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                                                     ASCII Art generated by:
                                                               GlassGiant.com
 
 
 
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  `---`             `--`---'                  `----'    ---`-'   `--`---' 
Version: 12.01 
 
(Text Art generated by: patorjk.com) 
 
 
 
 
 
 
                                                                  GEN00000001
 
=============================================================================
Introduction 
=============================================================================
 
Hello boys and girls. Welcome to this FAQ. 
 
I must note that this FAQ is an automated conversion into TXT for a FAQ 
that is originally written in HTML. Therefore this version may not contain 
the full setup the FAQ was written in. If I would have used some 
screenshots to make my point acros they will (of course) not be visible 
here. The reason you probably see this FAQ is because you accessed it from 
a site that does not allow to write FAQs in HTML. 
If you want to see the true version of this FAQ with everything shown as it 
should, please access the FAQ from http://faq.tbbs.nl 
 
First of all a quick note on how I write FAQs/Walkthroughs. 
I live with the idea that playing a game from start to finish constantly 
checking a walkthrough beside you is NOT gaming. Therefore I try to set up 
my FAQs that way that you only have to check my guide if you are hopelessly 
stuck (which happens even to the best gamers). 
For that very reason I index my FAQ pretty thouroughly. Please check out in 
the index which part of the game you are stuck in. 
Then take note of the number written behind the section. Open a search 
request (Ctrl-F in Windows and most Linux distros, Command-F (or Apple-F) 
if you like on MacOS X. If you use a Windows Keyboard on a Mac it's 
WindowsLogo-F). Put the number in there and search and you should hit the 
section the explanation of your problem is written in. 
 
 
Then a quick note on symbols much lines begin with in this FAQ 
- If you see this, it means you just entered a new room. Much RPGs and 
  adventure games have their dungeons (and towns) divided in such rooms. 
  You'll quickly pick up what I mean by "room". Some games (like Wild Arms 
  3,4,5 and Alter Code F) have their rooms numbered and shown for you to 
  see. If this FAQ handles such a game I will use that number in stead so 
  you can search your problem A LOT easier. 
  = You will also see a lot that start with this mark 
  = That that I'm just summing up what you must do in that room action by 
    action. This way you have (in my humble opinion) the best view on what 
    you must do. 
 
When it comes to version numbers. As per Nov, 25th 2011, all FAQs of mine 
will numbers in version in the same manner Ubuntu numbers their versions of 
Linux. Version 11.12 will just mean 11th year after 2000 and the 12th 
month. so version 11.12 is released in December, 2011 :) 
 
Basically that covers everything. 
 
 
=============================================================================
Index 
=============================================================================

   General stuff
    Introduction  ............................................... GEN00000001
    General Overview  ........................................... GEN00000002


   Characters
    Justin  ..................................................... CHR00000001
    Sue  ........................................................ CHR00000002
    Feena  ...................................................... CHR00000003
    Gadwin  ..................................................... CHR00000004
    Rapp  ....................................................... CHR00000005
    Milda  ...................................................... CHR00000006
    Guido  ...................................................... CHR00000007
    ?????  ...................................................... CHR00000008
    Party Setups  ............................................... CHR00000009
    Other Characters  ........................................... CHR0000000A


   Disc One
    Disc One - Overview  ........................................ DK100000001
    Parm - General Overview  .................................... DK100000002
    Parm - Gantz's Wager  ....................................... DK100000003
    Parm - Let's go to the Museum  .............................. DK100000004
    Marna Road  ................................................. DK100000005
    Sult Ruins  ................................................. DK100000006
    Parm - Java the adventurer  ................................. DK100000007
    Leck Mines - Introduction Part  ............................. DK100000008
    Leck Mines  ................................................. DK100000009
    Parm - Time to say goodbye  ................................. DK10000000A
    Steamer - Part I  ........................................... DK10000000B
    Ghost Ship  ................................................. DK10000000C
    Steamer - Part Two  ......................................... DK10000000D
    Port of New Parm  ........................................... DK10000000E
    Town of New Parm  ........................................... DK10000000F
    Merril Road  ................................................ DK100000010
    Feena's House  .............................................. DK100000011
    Sewers  ..................................................... DK100000012
    Rangle Mountains  ........................................... DK100000013
    Dom Ruins  .................................................. DK100000014
    Herb Mountains  ............................................. DK100000015
    Garlyle Base  ............................................... DK100000016
    Millitairy Train  ........................................... DK100000017
    West Misty Forest  .......................................... DK100000018
    Luc Village (1)  ............................................ DK100000019
    God of Light Mountain  ...................................... DK10000001A
    Luc Village (2)  ............................................ DK10000001B
    East Misty Forest  .......................................... DK10000001C
    End of the World  ........................................... DK10000001D
    Valley of the Flying Dragon  ................................ DK10000001E
    Dight Village  .............................................. DK10000001F
    Mount Typhoon (Part 1)  ..................................... DK100000020
    Typhoon Tower  .............................................. DK100000021
    Mount Typhoon (Part 2)  ..................................... DK100000022
    Dight - Spear of Heroes  .................................... DK100000023
    Lama Mountains  ............................................. DK100000024
    Gumbo  ...................................................... DK100000025
    The Great Volcano  .......................................... DK100000026
    Gumbo - Return of the Brave Couple  ......................... DK100000027
    Twin Towers  ................................................ DK100000028
    Twin Towers - Sub-Dungeon  .................................. DK100000029
    Discussion about your way to cross the sea  ................. DK10000002A
    Mysterious Vanishing Hill  .................................. DK10000002B
    Byebye, Sue!  ............................................... DK10000002C
    Valley of the Flying Dragon - Gadwin's final lesson  ........ DK10000002D
    Dight - Time to set sail  ................................... DK10000002E
    Pirate Island  .............................................. DK10000002F


   Disc Two
    Disc Two - Overview  ........................................ DK200000001
    Virgin Forest  .............................................. DK200000002
    Cafu Village  ............................................... DK200000003
    Petrified Forest  ........................................... DK200000004
    Tower of Doom  .............................................. DK200000005
    Cafu - Back from Doom  ...................................... DK200000006
    Zil Desert  ................................................. DK200000007
    Zil Padon  .................................................. DK200000008
    Savanna Wilderness  ......................................... DK200000009
    Brinan Plateau  ............................................. DK20000000A
    Laine Village  .............................................. DK20000000B
    Abandoned Laine Village  .................................... DK20000000C
    Laine Village - Back From Lower Village  .................... DK20000000D
    Zil Padon - Meet the Mogay Elder  ........................... DK20000000E
    Zil Ruins - Overview  ....................................... DK20000000F
    Zil Ruins - Section One  .................................... DK200000010
    Zil Ruins - Section Two  .................................... DK200000011
    Zil Ruins - Section Three  .................................. DK200000012
    The Grandeur  ............................................... DK200000013
    Laine Village - Let's go to Alent  .......................... DK200000014
    Rainbow Mountain  ........................................... DK200000015
    Alent  ...................................................... DK200000016
    Luzet Mountains  ............................................ DK200000017
    J Base  ..................................................... DK200000018
    Underground Railway Ruins  .................................. DK200000019
    Lyonlot  .................................................... DK20000001A
    Field Base  ................................................. DK20000001B
    Zil Padon - Gaia's here!  ................................... DK20000001C
    Luzet Mountains - Round Two  ................................ DK20000001D
    J Base - What's Leen gonna do?  ............................. DK20000001E
    Zil Padon - What to do now?  ................................ DK20000001F
    Field Base  ................................................. DK200000020
    Zil Padon - Guido's final council  .......................... DK200000021
    Spirit Sanctuary  ........................................... DK200000022
    J Base - Road to Icarian City  .............................. DK200000023
    Icarian City  ............................................... DK200000024
    Gaia  ....................................................... DK200000025
    The Grand Finale  ........................................... DK200000026


   Sidequests
    Overview  ................................................... SID00000001
    Soldier's Graveyard  ........................................ SID00000002
    The Castle of Dreams  ....................................... SID00000003


   Bosses
    Rock Bird  .................................................. BOS00000001
    Orc King  ................................................... BOS00000002
    Squid King  ................................................. BOS00000003
    Chang  ...................................................... BOS00000004
    Ganymede  ................................................... BOS00000005
    Saki  ....................................................... BOS00000006
    Nana  ....................................................... BOS00000007
    Mio  ........................................................ BOS00000008
    Gadwin  ..................................................... BOS00000009
    Serpent  .................................................... BOS0000000A
    Mad Dragon  ................................................. BOS0000000B
    Massacre Machine (1)  ....................................... BOS0000000C
    Massacre Machine (2)  ....................................... BOS0000000D
    Gadwin  ..................................................... BOS0000000E
    Grin Whale  ................................................. BOS0000000F
    Trent  ...................................................... BOS00000010
    Milda  ...................................................... BOS00000011
    Gaia Battler - 1/4  ......................................... BOS00000012
    Gaia Battler - 2/4  ......................................... BOS00000013
    Ruin Guard  ................................................. BOS00000014
    Nana, Saki & Mio  ........................................... BOS00000015
    General Baal - 1/3  ......................................... BOS00000016
    Hydra  ...................................................... BOS00000017
    Great Susano-o  ............................................. BOS00000018
    Phantom Dragon  ............................................. BOS00000019
    General Baal - 2/3  ......................................... BOS0000001A
    Gaia Battler - 3/4  ......................................... BOS0000001B
    Mage King  .................................................. BOS0000001C
    Gaia Battler 4/4  ........................................... BOS0000001D
    Mullen  ..................................................... BOS0000001E
    Gaia Trent  ................................................. BOS0000001F
    Gaia Armor  ................................................. BOS00000020
    General Baal  ............................................... BOS00000021
    Gaia Core  .................................................. BOS00000022
    Evil Gaia  .................................................. BOS00000023
    Kung-Fu Master (Optional Boss)  ............................. BOS00000024
    Lord's Ghost (Optional Boss)  ............................... BOS00000025


   Backgrounds
    Skill Level Boosting Tips  .................................. BCK00000001
    Stashing Place (Very important! READ READ!)  ................ BCK00000002
    Story Backgrounds  .......................................... BCK00000003


   Final Notes
    Copyrights and permissions  ................................. END00000001
    How do you contact me?  ..................................... END00000002



 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
                                                                  GEN00000002
=============================================================================
General Overview 
=============================================================================
When I look back on how I got myself into buying this game, I'm a bit 
laughing. I read about Grandia in a review, and it only got a 1-star rating 
out of 5 as Grandia was deemed the most clichematic game, with bad gameplay 
crappy story and so on. But I read a bit through the lines of that review, 
and the reviewer wasn't really able to get his point across in that review. 
Shame on him since that was a profesional reviewer. Then again, RPG games 
easily get crappy reviews when they don't bear the name 'Final Fantasy'. 
So I took myself in a little bit of a wager. I went to the store and bought 
the game. The cover looked inviting, but I like anime drawing style, and if 
you like that Grandia gets you served. I unpacked the game put in in my 
PlayStation, and guess what? I couldn't get my hands of that game any more. 
As a matter of fact, even the worse case of migraine I had in my life in 
that period made me want to continue play (though my health forced me to 
stop, and I'm still angry for that). 
 
Storywise... Yeah, the game DOES contain cliches... In fact there are a LOT 
of those, but Justin, Sue and Feena are just very well casted characters, 
and cliche or not, they play their roles with absolute brilliance. The 
story takes the time to build up, and even behind the cliches there's still 
a strong plot that slowly unfolds. Every part of the story has a reason. 
And the way the game makers worked out the story made me close Justin and 
Feena in my heart and they will remain there forever. 
 
 
When we come to gameplay, the games that try the least to be revolutionary 
often turn out to be it the most, and in the best way too. Grandia 
introduces a very inventive gameplay system, and the combat system in 
particular is very well setup. Lots of people like to call it a mixture of 
Lunar's walk-to-the-enemy system with Final Fantasy's Active Time Battle 
system, and I do believe that describes the system best. 
It takes awhile to get the hang of the system, but when you get the feeling 
it might well be one of the best combat systems ever created for an RPG. 
The downside is that the battles may look a bit chaotic, but it does work 
well, and you'll get used to that after a few plays. It does force you to 
think tactically. It just won't do good to just slash around without 
thinking things through. You must have a plan to win battles. 
Unlike the ATB system the Grandia engine stops completely while entering 
moves, so you can take your time to think your strategy through. 
 
 
Inventory is very limited, so think well what you want to take with you. 
You can stash items. 
 
The game has 8 playable characters. Only 4 are allowed in the party at a 
time. Now you don't get a change party member feature like in Breath Of 
Fire or Final Fantasy. Nope. 4 of them are only in your party temporary and 
the other 4 will remain in your party forever. (See character-sections for 
more info on who stays and who leaves. That info is handy if you want to 
work them out). When they leave their efforts is not wasted. All stuff they 
had in their bags and they had equipped will be dumped in the stashing 
place for you to pick up. You can also transfer a third of the skill 
experience (not the general experience) to an other character. 
 
 
 
 
Over time there were two versions of this game. The CD-ROM version, sold on 
two CDs, which was the initial version of the game, and a downloadable 
version which can be downloaded at PlayStation Store for a cheap price, if 
you got a PS3. 
Both versions are exactly the same. Of course since you couldn't get the 
manual on paper in a download, you get a full PDF style manual with your 
download. Check the menu features of you PS3 to find it. 
Since Grandia is a game that crashes VERY EASILY when your discs are 
damaged or dirty in even the tiniest way, that downloadable version is 
really something you should consider. 
AND YES THAT DOWNLOAD I SPOKE OFF IS LEGAL!!! (I really must stress that as 
many people don't believe some companies offer their stuff for download). 
Oh yeah, I only had to pay 4 euros or so for my download. 
 
 
 
 
Now one more thing about the way I set up this FAQ. 
- Means new room. A lot of dungeons are divided in rooms. 
  = Means that I sum up things for you to do inside one room 
 
 
Next at all dungeon starts or bosses I name my levels, like this: 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 02 | General ... 01 | General ... 06 | General ... 30 
Sword ..... 01 | Mace ...... 01 | Dagger .... 03 | Sword ..... 20 
Mace ...... 01 | Throw ..... 01 | Whip ...... 03 | ----------- -- 
Axe ....... 01 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... -- | Fire ...... -- | Fire ...... 03 | Fire ...... 06 
Wind ...... -- | Wind ...... -- | Wind ...... -- | Wind ...... XX 
Water ..... -- | Water ..... -- | Water ..... -- | Water ..... XX 
Earth ..... -- | Earth ..... -- | Earth ..... -- | Earth ..... 07 
=============================================================================
What I must stress most is that the general levels, have very little 
meaning in Grandia, so don't even bother going for that. The trick in 
Grandia is to work out your skills. If you have a sword equipped you'll 
gain Sword experience for every blow you deal with a sword. You can get 
water experience for every spell that's either water, forest (water+earth) 
or Ice (Water+Wind) based. Those skills are the most important thing to go 
for. Not only is that the way to learn new spells and abilities, they also 
provide you the quickest way to get your characters stronger. So focus more 
on those!!! 
 
 
 
 
Well, let's get this show on the road, for one of the best RPG games 
(despite its flaws) ever created. 
 
 
 
 
                                                                  CHR00000001
=============================================================================
Justin 
=============================================================================
Justin is a scatterbrained boy who dreams to be an adventurer like his 
father and grandfather before him. He's very energetic, he jumps into every 
challenge that comes across his way, and never thinks about the danger he 
puts himself and his friends into and gets away with it all the time. 
Justin's true power is an ability he never thought of, while it was so 
obvious, and unknowingly he's been using it all the time. That ability 
might be the key to open the way to unbelievable things. 
 
 
In battle Justin is a pretty agile character. His strength is average, but 
if you use "Dragon Cut" like crazy on the moment he learns it from Gadwin, 
you can get him the strongest character of the game in no-time. 
He has no serious flaws in battle, making him very well suited for the 
game's main hero. 
 
 
Since Justin is your main hero, he's always with you. There are NO SECTIONS 
without him. Cut short you should really work him out as well as you can. 
 
 
Quotes: 
    Victory: Alright, We Won!
    Perfect: What a finish
    Boss:    Alright! Big Win For Us
    Dead:    That was close
    Special: YEAH! We Won Guys!
    Escape:  We're In Trouble! Retreat!
    
    Fire:    Burn Now!
    Earth:   Feel the Earth's fury! (Disc 1)
             Feel the Earth's gore! (Disc 2)
    Wind:    Blow, storm! Blow!
    Frost:   Feel the power of ice!
    Heal:    There, there!
    Attack:  See my power!
 
 
Special Moves: 
- V-Slash 
  "V-Slash" 
  = Deals extra damage to one target 
  = Justin starts the game with this move. 
 
- W-Break 
  = A more powerful version of V-Slash 
  = Sword 6, Mace 4 
 
- Shockwave 
  "Here goes!!!!" 
  = Damages an entire area 
  = Mace 7, Axe 5 
 
- Mid-Air Cut 
  "HAH!!!! Slice in two!" 
  = Powerful attack on one target. 
  = This move is very good for boss fights 
  = Mace 10, Axe 12 
 
- Lotus Cut 
  "Burn, baby, burn!" 
  = Fire attack on one target 
  = Sword 12, Fire 8 
 
- Ice Cut 
  = Ice attack on one target 
  = Axe 16, Wind 10, Water 10 
 
- Thor Cut 
  = Thunder attack on one target 
  = Sword 23, Fire 17, Wind 17 
 
- Immortal Aura 
  = Justin becomes immune to all attacks for a brief period of time 
  = Sword 20, Mace 25, Axe 22 
 
- Dragon Cut 
  "Gadwin's secret move! Dragon King Slice!" 
  = Extremely strong explosive move to all targets. 
  = Using this move when you have 3 or more opponents works wonders to work 
    out your weapon, fire and earth skill levels. 
  = Sword 16, Fire 6, Earth 7 
  = Regardless of your levels, Justin cannot obtain this move until Gadwin 
    teaches it to him when he leaves the party permanently. 
 
- Heaven & Earth Cut 
  "Prepare yourself.... this is it!" 
  = Extremely strong non-elemental move to all targets 
  = Not as useable for boosting skill levels, like Dragon Cut, still it can 
    be helpful. 
  = Sword 32, Mace 29, Axe 30 
  = Regardless of your levels, Justin cannot obtain this move until Gadwin 
    teaches him "Dragon Cut" when he permanently leaves the party. 
 
 
Spells: 
   = Level 1 Spells
     Burn!                Fire 1
     ZAP!                 Fire 5, Wind 4
     Howl                 Wind 1
     Crackle              Wind 3, Water 2
     Freeze               Wind 6, Water 5
     Heal                 Water 1
     Snooze               Water 3
     Cure                 Water 3, Earth 2
     Diggin'              Earth 1
     BOOM!                Earth 7, Fire 6

   = Level 2 Spells
     Burnflame            Fire 4
     Burnstrike           Fire 18
     ZAP All              Fire 10, Wind 9
     Howlslash            Wind 6
     Cold                 Wind 10, Water 8
     Crackling            Wind 10, Water 12
     Alheal               Water 5
     Healer               Water 8
     Tremor               Earth 3
     BOOM-POW!            Earth 10, Fire 10

   = Level 3 Spells
     Burnflare            Fire 9
     Fireburner           Fire 25
     Dragon-ZAP           Fire 21, Wind 19
     Gad-ZAP              Fire 19, Wind 15
     Howlnado             Wind 23
     Resurrect            Water 16
     Alhealer+            Water 21
     Halvah               Water 19, Earth 16
     Quake                Earth 19
     BA-BOOM!             Earth 20, Fire 18
 
 
 
                                                                  CHR00000002
=============================================================================
Sue 
=============================================================================
A little girl with a "I'm not a kid"-complex. She tries really hard to act 
like an adult and scold Justin for the mischief he causes in his desire to 
be an adventurer. Sue is a bit bossy and act like an insufferable 
know-it-all, but she means well and can be an emotional support when you 
need her most. 
 
 
In battle Sue is slow and weak, the only thing that makes her interesting 
is the fact that she can heal the entire party with "Rah Rah Cheer", and as 
you have no other form of healing at the start of the game aside from 
items, she's an asset at that point. But soon that move will be passed by 
much better spells, and Sue will become more of nuisane than an asset. 
Especially since it takes her a lot of time to resume the battle whenever 
she gets hit. 
 
 
Sue joins your party at the start of the game, but despite that her 
presence won't last forever as she leaves the group after completing the 
Mysterious Vanishing Hill. Of all temporary characters Sue is the one that 
stays with you the longest, so you may need to work her out a little, but 
don't overdo it as you don't want to waste your effort. 
 
 
Quotes: 
    Victory: Hip! Hip! Hurray!
    Perfect: Pretty easy, right Puffy?
    Boss:    Big Win, Puffy!
    Dead:    Oh, Puffy? You Ok?
    Escape:  Bye-bye... see ya!
 
 
Special Moves: 
- Puffy Kick 
  "Go, do it!" 
  = Sue throws Puffy to the enemy and he may hurt them bad 
  = I seldomly use this move, but it looks funny. 
  = Throw 1 
 
- Fire Away 
  "Here GOES!" 
  = Sue randomly shoots arrows around hurting all enemies bad 
  = Sue can only use this move when equipped with a bow or throwing weapon 
  = Throw 12 
 
- "Rah Rah!" Cheer 
  "Come ooooooon... Puffy!" 
  "PUFF-PUFF" 
  "RAH RAH!" 
  "PUFF-PUFF" 
  "RAH RAH!" 
  "PUFF-PUFF" 
  "LET'S GO, HERE WE GO, RAH RAH!!" 
  = Heals entire party a little. 
  = Before you get your first healing spells this move is important, once 
    you get healing spells, this move is very soon outranked. 
  = Throw 1, Mace 1 
 
- ??? 
  = This move is unknown to me as I could never be arshed to dig this one 
    out (as Sue is only a temporary character). 
  = Mace 7 
 
- Yawn 
  = Puts all enemies to sleep. 
  = As the effect seems the same as "Snooze" which requires the same water 
    level, the purpose of this move is beyond me. 
  = Mace 10, Water 3 
 
 
 
Spells: 
*** Sue
    This list is most likely to be incomplete. I never worked everything out
    for her, since she leaves the party. If you saw fit to put some efford in
    her and want to share your knowlegde with me. Be my guest and mail me.
  
    = Level 1 Spells
      Heal                Water 1
      Snooze              Water 3

    = Level 2 Spells
      Alheal              Water 5

    = Level 3 Spells
      Resurrect           Water 16
      Alhealer+           Water 20
 
 
 
 
 
                                                                  CHR00000003
=============================================================================
Feena 
=============================================================================
Feena is an energetic young woman who enjoys every bit of her life as much 
as she can. Like Justin she's an adventurer, and despite her young age, 
praised as the best of the best. 
At first she doesn't take Justin seriously but she'll quickly change her 
mind about that, and will soon become the one who thinks things through 
when Justin starts to act a bit rashly. 
Feena is friendly, bright, and open-minded and cares a lot for other 
people. If she has a fault, it might be she easily worries too much, but 
then again, her trip will give her things to worry about. 
 
 
 
In battle Feena is a very agile character. She's not very strong, yet her 
presence will make your battles a lot easier. Feena is also an excellent 
choice to use as a healer. 
A scenario event will make Feena able to learn very powerful spells, 
however I hardly use those. you need to sort out yourself if you want them. 
 
 
 
Feena joins you halfaway your trip to New Parm on the steam boat. She may 
be unavailble in a few sections of the game, but she remains a party member 
till the end of the game. Working her out is one of your top priorities 
next to working out Justin. 
 
 
 
 
Quotes: 
    Victory: Not bad, eh?
    Perfect: Hahaha, pretty easy
    Boss:    That was pretty
    Dead:    Everyone ok?
    Escape:  Drop Back!
    
    Fire:    Oh flame, BURN 'em! (Disc 1)
             Blaze, brighten your flame! (Disc 2)
    Wind:    Oh wind, blow 'em away (Disc 1)
             Oh wind, twist like a tornado (Disc 2)
    Earth:   Oh earth protect us (Disc 1)
             Oh earth AWAKEN! (Disc 2)
    Thunder: Oh lightning, strike down the enemy.
    Explode: Oh power of explosion, blast away!
    Heal:    Now you'll be okay!
    PwrUp:   Please protect us!
    Assist:  Hyah!
    Attack1: This'll teach you!
    Attack2: Take this!
 
Special Moves: 
- Knife Hurl 
  = Attack on one target 
  = Feena can only do this when equipped with a dagger 
  = Knife 3 
 
- Random Hurl 
  = Knife 10 
 
- Para Whip 
  "Now, I'm really angry!" 
  = Not a very strong attack, but might paralys the enemy 
  = Feena must be equipped with a whip for this. 
  = Whip 4 
 
- Fire Whip 
  "You'll never get away! Hah!" 
  = Fire attack that attacks one enemy and all enemies around him. 
  = This move is a nice one to quickly boost Feena's Whip and Fire level 
  = Feena must be equipped with a whip for this. 
  = Whip 14, Fire 12 
 
- Zap! Whip 
  "Don't think you can get away!" 
  = Strong lightning based attack on one target. 
  = This move is very good on most bosses 
  = Feena must be equipped with a whip for this. 
  = Whip 24, Fire 15, Wind 15 
 
Feena's Unique Spells: 
These spells are unique to Feena, and she can only obtain them once you 
completed "The Grandeur" on disc 2. 
- Time Gate (Level 1) 
  "Oh spirits of blue, hold the bell of time that rings forever!" 
  = Stops time, and only Feena can move for a brief period of time 
  = The high requirement to obtain and cast this spell makes it pretty 
    useless. 
  = Water 99, Wind 99 
 
- Tree of Life (Level 2) 
  "Oh spirits of green, bring the sparkling cluster to the Tree of Life!" 
  = Heals the entire party to full HP and cures all status changes 
  = It's said that this spell even heals through death, but I've never been 
    able to confirm this. 
  = Water 23, Earth 22 
 
- End of the World (Level 3) 
  "Oh spirits of red, use the furious flames to crush evil into death!" 
  = Deals 9999 damage to all enemies, regardless of their powers or 
    weaknesses. 
  = This spell costs a lot to cast and that's why I never use it. The 
    animation this spell brings is cool though. 
  = Fire 27 
 
Spells: 
    = Level 1 Spells
      Burn                Fire 1
      Howl                Wind 1
      Runner              Wind 2
      Cure                Wind 3, Water 2
      Heal                Water 1
      Snooze              Water 3
      Cure                Water 3, Earth 2
      Diggin'             Earth 1
      WOW!                Earth 5, Fire 5
      Time Gate           Wind 99, Water 99     (See note below)

    = Level 2 Spells
      Burnflame           Fire 4
      Howlslash           Wind 6
      Shhh!               Wind 12
      Crackling           Wind 10, Water 12
      Alheal              Water 5
      Healer              Water 8
      Alhealer            Water 12
      Refresh             Water 12, Earth 10
      Tremor              Earth 3
      Tree Of Life        Water 23, Earth 22    (See note below)

    = Level 3 spells
      Burnflare           Fire 9
      Dragon-ZAP!         Fire 21, Wind 19
      Fiora               Wind 8, Water 10
      Protect             Wind 20, Water 23
      Resurrect           Water 16
      Alhealer+           Water 20
      Speedy              Water 13, Earth 13
      Halvah              Water 19, Earth 16
      BA-BOOM!            Earth 20, Fire 18
      End Of the World    Fire 27      (See note below)

    NOTE!
    "Time Gate", "Tree Of Life" and "End Of the World" are tied to a part of
    the scenario. After you finished the Grandeur on disc 2 you'll be able to
    acquire them not sooner (no not even if you get the levels sooner).
 
 
 
 
 
                                                                  CHR00000004
=============================================================================
Gadwin 
=============================================================================
Gadwin is a man of little words but his sword speaks for him. He's a man 
who spends nearly all day training as he believes that will make him grow 
as a man. 
Despite the fact that Justin is just a boy, Gadwin sees a great warrior in 
him and has decided to make a man out of him. 
Tough Gadwin is not really well giften on the social part, he becomes a guy 
Justin can look up to. 
 
In combat Gadwin can put the entire group into the shadow due to the fact 
that he starts the game at level 30 already, but as time passes by, that's 
of little value. Gadwin is most of all strong, his magic skills are limited 
though, nevertheless his magic can come in handy. He's a bit slower than 
the others, but his sword skills really make it up for that. 
 
Gadwin joins halfaway the Valley of the Flying Dragon, and leaves the group 
after completing the Mysterious Vanishing Hill. Something most players 
don't like, but I'm afraid it has to be this way. 
 
 
Quotes: 
    Victory: Come! Try again!
    Perfect: You're no match for me
    Boss:    Like master, like man!
    Dead:    Hohoho, you guys need more practise
    Escape:  You dare to run away?
 
 
Special Moves 
- Flying Dragon Cut (aka Fly Cut) 
  "Hmph... Flying Dragon Slash!" 
  = Strong attack against one target. 
  = Though not a very strong move, still one of Gadwin's best when it comes 
    to most bosses 
  = Sword 4 
 
- Eruption Cut 
  "Here you go... Hah!" 
  = Explosive move against one target 
  = Sword 8, Earth 3, Fire 3 
 
- Dragon Cut 
  "Come... power of the universe... HAH... Dragon King Slice!" 
  = Extremely strong explosive move to all targets. 
  = Using this move when you have 3 or more opponents works wonders to work 
    out your weapon, fire and earth skill levels. 
  = Sword 16, Fire 6, Earth 7 
  = When he leaves the party permanently Gadwin will teach this move to 
    Justin. 
 
Spells and abilities 
    = Level 1 Spells
      Burn                Fire 1
      Diggin'             Earth 1
      Def-Loss            Earth 6
      WOW!                Earth 5, Fire 5
      BOOM!               Earth 7, Fire 6

    = Level 2 Spells
      Burnflame           Fire 4
      Burnstrike          Fire 18
      Tremor              Earth 3
      Gravity             Earth 12
      Meteor Strike       Earth 15, Fire 13
      BOOM-POW!           Earth 10, Fire 10

    = Level 3 Spells
      Burnflare           Fire 9
      Fireburner          Fire 25
      Quake               Earth 19
      BA-BOOM!            Earth 20, Fire 18
 
 
 
 
 
 
 
 
                                                                  CHR00000005
=============================================================================
Rapp 
=============================================================================
Once Disc 2 has begun the first one to join your group is Rapp. Rapp is 
rude and uncooth, and always speaks his mind in the most awful way 
imaginable. Still Rapp is a courageous guy, who's very loyal to his 
friends. 
 
In battle Rapp is pretty swift, and strong. His defenses can be a bit 
lacking, but he dodges easily which can make it up for it. Rapp has some 
nice spells. He's not the best choice for healing as the spells he can 
learn are not the greatest for that, so that makes him more suitable for 
the offensive magic, should you need that. 
A downside is that since Rapp joins pretty late in the game which all magic 
spots open, that you are a bit behind on working his magic out compared to 
Justin and Feena, but as Rapp will stay with you till the end, you can 
afford that trouble. 
 
 
Quotes: 
    Victory: Heh, not bad, eh?
    Perfect: Come back with re-inforcements
    Boss:    Seen that shot 'o mine?
    Dead:    Pfwew, we just got out of that one
    Escape:  ???
    
    Fire:    Hundred Million Degrees, take that!
    Wind:    Blow your way, take that!
    Earth:   Magnitude 10, take that!
    Assist:  Use your guts... GUTS!!!
    Poizn:   Can't poison me, take that!
    Heal:    How about this?
    Attack1: Come on, back for more!
    Attack2: Hah, take that, I kill ya!
 
 
Special Moves: 
- Mist Hide 
  "Hahahahaaa!" 
  = Rapp disappears and mostly appears at the same spot, but sometimes on a 
    random other spot. 
  = Knife 5 
 
- Doppelganger 
  "Gonna trash you good!" 
  = Rapp splits up in three images hurting the enemy bad. 
  = Rapp cannot use this move when equipped with a throwing weapon. 
  = This move gives Rapp a lot of weapon experience. 
  = This move is very good for bosses 
  = Knife 12, Sword 9 
 
- Deathsword 
  "I kill you in one blow" 
  = Rapp tries to kill the enemy instantly 
  = Bosses are immune to this move 
  = Rapp cannot use this move when he's equipped with a throwing weapon 
  = Knife 16, Sword 14 
 
- Fireball 
  = Fire attack 
  = Rapp can only use this move when equipped with a throwing weapon 
  = Throw 12, Fire 10 
 
- Sidethrow 
  "It's no use hiding!" 
  = Rapp throws arrows around the entire field hurting all enemies (very 
    much alike Sue's "Fire Away") 
  = Rapp can only use this move when equipped with a throwing weapon. 
  = Throw 22 
 
- Discutter 
  = Hurts all enemies in line 
  = Knife 10, SWord 7, Throw 15 
 
- Demon Ball 
  "Try this one.... UURGH!" 
  = Attack on one foe 
  = Knife 20, Sword 18, Throw 23 
 
- Neo Demon Ball 
  = Attack on all foes 
  = Knife 25, Sword 25, Throw 32 
 
 
Spells and abilities: 
    = Level 1 Spells
      Burn!               Fire 1
      Howl                Wind 1
      Runner              Wind 2
      Heal                Water 1
      Snooze              Water 3
      Poizn               Water 5, Earth 3
      Stram               Water 6, Earth 5
      Diggin'             Earth 1
      Def-Loss            Earth 6
      BOOM!               Earth 5, Fire 5

    = Level 2 Spells
      Burnflame           Fire 4
      Burnstrike          Fire 18
      ZAP All             Fire 10, Wind 9
      Shhh!               Wind 12
      Crackling           Wind 10, Water 12
      Healer              Water 8
      Craze               Water 10, Earth 10
      Gravity             Earth 12
      Meteor Strike       Earth 15, Fire 13
      BOOM-POW!           Earth 10, Fire 10

    = Level 3 Spells
      Burnflare           Fire 9
      Fireburner          Fire 25
      DragonZAP           Fire 21, Wind 19
      ?                   Wind 23
      Fiora               Wind 8, Water 10
      Alhealer+           Water 10
      Speedy              Water 13, Earth 13
      Halvah              Water 19, Earth 16
      Quake               Earth 19
      BA-BOOM!            Earth 20, Fire 18
 
 
 
 
                                                                  CHR00000006
=============================================================================
Milda 
=============================================================================
Milda looks rough and maybe hardly feminin, but once you know her a little 
better you find out she has a very gentle and kind personality and is 
always willing to help those in need. 
 
In battle Milda is maybe the strongest you'll meet. In fact she may easily 
knock out Gadwin without any effort. Her defenses start a bit low, but with 
a little gearing that problem is easily solved. She's a bit slow though and 
lacks any form of magic. 
 
Milda joins you at the start of the Tower of Doom, and will leave after you 
return in Laine from the Warp Space (Abandoned Laine village) mission. 
 
Quotes: 
    Victory: Heh heh heh.... TADAAA!!!!
    Perfect: No problem... Weew!
    Boss:    Big win.... BIG WIN.... HAHAHAHA!
    Dead:    Heh heh heh.... huh... oh
 
 
Special Moves: 
- Milda Kick 
  = Stronger attack 
  = Axe 10 
 
- Splitter 
  "I'm gonna knock y'all down at once... HAH, PHOUWAAH!" 
  = Attack all enemies 
  = Sword 13, Mace 15 
 
- Milda Hit 
  "You ready? ........ Wheeeouwaaaa...... VANISH!!!!" 
  = Makes a huge combo of hits to an enemy 
  = This move can be great against enemies, though it costs a lot of SP 
  = Sword 20, Mace 21, Axe 24 
 
Spells: 
    = Level 1 Spells
      None

    = Level 2 Spells
      None

    = Level 3 Spells
      None
 
 
 
 
. 
                                                                  CHR00000007
=============================================================================
Guido 
=============================================================================
What-a can I-a say about Guido? He-a talks-a a bit strange, but-a he's very 
wise, which is hardly imaginable by-a his looks and the-a way he talks. 
Guido is a salesman who travels the world. He seems to know a lot about the 
world's history and basically he is the wisdom that Justin so desperately 
lacks. 
 
In combat Guido sucks. He's weak, slow, dies easily and lacks any form of 
magic. However Guido can attack three times in stead of three by default, 
and he can use ranged weapons, and that makes it all up for it.... a bit. 
Guido is also the only one who can transfer SP to other characters, and 
that can be handy. 
 
Guido joins you after you meet him in Zil Padon, right after Milda left 
you. He will remain with you until you completed the rainbow spring. 
 
