Kensei: Sacred Fist
-----------------------
Mark Caleon Movelist
---------------------------
version 1.0
-------------
by Shine Mahler
last revised: 7/27/99
 
     Although Kensei isn't on the same level as Tekken, it's still a great 3D 
fighter.  And in the spirit of Tekken, Kensei has it's own form of multi-toss 
characters.  Since there really isn't a in depth FAQ for  Mark Caleon 
explaining how all his tosses work, I thought I'd make one.  This FAQ also 
contains what I believe to be his complete move list as well, but I could be 
wrong, if so please email with new moves or corrections.
     On another note, Mark Caleon is the clone character for David Human, the 
differences between the two are very subtle.  They share almost all the same 
moves, but not all, but I do believe all the tosses are basically the same, 
except David can't go into mounted position from f+c, instead he does a 
piledriver.
	
      The FAQ works like this: Starting on the is right how to perform the 
move then next to it the move name and finally next to that any special notes 
about the move.

Key
-----
Buttons:
----------
p = punch
k = kick
g = guard 
c = catch
Motions:
-----------
f = forward
b = back
df = diagonally forward
d = down
db = diagonally back
u = up
uf = diagonally up-forward
ub = diagonally up-back



Moves

Motion               Move Name                                          Notes
---------               ---------------                                       
   --------   
Punch Moves
----------------    
b+p                     uppercut                                          
juggles
df+p                    body blow                                        
stuns on counter hit
d+p                     elbow
db+p                   sweep knuckle                                 hits 
opponent on ground
uf+p                    flying body attack                             hits 
opponent on ground
u+p                     knuckle bomber
ub+p                   elbow smash                                    leaves 
you in back turn 
                                                                              
   position, stuns on counterhit
f,f+p                     lariat
b,b+p                  shoulder tackle
p, p, p, p              texas rush                                       last 
hit stuns
f+p, p, p              sidewinder
f+p, p, d+p          sidewinder into sweep knuckle
p,k,k                   punch kick combo

Kick Moves
---------------
f+k                      lunge kick
b+k                      back spin kick
df+k                    shin kick                                          
hits opponent on ground
d+k                     leg sweep kick
db+k                   slip kick                                           
leaves you in ground stance,
                                                                              
   stuns on counter hit
uf+k or u+k        rising kick                                          
juggles
ub+k                   flying kneel kick                                
leaves you on ground face up
f,f+k                   drop kick                                           
leaves you on ground face up
b,b+k                  a la carte step
k, k                     kick combo

Other Moves
----------------
b+p+k                counter trap                                       
counters all high and mid-punches 
                                                                              
    and kicks, except for jumping
                                                                              
    attacks.

Tosses
--------
           Just follow the numbers, almost every grab leads into another.  If 
there is a button next to the number, that is the grab break. I've also taken 
the liberty to change the number sequence of the tosses, my numbering system 
differs from that of the command list, so please be aware of that.

Front Catch(1)(p)                                                            
press c or f+p+k to run
c                       head drop
u+c                   wrist lock                                              
can be done without front catch
b+c                   back catch(2)
d+c                   one leg grab face up(11)

Back Catch(2)(p)                                                           if 
break is performed opponent has 
                                                                              
      the ability to do any of Mark's
                                                                              
      multi-chain links.
c                      reverse fireman carry
f+c                  crouching back catch(3)
b+c                 one leg grab(4)

Crouching Back Catch(3)(p)
c                        back drop                                            
press the buttons bellow
                                                                              
      after each toss is performed
   c,p,k	             belly to back suplex
      p,k,p+k	       full nelson suplex
         c,g,p,k,g	canyon drop
f+c                    chin grab(6)
b+c                   back catch(2)

One Leg Grab(4)(k)
c                      stf
f+c                  chin grab(6)
b+c                  scorpion death lock(5)

Scorpion Death Lock(5)(k)
c                       leg break
   p,g,k,p          scorpion death lock(5)	                              
hit these buttons during leg break

