it.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          Civilian                Cannon-30mm    Charge
         Type        Gunboat                 Missile-IR     14
         Weapon      Lasers                  Matra-Rocket   50
         Armor       Heavy                   Fire-Streak    14
    
    
         Mission Detail
         -------------------------------
         Gunship     Havoc
         Wingman     Ricardo
         Ground Team None
                                    |ŻŻŻŻŻŻŻ|
                                    |       |
                                    |       |
                                    |  Modi |
                                    |       |
                                    |       |
                                    |       |
                                    |_______|
                                         |
                        |ŻŻŻŻŻŻŻ|        |
                        | Fadir |        |
                        |       |        |
                        |_______|        |
                          |               \
                          |                |
                           \_________      |
                                     \     |
                                      \    |
                                       |   |
                                       |   |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |                 |
                                  |                 |
                                  |                 |
                                  |      Nama       |
         |ŻŻŻŻŻŻŻŻŻŻŻŻ|      _____|                 |__           Tindr
         |            |_____/     |                 |  \      |ŻŻŻŻŻŻŻŻŻŻŻŻ|
         |    Loni    |           |                 |   \     |            |
         |            |           |_________________|    \____|        #   |
         |____________|                |                      |        1   |
               |                       |                ______| 2          |
               |                        \              /      |            |
               |                         |            /       |____________|
               |                     Nar |           |
                \                 |ŻŻŻŻŻŻŻŻŻ|        |
                 \                |   3     |        |
                  \               |         |       /
                   \              |         |______/
                    \_____________|         |
                                  |         |
                                  |         |
                                  |_________|
    
         Primary Objectives:
         Destroy Gunboat
    
         Secondary Objectives:
         None
    
         Starting in Tindr dome, [1] head toward the entrance of Nar dome.
         Before going through, a trio of civilian Piranha fighters will
         intercept. [2] Destroying them is not essential to either primary
         or secondary objectives, however, and you can ignore them if
         desired, which will give you more time to attack the Orion Gunboat
         in Nar dome. Accompanying the gunboat are Piranha, Moray, and Manta
         fighters, which should be ignored as well, since their elimination
         is not necessary to complete the mission. The gunboat is very
         durable and will require a couple of minutes to destroy. First
         unload all rockets, then use the IR missiles. To minimize incurring
         damage from the gunboat's lasers, stop thrusts, change altitude
         constantly, and evade fire. Be careful to not hit the structures
         below the gunboat. [3]
    
    
         Mission Debrief 10
         -------------------------------------------------------------------
         Command: ‘The suspect craft was a B202 Ground Attack Gunboat, an
         extremely powerful piece of hardware with the potential to destroy
         large buildings and similar man-made structures. According to a
         detailed scan of all databases, this type of hardware has never
         been introduced to Callisto. It scarcely needs to be mentioned that
         this is an extremely serious situation.’
    
    
    
    Intermission Video - Anti-Competitive Practices                          4-vc
    =============================================================================
         GPHQ, Technology Laboratory
         -------------------------------------------------------------------
         Slater: ‘Things just got weirder. Late that night, I got a call
         from Reese to meet her down in the lab. Intrigued, I went along.
         Reese was buzzing like a short circuit when I got there. She'd
         combed through the remains of Argenta's attacker and wanted to show
         me what she found. It was badly burnt, but I knew what it was. I
         had one implanted myself. It was a cortex chip, used to record
         sensory data on its way to the brain. And it proved the pilot must
         have been ex-military. This was big news.
    
         And I turned around to say so, but the barrel of a Peacemaker II
         suggested that Reese had a problem to discuss. She'd secretly run
         checks on Tachikawa's avionics, and eventually tracked down an
         advanced Crypto virus. I told her what had really happened on the
         mission, and why I had to lie. Reese wasn't convinced, so I poured
         out everything: Elaine, my suspicions, the lot. Finally, she put
         the gun down. The virus in the cortex chip meant only one thing--a
         traitor. Could it be Horton? We had to trek carefully. Reese and I
         agreed to keep quiet about this information while she worked on a
         virus killer. It looked like I got my first ally.’
    
    
         GPHQ, Briefing Room
         -------------------------------------------------------------------
         Horton: ‘The situation looks grave, people. That full-scale
         airborne attack on President Argenta has pushed Krakov over the
         brink. They have effectively declared war on Nanosoft. Nanosoft
         claim they're victims of overt corporate rivalry and request
         G-Police protection. They've warned us that, in addition to their
         new weapons, Krakov also have access to military equipment which
         was supposedly decommissioned after the war. It seems that Krakov
         and a few other corporations secretly stockpiled these weapons
         after the collapse. And it looks like a lot of them made it here to
         Callisto. We need to be ready for anything out there. In view of
         their cooperation, we must comply with Nanosoft's request. I want
         Krakov's private little war shut down before it rips Callisto
         apart. The rules of engagement have changed. Any Krakov vehicle may
         now be fired upon as soon as it is identified. We have also decided
         to authorize the use of military-grade weapons. Mission briefings
         are at 0400 hours tomorrow. Good luck. Dismissed.’
    
    
    
    Campaign Mission 11 - Corporate Warfare                                  4-11
    =============================================================================
         Command: ‘Scramble immediately. We have a missile alert. Slater,
         this is a vital mission. A _D-Class Cruise Missile_ is currently
         traveling from Juno dome; its intended target appears to be
         Nanosoft HQ. If it connects with the HQ, the entire dome will
         rupture. It is imperative that the missile is taken down before it
         reaches its target. A radar team will attempt to locate the launch
         site; as soon as this is accomplished, they'll inform you. We'll
         then need you to destroy the site.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Krakov                     Gunship        Havoc
         Type     Cruise Missile             Wingman        None
         Weapon   Warhead                    Ground Team    Epsilon
         Armor    Heavy
    
         ID       Nanosoft                   Weapons Load
         Type     HQ                         -------------------------------
         Weapon   None                       Cannon-30mm    Charge
         Armor    Heavy                      Hyper-Velocity 10
                                             Fire-Streak    15
                                             Star-Burst     5
                                             Matra-Rocket   10
    
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             |            |    ___|             |
             |    Hodr    |___/   |     Rigr    |
             |            |       |             |
             |____________|       |_____________|
                                          |
                                          |
                                          |
                                          |             ___________________
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |  3                |
                     Skoll        |             |      |                   |
                    |ŻŻŻŻŻ|_______|    Ottar    |______|                   |
                    |   1 |       |             |      |                   |
                    |   # |       |             |      |  4          2     |
                     ŻŻŻŻŻ        |_____________|      |___________________|
                                         |                     Juno
                                         |
                                         |
                                         |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |             |
                                  |    Nori     |
                                  |             |
                                  |             |
                                  |_____________|
                                         |
                                         |
                                         |
                                         |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______|             |
         |     Hoenir     |       |    Freki    |
         |                |       |             |
         |________________|       |_____________|
    
         Primary Objectives:
         Seek out and destroy cruise missile
         Destroy missile launch site
    
         Secondary Objectives:
         Protect bomber group X1
    
         Launching from Skoll, [1] head through the Ottar dome to Juno as
         soon as possible towards the cruise missile. [2] It's a small yet
         durable missile that flies slowly. The best weapon to use against
         it is the hyper-velocity missiles, which can destroy the cruise
         missile before it leaves Juno dome. Once destroyed, the waypoint
         indicator points to the three G-Police Katana Bombers headed toward
         the missile launch site. [3] However, you should instead take a
         look at your map to find the two Krakov Banshee fighters headed for
         the bombers. [4] If the Krakov fighters are destroyed quickly
         enough, the bombers will survive the first wave of attack. Next,
         head straight for the launch site. [2] There are Banshee and
         Vampire fighters there, but first destroy the four APCs surrounding
         the big central missile launcher in the interest of sparing the GP
         Bombers from further damage. Once the APCs are destroyed, the GP
         Bombers are free to attack the missile launcher while you deal with
         the airborne fighters, which tend to only attack you. The mission
         ends as soon as the launcher is destroyed. If you like, you can
         watch the GP Bombers finish the job.
    
    
         Mission Debrief 11
         -------------------------------------------------------------------
         Command: ‘The technician's report on the remains of the launch site
         suggests that it could have been constructed by Krakov. If this is
         the case, it means that Krakov may well have decided to ignore
         G-Police and take the law into their own hands. It is to be hoped
         that this was an isolated act of frustration, rather than part of a
         systematic campaign.’
    
    
    
    Campaign Mission 12 - Cease-and-Desist Order                             4-12
    =============================================================================
         Command: ‘Incoming reports indicate a large number of _Krakov
         Fighters_ attacking civilians in the Nanosoft residential district.
         Why they would take such action is unknown, but they must be
         stopped.
    
         Unconfirmed information details 20 fatalities and 60 injuries.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Krakov                     Gunship        Havoc
         Type     Fighter                    Wingman        None
         Weapon   Cannons                    Ground Team    None
         Armor    Medium
    
         ID       Nanosoft                   Weapons Load
         Type     Residential                -------------------------------
         Weapon   None                       Cannon-30mm    Charge
         Armor    Light                      Hyper-Velocity 20
                                             Fire-Streak    15
                                             Star-Burst     15
                                   _____________
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|       | 3           |
             |            |    ___|             |
             |    Hodr    |___/   |             |
             |            |       |             |
             |____________|       |_____________|
                                     Rigr |
                                          |
                                          |
                                          |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                     Skoll        |             |      |                   |
                    |ŻŻŻŻŻ|_______|             |______|       Juno        |
                    |   1 |       |             |      |                   |
                    |   # |       |      4      |      |                   |
                     ŻŻŻŻŻ        |_____________|      |___________________|
                                   Ottar |
                                         |
                                         |
                                         | Nori
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |             |
                                  |         2   |
                                  |             |
                                  |             |
                                  |_____________|
                                         |
                                         |
                                         |
                                         |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______|             |
         |     Hoenir     |       |    Freki    |
         |                |       |             |
         |________________|       |_____________|
    
         Primary Objectives:
         Protect residents in Nori dome
         Protect residents in Rigr dome
         Protect residents in Ottar dome
    
         Secondary Objectives:
         Protect all buildings
    
         This mission is pretty simple, involving seek-and-destroy tactics
         against Krakov fighters. The first task requires you to travel from
         Skoll [1] to Ottar to Nori dome, where several Krakov fighters are
         attacking a block of residential buildings. [2] When attacking,
         first use hyper-velocity missiles to destroy the fighters quickly.
         Once the hyper-velocity missiles are depleted, use firestreak
         missiles. Once those run out, use cannons. While starburst missiles
         are available, be aware that they will attack any target within the
         HUD, including structures, so use them with caution. The remainder
         of the mission involves going to Rigr dome to repeat the process,
         [3] and then to Ottar dome to do it yet again. [4]
    
    
         Mission Debrief 12
         -------------------------------------------------------------------
         Command: ‘Krakov have given us no alternative. We have positive
         I.D.s on all fighters at the scene, and each one was definitely
         registered with Krakov. We will be proceeding with action against
         the corporation immediately.’
    
    
    
    Campaign Mission 13 - R&D                                                4-13
    =============================================================================
         Command: ‘Three heavy _Siege Guns_ are en route to the Nanosoft
         research center from the Krakov storage compound. We have asked for
         an explanation from Krakov but as usual they are denying all
         responsibility.
    
         The guns are entering from the west tunnel and are being supported
         by a fighter escort; understandably, Nanosoft have appealed for
         G-Police assistance. Slater will lead Ricardo on a mission to
         destroy the siege guns with a group of _G-Police Fighters_
         providing back-up. Those fighters must be kept off Slater.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Krakov                     Gunship        Havoc
         Type     Siege Gun                  Wingman        Ricardo
         Weapon   Shells                     Ground Team    None
         Armor    Heavy
    
         ID       G-Police                   Weapons Load
         Type     Havoc                      -------------------------------
         Weapon   Cannons                    Cannon-30mm    Charge
         Armor    Medium                     Hyper-Velocity 10
                                             Fire-Streak    10
                                             Star-Burst     5
                                             Matra-Rocket   10
              ____________
             |          2 |       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             |       3    |    ___|             |
             |            |___/   |             |
             |     4      |       |             |
             |____________|       |________   5 |
                  Hodr               Rigr |ŻŻŻŻŻ
                                          |
                                          |
                                          |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                     Skoll        |      6 7    |      |                   |
                    |ŻŻŻŻŻ|_______|             |______|       Juno        |
                    |   1 |       |             |      |                   |
                    |   # |       |             |      |                   |
                     ŻŻŻŻŻ        |_____________|      |___________________|
                                         | Ottar
                                         |
                                         |
                                         |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |             |
                                  |    Nori     |
                                  |             |
                                  |             |
                                  |_____________|
                                         |
                                         |
                                         |
                                         |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______|             |
         |     Hoenir     |       |    Freki    |
         |                |       |             |
         |________________|       |_____________|
    
         Primary Objectives:
         Protect the Nanosoft research center
         Destroy siege guns
         Destroy gunboat
         Destroy siege guns
    
         Secondary Objectives:
         Protect all remaining buildings
    
         This mission is insane! It must be said that you should ignore ALL
         enemy Krakov units except the siege guns and the gunboat simply
         because there is no time to deal with the other units. By the end
         of the mission, you will be left with only your cannon. Forget
         about completing the secondary objectives, too. You'll be lucky to
         make it out alive.
    
         Starting off in Skoll dome, [1] follow the waypoints which
         eventually lead to Hodr, which seems to be covered by glaciers. The
         waypoint indicator points to a single siege gun. [2] Don't touch
         it, however, because shooting it will trigger a mission script that
         causes a Gunboat to appear. Instead, destroy the two other siege
         guns in Hodr dome [3,4] using only your cannon. Upon attacking the
         third siege gun, [2] HQ orders you back to Rigr dome, in which the
         Gunboat is on its way to attack the Nanosoft research center.
         Remember that it will stop above the Nanosoft compound, [5] so find
         a good spot from which to attack so that you will not hit the
         buildings. As before, strafe vertically while keeping the
         crosshairs on the gunboat and shooting rockets, since it's a big
         target and you're less likely to miss. In particular, don't use
         Starburst missiles because they will target the buildings as well.
    
         Once the gunboat is destroyed, search for the encroaching siege
         gun that emerged from Hodr dome as well as two more siege guns from
         Ottar dome. [6,7] Use hyper-velocity missiles first, then
         firestreak, and then starburst missiles. Try to focus all firepower
         on only the siege guns; the other Krakov units will not damage the
         buildings. Ideally, you should complete the missions with several
         Krakov fighters buzzing around you. Remember, the key to
         maintaining shield integrity is to keep moving.
    
    
         Mission Debrief 13
         -------------------------------------------------------------------
         Command: ‘Krakov's increasingly arrogant behavior is threatening to
         trigger some kind of free-for-all on Callisto. These corporate
         tantrums must now be brought under control.
    
         It is to Nanosoft's credit that they have not retaliated to this
         aggressive posturing. However, we cannot assume that they will
         remain so calm indefinitely.’
    
    
    
    Campaign Mission 14 - Liquidation                                        4-14
    =============================================================================
         Command: ‘G-Police has ordered Krakov to disable all its remaining
         military equipment; predictably, the corporation is refusing to
         comply. They claim the attacks are not of their doing.
    
         They leave us no alternative but to use force to destroy their
         military hardware. Slater will carry two 1000kg bombs to be dropped
         on the compound, while Ricardo provides air support. We must aim to
         disable as much equipment as possible.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       G-Police                   Gunship        Havoc
         Type     Havoc                      Wingman        Ricardo
         Weapon   Cannon                     Ground Team    Delta
         Armor    Medium
    
         ID       G-Police                   Weapons Load
         Type     APC                        -------------------------------
         Weapon   Rockets                    Cannon-30mm    Charge
         Armor    Medium                     Hyper-Velocity 10
                                             Fire-Streak    20
         ID       G-Police                   Star-Burst     5
         Type     APC                        Matra-Rocket   40
         Weapon   Cannons                    Bomb-1000      2
         Armor    Medium
    
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             |            |    ___|             |
             |    Hodr    |___/   |     Rigr    |
             |            |       |             |
             |____________|       |_____________|
                                          |
                                          |
                                          |
                                          |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                     Skoll        |             |      |                   |
                    |ŻŻŻŻŻ|_______|          9  |______|       Juno        |
                    |   1 |       |      2      |      |                   |
                    |   # |       |             |      |                   |
                     ŻŻŻŻŻ        |_____________|      |___________________|
                                         | Ottar
                                         |
                                         |
                                         |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |  3          |
                                  |             |
                                  |             |
                                  |      4      |
                                  |_____________|
                                         | Nori
                                         |
                                         |
                                         | Freki
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| 5       6   |
         |     Hoenir     |       |             |
         |                |       | 7       8   |
         |________________|       |_____________|
    
         Primary Objectives:
         Destroy the Krakov compound
         Protect Ground Team Delta
         Escort Bomber Group Zeta
    
         Secondary Objectives:
         Destroy all Krakov units
    
         Notice that the missions are getting more complicated and hectic.
         While not quite as difficult as the previous mission, this one does
         require quite a bit of forethought.
    
         First, go ahead and proceed to Ottar dome to intercept two Krakov
         fighters [2] waiting for Ground Team Delta's appearance. Next, the
         Ground Team heads for Nori, so fly ahead to take out another two
         Krakov fighters. [3] If you check the map, there is another Krakov
         unit sitting at the southern end of Nori dome--a gunboat. [4] Take
         it out quickly with rockets to give the ground team safe passage
         into Freki dome. Inside there is a whole fleet of Krakov fighters
         waiting to take off. They are waiting in two groups situated to the
         east and west of the entrance. [5,6,7,8] The best and most fun way
         to eliminate them is to drop those devastating 1000Kg bombs on them
         while they're still on the ground. No sooner do you destroy the
         fighters does HQ order you to protect Bomber Group Zeta in Ottar
         dome, [9] which is appropriate because they are being attacked by
         two Krakov fighters. They are easily destroyed with firestreak
         missiles, at which point you should rush back to Freki dome--Ground
         Team Zeta is being attacked. Destroy the two attacking Krakov
         fighters as before. Check the map to find the Krakov base, [8]
         indicated by several red dots. They represent a group of turrets
         and APCs sitting within the base's walls. Here is a good
         opportunity to use the Distance Shooting tactic by climbing to the
         dome ceiling while shooting downward. They won't shoot back because
         you will be beyond the range of their radar. If the mission is
         completed really well, the Ground Team and Bomber Group would have
         very little work to do because you've basically cleaned house for
         them.
    
    
         Mission Debrief 14
         -------------------------------------------------------------------
         Command: ‘Now that Krakov's military hardware has been removed from
         the equation, we should be able to continue with legal proceedings
         on a more formal basis. We are in the process of assembling the
         evidence against Krakov; clearance to seize company records should
         be confirmed shortly.’
    
    
    
    Campaign Mission 15 - Disclosure                                         4-15
    =============================================================================
         Command: ‘We have now assembled ground units ready to download all
         data from the _Krakov Corporation Headquarters_. Slater and Ricardo
         will provide air support for the _Ground Units_ in case things get
         out of hand; however, we don't expect resistance as we destroyed
         their military hardware very effectively.
    
         Once the data drives have been retrieved, they'll be loaded onto
         your _Gunship_ for delivery to G-Police HQ. Please be aware that
         corporation officials may attempt to escape; if this happens, they
         should be captured without inflicting harm.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       G-Police                   Gunship        Havoc
         Type     Squad Car                  Wingman        Ricardo
         Weapon   None                       Ground Team    Epsilon
         Armor    Light
    
         ID       G-Police                   Weapons Load
         Type     Transport                  -------------------------------
         Weapon   Cannon                     Cannon-30mm    Charge
         Armor    Medium                     Hyper-Velocity 10
                                             Fire-Streak    20
         ID       Krakov                     Star-Burst     5
         Type     Official Car               Matra-Rocket   50
         Weapon   None                       EPP            5
         Armor    Light
    
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
             |            |    ___|             |
             |    Hodr    |___/   |     Rigr    |
             |            |       |             |
             |____________|       |_____________|
                                          |
                                          |
                                          |
                                          |
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |             |      |                   |
                    |ŻŻŻŻŻ|_______|    Ottar    |______|       Juno        |
                    |Skoll|       |             |      |                   |
                    |_____|       |             |      |                   |
                                  |_____________|      |___________________|
                                         |
                                         |
                                         |
                                         | Nori
                                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                  |  1          |
                                  |             |
                                  |    2        |
                                  |             |
                                  |_____________|
                                         |
                                         |
                                         |
                                         | Freki
                Hoenir            |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| 3           |
         | 5              |       |             |
         |                |       |             |
         |       4        |       |_____________|
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Primary Objectives:
         Download data from Krakov HQ
         Protect Ground Team Epsilon
         Destroy Nanosoft aircraft
    
         Secondary Objectives:
         EPP Krakov Officials
    
         For this mission, it is necessary to protect the Ground Team yet
         anticipate their destination to pre-empt any attacks on the
         vulnerable GP cars. [1] First, fly ahead to the nearby pair of
         Krakov fighters [2] and take them out with hyper-velocity missiles.
         The fighters are headed right for your position, so it is easy to
         target them. Next, fly ahead to Freki dome, near the Hoenir dome
         entrance, in which a Krakov droid fighter, two turrets, and two
         APCs are waiting. [3] Note that this is the first appearance of the
         droid type fighter. Unlike the other Krakov fighter units, the
         droids are easy to shoot with just cannons despite them being
         fairly tough. However, to hasten the process, destroy the droid
         with firestreak missiles and then move on to destroy the turrets
         and APCs before the ground team arrives.
    
