__________  __________                               __________
        `-.    .-`  `-.    .-`                               `-.    .-`
           \  /        \  /                                     \  /   
           |  |        |  |                                     |  |   
           |  |        |  |                                     |  |   
           |  *--------*  |                                     |  |   
           |              |      O   S   H   I   G   A   M      |  |   
           |  .--------.  |                                     |  |   
           |  |        |  |                                     |  |   
           |  |        |  |                                     |  |   
           /  \        /  \                                     /  \   
        .-*    *-.  .-*    *-.                               .-*    *-.

                                     Ruining Blue Earth

-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-

                         Hoshigami Ruining Blue Earth
                             For Sony Playstation
                         Version 1.21 21/11/2003 Final
                    By Ng Kim Leong (ngkleong@hotmail.com)
                                 ICQ 55261040

                      Copyright 2001-2003 Ng Kim Leong

    "Hoshigami" is (c) Atlus U.S.A., Inc. and (c) MAXFIVE 1999, 2000, 2001

       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       || This walkthrough will be made as spoiler-free as possible ||
       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



==============
(( Contents ))
==============

1.  Disclaimer
2.  Updates
3.  Introduction
4.  Contribution
5.  To do list
6.  Battling
7.  Walkthrough
8.  Characters list

9.  Items list
    a) Weapon
    b) Armor
    c) Accessory
    d) Item
    e) Coin
    f) Seal
    g) Manual
    h) Shops

10. Skills
    a) Amu
    b) Ema
    c) Sonova
    d) Zeneth
    e) Gote
    f) Kashis
    g) Elvilla
    h) Vugtis

11. Strategies
12. How to contact me
13. Asked questions
14. Credits
15. Author's note



====================
(( 1.  Disclaimer ))
====================

     This document is protected by US Copyright Law, and the Berne Copyright 
Convention of 1976. It is for private and personal use only--it cannot be 
reprinted in part or in whole, or reproduced in any way or in any form 
(written or otherwise). It is a free document that cannot be used in any sort 
of commercial transaction, including selling it or giving it away as a gift. 
This FAQ was created and is owned by me, Darren Ng. All copyrights and 
trademarks are acknowledged and respected that are not specifically mentioned 
herein. This FAQ cannot be referenced, altered, or used by anybody (including 
webmasters, publishers, and magazine staff) without my express written 
permission. Remember, plagiarism is a crime and is punishable by law.


     The Copyright notice is being picked from Kao Megura's Super Street 
Fighter II X (Saturn) FAQ with his permission.

     Special thanks to him.



=================
(( 2.  Updates ))
=================


++++++++++++++++
[ Version 1.21 ]
++++++++++++++++
21/11/2003

- Just to update some information on copyrights.


++++++++++++++++
[ Version 1.20 ]
++++++++++++++++
17/1/2001

- Yay! The walkthrough is finally finished! Now for the sub-sections.
- Since the walkthrough's finished, the "To do list" section should be
  updated too...
- Updated again sections shown in the "Content" section.
- Added another section "Battling" to help some newbies.


++++++++++++++++
[ Version 1.10 ]
++++++++++++++++
15/1/2001

- Added the skills list for Elvilla and Vugtis Deities, with the help of
  TeamXK's post in the GameFAQs message board. Thanks to him.
- Added "Characters list" section for you all guys to know how to get
  characters! This thanks goes to TeamXK too.
- Walkthrough now covers up to Battle #33 (Layeta third battle), set with
  hidden items and bonus items
- Also updated most of the sections, all mentioned in "Content" section
  above. Webmasters should go look out for the "How to contact me" section.
- Finally, added another new section: "Strategies". This comes with
  a new strategy.


++++++++++++++++
[ Version 1.00 ]
++++++++++++++++
1/1/2002

- Hurrah!!! I've started my third walkthrough!!!
- Added the following sections into my newly made walkthrough:
  - Disclaimer
  - Updates
  - Introduction
  - Contribution
  - Walkthrough
  - Items List
  - Skills
  - How to contact me
  - Asked questions
  - Credits
  - Author's note
- Walkthrough covers up to Battle #13 (Echo Forest), set with hidden items
  and bonus items.  No session items though...
- ASCII logo is up.



======================
(( 3.  Introduction ))
======================

     Should this section be about me or about the game?  ^^

     Well, Hoshigami is yet another Strategy RPG game this year. Like many 
Strategy RPG games, you'll need to plan your strategy to win each battles in 
Hoshigami. Unfortunately, it (the strategy) won't be covered in this FAQ 
because this FAQ is actually made with only hidden items in mind.



======================
(( 4.  Contribution ))
======================

     Well, did you notice if I missed something or is there any errors in the 
walkthrough? Have a trick or tips to share? If you do, please kindly send it 
to me so that I can correct my walkthrough. Please, please, pretty please... 
Your name and e-mail address will be added into the "Credits" Section as a 
token of appreciation. Also, if you find any places confusing to you, please 
contact me too. If you didn't notice, my e-mail address and my ICQ number is

                           < ngkleong@hotmail.com >
                                 ICQ 55261040
                                 [Inferno II]

     It would be appreciated if you input the game's name that you'll be 
contributing, in this case, Hoshigami, as the subject no matter what type of 
contribution it is.

     Your contribution is greatly needed and appreciated. Thanks.



====================
(( 5.  To do list ))
====================

     Well, here's my little to-do list...

1.  Add more info into the walkthrough
2.  Finish the sections that are incomplete
3.  Cover up all the choices you'll get throughout the game, perhaps
4.  Make another walkthrough!!!  :)



==================
(( 6.  Battling ))
==================

     In Hoshigami, there is a major part of the story line is battle. That is 
why you'll need to know a thing or two about battling before playing 
Hoshigami.


--------------
What is gained
--------------

     Each battle in Hoshigami will award you something by winning a battle. 
Yes, the Bonus Items and the Bonus Money... But there is more. You get Exp. 
points every time you hit a people (Yes, regardless who they are, your ally 
or your enemy!). Apart from Exp. Point, you get Dev. points too. To get these 
points, you'll need to SUCCESSFULLY attack an enemy or cast a spell. If an 
attack is missed, no points will therefore be awarded.

     Apart from all these valuable points, you'll get hidden items, if you 
finds them, of course. These hidden items can be a weapon, an armor, an 
accessory, a coin, a seal, an item or a manual.


-----------
Leveling up
-----------

     Like most RPG games in the world, Hoshigami features "Level" of a 
character. "Level" means the powerfulness of a character. So, the higher 
level your characters are, the more stronger you will be and therefore, the 
easier your battles will be. In order to level up, you'll need 100 Exp. 
points or more. To get these 100 Exp. points, other than the battles you will 
fight in the story, you should visit the Tower of Trial. Tower of Trial plays 
like a training ground in Hoshigami. Note that if you handle more than 100 
Exp. points at a time, the extended Exp. points will be gone, leaving you 
leveled up, but 0 Exp. point to start with.

     Each level up you get will increase your main attributes. That is what 
makes you strong. Each attributes will be described below. The highest you 
can get is Lv. 99, I think, which seems impossible too because you can 
already finish the game at Lv. 60+.


----------
Attributes
----------

     Main attributes, shown to the left in a status screen, is the core of a 
character. Each attributes plays a different role in your character because 
they will effect your character's sub-attributes. They will all be described 
below.

+-----------+---------------+
| Attribute | Effects       |
+-----------+---------------+
|    STR    | Attack        |
|           | Movement Cost |
+-----------+---------------+
|    SPI    | CF At         |
|           | CF Df         |
+-----------+---------------+
|    CON    | Defend        |
+-----------+---------------+
|    DEX    | Hit           |
|           | CF At         |
+-----------+---------------+
|    AGL    | CF Df         |
|           | Evade         |
|           | Movement Cost |
+-----------+---------------+
|    LUK    | Hit           |
|           | Evade         |
+-----------+---------------+

+----------------+----------------------------------------------------------+
| Sub-attributes | Description                                              |
+----------------+----------------------------------------------------------+
| Attack         | Attack points is what you'll need to kill. This, though, |
|                | will be countered by enemy's Defend points to reduce the |
|                | damage and Evade points to fail your attack.             |
| Defend         | This is what keep you alive in battlefields. You will    |
|                | Defend points to protect yourself from enemy's normal    |
|                | attacks.                                                 |
| Hit            | This is your normal attack's success rate. Without this, |
|                | your Attack points is pointless. Enemy's Evade points    |
|                | is your Hit points' enemy.                               |
| CF At          | CF At points is very useful for magic users because it   |
|                | determains your Coinfeigm's damage, reduced by enemy's   |
|                | CF Df points.                                            |
| CF Df          | This is your only defence against Coinfeigm attacks. It  |
|                | is essential if you want to stay alive from a magical    |
|                | battle.                                                  |
| Evade          | Evade points is yet another sub-attribute that keeps you |
|                | alive in battlefields. Defend against enemy's normal     |
|                | attack, ain't it better to evade it? High Evade points   |
|                | and your enemy can't even touch you, except if (s)he has |
|                | high Hit points too.                                     |
| Weight         | This is the total weight of all equipments you are       |
|                | currently wearing. It will effect how far you can go.    |
| Movement Cost  | This determains how far you can go, judging from your    |
|                | STR, AGL and Weight points.                              |
+----------------+----------------------------------------------------------+


-----
Deity
-----

     Like most RPG games, Hoshigami, too, have elements. They are Deities. 
They, like other games, will have advantages against one and weak against 
others. Deities too level up like characters. This is what the Dev. points 
are used for. You'll need 100 Dev. points or more to level up and like 
character's level up, extended Dev. points will be gone. Every time they 
level up, they will allow a character to learn certain skills. Each Deities 
have different skills to offer. They are all listed under "Skills" section.

     There are 8 Deities in Hoshigami. They are:

+---------+-----------+----------------+--------------+
| Deity   | Element   | Strong Against | Weak Against |
+---------+-----------+----------------+--------------+
| Amu     | Fire      | Zeneth, Ema    | Gote, Kashis | 
| Ema     | Earth     | Gote, Kashis   | Sonova, Amu  |
| Sonova  | Force     | Ema, Zeneth    | Kashis, Gote |
| Zeneth  | Water     | Kashis, Gote   | Amu, Sonova  |
| Gote    | Lightning | Amu, Sonova    | Ema, Zeneth  |
| Kashis  | Wind      | Sonova, Amu    | Zeneth, Ema  |
| Elvilla | Holy      | ???            | ???          |
| Vugtis  | Darkness  | ???            | ???          |
+---------+-----------+----------------+--------------+

     Note that Elvilla and Vugtis are hidden Deities. To get them, please 
refer to the "Characters list" section for more info. As for their 
information, it's still a mystery to me...


---------
Coinfeigm
---------

     Coinfeigm is an art of magic in Hoshigami. It requires Coin. Coinfeigm's 
element is based on Deities. That is why you can judge which Coin to use by 
the chart above. Coins level up too. You don't get points in order to level 
up a Coin. All you need is to engrave Seals on it to prep it up in order to 
suit it to level up.

     Seals are not engraved as liked. You must pick the right Seal to engrave 
in order to get good results. You can engrave Seals on Coins in every Coin 
shops in every city in Hoshigami.

