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    Driving/Tuning FAQ by DYingling

    Version: 0.9 | Updated: 01/26/00 | Printable Version | Search This Guide

    Gran Turismo 2 Driving and Tuning FAQ
    Version 0.9
    By Dave Yingling
    01/26/00
    loser81@ignmail.com
    Copyright 2000 by Dave Yingling
    Do NOT put this FAQ on any other web site without my permission.  And do
    
    not reproduce it on a CD, magazine or any other means of distribution
    without my permission.  If you wanna put it on a web site it must be
    complete with copyright notice and you must tell me.
    ______________________________________________________________________
    
    Table of Contents
    
    1.Disclaimer
    2.Updates
    3.Introduction
    4.How do I accelerate properly?
    5.How do I Brake (decelerate) properly?
    6.What are FF cars?
    7.What are FR cars?
    8.What are MR cars?
    9.What are RR cars?
    10.What are 4WD cars?
    11.What is the difference between drifting and sliding?
    12.How do I drift?
    13.How do I control a slide?
    14.How do I countersteer to avoid a slide?
    15.What are understeer and oversteer?
    16.What is weight transfer?
    17.What is a "apex"?
    18."Slow in, Fast out", What is this?
    19.How do I corner a basic L-turn (90 degrees)?
    20.How do I corner an S-turn?
    21.How do I corner a Hairpin (U-turn)?
    22.How do I corner Multiple S turns?
    23.How do I corner miscellaneous turns?
    24.What is the emergency brake for?
    25.How do I Rally race?
    26.General Tips
    27.What are the best parts to buy?
    28.How does tuning effect my car and how can I use it to my advantage?
    29.Credits
    30.Links
    ______________________________________________________________________
    1.Disclaimer
    Gran Turismo is a trademark of SCEA (Sony computer entertainment of
    America).  All manufacturers' cars, names, brands, and associated
    imagery featured in this FAQ are trademarks and or copyright material of
    
    their respected owner.
    ______________________________________________________________________
    2.Updates
    Version 0.5 first draft. I'm going to add the tuning section later.
    Version 0.7 second draft.  I added the parts section.  Tuning will come
    soon.  I also corrected my e-mail address; it's loser81@ignmail.com
    
    3.Introduction
    
    Gran Turismo 2 is the best racing game ever created.  What makes it a
    great is that everything so realistic and different.  The graphics are
    pretty good especially the opening cinema on the arcade disc.  If you
    look at any game on the N64 or Dreamcast their graphics are a lot
    better.  This is because Playstation is almost 5 years old and N64 and
    Dreamcast are a lot newer.
    
    The sound is great.  There are realistic car sounds, and great music by
    known artists.
    
    The gameplay is excellent.  There is a ton of replay value.  But there
    are a lot of bugs.
    
    I created this FAQ because I was bored and I think that gamefaqs needs a
    
    great Driving and tuning guide for Gran Turismo 2.  I hope that you
    enjoy it and find it enlightening.
    ______________________________________________________________________
    4.How do I accelerate properly?
    
    Automatic Transmission
    
    In an automatic transmission all you need to do is push X, right?  Wrong
    
    you must have the gear ratios set up properly so that you can avoid
    wheelspin and redlining too much.  If you have your gear ratios set up
    properly you will blow away your competition and every race will be
    easy.  If you just don't touch the settings section you will lose most
    of the harder races.
    
    Manual Transmission
    
    In a manual transmission you need to upshift whenever the RPMs hit the
    redline.  And you will also need to downshift when you brake of let off
    the gas for too long.  When you master this you can do all sorts of
    inventive things such as not downshifting so that you don't accelerate
    too much and shifting gears before the needle drops in the redline.
    After you master all of these things you will be able to beat anyone you
    
    want.
    
    Tapping
    
    Why would you tap the gas or brake?  When you get good you will realize
    that if you tap gas and brake instead of holding it in you will be
    faster and get better times.  This will also prevent you from spinning
    out in powerful cars.  It also decrease your chance of getting oversteer
    
    and understeer.  So experiment.  This really helps out on the license
    tests.  So use it.
    ______________________________________________________________________
    5.How do I Brake (decelerate) properly?
    Braking is THE most important aspect of racecar driving.  You must
    master it.  It is not an option.  SO PRACTICE, PRACTICE, AND PRACTICE
    MORE.  There is more to braking but I will give you that information
    later in this FAQ.
    ______________________________________________________________________
    6.What are FF cars?
    
