~~~~~~~~~~~~~~~~~~~~~
The Legend of Dragoon
~~~~~~~~~~~~~~~~~~~~~
 For PSX



This walkthrough is dedicated to my awesome older 
brother
who introduced me to this game.

By abbisonny

-------------------------------------------------
Contents
-------------------------------------------------

I. Introduction
II. Characters
III. Controls
IV. Other Game Basics
     A. Towns
     B. Menu
V. Battles
     A. General
     B. Calamities
     C. Enemies
     D. Additions
     E. The Sequence of Battles
     F. Battle Strategy
     G. Dragoons
VI. Stardust
VII. Items
VIII. Walkthrough
     A. Chapter 1: Serdian War
     B. Chapter 2: Platinum Shadow
     C. Chapter 3: Fate and Soul
     D. Chapter 4: Moon and Fate
IX. List of Enemies
     A. Minor Enemies
     B. Boss Battles
X. Stardust List
XI. Side Quest List
XII. Theme Song Lyrics
XIII. Contact Information
XIV. Acknowledgments



-------------------------------------------------
I. Introduction
-------------------------------------------------

   This is a walkthrough for The Legend of Dragoon for 
the PlayStation.  I hope you find it very useful for 
places you may be stuck.  If you are looking for 
anything specific, just press Ctrl+F and type in 
whatever you’re looking for.
   If this is your first time playing this game, don’t 
bother listening to any of my training tips.  The main 
thing you want to do is get the game over with and 
discover the plot, although training would make the 
game a bit easier.  If not, then I would suggest making 
a goal of training each character completely, and I can 
give some tips for that.  But you don’t have to do what 
I say, obviously, as you are the one playing it.
   For this guide I mostly took my favorite things 
about a couple of other ones and mashed them together 
to make the ultimate guide to The Legend of Dragoon.



-------------------------------------------------
II. Characters
-------------------------------------------------

   The characters of this game are extremely important, 
as is knowing each of their stats.  Each character 
represents a sub-plot in the game, developing as the 
characters do from beginning to end.  Knowing their 
stats is vital if you are planning to do a good job in 
this game and survive the battles.  Here I’ve listed 
what they appeared to be to me.
   I have included first a paragraph describing the 
story of each character, JUST BEFORE meeting them.  The 
second paragraph is a summary of each character’s 
statistics and my evaluation of their battle skills.
   As far as whether the stats are “average” or 
something like that, this is how I calculated it.  I 
listed all the stats each character had at a certain 
level (32 in this case).  Then I listed them in order 
from greatest to smallest.  The highest was in each 
stat was listed as “Really High,” the next level as 
“High,” the next as “Average-High,” then “Average,” 
“Average-Low,” “Low,” and “Really Low.”  I then listed 
them here as you see them on the page.

*v1.7 note:*
   Before and while making this walkthrough, I fought 
in a way that focused heavily on the physical 
characters, as opposed to magical.  However, since 
then, I have discovered the power of the magical 
characters.  I still have aught against their low Hit 
Points, but the fact of the matter is, no matter who 
you use in this game, as long as you use three 
characters consistently, they will be powerful.

<-------------->
 Dart
<-------------->

   Dart is twenty-three years old and has been on a 
journey for the past five years searching for the Black 
Monster, the monster that torched Dart’s hometown of 
Neet to the ground eighteen years ago.  Both his 
parents died in the fire, and all he inherited was a 
mysterious glowing memento from his father.
   He’s a pretty round-about guy when it comes to 
stats.  He’s average in nearly everything.  This is a 
good thing, sort of, because Dart is the one character 
that is always by default in your party and almost 
never leaves.  He has a wide variety of Additions, and 
when trained properly, he can be quite the warrior.

Element:         Fire
Weakness:        Water
Weapons:         Long Sword/Broad Sword

Hit Points (HP): Average-High
Attack:          Average
Defense:         Average
Magic Attack:    Average-High
Magic Defense:   Average
Speed:           Average-Low

Dragoon Magic:
!----------------!-----------------------!--!
!Name            !Effect                 !MP!
!----------------!-----------------------!--!
!Flameshot       !Fire Single 50%        !20!
!----------------!-----------------------!--!
!Explosion       !Fire All 25%           !20!
!----------------!-----------------------!--!
!Final Burst     !Fire Single 75%        !30!
!----------------!-----------------------!--!
!Red-Eyed Dragon !Fire All 175%          !80!
!----------------!-----------------------!--!


<-------------->
 Lavitz
<-------------->

   Lavitz Slambert is a knight in the service of King 
Albert of Basil.  He is head of the First Knighthood, 
but his entire squadron was killed in a battle with the 
Imperial Sandora, and he was captured.  Dart meets him 
as he is breaking out of Hellena Prison, where Sandora 
stows all their prisoners of war.
   Lavitz is a powerful guy physically; but magically, 
he isn’t that great.  So I wouldn’t use him for all the 
magic attacks if I were you.  He has a very powerful 
attack and defense, especially when given the right 
Addition.  Few of his Additions are SP based, but 
rather focus on power (see “D. Additions” under “V. 
Battles”).  His high number of Hit Points enables him 
to withstand heavy damage.

Element:         Wind
Weakness:        Earth
Weapons:         Lance/Spear

Hit Points (HP): High
Attack:          High
Defense:         High
Magic Attack:    Low
Magic Defense:   Low
Speed:           Low

Dragoon Magic:
!--------------!--------------------------------!--!
!Name          !Effect                          !MP!
!--------------!--------------------------------!--!
!Wing Blaster  !Wind All 25%                    !20!
!--------------!--------------------------------!--!
!Blossom Storm !50% Damage to Party for 3 Turns !20!
!--------------!--------------------------------!--!
!Gaspless      !Wind Single 100%                !30!
!--------------!--------------------------------!--!
!Jade Dragon   !Wind All 75%                    !80!
!--------------!--------------------------------!--!


<-------------->
 Shana
<-------------->

   Shana is an eighteen-year-old girl from Seles who is 
in love with Dart.  Dart, however, feels differently 
and prefers to see her as his baby sister for years.  
Still, Shana keeps up hope that someday he will change 
his mind.  She is very sweet and genteel, and it is 
most curious when she alone is captured and taken to 
Hellena Prison, where we meet her after Dart risks his 
life to save her.
   Shana, when used wisely, can be fantastic in your 
party.  Her attack and defense are both dramatically 
low, but her Magic Attack/Defense are both the highest 
in the game.  Her low Hit points are a drawback, but 
this can be corrected with various equipment.  When 
trained, her healing powers can save your party from 
complete defeat.

Element:         Light
Weakness:        Dark
Weapon:          Bow and Arrow

Hit Points (HP): Average-Low
Attack:          Really Low
Defense:         Really Low
Magic Attack:    Really High
Magic Defense:   Really High
Speed:           High

Dragoon Magic:
!--------------------!-------------------------------!-
-!
!Name                !Effect                         
!MP!
!--------------------!-------------------------------!-
-!
!Moon Light          !100% Single Ally Restore and   
!10!
!                    !Revive                         !  
!
!--------------------!-------------------------------!-
-!
!Star Children       !Light All 25%                  
!20!
!--------------------!-------------------------------!-
-!
!Gates of Heaven     !100% All Allies Recover        
!30!
!--------------------!-------------------------------!-
-!
!White Silver Dragon !Light All 100% and All Allies  
!80!
!                    !Recover                        !  
!
!--------------------!-------------------------------!-
-!


<-------------->
 Rose
<-------------->

   Rose is a mysterious character whose history nobody 
really knows.  She knows too much about things nobody 
could know about, and doesn’t seem to want to tell 
anybody where she learned all these historical facts.  
She is a little cross at times, doesn’t understand 
jokes, and doesn’t ever smile.  She enters the story by 
saving Dart’s life, twice.
   Rose is a fantastic character.  She has a good 
defense and Magic Defense, although neither is 
fantastic.  Her attack is kind of low, but her final 
weapon has a higher attack than any other.  Her two 
major fallbacks are that a) she has very low Hit 
points, and even using items doesn’t help as much as I 
personally would like, and b) you have to make it 
through the entire game before you get her final 
weapon—right before the final battle.  But once again, 
trained properly, she has powerful skills.

Element:         Dark
Weakness:        Light
Weapon:          Short Sword/Rapier

Hit Points (HP): Low
Attack:          Average-Low
Defense:         Average-High
Magic Attack:    Average
Magic Defense:   Average-High
Speed:           Average

   Dragoon Magic:
!----------------!-----------------------------------!-
-!
!Name            !Effect                             
!MP!
!----------------!-----------------------------------!-
-!
!Astral Drain    !Dark Single 25%; All Allies 
Recover!10!
!----------------!-----------------------------------!-
-!
!Death Dimension !Dark All Enemies 25%; May Cause    
!20!
!                !Fear                               !  
!
!----------------!-----------------------------------!-
-!
!Demon’s Gate    !Dark Lethal Attack to All Minor    
!30!
!                !Enemies                            !  
!
!----------------!-----------------------------------!-
-!
!Dark Dragon     !Dark Single 100%                   
!80!
!----------------!-----------------------------------!-
-!


<-------------->
 Haschel
<-------------->

   Haschel is a sixty-three year old man who, twenty-
five years ago, lost his daughter when she ran away.  
Five years later he set out in search of her, but found 
instead Dart and his companions.  Dart and Haschel have 
met before in the five years before the beginning of 
this game and still remember each other.
   Haschel, in my opinion, doesn’t have enough 
outstanding skills to be incredibly useful to me.  
However, many people use him for his speed; he is the 
one of the fastest characters in the game.  His attack 
is decent, but the rest of his stats (discounting 
speed) are too low for my liking.  But trained 
correctly, and perhaps equipped with the right 
equipment, he can be a master hit man.

Element:         Thunder
Weakness:        Nothing
Weapon:          Fist

Hit Points (HP): Average
Attack:          Average-High
Defense:         Average
Magic Attack:    Average-Low
Magic Defense:   Average-Low
Speed:           Average-High

Dragoon Magic:
!---------------!--------------------!--!
!Name           !Effect              !MP!
!---------------!--------------------!--!
!Atomic Mind    !Thunder Single 50%  !10!
!---------------!--------------------!--!
!Thunder Kid    !Thunder Single 65%  !20!
!---------------!--------------------!--!
!Thunder God    !Thunder Single 75%  !30!
!---------------!--------------------!--!
!Violet Dragon  !Thunder Single 100% !80!
!---------------!--------------------!--!


<-------------->
 Albert
<-------------->

   Albert is the king of Basil.  He is the best friend 
of Lavitz, next to Dart.  When Imperial Sandora attacks 
Bale, Basil’s capital, King Albert offers himself up as 
hostage to ensure that no people will be harmed.  We 
meet him when Dart and company come to save him in 
Hellena Prison.
   See Lavitz.  Note: When Albert is acquired, Blossom 
Storm becomes Rose Storm.

<-------------->
 Meru
<-------------->

   Meru is a young dancer from Tiberoa with curious 
platinum-colored hair.  She is the quirkiest thing you 
will ever find, and works constantly to learn about 
“love and romance.”  We meet Meru in a lovely town full 
of flowers when she beats up some bandits and insists 
on coming with Dart on his journey.  At the time she 
has no idea what she’s getting herself into, but feels 
she is going to be able to help out somehow.
   Meru has incredible Magic Attack and Defense, but 
low physical attack and defense.  She has the highest 
speed in the game, and the lowest Hit Points.  Her high 
Magic abilities make her excellent in combat, combined 
with her top speed, enabling her to get in more hits.  
But in this game, no character is ideal; her low HP can 
make her more a vulnerability at times, especially 
against enemies with high attacks.


Element:         Water
Weakness:        Fire
Weapon:          Hammer

Hit Points (HP): Really Low
Attack:          Low
Defense:         Low
Magic Attack:    High
Magic Defense:   High
Speed:           Really High

Dragoon Magic:
!--------------------!-------------------------------!-
-!
!Name                !Effect                         
!MP!
!--------------------!-------------------------------!-
-!
!Freezing Ring       !Water Single 50%               
!10!
!--------------------!-------------------------------!-
-!
!Rainbow Breath      !All Allies Recover and Cure    
!20!
!--------------------!-------------------------------!-
-!
!Diamond Dust        !Water All 50%                  
!30!
!--------------------!-------------------------------!-
-!
!Blue Sea Dragon     !Water Single 100%              
!80!
!--------------------!-------------------------------!-
-!


<-------------->
 Kongol
<-------------->

   Kongol is a Giganto, a race of extremely tall and 
almost brutish people.  Way back when he was a little 
boy (or as little as Gigantos get), humans destroyed 
his hometown, and Emperor Doel saved him.  Because of 
this and Doel’s show of power, Kongol was loyal to 
Emperor Doel until he was defeated by Dart and company.  
Eventually, he joins Dart because he wants to see how 
far he can go in the world with his power that is so 
much greater than Doel’s was.
   Kongol is ALL physical and NOTHING magical.  He is 
the best physical player you have, although Albert’s 
leveled up Gust of Wind Dance Addition can best 
Kongol’s Inferno.  He has a really poor magic defense, 
so some precaution is needed against more magical 
enemies.  Giving him various defensive equipment helps 
immensely.  He’s also very slow, but some pieces of 
equipment help with that as well.  His high HP is a 
lifesaver on many occasions.

Element:         Earth
Weakness:        Wind
Weapon:          Axe

Hit Points (HP): Really High
Attack:          Really High
Defense:         Really High
Magic Attack:    Really Low
Magic Defense:   Really Low
Speed:           Really Low

Dragoon Magic:
!----------------!----------------!--!
!Name            !Effect          !MP!
!----------------!----------------!--!
!Grand Stream    !Earth All 25%   !10!
!----------------!----------------!--!
!Meteor Strike   !Earth All 50%   !30!
!----------------!----------------!--!
!Golden Dragon   !Earth All 75%   !80!
!----------------!----------------!--!


<------------->
 Miranda
<------------->

   Miranda is the First Sacred Sister of Mille Seseau.  
She loses her temper very easily and can get annoying.  
She really doesn’t like Rose.  She doesn’t have the 
best history in the world, so that excuses her from 
some things she does.  Her main passion is Queen 
Theresa, who is like a mother to her.  She would 
willingly give her life for the queen.  She joins our 
party after realizing a terrible threat that looms over 
Mille Seseau.
   See Shana.

<--------------->
 Divine Dragoon
<--------------->

   There is only one other thing here: one character 
eventually receives the Divine Dragon Dragoon Spirit.  
This is completely Non-Elemental.  This is by far the 
strongest Dragoon in the entire game.  Here are the 
Magic Attacks:

Dragoon Magic:
!---------------------!-------------------------!--!
!Name                 !Effect                   !MP!
!---------------------!-------------------------!--!
!Divine Dragon Ball   !Non-Elemental Single 50% !50!
!---------------------!-------------------------!--!
!Divine Dragon Cannon !Non-Elemental All 100%   !50!
!---------------------!-------------------------!--!





-------------------------------------------------
III. Controls
-------------------------------------------------

   Controls are very important, as with any game.  Here 
I will tell you each button and what it does.

     X Button
     --------
     The X button is by far the most used in the game.
     It is used to:
        1. Confirm any command
        2. Complete Additions in battle
        3. Check for Stardust
        4. Continue a conversation
        5. Talk to people
        6. Complete an action when a yellow “!” appears
           over Dart’s head

     O Button
     --------
     The O button is used to exit from menus or choices
     and run when using the arrows to maneuver.  Also,
     you can use it to block counterattacks during
     Additions in battle.

     Square Button
     -------------
     The square button is used to (1) get on the Queen
     Fury when you’re on the ocean on the World Map and
     (2) hop on Coolon after Aglis in the fourth disc.

     Triangle Button
     ---------------
     The triangle button is used to open the main menu
     and  sort lists of items.

     Left Analog Stick
     -----------------
     The left analog stick (if you have a modern PS 
     controller) allows you to move or choose a 
command.

     Arrow Keys
     ----------
     The arrow keys allow you to choose a command or
     move.

     R1/L1 Buttons
     -------------
     The R1 and L1 buttons rotate the camera to the 
left
     and right when you’re on the World Map.  In normal
     gameplay (not on the World Map) it changes the
     length of the arrows above Dart and 
entrances/exits,
     which can also be changed in the menu.

     R2/L2 Buttons
     -------------
     The R2 and L2 buttons zoom in and out when you’re 
on
     the World Map, and the R2 changes the direction of
     the camera in battle.



-------------------------------------------------
IV. Other Game Basics
-------------------------------------------------

<-------------->
 Towns
<-------------->

   In towns, you can stock up on items, weapons, and 
heal your party.  Most important story line events 
occur in towns.  Here you will find other characters in 
the game, mostly without any real names unless they 
play a part in the plotline.  You can talk to these 
people and sometimes get some interesting information; 
but otherwise, they’re just basically there to make the 
towns appear populated.
   There are different types of buildings you can enter 
while in a town.  Each has a differently colored arrow 
over the door, signifying which type of area it is.

     Item Shops (Blue Arrows)
     ------------------------
     You can buy items here, obviously.  They sell
     healing items, attack items, and other items.

     Weapon Shops (Blue Arrows)
     --------------------------
     These sell weapons, armor, and accessories.

     Inns (Yellow Arrows)
     --------------------
     Staying at inns instantly heals your entire party,
     health and MP.  Just talk to whoever is behind the
     counter and pay up, then you’ll automatically rest
     and be healed.

     Clinics (Yellow Arrows)
     -----------------------
     Clinics heal the entire party of calamities, such 
as 
     Poison and Fear.  You will need to pay here as 
well.

     Other Areas (Green Arrows)
     --------------------------
     These are just everywhere else, from castles to
     homes to saunas.


<------------->
 Menu
<------------->

   The menu is, of course, where most of the work of 
the game is done, discounting battles.  Here you can 
equip armor, change Additions, replace characters, and 
use items.
   In the top left-hand corner of the main menu, you 
will see where you are located in the game.  The top 
shows which chapter, and the bottom shows which area 
you are in.
   In the bottom left-hand corner of the main menu, 
you’ll find a list of which Dragoon Spirits you have, 
how much time you have spent on your game, how much 
money you have, and how many Stardust you have 
currently found.
   In the main menu, there are seven choices: Status, 
Item, Armed, Addition, Replace, Config, and Save.

     Status
     ------
     Status simply displays the status of each 
character.
     In the top left-hand corner, it displays which
     character you are looking at, his health, SP, MP,
     calamities, experience, level, and Dragoon level
     (more information below).  The top right-hand 
corner
     displays what pieces of armor he is wearing.  The
     bottom right-hand corner is his Dragoon magic, if 
he
     has any.  Each character receives a new Dragoon
     magic attack on Dragoon levels 1, 2, 3, and 5, 
with
     the exception of Kongol, who only receives them on
     1, 3, and 5.  The bottom left-hand corner contains
     the stats of the character.

       1. AT (Attack)—refers to how strong a 
character’s 
          physical attack is in battle.  This rises 
with
          level and better weapons or accessories.

       2. DF (Defense)—refers to how well the character
          can withstand physical attacks in battle.  
This
          rises with level and better armor or
          accessories.

       3. MAT (Magic Attack)—refers to how strong a 
          character’s magic attacks are in battle.  
This
          rises with level and various accessories or
          armor.

       4. MDF (Magic Defense)—refers to how well a
          character can withstand magical attacks in
          battle.  This rises with level and various
          accessories or armor.

       5. Speed—refers to how fast a character is, 
which 
          determines when and how often he hits in
          battle, as well as his chances of escape when
          choosing the “Run Away” feature.  This rises
          only with various accessories or armor.

       6. A-HIT (Attack Hit)—refers to the chances a
          character has to hit the enemy with physical
          attacks.  This rises only with accessories or
          armor.

       7. M-HIT (Magic Hit)—refers to the chances a
          character has to hit the enemy with magical
          attacks.  This rises only with accessories or
          armor.

       8. A-AV (Attack Avoid)—refers to the chances a 
          character has to avoid the physical attack of
          an enemy.  This rises only with accessories 
or
          armor.

       9. M-AV (Magic Avoid)—refers to the chances a
          character has to avoid the magical attack of 
an
          enemy.  This rises only with accessories or
          armor.


     The five columns signify (1) which stat is being
     discussed, (2) the level of stat given only 
through
     the skill of the character’s body (most of which
     rise with level), (3) how much the equipment the
     character is wearing affects the stat, (4) the 
total
     of the first two, and (5) the percentage of 
increase
     in stats when turned into a Dragoon.

     Item
     ----
     “Item” is the choice to access the various item
     commands.

     The first, “Use”, brings up a list of the usable
     items and each character.  Choose the item of
     choice, and then choose the character to use it 
on.
     If the character has a calamity, his name will 
flash
     accordingly.

     “Discard” shows a list of all your items, both 
     weapons/armor and battle/healing items.  Simply
     choose the one you wish to discard and select 
“Yes”
     when it appears.

     “List” just shows you a list of all items you 
have.
     You can sort them by type by pressing triangle.

     Armed
     -----
     The “Armed” choice pulls up a screen much like the
     one under “Status”; however, in the bottom right-
     hand corner, you instead have the various 
equipment
     you can choose to equip to the character.  In the
     stats screen, a stat will show blue when the
     highlighted equipment is beneficial to that stat,
     and red when it is detrimental.  However, before 
you
     simply equip whatever seems to have the best 
stats,
     make sure you check the other benefits as well.
     These are displayed in the very bottom of the 
right-
     hand side.

     Additions
     ---------
     The “Addition” screen shows the various Additions
     each player can use.  Not all of them have very 
many
     Additions.  (More info later.)  The top shows the
     character.  The chart has the name of the 
Addition,
     the Number of strikes in each Addition, the Damage
     percentage, the current level of the Addition, and
     the number of completed Additions until leveling 
it
     up.

     Replace
     -------
     In the “Replace” screen, you can change the
     characters in your party.  You can never switch 
out
     Dart, but everyone else you can, except for 
certain
     story events.  Whoever is in the second slot will 
be
     to Dart’s right, and the last to his left.

     Config
     ------
     The “Config” option lets you configure various
     things in your game.  The “Vibrate” option lets 
you
     turn on or off the controller vibration.  The
     “Sound” option lets you choose the way you want to
     have the sound come out of your speakers.  Just
     choose whichever you prefer.  The “Morph” option
     lets you change whether your Dragoon 
transformations
     are short or normal.  Sometimes, seeing them
     transform over and over can get tedious, in which
     case you can change this option to “Short.”  The
     “Note” option helps you change whether the arrows
     above Dart and entrances/exits flash, stay,
     or just aren’t there.

     Save
     ----
     “Saving” saves a copy of your game on your memory
     card.  Save is not always an option you can 
choose.
     The only places you can save are at save points
     throughout the story, on the World Map, or at the
     and of each chapter, except the last one.



-------------------------------------------------
V. Battles
-------------------------------------------------

<------------->
 General
<------------->

   This game consists mostly of battles.  All your 
skill and strategy go into these, so (especially if 
you’re new to this game) listen to all the information 
I have here.
   A battle begins by showing the characters you have 
chosen for your party and then the enemies, or vice 
versa.  There is a blue box on the bottom of the screen 
that shows your characters’ names and other 
information.  Each section looks like kind of like 
this:
!--------------!---------------------!
!              !Name of Character    !
!              !----+----------------!
!              !HP: !Current Hp/     !
!  Picture of  !    ! Maximum HP     !
!   Character  !----!----------------!
!              !MP: !Current MP/     !
!              !    ! Maximum HP     !
!              !----!----------------!-----------------
-!
!              !SP: !================!Turns you will    
!
!--------------!----!----------------!stay a Dragoon    
!
                                     !-----------------
-!
When your character is at full to half HP (Health 
Points), the arrow above his head and the number of 
current HP will be blue.  If their HP is knocked down 
to half, it will turn yellow. If it reaches one-fourth, 
it will turn red.

MP (Magic Points) is used to perform Dragoon magic 
attacks.  If it runs out, you can no longer perform any 
magic attacks.

SP (Spirit Points) is gained through Additions (see 
info below).  When it reaches 100 (a full bar), the 
number to the right will say “1.”  At 200, it says “2,” 
and so on, up to 500.

<-------------->
 Battle Menu
<-------------->

   The normal battle menu has up to six options: 
Attack, 
Guard, Item, Escape, Dragoon, and Special.

     Attack
     ------
     Choosing Attack simply attacks the chosen enemy 
     physically.  The use of Additions is described
     later.

     Guard
     -----
     The Guard option can help immensely in any battle.
     Each time you guard, that character heals 10% of 
his
     maximum health, and any attacks on him that follow
     will do half damage.  Guarding is extremely useful
     is you can heal someone to the maximum even if 
they
     are in red as well as save his life.  Used wisely,
     Guarding can be one of your most useful battle
     tools.

     Item
     ----
     Choosing Item pulls up a list of all the battle
     items you have: healing, attack, or other.  Just
     choose the item and the character/enemy you would
     like to use it on.

     Escape
     ------
     The Escape option is used to run away from a 
battle.
     The higher the speed of a character, the bigger a
     chance you have to successfully escape.

     Dragoon
     -------
     This option only appears after the character has
     received his Dragoon Spirit and when he has at 
least
     100 SP.  Choosing it will transform the character
     into a Dragoon.

     Special
     -------
     This option only appears when all three characters
     in your party have Dragoon Spirits and all their 
SP
     is filled to the maximum, whether that be 100 or
     500.  Choosing this option will turn each 
character
     into a Dragoon and change the background to match
     that of the element of the character that used the
     Special.  Even if you have the Morph set on 
“Short,”
     the character that uses the Special will always 
show
     the long transformation.

   There is also a different menu in battle: the 
Dragoon menu, consisting of solely two options: Attack 
and Magic.  These options are discussed in depth later.

<------------->
 Calamities
<------------->

   Calamities are such things as poison, fear, 
dispiriting, etc.  They dampen your chances in battle 
to beat the opponent.  They can sap your health, cause 
you to attack yourself, and many other detrimental 
things.  If you have enough SP, any one of these can be 
cured by turning into a Dragoon.  Let’s say that one of 
your characters is confused, but the rest aren’t.  
You’re out of Mind Purifiers, but you have enough SP 
for a Special.  If you use it, even that Confused 
person will snap back to his senses and become a 
Dragoon.  Becoming a Dragoon ALWAYS cancels out any 
calamity on a character.

     Poison
     ------
     Poison is perhaps the most common calamity in the
     game.  While a character is poisoned, his health
     will diminish by 10% of the maximum each turn he
     gets.  This is signified by little green dots
     circulating around the infected person and can be
     cured by a Body Purifier.

     Fear
     ----
     What fear does is make all your attacks and 
defense
     drop by half.  This is signified by blue skulls
     floating around the affected person’s head and can
     be cured by a Mind Purifier.

     Confusion
     ---------
     Confusion is, in my opinion, the worst problem you
     can get. Whenever a character gets a turn in this
     condition, you have no control over that person.  
He
     does whatever he wants, whether that’s attack
     himself or a comrade, guard, or run.  He never
     attacks the enemy, uses items, or turns into a
     Dragoon.  This is signified by yellow question 
marks 
     circulating around the affected person and can be
     cured with a Mind Purifier.

     Stunned
     -------
     When a character is Stunned, he simply gets his 
turn
     skipped until he is healed.  However, if the
     opponent attacks him, he will get back up.  This 
is
     signified by the person lying down with blue dots
     hovering above him and can also be cured by a Body
     Purifier.

     Bewitchment
     -----------
     Bewitchment is just like being confused, except 
that
     when you kill the enemy that cast the spell, it
     wears off.  This is signified by hearts floating
     around the affected person and can be cured by a
     Mind Purifier.

     Petrification
     -------------
     This is just like being dead in that the character
     gets no turns or experience as long as he is
     Petrified at the end of the battle, except that it
     goes away after the battle or after a certain 
number
     of turns.  This is signified by the affected 
person
     1ying down and a cone hovering over him and can be
     cured by a Depetrifier.

     Arm Blocking
     ------------
     This means that for the rest of the battle (or 
until
     it’s cured) the character cannot attack.  This is
     signified by black dots rotating around the 
affected
     person and can be cured by a Body Purifier.

     Dispirited
     ----------
     When a character is Dispirited, he doesn’t gain 
any
     SP for his attacks.  This is signified by the
     affected person letting their weapon hang toward 
the
     ground and can be cured by a Mind Purifier.

<------------->
 Enemies
<------------->

Enemies’ HP has the same rules and colors as your 
characters’.

     Minor Battles
     -------------
     In most areas except for towns, you will encounter
     random battles.  You will know when you are about 
to
     have one if the arrow above Dart turns red.  If no
     battles are near, the arrow is blue, and in 
between
     is yellow.

     Boss Battles
     ------------
     Boss battles you can always see coming.  There is 
a
     person/creature/thing that always looks bigger or
     more powerful than everything else.  Then the 
screen
     falls away and you’re in your battle.

     Other Battles
     -------------
     Some places, such as Hellena Prison and Black
     Castle, don’t have random battles like other 
places.
     The arrow above Dart’s head will always be red, 
but
     you will only have battles if one of the guards
     touches you.


<------------->
 Additions
<------------->

   Additions are the key to this game.  If you can’t 
master Additions, you’ll pretty much fail the game.  At 
the beginning, they’re not as important because you may 
not know how to use them.  So here’s what to do with 
these things:
   When one of your characters goes to attack, you’ll 
see a blue box that gets smaller as it closes in on 
another box in the middle of the screen.  When these 
two boxes meet, press X.  Another way to tell is an X 
button to the right on the screen.  When it goes down, 
immediately press X.  In your first Additions, this 
will only occur once, but as you get more difficult 
ones, this number will increase.
   Sometimes, the enemy will flash red right before you 
attack.  This is a counterattack, and in order to block 
it, you need to press O instead of X.  This only 
happens in an Addition that has three or more 
opportunities to press X.
   On the main menu, there is an area marked 
“Addition.”  If you select this, you will see a page 
with a character’s face on top and a chart on the 
bottom that looks something like this:
!--!-------------!---!-----!----!------!---------!
!  !Name         !LV ! ADD ! SP ! Dam% ! Next LV !
!--!-------------!---!-----!----!------!---------!
! 1!Double Slash ! 1 !  1  ! 35 ! 150  !   0/20  !
!--!-------------!---!-----!----!------!---------!
! 2!             !   !     !    !      !         !
!--!-------------!---!-----!----!------!---------!
! 3!             !   !     !    !      !         !
!--!-------------!---!-----!----!------!---------!
! 4!             !   !     !    !      !         !
!--!-------------!---!-----!----!------!---------!
! 5!             !   !     !    !      !         !
!--!-------------!---!-----!----!------!---------!
! 6!             !   !     !    !      !         !
!--!-------------!---!-----!----!------!---------!
! 7!             !   !     !    !      !         !
!--!-------------!---!-----!----!------!---------!
Here is what each category means:
Name:    The name of each Addition
LV:      The level of each Addition (out of 5)
ADD:     How many times pressing X is required to
           complete each Addition
SP:      How many Spirit Points (SP) each completed
           Addition receives
Dam%:    Percentage of damage done to enemy when
           completed
Next LV: How many times Addition has been completed/how
           many times it needs to be completed to level 
up

Here is a list of each character and their Additions 
(format taken from Gbness and Cyril).


----------------
Dart’s Additions
----------------

!------------------!--------------!
!Name              !  Double Slash!
!------------------!--------------!
!Number of Attacks !             1!
!------------------!--------------!
!Level Attained    !       Initial!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    35    !
! 2    !  157%   !    35    !
! 3    !  165%   !    35    !
! 4    !  180%   !    35    !
! 5    !  202%   !    35    !
!------!---------!----------!

!------------------!--------------!
!Name              !       Volcano!
!------------------!--------------!
!Number of Attacks !             3!
!------------------!--------------!
!Level Attained    !       Level 2!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  200%   !    20    !
! 2    !  210%   !    24    !
! 3    !  220%   !    28    !
! 4    !  230%   !    32    !
! 5    !  240%   !    36    !
!------!---------!----------!

!------------------!--------------!
!Name              !  Burning Rush!
!------------------!--------------!
!Number of Attacks !             2!
!------------------!--------------!
!Level Attained    !       Level 8!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    30    !
! 2    !  150%   !    45    !
! 3    !  150%   !    60    !
! 4    !  150%   !    75    !
! 5    !  150%   !   102    !
!------!---------!----------!

!------------------!--------------!
!Name              !   Crush Dance!
!------------------!--------------!
!Number of Attacks !             4!
!------------------!--------------!
!Level Attained    !      Level 15!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    50    !
! 2    !  172%   !    60    !
! 3    !  195%   !    75    !
! 4    !  217%   !    85    !
! 5    !  250%   !   100    !
!------!---------!----------!

!------------------!--------------!
!Name              !  Madness Hero!
!------------------!--------------!
!Number of Attacks !             5!
!------------------!--------------!
!Level Attained    !      Level 22!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    60    !
! 2    !  100%   !    90    !
! 3    !  100%   !   120    !
! 4    !  100%   !   150    !
! 5    !  100%   !   204    !
!------!---------!----------!

!------------------!--------------!
!Name              !   Moon Strike!
!------------------!--------------!
!Number of Attacks !             6!
!------------------!--------------!
!Level Attained    !      Level 29!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  200%   !    20    !
! 2    !  240%   !    20    !
! 3    !  280%   !    20    !
! 4    !  320%   !    20    !
! 5    !  350%   !    20    !
!------!---------!----------!

!------------------!--------------!
!Name              !Blazing Dynamo!
!------------------!--------------!
!Number of Attacks !             7!
!------------------!--------------!
!Level Attained    !  Mastered All!
!                  !     Additions!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  250%   !   100    !
! 2    !  300%   !   110    !
! 3    !  350%   !   120    !
! 4    !  400%   !   130    !
! 5    !  450%   !   150    !
!------!---------!----------!


------------------------------------
Shana/Miranda—No Additions Available
------------------------------------
   Due to Shana’s and Miranda’s weapon choice, they do 
not have any Additions.


-------------------------------
Lavitz’s and Albert’s Additions
-------------------------------

!------------------!--------------!
!Name              !       Harpoon!
!------------------!--------------!
!Number of Attacks !             1!
!------------------!--------------!
!Level Attained    !       Initial!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    35    !
! 2    !  110%   !    38    !
! 3    !  120%   !    42    !
! 4    !  130%   !    45    !
! 5    !  150%   !    50    !
!------!---------!----------!

!------------------!--------------!
!Name              ! Spinning Cane!
!------------------!--------------!
!Number of Attacks !             2!
!------------------!--------------!
!Level Attained    !       Level 5!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    35    !
! 2    !  125%   !    35    !
! 3    !  150%   !    35    !
! 4    !  175%   !    35    !
! 5    !  200%   !    35    !
!------!---------!----------!

!------------------!--------------!
!Name              !   Rod Typhoon!
!------------------!--------------!
!Number of Attacks !             4!
!------------------!--------------!
!Level Attained    !       Level 7!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    30    !
! 2    !  163%   !    45    !
! 3    !  174%   !    60    !
! 4    !  186%   !    75    !
! 5    !  202%   !   100    !
!------!---------!----------!

!------------------!-------------------!
!Name              ! Gust of Wind Dance!
!------------------!-------------------!
!Number of Attacks !                  6!
!------------------!-------------------!
!Level Attained    !           Level 11!
!------!---------!-!--------!----------!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  200%   !    35    !
! 2    !  240%   !    35    !
! 3    !  280%   !    35    !
! 4    !  320%   !    35    !
! 5    !  350%   !    35    !
!------!---------!----------!

!------------------!--------------!
!Name              !  Flower Storm!
!------------------!--------------!
!Number of Attacks !             7!
!------------------!--------------!
!Level Attained    !  Mastered All!
!                  !     Additions!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  300%   !    60    !
! 2    !  324%   !    90    !
! 3    !  348%   !   120    !
! 4    !  372%   !   150    !
! 5    !  405%   !   202    !
!------!---------!----------!


----------------
Rose’s Additions
----------------

!------------------!--------------!
!Name              !    Whip Smack!
!------------------!--------------!
!Number of Attacks !             1!
!------------------!--------------!
!Level Attained    !       Initial!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    35    !
! 2    !  125%   !    35    !
! 3    !  150%   !    35    !
! 4    !  175%   !    35    !
! 5    !  200%   !    35    !
!------!---------!----------!

!------------------!--------------!
!Name              ! More and More!
!------------------!--------------!
!Number of Attacks !             2!
!------------------!--------------!
!Level Attained    !      Level 14!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    30    !
! 2    !  150%   !    45    !
! 3    !  150%   !    60    !
! 4    !  150%   !    75    !
! 5    !  150%   !   102    !
!------!---------!----------!

!------------------!--------------!
!Name              !    Hard Blade!
!------------------!--------------!
!Number of Attacks !             5!
!------------------!--------------!
!Level Attained    !      Level 19!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    35    !
! 2    !  150%   !    35    !
! 3    !  200%   !    35    !
! 4    !  250%   !    35    !
! 5    !  300%   !    35    !
!------!---------!----------!

!------------------!--------------!
!Name              ! Demon’s Dance!
!------------------!--------------!
!Number of Attacks !             7!
!------------------!--------------!
!Level Attained    !  Mastered All!
!                  !     Additions!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  200%   !   100    !
! 2    !  280%   !   100    !
! 3    !  360%   !   100    !
! 4    !  440%   !   100    !
! 5    !  500%   !   100    !
!------!---------!----------!