Quotes: 
    Victory: Mmmmm, we won, WE WON
    Perfect: Piece o' cake
    Boss:    WE WON... WE WON.... BIG-A WIN!
 
Special Moves: 
- Mogay Shot 
  "No way to get away... TAKE THAT!" 
  = Guarantees 1 hit on one enemy 
  = Guido can only perform this move when equipped with a bow. 
  = Throw 5 
 
- Mogay Bomb 
  "Good! Take this.... HAH!" 
  = Guido throws a lot of bombs hurting the enemy a little. 
  = Throw 12 
 
- Mogay Hypo 
  "This might hurt a little... a-one, a-two..." 
  = Guido transfers 45 SP to another character. 
  = Sword 10, Knife 19 
 
- Power Up 
  "This medicine'll do it... here goes..." 
  = Guido raises the attack power of one ally one level. 
  = Sword 10, Knife 19 
 
- Mogay Pickpocket 
  "HAHA, THERE..... TADA!1!!!" 
  = Guido steals items from the enemy (that you'll automatically pick up 
    after battle). Some rare items may be found this way. 
  = Knife 13, Sword 8, Throw 15 
 
Spells: 
    = Level 1 Spells
      None

    = Level 2 Spells
      None

    = Level 3 Spells
      None
 
 
 
 
 
                                                                  CHR00000008
=============================================================================
????? 
=============================================================================
I'm very sorry, but I won't introduce this one here, as that would spoil 
the story, however if you really want to know who this is, if you take on 
the last sections of this FAQ I'll just name him or her by name and picture 
(picture only in HTML version) on from the moment on he or she joins. 
 
 
When it come to combat, magic is the forte, and here you can also find some 
unique spells noone else can learn. Downsides are being slow and physically 
not really strong. 
 
Shortly after Guido leaves, you'll find out who it is I didn't want to 
mention here, and this mystery character will remain with you till the end 
of the game. 
 
Quotes: 
    Victory: That was rather simple
    Perfect: That was an easy victory
    Boss:    Sigh.... The evil ones are gone.
    
    Cold:    Oh cold, that freezes all, come here!
    Healing: By the blessing of God.
    Fire:    Oh raging fire, bring your fury here!
    Wind:    Oh twisting winds, come here!
    Thunder: Oh thunderclap in the darkness, come here!
    Attack1: Oh evil ones, leave this world!
    Attack2: Suffer the punishment of Heaven!
    Assist:  By the grace of God.
    PwrUp:   Lend me the power of the great God!
 
 
Special Moves: 
- Redshock 
  "Here we go...... HAH!" 
  = Stronger attack on one enemy 
  = Mace 10 
 
- Enchantment Dance 
  "You're mine.... shalala... lalalala!" 
  = Drain enemy's MP to recover your own. 
  = This move is pretty useless, but what do I know? :P 
  = Mace 18 
 
 
Unique Spells: 
There are three spells only this character can get. There are no scenario 
requirements (as with Feena). 
- Magical art (Level 1) 
  "Go, go, magical art" 
  = The character will draw a dragon what comes to life and breaths fire on 
    one enemy. 
  = This spell looks funny but is useless 
  = Fire 12 
 
- Star Symphony 
  "Everyone, here we go!" 
  = Raises all statistics one level. 
  = When used in bass fight, 80% of the bosses you meet at this point will 
    try to cast "Vanish" to dispell it all. Cancel that if you can! 
  = Water 20, Earth 20 
 
- Enclose 
  "Holy light, seal those that feel hard" 
  = Places one foe out of move, and will do quite some damage over the time 
    that follows. 
  = For those who played "Grandia II", this spell has the same effect as 
    "Spellbinding Eye" that the Eye of Valmar uses against you, and that 
    Millenia can learn right after that battle. 
  = Fire 22, Wind 23 
 
Spells: 
    = Level 1 Spells
      Burn!               Fire 1
      Zap!                Fire 5, Wind 4
      Howl                Wind 1
      Freeze!             Wind 6, Water 5
      Heal                Water 1
      Poizn               Water 5, Earth 3
      Stram               Water 6, Earth 5
      Diggin'             Earth 1
      BOOM!               Earth 7, Fire 6
      Magical Art         Fire 12

    = Level 2 Spells
      Burnflame           Fire 4
      Zap! All            Fire 10, Wind 9
      Howlslash           Wind 6
      Cold                Wind 10, Water 8
      Crackling           Wind 10, Water 12
      Alhealer            Water 12
      Craze               Water 10, Earth 10
      Gravity             Earth 12
      Meteor Strike       Earth 15, Fire 13
      Star Symphony       Water 20, Earth 20

    = Level 3 Spells
      Fireburner          Fire 25
      Dragonzap           Fire 21, Wind 19
      GadZAP              Fire 19, Wind 15
      Howlnado            Wind 23
      Protect             Wind 20, Water 23
      Resurrect           Water 16
      Alhealer+           Water 20
      Quake               Earth 19
      BA-BOOM!            Earth 20, Fire 18
      ?                   Fire 23, Wind 24
 
 
 
                                                                  CHR00000009
=============================================================================
Party setups 
=============================================================================
Some people want to know, so the parties will be like this in this order 
(Between ( and ) are the locations where the party change takes place) 
Justin/Sue                 (Start)
Justin                     (Parm => Steamer)
Justin/Sue                 (Steamer)
Justin/Sue/Feena           (Ghost Ship)
Justin/Sue                 (New Word)
Justin/Sue/Feena           (Rangle Mountains)
Justin/Feena               (End of the world => Valley of flying dragon)
Justin/Sue/Feena/Gadwin    (Valley of the Flying dragon)
Justin/Feena               (Volcano)
Justin/Sue/Feena/Gadwin    (Volcano)
Justin                     (Twin Towers)
Justin/Sue/Feena/Gadwin    (Twin Towers)
Justin/Feena/Gadwin        (Dight => Mysterious Vanishing Hill)
Justin/Sue/Feena           (Dight => Mysterious Vanishing Hill)
Justin/Feena               (Mysterious Vanishing Hill)
Justin/Feena/Rapp          (Virgin Forest)
Justin/Feena/Rapp/Milda    (Doom Tower)
Justin/Feena/Rapp          (Laine After Warp Space)
Justin/Feena/Rapp/Guido    (Zil Padon)
Justin                     (Zil Shrine)
Justin/Rapp/Guido          (Grandeur)
Justin/Feena/Rapp/Guido    (Grandeur completed)
Justin/Feena/Rapp          (Rainbow spring completed)
Justin/Feena/Rapp/???      (??? It would spoil the story if I told ya)
Justin/Rapp/???            (After Leen's stunt)
Justin                     (Millitairy Camp after Leen's Stunt)
Justin/Rapp/???            (Zil Padon => Spirit's sanctuary)
Justin/Feena/Rapp/???      (End of Icarian City)
So if you wanna train out for the final boss and you wanna know which 
characters participate. That's Justin, Feena, Rapp and ??? 
 
 
                                                                  CHR0000000A
=============================================================================
Other Characters 
=============================================================================
- Lilly the Skull 
  Lilly is Justin's mother. A woman very a very straightforward personality 
  and she seems to raise Justin with iron first. But in reality she 
  understand him well, and knows what it is what her sons needs and 
  desires. 
 
- Pakon 
  Pakon became the president of the Adventurer's Society after his father, 
  Graus, passed away. He's a first rate loser and thinks he can do anything 
  because of his title. 
 
- Java 
  Java is a retired adventurer, but one who is in denial, as he'll always 
  claim he's still active. He gives Justin some final pointers on his road 
  to become a full-fledged adventurer. 
 
 
- $Rem 
  Justin and co, will meet many unknown humanoid races, and $Rem is the 
  first they'll meet. He's a spirited young boy with an adventurous 
  personality. 
 
- Dr. Alma 
  A female physician who appears to have fallen in love with Gadwin. She 
  takes care of several injuries and illnesses the scenario puts on you. 
 
- Liete of Alent 
  In several ruins the image of a woman who goes by the name of Liete may 
  appear. She appears to be the keeper of all the knowledge about the 
  ancient Angelou Civilization. Nobody knows if Liete is only a ghost image 
  or an actual living person. Nevertheless she's the guide to lead Justin 
  on his journey. 
 
- Darlin 
  One of the three wise men of Laine, and most of all, Milda's husband. He 
  knows a lot about Angelou and Alent. Will he help Justin to reach the 
  goal of his adventure? 
 
 
- Nana, Saki and Mio 
  Also known as the "three stooges" or "three bitches". These three women 
  serve as sergeants in the Garlyle Forces. They have a very bitchy 
  personality and beside them being friends (or claiming to be) they are 
  also rivals, so it appears. Where Nana and Saki are both aggressive 
  types, Mio is rather the thinking type. A very dangerous combination. 
 
- Leutenant Leen 
  Leen is leutentant in the Garlyle Forces and serves as Colonel Mullen's 
  aide-a-camp. She appears to have a very gentle and caring nature, and 
  yet, she's completely shrouded in mystery. She clearly seems to be hiding 
  something. 
 
- Colonel Mullen 
  Mullen is Colonel in the Garlyle Forces, and seems to be the highest 
  ranking officer after the general. He has a very strict personality and 
  does not appear to be very open-minded. Yet it appears he means well. 
 
- General Baal 
  The supreme leader of the Garlyle Forces and father of Colonel Mullen. 
  He's shrouded in mystery, and you never know if you can trust him. Is he 
  good or evil? 
 
 
 
 
 
 
****** DISC ONE ****** 
 
 
                                                                  DK100000001
=============================================================================
Disc One - Overview 
=============================================================================
Basically the game has two parts, and strictly speaking both parts start at 
the beginning of a new disc. 
On disc one, the game begins and is rather introductional. The story will 
focus most on Justin's dream to become an adventurer. 
During disc one you'll meet Sue, Feena and Gadwin. Well, let's not say too 
much. Let's get started 
 
 
                                                                  DK100000002
=============================================================================
City: Parm - General Overview 
=============================================================================
Parm is the first and biggest city of the game. It makes a bit of an 
industrial revolution mood only a bit more colorful. 
The city is large and it's easy to get lost here, and it's not the easiest 
city to write a FAQ upon, and even worse, you'll get back here a lot in the 
first stage of the game. 
 
Let's get this show on the road. 
 
 
                                                                  DK100000003
=============================================================================
City: Parm - Gantz's Wager 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 02 | General ... 01 
Sword ..... 01 | Mace ...... 01 
Mace ...... 01 | Throw ..... 01 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
Gantz, boy about Justin's age, has challenged Justin to a bet. He has 
blocked the bridge, and in order to get passage Justin must find 4 
"enchanted" items (read: toys) before sundown or Justin will lose the bet 
meaning Gantz can claim Sue as his bride. Well, it's all child's play, 
nothing serious, and don't worry about that sundown thing. This is just a 
video game, so no time limit :) 
You get the first item for free, so let's go find the others. 
=============================================================================
- Town of Parm 
  = Speak to Gantz 
   
  Warrior's Helmet 
  = Follow the river North-West (in which North is the red mark on your 
    compass) 
  = Go down the stairs as soon as you can 
  = Proceed West 
  = Pick up the pot which counts as the Warrior's Helmet. 
  = Go back to Gantz 
   
  Shield of Light 
  = From the bridge blocked by Gantz go North 
  = Exit North 
- Port of Parm 
  = Go west 
  = On the northside of the building south of you you can find a pot lid. 
    It coulds as the Shield of Light 
  = Go back to Gantz. 
   
  Spirit Sword 
- Town of Parm 
  = First of all you must show the treasures you found to Gantz. 
  = Now speak to him again and he will tell you where to find the "Spirit 
    Sword", but as you cannot get there you got a problem. 
  = Go North 
  = Find the way west between two houses (hard to explain, I hope I do it 
    justice on that). 
  = When you get past a fence you see a boy beside it. That's Tentz, Gantz' 
    little brother speak to him. 
  = Say "No way, I'll tell Gantz." 
  = No go south past Tentz (and Justin and Sue will automatically start to 
    crawl). 
  = Move around the river bank to find the key 
  = Go north 
  = At the fence East 
  = When you see Tentz North of you hit the door beside him. 
- Gantz' House 
  = Open the chest in the corner to get the "Wooden Sword" which counts as 
    Spirit Sword, which is also the best weapon you can get for the time 
    being. Equip it on Justin. 
  = Exit the house 
- Town of Parm 
  = Go back to Gantz 
(From here Justin and Sue will automatically go to the Seagull Restaurant). 
 
- Lily's Seagull Restaurant 
  = Go to the kitchen and have a "chat" with your mother. 
  = Talk to Lilly again 
  = "I wasn't doing anything! Ask Sue!!" 
   
  Now you'll be at dinner. This will happen several times during the game, 
  and no need for me to write that all out. Just say what you like and 
  sooner or later you can finish this. 
 
 
                                                                  DK100000004
=============================================================================
City: Parm - Let's go to the museum 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 02 | General ... 01 
Sword ..... 01 | Mace ...... 01 
Mace ...... 01 | Throw ..... 01 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
This is another scenario part (I know you want to get into action. But have 
a little more patience) 
=============================================================================
- Justin's bedroom 
  = Open the chest in your bedroom to obtain a First Aid Kit 
  = Look at the backside of your desk to find a little cash 
  = Exit downstairs 
- Justin's Living Room 
  = Exit Downstairs 
- Lilly's Seagull Restaurant 
  = Exit the building 
- Town of Parm 
  = First of all, beside the Restaurant you can find Sue's house and beside 
    that is the store. As soon as you enter the shopkeeper will explain how 
    shopping works in the game. 
  = Well you can see a railroad going through town. Follow it eastwards 
  = When your past the railway station pass under the railways and you'll 
    find the museum. 
- Baal Museum (Hall) 
  = Follow the corridor and hit the first door. 
- Baal Museum (Exhibition Hall) 
  = Speak to the curator (the man next to the statue), he'll give you the 
    Spirit Stone. That item is very important. 
  = After the curator left examine the statue (uh oh) 
  = Exit this room 
- Baal Musesum (Hall) 
  = Go right (from camera view) and hit the doorway 
- Curator's office 
  = Speak to the Curator 
  = "Actually... I broke the statue" 
  The Curator will give you a "Letter of Introduction" 
  = Exit the room 
- Baal Musesum (Hall) 
  = Leave the museum 
- Town of Parm 
  = Now you can leave the city in any direction (as long as you don't cross 
    bridges). 
 
 
                                                                  DK100000005
=============================================================================
Dungeon: Marna Road 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 02 | General ... 01 
Sword ..... 01 | Mace ...... 01 
Mace ...... 01 | Throw ..... 01 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
Well... Just a quick dungeon to get started. If you follow the road you'll 
get to the end eventually. 
The enemies here are very easy (as was to be expected for the first 
dungeon), so let's get this show on the road. 
=============================================================================
 
                                                                  DK100000006
=============================================================================
Dungeon: Sult Ruins 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 02 | General ... 02 
Sword ..... 02 | Mace ...... 01 
Mace ...... 01 | Throw ..... 02 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
This is the first time we're going into REAL business. The enemies here are 
a tiny bit harder than on Marna Road, but not anything to seriously worry 
about. 
When you have the CD-ROM version you should have a map on pages 63 and 64 
of your manual. 
When you have the official download version you can look at that map on the 
same pages in your digital manual though the reader program calls them 
pages 65 and 66. 
In the downloadable version these maps are in blackwhite and therefore 
harder to read (can't help that), the CD-ROM version has them in 
colorprint, and that looks better. 
Please note that this is the ONLY dungeon in which there are maps in the 
manual. That was just a gift as this was the first real dungeon. 
The setup can be a bit confusing, though you should have to true trouble 
getting through it. 
Also note that you'll also meet your first boss here. Not a hard one (what 
did you expect for a first one). :) 
=============================================================================
- Sult Ruins 
  = Show the Letter to the Guard and he'll let you in. 
  = Enter the encampment 
  Now you'll be introduced to the bitch-trio Nana, Saki and Mio. 
  = Well after that go down the big ramp 
  = Proceed to the entrane (Oh crap, Nana, Saki and Mio will confiscate 
    your letter of introduction) 
  = Well, we're not going to be stopped by that, let's just enter. 
- Sult Ruins (B1) 
  = Move forward and the game will introduce you to Mullen and Leen 
  = After the speech, go south and leave the platform you're on. 
  = Go North from here 
  = On your way you may find some soldiers talking about Colonel Mullen. 
    After that chat proceed North. 
  = At the end go East 
  = Around the corner South 
  = After you overheard the Bitch Trio talking continue South 
  = Close to them there's a small path you can pass through (East). Seek 
    well to find it. 
  = From here straight North 
  = Exit North 
- Sult Ruins (B2) 
  Well at least no more soldiers (for the time being). 
  = A bit east 
  = Up the stairs north 
  = Around the corner west 
  = First way North, down the stairs 
  = Up the next stairway 
  = You'll see a "!" spot pop up. Stand in there and press X to push the 
    pillar. 
  = Cross the bridge you just formed 
  = Go North 
  You get a short shot with some soldiers. 
  = After the Soldiers Leave, use the savespot to save your game (and 
    recover if you need) 
  = Aproach the statue the soldiers were investigating. 
  = A door will open. Hit it. 
- Sult Ruins (Ancient Passageway) 
  = North 
  = At the fork, take the North-West way 
  = When you find a device with a button, hit it twice. 
  = Go through the doorway 
  = Stand on the center button and press X 
  = Go North 
  = The door will open automatically 
  = Exit North 
- Sult Ruins (Room of Illusion) 
  = Go to the center of the room 
  You'll here a female voice say "Welcome, he who holds the spirit stone, 
  and an orb appears. 
  = Aproach that orb. 
   
  Now the game will introduce you to Liete of Alent. She will tell you a 
  few things. 
  = When Liete asks if you desire many answers say: "I've got LOTS of 
    questions!!!" 
  Now Liete will tell you to seek Alent. With that our adventure is getting 
  a goal. Cool :) 
  = Exit this room South 
- Sult Ruins (Ancient Passageway) 
  = All the way South 
  = Stand on the button of the turning room and press X 
  Now you'll get meet Mullen and Leen... Uh oh... 
  = When Mullen asks your name tell him what you want (he already knows 
    your name as Sue shouted it out). 
  = "The door was already open" (saying anything else will make Mullen 
    attack you but that's only scenario thing). 
  = "I saw a mysterious pretty girl" (If you try to say something else Sue 
    will tell the truth anyway). 
  = Now after Justin and Sue automatically trapped Mullen and Leen, head 
    South-West 
  = Follow the way 
  = At the fork South 
  = Exit South 
 
                                                                  BOS00000001
=============================================================================
Boss: Rock Bird 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 03 | General ... 02 
Sword ..... 02 | Mace ...... 01 
Mace ...... 01 | Throw ..... 02 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
This boss ain't really hard. Justin should try out his "V-Slash" it does a 
lot of damage. Sue can just use attacks. Criticals can do fine, this boss 
is easily knocked back with it. With a little luck you can defeat this boss 
without even getting hurt. 
=============================================================================
 
After this fight you'll automatically end up outside the dungeon. 
- Sult Ruins 
  = Save your game 
  = Go up the ramp 
  = Make your way south 
  = Exit South 
 
Now just go back to town and ask your mother for dinner to end this part of 
the game :) 
 
 
                                                                  DK100000007
=============================================================================
City: Parm - Java the adventurer 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 03 | General ... 02 
Sword ..... 03 | Mace ...... 01 
Mace ...... 01 | Throw ..... 03 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
- Justin's ROom 
  = Leave your room and the entire restaurant 
- City of Parm 
  = Go straight East from Seagull Restaurant 
  = Cross the bridge North-East 
  = From here, straight North 
  = Exit North 
- Port of Parm 
  = Find a sailor here (a guy dressed in white) and talk to him. He'll 
    start about throwing people in the sea in a barrel. He'll also mention 
    old man Java. 
  = Exit South 
- City of Parm 
  = Do you remember that place where you had to look for the key that Tentz 
    lost? Go there. 
  = Speak to the woman in front of the pub located here. She'll complain 
    about an employee of hers taking the key to her pub away. 
  = Ok, go back to the port. 
- Port of Parm 
  = Talk to a man dressed in green and a blue cap (there are two of them, 
    but if he gives you the key, you got the right one) :) 
  = Go back to town 
- Town of Parm 
  = Go back to the pub 
  = Talk to the innkeeper 
 
Okay, you'll see a cutscene on board a Garlyle Forces ship. After that 
you'll be in front your house at night. 
 
- City of Parm 
  = Go to the pub 
  = Enter 
- Underground Cafe 
  = Speak to the barmaid 
  = Speak to the guy in green with blue cap 
  = Speak to the barmaid again and she'll give you Java's wallet 
  = Leave the Cafe 
- Town of Parm 
  = Go to the Seagull Restaurant 
- Lilly's Seagull Restaurant 
  = Speak to Lilly (to get another beating) and to end up at another 
    dinner. 
 
- Justin's Room 
  = Leave your room (and house) 
- Town of Parm 
  = Go south 
  = Follow the railway to the east 
  = Enter the railway station 
- Parm Station (Ticket Gate) 
  = Talk to the man standing at the entrance 
  = Exit upstairs 
- Parm Station (Platform) 
  = Enter the front wagon 
 
 
                                                                  DK100000008
=============================================================================
Scenario Hub: Leck Mines - Introduction Part 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 03 | General ... 02 
Sword ..... 03 | Mace ...... 01 
Mace ...... 01 | Throw ..... 03 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
- Leck Mines 
  = Enter the house south-west 
- Java's house 
  Okay, you'll get a lot of scenario here. Sit it out. 
  You'll end up outside 
- Leck Mines 
  = Go North 
  = When you see railways follow them west 
  = Talk to Java for instructions 
  = When you are ready enter the mines 
 
                                                                  DK100000009
=============================================================================
Dungeon: Leck Mines 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 03 | General ... 02 
Sword ..... 03 | Mace ...... 01 
Mace ...... 01 | Throw ..... 03 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
Well, first thing to note, this dungeon does not have a nice setup. Cut 
short, you can easily get lost here. And this is not the only dungeon like 
that. 
You can always walk out of the dungeon and talk to Java, he'll act as a 
savespot. In the beginning of this place you'll meet most of all the same 
enemies as you met in the Sult Ruins. Lateron you'll meet a bit stronger 
ones, so don't push it. 
=============================================================================
- Leck Mines (1) 
  = South 
  = Follow the most eastern track 
  = At the end exit East 
- Leck Mines (2) 
  = Follow the most northern railway track 
  = When the railways splits go south 
  = When you see a pit go a bit North 
  = Cross the bridge 
  = Follow the southern railway track 
  = At the fork follow the way east 
  = Save at the savespot and exit east 
- Leck Mines (2) Deepest Depths 
  = Around the platform is some money. Take it. 
  = Get onto the platform and Banzai! 
 
                                                                  BOS00000002
=============================================================================
Boss: Orc King 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 04 | General ... 03 
Sword ..... 04 | Mace ...... 01 
Mace ...... 01 | Throw ..... 04 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
This boss is of course a little bit harder than the previous one. The best 
course to go is to get rid of his helpers first and to save the boss 
himself for last. 
He has some pretty strong attacks, so you may need your healing items, and 
in case of emergency you can always rely on Rah-Rah Cheer. 
=============================================================================
- Exit this room. 
 
Now you'll get a wild roller coaster escape. Enjoy. You'll end up outside 
the mines. Leave the mines and go back to Parm. 
 
Sue will leave the party for now. Don't worry about that. Just go back to 
your mother and have dinner with her. 
 
 
                                                                  DK10000000A
=============================================================================
City: Parm - Time to say goodbye 
=============================================================================
Level Overview 
Justin _______ 
General ... 04 
Sword ..... 05 
Mace ...... 01 
Axe ....... 01 
Fire ...... -- 
Wind ...... -- 
Water ..... -- 
Earth ..... -- 
=============================================================================
- Lilly's Seagull Restaurant 
  = Leave the restaurant 
- Town of Parm 
  = Go to the docks 
- Port of Parm 
  = Speak to the guard to be allowed passage to the steamer 
  = Go to the steamer and you'll be stopped about a letter. Read it all 
    (it's heartwarming somehow). 
  = Enter the steamer. 
 
 
                                                                  DK10000000B
=============================================================================
Steamer - Part 1 
=============================================================================
Level Overview 
Justin _______ 
General ... 04 
Sword ..... 05 
Mace ...... 01 
Axe ....... 01 
Fire ...... -- 
Wind ...... -- 
Water ..... -- 
Earth ..... -- 
=============================================================================
This is most of all a long (and boring) scenario part. Rest assured though, 
when you make it past this journey the game will truly begin, so just grin 
and bear this, and the good stuff will follow. 
Let's get this show on the road, shall we? 
=============================================================================
- Hit the GREY door west of you. 
- Steamer Passageway 1 
  = Go to the bottom-right corner of the screen and hit the exit 
- Steamer Passageway 2 
  = Go to the right 
  = Hit the stairway down 
- Steamer Crew's Quaters 
  = Speak to the guy here and exit back up 
- Steamer Passageway 2 
  = Go back to passageway 1 
- Steamer Passageway 1 
  = You should see Puffy here. Follow him up the deck. 
- Steamer Deck 
  = Speak to Sue 
  = Now speak to the captain (He's standing next to the barrel Sue's in) 
  = Speak to him again. 
  = When he offers you and Sue a job as sailors, accept it. 
 
Now Sue will rejoin the party and you'll end up in the Crews Quarters. 
 
- Steamer Crew's Quaters 
  = Speak to the guy next to the stairs 
  = Go to the deck 
- Steamer Deck 
  = Speak to the guy on the deck and he'll make you deck-swabbing. 
 
=============================================================================
Mini-Game: Deck-Swabbing 
=============================================================================
You basically got 30 seconds to swab the decks. Can ignore Sue as she won't 
be of big help. 
The only button you need is "X", so that's easy. You need to balance power 
and speed out. If you overuse your power you'll get exhausted and that 
basically always means you get in time trouble. 
Build up power and speed with X but don't go too far, that's the basic 
idea. 
Don't worry if you fail. The game will continue no matter what. 
=============================================================================
 
- Steamer Deck 
  = Go back to your quarters 
- Steamer Crew's Quarters 
  = Speak to the guy next to the stairs and you'll be able to rest 
  = After the rest go back to the deck. 
- Steamer Deck 
  = Go back to the grey door (the game will halt awhile to explain about 
    light singals sailors and adventurer's use to communicate). 
  You'll automatically end up in your quarters. 
- Steamer Crew's Quarters 
  = Go to the deck (you'll learn about the adventurer's greeting on your 
    way). 
- Steamer Deck 
  = Go to the East side of the ship to meet Feena. 
  Now you'll just have some scenario. 
  = Just ask her about all topics the game gives you in random order 
  = After the talk go to the Bridge (red door on the deck) 
- Steamer Bridge 
  = Speak with Feena. 
  = Go back to the deck 
- Steamer Deck 
  = Speak to Feena 
  = Now say all three things the game allows you to in random order (now 
    Feena will join the group) 
  = Climb the rope 
  = Go over the crane to the Ghost Ship. 
 
                                                                  DK10000000C
=============================================================================
Dungeon: Ghost Ship 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 04 | General ... 03 | General ... 06 
Sword ..... 05 | Mace ...... 01 | Dagger .... 03 
Mace ...... 01 | Throw ..... 04 | Whip ...... 06 
Axe ....... 01 | ----------- -- | ----------- -- 
Fire ...... -- | Fire ...... -- | Fire ...... 03 
Wind ...... -- | Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
FINALLY some action! 
The ghost ship is a pretty straightforward dungeon, so finding the way 
should not be that hard. The way the dungeon has been desinged is a bit 
less satisfactory though. Quite too often you can hardly see what you are 
doing. 
The enemies are not too hard, but hard enough to give you a few problems, 
the real work is about to begin. 
The boss here is terrible. You will need a good strategy to come up against 
it as working out skills is not yet possible in the scale that is desired 
for this. 
=============================================================================
Mana Eggs: 1 
=============================================================================
- Deck 
  = Go to the broken grating beside the stairs down 
- Ghost Pantry 
  = Save your game 
  = Exit west 
- Ghost Ship Hold 
  = Go West 
  = Jump into the hole in the floor there (Feena will mention it) 
- Ghost Ship Bottom 
  = Go West 
  = Climb the robe 
- Ghost Ship Treasure Room 
  = You see that hump of meat. Go to it (a trap will trigger, but Feena 
    will save you from it). 
  = Hit the door 
- Ghost Ship Hold 
  = East 
  = Go down the rope 
  = Up the stairs 
  = Go over the bridge east 
  = Hit the door 
- Ghost Ship Lower Deck 
  = Exit Upstairs 
- Ghost Ship Mid Deck 
  = Go West (and watch out not to fall down) 
  = Get yourself onto the pink platform 
  = Exit upstairs 
- Ghost Ship Hall 
  = Examine the west door (and Feena will make a few quick notes to you) 
  = When you are ready (Feena should at least have "Burnflame" by now. If 
    she hasn't you are not ready), exit west. 
- Ghost Ship Captain's Cabin 
  = Read the captain's log on the desk and the boss will appear. 
 
IMPORTANT NOTE! 
When you defeat this boss you get a mana egg, BUT if all characters have a 
full inventory at the time the egg will NOT be awarded, so take care of 
that before igniting the boss battle). 
 
                                                                  BOS00000003
=============================================================================
Boss: Squid King 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 06 | General ... 4 | General ... 06 
Sword ..... 06 | Mace ...... 01 | Dagger .... 03 
Mace ...... 01 | Throw ..... 06 | Whip ...... 07 
Axe ....... 01 | ----------- -- | ----------- -- 
Fire ...... -- | Fire ...... -- | Fire ...... 05 
Wind ...... -- | Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- | Earth ..... -- 
=============================================================================
Abilities: 
- Suck In 
  = Suck everybody to the boss 
 
- Shockwave 
  = Hurt everybody close to the boss 
 
- Howl 
  = Wind spell on one target and everybody close to that target 
 
- Laser Eye 
  = Hurt and push back everybody in line 
=============================================================================
No need to beat around the bush, this boss sucks, and is the hardest boss 
of the game, and that's a surprise so early in the game, ain't it? 
The main reason for it being the hardest boss in the game, is because it's 
so early in the game. You simply do not have the means yet to make your 
party ultra strong (aside from levelling up eternally, but that's not 
needed, really). 
Most of all, distrance can be key here. It has a lot of moves that can hit 
multiple targets but only if they are close to each other. Alas his 
"Suck-In" move can mess that strategy up a little. 
The only thing that counts is killing the Squid itself, taking out his 
tentacles is completely optional. Since the HP difference between boss and 
tentacles is not that great you may want to go for the boss only, but 
taking out the tentacles first may also work. 
This boss is weak to fire. The only one who can exploit that weakness at 
this particular moment is Feena. Letting her open the battle with a 
"Burnflame" is a good start to get a lot of HP removed from it. After that 
she should go crazy with "Burn" as much as she can. As for healing, you'll 
be pending on items as you have no healing spells yet. In case of need you 
can rely on Sue's "Rah-Rah" Cheer, but please note that she can only do 
that once or twice and not more. 
The Right Tentacle (left from camera view) can go crazy on healing. You 
should take a good look at it and cancel it if possible. Taking that 
tentacle down can be a good strategy to follow. 
Altogether this boss is one hell of a ride and once you defeated it, relax 
at the feeling that it won't get much harder than this (if you train up 
your skill well). 
=============================================================================
- Ghost Ship Captain's Office 
  = Exit this room 
- Ghost Ship Hall 
  = Exit East (if the door's still locked, Feena will pick the lock) 
 
 
                                                                  DK10000000D
=============================================================================
Steamer - Part Two 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 06 | General ... 05 
Sword ..... 06 | Mace ...... 01 
Mace ...... 01 | Throw ..... 06 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
You're back on the Steamer, but the second part is much shorter and less 
boring. 
Once this section is over the game will truly begin, at last. (And from 
that point on the dungeons and stories will proceed very quickly). 
=============================================================================
- Steamer Crew's Quarters 
  = Speak to the guy next to the stairs in order to take a nap. 
  = Exit the quarters and go back Passageway 1 
- Steamer Passageway 1 
  = Once here you'll hear you're fired as sailors 
  = Go onto the deck 
- Steamer Deck 
  Now you get some scenario to sit through. 
  = Speak to Feena 
  = "YES! Ready to go!" 
 
 
                                                                  DK10000000E
=============================================================================
Port of New Parm 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 06 | General ... 05 
Sword ..... 06 | Mace ...... 01 
Mace ...... 01 | Throw ..... 06 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Well, the object here is easy. Just leave the city. 
 
But as this place is so worthless (just a scenario hub actually) the game 
will now truly begin. Storywise we still have a few things to fix up before 
the story really begins, but gamewise, things get interesting. 
You can now find mana eggs and give magic to Justin, Sue and Feena. I hate 
to spoil that Sue will not sit out the entire game, but I say it here, to 
let you know you should focus on Justin and Feena most and a bit less on 
Sue. 
Not to mention the story will now go a lot faster and dungeons will follow 
up each other in high-speed now. Since you can now do magic, the monsters 
have been a bit adepted to that, in order words, they've become harder but 
you have now some ways to work around that. 
Cut short, now you've reached the point where the game truly becomes 
interesting. 
 
Let's go to the Town of New Parm first. :) 
 
 
                                                                  DK10000000F
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 06 | General ... 05 
Sword ..... 06 | Mace ...... 01 
Mace ...... 01 | Throw ..... 06 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... -- | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
Well, your main object here is to visit the Adventurer's Society (or what's 
left of it actually). 
I also recommend to go to the store to cash in the mana egg you scored from 
beating the Squid King (I hope you didn't have that egg on Feena, but if so 
no trouble, there are plenty around at this stage of the game). 
Despite what the game recommends I recommend NOT to go for fire first, but 
to take water in stead to Justin. You're gonna need healing spells pretty 
bad in what comes next. 
=============================================================================
- Town of New Parm 
  = From the entrance North 
  = Pass through the double doors in the middle of town 
  = When you see a turtle like creature, enter the building beside it. 
- Adventurer's Society 
  = Speak to the receptionist, and keep talking to her until she reveals 
    the password to the president's chamber. 
  = Go to the door in the back of this room 
  = Press X 
  = Say "I'm  Mr. Pakon's servant, uh-yup!" 
  = Enter the office 
- Society President's Office 
  = Speak to the "President", and keep talking to him until he makes it 
    clear he'll never allow you into the Society. 
  = Leave the office and the entire building 
- Town of New Parm 
  = When you got your business done, get outta here. 
 
                                                                  DK100000010
=============================================================================
Dungeon: Merrill Road 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 06 | General ... 05 
Sword ..... 06 | Mace ...... 01 
Mace ...... 01 | Throw ..... 06 
Axe ....... 01 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... 01 | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
This is just a quick bossless dungeon. It has a bit of a maze-like setup, 
but still this is not the kind of dungeon to get lost in. 
There are some mana eggs hidden here, be sure you don't miss those. 
Nearly all enemies here are poisonous and as you need two magic groups to 
cure it, you cannot do so by spells now. Getting some antidotes can be 
handy. Recovering at a savespot (or inn) will also cure poison, btw. 
=============================================================================
Mana Eggs: 1 
=============================================================================
- Merril Road 
  = East 
  = First way North 
  = At the end there's a tunnel west (look well to spot it), go through 
    there 
  = After the tunnel keep going west 
  = When you reach a T-Cross north of you, turn west from there 
  = Pick up the mana egg you find here and continue north 
  = Around the corner east 
  = As soon as you can exit north 
 
                                                                  DK100000011
=============================================================================
Hub: Feena's House 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 06 | General ... 05 
Sword ..... 06 | Mace ...... 01 
Mace ...... 02 | Throw ..... 06 
Axe ....... 02 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... 01 | Water ..... -- 
Earth ..... -- | Earth ..... -- 
=============================================================================
- Feena's House and Vicinity 
  = North 
  = Enter the house you find here 
- Feena's House 
  = Examine the panties haning on the line here 
  Now Feena will come in. Sit out the scenario. 
  = Discuss all three topics the game offers you in random order. 
  = After that leave the house 
- Feena's House and Vicinity 
  Sit out the scenario and you'll end up indside the house again. 
- Feena's House 
  = Leave the house and go back to the world map. 
 
- World Map 
  = Go to Town of New Parm 
- Town of New Parm 
  = North trough the double doors 
  = First way west 
  = When you reach the church don't enter it (game won't allow you, 
    anyway), but pass it on the southside 
  = Enter the building you see here. 
- Church Storeroom 
  = In the back is a passage. Enter it. 
 
