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    FAQ/Move List by MeLAncHOly

    Version: 0.2 | Updated: 11/05/99 | Search Guide | Bookmark Guide

    
                            JoJo's Bizarre Adventure FAQ v0.2
                                   for the Playstation 
                           by MeLAncHOly (melancholee@usa.net)
    
    =======================================================================
    INTRODUCTION
    =======================================================================
    
    	For those who don't know, this game is based on the anime series of the same
    name ( JoJo No Kimiyouna Bouken, Part 3).  It has been ported to the arcades
    and now to the Playstation console.  In the tradition of great fighting games
    made by Capcom Entertainment, JoJo's Bizarre Adventure is one of the most
    unique of them all.  This game makes use of things called Stands, sorta like
    familiars which helps in the brawling.
    
    	The game makes use of Stands (mentioned earlier) which most of the characters
    use by pressing a stand button.  For those who have played this in the
    arcades, coping with this one won't be a hassle.
    
    	Another thing is that when you thought that Capcom is gonna base the console
    game on the original arcade game, well they didn't.  They actually based it on
    the newly released 'remix' version which adds new characters (Dark Polnareff,
    Mariah, Pet Shop, and Hol Horse) on the roster.  Also the then secret
    characters are now fully accessible.
    
    =======================================================================
    Revision History:
    =======================================================================
    11/5/99
    v 0.2 
    -taken out those 'untested moves', seems like they are no such moves...
    sorry!
    -changed the move list to much easier list
    -added a lot on sp story (including a lot of secret factors!)
    -changed some move names
    -added point system section
    -retouch on the whole thing
    -acknoledgements added
    
    =======================================================================
    Move List:
    =======================================================================
    
    Legend:
    F - forward
    B - back
    U - up
    D - down
    W - weak attack
    M - medium attack
    K - kick or strong attack
    S - stand
    QCF - D, DF, F motion
    QCB - D, DB, B motion
    SRK* - F, D, DF motion
    RDP - reverse M3 motion
    CBF - charge B, F motion
    CDU - charge D, U motion
    360 - 360 motion
    720 - twice 360 motion
    HCF - B, D, F motion
    HCB - F, D, B motion
    A - press any attack button
    2A - press two attack (any) buttons
    H* - hold * button, then release
    
    *-SRK means ShoRyuuKen :P
    
    COMMON MOVES:
    
    QCB+HS, input combo, then release
    the tandem attack.  your stand does what you input while you are free to
    command your character, only works for those stands who can walk :P
    
    QCF+2A , QCB+2A
    all characters (except for Joseph, Iggy, Hol Horse w/Boingo and Rubber Soul)
    have BOTH these commands for their respective super combos, so i'll just add
    those which do not have the said commands.  this means,  once you input these
    commands, all characters except those mentioned above will have their
    respective moves so don't expect these on their move lists.
    ## actually, to make everything simpler, QCF + 2A IS the only one that all
    characters have, but most of the characters also have QCB + 2A ##
    
    F+2A
    this command will release the stands of Kakyoin, Avdol,and Polnareff.  when
    so, their stands will be fully controlable without the characters themselves
    following.  this depends on your strategy, the opponent cant block you because
    you can attack him/her on the back where they cant block you, on the other
    hand, you still receive damage when they hit either the stand or the character
    himself...
    
    QCF+S
    will cause stand to attack as it appears
    
    INDIVIDUAL MOVES:
    **=reminder: i will not write super moves that are indicated above, all
    charaters 'cept for joseph, iggy, hol horse w/ boingo and rubber soul have
    both of them, i'll only include those which require a different button
    sequence.
    ***=another reminder: i made up a lot of move names here, coz i cant read
    kanji nor could i translate those other than simple japanese conversions of
    english words (i.e. those in kana's)
    -----------------------------------------------------------------------
    1-Jotaro Kujo (Stand: Star Platinum)
    -----------------------------------------------------------------------
    NORMAL MOVES:
    
     Ora-Ora
     QCF + A (tap A repeatedly for extra hits)
    
     Mach-Ora
     QCB + A
    
     Star Finger
     SRK + A
    
    SUPER MOVES:
    
     Star Platinum "The World"
     (must have stand)- F, M, W, F, S (takes away 3 levels)
    -----------------------------------------------------------------------
    2-Muhammad Avdol (Stand: Magician's Red)
    -----------------------------------------------------------------------
     Cross Fire Hurricane
     QCF + A
    
