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    Quick Cash Guide by MKim

    Version: 1.6 | Updated: 03/08/00 | Printable Version | Search This Guide

                                  Gran Turismo
                                Quick Cash Guide
                    For the American Version of Gran Turismo
              Sony Computer Entertainment/Polyphony Digital for the
                           Sony PlayStation 1 Console
    WARNING: This guide will ONLY work for the American versions of the game
                      Compiled by Mark Kim (Vesther Fauransy)
                                      Nova 1.6
                Date of Completion: March 8, 2000 (No Time Given)
              Date of Public Release: March 8, 2000 (No Time Given)
    
    Copyright Information
    ---------------------
    Unpublished work trademarked (tm) and copyrighted (c) by Mark Kim.
    All Rights Reserved.
    
     This file is SHAREWARE and is strictly for entertainment use only.
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      * Game Shark Code Creators Club (http://www.cmgsccc.com)
    
     It is a criminal act to reproduce and/or retransmit this file in
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     Currently, this document is being maintained and is the sole property
     of Mark Kim, and this file is protected by all applicable copyright,
     trademark, and patent laws in addition to all International Treaties.
     Any breach of copyright, trademark, and/or patents (which includes
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     and/or using this document for any other purposes other than personal
     and private purposes, and/or illegal mirroring of this file (other than
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     disclaimer) is a direct violation of all applicable copyright laws,
     International Treaties, Patent Laws, US Title 107, and the Berne
     Copyright Bill of 1976.  Violators and Transgressors shall face severe
     civil and criminal penalties through the maximum extent possible by
     law.
    
     Mark Kim acknowledges and respects all copyrights, patents (pending
     or not), and trademarks whether if it's mentioned or not somewhere
     in either the FAQ Text File and/or site as no copyright infringement
     was intended. If for any reason I MUST USE any copyrighted resource,
     then credit will be given at the Acknowledgements Section for the
     common part.  Note that whenever I give credit, I WILL NOT REVEAL
     ANY E-MAIL ADDRESSES AND/OR OTHERWISE in order to protect the privacy
     of the people for whom I give credit to.  This file has been carefully
     written by Mark Kim in respect to all copyrights, patents, and
     trademarks.
    
     Gran Turismo is developed by Polyphony Digital under license by Sony
     Computer Entertainment, Inc.  This game is copyrighted 1997, 1998 Sony
     Computer Entertainment.  All Rights Reserved.  The cars, images, and
     all cars' likeliness are registered trademarks and copyrights of its
     respective owners.  All Rights Reserved.  This FAQ was created by Mark
     Kim in respect to Sony, Polyphony Digital, Mazda, Honda, Acura, Toyota,
     Mitsubishi, Aston Martin, Chevrolet, Nissan, TVR, Dodge, and Subaru
     Properties, as I have no intention of infringement on copyright on any
     of this work.
    
    I'LL MAKE THIS SIMPLE: THIS FILE IS MINE AND THERE IS NO UNAUTHORIZED
    USE OF IT!!!!  I DIDN'T WRITE THIS FILE SO THAT YOU CAN MAKE ANY CRAP
    MONEY OUT OF THIS WORK!!!  I DIDN'T WRITE THIS FILE SO THAT SOME SORRY
    CRAP-WRITER CAN JUST PLACE ANY SINGLE DROPLET OF THIS FAQ INTO A
    COMMERCIAL PUBLICATION, SLACK-OFF, AND GET PAID FOR IT!!!  AND I DIDN'T
    WRITE THIS FAQ SO THAT SOME COPYCATTER CAN JUST CLAIM CREDIT FOR IT,
    WHICH IS CONSIDERED STEALING AND PLAGIARISING.  ONLY FIVE WEBSITES
    ARE ALLOWED TO MIRROR THIS WORK BECAUSE EITHER I OR ANY OTHER FAQ WRITER
    THAT I KNOW HAVE TRUST IN THESE SITES (a.k.a. The websites I've mentioned
    in this copyright header).  I don't want to waste my voice anymore on
    this paragraph, though.  It is to remain in one piece, free of charge,
    and in its original state at all costs.
    
    ========================================================================
    GENERAL INFORMATION
    
    Make: Gran Turismo
    Developer: Polyphony Digital
    Publisher: Sony Computer Entertainment
    Release Date: First Quarter 1998
    ESRB Classification: E for Everyone, Suitable for All Ages
    Genre: Racing
    Platform: Sony PlayStation Type 1
    MSRP: $49.99 US
    Recommended Controllers: Sony Analog Dual-Shock Controller
    Features: Memory Card Save.  Each save requires in between 1-5 blocks.
    
    ========================================================================
    HISTORY OF THIS FILE
    
    October 31, 1999
    ----------------
    Many things have happened ever since I've written a rather incomplete
    version of this guide.  I'd like to thank Jaz Rignall first of all for
    influencing my gameplay upon Gran Turismo and John Culbert (tigeraid)
    for asking me if he can have my permission to use my FAQs as resource.
    
    Based upon my judgment, Jaz Rignall's Quick Cash Guide was based upon
    the Japanese version of the game.  The noticeable change on the American
    Edition of the game is that you need to have an A License before
    participating on the Clubman Cup.
    
    In order to make this Quick Cash Guide more convenient, I will try to
    group what Beginners and Advanced Players should do on each event.  Feel
    free to variate in between if you feel that this isn't helping you much
    enough.
    
    Enough said, let's get it on.
    
    December 19, 1999
    -----------------
    Added the advanced version of getting quick cash to this guide.  I had
    to separate the beginner version from the advanced version so find your
    skill level and get going!
    
    February 14, 2000
    -----------------
    I HATE VALENTINE'S DAY!!!!!  To counter my hatred towards Valentine's
    Day, I'd better start off with the major uphaul of this A-Class License
    Guide.  This is the first update in a long time so I highly recommend
    that you read it over and over again to see what twists and turns that
    I might have included.  Also, be on a lookout for any bugs.  If you see
    any, then please let me know about this so that I can fix them right
    away.  I had to add a Frequently Asked Questions section so that the
    dumbest questions can be answered.
    
