===============================================================================
The Legend of Dragoon FAQ/Walkthrough
Version 1.1
Copyright 2003 Gbness and Cyril
E-Mail: Gbness@aol.com and ffantasyxgears@msn.com

Table of Contents:
------------------
1. Version History
2. Introduction
3. E-Mail Rules
4. IM Rules
5. Game Basics
6. Characters
7. Dragoons
8. Additions
9. Walkthrough: Chapter 1
10. Walkthrough: Chapter 2
11. Walkthrough: Chapter 3
12. Walkthrough: Chapter 4
13. Equipment
14. Enemies
15. Bosses
16. Stardust
17. Items
18. Song Lyrics
19. Outro
20. Credits

==========================
----1. Version History----
==========================

Version 1.1: Rose's Whip Smack addition was added to the guide, and some
weapons were done.

Version 1.0: The guide was started. We need to do Accessories,and Rose's Whip
Smack Addition.  Thats it for now.


===========================
------2. Introduction------
===========================

-----------------------
|Gbness's Introduction|
-----------------------

Hello! This is my 17th guide, and the second guide that I am doing as a
co-author. My first was done with Aaron Baker, who was also a very skilled
writer. This time, I am writing with Stephanie Nutter aka Cyril. We were just
in a chat at one time, and then she noted that she was planning a co-author for
her Legend of Dragoon guide. I felt that I was a good writer enough to do this,
so I agreed to co-author the guide with her, since I was going to buy Legend of
Dragoon. $10 at Blockbuster for a pretty good game, not bad.

I must say that I am fortunate to be able to write with such a great author.
Legend of Dragoon is a great RPG for the PlayStation, even though it can't
really match up to a big number of the Final Fantasy games. I definitely
recommend you buy it if you don't already have it. Anyway... I will do the
first and second chapters, while Cyril does Chapter 3 and Chapter 4. Anyway,
that's a wrap for me.


----------------------
|Cyril's Introduction|
----------------------

Hello once again to another FAQ by Cyril.  Once again, I write for RPGs.  I
am surprised by myself, actually.  I havent written for anything else.  Legend
ofDragoon has always held a special place in my heart.  Some call it the 'Final
Fantasy VIII killer' well, I am not too sure thats true, but without a doubt,
it's an amazing game.

My guide is on Chapters 3 and 4, or Disk 3 and 4.  They are probably the
hardest chapters in the game, but 3 is one of the easiest to write for.  I had
a lot of fun writing this guide, even though it took me quite a while.  I
wouldnt say this is my best guide to date, but its still pretty damn good. 
So...once again. Without further adeu, Cyril's (and Gbness's) Legend of Dragoon
Guide.


=====================
---3. E-Mail Rules---
=====================

This is for Gbness, by the way.

I love getting good emails, so you're free to email me with a question any
time, but I will not answer questions already answered in this FAQ. I prefer
e-mails with good grammar, and subjects with LoD <insert whatever here> or I
will delete them, sorry. Also, don't send me e-mails about other games with a
Legend of Dragoon subject, please. And don't bother sending things like:

"You friggin' idiot. Your guides suck, you suck, and everything about you
sucks. DIE DIE DIE!"

"BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"

"What the hell did you think you were doing writing all that garbage, you piece
of crap?

"I hope you fall down the stairs and break every bone in your body!"

"u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"

I will laugh at e-mails like that and delete them.

=================
---4. IM Rules---
=================

This is for Gbness, by the way.

I recently closed my AIM list, so you can't IM me without me adding you. It's
Gbness, just the same as my contributor name, so e-mail me to be added. If you
are added, please remember the following things: I am on often, but I tend to
be on in the evenings and occasionally the afternoon the most, except on
holidays, when I am on usually in the morning.

I am usually quite busy (I have guides to write and tons of things to do
simultaneously), so don't IM me a lot, please. Also, I won't work for your
site. Ever. There are very few people I will trust to work for a site, and I
just plain have better things to do. So bottom line: be polite, don't ask me to
work for your site or harass me with annoying questions, and it's all good.

====================
---5. Game Basics---
====================

This section will run over the basics of the game "The Legend of Dragoon"  This
section will go over the areas like this:

Controls
Field (Encounters, items)
Menus (Commands, Saving)
Battle (Status effects, turns, Additions, Dragoon transformation)


===========================
Controls
===========================

--------------------
X
--------------------

Your god.  This button is the main command button.  This is basically "yes".
When you press the X button, you are selecting a command.

Field: Talks to people, Searche's location directly in front of you
Menu: Select, go onto sub-menu
Battle: Select, Addition, Boosts Multi items

--------------------
O
--------------------

O is basically the contrast of X.  It is no, or 'deselect'.

Field: Nothing
Menu: Cancel your choice
Battle: Cancel the choice, Counter in Addition


--------------------
Triangle
--------------------

This brings up the menu screen.

Field: Brings up the menu screen
Menu: Only works on the items and weapons screen.  Sorts your items by type.
Battle: None

--------------------
Square
--------------------

None.  Square has no use in Legend of Dragoon.

--------------------
L1 and R1
--------------------

Only works on the field screens.  In dungeons, press this to make the icon
above darts head and exits to the screen disappear.  Press it again and they
will reappear.

--------------------
L2 and R2
--------------------

These only work in battle.  Pressing these buttons in battle makes doing
additions easier.  it changes the screen position.  The easiest screen position
to do additions by is from behind the characters.  You can change the screen
position at the beginning over every characters turn, if needed.

===========================
The Field
===========================

--------------------
Towns
--------------------

Towns are encounter free locations in which have shops.  They also have NPC's
(Non Player characters, or non playable characters)   Types of Shops include:

Inns: These restore the Hp and MP to the entire group, not only the current
party.

Clinic: This restores the status of all members in the group.  Unless more then
two of your characters have status effects (or they have multiple status
effects on them) then this is a rip-off and should be avoided.

Item Shop: Sells you Items which will help you on your journey.  These may be
healing or attacking items.

Weapon Shops:  These sell you weapons, and accessories.

Inns and Clinics are marked with a "Yellow" entrance, while shops have a 'Blue'
entrance.

In certain towns, you can find a woman named 'Martel'.  She will take any of
the Stardust that you have found.  Look in the Stardust section for more
details.

--------------------
Dungeons
--------------------

Dungeons are locations where you will fight random encounters with enemies.
You can find items in dungeons, as well as bosses.  In dungeons, there is a
revolving arrow that changes color as Dart walks.  This arrow signifies how
close Dart is to an encounter.

Blue: Clear, not near an encounter

Yellow: An encounter is going to happen soon

Red: You are only a few steps away from an encounter!

-------------------
Action Icons
-------------------

Every once in a while, when Dart goes near something, a little yellow icon
appears.  This icon is called an action icon.  By pressing X at an Action icon,
Dart will do an action he normally would not perform just through the normal
area of gameplay.  Some actions include Jumping, and using teleporters.

===========================
Menu Screen
===========================

The Menu screen is the screen that you will see quite often in Legend of
Dragoon.  You must press the Triangle button to view it.

------------------
Status
------------------

The Status screen shows the characters' stats, as well as their skills.  If
they have Dragoon skills, then those will be shown as well.

On the top left is the characters portrait.  This works as a guide to tell you
which character it is, and you will learn these quite quickly. The stats by him
are:

Name: The characters' name.  This only effects you storywise.

Level: The current level of the character.  This rises as you fight and gain
EXP through battles.

D'Lvl: This is the characters' Dragoon level.  The maximum is level 5, and can
only be obtained if you have the appropriate Dragoon Spirit for each character.
You start at level 1.

HP: The total health the character has, and the maximum.  If you had 90/100 HP
hee, you would have a maximum of 100 health, though you have 90 left.

MP: This will only rise if you have a Dragoon Spirit.  It starts off at 20 once
you get a Dragoon Spirit, but as you progress through battles gaining SP, it
rises.  At Dragoon Level 2, it goes to 40, at level 3 it goes to 60...At level
4 it goes to 80, and at level 5 it is at 100.  There is items that allow your
MP to go higher then 100, though the maximum MP for a character is 250 (which
can be obtained by equipping an Amulet and a Magical Hat on the same character).

EXP: The Current EXP of the character, and the EP to the next level.  If the
number was 100/250, you would have 100 EXP, and would need 150 more to get to
the next level.
-------------------

The lower part of the status area is the Stat and Dragoon area.

Directly below the character pictures are the stats and  Dragoon section.  This
section shows the spells of your Dragoon form, the characters stats, and the
strength of each Dragoon Stat.

On the far left is the stats of the basic character.  The far left stats are
the characters stats without their equipment.  The stats in the center line are
the equipment bonus's the equipment gives to the character.  The stats on the
right of this section are the total stats.  So if Dart had a base attack stats
of 40, and his weapon gave him 15 attack, his total stat would be 55.

The Spells are on the far right, and depends on each character.  These spells
and their costs can be found in the Dragoon section of the guide.  The
percentage to the side on each stat means how much stronger the character is in
Dragoon form.  If the attack stat is at 170%, then a normal Dragoon attack will
do 70% more damage then the physical attack of the character out of Dragoon
form.  If Defense is at 220%, then the character will take less then half
damage from physical attacks.

Each stat means:

AT-Attack: This stat represents the strength of the characters physical attacks
on an enemy.

DF-Defense: The higher this stat is, the less damage a physical attack from an
enemy will do to the character.

MAT-Magic Attack: This stat shows the strength of a characters' magical
attacks. The higher this point, the more damage the character will do with
magical attacks.

MDF-Magical Defense: This stat shows how muchor little damage you take from
magical attacks.  The higher the number, the less damage you will take from
magical attacks.

Speed: This stat is not improved as you gain levels.  The higher this stats is,
the faster you will go in battle, and the more turns you will take.

A-HIT-Attack Hit: The higher this stat is, the higher chance your character
will hit with a physical attack.  This stat does not increasewhen you gain a
level, only through the equipment.

M-Hit-Magical Hit: The higher this stat is, the higher chance your character
will hit with a magical attack.  This stat does not increase when you gain a
level, only through equipment.

A-AV-Attack Evasion: The higher this stat is, the lower the chance is of a
physical attack hitting you.  This stat does not increase as you gain levels,
only through equipment.

M-AV: The higher this stat is, the lower the chance is of a magical attack
hitting you.  This stat does not increase as you gain levels, only through
equipment.


------------------
Item
------------------

There are three commans from the items menu. Each have different uses.  You can
only have a maximum of 32 items in your inventory at a time.

Use: this selection allows you to use items in your inventory.  Out of battle,
you can only use restorative or healing items.  Such items include, but are not
limited to: Body Purifiers, Healing Breeze's, and Sun Rhapsodies.

Discard:  Because of the maximum item limit for your inventory, you will need
to discard items at times.  This selection allows you to do such.  Select the
item you wish to discard, and then select 'yes'.  This will permanently discard
the item.  Once you discard an item it is impossible to get it back.

List: this section shows the list of items that you have in your inventory.
You can not use or discard items from this area. If you press the Triangle
Button on this screen, you can sort through your items.

------------------
Armed
------------------

This command lets you change the equipment of the character of choice.  Here,
you will see the characters current equipment at the top of the screen, and
there is a list in which you can scroll down on the bottom right.  Not all
charachters can use all weapons and armor.

The stats on the far left are the base stats, the stats in the center are the
stats your current equipment gives you.  The stats closet to the equipment list
are the stats after improvements from the equipment.

Some weapons, while weak, have special status effects that they cause that may
be more beinificial then just the sheer strength of a single weapon.  Make sure
to check things before equipping them, as stats do not mean everything.

Note that only one person can equip said item.  If you only have one of each
item in your inventory, only a single character can equip it.


------------------
Additions
------------------

This command allows you to select the additions for your party members.  Not
all members have additions, though most do.  The list is at the bottom of the
screen, as is the power.  The strongest additions are not always the best, as
you may need more SP.   Your goal is to have a mix of the best SP and physical
attack percentage.

Each addition has five levels, in which each time it levels up, the stats and
the SP rise.  the level rises after 20 complete uses of the said addition.  To
Select an addition for a character, bring the cursor over it, and press X.  You
can only have one addition equipped at a time.


------------------
Replace
------------------

You can only have three members in your battle party at a time.  Every other
character is 'waiting'.  These members can be accessed at any time by pressing
this button. Select the character you wish to leave your battle party, and then
click on the character that you wish to join it.  You can not switch Dart out
of the party other then at select times.


------------------
Config
------------------

This command allows you to configure the way the game is played.

Vibrate:  Dual Shock controllers have a vibration feature.  if you want this
option on or off, you should change this.  Selecting 'yes' means it is on, and
selecting 'no' turns the feature off.

Sound: Some televisions only have a MONO feature, while others have both Stereo
and MONO.  Stero changes the sound between both speakers, while MONO keeps it
equal through both.  Stereo is usualy preferred.

Morph: This will allow you to shorten Dragoon Transformations.  If you are sick
of seeing the transformations, choose 'short' and the transformations will be
much faster.  Normal is what you see normally.


------------------
Save
------------------

This option allows you to save your game.  You can only save your game at said
save points.  These include:

The end of each chapter
The world map
At light objects found in dungeons in which this guide refers to as a 'save
point'.

You need one block of free space to save. Each save takes and additional block.
 This game only examines the Memory Card in Slot 1.


===========================
Battle
===========================

This section is to help with the battles in Legend of Dragoon.  I am mainly
here to give you the basics, ao here we go.

--------------------
Elements
--------------------

Each living creature in the world of Endiness (the world in which the
characters of Legend of Dragoon live) has been born with an element.  This
element can be one of eight, and the element you were born with gives you a
natural skill when inside of it.

There are eight elements:

Fire
Water
Wind
Earth
Light
Darkness
Thunder
Non-Elemental

Each character in the game is born with one of these elements.  And these
effect the way the character acts in battle.  A character who is Water
elemental will take more damage from his opposng element, Fire, and vice-versa.

An Earth elemental character will have more skill and power (so it does more
damage) with an earth elemental attack item or spell then one with Wind. If the
Earth elemental character used a Wind object, the item would have less power
then it would normally if used on another character with a different element.

If a Light elemental character attacked a Darkness elemental monster, they
would (udually) do more damage then a Water elemental character attacking the
same monster.  The Darkness elemental monster would also do more damage back to
the light elemental character.

Note that Thunder and Non-Elemental monsters and party members do not have this
same problem, but nor do they have any strengths or weaknesses to exploit on
enemies.

Elemental forces are as follows:

Element         Opposite
Fire              Water
Earth             Wind
Light           Darkness
Water             Fire
Wind              Earth
Darkness          Light


Each element also has a specific color attached to it.  To tell each Monsters
element, you just need to put the cursor on him as if to attack him.  The color
of the bar where his name is will tell you his element.  The colors are as
shown:

Element:         Color:
Fire              Red
Water            Blue
Earth           Brown
Wind            Green
Light          Yellow
Darkness      Dark Blue/Black
Thunder        Purple
Non-Elemental    Grey

You must learn to use elements to your advantage in battle, or you will never
master this game.


--------------------
Stats
--------------------

Character levels and stats have a large effect on the battle.  You can see a
specific characters stats by going to their status screen on the Menu.  Stats
do a variety of things.  On each stat, the higher the better.

AT-Attack: This stat represents the strength of the characters physical attacks
on an enemy.

DF-Defense: The higher this stat is, the less damage a physical attack from an
enemy will do to the character.

MAT-Magic Attack: This stat shows the strength of a characters' magical
attacks. The higher this point, the more damage the character will do with
magical attacks.

MDF-Magical Defense: This stat shows how muchor little damage you take from
magical attacks.  The higher the number, the less damage you will take from
magical attacks.

Speed: This stat is not improved as you gain levels.  The higher this stats is,
the faster you will go in battle, and the more turns you will take.

A-HIT-Attack Hit: The higher this stat is, the higher chance your character
will hit with a physical attack.  This stat does not increasewhen you gain a
level, only through the equipment.

M-Hit-Magical Hit: The higher this stat is, the higher chance your character
will hit with a magical attack.  This stat does not increase when you gain a
level, only through equipment.

A-AV-Attack Evasion: The higher this stat is, the lower the chance is of a
physical attack hitting you.  This stat does not increase as you gain levels,
only through equipment.

M-AV: The higher this stat is, the lower the chance is of a magical attack
hitting you.  This stat does not increase as you gain levels, only through
equipment.


--------------------
The Flow of Battle
--------------------

This section is going to descrive the flow of battle.  The Legend of Dragoon
uses a Turn Based battle system.


There are always three characters in your battle party.  These characters are
selected either by you, or the game, depending on the location you are at.
Each character comes with a base set of stats that helps them damage enemies in
whatever ways they can.

When a battle starts, the character or enemy with the highest speed will go
first.  Let us say the character and enemy parry looks like this:


Enemy A      40 Speed
Enemy B      50 Speed
Character A  30 Speed
Character B  70 Speed
Character C  50 Speed

This is what the turns will look like:

Character B
Enemy B/Character C
Enemy B/Character C (whichever did not go before)
Enemy A
Character B
Character A

As you can see, Character B does what I call "lapping" of enemies and allies.
With speed that high, character B takes two turns for each one turn an enemy
does, and depending on the speed, maybe even three. It is possible for
character with over 100 speed to have two turns in a row.

Also note, that is not how a battle always starts.  sometimes the slower
characters will go first, but even so, the character with the highest speed
will always have more turns then the character with the lowest speed.
Therefore, in legend of Dragoon, speed is a valuable asset that you will wish
to heighten with whatever you can.

--------------------
Damage
--------------------

The damage you recieve and deal depends on two things.  Your attack (both
physical and magical) and your defense (also both physical and magical). The
higher HP (Hit Points) you have, the more damage you can recieve without
falling into a state of KO.  When all three members of your party are KO'd, the
game ends, and you must restart it.

With a party of two enemies that looked like this:

(Key)
P Attack: Physical attack strength
M Attack: Magical attack strength
P Defense: Physical defense
M Defense: Magical Defense

Enemy A     100/100 HP   5 P Attack, 7 M Attack 4 M and P Defense
Enemy B     150/150 HP   6 P and M Attack, 3 P and M Defense
Character A 200/200 HP   8 P Attack, 3 M Attack, 7 P Defense, 2 M Defense
Character B  90/90  HP   2 P Attack, 10 M Attack, 4 P Defense, 9 M Defense


This enemy party is well balanced, while your party has strengths and
weaknesses.  As you can see, character A has stronger physical atacks, and
stronger physical defense.  He would be best at attacking Enemy B with his
normal physical attacks, since they would do MUCh more damage then his normal
magical attacks.  Character B obviiusly would work better at attacking Enemy A
with his or her strongest Magical attacks, since his or her physical attacks
are not up to par.

So lets say we did that that would bring the enemy party down to around...

Enemy A   70/100 HP
Enemy B   50/100 HP

But then, they get to attack you back.  Enemy B would be best attacking
Character B, since he has great skill in physical attacks, and would be much
better at damaging him.  Enemy A would be better at using a Magical attack on
Character A because of Character A's lower magical defense.

After this happens...

Enemy A       70/100 HP
Enemy B       50/100 HP
Character A  120/200 HP
Character B   40/90  HP

You notice, that with Character A, the damage is higher.  This is because Enemy
A, which attacked Character A, had an extremely high magical attack while
Character A has extremely low Magical defense.  If Enemy A had chosen to use a
physical attack on Character A, then Character A would have taken much less
damage.  More around 20 or 30 at most.


In other, simple terms:  Each enemy and character has Strengths, and
weaknesses.  Always try to exploit them with your attacks.  If an enemy seems
to be stong against magical attacks, use physical attacks on him.  If an enemy
seems to be stronger versus physical attacks, use magical attacks on him.
Also, depending on the characters and enemies' element, you can do more, or
less damage to an enemy in battle.  Always try to target the enemy with the
opposite element of the character so you can do more damage to the enemies.


--------------------
Additions
--------------------

Additions are attacks in which do damage to the enemy.  if you complete an
addition, you will do the maximum damage you can to the enemy with the attack.
if the addition is incomplete, the damage will be less then what you could have
done.

A normal addition is done by pressing the 'X' button when you see a little
white flash in the center of the screen.  You have to learn how to time your
buttn presses, since some members have faster attacks then others.

Sometimes, in battle, the normal blue of an addition turns to Orange.  This
means a Counter attack is coming.  At this point, when you would normally press
the 'X' button, press the 'O' Button.  If done correctly, the Addition will
continue as normal.  If not, the addition will end there, and your party member
will be flicked backwards, having damage done to him or her.

You also gain Sp from additions.  The amount of Sp you get depends on the
addition of which you have selected.  For more information on Additions, see
the Section devoted to them.


--------------------
Guard
--------------------

Guarding is a very useful command which you may find yourself using quite
often.  Guard allows your character (which guarded) to talk half damage from
both physical and agical attacks, as well as restore 10% of their maximum HP.
So in other words, if you guard enough, you can bring a character in critical
health back to maximum health just by guarding.


--------------------
Items
--------------------

You can use items in battle.  Items have a multitude of effects from attacking
an enemy to healing the entire party at once.  Make sure to heal often, and use
attack items (which are basically magical attacks) on the enemy when needed in
battle.

Items that say 'Multi' on them mean you can multiply there power.  Press the
'X' button as rapidly as possible when you see the little X at the bottom right
corner of the screen on Multi items.  This will allow you to up the percentage
of damage that these items do.  It is very hard to get over 200% (double
damage) but it is possible.


--------------------
Escape
--------------------

This command allows your entire party to escape from battle.  This command does
not always work, and will never work on bosses.  Only use this command if you
are close to death and need to reach a asave point.


--------------------
Dragoon
--------------------

The Dragoon ability is the ability to transform into a winged fighter in
battle.  You need 100 SP for one turn of Dragoon usage.  Once you have 100 SP,
you can Transform into a Dragoon.

As a Dragoon, you have two commands: Attack and Magic.  You can not use items,
which limits the Dragoon's usefulness later in the game.  Dragoon Magic is
talked about in the section devoted to Dragoons.

Dragoon Additions, which are their attacks are different then the normal
character additions. There is a little circle at the top of the screen with the
Dragoon addition start.  Press X to start the addition, and when ther little
light comes up to the top (12:00) of the circle, press X.  If done correctly,
then your addition will continue.  You need to do this multiple times to get a
'perfect' which is the most damage you can do with a Dragoon attack.

After you spend 100 SP, you will turn back to human form.  Unless you have more
then 100 SP, you will not spend more then a turn in Dragoon Form.  having more
then 100 SP ups your defense and allows you to take less damage, which is
almost imperative at some points in the game.

Dragoons are somtimes limited in story battles, so do not completely rely on
them.   Also note that at the end of the game, with the mastered additions,
Dragoon attacks wont do as much damage as those additions do.  At that point,
only rransform into a Dragoon to attack magically, or reduce the damage given
to you.


===============================
---------6. Characters---------
===============================

Note: This was all done by Cyril.

This is a list of playable characters in Legend of Dragoon.  This gives you
players a list of the characters Elements, Strengths, Weaknesses, and a Bio of
the characters.

Character:  The name of the character
Element: The characters base element.  All their attacks, and spells are based
off this element.  Also, they are better with attack items of the same element
as themselves.
Bio:  Some background information about the character.
Stengths:  The strengths of the Character.
Weaknesses:  The weaknesses of the Character.

~-~-~-~-~-~-~-~-~-~-~
  ----- Dart -----
~-~-~-~-~-~-~-~-~-~-~

Element: Fire

Bio:
Dart is the main character in The Legend of Dragoon.  He lives in the town of
Seles, but is on a quest to slay the "Black Monster" who destroyed his
hometown when he was a child. He is very close to Shana, but he sees her as a
baby sister, instead of a lover.  Dart is heroic, and stubborn. He won't stop
until he finished what he started.

Strengths:
Dart is one of the most balanced characters in the game.  He is good at just
about anything, but doesn't excel at anything.  He is strong physically;
stronger then most characters.  He has decent HP, again, higher then most.
His magic is about average though.  He doesn't excel at it, and you will
probably want to use his physical attacks more then his magical attacks as it
is.  With his later weapons his additions can go up past 1,000 damage.  And he
has some very powerful Dragoon Spells as well.  His first few additions are
easy.  He has the most diverse range of equipment in the entire game.

Weaknesses:
Like I said before, Dart is an all around good character.  That leaves little
room for weaknesses.  If he has any weaknesses, it's the fact that his later
additions may be difficult for some players.  He also has the most additions
to master before he gets his last addition. He has a decent magic attribute,
but he probably won't be using it as much as he would physical attacks.


~-~-~-~-~-~-~-~-~-~-~
  ----- Rose -----
~-~-~-~-~-~-~-~-~-~-~


Element: Darkness

Bio:
Rose is the mysterious woman that saves Dart quite a few times throughout the
story.  She hides everything about her past, and is cold to everyone.  She is
excessively arrogant, and believes she is better then the humans because she
is a Dragoon.  She is far more then what you would normally make her out to
be.

Strengths:
Rose is a strong character, but she is basically like Dart.  She is well
balanced, but doesn't really excel at anything.  She has moderate HP, slightly
lower then Dart's, has a good attack, but again, a little lower then Dart's.
Now if we are going to continue comparing her to Dart (which is who she
compares to best), you will notice a lot of similarities.  First, while Dart
excels more physically, Rose is stronger magically, with a decent magical
attack.  She has good speed as well.  Lastly, all her additions are rather easy
to learn, and master, even for the uber-beginner.  She has some great Magical
defense, and some of the best equipment in the game.

Weaknesses:
While well balanced, Rose has quite a few weaknesses.  For one, it takes
forever to get new weapons/Armor for her.  You usually only get 1-2 a disk,
and sometimes those weapons/armor aren't as powerful as you would expect them
to be.  She has lower HP then a lot of the other characters, making her easy
to kill.  Rose's physical defense is a bit on the low side, but it's not
exceedingly low. Lastly, she has some of the worst Dragoon spells in the
game.  While one or two of them are good, late in the game, they will become
practically useless. The worst fact about Rose is her total lack of new
additions early, and late in the game. Early on it takes forever to get her
new additions, and she won't have any new ones through Disk 3 and 4.


~-~-~-~-~-~-~-~-~-~-~
  ----- Shana -----
~-~-~-~-~-~-~-~-~-~-~

Element: Light

Bio:
Shana lives in the town of Seles, and is a close friend to Dart, whom she grew
up with. She is pure, and is used to being babied.  She hasn't seen Dart in 4
years, since he left on his journey to pursue the "Black Monster".  She is not
experienced with battle and warfare, and so she is arther nervous about
fighting with Dart.  She is quite the determined young lady, and will do
anything to get the man she wants; even if that man refuses to take any hint
whatsoever.

Strengths:
Shana is a pure magic user.  That's the first thing you have to get through
your head when using her. She has a high magic attribute, and is very fast.
She is good with just about any type of attack item.  She is mainly a healer,
but does her job very well. Almost all her Dragoon powers are healing, so when
you use the Special command you will be able to heal your characters better.
She has good magical defense.

Weaknesses:
Shana has almost no physical attack power.  At all.  it is very hard for her
to gain SP, since she can't do Additions, and gets a set amount of SP per
attack.  She has low physical defense as well, making it easy to kill her,
especially when you add the fact that she has low HP. Her armors aren't well
at protecting her as well. Make sure to enter battle with her at high HP,
especially at low levels, and when facing stronger enemies.


~-~-~-~-~-~-~-~-~-~-~
 ----- Lavitz -----
~-~-~-~-~-~-~-~-~-~-~

Element: Wind

Bio:
Lavitz is in charge of the First Knighthood of Vale, captial of Basil.  He is
good friends with King Albert himself, and grew up with him.  Lavitz's father
was also once in charge of the First Knighthood, and is Lavitz's idol. As a
knight, Lavitz is noble, and cares more for the people then his own safety.
He is kind in heart and spirit.

Strengths:
Lavitz is mainly for physical attacks.  All of his additions, even his last
one, are rather slow, and easy to do.  They are also very powerful, especially
early in the game.  He has very good physical defense, so he doesn't take as
much damage that way.  Early on, it is rather easy for him to gain SP, since
he learns his Additions at low levels.  Some people consider Blossom Storm the
best skill in the game.

Weaknesses:
Lavitz's main weakness is the fact that he is slow.  If you can overlook that,
you have to see that his magic is only average, and that his Dragoon magics
are way overpriced.  Most of them are 20 MP.  There is no 10 MP, meaning he
goes through his MP a lot faster then a normal character would.  His magical
defense is only average as well.  His main problem is his lack of magical
power.  But if you can look past that, then you can easily find him awesome.


~-~-~-~-~-~-~-~-~-~-~
 ----- Albert -----
~-~-~-~-~-~-~-~-~-~-~

Element: Wind

Bio:
Albert is the King of Basil, and and the nephew of Emperor Doel, who he is at
war with.  He is good friends with Lavitz, who is in charge of his First
Knighthood.  He may be young, but he is quite competant with his rule.
Recently, since the level of war has escalated, his tensions have risen, and
he has been hiring mysterious help.  His father was murdered by Doel, and he
was put on the throne at a young age.

Albert replaces Lavitz.  Look at the Strengths and Weaknesses for Lavitz when
looking for Albert's.

One small note though, Lavitz's Blossom Storm changes to Rose Storm with
Albert.  And also, Albert's Additons are MUCH harder to pull off then Lavitz's
are.  They are faster, and unrelentless.

Other then that, he is basically the same as Lavitz.  He even gets Lavitz's
stats and levels.


~-~-~-~-~-~-~-~-~-~-~
 ----- Haschel -----
~-~-~-~-~-~-~-~-~-~-~

Element: Thunder

Bio:
Haschel is an older man, but that doesn't stop him from being a deadly martial
artist.  He is a master of his arts, which are only taught in his home town
of Rogue.  He left his town a long time ago to search for his daughter, who
disappeared. He met Dart on the way, and they became friends.  Since Haschel
and Dart have parted ways, they have lost touch, but never forget each others
mission.  Haschel is a dedicated man, with a fist powerful enough to shatter
even the thickest stone.

Strengths:
While Haschel is a naturally more balanced character, he is definitely better
at physical attacking then magical attacking. His attack strength is quite
high, and very good for normal enemies. He also has good physical and magical
defense. Another good thing about Haschel is his wide array of weapons.
Second only to Dart, Haschel has many options with his wide variety of
weapons.  He also has a lot of Additions, for variety there as well.  He has
good speed.

Weaknesses:
Haschel has slightly lower then average magical attack power.  One of his main
problems is the fact that Haschel has incredibly hard additions.  While the
first two start off easy, they become harder from there one out.  It's very
hard to memorize, since they are so fast.  He doesn't have a lot of weaknesses,
but he doesn't have a whole lot of strengths, either.


~-~-~-~-~-~-~-~-~-~-~
  ----- Meru -----
~-~-~-~-~-~-~-~-~-~-~

Element: Water

Bio:
Meru is a spunk young woman, who lusts for adventure and a wild ride.  She is
brash, and definately does things before she thinks them through.  She looks
young, and acts it, but she is more then she is cut out to be.  She will do
anything for a party, even risk her life travelling with people she doesn't
know.

Strengths:
Meru is BY FAR the most underrated character in the entire game.  She is the
fastest character in the entire game, and she has the second highest magic, or
highest, depending on what you have equipped.  She is one of the best healers
in the game, as her second Dragoon Spell will be used more than any of her
other spells, especially late in the game.  She is great at using items
magical items, and often has 3 turns to 1 of Dart's.  Almost all of her Dragoon
spells will be useful throughout the entire game.  She also doesn't take too
much damage from magic.

Weaknesses:
Meru is only decent at physical attacking.  While her additions (especially
the last one) are extremely powerful, they can be difficult because of the
continuous change of speed within them.  It also seems that 100 MP is not
nearly enough for her.  She has some of the worst (if not the worst) physical
defense in the entire game, and by far the lowest HP of all characters (yes,
lower then Shana's).  She is rather easy to kill if you don't have HP raising
items equipped, and most likely will die quite a bit.


~-~-~-~-~-~-~-~-~-~-~
 ----- Kongol -----
~-~-~-~-~-~-~-~-~-~-~

Element: Earth

Bio:
Kongol is one of the last of his people, the Gigantos.  While he is not the
smartest of the bunch, he is loyal and devoted to those who show they have
more power then he, and to those who have done good things for him.  He is
currently working for Emperor Doel, as he saved him back when he was a child.

Strengths:
Kingol is the exact opposite of Meru.  He is a PURE physical attacker, and so
he has the highest attack in the entire game.  And not just a bit higher then
everyone else, we are talking MUCH higher.  He also has the highest HP, and
physical defense.  He doesn't have a whole lot of Additions, and all of them
are easy.  VERY easy, as they don't hit too much.

Weaknesses:
Kongol's magic stat is almost non-existant.  He literally does only a few
hundred damage with even the strongest magical attacks he has.  His Dragoon
form is near useless as well, because of the fact that he only gets 3 attacks,
instead of the normal 5.  He is also the slowest character in the entire
game.  I have seen Meru get 4 attack off with 1 of his, and she had no stat-
boosting items.  And even when you have a Speed Up item on Kongol, he will
only be as fast as Dart.  Lastly, his magical defense is one of the lowest, if
not the lowest, in the game.


~-~-~-~-~-~-~-~-~-~-~
 ----- Miranda -----
~-~-~-~-~-~-~-~-~-~-~

Element: Light

Bio: Miranda works for Queen Theresa in Deningrad.  She is one of the queen's 4
maidens, and the "Maiden of Arms".  Theresa "adopted" Miranda as a child, and
Miranda has lived within the Crystal palace ever since.  She is stubborn and
brash, but she wants what is good for the world.  She is completely devoted to
Theresa, and would easily lay her life down for her.  She has a troubled past,
but she refuses to admit it.

Miranda replaces Shana in battle.  She has the same strengths and weaknesses,
and also equips a bow.

When replacing Shana, Miranda gets Shana's weapons, armor, stats, and
levels.

A special note, I have found that Shana can equip some different things then
Miranda can. Miranda can equip a bit heavier of items then Shana, and can't
equip the weaker robes and dresses.

===============
--7. Dragoons--
===============

Dragoons are what battle is based around in The Legend of Dragoon.  They are
not like the Dragoons you are probablty used to, with Lances and helments.
These Dragoons are people (humans and otherwise) aided by the power of
Dragons.

Dragoons are capable of using magic, unlike the normal character forms.  They
are stronger in all stats by a certain percentage as well.

This setion is dedicated to the strengths and weaknesses of each and every
Dragoon form your party has control of in the entire game.  I will tell you
their strengths and weaknesses, and their spells.

I have tried to keep spoilers out of this section by only naming the name of
the Dragoon, not the character that is the Dragoon.

A * by the spell represents that it will probably be the most used spell by
that character.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Red Eye Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Red Eye Dragoon is the Fire elemental, and is all about attacks.  He has a
good mix of Attack-all spells, and single person atacks.  And some of his
spells will be invaluable during the harder bosses of the game.

Spells:

Level 1:
FlameShot
MP: 10
Number of enemies: One
Description: Fire strength 50%.

The first spell is decently strong, but nothing extrodinary.  Just an attack
spell.

Level 2:
Explosion
MP: 20
Number of enemies: All
Description: Fire strength 25%

This is very useful in one of the boss fights in the middle of the
game...*hint*.  It will save your ass there.  But other then that it works
best for a large party of enemies.

Level 3:
Final Burst*
MP: 30
Number of enemies: One
Description: Fire strength 75%.

By far the Red-Eyed Dragoon's best attack, it does a good amount of damage to
a single enemy, and is a LOT cheaper then the Dragon summon.  Also the most
frequently used Dragoon attack in earlier stages of the game.

Level 5:
Red-Eyed Dragon
MP: 80
Number of Enemies: All
Description: Fire strength 175%

When you look at the strength of this attack, it would seem to be extremely
powerful to all enemies.  But it is not.  It seems to be about the same
strength as Final Burst to all enemies.  While it is cheap if all the enemies
in battle are strong, but normally it won't be worth it.  Stick with Final
Burst.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Dark Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Dark Dragoon does not specialize in damage itself, but more about
instantly killing opponents.  The attacks from this Dragoon are not the
strongest, but with a high magical attack the attacks can be powerful.  The
Dark Dragoon is about as well balanced as the Red Eyed Dragoon, except that
her attacks don't seem to be as powerful.

Spells:

Level 1:
Astral Drain*
MP: 10
Number of Enemies: One
Description: Dark Strength 25% and HP for all allies.

By FAR the Dark Dragoons most used attack.  It attacks a single enemy, and
drains their HP>  Each character in your party gets 1/3 of the total HP damage
caused to the enemy.  So if Rose did 1,000 damage to a single enemy, then each
of your party members would be healed by 333 HP.  It only works on living
characters.

Level 2:
Death Dimension
MP: 20
Number of Enemies: All
Description: Dark Strength 25% And a chance of casting Fear on all enemies

This spell is useful throughout Disk 1 and 2, but loses a LOT of its use when
you get to the stronger enemies on Disk 3.  Fear isn't the most useful status
effect, but against some enemies, it will make battles shorter.

Level 3:
Demon's Gate
MP: 30
Number or Enemies: All
Description: Instantly kills all enemies except bosses

Far more useful then the last spell, this spell will kill all enemies.  It
doesn't work all the time, of course,  just like in other VGs.  This does have
a rather high probability for working, though.  Use it when your party needs
to finish a battle fast.

Level 5:
Dark Dragon
MP: 80
Number of Enemies: One
Description: Dark Strength 100%

The strongest of the Dark Dragoons attacks, this will be the main magical
attack you will use at the end of the game, when Astral Drain becomes too weak
to really work.  By the time you are required to use this though, the Dark
Dragoons last mastered addition will be about 3 times stronger then any other
attack you may use.  I find this works best in the Final battle.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Jade Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Jade Dragoon is a Dragoon based mainly for attacking all enemies or
assisting all allies.  The Dragoon's defensive spells can save your ass, and
some even consider it the best spell/skill in the game.  This Dragoon easily
runs out of MP though, as there is no 10 MP attacks.  This Dragoon also has a
stronger magic boost then normal, a 220% boost, because of the characters'
weaker base magic strength.

Spells:

Level 1:
Wing Blaster
MP: 20
Number of Enemies: All
Description: Wind Strength 25%

This is one of the first attacks your party will get that attacks all enemies.
That is, if you don't level a hell of a lot before.  It does as much direct
damage as the other characters' normal attacks, but will be wasted if used on
less then 2 enemies.

Level 2:
Rose Storm
MP: 20
Number of Enemies:  All allies
Description: Reduce Damage to 1/2 for 3 turns

A lot of people claim that this is the best skill in the game.  They also
claim that it makes the game a lot easier.  I can understand how, but I don't
use the Jade Dragoon after Disk one.  I was able to beat the final boss
without this spell, with the weakest HP characters, and with no one dying.  So
the basics of this is: It's useful, but not required.

Level 3:
Gaspless
MP: 30
Number of Enemies: One
Description: Wind Strength 75%

This is the Jade Dragoons ONLY single party attack.  Obviously, it isn't going
to be as strong as normal, since the Wind Dragoon isn't exactly the best at
magic, but it is still good.

Level 5:
Jade Dragon
MP: 80
Number of Enemies: All
Description: Wind Strength 75%

This is a stronger version of Wind Blaster.  It is not usually worth the cost,
but it is a lot faster then casting Wing Blaster 4 times in a row, if not as
powerful.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
  ----- White Silver Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Thw White Silver Dragoon is all about healing your party.  The Dragoon DOES
have some attacks, but 75% of the spells heal your party.  Also, since the
White Silver Dragoon is a very strong magic user, the magical attacks do quite
a bit of damage.  Since this Dragoons physical attacks are normally weaker,
the percentage of boost is up to 220%, instead of the normal 170%.

Level 1:
Moonlight
MP: 10
Number of Enemies: One Ally
Decription: 100% HP recovery for 1 ally

This skill is a lifesaver.  It allows the complete healing of a single
character.  It will also revive a character if they are dead.  If the
character is dead, then they will only be revived at half HP, sadly.  Useful,
especially if the enemies are teaming up against a single character.  This
spell also removes status effects.

Level 2:
Star Children
MP: 20
Number of Enemies: All
Description:  Light strength 25%

This is the only spell from the White Silver Dragoon that has NOTHING to do
with healing.  This is for attack purposed only.  It does some good damage,
because of the White Silver Dragoon's naturally high magic attribute.  It won't
be good at the end of the game, but through the beginning and the middle, it is
really good.

Level 3:
Gates of Heaven
MP: 30
Number of Enemies: All Allies
Description: 100% HP recovery and restores fallen allies

This is one of the more useful spells in the game, and should be used when
fighting an enemy with strong multi-target attacks.  I can think of a LOTof
battles where this is a lifesaver.  But like Rose Storm, it isn't required.  It
heals all allies, so make sure all of your allies are urting before using this
spell in place of Moonlight.  Don't waste unneeded MP using this when you can
use Moonlight.

Level 5:
White Silver Dragon
MP: 80
Number of Enemies: All Enemies, and all allies
Description: Light Strength 100%

This is BY FAR the best Dragon summon in the game.  Basically, it does 100%
damage to all enemies, and then puts the damage done from the enemies, to your
allies' HP.  AKA: It drains HP from your enemies and gives it to all of your
allies.  And, unlike Rose's Astral Drain, this thing usually does WAY over
1,000 damage, making it useful throughout the game.  I LOVELOVELOVELOVE this
spell.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Thunder Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Thunder Dragoon is all about single target attacks.  All of his attacks
attack one enemy, making him less complex.  He is more of a physical attacker
then a magic user, but his magic is halfway decent as well.  The Thunder
Dragoon is fast, and furious.  He doesn't have any elemental weaknesses, or
strengths.  Depending on the player, they may find this a blessing, or a
curse.  Play the spells as you will.

The basic rule of the thumb:  The more powerful the attack, the more MP it
costs.  Since all the attacks do the same thing, it really doesn't matter.

Level 1:
Atomic Mind
MP: 10
Number of Enemies: One
Description: Thunder Strength 50%

A decently strong magical attack.  Not the strongest, but it works well early
on.

Level 2:
Thunder Kid
MP: 20
Number of Enemies: One
Description: Thunder Strength 65%

A stronger attack then the last one.  Enough said.

Level 3:
Thunder God
MP: 30
Number of Enemies: One
Description: Thunder strength 75%

The most used of the Thunder Dragoon's attacks, this is quite powerful, but
costs more MP.

Level 5:
Violet Dragon
MP: 80
Number of Enemies: One
Description: Thunder strength 100%

The strongest of the thunder Dragoon's magical attacks, but the one that will
probably get the least use.  I would MUCH rather cast Thunder God 3 times for
the price of this one, even if it takes longer.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
  ----- Golden Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

The Golden Dragoon is all about physical attacks.  While he can only do 3
attacks, in all, they are very powerful.  But the limited number of attacks
limits his usefulness.  The Golden Dragoon's magical attacks attack all
enemies, making him a complete opposite of the Thunder Dragoon.  Of course,
since the character has a lower natural magical ability, the magical boost
will be higher on this Dragoon form.

This Dragoon also uses more MP.  But, since there are less spells, it doesn't
really matter as much.

Level 1:
Grand Stream
MP: 20
Number of Enemies: All
Description: Earth Strength 25%

A basic attack all spell.  Not extremely powerful because the magic of the
Golden Dragoon is not as high, but it works nonetheless.

Level 3:
Meteor Strike
MP: 30
Number of Enemies: All
Description: Earth strength 50%

Probably the most used of the Golden Dragoon's spells.  It is quite powerful
for one of the Golden Dragoons' magical attacks, and is rather cheap.

Level 5:
Golden Dragon
MP: 80
Number of Enemies: All
Description: Earth strength 100%

The only other spell other then the last White Silver Dragon spell in the game
to attack all enemies with a magical strength of 100%.  Obviously, it won't be
nearly as strong as the White Silver Dragoon's spell, but its strong
nonetheless.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Blue Sea Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Blue Sea Dragoon has the most balanced set of skills in the game.  One
healing spell, one attack all spell, and two single attack spells.  And the
healing spell has saved my ass more times then any other spell in the entire
game. Plus, since the base magic of the Blue Sea Dragoon is high, the spells
do quite a bit of damage.  The physical attack damage percentage is raised a
lot in this Dragoon, since the main character isn't exactly the strongest
attacker.  Basically if you learn to use this Dragoon right, you can see her
worth.

The worst thing about this Dragoon is her incredible speed. Since she is so
fast, the Dragon form will last about half the time as other characters'
Dragoon forms.

Level 1:
Freezing Ring
MP: 10
Number of Enemies: One
Description: Water strength 50%

A decently strong attack that only begins to loose its worth at the end of the
game.  Quite strong, and at times will be stronger then a perfect physical
attack set from the Dragoon.

Level 2:
Rainbow Breath
MP: 20
Number of Enemies: All allies
Description: HP recovery and status cure for all allies

This is basically a souped up Gates of Heaven. While it will only heal HALF of
your entire parties HP, (Gates of Heaven does a full) and it won't revive your
characters, it is less MP, and on a faster character, so it can be used when
you desparately need it.  And the status recovery can save your ass in certain
battles.  One of my most used spells in the entire game.

Level 3:
Diamond Dust
MP: 30
Number of Enemies: All
Decription: Water Strength 50%

This is basically an attack all version of the Freezing Ring.  Its a waste of
MP if there are less then 3 targets though, because you could just cast
Freezing Ring that many times (maybe even in a row, the Blue Sea Dragoon is
usually that fast) .

Level 5:
Blue Sea Dragon
MP: 80
Number of Enemies: One
Description: Water Strength 100%

Basically a more powerful version of the Freezing Ring.  If you don't have
something like a Magical Hat one to double the Blue Sea Dragoon's MP, then you
may not want to use this.  Especially if you are using the Dragoon as a
healer. But if you can risk the usage of this, then go for it, its very strong.


~-~-~-~-~-~-~-
Divine Dragoon
~-~-~-~-~-~-~-

The Divine Dragoon is the ultimate Dragoon.  He is the most powerful, as he
draws the power of the King of Dragons, the Divine Dragon.  He is well rounded
and powerful in every attribute. He is also very easy to addition with, making
him a very strong physical attacker. Sadly, he only has two spells, and they
are VERY expensive.  The Divine Dragoon has no element.

Level ??????
Divine DG Ball
MP: 50
Number of Enemies: All
Description:  Unbased strength 50%

Whiole this attack may seem very expensive for the description, it is actually
a LOT more powerful then the normal attacks that do 50% damage to all.  Sadly,
you probably won't use this attack more then once, as the second attack is FAR,
FAR better.

Level ??????
Divine DG Cannon
MP: 50
Number of Enemies: One
Description: Unbased strength 100%

Now this is an awesome spell.  usually attacks this strong cost around 80 MP.
Even better, is the fact that this is unaturally strong, just like the Divine
Dragon himself.  No enemies can withstand the force of this deadly attack for
long, as no enemy can fully block the damage of a non-elemental attack.  This
is the only spell you should do with the Divine Dragoon.

================
--8. Additions--
================

Additions are the base of any battle.  Additions allow extra damage with
attacks, and help your party, later on, gain SP.  And with SP, you get Dragoon
levels.  So all in all, additions are probably the mosu useful thing you can
do.

Sadly, some Additions are very difficult, namely, the strongest ones.  But the
hardest ones are usually the most powerful.

There are usually two to three types of Additions a character has.  Usually
there are the uber powerful ones that do around a LOT of damage.  But these
uber powerful ones usually dont give much SP at all.  Then there are the
weaker attacks, but they give the most SP (one of them gives over 200).  And
then there are balanced.  The balanced are probably the best, but it all
depends on your play style.

Additions are done by pressing the "X" button when the attack strikes.  There
is usually a little blue area around the center of the attack, and when the
blue gets to the center, which is a white box, you press X.  Sometimes, the
attack slows down for a second, and the boxes turn Orange.  This means an
enemy is going to counter you.  When this happens, you need to press the "O"
button instead of the "X" button.  If you get it of correctly, then the
addition goes on as normal, if you don't do it correctly, the enemy will end
the addition by attacking you, and you take damage.After the counter (as the
yellow is called) and you do it correctly, you will need to finish the
Addition with the X buttons, as normal.

Each character has a different type of attack style, and you need to elarn
those before you can truly master additions.  Take Rose and Dart.  Since Rose
attacks with a smaller, faster blade then Dart does, Rose's attacks and
additions are naturally going to a lot faster then Darts, who must hold his
blade with both hands.  Rose also will have some odd timings since she can
jump around in her additions.

Dart, Lavitz, and Kongol have the slowest additons.  Meru, Rose and Haschel
have the fastest additions.  But of course, not all of the fastest characters
have fast additions, and not all of the slower characters have slow
additions.  This is a base for you to work with.  Shana and Miranda have no
additions.

To get each characters final addition (usually 7 strikes, but Kongol's is 5),
you have to have gotten 80+ on every other one of the characters' additions.
Once you do that, then you will learn the characters' final addition, and
usually their hardest, and best one.

This area is for all of the addtions of every character in the game.

Addition:  The name of the addition
Number of attacks:  the number of times you need to time the button presses
right
Attained:  When you get the addition
Level: The level the addition is at, ranging from 1-5.  You can see this on
the Addions screen on the menu
Strength: The percentage of damage the attack does
SP: the number of SP the addition gives you, if completed


~-~-~-~-~-~-~-~-~-~-
  ----- Dart -----
~-~-~-~-~-~-~-~-~-~-

----------------------
Addition: Double Slash
Number of Attacks: 1
Attained: Initiative
----------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 157%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 165%   |  SP: 35
---------------------------------------
Level 4   |   Damage: 180%   |  SP: 35
---------------------------------------
Level 5   |   Damage: 202%   |  SP: 35
---------------------------------------


--------------------
Addition: Volcano
Number of Attacks: 3
Attained: 2
--------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 210%   |  SP: 24
---------------------------------------
Level 3   |   Damage: 220%   |  SP: 28
---------------------------------------
Level 4   |   Damage: 230%   |  SP: 32
---------------------------------------
Level 5   |   Damage: 240%   |  SP: 36
---------------------------------------

----------------------
Addition: Burning Rush
Number of Attacks: 2
Attained: 8
----------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 30
---------------------------------------
Level 2   |   Damage: 150%   |  SP: 45
---------------------------------------
Level 3   |   Damage: 150%   |  SP: 60
---------------------------------------
Level 4   |   Damage: 150%   |  SP: 75
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 102
---------------------------------------

---------------------
Addition: Crush Dance
Number of Attacks: 4
Attained: 15
---------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 50
---------------------------------------
Level 2   |   Damage: 172%   |  SP: 60
---------------------------------------
Level 3   |   Damage: 195%   |  SP: 75
---------------------------------------
Level 4   |   Damage: 217%   |  SP: 85
---------------------------------------
Level 5   |   Damage: 250%   |  SP: 100
---------------------------------------


----------------------
Addition: Madness Hero
Number of Attacks: 5
Attained: 22
----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 60
---------------------------------------
Level 2   |   Damage: 100%   |  SP: 90
---------------------------------------
Level 3   |   Damage: 100%   |  SP: 120
---------------------------------------
Level 4   |   Damage: 100%   |  SP: 150
---------------------------------------
Level 5   |   Damage: 100%   |  SP: 204
---------------------------------------

---------------------
Addition: Moon Strike
Number of Attacks: 6
Attained: 29
---------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 240%   |  SP: 20
---------------------------------------
Level 3   |   Damage: 280%   |  SP: 20
---------------------------------------
Level 4   |   Damage: 320%   |  SP: 20
---------------------------------------
Level 5   |   Damage: 250%   |  SP: 20
---------------------------------------

---------------------
Addition: Blazing Dynamo
Number of Attacks: 7
Attained: Master All Additions
---------------------

---------------------------------------
Level 1   |   Damage: 250%   |  SP: 100
---------------------------------------
Level 2   |   Damage: 300%   |  SP: 110
---------------------------------------
Level 3   |   Damage: 350%   |  SP: 120
---------------------------------------
Level 4   |   Damage: 400%   |  SP: 130
---------------------------------------
Level 5   |   Damage: 450%   |  SP: 150
---------------------------------------


~-~-~-~-~-~-~-~-~-~-
  ----- Rose -----
~-~-~-~-~-~-~-~-~-~-

--------------------
Addition: Whip Smack
Number of Attacks: 1
Attained: Initial
--------------------

---------------------------------------
Level 1   |   Damage: 100%   | SP:  35
---------------------------------------
Level 2   |   Damage: 125%   | SP:  35
---------------------------------------
Level 3   |   Damage: 150%   | SP:  35
---------------------------------------
Level 4   |   Damage: 175%   | SP:  35
---------------------------------------
Level 5   |   Damage: 200%   | SP:  35
---------------------------------------

-----------------------
Addition: More and More
Number of Attacks: 2
Attained: 14
-----------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 30
---------------------------------------
Level 2   |   Damage: 150%   |  SP: 45
---------------------------------------
Level 3   |   Damage: 150%   |  SP: 60
---------------------------------------
Level 4   |   Damage: 150%   |  SP: 75
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 102
---------------------------------------


--------------------
Addition: Hard Blade
Number of Attacks: 5
Attained: 19
--------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 200%   |  SP: 35
---------------------------------------
Level 4   |   Damage: 250%   |  SP: 35
---------------------------------------
Level 5   |   Damage: 300%   |  SP: 35
---------------------------------------


------------------------------
Addition: Demons Dance
Number of Attacks: 7
Attained: Master all Additions
------------------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 100
---------------------------------------
Level 2   |   Damage: 280%   |  SP: 100
---------------------------------------
Level 3   |   Damage: 360%   |  SP: 100
---------------------------------------
Level 4   |   Damage: 440%   |  SP: 100
---------------------------------------
Level 5   |   Damage: 500%   |  SP: 100
---------------------------------------


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
  ----- Lavitz and Albert -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-


-----------------------
Addition: Spinning Cane
Number of Attacks: 2
Attained: 5
-----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 125%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 4   |   Damage: 175%   |  SP: 35
---------------------------------------
Level 5   |   Damage: 200%   |  SP: 35
---------------------------------------


---------------------
Addition: Rod Typhoon
Number of Attacks: 4
Attained: 7
---------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 30
---------------------------------------
Level 2   |   Damage: 162%   |  SP: 45
---------------------------------------
Level 3   |   Damage: 174%   |  SP: 60
---------------------------------------
Level 4   |   Damage: 186%   |  SP: 75
---------------------------------------
Level 5   |   Damage: 202%   |  SP: 100
---------------------------------------


----------------------------
Addition: Gust of Wind Dance
Number of Attacks: 6
Attained: 11
----------------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 240%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 280%   |  SP: 35
---------------------------------------
Level 4   |   Damage: 320%   |  SP: 35
---------------------------------------
Level 5   |   Damage: 350%   |  SP: 35
---------------------------------------


-------------------------------
Addition: Flower Storm
Number of Attacks: 7
Attained:  Master all Additions
-------------------------------

---------------------------------------
Level 1   |   Damage: 300%   |  SP: 60
---------------------------------------
Level 2   |   Damage: 324%   |  SP: 90
---------------------------------------
Level 3   |   Damage: 348%   |  SP: 120
---------------------------------------
Level 4   |   Damage: 372%   |  SP: 150
---------------------------------------
Level 5   |   Damage: 405%   |  SP: 202
---------------------------------------


~-~-~-~-~-~-~-~-~-~-~-~
  ----- Haschel -----
~-~-~-~-~-~-~-~-~-~-~-~


----------------------
Addition: Double Punch
Number of Attacks: 1
Attained:  Initial
----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 110%   |  SP: 38
---------------------------------------
Level 3   |   Damage: 120%   |  SP: 42
---------------------------------------
Level 4   |   Damage: 130%   |  SP: 45
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 50
---------------------------------------


------------------------
Addition: Flurry of Styx
Number of Attacks: 2
Attained:  14
------------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 162%   |  SP: 20
---------------------------------------
Level 3   |   Damage: 174%   |  SP: 20
---------------------------------------
Level 4   |   Damage: 186%   |  SP: 20
---------------------------------------
Level 5   |   Damage: 202%   |  SP: 20
---------------------------------------


-----------------------
Addition: Summon 4 Gods
Number of Attacks: 3
Attained:  18
-----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 50
---------------------------------------
Level 2   |   Damage: 100%   |  SP: 60
---------------------------------------
Level 3   |   Damage: 100%   |  SP: 75
---------------------------------------
Level 4   |   Damage: 100%   |  SP: 86
---------------------------------------
Level 5   |   Damage: 100%   |  SP: 100
---------------------------------------


---------------------------
Addition: 5 Ring Shattering
Number of Attacks: 4
Attained:  22
---------------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 187%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 225%   |  SP: 40
---------------------------------------
Level 4   |   Damage: 262%   |  SP: 45
---------------------------------------
Level 5   |   Damage: 300%   |  SP: 50
---------------------------------------


--------------------
Addition: Hex Hammer
Number of Attacks: 6
Attained:  27
--------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 15
---------------------------------------
Level 2   |   Damage: 250%   |  SP: 15
---------------------------------------
Level 3   |   Damage: 300%   |  SP: 15
---------------------------------------
Level 4   |   Damage: 250%   |  SP: 15
---------------------------------------
Level 5   |   Damage: 400%   |  SP: 15
---------------------------------------


------------------------------
Addition: Omni Sweep
Number of Attacks: 7
Attained: Master All Additions
------------------------------

---------------------------------------
Level 1   |   Damage: 300%   |  SP: 50
---------------------------------------
Level 2   |   Damage: 345%   |  SP: 75
---------------------------------------
Level 3   |   Damage: 390%   |  SP: 100
---------------------------------------
Level 4   |   Damage: 435%   |  SP: 125
---------------------------------------
Level 5   |   Damage: 501%   |  SP: 150
---------------------------------------


~-~-~-~-~-~-~-~-~-~-
  ----- Meru -----
~-~-~-~-~-~-~-~-~-~-

-----------------------
Addition: Double Smack
Number of Attacks: 1
Attained:  Initial
-----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 110%   |  SP: 24
---------------------------------------
Level 3   |   Damage: 120%   |  SP: 28
---------------------------------------
Level 4   |   Damage: 130%   |  SP: 32
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 34
---------------------------------------


---------------------
Addition: Hammer Spin
Number of Attacks: 3
Attained:  21
---------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 162%   |  SP: 43
---------------------------------------
Level 3   |   Damage: 174%   |  SP: 51
---------------------------------------
Level 4   |   Damage: 186%   |  SP: 59
---------------------------------------
Level 5   |   Damage: 202%   |  SP: 70
---------------------------------------


---------------------
Addition: Cool Boogie
Number of Attacks: 4
Attained:  26
---------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 60
---------------------------------------
Level 2   |   Damage: 100%   |  SP: 90
---------------------------------------
Level 3   |   Damage: 100%   |  SP: 120
---------------------------------------
Level 4   |   Damage: 100%   |  SP: 150
---------------------------------------
Level 5   |   Damage: 100%   |  SP: 200
---------------------------------------


---------------------
Addition: Cats Cradle
Number of Attacks: 4
Attained:  30
---------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 195%   |  SP: 20
---------------------------------------
Level 3   |   Damage: 240%   |  SP: 20
---------------------------------------
Level 4   |   Damage: 285%   |  SP: 20
---------------------------------------
Level 5   |   Damage: 351%   |  SP: 20
---------------------------------------


-------------------------------
Addition: Perky Step
Number of Attacks: 7
Attained: Master All Additions
-------------------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 100
---------------------------------------
Level 2   |   Damage: 300%   |  SP: 100
---------------------------------------
Level 3   |   Damage: 400%   |  SP: 100
---------------------------------------
Level 4   |   Damage: 500%   |  SP: 100
---------------------------------------
Level 5   |   Damage: 600%   |  SP: 100
---------------------------------------


~-~-~-~-~-~-~-~-~-~-~-
  ----- Kongol -----
~-~-~-~-~-~-~-~-~-~-~-


--------------------
Addition: Pursuit
Number of Attacks: 1
Attained: Initial
--------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 110%   |  SP: 38
---------------------------------------
Level 3   |   Damage: 120%   |  SP: 42
---------------------------------------
Level 4   |   Damage: 130%   |  SP: 45
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 50
---------------------------------------

--------------------
Addition: Inferno
Number of Attacks: 3
Attained: 23
--------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 125%   |  SP: 20
---------------------------------------
Level 3   |   Damage: 150%   |  SP: 20
---------------------------------------
Level 4   |   Damage: 175%   |  SP: 20
---------------------------------------
Level 5   |   Damage: 200%   |  SP: 20
---------------------------------------


-------------------------------
Addition: Bone Crusher
Number of Attacks: 3
Attained: Master all Additions
------------------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 100
---------------------------------------
Level 2   |   Damage: 220%   |  SP: 100
---------------------------------------
Level 3   |   Damage: 240%   |  SP: 100
---------------------------------------
Level 4   |   Damage: 260%   |  SP: 100
---------------------------------------
Level 5   |   Damage: 300%   |  SP: 100
---------------------------------------


o                                                                             o
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=-=|
| 9. Walkthrough: Chapter 1                                                   |
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-|
o                                                                             o

The walkthrough for Chapter 1 was done by Gbness.