     Fire Wall
     SRK + A
    
     Flame Tracker
     QCB + A
    
     Fire Eagle
     while jumping QCF + A
    
     Flames of Hell
     HCB + A
    
    -----------------------------------------------------------------------
    3-Kakyoin (Stand: Heirophant Green)
    -----------------------------------------------------------------------
      Emerald Splash
      QCF + A
    
      Tairap Snake
      B,HCB + HA (release A to attack)
    
      Majestic Field
      QCB + HA release button as you attack
    
    SUPER MOVES
    
     ShichiJikan
     (Stand needed) - W, W, F, M, K
     ----------------------------------------------------------------------
    4-Jean Pierre Polnareff (Stand: Silver Chariot)
    -----------------------------------------------------------------------
    
    NORMAL MOVES
    
     Million Spit
     Tap A repeatedly
    
     Raydarts
     BF + A
    
     Shooting Star
     DU + A
    
     Multi Slash Attack
     QCB + A (stand needed)
    
    -----------------------------------------------------------------------
    5-Joseph Joestar (Stand: Hermit Purple)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Sunlight Yellow Overdrive
     SRK + A
    
     Hamon's Beat
     360 + A 
    
     Strategist's Profession
     QCB + A
    
     Turqoise Blue Overdrive
     QCF + A ( no stand)
    
     Hermit Web
     QCF + A then press Back + A
                        or tap A repeatedly
    
    SUPER MOVES
    
     Master's Teachings
      QCF + 2A
    
     Hamon Overdrive
      720 + 2A 
    -----------------------------------------------------------------------
    6-Iggy (Stand: The Fool)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Sand Crush
     BF + A
    
     Sand Attack
     DU + A
    
     Sand Clutch
     QCB + A
    
     Sand Magic
     SRK or RDP + all 3 Attack buttons
    
     Float
     press U while on the air then A to shoot
    
    
    SUPER MOVES (Iggy doesn't have a M2 + 2A move)
    
     Sand Storm
     W, W, F, M, K
    -----------------------------------------------------------------------
    7-Dio (Stand: The World)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Muda-Muda
     QCF + A
    
     Mudaaa!
     QCB + A
    
     The World
     SRK + A (no stand)
    
     Woconei!
     SRK + A (with stand)
    
     KuretsuGanshiha
     F, K, M, W, F
    
    
    SUPER MOVES
    
     Yonoyo-tomare!
     F, K, W, F, S
    
    -----------------------------------------------------------------------
    8-Shadow Dio (Stand: The World)
    -----------------------------------------------------------------------
      Throw Knives
      HCF + A
        then HCB + A
    
      KuretsuGanshiha
      HCB + A
    
     "Scales of Horror"
      RDP + A
    
      Nazimuzo!
      SRK + A 
     
      World 21
      HCF + S
    
    SUPER MOVES
    
     Yonoyo-tomare!
      W, F, K, B, S
        (requires 3 or more Super Gauge Levels)
    -----------------------------------------------------------------------
    9-Young Joseph (Stand: none)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
      Hamon Cola
      SRK + A
    
      Hamon Cutter
      QCF + A
    
      Iron Bowgun
      HCB + A
    
      Cracker Boomerang
      QCB + S 
     
      Cracker Volley
      QCF + S, then S, then F + S (Overhead attack)
                              or D + S (Low attack)
                              or U + S (Uppercut)
    -----------------------------------------------------------------------
    10-D'bo (Stand: Ebony Devil)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Piranha Dive
     QCF + A
    
     Propellor Cutter
     D,D + A
      
     Hopping Hunter
     QCB + A
    
     
    -----------------------------------------------------------------------
    11-Alessy (Stand: Sethan)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Hachi no Nosu-da
     HCF + A (Press S to cancel the Scope)
    
     Gakinchiyoga
     HCB + A
    
     Kasabai-teyaru
     2A with stand
    
     Kage no Bashi
     HS on stand mode
    -----------------------------------------------------------------------
    12-Midler (Stand: High Priestess)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Harpoon Shot
     QCF + A
    
     Motor Head
     QCB + A
    
     Iron Wild
     SRK + A
    
    SUPER MOVES
    
     Dinner Time
     SRK + 2A
    -----------------------------------------------------------------------
    13-Chaca (Stand: Anubis)[all chaca's moves require stand]
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     KakuEtazo
     QCB + A (counter move)
    