    I thought that I would've waited until some other time to update this
    guide, but I thought earlier would be better so that my anger towards
    Valentine's Day would calm down.
    
    March 8, 2000
    -------------
    I've finally got my copy of Gran Turismo 2.  It plays a lot better than
    the first one, but both are kick-ass games.  It's hard to say which one
    is better.  All GT2 does is add 66% more cars, rally courses, and some
    courses that were not included in GT1.
    
    Here in this update, I have added a section called CASTROLIZING.  I
    hope this section clears the confusion of my habitual use of Castrolize
    in my GT1 Documents.
    
    I would like to tell you that now I'm working on a set of GT2 Documents,
    but they will ONLY include information that is pertinent to my length of
    playing.  More likely the Endurance Recommendations for GT2 will come
    first because the Endurance is pretty easy for me to cover without the
    risk of plagiarizing, and that's the best way for me to build up my
    originality on GT2.
    
    ========================================================================
    CONTENTS OF THIS FILE
    
    * Newsflash
    * Castrolizing the Cars
    * Path to B Class
    * Path to A Class
    * Path to IA Class
    * The Final Stretch
    * The Advanced Approach
    * Frequently Asked Questions
    * Do's and Dont's
    * Suggesting Fixes and other Tralala
    * Resources and stuff
    * Acknowledgements
    * One Final Warning
    
    ========================================================================
    NEWSFLASH
    
    ***AN IMPORTANT RANT FROM THE FAQ AUTHOR***
    
    AS YOU SHOULD HAVE NOTICED FROM MY PREVIOUS WORKS, I WILL _NOT_ BE
    ACCEPTING ANY E-MAILS FROM ANY WEBMASTER WHO SEEKS TO PLACE THIS FILE
    ON THEIR OWN WEBSITE REGARDLESS OF THE CAUSE.  THIS IS BECAUSE THERE
    ARE TOO MANY SITES THAT _STILL_ HAS THE OUTDATED VERSION OF MY WORKS
    AND I REALLY HATE TO SEE IT LURKING AROUND THE INTERNET.  THE REASON
    WHY I HAVE TO RESTRICT THE AMOUNT OF WEBSITES THAT CAN MIRROR MY WORKS
    IS BECAUSE I WANT TO KEEP MY WORKS CURRENT AND UP-TO-DATE.  ANY MORE
    E-MAILS REQUESTING PERMISSION TO MIRROR THIS FILE _WILL_ BE FILTERED.
    THE ONLY SITES THAT HAVE MY SEAL OF APPROVAL TO MIRROR MY WORKS ARE
    THE SITES LISTED IN THE COPYRIGHT INFORMATION IN THE BEGINNING OF
    EVERY OF MY WORKS.
    
    IF FOR ANY REASON YOU _DO_ MIRROR ANY OF MY WORKS ON YOUR OWN WEBSITE
    WITHOUT MY SEAL OF APPROVAL, INSTANT LEGAL ACTION WILL BE TAKEN
    IMMEDIATELY.  I APPRECIATE YOUR COOPERATION IN THIS MATTER AND AGAIN,
    THE ANSWER WILL _ALWAYS_ BE NO IF FOR ANY REASON IF YOU WANT TO PLACE
    THIS FILE INSIDE YOUR WEBSITE REGARDLESS OF THE CAUSE AND WHETHER THE
    CONTENT FROM ANY OF MY WORKS IS EITHER GOOD OR BAD.
    
    THIS HAS BEEN MY POLICY EVER SINCE I HAVE STARTED TO RESTRICT THE
    AMOUNT OF SITES THAT ARE PERMITTED TO MIRROR MY WORKS AND IT WILL
    ALWAYS BE.
    
    Note: This notice is derived on Brett Nemesis Franklin's Crazy Taxi
    FAQ for the Sega Dreamcast although there has been some variations to
    make this one more severe and a bit more formal. Also, I will repeat
    this near the end of the document.
    
    As always, newer versions of this FAQ can be found first at my own web
    site located at http://www.verasnaship.net.  If you have any fixes or
    any other tralala you want to share with me, then use the convenient
    e-mail form at http://www.verasnaship.net/emailme.html.
    
    I grant you permission to e-mail me at the aforementioned URL as
    described herein.  E-Mailing me directly to my mailbox using an E-Mail
    Client is STRICTLY FORBIDDEN.
    
    This document, like all Video Game FAQs on the Internet, must be
    viewed in a monotype font or the alignment will not be correct.  If
    the alignment isn't correct for any reason, then please follow these
    procedures:
    
    1.  On Netscape Communicator, click on Edit, then Preferences.
    2.  Click on Fonts at the Appearance Section
    3.  At the Fixed Width Font, select Courier New, and select size 10
        point font.
    4.  If you see this sample bulk of writing aligned correctly, please
        proceed:
    
    1234567890
    **********
    
    It is strongly advisable that you *do* view this document through
    the DOS Application Edit.COM or through the Apple Text Viewer SimpleText
    for alignment purposes.  If you are planning to view this through
    the Windows Interface, then you are highly advised to open up WordPad
    and then open up the Text File.  Set the font face to Courier New and
    set the font size to 10.
    
    ========================================================================
    CASTROLIZATION OF THE CARS
    
    When I first created this document about 2 years ago, I felt that if
    you modify the cars to the teeth, then the cars would definitely be
    unbeatable.  I was wrong.  Because each cars have its own strengths
    and weaknesses, beefing the cars up to maximum strength varies from
    car to car.  For example, a Viper GTS Coupe can't go up to NA Level
    3 but starts out with a lot of horsepower and torque when you first
    buy it.  On the other hand, some of the better cars in the game (i.e.
    Nissan Skyline GT-R VSpec) _can_ be beefed up to the teeth with the
    highest level modification parts available in the game.  Please
    be warned that some cars may have higher prices as far as mod parts
    are concerned.
    