Chin Grab(6)(p)
c                       chin pull
f+c                   face lift(7)
b+c                  back catch(2)

Face Lift(7)(p)
c                       arm bar
f+c                   front catch(1)
b+c                   crouching back catch(3)

Tackle(8)(p)                                                                  
  d+p+c or ss+c
360degress      power bomb                                            
circular motion on joypad
c                       standing leg grab(9)
f+c                   mounted position(10)

Standing Leg Grab(9)(k)
p                      minesweeper
k                      nut stomp
f+c                   face lift(7)
b+c                  one leg grab(4)

Mounted Position(10)(p)                                                can 
also be done by pressing f+c
c                       ground pound
f+c                    crouching back catch(3)
b+c                   one leg grab face up(11)

One Leg Grab Face Up(11)(k)
c                       figure four leg lock
b+c                   standing leg grab(9)

Back Tackle(12)(k)                                                         
done when ss+c tackles opponent
                                                                              
       from the back
c                       atomic drop
f+c                   chin grab(6)
b+c                   one leg grab(4)


Sidestep Moves
-------------------
ss+p                 elbow smash                                          
leaves you in back turn position,
                                                                              
        stuns on counter hit
ss+p                 body blow                                              
stuns on counter hit
ss+k                 flying kneel kick                                      
leaves you on ground face up
ss+k                 head blaster kick                                    
leaves you on ground face down
ss+c                 leg trip	                                              
   puts you in scorpion death lock(5)
ss+c                 tackle                                                   
 puts you into tackle(8)
ss+c                 back tackle                                            
puts you into back tackle(12)

Side Tosses
--------------
c                       standing arm bar
c                       side drop

Back Turned Moves
-------------------------
p                     wild chop                                               
 stuns
k                     kangaroo kick                                          
leaves you in back turn position

Back Tosses
---------------
c                     back catch(2)

Ground Stance
------------------
p                      taunt                                                  
leaves you in ground stance
u+p                 downward side roll                                leaves 
you in ground stance
k                      shin kick                                            
leaves you in ground stance
u+k                 upward side roll                                    
leaves you in ground stance
c                      scorpion death lock(5)
g                      stand up

Ground Attacks
-------------------
f                      walk over stomp
u+p                 elbow drop                                          
leaves you on ground face up head
                                                                              
  toward opponent
k                      leg sweep kick
u+k                  stomp

Ground Tosses
------------------
c                      mounted position(10)                         can only 
be done at the sides and at
                                                                              
 the feet with opponent face up
c                      crouching back catch(3)                     can only 
be done at head of opponent
                                                                              
  face up
c                      arm bar                                             
can only be done at the side of 
                                                                              
  opponent with face down.  Leaves
                                                                              
  opponent face down.
c                      chin pull                                             
can only be done at the side of
                                                                              
   opponent face down.  Leaves
                                                                              
   face down.
c                      face lift(7)                                           
can only be done at head of opponent
                                                                              
   face down
c                       chin grab(6)                                       
can only be done at the feet of 
                                                                              
   opponent face down

Running Moves
-------------------
f,f(hold),p          jumpkick
f,f(hold),k          slide                                                    
  leaves you on ground face up.

Combos
----------
             These are the combos that I personally use.
b+p then p, p,p,p
u+k then f+p,p,p
uf+k then p,p,p,p
back turned p then b+p then p,p,p,p
ub+p or ss+p on counter hit then b+p then p,p,p,p
df+p or ss+p on counter hit hen b+p then p,p,p,p


     well that's about it, I hope this FAQ was of some use to you.  Any 
comments, corrections  or questions, email me at:  PopeShine@aol.com or 
Pope_Shine@yahoo.com 

     This document is Copyright 1999 Shine Mahler.  All rights reserved.
     This document may be reproduced as long as no alterations are made by no 
one else but me.  The author is given credit (Shine Mahler).  And this 
movelist may not be sold.
	This document may not be published in a magazine (electonic or 
print), or with/within computer software without the consent fromt he author.

     Kensei: Sacred Fist and Mark Caleon are  1998 Konami