===============================================================================
SELES
===============================================================================

Suggested Level: 1

This game will start out with a rather entertaining scene. A large army is just
totally eliminating a village. They then take a mysterious girl away... after
that cutscene, the game begins. A woman is looking at a forest below, and a
young man named Dart appears. Suddenly, the ground will begin to shake and
he'll then see some nasty looking soldiers riding on horses. Dart will then get
in the way of two of them, and give them a good little threat. A large, green
monster will appear, and believe me it doesn't look nice. Dart will run away
from them and some women will help him a little. The village of Seles is under
attack. Just your luck.

Anyway, you will soon gain control of Dart. Head down a little to the south and
then jump over the fence. You will soon see a treasure chest. Unfortunately,
before you can open it you are ambushed by two soldiers. They are also picking
on a villager, so Dart will fight them. Both of them have very little HP and
you should have no trouble defeating them. Anyway, a description for Additions
was already given, so have Dart use Double Slash on them if you can. Whether
you use it or not, the two soldiers will die in just a few regular physical
hits, but still it WOULD be nice to use Double Slash on them...

After that easy battle, open the treasure chest for a Recovery Potion, and then
save your game at the nearby save point. Continue further down, and you'll run
into the mayor and a few more battles. The battles are no harder than the last
few battles were. After a little conversation about Dart's childhood friend
Shana being kidnapped with the mayor, go a little further and you'll see a
nasty looking man. Dart demands answers about Shana, and we're told that
Shana's in the prison of Hellena. But we do have to fight the commander,
however.

---------------
Name: Commander
HP: 20
Party: Dart
Element: N/A
Difficulty: Easy

Well, what do you expect? This is the first boss of the game, so you can hardly
expect any ground-breaking difficulty.

The commander is a pushover, even though he does come accompanied with two
soldiers. Dart should have 30 HP so he could go down in a few hits. You should
really go for the two soldiers helping the commander. Remember, when doing
Double Slash, watch the X on the right, not the square. When the X goes down,
HIT X QUICKLY. This is a great tip if you aren't into using additions. The
soldiers should die in two hits at most. Doing this, you'll make the battle
much easier.

The commander's attacks are hardly any stronger than his two boys. After you
beat them down, he'll say a little stuff. Nothing of real importance. Anyway,
you should have a BurnOut at this point. If you do, use it on the Commander and
then mash X like a madman. You should do around 10 damage to the Commander,
sweet! After doing that, the Commander should be weakened severely. Just pound
on him with some more attacks. If you didn't beat the soldiers with him,
they'll just run away.
---------------

These soldiers are now goners. Around the exit of this town, you'll meet a
karate master who will teach you how to use your Additions, even though he is
pretty well wounded. There are also some kids around the exit too. After they
talk to Dart a little, go forward and leave this town, and we are on the world
map. It really isn't much of a world map, as it's a yellow straight line, but
it's the world map of Legend of Dragoon anyway! Just go straight on that line
to the forest ahead of you.

===============================================================================
FOREST
===============================================================================

Suggested Level: 2

Somewhere near the entrance, you will see a merchant. If you want, he can teach
you how to use items, but you should definitely already know how to use items.
There's also a treasure chest he lets you have right near him. Now just go to
the right and you'll be in a maze-like area. There are also a good deal of
treasure chests here, but it's pretty straight and obvious. The enemies, the
Assasin Cock, Berserk Mouse, Trent, and Goblin aren't hard, so there's no
problem. You'll eventually get to the bottom. Take either path down, it doesn't
matter.

You will then be on the world map again. Follow this long line and you will
shortly arrive at the Hellena Prison. Ah, this is tons of fun, this little part
is!

===============================================================================
HELLENA PRISON
===============================================================================

Suggested Level: 2

Pretty soon you will run into a merchant, and then you'll have to fight a
Hellena Warden. These guys are pussy-cats, just use Double Slash on them and
they'll die in no time. After defeating them, talk to the merchant and you can
buy some stuff from him if you wish. Once you're done with that, just go
forward to the upper-right. Cross the bridge right ahead, and you will find a
nice save point. After saving the game, go forward and you'll fight some
guards. They're absolutely no problem. Just take the lift up from there.

Now, when you get to the top via the lift, turn left and you will find a man
dressed in green, totally destroying a bunch of guards. He then turns to Dart,
but then he realizes that Dart is a friend. Then, Dart and the green man (his
name is Lavitz), have to face up with some more guards. Lavitz is slow, but
really strong. His Harpoon skill is easy to do, and powerful. After finishing
that easy fight, we'll have to wander around this prison to find out where
Shana is. Anyway, it's mostly a loop. Go to the left a few times and then head
to the upper-right the next time, and you'll find something sparkle up the
stairs.

Don't bother going upward in this room, because a lot of guards are there, and
running into them is something that you can not do. Collect this item, and it
turns out to be the key to Shana's cell! Lavitz and Dart will talk a little,
but after you finish that, get out of this room and then return to where you
went to the left to enter that room. Now instead, go to the right and you'll
find a locked door. This is the reason why we collected the key. Open it with
the key and enter to proceed. There are a lot of guards around here, so fight
them if you want. When ready, just head to the upper left...

You will find a door at the bottom, and several guards near it. This is Shana's
cell! Now, just beat up these guards. No harder than you'd think... go inside
the cell, and then Shana and Dart will greet each other. They haven't seen each
other for five years, you know. After this reunion, more guards attack. Bleh, I
think you know the strategy now, but do take note that you don't get Shana in
the party yet, bummer. After the fight, Shana really wants to join the party,
so Dart can't stop her. We now have Shana as a character, but little magic.
She's not as useful as Lavitz or Dart, sadly.

Now that we have Shana and we've done what we came for, our next goal is to get
the hell out of here. So just go all the way back to the entrance... and you'll
find out that a special someone was just waiting for you... Anyway, time for
another boss fight.

-------------
Name: Fruegel
HP: 90
Element: N/A

Name: Hellena Warden
HP: 12
Element: Fire

Name: Senior Warden
HP: 25
Element: Dark

Party: Dart, Lavitz, Shana
Difficulty: Easy

This is the first fight with Fruegel... and he's pathetic. The wardens guarding
him will do a little stuff though. They have some attacks that will hit the
entire party. This could be a little bit dangerous around Shana, because she
has so little HP, and her attacks are really weak, making her pretty much
useless in this fight.

I hope you have a few Healing Potions, because this is what Shana lives to do
in this fight. First of all, defeat the wardens. They will heal Fruegel if you
go for him first, so it is really not worth trying to fight Fruegel first. They
are both very easy, but I suggest defeating the Senior Warden first. He's a
little stronger, but neither of them should prove any difficulty. Don't bother
having Shana attack if anyone's below half of their HP though, because she does
about 5 damage per hit.

After these two guys are beaten, Fruegel should really be no threat. His
attacks can be a bit deadly, but that's why you have Healing Potions. First of
all, I found attacking items extremely useful in this fight. They should do
around 20 damage, so if you use these enough, you should really get Fruegel
defeated quickly. Just clobber on him with some attack items, Lavitz's Harpoon,
and Dart's Double Slash, and this fight will be over.
-------------

After that fight, everyone is out of the prison and Fruegel is gone... for now
anyway. Go to the world map, and just head to the Prairie right ahead. Also,
don't try to get out of the line and go to the villages, because you cannot.
Just head to the prairie.

===============================================================================
PRAIRIE
===============================================================================

Suggested Level: 4

Just our luck! When we enter, it seems normal. Just go ahead, and the party is
ambushed by Hellena Wardens! These guys start firing arrows, and one of them
hits Lavitz. Lavitz is then wounded severely, and can hardly go on. Just go on
a little bit forward and those bastards will be gone. Just proceed onward,
nothing more from them.

Before you start on this place, I thought I would speak about the enemies in
this place. Crescent Bee, Mantis, Vampire Kiwi, and Mole are the only enemies
in this place. None of them are even remotely tough except Mole, and Mole isn't
very difficult, but he's extremely annoying. The Mole can get underground and
it disappears too, making it a total pain in the neck. Defeat it as quickly as
possible when fighting it. Anyway, back to the walkthrough.

You will arrive at an intersection. Go to the northwest and you will find a
large river. Well, ignore that for now, and just go back and head to the
southwest. Around the upper-left side of this house, you'll find a totally dead
tree that's going to fall soon. Dart then thinks that he can use this to cross
the river, and he proceeds to cut it down, but he can't use a sword for this.
So now, just go back and down, and then head into the house at the bottom.

Inside the house, Dart and Lavitz will talk a little about Dart's past. We wil
now learn a little bit more about the Black Monster... anyway, after this rest,
check this room and you will find an axe. The perfect thing for cutting the
tree down! Go back to the fallen tree, and then Dart cuts it down, but he cuts
the entire tree down, and it falls. Shana then has a theory that it fell back
to the river...

Return to the river, and then the log will float to make a bridge to cross!
This is perfect. Just cross it and open the treasure chest around the exit.
There will also be some people there who don't have any place to go, and Lavitz
will offer them to stay at his huge house. Now just get out of here and go to
the world map. On the world map, go a little bit forward to reach the Limestone
Cave...

=============================================================================
LIMESTONE CAVE
=============================================================================

Suggested Level: 4

Limestone Cave isn't a particularly dangerous place in terms of enemies. It's
got Evil Spider, Slime, Screaming Bat, Ugly Balloon, and Orc. Orc, Evil Spider,
and Ugly Balloon aren't nasty at all. Screaming Bat and Slime are a bit
annoying, but they still shouldn't be extremely difficult enemies. On to the
walkthrough now.

This is a pretty big place, and the biggest thus far in the game (except for
maybe Hellena Prison). It's got a big boss not that far ahead, so you have to
be prepared for stuff. This place is full of river brooks near the entrance.
You can find a lot of nice treasure chests around here. Most of them are money
and weapons, which are both pretty worthwhile. To get the chests, slide on the
brooks and you will jump to them.

Go a bit forward, and Lavitz, Dart, and Shana will have to jump across a long
river brook by jumping the stones on it. This goes fine by just normal jumping
(it's automatically done), but at the end, Lavitz will almost slip, but Dart
will rescue him. That's the second time Dart has saved Lavitz's life. In case
you're running low on health, just go ahead a bit more and you will see some
creatures floating in the air. Shana will see that they are Rock Fireflies.
Talk to them and they will completely heal the party. Sweet!

After that, go to the right and you'll find some items. Also, just ignore that
rat, since it doesn't mean anything. Return to where the fireflies were and
just go down this time, and then get the items on the upper side in the next
screen. After getting them, go to the right and you'll see a Save Point and
some treasure chests. This is where the big part is coming! Save the game, and
then go forward to meet a large snake. Looks like we have to fight.

--------------
Boss: Urobolus
HP: 270
Element: Earth
Party: Dart, Lavitz, Shana
Difficulty: Medium

Urobolus is definitely a step up from Fruegel's or the Commander's difficulty.
He has quite powerful attacks, and he can even poison you. Hopefully, you've
got some Body Purifiers with you to cleanse the poison. Also, if you have a new
sword for Dart, that'd be pretty nice. Anyway, let's fight Urobolus now, shall
we?

Hopefully, you have had some good practice on using Additions by now, because
Dart's Volcano and Lavitz's Spinning Cane are a step up in difficulty from
Double Slash and Harpoon, and both of them will each do 20-30 damage on
Urobolus, quickly lowering his HP. Since Shana is so weak, she shouldn't be
fighting Urobolus if you don't have any magic items. Instead, just have her use
Healing Potions, for now anyway...

When Urobolus loses a great deal of his HP, he will go through a hole on the
right and appear at the top of the cave. Now only Shana can hit it, since she's
the only one with a projectile weapon. Now have Dart and Lavitz use Body
Purifiers and Healing Potions. Right now, all Urobolus will do is spit poison;
he won't do physical attacks at all. Anyway, just have Shana attack while Dart
and Lavitz use Healing Potions, attack items, and support.

When Urobolus gets back down, try to defeat it as quickly as possible. You
really don't want this mother to get back through that hole, since if it does
you'll be well pissed off. Anyway, you should beat it pretty soon if you have a
good grip on Additions and attacking items.
--------------

After that fight, Dart and Lavitz will walk away, but Shana starts to feel
something. Urobolus then gets up and tries to kill Shana... but then I won't
spoil what happens. You'll want to find that out for yourself. Anyway, you will
then be on the world map. Just go a bit forward and you'll end up in Capital
Bales.

===============================================================================
CAPITAL BALES
===============================================================================

Suggested Level: 6

Upon arriving in Bales, there may be some stuff you want to check out, as this
is a pretty big town! Anyway, I'll leave the shopping up to you. In case you
didn't know, a Green arrow is a normal path, a Blue arrow is a shop, and a
Yellow arrow is an Inn or a Clinic. You might want to stop at the clinic if
Urobolus put up a good fight, and you should definitely buy some weapons at an
equipment shop or some good attacking items/healing items at an item shop.
Anyway, that's that.

When you're ready to progress with the game, go to the left, and then head up a
long set of stairs and you'll arrive in Indel Castle. Anyway, it's pretty
straightforward from here... just go up all these stairs to reach the 3rd
floor, and you will reach the throne room. King Albert and Minister Noich are
here, and they will tell you a little about the Black Monster that killed
Dart's parents. Also, ignore the man in black. That's Lloyd, but he's not
important right now.

Anyway, right now we'll want to see Lavitz's parents. You might have already
seen a door that Lavitz doesn't go into because it's better to see King Albert
first. Now that you've seen King Albert, go to the right and you'll find a door
to his house. Enter and you will meet Lavitz's mother. Shana will then offer to
cook lunch with Lavitz's mother, and then Dart and Lavitz need something to do
while the two women are cooking. Dart will then offer four things to do with
Lavitz...

If you choose any of the options except a tour of the house, Lavitz will say
some hilarious stuff. Anyway, just choose a tour of the house, and Lavitz will
say that his house isn't anything special, but Dart still wants to see it.
Lavitz will show Dart some ordinary stuff, but then he shows Dart his
treasure... and that's just the town, not some gem or important thing. =)
Anyway, Shana and Lavitz's mom will finally be ready. Lavitz and Dart will
automatically go back.

Lavitz's mom will then be extremely worried about him and Shana. Anyway, after
that just leave. It is now time to go to Hoax. Leave this town and just go
straight forward to Hoax. This is where we'll finally meet a few tough enemies,
and meet up with a new friend. This is where the storyline really starts!

===============================================================================
HOAX
===============================================================================

Suggested Level: 6

When you finally reach Hoax, Shana will be confused about this place and think
it's a fortress, seeing as how big it is. Don't pay any attention to Shana,
just go up the stairs on the right and enter the small house. A woman will
await you there, and she'll talk a little about Emperor Doyle, King Albert's
uncle. Anyway, after talking with her, go back down the stairs and into the
house on the right, and you'll meet up with a guy named Kaiser. This also
happens to be a place for discussing war strategy.

Kaiser will speak a little bit about the defense, but nothing you really need
to pay attention to. Lavitz and Kaiser will then discuss the strategy and tell
you to come when you are ready. This is your time for preparation. Battles are
coming soon. Equip all the best stuff, and make sure you have some Healing
Potions and Angel Prayers, and you'd better also have a few attacking items.
When you're ready, talk to Kaiser, and it will then be the night.

Unfortunately, Shana cannot participate in these battles, because it's too
dangerous. Eventually, Sandora will start attacking. Some people will then be
killed, and Lavitz and Dart go down to engage the enemies. You'll fight some
regular Sandora soldiers. They're not very hard. At the top, trouble starts
brewing. A highly advanced soldier starts killing people, and then Dart says to
him that big talkers are usually cowards. Then, the fight with the Elite begins!

-------------------
Boss: Sandora Elite
HP: 250
Element: Dark
Party: Dart, Lavitz
Difficulty: Easy

Just as Dart said, big talkers are real cowards. The Sandora Elite is, but he's
got some nasty tricks up his sleeve. First of all, the Sandora Elite is a dark
enemy, as his attacks will show you. This calls for light energy attacks. The
elite can summon a ball of green energy and do some damage to the party with
it, and he has some projectile attacks, but right now that's all he'll do.
Don't be scared yet, hehe. =)

Use your light attacks and other magic spells, as well as Volcano and Spinning
Cane, and soon the Sandora Elite will be down to 1/2 of his HP. He'll now be
ready for all action. He now summons a dark blue ball of energy and turns into
three enemies. This is where things start to get a little tricky, because it's
just a random guess. You'll know when you hit the right one, because then they
become one again and it actually does damage. If it's on the wrong one, nothing
will happen, but it'll do no damage to it or the real Elite.

Unleash all you have when the Sandora Elite becomes one again, because it's
really annoying to have to go through all that trouble again. Still, just smack
his ass, and then he'll be dead. He's not that hard, just annoying. But time
for the real challenge.
-------------------

After the Sandora Elite is defeated, most of Sandora will retreat. But there
seems to be another enemy terrorizing around here. Go down to the bottom, and
then you'll meet a giant, and the last member of the Gigantos. His name is
Kongol, and he is hella strong. No one has ever survived against him, and he
wants you dead!

------------
Boss: Kongol
HP: 250
Element: Earth
Party: Dart, Lavitz
Difficulty: Semi-Hard

Kongol is much harder than the Sandora Elite. If the Sandora Elite did any bad
damage to you, then use a Healing Breeze on both Dart and Lavitz. If not on
both, use a regular Healing Potion. Anyway, onto this fight! This fight is one
in which we really need to show off our Addition skills. If you don't have good
skill in them, you could be doomed in this battle.

If you do a successful Addition on Kongol, it'll be about 25 damage. This is
very good, but it's bad if you don't complete it. If you fail to do this,
Kongol will end this with very small damage to himself, and he'll pick up the
character who attacked and he'll slam him down. Overall, not nice. It's not
like Kongol's regular attacks are any better either. Kongol can do about 40
damage when he attacks, and at this point it could be deadly, especially to
Lavitz.

Supposing you aren't very skilled in Additions, you'll probably just want to
use attacking items in this fight, preferably wind items. Kongol's element is
Earth, making Wind especially effective. If you have Spear Frost, this should
also be very useful. If you know Additions well, just pummel away at Kongol
with physical attacks, until you reach the point where he throws his axe away
and fights with bare hands.

This is the real difficulty point in this battle. Now that Kongol doesn't have
his axe, he's much stronger. His physical attacks are stronger, he still slams
the characters, and he has a new attack where he picks both characters up and
throws them. This attack does about 50 damage to both Dart and Lavitz. The
Healing Potions should now be used, because Kongol will really wear you down.

Anyway, just use Spear Frost, and any wind magic that you have, and then Kongol
is defeated. A dark, mysterious woman appears (the woman that appeared at the
beginning of the game), and then a power awakens from within Dart and his
pendant. Dart then transforms into a Dragoon with super power, and then he hits
Kongol, severely wounding him and throwing him back. This will end this hard
fight.
------------

All of Sandora will retreat, saying that Dart and everyone are not humans. Dart
will then transform back into a human again, and then he will pass out. You
will be in one of Hoax's house, and then the dark woman will introduce herself
as Rose, and she will talk a little about the Dragoons. She tells everyone a
good deal of interesting stuff, and she even joins the party. Dart can now
transform into a Dragoon after he's been hit enough, and Rose also has this
power. Lavitz and Shana don't yet though.

Dart and everyone else will then leave this town, ready to go. Kaiser then
talks to Lavitz a little bit, and when you're almost out, some people will talk
about how strong Dart was to be able to defeat Kongol. Anyway, you might want
to talk to Rose, as she'll teach you all you need to know about Dragoons,
ranging from SP to Additions to magic. When you're ready, just go to the exit.
Rose will then consider Dart a mature Dragoon, and then the story will advance.
Just head a bit forward on the golden line to arrive at a marshland.

===============================================================================
MARSHLAND
===============================================================================

Suggested Level: 7
Suggested Party: Dart, Lavitz, Rose

There are two places to go in this Marshland, west to Volcano Villude or north
to the fortress of Basil. Go to the fortress of Basil FIRST. The enemies here
aren't any dangerous threat, although they can be a little annoying. Now is a
good chance to show off Rose's awesome strength with her Dragoon power/Whip
Smack Addition. Very nice. Keep going north until you reach a bridge where
several Sandora soldiers and Basil soldiers will be fighting.

We will now have to fight all of the Sandora soldiers. There will be five
battles, and each one is just two Sandora soldiers. Dart, Lavitz, and Rose can
easily beat them in a couple hits, since all they have is 60 HP. The only
powerful things they have to offer are usages of Spear Frost, which does about
50 damage. Besides that, all these fights are pushovers. After all of these
idiots are defeated, a Commander will come out of the Basil fortress to fight.

---------------
Boss: Commander
HP: 150
Element: Dark
Party: Dart, Lavitz, Rose
Difficulty: Easy

OH what a joke this fight is. Really, the Commander doesn't have anything even
mildly serious, although the Healing Potions could help out in this fight. He
comes accompanied with two Sandora soldiers, so just aim for them first.
They're more annoying and once they are defeated, this fight has absolutely
nothing within it to make it difficult. By now, you should have Dart and Rose
at 100 SP.

This should be the first opportunity to use the Dragoon abilities. Transform
both Dart and Rose into Dragoons if they are at 100 SP. Rose should use Astral
Drain if the party is low on HP, but if it isn't then she should just
concentrate on killing the smaller fry if they are still alive. Lavitz should
now have Rod Typoon, so he's not entirely useless either. Dart should just some
Dragoon fire spells on these enemies and they'll die very quickly.

Overall, you should whoop these punks in a very short amount of time. They're
very easy.
---------------

After beating them, just go inside the fortress, and you will see many people
inside, nearly dead. After Lavitz talks to them a little, go down and collect
some items, and then just get out of this place. You can also pray for the dead
soldiers, if you wish. When you are ready to go, return to around the entrance
of this place, and turn left on the tree branch. Cross to the other side, and a
little bit forward, Shana will have a little trouble in her leg. It doesn't
mean anything... now anyway. Go a bit further, and you'll be on the world map.
Go a little bit further to come to Volcano Villude.

===============================================================================
VOLCANO VILLUDE
===============================================================================

Suggested Level: 8
Suggested Party: Dart, Lavitz, Rose

Almost all of the enemies that are met in this place are fire-elemental, making
Dart fairly useless in this place. Rose and Lavitz will be handling out most of
the damage, so you should basically have Dart use magic items and/or support.
The enemies aren't that hard though. Fire Spirit and Red Hot aren't bad, and
even though Salamander is quick, it isn't anything to worry about. Still,
Lavitz and Rose should still be kept handy just in case you fall into trouble,
yanno?

Shortly after you come in, an angry Fire Bird appears. Shana recognizes it and
then the party runs away. We don't have to fight the Fire Bird yet... anyway,
on the right path you can find a treasure chest, although it really isn't worth
it. Just go left, and you'll be in a fairly large place, and then you'll see a
mysterious person. He doesn't mean anything now, so just ignore him. Just
continue a bit ahead.

There's a Save Point here and a tough boss fight coming up, so I recommend you
heal up and save. After you're ready, you'll find a lot of rocks in this huge
river of lava that you must jump across. This is similar to Limestone Cave, so
you should have the hang of this automatic jumping by now. When you get near
the end, Shana will feel something calling her. She then runs off. Go just a
little further to the left, and then you'll see a huge statue. Rose recognizes
it as a Virage. A battle now awaits.

-------------------
Boss: Virage - Head
HP: 350
Element: N/A

Boss: Virage - Body
HP: 350
Element: N/A

Boss: Virage - Arm
HP: 50
Element: N/A

Party: Dart, Lavitz, Rose
Difficulty: Medium

The Virage is a little bit harder than Kongol, mainly due to its overwhelming
amount of HP. It is also the first boss comprised of several parts. It has two
Arms, a body, and a head. To defeat it, the head and the body must both be
defeated. The Arms will just come back to life so it doesn't really matter if
you destroy them.

Anyway, you'd better have some healing items like Healing Potions and Body
Purifiers. The Virage has a fierce attack that Confuses, Stuns, and causes Fear
on a character. This is never good. It can also emit a red light that damages a
single character for about 80-100 damage, so that's not really anything to
worry about. The Arms can do about 40-50 damage an attack. They're not
particularly dangerous, so I definitely recommend that you take out the Body
first in this fight.

Lavitz and Rose should concentrate all they have on either the body or the
head, although I personally went for the body. As for Dart... I recommend you
go for the Arms with him, since their attacks are extremely annoying at times.
You should definitely try and get Rose in Dragoon status, so she can use Astral
Drain. This awesome attack not only does major damage, but it heals you too!
Not bad.

If you used Shana in this fight... then it will be much harder. If you have any
Spear Frosts, they will be especially useful against the Virage's Body, since
it does 50-60 damage or so. Don't even think about having her attack, because
she'll do about 4-5 damage. Instead of having Dart support, she should support
instead, while Dart goes ahead and pummels the Virage's Head and Body. Also,
you'll definitely know when the Head/Body die off.

As long as you can manage to avoid the status effects, then as soon as you take
out the Body and Head, Dart will rush at the Virage and perform the finishing
blow.
-------------------

After that fight, the party will chat a little, but when you regain control, go
back to the lake of lava, and jump to the right. When you get there, you'll
hear a man calling for help. Dart will then come in and save the life of a man
named Dabas. Dabas tells you to meet him in the commercial town of Lohan, and
he also opens up a shop. I recommend Healing Potions and attacking items right
now. He'll also give you a Sapphire Pin. Anyway, proceed even further and
you'll be in a large circular area. Then the Fire Bird comes and attacks!

---------------
Boss: Fire Bird
HP: 600
Element: Fire
Party: Dart, Lavitz, Rose
Difficulty: Easy

And THIS was something that the party had to avoid at the beginning of Volcano
Villude? No matter what you might think, the Fire Bird is a cakewalk. To start
out with, sometimes he summons Volcano Balls. These bombs will explode and do
quite a bit of damage after three turns, but they only have 50 HP and are
easily defeated.

You'll want to get Lavitz with Rod Typhoon, and successfully using it every
turn. This will do a good amount of damage. None of the Fire Bird's attacks are
that powerful, so don't worry about them. If Rose reaches her Dragoon form
though, it'd be nice to just use Astral Drain on the Fire Bird to absorb a good
deal of its HP. If Volcano Balls appear, have Rose use Death Dimension, if you
have it. If you don't, just have Dart and Lavitz kill them, while Rose attacks
the Fire Bird.

If you have Shana, then use Spear Frosts to no end. This will do amazing damage
to the Fire Bird. Dart might want to support if Shana is not here, because he
is the same element as the Fire Bird. Anyway, you shouldn't really have much
trouble.
---------------

After that fight, just go on a little bit and you'll find Dabas again. He'll
offer to sell you some more stuff, so if you're low on Spear Frosts, Angel's
Prayers, or Healing Potions, this is your chance to get them. Be warned that
tough fights are coming up, so get at least 10 Healing Potions, 6 Angel's
Prayers, and 4 Spear Frosts. You won't regret it. Anyway, get to the world map,
and then follow the line to the biggest place yet, the Nest of Dragon. This is
where we'll finally fight Feybrand.

===============================================================================
NEST OF DRAGON
===============================================================================

Suggested Level: 10
Suggested Party: Dart, Lavitz, Rose

Go on a little bit to collect a treasure chest, and then go on a little further
and Shana will start feeling something... it doesn't mean anything right now
and she'll feel better immediately, so worry not. You may see a curious looking
plant up ahead, but it's blocking the way and we can't deal with it yet. Ignore
it and take the other path, jumping across the rocks and collecting items. At
the other side, you will find yourself trapped, and you will drop. Bummer.

When you drop down, to the south you will find some healing water. This is good
because it completely heals you! Sweet. But there's one thing to take note of:
the enemies here are tough. The Run Fast is annoying, the Tricky Bat and Lizard
Man are easy, and the Mandrake and Man Eating Bud will just make you furious.
Don't bother with the Spear Frosts unless you fight something that puts a
Physical Barrier up, or you're in a battle with a Man Eating Bud, because it
has 120 HP.

Press X to climb the rock right above, and you'll find a lot of strange plants
around. Lavitz will then make a few comments on them. Now when you come to the
fork, turn to the left and examine the plant on the way, and the black stuff
below will then die away. That's good, we want as much of it to die as humanly
possible. The left and right paths here will then lead to treasure chests. Get
'em all!

Climb up the rock a high way above, and then kill all the green plants on the
way to destroy all the black ones. Go back to where you first entered this
place, and then drop down back to where the water was, and save the game. Then
go through the front hole right ahead, and then just go ahead and you'll meet a
dragoon that killed Lavitz's parents. His name is Greham, and we are now going
to fight Greham, and Feybrand!

------------
Name: Greham
HP: 350
Element: Wind

Name: Feybrand
HP: 450
Element: Wind

Difficulty: Hard
Party: Dart, Lavitz, Rose

This is the first boss fight where we'll have to make a huge choice of what
we'll want to kill first. Greham and Feybrand are both quite powerful, but
you'll likely not have many attacks that can hit both Feybrand and Greham.
Greham is very fast and has some annoying attacks/status effects, and Feybrand
does about 50-60 damage per hit, he can power himself up, and he can spit
poison. He's annoying, but I'd prefer to go for Greham first, mainly because
Greham has less HP.

First of all, don't underestimate attacks. Only not attack unless you have
Shana here, or you're at the maximum Dragoon level for SP. I really recommend
having Dragoon LV. 2 by now for Rose and perhaps Dart, but it's not necessary.
Concentrate all power on Greham, since he'll be a slightly bigger threat than
Feybrand. When you finally reach the Dragoon, have Dart use Explosion and have
Rose use Astral Drain. Astral Drain will be immensely useful in this fight.

But what about Lavitz? I can say that he should be the support character in
this fight. Since he, Feybrand, and Greham are all of the Wind Element, he
won't be that useful. He can help out by using Spear Frosts or Meteor Falls on
Greham, because both of them will be extremely useful. Only do this if you
don't have Shana in the party though. If you do, just have Lavitz use Rod
Typhoon constantly.

If you do indeed have Shana in the party, this fight will be a lot harder.
She'll be the definite one for using Spear Frosts and Meteor Falls. If you have
her substituting for Lavitz (which if you use Shana, will be a GOOD idea), then
just have Dart and Rose attack nonstop. If you have Dart, Shana, and Lavitz,
this fight will be much harder. In fact, I can only recommend it if Lavitz has
a great spear and is a heavy physical attack/magic user. If that's the case,
have him and Shana use magic on Greham to no end.

After killing Greham, defeating Feybrand should be no problem. He really isn't
that tough without his boss. Anyway, as long as you're well equipped and ready,
this fight shouldn't be too difficult.
------------

After that fight, Greham will then die. After he and Lavitz talk a little,
Lavitz inherits the Jade Dragoon Spirit. Congratulations, Lavitz is now a
Dragoon! But not all is well. Right then, Shana will fall down, sick. Dart will
then carry her out and up the web. The closest place to carry her would be the
commercial town of Lohan, and this is where our friend Dabas is. You'll be on
the world map shortly. Just head straight to Lohan. No tough bosses coming up
for a bit, so no need to worry.

=============================================================================
LOHAN
=============================================================================

Suggested Level: 11
Suggested Party: Dart, Lavitz, Rose

On entering, Dart will be holding Shana. Shana just cannot enjoy the huge town
that is Lohan right now... Shana is taken to the doctor, and to cure her, a
herb called Dragoni Plant is needed. They are extremely rare, making there
little hope left for Shana... anyway, head out of the doctor and you will see
that Lohan is giant as shit. Really, it is. Anyway, exit the house and go
south, then southeast to Dabas's shop. Dabas will play some friendly jokes and
tell you where to find the Dragoni Plant. It can be found beyond the Nest of
Dragon. Remember the plant there?

To take out the plant, we need to take the healing water that recovered our HP
and MP to it. Only problem is that we need something to carry it in. Go back to
the entrance of Lohan (down the stairs), and a man with funny clothes will
await you. He'll see you a bottle for 1,000,000,000 Gil. Of course, Lavitz and
Dart refuse this. Keep telling him to make it cheaper until he offers it for
free. Buy it then, and you've got the bottle for absolutely nothing, you cheap
bastard. =P Anyway, go back to the Dragon's Nest.

Jump down the hole to where you found the water, and then pick it up with the
bottle. Now go back around to the entrance, and then turn to the plant. Give it
some of that water and it'll go down, revealing another world map path. Take
this one and go to the left, and then you will reach Shirley's Shrine. This is
supposedly where the Dragoni Plant is. Too bad the Shrine is full of enemies
and it also happens to be a very big place. Together with beautiful music.

=============================================================================
SHRINE OF SHIRLEY
=============================================================================

Suggested Level: 11
Suggested Party: Dart, Lavitz, Rose

The enemies in Shirley's shrine are the hardest we have fought yet. The Plague
Rat isn't bad, the Strong Man has strong physical attacks, the Gargoyles are
pretty nasty, the Living Statues aren't that hard, and the Crystal Golems are
just totally deadly. You'll want to have pure power around here, so make sure
you're built up enough. On the right of the entrance, you can find some water
to drink to restore your HP/MP. Climb up right ahead, and then jump across to
the other side. Jump across the rocks and then you will be inside the shrine
itself.

Just a little bit forward, a treasure chest says: "You lost, okay?" In the
entrance hall, you'll also be greeted with: "Don't mess with Sir Drake, get
out! I am busy! Get out!" Bah, just ignore that crap and go to the right.
You'll find some healing water in here. A silver statue is also right here.
You'll see that it's on the left, so remember this. Some more trash will be
talked to you from the treasure chests. Now just return to the entrance hall
and go to the left. You'll find a steering wheel, so turn on it and a path will
open.

Take this path and you'll see a golden statue, pointing at the front. There
also some more treasure chest notes like "There's nothing in here. Don't you
get it? Welcome after coming all the way here. Good boy. Now get out!"
Whatever. Return to the hall and go north, to find you have to enter a code to
proceed onward. Unfortunately, we don't quite know it yet. Turn left and
upstairs, to find yet another annoying treasure chest. This one will say "Bye
bye" and take you to the river. But as you are going across it, parts of the
code will be heard! Hahaha.

When you finally get out of the water, you'll be in the entrance. Return to
where the code was supposed to be entered, and then give it the code. For
example, if you got the numbers "2", "4", then "8" in the water, enter "248"
here and then we can go even further. Now, head up the stairs and you'll be
faced with a really long other set of stairs, along with two statues, one
silver and one gold. To start out with, ignore the silver/gold statues and head
up the stairs. At the top, they will make you slide all the way down! So how to
fix this...

The statues nearby are the answer. Turn the silver statue to the left, and the
golden statue to the front, and now you can head up the stairs. That was simple
enough... anyway, head up all of them and you will find a large "throne" and a
save point. A boss fight is coming up, so I strongly recommend that you save.
When you reach the "throne", you will be met by a nasty bandit. He will attack
you, so you'll have to fight him before we can get to Shirley, unfortunately.

----------------------
Boss: Drake the Bandit
HP: 1150
Element: Wind
Party: Dart, Lavitz, Rose
Difficulty: Medium

Drake the Bandit is a fairly difficult boss. First of all, his attacks are not
that strong. He can throw some daggers at you, but that's all for now. First of
all, just beat up on him. Don't turn into Dragoons with ANYONE yet though. Make
everyone (except maybe Lavitz, who hasn't reached the point yet), get the point
LV. 2 Dragoon with 200 SP, but not to transform into it. Then beat up on Drake.

Eventually, Drake tosses out three Bursting Bombs. These are slightly
dangerous. After three turns, they explode on a character for 90-100 damage.
This is never nice. Have Rose turn into a Dragoon and use Death Dimension. This
should sort out the bombs in little time, and it'll do major damage to Drake.
If someone was hit by a bomb in its time, have her use Astral Drain on Drake.
Also, if you're sure that a bomb will hit you, be sure to guard. The bombs will
always hit the character in front of them, so you can predict it.

When Drake hits about 1/2 of his HP, he tosses out a wire, and to hit him, you
have to destroy the wire. Here's where Lavitz should turn into a Dragoon. Have
him use physical attacks on the Wire, and try to get the D.Attack to absolute
perfection. With that and maybe a couple attacks from Rose, the Wire should be
destroyed. Now DON'T turn into a Dragoon with Dart yet. Try and build Rose up
to a LV. 2 or at least LV. 1 Dragoon until Drake reaches 1/4 of his HP. Why are
we doing this?

If Drake hits 1/4 of his HP, there's a chance he will heal himself for 360 HP.
This will have tons of our work wasted, so that's why when Drake is at such low
HP, we should deal with him. Dart should use a physical attack (if you're good
with them) or just a spell if you're not. Have Rose use Astral Drain on Drake,
and if Lavitz is a Dragoon, use Wing Blaster. If not, just have him use Gust of
Wind Dance if you have it. Rod Typhoon will work if you don't.

Supposing you don't let Drake cure himself up, you should have little trouble
in this fight.
----------------------

After that fight, Shirley herself appears. She scolds Drake a little bit, and
then tells you that she has no Dragoni Plant. But, there is another way to cure
Shana. Shirley is the owner of the Silver Dragoon Spirit, and if this is given
to Shana, she will be healed. But Shirley decides to test you before giving it.

-------------
Boss: Shirley
HP: Infinite
Element: Light
Party: Dart, Lavitz, Rose
Difficulty: Very Easy

This battle is just a test to see what your party is really like. Don't bother
attacking Shirley, because it's just a waste of time. Shirley will transform
into Shana, and then Dart will have to talk to Shana. Don't worry about messing
up, because then Shirley will reset. Anyway, here is how the conversation
should be:

Shirley: Dart, Lavitz, why do you fight?

Dart: To protect those we love.

(Shirley transforms into Shana.)

Shana: Dart, I have been waiting. Why did you leave without saying a word?

Dart: To pursue the Black Monster.

Shana: What are you going to do after you find the Black Monster?

Dart: Of course, get revenge!

Shana: Please, forget about revenge and be with me. The Black Monster or me,
Dart?

Dart: Shana.

Shana: Really? Dart, I'm so happy!

(Shirley transforms into Albert.)

Albert: Lavitz! What are you doing here! Forget Shana and go back.

Lavitz: That's not like you.

Albert: Lavitz! Are you disobeying my order! Choosing one over many?

Lavitz: Shana needs me!

(Shirley transforms to herself.)

Shirley: Dart, advancing will bring truth as well as ordeals. And you still
want to go?

Dart: No matter what, I will go.

Shirley: Lavitz, I ask you. Who is the most important person for you to protect?

Lavitz: Mother.

Shirley: Lastly Rose, I ask you. What does life mean to you?

Rose: I've never thought about it.

If all these choices are entered correctly, the battle will end and you will
get the White Dragoon Spirit. Well, that little battle was quite fun, was it
not?
-------------

After the fight, Shirley grants you the White Dragoon Spirit. Now, all we have
to do is get out of this place and get back to Lohan. Save the game, get out of
the shrine, get to the world map, head to the Dragon's Nest, take the right
fork, go up and out, then you'll be on the world map again. Go to Lohan.

=============================================================================
LOHAN
=============================================================================

Suggested Level: 12
Suggested Party: Dart, Lavitz, Rose

You may be a little confused as to where to get to the inn but... go north
twice and then go to the right. A yellow arrow hangs over the door (depending
on your settings), so just enter. Inside, turn to the left and you'll find
Shana. Give the doctor the Silver Dragoon Spirit, and then Shana will be fully
healed. Not only that, but she becomes the owner of the Silver Dragoon Spirit,
so we now have four Dragoons! Very nice and sweet. The doctor will tell you
that right now, a big competition is also going on.

Get out of this inn and then head back to the entrance of Lohan. Then go to the
right and enter the Heroes Competition of Lohan. It's right up ahead... when
coming in, just go to the right and down, and you'll meet a woman. She'll let
you register, so by all means do so. She will then take you to the waiting
room. Inside, you'll meet all the competitors (Gorgaga, Serfius, Danton, Atlow,
Lloyd, and Haschel). Haschel is the only one we never have to fight though. As
you see, he's a friendly guy! Dart and Haschel have a little greeting since
they knew each other, years ago.

The competition will then begin. Talk to the Attendant, and we'll be ready. To
start this out, we need to fight Gorgaga. At the beginning of the fight, the
low ass will use Poison on Dart. That was extremely low, and even Dart says
this. Anyway, Gorgaga's a very easy enemy. He only has 200 HP, and his attacks
just do 30 damage or so. You should be able to beat him easily with just some
Additions. Unfortunately you can't turn into a Dragoon though. Also, don't
bother using any Body Purifiers in this fight, because the poison will be
healed afterwards and Healing Potions are good enough.

After that fight, you'll be taken to the waiting room again. Talk to the
Attendant to fight Serfius. He's pretty fast, but he's not actually hard at
all. He's also a fire elemental, so Dart's attacks won't be that useful. Just
have Dart use magic, or possibly some Spear Frosts if you have any. I just
cannot stress the usefulness of those Spear Frosts. Anyway, as long as you use
Healing Potions when needed (you might not, as you should have close to 500 HP
by now), you should have absolutely no problems whatsoever fighting him, though.

When you finish that, let me warn you right here that that's the last easy
battle we'll fight in the Heroes Competition. Sure, the next fights aren't that
difficult, but they're a big step up from those two pussycats. Even the
Attendant will you that. The next fight is against Danton, a small guy who uses
an Axe and has the Earth elemental. Here we can just beat him up with physical
attacks, but I recommend using some Wind attack items. Trust me, these will be
powerful. Also, Guard when he's ready to do an All-Out Attack, because it does
over 200 damage. Not exactly something you'll want to take to the face, I can
assure you.

The last real fight will be against Atlow. No matter what the Attendant says,
he's not very strong and he's easier than Danton was. He mainly attacks with
his bow, and each attack does around 30 damage. When he does his combo attack
though, it does a little more, but it's still not much to worry about. Atlow is
very annoying because his attacks take a long time to do. You shouldn't ever
have to worry about curing in this fight, so just use some Additions and
perhaps a Light spell, since Atlow is of the Dark element. Overall not a tough
fight.

Dart will now have to fight the final challenge - Lloyd. Yes, I know he looks
like a short-haired Sephiroth, but don't you complain to me about that. Anyway,
the fight with Lloyd is impossible. Whenever you have Dart use an Addition,
Lloyd is so fast that Dart can't read it; therefore he fails the Addition.
Lloyd's attacks are quick and powerful, so you can't win. You can't even damage
Lloyd; not even attacking items can hit him. Lloyd's attacks are extremely
powerful so you should lose this fight quickly, putting Lloyd in first place,
Dart in second place, and Haschel in third place. This ends the Heroes
Competition.

After the fight, Dart congratulates Lloyd upon winning. Lloyd then says a
strange thing about the future... well, you'll find out about what he's talking
about later. Shana and Dart talk a little bit, and then Haschel wants to browse
around with Rose. Rose doesn't seem to like Haschel and just walks away alone,
leaving Haschel by himself. Lavitz then gives Dart 3 tickets, so if you want,
you can play mini-games around here. The mini games include shooting some
creatures, guessing what changes in a room, and three people changing position
and guessing which one has a bird in his hat.

When you're sick of playing mini games, just talk to Lavitz. After talking to
him twice, tell him that you've had enough, and we can proceed with the story.
Everyone will go outside, and Lavitz needs to go to Bales to talk with King
Albert, but then a Knight of Basil appears and tells you that King Albert has
been kidnapped by Fruegel. Lavitz then goes totally berserk and needs to return
to Hellena Prison. But Haschel also wants to join you, so that makes five party
members. Anyway, get on the world map and go to the southeast for a shortcut to
Hellena Prison.

===============================================================================
HELLENA PRISON
===============================================================================

Suggested Level: 12
Suggested Party: Dart, Lavitz, Haschel

On this fork, go to the left and on the elevator. At the top, you'll find a
bunch of items. Then go upstairs and you'll find a Healing Potion, which is
always nice. Upstairs, just turn south and you'll find yourself where you got
the key for Shana. You should definitely remember Hellena Prison from the
beginning of the game. In the room where you got the key for Shana, Dart will
ambush some Hellena Wardens, but they give him and Lavitz a clever little trap
in the ground. You and everyone will then be trapped. Examine the rock close to
where Shana is standing to find an area behind it... but a boss then attacks.

------------
Boss: Jiango
HP: 1200
Element: Earth
Party: Dart, Lavitz, Haschel
Difficulty: Medium

Jiango is an extremely powerful boss. He's also a huge earth attacker, as he
seems to be obsessed with jumping up and down and smashing characters. This can
do up to 100 damage on the characters, so this can be quite deadly... but I
found magic very effective in this fight. Physical attacks won't really do that
much damage. Wind spells will also be extremely effective here. Make sure that
Haschel attacks a lot though, because his Double Punch is very powerful.

Anyway, this battle doesn't really have much strategy to it, since Jiango is
basically the same throughout the whole fight. If you have Rose instead of one
of these two, it really won't be much different. She MUST get into Dragoon form
quickly to use Astral Drain though. Lavitz should also get Dragoon form quickly
so he can use Wing Blaster. This should do over 150 damage. Shana will make
this fight a real torture if you don't have Spear Frosts or any wind spells. So
don't even consider her in this fight; she'll die in just a couple hits.
------------

After that, you'll automatically be out of the dungeon, after Shana worries a
little bit. Okay, now we're really close to getting out of this awful place!
Just go upstairs, and you will run into a lot of fights with Hellena Wardens. I
know, they're annoying, but they're very easy, especially with Lavitz's awesome
powers. Eventually, you'll be outside. Save the game, and then go a little bit
forward, to see King Albert, about to die. Lavitz stops Fruegel, and then the
battle begins.

-------------
Boss: Fruegel
HP: 1000
Element: Earth

Boss: Rodriguez
HP: 400
Element: Wind

Boss: Guftas
HP: 400
Element: Dark

Difficulty: Medium
Party: Dart, Lavitz, Haschel

Begin this fight with everyone in Dragoon form, or at least with something that
can hit everyone. Haschel, who doesn't have this, should use magic if he's in
your party. If Shana is, have her turn into a Dragoon and use Star Children.
Very worthwhile. If Rose is, use Death Dimension or Demon's Gate, if you have
that. Have Lavitz use Blossom Storm, and Dart absolutely needs to use Explosion
or Final Burst if he has it, because these attacks all do splendid damage to
these three.

Fruegel himself is not the hard one in this fight. A bird named Rodriguez is on
his left, and it can fly in the air, grab a character, and knock him/her down
for about 80 damage. Guftas is also a quick attacker, and he does some status
effects. Rodriguez is also pretty annoying with status effects. Fruegel himself
is strong, but nothing really that nasty. First of all, you want to Rodriguez
and Guftas dead before anything. Don't even look at Fruegel, just concentrate
all you have on Rodriguez first. Then take on Guftas.

This battle really isn't that much harder if you have Rose or Shana. If the
party runs low on HP, Rose always has Astral Drain... not to mention Lavitz has
got the extremely powerful Gust of Wind Dance, which together with some other
attacks will take Fruegel or Guftas out in just a few hits. After those two are
dead, you really shouldn't have any more difficulty killing Fruegel.
-------------

***BEGIN HUGE SPOILERS: READ AT YOUR OWN RISK!!!***

Lloyd will then appear, and it turns out that he was the hooded man that's been
around all this time. He then walks up to Albert and steals the Moon Gem from
him. Lavitz then gets angry and decides to do a good thing for Albert. But then
Lloyd attacks and kills Lavitz. Dart and Lavitz have a very sad goodbye, and
the Jade Dragoon Spirit passes to King Albert. Albert then replaces Lavitz in
battle. You will then be in Seles.

***END HUGE SPOILERS: YOU CAN LOOK NOW!!!***

===============================================================================
SELES
===============================================================================

Suggested Level: 13
Suggested Party: Dart, Haschel, Rose

Dart will then be talking with everyone back at Seles. Albert will then tell
you a little stuff, and then Dart makes a quest to pursue Lloyd, no matter
what. He wants to avenge Lavitz. Anyway, we now need to defeat Emperor Doel.
Albert says that Doel is currently at the Black Castle of Kazas, so we'd better
go there. You should definitely know Seles pretty well, so you'll have no
problems getting out. On the world map, just go southwest and you will come to
a black castle. Make sure you are prepared. Also, if you're using Albert, you'd
better practice his Additions.

===============================================================================
KAZAS
===============================================================================

Suggested Level: 13
Suggested Party: Dart, Haschel, Rose

To start out with, we're not in the castle! This is just a town... well,
welcome to Kazas anyway. This place isn't very complicated, so just get to the
bottom of this area and then head to the left, and you'll find a boy blocking
the way to the Black Castle. He wants to test Dart and Albert to see if they
should go through. Answer with "I don't know", "Take care at home", and "To
protect something.", and then the boy will let you through, and he'll also
introduce himself.

After a little talk with King Albert, tell the kid that you are ready, and
he'll show you a passage into the castle! Rose will go ahead of you. Enter, and
then you'll find an underground area. Now, this place is annoying. Ignore
everything but just get to the end and then drop down the ladder then go to the
right and head on up to enter the castle itself. Well, that was enough of a
bother! Upstairs, you'll find a few knights for you to beat up. None of the
battles here are remarkably difficult.

Run straight to the north at the entrance, and you will find an elevator
guarding by a couple knights, being activated by a purple flame. It CANNOT be
used yet, so don't even look at it. Instead, just go to the right in here, and
you'll meet two wackos researching White Flame and Green Flame. If you talk to
the White Flame researcher, you will get a total cure! They also give you the
Magic Oil, so now we can use the elevators. Go down the stairs and save your
game, then go into the right to enter a dump of some kind.

Take the elevator on the left and then head down the ladder and you'll find
some items. A man on the other side of this room controls some rocks at the top
of the room, so try and pass this area without taking a rock to the head,
because that, er... hurts. It'll be best to just rush through it as quickly as
possible. At the end, you'll find the Red Stone; this will be extremely useful
later. Now you have to cross through this mess again... although it's a bit
easier the second time around. Go back to the room with the researchers.

Go back to the main hall (where you turned right to enter this room), and this
time head into the left door, and you'll meet a crazed madman named Mr. Magi.
He will turn himself into a small dog... cute! Open the chest in here to
collect the Blue Stone and then go back. Now, fight off the guards by the
elevator at the top of this room! Activate the elevator with the Magic Oil and
then go upstairs. In the next room, head down the ladder and you'll find
another guard to beat up. This is getting annoying now, but anyway, just go
down and you'll find some items.

When you're done doing that, go all the way forward and you will eventually
find two knights practicing with each other. Beat these creeps and then turn on
the elevator a little beyond them, and you'll find the Great Commander of
Seles. He feels pity for all he's done, and then he asks you to awaken Emperor
Doel. He then hands you the Yellow Stone, so just go back down the elevator,
and then go to the right and through the door there, and you'll find a Sandora
Elite. He's no harder than the one in Hoax was, so just beat up on him with
Additions.

Now return to around where the knights were and on the left, you'll find an
elevator. Go up and you'll be in a pretty nice looking room. This is the fourth
and final floor. Head to the elevator on the left and then take it up to find a
three-slotted panel. Put the Red Stone, the Blue Stone, and the Yellow Stone in
it, and it'll react to the statue and you can open the door further down. Go
back down and head to the right, and then go up this set of stairs to find
Kongol there. He wants revenge for the fight in Hoax, and he's wearing
protective gear. Time to fight!

------------
Boss: Kongol
HP: 1000
Element: Earth
Difficulty: Easy
Party: Dart, Haschel, Rose

Believe it or not, Kongol is not any harder than he was in Hoax! He's actually
a little easier this time around. He's wearing some gear, and he's a bit
stronger. He can smash two characters together, he can slam them, and he can do
some regular physical attacks, but other than that he hasn't got much to offer.
Try to have Rose attack a lot with More & More (if you have it), so she has the
ability to turn into a Dragoon and use Astral Drain if absolutely necessary.
That's her part.

Have Dart just use Burning Rush every turn, and Haschel should just use Flurry
of Styx (if you have it), or just Double Punch if you don't. Kongol's HP will
go down really fast in this fight. If you have Albert in here, he should use
Wing Blaster. Don't bother with Rose Storm, because Wing Blaster does huge
damage! Shana should just focus on turning into a Dragoon and using Star
Children if you have her. This fight shouldn't be very difficult.
------------

Before going on, switch Haschel in for Albert. Albert will be a lot better in
this fight than Haschel will. There isn't much more to Disc 1 now. Just go
upstairs, and you'll be in Emperor Doel's room. Now you'll finally have to
fight Doel, as the final boss of Disc 1!

------------------
Boss: Emperor Doel
HP: 650/1500
Element: Thunder
Difficulty: Hard
Party: Dart, Albert, Rose

This fight is extremely hard, and definitely the most difficult fight of Disc
1. To start out with, Doel is just in emperor form, and is no real threat. All
he has is just a ramming attack that does about 60 damage, so he should be
absolutely no problem. If everyone isn't at their maximum Dragoon level, just
physically attack Doel and heal up if you might possibly need to, and then just
attack him and in a few hits, you'll beat him! Congratulations, you've beaten
Doel for good!

Haha, just kidding. Emperor Doel then changes into a Dragoon, and he's now a
hundred times as difficult. To start this out, turn Albert into a Dragoon and
use Rose Storm immediately. Trust me: you won't regret doing this! Now just
have Dart transform and use Explosion. This should do a large amount of hurt.
Also, Rose should constantly be using Astral Drain. HP really matters in this
fight. Emperor Doel himself has extremely powerful attacks. Flash Hall can do
up to 300 damage, his physical attacks do 150-200, and he has some other nasty
stuff up his sleeve.

Also, once he reaches about 1/2 of his HP, he'll put up a barrier and now you
can't do any damage to him, physical or magical! This really bites, so while he
has it up just go around healing. There's really nothing to do during this
time. When he puts it down, use all attack items and strong attacks that you
have in your possession. Eventually, and especially if you have reached the
Dragoon form, you should do quite a lot of damage and defeat him really quickly.

If you have Haschel instead of Rose, this fight will be quite a bit tougher.
Just have Haschel beat away at Doel like a madman. Flurry of Styx is really the
way to go. If you have Haschel instead of Albert, this will truly be hard.
Haschel should just use attack items if this is what you have. If you have
Shana in here, then all you should do is focus on healing while the other two
characters focus on Additions. End of story.

Anyway, as long as you're paying attention and you fight smart, you should be
able to emerge victorious from this fight.
------------------

After the battle, Emperor Doel will come to his senses, but it's too late. He
then dies... but he tells you to pursue Lloyd. Lloyd is currently in Tiberoa,
so this is Dart's new destination. As Doel dies, his Violet Dragoon spirit
passes to Haschel. Unfortunately though, Haschel doesn't have anywhere near his
strenght, but anyway, that's the end of Disc 1.

o                                                                             o
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-|
| 10. Walkthrough: Chapter 2                                                  |
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-|
o                                                                             o

This part of the walkthrough was done by Gbness.