    Usually, cars perform better when they use maximum-strength modification
    parts, but some cars perform better without the brute force they need.
    Some of the Japanese Cars (i.e. Nissan Skyline GT-R VSpec) cannot perform
    well unless you've placed a maximum-strength mod part or two.  That is
    why learning the tracks and winning them all is as important as fully
    tuning your cars to the teeth.
    
    Unless you are a real mechanic, you should never fiddle with some of the
    settings because you can either make a car unstable, stiff, or even
    worse, unforgiving to use.  That is why you need to think twice before
    even adjusting some of the car's properties (i.e. Suspension) before
    even attempting this risk.  That is why some cars perform better when
    fully Castrolized than the others.
    
    Castrolizing your car involves tuning up your car with the following
    Tune-Ups:
    
    * Muffler and Air Filter
      = Racing Muffler and Air Filter
    * Brakes
      = Sports Brakes
      = Brake Balance Controller
    * Engine Tuning
      = Tuned ROM
      = Port Polishing
      = Engine Balancing
      = Bore and Stroke-Up (Increasing Displacement)
    * For Turbo Cars
      = Turbo Kit Level 4
      = Racing High-Capacity Intercooler
    * For Normal Aspirated Cars
      = Normal Aspiration Tuneup Kit Level 3 (This applies ONLY to some cars)
    * Transmission
      = Racing Support Gearbox
      = Triple-Plate Clutch
      = Racing Flywheel
      = Carbon Driveshaft (only applies to certain cars)
    * Suspension
      = Racing Support Suspension
      = Any Stabilizers (Remember overstiffening your car's suspension will
        equate to lousy driving)
    * Tires
      = Soft/Soft Racing Tires
    * Others
      = Weight Reduction All Stages (All stages of Weight Reduction MUST be
        performed in order
      = Racing Body Modification
    
    Hopefully, this should clear some confusions on why I was pretty much
    vehement with my use of "Castrolization" throughout my FAQs.
    
    ========================================================================
    PATH TO B-CLASS
    
    All: Get your B-Class License when you start a brand-new game.
    
    Beginners: After getting your B License, purchase a used Honda Prelude.
    It's not as competitive as with the Toyota MA70 Supra, but this car
    should suffice for your first time around.
    
    Advanced: Go really eye-poppy by buying a Toyota MA70 Supra.  I know
    this is not the best time to get a rear-wheel drive car at this point,
    but now that you've learned how to tame a rear-wheel drive beast, you
    should be ready to handle a Rear-Wheel Drive Car.
    
    All: Enter the Sunday Cup race and use the car that you have recently
    purchased and dominate the series.  For a Honda Prelude racer, you will
    only be able to earn 24,000 credits at the start but a Toyota MA70 driver
    may be able to go all the way with 28,500 credits.  Sell both the car that
    you have started with and the Mazda Demio A-Spec to their original dealers.
    
    All: After selling the earned Demio back to Mazda and the first car back
    to its original dealer, go to Nissan, buy a 1989 Skyline GT-R, and spend
    the rest of your credits for SS Racing Tires, Turbo Intercooler, and
    whatever you can afford (Don't buy the Turbo Upgrade yet until you have
    enough to afford for a Stage 4 tune). When you have purchased just about
    everything you need to dominate the races (Like I said, don't buy the Turbo
    Kit yet), go onto the 4WD Race and keep pounding on the 4WD Race.  Buy the
    Stage 4 Kit right after you won/and pole entirely two times (Be sure you
    sell the cars back to its original dealers), and win the series several
    five more times.  From this point on, you can purchase a Mitsubishi FTO
    GP Version R if you have enough money.  Keep on pounding on the 4WD
    Challenge until you have fully saturated the FTO GP Version R to perfection.
    Afterwards, go get your A License.
    
    Note: You don't need to undergo weight reduction before getting the Racing
    Body, it's just my recommendation.  Anyway, if you feel you need to remove
    all unnecessary parts before Castrolizing your car, then please feel free
    to use all stages of Weight Reduction and then the Racing Body.
    
    ========================================================================
    PATH TO A-CLASS
    
    After getting your A License, throw your 1989 GT-R into the Clubman Cup.
    Keep on pounding on the Clubman Cup until you can afford to buy the racing
    body on both the 1989 GT-R and the FTO GP Version R.  After buying the GP
    Version R's Racing Body, participate on the Front-Wheel Drive Race and the
    Featherweight Championships.  You should be able to win both the FF and
    Lightweight challenges without much drama.  After winning both, throw your
    1989 GT-R (now with the Racing Body) into the GT Cup.  Keep on pounding on
    the GT Cup until you can afford to buy either a Dodge Viper GTS Coupe or a
    Dodge Viper RT 10 (I recommend the GTS Coupe).  Don't do anything with the
    Viper you have purchased, though.  After winning the GT Cup, get used to
    the intense competition on the GT Cup, or of course, you may choose to
    start participating on the International Car Championships starting at the
    US Versus Japan Championships.  I recommend that you participate on the
    International Car Champinships right after you win the GT Cup for the first
    time.  With 913 horses under the Skyline's hood, you should have no problem
    toasting up the competition.  If you win the Mitsubishi FTO Limited
    Edition, then go on and participate on the Japan Versus Great Britian Cars
    Championships.  If you win a GTS-R, then throw the GT-R 1989 into the GT
    Cup once again, and go back to Japan versus USA and try to get the FTO
    Limited Edition.  Hopefully, you should be able to get the FTO, which is
    the best car in the game. =)
    
    With the FTO Limited Edition on your possession, your next stop is Japan
    versus Britain Car Championships.  Alternatively, you can throw the now
    cheap Nissan 1989 GT-R on this series, but using 913 horses under the hood
    won't be fair to the other cars in this race because none of these cars are
    capable of reaching speeds of 310 kmh.  So in order to be fair to everyone
    on this series, use the FTO Limited Edition.  Win this series, and if you
    get the TVR Cerbera Limited Edition, participate on the Front-Engine,
    Rear-Drive Championships.  If not, then throw the FTO LM on the GT Cup (It
    should be more forgiving to drive than the overly powered Skyline), and
    reparticipate on the Japan versus UK Series.  Hopefully, you should be able
    to get the TVR Cerbera Limited Edition this time around.
    
