hide results

    Melbu Frahma FAQ by Alpha2099

    Version: Seven | Updated: 11/22/08 | Printable Version | Search This Guide

    The Legend of Dragoon
    Melbu Frahma FAQ
    Seventh Edition
    Author: Vertigo 1
    Copyright 2004-2008 Nick Mykita
    E-mail: panzerknacker_x@lycos.com
    
    Table of Contents
    -----------------
    Part One: Version History
    Part Two: Legalities
    Part Three: Introduction
    Part Four: How to Read This Guide
    Part Five: Gospel?  Not Quite...
    Part Six: The Main Attraction
    Part Seven: Thank You, One and All!
    
    
    
    =========================
    Part One: Version History
    =========================
    
    Alpha: The guide was launched.  Other examples should follow, though I canít be
    certain when.  (1/24/04) [BATTLE1]
    
    Beta: Added a new example and made a few minor changes and clarifications.
    (2/23/04) [BATTLE2]
    
    Revised: Added a new example.  (5/29/04) [BATTLE3]
    
    Fourth Edition: Added a new example.  Also included shortcuts so you can jump
    to any example you want.  (2/24/06) [BATTLE4]
    
    Fifth Edition: Added a new example that was sent to me by a fan.  Yay!  I have
    a fanbase!  (6/26/07) [BATTLE5]
    
    Sixth Edition: Added two fan-submitted examples.  Thatís right, two.  This must
    be one heck of a popular FAQ.  (11/6/07) [BATTLE6] and [BATTLE7]
    
    Seventh Edition: Added another fan-submitted example.  (11/21/08)
    [BATTLE8]
    
    
    ====================
    Part Two: Legalities
    ====================
    
    THE LEGEND OF DRAGOON is a trademark of SCEA and SCEI.
    © 2000 Sony Computer Entertainment Inc.
    
    Credit should also go to Primaís Official Strategy Guide for Legend of Dragoon,
    since thatís what inspired me to make this guide.
    
    This guide may only be reproduced for personal entertainment purposes.  DO NOT
    copy this and put it on your web site...please.  I spent a lot of time on this,
    and itís only fair that I be recognized for it.  The only web sites that I
    should see this guide on are:
    http://www.gamefaqs.com/
    http://www.neoseeker.com/
    http://www.gamespot.com/
    
    
    
    ========================
    Part Three: Introduction
    ========================
    
    This guide is intended to give you a bit of insight on how to defeat Melbu
    Frahma, the final boss of The Legend of Dragoon.  Everyone knows that he is one
    tough nut to crack and it can be frustrating trying to beat him.  Nonetheless,
    it can be done, and Iíve done it multiple times.  This guide will show you some
    of these attempts to take down the king of the Winglies, and will provide you
    with statistics, items, and a play-by-play summary of the battles.
    
    
    
    =================================
    Part Four: How to Read This Guide
    =================================
    
    It may be best if I explain how to read the guide.  The first section will deal
    with the character statistics.  The format is as follows:
    
    Name of Character (also indicates character as 1, 2, or 3)
    Experience Level
    Dragoon Level
    Spirit Points
    Health Points
    Magic Points
    Weapon
    Head Armor
    Body Armor
    Footwear
    Accessory
    Addition and Level
    
    The second section deals with the items in the item list. The format for this
    is as follows:
    
    Name of item x Quantity
    
    Simple, isnít it?  Now, the third and final section is the play-by-play summary
    of the battle.  Again, here is the format:
    
    Turn Number
    Character in Turn
    Action Performed
    Damage (NOTE: This will only apply for damage done to Melbu Frahma)
    
    
    
    ================================
    Part Five: Gospel?  Not Quite...
    ================================
    
    You may be asking yourself why you should listen to my guide.  Itís simple: you
    donít have to if you donít want to.  My methods probably arenít the best ones,
    and there are an infinite number of ways to go about beating Melbu Frahma that
    I couldnít possibly write them all down.  Anyway, hereís a bit of advice for
    the showdown.  Itís three simple words: Three Legend Casques.  I know, thatís a
    lot of money, but believe me, it works.  50% of the attacks he throws at you
    will miss, and when they do hit, they wonít do much damage.  If youíre
    wondering how to afford three Legend Casques, hereís my method:
    
    First Casque: Save up your money.  It helps a lot to do all of the side quests.
    Try to have a fair amount of money left over after you buy this one.
    
    Second Casque: Defeat Faust.  Itís a tough battle, to be sure, but you gain a
    ton of experience and 10,000 Gold.  Thatís a free Casque right there!  Youíll
    also earn the Phantom Shield, which brings me to number three.
    
    Third Casque: Sell things.  The Phantom Shield is first to go, which will give
    you 5,000 Gold.  Second, if you still have it, is the Dragon Shield you earned
    in Disc 3 for defeating the Divine Dragon, which gives you 2,500 gold.  Youíre
    75% of the way there.  To earn the rest, sell weapons and accessories you donít
    need or that you think you wonít need at all.  Thatís it.
    
    Finally, I offer you this challenge: When I read the strategy guideís method of
    defeating Melbu Frahma, I noted that it took around 160 turns to defeat him.
    This was because they used poor Additions that did little damage.  They then
    issued the challenge to beat Melbu in fewer turns than they did.  I decided on
    the Legend Casques and to have all three fighters on their 7-hit combos.  It
    worked well enough, and I beat Melbu in less than 100 turns.  I challenge you
    to do better than this guide.  Well, on with the show!
    
    
    
    =============================
    Part Six: The Main Attraction
    =============================
    
    [BATTLE1]
    
    Section 1: Character Statistics
    -------------------------------
    
    Character 1: Dart
    Exp. Level: 41
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 3470/3470
    Magic Points: 100/100
    Weapon: Claymore
    Head Armor: Legend Casque
    Body Armor: Red DG Armor
    Footwear: Iron Kneepiece
    Accessory: Guard Badge
    Addition: Blazing Dynamo, Level 5
    
    Character 2(on Dartís right): Albert
    Exp. Level: 40
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 3686/3686
    Magic Points: 100/100
    Weapon: Halberd
    Head Armor: Legend Casque
    Body Armor: Armor of Yore
    Footwear: Iron Kneepiece
    Accessory: Guard Badge
    Addition: Flower Storm, Level 5
    
    Character 3(on Dartís left): Kongol
    Exp. Level: 42
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 4847/4847
    Magic Points: 100/100
    Weapon: Indoraís Axe
    Head Armor: Legend Casque
    Body Armor: Giganto Armor
    Footwear: Banditís Shoes
    Accessory: Attack Badge
    Addition: Bone Crush, Level 5
    
    
    Section Two: Items List
    -----------------------
    
    Healing Fog x 5
    Healing Rain x 3
    Healing Breeze x 5
    Angelís Prayer x 5
    Mind Purifier x 4
    Flash Hall x 1
    Psyche Bomb X x 1
    Power Up x 1
    Speed Up x 1
    Power Down x 1
    Speed Down x 1
    Magic Shield x 1
    Material Shield x 1
    Smoke Ball x 1
    Magic Sig Stone x 1
    
    
    Section Three: Play-by-Play Battle Summary
    ------------------------------------------
    
    Turn: 1
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 2
    Character: Kongol
    Action: Bone Crush
    Damage: 1107
    
    Turn: 3
    Character: Dart/Dragoon Dart
    Action: Activated Special/Dragoon Attack
    Damage: 1126
    
    Turn: 4
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 5
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 6
    Character: Dragoon Albert
    Action: Attacked
    Damage: 645
    
    Turn: 7
    Character: Melbu Frahma
    Action: Magic Attack-All
    Damage: N/A
    
    Turn: 8
    Character: Melbu Frahma
    Action: Attacked Dart
    Damage: N/A
    
    Turn: 9
    Character: Dragoon Dart
    Action: Divine DG Cannon
    Damage: 2088
    