         In the Hoenir dome is the Ground Team's eventual destination--the
         Krakov HQ. [4] Ideally, fly ahead to destroy the HQ's defenses
         which consist of two droid fighters, two APCs, and two turrets.
         Destroy the stationary targets first with rockets, then hunt down
         the droid. Soon, two Krakov fighters intervene, but they are easily
         eliminated with a few firestreak missiles.
    
         Depending on how quickly you destroy the enemy units, the Ground
         Team may take some time to arrive or may already be at the Krakov
         HQ to download data. As you wait for 100% completion, three Krakov
         official cars will try to escape and you are required to EPP them
         before they do. As soon as this happens, a group of Nanosoft units
         will intervene for the first time. [5] Destroy the bombers with
         star-burst missiles because the bombers move slowly and are likely
         to stay together. If you can get this far, destroying the two
         remaining Nanosoft fighters is easy.
    
    
         Mission Debrief 15
         -------------------------------------------------------------------
         Command: ‘It is not known why Nanosoft attacked G-Police units, or
         why they were trying to destroy the Krakov HQ. We have several
         analyst teams studying the retrieved data right now; it seems
         likely that the information may well contain a few answers.
    
         You will be notified of further developments for the moment. Please
         be aware that the corporate conflict no longer appears to be over.’
    
    
    
    Intermission Video - Monopoly                                            4-vd
    =============================================================================
         Inside GPHQ
         -------------------------------------------------------------------
         Slater: ‘Now, Nanosoft had joined the fun. They'd been lying to us
         all the time, and it looked like Horton had bought it all. He
         couldn't be that dumb. All my suspicions about Nanosoft and the
         cortex chip came flooding back as I stormed into his office and
         accused him of selling us out. Horton was a cool one, all right.
         Didn't even blink an eyelid. Turned out, he'd always suspected
         Nanosoft, but couldn't gain enough evidence. Being aware of the
         traitor, Horton had hidden his suspicions to keep Nanosoft off his
         back, while he methodically took Krakov to pieces.
    
         Hell, you had to admire the guy. He even tried to cover our backs
         on that last mission. A recon patrol, under Ricardo, had been
         secretly dispatched to warn against any Nanosoft first strike. It
         was just bad luck that the patrol got jumped. Ricardo had suffered
         a downed comm link just before his wingman got flamed. By the time
         he got back with the news that Nanosoft were attacking, it was too
         late. The traitor was still loose. But at least the data dump from
         Krakov's HQ promised to be interesting. With Krakov out of the way,
         we could now put the heat on Nanosoft. Horton planned to fill us
         all in at the next briefing. I went to check on Ricardo to see if
         he was okay.’
    
    
         GPHQ, Briefing Room
         -------------------------------------------------------------------
         Horton: ‘Well done, team. Krakov are now definitely out of the
         picture. Despite setbacks, the last mission was a success. The data
         we acquired on both Krakov and Nanosoft is damning. It seems
         Nanosoft have developed a way of cracking military cortex chips. As
         you know, these chips save out the user's brain map when they die.
         Nanosoft haven't yet been able to replicate this information, but
         they found a way to hard-wire the chips into machinery. With the
         aid of a personality-suppressant program, these stored skills and
         abilities are being used to drive Krakov's automated weapons
         systems. Which means, yeah, they've been using our own pilots
         against us.
    
         Why the two corporations fell out, we don't know, but it was a
         lucky break for us that they did. Nanosoft have kept quiet about
         the attack on our troops. They obviously know the extent of the
         information we have on them and are gonna take action. We've only
         got a limited amount of time. We've got to plan our offensive fast
         before Nanosoft can launch theirs. We've already witnessed some of
         Nanosoft's military capability, so we can safely assume that they
         have access to the same weaponry as Krakov. To make matters worse,
         the data dump contained references to some sort of super-weapon.
         Unfortunately the nature and location of this weapon were not
         retrieved. I couldn't alert Earth authorities until Krakov were out
         of the picture. Nanosoft would have definitely intercepted the
         transmission and jumped on us. Unfortunately, Callisto has now
         entered Jupiter's shadow, and that means we have to hold out for
         nearly sixteen more days before we can even send for help. I won't
         lie to you, the next few weeks are going to be tough, so keep it
         tight, people. Mission briefings are at 0400 hours tomorrow. Good
         luck out there. Dismissed.’
    
    
    
    Campaign Mission 16 - Going Public                                       4-16
    =============================================================================
         Command: ‘G-Police barracks and a nearby residential block have
         come under attack from Nanosoft fighters. It is imperative that we
         protect the residential block--it is assumed that the barracks
         will be able to muster its own defense. Slater and Ricardo will
         defend the residents; we'll also dispatch a couple of fighters to
         the barracks.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID       Nanosoft                   Cannon-30mm    Charge
         Type     Cougar Ftr                 Missile-IR     30
         Weapon   Cannons                    Hyper-Velocity 10
         Armor    Medium                     Matra-Rocket   60
                                             Fire-Streak    20
         ID       Nanosoft                   Star-Burst     10
         Type     Titan Gunboat
         Weapon   Lasers                     
         Armor    Heavy                      Mission Detail
                                             -------------------------------
                                             Gunship        Havoc
                                             Wingman        Ricardo
                                             Ground Team    None
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |                         |
         |                         |
         |                         |
         |                         |
         |                         |
         |                         |                 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |                         |                 |                     |
         |                     3   |_________________|                     |
         |                         |                 |       4             |
         |                         |                 |                     |
         |_________________________|                 |_____________________|
                    | Kari                                     Har
                    |
                    |
                    |
                    |
                    |
                    |
                    | Erlik
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |           #   1 #       |
         |                         |
         |                         |
         |                         |
         |                         |
         |    2                    |
         |_________________________|
    
         Primary Objectives:
         At least 2 residential buildings must survive
         Destroy Nanosoft fighters attacking residents
         Destroy Nanosoft bombers attacking residents
         At least 3 barracks must survive
         Destroy Nanosoft gunboats attacking barracks
         Destroy Nanosoft bombers attacking barracks
         Destroy Nanosoft auto-tanks attacking barracks
    
         Secondary Objectives:
         At least 4 residential buildings must survive
         Destroy Nanosoft patrol in Dia dome
         All of the barracks must survive
    
         As you can see, there's a lot of objectives to complete in this
         mission, and it is no doubt a rush job. Starting in Erlik dome, [1] 
         your first target is a Titan Gunboat nearby. [2] Destroy it with
         your rockets and then deal with the remaining fighters with hyper-
         velocity missiles. HQ will soon order you to advance to the next
         waypoint, but do not do so until Erlik dome is clear of hostiles.
         This is something you should keep in mind for all domes, because it
         is better to destroy them promptly rather than having to waste time
         returning later.
    
         In Kari dome are three Nanosoft Lynx fighters, [3] which should be
         killed quickly with hyper-velocity missiles so that you can move
         on. An auto-tank arrives through the Har dome entrance--destroy it
         with IR missiles. Note that this area is called "Dia dome" in the
         secondary objectives. Keep those IR missiles selected, because
         there are two gunboats in Har dome. [4] If the IR missiles run out,
         use rockets. Only after the gunboats are destroyed should you go
         after the two Cougar fighters in the area.
    
         HQ orders you to return to Erlik dome in which there are a group of
         four bombers and one fighter. Destroy the bombers with firestreak
         missiles or cannons first and then attack the lone fighter. By now
         you should be running low on weapons reserves. There is a re-arm
         station conveniently placed near the exit of Erlik dome, which will
         come in handy for the next final onslaught.
    
         In the Har dome are two auto-tanks and four bombers. [4] It's hard
         to say which poses a greater threat, but I'd usually go after the
         auto-tanks, which are each wielding dual lasers. When dealing with
         the bombers, it is best to hover and lock altitude from above as
         you chase them. They are shaped like disks which makes them easier
         to attack from above with unguided weapons. Additionally, their
         rear-firing cannons have a limited cone of attack, so if you're
         almost above the bomber, it won't be able to hit you.
    
    
         Mission Debrief 16
         -------------------------------------------------------------------
         Command: ‘The Nanosoft attack has been repelled, but the JStar
         radar team report activity in mining dome Pekko. It is suspected
         that Nanosoft intend to use the mining domes to transport hardware
         and forces throughout the colony.’
    
    
    
    Campaign Mission 17 - Impaired Assets                                    4-17
    =============================================================================
         Command: ‘Ten minutes ago, we detected Nanosoft forces in mining
         dome Durinn. A patrol in the area was redirected to check on the
         situation. Before contact with the patrol was lost, they
         encountered a large Nanosoft force heading for mining dome Bavorr.
         Five minutes ago, a distress signal was received from G-Police
         uplink station Bavorr.
    
         It appears that Nanosoft have this operation carefully planned. If
         this station is destroyed, we will lose 30% of all radar coverage
         for the local domes.
    
         You must defend the station until attacking forces withdraw or are
         destroyed completely.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Nanosoft                   Gunship        Havoc
         Type     Siege Gun                  Wingman        Ricardo
         Weapon   Shells                     Ground Team    None
         Armor    Heavy
    
         ID       Nanosoft                   Weapons Load
         Type     Puma Bmr                   -------------------------------
         Weapon   Bombs                      Cannon-30mm    Charge
         Armor    Heavy                      Missile-IR     30
                                             Hyper-Velocity 10
         ID       Nanosoft                   Matra-Rocket   60
         Type     Panther Bmr                Fire-Streak    20
         Weapon   Bombs                      Star-Burst     10
         Armor    Heavy
    
                           |ŻŻŻ|Vali
                           |___|
                             |
                             |
           Bavorr            |
         |ŻŻŻŻŻŻŻ|___________|________________
         |    2  |           |                \ Goll
         |       |___        |             |ŻŻŻŻŻŻŻŻŻŻŻ|
         |_______|   \       |Gondul       |           |__________
            |         \    |ŻŻŻŻŻŻ|        |     4     |          \
            |          \___|   1# |        |           |           | Kari
             \___          |______|        |           |       |ŻŻŻŻŻŻŻŻŻŻŻ|
                 \               |         |___________|       |           |
                  |     ________/             |     |          |  5        |
                  |    /                _____/      |          |           |
              Dia |   |                /            |          |           |
           |ŻŻŻŻŻŻŻŻŻŻŻ|              |             |          |___________|
           |           |     ___|ŻŻŻŻŻŻŻŻŻŻ|__   |ŻŻŻŻŻ|
           |      3    |____/   |          |  \__| Buga|
           |           |        |   Fulla  |     |_____|
           |           |        |          |
           |___________|        |__________|
    
         Primary Objectives:
         Protect GP uplink tower Bavorr
         Protect GP uplink tower Dia
         Protect GP uplink tower Goll
         Protect GP uplink tower Kari
    
         Secondary Objectives:
         Destroy Nanosoft patrol in Fulla dome
         Destroy Nanosoft patrol in Buga dome
    
         For this mission, you'll have to go from dome to dome in order to
         protect the GP uplink towers in each. Despite the presence of a
         wingman, you're pretty much going at it alone. Each uplink tower is
         to be protected using similar methods. Rather than spelling out
         every move, I'll just cite some general tactical guidelines.
    
         Upon arrival at each uplink tower, [2,3,4,5] try to assess the
         types of Nanosoft units that are nearby and separate them according
         to type--ground units, bombers, and fighters. Regardless of which
         uplink tower you're trying to protect, attack the Nanosoft units in
         that order. Use rockets or IR missiles against ground units because
         they move slowly. Use firestreak missiles against the bombers. And
         use hyper-velocity missiles or starburst missiles against the
         fighters, but be careful to make sure an uplink tower is not within
         your HUD when firing starbursts missiles. Make sure each dome is
         completely clear of hostiles before proceeding to the next.
    
    
         Mission Debrief 17
         -------------------------------------------------------------------
         Command: ‘If Nanosoft had succeeded in destroying just one of our
         uplink stations, it would have become extremely difficult to track
         their activities. All these sites have now had their defenses
         increased. We have also had to increase the number of patrols in
         the mining domes.
    
         We're now having to rely on our intelligence units to help us
         predict Nanosoft's next move. Until then, we'll just have to
         contain them.’
    
    
    
    Campaign Mission 18 - Supply Line                                        4-18
    =============================================================================
         Command: ‘A routine patrol team seems to have disturbed a nest of
         Nanosoft fighters; they had no choice but to engage them in action.
         They've managed to hold out for some time but their ammunition is
         now running low; you are required to fly in with _supplies_. You
         will need to help disperse the Nanosoft fighters until the patrol
         reaches the G-Police precinct.
    
         Pick up the ammunition from storage area 57 and drop the supplies
         to the patrol. They'll be vulnerable while rearming so you'll need
         to absorb a lot of the flak when they land. Intelligence suggest
         there might be a Nanosoft fighter base in the vicinity; if you can
         find it, destroy as many resources as possible.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Nanosoft                   Gunship        Havoc
         Type     Lynx Ftr                   Wingman        Ricardo
         Weapon   Cannons                    Ground Team    None
         Armor    Light
    
         ID       Nanosoft                   Weapons Load
         Type     Cougar Ftr                 -------------------------------
         Weapon   Cannons                    Cannon-30mm    Charge
         Armor    Medium                     Missile-IR     30
                                             Hyper-Velocity 20
         ID       Nanosoft                   Matra-Rocket   60
         Type     Leopard Ftr                Fire-Streak    20
         Weapon   Lasers                     Star-Burst     15
         Armor    Medium
    
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |             |
         |             |
         |    Pekko    |
         |             |
         |             |
         |_____________|                                           Vali
                    |                                            |ŻŻŻŻŻ|
                   /                                             |   2 |
                  |                                              |_____|
                  |                                                 |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                  Bavorr                    |
         |             |               |ŻŻŻŻŻŻŻŻŻŻ|                 |
         |             |      _________|    3     |                 |
         |     Oski    |     /         |          |_____            |
         |             |    /          |          |     \           |
         |             |   /           |          |      |          |
         |_____________|  /            |__________|      |          | Gondul
                    |    |                |              |       |ŻŻŻŻŻŻŻŻŻ|
                    |    |                |              |       |         |
                    |    |                |              |       |    1#   |
                    |    |                |               \______|     #   |
                    |    |                 \_____                |_________|
                    |    |                       \                       |
             Durinn |    |                        |                     /
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                    |      ______________/
         |                   |                    |     /
         |                   |                    |    |
         |           4       |            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |                   |       _____|               |
         |                   |______/     |               |
         |                 6 |            |      Dia      |
         |                   |            |               |
         |    5              |            |               |
         |___________________|            |               |
                                          |_______________|
    
         Primary Objectives:
         At least 4 GP patrol units must survive
         Destroy Nanosoft units attacking GP Patrol
         Destroy Nanosoft base fighters
         Destroy Nanosoft base defenses
         Destroy Nanosoft fighter base
         Rearm with supply pod
    
         Secondary Objectives:
         Destroy Nanosoft patrol in Dia dome
         Destroy Nanosoft patrol in Bavorr dome
    
         Starting in Gondul dome, [1] your first task is to progress to the
         re-arm station in Vali that gives you a pack of supplies. [2] On
         your way to the ground team in Durinn, you will be intercepted by
         two Nanosoft Lynx fighters and a Cougar fighter in Bavorr dome. [3]
         Within Durinn dome are three cougar fighters and a slow-moving
         Nanosoft freighter. Use rockets on the freighter and hyper-velocity 
         missiles on the fighters so that you can quickly move toward the GP
         ground units. [4]
    
         Upon arrival, drop the supplies on or near the GP vehicles. The
         cars will report they have received the package and the convoy will
         advance towards Gondul dome by going through Dia dome. Throughout
         this slow process, Nanosoft Cougar fighters will continually
         attack. Since the ground units are basically sitting ducks, it is
         best to hover directly above the team and wait for the Cougar
         fighters to come to you, at which point you should use hyper-
         velocity missiles or cannons to destroy them quickly.
    
         Once the convoy arrives in Gondul dome, [1] HQ orders you to return
         to Durinn dome to check for more Nanosoft units, [5] and you can
         bet that there will be plenty. Take a moment to re-arm in Gondul
         dome. At this point, the ground team is safely docked back in
         Gondul dome, so you can take your time destroying the Nanosoft base
         units, which includes four turrets, four Cougar fighters, a
         freighter, and a Leopard fighter. The order of attack is not
         important, but I usually destroy the stationary targets first, then
         the large airborne units, and finally the fighters. Bomber Group
         Zeta will then arrive on the scene [6] to destroy the fighter base.
    
    
         Mission Debrief 18
         -------------------------------------------------------------------
         Command: ‘Nanosoft seem to have assembled an awesome stockpile of
         military hardware; be aware that you are up against an opponent
         with vast resources. However, we must continue to pressurize them
         and be prepared to respond at a moment's notice.’
    
    
    
    Campaign Mission 19 - Asset Turnover                                     4-19
    =============================================================================
         Command: ‘Nanosoft have managed to seize the _main power station_
         in Oski. This station currently supplies power to the mining domes,
         and back-up power for the Nanosoft domes. Their plans are likely to
         be upset if we are able to re-take the power station.
    
         However, they have established _radar guided anti-aircraft_
         defenses around the station which makes life extremely difficult
         for the Havocs we've sent out to clear the way. Three craft have
         already been lost and the pilots are still out there somewhere.
         Slater will provide cover for our ground units until they are able
         to make a significant impact on the anti-aircraft defenses.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Nanosoft                   Gunship        Havoc
         Type     Power Station              Wingman        Ricardo
         Weapon   None                       Ground Team    Gamma
         Armor    Heavy
    
         ID       Nanosoft                   Weapons Load
         Type     Turret                     -------------------------------
         Weapon   Lasers                     Cannon-30mm    Charge
         Armor    Medium                     Missile-IR     15
                                             Hyper-Velocity 15
         ID       Nanosoft                   Fire-Streak    20
         Type     Turret                     Star-Burst     15
         Weapon   Rockets                    Matra-Rocket   45
         Armor    Medium                     Bomblets       80
                                             Beacon         3
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |             |
         |             |
         |    Pekko    |
         |             |
         |             |
         |_____________|
                    |                                            |ŻŻŻŻŻ|
                   /                                             | Vali|
                  |                                              |_____|
                  |                                                 |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                  Bavorr                    |
         |          5  |               |ŻŻŻŻŻŻŻŻŻŻ|                 |
         |6            |      _________|        2 |                 |
         |             |     /         |  3       |_____            |
         |             |    /          |          |     \           |
         |7            |   /           |          |      |          |
         |_____________|  /            |__________|      |          | Gondul
               Oski |    |                |              |       |ŻŻŻŻŻŻŻŻŻ|
                    |    |                |              |       |         |
                    |    |                |              |       |    1#   |
                    |    |                |               \______|     #   |
                    |    |                 \_____                |_________|
                    |    |                       \                       |
             Durinn |    |                        |                     /
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                    |      ______________/
         |            4      |                    |     /
         |                   |                    |    |
         |                   |            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |                   |       _____|               |
         |                   |______/     |               |
         |                   |            |      Dia      |
         |                   |            |               |
         |                   |            |               |
         |___________________|            |               |
                                          |_______________|
    
         Primary Objectives:
         Capture Oski power station
         Destroy defending Nanosoft aircraft
         Destroy power station turret defenses
         Destroy Nanosoft ground units
         Destroy Nanosoft fighter reinforcements
         Destroy Nanosoft freighter and escort
         Destroy Nanosoft fighter backup
         GP air trans and 1 GP Delta unit must survive
    
         Secondary Objectives:
         None
    
         This mission is difficult mainly because Ground Team Delta is very
         vulnerable and you are ordered to protect them. First, you, your
         wingman, and Ground Team Delta start in Gondul dome. As soon as the
         ground team arrives in Bavorr dome, however, they are swarmed by
         pairs of Nanosoft bombers and Leopard, Cougar, and Lynx fighters.
         [2,3] Eliminate the Nanosoft aircraft systematically in that order
         using hyper-velocity missiles or cannons. Once the convoy reaches
         Durinn dome, [4] they will stand by and await your beacon, which
         you will have to deploy at the Nanosoft power station in Oski dome.
    