     The list for Coins and Seals I so far know is listed under "Items list" 
section. Coins too have their own attributes to merge with the sub-attributes 
in characters. They are:

+----------------+----------------------------------------------------------+
| Coin Attribute | Desciption                                               |
+----------------+----------------------------------------------------------+
| MCP            | Max CP stored in Coin. CP's real name is actually        |
|                | "Coinfeigm Point", which is quite similar to Mana Point  |
|                | from other games.                                        |
| CPC            | CP needed to cast a Coinfeigm. It will be deducted from  |
|                | the MCP every time a Coinfeigm is casted.                |
| RC             | RAP points needed to cast a Coinfeigm. It will expend    |
|                | equally to this number.                                  |
| RNG            | Range of the Coinfeigm.                                  |
| AOE            | Area of Effect of the Coinfeigm.                         |
| SR             | Success Rate of the Coinfeigm. This only applies to      |
|                | certain Coins.                                           |
| POT            | Potential (Power) of the Coinfeigm. This will merge with |
|                | a character's CF At points to cause damages and will be  |
|                | deducted by an enemy's CF Df points.                     |
+----------------+----------------------------------------------------------+

     CP in the MCP will regenerate at time and will fully recover after each 
battle.


------
Weapon
------

     In Hoshigami, there are 8 types of weapons. Each have different 
statistics and each one have their own deities. Here's their desciptions:

+---------------------------+---------------------------------------------+
| Description               | Statistics                                  |
+------------------+--------+------+--+---+-----+------+----+-----+-------+
| Weapon           | Deity  |Attack|CF|Hit|Evade|Weight|Cost|Range|Overall|
+------------------+--------+------+--+---+-----+------+----+-----+-------+
| Ring             | Ema    |  4   |1 | 5 |  1  |  1   | 1  |1step|Grade 3|
| Dagger           | Kashis |  3   |2 | 1 |  2  |  3   | 1  |1step|Grade 3|
| Sword            | Amu    |  2   |3 | 2 |  3  |  4   | 2  |1step|Grade 3|
| Axe              | Sonova |  1   |3 | 4 |  4  |  6   | 3  |1step|Grade 4|
| Spear          * | Zeneth |  2   |3 | 3 |  1  |  5   | 3  |2step|Grade 3|
| Boomerang     ** | Kashis |  3   |2 | 4 |  5  |  3   | 2  |8step|Grade 3|
| Morning Star *** | Gote   |  3   |2 | 4 |  2  |  5   | 2  |2step|Grade 4|
| Bow         **** | Gote   |  3   |2 | 3 |  5  |  3   | 3  |6step|Grade 3|
+------------------+--------+------+--+---+-----+------+----+-----+-------+

*   = Diagonally and vertically only; Hits whatever on the way.
**  = All direction; Can be intercepted if anything is on the way.
*** = Diagonally and vertically only; Can be intercepted
****= All direction; Can be intercepted if anything is on the way; Shoots
      slightly up, can avoid middle intercepters from intercepting.

     All the weapons are graded with numbers, 1 being the best. In 
conclusion, all of the weapons have similar overall grades. This means that 
they're all well-balanced. Note that all these statistics are made based on 
the first version of every weapon, which is Carmine Ring, Dagger, Short 
Sword, Stone Axe, Spear, Boomerang, Morning Star and Short Bow. When the 
weapon improves, their other statistics may change but their range will not. 
It is fixed. Choose well which weapon to use!


     That's about all you'll need to know about Hoshigami's battling. Any 
other suggestion? Please don't hesitate to e-mail me about it.



=====================
(( 7.  Walkthrough ))
=====================


------------
Introduction
------------
(About this FAQ)

     Before starting, I want you to know that; some of the locations are 
SOMETIMES wrong... It's due to sometimes I'll get confused with the axis 
format below and also, sometimes I'll count Fazz's starting point when I'm 
needed to place the party members, which is wrong because I'm supposed to 
count that AFTER the placement of party members (You know that the game 
rotates itself SOMETIMES after you've finished placing the party members, 
don't you?). So, if you've spotted some errors throughout my FAQ, please 
write to me, ok? Thanks!

     This FAQ only features one way through the game. Like, if there's an 
alternative way or if-you-don't-get-this-character,-what-will-happen junk, 
it's not featured in this walkthrough. Maybe I'll try to cover this up too in 
the future.

     Since this walkthrough is made with only hidden items in mind, 
therefore, no strategics on how to win a battle will be given.

                                              .
                                        .       .
                                  .               .
                            .                       .
                      .                               .
              Y .                                       .
                9 .                                       .
                  8 .                                    A  .
                    7 .                                       .
             Ex:      6 .                                       .
             ?- (X, Y)  5 .                               .  5  X
             A- (5, 3)    4 .                       .  4
                            3 .               .  3
                              2 .       .  2
                                1 .  1
                                  0

     This is how the battlefield's layout look like in Hoshigami, right? And 
without a coordinator, it'll be hard for me and you to coordinate where an 
item in the battlefield is. Therefore, I've made out this X and Y axis based 
on this layout so that we can follow for easier finding. But there are some 
notes that you must follow. That is:

1.  PLEASE do not rotate your battlefield at the beginning of the game if you
    want to follow this axis. 
2.  Only Fazz (Or the main character in a battle)'s starting points will be
    given out for you to make sure that you're in the right rotation.

     Get it? Well, let's get on to the game!


C H A P T E R  1


----------
Battle #01
----------

Battlefield
Seitan Hills

Fazz's Starting Point
(04, 12)

Hidden Item
(06, 13) Eye Drop
(08, 04) Grulla Coin

Bonus Item
Healing Fruit


----------
Battle #02
----------

Battlefield
Tower of Wind

Fazz's Starting Point
(09, 03)

Hidden Item
(02, 12) Boomerang
(10, 05) Tempest Seal

Bonus Item
Cure Coin


----------
Battle #03
----------

Battlefield
Dissoal

Fazz's Starting Point
(03, 06)

Hidden Item
(09, 11) Leather Armor
(17, 07) Eye Drop

Bonus Item
Determination Manual


----------
Battle #04
----------

Battlefield
Widden Underground Prison

Fazz's Starting Point
(08, 15)

Hidden Item
(07, 02) Hand Axe

Bonus Item
Blue Seal


----------
Battle #05
----------

Battlefield
Widden Valley

Fazz's Starting Point
(14, 03)

Hidden Item
(08, 09) Stone Ring
(15, 07) Ema Crest Seal

Bonus Item
Leather Armor


----------
Battle #06
----------

Battlefield
Seitan Hills II

Fazz's Starting Point
(04, 02)

Hidden Item
(06, 11) Entity Seal
(09, 14) Blue Cutter Boomerang

Bonus Item
Board Sword


----------
Battle #07
----------

Battlefield
Aus

Fazz's Starting Point
(07, 02)

Hidden Item
(12, 07) Openface Acc.
(08, 17) Zepherd Coin

Bonus Item
Cure Re Coin


C H A P T E R  2


----------
Battle #08
----------

Battlefield
Clair Mountains

Fazz's Starting Point
(05, 05)

Hidden Item
(09, 09) Ring Mail Armor
(15, 02) Green Seal

Bonus Item
Sonova Emblem Seal


----------
Battle #09
----------

Battlefield
Savah Canal

Fazz's Starting Point
(03, 03)

Hidden Item
(09, 01) Nut of Vigor
(10, 09) Halberd Spear *

Bonus Item
Braven

* You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get
  this item.


----------
Battle #10
----------

Battlefield
Carmwell

Fazz's Starting Point
(03, 04)

Hidden Item
(08, 10) White Seal
(16, 03) Iron Ring *

Bonus Item
Ring Mail Armor

* Hidden on lower floor


----------
Battle #11
----------

Battlefield
Fort Yugo

Fazz's Starting Point
(02, 11)

Hidden Item
(08, 16) Bronze Mail Armor

Bonus Item
Long Sword


----------
Battle #12
----------

Battlefield
Queld

Fazz's Starting Point
(03, 05)

Hidden Item
(04, 12) Thundra Seal
(16, 02) Blista Coin

Bonus Item
Bronze Mail Armor


C H A P T E R  3


----------
Battle #13
----------

Battlefield
Echo Forest

Fazz's Starting Point
(05, 09)

Hidden Item
(06, 11) Spirit Seal
(13, 06) Bastard Sword

Bonus Item
Robe of Wisdom


----------
Battle #14
----------

Battlefield
Mount. Tesina

Fazz's Starting Point
(05, 03)

Hidden Item
(11, 02) Zeneth Emblem Seal
(05, 10) Boots Acc.

Bonus Item
Main Gauche Knife


----------
Battle #15
----------

Battlefield
Fort Sappharl

Fazz's Starting Location
(02, 04)

Hidden Item
(07, 06) Gaiz Coin
(11, 10) Robe of Wisdom *

Bonus Item
Flamberge Sword

* You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get
  this item.


----------
Battle #16
----------

Battlefield
Lake Ecroga

Fazz's Starting Point
(01, 02)

Hidden Item
(13, 01) Panacea

Bonus Item
Boots Acc.


----------
Battle #17
----------

Battlefield
Temple of Water

Fazz's Starting Point
(03, 06)

Hidden Item
(07, 07) Blue Seal
(12, 02) Battle Flail M' Star
 
Bonus Item
Armor or Light


----------
Battle #18
----------

Battlefield
Inside Temple of Water

Fazz's Starting Point
(04, 08)

Hidden Item
(11, 01) Spear Seal
(16, 10) Glacier Seal

Bonus Item
Blista Coin


----------
Battle #19
----------

Battlefield
Lake Ecroga II

Fazz's Starting Point
(07, 20)

Hidden Item
(02, 17) Mermaid Beads Acc.
 
Bonus Item
Silver Ring


C H A P T E R  4


----------
Battle #20
----------

Battlefield
Kamdell

Fazz's Starting Point
(01, 11)

Hidden Item
(11, 14) Veil of Light Acc. *
(10, 07) Iron Helm

Bonus Item
I missed this one... Can anyone help???

* You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get
  this item.


     Here, I'll need to clarify something, since the story and battles ahead 
is forked. I've been following the route to get Leimray (Refer to "Characters 
list" section).


----------
Battle #21
----------

Battlefield
Kamdell Desert

Fazz's Starting Point
(07, 08)

Hidden Item
(12, 10) Headband Acc.
(01, 05) Panacea

Bonus Item
Re Tein Coin


----------
Battle #22
----------

Battlefield
Temple of Fire

Fazz's Starting Point
(02, 10)

Hidden Item
(06, 06) Panacea
(19, 13) Bone Crusher M' Star

Bonus Item
Veil of Light Acc.


----------
Battle #23
----------

Battlefield
Inside Temple of Fire

Fazz's Starting Point
(03, 06)

Hidden Item
(08, 02) Sword Seal
(16, 10) Amu Emblem Seal

Bonus Item
Moon Tunic Robe


----------
Battle #24
----------

Battlefield
Inside Temple of Fire II

Fazz's Starting Point
(16, 05)

Hidden Item
None

Bonus Item
Gruned Coin


----------
Battle #25
----------

Battlefield
Kamdell Desert II

Fazz's Starting Point
(10, 05)

Hidden Item
None

Bonus Item
Blessed Fruit


----------
Battle #26
----------

Battlefield
Kamdell II

Fazz's Starting Point
(02, 05)

Hidden Item
None

Bonus Item
Panacea



----------
Battle #27
----------

Battlefield
Kamdell III

Fazz's Starting Point
(02, 07)

Hidden Item
None

Bonus Item
None


----------
Battle #28
----------

Battlefield
Roundart

Fazz's Starting Point
(03, 13)

Hidden Item
(08, 08) Gote Emblem Seal
(14, 08) Winged Boots Acc.

Bonus Item
Re Vin Coin


C H A P T E R  5


----------
Battle #29
----------

Battlefield
Sonti Plateau

Fazz's Starting Point
(14, 07)

Hidden Item
(10, 05) Dragon Tooth Knife
(04, 14) Moon Tunic Robe

Bonus Item
Cure Zu Coin


----------
Battle #30
----------

Battlefield
Marfa

Fazz's Starting Point
(02, 09)

Hidden Item
(07, 03) Blessed Fruit
(17, 07) Maintenance Manual

Bonus Item
Re Lake Coin


----------
Battle #31
----------

Battlefield
Layeta

Fazz's Starting Point
(07, 10)

Hidden Item
(10, 11) Tempest Seal
(19, 06) Moon Necklace Acc.