                                                                  DK100000012
=============================================================================
Dungeon: Sewers 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 06 | General ... 05 
Sword ..... 06 | Mace ...... 01 
Mace ...... 02 | Throw ..... 06 
Axe ....... 02 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... 01 | Water ..... -- 
Earth ..... 01 | Earth ..... -- 
=============================================================================
Overview: 
This is a short dungeon leading into the church so you can save Feena. 
There's no time limit despite the situation you got yourself in 
scenario-wise. 
The layout is interesting, but still easy to navigate through. The game 
makers did save you a small puzzle in order to reach the mana egg stored 
here. 
=============================================================================
Mana Eggs: 1 
=============================================================================
- Underground Passage 
  = North 
  = As soon as you have passed through the tube turn the wheel to open the 
    sluice 
  = Follow the way North 
  = Around the corner West 
  = Around the corner South 
  = At the very end turn the wheel to open the sluice 
  = North 
  = As soon as you can West 
  = South 
  = Turn the wheel to close the sluice 
  = Continue South 
  = After passing the tube, go West 
  = Follow the way 
  = Ignore the stairway you come past, just continue the road you're on. 
  = When you find a sluice, open it. 
  = Go West 
  = East 
  = Follow the way until the stairway down 
  = Hit the stairway down and go East 
  = Go down the next stairway 
  = Go North-East 
  = At the end go into the passage East 
  = Follow the way and pick up the Mana Egg at the end. 
  = Go back 
  = When you are back in the "big hall" go south-West 
  = Up the stairs to the west 
  = North-West 
  = Hit the passage North 
  = Up the stairs after that passage 
  = Follow the way and take the next stairway up. 
  = Examine the wall at the spot the "!" appears 
  = Go into the passage that's revealed 
  = The crates act as a stairway. Use it to go up. 
  = At the top, exit North 
- New Parm Church 
  = Go over the bars east 
  = At the very end North and the next end West 
 
                                                                  BOS00000004
=============================================================================
BOSS: Chang 
=============================================================================
Level Overview 
Justin _______ | Sue __________ 
General ... 07 | General ... 05 
Sword ..... 06 | Mace ...... 01 
Mace ...... 03 | Throw ..... 08 
Axe ....... 03 | ----------- -- 
Fire ...... -- | Fire ...... -- 
Wind ...... -- | Wind ...... -- 
Water ..... 01 | Water ..... -- 
Earth ..... 01 | Earth ..... -- 
=============================================================================
Abilities: 
- Tornado Punch 
  = Strong attack on one person 
 
- Spin Kick 
  = Hurts everybody around Chang 
=============================================================================
This martial arts artist wastes a lot of time during his normal attacks, 
and that gives you possibilities. His supermoves are killers and Tornado 
Punch in particular. 
You'll be needing to heal a lot. Should you have Diggin' by now, then cast 
it once, it helps... a little. I still recommend to keep "Rah Rah!" Cheer 
ready in case of emergency as your healing is very limited at this point 
when it comes to spells. 
=============================================================================
 
Okay, after a lot of silly scenario you'll end up back at Feena's house 
(and now Feena will join the party for real). 
 
- Feena's House 
  = Leave the house 
- Feena's House and Vicinity 
  = Move a bit here and you'll find Feena. Hear her out (and witness a 
    cutscene with the Garlyle Forces). 
 
Well after that, leave Feena's house. I recommend to use the Mana Egg you 
found in the Sewers to give Feena Water magic. 
 
 
 
                                                                  DK100000013
=============================================================================
Dungeon: Rangle Mountainrs 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 08 | General ... 06 | General ... 07 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 05 | Throw ..... 09 | Whip ...... 07 
Axe ....... 05 | ----------- -- | ----------- -- 
Fire ...... -- | Fire ...... -- | Fire ...... 05 
Wind ...... -- | Wind ...... -- | Wind ...... -- 
Water ..... 01 | Water ..... -- | Water ..... 01 
Earth ..... 01 | Earth ..... -- | Earth ..... -- 
=============================================================================
Overview: 
Just a field, like Merril Road, and the enemies are much the same. There 
are no bosses, their is a scenario part halfaway the dungeon. It's 
basically an easy run. 
=============================================================================
Mana Eggs: 2 
=============================================================================
- West Rangle Mountains 
  = Follow the north maintain wall to the east (You may mistake some ramps 
    for maintain walls here. They are just ramps, so go them up to the 
    east) 
  = A bit off the wall you'll find a mana egg, pick it up. 
  = From the spot where you found that egg, proceed East 
  = When you can't go further east South 
  = First way East 
  = Exit East 
- East Rangle Mountains 
  = Go East 
  = Feena will suggest to make camp 
  = Just sit out the camp scene and the other scenario here. 
  = From the savespot, go South. 
  = As soon as you can east and follow the northern wall 
  = When you keep following the path you'll find on the map some kind of 
    water bag. When you pick it up it will turn out to be a mana egg in 
    disguise :) 
  = From here keep following the wall like you did all the time and to find 
    the exit. 
 
 
                                                                  DK100000014
=============================================================================
Dungeon: Dom Ruins 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 08 | General ... 06 | General ... 07 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 05 | Throw ..... 10 | Whip ...... 07 
Axe ....... 05 | ----------- -- | ----------- -- 
Fire ...... 01 | Fire ...... -- | Fire ...... 06 
Wind ...... -- | Wind ...... -- | Wind ...... -- 
Water ..... 01 | Water ..... -- | Water ..... 01 
Earth ..... 01 | Earth ..... -- | Earth ..... 01 
=============================================================================
Overview: 
This dungeon is an extremely long run, might well be the longest dungeon on 
disc 1. 
The first part outside is the short part, and then a big hall and after 
that the dungeon truly begins. 
What you must watch out for are the big stone faces, and especially when 
they look angry. They are trapped and may hurt you when you come too close, 
and that trap is repeatable (nice to abuse to train healing spells, 
hint-hint). 
Another nice thing to know as that you'll see eyes painted all over the 
dungeon. Whenever there's a closed eye on the wall it hides a secret 
passage. 
The boss in this place is an easy one. It's actually harder to find him 
than to kill him XD 
 
Two enemies you can find here require special attention. 
= The Ents can only be beaten by fire spells at this point of the game. 
= The vengeful spirt enemies can be beaten by either fire or the holy mace. 
  They are immuun to anything else. 
=============================================================================
Mana Eggs: 1 
=============================================================================
- Road to Dom Ruins 
  = From the sign, head straight South 
  = When you can south no further go East 
  = As soon as you can Exit North-East 
- Dom Ruins (Vestibule) 
  = East 
  = When the way's blocked jump off the bridge 
  = Go South-East 
  = Hard to see but beside a statue is a way up to east 
  = Once up North 
  = Go East between the two statues (to the west is a savespot) 
  = Watch out for the enemies here (they are stationed in a way that makes 
    it hard to prevent an ambush) 
  = Proceed East (and watch out for the stone faces) 
  = At the end South 
  = Exit East 
- Dom Ruins (1) 
  Okay, the dungeon has begun at last. Oh yeah, I hear you think I've done 
  so much already, and we're now about to begin? Better believe it, and the 
  long run begins here too. Let's go. :) 
  = East (and watch out for the stone faces) 
  = Follow the corridor 
  = Open the door at the end and exit through it 
- Dom Ruins (Cliff) 
  = Climb the rope to go up (after Justin has expressed his excitement, as 
    usual) 
  = Hit the exit there 
- Dom Ruins (1) 
  = West 
  = When you come in a blue room with a stone face on the floor, hit the 
    switch 
  = South-West 
  = Follow the corridor 
  = At the T-Cross West and follow the corridor 
  = In the room you get, pick up the Resurrect Potion and go South 
  = At the very end East 
  = Follow the way as it goes (through the rooms you get through I count 
    this as one corridor) 
  = Hit the exit at the end 
- Dom Ruins (Cliff) 
  = Try to cross the bridge (you'll fall down) 
  = Hit the exit here. 
- Dom Ruins (1) 
  = Save your game 
  = West 
  = Around the corner South 
  = Hit the witch 
  = South-West 
  = Follow the way. Hit the exit 
- Dom Ruins (Cliff) 
  = Hit the switch 
  = Enter the building 
- Dom Ruins (1) 
  = Go back to the elvator 
  = Hit the switch to go Down 
  = East 
  = Exit East 
- Dom Ruins (Cliff) 
  = Hit the switch 
  = Cross the bridge 
  (I know what you're thinking... FINALLY!!!) 
  = Exit East 
- Dom Ruins (2) 
  This part is a bit shorter to my feeling and easier to navigate through, 
  but that may be just me. :) 
  = Follow the corridor 
  = At the Fork, North-East 
  = In the room, North-West 
  = Exit West 
- Dom Ruins (Cliff) 
  = Climb down the rope 
  = Hit the exit 
- Dom Ruins (2) 
  = East 
  = Open the chest to the North to claim the Mana Egg of this dungeon 
  = Proceed East 
  = When you come in the next blue floor room, go South-West (NOT WEST! 
    That's only a one-way shortcut back). 
  = When you reach the elevator, hit the switch to go down 
  = East 
  = Pass East through the double doors 
  = Approach the monster and FIGHT!!! 
 
                                                                  BOS00000005
=============================================================================
Boss: Ganymede 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 08 | General ... 07 | General ... 08 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 07 | Throw ..... 10 | Whip ...... 08 
Axe ....... 07 | ----------- -- | ----------- -- 
Fire ...... 01 | Fire ...... -- | Fire ...... 07 
Wind ...... -- | Wind ...... -- | Wind ...... -- 
Water ..... 03 | Water ..... -- | Water ..... 04 
Earth ..... 02 | Earth ..... -- | Earth ..... 01 
=============================================================================
Abilities: 
- Suck in and attack 
  = Before doing a normal attack the boss will always suck you to him and 
    attack and hit the entire party 
 
- Rush attack 
  = Boss goes straight forward over the entire battle field and everybody 
    on the way will be hurt and thrown to a random location. 
 
- Beat attack 
  = Swings with its tail hurting everybody close to it. 
=============================================================================
Unbelievable how easy this boss is after that King Squid. Good to know is 
that it has two parts and they share the HP, meaning that if part 1 loses 
HP, part 2 will lose HP as well. Cut short they always got the same HP. The 
two part thing was only done to make the boss able to do more moves and 
harder to cancel. 
I always use this boss to let Justin cast Diggin' 7 times. Do you need it 
to win this fight, no not at all, but you can afford it and Justin needs to 
be Earth Level 7 to gain Dragon Cut later in the game, and the Earlier he 
can get it, the better (Earth alone is not enough, but more about that 
later). 
Well the attacks of this boss already were pathetic, but after this stunt 
even more. Just keep an eye on your HP as Sue may still be having a hard 
time here, but otherwise this fight is a plain pushover. 
=============================================================================
- Dom Ruins (2) 
  = Exit East 
- Dom Ruins (Room of Illusion) 
  = Go to the Orb in the center of the room to have another chat with Liete 
   
  And with that we reached the goal of this dungeon. After Liete disappears 
  we gotta go all the way back. How fortunate that the game makers were 
  friendly enough to bring us some shortcuts :) 
   
  = Exit West 
- Dom Ruins (2) 
  = West (and save your game on the way) :) 
  = At the elevator use the switch to go up 
  = South 
  = When you come pass a switch it opens a ground hatch. Only usable if you 
    hit the secret passage east, but I skip that for this FAQ (you can try 
    it but there's nothing worth mentioning in there) 
  = Proceed South-West from that switch 
  = When you see a red switch, either hit ot or continue west and exit west 
- Dom Ruins (Cliff) 
  = Hit the Southern exit East 
- Dom Ruins (2) 
  = Follow the corridor 
  = Jump off at the end 
  = West 
  = Exit West 
- Dom Ruins (Cliff) 
  = Cross the bridge 
  = Exit West 
- Dom Ruins (1) 
  = West 
  = Ignore the lift switch and go North 
  = When you reach the savespot, go north (save first if you wish) :) 
  = Drop off 
  = Go West 
  = Follow the corridor and hit the exit 
- Dom Ruins (Vestibule) 
  = Follow the corridor 
  = At the T-Cross West 
  = After Justin, Sue and Feena discussed some things pass between the 
    northwall and north statue to the west 
  = You can pass south somewhere to get back on the roag again. From there 
    west 
  = Exit West 
- Path to Dom Ruins 
  = Move forward until you find a wounded boy. 
   
  From there the dungeon ends. And you'll end up at Feena's house from 
  where you can do the next dungeon. 
   
 
 
=============================================================================
IMPORTANT NOTE! 
This past section brought a lot of Mana Eggs. Five in total. If you missed 
any of those, this is your last chance to redo the dungeons they were in to 
claim them. 
Quick overview: 
1: Merril Road 
2: Sewers under the church 
3: Rangle Mounts (where there are two) 
5: Dom Ruins 
Now you can cash in these mana eggs in any city, but once the next dungeon 
has been completed it'll be a long while before you get into the next town, 
so I recommend to cash them all in. 
At this moment I went for: 
Justin: Fire, Water and Earth 
Feena: Fire, Wind, Water and Earth 
I gotta note... Nowhere in the game are so many eggs found in such a short 
time, and as I said, this entire section will be unavailable for the rest 
of game once you passed the next dungeon. 
=============================================================================
 
 
                                                                  DK100000015
=============================================================================
Dungeon: Herb Mountains 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 09 | General ... 08 | General ... 09 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 08 | Throw ..... 12 | Whip ...... 10 
Axe ....... 08 | ----------- -- | ----------- -- 
Fire ...... 02 | Fire ...... -- | Fire ...... 07 
Wind ...... -- | Wind ...... -- | Wind ...... 01 
Water ..... 05 | Water ..... -- | Water ..... 05 
Earth ..... 03 | Earth ..... -- | Earth ..... 01 
=============================================================================
Overview: 
Just a quick dungeon with no bosses. 
There are many sulfa weeds found here. Except for one they are all white, 
and those are worthless. The only red one we can find so the one you need. 
This dungeon is confusing, but otherwise easy. 
=============================================================================
- Feena's House 
  = Exit the house 
- Feena's House and Vicinity 
  = Go to the eastside of this field 
  = Approach the fence and examine it and Justin will make passage (on a 
    clumsy way) 
  = Exit East 
- Herb Mountains 
  = South 
  = Keep following the way 
  = At the big fork, take the ramp EAST 
  = 6th way north 
  = Follow the way 
  = Down the ramp west 
  = Pick up the red Sulfa Weed at the end 
  = West 
  = Drop off West 
  = South 
  = As soon as you can West 
  = South 
  = Go into the path with the bird-view-spot 
  = South 
  = At the end West 
  = At the fork, the most western path north-west 
  = Exit West 
- Feena's House and Vicinity 
  Okay, the very last chance. If you have anything left to do in New Parm 
  do it now, as soon as you continue from here, you cannot come back here. 
  = Enter Feena's House 
- Feena's House 
  = Sit out the scenario 
  = When you get control over the game again, save if you want and leave 
    the house. 
- Feena's House and Vicinity 
  = Sue will point the way the boy went, go in that direction 
  = Talk to the boy (You need to spot it just right or it won't work. NW 
    beside him should work fine. 
 
After this scenario you'll be kidnapped by the Garlyle forces and end up at 
their base. 
 
                                                                  DK100000016
=============================================================================
Dungeon: Garlyle Base 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 10 | General ... 08 | General ... 09 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 09 | Throw ..... 12 | Whip ...... 11 
Axe ....... 09 | ----------- -- | ----------- -- 
Fire ...... 02 | Fire ...... -- | Fire ...... 07 
Wind ...... -- | Wind ...... -- | Wind ...... 01 
Water ..... 05 | Water ..... -- | Water ..... 05 
Earth ..... 03 | Earth ..... -- | Earth ..... 01 
=============================================================================
Bosses: 
= Saki 
= Nana 
= Mio 
=============================================================================
Overview: 
This dungeon is not hard at all. There's only one kind of enemy, the 
soldiers, and you can skip them all. 
In this dungeon you can vent your frustration on Nana, Saki and Mio, as you 
get the fight all three of them in three separate fights, and which (odd as 
it may seem) Saki is the strongest, but the easiest, and Mio the weakest 
but the hardest. 
The other soldiers are not walking around in the dungeons as normal 
monsters in other dungeons would, but you have to seek them out if you want 
to fight them. I often do to train Justin's Earth magic a bit up (Going 
crazy with "Diggin'" works wonders on that). The fights against soldiers 
are no problem, and Saki should offer much resistance at all. The fights 
against Nana and particulary Mio can make you suffer, so be well prepared. 
=============================================================================
- Garlyle Base Jail 
  = Pick up the hefty pipe in the back of the cell 
  = GO to the next room 
  = You can't help Feena now, just follow the corridor 
  = And hit the other door 
  = Justin will automatically knock-out the guard 
  = Pick up the key 
  = Leave the room 
  Dang! Back to the beginning I suppose 
  = After Leen left, pick up the key 
  = Go to the next room 
  = Release Sue and Feena 
  = Go to the next room 
  = Exit upstairs 
- Garlyle Base Barracks 
  = Use the savespot to save your game 
  = Pick up the Ultra Drink. (Don't use it for the time being. The only 
    fight you need them on is the final boss, but always handy to have 
    stashed for when the big moment arrives). 
  = The barrels and crates act as a crate together. Climb them to get into 
    the ventilation shaft. 
  = Now you only need to go straight on in the sideways you can eavedrop on 
    the soldiers, but you don't have to. 
  = Exit north at the end 
- Garlyle Base Warehouse 
  = Move North and overhear Mullen talking to the little boy. 
  = Walk around this room clickwise and hit the shaft at the end 
  = Exit South 
- Garlyle Base Barracks 
  = Move through the shaft 
  = SKIPPABLE: If you get into the shaft at the other side you can overhear 
    Nana, Saki and Mio (in their underwear in their lockerroom), but as you 
    see little, you can skip that (though you can obtain the code I give 
    below that way from Mio). 
  = Access the door panel 
  = Enter the code: Right-Right, Left-Left, Down-Up, Down-Up 
  = Proceed North 
  = Exit North 
- Garlyle Base Warehouse 
  = Enter the big room with the cage 
  = Use the crank east to release the boy (whose name will now be revealed 
    to be $Rem and that's what I'll call him from now on). He will now walk 
    with you, but he won't count as a playable character (too bad). 
  = Go South 
  = Exit South 
- Garlyle Base Barracks 
  = Go South and meet Saki who is not amused. 
 
                                                                  BOS00000006
=============================================================================
Boss: Saki 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 10 | General ... 08 | General ... 09 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 09 | Throw ..... 12 | Whip ...... 11 
Axe ....... 09 | ----------- -- | ----------- -- 
Fire ...... 02 | Fire ...... -- | Fire ...... 07 
Wind ...... -- | Wind ...... -- | Wind ...... 01 
Water ..... 05 | Water ..... -- | Water ..... 06 
Earth ..... 04 | Earth ..... -- | Earth ..... 01 
=============================================================================
Abilities: 
- Slap Stick 
  = Just a strong move, but that's all. 
 
- Power Lariat 
  = A very strong move, but that's all it is. 
=============================================================================
Saki is the strongest of the three bitches you're gonna fight here, but 
despite all that the easiest to defeat, as high HP and a few strong moves 
are all she can offer. I mustly let Justin do 7x Diggin just to boost my 
Earth Level, and I always get away with that. It's up to you if you want to 
speed up getting rid of her soldiers, but you're not in a hurry here. 
=============================================================================
 
Well, Saki is out of your way (for now), and she'll drop a key Justin picks 
up automatically providing you access throughout the entire building. 
Now for this FAQ I'll presume you just go straight for Nana and Mio to make 
a quick escape out of the base, but I do advise you to go into all rooms 
and pick a fight with the guards to try to boost up your skill levels. This 
is the most ideal place to do so. 
 
- Garlyle Base Barracks 
  = From Saki's point take the door South 
  = West 
  = South 
=============================================================================
  OPTIONAL 
  = Take the door west 
  = In this room is a good sword for Justin, pick it up 
  = Go back to the corridor 
  END OPTIONAL PART 
=============================================================================
  = South, around the corner west 
  = First way South to anger Nana. 
                                                                  BOS00000007
=============================================================================
Boss: Nana 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 10 | General ... 08 | General ... 09 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 14 | Whip ...... 11 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 04 | Fire ...... -- | Fire ...... 08 
Wind ...... -- | Wind ...... -- | Wind ...... 03 
Water ..... 05 | Water ..... -- | Water ..... 08 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
Abilities: 
- Spinning Yoyo 
  = Hurts everbody around Nana 
  = Effect can be lowered significantly with Diggin' 
 
- Yoyo 
  = Strong attack against one target 
=============================================================================
Nana is weaker than Saki, but can be a lot more dangerous if you don't 
watch it. 
Get rid of her soldiers ASAP. Spells like Burnflame ore Tremor can be worth 
gold to do this. 
After that I recommend to cast Diggin' at least once, but twice is better 
to lower the effect of Spinning Yo-yo. 
After you took care of all that Nana is a lot less dangerous and should be 
easy to kill now. 
=============================================================================
- Garlyle Base Barracks 
  = Go South 
  = Exit South 
- Garlyle Base 
  Okay, now we'll find no more Soldiers. Only Mio will be getting in your 
  way. 
  = West 
  = At the end keep going North 
  = At the end keep going East until Mio comes to play with you. 
                                                                  BOS00000008
=============================================================================
Boss: Mio 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 10 | General ... 08 | General ... 09 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 14 | Whip ...... 11 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 04 | Fire ...... -- | Fire ...... 09 
Wind ...... -- | Wind ...... -- | Wind ...... 03 
Water ..... 05 | Water ..... -- | Water ..... 08 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
Abilities: 
- Stun Gun 
  = Paralyzes one character 
 
- Balloon 
  = With a lot of balloons filled with nerve gas, Mio can put all status 
    changes on the entire party. 
=============================================================================
Mio is a plain disaster. She's the weakest of the three and be grateful for 
that tiny detail, as her moves are catastrophical. 
Her Stun Gun is awful, but you can live with that, but her nerve gas 
balloons are almost always guaranteeing her victory so CANCEL THAT MOVE AS 
SOON AS SHE TRIES TO USE IT!!!!! 
Also get rid of her soldiers with Burnflame or Tremor as you cannot afford 
it that Mio has any help as she's dangerous enough alone. 
Mio is also the quickest of the three making her even harder. Put your 
strongest attacks on her to get rid of her ASAP. Any turn she gets is four 
too many! 
It's basically her low amount of HP that gives you a chance. USE IT! 
=============================================================================
 
First of all, upon defeating Mio you get access to a savespot and a 
stashing place. I do suggest you save and also that you put all junk into 
the stashing place as it will take awhile before you reach the next town. I 
also suggest to stash your Ultra Drink you could find here. You won't need 
it until the final boss. 
 
- Garlyle Base 
  = Exit East 
- Millitairy Train Switchyard 
  = Go down the stairs and enter the train. 
 
                                                                  DK100000017
=============================================================================
Dungeon: Millitairy Train 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 10 | General ... 09 | General ... 09 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 14 | Whip ...... 11 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 05 | Fire ...... -- | Fire ...... 09 
Wind ...... -- | Wind ...... -- | Wind ...... 03 
Water ..... 05 | Water ..... -- | Water ..... 08 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
Well, first you need to sit out a little scenario. 
After that the object is easy. You'll start in the back of the train and 
you need to move forward and each wagon contains one or two encounters with 
three soldiers. 
Just keep it up until you're back in the engine, and there the dungeon ends 
and you'll automatically end up in the next dungeon, the Misty Forest. 
 
 
                                                                  DK100000018
=============================================================================
Dungeon: West Misty Forest 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 10 | General ... 09 | General ... 09 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 15 | Whip ...... 11 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 05 | Fire ...... -- | Fire ...... 09 
Wind ...... -- | Wind ...... -- | Wind ...... 03 
Water ..... 05 | Water ..... -- | Water ..... 08 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
Overview: 
There are two dungeons called Misty Forest, and this is the first one, and 
both dungeons are absolutely terrible. The mist is not your problem as the 
mist gets cleared due to scenario issues in both dungeons, but it's an 
absolutely maze, spots look like each other, some paths are hardly visible. 
Cut short you need a very good sense of direction here if you don't wanna 
be stuck forever. Your compass does point the way to the exit, but not 
nescesarily the way to go, so watch out! 
The enemies are medium here. Not that hard but not ultra-easy. You also 
need to be able to use fire by now as most tree-like enemies require spells 
like those. Feena can do that by default I know, but Feena alone is not 
enough! 
There are no bosses here, so let's go. 
=============================================================================
- West Misty Forest 
  = Move forward and $Rem will clear the mist for you and run off. 
  = A little North, then East 
  = Around the corner North 
  = ARound the corner East 
  = Get into the narrow path East (can you see it?) 
  = 1st way North 
  = Around the corner West, then North 
  = At the end West 
  = Follow the way and you should find a river, follow it to the West 
  = Cross it North as soon as you can (the small money bag marks the 
    position). 
  = North 
  = There's a path hard to see East, hit it 
  = Go east, then around the corner North and that will make you reach the 
    exit. 
 
                                                                  DK100000019
=============================================================================
City: Luc Village (1) 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 11 | General ... 09 | General ... 11 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 15 | Whip ...... 11 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 05 | Fire ...... -- | Fire ...... 09 
Wind ...... -- | Wind ...... -- | Wind ...... 03 
Water ..... 05 | Water ..... -- | Water ..... 08 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
Overview: 
This is the last city you'll pass through until you reach the "End of the 
World". And until the End of the World it's also the ONLY city at this 
point of the game. 
You will find out a a little information here about the fall of Angelou, 
but take in mind that it's a myth, so it may not be entirely correct, still 
it does contain true pointers, so memorize it well. 
=============================================================================
- Luc Village 
  = Speak to $Rem 
  = Go the the Chief's house. His house is east of the village in the "isle 
    in the mist". 
- Village Chief's House 
  = Speak to the Chief and he'll request you to get the blessing of the God 
    of Light 
- Luc Village 
  = Go to the North-West of the village and exit the village there. 
 
                                                                  DK10000001A
=============================================================================
Dungeon: God of Light Mountain 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 11 | General ... 09 | General ... 11 
Sword ..... 07 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 15 | Whip ...... 11 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 05 | Fire ...... -- | Fire ...... 09 
Wind ...... -- | Wind ...... -- | Wind ...... 03 
Water ..... 05 | Water ..... -- | Water ..... 08 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
Overview: 
This dungeon is short and easy. The enemies are all pretty easy to defeat 
(though I must note that the wasp like creatures are invulnerable to all 
magic). 
As terrible the Misty forest is to navigate through, as easy it this one. 
There are no bosses around either. Cut short, this place should be over in 
a flash. 
=============================================================================
- God of Light Mountain (Foot) 
  = Follow the path 
  = At the fork, West 
  = You'll find several paths up the mountain. Take the one marked with 
    wooden poles and chains forming portals. (You catch me?) 
  = At the fork that follows the LEFT road (with camera pointing North) 
  = Follow the eastern wall North 
  = As soon as you can west, and go the the bird-view spot 
  = From the the western path North 
  = Go straight North 
  = Exit North 
- God of Light Mountain (Peak) 
  = The side ways contain some stuff (like a better weapon for Feena and 
    cash), but the object is just to follow the main route. 
  = When you find the statue, pick up the jar in front of it. 
  = Go back down 
  = Exit South at the end 
- God of Light Mountain (Foot) 
  = Straight South 
  = At the end East and South 
  = At the Bird-View spot, East 
  = At the end South 
  = At the end East 
  = Follow the road 
  = At the fork, south 
  = Exit South to arrive back in Luc Village 
 
                                                                  DK10000001B
=============================================================================
City: Luc Village (2) 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 11 | General ... 09 | General ... 11 
Sword ..... 10 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 15 | Whip ...... 13 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 10 
Wind ...... -- | Wind ...... -- | Wind ...... 04 
Water ..... 05 | Water ..... -- | Water ..... 08 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
- Luc Village 
  = Go the the Chief's House 
- Village Chief's House 
  = Speak to the chief, and keep talking to him until he tells you to go to 
    $Rem's house. 
  = Leave the house. 
- Luc Village 
  = Go to $Rem's house. It's located west of the fire in the center 
- $Rem's House 
  = Speak to $Rem's mother. She's standing right behind him. 
  = Accept her offer for a meal 
  = Sit out this dinner and break off dinner when you're done with that. 
  = After all that... Well, leave $Rem's house and see for yourself. 
- Luc Village 
  = Exit the village North-West 
 
 
Okay, it's senseless to go into the deep of this again, so let's cut it 
short. Just go up the mountain again the same way as before. Then sit out 
the scenario there and then the same way down. 
Big difference is the fact that you'll be meeting soldiers in stead of 
monsters on your way up, on your way down you'll just get the same monsters 
as before. 
 
Once back in the village, do your stuff here and exit North-West to 
continue. 
 
 
 
                                                                  DK10000001C
=============================================================================
Dungeon: East Misty Forest 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 12 | General ... 10 | General ... 11 
Sword ..... 11 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 15 | Whip ...... 14 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 12 
Wind ...... -- | Wind ...... -- | Wind ...... 04 
Water ..... 05 | Water ..... -- | Water ..... 09 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
Overview: 
I told you the Misty Forest was terrible, and this part is EVEN MORE 
terrible. 
Once again the mist itself is not the real trouble as Justin will clear the 
mist with a mist clearing nut right from the start. The forest layout in 
used textures and graphics is still the same, enemies a bit harder, but no 
big deal, but this place is larger and more mazy than the previous part, 
and is plain horrible. 
Your compass? Only use it to see what side is north to understand 
explanations FAQs like mine tell you, as the needle in it is rather your 
enemy than your friend. The way this place goes is just too mazy to rely on 
that. 
=============================================================================
- East Misty Forest (1) 
  = Move toward the savespot and save your game. 
  = East 
  = When you get in the clearing with two many pouches, go east and around 
    the corner south and immediately east (you may need to turn the cam to 
    see the way). 
  = Eat the bird-view spot, East 
  = Keep going East and exit East 
- East Misty Forest (2) 
  No matter how many times I play this, I still got to look a bit myself. 
  = East 
  = Follow the way 
  = Cross the narrow river 
  = South-East, and then East 
  = Feena will now suggest to make a camp. Sit out this camp. 
  = Save your game 
  = Take the northern way East from the savespot 
  = Go into the way with the bird-view spot 
  = Follow the road 
  = You'll find a lake. That lake is just an illusion, cross it and cross 
    the river that flows through it. 
  = Follow the river East until you cannot go East any more 
  = Take the road north 
  = At the end East 
  = First path South 
  = Cross the river 
  = East 
  = Exit East 
- Misty Forest (3) 
  Damn.... we're making progress.... 
  = East 
  = When you can go no more East, South-East 
  = At the end North 
  = Follow the road 
  = At the end of it East 
  = Follow the Road 
  = At the clearing North 
  = At the far north take the path South-East 
  = At the end South 
  If you can see the savespot than rest assured over the fact that you just 
  completed the most terrible dungeon of the game. Save your game if you 
  want and proceed East to reach the "End of the World". 
 
 
                                                                  DK10000001D
=============================================================================
Dungeon: End of the World 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ 
General ... 12 | General ... 11 | General ... 11 
Sword ..... 11 | Mace ...... 01 | Dagger .... 03 
Mace ...... 10 | Throw ..... 15 | Whip ...... 17 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 14 
Wind ...... -- | Wind ...... -- | Wind ...... 04 
Water ..... 05 | Water ..... -- | Water ..... 09 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 
=============================================================================
Overview: 
The End of the World is one of the Easiest Dungeons of the game, but also a 
very long one. The wall is more puzzle work, and has very little 
encounters, and no bosses either. 
What I must note, if you have anything left to do in Luc you can easily go 
there by leaving the Dungeon (you'll get on the world map), because once 
the first puzzles have begin there's no way back, and once you completed 
the wall this part of the game is over. The new part will start immediately 
with another dungeon so it'll take awhile before you get yourself the 
possibility to stop-'n-shop. 
The End of the World is due to the fact that it's a long run and the fact 
that there's no way back packed with stashing places and also three camping 
spots. Are you ready? Then let's take that wall on :) 
What may be annoying is the fact that the cam rotation range has been 
shortened (for obvious reasons). 
=============================================================================
- End of the World (1) 
  = Approach the block south of you and run back immediatly 
  = Proceed South 
  = When a stairway forms up, go up 
  = The item to the right (Speed seeds) are trapped, if you want those run 
    to them, run back and after that take them. 
  = Go to the falsk and lead all your friends in to prevent them getting 
    hurt by the trap. 
  = Proceed Left 
  = Stand in the alcove to reveal two elevators 
  = Hit the left elevator 
- End of the World (2) 
  = Go Left 
  = Stand on the platform to go up 
  = Left 
  = When the stairs behind you go up, take them up 
  = Use the elevator at the end to go up. 
  = Right 
  = Hit the elevator to exit up 
- End of the World (3) 
  = Right 
  = Feena will suggest to make camp. Sit out the camp, save and stash if 
    you need and let's continue :) 
  = Go Right 
  = Hit the button in the wall 
  = Hit the elevator to go up. 
  = Left 
  = The small part is trapped make sure you get over is as quickly as you 
    can or you'll be hurt and fall down 
  = Hit the button and proceed left 
  = When the stairs up go down, go back right, hit the button again and go 
    left 
  = Go up the stairs 
  = Hit the elevator up 
  = Right 
  = Hit the elevator at the end 
  = Left 
  = Wait for the elevator to come down and pass over it left 
  = Exit Left 
- End of the World (4) 
  = Left 
  = When you see a sandman, run right and it'll be knocked off the wall 
  = Continue Left 
  = Take the elevator up 
  = The next sandman will collapse as soon as you see him, but watch out he 
    leaves a nasty trap if you hang around him for too long. Run Right. 
  = Take the elevator up 
  = Go Left 
  = Examine the stone bird and it'll fly up 
  = Stand on the button and press X and the stone bird attacks (not a hard 
    fight). 
  = Hit the elevator to exit up 
- End of the World (5) 
  = Go Right 
  = When the stairway behind you goes up, hit it. 
  = Hit the button to take the elevator up 
  = Right 
  = Take the elevator up-right 
  = Right (beware of the pit halfaway) 
  = Hit the elevator at the end to exit up. 
- End of the World (6) 
  = Camping time. Sit out the camp, stash and save and let's go :) 
  = Left 
  = Hit the switch 
  = Up the stairs left 
  = Try to avoid the white moving spots, it'll hurt if you stand in them. 
  = Hit the elevator at the end 
  = Go Right 
  = Hit the elevator at the end 
- End of the World (7) 
  = Right 
  = Hit the elevator 
  = At the end of it left 
  = Keep going left (and press the button on your way) 
  = Up the stairs 
  = Hit the button here (and get away immediately) 
  = Back down the stairs 
  = You'll be locked in, go around fight the enemies and you'll be set free 
    again. 
  = Go Right 
  = Walk of the edge right 
  = Left 
  = Fight the enemies that will appear 
  = Hit the elevator left to exit up. 
- End of the World (8) 
  You're getting closer :) 
  = Go left 
  = Hit the elevator up 
  = Go Right hugging the wall 
  = Hit the elevator 
  = Now go left as slowly as you can (basically by using a directional 
    button without O (and NOT the analog sticks). And stop at each "thing" 
    that may hurt you 
  = Try to let the last one go off twice and an elevator will lower 
  = Hit it to exit up. 
- End of the World (9) 
  Almost there 
  = Go Left 
  = Defeat the enemies so you can access the button. Press it :) 
  = Go up the stairway 
- End of the World (10) 
  Only a tiny bit more 
  = Left 
  = Another camp (last one in this dungeon), sit it out (no savespot or 
    stashing place this time). 
  = Go up the stairs 
  = Once you discovered this wall is not really the "End of the World" go 
    right to complete the dungeon and to end up in the next one. 
 