-------------------
Haschel’s Additions
-------------------

!------------------!--------------!
!Name              !  Double Punch!
!------------------!--------------!
!Number of Attacks !             1!
!------------------!--------------!
!Level Attained    !       Initial!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    35    !
! 2    !  110%   !    38    !
! 3    !  120%   !    42    !
! 4    !  130%   !    45    !
! 5    !  150%   !    50    !
!------!---------!----------!

!------------------!--------------!
!Name              !Flurry of Styx!
!------------------!--------------!
!Number of Attacks !             2!
!------------------!--------------!
!Level Attained    !      Level 14!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    20    !
! 2    !  162%   !    20    !
! 3    !  174%   !    20    !
! 4    !  186%   !    20    !
! 5    !  202%   !    20    !
!------!---------!----------!

!------------------!--------------!
!Name              ! Summon 4 Gods!
!------------------!--------------!
!Number of Attacks !             3!
!------------------!--------------!
!Level Attained    !      Level 18!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    50    !
! 2    !  100%   !    60    !
! 3    !  100%   !    75    !
! 4    !  100%   !    86    !
! 5    !  100%   !   100    !
!------!---------!----------!

!------------------!------------------!
!Name              ! 5 Ring Shattering!
!------------------!------------------!
!Number of Attacks !                 4!
!------------------!------------------!
!Level Attained    !          Level 22!
!------!---------!-!--------!---------!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    35    !
! 2    !  187%   !    35    !
! 3    !  225%   !    40    !
! 4    !  263%   !    45    !
! 5    !  300%   !    50    !
!------!---------!----------!

!------------------!--------------!
!Name              !    Hex Hammer!
!------------------!--------------!
!Number of Attacks !             6!
!------------------!--------------!
!Level Attained    !      Level 27!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  200%   !    15    !
! 2    !  250%   !    15    !
! 3    !  300%   !    15    !
! 4    !  350%   !    15    !
! 5    !  400%   !    15    !
!------!---------!----------!

!------------------!--------------!
!Name              !    Omni Sweep!
!------------------!--------------!
!Number of Attacks !             7!
!------------------!--------------!
!Level Attained    !  Mastered All!
!                  !     Additions!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  300%   !    50    !
! 2    !  345%   !    75    !
! 3    !  390%   !   100    !
! 4    !  435%   !   125    !
! 5    !  501%   !   150    !
!------!---------!----------!


----------------
Meru’s Additions
----------------

!------------------!--------------!
!Name              !  Double Smack!
!------------------!--------------!
!Number of Attacks !             1!
!------------------!--------------!
!Level Attained    !       Initial!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    20    !
! 2    !  110%   !    24    !
! 3    !  120%   !    28    !
! 4    !  130%   !    32    !
! 5    !  150%   !    34    !
!------!---------!----------!

!------------------!--------------!
!Name              !   Hammer Spin!
!------------------!--------------!
!Number of Attacks !             3!
!------------------!--------------!
!Level Attained    !      Level 21!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    35    !
! 2    !  162%   !    43    !
! 3    !  174%   !    51    !
! 4    !  186%   !    59    !
! 5    !  202%   !    70    !
!------!---------!----------!

!------------------!--------------!
!Name              !   Cool Boogie!
!------------------!--------------!
!Number of Attacks !             4!
!------------------!--------------!
!Level Attained    !      Level 26!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    60    !
! 2    !  100%   !    90    !
! 3    !  100%   !   120    !
! 4    !  100%   !   150    !
! 5    !  100%   !   200    !
!------!---------!----------!

!------------------!--------------!
!Name              !  Cat’s Cradle!
!------------------!--------------!
!Number of Attacks !             4!
!------------------!--------------!
!Level Attained    !      Level 30!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  150%   !    20    !
! 2    !  195%   !    20    !
! 3    !  240%   !    20    !
! 4    !  285%   !    20    !
! 5    !  351%   !    20    !
!------!---------!----------!

!------------------!--------------!
!Name              !    Perky Step!
!------------------!--------------!
!Number of Attacks !             7!
!------------------!--------------!
!Level Attained    !  Mastered All!
!                  !     Additions!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  200%   !   100    !
! 2    !  300%   !   100    !
! 3    !  400%   !   100    !
! 4    !  500%   !   100    !
! 5    !  600%   !   100    !
!------!---------!----------!


------------------
Kongol’s Additions
------------------

!------------------!--------------!
!Name              !       Pursuit!
!------------------!--------------!
!Number of Attacks !             1!
!------------------!--------------!
!Level Attained    !       Initial!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    35    !
! 2    !  110%   !    38    !
! 3    !  120%   !    42    !
! 4    !  130%   !    45    !
! 5    !  150%   !    50    !
!------!---------!----------!

!------------------!--------------!
!Name              !       Inferno!
!------------------!--------------!
!Number of Attacks !             3!
!------------------!--------------!
!Level Attained    !      Level 23!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  100%   !    20    !
! 2    !  125%   !    20    !
! 3    !  150%   !    20    !
! 4    !  175%   !    20    !
! 5    !  200%   !    20    !
!------!---------!----------!

!------------------!--------------!
!Name              !    Bone Crush!
!------------------!--------------!
!Number of Attacks !             3!
!------------------!--------------!
!Level Attained    !  Mastered All!
!                  !     Additions!
!------!---------!-!--------!-----!
!Level !Damage % !SP gained !
!------!---------!----------!
! 1    !  200%   !   100    !
! 2    !  220%   !   100    !
! 3    !  240%   !   100    !
! 4    !  260%   !   100    !
! 5    !  300%   !   100    !
!------!---------!----------!


Well, that’s it for the Additions, but here are some 
tips:
   You may have noticed a pattern in these.  Whenever 
the Dam % is high, the SP is low, and vice versa.  
However, there is one Addition for each character (the 
last one) that has both.  Well, how do I get these, you 
might ask.  “Mastered All Additions” means that this 
Addition is attained when every single one before it 
(in that character’s group) has been completed 80 times 
until it is level five.  These Additions make the game 
soooooo much easier, so it’s great to get them, 
although it takes some time.



<------------------------>
 The Sequence of Battles
<------------------------>

   This one’s easy.  Most of the time, the character or 
enemy with the highest speed will attack first.  
Sometimes, if there is a character with really low 
speed (ex. Kongol) and one with really high speed (ex. 
Meru) the one with really high speed might attack twice 
or even three times a round when the other attacks only 
once.  Naturally, the women have overall a higher speed 
than the men; however, Haschel is an exception.
   Another thing about battles, when a character or 
enemy receives enough damage, the arrow above his head 
and the numbers representing his health change from 
blue to yellow.  This occurs when they reach half HP.  
If they are hit past this to the point of 1/4 health, 
they will turn red.  This is great if this happens to 
your enemies, but this is NOT good for your characters.  
If somebody is in red, I recommend you heal them 
immediately unless the person healing has such a high 
attack that you need it more than you need to heal that 
person.


<---------------->
 Battle Strategy
<---------------->

   People’s battle strategies differ a lot, but this is 
mine.  I’m the type to kill the enemy as fast as I can 
and don’t even bother with trying to poison them or 
something like that.  For boss battles, I bring out the 
most powerful physically and use the one with the 
weakest attack to heal people.  (Refer to the item list 
for more information.)  I usually wait until someone is 
in red to heal them if I have Healing Fogs, but if I 
only have Healing Potions, I heal when they are in 
yellow.  I utilize the Guard option immensely to heal 
and diminish damage.  I build up each person’s SP until 
the little bar is blinking, turn them into Dragoons, 
and unleash the full force of their power.  (See 
Dragoon section for more information.)  Usually this is 
very effective and I almost never die with this 
strategy.

v1.7 Insert:  Having used more of the magically-based 
characters, I would like to insert the strategy for 
using them.  They generally have lower defenses, and 
lower HP, so you’ll need to pay attention to their 
health.  Healing may be more necessary, depending on 
how low their HP really is.  Equipping these characters 
with items and equipment that raise their maximum HP 
can be immensely helpful.  In more magical battles, 
this might not be as big a problem.  Utilize their 
magical abilities as much as possible; have them throw 
Attack Items rather than Dart.  Choosing the Additions 
that give the most SP is a good idea so that they can 
turn into Dragoons often.  Keep a healthy stock of Sun 
Rhapsodies and Moon Serenades, as well as the proper 
Attack Items if possible.

   This is how I choose my Additions: If I’m just 
wandering around with no looming boss battles, I always 
use the first Addition they have that isn’t level 5.  
For boss battles, however, I use the one with the most 
damage %.  With this strategy, I can more easily level 
up all my Additions to get the final ones and still 
manage to beat up each boss pretty well.


<------------->
 Dragoons
<------------->

   Dragoons are almost as important as Additions in 
this game.  Obviously, as that is the name of the game.  
Rose gives a very thorough explanation of how to use 
them in Hoax, but I’ll give you some information here, 
too.

--------
Overview
--------
   Dragoons are things of legend.  They have not 
appeared since 11,000 years ago during the Dragon 
Campaign.  (More information about this you can find in 
the game.)  They are just humans, but have powerful 
magic, legendary armor, and fluttery wings.  Almost 
nothing can penetrate their armor, and almost nothing 
can stand against their magic.  A Dragoon is “made” 
when a human finds the spirit of a dragon, called a 
Dragoon Spirit, and uses it to unleash terrible power.  
These spirits are much like little translucent rocks 
that glow certain colors depending on which dragon they 
came from.  Each stands for an element, of which there 
are seven: 
    1. The Red-Eyed Dragon Dragoon Spirit—fire
    2. The Blue Sea Dragon Dragoon Spirit—water
    3. The Dark Dragon Dragoon Spirit—darkness
    4. The White Silver Dragon Dragoon Spirit—light
    5. The Jade Dragon Dragoon Spirit—wind
    6. The Golden Dragon Dragoon Spirit—earth
    7. The Violet Dragon Dragoon Spirit—thunder

------------------
Dragoons in Battle
------------------
   You are not allowed to turn into Dragoons until Dart 
figures out how to use his Dragoon Spirit, and all the 
others have to find theirs before they can use them.  
Dragoons are used in battle with powerful attacks and 
magic.  Each character’s attack, defense, magic attack, 
and magic defense go up dramatically when they turn 
into a Dragoon.  There are two attacks to use as a 
Dragoon: D-Attack and Magic.  Most likely you will be 
using the magic attacks most, but first you have to 
know how to turn into a Dragoon.

------------------------
Becoming a Dragon Knight
------------------------
   When a character gets a Dragoon Spirit, a little bar 
will appear in battle at the very bottom of the screen 
under their name.  This represents his SP.  In order to 
gain SP, you have to attack your enemy.  That’s it.  
Each Addition gains a different amount of SP (see info 
above).  When you have gained 100 SP, you can turn into 
a Dragoon.    To do this, select the icon on the far 
right of the battle menu that looks like a Dragoon 
Spirit.  Your character will have a magnificent show of 
turning into a Dragoon and will then be hovering on the 
spot with new armor, wings, and a souped-up weapon.  
Now you can fight with your new abilities.

----------------------
Dragoon Attack Choices
----------------------
   First choice, D-Attack.  These are VERY tricky to 
do.  You have to get the timing perfect.  What you have 
to do is press X every time the little light goes by 
the line sticking down at the top of the circle.  Good 
luck.  There’s also a little X button to the right like 
on the Additions, though.  If you did it right, you’ll 
know you got it perfect because it’ll say “PERFECT!” as 
your person takes off to bludgeon the enemy.  D-Attacks 
don’t take any Magic Points (MP); however, Magic 
attacks do (thus the name “Magic Points”).
   Second choice, Magic.  Magic is the most useful tool 
in this game, besides items, of course.  On this screen 
you can choose which attack you want to use.  To the 
left is the name, to the right is how much MP it costs, 
and to the bottom is the effect of the selected magic.  
On level one, you’ll only have one magic attack, but 
you progress to having four total for each character 
(except Kongol, who has three).  You choose from here 
what you want to do with these.  However, keep in mind 
how much MP you have.  If you don’t have enough MP to 
do any magic, you’re just going to have to use a D-
Attack.

--------------------
Leveling Up Dragoons
--------------------
   As you gain SP, your character’s Dragoon level will 
level up, all the way to level five.  It is difficult 
to determine the exact number of total SP needed to 
level up each time, but the number increases with each 
level.  On level one, you stay a Dragoon in battle for 
one turn; level two, two turns; etc.  On levels 1, 2, 
3, and 5, your character will learn a new magic attack.  
(Kongol, as an exception, does not gain any new magic 
on level 2.)

   Now you’ve figured out how to gain SP, turn into 
Dragoons, and use them in battle.  Once again, they’re 
very useful.  Use them wisely.



-------------------------------------------------
VI. Stardust
-------------------------------------------------

   Stardust is a little side quest of the game.  There 
are fifty Stardust scattered throughout the world, and 
if you can collect all of them you get a wish.  Now 
don’t get hasty, you don’t get to make a wish in the 
game.  You collect them and give them to a woman named 
Martel.  In return, she gives you some really handy 
stuff.  Here are the numbers of total Stardust needed 
for each item given:

  10—Physical Ring
  20—Amulet
  30—Wargod’s Sash
  40—Rainbow Earring
  50—Vanishing Stone

If you collect all fifty, she gives you the Vanishing 
Stone which lets you fight Magician Faust.  He is one 
tough cookie, but more of that later.  Throughout this 
game, it just so happens that all fifty Stardust are 
within your reach.  You just have to look for them.  
I’ll let you know where they are as we go through the 
game.  I also put in a complete list of the Stardust at 
the end of the walkthrough.



-------------------------------------------------
VII. Items
-------------------------------------------------

   Items are EVERYWHERE.  This is a good thing, because 
you would fail this game without them.  I’m going to 
group items and weapons into one section and just call 
them all items.  The legend is as follows:

   Name of Item
   ------------
      Price:       Number of gold or Stardust needed to
                   purchase the item.  If the item 
cannot
                   be bought, N/A is shown.
      Effect:      Special effects the item may have on
                   the victim/recipient/bearer.  
(“Multi”
                   indicates that you will need to
                   repetitively and quickly press the X
                   button to make the attack more
                   powerful.)
      Found:       Locations where the item is found;
                   shown only if it cannot be bought.
      Definition:  Explanation of item
      Acquired:    Location of acquisition of item
      Attack:      Effect the item has on physical 
attack
      Defense:     Effect item has on physical defense
      M-Attack:    Effect item has on magical attack
      M-Defense:   Effect item has on magical defense
      Won:         Boss battles from which item is
                   acquired
      Bought:      Location of store that sells item
      Equipped by: Characters that can equip item


                       <------------->
                            Items
                       <------------->

Recovery Items: For use in battle to heal HP, ailments,
                and MP/SP
Attack Items:   For use in battle against enemies, 
doing
                magical damage
Repeat Items:   For use in battle; can be used once per
                battle, but don’t dissipate
Goods:          Items found in the game that cannot be
                used in battle


<--------------->
 Recovery Items
<--------------->

   Healing Potion
   --------------
      Price:  10G
      Effect: Restores 50% of target’s maximum HP

   Healing Breeze
   --------------
      Price:  50G
      Effect: Restores 50% of maximum HP to whole party

   Healing Fog
   -----------
      Price:  30G
      Effect: Completely restores HP for a single 
target

   Healing Rain
   ------------
      Price:  N/A
      Effect: Completely restores HP for whole party
      Found:  Lohan, Lidiera, Aglis, and Mayfil

   Angel’s Prayer
   --------------
      Price:  30G
      Effect: Revitalizes and recovers 50% of target’s
              maximum HP

   Body Purifier
   -------------
      Price:  10G
      Effect: Removes Poison, Stunning, and Arm 
Blocking
              from a single target

   Mind Purifier
   -------------
      Price:  20G
      Effect: Removes Fear, Confusion, Bewitchment, and
              Dispiriting from a single target

   Depetrifier
   -----------
      Price:  30G
      Effect: Removes Petrification from a single 
target

   Spirit Potion
   -------------
      Price:  20G
      Effect: Recovers 100 SP for a single target

   Sun Rhapsody
   ------------
      Price:  50G
      Effect: Recovers all MP for a single target

   Moon Serenade
   -------------
      Price:  N/A
      Effect: Recovers all MP for whole party
      Found:  Twin Castle, Ulara, and Aglis

   Recovery Ball
   -------------
      Price:  N/A
      Effect: Generates a Recovery Item in battle
      Found:  Barrens and Undersea Cavern(2)

   Charm Potion
   ------------
      Price:  4G
      Effect: Reduces risk of enemy encounters for a
              limited  time


<------------->
 Attack Items
<------------->

   Detonate Rock
   -------------
      Price:  10G
      Effect: Attacks all enemies

   Midnight Terror
   ---------------
      Price:  20G
      Effect: Frightens minor enemy

   Panic Bell
   ----------
      Price:  20G
      Effect: Confuses minor enemy

   Poison Needle
   -------------
      Price:  20G
      Effect: Poisons minor enemy

   Stunning Hammer
   ---------------
      Price:  20G
      Effect: Stuns minor enemy

   Total Vanishing
   ---------------
      Price:  40G
      Effect: Destroys minor enemy

   Sachet
   ------
      Price:  N/A
      Effect: Gives subtle good aroma (destroys minor
              enemy)
      Found:  Hellena Prison and Valley of Corrupted
              Gravity

   Smoke Ball
   ----------
      Price:  N/A
      Effect: 100% sure escape from minor enemy

   Attack Ball
   -----------
      Price:  N/A
      Effect: Randomly generates an attack item in 
battle
      Found:  Kazas, Undersea Cavern (2), Mountain of
              Mortal Dragon, and Vellweb


<------------------------>
 Fire-Based Attack Items
<------------------------>

   Burn Out
   --------
      Price:  10G
      Effect: Fire-based individual attack (multi)

   Gushing Magma
   -------------
      Price:  20G
      Effect: Fire-based attack for all enemies (multi)

   Burning Wave
   --------------
      Price:  20G
      Effect: Powerful fire-based attack for all 
enemies


<------------------------->
 Water-Based Attack Items
<------------------------->

   Spear Frost
   -----------
      Price:  10G
      Effect: Water-based individual attack (multi)

   Fatal Blizzard
   --------------
      Price:  20G
      Effect: Water-based attack for all enemies 
(multi)

   Frozen Jet
   ----------
      Price:  20G
      Effect: Powerful water-based attack for all 
enemies


<--------------------------->
 Thunder-Based Attack Items
<--------------------------->

   Spark Net
   ---------
      Price:  10G
      Effect: Thunder-based individual attack (multi)

   Thunderbolt
   -----------
      Price:  20G
      Effect: Thunder-based attack for all enemies
              (multi)

   Flash Hall
   ----------
      Price:  20G
      Effect: Powerful thunder-based attack for all
              enemies


<------------------------>
 Wind-Based Attack Items
<------------------------>

   Spinning Gale
   -------------
      Price:  10G
      Effect: Wind-based individual attack (multi)

   Raving Twister
   --------------
      Price:  20G
      Effect: Wind-based attack for all enemies (multi)

   Down Burst
   ----------
      Price:  20G
      Effect: Powerful wind-based attack for all 
enemies


<------------------------->
 Earth-Based Attack Items
<------------------------->

   Pellet
   ------
      Price:  10G
      Effect: Earth-based individual attack (multi)

   Meteor Fall
   -----------
      Price:  20G
      Effect: Earth-based attack for all enemies 
(multi)

   Gravity Grabber
   ---------------
      Price:  20G
      Effect: Powerful earth-based attack for all 
enemies


<------------------------>
 Dark-Based Attack Items
<------------------------>

   Dark Mist
   ---------
      Price:  10G
      Effect: Dark-based individual attack (multi)

   Black Rain
   ----------
      Price:  20G
      Effect: Dark-based attack for all enemies (multi)

   Night Raid
   ----------
      Price:  20G
      Effect: Powerful dark-based attack for all 
enemies


<------------------------->
 Light-Based Attack Items
<------------------------->

   Trans Light
   -----------
      Price:  10G
      Effect: Light-based individual attack (multi)

   Dancing Ray
   -----------
      Price:  20G
      Effect: Light-based attack for all enemies 
(multi)

   Spectral Flash
   --------------
      Price:  20G
      Effect: Powerful light-based attack for all 
enemies


<--------------------------->
 Non-Elemental Attack Items
<--------------------------->

   Psychedelic Bomb
   ----------------
      Price:  N/A
      Effect: Non-elemental individual attack (multi)
      Found:  Magical City Aglis


<------------->
 Repeat Items
<------------->

   Speed Up
   --------
      Price:  N/A
      Effect: Doubles single target’s agility for three
              turns
      Found:  Valley of Corrupted Gravity

   Speed Down
   ----------
      Price:  N/A
      Effect: Halves single opponent’s agility for 
three
              turns
      Found:  Mountain of Mortal Dragon (hidden chest)

   Power Up
   --------
      Price:  N/A
      Effect: Increases single target’s strength for
              three turns
      Found:  Forbidden Land

   Power Down
   ----------
      Price:  N/A
      Effect: Decreases single opponent’s strength for
              three turns
      Found:  Death Frontier

   Magic Shield
   ------------
      Price:  N/A
      Effect: Nullifies magical attacks for three turns
      Found:  Snowfield

   Material Shield
   ---------------
      Price:  N/A
      Effect: Nullifies physical attacks for three 
turns
      Found:  Black Castle

   Magic Signet Stone
   ------------------
      Price:  N/A
      Effect: Blocks single enemy’s attacks for three
              turns
      Found:  Marshlands

   Pandemonium
   -----------
      Price:  N/A
      Effect: Minor enemy only attacks one party member
              for 3 turns
      Found:  Hellena Prison

   Psychedelic Bomb X
   ------------------
      Price:  N/A
      Effect: Powerful non-elemental attack for all
              Enemies (multi)
      Found:  Magical City Aglis


<--------->
 Goods
<--------->

   War Bulletin
   ------------
      Definition: Special edition—shows tension between
                  Sandora and Serdio
      Acquired:   Initial possession

   Prison Key
   ----------
      Definition: Key to the second prison tower where
                  Shana is held
      Acquired:   Hellena Prison (1st time)

   Axe
   ---
      Definition: Axe found in the shack in the field.
                  It’s well worn.
      Acquired:   Prairie

   Lavitz’s Portrait
   -----------------
      Definition: Lavitz’s picture drawn in Bale.  It
                  looks so real.
      Acquired:   Bale

   Red-Eyed Dragon DS
   ------------------
      Definition: Dragoon Spirit Dart’s father left 
him.
                  Fire-based.
      Acquired:   Initial possession (used after Hoax)

   Dark Dragon DS
   --------------
      Definition: Dragoon Spirit of mysterious Rose.
                  Darkness-based.
      Acquired:   Hoax

   Jade Dragon DS
   --------------
      Definition: Dragoon Spirit from Greham. Wind-
based.
      Acquired:   Dragon’s Nest

   Water Bottle
   ------------
      Definition: Bottle acquired in Lohan to hold life
                  water
      Acquired:   Lohan

   Silver Dragon DS
   ----------------
      Definition: Dragoon Spirit from Shirley.  Light-
                  based.
      Acquired:   Shirley’s Shrine

   Magic Oil
   ---------
      Definition: Fuel to light the elevator switch in
                  the Black Castle
      Acquired:   Black Castle

   Red Stone
   ---------
      Definition: Key to a room in the Black Castle
      Acquired:   Black Castle

   Blue Stone
   ----------
      Definition: Key to a room in the Black Castle
      Acquired:   Black Castle

   Yellow Stone
   ------------
      Definition: Key to a room in the Black Castle
      Acquired:   Black Castle

   Violet Dragon DS
   ----------------
      Definition: Dragoon Spirit from Doel.  Thunder-
                  based.
      Acquired:   Black Castle

   Letter from Lynn
   ----------------
      Definition: A letter from Lynn before he went to
                  pursue bandits
      Acquired:   Donau

   Pass for Valley
   ---------------
      Definition: A pass for the Valley of Corrupted
                  Gravity
      Acquired:   Twin Castle

   Golden Dragon DS
   ----------------
      Definition: Dragoon Spirit found in Lohan.  
Earth-
                  based.
      Acquired:   Lohan (1000G)

   Kate’s Bouquet
   --------------
      Definition: Good-luck bouquet thrown by Kate at 
the
                  wedding
      Acquired:   Donau (after saving Lynn, but before
                  thwarting Lenus only)

   Key to Ship
   -----------
      Definition: Key from the Phantom Ship captain
      Acquired:   Phantom Ship

   Blue Dragon DS
   --------------
      Definition: Dragoon Spirit from Lenus.  Water-
                  based.
      Acquired:   Prison Island (Undersea Cavern)

   Boat License
   ------------
      Definition: License to use the boat in Furni.  
It’s
                  a must.
      Acquired:   Furni

   Dragon Block Staff
   ------------------
      Definition: A staff to block the power of the
                  Divine Dragon.  Restrains dragons.
      Acquired:   Forbidden Land

   Moon Gem
   --------
      Definition: National treasure of Serdio.  Has
                  immense power.
      Acquired:   Tower of Flanvel

   Moon Dagger
   -----------
      Definition: National treasure of Tiberoa.  Stolen
                  by Lenus.
      Acquired:   Tower of Flanvel

   Moon Mirror
   -----------
      Definition: National treasure of Mille Seseau.
                  Hidden in Flanvel Tower.
      Acquired:   Tower of Flanvel

   Vanishing Stone
   ---------------
      Definition: A mysterious stone from Martel for
                  gathering Stardust. (Used to diffuse
                  Faust’s apparition.)
      Acquired:   Rouge

   Law Maker
   --------
      Definition: A certificate of law production in
                  Zenebatos.
      Acquired:   Law City Zenebatos

   Law Output
   ----------
      Definition: A certificate of law production in
                  Zenebatos.
      Acquired:   Law City Zenebatos

   Divine Dragon DS
   ----------------
      Definition: Dragoon Spirit of the Divine Dragon
      Acquired:   Moon



<----------->
 Armor
<----------->


--------
Headgear
--------

   Armet
   -----
      Price:       100G
      Defense:     0
      M-Defense:   5
      M-Attack:    25
      Effect:      N/A
      Found:       N/A
      Won:         N/A
      Bought:      Kazas
      Equipped by: Males

   Bandana
   -------
      Price:       N/A
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    3
      Effect:      N/A
      Found:       Limestone Cave
      Won:         N/A
      Bought:      N/A
      Equipped by: Males

   Cape
   -----
      Price:       60G
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    17
      Effect:      N/A
      Found:       N/A
      Won:         N/A
      Bought:      Lohan
      Equipped by: Females

   Dragon Helm
   -----------
      Price:       N/Z
      Defense:     10
      M-Defense:   N/A
      M-Attack:    50
      Effect:      Increases maximum HP by 50%
      Found:       Mountain of Mortal Dragon
      Won:         Divine Dragon
      Bought:      N/A
      Equipped by: All

   Felt Hat
   --------
      Price:       N/A
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    5
      Effect:      N/A
      Found:       Hellena Prison (2nd time)
      Won:         N/A
      Bought:      N/A
      Equipped by: Females

   Giganto Helm
   ------------
      Price:       200G
      Defense:     10
      M-Defense:   5
      M-Attack:    14
      Effect:      When magically attacked, SP is
                   accumulated.
      Found:       N/A
      Won:         N/A
      Bought:      Furni
      Equipped by: Kongol

   Jeweled Crown
   -------------
      Price:       200G
      Defense:     N/A
      M-Defense:   5
      M-Attack:    24
      Effect:      When magically attacked, SP is
                   accumulated.
      Found:       Undersea Cavern
      Won:         Lenus (2nd time)
      Bought:      Deningrad
      Equipped by: Shana/Miranda and Meru

   Felt Hat
   --------
      Price:       N/A
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    5
      Effect:      N/A
      Found:       Hellena Prison (2nd time)
      Won:         N/A
      Bought:      N/A
      Equipped by: Females

   Knight Helm
   -----------
      Price:       150G
      Defense:     5
      M-Defense:   N/A
      M-Attack:    37
      Effect:      When magically attacked, SP is
                   accumulated.
      Found:       Valley of Corrupted Gravity
      Won:         N/A
      Bought:      Fueno
      Equipped by: Dart and Lavitz/Albert

   Legend Casque
   -------------
      Price:       10,000G
      Defense:     0
      M-Defense:   127
      M-Attack:    50
      Effect:      Magic Avoid +50
      Found:       N/A
      Won:         N/A
      Bought:      Lohan
      Equipped by: All

   Magical Hat
   -----------
      Price:       N/A
      Defense:     N/A
      M-Defense:   10
      M-Attack:    50
      Effect:      Raises maximum HP 50%
      Found:       Aglis
      Won:         N/A
      Bought:      N/A
      Equipped by: All

   Phoenix Plume
   -------------
      Price:       N/A
      Defense:     0
      M-Defense:   10
      M-Attack:    30
      Effect:      Avoids Fear, Bewitchment, Confusion,
                   and Dispiriting
      Found:       Divine Tree and Kashua Glacier
      Won:         N/A
      Bought:      N/A
      Equipped by: All

   Rose’s Hair Band
   ----------------
      Price:       N/A
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    36
      Effect:      Avoids Instant Death
      Found:       Vellweb
      Won:         N/A
      Bought:      N/A
      Equipped by: Rose

   Sallet
   ------
      Price:       40G
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    8
      Effect:      Increases accuracy by 10%
      Found:       N/A
      Won:         N/A
      Bought:      Bale
      Equipped by: Males

   Soul Headband
   -------------
      Price:       200G
      Defense:     5
      M-Defense:   5
      M-Attack:    25
      Effect:      When magically attacked, SP is
                   accumulated.
      Found:       N/A
      Won:         N/A
      Bought:      Deningrad
      Equipped by: Haschel

   Tiara
   -----
      Price:       150G
      Defense:     5
      M-Defense:   N/A
      M-Attack:    29
      Effect:      Increases magic accuracy by 10%
      Found:       N/A
      Won:         N/A
      Bought:      Donau
      Equipped by: Females

----------
Body Armor
----------

   Angel Robe
   ----------
      Price:       500G
      Defense:     N/A
      M-Defense:   N/A
      Effect:      Revives from death with a given
                   probability
      Found:       Lohan
      Bought:      N/A
      Equipped by: Shana/Miranda and Meru

   Armor of Yore
   ----------
      Price:       N/A
      Defense:     35
      M-Defense:   35
      Effect:      Avoids poison, stun, and arm 
blocking
      Found:       Fort Magrad
      Bought:      N/A
      Equipped by: Dart and Lavitz/Albert

   Armor of Legend
   ---------------
      Price:       10,000G
      Defense:     127
      M-Defense:   0
      Effect:      Physical evade +50
      Found:       N/A
      Bought:      Deningrad
      Equipped by: All

   Blue Sea DS Armor
   -----------------
      Price:       800G
      Defense:     30
      M-Defense:   54
      Effect:      Nullifies water damage
      Found:       N/A
      Bought:      Zenebatos and Moon
      Equipped by: Meru

   Breast Plate
   ------------
      Price:       250G
      Defense:     59
      M-Defense:   14
      Effect:      N/A
      Found:       N/A
      Bought:      Deningrad
      Equipped by: Kongol

   Chain Mail
   ----------
      Price:       150G
      Defense:     20
      M-Defense:   24
      Effect:      N/A
      Found:       Dragon’s Nest
      Bought:      Fletz
      Equipped by: Dart and Lavitz/Albert

   Clothes
   -------
      Price:       N/A
      Defense:     4
      M-Defense:   5
      Effect:      N/A
      Found:       N/A
      Bought:      Initial equipment
      Equipped by: Females

   Dark DS Armor
   -------------
      Price:       800G
      Defense:     41
      M-Defense:   42
      Effect:      Nullifies dark damage
      Found:       N/A
      Bought:      Zenebatos and Moon
      Equipped by: Rose

   Disciple Vest
   -----------------
      Price:       N/A
      Defense:     13
      M-Defense:   8
      Effect:      N/A
      Found:       N/A
      Bought:      Initial equipment
      Equipped by: Haschel

   Energy Girdle
   -------------
      Price:       300G
      Defense:     37
      M-Defense:   26
      Effect:      Gain 20% more SP
      Found:       N/A
      Bought:      Vellweb
      Equipped by: Haschel

   Giganto Armor
   -------------
      Price:       400G
      Defense:     75
      M-Defense:   25
      Effect:      When physically damaged, SP is
                   accumulated.
      Found:       Mountain of Mortal Dragon
      Bought:      Vellweb
      Equipped by: Kongol

   Golden DS Armor
   ---------------
      Price:       800G
      Defense:     88
      M-Defense:   23
      Effect:      Nullifies earth damage
      Found:       Moon
      Bought:      Moon
      Equipped by: Kongol

   Jade DS Armor
   -------------
      Price:       800G
      Defense:     54
      M-Defense:   27
      Effect:      Nullifies wind damage
      Found:       N/A
      Bought:      Zenebatos and Moon
      Equipped by: Lavitz/Albert

   Leather Armor
   -------------
      Price:       N/A
      Defense:     2
      M-Defense:   2
      Effect:      N/A
      Found:       Hellena (2nd time)
      Bought:      Initial Equipment
      Equipped by: Dart and Lavitz/Albert

   Leather Jacket
   --------------
      Price:       50G
      Defense:     7
      M-Defense:   12
      Effect:      N/A
      Found:       N/A
      Bought:      Bale
      Equipped by: Rose and Shana/Miranda

   Lion Fur
   --------
      Price:       N/A
      Defense:     46
      M-Defense:   20
      Effect:      N/A
      Found:       N/A
      Bought:      Initial equipment
      Equipped by: Kongol

   Master’s Vest
   -------------
      Price:       250G
      Defense:     30
      M-Defense:   29
      Effect:      When physically damaged, SP is
                   accumulate.
      Found:       N/A
      Bought:      Deningrad
      Equipped by: Haschel

   Plate Mail
   ----------
      Price:       200G
      Defense:     27
      M-Defense:   20
      Effect:      When physically damaged, SP is
                   accumulated.
      Found:       N/A
      Bought:      Fueno
      Equipped by: Dart and Lavitz/Albert

   Rainbow Dress
   -------------
      Price:       N/A
      Defense:     32
      M-Defense:   55
      Effect:      Avoids poison, stun, and arm 
blocking
      Found:       Zenebatos
      Bought:      N/A
      Equipped by: Females

   Red DS Armor
   ------------
      Price:       800G
      Defense:     41
      M-Defense:   40
      Effect:      Nullifies fire damage
      Found:       N/A
      Bought:      Zenebatos and Moon
      Equipped by: Dart

   Robe
   ----
      Price:       300G
      Defense:     25
      M-Defense:   35
      Effect:      When magically damaged, SP is
                   accumulated.
      Found:       N/A
      Bought:      Kashua Glacier
      Equipped by: Females

   Silver Embroidered Vest
   -----------------------
      Price:       150G
      Defense:     13
      M-Defense:   17
      Effect:      N/A
      Found:       Hellena (2nd time)
      Bought:      Donau
      Equipped by: Females

   Saint Armor
   -----------
      Price:       300G
      Defense:     34
      M-Defense:   34
      Effect:      N/A
      Found:       N/A
      Bought:      Kashua Glacier
      Equipped by: Dart and Lavitz/Albert

   Satori Vest
   -----------
      Price:       N/A
      Defense:     40
      M-Defense:   31
      Effect:      Avoids poison, stun, and arm 
blocking
      Found:       Rouge
      Bought:      N/A
      Equipped by: Haschel

   Scale Armor
   -----------
      Price:       50G
      Defense:     8
      M-Defense:   8
      Effect:      N/A
      Found:       N/A
      Bought:      Bale
      Equipped by: Dart and Lavitz/Albert

   Silver DS Armor
   ---------------
      Price:       800G
      Defense:     27
      M-Defense:   80
      Effect:      Nullifies light damage
      Found:       Divine Tree
      Bought:      Moon
      Equipped by: Shana/Miranda

   Sparkle Dress
   -------------
      Price:       200G
      Defense:     19
      M-Defense:   45
      Effect:      N/A
      Found:       N/A
      Bought:      Fueno
      Equipped by: Females

   Violet DS Armor
   ---------------
      Price:       800G
      Defense:     45
      M-Defense:   40
      Effect:      Nullifies thunder damage
      Found:       N/A
      Bought:      Moon
      Equipped by: Haschel

   Warrior Dress
   -----------------
      Price:       150G
      Defense:     25
      M-Defense:   13
      Effect:      Increases defense by 5%
      Found:       Barrens
      Bought:      Queen Fury
      Equipped by: Haschel


-----------
Accessories
-----------

Note: All characters can wear each accessory, unless 
otherwise noted.

