Gran Turismo Quick Cash Guide For the American Version of Gran Turismo Sony Computer Entertainment/Polyphony Digital for the Sony PlayStation 1 Console WARNING: This guide will ONLY work for the American versions of the game Compiled by Mark Kim (Vesther Fauransy) Nova 1.6 Date of Completion: March 8, 2000 (No Time Given) Date of Public Release: March 8, 2000 (No Time Given) Copyright Information --------------------- Unpublished work trademarked (tm) and copyrighted (c) by Mark Kim. All Rights Reserved. This file is SHAREWARE and is strictly for entertainment use only. In addition, this file can only be HTMLized by the sole owner of the file (Mark Kim) and by Joel Downs (http://www.gamers.com), regardless whether the content is good or bad. Furthermore, only the following sites shall be granted an exclusive license to view this file over the web: * Verasnaship Interactive (http://www.verasnaship.net) * GameFAQs (http://www.gamefaqs.com) * Secrets of the Game Sages (http://www.gamesages.com) * Cheat Code Central (http://www.cheatcc.com) * Game Shark Code Creators Club (http://www.cmgsccc.com) It is a criminal act to reproduce and/or retransmit this file in any way, shape, or form (regardless of the medium) and it shall be a criminal act to to use this file at a password-protected site where either user accounts are utilized and/or money is made through these accounts. It is a direct felony to use this file for any profitable (even if you fail to make any money out of it), promotional, and/or commercial transactional purposes (including but not limited to giving this file as some sort of bonus, gift, or any other means to generate any money out of this document). It shall be a severe criminal act to incorporate any or all of this file into any gaming guides, game sites, magazines, or any other profitable and/or commercial transactional means that exists (including reprinting, OCR-ing, and the like). To conclude about this, it shall be a direct criminal act to make any money out of this document. Currently, this document is being maintained and is the sole property of Mark Kim, and this file is protected by all applicable copyright, trademark, and patent laws in addition to all International Treaties. Any breach of copyright, trademark, and/or patents (which includes but not limited to plagiarism, stealing, laming, pirating, or otherwise) and/or using this document for any other purposes other than personal and private purposes, and/or illegal mirroring of this file (other than the five aforementioned URLs as described in the beginning of this disclaimer) is a direct violation of all applicable copyright laws, International Treaties, Patent Laws, US Title 107, and the Berne Copyright Bill of 1976. Violators and Transgressors shall face severe civil and criminal penalties through the maximum extent possible by law. Mark Kim acknowledges and respects all copyrights, patents (pending or not), and trademarks whether if it's mentioned or not somewhere in either the FAQ Text File and/or site as no copyright infringement was intended. If for any reason I MUST USE any copyrighted resource, then credit will be given at the Acknowledgements Section for the common part. Note that whenever I give credit, I WILL NOT REVEAL ANY E-MAIL ADDRESSES AND/OR OTHERWISE in order to protect the privacy of the people for whom I give credit to. This file has been carefully written by Mark Kim in respect to all copyrights, patents, and trademarks. Gran Turismo is developed by Polyphony Digital under license by Sony Computer Entertainment, Inc. This game is copyrighted 1997, 1998 Sony Computer Entertainment. All Rights Reserved. The cars, images, and all cars' likeliness are registered trademarks and copyrights of its respective owners. All Rights Reserved. This FAQ was created by Mark Kim in respect to Sony, Polyphony Digital, Mazda, Honda, Acura, Toyota, Mitsubishi, Aston Martin, Chevrolet, Nissan, TVR, Dodge, and Subaru Properties, as I have no intention of infringement on copyright on any of this work. I'LL MAKE THIS SIMPLE: THIS FILE IS MINE AND THERE IS NO UNAUTHORIZED USE OF IT!!!! I DIDN'T WRITE THIS FILE SO THAT YOU CAN MAKE ANY CRAP MONEY OUT OF THIS WORK!!! I DIDN'T WRITE THIS FILE SO THAT SOME SORRY CRAP-WRITER CAN JUST PLACE ANY SINGLE DROPLET OF THIS FAQ INTO A COMMERCIAL PUBLICATION, SLACK-OFF, AND GET PAID FOR IT!!! AND I DIDN'T WRITE THIS FAQ SO THAT SOME COPYCATTER CAN JUST CLAIM CREDIT FOR IT, WHICH IS CONSIDERED STEALING AND PLAGIARISING. ONLY FIVE WEBSITES ARE ALLOWED TO MIRROR THIS WORK BECAUSE EITHER I OR ANY OTHER FAQ WRITER THAT I KNOW HAVE TRUST IN THESE SITES (a.k.a. The websites I've mentioned in this copyright header). I don't want to waste my voice anymore on this paragraph, though. It is to remain in one piece, free of charge, and in its original state at all costs. ======================================================================== GENERAL INFORMATION Make: Gran Turismo Developer: Polyphony Digital Publisher: Sony Computer Entertainment Release Date: First Quarter 1998 ESRB Classification: E for Everyone, Suitable for All Ages Genre: Racing Platform: Sony PlayStation Type 1 MSRP: $49.99 US Recommended Controllers: Sony Analog Dual-Shock Controller Features: Memory Card Save. Each save requires in between 1-5 blocks. ======================================================================== HISTORY OF THIS FILE October 31, 1999 ---------------- Many things have happened ever since I've written a rather incomplete version of this guide. I'd like to thank Jaz Rignall first of all for influencing my gameplay upon Gran Turismo and John Culbert (tigeraid) for asking me if he can have my permission to use