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    FAQ/Walkthrough by DNg

    Version: 1.21 | Updated: 11/21/03 | Printable Version | Search Guide | Bookmark Guide

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            `-.    .-`  `-.    .-`                               `-.    .-`
               \  /        \  /                                     \  /   
               |  |        |  |                                     |  |   
               |  |        |  |                                     |  |   
               |  *--------*  |                                     |  |   
               |              |      O   S   H   I   G   A   M      |  |   
               |  .--------.  |                                     |  |   
               |  |        |  |                                     |  |   
               |  |        |  |                                     |  |   
               /  \        /  \                                     /  \   
            .-*    *-.  .-*    *-.                               .-*    *-.
    
                                         Ruining Blue Earth
    
    -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
    
                             Hoshigami Ruining Blue Earth
                                 For Sony Playstation
                             Version 1.21 21/11/2003 Final
                        By Ng Kim Leong (ngkleong@hotmail.com)
                                     ICQ 55261040
    
                          Copyright 2001-2003 Ng Kim Leong
    
        "Hoshigami" is (c) Atlus U.S.A., Inc. and (c) MAXFIVE 1999, 2000, 2001
    
           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
           || This walkthrough will be made as spoiler-free as possible ||
           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    ==============
    (( Contents ))
    ==============
    
    1.  Disclaimer
    2.  Updates
    3.  Introduction
    4.  Contribution
    5.  To do list
    6.  Battling
    7.  Walkthrough
    8.  Characters list
    
    9.  Items list
        a) Weapon
        b) Armor
        c) Accessory
        d) Item
        e) Coin
        f) Seal
        g) Manual
        h) Shops
    
    10. Skills
        a) Amu
        b) Ema
        c) Sonova
        d) Zeneth
        e) Gote
        f) Kashis
        g) Elvilla
        h) Vugtis
    
    11. Strategies
    12. How to contact me
    13. Asked questions
    14. Credits
    15. Author's note
    
    
    
    ====================
    (( 1.  Disclaimer ))
    ====================
    
         This document is protected by US Copyright Law, and the Berne Copyright 
    Convention of 1976. It is for private and personal use only--it cannot be 
    reprinted in part or in whole, or reproduced in any way or in any form 
    (written or otherwise). It is a free document that cannot be used in any sort 
    of commercial transaction, including selling it or giving it away as a gift. 
    This FAQ was created and is owned by me, Darren Ng. All copyrights and 
    trademarks are acknowledged and respected that are not specifically mentioned 
    herein. This FAQ cannot be referenced, altered, or used by anybody (including 
    webmasters, publishers, and magazine staff) without my express written 
    permission. Remember, plagiarism is a crime and is punishable by law.
    
    
         The Copyright notice is being picked from Kao Megura's Super Street 
    Fighter II X (Saturn) FAQ with his permission.
    
         Special thanks to him.
    
    
    
    =================
    (( 2.  Updates ))
    =================
    
    
    ++++++++++++++++
    [ Version 1.21 ]
    ++++++++++++++++
    21/11/2003
    
    - Just to update some information on copyrights.
    
    
    ++++++++++++++++
    [ Version 1.20 ]
    ++++++++++++++++
    17/1/2001
    
    - Yay! The walkthrough is finally finished! Now for the sub-sections.
    - Since the walkthrough's finished, the "To do list" section should be
      updated too...
    - Updated again sections shown in the "Content" section.
    - Added another section "Battling" to help some newbies.
    
    
    ++++++++++++++++
    [ Version 1.10 ]
    ++++++++++++++++
    15/1/2001
    
    - Added the skills list for Elvilla and Vugtis Deities, with the help of
      TeamXK's post in the GameFAQs message board. Thanks to him.
    - Added "Characters list" section for you all guys to know how to get
      characters! This thanks goes to TeamXK too.
    - Walkthrough now covers up to Battle #33 (Layeta third battle), set with
      hidden items and bonus items
    - Also updated most of the sections, all mentioned in "Content" section
      above. Webmasters should go look out for the "How to contact me" section.
    - Finally, added another new section: "Strategies". This comes with
      a new strategy.
    
    
    ++++++++++++++++
    [ Version 1.00 ]
    ++++++++++++++++
    1/1/2002
    
    - Hurrah!!! I've started my third walkthrough!!!
    - Added the following sections into my newly made walkthrough:
      - Disclaimer
      - Updates
      - Introduction
      - Contribution
      - Walkthrough
      - Items List
      - Skills
      - How to contact me
      - Asked questions
      - Credits
      - Author's note
    - Walkthrough covers up to Battle #13 (Echo Forest), set with hidden items
      and bonus items.  No session items though...
    - ASCII logo is up.
    
    
    
    ======================
    (( 3.  Introduction ))
    ======================
    
         Should this section be about me or about the game?  ^^
    
         Well, Hoshigami is yet another Strategy RPG game this year. Like many 
    Strategy RPG games, you'll need to plan your strategy to win each battles in 
    Hoshigami. Unfortunately, it (the strategy) won't be covered in this FAQ 
    because this FAQ is actually made with only hidden items in mind.
    
    
    
    ======================
    (( 4.  Contribution ))
    ======================
    
         Well, did you notice if I missed something or is there any errors in the 
    walkthrough? Have a trick or tips to share? If you do, please kindly send it 
    to me so that I can correct my walkthrough. Please, please, pretty please... 
    Your name and e-mail address will be added into the "Credits" Section as a 
    token of appreciation. Also, if you find any places confusing to you, please 
    contact me too. If you didn't notice, my e-mail address and my ICQ number is
    
                               < ngkleong@hotmail.com >
                                     ICQ 55261040
                                     [Inferno II]
    
         It would be appreciated if you input the game's name that you'll be 
    contributing, in this case, Hoshigami, as the subject no matter what type of 
    contribution it is.
    
         Your contribution is greatly needed and appreciated. Thanks.
    
    
    
    ====================
    (( 5.  To do list ))
    ====================
    
         Well, here's my little to-do list...
    
    1.  Add more info into the walkthrough
    2.  Finish the sections that are incomplete
    3.  Cover up all the choices you'll get throughout the game, perhaps
    4.  Make another walkthrough!!!  :)
    
    
    
    ==================
    (( 6.  Battling ))
    ==================
    
         In Hoshigami, there is a major part of the story line is battle. That is 
    why you'll need to know a thing or two about battling before playing 
    Hoshigami.
    
    
    --------------
    What is gained
    --------------
    
         Each battle in Hoshigami will award you something by winning a battle. 
    Yes, the Bonus Items and the Bonus Money... But there is more. You get Exp. 
    points every time you hit a people (Yes, regardless who they are, your ally 
    or your enemy!). Apart from Exp. Point, you get Dev. points too. To get these 
    points, you'll need to SUCCESSFULLY attack an enemy or cast a spell. If an 
    attack is missed, no points will therefore be awarded.
    
         Apart from all these valuable points, you'll get hidden items, if you 
    finds them, of course. These hidden items can be a weapon, an armor, an 
    accessory, a coin, a seal, an item or a manual.
    
    
    -----------
    Leveling up
    -----------
    
         Like most RPG games in the world, Hoshigami features "Level" of a 
    character. "Level" means the powerfulness of a character. So, the higher 
    level your characters are, the more stronger you will be and therefore, the 
    easier your battles will be. In order to level up, you'll need 100 Exp. 
    points or more. To get these 100 Exp. points, other than the battles you will 
    fight in the story, you should visit the Tower of Trial. Tower of Trial plays 
    like a training ground in Hoshigami. Note that if you handle more than 100 
    Exp. points at a time, the extended Exp. points will be gone, leaving you 
    leveled up, but 0 Exp. point to start with.
    
         Each level up you get will increase your main attributes. That is what 
    makes you strong. Each attributes will be described below. The highest you 
    can get is Lv. 99, I think, which seems impossible too because you can 
    already finish the game at Lv. 60+.
    
    
    ----------
    Attributes
    ----------
    
         Main attributes, shown to the left in a status screen, is the core of a 
    character. Each attributes plays a different role in your character because 
    they will effect your character's sub-attributes. They will all be described 
    below.
    
    +-----------+---------------+
    | Attribute | Effects       |
    +-----------+---------------+
    |    STR    | Attack        |
    |           | Movement Cost |
    +-----------+---------------+
    |    SPI    | CF At         |
    |           | CF Df         |
    +-----------+---------------+
    |    CON    | Defend        |
    +-----------+---------------+
    |    DEX    | Hit           |
    |           | CF At         |
    +-----------+---------------+
    |    AGL    | CF Df         |
    |           | Evade         |
    |           | Movement Cost |
    +-----------+---------------+
    |    LUK    | Hit           |
    |           | Evade         |
    +-----------+---------------+
    
    +----------------+----------------------------------------------------------+
    | Sub-attributes | Description                                              |
    +----------------+----------------------------------------------------------+
    | Attack         | Attack points is what you'll need to kill. This, though, |
    |                | will be countered by enemy's Defend points to reduce the |
    |                | damage and Evade points to fail your attack.             |
    | Defend         | This is what keep you alive in battlefields. You will    |
    |                | Defend points to protect yourself from enemy's normal    |
    |                | attacks.                                                 |
    | Hit            | This is your normal attack's success rate. Without this, |
    |                | your Attack points is pointless. Enemy's Evade points    |
    |                | is your Hit points' enemy.                               |
    | CF At          | CF At points is very useful for magic users because it   |
    |                | determains your Coinfeigm's damage, reduced by enemy's   |
    |                | CF Df points.                                            |
    | CF Df          | This is your only defence against Coinfeigm attacks. It  |
    |                | is essential if you want to stay alive from a magical    |
    |                | battle.                                                  |
    | Evade          | Evade points is yet another sub-attribute that keeps you |
    |                | alive in battlefields. Defend against enemy's normal     |
    |                | attack, ain't it better to evade it? High Evade points   |
    |                | and your enemy can't even touch you, except if (s)he has |
    |                | high Hit points too.                                     |
    | Weight         | This is the total weight of all equipments you are       |
    |                | currently wearing. It will effect how far you can go.    |
    | Movement Cost  | This determains how far you can go, judging from your    |
    |                | STR, AGL and Weight points.                              |
    +----------------+----------------------------------------------------------+
    
    
    -----
    Deity
    -----
    
         Like most RPG games, Hoshigami, too, have elements. They are Deities. 
    They, like other games, will have advantages against one and weak against 
    others. Deities too level up like characters. This is what the Dev. points 
    are used for. You'll need 100 Dev. points or more to level up and like 
    character's level up, extended Dev. points will be gone. Every time they 
    level up, they will allow a character to learn certain skills. Each Deities 
    have different skills to offer. They are all listed under "Skills" section.
    
         There are 8 Deities in Hoshigami. They are:
    
    +---------+-----------+----------------+--------------+
    | Deity   | Element   | Strong Against | Weak Against |
    +---------+-----------+----------------+--------------+
    | Amu     | Fire      | Zeneth, Ema    | Gote, Kashis | 
    | Ema     | Earth     | Gote, Kashis   | Sonova, Amu  |
    | Sonova  | Force     | Ema, Zeneth    | Kashis, Gote |
    | Zeneth  | Water     | Kashis, Gote   | Amu, Sonova  |
    | Gote    | Lightning | Amu, Sonova    | Ema, Zeneth  |
    | Kashis  | Wind      | Sonova, Amu    | Zeneth, Ema  |
    | Elvilla | Holy      | ???            | ???          |
    | Vugtis  | Darkness  | ???            | ???          |
    +---------+-----------+----------------+--------------+
    
         Note that Elvilla and Vugtis are hidden Deities. To get them, please 
    refer to the "Characters list" section for more info. As for their 
    information, it's still a mystery to me...
    
    
    ---------
    Coinfeigm
    ---------
    
         Coinfeigm is an art of magic in Hoshigami. It requires Coin. Coinfeigm's 
    element is based on Deities. That is why you can judge which Coin to use by 
    the chart above. Coins level up too. You don't get points in order to level 
    up a Coin. All you need is to engrave Seals on it to prep it up in order to 
    suit it to level up.
    
         Seals are not engraved as liked. You must pick the right Seal to engrave 
    in order to get good results. You can engrave Seals on Coins in every Coin 
    shops in every city in Hoshigami.
    
         The list for Coins and Seals I so far know is listed under "Items list" 
    section. Coins too have their own attributes to merge with the sub-attributes 
    in characters. They are:
    
    +----------------+----------------------------------------------------------+
    | Coin Attribute | Desciption                                               |
    +----------------+----------------------------------------------------------+
    | MCP            | Max CP stored in Coin. CP's real name is actually        |
    |                | "Coinfeigm Point", which is quite similar to Mana Point  |
    |                | from other games.                                        |
    | CPC            | CP needed to cast a Coinfeigm. It will be deducted from  |
    |                | the MCP every time a Coinfeigm is casted.                |
    | RC             | RAP points needed to cast a Coinfeigm. It will expend    |
    |                | equally to this number.                                  |
    | RNG            | Range of the Coinfeigm.                                  |
    | AOE            | Area of Effect of the Coinfeigm.                         |
    | SR             | Success Rate of the Coinfeigm. This only applies to      |
    |                | certain Coins.                                           |
    | POT            | Potential (Power) of the Coinfeigm. This will merge with |
    |                | a character's CF At points to cause damages and will be  |
    |                | deducted by an enemy's CF Df points.                     |
    +----------------+----------------------------------------------------------+
    
         CP in the MCP will regenerate at time and will fully recover after each 
    battle.
    