 
 
                                                                  DK10000001E
=============================================================================
Dungeon: Valley of the Flying Dragon 
=============================================================================
Level Overview 
Justin _______ | Feena ________ 
General ... 13 | General ... 13 
Sword ..... 14 | Dagger .... 03 
Mace ...... 10 | Whip ...... 19 
Axe ....... 10 | ----------- -- 
Fire ...... 06 | Fire ...... 16 
Wind ...... -- | Wind ...... 04 
Water ..... 05 | Water ..... 09 
Earth ..... 07 | Earth ..... 02 
=============================================================================
Bosses: 
= Gadwin 
=============================================================================
Overview: 
This place can best be cut into two halves. The first half you'll only have 
Justin and Feena at your disposal. In the second half Sue will be back and 
you'll also meet Gadwin who'll join the group making your group complete, 
for now. 
Though the dungeon looks confusing it's not really mazelike at all, you 
just need to pay attention in order to navigate. The monsters are pretty 
easy in which the game makers clearly took into account that you only have 
2 party members now. 
Before Gadwin joins you you do get to fight him. You cannot win that fight, 
but you're note even supposed to, the game will just carry on once you lost 
that battle. 
Well, let's get on with this. 
=============================================================================
Mana Eggs: 2 
=============================================================================
- Valley of the Flying Dragon (1) 
  = Save your game 
  = From here go east, and as soon as you're of the platform North 
  = When there's no more way north go east. 
  = At the end South 
  = As soon as you can East 
  = Norh-East between the two rocks 
  = First way East (the plants will form a stairway down for ya) 
  = Follow the way 
  = Exit East 
- Valley of the Flying Dragon (2) 
  = Follow the way 
  = When you reach a clearing (with a bird-spot in it) take the way 
    North-East 
  = Follow the way until you find Sue's shoes 
  = Continue South 
  = When a plant forms a bridge for ya, cross it. 
  = East 
  = Cross the bridge 
  = When you crossed the "bridge", go North 
  = You'll meet Puffy in a panic. Follow him. 
- Valley of the Flying Dragon (3) 
 
                                                                  BOS00000009
=============================================================================
Boss: Gadwin 
=============================================================================
Level Overview 
Justin _______ 
General ... 13 
Sword ..... 16 
Mace ...... 10 
Axe ....... 10 
Fire ...... 06 
Wind ...... 06 
Water ..... 06 
Earth ..... 06 
=============================================================================
You cannot win this fight. Just let Justin attack a few times until Gadwin 
uses Dragon Cut to knock you out. 
=============================================================================
 
After the battle Sue will rejoin the party and Gadwin will from now on also 
travel with you for awhile. 
You'll end up in camp. You can hear Feena and Sue out if you desire but the 
game will continue when you say to Gadwin: "Tell me more about this strange 
place". 
When Gadwin asks you if Justin's offer is a "Man-to-Man-promise", say "Of 
course! A man-to-man promise!" 
 
Before you continue, inside Gadwin's house is a save spot. Use it if you 
wish. 
 
Oh yeah, now that we had a few party changes, let's put on my levels as 
they are now :) 
 
 
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 13 | General ... 11 | General ... 13 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 20 
Mace ...... 10 | Throw ..... 17 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 17 | Fire ...... 06 
Wind ...... -- | Wind ...... -- | Wind ...... 05 | Wind ...... XX 
Water ..... 05 | Water ..... -- | Water ..... 09 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 | Earth ..... 07 
 
Okay, let's go! 
- Valley of the Flying Dragon (3) 
  = From the entrance to Gadwin's house, straight South 
  = Press X while standing in the "!" spot to destroy the rock blocking 
    your way 
  = Continue South 
  = Follow the road 
  = When a plant unfolds to a stairway pick up the mana egg behind it first 
  = Now go up the plant stairway 
  = Only one way to go, eh? 
  = Exit East at the end 
- Valley of the Flying Dragon (4) 
  = Destroy the rock North 
  = Go North 
  = 1st way East 
  = Pick up the mana egg behind the flower 
  = Go South 
  = At the big flower on the floor (watch out for it, it's trapped), go 
    East 
  = Exit East to get out of this place 
 
 
 
                                                                  DK10000001F
=============================================================================
City: Dight Village 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 14 | General ... 11 | General ... 13 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 20 
Mace ...... 10 | Throw ..... 17 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 17 | Fire ...... 06 
Wind ...... -- | Wind ...... -- | Wind ...... 05 | Wind ...... XX 
Water ..... 05 | Water ..... -- | Water ..... 09 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 | Earth ..... 07 
=============================================================================
Overview: 
Well this is Gadwin's hometown and your central village for most of your 
needs for the rest of Disc 1. 
Dight is an important place scenario wise and a nice village in design too. 
Upon your arrival Gadwin will leave the party for a very brief while, but 
he'll be back soon. 
Here I also cash in mana eggs for the last time on Disc 1 (you can find 
more on disc 1, but they are stashed until reaching disc 2). Now both 
Justin and Feena have all magic groups on me, and Sue water (and that will 
be the only egg I ever give to her, sorry Sue). 
=============================================================================
- Dight Village 
  = Go to the inn (easy, the first building you see here) 
- Dight Inn 
  = First you'll meet Guido here. If you want you can hear him out, he 
    knows stuff he doesn't share easily but you can get something valuable 
    out of him, but it's entirely optional, and no even though Guido is 
    playable he will NOT join the party YET! 
  = Speak to the innkeeper and have a rest 
  Now Guido will leave and Gadwin will return to you, but run off in a 
  panic. The party will automatically go outside 
- Dight Village 
  = Follow the "bone trail" into the village until you catch up with Gadwin 
    and the Elder 
  = When all the talking is done, leave the village 
 
                                                                  DK100000020
=============================================================================
Dungeon: Mount Typhoon (Part 1) 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 14 | General ... 11 | General ... 13 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 20 
Mace ...... 10 | Throw ..... 17 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 17 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 05 | Wind ...... XX 
Water ..... 05 | Water ..... 01 | Water ..... 09 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 | Earth ..... 07 
=============================================================================
Overview: 
This mountain is only a chain to the Typhoon Tower. It's a terrible place 
to catch in a FAQ, much easier to play in my opinion, but I'll fire my best 
shot. ;) 
There are many mushrooms in this place that act as steps to walkover or 
stairways. Most importantly the green stuff is poison. Stepping in it will 
hurt you and when you stand long in it, it'll hurt you pretty bad. 
=============================================================================
Mana Egg: 1 
=============================================================================
- Mt. Typhoon 
  = Move forward 
  = As soon as the game allows you to East 
  = At the end North 
  = Go around the green lake behind the waterfall is a small treasure 
  = From here West 
  = Follow the mountain wall 
  = At the end up the ramp North and go East 
  = When you reach the poison river there's a stone that allows you to 
    cross it without getting hurt, use it! 
  = North 
  = Use the mushrooms to get to the higher platform 
  = Cross the mushroom bridge and pick up the mana egg (unless you missed 
    eggs before and did not have all magic groups on Justin and Feena, you 
    should stash this one in the stashing place until you reach disc 2. I 
    must stress NOT to use it on Sue!!!) 
  = This is not an elegant way, but just go straight north and be as quick 
    as possible not to get hurt by the poison flow too much. 
  = Follow the mountain wall to the west 
  = After Gadwin makes a comment on the rain, exit North 
- Mount Typhoon (Peak) 
  = Go STRAIGHT North but stay west of the poison river 
  = When your way is blocked go WEST and follow the mountain wall. 
  = Take the Mushroom Stairway up. 
  = From here go straight in the direction of the compass needle (if it 
    points south, press L2 or R2 to let it point into the right direction) 
  = When you find the Typhoon Tower, enter it. 
 
 
                                                                  DK100000021
=============================================================================
Dungeon: Typhoon Tower 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 14 | General ... 12 | General ... 13 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 21 
Mace ...... 10 | Throw ..... 17 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 17 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 05 | Wind ...... XX 
Water ..... 05 | Water ..... 01 | Water ..... 10 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 | Earth ..... 07 
=============================================================================
Boss: 
= Serpent 
=============================================================================
Overview: 
This place a memory to me. I had the worst case of migraine in my life when 
I reached this place on my very first playthough, and I didn't want to let 
go until I passed out, but still I was at enough concieness to hear the 
"music" of this dungeon, and it was banging in my head, but I was too weak 
to press the "mute" button of my remote control. I do play this game a lot 
over and over (just as I do with many other games, I must say) and every 
time I hear this miserable substitute for music I relive that horrible day 
again. Still on the moment I was strong enough the first thing I did was 
take up my controler. I just wanted to play. Tells a lot on my first 
impression of this game, eh? 
Well, enough about me. This dungeon has a setup that can confuse you a 
little, though it's easier than you think. The enemies are not exactly 
"hard", but strong enough to give you sweat if you are not an experienced 
RPG player. The boss ain't really easy either, so you will be put on the 
test a little. 
The compass needle is of very little value here as you need to switch 
between room 1 and 2 a lot, and the compass needle didn't take that into 
account. 
=============================================================================
Mana Egg: 1 
=============================================================================
- Typhoon Tower (1) 
  = Go to the savespot (and save and recover if you desire) 
  = Go West 
  = Go to the North-West corner and pick up the mana egg 
   
  With that all done, let's explain a little. When you push a barrel the 
  enemies on the platform will get angry and jump off to attack you. 
  However one of the barrles will cause the enemies to jump onto a crystal 
  making it disappear (destroying themselves in the progress) revealing a 
  switch. That's your target 
   
  = Of the two barrles SW of the enemy platform, push the NE one. 
  = Step onto the switch that is now revealed 
  = Go up the stairway that's now revealed 
  = North 
  = Go up the NORTHERN stairway 
- Typhoon Tower (2) 
  = North 
  = Around the corner East 
  = Follow the way 
  = At the end use the rope to exit down 
- Typhoon Tower (1) 
  = Step onto the green switch 
  = Exit up with the stairway you just created 
- Typhoon Tower (2) 
  = Press the button on the panel 
  = Exit downstairs 
- Typhoon Tower (1) 
  = Use the rope to exit up 
- Typhoon Tower (2) 
  = Go West 
  = Follow the way 
  = Exit downstairs at the end 
- Typhoon Tower (1) 
  = Go back to the savespot at the entrance 
  = Recover and save if you desire 
  = Go East, then North, then first way East 
  = Don't step on the red switch (you'll only call enemies that way) 
  = Take the NORTHERN stairway up 
- Typhoon Tower (2) 
  = Go West 
  = Follow the corridor 
  = Cross the bridge west 
  = South 
  = Follow the corridor 
  = Before you go upstairs, use the savespot behind the stairs first to 
    recover and save. 
  = When you are ready exit upstairs 
- Typhoon Tower (Room of Rain) 
  = Hello ;) 
 
                                                                  BOS0000000A
=============================================================================
Boss: Serpent 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 15 | General ... 12 | General ... 15 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 22 
Mace ...... 10 | Throw ..... 19 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 17 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 09 | Wind ...... XX 
Water ..... 05 | Water ..... 01 | Water ..... 10 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 | Earth ..... 07 
=============================================================================
Abilties: 
- Hot Gas 
  = Fire attack. Ranged effect 
 
- Recovery Gas (Nice Head) 
  = Recover 100 HP to main body and all heads 
 
- Killer Bite 
  = Strong attack that can block your special moves 
 
- 4 head attack 
  = Strong attack on one target 
=============================================================================
There are two methods to kill this thing. 
Method #1: Kill all heads 
Method #2: Kill the main body 
Choose which method you want to go for and STICK TO THAT once chosen as 
both methods have a different approach. 
 
Method #1: Kill all heads 
For this method you need most of all a few group attacks. Gadwin's Dragon 
Cut can do a great deal here, same goes for Feena's Fire Whip. But other 
than that single target attacks can be very effective. Very important in 
this method is to take out the "Nice Head" first so it can not heal itself 
any more. After that it doesn't matter which order you take on any more. 
 
Method #2: Kill the main body 
Forget group attacks for this one, use your strongest single target attacks 
to deal with this. For Gadwin this should be Flying Dragon Cut (Or Fly Cut 
for short), Justin should use V-Slash, or should you have it MidAir Cut. 
Feena can still use Fire Whip, in the unlikely event you already have it 
you can try Zap! Whip. Sue can better save up her SP. Not that Rah Rah! is 
a very good healing move (as you probably have Alheal with both Justin and 
Feena by now), still this fight requires all the healing you can muster and 
Rah Rah is a healing move. 
 
In both methods you should take in mind the following 
= Sue is getting weaker by the moment now, and it'll only get worse. No 
  need to work her out for better performance as this is her second last 
  boss, and the last one she faces is a pushover. 
= This beast easily cancels most of your moves, of course when you choose 
  Method #1 this beast gets easier and easier with each head that's killed. 
= This boss is not easy, losing a few times against it is not a shame, 
  especially not when you play a Grandia game for the first time. It's not 
  much use to train like crazy but if you make sure you have the levels I 
  show in my leve overview, you're very likely to win this no matter which 
  method you choose. 
=============================================================================
 
Before you proceed, I recommend to save downstairs and come back here. 
After you proceed you cannot save anymore until you get back in Dight. 
 
 
- Typhoon Tower (Room of Rain) 
  = Step on the switch behind the big chair 
  = Go up the stairway the pillars now form 
  = Hit the teleporter at the end 
- Typhoon Tower (Room of Destiny) 
  = Go up the stairs and some scenario will trigger 
  = Read the table to the far north of this room as Gadwin told you to do. 
  = After Gadwin comes to the conclusion he cannot take on the trial 
    because he's to big, read the tablet again. 
  = It doesn't matter which mirror you choose, pick the mirror you feel 
    nice with and Feena will interupt the ceremony. 
  = Feena will not try to open the correct mirror. When she doubts herself 
    say to her: "I believe in your Feena". 
  = Step into the mirror Feena opened for you. 
- Typhoon Tower (Room of the spear) 
  = Go up the stairs 
  = Take out the Spear from the wall (the place will start to collapse) 
  = Go down the stairway to end this dungeon. 
 
After a long piece of scenario you'll end up back at mount Typhoon. 
 
                                                                  DK100000022
=============================================================================
Dungeon: Mount Typhoon (Part 2) 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 15 | General ... 13 | General ... 15 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Throw ..... 19 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 17 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 09 | Wind ...... XX 
Water ..... 05 | Water ..... 01 | Water ..... 10 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 | Earth ..... 07 
=============================================================================
Overview: 
Just the way back to Dight. Same things as before apply except the fact 
that it doesn't rain anymore. 
=============================================================================
- Mount Typhoon (Peak) 
  = South 
  = As soon as you reach the edge, go East 
  = Go down the mushroom-stairway 
  = South 
  = At the end East 
  = First way South 
  = Exit South 
- Mount Typhoon  
  = South 
  = At the end West 
  = As soon as you can South 
  = At the end West 
  = Down the ramp a little 
  = First mushroom stairway down 
  = South 
  = Cross the mushroom bridge 
  = South 
  = When you reach the poison flow, follow its shore east then south 
  = At the end East 
  = As soon as you can exit South to leave this place. 
 
                                                                  DK100000023
=============================================================================
City: Dight - Spear of Heroes 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 15 | General ... 13 | General ... 15 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Throw ..... 19 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 09 | Wind ...... XX 
Water ..... 05 | Water ..... 01 | Water ..... 10 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 | Earth ..... 07 
=============================================================================
- = Follow the bone path till the end of the village 
  = Go a little North here and speak to the elder 
  = Go up the hill 
  = Press X here to plant the Spear of Heroes into the ground 
  = Go down the hill 
  = Now Gadwin will give you the Heroes Armband and Justin will pass it on 
    to Feena. Memorize that event as the game will mention this armband 
    later. 
  = Speak to Gadwin 
 
You'll end up on the world map. Next stop: Lama Mountains. 
 
 
                                                                  DK100000024
=============================================================================
Dungeon: Lama Mountains 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 15 | General ... 13 | General ... 15 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Throw ..... 19 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 09 | Wind ...... XX 
Water ..... 05 | Water ..... 01 | Water ..... 10 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 02 | Earth ..... 07 
=============================================================================
Overview: 
Well, this place is just a place to relax compared to the Typhoon Tower. 
The enemies do not offer a big challenge and are in fact very well suited 
to boost some skill levels on. 
There are no bosses, we do have a camp spot halfaway this place (and that 
also makes the last time you'll camp in a dungeon). 
This dungeon can best be divided in two parts. Part #1 is very extremely 
straight forward. Part #2 is a complex network of cable lifts, but nothing 
to seriously worry about. 
I really use this place to get Feena's Zap! Whip. That move is very useful 
on most bosses she'll face in the rest of the game. 
=============================================================================
- North Lama Mountains 
  = Go Straight North until you cannot go any further 
  = Go east and get yourself up the hill north 
  = Go once more straight North until you cannot go any further 
  = Go east and follow the mountain wall 
  = Cross the bridge North 
  = Go East 
  = At the end Exit North 
- South Lama Mountains 
  = Follow the path until Gadwin suggests to make camp 
  = Now hear out Gadwin about all topics you can ask him about and break 
    camp. 
   
  Okay, with the savespot close by I always use this place to train up 
  Feena's skill levels to make sure she has Zap! Whip. 
   
  = From the savespot south 
  = Take the cable lift East 
  = To the bird spot 
  = Cable lift East 
  = Cable lift South 
  = And again with the cable lift South 
  = Exit South 
 
                                                                  DK100000025
=============================================================================
City: Gumbo 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 16 | General ... 14 | General ... 16 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Throw ..... 19 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 15 | Wind ...... XX 
Water ..... 16 | Water ..... 03 | Water ..... 11 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 03 | Earth ..... 10 
=============================================================================
Well, the city of party. Or is it? 
=============================================================================
- Village of Gumbo 
  = Move forward 
  = After that scenario piece, keep following the path 
  = When you meet a man who calls Feena a boy, take the side path 
  = Follow the entire path and enter the house at the end 
- Chief's House 
  = Aproach the chief 
  = Say "Is that obvious?" 
 
Now sit out the silly scenario that follows.  Now you can go around the 
village if you please, but if you want to continue the game, speak to the 
Chief twice and say "Yeah, time to go to bed". 
 
- Guest House 
  = Go outside 
- Village of Gumbo 
  = Go through the south gate 
  = Follow the road and ignore all sideroads 
  = Enter the tent at the end. 
- Greeting Tent 
  Warning, if you have anything left to do, do it first, as you cannot get 
  back once you spoke to the chief until the next mission has been 
  completed. 
  = Speak to the chief 
  = Say "OK! We're ready!" 
 
 
                                                                  DK100000026
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Sue __________ | Gadwin _______ 
General ... 16 | General ... 16 | General ... 14 | General ... 30 
Sword ..... 16 | Dagger .... 03 | Mace ...... 01 | Sword ..... 23 
Mace ...... 10 | Whip ...... 24 | Throw ..... 01 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 01 | ----------- -- 
Fire ...... 06 | Fire ...... 18 | Fire ...... -- | Fire ...... 06 
Wind ...... 01 | Wind ...... 15 | Wind ...... -- | Wind ...... XX 
Water ..... 16 | Water ..... 11 | Water ..... 03 | Water ..... XX 
Earth ..... 07 | Earth ..... 03 | Earth ..... -- | Earth ..... 10 
Note: Sue and Gadwin will join you later in the dungeon. 
=============================================================================
Overview: 
This dungeon has a confusing look, so it's not hard to get lost here. 
At the first part Justin and Feena are alone, but Sue and Gadwin will soon 
join up with you to do the rest of the dungeon together. 
The enemies are not that hard, especially not once Sue and Gadwin joined 
you, but I gotta note that the "Lost Soul" enemies may require high attack 
power to beat, making that you need Justin and Gadwin to beat them down, 
though ice spells do work here (which was pretty obvious). 
Of course, you understand this without me saying this, but all moves based 
on fire are pretty useless here :) 
=============================================================================
- Volcano Slope (1) 
  = From the savespot North 
  = At the very end West 
  = Exit North-West 
- Volcano Slope (2) 
  = West 
  = At the end North 
  = Push the boulder to the south 
  = Go South 
  = Go under the bridge to meet up with Sue and Gadwin 
  = Go East 
  = First way North 
  = Follow the road 
  = When you get into a clearing, go North 
  = Ignore the bridge west and keep going North (and watch out for the 
    smoke out of the mountains. It will hurt you). 
  = Follow the road and exit North 
- Volcano Crater 
  = Follow the road 
  = Best ignore that "!"-spot and go west from there, cross the bridge and 
    follow the road 
  = When you reach the save spot, save your game and go south from here 
 
 
                                                                  BOS0000000B
=============================================================================
Boss: Mad Dragon 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 16 | General ... 14 | General ... 16 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Throw ..... 20 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 15 | Wind ...... XX 
Water ..... 16 | Water ..... 03 | Water ..... 12 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 03 | Earth ..... 10 
=============================================================================
Abilities: 
- Burn 
  = Fire attack, small area 
 
- Fire Breath 
  = Fire attack to everbody in line. 
=============================================================================
Well, this is Sue's final boss, but too bad she does not have much service 
here. 
Overall this boss is piss easy, but you should not get too cocky and stay 
alert. His head and body share the HP, so it's up to you what you attack. 
Justin can do most damage by using "MidAir Cut", though it eats a lot of 
SP. As for Gadwin, it doesn't make sense to use Dragon Cut here, I suggest 
Flying Dragon Cut (aka Fly Cut) in stead. 
Feena can serve best as a healer, though if you have Zap! Whip, she can do 
A LOT of damage. 
For course all FIRE based spells are useless... "Crackle" may be helpful. 
=============================================================================
- Volcano Crater 
  = Leave this place and go back to the savespot 
  = From here go west and follow the road 
  = Near the !-spot South 
  = Follow the road 
  = At the end Exit South (you'll now leave the dungeon automatically) 
 
                                                                  DK100000027
=============================================================================
City: Gumbo 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 17 | General ... 14 | General ... 17 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Throw ..... 20 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 15 | Wind ...... XX 
Water ..... 16 | Water ..... 03 | Water ..... 12 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 03 | Earth ..... 10 
=============================================================================
- Village of Gumbo 
  = South until you'll get a warm welcome in the greeting tent 
- Greeting Tent 
  = As soon as you can say "Well all right, let's go then." 
  = Leave the tent 
- Village of Gumbo 
  = Cross the bridge straight west 
  = Go West 
  = Cross the other bridge west 
  = From here get onto the long bridge south until you reach the island 
  = Sit out the scenario (and dinner) 
- Guesthouse 
  = Leave the guesthouse 
- Village of Gumbo 
  = Make your way to the greeting tent, but don't enter this time. 
  = From that tent cross the bridge that is STRAIGHT WEST from the tent 
  = Move a little more west 
  = Get onto the pier 
  = Speak to Danda at the far end of the pier to go to the Twin Towers 
 
                                                                  DK100000028
=============================================================================
Dungeon: Twin Towers 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 17 | General ... 14 | General ... 17 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Throw ..... 20 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 15 | Wind ...... XX 
Water ..... 16 | Water ..... 03 | Water ..... 12 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 03 | Earth ..... 10 
=============================================================================
Overview: 
Well, I've heard a lot of badmouthing about this game simply because it 
contains a dungeon called "Twin Towers", which was actually a result to the 
9/11 attacks. I must stess out that this game was coded, desgined and 
released LONG BEFORE that tragic day, so there's no way the game makers 
could have known something like that would ever happen. 
When it comes to the dungeon itself, it's a collection of two dungeons that 
form one big part of very important scenario. You will get to know a few 
characters a little better, and more importantly, you'll get yourself new 
clues about the fall of ancient Angelou. 
The first part of the dungeon is first a straight go, but after that a 
TERRIBLE maze, so I hope you have a good sense of direction. 
When it comes to enemies... AVOID THEM ALL AND IF YOU GET FORCED INTO 
COMBAT RUN AWAY! They are strong and they block all your spells leaving 
items and Rah-Rah as your only means of healing and yo cannot rely on that, 
as Rah-Rah is too weak by now and your inventory space to small to rely on 
items. 
Oh yeah, this is also the last dungeon in which Sue actively takes part. 
=============================================================================
- Twin Towers (Coast) 
  = Just follow the compass needle and exit North 
- Twin Towers (South) 
  = Go North 
  = From the tanks, go North-West 
  = Exit North-West 
- Twin Towers (West) 
  = Go North-West 
  = When you reached the west gate of the towers (which is locked btw), 
    follow the way North-East 
  = Exit North-East 
- Twin Towers (north) 
  = Go North until you reached the North-Gate 
  = From here go through the game to enter the maze 
   
  MAZE: 
  = From the gate, STRAIGHT SOUTH 
  = Follow the road 
  = At the intersection, West 
  = Keep following the wall south of you 
  = When you find a black button stand on it (and press X) to remove the 
    barrier east of you 
  = Go straight East and go to the next black button 
  = From there go south and follow the road 
  = When you see a gate opening and closing go through it (and watch out 
    not to get hurt by it). 
  = Follow the road 
  = At the intersection East 
  = At the intersection North 
  = Follow the road 
  = Open the chest for a Revival Gem (and pick well who will carry it. When 
    that person dies the stone will be shattered but revive its carrier in 
    the process. You don't need to equip it. Just the one who carries it 
    will be revived when he/she dies). 
  = Continue North-West and follow the road 
  = At the next intersection South 
  = Follow the road 
  = Step on the switch (and press X) to remove the barrier south of you and 
    go STRAIGHT south. 
  = At the end East and first way South 
  = From the switch West and follow the road 
  = Go through the next gate-trap-contraption (and try not to get hurt) 
  = Follow the road 
   
  PHEW!!! 
   
  = When you meet Garlyle Soldiers asking you if you are the local guides, 
    confirm that you are. 
  = Exit South 
- Twin Towers (Vestibule) 
  = Go to the sub-building (and by Sue's command you'll automatically hide 
    from Nana, Saki and Mio). 
  Now I wonder why they call Mullen "Herr Mullen" from now on. "Herr" is 
  German for "Sir", but why they call him that.... Do you know? 
  =  Enter the building for real now. 
- Twin Towers (Room of Temptation) 
  = Go to the "big room" 
  = From there try the other corridor (to find out it's a dead end). 
  = Try to leave the tower 
   
  Now you'll meet Mullen and Leen. When Mullen commands you to give him the 
  spirit stone you can say what you want, the game will always react the 
  same to you. 
  From the event that follows you will be teleported into the subdungeon of 
  the tower. 
   
 
                                                                  DK100000029
=============================================================================
Dungeon: Twin Towers - Sub-Dungeon 
=============================================================================
Level Overview 
Justin _______ 
General ... 17 
Sword ..... 16 
Mace ...... 10 
Axe ....... 10 
Fire ...... 06 
Wind ...... 06 
Water ..... 06 
Earth ..... 06 
=============================================================================
Well, you've seen that Feena, Justin, Mullen and Leen are all four in this 
subdungeon. Dispite all that you only have Justin at your disposal here (as 
everybody ended up elsewhere in this tower). 
The encounters here are very easy though, so don't worry about that. If 
Justin has been worked out well, the battles are peanuts. Very soon Justin 
will catch up with somebody (three guesses who), and from there the place 
is more a scenario hub, but a very important one. You'll get to know Mullen 
and Leen a little better, and you'll get a few clues about Angelou. The 
game makers had a very important reason to create this dungeon, scenario 
wise, so try to memorize what happens here this dungeon sets the line for 
the rest of the plot. 
=============================================================================
- Twin Towers (Room of Original Sin) 
  = Go West 
  = Save your game 
  = Go up the stairs and follow the road 
  = On the plateau you may need to fight (a lot), after you fought your way 
    through, get off it South-East 
  = Follow the road 
  = When you reach the next plateau, don't be fooled because you only see 
    one toad. It's a complete group and you'll see as soon as you get 
    close. When you fought a way through, leave it West 
  = Follow the way. When you see Leen in trouble, go to her and fight the 
    toads surrounding her. 
  = Sit out the upcoming part of scenario 
- Twin Towers (Room of Original Sin II) 
  Okay, Leen will now follow you around, in the same manner your party 
  members normally do, however she has not joined your party. (but from 
  this point you won't get in combat anyway). 
  = Go up the stairway 
  = Go up the other stairway 
  = Follow the road 
  = After the scenario about the Icarian statue, keep going East and follow 
    the road 
  = At the end is an elevator, hit it 
- Twin Towers (Hall of Murals) 
  = Follow the road 
  = At the end is a mural Justin and Leen will discuss 
  = After that hit the elevator 
  Now Feena and Mullen will appear and discuss the mural. Now there's a 
  "thing" above the dying Icarian on the mural you'll now see. Remember 
  that thing drawn there, it's the most important thing of the game, and 
  you'll find out why sooner or later. Also take note of Mullen's story, 
  what he tells you about the fall of Angelou and everything he says is 
  true, but you'll learn the true details later. 
- Twin Towers (Top) 
  = Move forward to the sphere to make another meeting with Liete. You'll 
    get a medal from Liete. You will need it much later in the game. You 
    can stash it in the next stashing place you find. The game 
    automatically takes it out to use it once the time has come for that. 
  = Leen will teleport you out from here 
- Twin Towers (South) 
  You are in the maze part, but getting out is easy and won't run into 
  those $@($$(@ Medusa Dancers here. 
  = Go South 
  = Follow the way and Feena will find you and rejoin the party. 
  = Contine South and go through the gate (and now Sue and Gadwin will 
    rejoin the party). 
  = Go straight South 
  = Exit South 
- Twin Towers (Coast) 
  = Go to Danda and have him to bring you back to Gumbo. 
 
                                                                  DK10000002A
=============================================================================
Discussion about your way to cross the sea 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 17 | General ... 14 | General ... 17 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Throw ..... 20 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... -- | Wind ...... 15 | Wind ...... XX 
Water ..... 16 | Water ..... 03 | Water ..... 12 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 03 | Earth ..... 10 
=============================================================================
GUMBO: 
- Village of Gumbo 
  = First hear out Gadwin about the mermaids 
  = Leave Gumbo and go to Dight 
 
DIGHT: 
- Village of Dight 
  = Go through the "skull gate" 
  = From there follow the skeletal path but keep a good luck around you 
  = When you see a house on an island accesible by a small bridge enter it. 
- Village Elder's House 
  = Talk to the Village Elder and hear him out about the Mysterious 
    Vanishing Hill. 
  = Leave the house 
- Village of Dight 
  = Move forward until Sue passes out. You'll automatically end up at Dr. 
    Alma's place. 
- Dr. Alma's Clinic 
  = After Alma made her diagnoses about what's wrong with Sue, leave her 
    house. 
- Village of Dight 
  = Leave the village. 
 
 
                                                                  DK10000002B
=============================================================================
Dungeon: Mysterious Vanishing Hill 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Gadwin _______ 
General ... 17 | General ... 17 | General ... 30 
Sword ..... 16 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Whip ...... 25 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 06 | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... 15 | Wind ...... XX 
Water ..... 16 | Water ..... 12 | Water ..... XX 
Earth ..... 07 | Earth ..... 03 | Earth ..... 10 
=============================================================================
Bosses: 
= Massacre Machine 
= Massacre Machine 
(Yes, two bosses with the same name) 
=============================================================================
Overview: 
Well, you have to do without Sue, but let me tell you up front that her 
part in this tale is almost over, and this is also the last dungeon for 
Gadwin. 
This place is very straight forward, but the game makers did put a tiny bit 
of puzzling in it. 
The enemies can offer a little challenge, so use the savespot wisely to 
recover. 
The two bosses are much alike (which could be guessed by the fact they both 
have the same name), but they are not identical. The first one is close to 
a savespot, the other is not, so keep that in mind before advancing. 
=============================================================================
- Mysterious Vanishing Shrine 
  = Move South 
  = Don't enter the cave (that comes later), but go West in stead. 
  = Follow the road 
  = At the end exit South 
- Mysterious Vanishing Hill 
  Okay, before we begin. A boss is behind the great gate, so I suggest once 
  you can open that you save first, but before all that: 
  = Step on the West switch 
  = Cross the bridge you just formed 
  = Search the field you're in for a chest, open it to get a silver key 
  = All pillars will now fall down and a gate will open that releases 
    enemies. 
  = Just go back to the savespot 
  = Save your game and open the big gate 
  = Proceed through the gate and kill that @@"@$:"@$@:"#@"$@*()) over 
    there. 
                                                                  BOS0000000C
=============================================================================
Boss: Massacre Machine (1) 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Gadwin _______ 
General ... 17 | General ... 17 | General ... 30 
Sword ..... 16 | Dagger .... 03 | Sword ..... 23 
Mace ...... 10 | Whip ...... 25 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 06 | Fire ...... 18 | Fire ...... 06 
Wind ...... 01 | Wind ...... 15 | Wind ...... XX 
Water ..... 16 | Water ..... 12 | Water ..... XX 
Earth ..... 07 | Earth ..... 03 | Earth ..... 10 
=============================================================================
Abilities: 
- BurnFlame 
  = Wide Range fire attack. 
 
- Healer 
  = Strong healing move. 
=============================================================================
Well, the machine itself and its eye share its HP, so there's no need to 
use group attacks at all. So Gadwin should just use his Flying Dragon Cut 
(and NOT Dragon Cut). Feena can best attack with a Zap! Whip and Justin 
with MidAir Cut. Well after one round of that you've pretty much HP of his 
gone, so that's a good start. 
Well, Feena will most likely only be able to do Zap! Whip once, but Justin 
and Gadwin are able to keep things up a little longer, and when you are out 
of SP this machine should be near death. 
You should note that it can heal itself, you may want to prevent that from 
happening! 
=============================================================================
2GLOBAL 12  = 13 
- Mysterious Vanishing Hill 
  = Hit the elevator the boss was guarding 
  = Go East 
  = Follow the road (kissing the south edge of it) 
  = Hit the elevator down at the end 
  = Hit the west switch 
  = Go up the stairs 
  = Hit the switch up there 
  = Go back down 
  = Go east 
  = Pick up the key 
  = Hit the elevator north 
  = Follow the road (hugging the south wall) 
  = Hit the elevator at the end 
  = Go to the savespot 
   
  = Step on the switch west 
  = Cross the bridge you formed 
  = Follow the road (watch out for the gate that opens. Monsters will come 
    out of it). 
  = When your way is blocked by a gate open it. 
  = Hit the elevator up 
  = South 
  = When you find a bridge east RUN OVER IT! If you don't run you'll fall 
    down (You can run with either analog controller or keeping O pressed 
    while walking). 
  = Go North-East 
  = Hit the elevator North 
  = Kill that @($@)$*@ over here. 
                                                                  BOS0000000D
=============================================================================
Boss: Massacre Machine (2) 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Gadwin _______ 
General ... 17 | General ... 17 | General ... 30 
Sword ..... 16 | Dagger .... 03 | Sword ..... 24 
Mace ...... 10 | Whip ...... 26 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- -- 
Fire ...... 06 | Fire ...... 19 | Fire ...... 06 
Wind ...... 01 | Wind ...... 15 | Wind ...... XX 
Water ..... 16 | Water ..... 12 | Water ..... XX 
Earth ..... 07 | Earth ..... 03 | Earth ..... 11 
=============================================================================
Abilties: 
- Full Moon Cut 
  = All characters around the boss get hurt and cancelled 
 
- Body Slam 
  = Hurt everybody in line. 
 
- Howlslash 
  = Wind spell on all characters 
 
- Healer 
  = Healing move. 
=============================================================================
The basic idea is the same as before, however this one is stronger and 
harder to cancel which can be bothersome. 
Still if you follow the same tactics you get far. You will have a slight 
problem finishing him off completely, but it's not super hard. 
=============================================================================
- Mysterious Vanishing Hill 
  = Press the three buttons west 
  = Now press the southern button 
  = Keep this pattern up until a stairway has formed 
  = Go up the stairs 
  = Pick up the teleportation orb. That's the object of this dungeon. Let's 
    go back now. 
   