my FAQs as resource. Based upon my judgment, Jaz Rignall's Quick Cash Guide was based upon the Japanese version of the game. The noticeable change on the American Edition of the game is that you need to have an A License before participating on the Clubman Cup. In order to make this Quick Cash Guide more convenient, I will try to group what Beginners and Advanced Players should do on each event. Feel free to variate in between if you feel that this isn't helping you much enough. Enough said, let's get it on. December 19, 1999 ----------------- Added the advanced version of getting quick cash to this guide. I had to separate the beginner version from the advanced version so find your skill level and get going! February 14, 2000 ----------------- I HATE VALENTINE'S DAY!!!!! To counter my hatred towards Valentine's Day, I'd better start off with the major uphaul of this A-Class License Guide. This is the first update in a long time so I highly recommend that you read it over and over again to see what twists and turns that I might have included. Also, be on a lookout for any bugs. If you see any, then please let me know about this so that I can fix them right away. I had to add a Frequently Asked Questions section so that the dumbest questions can be answered. I thought that I would've waited until some other time to update this guide, but I thought earlier would be better so that my anger towards Valentine's Day would calm down. March 8, 2000 ------------- I've finally got my copy of Gran Turismo 2. It plays a lot better than the first one, but both are kick-ass games. It's hard to say which one is better. All GT2 does is add 66% more cars, rally courses, and some courses that were not included in GT1. Here in this update, I have added a section called CASTROLIZING. I hope this section clears the confusion of my habitual use of Castrolize in my GT1 Documents. I would like to tell you that now I'm working on a set of GT2 Documents, but they will ONLY include information that is pertinent to my length of playing. More likely the Endurance Recommendations for GT2 will come first because the Endurance is pretty easy for me to cover without the risk of plagiarizing, and that's the best way for me to build up my originality on GT2. ======================================================================== CONTENTS OF THIS FILE * Newsflash * Castrolizing the Cars * Path to B Class * Path to A Class * Path to IA Class * The Final Stretch * The Advanced Approach * Frequently Asked Questions * Do's and Dont's * Suggesting Fixes and other Tralala * Resources and stuff * Acknowledgements * One Final Warning ======================================================================== NEWSFLASH ***AN IMPORTANT RANT FROM THE FAQ AUTHOR*** AS YOU SHOULD HAVE NOTICED FROM MY PREVIOUS WORKS, I WILL _NOT_ BE ACCEPTING ANY E-MAILS FROM ANY WEBMASTER WHO SEEKS TO PLACE THIS FILE ON THEIR OWN WEBSITE REGARDLESS OF THE CAUSE. THIS IS BECAUSE THERE ARE TOO MANY SITES THAT _STILL_ HAS THE OUTDATED VERSION OF MY WORKS AND I REALLY HATE TO SEE IT LURKING AROUND THE INTERNET. THE REASON WHY I HAVE TO RESTRICT THE AMOUNT OF WEBSITES THAT CAN MIRROR MY WORKS IS BECAUSE I WANT TO KEEP MY WORKS CURRENT AND UP-TO-DATE. ANY MORE E-MAILS REQUESTING PERMISSION TO MIRROR THIS FILE _WILL_ BE FILTERED. THE ONLY SITES THAT HAVE MY SEAL OF APPROVAL TO MIRROR MY WORKS ARE THE SITES LISTED IN THE COPYRIGHT INFORMATION IN THE BEGINNING OF EVERY OF MY WORKS. IF FOR ANY REASON YOU _DO_ MIRROR ANY OF MY WORKS ON YOUR OWN WEBSITE WITHOUT MY SEAL OF APPROVAL, INSTANT LEGAL ACTION WILL BE TAKEN IMMEDIATELY. I APPRECIATE YOUR COOPERATION IN THIS MATTER AND AGAIN, THE ANSWER WILL _ALWAYS_ BE NO IF FOR ANY REASON IF YOU WANT TO PLACE THIS FILE INSIDE YOUR WEBSITE REGARDLESS OF THE CAUSE AND WHETHER THE CONTENT FROM ANY OF MY WORKS IS EITHER GOOD OR BAD. THIS HAS BEEN MY POLICY EVER SINCE I HAVE STARTED TO RESTRICT THE AMOUNT OF SITES THAT ARE PERMITTED TO MIRROR MY WORKS AND IT WILL ALWAYS BE. Note: This notice is derived on Brett Nemesis Franklin's Crazy Taxi FAQ for the Sega Dreamcast although there has been some variations to make this one more severe and a bit more formal. Also, I will repeat this near the end of the document. As always, newer versions of this FAQ can be found first at my own web site located at http://www.verasnaship.net. If you have any fixes or any other tralala you want to share with me, then use the convenient e-mail form at http://www.verasnaship.net/emailme.html. I grant you permission to e-mail me at the aforementioned URL as described herein. E-Mailing me directly to my mailbox using an E-Mail Client is STRICTLY FORBIDDEN. This document, like all Video Game FAQs on the Internet, must be viewed in a monotype font or the alignment will not be correct. If the alignment isn't correct for any reason, then please follow these procedures: 1. On Netscape Communicator, click on Edit, then Preferences. 