    
    ------
    Weapon
    ------
    
         In Hoshigami, there are 8 types of weapons. Each have different 
    statistics and each one have their own deities. Here's their desciptions:
    
    +---------------------------+---------------------------------------------+
    | Description               | Statistics                                  |
    +------------------+--------+------+--+---+-----+------+----+-----+-------+
    | Weapon           | Deity  |Attack|CF|Hit|Evade|Weight|Cost|Range|Overall|
    +------------------+--------+------+--+---+-----+------+----+-----+-------+
    | Ring             | Ema    |  4   |1 | 5 |  1  |  1   | 1  |1step|Grade 3|
    | Dagger           | Kashis |  3   |2 | 1 |  2  |  3   | 1  |1step|Grade 3|
    | Sword            | Amu    |  2   |3 | 2 |  3  |  4   | 2  |1step|Grade 3|
    | Axe              | Sonova |  1   |3 | 4 |  4  |  6   | 3  |1step|Grade 4|
    | Spear          * | Zeneth |  2   |3 | 3 |  1  |  5   | 3  |2step|Grade 3|
    | Boomerang     ** | Kashis |  3   |2 | 4 |  5  |  3   | 2  |8step|Grade 3|
    | Morning Star *** | Gote   |  3   |2 | 4 |  2  |  5   | 2  |2step|Grade 4|
    | Bow         **** | Gote   |  3   |2 | 3 |  5  |  3   | 3  |6step|Grade 3|
    +------------------+--------+------+--+---+-----+------+----+-----+-------+
    
    *   = Diagonally and vertically only; Hits whatever on the way.
    **  = All direction; Can be intercepted if anything is on the way.
    *** = Diagonally and vertically only; Can be intercepted
    ****= All direction; Can be intercepted if anything is on the way; Shoots
          slightly up, can avoid middle intercepters from intercepting.
    
         All the weapons are graded with numbers, 1 being the best. In 
    conclusion, all of the weapons have similar overall grades. This means that 
    they're all well-balanced. Note that all these statistics are made based on 
    the first version of every weapon, which is Carmine Ring, Dagger, Short 
    Sword, Stone Axe, Spear, Boomerang, Morning Star and Short Bow. When the 
    weapon improves, their other statistics may change but their range will not. 
    It is fixed. Choose well which weapon to use!
    
    
         That's about all you'll need to know about Hoshigami's battling. Any 
    other suggestion? Please don't hesitate to e-mail me about it.
    
    
    
    =====================
    (( 7.  Walkthrough ))
    =====================
    
    
    ------------
    Introduction
    ------------
    (About this FAQ)
    
         Before starting, I want you to know that; some of the locations are 
    SOMETIMES wrong... It's due to sometimes I'll get confused with the axis 
    format below and also, sometimes I'll count Fazz's starting point when I'm 
    needed to place the party members, which is wrong because I'm supposed to 
    count that AFTER the placement of party members (You know that the game 
    rotates itself SOMETIMES after you've finished placing the party members, 
    don't you?). So, if you've spotted some errors throughout my FAQ, please 
    write to me, ok? Thanks!
    
         This FAQ only features one way through the game. Like, if there's an 
    alternative way or if-you-don't-get-this-character,-what-will-happen junk, 
    it's not featured in this walkthrough. Maybe I'll try to cover this up too in 
    the future.
    
         Since this walkthrough is made with only hidden items in mind, 
    therefore, no strategics on how to win a battle will be given.
    
                                                  .
                                            .       .
                                      .               .
                                .                       .
                          .                               .
                  Y .                                       .
                    9 .                                       .
                      8 .                                    A  .
                        7 .                                       .
                 Ex:      6 .                                       .
                 ?- (X, Y)  5 .                               .  5  X
                 A- (5, 3)    4 .                       .  4
                                3 .               .  3
                                  2 .       .  2
                                    1 .  1
                                      0
    
         This is how the battlefield's layout look like in Hoshigami, right? And 
    without a coordinator, it'll be hard for me and you to coordinate where an 
    item in the battlefield is. Therefore, I've made out this X and Y axis based 
    on this layout so that we can follow for easier finding. But there are some 
    notes that you must follow. That is:
    
    1.  PLEASE do not rotate your battlefield at the beginning of the game if you
        want to follow this axis. 
    2.  Only Fazz (Or the main character in a battle)'s starting points will be
        given out for you to make sure that you're in the right rotation.
    
         Get it? Well, let's get on to the game!
    
    
    C H A P T E R  1
    
    
    ----------
    Battle #01
    ----------
    
    Battlefield
    Seitan Hills
    
    Fazz's Starting Point
    (04, 12)
    
    Hidden Item
    (06, 13) Eye Drop
    (08, 04) Grulla Coin
    
    Bonus Item
    Healing Fruit
    
    
    ----------
    Battle #02
    ----------
    
    Battlefield
    Tower of Wind
    
    Fazz's Starting Point
    (09, 03)
    
    Hidden Item
    (02, 12) Boomerang
    (10, 05) Tempest Seal
    
    Bonus Item
    Cure Coin
    
    
    ----------
    Battle #03
    ----------
    
    Battlefield
    Dissoal
    
    Fazz's Starting Point
    (03, 06)
    
    Hidden Item
    (09, 11) Leather Armor
    (17, 07) Eye Drop
    
    Bonus Item
    Determination Manual
    
    
    ----------
    Battle #04
    ----------
    
    Battlefield
    Widden Underground Prison
    
    Fazz's Starting Point
    (08, 15)
    
    Hidden Item
    (07, 02) Hand Axe
    
    Bonus Item
    Blue Seal
    
    
    ----------
    Battle #05
    ----------
    
    Battlefield
    Widden Valley
    
    Fazz's Starting Point
    (14, 03)
    
    Hidden Item
    (08, 09) Stone Ring
    (15, 07) Ema Crest Seal
    
    Bonus Item
    Leather Armor
    
    
    ----------
    Battle #06
    ----------
    
    Battlefield
    Seitan Hills II
    
    Fazz's Starting Point
    (04, 02)
    
    Hidden Item
    (06, 11) Entity Seal
    (09, 14) Blue Cutter Boomerang
    
    Bonus Item
    Board Sword
    
    
    ----------
    Battle #07
    ----------
    
    Battlefield
    Aus
    
    Fazz's Starting Point
    (07, 02)
    
    Hidden Item
    (12, 07) Openface Acc.
    (08, 17) Zepherd Coin
    
    Bonus Item
    Cure Re Coin
    
    
    C H A P T E R  2
    
    
    ----------
    Battle #08
    ----------
    
    Battlefield
    Clair Mountains
    
    Fazz's Starting Point
    (05, 05)
    
    Hidden Item
    (09, 09) Ring Mail Armor
    (15, 02) Green Seal
    
    Bonus Item
    Sonova Emblem Seal
    
    
    ----------
    Battle #09
    ----------
    
    Battlefield
    Savah Canal
    
    Fazz's Starting Point
    (03, 03)
    
    Hidden Item
    (09, 01) Nut of Vigor
    (10, 09) Halberd Spear *
    
    Bonus Item
    Braven
    
    * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get
      this item.
    
    
    ----------
    Battle #10
    ----------
    
    Battlefield
    Carmwell
    
    Fazz's Starting Point
    (03, 04)
    
    Hidden Item
    (08, 10) White Seal
    (16, 03) Iron Ring *
    
    Bonus Item
    Ring Mail Armor
    
    * Hidden on lower floor
    
    
    ----------
    Battle #11
    ----------
    
    Battlefield
    Fort Yugo
    
    Fazz's Starting Point
    (02, 11)
    
    Hidden Item
    (08, 16) Bronze Mail Armor
    
    Bonus Item
    Long Sword
    
    
    ----------
    Battle #12
    ----------
    
    Battlefield
    Queld
    
    Fazz's Starting Point
    (03, 05)
    
    Hidden Item
    (04, 12) Thundra Seal
    (16, 02) Blista Coin
    
    Bonus Item
    Bronze Mail Armor
    
    
    C H A P T E R  3
    
    
    ----------
    Battle #13
    ----------
    
    Battlefield
    Echo Forest
    
    Fazz's Starting Point
    (05, 09)
    
    Hidden Item
    (06, 11) Spirit Seal
    (13, 06) Bastard Sword
    
    Bonus Item
    Robe of Wisdom
    
    
    ----------
    Battle #14
    ----------
    
    Battlefield
    Mount. Tesina
    
    Fazz's Starting Point
    (05, 03)
    
    Hidden Item
    (11, 02) Zeneth Emblem Seal
    (05, 10) Boots Acc.
    
    Bonus Item
    Main Gauche Knife
    
    
    ----------
    Battle #15
    ----------
    
    Battlefield
    Fort Sappharl
    
    Fazz's Starting Location
    (02, 04)
    
    Hidden Item
    (07, 06) Gaiz Coin
    (11, 10) Robe of Wisdom *
    
    Bonus Item
    Flamberge Sword
    
    * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get
      this item.
    
    
    ----------
    Battle #16
    ----------
    
    Battlefield
    Lake Ecroga
    
    Fazz's Starting Point
    (01, 02)
    
    Hidden Item
    (13, 01) Panacea
    
    Bonus Item
    Boots Acc.
    
    
    ----------
    Battle #17
    ----------
    
    Battlefield
    Temple of Water
    
    Fazz's Starting Point
    (03, 06)
    
    Hidden Item
    (07, 07) Blue Seal
    (12, 02) Battle Flail M' Star
     
    Bonus Item
    Armor or Light
    
    
    ----------
    Battle #18
    ----------
    
    Battlefield
    Inside Temple of Water
    
    Fazz's Starting Point
    (04, 08)
    
    Hidden Item
    (11, 01) Spear Seal
    (16, 10) Glacier Seal
    
    Bonus Item
    Blista Coin
    
    
    ----------
    Battle #19
    ----------
    
    Battlefield
    Lake Ecroga II
    
    Fazz's Starting Point
    (07, 20)
    
    Hidden Item
    (02, 17) Mermaid Beads Acc.
     
    Bonus Item
    Silver Ring
    
    
    C H A P T E R  4
    
    
    ----------
    Battle #20
    ----------
    
    Battlefield
    Kamdell
    
    Fazz's Starting Point
    (01, 11)
    
    Hidden Item
    (11, 14) Veil of Light Acc. *
    (10, 07) Iron Helm
    
    Bonus Item
    I missed this one... Can anyone help???
    
    * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get
      this item.
    
    
         Here, I'll need to clarify something, since the story and battles ahead 
    is forked. I've been following the route to get Leimray (Refer to "Characters 
    list" section).
    
    
    ----------
    Battle #21
    ----------
    
    Battlefield
    Kamdell Desert
    
    Fazz's Starting Point
    (07, 08)
    
    Hidden Item
    (12, 10) Headband Acc.
    (01, 05) Panacea
    
    Bonus Item
    Re Tein Coin
    
    
    ----------
    Battle #22
    ----------
    
    Battlefield
    Temple of Fire
    
    Fazz's Starting Point
    (02, 10)
    
    Hidden Item
    (06, 06) Panacea
    (19, 13) Bone Crusher M' Star
    
    Bonus Item
    Veil of Light Acc.
    
    
    ----------
    Battle #23
    ----------
    
    Battlefield
    Inside Temple of Fire
    
    Fazz's Starting Point
    (03, 06)
    
    Hidden Item
    (08, 02) Sword Seal
    (16, 10) Amu Emblem Seal
    
    Bonus Item
    Moon Tunic Robe
    
    
    ----------
    Battle #24
    ----------
    
    Battlefield
    Inside Temple of Fire II
    
    Fazz's Starting Point
    (16, 05)
    
    Hidden Item
    None
    
    Bonus Item
    Gruned Coin
    
    
    ----------
    Battle #25
    ----------
    
    Battlefield
    Kamdell Desert II
    
    Fazz's Starting Point
    (10, 05)
    
    Hidden Item
    None
    
    Bonus Item
    Blessed Fruit
    
    
    ----------
    Battle #26
    ----------
    
    Battlefield
    Kamdell II
    
    Fazz's Starting Point
    (02, 05)
    
    Hidden Item
    None
    
    Bonus Item
    Panacea
    
    
    
    ----------
    Battle #27
    ----------
    
    Battlefield
    Kamdell III
    
    Fazz's Starting Point
    (02, 07)
    
    Hidden Item
    None
    
    Bonus Item
    None
    
    
    ----------
    Battle #28
    ----------
    
    Battlefield
    Roundart
    
    Fazz's Starting Point
    (03, 13)
    
    Hidden Item
    (08, 08) Gote Emblem Seal
    (14, 08) Winged Boots Acc.
    