     KirenZan
     QCF + A (can be performed up to 3 times)
    
     TsubameGaeshi
     SRK + A
    
    SUPER MOVE (this is chaca's only move without stand Anubis)
     
     JigenZan
     QCF + A
    
    -----------------------------------------------------------------------
    14-Vanilla Ice (Stand: Cream)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Dark Space
     QCF + A
    
     BaRaMateyaru
     RDP + A  Stand mode
    
     Cream!?
     QCB + A
    
     Futsubashiteyaru
     DU + A  Stand mode
    
    SUPER MOVES
    
     Circle Locus
     SRK + 2A Stand mode
    -----------------------------------------------------------------------
    15-Hol Horse (Stand: Emperor/Hanged Man)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     HajikiDa!
     QCF + A
    
     J. Gail's Hanna!
     SRK + A
    
     Hanged Man
     QCB + A
    
    SUPER MOVES
    
     Dangan No Modou
     RDP + 2A
    -----------------------------------------------------------------------
    16-Mariah (Stand: Bast)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Correction
     QCF + A
    
     Gunbatch Kick?
     QCB + A
    
     Loose Wire
     SRK + A
    -----------------------------------------------------------------------
    17-Pet Shop(Stand:Horus)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Ice Barret
     QCF + A 
    
     Icicle Pick
     HA, then release
    
     Ice Lance
     QCB + A
    
    SUPER MOVES
    
     Freezer Bombardment (made the name up)
     W, W, F, M, K
    -----------------------------------------------------------------------
    18-Anubis Ni Toh Ryuu* Polnareff(Stand:Anubis)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     move 1
     QCB + A
    
     move 2
     SRK + A
    
     move 3
     QCF + A then,
    	option 1= QCF + A
    	option 2= QCB + A
    
    *FYI- for those who dont know Ni means 2, Toh is sword and Ryuu is like a
    fighting style.  put them together and poof!(Okashira Shinomori...) 
    -----------------------------------------------------------------------
    19-Rubber Soul (Stand: Yellow Temperance)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Gunk Shot
     QCF + A
    
     Goop Trap
     QCB + A
    
    SUPER MOVES
    
     20 mm Yellow Gunk Splash
     QCF + 2A
    
     Torture Rack
     720 + A
    -----------------------------------------------------------------------
    20-Khan (Stand: Anubis)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Sword Dash
     BF + A
    
     Rising Sword
     SRK + A
    
     Counter Sword
     QCB + A
    -----------------------------------------------------------------------
    21-Hol Horse w/ Boingo (Stand: Emperor & Thoth)
    -----------------------------------------------------------------------
    NORMAL MOVES
    
     Gun Shot
     QCF + A
    
     Ceiling Shot
     SRK + A
    
     Power Shot
     S , after shot the bullet is free to control
    
    SUPER MOVES
    
     Gun Shot Flurry
     QCF + 2A
    
     Pipe Dreams :)
     RDP + 2A
    
     Look Out For That Truck!!!
     720 + A (stand close... and watch one of my fav moves..)
    
    -----------------------------------------------------------------------
    22-New Kakyoin (Stand: Heirophant Green)
    -----------------------------------------------------------------------
      
    NORMAL MOVES
      
      Emerald Splash
      QCF + A
    
      Tairap Snake
      B,HCB + HA (release A to attack)
    
      Majestic Field
      QCB + HA release button as you attack
    
    SUPER MOVES
    
    * - this Kakyoin has same super moves as the old one with these differences
    
    1- he doesnt have the shichijikan move
    2- he has two versions of the 20mm emerald shot (/w and w/o stand)
    =======================================================================
    SP STORY MODE
    =======================================================================
    
    	The story mode is an extra game where you take control of the main heroes on
    their quest to defeat the vampire Dio.  it flows like the story itself from
    the manga and plays as well too.  here you will test your wits in various
    games to complete the whole game.  personally this one compensates for the
    monotony of this fighting game.
    