Bonus Item
Kintoki's Axe


----------
Battle #32
----------

Battlefield
Inside Layeta Castle

Fazz's Starting Point
(03, 10)

Hidden Item
(10, 08) Headband Acc.
(17, 16) Mirage Seal

Bonus Item
Weapons Guide Manual


----------
Battle #33
----------

Battlefield
Inside Layeta Castle II

Fazz's Starting Point
(02, 08)

Hidden Item
(16, 06) Turquoise Acc.
(06, 02) Tys Emblem Seal

Bonus Item
Silver Robe


C H A P T E R  6


----------
Battle #34
----------

Battlefield
Temple of Earth

Fazz's Starting Point
(02, 09)

Hidden Item
(04, 07) Ema Emblem Seal
(12, 04) Blessed Fruit

Bonus Item
Beast Armor


----------
Battle #35
----------

Battlefield
Inside Temple of Earth

Fazz's Starting Point
(06, 06)

Hidden Item
(05, 02) Spirit Seal
(19, 06) Gain Coin

Bonus Item
Angelic Ring


----------
Battle #36
----------

Battlefield
Fort La Sulle

Fazz's Starting Point
(03, 03)

Hidden Item
(03, 09) Flying Terror Boomerang
(16, 12) Turquoise Acc.

Bonus Item
Claimh Solais Sword

----------
Battle #37
----------

Battlefield
Aus Plains

Fazz's Starting Point
(11, 08)

Hidden Item
(16, 15) Chaos Seal
(02, 05) Blessed Fruit

Bonus Item
Moon Necklace Acc.


----------
Battle #38
----------

Battlefield
Aus II

Fazz's Starting Point
(05, 09)

Hidden Item
(02, 17) Ring of Death
(16, 03) Black Seal

Bonus Item
Re Cure Coin


----------
Battle #39
----------

Battlefield
Lar Dellue

Fazz's Starting Point
(05, 11)

Hidden Item
(02, 14) Moon Necklace Acc.
(15, 04) White Seal

Bonus Item
Ornament Book Manual


----------
Battle #40
----------

Battlefield
Ixian Temple

Fazz's Starting Point
(11, 04)

Hidden Item
(08, 07) Circlet Acc.
(18, 09) Rise and Shine Manual

Bonus Item
Dancing Bee Bow

----------
Battle #41
----------

Battlefield
Inside Ixian Temple

Fazz's Starting Point
(02, 02)

Hidden Item
(04, 06) Blessed Fruit
(31, 05) Panacea

Bonus Item
Chains of Doom M' Star


----------
Battle #42
----------

Battlefield
Inside Ixian Temple II

Fazz's Starting Point
(03, 08)

Hidden Item
(04, 14) Panacea
(20, 03) Well-Being Manual

Bonus Item
Laevateinn Sword


----------
Battle #43
----------

Battlefield
Inside Ixian Temple III

Fazz's Starting Point
It's too hard to count here...

Hidden Item
None

Bonus Item
None

----------
Battle #44
----------

Battlefield
Inside Ixian Temple

Fazz's Starting Point
It's too hard to count here...

Hidden Item
None

Bonus Item
None


     Huh... Finally, the game ends here... Enjoy the ending! Too bad there's 
no replayability in Hoshigami... Does the multiple endings count as 
replayability?



=========================
(( 8.  Characters list ))
=========================

     Actually, this is a section created to guide you on obtaining characters 
(including Tower of Vugtis and the two hidden Deities, Elvilla and Vugtis).

     First of all, I'd really like to thank TeamXK for letting me use these 
info below. It's all his. And to his request, I'll change the form a little 
bit before posting them up.

     Special thanks to TeamXK again. And to his request, too, he would like 
me to credit Atlus... So, Special thanks to Atlus too for this one.

     You'll need to follow each and every steps to get a corresponding 
Character. So keep your eyes opened for the "Conditions"!



C H A P T E R  1


-------
Romleth
-------

Place obtained
Widden

Conditions
None

How to obtain
     After the prison escape in Battle #04, you'll trigger a sequence with 
Romleth, if he survives from the battle, of course. In the sequence, choose:
1.  "Thank you."
    OR
2.  "I can't let you." --> "Thank you."
:if you want him to join you.


---------
Silphatos
---------

Place obtained
Tower of Wind

Conditions
None

How to obtain
     After Battle #05, you'll be needed to go to the Tower of Wind first (You 
won't get any alternative). There, you'll trigger a sequence with Silhatos. 
In the sequence, choose:
1.  "I gladly accept your offer."
    OR
2.  "Thank you, but..." --> "...I guess you're right."
:if you want him to join you.


C H A P T E R  2


-----
Elena
-----

Place obtained
Dissoal

Conditions
None

How to obtain
     After Battle #07, you'll be exposed with places to go, with the final 
destination Queld (Battle #12). Now, before you reach Queld (Anytime in 
between Battle #07 and Battle #12), you can go to Dissoal to trigger a 
sequence with Elena. In the sequence, choose:
1.  "How much will you pay?"
    OR
2.  "Sorry, find someone else." --> "Alright, you win."
:if you want her to join you. If you've missed this opportunity, there's one 
more ahead, after Battle #19. At this point, answer "Alright."


----
Tinn
----

Place obtained
Fort Yugo

Conditions
Before Battle #04, you'll have a sequence with Romleth. Answer ""...special."
Recruit Elena before you reach Battle #09. You'll get a sequence with Elena. 
Reply "Yeah I was."

How to obtain
     After Battle #11, you'll trigger a sequence with Tinn, if she survives 
the battle, of course. In the sequence, choose:
1.  "Alright..."
    OR
2.  "I still can't let you." --> "Uh huh, especially you and me and everyone
    else."
:if you want her to join you. If you've missed this opportunity, there's one 
more ahead, after battle at Lar Dullue. At this point, answer "Alright."


C H A P T E R  3


------
Chroma
------

Place obtained
Hephaitos' Tower

Conditions
After the Battle #12, a sequence will trigger. At this point, choose "Send a 
messenger."
Reach the top floor of Hephaitos' Tower and select "I know what you are 
saying." in the sequence.

How to obtain
     After the Battle #20, return to the tower and speak with Chroma. Fulfill 
Chroma's request by finding all of her missing weapons in the Tower that 
Sajiri has stolen by using Session Attacks on him. Then, return all the 
weapons and you'll be in a sequence. Choose ""No, not at all." if you want 
her to join you.


C H A P T E R  4


----------
Jacqueline
----------

Place obtained
Lake Ecroga

Conditions
After the Battle #12, a sequence will trigger. At this point, choose "Send a 
messenger."
Before Battle #14, you'll have a sequence with her. Choose "A woman of such 
beauty..."
After the Battle #15, you'll get yet another sequence. Select "I want to help 
them."

How to obtain
     (With Tinn and/or Elena recruited) After Battle #19, you'll have a 
sequence with her (and Tinn or Elena). Choose:
1.  "That's enough!"
    OR
2.  "Well..." then "What's the matter?" --> "Elena, hold on." or "Tinn, hold
    on."
:if you want her to join you.


----
Leia
----

Place obtained
Lake Ecroga

Conditions
After Battle #18, you'll have a sequence with her, if she survives the 
battle, of course. Choose "I can't do that.
After Battle #20, a sequence will trigger. Answer "Let's go to the temple."

How to obtain
     Before Battle #22, go to Temple of Water. Here, you'll have another 
conversation with Leia. Choose "But..." --> "True..." and after these, you'll 
get another choice. Choose "Even Then." if you want to recruit Leimray later.


-----
Gomes
----- 

Place obtained
Clair Oasis

Conditions
After Battle #20, a sequence will trigger. Answer "Let's go to the temple." 

How to obtain
     During the conversation with him at Clair Oasis, select one of the 
following message sequences: 
1.  "Certainly."
    OR 
2.  "Actually..." --> "Alright." 
:if you want him to join you.


-------
Leimray
-------

Place
Kamdell

Conditions
Recruit Tinn after Battle #11, and Leia
After Battle #20, a sequence will trigger. Answer "Let's go to the temple."
During the conversation where Leia joins you select "Even then."
After Battle #24, choose:
1.  "Let's retreat."
    OR
2.  "We'll fight." --> "On second thought..."
After that, you'll have conversation with Gomes again. This time, choose 
"We'll go to the Kamdell Desert."

How to obtain
     After Battle #27, choose: "No, Leimrey" if you want him to join you.


C H A P T E R  6


------
Alveen
------

Place obtained
Clair Oasis

Conditions
After Battle #24, choose:
1.  "Let's retreat."
    OR
2.  "We'll fight." --> "On second thought..."
After Battle #36, spare Alveen's life.


How to obtain
     After the Battle #36, go to Clair Oasis. In the conversation with 
Alveen, choose:
1.  "Come with us."
    OR
2.  "What are you going to do now?", --> "Alveen..."
:if you want him to join you.


----
Luke
----

Place obtained
Temple of Water

Conditions
Have the Tower of Vugtis appear on the world map (See below).
Have Leia, Elena, and Jacqueline recruited into your party.

How to obtain
     After Battle #38, visit the Temple of Water, then select one of the 
following message sequences:
1.  "Of course not."
    OR
2.  "That's not a good idea." then "...Okay"
:if you want him to join you.


-------
Reuperl
-------

Place obtained
Aus

Conditions
At the Prologue of Hoshigami (Before "Chapter 1" rises), in the lengthy 
conversation with Reuperl, answer ""Let's hear what he has to say." --> "I 
can't say no to the king."
After Battle #07, you'll have yet another conversation with Reuperl. Choose 
"Alright."
Have Reuperl survive the Battle #38

How to obtain
     After Battle #39, visit Aus and select one of the following message 
sequences:
1.  "No.", then "Alright."
    OR
2.  "Okay, but...", then "...Alright."
:if you want to recruit him.


-------
Zelstan
-------

Place obtained
Layeta

Conditions
Have Luke, Reuperl, Silphatos, Elena, Leia, Alveen, and Tinn recruited into 
your party.

How to obtain
After Battle #39, visit Layeta, then select one of the following message 
sequences:
1.  "Thank you very much."
    OR
2.  "I'm sorry..." --> "That's right..."
:if you want him to join you.


---------------
Tower of Vugtis
---------------

Conditions
After the Battle #12, a sequence will trigger. At this point, choose "Send a 
messenger."
After Battle #20, a sequence will trigger. Answer "Let's go to the temple."

How to obtain
     After Battle #38, the tower will appear if you have a character who can 
worship Vugtis.


A N Y T I M E


-----------------
Vugtis (as Deity)
-----------------

Conditions
Have a character acquire and equip the following skills:
- Amu's Aid (Amu Lv. 1)
- Sonova's Aid (Sonova Lv. 1)
- Bat's Wing (Zeneth Lv. 14)

How to obtain
     Visit the temple at Marfa or Widden (using the town command) and you'll 
be able to worship Vugtis.


-----------------
Evilla (as Deity)
-----------------

Conditions
Have a character acquire and equip the following skills:
- Kashis' Aid (Kashis Lv. 1)
- Gote's Aid (Gote Lv. 1)
- Lizard's Leg (Ema Lv. 14)

How to obtain
     Visit the temple at Aus or Tus (using the town command) and you'll be 
able to worship Elvilla.



===================
(( 9.  Item List ))
===================


-------------
( a) Weapon )
-------------


_Ring_

Carmine Ring           490G
Attack  003   CF At  009   Hit    020   Weight  005
Defend  004   CF Df  004   Evade  020   Cost    025
Effect: None
Ring with leather strip wrapped around it.