Well, we're finally on Chapter 2: Platinum Shadow. Here, we're going to chase
down the evil Lloyd and try to find him, but a new, female villain is soon to
emerge. This chapter is probably shorter than Chapter 1, however.

===============================================================================
FLETZ
===============================================================================

Suggested Level: 15
Suggested Party: Dart, Albert, Rose

This chapter begins as Lloyd is seen. He disappears, and an instant after that
the party comes in to Fletz, beginning to look for him, but he's already gone.
What a bummer that is.

Fletz is a nice, huge town with lots of stuff to do and some of the best story
events. Too bad we couldn't fight Lloyd here. Anyway, to start out with, just
go north and you'll eventually find Princess Emille, who is acting incredibly
odd. She seems to have had a change of heart, because she used to be very
sweet, yet is now cold and cruel. Albert's heart is then half broken. Now, this
place has got some very good shops. The item shop sells some excellent
attacking items, and the weapon shop has got great weapons. The jewelry shop
is, shall we say... EXPENSIVE.

Take note that there is lots of Stardust in Fletz. I recommend examining
everything you see, you won't regret it when you find it. Anyway, we're soon to
find a use for it. Go to the right and enter the bar, and you will meet a
waitress by the name of Kaffi. She is extremely talkative, and she'll take a
whole lot about the stars. She then tells you that there is someone next door
whom you'd like. Alright, just leave the bar and head a little to the
upper-left and check the door there, and then a man named Fester will invite
you in.

Fester will tell you about the Moon That Never Sets. It has a strange
connection with the Black Monster. Anyway, Fester will leave the house. Go up
the ladder and then examine the telescope to look at the Moon That Never Sets.
After that, leave the house and then go to the left and open the door nearby,
and then you'll find yourself in Mrs. Nello's house. She is obsessed with
plants. After she and Albert talk a little, and then you'll rest in that house
for a night. Go to the exit, and then Dart will say to everyone that Lloyd
isn't there. Now, it's time to go to the Barrens on the world map.

===============================================================================
BARRENS
===============================================================================

Suggested Level: 15
Suggested Party: Dart, Shana, Haschel

The Barrens is one of the most annoying areas in the entire game. Why? Because
you have to go here a LOT during the game. Trust me, it'll piss you off
quickly. Anyway... the Barrens aren't that big. At the entrance, just head
north. You'll find quite a lot of treasure chests in this place, so make sure
that you collect each and every single one of them. Anyway, this place is very
straightforward. Eventually, you'll meet up with some bandits, who will then
attack you.

------------------
Boss: Mappy
HP: 600
Element: Dark

Boss: Crafty Thief
HP: 300
Element: Dark

Difficulty: Easy
Party: Dart, Shana, Haschel

This fight isn't difficult at all, but it can get quite annoying, since Mappy
is incredibly fast. The Crafty Thieves right nearby are much more of a threat,
so aim for them first. Why do I recommend Shana here? Her Star Children ability
will be incredibly useful here, seeing as Mappy and the Thieves are both of the
Dark element. Get Shana to her dragoon form, watch the nice animation, select
Star Children, and the bandits will be in some deep trouble. That makes Shana
worthwhile!

Have Haschel use Flurry of Styx repeatedly, and perhaps use his additions on
Mappy when he reaches Dragoon form. Dart should be using Crush Dance too, and
Final Burst in Dragoon form. If you've got Rose here, this fight will be a
total pain in the neck. She should just use Additions over and over. Don't
waste time with her magic. If you have Albert, Wing Blaster and a successful
Gust of Wind Dance are your friends. You'll be able to defeat these punks very
quickly.
------------------

After that battle, that pesky Mappy begs for mercy, and then he gets away with
Dart's Red-Eyed Dragoon pendant and then runs away out of sight! Even Rose
can't catch him now... and Dart blames himself. Anyway, Dart will not be able
to turn into a Dragoon again for a long time. *sniff* Back to the walkthrough
now. You'll be at a fork. The left will lead to the Valley of Corrupted
Gravity, and the right will lead to Donau. Go to the Donau path, and then take
these paths to get all of the treasure chests. It's very easy. After that, get
to the end of the path, and then head right to Donau.

===============================================================================
DONAU
===============================================================================

Suggested Level: 15
Suggested Party: Dart, Rose, Haschel

On the left, you'll find some water. Examine it to find a Stardust. Then go to
the house on the right and you'll find a girl named Kate. She tells you that
her boyfriend Lynn went to the Valley of Corrupted Gravity to go after the
Gehrich Gang (Mappy's gang of bandits), and then she tells you to go see the
mayor. Anyway, go outside and then go northwest. Head up all these stairs and
enter the large building.

Talk to the Mayor inside, and then accept the offer to find Lynn. After that,
get outside, and below you'll hear a huge argument. A female dancer is joking
with the gangs here. After she pisses them off enough, she then defeats them
all. She then meets up with the party and knows you're going to the Valley of
Corrupted Gravity, and then she decides to join as a guide. This is one of the
best characters of the game, Meru! Extremely underrated character, I assure you.

Anyway, now we just need to go to the Barrens again. I think that by now you
know your way around the Barrens, AND you know the way to the Barrens. Just the
bottom of Donau...

===============================================================================
BARRENS
===============================================================================

Suggested Level: 15
Suggested Party: Dart, Meru, Haschel

First of all, our problem now is not getting to the Valley of Corrupted
Gravity, but getting inside it. There's a huge gate there, so don't bother
going to the left and entering. Instead, go down and all the way back to Fletz.
We need the king's permission, remember? You went from Fletz to Donau once
already, so you shouldn't have any problem finding your way back. The Barrens
are straightforward anyway. Once you get on the world map, it's just simply
following the dotted line to Fletz.

===============================================================================
FLETZ
===============================================================================

Suggested Level: 15
Suggested Party: Dart, Meru, Haschel

Our problem is entering the castle right now. Go north and to the end, where
you'll a guard blocking the way. Meru tries to play some jokes on him, but no
matter what, he does not let you or anyone pass. He does say that Shana is
pretty, though. Anyway, there's no use keeping on there. Head to the item shop
and you'll find Fester looking at a telescope. Now Fester wants to go to the
castle. He'll talk a little to Dart and send everyone to his house, but then he
tells you that he can let you in if he's with them.

Go back there and the guard will let you through. Fester tells you that he
teaches Princess Lisa Astrology. Follow Fester inside the castle, and you'll
find King Zior. He gives you the pass to the Valley of Corrupted Gravity. Now
just attempt to leave, and Maid Libria will stop you, as Princess Lisa wants to
meet King Albert. You'll then be taken to Lisa's room. Princess Lisa then
explains about Princess Emille: she fell off a horse, and then mysteriously she
changed. Like a different person.

You will then be invited to dinner. Princess Emille asks for Dart and Albert's
names, because she likes them, but she doesn't want Shana, Meru, Rose, or
Haschel's names, because she doesn't like them. For no reason whatsoever.
You'll know why a bit later, so just ignore her. After that, you'll get a good
rest and be healed. Anyway, it's now time to leave Fletz and go to the Valley
of Corrupted Gravity. Unfortunately, we have to go to the Barrens first. Damnit.

===============================================================================
BARRENS
===============================================================================

Suggested Level: 15
Suggested Party: Dart, Albert, Haschel

Meh. I think you know this place well enough by now, so just go on right ahead
up to where you met Mappy, and then at the fork, turn left. You'll then be on
the world map. Take it to the left and you will arrive at the Valley of
Corrupted Gravity.

===============================================================================
VALLEY OF CORRUPTED GRAVITY
===============================================================================

Suggested Level: 15
Suggested Party: Dart, Albert, Haschel

Just go on a bit, and then you'll meet some guards. They will open a humongous
gate right in front of you. The Valley of Corrupted Gravity is like a maze,
since it has several paths and confusing areas. The enemies are also some of
the worst we've met thus far. There are the Erupting Chick and Dragonfly, which
aren't dangerous but are hard to hit, and there's the Spider Urchin and Killer
Bird. These are a bit dangerous, and the Roc (a bird) is the hardest enemy
here, since it has the strongest attacks and some of the highest HP. You may
want to run away from some enemies.

First thing you'll notice in the Valley of Corrupted Gravity is the floating
rocks all over the place. There's no gravity here, and to get yourself from one
place to another, you'll have to hop onto these rocks to take yourself up. This
is the thing that's going to make this place so confusing, so pay close
attention to this guide. Around the entrance anyway, you'll find some very nice
stuff. On the left path, you'll encounter some Rock Fireflies. Very useful if
you just happen to be taking Meru or Shana. On the right, you can find a Sachet
and a Speed Up. Not bad! ^_^

Go right forward on the middle path, and then climb up the dead tree right
ahead of you. Now this first part isn't confusing as it's very straightforward.
Just climb up each rock, and then you'll find the confusing areas. It'd be too
difficult for you if I were to give you the walkthrough, so I'll say this: try
each path. Get all the treasures that you can, especially the Talisman. Also,
there are white shadows on the ground that can transport you to the nearest
other white shadow, so take full advantage of them. Eventually, you'll find
yourself near a very familiar statue.

Shana will immediately recognize this as a Virage. I hope you have the
Talisman, because we have to fight our next Virage:

----------------------
Boss: Virage II - Head
HP: 1500
Element: N/A

Boss: Virage II - Body
HP: 800
Element: N/A

Boss: Virage II - Arm
HP: 350
Element: N/A

Party: Dart, Albert, Haschel
Difficulty: Semi-Hard

This will mainly be a physical battle, so I really recommend taking Dart,
Albert, and Haschel with you. If you aren't skilled with Gust of Wind Dance,
you can take Rose instead of Albert, because it won't make that much of a
difference.

The second Virage is similar to the last one that we fought, with a few attacks
that are similar: emitting a light a characters for a lot of damage and
smashing the character up and down. This time around though, the Virage can
shoot some blue stuff at you, and the arms can instantly kill a character. This
is why I strongly recommend having the Talisman with you and on your strongest
character (who would probably be Dart in this case) to avoid being killed
instantly.

Also, the way to kill the Virage is the same: taking out the Head and Body. To
make this fight easier, you'll want to take the Head out first. This means if
you have all of your characters to their maximum SP, turn two of them into
Dragoons. DO NOT use Special transformation unless you have a character who is
under Dragoon LV. 2, or you're going to have a hard time healing your party.
Use Final Burst with Dart on the head (should do about 300 damage), perhaps
Albert's Rose Storm is you're worried, and otherwise Wing Blaster, which should
do a great deal of damage, and Haschel's physical attacks.

Haschel is the most likely to not be Dragoon LV. 2, so if he's not than just
use Special Transformation. If you have Rose in here, this won't be much
different. Be sure to use Astral Drain, because Death Dimension doesn't do much
damage. If Shana is here, just use Star Children, but otherwise use magical
items or cure all the time if not in Dragoon form. Meru won't be of much use
here, so you can have her just use physical attacks, since she does not have
Dragoon form.

After the head is defeated, just go for the Body and occasionally the Arms to
end this battle. You shouldn't have much trouble in this fight as long as you
don't neglect your healing.
----------------------

***BEGIN SPOILERS: READ AT YOUR OWN RISK***

The Virage won't die after Dart and everyone defeats it. It then goes right for
Shana, but then the same light that appeared when Shana finished Urobolus off
in Disc 1 appears, and it engulfs the Virage, and then it falls right off the
cliff behind it. Still, no one quite understands what's wrong with Shana's
White Silver Dragoon Spirit.

***END LARGE SPOILERS: YOU CAN LOOK NOW***

We're now finished with the Valley of Corrupted Gravity for now. You can talk
around a little, because everyone is suspicious about Shana. But anyway, leave
the Valley of Corrupted Gravity by going north, and let's go to the Home of
Gigantos. This is where we'll meet Kongol and he'll join our party at last,
making for the semi-final party member.

===============================================================================
HOME OF GIGANTOS
===============================================================================

Suggested Level: 16
Suggested Party: Dart, Albert, Shana

Most of the enemies in this level aren't that difficult, although the
Berserkers have tendencies of doing huge damage. There's a very tough boss
fight coming up soon, but that's the only battle threat we face in this level.
Around the entrance, you'll be ambushed with the Gehrich gang firing arrows at
you. Try and avoid them, or Dart will be stunned for a second, and that'll just
be wasting time. It's only one screen forward, and you'll find the Gehrich Gang
launching attacks at Dart. Try to proceed through the gate up ahead, and then
it will be closed. Try to exit, and then the Gehrich Gang will attack you.

This battle that you fight right now is NOTHING compared to what's coming up.
The reason that you'll want Shana in your party for now is so Shana can use
Star Children, which can do about 200 damage, and it'll kill the Crafty
Thieves. The Gangster has 500 HP, but it still isn't much to worry about.
Albert's Gust of Wind Dance can easily dispatch quite a large bit of HP from
it. Anyway, this fight shouldn't be hard at all. After the fight, all of the
Gehrich Gang will run away, and Haschel opens the gate right ahead of you. Fun
stuff is coming up.

Inside this area, everyone looks around, but Haschel is told to stay behind,
and Meru also stays to look out for him. After Dart, Albert, Shana, and Rose go
off, Haschel then sneaks up on Meru and attacks her, then runs off. Dart
shortly comes back and sees Meru, who is stunned on the ground, without
Haschel. Everyone then follows Haschel inside the building right ahead. Just
enter and SAVE, since a tough fight is coming up. When you enter, Kongol also
steps into this area, but he doesn't enter the building yet. Haschel then talks
to Gehrich and Mappy inside, and rejoins with your party. You now have to
choose a member to accompany Dart and Hashcel in this fight. I chose Albert.

-------------
Boss: Gehrich
HP: 1700
Element: Earth

Boss: Mappy
HP: 1200
Element: Dark

Party: Dart, Albert, Haschel
Difficulty: Hard

Ugh... this fight is TOUGH. Make sure you've got a Talisman, because Mappy can
disappear and then sneak behind a character, instantly knocking him out. First
of all, you'll want to focus on one, and only one enemy. This is what Haschel
excels best with in his Violet Dragoon form. Turn him into a Dragoon and then
have him use either Thunder Kid or D. Attack on Gehrich, and when he isn't a
Dragoon, just use Flurry of Styx/Summon 4 Gods on Gehrich.

With Albert, you'll definitely want to put Rose Storm up. You definitely will
not regret it. With Dart, you should just use Crush Dance/Burning Rush every
single turn. Gehrich and Mappy are both pretty strong. First of all, they can
do a team attack for about 300 damage to a character, and each of them have
about 150 damage physical attacks too. Mappy can also turn invisible, and then
in three turns knock a character out in one blow. This is where Angel's Prayers
come in, as well as a Talisman.

You should definitely go for Gehrich ONLY. His attacks are stronger than
Mappy's, and when he's beaten, Mappy doesn't turn himself invisible. After
Gehrich is beaten, Mappy won't be nearly as much of a threat as he was before,
providing you keep healed. If you have Rose in here, this fight won't really be
much different, since More & More is a very powerful attack, but don't rely on
Rose to do a lot of damage to Mappy, since Mappy is of the dark element,
unfortunately enough.

With Shana or Meru, you're in trouble here. These two should only guard and
heal, unless you have Rose Storm up and perhaps Gehrich defeated. Star Children
can do a lot of damage to Mappy, and Meru is very fast, allowing for a lot of
attacks. Just keep cured in this fight, or you will definitely be sorry after
that.
-------------

As the fight ends, the ceiling collapses, and then Kongol runs in and saves
everyone, but Gehrich is in bad shape. Kongol tells you that he is no longer
your enemy and that he wants to help you. Gehrich's last words to Haschel are
that the Princess Emille is a fake and the real one is hidden somewhere in the
castle. He then dies... now we need to get Dart's Red-Eyed Dragoon Spirit back
and find Lynn. Kongol tells you that it is downstairs... so head down and Meru
will fight to open the door on the left.

Albert will then open it to free Lynn, and then you'll be told that the
Red-Eyed Dragoon Spirit pendant is somewhere in this room. Go to the
lower-right and examine the corner there to find it, and then Dart can
transform into a Dragoon again! Not to mention we have an extra party member.
Anyway, now it's time to get out of here. Exit, and get past all the arrows,
then we have to meet the Valley of Corrupted Gravity... yet again. Geez, damnit.

===============================================================================
VALLEY OF CORRUPTED GRAVITY
===============================================================================

Suggested Level: 17
Suggested Party: Dart, Meru, Kongol

Bleh. You should really know the Valley of Corrupted Gravity by now, but just
go down and then use the platforms to get through it, until you end up at the
bottom. You really might want to use the Rock Fireflies to heal up, but the
enemies here shouldn't be tough, because Kongol, although slow, can easily take
them out in a few hits. And Meru's attack is decent enough... anyway, at the
bottom, just get out. Head east to the Barrens. Now we're really getting tired,
I think.

===============================================================================
BARRENS
===============================================================================

Suggested Level: 17
Suggested Party: Dart, Meru, Kongol

Now you must have MEMORIZED the layout of this craphole, but when you enter,
Meru will talk with Lynn, and then Lynn will tell you to go to Donau, the
flower city again, so you can see him getting married. Just go to the right and
then head up north, killing any enemy you find with Kongol's great physical
strength and Meru's quick power, and then go north to Donau again once on the
world map.

===============================================================================
DONAU
===============================================================================

Suggested Level: 17
Suggested Party: Dart, Meru, Kongol

I'm not going to provide a detailed walkthrough for this like I usually do,
basically because by now I'm sick of all the tracking through the same areas,
but something will be tossed at Shana when the party begins. Press X at the
right time to push her out of the way, and then you'll see Lynn getting
married. Now, we can finally leave and go to Fletz. Unfortunately we have to go
through the Barrens again.

===============================================================================
BARRENS
===============================================================================

Suggested Level: 17
Suggested Party: Dart, Meru, Kongol

BAH! Enough with this shit! This is our 5th trip to the Barrens thus far! Oh
well, we're almost finished with this place. You should know where Fletz is by
now, and the objective of defeating the fake Princess Emille. Just go south to
get out of the Barrens, but then instead of going to Fletz, head south to get
to northern Tiberoa, and then go to Lohan. We want a good Kongol here, don't we?

===============================================================================
LOHAN
===============================================================================

Suggested Level: 17
Suggested Party: Dart, Meru, Kongol

Go to the east until you find the man in green that gave you that bottle to put
water in on Disc 1. Talk to him and then he'll show Kongol a very powerful
golden stone, showing you that Kongol is the Golden Dragoon and can use it.
After saying "no" enough times, he offers you the Golden Dragoon Spirit gem for
a cheap price of 1000 Gil, which is a steal. Get it and now everyone's a
dragoon except Meru, but I promise you we'll get the Blue Sea Dragoon Spirit
sometime soon. Anyway, get out of here and go to Fletz.

===============================================================================
FLETZ
===============================================================================

Suggested Level: 17
Suggested Party: Dart, Albert, Haschel

You will hear the ceremony of the Coming of Age of Princess Emille, and the
Moon Dagger being passed down to her. This is something that cannot happen, so
immediately rush into the castle. The guard isn't on standby near it, but
inside he'll tell you that the castle is being overrun with crazy bandit
guards, and if you see them, they'll send you away. Go upstairs and proceed to
go forward, and then two guards will stop you. You're allowed to go forward,
though.

Now, upstairs you'll find a lot of guards. What you want to do is wait until
they're facing the other way, and then sneak behind them and go up the huge set
of stairs that goes to Princess Lisa's room. Don't make too much noise or
remain in one place for too long, however, or they'll catch you. If they do,
you are put at the bottom of the stairs, so you'll just have to do it over
again. Go up to Lisa's room, and then Dart will tell her that Emille is a fake.
Haschel knows that it has to be true, as it was from a dying man. Lisa will
then come with you to find Princess Emille.

The area that the real Princess Emille can be found is obviously her room. So
just let the guards catch you, and then go DOWN the stairs and then turn to the
left. This is just the same as it was with Princess Lisa... just walk silently
and don't let the guards see you. At the top, Dart and Rose will scare the
guards away. After they run away, enter Emille's room. It's a huge mess.
Outside, Kongol will be unable to get in. Meru then decides to wait with
Kongol, and Haschel decides that there are too many people in here.

You'll now be with Rose, Shana, Lisa, and Albert. Examine the painting of
Princess Emille behind Rose, and then it'll transport them into a different
place. Meru and Haschel enter Emille's room, but they don't touch the painting.
Albert sees Emille across the room, but they can't jump across it. Examine the
gem at the top of the room, and a bridge opens up. Cross it, and then Lisa
awakens Emille, who was put to sleep by the stranger that was posing for her
for half a year.

Emille will then come with you. Go down the stairs, and then guards will catch
you, and you'll know now that they KNEW the evil Princess Emille was a fake,
and they're working for her. They then run away, so you can go downstairs in
peace. When you get back to the main room, just head upstairs and go forward,
and King Zior will proceed to give the fake Emille the Moon Dagger, but the
real Princess Emille appears, and then the fake pulls off her disguise and
reveals herself as a strange called Lenus. She engages the party now.

-----------
Boss: Lenus
HP: 3400
Element: Water
Difficulty: Semi-Hard
Party: Dart, Albert, Haschel

This is a pure physical battle. You'll need the best, but fastest physical
attackers here if you want to win this fight. First of all, you're going to
need to heal a lot. And pretty fast, because Lenus is incredibly quick. She can
sometimes pull off 3 attacks to 1 of yours. This means that Albert should start
out in Dragoon form, and use Rose Storm. This is invaluable to the party, as
you'll have to cure much less. Since Lenus has very powerful attacks and can
sometimes do three of them in a row, HP is what matters here.

Transforming everyone into a Dragoon at the start of the battle is a mistake.
Really. If someone is at Dragoon LV. 1 or has 100 SP, you can do so, but if
not, then stay far away from doing that. To make Dart strong in this fight,
equip him with the Heat Blade and turn him into a Dragoon. Albert should do it
too, and get Rose Storm on the party immediately. Lenus will probably begin the
fight with a few minor slashes on a character, which should do around 200
damage, no biggie. But on her second or third turn, she'll use a Darkness
elemental magic spell that could do around 500 damage to everyone. She uses
this and Spear Frost. When she does 2 or 3 in a row, you know you're in trouble.

Lenus has a huge weakness to Fire, so immediately put Dart in full
transformation, hopefully at Dragoon LV. 4 and with Final Burst. When needed,
restore his MP, but use Final Burst every turn. This attack will do perhaps 600
damage, and is simply invaluable. When not in Dragoon form, his regular
physical attack should do close to 250 damage, which means that Lenus's HP will
fall down quickly. Haschel should be the main healer here, by using Sun
Rhapsbodies on Dart when his MP falls down, and by constantly healing. When
Lenus gets to 1/4 of her HP, keep cured.

She will get FAR more aggressive when she gets to the red mark. I have seen her
pull off 3 straight Spear Frosts, killing Dart and Albert, in this state. This
is why you must be fully cured when she's down to this little HP. Hell, her
attacks even get stronger. You'll have to fight smart to win this fight, so
just shave off her HP with Final Burst, keep Rose Storm up, have Haschel heal
when needed, and when not needed, just attack, and have Albert fight off Lenus
with his regular physical attacks.
-----------

After the fight, Lenus will not die. She will then fly away, with very
incredible looking wings, revealing the truth that she is one of the survivors
of the Winglies. King Zior will congratulate you upon upending a Wingly, and
will then let you go after Lloyd and Lenus in a ship that he has docked at
Donau, the Queen Fury. It is the strongest, and biggest ship that the kingdom
of Fletz has. Now all the bandit bastards will be gone in the castle, and we
can walk freely through it. Anyway, get out of Fletz and go back to the
Barrens. FOR THE LAST TIME!

===============================================================================
BARRENS
===============================================================================

Suggested Level: 19
Suggested Party: Dart, Meru, Kongol

Don't worry; this is the final time that we have to go to this place for a
while! Trust me! Anyway, we need to get to Donau. Just go north until you get
to the intersection, and then turn right and head forward. Fight any battles
that come your way so you can build up Meru too! Trust me, she'll rock in Disc
3 when she gets her Dragoon Spirit. Kongol also needs a bit of experience, so
bring this party, as the enemies here do give good experience. Anyway, just
head right and enter Donau.

===============================================================================
DONAU
===============================================================================

Suggested Level: 19
Suggested Party: Dart, Meru, Kongol

You may or may not know where the dock is. If you don't, go to the left at the
entrance, and then head forward from where you first met Meru. You will then
arrive at the dock, and at the left you will find a HUGE boat. Kongol even says
that's it's bigger than him. ^_^ Anyway, just talk to Commodore Puler and then
enter the Queen Fury. Now, this is one of the best parts of the game, I swear
you.

===============================================================================
QUEEN FURY
===============================================================================

Suggested Level: 19
Suggested Party: Shana - Dart - Rose - Haschel - Kongol - Albert - Meru

Aboard the Queen Fury, everyone has feeling for one another. Everyone has a
feeling for the situation, and wants to find someone else to talk to, because
of their feelings. Now, we'll control all seven characters in here. Here is
what each character's feelings are, who they need to find, and where to go:

SHANA
Shana loves Dart very much and wants to ask him some questions. She wants to
find him now. Just go north, and when you come to a large room, go up the
stairs on your right. Just head forward when you're up the stairs, and you'll
find Haschel. He's meditating right now, but Dart is in the room ahead of him.
Go in there and you'll find Dart thinking about the Black Monster. Dart will
then get up, and Shana will go away, after a small talk. Anyway, we now control
Dart.

DART
Dart has a few questions for Rose concerning the Black Monster. You may have
seen Rose when you were playing as Shana, although Rose was elevated quite a
deal above Shana. You'll find a ladder in here, so climb up and then you'll
find Rose. They'll then talk a little bit about the Black Monster and the
Dragoons. You'll then control Rose.

ROSE
Rose wonders a bit about her purpose in the journey, so she finds Haschel the
best person to ask about this. Go down the ladder and then downstairs to find
Haschel. Talk to him, and then Haschel says a bit of funny stuff to Rose. Rose
then goes away and we play as Haschel now.

HASCHEL
Haschel misses his daughter, and lots of memories come back, concerning his
daughter 28 years ago, running away. Haschel feels very sad about this, which
is why he was meditating so much. He then wants to play a joke on Kongol,
hoping that he'll forget some of his sadness. Just return to the bottom of the
ship, where you first controlled Shana. Go to the right, and you'll find Kongol
in there. Haschel plays a joke on him, and then Kongol wonders what friends
are. Haschel recommends he sees "The Human King".

KONGOL
Kongol does not know what friends mean, so he believes he should ask Albert,
the king of humans, what they are. Just go to the main room, and go to the
upper-left and you'll be in a fancy guest room. Albert is sitting on the couch
to the upper-left. Albert then explains that friends are people who follow your
path. Then Albert wonders why Meru came, after hearing her screaming in boredom
on the upper floor.

ALBERT
Albert wants to know why certain people have come along. Just head out of the
living room and go down, and then enter the room on your left to find Meru
sitting on the bed. Albert asks Meru why she came, and then after Meru
explains, she gets a bit bored of how serious Albert is, and wants to play a
joke on Dart.

MERU
Meru is extremely bored and wants something to do, and you should already know
where Dart is. Get out of here and then go to the right, up, and into Commodore
Puler's room to find Dart. Meru then sneaks up on Dart, and then Dart is given
six choices, something like these: "Shana, stop that." "Cut it out, Rose."
"Meru, is that you?" "Stop that silly voice, Albert." "You never change,
Haschel." "I doubt it, but Kongol?" It doesn't matter who you choose (although
I chose Haschel for humor), but if you don't say Meru, she'll kick you. =P

Meru and Dart then talk a little about the journey and about Shana, but then
something mysterious drifts from the sea, and crashes into the ship, damaging
the engine. It appears to be a ghost ship, and Shana is then lost. Shana can
then be seen with a lot of dead monsters. Dart then fights off all the monsters
on the ghost ship and saves Shana, and everyone then wants to explore this
mysterious Phantom Ship... and it'll be a while before the Queen Fury is fixed.
So onto the next area.

===============================================================================
PHANTOM SHIP
===============================================================================

Suggested Level: 19
Suggested Party: Dart, Shana, Haschel

Ugh, just ugh. This is definitely the worst part of Disc 2, and you'll be glad
when this trip into hell on the Phantom Ship is over, let me guarantee you.
This place is full of dark, undead enemies, so Shana's magic and light powers
are weapons of mass destruction here, and at least this place isn't Iraq, so to
speak. ;)

One note: you're going to find a lot of blue souls floating around this place,
so try to avoid them. Whenever you touch them, you'll enter a battle. If you
avoid them, you'll have no random battles. All the battles you'll fight here
are the ones against the Magician Bogies and the one against the boss here. It
still might be a good idea fighting a few battles here, since the enemies do
give a rather nice amount of EXP.

Another note is of the enemies. Some of them have a lot of strength, so I
strongly recommend that you have the strongest physical attackers, but a bit of
speed too. Don't put Kongol in here, since he'll rarely get the EXP. Don't use
Meru either, because she'll die quickly and she doesn't have Dragoon form
yet... Rose, Haschel, and Albert are good choices for this place, however.
Shana is also great here for her awesome light powers. If you are strong
enough, you shouldn't really have any problems. Anyway, let's stop the notes
and get on with this all expense-paid trip to hell called the Phantom Ship.

Head down to go forward, and then head to the door at the top of this room, and
a dead person will try to awaken the Captain inside to get in, but no matter
what, you can't get in. Don't bother heading forward, because this room is full
of blue souls. Just return to the last room, and proceed to go downstairs, and
a pink creature will appear. Before Dart can kill it, it floats downstairs.
Follow it down, and you'll be in a room that's just full of blue souls. Avoid
them by side-stepping around if you want, but either way, head into the nearest
room.

Examine the treasure chest right ahead of you, and the pink creature flies out
of it. The bones on the floor then form to become skeletons, and the pink
creatures goes away, leaving us to fight these three skeletons. They're
pushovers, and if Shana uses Star Children or light-elemental magic, they
should die in just a few hits. Anyway, this is just a little that's over. Get
out of here and go to the room just north, and then examine this treasure
chest. Now the pink creature fights you, together with two of its skeleton
friends.

This isn't exactly a boss battle, but the Magician Bogy is a very annoying
enemy. It can bewitch and confuse your characters, so try and avoid this
happening, especially if it's on Dart or Haschel. Focus everything that you
have (Summon 4 Gods and Crush Dance) on it, while using Shana's very strongest
magic, and it'll die. The skeletons, while left alone, should be absolutely no
threat at all. After beating them, you may possibly wish to switch Shana in for
Albert, but if you're ready, go to the next room. Examine the treasure chest,
and it'll start dancing. Follow it, and we have to fight three of these guys!

Unlike that last fight, this may actually be quite a tough fight, and my first
way through I unfortunately lost. =( If you switched Albert in, then
immediately turn him into a Dragoon and use Wing Blaster. Magic is pretty good
in this fight, so this would be a great time to use Special Transformation.
Dart's Final Burst should do close to 300 damage on a single Magician Bogy, and
if you have Shana, Star Children works very well. Wing Blaster and Thunder Kid
are also great for this, so eventually they'll all die. But use Mind Purifiers
IMMEDIATELY if you are bewitched and/or confused!

After that damn fight is over, a soul from the chest will tell you to go to the
Captain's cabin. Now, you may want to go to the northeast part of this room and
examine the switch there. If you do that, four dead people appear and give you
numbers. Anyway, if you really want to, you can go back to the entrance and
you'll find a treasure chest there. To open it, you need a number, and you only
have 10 tries to open it. What's in it strongly depends on how many tries it
takes you to open it. Here is the list:

+-----------+----------------+
|10 chances | Stun Guard     |
|8 chances  | Panic Guard    |
|6 chances  | Magic Ego Bell |
|4 chances  | Talisman       |
|2 chances  | Ultimate Wargod|
|0 chances  | 100G           |
+-----------+----------------+

I don't wish to go further in detail, so there you go. Three out of the four
numbers are needed for this, so you'll just have to guess. When ready, go to
the Captain's Cabin. I think you should know the location of it by now, because
I directed you to it once already. Inside, you'll find a very messy room. The
soul of the Captain gives you information about the Black Monster. Dart gets
very angry hearing this, because he doesn't know just how much the Black
Monster needs to kill until it is satisfied. Oh well, you'll know more about it
later.

Get some money and a Key in this room, and then exit the cabin. Go to the left
and you'll find a locked door. This is where you'll need to use the key. There
are cabins in here. The first one leads to the chest with the code. Some
skeletons are in there, along with a Bravery Amulet. After getting that, go to
the second cabin, and ghosts will come to Rose, saying that she is the Black
Monster. When Dart speaks to them, they threaten Dart and Rose for using human
language to try and fool them (thinking that Rose is the Black Monster, which
isn't entire rubbish, I won't spoil anymore), and then we have to fight them.

---------------------
Boss: Ghost Commander
HP: 1300
Element: Dark

Boss: Ghost Knight
HP: 300
Element: Dark

Party: Dart, Shana, Albert
Difficulty: Medium

This battle has more targets than any battle you have yet faced. There are SIX
Ghost Knights, and one Ghost Commander. Obviously, this can be a bit
overwhelming. I do, however, recommend that you start with Shana ready to
transform into a Dragoon, because this is mainly a magical battle. All things
magical here are very powerful, especially Shana's Star Children. Use this, and
you'll perhaps kill all the Ghost Knights.

Don't get too cocky yet, because after three turns, the Ghost Knights get up,
and they will not stop doing this until you kill the Ghost Commander, but
you'll definitely want to knock out the Ghost Knights first, because getting
six attacks on your party is never a very nice thing. Shana's Star Children is
the very thing to do this. After you've done that, you'll want to have Dart use
Additions, Albert use magical attacks, and have Shana use any light-elemental
item. It works.

If the Knights get up, have Shana use Star Children again. You may need to
restore her MP at times, and also, some physical attacks from her couldn't hurt
if you need the SP. If you have any Spirit Potions, they'd be great too. But
you really shouldn't have much trouble in knocking them out. After they're
dead, show the Ghost Commander no mercy, and the fight will be over in short
time.

In case you don't have Shana and you have Meru, this isn't that bad. If you
don't have Shana then immediately use any attack item that hits all targets,
because that'll instantly kill the Ghost Knights, at the very least, especially
if it's Light elemental. Don't bother having Kongol do this if you have him
though, because he's quite weak with magic. Kongol's a pretty bad choice for
this anyway, due to how he's slower than a rock. If you've got Haschel, you
should focus on physical attacks, and if you've got Rose, do magical attacks.

This shouldn't be a hard battle, as long as you don't let yourself have low
enough HP to have the Ghost Commander kill you in one hit, and as long as the
Ghost Knights don't overwhelm you, and you knock them out quickly enough. Not
the toughest of fights.
---------------------

After the fight, you'll see Princess Louvia, and learn a bit of history about
the Black Monster. Dart gets angry yet again at the Black Monster, wondering
how much more he has to kill. After Louvia disappears, the ship starts sinking.
But now the Queen Fury has been fully repaired, so everyone runs back to it.
Everyone except Meru, Rose, and Dart start jumping on. Meru stands by to let
everyone pass, but then passes herself, making Rose wait. She manages to barely
get off, but Dart doesn't make the jump. Then she and Dart fall... into the
sea. Lost.

===============================================================================
LIDIERA
===============================================================================

Suggested Level: 21
Suggested Party: Dart, Rose

Somehow, Dart and Rose end up in a cave. Dart is then left unconcious, lying
down on the ground. As Rose looks at him remembering the past, you then see a
flashback. There is then a long FMV with a ship, and then Rose remembers a man
she loved named Zieg... who also just happens to be Dart's father, and the
original bearer of the Red-Eyed Dragoon Spirit and the pendant that Dart wears
on his neck right now. After the scenes and the flashback, Rose goes to sleep,
and then in the morning a dog comes in and finds Rose and Dart in the cave,
followed by a boy named Pete.

You will then be taken to a house, where Pete's mother currently is. She is
sick, and can't get out of bed. The next destination is Fueno, past the
Undersea Cavern, but there's said to be a large monster there, and Pete's
mother is too weak to go there, although there's a good hospital there. So
leave this small house, and then take the boat to the pier. Collect a treasure
chest there, and then go back to the boat and take it out to the right. Proceed
to head down, but then Pete comes. He changed his mind and he's coming. He then
brings his mother. Leave the town and just go west to the Undersea Cavern.

===============================================================================
UNDERSEA CAVERN
===============================================================================

Suggested Level: 21
Suggested Party: Dart, Rose

The Undersea Cavern is without a doubt, the single smallest dungeon in the
game. It's a single screen, walking from the right to the left on a small path.
Hell, it's shorter than the Barrens. About halfway through, you'll find very
strange looking water, in which Pete will explain about the monster here.
Unfortunately, we can't fight the monster yet, so don't even try. The regular
enemies here are all water elemental, which will make Dart's Dragoon form and
heavy powered physical attacks quite useful. Anyway, get to the end of the path
and then just go south to Fueno.

===============================================================================
FUENO
===============================================================================

Suggested Level: 21
Suggested Party: Dart, Rose

Pete and his mother will immediately run into the hospital at the entrance. Now
go to the northern side of this place until you see a brown structure to your
left. Little may you possibly know that this is the Queen Fury? Enter and talk
to Commodore Puler, and then talk to Kayla. He then says that your friends are
in the city. This is very good news to hear. Head back, and then you'll bump
into Meru. She then shows you to the hotel, planning to play a good joke on
Dart and Rose when they get inside it.

Enter, and Meru sneaks up on you. Anyway, downstairs you'll find Albert,
Haschel, Kongol, and of course Meru. Shana isn't here, because she's been sad
ever since Dart left. Now just go to the room at the back and you'll find
Shana. Dart and Shana then have a romantic scene, and Meru sneaks up on them
yet again and jokes them. Downstairs, Meru asks Dart and Rose if they had a
good time together, but then Haschel tells her to stop being silly, but then he
himself asks if they higgled with love there. One of the best, funniest scenes
in the game! :)

Anyway, make up your party of Dart, Rose, and Albert. Then go outside and
you'll find a drunk man telling everyone about a Sea Dragon at Prison Island.
The only place to get there is the Undersea Cavern, so we'll have to return
there. Talk to Commodore Puler for this information, and he'll also tell you
that Lenus is at Prison Island, so now we'll also have to kill her. Now after
that, just get out of here and head to Prison Island so we can get back to
Lidiera.

===============================================================================
UNDERSEA CAVERN
===============================================================================

Suggested Level: 21
Suggested Party: Dart, Rose, Albert

Just get to the middle of this place (enemies should be no problem whatsoever
now that you have three party members), and where you saw the water. You'll see
Prison Island at the other side, and also the monster making sounds... Meru
also gets rather scared here. Anyway, our next destination is Lidiera to find a
way to cross this place, so just head east to the world map, and then just go
on to Lidiera.

===============================================================================
LIDIERA
===============================================================================

Suggested Level: 21
Suggested Party: Dart, Rose, Albert

As we probably know, Lidiera is a TINY town. It's about as small as my thumb,
literally. So the location of the Mayor here is obvious. Head to the pier, and
you'll find him with two other men. Dart tells them that he has to get to
Prison Island. They'll then talk some crap with him and ask him why he wants to
go there. You have the options, "Danger attracts me", "Danger is my middle
name", and "We need to see the monster". If you choose the danger attracts me
or danger is my middle name options, they'll laugh at you and call you crazy.
So select the third option.

The Mayor believes you and sees everyone as fine warriors, so he orders a
worker to open a gate at the beach. So get back on the boat and return to the
beach, and then head up and through the gate. At the end of this path here,
you'll find a Valve Handle. In treasure chests, you'll pick up Healing Fog and
Healing Rain. These items are invaluable, so save them up for a boss fight
that's soon to come. Make sure that you are at full HP, but don't use the
Healing Fog and Healing Rain to make sure of that. Use Healing Breeze and
Healing Potion. When ready, just go to Undersea Cavern.

===============================================================================
UNDERSEA CAVERN
===============================================================================

Suggested Level: 21
Suggested Party: Dart, Rose, Albert

This is our final trip here. Now that odd water that was foaming before has
become a bridge. Cross it, and get the Burn Out on the right. Anyway, the next
path is quite straightforward. It's just up a few stairs. This is Prison
Island. Anyway, at the top you'll find a save point. Make sure to save and heal
up if needed with any remaining item (don't use Healing Fog or Healing Rain
though), and after you're done with that, just head a little higher and you'll
be in a dark area.

Just a little bit forward, Lloyd and Lenus will be talking to each other. So
this was who Lenus's love was - Lloyd! Dart gets ready to kill Lloyd, but then
Lenus gives him the Moon Dagger, and Lloyd flies away, telling Dart that he
killed his parents, and asking if he loathes him. Dart seriously loses it, but
now we have to deal with Lenus. She then transforms into the Blue Sea Dragoon
and calls the monster: the dragon Regole. And now worst of all, we'll have to
fight the toughest boss of Disc 2.

-------------------
Boss: Dragoon Lenus
HP: 3000
Element: Water

Boss: Regole
HP: 3200
Element: Water

Difficulty: Hard
Party: Dart, Rose, Albert

Ugh. This is one difficult fight, and to prepare for it, I recommend everyone
to be at totally full HP and MP. Have as much SP as possible for this, so Dart
can use Final Burst on Lenus constantly, and also equip Dart with the Heat
Blade. Rose is here for Astral Drain, and Albert for Rose Storm. These will be
necessities for this fight.

Lenus's physical attacks are actually a little weaker. They'll do about 200
damage, which isn't really that bad, although she can attack everyone. She has
a sort of dance attack where she creates huge waves of water, and she can do a
strange attack with Regole too. Regole himself isn't as dangerous, but he still
has some bad stuff. He uses a big Tidal Wave, which can do over 600 damage to
Dart. His physical attacks are pretty strong, and he also has a similar attack,
although not as powerful as the Tidal Wave.

To begin this fight, use Final Burst on either Lenus or Regole, with Dart. Dart
should be at Dragoon LV. 4 or 5 by now, so he'll have 80 MP. This is easily
enough for two Final Bursts. Final Burst can do over 1200+ damage to Regole,
and about 700 damage to Lenus. With such powerful stuff, you shouldn't have any
trouble defeating one of them. But since Final Burst only hits one enemy at a
time, you have to choose between Lenus or Regole. Lenus is stronger, but it'll
take four hits for her. It could take two for Regole.

If Dart isn't a Dragoon, then his powerful Heat Blade will do immense damage.
Also, any Fire magic will be great from Rose if she isn't a Dragoon. If she is,
then the best way to heal would be to have her use Astral Drain constantly.
This should do about 400 damage, which is quite nice. Albert doesn't really
have much to offer in Dragoon form except Rose Storm. Make sure to use this,
and Regole's Tidal Waves will be dropped from around 600 damage on Dart to
close to only 300.

There really isn't much more to this fight than that. You'll want to be purely
vigorous, but you'll also have to choose whom you want to attack, since most of
your attacks only hit a single enemy. I recommend focusing on Lenus at all
times, since she's a lot stronger than Regole is. Once she's gone, just hammer
away at Regole, who should die in a few hits. But keep your HP above 600 at all
times, and when necessary, use the Healing Rain and the Healing Fog, since they
restore all HP.
-------------------

Lenus falls to the ground and gives up all her life for Lloyd and dies at last.
As she dies, the Blue Sea Dragoon Spirit goes to Meru. As Dart and Rose talk,
Meru then dances all over the place in happiness. Congratulations, Meru is now
a Dragoon, and the second or third best character in the whole game, due to her
awesome magic, incredible speed, decent attack power, and magnificent
abilities. Now we just have to make our way out of this place and get back to
Fueno, and the Queen Fury.

By all means take the trip downstairs as an opportunity to get Meru as much SP
as possible. I definitely recommend that you get her to at the VERY LEAST
Dragoon LV. 2, especially so she can get Rainbow Breath, which will totally
save you in lots of cases. Her Freezing Ring ability is very useful too, so
we're in good hands. Now head down to the bottom of this area, and then head
all the way back to Fueno and to the Grand Fury so we can have a party at
Fletz. :)

===============================================================================
FUENO
===============================================================================

Suggested Level: 22-24
Suggested Party: Dart, Meru, Haschel

Just head right on to where the Queen Fury was and talk to Commodore Puler.
He'll then give you some crap about the sea and how good Dart would be if he
were a man of the sea. Damn, that just wastes our time. Anyway, choose either
option that you want, and then get on the Queen Fury, and it'll take you to
Donau.

===============================================================================
DONAU
===============================================================================

Suggested Level: 22-24
Suggested Party: Dart, Meru, Haschel

Bah. Just go from the dock to the bottom of this place, and then take the road
down to... the place that begins with B, ends with s, has seven letters, has a
double r, and is plural for barren, I'm disgusted to mention the name right out
;)

===============================================================================
BARRENS
===============================================================================

Suggested Level: 22-24
Suggested Party: Dart, Meru, Haschel

Don't worry, after this you will never, EVER have to come back to this place
unless you want to, in which you obviously probably don't. Just go to the
bottom all the way, while still fighting a bit to get Meru's SP built up. Make
sure she uses her additions as much as possible, as she'll get SP quickly
enough. Anyway, then go down to Fletz.

===============================================================================
FLETZ
===============================================================================

Suggested Level: 22-24
Suggested Party: Dart, Meru, Haschel

Head right inside the castle, and the guards will tell you that you need to see
King Zior now. Inside, Meru starts misbehaving and Shana scolds her. Some very
hilarious stuff. :) Anyway, Zior gives you a party even though you couldn't get
the Moon Dagger. Outside, everyone disappears and we'll have to find them
later. But right now, Shana and Dart want to be together. In another room, they
have a romantic scene, although Fester and the maid Libria interrupt. After
that, Shana disappears but we need to find Albert, Kongol, Haschel, Meru, and
Rose. I'm quite sure that you know where most of them are.

Albert is in Princess Emille's room, talking to her. Just go upstairs on the
right to her (no bandits here!) and you'll hear Albert telling her stories. Go
to the bottom of the castle and through the door to the training room to find
Kongol practicing with his axe, although he almost cuts through Dart. Kongol is
then happy that he has friends. Rose is in the empty bedroom near the entrance,
you shouldn't have problems finding her. Haschel and Meru are together in the
kitchen, tasting the food. But you then need to go to the training room where
Kongol was. The ladies are forced to wear dresses.

Rose feels naked without her sword (LOL), Meru can't dance in a dress, but
Shana agrees. After that, she disappears and the party begins. At it, talk to
everyone, but they don't see Shana. Libria comes in and tells you that Rose
wants to see you though. Go to the balcony on the right and then they'll talk a
bit. This stuff is just major fun. Dart then sees Shana in her beautiful dress,
which ends Chapter 2: Platinum Shadow and begins the dark Chapter 3: Fate &
Soul.

o                                                                             o
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-|
| 11. Walkthrough: Chapter 3                                                  |
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-|
o                                                                             o

This part of the walkthrough was done by Cyril.

After a wonderful night of party'n and love, Dart and co are off to the new
land. This chapter can be somewhat annoying, because of some VERY evil bosses
that are lurking.  It is probably the shortest chapter in the game, though.

=-=-=-=-=-=-=-=-=-=-=
Furni: The Water City
=-=-=-=-=-=-=-=-=-=-=

Suggested Level: Probably around level 22-24
My Level: Dart: 28, Meru: 23, Haschel: 24
Shops: Item, Weapon, Inn, Clinic
Stardust:
1: Inside Teo's house.  Slide down the slide, and check the mental basin.
2: House on the right of the first screen

Shop Inventory:

Item:

Healing Fog   30
Sun Rhapsody  50
Angels Prayer 30
Depetrifier   30
Thunderbolt   20

Weapon:

Dancing Dagger  300
Giganto Helm    200
Combat Shoes    150
Destone Amulet  400
Attack Badge  1,000
Elude Cloak     300

Well, this is interesting.  To start, you werent healed since you were at that
party...(and they say fun revitalizes you...grrrrr) so you may need to heal at
the inn, if you didnt heal back in Fletz.  And please take note, that at this
point, I have ALL my characters with 5 Dragoon levels, (yes, even Meru and
Kongol).

Lastly, before you go on in the game, if you haven't gotten Kongol's Dragoon
Spirit from the Merchant in Lohan yet, now is a good time to do it.  You need
1,000 G, and Kongol, which you already have the latter.

And one last note....You DO NOT have to play with my party.  You may notice a
rapid change of party suggestion for here on, but this is what my party is,
and I tend to play with characters other people don't like.  And people, you
HAVE to try Meru with a Legend Casque!  She just kicks ass.  Meru with a
Legend Casque and a Armore of Legend...She is indestructable.

But anyways, back to the story.  You arrive in Furni, and watch a scene.  You
start off right next to the Queen Fury.  Rose's comment may have made you wary,
in fact, you should take heed of that when exploring the town.  When you gain
control of Dart, head up the stairs to the right, and enter the first house
you see (also on the right...).  In here, head right, and examine the barrels
and the storage area.  Search around for a second, and you will eventually
find Chapter 3's first Stardust.  Exit the house the same way you entered, and
head up onto the next screen.  Watch a scene that describes a bit of the towns
problem.  When you regain control, head left at the intersection, and enter
the Inn.  Head up, staying near the left side of the area,   until you get to
a save point.  Save, if you want, and head down the stairs on the left.
Continue down the sets, and talk to the Innkeeper.  You can choose any answer
you want, but choosing "No" gets you a better response.  He then gives you
the "Boat Liscense" neesed to use boats in Furni.  Now you can go anywhere you
want in town.  Examine the boat below you, and you will begin your little
journey around town.

When you have the choice of direction, choose to go to the Upper Right.  Then,
on the next screen, choose to go to the Mayors house.  You can't leave town
yet, so it doesn't matter.  When there, head left, and onto the living room
area of the house.  Watch a scene,choose "OK" when needed, and then circle the
table and talk to the mayor again.  Choose yes, when you are ready.  Watch a
long set of scenes, and you are revealed a stunning secret about Haschel. In
the morning,  when you can control Dart, head back down to the boat, and jump
in.  When you choose directions, Go to the right.  This is near the exit of
town.  But before you exit, enter the house on the top of the screen.  In
here, head to the top, and climb up the ladder.  Head over to the right, and
when you can press "X" (when you see the Action icon) do so, and open up the
wall barring the way to the end of the slide. Now, you can slide down the
slide.  Do that by walking into the area where the little green arrow is.
When you are at the bottom of the screen, you have to search the silver metal
baisin  near the right side of the area.  It is somewhat hard to find, but
when you do, you get another Stardust.  Now, head over to the left side of the
bottom area, and press X when the action button comes up.  Now climb up the
ladder and exit the house the same way you entered. Exit town by going to the
right.

Your goal is the Evergreen forest.


=-=-=-=-=-=-=-=-
Evergreen Forest
=-=-=-=-=-=-=-=-

Suggested Level:  22-24
My Level: Dart: 28, Meru: 23, Haschel: 24
Enemies: Forest Runner, Wounded Bear, Moss Dresser, Flying Rat, Dark Elf
Boss: Kamuy
Items: Darkness Stone, Destone Amulet, Body Purifier, Depetrifier

The enemies have gotten surprisingly strong in the single disk change.
stronger enemies, like the Wounded bear, can do upwards 300 damage with a
single attack. Their HP has also taken a leap.  None of the enemies here have
below 300 HP.  And you were lucky, for a few dungeons past, the enemies didn't
counter you.  Well they do, and WILL here.  So remmeber to keep your finger
back on the "O" as well as "X".

When you enter, head right at the first intersection.  Follow trhe path to the
next screen, and continue right.  Head up the small hill, and below the tree,
open the chest, and you will get a Destone Amulet useful in this forest.  Head
back to the last screen, and go back to that first intersection.  There, go
left, and follow the path to the second intersection.  Head right on this one,
and go to the next screen.  You are faced with yet another intersection here.
(NOTE:  The Kamuy chase is OPTIONAL!  You don't HAVE to do it!)  Head down the
path on the right, and at the top, go down, but go up the small "stairs" on
the right.  Circle around the little dirt mound, and approach the figure
running around.  Soon, a scene will begin. After the scene, you need to head
back to the entrance of the screen.  Go up, and then down when you get to the
top of the screen.  At the intersection, head up the left path.  On the next
screen, ignore the small path to the bottom of the screen, and go left.  Head
up the path to the top of the screen.  Head up here, and watch a scene.
Choose to advance, and you will automatically start a boss fight.

====================
Kamuy
HP: 3,000
Element: Non-Elemental
EXP: 8,000
G: 0
Item: Darkness Stone

Alright, first off, Kamuy is the first non-elemental boss in the game.  That
means he has no elemental weaknesses.  This is a good and bad thing.  That
also means he can't atack characters with the opposite element and do more
damage.  It's bad because you cant use any of your attacks and do more damage
to him, either.  To start off, Kamuy is a LOT stronger then he looks.
Unfortunately, he is rather fast(at least to my party, which is one of the
fastest in the game), making it a lot harder to deal with.  His normal attacks
do around 200 or 300 damage, so keep your HP decently high.  He has some
attack all spells, and they do about the same amount of damage as his single
person attacks.  The best way to go about defeating Kamuy is with strong
attacks.  Whatever characters are your strongest, use.  Rose with a mastered
Demon's Dance can work wonders here.  So can a Kongol with a mastered Bone
Crush.  Shana is best in this battle when she has an Anulet equipped, so she
can go and cast the White Silver Dragon more then once.  That alone whould do
over 1,000 damage.  More like around 2,000, especially if she has a Legend
Casque.  Albert is best with Rose Storm, and then using strong Dragoon
additions.  Meru is best with her lowest level Dragoon Spell.  It does quite a
bit of damage.  Haschel is extremelt good with a strong 5-Ring Shattering, but
if you can't manage that, use Flurry of Styx.  Dart is best sticking with Crush
Dance, unless you are even more obsessive then me and have a high powered Moon
Strike.  (sob...I only had mine at 200%).   Anything at all really goes in this
battle.  Kamuy is strong, but not someone who would normally wipe you out.
=====================

After the battle, watch a scene, and head back down onto the last screen.
From here, head right, and exit through the right path on this screen.  On the
twisting path screen, head down, and exit through the bottom of the screen.
On this original screen, head left, and down at the intersection.  Continue
going down until you exit the Evergreen Forest.  Head back to Furni.


=-=-=
Furni
=-=-=

Suggested Level: 24
My Level: Dart: 29, Haschel: 25, Meru: 24
Shops: Item, Weapon, Inn, Clinic
For Shop Inventory, see Furni for the first time

In Furni once again, I suggest you restock your inventory, but your real goal
is a nice prize.  Head left, and down the stairs.  Get onto the boat once
again, and this time choose to go to the Front.  On the next screen, go into
the Inn, and inside the Inn, sleep if needed, and then head up the few sets of
stairs.  From the save point, head down, and exit the Inn.  On the town screen
again, head right, and enter the house at the very top of the screen.  In
here, head down over the water, and up the stairs on the left.  At the top,
head right and talk to the man.  Since you saved the town, you will get your
pay: 500 G.  Quite good, actually.

Now, exit Furni the same way you always do, and head back into the Evergreen
Forest.


=-=-=-=-=-=-=-=-
Evergreen Forest
=-=-=-=-=-=-=-=-

Suggested Level: 24
My Level: Dart: 29, Meru: 24, Haschel: 25
Enemies: Forest Runner, Wounded Bear, Moss Dresser, Flying Rat, Dark Elf
Items: Body Purifier, Depetrifier

Back once again.  Take note of one fact:  The Evergreen Forest is the
Equivalent of the Barrens in Tiberoa.  You will go here a hell of a lot in
this chapter, so get used to it. *mumbles about Grandia and the Valley of the
Flying Dragon*

Anyways, from where you start, take the left hand path at the intersection,
and when you reach the next intersection, take a left once again.  Exit the
screen, and on the next screen, head left, and go up the small path.  Open the
chest, and you will find a Body Purifier.  Head back down and right, and go
back to the last screen.  Head right, and continue right past the save point.
On the next screen, head down the right path, and at the top, head all the way
down the screen.  At the bottom, head right.  Follow the path up, and you will
find a chest containing a Depetrifier.  Head down, back left, up, and down
once again.  At the original intersection,  head down the path on the left.
On the next screen, head left a tiny bit, and go down the path right below
you.  Follow this path left, and go to the next screen.  This screen has a
single path, so head down, and a scene will automatically play.  At this
point, both Meru and Rose leave your party.   Exit the forest through the path
on the bottom of the screen.  On the world map, your goal is the Crystal
Palace in Deningrad.


=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal Palace in Deningrad
=-=-=-=-=-=-=-=-=-=-=-=-=-=

Suggested Level: 24
My Level: Dart: 29, Haschel: 25, Shana: 23
Shops: Inn, Item, Weapon
Items: Holy Ankh
Stardust: See Note

Shop Inventory:

Item:

Healing Fog   30
Sun Rhapsody  50
Angels Prayer 30
Depetrifier   30
Mind Purifier 20
Body Purifier 10
Spark Net     10
Thunderbolt   20
Charm Potion   4

Weapon:

Tomahawk           300
Spear of Terror    300
Diamond Claw       300
Breast Plate       250
Masters Vest       250
Soul Headband      200
Jeweled Crown      200
Stardust Boots     150
Protector          200
Destone Amulet     400
Armor of Legend 10,000


Alright, a few notes before I begin:

First off, there are 5 (Five) Stardust in Deningrad.  BUT you won't be able to
get them until later, so don't try.  And that brat Martel...well she will be
in Deningrad by the time you will be able to get them, so you don't have to
travel all the way back to the fucking bar in Fletz to see her.

