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    Boss FAQ by SuperCrabfrog

    Updated: 05/12/01 | Printable Version | Search Guide | Bookmark Guide

    Jumping Flash 2 boss FAQv2.1
    Created by SuperCrabfrog
    Table of Contents
    1.The Shark Robot
    2.The Ninja Robot
    3.The super flower
    4.The big bad spider
    5.The clown bros.
    6.The Big Muu
    7.Captain Kabuki
    8.The weapons at your disposal
    9.Weapon Grades
    10.Weapon Grades 2
    11.Why Jumping Flash 2?
    The Shark Robot
            A very easy boss(What do you expect from the first boss)? He has
    only 2 easily dodged attacks. His first tactic is to launch fish at you.
    Only these fish explode. He launches them in a high arc that will change it
    speed and height. The easy way to dodge these fish is to stand far away and
    blow them up as they come at you. If you move fast enough, you'll never get
    hit by them. The sharks other attack is to ram you. You will know it's
    coming if it turns right at you. Jump up into the air to dodge this attack.
    To kill this thing, use any remaining special attacks on it(hopefully you
    collected some cherry bombs in the resort).These could kill it if they're
    powerful enough. If not, then jump on its head as it circles your platform.
    It takes only a few hits to kill this weakling. Waste of scrap metal if you
    ask me!
    The Ninja Robot
            Now we're talking! This boss ramps way up in difficulty although it
    is still pretty weak. He has 4 main attacks to crush your bunny butt with.
    His first one is a spinning beam of fireballs. He tends to launch these in
    a series of 3. They are easy to dodge because they have no homing ability
    and fire in a nice straight line. Just jump up and to the side to dodge
    these burners. The second attack is a sweeping laser that fires from its
    stomach. It can cause some big damage so jump behind the robot if you can.
    Otherwise, jump straight up and to the side. It can come instantly so
    always look out for it. The third attack is a series of electric balls.
    There are tons of thaem and they flood the whole arena. Jump over the robot
    or on its head to dodge them. They cause a moderate amount of damage. The
    last attack only occurs when you are very close to the boss. He will do a
    simple smack that takes away 1/8 of your health. Just keep away and you'll
    be fine. To beat this mechanical monster, shoot it in its stomach right in
    its core or hop on its head. Shooting it in the stomach does much more
    damage, though. As usual, cherry bombs and other good weapons will take
    away half of its health. It has almost double the HP as the shark so it
    might take a little while.
    The Super Flower(otherwise known as "cheap")
            GAH! This boss, while slow, can heal itself. However, when it does,
    his entire health meter refills. This will waste all of your specials so
    just shoot at it with your machine gun. It has 2 attacks. The first one is
    to bend down and bite you. This causes some moderate damage so keep away
    from this boss. It will try to do this when you jump on it so only jump on
    it TWICE!!! Anymore and the flower will probably get a bite in. Its second
    attack is to shoot deadly pollen spores at you! They are fast, cover the
    entire area in front of the flower, and can cause MAJOR damage. You need to
    get airborne to avoid getting ripped. It doesn't have to much health
    though, fortunately. You might be able to kill it before it heals if you're
    quick enough.
    The Big Bad Spider
            Finally, another easy boss! It only has 2 weak attacks and it is
    out of action for most of the fight. His first attack is to shoot a
    piercing web at you. It can reach halfway across the arena. However, that
    is still pretty bad range compared to most bosses. It can also release
    explosive baby spiders when it's on the ceiling. They are harmless if you
    stay far away from them.. To beat it, keep your distance and launch
    everything you have at it. I recommend jumping on it while shooting. When
    it rises to the ceiling, you will harmlessly fall to the ground. This boss
    is what can be considered a breather because if you die against this thing
    more than once, then you are really bad at this game.
    The Clown Bros.
            Scratch what I said about the spider, these bosses are even easier
    to beat. They are just two clowns on big bouncy balls. They only have four
    attacks. They shoot a blue or red machine gun like beam out of their mouth.
    All you need to do to dodge it is hop over the shooting clown. The second
    attack is the rocket. This can only be performed when both clowns are
    alive. They form a gate and a huge rocket comes out of it.It is very
    damaging but if you rotate behind the clowns, you'll dodge it quite easy.
    The third attack is their spin attack. They spin very fast and try to crash
    into you. DON'T jump on them at this time or you will be hurt. Instead,
    jump straight over them and you'll get away. Their final attack involves
    them jumping up in the air and smashing the ground. You must be in the air
    when this happens to avoid being hurt. They will go down very quick. Just
    make sure you hit the clowns and not their balls. The only reason you
    should die fighting the twins is falling over the edge or doing something
    very stupid. 
    The Big Muu(other wise known as bad mamba jamba)
            AGGGHHH!!! This thing is so unfair! It actually is STRONGER than
    Captain Kabuki himself. It has 4  main attacks that are all super powerful.