  = Go East, down the stairs 
  = Hit the elevator south 
  = Go West and follow the wall/edge 
  = RUN over the bridge to cross it. 
  = North 
  = Hit the elevator to the west 
  = Follow the road and cross the bridge at the end to get back at the 
    savespot. 
  = From here go North 
  = Follow the road 
  = Exit North at the end 
 
- Mysterious Vanishing Shrine 
  = Follow the path and exit North 
 
 
 
                                                                  DK10000002C
=============================================================================
Byebye, Sue! 
=============================================================================
Level Overview 
Justin _______ | Sue __________ | Feena ________ | Gadwin _______ 
General ... 18 | General ... 14 | General ... 18 | General ... 30 
Sword ..... 16 | Mace ...... 01 | Dagger .... 03 | Sword ..... 26 
Mace ...... 10 | Throw ..... 20 | Whip ...... 03 | ----------- -- 
Axe ....... 10 | ----------- -- | ----------- 03 | ----------- -- 
Fire ...... 06 | Fire ...... -- | Fire ...... 19 | Fire ...... 07 
Wind ...... 01 | Wind ...... -- | Wind ...... 16 | Wind ...... XX 
Water ..... 16 | Water ..... 03 | Water ..... 13 | Water ..... XX 
Earth ..... 07 | Earth ..... -- | Earth ..... 05 | Earth ..... 12 
=============================================================================
DIGHT: 
- Village of Dight 
  = Go to Dr. Alma's place 
- Dr. Alma's Clinic 
  = Hear Sue out as she announces she'll stop adventuring. Gadwin will now 
    leave the party (he has not yet left officially, but he won't be back 
    as a playable character anymore). 
  = Leave the clinic 
- Village of Dight 
  = Leave the village 
 
MYSTERIOUS VANINISH HILL: 
- Mysterious Vanishing Shrine 
  = Move forward 
  = Enter the cave 
  = Examine the strange thingamabob located here 
  = Sit out the good-bye scene with Sue 
  = Go North 
  = Exit North 
 
=============================================================================
Sue has now left the party permanently. 
All her items and equipment have now been dropped into the stashing place. 
There also have been some scrolls left in the stashing place containing a 
third of Sue's skill experience that you can now transfer to an other 
character. Check it out. 
If you want recommendations, please check out the "Stashing Place" section 
of this FAQ 
=============================================================================
 
DIGHT: 
- Village of Dight 
  = Go to the inn 
- Dight Inn 
  = Hear out Gadwin until he leaves 
  = Leave the inn 
- Village of Dight 
  = Leave the village. 
 
 
 
                                                                  DK10000002D
=============================================================================
Dungeon: Valley of the Flying Dragon - Gadwin's final lesson 
=============================================================================
Level Overview 
Justin _______ | Feena ________ 
General ... 18 | General ... 18 
Sword ..... 16 | Dagger .... 03 
Mace ...... 10 | Whip ...... 27 
Axe ....... 10 | ----------- -- 
Fire ...... 06 | Fire ...... 19 
Wind ...... 01 | Wind ...... 16 
Water ..... 16 | Water ..... 14 
Earth ..... 07 | Earth ..... 05 
=============================================================================
Boss 
= Gadwin 
=============================================================================
Overview: 
This is the same dungeon you were in before. You just need to pass through 
it, there you'll duel Gadwin so he can test how much you've learned and 
then Justin will learn Dragon Cut from him. 
For the rest this place is EXACTLY the same as before. If you missed the 
mana eggs here, you now have the last chance to obtain them anyway. :) 
=============================================================================
- Valley of the Flying Dragon (4) 
  = West 
  = At the end: North 
  = First way: West 
  = At the end: South 
  = Destroy the rock at the !-spot 
  = Exit West 
- Valley of the Flying Dragon (3) 
  = Follow the road 
  = Take the stairway down 
  = If you haven't already done so, pick up the mana egg North here 
  = South 
  = Follow the road 
  = Destroy the rock at the end 
  Now you may want to save and recover inside Gadwin's house first. When 
  you are ready for Gadwin's final test, speak to him. He's standing east 
  of his house. 
 
                                                                  BOS0000000E
=============================================================================
Boss: Gadwin 
=============================================================================
Level Overview 
Justin _______ 
General ... 18 
Sword ..... 16 
Mace ...... 10 
Axe ....... 10 
Fire ...... 06 
Wind ...... 06 
Water ..... 06 
Earth ..... 06 
=============================================================================
- Eruption Cut 
  = Explosive move. No big deal 
 
- Dragon Cut 
  = Very powerful attack. Cancel it if you can! 
=============================================================================
This time you must win against Gadwin, but it ain't so hard, despite the 
fact that he has a lot more HP than he had when he was in your party... 
figures. 
In any case, you don't have to be afraid to lose this battle. Gadwin is not 
out to kill you, so if he defeats you, he'll just scold you saying you can 
do better. If you talk to him again you'll get into this battle again. 
Two MidAir Cuts should be possible and will set the odds more in your 
advantage. You should keep your HP up at all times, and cancel Gadwin 
IMMEDIATELY if he tries to use Dragon Cut against you, even though Dragon 
Cut is in this fight not half as bad as it was before, it is still a big 
threat... More precisely, the only thing that should make you able to lose 
this battle. 
=============================================================================
 
Gadwin will now teach you Dragon Cut. If you have Sword level 16, Fire 
level 6 and Earth level 7 you can use the move. If you already have those 
levels, you'll learn the move by gaining a level with ANY skill or by 
letting Justin cast a healing spell in the field menu. 
My advise, use that move in ANY situation where you are close to a savespot 
and you got at least 3 opponents, except for bosses of course, or when I 
explicitly state otherwise. 
Gadwin will now say goodbye to you and leave. 
=============================================================================
Gadwin has now left the party permanently. 
All his items and equipment have now been dropped into the stashing place. 
There also have been some scrolls left in the stashing place containing a 
third of Gadwin's skill experience that you can now transfer to an other 
character. Check it out. 
If you want recommendations, please check out the "Stashing Place" section 
of this FAQ 
=============================================================================
 
Okay, let's go! 
- Valley of the Flying Dragon (3) 
  = From the entrance to Gadwin's house, straight South 
  = Press X while standing in the "!" spot to destroy the rock blocking 
    your way 
  = Continue South 
  = Follow the road 
  = When you find a plant stairway pick up the mana egg behind it first (if 
    you didn't do it before. Last chance to get this one). 
  = Now go up the plant stairway 
  = Only one way to go, eh? 
  = Exit East at the end 
- Valley of the Flying Dragon (4) 
  = Destroy the rock North 
  = Go North 
  = 1st way East 
  = Pick up the mana egg behind the flower (if you didn't do so before). 
  = Go South 
  = At the big flower on the floor (watch out for it, it's trapped), go 
    East 
  = Exit East to get out of this place 
 
 
=============================================================================
NOTE! 
Before you continue. Since passing the End of the World you could obtain 4 
mana eggs. 1 of them is no longer available (as the dungeon that one was is 
has disappeared), the other 3 can still be obtained. 2 are in the Valley of 
the Flying Dragon, 1 is on the Mount Typhoon. As you are about to leave 
this area forever this is your last chance to obtain them. 
=============================================================================
 
 
                                                                  DK10000002E
=============================================================================
City: Dight - Time to set sail 
=============================================================================
Level Overview 
Justin _______ | Feena ________ 
General ... 18 | General ... 18 
Sword ..... 16 | Dagger .... 03 
Mace ...... 10 | Whip ...... 27 
Axe ....... 10 | ----------- -- 
Fire ...... 07 | Fire ...... 20 
Wind ...... 01 | Wind ...... 16 
Water ..... 16 | Water ..... 14 
Earth ..... 07 | Earth ..... 05 
=============================================================================
Make sure you are ready, as the part that comes next allows you no way 
back, and the part that now comes is plain terrible. 
- Village of Dight 
  = Follow the bone path till you reach the sea 
  = Get onto the platform here and walk onto the pier 
  = Speak to Dr. Alma 
  = Say you're leaving right now when Alma asks you. 
  = Board the boat 
 
Now you can just leave the hut you're in and have a chat with Feena. It 
doesn't matter what you say to her. Eventually you'll end up at the next 
dungeon. 
 
 
                                                                  DK10000002F
=============================================================================
Dungeon: Pirate Island 
=============================================================================
Level Overview 
Justin _______ | Feena ________ 
General ... 18 | General ... 18 
Sword ..... 18 | Dagger .... 03 
Mace ...... 10 | Whip ...... 27 
Axe ....... 10 | ----------- -- 
Fire ...... 07 | Fire ...... 20 
Wind ...... 01 | Wind ...... 16 
Water ..... 16 | Water ..... 14 
Earth ..... 07 | Earth ..... 05 
=============================================================================
Boss: 
= Grin Whale 
=============================================================================
Overview: 
This dungeon is awful... naah, that doesn't cover it right.... disaster... 
no... catastrophe... Nah, no English word is able to describe the horror 
that is this place. 
The savespot in Gadwin's boat is the only one you'll find here. That alone 
is bad, as the enemies will wear you out on SP and MP terribly, on top of 
that this place is a maze, and the boss is murder. Altogether I really hope 
you are well-prepared or you'll be in for a rough ride. 
I basically recommend to avoid all monsters and if you are forced to ignite 
a battle, simply run away. 
=============================================================================
- Pirate Island 
  = East 
  = Keep following the path 
  = When you reach a bird-view-spot, head North 
  = At the next intersection, go West 
  = At the next bird-spot, North 
  = Second intersection, go North 
  = First way West 
  = Keep folling the road (ignore any sideways) 
  = At the end go up the ramp and go West 
  = When you meet some girls here (looking the same as the one that hit 
    your boat at the start) make your preparations and enter the building 
    behind them. 
- Pirate Hideout 
  = SURPRISE!!!! 
 
                                                                  BOS0000000F
=============================================================================
Boss: Grin Whale 
=============================================================================
Level Overview 
Justin _______ | Feena ________ 
General ... 18 | General ... 18 
Sword ..... 18 | Dagger .... 03 
Mace ...... 10 | Whip ...... 27 
Axe ....... 10 | ----------- -- 
Fire ...... 07 | Fire ...... 20 
Wind ...... 01 | Wind ...... 16 
Water ..... 16 | Water ..... 14 
Earth ..... 07 | Earth ..... 05 
=============================================================================
Abilties: 
- Entice 
  = Makes Justin fall in love and get hurt 
 
- Spew 
  = Strong attack on all targets 
 
- Body Blow 
  = Hurts everbody in a certain radius of the boss. 
=============================================================================
This boss is terrible, but that's basically because your party only 
contains two members now. 
It has a main body and a lure. That lure will constantly make Justin fall 
in love making him a target to hit. You cannot do anything about that, a 
few Diggin' spells might reduce the damage, but as Feena is (as a girl) 
invulnerable to that move, you'll have to rely on her a lot here. It makes 
no sense to attack that lure. It will only make the fight last longer, but 
that's where it ends. (The Lure has almust as much HP as the boss, so it's 
a waste of time). 
As a fish it's vulnerable to lightning so Zap! Whip works wonders here. If 
Justin has Thor Cut it may work work well, I didn't have that move, so I 
covered it up with Mid Air Cut. 
It's very important to keep your HP up, and as Justin can get a lot of 
moves cancelled due to Entice, Feena should be left in charge of that most 
of all. 
Good luck, you need it. 
=============================================================================
 
After this fight the story on disc 1 is over. Wait until the game gives you 
the possibility to save. 
 
Now you MUST save your game here, whether you want it or not, continuing 
the game without saving at this spot is impossible. 
After you saved your game, here's what you must do 
 
When you play from CD-ROM: 
= Remove disc 1 from your Playstation and put in Disc 2 
= Reset your playstation 
= Load your game, and you can resume to play 
 
When you play from the PS3 download from PlayStation Store: 
= Press the PlayStation logo button in the center of your controller 
= Choose "Reset Game" in the menu that appears 
= Press direction key up to set and the requested disc will be set to Disc 
  2 
= Press the X button on your controller 
= As soon as you can load your game and you can resume to play. 
 
What is handy to note for the download version is that the system saves 
which disc you played last, when you turn of your PS3 and start the game up 
later again, the game will start on disc2 now. 
(It's also important to note that if you want to start a new game, you 
gotta start up and reset the game on disc 1, but I suppose that was pretty 
obvious) :) 
****** DISC TWO ****** 
 
 
                                                                  DK200000001
=============================================================================
Disc Two - Overview 
=============================================================================
A new disc. Not only do the regular encounters now get a new background 
tune, the story will also take a different twist. 
On disc 1 the story was most of all child's play, on disc 2 the story will 
get a bit more mature twist. Well you remember the mural Mullen explained 
to Feena at the Twin Towers? On this disc you'll learn what actually 
happened. 
Disc 2 starts with Justin and Feena, soon you'll meet Rapp and once he 
joined the party he'll stay with you till the end. You'll also meet Milda 
and Guido who'll both join the party tempoarily. I'll keep a secret who 
replaces Guido after he leaves. 
Disc 2 also contains three sidequests and they are only available on a 
temporary basis. I'll warn you when it's your last chance to take them on. 
All in all, disc 2 appears to be a new game, with only the same rules :) 
=============================================================================
 
 
                                                                  DK200000002
=============================================================================
Dungeon: Virgin Forest 
=============================================================================
Boss 
= Trent 
=============================================================================
Overview: 
This dungeon has a bit of a maze setup, but is not so hard to navigate 
through as it may seem. 
The enemies here are not hard at all. The boss may give a few problems 
though, but never fear, that boss is precisely the point where your new 
friend Rapp will join the party. 
=============================================================================
- Virgin Forest (1) 
  = East 
  = When you reach a palm tree south 
  = First way East 
  = Keep going East 
  = At the end North (pass the flower blocking your way west) 
  = As soon as you can east and DON'T STEP ON THE BIG FLAT FLOWER!!!! 
  = At the end North 
  = At the end East 
  = First way South 
  = Keep going South until you meet Guido. Just ask him about all topics 
    and you'll automatically have a rest.  Guido will charge 100G for you 
    stay with him though. After that Guido will act as a savespot. He can 
    also recover you but he will charge 10G for that. 
  = After you chat with Guido, exit the way behind his tent 
 
- Virigin Forest (2) 
  = Follow the way as it turns North 
  = At the intersection go East 
  = Press X at the !-spot to jump over the lillypads 
  = North-East 
  = Around the corner South 
  = First way West 
  = Jump over the narrow stream (!-spot will appear) 
  = West 
  = 1st way North 
  = Pick up the Resurrect Potion in front of the lake 
  = Use the !-spot to get over the lillypads 
  = Follow the road to the East 
  = Around the corner North 
  = At the end East 
  = Go East and you'll meet a little boy (his name is Nicky, btw), who'll 
    disappear as soon as he sees you. 
  = Keep going East and Exit East 
 
 
- Virigin Forest (3) 
  Well, when you go east you'll finally meet Rapp (in not the friendliest 
  manner imaginable, but you'll learn soon learn the reason behind that 
  hostility. Anyway, when you get control over the game again, go East (and 
  save at the savespot) and you'll get into a boss fight. At the start of 
  the fight Rapp joins the party (permanently). 
                                                                  BOS00000010
=============================================================================
Boss:Trent 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 20 | General ... 19 | General ... 20 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 10 | Whip ...... 28 | Sword ..... 09 
Axe ....... 10 | ----------- -- | Throw ..... 23 
Fire ...... 08 | Fire ...... 21 | Fire ...... 05 
Wind ...... 01 | Wind ...... 16 | Wind ...... -- 
Water ..... 16 | Water ..... 15 | Water ..... -- 
Earth ..... 07 | Earth ..... 07 | Earth ..... -- 
=============================================================================
Abilities: 
- Flower Beam 
  = Hurts everybody in line 
 
- Snooze 
  = Puts everbody to sleep 
=============================================================================
This boss is annoying. It can put you to sleep and can put up some heavy 
attacks. Focus your attacks on the main body, and it's weak to fire, so 
fire spells, Lotus Cut and Fire Whip are good moves here. 
=============================================================================
After this battle you may want to use the savespot to the west first. This 
is by the way also the last savespot that contains a playing hint, but I 
suppose you know the drill of the game by now. 
 
- Virgin Forest (3) 
  = East 
  = Exit East 
 
- Virgin Forest (4) 
  = At the end a little south, then East 
  = At the far end, a little north 
  = 2nd way East 
  = At the end exit East 
 
                                                                  DK200000003
=============================================================================
City: Cafu Village 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 21 | General ... 19 | General ... 20 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 10 | Whip ...... 29 | Sword ..... 09 
Axe ....... 10 | ----------- -- | Throw ..... 29 
Fire ...... 08 | Fire ...... 16 | Fire ...... 05 
Wind ...... 01 | Wind ...... 16 | Wind ...... -- 
Water ..... 16 | Water ..... 15 | Water ..... -- 
Earth ..... 07 | Earth ..... 08 | Earth ..... -- 
=============================================================================
Overview: 
Cafu is a strange village. It's a gated community so don't expect to be 
welcome for long here. 
You will be back a few times here, and there are cool things for sale here, 
so check out the store. 
You can save at the inn always, but you cannot rest before you've spoken 
with the Elder. 
=============================================================================
- Cafu Village 
  = Pass throgu the gate North-East 
  = Follow the path and go up the stairs East 
  = At the end of the path North 
- Elder's House (2nd Floor) 
  = Use the rope to exit downstairs 
- Elder's House (1st Floor) 
  = Speak to the elder 
  = Once done with your chat exit up 
- Elder's House (2nd Floor) 
  = Leave the house 
- Cafu Village 
  = Go back to the entrance and leave Cafu. 
 
 
                                                                  DK200000004
=============================================================================
Dungeon: Petrified Forest 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 21 | General ... 19 | General ... 20 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 10 | Whip ...... 29 | Sword ..... 09 
Axe ....... 10 | ----------- -- | Throw ..... 29 
Fire ...... 08 | Fire ...... 16 | Fire ...... 05 
Wind ...... 01 | Wind ...... 16 | Wind ...... -- 
Water ..... 16 | Water ..... 15 | Water ..... 01 
Earth ..... 07 | Earth ..... 08 | Earth ..... 01 
=============================================================================
Overview: 
This place looks just like Virgin Forest, with the exception that 
everything has been turned to stone. The enemies are a lot alike the Virgin 
Forest too, so you know what to expect here. 
When you ever run into alligator like creatures. The only thing that 
appears to hurt them is wind magic, so keep that in mind. 
The dungeon is overall pretty easy, it's just a matter of finding the way. 
There are no bosses in here, so just a matter of moving forward. 
=============================================================================
Mana Eggs: 1 
=============================================================================
- Petrified Forest (1) 
  = Go North and behold the destroyed version of Cafu 
  = Go East and follow the South wall 
  = When you keep following this as I told you, you'll find a mana egg 
    eventually. Pick it up. 
  = From here go North-West 
  = At the very end West 
- Petrifried Forest (2) 
  = North-West 
  = When you cannot go North-West anymore, go North-East 
  = First way North-West 
  = Follow the road 
  = At the intersction, South-West 
  = At the next intersection, go West 
  = Now you'll have a short piece of scenario, after that run up the 
    mountain to complete this dungeon. 
 
 
                                                                  DK200000005
=============================================================================
Dungeon: Tower of Doom 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 21 | General ... 20 | General ... 20 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 10 | Whip ...... 29 | Sword ..... 24 
Axe ....... 10 | ----------- -- | Throw ..... 29 
Fire ...... 10 | Fire ...... 22 | Fire ...... 05 
Wind ...... 01 | Wind ...... 17 | Wind ...... 01 
Water ..... 16 | Water ..... 16 | Water ..... 01 
Earth ..... 09 | Earth ..... 09 | Earth ..... 01 
=============================================================================
Bosses: 
= Milda 
= Gaia Battler 
=============================================================================
Overview: 
Well, first of all you have to make it through the start area, where you'll 
fight Milda. When you defeat her, she'll temporarily join the party. 
After that the true dungeon begins. Well, as this place belongs to the 
Garlyle Forces, you know what to expect as your enemies here. Soldiers. In 
that sense the dungeon's pretty boring as there's nothing but soldiers when 
it comes to regualr encounters. The setup is great through to teach them 
all a thing or two with Dragon Cut and boost Justin's power in the process. 
When it comes to the setup, the game makers made you walk around a bit in 
order to progress. The dungeon is easy to navigate through, you just have 
to see the trick. 
=============================================================================
- Tower of Doom (Army Facility) 
  = North 
  = Ignore the double doors, pass that subbuilding on the westside to the 
    North. 
  = At the end East 
 
Now Milda will appear, and she ain't happy. Well, it's basically the same 
mistake Rapp made when you first met, and I guess I can't blame her. 
Before the battle starts Rapp will be knocked out and then the battle 
begins. 
 
 
                                                                  BOS00000011
=============================================================================
Boss: Milda 
=============================================================================
Level Overview 
Justin _______ | Feena ________ 
General ... 21 | General ... 20 
Sword ..... 18 | Dagger .... 03 
Mace ...... 10 | Whip ...... 29 
Axe ....... 10 | ----------- -- 
Fire ...... 10 | Fire ...... 22 
Wind ...... 01 | Wind ...... 17 
Water ..... 16 | Water ..... 16 
Earth ..... 09 | Earth ..... 09 
=============================================================================
Abilities: 
- Milda Kick 
  = Attack on one target 
 
- Milda Hit 
  = Huge series of hits on one target 
=============================================================================
This fight is not that hard, but it sucks a little that you only got two 
characters. Then again, it was kind of required to leave any sort of 
challenge in this fight. 
Casting Diggin' once should do fine, and other than that it's just using 
your strongest attacks when she's NOT defending (when she does just use 
normal combo's or you'll just waste your SP). 
You must keep your HP as high as possible at all times, as "Milda Hit" will 
kill you otherwise, though I gotta note, she doesn't use that move very 
often, but still you MUST be prepared. Other than "Milda Hit" this fight is 
a pushover! 
=============================================================================
Well, after all this fight and chatter, Milda will join the group. 
 
 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 21 | General ... 21 | General ... 20 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 10 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 10 | ----------- -- | Throw ..... 12 | Axe ....... 30 
Fire ...... 10 | Fire ...... 22 | Fire ...... 05 | Fire ...... XX 
Wind ...... 01 | Wind ...... 17 | Wind ...... 01 | Wind ...... XX 
Water ..... 16 | Water ..... 16 | Water ..... 01 | Water ..... XX 
Earth ..... 09 | Earth ..... 09 | Earth ..... 01 | Earth ..... XX 
=============================================================================
 
Well, let's continue this crap! 
 
- Tower of Doom (Army Warehouse) 
  = Leave this room (save first if you want, but you don't need to, 
    actually. As you cannot enter Cafu until this place is cleared, the 
    game makers provided a stashing place in here). 
- Tower of Doom (Army Facility) 
  = Pass the sub-building on the west side to the North 
  = At the end East 
  = 1st way North 
  = Around the corner West 
  = Exit North 
- Tower of Doom (1st Floor) 
  = Save the game if you want and go East into the corridor 
  = Hit the first door you find here 
  = Hit the !-spot to break through the wall here 
  = Proceed west 
  = Hit the door North 
  = Make go around the circle either clock-, or counter-clockwise. 
  = Leave this room on the North side 
  = Hit the door North to get into another corridor 
  = West 
  = Follow the corridor 
  = Hit the stairway up 
- Tower of Doom (2nd Floor) 
  = Pass the circle either clock- or counterclockwise and leave it on the 
    East side 
  = At the end go into the North corridor 
  = Hit the first door you find 
  = Exit downstairs 
- Tower of Doom (1st Floor) 
  = Go East into the corridor 
  = Hit the door you'll find on your way 
  = Hit the door at the North-West and try to get his by lasers as little 
    as possible. 
  = Hit the !-spot and Justin will destroy the terminal 
  = Leave this room. 
  = The lasers have now been disabled. Go back to the corridor 
  = South 
  = Follow the corridor to end up at the start again. 
   
  Don't worry, you didn't take this all on for nothing. Destroying that 
  terminal is vital to complete this place. 
   
  = Go up the stairs and exit North 
 
- Tower of Doom (2nd Floor) 
  = The door will open as you approach it 
  = Hit the door West 
  = The object is to go all the way west without touching the red floors 
    (if you want to boost you skills more, touching it works cool). :)  Do 
    what you want with it :) 
  = Enter the corridor west 
  = Follow it till the end 
  = Hit the door 
  = Hit the terminal and Justin will destroy it. 
  = Go all the way back to the room with redfloors and hit the east door 
    back to the corridor 
  = GO either clock- or counter-clockwise through the circle room and leave 
    it on the north-side 
  = Now the doors shouldn't close anymore. Go North, exit North. 
- Tower of Doom (3rd  Floor) 
  The buttons glowing here, if you want a quick run you should just leave 
  them be. If you don't press one of them and the exit closes but a sub 
  room opens so you can defeat the soldiers and grab some treasure. If you 
  turn the switch on again that room closes and the main exit opens. 
  When you are done with that, or when you want to skip that, just go 
  south, either clockwise or counter-clockwise through the circle room and 
  hit the stairs at the far south of the room. 
- Tower of Doom (Laboratory) 
  = Go up the stairs and follow the catwalk to ignite the next part 
 
                                                                  BOS00000012
=============================================================================
Boss: Gaia Battler - 1/4 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 22 | General ... 22 | General ... 21 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 10 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 10 | ----------- -- | Throw ..... 12 | Axe ....... 30 
Fire ...... 15 | Fire ...... 22 | Fire ...... 05 | Fire ...... XX 
Wind ...... 02 | Wind ...... 17 | Wind ...... 01 | Wind ...... XX 
Water ..... 17 | Water ..... 19 | Water ..... 01 | Water ..... XX 
Earth ..... 15 | Earth ..... 11 | Earth ..... 01 | Earth ..... XX 
=============================================================================
There are four of these throughout the entire game, and the four fights are 
almost identical. 
When the main body dies you win the fight. It's invulnerable to fire, so 
don't use that. You can best use your strongest moves against them, which 
is MidAir Cut for Justin, Zap! Whip for Feena, Milda Hit for Milda. For 
Rapp, Doppelganger for melee weapons, and missile for ranged weapons. 
With a little luck you can get through this without even one healing spell. 
=============================================================================
 
After the battle you'll automatically pick up a Gaia Sprout. 
The way out is pretty easy, now that Gaia turned all soldiers to stone, so 
you won't have any battles any more in this place. 
 
- Tower of Doom (Laboratory) 
  = Go back up stairs 
  = Follow the catwalk 
  = Exit downstairs 
- Tower of Doom (3rd floor) 
  = Just make your way all the way north 
  = Exit downstairs 
- Tower of Doom (2nd Floor) 
  = Just make your way all the way south 
  = Exit South 
- Tower of Doom (1st Floor) 
  = Go South, Exit South 
- Tower of Doom (Army Facility) 
  = East 
  = Around the corner South 
  = 1st way West 
  = 1st way south 
  = Exit South 
 
                                                                  DK200000006
=============================================================================
City: Cafu 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 23 | General ... 22 | General ... 22 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 10 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 10 | ----------- -- | Throw ..... 12 | Axe ....... 30 
Fire ...... 15 | Fire ...... 23 | Fire ...... 05 | Fire ...... XX 
Wind ...... 02 | Wind ...... 18 | Wind ...... 01 | Wind ...... XX 
Water ..... 17 | Water ..... 19 | Water ..... 01 | Water ..... XX 
Earth ..... 15 | Earth ..... 11 | Earth ..... 01 | Earth ..... XX 
=============================================================================
Upon arrival you'll learn that the elder disapproves having Milda in the 
village, because she's from Laine. As Milda wants to respect the laws of 
Cafu, she offers to leave, but as a compromise the elder allows allows her 
as long she she doesn't pass the gate, and thus that gate will close now 
and you cannot pass it. 
 
- Cafu Village 
  = After your chat with the elder, go to the inn 
- Cafu Inn 
  = Order a meal 
  = Sit out the dinner (especially your new friend Milda appears to know 
    valuable stuff. Hear her out. After she mentioned her husband is a wise 
    man, you can break this dinner). 
  = When Feena leaves the inn, leave the inn yourself. 
- Cafu Village 
  = Go to the North-West side of the Inn 
  = Exit North-East 
- Home Tree Plaza 
  = Go all the way North-West 
  = Speak to Feena. 
  = After your chat with Feena, Rapp and Milda will join up with you. 
  = Go South-East 
  = Exit South-East 
-  Cafu Village 
  = Move forward and kill the soldiers who get in your way. 
  = Go to the gate and another bunch of soldiers will need to be killed 
  = The elder will now allow you all (yes, including Milda), to enter the 
    village. Go through the gate. 
  = At the end, go East 
  = Go through the bushes... damn, those soldiers really wanna die, don't 
    they? Kill them! 
  = Proceed and watch what happens. In order to prevent spoilers I won't 
    tell you what happens, but it's quite a revelation, and a very 
    important one! 
  = Go to the city gate and speak to the Elder 
  = Go to the inn and order another meal. 
  = Sit out the dinner, and talk to everybody, then break off dinner 
  = Leave the inn 
- Cafu Village 
  Well, this was to be expected, you are now officially kicked out of the 
  village. You can come back as long as you don't pass the gate (so that 
  the weapon shop remains available). 
  = Leave Cafu. 
 
 
                                                                  DK200000007
=============================================================================
Dungeon: Zil Desert 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 23 | General ... 23 | General ... 22 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 10 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 10 | ----------- -- | Throw ..... 12 | Axe ....... 30 
Fire ...... 15 | Fire ...... 23 | Fire ...... 05 | Fire ...... XX 
Wind ...... 02 | Wind ...... 18 | Wind ...... 01 | Wind ...... XX 
Water ..... 17 | Water ..... 19 | Water ..... 01 | Water ..... XX 
Earth ..... 15 | Earth ..... 11 | Earth ..... 01 | Earth ..... XX 
=============================================================================
Overview: 
Zil Desert is an easy dungeon to navigate yourself through. The enemies 
will not be too much trouble (hint, ice spells work on them). 
There are no bosses here either. It's just a dungeon to pass through. 
 
This place also gives access to two optional dungeons. Soldier's Graveyard 
and Castle of Dreams. It's not wise to enter them now. They can be quite a 
chore at your current levels, and the experience you get in those dungeons 
(either general as skill experience) is pathetic, and the bosses are 
murder. The best moment to take them on is when the character I will call 
"????" (until the moment he or she joins you) joins the party. The 
sidequests are only available on a temporary basis, but the time you have 
is very long, until the moment you took on J Base these dungeons are open, 
and that's quite a long run from now, so don't worry, you can come back for 
this later pretty safely, and I'll warn you before these sidequests close 
:) 
For the good of your run here I won't direct you to them. If you want to 
know about them check out the sidequest section. 
=============================================================================
- North Zil Desert 
  = Go straight North 
  = Exit North 
- South Zil Desert 
  = From the savespot, STRAIGHT west! 
  = Follow the road you'll get yourself on 
  = When you passed between a passage north between two mountains, go East 
  = At the intersection, go South (the other way is the Castle of Dreams if 
    you're interested). 
  = At the end East 
  = Exit South 
 
 
                                                                  DK200000008
=============================================================================
City: Zil Padon 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 23 | General ... 23 | General ... 22 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 10 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 10 | ----------- -- | Throw ..... 12 | Axe ....... 31 
Fire ...... 17 | Fire ...... 23 | Fire ...... 05 | Fire ...... XX 
Wind ...... 02 | Wind ...... 19 | Wind ...... 01 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 16 | Earth ..... 12 | Earth ..... 01 | Earth ..... XX 
=============================================================================
Overview: 
Zil Padon is the largest city of this continent, and the second largest 
city of the game. 
There are three groups of people living here. The Alqada, the Rafane and 
the Mogay. Now the Alqada and the Rafane are always quarrelling with each 
other. The Mogay are the wise ones, but due to the fact they are hunting 
money for some reason, both the Refaine and Alqada destrust them. 
At this stage of the game Zil Padon only serves as a scenario hub and a 
small stop to buy weapons and stuff. Later in the game this city will play 
a more important role. 
=============================================================================
- Town of Zil Padon 
  = Follow the road South-West until you find three people (of three 
    different races) in front of a building. 
  = Speak to one of those guys (doesn't matter which one, only the Mogay 
    won't work). 
  = Now enter the building 
- Hotel Alqada (Lobby) 
  = Speak to the innkeeper and order a meal. 
  = At the dinner table hear everybody out (and Milda in particular) 
  = After the dinner, leave the Hotel 
- Town of Zil Padon 
  = Leave the city 
 
                                                                  DK200000009
=============================================================================
Dungeon: Savanna Wilderness 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 23 | General ... 23 | General ... 22 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 10 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 10 | ----------- -- | Throw ..... 12 | Axe ....... 31 
Fire ...... 17 | Fire ...... 23 | Fire ...... 05 | Fire ...... XX 
Wind ...... 02 | Wind ...... 19 | Wind ...... 01 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 16 | Earth ..... 12 | Earth ..... 01 | Earth ..... XX 
=============================================================================
Overview: 
This dungeon is a very quick dungeon, and the only reason why I think it's 
there, is because it hides the entrance to the optional dungeon 'Temptation 
Tower'. 
I am NOT going to tell you how to get there in this section (read the 
sidequest section for more info about that), I will just explain how you 
can get to the next dungeon from there. 
The dungeon is pretty open, and that can confuse you a bit when it comes to 
the good of this FAQ, however I'll try to be as straight-on as I can ;) 
=============================================================================
Mana Eggs: 1 
=============================================================================
- West Savanna 
  = East 
  = When you see a mana egg to the south, pick it up 
  = From here go to the gorge south 
  = Follow the edge to the West 
  = When you find a bridge over teh gorge, cross it! 
  = Go South-East 
  = Exit North 
 
 
                                                                  DK20000000A
=============================================================================
Dungeon: Brinan Plateau 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 24 | General ... 23 | General ... 22 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 11 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 11 | ----------- -- | Throw ..... 12 | Axe ....... 31 
Fire ...... 17 | Fire ...... 23 | Fire ...... 05 | Fire ...... XX 
Wind ...... 02 | Wind ...... 19 | Wind ...... 01 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 16 | Earth ..... 12 | Earth ..... 01 | Earth ..... XX 
=============================================================================
Overview: 
This is a longer dungeon and one that requires a little bit of sense of 
navigation. There are no bosses around, but the normal enemies here can be 
quite strong. 
There's a lot of snow here, but there are no cheesy things as slippery 
paths. Just a nice dungeon to pass through. 
Please note, the cam faces from the south by default, keep that in mind 
with the directions I give here! ;) 
=============================================================================
- North Brinan Plateau 
  = Go up the ramp South 
  = West 
  = At the end South 
  = Destroy the iceblock and go East 
  = When you reach a great ice clearing go straight south on it. 
  = First way West 
  = Follow the path 
  = At the intersection East 
  = Destroy the ice block 
  = Take the South-West route 
  = Exit South 
- South Brinan Plateau 
  = From the savespot South 
  = At the huge intersection take the way West 
  = At the next intersection keep going West 
  = Follow the road 
  = Destroy the iceblock and go East 
  = Follow the path 
  = Push the snowball from the !-spot 
  = Go back 
  = At the intersection North 
  = Follow the road 
  = At the T-Cross go South 
  = At the next T-Cross West 
  = Destroy the iceblock and proceed West 
  = Follow the path (which includes the snowball bridge you just created) 
  = At the intersection after the snowball bridge, go East 
  = Follow the road 
  = Break the iceblock 
  = Exit South 
 
                                                                  DK20000000B
=============================================================================
City: Laine Village 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 24 | General ... 24 | General ... 23 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 16 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 16 | ----------- -- | Throw ..... 12 | Axe ....... 31 
Fire ...... 19 | Fire ...... 23 | Fire ...... 05 | Fire ...... XX 
Wind ...... 02 | Wind ...... 19 | Wind ...... 01 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 18 | Earth ..... 14 | Earth ..... 02 | Earth ..... XX 
=============================================================================
Overview: 
Well, you may be a bit amazed when you see what Milda's husband looks like, 
but then again, ALL MEN in Laine look like that, it's just what a male of 
Milda's race looks like. 
Aside from being extremely snowy, this city contains the three wise men of 
Laine, of which Milda's husband, Darlin, is one. The three wise men of 
Laine are researches about the fall of ancient Angelou, they also try to 
figure out what exactly happened to the people of Cafu in the Petrified 
Forest, not to mention they know about Liete and Alent. In other words, 
scenario wise Laine might well be the most important stop on your journey. 
I must note, when it comes to the inn, you can save right away, but you 
cannot rest there until you spoke with Darlin. 
Laine is also the last new city you'll pass through, so taking a good look 
at the weapon shop might be a good idea, as you can get really good stuff 
here. The fact that Laine is the last new city doesn't mean you're 
approaching the end of the game. In fact, the REAL thing has yet to begin 
(wow, really? Yes, really) :) 
Let's quickly meet Darlin! 
=============================================================================
- Village of Laine 
  = Proceed through the arch south and Milda will see Darlin and introduce 
    you to him. 
- Milda's House 
  = Well, you'll first have a chat with Darlin. Just ask him about all 
    topic the game gives you in random order. 
  = After you're done with Darlin, leave Milda's house. 
- Village of Laine 
  = Go Straight West 
  = When you see a house with three little boys in front of it, enter it. 
- Derlin's house 
  = Speak to Derlin 
  = When you're done with your chat, leave the house 
- Village of Laine 
  = Go straight West 
  = At the very end South 
  = Enter the little tower 
- House of Dorlin the Wise 
  = Speak to Dorlin (yeah, he's not making sense. Milda will explain why). 
  = After the chat, leave the tower 
- Laine Village 
  Make your preparations for the next dungeon and leave Laine. 
 