         Once in Oski dome, you will see four turrets and a few fighters
         protecting the power station. [5] After the first shot, a three
         fighters will attack the ground team back in Durinn dome. Destroy
         the invading fighters and return to clear the power station of its
         defenses. When clear, you are ordered to deploy a beacon. But
         before you do, dock at both re-arm stations to replenish
         weapons. [1] As soon as you deploy a beacon at the power station,
         all hell breaks loose.
    
         First, a group of three APCs and fighters enter the dome. [6] While
         tempting, ignore them for the moment, because Ground Team Delta is
         being attacked by some fighters nearby. Be careful to not
         accidentally hit the GP units while attacking the swarming Nanosoft
         fighters. Once their immediate area is clear of threats, return to
         the power station where the three APCs are circling. The best
         weapon against them are starburst missiles, which disperse to hit
         all three targets at the same time and draw their fire so that they
         will attack you instead of the GP units. Then deal with the
         fighters nearby. A Nanosoft freighter and its fighter escort
         approach to make a final attack. [7] They are easily destroyed.
    
    
         Mission Debrief 19
         -------------------------------------------------------------------
         Command: ‘Control of the power station has been regained. This is a
         significant result as it makes Nanosoft rather more vulnerable.
         Intelligence reports indicate that they now plan to consolidate
         their resources in their commercial domes.
    
         At last, it appears that Nanosoft are reacting to our efforts,
         rather than the other way [a]round.’
    
    
    
    Campaign Mission 20 - Embargo                                            4-20
    =============================================================================
         Command: ‘It is becoming clear that Nanosoft are now concentrating
         their resources in their own outer domes. Intelligence predict
         they'll move 70% of their force through the Pekko and Oski service
         access tunnel. If they reach the tunnel, they'll be able to pass
         through to the Nanosoft dome easily.
    
         However, before they reach the _access tunnel_, they'll have to use
         the crevasse bridges which gives us the opportunity to deliver a
         devastating strike. If we are able to destroy the bridges, we'll
         leave their units isolated, if not destroyed completely, by the
         blast. At the moment, we have _ground units_ slowing their
         advancing convoy until we can get into position; of course, this
         means we will have to let our units cross before the bridges are
         destroyed. If they can't get across, they'll be stranded in the
         crossfire.
    
         Intelligence inform us that Nanosoft are likely to spread their
         hardware across the 4 bridges near the access tunnel. An immediate
         strike is essential if we are to destroy the maximum number of
         resources. Slater will lead the air division.
    
         Please remember that we cannot afford to isolate our own forces.
         The bridges must be destroyed _after_ the G-Police units are safely
         across.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Nanosoft                   Gunship        Havoc
         Type     Freighter                  Wingman        Ricardo
         Weapon   None                       Ground Team    None
         Armor    Medium
    
         ID       Nanosoft                   Weapons Load
         Type     Freighter                  -------------------------------
         Weapon   Cannons                    Cannon-30mm    Charge
         Armor    Heavy                      Missile-IR     20
                                             Hyper-Velocity 15
         ID       Nanosoft                   Fire-Streak    20
         Type     MLRS                       Star-Burst     10
         Weapon   Rockets                    Matra-Rocket   45
         Armor    Medium                     Bomblets       80
                                             Bomb-500       8
         ID       Civilian
         Type     Bridge
         Weapon   None
         Armor    VHeavy
    
           |ŻŻŻŻ|
           |    |Gunnr
           |    |
          /|    |
         | |    |
         | |____|
         |   |
         |   |
         |   |
         |   |
         |  _|___________
         | |    6   #    |
         | |             |
         | |    5        |
         | |          4  |
         | |             |
         | |          7  |
         | |_____________|
         |      Pekko |                                          |ŻŻŻŻŻ|
         |           /                                           | Vali|
         |          |                                            |_____|
         |  ________|____                                           |
         | |             |                                          |
         | |      3      |              |ŻŻŻŻŻŻŻŻŻŻ|                |
          \|             |      ________|          |                |
           |             |     /        |  Bavorr  |_____           |
           |        2    |    /         |          |     \          |
           |             |   /          |          |      |         |
           |_____________|  /           |__________|      |         | Gondul
                 Oski |    |               |              |      |ŻŻŻŻŻŻŻŻŻ|
                      |    |               |              |      |         |
                      |    |               |              |      |    1#   |
                      |    |               |               \_____|     #   |
                      |    |                \_____               |_________|
                      |    |                      \                      |
                      |    |                       |                    /
           |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                   |      _____________/
           |                   |                   |     /
           |                   |                   |    |
           |                   |           |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
           |      Durinn       |      _____|               |
           |                   |_____/     |               |
           |                   |           |      Dia      |
           |                   |           |               |
           |                   |           |               |
           |___________________|           |               |
                                           |_______________|
    
         Primary Objectives:
         Destroy retreating Nanosoft air convoy
         Destroy Nanosoft turrets
         Destroy retreating Nanosoft gunboat and truck
         At least 1 GP Delta unit must survive
         Destroy 2nd retreating Nanosoft air convoy
         At least 1 GP Gamma unit must survive
         Destroy retreating Nanosoft ground convoy
         Destroy 2nd retreating Nanosoft ground convoy
         Destroy Oski bridges to cut off Nanosoft retreat
    
         Secondary Objectives:
         All GP Delta units must survive
         All GP Gamma units must survive
         Destroy 2 crate transports
    
         This is a mission in which you can have some fun, if it weren't so
         tough. Starting in Bavorr, [1] you are immediately required to haul
         it to Oski dome via Bavorr and Durinn. Once in Oski, a bunch of
         Nanosoft aircraft [2] are slowly traveling to Pekko and Gunnr dome,
         but you have to prevent that. They don't even know you're there
         until you fire the first shot. While you only have to destroy the
         freighters to meet the objective, the fighters will fight you to
         the death. The order doesn't really matter, but since the fighters
         wield lasers, I like to get rid of them first. Use hyper-velocity
         missiles on the fighters and rockets on the freighters. Next,
         Bomber Group Zeta will arrive to destroy the two crevasse bridges.
         They seem to be unable to destroy each bridge in one pass, so help
         them along by weakening the bridges with your cannon.
    
         Next are the tasks in Pekko dome. Follow the road to destroy the
         single Nanosoft APC heading north--easy enough. [4] However, next
         is a Titan Gunboat near a weapons re-arm station. [5] Take out the
         gunboat with IR missiles. Further down the road you will see a
         series of bridges, four total. The ground team will need to cross
         the bridge, so don't touch them for the time being. Do notice the
         four turrets placed around the bridges, however. They will need to
         be destroyed before the ground team arrives, which is soon, as HQ
         reports. Remember that you have to destroy the northern-most bridge
         only after the ground team passes. Each bridge consists of several
         sections, but if you take out one, they all go. Logistically, if
         you destroy the eastern-most section while the ground team is still
         on the western-most section, you'll doom the ground team.
         Therefore, weaken the western-most section down to less than 10%
         (target the bridge section and watch its integrity). [6]
    
         Now it's time to go check on Ground Team Zeta, which is headed
         toward the bridge. Along the way, dock at the weapons re-arm
         station. Checking the map, you will find that there are four GP
         APCs followed by five Nanosoft MLRSs, [7] but they will not attack
         the vehicles. Simply wait by the weakened bridge section. As the
         ground team passes, wait until they are off the bridge. Quickly
         finish off the section and watch as the Nanosoft MLRSs fall into
         the crevasse. Good job.
    
         Prepare hyper-velocity missiles, because another convoy just like
         the first are headed toward the bridges. Destroy the three fighters
         first, then the two freighters. Yet another GP ground team is being
         followed by a group of Nanosoft MLRSs. This time, they will cross
         the second bridge from the north. You can either destroy the MLRSs
         with starburst missiles or use the same tactic as before in which
         you make them fall into the crevasse.
    
    
         Mission Debrief 20
         -------------------------------------------------------------------
         Command: ‘Thankfully, Nanosoft's deployment in the mining domes has
         almost been destroyed. Unfortunately, we have been unable to also
         ascertain the strength of the remaining forces guarding their
         corporate domes. Arrested Nanosoft personnel are currently being
         interrogated towards this end.
    
         All Havoc pilots are ordered to have 24 hours R and R. There may be
         doubt as to what Nanosoft's next move will be, but we can be
         certain they're still spoiling for a fight.’
    
    
    
    Intermission Video - Recession                                           4-ve
    =============================================================================
         GPHQ gunship hangar
         -------------------------------------------------------------------
         Slater: ‘Nanosoft's big offensive had faltered. They'd given it
         their best shot and we'd held them. Just one more big push. Yeah,
         where've I heard that one before? The missions were getting hotter,
         and we were all getting shaky from lack of sleep. I don't know what
         drove the other pilots, but for me it was cold rage. The thought of
         those butchers killing Elaine for her pilot skills had kept me
         going through the past few weeks. I still wasn't happy about
         Horton's assignment here. He claimed it was a last-minute change of
         orders. His old friend at the ministry had promised him Mars, but
         had died in an unexplained flyer accident, days before he should
         have stamped the paperwork. It felt like Nanosoft's work, but why
         the hell did they want him here? He had to be their worst problem.
         His military mind was going to be their downfall. For the others,
         the main worry was Nanosoft's super weapon. We still had no idea
         what it was, or when it would be unleashed.’
    
    
         GPHQ, Briefing Room
         -------------------------------------------------------------------
         Horton: ‘You're doing well, people. I know it's been tough, but
         we're starting to turn the tide. Nanosoft are still putting up a
         hell of a fight, but we've now pushed their forces back to their
         corporate dome. Our first objective is to set up a forward base, as
         close to Nanosoft's dome as possible. Using this position to reduce
         mission times, you'll fly multiple sorties to recapture the GP
         precinct inside the dome. Once this position is secured, the next
         objective will be to take out all of Nanosoft's communications.
         When these go down, their forces will be in a state of confusion,
         hopefully even panic. That's when we'll make our big push. Some of
         you will be using the new XAG-90 Venom on these missions. This bird
         is the wrath of God, in the right hands. But remember, all the bugs
         haven't been ironed out yet, so don't get cocky out there. Nanosoft
         may be on the defensive, but they're certainly not beaten yet.
         Mission briefings are tomorrow at 0400 hours. Good luck out there.
         Dismissed’
    
    
    
    Campaign Mission 21 - Lockbox                                            4-21
    =============================================================================
         Command: ‘It has been confirmed that Nanosoft are planning a major
         offensive. It is imperative that G-Police stop this aggression at
         source; this will entail entering the Nanosoft complex and hitting
         them hard.
    
         The complex consists of outer domes and the core inner domes. Both
         G-Police precincts inside the domes have been captured. We
         currently have an armored column and _communications truck_ ready
         to set up a temporary command post in the outer domes. Slater and
         Ricardo will have to perform a reconnaissance on the outer domes'
         entrance points; we'll then know the best entrance to attack from.
         Unfortunately, the tunnels have been secured so the power nodes
         controlling security will have to be destroyed. This should allow
         us limited time to move our _ground units_ in so we can hardwire
         the security from inside.
    
         After the reconnaissance is complete, Slater will provide air
         support for the convoy. We also have news that may please some of
         you. As you may be aware, our tech departments have been developing
         a number of modifications to the basic Havoc model; considering the
         current situation, the release of all technical advances has been
         authorized. All group leaders will be issued with the prototype
         _Venom Craft_. This benefits from improved maneuverability, higher
         top speed and increased weaponry capabilities.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       G-Police                   Gunship        Venom
         Type     Truck                      Wingman        Ricardo
         Weapon   None                       Ground Team    Epsilon
         Armor    Heavy
    
         ID       Nanosoft                   Weapons Load
         Type     Power Node                 -------------------------------
         Weapon   None                       Cannon-25mm    Charge
         Armor    Heavy                      Missile-IR     20
                                             Hyper-Velocity 40
         ID       G-Police                   Fire-Streak    20
         Type     Venom Gunship              Star-Burst     14
         Weapon   Cannons                    Laser          Charge
         Armor    Heavy                      Beacon         1
    
                                       Sarakka
                                   |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______
                                   |  8         |       \
                                   |________9___|        |
                                       |    |            |
                  ____________________/      \_____       \______  Ali
                 /                                 \ Mera        |ŻŻŻŻ|
                |                                 |ŻŻŻŻŻŻŻŻŻŻŻ| /|__4_|
         |ŻŻŻŻŻŻŻŻŻ|           _________          |6          |/    |
         |  Grimr  |__________|   Danr  |_________|          5|     |
         |         |___       |         |         |  7        |     |
         |_________|   \       ŻŻŻŻŻŻŻŻŻ           ŻŻŻŻŻŻ|ŻŻŻŻ       \
                        \                               /             \
                         |                    _________/               |
                         |                   /                         |
                         |                  /                    Hogni |
                         |                 |                     |ŻŻŻŻŻŻŻŻŻ|
                         |    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|              |       2 |
                         |    |                   |        ______|         |
                          \   |                   |       /      |       1 |
                           \__|                   |______/       |_________|
                              |       Jumo        |                    |
                              |                   |               ____/
                              |                   |              /
                              |                   |          |ŻŻŻŻŻŻ|
                              |                   |          |    3 |
                              |___________________|          |______|
                                                               Hepti
         Primary Objectives:
         Destroy power node in Hogni dome
         Destroy power node in Hepti dome
         Destroy power node in Mera dome
         Deploy flare in Sarraka dome
         Protect GP Command Truck until it is in position
    
         Secondary Objectives:
         All Ground Team Epsilon survived
         Total clear up
    
         Notice that this mission debuts the excellent Venom gunship. In the
         exterior camera, it looks like a modified Havoc. While the controls
         are the same, there are many improvements. To get accustomed to the
         craft, feel free to experiment with its awesome laser. Starting out
         in Hogni dome, [1] there are seven turrets with which you can use
         as target practice; there is no time limit. Once comfortable,
         destroy the power node, [2] which opens the entrance to Hepti dome.
    
         In Hepti dome are three fighters, a freighter, three turrets, and
         another power node. At some point during the course of this clean
         up, you will have to return to Hogni dome to protect Ground Team
         Alpha from two fighters and an MLRS. Destroying Hepti's power node
         will open entrance to Ali dome where there are only twelve turrets
         waiting to be destroyed. [4]
    
         Next is Mera dome, where you will be greeted by a turret near the
         entrance. [5] A bit further in the dome are three fighters, three
         turrets, two grounded Leopard fighters (which will take off if you
         wait too long), and another power node. [6] During this fight,
         check the map every so often because at some point two MLRSs [7]
         are headed for Ali dome, presumably to attack Ground Team Alpha, so
         destroy them quickly. The power node opens entrance to Sarakka
         dome, where three fighters are waiting. So far everything should
         have been easy. After you deploy the beacon at the designated spot,
         [8] you will have to protect Ground Team Alpha as it travels to the
         beacon.
    
         The ground team in Hogni dome will be intercepted by three
         fighters. Try to stay close to the team to fend off any attackers.
         Once they enter Ali dome, they will be attacked by another three
         fighters.
    
         Finally, they will reach Sarakka dome, but a lot happens before
         they reach their destination. HQ reports that a pair of bombers are
         on their way, so frequently check the map to see where they
         originate and intercept them. [9] In addition to the two bombers,
         two fighters and two MLRSs will encroach on the ground team. Use
         yourself as a target to draw their fire. Remember that you should
         be able to complete this mission using only lasers.
    
    
         Mission Debrief 21
         -------------------------------------------------------------------
         Command: ‘We have successfully established a command post, but we
         have no real idea of Nanosoft's military strength in these domes.
         Further intelligence gathering is essential before we can begin any
         offensive.’
    
    
    
    Campaign Mission 22 - Cornering the Market                               4-22
    =============================================================================
         Command: ‘Before we proceed further into the outer domes, we need
         to establish air superiority. Patrol the waypoints and engage any
         Nanosoft craft you encounter. Stay alert, we cannot afford to lose
         any more resources.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          Nanosoft                Cannon-25mm    Charge
         Type        Leopard Ftr             Missile-IR     20
         Weapon      Laser                   Hyper-Velocity 40
         Armor       Medium                  Fire-Streak    20
                                             Star-Burst     14
                                             Laser          Charge
         Mission Detail
         -------------------------------
         Gunship     Venom
         Wingman     Ricardo
         Ground Team None
                                      Sarakka
                                   |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______
                                   |  1         |       \
                                   |  #         |        |
                                    ŻŻŻ|ŻŻŻŻ|ŻŻŻ         |
                  ____________________/      \_____       \______ ____
                 /                                 \  Mera       | Ali|
                |                                 |ŻŻŻŻŻŻŻŻŻŻŻ| /|____|
         |ŻŻŻŻŻŻŻŻŻ|           _________          |           |/    |
         |    4    |__________|    3    |_________|     2     |     |
         |         |___       |_________|         |___________|     |
         |_________|   \          Danr                   |           \
            Grimr       \                               /             \
                         |                    _________/               |
                         |                   /                         |
                         |                  /                          |
                         |                 |                     |ŻŻŻŻŻŻŻŻŻ|
                         |    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|              |         |
                         |    |                   |        ______|  Hogni  |
                          \   |                   |       /      |         |
                           \__|                   |______/       |_________|
                              |       Jumo        |                    |
                              |                   |               ____/
                              |                   |              /
                              |                   |          |ŻŻŻŻŻŻ|
                              |                   |          | Hepti|
                              |___________________|          |______|
    
         Primary Objectives:
         Secure Mera dome
         Secure Grimr dome
         Secure Danr dome
    
         Secondary Objectives:
         Destroy Nanosoft transport group
    
         This is a rather ordinary mission, requiring basic seek-and-destroy
         objectives. Don't bother trying to utilize the two wingmen; they
         are slow and only slow you down. Starting in Sarakka dome, [1] you
         are to proceed to Mera dome. There are five turrets and four
         fighters total in this dome. [2] Then go to Danr dome, where you
         will have to eliminate two freighters and three fighters. On the
         way to Grimr dome, you will encounter a transport group. [3]
         Eliminate them to complete the secondary objective. In Grimr dome
         are three fighters and two MLRSs. [4] After those are destroyed,
         another three fighters intervene. After going through all those
         domes, you will need to make another round to completely clear them
         of Nanosoft units. When convenient, you can dock at the re-arm
         station. Before leaving a dome, check the map to ensure there are
         no surviving craft.
    
         A distress call from Ground Team Alpha sends you to Sarakka dome to
         eliminate two bombers and three fighters. Be careful to not hit the
         GP units. Back in Mera dome, there are group of fighters too
         numerous to count in the melee. Danr consists of only a single
         fighter. Finally, Grimr has three more fighters.
    
    
         Mission Debrief 22
         -------------------------------------------------------------------
         Command: ‘The Venom is proving a little "unpredictable" as you are
         no doubt aware. The bugs are being worked on and you will be
         informed when it is clear for active use.
    
         However, intelligence are delighted with the information gathered
         thus far on the domes. Analysts are working through it and the
         assault will be continued shortly.’
    