    Turn: 10
    Character: Dragoon Kongol
    Action: Dragoon Attack
    Damage: 1003
    
    Turn: 11
    Character: Melbu Frahma
    Action: Attacked Kongol
    Damage: N/A
    
    Turn: 12
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 13
    Character: Melbu Frahma
    Action: Magic Attack-All
    Damage: N/A
    
    Turn: 14
    Character: Melbu Frahma
    Action: Block
    Damage: N/A
    
    Turn: 15
    Character: Dragoon Albert
    Action: Attacked
    Damage: 645
    
    Turn: 16
    Character: Dragoon Dart
    Action: Dragoon Attack
    Damage: 1126
    
    Turn: 17
    Character: Dragoon Kongol
    Action: Dragoon Attack
    Damage: 1003
    
    Turn: 18
    Character: Melbu Frahma
    Action: Evolved into First Generation
    Damage: N/A
    
    Turn: 19
    Character: Dragoon Dart
    Action: Attacked
    Damage: 900
    
    Turn: 20
    Character: Dragoon Kongol
    Action: Attacked
    Damage: 814
    
    Turn: 21
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 22
    Character: Dragoon Albert
    Action: Attacked
    Damage: 645
    
    Turn: 23
    Character: Melbu Frahma
    Action: Stole Kongol
    Damage: N/A
    
    Turn: 24
    Character: Dragoon Dart
    Action: Attacked
    Damage: 900
    
    Turn: 25
    Character: Melbu Frahma
    Action: Attacked Dart
    Damage: N/A
    
    Turn: 26
    Character: Dragoon Albert
    Action: Gaspless
    Damage: 687
    
    Turn: 27
    Character: Melbu Frahma
    Action: Magic Attack-Albert
    Damage: N/A
    
    Turn: 28
    Character: Dart
    Action: Blazing Dynamo
    Damage: 745
    
    Turn: 29
    Character: Dragoon Albert
    Action: Dragoon Attack
    Damage: 807
    
    Turn: 30
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 31
    Character: Dart
    Action: Attacked
    Damage: 386
    
    Turn: 32
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 33
    Character: Melbu Frahma
    Action: Attacked Albert with Kongol
    Damage: N/A
    
    Turn: 34
    Character: Albert
    Action: Attacked
    Damage: 287
    
    Turn: 35
    Character: Dart
    Action: Used Healing Fog on Albert
    Damage: N/A
    
    Turn: 36
    Character: Dragoon Kongol
    Action: Dragoon Attack
    Damage: 1003
    
    Turn: 37
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 38
    Character: Melbu Frahma
    Action: Stole Kongol
    Damage: N/A
    
    Turn: 39
    Character: Dart
    Action: Blazing Dynamo
    Damage: 745
    
    Turn: 40
    Character: Albert
    Action: Flower Storm
    Damage: 961
    
    Turn: 41
    Character: Melbu Frahma
    Action: Magic Attack-Dart
    Damage: N/A
    
    Turn: 42
    Character: Dart
    Action: Blazing Dynamo
    Damage: 745
    
    Turn: 43
    Character: Albert
    Action: Flower Storm
    Damage: 961
    
    Turn: 44
    Character: Melbu Frahma
    Action: Attacked Dart
    Damage: N/A
    
    Turn: 45
    Character: Melbu Frahma
    Action: Attacked Dart
    Damage: N/A
    
    Turn: 46
    Character: Dart
    Action: Blazing Dynamo
    Damage: 745
    
    Turn: 47
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 48
    Character: Albert
    Action: Flower Storm
    Damage: 961
    
    Turn: 49
    Character: Melbu Frahma
    Action: Attacked Albert
    Damage: N/A
    
    Turn: 50
    Character: Melbu Frahma
    Action: Attacked Albert with Kongol
    Damage: N/A
    
    Turn: 51
    Character: Dragoon Kongol
    Action: Dragoon Attack
    Damage: 1003
    
    Turn: 52
    Character: Melbu Frahma
    Action: Evolved into Fourth Generation
    Damage: N/A
    
    Turn: 53
    Character: Dragoon Dart
    Action: Divine DG Cannon
    Damage: 1392
    
    Turn: 54
    Character: Melbu Frahma
    Action: Attacked Kongol
    Damage: N/A
    
    Turn: 55
    Character: Albert
    Action: Flower Storm
    Damage: 961
    
    Turn: 56
    Character: Kongol
    Action: Bone Crush
    Damage: 1107
    
    Turn: 57
    Character: Dragoon Dart
    Action: Attacked
    Damage: 900
    
    Turn: 58
    Character: Melbu Frahma
    Action: Magic Attack-All
    Damage: N/A
    
    Turn: 59
    Character: Kongol
    Action: Bone Crush
    Damage: 1107
    
    Turn: 60
    Character: Albert
    Action: Flower Storm
    Damage: 961
    
    Turn: 61
    Character: Dragoon Dart
    Action: Attacked
    Damage: 900
    
    Turn: 62
    Character: Melbu Frahma
    Action: Created Star Bombs
    Damage: N/A
    
    Turn: 63
    Character: Star Bomb
    Action: Exploded
    Damage: N/A
    
    Turn: 64
    Character: Kongol
    Action: Bone Crush
    Damage: 1107
    
    Turn: 65
    Character: Dragoon Dart
    Action: Attacked
    Damage: 731
    
    Turn: 66
    Character: Star Bomb
    Action: Exploded
    Damage: N/A
    
    Turn: 67
    Character: Albert
    Action: Used Healing Fog on Himself
    Damage: N/A
    
    Turn: 68
    Character: Melbu Frahma
    Action: Evolved into Sixth Generation
    Damage: N/A
    
    Turn: 69
    Character: Kongol
    Action: Bone Crush
    Damage: 1107
    
    Turn: 70
    Character: Dragoon Dart
    Action: Attacked
    Damage: 900
    
    Turn: 71
    Character: Albert
    Action: Used Power Down
    Damage: N/A
    
    Turn: 72
    Character: Melbu Frahma
    Action: Magic Attack-All
    Damage: N/A
    
    Turn: 73
    Character: Kongol
    Action: Bone Crush
    Damage: 1660
    
    Turn: 74
    Character: Melbu Frahma
    Action: Magic Attack-Dart
    Damage: N/A
    
    Turn: 75
    Character: Dart
    Action: Used Power Up on Kongol
    Damage: N/A
    
    Turn: 76
    Character: Melbu Frahma
    Action: Magic Attack-All
    Damage: N/A
    
    Turn: 77
    Character: Kongol
    Action: Bone Crush
    Damage: 1660
    
    Turn: 78
    Character: Albert
    Action: Flower Storm
    Damage: 961
    
    Turn: 79
    Character: Dart
    Action: Blazing Dynamo
    Damage: 745
    
    Turn: 80
    Character: Melbu Frahma
    Action: Magic Attack-All
    Damage: N/A
    
    Turn: 81
    Character: Kongol
    Action: Bone Crush
    Damage: 1660
    
    Turn: 82
    Character: Dart
    Action: Blazing Dynamo
    Damage: 745
    
    Turn: 83
    Character: Albert
    Action: Flower Storm
    Damage: 961
    
    Turn: 84
    Character: Melbu Frahma
    Action: Magic Attack-All
    Damage: N/A
    
    Final Turn: 85
    Character: Kongol
    Action: Bone Crush
    Damage: 1660
    
    Total Damage to Melbu Frahma: 43,263 HP
    
    That doesnít sound too hard, does it?  See if you can beat him in less than 85
    turns.  I should be making another example from my sisterís game, which should
    come within the year.  Until then, have fun!
    
