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    FAQ by Argonaut

    Version: 1.5.1 | Updated: 02/02/00 | Search Guide | Bookmark Guide

    | File: kurushi.txt         Date: 02 / 02 / 2000     Version: 1.5.1  |
                                __      ________
                               / /     / ____  /
                              / /     / /   / /
                             / /     / /   / /
                            / / __  / /___/ /  __
                           /_/ /_/ /______  \ /_/
                      I N T E L L I G E N T   Q U B E
             _    _
            / \  / \
            | |  | |  _   _   _____   _   _   _____   _   _   _
            | |_/ /  / \ / \ /  _  \ / \ / \ /  ___| / \ / \ / \
            |  _ <   | | | | | | \_/ | | | | | |___  | |_| | | |
            | | \ \  | | | | | |     | | | | \___  \ |  _  | | |
            | |  | | | |_| | | |     | |_| |  ___| | | | | | | |
            \_/  \_/ \_____/ \_/     \_____/ |_____/ \_/ \_/ \_/
    | FILE INFORMATION                                                   |
        Version:     1.5.1
        Date:        02/02/00
        Email:       faqs@oddco.com
        Website:     www.oddco.com
    | COPYRIGHT INFORMATION - READ IT LEECHERS!!!                        |
        This file and it's contents is not to be reproduced in any other
    form without prior consent from the author.  That includes both 
    commercialy printing and selling of this file.  This file will _only_
    be hosted on 'GameFAQs.com' and 'Oddity'.  Please do not ask 
    permission to host this FAQ on any other site.  This is because I want
    people to see the latest version and not a FAQ that is 10 versions 
    behind.  This causes great stress when people ask you questions from 
    old FAQ's that have been answered in new FAQs.
        If you find this file on any other site than the sites below, they
    are illegaly leeched files.  Please contact me so that I can do 
    something about these lamer websites.
            Oddity    -  www.oddco.com      -   Official Home
            GameFAQs  -  www.gamefaqs.com        -   Great Game FAQ Site
    | UPDATE INFORMATION                                                 |
        Always you will be able to find the newest update at the Official
    Home of this FAQ.
       1.5.1 - Redesigned Layout. Released 02/02/00
       1.5.0 - Redone into .faq format. Released 03/05/99
       1.4.0 - Added More codes and character. Released 30/03/99 
       1.3.0 - Added more rules and other stuff. Released 10/03/99
       1.2.0 - Just added a few things to the FAQ. Released 06/03/99
       1.1.0 - Added some codes and changed the title to suit all known
               version names across the world. Released 03/03/99
       1.0.0 - First Version. Released 02/03/99
    | CONTENTS                                                           |
                     0 ................ COPYRIGHT
                     1 ................ UPDATES
                     2 ................ CONTENTS
                     3 ................ GAME CONTROLS
                     4 ................ GAME RULES
                     5 ................ GAME TALK
                     6 ................ GUIDE
                     7 ................ CODES
                     8 ................ CONTACTING THE AUTHOR
                     9 ................ CREDITS AND THANKYOUS
                                GAME CONTROLS
                       ______                   ______
                      |__R1__| <--- Moves ---> |__L1__|
                       ______   Camera Angles   ______
                      |__R2__|                 |__L2__|
                      Movement                 .- Trigger
                         |    Null Options     |  Advantage
                         v      |    |         v  Cube
                         _      v    v         _
                       _| |_    __   __     _ |_| _
                      |_   _|  |__| |__>   |_| _ |_|
                        |_|                 ^ |_| <--- Mark Active
                                            |          or Deactivate
                                Accelerate -ˇ          Square
                                 GAME RULES
       The concept of the game is to capture the cubes. A player can mark
    a spot on the stage by pressing the 'X' button. By pressing the 'X'
    button again, the player can de-activate the mark. The game is played
    be marking the spot and then successfuly de-activating the spot.
       How to capture a cube: First mark the spot where a cube should be
    captured. When the cube is about to land on the marked spot, press 
    the 'X' button. The marked spot is then de-activated and the cube is
    captured. Repeat this to capture all the necessary cubes. 
       If any cubes are left to fall off the stage, the number of fallen
    cubes will be calculated on the block scale. Every time the number 
    of fallen cubes exceeds that of the block scale, the player loses 
    the last row of the stage.