    Before you EVEN get your hands on US Versus Britain or the Front-Engine,
    Front-Drive Car Championships, I suggest that you participate on the
    Commercial Car Championships using the Viper GTS Coupe.  Hopefully, you
    didn't do anything with it.  This way, you should be able to learn how to
    drive a Rear-Wheel Drive Car, which are the least forgiving type of cars in
    the game.  A good sign of skills improvement of the rear-wheel drive car is
    that you have won a minimum of 350,000 credits on the Normal Car
    Championships, and if you can pole and win the tracks all the way, then you
    will get 400,000 credits.  Be sure that you take advantage of the Normal
    Car Championships as much as you can with the Viper GTS Coupe.  Pound on
    this series many times to earn as much cash as you need.
    
    Buy a brand new Nissan Skyline GT-R V Spec.  Now saturate the GT-R V Spec
    to dominant perfection, and purchase the Racing Body.  Jittle with the
    settings a little bit and throw the car into testing until you can reach
    speeds of AT LEAST 390 kmh on the Test Course.  Be sure that the car has
    robust acceleration while you're at it.  Once you got the car working on
    speedy condition, throw the car on the High Speed Championships.
    
    Once you win the High Speed and the Normal Car Championships, throw the TVR
    Cerbera Limited Edition onto the Front-Engine, Rear-Drive Championships
    first and then the US Versus Britain Championships to conclude most of your
    pre-IA Agenda.  Now go get your IA License.  The IA License is tough to
    get, but hopefully, you're used to cars over 500 hp and you're more comfy
    with Rear-Drive Cars.
    
    ========================================================================
    PATH TO THE IA-LICENSE
    
    After you get your IA License, your first objective is to throw the FTO LM
    into the GT World Cup.  Win the series and use all the money to buy ANOTHER
    1989 GT-R.  Do the same thing like you did with the other GT-R (You should
    be able to tune-up the GT-R at cut-cost this time around), except don't buy
    the racing body for this 1989 GT-R this time around because your next stop
    is the Overtuned Car Championships.  This is a tough series to dominate
    because of the Toyota Supra RZ, Mazda RX-7, and the Nissan Skyline 4WD
    Cars.  Once you win the series, then all you need is the FTO Limited
    Edition for the next two races.  Participate on the Special Stage Route 11
    Endurance Race with Racing Cars first.  Pole on this race and earn 15,000
    Credits.  Win the Endurance Race and earn 150,000 credits.  Now you should
    be getting rich.
    
    Next stop is a close-to-two-hour race throughout Grand Valley Speedway with
    the Mitsubishi FTO Limited Edition.  Pole on this race and you will get
    15,000 Credits.  Win the race and you will get 300,000 Credits and you
    should take home a free Toyota Castrol Supra GT. =)
    
    The final race is probably the most difficult race to win in because you
    will have to use the Nissan Skyline 1989 GT-R without the Racing Body.
    Since the Skyline GT-R tends to wear out its tires pretty quickly, you may
    have to expect to get into a pit stop for fresh new tires for every 3-5
    laps.  I strongly recommend that you buy tires that can withstand
    additional laps before participating, and do some practice Time Trial Races
    on Special Stage Route 11 Reverse before you're capable of taking on the
    SSR11 Reverse Endurance.  Be sure to jitter with the settings a little so
    that acceleration will be crisp and handling/braking will be acceptable to
    your standards.  Now you should be ready.  Pole on this track and you will
    earn 15,000 Credits.  Win the race and you will get 150,000 credits and a
    Nissan Nismo Stock for use at your own home.
    
    Note: You should try to fiddle with the settings to make sure that you
    are configuring the car for cornering before participating in this grueling
    race.
    
    That's about it!!!  You should have AT LEAST 1,200,000 Credits to chew on
    by the time you finish getting first place all the way!!!  Remember if you
    want all the cars on your garage, the quickest way to earn money (and
    possibly the best way) is to toss the Dodge Viper GTS Coupe on the Normal
    Car Championships.  This way you will be able to earn the money you need to
    insert a lot of cars onto your Memory Card.
    
    I hope this helps!!!  If you need something more specific, please drop me a
    line!
    
    ========================================================================
    ADVANCED STRATEGIES
    
    WARNING: THIS SECTION WILL REQUIRE THE TIGHTEST POSSIBLE FEEL OF THE
    REAR-WHEEL DRIVE CARS, SO BE PREPARED FOR THE WORST!!!
    
    Get your B-Class License and then buy a used MA70 Supra as your first
    car and throw this car into the Sunday Cup.  When you get first place
    overall in the series, sell the Demio back to Mazda (Remember that you
    can get more money if you sell the car back to its original dealer).
    Keep on slamming on the Sunday Cup until you get enough money to
    purchase either a Dodge Viper RT-10 or GTS Coupe (usually dominating
    the Sunday Cup twice should suffice).  Now get your A-Class License.
    
    After getting the following items:
    
    * Viper GTS Coupe or RT-10 Roadster (Don't do anything to it)
    * A-Class License
    
    You should throw the Viper into the Clubman Cup and the Commercial
    Car contest.  The Viper should have enough horsepower to blow the
    competition to a crisp in the Clubman Cup and when you properly use
    the Viper, then it's the deadliest car in the Commercial Car Series.
    Once you have learned how to use the Viper, then it's second nature
    all the way, and it becomes the ultimate cash hauling machine.
    
    If you get the Subaru Impreza for winning the Commercial Car Series,
    then follow along.  If not, continue to slam on the Normal Car Series
    until you get an Impreza.
    