2. Click on Fonts at the Appearance Section 3. At the Fixed Width Font, select Courier New, and select size 10 point font. 4. If you see this sample bulk of writing aligned correctly, please proceed: 1234567890 ********** It is strongly advisable that you *do* view this document through the DOS Application Edit.COM or through the Apple Text Viewer SimpleText for alignment purposes. If you are planning to view this through the Windows Interface, then you are highly advised to open up WordPad and then open up the Text File. Set the font face to Courier New and set the font size to 10. ======================================================================== CASTROLIZATION OF THE CARS When I first created this document about 2 years ago, I felt that if you modify the cars to the teeth, then the cars would definitely be unbeatable. I was wrong. Because each cars have its own strengths and weaknesses, beefing the cars up to maximum strength varies from car to car. For example, a Viper GTS Coupe can't go up to NA Level 3 but starts out with a lot of horsepower and torque when you first buy it. On the other hand, some of the better cars in the game (i.e. Nissan Skyline GT-R VSpec) _can_ be beefed up to the teeth with the highest level modification parts available in the game. Please be warned that some cars may have higher prices as far as mod parts are concerned. Usually, cars perform better when they use maximum-strength modification parts, but some cars perform better without the brute force they need. Some of the Japanese Cars (i.e. Nissan Skyline GT-R VSpec) cannot perform well unless you've placed a maximum-strength mod part or two. That is why learning the tracks and winning them all is as important as fully tuning your cars to the teeth. Unless you are a real mechanic, you should never fiddle with some of the settings because you can either make a car unstable, stiff, or even worse, unforgiving to use. That is why you need to think twice before even adjusting some of the car's properties (i.e. Suspension) before even attempting this risk. That is why some cars perform better when fully Castrolized than the others. Castrolizing your car involves tuning up your car with the following Tune-Ups: * Muffler and Air Filter = Racing Muffler and Air Filter * Brakes = Sports Brakes = Brake Balance Controller * Engine Tuning = Tuned ROM = Port Polishing = Engine Balancing = Bore and Stroke-Up (Increasing Displacement) * For Turbo Cars = Turbo Kit Level 4 = Racing High-Capacity Intercooler * For Normal Aspirated Cars = Normal Aspiration Tuneup Kit Level 3 (This applies ONLY to some cars) * Transmission = Racing Support Gearbox = Triple-Plate Clutch = Racing Flywheel = Carbon Driveshaft (only applies to certain cars) * Suspension = Racing Support Suspension = Any Stabilizers (Remember overstiffening your car's suspension will equate to lousy driving) * Tires = Soft/Soft Racing Tires * Others = Weight Reduction All Stages (All stages of Weight Reduction MUST be performed in order = Racing Body Modification Hopefully, this should clear some confusions on why I was pretty much vehement with my use of "Castrolization" throughout my FAQs. ======================================================================== PATH TO B-CLASS All: Get your B-Class License when you start a brand-new game. Beginners: After getting your B License, purchase a used Honda Prelude. It's not as competitive as with the Toyota MA70 Supra, but this car should suffice for your first time around. Advanced: Go really eye-poppy by buying a Toyota MA70 Supra. I know this is not the best time to get a rear-wheel drive car at this point, but now that you've learned how to tame a rear-wheel drive beast, you should be ready to handle a Rear-Wheel Drive Car. All: Enter the Sunday Cup race and use the car that you have recently purchased and dominate the series. For a Honda Prelude racer, you will only be able to earn 24,000 credits at the start but a Toyota MA70 driver may be able to go all the way with 28,500 credits. Sell both the car that you have started with and the Mazda Demio A-Spec to their original dealers. All: After selling the earned Demio back to Mazda and the first car back to its original dealer, go to Nissan, buy a 1989 Skyline GT-R, and spend the rest of your credits for SS Racing Tires, Turbo Intercooler, and whatever you can afford (Don't buy the Turbo Upgrade yet until you have enough to afford for a Stage 4 tune). When you have purchased just about everything you need to dominate the races (Like I said, don't buy the Turbo Kit yet), go onto the 4WD Race and keep pounding on the 4WD Race. Buy the Stage 4 Kit right after you won/and pole entirely two times (Be sure you sell the cars back to its original dealers), and win the series several five more times. From this point on, you can purchase a Mitsubishi FTO GP Version R if you have enough money. Keep on pounding on the 4WD Challenge until you have fully saturated the FTO GP Version R to perfection. Afterwards, go get your A License. Note: You don't need to undergo weight reduction before getting the Racing Body, it's just my recommendation. Anyway, if you feel you need to remove all unnecessary parts before Castrolizing your car, then please feel free to use all stages of Weight Reduction and then the Racing Body. ======================================================================== PATH TO A-CLASS After getting your A License, throw your 1989 GT-R into the Clubman Cup. Keep on pounding on the Clubman Cup until you can afford to buy the racing body on both the 1989 GT-R and the FTO GP Version R. After buying the GP Version R's Racing Body, participate on the Front-Wheel Drive Race and the Featherweight Championships. You should be able to win both the FF and Lightweight challenges without much drama. After winning both, throw your 1989 GT-R (now with the Racing Body) into the GT Cup. Keep on pounding on the GT Cup until you can afford to buy either a Dodge Viper GTS Coupe or a Dodge Viper RT 10 (I recommend the GTS Coupe). Don't do anything with the Viper you have purchased, though. After winning the GT Cup, get used to the intense competition on the GT Cup, or of course, you may choose to start participating on the International Car Championships starting at the US Versus Japan Championships. I recommend that you participate on the International Car Champinships right after you win the GT Cup for the first time. With 913 horses