Gran Turismo 2 Driving and Tuning FAQ
Version 0.9
By Dave Yingling
01/26/00
loser81@ignmail.com
Copyright 2000 by Dave Yingling
Do NOT put this FAQ on any other web site without my permission.  And do

not reproduce it on a CD, magazine or any other means of distribution
without my permission.  If you wanna put it on a web site it must be
complete with copyright notice and you must tell me.
______________________________________________________________________

Table of Contents

1.Disclaimer
2.Updates
3.Introduction
4.How do I accelerate properly?
5.How do I Brake (decelerate) properly?
6.What are FF cars?
7.What are FR cars?
8.What are MR cars?
9.What are RR cars?
10.What are 4WD cars?
11.What is the difference between drifting and sliding?
12.How do I drift?
13.How do I control a slide?
14.How do I countersteer to avoid a slide?
15.What are understeer and oversteer?
16.What is weight transfer?
17.What is a "apex"?
18."Slow in, Fast out", What is this?
19.How do I corner a basic L-turn (90 degrees)?
20.How do I corner an S-turn?
21.How do I corner a Hairpin (U-turn)?
22.How do I corner Multiple S turns?
23.How do I corner miscellaneous turns?
24.What is the emergency brake for?
25.How do I Rally race?
26.General Tips
27.What are the best parts to buy?
28.How does tuning effect my car and how can I use it to my advantage?
29.Credits
30.Links
______________________________________________________________________
1.Disclaimer
Gran Turismo is a trademark of SCEA (Sony computer entertainment of
America).  All manufacturers' cars, names, brands, and associated
imagery featured in this FAQ are trademarks and or copyright material of

their respected owner.
______________________________________________________________________
2.Updates
Version 0.5 first draft. I'm going to add the tuning section later.
Version 0.7 second draft.  I added the parts section.  Tuning will come
soon.  I also corrected my e-mail address; it's loser81@ignmail.com

3.Introduction

Gran Turismo 2 is the best racing game ever created.  What makes it a
great is that everything so realistic and different.  The graphics are
pretty good especially the opening cinema on the arcade disc.  If you
look at any game on the N64 or Dreamcast their graphics are a lot
better.  This is because Playstation is almost 5 years old and N64 and
Dreamcast are a lot newer.

The sound is great.  There are realistic car sounds, and great music by
known artists.

The gameplay is excellent.  There is a ton of replay value.  But there
are a lot of bugs.

I created this FAQ because I was bored and I think that gamefaqs needs a

great Driving and tuning guide for Gran Turismo 2.  I hope that you
enjoy it and find it enlightening.
______________________________________________________________________
4.How do I accelerate properly?

Automatic Transmission

In an automatic transmission all you need to do is push X, right?  Wrong

you must have the gear ratios set up properly so that you can avoid
wheelspin and redlining too much.  If you have your gear ratios set up
properly you will blow away your competition and every race will be
easy.  If you just don't touch the settings section you will lose most
of the harder races.

Manual Transmission

In a manual transmission you need to upshift whenever the RPMs hit the
redline.  And you will also need to downshift when you brake of let off
the gas for too long.  When you master this you can do all sorts of
inventive things such as not downshifting so that you don't accelerate
too much and shifting gears before the needle drops in the redline.
After you master all of these things you will be able to beat anyone you

want.

Tapping

Why would you tap the gas or brake?  When you get good you will realize
that if you tap gas and brake instead of holding it in you will be
faster and get better times.  This will also prevent you from spinning
out in powerful cars.  It also decrease your chance of getting oversteer

and understeer.  So experiment.  This really helps out on the license
tests.  So use it.
______________________________________________________________________
5.How do I Brake (decelerate) properly?
Braking is THE most important aspect of racecar driving.  You must
master it.  It is not an option.  SO PRACTICE, PRACTICE, AND PRACTICE
MORE.  There is more to braking but I will give you that information
later in this FAQ.
______________________________________________________________________
6.What are FF cars?