    Soup up the Impreza with a Stage 2 Turbocharger, Horsepower Enhancement,
    Racing Gearbox, Sport Brakes, Brake Balancer, SS Racing Tires, and a
    Racing Body.  All other options are optional but it *should* help.
    Race this psyched up Impreza in the US Versus Japan contest and through
    the Japan versus British series.  You should wield the following cars
    before continuing along: Mitsubishi FTO LM, Dodge Viper GTS-R, and the
    TVR Cerbera LM.  If not, continue slamming on these two series until
    you get these three important cars in your garage.
    
    With the TVR Cerbera LM on your arsenal, take it into the US Versus UK
    Series.  Win the Britain Versus America series and then proceed on to
    buy a new Dodge Viper GTS Coupe or RT-10 or perhaps a new TVR Cerbera.
    I hardly ever try them, except for some kicks.
    
    You'll have to keep one Viper as it is as you need a car to participate
    in the dreaded Normal Car Championships so if you are a Viper Fan,
    get a new Viper and fully equip it with all the works.  Before going
    onto the Megaspeed Championships, make sure that either the Second Viper
    or the Cerbera is configured to go at least 250 mph so that you can
    burn the Competition to a crisp.
    
    The modified Cerbera or your second Viper can be raced in the GT Cup
    and in the Endurance Races.  After going through these basic steps,
    you can then participate in the other series in your free time.
    
    ========================================================================
    SOME AFTERTHOUGHTS
    
    This file may still have some bugs so if you find any of them, please
    don't hesitate to drop me a line.
    
    ========================================================================
    FREQUENTLY ASKED QUESTIONS
    
    The purpose of creating Gran Turismo FAQs grouped by License Classes is
    to provide help in how to pass the license tests, and how to get first
    place in each track and series. This also happens to be one of the
    PlayStation games where I've been receiving lots of stupid e-mail about
    questions that can be easily answered by myself when I was only 7 years
    of age. Before you even e-mail me about Gran Turismo again, I highly
    recommend going over THIS SECTION OF MY FAQ and all other FAQs I've
    created for Gran Turismo.  This section is basically derived from my
    very own Gran Turismo Frequently Asked Questions Pages at the following
    URL:
    
    * http://www.verasnaship.net/text/gtfaqs.html 
    
    Also, please look up at the available documents that I have by going
    inside http://www.verasnaship.net/text. Most of your questions should be
    answered by these documents as well.
    
    If for any reason you do NOT see a question that I have answered just
    yet, then you can use the Mail To Me form by punching in the Form Mail
    Address (http://www.verasnaship.net/text/emailme.html) of your favorite
    Browser. Please be VERY constructive when asking me questions. If the
    question turns out to be a main concern for either of the Gran Turismo
    Series, then I will put it up on this page.
    
    Q: Is there a code to unlock the 1967 Chevrolet Corvette in the Simulation
       Mode of the game?
    
    A: Hell no. This car is only available at the Arcade Mode of the game.
    
    Q: How come you don't write any FAQs for the Arcade Mode of the game?
    
    A: Simple. Because much of the game's replay value is centralized
       throughout the Simulation Mode.
    
    Q: Why do you tell me to use the FWD and AWD cars in any of your GT
       FAQs?
    
    A: They're a lot more stable and more forgiving to drive than Rear
       Wheel Cars, which require a lot of respect. My personal favorite
       is the Mitsubishi FTO Limited Edition with AWD, a great prize you
       can have for winning the US Versus Japan Championships.
    
    Q: Why don't you use the Concept Car?
    
    A: I hate the Concept Car. It's rather unstable and it sucks (IMHO).
       However, Adrian Pepper recommends that you try it in one race
       although you may hate the unstable nature of the car. You have to
       test the car and keep on fiddling the car until you find the right
       settings for you. To caution you, never, ever, ever fiddle the
       car's settings (you've got to know the car's strengths and weaknesses
       first) unless you know what you're doing.  For beginners, sell this
       sorry-ass car back to Chrysler (you don't need it).  However, this
       is definitely a different story for the Advanced Players since they
       are more biased towards Rear-Drive Cars.
    
    Q: Do I NEED to run all stages of Weight Reduction before buying the
       Racing Body?
    
    A: Now this is one interesting question. I usually purchase all stages
       of Weight Reduction before buying the Racing Body. However, this is
       what has Brian McNulty said to me on a previous message: 
    
       "I am writing to you about your B, A, and IA strategy guides. I have
        noted several times that you make notes telling people to 'Make sure
        that you buy all the stages of weight reduction before you buy the
        racing modification'. 
    
        This is not acurate in that your car will weigh the same after the
        racing modification regardless of whether or not you buy the weight
        reduction or not.
    
        I conducted an experiment with Mutsubishi GTO Twin Turbo. The car
        brand new weighs 3769 lbs, after three stages of weight reduction,
        AND, racing modification it weighed 2713 lbs.
    
        I then bought another GTO same color and all weighing 3769 lbs. off
        the lot and performed ONLY the racing modification. Both of these
        cars *Castrolized* weighed 2713 lbs, one with the racing mod., the
        other without.
    
        Try it some time and E-mail me with the results."
    
    Q: What are the best cars to use for each series?
    
    A: Here's the lowdown:
    
       Sunday Cup: A car that can blow all the Vehicular Slugs to toast. 
    
       Clubman Cup: The first time I won this series, I used a psyched-up
       Mitsubishi Eclipse.  Be sure that you have at least 400-bhp under the
       hood and some Sports Parts plugged in before participating in this
       series.
    
       GT Cup: The going gets tough from this point on.  Either a
       fully-tuned, non-racing "Best from Japan" car or a Racing Car.  If
       you want to use a British or an American Car, there's nothing better
       than either a TVR Cerbera or a Dodge Viper.
    
       GT World Cup: Mitsubishi FTO LM or Mitsubishi GTO Twin Turbo/MR,
       fully-tuned with the racing body.
    
       Front-Wheel Drive: Mitsubishi FTO GP Version R, Fully Tuned, Racing
       Body under your discretion.
    