   Active Ring
   -----------
      Price:       200G
      Bought:      Lohan and Fletz
      Found:       Bale and Mayfil
      Won:         N/A
      Effect:      Prevents Dispiriting

   Amulet
   ------
      Price:       20 Stardust
      Bought:      Martel
      Found:       N/A
      Won:         N/A
      Effect:      Doubles maximum MP

   Angle Scarf
   -----------
      Price:       5000G
      Bought:      Lohan
      Found:       N/A
      Won:         N/A
      Effect:      Reduces damage by magic by 50%

   Attack Badge
   ------------
      Price:       1000G
      Bought:      Furni, Rouge, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises physical and magical attack
                   power

   Bandit’s Ring (Males only)
   --------------------------
      Price:       N/A
      Bought:      N/A
      Found:       Home of Gigantos
      Won:         N/A
      Effect:      Raises speed 20 points

   Blue Sea Stone
   --------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Damia
      Effect:      Reduces damage by water by 50%

   Bravery Amulet
   --------------
      Price:       300G
      Bought:      Bale, Fletz, Deningrad, and 
Zenebatos
      Found:       Dragon’s Nest, Phantom Ship, and
                   Mayfil
      Won:         N/A
      Effect:      Prevents Fear

   Dancer’s Ring (Females Only)
   ----------------------------
      Price:       N/A
      Bought:      N/A
      Found:       Snowfield
      Won:         N/A
      Effect:      Raises speed by 20 points

   Darkness Stone
   --------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Kamuy
      Effect:      Reduces damage by dark attacks by 
50%

   Destone Amulet
   --------------
      Price:       400G
      Bought:      Furni, Deningrad, and Zenebatos
      Found:       Evergreen Forest and Mayfil
      Won:         N/A
      Effect:      Prevents petrification

   Dragon Shield
   -------------
      Price:       5000G
      Bought:      Lohan
      Found:       N/A
      Won:         Divine Dragon
      Effect:      Reduces physical damage by 50%

   Elude Cloak
   -----------
      Price:       300G
      Bought:      Furni and Ulara
      Found:       N/A
      Won:         N/A
      Effect:      Raises AT-AV by 20 points

   Emerald Earring
   ---------------
      Price:       1000G
      Bought:      Fletz
      Found:       N/A
      Won:         N/A
      Effect:      When physically damaged, SP is
                   accumulated.

   Fake Power Wrist
   ----------------
      Price:       100G
      Bought:      Kazas (second shop)
      Found:       N/A
      Won:         N/A
      Effect:      Raises attack by 5

   Fake Knight Shield
   ------------------
      Price:       100G
      Bought:      Kazas (second shop)
      Found:       Home of Gigantos
      Won:         N/A
      Effect:      Raises defense by 5

   Giganto Ring
   ------------
      Price:       1000G
      Bought:      Vellweb, Rouge, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises attack and defense by 20 
points
                   each

   Golden Stone
   ------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Belzac
      Effect:      Reduces damage by earth attacks by 
50%

   Guard Badge
   -----------
      Price:       1000G
      Bought:      Kashua Glacier, Rouge, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises physical and magical defense

   Holy Ankh
   ---------
      Price:       N/A
      Bought:      N/A
      Found:       Crystal Palace
      Won:         N/A
      Effect:      Revives from death with a given
                   probability

   Jade Stone
   ----------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Syuviel
      Effect:      Reduces damage by wind attacks by 
50%

   Knight Shield
   -------------
      Price:       200G
      Bought:      Bale and Fletz
      Found:       N/A
      Won:         Fruegel (first battle)
      Effect:      Raises defense by 10 points

   Mage Ring
   ---------
      Price:       N/A
      Bought:      N/A
      Found:       Flanvel Tower
      Won:         N/A
      Effect:      Recovers MP by 10% each turn

   Magic Ego Bell
   --------------
      Price:       300G
      Bought:      Fletz and Queen Fury
      Found:       Phantom Ship and Mayfil
      Won:         N/A
      Effect:      Prevents Bewitchment

   Magical Ring
   ------------
      Price:       200G
      Bought:      Wingly Forest, Ulara, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises M-AT by 30 points

   Phantom Shield
   --------------
      Price:       10,000G
      Bought:      Lohan
      Found:       N/A
      Won:         N/A
      Effect:      Reduces all damage by 50%

   Physical Ring
   -------------
      Price:       10 Stardust
      Bought:      Martel
      Found:       N/A
      Won:         N/A
      Effect:      Increases maximum HP by 50%

   Platinum Collar
   ---------------
      Price:       1000G
      Bought:      Fletz
      Found:       N/A
      Won:         N/A
      Effect:      When physically damaged, MP is
                   accumulated.

   Poison Guard
   ------------
      Price:       300G
      Bought:      Bale and Fletz
      Found:       Limestone Cave and Mayfil
      Won:         N/A
      Effect:      Prevents poison

   Power Wrist
   -----------
      Price:       200G
      Bought:      Lohan and Fletz
      Found:       N/A
      Won:         Kongol (Hoax)
      Effect:      Raises physical attack by 20 points

   Protector
   ---------
      Price:       200G
      Bought:      Fletz, Lohan, and Deningrad
      Found:       Mayfil
      Won:         N/A
      Effect:      Prevents arm blocking

   Rainbow Earring
   ---------------
      Price:       40 Stardust
      Bought:      Martel
      Found:       N/A
      Won:         N/A
      Effect:      Prevents all abnormal status

   Red-Eye Stone
   -------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Fire Bird
      Effect:      Reduces damage by fire attacks by 
50%

   Ruby Ring
   ---------
      Price:       1000G
      Bought:      Fletz
      Found:       N/A
      Won:         N/A
      Effect:      When magically damaged, SP is
                   accumulated.

   Sage’s Cloak
   ------------
      Price:       600G
      Bought:      Ulara
      Found:       N/A
      Won:         N/A
      Effect:      Raises physical and magical evade by
                   20 points each

   Sapphire Pin
   ------------
      Price:       1000G
      Bought:      Fletz
      Found:       Volcano Villude (Dabas)
      Won:         N/A
      Effect:      Gain MP when damage by magic

   Silver Stone
   ------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Shirley
      Effect:      Reduces damage by light attacks by 
50%

   Spirit Cloak
   ------------
      Price:       300G
      Bought:      Wingly Forest and Ulara
      Found:       Zenebatos
      Won:         N/A
      Effect:      Raise magic evade by 20 points

   Spiritual Ring
   --------------
      Price:       600G
      Bought:      Wingly Forest, Ulara, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises magic defense by 30 points

   Stun Guard
   ----------
      Price:       200G
      Bought:      Bale, Fletz, and Queen Fury
      Found:       Marshland, Phantom Ship, and Mayfil
      Won:         N/A
      Effect:      Prevents Stunning

   Talisman
   --------
      Price:       N/A
      Bought:      N/A
      Found:       Valley of Corrupted Gravity, Phantom
                   Ship
      Won:         N/A
      Effect:      Prevents instant death

   Therapy Ring
   ------------
      Price:       N/A
      Bought:      N/A
      Found:       Hellena (second time) and Flanvel
                   Tower
      Won:         N/A
      Effect:      Recovers 10% of maximum HP each turn

   Ultimate Wargod
   ---------------
      Price:       10,000G
      Bought:      Lohan
      Found:       Phantom Ship
      Won:         N/A
      Effect:      Auto addition; full damage and SP

   Violet Stone
   ------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Kanzas
      Effect:      Reduces damage by thunder attacks by
                   50%

   Wargod’s Amulet
   ---------------
      Price:       N/A
      Bought:      N/A
      Found:       Seventh Fort
      Won:         Urobulus
      Effect:      Raises physical and magical hit rate
                   by 20%

   Wargod Calling
   --------------
      Price:       1000G
      Bought:      Lohan and Fletz
      Found:       Rouge
      Won:         N/A
      Effect:      Auto addition; half damage and SP

   Wargod’s Sash
   -------------
      Price:       30 Stardust
      Bought:      Martel
      Found:       N/A
      Won:         N/A
      Effect:      Raises SP by 50%

--------
Footwear
--------

   Bandit’s Shoes
   --------------
      Price:       N/A
      Defense:     N/A
      Found:       Death Frontier
      Won:         N/A
      Bought:      N/A
      Effect:      Increases Speed by 20 points
      Equipped by: Males

   Combat Shoes
   --------------
      Price:       150G
      Defense:     5
      Found:       N/A
      Won:         N/A
      Bought:      Furni
      Effect:      Increases physical evade by 5 points
      Equipped by: Males

   Dancer’s Shoes
   --------------
      Price:       N/A
      Defense:     N/A
      Found:       Forbidden Land
      Won:         N/A
      Bought:      N/A
      Effect:      Increases Speed by 20 points
      Equipped by: Females

   Iron Kneepiece
   --------------
      Price:       100G
      Defense:     5
      Found:       N/A
      Won:         N/A
      Bought:      Kazas
      Effect:      N/A
      Equipped by: Males

   Leather Boots
   -------------
      Price:       N/A
      Defense:     N/A
      Found:       N/A
      Won:         N/A
      Bought:      Initial equipment
      Effect:      N/A
      Equipped by: Males

   Leather Shoes
   -------------
      Price:       N/A
      Defense:     N/A
      Found:       N/A
      Won:         N/A
      Bought:      Initial equipment
      Effect:      N/A
      Equipped by: Males

   Magical Greaves
   ---------------
      Price:       300G
      Defense:     N/A
      Found:       N/A
      Won:         N/A
      Bought:      Ulara
      Effect:      Increases physical and magical evade
                   by 5 points
      Equipped by: All

   Soft Boots
   ----------
      Price:       100G
      Defense:     5
      Found:       N/A
      Won:         N/A
      Bought:      Fletz
      Effect:      N/A
      Equipped by: Females

   Stardust Boots
   --------------
      Price:       150G
      Defense:     5
      Found:       N/A
      Won:         N/A
      Bought:      Deningrad
      Effect:      Increases magical evade by 5 points
      Equipped by: Females


<----------->
 Weapons
<----------->

--------------
Dart’s Weapons
--------------

   Broad Sword
   -----------
      Price:       N/A
      Attack:      2
      Effect:      N/A
      Find:        Initial equipment, Hellena (second
                   time)
      Won:         N/A
      Bought:      N/A

   Bastard Sword
   -------------
      Price:       60G
      Attack:      7
      Effect:      N/A
      Find:        Limestone Cave
      Won:         N/A
      Bought:      Bale

   Heat Blade
   ----------
      Price:       150G
      Attack:      18
      Effect:      Fire-based attack
      Find:        Kashua Glacier
      Won:         N/A
      Bought:      Kazas

   Falchion
   --------
      Price:       250G
      Attack:      26
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Fueno

   Mind Crush
   ----------
      Price:       350G
      Attack:      34
      Effect:      Sometimes confuses enemy
      Find:        Forbidden Land
      Won:         N/A
      Bought:      Kashua Glacier

   Fairy Sword
   -----------
      Price:       400G
      Attack:      39
      Effect:      Gain 50% more SP
      Find:        N/A
      Won:         N/A
      Bought:      Ulara

   Claymore
   --------
      Price:       500G
      Attack:      44
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Moon

   Soul Eater
   ----------
      Price:       N/A
      Attack:      75
      Effect:      HP decays by 10% of maximum each 
turn
      Find:        N/A
      Won:         Polter Armor
      Bought:      N/A

-----------------------------
Shana’s and Miranda’s Weapons
-----------------------------

   Short Bow
   ---------
      Price:       N/A
      Attack:      3
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Sparkle Arrow
   -------------
      Price:       50G
      Attack:      9
      Effect:      Light-based attack
      Find:        Indels Castle
      Won:         N/A
      Bought:      Bale

   Long Bow
   --------
      Price:       150G
      Attack:      18
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Kazas

   Bemusing Arrow
   --------------
      Price:       250G
      Attack:      24
      Effect:      Sometimes confuses enemy
      Find:        N/A
      Won:         N/A
      Bought:      Fueno

   Virulent Arrow
   --------------
      Price:       350G
      Attack:      30
      Effect:      Sometimes poisons enemy
      Find:        N/A
      Won:         N/A
      Bought:      Kashua Glacier

   Arrow of Force
   --------------
      Price:       500G
      Attack:      40
      Effect:      Gain 50% more SP
      Find:        N/A
      Won:         N/A
      Bought:      Ulara

   Detonate Arrow
   --------------
      Price:       N/A
      Attack:      50
      Effect:      Attacks all enemies
      Find:        Moon’s Core
      Won:         N/A
      Bought:      N/A

-----------------------------
Lavitz’s and Albert’s Weapons
-----------------------------

   Spear
   -----
      Price:       N/A
      Attack:      4
      Effect:      N/A
      Find:        Hellena (second time)
      Won:         N/A
      Bought:      Initial equipment

   Lance
   -----
      Price:       100G
      Attack:      19
      Effect:      N/A
      Find:        Seventh Fort
      Won:         N/A
      Bought:      Lohan

   Twister Glaive
   --------------
      Price:       N/A
      Attack:      28
      Effect:      Wind-based attack
      Find:        Kazas
      Won:         N/A
      Bought:      N/A

   Glaive
   ------
      Price:       250G
      Attack:      37
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Queen Fury

   Spear of Terror
   ---------------
      Price:       300G
      Attack:      45
      Effect:      Sometimes causes fear
      Find:        N/A
      Won:         N/A
      Bought:      Deningrad

   Partisan
   --------
      Price:       400G
      Attack:      56
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Vellweb

   Halberd
   -------
      Price:       500G
      Attack:      65
      Effect:      N/A
      Find:        N/A
      Won:         Zackwell
      Bought:      Moon

--------------
Rose’s Weapons
--------------

   Rapier
   ------
      Price:       N/A
      Attack:      13
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Demon Stiletto
   --------------
      Price:       N/A
      Attack:      18
      Effect:      Sometimes causes fear
      Find:        Shirley’s Shrine
      Won:         N/A
      Bought:      N/A

   Shadow Cutter
   -------------
      Price:       200G
      Attack:      24
      Effect:      Dark-based attack
      Find:        N/A
      Won:         N/A
      Bought:      Fletz

   Dancing Dagger
   --------------
      Price:       300G
      Attack:      30
      Effect:      N/A
      Find:        Phantom Ship
      Won:         N/A
      Bought:      Furni

   Flamberge
   ---------
      Price:       350G
      Attack:      35
      Effect:      Sometimes stuns enemy
      Find:        N/A
      Won:         N/A
      Bought:      Kashua Glacier

   Gladius
   -------
      Price:       400G
      Attack:      40
      Effect:      Instantly kills enemy with given 
                   probability
      Find:        Death Frontier
      Won:         N/A
      Bought:      N/A

   Dragon Buster
   -------------
      Price:       N/A
      Attack:      100
      Effect:      Legendary sword
      Find:        Moon’s Core
      Won:         N/A
      Bought:      N/A

-----------------
Haschel’s Weapons
-----------------

   Iron Knuckle
   ------------
      Price:       N/A
      Attack:      20
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Beast Fang
   ----------
      Price:       250G
      Attack:      31
      Effect:      Sometimes stuns enemy
      Find:        Kazas
      Won:         N/A
      Bought:      Queen Fury

   Diamond Claw
   ------------
      Price:       300G
      Attack:      37
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Deningrad

   Brass Knuckle
   -------------
      Price:       N/A
      Attack:      43
      Effect:      Instantly kills enemy with given 
                   probability
      Find:        N/A
      Won:         Windigo
      Bought:      N/A

   Thunderfist
   -----------
      Price:       450G
      Attack:      49
      Effect:      Thunder-based attack
      Find:        N/A
      Won:         N/A
      Bought:      Ulara

   Destroyer Mace
   --------------
      Price:       500G
      Attack:      55
      Effect:      Power increases and HP decreases
      Find:        N/A
      Won:         N/A
      Bought:      Moon

--------------
Meru’s Weapons
--------------

   Mace
   ----
      Price:       N/A
      Attack:      15
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Pretty Hammer
   -------------
      Price:       N/A
      Attack:      15
      Effect:      Double SP, but not very powerful
      Find:        N/A
      Won:         Last Kraken
      Bought:      N/A

   Morning Star
   ------------
      Price:       250G
      Attack:      20
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Fueno

   War Hammer
   ----------
      Price:       300G
      Attack:      25
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Wingly Forest

   Heavy Mace
   ----------
      Price:       400G
      Attack:      30
      Effect:      Sometimes stuns enemy
      Find:        N/A
      Won:         N/A
      Bought:      Vellweb

   Basher
   ------
      Price:       500G
      Attack:      40
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Moon

----------------
Kongol’s Weapons
----------------

   Axe
   ---
      Price:       N/A
      Attack:      45
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Tomahawk
   --------
      Price:       300G
      Attack:      59
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Deningrad

   Battle Axe
   ----------
      Price:       350G
      Attack:      67
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Kashua Glacier

   Great Axe
   ---------
      Price:       400G
      Attack:      79
      Effect:      Sometimes stuns enemy
      Find:        N/A
      Won:         N/A
      Bought:      Zenebatos

   Indora’s Axe
   ------------
      Price:       N/A
      Attack:      88
      Effect:      Instantly kills enemy with a given 
                   probability
      Find:        N/A
      Won:         Indora
      Bought:      N/A


Well, I believe that’s it for the items.  Now on to 
more exciting things.



-------------------------------------------------
VIII. Walkthrough
-------------------------------------------------

   This is where it all starts.  I will do my best to 
make this accurate.  I’m playing the game as I write 
this, so I believe it will be spot on.
   The HPs on all the enemies are just approximations.  
Due to the way the game is played, it is difficult to 
pinpoint what the maximum HP of an enemy really is.

*v1.7 Note:*
Recommended Parties are relative.  In all reality, the 
party you normally use is the best party for the 
battle.  Using anyone in a boss battle that you do not 
use regularly is a risk, one that you may take if you 
wish.  I tried to choose characters that fit the battle 
itself the best, given the enemy’s strengths and 
weaknesses.  Feel free to use different characters if 
you wish.
Also please note that the battle difficulties are also 
relative, except for the ones close to the beginning, 
namely in Chapter 1, and perhaps some of Chapter 2.  
Any battle can be made easy if you train enough.  
Especially at the end, I put more than once that a 
battle was easier than you may find it, because of the 
training I put into my game, as well as equipment.  The 
game gets infinitely easier with Legend Casques on each 
character, as well as attaining the final Additions for 
each character.

   And the last thing: the difficulties on Boss Battles 
range from Extremely Easy to Extremely Difficult.  
There are seven levels of difficulty.



             <---------------------------->
                 Chapter 1: Serdian War
             <---------------------------->



   You are about to embark on a long journey of joy, 
pain, sorrow, and anger.  This is the beginning, the 
first disc and chapter of that story.  Have a wonderful 
time.  It is one of the best games I have ever played.

   This game begins with a brilliant movie (at least 
for PlayStation).  You see night arrows flying over a 
small village.  Soldiers ride in.  The town burns.  
Then a commander arrives and kneels over a young girl, 
puts a small orb over her head, and decides that this 
is “her.”  The moon shows, the orb glows, and a light 
goes into her forehead.  They take her into custody, 
and the commander talks to a man in a hood about why 
they need her and only her.  He says it’s Emperor 
Doel’s command and that the man doesn’t need to know 
why they’re taking her.  Then they all leave town.
   After that movie is over, you see a woman with dark 
armor standing on a cliff looking out over a forest.  A 
big green thing pops up and she says, “The green-tusked 
dragon, Feyrbrand,” then hops down into the forest.  
Then you are taken to a young man in the forest reading 
a newspaper that says, “Chance of war more likely.”  
Well, that can’t be good.  We discover that his name is 
Dart.  He hears the sound of pounding hoofs and goes to 
check it out.
   Here we find soldiers who look a lot like the ones 
in that village.  Dart pulls his sword against them and 
is about to fight when suddenly that big green thing 
shows up again right behind him.  The two soldiers 
freak out and ride away, but Dart, being the brave man 
that he is, decides to stay and fight.  That is, until 
he finds out that he doesn’t stand a chance.  He 
eventually runs, dodges falling trees, jumps logs, and 
is promptly shoved out of the way by the woman who was 
at the top of the cliff.  The big green thing is so 
stupid it doesn’t even know where he went, so gives up 
and goes away.  Dart, as clueless as you probably 
aren’t, wonders “What the heck was that?!”  The woman 
tells you that it is a dragon.  Then she says, “That 
village could have been easily destroyed without a 
dragon.”  Dart then realizes that this “village” is 
“his village” and goes to save it.  Something that the 
woman has glows suddenly and she thinks, “That man must 
be…  No, there is no way.”  He runs over a hill and 
there lies a smoldering village.

<------------->
 Seles
<------------->
Stardust: 1
Minor Enemies:

   Name:      Knight of Sandora
   HP:        5
   Element:   Fire

   This village has definitely been pillaged.  You 
immediately come up on two soldiers harassing a poor 
villager.  Dart gets ticked off and attacks the 
soldiers.  Congratulations!  Your first battle!!!  
These guys are easy.  Duh, it’s the first battle of the 
game.  If you can complete your Addition, Double Slash 
can kill one with one hit.  After that battle, one 
soldier runs away (even though you killed both of 
them), and the man they were messing with says 
something about a girl named Shana.  But before Dart 
can get anything out of him, he dies.  Now you’re free 
to move once again.  There’s a chest at the top right 
that contains a Burn Out.  Use X when right next to it 
to open it.  That blue light thing that on the left is 
a Save Point.  These are the only places (besides the 
World Map) that you can save.  They usually appear 
right before a boss battle, so it’s wise to save 
whenever you see one.  Press triangle when you’re in 
the light to open the menu.  At the bottom is “Save”.  
Choose which slot you want to save in, then press X.  
After you’re done with everything, go to the left.
   Here you meet the mayor of the town, Plos.  At first 
he is lying on the ground, but he wakes up to Dart’s 
voice and Dart pulls him to the wall of the nearest 
house.  Plos tells Dart that Shana was taken away, but 
he doesn’t know where.  Just then the commander of the 
Sandora army shows up with two soldiers with him.  Dart 
says that he’s gonna make him talk and figures out that 
they took Shana to a place called Hellena Prison.  Then 
the man charges Dart.  And here is your first boss 
battle.
___________________
===========
Boss Battle
===========
Name:               Commander
HP:                 20
Element:            Non-Elemental
Recommended Party:  Dart

Difficulty:         Extremely Easy
Experience:         20
Gold:               20
Item:               Burn Out
                    Healing Potion (2)

   This is too easy.  This guy’s accompanied by two 
Sandora soldiers.  They’re just like the ones before, 
but one of them runs away.  The Commander is easy, too. 
Just pound him with your Additions, and if you really 
want to, you can try out your Burn Out.  What you have 
to do with these is press X as fast as you can.  It 
will take you a while to get really good at it.  He’ll 
use a Power Up, but you can still handle him.
___________________

   After that, Dart decides to go rescue Shana at 
Hellena prison.  So that’s where we’re headed.  But 
first, check the headstone in the front row one from 
the left for a (1) Stardust.  Then talk to the guy out 
in the middle of the street.  This guy is Dart’s old 
teacher and can teach you how to battle and do 
Additions if you don’t know how.  Now leave the town.

   You are shown Hellena Prison.  A cell appears, and 
the girl named Shana is thrown into it.  The warden 
yells at her to be good and leaves.  She curls up and 
cries.
   Then you see a hunk of a guy and the man in the hood 
from the video.  The big man, Fruegel, asks who this 
girl is.  However, all the information the man in the 
hood can disclose is that “the world’s future rests on 
her.”  Then the man draws a sword and tells Fruegel 
that if a scratch appears on her, it will “cost more 
than your head.”  As he storms out in a huff, Fruegel 
knocks a guard over the bridge to his death.


When you return to Dart, head west to the Forest.


<------------->
 Forest
<------------->
Minor Enemies:

   Name:       Assassin Cock
   HP:         3
   Element:    Wind

   Name:       Berserk Mouse
   HP:         4
   Element:    Dark

   Name:       Goblin
   HP:         4
   Element:    Fire

   Name:       Trent
   HP:         5
   Element:    Earth

   Here you will encounter wild animals.  They’re 
really not that hard, so don’t worry.
   In the first screen there is a guy to the left.  Go 
talk to him and he’ll sell you some items.  Get some 
Healing Potions and whatever else you fancy.  A couple 
Body Purifiers would help, too.  Then, if you don’t 
know how to use items, he’ll teach you.  Go to the 
right and find a Healing Potion in a box.  Then go 
north.  Go up, get a Charm Potion, and go left into the 
next area.  Go all the way to the right.  You’ll pop up 
just under that.  Now go to the other path under you 
and get 20G.  Go out either way and go to the lower 
left path.  Here you’ll find a Burn Out.  Go out and 
this time, go to the top left path and head out.
   In this screen, head down over the log.  At the 
bottom, a wild dog will show up, and you’ll get to see 
a young Dart and Shana playing.  Nothing really 
significant.  It’s just showing you that they were 
friends when they were young.  Go to your right to the 
next area.  Right now I would advise leveling up Dart 
until he reaches the next level.  This amazingly enough 
seems to make the whole rest of the game easier.  You 
don’t have to, but you might want to.  After you’re 
done, head down and out.


Head south to Hellena Prison.


<--------------->
 Hellena Prison
<--------------->
Minor Enemies:

   Name:         Fowl Fighter
   HP:           10
   Element:      Fire

   Name:         Hellena Warden
   HP:           10
   Element:      Fire

   It turns out that Hellena Prison is what appears to 
be a really big tree stump.  Anyway, your main problem 
is how to get in.  Suddenly, (just your luck) a wagon 
comes by!!  Follow it into the prison, and at the gate 
a guard is asking the merchant driver about what he 
has.  He comes around to inspect the load.  Press X to 
get out of sight, and then you’ll automatically get in 
the wagon and go into the prison.  Look at that!  You 
made it!  
   You pop out of the wagon.  Go up and get a chest 
that contains a Burn Out.  Now go save if you want and 
then go toward the guy who was driving the cart.  He’ll 
call a guard, and then you’ll have to fight.  No 
biggie.  Just a Hellena guard.  You’ll be meeting a lot 
of these guys.  They throw Spark Nets, which really 
hurt, so be prepared to use a couple of those Healing 
Potions throughout this place.  After that, talk to the 
guy and get Healing Potions if you’re short, and get 
some Angel’s Prayers.  They’ll help you a lot 
throughout this game.
   Head out and go to the right.  By the way, in here, 
there will be guards running around.  If they see you, 
they’ll chase you until you go into the next area or 
you fight them.  I suggest fighting them because you 
really could use the experience this early in the game.  
Go up the stairs here and into the next area.  The 
guard here you can’t run from if he sees you, but he 
does turn around and stare at the wall for a few 
seconds, so you can get by if you really want to.  Go 
up the ladder and into the next area.  Go across the 
bridge to a save point and go into the room.  In here 
you’ll find three guards and three chests.  The chests 
contain a Leather Jacket, an Angel’s Prayer, and 50G.  
Get out of here and press X next to the lift to go up.  
Go into this room and head left.
   Here Dart will hear some guards talking to some 
soldiers who are prisoners being escorted to their 
cell, or from it.  The guard says something about 
feeding them to the “pet,” and then somebody says, “I 
won’t let him!”  A guy in green armor appears and kills 
all the guys with a lance.  While he’s doing this, 
another guard comes in and knocks off the two good 
soldiers.  Then Dart comes in, bewildered at the 
confusion.  After this new guy is done killing, he 
attacks Dart, who blocks him.  They introduce 
themselves (he’s Lavitz) and talk it out that they’re 
both against one enemy and stop fighting to fight 
another group of guards.  And here is your first battle 
with Lavitz!!  These guys are easy.  The only 
difference between these and the previous guards is 
that there are more of them.  Lavitz’s Addition is 
Harpoon.  Very easy.  After that, Lavitz wants to say 
goodbye to the lost soldiers, and he and Dart talk 
about getting out of prison and each person’s history.  
Lavitz is a knight in service of King Albert, and he 
just lost his entire knighthood.  He needs to get back 
to Bale, the capital of Serdio, to report to King 
Albert.  He agrees to join Dart to get out of the 
prison.  Now we go look for Shana.
   If you want, you can look in all the cells for some 
stuff like gold and items, but otherwise go out the way 
you came.  After you exit the area, a guard comes down 
on a lift and attacks you.  Kill him and go up the 
lift.  If you check the door on the right, it’s locked.  
I wonder who could be in here.  Go to the left and 
you’ll notice that every entrance except the one you 
came in is blocked by guards.  Go up the mini stairs to 
the north and around until you reach a platform.  Here 
you’ll find a key!  I wonder where this could go?  Go 
out of the room and across to the locked door.  Look at 
that!  It’s open!  Go in and to the left where you’ll 
find yet even more guards guarding a cell.  Fight them 
and Dart will go into the cell where Shana awaits.
   Dart and Shana have a teary reunion, and we’re 
starting to wonder if they could possibly be in love 
with each other.  Well, at least Shana is in love with 
Dart.  They have to leave because the guards are 
coming, and here comes another battle.  Beat them and 
Shana will insist that she is no longer a little girl 
and takes up arms: a bow and arrow that just so happen 
to be lying there next to her cell.  Congrats!  Shana 
has now joined your party.  
   Now you get to see the big fat man.  He is informed 
by a guard that the “Knight from Basil” and “the guy 
with red armor” both teamed up and took Shana.  He gets 
rewarded by falling to his death, and then Fruegel 
yells at the other guard and gives the usual orders: 
find them or die.  However, by orders of Emperor Doel, 
they must not kill the girl.     Now go out and down 
the lift and down the lift and out the door.  Along the 
way, I believe you will come across that merchant 
again, so stock up.  Make sure you save, too.  Go out 
and you’ll meet that big, fat, tall guy again.  Your 
party talks to him and we discover that his name is 
Fruegel, that Emperor Doel is who wanted Shana taken 
away (the reason for which we still do not know), and 
that it was all Fruegel who killed all the people of 
Seles and torched the town.  Now you get to fight 
Fruegel and some of his cronies.
___________________
===========
Boss Battle
===========
Name:              Fruegel
HP:                90
Element:           Non-Elemental

Name:              Hellena Warden
HP:                12
Element:           Fire

Name:              Senior Warden
HP:                25
Element:           Dark

Recommended Party: Dart, Lavitz, and Shana
Difficulty:        Easy
Experience:        300
Gold:              50
Item:              Healing Potion (4)
                   Knight Shield

   This really isn’t that hard of a battle.  In the 
first round, you can’t attack Fruegel.  If you trained 
in the Forest, Dart’s Double Slash should kill one of 
the guards, and Lavitz and Shana together can kill the 
other.  Then he brings out the Senior Wardens.  They’re 
tougher, but still easy.  At this point have Dart and 
Lavitz attack Fruegel, and have Shana attack the 
wardens.  When one of the wardens gets in red, have 
Lavitz guard; because when they die, they throw a 
Gushing Magma at you, and Lavitz will take heavy damage 
if you don’t.  Have Shana healing throughout the battle 
because you need Lavitz’s and Dart’s attacks.
___________________

   Now that that’s over, your party escapes on some 
horses.  Lavitz barely makes it out.  
   You see Fruegel yelling at the guards for letting us 
go.  Suddenly he freaks out because he notices the man 
in the hood standing above him.  He threatens to tell 
Emperor Doel about this, and then Fruegel promises to 
get her back.  Then the man says that it doesn’t matter 
because “they are in the palm of my hand.”
   Now you’re on the World Map.

Head north to the Prairie.

<------------->
 Prairie
<------------->
Minor Enemies:

   Name:          Crescent Bee
   HP:            10
   Element:       Wind

   Name:          Mantis
   HP:            20
   Element:       Earth

   Name:          Mole
   HP:            15
   Element:       Earth

   Name:          Vampire Kiwi
   HP:            10
   Element:       Dark

   When you enter, you’re running from the Hellena 
wardens, and Lavitz is worn out because he’s hauling so 
much armor with him.  You gain control, so head down 
the path.  Toward the end, the wardens fire an arrow, 
which grazes Lavitz’s leg.  It’s just bad enough that 
he has a lot of trouble going the rest of the way.  
Dart tells Shana to go ahead and he’ll carry Lavitz, 
when she insists that she is not a little girl and can 
go with them.  Lavitz then retorts and says that he can 
walk himself.  Well, that just ruins Dart’s whole plan.  
They go on to the next area and the wardens come down.  
Dart, Shana, and Lavitz all hide behind a tree right 
before the guards come to look for them.  The guards 
hear a rustling and tell them to come out.  Out pops a 
squirrel!  They think the party isn’t there, so they go 
off to the north.  Now you gain control.
   This place has a specific sequence of areas to go 
to, so read carefully.  First go north from here and 
you’ll find a river.  Right now you can’t get to the 
other side, so go back and to the left.  Here there 
will be a horse to the left and a shack on the bottom 
of the screen.  Head toward the shack, where Shana will 
doctor up Lavitz’s wound.  When Dart walks in, Shana 
asks him about his journey over the past five years 
that he’s been gone.  Dart tells an interesting story 
about his past and the Black Monster, and then asks 
Lavitz what is going on in the country.  It turns out 
that Serdio is at war with the Imperial Sandora, led by 
Emperor Doel.  Originally, there was a truce between 
Sandora and Serdio, but when Sandora gained a dragon to 
fight with, they started attacking.  Lavitz needs to 
get back to Bale to tell King Albert about the dragon 
and how fast Sandora is advancing.  He invites Dart and 
Shana to come along because they can get some 
information about the Black Monster there from Minister 
Noish.  
   When they’re done talking, you can rest in here, but 
then go out and up the left path.  Here you will find a 
tree that is half cut.  Dart thinks that this could go 
across the river, but he can’t cut it with his sword.  
Maybe an axe would do… Head back down and into the 
shack.  Now you should see something sparkling.  An 
axe!!  Pick it up by pressing X when you’re near it and 
go back up to the tree.  Dart will cut it down, but it 
will fall into the river.  How sad.  Now go back to the 
river the other way, and—look!!—there’s that tree!  It 
magically falls perfectly in the place where you can 
jump across to the other side.  Do so and go to the 
next screen.
   Get the chest which contains an Angel’s Prayer and 
head up.  If you talk to the family, you will learn 
that they are from Kazas, the capital of Imperial 
Sandora.  Lavitz will tell them that they can go to 
Bale where King Albert will always lend a helping hand, 
even if that person is from the enemy.  Boy, this King 
Albert must be a great guy.  Head up and you’ll be on 
the World Map.

Head north to the Limestone Cave.

<------------->
 Limestone Cave
<------------->
Minor Enemies:

   Name:          Evil Spider
   HP:            30
   Element:       Earth

   Name:          Orc
   HP:            30

   Element:       Dark
   Name:          Screaming Bat
   HP:            12
   Element:       Dark

   Name:          Slime
   HP:            20
   Element:       Earth

   Name:          Ugly Balloon
   HP:            35
   Element:       Wind

   In here, go to the left to get a Detonate Rock and 
then proceed to the bottom left and the next screen.  
In here there should be a river-type-thing on the 
right.  Go down it and just let it flow.  You’ll find 
20G.  Go back up to the top and immediately move the 
analog stick/arrow up and you will go down a different 
path.  Then move the analog stick down as you come to 
the next fork and you will land on a rock with a box 
that contains a Bastard Sword.  Head down to the next 
screen.
   There will be some stepping stones that you have to 
go across.  Just hop over and get the chest on the 
right with a Total Vanishing.  Continue and go to the 
left to get a Body Purifier.  These are going to come 
in handy later, so stock up.  Go across to the other 
side of the rocks, and Lavitz almost falls off of the 
rock down the waterfall!!  Dart hops over and saves 
him, though.  Lavitz and Dart have a conversation that 
does not include Shana, and she gets a 
little upset.  You’re in the next area.
   First, go straight across into another room where 
you will find 100G.  For now, ignore the creature down 
there because we’ll get to that later.  Head out and go 
down the next path available.  Lavitz and Shana pop out 
and Dart and Lavitz talk about the floating lights.  
They’re Rock Fireflies, and Shana doesn’t know what 
they do.  Dart disturbs them and they heal your whole 
party.  Awesome!  Shana flirts with Dart a little bit, 
but he still isn’t getting it.  Go to the right and get 
a chest with an Angel’s Prayer.  Then go up and get a 
Burn Out.  Go back down and to the right to go the next 
screen.
   Go straight to the back where you’ll see that 
creature.  First go back and get a chest with a Spark 
Net.  Now you get to chase the creature.  Just chase it 
around the circle until you touch it, and then go touch 
it again and you’ll find a box with a Poison Guard in 
it.  I would advise equipping this to Shana for 
something upcoming.  Head out and this time go get the 
chest with a Charm Potion in it and head to the right 
into the next screen.  Head up to the next screen.  
This is a very open area with weird noises in the 
background.  Get the chest to the left with a Body 
Purifier and the one on the right with a Bandana.  
Save.  Go up and your people will hear something.  
Lavitz talks about the “guardian of the cave.”  Then a 
huge snake comes up and attacks you.
___________________
===========
Boss Battle
===========
Name:               Urobulus
HP:                 270
Element:            Non-Elemental
Recommended Party:  Dart, Lavitz, and Shana

Difficulty:         Easy
Experience:         400
Gold:               50
Item:               Wargod’s Amulet

   I hope you armed Shana with that Poison Guard.  In 
this battle, use Dart and Lavitz’s strongest Additions 
and Shana for healing.  
   Another way you can beat this guy is just have Shana 
throw some items at him.  He’ll die insanely fast. 
   But other than that, after a while, he’ll slither up 
into a hole so that Dart and Lavitz can’t get to him.  
Now have Shana attack while Dart and Lavitz guard.  
This way, if he attacks with his poison spit, it won’t 
affect anybody.  If you have enough Body Purifiers, 
sometime throw out a Burn Out or Spark Net if you have 
one.  When he comes back down, keep attacking him until 
he dies.  Dart will use a finishing move where he jumps 
up and slashes the head.
___________________

   Next a scene will play.

***SPOILER ALERT***
   The snake appears to be dead, and our company 
leaves.  Shana stays behind for just a second before 
heading off herself.  Just then, the snake rears up and 
lunges at Shana!  But then the strangest thing happens.  
A blue light starts shining out of Shana’s forehead and 
repels the snake.  Then the Urobulus shatters.  Dart 
runs up to Shana and asks her what happened, but she 
doesn’t know.
***END SPOILERS***

   After that, just head out to the north.  Follow that 
path and get the chest that has a Healing Potion in it.  
Continue and get the other box with 50G in it.  Then 
head out of the Limestone Cave.

Head north to Bale.