    FF stands for front engine front wheel drive.  This is the most popular
    drivetrain in production cars, especially in America.  Cars with this
    type of drivetrain have good handling but they also have severe
    understeer when accelerating full throttle out of a corner.  All FF cars
    
    are cheap.  This makes them real good buys when you start out with a
    whole 10 grand.  These cars are usually not good.  This is because if
    you fully mod a civic and compare it to any FR car the FR car will
    always be better.  FF cars also have crappy acceleration.  This is due
    to too much weight transferred to the rear that the front has no
    traction to accelerate.  If this happens to you just don't give it full
    throttle the whole time, tap gas.
    ______________________________________________________________________
    7.What are FR cars?
    
    FR stands for front engine rear wheel drive.  These cars are very
    popular for sports cars and also racecars.  If the car is built right it
    
    can have an ideal 50 to 50 weight ratio (front to rear) this means that
    the car will have a neutral feeling when you go around corners.  This
    neutral feeling will make going around corners easier for amateur
    drivers but if youíre a professional go MR.  FR is the most popular
    drivetrain choice for racing and sports cars.  You'll see it everywhere,
    
    in Nascar to The actual Gran Turismo racing.
    ______________________________________________________________________
    8.What are MR cars?
    
    MR stands for mid-engine rear wheel drive.  This is when the engine is
    in front of the rear axle.  Some stupid people and car magazines call it
    
    rear engine but its not.  Rear engine cars have the engine behind the
    rear axle.  This drivetrain is used in Formula 1 and CART racing.
    This makes the car have very great handling because most of the car
    weight is in the rear, which makes the front very light.  This allows
    the front wheels to turn very easily.  These cars are very hard to drive
    
    because they turn very easily.
    ______________________________________________________________________
    9.What are RR cars?
    
    RR stands for rear engine rear wheel drive.  This type of drivetrain is
    not very common.  The only manufacturer that I can think of that still
    uses it is Porche.  Cars with this drivetrain have great handling but
    they can spinout (loop) easily.  These cars also can sometimes have huge
    
    understeer.  This occurs because the front wheels loose traction (too
    much acceleration) and when this happens the steering wheel does not
    respond much.  I think that the only racecar that uses this drivetrain
    layout is the porches in GT racing.
    ______________________________________________________________________
    10.What are 4WD cars?
    
    4WD stands for four wheel drive.  This is very common in production cars
    
    today.  Subaru only makes cars that are 4WD.  This is very common in
    rally racing because of the low traction.  It also is good for driving
    on normal roads.  If you suck at this game buy a 4WD because of its
    great ability to resist spinouts.
    ______________________________________________________________________
    11.What is the difference between drifting and sliding?
    
    Drifting is when you hear the tires screech but your in no danger of
    spinning out.  Let's just say that your in your new NSX and your going
    around the corner on the test track and you turn the car left and you
    hear the tires screeching, This is drifting.  Sliding is when the rear
    of the car is sliding uncontrollably and you're in a huge risk of
    spinning out. The only way that I can think of how to explain it is to
    have you do it.  Here's how to do it.  Get in a viper (or other powerful
    
    rear wheel drive car) and go to the test track.  Accelerate as much as
    you can.  When you reach the 1000m-mark tap circle (emergency brake) and
    
    turn the car right or left.  Then release the hand brake and push X
    (gas).  The car should spin or slide uncontrollably.  Do this many times
    
    to master it.  You donít need to master it but it'll help you when you
    learn to countersteer.  When you master it try doing it but turn the
    opposite way (countersteer).  This should bring the car back under
    control.  Remember practice makes perfect.
    ______________________________________________________________________
    12.How do I drift?
    
    Drifting is something that you must learn how to do eventually.  The
    easiest way to drift is on the B license tests.  Just watch the demo on
    any of the cornering ones.  In order to do it just brake to around the
    apex. Then accelerate full bore.  You'll hear the tires screech.  This
    screeching is the sound of drifting.  Learn to recognize this sound
    because when it gets to loud and noticeable, you're close to sliding.
    Master this and you can beat almost anyone.
    ______________________________________________________________________
    13.How do I control a slide?
    
    Controlling a slide is really hard to do right.  It's real hard because
    every single car is different and there's a huge difference in handling
    with each drivetrain layout.  In order to do it right I will tell you
    how to do in each drivetrain layout.
    