A second note, one of the Armors here, the Armor of Legend, is one of the best
armors in the game.  While expensive, it is also invaluable.  Basically, it is
the equivalent of the Legend Casque.  Except this one lowers the damage done
by physical attacks.  And when I mean lowers, I mean from 300 to around 30
damage.  If you have 10,000 G to spare, BUY it. Buy it now!  But make sure you
have something to up your magic defense with.  A character equipped with an
Armor of Legend and a Legend Casque will not die for the rest of the game.

Last note (I promise!): There isn't a Clinic here...yet.  So you will have to
rely on items to clear your status.

Now, onto the walkthrough!

When you begin in Deningrad, you are at the bottom right.  The first building
on your right is the Weapons/Armor and Items shop.  Now is a really good time
to go stock up on Armor and Weapons.  There are some great upgrades.  When you
are done with that, head up the screen, and go up the huge set of stairs on
the right (damn, they are probably tired as hell after walking up all of
those!  I know my finger was.)  In the church, watch some scene, and head up.
Talk to the preacher, and say "Yes".  Watch a scene and a movie, and then go
to the top of the church.  here you will meet an annoyingly haughty man, but
he is your key to progressing.  Albert is a little obsessive here, but don't
mind him, hes just...wacked. Exit the church the same way you entered.  Once
back in the main town of Deningrad, head up, and exit the screen through the
top.  On this next, smaller screen, there are a lot of doors.  The door you
want to enter is the second door on the left (farther from you).  When you
enter, watch a short scene, and now your goal is to talk to all of your party
members.  Each time you talk to a member, you learn something that builds on
the story, so pay attention!  After talking to them all, Ute will find
something.  Now head over to Ute, and talk to him.  He will reveal some more
of his immense ego-er knowledge.  After watching a long scene, head down, and
talk to Ute once again, select "Yes" and watch a scene about Neet.


=-=-
Neet
=-=-

Suggested Level: 23-24
My Level: Rose: 26
Stardust: Light Pole (Not yet collecters!)

This is just a short interlude of the story.  You are once again in control of
Rose at this point.  Just head up onto the next screen.  Here, you will watch
a scene, and learn an interesting story.

Meanwhile...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Evergreen Forest: Home of Meru
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Suggested Level: 21
My level: Meru: 24
Stardust: Find them later

This is basically the same as the Rose scenario.  You are just in control of
Meru for a few short minutes.  But Meru's scenario is a LOT more revealing
then Rose's was.  When you start, head up, and when you see the Action Icon
thing, press the "X" button, and you will be teleported where you need to go.

Note:  This is a VERY important note.  From now until the end of the game,
there will be a lot, and I mean a LOT of the teleporters in dungeons and
towns.  You just need to approach one, and when the icon says press "X", press
it, and you will teleport to a new area.  It isn't that hard.  Just be prepared
to use them quite a bit.

Exit to the next screen, and watch a scene.


=-=-=-=-=
Deningrad
=-=-=-=-=

Suggested Level: 24
My Level: Dart: 29, Haschel: 25, Shana: 23
Shops: Inn, Item, Weapon
Items: Holy Ankh

For Shop Inventory see the original visit.

Back in Deningrad, you are in control of Dart.  After your lesson in the
Library of Deningrad, you are back outside cold and alone in the street.  Exit
this screen through the bottom, and once back in the main town, head down like
you are about to exit the town.  Here, watch some scenes, and both Meru and
Rose will rejoin you.  From where you begin, head up the screen, and enter the
Crystal Palace.  Once inside, head up either of the stairs, and go up the
second set.  Exit the screen at the top.   On the next screen, take a left at
the intersection, and go to the side screen.   In here, go right, and open the
box for a rare Holy Ankh.  Exit the room the same way you entered, and head
up.  ignore the next side path, and continue going up the screen.  At the very
top, enter the Throne Room.  Watch a long scene, and once you regain control,
head back up the two screens to the Queens Chamber. In the chamber itself, go
to the top right corner, and exit into the Chamber of the Seal.  Here, watch a
scene.  And Miranda, the First Sacred Sister of Mille Seasu becomes the White
Silver Dragoon.  She can equip heavier armors then Shana can, but she inherits
all of Shana's stats.  From where you begin, head down two screens and exit
the Crystal Palace.  Head down 2 more screens, and prepare your party.  Exit
Deningrad and head back, once again, to the Evergreen Forest.


=-=-=-=-=-=-=-=-
Evergreen Forest
=-=-=-=-=-=-=-=-

Suggested Level:  22-24
My Level: Dart: 28, Meru: 24, Haschel: 25
Enemies: Forest Runner, Wounded Bear, Moss Dresser, Flying Rat, Dark Elf

Bah, you probably know this place by now, but I will guide you where you need
to go anyway.  Head up the first screen, and on the second, head to the
right.  Head up, and exit the screen to the right.  Head down, and at the
intersection, head up the right path.  At the top, head down all the way to
the bottom.  Exit the scren through the bottom. .  Follow the path on the next
screen, and exit the forest.  Head into Neet.


=-=-=-=-=-=-=-=-=-=-=-
Tragic Village of Neet
=-=-=-=-=-=-=-=-=-=-=-

Suggested Level:  22-24
My Level: Dart: 28, Meru: 24, Haschel: 25
Stardust: Light Pole
Shops: None

Alright, your single goal here is the Stardust.  This is actually one of the
most annoying in the game to find, as you have to do it perfectly.  Just head
a bit up, and see that Light pole in the pre-rendered background?  Search
slightly above that and you will find the Stardust.  Just don't get impatient,
as it IS there, just hard to get.  When you are done, exit Neet and head back
to Evergreen Forest...again.


=-=-=-=-=-=-=-=-
Evergreen Forest
=-=-=-=-=-=-=-=-

Suggested Level:  22-24
My Level: Dart: 28, Meru: 24, Haschel: 25
Enemies: Forest Runner, Wounded Bear, Moss Dresser, Flying Rat, Dark Elf

From where you start, head back to thw twisting path screen.  Here, take the
left (on the right, there was that chest containing the Depetrifier), and when
you see the first little set of stairs, go up those.  Circle that little
mountain of dirt, and exit the screen at the top.  Here, watch a scene. Now
head up into the portal.


=-=-=-=-=-=-=
Wingly Forest
=-=-=-=-=-=-=

Suggested Level:  22-24
My Level: Dart: 28, Meru: 24, Haschel: 25
Shops: Item, Weapon, Recovery Magic
Stardust:
1: Guaraha's Room, in the top right corner
2: The area below the Recovery Magic room.  Right pillar.


Shop Inventory:

Item:

Healing Fog   30
Sun Rhapsody  50
Angels Prayer 30
Depetrifier   30
Mind Purifier 20
Body Purifier 10
Dark Mist     10
Black Rain    20

Weapons:

War Hammmer    300
Magical Ring   600
Spiritual Ring 600
Spirit Cloak   300

When you enter, watch a scene, and head up.  Press "X" at the teleporter, and
head up onto the next screen.  On the sceond screen, head up, and talk to the
lone Wingly near the end.  Tell him "Yes" and he will fly you up to the next
level of the town.  Head left up here, and onto the next screen.  This screen
is a residential area.  Head up, talking to who you wish, and at the
intersection, go left.  Head into the top little living area, and a scene will
play with mery and her parents.  Head back to the intersection, and head left,
all the way to the end.  There are two Portals here, one on top, and one on
bottom.  Go through the one on the top first.  On this next screen,there are
two telepoters, as well as both the Item and Weapon shops.  Stock up, if
needed, and go up the teleporter on the left of the screen.  Head left, and
enter the next screen.  Here, you will witness a surprising scene.  After the
scene, head up to the top right corner of the room, and check the shelves.  On
these shelves is a Stardust.  After getting it, exit the room.  Head back down
the teleporter, HEad back down the center teleporter (you can go up the right
one and see a short scene pertaining to the Winglies' beliefs.)  Back on the
lower level, head down the lower Teleporter.  This is the "bar" area, or as
the Winglies say "the place to heal the soul".  Head right, and examine the
right pillar beside the path to the next screen.  It contains the second
Stardust.  Now head up that path, and soon, you will see a scene. (Note that
that last room is called the Healing Room, and that you can be healed for
free.) You are automatically brought to the next screen.  From here, talk to
the andering Wingly, and say "Yes" to him.  He will take you up to the last
level of the town.  Head right, and into the building.  In here, a scene
automatically plays.  Your parties status ailments will be healed.  After the
scene, the Ancestor will give you a choice.  When ready, choose yes, and you
will be sent to your goal.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Royal Capital Kadessa: The Forbidden Land
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Suggested Level:  22-24
My Level: Dart: 28, Meru: 24, Haschel: 25
Enemies: Toad Stool, Puck, Fairy, Gnome, Spinning Head
Boss: S Virage, Grand Jewel
Items: Mind Purifier, Dancers Shoes, Healing Rain, Power Up, Mind Crush


The Forbidden land is a dry, desolate, and full of decently strong enemies.
The enemies here tend to attack with status effects, so keep some items with
you.  Also, don't worry about your Dragoon level or SP...seriously, its fine.
You won't be able to use it on the boss anyways, so it doesn't really matter.
Use it as much as you want.

When you start, head up the path and follow it left.  Exit the screen at the
top.  On this next screen, head up, and head down the first path you see.
Head right, and open the chest for a Mind Purifier.  Head back up, and follow
the path right.  Head down, and at the end head up onto the next screen.  On
this screen, examine the green teleporter, and take it to the other areas of
the screen.  On the new level, head up, right, and down, going into the next
teleporter.  From where you land, head straight, and onto the next screen. In
here, head up, and enter the teleporter on the left.  From where you land,
head right and enter the second teleporter.  After once again landing, head
right and open the chest for some awesome Dancers Shoes for Meru.  Head back
up the teleporters until you get back onto the top platform of the screen.
Head right all the way, and go down the screen. Exit through the lower right
door.  Back on the screen before, head down the first teleporter, and from
your starting location, head up, and left all the way across the screen. Head
down, and use the teleporter over here.  Head up, and onto the next screen.

On this screen, head down the first teleporter, and then the second.  Head
right, and go up the third.  Head right, and exit this screen (finally...).
On this next screen, watch a disturbing scene, and head down the small
platform on the left.  Head up this screen, and into the first teleporter.
From where you land,  head all the way right, and enter the second
teleporter.  Head all the way right once again, and enter the third.  Head all
the way right yet again...and enter the fourth. Head all the way right for the
last time (I promise...damn this screen) and enter the last teleporter to
leave the screen.

This is the last main screen of this dungeon.  Head right, and enter that
first purple teleporter you see.  Apparently, this isn't a teleporter, but
a "Uber Healing Device!" (Trademark).  Sadly, it doesn't heal your status
effects.  But, because its there, you might want to level up a bit.  Anyways,
at this point of the dungeon, you have a choice of two paths.  Both paths lead
to the same place, but each have different prizes.  You can do both, and I
suggest doing both, but its really your choice.  The path on the top leads to
a hard boss battle, with great spoils, and the path on the right leads to the
Seal, which is the longer, more eventful path.

If you want to take the Path to the Seal, look below the area after the S
Virage battle.

The Path to Virage:

The path to Virage is the shorter, and easier path.  But the boss itself can
be hell if you arent careful.  To get to the Virage, head up the path near the
save point.  Exit onto the next screen, which is a puzzle screen.  Here, there
are 6 portals, and the goal is to get them in order.  From the left to the
right, I number them 1 through 6.

The solution to the puzzle is: 6, 1, 3, 4, 5, 2

After doing this, an elevator will come down.   Go into the elevator, and you
will be on an incredibly weird screen.  Head down the first teleporter.  Heal,
and head down the second teleporter.  Head a bit foward, watch a scene, and a
battle is initiated.

=====================
S (Super) Virage
Elemental: Non-Elemental
HP: 6,500
EXP: 4,000
G: 200
Item: Healing Rain

Alrighty.  Well here's a "different" boss.  First off, he has high HP,
obviously, AND he has 3 targets, the head, the body, and the arm, each with
their own separate attacks.  You don't actually have to kill him, if you don't
want to.  He will last 10 rounds (AKA one or two attacks from him, and all
three party members going is one round).  Normally that wouldnt be much of a
problem, but his attacks can be very strong, especially without good defense.
If you decide not to kill him, and allow him to self-destruct after 10 rounds
(he will still give EXP, etc), then keep your HP up there, as he can take it
off rather quickly.  Personally, I never wait until he is completely dead.  At
my level, I was able to take him out in 2 rounds (he had 8 lives left), so
give it a try.  BUT if you don't take him out, he will die with a horrible
blast of an attack that does 500 + to all members.  For attacking, magical
attacks tend to work better then physical.  But MAKE SURE TO USE ALL OF YOUR
SP!  Well actually thats preparation for the next battle, so don't worry about
levelling the SP back up after the battle, or the like.  Alright, now for the
strategy.  If you like Albert/Rose Storm, use it, as it is very useful here.
Miranda with a White Silver Dragon paired with an Amulet is awesome, damageing
all parts at once, as well as healing your party.  Kongol should stay in his
normal form, especially if Bone Crush is built up well.  Dart works best using
a normal Final Burst.  Actually, for me, this battle went amazingly fast for
one reason: Haschel.  Usually Haschel sucks ass at magic, but during this
battle...Thunder God did around 1,500 damage!  Meru is best on healing duty
here, are Rose is stronger with a mastered Demons Dance then in her Dragoon
form.  But if Rose hasnt mastered Demons Dance yet, have her do Astral Drain.
If you are using meru/Miranda and Rose, have Rose use the continual Astral
Drain while Meru and Miranda attack with Dragoon and Item magic.

To kill the Virage fastest, you should attack the BODY and the body only.
Ignore both the head, and the arm, and go on an all out attack with the body.
Even if you decide to go for the head, I suggest ignoring the arm completely,
as it doesn't do much.  If you go for the body alone, you will be able to kill
him...Fairly quickly.  This boss is childs play compared to what is coming up
next.
===================

After the battle, I suggest going back to the Save point, saving, and healing
at the Recovery Point.  You can also go down the other path, if you havent
already.

Anyways, from where you left the Virages dying corpse, head down the left path
onto the next screen.  head down the twisting path, heading right, down, left,
up, right, down...etc, until you get to the door.  Make sure you are
absolutely ready, and enter that door.

Meet you after the "Path to the Seal"!

The Path to the Seal:

This is the longer, and most likely harder path you can take to the center of
the Forbidden land.  To take this path, go down the right teleporter across
from the Save point.  From the bottom of the area, head all the way up the
screen, and onto the next one.

This screen is the "Seal" screen.  Basically, there are quite a few little red
buttons.  Enemies will come out of those little red buttons until you destroy
them. As you notice, the enemies will run around and chase you, so you need to
destroy all the bottons as fast as possible.  There are buttons in all 4
corners of the room, as well as some in more random places.  Start with the
ones closetes to you, and work with one side of the room first.  Take note
that after killing one of the Seals, a scene will play, showing you what to do
(and I just had to explain it damnit:().  But also, after breaking the seal,
one of the many enemies flying around the room will disappear and not
regenerate.  It is possible to finish this room with no encounters, I know, I
have done it.  Take note, that if you Do run into an enemy, and kill him, he
will just regenerate until you break his crystal seal.

After breaking all the Seals, head through the newely opened door into the
next area.

This room may remind you of the Valley of Corrupted Gravity.  Basically, the
steps move up and down, brining you to the different levels of the room.  Step
onto the first one, and let it bring you up.  Don't get off at the first level,
but wait until it brings you to the top.  Exit here, and open the Chest for a
Power Up item.  Get back on the stone, and then jump onto the second stone on
the middle layer.  once back on dry land again, head over to the right.  Head
down the first stone you see, and you will go down one level.  Head down the
next stone on the right, and head down.  Head over to the next 2 stones in a
rown, and press X.  Make sure you press it again quickly, or you will fall off
the stones.  You don't want this to happen.  Anyways, when you get to the other
side, open the Chest for a nice new sword for Dart, the Mind Crush.  Now, jump
back onto one of those rocks, but don't press X this time.  let the rock fall,
and head all the way right.  Head up, and use the next rock here.  On the
other side, head straight onto the next screen.  In here, head up, right, down
left, and enter the teleporter in the center.  HEAL BEFORE.


Paths Merge:

BIG NOTE:  Before going up that teleporter, try and get all your characters'
Dragoon levels to 1 or 0.  It will help emmensly in this next battle if you
do.

At this point, the paths merge.  Make sure to heal before stepping into the
center of the room.  When you are positive you are ready (take a deep
breath...)  Enter the center of the room.  Watch a scene, and you are forced
into a boss fight that will be hell, no matter how good of player you are.

====================
Grand Jewel
Element: Earth
HP: 4,500
EXP: 9,000
G: 300
Items: Spectral Flash

Ugh...just ugh.  I hope you read my BIG NOTE earlier, and took its advice of
bringing your SP down to level 1.  This will help, but of course you may onlty
be able to use it once anyways.  Another thing you may want to do before the
battle is set the more powerful Additions, instead of the SP ones.  Moon
Strike (or Crush Dance...) Demon's Dance/Hard Blade, Gust of Wind Dance, Bone
Crush also works, but anything along those lines.  This is a battle where you
have to rely almost totally on physical attacks, so it can be difficult.
Grand Jewel doesn't take too much damage from magical attacks, so the Items
won't work.

Alright, now you are probably wondering why I said to get your SP down to one
level..heres the dig:  Grand Jewel obviously contains the Dragon Block Staff,
and that means he can totally fuck up your Dragoon form.  When he casts Dragon
Block Staff, then all of your Dragoons stats will be lowered.  And not just
lowered a bit, but lowered to like 50% less then normal, or more!  Basically,
if he hits you with Spectral Flash when you are in a Blocked Dragoon form, you
are dead.  Simple as that.  Bleh, you will slo not be able to do too much
damage to him that way.  But if you stay in Dragoon form for a single turn,
you won't have to deal with that.  This is where Miranda comes in, and Albert.
Miranda (or Meru...I prefer the latter) can go and heal your party in a single
turn, and then go back, being ready to do it after another turn.  Albert is
good for Rose Storm, as always.

But now to the strategy.  Remember, keep out of Dragoon form for more then a
turn at a time, and if you are accidently in it for 2 levels, use the
transform on the first round.  But anyways, Grand Jewel has 2 attacks to watch
out for:  The Spectral Flash (does about 500 + to all) and his "Level goes
down".  The latter basically makes your entire party take more damage, and do
less to him.  Otherwise, his attacks do around 300 damage.  But still...that
Level goes down is annoying as hell, and there is NO WAY to cure it, don't
try.  For attacks, until he casts Dragon Block, any stronger (like 75% and
above) Dragoon spells do around 600+ damage, so they work rather well, but
physical attacks still work better.   Just attack with whatever charactersd
you have.

Alright, now once you think you have won, another problems comes up.  if you
don't kill him once he gets down into the red (you have to kill him in
like...one round), he will HEAL HIMSELF FOR 1,300 HP!   So that brings you
back to the Yellow HP...sadly.  He can do this many, many times in a row, and
he will do it just to tick you off.  Remember to try and keep your entire
parties' HP above 800 at all times, or he can kill you in one hit.

This is a long, and hard battle, but it is winnable.  Just don't feel bad if
you game over, it's easily one of the harder battles in the game.
====================

After the battle, you recieve the Dragon Block Staff.  And remmeber to give
yourself a pat on the back, and to start breathing again.  Head out the door
on the right side of the room, its a sortcut back to the area near the
entrance.

From where you land, head down, and and onto the next screen.  On here, head
down, and left when needed.  Ignore the middle path, and head all the way
left.  Head down, and right before you exit this screen, watch a scene.  On
the next screen, follow the screen as it goes down, and exit the Forbidden
Land.


=-=-=-=-=-=-=
Wingly Forest
=-=-=-=-=-=-=

Suggested Level: 26
My Level: Dart: 30, Haschel: 27, Meru: 27
Shops: Item, Weapon, Recovery Magic
Stardust:
1: Guaraha's Room, in the top right corner
2: The area below the Recovery Magic room.  Right pillar.
For Shop Inventory see Original Visit

You are only here for a second.  Watch a rather heartwarming scene, and you
are automatically transported back to Deningrad.


=-=-=-=-=
Deningrad
=-=-=-=-=

Suggested Level: 26
My Level: Dart: 30, Haschel: 27, Meru: 27
Shops: Item, Weapon, Inn, Clinic
Stardust:
1: Weapon Shop Sheet
2: Item Shop Sheet
3: Clinic (Second floor of the Inn)
4: Crystal on the second screen of Crystal Palace
5: Near the entrance to the Chamber of the Seal

For those of you who care, now is the time you can collect the Stardust in
Deningrad.  I will guide you to them, just like I do everywhere else.

When you begin, examine the two sheets that hold Weapons to the right of the
entrace, near the location of the old Item and Weapon shop.  Each of the two
holds an easy Stardust.  Now, head straight up and onto the next screen.
Here, head into the first door on the right, the Inn.  Once inside, head all
the way right, and notice that the once blocked stairs are unblocked.  Head up
the stairs, and you will now find a Clinic.  Examine the pulleys on the top of
the screen, and you will find Deningrads third Stardust.  Head back
downstairs, go left, and exit the Inn.  Enter the Crystal Palace.

Once inside, watch a scene, and head up to the second screen.  On the second
screen, head up the left path, and watch another scene.  When you regain
control, head down the path on the left, that is slightly below you.   Examine
the crystal where the path to Shanas room used to be, and you will fins the
Fourth Stardust.  Head into the Queens Chamber and watch a scene, where your
destination is layed out before you.

To get Deningrad's last Stardust, head back into the the Queens Chamber, and
examine the path to where the Chamber of the Seal used to be.  here you will
find it.  Also, near the exit to Deningrad, Martel is helping the wounded.
Talkl to her and you will be able to give her Stardust once again.  You should
be able to get a Rainbow Earring at this point.

Head into the Evergreen forest once again...


=-=-=-=-=-=-=-=-
Evergreen Forest
=-=-=-=-=-=-=-=-

Suggested Level: 26
My Level: Dart: 30, Haschel: 27, Meru: 27
Enemies: Forest Runner, Wounded Bear, Moss Dresser, Flying Rat, Dark Elf
Item: Mind Purifier

Alright, this place is getting overdone.  But this is one of the last times
you have to go here, I promise.  Head up the first screen, and exit.  Here,
head right, and up when needed.  This time, head left all the way, and talk to
the guard.  He will allow you to pass.  Enter the tent behind him, and pick up
the chest, a Mind Purifier.  Now, head left and exit the Evergreen Forest.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mountain of the Mortal Dragon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Suggested Level: 26
My Level: Dart: 30, Haschel: 27, Meru: 27
Enemies:Mega Sea Dragon, Baby Dragon, Beatie Dragon, Wyvern, Deadly Spider
Bosses: D (Divine) Dragon, D (Divine) Ball, D (Divine) Cannon
Items: Attack Ball, Mind Purifier, Healing Breeze, Dragon Helm, Body Purifier,
Total Vanishing

Note:  This area contains what some people consider the hardest boss in the
game. That means you need a LOT of healing items.  A load of healing Breezes
(around 5 or more) will be good, as will a few Angel's Prayers and Healing
Fogs.  The more the better.

When you enter, you can examine the carcas to your right, and watch a small,
yet interestingly disgusting scene.  After, follow the path straight, and
enter the second screen of the mountain.  Here, head to the left, and open the
partially concealed box for an Attack Ball.  Continue following the path,
until you reach the third screen. Here is your first intersection.  Head
right, and go onto the next screen.  Head directly right, and open the item
box for the treasure that may not be worth it: a Mind Purifier.  Go back to
the last screen, and head down to the intersection.  Take the left path up
onto the next screen.  Follow the path here into the center of the mountain.

This rather confusing screen has 4 pathways on it.  First, head up a bit, and
take the door on the right.  Head down this path, and open the box at the end
for a Healing Breeze.  Head back up the last screen, and onto the center room
once again.  In the center room head left, and go down the stairs below you.
Go through the door on the right.  Head down this screen, and open a box
containing  one of the best treasures on the mountain: the Giganto Armor.
Now, head back to the center room once again.  Head back up those stairs on
the left, and head through the last path you havent taken, this leads you to
the top of the mountain.  Once outside again, open the chest below you for the
Dragon Helm.  Equip this immediately, as it will be useful for the rest of the
game.  Now, go right, and up to the next screen.  When you begin this screen,
watch a scene, and head up onto the next.  On this screen, there is a Total
Vanishing to your left, and a save point above you. SAVE NOW!!! Its very
important that you save here, as you could make a huge mistake and die.  Head
up onto one of the last screens on the mountain.

Big Huge Note:  In this next battle you cant use Dragoon form.  Other then for
healing purposes, and Rose Storm.  So it doesn't really matter if you use it.
BUT if you are going to use  Albert, Meru, or Miranda (for Rose Storm, Rainbow
Breath, or Gates of Heaven respectively), get their SP down to 100 or less
before going on.  You don't want needless dying.  Rose's Astral Drain will be
worthless for healing in this battle.

Anyways, MAKE SURE YOU READ THAT LAST NOTE IF YOU DIDN'T!  Anyways, for those
of you who did, you need a pat on the back.  You need a candy bar if you
listened to me, as well.  Now, back to the walkthrough.  On this screen, head
up, and near the top, watch a scene.  Open the boc next to you for a Body
Purifier.  Now, take a VERY deep breath, and head up and exit this screen.
You will be at the the summit of the mountain.  Watch a long scene, and that
bastard Lloyd will leave you to die.

====================
Divine Dragon
HP: 5,000
EXP: 10,000
G: 300
Items: Gravity Grabber, Flash Hall

Okies.  Remember the Grand Jewel (you should, it was only a dungeon ago)?
This is basically a tougher version of that battle.  First off, NO Dragoon
form.  At all.  Unless it is for one turn, and for healing purposes.  Your
attacks will barely damage the Divine Dragon in Dragoon form here.  The only
things that you can use (like I said in that all important note)  are Gates of
Heaven, Rose Storm, and Rainbow Breath.  If you are using Miranda or Meru for
healing, use their spells liberally, as you won't be needed to restore any of
your opther characters' MP. take note that if you are hit by an attack while
in Dragoon turn (for more then one turn) you will most likely die, no matter
what.

Okay, first things first.  Divine Dragon is very fast.  He also has a very wide
variety of attacks, and three targets.  The three targets are the Divine
Dragon himself, the Divine Ball, and the Divine Cannon.  Each of those targets
has different attacks, but they do not attack seperately.  Each time you
eliminate one of the parts (Cannon and Ball) you eliminate a powerful attack
he can use on a single character or your entire party.  The Divine Dragon has
a somewhat set attack patter.  he usually does two physical attack (for about
150-300 to ALL members) and then he starts with the spells.  The spells are
the harder parts of the battle.  Depending on the character, the spells can
wipe them out in a single hit.  I have seen an unprotected (AKA no Legend
Casque) Kongol take over 1,000 damage from a Wind elemental attack. Normally
it does between 400-800 damage. All of the spells the Divine Dragon uses are
those that are the most powerfuil item spells.  Try and keep your parties HP
over 800 or he can take you out in a single blow.  Now, the Divine dragon also
has his Cannon and his ball.  The cannon attacks all members for around 300-
400 damage, and the ball is a stronger attack towards a single member.

The best and easiest way to go about this battle, suprisingly (and unlike
about every other battle in the game with a boss with multiple targets) is to
kill off the Ball and Cannon.  You can use Magic items (only the stronger
ones, not the Multi ones), and that will damage him, and all of his targets
extremely well.  If you don't have a strong magic user in your party, or just
want to do it the old fashioned way,  I suggest going for the Ball first, as
it is stronger against your party, and has less HP.  Dart with a strong Moon
Strike, or Crush Dance will do around 300 damage, and a powered up (good,
strong additions) Kongol, Albert, or Haschel with Bone Crush/Inferno, Gust of
Wind Dance/Flower Storm, and Five Ring Shattering/Flurry of Styx can do over
500 damage with their attacks.  Rose will do around the same amount of damage
as Dart in this battle.  Meru is stronger then Miranda, but her greatest
assest is her speed.  Miranda will be a lifesaver, if you choose to use her.
Her variety of healing Spells (minus White-Silver Dragon, sadly) will save
your ass.  After killing off the Ball, go for the Cannon.  This will take a
bit longer to kill, as by this time your party may have been attacked quite a
bit, and need healing often.  But it will also lower the damage you take.
After killing the Ball and the Cannon, go for the Divine Dragon himself.  HE
doesn't take a whole lot of damage, so this battle will almost always take a
long time.

Alright, now that we have gotten the basics down, here is some more strategy.
Rose Storm is great in this battle.  But it won't save you. To make it work,
you have to have a lot of Healing Breezes and Healing Fogs to survive.  A
party of Miranda and Albert will be practically undefeatable, especially with
a lot of Moon Rhapsodies.  Characters like Meru, Miranda, and Rose are all
good in this battle.  They take less damage from the stronger magical
attacks.  Meru is good because of her awesome speed, and Rainbow Breath,
making her a great healer.  Any characters with only attack spells won't be
very useful here, unless they are strong physically.  And PS:  Don't have
Albert Use Flower Storm completely.  That will give him 200 SP (if
mastered...) and you don't want him on more then one level of Dragoon form.  If
you accidently do, physically attack with him on the next turn.  Don't waste
MP.
===================

After the battle, watch a rather cool movie, and when you have control of Dart
again, head down three screens (you may want to save your game, you DON'T want
to fight that battle again) and go left on the fourth.  Head back into the
heart of the mountain, and watch a scene.  When you can control Dart again,
head up the stairs, go right, and go through the second door, closer to the
bottom.  Follow the path out of the Mountain and be glad you don't have to go
here again.


=-=-=-=-=-=-=-=-
Evergreen Forest
=-=-=-=-=-=-=-=-

Suggested Level: 27
My Level: Dart: 31, Meru: 28, Haschel: 28
Enemies: Forest Runner, Wounded Bear, Moss Dresser, Flying Rat, Dark Elf

Alright, this is the LAST time you have to go here!  Yay.  So annoying, and
repetitive.  When you enter, you will watch a rather interesting scene.Head
right, go past the guard, and head all the way to the right.  Head down, and
left onto the last screen.  Here, head down, and exit the forest.  Deningrad
is your only option.


=-=-=-=-=
Deningrad
=-=-=-=-=

Suggested Level: 27
My Level: Dart: 31, Meru: 29, Haschel: 29
Shops: Item, Weapon, Inn, Clinic
For Shop Inventory see original visit

Note:  I went levelling in Kadessa (AKA: Forbidden Land), by that healing
teleporter.  Its quite a good place to level, if you need to.

This is also the last time you are required to visit Deningrad.  You probably
knowe the place like the back of your hand now, but I still have to guide
you.   When you enter, head up through the town, and exit to the second
screen.  From here, enter the Crystal palace. Inside, head directly into the
Queens Chamber, and watch a scene.   After the scenes, exit both the Crystal
Palance and Deningrad for the last time.  Head to the newly opened path to
Kashua Glacier.


=-=-=-=-=-=-=-
Kashua Glacier
=-=-=-=-=-=-=-

Suggested Level: 27
My Level: Dart: 31, Meru: 29, Haschel: 29
Enemies: Freeze Knight, Land Skater, Rocky Turtle, Icicle Ball
Bosses: Wendigo, Snow Cannon, Lloyd
Items: Thunderbolt, Heat Blade, Heavy Mace, Gushing Magma, Dancing Ray,
Phoenix Plume, Black Rain, Rave Twister
Shops: Item, Weapon

Shop Inventory:

Item:

Healing Fog    30
Healing Breeze 50
Sun Rhapsody   50
Angels Prayer  30
Body Purifier  10
Charm Potion    4

Weapon:

Mind Crush     350
Battle Axe     350
Flamberge      350
Virulent Arrow 350
Saint Armor    300
Robe           300
Guard Blade  1,000


Kashua Glacier is full of water elemental monsters.  The enemies aren't that
strong, but the bosses are, so don't really worry about normal encounters.
Anyways, you didn't need to stock up at Deningrad because there is a shop
here.  In the middle of fucking nowhere?  What where they thinking...well,
you'll see. Also, a minor note, Dart will slip sometimes.  When you have him
run and then stop, he will slip.  It doesn't really effect you, but it can
bring you into a new area or onto a new screen when you don't mean to.

When you enter, watch a scene.  From where you gain control, head up, and open
the chest on the left.  This contains a Thunderbolt.Head back down, and go
left.  Head up when needed, and follow the path rightm up and left.  At the
intersection, go right, and open the chest at the end for a Heat Blade that is
useful in this area.  Head back to the intersection, and continue up and left
onto the next screen.  On this second screen, head up, then down.  At the
intersection, head down, and follow the path to the box below you.  It
contains a Heavy Mace for Meru. Head back up to the intersection, go right,
head up, and right onto the next screen.  In here, head down, and take the
left path tp the merchants.  Talk to them, and you will be abel to buy from
them.  I suggest stocking up now, there are some nasty bosses coming up.  Buy
loads of Healing Breezes, and maybe a Healing Fog or two.

After stocking up, head up, and go down the right path.  Open the box for a
Gushing Magma.  Continue down the screen, and exit at the bottom.  On this
next screen, head down and to the left.  Slide down the icicle by
pressing "X". On this lower level slide down the icicle on the left.  Now
slide down two more icicles.  On the botton, open the box, and you will
recieve a Dancing Ray.  Head back up 3 icicles, and go down the icicle on the
right.  After doing this, climb up two, go right, and climb down another.
Climb down the second, and you will have another intersection of icicles.
Climb down the icicle on the right this time, and then go down the second to
find a box containing an all important Phoenix Plume.  Head back up the two
icicles, and go down the icicle on the left.Slide down two more icicles,and
you will be at the bottom of the screen.  Use the save point on the left, if
needed, and head down off the screen.  On this next screen, head up, ignoring
the path to the side.  Head all the way to the right, and go below the path.
Open the chest here for  a Fatal Blizzard.  Head back left, below the path,
and down.  Head up that side path, and go left when needed.  Soon, a scene
will play.

==================
Boss: Wendigo
Element: Water
HP: 10,000
EXP: 11,000
G: 250
Item: Brass Knuckle

This battle can be a bit odd.  To start off, Wendigo obviously has more HP
then any boss you have faced thus far, so he will take a while to kill.
10,000 is a lot, especially if your party is weak, or you don't know a simple
trick.  Wendigos strategy is to outlast your party.  Since it will take a lot
of poiunding to kill him, make sure he doesn't kill you first.  His normal,
physical attacks do 200-300 damage to a single character. Luckily, Wendigo
doesn't have ANYTHING on the Divine Dragon, so don't think that this battle
will be nearly as hard as that battle.

This battle starts out slowly. Mainly, he will just attack with physical
attacks.  He has two main ones, and one of them doesn't hit 90% of the time, so
no need to worry about that one. After a few rounds, the Wendigo changes his
attack pattern.  At this point, he will take one of your party memebers into
his cage near his heart, and they will be unusable for now.  At this same
time, he will create 2 Ice cannon enemies.  These ice cannons do about 100
damage with each attack, and are quite fast.  To get the character out of the
cage in Wendigo, you need to kill the Ice cannons.  Do so, and your character
will be freed.  Then, for a moment, the Wendigo's heart will be vulnerable.
ATTACK IT!  If you attack the heart at this point, you can take a differen
course to finish the battle.  You will only do one damage to the heart, but it
has a LOT less HP then the Wendigo itself.

Noiw that you know the two differernt ways to kill the Wendigo, you have to
choose one.  You can kill off the Wendigo by going for all of his 10,000 HP,
or you can patiently wait the battle out, and kill his heart.  If you go the
heart direction, he will capture a character every 4-5 turns, so be patient.
If you are going for the 10,000 damage direction, you are in for a rather long
battle.  It is mainly long because he will STILL capture your characters in
the meantime.  The good news, Dart with Moon Strike, or maybe even Blazing
Dynamo can do some excellent damage to him.  And Final Burst does well over
1,000 damage each time it is used.  Just make sure to have some Sun Rhapsodies
on hand so you can heal his MP.  For normal attacks, Water magic doesn't work
too well, so you probably don't want to use that.  Strong, single target
attacks work best.  You probably won't need Rose Storm in this battle, as
Wendigo isn't THAT strong.  All of your characters should use thier strongest
additions, or build up any additions they are currently working on.  Miranda
is best in this battle with the White Silver Dragon, as always, Rose is great
with a mastered Demon's Dance, if you don't have that (you really need it,
it's awesome!) use Astral Drain.  Haschel with Five Ring Shattering, or a
stronger Hex Hammer works.  Your normal attacks do more damage to Wendigo then
they would to a normal enemy.
====================

Aftyer the battle, head to the left, and go down. Open the box for a Black
Rain. Head back up and to the right.  Head up the path when you can, and go
right.  Follow the path right and onto the next screen.  Here, head left, and
watch a scene. You will find that you are right outside your destination. Head
up, following the path left, and go down the small path on the left when you
can.  Open the box here, and you will get a Rave Twister.  Head a bit right,
and enter the tower.


=-=-=-=-=-=-=-=-
Tower of Flanvel
=-=-=-=-=-=-=-=-

Suggested Level: 28-29
My Level: Dart: 33, Meru: 30, Haschel: 30
Enemies: None
Boss: Lloyd
Items: Spirit Ring, Mage Ring

This area is weird.  There are no random encounters, luckily.  It is just a
bunch of teleporters you take to different "circles".  Take note, before you
really start this area, get your parties dragoon level 9the SP) to 100.  You
arent fighting another grand Jewel or a Divine Dragon, you are fighting
something all together worse.

Anyways, from where you start, head up, and open the box on the right for
another very useful Spirit Ring.  Now head left, go up the plank, and enter
the Teleporter.  Here, you have to use the directional buttons to navigate.
First, you need to press right once, and then press X.  On the second  globe,
press right twice, and then press X.  This will lead you out of the first
globe area. From where you land, hea up, pick up an extremely useful Mage
Ring, and head through the teleporter on the left.  Once on the second Globe
screen, press right once, and then X.  On this next one, press Left once, and
then X. This is the last screen on the tower.  Here, watch a scene,and you
will have a short time to control your party.  Save your game, and prepare
your party.

The best thing for preparation is a Talisman.  Put this on a character who
excells at physical attacks. Dart or Albert Work best.  Meru, Rose, or Miranda
are just wasting the Talisman.  If you have two, give one to Dart and another
to the weaker of your physical attackers.  Your character who has the Talisman
equipped can have his Sp up to max.  Whn you are sure you are ready and
prepared, head up into the tower and prepare for a very difficult boss.

====================
Lloyd
Element: Non-Elemental
HP: 7,000
EXP: 12,000
G: 300
Item: None

Lloyd is seriously nasty.  He is very fast, attacks often, and dodges about
50% or more of your attacks.  This means you have to keep your party healed,
while at the same time defending againsr Lloyd's constant magical and physical
attacks.

Sadly, like the Divine Dragon, you can't use Dragoon for while fighting Llyod.
This is not because he has a Dragon Blocker, but it is because he has the
Dragon Buster. No, your characters won't die permanently, like Lavitz, but they
will be instantly slain.  The only way to prevent being instantly slain is to
have a character equip a Talisman.  If you payed any attention to me, or my
notes, you will know that I told you to equip one before the battle began.
Since Llyod will use this skill often, you can only turn into a Dragoon for
more then one turn with the character that has the Talisman equipped.  If you
have 2 (that second from the Ghost Ship), then you can get two characters.
But there is a big, evil trick you can do with this.  If your character is a
Dragoon, Lloyd will, most of the time, ignore his other attacks and
continually try and kill that Dragoon.  The attack, of course, will have no
affect, and he will have wasted one of his own turns.  You can continually
pound, or heal with your other characters while he goes and wastes his turns
with worthless attacks.

That is the easy way to do the battle.  The hard way is without any characters
in Dragoon form.  If this happens, you may die quite fast.  Lloyd has a big
magical attack that, if your characters are weak vs magic, can do upward 700
damage to all. I have seen it do around 1,500 damage to Kongol.  LLoysd
physical attack does 400 or more damage to a single character.  This means you
need to keep your parties' HP up at all costs, or else you can be
slaughtered.  Any strong spells from your party, such as gaspless, Thunder
God, and Final Burst, do around 700-900 damage to Lloyd.  Lloyd is far weaker
against physical attacks then he is at magical attacks, so any type of strong
additions, Moon Strike, Crush Dance, Hard Blade/Demons Dance, Flower
Storm/Gust of Wind Dance, Bone Crush, Five Ring Shattering/Hex Hammer, and
just about any other type of attack you want.  Kongol and Albert do quite a
bit of damage in this battle.  Albert is best used for Rose Storm, and Dart
should have the Talisman.  Dart should attack with Final Busrt constantly,
while one of your characters heals.  Don't let your parties' HP go down below
600.

While I havent made this battle seem like a big deal, it can be incredibly
hard.  Don't let my strategy fool you.  I personally was overpowered, and he
still took me a hella long time to beat.  The most annoying fact about him is
his frequent attacks, so make sure going into this battle, you have a load of
Healing Breezes and Healing Fogs.  You may even need to use some Healing Rains
if he gets enough attacks off on you.
=====================

After the battle, watch an awesome scene.  When you regain control, head down,
and exit the Tower of Flanvel.


=-=-=-=-=-=-=-
Kashua Glacier
=-=-=-=-=-=-=-

Suggested Level: 27
My Level: Dart: 34, Meru: 30, Haschel: 31
Enemies: Freeze Knight, Land Skater, Rocky Turtle, Icicle Ball
Shops: Item, Weapon
For Shop Inventory, see original visit

From where you start, head down, and go to the next screen.  here, head left,
down, and right whe you can.  Go back down onto the lower level, and exit the
screen on the bottom.  Here, head up the first and second icicles, go up 3
more, and then down 2.  Then, go up one, and go up that last, larger icicle.
Exit the screen at the top.  Head up this next screen, talking to the
merchants, and restocking if needed, and head up onto the next screen. On this
next screen, head down, and left at the next intersection.  Here, head up, and
exit the screen on the left, the exit you werent originally allowed to go
through.

Head to the Snowfield.


=-=-=-=-=
Snowfield
=-=-=-=-=

Suggested Level: 27
My Level: Dart: 34, Meru: 31, Haschel: 31
Enemies: Windy Weasel, Bowling, Wildman, Mr Bone, White Ape
Items: Burn Out, Dancers Ring, Burning Wave, Guching Magma, Magic Shield,
Midnight Terror, Stunning Hammer, Smoke Bomb, Soul Eater, Poison Needle
Shops: Inn

This is yet another dungeon that is moderately large.  Sadly, it can also be
quite annoying.  There are some strong enemies here, namely the White Apes,
wich I have seen do over 700 damage to Dart with their Snowball attack. The
Weasels attack with wind magic, and the Bowlings tend to power themselves up,
making them stronger then the normal enemies.

Anyway now for the walkthrough.  I tend to rant the FAQ away like this,
sorry.  To begin, head down, and follow the screen left.When you start heading
directly left, go up, and open the box for a Burn Out.  Head back down, and
continue left.  Near the far side of the screen, a scene will play.  After the
scene, head down, and exit the screen on the left.  Take note that you can
sleep in that room for free. On this next screen, there is a sign on the far
left side of the screen.  Go to the left side (the side closer to where you
entered) of the sign, and slide down the snow path. Here, press the "X" button
at the second and fourth command, and you will be able to open the right
chest, which contains a  Dancer's Ring.  Head to the side, and continue going
down the slope.  Here, watch a scene, and head up to the right path.  Go onto
the next screen.  Head up, left, and open the first chest you come to, it
contains a Burning Wave.  Head right and up, open the second chest for a
Gushing Magma.  Head right, up, and left.  Exit this screen at the very top.
Here, head down, and jump down off this upper level.  Here, go to the far side
of the screen, the right side of the sign, and jump off.  Press "X" the first,
third, and fourth times.  You will get the chest on the left.  It contains a
Magic Shield.  Go down to the bottom.  Back at the bottom, head down the path
on the left, and enter Fort Magrad.

This is Fort Magrad, an optional area of the game.  But here, you can get some
very nice prizes, but you have to fight a tough boss to win them.  here, you
will watch a scene, and you need to head up the screen.  Head left at the top,
and go down.  Open the chest on the far side of a door, and you will recieve a
Midnight Terror.  Exit the screen at the top. On the next screen, watch a
scene, and head down the slope.Open the chest on the right, and you will get a
Stunning Hammer.  Head right, and go down the stairs.  Open the chest on the
right for a Poison needle.  Save now, and exit this screen.  On this last
screen, walk into the center, and watch a rather interesting scene.

====================
Polter Armor
Polter Sword
Polter Helm
Element: All: Dark
HP: Helm: 2,500
Sword: 3,500
Armor: 3,400
EXP: 6,000
G: 200
Items: Soul Eater, Smoke Bomb

This battle can be a pain in the ass.  First off, there are three targets.
Each target has quite a large amount of HP.  Remember, you do not have to
fight this boss now, but the earlier you get the weapon,the easier the gane
will be.  Basically, each target has an attack, meaning the enemy has just as
many attacks as your party does each round.  The most annoying attacks are the
swords instant death spell, and the Helms block.

Both the sword and the helm can make this battle hell. The Sword has very
strong attacks, and does over 300 damage each time.  The helm is even worse.
The Helm not only casts some strong spells (300 damage to all) but he can
block your commands.  AKA, no attacking, no defending, no Dragoon, no
nothing.  Of course, he can only block them once a turn.  But he can still
easily incapacitate a character.  A character like, say, Kongol, without the
ability to attack and use Dragoon form is utterly useless.  Meaning the Helm
is also a serious threat.  Also, the effects of the block won't go away until
the helm is dead.

Start with attacking the sword.  He is the biggest threat, and should be
disposed of first. Don't transform into a Dragoon until at least the sword is
dead. A strong Spectral Flash from a magic user (if using Dart, Albert and
Kongol, use Dart to use the item) and it will do about 1,200-1,600 damage to
all the enemies.  Normal, not Light elemental magic does around 500-600 damage
to all of them, so it is rather useful as well. After using the main Light
attack spells, use strong, single person attacks against the sword.  Stron
additions, such as Gust of Wind Dance, Flower Storm, Moon Strike (powered up)
or maybe even a Blazing Dynamo.  Hammer Spin, Cats Cradle, Five Ring
shattering, Omni-Sweep, Hex Hammer, Bone Crush, Inferno, Demons Dance, Hard
Blade...Any of those attacks work well for killing off the Sword.  After the
killing blow on the sword, he will cast an instant death spell, and one
character, unless, he has a Talisman equipped.

After going for the Sword, go for the helm.  He is a huge threat because he
can block commands with no way to heal the block.  Attack him the same way, as
he seems to be weaker vs physical then magical attacks.  Once he is gone, all
the blocks on your characters will be broken.  Attack the Armor itself last.
The armor attacks mainly with attack all magic, but of the multi type, so it
is weaker.  the attacks normally do around 400 to each character ( around
1,000 is the character is weak vs magic), but they can do more, depending on
the element.  Any damage taken in normal form at this point will be severely
reduced by Dragoon form, so feel free to trnasform now.  The Armor doesn't have
anything too annoying.
===================

After the battle, you recieve the Soul Eater.  This is one of the most
powerful weapons in the game, but, sadly it takes away 1/10 of Darts max HP
each turn.  So if Dart had 1,000 HP max, it would take 100 away each turn.
The way to counter it, is to equip a Therapy ring.  This way you win both
ways.

Anyways, after the battle, head down and open the chest below you for an Armor
of Yore.  Head up, and open the secon chest for a Panic Bell. Exit the screen
on the bottom (how you entered).Head down, right,  left up the slope, and
right. Exit the screen.  On the first screen, head right, and down.  Go left,
and exit Fort Margrad.

Back in the Snowfield, head down, and go up the right path.  Go up to the top,
and re-enter the main area of Snowfield.  Here, head up, and exit on the top
of the screen.  Head to the last dungeon in Chapter 3: Vellweb

=-=-=-=
Vellweb
=-=-=-=

Suggested Level: 27
My Level: Dart: 35, Meru: 32, Haschel: 33
Enemies: Spring Hitter, Terminator, Witch, Succubus, Maximum Volt
Items: Attack Ball, Roses Headband, Spirit Potion
Shops: Item, Weapon

As you begin, watch a scene.  Head down, and continue until the path turns into
a "U".  Here, go right, and onto the next screen. On this screen, head up and
left, then up the stairs to reach the next screen.  In this area, head left all
the way.  Head into the door, open the chest for an Attack Ball.  Head back up
onto the next screen.  Here, head a bit left and watch a scene.  Head down, and
follow the path downwards onto the lower right of the screen.  Watch a scene
here, and you will be able to buy weapons and items.

Note: Stock up now!  You wont have a chance for quite a while after this, so
now is the time to do it.  Of course, you may not need to, but if you do, go
right ahead, you need it.

After you are done stocking up, head back left onto the previous screen.  Here,
continue left, and then up going onto another screen.   Head left, and watch
another scene.  Now, go up the screen towads the save point, the last on
Chapter 3!  Head left onto another screen.  Up here, go left, and up the first
set of stairs you see.  Continue right, and enter the center tower.  Go up, and
examine the rock for the Stardust.

Exit the seven towers area, and head down to the bottom of the screen where you
saw Shirley.  After you are healed, head left off this screen.  Continue left
until you are one a large set of stairs.  Go down the stairs and (ignoring the
first door) go into the second door.  Here, head left, and onto the third
screen.  Here, you will find a great helmet (Rose only) Roses hairband.  Go
back to the staircase, and continue going down.  Ignore the third door, and go
into the last (fourth) door.  Open the box in here for a Spirit Postion.
Re-enter the stairs, and go into the third door (the second one you ignored).
Outside again, head left down the stairs, and enter the door on the right.
Head left, and a stunning set of scenes will play.

o                                                                             o
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=-=|
| 12. Walkthrough: Chapter 4                                                  |
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-|
o                                                                             o

=-=-=-=-=-=-=-
Death Frontier
=-=-=-=-=-=-=-

Suggested Level: 27
My Level: Dart: 35, Meru: 32, Haschel: 33
Enemies: Cactus, Canbria Dayfly, Sandworm, Scorpion, Spiky Beetle
Items: Healing Rain, Moon Serenade, Healing Fog, Power Down, Sun Rhapsody,
Gladius, Recovery Ball, Bandits Shoes

Note that this is probably one of the largest dungeons in the game.  Before you
begin, you should pick a party and make sure its your strongest.  If you have
played with all of your characters at this point, you wont have a problem.
Though, because of the sheer length of the dungeon, low level parties can go
through hell.

As you begin, watch a scene.  When you can control Dart, ignore the stairs to
the side, and take the path on the right to the next screen. Here, head down
and exit the screen to the left.  You are now at the very top left corner of
the desert.

Note: There are no random encounters in this area.  Any encounters you get into
are touched based, much like Kazas.  Keep moving at all times and you will
remain encounter-free.

From this screen, head down on this screen, and then down through the second
screen.  On this third screen, fall down intomthe sand pit on the very bottom
of the screen.  You will land on a mound with a chest.  Open this chest and you
will recieve a Healing Rain item.  Jump down off the mound, and head up to exit
this screen.

*sigh* Back at the beginning.  Well, this will happen a lot in the dungeon if
you want to get all of the items.  Once in the main area, head back to the
left, and go down the top left of the screen.  On this next screen, go right,
and fall down the sand pit.  Here, Open the chest and you will recieve a Moon
Serenade.  Head up, and back into the main area.

At the main area once again, head right.  At the top right corner of the desert
(you will know you are there when you cant go up or right anymore) head down.
Continue down three screens, and then exit to the left.  You should be in a
center screen. Now, head down, and on the next screen, open the chest for a
Healing Fog item.  Head back to the previous screen, and exit at the top.  You
will be in the very center of this part of the desert now.  From here, exit on
the right.  once on the right edge of the desert, head down until you can not
go down any further.  There should be a path to the lower right.  Go through
this path, and follow the short path to the next area of the desert.

In this area, you start at the lower left hand corner.  Exit this screen off to
the right, and watch a scene.  Exit the screen to the top.  Once in the desert
areas again, exit to the left.  On the left wall of this area, head up.  Head
up through another screen, and open the chest.  You will get a Power Down item
that you will find quite useful. Fall down the sand pit on the right side of
the screen, and you will be able to reach a Sun Rhapsody item.  Jump off the
mound, and exit this underground area to the lower left.

Back on the Oasis screen, exit at the top once again.  Back in the desert, head
right.  There will be a four way intersection.  Here, exit to the right, and
then at the right wall, go down two screens, and you will be at the bottom.  At
the bottom right corner of the second desert area, you will find the Gladius,
an excellent weapon for Rose.  Also, once you get the weapon, fall down the
sand.  Once underground, open the chest, and you will get a Recovery Ball. Go
back onto the Oasis. Once on the Oasis, exit at the top.

Back in the desert yet again, head right once screen, up twice, left once, and
then up once more.  You are now at the SECOND Oasis. Be happy, you are almost
done.  Exit this Oasis at the top of the screen, and once in the desert, head
right.  Fall down the sand here, and pick up some Bandits Shoes for the males
of the party. Exit the underground area, and head back to the second Oasis
(from the first desert go right, up, up left, and up).  Once back at the second
Oasis, head through the left path.  Go up on this screen, and up two more
screens.  Then go left, and continue going up.  Soon, you will be at a smaller
screen once again.

FINALLY done.  You did it.  Now, give yourself a pat on the back, and take a
few looooong, deep breaths.


=-=-=-=-=-=-=-=-=-=-=-=-
Spring Breath Town Ulara
=-=-=-=-=-=-=-=-=-=-=-=-

Suggested Level: 28
My Level: Dart: 36, Meru: 33, Haschel: 33
Shops: Item, Weapon, Inn
Items: Sun Rhapsody, Moon Serenade
Stardust:
1: In the roses
2: In the Weapon Shop
3: In the man eating plants

Shop Inventory:

Item:

Healing Fog     30
Healing Brreze  50
Sun Rhapsody    50
Angels Prayer   30
Charm Potion     4
Panic Bell      20
Stunning Hammer 20
Poison Needle   20
Midnight Terror 20
Attack Ball    100
Recovery Ball  100

Weapon:

Fairy Sword     400
Arrow of Force  500
Thunder Fist    450
Magical Greaves 300
Magical Ring    600
Spiritual Ring  600
Elude Cloak     300
Spirit Cloak    300
Sages Cloak     600

Wehn you enter, watch a scene.  Open the chest below you, and you will get a
Sun Rhapsody. Take the green teleporter into town. Watch another scene, and
head right into the main town.  Here, head up, ignoring the intersection, and
head onto the next screen.  Watch another scene here.  Examine the roses for a
Stardust.

Head through the path on the left, and go down the teleporter. You are now at
the weapon shop.  This is a great time to stock up, so I suggest doing so.
Examine the walls here, and you will get another Stardust.  Head back into the
rose garden.

Exit the rose garden by going down, and continue down until you reach the
previously ignored intersection. Heading up this right path, and onto the next
screen.  Here, watch a scene.  Examine the...man eating flowers...and you will
get the third Stardust in the area.  Exit this screen to the left.  Continue
left, and go through the teleporter onto the next screen.  Watch a long scene,
and you will have the ability to ask questions.  To go farther into the game,
you need to have asked each of them.

When you regain control, head right, and up the first teleporter.  Upstairs, go
left, and open the chest, and you will get the ever rare and useful Moon
Serenade. Head right, and go back down the teleporter, continue right, and exit
Charles house.Head back into the main town, and into the Man eating plant
screen.  Watch a scene here.  Now, you need to find your fellow party members.

Exit this screen through the bottom left.  On the next screen, head all the way
down (ignoring the intersection), and take the teleporter. Watch a scene,
Haschel and Miranda rejoin you.Exit the bar through the teleporter, and once
back on the main town screen, head up and go left at   the intersection.  At
the next intersection, go down. On the next screen, talk to Meru.  She wont
join you now, so head up and back onto the main town screen. Head straight up,
ignoring the intersection once again.  On the rose bed screen, head through the
left exit, and then take the next teleporter down into the weapon shop.  Here,
Albert and Kongol will rejoin you now.  Head all the way back to the city
enterence.  Talk to Meru once again, and this time she will rejoin you.  Watch
a scene, and you will autmoatically sleep.  Once you awake, choose your party.

When you regain control, head out of Charles house.  Go all the way back to the
entrence of town again, and watch another heartwarming scene.  Enter Home of
Giganto.

=-=-=-=-=-=-=-=-
Home of Gigantos
=-=-=-=-=-=-=-=-

Suggested Level: 28
My Level: Dart: 36, Meru: 33, Haschel: 33
Enemies: Piggy, Crafty Thieves, Gangster, Berseker
Items: None

Now that you are on familiar ground, you should be quite a bit happier.  You
start by watching a scene.  Use the Rock Fireflies if needed, and head down the
stairs at the exit. Head down the next screen, and down another set of long
stairs.  Exit to the bottom right, and exit the Home.  Head into the Valley of
Corrupted Gravity.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
Valley of Corrupted Gravity
=-=-=-=-=-=-=-=-=-=-=-=-=-=

Suggested Level: 28
My Level: Dart: 36, Meru: 33, Haschel: 33
Enemies: Dragonfly, Killer Bird, Spider Urchin, Roc, Erupting Chick
Items: None

Not this annoying area again...Well, at least this is the last time you have to
come through here.  Head down the first screen, and onto the second.  Continue
down, and jump onto the first rock.  Head left, and then jump onto the second
rock.  Go down again, and jump onto the third rock.  Head down and to the exit
of this screen.  On the next screen, head left, and then jump all the rocks
until you get to the bottom of this screen.  Head down two more screens (using
the FireFlies if you want) and exit the valley.  Now for the Barrens.