    Bonus Item
    Re Vin Coin
    
    
    C H A P T E R  5
    
    
    ----------
    Battle #29
    ----------
    
    Battlefield
    Sonti Plateau
    
    Fazz's Starting Point
    (14, 07)
    
    Hidden Item
    (10, 05) Dragon Tooth Knife
    (04, 14) Moon Tunic Robe
    
    Bonus Item
    Cure Zu Coin
    
    
    ----------
    Battle #30
    ----------
    
    Battlefield
    Marfa
    
    Fazz's Starting Point
    (02, 09)
    
    Hidden Item
    (07, 03) Blessed Fruit
    (17, 07) Maintenance Manual
    
    Bonus Item
    Re Lake Coin
    
    
    ----------
    Battle #31
    ----------
    
    Battlefield
    Layeta
    
    Fazz's Starting Point
    (07, 10)
    
    Hidden Item
    (10, 11) Tempest Seal
    (19, 06) Moon Necklace Acc.
    
    Bonus Item
    Kintoki's Axe
    
    
    ----------
    Battle #32
    ----------
    
    Battlefield
    Inside Layeta Castle
    
    Fazz's Starting Point
    (03, 10)
    
    Hidden Item
    (10, 08) Headband Acc.
    (17, 16) Mirage Seal
    
    Bonus Item
    Weapons Guide Manual
    
    
    ----------
    Battle #33
    ----------
    
    Battlefield
    Inside Layeta Castle II
    
    Fazz's Starting Point
    (02, 08)
    
    Hidden Item
    (16, 06) Turquoise Acc.
    (06, 02) Tys Emblem Seal
    
    Bonus Item
    Silver Robe
    
    
    C H A P T E R  6
    
    
    ----------
    Battle #34
    ----------
    
    Battlefield
    Temple of Earth
    
    Fazz's Starting Point
    (02, 09)
    
    Hidden Item
    (04, 07) Ema Emblem Seal
    (12, 04) Blessed Fruit
    
    Bonus Item
    Beast Armor
    
    
    ----------
    Battle #35
    ----------
    
    Battlefield
    Inside Temple of Earth
    
    Fazz's Starting Point
    (06, 06)
    
    Hidden Item
    (05, 02) Spirit Seal
    (19, 06) Gain Coin
    
    Bonus Item
    Angelic Ring
    
    
    ----------
    Battle #36
    ----------
    
    Battlefield
    Fort La Sulle
    
    Fazz's Starting Point
    (03, 03)
    
    Hidden Item
    (03, 09) Flying Terror Boomerang
    (16, 12) Turquoise Acc.
    
    Bonus Item
    Claimh Solais Sword
    
    ----------
    Battle #37
    ----------
    
    Battlefield
    Aus Plains
    
    Fazz's Starting Point
    (11, 08)
    
    Hidden Item
    (16, 15) Chaos Seal
    (02, 05) Blessed Fruit
    
    Bonus Item
    Moon Necklace Acc.
    
    
    ----------
    Battle #38
    ----------
    
    Battlefield
    Aus II
    
    Fazz's Starting Point
    (05, 09)
    
    Hidden Item
    (02, 17) Ring of Death
    (16, 03) Black Seal
    
    Bonus Item
    Re Cure Coin
    
    
    ----------
    Battle #39
    ----------
    
    Battlefield
    Lar Dellue
    
    Fazz's Starting Point
    (05, 11)
    
    Hidden Item
    (02, 14) Moon Necklace Acc.
    (15, 04) White Seal
    
    Bonus Item
    Ornament Book Manual
    
    
    ----------
    Battle #40
    ----------
    
    Battlefield
    Ixian Temple
    
    Fazz's Starting Point
    (11, 04)
    
    Hidden Item
    (08, 07) Circlet Acc.
    (18, 09) Rise and Shine Manual
    
    Bonus Item
    Dancing Bee Bow
    
    ----------
    Battle #41
    ----------
    
    Battlefield
    Inside Ixian Temple
    
    Fazz's Starting Point
    (02, 02)
    
    Hidden Item
    (04, 06) Blessed Fruit
    (31, 05) Panacea
    
    Bonus Item
    Chains of Doom M' Star
    
    
    ----------
    Battle #42
    ----------
    
    Battlefield
    Inside Ixian Temple II
    
    Fazz's Starting Point
    (03, 08)
    
    Hidden Item
    (04, 14) Panacea
    (20, 03) Well-Being Manual
    
    Bonus Item
    Laevateinn Sword
    
    
    ----------
    Battle #43
    ----------
    
    Battlefield
    Inside Ixian Temple III
    
    Fazz's Starting Point
    It's too hard to count here...
    
    Hidden Item
    None
    
    Bonus Item
    None
    
    ----------
    Battle #44
    ----------
    
    Battlefield
    Inside Ixian Temple
    
    Fazz's Starting Point
    It's too hard to count here...
    
    Hidden Item
    None
    
    Bonus Item
    None
    
    
         Huh... Finally, the game ends here... Enjoy the ending! Too bad there's 
    no replayability in Hoshigami... Does the multiple endings count as 
    replayability?
    
    
    
    =========================
    (( 8.  Characters list ))
    =========================
    
         Actually, this is a section created to guide you on obtaining characters 
    (including Tower of Vugtis and the two hidden Deities, Elvilla and Vugtis).
    
         First of all, I'd really like to thank TeamXK for letting me use these 
    info below. It's all his. And to his request, I'll change the form a little 
    bit before posting them up.
    
         Special thanks to TeamXK again. And to his request, too, he would like 
    me to credit Atlus... So, Special thanks to Atlus too for this one.
    
         You'll need to follow each and every steps to get a corresponding 
    Character. So keep your eyes opened for the "Conditions"!
    
    
    
    C H A P T E R  1
    
    
    -------
    Romleth
    -------
    
    Place obtained
    Widden
    
    Conditions
    None
    
    How to obtain
         After the prison escape in Battle #04, you'll trigger a sequence with 
    Romleth, if he survives from the battle, of course. In the sequence, choose:
    1.  "Thank you."
        OR
    2.  "I can't let you." --> "Thank you."
    :if you want him to join you.
    
    
    ---------
    Silphatos
    ---------
    
    Place obtained
    Tower of Wind
    
    Conditions
    None
    
    How to obtain
         After Battle #05, you'll be needed to go to the Tower of Wind first (You 
    won't get any alternative). There, you'll trigger a sequence with Silhatos. 
    In the sequence, choose:
    1.  "I gladly accept your offer."
        OR
    2.  "Thank you, but..." --> "...I guess you're right."
    :if you want him to join you.
    
    
    C H A P T E R  2
    
    
    -----
    Elena
    -----
    
    Place obtained
    Dissoal
    
    Conditions
    None
    
    How to obtain
         After Battle #07, you'll be exposed with places to go, with the final 
    destination Queld (Battle #12). Now, before you reach Queld (Anytime in 
    between Battle #07 and Battle #12), you can go to Dissoal to trigger a 
    sequence with Elena. In the sequence, choose:
    1.  "How much will you pay?"
        OR
    2.  "Sorry, find someone else." --> "Alright, you win."
    :if you want her to join you. If you've missed this opportunity, there's one 
    more ahead, after Battle #19. At this point, answer "Alright."
    
    
    ----
    Tinn
    ----
    
    Place obtained
    Fort Yugo
    
    Conditions
    Before Battle #04, you'll have a sequence with Romleth. Answer ""...special."
    Recruit Elena before you reach Battle #09. You'll get a sequence with Elena. 
    Reply "Yeah I was."
    
    How to obtain
         After Battle #11, you'll trigger a sequence with Tinn, if she survives 
    the battle, of course. In the sequence, choose:
    1.  "Alright..."
        OR
    2.  "I still can't let you." --> "Uh huh, especially you and me and everyone
        else."
    :if you want her to join you. If you've missed this opportunity, there's one 
    more ahead, after battle at Lar Dullue. At this point, answer "Alright."
    
    
    C H A P T E R  3
    
    
    ------
    Chroma
    ------
    
    Place obtained
    Hephaitos' Tower
    
    Conditions
    After the Battle #12, a sequence will trigger. At this point, choose "Send a 
    messenger."
    Reach the top floor of Hephaitos' Tower and select "I know what you are 
    saying." in the sequence.
    
    How to obtain
         After the Battle #20, return to the tower and speak with Chroma. Fulfill 
    Chroma's request by finding all of her missing weapons in the Tower that 
    Sajiri has stolen by using Session Attacks on him. Then, return all the 
    weapons and you'll be in a sequence. Choose ""No, not at all." if you want 
    her to join you.
    
    
    C H A P T E R  4
    
    
    ----------
    Jacqueline
    ----------
    
    Place obtained
    Lake Ecroga
    
    Conditions
    After the Battle #12, a sequence will trigger. At this point, choose "Send a 
    messenger."
    Before Battle #14, you'll have a sequence with her. Choose "A woman of such 
    beauty..."
    After the Battle #15, you'll get yet another sequence. Select "I want to help 
    them."
    
    How to obtain
         (With Tinn and/or Elena recruited) After Battle #19, you'll have a 
    sequence with her (and Tinn or Elena). Choose:
    1.  "That's enough!"
        OR
    2.  "Well..." then "What's the matter?" --> "Elena, hold on." or "Tinn, hold
        on."
    :if you want her to join you.
    
    
    ----
    Leia
    ----
    
    Place obtained
    Lake Ecroga
    
    Conditions
    After Battle #18, you'll have a sequence with her, if she survives the 
    battle, of course. Choose "I can't do that.
    After Battle #20, a sequence will trigger. Answer "Let's go to the temple."
    
    How to obtain
         Before Battle #22, go to Temple of Water. Here, you'll have another 
    conversation with Leia. Choose "But..." --> "True..." and after these, you'll 
    get another choice. Choose "Even Then." if you want to recruit Leimray later.
    
    
    -----
    Gomes
    ----- 
    
    Place obtained
    Clair Oasis
    
    Conditions
    After Battle #20, a sequence will trigger. Answer "Let's go to the temple." 
    
    How to obtain
         During the conversation with him at Clair Oasis, select one of the 
    following message sequences: 
    1.  "Certainly."
        OR 
    2.  "Actually..." --> "Alright." 
    :if you want him to join you.
    
    
    -------
    Leimray
    -------
    
    Place
    Kamdell
    
    Conditions
    Recruit Tinn after Battle #11, and Leia
    After Battle #20, a sequence will trigger. Answer "Let's go to the temple."
    During the conversation where Leia joins you select "Even then."
    After Battle #24, choose:
    1.  "Let's retreat."
        OR
    2.  "We'll fight." --> "On second thought..."
    After that, you'll have conversation with Gomes again. This time, choose 
    "We'll go to the Kamdell Desert."
    
    How to obtain
         After Battle #27, choose: "No, Leimrey" if you want him to join you.
    
    
    C H A P T E R  6
    
    
    ------
    Alveen
    ------
    
    Place obtained
    Clair Oasis
    
    Conditions
    After Battle #24, choose:
    1.  "Let's retreat."
        OR
    2.  "We'll fight." --> "On second thought..."
    After Battle #36, spare Alveen's life.
    
    
    How to obtain
         After the Battle #36, go to Clair Oasis. In the conversation with 
    Alveen, choose:
    1.  "Come with us."
        OR
    2.  "What are you going to do now?", --> "Alveen..."
    :if you want him to join you.
    
    
    ----
    Luke
    ----
    
    Place obtained
    Temple of Water
    
    Conditions
    Have the Tower of Vugtis appear on the world map (See below).
    Have Leia, Elena, and Jacqueline recruited into your party.
    
    How to obtain
         After Battle #38, visit the Temple of Water, then select one of the 
    following message sequences:
    1.  "Of course not."
        OR
    2.  "That's not a good idea." then "...Okay"
    :if you want him to join you.
    
    
    -------
    Reuperl
    -------
    
    Place obtained
    Aus
    
    Conditions
    At the Prologue of Hoshigami (Before "Chapter 1" rises), in the lengthy 
    conversation with Reuperl, answer ""Let's hear what he has to say." --> "I 
    can't say no to the king."
    After Battle #07, you'll have yet another conversation with Reuperl. Choose 
    "Alright."
    Have Reuperl survive the Battle #38
    
    How to obtain
         After Battle #39, visit Aus and select one of the following message 
    sequences:
    1.  "No.", then "Alright."
        OR
    2.  "Okay, but...", then "...Alright."
    :if you want to recruit him.
    
    
    -------
    Zelstan
    -------
    
    Place obtained
    Layeta
    
    Conditions
    Have Luke, Reuperl, Silphatos, Elena, Leia, Alveen, and Tinn recruited into 
    your party.
    
    How to obtain
    After Battle #39, visit Layeta, then select one of the following message 
    sequences:
    1.  "Thank you very much."
        OR
    2.  "I'm sorry..." --> "That's right..."
    :if you want him to join you.
    
    
    ---------------
    Tower of Vugtis
    ---------------
    
    Conditions
    After the Battle #12, a sequence will trigger. At this point, choose "Send a 
    messenger."
    After Battle #20, a sequence will trigger. Answer "Let's go to the temple."
    
    How to obtain
         After Battle #38, the tower will appear if you have a character who can 
    worship Vugtis.
    
    
    A N Y T I M E
    
    
    -----------------
    Vugtis (as Deity)
    -----------------
    
    Conditions
    Have a character acquire and equip the following skills:
    - Amu's Aid (Amu Lv. 1)
    - Sonova's Aid (Sonova Lv. 1)
    - Bat's Wing (Zeneth Lv. 14)
    
    How to obtain
         Visit the temple at Marfa or Widden (using the town command) and you'll 
    be able to worship Vugtis.
    
