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    FAQ/Move List by JCampbell

    Updated: 01/31/97 | Search Guide | Bookmark Guide

    From: button95@pe.net (John P. Campbell)
    Newsgroups: rec.games.video.sony
    Subject: Re: Iron & Blood Help - irnbld.txt [01/01]
    Date: 31 Jan 1997 20:02:46 GMT
    
    This should be just about everything.
    BEGIN -- Cut Here -- cut here
                             Iron & Blood moves
    
    TORGO'S MOVES
    Combo Hi -- Up + Circle, Circle
    Combo Med - Circle, Circle + Triangle
    Combo Low - Down + Circle, X
    Head Butt Charge	 -- Forward, Forward + Triangle
    Dwarven Thrower Hammer   -- Half circle clockwise from top, Triangle
    Abilities that can be acquired
    Magic Ability (Earth Tremor)  -- Triangle + Circle, Square + X
    Arcane Power (Anti Magic Aura) -- Continuous effect.  No button press
    Acquire Artifact (Only on his Background) -- Up + Circle, Up + Circle
    
    LUTHOR'S MOVES
    Combo Hi  -- Up + Circle, X
    Combo Med -- Circle, Circle, Circle
    Combo Low -- Down + Circle, Circle 
    +5 Holy Avenger Attack -- Forward + Triangle (This attack can be steered)
    One Armed Throw        -- Forward + Square + X
    Impale Attack	       -- Forward, Forward + Triangle (Can be steered)
    Abilities that can be acquired
    Magic Ability (Aura of Invulner.) -- Forward + Circle, Forward + Square
    Arcane Power (Heal)		  -- Half Circle Cw from Top, Triangle
    Acquire Artifact (Only on his Backgrnd) -- Forward + Circle, Forward + Square
    
    ERLAND'S MOVES
    Combo Hi  -- Up + Circle, Square, Square
    Combo Med -- Circle, Forward + Circle
    Combo Low -- Down + Circle, Down + Triangle
    Tornado Slash	 -- Half Circle CW From Right, Circle
    Flame Arrow	 -- Triangle + Circle, Square + X
    Abilities that can be acquired
    Magic Ability (Fireshield)      -- Forward + Triangle, Backward + X
    Arcane Power (Arrow of Slaying) -- Full Circle CW from top, Triangle
    Acquire Artifact (Only on his Backgrnd) -- Triangle + Circle, Square + X
    
    DARIUS' MOVES
    Combo Hi  -- Up + Circle, Triangle, X
    Combo Med -- Circle, Triangle, X
    Combo Low -- Down + Circle, Circle, Circle
    Long Strike    		-- Circle + Triangle, X
    Spinning Slash Jump 	-- Half Circle CW from top, Triangle
    Abilities that can be acquired
    Magic Ability (Magic Trident)  -- Forward + Circle, Forward + Circle, Forward + Circle
    Arcane Power (Heroic Stance)  -- Continuous Power (Can't be knocked down)
    Acquire Artifact (Only on his Backgrnd) -- Triangle, X
    
    XENOBIA'S MOVES
    Combo Hi  -- Up + Circle, Square
    Combo Med -- Circle, Forward + Square
    Combo Low -- Down + Circle, Triangle
    Impale   		-- Forward, Forward + Triangle
    Double Jump Kick	-- Up + Triangle + Circle
    Forward Dive/Dodge	-- Forward, Forward + X
    Abilities that can be acquired
    Magic Ability (Siren Call)  --  3/4 Circle CW from top, Square
    Arcane Power  (Shield of Reflection)  -- Reflections Projectiles on Blocks
    Acquire Artifact (Only on her Background)  -- Forward, Forward + Triangle
    
    IGNATIUS MAX'S MOVES
    Combo Hi  -- Up + Circle, Tirangle
    Combo Med -- Circle, Square, Square
    Combo Low -- Down + Circle, Square
    Dagger Throw    	--  Half Circle CCW from right, Triangle
    Quick Spin Attack 	--  Half Circle CW from right, Square
    Dagger Leap		--  Up + Square + X
    Abilities that can be acquired
    Magic Ability  (Dagger of Venom)  --  Square + X, Circle + Triangle, Square + X
    Arcane Power  (Stealth Backstab)  --  Half Circle CW from right, X
    Acquire Artifact (Only on his Background)  --  Up + Square + X
    