    	This is the most unique thing on this game, to unlock all the secrets, you
    most finish this whole thing.  But the problem is, you will be ranked (E -> S)
    every time you finish one chapter. all in all there are 39 chapters, and
    getting an S rating is hard, real hard!  what i'll include in this FAQ is what
    you need to do to get that S, it needs updating (...a lot of updating) on how
    to get each S.  basically what i've found out is that, it isn't neccessary for
    you to perfect the other criteria,  getting at least an A on others and
    getting the "secret factor" will ensure you an S rating... but to get the
    secrets, you must still get a complete 50 on all 39 chapters.
    
    	Most of the whole story mode will be a vs mode type game where you control a
    computer assigned character must battle certain opponents, and each time you
    will need to perform ten specific tasks which are: 
    *- each one you get awards you 1 point.
    1.)Copper Hit - do 30 hits damage
    2.)Silver Hit - do 35 hits damage
    3.)Gold Hit - do 40 hits damage
    4.)Platinum Hit - do 45 hits damage
    5.)Half Gauge - have exactly 50% vital left
    6.)Last Chance - you manage to win with no vital left
    7.)Empty Gauge - as it says, your super gauge is empty
    8.)Max Gauge - max super gauge!!!
    9.)Big Hit - Super Finish!!!
    10.)Stand Jam - Tandem Finish
    11.)Beat Crush - combo finish
    12.)Overthrow - throw finish
    13.)Cheap Win - time over win
    14.)No Jump - did not use jump
    15.)No Special - did not use special moves
    16.)Stand Seal - did not use stand
    17.)Keep Gauge - did not use super moves
    18.)Fensive Attack - use lots of guard cancels
    19.)Rush Hour - use lots of combos
    20.)Throw Mania - use lots of throws
    21.)Guard Mania - guard a lot
    22.)Break Down - Stand Crush your opponent
    23.)Noisy Appeal - do taunt a lot
    24.)First Attack - pretty obvious!!
    25.)Butterfly Dance - perfect w/o guarding
    26.)Same Number - score results have the same numbers
    27.)Lucky 7 - score results have a lot of 7's!
    
    10 will be enough for any vs game chapter.
    
    
    	thank you to Kelvin Koh!!! man! your great! to get 10 is almost 
    impossible for me, and you got 27, and explained them all too! man your 
    the best!!! im not worthy, im not worthy...:P
    
    	besides this, you must get incredibly fast time and perfect vital.  and to
    get perfect 50/50 on this you must be able to perform a "secret  factor" which
    when performed automatically awards you with 10 points. these are the stuff
    that happened in the manga ( i think) and if have read jojo before just do as
    they did on the manga.
    
    **the first name that appears is the character you will control, the next will
    be your opponent, enclosed in brackets [] is his/ her stand and in() the type
    of game.**
    
    -----------------------------------------------------------------------
    POINT SYSTEM explained
    -----------------------------------------------------------------------
    points here correspond as you win, perfect score is 50. to get an S...just do
    good, real good!
    
    vs game:
    VITAL= 15pts S = perfect
    TIME = 15pts S = used only 10 secs or less
    CONDITION POINTS = 10pts S = one point for each condition met, 10 max
    SECRET FACTOR = 10pts when met!
    
    adv game:
    VITAL= 20pts S = perfect
    RESPONSE= 20pts S = perfect (just dont miss)
    SECRET FACTOR = 10pts when met!
    
    chapter 6:
    VITAL= 15pts S = perfect 
    TIME = 15pts S = only 10 secs used or less
    MISS = 10pts S = 10 to none
    S FACTOR =10pts when met
    
    chapter 13:
    TIME = 15pts S = ? just do it as fast as you can
    VITAL= 15pts S = perfect 
    KILLS= 10pts S = 120 or more? just kill a lot!
    S FACTOR= 10pts when met
    
    chapter 14/28:
    SHOTS= ? S = perfect 4 left
    TIME = ? S = 70'00" left or less?
    GREAT= ? S = get 4 great!!! or center hit!!
    S FACTOR = 10pts when met
    
    chapter 18:
    VITAL= ? S = perfect
    TIME = ? S = 85'00" or less left
    KILLS= ? S = 20 spouts killed
    S FACTOR = 10pts when met
    
    chapter 25:
    TIME?
    LOSES= ? S = 2 or less
    GAMES= ? S = 6 games or less
    S FACTOR = 10pts when met! (well just finish this one with an S)
    
    -----------------------------------------------------------------------
    CHAPTERS
    -----------------------------------------------------------------------
    
    1-Jotaro vs. Avdol [Magician's Red] (vs. game)
    *Secret Factor: in the right-side most of the stage is the outside of the cell
    beat avdol there.
    