    
    
    
    [BATTLE2] (added 2/23/04)
    
    Well, I said Iíd make an example from my sisterís game, but itís not coming.
    Weíve decided the only examples to be on here would have to be those that are
    quicker than the strategy guide (160 turns.)  My sisterís game was a whopping
    232(!) turns.  However, I have a new example from my game to share with you.
    
    Section 1: Character Statistics
    -------------------------------
    
    Character 1: Dart
    Exp. Level: 41
    Dragoon Level: 5
    SP: 500/500
    HP: 3470/3470
    MP: 100/100
    Weapon: Claymore
    Head Armor: Legend Casque
    Body Armor: Red DG Armor
    Foot Armor: Iron Kneepiece
    Accessory: Guard Badge
    Addition: Blazing Dynamo, Level 5
    
    Character 2(on Dartís right): Albert
    Exp. Level: 41
    Dragoon Level: 5
    SP: 500/500
    HP: 3817/3817
    MP: 100/100
    Weapon: Halberd
    Head Armor: Legend Casque
    Body Armor: Armor of Yore
    Foot Armor: Banditís Shoes
    Accessory: Guard Badge
    Addition: Flower Storm, Level 5
    
    Character 3(on Dartís left): Haschel
    Exp. Level: 40
    Dragoon Level: 5
    SP: 500/500
    HP: 3015/3015
    MP: 100/100
    Weapon: Destroyer Mace
    Head Armor: Legend Casque
    Body Armor: Violet DG Armor
    Foot Armor: Iron Kneepiece
    Accessory: Guard Badge
    Addition: Omni-Sweep, Level 5
    
    
    Section 2: Items List
    ---------------------
    
    Healing Fog x 7
    Healing Rain x 2
    Healing Breeze x 5
    Angelís Prayer x 7
    Spectral Flash x 1
    Psyche Bomb X x 1
    Power Up x 1
    Speed Up x 1
    Power Down x 1
    Speed Down x 1
    Magic Shield x 1
    Material Shield x 1
    Pandemonium x 1
    Smoke Ball x 1
    Magic Sig Stone x 1
    
    
    Section 3: Battle Summary
    -------------------------
    Before we start, I should mention a few things.  First, instead of the usual
    format (Turn, Character, Action, and Damage), it will now be as follows: Turn,
    Who, What, Damage.  This way, I type less, and can post this faster.  Also,
    there will come a turn where it says that Melbu Frahma ďRemoves Star Bombs.Ē
    What happens in the game is that he changes the background from night to day,
    so no more Star Bombs.  Okay, on with the show...
    
    Turn: 1
    Who: Melbu Frahma
    What: Attacked Haschel
    Damage: n/a
    
    Turn: 2
    Who: Melbu Frahma
    What: Attacked Haschel
    Damage: n/a
    
    Turn: 3
    Who: Haschel
    What: Omni-Sweep
    Damage: 991
    
    Turn: 4
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1126
    
    Turn: 5
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 6
    Who: Melbu Frahma
    What: Attacked Dart
    Damage: n/a
    
    Turn: 7
    Who: Melbu Frahma
    What: Magic Attack-Haschel
    Damage: n/a
    
    Turn: 8
    Who: Haschel
    What: Omni-Sweep
    Damage: 991
    
    Turn: 9
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 10
    Who: Albert
    What: Flower Storm
    Damage: n/a
    
    Turn: 11
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1126
    
    Turn: 12
    Who: Melbu Frahma
    What: Attacked Dart
    Damage: n/a
    
    Turn: 13
    Who: Melbu Frahma
    What: Attacked Haschel
    Damage: n/a
    
    Turn: 14
    Who: Melbu Frahma
    What: Magic Attack-All
    Damage: n/a
    
    Turn: 15
    Who: Melbu Frahma
    What: Block
    Damage: n/a
    
    Turn: 16
    Who: Haschel
    What: Guard
    Damage: n/a
    
    Turn: 17
    Who: Albert
    What: Guard
    Damage: n/a
    
    Turn: 18
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1126
    
    Turn: 19
    Who: Haschel
    What: Guard
    Damage: n/a
    
    Turn: 20
    Who: Albert
    What: Guard
    Damage: n/a
    
    Turn: 21
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1126
    
    Turn: 22
    Who: Haschel
    What: Guard
    Damage: n/a
    
    Turn: 23
    Who: Albert
    What: Guard
    Damage: n/a
    
    Turn: 24
    Who: Melbu Frahma
    What: Evolved to First Generation
    Damage: n/a
    
    Turn: 25
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1126
    
    Turn: 26
    Who: Haschel
    What: Omni-Sweep
    Damage: 991
    
    Turn: 27
    Who: Melbu Frahma
    What: Attacked Haschel
    Damage: n/a
    
    Turn: 28
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 29
    Who: Melbu Frahma
    What: Attacked Dart
    Damage: n/a
    
    Turn: 30
    Who: Haschel
    What: Omni-Sweep
    Damage: 991
    
    Turn: 31
    Who: Melbu Frahma
    What: Attacked Dart
    Damage: n/a
    
    Turn: 32
    Who: Dart
    What: Blazing Dynamo
    Damage: 745
    
    Turn: 33
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 34
    Who: Melbu Frahma
    What: Stole Haschel
    Damage: n/a
    
    Turn: 35
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 36
    Who: Dart
    What: Blazing Dynamo
    Damage: 745
    
    Turn: 37
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 38
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 39
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 40
    Who: Dart
    What: Blazing Dynamo
    Damage: 745
    
    Turn: 41
    Who: Melbu Frahma
    What: Attacked Albert w/Haschel
    Damage: n/a
    
    Turn: 42
    Who: Albert
    What: Attacked
    Damage: 833
    
    Turn: 43
    Who: Melbu Frahma
    What: Attacked Haschel
    Damage: n/a
    
    Turn: 44
    Who: Haschel
    What: Healing Fog-Self
    Damage: n/a
    
    Turn: 45
    Who: Dart
    What: Attacked
    Damage: 566
    
    Turn: 46
    Who: Melbu Frahma
    What: Evolved to Fourth Generation
    Damage: n/a
    
    Turn: 47
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 48
    Who: Haschel
    What: Omni-Sweep
    Damage: 991
    
    Turn: 49
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 50
    Who: Melbu Frahma
    What: Magic Attack-All
    Damage: n/a
    
    Turn: 51
    Who: Dragoon Dart
    What: Attacked
    Damage: 731
    
    Turn: 52
    Who: Albert
    What: Healing Fog-Self
    Damage: n/a
    
    Turn: 53
    Who: Haschel
    What: Omni-Sweep
    Damage: 991
    
    Turn: 54
    Who: Melbu Frahma
    What: Created Star Bombs
    Damage: n/a
    
    Turn: 55
    Who: Star Bomb
    What: Exploded
    Damage: n/a
    
    Turn: 56
    Who: Star Bomb
    What: Exploded
    Damage: n/a
    
    Turn: 57
    Who: Star Bombs
    What: Exploded
    Damage: n/a
    
    Turn: 58
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1126
    
    Turn: 59
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 60
    Who: Haschel
    What: Attacked
    Damage: 560
    
    Turn: 61
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 62
    Who: Melbu Frahma
    What: Removed Star Bombs
    Damage: n/a
    
    Turn: 63
    Who: Haschel
    What: Omni-Sweep
    Damage: 991
    
    Turn: 64
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 65
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1392
    
    Turn: 66
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 67
    Who: Haschel
    What: Omni-Sweep
    Damage: 991
    
    Turn: 68
    Who: Melbu Frahma
    What: Evolved to Sixth Generation
    Damage: n/a
    
    Turn: 69
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 70
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1392
    