=-=-=-=
Barrens
=-=-=-=

Suggested Level: 28
My Level: Dart: 36, Meru: 33, Haschel: 33
Enemies: Frilled Lizard, Stinger, Arrow Shooter, Earth Shaker, Scissorhands
Items: None

BAAAAH.  I am pretty sure you know this area by heart now.  Well, as with the
Valley, this is the last time you are required to come here, so be happy about
that.  Head right, and then down, exiting the screen.  Continue down, then go
right.  Go across the 'bridge' to the left.  Continue down, and finally be done
with this annoying place. Enter the Twin Castle.

=-=-=-=-=-=-=-=-=-=-
Twin Castle in Fletz
=-=-=-=-=-=-=-=-=-=-

Suggested Level: 28
My Level: Dart: 36, Meru: 33, Haschel: 33
Shops: Item, Weapon, Inn, Clinic

For Shop Inventories, see original visit

As you enter, your goal is the castle.  Instead of going directly there, why
not stop by your own friends, first?  Go to the lower left hand corner of the
screen and talk to an elated Nello.  You can talk to anyone else you want to,
as well.  Once you finally head into the castle, want a scene.  Head through
the now (FINALLY!) open brown doors in the main hall, and you will get to the
lowest level of the castle.  Once down here, watch a scene, and you are
reunited with even more old friends.  Head down the path on the right, and once
you are sure you are ready, talk to Kayla, and tell her 'Yes'.  Head to Rogue
on the ship.


=-=-=
Rogue
=-=-=

Suggested Level: 28
My Level: Dart: 36, Meru: 33, Haschel: 33
Shops: Item, Weapon, Inn
Items: 100 G, Vanishing Stone, Wargod Calling, Satori Vest
Stardust:
1: Past Martels room, near the 100 G box

Shop Inventories:

Item:

Healing Fog     30
Healing Brreze  50
Sun Rhapsody    50
Angels Prayer   30
Mind Purifier   20
Body Purifier   10
Panic Bell      20

Weapon:

Atack Badge  1,000
Guard Badge  1,000
Giganto Ring 1,000

Note: Before going on in the game, make sure you have plenty of healing items,
as in your next dungeon you cant get out once you go in.

As you enter, watch a scene.  Head right and up the small set of stairs.  Head
up any of the ladders in the room, and you will go onto the next screen.  On
the second floor, dodge the junk, and exit to the top right.  Here, you will
find Martel.  Watch a scene, and then exit at the top of the screen.  Here, go
left, and down into the house.  Open the chest and you get 100 G.  Now, search
the area, and you will get the FINAL STARDUST.  Once you have it, go back up,
and then right.  Enter Martel's house again.  Watch another scene, and you will
autmoatically exit.

Once you exit, head right back in, and then talk to Martel.  This time you will
get the Vanishing Stone (only if you have given her all 50 Stardust).  Exit
through the door on the left.  Head down, and near the bottom, on the right
wall is a path to another screen.  On this side screen, go left, and open the
chest for a Wargods Calling.

Head back into the Mayors house.  Once inside, head up the screen, and go down
the ladder on the right wall.  Here, go down another ladder and down the screen
some more.  On the third screen, go down, and then right.  Head up the ladder,
and you will get a Satori vest.  Head back up the Mayors house.  Once inside
the Mayors house, talk to him, and watch a scene.

After the scene, head down the ladder on the left wall.  Back on the lower
level, head down the stairs in front of you.  Head directly down, and through
the door a man was once guarding.  On this 'tropical' screen, head down, and go
left onto the next screen.  Once here, go left and up, then left at the next
intersection.  Go up the ladder at the end, and watch a scene.

During this short part, select what you want to learn about.  It is quite
interesting, so I suggest choosing all of them, though you dont have to to
continue with the game.  When you are done, choose "Quit".  After you regain
control, head down, and then down at the intersection, and right to exit the
tropical screen.  Watch a scene.  Now, head back to the boat.

Note: Be absolutely sure you are prepared for this dungeon, as you wont be able
to come out...

When you are ready, choose "We are going to".  Then choose "Go to Aglis, the
Magical City."


=-=-=-=-=-=-=-=-=-
Magical City Aglis
=-=-=-=-=-=-=-=-=-

Suggested Level: 28
My Level: Dart: 36, Meru: 33, Haschel: 33
Enemies: Skud Shark, Aqua King, Jelly, Minotaur, Stern Fish
Boss: Last Kraken, Cleone
Items: Burn Out, Gushing Magma, Magical Hat, Moon Serenade, Angels Prayer, Sun
Rhapsody, Healing Rain, 200 G, Healing Breeze

When you gain control of Dart examine the door.  Watch a scene.  Head through
the teleporter to your right.  Continue right, and into the second teleporter.
On the next screen, head right, and watch another scene.

Head right onto the next screen.  Go through the first teleporter on the right.
Head up, and open the chest for a Burn Out.  Go through the teleporter on the
far right of this platform.  From where you begin, head up and open the chest
for a Gushing Magma.  Head down, and enter the next teleporter.  Continue down,
and take yet another teleporter.  Go right, and exit the screen.

Take the first teleporter, and head right.  At the bottom, take the second
teleporter, and then open the two chests for a Magical Hat (which will go
wonderfully on Meru or Miranda...) and a Moon Serenade.  Head back through
three teleporters, and head back to the previous screen.  Go down, and go
through the teleporter.  Head up, and go through another teleporter.  Continue
through a third teleporter, and go right onto the next screen.

On this screen, go through the first teleporter.  Head up, and enter the next
teleporter.  From where you land, head up and onto the next screen.  Here,
watch a scene with some more of those odd creatures.  Head left, and open the
chest for an Angels Prayer.  Head up to the top of the screen, and exit into
the next area of Aglis.

Once back on the teleporters screen, head up and left.  Take the first
teleporter.  Head down, and open the chest for a Sun Rhapsody.  Now, head back
left and through the teleporter you came from again. Head left, go up, and
enter the far teleporter.  From where you land, head left, and enter yet
another teleporter.  At the last teleporter, watch a scene.  Head up, and enter
the next screen.

Here, dodge the 'Mirror' and continue on through the path to the third area of
Aglis.  Once there, head down the first teleporter, go up, right, and then
down.  Open the chest and you will recieve a Healing Fog.  Head up, and go
left.  Go all the way left, and enter the teleporter.  Head up, left and down
to enter the next teleporter.  From where you land, head up and exit onto the
next screen.

On this screen, head into the first teleporter.  Now, you will have three ways
to go; up left, or right.  Start by going right up the teleporter. From where
you land, hop into the next teleporter.  Go down, and exit the screen. Continue
down, and take the teleporter, go left, and open the chest for a Healing Rain.
Head back through two teleporters, and go back to the previous screen.  Here,
go back through two more teleporters, and you will be back at that
intersection.  Head up, and go right at the intersection.  Ignore the first
teleporter, and make a sharp right turn.  Go through the final teleporter.

Go left and enter the next screen.  Her, watch a scene.  When you are ready,
say so.  SAVE NOW.  You only have once chance to make the right answers.  Talk
to Savan again, and then choose "Okay".

Now, you have tests for each character.  You just have to choose the right
answer in on each question.  I will supply the answers for you here.

The game starts you off as Kongol.  Watch a scene, and when given a choice,
choose "Take Doels sword".  This will allow you to pass this test of courage.
When you gain control of Dart, talk to Savan again (you will have to do this
after each test.  You may want to save, in case you make a mistake)

Miranda has the next test.  When you arer given a choice, choose "For the
world".  Then, choose "I can not die now".  She will then pass this test.

Albert will be faced with impending crisis.  When given the choice, choose
"I...can not do that."

Meru is next.  When given the choice, choose "I still can not die!".  She will
pass hers.

Haschel has a somewhat interseting test.  When given the choice, choose "I
couldn't stop her."  This will allow him to pass.

Rose does not need a test, so just watch a scene.

Lastly, Dart.  In this, he wont be able to contreolk his body.  When given the
ability, choose "I will save Shana no matter what!"

When you have given the appropriate answers to each question, watch a scene.
Your party is now reuinted.  Exit to the left of the screen. Take the first
teleporter, and go down, ignoring the first teleporter.  Take the one on the
far left.  Here, continue left, and take the lower teleporter.  On the last
platform head down and take the teleporter.  Continue left and onto the next
screen.  Watch a scene here about the psychodelic bomb.  Exit this room into
yet ANOTHER area of Aglis.

Here, head down the first teleporter, and ignore the second, opening the chest
for 200 G.  Go down the teleporter on the left, and open this chest for a
Healing Breeze.  Head right, and down, taking the bottom teleporter.  Continue
right, and exit the screen.  Head right, save, and then go up onto the next
screen.  Watch a scene.

Note:  You will now have the PsychBomb.  You will eaither have a normal
version, or an X version depending on how well you did in those courage tests.
if you answered all of the questions correctly, you will have gotten a
PsychBomb X.  This item is reusable and can be used as many times as you want,
but only pnce per battle.  The normal one can only be used once, like a normal
attack item.

===================
Last Kraken
Element: Water
HP: 10,000
EXP: 12,000
G: 300
Item: Pretty Hammer

Been a whilke since the last boss, huh?  Well, luckily, if your level is high
enough this one should not be too much of a problem.  Just make absolutely sure
that your party has met the suggested level, even if you have to level for a
while.  Aglis is an excellent place to level as it is, so if you need to, feel
free.

Kraken attacks with water attacks, and physical attacks.  His physical attacks
do about 150 damage to a high defense character, and 500 to a low defense
character.  Not too extreme, especially compared to some of the previous bosses
(*cough* Lloyd *cough*).

If you got the PsychBomb X, use it in  this battle and boost it as high as it
can go.  This non-elemental attack will do well over 1,000 damage, especially
used in the hands of a strong magic user. This is an excellent way to damage
the Kraken, but, unfortuneately, you can only use it once per battle.  If you
did not get the 'X" version of the bomb, I suggest waiting until the final boss
to use it.

Of course, Fire attacks are your best bet in this battle.  And lucky for you,
Dart should be extremely strong against the boss.  His additions (if you have
his final by now maxed out, that is going to do well over 1,000 damage) do a
LOT of damage.  But, its FInal Burts that truly rules this battle.  Final Burst
does well over 1,500 damage, and even more as Darts level goes up.  A few Final
Bursts paired with Dragoon and Normal additons from Dart can wipe the floor
with this boss.

Of course, Dart is easily the strongest in the battle, but lets not forget
other characters.  Since the Karaken's attacks are not the strongest, Rose
Storm unless your level is too low. I dont suggest using that Wargod Calling
you got from Rogue, as it will not let you get full SP, and you need all the SP
you can get.  Since physical attacks work rather well in this battle, you can
do plenty of damage without it.  Of course, magical attacks work extremely
well.  Kraken doesnt have the highest defense in any form, but in my
experience, either work well.  Physical attacks are usually stronger then
magical, unless you are using Miranda.  Even though Meru is the best magic
user, she wont be able to damage this boss well.

After you cut down the bosses HP a lot, he will begin summoning little
sub-bosses.  These enemies are not really strong, but at low levels, they can
pound you pretty hard.  Kill one off first, and continue pounding on the
Kraken.  Keep your HP over 700 at all times, else the damage from the Cleones
and Kraken can overwhelm you.  If that happens, ouch.  Especially if you dont
have a person to revive.
===================

After the battle, watch a scene.  Head down, and exit on the left.  Go back
through ALL the teleporters to the previous areas.  Go past the Phych Bomb
Preparation area, more teleporters, into the courage testing area.  There,
watch a scene. Exit that screen on the right, and continue through even more
teleporters.  Back in the Mirror room, watch a scene.  Continue back through
more teleporters onto the lab screen.  Continue through two more screens of
teleporters, and on the third screen, go down the path on the left instead of
taking the teleporter.  Watch a scene.  Examine this larger teleporter and you
will warp to the next area.

=-=-=-=-=-=-=-=-=-
Law City Zenebatos
=-=-=-=-=-=-=-=-=-

Suggested Level: 30
My Level: Dart: 37, Meru: 35, Rose: 32
Enemies: Professor, Sky Chaser, Harpy, Death Purger, Guillotine
Bosses: Kubila, Selebus, Vector
Shops: Item, Weapon
Items: Flash Hall, 200 G, Gravity Grabber, Spirit Cloak, Down Burst, Frozen
Jet, Spetral Flash, Night Raid, Rainbow Dress


Shop Inventories:

Item:

Healing Fog    30
Healing Breeze 50
Sun Rhapsody   50
Angels Prayer  30
Depetrifier    30
Mind Purifier  20
Body Purifier  10
Charm Potion    4

Weapon:

Great Axe      400
Gladius        400
Red DG Armor   800
Jade DG Armor  800
Dark DG Armor  800
Blue DG Armor  800
Panic Guard    300
Bravery Amulet 300
Destone Amulet 400

Note:  Wow, just...wow.  Look at these inventories.  I suggest buying, first
and foremost, the DG armors for your characters.  At the very least, get
Dart's.  These are very important in some boss battles in the future, and
especially some of the optional battles in which you may fight.  You may also
want to get a Destone Amulet because a boss battle coming up soon casts Petrify.

As you enter, you come from a teleporter from Aglis.  You can re-enter Aglis at
any time by pressing X at this teleporter and choosing to go there.  Exit this
screen to the left, and you will enter the Law City.  The enemies here can be
rather rough at low levels, but give plenty of EXP.  This is a great place to
level. Here, you will find Coolon.  This is, basically, your 'airship'. With
this, you can go any place previously visited.  You will probably have to
change disks though a lot of the time.  Namely, for everything in Serdio and
Mille Seseau.

Note: I am not going to give you the strategy for Zenebatos JUST yet.  First, I
aim going to go through all of the side-quests.  Well, mainly two of them.  But
after I do the side quests, then you can find the strategy for Zenebatos.  if
you want to skip the side quests, just head to the Zenebatos section after them.

Hope onto Coolon, and choose to go to Vellweb.  We have a promise to Shirley to
fulfill.

=-=-=-=
Vellweb
=-=-=-=

Suggested Level: 30
My Level: Dart: 37, Meru: 35, Rose: 32
Enemies: Spring Hitter, Terminator, Witch, Succubus, Maximum Volt
Bosses: Syuveil, Damia, Belzac, Kanzas
Items: Purple Stone, Blue Sea Stone, Gold Stone, Jade Stone
Shops: Item, Weapon

Your goal in Vellweb is to head to where Shirley saw you.  This screen is easy
to find if you just follow the path.  On the screen where you got healed, save
your game, and exit at the very top.  Here, there are seven Dragoon Towers.
There are colors on the bottom of the towers, and that is how you know which
strategy I am talking about.  Go to the tower with the greenish (more like
grey) stone on the bottom, and enter.  Watch a scene, and you are forced into a
battle.

===================
Syuveil
Element: Wind
EXP: 6,000
G: 300
Item: Jade Stone

Syuveil is basically Albert, with a few perks.  Because he is like Albert, he
has the same basic statistics.  He is average-strong against physical attacks,
has strong physical attacks, and weak against, and using magical attacks.  This
makes characters like Rose veru useful in this battle.  Meru and Miranda will
take quite a bit of damage, but do more to Syuveil then physical attacking
characters.

He is Wind elemental, obviously.  This makes Kongol strong against him.  Of
course, since Syuveil uses mainly physical; attacks, Kongol may actually be
your ideal character because of his high physical defense. Dart is also pretty
good, but will not be ale to damage Syuveil as well as Kongol does.

Syuveil has a few main attacks.  He has a normal, perfect (It is ALWAYS
perfect) Addition which does 700-1,000 damage to a single member.  This is
probably one of his strongest attacks, luckily. Gaspless, one of his magics,
does 600+ damage, depending onn the character.  Wing Blaster is his weakest
attack, which does around 100-200 to all three party members.  Jade Dragon is
about twice as powerful, doing 400-600 to your entire party.  Thats quite a bit
of damage, especially piled up.  Luckily, as I said before, Syuveil is quite
slow.  Also, he does not cast Rose or Blossom Storm, so you can constantly
damage him normally.

Magic attacks and items work best.  A strong Boosted PBomb X (on a magic using
character) does well over 2,000 damage to Syuveil.  This alone can cut his HP
down by 1/4, minimum.  Sadly, you can only use it once per battle. If you use
Attack Items, use them now, as they work well.  Dont use ALL of them since
there is a battle coming up that they will be even more useful in.

Also, to reduce damage, you may want to have Albert in your party.  if you
equipped him with the Jade Dragon Armor, then he will be completely immune to
the Magical attacks of Syuveil.  Of course, you can just have someone with a
Legend Casque be basically the same.  Whatever you want, you need a way to
lower the damage from some sort of attacks.  Perhaps Phantom Shields. If worst
comes to worst, you can just use Material Shields and Magic Shields to stop him
from damaging you.
===================

After the Syuveil battle, watch a scene. You can now go fight any of the other
thee Dragoons.  I suggest going after the Blue Sea Dragoon next. After each
battle, you may want to return to the screen with Shirley, so that you can get
your HP/MP back.  Search around the towers until you find the Blueish stone
tower.  Enter this tower, and you will face off against Damia.


===================
Damia
Element: Water
EXP: 6,000
G: 300
Items: Blue Sea Stone

Damia is basically the same as Meru.  Weak (well, at least in Dragoon Form)
physical attacks, extremely strong magical attacks and magical defense.  Weak
physical defense, and VERY high speed.  Also like Meru, Damia will probably go
two turns for the rest of your partys' one turn.

Lucky for yopur party, Damia does not use Rainbow Breath at all.  If she did,
the battle would be a severe pain, but since she doesnt, it is much easier.
many consider this battle the easiest of the Dead Dragoon battles.  Well, it
is, and isnt.  Damia has weak physica attacks, 300-600 damage with each.
Though, the damage can pile up if she has multiple attacks per round.  She uses
Diamond Dust quite often, which does 300-500 damage to the entire party.  This
is far more of a threat then her other attacks,  since it hits the entire
party.  She has single person attacks, though those are just aboput as strong
as Diamond Dust.

This battle will actually be a lot like Kraken.  Dart will be your key player
here, as he is Fire elemental.  Final Burst will do over 1,000 damage to Damia,
and a Powered Up Perfect Dragoon Addition by Dart does over 2,000 damage to
her.  So obviouslyl,the additions are better then magical attacks.

Since she has high magical defense, any character with a strong physical attack
works well.  Mainly Dart.  Kongol shouldnt bee too useful in this battle, as he
has too low of magical defense.  That low magical defense will cause him to
take more damage then the other characters in this battle. Rose works well for
a character, because of her all around good defense and stronger physical
attacks, as does Haschel.  Meru will take little or no damage in this battle,
especially if you equipped her with the Blue DG Armor, which you get at
Zenebatos.

Use the Phych Bomb X for some decent damage, and work almost exclusively with
physical attacks.  Damia attacks frequently, so just hope she uses more
physical attacks then magical attacks. Just keep your HP up, and she shouldnt
be too much of a threat.
===================

The third battle is with the Goldedn Dragoon.  Go heal yourself with Shirleys
power, and search for the Goldish (bronze) stone on the tower marking the tower
where you need to go.  Enter this tower, watch a scene, and you will face off
against Belzac.

===================
Belzac
HP: 16,000
Element: Earth
EXP: 6,000
G: 300
Item: Gold Stone

Belzac is the strongest of the Dead Dragoons, but not the hardest.  He has low
magical attack power and magical defense, though he has high physical attack
and defensive power.  He is basically the opposite of Meru, and much like
Kongol.  He is also just as slow as Kongol, making it easy to take him down.
Well, not easy, but easier then it would be if he was Damia's speed.

His physical attacks do 1,000-1,500 damage to a single member.  They are the
strongest of Blazac's attacks, and you need to take the most caution with them.
 Even in Dragoon form they do quite a large amount of damage.  Keep your HP
over 1,700 at all times, to keep yourself from being slaughtered by the
physical attacks alone.  His Grand Stream attack does 100-200 damage to all
members, which is easily the weakest of his attacks.  Meteor Strike does 200+
to all, which is only slightly more powerful then Grand Stream.  His Golden
Dragon attack does 300 damage to all, still not too much more.

To kill Balzac quickly, you need to use magical attacks.  A strong Physch Bomb
X does over 2,000 damage to Belzac.  Normal magic attacks (50%) do 1,000-1,500
damage to him, and strong magic attacks (75% and up) do over 2,000.  Physical
attacks arent that strong, so dont use them here.  They are worthless compared
to the damage that magic does. Attack items also work well.

Even though magic does amazing damage to Belzac, dont put Miranda and Meru both
in your party (if you use them).  That will make you take more damage then
necissary.  Its best to only have one of them, if you are going to use them.
While I suggest Meru (she will take about three turns to Belzac's one), Miranda
may be useful if you have White Silver Dragon.  But any way, you need someone
to heal your party, and Rose's Astral Drain may not be enough.

With a strong barrage of magic, you should be able to defeat Belzac quickly.
Of course, keep your party in good health, else you may find yourself losing a
battle which should have been easy to win. And by good health, over 1,500 HP.
===================

Now for the last battle.  Head back to the Shirley screen and save, and head
into the final tower, which should look somewhat purplish.  Here, watch a
scene, and start the final dragoon battle.

===================
Kanzas
Element: Thunder
EXP: 6,000
G: 200
Item: Violet Stone

Well then.  In my opinion, this is the hardest of the Dead Dragoons.  The
reason?  He is just so damn balanced!  He has average magic attacks, and strong
physical attacks.  His defense is average too, as well as having high evasion,
making damaging him more difficult then the previous bosses.  The worst fact?
His speed.  Sometimes he just has these huge boosts of speed.  And normally, he
will attack once a characters turn (NOT round). This can lead to party
decimation.

And even worse, is his attacks.  They are not the stringest, but because he is
faster then Damia, and stronger, he can kill you pretty fast.  Thunder God does
300 damage to a single character.  He does 500-700 with his physical attacks,
which is his second (yes second) most deadly attacks.  Atomic Mind is his
weakest, doing 100 or so damage.  His worst attack, without a doubt, is Thunder
Dragon.  This attack does 1,000+ damage to a single character.  That, added
with the frequency of attacks, can easily KO your party members.

You will need your strongest party to win this battle.  If you have any Phantom
Shields, use them.  Someone who can heal in Dragoon Mode is almost required,
unless you want to risk Albert which will take more damage from magical attacks
then nescissary.  While I suggest Meru to counter Kanzas' speed, Miranda is
good because she can revive with her magic.  The other member can be who you
wish, just make sure you can heal.

Both magical attacks and physical attacks work well, though physical attacks do
more damage.  Even so, the damage from the physical attacks is only slightly
more then average. Thats odd, especially if you know the Haschel character. Use
the Psych Bomb X, as always, and any attack items. But even then, physical
attacks work best. Strong Dragoon attacks work well, especially after Power Up
has been used on them.  I dont suggest using special unless you have a healer.
Even with Albert's Rose Storm, Kanzas will lap you on turns doing more damage
in the long run.  Hell, he laps you even with the fastest characters in the
game.

Even though physical attacks work well, Kanzas's high evasion makes him hard to
hit.  This battle just doesnt have anything going your way.  The cure?  To
attack with whatever is your members' specialty.  And also, if you have
mastered the last additions, those will probably do more damage then Dragoon
additions, so use them instead.
===================

After all four battles, you can head out of Vellweb.  You have one more side
quest.  But this next one wont be quite so easy...Once outside Vellweb, choose
to go to Kashua Glacier.  At Kashua Glacier, head back to Flanvel Tower (where
you fought Lloyd).


=-=-=-=-=-=-=-=-
Tower of Flanvel
=-=-=-=-=-=-=-=-

Suggested Level: 32 (MINIMUM)
My Level: Dart: 39, Meru: 36, Rose: 34
Enemies: Dragon Soldier, Metal Fang, Madman, Basilisk
Boss: Faust
Items: Therapy Ring, Dragon Helm, Holy Ankh, Dancers Ring, Maical Hat

Note: You can ONLY do this quest if you have all 50 Stardust.  If you dont, go
back, find them all, and when you are ready, come back.

Once you get to the Tower itself, head to the area with the save point.  Save
here.  Now, before you go any further, you need a bit of preparation.  Make
sure that for at least 2 of the members in your party, you have their DG Armor.
 Legend Casques can save your ass, so try and get a few of those, too. This
will save you in the upcoming battle.  This battle is what some consider the
hardest in the game, and it will be, if you dont know what to do.  Make sure to
have a load of Healing Breezes, Sun (Moon) Rhapsodies, and Angel Prayers.  If
you have that, then you should be okay to go.  Oh, and make sure you have a lot
of HP, too.

From the save point, go down the teleporter on the bottom right of the screen.
Here, go left and watch a scene.  If you have the Vanishing Stone (which you
get from 50 Stardust given to Martel) then you will be able to pass.  Open the
chest above you, and you will get an ever-useful Therapy Ring.  Go down the
next teleporter and you will go into a new area.

Note that this area is a great place to level, so if you need (or want) to
level, have some fun here.  Of course, the enemies are pretty tough, so be
careful.  Now you are in one of those annoying clock spheres.  Press Right
once, and then press X to go to the next circle.  Here, press right and then X
(make sure you are at 5:00).  On the next area, press left (7:00) and then X.
Go through the last teleporter onto the next screen.

On this screen, press left, X, left, and X.  You should be brought to the next
screen. Once there, will be at your destination.  Open the chest below you for
a Dragon Helm.  Go up, and SAVE (this is the best place to level).

There are more teleporters here.  Head down the bottom left teleporter, and go
through the teleporters that are working.  When you have a choice again, go
through the teleporter on the top right.  Continue through the globes until you
reach the center.  There, watch a scene.

===================
Faust
HP: 30,000
Element: Non Elemental
EXP: 20,000
G: 10,000
Item: Phantom Shield

There are a few things to note about Faust.  He is a mainly counter boss.  So
if you find yourself defending a lot, then he wont atack you often.  But if you
attack him a lot, then more damage will come unto your party.  Faust always has
two counter attacks, as well as his normal magical attacks.  Faust always
counters with one spell the element of the character that attacked him.  So if
you attacked him with Dart, the first counter would be a strong Burn Out spell.
 THIS is why you need the DG Armors on your characters.  If you dont, you will
take far too much damage and likely be slaughtered.  The second attack is an
attack-all spell.  This one varies, and can sometimes be incredibly strong, or
just normal powered.

IF he counters, he can get up to four turns in a row.  If he does, at least one
of your characters will be dead.  This is why having characters strong against
magic (or at least with Legend Casques on) is imperative to winning this
battle.  Also, you should guard often, not only to restore HP, but to lower the
number of his attacks, as well as take less damage.

Now for the horrifying part.  The damage.  Faust's attack-all (they are special
attacks, not ones you can cast) do 1,500-3,000 damage.  They come in four
elements: Water, Fire, Earth, and Wind.  Even with the Legend Casque, the
attacks hit often and do a LOT of damage.  He sometimes uses these in the
second counter attack too, making the damage go even higher.  His normal magic
(the ones that are attack items for you)  do 400-800 to the entire party.
Lastly, he has a physical attack, which does around 800 damage to a single
member.  You will fear, you will fear greatly.

Now, after all this there are three keys to survival: DG Armors, Characters
with high Magic defense, and guarding.  Now, I am not going to tell you to
guard a lot, but if you run out of healing items, you should do it often.  If
you dont want him to counter, then guard.  Now, I have said about te usefulness
of the DG Armors, and you can see the use of a high magical defense characters.
  Make sure you have and utiliaze at least two of those going into this battle.

Now, do not use magical attacks on Faust.  They will work, but they are what he
is strong against.  If anything, use Rose Storm or a healing skill (which are
the ONLY reasons you need to use magic against him).  What you really want to
attack him with is physical attacks.  They are his weakness, and you can
severly damage him.  I have seen a mastered Blazing Dynamo attack do over 5,000
damage to Faust.  But remember, keep your HP over 2,000 at all times, and make
sure someone is constantly healing.  You need one member attacking, one
healing, and the third for attacks AND healing.  For mine, I used Rose, Meru
and Dart, Meru healing, Rose healing and attacking, and Dart on offense. Of
course, you dont have to have that party, but that is one lets you reduce
damage, and heal quickly.

Once you have set your priorities and start attacking, you need to heal a lot.
Even not attacking for a round or two.  The key is to stay healed, and attack
physically only.   If you attack too often, you are going to die.  If you
attack too little, you are going to die (if the battle drags out, you will
eventually die).  You need a mix, and that is why you have to keep all of your
party healed not only with items, but magic.

With a strong set of healing abilities, and strong physical attacks, you can
get through this battle...hopefully. Just remember, Faust counters, and if you
need him to attack less, then defend more.
===================

After the battle, take a deep breath, and open all three chests here.  You will
get a Holy Ankh, a Dancers Ring, and a Magical Hat.  That should be worth
coming all the way down here, alone.  But you also got the massive EXP amounts,
and G.  As well as an ever useful Phantom Shield.  Congrats.  Anyways, time to
head back to Zenebatos.  Head up the final teleporter, and exit Flanvel tower.
Call Coolon, and go back to the Law City.


=-=-=-=-=-=-=-=-=-
Law City Zenebatos
=-=-=-=-=-=-=-=-=-

Suggested Level: 30
My Level: Dart: 37, Meru: 35, Rose: 32
Enemies: Professor, Sky Chaser, Harpy, Death Purger, Guillotine
Bosses: Kubila, Selebus, Vector
Shops: Item, Weapon
Items: Flash Hall, 200 G, Gravity Grabber, Spirit Cloak, Down Burst, Frozen
Jet, Spetral Flash, Night Raid, Rainbow Dress

For Shop Inventories, see original visit

Now you can finally finish this area. As you enter, go through that teleporter
you see on the first screen.  Up here, examine that odd blue object at the top
of the screen.  This is Guide Lapto 00.  Watch a short scene, and you find that
you are safe...for now. Head back down that tekeporter, and exit the screen to
the far right.

Here, you will find another weird creature.  This one is Guide Lapto 04.
Choose to go to the legislation center (note that if you want to buy items, go
to the factory).  Once there, go to the next screen.

Note:  You now have to dodge those little moving things.  They are guards.  If
you are caught by them, you will be sent to jail (its not called the Law City
for nothing!).  If this happens, you have to start over. You will keep whatever
'Permits' you have, though, so you only start over at the beginning of the
teleporter area.  Note that you should ignore all the chests the first few
times you go through.  I will give you a strategy on how to get the chests once
we pass the first law.  There are times when you want to purposely be caught,
but try to avoid it for now.

*** Legislation Center *** Here, go right, and down the first teleporter.  This
is the first of the guards encounters.  In this area you will notice black
doors.  These doors lead to other areas in the same level.  They work very
well, so when I say 'go through the door near you' that means going through
those little black doors.  Walk up into the first door, and you appear on the
other side of the screen.  When the guard is far away from you, time it, and
run to the teleporter over here.

At the second level, there is a treasure chest.  Ignore it for now.  Instead,
wait until the guard passes by you, and run into the next teleporter.  On the
next level, head up into the shadows, and when you reappear, go through the
next teleporter (making sure to time your appearance),  Now, you just have to
outrun the guard.  Go up, and outrun (making sure NOT to stop) and into the
next teleporter.  This is the hardest guard at the legislation center.

Once you have gone up the final teleporter, you are brought to the next screen.
 There is a lot of activity here, so make sure you note what to do carefully.
You first need to get in line.  You note that line near the somewhat back of
the screen.  When one of the Laptos gets in mline, fall into it after (cutting
will not work).  Soon, the next lapto will be called.  Stay in the same place,
if done correctly, then the laptos will line up behind you.  Soon, you will be
in the front.  Once there, head forward and into the center circle.

Note: The council will not allow you to speak to them unless you have waited in
line like all of the other recipients.

They will not begin their questioning.  To the first question, choose 'No'.
And at the second question, choose 'Yes'.Now, you will have to choose which law
to revise.  There is a few choices here.  You can go on with the game, or you
can do a short side quest to make going on with the game easier.  I will write
for the easier way, but if you want to follow the other path, look into the
area with the next pset of numbers.

When given a choice (its kinda hard to see which number you are highlighting,
so you may need to look at a different angle) choose the number '659'.   After
getting the Liscence, head back through the teleporter to the left.  This time,
make yourself get caught.

In jail, watch a short scene.  Once you are free, open the chests here for a
Flash Hall and 200 G.  Go up the lift at the top of the screen, and you are
brought back to the original screen.  Now, once here, talk to the Lapto, and
choose to go to the "Law Factory".  Once there, head onto the next screen.

*** Law Factory ***  This is another set of Teleporters.  Once you have taken
the first teleporter, go through the shadow door to the other side of the
level.  Now, you need to taunt the guard.  To do this, you need to run out of
the shadows, and cause the guard to run at yo.  After you have done thing, run
quickly back through the shadowy door so he doesnt catch you.  he should remain
on that side of the level now.  Once this has been done correctly, you will be
safe to run into the next teleporter.  On the next leve, head straight across
(which is easy) into the next teleporter.On the next level, run through the
shadowy door near you, and once the guard is on the FAR side SPRINT to the next
teleporter.  This one brings you onto the next screen.

Here, you dont need to wait in any lines (luckily).  Just talk to Lapto, and
you will get the 'Law Launching Liscence'. After doing this, head back through
the teleporter.  Once again, et yourself be caught.  Get out of the jail
screen, and head back to the main screen.  Once there, choose to go to the Law
Launcher.

*** Law Launcher ***  Once at the Law Launcher screen, go through the first
teleporter.  Here, taunt the guard to run towards you, and then hop into the
shadowy doorway.  Run right and onto the next teleporter.  Here, taunt the
guard once again, and enter the next shadowy doorway.  Run all the way left,
and onto the next teleporter.  Here, taunt the guard a third time, and run into
the leftmost shadowy doorway.  and then sprint onto the next teleporter.  After
going through, you will be at the next screen.

You somewhat have to wait in line here.  Just hop onto the platform, and when
you are called, you will finally submit the launching liscence.  Once you have
done this Law (695) The guards wont take you to jail anymore!  This is very
useful if you want to get every item possible in Zenebatos. Head out of the Law
Factory.

NOW I will give you directions on how to get every item.  From where you start
in the law factory, go down and open the chest to the right for a Gravity
Grabber.  Go left and through the teleporter.  Here, go right and open the
chest for a Spirit Cloak.  Continue down the next teleporter, and open the
chest here for a Down Burst.  Continue through the teleporters onto the main
screen.  Once on the main screen Its time to go on with the game. Choose the
Legistlation Center.

***  Legislation Center ***  NOTE: if you skipped Making law 659 apply, then
you will have to dodge guards.  That part wasnt required.  THIS part is.  You
have to work with this law in order to proceed with the game.

Once you enter the Legislation center, head through the first two teleporters.
On the third level, open the chest and you will recieve Frozen Jet.  Continue
through the next teleporter, and open this chest for a Burning Wave.  Go
through two more teleporters, and onto the next screen.

Here, you need to wait in line.  Remember, dont cut, else the council will
ignore you.  Get in line after the farthest Lapto.  When you are called, go up,
and choose "Yes" when they ask if it is a revision of the law again.  This
time, choose the law numbers '703'.  Once you have your Liscence, head down the
teleporter to the left.  Head back through all the teleporters, and back onto
the main screen of Zenebatos.  Once there, choose to go to the 'Law Factory'.

*** Law Factory ***  Once here, head to the next screen.  Go down the first
teleporter, and open the chest for a Spectral Flash.  Go through two more
teleporters, and open the chest here for a Night Raid.  GO through the next
teleporter and open the chest for the useful Rainbow Dress.  Continue through
the teleporter onto the next screen.

Here, talk to the Lapto, and get the "Law Launching Liscence".  Now you can
finally get it launched!  Head back through all of the teleporters to the main
screen of Zenebatos.  Choose to go to the 'Law Launcher'.

*** Law Launcher *** Here, head back up all of the teleporters (you should have
gotten the items already) and enter the Law Launching station.  Hop onto the
platform, and your law revision will be sent out.  Now you can FINALLY get on
with the game!  Head back through the Law Launcher, and when on Zenebatos's
main screen, choose to go the 'Teleporting Device, etc.'.

***  Teleporting Device, etc ***

Here, you may want to save your game.  Also, buy any items that you may not
have gotten before.  Head back onto the original screen, and head up the
teleporter.  Talk to Guide Lapto 00, and watch a scene.  Head onto the the
platform onto the next screen. MAKE SURE YOU SAVE NOW!  Head right, and up onto
the next screen.  Here, watch a scene, and you are forced into a boss fight.

===================
Vector
HP: 3,500
Element: Darkness
EXP: 4,000
G: 100
Items: None
-------------------
Kubila
HP: 4,500
Element: Darkness
EXP: 4,000
G: 100
Items: None
-------------------
Selebus
HP: 3,000
EXP: 4,000
G: 100
Items: None

(Total EXP and G is 12,000 and 300)

Well then.  First things first: This battle can be a serious pain in the ass,
taking multiple tiomes to beat, or it can be simple.  This depends on your
party structure, items, and skills.  Also, unlike many battles, there are a LOT
of ways to do this battle.  Of course, each of them deals with a lot of healing.

If you are a player who likes to use Dragoon Powers, you MUST have Miranda in
your party in tis battle.  In my opinion, fghting this battle as Dragoons is a
lot harder then fighting the battle normally.  What you need is to be able to
revive characters often.  Without Miranda, you will find yourself slaughtered.
Besides, with Miranda, you will be able to damage the enemies better, as well.

Why, you ask, must you have Miranda if you go into Dragoon form?  The word is
Vector.  He has an instant death attack (so you may wanna equip a tailsman).
He does this attack every one turn or so.  Because he uses it so often, he can
easily slaughter your party.  And thats not the worst of it, either.

Selebus is another huge problem.  She heals her other party members for over
1000 HP.  She is the easiest to kill luckily.  She has the lowest HP of the
bunch, and is weak versus physical attacks.  She has high magical defense
though, so phyical attacks only against her.  She should be your first target,
even if Vector is an annoying ass.  You dont want to do all this damage to
Vector, just having Selebus heal it away.

And with those two, LUCKILY, Kubila is pathetic.  he mainly physically attacks,
but they almost never do more then 500 damage, even to a low defense character.
 He is the least of your worries, and should be killed last. He doesnt have
anything major like Selebus and Vector.

Now, for the strategy.  Selebus goes first.  She is not the stronmges,t but her
healing skill is annoying as hell.  Also, she can sometimes cast Petrify on
your characters. This is a rare status effect, so you probably dont have too
many depetrifyers.  Vector is the main threat, though.  Ignore Kubila.  Hes
just as strong as a normal enemy.

Now, as I said before, there are quite a few ways to go about this battle.  The
best way is to not go into Dragoon Form at all.  Or, if you must, one character
ONLY!  You need someone to be able to revive instantly.  So if you are going to
do Dragoon, use a Power Up on your strongest character, and then transform
them.  They should put all their effort onto one enemy, while the other members
attack (when they can) and revive/heal the other members.  This is the easiest
way to stay alive.

But if you want Dragoon, as I said, mae sure to have Miranda.  She can revive
members. She can also do well over 2,000 damage to each of the enemies and heal
your party with the White Silver Dragon.  Other then the White Silver Dragon
and healing, Star Children can do some decent damage.  Make sure that she has a
Magical Hat (at LEAST) or the Amulet equipped so she can continue casting while
your other members attack.  This is probably the only way you can safely use a
Special in this battle and not be slaughtered by Vectors instant death attack
constantly.
===================

After the battle, watch a scene.  Head up, and onto the next screen.  Watch
another scene here, and you will know your next goal.  Sadly, you wont be able
to leave Zenebatos just yet.  The teleporter you need can't travel to Mayfil.
Now you have to edit another law to get there.

Head down two screens, and then left.  Talk to the lapto, and choose to go back
up.  Once on the Coolon screen, head down the first teleporter, and off the
screen to the right.  Here, you need to choose to go to the Legistlation Center
for the the final time.  Go through all the teleporters.  Once at the busy
screen, wait in line, and when given a choice, say "yes" that it is a revision
of the law again.  This time, choose article 410.  You will now get the
liscence.  Go back through all the teleporters and onto the main screen of
Zenebatos.

Once at the main screen, choose to go to the Law Factory.  Go through all the
teleporters, and onto the literal factory screen.  Talk to the Lapto here, and
get the Law launching liscence. Head back through all of the teleporters and
onto the main screen.

On the main screen once again, head to the Law Launcher.  Go through all the
teleporters, and on the law launcher screen, hop onto the platform.  Watch the
scene, and the law will FINALLY be launched.  head back through the teleporters
again, and head back to the original screen, saving your game in the process
you need to be at 'Teleporting Device, etc').  Once there, enter the
Teleporting device, and choose to go to Mayfil.  You will autmatically enter
the city.


=-=-=-=-=-=-=-=-=
Death City Mayfil
=-=-=-=-=-=-=-=-=

Suggested Level: 33 (or 35 with the side quests done)
My Level: Dart: 41, Meru: 38, Rose: 37
Enemies: Specter, Loner Knight, Hyper Skeleton, Undead, Human Hunter
Bosses: Dragon Spirit-Deyrbrand, Dragon Spirit-Regole, Dragon Spirit-Divine
Dragon, Lavitz's Spirit, Zackwell
Items: Poison Guard, Panic Guard, Protector, Stunguard, Active Ring, Destone
Amulet, Magic Ego Bell, Healing Rain, Spectral Flash

Note: This is what I like to call 'the dungeon before the final dungeon'.  In
other words, before finishing this dungeon (maybe even entering) you want to
finish all the side quests off, and visit any places you want to visit.  Just a
small warning.

As you enter Mayfil, watch a scene.  Exit through the door to the right, and
onto the next screen.  Watch another scene here.  Continue right, through the
teleporter.  In here, go right, and onto the next screen.  Watch a scene here,
and you have a chance to fight an optional battle.  I suggest doing it, since
it gives some good EXP.  Approach the spirit to engage in the battle.

===================
Dragon Spirit-Feyrbrand
HP: 8,000
Element: Wind
EXP: 4,000
G: 200
Items: Down Burst

This battle is just like facing a slightly stronge rnormal enemy.  Because of
this, you should not have to use Dragoon form.  Even so, make sure you have a
pretty big stock of healing items in your inventory.  For this battle, you will
need more Purifiers then a normal battle, both Body and Mind.

Take note that this battle with Feyrbrand is much like the original.  he doesnt
have many magical atacks, though he does have a few normal physical attacks.
Most of his physical attacks do cause statuses, which can make this battle drag
out.  lucky for you though, the attacks that cause statuses are weaker then his
normal physical attacks.

His normal physical attacks shouldnt be too much to worry about, averaging from
200 damage and up.  The most annoying of his asverage attacks is the ability to
stun a member.  While no where near fatal, it can make the battle drag out, and
piss you off more often then not.  And anytime he does that attack it has a
high chance of hitting.  *sigh*.  Well, the easiest way to cure that is by
using a Dragoon special.  of course, only use Dragoon form if you are
absolutelt desperate.

The battle should be normal.  Attack him with any sort of attacks.  Magical
attacks work well, and physical attacks do slightly less damage then normal.
He has average defense, so he wont last too long against a complete onslaught
of attacks, especially at this level.  If you are still worried, remember your
strategies from the original Feyrbrand battle, and use those as well.
===================

After the battle, continue right, and onto the next screen. Here, take the
first teleporter down, and take a look around.  You will notice a few things.
There are a lot of chests, of which you seemingly can not get because they are
on different platforms.  Also, on the second circular platform, there are some
weird...sticks...coming out from the side.

Head onto the center circular platform, and then walk in the direction
those...sticks...are pointing (make sure you walk between them).  You will find
that it is actually a hidden road.  I will call these roads from here on
'invisible paths'.  Walk up the path, and open the chest for a Poison Guard.
Now, head right and through the teleporters.  This brings you to the next
screen.

Here, Go down through the invisible path, and open the chest for a Panic Guard.
 Go right up the second path, and open the chest.  You will get a Protector.
Go back down the path, and use the teleporter at the end to return to the
previous screen.

Once here, go left through two invisible paths, and go through the teleporter
on the far left of this screen. This teleporter also brings you to another
screen.  Here, go right down the invisible path. Open the chest at the end, and
you will get a Stun Guard. Go back up through the teleporter to the previous
screen.  Here, go right down the invisible path.  At the intersection, go down
the second invisible path, and continue right.  Go through the teleporter, and
onto the next screen.

Here, you will find another Dragon Spirit.  Like the previous, this one is
optional.  Again, I suggest fighting it, if only for the EXP.


===================
Dragon Spirit-Regole
HP: 12,000
Element: Water
EXP:6,000
G: 300
Items: Frozen Jet

This battle is a lot harder then the battle with Feybrand.  This one is more
like a boss then a normal enemy.  Actually, this one will probably remind you
of the battle with the Kraken.  Except, I would say Regole is a lot stronger
then Kraken.

If you remember the battle from Disk 2, well you should know that Regole's
attacks have not really changed since then.  They have gotten stronger, but
they still have the same sorts of attacks.  Of course, Regole is stronger
magically then physically, much like his Dragoon counterpart.  Also like his
Dragoon counterpart, he can be quite fast. In fact, if you have a slow party,
he will seem VERY fast.

He has a few attacks.  His physical attacks hits all three party members.  he
does this most often, and luckily, it is the weakest, doing little over 200
damage to each member.  His second, rarer physical attack does 300+ damage to a
single member, but its up to you to decide which is more of a threat.  His last
attack is one that you may remember.  This one hasnt really strengthened much
since the last battle with Regole.  When you see Regole start jumping around on
screen, he is going to start using his strongest magical attack.  This attack
hits all members, and does over 300 damage to each.  Still not too bad, but it
can be if your party members have weak magical defense.

Dart will do the most damage to Regole.  Regole has weak physical defense, so
attackers will be able to damage him easier then some other enemies.  of
course, you will want a more blanaced party, since his magical attacks will do
more damage to a physical attacking character.  You may want to have Meru in
this battle.  With her DG Armor, she will be immune to Regoles magical attacks,
as well as take less damage from his physical attacks.  She is also the only
character who can keep up with Regoles speed.

With Dart constantly atacking, you will only need one healer.  If you must,
have a character use a Power Up on Dart, and then have him (no Specials, not
yet) and then have him do Dragoon Additions.  Magic works too, but physical
attacks are stronger.  Use the P. Bomb for some decent damage, as well.  The
only magic you should use is healing magic or defensive magic, as physical
attacks ALWAYS work better.

With Regole's high speed, your party will need to be healed.  Always make sure
you have a few items ready to use.  And dont slouch on it either.  The enemies
in Mayfil may have tired your party out a bit, but lets hope not.  They still
have a long way to go...
===================

After the battle, head right and onto the next screen.  Head down the first
teleporter, and go up the invivisble path.  Continue through on the path to the
next screen.  Here, follow the path down and left.  Open the chest for an
Active Ring.  Go back right and onto the previous screen.

Once here, head down onto the normal path, and down onto the teleporters.
Continue right, and through the teleporter.  Go right some more, and onto the
next screen.  This is the third and Final Dragon Spirit.  It is, without a
doubt, the hardest of the three.  Once again, I suggest fighting it.  Approach
it, and prepare for war.


===================
Dragon Spirit-Divine Dragon
HP: 16,000
Element: Non-Elemental
EXP: 8,000
G: 400
Items: Flash Hall

This is easily the strongest of the Dragon Spirits.  The Divine Dragon pairs
Regoles Speed with strength that neither of the other two could match.  This
match will be war, and you need some pretty good preparation to have a chance
at beating him. I suggest having fought both of the other Dragons, at least
finished the Dead Dragoon quest, and have at the very least, your last
additions at level 3.  As for equipment, you can only have the best.  Have each
character at least equipped with their DG Armors.  If you can afford it, get at
least one Legend Casque (if you dont have them already).  You will need more
magical then physical defense here, though any extra physical defense you can
get will be fine as well.

The Divine Dragon is extremely fast, which can cause the power of his attacks
rise by large amounts.  The Divine Dragon attacks with attack-all magic attacks
of the strongest types.  These attacks do 400+ to the entire party.  He does
these quite often, so the damage can pile up. Even worse are his physical
attacks, which he does often more then one turn in a row.  These attack the
entire party for 400+ damage as well, though he does them more often then he
does his magic.  He also has his Divine Dragon Ball attack, which also does
over 400 damage to the entire party.  So this damage alone, can do over 1,200
in a single round to your entire party.  This can cause a problem.

First, you need someone who can heal while in Dragoon form.  Albert probably
wont work, since eventually, the damage will wear you down, even with Rose
Storm.  And he will run out of MP, because of the sheer amount of HP that the
Dragon has.  Even Rose with an Astral Drain works better then nothing, so if
that is all you are willing to give, do it.  After you have set a healer, you
can attack.

Magical attacks work better then physical.  Even the strongest additions
(final, maxed at level 5) do less then 1,000 damage to the Divine Dragon.  This
makes someone who can attack magically almost imperative to damaging the dragon
well.  This person may want to be your healer.  The P. Bomb X does over 2,400
damage in the hands of a strong magic user.  Any other strong magical users can
do over 1,200 damage with their Dragoon Magic, and over 1,000 with attack items.

I suggest a party of Meru, Dart, and whatever member you wish.  The last member
may be whoever you wish, but with Meru and Dart, you have your magic
user/healer, and your physical attacker in two members, instead of three.  The
last member should be somewhat balanced.  The Divine Dragon tends to do a lot
of wind elemental magic, so Albert with his DG Armor can help reduce damage
done to your party.  You need to be able to heal, but other then that, this
battle doesnt have anything too difficult.  Especially compared to some of
those optional bosses...
===================

After the battle, open the chest in which the Divine Dragon was guarding.  You
will get a Destone Amulet.  Now, you havebeaten all the Dragons, and only a few
puzzles are in your path!  Continue right, and onto the next screen.

Go down the first teleporter, and save your game.  Go up the invisible path
onto the next screen.  Here, you will need to walk over some GLASS OF DOOM!
(...uh huh...)  The path is invivible, but you can tell where to walk by those
little specks of light.  If those little specks of light make the glass turn
red when it hits, then you can walk over that piece of glass.  But, with this
strategy, you wont need to know which to step on, I'll lead you.  If you fall
down, you will have to start over.

Go over to the small outcrop, and walk up one block.  Walk up one more, go
right two timesgo up once, right once, up twice, and right twice.  Go through
the right door and onto the next screen.  On this next screen, open the chest
and you will get a "Magic Ego Bell".  Examine the light in the center of the
room, and watch a scene.  After the scene, examine the light again, and your
party will be fully healed.  This is an EXCELLENT place to level, because you
can heal as many times as you want, and the enemies give decent EXP and G.
After you are ready, continue through the left door and onto the next screen.

Yet another glass section awaits you.  Walk onto the glass, and go up two
times, left twice, up once, and left twice more.  Head up and through the door
onto the next screen.  Watch a scene here, and continue left onto the next
screen.

This is part three of the glass screen.  Walk onto the glass, and go down once,
left once, down three times, left three times, and up twice.  Hop onto the
solid ground, and go down to enter the teleporter.

Watch another scene here.  Head back left, and open the chest for a Healing
Rain.  Go down, and save your game.  Then, go right and through the teleporter.
 Watch a scene, and a battle automatically starts. Note that before watching
this scene, you may want to put Miranda in your party (but ONLY if she has the
White Silver Dragon Spell)

===================
Lavitz's Spirit
Element: Wind
HP: 5,000
EXP: 0
G: 0
Items: None

This battle is pretty much story, but there is still some you have to fight.
Lavitz's spirit will counter attacks more often then he atacks normally, so the
less you attack, the less damage you recieve.  To make it even easier, for a
few rounds, Lavitz will be immune to attacks, so you wont have to take much
damage at all, but can heal it through defending.

Even though he counters, he still attacks normally.  These are basically
perfect Flower Storm additions.  They do over 500 damage to a single member.
this isnt too severe, but this is only the beginning of a long and annoying
enemy set.

This battle, as I said, is more story driven. After three rounds of attacking
and/or defending, Dart is given a choice.  You must now "Talk to Lavitz".  This
wilkl make Lavitz turn aroun.  Now, you can damage him.  Attack him normally,
though be warned.  After a round or two, the enemy will cast an attack-all
confusion spell.  For this reason, you may want to have at least one of your
members (probably the weakest physical attacker) defend so that you will not be
confused.  If you have a Phoenix Plume equipped, this, obviously, will not
present much of a problem.  But if you dont, you will probably watch your party
slaughter itself if not healed quickly.

After the Attack-All confusion spell is cast, Lavitz will turn around.  You
then have a few turns to heal your party, and then Dart is given the 'Talk to
him' option again.  The same occurs as last time, but if you got a few attacks
in previously, you should go all out this time, so you can slaughter him as
quickly as possible.

If he isnt dead by now, continue with the pattern and he will die shortly.

PS: DO NOT Waste Dragoon form on this battle.  this is just a preliminary to
the real battle, which happens next.  Use this battle for building up SP, if
needed.

After you will this battle, watch a scene, and you are immediately brought into
a second battle, without any chance to rest or save.
===================

===================
Zachwell
Element: Darkness
HP: 8,000
EXP: 12,000
G: 300
Items: Halberd, Healing Rain

The main problem with this battle is that it comes immediately after the Lavitz
battle.  This normally would not be a problem, but if Lavitz has your party
Confused, then you will still have that confusion state on the member(s).

Zachwell isn't exactly strong, but he isnt exactly weak, either.  He is slow,
and attacks rather infrequently, well, if you have a fast party that is.  His
normal attacks, which he does most often, 200+ damage.  Zach also has some
attacks which cause status effects, though they are nothing major.

Physical attacks do more damage then magical attacks to Zachwell, but that
shouldnt stop you from using Light elemental magic.  The P.Bomb does 1,500+
damage to Zachwell, which is lower then normal.  The very best member to have
in this battle is Miranda (we seem to be using her more in boss battles lately,
don't we?).  If she has an Amulet and the White Silver Dragon spell, then use
it immediately.  This attack alone will do over 2,000 damage, even if Miranda
is at a low level.  Even her physical attacks will be decently strong here.

Other then light attacks, work with physical attacks more then magical attacks.
 To make the battle go faster, you may want to use a Dragoon Special, since
Zach doesnt have...exactly the highest amount of skills yo use on you.  This
will especially be good if you have Miranda in your party as a Dragoon because
she can revive any member who (somehow) falls unconscious.

Other then that, you may want a high speed character to pound.  Characters like
Meru and Haschel will have two or three turns to Zachwell's one, and they will
end up doing more damage then the normal, slower party members.  But, if you
want the slower ones, its your choice. Its physical attacks, however you wish
to play it.
===================

After the battle, watch a scene and the door to the final Signent Sphere opens.

NOTE: Do NOT Enter the Signent Sphere unless you are ready to go to the final
dungeon.  Once at the final dungeon, you will be unable to leave, and therefore
do any sidequests or buy any of the special equipment. This is VERY important
to note, as if you enter unprepared you may find yourself slaughterd.  Make
sure every character has at least one mastered addition (even better if every
character has all additions mastered) and that they have the best equipment for
them possible.

Now, head back to the save point if you want, and enter the teleporter (by
choosing 'yes' when asked).  Once there, open the chest for a Spectral Flash,
and go through the door at the top.  Here, watch a set of exciting scenes, and
you automatically enter ther next dungeon.


=-=-=-=-=-=-=-=
The Divine Tree
=-=-=-=-=-=-=-=

Suggested Level: 37
My Level: Dart: 42, Meru: 40, Rose: 38
Enemies: Potbelly, Manticore, Cute Cat, Mountain Ape, Slug
Bosses: Caterpillar, Pupa, Imago
Items: Phoenix Plume, White Silver Dragon's Armor

The divine tree is a simple, straight path.  Which is lucky for you.  This is
not the final dungeon, but pretend like it is...and take caution as if it were
so.  At the beginning, watch a scene, and Coolon will be unable to fly.  This
means you could not leave even if you wanted to (I DID warn you!)  Save if you
need (or want) to, and then head up onto the next screen.

Head up, and about halfway up the screen, you will notice a little sparkling
object on the left.  Go behind a root, and examine the object.  You will get a
Phoenix Plume that will serve you well.  Continue up and onto the next screen.
Here, you will immediately notice a shining object to the right. Examine it,
and you will learn an interesting fact.  Continue up the path to another fruit,
and then head onto the next screen.Continue up the twisting path until a scene
occurs at the end.  Hop into the stream without looking back.

Watch another short scene, and you will be healed automatically.  Examine the
light slightly above you, and you will get Miranda's White Silver DG Armor.
Head right, and examine the water.  this will heal you, but there are no
encounters on this screen.  if you need to level, head to the next screen, and
then back here whenever you need to be healed.  Head up, and onto the next
screen.

Continue past another fruit, and onto another screen.  Here, there is an
intersection.  To the right is a save point, if you need to save.  Go left,
when you wish to continue.  On this next screen, go up, and watch a scene.


===================
Caterpillar
Element: Non-Elemental
HP: 6,000
EXP: 0
G: 0
Items: None
-------------------
Pupa
Element: Non-Elemental
HP: 2,500
EXP: 0
G: 0
Items: None
-------------------
Imago
Element: Non-Elemental
HP: 12,000
EXP: 13,000
G: 300
Items: Moon Serenade, Sun Rhapsody, Healing Rain

This is a one of a kind boss.  While there are three targets, you only
encounter one target at a time. The enemy is, exactly what it looks like.  It
starts as a caterpillar (hence the name), then changes into its Caccoon (Pupa)
and then becomes born as the extremely large butterfly (Imago).  Since the
battle is in three stages, I will put a line break in-between each stage. Note
that between each stage, there is no end of the battle, much like the
Lavitz/Zachwell battles.

Even though this is the first battle in the set, the Caterpillar still can
cause some grief if you are not prepared.  Actually, the best thing to do is
treat this battle as a SP builder.  Do not use Dragoon form unless absolutely
needed, wait until the last part of the battle for that.

The Caterpillar has two main attacks.  They both do a good amount of damage,
but it shouldn't kill you at this point.  The first is a normal physical attack
which 250-500 damage.  His second attack is MUCH more of a problem.  This
attack does that much damage, AND casts poison. This can be annoying,
especially because you have a long battle still, and should conserve items.