       Rear-Wheel Drive: Dodge Viper or TVR Cerbera. The Viper GTS-R
       and Cerbera LM are also strong cars.
    
       All-Wheel Drive: Nissan Skyline GTS-R 1989, Nissan Skyline GTR
       VSpec.  Reason why I said so on this is because the Skylines are
       the most powerful AWD cars in the game, although these cars really
       need sedatives, and they can't be controlled too easily.
    
       Featherweight Championships: Mitsubishi FTO GP Version R, Fully
       Tuned.  I personally would try to get a racing body with this one.
    
       US Versus Japan: Mitsubishi GTO TwinTurbo/MR or Mitsubishi FTO
       LM, Nissan GTR
    
       Japan Versus UK: Mitsubishi GTO TwinTurbo/MR, Mitsubishi FTO LM,
       TVR Cerbera LM, Nissan Skyline GTR
    
       US Versus UK: TVR Cerbera LM, TVR Cerbera, Dodge Viper
    
       Commercial Car Championships: Dodge Viper GTS/RT-10 (Don't do
       anything to it) or the Rarity from the IA License Tests.
    
       Heavily Tuned Championships: Heavily Tuned Nissan Skyline GT-R
       (No Racing Bodies).  This is the hardest race to win on because
       you can't bring along your big-daddy racing cars to this one, which
       is a sad moment!
    
       Megaspeed: Nissan Skyline GT-R V-Spec or Mitsubishi GTO
       Twinturbo/MR fully fiddled for speeds of at least 245 mph
    
       Grand Valley Endurance: Mitsubishi FTO LM
    
       Special Stage Route 11 Endurance: Mitsubishi FTO LM
    
       Special Stage Route 11 Reverse Endurance: Heavily Tuned Nissan
       Skyline GT-R (No Racing Bodies).  This is another difficult race to
       win.  Definitely configure your car for handling here.
    
    Q: I can't get past License A-4!
    
    A: This is one of the game's toughest tests in the Simulation Mode. The
       key in this license test is to corner through bad turns without blatant
       slowdown. The Nissan Skyline GT-R VSpec isn't an easy car to use so
       this track may require use of Manual Transmission. 
    
       At the starting line, you want to cut through the apex and stay inside
       all the way at full speed. Slow down ahead of time from the outside
       before the first sharp turn and don't brake too hard. Cut the apex of
       the sharp turn and use short taps of the gas to buffer the cornering.
       If you have to slow down, just use short taps of the pedal. At the
       final major turn, you want to be at the outside and then just use the
       gas pedal. Cut the apex. Try to keep a smooth line all the way so
       that you don't lose speed from sliding through the turn. This test
       takes a lot of getting used to so don't get pissed if you can't pass it
       your first couple of times. This test mainly sees how competent of a
       driver you are rather than on speed.
    
       Be sure to pay attention to my Gran Turismo A-Class License Guide as
       it has some rough hypothesis on this cheap test!
    
    Q: Tell me the eligible cars for the featherweight championships!
    
    A: The eligible cars are as follows:
    
       * Toyota Starlet Glanza V
       * Toyota Corolla Levin BZG
       * Toyota Sprinter Trueno BZG
       * Toyota AE86 Corolla Levin GT-APEX
       * Toyota AE86 Sprinter Trueno GT-APEX
       * Mitsubishi FTO 1994 GR
       * Mitsubishi FTO 1994 GPX
       * Mitsubishi FTO GPX
       * Mitsubishi FTO GP Version R
       * Mitsubishi Mirage Asti RX
       * Mitsubishi Mirage 1992 Cyborg R
       * Acura Integra GS-R
       * Acura Integra Type R
       * Honda Civic Sedan
       * Honda Civic Racer
       * Honda Civic 3-Door
       * Honda Civic Del Sol S
       * Honda Civic Del Sol Si
       * Honda Civic 1991 CR-X Si
       * Honda Civic 1993 3-Door
       * Honda Civic 1993 Sedan
       * Mazda Miata Eunos Roadster 1989 Normal
       * Mazda Miata Eunos Roadster 1990 V-Special
       * Mazda Miata Eunos Roadster 1992 S-Special
       * Mazda Miata Eunos Roadster Normal
       * Miata Eunos Roadster V-Special
       * Mazda Miata Eunos Roadster S-Special
       * Mazda Demio GL-X
       * Mazda Demio GL
       * Mazda Demio LX G-Package
       * Mazda Demio A-Spec.
    
       All cars (with the exception of the Demio A-Spec) are shown on your
       GT Manual and Instruction Book.
    
    Q: I can't get past License Test B-3!!!
    
    A: It's time for the real fight. This test is possibly the toughest test
       among the B-Class License Tests. Since the Honda Civic Del Sol
       doesn't have lively acceleration and excellent speed, your best bet is
       to stay at the right side of the track and try to slow down ahead of
       time. Don't use the brakes since you may blatantly slow down. Use
       short taps of the Gas to level around the apex and make sure that
       you keep a smooth driving line so that you don't lose too much speed.
       I highly recommend using the Manual Transmission for this track. 
    
    Q: I CAN'T PASS A SINGLE IA-LICENSE TEST!!!
    
    A: All of these IA-Class License Tests are set on the Time Trials,
       requiring you to utilize just about everything you learned from the
       B and A Class Events. If for any reason you can't master any of the
       IA-License Tests, then here are the solutions: 
    
       1. Try attempting on all of the first seven License Tests. If
          for any reason you can't pass any of the seven license
          tests, then just exit out of the IA License Tests and save
          your progress to your Memory Card. 
    
       2. The best way to know how to use the Dodge Viper GTS
          Coupe is to throw the Dodge Viper GTS Coupe on the
          Commercial Car Championships. Buy a Viper GTS Coupe
          and don't do anything to it. Not only this is a great way
          to get used to the Viper GTS Coupe, but it's also a great
          way to earn some cold hard cash.
    