    
    -----------------
    Evilla (as Deity)
    -----------------
    
    Conditions
    Have a character acquire and equip the following skills:
    - Kashis' Aid (Kashis Lv. 1)
    - Gote's Aid (Gote Lv. 1)
    - Lizard's Leg (Ema Lv. 14)
    
    How to obtain
         Visit the temple at Aus or Tus (using the town command) and you'll be 
    able to worship Elvilla.
    
    
    
    ===================
    (( 9.  Item List ))
    ===================
    
    
    -------------
    ( a) Weapon )
    -------------
    
    
    _Ring_
    
    Carmine Ring           490G
    Attack  003   CF At  009   Hit    020   Weight  005
    Defend  004   CF Df  004   Evade  020   Cost    025
    Effect: None
    Ring with leather strip wrapped around it.
    
    Stone Ring             850G
    Attack  008   CF At  017   Hit    022   Weight  007
    Defend  000   CF Df  010   Evade  022   Cost    026
    Effect: None
    Ring chiseled from a hard rock.
    
    Iron Ring             1270G
    Attack  013   CF At  025   Hit    024   Weight  009
    Defend  000   CF Df  016   Evade  024   Cost    026
    Effect: None
    Wide-banded ring made of iron.
    
    Thorned Ring          1680G
    Attack  018   CF At  033   Hit    026   Weight  011
    Defend  000   CF Df  026   Evade  026   Cost    026
    Effect: None
    Ring with 6 thorns placed around the gem.
    
    Dragon Claw           2730G
    Attack  060   CF At  057   Hit    045   Weight  017
    Defend  000   CF Df  021   Evade  030   Cost    030
    Effect: None
    4 interlocked rings modeled after a dragon's claw.
    
    Silver Ring           2340G
    Attack  002   CF At  069   Hit    032   Weight  021
    Defend  000   CF Df  040   Evade  032   Cost    026
    Effect: None
    Ring made of silver with runes etched on its surface.
    
    Cestus                3090G
    Attack  032   CF At  105   Hit    035   Weight  025
    Defend  000   CF Df  047   Evade  034   Cost    026
    Effect: None
    Metal glove designed for punching.
    
    Ring of Death         2560G
    Attack  040   CF At  121   Hit    038   Weight  030
    Defend  000   CF Df  000   Evade  037   Cost    026
    Effect: CF Dmg +20%
    Ring that raises CF's potency by the power of darkness.
    
    Angelic Ring          2800G
    Attack  040   CF At  093   Hit    044   Weight  038
    Defend  084   CF Df  090   Evade  043   Cost    026
    Effect: CF Dmg -20%
    Ring that enhances wearer's defence with the power of light.
    
    Master Ring           4640G
    Attack  048   CF At  153   Hit    052   Weight  044
    Defend  000   CF Df  071   Evade  055   Cost    026
    Effect: None
    Ring that raises CF to its full potential.
    
    Ema Ring                10G
    Attack  040   CF At  137   Hit    048   Weight  041
    Defend  010   CF Df  055   Evade  051   Cost    026
    Effect: Poison 25%
    Ring made from a clear, red stone.
    
    Celestial Ring          10G
    Attack  040   CF At  175   Hit    065   Weight  056
    Defend  000   CF Df  100   Evade  068   Cost    026
    Effect: CF Dmg -30%
    Ring with Ixian script etched on its surface.
    
    
    _Knife_
    
    Dagger                 530G
    Attack  009   CF At  005   Hit    045   Weight  012
    Defend  000   CF Df  000   Evade  015   Cost    027
    Effect: None
    A short, double-edged weapon.
    
    Ceramic Knife          710G
    Attack  017   CF At  010   Hit    068   Weight  015
    Defend  000   CF Df  000   Evade  016   Cost    035
    Effect: Arms Master
    Knife with high durability.
    
    Main Gauche           1300G
    Attack  034   CF At  020   Hit    054   Weight  021
    Defend  000   CF Df  005   Evade  018   Cost    027
    Effect: Phys Hit +10%
    Dagger used for parrying.
    
    Falchion              1800G
    Attack  056   CF At  032   Hit    062   Weight  029
    Defend  000   CF Df  011   Evade  020   Cost    027
    Effect: Phys Dmg +10%
    A weapon with thick, curved blade.
    
    Orichalch             2030G
    Attack  068   CF At  038   Hit    066   Weight  033
    Defend  010   CF Df  014   Evade  022   Cost    027
    Effect: CF Dmg +20%
    Knife made of rare metal Orichalch.
    
    Dragon Tooth          2260G
    Attack  080   CF At  044   Hit    071   Weight  037
    Defend  000   CF Df  018   Evade  024   Cost    027
    Effect: Poison 10%
    Dagger that is designed after a dragon's tooth.
    
    Veelas                2450G
    Attack  092   CF At  050   Hit    076   Weight  041
    Defend  000   CF Df  022   Evade  026   Cost    027
    Effect: Immobile 10%
    Knife that cuts through time and space.
    
    Kashis' Will            10G
    Attack  116   CF At  083   Hit    104   Weight  052
    Defend  010   CF Df  044   Evade  037   Cost    035
    Effect: Phys Evade +30%
    Knife which contains Kashis' will.
    
    
    _Sword_
    
    Short Sword            580G
    Attack  011   CF At  000   Hit    035   Weight  018
    Defend  000   CF Df  000   Evade  010   Cost    032
    Effect: None
    Short-bladed sword that can be wielded with ease.
    
    Board Sword           1140G
    Attack  021   CF At  000   Hit    033   Weight  021
    Defend  000   CF Df  000   Evade  011   Cost    032
    Effect: None
    Sword with a board blade for cutting.
    
    Long Sword            1700G
    Attack  031   CF At  000   Hit    041   Weight  024
    Defend  000   CF Df  000   Evade  012   Cost    032
    Effect: None
    A long, double-edged sword.
    
    Bastard Sword         2240G
    Attack  041   CF At  000   Hit    039   Weight  027
    Defend  000   CF Df  000   Evade  008   Cost    032
    Effect: None
    Heavy sword designed to crush the enemy's armor.
    
    Flamberge             4480G
    Attack  063   CF At  010   Hit    051   Weight  035
    Defend  000   CF Df  005   Evade  015   Cost    032
    Effect: None
    Long sword with the undulating cutting edge.
    
    Scimitar              4100G
    Attack  075   CF At  000   Hit    055   Weight  039
    Defend  000   CF Df  000   Evade  021   Cost    032
    Effect: None
    Sabre with long, slim blade.
    
    Filangi               5300G
    Attack  100   CF At  000   Hit    059   Weight  047
    Defend  000   CF Df  000   Evade  018   Cost    032
    Effect: None
    Sword with thin, flexible blade.
    
    Claimh Solais         6160G
    Attack  115   CF At  000   Hit    069   Weight  055
    Defend  000   CF Df  000   Evade  021   Cost    032
    Effect: None
    A large, saw-toothed sword.
    
    Laevateinn           ?????G
    Attack  173   CF At  030   Hit    097   Weight  075
    Defend  000   CF Df  021   Evade  036   Cost    043
    Effect: Weapon Guard
    Blackthorn's sword.
    
    Sword of Amu            10G
    Attack  130   CF At  037   Hit    090   Weight  059
    Defend  010   CF Df  012   Evade  033   Cost    032
    Effect: Champion
    Sacred sword imbued with the strength of Amu.
    
    Star Blade              10G
    Attack  190   CF At  032   Hit    117   Weight  058
    Defend  000   CF Df  027   Evade  041   Cost    032
    Effect: Coin Break 10%
    Sword made from the shard of elemental wisdom.
    
    
    _Axe_
    
    Stone Axe              940G
    Attack  014   CF At  000   Hit    025   Weight  028
    Defend  000   CF Df  000   Evade  005   Cost    040
    Effect: None
    Axe made of polished rock.
    
    Hand Axe              1620G
    Attack  026   CF At  000   Hit    027   Weight  031
    Defend  000   CF Df  000   Evade  005   Cost    040
    Effect: None
    A small, one-handed axe.
    
    War Hammer            2940G
    Attack  050   CF At  000   Hit    031   Weight  037
    Defend  000   CF Df  000   Evade  006   Cost    040
    Effect: None
    Hammer with a beak-like blade for tearing armor.
    
    Tomahawk              4260G
    Attack  076   CF At  000   Hit    036   Weight  045
    Defend  000   CF Df  000   Evade  008   Cost    040
    Effect: None
    A light, double-bladed axe.
    
    Damascus Axe          4880G
    Attack  089   CF At  000   Hit    039   Weight  049
    Defend  000   CF Df  000   Evade  009   Cost    040
    Effect: None
    Axe made of tempered Damascus steel.
    
    Kintoki's Axe         5580G
    Attack  103   CF At  000   Hit    042   Weight  053
    Defend  000   CF Df  000   Evade  015   Cost    040
    Effect: None
    Large axe designed to split the enemy's helm in half.
    
    Pluto's Axe           6260G
    Attack  117   CF At  000   Hit    045   Weight  057
    Defend  000   CF Df  000   Evade  016   Cost    040
    Effect: None
    Axe used by the ruler of the underworld.
    
    Axe of Sonova
    Attack  146   CF At  020   Hit    067   Weight  066
    Defend  010   CF Df  017   Evade  019   Cost    040
    Effect: Decoin 25%
    War axe blessed by Sonova.
    
    
    _Spear_
    
    Spear                  840G
    Attack  012   CF At  000   Hit    030   Weight  021
    Defend  000   CF Df  000   Evade  020   Cost    036
    Effect: None
    A light polearm designed for thrusting.
    
    Javelin               1540G
    Attack  021   CF At  000   Hit    032   Weight  024
    Defend  000   CF Df  000   Evade  022   Cost    036
    Effect: None
    A short, metal-tipped spear.
    
    Halberd               2080G
    Attack  030   CF At  000   Hit    034   Weight  027
    Defend  000   CF Df  000   Evade  024   Cost    036
    Effect: None
    Polearm with an axe blade, a spear point and a pick.
    
    Bardiche              2760G
    Attack  039   CF At  000   Hit    037   Weight  030
    Defend  000   CF Df  000   Evade  026   Cost    036
    Effect: None
    An elongated battle axe.
    
    Benkei Glaive         4600G
    Attack  059   CF At  010   Hit    058   Weight  038
    Defend  000   CF Df  000   Evade  030   Cost    036
    Effect: None
    Polearm with a long, curved bladed.
    
    Naginata              5080G
    Attack  070   CF At  020   Hit    046   Weight  042
    Defend  000   CF Df  000   Evade  032   Cost    036
    Effect: None
    Single-edged polearm designed to slash enemy.
    
    Snake Pike            5760G
    Attack  082   CF At  026   Hit    050   Weight  046
    Defend  000   CF Df  000   Evade  034   Cost    036
    Effect: None
    Pike whose blade undulates like a snake.
    
    Longinus              6540G
    Attack  094   CF At  032   Hit    054   Weight  050
    Defend  000   CF Df  010   Evade  037   Cost    036
    Effect: None
    Legendary lance with blood red tip.
    
    Culnrikolnne          7300G
    Attack  106   CF At  044   Hit    073   Weight  058
    Defend  000   CF Df  008   Evade  043   Cost    036
    Effect: None
    Spear that pierces the fabric of time and space.
    
    Zeneth Lance            10G
    Attack  133   CF At  060   Hit    068   Weight  062
    Defend  010   CF Df  016   Evade  051   Cost    036
    Effect: Sandman 25%
    Lance that holds the power of Zeneth.
    
    
    _Boomerang_
    
    Boomerang              560G
    Attack  010   CF At  002   Hit    025   Weight  011
    Defend  000   CF Df  000   Evade  000   Cost    034
    Effect: None
    Flat, V-shaped weapon that returns to the thrower.
    
    Blue Cutter           1220G
    Attack  019   CF At  005   Hit    027   Weight  014
    Defend  000   CF Df  000   Evade  000   Cost    034
    Effect: None
    Throwing card made of steel plate.
    
    Silver Edge           1820G
    Attack  028   CF At  008   Hit    024   Weight  017
    Defend  000   CF Df  005   Evade  000   Cost    034
    Effect: None
    Small boomerang made of silver.
    
    Steel Wing            1880G
    Attack  037   CF At  000   Hit    036   Weight  020
    Defend  000   CF Df  000   Evade  000   Cost    034
    Effect: None
    Steel boomerang with sharpened edge.
    
    Dual Edge             3120G
    Attack  057   CF At  018   Hit    031   Weight  028
    Defend  000   CF Df  000   Evade  000   Cost    034
    Effect: None
    Double-bladed boomerang.
    
    Soarer                3340G
    Attack  071   CF At  000   Hit    044   Weight  032
    Defend  000   CF Df  000   Evade  000   Cost    034
    Effect: None
    Boomerang that is customized for use in battle.
    
    Rimdyska              4400G
    Attack  082   CF At  022   Hit    042   Weight  036
    Defend  000   CF Df  007   Evade  000   Cost    034
    Effect: None
    Steel ring with sharp outer edge.
    