The best way to go about this is to attack and completely ignore the Poison
status effect.  Unless, of course, your entire party is inflicted with it.
Then you need someone to heal through Dragoon transformation (but NOT a
special).  If you keep constantly attacking, the battle will end before the
Poison can too seriously wound your party. Hopefully.

You dont want to use Magic (other then attack items) at this stage of the
battle, since you cant waste MP.  T%his is the easy part, dont waste all your
effort on something that can easily be dispatched by physical attacks.  So in
other words: Only physically attack this for of the boss.
-------------------

The Pupa is the easiest for of the boss.  Mainly because of the fact that he
has low HP, and does not attack.  Yes, you heard (read?) me correctly, he does
not attack.  He is mainly resting, and so this is what you should do, too.  If
any of your party members are poisoned, rush through this part of the battle,
but if not, take this time to defend and heal up your party.  Even so, it is a
great time to restore the HP and whatever other effects you need unto your
party.

Other then that, just do two or three physical attacks, and this form will be
slaughtered quite fast.
-------------------

The third form of the battle is without a doubt the hardest.  Of course, it can
also be very easy if you followed my advice earlier in the battle.  Imago
himself casts mainly status effects, and rarely attacks in any form.  Of
course, status effects can kill your party, if you are not cautious.  The few
attacks he does have do 100+ damage, which isn't too bad compared to some of
the previous bosses.

If you listened to me, you should have a Dragoon Special ready.  And, if you
are an avid level builder, you should have 5 levels with every member of you
party.  But, even without five levels, it is quite easy to work with.  I was
able to win this battle with 2 levels used  from two members and 3 levels used
of the third.  So you dont HAVE to be perfect, but you just have to have decent
levels.

Before using the special though, use a Power Up on the strongest attacker, and
then use a Special (it doesnt matter which member, you need to get out of human
form quickly).  it doesnt really matter which attacks you use, since Imago
doesnt have any specific strengths or weaknesses.  A strong magic user can do
over 1,500 damage with their weakest dragoon magic attacks, and much more with
their strongest attacks.  Weaker magic users do about 1,000 damage with their
magical attacks.  A strong (and powered up) physical attacker can do well over
1,500 damage with a Dragoon perfect.  So whichever style of play works, you can
work with.  Dragoon mode also makes you immune to Imago's many status effecting
types of attacks.

If you run out of Dragoon mode, attack as quickly as you can.  Build up to
level 2 before transforming again, and make sure that you have some healing
items.  If you can finish off the battle quickly after getting out of Dragoon
mode, it shouldnt be too much of a problem.  But if you cant, the battle, and
the status effects, can cause more problems then you could imagine.  Use
whatever means necissary to defeat Imago before chaos insues.
===================

After the battle, head up and onto the next screen.  Watch a scene here, and
enter the teleporter.  This time you are REALLY entering the final dungeon.


=-=-=-=-=-=-=-=-=-=-=-=-
The Moon that Never Sets
=-=-=-=-=-=-=-=-=-=-=-=-

Suggested Level: 38
My Levels: Dart: 43, Rose: 39, Meru: 41
Enemies: Unicorn, Swift Dragon, Lucky Jar, Psych Druid, Roulette Face, Trap
Plant, Triceratops
Bosses: Death Rose, Claire, Indora, Michael, Light Sword, Shadow Blade, Dark
Doel, Archangel, Super Virage (Arm), Super Virage Zeig Feld, [Final Boss]
Items: Frozen Jet, Down Burts, 200 G, Spectral Flash, Flash Hall, Golden Dragon
Armor, Night Raid, Burning Wave, Gravity Grabber, Detonate Arrow, Dragon Buster
Shops: Inn, Clinic, Weapon, Item

Shop Inventories:

Item Shop Inventory:

Healing Fog    30
Healing Breeze 50
Sun Rhapsody   50
Angels Prayer  30
Depetrifier    30
Mind Purifier  20
Body Purifier  10
Panic Bell     20
Poison Needle  20

Weapon Shop Inventory:

Claymore        500
Halberd         500
Basher          500
Destroyer Mace  500
Red DG Armor    800
Jade DG Armor   800
Gold DG Armor   800
Silver DG Armor 800
Dark DD Armor   800
Blue DG Armor   800
Magical Ring    600
Spiritual Ring  600
Attack Badge  1,000
Guard Badge   1,000
Giganto Ring  1,000

Judging from above, you are probably going...wtf.  Yes, this final dungeon DOES
have shops in it.  Yeah, its weird, but wait til you see the dungeon.  It's
even wierder!  Watch a scene as you enter..and just...go.

Head right fron your starting position, and onto the next screen. Watch a
scene.  Hree, go immediately right over the log bridge and open the chest for a
Frozen Jet.  Cirtcle around the tree, and head up onto the next screen.  Here,
continue right, and Dart will make a short comment.  Continue right onto the
next screen.  Go even farther right, and watch a longer scene, which leads to
the first boss on the Moon.

===================
Death Rose
Element: Non-Elemental
HP: 2,000
EXP: 6,000
G: 0
Items: None

This battle is fought with Miranda alone.  It is mainly story-based, but you
will still need to survive.  Most battles on the moon (except random ones) are
much like this one.  You attack, and watch scenes as the battle plays out.  You
will not be able to run, nor use Dragoon transformation in any of these
battles.  You can also not beat the boss unless you watch all the scenes, or
answer the final question correctly.  Not all of the bosses has a question you
must answer.

The Death Rose has a few attacks.  Her speed is average, which means that it is
slow compared to Miranda, who is quite fast.  Miranda will usually (though not
always) get 2 attacks off for one of the Death Rose's own. Death Rose's attacks
do about 150 dam,age.  The most annoying attack is a HP drain attack which hits
Miranda, and heals the Death Rose.  Most of the time, the Death Rose will heal
more damage then Miranda can do with one attack.

The best way to counteract the damage that the Death Rose heals, and to make
the battle run along much faster is by using an attack item (or two).
Obviously, P. Bomb will do quite a bit of damage, maybe even more then 2,000.
But that 2,000 wont kill the Death Rose, especially if you havent answersed the
question to finish the battle.  it will just speed things along.

After a few rounds of attacking with physical attacks or attack items, the
scenes will begin.  Watch them, and each time, continue attacking over and over
again.  Soon, Miranda will start becoming more and more emotional.  And when
(Finally) given a choice, choose to answer

"I'll forgive you"

This will automatically end the battle, whether you have killed off the Death
Rose's HP or not.
===================

After the battle, go down, and off the screen.  Continue down, ignoring the
path to the left.  Open the chest for a Down Burst.  Continue onto the next
screen.  Continue, and after Darts comment, go onto yet another screen.

After another scene...Welcome to Serdio.  Kinda.  Save your game, and you will
notice that this area has all the functions of a town.  At the weapon shop, DO
NOT buy the Golden Dragon Armor.  You will be able to get it for free later on.
 Talk to everyone, but note that you cant get out the front exit.  When you are
ready, head through the teleporter and follow Claire.

In this odd screen, head to the bottom left, and enter the house.  Open the
chest in here, and you will get 200 G.  Head out, and go right and off the
screen.  Here, open the chest to the right for a Spectral Flash.  Go down, and
at the intersection, continue down.  Go right and onto the next screen.
Continue right here, and watch a scene.  A battle automatically begins.


===================
Claire
Element: Thunder
HP: 2,500
EXP: 6,000
G: 0
Items: None

This battle will be much like the Miranda battle with the Death Rose.  Except
in this battle, Haschel is your only character.  I suggest, before fighting
this battle, that you have at least 2 Healing Fogs, else you might get
slaughtered.  Remember that you can not beat Claire until all of the scenes are
watched and the questions are answered.

This battle is much harder then Miranda's confrontation.  Claire attacks with
physical attacks mainly, but each do 200 damage.  Even worse is that she
attacks quite often, and is very fast.  To counter this trait, you may want to
equip Haschel with the Thief Ring or Bandit's Shoes.  Haschel's best attack
against her (thatis not his final addition) would probably be Five Ring
Shattering.  Claire tends to counter, and counters with Haschels final addition
can become a pain, so yo may not want to use it.  Five Ring Shattering (if
mastered) will do well over 700 damage as it is.

After attacking Claire for a few rounds, watch the first scene, and you will
find out why this battle is truly deadly.  Claire has an attack which will
reduce Haschel's HP to 1, and there is no way to avoid it.  This is the reason
you need those Healing Fog's.  After each time she does the attack, you will
need to heal.  And at the very least, heal half your HP, even if it must be
with a Healing Breeze instead of a single target item.

Continue the battle normally attacking and healing when needed, until a few
more scenes play out.  Claire will use the special move at least twice in the
battle, just through the story.  When you are FINALLY given a choice, choose
the answer:

"Mind's Eye Awaken!"

And then watch a scene.  The battle will end, with Haschel victorious.
===================

With the battle over, all you can do is head back to Serdio.  But before you
do, go down, and exit the screen on the bottom left.  Here, wind your way up
the path, and open the chest at the end for a Flash Hall.

Note: There is an enemy here, called the Lucky Jar.  This is the last of the
Special enemies, so if you wanna beat him, give it a try and, good luck!

Head back down the path, and exit at the bottom onto the previous screen.  Head
up here, and exit at the top left.  Continue left and up through the screens
until you get back to the Minito's screen.  Here, head up and then right into
Serdio again.

Once back in Serdio, talk to everyone you want, rest, buy items, etc, and head
down the stairs.  The door in which was guarded when you came here originally
will now be open.  Head through it.  In town, explore a bit, and head left into
the teleporter on the left side of the screen. Here, watch a scene.  You are
now in what I like to call the 'sky' screen. Head up, ignoring the side path.
Head onto the next screen, and here, continue up until a scene plays.

Here, you will gain control of Albert.  There will be no random encounters, so
dont worry about that.  Before going anywhere though, equip Kongol with the
best equipment you have.  When you are readt, head up and onto the next screen.
 Watch a scene here.  Continue up, and onto another, more familiar screen.
Watch another scene here, an a battle automatically starts.

===================
Indora
Element: Earth
HP: 2,500
EXP: 6,000
G: 0
Item: Indora's Axe

This battle is much like fighting Kongol with Kongol.  if you remember the
battles early in the game where you fought Kongol, you should approach this
battle almost exactly the same way.   This is the only battle that doesnt have
scenes all the way through it, like the previous ones that have been fought on
the Moon.

Indora attacks strickly with physical attacks.  He also has little or no
magical defense, so that is without a doubt the best way to attack him.
Remember that you should ALWAYS finish your additions in this battle.  if you
do not, Indora will counter attack Kongol for 200+ damage.  if you dont know
know the addition well enough to risk this, pick one you do know.  Yeah, 200
isnt much with Kongol's HP, but it can pile up if you dont take caution.

If you equip Kongol with the Bandit's shoes or the Thief Ring before the
battle, he will be faster then Indora.  But if you do not, then Indora will be
about the same speed as Kongol.  This can present a problem if you are not that
fast and dont have many healing items.

Even if Kongol is slow, the very best way to attack Indora is through magic
attack items.  The P. Bomb X boosted can do over 2,000 damage to Indora, making
it only a few more physical attacks until he is dead.  Use this immediately, or
any other attack items you may have.  You should have quite a bit, since the
dungeon itself gives them to you.  Just two or three items will kill Indora.
Other then that...well, attack.  Indora isnt that strong, especially if Kongol
is at a higher level.
===================

After the battle, you will get Kongol's Dragoon Spirit if you did not have it
already. Albert and the rest rejoin you now.  Head down the stairs into the
treasure room.  Here, examine the left wall, and eventually the action icon
appears.  Press X, and a compartment (which should be familiar to you) will
open.  Open the chest in here, and you will get the Golden DG Armor.  Head back
up the stairs into the throne room.  here, head down and exit.  Once out on the
familiar screen, head down, and then when possible, go all the way left.  There
is a teleporter over here. Take it.  When you arrive, you should be on a
familiar screen.  Go left, and continue up to another screen.  Head up and
right and enter Serdio again.  Now, you change parties to Rose and Dart.

When you start, watch a scene.  Head right, and up onto the next screen.  Here,
open the chest to the right and you will get Night Raid.

Note: This is an EXCELLENT time to level.  In the beginning of this screen
(near the treasure chest) there is an enemy you encounter called a triceratops.
 if you fight him with two members in your party, you will get 1,000 EXP for
each member.  This is the quickest way to level up for quite a while.  Just
remember to keep your HP up, since they are quite powerful.

Continue up the path, until you get to the next screen.  here, ignore the first
side path to thr right, Rose wont let you go up it.  instead, keep going up
until you reach the second path.  Head down this path and onto the previous
screen.  Hop down the levels, and open the chest here for a Burning Wave. Jump
down to the bottom, and head back onto the next screen. Here, head all the way
up, ignoring both intersections, and exit the screen through the top left.

Here, watch a scene, and you will be brought int another story driven battle.


===================
Michael
Element: Darkness
HP: 1,000
EXP: 12,000
G: 0
Items: None

This battle is deliberately long and painful. Unlike the normal story battles,
Rose has Dart as a pratner, hence the higher EXP that this battle gives.  Like
all of the other battles, you can not beat the enemy until after the story
event.  That fact is accentuated a lot in this battle.

Michael is immune to attacks.  Nothing will damage him.  This will lead to
quite the problem.  You have to attack him, too for the story to go on. The
best strategy is to have one character attack and the other defend.  you dont
need to attack often, though you should do your best.  Michael has a wide
variatey of attacks, ranging from 100-300 damage.  His single target attack
normally does 100 damage, and his multi-target magical attack does 100 to both
Rose and Dart.  His ultimate attack is a beam attack which you saw in the
Dragon Campaign movie at the end of Disk 2.  This attack does 300 damage.
luckily, he rarely uses this attack.  Well, lucky for your HP, unlucky for the
battle.

As you attack and defend on and off, the story will very slowly go on. And it
is very slowly.  It can last over 20 rounds.  When, FINALLY, Rose has to answer
a question, choose the answer"

"Tell Dart the blind spot"

Now, unlike the other battles, this does not end the battle.  Now you have to
be VERY patient.  You have to wait for the AI now, and nothing you do will make
it go any faster (This is why the battle is annoying...).  Just defend and
attack to your leisure.  you are waiting for Michael to do an attack which
attacks both members by throwing them into the air and beaming them with a
black beam.  Once you see this, start attacking.  You only get one round to
attack, so make good use of it.  Make sure the addition you do is complete.  If
you have strong members, this attack should kill off Michael, but if it
doesnt...well, prepare to be waiting for the next beam attack.  Attacking the
Heart is the ONLY way to damage Michael.
===================

After the battle, watch a scene and head down onto the previous screen.  Here,
continue down past the first intersection, and head into the second one.  This
path was the one Rose would previously not allow you into. Exit the screen
through this path.  Here, you encounter an intersection.  Go down, and you will
re-enter Serdio.  Watch a scene, and the party is reunited.

Now that the party is reunited, is the perfect time to heal and buy items.
Equip Albert with the best weapons and armor if he is not already, and save
your game (you do NOT want to face Michael again).  Head out of the inn.  Here,
head up, and talk to the guards near the gate to the palace.  They will let you
in.  Head up, and watch a scene.  A battle automatically starts.

===================
Dark Doel
Element: Thunder
HP: 1,500
EXP: 6,000
G: 0
Items: None
-------------------
Shadow Blade
Element: Thunder
HP: 1,000
EXP: 0
G: 0
Items: None
-------------------
Light Sword
Element: Thunder
HP: 1,000
EXP: 0
G: 0
Items: None

Dont let Doel fool you.  This will not be a battle like the previous at the end
of Disk 1. Even so, if Albert isnt equipped with the best equipment, this
battle can present something of a problem to him.

There are three targets.  the Shadow Blade, the Light Sword, and Dark Doel.
You can not reach Doel until both the Shadow and Light weapons are gone.  Lucky
for you, he does not get an attack with each weapon a round.  He gets one
attack per round, no matter how many weapons he holds in his hands.  His
physical attacks are the best part, doing only slightly more then 100 damage.
the magical attacks are the harder part, especially since Albert has lower
magical defense.  They do 300+ damage.  Doel attacks at about the same speed
Albert does (without a thief ring, of course).

Start attacking one weapon at a time.  The battle will be much easier if you
have an addition you know equipped, instead of your most powerful one.  not
that Doel counters a lot, its just that you have to attack only with Albert and
you will do more damage that way. You may want to use the P.Bomb X at the
start.  If Albert is strong enough, that will wipe the floor with the swords,
and you can start with Doel.  Other then that, it doesnt matter which sword
goes first, but you should only target one at a time, in order to get rid of
them faster.

After the Swords are destroyed, Albert and Doel face off.  Once again, you can
not defeat Doel without the scenes all playing out, so dont try.  Even so, you
will still want to attack him in order to get the scenes to play.  There is no
question to answer this time, which makes the battle easier.  The hardest part
about the second part of the battle is tring to figure out who says what.

Actually, in the second part of the battle, Doel becomes more dangerous then
before.  He attacks ONLY with magical attacks.  This means he does 300+ damage
a round.  be more cautious at this point, and heal when you get under 800 HP.
===================

After the battle, watch a scene, and pick your party.  Exit the castle.  This
is the last time you will get to stock up.  I suggest selling off all of your
multi-use items like the Smoke Bomb, Material Shield, and Speed Ups.  You wont
be needing them.  Fill the inventory up with Healing Breezes, Fogs, and Mind
Purifiers (Mind Purifiers are more important then Body Purifers).

When you are ready, head left and through the teleporter in which separated
your party originally.  On the sky screen, head directly up, and onto the next
screen.  Here, continue up, and then go right onto the next screen.  Here,
there is an immediate intersection.  Go up the stairs to the left, ignoring the
ones on the right.  Continue down this path as it curves right, and then watch
a scene.  A battle automatically starts.

===================
Archangel
HP: 3,000
EXP: 6,000
G: 0
Items:  None

This is easily one of the harder of the special story battles.  Like all of the
rest, you can not use Dragoon form in this, and nor can you run.  I suggest,
that before the battle, you equip a Therapy Ring. This will allow Meru to take
less damage all around.  Also, you may want to sue a Phantom Shield if you dont
want to waste a Therapy Ring on her.

The Archangels attacks do 100+ damage to Meru.  This can either be nothing, or
it can be horrible.  Since, at this point, Meru should only have between 1,200
and 2,000 HP, she can be killed rather easily.  This is the reason for the
Theray Ring.  Luckily, the Archangel has low magical and physical defense,
allowing Meru's weaker physical attacks to damage him well, and her stronger
magical attacks to be catastrauphic.

After attacking (magically or physically, both work fine) the Archangel will
begin to repremand Meru.  At this point, he starts using his ever annoying
ultimate attack.  This attack will bring Meru down to 1 HP, no matter how high
it was before.  this is much like the attack that Claire used on Haschel.  What
makes it worse though, is that the Archangel uses it every few rounds.  You
probably wont have enough healing Fogs to keep yourself completely healthy.
Another reason for the Therapy Ring.

After the 1 HP attack, either defend or use a Healing Fog.  Continue attacking
(after one or two magical attacks, use physical attacks) and the Archangel will
keep pummeling at you.  Keep your Hp over 500 at all times, else Meru can
easily fall into KO.  Luckily, if Meru has the Dancers Shoes equipped, she will
go 2 rounds for every one the Archangel goes.

Note that, as you fight, sometimes the Archangel does the 1 HP attack through
the story, so there is no way to avoid it, even if you tried.  There is no
question to be answered in this battle.
===================

After the battle, watch a scene.  the path to the final area is now open.
Examine the mysterious shining light (of Hope!) and you will automatically be
brought to the next screen.  This next screen is awesome.  Watch a scene, and
then head up onto the next screen.  At the immediate intersection on the next
screen, go up and open the chest here for a Gravity Grabber.    Then head left
and down onto the next screen.  Here, go down and save your game.  Head up and
onto the next screen.  Here, head up, and watch a scene.  A battle starts.

===================
Super Virage (Body)
Element: Non-Elemental
HP: 15,000
EXP: 15,000
G: 300
Items: None
-------------------
Super Virage (Head)
Element: Non-Elemental
HP: 12,000
EXP: 0
G: 0
Items: None
--------------------
Super Virage (Arm)
Element: Non-Elemental
HP: 3,000
EXP: 0
G: 0
Items: None

This is the ultimate Virage battle.  If you fought the Super Virage in Kadessa
(Forbidden Lands) then you will know something of what this battle is like.
Except for a few changes.  this is a full Super Virage, and there is no turn
limit.  He attacks more powerfully then the previous Super Virage, and has
three targets.

Lucky for tyou, the Super Virage is VERY slow.  I suggest for the first few
movies, you use ther P. Bomb X and any other magical attack items that you may
have aquired over the course of the moon.  After two or three magical attacks,
the Virage's arm will die off, making less targets to attack, and less damage
for the party as a whole.

The Virage, being as slow as he is, has one main attack.  The head and body
team up and do the strong attack that they used in the Dragon Campaign movie.
This attack is also the final attack that the other Super Vuirage used against
you.  At this point it isnt nearly as strong, doing 300+ to the entire party.
The real threat is not that main attack, but another magical attacks.  The
second magical attack calls pieces of earth down onto the entire party, doing
400 or more damage to it.

While the enemy is slow, both have very high magical and physical defense.  You
want to attack the Body, first.  Killing off the Body will kill the entire
Virage, and though it is slower then taking out the head, it will end the
battle.  The damage will usually be less then 1,000, unless you are very strong
and have the ultimate additions.  Even then damaging the Super Virage can be a
pain.  Only characters like Meru and Miranda should use Magical attacks, since
they are the only ones with a high enough magic to do much damage.  Of course,
if Dart has a Legend Casque on, that may work well, also. Final Busrt will then
do suitable damage.  Of course at this point, strong additions will most likely
do more damage then even a Dragoon perfect.  So its really your own choice.

After killing off the arm with the attack items, I suggest going directly for
the body.  This will take a while to kill, even with an extremely overpowered
party.  His high defense makes him hard to damage.  But hell, the head has high
defense tool, so why not go the quick route and attack the body to finish him
off quickly?
===================

After the battle, watch a scene.  Head up, and onto the next screen.  Save your
game here, and open the chest for a Detonate Arrow.  Once again, I saw Save
your Game!  This is very important.  Now its time to prepare.  First, Dart
should have his Red DG Armor.  If anyone can have room, equip them with the Red
Eye Stone, to reduce fire magic damage.  This should be on the character with
the lowest magical defense.   When you are ready, head up onto the next screen
and watch a scene.


===================
Zieg Feld
Element: Fire
HP: 12,000
EXP: 20,000
G: 400
Items: None

Well, if you paid attention to the scene before this battle, you would know
that Dart does not have his Red eye Dragon Spirit any longer.  So in this
battle, you are incapable of doing specials.  Dart is also forced to rely on
weaker physical attacks throughout the battle.  Luckily, if you equipped him
with the Red DG Armor, he will be completely immune to Zieg's magical attacks,
which are easily his most devastating effects.

Like the battles with the Dead Dragoons, all of Zieg's physical attacks are
perfects. Also, you will notice a large increase in power from this boss and
the rest of the bosses in the game.  Zieg's physical attacks do a minimum of
700 damage to a character, even to high defensive characters.  His magical
attacks are even stronger, especially if you use a party with low magical
defense.  He mainly uses Final Burst and Flame Shot, but he has access to all
of Dart's other spells.  Final Burst does 700, while Flame Shot does 500 to one
member.

On the first round, no matter what, have Dart attack.  A short scene then
plays, and Dart will not be able to damage his father.  Hereafter, though,
Darts attacks will do damage, this scene is the only one in which doesn't
damage him (unless you miss, of course).

Now is the main time to attack.  Dart, since his attacks will be rather weak
againt Zieg, should be the healer of the party when needed.  Don't worry too
much about wasting items, but save at least 3 of each Healing Rains and Moon
Rhapsody's.  Heal whenever someones HP gets under 1,000, as if you dont, Zieg
can take them out.  You may actually want to make it 1,500, if yourparty is
taking more damage or is at low levels.

Meru is devastating against Zieg.  If you give her the Armor of Legend, or a
Phantom Shield, she will slaughter him.  Her magical attacks will do over 1,500
damage, and if you have her use the P. Bomb X, she will do over 2,000.  She is
the best damage dealer you can find here.  Of course, she also takes more
damage from Fire attacks, so if you equip her with the Red Eye Stone, that
would help.  Other then Meru, any other character goes.  You may want to sue
Albert because of his Rose Storm and high physical defense.  of course, high
physical defense usually means low magical defense...In other words, you need a
balanced character here.  Rose is great because she will take minimum damage
from both magical and physical attacks which Zieg employs.

Because Zieg is so much like Dart, you will not have any real weaknesses to
exploit.  Magic and physical defense is average, so your attacks cant really do
much more damage.  The main weakness you can exploit is his Fire Element.
Meru's magical attacks will do more damage then anything else, so thats the
best you can do, do it!
===================

After the battle, Dart permanently loses the Red Eye Dragoon Spirit.  Before
you go monaing in agony, he does gain the Divine Dragon Dragoon Spirit, which
is MUCH more powerful.  He also regains 500 of his SP, so you dont have to go
building in battle.  Now, this is the location of the final battle.  before
approaching it, you should definitely go and SAVE YOUR GAME. I suggest not
having any character equipped with a Dragon Helm, but rather, a Phoenix Plume.
If you have a Legend Casque or two, equip them with that as well, since most of
the final bosses attacks are magical.

Also note:  You get Rose's final weapon, the Dragon Buster,  automatically at
this point.  This is the most powerful weapon in the game, and can make Rose
stronger then most any character if you have Demon's Dance mastered.  If you
want a damage dealer, she is better then most others at this point.

If you need items, head back to Serdio and buy them.  Have a full inventory
going into the final battle, as you will need it.  Have at least five Angel's
Prayers, Healing Fogs, Mind Purifers, Healing Rains, and Moon Rhapsodies.
Also, keep the P. Bomb X in your inventory, it will be useful.

For equipment, I suggest your magic user (Meru, Miranda) if you use one equip
the Magical hat. They should also have either a Phantom Shield or something to
block status effects.  Your physical attackers (Kongol, Albert) need items to
reduce magical damage.  More balanced characters just need items to reduce
damage and raise the effectiveness of their attacks. Dart should not need to
equip a Dragon Helm, as he should have over 3,500 HP at this point.  Over 4,000
would be even better, but it is survivable at 3,500.

Lastly: It IS possible to beat the final battle without a character dying,
including Meru.  Some say that it is impossible to beat it without Meru/Miranda
dying, but I have done it, so dont be discouraged.  If you lose the battle the
first time, thats pefectly fine...it IS the final boss battle after all.

When you are ready, approach Melbu for the final battle to begin.

===================
Melbu Frahma
Element: Non-Elemental
HP: 42,000
EXP: 0
G: 0
Items: None

The battle with melbu comes in four forms, much like the battle with Imago back
in the Divine Tree.  These are easily some of the hardest bosses in the game,
and dont be discouraged if you fail the first time.  Normally, even with a very
strong party, this battle will take over a half hour.  To make Melbu change
forms, you must damage him.

The First form is fought on the moon screen.  This form has four tenticle
sidekicks.  These tenticles get their own attacks, just as well as Melbu's own
attacks.  This equals 5 attacks a round, and even some of the strongest parties
may find that overwhelming.  The key is to have the P.Bomb in your inventory.
Even if you only had the original P Bomb (not in X state) then you will still
want to use it here.  This will do about 3,000 damage to the entire enemy
party, and will kill off all four tenticles.  The tenticles do not revive after
you destroy them.  Note: Only AFTER the tenticles are gone, should you use a
Dragoon Special, not until then.

Melbu is fast, and attacks frequently.  His attacks mainly hit the entire
party.  His Virage summon attack does a minimum of 200 damage to the entire
party, and more if you have low magical defense.  He sometimes uses elemental
magic, which is less damaging, so you can always hope.

The first rule of the entire battle: Dart is easily the most powerful character
in Dragoon form.  The Divine Dragon Spirit wich he now holds will be your main
offense.  Use ONLY the single target attack on Melbu (do not use it to kill off
the tenticles) and that alone will do ovewr 1,600 damage.  This is one of the
strongest attacks against him at this point.  Through all the forms, a Perfect
with the Divine Dragoon does 1,500 which is another good attack against Melbu.

As I said, only use a Dragoon Special AFTER the tenticles are gone.  This will
help your party do more dmaage to melbu in the long run.  Use two of Drats
Divine Dragon Cannons, and then start with attacks.  Magic users should use
magical attacks (1,000+ damage with a strong magic user) and physical attackers
should use physical attacks (also 1,000+, though many characters do more damage
with their additions out of Dragoon form at this point).  Continue attacking,
and when under 1,000 HP, heal.

At 10,000 HP damage (32,000 HP) melbu transforms into his second form.
-------------------
The First Generation

This part of the battle is much more difficult then the first part.  From now
on, Melbu will have high magical and physical defense, making it hard for even
the strongest characters to do over 1,000 damage with magical and physical
attacks both.

Note that, at the start of this part of the battle, if you were in the Dragoon
special, it will end. Your party will still be in Dragoon form, but the member
who initiated the special will still have to press X, instead of getting
automatic perfects.

Melbu's first move in this battle shows off one of his newfound skills.  He
will absorb one (it is randomized) character into himself.  This character is
not dead, and you will get him back later, though you can not do anything with
that member, and it is almost as if they didnt exist.

You can attacks melbu in whichever manner you like, asmlong as you find your
attacks Damaging.  he is much stonger in this battle, doing up to 500 damage
with his normal physical attacks.  He also has a version of the Divine Dragon
Cannon (it looks exactly like it) which does over 700 damage to a single
member, making that the worst threat in the battle.  Even worse, Melbu
sometimes gets two attacks in a row, making him even stronger then before.

After doing enough damage to him, Melbu will 'spit' out a party member.  this
party member hits another of your party members, and will do damage to two
characters.  This attack can do over 1,000 to both members that are hit by it.
Continue attacking and healing if you get under 1,200 HP, and soon he will
absorb another party member.  Continue attacking, and eventually he will spit
this one out, as well.  Continue this pattern, and you will eventually take
down this form.

Note that it is possible to beat this form with him only absorbing one
character and not having enough time to absorb another.  This akes a strong
party, but it is possible.  Also, you want to do as much damage as you can to
him in this form, and try to go over the mark of 20,000 in which he transforms
again.
--------------------
The Fourth Generation

In this form, Melbu is the strongest.  He has the potential to do over 2,000
damage to the entire party a round, which can cause more then a little problem
for your party.  If you were able to do a lot of damage to melbu in the
previous battle, you MAY (it is very rare, but possible) be able beat this form
without him getting off more then two attacks on your party.  Also, if you
finished the previous part of the battle and the original quickly, one of your
characters may be still in the original Dragoon Transformation.

In this form, there are a few different patterns of attack.  When the
background is 'night' (AKA, stars in the sky, etc) then Melbu is in his most
dangerous form.  He summons small helpers at this point.  These little
'helpers' attack you by detonating, destroying themselves.  This detonation
will do over 1,000 damage to your members, making them far more of a threat
then Melbu himself.  this, paired with Melbus attack can literally slaughter a
party in two or three rounds.

Heal if you get under 1,500 HP, and attack ONLY Melbu.  As tempting as it is to
attack his sidekicks, you probably wont be able to kill them before they
detonate, making the battle even longer and more dragged out.  In this part,
you just need to survive, and worry less about attacking then healing.

When Melbu finally turns the sky to light (you will be thankful that he does)
is when you should attack as best you can.  His attacks are much weaker at this
point, since those little friends of his do not commit suicide upon your party.
 Attack as much as you can at this point, since he will quickly change the time
of day back to night, and the struggle once again begins.

As long as you attack only Melbu and keep your party over 1,500 HP, then this
part of the battle is survivable.  When you have done 30,000 damage to melbu,
he changes forms once again, into his final, most annoying form.    Note that
before ending this battle, USE ALL OF YOUR SP!
--------------------
The Seventh Generation

While the last form was the most powerful, this form is without a doubt the
most annoying.  This is like a much stronger version of the Grand Jewel
Battle...except with more attacks.  Keep your HP over 1,800 at all times.

Melbu's single target magical attacks (I like to call it the Mirror attack)
does over 800 damage to a single party member, and while in normal form is one
of the worst attacks he can employ.  He also has an attack which will confuse
two out of three of your party members.  This attack is why you brought all of
those Mind Purifiers into the battle with you.  Melbu will just sit back
laughing while your party slaughteres each other with physical attacks.  This
must be cured immediately.

Perhaps the most annoying aspect of this battle is the fact that you cant use
Dragoon Mode.  yeah, it would nullify the Confusion, but you would just find
yourself slaughtered.  Melbu casts a spell basically the same as the Dragon
Block Staff.  This limits the damage you use in Dragoon form, as well as about
quadruples the damage you take. One attack from him while you are in Dragoon
form with your powers blocks, and you are dead.

If you are lucky enough to not have that spell cast immediately, use Dragoon
form with Dart and attack for more damage.  Melbu still has high defense, but
this is the best form of attack there is.  Also, if you have more then 100 SP,
try and transform at the begginning og the battle in order to make it go down
and so you can use Dragoon form to attack later on (after the effect wears off
and he does not cast the spell over again).

He has a few spells that Faust did, as well.  He has the attack all magical
attacks which are very powerful, though they do lack the power of Fausts.
these do 500 damage to the entire party.  If you have the DG Armors equipped,
some members will be immune to some of the attacks.  This is probably his
weakest attack at this point.  You just need to do that remaining 12,000
damage, and victory will be yours...as long as you dont let your party kill
itself.
===================

After the battle, the final movie starts.  Congrats!  Note that after the
credits, there is a short scene to watch, and I suggest seeing it.


=====================
----13. Equipment----
=====================

This is a list of equipment for each character.  The Weapons are listed first,
then the Body Armor, then Head Armor, and lastly Foot Armor.

Note: There are 2 very special Armors that you can buy that ALL characters can
equip, there are called the Armor of Legend (Body Armor) and the Legend Casque
(head armor).  The Armor of Legend reduces the damage from physical damage to
almost zilch, while the Legend Casque does the same to magic, WHILE upping
your magical attack power.  Both can be bought, and are found no where.  You
can buy the Armor of Legend from Deningrad, and you can buy the Legend Casque
from Lohan.

============================
Dart's Weapons:
============================

-----------
Broad Sword
-----------

Location:  Dart is intially equipped with this weapon.
Special Attributes:  None.

-------------
Bastard Sword
-------------

Location:  LimeStone Cave
Special Attributes: None

----------
Heat Blade
----------

Location: Kazas
Special Atributes: Fire-Elemental Attack

--------
Falchion
--------

Location: Fueno
Special Attributes: None

----------
Soul Eater
----------

Location: Fort Magrad, after defeating Polter Armor.
Special Attributes: very powerful weapon, but it decays 1/10 of Darts Max HP
each turn.  Counter with a Therapy Ring.

----------
Mind Crush
----------

Location: Kashau Glacier
Special Attributes: Confuses enemy with a given probability.

-----------
Fairy Sword
-----------

Location: Ulara
Special Attributes:  Weak, but gives 50% more SP on each attack.

--------
Claymore
--------

Location: Moon
Special Attributes: None


============================
Dart's Body Armor:
============================

-----------
Razor Armor
-----------

Location: Initially equipped
Special Attributes: None

----------
Chain Mail
----------

Location: Nest of Dragon
Special Attributes: None

----------------
Red Dragon Armor
----------------

Location: Zenebatos
Special Attributes: Nullifies Fire Damage

-------------
Armor of Yore
-------------

Location: Snowfield
Special Attributes: Immunity to Poison, Stun, and Arm Block.

-----------
Saint Armor
-----------

Location: Kashau Glacier
Special Attributes: When physically attacked, SP is accumulated.


============================
Dart's Head Armor:
============================

------
Armlet
------

Location: Various
Special Attributes: None

-------
Bandana
-------

Location: Initially Equipped
Special Attributes: None

-------------
Legend Casque
-------------

Location: Lohan
Special Attributes: Reduces damage from magical attacks to almost nil (AKA at
the end of the game 20 damage) And raises magical attack skill.

-----------
Knight Helm
-----------

Location: Fueno
Special Attributes: Plus SP when magically attacked.

-------------
Soul Headband
-------------

Location: Deningrad
Special Attributes: Plus SP when magically attacked.

-----------
Dragon Helm
-----------

Location: Mountain of the Mortal Dragon
Special Attributes: Raises HP by 50%.

-------------
Phoenix Plume
-------------

Location: Moon
Special Attributes: Blocks status effects confuse, bewitch, and dispirit.


============================
Dart's Foot Armor:
============================

-------------
Leather Boots
-------------

Location: Initially Equipped
Special Attributes: None

-------------
Bandits Boots
-------------

Location: Various
Special Attributes: Speed Plus 20

------------
Magical Leaf
------------

Location: Ulara
Special Attributes: Raises physical and magical evasion by 5%.

------------
Combat Shoes
------------

Location: Furni
Special Attributes: Raises physical evasion by 5%.


============================
Rose's Weapons:
============================

------
Rapier
------

Location: Initially Equipped
Special Attributes: None

-------------
Demon Siletto
-------------

Location: Shirley's Shrine
Special Attributes: Frighten's enemy with a given probability.

-------------
Shadow Cutter
-------------

Location: Fletz
Special Attributes: Darkness-Based attack.

--------------
Dancing Dagger
--------------

Location: Phantom Ship
Special Attributes: None

-------
Gladius
-------

Location: Death Frontier/Zenebatos
Special Attributes: Instantly kills enemy with a given probability

---------
Flamberge
---------

Location: Vellweb
Special Attributes: Stuns enemy with a given probability


----------
[Spoilers]
----------

Location: At the very end of the game, right before the final boss, you
automatically recieve this weapon from someone.
Special Attributes: None


============================
Rose's Body Armor:
============================

-----------
Silver Vest
-----------

Location: Donau
Special Attributes: None

-----------------
Dark Dragon Armor
-----------------

Location: Zenebatos
Special Attributes: Nullifies Dark Elemental damage.

-------------
Rainbow Dress
-------------

Location: Zenebatos
Special Attributes: Blocks status effects Poisin, Stun, and Item Block


============================
Rose's Head Armor:
============================

--------
Felt Hat
--------

Location: Hellena Prison
Special Attributes: None

----
Cape
----

Location: Lohan
Special Attributes: None

-------------
Legend Casque
-------------

Location: Lohan
Special Attributes: Reduces damage from magical attacks to almost nil (AKA at
the end of the game 20 damage) And raises magical attack skill.

-------------
Soul Headband
-------------

Location: Deningrad
Special Attributes: When magically attacked, Plus SP.

-----
Tiara
-----

Location: Donau
Special Attributes: Increased Hit percentage

-------------
Phoenix Plume
-------------

Location: Moon
Special Attributes: Blocks statuses Confuse, Bewitch, and Dispirit

--------------
Roses Headband
--------------

Location: Vellweb
Special Attributes: Rose only.  Blocks instant death attacks.


============================
Rose's Foot Armor:
============================

-------------
Leather Shoes
-------------

Location: Initially Equipped
Special Attributes: None

----------
Soft Boots
----------

Location: Fletz
Special Attributes: None

-------------
Dancers Shoes
-------------

Location: Various
Special Attributes: Speed +20

---------------
Star Dust Boots
---------------

Location: Deningrad
Special Attributes: Ups magical evasion by 5 points


------------
Magical Leaf
------------

Location: Ulara
Special Attributes: Evade all attacks 5% more often


==============================
Lavitz's and Albert's Weapons:
==============================

-----
Spear
-----

Location: Initially equipped
Special Attributes: None

-----
Lance
-----

Location: Marshlands, from Mermen, Lohan
Special Attributes: None

--------------
Twister Glaive
--------------

Location: Kazas
Special Attributes: Wind Based Attack

---------------
Spear of Terror
---------------

Location: Fueno
Special Attributes: Frightens enemy with a given probability

--------
Partisan
--------

Location: Vellweb
Special Attributes: None

--------
Halbeard
--------

Location: Moon
Special Attributes: None


=================================
Lavitz's and Albert's Body Armor:
=================================

-----------
Scale Armor
-----------

Location: Initial Armor
Special Attributes: None

----------
Chain Mail
----------

Location: Nest of Dragon
Special Attributes: None

----------
Plate Mail
----------

Location: Fueno
Special Attributes: None

-------------
Armor of Yore
-------------

Location: Snowfield
Special Attributes: Blocks statuses Poison, Stun, and Armblock

-----------
Saint Armor
-----------

Location: Kashau Glacier
Special Attributes: Plus SP when physically damaged

-----------------
Jade Dragon Armor
-----------------

Location: Zenebatos
Special Attributes: Nullifies Wind damage


=================================
Lavitz's and Albert's Head Armor:
=================================

------
Sallet
------

Location: Initially Equipped
Special Attributes: Increases hit percentage of physical attacks

-------
Bandana
-------

Location: Various
Special Attributes: None

-----------
Knight Helm
-----------

Location: Fueno
Special Attributes: Plus SP when magically attacked

-------------
Legend Casque
-------------

Location: Lohan
Special Attributes: Reduces damage from magical attacks to almost nil (AKA at
the end of the game 20 damage) And raises magical attack skill.

-------------
Soul Headband
-------------

Location: Deningrad
Special Attributes: Plus SP when magically attacked

-------------
Phoenix Plume
-------------

Location: Moon
Special Attributes: Blocks status effects Confuse, Bewitch, and Dispirit.


=================================
Lavitz's and Albert's Foot Armor:
=================================

-------------
Leather Boots
-------------

Location: Initially Equipped
Special Attributes: None

-------------
Bandits Shoes
-------------

Location: Various
Special Attributes: Speed Plus 20

------------
Magical Leaf
------------

Location: Ulara
Special Attributes: Raises physical and magical evasion by 5%.

------------
Combat Shoes
------------

Location: Furni
Special Attributes: Raises physical evasion by 5 points


===============================
Shana's and Miranda's Weapons:
===============================

---------
Short Bow
---------

Location: Initially Equipped
Special Attributes: None

--------
Long Bow
--------

Location: Kazas
Special Attributes: None

-------------
Sparkle Arrow
-------------

Location: Bale
Special Attributes: Light-Elemental Attack

--------------
Bemusing Arrow
--------------

Location: Arrow Shooters in The Barrens, Fueno
Special Attributes: Confuses enemy with a given probability

--------------
Virulent Arrow
--------------

Location: Ulara
Special Attributes: Poisons enemy with a given probability

--------------
Detonate Arrow
--------------

Location: Moon
Special Attributes: Attacks all enemies

--------------
Arrow of Force
--------------

Location: Ulara
Special Attributes: Recieve 50% more SP


=================================
Shana's and Miranda's Body Armor:
=================================

Note:  One thing unique about Shana and Miranda is the fact that they can not
both equip the exact same armor.  Shana can equip completely different armors
then Miranda can, but some armors they can equip the same of.  Armors that
only Shana can equip are markes with a ****** around the outside.  This works
for all types or Armor: Body, foot, and head.

*****
Cross
*****

Location: Initially Equipped
Special Attributes: None

**********
Angel Robe
**********

Location: Lohan
Special Attributes: Revive from death with a given probability

-------------
Sparkle Dress
-------------

Location: Fueno
Special Attributes: Plus SP when magically attacked

**************
Leather Jacket
**************

Location: Hellena Prison
Special Attributes: None

-----------
Silver Vest
-----------

Location: Donau
Special Attributes: None

-------------------------
White Silver Dragon Armor
-------------------------

Location: Moon
Special Attributes: Nullifies Light-Elemental damage


=================================
Shana's and Miranda's Head Armor:
=================================

-------------
Legend Casque
-------------

Location: Lohan
Special Attributes: Reduces damage from magical attacks to almost nil (AKA at
the end of the game 20 damage) And raises magical attack skill.

-------------
Soul Headband
-------------

Location: Deningrad
Special Attributes: Plus SP when magically attacked

*************
Jeweled Crown
*************

Location: Various
Special Attributes: Plus SP when magically attacked

*****
Tiara
*****

Location: Donau
Special Attributes: None

****
Cape
****

Location: Lohan
Special Attributes: None

********
Felt Hat
********

Location: Initially Equipped
Special Attributes: None

-------------
Phoenix Plume
-------------

Location: Moon
Special Attributes: Blocks status effects Confuse, Bewitch, and Dispirit


=================================
Shana's and Miranda's Foot Armor:
=================================

-------------
Leather Shoes
-------------

Location: Initially Equipped
Special Attributes: None

----------
Soft Boots
----------

Location: Fletz
Special Attributes: None

-------------
Dancers Shoes
-------------

Location: Various
Special Attributes: Speed Plus 20

---------------
Star Dust Boots
---------------

Location: Deningrad
Special Attributes: Ups magical evasion by 5 points

----------
Magic Leaf
----------

Location: Ulara
Special Attributes: Evade all attacks 5% more often


============================
Haschel's Weapons:
============================

-------------
Iron Knuckles
-------------

Location: Initially Equipped
Special Attributes: None

----------
Beast Fang
----------

Location: Nest of Dragon (From enemies)
Special Attributes: Stuns enemies with a given probability

------------
Diamond Claw
------------

Location: Home of Gigantos
Special Attributes: None

-------------
Brass Knuckle
-------------

Location: Kashau Glacier
Special Attributes: Instantly kills enemy with a given probability

------------
Thunder Fist
------------

Location: Ulara
Special Attributes: Thunder-Elemental attack

--------------
Destroyer Mace
--------------

Location: Moon
Special Attributes:  The lower your HP, the higher this weapons attack power.


============================
Haschel's Body Armor:
============================

------------
Discple Vest
------------

Location: Initially Equipped
Special Attributes: None

------------
Masters Vest
------------

Location: Deningrad
Special Attributes: When physically attacked, plus SP

-------------
Energy Girdle
-------------

Location: Home of Gigantos
Special Attributes: Plus 50% SP

-----------
Satori Vest
-----------

Location: Rogue
Special Attributes: Avoids statuses Poison, Stun, and Arm Block

-------------------
Violet Dragon Armor
-------------------

Location: Moon
Special Attributes: Nullifies Lightning-Elemental damage


============================
Haschel's Head Armor:
============================

------
Armlet
------

Location: Initially Equipped
Special Attributes: None

-------------
Legend Casque
-------------

Location: Lohan
Special Attributes: Reduces damage from magical attacks to almost nil (AKA at
the end of the game 20 damage) And raises magical attack skill.

-------------
Soul Headband
-------------

Location: Deningrad
Special Attributes: Plus SP when magically attacked

-------------
Phoenix Plume
-------------

Location: Moon
Special Attributes: Blocks statuses Confuse, Bewitch, and Dispirit


============================
Haschel's Foot Armor:
============================

---------------
Iron Knee Piece
---------------

Location: Initially Equipped
Special Attributes: None

-------------
Bandits Shoes
-------------

Location: Various
Special Attributes: Speed up 20

------------
Magical Leaf
------------

Location: Ulara
Special Attributes: Evade all attacks 5% more often

------------
Combat Shoes
------------

Location: Furni
Special Attributes: Raises physical evasion by 5 points


=============================
Meru's Weapons:
=============================

----
Mace
----

Location: Initially Equipped
Special Attributes: None

------------
Morning Star
------------

Location: Fueno
Special Attributes: None

----------
War Hammer
----------

Location: Wingly Forest
Special Attributes: None

----------
Heavy Mace
----------

Location: Vellweb
Special Attributes: Stuns enemy with a given probability

-------------
Pretty Hammer
-------------

Location:
Special Attributes: Get twice as much SP, although attack is weaker

------
Basher
------

Location: Moon
Special Attributes: None

==============================
Kongol's Weapons:
==============================

---
Axe
---

Location: Initially Equipped
Special Attributes: None

--------
Tomahawk
--------

Location: Deningrad
Special Attributes: None

----------
Combat Axe
----------

Location:
Special Attributes: None

---------
Great Axe
---------

Location: Zenebatos
Special Attributes: Stuns enemy with a given probability

-----------
Indoras Axe
-----------

Location: Moon
Special Attributes: Instantly kills enemy with a given probability


=================
---14. Enemies---
=================

Here is a list of all the enemies in the game. Have fun ;) And by the way, most
of the HP values are just mere estimates. I couldn't figure the exact ones out,
but they should be close enough.

+-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+
Name: Aqua King
HP: 700
Element: Water
Location: Magical City Aglis

Name: Arrow Shooter
HP: 200
Element: Earth
Location: Barrens

Name: Assassin Cock
HP: 3
Element: Wind
Location: Near Seles

Name: Baby Dragon
HP: 250
Element: Thunder
Location: Mountain of Mortal Dragon

Name: Basilisk
HP: 700
Element: Wind
Location: Flanvel Tower

Name: Beastie Dragon
HP: 320
Element: Wind
Location: Mountain of Mortal Dragon

Name: Berserker
HP: 350
Element: Dark
Location: Home of Gigantos

Name: Berserk Mouse
HP: 4
Element: Dark
Location: Near Seles

Name: Bowling
HP: 300
Element: N/A
Location: Snowfield

Name: Canbria Dayfly
HP: 650
Element: Wind
Location: Death Frontier

Name: Cactus
HP: 350
Element: Earth
Location: Death Frontier

Name: Crafty Thief
HP: 300
Element: Dark
Location: Home of Gigantos

Name: Crescent Bee
HP: 10
Element: Wind
Location: Prairie

Name: Crocodile
HP: 30
Element: Water
Location: Marshland

Name: Crystal Golem
HP: 150
Element: Earth
Location: Shirley's Shrine

Name: Cute Cat
HP: 700
Element: Thunder
Location: Divine Tree

Name: Dark Elf
HP: 450
Element: Dark
Location: Evergreen Forest

Name: Dragonfly
HP: 250
Element: Thunder
Location: Valley of Corrupted Gravity

Name: Deadly Spider
HP: 300
Element: Earth
Location: Mountain of Mortal Dragon

Name: Death
HP: 250
Element: Dark
Location: Phantom Ship

Name: Death Purger
HP: 500
Element: Dark
Location: Law City Zenebatos

Name: Earth Shaker
HP: 200
Element: Earth
Location: Barrens

Name: Erupting Chick
HP: 100
Element: Wind
Location: Valley of Corrupted Gravity

Name: Evil Spider
HP: 30
Element: Earth
Location: Limestone Cave

Name: Fairy
HP: 300
Element: Light
Location: Forbidden Land

Name: Fire Spirit
HP: 30
Element: Fire
Location: Volcano Villude

Name: Flabby Troll
HP: 550
Element: Earth
Location: Undersea Cavern

Name: Flying Rat
HP: 300
Element: Wind
Location: Evergreen Forest

Name: Forest Runner
HP: 300
Element: Wind
Location: Evergreen Forest

Name: Fowl Fighter
HP: 100
Element: Fire
Location: Hellena Prison

Name: Freeze Knight
HP: 350
Element: Water
Location: Kashua Glacier

Name: Frilled Lizard
HP: 150
Element: Earth
Location: Barrens

Name: Gangster
HP: 500
Element: Earth
Location: Home of Gigantos

Name: Gargoyle
HP: 100
Element: Dark
Location: Shirley's Shrine

Name: Glare
HP: 350
Element: Water
Location: Undersea Cavern/Queen Fury

Name: Gnome
HP: 250
Element: Earth
Location: Forbidden Land

Name: Goblin
HP: 6
Element: Fire
Location: Near Seles

Name: Guilotine
HP: 400
Element: Dark
Location: Law City Zenebatos

Name: Harpy
HP: 600
Element: Wind
Location: Law City Zenebatos

Name: Hellena Warden
HP: 10
Element: Fire
Location: Hellena Prison

Name: Hellena Warden II
HP: 12
Element: Fire
Location: Hellena Prison

Name: Hellena Warden III
HP: 120
Element: Fire
Location: Hellena Prison

Name: Hell Hound
HP: 150
Element: Fire
Location: Black Castle

Name: Human Hunter
HP: 350
Element: Dark
Location: Death City Mayfil

Name: Hyper Skeleton
HP: 900
Element: Dark
Location: Death City Mayfil

Name: Icicle Ball
HP: 250
Element: Water
Location: Kashua Glacier

Name: Jelly
HP: 650
Element: Water
Location: Magical City Aglis

Name: Killer Bird
HP: 100
Element: Dark
Location: Valley of Corrupted Gravity

Name: Knight of Sandora
HP: 5
Element: Fire
Location: Seles

Name: Knight of Sandora II
HP: 200
Element: Fire
Location: Black Castle

Name: Land Skater
HP: 350
Element: Water
Location: Kashua Glacier

Name: Living Statue
HP: 50
Element: Earth
Location: Shirley's Shrine

Name: Lizard Man
HP: 40
Element: Earth
Location: Nest of Dragon

Name: Loner Knight
HP: 800
Element: Dark
Location: Death City Mayfil

Name: Madman
HP: 1000
Element: Non-Elemental
Location: Flanvel Tower

Name: Mad Skull
HP: 1000
Element: Thunder
Location: Moon That Never Sets

Name: Magician Bogy
HP: 600
Element: Dark
Location: Phantom Ship

Name: Mammoth
HP: 1200
Element: Earth
Location: Kashua Glacier

Name: Mandrake
HP: 100
Element: Water
Location: Nest of Dragon

Name: Man Eating Bud
HP: 120
Element: Dark
Location: Nest of Dragon

Name: Manticore
HP: 1000
Element: Dark
Location: Divine Tree

Name: Mantis
HP: 20
Element: Earth
Location: Prairie

Name: Maximum Volt
HP: 550
Element: Thunder
Location: Vellweb

Name: Mega Sea Dragon
HP: 250
Element: Fire
Location: Mountain of Mortal Dragon

Name: Mermaid
HP: 400
Element: Water
Location: Undersea Cavern

Name: Merman
HP: 60
Element: Water
Location: Marshland

Name: Metal Fang
HP: 650
Element: Non-Elemental
Location: Flanvel Tower

Name: Minotaur
HP: 1000
Element: Thunder
Location: Magical City Aglis

Name: Mole
HP: 15
Element: Earth
Location: Prairie

Name: Moss Dresser
HP: 300
Element: Earth
Location: Evergreen Forest

Name: Mountain Ape
HP: 1200
Element: Earth
Location: Divine Tree

Name: Mr. Bone
HP: 450
Element: Dark
Location: Snowfield, Fort Magrad

Name: Myconido
HP: 30
Element: Earth
Location: Marshland

Name: Orc
HP: 30
Element: Dark
Location: Limestone Cave

Name: Piggy
HP: 200
Element: Earth
Location: Home of Gigantos

Name: Plague Rat
HP: 50
Element: Earth
Location: Shirley's Shrine

Name: Professor
HP: 800
Element: Wind
Location: Law City Zenebatos

Name: Psyche Druid
HP: 2000
Element: Light
Location: Moon That Never Sets

Name: Puck
HP: 300
Element: Earth
Location: Forbidden Land

Name: Red Hot
HP: 40
Element: Fire
Location: Volcano Villude, Serdio

Name: Roc
HP: 200
Element: Wind
Location: Valley of Corrupted Gravity

Name: Rocky Turtle
HP: 500
Element: Earth
Location: Kashua Glacier

Name: Roulette Face
HP: 2200
Element: Dark
Location: Moon That Never Sets

Name: Run Fast
HP: 60
Element: Thunder
Location: Nest of Dragon

Name: Salamander
HP: 45
Element: Fire
Location: Volcano Villude

Name: Sandworm
HP: 1400
Element: Earth
Location: Death Frontier

Name: Sandora Soldier
HP: 40
Element: Fire
Location: Hoax

Name: Sandora Soldier II A
HP: 60
Element: Fire
Location: Marshland

Name: Sandora Soldier II B
HP: 60
Element: Water
Location: Marshland

Name: Scissorhands
HP: 80
Element: Earth
Location: Barrens

Name: Scorpion
HP: 300
Element: Earth
Location: Death Frontier

Name: Screaming Bat
HP: 12
Element: Dark
Location: Limestone Cave, Serdio

Name: Screw Shell
HP: 160
Element: Water
Location: Undersea Cavern, Queen Fury

Name: Scud Shark
HP: 400
Element: Water
Location: Magical City Aglis

Name: Sea Dragon
HP: 30
Element: Fire
Location: Marshland

Name: Sea Piranha
HP: 300
Element: Water
Location: Undersea Cavern

Name: Senior Warden
HP: 25
Element: Fire
Location: Hellena Prison

Name: Senior Warden II
HP: 150
Element: Fire
Location: Hellena Prison

Name: Skeleton
HP: 200
Element: Dark
Location: Phantom Ship

Name: Sky Chase
HP: 650
Element: Wind
Location: Law City Zenebatos

Name: Slime
HP: 20
Element: Earth
Location: Limestone City, Bales

Name: Slug
HP: 1400
Element: Earth
Location: Divine Tree

Name: Spector
HP: 250
Element: Dark
Location: Death City Mayfil

Name: Spider Urchin
HP: 100
Element: Thunder
Location: Valley of Corrupted Gravity

Name: Spinning Head
HP: 400
Element: Non-Elemental
Location: Forbidden Land

Name: Spiky Beetle
HP: 500
Element: Earth
Location: Death Frontier

Name: Spring Hitter
HP: 450
Element: Non-Elemental
Location: Vellweb

Name: Stern Fish
HP: 750
Element: Water
Location: Magical City Aglis

Name: Stinger
HP: 60
Element: Wind
Location: Barrens

Name: Strong Man
HP: 100
Element: Earth
Location: Shirley's Shrine

Name: Succubus
HP: 400
Element: Dark
Location: Vellweb

Name: Swift Dragon
HP: 900
Element: Fire
Location: Moon That Never Sets

Name: Terminator
HP: 500
Element: Non-Elemental
Location: Vellweb

Name: Toad Stool
HP: 150
Element: Earth
Location: Forbidden Land

Name: Trap Plant
HP: 1500
Element: Water
Location: Moon That Never Sets

Name: Trent
HP: 6
Element: Earth
Location: Forest

Name: Triceratops
HP: 3000
Element: Earth
Location: Moon That Never Sets

Name: Tricky Bat
HP: 30
Element: Wind
Location: Nest of Dragon

Name: Ugly Balloon
HP: 35
Element: Wind
Location: Limestone Cave, Serdio

Name: Undead
HP: 600
Element: Dark
Location: Death City Mayfil

Name: Unicorn
HP: 1250
Element: Light
Location: Moon That Never Sets

Name: Vampire Kiwi
HP: 10
Element: Dark
Location: Prairie

Name: White Ape
HP: 500
Element: Earth
Location: Snowfield

Name: Wildman
HP: 800
Element: Thunder
Location: Snowfield

Name: Will-o'-Wisp
HP: 150
Element: Fire
Location: Phantom Ship

Name: Windy Weasel
HP: 350
Element: Wind
Location: Snowfield, Fort Magrad

Name: Witch
HP: 400
Element: Light
Location: Vellweb

Name: Wounded Bear
HP: 550
Element: Earth
Location: Evergreen Forest

Name: Wyvern
HP: 550
Element: Wind
Location: Mountain of Mortal Dragon
+-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+

================
---14. Bosses---
================

Here are the bosses. Enjoy ;)

==================================================
Chapter 1: The Serdio War
==================================================

---------------
Name: Commander
HP: 20
Party: Dart
Element: N/A
Difficulty: Easy

Well, what do you expect? This is the first boss of the game, so you can hardly
expect any ground-breaking difficulty.