    SHINESTA'S MOVES
    Combo Hi  -- Up + Circle, Square + X
    Combo Med -- Circle, Circle + Triangle
    Combo Low -- Down + Circle, X
    6 Blow Combination	-- Forward, Forward + Triangle, Forward + Triangle
    Pole Vault Attack 	-- Up + Circle + Triangle
    Groin Shot (Works on males) -- Half Circle CW from top, Circle
    Strike Behind Back	-- Square + X
    Abilities that can be acquired
    Magic Ability  (Staff of Striking)  --  Half Circle CCW from top, Square
    Arcane Power  (Natural Healing)  -- Continuous, heals fully between matches
    Acquire Artifact (Only on her Background)  -- Half Circle CW from top, Circle
    
    RED CLOUD'S MOVES
    Combo Hi  -- Up + Circle, Up + Circle, Up + Circle
    Combo Med -- Circle, Circle, Circle
    Combo Low -- Down + Circle, Down + Circle, Down + Circle
    Earthqauke 	-- Triangle + Circle, Triangle + Circle
    Teleport	-- Square + X, Square + X
    Dispel Magic    -- Forward + Circle + X
    Abilities that can be acquired
    Magic Ability  (Vortex Spell)  -- Full Circle CW from top, Triangle
    Arcane Power  (Weight of the world)  -- Continuous, When Red Cloud falls, it causes an
    earthquake
    Acquire Artifact (Only on his Background)  -- Triangle + Circle, Triangle + Circle
    
    URGO'S MOVES
    Combo Hi  -- Up + Circle, Triangle
    Combo Med -- Circle, Triangle, Triangle
    Combo Low -- Down + Circle, Square + X, Square + X
    Breathe Fire	-- Forward + Triangle + Circle
    Leap Knockdown 	-- Up + Square + X, Up + Square + X
    Fire Claws	-- Forward + Square + X
    Abilities that can be acquired
    Magic Ability  (Stone Shield)  --  Backward + Circle, Backward + Circle
    Arcane Power  (Petrify)        --  Half Circle CCW from left, Circle
    Acquire Artifact (Only on his Background)  -- Forward + Triangle + Circle
    
    ARDRUS' MOVES
    Combo Hi  -- Up + Circle, Up + X
    Combo Med -- Circle, X, X
    Combo Low -- Down + Circle, Circle, Circle
    Life Drain 		-- Half Circle CCW from top, Square
    Bludgeon of Doom	-- Up + Circle + X
    Stone Fist		-- Forward + Triangle, Forward + X
    Abilities that can be acquired
    Magic Ability  (Aura of Fear)  -- Forward + Circle, Forward + Square
    Arcane Power  (Vampirism)      -- Continuous, Gains life each time he hits
    Acquire Artifact (Only on his Background)  --Forward + Triangle, Forward + X
    
    SASHA'S MOVES
    Combo Hi  -- Up + Circle, X, X
    Combo Med -- Circle, X, X
    Combo Low -- Down + Circle, X, X
    Forward Dodge 	-- Up + Triangle + Circle
    Rending		-- Forward + Circle, Forward + Circle
    Abilities that can be acquired
    Magic Ability  (Call of the wild)  -- Full Circle CCW from top, Circle
    Arcane Power  (Blood Lust)  	   -- Circle + X
    Acquire Artifact (Only on her Background)  -- Forward + Circle, Forward + Circle
    
    NYM PYMPLEE'S MOVES
    Combo Hi  -- Up + Circle, Triangle
    Combo Med -- Circle, Square, Square
    Combo Low -- Down + Circle, X
    Scare Attack	-- 3/4 Circle CW from top, X + Square
    Lunatic Charge	-- Forward + Circle, Forward + Circle, Forward + Circle
    LIghtning Rod	-- Up + Square + X
    Abilities that can be acquired
    Magic Ability  (Demonic Whirlwind)  -- Half Circle CCW from left, Square + X
    Arcane Power  (Fire Belch   	    -- Half Circle CCW from left, Triangle, Circle
    Acquire Artifact (Only on his Background)  -- Triangle + Circle, Square + X, Triangle +
    Circle
    
    BALTHAZAAR'S MOVES
    Combo Hi  -- Up + Circle, X, X
    Combo Med -- Circle, Square, Sqauare
    Combo Low -- Down + Circle, Circle, Circle
    Headsman's Chop		-- Half Circle CW from top, Circle
    Crushing Heel		-- Square + X, Square + X
    360 Spin High Chop	-- Forward + Triangle, Forward + Triangle
    Abilities that can be acquired
    Magic Ability  (Axe of Dancing)  -- Triangle + Circle, Triangle + Circle, Square + X
    Arcane Power  (Blood Fever)  	 -- Forward + Triangle, Forward + X
    Acquire Artifact (Only on his Background)  -- Square + X, Square + X
    