    Cutback               4540G
    Attack  093   CF At  024   Hit    045   Weight  040
    Defend  000   CF Df  008   Evade  000   Cost    034
    Effect: None
    Weapon made to hit enemies from their blind spots.
    
    Flying Terror
    Attack  104   CF At  034   Hit    053   Weight  048
    Defend  000   CF Df  010   Evade  000   Cost    034
    Effect: None
    Thrown weapon with exceptional rotational speed.
    
    Kashis' Breath          10G
    Attack  116   CF At  052   Hit    062   Weight  051
    Defend  000   CF Df  012   Evade  052   Cost    034
    Effect: Acc Guard
    Boomerang that flies with the swiftness of Kashis.
    
    
    _Morning Star_
    
    Morning Star           560G
    Attack  008   CF At  002   Hit    025   Weight  023
    Defend  001   CF Df  003   Evade  015   Cost    033
    Effect: Cures sleep
    Spiked metal ball that is attached to the shaft by a chain.
    
    Ball and Chain         850G
    Attack  018   CF At  003   Hit    027   Weight  026
    Defend  002   CF Df  003   Evade  016   Cost    033
    Effect: Cures sleep
    Morning star with a large, round metal ball.
    
    Bladed Fury           1090G
    Attack  028   CF At  004   Hit    029   Weight  029
    Defend  002   CF Df  004   Evade  017   Cost    033
    Effect: Cures sleep
    Two double-bladed axes connected by a chain.
    
    Solidthorns           1410G
    Attack  038   CF At  005   Hit    031   Weight  032
    Defend  003   CF Df  004   Evade  018   Cost    033
    Effect: Cures sleep
    Morning star with bladed spikes.
    
    Rocksmite             2000G
    Attack  060   CF At  006   Hit    036   Weight  038
    Defend  004   CF Df  005   Evade  020   Cost    033
    Effect: Cures sleep
    Weapon that is capable of pulverizing rocks.
    
    Battle Flail          2280G
    Attack  074   CF At  007   Hit    039   Weight  041
    Defend  004   CF Df  006   Evade  022   Cost    033
    Effect: Cures confusion
    Flail with a shaft covered with spikes.
    
    Bone Crusher          2560G
    Attack  086   CF At  008   Hit    042   Weight  045
    Defend  004   CF Df  006   Evade  024   Cost    033
    Effect: Phys Hit +10%
    Weapon designed to crush enemy's bone.
    
    Wicked Chain          2840G
    Attack  098   CF At  010   Hit    045   Weight  049
    Defend  005   CF Df  007   Evade  026   Cost    033
    Effect: Cures confusion
    Chained weapon which offers versatility in usage.
    
    Chains of Doom       ?????G
    Attack  112   CF At  015   Hit    053   Weight  057
    Defend  006   CF Df  009   Evade  030   Cost    033
    Effect: Cures sleep
    Weapon with several chains attached to the shaft.
    
    Gote's Anger            10G
    Attack  168   CF At  022   Hit    255   Weight  086
    Defend  012   CF Df  015   Evade  042   Cost    040
    Effect: Blind 25%
    Morning star which emanates Gote's anger.
    
    
    _Bow_
    
    Short Bow             1140G
    Attack  009   CF At  003   Hit    030   Weight  013
    Defend  000   CF Df  002   Evade  000   Cost    037
    Effect: None
    A small-sized bow that is easy to use.
    
    Long Bow              1600G
    Attack  018   CF At  004   Hit    032   Weight  016
    Defend  000   CF Df  002   Evade  000   Cost    037
    Effect: None
    A large bow designed for long-range attack.
    
    Glitter Arrow         2660G
    Attack  036   CF At  004   Hit    037   Weight  022
    Defend  000   CF Df  005   Evade  000   Cost    037
    Effect: None
    Bow that shoots arrow that glistens brightly.
    
    Rippled Bow           3640G
    Attack  056   CF At  008   Hit    063   Weight  030
    Defend  000   CF Df  000   Evade  000   Cost    037
    Effect: None
    A beautiful bow with flowing curves.
    
    Yew Bow               4680G
    Attack  066   CF At  011   Hit    046   Weight  034
    Defend  000   CF Df  008   Evade  000   Cost    037
    Effect: None
    A long bow made of yew.
    
    Rain Maker            5480G
    Attack  088   CF At  000   Hit    064   Weight  042
    Defend  000   CF Df  010   Evade  000   Cost    037
    Effect: None
    Steel bow with stabilizer attached to it.
    
    Dancing Bee          ?????G
    Attack  112   CF At  000   Hit    073   Weight  050
    Defend  000   CF Df  000   Evade  000   Cost    037
    Effect: None
    Bow designed for rapid firing.
    
    Bow of Gote             10G
    Attack  136   CF At  026   Hit    078   Weight  054
    Defend  000   CF Df  023   Evade  023   Cost    037
    Effect: Blind 25%
    Bow that bestows Gote's accuracy on the wielder.
    
    
    ------------
    ( b) Armor )
    -----------
    
    
    _Robe_
    
    Feigm Robe             570G
    Attack  000   CF At  000   Hit    000   Weight  013
    Defend  003   CF Df  008   Evade  015   Cost    000
    Effect: None
    Preferred robe for the Coinfeigm users.
    
    Mithril Coat          1560G
    Attack  000   CF At  000   Hit    000   Weight  028
    Defend  015   CF Df  041   Evade  018   Cost    000
    Effect: None
    A sturdy coat made of mithril silver.
    
    Robe of Wisdom        2990G
    Attack  000   CF At  000   Hit    000   Weight  038
    Defend  030   CF Df  051   Evade  022   Cost    000
    Effect: None
    Robe that offers protection from Coinfeigms.
    
    Moon Tunic            4020G
    Attack  000   CF At  000   Hit    000   Weight  050
    Defend  040   CF Df  080   Evade  031   Cost    000
    Effect: None
    The moon sages' masterpiece.
    
    Silver Robe           4490G
    Attack  000   CF At  010   Hit    000   Weight  058
    Defend  050   CF Df  086   Evade  037   Cost    000
    Effect: None
    Robe that was bathed in milky white light.
    
    Zeneth Robe             10G
    Attack  000   CF At  015   Hit    000   Weight  062
    Defend  070   CF Df  092   Evade  069   Cost    000
    Effect: Immobile Guard
    Robe blessed by Zeneth.
    
    Kashis Robe             10G
    Attack  000   CF At  010   Hit    025   Weight  056
    Defend  106   CF Df  098   Evade  079   Cost    000
    Effect: Decoin Guard
    Robe blessed by Kashis.
    
    Robe of Ema             10G
    Attack  000   CF At  020   Hit    000   Weight  060
    Defend  060   CF Df  111   Evade  069   Cost    000
    Effect: Refined CF 
    Robe blessed by Ema.
    
    Elvilla's Garb          10G
    Attack  000   CF At  025   Hit    000   Weight  078
    Defend  118   CF Df  170   Evade  135   Cost    032
    Effect: Coin Guard
    Holy garb blessed by Elvilla.
    
    
    _Armor_
    
    Cloth Armor            380G
    Attack  000   CF At  000   Hit    000   Weight  016
    Defend  007   CF Df  000   Evade  005   Cost    000
    Effect: None
    Unencumbering armor made of cloth.
    
    Leather Armor          650G
    Attack  000   CF At  000   Hit    000   Weight  020
    Defend  011   CF Df  004   Evade  006   Cost    000
    Effect: None
    An armor made of harden leather.
    
    Ring Mail              930G
    Attack  000   CF At  000   Hit    000   Weight  024
    Defend  020   CF Df  012   Evade  007   Cost    000
    Effect: None
    Armor with metal rings sewn to leather backing.
    
    Bronze Mail           1540G
    Attack  000   CF At  000   Hit    000   Weight  032
    Defend  025   CF Df  016   Evade  008   Cost    000
    Effect: None
    A suit of armor made of bronze.
    
    Chain Mail            1910G
    Attack  000   CF At  000   Hit    000   Weight  036
    Defend  035   CF Df  021   Evade  010   Cost    000
    Effect: None
    Armor made of interlocking metal rings.
    
    Plate Mail            2170G
    Attack  000   CF At  000   Hit    000   Weight  040
    Defend  045   CF Df  026   Evade  012   Cost    000
    Effect: None
    Armor which consists of metal plates.
    
    Armor of Light        2700G
    Attack  000   CF At  000   Hit    000   Weight  045
    Defend  055   CF Df  031   Evade  014   Cost    000
    Effect: None
    Armor that was tempered at a temple.
    
    Beast Armor           2870G
    Attack  000   CF At  000   Hit    000   Weight  055
    Defend  065   CF Df  036   Evade  022   Cost    000
    Effect: None
    Suit of armor with wavy pattern on its surface.
    
    Mail of Amu             10G
    Attack  020   CF At  000   Hit    000   Weight  066
    Defend  130   CF Df  062   Evade  040   Cost    000
    Effect: Confuse Guard
    Plate mail blessed by Amu.
    
    Sonova Vest             10G
    Attack  010   CF At  000   Hit    000   Weight  068
    Defend  137   CF Df  056   Evade  035   Cost    000
    Effect: Refined Attack
    Vest blessed by Sonova.
    
    Gote's Armor            10G
    Attack  005   CF At  005   Hit    035   Weight  064
    Defend  124   CF Df  068   Evade  040   Cost    000
    Effect: Fear Guard
    Full body armor blessed by Gote.
    
    Vugtis' Garb            10G
    Attack  025   CF At  000   Hit    041   Weight  085
    Defend  160   CF Df  140   Evade  077   Cost    000
    Effect: Weapon Guard
    War garb blessed by Vugtis.
    
    
    ----------------
    ( c) Accessory )
    ----------------
    
    Pointy Hat             400G
    Attack  000   CF At  002   Hit    000   Weight  002
    Defend  001   CF Df  005   Evade  000   Cost    000
    Effect: None
    A tall, pointy hat with large brim.
    
    Priest's Hat          1180G
    Attack  000   CF At  005   Hit    000   Weight  010
    Defend  010   CF Df  012   Evade  000   Cost    000
    Effect: None
    Hat worn by priests in ceremonial acts.
    
    Veil of Light         2000G
    Attack  000   CF At  015   Hit    000   Weight  015
    Defend  015   CF Df  020   Evade  000   Cost    000
    Effect: None
    Veil that is told to have starlight woven in.
    
    Circlet               3190G
    Attack  000   CF At  010   Hit    000   Weight  023
    Defend  020   CF Df  020   Evade  000   Cost    000
    Effect: None
    Hair ornament with 6 gems of different colors.
    
    Headgear               480G
    Attack  000   CF At  000   Hit    000   Weight  004
    Defend  005   CF Df  003   Evade  000   Cost    000
    Effect: None
    Leather helm that reduces damage to the head.
    
    Openface               990G
    Attack  000   CF At  000   Hit    000   Weight  012
    Defend  012   CF Df  006   Evade  000   Cost    000
    Effect: None
    Helmet that provides wide angle of view.
    
    Dragon Helm           1720G
    Attack  000   CF At  000   Hit    000   Weight  017
    Defend  020   CF Df  008   Evade  000   Cost    000
    Effect: None
    Helm made of overlapping metal plates.
    
    Iron Helm               10G
    Attack  005   CF At  000   Hit    000   Weight  025
    Defend  028   CF Df  012   Evade  000   Cost    000
    Effect: None
    Black helm made of iron that covers the entire head.
    
    Hachigane             2690G
    Attack  010   CF At  000   Hit    010   Weight  020
    Defend  024   CF Df  010   Evade  005   Cost    000
    Effect: None
    Helmet with additional protection on the forehead. 
    
    Boots                  660G
    Attack  000   CF At  000   Hit    005   Weight  005
    Defend  007   CF Df  000   Evade  015   Cost    000
    Effect: Jump +1
    A protective footwear for rugged terrain.
    
    Winged Boots           770G
    Attack  000   CF At  000   Hit    005   Weight  007
    Defend  010   CF Df  000   Evade  020   Cost    000
    Effect: Jump +1
    Boots that enhance the wearer's movement.
    
    Lucky Charm            500G
    Attack  000   CF At  000   Hit    000   Weight  001
    Defend  004   CF Df  004   Evade  004   Cost    000
    Effect: None
    A charm for safe return.
    
    Amulet                1000G
    Attack  000   CF At  006   Hit    006   Weight  002
    Defend  006   CF Df  010   Evade  006   Cost    000
    Effect: None
    A charm for victory.
    
    Headband              1500G
    Attack  008   CF At  008   Hit    008   Weight  005
    Defend  008   CF Df  016   Evade  008   Cost    000
    Effect: None
    Headband that makes the wearer feel strong.
    
    Turquoise             1280G
    Attack  000   CF At  000   Hit    000   Weight  010
    Defend  005   CF Df  005   Evade  005   Cost    000
    Effect: Confuse Guard
    Turquoise pendant that calms the wearer.
    
    Mermaid Beads           10G
    Attack  000   CF At  000   Hit    000   Weight  015
    Defend  000   CF Df  005   Evade  000   Cost    000
    Effect: Poison Guard
    Pearl necklace that makes the wearer happy.
    