under the Skyline's hood, you should have no problem toasting up the competition. If you win the Mitsubishi FTO Limited Edition, then go on and participate on the Japan Versus Great Britian Cars Championships. If you win a GTS-R, then throw the GT-R 1989 into the GT Cup once again, and go back to Japan versus USA and try to get the FTO Limited Edition. Hopefully, you should be able to get the FTO, which is the best car in the game. =) With the FTO Limited Edition on your possession, your next stop is Japan versus Britain Car Championships. Alternatively, you can throw the now cheap Nissan 1989 GT-R on this series, but using 913 horses under the hood won't be fair to the other cars in this race because none of these cars are capable of reaching speeds of 310 kmh. So in order to be fair to everyone on this series, use the FTO Limited Edition. Win this series, and if you get the TVR Cerbera Limited Edition, participate on the Front-Engine, Rear-Drive Championships. If not, then throw the FTO LM on the GT Cup (It should be more forgiving to drive than the overly powered Skyline), and reparticipate on the Japan versus UK Series. Hopefully, you should be able to get the TVR Cerbera Limited Edition this time around. Before you EVEN get your hands on US Versus Britain or the Front-Engine, Front-Drive Car Championships, I suggest that you participate on the Commercial Car Championships using the Viper GTS Coupe. Hopefully, you didn't do anything with it. This way, you should be able to learn how to drive a Rear-Wheel Drive Car, which are the least forgiving type of cars in the game. A good sign of skills improvement of the rear-wheel drive car is that you have won a minimum of 350,000 credits on the Normal Car Championships, and if you can pole and win the tracks all the way, then you will get 400,000 credits. Be sure that you take advantage of the Normal Car Championships as much as you can with the Viper GTS Coupe. Pound on this series many times to earn as much cash as you need. Buy a brand new Nissan Skyline GT-R V Spec. Now saturate the GT-R V Spec to dominant perfection, and purchase the Racing Body. Jittle with the settings a little bit and throw the car into testing until you can reach speeds of AT LEAST 390 kmh on the Test Course. Be sure that the car has robust acceleration while you're at it. Once you got the car working on speedy condition, throw the car on the High Speed Championships. Once you win the High Speed and the Normal Car Championships, throw the TVR Cerbera Limited Edition onto the Front-Engine, Rear-Drive Championships first and then the US Versus Britain Championships to conclude most of your pre-IA Agenda. Now go get your IA License. The IA License is tough to get, but hopefully, you're used to cars over 500 hp and you're more comfy with Rear-Drive Cars. ======================================================================== PATH TO THE IA-LICENSE After you get your IA License, your first objective is to throw the FTO LM into the GT World Cup. Win the series and use all the money to buy ANOTHER 1989 GT-R. Do the same thing like you did with the other GT-R (You should be able to tune-up the GT-R at cut-cost this time around), except don't buy the racing body for this 1989 GT-R this time around because your next stop is the Overtuned Car Championships. This is a tough series to dominate because of the Toyota Supra RZ, Mazda RX-7, and the Nissan Skyline 4WD Cars. Once you win the series, then all you need is the FTO Limited Edition for the next two races. Participate on the Special Stage Route 11 Endurance Race with Racing Cars first. Pole on this race and earn 15,000 Credits. Win the Endurance Race and earn 150,000 credits. Now you should be getting rich. Next stop is a close-to-two-hour race throughout Grand Valley Speedway with the Mitsubishi FTO Limited Edition. Pole on this race and you will get 15,000 Credits. Win the race and you will get 300,000 Credits and you should take home a free Toyota Castrol Supra GT. =) The final race is probably the most difficult race to win in because you will have to use the Nissan Skyline 1989 GT-R without the Racing Body. Since the Skyline GT-R tends to wear out its tires pretty quickly, you may have to expect to get into a pit stop for fresh new tires for every 3-5 laps. I strongly recommend that you buy tires that can withstand additional laps before participating, and do some practice Time Trial Races on Special Stage Route 11 Reverse before you're capable of taking on the SSR11 Reverse Endurance. Be sure to jitter with the settings a little so that acceleration will be crisp and handling/braking will be acceptable to your standards. Now you should be ready. Pole on this track and you will earn 15,000 Credits. Win the race and you will get 150,000 credits and a Nissan Nismo Stock for use at your own home. Note: You should try to fiddle with the settings to make sure that you are configuring the car for cornering before participating in this grueling race. That's about it!!! You should have AT LEAST 1,200,000 Credits to chew on by the time you finish getting first place all the way!!! Remember if you want all the cars on your garage, the quickest way to earn money (and possibly the best way) is to toss the Dodge Viper GTS Coupe on the Normal Car Championships. This way you will be able to earn the money you need to insert a lot of cars onto your Memory Card. I hope this helps!!! If you need something more specific, please drop me a line! ======================================================================== ADVANCED STRATEGIES WARNING: THIS SECTION WILL REQUIRE THE TIGHTEST POSSIBLE FEEL OF THE REAR-WHEEL DRIVE CARS, SO BE PREPARED FOR THE WORST!!! Get