       3. Try to buy a TVR Griffith and don't do anything to it. Test
          the TVR Griffith through the "freelance" Time Trial Runs
          and see how good you are with the Griffith. You may
          need to practice with the TVR through the Sunday Cup a
          few times to get used to it.
    
       4. I personally would try to get used to a car with at least
          500 Horsepower. There are plenty of Racing Models that
          has lots of horses under the hood. Also, try to get used
          to a fully-tuned, racing modified Nissan Skyline GT-R or a
          Mitsubishi GTO TwinTurbo/MR.
    
       5. I personally would participate in any of these A-Class
          Series: All International Competition Series, GT Cup, and
          the Commecial Car Series. Also, try to use a Rear-Drive
          Racing Car so that you can get used to the Rear-Drive
          Cars a lot better.
    
    Q: Please tell me what the cheats are.
    
    A: I'll make this clear: THERE ARE NO CHEAT CODES IN GRAN TURISMO!!!!
       Sony did a good job creating a game that has NO CHEAT CODES
       whatsoever. Cheat codes ONLY RUIN REPLAY VALUE so be it. PLEASE DO
       NOT BEG ME FOR ANY MORE GRAN TURISMO/GRAN TURISMO 2 CHEAT CODES
       THROUGH E-MAIL ANYMORE!!! I'm getting sick and tired of
       anybody begging me for any cheat codes!!!! If you EVEN DARE
       ask me for any cheat codes for Gran Turismo or Gran Turismo 2,
       then I will assume you spamming me. 
    
    Q: What do you mean by "Castrolizing" the car?
    
    A: I use the term "Castrolize" as a classification when you tune up
       your car to the maximum possible levels.  This means maxing-out the
       brakes, gearshaft, horsepower, and all other attributes of the car.
       I'll leave the decision between weight reduction and racing body up
       to you, though.
    
    Q: When are you going to create an FAQ for Gran Turismo 2 for the Play
       Station?
    
    A: I may not be able to do so because my sights are in both the Play
       Station 2 and the Sega Dreamcast.  More likely I'm looking forward
       towards the PS2 version of Gran Turismo 2, which has smoother animation
       than the PSX versions of GT and GT2 combined.  However, _if I do_ get
       my hands on GT2, then I might consider creating a License guide for
       it.  However, I _WILL NOT_ use any resources like I did the last time
       as I have plans to be original for GT2 if for any reason I get my
       copy.
    
    ========================================================================
    THE DO'S AND DONT'S
    
    ***AN IMPORTANT RANT FROM THE FAQ AUTHOR***
    
    AS YOU SHOULD HAVE NOTICED FROM MY PREVIOUS WORKS, I WILL _NOT_ BE
    ACCEPTING ANY E-MAILS FROM ANY WEBMASTER WHO SEEKS TO PLACE THIS FILE
    ON THEIR OWN WEBSITE REGARDLESS OF THE CAUSE.  THIS IS BECAUSE THERE
    ARE TOO MANY SITES THAT _STILL_ HAS THE OUTDATED VERSION OF MY WORKS
    AND I REALLY HATE TO SEE IT LURKING AROUND THE INTERNET.  THE REASON
    WHY I HAVE TO RESTRICT THE AMOUNT OF WEBSITES THAT CAN MIRROR MY WORKS
    IS BECAUSE I WANT TO KEEP MY WORKS CURRENT AND UP-TO-DATE.  ANY MORE
    E-MAILS REQUESTING PERMISSION TO MIRROR THIS FILE _WILL_ BE FILTERED.
    THE ONLY SITES THAT HAVE MY SEAL OF APPROVAL TO MIRROR MY WORKS ARE
    THE SITES LISTED IN THE COPYRIGHT INFORMATION IN THE BEGINNING OF
    EVERY OF MY WORKS.
    
    IF FOR ANY REASON YOU _DO_ MIRROR ANY OF MY WORKS ON YOUR OWN WEBSITE
    WITHOUT MY SEAL OF APPROVAL, INSTANT LEGAL ACTION WILL BE TAKEN
    IMMEDIATELY.  I APPRECIATE YOUR COOPERATION IN THIS MATTER AND AGAIN,
    THE ANSWER WILL _ALWAYS_ BE NO IF FOR ANY REASON IF YOU WANT TO PLACE
    THIS FILE INSIDE YOUR WEBSITE REGARDLESS OF THE CAUSE AND WHETHER THE
    CONTENT FROM ANY OF MY WORKS IS EITHER GOOD OR BAD.
    
    THIS HAS BEEN MY POLICY EVER SINCE I HAVE STARTED TO RESTRICT THE
    AMOUNT OF SITES THAT ARE PERMITTED TO MIRROR MY WORKS AND IT WILL
    ALWAYS BE.
    
    Note: This notice is derived on Brett Nemesis Franklin's Crazy Taxi
    FAQ for the Sega Dreamcast although there has been some variations to
    make this one more severe.
    
    Again, this file can only show up on the following addresses:
    
    * Verasnaship Interactive, http://www.verasnaship.net
    * GameFAQs, http://www.gamefaqs.com
    * Secrets of the Game Sages, http://www.gamesages.com
    * Cheat Code Central, http://www.cheatcc.com
    * Game Shark Code Creators Club, http://www.cmgsccc.com
    
    If you find this FAQ is AT ANY OTHER SITE OTHER THAN THE LISTED ABOVE,
    THEN IT IS AN ILLEGAL COPY.  Please notify and/or warn me about this
    as soon as you can.  Thank you.
    
    In addition, only myself (Mark Kim, Vesther Fauransy) and Gamers.COM
    (http://www.gamers.com, Joel, please notify me of any address changes
    if you are reading this) are the ONLY ones who can HTMLize this file
    (with bug busts and grammar changes permitted).
    
    Why?  Because these sites are the only ones that keep all original work
    updated and up-to-date.
    
    You can always get the latest version at my website (Verasnaship
    Interactive at http://www.verasnaship.net) since I run that website
    and I always post them instantly right at my website first.
    