    Moon Necklace           10G
    Attack  000   CF At  005   Hit    005   Weight  005
    Defend  000   CF Df  005   Evade  000   Cost    000
    Effect: Sleep Guard
    Necklace made of moonstone.
    
    
    -----------
    ( d) Item )
    -----------
    
    
    _HP Recovery_
    
    Recover Seed           500G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    040
    Effect: Restores 50 HP
    
    Healing Fruit         2000G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    040
    Effect: Restores 100 HP
    
    Nut of Vigor          5000G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    060
    Effect: Restores 300 HP
    
    Blessed Fruit        50000G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    080
    Effect: Restores HP fully
    
    
    _Abnormal Status Recovery_
    
    Antidote              2000G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    060
    Effect: Cures poisoning
    
    Eyedrop                700G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    040
    Effect: Cures blinding
    
    Unbind                1000G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    040
    Effect: Cures immobility
    
    Braven                1000G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    040
    Effect: Cures fear
    
    Sedative              2000G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    040
    Effect: Cures confusion
    
    Awakener              1500G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    060
    Effect: Cures sleep
    
    Refeigm               1500G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    060
    Effect: Cures CF disability
    
    Panacea              10000G
    Attack  000   CF At  000   Hit    000   Weight  000
    Defend  000   CF Df  000   Evade  000   Cost    080
    Effect: Cures all negative effects
    
    
    ----------------
    ( e) Coinfeigm )
    ----------------
    
    
    _Amu_
    
    Grulla
    Lv. 1 fire Coinfeigm
    
    Greis
    Lv. 2 fire Coinfeigm
    
    Gruned
    Lv. 3 fire Coinfeigm
    
    Gren
    Lv. 4 fire Coinfeigm
    
    
    _Ema_
    
    Gaiga
    Lv. 1 earth Coinfeigm
    
    Gaiz
    Lv. 2 earth Coinfeigm
    
    Galfo
    Lv. 3 earth Coinfeigm
    
    Gain
    Lv. 4 earth Coinfeigm
    
    
    _Sonova_
    
    Bonga
    Lv. 1 explosion Coinfeigm
    
    Bondes
    Lv. 2 explosion Coinfeigm
    
    Bondeo
    Lv. 3 explosion Coinfeigm
    
    Bolunga
    Lv. 4 explosion Coinfeigm
    
    
    _Zeneth_
    
    Blisu
    Lv. 1 water Coinfeigm
    
    Blista
    Lv. 2 water Coinfeigm
    
    Blen
    Lv. 3 water Coinfeigm
    
    Bleeya
    Lv. 4 water Coinfeigm
    
    
    _Gote_
    
    Laira
    Lv. 1 lightning Coinfeigm
    
    Laicle
    Lv. 2 lightning Coinfeigm
    
    Laizon
    Lv. 3 lightning Coinfeigm
    
    Laineed
    Lv. 4 lightning Coinfeigm
    
    
    _Kashis_
    
    Zel
    Lv. 1 wind Coinfeigm
    
    Zepherd
    Lv. 2 wind Coinfeigm
    
    Zephin
    Lv. 3 wind Coinfeigm
    
    Zeno
    Lv. 4 wind Coinfeigm
    
    
    _Elvilla_
    
    Cure
    Lv. 1 life restoration Coinfeigm
    
    Cure Re
    Lv. 2 life restoration Coinfeigm
    
    Cure Zu
    Lv. 3 life restoration Coinfeigm
    
    Re Move
    Cures the target from immobility
    
    Re Lite
    Cures the target from blinding
    
    Re Laks
    Cures the target from fear
    
    Re Pure
    Cures the target from poisoning
    
    Re Lake
    Cures the target from sleep
    
    Re Tein
    Cures the target from confusion
    
    Re Coin
    Cures the target from CF disability
    
    Gaush
    Protects the target from shoot
    
    Resis
    Temporarily protects the target from all negative effects
    
    Re Cure
    Fully restores 1 person's HP
    
    Re Vin
    Restores incapacitated target's HP by 10%
    
    
    _Vugtis_
    
    Spika
    Blinds the target
    
    Depin
    Renders the target immobile
    
    Terror
    Strikes fear in target's heart
    
    Ora Van
    Breaks the target's armor
    
    
    -----------
    ( f) Seal )
    -----------
    
    Note that the collection below is mostly being picked up. I don't know the 
    price, therefore, I take the sell price and double it up.
    
    
    _Amu_
    Fire                   800G
    Red                   1000G
    Flame                 1700G
    Sword                22300G
    Inferno               1800G
    Entity               28310G
    Amu Emblem              10G
    
    
    _Ema_
    Earth                  800G
    Brown                 1000G
    Russet                1700G
    Ema Crest             8130G
    Land                  1800G
    Spirit               28310G
    Ema Emblem              10G
    
    
    _Sonova_
    Force                  800G
    Yellow                1000G
    Brimstone             1700G
    Impact                1800G
    Chaos                28310G
    Sonova Emblem           10G
    
    
    _Zeneth_
    Ice                    800G
    Blue                  1000G
    Frost                 1700G
    Spear                22300G
    Glacier               1800G
    Thundra              28310G
    Zeneth Emblem           10G
    
    
    _Gote_
    Lightning              800G
    Purple                1000G
    Spark                 1700G
    Gote Crest            8130G
    Bow                  22300G
    Thunderclap           1800G
    Mirage               28310G
    Gote Emblem             10G
    
    
    _Kashis_
    Wind                   800G
    Green                 1000G
    Breeze                1700G
    Dagger               22300G
    Mistral               1800G
    Tempest              28310G
    Kashis Emblem           10G
    
    
    _Elvilla_
    White                44300G
    
    _Vugtis_
    Black                24000G
    Domination              10G
    Shadow                 100G
    Tys Emblem          199998G
    
    
    -------------
    ( g) Manual )
    -------------
    
    Determination
    Learn Skill Phys Hit +10%
    
    Rise and Shine
    Learn Skill Sleep Guard
    
    Well-Being
    Learn Skill Seven Guard
    
    Weapons Guide
    Learn Skill Weapon Guard
    
    Maintenance
    Learn Skill Armor Guard
    
    Ornament Book
    Learn Skill Acc Guard
    
    Way of Sword
    Learn Skill Life and Death
    
    Sonova Codex
    Learn Skill Sonova's Aid
    
    
    ------------
    ( h) Shops )
    ------------
    
         These are the things that shops sell in each Chapters.
    
    Shops in Chapter 1 sells:
    
    Weapon
    Carmine Ring           490G
    Dagger                 530G
    Short Sword            580G
    Stone Axe              940G
    Spear                  840G
    Boomerang              560G
    Morning Star           560G
    Short Bow             1140G
    
    Armor
    Feigm Robe             570G
    Cloth Armor            380G
    Pointy Hat             400G
    Headgear               480G
    
    Item
    Recover Seed           500G
    Healing Fruit         2000G
    Eyedrop                700G
    
    Coin
    Grulla                1020G
    Grulla                1320G
    Gaiga                 1020G
    Gaiga                 1320G
    Bonga                 1020G
    Bonga                 1320G
    Blisu                 1020G
    Blisu                 1320G
    Laira                 1020G
    Laira                 1320G
    Zel                   1020G
    Zel                   1320G
    Cure                  1020G
    Cure                  1320G
    
    Seal
    Fire                   800G
    Earth                  800G
    Force                  800G
    Ice                    800G
    Lightning              800G
    Wind                   800G
    
    
    Shops in Chapter 2 sells:
    
    Weapon
    Carmine Ring           490G
    Stone Ring             850G
    Dagger                 530G
    Ceramic Knife          710G
    Short Sword            580G
    Broad Sword           1140G
    Stone Axe              940G
    Hand Axe              1620G
    Spear                  840G
    Javelin               1540G
    Boomerang              560G
    Blue Cutter           1220G
    Morning Star           560G
    Ball and Chain         850G
    Short Bow             1140G
    Long Bow              1600G
    
    Armor
    Feigm Robe             570G
    Cloth Armor            380G
    Leather Armor          650G
    Pointy Hat             400G
    Headgear               480G
    Lucky Charm            500G
    
    Item
    Recover Seed           500G
    Healing Fruit         2000G
    Eyedrop                700G
    Unbind                1000G
    
    Coin
    Grulla                1120G
    Grulla                1420G
    Grulla                1720G
    Gaiga                 1120G
    Gaiga                 1420G
    Gaiga                 1720G
    Bonga                 1120G
    Bonga                 1420G
    Bonga                 1720G
    Blisu                 1120G
    Blisu                 1420G
    Blisu                 1720G
    Laira                 1120G
    Laira                 1420G
    Laira                 1720G
    Zel                   1120G
    Zel                   1420G
    Zel                   1720G
    Cure                  1520G
    Cure                  1370G
    Cure                  1720G
    Re Lite               1320G
    Re Lite               1720G
    Spika                 1020G
    Spika                 1320G
    
    Seal
    Fire                   800G
    Earth                  800G
    Force                  800G
    Ice                    800G
    Lightning              800G
    Wind                   800G
    Shadow                 100G
    
    
    Shops in Chapter 3 sells:
    
    Weapon
    Carmine Ring           490G
    Stone Ring             850G
    Thorned Ring          1680G
    Dagger                 530G
    Ceramic Knife          710G
    Main Gauche Knife     1300G
    Short Sword            580G
    Broad Sword           1140G
    Bastard Sword         2240G
    Stone Axe              940G
    Hand Axe              1620G
    War Hammer            2940G
    Spear                  840G
    Javelin               1540G
    Bardiche              2760G
    Boomerang              560G
    Blue Cutter           1220G
    Steel Wing            1880G
    Morning Star           560G
    Ball and Chain         850G
    Solidthorns           1410G
    Short Bow             1140G
    Long Bow              1600G
    Glitter Arrow         2660G
    
    Armor
    Feigm Robe             570G
    Mithril Coat          1560G
    Cloth Armor            380G
    Leather Armor          650G
    Ring Mail              930G
    Pointy Hat             400G
    Headgear               480G
    Openface               990G
    Lucky Charm            500G
    
    Item
    Recover Seed           500G
    Healing Fruit         2000G
    Eyedrop                700G
    Unbind                1000G
    Braven                1000G
    
    Coin
    Grulla                2020G
    Grulla                2120G
    Greis                 1820G
    Gaiga                 2020G
    Gaiga                 2120G
    Gaiz                  1820G
    Bonga                 2020G
    Bonga                 2120G
    Bondes                1820G
    Blisu                 2020G
    Blisu                 2120G
    Blista                1820G
    Laira                 2020G
    Laira                 2120G
    Laicle                1820G
    Zel                   2020G
    Zel                   2120G
    Zephard               1820G
    Cure                  1970G
    Cure                  2020G
    Cure Re               1820G
    Re Move               1420G
    Re Move               1920G
    Re Lite               1920G
    Re Lite               1920G
    Spika                 1920G
    Spika                 1920G
    Depin                 1420G
    
    Seal
    Fire                   800G
    Inferno               1800G
    Earth                  800G
    Land                  1800G
    Force                  800G
    Impact                1800G
    Ice                    800G
    Glacier               1800G
    Lightning              800G
    Thunderclap           1800G
    Wind                   800G
    Mistral               1800G
    Shadow                 100G
    
    
    Shops in Chapter 4 sells:
    
    Weapon
    Carmine Ring           490G
    Stone Ring             850G
    Thorned Ring          1680G
    Dragon Claw           2730G
    Dagger                 530G
    Ceramic Knife          710G
    Main Gauche Knife     1300G
    Falchion              1800G
    Short Sword            580G
    Broad Sword           1140G
    Bastard Sword         2240G
    Flamberge             4480G
    Stone Axe              940G
    Hand Axe              1620G
    War Hammer            2940G
    Tomahawk              4260G
    Spear                  840G
    Javelin               1540G
    Bardiche              2760G
    Benkei Glaive         4600G
    Boomerang              560G
    Blue Cutter           1220G
    Steel Wing            1880G
    Dual Edge             3120G
    Morning Star           560G
    Ball and Chain         850G
    Solidthorns           1410G
    Rocksmite             2000G
    Short Bow             1140G
    Long Bow              1600G
    Glitter Arrow         2660G
    Rippled Bow           3640G
    
    Armor
    Feigm Robe             570G
    Mithril Coat          1560G
    Robe of Wisdom        2990G
    Cloth Armor            380G
    Leather Armor          650G
    Ring Mail              930G
    Chain Mail            1910G
    Pointy Hat             400G
    Priest's Hat          1180G
    Headgear               480G
    Openface               990G
    Boots                  660G
    Lucky Charm            500G
    Amulet                1000G
    
    Item
    Recover Seed           500G
    Healing Fruit         2000G
    Antidote              2000G
    Eyedrop                700G
    Unbind                1000G
    Braven                1000G
    Awakener              1500G
    
    Coin
    Grulla                2620G
    Greis                 2320G
    Greis                 3120G
    Gaiga                 2620G
    Gaiz                  2320G
    Gaiz                  3120G
    Bonga                 2620G
    Bondes                2320G
    Bondes                3120G
    Blisu                 2620G
    Blista                2320G
    Blista                3120G
    Laira                 2620G
    Laicle                2320G
    Laicle                3120G
    Zel                   2620G
    Zephard               2320G
    Zephard               3120G
    Cure                  2520G
    Cure Re               2370G
    Cure Re               3120G
    Re Lite               2420G
    Re Lite               3020G
    Re Move               2420G
    Re Move               3020G
    Re Laks               2520G
    Re Laks               3120G
    Spika                 2420G
    Spika                 3020G
    Depin                 2320G
    Depin                 2270G
    Terror                1920G
    