FF stands for front engine front wheel drive.  This is the most popular
drivetrain in production cars, especially in America.  Cars with this
type of drivetrain have good handling but they also have severe
understeer when accelerating full throttle out of a corner.  All FF cars

are cheap.  This makes them real good buys when you start out with a
whole 10 grand.  These cars are usually not good.  This is because if
you fully mod a civic and compare it to any FR car the FR car will
always be better.  FF cars also have crappy acceleration.  This is due
to too much weight transferred to the rear that the front has no
traction to accelerate.  If this happens to you just don't give it full
throttle the whole time, tap gas.
______________________________________________________________________
7.What are FR cars?

FR stands for front engine rear wheel drive.  These cars are very
popular for sports cars and also racecars.  If the car is built right it

can have an ideal 50 to 50 weight ratio (front to rear) this means that
the car will have a neutral feeling when you go around corners.  This
neutral feeling will make going around corners easier for amateur
drivers but if youíre a professional go MR.  FR is the most popular
drivetrain choice for racing and sports cars.  You'll see it everywhere,

in Nascar to The actual Gran Turismo racing.
______________________________________________________________________
8.What are MR cars?

MR stands for mid-engine rear wheel drive.  This is when the engine is
in front of the rear axle.  Some stupid people and car magazines call it

rear engine but its not.  Rear engine cars have the engine behind the
rear axle.  This drivetrain is used in Formula 1 and CART racing.
This makes the car have very great handling because most of the car
weight is in the rear, which makes the front very light.  This allows
the front wheels to turn very easily.  These cars are very hard to drive

because they turn very easily.
______________________________________________________________________
9.What are RR cars?

RR stands for rear engine rear wheel drive.  This type of drivetrain is
not very common.  The only manufacturer that I can think of that still
uses it is Porche.  Cars with this drivetrain have great handling but
they can spinout (loop) easily.  These cars also can sometimes have huge

understeer.  This occurs because the front wheels loose traction (too
much acceleration) and when this happens the steering wheel does not
respond much.  I think that the only racecar that uses this drivetrain
layout is the porches in GT racing.
______________________________________________________________________
10.What are 4WD cars?

4WD stands for four wheel drive.  This is very common in production cars

today.  Subaru only makes cars that are 4WD.  This is very common in
rally racing because of the low traction.  It also is good for driving
on normal roads.  If you suck at this game buy a 4WD because of its
great ability to resist spinouts.
______________________________________________________________________
11.What is the difference between drifting and sliding?

Drifting is when you hear the tires screech but your in no danger of
spinning out.  Let's just say that your in your new NSX and your going
around the corner on the test track and you turn the car left and you
hear the tires screeching, This is drifting.  Sliding is when the rear
of the car is sliding uncontrollably and you're in a huge risk of
spinning out. The only way that I can think of how to explain it is to
have you do it.  Here's how to do it.  Get in a viper (or other powerful

rear wheel drive car) and go to the test track.  Accelerate as much as
you can.  When you reach the 1000m-mark tap circle (emergency brake) and

turn the car right or left.  Then release the hand brake and push X
(gas).  The car should spin or slide uncontrollably.  Do this many times

to master it.  You donít need to master it but it'll help you when you
learn to countersteer.  When you master it try doing it but turn the
opposite way (countersteer).  This should bring the car back under
control.  Remember practice makes perfect.
______________________________________________________________________
12.How do I drift?

Drifting is something that you must learn how to do eventually.  The
easiest way to drift is on the B license tests.  Just watch the demo on
any of the cornering ones.  In order to do it just brake to around the
apex. Then accelerate full bore.  You'll hear the tires screech.  This
screeching is the sound of drifting.  Learn to recognize this sound
because when it gets to loud and noticeable, you're close to sliding.
Master this and you can beat almost anyone.
______________________________________________________________________
13.How do I control a slide?

Controlling a slide is really hard to do right.  It's real hard because
every single car is different and there's a huge difference in handling
with each drivetrain layout.  In order to do it right I will tell you
how to do in each drivetrain layout.