    Turn: 71
    Who: Melbu Frahma
    What: Magic Attack-Albert
    Damage: n/a
    
    Turn: 72
    Who: Haschel
    What: Healing Fog-Albert
    Damage: n/a
    
    Turn: 73
    Who: Albert
    What: Flower Storm
    Damage: 1001
    
    Turn: 74
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1126
    
    Turn: 75
    Who: Melbu Frahma
    What: Magic Attack-All
    Damage: n/a
    
    Turn: 76
    Who: Haschel
    What: Power Down
    Damage: n/a
    
    Turn: 77
    Who: Albert
    What: Flower Storm
    Damage: 1501
    
    Turn: 78
    Who: Dart
    What: Power Up-Albert
    Damage: n/a
    
    Turn: 79
    Who: Haschel
    What: Omni-Sweep
    Damage: 1486
    
    Turn: 80
    Who: Albert
    What: Flower Storm
    Damage: 2002
    
    Turn: 81
    Who: Melbu Frahma
    What: Magic Attack-All
    Damage: n/a
    
    Turn: 82
    Who: Dart
    What: Blazing Dynamo
    Damage: 1117
    
    Turn: 83
    Who: Melbu Frahma
    What: Attacked Dart
    Damage: n/a
    
    Final Turn: 84
    Who: Albert
    What: Flower Storm
    Damage: 2002
    
    Total Damage to Melbu Frahma: 42,638 HP
    
    As you can see, my personal best has gone from 85 turns to 84 turns.  I know,
    not a big change, but try to beat this example.  Note Albertís 2002 damage!
    
    
    
    
    [BATTLE3] (added 5/29/04)
    
    Wow!  You guys are gonna love this one!  As seen above, my personal best is 84
    turns, but no longer!  With this team, I have lowered my personal best to an
    amazing 65 turns!  Check it out!
    
    Section 1: Character Statistics
    -------------------------------
    
    Character 1: Dart
    Exp. Level: 41
    Dragoon Level: 5
    SP: 500/500
    HP: 3470/3470
    MP: 100/100
    Weapon: Claymore
    Head Armor: Legend Casque
    Body Armor: Red DG Armor
    Foot Armor: Combat Shoes
    Accessory: Attack Badge
    Addition: Blazing Dynamo, Level 5
    
    Character 2(on Dartís right): Albert
    Exp. Level: 43
    Dragoon Level: 5
    SP: 500/500
    HP: 4386/4386
    MP: 100/100
    Weapon: Halberd
    Head Armor: Legend Casque
    Body Armor: Jade DG Armor
    Foot Armor: Banditís Shoes
    Accessory: Guard Badge
    Addition: Flower Storm, Level 5
    
    Character 3(on Dartís left): Rose
    Exp. Level: 41
    Dragoon Level: 5
    SP: 500/500
    HP: 3643/3643
    MP: 100/100
    Weapon: Dragon Buster
    Head Armor: Legend Casque
    Body Armor: Dark DG Armor
    Foot Armor: Dancerís Shoes
    Accessory: Physical Ring
    Addition: Demonís Dance, Level 5
    
    
    Section 2: Items List
    ---------------------
    
    Healing Fog x 5
    Healing Rain x 5
    Healing Breeze x 5
    Sun Rhapsody x 1
    Moon Serenade x 1
    Angelís Prayer x 5
    Psyche Bomb X x 1
    Power Up x 1
    Speed Up x 1
    Power Down x 1
    Speed Down x 1
    Magic Shield x 1
    Material Shield x 1
    Pandemonium x 1
    Smoke Ball x 1
    Magic Sig Stone x 1
    
    
    Section 3: Battle Summary
    -------------------------
    
    Turn: 1
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 2
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 3
    Who: Dart
    What: Blazing Dynamo
    Damage: 849
    
    Turn: 4
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 5
    Who: Melbu Frahma
    What: Magic Attack-Albert
    Damage: n/a
    
    Turn: 6
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 7
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 8
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 9
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 10
    Who: Dart
    What: Psyche Bomb X
    Damage: 1016
    
    Turn: 11
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 12
    Who: Melbu Frahma
    What: Magic Attack-All
    Damage: n/a
    
    Turn: 13
    Who: Melbu Frahma
    What: Block
    Damage: n/a
    
    Turn: 14
    Who: Rose
    What: Guard
    Damage: n/a
    
    Turn: 15
    Who: Albert
    What: Guard
    Damage: n/a
    
    Turn: 16
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1282
    
    Turn: 17
    Who: Melbu Frahma
    What: Evolved to First Generation
    Damage: n/a
    
    Turn: 18
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 19
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 20
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1584
    
    Turn: 21
    Who: Melbu Frahma
    What Attacked Rose
    Damage: n/a
    
    Turn: 22
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 23
    Who: Melbu Frahma
    What: Stole Dart
    Damage: n/a
    
    Turn: 24
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 25
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 26
    Who: Melbu Frahma
    What: Magic Attack-Rose
    Damage: n/a
    
    Turn: 27
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 28
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 29
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: n/a
    
    Turn: 30
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 31
    Who: Melbu Frahma
    What: Attacked Albert
    Damage: n/a
    
    Turn: 32
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 33
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: n/a
    
    Turn: 34
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 35
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 36
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: n/a
    
    Turn: 37
    Who: Melbu Frahma
    What: Attacked Rose w/Dart
    Damage: n/a
    
    Turn: 38
    Who: Rose
    What: Healing Fog-Self
    Damage: n/a
    
    Turn: 39
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 40
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1584
    
    Turn: 41
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 42
    Who: Melbu Frahma
    What: Evolved to Fourth Generation
    Damage: n/a
    
    Turn: 43
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 44
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 45
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1282
    
    Turn: 46
    Who: Melbu Frahma
    What: Attacked Dart
    Damage: n/a
    
    Turn: 47
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 48
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 49
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1282
    
    Turn: 50
    Who: Melbu Frahma
    What: Evolved to Sixth Generation
    Damage: n/a
    
    Turn: 51
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 52
    Who: Melbu Frahma
    What: Magic Attack-All
    Damage: n/a
    
    Turn: 53
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 54
    Who: Melbu Frahma
    What: Magic Attack-Dart
    Damage: n/a
    
    Turn: 55
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 56
    Who: Melbu Frahma
    What: Magic Attack-Dart
    Damage: n/a
    
    Turn: 57
    Who: Dart
    What: Healing Fog-Self
    Damage: n/a
    
    Turn: 58
    Who: Albert
    What: Flower Storm
    Damage: 1079
    
    Turn: 59
    Who: Melbu Frahma
    What: Magic Attack-All
    Damage: n/a
    
    Turn: 60
    Who: Rose
    What: Demonís Dance
    Damage: 1093
    
    Turn: 61
    Who: Albert
    What: Flower Storm
    Damage: n/a
    
    Turn: 62
    Who: Dart
    What: Power Down
    Damage: n/a
    
    Turn: 63
    Who: Rose
    What: Demonís Dance
    Damage: 1639
    
    Turn: 64
    Who: Melbu Frahma
    What: Magic Attack-All
    Damage: n/a
    
    Final Turn: 65
    Who: Albert
    What: Flower Storm
    Damage: 1618
    
    Total Damage to Melbu Frahma: 42,558 HP
    
    Not bad at all!  A great example of a quick end and a new challenge for all you
    readers to enjoy.
    
    
    
    
    [BATTLE4] (added 2/24/06)
    
    I have returned after many months away from LoD.  This addition could have come
    in September, but I was busy and eventually I lost my notes.  I found them a
    few days ago, so now that I have the time, I give you: The Fourth Edition!
    