                                                                  DK20000000C
=============================================================================
Dungeon: Abandoned Laine Village 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 24 | General ... 24 | General ... 23 | General ... 35 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 16 | Whip ...... 30 | Sword ..... 12 | Sword ..... 27 
Axe ....... 16 | ----------- -- | Throw ..... 12 | Axe ....... 31 
Fire ...... 19 | Fire ...... 23 | Fire ...... 05 | Fire ...... XX 
Wind ...... 02 | Wind ...... 19 | Wind ...... 01 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 18 | Earth ..... 14 | Earth ..... 02 | Earth ..... XX 
=============================================================================
Boss: 
= Gaia Battler 
=============================================================================
Overview: 
This might be the strangest dungeon of the game. Whatever happened here it 
must be terrible. Even though this is only a video game, I always get a bad 
feeling over me whenever I take on this dungeon. 
The place not only looks odd, but this is also the dungeon in which getting 
lost is very easy. Not only did the game makers manage to set up a truly 
confusing layout, the place is also LOADED with teleporters and unless you 
played the game quite often you never know where you get yourself into. 
It's just because I played the game so many times that I started to like 
the place (gameplaywise,  I mean, that bad feeling is purely scenariowise), 
but for inexperienced plaeyrs this place can be truly horrible. 
Due to the large amount of teleporters, the compass needle is pretty 
useless here. 
The enemies are not that hard though, and the boss, well it's just the same 
as in Tower of Doom. 
This is also the final dungeon for Milda before she leaves the party 
forever. Well, let's get on with it. 
=============================================================================
- Warp Space (1) 
  = East 
  = The blocks to the south can grant you passage if you touch them. Try to 
    make your way through them to the South 
  = Go West 
  = At the strange turning thing, South-West 
  = Enter the house to get teleported elsewhere in this room 
  = North-West 
  = Enter the "lying tower" 
  = Go through the strange door 
- Warp Space (2) 
  = North 
  = First way East 
  = At the intersection, South 
  = At the very end step on the square plates until they lock you in and 
    teleport you onto an invisible bridge 
  = West 
  = South 
  = Follow the way until you get teleported again 
  If you want to check your route, you should be standing east of a great 
  archway now. 
  = Go East 
  = Now trust your compass needle to point the correct door (the others 
    won't open anyway) and go through it. 
- Warp Space (3) 
  = North 
  = At the end at the Gaia Tentacle take the west route and immediately 
    North 
  = At the end a little west and immediatly North 
= Take the Eastern way North 
= At the next tentacle go West 
= Go North as soon as you can 
= Save and recover at the savespot and exit North 
- Warp Space (Core) 
  = Go North and fight the Gaia Battler 
 
                                                                  BOS00000013
=============================================================================
Boss: Gaia Battler - 2/4 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 24 | General ... 24 | General ... 23 | General ... 36 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 20 | Whip ...... 31 | Sword ..... 12 | Sword ..... 27 
Axe ....... 20 | ----------- -- | Throw ..... 12 | Axe ....... 31 
Fire ...... 22 | Fire ...... 24 | Fire ...... 05 | Fire ...... XX 
Wind ...... 03 | Wind ...... 19 | Wind ...... 02 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 21 | Earth ..... 16 | Earth ..... 02 | Earth ..... XX 
=============================================================================
This battle is almost identical to your previous encounter with a Gaia 
Battler. The differences this one makes are just insignificant aside from 
it being a little stronger. 
Basically Justin should use MidAir cut all the time as long as his SP 
allows him to. Feena should open with Zap! Whip, Rapp's best bet is to go 
crazy with Doppelganger, and Milda, use her as you see fit. 
Keep an eye on your HP, as your previous battle was easy enough to get 
through without healing, but here you might be less lucky. But it really 
points outself, believe me. 
=============================================================================
- Warp Space Core 
  = Go to the north side of this room 
  = Open the chest to get the Horn 
  = Go South 
  = Exit South 
- Warp Space (3) 
  = Go South 
  = When the way south is blocked by a tentacle go East 
  = First way South 
  = At the end East 
  = 1st way South 
  = Exit through the door 
- Warp Space (2) 
  = Go West 
  = Go through the archway to get yourself teleported elsewhere 
  = South 
  = As soon as you can East 
  = Keep going East 
  = At the very end South 
  = At the savespot hit the door to exit this room 
- Warp Space (1) 
  = South 
  = Enter the house to be teleported 
  = South-East 
  = Enter the house you see here 
  = Enter the corridor North-East 
  = At the strange turning thing, straight East 
  = At the "boxes" pass through them North 
  = West 
  = Enter the strange thing next to the savespot to exit this place. 
 
                                                                  DK20000000D
=============================================================================
City: Laine Village - Back From Lower Village 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Milda ________ 
General ... 25 | General ... 24 | General ... 24 | General ... 36 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 20 
Mace ...... 21 | Whip ...... 32 | Sword ..... 12 | Sword ..... 27 
Axe ....... 21 | ----------- -- | Throw ..... 12 | Axe ....... 33 
Fire ...... 22 | Fire ...... 24 | Fire ...... 05 | Fire ...... XX 
Wind ...... 03 | Wind ...... 19 | Wind ...... 02 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 21 | Earth ..... 16 | Earth ..... 02 | Earth ..... XX 
=============================================================================
- Laine Village 
  = Go to the South-East area of this village 
  = Enter the tower 
- House of Dorlin the Wise 
  = Speak to Dorlin and Milda will fix his horn 
  = LEave the tower 
- Laine Village 
  = Milda will now leave the party permanently. After that event, take what 
    you need and leave Laine. 
 
=============================================================================
Milda has now left the party permanently. 
All her items and equipment have now been dropped into the stashing place. 
There also have been some scrolls left in the stashing place containing a 
third of Milda's skill experience that you can now transfer to an other 
character. Check it out. 
If you want recommendations, please check out the "Stashing Place" section 
of this FAQ 
=============================================================================
 
 
                                                                  DK20000000E
=============================================================================
City: Zil Padon - Meet the Mogay Elder 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 25 | General ... 24 | General ... 24 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 21 | Whip ...... 32 | Sword ..... 14 
Axe ....... 21 | ----------- -- | Throw ..... 29 
Fire ...... 22 | Fire ...... 24 | Fire ...... 05 
Wind ...... 03 | Wind ...... 19 | Wind ...... 02 
Water ..... 17 | Water ..... 20 | Water ..... 01 
Earth ..... 21 | Earth ..... 16 | Earth ..... 02 
=============================================================================
- Town of Zil Padon 
  = Go South-West 
  = When you reach a bridge, don't cross it, go South-East in stead to 
    reach the fountain 
  = While discussing how to open the shrine in the fountain a Mogay girl by 
    the name of Gina will appear and tell you the Mogay elder wishes to 
    speak with you. 
  = Go North-West 
  = Cross the bridge here 
  = Go through the arch 
  = North-West 
  = At the end South 
  = Hit the door here 
- Mogay Elder's House 
  = You'll meet Guido here. When he asks why you want to go to Alent say: 
    "To protect the world we live in." 
  = Now Guido will join the party. Leave the house. 
 
 
Okay, now before you continue one important note. Continuing my guidance 
now will get you into the next dungeon. Once inside you cannot leave it, so 
be absolutely sure you are ready. The dungeon is pretty big and the boss 
ain't easy. Following up on this dungeon you'll get the next dungeon 
immediately after. 
You can only come back to the regular places once all of that has been 
completed. 
 
- Town of Zil Padon 
  = Once you are ready go to the fountain. 
  = When you are ready say "I'm ready, let's go!" 
  = Approach the door and you'll automatically enter the shrine. 
 
 
                                                                  DK20000000F
=============================================================================
Dungeon: Zil Shrine 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Guido ________ 
General ... 25 | General ... 24 | General ... 24 | General ... 24 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Dagger .... 19 
Mace ...... 21 | Whip ...... 32 | Sword ..... 12 | Sword ..... 08 
Axe ....... 21 | ----------- -- | Throw ..... 12 | Throw ..... 28 
Fire ...... 22 | Fire ...... 24 | Fire ...... 05 | Fire ...... XX 
Wind ...... 03 | Wind ...... 19 | Wind ...... 02 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 21 | Earth ..... 16 | Earth ..... 02 | Earth ..... XX 
=============================================================================
Boss: 
= Shrine Guard 
=============================================================================
Overview: 
This dungeon may not be your favorite. It isn't mine, in any case. The 
place is huge, and contains multiple sections. 
Section one is maybe the most normal section. Just a run to the boss. There 
is a nasty puzzle in it. DOING THAT ONE WRONG CAN GET YOU GET STUCK 
ETERNALLY SO MAKE SURE YOU GOT A SAVEGAE CLOSE!!!!! The boss is pretty 
hard. 
Section two is an enemy-free section so that's easy, and it's also pretty 
short. 
Section three is a section where Justin is alone. The enemies here are not 
that hard, and there are no bosses. 
After section three you'll automatically pass over into the next dungeon. 
 
Scenario-wise, this may be one of the most important dungeons in the game. 
Feena's deep secret will be revealed here, though I figure as a type who 
could already have figured out what it is. Not to mention that the final 
key to get to Alent is found here. You're another step closer to finally 
solve the mysteries of Angelou! 
=============================================================================
                                                                  DK200000010
SECTION ONE: 
- Zil Ruins (1) 
  = Straight East 
  = When the road forms some sort of pier, get onto it and go East 
  = First way North 
  = At the bird-spot, North 
  = Follow the way 
  = When you get off the "pier" as I like to call it, keep following the 
    road 
 
- Zil Ruins (2) 
  = Go East 
  = Follow the road 
  = Cross the bridge and keep following the road 
  = At the T-Cross keep going East 
  = Watch out at the bridge, don't fall through it and keep going East 
  = Follow the road 
  = Go off the steps at the end 
  = South 
  NOW WATCH OUT. IF YOU DON'T DO THE STEPS I WROTE IN ALL CAPS HERE YOU 
  RISK GETTING YOURSELF STUCK FOREVER!!! 
  = WEST 
  = WHEN YOU REACH THE PIT GO DOWN INTO IT 
  = STEP ONTO THE BUTTON (AND PRESS X) TO OPEN THE GATE. 
  = LEAVE THE PIT AND GO EAST 
  = Enter the pit here 
  = Step onto the button and press X to open the door 
  = Proceed South 
  = Step onto the moving platform 
  = Step onto the next one when you can 
  = Step onto the pillar east 
  = Step onto the platform East 
  = Step onto the platform West 
  = Get off it South 
  = West 
  = Step onto the platform west 
  = Step onto the next west, and again. 
  = Get onto the pillar South 
  = Step onto the platform North 
  = Step onto the platform East 
  = Get off at the west side 
  = Save your game and recover (and try to stay out of combat for now) 
  = Go West 
  = Exit West 
 
- Underground Ruins (1) 
  = West 
  = As soon as you can South 
  = When you see a road, go East 
  = Exit East 
 
- Underground Ruins (Shrine 1) 
  = Kill the boss 
 
                                                                  BOS00000014
=============================================================================
Boss: ruin Guard 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Guido ________ 
General ... 25 | General ... 24 | General ... 24 | General ... 24 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Dagger .... 19 
Mace ...... 21 | Whip ...... 32 | Sword ..... 12 | Sword ..... 08 
Axe ....... 21 | ----------- -- | Throw ..... 12 | Throw ..... 28 
Fire ...... 22 | Fire ...... 24 | Fire ...... 05 | Fire ...... XX 
Wind ...... 03 | Wind ...... 19 | Wind ...... 02 | Wind ...... XX 
Water ..... 17 | Water ..... 20 | Water ..... 01 | Water ..... XX 
Earth ..... 21 | Earth ..... 16 | Earth ..... 02 | Earth ..... XX 
=============================================================================
Abilities: 
- Zap 
  = Electricity to one target and everybody close to him/her 
 
- Boomerang 
  = Attack on one target. Cancel effect. 
 
- Vanish 
  = Dispells all supportive magic 
 
- Healer 
  = Heals lots of HP 
=============================================================================
This fight will really put you to the test if you have been levelling your 
skills right. If you did, you might get trough pretty easily (relatively 
speaking), if you didn't this fight will be major hell. Once more, just 
levelling up by simply beating enemies gets you nowhere, it's the skill 
levels that make the difference here. 
You can cover things up by assist spells like Diggin' and so, but it can 
dispell everything in one spell, so keep it in mind (though if you cancel 
that, it may not be cast again if you are lucky). 
I mostly let Feena do the main healing here, and I use Zap! Whip when Feena 
got her hands free (which is on pretty rare occasions, I tell ya). Rapp and 
Justin are my main attackers with Doppelganger and Midair Cut. Guido can 
refill some SP, and I mostly let him do that halfaway the fight on Justin. 
=============================================================================
- Underground Ruins (Shrine 1) 
  = Go East 
  = Exit East 
- Underground Ruins (Shrine 2) 
  = Cross the "energy Bridge" 
  = Pick up the medal of knowledge (finally the key to Alent) :) 
  = Cross the bridge back 
  = Exit West 
- Underground Ruins (Shrine 1) 
  = Go West 
  = Exit West 
 
- Underground Ruins (1) 
  = West 
  = North 
- Underground Ruins (2) 
  = Go to the savespot 
  = Save if you desire 
  = Go to the moving platforms, and oh bullocks, not THEM again.... 
  = West 
  = Exit West 
- Underground Ruins (1) 
  = West 
  = As soon as you can south 
  = When you find a road, you can jump from the edge west here. Do so. 
  = Exit South 
 
                                                                  DK200000011
SECTION TWO: 
- Underground Ruins (3) 
  = Move forward and Guido will explain the Golems that are drawn on the 
    walls here. 
  = Go down the stairs 
  = Save the game if you wish and proceed to to the top-left (from 
    cam-point) 
  = Follow the road 
  = At the intersection, go straight ahead until Mullen will stop you. 
  = When you get control over the game again, move (only one way, so that's 
    easy) :) 
- Underground Ruins (4) 
  = Follow the road 
  = At the intersection West 
  = Next one straight ahead 
  = The game will stop to show a golem that doesn't move. 
  = Continue your way until Feena will not be able to continue 
   
  Sit out the scenario to get into the third and final section of this 
  dungeon. 
 
                                                                  DK200000012
SECTION THREE: 
Justin is alone now. The enemies here are not hard, and this section is not 
big, but one you can get lost in. 
- Underground Ruins (B1) 
  = Behind the rock NE is a Revival Stone. Take it :) 
  = South 
  = At the end East 
  = Save at the savespot and stash items at the stashing place if you need 
    to 
  = Enter the buiding here 
- Underground Ruins (B2) 
  = Leave the first circle-hall South-West 
  = Leave the next room South-East 
  = In the next hall exit South-East 
- Underground Ruins (B1) 
  = North-East 
  = Exit the circle room North-West 
  = Exit the next hall North-West 
  = Exit the next North-East 
  = Exit the next South-East 
  = Keep going South-East 
  = Exit South-East 
- Underground Ruins (4) 
  = West 
  = When you see a road going South, follow it. 
  = When you find Mullen he'll get you out of this this room. 
- Elevator 
  = Press the button in the center to make the elevator go up. 
- Underground Ruins (Exit) 
  = West 
  = Exit West 
 
Now Rapp and Guido will turn up again, and together you'll advance to the 
next dungeon. 
 
 
                                                                  DK200000013
=============================================================================
Dungeon: The Grandeur 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Guido ________ 
General ... 26 | General ... 25 | General ... 24 
Sword ..... 18 | Dagger .... 12 | Dagger .... 19 
Mace ...... 21 | Sword ..... 16 | Sword ..... 09 
Axe ....... 21 | Throw ..... 29 | Throw ..... 28 
Fire ...... 25 | Fire ...... 05 | Fire ...... XX 
Wind ...... 03 | Wind ...... 02 | Wind ...... XX 
Water ..... 17 | Water ..... 01 | Water ..... XX 
Earth ..... 24 | Earth ..... 02 | Earth ..... XX 
=============================================================================
Bosses: 
= Nana, Saki & Mio 
= General Baal 
=============================================================================
Overview: 
This dungeon can best be divided in two. The first half is a regular 
dungeon, in which you can fight soldiers, soldiers and not to mention.... 
soldiers. 
The section ends in a battle with Nana, Saki and Mio. The second section is 
without enemies, and ends in a duel between Justin and General Baal. 
=============================================================================
- Grandeur (Deck) 
  = Exit through the door 
- Grandeur (Passageway) 
  = Save the game if you want 
  = Go down the stairs 
  = North-West 
  = At the end North-East 
  = Around the corner North-West 
  = At the end South-West 
  = Press X to open the barrier 
  = At the far end, down the stairs North-West 
  = Go around the crates North 
  = At the end North-West 
  = At the end North-East 
  = Follow the hallway, and hit the big doors at the end 
- Grandeur (Engine Room) 
  Well, only the bosses left when it comes to fighting. Let's go 
  = East 
  = Use the savespot at the end 
  = Exit East 
- The Grandeur (Control Room) 
  = East 
  = First way South to meet and fight the three bitches 
 
                                                                  BOS00000015
=============================================================================
Boss: Nana, Saki & Mio 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Guido ________ 
General ... 27 | General ... 25 | General ... 25 
Sword ..... 18 | Dagger .... 12 | Dagger .... 19 
Mace ...... 31 | Sword ..... 16 | Sword ..... 10 
Axe ....... 31 | Throw ..... 29 | Throw ..... 30 
Fire ...... 29 | Fire ...... 05 | Fire ...... XX 
Wind ...... 03 | Wind ...... 02 | Wind ...... XX 
Water ..... 17 | Water ..... 01 | Water ..... XX 
Earth ..... 28 | Earth ..... 02 | Earth ..... XX 
=============================================================================
Abilities Nana: 
- Spining Yo-Yo 
  "I show no mercy, haHAA" 
  = Nana throws her Yo-Yo around hurting everybody close to her. 
  = This move can be easily weakened with "Diggin'". 
 
- Shhhh 
  = Nana tries to block your ability to cast spells 
 
Abilities Saki: 
- Speedy 
  = Saki speeds herself up on the action gauge. 
 
- Max Lariat 
  "Oooh... I kill ya!" 
  = Powerful physical attack on one target 
 
- BOOM! 
  "I kill you with blast power!" 
  = Exposion on one target and everybody close to him. 
 
- Slapstick Homerun 
  "You little twit... DIE!!!!" 
  = Powerful attack on one target 
 
Abilities Mio: 
- Cold 
  = Slows you down on the action gauge. 
 
- Super Stun Gun 
  = Paralyzes one of your boys 
 
- Super Balloon 
  = Causes all kinds of nasty status changes on the entire group 
 
- Alhealer+ 
  = Extremely strong healing on all three girls. 
 
Abilities Combined: 
- Trinity Attack 
  "Here we go, the Trinity Attack" 
  "Hahaha, let's show them one of my splendid moves" 
  "According to MY calculations, this one'll get 'em" 
  = Nana, Saki and Mio will combine their powers and hurt you pretty bad! 
    They focus on one target and hurt everybody close to him. 
=============================================================================
If you think men should not hit girls, you clearly have no clue how 
dangerous a woman can be, even less how dangerous three women working 
together can be. (And then to think a REAL woman can be even worse). :P 
 
No matter how strong you are, these three can put up a fight and you'll 
need to set up a good strategy and to improvise if you want to stand a 
chance against these three "ladies". 
First of all, it makes not sense to strike them all out in once. That will 
only make this fight harder. You need to take them out one by one. Not only 
will this fight get easier when one of the girls is out, you'll also remove 
their possibilty to do the "Trinity Attack" which is their most powerful 
move, but they can only perform it when all three girls are still in 
battle. 
This Trinity Attack is a powerful area move, so the best course of action 
is to get your boys as far away from each other as possible, so that only 
ONE of them can be hurt by it. Saki will always open the battle with that 
move, so it's a guarantee you'll get that move against you at least once, 
unless you are extremely lucky on cancelling, but you can't count on it. 
 
After that focus all your power on Mio. She's the weakest of the three, but 
despite all that the most dangerous one, and the only one who can heal. The 
battle gets a lot easier when she's out. 
Once Mio is out, it's up to you if you want to take out Saki or Nana first, 
but as Saki is the strongest, but despite all that the least dangerous one, 
I prefer to go for Nana next, but that's a personal choice. 
By the time that two girls are out, you may find yourself out of SP or 
nearly out of SP. I basically only use Midair Cut (Justin) and Doppelganger 
(Rapp) for the attack. Guido can refill SP on somebody (I prefer Justin as 
he's my strongest attacker) with Mogay Hypo. 
But when there's only one girl left and if her name is not "Mio", the fight 
has become very easy and you shouldn't have much trouble any more 
=============================================================================
Well, after Nana came to the conclusion that "this can't be" and Mio that 
she must have "miscalculated" and all three leave, I suggest you go back to 
the previous room first to recover and save. There's a savespot up ahead, 
but rather to be save than sorry. :) 
 
- The Grandeur (Control Room) 
  = From the panel Rapp just destroyed go East 
  = When you passed the fence, go North 
  = At the end East 
  = Go up the ramp south of you 
  = Follow the way and hit the door 
- The Grandeur (Passageway)  
  = Follow the route (halfaway the ship will break in two making you lose 
    Rapp and Guido, but don't worry they'll both be back. Just continue the 
    way). 
  = Hit the door at the end 
- The Grandeur (Secret Passageway) 
  = Follow the way 
  = Go down all the stairways 
  = Hit the door at the end 
- The Grandeur (Bow, outside) 
  = East 
  = Open the door 
  = Exit East 
- The Grandeur (Command center) 
  = Sit out this piece of scenario and... well see what happens. 
  = Go upstairs and hit the exit 
- The Grandeur (Bow, outside) 
  = East 
  = Save and recover if you desire 
  = Hit the door East 
- Grandeur (Secret Passageway) 
  = North, and follow the road, and stairways 
  = When you find Baal's chair stand near it to be moved to the next room 
- Grandeur (Bridge) 
  = Exit South 
- Grandeur (Escape Catapult) 
  = Time for Justin and Baal to battle it out. 
 
                                                                  BOS00000016
=============================================================================
Boss: General Baal - 1/3 
=============================================================================
Level Overview 
Justin _______ 
General ... 27 
Sword ..... 18 
Mace ...... 31 
Axe ....... 31 
Fire ...... 29 
Wind ...... 29 
Water ..... 29 
Earth ..... 29 
=============================================================================
This fight is very extremely easy. In fact if you are lucky you can even 
win it without even getting hurt. Just use your most power moves against 
him and you'll win in a few turns. 
=============================================================================
 
- Grandeur (Escape Catapult) 
  = Speak to Feena to end this dungeon. 
 
 
 
Now that Feena's secret has been revealed she can now learn three new 
spells. "Time Gate", "Tree of Life" and "End of the World", of course if 
you have the required levels. Should you already have the required levels 
you won't get the spells right away, but as soon as Feena gains a level in 
ANY skill or when she uses a healing spell in the menu, the game will award 
the spell. 
 
 
 
You'll end up a the start of Brinan Plateau. Just leave the tent and exit 
this place North. 
 
 
                                                                  DK200000014
=============================================================================
City: Laine Village 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Guido ________ 
General ... 27 | General ... 26 | General ... 26 | General ... 26 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Dagger .... 19 
Mace ...... 31 | Whip ...... 33 | Sword ..... 12 | Sword ..... 10 
Axe ....... 31 | ----------- -- | Throw ..... 12 | Throw ..... 30 
Fire ...... 29 | Fire ...... 24 | Fire ...... 05 | Fire ...... XX 
Wind ...... 03 | Wind ...... 19 | Wind ...... 02 | Wind ...... XX 
Water ..... 17 | Water ..... 21 | Water ..... 01 | Water ..... XX 
Earth ..... 28 | Earth ..... 17 | Earth ..... 02 | Earth ..... XX 
=============================================================================
- Village of Laine 
  = Enter Milda's House 
- Milda's House 
  = You'll automatically engage into a chat with Darlin. 
  = Leave the house 
- Village of Laine 
  = Go to Dorlin's tower. 
- House of Dorlin the wise 
  = Speak to Dorlin 
  = Leave the house (and you'll see what happens elsewhere, in the 
    meantime). 
- Laine Village 
  = Follow the lake to the South-West 
  = Exit South 
 
                                                                  DK200000015
=============================================================================
Dungeon: Rainbow Mountain 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Guido ________ 
General ... 27 | General ... 26 | General ... 26 | General ... 26 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Dagger .... 19 
Mace ...... 31 | Whip ...... 33 | Sword ..... 12 | Sword ..... 10 
Axe ....... 31 | ----------- -- | Throw ..... 12 | Throw ..... 30 
Fire ...... 29 | Fire ...... 24 | Fire ...... 05 | Fire ...... XX 
Wind ...... 03 | Wind ...... 19 | Wind ...... 02 | Wind ...... XX 
Water ..... 17 | Water ..... 21 | Water ..... 01 | Water ..... XX 
Earth ..... 28 | Earth ..... 17 | Earth ..... 02 | Earth ..... XX 
=============================================================================
Well, at last, the final obstacle before reaching Alent, and also the final 
dungeon for Guido. 
There are no bosses in this dungeon, and the difficulty of the enemies here 
are pretty average. 
The setup of this place is confusing at best, so you need a good sense of 
navigation to get through this. 
=============================================================================
- Rainbow Mountain (Base) 
  = East 
  = Cross the rope to get over the river (east) 
  = Now cross the rope South-West 
  = South 
  = Climb down the rope 
  = South 
  = Walk over the rope East 
  = South 
  = At the far end, take the rope WEST 
  = Now the rope South-East 
  = North 
  = Rope North-West 
  = Rope North-East 
  = North-East 
  = Exit East 
 
- Rainbow Mountain (Peak) 
  = From the save spot, go North-West 
  = Climb the rope at the end 
  = East 
  = Follow the edge South-East 
  = When you see a log functioning as a bridge north of you leading East, 
    cross it. 
  = North-West 
  = Pass under the waterfall (Watch out! There are monsters there, so be 
    careful not to get ambushed). 
  = Climb the rope 
  = East 
  = As soon as you can South 
  = Cross the rope South-East 
  = East 
  = Follow the way 
  = Go down the rope at the end. 
  = Proceed forward to reach the gate to Alent. Sit out the scenario and 
    you'll end up in Alent. 
=============================================================================
Guido has now left the party permanently. 
All his items and equipment have now been dropped into the stashing place. 
There also have been some scrolls left in the stashing place containing a 
third of Guido's skill experience that you can now transfer to an other 
character. Check it out. 
If you want recommendations, please check out the "Stashing Place" section 
of this FAQ 
=============================================================================
 
 
                                                                  DK200000016
=============================================================================
Dungeon: Alent 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 28 | General ... 26 | General ... 26 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 31 | Whip ...... 34 | Sword ..... 21 
Axe ....... 31 | ----------- -- | Throw ..... 29 
Fire ...... 30 | Fire ...... 26 | Fire ...... 09 
Wind ...... 03 | Wind ...... 21 | Wind ...... 02 
Water ..... 17 | Water ..... 21 | Water ..... 01 
Earth ..... 29 | Earth ..... 20 | Earth ..... 02 
=============================================================================
Bosses: 
= Hydra 
= Great Susano-o 
= Phantom Dragon 
=============================================================================
Overview: 
Alent is in the first place the place where you meet Liete and she will 
reveal everything about Angelou, but before all that we first got three 
bosses to kill. Those three bosses are the only enemies you get there, and 
their difficulty is pretty varying. 
The dungeon's lay-out is pretty simple. Please note that once you completed 
this dungeon you can never get back here. 
=============================================================================
Mana Eggs: 1 
=============================================================================
- Alent (Garden) 
  = North 
  = Between the stonehence like setup there's a mana egg, pick it up. 
  = Proceed North 
  = At the very end East 
  = Use the savespot 
  = Continue your way to find Boss #1 
 
                                                                  BOS00000017
=============================================================================
Boss: Hydra 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 28 | General ... 26 | General ... 26 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 31 | Whip ...... 34 | Sword ..... 21 
Axe ....... 31 | ----------- -- | Throw ..... 29 
Fire ...... 30 | Fire ...... 26 | Fire ...... 09 
Wind ...... 03 | Wind ...... 21 | Wind ...... 02 
Water ..... 17 | Water ..... 21 | Water ..... 01 
Earth ..... 29 | Earth ..... 20 | Earth ..... 02 
=============================================================================
This boss is just a recycle of the Hydra from Typhoon Tower and this battle 
is EXACTLY the same as before, so no use telling the finesses. Of course, 
Sue and Gadwin are no longer in the group and Rapp's in, but that's just a 
silly detail. 
Once again you can choose whether you go for the heads or the main body (I 
always choose the latter option). This time I don't recommend Dragon Cut 
when you decide to go for the heads. Keep everything with single target 
moves. If you would decide to go for the heads, take out the "Nice Head" 
first. If you go for the main body, just use your strongest moves on that 
and heal when you need. 
=============================================================================
 
- Alent (Garden) 
  = Go back to the savespot and save and recover (really, you must!) 
  = Go back to the place where you fought the boss 
  = Go to the North-East 
  = Step in the Gondola (warning, you cannot come back to the savespot from 
    here, and there are two bosses ahead). 
  = Follow the road and kill boss #2 
                                                                  BOS00000018
=============================================================================
Boss: Great Suusano-o 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 29 | General ... 27 | General ... 27 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 31 | Whip ...... 34 | Sword ..... 21 
Axe ....... 31 | ----------- -- | Throw ..... 29 
Fire ...... 30 | Fire ...... 26 | Fire ...... 09 
Wind ...... 03 | Wind ...... 21 | Wind ...... 02 
Water ..... 17 | Water ..... 21 | Water ..... 01 
Earth ..... 29 | Earth ..... 20 | Earth ..... 02 
=============================================================================
This boss is a recycle from the Ruin Guard in the Zil Ruins, but unlike 
that one this boss is piss easy and hardly worth it to even mention in this 
FAQ. 
Any special move is a waste of SP, any spell is a waste of MP, so only use 
your spells for healing in the very extremely unlikely event you need that. 
Just go crazy with normal attacks and this battle is over in a flash! 
=============================================================================
Among the loot, you'll get the emperor's whip which is the best weapon for 
Feena. 
 
- Alent (Garden) 
  = North 
  = Follow the way 
  = Assassinate Boss #3 
                                                                  BOS00000019
=============================================================================
Boss: Phantom Dragon 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ 
General ... 29 | General ... 27 | General ... 27 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 
Mace ...... 31 | Whip ...... 34 | Sword ..... 21 
Axe ....... 31 | ----------- -- | Throw ..... 29 
Fire ...... 30 | Fire ...... 26 | Fire ...... 09 
Wind ...... 03 | Wind ...... 21 | Wind ...... 02 
Water ..... 17 | Water ..... 21 | Water ..... 01 
Earth ..... 29 | Earth ..... 20 | Earth ..... 02 
=============================================================================
Wow, one more recycled boss. This time the mad dragon from the great 
volcano. This fight is exactly the same as before, with the difference that 
in stead of fire spells this one casts Crackling. 
Use your strongest moves against it and it'll die quickly. 
=============================================================================
- Alent (Garden) 
  = Exit North 
- Shrine of Alent (Chapel) 
  This entire room is filled with fake-images depicting Liete. There are 9 
  in total. Speak to all of them but leave the most north one for last. 
  They will all disappear when you speak to them (the far north one only 
  disppears when all other images have gone). When you spoke to all the 
  images, exit North 
- Shrine of Alent (Papal Hall) 
  = And there is the real Liete at last, keep on talking to her until 
    she... yeah, you never guessed it, I was quite surprised myself, she 
    JOINS the party and with that the ???? character is revealed and your 
    final party setup is also a fact. 
  = Exit this room 
   
  You will end up on a gondola going back down to the ground. I gotta tell 
  ya, I'll never trust Liete again when she puts that finger up :) 
  Anyway you'll end up in the Savana. 
   
- East Savana 
  = Go East 
  = Exit East 
 
 
 
 
                                                                  DK200000017
=============================================================================
Dungeon: Luzet Mountains 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 30 | General ... 29 | General ... 29 | General ... 31 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 13 
Mace ...... 31 | Whip ...... 37 | Sword ..... 12 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 12 | ----------- -- 
Fire ...... 30 | Fire ...... 27 | Fire ...... 09 | Fire ...... 13 
Wind ...... 05 | Wind ...... 21 | Wind ...... 03 | Wind ...... 17 
Water ..... 17 | Water ..... 23 | Water ..... 01 | Water ..... 18 
Earth ..... 29 | Earth ..... 22 | Earth ..... 03 | Earth ..... 21 
=============================================================================
Overview: 
This dungeon is very straightforward. So overall no problem. 
=============================================================================
- West Luzet Mountains 
  = Follow the path 
  = At the fork, South 
  = Open the door and proceed South 
  = Around the corner East 
  = At the fork keep going East 
  = Follow the way up the stairs 
  = At the next intersection, North 
  = Follow the road 
  = At the T-Cross South 
  = Follow the road 
  = When you come past a fork (after quite a hike), North-East 
 
- East Luzet Mountains 
  = Recover and save if you desire 
  = East 
  = Follow the road 
  = At the fork take the western way 
  = Proceed North and enter the tunnel 
  = Try to find you way through the tunnel (is kinda hard as you cannot see 
    yourself) 
  = At the end of the tunnel South 
  = At the intersection at the end East 
  = When you get on a clearing, South 
  = Follow the road 
  = At the intersection exit East 
 
 
 
 
 
 
 
=============================================================================
WARNING!!!!! 
If you want to do the sidequests "Castle of Dreams" and "Soldier's 
Graveyard" do them now, when you continue from this point both sidequests 
will be permanently unavailable! 
=============================================================================
 
 
 
 
 
 
                                                                  DK200000018
=============================================================================
Hub: J Base 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 31 | General ... 29 | General ... 29 | General ... 31 
Sword ..... 18 | Dagger .... 03 | Dagger .... 14 | Mace ...... 13 
Mace ...... 31 | Whip ...... 37 | Sword ..... 14 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 14 | ----------- -- 
Fire ...... 34 | Fire ...... 27 | Fire ...... 10 | Fire ...... 16 
Wind ...... 05 | Wind ...... 22 | Wind ...... 03 | Wind ...... 18 
Water ..... 17 | Water ..... 24 | Water ..... 01 | Water ..... 20 
Earth ..... 33 | Earth ..... 22 | Earth ..... 04 | Earth ..... 21 
=============================================================================
Overview: 
This is a quick scenario hub. Don't be scared of the fact that this is a 
Garlyle base. The Garlyle forces are no longer your enemies. 
It's a quick scenario hub that connects to the next dungeon. 
=============================================================================
- J Base 
  = Exit North 
- J Base (Hangar) 
  = From the very spot where you start, exit East 
- J Base (Officer's Quarters) 
  = North into the corridor 
  = Exit West 
- J Base (Command Center) 
  = West 
  = Exit North 
- J Base (TACOM Center) 
  = Move the statue to open a secret passage 
  = Hit the passage 
- J Base (Secret Passage) 
  = Follow the road 
  = When you find Mullen and Leen hit the ladder beside Mullen. 
 
 
                                                                  DK200000019
=============================================================================
Dungeon: Underground Railway Ruins 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 31 | General ... 29 | General ... 29 | General ... 31 
Sword ..... 18 | Dagger .... 03 | Dagger .... 14 | Mace ...... 13 
Mace ...... 31 | Whip ...... 37 | Sword ..... 14 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 14 | ----------- -- 
Fire ...... 34 | Fire ...... 27 | Fire ...... 10 | Fire ...... 16 
Wind ...... 05 | Wind ...... 22 | Wind ...... 03 | Wind ...... 18 
Water ..... 17 | Water ..... 24 | Water ..... 01 | Water ..... 20 
Earth ..... 33 | Earth ..... 22 | Earth ..... 04 | Earth ..... 21 
=============================================================================
Boss: 
= General Baal 
=============================================================================
Overview: 
This dungeon is more complicated than it looks. Most of all due to all the 
cave-ins, you gotta be creative to find your way here. The dungeon is not 
hard though. 
At the end General Baal is waiting for you, and he ain't that easy, so 
you'd better come well prepared! 
=============================================================================
- Underground Railway Ruins (1) 
  = South 
  = Save at the savespot if you desire 
  = Enter the train (yeah that odd looking this is supposed to be a train). 
  = South 
  = As soon as you can leave the train East 
  = South 
  = As soon as you can enter the train again 
  = South 
  = Leave the train west 
  = South 
  = Exit South 
 
- Underground Railway Ruins (2) 
  = South 
  = The rubbles you'll find acts as a straiway, use it to enter the train 
    on the west 
  = South-East 
  = At the end leave the train west or east 
  = Go South 
  = Exit South 
 
- Underground Railway Ruins (3) 
  = East 
  = Up the steps then South 
  = Make your way up steps and keep going south until you reach the exit. 
 