Stone Ring             850G
Attack  008   CF At  017   Hit    022   Weight  007
Defend  000   CF Df  010   Evade  022   Cost    026
Effect: None
Ring chiseled from a hard rock.

Iron Ring             1270G
Attack  013   CF At  025   Hit    024   Weight  009
Defend  000   CF Df  016   Evade  024   Cost    026
Effect: None
Wide-banded ring made of iron.

Thorned Ring          1680G
Attack  018   CF At  033   Hit    026   Weight  011
Defend  000   CF Df  026   Evade  026   Cost    026
Effect: None
Ring with 6 thorns placed around the gem.

Dragon Claw           2730G
Attack  060   CF At  057   Hit    045   Weight  017
Defend  000   CF Df  021   Evade  030   Cost    030
Effect: None
4 interlocked rings modeled after a dragon's claw.

Silver Ring           2340G
Attack  002   CF At  069   Hit    032   Weight  021
Defend  000   CF Df  040   Evade  032   Cost    026
Effect: None
Ring made of silver with runes etched on its surface.

Cestus                3090G
Attack  032   CF At  105   Hit    035   Weight  025
Defend  000   CF Df  047   Evade  034   Cost    026
Effect: None
Metal glove designed for punching.

Ring of Death         2560G
Attack  040   CF At  121   Hit    038   Weight  030
Defend  000   CF Df  000   Evade  037   Cost    026
Effect: CF Dmg +20%
Ring that raises CF's potency by the power of darkness.

Angelic Ring          2800G
Attack  040   CF At  093   Hit    044   Weight  038
Defend  084   CF Df  090   Evade  043   Cost    026
Effect: CF Dmg -20%
Ring that enhances wearer's defence with the power of light.

Master Ring           4640G
Attack  048   CF At  153   Hit    052   Weight  044
Defend  000   CF Df  071   Evade  055   Cost    026
Effect: None
Ring that raises CF to its full potential.

Ema Ring                10G
Attack  040   CF At  137   Hit    048   Weight  041
Defend  010   CF Df  055   Evade  051   Cost    026
Effect: Poison 25%
Ring made from a clear, red stone.

Celestial Ring          10G
Attack  040   CF At  175   Hit    065   Weight  056
Defend  000   CF Df  100   Evade  068   Cost    026
Effect: CF Dmg -30%
Ring with Ixian script etched on its surface.


_Knife_

Dagger                 530G
Attack  009   CF At  005   Hit    045   Weight  012
Defend  000   CF Df  000   Evade  015   Cost    027
Effect: None
A short, double-edged weapon.

Ceramic Knife          710G
Attack  017   CF At  010   Hit    068   Weight  015
Defend  000   CF Df  000   Evade  016   Cost    035
Effect: Arms Master
Knife with high durability.

Main Gauche           1300G
Attack  034   CF At  020   Hit    054   Weight  021
Defend  000   CF Df  005   Evade  018   Cost    027
Effect: Phys Hit +10%
Dagger used for parrying.

Falchion              1800G
Attack  056   CF At  032   Hit    062   Weight  029
Defend  000   CF Df  011   Evade  020   Cost    027
Effect: Phys Dmg +10%
A weapon with thick, curved blade.

Orichalch             2030G
Attack  068   CF At  038   Hit    066   Weight  033
Defend  010   CF Df  014   Evade  022   Cost    027
Effect: CF Dmg +20%
Knife made of rare metal Orichalch.

Dragon Tooth          2260G
Attack  080   CF At  044   Hit    071   Weight  037
Defend  000   CF Df  018   Evade  024   Cost    027
Effect: Poison 10%
Dagger that is designed after a dragon's tooth.

Veelas                2450G
Attack  092   CF At  050   Hit    076   Weight  041
Defend  000   CF Df  022   Evade  026   Cost    027
Effect: Immobile 10%
Knife that cuts through time and space.

Kashis' Will            10G
Attack  116   CF At  083   Hit    104   Weight  052
Defend  010   CF Df  044   Evade  037   Cost    035
Effect: Phys Evade +30%
Knife which contains Kashis' will.


_Sword_

Short Sword            580G
Attack  011   CF At  000   Hit    035   Weight  018
Defend  000   CF Df  000   Evade  010   Cost    032
Effect: None
Short-bladed sword that can be wielded with ease.

Board Sword           1140G
Attack  021   CF At  000   Hit    033   Weight  021
Defend  000   CF Df  000   Evade  011   Cost    032
Effect: None
Sword with a board blade for cutting.

Long Sword            1700G
Attack  031   CF At  000   Hit    041   Weight  024
Defend  000   CF Df  000   Evade  012   Cost    032
Effect: None
A long, double-edged sword.

Bastard Sword         2240G
Attack  041   CF At  000   Hit    039   Weight  027
Defend  000   CF Df  000   Evade  008   Cost    032
Effect: None
Heavy sword designed to crush the enemy's armor.

Flamberge             4480G
Attack  063   CF At  010   Hit    051   Weight  035
Defend  000   CF Df  005   Evade  015   Cost    032
Effect: None
Long sword with the undulating cutting edge.

Scimitar              4100G
Attack  075   CF At  000   Hit    055   Weight  039
Defend  000   CF Df  000   Evade  021   Cost    032
Effect: None
Sabre with long, slim blade.

Filangi               5300G
Attack  100   CF At  000   Hit    059   Weight  047
Defend  000   CF Df  000   Evade  018   Cost    032
Effect: None
Sword with thin, flexible blade.

Claimh Solais         6160G
Attack  115   CF At  000   Hit    069   Weight  055
Defend  000   CF Df  000   Evade  021   Cost    032
Effect: None
A large, saw-toothed sword.

Laevateinn           ?????G
Attack  173   CF At  030   Hit    097   Weight  075
Defend  000   CF Df  021   Evade  036   Cost    043
Effect: Weapon Guard
Blackthorn's sword.

Sword of Amu            10G
Attack  130   CF At  037   Hit    090   Weight  059
Defend  010   CF Df  012   Evade  033   Cost    032
Effect: Champion
Sacred sword imbued with the strength of Amu.

Star Blade              10G
Attack  190   CF At  032   Hit    117   Weight  058
Defend  000   CF Df  027   Evade  041   Cost    032
Effect: Coin Break 10%
Sword made from the shard of elemental wisdom.


_Axe_

Stone Axe              940G
Attack  014   CF At  000   Hit    025   Weight  028
Defend  000   CF Df  000   Evade  005   Cost    040
Effect: None
Axe made of polished rock.

Hand Axe              1620G
Attack  026   CF At  000   Hit    027   Weight  031
Defend  000   CF Df  000   Evade  005   Cost    040
Effect: None
A small, one-handed axe.

War Hammer            2940G
Attack  050   CF At  000   Hit    031   Weight  037
Defend  000   CF Df  000   Evade  006   Cost    040
Effect: None
Hammer with a beak-like blade for tearing armor.

Tomahawk              4260G
Attack  076   CF At  000   Hit    036   Weight  045
Defend  000   CF Df  000   Evade  008   Cost    040
Effect: None
A light, double-bladed axe.

Damascus Axe          4880G
Attack  089   CF At  000   Hit    039   Weight  049
Defend  000   CF Df  000   Evade  009   Cost    040
Effect: None
Axe made of tempered Damascus steel.

Kintoki's Axe         5580G
Attack  103   CF At  000   Hit    042   Weight  053
Defend  000   CF Df  000   Evade  015   Cost    040
Effect: None
Large axe designed to split the enemy's helm in half.

Pluto's Axe           6260G
Attack  117   CF At  000   Hit    045   Weight  057
Defend  000   CF Df  000   Evade  016   Cost    040
Effect: None
Axe used by the ruler of the underworld.

Axe of Sonova
Attack  146   CF At  020   Hit    067   Weight  066
Defend  010   CF Df  017   Evade  019   Cost    040
Effect: Decoin 25%
War axe blessed by Sonova.


_Spear_

Spear                  840G
Attack  012   CF At  000   Hit    030   Weight  021
Defend  000   CF Df  000   Evade  020   Cost    036
Effect: None
A light polearm designed for thrusting.

Javelin               1540G
Attack  021   CF At  000   Hit    032   Weight  024
Defend  000   CF Df  000   Evade  022   Cost    036
Effect: None
A short, metal-tipped spear.

Halberd               2080G
Attack  030   CF At  000   Hit    034   Weight  027
Defend  000   CF Df  000   Evade  024   Cost    036
Effect: None
Polearm with an axe blade, a spear point and a pick.

Bardiche              2760G
Attack  039   CF At  000   Hit    037   Weight  030
Defend  000   CF Df  000   Evade  026   Cost    036
Effect: None
An elongated battle axe.

Benkei Glaive         4600G
Attack  059   CF At  010   Hit    058   Weight  038
Defend  000   CF Df  000   Evade  030   Cost    036
Effect: None
Polearm with a long, curved bladed.

Naginata              5080G
Attack  070   CF At  020   Hit    046   Weight  042
Defend  000   CF Df  000   Evade  032   Cost    036
Effect: None
Single-edged polearm designed to slash enemy.

Snake Pike            5760G
Attack  082   CF At  026   Hit    050   Weight  046
Defend  000   CF Df  000   Evade  034   Cost    036
Effect: None
Pike whose blade undulates like a snake.

Longinus              6540G
Attack  094   CF At  032   Hit    054   Weight  050
Defend  000   CF Df  010   Evade  037   Cost    036
Effect: None
Legendary lance with blood red tip.

Culnrikolnne          7300G
Attack  106   CF At  044   Hit    073   Weight  058
Defend  000   CF Df  008   Evade  043   Cost    036
Effect: None
Spear that pierces the fabric of time and space.

Zeneth Lance            10G
Attack  133   CF At  060   Hit    068   Weight  062
Defend  010   CF Df  016   Evade  051   Cost    036
Effect: Sandman 25%
Lance that holds the power of Zeneth.


_Boomerang_

Boomerang              560G
Attack  010   CF At  002   Hit    025   Weight  011
Defend  000   CF Df  000   Evade  000   Cost    034
Effect: None
Flat, V-shaped weapon that returns to the thrower.

Blue Cutter           1220G
Attack  019   CF At  005   Hit    027   Weight  014
Defend  000   CF Df  000   Evade  000   Cost    034
Effect: None
Throwing card made of steel plate.

Silver Edge           1820G
Attack  028   CF At  008   Hit    024   Weight  017
Defend  000   CF Df  005   Evade  000   Cost    034
Effect: None
Small boomerang made of silver.

Steel Wing            1880G
Attack  037   CF At  000   Hit    036   Weight  020
Defend  000   CF Df  000   Evade  000   Cost    034
Effect: None
Steel boomerang with sharpened edge.

Dual Edge             3120G
Attack  057   CF At  018   Hit    031   Weight  028
Defend  000   CF Df  000   Evade  000   Cost    034
Effect: None
Double-bladed boomerang.

Soarer                3340G
Attack  071   CF At  000   Hit    044   Weight  032
Defend  000   CF Df  000   Evade  000   Cost    034
Effect: None
Boomerang that is customized for use in battle.

Rimdyska              4400G
Attack  082   CF At  022   Hit    042   Weight  036
Defend  000   CF Df  007   Evade  000   Cost    034
Effect: None
Steel ring with sharp outer edge.

Cutback               4540G
Attack  093   CF At  024   Hit    045   Weight  040
Defend  000   CF Df  008   Evade  000   Cost    034
Effect: None
Weapon made to hit enemies from their blind spots.

Flying Terror
Attack  104   CF At  034   Hit    053   Weight  048
Defend  000   CF Df  010   Evade  000   Cost    034
Effect: None
Thrown weapon with exceptional rotational speed.