    Section 1: Character Statistics
    -------------------------------
    
    Character 1: Dart
    Level: 41
    Dragoon Level: 5
    SP: 500/500
    HP: 3470/3470
    MP: 100/100
    Weapon: Soul Eater
    Head Armor: Legend Casque
    Body Armor: Red DG Armor
    Footwear: Combat Shoes
    Accessory: Therapy Ring
    Addition: Blazing Dynamo, Level 5
    
    Character 2(on Dartís right): Meru
    Level: 41
    Dragoon Level: 5
    SP: 500/500
    HP: 2082/2082
    MP: 100/100
    Weapon: Basher
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Footwear: Dancerís Shoes
    Accessory: Sageís Cloak
    Addition: Perky Step, Level 5
    
    Character 3(on Dartís left): Kongol
    Level: 41
    Dragoon Level: 5
    SP: 500/500
    HP: 4511/4511
    MP: 100/100
    Weapon: Indoraís Axe
    Head Armor: Legend Casque
    Body Armor: Gold DG Armor
    Footwear: Banditís Shoes
    Accessory: Spiritual Ring
    Addition: Bone Crush, Level 5
    
    
    Section 2: Items List
    ---------------------
    
    Healing Fog x5
    Healing Rain x7
    Healing Breeze x5
    Sun Rhapsody x2
    Angelís Prayer x3
    Psyche Bomb X x1
    Power Up x1
    Speed Up x1
    Power Down x1
    Speed Down x1
    Magic Shield x1
    Material Shield x1
    Pandemonium x1
    Smoke Ball x1
    Magic Sig Stone x1
    
    
    Section 3: Play-by-Play Battle Summary
    --------------------------------------
    
    Turn: 1
    Who: Kongol
    What: Bone Crush
    Damage: 1007
    
    Turn: 2
    Who: Meru
    What: Psyche Bomb X
    Damage: 1420 and destroyed Tentacles
    
    Turn: 3
    Who: Melbu Frahma
    What: Magic Attack - All
    Damage: n/a
    
    Turn: 4
    Who: Dart
    What: Blazing Dynamo
    Damage: 905
    
    Turn: 5
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 6
    Who: Kongol
    What: Bone Crush
    Damage: 1007
    
    Turn: 7
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 8
    Who: Melbu Frahma
    What: Magic Attack - All
    Damage: n/a
    
    Turn: 9
    Who: Melbu Frahma
    What: Block
    Damage: n/a
    
    Turn: 10
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1392
    
    Turn: 11
    Who: Meru
    What: Attack
    Damage: Countered
    
    Turn: 12
    Who: Dragoon Kongol
    What: Dragoon Attack (Perfect)
    Damage: 913
    
    Turn: 13
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 14
    Who: Melbu Frahma
    What: First Generation
    Damage: n/a
    
    Turn: 15
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1392
    
    Turn: 16
    Who: Dragoon Kongol
    What: Dragoon Attack (Perfect)
    Damage: 913
    
    Turn: 17
    Who: Meru
    What: Sun Rhapsody - Dart
    Damage: n/a
    
    Turn: 18
    Who: Melbu Frahma
    What: Stole Kongol
    Damage: n/a
    
    Turn: 19
    Who: Meru
    What: Attack
    Damage: 574
    
    Turn: 20
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1392
    
    Turn: 21
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 22
    Who: Melbu Frahma
    What: Magic Attack - Dart
    Damage: n/a
    
    Turn: 23
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1392
    
    Turn: 24
    Who: Melbu Frahma
    What: Attack Dart
    Damage: n/a
    
    Turn: 25
    Who: Meru
    What: Sun Rhapsody - Dart
    Damage: n/a
    
    Turn: 26
    Who: Dragoon Meru
    What: Dragoon Attack (Perfect)
    Damage: 526
    
    Turn: 27
    Who: Melbu Frahma
    What: Attack Meru
    Damage: n/a
    
    Turn: 28
    Who: Melbu Frahma
    What: Attack Dart
    Damage: n/a
    
    Turn: 29
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1392
    
    Turn: 30
    Who: Dragoon Meru
    What: Blue Sea Dragon
    Damage: 1240
    
    Turn: 31
    Who: Dragoon Meru
    What: Freezing Ring
    Damage: 620
    
    Turn: 32
    Who: Melbu Frahma
    What: Attack Meru w/Kongol
    Damage: n/a
    
    Turn: 33
    Who: Dart
    What: Blazing Dynamo
    Damage: 905
    
    Turn: 34
    Who: Dragoon Meru
    What: Freezing Ring
    Damage: 620
    
    Turn: 35
    Who: Dragoon Kongol
    What: Dragoon Attack (3 hits)
    Damage: 742
    
    Turn: 36
    Who: Dragoon Meru
    What: Dragoon Attack (4 hits)
    Damage: 421
    
    Turn: 37
    Who: Melbu Frahma
    What: Fourth Generation
    Damage: n/a
    
    Turn: 38
    Who: Dart
    What: Blazing Dynamo
    Damage: 905
    
    Turn: 39
    Who: Melbu Frahma
    What: Attack Kongol
    Damage: n/a
    
    Turn: 40
    Who: Dragoon Kongol
    What: Dragoon Attack (3 hits)
    Damage: 742
    
    Turn: 41
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 42
    Who: Melbu Frahma
    What: Magic Attack - All
    Damage: n/a
    
    Turn: 43
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 44
    Who: Melbu Frahma
    What: Star Bombs
    Damage: n/a
    
    Turn: 45
    Who: Star Bomb
    What: Detonate
    Damage: n/a
    
    Turn: 46
    Who: Dart
    What: Blazing Dynamo
    Damage: 905
    
    Turn: 47
    Who: Melbu Frahma
    What: Attack Meru
    Damage: n/a
    
    Turn: 48
    Who: Dragoon Kongol
    What: Dragoon Attack (Perfect)
    Damage: 913
    
    Turn: 49
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 50
    Who: Melbu Frahma
    What: Remove Star Bombs
    Damage: n/a
    
    Turn: 51
    Who: Melbu Frahma
    What: Attack Dart
    Damage: n/a
    
    Turn: 52
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 53
    Who: Dart
    What: Blazing Dynamo
    Damage: 905
    
    Turn: 54
    Who: Melbu Frahma
    What: Magic Attack - All
    Damage: n/a
    
    Turn: 55
    Who: Kongol
    What: Bone Crush
    Damage: 1007
    
    Turn: 56
    Who: Melbu Frahma
    What: Sixth Generation
    Damage: n/a
    
    Turn: 57
    Who: Meru
    What: Power Down
    Damage: n/a
    
    Turn: 58
    Who: Melbu Frahma
    What: Attack Kongol
    Damage: n/a
    
    Turn: 59
    Who: Dart
    What: Blazing Dynamo
    Damage: 1357
    
    Turn: 60
    Who: Meru
    What: Power Up - Kongol
    Damage: n/a
    
    Turn: 61
    Who: Kongol
    What: Bone Crush
    Damage: 2014
    
    Turn: 62
    Who: Meru
    What: Perky Step
    Damage: 1077
    
    Turn: 63
    Who: Melbu Frahma
    What: Confuse Dart/Meru
    Damage: n/a
    
    Turn: 64
    Who: Dart (Confused)
    What: Attack Self
    Damage: n/a
    
    Turn: 65
    Who: Meru (Confused)
    What: Escape (Failed)
    Damage: n/a
    
    Turn: 66
    Who: Kongol
    What: Bone Crush
    Damage: 2014
    
    Turn: 67
    Who: Meru (Confused)
    What: Guard
    Damage: n/a
    
    Turn: 68
    Who: Melbu Frahma
    What: Magic Attack - All
    Damage: n/a
    
    Turn: 69
    Who: Dart (Confused)
    What: Attack Kongol
    Damage: n/a
    
    Turn: 70
    Who: Meru (Confused)
    What: Attack Kongol
    Damage: n/a
    
    Turn: 71
    Who: Kongol
    What: Bone Crush
    Damage: 1510
    
    Turn: 72
    Who: Melbu Frahma
    What: Magic Attack Ė Kongol
    Damage: n/a
    
    Turn: 73
    Who: Melbu Frahma
    What: Confuse (Failed)
    Damage: n/a
    
    Turn: 74
    Who: Meru (Confusion Resolved)
    What: Healing Rain
    Damage: n/a
    