FF - In this drivetrain layout you don't need to do it often so just
turn a little bit in the opposite direction.

FR & RR - Sliding is pretty common in these cars.  You'll need to turn
the opposite direction more than in a FF car.

MR - In MR cars you'll need to do it constantly unless you set your
dampener really high.  You'll have to do almost every time you go around

a corner.  In this drivetrain layout turn the car as much as you do in
FR and RR cars.

4WD - In these cars you don't have to do it at all unless you set up
your car wrong or you're in an insanely powerful car.  I always have
problems with this.  I always overcorrect and hit the wall or even
spinout.  I've lost a ton of races because of this.  So only do when the

car is sliding a t an angle of more than 25 to 45 degrees.
______________________________________________________________________
14.How do I countersteer to avoid a slide?

This is hard but all you have to do is just turn in the opposite
direction of the slide.  The real hard part is how far should you turn?
This is a question that I cannot answer because every car is different
and track is different.  So just practice until you master it.
______________________________________________________________________
15.What are understeer and oversteer?

Understeer is when the front wheels loose traction and the car does not
turn enough.  It is also known as "push."  When this happens just don't
use as much throttle.  When you become very good you will be able to
manipulate the throttle whenever you think that the car will
understeer.  You will only be able of doing this from practice.  So
practice a lot.

Oversteer is when the rear wheels lose traction.  It is also refered to
as "the car is loose "This causes the car to turn too much and the car
slides in the same direction that the car is turning.  You need to
countersteer whenever this happens (see above section).

_____________________________________________________________________________

16.What is weight transfer?

Weight transfer is when the weight shifts between each tire, while the
car is moving.  The more weight you have on each tire the more traction
that tire will have.  Weight transfer causes both understeer and
oversteer.  These are caused when the weight is shifted off the wheels
that need it.  For example let's say that you're driving around a corner

as fast as you can and the car understeers and you smash into a fire
hydrant.  Now you're sitting in the hospital wondering what happened.
First of all you accelerated way too much when you reached the apex of
the corner.  This accelerating cause too much weight to transfer to the
rear but the rear did not need the weight.  The front tires needed the
weight because they needed more traction to turn the car but didn't get
it.  You will need to master this to win the hard races.

_____________________________________________________________________________

17.What is a "apex"?

The apex it the closest part to the inside of a corner and It is in the
middle of the corner.

        _____________________
       /
    /
  /      ____________________
/    A  /
|     /
|     |
|     |   A=apex
|     |
|     |

_____________________________________________________________________________

18."Slow in, Fast out", what is this?

This is a concept that you must learn to be decent at GT2.  It is pretty

obvious what it is.  It means that you brake in to the corner (Slow in)
the when you reach the apex you accelerate (Fast out).  Master this and
you will be up in the pack with the pros.

_____________________________________________________________________________

19.How do I corner L-turns? (90 degrees)

L-turns aren't very common but you will need to learn how to do it.  I
will explain it with the help of the diagram below.

   _______________________________
  /                      c
 /
/
|         b  ______________________
|          /
|          |
|          |
|          |
|          |
|a         |
|          |
|          |
|          |


This diagram shows a basic "driving line" (racing line).  A driving line

is the imaginary line that shows the fastest path around each corner.

When cornering a corner like this one brake hard, then ease up as you
get closer to point b.  This is called "trail braking".  When you reach
point b, which is the apex, start to accelerate toward point c.

_____________________________________________________________________________

20.How do I corner S-turns (shackains)?

S-turns are a pain.  You usually have to brake allot and they're really
hard to do right and get the fastest time possible.

____________
 a          \
              \
                \
                  \
_________           \
          \ b       |
            \       |
            |       |
            |c      |
            |       |
            |       |
            |       \
            |       d \____________
            \
              \
                \
                  \
                    \____________e_

Start around point a, then brake (trail brake if necessary) as needed to

point b.  At point b slightly accelerate if necessary to point c.  At
point c stay on that same side of the road, do not merge left as you
normally do!!!  Then merge right to point d.  At point d accelerate to
e.  Try different variations to get the fastest times out of every
S-turn you encounter.