your B-Class License and then buy a used MA70 Supra as your first car and throw this car into the Sunday Cup. When you get first place overall in the series, sell the Demio back to Mazda (Remember that you can get more money if you sell the car back to its original dealer). Keep on slamming on the Sunday Cup until you get enough money to purchase either a Dodge Viper RT-10 or GTS Coupe (usually dominating the Sunday Cup twice should suffice). Now get your A-Class License. After getting the following items: * Viper GTS Coupe or RT-10 Roadster (Don't do anything to it) * A-Class License You should throw the Viper into the Clubman Cup and the Commercial Car contest. The Viper should have enough horsepower to blow the competition to a crisp in the Clubman Cup and when you properly use the Viper, then it's the deadliest car in the Commercial Car Series. Once you have learned how to use the Viper, then it's second nature all the way, and it becomes the ultimate cash hauling machine. If you get the Subaru Impreza for winning the Commercial Car Series, then follow along. If not, continue to slam on the Normal Car Series until you get an Impreza. Soup up the Impreza with a Stage 2 Turbocharger, Horsepower Enhancement, Racing Gearbox, Sport Brakes, Brake Balancer, SS Racing Tires, and a Racing Body. All other options are optional but it *should* help. Race this psyched up Impreza in the US Versus Japan contest and through the Japan versus British series. You should wield the following cars before continuing along: Mitsubishi FTO LM, Dodge Viper GTS-R, and the TVR Cerbera LM. If not, continue slamming on these two series until you get these three important cars in your garage. With the TVR Cerbera LM on your arsenal, take it into the US Versus UK Series. Win the Britain Versus America series and then proceed on to buy a new Dodge Viper GTS Coupe or RT-10 or perhaps a new TVR Cerbera. I hardly ever try them, except for some kicks. You'll have to keep one Viper as it is as you need a car to participate in the dreaded Normal Car Championships so if you are a Viper Fan, get a new Viper and fully equip it with all the works. Before going onto the Megaspeed Championships, make sure that either the Second Viper or the Cerbera is configured to go at least 250 mph so that you can burn the Competition to a crisp. The modified Cerbera or your second Viper can be raced in the GT Cup and in the Endurance Races. After going through these basic steps, you can then participate in the other series in your free time. ======================================================================== SOME AFTERTHOUGHTS This file may still have some bugs so if you find any of them, please don't hesitate to drop me a line. ======================================================================== FREQUENTLY ASKED QUESTIONS The purpose of creating Gran Turismo FAQs grouped by License Classes is to provide help in how to pass the license tests, and how to get first place in each track and series. This also happens to be one of the PlayStation games where I've been receiving lots of stupid e-mail about questions that can be easily answered by myself when I was only 7 years of age. Before you even e-mail me about Gran Turismo again, I highly recommend going over THIS SECTION OF MY FAQ and all other FAQs I've created for Gran Turismo. This section is basically derived from my very own Gran Turismo Frequently Asked Questions Pages at the following URL: * http://www.verasnaship.net/text/gtfaqs.html Also, please look up at the available documents that I have by going inside http://www.verasnaship.net/text. Most of your questions should be answered by these documents as well. If for any reason you do NOT see a question that I have answered just yet, then you can use the Mail To Me form by punching in the Form Mail Address (http://www.verasnaship.net/text/emailme.html) of your favorite Browser. Please be VERY constructive when asking me questions. If the question turns out to be a main concern for either of the Gran Turismo Series, then I will put it up on this page. Q: Is there a code to unlock the 1967 Chevrolet Corvette in the Simulation Mode of the game? A: Hell no. This car is only available at the Arcade Mode of the game. Q: How come you don't write any FAQs for the Arcade Mode of the game? A: Simple. Because much of the game's replay value is centralized throughout the Simulation Mode. Q: Why do you tell me to use the FWD and AWD cars in any of your GT FAQs? A: They're a lot more stable and more forgiving to drive than Rear Wheel Cars, which require a lot of respect. My personal favorite is the Mitsubishi FTO Limited Edition with AWD, a great prize you can have for winning the US Versus Japan Championships. Q: Why don't you use the Concept Car? A: I hate the Concept Car. It's rather unstable and it sucks (IMHO). However, Adrian Pepper recommends that you try it in one race although you may hate the unstable nature of the car. You have to test the car and keep on fiddling the car until you find the right settings for you. To caution you, never, ever, ever fiddle the car's settings (you've got to know the car's strengths and weaknesses first) unless you know what you're doing. For beginners, sell this sorry-ass car back to Chrysler (you don't need it). However, this is definitely a different story for the Advanced Players since they are more biased towards Rear-Drive Cars. Q: Do I NEED to run all stages of Weight Reduction before buying the Racing Body? A: Now this is one interesting question. I usually purchase all stages of Weight Reduction before buying the Racing Body. However, this is what has Brian McNulty said to me on a previous message: "I