Kashis' Breath          10G
Attack  116   CF At  052   Hit    062   Weight  051
Defend  000   CF Df  012   Evade  052   Cost    034
Effect: Acc Guard
Boomerang that flies with the swiftness of Kashis.


_Morning Star_

Morning Star           560G
Attack  008   CF At  002   Hit    025   Weight  023
Defend  001   CF Df  003   Evade  015   Cost    033
Effect: Cures sleep
Spiked metal ball that is attached to the shaft by a chain.

Ball and Chain         850G
Attack  018   CF At  003   Hit    027   Weight  026
Defend  002   CF Df  003   Evade  016   Cost    033
Effect: Cures sleep
Morning star with a large, round metal ball.

Bladed Fury           1090G
Attack  028   CF At  004   Hit    029   Weight  029
Defend  002   CF Df  004   Evade  017   Cost    033
Effect: Cures sleep
Two double-bladed axes connected by a chain.

Solidthorns           1410G
Attack  038   CF At  005   Hit    031   Weight  032
Defend  003   CF Df  004   Evade  018   Cost    033
Effect: Cures sleep
Morning star with bladed spikes.

Rocksmite             2000G
Attack  060   CF At  006   Hit    036   Weight  038
Defend  004   CF Df  005   Evade  020   Cost    033
Effect: Cures sleep
Weapon that is capable of pulverizing rocks.

Battle Flail          2280G
Attack  074   CF At  007   Hit    039   Weight  041
Defend  004   CF Df  006   Evade  022   Cost    033
Effect: Cures confusion
Flail with a shaft covered with spikes.

Bone Crusher          2560G
Attack  086   CF At  008   Hit    042   Weight  045
Defend  004   CF Df  006   Evade  024   Cost    033
Effect: Phys Hit +10%
Weapon designed to crush enemy's bone.

Wicked Chain          2840G
Attack  098   CF At  010   Hit    045   Weight  049
Defend  005   CF Df  007   Evade  026   Cost    033
Effect: Cures confusion
Chained weapon which offers versatility in usage.

Chains of Doom       ?????G
Attack  112   CF At  015   Hit    053   Weight  057
Defend  006   CF Df  009   Evade  030   Cost    033
Effect: Cures sleep
Weapon with several chains attached to the shaft.

Gote's Anger            10G
Attack  168   CF At  022   Hit    255   Weight  086
Defend  012   CF Df  015   Evade  042   Cost    040
Effect: Blind 25%
Morning star which emanates Gote's anger.


_Bow_

Short Bow             1140G
Attack  009   CF At  003   Hit    030   Weight  013
Defend  000   CF Df  002   Evade  000   Cost    037
Effect: None
A small-sized bow that is easy to use.

Long Bow              1600G
Attack  018   CF At  004   Hit    032   Weight  016
Defend  000   CF Df  002   Evade  000   Cost    037
Effect: None
A large bow designed for long-range attack.

Glitter Arrow         2660G
Attack  036   CF At  004   Hit    037   Weight  022
Defend  000   CF Df  005   Evade  000   Cost    037
Effect: None
Bow that shoots arrow that glistens brightly.

Rippled Bow           3640G
Attack  056   CF At  008   Hit    063   Weight  030
Defend  000   CF Df  000   Evade  000   Cost    037
Effect: None
A beautiful bow with flowing curves.

Yew Bow               4680G
Attack  066   CF At  011   Hit    046   Weight  034
Defend  000   CF Df  008   Evade  000   Cost    037
Effect: None
A long bow made of yew.

Rain Maker            5480G
Attack  088   CF At  000   Hit    064   Weight  042
Defend  000   CF Df  010   Evade  000   Cost    037
Effect: None
Steel bow with stabilizer attached to it.

Dancing Bee          ?????G
Attack  112   CF At  000   Hit    073   Weight  050
Defend  000   CF Df  000   Evade  000   Cost    037
Effect: None
Bow designed for rapid firing.

Bow of Gote             10G
Attack  136   CF At  026   Hit    078   Weight  054
Defend  000   CF Df  023   Evade  023   Cost    037
Effect: Blind 25%
Bow that bestows Gote's accuracy on the wielder.


------------
( b) Armor )
-----------


_Robe_

Feigm Robe             570G
Attack  000   CF At  000   Hit    000   Weight  013
Defend  003   CF Df  008   Evade  015   Cost    000
Effect: None
Preferred robe for the Coinfeigm users.

Mithril Coat          1560G
Attack  000   CF At  000   Hit    000   Weight  028
Defend  015   CF Df  041   Evade  018   Cost    000
Effect: None
A sturdy coat made of mithril silver.

Robe of Wisdom        2990G
Attack  000   CF At  000   Hit    000   Weight  038
Defend  030   CF Df  051   Evade  022   Cost    000
Effect: None
Robe that offers protection from Coinfeigms.

Moon Tunic            4020G
Attack  000   CF At  000   Hit    000   Weight  050
Defend  040   CF Df  080   Evade  031   Cost    000
Effect: None
The moon sages' masterpiece.

Silver Robe           4490G
Attack  000   CF At  010   Hit    000   Weight  058
Defend  050   CF Df  086   Evade  037   Cost    000
Effect: None
Robe that was bathed in milky white light.

Zeneth Robe             10G
Attack  000   CF At  015   Hit    000   Weight  062
Defend  070   CF Df  092   Evade  069   Cost    000
Effect: Immobile Guard
Robe blessed by Zeneth.

Kashis Robe             10G
Attack  000   CF At  010   Hit    025   Weight  056
Defend  106   CF Df  098   Evade  079   Cost    000
Effect: Decoin Guard
Robe blessed by Kashis.

Robe of Ema             10G
Attack  000   CF At  020   Hit    000   Weight  060
Defend  060   CF Df  111   Evade  069   Cost    000
Effect: Refined CF 
Robe blessed by Ema.

Elvilla's Garb          10G
Attack  000   CF At  025   Hit    000   Weight  078
Defend  118   CF Df  170   Evade  135   Cost    032
Effect: Coin Guard
Holy garb blessed by Elvilla.


_Armor_

Cloth Armor            380G
Attack  000   CF At  000   Hit    000   Weight  016
Defend  007   CF Df  000   Evade  005   Cost    000
Effect: None
Unencumbering armor made of cloth.

Leather Armor          650G
Attack  000   CF At  000   Hit    000   Weight  020
Defend  011   CF Df  004   Evade  006   Cost    000
Effect: None
An armor made of harden leather.

Ring Mail              930G
Attack  000   CF At  000   Hit    000   Weight  024
Defend  020   CF Df  012   Evade  007   Cost    000
Effect: None
Armor with metal rings sewn to leather backing.

Bronze Mail           1540G
Attack  000   CF At  000   Hit    000   Weight  032
Defend  025   CF Df  016   Evade  008   Cost    000
Effect: None
A suit of armor made of bronze.

Chain Mail            1910G
Attack  000   CF At  000   Hit    000   Weight  036
Defend  035   CF Df  021   Evade  010   Cost    000
Effect: None
Armor made of interlocking metal rings.

Plate Mail            2170G
Attack  000   CF At  000   Hit    000   Weight  040
Defend  045   CF Df  026   Evade  012   Cost    000
Effect: None
Armor which consists of metal plates.

Armor of Light        2700G
Attack  000   CF At  000   Hit    000   Weight  045
Defend  055   CF Df  031   Evade  014   Cost    000
Effect: None
Armor that was tempered at a temple.

Beast Armor           2870G
Attack  000   CF At  000   Hit    000   Weight  055
Defend  065   CF Df  036   Evade  022   Cost    000
Effect: None
Suit of armor with wavy pattern on its surface.

Mail of Amu             10G
Attack  020   CF At  000   Hit    000   Weight  066
Defend  130   CF Df  062   Evade  040   Cost    000
Effect: Confuse Guard
Plate mail blessed by Amu.

Sonova Vest             10G
Attack  010   CF At  000   Hit    000   Weight  068
Defend  137   CF Df  056   Evade  035   Cost    000
Effect: Refined Attack
Vest blessed by Sonova.

Gote's Armor            10G
Attack  005   CF At  005   Hit    035   Weight  064
Defend  124   CF Df  068   Evade  040   Cost    000
Effect: Fear Guard
Full body armor blessed by Gote.

Vugtis' Garb            10G
Attack  025   CF At  000   Hit    041   Weight  085
Defend  160   CF Df  140   Evade  077   Cost    000
Effect: Weapon Guard
War garb blessed by Vugtis.


----------------
( c) Accessory )
----------------

Pointy Hat             400G
Attack  000   CF At  002   Hit    000   Weight  002
Defend  001   CF Df  005   Evade  000   Cost    000
Effect: None
A tall, pointy hat with large brim.

Priest's Hat          1180G
Attack  000   CF At  005   Hit    000   Weight  010
Defend  010   CF Df  012   Evade  000   Cost    000
Effect: None
Hat worn by priests in ceremonial acts.

Veil of Light         2000G
Attack  000   CF At  015   Hit    000   Weight  015
Defend  015   CF Df  020   Evade  000   Cost    000
Effect: None
Veil that is told to have starlight woven in.

Circlet               3190G
Attack  000   CF At  010   Hit    000   Weight  023
Defend  020   CF Df  020   Evade  000   Cost    000
Effect: None
Hair ornament with 6 gems of different colors.

Headgear               480G
Attack  000   CF At  000   Hit    000   Weight  004
Defend  005   CF Df  003   Evade  000   Cost    000
Effect: None
Leather helm that reduces damage to the head.

Openface               990G
Attack  000   CF At  000   Hit    000   Weight  012
Defend  012   CF Df  006   Evade  000   Cost    000
Effect: None
Helmet that provides wide angle of view.

Dragon Helm           1720G
Attack  000   CF At  000   Hit    000   Weight  017
Defend  020   CF Df  008   Evade  000   Cost    000
Effect: None
Helm made of overlapping metal plates.

Iron Helm               10G
Attack  005   CF At  000   Hit    000   Weight  025
Defend  028   CF Df  012   Evade  000   Cost    000
Effect: None
Black helm made of iron that covers the entire head.

Hachigane             2690G
Attack  010   CF At  000   Hit    010   Weight  020
Defend  024   CF Df  010   Evade  005   Cost    000
Effect: None
Helmet with additional protection on the forehead. 

Boots                  660G
Attack  000   CF At  000   Hit    005   Weight  005
Defend  007   CF Df  000   Evade  015   Cost    000
Effect: Jump +1
A protective footwear for rugged terrain.

Winged Boots           770G
Attack  000   CF At  000   Hit    005   Weight  007
Defend  010   CF Df  000   Evade  020   Cost    000
Effect: Jump +1
Boots that enhance the wearer's movement.

Lucky Charm            500G
Attack  000   CF At  000   Hit    000   Weight  001
Defend  004   CF Df  004   Evade  004   Cost    000
Effect: None
A charm for safe return.

Amulet                1000G
Attack  000   CF At  006   Hit    006   Weight  002
Defend  006   CF Df  010   Evade  006   Cost    000
Effect: None
A charm for victory.

Headband              1500G
Attack  008   CF At  008   Hit    008   Weight  005
Defend  008   CF Df  016   Evade  008   Cost    000
Effect: None
Headband that makes the wearer feel strong.

Turquoise             1280G
Attack  000   CF At  000   Hit    000   Weight  010
Defend  005   CF Df  005   Evade  005   Cost    000
Effect: Confuse Guard
Turquoise pendant that calms the wearer.

Mermaid Beads           10G
Attack  000   CF At  000   Hit    000   Weight  015
Defend  000   CF Df  005   Evade  000   Cost    000
Effect: Poison Guard
Pearl necklace that makes the wearer happy.