_____________________________________________________________________________

21.How do I corner hairpins?

Hairpins are one of the hardest corners to corner properly.  In very
powerful rwd cars you can spinout very easily so tap gas when you reach
the apex only if you're in a rwd car.  When you're out of the corner or
when you think that you can floor it, floor it.  There are 2 different
ways to corner a hairpin.  I'll explain both of them.  For the first one

ignore the capitol Z and X.  In the second explanation ignore point c.
       ________
      /        \
    /            \
  /   Z            \
/        _b_        \
|       /   \        |
|      /     \       |
|a     |     |      c|
|      |     |       |
|      |     |       |
|      |     |      X|
|      |     |       |
|      |     |       |
|      |     |       |
Brake when it's necessary.  I'm saying this because every hairpin in the

game is different and the length of track between the hairpin and the
preceding turn is also different.  So the only way to know when to turn
is through practice.

At point a brake to point b (try letting of the brake for a second the
brake again, this helps a lot you're doing the hard championships and
you need to save every second possible.  All right at point b accelerate

to point c.
(Ignore the capitol Z and X for cornering this way.

For the faster method you'll want a car with great acceleration and
either 4wd or a rwd car that has good traction and not much slip.  You
can still do it with one but you'll be slower out of the corner.  Now
tap brake then gas at point A, this will put the car in a drift.  Make
sure that you turn the car enough so that the front is pointing at the
apex (point b).  Then just accelerate to point X.

The above technique is very hard to do right so just practice and hope
y9ou get it right.  Remember don't throw your controller at the TV you
might break one or the other.  So just throw it at the floor, it's a lot

cheaper.

_____________________________________________________________________________




22.How do I corner multiple S-turns?

When you think that one S-turn is hard try doing like 3 or 4 in a row;
that's hard.  Here are some pointers.  I didn't draw a diagram because
I'm lazy.  So just live with it.

* Stay on the opposite side of the apex, your exit speed will be higher.

* Learn every course so that you donít have to think too much.
* At some areas you can just drive through the grass, this is a lot
faster.
* Brake more than you have to.
* Don't spinout
* Drive through the ones that are just dirt.  (Apricot hill)

More will be added later as soon as I think of them.

_____________________________________________________________________________

23.How do I corner miscellaneous Corners?

I couldn't think of another name for them.  They are everything that has

not been covered in the sections above.  Just read below for some
helpful hints.

Slight corners: Ex: first corner in high speed ring

For these all you half to do is tap on the d pad or turn the stick in
the right direction.  Some of them get sneaky and the turn starts out
slight but gets a lot sharper.  For these just remember where they are
then brake and corner as explained above.

Corkscrews: Ex: Laguna Seca

BRAKE, BRAKE, AND BRAKE MORE.  For these I recommend that you tap brake
once right before the top of the hill.  Then brake as necessary.  When
you get close turn a little then tap brake one more time.  Make sure
that you turn the car enough.  If you don't you'll slam into the tire
wall.  As soon as you see the bottom of the hill, start to accelerate
out of the corner.

This corner is a real pain.  You have to brake a lot then make sure that

you turn the car enough to make it out of the corner.  If you master it
you will be able to win every time you race on this track.  There are
other ways of cornering this corkscrew.  For example just slide the rear

out.  Then accelerate out of the corner.  This I think is a little
harder to do right.  You'll have a faster time my way.

More to come as I think of them.

_____________________________________________________________________________

24.What is the emergency brake for?

The emergency brake is fun to just play with.  It saved my life many
times.  I'll list some inventive uses for it below.  Some of these are
just plain stupid while others are useful.

* If you forget to brake for a tight corner do not fear just pull your
emergency brake and slide the car so that It Drifts and does not slide
too much.  When you have slowed down enough accelerate through the
corner.