am writing to you about your B, A, and IA strategy guides. I have noted several times that you make notes telling people to 'Make sure that you buy all the stages of weight reduction before you buy the racing modification'. This is not acurate in that your car will weigh the same after the racing modification regardless of whether or not you buy the weight reduction or not. I conducted an experiment with Mutsubishi GTO Twin Turbo. The car brand new weighs 3769 lbs, after three stages of weight reduction, AND, racing modification it weighed 2713 lbs. I then bought another GTO same color and all weighing 3769 lbs. off the lot and performed ONLY the racing modification. Both of these cars *Castrolized* weighed 2713 lbs, one with the racing mod., the other without. Try it some time and E-mail me with the results." Q: What are the best cars to use for each series? A: Here's the lowdown: Sunday Cup: A car that can blow all the Vehicular Slugs to toast. Clubman Cup: The first time I won this series, I used a psyched-up Mitsubishi Eclipse. Be sure that you have at least 400-bhp under the hood and some Sports Parts plugged in before participating in this series. GT Cup: The going gets tough from this point on. Either a fully-tuned, non-racing "Best from Japan" car or a Racing Car. If you want to use a British or an American Car, there's nothing better than either a TVR Cerbera or a Dodge Viper. GT World Cup: Mitsubishi FTO LM or Mitsubishi GTO Twin Turbo/MR, fully-tuned with the racing body. Front-Wheel Drive: Mitsubishi FTO GP Version R, Fully Tuned, Racing Body under your discretion. Rear-Wheel Drive: Dodge Viper or TVR Cerbera. The Viper GTS-R and Cerbera LM are also strong cars. All-Wheel Drive: Nissan Skyline GTS-R 1989, Nissan Skyline GTR VSpec. Reason why I said so on this is because the Skylines are the most powerful AWD cars in the game, although these cars really need sedatives, and they can't be controlled too easily. Featherweight Championships: Mitsubishi FTO GP Version R, Fully Tuned. I personally would try to get a racing body with this one. US Versus Japan: Mitsubishi GTO TwinTurbo/MR or Mitsubishi FTO LM, Nissan GTR Japan Versus UK: Mitsubishi GTO TwinTurbo/MR, Mitsubishi FTO LM, TVR Cerbera LM, Nissan Skyline GTR US Versus UK: TVR Cerbera LM, TVR Cerbera, Dodge Viper Commercial Car Championships: Dodge Viper GTS/RT-10 (Don't do anything to it) or the Rarity from the IA License Tests. Heavily Tuned Championships: Heavily Tuned Nissan Skyline GT-R (No Racing Bodies). This is the hardest race to win on because you can't bring along your big-daddy racing cars to this one, which is a sad moment! Megaspeed: Nissan Skyline GT-R V-Spec or Mitsubishi GTO Twinturbo/MR fully fiddled for speeds of at least 245 mph Grand Valley Endurance: Mitsubishi FTO LM Special Stage Route 11 Endurance: Mitsubishi FTO LM Special Stage Route 11 Reverse Endurance: Heavily Tuned Nissan Skyline GT-R (No Racing Bodies). This is another difficult race to win. Definitely configure your car for handling here. Q: I can't get past License A-4! A: This is one of the game's toughest tests in the Simulation Mode. The key in this license test is to corner through bad turns without blatant slowdown. The Nissan Skyline GT-R VSpec isn't an easy car to use so this track may require use of Manual Transmission. At the starting line, you want to cut through the apex and stay inside all the way at full speed. Slow down ahead of time from the outside before the first sharp turn and don't brake too hard. Cut the apex of the sharp turn and use short taps of the gas to buffer the cornering. If you have to slow down, just use short taps of the pedal. At the final major turn, you want to be at the outside and then just use the gas pedal. Cut the apex. Try to keep a smooth line all the way so that you don't lose speed from sliding through the turn. This test takes a lot of getting used to so don't get pissed if you can't pass it your first couple of times. This test mainly sees how competent of a driver you are rather than on speed. Be sure to pay attention to my Gran Turismo A-Class License Guide as it has some rough hypothesis on this cheap test! Q: Tell me the eligible cars for the featherweight championships! A: The eligible cars are as follows: * Toyota Starlet Glanza V * Toyota Corolla Levin BZG * Toyota Sprinter Trueno BZG * Toyota AE86 Corolla Levin GT-APEX * Toyota AE86 Sprinter Trueno GT-APEX * Mitsubishi FTO 1994 GR * Mitsubishi FTO 1994 GPX * Mitsubishi FTO GPX * Mitsubishi FTO GP Version R * Mitsubishi Mirage Asti RX * Mitsubishi Mirage 1992 Cyborg R * Acura Integra GS-R * Acura Integra Type R * Honda Civic Sedan * Honda Civic Racer * Honda Civic 3-Door * Honda Civic Del Sol S * Honda Civic Del Sol Si * Honda Civic 1991 CR-X Si * Honda Civic 1993 3-Door * Honda Civic 1993 Sedan * Mazda Miata Eunos Roadster 1989 Normal * Mazda Miata Eunos Roadster 1990 V-Special * Mazda Miata Eunos Roadster 1992 S-Special * Mazda Miata Eunos Roadster Normal * Miata Eunos Roadster V-Special * Mazda Miata Eunos Roadster S-Special * Mazda Demio GL-X * Mazda Demio GL * Mazda Demio LX G-Package * Mazda Demio A-Spec. All cars (with the exception of the Demio A-Spec) are shown on your GT Manual and Instruction Book. Q: I can't get past License Test B-3!!! A: It's time for the real fight. This test is possibly the toughest test among the B-Class License Tests. Since the Honda Civic Del Sol doesn't have lively acceleration and excellent speed, your best bet is to stay at the right side of the track and try to slow down ahead of time. Don't use the brakes since you may blatantly slow down. Use short taps of the Gas to level around the apex and make sure that you keep