Moon Necklace           10G
Attack  000   CF At  005   Hit    005   Weight  005
Defend  000   CF Df  005   Evade  000   Cost    000
Effect: Sleep Guard
Necklace made of moonstone.


-----------
( d) Item )
-----------


_HP Recovery_

Recover Seed           500G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Restores 50 HP

Healing Fruit         2000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Restores 100 HP

Nut of Vigor          5000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    060
Effect: Restores 300 HP

Blessed Fruit        50000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    080
Effect: Restores HP fully


_Abnormal Status Recovery_

Antidote              2000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    060
Effect: Cures poisoning

Eyedrop                700G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Cures blinding

Unbind                1000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Cures immobility

Braven                1000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Cures fear

Sedative              2000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Cures confusion

Awakener              1500G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    060
Effect: Cures sleep

Refeigm               1500G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    060
Effect: Cures CF disability

Panacea              10000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    080
Effect: Cures all negative effects


----------------
( e) Coinfeigm )
----------------


_Amu_

Grulla
Lv. 1 fire Coinfeigm

Greis
Lv. 2 fire Coinfeigm

Gruned
Lv. 3 fire Coinfeigm

Gren
Lv. 4 fire Coinfeigm


_Ema_

Gaiga
Lv. 1 earth Coinfeigm

Gaiz
Lv. 2 earth Coinfeigm

Galfo
Lv. 3 earth Coinfeigm

Gain
Lv. 4 earth Coinfeigm


_Sonova_

Bonga
Lv. 1 explosion Coinfeigm

Bondes
Lv. 2 explosion Coinfeigm

Bondeo
Lv. 3 explosion Coinfeigm

Bolunga
Lv. 4 explosion Coinfeigm


_Zeneth_

Blisu
Lv. 1 water Coinfeigm

Blista
Lv. 2 water Coinfeigm

Blen
Lv. 3 water Coinfeigm

Bleeya
Lv. 4 water Coinfeigm


_Gote_

Laira
Lv. 1 lightning Coinfeigm

Laicle
Lv. 2 lightning Coinfeigm

Laizon
Lv. 3 lightning Coinfeigm

Laineed
Lv. 4 lightning Coinfeigm


_Kashis_

Zel
Lv. 1 wind Coinfeigm

Zepherd
Lv. 2 wind Coinfeigm

Zephin
Lv. 3 wind Coinfeigm

Zeno
Lv. 4 wind Coinfeigm


_Elvilla_

Cure
Lv. 1 life restoration Coinfeigm

Cure Re
Lv. 2 life restoration Coinfeigm

Cure Zu
Lv. 3 life restoration Coinfeigm

Re Move
Cures the target from immobility

Re Lite
Cures the target from blinding

Re Laks
Cures the target from fear

Re Pure
Cures the target from poisoning

Re Lake
Cures the target from sleep

Re Tein
Cures the target from confusion

Re Coin
Cures the target from CF disability

Gaush
Protects the target from shoot

Resis
Temporarily protects the target from all negative effects

Re Cure
Fully restores 1 person's HP

Re Vin
Restores incapacitated target's HP by 10%


_Vugtis_

Spika
Blinds the target

Depin
Renders the target immobile

Terror
Strikes fear in target's heart

Ora Van
Breaks the target's armor


-----------
( f) Seal )
-----------

Note that the collection below is mostly being picked up. I don't know the 
price, therefore, I take the sell price and double it up.


_Amu_
Fire                   800G
Red                   1000G
Flame                 1700G
Sword                22300G
Inferno               1800G
Entity               28310G
Amu Emblem              10G


_Ema_
Earth                  800G
Brown                 1000G
Russet                1700G
Ema Crest             8130G
Land                  1800G
Spirit               28310G
Ema Emblem              10G


_Sonova_
Force                  800G
Yellow                1000G
Brimstone             1700G
Impact                1800G
Chaos                28310G
Sonova Emblem           10G


_Zeneth_
Ice                    800G
Blue                  1000G
Frost                 1700G
Spear                22300G
Glacier               1800G
Thundra              28310G
Zeneth Emblem           10G


_Gote_
Lightning              800G
Purple                1000G
Spark                 1700G
Gote Crest            8130G
Bow                  22300G
Thunderclap           1800G
Mirage               28310G
Gote Emblem             10G


_Kashis_
Wind                   800G
Green                 1000G
Breeze                1700G
Dagger               22300G
Mistral               1800G
Tempest              28310G
Kashis Emblem           10G


_Elvilla_
White                44300G

_Vugtis_
Black                24000G
Domination              10G
Shadow                 100G
Tys Emblem          199998G


-------------
( g) Manual )
-------------

Determination
Learn Skill Phys Hit +10%

Rise and Shine
Learn Skill Sleep Guard

Well-Being
Learn Skill Seven Guard

Weapons Guide
Learn Skill Weapon Guard

Maintenance
Learn Skill Armor Guard

Ornament Book
Learn Skill Acc Guard

Way of Sword
Learn Skill Life and Death

Sonova Codex
Learn Skill Sonova's Aid


------------
( h) Shops )
------------

     These are the things that shops sell in each Chapters.

Shops in Chapter 1 sells:

Weapon
Carmine Ring           490G
Dagger                 530G
Short Sword            580G
Stone Axe              940G
Spear                  840G
Boomerang              560G
Morning Star           560G
Short Bow             1140G

Armor
Feigm Robe             570G
Cloth Armor            380G
Pointy Hat             400G
Headgear               480G

Item
Recover Seed           500G
Healing Fruit         2000G
Eyedrop                700G

Coin
Grulla                1020G
Grulla                1320G
Gaiga                 1020G
Gaiga                 1320G
Bonga                 1020G
Bonga                 1320G
Blisu                 1020G
Blisu                 1320G
Laira                 1020G
Laira                 1320G
Zel                   1020G
Zel                   1320G
Cure                  1020G
Cure                  1320G

Seal
Fire                   800G
Earth                  800G
Force                  800G
Ice                    800G
Lightning              800G
Wind                   800G


Shops in Chapter 2 sells:

Weapon
Carmine Ring           490G
Stone Ring             850G
Dagger                 530G
Ceramic Knife          710G
Short Sword            580G
Broad Sword           1140G
Stone Axe              940G
Hand Axe              1620G
Spear                  840G
Javelin               1540G
Boomerang              560G
Blue Cutter           1220G
Morning Star           560G
Ball and Chain         850G
Short Bow             1140G
Long Bow              1600G

Armor
Feigm Robe             570G
Cloth Armor            380G
Leather Armor          650G
Pointy Hat             400G
Headgear               480G
Lucky Charm            500G

Item
Recover Seed           500G
Healing Fruit         2000G
Eyedrop                700G
Unbind                1000G

Coin
Grulla                1120G
Grulla                1420G
Grulla                1720G
Gaiga                 1120G
Gaiga                 1420G
Gaiga                 1720G
Bonga                 1120G
Bonga                 1420G
Bonga                 1720G
Blisu                 1120G
Blisu                 1420G
Blisu                 1720G
Laira                 1120G
Laira                 1420G
Laira                 1720G
Zel                   1120G
Zel                   1420G
Zel                   1720G
Cure                  1520G
Cure                  1370G
Cure                  1720G
Re Lite               1320G
Re Lite               1720G
Spika                 1020G
Spika                 1320G

Seal
Fire                   800G
Earth                  800G
Force                  800G
Ice                    800G
Lightning              800G
Wind                   800G
Shadow                 100G


Shops in Chapter 3 sells:

Weapon
Carmine Ring           490G
Stone Ring             850G
Thorned Ring          1680G
Dagger                 530G
Ceramic Knife          710G
Main Gauche Knife     1300G
Short Sword            580G
Broad Sword           1140G
Bastard Sword         2240G
Stone Axe              940G
Hand Axe              1620G
War Hammer            2940G
Spear                  840G
Javelin               1540G
Bardiche              2760G
Boomerang              560G
Blue Cutter           1220G
Steel Wing            1880G
Morning Star           560G
Ball and Chain         850G
Solidthorns           1410G
Short Bow             1140G
Long Bow              1600G
Glitter Arrow         2660G

Armor
Feigm Robe             570G
Mithril Coat          1560G
Cloth Armor            380G
Leather Armor          650G
Ring Mail              930G
Pointy Hat             400G
Headgear               480G
Openface               990G
Lucky Charm            500G

Item
Recover Seed           500G
Healing Fruit         2000G
Eyedrop                700G
Unbind                1000G
Braven                1000G

Coin
Grulla                2020G
Grulla                2120G
Greis                 1820G
Gaiga                 2020G
Gaiga                 2120G
Gaiz                  1820G
Bonga                 2020G
Bonga                 2120G
Bondes                1820G
Blisu                 2020G
Blisu                 2120G
Blista                1820G
Laira                 2020G
Laira                 2120G
Laicle                1820G
Zel                   2020G
Zel                   2120G
Zephard               1820G
Cure                  1970G
Cure                  2020G
Cure Re               1820G
Re Move               1420G
Re Move               1920G
Re Lite               1920G
Re Lite               1920G
Spika                 1920G
Spika                 1920G
Depin                 1420G

Seal
Fire                   800G
Inferno               1800G
Earth                  800G
Land                  1800G
Force                  800G
Impact                1800G
Ice                    800G
Glacier               1800G
Lightning              800G
Thunderclap           1800G
Wind                   800G
Mistral               1800G
Shadow                 100G


Shops in Chapter 4 sells:

Weapon
Carmine Ring           490G
Stone Ring             850G
Thorned Ring          1680G
Dragon Claw           2730G
Dagger                 530G
Ceramic Knife          710G
Main Gauche Knife     1300G
Falchion              1800G
Short Sword            580G
Broad Sword           1140G
Bastard Sword         2240G
Flamberge             4480G
Stone Axe              940G
Hand Axe              1620G
War Hammer            2940G
Tomahawk              4260G
Spear                  840G
Javelin               1540G
Bardiche              2760G
Benkei Glaive         4600G
Boomerang              560G
Blue Cutter           1220G
Steel Wing            1880G
Dual Edge             3120G
Morning Star           560G
Ball and Chain         850G
Solidthorns           1410G
Rocksmite             2000G
Short Bow             1140G
Long Bow              1600G
Glitter Arrow         2660G
Rippled Bow           3640G

Armor
Feigm Robe             570G
Mithril Coat          1560G
Robe of Wisdom        2990G
Cloth Armor            380G
Leather Armor          650G
Ring Mail              930G
Chain Mail            1910G
Pointy Hat             400G
Priest's Hat          1180G
Headgear               480G
Openface               990G
Boots                  660G
Lucky Charm            500G
Amulet                1000G

Item
Recover Seed           500G
Healing Fruit         2000G
Antidote              2000G
Eyedrop                700G
Unbind                1000G
Braven                1000G
Awakener              1500G

Coin
Grulla                2620G
Greis                 2320G
Greis                 3120G
Gaiga                 2620G
Gaiz                  2320G
Gaiz                  3120G
Bonga                 2620G
Bondes                2320G
Bondes                3120G
Blisu                 2620G
Blista                2320G
Blista                3120G
Laira                 2620G
Laicle                2320G
Laicle                3120G
Zel                   2620G
Zephard               2320G
Zephard               3120G
Cure                  2520G
Cure Re               2370G
Cure Re               3120G
Re Lite               2420G
Re Lite               3020G
Re Move               2420G
Re Move               3020G
Re Laks               2520G
Re Laks               3120G
Spika                 2420G
Spika                 3020G
Depin                 2320G
Depin                 2270G
Terror                1920G

Seal
Fire                   800G
Inferno               1800G
Earth                  800G
Land                  1800G
Force                  800G
Impact                1800G
Ice                    800G
Glacier               1800G
Lightning              800G
Thunderclap           1800G
Wind                   800G
Mistral               1800G
White                44300G
Shadow                 100G