<------------->
 Bale
<------------->
Stardust: 3

   This is the capital of Basil.  The first thing we 
need to do is report to King Albert.  But first, head 
into the building just to the left and get 50G.  You 
can talk to the girl in here to get Lavitz’s portrait 
if you want.  Now go out and into the inn.  Save in 
here but don’t rest at the inn; you’ll get a free night 
later.  Leave and follow the path to the left.  Go up 
all the way to the top and on to the Indels Castle.  

*************
Indels Castle
*************
Stardust: 3

   Go in the top stairs and explore.  Everywhere.  Go 
to the right and past the table to the left and go down 
the ladder.  Go down again and rotate the wheel, then 
go back up and down the stairs this time.  Down here, 
go down to where the horse is, where you’ll find a 
Sparkle Arrow to the right.  Go up and near the 
fireplace.  Press X to get a (1) Stardust.  Go up the 
stairs again. Here go to the left and get a chest with 
50G.  Now go up the next set of stairs.  Here go to the 
left.  Check the back of the little room to find a (2) 
Stardust.  This time go down to the bottom and through 
the doorway.  Now you’ll be outside the castle on a 
path leading to another room.  Go all the way to the 
other side and go down the ladder.  Go down the ladder 
and get the chest with an Active Ring and go back.  Now 
go up the next set of stairs.  You are now in the 
throne room.   Oh, boy, King Albert is here!  Lavitz 
will come up and start talking to him.  He introduces 
Dart and Shana, and King Albert is very gracious to 
them because he loves Lavitz so much.  He thanks Dart 
and Shana for saving Lavitz and gives in return 
anything they ask.  When Dart asks if he can leave 
Shana at the castle, she is furious (or close to it).  
King Albert then says that the castle isn’t really as 
safe as it seems.  If the dragon can attack at low 
altitudes, the army couldn’t fight it off; therefore, 
Shana would be as safe with Dart as she would be in the 
castle.  Dart takes back the request and instead asks 
Minister Noish about the Black Monster.  You’ll see a 
movie about the 11,000-year-old Dragon Campaign.  This 
is a tale of the Winglies’ enslavement of the humans 
and the humans’ revolt against them.  
   Notice the man behind Albert to the right.  After 
this, Shana goes out to see the city lying underneath 
the castle while Lavitz briefs the king about the 
military situation.  Dart follows, and as they’re 
discussing Seles, Lavitz comes out and tells them that 
he has to go to Hoax to hold the line against the 
dragon.  Dart decides to come with him, of course, and 
so does Shana.  Lavitz invites them to come to his 
house and visit his mother, so that’s where we’re 
headed.  Now go back into the throne room and enter the 
door behind Albert’s throne.  Talk to the unbelievably 
familiar man and then go down the ladder.  You appear 
in the bottom level of the castle.  Now leave the 
castle and go to the first area you saw when you 
entered town.  

   Head straight to the back and check the well there 
for a (3) Stardust.  If you enter the house on the 
left, you can learn more about Stardust from the old 
man. Now enter the huge house.  In here, Lavitz calls 
to his mother, who comes out and greets the group 
happily.  She thinks Shana is Lavitz’s sweetheart, and 
you can choose any choice you want right here, but 
Lavitz will still say that she’s not, so it doesn’t 
matter.  Shana then goes to help with cooking, and you 
are allowed to choose what you want to do.  Lavitz will 
just say no unless you choose the last one, though.  
After you do that, go into any room you like, but the 
only one that will do you any good is the library.  Go 
in here, and Lavitz will pull the ladder up to a window 
in the roof.  He goes out and tells Dart that he wants 
to show him his “treasure.”
   Dart goes out and they talk about how Lavitz became 
a knight and how Dart loves Shana.  They’re called to 
lunch, and they go down; but before they do, Dart 
reveals his true feelings for Shana: he loves her, but 
only like a baby sister.  
   After dinner, don’t leave the house yet.  Remember 
what I said about a free sleepover?  Go back into the 
kitchen that you couldn’t enter before and talk to 
Lavitz’s mom.  After some conversation, she asks if you 
want to stay the night.  You do automatically and 
reappear in the entrance hall.  Go back into the other 
room and into the actual kitchen.  Check what looks 
like a shelf for a (4) Stardust.  Now go into the other 
room in this area and get the chest with 20G in it.  
Head out, but don’t leave through the front door.  Go 
upstairs and out the window in the library.  Go all the 
way across the roof and jump into the stable.  Go in 
and press X whenever necessary until you make it across 
to the other side.  Get the box with a Healing Breeze 
in it and jump down and go out.  (Note: Healing Breezes 
in this disc will be your prized possessions.  Use them 
only whenever needed.)  
   Now!  Time to stock up on items and weapons, and 
let’s not forget those last few Stardust.  Go south and 
into the blue-arrowed door on the right.  Grab any 
items you need and head out.  Stop in the door just to 
the left of the inn and talk to the person behind the 
bar.  He offers to sell you some spirits, and you want 
to buy them.  This will help you get a Stardust.  Go 
out and to the left.  This time go into the weapon shop 
(the door with the blue arrow over it) and get anything 
you might need that you can afford.  If you got the 
Bastard Sword in the Limestone Cave and the Sparkle 
Arrow in the dungeons of the castle, you won’t need to 
buy those.  While in here, check the spears at the 
bottom of the screen for a (5) Stardust.  Go out and 
back to the bottom of the screen.  
   Back here, go down the path under the fountain.  
Under here there is a drunk to whom you will give those 
spirits.  He moves out of the way, and you can go 
through!  Follow the path onto the next two screens 
(get the chest with 20G on the way) and under the 
castle.  Here is a dock with a boat at it.  Earlier you 
should have turned the wheel to make the doors open.  
If not, you need to go do that.  Otherwise, hop in the 
boat and let it take you around town until it stops.  
Once you hop off, go in the door and all the way to the 
back and check it for a (6) Stardust.  Once the boat 
gets back to the dock, leave.  Now head out and up and 
out of town.  On your way out, a woman will bump into 
you named Martel.  After a slight scuffle, she leaves.  
This is the woman to whom you will give your Stardust.  
If you really want to, you can go back to the house 
just to the left of Lavitz’s house and give them to 
her, but it’s not necessary.  Leave town and you’ll be 
on the world map.

Head south until you reach the fort-like town of Hoax.  
Save before you enter.

<------------->
 Hoax
<------------->
Stardust: 2
Minor Enemies:

   Name:          Sandora Soldier
   HP:            40
   Element:       Fire

   As you walk in, Shana will comment on how much it 
looks like a fortress.  But what we need to do, as 
Lavitz mentions, is talk to the knight Kaiser.  But 
first, go into the inn and rest.  Now go into the 
building just to the right of the inn.  Here is Kaiser.  
You’ll all talk to him about the battle lines and other 
stuff like that.  He says that Shana can’t fight, so 
she ends up cooking for the soldiers.  All the guys 
comment on this, which makes her upset.  After that 
little mini-argument, Dart gets to leave with Shana.  
Go up the stairs to the left and into the house.  Now 
go downstairs and check the fire for a (1) Stardust.  
Head back up and out the back of the house.  Follow the 
trail and go down the stairs and into the little room.  
Get the chest for a Healing Potion and leave.  Now go 
back to Kaiser’s area, but don’t talk to him yet.  Go 
back to the left of the table in the little alcove and 
look for a (2) Stardust.  Now talk to them, and Kaiser 
will lead you and Lavitz to your positions.  When you 
get up there, you’ll take the place of the guard and 
night will fall.
   Now that it’s dark, Dart starts to get hungry and is 
about to head back to get something to eat.  He tells 
Lavitz not to worry because the owls are hooting in the 
forest, meaning that there are no people in the forest.  
Go down the stairs, but when you reach the bottom, the 
owls stop hooting!!  A man shouts, “The enemy is 
coming!  The enemy is coming!”  You’re under attack!!!  
Dart and Lavitz jump down to counter the enemy, and you 
have to fight a couple of Sandora soldiers.  They’re 
easy, just pound them.  After that, Dart sees a guy at 
the top killing one of ours, so he rushes up there 
trusting Lavitz to guard the bottom.  As soon as he 
gets up there, Lavitz is finished with his guy, so he 
rushes up.  Now you have to fight an Elite.
___________________
===========
Boss Battle
===========
Name:               Sandora Elite
HP:                 260
Element:            Darkness
Recommended Party:  Dart and Lavitz

Difficulty:         Easy
Experience:         200
Gold:               50
Item:               Healing Breeze

   This guy is pretty much a piece of cake.  Just hit 
him with your strongest Additions.  Although, he does 
have one magic attack that can do serious damage to 
Lavitz, so watch your health.  Also, after a while, 
he’ll “pull his gloves off” and do this magic thing 
where he now becomes three people.  Your job is to 
figure out which one is the real him.  The first three 
times, he won’t be in the same position, so that should 
help a little.  For instance, if he is on the left the 
first time, on the right the second, then he must be in 
the middle this time.  It’s not that hard.
___________________

   After that, the people down at the bottom are 
freaking out because of a huge guy down there.  A man 
screams that he’s called a Giganto, and Dart and Lavitz 
rush down to attack him.  His name is Kongol, and he is 
pretty tough.
___________________
===========
Boss Battle
===========
Name:               Kongol
HP:                 305
Element:            Earth
Recommended Party:  Dart and Lavitz

Difficulty:         Moderately Easy
Experience:         300
Gold:               50
Item:               Power Wrist

   Kongol is one tough dude, and I really hope you’ve 
mastered your Additions.  If you cannot successfully 
complete your Addition, he will instantly 
counterattack, doing fairly heavy damage. Also, he has 
a great attack and defense, but his magic defense is 
really low, and this is your key if you’re not any good 
at Additions yet.  Pound him with your magic attacks.  
Once I threw one at him that did over 80 damage.
   After a while, he’ll put away his huge axe and 
attack you with his bare hands.  The strength of a 
Giganto is not to be underestimated, let me tell you.  
These attacks will hurt even more, and he has an all 
attack.  Once again, watch your health, as this may be 
the time to use your Healing Breeze.
___________________

***SPOILER ALERT***
   When Dart runs up to do his finishing move, Kongol 
hits him back twenty feet instead.  Dart lies helpless 
on the ground when Kongol begins to come up to him.  As 
soon as Kongol raises his axe, a light appears in the 
sky.  Kongol looks up, and down falls the same woman 
who saved Dart earlier, except this time, she has fancy 
armor and wings.  She attacks Kongol, then hovers in 
the sky, points her rapier at Dart, and says, “Wake up!  
Dragoon of the Red-Eye Dragon!”  Then Dart’s 
breastplate starts to glow red, and he shoots out these 
wings and flies directly into Kongol, knocking him 
fifty feet back on his head.  Dart lands, now wearing 
his own fancy armor and wings.  The dark woman lands 
next to him, no longer the creature she was just a few 
moments ago.
   Then the game goes back to original gameplay, and 
Shana comes out to see what happened.  Suddenly Dart 
returns to normal human form and falls down on his 
face.
***END OF SPOILERS***

   But after this all happens, Dart wakes up in the inn 
with the woman who saved his life, Rose.  She also has 
joined your party.  (You have no idea how awesome she 
is until the third or fourth disc.)  Rose and Shana are 
arguing because Shana is worried that she is important 
to Dart and Rose is trying to convince her that she’s 
not.  Dart wakes up and breaks it up, though. He 
explains to Shana that Rose has saved his life before, 
and then asks what happened last night.  Rose explains 
that the memento he inherited from his father is 
actually a Dragoon Spirit.  A Dragoon Spirit chooses a 
person to whom it wants to give its power and lets them 
use it, thus making the Dragon Knight, who can rule 
dragons.  Dart’s Dragoon Spirit chose him, therefore he 
is a legendary Dragoon (so is Rose).  After she’s 
finished, Lavitz asks her why she followed them to 
Hoax.  She explains about her “dear old friends” and 
how much they were like Dart, Shana, and Lavitz, and 
how they all died.  Shana apologizes for thinking badly 
of Rose, and she says that she’s used to being hated by 
everyone.
   Just then you hear a voice from outside saying that 
the 7th Fort in the Marshland is under fierce attack by 
the dragon!!  They all rush out, and Kaiser is about to 
leave for the fort.  But apparently Kaiser was wounded 
during the battle, his wound is still open, and the 
Knighthood is no match for the dragon, as Rose 
explains.  She tells Dart that, because they are “of a 
different existence,” they can defeat the dragon.  As a 
result, Kaiser asks Dart, Shana, Lavitz, and Rose to go 
in his stead.  After you agree to go, everyone will 
break up and you will be free to move.  Go up and save.  
You don’t have to stay at the inn because you got 
plenty of rest last night.  As you head out, Rose will 
ask you if you need any Dragoon training before you 
leave town.  If you haven’t played this game before, I 
suggest you talk to her about it.  After you’re done, 
leave.  You can now switch out your characters. Just go 
to the menu, choose “Replace,” and put whoever in 
wherever you 
want them.

Head northeast to the Marshland.

<------------->
 Marshland
<------------->
Minor Enemies:

   Name:          Crocodile
   HP:            30
   Element:       Water

   Name:          Merman
   HP:            60
   Element:       Water

   Name:          Myconido
   HP:            30
   Element:       Earth

   Name:          Sea Dragon
   HP:            30
   Element:       Fire

   Here, immediately head up.  Go through two screens 
until you come upon the scene of violence at the 7th 
Fort.  

************
Seventh Fort
************
Stardust: 1
Minor Enemies:

   Name:          Sandora Soldier
   HP:            60
   Element:       Fire

   Name:          Sandora Soldier
   HP:            60
   Element:       Water

   A Sandora soldier comes up and you have the choice 
to advance or retreat.  Choose to advance and you’ll 
fight the soldier.  In this battle, there will be two 
soldiers: one water-aligned, one fire-aligned.  Use 
your D-Attack whenever you get 100 SP for either Rose 
or Dart in these next few battles.  After that battle, 
another soldier will kill the Basil soldier and round 
on you.  You will be given another choice; choose the 
top answer again.  Fight them and move on to the next 
and the next and the next.  After the last battle, a 
commander will come out and fight you.  He’s kind of 
like the boss battle of this area, but not big enough 
to list as a boss battle.  Just kill him and go into 
the fortress.
   In here, there is total devastation.  Go to the 
right and get a chest with a Sun Rhapsody.  Go to the 
left and check the unlit fireplace for a (1) Stardust.  
Get the chest underneath it with a Healing Potion and 
go down to the dying soldier.  Talk to him, and there 
will be some conversation after which you will get a 
Wargod’s Amulet.  Go further to get another chest with 
a Spirit Potion.  Now go out of the Fort the way you 
didn’t previously come in.  There is a chest here 
containing a Lance.  Equip it to Lavitz.  Go back out 
and out of the fort.  Go down, get the chest with a Sun 
Rhapsody in it and leave the area.  

   Go down the left path now and round the tree thing 
until you reach the next area.  Hop on the boat and get 
the first chest (Spirit Potion) and go down to the next 
box with a Burn Out.  Go down once more and get yet 
another chest with a Body Purifier.  This time go to 
the left and get two chests, one with a Magic Signet 
Stone and the other with a Stun Guard.  Now go back 
until you get off the boat on the original path and go 
up.  Shana will get her foot stuck in the mud and 
scream.  Dart will check on her, but she’s fine; and to 
prove this, she jumps up, falls down, and twists her 
ankle.  Dart will rush over and give here a piggy back 
ride.  They have a nice romantic moment, and you’re in 
the next screen.  She gets off and is now fine.  Now go 
up and you’ll be on the world map.

Head south to Volcano Villude.

<---------------->
 Volcano Villude
<---------------->
Minor Enemies:

   Name:          Fire Spirit
   HP:            30
   Element:       Fire

   Name:          Red Hot
   HP:            40
   Element:       Fire

   Name:          Salamander
   HP:            45
   Element:       Fire
 
   Just head directly forward, and something way out 
there in the distance will pop up.  Rose says that it 
is Fire Bird, and then you’ll run off after he sees 
you.  Continue and get the chest with a Spear Frost.  
Head on to the next screen.  Go up, hop over, and get 
the chest containing a Body Purifier.  Go up and to the 
right to get a Panic Guard.  Now go back and to the 
left.  Notice the man in the background, save, and 
continue.  In this room with all the magma, hop along 
the rocks until Shana comes out of Dart saying that 
something’s calling her.  She runs off; and, of course, 
follow her.
   In this room, there is a strange-looking statue with 
a hand sticking up.  Apparently Shana was being called 
by this, and Rose explains that it is still alive.  
It’s a Virage, a creature that was used by the Winglies 
during the Dragon Campaign just as the dragons were 
used by humans.  Suddenly, the hand starts moving!
___________________
===========
Boss Battle
===========
Name:               Virage Head
HP:                 350
Element:            Non-Elemental

Name:               Virage Body
HP:                 350
Element:            Non-Elemental

Name:               Virage Arm
HP:                 50
Element:            Non-Elemental

Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderately Easy
Experience:         600
Gold:               100
Item:               Healing Potion (2)
                    Mind Purifier

   This Virage dies when you take out its head.  If you 
want, you can get rid of the other two, but only the 
arm will do you any good.  That way it will stop 
smacking you.  If you choose to kill the body, it 
really won’t do anything.  This Virage has two really 
annoying attacks: a beam of light that really hurts, 
and a weird thing that makes your people afraid.  The 
only theory here is to use your big Dragoon attacks.  
This would be a great time to try out your magic 
attacks if you haven’t yet.  Since this thing is the 
one thing in this place that isn’t fire-aligned, you 
can use Dart’s Flameshot to do moderate damage.  After 
you’ve killed it, Dart will do his finishing move of 
jumping and knocking it back into the lava.
___________________

   Now you’ll have another scene.  The Virage is 
falling into the lava while your party is looking on.  
As they leave, Rose stays, watching it sink into the 
depths of the lava.  Then Dart tells her to run because 
it keeps splashing the lava everywhere.  She 
reluctantly walks away with them.
   Now you’ll be back in the previous area with all the 
lava.  Go directly across to the next room.  Shana 
hears a man calling for help; and when you look for 
him, you see he’s hanging off a rock!!  You rush over, 
and Dart and Shana help him up.  In return for saving 
his life, the man (Dabas) gives you a Sapphire Pin.  
After he leaves, follow him out.  In this room, just 
follow the path until you come to the other side where 
Fire Bird pops out of the underlying lava!
___________________
===========
Boss Battle
===========
Name:               Fire Bird
HP:                 540
Element:            Fire
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Moderately Easy
Experience:         800
Gold:               100
Item:               Red-Eye Stone

   In this battle, you really can’t do anything except 
keep hitting him with your Additions and turning into a 
Dragoon whenever you can.  Use your D-Attack, and 
Astral Drain does a lot in this battle.  Flameshot is 
almost useless, though.  He has a couple of nasty 
attacks: he does this thing where he dives into your 
people and comes out of the lava—being a magical 
attack, it does a lot of damage to Lavitz—, and when he 
brings out a lot of little fire balls and throws them 
at you.  These hurt, but other than that, he doesn’t 
have that many bad attacks.  Just beat him and then 
he’ll vanish.
___________________

   After that battle, just head up into the next 
screen.  Get the chest with 50G in it and talk to Dabas 
to stock up on items; it’ll be a while before we reach 
another town.  Head out, and you’ll be on the world 
map.

Head to the Dragon’s Nest.

<-------------->
 Dragon’s Nest
<-------------->
Minor Enemies:

   Name:          Lizard Man
   HP:            40
   Element:       Earth

   Name:          Mandrake
   HP:            100
   Element:       Water

   Name:          Man Eating Bud
   HP:            120
   Element:       Dark

   Name:          Run Fast
   HP:            60
   Element:       Thunder

   Name:          Tricky Bat
   HP:            30
   Element:       Wind

   Nervous?  We are finally at the nest of the dragon.  
Just head up to the next screen.  Go a little farther, 
and everybody will come out and talk about the air.  
The dragon poison has penetrated the air, explaining 
why there is no Sandora defense in this forest.  Shana 
starts to feel a little dizzy, and then she runs off to 
the north.  Everybody follows her, and she ends up 
being fine.  Notice the plant (yes, it really is a 
plant) to the north blocking the path.  After all the 
conversation, you’ll be in the previous area.  Continue 
to the right.  Go up to the rocks across the river and 
jump over.  Head down, and down, and down until you 
reach the chest containing a Chain Mail.  Equip it to 
the person with the worst defense, which should be 
Dart.  Go back up, hop over the rocks, and walk over 
the spider web-looking thing.  But you’ll fall down!
   Now you will be down in a very strange-looking area.  
Shana got knocked out by the fall, but she comes to.  
Rose says that we’re officially in the nest of the 
dragon.  Dart looks on the positive side of things and 
says that at least we don’t have to look for the dragon 
any more.  Shana then grabs everybody’s attention and 
says that there is a pool of good, clean, untainted 
water down here.  After you gain control, drink from 
the water to completely heal your party.
   Go up and climb up to the next area.  Go up and 
you’ll see that there’s something blocking your way.  
It’s kind of like a plant.  Well, go down the only 
available path to the right.  Here you’ll have the 
choice of two paths.  Go to the left to get a Mind 
Purifier.  These will be handy in the upcoming fight.  
Go back and down the other path.  Go past the first 
doorway, and go up the vine.  Follow the path until you 
see a plant-type thing and press X next to it.  It will 
fall down, and so will the other plant next to it.  Now 
you can get to the chest with a Spirit Potion.  
Continue and get the next set of plants down.  This 
will open up part of the main path.  Continue on this 
one and down another vine to another area with a Body 
Purifier.  These will also be very helpful.  Now go all 
the way back to the doorway you went past before.  Go 
in here and follow the path until you see another 
plant.  Touch it and get a Bravery Amulet.  Now go all 
the way back to the first path you came to that was 
originally blocked.  Go up, and SAVE.  This would be a 
good time to train, as you have a nice healing pool 
down stairs; but if you don’t, head up.
   Here you’ll see a man at the far end.  Lavitz will 
recognize him as the man who betrayed his father Servi, 
Greham.  Your party rushes forward to talk to him.  It 
is explained that Greham betrayed Lavitz’s father, King 
Albert, and everybody else in Serdio and defected to 
the dark side with Emperor Doel.  The emperor gave him 
a Dragoon Spirit as a result, and he finally was able 
to be more powerful than Lavitz’s father, Servi.  When 
Rose asks where the Dragoon Spirit came from, he 
answers saying that Emperor Diaz gave Emperor Doel the 
Dragoon Spirit; and Rose replies saying that Emperor 
Diaz died 11,000 years ago.  Greham says that he 
doesn’t care if she believes or not, but he’s gonna 
show them the power he attained.  Then Feyrbrand comes 
out and stands over your party.
___________________
===========
Boss Battle
===========
Name:               Feyrbrand
HP:                 450
Element:            Wind

Name:               Greham
HP:                 350
Element:            Wind

Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderate
Experience:         1200
Gold:               100
Item:               Down Burst

   Okay, first of all, Feyrbrand is most definitely not 
what he’s been cracked up to be.  Greham is the toughy 
here.  I always kill Feyrbrand first because he’s just 
annoying.  He attacks with all the poison/stun/fear 
effects behind them.  He has a worse defense than 
Greham, too.  Rose’s Astral Drain has a great effect on 
him.  If you have trained a lot, Rose might be a level 
2 Dragoon.  If she is, you can use Death Dimension.  
After you kill him, he’ll vanish, and now move on to 
Greham.
   If you have any earth-based attack items, use them 
on this guy.  He has a better defense and attack than 
Feyrbrand, so you won’t do quite as much damage.  All 
you can do is keep pounding him and healing when you 
get low on HP.  When you finally kill him, he’ll say, 
“Ugh, I got a deep gash.”  He’ll fall to the ground, 
and you’ll be done!
___________________

   Now, your people talk to Greham as he dies in front 
of you.  After he disappears, his Dragoon Spirit rises 
into the air and hangs in front of Lavitz!  This means 
it chose him!!  Rose thinks, “It’s too much of a 
coincidence… It can’t be… or is this fate?!”  Lavitz 
accepts his fate as a Dragoon!  Shana suddenly goes 
into another weak lapse.  Suddenly, she can’t go on.  
They can’t take her back to Bale; it’s too far.  Lavitz 
suggests that we go to Lohan, the neighboring town, 
where there is a great doctor.  We decide on that.  
Once you gain control, head forward and climb up the 
net thing until you reach the top.  Head out and you’re 
on the World Map.

Go west to Lohan.

<------------->
 Lohan
<------------->
Stardust: 4

   Dart walks in carrying Shana.  He comments on how 
crowded the town is for being in the middle of a war, 
and Shana responds saying that if she were well, it 
would be fun.  Then you appear in the clinic of the 
town with Shana lying on the bed.  The doctor explains 
that she has a week to live, unless your party can find 
some Dragoni Plant.  He also says that it is the mind 
that is poisoned, not the body.  Now you appear outside 
in the town of Lohan.  What you want to do here is 
explore.  Go in the door directly to the right and go 
to the left to get 200G.  Head back out.  Go up the 
stairs, but ignore the front door.  That’s just a bar.  
Go up into the inn and stay there.  No need to go down 
either staircase here.  Just leave.  Now go down to the 
left.  Skip the first door and go on to the next.  
Climb up the ladder and press X next to the bookcase.  
A secret passage will open and you’ll be on the other 
side.  Climb down the other ladder and check the 
fireplace for a (1) Stardust.  Go back out.  Just 
ignore the door to the right.  Go down the stairs.
   Go past the first door and on to the second.  This 
is the item shop.  Stock up and head back out.  Go up 
the stairs to the left and go into the weapon shop.  
Get everything necessary in here and go back out.  Go 
down the stairs and across the bridge to the other 
side.  There’s nothing important in the first yellow 
door, so go on to the blue one.  Look, Dabas is here!!  
When you come in, you remember each other and start 
talking.  He offers to give you anything you need at 
“Dabas’ Antiques.”  Dart gets the idea that he might 
have Dragoni Plant and asks about it.  He doesn’t have 
it; however, he has heard of it before.  He pulls out a 
book and reads out that it’s in the back of Shirley’s 
Shrine that we can get to past a “troublesome plant” in 
the forest.  Rose says you can’t get past the plant 
until you purify it with something.  Lavitz suggests 
the puddle in the dragon’s nest, and suddenly, the 
three of them charge out.  However, go back in and 
climb up the ladders until you come upon a suit of 
armor.  Check it for a (2) Stardust.  Now head back 
out.
   Go across the bridge and down the stairs.  Continue, 
and a vendor dude will invite you to come buy 
something.  Because you need something to hold the 
water, sidle on over there and talk to him.  He offers 
you a bottle for 100,000,000G.  There is absolutely no 
way you can pay for this.  As you walk away, he offers 
it for 3,000G.  Keep asking him to knock it down until 
he gives it to you free.  You’ll be in the first 
screen, but go back.  Head straight to the back, past 
the stairs.  Get the box for 100G, then check the 
basket for a (3) Stardust.  This time go to the first 
screen in the town.  Check the barrels of rain water on 
the far side of the street near the entrance to get a 
(4) Stardust.  Now head out of town and you’ll be on 
the World Map.

Head east to the Nest of Dragon.

<--------------->
 Nest of Dragon
<--------------->

   You might as well hop right down into the nest so 
you can get the water.  Press X next to the water to 
get it in the bottle. Then climb up and go to where you 
fought Feyrbrand.  Climb up the net and hop across the 
little creek.  Go to the place with the plant.  Go up 
to the plant and press X.  You sprinkle water on it and 
it wilts.  Now go through and you’ll be on the World 
Map again.

Head north-east to Shirley’s Shrine.

<----------------->
 Shirley’s Shrine
<----------------->
Minor Enemies:

   Name:          Crystal Golem
   HP:            150
   Element:       Earth

   Name:          Gargoyle
   HP:            100
   Element:       Dark

   Name:          Living Statue
   HP:            50
   Element:       Earth

   Name:          Plague Rat
   HP:            50
   Element:       Earth

   Name:          Strong Man
   HP:            100
   Element:       Earth

   Go up and get the chest that says, “You lost, okay!”  
Continue on until Rose stops and points out an 
inscription of a dragon on the wall.  You all take out 
your Dragoon Spirits and they all resonate together, 
even the dragon on the wall.  Rose goes ahead; she 
seems to know what’s going on here.  You automatically 
continue on to the next screen.  Read the signs if you 
want; they’re pretty funny.  Go to the right and get 
the chest above you that this time says, “You thought 
there’s treasure, huh!?”  Go back down and get the 
chest at the far left—“Give up will ya!”—and check the 
silver statue.  It says “Statue facing left.”  Remember 
that.  Hop over the rocks and you’ll see another 
inscription of a dragon.  It will automatically heal 
you, and now head back out to the second screen.  Now 
go in the left path.  
   Go across and turn the wheel, which opens a door 
downstairs.  Now hop across and get the chest (“There’s 
nothing in here, don’t you get it!?”).  Go back and 
this time go through the newly opened door.  Hop over 
the rocks and check the gold statue that says, “Statue 
facing front.”  Remember that, too.  Go back out and 
finally go up the stairs.  Head up until you come upon 
a number lock.  Now, you can go up and go down a slide 
telling you all the numbers, but if you do that, you 
need to go all the way back through the shrine.  So you 
don’t have to, I’ll tell you what it is: 3-5-2.  That 
simple.  Now go climb up the ladder at the top of the 
next flight of stairs, and you’ll be facing another 
with a gold and silver statue on either side.  Remember 
earlier?  Those other statues?  This is where you apply 
that information.  Turn the silver statue facing left 
and the gold one facing front.  Now go up the stairs.
   Go to the left and get a chest (“What a merry guy 
you are!”), and then SAVE.  Also, if Dart and Rose are 
not level 2 Dragoons right now, make it so.  That is 
very helpful for this battle.  Now go up to the open 
area.  Arrows will suddenly shoot out at you, and a 
bandit named Drake pops up.  Dart insists that he means 
no harm and only wants some Dragoni Plant, but Drake 
doesn’t believe him.  He attacks you.
___________________
===========
Boss Battle
===========
Name:               Drake the Bandit
HP:                 1150
Element:            Wind
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Moderately Easy
Experience:         1500
Gold:               100
Item:               Bandit’s Ring

   The main thing on this guy is all his traps.  He 
throws out Bursting Balls that roll into your people 
and do a lot of damage, and he throws up a net so you 
can’t hit him.  Don’t turn into a Dragoon yet.  Save 
that for when he throws out his Bursting Balls.  Use 
Rose’s Death Dimension or Dart’s Explosion to get rid 
of them.  You might need to use a Sun Rhapsody or two, 
so watch your MP.  After a while, he’ll use a recovery 
item, healing him 360 HP.  But he’s not that hard.  
Just use your strongest Additions, and you’ll slowly 
wear him down.
___________________

   After that battle, Drake is lying on the ground.  
Suddenly a ghost-like person appears hovering in the 
air.  This is Shirley.  She asks them what they’re 
doing here, and Dart says that they are saving their 
friend’s life by trying to find some Dragoni Plant.  
Rose walks in and asks if Shirley remembers her.  She 
looks at her for a while, and then remembers.  She 
comments that Rose is still on her “sad journey since 
then,” and they talk for a while.  Apparently, they 
know each other.  Dart brings the conversation back to 
his objectives and asks for some Dragoni Plant.  She 
sadly says that she doesn’t have any, and Dart is 
heartbroken.  When she says that there is a way to save 
her, Dart’s spirits lift a little higher.  She shows 
them the Dragoon Spirit that was resonating at the 
beginning of this place.  She explains how this Dragoon 
Spirit can heal her.  But before you can have it, she 
must deem you worthy.
___________________
===========
Boss Battle
===========
Name:               Shirley
HP:                 ???
Element:            Light
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Extremely Easy
Experience:         1500
Gold:               100
Item:               Silver Stone

   This is super easy.  Guard the entire time, and 
don’t attack her at all; all you have to do is answer 
some questions.  These are the correct answers:

  1. To protect those we love.
  2. To pursue the Black Monster.
  3. Of course, get revenge!
  4. Shana.
  5. That’s not like you!
  6. Shana needs me!
  7. No matter what, I will go.
  8. Mother.
  9. Nothing but sacrifice.

   See?  Super-easy.
___________________

   Now Shirley will give you the Dragoon Spirit, but 
asks you to save Drake before you leave.  Dart can’t do 
it by himself, though; he needs to use his Dragoon 
Spirit, too.  He heals Drake, and Dart is now confident 
in healing Shana.  Shirley disappears as she says 
something about meeting Rose again.  Now go into the 
very back, where you’ll find seven chests with 20G, one 
with a Demon Stiletto for Rose, and one with a Healing 
Breeze.  Now head out, save if you want, and go back 
down until right before the number lock.  I have a 
little shortcut to use to get out of here.  Head left 
up the stairs.  Hit X when it pops up, and you’ll go 
down a slide (if you didn’t use it earlier) on to a 
roller coaster type-thing.  Now you’ll be in the first 
screen.  Go out to the World Map.

Head south-west to Nest of Dragon.

<--------------->
 Nest of Dragon
<--------------->

   Just follow the path, go right, hop down, go up, 
climb up, and leave.

Head west to Lohan.

<------------->
 Lohan
<------------->

   Now we have to get to the clinic.  Go into the next 
part of town, go up the stairs, go under the overpass, 
and go up to the nearest door with a yellow arrow over 
it.  Go left to Shana.  Dart will tell the man that 
they couldn’t find Dragoni Plant, but goes over and 
lays the Dragoon Spirit on Shana’s lap.  He stands 
back, getting ready to heal her with his Dragoon 
Spirit, but the one on Shana’s lap starts shining 
first!!  Nobody knows what’s going on, except Rose, of 
course.  Suddenly, Shana is all better and sitting up 
in bed!  Finally, it clicked that she is a Dragoon, 
too, and Rose says that Shana healed herself with her 
own power.  The doctor checks her out and says she’s 
completely healed.  Everybody else pulls out their own 
Dragoon Spirits, showing that all four of your 
characters are now Dragoons!  Then the doctor complains 
about the light emanating from their spirits and asks 
them to put them away.  They do so, and then the doctor 
says something about the Hero Competition.  Out of 
nowhere, Dart intends to enter it.
   Now you appear outside again.  Go down to the bottom 
of the screen and down the stairs.  Now go right and 
all the way up into the Arena.  Head to the right and 
down.  Talk to the person behind the counter to enter.  
Dart is the only one who does, though.  Lavitz is a 
knight of Basil and can’t compete in these things.  
Rose and Shana just plain don’t want to.  As everyone 
wishes Dart good luck, Lavitz tells you not to turn 
into a Dragoon; it’ll create a big mess.  Go down and 
save, then go back up.  Now go into the room right next 
to the counter.  Down here is a man and a soldier who 
looks just like a Hellena guard fighting with each 
other.  There are also three other people: two warriors 
and a guy with silver hair.  The man knocks out the 
soldier, and Dart recognizes him as Haschel!  They’ve 
apparently met before and strike up a conversation, but 
are interrupted by the commentator.  The competition is 
starting.  Just talk to the guy and you’ll start the 
match.  Do so after every match.  Here’s a list of the 
competitors, their HP, and their elements:

  1. Gorgaga
     HP:       170
     Element:  Non-Elemental
     Strategy: Just keep hitting him with your 
Addition.
               He starts out poisoning you, so I hope 
you
               have a Body Purifier.

  2. Serfius
     HP:       200
     Element:  Fire
     Strategy: Exactly the same as above except without
               the poison.  And perhaps use a Spear
               Frost.

  3. Danton
     HP:       270
     Element:  Earth
     Strategy: Same except when he puts down his hammer
               And holds up his arms, don’t attack him,
               just guard.  Also, maybe use a wind 
attack
               item if you have one.

  4. Atlow
     HP:       300
     Element:  Dark
     Strategy: Almost the same. Use a Light-based item 
if
               you have one.  Also, after he attacks 
you
               in the knee, thigh, and chest, guard the
               next turn you get.  After he attacks 
your
               head, he does this really powerful 
attack
               that both hurts and causes fear.

   After this battle, Dart will ask Haschel if they’re 
meeting in the final match, but he says that he was 
beaten by a tremendous sword master named Lloyd.  And 
just our luck, we get to fight him.  Then he pops in, 
and Dart introduces himself.  Lloyd responds with the 
eerie answer of “Indeed.  I dedicate this match to what 
fate has in store for us.”  Then you’re interrupted 
once more by the commentator.

  5. Lloyd
     HP:       ???
     Element:  Non-Elemental
     Strategy: There is no possible way to beat this 
guy.
               Just keep attacking him or guarding 
until
               the battle’s over.