    2-Jotaro vs. Kakyoin [Heirophant Green] (vs. game)
    *Secret Factor: finish him with any super move (w/ exception to the world)
    
    3-Kakyoin vs. Gray Fly [Tower of Gray] (vs. game)
    	in this one, you will battle a small insect like thing... same requirements
    as others.
    *Secret Factor: beat him with india's arm super (QCB +2A)
    
    4-Avdol vs. Polnareff [Silver Chariot] (vs. game)
    *Secret Factor: finish with Cross Fire Hurricane Super (QCB + 2A)
    
    5-Jotaro vs. Capt. Teneil [Dark Blue Moon] (adv. game)
    	this is the first of 5 adventure games.  adventure games are basically
    response games where you watch (and understand if you can) a  part of the jojo
    storyline, then when time calls for it, you will need to act.  the screen will
    show an object heading your way with d-pad buttons, all you have to do is
    press the right button when it lights up before you get hit.  this is probably
    the easiest way to get an S rate since all you have to do is to successfully
    dodge all attacks, and also once you finish this you automatically gain a
    secret factor.
    *Secret Factor: finish this part(or any adv game) perfect!
    
    6-Jotaro vs. Forever [Strength] (shooting game)
    	there will be a monkey roaming around the hull, just shoot it as it appears
    while avoiding to hit the girl.  he flings stuff at you so you should shoot
    those too for they eat up your vitals.
    *Secret Factor: Dont hit the girl..
    
    7-Polnareff vs. D'bo [Ebony Devil] (vs. game)
    *Secret Factor: duck under the bed/ finish with million spit
    
    8-Jotaro vs. Rubber Soul [Yellow Temperance] (vs. game)
    *Secret Factor: let him do his ReRoReRo? move...
    ** actually when you read it, it does say rerorerorero over and over again...
    **
    
    9-Polnareff vs. Hol Horse [Emperor and Hanged Man] (vs. game)
    *Secret Factor: Cheap Win (win by time over)
    
    10-Joseph vs. Nena [Empress] (adv. game)
    *Secret Factor: perfect
    
    11-Kakyoin vs. Z.Z [Wheel of Fortune] (adv. game)
    *Secret Factor: perfect
    
    12-Jotaro vs. Enya Gail [Justice] (action/vs. game)
    	this one starts you off beating the crap out of zombies, then when the
    indicator reaches 0 you face off with enya gail and justice, with zombies on
    the side of course.  by the way, controls are the same, only, instead of a
    stand button, it is replaced by a special move button.
    *Secret Factor: finish with ora-ora
    
    13-Kakyoin and Polnareff vs. Steely Dan [Lovers] (action game)
    	a shooter type game where you control both heroes' stands through someone's
    bloodstream.  controls are simple, L1 and L2 buttons are speed down and speed
    up respectively, R1 button is for heirophant green to create a string trap,
    square or circle are heirophant shots and triangle or X plus the d pad is
    chariot slash.(chariot automatically wards off any bullets headed your way
    when he is in the way, when shot, chariot delivers a flurry of slashes to his
    opponent).  when string trap is made, it protects you from enemies and slowly
    kills them as they pass, except for the white ones.
    *Secret Factor: ?
    
    14-Jotaro vs. Arabia Fats [Sun] (shooter game with a twist:P)
    	you must find arabia fats in the desert by referring in the small screen
    beside the big one, just match the picture and shoot at the spot shown there. 
    take note though, the scenario shown on the small screen is a mirror
    reflection. so be warned, look at it inversely.  
    *Secret Factor: dont miss!!! finish fast!
    
    15-Kakyoin vs. Mannish Boy [Death 13] (vs. game)
    *Secret Factor: let heirophant green finish death 13 separated from you (F +
    2A) to separate, attack from the back when separated!
    
    16-Avdol vs. Cameo [Judgement] (vs. game)
    	this one is like a lumberjack match where you face off with three opponents,
    with 2 lumberjacks, just concentrate on keeping them at bay and kicking the
    heck out of the flying robot.
    *Secret Factor: finish the two side kicks before kicking the flying jack to
    Timbuktu!
    