Okay, now before you proceed, as soon as you proceed to challenge Baal most 
locations on the worldmap will be unavailable for the rest of the game. 
This includes Zil Desert meaning Castle of Dreams and Soldier's Graveyard 
are no longer accessible. The Savanah will still be open for a (little) 
while so the Tempation Tower will still be possible (but not for long). 
If you have any weapons you wanted to buy in Cafu, Zil Padon or Laine, this 
is your last change to go back to buy them. When you don't need anything 
anymore, proceed south and activate the elevator to challenge Baal. 
 
 
 
 
- Gaia (Ovarian Chamber) 
                                                                  BOS0000001A
=============================================================================
Boss: General Baal - 2/3 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 31 | General ... 30 | General ... 29 | General ... 31 
Sword ..... 18 | Dagger .... 03 | Dagger .... 14 | Mace ...... 13 
Mace ...... 31 | Whip ...... 37 | Sword ..... 14 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 14 | ----------- -- 
Fire ...... 36 | Fire ...... 27 | Fire ...... 10 | Fire ...... 18 
Wind ...... 05 | Wind ...... 23 | Wind ...... 03 | Wind ...... 18 
Water ..... 17 | Water ..... 25 | Water ..... 01 | Water ..... 20 
Earth ..... 35 | Earth ..... 22 | Earth ..... 04 | Earth ..... 21 
=============================================================================
Abilities: 
- Gaia Stryke 
  = Attacks and throws an character to a different spot. 
  = Cancels you. 
 
- Gaia Fang 
  = Hurts everybody around Baal and will throw them through the air and 
    cancel them. 
=============================================================================
This fight sucks, and you really need to make clear for yourself how to do 
this. You can win this fight by striking out Baal himself, or by taking 
down his Gaia Tentacles. Odd as it may see (as his tentacles are much 
stronger) the latter seems the better option. The tentacles have the 
strongest killer moves, and my attacking those you can slow them down (or 
with a little luck even cancel them). You really want to do that, as his 
moves are murder. 
Baal himself is still not to be underestimated. His attacks are not strong 
but will cause a random status change, so always be aware of that. 
Basically use your strongest attacks on the tentacle and keep a good eye on 
your healing. 
I did already have "Tree of Life" in this fight, it can help here, but use 
it with care as it eats a lot of MP. 
=============================================================================
 
Well despite your hard work Baal is not yet defeated and the true misary 
has only just begun (otherwise the game would be over too quickly) :) 
You'll end up in the Lyonlot. 
 
                                                                  DK20000001A
=============================================================================
Hub: Lyonlot 
=============================================================================
- Lyonlot (Mullen's Quarters) 
  = Exit the room 
- Lyonlot (Control Room) 
  = Go up the ramp 
  = Follow the way and hit the door 
- Lyonlot (Upper Bridge) 
  = You'll now have a chat with Mullen and end up in an encampment. 
 
 
                                                                  DK20000001B
=============================================================================
Hub: Field Base 
=============================================================================
 
- Field Base (2) 
  = Exit South 
- Field Base (1) 
  = South 
  = When you pass some tents go West 
  = At the far end is the tent you should enter. 
- Field Base (Officer's tent) 
  = Speak to Feena 
  = Leave the tent 
- Field Base (1) 
  = Enter the tent North 
- Field Base (TACOM center) 
  = Speak with Leen 
  = Leave the tent 
- Field base (1) 
  = Exit West 
 
 
 
 
                                                                  DK20000001C
=============================================================================
City & Dungeon: Zil Padon 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 32 | General ... 30 | General ... 30 | General ... 31 
Sword ..... 18 | Dagger .... 03 | Dagger .... 15 | Mace ...... 14 
Mace ...... 31 | Whip ...... 38 | Sword ..... 15 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 15 | ----------- -- 
Fire ...... 36 | Fire ...... 27 | Fire ...... 10 | Fire ...... 18 
Wind ...... 05 | Wind ...... 23 | Wind ...... 03 | Wind ...... 18 
Water ..... 17 | Water ..... 25 | Water ..... 01 | Water ..... 20 
Earth ..... 35 | Earth ..... 22 | Earth ..... 04 | Earth ..... 21 
=============================================================================
Boss: 
= Gaia Battler 
=============================================================================
Overview: 
This is more a scenario hub than a dungeon, but you have a few fights and 
even a boss here. 
Most of the town has been rendered inacceible by Gaia, but the way's still 
easy to spot 
=============================================================================
- Town of Zil Padon 
  = Go North-East (toward the bridge) 
  = Kill the monsters you find here. 
  = After the fight, go straight North 
  = Cross the bridge North 
  = After Leen tried to force you to go back to camp keep going North 
  = When the road's blocked by a Gaia-Tentacle go West 
  = Go toward the main road and kill the monsters. 
  = Sit out the scenario that follows and you'll automatically end up in 
    the Mogay section of the city. 
   
  Please note that there's a savespot now in Guido's house. Keep that in 
  mind as you might need it. 
   
  = When Gina runs in talk to her and hear her out. 
  = Move forward 
  = Take the way east 
  = Hit the bridge to find the boss 
 
                                                                  BOS0000001B
=============================================================================
Boss: Gaia Battler - 3/4 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 32 | General ... 30 | General ... 30 | General ... 31 
Sword ..... 18 | Dagger .... 03 | Dagger .... 15 | Mace ...... 14 
Mace ...... 31 | Whip ...... 38 | Sword ..... 15 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 15 | ----------- -- 
Fire ...... 36 | Fire ...... 27 | Fire ...... 10 | Fire ...... 18 
Wind ...... 05 | Wind ...... 23 | Wind ...... 03 | Wind ...... 18 
Water ..... 17 | Water ..... 25 | Water ..... 01 | Water ..... 20 
Earth ..... 35 | Earth ..... 22 | Earth ..... 04 | Earth ..... 21 
=============================================================================
Well, maybe having Milda replaced by Liete is the only big difference here 
(and even that is a bit tuned down considering that Liete and Milda were 
voiced by the same voice actress in the English version). 
=============================================================================
 
Now just sit out the scenario that follows. Rapp will mention a tent the 
Mogay set up for you. 
- Town of Zil Padon 
  = From the point where you are now, North-East 
  = When the road's blocked pass through the houses South-East 
  = Make your way through the buildings 
  = When you reach a bridge to the South, cross it 
  = South 
  = At the end South-West 
  = And there's the Mogay tent. Enter it. 
 
Now you'll have a meanwhile-scene in which Mullen and Leen "discuss" 
things. 
After that you can leave the tent and Zil Padon and go to Luzet Mountains. 
 
 
 
                                                                  DK20000001D
=============================================================================
Dungeon: Luzet Mountains - Round Two 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 32 | General ... 30 | General ... 30 | General ... 31 
Sword ..... 18 | Dagger .... 03 | Dagger .... 16 | Mace ...... 14 
Mace ...... 31 | Whip ...... 38 | Sword ..... 16 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 16 | ----------- -- 
Fire ...... 36 | Fire ...... 27 | Fire ...... 10 | Fire ...... 18 
Wind ...... 05 | Wind ...... 23 | Wind ...... 03 | Wind ...... 18 
Water ..... 17 | Water ..... 25 | Water ..... 01 | Water ..... 20 
Earth ..... 35 | Earth ..... 22 | Earth ..... 04 | Earth ..... 21 
=============================================================================
Overview: 
The way to go is EXACTLY the same as before, so my guide below is just the 
same as well. 
There are a few scenario stops underway though, and all monsters have been 
replaced by stronger versions. 
And that's really all there's to it! 
=============================================================================
- West Luzet Mountains 
  = Follow the path 
  = At the fork, South 
  = Open the door and proceed South 
  = Around the corner East 
  = At the fork keep going East 
  = Follow the way up the stairs 
  = At the next intersection, North 
  = Follow the road 
  = At the T-Cross South 
  = Follow the road 
  = When you come past a fork (after quite a hike), North-East 
 
- East Luzet Mountains 
  = Recover and save if you desire 
  = East 
  = Follow the road 
  = At the fork take the western way 
  = Proceed North and enter the tunnel 
  = Try to find you way through the tunnel (is kinda hard as you cannot see 
    yourself) 
  = At the end of the tunnel South 
  = At the intersection at the end East 
  = When you get on a clearing, South 
  = Follow the road 
  = At the intersection exit East 
 
 
 
 
 
=============================================================================
Note! 
If you want to take on the optional dungeon "Temptation Tower", this is 
your last chance to do so, if you don't go for it now, you can never go for 
it anymore. I gotta note that the Temptation Tower is the hardest dungeon 
in the game, so only go there if you think you can handle it! 
=============================================================================
 
 
 
 
 
 
                                                                  DK20000001E
=============================================================================
Hub: J Base - What's Leen gonna do? 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 36 | General ... 35 | General ... 34 | General ... 36 
Sword ..... 18 | Dagger .... 03 | Dagger .... 16 | Mace ...... 14 
Mace ...... 53 | Whip ...... 38 | Sword ..... 16 | ----------- -- 
Axe ....... 53 | ----------- -- | Throw ..... 16 | ----------- -- 
Fire ...... 60 | Fire ...... 27 | Fire ...... 10 | Fire ...... 26 
Wind ...... 05 | Wind ...... 26 | Wind ...... 04 | Wind ...... 27 
Water ..... 18 | Water ..... 30 | Water ..... 02 | Water ..... 20 
Earth ..... 59 | Earth ..... 22 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Overview: 
This is most of all an scenario hub, and nothing else, but an important one 
as the story will now take a rather unpleasant twist and one that will 
shape the rest of the story drastically. 
Proceeding here will basically lock all locations on the world map 
permanently and only those that you need to be in on that specific moment 
will be open. This means that Brinan Plateau and the Savanah will be 
permanently locked as you have no more business there storywise, meaning 
that the Temptation Tower which is hidden in the Savanah will also be 
inaccessible, the reason for that is beyond me, but hey I didn't make this 
game :) 
There's A LOT of scenario to sit out here, so let's get on with this. 
=============================================================================
- J Base 
  = Exit North 
- J Base (Hangar) 
  = Exit East 
- J Base (Officers' Quarters) 
  = Make your way North 
  = Exit West 
- J Base (Command Center) 
  = Go west 
  = Exit South 
- J Base (Stairway to Control Room) 
  = Go all the way upstrairs and hit the door at the top 
- J Base (Control Room) 
  = You'll get yourself into a chat with Mullen. 
  = After Leen's speech leave the room 
- J Base (Stairway to Control Room) 
  = Hit the door halfaway the stairway 
- J Base (Steam Cannon Machine Room) 
  = Go down the stairs 
  = Once more down the little stairway 
  = Follow the way 
  = Hit the first stairway up 
  = Follow the way 
  = Hit the exit at the end 
- J Base (Roof) 
  = Witness Leen's stunt 
 
After all that's happened you'll automatically end up in Zil Padon. 
 
 
                                                                  DK20000001F
=============================================================================
City: Zil Padon - What to do now? 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Liete ________ 
General ... 36 | General ... 34 | General ... 36 
Sword ..... 18 | Dagger .... 16 | Mace ...... 14 
Mace ...... 53 | Sword ..... 25 | ----------- -- 
Axe ....... 53 | Throw ..... 32 | ----------- -- 
Fire ...... 60 | Fire ...... 10 | Fire ...... 26 
Wind ...... 05 | Wind ...... 04 | Wind ...... 27 
Water ..... 18 | Water ..... 02 | Water ..... 20 
Earth ..... 59 | Earth ..... 07 | Earth ..... 21 
=============================================================================
- Town of Zil Padon 
  = Speak to both Rapp and Liete 
  = Once Mullen appears and enters the tent, follow him inside the tent. 
- Mogay Inn 
  = Sit out the scenario between Justin, Mullen and Feena 
  = When the scenario is over leave the tent 
- Town of Zil Padon 
  = Hear out Rapp and Liete. Gina will then come to tell you that Guido has 
    returned 
  = Make your way to his house (you still remember were it is, doncha? 
- Guido's House 
  = Hear out Guido 
  = Leave Guido's house 
- Town of Zil Padon 
  = Go back to the Mogay inn tent 
- Mogay Inn 
  Uh........oh....... 
  = Leave the tent 
- Town of Zil Padon 
  = Leave the city 
 
 
(Before you strike me on Savanah Down.... Do you really want to take the 
Temptation Tower on without Feena? I really recommend against it, and by 
the time she gets back it's really over for that dungeon!) 
 
 
 
                                                                  DK200000020
=============================================================================
Hub: Field Base 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Liete ________ 
General ... 36 | General ... 34 | General ... 36 
Sword ..... 18 | Dagger .... 16 | Mace ...... 14 
Mace ...... 53 | Sword ..... 25 | ----------- -- 
Axe ....... 53 | Throw ..... 32 | ----------- -- 
Fire ...... 60 | Fire ...... 10 | Fire ...... 26 
Wind ...... 05 | Wind ...... 04 | Wind ...... 27 
Water ..... 18 | Water ..... 02 | Water ..... 20 
Earth ..... 59 | Earth ..... 07 | Earth ..... 21 
=============================================================================
One note! 
The PX tent is your final chance to buy stuff if you need it, and if you 
have anyone missing magic groups and you got spare mana eggs, this is your 
last chance to do something about it. Beyond this point there are no more 
shops (and thus money is worthless beyond this point). 
=============================================================================
- Field Base (1) 
  = Go North 
  = Exit North 
- Field Base (2) 
  = Witness the tragic event 
  = After that walk back to Rapp and Liete (who'll both leave you) (for 
    now) 
  = Exit this place 
- Field Base (1) 
  = Go down the ramp 
  = Just what you needed. Another bashdown from Nana, Saki and Mio. Sit out 
    their whining. 
  = Go South 
  = At the end go West 
  = Exit West 
- World Map 
  = Go to Savanah 
  Sit out the scenario and you'll automatically end up in Zil Padon. 
 
                                                                  DK200000021
=============================================================================
City: Zil Padon - Guido's final council 
=============================================================================
Level Overview 
Justin _______ 
General ... 36 
Sword ..... 18 
Mace ...... 53 
Axe ....... 53 
Fire ...... 60 
Wind ...... 60 
Water ..... 60 
Earth ..... 60 
=============================================================================
- Town of Zil Padon 
  = Go to the main road 
  = From there go South East to the Mogay district, but the bridge is 
    blocked so sto there 
  = Go to the base of a building in repair stright north of the bridge to 
    get into a chat with Guido, keep talking to him. After that a lot will 
    happen, Rapp and Liete will join the party again and the door to the 
    spirit realm, your next dungeon will open. 
  = Hit the door to the Spirit Realm 
 
 
                                                                  DK200000022
=============================================================================
Dungeon: Spirit Sanctuary 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Liete ________ 
General ... 36 | General ... 34 | General ... 36 
Sword ..... 18 | Dagger .... 16 | Mace ...... 14 
Mace ...... 53 | Sword ..... 25 | ----------- -- 
Axe ....... 53 | Throw ..... 32 | ----------- -- 
Fire ...... 60 | Fire ...... 10 | Fire ...... 26 
Wind ...... 05 | Wind ...... 04 | Wind ...... 27 
Water ..... 18 | Water ..... 02 | Water ..... 20 
Earth ..... 59 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Boss: 
= Mage King 
=============================================================================
There's only one savespot here and a point of no-return too. That's why you 
should be really watching your MP and SP, so don't go crazy on your magic 
or special moves. Save it for the boss. 
As you could expect this place has an odd setup. Roads appear and disappear 
at will, but not at random, there is a system to this, so writing a FAQ on 
this wasn't too hard. :) 
=============================================================================
- Spirit Sanctuary (1) 
  = North 
  = Save your game if you desire 
  = GO North 
  = When the game turns as it does with bosses (you can even see it, but 
    not reach it), go back to the savespot and two new roads will appear 
=============================================================================
  OPTIONAL 
  = West 
  = Around the corner North 
  = At the next platform, go east to get a Revival Stone and come back here 
  = Stand in the center and hte platform acts as an elevator. Use it to go 
    North 
  = Follow the road until you reach a dead end (reaching it will make new 
    roads appear) 
  = Go back east 
  = First way North 
  = Follow the road until you reach the treasure chest 
  = Open it to claim the force knife. The best dagger in the game. Both 
    Rapp and Feena can use it, but I prefer to have it on Rapp. 
  = Go all the way back to the savespot 
  END OPTIONAL PART 
=============================================================================
  = East 
  = Follow the way 
  = When you get onto the next platform stand in its center to make it act 
    like an elevator and go East 
  = Follow the road 
  = At the end jump down onto the platform below 
  = North (platform acts as elevator when you stand in the middle) 
  = Follow the road 
  = Jump off tot he chest (once you've done that you cannot go back to the 
    savespot anymore) 
  = Open the chest if you like (All-Around Fruit) 
  = East 
  = Around the corner North 
  = When you get on the bird-spot platform, take the red way 
  = When you get back on this platform, take the green way 
  = When you get back on this platform, take the blue way 
  = Now a completely new road has appeared, follow it 
  = When you reach the dead end, you can already see a new road west has 
    formed, hit it. 
  = When you reached another dead end, go back east 
  = 1st way South 
  = Follow the road 
  = When you get on an elevator going down, go South 
  = You are now on the boss platform. When you are ready kill him 
 
                                                                  BOS0000001C
=============================================================================
Boss: Mage King 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Liete ________ 
General ... 37 | General ... 35 | General ... 36 
Sword ..... 18 | Dagger .... 18 | Mace ...... 16 
Mace ...... 57 | Sword ..... 25 | ----------- -- 
Axe ....... 57 | Throw ..... 32 | ----------- -- 
Fire ...... 61 | Fire ...... 10 | Fire ...... 26 
Wind ...... 05 | Wind ...... 04 | Wind ...... 27 
Water ..... 18 | Water ..... 02 | Water ..... 20 
Earth ..... 60 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Well, those who did the Castle of Dreams remember this guy, but he's not 
half as bad as his counterpart in that castle. 
His head and body share the HP, the staff is optional and I recommend to 
ignore that bloody thing. When you are underlevelled you may need to spread 
your party because of his area moves. When your levels can be compared to 
mine, this boss is a pushover. 
=============================================================================
 
- Spirit Sanctuary (1) 
  = Hit the stairs up 
  = Hit the portant on top of the stairs 
 
- Spirit Sanctuary (2) 
  Justin will have to proceed alone here, but as there are no more battles 
  in this place, that doesn't matter. 
  The object is easy, move to the next block or platform and press X and a 
  path will appear, walk that path and Justin will speak to the spirits, 
  after that proceed to the next block on the same manner. Keep doing this 
  until you reach the final block, there you'll obtain the Spirit Sword 
  (yeah the real one, not that wooden sword you started the game with) :) 
  Have that sword equipped on Justin at all time now as it's the best 
  weapon he can wear. 
  When you're done you'll end up at J Base. 
 
 
                                                                  DK200000023
=============================================================================
Hub: J Base 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Liete ________ 
General ... 37 | General ... 35 | General ... 36 
Sword ..... 18 | Dagger .... 18 | Mace ...... 16 
Mace ...... 57 | Sword ..... 25 | ----------- -- 
Axe ....... 57 | Throw ..... 32 | ----------- -- 
Fire ...... 61 | Fire ...... 10 | Fire ...... 26 
Wind ...... 05 | Wind ...... 04 | Wind ...... 27 
Water ..... 18 | Water ..... 02 | Water ..... 20 
Earth ..... 60 | Earth ..... 07 | Earth ..... 21 
=============================================================================
- J Base 
  = Exit North 
- J Base (Hangar) 
  = Make your way North 
  = Exit North 
- Icarian City (1) 
  = Go North 
  = Save your game 
 
                                                                  DK200000024
=============================================================================
Dungeon: Icarian City 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Liete ________ 
General ... 37 | General ... 35 | General ... 36 
Sword ..... 18 | Dagger .... 18 | Mace ...... 16 
Mace ...... 57 | Sword ..... 25 | ----------- -- 
Axe ....... 57 | Throw ..... 32 | ----------- -- 
Fire ...... 61 | Fire ...... 10 | Fire ...... 26 
Wind ...... 05 | Wind ...... 04 | Wind ...... 27 
Water ..... 18 | Water ..... 02 | Water ..... 20 
Earth ..... 60 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Bosses 
= Gaia Battler 
= Mullen 
=============================================================================
Overview: 
I'm not quite sure if this ruin is actually a city, but it seems to be 
build with the power of the Icarians, that's for sure. And so this dungeon 
is full of oddities and strange things that will happen around you. 
The enemies can offer a challenge and both bosses are pushovers (especially 
the last one here). This dungeon can be confusing but that's more due to 
the funny tricks the game makers put into it, as when you are alert you'll 
find this dungeon very straight forward. 
This dungeon is one of the longest though, so be sure you got enough time 
on your hands to take it on (there are three savespots in this place, 
counting the one you should be on right now). 
Well, you ready? 
=============================================================================
- Icarian City (1) 
  = From the savespot, enter the tower North 
 
- Icarian City (2) 
  = Go down the stairway and hit the first door you'll find on your way. 
  = North 
  = East 
  = When the rooms makes holes just make your way around them and hit the 
    corridor South 
  = First way West 
  = Follow the way 
 
= When the floor sinks hugg the south edge and search for an opening that 
  will appear 
= Now go at the far South 
= Do the same with the west and then the east edge 
= Go back to the start and lower the east edge 
= Go west and at the far west lower the south 
= Search the south edge 
= Go to the far south 
= From here you can exit this puzzle west 
 
= West 
= When you get in a diamond-shaped room, hit the corridor west 
= When you get in a giant hall, exit it east 
= Exit the next room North 
= When you seem to have reached a dead end hit the peddestal and the 
  stairway will turn around 
= Go down the stairs and exit South 
 
- Icarian City (3) 
  As soon as you take action now, monsters will spawn, so watch out you 
  don't get ambushed. 
  = Step on the red switch (N) 
  = Step on the yellow switch (E) 
  = Step on the green switch (S) 
  = Step on the blue switch (W) 
  = Hit the door West 
 
= At the end South 
= When you reach a dead end, press X at the edge and a bridge will form 
= Cross the bridge and go East 
= In the next room, stand on the center and press X 
= Leave the room North 
= Leave the next room South 
= At the dead end press X to turn the stairs 
= North 
= Exit North 
 
- Icarian City (4) 
  = Enter the hall 
  = Hit the corridor to the West 
  = Step onto the red diamond shape 
  = Press X 
  = Try to press X again when the big ball you're in is yellow 
  = West 
  = At the dead end, press X three times to make a bridge south 
  = South 
  = Press X to open the door 
  = Press X at the great white ball to open it 
  = Enter it and you'll be teleported elsewhere in this dungeon 
 
= Go north 
= Save if you desire 
= Hit the North corridor 
= Kill the Gaia Battler 
 
 
 
                                                                  BOS0000001D
=============================================================================
Boss: Gaia Battler 
=============================================================================
Level Overview 
Justin _______ | Rapp _________ | Liete ________ 
General ... 37 | General ... 35 | General ... 37 
Sword ..... 29 | Dagger .... 19 | Mace ...... 16 
Mace ...... 57 | Sword ..... 25 | ----------- -- 
Axe ....... 57 | Throw ..... 32 | ----------- -- 
Fire ...... 66 | Fire ...... 10 | Fire ...... 27 
Wind ...... 05 | Wind ...... 04 | Wind ...... 28 
Water ..... 18 | Water ..... 02 | Water ..... 20 
Earth ..... 65 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Okay, Feena's not here at the moment, so you only 3 peeps to do this. But 
that's the only significant difference. 
=============================================================================
I suggest you go back to rest and recover first, and the next boss is right 
next door, and even though he's easy, you still need to be recovered. :) 
 
- Icarian City (4) 
  = From the spot where you fought the boss, go North 
  = At the dead end press X once to reform the bridge 
  = Exit West 
 
- Icarian City (5) 
  = Follow the way 
  = Break in the fight Mullen and Feena are in 
  = Mullen doesn't believe you (of course he doesn't, the stubborn $*$()@$) 
    and so you got to fight him to prove yourself. 
 
                                                                  BOS0000001E
=============================================================================
Boss: Mullen 
=============================================================================
Level Overview 
Justin _______ 
General ... 37 
Sword ..... 29 
Mace ...... 57 
Axe ....... 57 
Fire ...... 66 
Wind ...... 66 
Water ..... 66 
Earth ..... 66 
=============================================================================
Just use your strongest attacks against him. If he can even hurt 1HP from 
you, you are either underlevelled, or you played so bad you should be 
ashamed of yourself or you have an extreme case of bad luck. 
=============================================================================
 
You'll end up outside. In the far back is the entrance to the final 
dungeon. 
 
                                                                  DK200000025
=============================================================================
Dungeon: Gaia 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 37 | General ... 35 | General ... 35 | General ... 37 
Sword ..... 29 | Dagger .... 03 | Dagger .... 19 | Mace ...... 16 
Mace ...... 57 | Whip ...... 38 | Sword ..... 19 | ----------- -- 
Axe ....... 57 | ----------- -- | Throw ..... 19 | ----------- -- 
Fire ...... 66 | Fire ...... 27 | Fire ...... 10 | Fire ...... 27 
Wind ...... 05 | Wind ...... 26 | Wind ...... 04 | Wind ...... 28 
Water ..... 18 | Water ..... 30 | Water ..... 02 | Water ..... 20 
Earth ..... 65 | Earth ..... 22 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Boss: 
= Gaia Trent 
= Gaia Armor 
Bosses Grand Finale: 
= General Baal 
= Gaia Core 
= Evil Gaia 
=============================================================================
Overview: 
The final dungeon, not the longest, but certainly the one with most boss 
fights. 
The dungeon takes most of all place inside Gaia's body. The setup looks 
confusing but it's not as hard as it looks. 
Once you ignited the battle against General Baal there are no more 
savespots and you cannot go back from there either. So be sure you are well 
prepared. Between Baal and Gaia Core are no random encounters, only a 
stashing place to stack up for your final battle, the last two bosses will 
follow each other up. 
Please note that there are no stores any more, so no way to restock 
supplies, when you run out of a certain item you can only hope some 
monsters drops it, so don't push it. (The only places that are still open 
are J Base, Icarian City and Gaia). 
Let's get on with it. 
=============================================================================
- Gaia (1) 
  = North-West 
  = When a barrier lowers, go straight North 
  = At the end West 
  = 1st way North 
  = Follow the way 
  = When you find a plant eating monsters, charge it! 
 
                                                                  BOS0000001F
=============================================================================
BOSS: Gaia Trent 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 37 | General ... 35 | General ... 35 | General ... 37 
Sword ..... 29 | Dagger .... 03 | Dagger .... 19 | Mace ...... 16 
Mace ...... 57 | Whip ...... 38 | Sword ..... 19 | ----------- -- 
Axe ....... 57 | ----------- -- | Throw ..... 19 | ----------- -- 
Fire ...... 66 | Fire ...... 27 | Fire ...... 10 | Fire ...... 27 
Wind ...... 05 | Wind ...... 26 | Wind ...... 04 | Wind ...... 28 
Water ..... 18 | Water ..... 30 | Water ..... 02 | Water ..... 20 
Earth ..... 65 | Earth ..... 22 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Well, in general this boss is EXACTLY the same as before when you met it as 
"Trent" in the Virgin Forest. Big difference is that you now got 4 in stead 
of 3 characters. 
Once again is this boss extremely weak to fire so fire spells and Fire Whip 
do a great deal. Still I prefer to have Justin on MidAir Cut and Rapp on 
Doppelganger. This fight is somehow easier than the counterpart at the 
start of CD2 
=============================================================================
- Gaia (1) 
  = South 
  = Climb the rope to exit up. 
 
- Gaia (2) 
  = Use the savespot. Take note of this spot, as this is your only spot for 
    now, as the next (and final one) is at the end of the dungeon. 
  = North 
  = At the end enter the great green .... er.... er.... THING! 
 
- Gaia (3) 
  This room is an odd one and needs a short overview. You see that's 
  entirely cylinder shaped. In the center is a switch that makes the room 
  turn around making new areas available. May sound a bit confusing, but 
  it's quite simple actually. 
  = North 
  = North-East 
  = North-West 
  = North 
  = Exit North 
 
= Make your way to the center and make the room turn around 
= Exit the center in any direction and the platform will shrink. Take some 
  distance until it's big again (you'll hear a sound when it happens). 
= Hit the center again to make the room turn around 
= Leave North-West 
= Exit North 
 
= Follow the way and exit North 
 
- Gaia (4) 
  = Attack the boss 
 
                                                                  BOS00000020
=============================================================================
Boss: Gaia Armor 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 37 | General ... 35 | General ... 35 | General ... 37 
Sword ..... 29 | Dagger .... 03 | Dagger .... 19 | Mace ...... 16 
Mace ...... 57 | Whip ...... 38 | Sword ..... 19 | ----------- -- 
Axe ....... 57 | ----------- -- | Throw ..... 19 | ----------- -- 
Fire ...... 66 | Fire ...... 27 | Fire ...... 10 | Fire ...... 27 
Wind ...... 05 | Wind ...... 26 | Wind ...... 04 | Wind ...... 28 
Water ..... 18 | Water ..... 30 | Water ..... 02 | Water ..... 20 
Earth ..... 65 | Earth ..... 22 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Once more a boss recycle (and the last one XD) so you should remember how 
this works when you beat the Massacre Machines from the Mysterious 
Vanishing Hill 
=============================================================================
 
You can go back to the save spot to save and recover (I recommend you to, 
and the turn switch must be activated twice to get back). I'll resume by 
guidance from the place where the boss used to be :) 
 
- Gaia (4) 
  = Hit the !-spot near the brain 
  = East 
  = Enter the red tube and follow it 
  = At the end East 
  = Enter the orange tube and follow it 
  = Enter the yellow tube and follow it 
  = South 
  = Enter the green tube and follow it 
  = East 
  = Enter the blue tube and follow it 
  Okay.... no more monsters, only the bosses left :) 
  = West 
  = Enter the southern tube and follow it 
  = Activate all three tentacles here 
  = Enter the tube and follow it 
  = Enter the eastern tube and follow it. 
 
Right-o.... You've now reached the final savespot of the game. Make your 
preparations, save your game and when you are ready, enter the tube south 
to let the final show begin. 
 
 
                                                                  DK200000026
=============================================================================
The Grand Finale 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 39 | General ... 37 | General ... 37 | General ... 38 
Sword ..... 43 | Dagger .... 03 | Dagger .... 22 | Mace ...... 18 
Mace ...... 57 | Whip ...... 42 | Sword ..... 22 | ----------- -- 
Axe ....... 57 | ----------- -- | Throw ..... 22 | ----------- -- 
Fire ...... 71 | Fire ...... 30 | Fire ...... 10 | Fire ...... 28 
Wind ...... 05 | Wind ...... 26 | Wind ...... 04 | Wind ...... 28 
Water ..... 18 | Water ..... 30 | Water ..... 02 | Water ..... 20 
Earth ..... 70 | Earth ..... 22 | Earth ..... 07 | Earth ..... 21 
=============================================================================
 
- Gaia (5) 
  = Stand on the black circle and press X (you may need to try until you 
    got it right). 
  = Kill Baal 
 
                                                                  BOS00000021
=============================================================================
Boss: General Baal - 3/3 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 39 | General ... 37 | General ... 37 | General ... 38 
Sword ..... 43 | Dagger .... 03 | Dagger .... 22 | Mace ...... 18 
Mace ...... 57 | Whip ...... 42 | Sword ..... 22 | ----------- -- 
Axe ....... 57 | ----------- -- | Throw ..... 22 | ----------- -- 
Fire ...... 71 | Fire ...... 30 | Fire ...... 10 | Fire ...... 28 
Wind ...... 05 | Wind ...... 26 | Wind ...... 04 | Wind ...... 28 
Water ..... 18 | Water ..... 30 | Water ..... 02 | Water ..... 20 
Earth ..... 70 | Earth ..... 22 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Abilities: 
- Burnstryke 
  = Heavy fire attack on one foe 
 
- Alhealer 
  = Heals all body parts 
 
- Seed Smash 
  = Attacks entire party 
 
- Death Mark 
  = Hurts entire party (sometimes when you go to the edges of the battle 
    field you may be out of his reach) 
 
- Great Cross 
  = Sucks everybody to Baal and attacks them 
=============================================================================
Baal has quite some trics upon his sleeve. I hope you have some MP recovery 
and SP recovery items in your stashing place so you can go all out on 
special moves. Baal has many parts now and they all hurt you BAD! Don't try 
to cancel that all, as you won't be able to, just focus your attacks on the 
main body only, as soon as you took that out the battle is won. 
You can try to power up, but Baal is very aggressive on "Vanish" so that 
won't do much good. Go all out on attack and healing. It really comes down 
to how well you levelled your characters here. 
=============================================================================
 
- Gaia (5) 
  = Stand on the black circle and press X to go up. 
 
- Gaia Core 
  = Walk over the orbs to get on the outer circle 
  = Pick up all the flasks here 
  = West 
  = Use the stashing place to supply everybody. Make sure everybody has 
    some SP and MP recovery items, and if you can make everybody carry a 
    revival gem. 
  = When you are ready proceed NORTH!!!! 
 
                                                                  BOS00000022
=============================================================================
Boss: Gaia Core 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | Liete ________ 
General ... 39 | General ... 37 | General ... 37 | General ... 38 
Sword ..... 44 | Dagger .... 03 | Dagger .... 22 | Mace ...... 18 
Mace ...... 57 | Whip ...... 43 | Sword ..... 22 | ----------- -- 
Axe ....... 57 | ----------- -- | Throw ..... 22 | ----------- -- 
Fire ...... 71 | Fire ...... 30 | Fire ...... 10 | Fire ...... 28 
Wind ...... 05 | Wind ...... 26 | Wind ...... 04 | Wind ...... 28 
Water ..... 18 | Water ..... 30 | Water ..... 02 | Water ..... 20 
Earth ..... 70 | Earth ..... 22 | Earth ..... 07 | Earth ..... 21 
=============================================================================
Gaia shows itself in the form of three pillars. The big pillar in the back 
is the main target and is very slow and will cast very powerful attacking 
spells when it can, but its easy to cancel. 
The smaller pillars are a true threat. They summon tentacles and will use 
them to perform the most awful moves. Now you must be decently levelled in 
skills to do this. Kill both the smaller pillars as soon as you can, go all 
out on your most powerful moves. When you beat them both all tentacles will 
cease to exist making the rest of the fight a pushover! 
=============================================================================
                                                                  BOS00000023
=============================================================================
Final Boss: Evil Gaia 
=============================================================================
This is just a last annoyance, but hardly a threat. It seldomly attacks and 
is very weak. You should have no trouble at all beating it. 
=============================================================================
 
- Gaia Core 
  = If you want you can speak with Rapp and Liete, but frankly just exit 
    North 
- Gaia (Spirit Stone Chamber) 
  = From here the game takes over from you. Sit back and enjoy the show. 
 
Congratulations, you've completed Grandia!!!! 
 
Don't turn off you PS/PS3 when the credits are rolling, there's a small 
epilogue after it which is kinda funny. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
****** SIDEQUESTS ****** 
 
 
 
                                                                  SID00000001
=============================================================================
Overview Sidequests 
=============================================================================
As soon as you leave Cafu (after the elder told you, you are not longer 
welcome there), two sidequests will unlock and very soon a third one. 
You can do them until the moment you take on J-Base. And personally I leave 
them also for that moment (or just before starting Luzet Mountains), as not 
only your party is then in the strongest levels, but also because your 
party is then in its final setup meaning that no bonusses or anything get 
wasted on party members who leave the party anyway. 
Well, possibly by reading this you know who the "secret" person is that 
joins you after Guido leaves, but in order not to spoil the story I decided 
to call him/her "?????" anyway to make sure you don't see it unwantedly if 
you decide to take these quests on early. 
 