    GameFAQs does a good job keeping the files up-to-date at all times and
    is regarded as the most visited "stable" for FAQ-related walkthroughs,
    original work, and the like.
    
    Cheat Code Central does a good job in keeping the FAQs fresh, original,
    free, and "in one piece".  They instantly update all FAQs without having
    me notify them.  Besides fresh and updated FAQs, Cheat Code Central ALSO
    has cheat codes for those who live ONLY for cheat codes *yuck*.
    
    Secrets of the Game Sages is a "Code-related" partner to GameFAQs
    since both GameFAQs and Secrets of the Game Sages share the same
    information, links, and tricks-to-date.
    
    Game Shark Code Creators Club is a Game Shark site run under the Code
    Master to provide up-to-date Game Shark Codes and is a highly visited
    Game Shark site.
    
    From time-to-time, I might elect to do PDFs on certain games.  You
    can always get the latest version at Verasnaship Interactive first
    (again, http://www.verasnaship.net).  For the first time (From the
    date of February 13, 2000 and from now on), GameFAQs has MY SEAL
    OF APPROVAL to mirror SOME PDFs on my site!
    
    Rules:
    
    * DO NOT place this file in your web site directly.  Only the five
      aforementioned sites have an exclusive right to mirror this file.
    
    * You can make a link to my FAQ Library Page.  The only rules that
      I would like to enforce is that you link ONLY to an HTML or an
      Interactive Web Page.  The link to this page is:
    
      - http://www.verasnaship.net/text/arcade.html
    
    * If you are planning to link to the six other sites that I have
      mentioned on this reminder, then you are to be advised that
      your linking rights are heavily limited as foretold on the
      webmaster's fine prints (depending on where you plan to make
      your link to).  If I'm too vague on this, then please visit
      the following URL to see why more and more webmasters are
      restricting links:
    
      = http://www.templetons.com/brad/linkright.html (Brad Templeton's
        Linking Rights Essay).
    
    ========================================================================
    REFERENCES OF THIS FAQ
    
    NO GT FAQ can be complete without giving "hard credit" for those who
    helped me out while I was still green on this game.  These people/sites
    are:
    
    *  Jaz Rignall (http://www.psmonline.com)
    *  GameFAQs.com (http://www.gamefaqs.com)
    *  Mousse Lee
    *  Mystery Rhee (http://mit.edu/mystery/www/gtfaq.txt)
    *  Sam Davis
    *  Fukomoto Atsushi (http://www.imasy.or.jp/~fukumoto/gt/)
    *  Secrets of the Sega Sages (http://www.segasages.com)
    *  Imagine Games Network (http://www.imaginegames.com)
    
    ========================================================================
    SUGGESTING SUGGESTIONS AND OTHER TRALALA
    
    Sending UCE to any of the mailboxes that I have is not tolerated.
    Period.  I report any incidence of spamming by checking the header on
    where you originated the message at and then report the incidence to
    the server you originated your message at (which is more likely to get
    you in deep trouble) or I can just slam you by sending complaints to
    the following: The server you originated the message at, to your
    provider, or possibly the Free-Mail Service that you use.  Don't spam
    me.  It's not worth it.
    
    In addition, I WILL _NO LONGER_ TOLERATE ANY E-MAIL ASKING ME FOR ANY
    CHEATS COMPATIBLE FOR GRAN TURISMO.  If you even dare ask me for any
    cheat codes for GT, then I will assume that you are spamming.
    
    See http://spam.abuse.net to see why it's bad.
    
    ========================================================================
    SOME RANTS
    
    After having to winder around the International A Class License tests,
    I managed to get my IA-Class License and saved this progress on my
    Memory Card.  This is good because I don't want to go through the
    trouble of having to get my license once again.  It may be hard to get
    your IA License but once you get it, then it's worth the effort of
    getting it.
    
    When I read one of GameFan's magazines (Commercial Magazines now suck
    these days, now that you can get hardcore strategies on the Internet
    for free), I've realized that there is NO CHEAT CODES listed for Gran
    Turismo.  Be it.  There is no cheat codes for Gran Turismo.  Sony will
    not create any cheat codes for any game that they might publish or
    develop and never will.  Cheat Codes only spoil replay value, and that's
    the bottom line!
    
    ========================================================================
    ACKNOWLEDGEMENTS
    
    *  Jaz Rignall for being the standard example of Gran Turismo Domination
       and being the wiz in Gran Turismo.  Read his Gran Turismo Guide at
       http://www.psmonline.com.
    
    *  Sony and Polyphony Digital for creating the best PlayStation Game in
       the market ever yet.
    
    *  Toyota, Honda, Acura, Nissan, Mitsubishi, Mazda, Subaru, Chrysler,
       General Motors, TVR, and Aston Martin for permitting Sony to portray
       their cars in Gran Turismo.
    
    *  Fukomoto Atsushi, Sam Davis, Mousse Lee, and Mystery Rhee for being
       one of the many first FAQ Authors to produce a Gran Turismo FAQ.
    
    *  Secrets of the Sega Sages for secrets regarding about winning the
       Commercial Car Race.
    
    *  Imagine Games Network for accepting Sega Sages and GameFAQs.com as
       IGN Affiliates.
    
    *  Tigeraid (John Culbert) for using my Gran Turismo Documents as a basis
       for creating his own compendium.
    
    *  Joel Downs for creating HTMLized versions of my Gran Turismo Documents
       and for days of e-mail communication.
    
    *  GameFAQs for being the largest stable of original, fresh work.
    
    *  Chris MacDonald/Kao Megura for being the first 5MB FAQ Author.
    
    *  Jason Lewis for the strategies using Rear-Drive Cars.
    
    ** END OF DOCUMENT **
    
    Unpublished Work (tm) and (c) by Mark Kim.  All Rights Reserved
    Gran Turismo: (tm) and (c) by Sony Computer Entertainment.  Developed
    by Polyphony Digital.  All the cars, images, their likelinesses, and
    other real-life car-related events are (tm) and (c) of their respective
    owners.