    Turn: 75
    Who: Dart (Confused)
    What: Guard
    Damage: n/a
    
    Turn: 76
    Who: Meru
    What: Perky Step
    Damage: 718
    
    Turn: 77
    Who: Kongol
    What: Bone Crush
    Damage: 1007
    
    Turn: 78
    Who: Melbu Frahma
    What: Confuse (Failed)
    Damage: n/a
    
    Turn: 79
    Who: Meru/Dragoon Meru
    What: Special/Dragoon Attack (Perfect)
    Damage: 526
    
    Turn: 80
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1392
    
    Final Turn: 81
    Who: Dragoon Meru
    What: Dragoon Attack (Perfect)
    Damage: 526
    
    Total Damage to Melbu Frahma: 42,038 HP
    
    Not quite as good as I had hoped.  I imagine I would have done a lot better if
    Dart and Meru hadnít been confused all those turns.  I also now know that Meru
    is physically weaker as a Dragoon than a Human.  Iíll remember that for next
    time.  Anyway, after more than a year away, the Melbu Frahma FAQ has been
    updated to the Fourth Edition.  With any luck, the Fifth Edition wonít take as
    long to come around.
    
    
    
    
    [BATTLE5] (added 6/26/07)
    
    Well, the Fifth Edition did take that long to come around, and quite honestly,
    it may never have appeared had it not been for an e-mail I received from
    someone who read this.  This fifth example for the FAQ comes from Grant Olson,
    and at his request, with a little bit of grammatical editing, I have decided to
    use his example.  Everything you read will be his words to me as they were in
    the e-mail.  If you have any questions, he can be contacted at
    evildart17@hotmail.com
    
    ďWhen I first looked at your FAQ I didn't think much of it, but then I looked
    at it again and I saw your best for the final boss was 65 turns, so I set out
    to beat that and you will find out how much I beat it by. This is from my
    fight with the final boss.Ē
    
    Section 1: Character Statistics
    -------------------------------
    
    Character 1: Dart
    Exp. Level: 52
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 9999/9999
    Magic Points: 100/100
    Weapon: Soul Eater
    Head Armor: Dragon Helm
    Body Armor: Red DG Armor
    Footwear: Iron Kneepiece
    Accessory: Therapy Ring
    Addition: Blazing Dynamo, Level 5
    
    Character 2(on Dart's right): Rose
    Exp. Level: 52
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 4354/4354
    Magic Points: 100/100
    Weapon: Dragon Buster
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Footwear: Dancer's Shoes
    Accessory: Giganto Ring
    Addition: Demon's Dance, Level 5
    
    Character 3(on Dart's Left): Kongol
    Exp. Level: 50
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 7541/7541
    Magic Points: 100/100
    Weapon: Indora's Axe
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Footwear: Iron Kneepiece
    Accessory: Holy Ankh
    Addition: Bone Crush, Level 5
    
    Section 2: Items List
    ---------------------
    
    Healing Fog x6
    Healing Rain x4
    Healing Breeze x3
    Sun Rhapsody x6
    Moon Serenade x1
    Spirit Potion x2
    Angel's Prayer x6
    Body Purifier x1
    Spear Frost x1
    Spectral Flash x1
    Speed Up x1
    
    
    Section 3: Play-by-Play Battle Summary
    --------------------------------------
    
    Turn: 1
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A (Missed)
    
    Turn: 2
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 3
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 2256
    
    Turn: 4
    Who: Melbu Frahma
    What: Attacked All with Magic
    Damage: N/A
    
    Turn: 5
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 6
    Who: Kongol
    What: Attacked
    Damage: 739
    
    Turn: 7
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 2256
    
    Turn: 8
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A (Missed)
    
    Turn: 9
    Who: Melbu Frahma
    What: Attacked Dart
    Damage: N/A
    
    Turn: 10
    Who: Melbu Frahma
    What: First Generation
    Damage: N/A
    
    Turn: 11
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 12
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 13
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A
    
    Turn: 14
    Who: Dragoon Dart
    What: Dragoon Attack
    Damage: 1721
    
    Turn: 15
    Who: Melbu Frahma
    What: Attacked Kongol
    Damage: N/A (Missed)
    
    Turn: 16
    Who: Melbu Frahma
    What: Stole Dart
    Damage: N/A
    
    Turn: 17
    Who: Kongol
    What: Bone Crush
    Damage: 1382
    
    Turn: 18
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A (Missed)
    
    Turn: 19
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 20
    Who: Melbu Frahma
    What: Attacked Rose w/ Magic
    Damage: N/A
    
    Turn: 21
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 22
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A (Missed)
    
    Turn: 23
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 24
    Who: Kongol
    What: Bone Crush
    Damage: 1382
    
    Turn: 25
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A (Missed)
    
    Turn: 26
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 27
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 28
    Who: Melbu Frahma
    What: Attacked Kongol
    Damage: N/A (Missed)
    
    Turn: 29
    Who: Melbu Frahma
    What: Attacked Kongol w/ Dart
    Damage: N/A
    
    Turn: 30
    Who: Kongol
    What: Sun Rhapsody (Dart)
    Damage: N/A
    
    Turn: 31
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 32
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 2256
    
    Turn: 33
    Who: Melbu Frahma
    What: Fourth Generation
    Damage: N/A
    
    Turn: 34
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 35
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 2256
    
    Turn: 36
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 37
    Who: Melbu Frahma
    What: Sixth Generation
    Damage: N/A
    
    Turn: 38
    Who: Kongol
    What: Bone Crush
    Damage: 1382
    
    Turn: 39
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Turn: 40
    Who: Dart
    What: Blazing Dynamo
    Damage: 1424
    
    Turn: 41
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A
    
    Turn: 42
    Who: Rose
    What: Demon's Dance
    Damage: 1803
    
    Total Damage: 42,296
    
    ďAs you can see I defeated your record of 65 turns by doing it in 42 turns.  I
    finished the game in 80 hours, 45 Minutes, 9 Seconds with 46,896 Gold.  I also
    didn't do this alone.  My cousin and I worked nonstop on this file for that
    purpose to beat you, and I would like to thank him for that because he did a
    lot of the training when I was at school and he didn't have to work.  I could
    never have done this without him.Ē
    
    There you have it.  Somebody actually read this and enjoyed it so much that
    they made an effort to beat it.  Hopefully that will inspire all the other
    readers to do the same.  Who knows?  You just might be in the Sixth Edition!
    
    
    
    
    [BATTLE6] (added 11/6/07)
    
    The Sixth Edition has arrived significantly faster than the previous
    installments, and readers will be pleased to know that for this edition, there
    are two (yes, two!) new examples to read, both submitted by fans.  The first
    example is from Kenneth Elliott.  If you have questions, e-mail him at
    ximane@gmail.com
    
    ďI read your guide and noticed that no one used Haschel to his full potential;
    that is, double attack power by leaving him at 1/4 hp with the Destroyer Mace,
    so I decided to try it out.  I utterly destroyed Melbu Frahma (he got a total
    of 5 attacks on me the entire battle, most of which missed).
    
    The most important stat by far is speed, so my party is using all of the
    Dancer's/Bandit's items available and the Magical Greaves.  The faster the
    party is, the fewer attacks Melbu Frahma gets.  It's too bad I sold the Power
    Down (I didn't realize that it lowered defense as well), or this battle may
    have ended even sooner.  Also, Dart is the worst character in this party
    because of his low speed * power.  If it were possible to change him out for
    someone else, Albert would make this battle very short.  Kongol seems like a
    good choice for high damage in few turns, but his final addition modifier is so
    pathetic that he's not really useful.  Rose with the Dragon Buster and level 5
    Demon's Dance does more damage than anyone else in the game at an equal level,
    unless Haschel is below half HP with the Destroyer Mace.
    