       The player must prevent the cubes from falling off the stage. When
    the player is avalanched by the cubes and falls of the stage, it's 
       I.Q. is measured against the players efficiency in capturing the 
    cubes, as well as the total amount of cubes captured.
       Not all of the cubes should be captured. The black cubes are 
    called the 'Forbidden Cubes', the player must leave these cubes 
    alone. For every forbidden cube captured, the player will lose the
    final row of the stage. Let the forbidden cubes pass by off the 
    stage. The player can accelerate the speed of the cubes by pressing
    the square button.
       The player can use the green cubes or the 'Advantage Cubes' to
    efficiently capture the cubes. When the player captures an advantage
    cube the spot will be marked. By pressing the triangle button, the
    player can capture the surrounding cubes, all the cubes in the marked
    area will be captured.
       Using the 'advantage cube' the player should be able to 
    efficiently capture multiply cubes. But at the same time the player 
    must make sure that no forbidden cube is included in the marked area.
                                  GAME TALK
       If you capture all the NORMAL and ADVANTAGE CUBES and allow all
    the FORBIDDEN CUBES to drop over the edge of the stage, you will get
    a PERFECT score. One section will then be added to the stage and you
    will recieve a PERFECT BONUS. The PERFECT BONUS is calculated 
    according to the number of steps used to solve the puzzle. The ideal
    step number for each puzzle is decided by the computer and is 
    displayed in the top right-hand corner of the screen.
       For example, if the ideal step number is 5, and if the player
    solves the puzzle in one step less than the ideal number (i.e., 4 
    steps), the bonus will be 10,000 points. If the player solves the
    puzzle in the ideal number of steps (ie., 5 steps), the bonus will be
    5,000 points. And if the player solves the puzzle in one step or more
    than the ideal number of steps (i.e., 6 steps), the bonus will be
    1,000 points.
       If a player is crushed by a CUBE, the remaining CUBES in that
    puzzle move forward quickly and drop over the edge of the stage and
    AGAIN! is displayed on the screen. This means that the same puzzle 
    will be repeated. However, if there are no CUBES left at the end of
    the stage (i.e., if the puzzle which crushed the player was the final
    puzzle), the puzzle is not repeated.
       If a player falls from the stage it's GAME OVER.
       The main thing to do in this game is not to use the correct quota 
    of moves that the game gives you, but to beat it. (It is possible 
    with abit of thought). I know that some of the puzzle can be done 
    under the move quote but there are some hard ones to that you have
    to go over the quota.
       Now the main tip that I advise the players to do if they are not 
    doing it already, is to watch the green blocks. These are the key to 
    completing this game. If you use them and activate them in the 
    correct order then you will either get equal or under the move
       If you ever die and there is an active green square on the board, 
    NEVER get rid of it. It sometimes is the key to getting under the 
       When your playing try and note down in your head the puzzle and 
    how to solve it. This is because the game gives them back at you
    alot and if you know how to do each one then it makes your gameplay 
    faster and more efficient.
       Below are some sample puzzles and there solutions.
       Key:   [] - Normal   ## - Black   ** - Green   GG - Active Green
          [][][][]  0  Okay. Activate the green block on the right and
          **[]**[]  -  destroy it right away making the left green block
          [][][]##  4  active (1). Let the Blocks come forward twice and
          [][][][]     and on the second move forward detinate the 
          ##****[]     active green block (2, 3). This should destroy
                       the back right and left blocks, then let the 
                       blocks move forward once and then detinate them
                       destroying the rest of the blocks (4).
          [][][][]  [][][][]
          **[]**[]  GG  GG[]
          [][][]##        ##
          ##GG      ##
          [][][]##  0  Destroy the front green block (1). Run over to 
          [][][][]  -  the Normal block in the front row and destroy 
          [][][][]  5  that (2). Let the blocks move forward once and
          ****[][]     then detinate the first green activating the 
          []##**##     right green in the second row (3). Run back and
                       destroy the left green in the second row (4). Now
                       let the blocks move forward once then detinate
                       the blocks destroying all the remaining Normal
          [][][]##  [][][]##  [][][]##  [][][]##
          [][][][]  [][][][]  []        []
          [][][][]  [][][][]  []        []GG
          ****[][]  ****GG[]  **GG      GG
          []##GG##    ##  ##    ##  ##    ##  ##
       Ok as you get though the levels they gradually get harder and 
    give you a wider set of blocks. This looks menacing but after a 
    while you will think the first three levels are boring and dread
    going back though them. But watch them and when you can use the 
    advance block function to get you out of trouble.