    FF - In this drivetrain layout you don't need to do it often so just
    turn a little bit in the opposite direction.
    
    FR & RR - Sliding is pretty common in these cars.  You'll need to turn
    the opposite direction more than in a FF car.
    
    MR - In MR cars you'll need to do it constantly unless you set your
    dampener really high.  You'll have to do almost every time you go around
    
    a corner.  In this drivetrain layout turn the car as much as you do in
    FR and RR cars.
    
    4WD - In these cars you don't have to do it at all unless you set up
    your car wrong or you're in an insanely powerful car.  I always have
    problems with this.  I always overcorrect and hit the wall or even
    spinout.  I've lost a ton of races because of this.  So only do when the
    
    car is sliding a t an angle of more than 25 to 45 degrees.
    ______________________________________________________________________
    14.How do I countersteer to avoid a slide?
    
    This is hard but all you have to do is just turn in the opposite
    direction of the slide.  The real hard part is how far should you turn?
    This is a question that I cannot answer because every car is different
    and track is different.  So just practice until you master it.
    ______________________________________________________________________
    15.What are understeer and oversteer?
    
    Understeer is when the front wheels loose traction and the car does not
    turn enough.  It is also known as "push."  When this happens just don't
    use as much throttle.  When you become very good you will be able to
    manipulate the throttle whenever you think that the car will
    understeer.  You will only be able of doing this from practice.  So
    practice a lot.
    
    Oversteer is when the rear wheels lose traction.  It is also refered to
    as "the car is loose "This causes the car to turn too much and the car
    slides in the same direction that the car is turning.  You need to
    countersteer whenever this happens (see above section).
    
    _____________________________________________________________________________
    
    16.What is weight transfer?
    
    Weight transfer is when the weight shifts between each tire, while the
    car is moving.  The more weight you have on each tire the more traction
    that tire will have.  Weight transfer causes both understeer and
    oversteer.  These are caused when the weight is shifted off the wheels
    that need it.  For example let's say that you're driving around a corner
    
    as fast as you can and the car understeers and you smash into a fire
    hydrant.  Now you're sitting in the hospital wondering what happened.
    First of all you accelerated way too much when you reached the apex of
    the corner.  This accelerating cause too much weight to transfer to the
    rear but the rear did not need the weight.  The front tires needed the
    weight because they needed more traction to turn the car but didn't get
    it.  You will need to master this to win the hard races.
    
    _____________________________________________________________________________
    
    17.What is a "apex"?
    
    The apex it the closest part to the inside of a corner and It is in the
    middle of the corner.
    
            _____________________
           /
        /
      /      ____________________
    /    A  /
    |     /
    |     |
    |     |   A=apex
    |     |
    |     |
    
    _____________________________________________________________________________
    
    18."Slow in, Fast out", what is this?
    
    This is a concept that you must learn to be decent at GT2.  It is pretty
    
    obvious what it is.  It means that you brake in to the corner (Slow in)
    the when you reach the apex you accelerate (Fast out).  Master this and
    you will be up in the pack with the pros.
    
    _____________________________________________________________________________
    
    19.How do I corner L-turns? (90 degrees)
    
    L-turns aren't very common but you will need to learn how to do it.  I
    will explain it with the help of the diagram below.
    
       _______________________________
      /                      c
     /
    /
    |         b  ______________________
    |          /
    |          |
    |          |
    |          |
    |          |
    |a         |
    |          |
    |          |
    |          |
    
    
    This diagram shows a basic "driving line" (racing line).  A driving line
    
    is the imaginary line that shows the fastest path around each corner.
    
    When cornering a corner like this one brake hard, then ease up as you
    get closer to point b.  This is called "trail braking".  When you reach
    point b, which is the apex, start to accelerate toward point c.
    
    _____________________________________________________________________________
    
    20.How do I corner S-turns (shackains)?
    
    S-turns are a pain.  You usually have to brake allot and they're really
    hard to do right and get the fastest time possible.
    
    ____________
     a          \
                  \
                    \
                      \
    _________           \
              \ b       |
                \       |
                |       |
                |c      |
                |       |
                |       |
                |       \
                |       d \____________
                \
                  \
                    \
                      \
                        \____________e_
    
    Start around point a, then brake (trail brake if necessary) as needed to
    
    point b.  At point b slightly accelerate if necessary to point c.  At
    point c stay on that same side of the road, do not merge left as you
    normally do!!!  Then merge right to point d.  At point d accelerate to
    e.  Try different variations to get the fastest times out of every
    S-turn you encounter.
    