* Use it in rally racing to slide the rear end of your car around to
make the corners.

* I like to pull 360's to celebrate a victory.  So tap brake a couple of

times then pull your e brake and turn your car left or right.  Wahlah!!

More to come later.

_____________________________________________________________________________

25.How do I rally race?

I like rally racing.  It's kind of fun but it gets annoying when you
spinout and lose.  I thought about making a section on rallying but I
did not because I suck at it.  Here are some tips.

*Use the e brake.

*Learn the tracks.  This is a must.

*Use a 4WD. You won't spinout as much.

*Use the Escudo.  It's a lot easier and you will definitely win.

*Don't suck.  Try not to suck, if this happens just practice more.

More to come.

_____________________________________________________________________________

26.General Tips

Here are some useful Tips that cover everything.

*Game sharks spoil the game.  You can use them if you want.

*Get all of the licenses before you start.  You'll be a better driver.

*If youíre a newbie start on the arcade disk first for practice.

*If there is a corner you canít do right don't fret, just watch the
replay and do what the first place computer car does on that corner.

*On the licenses watch the demos.

More to come.

_____________________________________________________________________________

27. What are the best parts to by?

Here is a list of the parts that you must buy in order to win
consistently.  If you're really good then you don't need all of them but

I recommend that you use them.  You can win all of the races by just
having a better car than your competition.  Remember this.

Mufflers:  Any of these are good buys but I recommend that you use the
Racing muffler, you'll get more horsepower but your low-end performance
will be reduced.  You can buy the other ones to reduce your hp so that
you can make the race that you want to race in.

Brakes:  Both are MUSTS.  Your braking performance is increased a lot
and you can adjust it to one of 24 levels.

Engine:  All of these are good buys.  Performance chip just increases
your hp.  Engine balancing increases your hp but more importantly it
increases you're redline (Ex: without mod, 7,800, with mod, 8,200).
Port polish increases your hp and slightly increases your redline.  The
NA tune will only work for naturally aspirated engines but some small
cars can use both.  On the highest stage of NA tune your cars low-end
performance will decrease.  Increasing displacement gives you more hp
and better all around performance but it will only work with some
skylines.

Drivetrain:  These too are all good buys.  Transmission is one of the
more important settings to use correctly (see tuning section), just buy
the one for pros unless you're a newbie.  Clutches are important;
they'll increase you acceleration a little.  I recommend the triple
clutch, it's the most expensive but delivers the best performance.
Limited slip differentials are sweet.  I only use the full customization

because it offers better performance and it's only a few more grand.
Flywheels are the best first mod.  They will increase you accel.  Only
buy the ultra-light flywheel because it's only a few more grand.  The
carbon driveshaft is a must but for 4WD and RWD cars.  It reduces the
weight.

Turbos:  There are 4 different turbo levels.  The first one gives you
the least amount of power.  Turbo 4 gives you the most power but you low

rpm accel is crappy.  I recommend that you buy turbo # 3.  This is
because turbo 4 is usually too much power for most people and it's way
to easy to win.  Intercooler just gives you more hp.  I recommend that
you buy the racing one, it's better.

Suspension:  This is a important buy for anyone it can shave off the
last second or it can cause you to spinout.  If youíre a newbie just buy

the the sports ones.  If your good  go for the best one.

Tires:  Sports tires these are good buy if you low on money and you know

that you're gonna needs all of the grip that you can possibly get.  For
slicks a recommend super soft for short races and either medium or hard
for endurance races.  Dirt tires are only for rally racing and you can
only buy them for certain cars.  The simulation tires are kind of cool
but they get annoying because their grip isnít as good as the normal
ones.