Some very handy items can be found in sidequests, and basically I recommend 
only to hunt for those and the idea of heaving beaten the (pretty hard) 
bosses there. It's completely senseless to try to grind levels there, as 
the experience you get here is ridiculous, and the skill experience is even 
more pathetic. Also for that reason I recommend AGAINST using Dragon Cut, 
unlike in regular dungeons, as it's completely senseless there (unless you 
really need it, but I doubt that). 
 
 
 
                                                                  SID00000002
=============================================================================
Optional Dungeon: Soldier's Graveyard 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | ??? __________ 
General ... 29 | General ... 27 | General ... 27 | General ... 30 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 10 
Mace ...... 31 | Whip ...... 35 | Sword ..... 12 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 12 | ----------- -- 
Fire ...... 30 | Fire ...... 26 | Fire ...... 09 | Fire ...... 13 
Wind ...... 04 | Wind ...... 20 | Wind ...... 03 | Wind ...... 17 
Water ..... 17 | Water ..... 22 | Water ..... 01 | Water ..... 17 
Earth ..... 29 | Earth ..... 22 | Earth ..... 02 | Earth ..... 21 
=============================================================================
Available: 
From the moment you reach Zil Desert until the moment you take on J Base 
=============================================================================
How to get there: 
= Enter Zil Desert on the Northside (to make sure you enter at the right 
  side, visit Cafu, leave Cafu and enter the desert). 
= Go all the way South-West 
= Sooner or later Rapp should mention the place. If he does you found the 
  right place. 
=============================================================================
Boss: 
= Kung-Fu Master 
=============================================================================
Overview: 
This place is a gigantic maze, and one you need a lot of time for to 
complete. The savespot at the entrance is the only one in the entire 
dungeon so if you don't have a few hours or so to spend on this game, don't 
start on this dungeon. 
The reward is worth it, though, it's a ring that halves the SP costs of its 
bearer, and therefore I LOVE to have it on Justin. 
The enemies can offer a challenge, but as there's only one savespot you 
shouldn't push your MP or SP. Only use spells and moves when you really 
need to, or better save it all for the boss. 
Speaking of the Boss, the Kung-Fu master is just a recycle of Chang, 
remember that body guard of that total loser named Pakon, who wanted to 
marry Feena so badly that he tried to force her. Well the fighting 
technique of the Kung-Fu master as the same as Chang's he only has a 
regeneration Chang didn't have. More about that when you meet him. 
 
What is very important is that you have a lot of space in your inventory. 
Not just because of the cool stuff you can get here, but rather because the 
final puzzle of this dungeon, that follows up on the boss fight, requires 
you to take items with you, and the final reward is unlocked once you 
grabbed them all. 
All in all this is a fun dungeon, but you need a lot of time, so make sure 
you got some time before you begin. 
=============================================================================
- Soldier's Graveyard (B1) 
  = I suggest to save your game at the save spot before doing ANYTHING else 
  = At the crosspoint near the savespot, take the road West 
  = At the bird-spot, go North 
  = At the end West 
  = 1st way South 
  = Around the corner west and then at the intersection South 
  = When you reach a clearing there's a hard to see exit to the East. Hit 
    it. 
 
- Soldier's Graveyard (B2) 
  = North 
  = At the end go into the corridor West 
  = 1st way North 
  = Use the spring board to jump down 
  = East 
  = At the fork, take the southern way 
  = Follow the road AND WATCH OUT NOT TO FALL OF THE EDGE!!! 
  = At the end West 
  = At the far end around the corner North 
  = Exit at the stairway down at the end 
 
- Soldier's Graveyard (B3) 
  = Go North-East 
  = In the next room North-West 
  = Use the springboard to get over the crack 
  = Pick up the expensive jewel (useless, but it pays a lot when you sell 
    it). 
  = Jump down into the crack 
 
- Soldier's Graveyard (B4 West) 
  You'll see a big door North. You can't open it yet, but it's your target. 
  = South 
  = When you get in a room, walk against the North-East wall and it'll 
    disappear revealing a secret passage. 
  = Enter that passage 
  = Pick up the big key and go back South-West 
  = 1st way straight north 
  = Open the door, hit the door 
 
- Soldier's Graveyard (B4 East) 
  = Let's first kill the boss, he's straight forward. 
                                                                  BOS00000024
=============================================================================
Boss: Kung-Fu Master 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | ??? __________ 
General ... 29 | General ... 27 | General ... 27 | General ... 30 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 10 
Mace ...... 31 | Whip ...... 35 | Sword ..... 12 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 12 | ----------- -- 
Fire ...... 30 | Fire ...... 26 | Fire ...... 09 | Fire ...... 13 
Wind ...... 04 | Wind ...... 20 | Wind ...... 03 | Wind ...... 17 
Water ..... 17 | Water ..... 22 | Water ..... 01 | Water ..... 17 
Earth ..... 29 | Earth ..... 22 | Earth ..... 02 | Earth ..... 21 
=============================================================================
Abilties: 
- Tornado Punch 
  = Strong attack on one target 
 
- Spin Kick 
  = Hurts everbody close to the boss 
 
- Vanish 
  = Dispells all supportive magic 
=============================================================================
This fight is exactly the same as the one against Chang so no use to expand 
everything. The only difference is that you have 4 characters now in stead 
of two and that he regenares a lot of HP all the time, and that makes that 
you cannot waste much time, you need to use your most powerful moves as 
much as you can. 
Okay, another difference is that he likes to dispell supportive magic, but 
that's pretty easy to cancel. Other than that, just a copy of Chang. 
=============================================================================
Well, boss is down, but the true objective is not yet completed, so let's 
get on with this ;) 
 
- Soldier's Graveyard (B4 East) 
  = In the room where the boss used to be go to the west wall and it'll 
    disappear 
  = Enter this secret passage 
  = At the end you get into a small room, walk to the north-east walll to 
    reveal another passage and enter it. 
  = Open the chest at the end to find a Soldier's Soul 
  = Go back to the room the boss used to be (beware of the fact that the 
    game threw in some extra monsters that weren't there before) 
  = Examine the East wall and another secret passage. Enter it 
  = The next secret passage is South-East 
  = At the end of it another Soldier's Soul. That makes two of those. 
  = Go back to the room where the boss used to be (once again, extra 
    monsters have spawned). 
  = Leave the room north (and DON'T DROP OF THE EDGE!!!!) 
  = Go North until you cannot go north any further 
  = There's another secret passage west and east, both containing a 
    Soldier's stone. Go claim them. (At the east there's an extra passage 
    SE in order to claim that soul). 
  = You saw the chest lower, go to it (you know the way, you were there 
    before VERY recently) 
  = Open the chest to claim the reward of this sidequest: Energy Charm. (I 
    prefer to equip it on Justin at all time). 
   
   
   
  THE WAY BACK!! 
  = Exit South 
 
- Soldier's Graveyard (B5) 
  = Straight south (wall will disappear) 
  = At the end exit WEST 
- Soldier's Graveyard (B4 West) 
  = North 
  = When you reach the big door, go East 
  = At the bird statue go South 
  = At the next bird statue exit West 
- Soldier's Graveyard (B3) 
  = North-West 
  = South-West 
  = Exit South 
- Soldier's Graveyard (B2) 
  = South 
  = Around the corner east 
  = At the T-Cross North 
  = Drop off the edge to the West (as soon as you can) 
  = At the intersection North-West 
  = Exit South-West (the exit is hard to see) 
- Soldier's Graveyard(B1) 
  = North-West 
  = At the T-Cross East 
  = At the next T-Cross East 
  = 1st way South 
  = 1st way East 
  = AHHHH THE SAVESPOT!!! There's the exit :) 
 
Now before you take on the main quests or other sidequests, I recommend you 
to go to a stashing place to stash the Soldier's Souls. They only take up 
inventory space and you don't need them any more, and you can neither trash 
them nor sell them. 
 
 
 
 
 
 
                                                                  SID00000003
=============================================================================
Optional Dungeon: The Castle of Dreams 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | ??? __________ 
General ... 30 | General ... 28 | General ... 28 | General ... 30 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 12 
Mace ...... 31 | Whip ...... 36 | Sword ..... 12 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 12 | ----------- -- 
Fire ...... 30 | Fire ...... 26 | Fire ...... 09 | Fire ...... 13 
Wind ...... 05 | Wind ...... 21 | Wind ...... 03 | Wind ...... 17 
Water ..... 17 | Water ..... 23 | Water ..... 01 | Water ..... 18 
Earth ..... 29 | Earth ..... 22 | Earth ..... 03 | Earth ..... 21 
=============================================================================
Available: 
When you reach Zil Desert until you take on J Base 
=============================================================================
Boss: 
= Lord's Ghost 
=============================================================================
How to get there: 
= Enter Zil Desert from the south side (enter either Zil Padon or Laine and 
  leave then enter the desert to make sure you enter at the correct spot). 
= Go West 
= At the end North 
= At the end exit West 
=============================================================================
Reward: 
= Lightning Sword 
=============================================================================
Overview: 
This dungeon is just ridiculous in setup. It's very extremely short and 
contains 3 savespots where only one would suffice. 
Well, a silly story about a girl who stabbed her father to death due to a 
curse on a sword. Oh right... whatever... 
For the good of this FAQ I'll only lead you to the mana egg and the boss, 
but it can pay off to examine all rooms of this castle as you can get some 
neat stuff that way. 
=============================================================================
Mana Eggs: 1 
=============================================================================
- Castle of Dreams 
  = Speak to the girl 
  = Lower the bridge (just press X when you stand in front of it) 
  = Exit West 
- Castle of Deams (Great Hall) 
  = Go up the stairs 
=============================================================================
  OPTIONAL (if you need the mana egg) 
  = South 
  = Hit the door West 
- Castle of Dreams (Dining Hall)  
  = You see that door lying half against the wall, the egg's under it. 
  = LEave this room the same way you came 
- Castle of Dreams (Great hall) 
  END OPTIONAL PART 
=============================================================================
  = All the way north 
  = At the end hit the door WEST!!! 
- Castle of Dreams (Study) 
  = Now this is the ONLY savespot in this place that MATTERS, so I suggest 
    you use it to save your game. 
  = After saving open the cabinet and hit the secret passage it hides. 
- Castle of Dreams (Rooftop) 
  = Go over the "bridge" and enter the tower at the end 
- Castle of Dreams (Lord's Chamber) 
  = Go down the rope 
  = Speak to the girl to ignite the boss battle. 
 
                                                                  BOS00000025
=============================================================================
Boss: Lord's Ghost 
=============================================================================
Level Overview 
Justin _______ | Feena ________ | Rapp _________ | ??? __________ 
General ... 30 | General ... 28 | General ... 28 | General ... 30 
Sword ..... 18 | Dagger .... 03 | Dagger .... 12 | Mace ...... 12 
Mace ...... 31 | Whip ...... 36 | Sword ..... 12 | ----------- -- 
Axe ....... 31 | ----------- -- | Throw ..... 12 | ----------- -- 
Fire ...... 30 | Fire ...... 26 | Fire ...... 09 | Fire ...... 13 
Wind ...... 05 | Wind ...... 21 | Wind ...... 03 | Wind ...... 17 
Water ..... 17 | Water ..... 23 | Water ..... 01 | Water ..... 18 
Earth ..... 29 | Earth ..... 22 | Earth ..... 03 | Earth ..... 21 
=============================================================================
This fight can be one big disaster if you come here unprepared. High skills 
levels are a must have here. 
First of all the head and the body share their HP, so focus your attacks on 
one of those. The staff has its own HP, and it doesn't matter if you kill 
that or not, so I prefer not to. 
Basically this comes to down to killing him before he can kill you, so 
basically pull out all your most powerful moves and pray that you got down 
to 20% max, before he can even perform his first move. With a well-trained 
party you can do that. 
If you can do that you can win this without healing, if you cannot do that, 
you're not likely to win this battle at all. 
=============================================================================
By winning this battle the curse is broken, and the girl will give you a 
lightning sword as a reward. Now I never just that thing (as the lightning 
element makes that a lot of enemies are immune to it), but it sells great 
:) 
 
- Castle of Dreams (Lord's Chamber) 
  = Climb the rope to exit up 
- Castle of Dreams (Rooftop) 
  = Get over the "bridge" and enter the main castle. 
- Castle of Dreams (Study) 
  = Go back to the corridor 
- Castle of Dreams (Great Hall) 
  = South 
  = Go down the stairs east 
  = Exit East 
- Castle of Dreams 
  = Exit East 
 
 
 
 
                                                                  BCK00000001
=============================================================================
Skill Level Boosting Tips 
=============================================================================
Your skill levels are more important than your regular levels. Here some 
tips to work them out. 
Please note, for all tips... Only use them when you are close to a 
savespot, they can be MP or SP demanding 
 
- Before recovering at a save spot, cast a healing spell over all party 
  members. This gives you extra water experience. 
- Casting Snooze over groups of three or more does do a great deal to your 
  water experience, providing the spell hits all enemies. 
- Casting Diggin' like crazy does get you a lot of Earth Experience 
- When it comes to attacking spells, the more enemies are hurt the more 
  experience you'll get. It does not matter how much damage the spell does, 
  so you don't need to go out in full force. 
- Weak enemies give little exp on offensive spells/moves. Strong enemies 
  can work wonders. 
- None of the enemies you'll meet in the optional dungeons (Castle of 
  Dreams, Soldier's Graveyard or Temptation Tower) will get you much skill 
  experience (only the bosses do, but I recommend against it to use them 
  for that). 
- Runner is a great spell to boost wind experience, but you're party must 
  be close to each other that. 
- If Feena has Firewhip, when she can hurt a large group of enemies she 
  will get quite some experience on both Whip as Fire. 
- Feena's superspells (End of the World, Time Gate and Tree Of Life) are 
  USELESS for grinding elemental experience, so only cast those spells when 
  you need them. 
- If you have Freeze, it works great to boost out both water and wind 
- And last but not least, once Justin attains "Dragon Cut" from Gadwin, go 
  crazy with it on any group of three enemies or larger and Justin will 
  soon be stronger than Superman, He-Man and all superheroes altogether, 
  due to the fact that he weapon experience goes up like crazy and both 
  fire and earth will both get half the same points. The game makers made a 
  little oversight on that I'm afraid. 
 
 
And one final note: 
Should you get Justin's "Dragon Cut" or "Heaven & Earth Cut" level 
requirements BEFORE you reached the scenario part in which he obtains the 
ability to use those two moves, he won't get the moves right away, but when 
you go level up at ANY skill level or use a healing spell with Justin in 
the menu the moves will be unlocked. 
The same goes for Feena's "Time Gate","Tree of Life" and "End of the 
World". 
                                                                  BCK00000002
=============================================================================
Stashing Place (Very important! READ READ!) 
=============================================================================
The stashing places have a very important role in the game. 
 
Basically it's a place to store stuff in and to pick it up elsewhere. 
So in basic it's some kind of vault. 
 
But since it has a section for itself here you can guess there's more to it 
than just a vault. 
 
One nice thing to know is that all key items can be safely put in the 
stashing place. If you need it you'll automaticly use it, even when it's 
stashed. So stash any key item as soon as you find it. 
 
The most important part lies in party members who leave the party 
permanently. 
Those are Sue, Gadwin, Milda and Guido. On the moment they leave they leave 
their entire inventory (equipment included) in the stashing place. And it 
doesn't end there. They also leave certain scrolls in the stashing place 
which contain a third of their skill levels. Using these scrolls on a party 
member transfers that skill experience to that party member. Of course only 
if that party member can handle that skill. 
 
Here are the scrolls that people leave behind. The short name, the long 
name the type of experience it transfers, and the person I recommend to 
transfer it to. 
 
______
| Sue \
+--------------------------------------------------------------------------+
| Mace Book    | Mace Coloring Book  | Mace Skills       | Justin          |
+--------------------------------------------------------------------------+
| Bow Book     | Bow Coloring Book   | Bow Skills        | Rapp            |
+--------------------------------------------------------------------------+
| Brown Crayn  | Brown Crayon        | Earth Magic       | Doesn't matter  |
+--------------------------------------------------------------------------+
| Blu Crayn    | Blue Crayon         | Water Magic       | Feena/Justin    |
+--------------------------------------------------------------------------+
| Red Crayn    | Red Crayon          | Fire Magic        | Doesn't matter  |
+--------------------------------------------------------------------------+
| Sky Crayn    | Sky-Blue Crayon     | Wind Magic        | Doesn't matter  |
+--------------------------------------------------------------------------+
_________
| Gadwin \
+--------------------------------------------------------------------------+
| Sord Book    | Sword Secrets       | Sword Skills      | Justin          |
+--------------------------------------------------------------------------+
| Fire Book    | Fire Secrets        | Fire Magic        | Justin or Feena |
+--------------------------------------------------------------------------+
| Earth Book   | Earth Secrets       | Earth Magic       | Feena           |
+--------------------------------------------------------------------------+
________ 
| Milda \ 
+--------------------------------------------------------------------------+
| Cut 'em      | How to Cut 'Em      | Sword Skills      | Justin or Rapp  |
|              |                     |                   | (NOT GUIDO!!!)  |
+--------------------------------------------------------------------------+
| Pound 'em    | How to Pound 'Em    | Mace Skills       | Justin or ???   |
+--------------------------------------------------------------------------+
| Chop 'em     | How to Chop 'Em     | Axe Skills        | Justin (Duh!)   |
+--------------------------------------------------------------------------+
________ 
| Guido \ 
+--------------------------------------------------------------------------+
| Mogay 1      | Mogay Teachings 1   | Dagger skills     | Feena or Rapp   |
+--------------------------------------------------------------------------+
| Mogay 2      | Mogay Teachings 2   | Sword  skills     | Rapp or Justin  |
+--------------------------------------------------------------------------+
| Mogay 3      | Mogay Teachings 3   | Throw  skills     | Rapp (Duh!)     |
+--------------------------------------------------------------------------+
 
Oh yeah, and if you want to know how much this all did to me... Here are my 
"exit levels" for those who leave the party 
 
Level Overview 
Sue __________ | Gadwin _______ | Milda ________ | Guido ________ 
General ... 14 | General ... 30 | General ... 36 | General ... 26 
Mace ...... 01 | Sword ..... 26 | Mace ...... 20 | Dagger .... 19 
Throw ..... 20 | ----------- -- | Sword ..... 20 | Sword ..... 10 
----------- -- | ----------- -- | Axe ....... 20 | Throw ..... 35 
Fire ...... -- | Fire ...... 07 | Fire ...... XX | Fire ...... XX 
Wind ...... -- | Wind ...... XX | Wind ...... XX | Wind ...... XX 
Water ..... 03 | Water ..... XX | Water ..... XX | Water ..... XX 
Earth ..... -- | Earth ..... 12 | Earth ..... XX | Earth ..... XX 
                                                                  BCK00000003
=============================================================================
Story Backgrounds 
=============================================================================
Okay, let's have some backgrounds to the story. Please note, I make no 
bones about my explanations. If you don't wish to see a spoiled story then 
DON'T READ ON UNTIL YOU COMPLETED THE GAME AT LEAST ONCE! 
 
 
What is the exact story of Angelou's fall? 
=============================================================================
In basic Angelou was a utopian world where the spirits gave the spirit 
stone to the twin sisters, known as the Icarians, in order to allow them to 
bring prosperity and harmony to the world. Everybody was happy under the 
light of the spirit stone and thus Angelou was born. However, the power of 
the Icarians was limitless, not to mention that the Icarians never got ill 
and didn't age. A dream too good for men to be true. Humans became jealous 
of the Icarians and wanted their power for themselves. Of course it was 
impossible to steal the power from an Icarian's body, but the spirit stone, 
given to the Icarians could be the key to that power. And thus they stole 
that stone. 
And there it went wrong. The spirit stone is not the key to ultimate power. 
It's nothing more or less than a mirror that reflects the soul of its 
bearer. In hands of the Icarians who wanted to use it to bring peace, 
prosperity and harmony, the stone provided a great power to create a world 
of happiness. But in the hands of the thief, who acted only on pure greed, 
the stone created a monster that reflected that greed. That monster... was 
Gaia. As Gaia symbolized man's greed, Gaia too was greedy and it absorbed 
spirits with the result of petryfing people. Nobody stood a chance against 
Gaia, until the Icarian twins sacrificed their lives to shatter the Spirit 
Stone. 
The spirit stone shattered it's power was lost and thus Gaia ceased to be 
and as the Icarians were dead their power that brought peace, prosperity 
and harmony was gone and thus Angelou died with them. 
Wars dividing people were the result and so time passed until the world 
became what it is today. Officially in peace, but divided by distrust for 
each other. 
 
 
If Gaia died with Angelou, how could it be back now? 
=============================================================================
Baal must have found out how Angelou died. As leader of the Garlyle forces 
who appear to have more resources than the adventurers such information 
must have been quite easy for him to obtain. I cannot why he would want to 
become a monster like that, but greed for power is the most logical 
explanation. And thus he went looking for the the shards of the spirit 
stone that the Icarians left behind. As he got all shards except for one 
(as that's the shard Justin has in his pocket) he could get Gaia revived a 
little. As Baal did this out of pure greed the spirit stone would recreate 
Gaia again as the symbol of his greed. Gaia could not get to its full 
potential as Justin had the final piece. As Justin foolishly gives up the 
stone to Baal to buy Feena's freedom, Baal could restore the spirit stone 
again and so Gaia was reborn completely. 
 
 
Are the Icarians a race? 
=============================================================================
If they were Leen and Feena could never have been Icarians as the race 
should be extict now. 
They Icarians are just humans, always born in twins (as twins represent 
harmony), and as far as we know all Icarians were female. Very likely the 
Icarians got their power from the Spirit Stone and as they only wanted to 
use the stone to bring peace and harmony the Icarian powers may be the 
spirit stone's reflection of that desire. 
There is also an old legend that if the spirit stone unites as one an 
Icarian shall be born. And so it happened. Leen and Feena were born as 
Icarians, and most likely as a result of Baal reuniting the spirit stone, 
meaning that he was planning to revive Gaia for a very long time. 
Now it's only a hypothesis of mine, but thinking about it must mean that 
Feena and Leen must have lost their power as Icarians on the moment Justin 
destroyed the spirit stone, however as the story doesn't reveal so, we'll 
never know. If my thinking is true, I don't think either of those two girls 
would mind that :) 
 
 
Why did Leen join the Garlyle Forces? 
=============================================================================
Simply because she discoved she was an Icarian and she hoped that joining 
the army would allow her to find answers to the questions she had because 
of that (since the army was researching the fall of Angelou). She never 
told Feena as she simply didn't want to burden her with the weight of the 
Icarian wings. 
 
 
Is Liete a mortal? 
=============================================================================
Most likely, yes. Liete is one of the countless priestesses of Alent, and 
all of them appear to have beared the name of Liete. 
She is the guardian of the knowlegde about the rise and fall of ancient 
Angelou and it's her task to preserve that knowledge to carry it over to 
the one worthy (which appeared to be Justin). It was most likely Liete just 
succeeded the previous Liete when that one was too old and weak to carry on 
the duty. 
 
 
Why do the people of Cafu hate the people of Laine? 
=============================================================================
For the same reason why some white people hate black people and vice versa. 
In other words for no reason at all but to hate. 
The game makers clearly wanted to point out how silly it is to hate other 
people just because they are different. 
It may have had some reason in the past, but clearly nobody remembers it. 
 
 
Are Nana, Saki and Mio in love with Mullen? 
=============================================================================
No, at least not in the true sense of love. Mullen is a hunk, and girls 
like to see that and get close to a guy like that. But when it comes to 
love, you can easily see that it's more a response to sex appeal than truly 
love. Then again, those three probably don't even know how to spell the 
word "love", anyway. 
 
 
Is the Adventurer's Society really a tourist organisation? 
=============================================================================
Today yes, but it didn't use to be that way. 
The Adventurer's Society was once a community for adventurers to come 
together, swap stories and help young adventurers on the road to greatness. 
This was a great asset to adventurers but financially it didn't really work 
and the society was close to a bankrupcy. When Gaus the president of the 
society died his good-for-nothing son Pakon took over the society and under 
his lead the society became the tourist office as it is today. This was a 
brilliant move on the finances, but it killed the true purpose of the 
society. 
Sad. 
 
 
How did Feena end up in that tourist organisation believing she NEEDS to be 
in there? 
=============================================================================
The best answer would probably be that she joined when Gauss was still the 
president and thus the society must have been what it was supposed to be. 
Most likely Feena learned the trade of adventuring in that society, 
allowing her to become the great adventurer she is now. On the Ghost Ship 
you can see that she knows stuff she could never have learned under Pakon 
as she's prepared for extremely dangerous situations. Most likely when 
Pakon took over the changes he brought in must have gone gradually and that 
may have tied Feena to the society despite the fact the society didn't 
serve REAL adventurers any more. 
Of course how could she get on such a dangerous island adventuring as Pakon 
would normally forbid it, is rather the question (as that's how Feena was 
picked up by the steamer). Maybe that was because Feena could do a bit more 
than others as Pakon was hoping to marry her. His attempt to force her into 
the wedding and Justin's view on true adventuring was just the wake-up-call 
she needed I supposed. 
 
 
What's the purpose of the "End of the World"? 
=============================================================================
Nobody knows. The people of the Misty Forest had a theory, but that theory 
is not entirely right, but not entirely wrong either. 
Their theory was that the wall was built because the people tried to steal 
the Icarian Wings and they turned black and spread darkness which would 
have lead to the fall of Angelou. That's incorrect as we know Angelou was 
destroyed by Gaia, however we do know that Gaia was born out of an attempt 
to steal the powers of the Icarians, so there is an essence of truth here. 
I don't think the game makers ever intended to work out out, but if I have 
to make up a reason, Gaia is most likely it. Only the power of the Icarians 
could have produced such an insanely high wall without having it collapsing 
and lasting for so many centuries and as the Icarians sought peace and 
harmony the last thing you'd do is build such a wall. It must have had the 
purpose to prevent Gaia from spreading his destructive power all over the 
world, making sure that people at one side are at least safe. If Gaia was 
on the north side or the south side of that wall? We'll never know. But the 
south side (the one you end up after crossing it) seems likely. The fact 
that there's a way up that wall for Justin and co to climb makes me believe 
the Icarians actually WANTED somebody who was worthy to cross the wall in 
order to reunite the world, but that's just silly thinking, right? 
 
 
 
Justin mentioned Feena's name to Leen in Garlyle base. Why didn't she 
respond to that? 
=============================================================================
Simply because she wasn't listening. 
 
 
Did Leen actually HELP Justin escape from the base? 
=============================================================================
Yes, she did, and she even mentioned the millitary train to Justin hoping 
that he would steal that train. This was a clever plan cooked up by Mullen. 
This way the Garlyle Forces could find $Rem's village and try to steal the 
statue of which they believed it was the last fragment of the Spirit Stone. 
Had Justin not interfered things might have gone differently, but as the 
Spirit Stone reacted there (most likely to Leen using her Icarian powers to 
detect the stone) the last shard was revieveled to them. 
I deem it very likely Nana, Saki and Mio did not know Mullen's true 
intentions there. Then again, it's already a known fact those three bitches 
are not very clever, and I think Mullen would agree with me :) 
 
 
 
How come Mullen could speak $Rem's language? 
=============================================================================
Because Mullen's mother was a humanoid, and most likely she taught him the 
language. 
 
 
What are the spirits? 
=============================================================================
Little glittering lights. They are in fact kind of living things who guide 
people on their way. Think of them as a kind of mini-gods, if you will. 
Though they cannot communicate verbally they do understand human language 
and will help whoever is worthy and in need. It was their power that was 
the source of the prosperity of Angelou, most likely even more than the 
Icarians, who I believe to be nothing more than the human representives of 
the spirits. Of course things can go different here, as Justin became the 
next human representive even though he's no Icarian (the fact that an 
Icarian fell in love with him may have little to do with that). 
 
Why did Justin get the chosen one of the spirits? 
=============================================================================
He wasn't... at least, not from the start, basically he chose himself and 
the spirits guided him along until he was ready, which was till the moment 
that he was allowed into their realm. 
Justin got the spirit stone that was the source of his entire story by pure 
coincidence as an heirloom of his father. Nobody believed that thing to be 
real, and it's plausible even Justin himself didn't believe that. I mean he 
must have asked the museum curator for a reason to check wether or not it 
was real. The fact that Justin had a spirit stone didn't proove he was 
worthy. Baal had a lot of spirit stones all along, and he clearly wasn't 
worthy :) 
The fact that Justin accepted the quest to Alent when Liete offered it to 
him, might be the moment where the spirits started to watch him. When 
Justin booked successes in befriending the people of the Luc, Dight and 
Gumbo, the spirits must have decided to show themselves to him. Justin 
might not have been chosen at the moment, but the spirits were surely 
interested in Justin. 
The spirits did guide Justin along and saved his life at the Typhoon tower, 
maybe hoping he might be the one they needed to prevent a new destruction 
of the world by Gaia. 
On the moment Justin regained his courage when Feena was about to sacrifice 
herself to Gaia, Justin had proven himself and from that moment Justin was 
truly chosen as their representive and thus they allowed him into the 
spirit realm to obtain the spirit sword. 
Of course, as the spirits can't talk, I can only speculate, but it's how I 
think the spirits planned things. 
 
Isn't Leen's fate a bit cliche? 
=============================================================================
Yes... but there's a little more to it than that. 
Leen did only sacrifice herself because Mullen was unwilling to listen to 
reason. Still as Leen is an Icarian she wouldn't die that easily and the 
spirits must have taken a liking to her as she might have been the only one 
who understood Justin's true destiny. Still saving Leen instantly and 
giving her back to the world would have solved nothing at all. Leen's 
"death" was needed to open Mullen's eyes and when he finally did making it 
possible to defeat Gaia, the spirits decided to send her back to "reward" 
both for their efforts. The spirits may be unable to talk, but they do have 
their means of getting a message acros. As long as you're smart enough to 
see it. 
 
 
Why did Mullen and Leen aid Baal in Gaia's revival 
=============================================================================
They never did. First of all, Mullen and Leen didn't know what Baal was up 
to, and neither did they know that Gaia's revival was the true objective of 
"Operation Yggdrasil". 
Baal just sold a story of the ideal world once the spirit stone was 
reunited. As it's pretty common knowledge that the spirit stone was the 
source of Angelou's Utopia that story was easily bought by the soldiers. 
Mullen however knew that the spirit stone was also the cause of Angelou's 
downfall, which is not so common knowlegde. Mullen never trusted Baal, and 
I don't think Leen ever did either. He could never imagine the horror his 
father was about to unleash, but whatever Baal was planning, Mullen knew it 
could never be good. So by joining his father in the quest for the spirit 
stone, he wanted to obtain the stone to prevent his father would. As he 
already knew that Baal only married a "humanoid" woman hoping she would 
lead him to the secrets of Angelou (which makes me believe that Baal never 
intended to make her give birth to Mullen), it's unlikely Mullen ever 
received love from Baal and that Mullen must have felt Baal was up to no 
good. 
In any case, Mullen and Leen never tried to aid Baal in his quest for the 
spirit stone, they only pretended to him they did. 
 
 
Does Leen like Justin? 
=============================================================================
Yes! She likes him a lot, but not in a woman-to-man way, but rather 
person-to-person. I just know she must have been delighted when Justin 
became her brother-in-law. Of course, Leen appears more mature than Feena 
in some ways which does make Mullen more the man for her when it comes to 
that. 
But Leen did see the power in Justin. His power to pursway those others 
can't. In fact he did sway Leen at the Twin Towers, and she must have known 
he didn't even realize it. Though Leen may act in a way that may seem 
really stupid, deep inside she's very wise, and thus she sees Justin for 
what he really is, and what he's capable of. Leen loves him for that (in a 
non-romantic way), and maybe she even feels like she entrusts her little 
sister to him. 
 
How could Baal survive that plane-crash? 
=============================================================================
The most obvious answer would be the fact that Baal already revealed to you 
at the time that Gaia was already part of him. I guess that gave him the 
power to survive being about a crashing airship like that. 
 
Why didn't Mullen mutiny BEFORE Gaia was revived? 
=============================================================================
Who would support him? Leen? And that's all the support he could get. You 
could think of Nana, Saki and Mio, but honestly those three aren't that big 
help. More importantly, those three girls were too ambitious to get the 
anger of Baal on them. 
All Mullen had was suspicions. He too didn't know what Gaia was until the 
very moment it was already too late. Mullen had no proof. On the moment he 
had it Gaia was already at the moment to revive. 
 
Why did Leen commit suicide? 
=============================================================================
Well as I said before, because Mullen wasn't willing to listen to reason. 
At first Leen too knew that the myth in which the Icarians sacrificed 
themselves was the only thing they had. Feena's love for Justin in 
combination with her Icarian powers gave her the power of caring which was 
more powerful than anything, and it was then that Leen realized that Feena 
could defeat Gaia and live, but only if Justin helped her. But because 
Mullen was only willing to re-execute the myth, Leen saw no option but to 
buy Mullen time to see the truth for himself. Also the Icarians had to be 
together to execute the myth and by sacrificing herself she not only bought 
people time, she also hoped to protect Feena from a horrible fate as Feena 
could not execute the myth alone. Of course Mullen is such a blowhead that 
even Leen's death didn't wake him up, not even all the love he had for her 
could do that, getting his ass whooped by Justin was just what he needed to 
finally see the truth (most of all because Justin had (according to the 
story at least) the spirit sword he could no longer deny it. 
 
 
How did Sue and Gadwin in Zil Padon? 
=============================================================================
The spirits must have some power somewhere, can't have much other 
explanation to this. 
 
 
                                                                  END00000001
=============================================================================
Copyrights and permissions 
=============================================================================
This FAQ is written and copyrighted by Jeroen P. Broks (aka Tricky aka 
Rachel) 
This FAQ has not been officially authorized by the game publishers nor to 
any other party related this game 
 
You are allowed to: 
= Read, Download and use this FAQ for personal purposes 
= Copy it to personal friends 
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  granted you permission 
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= When I see porn on your site, my FAQ may not be there! 
 
Sites with permission to host my work: 
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These terms are appliccable for ALL versions of this FAQ unless explicitly 
stated otherwise in that specific version 
 
                                                                  END00000002
=============================================================================
How to contact me? 
=============================================================================
 
If you want to contact me I recommend NOT to use my e-mail address. It's 
there because GameFAQs and other FAQ sites hosting my FAQ require it, but 
as with all e-mail addresses shown to the public on a website. It's 
completely full of spam, and I can NEVER guarantee how long it will take to 
read your mail, if I ever see it at all. I tend to change that adress on a 
regular ocasion in order to bother spammers. 
And thus I recommend that you go to my own website at http://faq.tbbs.nl 
and use the contact system the site has in place there. It will ALWAYS send 
your mail to an active mail address. 
 
Furthermore there are some mails that I regulary get and to which I "cba" 
to respond to them. Here is what I got to say if you got to tell me this: 
 
     MAIL: You know nothing of Grandia 
    REPLY: Indeed, that's why I wrote a  FAQ on it! You also got something 
           INTELLIGENT to say? 
 
     MAIL: Fix your English! 
    REPLY: If I spoke my own language you probably couldn't read it at all. 
 
     MAIL: Not to be rude, but your list doesn't cover even half of what it 
           should cover 
    REPLY: Such mails are worthless unless you give me the items I should 
           add. I'l even credit you for your trouble 
 
     MAIL: Hadsdajdkaskldandiwjoiudaojiwoidjowaijdw! 
    REPLY: Me not understand! I only speak English and Dutch I will accept 
           German, but I'll reply in English 
 
     MAIL: I got the best viagra for sale 
    REPLY: If I would actually NEED that stuff, I'd go to a pharmacy! Thank 
           you for your trouble. 
 
     MAIL: Your boss strategy doesn't work, dick! 
    REPLY: Then send me yours, dick! 
 
     MAIL: Some bosses you brand hard are easy. Some gamer you are! 
    REPLY: On paper one's always more careful than in reality! I always 
           take so-called "noobs" in mind when I write my FAQs. 
 
     MAIL: You suck in levelling up! 
    REPLY: You need to level up? Some gamer you are!There are two things I 
           hate. Wasting time and cheating!Constant levelling up falls in 
           both categories in my humble opionion 
 
Okay that's the kind of mail I don't wish to get, and which I already 
replied to by now. 
I do understand that you don't agree with me on some points, or that I 
forgot the cover parts. 
I'm human, errors are as much my nature as they are yours. 
If you find some errors, mail me in a civil way and I will update my FAQ 
(when I got the time) and credit you for your trouble. 
That's the way I work. No need to get offensive, is there? 
 
 
 
* END OF DOCUMENT *