    
    
    Campaign Mission 23 - Diversification                                    4-23
    =============================================================================
         Command: ‘Our armored division is now preparing for its assault on
         the Jumo dome; the priority is to regain the G-Police base situated
         there. Slater and Ricardo will lead the air strike to re-take our
         building. Ground teams have been assigned to your command, so
         allocate their positions before attacking the Nanosoft forces. You
         will need to provide cover until the ground teams have taken
         control of the building.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          G-Police                Cannon-30mm    Charge
         Type        APC                     Missile-IR     20
         Weapon      Rockets                 Hyper-Velocity 40
         Armor       Medium                  Fire-Streak    20
                                             Star-Burst     10
         ID          G-Police                Laser          Charge
         Type        Riot Van                EPP            5
         Weapon      Cannons
         Armor       Medium
    
    
         Mission Detail
         -------------------------------
         Gunship     Havoc
         Wingman     Ricardo
         Ground Team Delta
                                      Sarakka
                                   |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______
                                   |  1         |       \
                                   |____________|        |
                                       |    |            |
                  ____________________/      \_____       \______ ____
                 /                                 \  Mera       | Ali|
                |                                 |ŻŻŻŻŻŻŻŻŻŻŻ| /|____|
         |ŻŻŻŻŻŻŻŻŻ|           _________          |           |/    |
         |  Grimr  |__________|   Danr  |_________|          2|     |
         |         |___       |         |         |___________|     |
         |_________|   \       ŻŻŻŻŻŻŻŻŻ                 |           \
                        \                               /             \
                         |                    _________/               |
                         |                   /                         |
                         |                  /                          |
                         |            Jumo |                     |ŻŻŻŻŻŻŻŻŻ|
                         |    |ŻŻŻŻŻŻŻŻŻŻŻŻ5ŻŻŻŻŻŻ|              |         |
                         |    |                   |        ______|  Hogni  |
                          \   |                   |       /      |         |
                           \__|                   |______/       |_________|
                              |                   |                    |
                              |         3         |               ____/
                              |      #            |              /
                              |                   |          |ŻŻŻŻŻŻ|
                              |              4    |          | Hepti|
                              |___________________|          |______|
    
         Primary Objectives:
         Escort ground team to GPHQ
         Ensure heavy transport arrives at GPHQ
         Destroy remaining Nanosoft forces
    
         Secondary Objectives:
         Disable escaping Nanosoft officials
         All Ground Team Delta survive
    
         Not only did G-Police take away your Venom gunship, this mission is
         tough because you'll get swarmed. When escorting Ground Team Delta
         in Sarakka dome, fly ahead to Mera dome and wait near the entrance
         to Ali, [2] but don't go through. Soon a convoy of Nanosoft
         aircraft will fly through so try to eliminate them before its full
         force reaches the ground team, which have arrived inside the dome.
         Once the area is clear, fly ahead to Jumo dome where the fun really
         heats up.
    
         Following the road going south, you will need to destroy all the
         existing units along the way, consisting of ten turrets, two
         fighters, and an auto-tank. Once the ground team arrives at their
         destination _right_in_front_of_the_auto-tank, a group of three
         renegade GP Gunships will attack! [3] This is the first occurrence
         of attacking friendly units. The gunships are agile and difficult
         to hit, so use any of the guided missiles such as starburst or
         firestreak; do not use IR missiles because only fighters will
         attack in this mission. HQ orders you to EPP the escaping official
         cars, but there is only one. Use the map to look for it. Next a
         group of two bombers and two fighters will attack the ground team.
         [4] Hit the bombers first while the cars do a good job of defending
         themselves against the fighters. The final task is to protect the
         heavy transport, which is a big transport helicopter with two
         rotors that moves ridiculously slow. [5] You'll have to fend off
         four fighters on the first wave, and then 6 fighters on the second
         wave. Indeed, this is a mission that tests your mettle.
    
    
         Mission Debrief 23
         -------------------------------------------------------------------
         Command: ‘The precincts have been regained; this gives us a firm
         platform on which to build the rest of the campaign. Remember that
         Nanosoft will be vigorously defending their domes, so be prepared
         for massive resistance.
    
         Hopefully, if we can damage their ability to respond to our
         pressure, we will be in a very strong position.’
    
    
    
    Campaign Mission 24 - Downsizing                                         4-24
    =============================================================================
         Command: ‘With our secure base within the Nanosoft outer domes, we
         can now begin work disabling their communication lines. Slater and
         Ricardo are required to destroy the 4 Nanosoft radar installations
         placed around the domes. Our communications unit should be able to
         track the signals and locate the main communications center.
    
         It goes without saying, but it's going to be said anyway, expect
         severe resistance.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          Nanosoft                Cannon-30mm    Charge
         Type        Com. Link               Missile-IR     20
         Weapon      None                    Hyper-Velocity 40
         Armor       Medium                  Fire-Streak    20
                                             Star-Burst     10
         ID          Nanosoft                Bomb-500       20
         Type        MLRS                    Laser          Charge
         Weapon      Rockets
         Armor       Medium
    
    
         Mission Detail
         -------------------------------
         Gunship     Havoc
         Wingman     Ricardo
         Ground Team None
    
                                      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                      |                     |
                                      |                     |
                                      |                     |
                                      |                     |_
                                      |                     | \
                                      |       #1            |  \
                                      |                     |   |
                                      |                     |   |
                                      |                  2  |   |
                                      |_____________________|   |
                                             Jumo |             |
                                                  |             |
                                                  |             |
                                             ____/              |
                                            /                   |
                                           |                    |
                                           |                    |
                                           |                    | Sequinek
                                           |  Gipul            |ŻŻŻŻŻŻŻŻŻŻŻ|
                                         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|       |          5|
                                         |          3  |    ___|           |
                                   ______|             |___/   |___________|
                                  /      |             |             |
                                 |       |             |             |
                                 |       |             |             |
                                 |       |_____________|             |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |          |                        |
         |                |_____/           | Igaluk                /
         |                |      ________|ŻŻŻŻŻŻŻŻ|                |
         |      Vitr      |_____/        |        |                |
         |                |              |4 _     |                |
         |                |__             ŻŻ|ŻŻŻŻŻ                 |
         |                |  \             /                 Nuada |
         |________________|   \           |                 |ŻŻŻŻŻŻŻŻ|
                               |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|         |  6     |
                               |   |              |     ____|        |
                               |   |              |____/    |________|
                               |   |              |
                               |   |              |
                               |   |              |
                                \__|    Lodurr    |
                                   |              |
                                   |              |
                                   |              |
                                   |              |
                                   |              |
                                   |______________|
    
         Primary Objectives:
         Destroy comm link in Jumo dome
         Destroy comm link in Gipul dome
         Destroy comm link in Igaluk dome
         Destroy comm link in Sequinek dome
         Destroy main comm tower in Nuada dome
    
         Secondary Objectives:
         All Jumo comm link defenses destroyed
         All Gipul comm link defenses destroyed
         All Igaluk comm link defenses destroyed
         All Sequinek comm link defenses destroyed
         All Nuada comm tower defenses destroyed
    
         Here's another seek-and-destroy mission, in which you simply go
         from dome to dome destroying any Nanosoft units and structures in
         the area. It's also repetitive because in all domes but the last,
         you will encounter a turret, an MLRS, four fighters, and a comm
         link. [2,3,4,5] Also, in the process of destroying those units, a
         group of three fighters will intervene. Keep in mind that you can
         take your time in this mission. Feel free to stop to replenish
         shields if necessary.
    
         In the final dome, Nuada, the unit distribution is different.
         Expect to deal with a freighter, an auto-tank, three turrets, six
         fighters, and the main comm tower. [6] Try to eliminate the
         fighters first (they wield lasers), preferably away from the other
         units. Another three fighters will intercept. Once the main comm
         tower is destroyed, the mission is complete.
    
    
         Mission Debrief 24
         -------------------------------------------------------------------
         Command: ‘Nanosoft's early detection systems have been seriously
         damaged. This should make it much easier for us to take control of
         the outer domes. We are currently gathering tactical data from
         surveillance patrols and intelligence reports. Once we have located
         the main threat in these domes, the assault will be continued.’
    
    
    
    Campaign Mission 25 - Discontinued Operations                            4-25
    =============================================================================
         Command: ‘Our patrols report that they have located the main
         military compound within Nanosoft's outer domes. As Nanosoft's
         radar systems are severely limited at present, we should be able to
         launch an attack on it without detection. Slater and Ricardo will
         be sent in to escort a flight of _bombers_, with Slater leading the
         group.
    
         It is essential that you keep low as you approach - Nanosoft still
         have some basic _radar installations_ in their control and once you
         are spotted, they'll scramble all their available craft. Attempt to
         destroy as many fighters on the ground as possible, then drop your
         ordnance on the _main hangar_.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          Nanosoft                Cannon-30mm    Charge
         Type        APC                     Missile-IR     20
         Weapon      Cannons                 Hyper-Velocity 40
         Armor       Medium                  Fire-Streak    20
                                             Star-Burst     14
         ID          G-Police                Bomblets       60
         Type        Defender Bmr            Bomb-1000      2
         Weapon      Cannon                  Laser          Charge
         Armor       Medium                  Beacon         5
    
    
         Mission Detail
         -------------------------------
         Gunship     Havoc
         Wingman     Ricardo
         Ground Team Epsilon
    
                                      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                                      |                     |
                                      |                     |
                                      |                     |
                                      |                     |_
                                      |                     | \
                                      |         1           |  \
                                      |                     |   |
                                      |                     |   |
                                      |                     |   |
                                      |_____________________|   |
                                             Jumo |             |
                                                  |             |
                                                  |             |
                                             ____/              |
                                            /                   |
                                           |                    |
                                           |                    |
                                           |                    |
                                           | Gipul             |ŻŻŻŻŻŻŻŻŻŻŻ|
                                         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|       |  Sequinek |
                                         |             |    ___|           |
                                   ______|             |___/   |___________|
                                  /      |             |             |
                                 |       |  2          |             |
                                 |       |             |             |
                Vitr             |       |_____________|             |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|      |          |                        |
         |     7          |_____/           |                       /
         |                |      ________|ŻŻŻŻŻŻŻŻ|                |
         |                |_____/        | Igaluk |                |
         |                |              |________|                |
         |                |__               |                      |
         |                |  \             /                       |
         |________________|   \           | Lodurr          |ŻŻŻŻŻŻŻŻ|
                               |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|         |  Nuada |
                               |   |              |     ____|        |
                               |   |              |____/    |________|
                               |   |            5 |
                               |   |      3       |
                               |   |              |
                                \__|              |
                                   |6             |
                                   |              |
                                   |              |
                                   |      4       |
                                   |        #     |
                                   |______________|
    
         Primary Objectives:
         Deploy beacon in Lodurr dome for ground team
         Escort ground team into Nanosoft compound
         Defend base from Nanosoft counter strike
         Escort bombers to Lodurr dome
    
         Secondary Objectives:
         none
    
         Starting in Jumo, [1] you are to proceed to Gipul dome, in which
         there are three fighters waiting to be destroyed. [2] Next, you are
         to escort Bomber Group Zeta to their destination--the Nanosoft
         compound in Lodurr dome. Take the initiative to fly directly to
         Lodurr dome and eliminate as much as possible before the bomber
         group arrives. Upon entering Lodurr dome, check the radar. There
         are numerous targets at the base, south of the dome. But first
         destroy the Nanosoft units to the north, including three fighters
         and a siege gun. [3]
    
         Now for the base itself. [4] The best thing to do is drop those
         cool 1000Kg bombs on the base (note that the pre-mission weapons
         list cites 50 bomblets). Try to disperse them among the grounded
         forces. When the bombs are depleted, check the map to find any
         survivors and destroy them. Deploy a beacon on the compound to
         signal Ground Team Delta. The team will arrive from the east
         entrance, so quickly fly there to escort. [5] They will be attacked
         by three fighters. Follow the ground team as they head for the
         base. As soon as the cars establish a GP base, Nanosoft will launch
         a counter-strike. They will arrive from the west entrance, so fly
         there to get a jump on them. In total, there are four fighters and
         a gunboat. [6] Use starburst missiles because they may take out the
         fighters while mainly attacking the gunboat.
    
         Next you are ordered to proceed to Vitr dome to take out another
         Nanosoft base. [7] Grouped together are four turrets, two vehicles,
         two freighters, and two buildings. If you have any 1000Kg bombs,
         it's fun to watch them destroy the base.
    
    
         Mission Debrief 25
         -------------------------------------------------------------------
         Command: ‘This is a complacency warning, G-Police. Nanosoft are
         retreating into their inner domes now that you've wiped out their
         main military base. However, they still have a massive arsenal
         under their control, so beware.’
    
    
    
    Intermission Video - Hostile Takeover                                    4-vf
    =============================================================================
         GPHQ, Slater's quarters
         -------------------------------------------------------------------
         Slater: ‘Reese met me as I landed. Speke, the Internal Affairs
         investigator, was with her. I figured something must be wrong.
         Turned out Horton had been blown away. Inside, Reese showed me the
         security camera video. I choked as I watched the security pictures
         --it was Ricardo. My old wingman had planted the virus that
         finished Elaine, Tachikawa, and the rest. And now Horton was gone,
         too. I wanted to grease that creep right then and there, but the
         recording was hours old. Ricardo had hauled his stinking carcass
         back to Nanosoft with Horton's cortex chip. So much for Horton's
         keen military mind being Nanosoft's downfall. Now they had all his
         military skills to draw upon. With Horton dead, Speke was taking
         over. I hoped she was up to it.’
    
    
         GPHQ, Briefing Room
         -------------------------------------------------------------------
         Speke: ‘I am now assuming command of this force. I know that the
         loss of Commander Horton has shaken us all, but if we continue with
         his strategy, we will prevail. We now have control of the Nanosoft
         outer dome. The next stage is to take out Nanosoft's HQ at the core
         of the inner domes. The entrance tunnels have been sealed, so the
         first phase of our attack is to regain access to these domes. Once
         this is achieved, we'll set up a forward base inside, and continue
         our offensive by taking out Nanosoft's resources. The primary
         target will be the main power station. With their power reduced, we
         can launch the final offensive on the Nanosoft HQ. Mission
         briefings are tomorrow at 0400 hours. Good luck everybody.
         Dismissed.’
    
    
    
    Campaign Mission 26 - Incorporation                                      4-26
    =============================================================================
         Command: ‘You will be aware that Nanosoft's outer domes are back
         under G-Police control; we will now have to concentrate our efforts
         on their inner domes. Again, they have secured the entrance point
         so the tunnel's power node must be destroyed. Serious resistance is
         expected once we have broken through.
    
         The ground units will hold back until the doors have been re-
         opened; they will then continue their advance. They will, of
         course, have to be protected until they are in position.
    
         As for the Venom craft, we are confident that the problems have now
         been rectified. Be assured that it will perform to your
         expectations under these most testing of conditions. Unfortunately,
         supplies continue to be restricted; they will only be available to
         group leaders.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Civilian                   Gunship        Venom
         Type     Power Node                 Wingman        Kreyzig
         Weapon   None                       Ground Team    None
         Armor    Medium
    
         ID       G-Police                   Weapons Load
         Type     Transp Truck               -------------------------------
         Weapon   None                       Cannon-25mm    Charge
         Armor    Heavy                      Missile-IR     20
                                             Hyper-Velocity 30
         ID       G-Police                   Fire-Streak    30
         Type     Venom Gunship              Star-Burst     15
         Weapon   Cannons                    Laser          Charge
         Armor    Heavy                      Beacon         3
    
         |ŻŻŻŻŻŻŻŻ|
         | Valfodr|_______________________
         |        |                       \
         |________|                        \
               |                            \
               |                             \
                \___                          \
                    |                          |              _____________
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                       | Frodi       |2            |
         |             |                    |ŻŻ5ŻŻŻŻŻŻ|      |             |
         |             |      |ŻŻŻŻŻŻŻ|     |         |___   |             |
         |  Valhalla   |   ___| Sudri |_____|         |   \__|      1      |
         |             |__/   |       |     |        3|      |             |
         |             |      |_______|     |  4     #|      |             |
         |_____________|                     ŻŻ|ŻŻŻŻŻŻ       |_____________|
                    |                          |                  Jumo
                     \                         |
                      \                       /
                       \                     /
                        \_________|ŻŻŻŻŻŻ|__/
                                  | Ymir |
                                  |______|
    
         Primary Objectives:
         2 base units must survive until defenses online
         At least 1 heavy air transport must survive
         Destroy Nanosoft mobile base
         Destroy Nanosoft droids
         Destroy Nanosoft auto-tanks
         Destroy Nanosoft base defenses
         Destroy or repel Nanosoft bomber attackers
         Destroy or repel Nanosoft fighter attack
         Destroy or repel advanced fighter assault
         Destroy power node to unlock security entrance
    
         Secondary Objectives:
         All GP command convoy units must survive
    
         In order to complete the secondary objective, you'd have to be
         either prescient or read a strategy guide, which is why I'm here.
         First, inside Jumo dome are two turrets and a power node. [2] Their
         destruction will enable passage into Frodi dome, in which Nanosoft
         have a heavily protected base. The first targets in Frodi dome are
         two turrets, three droids, and two auto-tanks that patrol the area.
         First eliminate the turrets, then the droids, and finally the
         auto-tanks, which are likely too far to be a threat.
    
         The Nanosoft base is situated in the southeast corner of Frodi
         dome. Inside are three turrets, two trucks, three MLRSs, and a
         radar dish, which are easily destroyed because they are stationary.
         [3] Deploy a beacon to signal the GP Command Convoy. Follow the
         waypoint to escort the team, but they will not be attacked until
         they have established a base near the radar dish.
    
         Soon a group of four bombers from the west and a few fighters will
         attempt to retake their base. [4] Destroy the bombers first by
         flying to the west entrance. The best way to eliminate them is to
         lock altitude and shoot down on them from above. It is imperative
         that the bombers are destroyed before they reach the GP command
         convoy. Then deal with the swarming fighters. The final assault
         from Nanosoft come from the north--three Tiger fighters. [5] They
         are tough and can shoot backwards, so be careful to watch your
         shield integrity. All you have to do now is wait for the three
         civilian freighters to drop supplies on the base.
    
    
         Mission Debrief 26
         -------------------------------------------------------------------
         Command: ‘Our temporary command post in the inner dome is now
         operational. This will allow us to co-ordinate our attacks far more
         effectively. We are certainly becoming an ever more potent force.’
    
    
    
    Campaign Mission 27 - Holding Company                                    4-27
    =============================================================================
         Command: ‘Intelligence data received indicates that Nanosoft are
         anxious to force us back through the tunnels before we are able to
         co-ordinate a major offensive. In order to afford the command post
         maximum protection, it is essential that we send up patrols to
         neutralize any threats before we're seriously threatened. You can
         expect repeated raids. When your replacements are ready, you will
         be informed.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Nanosoft                   Gunship        Venom
         Type     Tiger Ftr                  Wingman        Kreyzig
         Weapon   Lasers                     Ground Team    None
         Armor    Heavy
    
         ID       Nanosoft                   Weapons Load
         Type     Guard Droid                -------------------------------
         Weapon   Lasers                     Cannon-25mm    Charge
         Armor    Medium                     Missile-IR     20
                                             Hyper-Velocity 30
         ID       Nanosoft                   Fire-Streak    30
         Type     Titan Gunboat              Star-Burst     15
         Weapon   Lasers                     Laser          Charge
         Armor    VHeavy
    
         |ŻŻŻŻŻŻŻŻ|
         | Valfodr|_______________________
         |        |                       \
         |________|                        \
               |                            \
               |                             \
                \___                          \
                    |                          |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                     __| Frodi       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |             |       _______      |3 ŻŻŻŻŻŻŻ|      |             |
         |             |      |  5    |     |         |___   |             |
         |  Valhalla   |   ___|       |_____|         |   \__|    Jumo     |
         |             |__/   |       |     |        1|      |             |
         |             |      |_______|     | 2      #|      |             |
         |_____________|        Sudri        ŻŻ|ŻŻŻŻŻŻ       |_____________|
                    |                          |
                     \                         |
                      \                       /
                       \            Ymir     /
                        \_________|ŻŻŻŻŻŻ|__/
                                  |   4  |
                                  |______|
    
         Primary Objectives:
         At least 4 GP mobile base units must survive
         Destroy Nanosoft fighter and N-Tek droid group
         Destroy Nanosoft bomber group
         Destroy gunboat and fighter escort
         Destroy 2nd Nanosoft bomber group
         Destroy Nanosoft Tiger fighters
         Destroy 2nd Nanosoft gunboat attack force
    
         Secondary Objectives:
         At least 6 GP mobile base units must survive
    
         Near your launch point [1] are three fighters [2] and two droids.
         [3] Stay close to the ground team and await the enemy's arrival,
         but focus on the droids first. Check the map for the next group of
         four bombers. [3]  Remember to attack them from above.
    
         The next targets are a gunboat and its fighter escort in Ymir dome
         near the exit. [4] Since you'll encounter them as soon as you enter
         the dome, prepare starburst missiles. Depending on how fast you
         are, the gunboat may enter Frodi dome before you can destroy it.
    
         In Sudri dome are four bombers followed by three Leopard fighters.
         [5] As usual, take out the bombers first using lasers. Back in
         Frodi dome is another group of a gunboat and three fighters
         escorting it. If you run out of starburst missiles, use the IR
         missiles to take out the gunboat.
    
    
         Mission Debrief 27
         -------------------------------------------------------------------
         Command: ‘Nanosoft certainly appear to be demoralized now that
         they have been unable to clear G-Police from their inner domes. We
         can be pleased that we have held on despite their best efforts. It
         is time for our offensive to be launched.’
    