Others:  Weight reduction is very important.  It makes everything better

but on MR cars some people think that if you give these cars too much
weight reduction the cars oversteer a lot.  All you have to do to stop
this is just decrease you dampners and spring rate. (See tuning section
when it is added)
Racing Modification is the best mod but it's really pricey.  It allows
you to adjust your downforce.  WHAT DOES THE X-AXIS CONTROLLER DO?? If
you find a car that can use it please e-mail me at .  Active Stability
controller releases the throttle when the wheels spin.  I only buy this
for vipers and other really powerful cars the spin a lot.  Traction
Stability Controller this setting allows the car to have antilock
brakes.  If you brake without turning too much the wheels won't lock.
This setting is fun to play with.  It also decreases the chance of
oversteer and spinout.

_____________________________________________________________________________

28. How does tuning effect my car and how can I use it to my advantage?

Tuning is without a doubt the most important aspect of Gran Turismo 2.
If you set up your car correctly winning will be easier.  And if you set

up your car totally wrong you will generally suck pretty bad.  You
almost need a guide or FAQ for tuning because it's so hard and there are

so many different settings.  I will try to give you the most concise
tuning guide that I can.

Spring Rate

This setting adjusts the stiffness of your springs in both the rear and
front suspension.  Stiff springs allow for more roll and weight
transfer.  They also make your ride a lot more responsive and easier to
control.  Very stiff springs will make your car really hard to control
over rough areas (example: sand and grave) and bumps.  I strongly
recommend that you have softer springs than usual on really bumps tracks

like Deep Forest, the Grand Valleys, and especially Laguna Seca.  Really

soft springs will make your car unresponsive and easier to control but
you won't be able to corner as fast.  This is a really important
setting.  I recommend that you test drive your car and adjust this and
dampner; their both really important settings and if they are right your

lap times will be a lot faster.

Ride Height

Ride Height is a measurement of the bottom of a bumper of the ground.
When the car is lower, it's center of gravity is also lower this allows
for more weight transfer which in turn reduces body roll.  This makes
cornering easier and gives the car more stability.  If this is too low
your car will bottom out when you go off a bump of ramp.  This has never

happened to me in this game.  This is probably due to the fact that the
bottoms of the cars are not rendered.  Polyphony Digital probably did
this to save space.  For Rally Racing you will need to increase this
setting in bot the front and back.

Dampner bound and rebound

When the bound is higher your car will accept weight transfer batter.
Rebound is the exact opposite.  The higher you set your rebound the
faster and harder your suspension will transfer the weight back to it's
opposite direction.  All RWD cars should have fairly high rebound
setting because you want the weight on the front to transfer to the back

as fast as possible.  Bound settings should be pretty high in the front
to accept more weight transfer during braking.

Camber

Camber is the wheel's angle in relation to the ground.  0 camber means
that the wheel is at a 90-degree angle to the ground.  When the wheel is

negatively cambered it is slightly tilted inwards toward the inside of
the car.  For example, a viper is going around a corner with 0 camber.
When it enters the corner the cars weight on the inside of the corner
will transfer to the outside of the corner.  Because of this weight the
tires will lean outward, positive camber.  This is known as "Plowing."
0 camber will cause understeer due to loss of traction.  When a tire is
negatively cambered it will return to a 0-camber position in a corner
due to the extra weight that is on that tire.

Toe in and out

Tow means that both of the cars wheels are parallel.  Toe out moves the
wheels farther apart.  This greatly reduces oversteer.  The more toe out

that you have the greater the wear will be on the tires that have toe
out in them.  If your car is oversteering constantly give the front
wheels some toe out and just a little toe in at the rear.  If your car
is understeering give the front wheels some toe in and maybe some toe
out in the rear.  I recommend that you just leave this setting alone
until your comfortable with changing the cars settings.

Stabilizers

Stabilizers are usually refered to as anti-roll bars or sway bars.
Stabilizers are directly related to the relationship between both side
of the suspension.  This means that what ever happens to one wheel the
stabilizer will make the opposite wheel do the same thing.  This will
tighten up your car and will body roll.  For example, your front left
wheel goes over a bump your stabilizer will transfer this to the front
right wheel.  This upsets the car and causes your car to lose traction
and probably spinout.  In the preceding example all this person had to
do is decrease their stabilizer setting.