Shops in Chapter 5 sells:

Weapon
Carmine Ring           490G
Stone Ring             850G
Thorned Ring          1680G
Dragon Claw           2730G
Silver Ring           2340G
Dagger                 530G
Ceramic Knife          710G
Main Gauche           1300G
Falchion              1800G
Orichalch             2030G
Short Sword            580G
Broad Sword           1140G
Bastard Sword         2240G
Flamberge             4480G
Scimitar              4100G
Stone Axe              940G
Hand Axe              1620G
War Hammer            2940G
Tomahawk              4260G
Damascus Axe          4880G
Spear                  840G
Javelin               1540G
Bardiche              2760G
Benkei Glaive         4600G
Naginata              5080G
Boomerang              560G
Blue Cutter           1220G
Steel Wing            1880G
Dual Edge             3120G
Soarer                3340G
Morning Star           560G
Ball and Chain         850G
Solidthorns           1410G
Rocksmite             2000G
Battle Flail          2280G
Short Bow             1140G
Long Bow              1600G
Glitter Arrow         2660G
Rippled Bow           3640G
Yew Bow               4680G

Armor
Feigm Robe             570G
Mithril Coat          1560G
Robe of Wisdom        2990G
Cloth Armor            380G
Leather Armor          650G
Ring Mail              930G
Chain Mail            1910G
Plate Mail            2170G
Pointy Hat             400G
Priest's Hat          1180G
Headgear               480G
Openface               990G
Dragon Helm           1720G
Boots                  660G
Lucky Charm            500G
Amulet                1000G

Item
Recover Seed           500G
Healing Fruit         2000G
Nut of Vigor          5000G
Antidote              2000G
Eyedrop                700G
Unbind                1000G
Braven                1000G
Sedative              2000G
Awakener              1500G
Refeigm               1500G

Coin
Greis                 2820G
Greis                 3520G
Gruned                3320G
Gaiz                  2820G
Gaiz                  3520G
Galfo                 3320G
Bondes                2820G
Bondes                3520G
Bondeo                3320G
Blista                2820G
Blista                3520G
Blen                  3320G
Laicle                2820G
Laicle                3520G
Laizon                3320G
Zephard               2820G
Zephard               3520G
Zephin                3320G
Cure Re               2720G
Cure Re               3520G
Cure Zu               3320G
Re Lite               3520G
Re Move               2870G
Re Laks               3520G
Re Laks               3620G
Re Pure               1920G
Re Lake               3320G
Spika                 3520G
Depin                 2770G
Terror                2520G
Terror                3120G

Seal
Fire                   800G
Red                   1000G
Inferno               1800G
Earth                  800G
Brown                 1000G
Land                  1800G
Force                  800G
Yellow                1000G
Impact                1800G
Ice                    800G
Blue                  1000G
Glacier               1800G
Lightning              800G
Purple                1000G
Thunderclap           1800G
Wind                   800G
Green                 1000G
Mistral               1800G
White                44300G
Shadow                 100G


Shops in Chapter 6 sells:

Weapon
Stone Ring             850G
Thorned Ring          1680G
Dragon Claw           2730G
Silver Ring           2340G
Cestus                3090G
Ceramic Knife          710G
Main Gauche           1300G
Falchion              1800G
Orichalch             2030G
Veelas                2450G
Broad Sword           1140G
Bastard Sword         2240G
Flamberge             4480G
Scimitar              4100G
Filangi               5300G
Hand Axe              1620G
War Hammer            2940G
Tomahawk              4260G
Damascus Axe          4880G
Pluto's Axe           6260G
Javelin               1540G
Bardiche              2760G
Benkei Glaive         4600G
Naginata              5080G
Snake Pike            5760G
Blue Cutter           1220G
Steel Wing            1880G
Dual Edge             3120G
Soarer                3340G
Cutback               4540G
Ball and Chain         850G
Solidthorns           1410G
Rocksmite             2000G
Battle Flail          2280G
Wicked Chain          2840G
Long Bow              1600G
Glitter Arrow         2660G
Rippled Bow           3640G
Yew Bow               4680G
Rain Maker            5480G

Armor
Feigm Robe             570G
Mithril Coat          1560G
Robe of Wisdom        2990G
Moon Tunic            4020G
Leather Armor          650G
Ring Mail              930G
Chain Mail            1910G
Plate Mail            2170G
Armor of Light        2700G
Pointy Hat             400G
Priest's Hat          1180G
Veil of Light         2000G
Headgear               480G
Openface               990G
Dragon Helm           1720G
Hachigane             2690G
Boots                  660G
Winged Boots           770G
Lucky Charm            500G
Amulet                1000G
Headband              1500G

Item
Recover Seed           500G
Healing Fruit         2000G
Nut of Vigor          5000G
Antidote              2000G
Eyedrop                700G
Unbind                1000G
Braven                1000G
Sedative              2000G
Awakener              1500G
Refeigm               1500G

Coin
Greis                 4420G
Gruned                4020G
Gaiz                  4420G
Galfo                 4020G
Bondes                4420G
Bondeo                4020G
Blista                4420G
Blen                  4020G
Laicle                4420G
Laizon                4020G
Zephard               4420G
Zephin                4020G
Cure Re               4120G
Cure Re               4020G
Cure Zu               3520G
Re Lite               3420G
Re Move               3320G
Re Laks               4120G
Re Pure               2670G
Re Pure               3020G
Re Lake               2320G
Re Lake               3320G
Re Tein               2470G
Re Coin               3920G
Spika                 3720G
Depin                 3070G
Terror                3620G

Seal
Fire                   800G
Red                   1000G
Flame                 1700G
Inferno               1800G
Earth                  800G
Brown                 1000G
Russet                1700G
Land                  1800G
Force                  800G
Yellow                1000G
Brimstone             1700G
Impact                1800G
Ice                    800G
Blue                  1000G
Frost                 1700G
Glacier               1800G
Lightning              800G
Purple                1000G
Spark                 1700G
Thunderclap           1800G
Wind                   800G
Green                 1000G
Breeze                1700G
Mistral               1800G
White                44300G
Shadow                 100G



================
(( 10. Skills ))
================

     Note that the weapons and armors granted by the Deities will appear as 
an item, not as a skill.

     As for those whose wondering how I got these skills when I'm still in 
the beginning of the game, I've actually reached somewhere further when I've 
been planning to make this list. But all of a sudden, my memory card stopped 
functioning. All my save games are lost. Fortunately I've this list done 
before that happened. So I've decided to make a walkthrough as well.

     As for the Deities Elvilla and Vugtis, thanks to TeamXK's info in 
GameFAQs message board AND my friend's GameShark  :) Unfortunately, he didn't 
wish to be mentioned, for  his mysterious reason...