    
    
    Campaign Mission 28 - Diminishing Marginal Utility                       4-28
    =============================================================================
         Command: ‘Reports indicate that the main Nanosoft HQ is protected
         by a number of extremely advanced, high-capacity defense systems.
         Indeed, we did not expect otherwise. Unfortunately, it appears
         unlikely that we have sufficient firepower to attack the building
         directly.
    
         However, we should be able to cut their power supply which would
         force them to use reserves. There is a substantial ground force
         protecting the dome's main generator, but we believe we can
         successfully attack it. Slater will lead the air attack and deploy
         location beacons for ground units to deal with the anti-aircraft
         defenses.
    
         The main power generator and surrounding buildings must be
         destroyed.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       Nanosoft                   Gunship        Venom
         Type     Turret                     Wingman        Kreyzig
         Weapon   Lasers                     Ground Team    Gamma
         Armor    Medium
    
         ID       Nanosoft                   Weapons Load
         Type     Power Station              -------------------------------
         Weapon   None                       Cannon-25mm    Charge
         Armor    VHeavy                     Missile-IR     20
                                             Hyper-Velocity 30
         ID       Nanosoft                   Fire-Streak    30
         Type     MLRS                       Star-Burst     15
         Weapon   Rockets                    Bomb-500       8
         Armor    Medium                     Laser          Charge
                                             Beacon         3
         ID       Nanosoft
         Type     Auto-Tank
         Weapon   Lasers
         Armor    Medium
    
           Valfodr
         |ŻŻŻŻŻŻŻŻ|
         |  2     |_______________________
         |        |                       \
         |_____3__|                        \
               |                            \
               |                             \
                \___                          \
                    |                          |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                       | Frodi       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |             |                    |ŻŻŻŻŻŻŻŻŻ|      |             |
         |             |      |ŻŻŻŻŻŻŻ|     |         |___   |             |
         |  Valhalla   |   ___| Sudri |_____|         |   \__|    Jumo     |
         |             |__/   |       |     |        1|      |             |
         |             |      |_______|     |        #|      |             |
         |_____________|                     ŻŻ|ŻŻŻŻŻŻ       |_____________|
                    |                          |
                     \                         |
                      \                       /
                       \                     /
                        \_________|ŻŻŻŻŻŻ|__/
                                  | Ymir |
                                  |______|
    
         Primary Objectives:
         Destroy Nanosoft power station
         Destroy power station turret defenses
         Destroy Nanosoft ground unit defenders
         Destroy Nanosoft fighter defenses
         Destroy Nanosoft freighter
         Destroy Nanosoft gunboat group
         Destroy Nanosoft fighter groups
         Destroy Nanosoft droid defenders
         Protect air transport deploying explosives
         At least 1 GP Gamma unit must survive
    
         Secondary Objectives:
         At least 2 GP Gamma units must survive
    
         From the Frodi dome [1] you are to escort Ground Team Gamma to
         their destination in the north. They will not be attacked and are
         only waiting for your beacon, so before they get there fly ahead to
         Valfodr dome to clean house. [2] There's no need for me to cite
         every unit protecting the main power station. Expect turrets,
         MLRSs, fighters, a freighter, and a gunboat. It seems every one of
         them wields a laser, so the order in which you destroy them likely
         doesn't matter. HQ orders you to deploy a beacon to signal Ground
         Team Gamma, but why would you want to do that when you're supposed
         to protect them anyway? Ignore the beacon deployment command.
    
         Return to Frodi dome to protect them from a group of four fighters.
         It should be an easy task. HQ reports that Nanosoft ground units
         have entered your dome, so return to Valfodr dome to get rid of
         them. Take a moment to plant a beacon at the power station. All
         together, the group consists of two auto-tanks, a freighter, and
         two droids. [3] As usual destroy the heavy ordnance first. If you
         like, you can try to lay a 500Kg bomb on the two auto-tanks. Once
         the dome is clear, return to the main power station where the GP
         heavy transport chopper is destroying or has already destroyed it
         partially. Destroy the remaining structures at the main power
         station to complete the mission.
    
         Note that there is sometimes a critical bug occurring at the end of
         this mission. The mission is not complete until both the GP Heavy
         Transport and the Ground Team return to GPHQ. However, sometimes
         only one of them makes it back. There seems to be a problem with
         the Ground Team's path-finding algorithm that prevents them from
         reaching their destination. At one point, the vehicles constantly
         circled the ruins of the Nanosoft power station in Valfodr, and I
         couldn't find a way to prod them to exit. In another instance, they
         managed to enter Frodi dome where the GPHQ is located, but at the
         last moment they failed to turn right at an intersection and
         instead headed straight through the blocked entrance to Jumo dome.
         They promptly were destroyed after sending a distress call, to
         which I could not respond because the entrance was blocked!
    
    
         Mission Debrief 28
         -------------------------------------------------------------------
         Command: ‘Now that Nanosoft are limited to using reserve power, we
         anticipate that their last days are not far away. We intend to
         break through their defense systems at the earliest opportunity.
    
         Be warned, we have matched their forces thus far, but their most
         highly trained people are certain to be in the last line of
         defense.’
    
    
    
    Campaign Mission 29 - Auditor's Report                                   4-29
    =============================================================================
         Command: ‘There are certain items of information we require before
         we can launch our final attack on the Nanosoft HQ. Slater will fly
         a reconnaissance mission while the remaining pilots and a ground
         unit execute a decoy attack.
    
         You will proceed to the Nanosoft HQ, keeping low in order to avoid
         radar detection. When you reach the target, scan the building's
         defenses and check for ground units. You will only have a limited
         time to complete the scan before they attack, and as your ship will
         be loaded with high definition scanning equipment, your offensive
         armament will be low.
    
         You will receive a confirmation message when sufficient information
         has been gathered. At this point, you must return to base
         immediately.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       G-Police                   Gunship        Venom
         Type     Venom Gunship              Wingman        None
         Weapon   Scanning Eqpt.             Ground Team    None
         Armor    Heavy
    
         ID       Nanosoft                   Weapons Load
         Type     Radar Mast                 -------------------------------
         Weapon   None                       Cannon-25mm    Charge
         Armor    Heavy
    
         ID       Nanosoft
         Type     Radar
         Weapon   None
         Armor    Heavy
    
         |ŻŻŻŻŻŻŻŻ|
         | Valfodr|_______________________
         |        |                       \
         |________|                        \
               |                            \
               |                             \
                \___                          \
                    |                          |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                       |             |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |   4         |        Sudri       |ŻŻŻŻŻŻŻŻŻ|      |             |
         |             |      |ŻŻŻŻŻŻŻ|     |         |___   |             |
         |   5         |   ___|1      |_____|  Frodi  |   \__|    Jumo     |
         |     6 2     |__/   |       |     |         |      |             |
         |  3          |      |_______|     |_________|      |             |
         |_____________|                       |             |_____________|
           Valhalla |                          |
                     \                         |
                      \                       /
                       \                     /
                        \_________|ŻŻŻŻŻŻ|__/
                                  | Ymir |
                                  |______|
    
         Primary Objectives:
         Scan gunboats
         Scan N-Tek droids
         Scan Nanosoft ground units
         Scan Nanosoft bombers
         Scan freighters
         Scan Nanosoft auto-tanks
         Scan Nanosoft fighters
         Escape from dome with tactical data
         Stay below 70m to avoid radar detection
    
         Secondary Objectives:
         None
    
         Note that you are only equipped with a cannon. However, you should
         not have to fire a shot during this mission; all you have to do is
         scan the units deep within Nanosoft HQ. However, you will have to
         be discrete. Remember, when HQ reports ‘they're scanning you--get
         out of there!’ immediately back away. As a general rule, if you can
         see the units, you're likely too close. Try to move slowly to
         search for the units but only until you see their brackets on the
         HUD, at which point you can scan them. Most importantly, lock
         altitude while clinging to the ground.
    
         Upon reaching Valfodr, stop near the entrance and check the map.
         Based on the schematic, you can see that there is a large fortress-
         like HQ to the west. You will need to scan the white dots while
         evading the green dots. Ignore the waypoint indicator and perform
         the scan systematically. First scan the closest units to the west.
         [2] Then scan the other group of units that are outside the HQ
         walls. [3] Now the rest are within the HQ. There is an entrance on
         the east face, but before going there, head to the northwest corner
         of the dome to avoid the radar masts. [4] Encroach on the entrance
         and scan the units from north to south of the HQ. [5,6] When GPHQ
         orders you to do so, return to base.
    
    
         Mission Debrief 29
         -------------------------------------------------------------------
         Command: ‘All units should prepare for imminent instructions as
         data accumulation is now complete.
    
         Nanosoft are aware of our intentions and will be on full alert.’
    
    
    
    Campaign Mission 30 - Chapter 11 Proceedings                             4-30
    =============================================================================
         Command: ‘The destruction of Nanosoft HQ is now a matter of utmost
         military importance. All forces will be deployed to this end.
    
         Slater will lead the airstrike and will also direct the ground
         units with location beacons. Once the outer defenses have been
         neutralized, you will receive notice to return to base to re-arm
         with fuel-air bombs. Your tactical computer will be fed details of
         your next target set.
    
         A forward air base has been established at the command post. Use
         this for refueling and re-arming as and when you need it.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       G-Police                   Gunship        Venom
         Type     Venom Gunship              Wingman        Kreyzig
         Weapon   Cannons                    Ground Team    None
         Armor    Heavy
    
         ID       G-Police                   Weapons Load
         Type     Transport                  -------------------------------
         Weapon   Cannons                    Cannon-25mm    Charge
         Armor    Heavy                      Missile-IR     20
                                             Hyper-Velocity 30
         ID       G-Police                   Fire-Streak    30
         Type     APC                        Star-Burst     15
         Weapon   Rockets                    Bomblets       80
         Armor    Medium                     Laser          Charge
                                             Plasma         Charge
                                             Beacon         5
         |ŻŻŻŻŻŻŻŻ|
         | Valfodr|_______________________
         |        |                       \
         |________|                        \
               |                            \
               |                             \
                \___                          \
                    |                          |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                       | Frodi       |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |             |                    |ŻŻŻŻŻŻŻŻŻ|      |             |
         |  2         #|      |ŻŻŻŻŻŻŻ|     |         |___   |             |
         |             |   ___| Sudri |_____|         |   \__|    Jumo     |
         |   #       3 |__/   |       |     |        1|      |             |
         |             |      |_______|     |_________|      |             |
         |_____________|                       |             |_____________|
           Valhalla |                          |
                     \                         |
                      \                       /
                       \                     /
                        \_________|ŻŻŻŻŻŻ|__/
                                  | Ymir |
                                  |______|
    
         Primary Objectives:
         Destroy Nanosoft gunboat group and bombers
         Destroy Nanosoft cougar and leopard fighters
         Destroy Nanosoft turret defenses
         Destroy auto-tank and N-Tek droid groups
         Destroy Nanosoft freighter group
         Destroy Nanosoft ground units
         Destroy Nanosoft fighter group
         Destroy Nanosoft Tiger fighter group
         Destroy N-Tek droid central guard
         Destroy Nanosoft HQ building with fuel-air bomb
    
         Secondary Objectives:
         None
    
         Notice that this mission marks the debut of the Plasma Launcher. To
         use it, hold the fire button until the meter reaches its maximum
         and you hear the distinct constant tone. Release the button to
         unleash this glorious flash of instantaneous destruction.
    
         When ready, fly to Valhalla dome via Sudri. Once there, all the
         units you scanned in the previous mission will be waiting. [2] All
         you have to do is destroy them. Altogether I counted three Leopard
         fighters, two Cougar fighters, eight turrets, two bombers, three
         auto-tanks, six droids, two gunboats, four MLRSs, three Tiger
         fighters, and a freighter. There are likely a few more that the
         other GP units destroyed. You will be doing most of the work,
         however. When the area is free of Nanosoft units, HQ orders you to
         re-arm with a fuel-air bomb, [3] which you are to drop on the
         Nanosoft HQ. Congratulations.
    
    
         Mission Debrief 30
         -------------------------------------------------------------------
         Command: ‘Congratulations to all units. Your dedication has been
         exemplary in the pursuit of this victory and I'm only sorry that 48
         hours R and R is the maximum that we can award at this moment. As a
         result of our concentration on this conflict, crime has spiraled
         out of control; I'm afraid there'll be plenty to do when you return
         to work.
    
         However, I can assure you that you will all be rewarded fully in
         due course.
    
         Many thanks, G-Police.’
    
    
    
    Intermission Video - Unfinished Business                                 4-vg
    =============================================================================
         GPHQ, Slater's quarters
         -------------------------------------------------------------------
         Slater: ‘It looked like we'd beaten them, but I wasn't entirely
         happy. Ricardo was still out there somewhere, so I went to check on
         how the Venom's repairs were shaping up. I wanted to be sure of her
         if I ever ran into Ricardo again. Intelligence were starting to
         piece together the motives for our two aggressors. With most of the
         large corporations slowly starting to relinquish their power to the
         United Earth Government, Nanosoft and Krakov decided it was time to
         step in and become the new top dogs. Their presidents formed a cozy
         little cabal to take over the soft corporations in the colonies.
         Instead of tedious and expensive buy-outs, these charmers planned a
         more direct approach using state of the art weaponry. With control
         of the colonies, the cabal could maintain a stranglehold on Earth's
         resources and rule unchallenged. But to achieve all of this, they
         first needed a quiet staging post with plenty of resources--
         Callisto.
    
         The only fly in the ointment was G-Police. I couldn't believe how
         close we'd been to going under. If Nanosoft and Krakov hadn't
         fallen out, their combined forces could've creamed us. Luckily for
         us, Nanosoft decided that there wasn't enough room at the top for
         both corporations, and set Krakov up. By enlisting our aid to
         remove their former allies, Nanosoft would be in perfect shape to
         finish off our weakened forces. Yeah, we'd been lucky, all right.
         We hadn't even had a sniff of Nanosoft's super weapon.’
    
    
         GPHQ, Briefing Room
         -------------------------------------------------------------------
         Speke: ‘Well done, everybody. You've done an excellent job and I'm
         proud of you. Nanosoft's plans for corporate domination are well
         and truly over. The last pockets of resistance are currently being
         mopped up. We will remain at our present state of alert until they
         are all accounted for. I'll inform Earth of the situation and
         request a relief force as soon as we're clear of Jupiter's shadow.
         In the mean time, the war has resulted in a fair amount of civil
         unrest and disorder. Quell any subversive behavior and keep your
         eyes peeled for any surviving Nanosoft hostiles. I want full
         G-Police control on Callisto by the time the cavalry arrives.
         Remember, you can die just as easily in a police incident as you
         can in a full-blown war, so stay on your toes. Mission briefings at
         0600 hours. Dismissed.’
    
    
    
    Campaign Mission 31 - Start-Up                                           4-31
    =============================================================================
         Command: ‘Normal service is now resumed. Please cover your assigned
         patrols and be aware that criminal elements have been exploiting
         the recent chaos. Our hope is that the reappearance of G-Police on
         the streets will calm things down a little; just keep your eyes
         open out there.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          G-Police                Cannon-30mm    Charge
         Type        Havoc                   Missile-IR     10
         Weapon      Cannon                  Matra-Rocket   20
         Armor       Medium                  EPP            5
    
    
         Mission Detail
         -------------------------------
         Gunship     Havoc
         Wingman     None
         Ground Team None                                     Hogni
                                                      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                        Jumo                          |                    |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|           |                    |
         |                                |           |  6                 |
         |                                |           |                    |
         |                                |           |                    |
         |                       5        |       ____|                    |
         |                                |      /    |                    |
         |                                |     |     |                    |
         |     4                          |     |     |____________________|
         |              1                 |____/
         |                                |
         |                                |
         |                              2 |
         |                                |
         |                                |
         |                          3     |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         Primary Objectives:
         Apprehend suspects
         Scan suspicious vehicle
         Seek and eliminate murderers
         Inspect freighter
         Track Nanosoft freighter
         Destroy all attacking craft
    
         Secondary Objectives:
         Apprehend by non lethal means
    
         This is a bitter-sweet moment. You've destroyed the massive
         Nanosoft HQ, but the G-Police took away your Venom gunship and
         saddled you with the old Havoc. However, busting common street
         trash is very rewarding as well and provides a nice change of pace
         from the lengthy corporate warfare.
    
         Starting in Jumo, [1] you are to resume normal patrols. The first
         task involves disabling two suspects on combat bikes. [2] Then you
         have to scan the truck they left behind. [3] It's innocent, so do
         not attack. Then you are to destroy a murderous gang in two combat
         bikes, a truck, and a car. [4] Then an unidentified freighter is
         headed toward Hogni dome and you are required to scan it. [5] Since
         it is of Nanosoft origin, do a bit of reconnaissance work and
         follow it.
    
         Upon reaching Hogni dome, three aircraft will attack for no reason
         --a Piranha, Leopard, and Moray. [6] Then the freighter starts
         attacking you, so return the favor.
    
    
         Mission Debrief 31
         -------------------------------------------------------------------
         Command: ‘Certain recent incidents lead us to believe that residual
         elements from Nanosoft are continuing to operate on Callisto.
         Slater tailed a transport vessel to the entrance of the old mining
         domes and was jumped by Nanosoft fighters. The transport's wreckage
         revealed a large number of fuel rods collected from a warehouse.
    
         Intelligence are working hard to ascertain what's going on. You
         will be kept informed.’
    
    
    
    Campaign Mission 32 - In the Red                                         4-32
    =============================================================================
         Command: ‘The suspect warehouse has been identified and located; an
         arrest team is standing by. Slater will provide air support for the
         ground team, although serious trouble is not anticipated as
         Nanosoft's hardware was comprehensively destroyed in the HQ raid.
         Wait for the ground team to leave the building. They will send a
         confirmation message when they are clear. Make sure you protect the
         ground team while they examine the warehouse.’
    
    
         Vehicles Detail                     Mission Detail
         -------------------------------     -------------------------------
         ID       G-Police                   Gunship        Havoc
         Type     Riot Van                   Wingman        None
         Weapon   Cannon                     Ground Team    Delta
         Armor    Medium
    
         ID       G-Police                   Weapons Load
         Type     Squad Car                  -------------------------------
         Weapon   None                       Cannon-30mm    Charge
         Armor    Light                      Missile-IR     20
                                             Hyper-Velocity 5
                                             Fire-Streak    10
                                             Matra-Rocket   40
                                             Bomblets       50
                                             Beacon         5
    
                                                      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                        Jumo                          |                    |
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|           |                    |
         |                                |           |                    |
         |              2                 |           |       Hogni        |
         |                                |           |                    |
         |                                |       ____|                    |
         |                                |      /    |                    |
         |                                |     |     |                    |
         |                                |     |     |____________________|
         |              1                4|____/
         |                                |
         |                                |
         |                                |
         |                                |
         |                3               |
         |________________________________|
    
         Primary Objectives:
         Locate warehouse and deploy beacon
         Provide air support for Ground Team Delta
         Escort GP transport to G-Police HQ
    
         Secondary Objectives:
         None
    
         All the activity in this mission occurs in the Jumo dome. From HQ,
         [1] fly to the nearby warehouse which contains numerous containers.
         [2] Here's a rule that I only figured out after several failed
         missions--destroy every selectable container. Remember that not all
         of them are destructible and not all of them contain a turret.
    
         First destroy the two turrets inside the warehouse and the benign
         container in the yard. Deploy a beacon to signal Ground Team Delta.
         Once they all are parked in the yard, a container will explode,
         revealing a turret, which you will have to destroy quickly before
         it destroys any GP units. When the Cougar, Leopard, and bomber
         emerge, take out the bomber first. Then HQ reports the presence of
         ground units headed for the warehouse. [3] Fly quickly to the south
         to eliminate them. Another three fighters will enter from Hogni,
         [4] but you will need to stay near the ground team in case more
         turrets reveal themselves. If you didn't destroy the laser-wielding
         turret ahead of time, it will destroy the GP Transport in about two
         seconds.
    
    
         Mission Debrief 32
         -------------------------------------------------------------------
         Command: ‘Further evidence, implicating Nanosoft in some sort of
         undercover activity, has now come to light. A number of rock
         samples removed from the warehouse have been subjected to analysis.
         The mineral distribution suggests they are from one of the old
         mining domes. The exact location is yet to be determined.’
    
    
    
    Campaign Mission 33 - Restructuring                                      4-33
    =============================================================================
         Command: ‘It is clear that there is building activity within the
         abandoned mining domes; it would seem that Nanosoft are in the
         process of establishing some means of launching renewed attacks on
         G-Police. They could well be building a weapons factory.
    