The commander is a pushover, even though he does come accompanied with two
soldiers. Dart should have 30 HP so he could go down in a few hits. You should
really go for the two soldiers helping the commander. Remember, when doing
Double Slash, watch the X on the right, not the square. When the X goes down,
HIT X QUICKLY. This is a great tip if you aren't into using additions. The
soldiers should die in two hits at most. Doing this, you'll make the battle
much easier.

The commander's attacks are hardly any stronger than his two boys. After you
beat them down, he'll say a little stuff. Nothing of real importance. Anyway,
you should have a BurnOut at this point. If you do, use it on the Commander and
then mash X like a madman. You should do around 10 damage to the Commander,
sweet! After doing that, the Commander should be weakened severely. Just pound
on him with some more attacks. If you didn't beat the soldiers with him,
they'll just run away.
---------------

-------------
Name: Fruegel
HP: 90
Element: N/A

Name: Hellena Warden
HP: 12
Element: Fire

Name: Senior Warden
HP: 25
Element: Dark

Party: Dart, Lavitz, Shana
Difficulty: Easy

This is the first fight with Fruegel... and he's pathetic. The wardens guarding
him will do a little stuff though. They have some attacks that will hit the
entire party. This could be a little bit dangerous around Shana, because she
has so little HP, and her attacks are really weak, making her pretty much
useless in this fight.

I hope you have a few Healing Potions, because this is what Shana lives to do
in this fight. First of all, defeat the wardens. They will heal Fruegel if you
go for him first, so it is really not worth trying to fight Fruegel first. They
are both very easy, but I suggest defeating the Senior Warden first. He's a
little stronger, but neither of them should prove any difficulty. Don't bother
having Shana attack if anyone's below half of their HP though, because she does
about 5 damage per hit.

After these two guys are beaten, Fruegel should really be no threat. His
attacks can be a bit deadly, but that's why you have Healing Potions. First of
all, I found attacking items extremely useful in this fight. They should do
around 20 damage, so if you use these enough, you should really get Fruegel
defeated quickly. Just clobber on him with some attack items, Lavitz's Harpoon,
and Dart's Double Slash, and this fight will be over.
-------------

--------------
Boss: Urobolus
HP: 270
Element: Earth
Party: Dart, Lavitz, Shana
Difficulty: Medium

Urobolus is definitely a step up from Fruegel's or the Commander's difficulty.
He has quite powerful attacks, and he can even poison you. Hopefully, you've
got some Body Purifiers with you to cleanse the poison. Also, if you have a new
sword for Dart, that'd be pretty nice. Anyway, let's fight Urobolus now, shall
we?

Hopefully, you have had some good practice on using Additions by now, because
Dart's Volcano and Lavitz's Spinning Cane are a step up in difficulty from
Double Slash and Harpoon, and both of them will each do 20-30 damage on
Urobolus, quickly lowering his HP. Since Shana is so weak, she shouldn't be
fighting Urobolus if you don't have any magic items. Instead, just have her use
Healing Potions, for now anyway...

When Urobolus loses a great deal of his HP, he will go through a hole on the
right and appear at the top of the cave. Now only Shana can hit it, since she's
the only one with a projectile weapon. Now have Dart and Lavitz use Body
Purifiers and Healing Potions. Right now, all Urobolus will do is spit poison;
he won't do physical attacks at all. Anyway, just have Shana attack while Dart
and Lavitz use Healing Potions, attack items, and support.

When Urobolus gets back down, try to defeat it as quickly as possible. You
really don't want this mother to get back through that hole, since if it does
you'll be well pissed off. Anyway, you should beat it pretty soon if you have a
good grip on Additions and attacking items.
--------------

-------------------
Boss: Sandora Elite
HP: 250
Element: Dark
Party: Dart, Lavitz
Difficulty: Easy

Just as Dart said, big talkers are real cowards. The Sandora Elite is, but he's
got some nasty tricks up his sleeve. First of all, the Sandora Elite is a dark
enemy, as his attacks will show you. This calls for light energy attacks. The
elite can summon a ball of green energy and do some damage to the party with
it, and he has some projectile attacks, but right now that's all he'll do.
Don't be scared yet, hehe. =)

Use your light attacks and other magic spells, as well as Volcano and Spinning
Cane, and soon the Sandora Elite will be down to 1/2 of his HP. He'll now be
ready for all action. He now summons a dark blue ball of energy and turns into
three enemies. This is where things start to get a little tricky, because it's
just a random guess. You'll know when you hit the right one, because then they
become one again and it actually does damage. If it's on the wrong one, nothing
will happen, but it'll do no damage to it or the real Elite.

Unleash all you have when the Sandora Elite becomes one again, because it's
really annoying to have to go through all that trouble again. Still, just smack
his ass, and then he'll be dead. He's not that hard, just annoying. But time
for the real challenge.
-------------------

------------
Boss: Kongol
HP: 250
Element: Earth
Party: Dart, Lavitz
Difficulty: Semi-Hard

Kongol is much harder than the Sandora Elite. If the Sandora Elite did any bad
damage to you, then use a Healing Breeze on both Dart and Lavitz. If not on
both, use a regular Healing Potion. Anyway, onto this fight! This fight is one
in which we really need to show off our Addition skills. If you don't have good
skill in them, you could be doomed in this battle.

If you do a successful Addition on Kongol, it'll be about 25 damage. This is
very good, but it's bad if you don't complete it. If you fail to do this,
Kongol will end this with very small damage to himself, and he'll pick up the
character who attacked and he'll slam him down. Overall, not nice. It's not
like Kongol's regular attacks are any better either. Kongol can do about 40
damage when he attacks, and at this point it could be deadly, especially to
Lavitz.

Supposing you aren't very skilled in Additions, you'll probably just want to
use attacking items in this fight, preferably wind items. Kongol's element is
Earth, making Wind especially effective. If you have Spear Frost, this should
also be very useful. If you know Additions well, just pummel away at Kongol
with physical attacks, until you reach the point where he throws his axe away
and fights with bare hands.

This is the real difficulty point in this battle. Now that Kongol doesn't have
his axe, he's much stronger. His physical attacks are stronger, he still slams
the characters, and he has a new attack where he picks both characters up and
throws them. This attack does about 50 damage to both Dart and Lavitz. The
Healing Potions should now be used, because Kongol will really wear you down.

Anyway, just use Spear Frost, and any wind magic that you have, and then Kongol
is defeated. A dark, mysterious woman appears (the woman that appeared at the
beginning of the game), and then a power awakens from within Dart and his
pendant. Dart then transforms into a Dragoon with super power, and then he hits
Kongol, severely wounding him and throwing him back. This will end this hard
fight.
------------

---------------
Boss: Commander
HP: 150
Element: Dark
Party: Dart, Lavitz, Rose
Difficulty: Easy

OH what a joke this fight is. Really, the Commander doesn't have anything even
mildly serious, although the Healing Potions could help out in this fight. He
comes accompanied with two Sandora soldiers, so just aim for them first.
They're more annoying and once they are defeated, this fight has absolutely
nothing within it to make it difficult. By now, you should have Dart and Rose
at 100 SP.

This should be the first opportunity to use the Dragoon abilities. Transform
both Dart and Rose into Dragoons if they are at 100 SP. Rose should use Astral
Drain if the party is low on HP, but if it isn't then she should just
concentrate on killing the smaller fry if they are still alive. Lavitz should
now have Rod Typoon, so he's not entirely useless either. Dart should just some
Dragoon fire spells on these enemies and they'll die very quickly.

Overall, you should whoop these punks in a very short amount of time. They're
very easy.
---------------

-------------------
Boss: Virage - Head
HP: 350
Element: N/A

Boss: Virage - Body
HP: 350
Element: N/A

Boss: Virage - Arm
HP: 50
Element: N/A

Party: Dart, Lavitz, Rose
Difficulty: Medium

The Virage is a little bit harder than Kongol, mainly due to its overwhelming
amount of HP. It is also the first boss comprised of several parts. It has two
Arms, a body, and a head. To defeat it, the head and the body must both be
defeated. The Arms will just come back to life so it doesn't really matter if
you destroy them.

Anyway, you'd better have some healing items like Healing Potions and Body
Purifiers. The Virage has a fierce attack that Confuses, Stuns, and causes Fear
on a character. This is never good. It can also emit a red light that damages a
single character for about 80-100 damage, so that's not really anything to
worry about. The Arms can do about 40-50 damage an attack. They're not
particularly dangerous, so I definitely recommend that you take out the Body
first in this fight.

Lavitz and Rose should concentrate all they have on either the body or the
head, although I personally went for the body. As for Dart... I recommend you
go for the Arms with him, since their attacks are extremely annoying at times.
You should definitely try and get Rose in Dragoon status, so she can use Astral
Drain. This awesome attack not only does major damage, but it heals you too!
Not bad.

If you used Shana in this fight... then it will be much harder. If you have any
Spear Frosts, they will be especially useful against the Virage's Body, since
it does 50-60 damage or so. Don't even think about having her attack, because
she'll do about 4-5 damage. Instead of having Dart support, she should support
instead, while Dart goes ahead and pummels the Virage's Head and Body. Also,
you'll definitely know when the Head/Body die off.

As long as you can manage to avoid the status effects, then as soon as you take
out the Body and Head, Dart will rush at the Virage and perform the finishing
blow.
-------------------

---------------
Boss: Fire Bird
HP: 600
Element: Fire
Party: Dart, Lavitz, Rose
Difficulty: Easy

And THIS was something that the party had to avoid at the beginning of Volcano
Villude? No matter what you might think, the Fire Bird is a cakewalk. To start
out with, sometimes he summons Volcano Balls. These bombs will explode and do
quite a bit of damage after three turns, but they only have 50 HP and are
easily defeated.

You'll want to get Lavitz with Rod Typhoon, and successfully using it every
turn. This will do a good amount of damage. None of the Fire Bird's attacks are
that powerful, so don't worry about them. If Rose reaches her Dragoon form
though, it'd be nice to just use Astral Drain on the Fire Bird to absorb a good
deal of its HP. If Volcano Balls appear, have Rose use Death Dimension, if you
have it. If you don't, just have Dart and Lavitz kill them, while Rose attacks
the Fire Bird.

If you have Shana, then use Spear Frosts to no end. This will do amazing damage
to the Fire Bird. Dart might want to support if Shana is not here, because he
is the same element as the Fire Bird. Anyway, you shouldn't really have much
trouble.
---------------

------------
Name: Greham
HP: 350
Element: Wind

Name: Feybrand
HP: 450
Element: Wind

Difficulty: Hard
Party: Dart, Lavitz, Rose

This is the first boss fight where we'll have to make a huge choice of what
we'll want to kill first. Greham and Feybrand are both quite powerful, but
you'll likely not have many attacks that can hit both Feybrand and Greham.
Greham is very fast and has some annoying attacks/status effects, and Feybrand
does about 50-60 damage per hit, he can power himself up, and he can spit
poison. He's annoying, but I'd prefer to go for Greham first, mainly because
Greham has less HP.

First of all, don't underestimate attacks. Only not attack unless you have
Shana here, or you're at the maximum Dragoon level for SP. I really recommend
having Dragoon LV. 2 by now for Rose and perhaps Dart, but it's not necessary.
Concentrate all power on Greham, since he'll be a slightly bigger threat than
Feybrand. When you finally reach the Dragoon, have Dart use Explosion and have
Rose use Astral Drain. Astral Drain will be immensely useful in this fight.

But what about Lavitz? I can say that he should be the support character in
this fight. Since he, Feybrand, and Greham are all of the Wind Element, he
won't be that useful. He can help out by using Spear Frosts or Meteor Falls on
Greham, because both of them will be extremely useful. Only do this if you
don't have Shana in the party though. If you do, just have Lavitz use Rod
Typhoon constantly.

If you do indeed have Shana in the party, this fight will be a lot harder.
She'll be the definite one for using Spear Frosts and Meteor Falls. If you have
her substituting for Lavitz (which if you use Shana, will be a GOOD idea), then
just have Dart and Rose attack nonstop. If you have Dart, Shana, and Lavitz,
this fight will be much harder. In fact, I can only recommend it if Lavitz has
a great spear and is a heavy physical attack/magic user. If that's the case,
have him and Shana use magic on Greham to no end.

After killing Greham, defeating Feybrand should be no problem. He really isn't
that tough without his boss. Anyway, as long as you're well equipped and ready,
this fight shouldn't be too difficult.
------------

----------------------
Boss: Drake the Bandit
HP: 1150
Element: Wind
Party: Dart, Lavitz, Rose
Difficulty: Medium

Drake the Bandit is a fairly difficult boss. First of all, his attacks are not
that strong. He can throw some daggers at you, but that's all for now. First of
all, just beat up on him. Don't turn into Dragoons with ANYONE yet though. Make
everyone (except maybe Lavitz, who hasn't reached the point yet), get the point
LV. 2 Dragoon with 200 SP, but not to transform into it. Then beat up on Drake.

Eventually, Drake tosses out three Bursting Bombs. These are slightly
dangerous. After three turns, they explode on a character for 90-100 damage.
This is never nice. Have Rose turn into a Dragoon and use Death Dimension. This
should sort out the bombs in little time, and it'll do major damage to Drake.
If someone was hit by a bomb in its time, have her use Astral Drain on Drake.
Also, if you're sure that a bomb will hit you, be sure to guard. The bombs will
always hit the character in front of them, so you can predict it.

When Drake hits about 1/2 of his HP, he tosses out a wire, and to hit him, you
have to destroy the wire. Here's where Lavitz should turn into a Dragoon. Have
him use physical attacks on the Wire, and try to get the D.Attack to absolute
perfection. With that and maybe a couple attacks from Rose, the Wire should be
destroyed. Now DON'T turn into a Dragoon with Dart yet. Try and build Rose up
to a LV. 2 or at least LV. 1 Dragoon until Drake reaches 1/4 of his HP. Why are
we doing this?

If Drake hits 1/4 of his HP, there's a chance he will heal himself for 360 HP.
This will have tons of our work wasted, so that's why when Drake is at such low
HP, we should deal with him. Dart should use a physical attack (if you're good
with them) or just a spell if you're not. Have Rose use Astral Drain on Drake,
and if Lavitz is a Dragoon, use Wing Blaster. If not, just have him use Gust of
Wind Dance if you have it. Rod Typhoon will work if you don't.

Supposing you don't let Drake cure himself up, you should have little trouble
in this fight.
----------------------

-------------
Boss: Shirley
HP: Infinite
Element: Light
Party: Dart, Lavitz, Rose
Difficulty: Very Easy

This battle is just a test to see what your party is really like. Don't bother
attacking Shirley, because it's just a waste of time. Shirley will transform
into Shana, and then Dart will have to talk to Shana. Don't worry about messing
up, because then Shirley will reset. Anyway, here is how the conversation
should be:

Shirley: Dart, Lavitz, why do you fight?

Dart: To protect those we love.

(Shirley transforms into Shana.)

Shana: Dart, I have been waiting. Why did you leave without saying a word?

Dart: To pursue the Black Monster.

Shana: What are you going to do after you find the Black Monster?

Dart: Of course, get revenge!

Shana: Please, forget about revenge and be with me. The Black Monster or me,
Dart?

Dart: Shana.

Shana: Really? Dart, I'm so happy!

(Shirley transforms into Albert.)

Albert: Lavitz! What are you doing here! Forget Shana and go back.

Lavitz: That's not like you.

Albert: Lavitz! Are you disobeying my order! Choosing one over many?

Lavitz: Shana needs me!

(Shirley transforms to herself.)

Shirley: Dart, advancing will bring truth as well as ordeals. And you still
want to go?

Dart: No matter what, I will go.

Shirley: Lavitz, I ask you. Who is the most important person for you to protect?

Lavitz: Mother.

Shirley: Lastly Rose, I ask you. What does life mean to you?

Rose: I've never thought about it.

If all these choices are entered correctly, the battle will end and you will
get the White Dragoon Spirit. Well, that little battle was quite fun, was it
not?
-------------

------------
Boss: Jiango
HP: 1200
Element: Earth
Party: Dart, Lavitz, Haschel
Difficulty: Medium

Jiango is an extremely powerful boss. He's also a huge earth attacker, as he
seems to be obsessed with jumping up and down and smashing characters. This can
do up to 100 damage on the characters, so this can be quite deadly... but I
found magic very effective in this fight. Physical attacks won't really do that
much damage. Wind spells will also be extremely effective here. Make sure that
Haschel attacks a lot though, because his Double Punch is very powerful.

Anyway, this battle doesn't really have much strategy to it, since Jiango is
basically the same throughout the whole fight. If you have Rose instead of one
of these two, it really won't be much different. She MUST get into Dragoon form
quickly to use Astral Drain though. Lavitz should also get Dragoon form quickly
so he can use Wing Blaster. This should do over 150 damage. Shana will make
this fight a real torture if you don't have Spear Frosts or any wind spells. So
don't even consider her in this fight; she'll die in just a couple hits.
------------

-------------
Boss: Fruegel
HP: 1000
Element: Earth

Boss: Rodriguez
HP: 400
Element: Wind

Boss: Guftas
HP: 400
Element: Dark

Difficulty: Medium
Party: Dart, Lavitz, Haschel

Begin this fight with everyone in Dragoon form, or at least with something that
can hit everyone. Haschel, who doesn't have this, should use magic if he's in
your party. If Shana is, have her turn into a Dragoon and use Star Children.
Very worthwhile. If Rose is, use Death Dimension or Demon's Gate, if you have
that. Have Lavitz use Blossom Storm, and Dart absolutely needs to use Explosion
or Final Burst if he has it, because these attacks all do splendid damage to
these three.

Fruegel himself is not the hard one in this fight. A bird named Rodriguez is on
his left, and it can fly in the air, grab a character, and knock him/her down
for about 80 damage. Guftas is also a quick attacker, and he does some status
effects. Rodriguez is also pretty annoying with status effects. Fruegel himself
is strong, but nothing really that nasty. First of all, you want to Rodriguez
and Guftas dead before anything. Don't even look at Fruegel, just concentrate
all you have on Rodriguez first. Then take on Guftas.

This battle really isn't that much harder if you have Rose or Shana. If the
party runs low on HP, Rose always has Astral Drain... not to mention Lavitz has
got the extremely powerful Gust of Wind Dance, which together with some other
attacks will take Fruegel or Guftas out in just a few hits. After those two are
dead, you really shouldn't have any more difficulty killing Fruegel.
-------------

------------
Boss: Kongol
HP: 1000
Element: Earth
Difficulty: Easy
Party: Dart, Haschel, Rose

Believe it or not, Kongol is not any harder than he was in Hoax! He's actually
a little easier this time around. He's wearing some gear, and he's a bit
stronger. He can smash two characters together, he can slam them, and he can do
some regular physical attacks, but other than that he hasn't got much to offer.
Try to have Rose attack a lot with More & More (if you have it), so she has the
ability to turn into a Dragoon and use Astral Drain if absolutely necessary.
That's her part.

Have Dart just use Burning Rush every turn, and Haschel should just use Flurry
of Styx (if you have it), or just Double Punch if you don't. Kongol's HP will
go down really fast in this fight. If you have Albert in here, he should use
Wing Blaster. Don't bother with Rose Storm, because Wing Blaster does huge
damage! Shana should just focus on turning into a Dragoon and using Star
Children if you have her. This fight shouldn't be very difficult.
------------

------------------
Boss: Emperor Doel
HP: 650/1500
Element: Thunder
Difficulty: Hard
Party: Dart, Albert, Rose

This fight is extremely hard, and definitely the most difficult fight of Disc
1. To start out with, Doel is just in emperor form, and is no real threat. All
he has is just a ramming attack that does about 60 damage, so he should be
absolutely no problem. If everyone isn't at their maximum Dragoon level, just
physically attack Doel and heal up if you might possibly need to, and then just
attack him and in a few hits, you'll beat him! Congratulations, you've beaten
Doel for good!

Haha, just kidding. Emperor Doel then changes into a Dragoon, and he's now a
hundred times as difficult. To start this out, turn Albert into a Dragoon and
use Rose Storm immediately. Trust me: you won't regret doing this! Now just
have Dart transform and use Explosion. This should do a large amount of hurt.
Also, Rose should constantly be using Astral Drain. HP really matters in this
fight. Emperor Doel himself has extremely powerful attacks. Flash Hall can do
up to 300 damage, his physical attacks do 150-200, and he has some other nasty
stuff up his sleeve.

Also, once he reaches about 1/2 of his HP, he'll put up a barrier and now you
can't do any damage to him, physical or magical! This really bites, so while he
has it up just go around healing. There's really nothing to do during this
time. When he puts it down, use all attack items and strong attacks that you
have in your possession. Eventually, and especially if you have reached the
Dragoon form, you should do quite a lot of damage and defeat him really quickly.

If you have Haschel instead of Rose, this fight will be quite a bit tougher.
Just have Haschel beat away at Doel like a madman. Flurry of Styx is really the
way to go. If you have Haschel instead of Albert, this will truly be hard.
Haschel should just use attack items if this is what you have. If you have
Shana in here, then all you should do is focus on healing while the other two
characters focus on Additions. End of story.

Anyway, as long as you're paying attention and you fight smart, you should be
able to emerge victorious from this fight.
------------------

==================================================
Chapter 2: Platinum Shadow
==================================================

------------------
Boss: Mappy
HP: 600
Element: Dark

Boss: Crafty Thief
HP: 300
Element: Dark

Difficulty: Easy
Party: Dart, Shana, Haschel

This fight isn't difficult at all, but it can get quite annoying, since Mappy
is incredibly fast. The Crafty Thieves right nearby are much more of a threat,
so aim for them first. Why do I recommend Shana here? Her Star Children ability
will be incredibly useful here, seeing as Mappy and the Thieves are both of the
Dark element. Get Shana to her dragoon form, watch the nice animation, select
Star Children, and the bandits will be in some deep trouble. That makes Shana
worthwhile!

Have Haschel use Flurry of Styx repeatedly, and perhaps use his additions on
Mappy when he reaches Dragoon form. Dart should be using Crush Dance too, and
Final Burst in Dragoon form. If you've got Rose here, this fight will be a
total pain in the neck. She should just use Additions over and over. Don't
waste time with her magic. If you have Albert, Wing Blaster and a successful
Gust of Wind Dance are your friends. You'll be able to defeat these punks very
quickly.
------------------

----------------------
Boss: Virage II - Head
HP: 1500
Element: N/A

Boss: Virage II - Body
HP: 800
Element: N/A

Boss: Virage II - Arm
HP: 350
Element: N/A

Party: Dart, Albert, Haschel
Difficulty: Semi-Hard

This will mainly be a physical battle, so I really recommend taking Dart,
Albert, and Haschel with you. If you aren't skilled with Gust of Wind Dance,
you can take Rose instead of Albert, because it won't make that much of a
difference.

The second Virage is similar to the last one that we fought, with a few attacks
that are similar: emitting a light a characters for a lot of damage and
smashing the character up and down. This time around though, the Virage can
shoot some blue stuff at you, and the arms can instantly kill a character. This
is why I strongly recommend having the Talisman with you and on your strongest
character (who would probably be Dart in this case) to avoid being killed
instantly.

Also, the way to kill the Virage is the same: taking out the Head and Body. To
make this fight easier, you'll want to take the Head out first. This means if
you have all of your characters to their maximum SP, turn two of them into
Dragoons. DO NOT use Special transformation unless you have a character who is
under Dragoon LV. 2, or you're going to have a hard time healing your party.
Use Final Burst with Dart on the head (should do about 300 damage), perhaps
Albert's Rose Storm is you're worried, and otherwise Wing Blaster, which should
do a great deal of damage, and Haschel's physical attacks.

Haschel is the most likely to not be Dragoon LV. 2, so if he's not than just
use Special Transformation. If you have Rose in here, this won't be much
different. Be sure to use Astral Drain, because Death Dimension doesn't do much
damage. If Shana is here, just use Star Children, but otherwise use magical
items or cure all the time if not in Dragoon form. Meru won't be of much use
here, so you can have her just use physical attacks, since she does not have
Dragoon form.

After the head is defeated, just go for the Body and occasionally the Arms to
end this battle. You shouldn't have much trouble in this fight as long as you
don't neglect your healing.
----------------------

-------------
Boss: Gehrich
HP: 1700
Element: Earth

Boss: Mappy
HP: 1200
Element: Dark

Party: Dart, Albert, Haschel
Difficulty: Hard

Ugh... this fight is TOUGH. Make sure you've got a Talisman, because Mappy can
disappear and then sneak behind a character, instantly knocking him out. First
of all, you'll want to focus on one, and only one enemy. This is what Haschel
excels best with in his Violet Dragoon form. Turn him into a Dragoon and then
have him use either Thunder Kid or D. Attack on Gehrich, and when he isn't a
Dragoon, just use Flurry of Styx/Summon 4 Gods on Gehrich.

With Albert, you'll definitely want to put Rose Storm up. You definitely will
not regret it. With Dart, you should just use Crush Dance/Burning Rush every
single turn. Gehrich and Mappy are both pretty strong. First of all, they can
do a team attack for about 300 damage to a character, and each of them have
about 150 damage physical attacks too. Mappy can also turn invisible, and then
in three turns knock a character out in one blow. This is where Angel's Prayers
come in, as well as a Talisman.

You should definitely go for Gehrich ONLY. His attacks are stronger than
Mappy's, and when he's beaten, Mappy doesn't turn himself invisible. After
Gehrich is beaten, Mappy won't be nearly as much of a threat as he was before,
providing you keep healed. If you have Rose in here, this fight won't really be
much different, since More & More is a very powerful attack, but don't rely on
Rose to do a lot of damage to Mappy, since Mappy is of the dark element,
unfortunately enough.

With Shana or Meru, you're in trouble here. These two should only guard and
heal, unless you have Rose Storm up and perhaps Gehrich defeated. Star Children
can do a lot of damage to Mappy, and Meru is very fast, allowing for a lot of
attacks. Just keep cured in this fight, or you will definitely be sorry after
that.
-------------

-----------
Boss: Lenus
HP: 3400
Element: Water
Difficulty: Semi-Hard
Party: Dart, Albert, Haschel

This is a pure physical battle. You'll need the best, but fastest physical
attackers here if you want to win this fight. First of all, you're going to
need to heal a lot. And pretty fast, because Lenus is incredibly quick. She can
sometimes pull off 3 attacks to 1 of yours. This means that Albert should start
out in Dragoon form, and use Rose Storm. This is invaluable to the party, as
you'll have to cure much less. Since Lenus has very powerful attacks and can
sometimes do three of them in a row, HP is what matters here.

Transforming everyone into a Dragoon at the start of the battle is a mistake.
Really. If someone is at Dragoon LV. 1 or has 100 SP, you can do so, but if
not, then stay far away from doing that. To make Dart strong in this fight,
equip him with the Heat Blade and turn him into a Dragoon. Albert should do it
too, and get Rose Storm on the party immediately. Lenus will probably begin the
fight with a few minor slashes on a character, which should do around 200
damage, no biggie. But on her second or third turn, she'll use a Darkness
elemental magic spell that could do around 500 damage to everyone. She uses
this and Spear Frost. When she does 2 or 3 in a row, you know you're in trouble.

Lenus has a huge weakness to Fire, so immediately put Dart in full
transformation, hopefully at Dragoon LV. 4 and with Final Burst. When needed,
restore his MP, but use Final Burst every turn. This attack will do perhaps 600
damage, and is simply invaluable. When not in Dragoon form, his regular
physical attack should do close to 250 damage, which means that Lenus's HP will
fall down quickly. Haschel should be the main healer here, by using Sun
Rhapsbodies on Dart when his MP falls down, and by constantly healing. When
Lenus gets to 1/4 of her HP, keep cured.

She will get FAR more aggressive when she gets to the red mark. I have seen her
pull off 3 straight Spear Frosts, killing Dart and Albert, in this state. This
is why you must be fully cured when she's down to this little HP. Hell, her
attacks even get stronger. You'll have to fight smart to win this fight, so
just shave off her HP with Final Burst, keep Rose Storm up, have Haschel heal
when needed, and when not needed, just attack, and have Albert fight off Lenus
with his regular physical attacks.
-----------

---------------------
Boss: Ghost Commander
HP: 1300
Element: Dark

Boss: Ghost Knight
HP: 300
Element: Dark

Party: Dart, Shana, Albert
Difficulty: Medium

This battle has more targets than any battle you have yet faced. There are SIX
Ghost Knights, and one Ghost Commander. Obviously, this can be a bit
overwhelming. I do, however, recommend that you start with Shana ready to
transform into a Dragoon, because this is mainly a magical battle. All things
magical here are very powerful, especially Shana's Star Children. Use this, and
you'll perhaps kill all the Ghost Knights.

Don't get too cocky yet, because after three turns, the Ghost Knights get up,
and they will not stop doing this until you kill the Ghost Commander, but
you'll definitely want to knock out the Ghost Knights first, because getting
six attacks on your party is never a very nice thing. Shana's Star Children is
the very thing to do this. After you've done that, you'll want to have Dart use
Additions, Albert use magical attacks, and have Shana use any light-elemental
item. It works.

If the Knights get up, have Shana use Star Children again. You may need to
restore her MP at times, and also, some physical attacks from her couldn't hurt
if you need the SP. If you have any Spirit Potions, they'd be great too. But
you really shouldn't have much trouble in knocking them out. After they're
dead, show the Ghost Commander no mercy, and the fight will be over in short
time.

In case you don't have Shana and you have Meru, this isn't that bad. If you
don't have Shana then immediately use any attack item that hits all targets,
because that'll instantly kill the Ghost Knights, at the very least, especially
if it's Light elemental. Don't bother having Kongol do this if you have him
though, because he's quite weak with magic. Kongol's a pretty bad choice for
this anyway, due to how he's slower than a rock. If you've got Haschel, you
should focus on physical attacks, and if you've got Rose, do magical attacks.

This shouldn't be a hard battle, as long as you don't let yourself have low
enough HP to have the Ghost Commander kill you in one hit, and as long as the
Ghost Knights don't overwhelm you, and you knock them out quickly enough. Not
the toughest of fights.
---------------------

-------------------
Boss: Dragoon Lenus
HP: 3000
Element: Water

Boss: Regole
HP: 3200
Element: Water

Difficulty: Hard
Party: Dart, Rose, Albert

Ugh. This is one difficult fight, and to prepare for it, I recommend everyone
to be at totally full HP and MP. Have as much SP as possible for this, so Dart
can use Final Burst on Lenus constantly, and also equip Dart with the Heat
Blade. Rose is here for Astral Drain, and Albert for Rose Storm. These will be
necessities for this fight.

Lenus's physical attacks are actually a little weaker. They'll do about 200
damage, which isn't really that bad, although she can attack everyone. She has
a sort of dance attack where she creates huge waves of water, and she can do a
strange attack with Regole too. Regole himself isn't as dangerous, but he still
has some bad stuff. He uses a big Tidal Wave, which can do over 600 damage to
Dart. His physical attacks are pretty strong, and he also has a similar attack,
although not as powerful as the Tidal Wave.

To begin this fight, use Final Burst on either Lenus or Regole, with Dart. Dart
should be at Dragoon LV. 4 or 5 by now, so he'll have 80 MP. This is easily
enough for two Final Bursts. Final Burst can do over 1200+ damage to Regole,
and about 700 damage to Lenus. With such powerful stuff, you shouldn't have any
trouble defeating one of them. But since Final Burst only hits one enemy at a
time, you have to choose between Lenus or Regole. Lenus is stronger, but it'll
take four hits for her. It could take two for Regole.

If Dart isn't a Dragoon, then his powerful Heat Blade will do immense damage.
Also, any Fire magic will be great from Rose if she isn't a Dragoon. If she is,
then the best way to heal would be to have her use Astral Drain constantly.
This should do about 400 damage, which is quite nice. Albert doesn't really
have much to offer in Dragoon form except Rose Storm. Make sure to use this,
and Regole's Tidal Waves will be dropped from around 600 damage on Dart to
close to only 300.

There really isn't much more to this fight than that. You'll want to be purely
vigorous, but you'll also have to choose whom you want to attack, since most of
your attacks only hit a single enemy. I recommend focusing on Lenus at all
times, since she's a lot stronger than Regole is. Once she's gone, just hammer
away at Regole, who should die in a few hits. But keep your HP above 600 at all
times, and when necessary, use the Healing Rain and the Healing Fog, since they
restore all HP.
-------------------

==================================================
Chapter 3: Fate and Soul
==================================================


====================
Kamuy
HP: 3,000
Element: Non-Elemental
EXP: 8,000
G: 0
Item: Darkness Stone

Alright, first off, Kamuy is the first non-elemtal boss in the game.  That
means he has no elemental weaknesses.  This is a good and bad thing.  That
also means he cant atack characters with the opposite element and do more
damage.  It's bad because you cant use any of your attacks and do more damage
to him, either.

To start off, Kamuy is a LOT stronger then he looks.  Unfortunately, he is
rather fast(at least to my party, which is one of the fastest in the game),
making it a lot harder to deal with.  His normal attacks do around 200 or 300
damage, so keep your HP decently high.  He has some
attack all spells, and they do about the same amount of damage as his single
target attacks.

The best way to go about defeating Kamuy is with strong attacks.  Whatever
characters are your strongest, use.  Rose with a mastered Demons Dance can
work wonders here.  So can a Kongol with a mastered Bone Crush.  Shana is best
in this battle when she has an Amulet equipped, so she
can go and cast the White Silver Dragon more then once.  That alone whould do

over 1,000 damage.  More like around 2,000, especially if she has a Legend
Casque.  Albert is best with Rose Storm, and then using strong Dragoon
additions.  Meru is best with her lowest level Dragoon Spell.  It does quite a
bit of damage.  Haschel is extremely good with a strong 5-Ring Shattering, but
if you can't manage that, use Flurry of Styx.  Dart is best sticking with
Crush Dance, unless you are even more obsessive then me and have a high powered
Moon Strike.  (sob...I only had mine at 200%).   Anything at all really goes in
this battle.  Kamuy is strong, but not someone who would normally wipe you
out.
=====================

=====================
S (Super) Virage (Optional)
Elemental: Non-Elemental
HP: 6,500
EXP: 4,000
G: 200
Item: Healing Rain

Alrighty.  Well heres a "different" boss.  First off, he has high HP,
obviously, AND he has 3 targets, the head, the body, and the arm, each with
their own separate attacks.  You dont actually have to kill him, if you don't
want to.  He will last 10 rounds (AKA one or two attacks from him, and all
three party members going is one round).  Normally that wouldnt be much of a
problem, but his attacks can be very strong, especially without good defense.

If you decide not to kill him, and allow him to self-destruct after 10 rounds
(he will still give EXP, etc), then keep your HP up there, as he can take it
off rather quickly.  Personally, I never wait until he is completely dead.  At
my level, I was able to take him out in 2 rounds (he had 8 lives left), so
give it a try.  BUT if you dont take him out, he will die with a horrible
blast of an attack that does 500 + to all members.

For attacking, magical attacks tend to work better then physical.  But MAKE
SURE TO USE ALL OF YOUR SP!  Well actually thats preparation for the next
battle, so dont worry about levelling the SP back up after the battle, or the
like.

Alright, now for the strategy.  If you like Albert/Rose Storm, use it, as it
is very useful here. Miranda with a White Silver Dragon paired with an Amulet
is awesome, damaging all parts at once, as well as healing your party.  Kongol
should stay in his normal form, especially if Bone Crush is built up well.
Dart works best using a normal Final Burst.  Actually, for me, this battle went
amazingly fast for one reason: Haschel.

Usually Haschel sucks ass at magic, but during this battle...Thunder God did
around 1,500 damage!  Meru is best on healing duty here, are Rose is stronger
with a mastered Demons Dance then in her Dragoon form.  But if Rose hasnt
mastered Demons Dance yet, have her do Astral Drain.  If you are using
meru/Miranda and Rose, have Rose use the continual Astral Drain while Meru and
Miranda attack with Dragoon and Item magic.

To kill the Virage fastest, you should attack the BODY and the body only.
Ignore both the head, and the arm, and go on an all out attack with the body.
Even if you decide to go for the head, I suggest ignoring the arm completely,
as it doesnt do much.  If you go for the body alone, you will be able to kill
him...Fairly quickly.  This boss is childs play compared to what is coming up
next.
===================

====================
Grand Jewel
Element: Earth
HP:4,500
EXP: 9,000
G: 300
Items: Spectral Flash

Ugh...just ugh.  I hope you read my BIG NOTE earlier, and took its advice of
bringing your SP down to level 1.  This will help, but of course you may onlty
be able to use it once anyways.  Another thing you may want to do before the
battle is set the more powerful Additions, instead of the SP ones.  Moon
Strike (or Crush Dance...) Demons Dance/Hard Blade, Gust of Wind Dance, Bone
Crush also works, but anything along those lines.  This is a battle where you
have to rely almost totally on physical attacks, so it can be difficult.
Grand Jewel doesnt take too much damage from magical attacks, so the Items
wont work.

Alright, now you are probably wondering why I said to get your SP down to one
level..heres the dig:  Grand Jewel obviously contains the Dragon Block Staff,
and that means he can totally fuck up your Dragoon form.  When he casts Dragon
Block Staff, then all of your Dragoons stats will be lowered.  And not just
lowered a bit, but lowered to like 50% less then normal, or more!  Basically,
if he hits you with Spectral Flash when you are in a Blocked Dragoon form, you
are dead.  Simple as that.  Bleh, you will slo not be able to do too much
damage to him that way.  But if you stay in Dragoon form for a single turn,
you wont have to deal with that.  This is where Miranda comes in, and Albert.
Miranda (or Meru...I prefer the latter) can go and heal your party in a single
turn, and then go back, being ready to do it after another turn.  Albert is
good for Rose Storm, as always.

But now to the strategy.  Remember, keep out of Dragoon form for more then a
turn at a time, and if you are accidently in it for 2 levels, use the
transform on the first round.  But anyways, Grand Jewel has 2 attacks to watch
out for:  The Spectral Flash (does about 500 + to all) and his "Level goes
down".  The latter basically makes your entire party take more damage, and do
less to him.  Otherwise, his attacks do around 300 damage.  But still...that
Level goes down is annoying as hell, and there is NO WAY to cure it, dont
try.  For attacks, until he casts Dragon Block, any stronger (like 75% and
above) Dragoon spells do around 600+ damage, so they work rather well, but
physical attacks still work better.   Just attack with whatever charactersd
you have.

Alright, now once you think you have won, another problems comes up.  if you
dont kill him once he gets down into the red (you have to kill him in
like...one round), he will HEAL HIMSELF FOR 1,300 HP!   So that brings you
back to the Yellow HP...sadly.  He can do this many, many times in a row, and
he will do it just to tick you off.  Remember to try and keep your entire
parties' HP above 800 at all times, or he can kill you in one hit.

This is a long, and hard battle, but it is winnable.  Just dont feel bad if
you game over, its easily one of the harder battles in the game.
====================

====================
Divine Dragon
HP: 5,000
EXP: 10,000
G: 300
Items: Gravity Grabber, Flash Hall

Okies.  Remember the Grand Jewel (you should, it was only a dungeon ago)?
This is basically a tougher version of that battle.  First off, NO Dragoon
form.  At all.  Unless it is for one turn, and for healing purposes.  Your
attacks will barely damage the Divine Dragon in Dragoon form here.  The only
things that you can use (like I said in that all important note)  are Gates of
Heaven, Rose Storm, and Rainbow Breath.  If you are using Miranda or Meru for
healing, use their spells liberally, as you wont be needed to restore any of
your opther characters' MP. take note that if you are hit by an attack while
in Dragoon turn (for more then one turn) you will most likely die, no matter
what.

Okay, fist things first.  Divine Dragon is very fast.  He also has a very wide
variety of attacks, and three targets.  The three targets are the Divine
Dragon himself, the Divine Ball, and the Divine Cannon.  Each of those targets
has different attacks, but they do not attack seperately.  Each time you
eliminate one of the parts (Cannon and Ball) you eliminate a powerful attack
he can use on a single character or your entire party.  The Divine Dragon has
a somewhat set attack patter.  he usually does two physical attack (for about
150-300 to ALL members) and then he starts with the spells.  The spells are
the harder parts of the battle.  Depending on the character, the spells can
wipe them out in a single hit.  I have seen an unprotected (AKA no Legend
Casque) Kongol take over 1,000 damage from a Wind elemental attack. Normally
it does between 400-800 damage. All of the spells the Divine Dragon uses are
those that are the most powerfuil item spells.  Try and keep your parties HP
over 800 or he can take you out in a single blow.  Now, the Divine dragon also
has his Cannon and his ball.  The cannon attacks all members for around 300-
400 damage, and the ball is a stronger attack towards a single member.

The best and easiest way to go about this battle, suprisingly (and unlike
about every other battle in the game with a boss with multiple targets) is to
kill off the Ball and Cannon.  You can use Magic items (only the stronger
ones, not the Multi ones), and that will damage him, and all of his targets
extremely well.  If you dont have a strong magic user in your party, or just
want to do it the old fashioned way,  I suggest going for the Ball first, as
it is stronger against your party, and has less HP.  Dart with a strong Moon
Strike, or Crush Dance will do around 300 damage, and a powered up (good,
strong additions) Kongol, Albert, or Haschel with Bone Crush/Inferno, Gust of
Wind Dance/Flower Storm, and Five Ring Shattering/Flurry of Styx can do over
500 damage with their attacks.  Rose will do around the same amount of damage
as Dart in this battle.  Meru is stronger then Miranda, but her greatest
assest is her speed.  Miranda will be a lifesaver, if you choose to use her.
Her variety of healing Spells (minus White-Silver Dragon, sadly) will save
your ass.  After killing off the Ball, go for the Cannon.  This will take a
bit longer to kill, as by this time your party may have been attacked quite a
bit, and need healing often.  But it will also lower the damage you take.
After killing the Ball and the Cannon, go for the Divine Dragon himself.  HE
doesnt take a whole lot of damage, so this battle will almost always take a
long time.

Alright, now that we have gotten the basics down, here is some more strategy.
Rose Storm is great in this battle.  But it wont save you. To make it work,
you have to have a lot of Healing Breezes and Healing Fogs to survive.  A
party of Miranda and Albert will be practically undefeatable, especially with
a lot of Moon Rhapsodies.  Characters like Meru, Miranda, and Rose are all
good in this battle.  They take less damage from the stronger magical
attacks.  Meru is good because of her awesome speed, and Rainbow Breath,
making her a great healer.  Any characters with only attack spells wont be
very useful here, unless they are strong physically.  And PS:  Dont have
Albert Use Flower Storm completely.  That will give him 200 SP (if
mastered...) and you dont want him on more then one level of Dragoon form.  If
you accidently do, physically attack with him on the next turn.  Don't waste
MP.
===================

==================
Boss: Wendigo
Element: Water
HP: 10,000
EXP: 11,000
G: 250
Item: Brass Knuckle

This battle can be a bit odd.  To start off, Wendigo obviously has more HP
then any boss you have faced thus far, so he will take a while to kill.
10,000 is a lot, especially if your party is weak, or you dont know a simple
trick.  Wendigos strategy is to outlast your party.  Since it will take a lot
of pounding to kill him, make sure he doesnt kill you first.  His normal,
physical attacks do 200-300 damage to a single character. Luckily, Wendigo
doesn't have ANYTHING on the Divine Dragon, so don't think that this battle
will be nearly as hard as that battle.

This battle starts out slowly. Mainly, he will just attack with physical
attacks.  He has two main ones, and one of them doesnt hit 90% of the time, so
no need to worry about that one. After a few rounds, the Wendigo changes his
attack pattern.  At this point, he will take one of your party memebers into
his cage near his heart, and they will be unusable for now.  At this same
time, he will create 2 Ice cannon enemies.  These ice cannons do about 100
damage with each attack, and are quite fast.  To get the character out of the
cage in Wendigo, you need to kill the Ice cannons.  Do so, and your character
will be freed.  Then, for a moment, the Wendigo's heart will be vulnerable.
ATTACK IT!  If you attack the heart at this point, you can take a differen
course to finish the battle.  You will only do one damage to the heart, but it
has a LOT less HP then the Wendigo itself.

Now that you know the two differernt ways to kill the Wendigo, you have to
choose one.  You can kill off the Wendigo by going for all of his 10,000 HP,
or you can patiently wait the battle out, and kill his heart.  If you go the
heart direction, he will capture a character every 4-5 turns, so be patient.

If you are going for the 10,000 damage direction, you are in for a rather long
battle.  It is mainly long because he will STILL capture your characters in
the meantime.  The good news, Dart with Moon Strike, or maybe even Blazing
Dynamo can do some excellent damage to him.  And Final Burst does well over
1,000 damage each time it is used.  Just make sure to have some Sun Rhapsodies
on hand so you can heal his MP.  For normal attacks, Water magic doesnt work
too well, so you probably dont want to use that.  Strong, single target
attacks work best.  You probably wont need Rose Storm in this battle, as
Wendigo isnt THAT strong.  All of your characters should use thier strongest
additions, or build up any additions they are currently working on.  Miranda
is best in this battle with the White Silver Dragon, as always, Rose is great
with a mastered Demon's Dance, if you don't have that (you really need it,
it's awesome!) use Astral Drain.  Haschel with Five Ring Shattering, or a
stronger Hex Hammer works.  Your normal attacks do more damage to Wendigo then
they would to a normal enemy.
====================

====================
Lloyd
Element: Non-Elemental
HP: 7,000
EXP: 12,000
G: 300
Item: None

Lloyd is seriously nasty.  He is very fast, attacks often, and dodges about
50% or more of your attacks.  This means you have to keep your party healed,
while at the same time defending againsr Lloyd's constant magical and
physical
attacks.

Sadly, like the Divine Dragon, you cant use Dragoon for while fighting Llyod.

This is not because he has a Dragon Blocker, but it is because he has the
Dragon Buster. No, your characters wont die permanently, like Lavitz, but they
will be instantly slain.  The only way to prevent being instantly slain is to
have a character equip a Talisman.  If you payed any attention to me, or my
notes, you will know that I told you to equip one before the battle began.
Since Llyod will use this skill often, you can only turn into a Dragoon for
more then one turn with the character that has the Talisman equipped.  If you
have 2 (that second from the Ghost Ship), then you can get two characters.
But there is a big, evil trick you can do with this.  If your character is a
Dragoon, Lloyd will, most of the time, ignore his other attacks and
continually try and kill that Dragoon.  The attack, of course, will have no
affect, and he will have wasted one of his own turns.  You can continually
pound, or heal with your other characters while he goes and wastes his turns
with worthless attacks.

That is the easy way to do the battle.  The hard way is without any characters
in Dragoon form.  If this happens, you may die quite fast.  Lloyd has a big
magical attack that, if your characters are weak vs magic, can do upward 700
damage to all. I have seen it do around 1,500 damage to Kongol.  LLoysd
physical attack does 400 or more damage to a single character.  This means you
need to keep your parties' HP up at all costs, or else you can be
slaughtered.  Any strong spells from your party, such as gaspless, Thunder
God, and Final Burst, do around 700-900 damage to Lloyd.  Lloyd is far weaker
against physical attacks then he is at magical attacks, so any type of strong
additions, Moon Strike, Crush Dance, Hard Blade/Demons Dance, Flower
Storm/Gust of Wind Dance, Bone Crush, Five Ring Shattering/Hex Hammer, and
just about any other type of attack you want.  Kongol and Albert do quite a
bit of damage in this battle.  Albert is best used for Rose Storm, and Dart
should have the Talisman.  Dart should attack with Final Busrt constantly,
while one of your characters heals.  Don't let your parties' HP go down
below
600.

While I havent made this battle seem like a big deal, it can be incredibly
hard.  Dont let my strategy fool you.  I personally was overpowered, and he
still took me a hella long time to beat.  The most annoying fact about him is
his frequent attacks, so make sure going into this battle, you have a load of
Healing Breezes and Healing Fogs.  You may even need to use some Healing Rains
if he gets enough attacks off on you.
=====================

====================
Polter Armor
Polter Sword
Polter Helm
Element: All: Dark
HP: Helm: 2,500
Sword: 3,500
Armor: 3,400
EXP: 6,000
G: 200
Items: Soul Eater, Smoke Bomb

This battle can be a pain in the ass.  First off, there are three targets.
Each target has quite a large amount of HP.  Remember, you do not have to
fight this boss now, but the earlier you get the weapon,the easier the gane
will be.  Basically, each target has an attack, meaning the enemy has just as
many attacks as your party does each round.  The most annoying attacks are the
swords instant death spell, and the Helms block.

Both the sword and the helm can make this battle hell. The Sword has very
strong attacks, and does over 300 damage each time.  The helm is even worse.
The Helm not only casts some strong spells (300 damage to all) but he can
block your commands.  AKA, no attacking, no defending, no Dragoon, no
nothing.  Of course, he can only block them once a turn.  But he can still
easily incapacitate a character.  A character like, say, Kongol, without the
ability to attack and use Dragoon form is utterly useless.  Meaning the Helm
is also a serious threat.  Also, the effects of the block wont go away until
the helm is dead.

Start with attacking the sword.  He is the biggest threat, and should be
disposed of first. Dont transform into a Dragoon until at least the sword is
dead. A strong Spectral Flash from a magic user (if using Dart, Albert and
Kongol, use Dart to use the item) and it will do about 1,200-1,600 damage to
all the enemies.  Normal, not Light elemental magic does around 500-600 damage
to all of them, so it is rather useful as well. After using the main Light
attack spells, use strong, single person attacks against the sword.  Stron
additions, such as Gust of Wind Dance, Flower Storm, Moon Strike (powered up)
or maybe even a Blazing Dynamo.  Hammer Spin, Cats Cradle, Five Ring
shattering, Omni-Sweep, Hex Hammer, Bone Crush, Inferno, Demons Dance, Hard
Blade...Any of those attacks work well for killing off the Sword.  After the
killing blow on the sword, he will cast an instant death spell, and one
character, unless, he has a Talisman equipped.

After going for the Sword, go for the helm.  He is a huge threat because he
can block commands with no way to heal the block.  Attack him the same way, as
he seems to be weaker vs physical then magical attacks.  Once he is gone, all
the blocks on your characters will be broken.  Attack the Armor itself last.

The armor attacks mainly with attack all magic, but of the multi type, so it
is weaker.  the attacks normally do around 400 to each character ( around
1,000 is the character is weak vs magic), but they can do more, depending on
the element.  Any damage taken in normal form at this point will be severely
reduced by Dragoon form, so feel free to trnasform now.  The Armor doesnt have

anything too annoying.
===================

==================================================
Chapter 4: Moon and Fate
==================================================

===================
Last Kraken
Element: Water
HP: 10,000
EXP: 12,000
G: 300
Item: Pretty Hammer

Been a whilke since the last boss, huh?  Well, luckily, if your level is high
enough this one should not be too much of a problem.  Just make absolutely
sure that your party has met the suggested level, even if you have to level
for a while.  Aglis is an excellent place to level as it is, so if you need
to, feel free.

Kraken attacks with water attacks, and physical attacks.  His physical attacks
do about 150 damage to a high defense character, and 500 to a low defense
character.  Not too extreme, especially compared to some of the previous
bosses (*cough* Lloyd *cough*).

If you got the PsychBomb X, use it in  this battle and boost it as high as it
can go.  This non-elemental attack will do well over 1,000 damage, especially
used in the hands of a strong magic user. This is an excellent way to damage
the Kraken, but, unfortuneately, you can only use it once per battle.  If you
did not get the 'X" version of the bomb, I suggest waiting until the final
boss to use it.

Of course, Fire attacks are your best bet in this battle.  And lucky for you,
Dart should be extremely strong against the boss.  His additions (if you have
his final by now maxed out, that is going to do well over 1,000 damage) do a
LOT of damage.  But, its FInal Burts that truly rules this battle.  Final
Burst does well over 1,500 damage, and even more as Darts level goes up.  A
few Final Bursts paired with Dragoon and Normal additons from Dart can wipe
the floor with this boss.

Of course, Dart is easily the strongest in the battle, but lets not forget
other characters.  Since the Karaken's attacks are not the strongest, Rose
Storm unless your level is too low. I dont suggest using that Wargod Calling
you got from Rogue, as it will not let you get full SP, and you need all the
SP you can get.  Since physical attacks work rather well in this battle, you
can do plenty of damage without it.  Of course, magical attacks work extremely
well.  Kraken doesnt have the highest defense in any form, but in my
experience, either work well.  Physical attacks are usually stronger then
magical, unless you are using Miranda.  Even though Meru is the best magic
user, she wont be able to damage this boss well.

After you cut down the bosses HP a lot, he will begin summoning little
sub-bosses.  These enemies are not really strong, but at low levels, they can
pound you pretty hard.  Kill one off first, and continue pounding on the
Kraken.  Keep your HP over 700 at all times, else the damage from the Cleones
and Kraken can overwhelm you.  If that happens, ouch.  Especially if you dont
have a person to revive.
===================

===================
Syuveil
Element: Wind
EXP: 6,000
G: 300
Item: Jade Stone

Syuveil is basically Albert, with a few perks.  Because he is like Albert, he
has the same basic statistics.  He is average-strong against physical attacks,
has strong physical attacks, and weak against, and using magical attacks.  This
makes characters like Rose veru useful in this battle.  Meru and Miranda will
take quite a bit of damage, but do more to Syuveil then physical attacking
characters.

He is Wind elemental, obviously.  This makes Kongol strong against him.  Of
course, since Syuveil uses mainly physical; attacks, Kongol may actually be
your ideal character because of his high physical defense. Dart is also pretty
good, but will not be ale to damage Syuveil as well as Kongol does.

Syuveil has a few main attacks.  He has a normal, perfect (It is ALWAYS
perfect) Addition which does 700-1,000 damage to a single member.  This is
probably one of his strongest attacks, luckily. Gaspless, one of his magics,
does 600+ damage, depending onn the character.  Wing Blaster is his weakest
attack, which does around 100-200 to all three party members.  Jade Dragon is
about twice as powerful, doing 400-600 to your entire party.  Thats quite a bit
of damage, especially piled up.  Luckily, as I said before, Syuveil is quite
slow.  Also, he does not cast Rose or Blossom Storm, so you can constantly
damage him normally.

Magic attacks and items work best.  A strong Boosted PBomb X (on a magic using
character) does well over 2,000 damage to Syuveil.  This alone can cut his HP
down by 1/4, minimum.  Sadly, you can only use it once per battle. If you use
Attack Items, use them now, as they work well.  Dont use ALL of them since
there is a battle coming up that they will be even more useful in.

Also, to reduce damage, you may want to have Albert in your party.  if you
equipped him with the Jade Dragon Armor, then he will be completely immune to
the Magical attacks of Syuveil.  Of course, you can just have someone with a
Legend Casque be basically the same.  Whatever you want, you need a way to
lower the damage from some sort of attacks.  Perhaps Phantom Shields. If worst
comes to worst, you can just use Material Shields and Magic Shields to stop him
from damaging you.
===================

===================
Damia
Element: Water
EXP: 6,000
G: 300
Items: Blue Sea Stone

Damia is basically the same as Meru.  Weak (well, at least in Dragoon Form)
physical attacks, extremely strong magical attacks and magical defense.  Weak
physical defense, and VERY high speed.  Also like Meru, Damia will probably go
two turns for the rest of your partys' one turn.

Lucky for yopur party, Damia does not use Rainbow Breath at all.  If she did,
the battle would be a severe pain, but since she doesnt, it is much easier.
many consider this battle the easiest of the Dead Dragoon battles.  Well, it
is, and isnt.  Damia has weak physica attacks, 300-600 damage with each.
Though, the damage can pile up if she has multiple attacks per round.  She uses
Diamond Dust quite often, which does 300-500 damage to the entire party.  This
is far more of a threat then her other attacks,  since it hits the entire
party.  She has single person attacks, though those are just aboput as strong
as Diamond Dust.

This battle will actually be a lot like Kraken.  Dart will be your key player
here, as he is Fire elemental.  Final Burst will do over 1,000 damage to Damia,
and a Powered Up Perfect Dragoon Addition by Dart does over 2,000 damage to
her.  So obviouslyl,the additions are better then magical attacks.

Since she has high magical defense, any character with a strong physical attack
works well.  Mainly Dart.  Kongol shouldnt bee too useful in this battle, as he
has too low of magical defense.  That low magical defense will cause him to
take more damage then the other characters in this battle. Rose works well for
a character, because of her all around good defense and stronger physical
attacks, as does Haschel.  Meru will take little or no damage in this battle,
especially if you equipped her with the Blue DG Armor, which you get at
Zenebatos.