----------
( a) Amu )
----------

1.  Amu's Aid
    Amu grants divine protection

2.  Counter 10%
    10% chance of counterattack

3.  Phys Dmg +10%
    Physical damage increses by 10%

4.  Confuse Guard
    Protects from confusion

5.  Arms Master
    Critical area widens

6.  Threaten 10%
    10% chance of fear/hit

7.  Sleep Guard
    Protects from sleep

8.  Counter 20%
    20% chance of counterattack

9.  Arm Break 10%
    10% chance of armor break/hit

10. Champion
    Hit/evade/damage up when HP is low

11. Threaten 25%
    25% chance of feat/hit

12. Counter 30%
    30% chance of counterattack

13. Phys Dmg +20%
    Physical damage increases by 20%

14. Wpn Break 10%
    10% chance of weapon break/hit

15. Mail of Amu
    Plate mail blessed by Amu

16. Sword of Amu
    Sacred sword imbued with the strength of Amu


----------
( b) Ema )
----------

1.  Ema's Aid
    Ema grants divine protection

2.  Absorb 10%
    Absorb 10% of damage you inflict

3.  CF Dmg -10%
    Coinfeigm damage received -10%

4.  Poison 10%
    10% chance of poisoning/hit

5.  CF Dmg +10%
    Coinfeigm damage increases by 10%

6.  Blind Guard
    Protects from blinding

7.  Absorb 30%
    Absorb 30% of damage you inflict

8.  Equip Coin +1
    Number of coins equipped +1

9.  CF Dmg -20%
    Coinfeigm damage received -20%

10. Poison 25%
    25% chance of poisoning/hit

11. Refined CF
    Coinfeigm Cost -20%

12. Absorb 50%
    Absorb 50% of damage you inflict

13. CF Dmg +20%
    Coinfeigm damage increases by 10%

14. Lizard's Leg
    Necessary for ritual of light

15. Robe of Ema
    Robe blessed by Ema

16. Ema Ring
    Ring made from a clear, red stone


-------------
( c) Sonova )
-------------

1.  Sonova's Aid
    Sonova grants divine protection

2.  HP +10%
    Maximum HP increases by 10%

3.  Phys Dmg -10%
    Physical damage received -10%

4.  Decoin 10%
    10% chance of CF disability/hit

5.  HP +20%
    Maximum HP inceases by 20%

6.  Poison Guard
    Protects from poisoning

7.  Firm Stance
    Protects from shoot

8.  HP +30%
    Maximum HP increases by 30%

9.  Acc break 10%
    10% chance of accessory break/hit

10. Phys Dmg -20%
    Physical damage received -20%

11. Decoin 25%
    25% chance of CF disability/hit

12. Refined Attack
    Physical attack cost -20%

13. HP +50%
    Maximum HP inceases by 50%

14. Coin Break 10%
    10% chance of coin break/hit

15. Axe of Sonova
    War axe blessed by Sonova

16. Sonova Vest
    Vest blessed by Sonova


-------------
( d) Zeneth )
-------------

1.  Zeneth's Aid
    Zeneth grants divine protection

2.  Luck +10%
    Luck increases by 10%

3.  Dealer
    Bonus money increases slightly

4.  Charm 10%
    10% chance of confusion/hit

5.  Immobile Guard
    Protects from immobility

6.  Sandman 10%
    10% chance of sleep/hit

7.  CF Success +10%
    Coinfeigm success rate +10%

8.  Luck +20%
    Lcuk increases by 20%

9.  Trader
    Bonus money increases

10. Charm 25%
    25% chance of confusion/hit

11. Luck +30%
    Luck increases by 30%

12. Sandman 25%
    25% chance of sleep/hit

13. CF Success +20%
    Coinfeigm success rate +20%

14. Bat's Wing
    Necessary for ritual of darkness

15. Zeneth Robe
    Robe blessed by Zeneth

16. Zeneth Lance
    Lance that holds the power of Zeneth


-----------
( e) Gote )
-----------

1.  Gote's Aid
    Gote grants divine protection

2.  Exp +10%
    Acquired EXP increases by 10%

3.  Phys Hit +10%
    Physical attack hit rate +10%

4.  Hawk's Eye
    Hidden items become visible

5.  Blind 10%
    10% chance of blinding/hit

6.  Fear Guard
    Protect from fear

7.  EXP +20%
    Acquired EXP increases by 20%

8.  Phys Hit +20%
    Physical attack hit rate +20%

9.  Armor Guard
    Protects armor from breaking

10. Blind 25%
    25% chance of blinding/hit

11. Counter 50%
    50% chance of counterattack

12. EXP +30%
    Acquired EXP increases by 30%

13. Weapon Guard
    Protects weapon from breaking

14. Gote's anger
    Morning star which emanates Gote's anger

15. Bow of Gote
    Bow that bestows Gote's accuracy on the wielder

16. Gote's Armor
    Full body armor blessed by Gote


-------------
( f) Kashis )
-------------

1.  Kashis' Aid
    Kashis grants divine protection

2.  DEV +10%
    Acquired DEV increases by 10%

3.  Jump +1
    Climbing ability increases by 1

4.  Phys Evade +10%
    Physical attack evade rate +10%

5.  Immobile 10%
    10% chance of immobility/hit

6.  Decoin Guard
    Protects from CF disability

7.  DEV +20%
    Aquired DEV increases by 20%

8.  Jump +2
    Climbing ability increases by 2

9.  Acc Guard
    Protects accessory from breaking

10. Immobile 25%
    25% chance of immobility/hit

11. Phys Evade +20%
    Physical attack evade rate +20%

12. Coin Guard
    Protects Coinfeigm from breaking

13. DEV +30%
    Aquired DEV increases by 30%

14. Kashis' Breath
    Boomerang that flies with the swiftness of Kashis

15. Kashis Robe
    Robe blessed by Kashis

16. Kashis' Will
    Knife which contains Kashis' will


--------------
( g) Elvilla )
--------------

1.  Luck +50%
    Luck increases by 50%

2.  Phys Hit +30%
    Physical attack hit rate +30%

3.  Equip Coin +2
    Number of coins equipped +2

4.  DEV +50%
    Acquired DEV increases by 50%

5.  Seven Guard
    Protects from all negative effects

6.  Jump +3
    Climbing ability increases by 3

7.  CF Dmg -30%
    CF damage received -30%

8.  Absorb 100%
    Absorbs 100% of damage you inflict

9.  Phys Evade +30%
    Physical attack evasion rate +30%

10. CF Dmg +30%
    CF damage increases by 30%

11. Break Guard
    Protects all items from breaking

12. CF Success +30%
    Coinfeigm success rate +30%

13. EXP +50%
    Acquired EXP increases by 50%

14. Elvilla's Garb
    Holy garb blessed by Elvilla

15. Celestial Ring
    Ring with Ixian script etched on its surface

16. Final Guard
    Seven Guard + Break Guard


-------------
( h) Vugtis )
-------------

1.  Counter 50%
    50% chance of counterattack

2.  Merchant
    Bonus money increases drastically

3.  Phys Dmg +30%
    Physical damage increases by 30%

4.  Phys Dmg -30%
    Physical damage received -30%

5.  Arm Break 25%
    25% chance of armor break/hit

6.  Wpn Break 25%
    25% chance of weapon break/hit

7.  Acc Break 25%
    25% chance of accessory break/hit

8.  Coin Break 25%
    25% chance of coin break/hit

9.  Life and Death
    Hit/evade/damage up when HP is low

10. Seven Pains
    Causes all negative effects/hit

11. Seven Guard
    Protects from all negative effects

12. Counter 100%
    100% chance of counterattack

13. Break Guard
    Protects all items from breaking

14. Star Blade
    Sword made from the shard of elemental wisdom

15. Vugtis' Garb
    War garb blessed by Vugtis

16. Break All
    Breaks all items/hit



====================
(( 11. Strategies ))
====================

     This section is devoted to tricks, or better said Strategies on 
defeating specific battles or specific combinations of enemies. Contributions 
are welcomed. In fact, I think I will make this section to be fully depended 
on contributors.


---------------------
Chicken Lure Strategy
---------------------

Sender
Rangga Arya Gandamana (rangga_arya@yahoo.com)

Circumstance
Combination of Bow-man and Magician

Description
     As you know, magician and archer are deadly combination. Magic attacks 
can damage your party's Hp up to 50% and also attack in groups. Archer are 
like sniper in the game. They are weak but can be annoying. Archers are also 
in high places where you can't reach them. Even though their attack are not 
strong like magic, they can never run out of arrows.

     To defeat a magician, you need to have at least two archers. And then, 
follow these steps:

1.  Put your archers in high position.
2.  Second, send one of your ally which is a magician to lure the enemies
    magician. The enemy will cast magic on your ally but can only give little
    damage.
3.  Retreat your magician so that the enemies magician come to chase
    him/her.
4.  When the enemy is at your archers target area, quickly attack them until
    they die. Remember also to cure your magician's Hp. For the archers, try
    to attack the enemies only once then do a session. After the session,
    your archer's attack will become more powerful.

     To defeat archer you need to lure them with a strong and own a lot of 
Hp. Send your ally to the archer's target area. This will trigger his/her 
attack. Try to hide near a wall because archers can't attack you if you are 
hiding behind walls. Well, that depends on where the archers are. After a few 
time attacking your ally (eventually miss), the archers will come after you. 
This time you can stay put hiding or lure him/her to your party's attack 
range. If the archer is in your magician's attack range you can cast your 
most powerful magic to attack him/her.



===========================
(( 12. How to contact me ))
===========================

     Well, my contacts are actually written above but I'll write it down 
again.

                           < ngkleong@hotmail.com >
                                 ICQ 55261040
                                 [Inferno II]


     I accept only contributions, suggestion and errors regarding THIS 
walkthrough. I might be able to answer a few questions though... But I'm not 
good in answering. No stupid questions, please! All answerable questions will 
be posted below this, which is under "Asked Questions"

     I will ignore those with questions regarding the future chapters, which 
is not covered by this walkthrough. Also, NO PERSONAL QUESTIONS  ;) Well, 
maybe if it's not THAT personal, I'll answer. Finally, PLEASE!!! No grammar 
mistakes or spelling mistakes understandable.

     It would be appreciated if you input the game's name that you'll be 
contributing or asking, in this case, Hoshigami, as the subject no matter 
what type of contribution or question it is.

     To the webmasters, I'm sorry, but I will not accept any requests on 
using my FAQ, with my private reason. Please understand.

     Contributors who contribute via e-mail will be replied to notify you 
that I received your contributions.

     You see, my English is not even near "average" in usage so don't send in 
hard-to-understand words, ok?  ^_^;



=========================
(( 13. Asked questions ))
=========================

     Here, I'll copy out all the questions E-MAILED to me which I SEE IS 
INTERESTING. So, if those who e-mailed me questions but it's not posted here, 
I might either lost the original message or I didn't find it quite 
interesting  ^^;

---------------------------------------------------------------------
Sender
"Mark" <topgun@mydestiny.net>

Question
"I have finished the game already but I <CENSORED> by the ending. I would 
just like to clarify if you have finished the game already, is your game 
ending: <SPOILER>"

Answer
Well, Mark, it is already confirmed that there is various endings in 
Hoshigami... So it's not weird if I've got a different ending than yours.
---------------------------------------------------------------------

---------------------------------------------------------------------
Sender
Knightflame18@aol.com

Question
1.  "How many endings does Hoshigami have?"
2.  "How many hours do you think the whole game play is?"

Answer
1.  I'm not sure about it...
2.  I'm not sure either... I writes my FAQ with my PS and Hoshigami on so
    that I can sometimes clarify something such as place name.
---------------------------------------------------------------------

---------------------------------------------------------------------
Sender
Lib8719@cs.com

Question
"Do you know of any GameShark codes yet?"

Answer
Well, IF I really want some codes (I said IF!), I'll visit GameShark.com. You 
could too!
---------------------------------------------------------------------

---------------------------------------------------------------------
Sender
Rangga Arya Gandamana <rangga_arya@yahoo.com>

Question
1.  "During the end of chapter 2, there was question whether Fazz should go 
    on or send a messenger. I chose to go on. Because of my decision I had to
    fight some hard battle. What if I choose to send a messenger? Will the
    story be different? What if I didn't recruited Elena or maybe she died
    during battle will that have an effect on the story?"

2.  "I'm also wandering about the priest  of water. During the mission in
    chapter 3 we only need to defeat Leimrey to win the battle (impossible to
    do before killing those damned magician and archer). Can I save the water
    priest? But I couldn't save her because the magician next to Leimrey was
    always casting magic on her. Do you know a better strategy?"

3.  "My friend told me that this game have 5 endings. Is it true? How can I
    get those endings?"

4.  "How many chapters are there in this game?"

Answer
1.  Yes. I think EVERY choices you get in Hoshigami DOES effect your story
    line and also your ability to recruit some characters. Please refer to
    "Characters list" section for more details.

2.  Yes again. Every characters you get to control in battles is save-able.
    They will also be available for you to recruit later in the game too. As
    for the strategy, just rush Leia all the way through the enemy's party
    and to join your own party. Don't care of other enemies. Also try
    shooting peoples out of the way on your way. Heal when HP is low.

3.  I don't know about this... I'm sorry, but I can't help  ^^;

4.  Wooops, I wrote that there's 7 Chapters and it's wrong... There's 6 long
    Chapters in Hoshigami.
---------------------------------------------------------------------

---------------------------------------------------------------------
Sender
Hockeyisverygood@aol.com

Question
"I know this may seem dumb but is this game impossible? i mean it seems like 
the enemies level up WITH me tactics ogre and ff tactics were alot easier do 
you have any tips on making it easier?"

Answer
     Uhh... No, it's... not a dumb question... It's still counted as a 
newbie's question... Your question is exactly like mine when I first played 
the game. All you'll need is a good warm-up in Tower of Trial before 
advancing to the next battle. Raise your level to about 2 levels higher than 
your next battle's enemies' level to have an easy battle.

     As for the level tricks, many will do. Like, hit your own party member, 
cast healing spells on own party member on purpose, or use items on own party 
member would do too. Try them out!
---------------------------------------------------------------------



=================
(( 14. Credits ))
=================

---Special Thanks----------------------------------------------------
My parents
---------------------------------------------------------------------
- For bringing me into this world  :)
- For buying me this computer, that PS and also this game.
- For encouraging me in doing this walkthrough because it's my interest.

---Special Thanks----------------------------------------------------
Kao Megura (kmegura@yahoo.com)
---------------------------------------------------------------------
- For letting me use his Copyright notice.

---Special Thanks----------------------------------------------------
Atlus
---------------------------------------------------------------------
- For creating Hoshigami!
- On TeamXK's request, for the Characters list section!

---Special Thanks----------------------------------------------------
TeamXK
---------------------------------------------------------------------
- For his info about how to get the deities Elvilla and Vugtis in
  GameFAQs message board.
- Also for his permission to use his info about how to get various
  characters.

---Thanks------------------------------------------------------------
Rangga Arya Gandamana (rangga_arya@yahoo.com)
---------------------------------------------------------------------
- For contributing the battling trick "Chicken Lure Strategy".
- Also for an info about Deities and how they work on peoples.

---Thanks------------------------------------------------------------
Daniel Clews (gruesomegil@hotmail.com)
---------------------------------------------------------------------
- For sending in a suggestion about making a section to describe about
  Coinfeigms and Seals.

---Thanks------------------------------------------------------------
Tek Yin (justine_the_blue@yahoo.com)
---------------------------------------------------------------------
- For sending in a (another would be a better word) suggestion about
  Coinfeigms and Seals...

---Thanks------------------------------------------------------------
Allan Lau (allancw2000@yahoo.com)
---------------------------------------------------------------------
- For the suggestion in making a section about the House of Session. I don't
  know...

---Thanks------------------------------------------------------------
Daniel Sleutel (dantheman41@yahoo.com)
---------------------------------------------------------------------
- For another suggestion in making a section about the House of Session.

---Thanks------------------------------------------------------------
GameFaqs (www.gamefaqs.com)
---------------------------------------------------------------------
- For posting this walkthrough.

---Thanks------------------------------------------------------------
You (your_e-mail@site.com)
---------------------------------------------------------------------
- For reading this walkthrough.



======================
(( 15. Author's note))
======================

As I said, this is the third FAQ I've made. The last two was:
- Eternal Eyes
- Saiyuki

Thank you for reading my walkthrough!
Good Luck on beating the game!

The last updated and this walkthrough, itself, can be obtained from these 
following sites as of at 21/11/2003:
1. GameFaqs (www.gamefaqs.com)


Copyright 2001-2003 by Ng Kim Leong