   Lloyd ends up winning the competition, Dart comes in 
second, and Haschel in third.  Haschel and Dart come up 
to talk to Lloyd.  Dart said that he was no match for 
Lloyd, and Lloyd says that Dart will have to be 
stronger, meaning we know not what.  Just then, Lavitz 
comes in and tells Dart to come out; but before they 
leave, he asks Lloyd to a match someday.  Lloyd says 
he’ll think about it and leaves.  Dart then invites 
Haschel to meet his friends, and they all come out 
together.  Go up to the previous screen.  Shana and 
Rose are waiting for you there, and Shana congratulates 
Dart on second place.  Dart introduces Haschel, and 
Haschel makes a comment about Shana being in love.  
Dart quickly steps in and says that they don’t have 
that kind of a relationship.  Dart quickly changes the 
subject and tells her that he and Haschel met when Dart 
was on his quest pursuing the Black Monster.  This is 
the first time Dart has mentioned this in front of 
Rose, and she appears to recognize the name.  Rose 
introduces herself rather bluntly, and Haschel asks 
which one is Dart’s sweetheart.  Dart has no idea what 
he’s talking about, and he has apparently told Haschel 
how he feels about Shana many times.  Haschel says 
right out loud in front of Shana that he loves her like 
a baby sister, and Shana goes into a fit of giggles.  
Lavitz breaks it up saying that Dart will go around the 
Arena with Shana, and he can go with Rose. He starts 
dragging her along, but she promptly slaps him good and 
hard so that he falls down.  Lavitz only really wanted 
to get Dart some alone-time with Shana, so he says that 
he’s just pretending.  Haschel starts to go off with 
Shana, and Lavitz butts in saying that Dart was 
supposed to go with her, not Haschel.  Haschel, 
however, was just being his usual joking self.  Lavitz 
gives you three tickets, and now you can go out with 
Shana and do whatever you want.  You do have to go to 
at least one place, though.  I would also suggest that 
you buy enough tickets to trade for a Healing Rain at 
the desk.  They are the best thing in the world, and 
you can’t buy them anywhere.
   After you’re done, go back and talk to Lavitz.  Dart 
will immediately start talking about reporting to King 
Albert.  Lavitz pulls Dart outside for a quick chat.  
He asks if he held Shana’s hand, and Dart replies that 
since she’s so grown up, he doesn’t need to hold her 
hand.  ***snicker***  Lavitz can see that Dart has no 
idea what he’s talking about.  Dart insists that he 
can’t change how he feels about Shana.  Lavitz points 
out that Shana loves him in a different way, and Dart 
complains that he doesn’t want Shana involved in his 
journey to pursue the Black Monster.  Lavitz says that 
revenge doesn’t solve anything, as he rightly knows, 
and urges Dart to pay attention to the present, what’s 
right in front of him: Shana.  They agree to have a 
drink in Bale after the war is over, and Lavitz goes 
back inside.  Dart chases after him, and now you’re 
free to train Shana as a Dragoon.  Now leave the town.   
But before you can leave, a Knight of Basil comes in 
with numerous arrows in his back.  He tries to tell 
Lavitz that Sandoras attacked Bale and took King Albert 
into captivity.  He manages to say that King Albert is 
in Hellena prison before he dies.  Lavitz becomes 
frantic and rushes out to save King Albert, but Dart 
holds him back.  He tells him to calm down, but Lavitz 
doesn’t.  Finally, Haschel comes, jumps over Dart and 
Lavitz, and punches Lavitz in the belly.  He passes 
out, and you’re in the clinic.  When Lavitz wakes up, 
Haschel calls him an idiot for being so freaked out and 
rushing that quickly.  We’re the only ones who can save 
King Albert now, but not if we don’t keep our cool.  
Haschel says that Bale is under occupation, so none of 
the other knights can come to King Albert’s aid, and 
that he offered himself up so the people wouldn’t be 
harmed.  Dart says that we will now be heading to 
Hellena to free King Albert from the enemy’s clutches.  
Haschel decides to go with you, and we all charge out… 
again.  Now, leave the town for real.

Head southeast to Hellena Prison.

<--------------->
 Hellena Prison
<--------------->
Minor Enemies:

   Name:          Hellena Warden
   HP:            120
   Element:       Fire

   Name:          Senior Warden
   HP:            150
   Element:       Dark

   When you enter, Lavitz jumps in and makes sure that 
the bridge is down.  Dart runs in.  Next you’ll see 
Fruegel somewhere, two Hellena wardens, and King Albert 
all tattered and worn.  Apparently, Fruegel is to keep 
him alive, but he’s going to kill him anyway, just as 
soon as he can see the sun rising over the hill.  Then 
a warden rushes in saying that there are intruders, led 
by Lavitz and “a man in red armor.”  Now Fruegel is 
furious, but sure that they will die with King Albert.
   This time in here, you must have Lavitz in your 
party.  If you fight the first guy, he’ll say that King 
Albert is on the top level of the prison.  So that’s 
where we’re headed—up.  Go around and head in the door 
directly to the left, where you’ll see the merchant 
again.  Buy stuff from him, save if you want, and head 
back out.  Fight the guy out here and go down the path 
to the left.  Go up the lift at the end, and you’ll be 
in a new area.  Get off the lift.
   Go in the door, then go in the one to your right for 
a Felt Hat, then follow the path for a Therapy Ring.  
Whatever you do, NEVER SELL THIS!!!!  You will very 
much need it when you get to the fourth disc.  However, 
if you ever happen to mistakenly sell it, there is just 
one other place where you can get one.  But more of 
that later.  Now head all the way back and go through 
the first doorway to the left of the one you first came 
in.  Go up the lift for a Thunderbolt.  Now, instead of 
going down the lift, go to the right and press X to 
slide down a rope.  Get the Silver Embroidered Vest and 
slide down the next rope.  Go in the door and the one 
furthest to the left.  Go up the lift for a 
Pandemonium.  Go back down and up the ladder next to 
the first lift you took.  Get the Leather Armor and go 
back down, get into the lift, and this time go 
upstairs.
   Go into the corner for a Healing Potion and go over 
the bridge.  Go straight down, and you’ll be ambushed 
by Wardens.  One guy pulls a lever, and you fall down 
into a cave under you.  You can hear a creature 
growling in the background.  After you’re done talking, 
get the chest with a Sachet, talk to Shana, and then 
check the crack that Shana is in front of.  Dart will 
say that she’s right about a draft coming from the gap; 
therefore there must be a way out.  But just then, the 
creature starts growling again.
___________________
===========
Boss Battle
===========
Name:               Jiango
HP:                 1350
Element:            Earth
Recommended Party:  Dart, Lavitz, and Rose

Difficulty:         Moderately Difficult
Experience:         2000
Gold:               100
Item:               Sachet

   First, use the Sachet on him, and he’ll go to sleep.  
There’s no telling how long this will last, so you had 
better get to pounding him.  He has a great defense but 
not as much of a magic defense, so if you have MP, have 
Rose use her Astral Drain.  It’s pretty effective.  Use 
your special if you have enough SP for everybody, and 
use those Magic Attacks!  Except for Lavitz.  Have him 
use his D-Attack.  Jiango also has an attack that 
confuses you.  This is just absolutely terrible, so I 
hope you have a LOT of Mind Purifiers.  All you can do 
is attack him as much as possible.
___________________

   After that, the rock falls away, and you can go 
through.  Shana stalls a little bit, but when she’s 
done, follow the path.  You’ll have to fight some guys 
along the way, but just power through them.  Get the 
chest along the way with a Healing Potion in it and go 
up to the next screen.  Continue through the men to the 
next, fight the guys here, and go north if you want to 
re-stock on items.  If not, go through the doorway to 
the left.  Climb the stairs, killing the guys as you 
go.  In the next area, get the chests—top one, Broad 
Sword; middle one, Spear; bottom one, 20G—and SAVE!!!  
You have a big battle coming up, although, if you beat 
that Jiango, this one will almost be a breeze.  Make 
sure you have the people you want (hopefully Rose), and 
you’re set!  Head up the stairs, where Fruegel is still 
waiting for the sun to rise.  Fruegel says that even 
though Emperor Doel said not to, he’s going to kill him 
before the one with the silver hair gets there…  He 
raises his club, and Shana hits him with an arrow.  
Your party appears, armed, ready to fight.
___________________
===========
Boss Battle
===========
Name:               Fruegel
HP:                 1000
Element:            Earth

Name:               Guftas
HP:                 500
Element:            Dark

Name:               Rodriguez
HP:                 400
Element:            Wind

Recommended Party:  Dart, Lavitz, and Rose
Difficulty:         Moderate
Experience:         2000
Gold:               200
Item:               Gravity Grabber

   In this battle, use your Special right away.  I 
would kill Rodriguez, Guftas, and then Fruegel, but no 
matter what, the battle’s over when you kill Fruegel.  
First, if Lavitz is a level 2 Dragoon, use Blossom 
Storm so that he doesn’t do as much damage to your 
party.  Other than that, use your D-Attacks until the 
other two are gone, then unleash all your magic on 
Fruegel.  He’s really not that hard until he uses a 
Power Up.  But still, he’s a goner.  After you kill 
him, Lavitz this time will come up and spear him right 
through.
___________________

   Now you will have a scene.  

***SPOILER ALERT***
   The man in the hood you saw before appears, sticks 
his hand INTO King Albert’s body, and then pulls out an 
orb.  He calls it the Moon Gem.  Lavitz is so furious 
that he turns into a Dragoon and bears down on him, but 
then the man pulls out a mysterious sword that Rose 
recognizes and stabs Lavitz right through.  The man is 
revealed to be—gasp—Lloyd!  Dart runs forward to help, 
but then Lloyd is already gone, and Lavitz is on the 
ground, fatally wounded.  Lavitz says goodbye, and then 
dies.  His Dragoon Spirit flies into the air and then 
down into King Albert’s hands.
***END SPOILERS***

Congratulations!  My favorite character by far, Albert, 
has joined your party!


   After that battle, you are back in Seles.  Dart, 
Shana, and Haschel start uncovering an underground 
shelter.  Albert comes over to help, but Dart won’t let 
the king work.  Albert says that it’s better for him to 
be moving, so Dart lets him.  Your party goes down into 
the shelter, where Albert thanks Dart and Lavitz for 
saving him.  Albert starts saying how Lavitz had 
finally found people he could call his friends, and 
now, how Albert understands what he meant by that.  He 
says that Lavitz was his best knight, and friend.  Rose 
says that Lloyd had a Dragon Buster, an ancient sword 
Winglies used in the Dragon Campaign; and if she had 
known that Lloyd had it, she would have stopped Lavitz.  
When you gain control, go talk to everybody.
   Albert now offers up information regarding the Moon 
Gem the man took from him.  11,000 years ago, Winglies 
ruled the earth, but were defeated by the humans.  Soon 
thereafter, they all disappeared.  However, they had 
powerful objects scattered around the world.  One went 
to Serdio, and has been sealed inside the body of each 
king.  That object is the one that was taken from 
Albert, the Moon Gem.  When Rose asks how the man found 
out about it, Albert says that he employed Lloyd as an 
advisor, but he must have been working for Emperor 
Doel.  Rose says that that makes sense: Emperor Doel 
would now have the object to truly make him king.  But 
Dart interjects that Basil is not finished because 
Albert is still alive.  Rose points out that he has no 
hope because he doesn’t have a castle or an army.  
However, Albert says that because they are Dragoons, 
they can fight Emperor Doel himself, who resides in the 
Black Castle.  Everyone agrees that they will do this, 
and Albert says he will come along, too.
   Next you see a screenshot of the Black Castle, and 
Lloyd talking to Emperor Doel.  They talk about 
Hellena’s fall, but apparently, Lloyd got exactly what 
he needed.  Doel says that he will soon be King of 
Serdio, and Lloyd’s plan will be complete.  However, 
Lloyd says that it’s only just starting.

Now you need to go through the Forest and south to 
Kazas, the capital of Imperial Sandora.

<------------->
 Kazas
<------------->
Stardust: 6

   We’re finally here.  Go into the doorway to the 
left, but not the inn.  Check in between the barrels 
for a (1) Stardust.  Go back out and into the place 
directly across the street.  Climb the ladder for an 
Attack Ball, and check the stuff for a (2) Stardust.  
Go back out and into the room just above this one to 
get a Twister Glaive for Albert.  Now go into the inn 
on the other side and rest.  Go into the weapon shop 
with the blue arrow.  In here you’ll encounter a guy 
who claims that he has killed the dragon Feyrbrand and 
is trying to sell one of his feathers.  Then a soldier 
who overheard the conversation comes in asking for the 
person who killed Feyrbrand.  I’m sure Dart put on his 
most innocent face, but they end up going after the 
other guy anyway because he tried to walk out.  Now 
check the ground next to the counter for a (3) 
Stardust.  Talk to the guy and get what you need.  Head 
out and go up.
   If you try to go across the bridge, you’ll see that 
it’s being guarded, so you’re going to have to find 
another way in.  For some reason storming the front 
gate with two guards is more difficult then going the 
long way around and killing twenty.  Go around and down 
the hill.  Continue down and go into the first room.  
Check the bookcase for a (4) Stardust.  Now go down the 
ladder on the far left.  Continue down the path and go 
into the next room.  Talk to the guy on the right for 
some items.  Check the barrels at the bottom for a (5) 
Stardust.  Check the other ones near the stairs for 
another (6) Stardust.  There’s also a clinic up here if 
somebody is poisoned or something.  Now go into the 
last room.  You’ll talk to this little kid about the 
Serdian War and joining the New Serdio Party.  Here 
you’ll have to answer some questions.  Here are the 
answers:

  1. I cannot say which.
  2. Take care at home.
  3. To protect something.

You are then permitted to enter, and the boy (Popo) 
suddenly recognizes Albert.  Then he’s so excited about 
his coming to help with the war that he shows you a new 
way into the castle.  Now, save, and then follow the 
path up to the secret entrance.  At the entrance, they 
promise to defeat Doel, and Rose goes on ahead.  The 
crew follows her down.  Now, go to the right and up the 
rope.  Go down the first rope for 20G.  Go back up and 
ignore the first rope you come to, but go down the 
second.  Same thing here.  Now just follow the path 
until you’re inside the Black Castle.

************
Black Castle
************
Minor Enemies:

   Name:          Hell Hound
   HP:            150
   Element:       Fire

   Name:          Knight of Sandora
   HP:            200
   Element:       Fire

   Just follow the path, killing anybody in your way.  
After two guards, get the chest with a Spark Net in it.  
Continue.  Go down the ladder in the next area, and 
you’ll have to fight the guards.  Then head forward 
toward the castle.  Go in the door to your right.  When 
you come up on the purple stuff in the middle of the 
room, the two scientists will come up and talk to you.  
They’ll talk about the dragon, their science, and a man 
called Mr. Magi.  Also, they will give you some magic 
oil, so that you can operate the lifts and things.  
After that, go talk to the dude with the white flame, 
and he will heal you.  Go to the right, and press X 
when next to the purple thing in the wall.  This will 
activate the lift.  Now climb into it, and it will take 
you down.  Just go across to the other lift.  Down 
here, there is a garbage guy who operates things.  What 
you have to do is get to the other side without being 
caught under the garbage.  If you are, you’ll be sent 
down with it.  Down here, get the chests: one at the 
top, Dark Mist; at the bottom, Trans Light.  Go back up 
and try it again.  Once you get across, get the chest 
with a Red Stone and go back, all the way to the 
entrance hall of the castle.  This time, go left up the 
lift on the left.
   Fight the guard and continue into the next room.  Go 
all the way down and talk to the guy, who is, in fact, 
Mr. Magi.  After the humorous conversation, go and get 
the chest with a Blue Stone.  Now go back to the same 
room you went back to earlier, fight the guards, and go 
up the lift.  Head to the right and talk to the 
merchant for some items.  Go up the stairs and into the 
room for a Beast Fang for Haschel.  Go out and continue 
to the right.  Go up the lift and fight the guards.  
(They stupidly go after you one at a time.)  Go to the 
right (not up the lift) and fight the guard here.  Go 
up the stairs and into the next room.  Here you’ll have 
to fight another Sandora Elite, but he’s not really a 
boss battle.  Just beat him and continue.  Go down the 
lift for a Spinning Gale.  Go across on the other weird 
lift for a Spear Frost at the bottom and a Spirit Ring 
to the right.  Go back, to the left, and down the 
stairs.  This time go down the lift and to the left.  
Go up the lift and into the other one.  
   Talk to the guy in here, who is the person who 
attacked Seles.  He admits to this, but not killing 
everybody.  He explains that only the people loyal to 
Fruegel did that.  He asks that you would awaken the 
soul of Emperor Doel and gives you the Yellow Stone, 
the key to the throne room.  Now leave and go in the 
other lift to your left.  This time choose to go 
upstairs to the fourth floor.  In this room, go around 
the statue of the goddess and put in the three stones.  
Just go next to the thing with the triangle on it.  
After you put them in, the door at the base of the 
statue opens, and now you need to SAVE!!!  You have one 
of the hardest battles in the game coming up.  Now go 
up the lift in the statue and around.  But before you 
can reach the throne room, Kongol comes out!
___________________
===========
Boss Battle
===========
Name:               Kongol
HP:                 1025
Element:            Earth
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Moderate
Experience:         2000
Gold:               200
Item:               None

   Once again, magic attacks are very effective here; 
however, he will eventually throw up a Magic Shield so 
you can’t use these.  Don’t have everyone use their 
Dragoon forms, just one or two people; you’ll need that 
for the next battle.  Albert’s Rose Storm is very 
useful here, as always.  If you use your magic, though, 
remember later to go back down to get healed.  Other 
than that, just keep hitting him with attacks, and 
eventually, you’ll have him.
___________________

   Rose knocks off Kongol’s armor after that, and Dart 
stops her from killing him.  Now you want to go re-
stock on items, get healed, etc.  After that, come back 
up and SAVE.  Then go back up and enter Doel’s chamber.  
In here, we discover that Emperor Doel is Albert’s 
uncle, he killed Albert’s dad Carlo 20 years ago, and 
that he only took away Shana because Lloyd said to find 
her “by the time the Moon That Never Sets waxes…”  Then 
he attacks you.
___________________
===========
Boss Battle
===========
Name:               Emperor Doel
HP:                 850
Element:            Thunder
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Easy
Experience:         0
Gold:               0
Item:               None

   Just hit this guy with Additions.  He’ll die soon 
enough.  Don’t turn into Dragoons, though.
   But wait, that’s not the end.  I’m sure you thought 
that this battle would be tougher, right?  Well, you 
were correct.  He now turns into a Dragoon.

==================
Bigger Boss Battle
==================
Name:               Dragoon Doel
HP:                 1450
Element:            Thunder
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Difficult
Experience:         3000
Gold:               200
Item:               None

   Okay, this guy is a toughy.  If Dart is a level 3 
Dragoon (I applaud you if he is), his Final Burst is 
amazing.  Most likely he isn’t, though.  Doel’s worst 
attack is this great big one where he has a cloud made 
of lightning in the sky that he sends down on you and 
REALLY hurts, especially Albert.  This would be a great 
time to use your Dragoon Special.  Use your strongest 
magic, and have Albert use Rose Storm on his last turn 
as a Dragoon.  Use a Sun Rhapsody whenever necessary, 
and use Rose Storm whenever Albert can turn into a 
Dragoon again as long as the three turns for it are up.  
About when he has half-health, he’ll put up a shield 
that is impenetrable.  Just guard until it’s gone, 
because the longer you attack him, the longer the 
shield stays up.
   All I can say is watch your health and do your best.  
Use an Angel’s Prayer immediately (or almost, at least) 
on anybody who is downed.  However, if they keep dying 
as soon as you revive them, give up on it until the end 
of the battle (that might happen with Shana).  Good 
luck.
   When this guy is dead, Dart will slash him, and 
you’ll have yet another scene.
___________________

   Doel is falling to the ground and is dying.  He 
tells them to pursue Lloyd in country of Tiberoa.  
Lloyd knows everything, and he’ll tell you everything 
you need to know.  His Dragoon Spirit goes into the 
ceiling, and your experience is given out.  After that, 
Albert says that this is the end of our journey, but 
Dart disagrees.  It all started when Shana was taken 
away, and he wants to know why.  He’s going after 
Lloyd.  Shana, of course, says she’ll go with him.  
Albert then agrees to go with him, and then Rose.  But 
because Rose is going, Haschel decides not to.  But he 
is interrupted when the Dragoon Spirit of Emperor Doel 
comes down to him.  What do you know, Haschel is a 
Dragoon, too!  Rose says, “When Dragoons meet, blood 
will flow, and as they leave, time does slow.”


This is the end of the first disc and Chapter 1: 
Serdian War.  You should now have 20 Stardust.



           <-------------------------------->
               Chapter 2: Platinum Shadow
           <-------------------------------->

   This is now the second disc and chapter of The 
Legend of Dragoon.  This is the shortest chapter, but 
also my favorite.  I think you’ll find this one very 
enjoyable.


<------------->
 Fletz
<------------->
Stardust: 5

   This chapter starts out in a town called Fletz.  
Lloyd is here, moving so fast that the camera has to 
pause for us to see him.  Just then, your party comes 
in.  First, go up the stairs to the roof of the 
building right next to the church and check the table 
for a (1) Stardust.  Go down and go across the bridge 
that crosses the stream flowing through the town.  Here 
our party has conversation about the name Claire.  You 
discover some interesting facts about Dart and 
Haschel...   I have full confidence you can piece that 
together.
   Now go further into the town; drop by the weapon 
shop to the north before you head to the next screen.  
Check the sword, crossbow, mace, etc. thing near the 
front for a (2) Stardust.  Get anything you might need 
from the guy and head out.  Now go up and into the 
nearest shop.  Check the stuff at the bottom, left-hand 
corner of the screen for a (3) Stardust.  Buy anything 
you want and go out and up into the next shop.
   Before you can get there, however, there is a 
disturbance.  Princess Emille is coming down out of the 
castle, and everybody is freaked out.  She comes down, 
and she certainly isn’t pleasant.  A woman comes out 
asking her to name her soon-to-be-born baby, but 
Princess Emille doesn’t like this very much, and the 
woman starts crying about how her husband was killed by 
bandits.  The princess is very taken aback by the 
comment on bandits and tells the pregnant woman to go 
away.  She goes back up to the castle.  Meanwhile, 
Albert is in a lapse of disbelief.  Now you are free to 
move again.
   Go into the only shop you haven’t gone into yet: the 
item shop.  Check the huge telescope at the top for a 
(4) Stardust.  Talk to the guy, and, by the way, you 
can now by Healing Breezes!!!!  Stock up on them; 
you’ll be using them more than Healing Potions now.  In 
order to be able to fit all the stuff you want into 
your pack, here’s what I recommend holding:

  ~9 Healing Potions
  ~9 Healing Breezes
  ~2 Sun Rhapsodies
  ~5 Angel’s Prayers
  ~2 Mind Purifiers
  ~2 Body Purifiers
  ~Anything else you might want

Now leave and go across the bridge.  Go down into the 
first screen and go up the stairs to the right of the 
inn.  Go up and check the boxes of wine bottles for a 
(5) Stardust.  Now go in the bar, and you’ll hear 
Dabas’s music.  A woman name Kaffi invites you in, and 
you all come out of Dart and circle all the way around 
the center table.  She asks if you’re new, and either 
way you choose, you’ll still come around to the fact 
that you are.  She introduces the town saying that they 
worship stars.  Albert reminds you that you are here to 
look for Lloyd, not learn about stars.  When she asks 
this next question, tell her that you aren’t.  Dart 
explains that they are looking for a guy named Lloyd.  
She thinks about it for a while, but can’t seem to 
think of somebody named Lloyd.  Now when she asks if 
you are still interested in stars, say yes, and she’ll 
advise you to go to Fester’s house.  This man is an 
astronomer who is crazy about the Moon That Never Sets 
and its connection with the Black Monster.  That sparks 
Dart’s interest, so you decide to go there.
   Well, all this chatting has lasted until dark.  Now 
leave and go to the house to the left of the inn.  Dart 
rings the bell, but nobody comes to the door.  When 
Shana gives it a try, Fester answers and comes to the 
door.  He invites you in, and here you’ll ask him about 
the Moon.  He goes to get materials and comes back.  
Now you get to see a movie.  He explains that every 108 
years, the Moon That Never Sets glows red, signaling 
the coming of the Moon Child.  The Moon Child is 
supposed to bestow a holy blessing on the world, but 
instead, the Black Monster is sent.  Then you see the 
Black Monster, although it’s through flame and 
unrecognizable.  It is burning a town, which I think is 
Neet, where Dart was born.  (I kinda gathered that from 
the surrounding coniferous trees and snow.  That’s what 
all of Mille Seseau is like.)  After that, he says that 
he is the governor of Princess Lisa as well as an 
astronomer.  He rushes out to the castle.  If you want, 
you can climb up the ladder and look at the Moon That 
Never Sets.  Otherwise, leave.  
   Now, if you try to leave town, the soldiers here 
will stop you, saying that you are not allowed to go 
out of town for your protection from bandits.  So now 
go over the bridge to a house with a wooden table and 
chairs on top.  Go in, and there will be a guy there 
talking about bringing green back to the world.  When 
he asks you if you are interested, say yes, and he and 
Albert will start chatting about it.  Dart figures that 
since there’s no place to stay tonight (whatever 
happened to the inn?), they can just stay all night 
here while Albert and Nello talk.  Shana goes over and 
looks at some flower buds.  Dart and Shana flirt a 
little more, and then your stay overnight is   
complete.  Now, go back as if you are going to leave.
   Dart is concerned that Lloyd is not here, and Albert 
assures him that Doel was himself again right before he 
died, meaning that he told the truth.  Then Rose makes 
a comment about the king being around such interesting 
people.  Haschel then says that he actually thought for 
a while that Albert was going to be ordering them 
around everywhere.  Albert asks them to stop teasing 
him and treat him like an equal.  Dart says a sentence 
of gratification with some very big words in it to 
Albert, and Albert says not to mention his being a 
king.  He also suggests that we go to the other town in 
Tiberoa, Donau.  We decide to go there.  Now, if you 
are ready, leave Fletz.

Head north to the Barrens.

<------------->
 Barrens
<------------->
Minor Enemies:

   Name:          Arrow Shooter
   HP:            200
   Element:       Earth

   Name:          Earth Shaker
   HP:            200
   Element:       Earth

   Name:          Frilled Lizard
   HP:            150
   Element:       Earth

   Name:          Scissorhands
   HP:            80
   Element:       Earth

   Name:          Stinger
   HP:            60
   Element:       Wind

   We’ll be using this place a LOT, so it’s helpful if 
you learn it.  (You might not have a choice.)  First, 
go to the right to get a Warrior Dress for Haschel.  
Continue along the path into the next screen.  Here 
you’ll come upon some of those bandits you’ve been 
hearing about.  This guy’s name is Mappi, and trust me, 
by the end of this disc, you’ll HATE him.  This ugly 
group introduces themselves as the Gehrich Gang.  Dart 
insults them, and they get a little angry.  Albert says 
that they don’t have anything to give them except a 
miserable ending.  They get even madder, and Dart and 
Rose draw their swords.  Now you have to fight them.  
___________________
===========
Boss Battle
===========
Name:               Mappi
HP:                 600
Element:            Dark

Name:               Crafty Thief (2)
HP:                 300
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Easy
Experience:         2000
Gold:               150
Item:               Total Vanishing

   This isn’t necessarily a boss battle, but it’s a 
step up from the other random battles.  It’s really 
easy.  Kill the thieves, then Mappi.  Mappi’ll 
disappear until you kill the other two.  Just use good 
attacks.  Also, you can use Final Burst if you really 
want to and you have reached Dragoon Level 3.  However, 
watch out for Mappi’s Can’t Combat attack, too. 
___________________

Now you’ll have a scene of Mappi begging for mercy from 
Dart, but then knocks the Dragoon Spirit out of his 
grasp.  They both lunge for it, but Mappi gets it and 
runs off…  Now Dart can’t turn into a Dragoon...
   Now head on toward Donau.  Go to the right and go in 
the doorway for a Recovery Ball.  Go back down and 
follow the path until you get the chest with 50G.  Head 
on out to the World Map.

Head north to Donau.

<------------->
 Donau
<------------->
Stardust: 2

   When you enter, a girl will welcome you with a 
trembling voice.  When you thank her, she is relieved 
that you aren’t bandits.  After some conversation (and 
some Shana-Dart flirting), you’ll see some bandits 
cornering a woman in a different part of town.  He says 
that she is a Sacred Sister of Mille Seseau.  She calls 
for help, and who should pop up but Lloyd.  She asks 
him for help, and he stops.  The bandits tell him to go 
away, but he draws his sword.  The bandits then round 
on him; one comes at him, but he blows him away.  
Literally.  The other two are so freaked out that they 
all run away.  The woman thanks him and asks his name.  
He says his name is Lloyd and leaves.
   Now that you have control, check the pool on the 
left closer to the center of town for a (1) Stardust.  
Go in the inn if you like and rest and/or save.  Now go 
out and into the house closest to the entrance of town.  
In here, a woman named Kate tells you of her problems: 
her fiancée, Lynn, has left to negotiate with the 
Gehrich gang to pull the bandits out of the city.  
Apparently, there is no negotiation with them, and Kate 
is worried out of her mind.  She gives you the letter 
Lynn wrote to give to the mayor, Lynn’s father.  Now 
leave and go to the left.  Go up the stairs and into 
the house.  Talk to the butler blocking your way, and 
he will usher you in.  After he reads the letter, the 
mayor is concerned, of course, and says that a rescue 
party is going to have to go after Lynn.  Dart, 
however, says that he and his companions will go 
instead, since the gang already took something very 
important from him.  The mayor is very relieved at this 
and agrees.  He tells you that they come from the 
Valley of Corrupted Gravity.  Go up and check the sink 
for a (2) Stardust.  
   Now leave, and on your way down, you’ll hear a girl 
talking to some bandits.  This girl has silver hair, 
just like Lloyd, but (as Haschel will say) the rest is 
different.  She then beats up all the bandits, and they 
run away.  Your party comes down, and she pulls out a 
hammer, ready to crush you, too.  You assure her you’re 
not part of the Gehrich Gang, and she asks Dart’s name.  
He answers, and she says that her name is Meru.  Rose 
and Albert tell Dart that we don’t have time for her, 
but she is intrigued that you’re rescuing Lynn since 
that’s exactly what she was planning to do.  Then she 
gets this great idea that she’s gonna go with you guys!  
Rose repeats that we need to go already, but Meru pipes 
up saying that she can lead you to their hideout and 
through the Valley.  And you need the permission of the 
king just to enter it.  Pick any choice here; either 
way, she’s gonna come with you.  Congrats!  Meru joined 
your party!
   Now go down and up the stairs to the right.  Now go 
into the store to the right, where the bandits are 
harassing people.  They leave, and you come in.  Get 
what you need; the weapons are on the left, and the 
items are on the right.  Now leave the town.

Go to the Barrens, through them, and on to Fletz.

<------------->
 Fletz
<------------->

   When you enter, the party stops and talk about 
getting permission to enter the valley.  Since Albert 
has met the king once or twice before, Dart thinks that 
this should be quick.  However, Albert doesn’t want to 
reveal his identity.  Now head up to the castle.  Go 
all the way up to the big guard.  Meru tries to break 
through, but the guard won’t budge.  They establish 
that there is no way he can let you in because of all 
the bandits running around.  Albert suggests that you 
talk to Nello, and Haschel mentions Kaffi.  So now 
let’s go check these people out.  Go down to Nello’s 
house and talk to him.  Well, he has no good info, so 
let’s try Kaffi.  Go to the bar and talk to her.  In 
here, Martel is talking to Kaffi!!  They notice you and 
are surprised that the other one knows you.  Kaffi 
leaves Martel to you, and she talks to you about 
Stardust.  Talk to her and give her your Stardust, and 
in return, (if you haven’t given her any yet) she’ll 
give you a Physical Ring and an Amulet.  These are 
great items.  Well, Kaffi didn’t help, either.     So 
who do we know that knows somebody in the castle?  
Bingo!  Fester!  He’s Princess Lisa’s governor.  But 
he’s not at home.  So where is he?  In the item shop.  
Go there, and you’ll see him looking at some things to 
buy.  He offers to help, but only after he’s done with 
his errands.  He leaves, so leave after him.  Go up 
toward the castle, where he is still looking around.  
Talk to him, and he’s done.  He invites you to come to 
his house to talk about it.  You talk until nightfall 
about your problems, and he agrees to let you in the 
castle.  Follow him up, and you’ll get to go into the 
castle.

***********
Twin Castle
***********
Stardust: 2

   Follow Fester up into the throne room.  Here King 
Zior talks to Fester for a while until Fester 
introduces you.  When you ask for permission to enter 
the valley, he believes that you have genuine 
intentions and lets you have a pass.  He invites you to 
relax at the castle.  Head out anyway, but Princess 
Lisa’s maid will stop you.  She asks “King Albert” to 
come and see Princess Lisa, and Dart doesn’t know 
what’s going on.  Now Libria the maid will lead you to 
Lisa.  
   Princess Lisa introduces herself as the younger 
sister of Princess Emille.  She needs you to do 
something for her.  But you’re interrupted by Meru and 
Haschel asking about how Lisa knows that Albert’s a 
king.  Dart pulls it back on track, and Lisa goes on.  
Her problem is with her sister.  Albert says that he 
can’t believe that Emille’s personality is really like 
that.  Lisa starts to explain that six months ago, she 
and her sister went on a horseback ride.  Before this 
point in time, everybody adored her sister.  She was 
the best leader one could ask for.  But she fell off 
her horse, hit her head, and woke up a completely 
different person.  She asks you to find out about the 
connection between Princess Emille and the Gehrich 
gang.  Apparently, the gang started becoming a problem 
about a half year ago.  AND, she was told by the stars 
to “never hand over the Moon.”  This country has an 
object much like Serdio did called the Moon Dagger.  At 
the coming of age ceremony, it is tradition to hand 
over the Moon Dagger to the new heir, and Lisa assumes 
that this is the meaning.  Dart and Albert immediately 
link this to Lloyd as the second Divine Moon Object.  
Agree to look into it for her, and she invites you to 
dinner and to spend the night at the castle.  Haschel 
and Meru get all excited, but now you need to go talk 
to Libria.
   Tell her you’re ready, and you’ll appear at the 
table.  Princess Emille is pigging out over in her 
little area, and everybody else is just sitting there, 
disgusted at her.  Fester introduces Dart and Albert, 
because they’re the only ones she likes.  She thinks 
that they’re cute, and doesn’t care about anyone else.  
When King Zior mentions your going to the Valley of 
Corrupted Gravity, Emille drops her knife and calls you 
stupid.  After dinner, your people will be out on the 
balcony chatting about Emille’s change.  Lisa comes in 
and invites you to stay for the night.  Follow Libria 
to your bedroom, and you’ll all flood in.  They talk a 
little more about Emille.  Rose says another harsh 
comment, and Haschel asks her to at least crack a 
little smile.  She says that she’s forgotten how to 
smile and leaves.  Then Shana and Albert go to bed.  Go 
over and talk to Haschel.  He talks about Claire a 
little bit, which of course sparks Meru’s interest.  
She asks about Claire, and Haschel describes her.  Of 
course, Meru thinks she’s just like Claire, but Haschel 
strongly disagrees.  When he says that he wishes he 
could have seen his daughter in a wedding dress, Meru 
says that he could see her in one!  Pick whichever 
choice you want, but Meru and Haschel will both go to 
bed.
   When you wake up, it’s time to get Stardust!  Go out 
of the room and to the front of the screen.  Go into 
the room under the tower on the right and check the 
thing in the middle for a (1) Stardust.  Now go back up 
and down the stairs.  Check the statue on the right for 
a (2) Stardust.  Save, and leave the castle.  Leave the 
town and go through the Barrens.

<------------->
 Barrens
<------------->

   Here, just go up into the next screen and to the 
left to get to the Valley of Corrupted Gravity.

Head west to the Valley of Corrupted Gravity.

<-------------------------------->
 The Valley of Corrupted Gravity
<-------------------------------->
Minor Enemies:

   Name:          Dragonfly
   HP:            250
   Element:       Thunder

   Name:          Erupting Chick
   HP:            100
   Element:       Wind

   Name:          Killer Bird
   HP:            100
   Element:       Dark

   Name:          Roc
   HP:            200
   Element:       Wind

   Name:          Spider Urchin
   HP:            100
   Element:       Thunder

   Talk to the guard, and the huge gate will open to 
reveal a strange-looking place.  Now go up and on to 
the next screen.  They’ll have a little conversation, 
then go up and to the right for a Sachet.  Go back down 
and across.  Now go to the left and down for a Speed 
Up.  Now go up and disturb the Rock Fireflies to heal 
your party.  Now go down and across and go up to the 
next area.  Hop up the tree and go across on the rock.  
Keep going on the rocks and hop off at the top and go 
on to the next screen.  Go up and ride on the rock.  
Over here, go and get on the rock.  Hop off on the 
first stop and get on the next rock for a Talisman.  
Once again, DO NOT SELL THIS!!!!!!  This is very 
helpful for a battle in the 3rd disc.  Go back down and 
hop off at the next stop.  Go over to the white spot 
and press X.  You’ll float upside down.  Now hop on the 
rock.  Get off and go down on the next white spot.  Get 
on the rock and go up for a Knight Helm.  Go back down 
and to the other white spot.  Walk over and go down 
again.  Go on the rock on the top of the current 
platform and go up to the next screen.
   Here, Rose will point out a familiar statue at the 
top of the screen.  Meru asks what it is, but Rose 
ignores her and says that this one has its complete 
form.  Dart explains what it is, and Shana starts to 
hear it calling again.  She doesn’t want them to fight 
it, but you have to.  Now go to the left and ride the 
rock.  Save, and equip that Talisman to somebody you’re 
planning to use in the upcoming battle.  Now ride 
across and go up to fight the Virage.
___________________
===========
Boss Battle
===========
Name:               Virage Head
HP:                 1500
Element:            Non-Elemental

Name:               Virage Arm
HP:                 350
Element:            Non-Elemental

Name:               Virage Body
HP:                 800
Element:            Non-elemental

Recommended Party:  Dart, Rose, and Albert
Difficulty:         I’m not sure.  Anywhere from
                    Extremely Easy to Extremely
                    Difficult.  One time, I went 
through
                    this battle without the thing
                    attacking once.  Another time, I
                    lost because he just kept killing
                    everybody with his stupid Can’t
                    Combat thing.
Experience:         4500
Gold:               200
Item:               Moon Serenade

   First, kill his left arm that does the Can’t Combat 
thing.  If you equipped that Talisman on someone, they 
won’t be able to be killed by this.  After that, go for 
his head.  Use Albert’s Rose Storm and Rose’s Astral 
Drain.  When his arm comes back, get rid of it again 
before he kills anybody.  Use Dart as a healer so that 
everybody else can use their Dragoon power.  After you 
kill it, Dart will jump up and slash it.  Then you get 
a scene.
___________________

***SPOILER ALERT*** 

   The Virage will almost fall off, but reach for 
Shana.  Dart and Rose rush to her aid, but then the 
same thing that happened with the Urobulus will happen 
here.  Her forehead begins to shine brightly blue.  The 
Virage falters and falls off, and Dart comforts Shana 
in her sadness of not knowing what is going on with 
her.  