    _____________________________________________________________________________
    
    21.How do I corner hairpins?
    
    Hairpins are one of the hardest corners to corner properly.  In very
    powerful rwd cars you can spinout very easily so tap gas when you reach
    the apex only if you're in a rwd car.  When you're out of the corner or
    when you think that you can floor it, floor it.  There are 2 different
    ways to corner a hairpin.  I'll explain both of them.  For the first one
    
    ignore the capitol Z and X.  In the second explanation ignore point c.
           ________
          /        \
        /            \
      /   Z            \
    /        _b_        \
    |       /   \        |
    |      /     \       |
    |a     |     |      c|
    |      |     |       |
    |      |     |       |
    |      |     |      X|
    |      |     |       |
    |      |     |       |
    |      |     |       |
    Brake when it's necessary.  I'm saying this because every hairpin in the
    
    game is different and the length of track between the hairpin and the
    preceding turn is also different.  So the only way to know when to turn
    is through practice.
    
    At point a brake to point b (try letting of the brake for a second the
    brake again, this helps a lot you're doing the hard championships and
    you need to save every second possible.  All right at point b accelerate
    
    to point c.
    (Ignore the capitol Z and X for cornering this way.
    
    For the faster method you'll want a car with great acceleration and
    either 4wd or a rwd car that has good traction and not much slip.  You
    can still do it with one but you'll be slower out of the corner.  Now
    tap brake then gas at point A, this will put the car in a drift.  Make
    sure that you turn the car enough so that the front is pointing at the
    apex (point b).  Then just accelerate to point X.
    
    The above technique is very hard to do right so just practice and hope
    y9ou get it right.  Remember don't throw your controller at the TV you
    might break one or the other.  So just throw it at the floor, it's a lot
    
    cheaper.
    
    _____________________________________________________________________________
    
    
    
    
    22.How do I corner multiple S-turns?
    
    When you think that one S-turn is hard try doing like 3 or 4 in a row;
    that's hard.  Here are some pointers.  I didn't draw a diagram because
    I'm lazy.  So just live with it.
    
    * Stay on the opposite side of the apex, your exit speed will be higher.
    
    * Learn every course so that you donít have to think too much.
    * At some areas you can just drive through the grass, this is a lot
    faster.
    * Brake more than you have to.
    * Don't spinout
    * Drive through the ones that are just dirt.  (Apricot hill)
    
    More will be added later as soon as I think of them.
    
    _____________________________________________________________________________
    
    23.How do I corner miscellaneous Corners?
    
    I couldn't think of another name for them.  They are everything that has
    
    not been covered in the sections above.  Just read below for some
    helpful hints.
    
    Slight corners: Ex: first corner in high speed ring
    
    For these all you half to do is tap on the d pad or turn the stick in
    the right direction.  Some of them get sneaky and the turn starts out
    slight but gets a lot sharper.  For these just remember where they are
    then brake and corner as explained above.
    
    Corkscrews: Ex: Laguna Seca
    
    BRAKE, BRAKE, AND BRAKE MORE.  For these I recommend that you tap brake
    once right before the top of the hill.  Then brake as necessary.  When
    you get close turn a little then tap brake one more time.  Make sure
    that you turn the car enough.  If you don't you'll slam into the tire
    wall.  As soon as you see the bottom of the hill, start to accelerate
    out of the corner.
    
    This corner is a real pain.  You have to brake a lot then make sure that
    
    you turn the car enough to make it out of the corner.  If you master it
    you will be able to win every time you race on this track.  There are
    other ways of cornering this corkscrew.  For example just slide the rear
    
    out.  Then accelerate out of the corner.  This I think is a little
    harder to do right.  You'll have a faster time my way.
    
    More to come as I think of them.
    
    _____________________________________________________________________________
    
    24.What is the emergency brake for?
    
    The emergency brake is fun to just play with.  It saved my life many
    times.  I'll list some inventive uses for it below.  Some of these are
    just plain stupid while others are useful.
    
    * If you forget to brake for a tight corner do not fear just pull your
    emergency brake and slide the car so that It Drifts and does not slide
    too much.  When you have slowed down enough accelerate through the
    corner.
    