Brake Balance

This should be one of your first buys.  This is because you can adjust
the cars understeer and oversteer while braking.  The higher your front
brakes are the more understeer your car will have.  The higher your rear

brakes are the more oversteer you will have.  I recommend that you have
higher front brakes than rear brakes.  This is because the weight will
transfer forward when you're braking so the front brakes can handle more

brake power.  If you're obsessed with powersliding through every corner
just set your rear brakes really high.  IF you set your rear brakes high

you can even powerslide in a front wheel drive car!

Gear Ratios

Gear ratios are one of the most influential settings.  They determine
how much acceleration and top speed your can has.  You can set the gear
ratios manually but I recommend that you use auto setup until you get
the hang of things.  In auto setup, the lower the setting the more
acceleration your car will have. The higher the setting the more top
speed your car will have.  When your setting is too high your car will
not accelerate in your highest gear.  When you setup your car manually,
I recommend that you just change the final gear ratio.  The lower the
final gear ration is the more acceleration you'll have and the higher it

is the more top speed you're car will have.  The separate gear ratios
can also be changed.  I recommend that you only screw with them if you
have a turbo charged engine.  This is because you'll be able to adjust
the gear ratios to compensate for turbo lag.  I f you have a really
powerful RWD car you should increase your 1ST gear ratio to have a
faster shift to second gear.  If you do this you'll reduce wheel spin.

Down Force

Down Force is when air moves over the car it is pushed up this pushes
the car down giving the wheels more traction.  This also increases
drag.  So when you're trying to get a fast speed and you don't care
about handling just reduce your downforce the whole way.  The more
downforce that your car has the more traction it will have.  This extra
traction gives the car better handling.  I strongly recommend that you
have your downforce set to the max.

Limited Slip Differential

This part is a must if your car is a powerful RWD beast.  It reduces
wheels spin by transferring less throttle to the drive wheels.  The
"initial" setting refers to your cars acceleration from standstill.  You

want this pretty low to reduce your wheelspin.  The deceleration setting

controls the throttle on the drivewheels when you're decelerating for a
corner.  A high setting will help stabilize your car but will make it
harder to turn.  A low setting will make it easier to turn but will
reduce your cars stability during braking.  The Acceleration setting
controls the throttle on the drive wheels when you're accelerating out
of a corner.  A high setting will give the drive wheels their maximum
acceleration but will increase wheelspin.  A low setting will reduce
your exiting speed but will make it easier to turn.  For RWD cars have
the initial low, the decel fairly high, and the accel low.  For a FWD
Just have all of them fairly low.  For AWD just use the RWD settings.


Yaw Controller

This controls the power to each wheel.  I recommend that you have this
set in the middle so that you don't spinout as much.  A low setting will

just make this part useless and a high setting will make your car
spinout more.  This part is only available for the mitsibishi galant
VR4.  There might be some more cars but I haven't found them yet.

Traction Control System (TSC controller)

This is a great modd and a must for vipers and other powerful RWD cars.
It adjusts the throttle on each of the drive wheels to reduce
wheelspin.  This is a great buy for all RWD cars.  It will reduce the
potential for great accel but will decrease wheel spin.




Active Stability Controller (ASC)

This is like anti-lock brakes because you don't hear the screeching
sound.  It just controls the braking power to each of the wheels.  The
higher the setting is the faster your car will slow down.  A low setting

will just do nothing.  I recommend that you experiment and try different

settings.

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29. Credits

I would like to thank jculbert for writing his compendium for GT1.  His
compendium made me a better driver in GT1 and 2, so check it out.  Also
check out DanCG's quick cash guide and the other FAQs that are at
gamefaqs.com.

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30. Links

psx.ign.com - Has a ton of GT2 stuff.
videogames.com - they have a ton of screens and movies
Gamefaqs.com - a kick ass site that has a ton of FAQs for just about
every game.

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The other sections will come later.

Copyright 2000 by Dave Yingling