***END OF SPOILERS***

   After that, all our people are spread out thinking 
about what just happened.  Go talk to everybody, and 
then you’ll all move on.

Head west to the Home of Gigantos.

<----------------->
 Home of Gigantos
<----------------->
Stardust: 1
Minor Enemies:

   Name:            Berserker
   HP:              350
   Element:         Dark

   Name:            Crafty Thief
   HP:              300
   Element:         Dark

   Name:            Gangster
   HP:              500
   Element:         Earth

   Name:            Piggy
   HP:              200
   Element:         Earth

   When you enter, you’ll see a bandit running up the 
stairs.  Go to the left and in the doorways.  On the 
left, try pushing the twinkling button once.  Now go 
down and get 20G.  Go out the door nearest the camera 
and get a Bandit’s Ring.  Now go in, back out, get the 
chest near the bottom with a Fake Knight Shield, and up 
the stairs.  Go up and you’ll be shot at by arrows.  
After they talk to you, go up.  The door will slide in 
place.  Then try going down, and some bandits will 
block your path.  Now just dodge around for a while 
until they stop shooting at you.  A guy will come down 
and start posing, and Haschel will recognize it as 
something from the Rouge School.  Fight the guys 
(they’re really not that hard) and they’ll all run 
away.  Except for one.  Haschel will ask about where he 
learned that pose, because that comes only from his 
hometown of Rouge.  He tells him that he learned from 
his boss, Gehrich, and then it clicks for Haschel.  
Apparently, they knew each other.  The last bandit runs 
away, and Haschel runs forward.  He says something 
about the “real Rouge school” and punches down the wall 
that’s in our way!  That is one in-shape 70-year-old!
   In the next screen, everybody except Haschel and 
Meru will go looking for hiding bandits.  Haschel 
apparently strained his back, and Meru wants to take 
care of him in case bandits come.  Haschel then goes 
over and knocks Meru out and runs up the stairs.  Dart 
and company come out of the cave saying that there are 
only Rock Fireflies in here when they see Meru on the 
ground.  Then they notice that Haschel isn’t here.  
Choose who you want in your party, heal with the Rock 
Fireflies, get the chest with an Angel’s Prayer, go up 
the stairs, SAVE, and go in the door.
   You’ll see a familiar gigantic figure appear, and 
then you’ll see Mappi talking to Gehrich about your 
people coming all the way here for that little “pebble” 
he took.  He also says something about a woman that’s 
now working with the gang.  Haschel walks in, and 
Gehrich obviously remembers him.  He calls him master, 
and it is revealed that Haschel trained him in the 
Rouge School, but kicked him out because he was unfit 
for the martial arts.  He took advantage of this and 
became a bandit.  Mappi attacks Haschel, he jumps out 
of the way, and Dart comes in and knocks Mappi back.  
Now pick who you want to fight this next battle.
___________________
===========
Boss Battle
===========
Name:               Gehrich
HP:                 2000
Element:            Earth

Name:               Mappi
HP:                 1200
Element:            Dark

Recommended Party:  Dart, Haschel, and Albert
Difficulty:         Moderate
Experience:         5000
Gold:               200
Item:               Soul Headband

   Kill Mappi first.  You probably won’t be able to 
completely kill him before he disappears, but try your 
hardest.  Use Haschel’s LV 2 Magic attack if he’s a 
level 2 Dragoon, but if not, use his D-Attack.  Use 
Albert’s Rose Storm because Gehrich and Mappi have some 
very powerful team attacks.  Also, watch out for 
Mappi’s “Can’t Combat” attack, and if you want, equip 
somebody with that Talisman you should have gotten in 
the Valley.  After Mappi disappears, attack Gehrich.  
After a while, Mappi will come back, and you can kill 
him.
   Once Mappi’s gone, attack Gehrich.  If Albert has a 
Twister Glaive, he’ll do even more damage to this guy.  
Once again, Haschel does plenty of damage with his 
magic and D-attacks.  Also, now that Mappi isn’t here 
to help him, Gehrich’s attacks are much easier to deal 
with.  You should have him in no time.  Once he’s dead, 
Haschel will do the finishing move instead of Dart.
___________________

   After that, you’ll get a scene.  Haschel hits 
Gehrich so hard against the wall that the arm of the 
statue falls off.  If it hits ground, everybody will be 
squashed flat!!  But you see feet rushing forward…  
Somebody to help, maybe…  The arm hits the ground… or 
so you thought.  Kongol, of all people, has rushed 
forward and saved everybody’s life.
   Now, Haschel is taking care of Gehrich while 
listening to the others talk to Kongol about his saving 
them.  Kongol explains that we are no longer his 
enemies.  Also, he explains his past.  A long time ago, 
long before the Serdian War, the humans killed off the 
Gigantos; but Emperor Doel saved his life.  That’s why 
Kongol fought for him.  He wants to see if Dart becomes 
the strongest leader of the world to replace Doel.  
Dart says that we are friends now, and Kongol says that 
it sounds good.  Dart pushes a button that makes the 
stairs open to the place where the Gehrichs store 
everything, but before we go down, Gehrich slowly tells 
us that the woman taking the place of Princess Emille 
is not the real one.  They were swapped a half year 
ago, and the real one is hidden inside the castle.  
After that, Haschel goes out and buries Gehrich.  Now 
check the torch to the right of the stairway for a (1) 
Stardust and go down the stairway.
   Meru attempts to free Lynn, but Albert goes over and 
flips a switch, saying, “If your brawn doesn’t work, 
you should use your brain.”  The door lifts, and Lynn 
comes out.  He thanks you, and when you tell him about 
the Dragoon Spirit, he tells you that everything 
they’ve stolen should be down here.  Everyone will 
disperse, but I’m sure you know where it is: the little 
twinkling down at the bottom of the screen.  Go down 
and get it, and everyone will come into you and you’ll 
go outside.  Kongol and Haschel will join you, and now 
put whoever in your party.  Go out, heal, save if you 
want, and head down and out.

Head east to the Valley of Corrupted Gravity.

<---------------------------->
 Valley of Corrupted Gravity
<---------------------------->

   There’s an easier way to get through this besides 
the way you came in the first time.  First, go down to 
the next area.  Now go to the right and hop on the 
rock.  Get on the next one, and the next.  In this 
screen, simply go down and hop on the rock to the left 
of this island.  Go down to the next area.  Get on the 
rock, and if you didn’t previously get the chest to the 
right, get off on the first rock.  Go across to get a 
Meteor Fall.  Now get on the rock, get on the next, and 
leave the valley, stopping for the Rock Fireflies if 
you wish.

Head east to the Barrens.

<------------->
 Barrens
<------------->

   Just go through toward Fletz, unless, of course, you 
want to see Kate’s and Lynn’s wedding.  If so, just 
head to Donau.

What we are now going to do is go to Lohan.  You may be 
wondering why, but trust me, you want to go.  So head 
south to the border between Tiberoa and Serdio.  Make 
sure you choose “South of Serdio.”  Now go south to 
Lohan.

<------------->
 Lohan
<------------->

   Head into the next area.  Here the man that sold you 
the water bottle in the first disc has another item for 
sale, the “Shining Miracle Stone.”  He flashes the 
stone in front of you, and   Kongol takes it for a 
closer look.  It shines in his hands.  Oh, my!  It’s a 
Dragoon Spirit!  Go talk to the vendor, and he’ll offer 
it to you for 1000G, and this time, you can’t lower the 
price.  Buy it, and—congrats!!—Kongol is a Dragoon!  
Now go out.

Go up to the border and north to Fletz.

<------------->
 Fletz
<------------->

   Oh, no!  The ceremony for Princess Emille’s coming 
of age has already started!  Shana, however, points out 
that that doesn’t necessarily mean that the Moon Dagger 
has been passed down.  Go up and stock up on items.  
Then go in the castle.

***********
Twin Castle
***********

   Go up as if you are going to the throne room.  
You’ll be stopped by the bandit-like soldiers, though, 
who tell you that you can’t go in and that Princess 
Lisa is cooped up in her room.  That’s where we’re 
headed.  Go out the front on the right side.  Here, you 
have to make sure that you’re not seen by the guards.  
So wait until both of them turn around at the same time 
and head right.  Go into the room under the stairs 
until he walks by again, and head up the stairs.  Now 
wait until this guard turns around, and go past him all 
the way up the stairs.  Go into Lisa’s room.
   In here, you tell Lisa about the link between Emille 
and the bandits and that the real one is somewhere in 
the castle.  So now we go to look for her.  Lisa goes 
with you, but she does not keep you out of trouble, and 
if you get caught by the guards, they’ll just send you 
back up to her room.  So don’t get caught.  Go back 
down until you reach the place where you started.  The 
easiest way to get to the other side is go inside the 
castle (you’ll have another conversation with the 
guards), and go back out the other side.  Do so, and 
follow the same instructions here to get past the 
guards as on the other side.  Go up to Princess 
Emille’s room.
   It looks as if someone had ransacked her room, so we 
all disperse to look over everything.  However, Kongol, 
Meru, and Haschel wait outside.  Go look at the 
painting.  Dart touches it, and everyone disappears!  
Haschel and Meru come bursting in to find the place 
deserted.
   Now you see a rather peculiar area where everybody 
disappeared to.  Rose says that they are actually in 
the painting, and then Meru and Haschel call out for 
you guys.  You yell through the painting that that’s 
where you are and not to touch it.  They get the point 
and wait for you there.  Then Dart notices the other 
island in here.  In a chair on it is… Princess Emille!!  
Dart says it’s too dangerous to jump across, but they 
don’t want to leave her there.
   If you go talk to Shana, she’ll answer a question I 
have had numerous times throughout this game: why don’t 
they just turn into Dragoons and fly across?  Well, 
Shana tries, but it doesn’t work.  Rose explains that 
since it’s battle that triggers the Dragoon reaction, 
it’s too difficult to transform outside of battle.  Now 
that that’s over, go to the light near the top of the 
screen and press X.  A bridge forms, and now you can go 
across!!  They rush across to wake the sleeping Emille 
up.  When Lisa’s attempt fails, Albert steps in and 
gives her the kiss of true love, which awakens her 
immediately!  It’s just like Sleeping Beauty!  Just 
kidding.  All he does is talk to her, and she wakes up.  
You fill her in on everything that’s happening, and now 
you need to head to the Chamber of the Sun.  Now that 
you have the real Princess Emille with you, the bandits 
won’t do anything to you.  So just get caught, and 
they’ll all run away.  Now head inside and SAVE!!!!!!  
This is a pretty difficult battle coming up, so you had 
better.  I don’t know how many times I died and then 
had to go through all that sneaking around again.  It’s 
a good idea.  The bandits will now leave and let you go 
through.  Go up to the Chamber of the Sun.
   King Zior is talking to Emille about being of age to 
receive the Moon Dagger.  He asks if anyone has any 
objections, and just in time, you rush in with the real 
Princess Emille.  The fake one, seeing that her plan is 
going askew, takes the Dagger and jumps over to the 
balcony.  Dart explains what is going on to King Zior, 
and the fake Emille reveals who she really is: Lenus.  
She looks completely different from Princess Emille.  
For starters, she has silver hair.  It keeps popping 
up, doesn’t it?  Dart asks the two princesses and the 
king to leave the room because he can see that this is 
going to get ugly.  Lenus says that she got the Dagger 
for her “love,” and she’s not going to give it up so 
easily.
___________________
===========
Boss Battle
===========
Name:               Lenus
HP:                 3200
Element:            Water
Recommended Party:  Dart, Kongol, and Albert
                    or Dart, Rose, and Albert

Difficulty:         Difficult
Experience:         6000
Gold:               200
Item:               None

   Dart’s Final Burst works like magic in this battle, 
so use it whenever possible.  Use Albert’s Rose Storm a 
lot, too.  Use the Special whenever you have enough SP, 
as this will take a huge chunk of her HP.  Use any 
Fire-based attacks you might have, and watch your 
health.  Those magic attacks can really pack a punch.  
However, she should start out nice with some physical 
attacks.  Don’t be thinking that she’ll use them the 
whole battle, though.  Another thing: she likes to 
counter-attack.
   After you’re done using all your Dragoon stuff, use 
all your most powerful Additions.  Don’t worry; after a 
while you’ll get her.  In this battle, when you kill 
her, she just disappears.
___________________

   Lenus should be trapped.  We bested her, and there’s 
nothing else she can do.  When Dart says that there is 
no way to escape, she points at Meru and asks her what 
she thinks about that.  She just hangs her head down, 
and Lenus jumps off.  She rises up, however, with wings 
that magically appeared on her back, and flies away.  
Albert says that she is a Wingly, and King Zior comes 
in saying that she must be here to take back what 
originally belonged to the Winglies: the Moon Dagger.
   Then King Zior talks with Albert about his taking 
such risk for being a king.  He tells him of all that 
has happened, about Lloyd, Lavitz, and the Moon Gem.  
Then King Zior tells of the legend of the Moon Dagger.  
It’s pretty much the exact same as the Moon Gem.  
Emille says that we have to get the Moon Dagger back, 
and King Zior asks Dart and company to do it, of 
course.  You’ll be taking the ship, the Queen Fury, 
with its captain, Commodore Puler, to Illisa Bay, the 
area across the sea to which Lenus escaped.  Emille 
says, while looking directly at Albert, “Please take 
care of yourselves.”  Then they get to chatting.
   Now we need to head to the port at Donau to get on 
the Queen Fury.  So head out of the castle and out of 
Fletz.

Head north to the Barrens.

<------------->
 Barrens
<------------->

   Just go up toward Donau.

Head north to Donau.

<------------->
 Donau
<------------->

   Go to the left, all the way to the back, and down to 
the ship.  They make comments about it, and then a 
young girl named Kayla comes out.  She goes to tell the 
Commodore that Dart and company are here, and he comes 
out.  He goes to greet your party, and asks you to come 
aboard.  Now go talk to Kayla and tell her that you are 
ready to leave.  

<------------->
 Queen Fury
<------------->

Stardust: 2

   You get on the ship, and you’ll see Rose in the 
crow’s nest and Shana on the deck talking to some 
birds.  She recounts her journey with Dart and 
concludes that she wishes she could fly.  (I have no 
idea how she got to that idea.)  Then she feels like 
talking with Dart.  Save if you want and go up into the 
ship.  Check the pipe to the right for a (1) Stardust.  
Now go up the two sets of stairs, and the next one, and 
finally you’ll see Dart.  Go talk to him, and Shana 
will say hi.  However, Dart is lost in thought 
(probably of the Black Monster, judging by the look on 
his face) and then realizes that she’s there.  Shana 
talks to him about the two of them.  She says that when 
their journey is over, she wants to be next to him, and 
I believe she meant this in a way that Dart (yet again) 
did not understand.  Seemingly embarrassed, she runs 
off.  Dart gets the idea, since he was thinking about 
the Black Monster, that Rose might know something about 
it.  So now we go to find her.  Just go up the ladder 
and talk to her.
   Dart asks her about the Black Monster, and she 
answers that she doesn’t have anything to tell him.  
Instead, she asks what Dart will do when and if he 
meets up with the Black Monster.  He quotes Lavitz and 
says that revenge does not generate anything.  He 
admits that he doesn’t know what he’ll do; he just 
wants to know what he is and why he does the things he 
does.  Then Rose says my favorite line in the whole 
game (purely because it sounds awesome).
   Dart takes this knowledge back to his little 
thinking corner, and Rose feels like taking a walk.  Go 
down the ladder, down the stairs, and over to Haschel.  
She asks what he’s thinking about, and Haschel asks why 
she’s there.  She answers that she just happened to be 
there, and he asks her another question: “You, why are 
you with us?”  He said that at the beginning it was 
just Dart’s Dragoon Spirit, but now it seems to be 
more.  She says that this journey is a little break for 
her.  (“Little break?”  This journey is taking a few 
years!)  Haschel responds by saying “…you look like 
you’re rushing yourself to death, with your life being 
run by something.”  This gets her annoyed, and she 
leaves.  Haschel admits that he may have pushed too 
hard, and then goes into some memories.
   Here you’ll see “Haschel’s home village 25 years 
ago.”  Two women are sparring, and Haschel is watching 
from the sidelines.  He rebukes one (she is Claire, his 
daughter) for being too slow, and she responds with a 
nice “Yes, Father.”  He calls her an idiot and tells 
her not to call him that during training.  Instead, 
call him “Master.”  This time she says “Yes, Master” 
and gets back on to her training.  Back to reality, 
Haschel talks to Claire distantly and says that she was 
the only heir to the Rouge school.  Then he retreats 
into his memories again.  The girls fight some more, 
and Haschel says that she can’t become the leader of 
the school with such pathetic skills, and she answers 
with a kindly “Yes, Master,” but inside, she is really 
starting to get upset.  They fight some more, and she 
finally punches the woman and knocks her out.  Haschel 
is infuriated at this and tells her to leave, and she 
does.  Completely out of the town, too.  Now you’re 
back to the Queen Fury.  He admits his mistakes and 
then, to get his mind off things, decides to go pick on 
Kongol.
   Go down all three sets of stairs and out.  Go 
forward and down into the cargo bay.  Go over to the 
box next to the lamp for a (2) Stardust.  Now talk to 
Kongol.  You get to chatting, and Kongol restates his 
intentions for being here.  Haschel brings up Emperor 
Doel and tells Kongol to go see Albert because he’ll 
know a lot about Emperor Doel.  Haschel then leaves, 
and you get to control Kongol.  Go up to the deck and 
in one of the doorways.  Go into the room right in 
front where you’ll see Albert.  Go talk to him.
   Kongol asks Albert what friends are, and he answers 
saying that friends are people who walk the same road 
together.  Kongol leaves, and now we get Albert.  He 
hears Meru yelling for someone to hang out with, so we 
go to see her.  Go out and up to the room in the back.  
When you enter, Meru throws a pillow at Albert, which 
bounces off and lands on the floor.  Go talk to her.  
Meru says that Albert needs to become cool, like Dart, 
and then asks if he is now angry.  He says no but then 
asks a question.  He asks what Meru thinks she can help 
with on this journey, and she replies that she doesn’t 
really know, but rather just has a feeling.  Then 
Albert uses a really big word, lackadaisical.  (He’s 
such a nerd.)  He then leaves, and you get to use Meru.  
She, of course, wants to go see Dart.
   Go up to where Dart is and talk to him.  She notices 
that he is thinking about something a plays a joke on 
him: she puts her hands over his eyes and says “Who am 
I?”  You can choose any of the following choices, but 
you get funny reactions out of her if you don’t choose 
Meru.  After that, she invites him on an adventure.  
They decide to go see Rose first, so go up to her.  
Have Meru go talk to her, and Dart will say not to play 
a prank on her because she doesn’t understand those 
things.  But before you can talk to her, something 
happens.
   Now you see a movie of an eerie-looking ship 
reminiscent of the Black Pearl.  It has little wisps of 
fire surrounding it, and there is a skull with a sword 
through its eye socket and a crown on its head pinned 
to a post.  Then the ship rams into the Queen Fury.  
Now you’re back to normal gameplay.

************
Phantom Ship
************
Minor Enemies:

   Name:         Death
   HP:           250
   Element:      Dark

   Name:         Magician Bogy
   HP:           600
   Element:      Dark

   Name:         Skeleton
   HP:           200
   Element:      Dark

   Name:         Will-O-Wisp
   HP:           150
   Element:      Fire

   All the sailors come up to look at it and make a 
variety of comments before Commodore Puler comes out 
and dismisses them.  Your party appears, and Albert 
says that it looks like a ship of Mille Seseau.  Kayla 
appears and tells the Commodore that it hit the engine 
room, so now we can’t leave.  He tells them to hurry up 
and fix it, and she leaves.  Rose, however, comes and 
recognizes the ship, or so it appears.  Then Haschel 
comes and says that Shana isn’t anywhere to be found.  
Then you hear a scream and see Shana.
   She somehow managed to fly off onto the Phantom 
Ship, and is confronted by some freaky-looking thing 
that floats in mid-air.  It brings to life two 
skeletons, and then two soldiers appear wielding 
swords.  She screams, and then the soldiers turn around 
and cut down the skeletons.  Dart appears, the thing 
runs down the stairs, and the soldiers bow to Shana and 
disappear.  Dart asks her why she’s here, and she says 
that she doesn’t remember how she got here.  Meru says 
that since they’re already on the ship, they might as 
well have a look around.  Dart strongly disagrees, but 
Shana wants to go, too, and Albert says that since the 
guys are there, they can protect the girls.  Pick your 
party and go around the stairs to the back.
   Here a ghost will appear looking for the captain.  
When the captain doesn’t answer, the sailor ghost 
disappears.  Now head back toward the Queen Fury, and 
you’ll be interrupted again.  A ghost sailor will 
appear and ask for help.  He says that he doesn’t want 
to die and disappears.  Another pops up and says that 
they have no chance, that they’ll be killed by “him.”  
Now go back to the Queen Fury.  Go down the stairs, get 
all weapons and items you need, rest, and save.  Go 
back to the Phantom Ship and below deck.  You’ll see 
the thing that first attacked Shana going into a room.  
Now go follow it.  Get the chest with a—!!!—creature in 
it.  Dart will hop down, the thing will bring the 
skeletons to life, and you will have to fight them.
   After that, go down and into the next room, which is 
now open.  Get the chest in here, and this time you’ll 
have to fight the creature along with the skeletons.  
He’s not that tough.  Now go out, get the chest with 
50G, and go into the last room.  Get the first chest 
with 20G, then the second one.  The chest hops over to 
a corner.  Go try it again.  This time, not one, but 
three creatures will come out, and you’ll have to fight 
all of them.  The main problem in this battle is 
getting people stunned or bewitched, so watch out for 
those, but I wouldn’t waste my Purifiers on those.  
Just do your best.  After that battle, a wisp thing 
will come out and invite you to come to the captain’s 
cabin.  But if you need to, go out and rest first.  
Then head there.
   Your party disperses, and Meru sees a portrait of a 
woman who looks like a queen.  Suddenly the door closes 
on its own, and a chair with a man appears.  He is 
obviously the captain, and he’s asking for your help.  
He says that “he” killed everyone, the crew, the nanny, 
the knights, and the baby princess.  Then he says that 
the Black Monster did it.  Dart is angered at this 
because it seems as if that’s all the Black Monster 
likes to do is kill people.  The captain says that the 
people on the boat couldn’t completely die; therefore, 
he wants you to “send the souls of the knights to 
rest.”  Then he dissipates and the door opens again.  
Dart vents that the Black Monster kills for no reason, 
and they all go into him.  Get the chest on the right 
with 200G, and the one on the left with 100G.  Now get 
the sparkling thing on the floor, which is a key to the 
ship.  Now go out, and you’ll be interrupted once more 
by some knights telling Rose of all people that they 
won’t give her Princess Louvia.  They then attack here, 
but dissipate before she is hurt.  Then Albert quotes 
the line “After counting 108 years, when the Moon That 
Never Sets glows red, a Moon Child descends upon the 
earth, to fill the world with holy bliss.”  But what is 
really brought is the Black Monster, as Fester said.  
Shana asks why the Black Monster did this, and Dart 
asks how much he has to kill to satisfy himself.  Rose 
shouts out and tells them to stop, then says that she 
doesn’t know why she said that.  Now go all the way to 
the Queen Fury.
   Rest, stock up on items, and SAVE.  Boss battle 
coming up.  Leave and go in the door that was 
previously locked.  In here, get the chest with a 
Bravery Amulet.  It might be helpful to equip this to 
one of your chosen characters, but you can do without 
it.  Now go to the door.  Before you can open it, a 
knight appears and calls you the Black Monster.  Four 
more appear, each saying different things: they aren’t 
giving up Princess Louvia, they aren’t going to stop 
fighting, accusing you (whom they think is the Black 
Monster) of using human words to fool them, they’ll 
give up their lives to protect their princess.
___________________
===========
Boss Battle
===========
Name:               Ghost Commander
HP:                 2000
Element:            Darkness

Name:               Ghost Knight (4)
HP:                 300
Element:            Darkness

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Easy
Experience:         6000
Gold:               200
Item:               Night Raid

   In order to win this battle, you have to have all 
five of them downed at the same time.  In order to do 
this, first get each of them in red or yellow.  Use 
Dart and Kongol on the Knights, and Albert on the 
Commander.  Next, turn everybody into Dragoons and use 
only their All attacks, like Explosion, Wing Blaster, 
and Grand Stream.  Then they should be down, and you 
have won.
___________________

   Now all the knights attack Dart, but he “kills” 
them.  When the commander comes at Dart, Shana steps 
out and says that the Black Monster is no longer here.  
He then thinks that she is Princess Louvia and is 
relieved to see her safe.  Then he dissipates, thinking 
he’s done his job of protecting her.  Then the door 
opens by itself.  Go through it, get the chest with a 
Dancing Dagger for Rose, and check the crib.  It will 
start rocking, and the nanny will appear, telling of 
Princess Louvia.  She says that if she weren’t a 
princess this wouldn’t have happened.  Shana comes out 
and asks “Princess of Mille Seseau?”  The nanny turns 
around, thanks her for surviving, and leaves.  Shana is 
upset because she doesn’t know what the connection is 
between her and this nanny, but then the boat starts 
sinking!  Rush out to the Queen Fury.  Kayla tells the 
captain that the engine room is up and running, and he 
tells her to stand by for take off as he waits for Dart 
and company.  Then they try to wait, but the ship 
starts sinking.  Meru and everyone except Rose and Dart 
hop on board.  When Rose and Dart get on, though, the 
ship pulls away, he falls off, and Rose catches him.  
Dart tells her to let go, but she thinks, “This is the 
same as back then!!” and doesn’t let go.  But as the 
ship sinks, they are knocked off into the sea...
   Dart is lying in a cave and Rose walks in, sits by 
him, and puts his head on her lap.  She talks about 
Dart and a man named Zieg, and how much they are alike.  
Not only were they both Dragoons of the fire alignment, 
they also both have something that attracts her.  Then 
she says, “After 11,000 years of time”—what!?—“I now 
feel the strength and tenderness of Dart… and even… his 
frailty.  These tame the insanity of the Dragoon for 
me.  Zieg….  If my hands could grab him, I wouldn’t 
have had this bitterness.”
   Then you get to see the second coolest movie in the 
game.  You see Dragoons fighting.  Then you see Rose 
calling out for a man named Kanzas.  He is on the end 
of a very interesting looking creature, says, “I’m 
taking you with me,” and there is a sudden explosion.  
Somebody pulls Rose out of the way before it gets to 
her.  Then you see a dragon fighting a Virage… Is this 
the Dragon Campaign?  It kills the Virage, and then 
moves on to another.  Then you see a very strange-
looking man fighting a Dragoon.  The Dragoon calls him 
Melbu Frahma, and rushes in to attack.  However, he 
gets impaled, and you see Rose watching the battle.  
The two of them fall into a weird contraption, and we 
move on to a Dragoon that looks an awful lot like a 
Giganto holding up a huge thing off the ground.  He is 
badly scarred, impaled by the creature’s finger, and 
struggling to hold the object.  Then the Dragoon to his 
right gets up, sees him like that, then says, “Belzac, 
your death will not be in vain,” and she lets an arrow 
fly at a creature before it fires back.  Then you see 
the magnificent city that is floating in the sky 
starting to crumble.  Inside, the man who was fighting 
Melbu Frahma is very quickly turning to stone as Rose 
rushes toward him, calling “Zieg! Zieg!”  But Zieg 
tells her to leave and save herself.  Then it’s over.  
(So, does that mean that Rose fought in the Dragon 
Campaign?)
   Back to Rose and Dart.  Rose says that she saw Zieg 
in Dart, but he is not Zieg.  Then she falls asleep…

<------------->
 Lidiera
<------------->
Stardust: 1

   In the morning, a little dog finds his way into the 
cave and then people.  A boy named Pete follows, and 
you see a weird little seashore town.  Then you’re in a 
little house.  Dart thanks Pete for saving them, then 
Pete asks if they’re in love with each other because 
they’re traveling alone.  Dart asks if it really looks 
that way, and he says yes, and his mother agrees with 
him.  Rose butts in and assures them that they are not 
together.  Dart explains that there are seven in their 
group, and they are just looking for them.  Then Pete 
says that they don’t need to be shy, but they’re 
interrupted by Pete’s mom coughing.  Dart asks if she’s 
sick, and Pete says yes, but they can’t take her to the 
neighboring town because of the sea monster on the way 
there.  He says that Fueno, as the town is called, has 
a port there to Donau.  Dart thinks we should go there 
because the Queen Fury might have dropped by.  Then you 
leave.  Get on the boat and go to the pier.
   Get the chest behind the ladder for a Healing 
Potion.  Now go up the ladder, across, and down the 
other one.  Check the shelf next to the wall for a (1) 
Stardust.  Go up the ladder and across and down and go 
in the building.  Save, and head out of town.  On your 
way out, you will be stopped by Pete.  He runs up and 
asks you to take them to the next town, Fueno.  He says 
that even though there’s a monster, he has to go before 
it’s too late.  He says that he wants his mom in the 
hospital.  Dart agrees, of course, and then Rose says 
that she can kill the monster for you.  Dart and Pete 
are a little scared, and quickly back away from her.  
Pete runs off and gets his mom.  Rose asks Dart what 
he’s looking at, and he looks away.  Pete and his mom 
come back, and you can now leave the town.

Head west to the Undersea Cavern.

<---------------->
 Undersea Cavern
<---------------->
Minor Enemies:

   Name:          Flabby Troll
   HP:            550
   Element:       Earth

   Name:          Glare
   HP:            350
   Element:       Water

   Name:          Screw Shell
   HP:            160
   Element:       Water

   Name:          Sea Piranha
   HP:            300
   Element:       Water

   Name:          Mermaid
   HP:            400
   Element:       Water

   Right now, you have nothing to worry about in here.  
Go along the path, and Pete will stop and say that ever 
since the monster appeared, the water has never ebbed.  
Now would be a great time to train Rose if you haven’t 
very much.  Continue and leave.

Head west to Fueno.

<------------->
 Fueno
<------------->
Stardust: 2

   When you enter, Pete and his mom will be all excited 
that they made it and thank you.  Pete says that he 
hopes you find your friends soon (as do we), and then 
asks if they are really in love with each other because 
of something in the cave.  (We know what this is.)  
Rose pulls him aside and whispers so that Dart can’t 
hear, “You are a good little boy and didn’t see 
anything, okay?”  Pete replies, “O… okay.  I didn’t see 
it, maybe.”  Pete tells Dart that it’s nothing and 
leaves.  But before he goes down the stairs, he runs 
back and shouts, “Rose!  You gotta confess to him!!”  
Rose runs after him and he runs away.  They go into the 
clinic.  Rose once again has to ask Dart what he’s 
looking at, and he again looks away.
   Okay.  So first we need to find a few people.  Five, 
to be exact.  Don’t buy weapons yet, because we can get 
those after we find our friends.  First go up and save 
if you want, then go to the back of the town.  Continue 
back down to the port, and—look at that!!—the Queen 
Fury is docked!!  You’ll see Kayla talking to one of 
the sailors.  Kayla is ecstatic to see them alive and 
asks if Dart has seen Shana yet.  (Yet another person 
who can see better than Dart.)  When he says no, she 
urges him to go into the city and look for her.  Now we 
go back into the city.  As you’re walking, guess who 
you run into?!!  Meru!!!!!  She is also over the clouds 
because you’re alive, and also persists that you see 
Shana.  She says that they’re in the hotel.  So go into 
the first part of town and into the hotel on the left.  
Nobody’s here, but she said the hotel…  Then Meru walks 
in and plays a prank on him… again.
   Now we’re finally with our friends again.  Queue the 
serene music.  They all have their own little way of 
welcoming you back.  Meru: “You guys are slowpokes!”  
Albert: “Welcome back!”  Haschel: “We were tired of 
waiting for you!”  Kongol: “You, die, impossible.”  
Nevertheless, they’re all happy to see you again.  But 
where’s Shana?  After some chatting, Rose tells him to 
go see her, and Albert says that she’s in the back room 
upstairs.  You hurry after her, and Meru says to leave 
them alone.  Haschel and Dart talk about how this 
experience has changed Rose for the better.  Now come 
to the door closest to the camera.
   Shana is here crying on the bed.  Dart rushes in and 
calls her name.  She gets up and runs to him.  (Now 
queue the sweet music.)  They hug and talk and hug, 
when suddenly, you hear whispers from outside the door.  
“Peeking is not a ladylike thing to do!”  “I thought 
you wanted to leave them alone didn’t you?!”  “It’s 
okay for me!  I gotta learn about love and romance!  
You guys go back!  Or we’re gonna be caught!”  (Guess 
who.)  Dart goes over and opens the door, and in tumble 
Meru, Haschel, and Albert.  Out they run, and Meru 
comes back to get the door.  Shana laughs, and Dart 
goes and hugs her again.
   Now you’re on the main floor of the hotel, where 
Dart is telling the rest of them what happened.  Of 
course, they manage to find a way to swing over to your 
current mission: finding Lenus and retrieving the Moon 
Dagger.  Meru butts in and asks if she can ask a 
question.  Dart points out that she’s being very 
formal, and then she pops a question: “You guys were 
alone in the cave, weren’t you?  Did you guys put 
yourselves into… um… a romantic situation?”  (Whoa, 
whoa, whoa, Meru!!  That’s going a bit too far!)  
Haschel answers for Dart and Rose and says that it was 
too rude of a question.  After she sits back down, he 
steps up and asks if Dart and Rose cuddled up.  Five 
different people retaliate, and he apologizes.  He says 
it slipped out, and Dart says, “What do you mean 
‘slipped’?”  Rose reassures Shana that Dart was 
thinking about her the whole time.  (Of course, he was 
really knocked out cold.)  Then back to serious places.  
Rose suggests that we wander about the town asking if 
anybody’s seen anything.
   Go back into the hotel and check the barrels for a 
(1) Stardust.  Then head out and go into the clinic on 
the right.  Check the painting for a (2) Stardust.  Now 
head out and up the stairs.  Talk to the guy with a 
drink in his hand.  He says that he saw a dragon on the 
Prison Island.  His ship was destroyed by the sea 
dragon.  He says that his house was destroyed by 
monsters that now live in the Undersea Cavern.  He is 
obviously a drunk trying to get away from his sorrows.  
Then he says that it showed up a half year ago.  (Sound 
familiar?)  Rose points out that this is the same time 
that Lenus appeared.  Now we resolve to go to the 
Prison Island.  Now go to the right and buy items (at 
the bottom) and weapons (at the top).  Leave town.

Head east to the Undersea Cavern.

<---------------->
 Undersea Cavern
<---------------->

   Go toward the other side, but you’ll be stopped by a 
growl that sounds an awful lot like Feyrbrand.  You’ll 
be able to see a whirlpool going on just a few feet 
into the water.  Dart asks what the noise was, and 
Shana points out that it’s coming from over the water.  
Albert says that something’s over there.  Rose says 
that it seems that the rumors about the sea dragon are 
true.  Meru, who has been cowering the whole time, says 
that that is the dragon’s cry.  When Rose says Meru is 
scared, she jumps up and says that she’s not scared and 
that a dragon or two’s nothing.  So now we need to 
figure out how to get to the Prison Island.  Leave the 
cavern.

Head east to Lidiera.

<------------->
 Lidiera
<------------->

   Now, I’m sure you have no idea what to do.  I didn’t 
without help.  So go to the pier.  Hop on the boat and 
choose ocean terrace.  Once you get over there, go to 
the right, where you’ll see the mayor and two people 
playing cards or something.  They stop and ask you what 
you want.  Dart tells the mayor that he wants to go to 
the Prison Island, but can’t because of the tide.  The 
group of people can’t believe that you’re sane and want 
to go to the Prison Island.  The mayor asks why you 
would want to go there, and you’re given a choice.  
Pick any one you want, but the only one that will work 
is “We need to see the monster.”  The mayor half-
heartedly agrees and explains that he closed off the 
way to the Prison Island after the problem with the 
dragon arose.  Albert comes out and asks how they 
manipulated the tide.  He says that he just closed the 
gate when the tide was full.  So simple.  Then he tells 
a guy to raise a gate.  He tells you to go into the 
cave and turn a valve.  Now get back on the boat and go 
to Pete’s house.
   Go around back and into the cave.  Now both of these 
chests you want, so make room for them.  Toss out one 
Healing Potion and something else you don’t want.  The 
one on the right is a Healing Rain, and the one on the 
left is a Healing Fog.  Now go down, turn the valve, 
and leave.  The gate will be lowered again, and now you 
need to leave the town.  Save first if you want.

Head west to the Undersea Cavern.

<---------------->
 Undersea Cavern
<---------------->

   Go north.  The chest contains an Attack Ball.  Head 
up to the next screen.  Get the chest with a Jeweled 
Crown.  Now go over and to the left.  Follow the path 
until you reach a chest with a Recovery Ball in it.  Go 
back and choose the path that goes down this time.  Go 
left for a Gushing Magma.  Then go on to the next 
screen.  Go to the left to get a Recovery Ball.  Now go 
back and to the right and up.  Jump across for a Burn 
Out.  Continue, and on the right, get an Attack Ball.  
Continue up the stairs and SAVE.  Go on when you’re 
ready.