    17-Jotaro vs. Midler [High Priestess] (vs. game)
    *Secret Factor: finish with star finger
    
    18-Jotaro vs. N'Doul [Geb] (action game)
    	just like n'doul's level in the arcade mode
    *Secret Factor: dont stop walking/ jump a lot!!!
    
    19-Jotaro and Gang vs. Oingo and Boingo [Khnum & Thath] (adv. game)
    *Secret Factor: just as any adv game, perfect it!
    
    20-Polnareff vs. Chaca [Anubis] (vs. game)
    *Secret Factor: finish with Last Blade (QCB + 2A)
    
    21-Jotaro vs. Khan [Anubis... again] (vs. game)
    *Secret Factor: finish with Mach Ora (QCB + 2A)
    
    22-Jotaro vs. Dark Polnareff [Anubis, yet again] (vs. game)
    *Secret Factor: finish with super Ora-Ora (QCF + 2A)
    
    	then after this chapter, you will be asked to choose...
    
    23-Joseph vs. Mariah [Bast] (vs. game)
    *Secret Factor: let her hit you with shocker move 5 times....
    
    	or
    
    24-Polnareff vs. Alessy [Sethan] (vs. game)
    *Secret Factor: let him transform you to a kid, then hit him
    	
    	back to one path
    
    25-a)Polnareff vs. Daniel J D'Arby [Osiris] (predict the cat)
    	a gambling game where you guess which out of two slabs of meat will the cat
    eat first.  almost impossible to get this one right/ maybe totally
    impossible!
       b)Joseph vs. Daniel J D'Arby [Osiris] (coin game)
    	another gambling game, you plop up to five coins in a glass of water, first
    one to spill the water loses.  the catch is, there is a meter in the bottom
    right of the screen with 2 arrows facing opposite directions,  when asked to,
    you must try to make both arrows stop as close to each other as possible.  the
    more coins you put, the faster the speed of one arrow.  and the farther the
    arrows are away, the shakier your hand will be creating a bigger splash.
    
    arrows look like this:
    ---------------------------     the arrows move at different speeds
           \/                       one moves at a regular rate, the other
    ---------------------------     will move depending on the number of  
                  /\                coins as mentioned.  try to stop them
    ---------------------------     as close to each other...
         
       c)Jotaro vs. Daniel J D'Arby [Osiris] (poker match)
    	once you lose on both games, you come to the last one, a poker game, here he
    has no advantage, unlike in the other 2 games, the computer makes him almost
    invincible.  try to win in smaller number of games and smaller number of loses
    and get your well deserved S.
    *Secret Factor: seems you get this if you win with an S
    
    26-Polnareff vs. Hol Horse and Boingo [Emperor and Thoth] (vs. game)
    *Secret Factor: let him do his "Ouch!! This Truck Super Move Really Bites!" on
    you?
    
    27-Iggy vs. Pet Shop [Horus] (vs. game)
    *Secret Factor: be sure to do the Sand Magic move in the battle (SRK + A)
    
    	path splits to two..
    
    28-Iggy vs. Kenny G [Tenore Sax] (shooting game)
    	this one is similar to the sun game, the only difference is that your target
    is moving and the stage is more confusing.  although the picture is at right's
    not the reflection like the other one.
    *Secret Factor: ???
    
    29-Polnareff vs. Vanilla Ice [Cream] (vs. game) "Iggy and Avdol dies"
    *Secret Factor: Overthrow... win with a throw
    
    		or
    
    30-Jotaro and gang vs. Terence J D'Arby [Atum] (adv. game)
    *Secret Factor: do i still need to write this...PERFECT THIS STAGE!!!
    
    	and your path branches again in two parts:
    
    31-Kakyoin vs. Dio [The World] (vs. mode) "kakyoin dies here"
    *Secret Factor: let DIO hit you with the time stop move.
    
    32-Joseph vs. Dio [The World] (vs. mode)
    *Secret Factor: finish with QCF + 2A
    
    		or
    
    33-Jotaro vs. Dio [The World] (vs. mode)
    *Secret Factor: bring out Star Platinum, then as the"World" does punch flurry
    move (Muda-Muda) do punch flurry move yourself (Ora-Ora).  there will be a
    punching scene when successful.
    