       I can't stress this point enough. You have to learn from this game
    not let the game learn from you (Yeah I know that it might not be 
    able to learn from your mistakes, but it is good to always be one 
    step infront of a AI, it really helps).
       There will be more examples and hints as I get to them, as I have
    not played this game in a long time and I have to get back into how
    to play it before I can actually give you some good advice.
       To access Stage 5 of level 1 go to 'OPTIONS', then into 'GAME 
       MODE' and set the game mode to 1. Exit this and go to the 'RULE
       SECTION' whilst holding down R1 + R2 + L1 + L2 (don't let go) and
       select 'DEMO 1. The game will load and you will be able to play on
       Stage 5 of level 1. 
          ((Code by Unknown))
       These four tricks work on the Playstation Demo, I haven't tried 
       them on the full version.
          1. If the unfired trigger is left in an area that is destroyed 
             by a green-cube blast, the cube above the trigger is
             protected. This will effectively sheild black cubes from 
             green blasts.
          2. There is enough time in one cube flip to destroy multiple
             squares, and all the blasts will count.
          3. You can walk between cube rows while they're flipping, and
             put triggers down. This is exceedingly dangerous, but highly
          4. About half the time when you hold the speed-up button while
             the last cubes are falling on red blasts, the counter will 
             not go over and the blocks will be destroyed without costing
             you a move. 
          ((Code by Chris Canfield ccanfiel@uci.edu))
       1. CYNTHIA - To play as Cynthia you must first clear the game's 
          Final Stage and save it to a memory card. Cynthia is fast than
          Eliot and thus easier to win with. 
             ((Code by FF7.SephK@aol.com))
       2. SPIKE - To play as Spike, beat the game with Cynthia and have
          an IQ over 400. 
             ((Code by Greg Steele HolyMakrel@aol.com))
       3. ELIOT - Remain in survival mode for 10 minutes.
       4. CHERRY - Remain in survival mode with Eliot for 15 minutes.
       5. APRIL - Beat the game with an IQ score of over 100.
       6. DICKSON - Finish with April with an IQ score of over 150.
       7. MORGAN - Finish with Dickson with an IQ score of over 200.
       8. KIMTI - Beat the game with Morgan with an IQ score of over 300.
       9. ATLAS - Beat the game with Morgan with an IQ score of over 400.
       First, clear the Final Stage and save it to memory card. (If you
       do not have a card, you will lose this when you turn the system
       off.) Now go into Options and select Game Mode, Choose SYSTEM and
       press RIGHT to turn Original Mode on. Exit Options and select the
       1P game. You can now make your own puzzles!
          NOTE: You cannot view the rules, get an IQ, or play a 2P game
          in Original Mode, but you can always switch it back to Normal
          mode by pressing LEFT at the game mode option. 
          ((Code by FF7.SephK@aol.com))
       Two Rows of Blocks Move Forward at a Time    8006C4B4 0002 
       Takes Zero Moves to Get rid of Blocks*       8006C804 0000 
       * This code gives you a higher score. This keeps the fraction
         thing in the top right hand corner at zero, which makes you a
         genius when you get rid of the blocks.
    | CONTACTING THE AUTHOR                                              |
        Any type of feedback (other than abusive) is welcomed.  Although I
    can't promise that I will reply to all email I get, but I will try to.
        Any email that asks for specific help will not be answered.  All
    that I know about the game I have put here.
        If you are writing to me please put in the topic in capitol 
    letters '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want
    after it. Remember where it has '<NAME OF FAQ>' put the name there 
    instead of that without the <>'s.  This will help me moderate what
    type of email it is.
        You can contact me at this address: - faqs@oddco.com
    | CREDITS AND THANK YOU'S                                            |
        ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
        CJAYC for GameFAQs one if not the best Game site on the net.
        CODES USED
          Chris Canfield - (ccanfiel@uci.edu) Contacted
          Greg Steele - (HolyMakrel@aol.com) Can't be contacted....
          ? - (FF7.SephK@aol.com) Can't be contacted....
    | THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com           |
                                              COPYRIGHT ARGöNAUT 1999-2000

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