<-------------->
 Prison Island
<-------------->

   Here you’ll be on the rather creepy path leading to 
Prison Island.  Go up.  You’ll see two people: Lloyd 
and Lenus.  Lenus hands over the Moon Dagger and says 
that she didn’t kill the humans.  She asks why he 
wanted them killed, and he answers by saying that the 
“blood-smeared road might be the only way to lead us to 
the world we desire.”  Apparently he’s told her this 
before, and she says that she won’t try to stop him, 
and that “his” name was Dart.  He says that this is all 
in his plan, and she says that her plan is to get a hot 
prize from him.  Just then, there’s a noise, and Lenus 
is annoyed that someone is disturbing her moment.  Dart 
and company appear, and he asks why Lloyd is there.  
Lloyd says, once again, that he only wants what Emperor 
Diaz wants, or rather, what the god wants.  He then 
confesses to burning Seles, killing Lavitz, and 
stealing the Moon Dagger.  As he disappears, he invites 
you to pursue him in Mille Seseau if you can survive.  
Lenus suddenly turns into a Dragoon!  Then she says 
that you are going to die.  (Oh, boy, how many times 
have we heard that before?)

___________________
===========
Boss Battle
===========
Name:               Regole
HP:                 3200
Element:            Water

Name:               Lenus
HP:                 3000
Element:            Water

Recommended Party:  Dart, Haschel, and Albert
Difficulty:         Moderately Difficult
Experience:         7000
Gold:               250
Item:               Jeweled Crown
                    Frozen Jet

   Kill Regole first.  If you can, start out with your 
special.  Dart’s Final Burst should do around 1000 
damage to him.  Use Albert’s Rose Storm because Regole 
has a very powerful magic attack with a tidal wave, and 
it KILLS.  Use Haschel’s D-Attack or strongest Magic.  
Also, since this is a very magic-based battle, you 
might want to switch out somebody for Rose, Shana, or 
Meru; but I would go with Rose, because there are still 
enough physical attacks to go around.  After he’s dead, 
move on to Lenus.
   She’s not nearly as hard as before.  Her magic 
attacks aren’t nearly as strong, and that’s what mainly 
got me before.  Since you’ve probably used all your SP 
on Regole, just pound on her with Additions, healing 
when necessary.  You’ll have her soon enough.  Once you 
kill her, Dart will do his finishing move, and you’ll 
have a scene.
___________________

   Lenus is dying and throws her discs at them blindly.  
Shana throws Dart out of the way to save him, and Dart 
hits one with his sword to save Shana.  Then you see 
Meru looking sadly down on Lenus.  She begins to glow, 
and her Dragoon Spirit rises into the sky.
    Then you’ll see the Spirit coming down in front of 
Meru.  It glows brightly, and you establish that Meru 
is also a Dragoon.  She is excited beyond compare to 
anybody else and starts dancing around.  Rose says that 
Dragoons are drawn to each other.  (As you can see, now 
every character is one.)Then we leave to tell King Zior 
that we couldn’t get the Moon Dagger back, and then go 
after Lloyd… again.
   Follow the path and go all the way out until you 
reach the first screen.  Go to the left toward Fueno.

Head west to Fueno.

<------------->
 Fueno
<------------->

   Stock up on items, go stay at the inn if you have 
some wounds, then go to the port.  Here you’ll see 
Commodore Puler telling you about your successful 
vanquishing of the Sea Dragon.  Now we can safely sail 
back to the mainland.  He’ll ask you what’s wrong, and 
Dart replies that they didn’t get the Moon Dagger.  
Then he invites you to become a sailor/man of the sea.  
Pick either option; it doesn’t matter.  Now go talk to 
Kayla and tell her you’d like to board.  You board, and 
we’re off!

Sail down to Donau.  You can walk around the ship if 
you like by pressing square.

<------------->
 Donau
<------------->

   You should be at the port.  Go up and all the way to 
the front.  If you want, save in the inn, then leave.

Head south to the Barrens.

<------------->
 Barrens
<------------->

   Okay, I promise this is the last time we’re going 
through here. In a long time.  Just go all the way down 
to go out in the front.

Head south to Fletz.

<------------->
 Fletz
<------------->

   Go all the way up to the castle.  On the way there, 
you’ll be stopped by people announcing that Princess 
Emille is coming out.  Albert wants to get closer.  You 
see the people praising her as she walks down the 
steps.  She comes down and talks to them about what had 
happened to her and what she was going to do to put her 
kingdom back in order.  People praise her a little 
more, and she goes around thanking people.  Then the 
pregnant mother who came out before comes and asks 
Emille to name her baby.  She goes and thinks, then 
decides on Eyie for a girl or Al for a boy.  The mother 
walks away graciously.  She soaks up a little more 
praise, and then you see Albert in some sort of trance.  
Dart pulls him back to reality, and now go into the 
castle.

<------------->
 Twin Castle
<------------->

   As soon as you enter, two soldiers come up to you 
and ask for you to go to the Chamber of the Sun.  
Proceed, save if you want, and go to the throne room.  
You all bow down, but King Zior tells you to stand up 
because you are special guests.  You do so, and Emille, 
(once again looking directly at Albert) says that she’s 
glad you’re safe and sound.  King Zior congratulates 
them, but Dart is upset because they didn’t get the 
Moon Dagger.  Then he goes through the good things that 
you did to show that you really were some use.  When 
Albert says that the Moon Dagger needs to go to 
Princess Emille, he says that it is only a tradition.  
Emille says that instead of the Moon Dagger, they’ll 
pass down the story of you.  Then King Zior announces 
that there’s going to be a banquet in your honor, and 
Meru comes up asking if that’s just a party.  He says 
yes, and she’s ecstatic, of course.  She runs back, and 
Shana tells her to shut up.  When they are ready to 
separate for the banquet, you’ll be back in the main 
hall.  They talk about Mille Seseau and Lloyd, then 
everybody scatters except Dart and Shana.
   Now you see Dart and Shana out on the balcony 
talking.  Shana confesses that she loves him.  Ever 
since she was little.  “It never changed, even when you 
went on your journey, Dart.  Actually, I started to 
love you even more…  Because while you were gone, I was 
thinking about you every single day…”
   He says her name, and she turns around.  “So, I 
don’t mind being your baby sister.  Because I can be 
with you every day…  That’s just how I think.”
   Dart shakes his head and says, “I…  I… don’t think 
of you as a baby sister, Shana.  I…”  (Does he finally 
get the 
drift????)
   Then he goes up to kiss her!!  But Fester interrupts 
us.  He talks about Dart’s fame throughout the country.  
Then he leaves.  He goes up to kiss her again!!!!!  But 
we’re interrupted again.  This time it’s Libria.  She’s 
here to tell you that the party is starting soon and 
you need to round up everybody for the dresses.  Now we 
have to stop trying to be romantic and find everyone.  
I’m just gong to tell you where everyone is and skip 
the dialogue.

  1. Albert:   in Emille’s room talking with her.
  2. Haschel:  in the kitchen.
  3. Meru:     in the kitchen with Haschel.
  4. Rose:     in the bedroom.
  5. Kongol:   in the training room under the throne
               room.

Now you need to go back to the dressing rooms behind 
where you found Kongol.  If you haven’t gotten them 
yet, there are two chests down toward the bottom.  The 
top has a Moon Serenade, and the bottom has a Sun 
Rhapsody.  Now go to the top of the screen.  Libria 
invites all the girls to get dresses, but Meru 
complains that she can’t dance in ball gowns, and Rose 
feels naked without her sword, so Shana is the only one 
getting a dress tonight.  Now all the guys are waiting 
in the bedroom when Libria comes in telling you that 
the party’s started.
   You’re in the Chamber of the Sun, where music is 
playing that you hear only once in the entire game.  
What you need to do is go talk to everybody in the room 
from your party.  None of them know where Shana is, and 
Albert is talking with Emille about how he’s gonna have 
to leave.  She says that she’ll wait for him forever.  
Looks like another love blossoming!  He doesn’t know 
where Shana is, either.  Then Libria comes out and 
tells you that Rose needs to talk to you.  Follow her 
out to Rose leaning against the railing.  She asks why 
he’s procrastinating and letting her catch a cold.  
Then she says, “She’s over there.”  He turns and sees 
Shana, finally.  She is wearing a magnificent dress.  
He tells her she’s beautiful, and she says that it’s 
just because of the dress.  He disagrees.  They look at 
the stars together and see a few falling stars.  
   She says, “I wonder if my wish will come true?”
   He replies, “It will.  Because… I wished the same 
thing…”  Then he goes for the thing we’ve been waiting 
for during two discs now.  A kiss.

This is the end of Chapter 2: Platinum Shadow.  You 
should now have 35 Stardust.



             <------------------------------>
                 Chapter 3: Fate and Soul
             <------------------------------>

   This is the third chapter of this game.  You will 
find that it’s longer than the last one.  This chapter 
takes a turn for the serious side.


<------------->
 Furni
<------------->
Stardust: 2

   You see your party on the Queen Fury heading for a 
town placed in the water.  It has the same music as 
Donau.  Your party hops off, one by one.  Rose says 
that there is a smell of blood in the air, but it’s not 
bad.  Meru says it’s been a long time, and when Haschel 
asks if she’s been here before, she says that she’s a 
very famous dancer and has therefore traveled far and 
wide performing.  Kongol comes and says that he crossed 
the ocean for the first time.  Albert comes and says 
that this place is called Furni the Water City, and 
that it’s the front door to Mille Seseau.  He adds that 
he’s curious why Lloyd told them where he was going.  
Dart answers and says that he doesn’t know, but he’s 
going to end whatever plot Lloyd is weaving.  Shana 
agrees with him.  Now you are free to roam.
   Go into the house on the right and check the stuff 
near the entrance for a (1) Stardust.  Leave and go up 
to the next screen.  You see a group of people 
gathered, and a man called Harris comes out and gives a 
discussion.  He says that these people are going to 
overcome the wolf called Kamuy that lives in the 
Evergreen Forest.  Also, a boy named Teo disappeared.  
He explains that they’re going to explore all of the 
Evergreen Forest until they find the wolf and Teo.  He 
promises a five time larger prize for whoever defeats 
Kamuy and whoever finds Teo.  Everybody says that 
they’re going to get the prize, and a man named Bulgus 
comes up to you and tells you not to butt into his 
chance of getting the money.  Now they all clear out, 
and you can move again.
   Go up and to the left.  This is the inn.  Save if 
you want and go down to the bottom of the stairs.  Talk 
to the man behind the counter, who attempts to give you 
a boat license.  He says that all warriors get a free 
one.  When you ask about the warriors, he asks you if 
you are here to defeat the wolf.  Pick no, (unless 
you’re just feeling mischievous today) and Dart says 
that we are from Tiberoa.  He then takes a head count—
seven!—and discovers that you are the people who 
defeated the dragon in Illisa Bay.  He tells you to go 
see the mayor.  So you get a free boat license anyway.  
If you want, rest at the inn, although you are already 
rested.
   Get in the boat and you’ll drift out of the inn, the 
boat being directed by Dart’s mind powers.  Go to the 
left and talk in the weapon shop.  Now go to the front.  
Go to the item shop and stock up.  Guess what?  Now you 
can buy Healing Fogs!!!  So sell all your Healing 
Potions and upgrade.  Once you’re done, leave and go 
up, then to the upper right, then to the mayor’s house.  
In here, the mayor is pacing around, apparently waiting 
for you.  Go up and you’ll talk to him.  He asks if he 
can tell you about the “situation” in the village.  
Agree to listen (but if you don’t, they make you listen 
anyway).  He pulls over his daughter named Fa.  He 
explains that she was attacked by a wolf, but had no 
serious injuries.  However, ever since then, she hasn’t 
spoken.  Shana feels sorry for her, and then the mayor 
asks you to help him.  You agree, and then he asks you 
to stay for the night.  Say yes, then go over and tell 
him you’re ready when you are.  You’ll eat dinner, and 
Shana goes to bed with Fa.
   Haschel comes up to check on them (I guess), and 
when he hears Shana singing a pretty little tune, he 
recognizes it.  Then you get a flashback of Haschel’s 
home 27 years ago (2 years before Claire ran away).  
His daughter, Claire, is singing the same tune, and she 
tells him that she is dedicating that lullaby to her 
future baby.  Then you’re back to the now, and Shana 
gets up because Fa is asleep.  They go back downstairs, 
where Shana tells Haschel that Dart taught her that 
tune.  She adds that his late mother sang it to him 
when he was a baby.  Something clicks for Haschel (as 
it should for you, too), and he leaves for some fresh 
air.  Albert then tells Shana that Dart is on the roof.  
Shana leaves to go outside.
   You see Meru following her because she needs to 
learn about love and romance.  Dart and Shana talk 
about the song and how they are childhood friends.  
Then Meru mentions something about her “childhood 
friend.”  Dart points out the Moon That Never Sets and 
how it’s involved in their journey.  Suddenly the wind 
starts to blow the clouds out of the way, and the Moon 
shines brighter.  Shana’s head starts to hurt, and she 
passes out.  Dart carries her back inside.
   We’re back inside, and Shana says she’s fine and she 
can leave whenever she wants to.  She says goodbye to 
Fa, and now you can leave.  Go out and hop on the boat.  
Go to the right now and into the house.  Go up the 
ladder and pull the cord hanging down, which opens up 
the slide.  Now go to the left and down the slide.  
Check the metal basin for a (2) Stardust.  Pull the 
lever to the left of the ladder and leave.  Leave the 
town to the right.

Head north to the Evergreen Forest.

<----------------->
 Evergreen Forest
<----------------->
Minor Enemies:

   Name:         Dark Elf
   HP:           450
   Element:      Dark

   Name:         Flying Rat
   HP:           300
   Element:      Wind

   Name:         Forest Runner
   HP:           300
   Element:      Wind

   Name:         Moss Dresser
   HP:           300
   Element:      Earth

   Name:         Wounded Bear
   HP:           550
   Element:      Earth

   Let me tell you that the creatures here are a step 
up, and they counterattack like crazy.  Be prepared, 
because for a while, this place will be a little tough.
   Go right and to the next screen for a Destone 
Amulet.  Go back down and left this time.  Save if you 
want and go left for a Body Purifier.  Now go back up 
to the next screen.  Here go straight forward and up to 
the top of the little mound where the kid is running 
around.  He’ll run away when you get there, and out 
pops a HUGE wolf, obviously Kamuy.  The people try to 
surround it, but the kid, Teo, comes up and tells them 
to stop.  He tries to convince them that Kamuy isn’t a 
bad wolf and to leave him alone.  He says that Kamuy 
didn’t attack Fa, but instead tried to protect her.  
Then Kamuy attacks (Dart is the only one smart enough 
to move), throws people out of the way, grabs Teo, and 
runs away.  Now go down and to the right to get a 
Depetrifier.  Don’t bother with going down right now; 
you’re not allowed to.  Just go all the way to the left 
and out to the next screen.
   Now you have a choice.  To the north is an optional 
boss battle which you should be able to beat right now, 
and to the south is the next town, which is where 
you’ll be for a long while.  If you really want, you 
can fight this battle later, or not at all, but take 
your pick.  I’m going to go ahead and tell you how to 
fight the battle.


++++++++++++++++
Begin Side Quest
++++++++++++++++

   Go to the north and you’ll see Kamuy.  Move forward 
a little bit, and you are given a choice.  If you have 
decided that you are not ready to fight him, retreat.  
If not, advance.  Dart will move forward, and Teo will 
come out and tell you to leave.  Shana comes out and 
tells Teo about Fa’s situation.  Dart tries to help, 
but just then the mean people arrive.  Bulgus says that 
he’s going to kill Kamuy, and Harris tries to get Teo 
to leave Kamuy.  As Bulgus advances, Kamuy jumps on him 
and throws him into the water nearby.  Dart advances.
___________________
===========
Boss Battle
===========
Name:               Kamuy
HP:                 3500
Element:            Non-Elemental
Recommended Party:  Dart, Albert, and Kongol

Difficulty:         Moderate
Experience:         8000
Gold:               0
Item:               Darkness Stone

   There’s not much of a strategy on this guy.  Just 
hit him with your best attacks.  Use your Special if 
you have it, use the best Additions, and heal whenever 
necessary.  Kamuy has a few magic attacks, but not 
many; so if you really insist on using someone else, 
it’s not that important.
   You’ll have this guy pretty soon.  He’ll just vanish 
when you’re done.
___________________

   Now you see Teo crying over the dying Kamuy, and 
Shana (or Miranda, depending on when you fight this 
battle) comes up and saves Kamuy with her White Silver 
Dragoon Spirit.  Kamuy shrinks down to the size of a 
wolf pup, and Teo is ecstatic.  Dart tells Teo to go 
tell Fa that he is okay.  Then Knight Harris agrees 
that Kamuy can go back as long as he doesn’t cause any 
trouble.  Teo, Kamuy, and Knight Harris all leave, and 
you’re free to move again.  Head down out of this 
screen.

++++++++++++++
End Side Quest
++++++++++++++

   Go up the stairs and south to the next screen.  
Continue down and you’ll be stopped.  Rose pops out and 
stops.  She says that she has and “errand” to do and 
scurries on off to the right.  While everyone is 
looking down at her, Meru then tries to sneak off, but 
Shana sees her and asks what she’s doing.  Apparently, 
Meru has also remembered an “errand” and scurries off 
to the north.  When Dart asks if she’s going to tell 
her where she’s going, unlike Rose, she gets frustrated 
and says that she’s going to go see her parents.  
***Hint, hint***  Haschel says that he’ll miss her, and 
she comforts him by saying that she’ll be back soon.  
Then she runs off.  Now you get to modify your party 
according to what just happened.  Now head down and 
leave the forest.

Head north to Deningrad.

<------------->
 Deningrad
<------------->

   Upon arrival, you see a beautiful palace of what 
looks like crystal.  First of all, you can’t get any 
Stardust yet, so don’t go looking for them.  Go into 
the shop on the right and buy all items and weapons you 
want.  Now leave and go into the building right behind 
the shop.  This is the church.  Upon entering, you see 
a bishop talking to some tourists about something 
called the Divine Tree.  “It is said that the Divine 
Tree that lives in our heart and the Last Fruit have 
been protected from evil by the signets created by the 
ancient Winglies.  The legend goes, ‘When the Signet is 
broken, the end of the world approaches.’  Just like 
the Last Fruit, we Humans are one of the fruits given 
life by the Divine Tree.  For the ‘End of the World’ to 
be a mere legend, we must remove evil from our hearts 
and live in honesty.  It is our mission as children of 
the Divine Tree.”  Then the people leave, and your 
party comes in.
   Dart says that he has never heard about the Divine 
Tree, and Albert points out that any information could 
be useful.  Then Bishop Dille welcomes you to 
Deningrad.  Dart asks if the drawing on the wall (which 
would make it a mural) is what he was talking about.  
He says yes, but no one has seen the real tree.  When 
he asks if you want to know about the Divine Tree, say 
yes.  However, if you day no, Albert goes ballistic and 
insists that we listen to what he has to say.  Now you 
get to see a movie.  
   It’s just the bishop telling you about the Divine 
Tree.  But then you get to see a massive tree growing 
in the wilderness.  This is the Divine Tree.  The 
bishop tells you that the Creator Soa planted this tree 
upon the earth, and that it bore 108 fruits, which 
spawned life.  He says that all life came from this 
tree, and that it is protected by the Signet of Soa.  
Also, Soa planned out the fate of the world before he 
made it.  Then Bishop Dille advises you to go to the 
National Library.  Then Albert goes into one of his 
nerd fixes and asks if that is the Mille Seseau 
National Library.  “I can step into the treasury of 
knowledge.  I wonder if I am capable of receiving all 
this incredible luck and still remain calm.  No!  I 
cannot!  The treasure of knowledge is shining and 
calling me!  Let’s go!”  Now go talk to the guy at the 
altar.   This is the librarian.  He is very proud of 
himself, and Haschel doesn’t like this.  He says one of 
the best lines here: “I don’t like mean old guys 
because I want to be an adorable old guy.”  Then he 
says that if you want to go to the library just go.  
But then, of course, he remembers that he locked it 
when he left.  So now he has to unlock it.  He leaves 
at the prodding of Albert.  Follow him out and go to 
the left into the next screen.  On the right is a hotel 
if you need to rest, and further up is a save point.  
Do whatever and then head into the library on the left.
   Here Albert will say how incredible this is, and the 
librarian tells you to go anywhere you want.  Shana 
makes a remark on how many books there are and points 
out that there is probably some information on Virage 
and the Moon That Never Sets.  Kongol makes a comment 
about how Gigantos aren’t good with books, and then 
Albert says that he found a book about dragons and 
Dragoons!  We decide to split up, and now you have to 
go talk to everybody.  Kongol says that he has a book 
on Winglies.  Dart reads it for him: “Winglies are 
people with wings of light who employ magical power.  
They had their glory 11,000 years ago, and had enormous 
magical power that could float colossal cities….  They 
became extinct after the war with Humans who were 
seeking their liberation.”  Shana found a book on 
Divine Moon Objects, but it only says things we already 
know, except for one part: “After the Dragon Campaign, 
Humans controlled the Continent of Endiness, and 
divided the continent into four, and established three 
new countries.  To the east, Serdio.  To the south, 
Tiberoa.  To the north, Mille Seseau.  And to the west 
of the continent, the untouched land, the Death 
Frontier.  Each country shared three divine objects 
inherited from the Winglies as proof of their alliance.  
The divine moon objects are said to conceal magical 
power, however, their usage is unknown.”  Haschel has a 
book on Dragoons.  It says that we are the first ones 
to appear since the Dragon Campaign.  Albert says that 
Dragoons are called when history requires them.  Dart 
thinks that maybe the deaths of Lavitz, Greham, Doel, 
and Lenus were all necessary.  Then Albert thinks that 
maybe Lloyd is a “necessary part of history” as well.  
Haschel reads that the Dragoons of the Dragon Campaign 
vanished suddenly after the war was over.  Albert is 
once again fascinated by all the knowledge in the 
books, then reads, “Dragons are the second most 
powerful species of all 107 creatures given life by the 
Divine Tree.  Their attacks and life power overwhelm 
others, however, the creator Soa created a balance by 
reducing the dragon’s intelligence.  Therefore, they 
were to be controlled by Humans with their wisdom.  
During the Dragon Campaign 11,000 years ago, they had 
fierce battles against Virages manipulated by Winglies 
and couldn’t avoid being annihilated.”  After you’ve 
talked to everyone, Librarian Ute starts talking about 
the Dragon Campaign.  Go talk to him.
   He asks you what you need, and after he and Haschel 
make comments about his superior-ness, he notices that 
you are interested in the Dragon Campaign.  Now you get 
to see a movie about the Dragon Campaign.  You learn 
that seven Dragoons fought on behalf of the humans.  
They fought with the dragons.  The Winglies dominated 
everything, including the gods. Wingly dictator Melbu 
Frahma was granted ultimate power by the gods, but he 
abused it.  Imperial Gloriano was torched by him, which 
fueled the Dragoons’ cause.  As a result, they managed 
to free the gods. Without the gods on their side, the 
Winglies all died.  Ever since, the god has been 
hovering over the world as the Moon That Never Sets.  
Afterwards, he advises you to go to the Reference Room 
upstairs, which contains the history of Mille Seseau.  
When he mentions the Black Monster’s attack on this 
country, Dart’s interest is sparked, and he says that 
he is a survivor of Neet.
   Now you’re in the Reference Room.  Go check all the 
exhibits if you want.  If you look at the one near the 
bottom of the screen, the big ship, Dart recognizes it.  
It is called the Saint Louvia.  I’m sure you’re smart 
enough to piece that together.  Now go talk to the 
dude.  He tells you that this is the stained glass from 
Neet.  Dart remembers it faintly.  When Dart asks about 
other survivors, he says that he only knows of one: the 
Second Sacred Sister of Mille Seseau, Luanna.  He then 
offers some information about the Black Monster, and 
here you see yet another movie.  He says that the Black 
Monster is a demon who devours the gods.  Every 108 
years, the Moon glows red to signify the coming of a 
herald: the Moon Child, who revives the god and 
purifies the world.  The Black Monster kills moon child 
repeatedly.  Then you get to see various pictures of 
the Black Monster killing people.  The end.

*****************
Meanwhile in Neet
*****************

   Now you’re in Neet, Dart’s hometown.  Rose pops out 
and says that nothing has changed.  (Hang on.  Does 
that mean she’s been here before?)  She moves forward, 
but comes back and asks if she’s hesitating.  Then she 
resolves to continue.  Head up, and you’ll hear a voice 
saying something.  Sister Luanna, another lady, and 
three guards are standing next to something like a 
monument.  Luanna says that it’s been a while since the 
tragic day that she lost her sight.  She says that 
today she can see thanks to people like Setie (the 
woman next to her).  She asks the Divine Tree to bless 
all the victims.  She hears something and spins around 
asking who’s there.  The three guards draw their swords 
and block Rose.  Rose says sorry that she startled 
them, and when Luanna asks who she is, she answers by 
saying that she’s a “traveler.”  The soldiers back away 
at Luanna’s command, and she explains that her mother 
died here.
   Now you get to see a flashback about Neet 18 years 
ago when it was getting torched.  You see something 
that looks an awful lot like a Dragoon asking a soldier 
about Princess Louvia.  When he refuses to reveal 
information, the Black Monster kills him.  Now you see 
a woman holding a child, Luanna close to her in an 
alcove.  Luanna says that she can’t see, but just then 
the Black Monster shows up.  Once again, its shadow 
resembles a Dragoon.  It asks where the Moon Child, 
Princess Louvia is, and Luanna’s mom says that they 
don’t know.  Because of a nice little threat, she 
decides to say that Louvia went out to sea, and then 
tells it to leave.  Then the Black Monster says, 
“...The newly born Moon Child has a magic power.  That 
magic power changes everyone around into an evangelist 
for the god, a servant to help prepare for the 
descending of the god.”  Luanna’s mom is burned.  “My 
objectives will not be satisfied until I kill every 
single person who was present as the Moon Child passed 
through.”  Then it leaves, and Luanna is alone, next to 
her dead mother.
   You’re back with Rose and Luanna.  Luanna was 
blinded back then, but Setie says that instead, Luanna 
can see people’s souls, but she can feel their pain, 
too.  Luanna says that because of this, she can “heal 
the pain in people’s hearts.”  Rose offers to accompany 
Luanna back to Deningrad, and she agrees.  Then they 
leave.

************
Home of Meru
************

   Now you’re in Meru’s hometown.  She comes in, walks 
around a bit, and wonders if anybody has missed her.  
Suddenly, a fireball comes down and almost hits her!  A 
man asks who is “coming through the boundary,” and then 
apparently recognizes her as Meru.  Then she recognizes 
him as Guaraha.  (Don’t even bother trying to pronounce 
that correctly.)  He flies over, (wait, flies??!!!) and 
they talk for a while.  He gets onto her about leaving 
without telling him anything.  Then she yells at him 
for being mad when she’s been gone for so long.  He 
admits that he is happy to see her, but “leaving the 
forest is our taboo!  You left the forest, so I don’t 
know if everybody else in the forest will forgive you, 
Meru.”  Then Meru asks why they have to coop themselves 
up in this forest, and then determines to ask the 
Ancestor.
   Go up, and when you come onto this green thing, a 
yellow “!” will pop up.  Just press X, and you’ll 
teleport over to another green thing near the bottom of 
the screen.  From now on, these things will be 
EVERYWHERE, so you had better get used to using them.  
Now go up, and you’ll see a lot more people flying 
around.  When Meru announces her arrival, everyone 
starts whispering.  Apparently, these people know Meru 
and REALLY don’t like her.  Then you see two people 
hovering over her.  These two guys, both named Bardel, 
say that she is “the black sheep of the proud 
Winglies.”  They tell her to go back to the humans and 
wait for the day they destroy them.  Then an old guy, 
the Ancestor, appears and breaks it up.  He says that 
leaving the forest is an unforgivable mortal sin.  He 
explains that all they want to do is protect themselves 
from the Humans.  He tells Meru to leave, and she 
starts to retort but stops.  She leaves very 
downhearted.  But just then, a woman comes flying down 
toward her; however, she is stopped by a man who tells 
her to leave her alone.  These are Meru’s parents.  
After some debate, they fly off.  Now she leaves 
brokenhearted.
   Go through the teleporter, and you’ll be picked up 
by Guaraha.  He says that he wants to talk between the 
two of them.  He says that she had a horrible welcome, 
and she plays the tough guy and says that it didn’t 
bother her.  He says that it was just bad timing 
because everybody is tense lately.  He says that the 
earth is surging, and Meru says that she’s felt it and 
that the animals are acting savage.  Guaraha says that 
these are signs of a Dragon coming back to life.  And 
it’s not the normal kind, either.  The Divine Dragon, 
the strongest dragon of all with seven magical eyes, is 
ready to return.  The seal on him is half dissolved, 
which is why everyone is so nervous lately.  Meru says 
that they have a Dragon Buster and Dragon Block Staff, 
but Guaraha says that the Dragon Buster was stolen and 
that only the ancestor could access the place where it 
was.  Then he says what he’s really been wanting to 
say: he doesn’t want Meru to leave him and he will 
protect her even if nobody else does.  She says that if 
he does, everyone will hate him, too.  Then she says 
“Ciao” and leaves.
   Now you see a movie.  In a volcanic place, you see 
chains.  They are binding a creature.  But then the 
chains break!!  You see his head, his tail, and then 
his wings.  The Divine Dragon.

<------------->
 Deningrad
<------------->

   Back to Deningrad.  Your party is filing out of the 
library, and the Librarian is asking if they are going 
to pursue Lloyd now.  We say yes, and he says that Dart 
should go to Neet.  Haschel agrees that he wasn’t such 
a snob after all.  Dart says that we have to wait for 
Rose and Meru.  Then he goes into some kind of lapse 
and doubles over.  Shana asks if anything is wrong, and 
Dart feels better and says that he’s fine and it was 
just a little shiver.  Albert feels that something is 
wrong, and everyone goes into Dart again.  Save if you 
like, but then leave the town.  But before you can 
leave, guess who’s here!   Rose and Luanna come in 
right now, and Rose asks if you found anything useful.  
Dart says that there is no trace of Lloyd yet.  Then 
she introduces Luanna and Setie.  Then Luanna says the 
weirdest line ever: “Excuse me, but you had some 
changes in your body recently.”  Okay, then.  Dart asks 
what she’s talking about, but just then, they are 
interrupted by a man coming up to thank Luanna for 
something she did.  Albert comes up and asks her if 
they can talk someplace else due to the openness of the 
area.  She agrees, and they go into the inn.  Dart, 
Albert, Shana, Rose, Luanna, and Setie are all in the 
lobby talking.  Dart says that he was a survivor of 
Neet and asks if there were any other survivors or 
perhaps whereabouts of the Black Monster.  However, she 
doesn’t remember anything.  Then they piece it together 
that Rose went to Neet.  But she says that she 
“happened to be there.”  Then Setie asks about what 
Luanna said about Dart’s body.  She explains that your 
party all have powers beyond that of humans.  Then Dart 
goes into another lapse.
   Then you see my favorite line from the game.  For 
details, see the section on the Queen Fury.  Dart 
insists that he’s fine, but then we see a movie.  A man 
is riding some kind of creature when a shadow looms 
over him.  This shadow is the Divine Dragon.  He heads 
toward Deningrad and flies low over it, blowing dust 
around in the process.  Then he flies away…  According 
to what Luanna said, that is the influence that was 
over Dart.  Luanna says that the dragon was practically 
made of “anger, or animosity, towards humans or all 
things.”  Then Meru runs up panting.  Rose says that 
this is “the arrival of the ‘One who glares through 
seven diabolic eyes, and who crosses the sky with seven 
wings.’”  Oh, dear.  She says that this is the Divine 
Dragon.  Luanna says that the ancient dragon was sealed 
by the Winglies on the soil of this country.  Albert 
says that once again, we are facing a dragon.  Luanna 
asks what Dart and company are, and he answers, “We are 
the Dragoons.  We are the Dragon Knights who have the 
power to rule Dragons.”  Luanna says that that explains 
why there was such power in him.  She asks why they 
came here, and Dart and Albert explain about Lloyd.  
Then Luanna asks you to see Queen Theresa.  Mille 
Seseau needs us.
   Head up into the castle.  Just head up and up to the 
next screen.  Here go to the left into another room.  
Check the box on the left for a Holy Ankh.  Then leave 
and go up to the next area, ignoring the next room.  
This is the throne room.  The commander is talking to a 
woman (Miranda) about the Divine Dragon.  He says that 
the knights can beat it because he doesn’t believe that 
it is as big as people say.  Then she slaps him.  He 
falls down, and she rounds on him about this 
assumption.  He leaves, and your party comes in, fore 
fronted by Luanna and Setie.  Queen Theresa says that 
Miranda is in front of guests, and she straightens up.  
She welcomes them back, then asks who your party is.  
Luanna says that she brought them to save Mille Seseau 
from the intruder.  According to what she saw of the 
dragon’s soul, she thinks that he will attack again, 
and much harder.  Rose explains about the Divine Dragon 
to Miranda, and Queen Theresa says that it is the 
monster in the Mountain of Mortal Dragon.  Then Dart 
explains how they can kill the Divine Dragon since they 
are the Dragoons.  He shows off the glowing rock that 
he owns.  Then Queen Theresa asks them to assist Mille 
Seseau in this time of trouble.  Rose then asks the 
queen about something.  She says that in order to 
attack the Divine Dragon, they need an artifact.  The 
Winglies made two different items to fight against 
Dragons, and one was the Dragon Buster.  Then Meru 
shouts out how Rose knows about that, taking everyone 
by surprise.  She immediately shuts up.  Then Shana 
says that that is “the sword.”  Dart confirms and says 
that that is the sword that Lloyd used to kill Lavitz.  
So then Rose says that we have to count on the other 
one: the Dragon Block Staff.  Then she asks Meru where 
this might be.  After everybody pesters her, she says 
that it is in the Forest of Winglies, in the northern 
part of the Evergreen Forest.  So it’s decided that 
Winglies still live.  Then Miranda pipes up and says 
that she’s coming with us.  Then we leave, but Shana 
hesitates.
   On our way out, Albert of all people points out that 
Shana is gone.  Now let’s go all the way back up to the 
throne room.  Go up the stairs on the right, and you’ll 
see a weird-looking thing in the air and Shana kneeling 
in front of it.  Dart runs in and brings her to her 
senses.  Apparently, she has no recollection of how she 
came to be here.  Then everyone else come in, and Dart 
asks Miranda what this room is used for.  She says that 
this chamber was used by Winglies for a ceremony to 
seal something (important!) 11,000 years ago.  Albert 
says that the Divine Dragon is just working off his 
hatred toward Winglies.  Suddenly, Shana feels really 
hot, and her Dragoon Spirit shoots into the air and 
comes to rest in front of Miranda.  Apparently Miranda 
is now a Dragoon.  Shana collapses, and Miranda starts 
asking questions.
   Now we’re in that room you skipped earlier.  Shana 
wakes up, and everyone gathers around her.  She admits 
that she cannot go with us anymore, and that she knew 
this would happen.  Dart says that we’ll be back as 
soon as we have defeated the Divine Dragon.  Everybody 
says their versions of farewell to her: Meru, “Lighten 
up!”; Haschel, “I will work hard for you, Shana!”; 
Kongol, “Kongol, too.”; Albert, “It won’t be long.  
Dart will be back with you soon, Shana.”  Then 
everybody leaves, and Shana asks Miranda to take care 
of everybody.  Then she leaves.
   Pick your new party, and leave the Crystal Palace.  
Save if you want and leave the town.

Head east to the Evergreen Forest.

<----------------->
 Evergreen Forest
<----------------->

   Head north to the next screen.  Go down the stairs 
and to the right.  Here go down, and at the fork, go 
up.  Go south and on to the next screen.  Follow the 
path out of the Evergreen Forest.

Head north to Neet.

<------------->
 Neet
<------------->
Stardust: 1

   All we’re here for is a Stardust.  Check the lamp on 
the right for it (1).  You can check out the grave up 
ahead if you want, but when you’re done, go back to the 
Evergreen Forest.

<----------------->
 Evergreen Forest
<----------------->

   Go back to the place where you first met Kamuy.  
Don’t go on the mound in the center, but go around it 
to the north side into the next screen.  You see a dead 
end, as Dart points out.  Meru introduces this area as 
the “entrance to the Forest of Winglies.”  She says 
that she might get kicked out again, and Dart asks 
where the entrance is.  Meru explains that there is a 
magical boundary, and that the Winglies separated 
themselves from Humans since the Dragon Campaign.  When 
Dart asks why the Winglies didn’t mingle with the 
humans, they talk about the Dragon Campaign, and that 
some Winglies are still mad at the humans for defeating 
them.  Meru says that because Winglies have a power 
that humans don’t have, there is a line between the two 
species.  Then Meru pops out Winglies’ wings!  (If you 
haven’t figured this out by now, this will come as a 
shocker.)  Meru is a Wingly.  Then there’s this bright 
light, and a portal-type thing is revealed.  When Meru 
asks if they would still have loved her even if she had 
told them about her being a Wingly, they all reply yes.  
Now we go to see the Winglies.