    KAURIK'S MOVES
    Combo Hi  -- Up + Circle, Triangle
    Combo Med -- Circle, X
    Combo Low -- Down + Circle, X
    Dervish Attack		-- Half Circle CCW from top, Triangle
    Magic Flail		-- Triangle + Circle, Triangle + Circle
    Abilities that can be acquired
    Magic Ability  (Explosive Flail)  -- Half Circle CW from top, Triangle
    Arcane Power  (Force Chock)  	  -- Backward + Square, Backward + X
    Acquire Artifact (Only on his Background)  -- Half Circle CCW from top, Triangle
    
    BALOK'S MOVES
    Combo Hi  -- Up + Circle, Triangle, Triangle
    Combo Med -- Circle, Circle + Triangle
    Combo Low -- Down + Circle, Square + X
    Vampiric Attack	-- For. + Triangle + Circle, For. + Square + X, For. + Triangle +
    Circle
    Overbear	-- Forward + Circle, Forward + Circle
    Abilities that can be acquired
    Magic Ability  (Darkshield)  -- Triangle + Circle, Triangle + Circle, Square + X
    Arcane Power  (Curse)  -- Continuous, opponent loses TWO lives when killed
    Acquire Artifact (Only on his Background)  -- Forward + Circle, Forward + Circle
    
    STELLEREX'S MOVES
    Combo Hi  -- Up + Circle, Circle + Triangle
    Combo Med -- Circle, Circle, Circle
    Combo Low -- Down + Circle, Circle
    Circle of Protection -- Up + Circle + X
    Explosive Runes	     -- Square + X, Triangle + Circle
    Abilities that can be acquired
    Magic Ability  (Detonation)  -- Forward, Forward + Square + X
    Arcane Power  (Withdraw)     -- Backward, Backward, Backward, Backward + Square
    Acquire Artifact (Only on his Background)  -- Square + X, Triangle + Circle
    
    BOSS CODES
    To play the boss characters, use the indicated button sequence while on
    the character selection screen.  The button sequence will make the boss in
    question available for selection.
    MINION OF CHAOS: L1 + L2 + R1 + R2 + Up + X
    AVATAR OF ORDER: Left + Square, Right + Circle
    LORD OR CHAOS: Half circle ccw from Up, Triangle + X
    STRAHD: Full circle CCW from Up, R1, R2, L2, L1
    
    EXPLANATION OF ARTIFACTS
    	A player may posess any number of artifacts, and may choose any
    artifact to take with any of his characters into a match.  And, the
    player may use the same artifact with different characters on successive
    matches.
    	Also, remember that if you take an artifact into a match and
    subsequently lose the match, you will permanently lose the artifact.  So
    if you want to go into the match WITHOUT an artifact, use one of the 
    shoulder buttons when the artifact selection screen comes up.  This will 
    bypass the artifact selection screen.
    NOTE: All artifacts can be categorized into one of 3 types:
    	1) Continuous - requires no button presses for its functionality. 
    	   Lasts for the entire match.
    	2) Active - Can be activated at any time during the match by
    	   pressing: Triangle + Square
    	3) External: Must be used during the character selection, after
    	   the artifact is chosen
    
    FOUND ON TORGO'S BACKGROUND:
    Ring of Equilibrium : Continuous effect - The wearer of this artifact is
    much more stable on the battlefield.  His chances of being knocked down on
    any given attack are halved, while his chances of knocking his opponents
    down are doubled.
    
    FOUND ON LUTHOR'S BACKGROUND:
    Spirit of The Martyr : Continuous effect - The user of this artifact
    becomes enchanted in the following manner: Whenever he/she is struck, the
    damage is inflicted, but an equal amount of damaging energy is stored in
    the Spirit of the Martyr.  Whenever the enchanted character strikes back,
    all energy that has been accumulated into the Spirit of the Martyr is
    released with the attack. If the attack is not blocked, all of this extra
    damage will be inflicted on the target.  If successfully blocked, the
    Spirit is drained of the energy, and must begin accumulating energy anew.
    
    FOUND ON ERLAND'S BACKGROUND:
    +4 Ring of Protection : Continuous effect - The user of this artifact has
    a greatly increased armor class.  This blunts the amount of damage that he
    receives from being struck by any damaging attack.
    