    Seal
    Fire                   800G
    Inferno               1800G
    Earth                  800G
    Land                  1800G
    Force                  800G
    Impact                1800G
    Ice                    800G
    Glacier               1800G
    Lightning              800G
    Thunderclap           1800G
    Wind                   800G
    Mistral               1800G
    White                44300G
    Shadow                 100G
    
    
    Shops in Chapter 5 sells:
    
    Weapon
    Carmine Ring           490G
    Stone Ring             850G
    Thorned Ring          1680G
    Dragon Claw           2730G
    Silver Ring           2340G
    Dagger                 530G
    Ceramic Knife          710G
    Main Gauche           1300G
    Falchion              1800G
    Orichalch             2030G
    Short Sword            580G
    Broad Sword           1140G
    Bastard Sword         2240G
    Flamberge             4480G
    Scimitar              4100G
    Stone Axe              940G
    Hand Axe              1620G
    War Hammer            2940G
    Tomahawk              4260G
    Damascus Axe          4880G
    Spear                  840G
    Javelin               1540G
    Bardiche              2760G
    Benkei Glaive         4600G
    Naginata              5080G
    Boomerang              560G
    Blue Cutter           1220G
    Steel Wing            1880G
    Dual Edge             3120G
    Soarer                3340G
    Morning Star           560G
    Ball and Chain         850G
    Solidthorns           1410G
    Rocksmite             2000G
    Battle Flail          2280G
    Short Bow             1140G
    Long Bow              1600G
    Glitter Arrow         2660G
    Rippled Bow           3640G
    Yew Bow               4680G
    
    Armor
    Feigm Robe             570G
    Mithril Coat          1560G
    Robe of Wisdom        2990G
    Cloth Armor            380G
    Leather Armor          650G
    Ring Mail              930G
    Chain Mail            1910G
    Plate Mail            2170G
    Pointy Hat             400G
    Priest's Hat          1180G
    Headgear               480G
    Openface               990G
    Dragon Helm           1720G
    Boots                  660G
    Lucky Charm            500G
    Amulet                1000G
    
    Item
    Recover Seed           500G
    Healing Fruit         2000G
    Nut of Vigor          5000G
    Antidote              2000G
    Eyedrop                700G
    Unbind                1000G
    Braven                1000G
    Sedative              2000G
    Awakener              1500G
    Refeigm               1500G
    
    Coin
    Greis                 2820G
    Greis                 3520G
    Gruned                3320G
    Gaiz                  2820G
    Gaiz                  3520G
    Galfo                 3320G
    Bondes                2820G
    Bondes                3520G
    Bondeo                3320G
    Blista                2820G
    Blista                3520G
    Blen                  3320G
    Laicle                2820G
    Laicle                3520G
    Laizon                3320G
    Zephard               2820G
    Zephard               3520G
    Zephin                3320G
    Cure Re               2720G
    Cure Re               3520G
    Cure Zu               3320G
    Re Lite               3520G
    Re Move               2870G
    Re Laks               3520G
    Re Laks               3620G
    Re Pure               1920G
    Re Lake               3320G
    Spika                 3520G
    Depin                 2770G
    Terror                2520G
    Terror                3120G
    
    Seal
    Fire                   800G
    Red                   1000G
    Inferno               1800G
    Earth                  800G
    Brown                 1000G
    Land                  1800G
    Force                  800G
    Yellow                1000G
    Impact                1800G
    Ice                    800G
    Blue                  1000G
    Glacier               1800G
    Lightning              800G
    Purple                1000G
    Thunderclap           1800G
    Wind                   800G
    Green                 1000G
    Mistral               1800G
    White                44300G
    Shadow                 100G
    
    
    Shops in Chapter 6 sells:
    
    Weapon
    Stone Ring             850G
    Thorned Ring          1680G
    Dragon Claw           2730G
    Silver Ring           2340G
    Cestus                3090G
    Ceramic Knife          710G
    Main Gauche           1300G
    Falchion              1800G
    Orichalch             2030G
    Veelas                2450G
    Broad Sword           1140G
    Bastard Sword         2240G
    Flamberge             4480G
    Scimitar              4100G
    Filangi               5300G
    Hand Axe              1620G
    War Hammer            2940G
    Tomahawk              4260G
    Damascus Axe          4880G
    Pluto's Axe           6260G
    Javelin               1540G
    Bardiche              2760G
    Benkei Glaive         4600G
    Naginata              5080G
    Snake Pike            5760G
    Blue Cutter           1220G
    Steel Wing            1880G
    Dual Edge             3120G
    Soarer                3340G
    Cutback               4540G
    Ball and Chain         850G
    Solidthorns           1410G
    Rocksmite             2000G
    Battle Flail          2280G
    Wicked Chain          2840G
    Long Bow              1600G
    Glitter Arrow         2660G
    Rippled Bow           3640G
    Yew Bow               4680G
    Rain Maker            5480G
    
    Armor
    Feigm Robe             570G
    Mithril Coat          1560G
    Robe of Wisdom        2990G
    Moon Tunic            4020G
    Leather Armor          650G
    Ring Mail              930G
    Chain Mail            1910G
    Plate Mail            2170G
    Armor of Light        2700G
    Pointy Hat             400G
    Priest's Hat          1180G
    Veil of Light         2000G
    Headgear               480G
    Openface               990G
    Dragon Helm           1720G
    Hachigane             2690G
    Boots                  660G
    Winged Boots           770G
    Lucky Charm            500G
    Amulet                1000G
    Headband              1500G
    
    Item
    Recover Seed           500G
    Healing Fruit         2000G
    Nut of Vigor          5000G
    Antidote              2000G
    Eyedrop                700G
    Unbind                1000G
    Braven                1000G
    Sedative              2000G
    Awakener              1500G
    Refeigm               1500G
    
    Coin
    Greis                 4420G
    Gruned                4020G
    Gaiz                  4420G
    Galfo                 4020G
    Bondes                4420G
    Bondeo                4020G
    Blista                4420G
    Blen                  4020G
    Laicle                4420G
    Laizon                4020G
    Zephard               4420G
    Zephin                4020G
    Cure Re               4120G
    Cure Re               4020G
    Cure Zu               3520G
    Re Lite               3420G
    Re Move               3320G
    Re Laks               4120G
    Re Pure               2670G
    Re Pure               3020G
    Re Lake               2320G
    Re Lake               3320G
    Re Tein               2470G
    Re Coin               3920G
    Spika                 3720G
    Depin                 3070G
    Terror                3620G
    
    Seal
    Fire                   800G
    Red                   1000G
    Flame                 1700G
    Inferno               1800G
    Earth                  800G
    Brown                 1000G
    Russet                1700G
    Land                  1800G
    Force                  800G
    Yellow                1000G
    Brimstone             1700G
    Impact                1800G
    Ice                    800G
    Blue                  1000G
    Frost                 1700G
    Glacier               1800G
    Lightning              800G
    Purple                1000G
    Spark                 1700G
    Thunderclap           1800G
    Wind                   800G
    Green                 1000G
    Breeze                1700G
    Mistral               1800G
    White                44300G
    Shadow                 100G
    
    
    
    ================
    (( 10. Skills ))
    ================
    
         Note that the weapons and armors granted by the Deities will appear as 
    an item, not as a skill.
    
         As for those whose wondering how I got these skills when I'm still in 
    the beginning of the game, I've actually reached somewhere further when I've 
    been planning to make this list. But all of a sudden, my memory card stopped 
    functioning. All my save games are lost. Fortunately I've this list done 
    before that happened. So I've decided to make a walkthrough as well.
    
         As for the Deities Elvilla and Vugtis, thanks to TeamXK's info in 
    GameFAQs message board AND my friend's GameShark  :) Unfortunately, he didn't 
    wish to be mentioned, for  his mysterious reason...
    