         There are 5 major domes in which a Nanosoft base could feasibly be
         supported. These are Daedalus, Asgard, Escolar, Cabral and Caln. We
         require ships to inspect these areas for signs of Nanosoft
         activity.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          Nanosoft                Cannon-25mm    Charge
         Type        Storage                 Missile-IR     20
         Weapon      None                    Hyper-Velocity 20
         Armor       Light                   Fire-Streak    5
                                             Star-Burst     10
                                             Matra-Rocket   50
         Mission Detail                      Bomb-500       5
         -------------------------------     Laser          Charge
         Gunship     Venom                   Plasma         Charge
         Wingman     Kreyzig
         Ground Team None
    
                 Escolar
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|
             |            |
             |            |
             |      4     |
             |            |
             |____________|                 Cabral
                  |                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  |___                 |             |
                      |                |             |
                 Geri |                |            5|___
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    ____|             |   |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         |1                   |___/    |             |   |___|             |
         |                2   |        |             |       |     Caln    |
         |                    |        |             |       |             |
         |____________________|        |_____________|       |_____________|
                      |
                      |
                      |
                   __/
                  /
                 |
                 |
                 | Asgard
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|
             |            |
             | #      3   |
             |            |
             |____________|
    
         Primary Objectives:
         Proceed to Cabral dome
         Destroy weapon factory and defense force
         Destroy power station 1
         Destroy power station 2
         Proceed to Cabral dome
         Destroy Nanosoft fighter team
    
         Secondary Objectives:
         Destroy early warning system
         Destroy Nanosoft supply ship
    
         Ah yes, bask in the splendor of the Venom gunship once again.
         Starting in Geri dome, [1] destroy Nanosoft's early warning system,
         which is composed of three fighters, two turrets, and a radar dish.
         [2] Proceed to Asgard where Nanosoft's weapons factory is located.
         Destroy the grounded freighter, auto-tank, five fighters, two
         droids, and one GP Venom gunship. [3] Don't forget the small
         structure that, when destroyed, takes out the whole factory as
         well. In Escolar is the main power station. [4] It is defended by
         four fighters and two turrets. Don't forget to destroy the two
         power generators on your way out. The last stop is Cabral, where
         the entrance to Caln is blocked off. [5] It will be opened in the
         next mission. Before the mission is complete, you have to destroy
         all the enemy fighters in the area.
    
    
         Mission Debrief 33
         -------------------------------------------------------------------
         Command: ‘With the exception of Daedalus and Caln, all suspect
         domes have now been searched. As a result, we must conclude that
         Nanosoft's activity must be based in either Daedalus or Caln. A
         cutting team is currently on the way to gain access to Caln.’
    
    
    
    Campaign Mission 34 - Day Trader                                         4-34
    =============================================================================
         Command: ‘Incoming bulletins confirm that the cutting team will be
         through the blast doors soon. The moment the doors are open, we'll
         require Slater to lead the airstrike. You must simply enter the
         dome and eliminate all resistance.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          G-Police                Cannon-25mm    Charge
         Type        APC                     Missile-IR     20
         Weapon      Cannons                 Hyper-Velocity 20
         Armor       Medium                  Fire-Streak    10
                                             Star-Burst     10
                                             Matra-Rocket   50
         Mission Detail                      Bomb-500       5
         -------------------------------     Laser          Charge
         Gunship     Venom                   Plasma         Charge
         Wingman     Kreyzig
         Ground Team Delta
    
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|
             |            |
             |   Escolar  |
             |            |
             |            |
             |____________|
                  |                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  |___                 |             |
                      |                |1            |
                      |                |.          2.|___     _____________
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    ____|.           .|   |   |. . . . 5    |
         |                    |___/    |. . . 3 . . .|   |___|.  4         |
         |        Geri        |        |             |       |             |
         |                    |        |             |       |             |
         |____________________|        |_____________|       |_____________|
                      |                     Cabral                Caln
                      |
                      |
                   __/
                  /
                 |
                 |
                 |
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|
             |            |
             |   Asgard   |
             |            |
             |____________|
    
         Primary Objectives:
         Provide air support for Ground Team Delta
         Provide air support for the Delta convoy
         Destroy power node 1
         Destroy power node 2
         Provide air support for Ground Team Delta
         Destroy the traitor Ricardo
         Destroy final power node
    
         Secondary Objectives:
         Ground Team Delta's complete survival
    
         At this point GPHQ has sent in Ground Team Delta to cut through the
         blocked entrance through Caln. You have to ensure that they get
         there. First, head due east to destroy three fighters and two
         turrets near the entrance to Caln. [2] Soon three fighters, two
         bombers, and a Venom Gunship will pass through. Destroy the bombers
         first because they will attack the ground team. Once the area is
         clear of hostiles, head toward the bridge--it's rigged with
         explosives. [3] The munitions are placed inside a small container
         in the middle of the bridge. Destroy it to guarantee the ground
         team's passage. Once the ground team arrives at the entrance to
         Caln the two power nodes will become targets. They will destroy the
         power nodes, but you can help them along.
    
         Once through to Caln you will immediately see a Titan Gunboat. [4]
         Go against your natural reflex to destroy it for the time being.
         Instead, head east and destroy the two bombers and four turrets
         protecting the final power node. [5] Destroying the turrets before
         the ground team arrives will satisfy the secondary objective. You
         will no doubt notice there are still fighters and a gunboat in the
         area. Fortunately, they will ignore the ground team and go straight
         for you. Watch your shield integrity as it gets depleted by the
         Nanosoft units. Additionally, there is a Venom Gunship buzzing
         around you--it's Ricardo, the traitor. He fires IR missiles at you,
         so be careful to notice the warning. As long as you move around
         quickly, you can evade the missiles. You can destroy the enemy
         aircraft in any order, but it's fun to kill Ricardo last.
    
    
         Mission Debrief 34
         -------------------------------------------------------------------
         Command: ‘Despite the presence of Nanosoft resistance forces, we
         can now confirm that Caln was clear of building activity. We can
         therefore be sure the Nanosoft organization is locked within the
         Daedalus dome. Please be aware that further G-Police activity is
         imminent.’
    
    
    
    Campaign Mission 35 - Chapter 7                                          4-35
    =============================================================================
         Command: ‘Extensive satellite scanning of the moon has revealed a
         substantial energy source being emitted from the Daedalus dome. The
         readings we have taken fluctuate wildly; our scanning equipment is
         clearly being jammed. At the moment we have a ground team
         attempting to breach the door to the dome, but they are
         experiencing problems. We cannot estimate how long this operation
         will take. Slater and Kreyzig will have to patrol the domes, on the
         lookout for hostiles. Beta Group will be stationed by the entrance
         in case Nanosoft attempt to attack us unaware. Please be prepared
         for all eventualities as we do not know what's on the other side of
         those doors.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          G-Police                Cannon-25mm    Charge
         Type        Venom Gunship           Missile-IR     20
         Weapon      Cannons                 Hyper-Velocity 20
         Armor       Heavy                   Fire-Streak    20
                                             Star-Burst     10
                                             Matra-Rocket   50
         Mission Detail                      Laser          Charge
         -------------------------------     Plasma         Charge
         Gunship     Venom
         Wingman     Kreyzig
         Ground Team None
    
                            |ŻŻŻ|                             /ŻŻŻŻŻŻŻŻŻŻŻ\
                            |___|                      ______|     ·       |
                            |   |                     /          |ŻŻŻŻŻ|___|
         Daedalus dome      |___|                    |      ·    |     |   |
         -------------      |   |                    | × |ŻŻŻ|   |     |   |
                            |___|                    |___|   |   |     |   |
         · Turret           |   |       _____________________|   |     |   |
         × Power Node       | · |      /    |   |   |            |     |___|
             _________      |   |     |     |   |   |           /      |   |
            |·       ×|     |   |     | · |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ       |   |
            |·        |     | · |     |   |                            |___|
             ŻŻ|   |ŻŻ      |___|     |  ·|                            |   |
           ____|   |________|   |_____|   |                            |   |
          /          |                    |                            |___|
         |           |                   /    ________________________/    |
         |·  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    |                            /
         |·  |_______________________________|        ·         ·        /
         |                               |       |ŻŻŻŻŻŻ|     |ŻŻŻŻŻŻŻŻŻŻ
          \_                             |       |      |_____|
            |   |ŻŻŻŻŻŻŻŻŻŻŻ|   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        |   |
            | · |           |   |                        |   |
            | · |         __| · |                        |   |
            |   |        | ·    |                        |   |
            |___|___     |      |                        |· ·|
            |       \    |    · |                        |   |
            |·    ×  |   | ·    |                     ___| · |___
             ŻŻŻ\___/    |      |                    |           |
                         |    · |                    |           |
                         |      |                    | ·         |
                         |______|                    |         · |
                         |      |                    |           |
                         |______|                    |           |
                         |      |                    | ×  · ·  × |
                         |______|                     ŻŻŻŻŻŻŻŻŻŻŻ
                         |      |
              ___________|      |___________
             |· ·                        · ·|
             |·     _____        _____     ·|
             |  ×  |     |·    ·|     |  ×  |
             |    ·|     |      |     |·    |
              ŻŻŻŻŻ      |      |      ŻŻŻŻŻ
                         |______|
                            |   |
                            |___|
                            |   |
                            |___|
                            |   |
                            |   |
               |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               |                             |
               |                             |
               |                             |
               |                             |
               |                             |
               |            ·   ·            |
               |                             |
               |            ·   ·            |
               |                             |
               |                             |
               |                             |
               |                             |
               |                             |
               |_____________________________|
    
         Primary Objectives:
         Destroy Nanosoft craft
         Locate ship's entrance
         Locate and destroy all power nodes
         Locate main core
         Destroy main core
         Escape ship before destruction
         Pick up bomb
    
         Secondary Objectives:
         None
    
         This mission is actually pretty easy. There's nothing you have to
         protect and you can take your time, provided you survive. As you
         fly further into the dome, you'll notice an enormous Nanosoft
         capital ship. Swarming around it are the regular Nanosoft aircraft
         as before, only now they seem tiny and harmless. HQ has you stall
         as they find a way to deal with the capital ship. You can fly
         around destroying Nanosoft aircraft as long as you like because
         they will respawn indefinitely. After HQ gives you notice and when
         you feel up to it, proceed to pick up the dropbomb.
    
         The ventilation ducts of the capital ship are lined with turrets.
         Use lasers to take them out quickly. The laser's fire is "fat" so
         you can sometimes destroy the turrets from the sides even if they
         can't hit you. You'll have to destroy all the power nodes before
         entrance to the core opens. Seek out the power nodes and destroy
         any units along the way.
    
         The reactor is located far south. Once inside, get an assessment of
         the surroundings. In particular, remember where the exit is.
         Prepare the dropbomb. Here's where it gets tricky. You've got one
         shot at this. Deploy the bomb on the reactor, but don't get close
         enough that the ensuing explosion hits you, too. If successful, the
         whole place goes to hell. Hurry out.
    
    
         Mission Debrief 35
         -------------------------------------------------------------------
         Command: ‘All units are to receive the highest commendation; this
         mission is now complete.
    
         G-Police control Callisto.
    
         Confirmed.’
    
    
    
    Ending Video - Equilibrium                                               4-vh
    =============================================================================
         Flying back to GPHQ
         -------------------------------------------------------------------
         Slater: ‘That had been close. I'd wondered if maybe they planned on
         using some sort of deep space gunboat, but resurrecting a fully-
         fledged battlecruiser? Hell, you could grease a planet with one of
         those babies. After the collapse, the corporations, concerned with
         stability and economic power, banned the construction of all
         capital-class ships. Corporate presidents were now the ultimate
         authority and board rooms would be the battlefields of the future.
         Nanosoft's private little dream required a more direct approach to
         board room discussions. With a battle cruiser to do their high-
         level negotiating, Nanosoft could pretty much call all the shots.
    
         Callisto was the perfect place to start the construction. It was
         quiet, had plenty of resources, and was well-removed from prying
         eyes. There was also a ready supply of AIs to be had from ex-
         military G-Police pilots. Best of all, they got Horton posted
         there. His cortex chip was to form the basis of the cruiser's AI.
         We were lucky to stumble across the ship when we did. If it had
         been fully operational, there was nothing that could have stopped
         that monster.
    
         A special prosecutor with a marine battalion for company was en
         route from Earth. Speke had transmitted her report as soon as
         Callisto cleared Jupiter's shadow. Krakov and Nanosoft were about
         to be the subject of a very serious investigation. Still, thanks to
         yours truly, there wasn't much left to investigate--a few gutted
         domes and a whole bunch of corpses. Justice had been done. What was
         left of Ricardo's body was recovered from the twisted wreckage of
         his gunship.
    
         Horton, Elaine, Tachikawa, and the others had finally been avenged.
         And, like I said, I never intended to join the G-Police. But now,
         just like Elaine before me, I reckon I'd found somewhere I could
         just about say I belong. I swear, she'd never believe it--if she
         was still here, that is.’
    
    
    
    
    
    _____________________________________________________________________________
    =============================================================================
    Secret Missions                                                          5-00
    =============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         As a means to extend play time and add some variety, the game
         features six secret missions unlocked by performing various tasks.
         Most likely, players will first encounter a secret mission upon
         first completing the final campaign mission. Within the evaluative
         debrief screen the message ‘secret mission available’ will flash,
         followed by the regular mission objectives breakdown. Once done,
         return to the title screen and select the training missions menu.
         Scrolling down past the regular training missions will reveal any
         secret missions unlocked thus far.
    
         Normally I don't like to use codes, but the tasks required to
         unlock the secret missions are extremely difficult and a bit
         ridiculous, such as killing more civilians than enemies in an
         arbitrary mission. So, like everyone else who has reached this
         point, I entered a code into the password screen and played all
         the secret missions at my leisure. They don't make for spectacular
         rewards, anyway.
    
    
    
    Secret 1 - Civilian Revolt                                               5-01
    =============================================================================
         Command: ‘The civilian population has revolted, and are attacking
         the police.
    
         Take out 50 vehicles within the time limit.’
    
    
         Mission  Detail                     Weapons Load
         -------------------------------     -------------------------------
         Gunship     Havoc                   Cannon-30mm    Charge
         Wingman     None                    Hyper-Velocity 60
         Ground Team None                    Matra-Rocket   50
                                             Bomblets       80
                                             Bomb-1000      10
                                             Bomb-500       20
                                             Laser          Charge
    
         Primary Objectives:
         None
    
         Secondary Objectives:
         None
    
         In less than 2 minutes 50 seconds you are to destroy 50 civilian
         vehicles, which is rather easily done. Keep in mind that stationary
         (parked) vehicles don't count. So it becomes a game of seeking tiny
         vehicles in motion. They are all easily destroyed, requiring only a
         few hits from the cannon or laser and a single hit from any other
         weapon. Use of hyper-velocity missiles will make this mission a
         cakewalk, seeing as how they are plentiful, kill in one shot, and
         have very generous collision detection. To maintain shield
         integrity in the midst of the constant fire, lock altitude at about
         150m and keep moving while looking at the ground. And while
         crossing domes is allowed, it really isn't necessary.
    
    
    
    Secret 2 - The Suspect                                                   5-02
    =============================================================================
         Command: ‘The undercover car has been proven to meet the required
         specification. We now require you to complete a full mission using
         the vehicle.
    
         Last week's raid on the weapon warehouse lead to the arrest of a
         certain Rogan Edwards. As he has made bail, you are required to
         track him and report his destination. You will need to remain close
         enough not to lose him, although you are warned that he is likely
         to panic if he realizes you are there.
    
         Do not fire at the suspect unless you are directly fired upon.
    
         He will depart G-Police HQ in 30 minutes. Once you have reported 
         his destination, a team will be sent to raid the premises.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          Civilian                Cannon-30mm    Charge
         Type        Gang Fighter            Missile-IR     10
         Weapon      Cannons                 Matra-Rocket   20
         Armor       Light                   Beacon          5
    
                                             
         Mission Detail
         -------------------------------
         Vehicle     Undercover Car
         Wingman     None
         Ground Team None
                                                             |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                           |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______|   Hoenir    |
                           |            |       |____|       |_____________|
                           |            |       Finnr
                           |   Mitsina  |
                           |            |
                           |            |
                           |____________|
                                  |
                                  |
            Devorr                |
         |ŻŻŻŻŻŻŻŻŻŻ|             |
         |  1       |      |ŻŻŻŻŻŻŻŻŻŻ|
         | #        |      |   Egdir  |
         |          |______|          |
         |__________|      |__________|
           |
           |
           |
           |
         |ŻŻŻŻ|
         |  2 |Adal
         |____|
             |
             |
             |
             | Skuld
           |ŻŻŻŻŻŻŻŻ|
           |      3 |
           |        |
           | 4      |
           |      6 |
           |________|
    
         Primary Objectives:
         Follow Rogan
         Eliminate gang fighters
         Protect Ground Team Gamma
         Eliminate Rogan Edwards
    
         Secondary Objectives:
         Destroy all gang units
    
         Part of the mission brief is derived verbatim from Campaign
         Mission 3, and indeed the events are almost exactly the same,
         except that there will be more enemy vehicles and you will be
         driving the undercover car.
    
         Driving is a bit trickier than flying. While it's great that all
         weapons are auto-targeting, tracking the target and keeping it
         within the HUD is difficult because the right analog stick is used
         to change your facing. A bit of finger maneuvering is required to
         look, target, and fire. But if you can deal with that hurdle,
         enemies should go down easily as long as you use a weapon with a
         high travel velocity.
    
         And so the mission starts just as it does with Mission 3, in which
         you have to follow Rogan Edwards across a few domes to find his
         ultimate destination. The two fighters in Adal dome are easily
         destroyed. He'll make two stops first, so you'll need to place
         beacons at those points. [3,4] Once he reaches his warehouse, his
         partners in crime will attack and he will flee. [5] A couple of
         mining droids and a few fighters will gang up on you, but try to
         get Rogan first. The undercover car's auto-targeting ability takes
         care of all enemy units easily. Also, the tiny car seems to be as
         durable as a Havoc.
    
    
    
    Secret 3 - Test Drive                                                    5-03
    =============================================================================
         Command: ‘We need to try out a new undercover car to see if it
         meets the required specification.
    
         Race through the hoops marking out a track. If you can complete the
         course fast enough, we may have further use for the new car. After
         you finish the course, you have thirty seconds to start another lap
         to try to beat your best time.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          G-Police                Cannon-30mm    Charge
         Type        Hoop
         Weapon      None
         Armor       None
    
                                             
         Mission Detail
         -------------------------------
         Vehicle     Undercover Car
         Wingman     None
         Ground Team None
    
    
                            ____________                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                           |    . . . ..|       |ŻŻŻŻ|       |   Hoenir    |
                           |  . .     ..|.      |____|       |_____________|
                           |  . .     ..| .     Finnr
                           |. . .     ..| .
                           |.        .. | .
                           |. . . .  ...| .
                           |______._____| .
                          Mitsina |       .
                                  |       .
          __________              |       .
         |  2  1    |             |___    .
         |  .  .    |      |ŻŻŻŻŻŻ.. .|   .
         |  .  .    |      |         .|   .
         | .   . . .|______|. . . . . |   .
         |_.________|      |__________|   .
            . Devorr          Egdir       .
             . . . . . . . . . . . . . . .
            
            
         |ŻŻŻŻ|
         |Adal|
         |____|
              
              
              
              
           |ŻŻŻŻŻŻŻŻ|
           |        |
           |  Skuld |
           |        |
           |        |
           |________|
    
         Primary Objectives:
         None
    
         Secondary Objectives:
         Finish the course in less than 2 min 10 sec
         Finish the course in less than 1 min 50 sec
         Finish the course in less than 1 min 34 sec
    
         As I said before, the Undercover Car is tricky to use. It certainly
         doesn't feel like a car in motion. First, remember that top speed
         is achieved with a double-tap of the accelerator, which is the same
         as a Havoc's afterburner controls. Second, always go at top speed--
         the car doesn't seem to have much momentum. Third, make turns at no
         more than 90 degrees at a time, otherwise the vehicle will slow
         down quite a bit. Fourth, the only way to finish the course in less
         than 1:34 is to find the shortest route through the hoops, which
         means that you'll need to cut corners. When a hoop is placed at a
         turn, aim for the edge of the hoop when going through. Finally, if
         you bump into anything, you may as well restart.
    
         Somehow, if you exit Mitsina's east tunnel, you enter Devorr. Then
         again, there is no tunnel to Finnr according to the map.
    