a smooth driving line so that you don't lose too much speed. I highly recommend using the Manual Transmission for this track. Q: I CAN'T PASS A SINGLE IA-LICENSE TEST!!! A: All of these IA-Class License Tests are set on the Time Trials, requiring you to utilize just about everything you learned from the B and A Class Events. If for any reason you can't master any of the IA-License Tests, then here are the solutions: 1. Try attempting on all of the first seven License Tests. If for any reason you can't pass any of the seven license tests, then just exit out of the IA License Tests and save your progress to your Memory Card. 2. The best way to know how to use the Dodge Viper GTS Coupe is to throw the Dodge Viper GTS Coupe on the Commercial Car Championships. Buy a Viper GTS Coupe and don't do anything to it. Not only this is a great way to get used to the Viper GTS Coupe, but it's also a great way to earn some cold hard cash. 3. Try to buy a TVR Griffith and don't do anything to it. Test the TVR Griffith through the "freelance" Time Trial Runs and see how good you are with the Griffith. You may need to practice with the TVR through the Sunday Cup a few times to get used to it. 4. I personally would try to get used to a car with at least 500 Horsepower. There are plenty of Racing Models that has lots of horses under the hood. Also, try to get used to a fully-tuned, racing modified Nissan Skyline GT-R or a Mitsubishi GTO TwinTurbo/MR. 5. I personally would participate in any of these A-Class Series: All International Competition Series, GT Cup, and the Commecial Car Series. Also, try to use a Rear-Drive Racing Car so that you can get used to the Rear-Drive Cars a lot better. Q: Please tell me what the cheats are. A: I'll make this clear: THERE ARE NO CHEAT CODES IN GRAN TURISMO!!!! Sony did a good job creating a game that has NO CHEAT CODES whatsoever. Cheat codes ONLY RUIN REPLAY VALUE so be it. PLEASE DO NOT BEG ME FOR ANY MORE GRAN TURISMO/GRAN TURISMO 2 CHEAT CODES THROUGH E-MAIL ANYMORE!!! I'm getting sick and tired of anybody begging me for any cheat codes!!!! If you EVEN DARE ask me for any cheat codes for Gran Turismo or Gran Turismo 2, then I will assume you spamming me. Q: What do you mean by "Castrolizing" the car? A: I use the term "Castrolize" as a classification when you tune up your car to the maximum possible levels. This means maxing-out the brakes, gearshaft, horsepower, and all other attributes of the car. I'll leave the decision between weight reduction and racing body up to you, though. Q: When are you going to create an FAQ for Gran Turismo 2 for the Play Station? A: I may not be able to do so because my sights are in both the Play Station 2 and the Sega Dreamcast. More likely I'm looking forward towards the PS2 version of Gran Turismo 2, which has smoother animation than the PSX versions of GT and GT2 combined. However, _if I do_ get my hands on GT2, then I might consider creating a License guide for it. However, I _WILL NOT_ use any resources like I did the last time as I have plans to be original for GT2 if for any reason I get my copy. ======================================================================== THE DO'S AND DONT'S ***AN IMPORTANT RANT FROM THE FAQ AUTHOR*** AS YOU SHOULD HAVE NOTICED FROM MY PREVIOUS WORKS, I WILL _NOT_ BE ACCEPTING ANY E-MAILS FROM ANY WEBMASTER WHO SEEKS TO PLACE THIS FILE ON THEIR OWN WEBSITE REGARDLESS OF THE CAUSE. THIS IS BECAUSE THERE ARE TOO MANY SITES THAT _STILL_ HAS THE OUTDATED VERSION OF MY WORKS AND I REALLY HATE TO SEE IT LURKING AROUND THE INTERNET. THE REASON WHY I HAVE TO RESTRICT THE AMOUNT OF WEBSITES THAT CAN MIRROR MY WORKS IS BECAUSE I WANT TO KEEP MY WORKS CURRENT AND UP-TO-DATE. ANY MORE E-MAILS REQUESTING PERMISSION TO MIRROR THIS FILE _WILL_ BE FILTERED. THE ONLY SITES THAT HAVE MY SEAL OF APPROVAL TO MIRROR MY WORKS ARE THE SITES LISTED IN THE COPYRIGHT INFORMATION IN THE BEGINNING OF EVERY OF MY WORKS. IF FOR ANY REASON YOU _DO_ MIRROR ANY OF MY WORKS ON YOUR OWN WEBSITE WITHOUT MY SEAL OF APPROVAL, INSTANT LEGAL ACTION WILL BE TAKEN IMMEDIATELY. I APPRECIATE YOUR COOPERATION IN THIS MATTER AND AGAIN, THE ANSWER WILL _ALWAYS_ BE NO IF FOR ANY REASON IF YOU WANT TO PLACE THIS FILE INSIDE YOUR WEBSITE REGARDLESS OF THE CAUSE AND WHETHER THE CONTENT FROM ANY OF MY WORKS IS EITHER GOOD OR BAD. THIS HAS BEEN MY POLICY EVER SINCE I HAVE STARTED TO RESTRICT THE AMOUNT OF SITES THAT ARE PERMITTED TO MIRROR MY WORKS AND IT WILL ALWAYS BE. Note: This notice is derived on Brett Nemesis Franklin's Crazy Taxi FAQ for the Sega Dreamcast although there has been some variations to make this one more severe. Again, this file can only show up on the following addresses: * Verasnaship Interactive, http://www.verasnaship.net * GameFAQs, http://www.gamefaqs.com * Secrets of the Game Sages, http://www.gamesages.com * Cheat Code Central, http://www.cheatcc.com * Game Shark Code Creators Club, http://www.cmgsccc.com If you find this FAQ is AT ANY OTHER SITE OTHER THAN THE LISTED ABOVE, THEN IT IS AN ILLEGAL COPY. Please notify and/or warn me about this as soon as you can. Thank you. In addition, only myself (Mark Kim, Vesther Fauransy) and Gamers.COM (http://www.gamers.com, Joel, please notify me of any address changes if you are reading this) are the ONLY ones who can HTMLize this file (with bug busts and grammar changes permitted). Why? Because these sites are the only ones that keep all original work updated and up-to-date. You can always get the latest version at my website (Verasnaship Interactive at http://www.verasnaship.net) since I run that website and I always post them instantly right at my website first. GameFAQs does a good job keeping