    * Use it in rally racing to slide the rear end of your car around to
    make the corners.
    
    * I like to pull 360's to celebrate a victory.  So tap brake a couple of
    
    times then pull your e brake and turn your car left or right.  Wahlah!!
    
    More to come later.
    
    _____________________________________________________________________________
    
    25.How do I rally race?
    
    I like rally racing.  It's kind of fun but it gets annoying when you
    spinout and lose.  I thought about making a section on rallying but I
    did not because I suck at it.  Here are some tips.
    
    *Use the e brake.
    
    *Learn the tracks.  This is a must.
    
    *Use a 4WD. You won't spinout as much.
    
    *Use the Escudo.  It's a lot easier and you will definitely win.
    
    *Don't suck.  Try not to suck, if this happens just practice more.
    
    More to come.
    
    _____________________________________________________________________________
    
    26.General Tips
    
    Here are some useful Tips that cover everything.
    
    *Game sharks spoil the game.  You can use them if you want.
    
    *Get all of the licenses before you start.  You'll be a better driver.
    
    *If youíre a newbie start on the arcade disk first for practice.
    
    *If there is a corner you canít do right don't fret, just watch the
    replay and do what the first place computer car does on that corner.
    
    *On the licenses watch the demos.
    
    More to come.
    
    _____________________________________________________________________________
    
    27. What are the best parts to by?
    
    Here is a list of the parts that you must buy in order to win
    consistently.  If you're really good then you don't need all of them but
    
    I recommend that you use them.  You can win all of the races by just
    having a better car than your competition.  Remember this.
    
    Mufflers:  Any of these are good buys but I recommend that you use the
    Racing muffler, you'll get more horsepower but your low-end performance
    will be reduced.  You can buy the other ones to reduce your hp so that
    you can make the race that you want to race in.
    
    Brakes:  Both are MUSTS.  Your braking performance is increased a lot
    and you can adjust it to one of 24 levels.
    
    Engine:  All of these are good buys.  Performance chip just increases
    your hp.  Engine balancing increases your hp but more importantly it
    increases you're redline (Ex: without mod, 7,800, with mod, 8,200).
    Port polish increases your hp and slightly increases your redline.  The
    NA tune will only work for naturally aspirated engines but some small
    cars can use both.  On the highest stage of NA tune your cars low-end
    performance will decrease.  Increasing displacement gives you more hp
    and better all around performance but it will only work with some
    skylines.
    
    Drivetrain:  These too are all good buys.  Transmission is one of the
    more important settings to use correctly (see tuning section), just buy
    the one for pros unless you're a newbie.  Clutches are important;
    they'll increase you acceleration a little.  I recommend the triple
    clutch, it's the most expensive but delivers the best performance.
    Limited slip differentials are sweet.  I only use the full customization
    
    because it offers better performance and it's only a few more grand.
    Flywheels are the best first mod.  They will increase you accel.  Only
    buy the ultra-light flywheel because it's only a few more grand.  The
    carbon driveshaft is a must but for 4WD and RWD cars.  It reduces the
    weight.
    
    Turbos:  There are 4 different turbo levels.  The first one gives you
    the least amount of power.  Turbo 4 gives you the most power but you low
    
    rpm accel is crappy.  I recommend that you buy turbo # 3.  This is
    because turbo 4 is usually too much power for most people and it's way
    to easy to win.  Intercooler just gives you more hp.  I recommend that
    you buy the racing one, it's better.
    
    Suspension:  This is a important buy for anyone it can shave off the
    last second or it can cause you to spinout.  If youíre a newbie just buy
    
    the the sports ones.  If your good  go for the best one.
    
    Tires:  Sports tires these are good buy if you low on money and you know
    
    that you're gonna needs all of the grip that you can possibly get.  For
    slicks a recommend super soft for short races and either medium or hard
    for endurance races.  Dirt tires are only for rally racing and you can
    only buy them for certain cars.  The simulation tires are kind of cool
    but they get annoying because their grip isnít as good as the normal
    ones.
    