    
    
    Secret 4 - Escort Duty                                                   5-04
    =============================================================================
         Command: ‘Natalie Argenta, the Krakov president, is currently
         sheltering in a fortified bunker at the space port. She is
         understandably shaken as a result of the ambush and is now
         demanding an escort from the port to the Krakov Corporation HQ.
         She has personally requested that you be included in the escort.
         Tachikawa will be the accompanying pilot.
    
         You must shadow the president's limo until it is safely inside the
         Krakov HQ building. Intelligence suggests that trouble is likely.
         Be careful.’
    
    
         Vehicles Detail                     Weapons Load
         -------------------------------     -------------------------------
         ID          G-Police                Cannon-30mm    Charge
         Type        Riot Van                Missile-IR     20
         Weapon      Cannons                 Matra-Rocket   30
         Armor       Med-heavy
    
         ID          Krakov                  Mission Detail
         Type        Limo                    -------------------------------
         Weapon      None                    Vehicle     Riot Van
         Armor       Light                   Wingman     None
                                             Ground Team None
                                                              _____________
                                                 ____        |  6          |
                           |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|  5 |_______|             |
                           |            |       |____|       |_____7_______|
                           |            |       Finnr           Hoenir
                           |  3       4 |
                           |            |
                    Mitsina|            |
                           | 2    _ 1   |
                            ŻŻŻŻŻŻ|ŻŻŻŻŻ
                                  |
                                  |
         |ŻŻŻŻŻŻŻŻŻŻ|             |
         |          |      |ŻŻŻŻŻŻŻŻŻŻ|
         |  Devorr  |      |   Egdir  |
         |          |______|          |
         |__________|      |__________|
           |
           |
           |
           |
         |ŻŻŻŻ|
         |Adal|
         |____|
             |
             |
             |
             |
           |ŻŻŻŻŻŻŻŻ|
           |        |
           | Skuld  |
           |        |
           |        |
           |________|
    
         Primary Objectives:
         Escort president's limo to Krakov HQ
    
         Secondary Objectives:
         Rendez-vous with president's limo
         Destroy roadblock
         Destroy roadblock 2
    
         This is another driving mission that is based on a previous
         campaign mission. This time, the Krakov President, Natalie Argenta
         needs an escort (again), and even Tachikawa dies (again). The same
         enemies return, including the roadblocks. All of them are easily
         destroyed by driving ahead of the limo and eliminating them before
         she arrives. However, don't get too far ahead, because the limo
         driver will kidnap the president. Another thing to remember is to
         avoid blocking the path of the limo and its escort because your
         riot van will damage anything it contacts.
    
    
    
    Secret 5 - Droid Battle                                                  5-05
    =============================================================================
         Command: ‘Villeneuve Industries have recently designed and produced
         a prototype general assault battle droid. We want you to pilot the
         droid in a trial run under combat conditions.
    
         1. Destroy Nanosoft fighter wing.
         2. Destroy rampaging droid.
         3. Defend Nanosoft base against a Krakov attack.’
    
    
         Mission  Detail                     Weapons Load
         -------------------------------     -------------------------------
         Vehicle     Battle Droid            Cannon-30mm    Charge
         Wingman     None                    Missile-IR     30
         Ground Team None                    Star-Burst     30
                                             Fire-Streak    50
                                             Bomblets       10
                                             Matra-Rocket   50
                                             Bomb-1000      10
                                             Bomb-500       10
                                             Plasma         Charge
                                             Laser          Charge
         Primary Objectives:
         None
    
         Secondary Objectives:
         None
    
         Here's a fun mission--simple seek-and-destroy. New vehicle, new
         map, and a new enemy unit, the Argon Gunboat. You'll have to
         destroy one of these behemoths after going through a slew of
         fighters, bombers, and droids. Also, Tachikawa is alive for this
         one. Having experimented a bit, I've found that the only way to
         fail the mission is to die.
    
    
    
    Secret 6 - Car Chase                                                     5-06
    =============================================================================
         Command: ‘Five gang vehicles are leaving the scene of a robbery.
         The dome exits have been sealed, so they cannot escape from the
         dome.
    
         Track down and destroy the gang vehicles. Once eliminated, destroy
         the four mining robots rampaging through the streets.
    
         Gang aircraft are also said to be in the area, destroy them too if
         the opportunity arises.
    
         Good luck.’
    
    
         Mission  Detail                     Weapons Load
         -------------------------------     -------------------------------
         Vehicle     Riot Van                Cannon-30mm    Charge
         Wingman     None                    Missile-IR     10
         Ground Team None                    Hyper-Velocity 30
                                             Fire-Streak    10
                                             Laser          Charge
    
         Primary Objectives:
         Destroy gang vehicles
         Destroy mining droids
    
         Secondary Objectives:
         Clear sky
    
         This is another seek-and-destroy mission. This time, you're driving
         a riot van and have to eliminate five gang vehicles and four mining
         droids, in no particular order. It's basically them and you inside
         an arena. The gang vehicles are easily destroyed and pose little
         threat. The droids carry lasers, so it's best to shoot from a
         distance that is close enough to target but far enough to evade
         their detection. Several fighters will spawn once all the droids
         are destroyed while at least one gang vehicle survives.
    
    
    
    
    
    _____________________________________________________________________________
    =============================================================================
    Conclusion                                                               6-00
    =============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         In case you were wondering, this document contains no cheat codes
         or GameShark codes. However, they are easily found by running an
         Internet search. For the best gaming experience, I discourage the
         use of cheats. Furthermore, since I did not discover the codes on
         my own, it would be inappropriate to include them here.
    
    
    
    Campaign Structure                                                       6-01
    =============================================================================
         Missions 1-15 - Corporate Bonds
         -------------------------------------------------------------------
                                        |ŻŻŻŻŻ|    |ŻŻŻŻŻŻŻ|
                                        | Hodr|____|  Rigr |
                                        |     |    |_______|
                                         ŻŻŻŻŻ         |
                                                       |        ___________
                                                   |ŻŻŻŻŻŻŻ|   |           |
                                            __     | Ottar |   |   Juno    |
                                           |  |____|       |___|           |
                                           |__|    |_______|   |           |
                                           Skoll       |        ŻŻŻŻŻŻŻŻŻŻŻ
                                                       |
                                                   |ŻŻŻŻŻŻŻ|
                                                   |  Nori |
                                                   |_______|
                                                       |
                                                       |
                    _______     __     _______     |ŻŻŻŻŻŻŻ|
                   |       |___|  |___|       |____| Freki |
                   |Mitsina|   |__|   | Hoenir|    |       |
                   |       |   Finnr   ŻŻŻŻŻŻŻ      ŻŻŻŻŻŻŻ
                   |_______|                          ___
                       |                             |   |
          Devorr       |                             |   |
         |ŻŻŻŻŻ|       |                             |   |Modi
         |     |___|ŻŻŻŻŻ|                           |___|
         |_____|   |Egdir|                    Fadir    |
          |         ŻŻŻŻŻ                     |ŻŻŻ|    |
          |                                   |___|     \
          |                                     \_____   |
         |ŻŻ|Adal                                     \  |
         |__|                                          | |
           |                                        |ŻŻŻŻŻŻŻŻŻ|
           |                                      __|         |
          |ŻŻŻ|                        |ŻŻŻŻŻŻ|__/  |  Nama   |_    _______
          |   |Skuld                   | Loni |     |         | \__|       |
          |___|                        |______|     |_________|    | Tindr |
                                          |            |        ___|       |
                                          |            |       /   |_______|
                                           \           |      /
                                            \       |ŻŻŻŻŻ|__/
                                             \______| Nar |
                                                    |     |
                                                    |_____|
    
         The campaign starts with an investigation into illegal military-
         grade weapons smuggling by gang factions. One of the smugglers was
         apprehended and followed after making bail to determine his base of
         operations--a warehouse in Skuld. Examination of the evidence
         suggested that the Krakov corporation was involved. However, this
         allegation was under question when the gang factions attacked
         Krakov's President upon her arrival at the spaceport in Mitsina.
         Unfortunately, a G-Police pilot mysteriously crashed while
         escorting the President to Krakov HQ in Hoenir. Once the immediate
         threat was eliminated, the wreckage left from the gang vehicles was
         shown to lack human remains. This strange development left the
         G-Police with three questions: what was the source of the smuggled
         weapons, how were they being controlled, and what was causing
         G-Police vehicles to malfunction?
    
         The attacks on the Krakov President absolved the company of blame
         and warranted protection from G-Police, but soon the company's
         vehicles started attacking civilian and Nanosoft structures in Nar
         and Tindr. Krakov insisted they were malfunctioning due to a
         programming virus, but these activities garnered renewed suspicions
         of their motives. As a result, G-Police were forced into the
         awkward position of thwarting further damages from Krakov yet
         protecting the company from terrorist gangs. The G-Police Tech Lab
         examined the remains of the terrorist craft to discover a cortex
         chip used to automate the vehicles. Furthermore, the malfunctioning
         G-Police gunship was shown to have the same navigational program
         virus. At that point, G-Police were left with two questions: what
         was the source of the smuggled weapons and who within G-Police
         planted the virus?
    
         Throughout the investigation, Krakov blamed Nanosoft for the
         attacks. As a result, Krakov started attacking Nanosoft's
         structures in Hodr and Rigr. This was in violation of G-Police
         orders, so they quickly acted to thwart Krakov's raids and
         eliminate its equipment. The systematic elimination of Krakov's
         offensive equipment led to arrests and the seizure of its HQ in
         Hoenir. However, these plans may have been misguided. Nanosoft
         attempted to destroy the Krakov HQ while G-Police retrieved the
         Krakov's data for evidence. Nanosoft suddenly became the primary
         suspect. But to what extent was Nanosoft involved?
    
    
         Missions 16-20 - Bear Market
         -------------------------------------------------------------------
          |ŻŻ|
          |  |Gunnr
         /|__|
         | |
         | |
         ||ŻŻŻŻŻŻ|
         || Pekko|
         ||______|                    __
         |     |                     |__|Vali
         |    /           Bavorr______|_________
         \|ŻŻŻŻŻŻ|   ____|ŻŻŻŻŻ|      |         \
          | Oski |  /    |     |__    |       |ŻŻŻŻŻŻŻ|
          |______| /     |_____|  \   |Gondul |  Goll |_______
               |  /       |        \_|ŻŻŻ|    |       |       \
               | |         \_        |___|    |_______|    |ŻŻŻŻŻŻ|
               | |           \    ______/    ___/  |       | Kari |    ____
          |ŻŻŻŻŻŻŻŻ|          |  /          /       \      |______|ŻŻŻ| Har|
          | Durinn |      |ŻŻŻŻŻŻŻ|     |ŻŻŻŻŻ|   |ŻŻŻ|      |         ŻŻŻŻ
          |        |___/ŻŻ|  Dia  |__/ŻŻ|Fulla|ŻŻŻ|___|      |
          |________|      |_______|     |_____|    Buga    |ŻŻŻŻŻŻ|
                                                           |Erlik |
                                                            ŻŻŻŻŻŻ
         Nanosoft acted quickly. Even before G-Police could begin pushing on
         the corporation, it waged attacks on G-Police structures. Nanosoft
         took these actions to cripple G-Police and distract them from their
         plans to build a vast military force in secrecy. G-Police patrols
         were being jumped when they came near Durinn, where Nanosoft's
         fighter base was built and supplies were shipped. Unfortunately,
         G-Police were forced into a reactionary position due to constant
         Nanosoft attacks on vital structures starting in Har and Erlik.
         After numerous skirmishes, G-Police managed to shift the balance of
         power westward into a stalemate in which Nanosoft was locked into
         its mining domes around Pekko. By cutting off Nanosoft's supply
         lines, G-Police were in a good position to strategically disarm its
         remaining forces. Unfortunately, further investigation revealed
         that Nanosoft was hiding a super weapon of some sort within their
         corporate domes. G-Police were left wondering what was the nature
         of Nanosoft's super weapon and who was the traitor?
    
    
         Missions 21-32 - Economies of Scale
         -------------------------------------------------------------------
                                          Sarakka|ŻŻŻŻŻŻ|
                                                 |______|ŻŻŻŻŻŻŻ|
                                                   |  \____     |      __Ali
                                        __________/        \     ŻŻŻŻŻ|__|
         |ŻŻŻŻŻŻŻ|                     /                  |ŻŻŻŻŻŻŻŻ| /  |
         |Valfodr|                  |ŻŻŻŻŻ|__________     |  Mera  |/   |
         |_______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ |Grimr|    |Danr|ŻŻŻŻŻ|________|     \
              |                    \|_____|\    ŻŻŻŻ           |          |
               \_                   \       |          _______/      Hogni|
                 |                   |      |         |               |ŻŻŻŻ|
         |ŻŻŻŻŻŻŻŻŻ|                 |      |  |ŻŻŻŻŻŻŻŻŻŻ|_____/ŻŻŻŻŻ|____|
         |         |   __|ŻŻŻŻŻ|___|ŻŻŻŻŻŻ|__\_|          |           ____|
         |Valhalla |__/  |Sudri|   |Frodi |  \_|   Jumo   |\         /
         |         |      ŻŻŻŻŻ    |______|    |          | |     |ŻŻŻŻ|
         |_________|                 |         |__________| |     |____|
                 |                   |                |     |      Hepti
                 |                   |                |     |
                  \                 /                /      |
                   \_______|ŻŻŻŻ|__/                /       |Sequinek
                           |Ymir|                  |      _|ŻŻŻŻŻŻ|
                            ŻŻŻŻ                 |ŻŻŻŻŻ|_/ |______|
                                             ____|Gipul|       |
                                            /    |_____|       |
                               |ŻŻŻŻŻŻŻŻ|__/       |           /
                               |  Vitr  |________|ŻŻŻ|Igaluk  |
                               |        |        |___|        |
                               |________|\        /       |ŻŻŻŻ|
                                          \  |ŻŻŻŻŻŻŻ|__/Ż|____|
                                           \ |       |     Nuada
                                            \|Lodurr |
                                             |       |
                                             |       |
                                             |_______|
    
         Further advancement required that G-Police establish bases within
         Nanosoft territory. But first they had to reclaim vital structures
         in the outer domes surrounding Nanosoft's HQ in Valhalla. By
         clearing the outer domes' defenses, establishing G-Police bases,
         and thwarting Nanosoft retaliations, the G-Police were in a good
         position to set up a westward attack. Destroying Nanosoft's
         surveillance systems around Jumo allowed the G-Police to advance on
         their base in Lodurr without Nanosoft detecting their moves. The
         Nanosoft base was successfully destroyed, but the moment was
         spoiled when Horton was killed by the traitor, Ricardo, who escaped
         with Horton's cortex chip. Regardless, the G-Police continued
         Horton's original plans to gain ground into Nanosoft's inner domes
         despite facing increasing defenses toward its HQ. Great leverage
         was gained when Nanosoft's power station in Valfodr was destroyed
         and a base was established in Frodi. The corporation was left only
         with its reserve power and its remaining forces in Valhalla. The
         final assault on the HQ and its numerous defenses was difficult but
         successful. G-Police resumed normal patrols knowing that the
         Nanosoft threat had been decimated. But there was still one last
         unknown factor: what was Nanosoft's super weapon?
    
    
         Missions 33-35 - Foreclosure
         -------------------------------------------------------------------
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|
             |            |
             |   Escolar  |
             |            |
             |            |
             |____________|
                  |                    |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  |___                 |             |
                      |                |             |
                      |                |             |___     _____________
         |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    ____|    Cabral   |   |   |             |
         |                    |___/    |             |   |___|             |
         |        Geri        |        |             |       |    Caln     |
         |                    |        |             |       |             |
         |____________________|        |_____________|       |_____________|
                      |
                      |                     _______________________________
                      |                    |                               |
                   __/                     |                               |
                  /                        |                               |
                 |                         |                               |
                 |                         |                               |
                 |                         |                               |
             |ŻŻŻŻŻŻŻŻŻŻŻŻ|                |                               |
             |            |                |                               |
             |   Asgard   |                |                               |
             |            |                |                               |
             |____________|                |                               |
                                           |           Daedalus            |
                                           |                               |
                                           |                               |
                                           |                               |
                                           |                               |
                                           |                               |
                                           |                               |
                                           |                               |
                                           |                               |
                                           |                               |
                                           |                               |
                                           |_______________________________|
    
         During routine patrols, some residual Nanosoft units were spotted
         and traced to a series of abandoned mining domes. Nanosoft was
         clearly trying to mount a renewed insurgency. It was hoped that
         their super weapon would be contained in one of these domes, at
         which point the G-Police must eliminate it before it unleashed its
         full potential. Unfortunately, they couldn't know exactly the
         nature of the super weapon ahead of time. After narrowing down the
         suspect domes to Daedalus and Caln, the G-Police knew Nanosoft's
         defenses would only get stronger. A decision was made to cut their
         way into Caln, where Slater would confront his penultimate
         challenge, Ricardo. The traitor was flying a Venom craft and used
         its IR missiles against Slater. Eventually Slater did prevail and
         the G-Police confirmed that the dome was clear of all Nanosoft
         forces. The only remaining possible hideout for Nanosoft was the
         Daedalus dome. What could be awaiting G-Police within the dome
         walls?
    
         Nanosoft's super weapon, an enormous battlecruiser was discovered
         upon entering Daedalus. Capital-class ships of this type were
         outlawed due to the collapse of Earth's governing powers after the
         war's end. Nanosoft could forcefully take control of the United
         Earth Government and the interplanetary colonies if the battle-
         cruiser was operational. Destroying it required detonating a large
         bomb onto its core reactor. Once the last of Nanosoft's weaponry
         was destroyed, the G-Police force pronounced the campaign complete
         and reclaimed total control over Callisto.
    
    
    
    Characters                                                               6-02
    =============================================================================
         Slater
         -------------------------------------------------------------------
         As the protagonist in the game, Slater (his first name is not
         revealed in the NA/C version of the game) joined the G-Police force
         in Callisto to investigate the mysterious death of his sister,
         Elaine. Upon meeting his commander, Horton, Slater instantly
         aroused suspicion by using a false identity. However, Slater's
         trustworthiness builds as he dutifully completed his demanding
         objectives in his assigned missions. All is well until his wingman,
         Tachikawa, mysteriously crashed during an escort mission protecting
         the Krakov President, Natalie Argenta. Slater's flight recorder
         absolved him of blame, but the official report stated that
         Tachikawa's death was due to enemy attacks while Slater knew it
         was a malfunction. To make matters worse, it seemed Commander
         Horton knew the truth as well, but maintained the cover-up. Since
         the incident seemed similar to his sister's fate, Slater decided to
         investigate further. Slater and the other G-Police members
         discovered that Nanosoft and Krakov secretly conspired to usurp the
         authority of the United Earth Government by building a powerful
         military force with vast resources. Fortunately, the two
         corporations soon fought each other for ultimate control, thereby
         weakening their forces and allowing the G-Police to thwart their
         efforts. Krakov was first to be eliminated, but Nanosoft still
         represented a powerful adversary. Their secret weapon was an
         enormous battle cruiser, the likes of which had long since been
         outlawed. In order to automate their military force, Nanosoft
         needed cortex chips from skilled pilots--Elaine, Tachikawa, Horton,
         and others. The G-Police managed to systematically eliminate
         Nanosoft's dwindling forces and perform a direct assault on the
         battlecruiser, which Slater was given the task of destroying. With
         a powerful explosive loaded, he entered the battlecruiser and
         destroyed its core power unit. Upon returning to GPHQ, Slater felt
         satisfied that his sister's death had been avenged. Having
         completed his primary goal, he found a new purpose in life as a
         permanent member of the G-Police.
    
    
         Horton
         -------------------------------------------------------------------
         Commander Horton was assigned to Callisto's G-Police unit despite
         submitting a request for a post on Mars. As a veteran fleet
         captain, Horton's past accomplishments are evident from his medals
         and the large prosthetic covering half his skull. He was
         responsible for maintaining order within the colony in the midst of
         gang factions and corporate warfare. When Tachikawa died during an
         escort mission, Horton covered up the truth of his death to
         maintain morale and avoid alerting Nanosoft, which Horton had
         suspected all along. With a stern voice and cunning strategy, he
         ordered his units and developed a plan to control the hostile
         forces on Callisto. Unfortunately, his skills were exactly what
         cost him his life. Nanosoft sabotaged Horton's request for Mars and
         diverted him to Callisto. This placed him in a vulnerable position
         to be killed by the traitor Ricardo, who took Horton's cortex chip
         back to Nanosoft to use as their battlecruiser's AI and draw from
         its military expertise.
    