    My last save is at time 54:30:23, with 13852 gold.  As a side note, money for
    the Legend Casques and Armors of Legend were obtained by killing A LOT of
    treasure jars (always drops a Ruby Ring, worth 500g), and my last 6 levels were
    largely due to many triceratopses.Ē
    
    Section 1: Character Statistics
    -------------------------------
    
    Character 1: Dart
    Exp. Level: 45
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 4506/4506
    Magic Points: 200/200
    Weapon: Claymore
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Footwear: Bandit's Shoes
    Accessory: Amulet
    Addition: Blazing Dynamo, Level 5
    
    Character 2(on Dart's right): Rose
    Exp. Level: 44
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 2972/2972
    Magic Points: 100/100
    Weapon: Dragon Buster
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Footwear: Dancer's Shoes
    Accessory: Dancer's Ring
    Addition: Demon's Dance, Level 5
    
    Character 3(on Dart's Left): Haschel
    Exp. Level: 45
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 1011/4055
    Magic Points: 100/100
    Weapon: Destroyer Mace
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Footwear: Magical Greaves
    Accessory: Bandit's Ring
    Addition: Omni-Sweep, Level 5
    
    Section 2: Items List
    ---------------------
    
    Healing Rain x2
    Healing Breeze x2
    Sun Rhapsody x1
    Moon Serenade x3
    Angel's Prayer x3
    Depetrifier x2
    Mind Purifier x3
    Body Purifier x1
    Burning Wave x5
    Down Burst x1
    Psyche Bomb X x1
    Power Up x1
    Speed Up x1
    Magic Shield x1
    Magic Sig Stone x1
    
    
    Section 3: Play-by-Play Battle Summary
    --------------------------------------
    
    Turn: 1
    Who: Melbu Frahma
    What: magic attack on Dart
    Damage: N/A (missed)
    
    Turn: 2
    Who: Dart
    What: Psyche Bomb X
    Damage: 1450 and killed tentacles
    
    Turn: 3
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 4
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Turn: 5
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 6
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Turn: 7
    Who: Dragoon Dart
    What: Divine Dragon Cannon
    Damage: 1620
    
    Turn: 8
    Who: Melbu Frahma
    What: First Generation
    Damage: N/A
    
    Turn: 9
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 10
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Turn: 11
    Who: Dragoon Dart
    What: Divine Dragon Cannon
    Damage: 1620
    
    Turn: 12
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 13
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Turn: 14
    Who: Melbu Frahma
    What: Fourth Generation
    Damage: N/A
    
    Turn: 15
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 16
    Who: Dragoon Dart
    What: Divine Dragon Cannon
    Damage: 1620
    
    Turn: 17
    Who: Melbu Frahma
    What: attacked Dragoon Dart
    Damage: N/A (43)
    
    Turn: 18
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Turn: 19
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 20
    Who: Melbu Frahma
    What: Magic attack on all
    Damage: N/A (missed all)
    
    Turn: 21
    Who: Dragoon Dart
    What: Divine Dragon Cannon
    Damage: 1620
    
    Turn: 22
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Turn: 23
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 24
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Turn: 25
    Who: Dragoon Dart
    What: Dragoon Addition (perfect)
    Damage: 1309
    
    Turn: 26
    Who: Melbu Frahma
    What: Sixth Generation
    Damage: N/A
    
    Turn: 27
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 28
    Who: Melbu Frahma
    What: Magic attack on Haschel
    Damage: N/A (around 300)
    
    Turn: 29
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Turn: 30
    Who: Dart
    What: Speed Up on Haschel
    Damage: N/A
    
    Turn: 31
    Who: Rose
    What: Demon's Dance
    Damage: 1243
    
    Turn: 32
    Who: Melbu Frahma
    What: Magic attack on Dart
    Damage: N/A (missed)
    
    Turn: 33
    Who: Haschel
    What: Omni-Sweep
    Damage: 2402
    
    Total Damage: 42,044
    
    And there we have the first of two examples for the Sixth Edition.  The
    record is now set at 33 turns.  Who among you is brave enough, strong enough,
    or daring enough to challenge this?  Read on to find out!
    
    
    
    
    [BATTLE7] (added 11/6/07)
    
    The second example comes from Donald Schuette, who has succeeded in breaking
    the 33-turn record.  If you have questions, he can be contacted at
    dj41688@hotmail.com
    
    ďI recently bought LoD because I hadnít played it in a while and I missed it.
    I looked on gamefaqs.com and noticed that there was a GREAT Melbu FAQ so I
    decided to train a little and try to beat it faster than the record of 42
    turns. This is my battle.Ē
    
    Section 1: Character Statistics
    -------------------------------
    
    Character 1: Dart
    Exp. Level: 51
    Dragoon Level: 5
    SP: 500/500
    HP: 6060/6060
    MP: 200/200
    Weapon: Claymore
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Foot Armor: Iron Kneepiece
    Accessory: Amulet
    Addition: Blazing Dynamo, Level 5
    
    Character 2(on Dartís right): Rose
    Exp. Level: 48
    Dragoon Level: 5
    SP: 500/500
    HP: 3698/3698
    MP: 100/100
    Weapon: Dragon Buster
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Foot Armor: Dancerís Shoes
    Accessory: Attack Badge
    Addition: Demonís Dance, Level 5
    
    Character 3(on Dartís left): Haschel
    Exp. Level: 46
    Dragoon Level: 5
    SP: 500/500
    HP: 857/4288
    MP: 100/100
    Weapon: Destroyer Mace
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Foot Armor: Banditís Shoes
    Accessory: Attack Badge
    Addition: Omni-Sweep, Level 5
    
    
    Section 2: Items List
    ---------------------
    
    Healing Fog x 3
    Healing Rain x 5
    Healing Breeze x 2
    Sun Rhapsody x 2
    Moon Serenade x 1
    Angelís Prayer x 5
    Mind Purifier x 5
    Psyche Bomb X x 1
    
    
    Section 3: Play-by-play Battle Summary
    --------------------------------------
    
    Turn: 1
    Who: Haschel
    What: Omni-Sweep
    Damage: 2746
    
    Turn: 2
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1980
    
    Turn: 3
    Who: Rose
    What: Psyche Bomb X
    Damage: 1760 to Melbu Frahma, 2200 to Tentacles (Destroyed)
    
    Turn: 4
    Who: Melbu Frahma
    What: Attacked Rose w/ Magic
    Damage: N/A-Miss
    
    Turn: 5
    Who: Haschel
    What: Omni-Sweep
    Damage: 2746
    
    Turn: 6
    Who: Rose
    What: Demonís Dance
    Damage: 1583
    
    Turn: 7
    Who: Melbu Frahma
    What: First Generation
    Damage: N/A
    
    Turn: 8
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1980
    
    Turn: 9
    Who: Melbu Frahma
    What: Attacked Dart
    Damage: N/A-Miss
    
    Turn: 10
    Who: Haschel
    What: Omni-Sweep
    Damage: 2746
    
    Turn: 11
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A
    
    Turn: 12
    Who: Rose
    What: Demonís Dance
    Damage: 1583
    
    Turn: 13
    Who: Haschel
    What: Omni-Sweep
    Damage: 2746
    
    Turn: 14
    Who: Rose
    What: Demonís Dance
    Damage: 1583
    
    Turn: 15
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1980
    
    Turn: 16
    Who: Melbu Frahma
    What: Fourth Generation
    Damage: N/A
    
    Turn: 17
    Who: Melbu Frahma
    What: Attacked Rose
    Damage: N/A
    
    Turn: 18
    Who: Haschel
    What: Omni-Sweep
    Damage: 2746
    
    Turn: 19
    Who: Rose
    What: Demonís Dance
    Damage: 1583
    
    Turn: 20
    Who: Melbu Frahma
    What: Attacked ALL w/ Magic
    Damage: Rose-193, Dart-76, Haschel-208
    