    Others:  Weight reduction is very important.  It makes everything better
    
    but on MR cars some people think that if you give these cars too much
    weight reduction the cars oversteer a lot.  All you have to do to stop
    this is just decrease you dampners and spring rate. (See tuning section
    when it is added)
    Racing Modification is the best mod but it's really pricey.  It allows
    you to adjust your downforce.  WHAT DOES THE X-AXIS CONTROLLER DO?? If
    you find a car that can use it please e-mail me at .  Active Stability
    controller releases the throttle when the wheels spin.  I only buy this
    for vipers and other really powerful cars the spin a lot.  Traction
    Stability Controller this setting allows the car to have antilock
    brakes.  If you brake without turning too much the wheels won't lock.
    This setting is fun to play with.  It also decreases the chance of
    oversteer and spinout.
    
    _____________________________________________________________________________
    
    28. How does tuning effect my car and how can I use it to my advantage?
    
    Tuning is without a doubt the most important aspect of Gran Turismo 2.
    If you set up your car correctly winning will be easier.  And if you set
    
    up your car totally wrong you will generally suck pretty bad.  You
    almost need a guide or FAQ for tuning because it's so hard and there are
    
    so many different settings.  I will try to give you the most concise
    tuning guide that I can.
    
    Spring Rate
    
    This setting adjusts the stiffness of your springs in both the rear and
    front suspension.  Stiff springs allow for more roll and weight
    transfer.  They also make your ride a lot more responsive and easier to
    control.  Very stiff springs will make your car really hard to control
    over rough areas (example: sand and grave) and bumps.  I strongly
    recommend that you have softer springs than usual on really bumps tracks
    
    like Deep Forest, the Grand Valleys, and especially Laguna Seca.  Really
    
    soft springs will make your car unresponsive and easier to control but
    you won't be able to corner as fast.  This is a really important
    setting.  I recommend that you test drive your car and adjust this and
    dampner; their both really important settings and if they are right your
    
    lap times will be a lot faster.
    
    Ride Height
    
    Ride Height is a measurement of the bottom of a bumper of the ground.
    When the car is lower, it's center of gravity is also lower this allows
    for more weight transfer which in turn reduces body roll.  This makes
    cornering easier and gives the car more stability.  If this is too low
    your car will bottom out when you go off a bump of ramp.  This has never
    
    happened to me in this game.  This is probably due to the fact that the
    bottoms of the cars are not rendered.  Polyphony Digital probably did
    this to save space.  For Rally Racing you will need to increase this
    setting in bot the front and back.
    
    Dampner bound and rebound
    
    When the bound is higher your car will accept weight transfer batter.
    Rebound is the exact opposite.  The higher you set your rebound the
    faster and harder your suspension will transfer the weight back to it's
    opposite direction.  All RWD cars should have fairly high rebound
    setting because you want the weight on the front to transfer to the back
    
    as fast as possible.  Bound settings should be pretty high in the front
    to accept more weight transfer during braking.
    
    Camber
    
    Camber is the wheel's angle in relation to the ground.  0 camber means
    that the wheel is at a 90-degree angle to the ground.  When the wheel is
    
    negatively cambered it is slightly tilted inwards toward the inside of
    the car.  For example, a viper is going around a corner with 0 camber.
    When it enters the corner the cars weight on the inside of the corner
    will transfer to the outside of the corner.  Because of this weight the
    tires will lean outward, positive camber.  This is known as "Plowing."
    0 camber will cause understeer due to loss of traction.  When a tire is
    negatively cambered it will return to a 0-camber position in a corner
    due to the extra weight that is on that tire.
    
    Toe in and out
    
    Tow means that both of the cars wheels are parallel.  Toe out moves the
    wheels farther apart.  This greatly reduces oversteer.  The more toe out
    
    that you have the greater the wear will be on the tires that have toe
    out in them.  If your car is oversteering constantly give the front
    wheels some toe out and just a little toe in at the rear.  If your car
    is understeering give the front wheels some toe in and maybe some toe
    out in the rear.  I recommend that you just leave this setting alone
    until your comfortable with changing the cars settings.
    
    Stabilizers
    
    Stabilizers are usually refered to as anti-roll bars or sway bars.
    Stabilizers are directly related to the relationship between both side
    of the suspension.  This means that what ever happens to one wheel the
    stabilizer will make the opposite wheel do the same thing.  This will
    tighten up your car and will body roll.  For example, your front left
    wheel goes over a bump your stabilizer will transfer this to the front
    right wheel.  This upsets the car and causes your car to lose traction
    and probably spinout.  In the preceding example all this person had to
    do is decrease their stabilizer setting.
    