    Its first one lays down a ton of fire inducing mines that slide across the
    floor. They also home in on you! You have no good way to escape them so
    jump up and hope for the best. It's 2nd attack turns its claws into drills
    and he will punch at you. They go across the entire screen so jump to the
    side to dodge them. His third attack causes Big Muu to spin like a tornado
    and try to collide into you. Just jump him and fire away. This is a good
    time to get in some moderately safe hits. Its 4th and most deadly attack is
    his laser swords. They reach halfway across the screen and can sap away
    over half of your health. When he's swinging them around, get very far
    away. This is the ONLY way to dodge them. To kill Big Muu, you need to find
    safe moments to attack. They are…
    1. When he is chained up at the beginning of the fight
    2. When you are far away and he is swinging his swords
    3.When he is spinning around(be careful).
    Good Luck, as this thing is extremely hard to beat if you aren't an expert
    at this game.
    Captain Kabuki(otherwise known as butch Humpty Dumpty Robot)
            Good Job, you made it to the final battle! This guy is a pain on 2
    conditions. 1.A lot of HP 2.You carry over the damage from the Big Muu
    fight. He has 3 forms to beat.
    Form 1:The Robot Fighter
            This form has 4 big attacks. His first attack is to launch his
    spiked fist at you. All you need to do is jump the opposite way it's going.
    His second attack is a big shockwave that goes across the entire arena.
    When Kabuki jumps high in the air, jump. You will dodge the entire
    shockwave. His third attack is the heart gun. It comes out of his chest and
    moves faster than your machine gun. To dodge them, jump right at Captain
    Kabuki. They should go right under you. His 4th attack are the shock rings.
    He will shoot a series of green-blue rings at you. Keep hopping to the side
    to dodge them. When you dodge an attack, jump on Kabukis head. Use all
    remaining special weapons on this butch freak. When you take away 1/2 of
    his health you need to fight…
    Form 2:The Kabuki Crawler
            This form of Captain Kabuki only has 2 attacks. He can still use
    his rings and he will release a couple of fireballs. They will home in on
    you and cause minor damage. Jump forward and to the side to dodge them. As
    usual, jump on Kabukis head and fire away on him. Take down 1/4 of his
    health and you must fight the final form of Captain Kabuki.
    Form 3:The Kabuki Head
            An inferior form, as it only has one attack. It will leap into the
    air and try to slam into you. Note that you can't jump on it or you'll get
    hurt. Stand back and fire away on this thing. It will meet its maker
    (Note: If you have the first game, fight this boss like you did Baron
    Aloha. Both battles are almost alike)
    The weapons at your disposal
    Machine gun thing
            Your regular weapon. It shoots fast and has unlimited ammo. This is
    your first resort to kill enemies and it affects all bosses. Overall, it's
    the fourth best weapon.
    Multicolored balls
            A special weapon that hits for low power. It shoots multicolored
    balls in front of you. They are very difficult to use and that's why they
    are the worst weapon to have. Get rid of them as soon as you get them.
            An average weapon that has a nice amount of power. They fire
    straight ahead and most bosses use them. If you get them, keep them. They
    are the 3rd best weapon overall. Use them when you're jumping on bosses for
    the best affect.
    Roman candles
            This weapon rules! It fires 2 laser beams that cause medium damage
    to any enemy. They fire straight ahead and constantly hurt the enemy. They
    also last the longest out of every weapon except your machine gun. If you
    can't get a cherry bomb, get one of these.
            Watch out! Crappy weapon ahead! These are blue spinning things that
    fire ahead of you. The reason these are so bad is that these stupid ring
    things do almost jack squat to an enemy. Avoid them at all costs!
    Cherry Bombs(otherwise known as nukes)
            Now we're talking! These puppies can sap over half of a bosses
    health. They cause a huge shockwave that is almost unavoidable. These are
    the best weapons in the game and you should always stock up on them. These
    are a must for hard boss fights.
    Weapon notes:-Never use the special weapons on regular enemies. Save them
    for the boss.
                 -None of the weapons home in.
                 -Get 3 Cherry bombs before the big Muu fight.
    Weapon Grades
            Every weapon is judged by Power, Speed, Range, and how long they
    last. They are given grades from 1 to 5 with 5 being the best.
    Machine Gun Thing
    How long it lasts:|||||
    Multicolored balls
    How long it lasts:||
    How long it lasts:|||
    Roman Candles
    How long it lasts:|||||
    How long it lasts:||
    Cherry Bombs
    How long it lasts:|||
    Weapon Grades 2
    Here, the weapons will be graded by the above grades.
    Gold Metal:Cherry Bomb
    Silver Metal:Roman Candles
    Bronze Metal:Rockets
    4th:Machine gun thing(but this should be your most used weapon)
    6th:Multicolored balls.
    Why Jumping Flash 2?
            Because this game is sweet, that's why! It has cool bosses and
    levels. The weapons are fun and the enemies are creative and funny. The
    best part is being able to jump to airplane flight height and come crashing
    down on your enemies. I recommend this game to any fans of the original
    Jumping Flash. Lets Go Robbit! Oh yeah, if you're wondering why I did a
    boss guide, it's that you shouldn't need any help for the regular
    levels(except maybe Captain Kabukis House).As the game says, I've got to
    vertigo, go, go, go.
    This document Copyright 2001 by SuperCrabfrog. Reproduce this in any way
    without my permission and you die.
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