Use the Phych Bomb X for some decent damage, and work almost exclusively with
physical attacks.  Damia attacks frequently, so just hope she uses more
physical attacks then magical attacks. Just keep your HP up, and she shouldnt
be too much of a threat.
===================

===================
Belzac
HP: 16,000
Element: Earth
EXP: 6,000
G: 300
Item: Gold Stone

Belzac is the strongest of the Dead Dragoons, but not the hardest.  He has low
magical attack power and magical defense, though he has high physical attack
and defensive power.  He is basically the opposite of Meru, and much like
Kongol.  He is also just as slow as Kongol, making it easy to take him down.
Well, not easy, but easier then it would be if he was Damia's speed.

His physical attacks do 1,000-1,500 damage to a single member.  They are the
strongest of Blazac's attacks, and you need to take the most caution with them.
 Even in Dragoon form they do quite a large amount of damage.  Keep your HP
over 1,700 at all times, to keep yourself from being slaughtered by the
physical attacks alone.  His Grand Stream attack does 100-200 damage to all
members, which is easily the weakest of his attacks.  Meteor Strike does 200+
to all, which is only slightly more powerful then Grand Stream.  His Golden
Dragon attack does 300 damage to all, still not too much more.

To kill Balzac quickly, you need to use magical attacks.  A strong Physch Bomb
X does over 2,000 damage to Belzac.  Normal magic attacks (50%) do 1,000-1,500
damage to him, and strong magic attacks (75% and up) do over 2,000.  Physical
attacks arent that strong, so dont use them here.  They are worthless compared
to the damage that magic does. Attack items also work well.

Even though magic does amazing damage to Belzac, dont put Miranda and Meru both
in your party (if you use them).  That will make you take more damage then
necissary.  Its best to only have one of them, if you are going to use them.
While I suggest Meru (she will take about three turns to Belzac's one), Miranda
may be useful if you have White Silver Dragon.  But any way, you need someone
to heal your party, and Rose's Astral Drain may not be enough.

With a strong barrage of magic, you should be able to defeat Belzac quickly.
Of course, keep your party in good health, else you may find yourself losing a
battle which should have been easy to win. And by good health, over 1,500 HP.
===================

===================
Kanzas
Element: Thunder
EXP: 6,000
G: 200
Item: Violet Stone

Well then.  In my opinion, this is the hardest of the Dead Dragoons.  The
reason?  He is just so damn balanced!  He has average magic attacks, and strong
physical attacks.  His defense is average too, as well as having high evasion,
making damaging him more difficult then the previous bosses.  The worst fact?
His speed.  Sometimes he just has these huge boosts of speed.  And normally, he
will attack once a characters turn (NOT round). This can lead to party
decimation.

And even worse, is his attacks.  They are not the stringest, but because he is
faster then Damia, and stronger, he can kill you pretty fast.  Thunder God does
300 damage to a single character.  He does 500-700 with his physical attacks,
which is his second (yes second) most deadly attacks.  Atomic Mind is his
weakest, doing 100 or so damage.  His worst attack, without a doubt, is Thunder
Dragon.  This attack does 1,000+ damage to a single character.  That, added
with the frequency of attacks, can easily KO your party members.

You will need your strongest party to win this battle.  If you have any Phantom
Shields, use them.  Someone who can heal in Dragoon Mode is almost required,
unless you want to risk Albert which will take more damage from magical attacks
then nescissary.  While I suggest Meru to counter Kanzas' speed, Miranda is
good because she can revive with her magic.  The other member can be who you
wish, just make sure you can heal.

Both magical attacks and physical attacks work well, though physical attacks do
more damage.  Even so, the damage from the physical attacks is only slightly
more then average. Thats odd, especially if you know the Haschel character. Use
the Psych Bomb X, as always, and any attack items. But even then, physical
attacks work best. Strong Dragoon attacks work well, especially after Power Up
has been used on them.  I dont suggest using special unless you have a healer.
Even with Albert's Rose Storm, Kanzas will lap you on turns doing more damage
in the long run.  Hell, he laps you even with the fastest characters in the
game.

Even though physical attacks work well, Kanzas's high evasion makes him hard to
hit.  This battle just doesnt have anything going your way.  The cure?  To
attack with whatever is your members' specialty.  And also, if you have
mastered the last additions, those will probably do more damage then Dragoon
additions, so use them instead.
===================

===================
Faust
HP: 30,000
Element: Non Elemental
EXP: 20,000
G: 10,000
Item: Phantom Shield

There are a few things to note about Faust.  He is a mainly counter boss.  So
if you find yourself defending a lot, then he wont atack you often.  But if you
attack him a lot, then more damage will come unto your party.  Faust always has
two counter attacks, as well as his normal magical attacks.  Faust always
counters with one spell the element of the character that attacked him.  So if
you attacked him with Dart, the first counter would be a strong Burn Out spell.
 THIS is why you need the DG Armors on your characters.  If you dont, you will
take far too much damage and likely be slaughtered.  The second attack is an
attack-all spell.  This one varies, and can sometimes be incredibly strong, or
just normal powered.

IF he counters, he can get up to four turns in a row.  If he does, at least one
of your characters will be dead.  This is why having characters strong against
magic (or at least with Legend Casques on) is imperative to winning this
battle.  Also, you should guard often, not only to restore HP, but to lower the
number of his attacks, as well as take less damage.

Now for the horrifying part.  The damage.  Faust's attack-all (they are special
attacks, not ones you can cast) do 1,500-3,000 damage.  They come in four
elements: Water, Fire, Earth, and Wind.  Even with the Legend Casque, the
attacks hit often and do a LOT of damage.  He sometimes uses these in the
second counter attack too, making the damage go even higher.  His normal magic
(the ones that are attack items for you)  do 400-800 to the entire party.
Lastly, he has a physical attack, which does around 800 damage to a single
member.  You will fear, you will fear greatly.

Now, after all this there are three keys to survival: DG Armors, Characters
with high Magic defense, and guarding.  Now, I am not going to tell you to
guard a lot, but if you run out of healing items, you should do it often.  If
you dont want him to counter, then guard.  Now, I have said about te usefulness
of the DG Armors, and you can see the use of a high magical defense characters.
  Make sure you have and utiliaze at least two of those going into this battle.

Now, do not use magical attacks on Faust.  They will work, but they are what he
is strong against.  If anything, use Rose Storm or a healing skill (which are
the ONLY reasons you need to use magic against him).  What you really want to
attack him with is physical attacks.  They are his weakness, and you can
severly damage him.  I have seen a mastered Blazing Dynamo attack do over 5,000
damage to Faust.  But remember, keep your HP over 2,000 at all times, and make
sure someone is constantly healing.  You need one member attacking, one
healing, and the third for attacks AND healing.  For mine, I used Rose, Meru
and Dart, Meru healing, Rose healing and attacking, and Dart on offense. Of
course, you dont have to have that party, but that is one lets you reduce
damage, and heal quickly.

Once you have set your priorities and start attacking, you need to heal a lot.
Even not attacking for a round or two.  The key is to stay healed, and attack
physically only.   If you attack too often, you are going to die.  If you
attack too little, you are going to die (if the battle drags out, you will
eventually die).  You need a mix, and that is why you have to keep all of your
party healed not only with items, but magic.

With a strong set of healing abilities, and strong physical attacks, you can
get through this battle...hopefully. Just remember, Faust counters, and if you
need him to attack less, then defend more.
===================

===================
Vector
HP: 3,500
Element: Darkness
EXP: 4,000
G: 100
Items: None
-------------------
Kubila
HP: 4,500
Element: Darkness
EXP: 4,000
G: 100
Items: None
-------------------
Selebus
HP: 3,000
EXP: 4,000
G: 100
Items: None

(Total EXP and G is 12,000 and 300)

Well then.  First things first: This battle can be a serious pain in the ass,
taking multiple tiomes to beat, or it can be simple.  This depends on your
party structure, items, and skills.  Also, unlike many battles, there are a LOT
of ways to do this battle.  Of course, each of them deals with a lot of healing.

If you are a player who likes to use Dragoon Powers, you MUST have Miranda in
your party in tis battle.  In my opinion, fghting this battle as Dragoons is a
lot harder then fighting the battle normally.  What you need is to be able to
revive characters often.  Without Miranda, you will find yourself slaughtered.
Besides, with Miranda, you will be able to damage the enemies better, as well.

Why, you ask, must you have Miranda if you go into Dragoon form?  The word is
Vector.  He has an instant death attack (so you may wanna equip a tailsman).
He does this attack every one turn or so.  Because he uses it so often, he can
easily slaughter your party.  And thats not the worst of it, either.

Selebus is another huge problem.  She heals her other party members for over
1000 HP.  She is the easiest to kill luckily.  She has the lowest HP of the
bunch, and is weak versus physical attacks.  She has high magical defense
though, so phyical attacks only against her.  She should be your first target,
even if Vector is an annoying ass.  You dont want to do all this damage to
Vector, just having Selebus heal it away.

And with those two, LUCKILY, Kubila is pathetic.  he mainly physically attacks,
but they almost never do more then 500 damage, even to a low defense character.
 He is the least of your worries, and should be killed last. He doesnt have
anything major like Selebus and Vector.

Now, for the strategy.  Selebus goes first.  She is not the stronmges,t but her
healing skill is annoying as hell.  Also, she can sometimes cast Petrify on
your characters. This is a rare status effect, so you probably dont have too
many depetrifyers.  Vector is the main threat, though.  Ignore Kubila.  Hes
just as strong as a normal enemy.

Now, as I said before, there are quite a few ways to go about this battle.  The
best way is to not go into Dragoon Form at all.  Or, if you must, one character
ONLY!  You need someone to be able to revive instantly.  So if you are going to
do Dragoon, use a Power Up on your strongest character, and then transform
them.  They should put all their effort onto one enemy, while the other members
attack (when they can) and revive/heal the other members.  This is the easiest
way to stay alive.

But if you want Dragoon, as I said, mae sure to have Miranda.  She can revive
members. She can also do well over 2,000 damage to each of the enemies and heal
your party with the White Silver Dragon.  Other then the White Silver Dragon
and healing, Star Children can do some decent damage.  Make sure that she has a
Magical Hat (at LEAST) or the Amulet equipped so she can continue casting while
your other members attack.  This is probably the only way you can safely use a
Special in this battle and not be slaughtered by Vectors instant death attack
constantly.
===================

===================
Dragon Spirit-Feyrbrand
HP: 8,000
Element: Wind
EXP: 4,000
G: 200
Items: Down Burst

This battle is just like facing a slightly stronge rnormal enemy.  Because of
this, you should not have to use Dragoon form.  Even so, make sure you have a
pretty big stock of healing items in your inventory.  For this battle, you will
need more Purifiers then a normal battle, both Body and Mind.

Take note that this battle with Feyrbrand is much like the original.  he doesnt
have many magical atacks, though he does have a few normal physical attacks.
Most of his physical attacks do cause statuses, which can make this battle drag
out.  lucky for you though, the attacks that cause statuses are weaker then his
normal physical attacks.

His normal physical attacks shouldnt be too much to worry about, averaging from
200 damage and up.  The most annoying of his asverage attacks is the ability to
stun a member.  While no where near fatal, it can make the battle drag out, and
piss you off more often then not.  And anytime he does that attack it has a
high chance of hitting.  *sigh*.  Well, the easiest way to cure that is by
using a Dragoon special.  of course, only use Dragoon form if you are
absolutelt desperate.

The battle should be normal.  Attack him with any sort of attacks.  Magical
attacks work well, and physical attacks do slightly less damage then normal.
He has average defense, so he wont last too long against a complete onslaught
of attacks, especially at this level.  If you are still worried, remember your
strategies from the original Feyrbrand battle, and use those as well.
===================

===================
Dragon Spirit-Regole
HP: 12,000
Element: Water
EXP:6,000
G: 300
Items: Frozen Jet

This battle is a lot harder then the battle with Feybrand.  This one is more
like a boss then a normal enemy.  Actually, this one will probably remind you
of the battle with the Kraken.  Except, I would say Regole is a lot stronger
then Kraken.

If you remember the battle from Disk 2, well you should know that Regole's
attacks have not really changed since then.  They have gotten stronger, but
they still have the same sorts of attacks.  Of course, Regole is stronger
magically then physically, much like his Dragoon counterpart.  Also like his
Dragoon counterpart, he can be quite fast. In fact, if you have a slow party,
he will seem VERY fast.

He has a few attacks.  His physical attacks hits all three party members.  he
does this most often, and luckily, it is the weakest, doing little over 200
damage to each member.  His second, rarer physical attack does 300+ damage to a
single member, but its up to you to decide which is more of a threat.  His last
attack is one that you may remember.  This one hasnt really strengthened much
since the last battle with Regole.  When you see Regole start jumping around on
screen, he is going to start using his strongest magical attack.  This attack
hits all members, and does over 300 damage to each.  Still not too bad, but it
can be if your party members have weak magical defense.

Dart will do the most damage to Regole.  Regole has weak physical defense, so
attackers will be able to damage him easier then some other enemies.  of
course, you will want a more blanaced party, since his magical attacks will do
more damage to a physical attacking character.  You may want to have Meru in
this battle.  With her DG Armor, she will be immune to Regoles magical attacks,
as well as take less damage from his physical attacks.  She is also the only
character who can keep up with Regoles speed.

With Dart constantly atacking, you will only need one healer.  If you must,
have a character use a Power Up on Dart, and then have him (no Specials, not
yet) and then have him do Dragoon Additions.  Magic works too, but physical
attacks are stronger.  Use the P. Bomb for some decent damage, as well.  The
only magic you should use is healing magic or defensive magic, as physical
attacks ALWAYS work better.

With Regole's high speed, your party will need to be healed.  Always make sure
you have a few items ready to use.  And dont slouch on it either.  The enemies
in Mayfil may have tired your party out a bit, but lets hope not.  They still
have a long way to go...
===================

===================
Dragon Spirit-Divine Dragon
HP: 16,000
Element: Non-Elemental
EXP: 8,000
G: 400
Items: Flash Hall

This is easily the strongest of the Dragon Spirits.  The Divine Dragon pairs
Regoles Speed with strength that neither of the other two could match.  This
match will be war, and you need some pretty good preparation to have a chance
at beating him. I suggest having fought both of the other Dragons, at least
finished the Dead Dragoon quest, and have at the very least, your last
additions at level 3.  As for equipment, you can only have the best.  Have each
character at least equipped with their DG Armors.  If you can afford it, get at
least one Legend Casque (if you dont have them already).  You will need more
magical then physical defense here, though any extra physical defense you can
get will be fine as well.

The Divine Dragon is extremely fast, which can cause the power of his attacks
rise by large amounts.  The Divine Dragon attacks with attack-all magic attacks
of the strongest types.  These attacks do 400+ to the entire party.  He does
these quite often, so the damage can pile up. Even worse are his physical
attacks, which he does often more then one turn in a row.  These attack the
entire party for 400+ damage as well, though he does them more often then he
does his magic.  He also has his Divine Dragon Ball attack, which also does
over 400 damage to the entire party.  So this damage alone, can do over 1,200
in a single round to your entire party.  This can cause a problem.

First, you need someone who can heal while in Dragoon form.  Albert probably
wont work, since eventually, the damage will wear you down, even with Rose
Storm.  And he will run out of MP, because of the sheer amount of HP that the
Dragon has.  Even Rose with an Astral Drain works better then nothing, so if
that is all you are willing to give, do it.  After you have set a healer, you
can attack.

Magical attacks work better then physical.  Even the strongest additions
(final, maxed at level 5) do less then 1,000 damage to the Divine Dragon.  This
makes someone who can attack magically almost imperative to damaging the dragon
well.  This person may want to be your healer.  The P. Bomb X does over 2,400
damage in the hands of a strong magic user.  Any other strong magical users can
do over 1,200 damage with their Dragoon Magic, and over 1,000 with attack items.

I suggest a party of Meru, Dart, and whatever member you wish.  The last member
may be whoever you wish, but with Meru and Dart, you have your magic
user/healer, and your physical attacker in two members, instead of three.  The
last member should be somewhat balanced.  The Divine Dragon tends to do a lot
of wind elemental magic, so Albert with his DG Armor can help reduce damage
done to your party.  You need to be able to heal, but other then that, this
battle doesnt have anything too difficult.  Especially compared to some of
those optional bosses...
===================

===================
Lavitz's Spirit
Element: Wind
HP: 5,000
EXP: 0
G: 0
Items: None

This battle is pretty much story, but there is still some you have to fight.
Lavitz's spirit will counter attacks more often then he atacks normally, so the
less you attack, the less damage you recieve.  To make it even easier, for a
few rounds, Lavitz will be immune to attacks, so you wont have to take much
damage at all, but can heal it through defending.

Even though he counters, he still attacks normally.  These are basically
perfect Flower Storm additions.  They do over 500 damage to a single member.
this isnt too severe, but this is only the beginning of a long and annoying
enemy set.

This battle, as I said, is more story driven. After three rounds of attacking
and/or defending, Dart is given a choice.  You must now "Talk to Lavitz".  This
wilkl make Lavitz turn aroun.  Now, you can damage him.  Attack him normally,
though be warned.  After a round or two, the enemy will cast an attack-all
confusion spell.  For this reason, you may want to have at least one of your
members (probably the weakest physical attacker) defend so that you will not be
confused.  If you have a Phoenix Plume equipped, this, obviously, will not
present much of a problem.  But if you dont, you will probably watch your party
slaughter itself if not healed quickly.

After the Attack-All confusion spell is cast, Lavitz will turn around.  You
then have a few turns to heal your party, and then Dart is given the 'Talk to
him' option again.  The same occurs as last time, but if you got a few attacks
in previously, you should go all out this time, so you can slaughter him as
quickly as possible.

If he isnt dead by now, continue with the pattern and he will die shortly.

PS: DO NOT Waste Dragoon form on this battle.  this is just a preliminary to
the real battle, which happens next.  Use this battle for building up SP, if
needed.

After you will this battle, watch a scene, and you are immediately brought into
a second battle, without any chance to rest or save.
===================

===================
Zachwell
Element: Darkness
HP: 8,000
EXP: 12,000
G: 300
Items: Halberd, Healing Rain

The main problem with this battle is that it comes immediately after the Lavitz
battle.  This normally would not be a problem, but if Lavitz has your party
Confused, then you will still have that confusion state on the member(s).

Zachwell isn't exactly strong, but he isnt exactly weak, either.  He is slow,
and attacks rather infrequently, well, if you have a fast party that is.  His
normal attacks, which he does most often, 200+ damage.  Zach also has some
attacks which cause status effects, though they are nothing major.

Physical attacks do more damage then magical attacks to Zachwell, but that
shouldnt stop you from using Light elemental magic.  The P.Bomb does 1,500+
damage to Zachwell, which is lower then normal.  The very best member to have
in this battle is Miranda (we seem to be using her more in boss battles lately,
don't we?).  If she has an Amulet and the White Silver Dragon spell, then use
it immediately.  This attack alone will do over 2,000 damage, even if Miranda
is at a low level.  Even her physical attacks will be decently strong here.

Other then light attacks, work with physical attacks more then magical attacks.
 To make the battle go faster, you may want to use a Dragoon Special, since
Zach doesnt have...exactly the highest amount of skills yo use on you.  This
will especially be good if you have Miranda in your party as a Dragoon because
she can revive any member who (somehow) falls unconscious.

Other then that, you may want a high speed character to pound.  Characters like
Meru and Haschel will have two or three turns to Zachwell's one, and they will
end up doing more damage then the normal, slower party members.  But, if you
want the slower ones, its your choice. Its physical attacks, however you wish
to play it.
===================

===================
Caterpillar
Element: Non-Elemental
HP: 6,000
EXP: 0
G: 0
Items: None
-------------------
Pupa
Element: Non-Elemental
HP: 2,500
EXP: 0
G: 0
Items: None
-------------------
Imago
Element: Non-Elemental
HP: 12,000
EXP: 13,000
G: 300
Items: Moon Serenade, Sun Rhapsody, Healing Rain

This is a one of a kind boss.  While there are three targets, you only
encounter one target at a time. The enemy is, exactly what it looks like.  It
starts as a caterpillar (hence the name), then changes into its Caccoon (Pupa)
and then becomes born as the extremely large butterfly (Imago).  Since the
battle is in three stages, I will put a line break in-between each stage. Note
that between each stage, there is no end of the battle, much like the
Lavitz/Zachwell battles.

Even though this is the first battle in the set, the Caterpillar still can
cause some grief if you are not prepared.  Actually, the best thing to do is
treat this battle as a SP builder.  Do not use Dragoon form unless absolutely
needed, wait until the last part of the battle for that.

The Caterpillar has two main attacks.  They both do a good amount of damage,
but it shouldn't kill you at this point.  The first is a normal physical attack
which 250-500 damage.  His second attack is MUCH more of a problem.  This
attack does that much damage, AND casts poison. This can be annoying,
especially because you have a long battle still, and should conserve items.

The best way to go about this is to attack and completely ignore the Poison
status effect.  Unless, of course, your entire party is inflicted with it.
Then you need someone to heal through Dragoon transformation (but NOT a
special).  If you keep constantly attacking, the battle will end before the
Poison can too seriously wound your party. Hopefully.

You dont want to use Magic (other then attack items) at this stage of the
battle, since you cant waste MP.  T%his is the easy part, dont waste all your
effort on something that can easily be dispatched by physical attacks.  So in
other words: Only physically attack this for of the boss.
-------------------

The Pupa is the easiest for of the boss.  Mainly because of the fact that he
has low HP, and does not attack.  Yes, you heard (read?) me correctly, he does
not attack.  He is mainly resting, and so this is what you should do, too.  If
any of your party members are poisoned, rush through this part of the battle,
but if not, take this time to defend and heal up your party.  Even so, it is a
great time to restore the HP and whatever other effects you need unto your
party.

Other then that, just do two or three physical attacks, and this form will be
slaughtered quite fast.
-------------------

The third form of the battle is without a doubt the hardest.  Of course, it can
also be very easy if you followed my advice earlier in the battle.  Imago
himself casts mainly status effects, and rarely attacks in any form.  Of
course, status effects can kill your party, if you are not cautious.  The few
attacks he does have do 100+ damage, which isn't too bad compared to some of
the previous bosses.

If you listened to me, you should have a Dragoon Special ready.  And, if you
are an avid level builder, you should have 5 levels with every member of you
party.  But, even without five levels, it is quite easy to work with.  I was
able to win this battle with 2 levels used  from two members and 3 levels used
of the third.  So you dont HAVE to be perfect, but you just have to have decent
levels.

Before using the special though, use a Power Up on the strongest attacker, and
then use a Special (it doesnt matter which member, you need to get out of human
form quickly).  it doesnt really matter which attacks you use, since Imago
doesnt have any specific strengths or weaknesses.  A strong magic user can do
over 1,500 damage with their weakest dragoon magic attacks, and much more with
their strongest attacks.  Weaker magic users do about 1,000 damage with their
magical attacks.  A strong (and powered up) physical attacker can do well over
1,500 damage with a Dragoon perfect.  So whichever style of play works, you can
work with.  Dragoon mode also makes you immune to Imago's many status effecting
types of attacks.

If you run out of Dragoon mode, attack as quickly as you can.  Build up to
level 2 before transforming again, and make sure that you have some healing
items.  If you can finish off the battle quickly after getting out of Dragoon
mode, it shouldnt be too much of a problem.  But if you cant, the battle, and
the status effects, can cause more problems then you could imagine.  Use
whatever means necissary to defeat Imago before chaos insues.
===================

===================
Death Rose
Element: Non-Elemental
HP: 2,000
EXP: 6,000
G: 0
Items: None

This battle is fought with Miranda alone.  It is mainly story-based, but you
will still need to survive.  Most battles on the moon (except random ones) are
much like this one.  You attack, and watch scenes as the battle plays out.  You
will not be able to run, nor use Dragoon transformation in any of these
battles.  You can also not beat the boss unless you watch all the scenes, or
answer the final question correctly.  Not all of the bosses has a question you
must answer.

The Death Rose has a few attacks.  Her speed is average, which means that it is
slow compared to Miranda, who is quite fast.  Miranda will usually (though not
always) get 2 attacks off for one of the Death Rose's own. Death Rose's attacks
do about 150 dam,age.  The most annoying attack is a HP drain attack which hits
Miranda, and heals the Death Rose.  Most of the time, the Death Rose will heal
more damage then Miranda can do with one attack.

The best way to counteract the damage that the Death Rose heals, and to make
the battle run along much faster is by using an attack item (or two).
Obviously, P. Bomb will do quite a bit of damage, maybe even more then 2,000.
But that 2,000 wont kill the Death Rose, especially if you havent answersed the
question to finish the battle.  it will just speed things along.

After a few rounds of attacking with physical attacks or attack items, the
scenes will begin.  Watch them, and each time, continue attacking over and over
again.  Soon, Miranda will start becoming more and more emotional.  And when
(Finally) given a choice, choose to answer

"I'll forgive you"

This will automatically end the battle, whether you have killed off the Death
Rose's HP or not.
===================

===================
Claire
Element: Thunder
HP: 2,500
EXP: 6,000
G: 0
Items: None

This battle will be much like the Miranda battle with the Death Rose.  Except
in this battle, Haschel is your only character.  I suggest, before fighting
this battle, that you have at least 2 Healing Fogs, else you might get
slaughtered.  Remember that you can not beat Claire until all of the scenes are
watched and the questions are answered.

This battle is much harder then Miranda's confrontation.  Claire attacks with
physical attacks mainly, but each do 200 damage.  Even worse is that she
attacks quite often, and is very fast.  To counter this trait, you may want to
equip Haschel with the Thief Ring or Bandit's Shoes.  Haschel's best attack
against her (thatis not his final addition) would probably be Five Ring
Shattering.  Claire tends to counter, and counters with Haschels final addition
can become a pain, so yo may not want to use it.  Five Ring Shattering (if
mastered) will do well over 700 damage as it is.

After attacking Claire for a few rounds, watch the first scene, and you will
find out why this battle is truly deadly.  Claire has an attack which will
reduce Haschel's HP to 1, and there is no way to avoid it.  This is the reason
you need those Healing Fog's.  After each time she does the attack, you will
need to heal.  And at the very least, heal half your HP, even if it must be
with a Healing Breeze instead of a single target item.

Continue the battle normally attacking and healing when needed, until a few
more scenes play out.  Claire will use the special move at least twice in the
battle, just through the story.  When you are FINALLY given a choice, choose
the answer:

"Mind's Eye Awaken!"

And then watch a scene.  The battle will end, with Haschel victorious.
===================

===================
Indora
Element: Earth
HP: 2,500
EXP: 6,000
G: 0
Item: Indora's Axe

This battle is much like fighting Kongol with Kongol.  if you remember the
battles early in the game where you fought Kongol, you should approach this
battle almost exactly the same way.   This is the only battle that doesnt have
scenes all the way through it, like the previous ones that have been fought on
the Moon.

Indora attacks strickly with physical attacks.  He also has little or no
magical defense, so that is without a doubt the best way to attack him.
Remember that you should ALWAYS finish your additions in this battle.  if you
do not, Indora will counter attack Kongol for 200+ damage.  if you dont know
know the addition well enough to risk this, pick one you do know.  Yeah, 200
isnt much with Kongol's HP, but it can pile up if you dont take caution.

If you equip Kongol with the Bandit's shoes or the Thief Ring before the
battle, he will be faster then Indora.  But if you do not, then Indora will be
about the same speed as Kongol.  This can present a problem if you are not that
fast and dont have many healing items.

Even if Kongol is slow, the very best way to attack Indora is through magic
attack items.  The P. Bomb X boosted can do over 2,000 damage to Indora, making
it only a few more physical attacks until he is dead.  Use this immediately, or
any other attack items you may have.  You should have quite a bit, since the
dungeon itself gives them to you.  Just two or three items will kill Indora.
Other then that...well, attack.  Indora isnt that strong, especially if Kongol
is at a higher level.
===================

===================
Michael
Element: Darkness
HP: 1,000
EXP: 12,000
G: 0
Items: None

This battle is deliberately long and painful. Unlike the normal story battles,
Rose has Dart as a pratner, hence the higher EXP that this battle gives.  Like
all of the other battles, you can not beat the enemy until after the story
event.  That fact is accentuated a lot in this battle.

Michael is immune to attacks.  Nothing will damage him.  This will lead to
quite the problem.  You have to attack him, too for the story to go on. The
best strategy is to have one character attack and the other defend.  you dont
need to attack often, though you should do your best.  Michael has a wide
variatey of attacks, ranging from 100-300 damage.  His single target attack
normally does 100 damage, and his multi-target magical attack does 100 to both
Rose and Dart.  His ultimate attack is a beam attack which you saw in the
Dragon Campaign movie at the end of Disk 2.  This attack does 300 damage.
luckily, he rarely uses this attack.  Well, lucky for your HP, unlucky for the
battle.

As you attack and defend on and off, the story will very slowly go on. And it
is very slowly.  It can last over 20 rounds.  When, FINALLY, Rose has to answer
a question, choose the answer"

"Tell Dart the blind spot"

Now, unlike the other battles, this does not end the battle.  Now you have to
be VERY patient.  You have to wait for the AI now, and nothing you do will make
it go any faster (This is why the battle is annoying...).  Just defend and
attack to your leisure.  you are waiting for Michael to do an attack which
attacks both members by throwing them into the air and beaming them with a
black beam.  Once you see this, start attacking.  You only get one round to
attack, so make good use of it.  Make sure the addition you do is complete.  If
you have strong members, this attack should kill off Michael, but if it
doesnt...well, prepare to be waiting for the next beam attack.  Attacking the
Heart is the ONLY way to damage Michael.
===================

===================
Dark Doel
Element: Thunder
HP: 1,500
EXP: 6,000
G: 0
Items: None
-------------------
Shadow Blade
Element: Thunder
HP: 1,000
EXP: 0
G: 0
Items: None
-------------------
Light Sword
Element: Thunder
HP: 1,000
EXP: 0
G: 0
Items: None

Dont let Doel fool you.  This will not be a battle like the previous at the end
of Disk 1. Even so, if Albert isnt equipped with the best equipment, this
battle can present something of a problem to him.

There are three targets.  the Shadow Blade, the Light Sword, and Dark Doel.
You can not reach Doel until both the Shadow and Light weapons are gone.  Lucky
for you, he does not get an attack with each weapon a round.  He gets one
attack per round, no matter how many weapons he holds in his hands.  His
physical attacks are the best part, doing only slightly more then 100 damage.
the magical attacks are the harder part, especially since Albert has lower
magical defense.  They do 300+ damage.  Doel attacks at about the same speed
Albert does (without a thief ring, of course).

Start attacking one weapon at a time.  The battle will be much easier if you
have an addition you know equipped, instead of your most powerful one.  not
that Doel counters a lot, its just that you have to attack only with Albert and
you will do more damage that way. You may want to use the P.Bomb X at the
start.  If Albert is strong enough, that will wipe the floor with the swords,
and you can start with Doel.  Other then that, it doesnt matter which sword
goes first, but you should only target one at a time, in order to get rid of
them faster.

After the Swords are destroyed, Albert and Doel face off.  Once again, you can
not defeat Doel without the scenes all playing out, so dont try.  Even so, you
will still want to attack him in order to get the scenes to play.  There is no
question to answer this time, which makes the battle easier.  The hardest part
about the second part of the battle is tring to figure out who says what.

Actually, in the second part of the battle, Doel becomes more dangerous then
before.  He attacks ONLY with magical attacks.  This means he does 300+ damage
a round.  be more cautious at this point, and heal when you get under 800 HP.
===================

===================
Archangel
HP: 3,000
EXP: 6,000
G: 0
Items:  None

This is easily one of the harder of the special story battles.  Like all of the
rest, you can not use Dragoon form in this, and nor can you run.  I suggest,
that before the battle, you equip a Therapy Ring. This will allow Meru to take
less damage all around.  Also, you may want to sue a Phantom Shield if you dont
want to waste a Therapy Ring on her.

The Archangels attacks do 100+ damage to Meru.  This can either be nothing, or
it can be horrible.  Since, at this point, Meru should only have between 1,200
and 2,000 HP, she can be killed rather easily.  This is the reason for the
Theray Ring.  Luckily, the Archangel has low magical and physical defense,
allowing Meru's weaker physical attacks to damage him well, and her stronger
magical attacks to be catastrauphic.

After attacking (magically or physically, both work fine) the Archangel will
begin to repremand Meru.  At this point, he starts using his ever annoying
ultimate attack.  This attack will bring Meru down to 1 HP, no matter how high
it was before.  this is much like the attack that Claire used on Haschel.  What
makes it worse though, is that the Archangel uses it every few rounds.  You
probably wont have enough healing Fogs to keep yourself completely healthy.
Another reason for the Therapy Ring.

After the 1 HP attack, either defend or use a Healing Fog.  Continue attacking
(after one or two magical attacks, use physical attacks) and the Archangel will
keep pummeling at you.  Keep your Hp over 500 at all times, else Meru can
easily fall into KO.  Luckily, if Meru has the Dancers Shoes equipped, she will
go 2 rounds for every one the Archangel goes.

Note that, as you fight, sometimes the Archangel does the 1 HP attack through
the story, so there is no way to avoid it, even if you tried.  There is no
question to be answered in this battle.
===================

===================
Super Virage (Body)
Element: Non-Elemental
HP: 15,000
EXP: 15,000
G: 300
Items: None
-------------------
Super Virage (Head)
Element: Non-Elemental
HP: 12,000
EXP: 0
G: 0
Items: None
--------------------
Super Virage (Arm)
Element: Non-Elemental
HP: 3,000
EXP: 0
G: 0
Items: None

This is the ultimate Virage battle.  If you fought the Super Virage in Kadessa
(Forbidden Lands) then you will know something of what this battle is like.
Except for a few changes.  this is a full Super Virage, and there is no turn
limit.  He attacks more powerfully then the previous Super Virage, and has
three targets.

Lucky for tyou, the Super Virage is VERY slow.  I suggest for the first few
movies, you use ther P. Bomb X and any other magical attack items that you may
have aquired over the course of the moon.  After two or three magical attacks,
the Virage's arm will die off, making less targets to attack, and less damage
for the party as a whole.

The Virage, being as slow as he is, has one main attack.  The head and body
team up and do the strong attack that they used in the Dragon Campaign movie.
This attack is also the final attack that the other Super Vuirage used against
you.  At this point it isnt nearly as strong, doing 300+ to the entire party.
The real threat is not that main attack, but another magical attacks.  The
second magical attack calls pieces of earth down onto the entire party, doing
400 or more damage to it.

While the enemy is slow, both have very high magical and physical defense.  You
want to attack the Body, first.  Killing off the Body will kill the entire
Virage, and though it is slower then taking out the head, it will end the
battle.  The damage will usually be less then 1,000, unless you are very strong
and have the ultimate additions.  Even then damaging the Super Virage can be a
pain.  Only characters like Meru and Miranda should use Magical attacks, since
they are the only ones with a high enough magic to do much damage.  Of course,
if Dart has a Legend Casque on, that may work well, also. Final Busrt will then
do suitable damage.  Of course at this point, strong additions will most likely
do more damage then even a Dragoon perfect.  So its really your own choice.

After killing off the arm with the attack items, I suggest going directly for
the body.  This will take a while to kill, even with an extremely overpowered
party.  His high defense makes him hard to damage.  But hell, the head has high
defense tool, so why not go the quick route and attack the body to finish him
off quickly?
===================

===================
Zieg Feld
Element: Fire
HP: 12,000
EXP: 20,000
G: 400
Items: None

Well, if you paid attention to the scene before this battle, you would know
that Dart does not have his Red eye Dragon Spirit any longer.  So in this
battle, you are incapable of doing specials.  Dart is also forced to rely on
weaker physical attacks throughout the battle.  Luckily, if you equipped him
with the Red DG Armor, he will be completely immune to Zieg's magical attacks,
which are easily his most devastating effects.

Like the battles with the Dead Dragoons, all of Zieg's physical attacks are
perfects. Also, you will notice a large increase in power from this boss and
the rest of the bosses in the game.  Zieg's physical attacks do a minimum of
700 damage to a character, even to high defensive characters.  His magical
attacks are even stronger, especially if you use a party with low magical
defense.  He mainly uses Final Burst and Flame Shot, but he has access to all
of Dart's other spells.  Final Burst does 700, while Flame Shot does 500 to one
member.

On the first round, no matter what, have Dart attack.  A short scene then
plays, and Dart will not be able to damage his father.  Hereafter, though,
Darts attacks will do damage, this scene is the only one in which doesn't
damage him (unless you miss, of course).

Now is the main time to attack.  Dart, since his attacks will be rather weak
againt Zieg, should be the healer of the party when needed.  Don't worry too
much about wasting items, but save at least 3 of each Healing Rains and Moon
Rhapsody's.  Heal whenever someones HP gets under 1,000, as if you dont, Zieg
can take them out.  You may actually want to make it 1,500, if yourparty is
taking more damage or is at low levels.

Meru is devastating against Zieg.  If you give her the Armor of Legend, or a
Phantom Shield, she will slaughter him.  Her magical attacks will do over 1,500
damage, and if you have her use the P. Bomb X, she will do over 2,000.  She is
the best damage dealer you can find here.  Of course, she also takes more
damage from Fire attacks, so if you equip her with the Red Eye Stone, that
would help.  Other then Meru, any other character goes.  You may want to sue
Albert because of his Rose Storm and high physical defense.  of course, high
physical defense usually means low magical defense...In other words, you need a
balanced character here.  Rose is great because she will take minimum damage
from both magical and physical attacks which Zieg employs.

Because Zieg is so much like Dart, you will not have any real weaknesses to
exploit.  Magic and physical defense is average, so your attacks cant really do
much more damage.  The main weakness you can exploit is his Fire Element.
Meru's magical attacks will do more damage then anything else, so thats the
best you can do, do it!
===================

===================
Melbu Frahma
Element: Non-Elemental
HP: 42,000
EXP: 0
G: 0
Items: None

The battle with melbu comes in four forms, much like the battle with Imago back
in the Divine Tree.  These are easily some of the hardest bosses in the game,
and dont be discouraged if you fail the first time.  Normally, even with a very
strong party, this battle will take over a half hour.  To make Melbu change
forms, you must damage him.

The First form is fought on the moon screen.  This form has four tenticle
sidekicks.  These tenticles get their own attacks, just as well as Melbu's own
attacks.  This equals 5 attacks a round, and even some of the strongest parties
may find that overwhelming.  The key is to have the P.Bomb in your inventory.
Even if you only had the original P Bomb (not in X state) then you will still
want to use it here.  This will do about 3,000 damage to the entire enemy
party, and will kill off all four tenticles.  The tenticles do not revive after
you destroy them.  Note: Only AFTER the tenticles are gone, should you use a
Dragoon Special, not until then.

Melbu is fast, and attacks frequently.  His attacks mainly hit the entire
party.  His Virage summon attack does a minimum of 200 damage to the entire
party, and more if you have low magical defense.  He sometimes uses elemental
magic, which is less damaging, so you can always hope.

The first rule of the entire battle: Dart is easily the most powerful character
in Dragoon form.  The Divine Dragon Spirit wich he now holds will be your main
offense.  Use ONLY the single target attack on Melbu (do not use it to kill off
the tenticles) and that alone will do ovewr 1,600 damage.  This is one of the
strongest attacks against him at this point.  Through all the forms, a Perfect
with the Divine Dragoon does 1,500 which is another good attack against Melbu.

As I said, only use a Dragoon Special AFTER the tenticles are gone.  This will
help your party do more dmaage to melbu in the long run.  Use two of Drats
Divine Dragon Cannons, and then start with attacks.  Magic users should use
magical attacks (1,000+ damage with a strong magic user) and physical attackers
should use physical attacks (also 1,000+, though many characters do more damage
with their additions out of Dragoon form at this point).  Continue attacking,
and when under 1,000 HP, heal.

At 10,000 HP damage (32,000 HP) melbu transforms into his second form.
-------------------
The First Generation

This part of the battle is much more difficult then the first part.  From now
on, Melbu will have high magical and physical defense, making it hard for even
the strongest characters to do over 1,000 damage with magical and physical
attacks both.

Note that, at the start of this part of the battle, if you were in the Dragoon
special, it will end. Your party will still be in Dragoon form, but the member
who initiated the special will still have to press X, instead of getting
automatic perfects.

Melbu's first move in this battle shows off one of his newfound skills.  He
will absorb one (it is randomized) character into himself.  This character is
not dead, and you will get him back later, though you can not do anything with
that member, and it is almost as if they didnt exist.

You can attacks melbu in whichever manner you like, asmlong as you find your
attacks Damaging.  he is much stonger in this battle, doing up to 500 damage
with his normal physical attacks.  He also has a version of the Divine Dragon
Cannon (it looks exactly like it) which does over 700 damage to a single
member, making that the worst threat in the battle.  Even worse, Melbu
sometimes gets two attacks in a row, making him even stronger then before.

After doing enough damage to him, Melbu will 'spit' out a party member.  this
party member hits another of your party members, and will do damage to two
characters.  This attack can do over 1,000 to both members that are hit by it.
Continue attacking and healing if you get under 1,200 HP, and soon he will
absorb another party member.  Continue attacking, and eventually he will spit
this one out, as well.  Continue this pattern, and you will eventually take
down this form.

Note that it is possible to beat this form with him only absorbing one
character and not having enough time to absorb another.  This akes a strong
party, but it is possible.  Also, you want to do as much damage as you can to
him in this form, and try to go over the mark of 20,000 in which he transforms
again.
--------------------
The Fourth Generation

In this form, Melbu is the strongest.  He has the potential to do over 2,000
damage to the entire party a round, which can cause more then a little problem
for your party.  If you were able to do a lot of damage to melbu in the
previous battle, you MAY (it is very rare, but possible) be able beat this form
without him getting off more then two attacks on your party.  Also, if you
finished the previous part of the battle and the original quickly, one of your
characters may be still in the original Dragoon Transformation.

In this form, there are a few different patterns of attack.  When the
background is 'night' (AKA, stars in the sky, etc) then Melbu is in his most
dangerous form.  He summons small helpers at this point.  These little
'helpers' attack you by detonating, destroying themselves.  This detonation
will do over 1,000 damage to your members, making them far more of a threat
then Melbu himself.  this, paired with Melbus attack can literally slaughter a
party in two or three rounds.

Heal if you get under 1,500 HP, and attack ONLY Melbu.  As tempting as it is to
attack his sidekicks, you probably wont be able to kill them before they
detonate, making the battle even longer and more dragged out.  In this part,
you just need to survive, and worry less about attacking then healing.

When Melbu finally turns the sky to light (you will be thankful that he does)
is when you should attack as best you can.  His attacks are much weaker at this
point, since those little friends of his do not commit suicide upon your party.
 Attack as much as you can at this point, since he will quickly change the time
of day back to night, and the struggle once again begins.

As long as you attack only Melbu and keep your party over 1,500 HP, then this
part of the battle is survivable.  When you have done 30,000 damage to melbu,
he changes forms once again, into his final, most annoying form.    Note that
before ending this battle, USE ALL OF YOUR SP!
--------------------
The Seventh Generation

While the last form was the most powerful, this form is without a doubt the
most annoying.  This is like a much stronger version of the Grand Jewel
Battle...except with more attacks.  Keep your HP over 1,800 at all times.

Melbu's single target magical attacks (I like to call it the Mirror attack)
does over 800 damage to a single party member, and while in normal form is one
of the worst attacks he can employ.  He also has an attack which will confuse
two out of three of your party members.  This attack is why you brought all of
those Mind Purifiers into the battle with you.  Melbu will just sit back
laughing while your party slaughteres each other with physical attacks.  This
must be cured immediately.

Perhaps the most annoying aspect of this battle is the fact that you cant use
Dragoon Mode.  yeah, it would nullify the Confusion, but you would just find
yourself slaughtered.  Melbu casts a spell basically the same as the Dragon
Block Staff.  This limits the damage you use in Dragoon form, as well as about
quadruples the damage you take. One attack from him while you are in Dragoon
form with your powers blocks, and you are dead.

If you are lucky enough to not have that spell cast immediately, use Dragoon
form with Dart and attack for more damage.  Melbu still has high defense, but
this is the best form of attack there is.  Also, if you have more then 100 SP,
try and transform at the begginning og the battle in order to make it go down
and so you can use Dragoon form to attack later on (after the effect wears off
and he does not cast the spell over again).

He has a few spells that Faust did, as well.  He has the attack all magical
attacks which are very powerful, though they do lack the power of Fausts.
these do 500 damage to the entire party.  If you have the DG Armors equipped,
some members will be immune to some of the attacks.  This is probably his
weakest attack at this point.  You just need to do that remaining 12,000
damage, and victory will be yours...as long as you dont let your party kill
itself.
===================

====================
----16. Stardust----
====================

Here's all the stardust in the game and where to find it:

1. Located in Seles - around the graveyard. Just search around there and you'll
find it.

2. Located in Capital Bales - right near Lavitz's house, around the well.

3. Located in Capital Bales - inside the Weapon Shop. You can't miss it easily.

4. Located in Capital Bales - inside Indel Castle, around the basement.
Somewhere near the fireplace, it isn't too hard to find.

5. Located in Capital Bales - inside Indel Castle again on the upper-left part
of the second floor.

6. Located in Capital Bales - in Lavitz's house. It's where Shana and Lavitz's
mom are cooking.

7. Located in Capital Bales - this is a tough one. You can buy the Good Spirit
at the bar, and then give it to a drunk man, then turn the valve inside the
castle to open up the path. Take the boat down and take it to the basement and
you'll find it there.

8. Located in Hoax - the fireplace of the house on the left.

9. Located in Hoax - after fighting Sandora Elite and Kongol and once Dart gets
Dragoon form, look around Kaiser's office.

10. Located in Marshlands - around the fireplace in the stronghold. Hard to
miss.

11. Located in Lohan - the left of the entrance.

12. Located in Lohan - look in the room where you can find a large bird, and go
downstairs from behind the bookcase and find the Stardust in the room down
there.

13. Located in Lohan - just in Dabas's Antique Shop. Not difficult.

14. Located in Lohan - near the animal cages. Not hard to find at all.

15. Located in Kazas - right in the barrels of the first house to the right.

16. Located in Kazas - near the treasure chest in that house.

17. Located in Kazas - around the third house to your right.

18. Located in Kazas - head a bit deeper inside the town, and go to the room on
the right and look near the bookcase.

19. & 20. Located in Kazas - head down the ladder around there and search the
barrels and you'll find these two somewhere around there.

21. Located in Fletz - Kaffi's bar, and around the right.

22. Located in Fletz - it's just in the church, not hard to find.

23. Located in Fletz - examine the gem in the Weapon Shop.

24. Located in Fletz - examine the gem in the Jewelry Shop.

25. Located in Fletz - examine the gem in the Item Shop.

26. Located in Fletz - inside the castle, go to the main hall and turn to the
right to find it.

27. Located in Fletz - the room under Princess Lisa's room, just around there.

28. Located in Donau - just at the water near the left. You absolutely cannot
miss this.

29. Located in Donau - right inside the Mayor's house; not difficult either.

30. Located in Home of Gigantos - check the torch on the right to find it there.

31. Located in Queen Fury - find it in the basement, where Kongol is.

32. Located in Queen Fury - north of Shana where she usually is. Not very easy
to miss.

33. Located in Lidiera - up the ladder and down the house.

34. Located in Fueno - right inside the hospital, just mess around there and
examine stuff.

35. Located in Fueno - inside the barrels in the inn.

36. Located in Furni - it's the house on the right. Just in the entrance and
very easy to find.

37. Located in Furni - mess around in Teo's house and you'll find it.

**NOTE ABOUT THE FOLLOWING FIVE: YOU CANNOT COLLECT THEM UNTIL DIVINE DRAGON
DESTROYS DENINGRAD**

38. & 39. Located in Deningrad - right near the shop on the right, where the
sellers are.

40. Located in Deningrad - the hotel, around the top floor.

41. Located in Deningrad - right in the seal room. Not hard.

42. Located in Denigrad - you'll find this one where Shana's room used to be.
Easy to find.

43. Located in Neet - around the entrance, and near the pole. This one can be a
bit tricky.

44. Located in Wingly Forest - mess around in Guaraha's room to find it.

45. Located in Wingly Forest - in the Ancestor's room. Quite easy to find, in
my opinion.

46. Located in Velweb - the tower of the seven Dragoons. The first tower, I
believe.

47. Located in Ulara - just the bush of roses. Very easy.

48. Located in Ulara - the biting roses. Again, very easy.

49. Located in Ulara - the shop. Similar to Fletz, I guess.

50. Located in Rogue - around the mess of jars.

The point of collecting Stardust is to give it to Martel. In Disc 2, she's in
Fletz, and in Disc 4, she's in Rogue. Here are the items she gives you for them:

10 Stardust: Physical Ring
20 Stardust: Amulet
30 Stardust: Wargod's Sash
40 Stardust: Rainbow Earring
50 Stardust: Vanishing Stone


===================
-----17. Items-----
===================

This section is for the item lists in Legend of Dragoon.  There will be no
prices in this section, since the prices for items are set up in the
walkthrough.  These items are done alphabetically, and there is no Key Items in
this section.

Notes:

Multi means that you can boost up the item through rapid pressing of the X
button.  The percentage goes up by 2% at each press of the button.  Only attack
items can be Multiplied.


====================
A
====================

--------------------
Angels Prayer
Effect: Revives character from KO, and restores half of their HP.
--------------------
Attack Ball
Effect: It creates a random attack item.  This attack item can be from a single
target weaker attack, to the stronger attack all elemental items.

====================
B
====================

--------------------
Black Rain
Effect: The Multi Dark elemental attack.  This damage every enemy.
--------------------
Body Purifer
Effect: This items cures physical statuses such as Poison, Stun, and Arm Block.
 This does not cure the Petfirication status.
--------------------
Burn Out
Effect: The Multi Fire elemental attack in which attacks a single monster.
--------------------

====================
C
====================

--------------------
Charm Potion
Effect: This item allows you to dodge three encounters.  basically, it lets you
keep your 'Blue' status in the field for longer then you usually would.  After
what would be three encounters, it goes back to normal.
--------------------

====================
D
====================

--------------------
Dancing Ray
Effect: this Multi attack item does light damage to the entire enemy party.
--------------------
Dark Mist
Effect: This Multi attack item does Dark elemental damage to a single enemy.
--------------------
Depetrifier
Effect: This item cures the "petrification" status.
--------------------
Detonate Rock
Effect: This attack item does non-elemental damage to the entire enemy party.
--------------------
Down Burst
Effect: This attack does a large amount of Wind damage to the entire enemy
party.
--------------------

====================
F
====================

--------------------
Fatal Blizzard
Effect: This Multi item does Water elemental damage to all enemies.
--------------------
Flash Hall
Effect: This Multi item does a large amount of Thunder elemental damage to all
enemies.
--------------------

====================
G
====================

--------------------
Gravity Grabber
Effect: this attack item does a large amount of Eart elemental damage to the
entire enemy party.
--------------------
Gushing Magma
Effect: This Multi attack item does Fire elemental damage to the entire enemy
party
--------------------

====================
H
====================

--------------------
Healing Breeze
Effect: This healing item heals your entire party for half of their max HP
--------------------
Healing Fog
Effect: this healing item heals one member of all HP, no matter how low it is
--------------------
Healing Potion
Effect: This healing item restores half of a single characters maximum HP
--------------------
Healing Rain
Effect: This healing items restores the entire party to maximum health, no
matter how low each members HP was
--------------------

====================
M
====================

--------------------
Magic Shield
Effect: Makes one party member immune to magical attacks for three of their
turns.  It can be used multiple times, but only once per battle
--------------------
Magic Stone of Sigment
Effect: This item stops an enemy from acting for three turns of their turns in
battle.  It can be used more then once, though only one time in a specific
battle
--------------------
Material Shield
Effect: Makes one party member immune to physical attacks for three of their
turns.  It can be used multiple times, but only once per battle
--------------------
Meteor Fall
Effect: This Multi attack does Earth damage to all enemies
--------------------
Midnight Terror
Effect: This item has a chance of effecting Fear upon one enemy when it is
used. Will only work on normal enemies
--------------------
Mind Purifier
Effect: This items heals effects of the mind, such as confusion, fear and
dispirt
--------------------
Moon Serenade
Effect: This healing items restores All MP to each member of the party
--------------------

====================
N
====================

--------------------
Night Raid
Effect: This attack item does a large amount of Dark damage to eaach enemy
--------------------

====================
P
====================

--------------------
Panic Bell
Effect: This item causes confusion to an enemy.  It will only work on normal
enemies
--------------------
Pellet
Effect: this Multi item will do Earth elemental damage to a single enemy
--------------------
Poison Needle
Effect: This item will cause the Poison status effect against an enemy.  It
only works on normal enemies
--------------------
Power Up
Effect: Makes one party member have double strength for their physical attacks
for three of their turns.  It can be used multiple times, but only once per
battle
--------------------
Power Down
Effect: This item lowers the physical attack of one enemt by half for three of
their turns.  It can be used multiple times, but only once per battle.
--------------------
Psych Bomb (X)
Effect: This Multi attack item does Non-Elemental damage to every enemy on the
screen.  The X can be used multiple times, but only once per battle.
--------------------

====================
R
====================

-------------------
Rave Twister
Effect: This Multi attack does Wind elemental damage to all enemies
--------------------
Recovery Ball
Effect: This item generates a healing item.  It will restore HP, MP, or SP
--------------------

====================
S
====================

--------------------
Sachet
Effect: This item makes all enemies fall asleep.
--------------------
Smoke Ball
Effect: this item makes the entire party run from battle with a 100% chance of
working.  it can only work on normal enemies, and can be used multiple times,
but only once per battle
--------------------
Spark Net
Effect: This Multi attack item does Thunder elemental damage to a single enemy
--------------------
Spear Frost
Effect: This Multi attack item does Water Elemental damage to a single enemy
--------------------
Spectral Flash
Effect: this attack item does large amounts of Light elemental damage to the
entire enemy party.
--------------------
Speed Up
Effect: This item doubles the speed of a single member for three of their
turns.  It can be used more then once, though only once per battle.
--------------------
Spinning Gale
Effect: This Multi attack item does Wind Elemental damage to a single enemy.
--------------------
Spirit Potion
Effect: This item restores 100 Sp to a single member.  This item has the same
effect as normal SP, and used on a party member, can help them reach their next
Dragoon level faster.
--------------------
Stunning Hammer
Effect: This item stuns a single enemy. it only works on normal enemies, and
does not have a 100% probabilitiy of hitting.
--------------------
Sun Rhapsody
Effect: This item restores all MP to a single character, no matter how low it
was previously.
--------------------

====================
T
====================

--------------------
Thunderbolt
Effect: This Multi attack item does Thunder Elemental damage to all enemies.
--------------------
Total Vanishing
Effect: This item instantly kills a normal enemy.  It will not work on bosses
--------------------
Trans Light
Effect: This Multi attack item does Light elemental damage to a single enemy.
--------------------


=========================
-----18. Song Lyrics-----
=========================

This is a section for the lyrics to the main theme of Legend of Dragoon.  This
is just if you are curous.  The main theme is an elongated version of the song
in the prologue movie.  This song plays during the ending credits of the game.

My heart has dreamed,
That I can fly.
I can feel each moment,
As time goes by.
We'd never be too far away,
You would always be here,
I heard you say.

I never thought...
Thought, that it would be our last goodbye.
I still can dream,
That one day love
Will out from the sky...

[Chorus]

Do you still remember,
All the time that has gone by?
Do you still believe that,
Love can fall out from the sky?
If from where you're standing,
You can see the sky above...
I'll be waiting for you,
If you still believe in love.

Find a way,
To bring back yesterday.
Find a way,
In love.
Hope you stay,
When tomorrow becomes today,
Love will find a way!

I'll be waiting for you,
In my heart you are the one.
If I can not find you,
I will look up to sun.
If from where you're standing,
You can see the sky above,
I'll be waiting for you,
If you still believe in love...

[Repeat Chorus]

La la la la la la, la la la la la la laaaaaaaaaaaaaa

La la la la la la, la la la la la la laaaaaaaaaaaaaa

Do you believe?

La la la la la la, la la la la la la laaaaaaaaaaaaaa

La la la la la la, la la la la la la laaaaaaaaaaaaaaa


===================
-----19. Outro-----
===================

Well, goodbye everyone. I, Richard "Gbness" Beast, can safely say this is one
of my finest works ever written, and both Cyril and I hope that you can
thoroughly enjoy the game and this guide. Both Cyril and I write for RPGs, so
you can hope to see both of us if you happen to read them. Bye for now, and
look forward to seeing us again. :)


===============================
----------20. Credits----------
===============================

GBNESS WOULD LIKE TO THANK:
*=*=*=*=*=*=*=*=*=*=*=*=*=*=

Cyril: For writing around half of this lovely guide.

CJayC: For running GameFAQs, one of the best sites in the world, allowing all
these guides to be posted on it.

Some other web site: I can't remember which ones, but I got some of the lists
from them. Thanks a lot!

Myself: For writing around half of this guide.

CYRIL WOULD LIKE TO THANK:
*=*=*=*=*=*=*=*=*=*=*=*=*=*

Myself - Once again...I thank myself.  It may be getting kinda old, I know,
but still feel that I deserve credit.

Gbness - Or, Gee Bee.  He wrote the other half of my guide.  After some...
co-author problems, Gee Bee was a savior for me.  he deserves a big thanks
on helping me (finally) finish this guide.

Legend of Dragoon official Strategy Guide - Some boss HP totals.  Not all
of them, but some.  I hate using official guides :(

My readers - Once again, you get thanks.  I wouldnt be here if it were not
for you.  I probably would have given up after my first guide, had you not
told me that I did a great job.  Even if you critised me, I still thank you.
Anyways, Thanks to everyone who reads this.


==================================END OF FILE==================================