    
    ----------
    ( a) Amu )
    ----------
    
    1.  Amu's Aid
        Amu grants divine protection
    
    2.  Counter 10%
        10% chance of counterattack
    
    3.  Phys Dmg +10%
        Physical damage increses by 10%
    
    4.  Confuse Guard
        Protects from confusion
    
    5.  Arms Master
        Critical area widens
    
    6.  Threaten 10%
        10% chance of fear/hit
    
    7.  Sleep Guard
        Protects from sleep
    
    8.  Counter 20%
        20% chance of counterattack
    
    9.  Arm Break 10%
        10% chance of armor break/hit
    
    10. Champion
        Hit/evade/damage up when HP is low
    
    11. Threaten 25%
        25% chance of feat/hit
    
    12. Counter 30%
        30% chance of counterattack
    
    13. Phys Dmg +20%
        Physical damage increases by 20%
    
    14. Wpn Break 10%
        10% chance of weapon break/hit
    
    15. Mail of Amu
        Plate mail blessed by Amu
    
    16. Sword of Amu
        Sacred sword imbued with the strength of Amu
    
    
    ----------
    ( b) Ema )
    ----------
    
    1.  Ema's Aid
        Ema grants divine protection
    
    2.  Absorb 10%
        Absorb 10% of damage you inflict
    
    3.  CF Dmg -10%
        Coinfeigm damage received -10%
    
    4.  Poison 10%
        10% chance of poisoning/hit
    
    5.  CF Dmg +10%
        Coinfeigm damage increases by 10%
    
    6.  Blind Guard
        Protects from blinding
    
    7.  Absorb 30%
        Absorb 30% of damage you inflict
    
    8.  Equip Coin +1
        Number of coins equipped +1
    
    9.  CF Dmg -20%
        Coinfeigm damage received -20%
    
    10. Poison 25%
        25% chance of poisoning/hit
    
    11. Refined CF
        Coinfeigm Cost -20%
    
    12. Absorb 50%
        Absorb 50% of damage you inflict
    
    13. CF Dmg +20%
        Coinfeigm damage increases by 10%
    
    14. Lizard's Leg
        Necessary for ritual of light
    
    15. Robe of Ema
        Robe blessed by Ema
    
    16. Ema Ring
        Ring made from a clear, red stone
    
    
    -------------
    ( c) Sonova )
    -------------
    
    1.  Sonova's Aid
        Sonova grants divine protection
    
    2.  HP +10%
        Maximum HP increases by 10%
    
    3.  Phys Dmg -10%
        Physical damage received -10%
    
    4.  Decoin 10%
        10% chance of CF disability/hit
    
    5.  HP +20%
        Maximum HP inceases by 20%
    
    6.  Poison Guard
        Protects from poisoning
    
    7.  Firm Stance
        Protects from shoot
    
    8.  HP +30%
        Maximum HP increases by 30%
    
    9.  Acc break 10%
        10% chance of accessory break/hit
    
    10. Phys Dmg -20%
        Physical damage received -20%
    
    11. Decoin 25%
        25% chance of CF disability/hit
    
    12. Refined Attack
        Physical attack cost -20%
    
    13. HP +50%
        Maximum HP inceases by 50%
    
    14. Coin Break 10%
        10% chance of coin break/hit
    
    15. Axe of Sonova
        War axe blessed by Sonova
    
    16. Sonova Vest
        Vest blessed by Sonova
    
    
    -------------
    ( d) Zeneth )
    -------------
    
    1.  Zeneth's Aid
        Zeneth grants divine protection
    
    2.  Luck +10%
        Luck increases by 10%
    
    3.  Dealer
        Bonus money increases slightly
    
    4.  Charm 10%
        10% chance of confusion/hit
    
    5.  Immobile Guard
        Protects from immobility
    
    6.  Sandman 10%
        10% chance of sleep/hit
    
    7.  CF Success +10%
        Coinfeigm success rate +10%
    
    8.  Luck +20%
        Lcuk increases by 20%
    
    9.  Trader
        Bonus money increases
    
    10. Charm 25%
        25% chance of confusion/hit
    
    11. Luck +30%
        Luck increases by 30%
    
    12. Sandman 25%
        25% chance of sleep/hit
    
    13. CF Success +20%
        Coinfeigm success rate +20%
    
    14. Bat's Wing
        Necessary for ritual of darkness
    
    15. Zeneth Robe
        Robe blessed by Zeneth
    
    16. Zeneth Lance
        Lance that holds the power of Zeneth
    
    
    -----------
    ( e) Gote )
    -----------
    
    1.  Gote's Aid
        Gote grants divine protection
    
    2.  Exp +10%
        Acquired EXP increases by 10%
    
    3.  Phys Hit +10%
        Physical attack hit rate +10%
    
    4.  Hawk's Eye
        Hidden items become visible
    
    5.  Blind 10%
        10% chance of blinding/hit
    
    6.  Fear Guard
        Protect from fear
    
    7.  EXP +20%
        Acquired EXP increases by 20%
    
    8.  Phys Hit +20%
        Physical attack hit rate +20%
    
    9.  Armor Guard
        Protects armor from breaking
    
    10. Blind 25%
        25% chance of blinding/hit
    
    11. Counter 50%
        50% chance of counterattack
    
    12. EXP +30%
        Acquired EXP increases by 30%
    
    13. Weapon Guard
        Protects weapon from breaking
    
    14. Gote's anger
        Morning star which emanates Gote's anger
    
    15. Bow of Gote
        Bow that bestows Gote's accuracy on the wielder
    
    16. Gote's Armor
        Full body armor blessed by Gote
    
    
    -------------
    ( f) Kashis )
    -------------
    
    1.  Kashis' Aid
        Kashis grants divine protection
    
    2.  DEV +10%
        Acquired DEV increases by 10%
    
    3.  Jump +1
        Climbing ability increases by 1
    
    4.  Phys Evade +10%
        Physical attack evade rate +10%
    
    5.  Immobile 10%
        10% chance of immobility/hit
    
    6.  Decoin Guard
        Protects from CF disability
    
    7.  DEV +20%
        Aquired DEV increases by 20%
    
    8.  Jump +2
        Climbing ability increases by 2
    
    9.  Acc Guard
        Protects accessory from breaking
    
    10. Immobile 25%
        25% chance of immobility/hit
    
    11. Phys Evade +20%
        Physical attack evade rate +20%
    
    12. Coin Guard
        Protects Coinfeigm from breaking
    
    13. DEV +30%
        Aquired DEV increases by 30%
    
    14. Kashis' Breath
        Boomerang that flies with the swiftness of Kashis
    
    15. Kashis Robe
        Robe blessed by Kashis
    
    16. Kashis' Will
        Knife which contains Kashis' will
    
    
    --------------
    ( g) Elvilla )
    --------------
    
    1.  Luck +50%
        Luck increases by 50%
    
    2.  Phys Hit +30%
        Physical attack hit rate +30%
    
    3.  Equip Coin +2
        Number of coins equipped +2
    
    4.  DEV +50%
        Acquired DEV increases by 50%
    
    5.  Seven Guard
        Protects from all negative effects
    
    6.  Jump +3
        Climbing ability increases by 3
    
    7.  CF Dmg -30%
        CF damage received -30%
    
    8.  Absorb 100%
        Absorbs 100% of damage you inflict
    
    9.  Phys Evade +30%
        Physical attack evasion rate +30%
    
    10. CF Dmg +30%
        CF damage increases by 30%
    
    11. Break Guard
        Protects all items from breaking
    
    12. CF Success +30%
        Coinfeigm success rate +30%
    
    13. EXP +50%
        Acquired EXP increases by 50%
    
    14. Elvilla's Garb
        Holy garb blessed by Elvilla
    
    15. Celestial Ring
        Ring with Ixian script etched on its surface
    
    16. Final Guard
        Seven Guard + Break Guard
    
    
    -------------
    ( h) Vugtis )
    -------------
    
    1.  Counter 50%
        50% chance of counterattack
    
    2.  Merchant
        Bonus money increases drastically
    
    3.  Phys Dmg +30%
        Physical damage increases by 30%
    
    4.  Phys Dmg -30%
        Physical damage received -30%
    
    5.  Arm Break 25%
        25% chance of armor break/hit
    
    6.  Wpn Break 25%
        25% chance of weapon break/hit
    
    7.  Acc Break 25%
        25% chance of accessory break/hit
    
    8.  Coin Break 25%
        25% chance of coin break/hit
    
    9.  Life and Death
        Hit/evade/damage up when HP is low
    
    10. Seven Pains
        Causes all negative effects/hit
    
    11. Seven Guard
        Protects from all negative effects
    
    12. Counter 100%
        100% chance of counterattack
    
    13. Break Guard
        Protects all items from breaking
    
    14. Star Blade
        Sword made from the shard of elemental wisdom
    
    15. Vugtis' Garb
        War garb blessed by Vugtis
    
    16. Break All
        Breaks all items/hit
    
    
    
    ====================
    (( 11. Strategies ))
    ====================
    
         This section is devoted to tricks, or better said Strategies on 
    defeating specific battles or specific combinations of enemies. Contributions 
    are welcomed. In fact, I think I will make this section to be fully depended 
    on contributors.
    
    
    ---------------------
    Chicken Lure Strategy
    ---------------------
    
    Sender
    Rangga Arya Gandamana (rangga_arya@yahoo.com)
    
    Circumstance
    Combination of Bow-man and Magician
    
    Description
         As you know, magician and archer are deadly combination. Magic attacks 
    can damage your party's Hp up to 50% and also attack in groups. Archer are 
    like sniper in the game. They are weak but can be annoying. Archers are also 
    in high places where you can't reach them. Even though their attack are not 
    strong like magic, they can never run out of arrows.
    
         To defeat a magician, you need to have at least two archers. And then, 
    follow these steps:
    
    1.  Put your archers in high position.
    2.  Second, send one of your ally which is a magician to lure the enemies
        magician. The enemy will cast magic on your ally but can only give little
        damage.
    3.  Retreat your magician so that the enemies magician come to chase
        him/her.
    4.  When the enemy is at your archers target area, quickly attack them until
        they die. Remember also to cure your magician's Hp. For the archers, try
        to attack the enemies only once then do a session. After the session,
        your archer's attack will become more powerful.
    
         To defeat archer you need to lure them with a strong and own a lot of 
    Hp. Send your ally to the archer's target area. This will trigger his/her 
    attack. Try to hide near a wall because archers can't attack you if you are 
    hiding behind walls. Well, that depends on where the archers are. After a few 
    time attacking your ally (eventually miss), the archers will come after you. 
    This time you can stay put hiding or lure him/her to your party's attack 
    range. If the archer is in your magician's attack range you can cast your 
    most powerful magic to attack him/her.
    
    
    
    ===========================
    (( 12. How to contact me ))
    ===========================
    
         Well, my contacts are actually written above but I'll write it down 
    again.
    
                               < ngkleong@hotmail.com >
                                     ICQ 55261040
                                     [Inferno II]
    
    
         I accept only contributions, suggestion and errors regarding THIS 
    walkthrough. I might be able to answer a few questions though... But I'm not 
    good in answering. No stupid questions, please! All answerable questions will 
    be posted below this, which is under "Asked Questions"
    
         I will ignore those with questions regarding the future chapters, which 
    is not covered by this walkthrough. Also, NO PERSONAL QUESTIONS  ;) Well, 
    maybe if it's not THAT personal, I'll answer. Finally, PLEASE!!! No grammar 
    mistakes or spelling mistakes understandable.
    
         It would be appreciated if you input the game's name that you'll be 
    contributing or asking, in this case, Hoshigami, as the subject no matter 
    what type of contribution or question it is.
    
         To the webmasters, I'm sorry, but I will not accept any requests on 
    using my FAQ, with my private reason. Please understand.
    
         Contributors who contribute via e-mail will be replied to notify you 
    that I received your contributions.
    
         You see, my English is not even near "average" in usage so don't send in 
    hard-to-understand words, ok?  ^_^;
    
    
    
    =========================
    (( 13. Asked questions ))
    =========================
    
         Here, I'll copy out all the questions E-MAILED to me which I SEE IS 
    INTERESTING. So, if those who e-mailed me questions but it's not posted here, 
    I might either lost the original message or I didn't find it quite 
    interesting  ^^;
    
    ---------------------------------------------------------------------
    Sender
    "Mark" <topgun@mydestiny.net>
    
    Question
    "I have finished the game already but I <CENSORED> by the ending. I would 
    just like to clarify if you have finished the game already, is your game 
    ending: <SPOILER>"
    
    Answer
    Well, Mark, it is already confirmed that there is various endings in 
    Hoshigami... So it's not weird if I've got a different ending than yours.
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    Sender
    Knightflame18@aol.com
    
    Question
    1.  "How many endings does Hoshigami have?"
    2.  "How many hours do you think the whole game play is?"
    
    Answer
    1.  I'm not sure about it...
    2.  I'm not sure either... I writes my FAQ with my PS and Hoshigami on so
        that I can sometimes clarify something such as place name.
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    Sender
    Lib8719@cs.com
    
    Question
    "Do you know of any GameShark codes yet?"
    
    Answer
    Well, IF I really want some codes (I said IF!), I'll visit GameShark.com. You 
    could too!
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    Sender
    Rangga Arya Gandamana <rangga_arya@yahoo.com>
    
    Question
    1.  "During the end of chapter 2, there was question whether Fazz should go 
        on or send a messenger. I chose to go on. Because of my decision I had to
        fight some hard battle. What if I choose to send a messenger? Will the
        story be different? What if I didn't recruited Elena or maybe she died
        during battle will that have an effect on the story?"
    
    2.  "I'm also wandering about the priest  of water. During the mission in
        chapter 3 we only need to defeat Leimrey to win the battle (impossible to
        do before killing those damned magician and archer). Can I save the water
        priest? But I couldn't save her because the magician next to Leimrey was
        always casting magic on her. Do you know a better strategy?"
    
    3.  "My friend told me that this game have 5 endings. Is it true? How can I
        get those endings?"
    
    4.  "How many chapters are there in this game?"
    
    Answer
    1.  Yes. I think EVERY choices you get in Hoshigami DOES effect your story
        line and also your ability to recruit some characters. Please refer to
        "Characters list" section for more details.
    
    2.  Yes again. Every characters you get to control in battles is save-able.
        They will also be available for you to recruit later in the game too. As
        for the strategy, just rush Leia all the way through the enemy's party
        and to join your own party. Don't care of other enemies. Also try
        shooting peoples out of the way on your way. Heal when HP is low.
    
    3.  I don't know about this... I'm sorry, but I can't help  ^^;
    
    4.  Wooops, I wrote that there's 7 Chapters and it's wrong... There's 6 long
        Chapters in Hoshigami.
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    Sender
    Hockeyisverygood@aol.com
    
    Question
    "I know this may seem dumb but is this game impossible? i mean it seems like 
    the enemies level up WITH me tactics ogre and ff tactics were alot easier do 
    you have any tips on making it easier?"
    
    Answer
         Uhh... No, it's... not a dumb question... It's still counted as a 
    newbie's question... Your question is exactly like mine when I first played 
    the game. All you'll need is a good warm-up in Tower of Trial before 
    advancing to the next battle. Raise your level to about 2 levels higher than 
    your next battle's enemies' level to have an easy battle.
    
         As for the level tricks, many will do. Like, hit your own party member, 
    cast healing spells on own party member on purpose, or use items on own party 
    member would do too. Try them out!
    ---------------------------------------------------------------------
    
    
    
    =================
    (( 14. Credits ))
    =================
    
    ---Special Thanks----------------------------------------------------
    My parents
    ---------------------------------------------------------------------
    - For bringing me into this world  :)
    - For buying me this computer, that PS and also this game.
    - For encouraging me in doing this walkthrough because it's my interest.
    
    ---Special Thanks----------------------------------------------------
    Kao Megura (kmegura@yahoo.com)
    ---------------------------------------------------------------------
    - For letting me use his Copyright notice.
    
    ---Special Thanks----------------------------------------------------
    Atlus
    ---------------------------------------------------------------------
    - For creating Hoshigami!
    - On TeamXK's request, for the Characters list section!
    
    ---Special Thanks----------------------------------------------------
    TeamXK
    ---------------------------------------------------------------------
    - For his info about how to get the deities Elvilla and Vugtis in
      GameFAQs message board.
    - Also for his permission to use his info about how to get various
      characters.
    
    ---Thanks------------------------------------------------------------
    Rangga Arya Gandamana (rangga_arya@yahoo.com)
    ---------------------------------------------------------------------
    - For contributing the battling trick "Chicken Lure Strategy".
    - Also for an info about Deities and how they work on peoples.
    
    ---Thanks------------------------------------------------------------
    Daniel Clews (gruesomegil@hotmail.com)
    ---------------------------------------------------------------------
    - For sending in a suggestion about making a section to describe about
      Coinfeigms and Seals.
    
    ---Thanks------------------------------------------------------------
    Tek Yin (justine_the_blue@yahoo.com)
    ---------------------------------------------------------------------
    - For sending in a (another would be a better word) suggestion about
      Coinfeigms and Seals...
    
    ---Thanks------------------------------------------------------------
    Allan Lau (allancw2000@yahoo.com)
    ---------------------------------------------------------------------
    - For the suggestion in making a section about the House of Session. I don't
      know...
    
    ---Thanks------------------------------------------------------------
    Daniel Sleutel (dantheman41@yahoo.com)
    ---------------------------------------------------------------------
    - For another suggestion in making a section about the House of Session.
    
    ---Thanks------------------------------------------------------------
    GameFaqs (www.gamefaqs.com)
    ---------------------------------------------------------------------
    - For posting this walkthrough.
    
    ---Thanks------------------------------------------------------------
    You (your_e-mail@site.com)
    ---------------------------------------------------------------------
    - For reading this walkthrough.
    
    
    
    ======================
    (( 15. Author's note))
    ======================
    
    As I said, this is the third FAQ I've made. The last two was:
    - Eternal Eyes
    - Saiyuki
    
    Thank you for reading my walkthrough!
    Good Luck on beating the game!
    
    The last updated and this walkthrough, itself, can be obtained from these 
    following sites as of at 21/11/2003:
    1. GameFaqs (www.gamefaqs.com)
    
    
    Copyright 2001-2003 by Ng Kim Leong