the files up-to-date at all times and is regarded as the most visited "stable" for FAQ-related walkthroughs, original work, and the like. Cheat Code Central does a good job in keeping the FAQs fresh, original, free, and "in one piece". They instantly update all FAQs without having me notify them. Besides fresh and updated FAQs, Cheat Code Central ALSO has cheat codes for those who live ONLY for cheat codes *yuck*. Secrets of the Game Sages is a "Code-related" partner to GameFAQs since both GameFAQs and Secrets of the Game Sages share the same information, links, and tricks-to-date. Game Shark Code Creators Club is a Game Shark site run under the Code Master to provide up-to-date Game Shark Codes and is a highly visited Game Shark site. From time-to-time, I might elect to do PDFs on certain games. You can always get the latest version at Verasnaship Interactive first (again, http://www.verasnaship.net). For the first time (From the date of February 13, 2000 and from now on), GameFAQs has MY SEAL OF APPROVAL to mirror SOME PDFs on my site! Rules: * DO NOT place this file in your web site directly. Only the five aforementioned sites have an exclusive right to mirror this file. * You can make a link to my FAQ Library Page. The only rules that I would like to enforce is that you link ONLY to an HTML or an Interactive Web Page. The link to this page is: - http://www.verasnaship.net/text/arcade.html * If you are planning to link to the six other sites that I have mentioned on this reminder, then you are to be advised that your linking rights are heavily limited as foretold on the webmaster's fine prints (depending on where you plan to make your link to). If I'm too vague on this, then please visit the following URL to see why more and more webmasters are restricting links: = http://www.templetons.com/brad/linkright.html (Brad Templeton's Linking Rights Essay). ======================================================================== REFERENCES OF THIS FAQ NO GT FAQ can be complete without giving "hard credit" for those who helped me out while I was still green on this game. These people/sites are: * Jaz Rignall (http://www.psmonline.com) * GameFAQs.com (http://www.gamefaqs.com) * Mousse Lee * Mystery Rhee (http://mit.edu/mystery/www/gtfaq.txt) * Sam Davis * Fukomoto Atsushi (http://www.imasy.or.jp/~fukumoto/gt/) * Secrets of the Sega Sages (http://www.segasages.com) * Imagine Games Network (http://www.imaginegames.com) ======================================================================== SUGGESTING SUGGESTIONS AND OTHER TRALALA Sending UCE to any of the mailboxes that I have is not tolerated. Period. I report any incidence of spamming by checking the header on where you originated the message at and then report the incidence to the server you originated your message at (which is more likely to get you in deep trouble) or I can just slam you by sending complaints to the following: The server you originated the message at, to your provider, or possibly the Free-Mail Service that you use. Don't spam me. It's not worth it. In addition, I WILL _NO LONGER_ TOLERATE ANY E-MAIL ASKING ME FOR ANY CHEATS COMPATIBLE FOR GRAN TURISMO. If you even dare ask me for any cheat codes for GT, then I will assume that you are spamming. See http://spam.abuse.net to see why it's bad. ======================================================================== SOME RANTS After having to winder around the International A Class License tests, I managed to get my IA-Class License and saved this progress on my Memory Card. This is good because I don't want to go through the trouble of having to get my license once again. It may be hard to get your IA License but once you get it, then it's worth the effort of getting it. When I read one of GameFan's magazines (Commercial Magazines now suck these days, now that you can get hardcore strategies on the Internet for free), I've realized that there is NO CHEAT CODES listed for Gran Turismo. Be it. There is no cheat codes for Gran Turismo. Sony will not create any cheat codes for any game that they might publish or develop and never will. Cheat Codes only spoil replay value, and that's the bottom line! ======================================================================== ACKNOWLEDGEMENTS * Jaz Rignall for being the standard example of Gran Turismo Domination and being the wiz in Gran Turismo. Read his Gran Turismo Guide at http://www.psmonline.com. * Sony and Polyphony Digital for creating the best PlayStation Game in the market ever yet. * Toyota, Honda, Acura, Nissan, Mitsubishi, Mazda, Subaru, Chrysler, General Motors, TVR, and Aston Martin for permitting Sony to portray their cars in Gran Turismo. * Fukomoto Atsushi, Sam Davis, Mousse Lee, and Mystery Rhee for being one of the many first FAQ Authors to produce a Gran Turismo FAQ. * Secrets of the Sega Sages for secrets regarding about winning the Commercial Car Race. * Imagine Games Network for accepting Sega Sages and GameFAQs.com as IGN Affiliates. * Tigeraid (John Culbert) for using my Gran Turismo Documents as a basis for creating his own compendium. * Joel Downs for creating HTMLized versions of my Gran Turismo Documents and for days of e-mail communication. * GameFAQs for being the largest stable of original, fresh work. * Chris MacDonald/Kao Megura for being the first 5MB FAQ Author. * Jason Lewis for the strategies using Rear-Drive Cars. ** END OF DOCUMENT ** Unpublished Work (tm) and (c) by Mark Kim. All Rights Reserved Gran Turismo: (tm) and (c) by Sony Computer Entertainment. Developed by Polyphony Digital. All the cars, images, their likelinesses, and other real-life car-related events are (tm) and (c) of their respective owners.