    FOUND ON DARIUS' BACKGROUND:
    Trial of Champions : External effect - This artifact must be used during
    the character/artifact selection sequence.  After choosing to use this
    artifact, the owning player may then choose to override his opponent's
    choice of fighter selection.  In other words, assume that the owner of the
    Trial of Champions is using Ignatius Max, and his opponent chooses Sasha. 
    However, the owner of the Trial decides that he doesn't like being matched
    up against Sasha, or better yet, his opponent has recently used Balok in a
    fight, and now Balok is gravely injured and hasn't fully healed.  The
    owner of the trial will use this artifact and force his opponent to use
    Balok in the upcoming match, rather than Sasha, thus giving himself a
    distinct edge in the upcoming match.  
    
    FOUND ON XENOBIA'S BACKGROUND:
    Fire of Retribution : Continuous effect - If the opponent uses an artifact
    that was taken from an evil character's background, the user of that chaos
    artifact receives damage whenever that artifact is used.  Continuous
    effect artifacts will cause a slow drain of life from their posessors.
    
    FOUND ON IGNATIUS MAX'S BACKGROUND:
    Ring of Teleportation : Active effect - This artifact can be used just
    like Red Cloud's Teleportation spell.  It will transport its user to a
    random location in the arena.  There is no chance that it will transport
    the user outside the arena.  The Ring can be used 3 times per match.
    
    FOUND ON SHINESTA'S BACKGROUND:
    Talisman of Health : Active effect - This artifact can only be used once
    during a match.  When used, for as long as the user is not hit, he/she
    will slowly increase in hit points, up to max. Once max hit points are
    achieved, or the user is hit for damage, the effects will be terminated.
    
    FOUND ON RED CLOUD'S BACKGROUND:
    Signet of Holy Wrath : Active effect - Once activated... for the next 30
    seconds all damage done by the weilder's non-magical attacks is doubled,
    but he/she may not block or dodge.  This is especially effective when used
    in combination with Balthazaar's Blood Rage.
    
    FOUND ON URGO'S BACKGROUND:
    Bane Glyphs : Active effect - This effect works just like Stellerex's
    Runes.  When activated, a small green glyph will appear on the ground.  If
    the opponent moves over this glyph, even while dodging, it will explode on
    him, inflicting damage.  Only one glyph at a time may be placed.  The
    glyph will not affect the fighter who placed it.
    
    FOUND ON ARDRUS' BACKGROUND:
    Altar of Sacrifice : External effect - Must be used during
    character/artifact selection.  When selected, the owning player must
    select one of his other characters to kill.  Upon killing one of his other
    characters, the current fighter will have increased abilities of 3rd level
    magic ability and an arcane power automatically.
    
    FOUND ON NYM PYMPLEE'S BACKGROUND:
    Gauntlets of Thievery : Active effect - When the owning player attempts to
    use this artifact, there will be a 10% chance per level (The level of the
    fighter who is using the artifact) that he will be able to steal the
    artifact that the opponent is using.  If successful, the Gauntlets of
    Thievery will be permanently removed from the owning player's inventory.
    
    FOUND ON SASHA'S BACKGROUND: 
    Dark Essence : Continuous effect - The wearer's damage for all physical 
    attacks is increased by 50%.
    
    FOUND ON BALTHAZAAR'S BACKGROUND:
    Aura of Misfortune : Continuous effect - Opponent's artifacts, arcane
    powers, and magic abilities will misfire 60% of the time.  10% of the
    time, they will be lost permanently.  Such powers and artifacts WILL work
    30% of the time, however.
    
    FOUND ON KAURIK'S BACKGROUND:
    Tempest : Continuous effect - This artifact causes a permanent lightning
    storm to erupt in a radius around the opponent.  LIghtning bolts will
    strike near him at random.  Soch bolts CAN effect the figher that owns the
    Tempest artifact.
    
    FOUND ON BALOK'S BACKGROUND: 
    Ring of Invisibility : Active effect - When this artifact is activated,
    the wearer will become completely invisible until he/she executes some
    form of attack.  Upon doing so, the wearer will revert to visibility
    again.  The artifact can be used as often as desired in any given match.
    
    FOUND ON STELLEREX'S BACKGROUND:
    Voodoo Doll : External effect - Must be used during character/artifact
    selection.  The combatant can assign damage to a non-active member of his
    team.  For instance, if Balthazaar is fighting this match, he can assign
    all damage that he takes to Kaurik.  Even if Balthazaar dies, it is Kaurik
    who will lose a life, not Balthazaar
    END -- Cut Here -- cut here
    

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