    Turn: 21
    Who: Haschel
    What: Omni-Sweep
    Damage: 2746
    
    Turn: 22
    Who: Melbu Frahma
    What: Sixth Generation
    Damage: N/A
    
    Turn: 23
    Who: Dragoon Dart
    What: Divine DG Cannon
    Damage: 1980
    
    Turn: 24
    Who: Rose
    What: Demonís Dance
    Damage: 1583
    
    Turn: 25
    Who: Haschel
    What: Omni-Sweep
    Damage: 2746
    
    Turn: 26
    Who: Rose
    What: Demonís Dance
    Damage: 1583
    
    Turn: 27
    Who: Melbu Frahma
    What: Attacked Haschel
    Damage: N/A-Miss
    
    Turn: 28
    Who: Dragoon Dart
    What: Dragoon Attack (Perfect)
    Damage: 1609
    
    Turn: 29
    Who: Haschel
    What: Omni-Sweep
    Damage: 2746
    
    Total Damage: 42,755 HP
    
    ďSub-30 turns. Not too bad. How was Haschel putting out that much damage?
    Notice his health.  Since he had a Legend Casque and Armor of Legend, I could
    put his health in the red and not be afraid of him dying, and thus take full
    advantage of his weapon which gives more damage when he has lower health,
    making Haschel, in my opinion, the strongest character by far.  Heís 5 levels
    behind Dart and still doing way more.  Next Iím going to train Ďtil Level 60
    and try again.  Thanks to Vertigo for a good guide.Ē
    
    Well, thanks, Don.  Iím just doing my job.  And with that, we have concluded
    the Sixth Edition with an impressive 29-turn showing.  If any of you want to
    submit your attempts for the guide, feel free.  I canít guarantee Iíll get to
    them right away, because right now Iím busy with college.  Nevertheless, feel
    free to send them in.
    
    
    
    
    [BATTLE8] (added 11/21/08)
    
    Our newest installment features the return of Grant Olson, who is responsible
    for the Fifth Edition example.  It's been sitting on the shelf awhile, but
    now I've finally found a spare moment to put it up.  Enjoy!
    
    Section 1: Character Statistics
    -------------------------------
    
    Character 1: Dart
    Exp. Level: 60
    Dragoon Level: 5
    Spirit Level: 500/500
    Health Points: 9999/9999
    Magic Points: 100/100
    Weapon: Soul Eater
    Head Armor: Dragon Helm
    Body Armor: Red DG Armor
    Footwear: Iron Kneepiece
    Accessory: Theropy Ring
    Addition: Blazing Dynamo Level 5
    
    Character 2: (Dart's Right) Rose
    Exp. Level: 57
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 4914/4914
    Magic Points: 100/100
    Weapon: Dragon Buster
    Head Armor: Tiara
    Body Armor: Armor of Legend
    Footwear: Dancer's Shoes
    Accessory: Giganto Ring
    Addition: Demon's Dance, Level 5
    
    Character 3: (Dart's Left) Haschel
    Exp. Level: 53
    Dragoon Level: 5
    Spirit Points: 500/500
    Health Points: 1343/5742
    Magic Points: 100/100
    Weapon: Destroyer Mace
    Head Armor: Legend Casque
    Body Armor: Armor of Legend
    Footwear: Iron Kneepiece
    Accessory: Giganto Ring
    Addition: Omni-Sweep, Level 5
    
    
    Section 2: Items List
    ---------------------
    
    Healing Fog x5
    Healing Rain x4
    Angel Prayer x5
    Speed up X1
    Healing Breeze x3
    Sun Rhapsody x6
    Spirit Potion x2
    Body Purifier x 1
    Burning Wave x3
    
    
    Section 3: Play-by-Play Battle Summary
    --------------------------------------
    
    Turn 1:
    Who: Melbu
    What: Dart
    Damage: N/A
    
    Turn 2:
    Who: Melbu
    What: Haschel
    Damage: N/A
    
    Turn 3:
    Who: Haschel
    What Omni-Sweep
    Damage: 3456
    
    Turn 4:
    Who: Rose
    What: Demon's Dance
    Damage: 2007
    
    Turn 5:
    Who: Dart
    What: Divine DG Cannon
    Damage: 2652
    
    Turn 6:
    Who: Melbu
    What: Rose
    Damage: N/A
    
    Turn 7:
    Who: Melbu
    What: Haschel
    Damage: N/A
    
    Turn 8:
    Who: Haschel
    What: Omni-Sweep
    Damage: 3456
    
    Turn 9:
    Who: Melbu
    What: Dart
    Damage: N/A
    
    Turn 10:
    Who: Rose
    What: Demon's Dance
    Damage: 2007
    
    Turn 11:
    Who: Dart
    What: Divine DG Cannon
    Damage: 2652
    
    Turn 12:
    Who: Melbu
    What: Dart
    Damage: N/A
    
    Turn 13:
    Who: Rose
    What: Demon's Dance
    Damage: 2007
    
    Turn 14:
    Who: Haschel
    What: Omni-Sweep
    Damage: 3456
    
    Turn 15:
    Who: Melbu
    What: First Generation
    Damage: N/A
    
    Turn 16:
    Who: Rose
    What: Demon's Dance
    Damage: 2007
    
    Turn 17:
    Who: Dart
    What: D-Attack
    Damage: 1989
    
    Turn 18:
    Who: Melbu
    What: Fourth Generation
    Damage: N/A
    
    Turn 19:
    Who: Haschel
    What: Omni-Sweep
    Damage: 3456
    
    Turn 20:
    Who: Melbu
    What: Dart
    Damage: N/A
    
    Turn 21:
    Who: Rose
    What: Demon's Dance
    Damage: 2007
    
    Turn 22:
    Who: Dart
    What: D-Attack
    Damage: 1989
    
    Turn 23:
    Who: Haschel
    What: Omni-Sweep
    Damage: 3456
    
    Turn 24:
    Who: Rose
    What: Demon's Dance
    Damage: 2007
    
    Turn 25:
    Who: Melbu
    What: Seventh Generation
    Damage: N/A
    
    Turn 26:
    Who: Haschel
    What: Omni-Sweep
    Damage: 3456
    
    TOTAL DAMAGE: 42060
    
    Ended with 87 hours and 37 minutes with 68824 Gold
    
    
    Okay, props to Grant for setting the new record, though I have a comment to
    make.  As someone who has played through the game multiple times, I can say
    with great certainty that you can get through every sidequest and reach the end
    without any trouble at all and not be anywhere close to these levels.
    Basically, don't break your backs trying to get to the max level.  You'll tear
    your hair out long before you get there.  The meager experience you get through
    the game means it will take practically forever to reach Level 60.  It's just
    not necessary.  You can beat the game without breaking a sweat even if your
    characters are in the low 40s, which you can do without any excessive training.
    Just understand that the point of this FAQ is not about setting records, it's
    about simple, efficient ways to beat the final boss.  That's all.
    
    
    
    
    ===================================
    Part Seven: Thank You, One and All!
    ===================================
    
    Thanks again to SCEI, for making such an excellent game.  Thanks also to the
    Prima Strategy Guide, for inspiring me to compose this.  Credit also goes to
    Grant Olson for his contribution to the Fifth and Seventh Edition, as well as
    Kenneth
    Elliott and Donald Schuette for the Sixth Edition.  Finally, thanks to all of
    you who read this, for taking time out of your lives to do so.  If you have any
    suggestions or comments, e-mail me at: panzerknacker_x@lycos.com