    
         Speke
         -------------------------------------------------------------------
         The Internal Affairs investigator initially arrived on Callisto to
         investigate the mysterious death of the pilot Elaine Slater. During
         the investigation, Tachikawa died due to his malfunctioning
         gunship, which indicated a traitor within the G-Police forces.
         Unfortunately, Speke could not uncover the traitor in time to
         prevent Horton's murder. With the ongoing corporate warfare and the
         G-Police without a commander, she then took command of Horton's
         unit and carried out his original plans to overpower Nanosoft and
         thwart their plans for domination.
    
    
         Natalie Argenta
         -------------------------------------------------------------------
         As President of the Krakov Corporation, Natalie Argenta came under
         attack by militant gangs upon her arrival at Callisto. She
         requested the aid of G-Police, but they were soon suspicious of her
         motives when some units registered with her corporation began
         attacking civilian structures. She was adamant that she was not
         responsible, but was willing to pay for the damages as a sign of
         compliance. As it turns out, she truly was not responsible for the
         attacks because the units were malfunctioning as a result of a
         virus in their programs. However, G-Police eventually discovered
         that she allied with Nanosoft to take control over the United Earth
         Government's authority. The plan backfired when Nanosoft decided to
         claim total control for themselves by framing the Krakov
         Corporation and attacking its units. Krakov retaliated, but since
         their forces were weakened by Nanosoft, the G-Police easily took
         control of Krakov to prevent any further aggression.
    
    
         Reese
         -------------------------------------------------------------------
         Following the events of Tachikawa's death, Reese, the flight
         software technician, investigated the remains of the wreckage and
         found suspicious evidence--a cortex chip used by the enemy units.
         Along with the other G-Police members, she was told Tachikawa's
         death was a result of an insurmountable enemy attack, but found
         evidence of a Crypto virus that caused a malfunction. She
         immediately suspected Slater, the flight leader during the mission,
         and forced him to tell the truth. He revealed his true intentions
         as a member of the G-Police and the truth of Tachikawa's death.
         Satisfied with his explanation, Reese decided to help Slater with
         his cause.
    
    
         Elaine Slater
         -------------------------------------------------------------------
         Despite being an accomplished pilot in the G-Police, Elaine Slater
         crashed during a mission but her death was attributed to suicide.
         During her tour of duty on Callisto she maintained contact with
         her brother on Earth and told him about her friends and a new
         romance, all of which did not coincide with the reported suicide.
         Elaine's brother suspected foul play and decided to enlist in
         Callisto's G-Police unit to investigate the circumstances of her
         death. While acting as a loyal pilot, he discovered Nanosoft's
         fiendish plot of using the cortex chips of dead pilots to automate
         their weapons. His sister's death was merely a small part of the
         corporation's strategy for domination.
    
    
         Ricardo
         -------------------------------------------------------------------
         Slater met Ricardo in the process of investigating Elaine's death.
         Following Tachikawa's death, Ricardo took over as Slater's wingman.
         Ricardo was Elaine's close friend and indicated that her death made
         him very remorseful. However, it turns out that it was all an act
         to cover up the his true intentions. While working for Nanosoft, he
         joined the G-Police and gained their trust but was really
         infiltrating GPHQ to plant viruses to sabotage the flight programs
         of skilled pilots. He would then take their cortex chips to be used
         to automate Nanosoft's military hardware. He had also killed
         Commander Horton, whose cortex chip was to serve as the AI in
         Nanosoft's battle cruiser. Slater managed to kill Ricardo while
         they were fighting each other, gunship to gunship, deep within
         Nanosoft territory.
    
    
         Tachikawa
         -------------------------------------------------------------------
         1st Lieutenant Hiroshi Tachikawa was an accomplished pilot in the
         G-Police until he mysteriously crashed during an escort mission.
         The official report cited a gang attack as the cause, but Slater
         knew that Tachikawa's gunship had malfunctioned. Commander Horton's
         cover-up made Slater suspicious of his superior's intentions. And
         evidence of a Crypto virus in Tachikawa's gunship proved that there
         was a traitor among the G-Police.
    
    
         Rogan Edwards
         -------------------------------------------------------------------
         One of Slater's early missions involved finding and tracing
         unidentified weapons. It was discovered that Rogan Edwards was
         smuggling large quantities of military-grade weapons for
         distribution to unknown forces. Unfortunately, before the G-Police
         could attain more information from him, he was killed during a raid
         on his weapons warehouse.
    
    
         Daniels
         -------------------------------------------------------------------
         Slater met Daniels in the process of investigating Elaine's death.
         Daniels was Elaine's close friend and indicated that her death made
         him very remorseful.
    
    
         Kreyzig
         -------------------------------------------------------------------
         As one of Slater's wingmates, Kreyzig replaced the traitor Ricardo.
    
    
    
    About Callisto                                                           6-03
    =============================================================================
         History & Mythology
         -------------------------------------------------------------------
         Discovered by Galileo Galilee on January 7, 1610, Callisto appeared
         as merely a dot next to Jupiter. The satellite is the outer-most of
         the four comparably-sized Galilean moons, which include Ganymede,
         Europa, and Io. Their large size and high albedo (a measure of
         reflectivity) allowed Galileo to discover them with his primitive
         telescope and chart their paths. Galileo's study of Jupiter and its
         moons provided the evidence he needed to support Copernicus'
         heliocentric theory, which claimed that the Sun, not the Earth, was
         the center of the Universe.
    
         As a loyal companion of Diana (Artemis in Greek Mythology),
         Callisto wanted to live a chaste life like her mentor. Diana
         warned Callisto of the intentions of men and gods. When Jupiter
         noticed that Callisto was a beautiful woman, he seduced her by
         disguising himself as Diana. Callisto then bore a child named
         Arcas. Juno (Hera), Jupiter's wife, changed Callisto into a bear
         out of anger. Callisto had to abandon her son while she lived in
         the forest. As a young man, Arcas went hunting in the area and
         encountered a bear, not knowing it was Callisto. She rushed to
         embrace her son, but he killed her, fearing for his life. Jupiter
         acknowledged his role in the tragic event and commemorated the
         mother and son in the sky as the constellations Ursa Major and Ursa
         Minor--the big and little bears.
    
    
         Present Knowledge
         -------------------------------------------------------------------
         Also known as Zeus in Greek Mythology, Jupiter ruled over Olympus
         as the god of rain and sky. Jupiter, the planet, is aptly named
         because it is the largest in the Solar System. Its size allowed
         even prehistoric peoples to see it in the night-time sky without
         the aid of optical instruments. It is the fourth most visible body
         in the Solar System behind Venus, the Moon, and the Sun. However
         large, most of its size is formed from thick layers of gaseous
         material and explains why there are no visible impact craters--its
         colored bands are layers of clouds swirling within their own zones
         of activity. Recently, the Galileo expedition revealed that Jupiter
         has its own faint ring belt. Jupiter's large size, gas composition,
         and ring system are characteristics shared with the other "gas
         giants": Saturn, Uranus, and Neptune.
    
         There are currently 61 known satellites of varying sizes orbiting
         Jupiter. Callisto is the third largest satellite (4806km diameter)
         in the Solar System, behind Saturn's Titan (5150km diameter) and
         Jupiter's Ganymede (5262km diameter), the largest satellite of them
         all. In fact, Callisto is only marginally smaller than the planet
         Mercury (4878km diameter), but only a third of Mercury's mass
         because Callisto is composed of 40% ice and 60% rock and iron. The
         rock and iron core is surrounded by a thick mantle of ice.
         According to NASA's Jet Propulsion Lab (JPL), unlike the other
         Galilean moons that have fully differentiated, Callisto's
         composition is believed to be only partially differentiated because
         its distance from Jupiter is sufficient to escape the compressional
         forces of the planet's magnetic field.
    
         Images of Callisto obtained by the Galileo spacecraft reveal an icy
         surface covered by innumerable impact craters. Generally, the
         number of craters within a certain area can be used to date any
         solid body in space. Also, patches of smooth surface indicate
         metamorphic resurfacing, as molten material from the core settles
         on the surface. Since there appears to be little evidence of
         resurfacing on Callisto, it is believed to be inactive and only
         altered by impacts for the last four billion years. According to
         Project Galileo, Callisto has the highest density of craters in the
         Solar System and is thus believed to be a "dead world".
    
    
         Game-Related Issues
         -------------------------------------------------------------------
         The technology in 2097 must be very advanced to support life on
         Callisto and overcome its natural forces. The domes would have to
         block harmful solar radiation while trapping heat and permitting
         light. While water is plentiful, all other materials and energy
         necessary for habitation must be imported since only dirty ice and
         rock can be extracted. Gravity is another issue, seeing as how it
         is only an eighth of that on Earth. But that could be explained by
         the use of artificial gravity (the capital-class ships must have
         had artificial gravity mechanisms). On the other hand, maybe low
         gravity allows for the use of the citizens' floating vehicles.
         The game's science-fiction setting can be scrutinized based on our
         present knowledge of scientific facts, which differentiates it from
         pure fantasy. Indeed, some aspects of the game indicate that the
         developers based their decisions on research.
    
         Like most satellites including our own Moon, Callisto is in
         synchronous rotation with Jupiter, which means that on one side of
         the satellite, Jupiter will always be visible in the same location.
         It also means that on the opposite side, Jupiter will never be
         seen, which could explain why Jupiter is never visible in the
         game--all the domes are located on the trailing hemisphere
         (although this explanation does not excuse the Sun's absence). This
         makes sense if Jupiter interferes with communication with Earth.
         However, an instance of the game getting the facts wrong is when
         Horton says that any communication with Earth must be postponed for
         sixteen days to allow Callisto to clear Jupiter's shadow, which
         indicates they were using line-of-sight communications. It takes
         Callisto 16.7 days to completely orbit Jupiter, so if they waited
         sixteen days, they would be at the same place they started,
         essentially. And even if Jupiter obstructs communications,
         Callisto's orbit is so distant that the satellite would fall under
         the planet's shadow for only several hours.
    
         The colonies' citizens and structures are housed in fully contained
         domes that protect them from Callisto's frigid climate and isolate
         them from its thin carbon dioxide atmosphere. The domes are named
         after Callisto's craters, such as Valhalla (multi-ring basin),
         Gipul (catena), and Igaluk (simple crater). Curiously, there were
         some dome names that I could not find to coincide with any of
         Callisto's nomenclature: Escolar, Cabral, Caln, Juno, Devorr, and
         Daedalus. Either Psygnosis knows something that NASA doesn't or
         they made up the names. Based on a map of Callisto, the domes were
         given their names randomly, and not issued names according to
         crater location or size.
    
         The viability and practicality of agricultural domes is 
         questionable. First, Jupiter is five times farther away from the
         Sun than Earth. Since the intensity of the Sun's energy has an
         inverse square relationship with the distance traveled, Callisto
         receives 32 times less light than Earth. In such a low-light
         environment, high-yield crops as we know them cannot thrive. Also,
         attempting agriculture in an environment that regularly endures
         eight days of darkness is likely difficult, if not impossible.
         Second, surely the vast majority of raw materials used for
         colonization must be imported. And events in the game indicate
         that inter-planetary travel is relatively cheap. Considering the
         enormous amount of fertile soil required for sustainable
         agriculture that must be imported, simply importing the food seems
         more cost-effective and convenient than constructing an elaborate
         agrarian ecosystem.
    
         According to The Nine Planets website, there are several other
         bodies that are more suited for life due to three basic
         attributes: presence of water, complex chemistry, and warmth. These
         bodies include Mars, Jupiter's Europa and Io, Saturn's Enceladus
         and Titan, and Jupiter itself. Also, according to Galileo Project
         Scientist Dr. Torrence Johnson of JPL, the likelihood of a spark of
         life occurring on Callisto is "doubtful," and instead focuses on
         Europa as a promising site. So why did the game's developers choose
         Callisto as a setting? Callisto's vast supply of H20 is a good
         guess. Its carbon dioxide atmosphere is relatively non-hostile.
         But according to the back story, the colonies were constructed
         primarily for industrial mining rather than habitation. If so, the
         corporations would have better mining locations elsewhere because
         Callisto's surface is a frozen wasteland, so its viability as a
         resource site is very limited. Earth's ore-bearing rocks were
         formed as a result of millions of years of chemical, climatic, and
         geologic activity; Callisto evidently exhibits none of these
         traits. The corporations would likely find only vast quantities of
         dirty ice.
    
         From a development standpoint, Callisto's simplistic nature spared
         the game's creators from having to answer difficult questions. At
         the time of development, there were many uncertainties and even
         more unknowns regarding the satellites. The game's ultimate setting
         had to be believable. What color is its sky? What is the
         composition of its atmosphere? What does its landscape look like?
         By choosing Callisto, the developers simply had to program a black
         sky over a vast expanse of ice. In that regard, the recreation is
         relatively accurate. However, the in-game terrain should have
         featured more craters that appear as mountains and hills of soot-
         covered ice. Instead, some areas of the landscape appear very
         Mars-like with its rust-colored terrain and deep canyons. These
         decisions may have been made to provide for more varied scenery
         and dynamic gameplay.
    
         Since so many aspects of the game conflict with present scientific
         knowledge, it would seem the developers chose the setting randomly
         while knowing only that space is very cold and dark. However, it's
         possible that Callisto is not special at all, and that colonies
         have been built on numerous other moons and planets in the Solar
         System in order to exploit every resource. Before the Galileo
         spacecraft's first close-pass observations of Callisto on November
         4, 1996, information on Jupiter and its satellites were obtained
         from cursory observations from the Pioneer and Voyager fly-bys in
         the 1970s. The game's development team may have utilized new data
         as it was being published by JPL because the game was released in
         October 1997, and likely was in development at least a year prior.
         Game-related information that conflicts with present knowledge may
         be due to a lack of information or changing views in light of new
         discoveries. And while Callisto is unlikely to support life on its
         own, the realm of science fiction allows for convenient solutions
         to even the most pressing problems. In the end, perhaps Callisto
         was chosen simply because it had a cool name.
    
    
         Society
         -------------------------------------------------------------------
         G-Police was released in 1997 and takes place exactly a century
         later in 2097 (see the date of Horton's message to Slater after
         Mission 5). In an attempt to forecast aspects of the future based
         on the state of the world presently, the developers have created a
         cosmopolitan future society in the game. This is evident when
         considering the names of some characters: Tachikawa, Ricardo,
         Slater, Kreyzig. These characters are obviously of Japanese,
         Latino, American, and Russian descent, respectively. This racial
         harmony is likely a result of the initiative taken by Earth's
         nations to form the United Earth Government to maintain order in
         the inter-planetary colonies. As a result, the G-Police forces are
         composed of members from a variety of countries. Thankfully,
         Psygnosis employed voice actors whose accents were not exaggerated.
         For example, Tachikawa is Japanese, but he did not have a heavy
         accent and spoke English well.
    
         Equality among the sexes is evident, as well. For example, Elaine
         Slater was a highly skilled and well decorated pilot. And while
         this is a dubious distinction, her pilot skills were valuable
         enough that Nanosoft killed her for her cortex chip. Natalie
         Argenta is the president of a large corporation. Speke, previously
         an Internal Affairs investigator, took command of the G-Police unit
         after Horton was murdered. And based on the videos that showed the
         G-Police members attending the mission briefs, there is a good
         ratio of women to men at GPHQ.
    
         Corporations of the future have attained vast power and resources
         that rival that of entire nations. In fact, Nanosoft was attempting
         to oppose the authority of the combined forces of the United Earth
         Government. Nanosoft is obviously a play on Microsoft, which is
         often considered a threat to businesses as well as society itself.
         Also, while I'm not sure what kind of business Nanosoft is in, both
         corporations produce hardware despite having names that denote only
         software.
    
         While the structure of the game does not allow for leisurely
         exploration, I did manage to find a building that looked like a
         cathedral. This indicates that religion has endured the postmodern
         era, but it is unclear how much of a presence the Church has among
         the population.
    
         Mission 31 allows you to resume normal patrols. At one point during
         the mission you are to follow a Nanosoft freighter. Along its path,
         you can find a large, enigmatic statue atop a pedestal in a park
         area near a casino. It looks to be stone or metal shaped as a
         kneeling male figure with wings and holding a staff. I have yet to
         determine the identity of this figure. Since planetary nomenclature
         is often derived from Greek or Roman mythology, I first searched
         those characters to find a matching description, but to no avail.
         Realizing that Callisto's crater names originated from Norse
         mythology, I searched those characters, but again failed. After an
         exhaustive search I can only conclude that the figure is an
         original construct in the Art Deco style.
    
         Similar to the settings of Blade Runner and the Wipeout series, the
         advanced cityscapes in G-Police are littered with advertisements.
         Their glowing colors break the dark monotony of the metropolis.
         While most of the products and companies were created for the game,
         Diesel and Fujifilm logos are existing trademarks and can be found
         among the domes, as well. Diesel is an Italian company, while
         Fujifilm is a Japanese one, which further reinforces the sense of a
         cosmopolitan future society.
    
    
         Resources
         -------------------------------------------------------------------
         Project Galileo:
         http://www.jpl.nasa.gov/galileo/
         The official government website established to post information
         derived from the Galileo spacecraft.
    
             Likelihood of life occurring on Callisto:
             http://www.jpl.nasa.gov/galileo/news32.html
             A Galileo Project scientist speculates on the feasibility of
             life on the Galilean moons.
    
             Revised theory on Callisto's composition:
             http://www.jpl.nasa.gov/galileo/news20.html
             Apparently Callisto is special and is used to gain new insight
             into the nature of other bodies.
    
         International Astronomical Union; Callisto Nomenclature; Craters:
         http://planetarynames.wr.usgs.gov/jupiter/callcrat.html
         A comprehensive and authoritative database of Callisto's named
         craters and their essential statistics. Evidently, their names are
         derived from Norse Mythology. Note also that all of the crater
         names used in the game were adopted in 1979, suggesting that
         Psygnosis was using old information that had not been updated with
         crater names adopted in 1988 and 1997. I don't know why the
         developers decided to create some of the dome names rather than
         sticking with the existing nomenclature; there are plenty of other
         names from which to draw.
    
             Callisto topographic map:
             http://planetarynames.wr.usgs.gov/images/callisto_comp.pdf
             The names and locations of Callisto's craters are presented
             over a beautiful photomosaic map. Requires Adobe Reader.
    
         The Nine Planets:
         http://www.nineplanets.org/
         This excellent resource of information on the Solar System is
         presented in an accessible manner and is actually fun to peruse. In
         particular, check out the relevant pages on Jupiter and Callisto.
    
         Phil Plait's Bad Astronomy:
         http://www.badastronomy.com/
         Entertaining and enlightening site devoted to expose the truth
         behind the misconceptions and outright fallacies of astronomy in
         movies, TV, and the news. How hard is it to create entertainment
         based on solid science? Apparently, it's nearly impossible, based
         on his list. I include the site here because it inspired me to
         scrutinize the facts presented in G-Police.
    
         Celestia:
         http://www.shatters.net/celestia/
         COOL space simulation that allows exploration of the Solar System,
         even the Universe. Experience Callisto's synchronous rotation and
         marvel at the enormous Valhalla crater. Watch as Mercury zips
         around the Sun while Pluto plods along sluggishly. Follow the paths
         of historic spacecraft as if you were inside. Travel to the
         farthest reaches of the Universe in seconds! Rendered in full 3D
         and absolutely free, Celestia is the perfect application to
         facilitate education and enjoyment of the Universe.
    
    
    
    Revision History                                                         6-04
    =============================================================================
         March 23, 2006: Version three
         - Minor expansion of some existing sections. Removed some
           unnecessary elements.
         - Plotted sequential key locations and mission waypoints to maps.
         - Changed Weapons Details to indicate start-of-mission payload.
         - Added spoiler-free descriptive mission titles.
         - Added "Campaign Structure" section.
    
         February 11, 2003: Version two
         - Added "Secret Missions" section.
         - Added "Characters" section.
         - Adjusted formatting of maps and mission details to fit nicely
           within the 67-space column width.
         - Added "Game Structure" section.
         - Added "About Callisto" section.
    
         August 11, 2002: Version one
         - Initial publication. This is my second game guide.
    
         August 1, 2002:
         - Started writing this guide.
    
    
    
    Copyright                                                                6-05
    =============================================================================
         İ 2006 Khoa Vuong. This document is intended for personal use only.
         It may be distributed only in its entirety and via a non-commercial
         medium. Any misappropriation is strictly forbidden under copyright
         law.
    
         All material within single quotes (‘’) is derived from the game or
         its accompanying manual and is copyright Psygnosis Limited.
    
         G-Police and Psygnosis are trademarks of Psygnosis Limited.