    Brake Balance
    
    This should be one of your first buys.  This is because you can adjust
    the cars understeer and oversteer while braking.  The higher your front
    brakes are the more understeer your car will have.  The higher your rear
    
    brakes are the more oversteer you will have.  I recommend that you have
    higher front brakes than rear brakes.  This is because the weight will
    transfer forward when you're braking so the front brakes can handle more
    
    brake power.  If you're obsessed with powersliding through every corner
    just set your rear brakes really high.  IF you set your rear brakes high
    
    you can even powerslide in a front wheel drive car!
    
    Gear Ratios
    
    Gear ratios are one of the most influential settings.  They determine
    how much acceleration and top speed your can has.  You can set the gear
    ratios manually but I recommend that you use auto setup until you get
    the hang of things.  In auto setup, the lower the setting the more
    acceleration your car will have. The higher the setting the more top
    speed your car will have.  When your setting is too high your car will
    not accelerate in your highest gear.  When you setup your car manually,
    I recommend that you just change the final gear ratio.  The lower the
    final gear ration is the more acceleration you'll have and the higher it
    
    is the more top speed you're car will have.  The separate gear ratios
    can also be changed.  I recommend that you only screw with them if you
    have a turbo charged engine.  This is because you'll be able to adjust
    the gear ratios to compensate for turbo lag.  I f you have a really
    powerful RWD car you should increase your 1ST gear ratio to have a
    faster shift to second gear.  If you do this you'll reduce wheel spin.
    
    Down Force
    
    Down Force is when air moves over the car it is pushed up this pushes
    the car down giving the wheels more traction.  This also increases
    drag.  So when you're trying to get a fast speed and you don't care
    about handling just reduce your downforce the whole way.  The more
    downforce that your car has the more traction it will have.  This extra
    traction gives the car better handling.  I strongly recommend that you
    have your downforce set to the max.
    
    Limited Slip Differential
    
    This part is a must if your car is a powerful RWD beast.  It reduces
    wheels spin by transferring less throttle to the drive wheels.  The
    "initial" setting refers to your cars acceleration from standstill.  You
    
    want this pretty low to reduce your wheelspin.  The deceleration setting
    
    controls the throttle on the drivewheels when you're decelerating for a
    corner.  A high setting will help stabilize your car but will make it
    harder to turn.  A low setting will make it easier to turn but will
    reduce your cars stability during braking.  The Acceleration setting
    controls the throttle on the drive wheels when you're accelerating out
    of a corner.  A high setting will give the drive wheels their maximum
    acceleration but will increase wheelspin.  A low setting will reduce
    your exiting speed but will make it easier to turn.  For RWD cars have
    the initial low, the decel fairly high, and the accel low.  For a FWD
    Just have all of them fairly low.  For AWD just use the RWD settings.
    
    
    Yaw Controller
    
    This controls the power to each wheel.  I recommend that you have this
    set in the middle so that you don't spinout as much.  A low setting will
    
    just make this part useless and a high setting will make your car
    spinout more.  This part is only available for the mitsibishi galant
    VR4.  There might be some more cars but I haven't found them yet.
    
    Traction Control System (TSC controller)
    
    This is a great modd and a must for vipers and other powerful RWD cars.
    It adjusts the throttle on each of the drive wheels to reduce
    wheelspin.  This is a great buy for all RWD cars.  It will reduce the
    potential for great accel but will decrease wheel spin.
    
    
    
    
    Active Stability Controller (ASC)
    
    This is like anti-lock brakes because you don't hear the screeching
    sound.  It just controls the braking power to each of the wheels.  The
    higher the setting is the faster your car will slow down.  A low setting
    
    will just do nothing.  I recommend that you experiment and try different
    
    settings.
    
    _____________________________________________________________________________
    
    29. Credits
    
    I would like to thank jculbert for writing his compendium for GT1.  His
    compendium made me a better driver in GT1 and 2, so check it out.  Also
    check out DanCG's quick cash guide and the other FAQs that are at
    gamefaqs.com.
    
    _____________________________________________________________________________
    
    30. Links
    
    psx.ign.com - Has a ton of GT2 stuff.
    videogames.com - they have a ton of screens and movies
    Gamefaqs.com - a kick ass site that has a ton of FAQs for just about
    every game.
    
    _____________________________________________________________________________
    
    The other sections will come later.
    
    Copyright 2000 by Dave Yingling