    34-Polnareff vs. Dio [The World] (vs. mode)
    *Secret Factor: free? just finish him off with normal moves...?
    
    		path will branch back to one
    
    35-Jotaro vs. Dio [The World] (vs. mode)
    *Secret Factor: ???
    
    once you finish off Dio, you can select which chapter you would like to come
    back to. also four more chapters will be added
    
    36-Avdol vs. Shadow Dio [The World] (vs.mode)
    *Secret Factor: Cheap Win (win by time out)
    
    37-Kakyoin vs. Shadow Dio [The World] (vs. mode)
    *Secret Factor: let DIO hit you with 'charisma' move
    
    38-Polnareff vs. Shadow Dio [The World] (vs. mode)
    *Secret Factor: let DIO hit you with 'charisma' move
    
    39-Hol Horse[emperor and hanged man] vs. Shadow Dio [The World] (vs.)
    *Secret Factor: let DIO use his counter move on you... the one where he
    disappears when you hit him as he reads a book. 
    
    =======================================================================
    SECRET UNLOCK SEQUENCE
    =======================================================================
    
    once you reach 250 points (from the story mode), you will get a secret
    unlocked, and every 50 points you add, another will be unlocked.
    
    1- Tower of Gray mini game in the Book (250 pts)
    2- Strength shooting game accessible (300 pts)
    3- Rubber Soul playable (350 pts)
    4- Tarot card game opened (400 pts)
    5- Gallery Effect Test opened (450 pts)
    6- Gallery opened (500 pts)
    7- Justice vs mini game opened (550 pts)
    8- Lovers mini game opened (600 pts)
    9- The Sun mini game opened (650 pts)
    10- Death 13 vs mini game opened (700 pts.. and so on)
    11- Judgement vs mini game opened
    12- Stage Design gallery opened
    13- N'Doul mini game opened
    14- Sound Test opened
    15- Character Design gallery opened
    16- Khan playable
    17- Sound Design gallery opened
    18- Secret File gallery opened
    19- J D'arby cat game opened
    20- J D'arby coin game opened
    21- J D'arby card game opened
    22- Hol Horse and Boingo playable
    23- Pet Shop vs mini game opened
    after this one, i still have no idea...
    
    when you finish the story mode for the first time, you can access any chapter
    at any time and gain those S that you missed, but points that will be awarded
    will be different, example on the first try you got 24/50 in chapter 1 then on
    your second try you get 35/50, instead of adding 35 on your point standing,
    only 11 will be given. and when it happens that your next trial's result is
    worse than your first one, the old score will remain and will only change once
    you surpass it(per category).
    
    tip:  when coming back to play the chapter again, an easy way to get that S is
    to perfect each category one by one.  for example, in N'Doul's chapter, in the
    first try, try to reach N'Doul with 85 secs left in the clock, get an S in
    time, next play the level again and kill all 20 opponents, includes water
    spouts just before N'Doul (4-5 of them) and get an S in kills, for the last
    time, try to reach N'Doul w/o damage and get your S at vital... now if only
    you knew what the secret factor is...and get 50/50.  you can do this in all
    chapters.
    
    tip2:  oh yeah, i forgot to mention that you can get S w/o obtaining the 50/50
    requirement, but you must get all 50/50 to complete the secrets :P
    
    The Book option can be opened by either gaining access to the first secret or
    finishing the arcade mode, but still you must fill it up with the secret stuff
    you get from playing the sp story mode.
    
    =======================================================================
    NOTES
    =======================================================================
    
    the point system has errors and a lot of em! just tell me which ones are wrong
    and fill in the blanks that i still have if you wish, and for those who do...
    thanks!!!
    
    the whole game is the property of its creator, designers, etc, and the
    characters are from the author.
    
    this FAQ is mine, MeLAncHOly, and can't be sold to anyone, it's for your
    personal use only, have others get this FAQ for themselves.
    
    THANK YOU'S AND SALUTATIONS TO:
    these people's faqs are the best there is, when you dont like mine at all, get
    theirs, they are the best there on the net!!
    
    Kelvin Koh (kelkwl@mbox4.singnet.com.sg)-
    a great move faq + the 27 fight conditions = one great reference
    
    Mickey (Mickey@metawire.com)
    i used his faq for secret factors
    
    Dexter (dexngkof@mbox4.singnet.com.sg)
    for testing those 'untested moves' and telling me they are flukes!!
    
    if you have any suggetions, comments, violent reactions and of the kind, just
    mail me at:  dont sue me for anything pls, ill put down this faq when someone
    doesnt agree with it.
    
    melancholee@usa.net
    
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