<------------------->
 Forest of Winglies
<------------------->
Stardust: 2

   Go up into the portal.  You see three Winglies 
talking about the Divine Dragon.  They say that they 
would probably lose the fight against him, but if they 
teamed up with us, they might stand a chance.  Then 
somebody comes through the portal.  Dart walks in, with 
Meru and Miranda.  They freak out that there are humans 
in their forest and start to attack.  One leaves to 
tell the Ancestor.  Meru blocks the attacks, and Dart 
tries to be diplomatic and asks about the Dragon Block 
Staff.  They are even more alarmed at this and grow 
tenser.  Dart explains that if they don’t work 
together, the Divine Dragon could destroy everything.  
Then the third Wingly comes and says that the Ancestor 
will talk to us.  He warns you about the Bardel 
brothers and flies away.
   Now head up and on to the next screen.  Save if you 
want, and talk to the Wingly standing by himself.  Say 
yes and go into the room.  If you want to, you can go 
up and talk to Meru’s parents, but otherwise, go onto 
the portal on the left (or toward the top).  Here you 
have the Wingly item and weapon shops.  Stock up and go 
through the portal on the left.  Go into the next one, 
and you’ll be in Guaraha’s room.  He starts saying that 
Meru has come back to him, but then comes your party.  
He steps back and says that we are Meru’s “friends.”  
Meru introduces Guaraha to them as “a friend of mine.”  
He retaliates and says that he’s more than a friend, 
and when Meru says that they grew up together, he says 
that he is her fiancé.  (Whoa, how old is she?)  
Everyone is very surprised at this and say that she 
must be older than she looks.  Guaraha demands to know 
what relationship Dart has with Meru, and Dart assures 
him that they’re just friends.  After some more chit-
chat, you can move again.  Go to Guaraha’s shelves on 
the right side of the screen and check it for a (1) 
Stardust.  Go back and back down to the area with 
Meru’s parents, and this time choose the teleporter to 
the right (nearer to the bottom).
   Check the pillar on the right for a (2) Stardust.  
Now go up through the teleporter.  Here you’ll see one 
of the Bardel brothers.  He is deciding to block your 
way through.  He insists that the Winglies alone can 
defeat the Divine Dragon.  When Meru asks why he’s 
being so harsh, he says that his little sister was 
killed by a human.  That’s why he’s so prejudiced.  
Bardel makes a remark on the humans’ helplessness.  
Rose asks if they are really that strong, and that the 
Winglies are declining because they cling to the glory 
of the past.  She says that they can barely fly and 
that’s about it.  He gets angry, of course, and tries 
to show off his power by firing a fireball at Dart.  
Dart quickly turns into a Dragoon, blocks the attack, 
and blows it back at him.  He freaks out that the 
legendary Dragoons are back, and he almost passes out.  
Meru promises that she will take care of the little 
sister’s matter after their journey, and they all walk 
around him.  The younger Bardel pops from out of 
nowhere and knocks out his brother and taunts him about 
his weakness.  He says that he will get revenge for 
their baby sister, and he disappears.
   Talk to the Wingly and go up and into the room.  You 
should be in an empty room.  Miranda asks where the 
Ancestor is, and a light comes down and heals the 
party.  Meru kneels and says that we’re sorry we’re 
late, and the Ancestor appears.  He welcomes you to the 
forest and introduces himself as Ancestor Blano.  
Miranda, being the second-most diplomatic here, 
introduces herself and asks forgiveness for our rather 
sudden visit.  Dart starts to tell of the Divine 
Dragon, but the Ancestor already knows.  He says that 
we need to combine our strengths, or else we will never 
defeat this dragon.  So we’re going to combine, not 
Winglies and Dragoons, but Winglies’ technology and 
Dragoons.  He says that we get the Dragon Block Staff.  
Apparently, they can’t spare one or two Winglies to 
fight with us because they might become extinct.  So 
everybody leaves except Meru, who wants to talk to the 
Ancestor.  As the elevator goes up, they talk about the 
humans.  They chat about trying to let Winglies go into 
the normal world, but that it isn’t the right time.  
Then she leaves.
   Now you see this weird-looking place.  Go talk to 
the Ancestor on the far left.  He tells you that the 
Dragon Block Staff is in the Forbidden Land.  It used 
to be the royal capital Kadessa (which is also the city 
you saw in Rose’s flashback in the second disc).  Say 
you’re ready and you’ll go up to the top of the thing 
in the middle.  A teleporter thing will transport you 
through hoops all the way to the Forbidden Land.

<--------------->
 Forbidden Land
<--------------->
Minor Enemies:

   Name:            Fairy
   HP:              300
   Element:         Light

   Name:            Gnome
   HP:              250
   Element:         Earth

   Name:            Puck
   HP:              300
   Element:         Earth

   Name:            Spinning Head
   HP:              400
   Element:         Non-Elemental

   Name:            Toad Stool
   HP:              150
   Element:         Earth

   This is my second-least favorite place in the game.  
It has the hardest boss battle in the game, and it’s 
annoying to get through.  Upon entrance, Dart, Albert, 
and Meru talk about this area.  Meru says that she can 
hear the cries of all the people that died here; and 
when Dart suggests she wait in the forest, she insists 
that she can keep going.  Now go up into the next 
screen.
   You’re going to want to train a lot here.  Don’t 
forget that there is a big boss battle against the king 
of dragons coming up, so TRAIN.  Go up and then go down 
to get a Mind Purifier.  Continue on to the next 
screen.  Go into the teleporter (which I will call TP 
from now on) and into the next.  Head up into the next 
screen.  Go in the first TP and follow them for 
Dancer’s Shoes.  Go back and under the pipe to the next 
screen.
   Take the TP and the next and go into the next 
screen.  Take the next four TPs to get to the next 
area.  Walk up a little bit, and Miranda says that it’s 
a big space, and Kongol adds that it smells like blood.  
Albert pieces this together and deduces that this was a 
coliseum.  Meru confirms this suspicion by telling them 
all about the various things Winglies would do to 
various species in this room.  She is ashamed to be the 
offspring of this kind of Wingly, and Dart cheers her 
up saying that what happened was in the past, and it is 
no longer our problem.  Albert says that those memories 
just tell us not to repeat them.  Now go up and through 
the four TPs to get to the next room.  
   The pinkish thing near the bottom is a healing pad.  
Just press X on it, and you’ll be completely healed.  
Now SAVE.  Here you get to decide whether you would 
like to get extra experience and fifth a boss battle 
(not to mention the Healing Rain you get out of it) 
which is recommended because it helps with the really 
big boss battle coming up, or just go through a 
different way and get a whole bunch of items and stuff.  

Boss Battle Path
----------------
   If you go through the boss battle, pick your line-up 
for the big boss battle (recommended Dart, Albert, and 
Kongol; see “Grand Jewel” battle info. for more detail) 
and make sure that they have full SP.  Now head north 
to the next area.
   Here you should see a whole bunch of creature murals 
engraved on the wall.  What you have to do here is use 
the TP under each creature in the order that the 
creature was given life from the Divine Tree.  I’m sure 
you have no idea, so here’s the order: 

  1. Far right
  2. Giganto (far left)
  3. Minintos (third from the left)
  4. Dragons (third from right)
  5. Humans (second from right)
  6. Winglies (second from left)  

When you’re done, a cover will come down and cover the 
rise in the floor.  Go in this TP.  Go in the two TP 
and you’ll see a big thing.  Move a little bit, and 
your party comes out and talks about this thing.  But 
as everybody turns to leave, Rose moves forward and 
says that this is a Virage.  But it doesn’t look 
anything like the others we’ve encountered.  Rose says 
that, according to a scar, it is the Virage that killed 
Belzac.  Albert explains Virage to Miranda, and Rose 
says that this is a Super Virage, having power far 
beyond those that we’ve already met.  Now we try to 
leave, but something starts vibrating….
___________________
===========
Boss Battle
===========
Name:               Super Virage Head
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage Body
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage Arm
HP:                 5,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, Albert
Difficulty:         Moderately Easy
Experience:         4000
Gold:               200
Item:               Healing Rain

   Okay, so ultimately this guy dies after ten rounds.  
But the main reason we’re fighting this battle is to 
prepare for the upcoming battle.  First, use your 
Special.  Just use D-Attacks unless you really feel 
like using magic, but on Albert’s LAST turn as a 
Dragoon, use Rose Storm.  When this guy dies, he tries 
to take you with him.  He does this amazing magic 
attack that attacks all your players, and it HURTS.  
Mainly because none of these people have a very high 
magic defense.  After your Special goes away, attack, 
but guard after it says, “Lives remaining—3.”  You 
should survive this, but above ANYTHING else, DO NOT 
LET ANY ONE PERSON’S SP HIT 200!!!!!!!!  This is vital 
for the next battle.
___________________

   After that’s over, you see a new path opened up, and 
your party is discussing the issues they have with 
Virage.  Rose decides that they were not just reacting 
to Shana, which of course reminds Dart of her back at 
the castle.  Now you can move, DON’T go forward because 
there is a pretty good chance that you will die in this 
upcoming battle.  What you want to do is go back.  Do 
so, heal, SAVE, and then go back up.  You might want to 
change your line-up so that you don’t use the people 
you’re going to use in the battle so that you don’t hit 
200 SP.  Now go back and continue.  Go down the spiral 
and into the room at the bottom.

Other Path without Boss Battle
------------------------------
   If you decided to go the other way, without the boss 
battle, take the TP on the right.  Follow the path to 
the next room.  Here you’ll find a strange area with a 
bunch of pink spots on the floor.  On each of these 
spots, a creature (Spinning Head) will appear and jump 
after you.  If any hits you, you must battle it.  Here 
go to a spot on the floor, and when the yellow “!” 
appears, press X.  Dart takes out his sword and stabs 
it.  Then Meru appears as a ring guarding the exit 
disappears and says that each spot is connected to it.  
Now continue around until you have stabbed each spot 
and then go into the next room.
   Guess what?  We get to go through a maze with rocks 
kinda like the Valley of Corrupted Gravity.  First take 
the first rock, and wait until it stops two spots above 
the entrance to get off for a Power Up.  Now take the 
rock to the stop you first skipped, or the one just 
above the entrance.  Follow this path.  Go down on the 
next stone you see and the next.  Now before you go 
down here, be careful.  You want to get across to the 
other side, not just fall.  So once you jump onto the 
rock, immediately press X again and you’ll jump onto 
the other one.  Now press X again, and you’ll jump off 
onto the little area with a Mind Crush for Dart.  Now 
jump onto the rock and just let it carry you down.  
Here go to the right and take that rock, then move on 
to the next screen.  Continue to follow the path and 
eventually you’ll come out in an area with a spiral 
path leading up.  That’s the exit for the Virage path.  
Just go into the center, but only if you are absolutely 
sure you’re prepared for this.  MAJOR boss battle 
coming up.

   Here you see a round room with a stick sticking out 
of the ceiling in the center.  Move forward a hair, and 
your party recognizes it as the Dragon Block Staff.  
Miranda notices how small it is, but Rose rounds on her 
and says that the power of an object is never seen in 
the size.  This staff alone has kept the Divine Dragon 
sealed for 11,000 years.  Miranda then thinks that he 
will be no match for us, but Rose once again retaliates 
and says that it won’t be so easy as you think.  “Even 
with the power of the staff and us Dragoons, we will 
have reason for thanks if we can seal him back in.”  
Seal him back in, not kill him.  They sway into Lloyd 
trying to tame the Divine Dragon, that it’s not 
possible, and that he still hasn’t made a move toward 
the next Divine Moon Object yet.  This catches 
Miranda’s attention, and she asks how we know about 
this.  When they ask her about it, she resists giving 
any information.  So then Meru tries to fly up to get 
the Staff.  But something else comes out with it.
___________________
===========
Boss Battle
===========
Name:               Grand Jewel
HP:                 4600
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert (more info
                    later)

Difficulty:         Extremely Difficult
Experience:         9000
Gold:               300
Item:               Spectral Flash

   Okay, so this is by far the worst battle in the 
entire game—even worse than the final one.  Wait, I 
think there’s one that’s more difficult, but it’s not 
even necessary to the plotline.  Anyway, I do have a 
method that will help, though.  Keep in mind that this 
thing has the Dragon Block Staff, which sends out magic 
attacks and absorbs dragons’ AND Dragoons’ power.  So 
let’s say you do 200 damage normally.  You’ll do about 
50 as a Dragoon with a complete perfect D-Attack.  
Also, pretty much any move from him will kill you.  So 
we can’t let this happen.  So here’s what you do:
   You should have three people with no more than 199 
SP.  So turn into a Dragoon.  You only have one turn, 
so do your most powerful attack.  After you’re done, 
the person will become human again, and the thing will 
not have used the D.B.S.  So now this person has zero 
SP.  Do this with each person until nobody has any SP.  
Next round, attack.  Keep doing this until somebody has 
somewhere from 100-199 SP.  Repeat the Dragoon 
transformation.  This way, you can use your Dragoon 
stuff, but it will actually do something, and you won’t 
die by a flick of the finger.
   So if somebody gets 200 SP, what do you do?  Just 
don’t use them for the Dragoon purpose anymore.  If you 
do, he will use the DBS, you’ll have to wait forever 
for it to wear off, and by then, everybody will be over 
200 SP anyway, so it’s useless to use Dragoons.
   Okay, so now the actual battle.  This big hunk of 
rock is the most annoying thing in the world.  He has 
the most powerful magic attacks and likes to attack 
more than he’s allowed.  I really hope you have a LOT 
of items.  After a while, he’ll start lowering your 
level.  This means that everything—attack, defense, M-
attack, and M-defense—will drop.  You’ll be more 
vulnerable, won’t do as much damage, etc.  This is why 
I use Albert and Kongol.  After a while, even a level 5 
Gust of Wind Dance will only do about 120 damage when 
it originally did 350.  But if you have someone like 
Meru or Miranda with their feeble attacks, you’ll be 
getting somewhere near 50.
   Another reason for using the above is their amazing 
amounts of HP.  Kongol should have somewhere near 2000 
HP by now, and Meru around 700.  So let’s say that a 
particularly powerful magic attack does 800 to Kongol, 
but only 450 to Meru.  Meru seems better in this 
position, but another hit like that would take her out, 
whereas Kongol could withstand it again.  This is my 
reasoning.  I compared two battles that I’ve had here.  
In one, I used Albert and Kongol, started with 9 
Healing Fogs, 8 Healing Breezes, 2 Healing Rains, and 5 
Angel’s Prayers, and ended with 3 Healing Fogs, 4 
Healing Breezes, 1 Healing Rain, and 4 Angel’s Prayers.  
In the other, I used Meru and Haschel, started with the 
same items, and ended with 2 Healing Fogs, 0 Healing 
Breezes, 0 Healing Rains, and 3 Angel’s Prayers.  So 
you see, HP and attack make a BIG difference.
   Back to the battle.  This thing has some great magic 
attacks.  The worst is Spectral Flash, where bowls of 
light come down, circle around, and meet on your party.  
It kills.  It will do 700-800 damage to Albert and 
Kongol, and 600-700 to Dart.  Heal whenever someone 
gets into yellow, because they will probably die next 
round if you don’t.  Use Dragoon attacks whenever 
possible.  The best attacks to choose for each person 
are:

  ~Dart: Final Burst/Flameshot
  ~Rose: Astral Drain
  ~Haschel: D-Attack or Thunder God/Thunder Kid
  ~Albert: D-Attack, Rose Storm/Gaspless
  ~Meru: Rainbow Breath or Diamond Dust
  ~Kongol: D-Attack
  ~Miranda: Gates of Heaven/Moon Light

Make sure you have some Sun Rhapsodies or Moon 
Serenades.  Keep trying your hardest to complete your 
Additions and D-Attacks.  Keep your people alive.  
After he gets into red for a while, he revives 1350 HP.  
All you have to do is continue what you’ve been doing 
and attack.  Don’t at all feel bad if you die in this 
battle.  Even if it’s five times in a row.  This is a 
killer battle.  But you can do it.  When it dies, he 
vanishes.
___________________

   After that, the Dragon Block Staff will come 
floating down to you, and you discuss the guardian.  
Now go out the door on the right.  Head down to the 
next screen and press X to jump down.  Go down to the 
next screen and head out.  But before you can leave, 
the Divine Dragon comes flying over!  He’s headed for 
Deningrad!  Your party runs out, so run down and leave 
this horrid place.

<------------------->
 Forest of Winglies
<------------------->

   Now you’re back, and Ancestor Blano is making sure 
you got the staff and tries to send you to Deningrad.  
He tries, and fails.  But then come Meru’s parents!  
Then they join in, and Guaraha.  You’re on your way.
   Now you see a movie.  The Divine Dragon is attacking 
Deningrad!!  But this time, it’s major!  He throws 
balls all over the town, and shoots a big cannon thing 
at the Crystal Palace, which is nearly half its size 
now!  Then he flies off.

<------------->
 Deningrad
<------------->
Stardust: 5

   You arrive upon a scene of devastation.  Deningrad 
is almost unrecognizable.  Miranda runs after Queen 
Theresa, and you need to follow her.  Go all the way 
into the castle.  Miranda has arrived first and checks 
on Setie and Luanna.  They say they’re fine, and that 
everything is okay thanks to “her.”  Dart runs in and 
checks on the two sisters as well, and now head up 
stairs.  Go to the next screen and up these stairs.  
Wink is lying on the floor, but she’s okay.  Then Dart 
realizes that Shana’s room is gone!  Wink says that she 
was upstairs with Queen Theresa and should be okay.  
Now continue.
   You walk in on a barely visible scene.  There is a 
bright light coming from somewhere.  Miranda says that 
it was like that when she got there.  Dart calls for 
Shana, and Miranda calls for Queen Theresa.  Then the 
light dims, and it turns out that Shana was the source 
of the light.  Shana’s okay, but now we check on Queen 
Theresa.  She’s okay, too.  Then Miranda breaks down 
and cries because she is so relieved that nothing 
happened to Queen Theresa.
   Not many people were hurt according to Queen 
Theresa.  Then Miranda interjects the question about 
the light that was here.  You see a flashback.  Shana 
is walking into the throne room, and Queen Theresa asks 
her if she is okay.  She says no, but she can’t sit 
still.  As they talk, the attack happens, and Shana 
walks up to Queen Theresa.  She starts glowing.  Back 
to the now.  Miranda thinks it was a miracle.  
Apparently Shana saved everybody with this light of 
hers.  Then she goes into a pity party of how she 
causes people pain, and Dart disagrees strongly.  Then 
everyone gathers around to comfort Shana, and she 
faints.  When Dart starts to leave, Miranda asks him 
where he’s going, and he answers that he’s going to 
fight the Divine Dragon.  He asks Miranda to take care 
of Shana, and she gets upset and says she’s going.  
Then we leave.
   Okay, now we’re in the hotel, and Shana is lying in 
the bed.  Dart is by her side, and he leaves to get 
everybody so that they can see her before they leave.  
Albert, Haschel, and Meru all come in to say goodbye to 
her, and Meru asks if they got enough time alone.  
Haschel laughs and says that he didn’t know that Meru 
could be sensible.  She said that she learned her 
sensibility from Dart and Shana, and then leaves.  
Haschel says that they need to leave and leaves, too.  
Albert says that we will be back soon and follows 
Haschel.  Next come Miranda, Rose, and Kongol (who had 
to stoop to get under the door).  Miranda asks if she’s 
all right, and Rose says that she can’t believe her 
timing.  Miranda gets on to her about being rude, Rose 
retaliates, and Shana breaks them up.  Rose leaves, and 
Miranda asks if she’s always like that.  Shana says 
that Rose is really concerned about her, but doesn’t 
show it.   Miranda leaves, and Kongol comes up and 
tells her to rest well because it’s good for her and 
leaves.  Dart says goodbye, and leaves.
   Outside, he says that we’re leaving for the Mountain 
of Mortal Dragon (a.k.a. Mt. Dragon Tomb).  Now go up 
into the castle.  Continue to the next screen.  Go to 
the left, and instead of going north, go straight back 
and check the crystals for a (1) Stardust.  Continue on 
to the next screen.  Check the rocks that block off 
what used to be the chamber where Shana lost her 
Dragoon Spirit for a (2) Stardust.  Now leave the 
castle.  Now go into the hotel and up into the clinic 
in the attic.  Check the circles in front of the window 
for a (3) Stardust.  Leave and go to the first part of 
town.  Over by the weapon and item shops, where they 
laid down things to take, check it twice for (4-5) 
Stardust.  Now go talk to the woman tending to a hurt 
man on the side of the street.  Remember her?  Martel!  
Talk to her again to give her all your Stardust.  You 
should have at least 40, so you should have the 
Physical Ring, Amulet, Wargod’s Sash, and Rainbow 
Earring.  Now stock up on items and weapons and leave 
town.

Head east to the Evergreen Forest.

<----------------->
 Evergreen Forest
<----------------->

   Go north to the next area.  Go down the stairs, and 
instead of going to the right this time, go to the left 
where the soldier is guarding the stairs.  Miranda 
comes out and tells of the Divine Dragon.  Dart asks 
about whether anything went through here previously.  
The man replies that he fervently did not let anything 
go through.  Now we’re off to the Mountain of Mortal 
Dragon.  He steps aside, and you can move now.  Get the 
chest with a Body Purifier. Go to the left to leave.

Head north to the Mountain of Mortal Dragon.

<-------------------------->
 Mountain of Mortal Dragon
<-------------------------->
Minor Enemies:

   Name:          Baby Dragon
   HP:            250
   Element:       Thunder

   Name:          Beastie Dragon
   HP:            320
   Element:       Wind

   Name:          Deadly Spider
   HP:            300
   Element:       Earth

   Name:          Mega Sea Dragon
   HP:            250
   Element:       Fire

   Name:          Wyvern
   HP:            550
   Element:       Wind

   Just head on to the next screen.  Get the chest with 
an Attack Ball in it and continue.  Go around to the 
right for a Mind Purifier, then to the left of the 
cliff.  Continue up the next two screens so you come to 
the room with four exits.  Go in the one near the 
entrance first for a Healing Breeze.  Now go below the 
doorway for Giganto Armor.  Go up to the north to the 
next area.  On the bottom of the trail, there is a 
chest with a Dragon Helm in it.  Continue on the path 
to the next screen.  Here you’ll hear growling and see 
the Divine Dragon’s cannon shooting into the sky.  
After we say some stuff, it fires again, and Haschel 
says that that is what we are headed for.  Rose says 
that it is “As if… it is unburdening his anger all over 
the world.  The anger towards the Winglies who sealed 
him.”  He fires one more time, and now head up to the 
next area.
   To the left is a chest with a Total Vanishing.  Save 
your game and continue forward.  Keep going, and Rose 
will come out.  Dart can hear the sound of swords, 
indicating that someone is fighting the dragon already.   
Rose says that either way, we’ll have to join in.  Grab 
the chest with a Body Purifier.  Now head forward.
   As we near the monster, we can clearly hear the 
sound of swords and the Divine Dragon.  Rose offers 
anybody a pass on this; and Meru speaks up, but after 
Haschel bugs her, decides to stay.  We’re about to 
charge when Lloyd shows up!  He says that we are 
earlier than he expected.  He dodges some attacks and 
regains his stance.  He admits to having a hard time 
trying to kill this thing, even with the Dragon Buster.  
He also says that it is almost dead, and Dart can’t 
believe he’s fighting that dragon alone.  When Miranda 
says something, Lloyd says that Miranda is the 
replacement for “that girl” and “how convenient for 
us.”
   Then you see a movie of the Divine Dragon preparing 
to fight, and then you see your party again.  Lloyd has 
disappeared, and you’re ready to go.  You charge 
against the king of dragons, the Divine Dragon.
___________________
===========
Boss Battle
===========
Name:               Divine Dragon
HP:                 5000
Element:            Non-Elemental

Name:               Divine Dragon Ball
HP:                 2000
Element:            Non-Elemental

Name:               Divine Dragon Cannon
HP:                 2000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate to Difficult
Experience:         10,000
Gold:               300
Item:               Gravity Grabber
                    Flash Hall

   Okay, so first round, Dart uses the Dragon Block 
Staff, which absorbs the power of dragons AND Dragoons 
for the whole battle, so don’t even think about 
Dragoons in this battle.  Unless, of course, you use 
the method used against the Grand Jewel.  But do 
remember that no attack will do anything as a Dragoon.  
So only do that if you intend to use something like 
Moon Light or Gates of Heaven that isn’t offensive.
   Other than that, this guy has three parts: the 
Divine Dragon himself, the Divine Ball, and the Divine 
Cannon.  Killing the Divine Dragon himself ends the 
battle, the Divine Ball is an annoying magical attack 
that hits all your party and really hurts, and the 
Divine Cannon is a VERY powerful magic attack that hits 
a single member and half-hits his neighbors.  Because 
the Divine Cannon takes a while to work, you’ll be 
wanting to first take out the Divine Ball, then the 
Cannon, then the Dragon.  If you do, it will make this 
battle much easier.
   Watch out for his magic attacks, though.  They hurt.  
He throws stuff like Burning Wave, Down Burst, and 
others.  Just keep healing; you should be fine.
___________________

   After that, you get a scene.  The dragon’s head 
falls and warps the ground.  Lloyd comes and stabs the 
dragon’s eye, and after a bright light sounds, the 
Dragoon Spirit falls into Lloyd’s hands.
   Lloyd talks about his plot against the world and how 
this is a “prize” for him.  Albert speaks up and says 
that Lloyd is conspiring to destroy the world, and 
Lloyd seems to think it funny to taunt Albert about 
Lavitz or the Moon Gem being taken.  Dart gets angry 
and tells him not to even mention Lavitz’s name.  He 
disappears, and we need to find him.
   Go down and to the next screen and the next and the 
next until you reach the room with four exits.  You’ll 
know you’re here because Lloyd appears and turns to 
look at you.  As you run after him, he throws a 
fireball at you and wings pop out of his back and throw 
Dart and Rose off the cliff.  Dart exerts that he did 
not know that Lloyd was a Wingly, and then realizes 
that Rose is knocked out.  He bends over her to make 
sure she’s okay, and she comes to, but not exactly.  
When Dart asks if she knows who he is, she answers that 
she thought he was dead.  She puts her hand on his face 
and says, “Don’t worry, I am carrying out your will.  
We took this world back together, I won’t let them ruin 
it.  Virage… embryo.  The moon… with black power.”  Of 
course, Dart thinks “black power” means “Black 
Monster,” but Rose is already out again.   You get a 
flashback of Neet 18 years ago.  You see the clip of a 
soldier getting burned, then Dart and his parents 
coming out of the burning village.  His father tells 
the two of them to stay there.  His mom goes over and 
give his dad a hug and kiss, and his dad tells her to 
take care of Dart.  She nods, and he runs off into the 
village.  His mother rubs his hair as she says that 
Dart can take care of himself, then runs back to the 
village to fight as well.  He tries to follow but 
trips.  You hear the sound of a shining Dragoon Spirit, 
then a growl…  It’s morning, and young Dart is walking 
around the burned village of Neet.  He calls out for 
his mom and dad, but they are nowhere to be found.  
Then something shines…  Dart picks it up and says that 
it’s his dad’s important shiny stone.
   Back to now, Dart quotes, “Count 108 years, and when 
the Moon That Never Sets glares red, the Moon Child 
descends to the earth and shall give a holy blessing to 
the world.”  But then he says that Fester said that 
what was really sent was not the Moon Child, but the 
Black Monster.  He wonders out loud what the connection 
is between the Black Monster and the Moon Child.  
Suddenly, he hears a voice calling.  It’s Meru!!  
Apparently, she had been looking for us and finally 
found us.  She decides to carry them up, starting with 
Rose.
   So finally we’re all back on solid ground with Meru 
almost passed out.  Rose apologizes for letting Lloyd 
go, and Dart says that nobody knew that he was a 
Wingly.  Albert points out that Lloyd is still going 
after the Divine Moon Objects, and Dart asks Miranda 
about the one in Mille Seseau.  She finally gives in 
and says the general story behind them and that this 
one is called the Moon Mirror.  Each throne has the key 
to the seal over it.  Then it clicks.  Lloyd is going 
after Queen Theresa!!!!!!!
   Leave through the exit in the bottom right corner.  
Follow the path and go down and down and down and all 
the way out.

Head south to the Evergreen Forest.

<----------------->
 Evergreen Forest
<----------------->

   Upon entering, you’ll see 3rd Sacred Sister Wink 
enter with three soldiers.  She voices her concern 
about Miranda and the others, and the knights reassure 
her that they are fine because Dart and company are the 
Dragoons of legend.  The commander says that the 
knights might not be needed as reinforcements.  Then 
they here another voice say that they are just humans 
and cannot defeat the Dragon.  Wink asks who this new 
intruder is, and he (the younger Bardel) replies that 
humans need not know his name.  She recognizes him as a 
Wingly, and he throws a fireball at the wall of 
knights, knocking two off the cliff.  Bardel says that 
this is a battle of liberation and that Wink’s scream 
is its overture, throws another fireball at her—and 
Lloyd appears to block it.  Wink remembers him, and 
Lloyd starts to taunt Bardel.  Bardel is terrified that 
Lloyd blocked his magic, and starts firing repeated 
magic balls at Lloyd, which repeatedly are blocked.  
Lloyd continues to taunt Bardel until he finally stabs 
him with his Dragon Buster.  Bardel says he won’t die 
alone and does a sort of self-destruct thing.  Wink got 
knocked out, and Lloyd is panting.  Wink asks if he’s 
alright, and he stands.  She sees that he’s wounded 
offers to let him be treated at the castle.  But we 
mustn’t forget, Lloyd wants Queen Theresa!
   Now you’re back to Dart.  Go all the way down the 
stairs and out to the south of the screen.  Continue 
south.  Just before you leave the forest, you’re 
stopped by a knight calling for Miranda.  She informs 
him that they successfully killed the dragon, but 
stops.  She sees that he is injured and demands to know 
what happened.  He says that Queen Theresa was 
abducted!!!  Dart asks who did it, and he replies with, 
“A man called Lloyd.”  Now we know.  Miranda punches 
the knight and asks what he was doing while this all 
went on.  Albert asks where Lloyd took the queen, and 
the commander says that Wink knows.  He assures Miranda 
that her sisters are safe and waiting for her.  They 
run and leave the forest.

Head west to Deningrad.

<------------->
 Deningrad
<------------->

   Now we need to get to the Crystal Palace.  Head to 
the next screen.  Stop at the inn and save if you like, 
then go into the Crystal Palace.  Go up to the throne 
room.  Here you find Wink on the floor crying with 
Setie and Luanna trying to comfort her.  Miranda asks 
about what happened.  Luanna decides to tell her 
instead.  She says that when the Dragon stopped making 
noise, they thought that the Dragon had been killed.  
Everyone was happy.
   Now you get a flashback.  Luanna and Setie walk into 
the throne room and talk to Queen Theresa about the 
Dragon.  They say that it’s been one week since the 
Divine Dragon has shut up.  Then Wink walks in.  She 
announces her arrival, and she says that the Divine 
Dragon has indeed been successfully vanquished.  Queen 
Theresa thanks her and tells her to make sure that the 
knights get a good night’s sleep.  Wink says that her 
knighthood is being treated and tells the story of 
Bardel attacking her and her knights.  The queen says 
that Miranda said that Winglies are friendly, and an 
unknown voice says that some Winglies are “militant.”  
Then Lloyd walks in and bows to Queen Theresa.  Wink 
says that Lloyd saved them from the attack and told 
them that the dragon is dead.  When Queen Theresa asks 
how he knows this, he replies that he bumped into our 
party in the mountain.  Queen Theresa thanks him.  Wink 
explains that it was Lloyd who saved her when she was 
in Donau once, too.  Then Luanna says, “It wasn’t a 
coincidence, was it?  Helping Wink, and coming here.”  
Setie asks what she’s talking about, and she continues, 
“The murderous intention you conceal inside… You cannot 
disguise it in front of me.”  Queen Theresa backs away, 
and the commander comes between Lloyd and the queen.  
Lloyd disappears and reappears in front of the queen 
again, and when the knight tries to attack him, he 
throws up some shield-type-thing that throws him back.  
Queen Theresa asks what Lloyd wants, and he replies by 
saying that he wants the Moon Mirror.  He tries to get 
her to reveal where it is, and when she does not 
answer, he reads her mind and teleports them somewhere.
   Now you’re back to the present.  Dart demands that 
Miranda finally tell them where the Moon Mirror is, and 
she finally says: in the Tower of Flanvel, to the west 
of Kashua Glacier.  Rose says that Theresa is the key 
to the tower.  Miranda nods and tells Wink that she’ll 
take care of everything.  Dart says that we will get 
the queen back.  Then they dash out.  Leave the palace, 
stock up on items, and leave.

Head southwest to Kashua Glacier.

<--------------->
 Kashua Glacier
<--------------->
Minor Enemies:

   Name:          Freeze Knight
   HP:            350
   Element:       Wind

   Name:          Icicle Ball
   HP:            250
   Element:       Water

   Name:          Land Skater
   HP:            350
   Element:       Water

   Name:          Mammoth
   HP:            1200
   Element:       Earth

   Name:          Rocky Turtle
   HP:            500
   Element:       Earth

   When you enter, Meru runs off to play and Dart 
comments on the bitter cold.  Miranda says that here 
the earth is eternally covered in ice and that she 
understands that it must be hard for someone who’s 
never been here before.  Meru asks her how she can 
stand it.  Miranda goes into a long explanation about 
coming here to “find solace for my loneliness.”  She 
says that Queen Theresa is not her birth mother.  Her 
real mother abandoned her when she was a child.  Queen 
Theresa took her in.  Dart tries to cheer her up, and 
now we’re off.
   Go up to get a Thunderbolt.  Go back down and to the 
left.  Follow the path, go right for a Heat Blade, and 
leave for the next screen.  Go up, get the chest on the 
right with a Gushing Magma, then the one on the bottom 
left with a Heavy Mace for Meru, then go down the 
spiral that you went by earlier.  Get the chest with a 
Gushing Magma, then talk to the two guys.  These are 
two peddler brothers.  One sells weapons, one sells 
items.  Do what you will then head down.  Here you need 
to slide down poles of ice.  Go down the first and then 
the left first for a Dancing Ray.  Go back up and this 
time go to the right.  Follow the paths until you reach 
a fork.  Here go to the right to get a Phoenix Plume.  
Go back up and to the left.  Save at the bottom.  
Choose a good party (not your best, as this battle 
isn’t too difficult) and Additions, etc.  As you have 
probably guessed, there is a boss battle coming up.
   Head right, and you’ll be stopped by a growl coming 
from the right.  You pause, but then continue.  Go 
under the bridge for a Fatal Blizzard and then go up 
it.  Go to the left, and you’ll fell a rumble and hear 
another growl.  Kongol says that the monster’s angry 
that we came here.  Haschel says it must be crazy to 
live in a place as cold as this, but Kongol says that 
the creature doesn’t know coldness, just to kill.
___________________
===========
Boss Battle
===========
Name:               Windigo
HP:                 10,000
Element:            Water
Recommended Party:  Dart, Meru, and Kongol/Albert

Difficulty:         Moderate
Experience:         11,000
Gold:               250
Item:               Brass Knuckle

   This guy has a boatload of hit points.  If you have 
the SP, use your Special.  Use Dart’s Final Burst; it 
should do about 1500 to him at this point.  Make Meru 
do Rainbow breath and her D-Attack because her water 
moves don’t do much to this guy.  If you have Kongol, 
use his D-Attack, and with Albert, use his Rose Storm 
and D-Attack.
   The Windigo has some pretty nasty attacks, like when 
he conjures up an arm and sticks it through the ground, 
but you have some magic- and physical-resistant people 
here, so you should be good.  Other than Dragoons, just 
attack him with your best Additions.  He may have a lot 
of HP, but it will slowly dwindle.  If necessary, use 
some Sun Rhapsodies or Moon Serenades so that you can 
use Dart’s Final Burst; it helps with the HP problem.
   Another thing: don’t attack him if he picks up your 
people and puts them in his mouth; that hurts the 
person, too.
___________________

   After that, go to the left for a Black Rain.  Now go 
up to the next screen.  Continue and you’ll get some 
dialogue.  You get to see the Tower of Flanvel for the 
first time.  This is where the Moon Mirror is kept.  
When Albert says that this can’t be built by humans, 
Rose interjects that the Winglies used to use it as a 
floating fort.  Then they discuss how much power must 
be concealed in each Divine Moon Object.  Now head up 
and to the left for a Rave Twister.  Now go up to the 
next screen.

<-------------->
 Flanvel Tower
<-------------->
Minor Enemies:

   Name:          Basilisk
   HP:            700
   Element:       Non-Elemental

   Name:          Madman
   HP:            1000
   Element:       Non-Elemental

   Name:          Metal Fang
   HP:            650
   Element:       Non-Elemental

   Get the box on the right for a Spirit Ring.  Then go 
through the teleporter on the left.  This is a very 
strange part of this place.  First go through the one 
directly to the right, then on the far right.  Get the 
chest with a Mage Ring in it, then go to the left.  Go 
through the one across, then to the top.
   Here you are, at the heart of the Tower of Flanvel.  
In that weird-looking thing is the Moon Mirror, Lloyd, 
and Queen Theresa.  There’s a flash of light, and Rose 
says that there’s a Dragoon Spirit in there: the Divine 
Spirit that Lloyd has.  Go up and SAVE, but do EXACTLY 
as I say:

  ~Pick Albert and Kongol as your party.
  ~Pick Albert’s and Kongol’s strongest Additions (Gust 
of
   Wind Dance, and either of Kongol’s depending on 
DAM%).
  ~Pick Dart’s Addition with the best SP gain (Madness
   Hero).
  ~Make sure Dart has full MP.
  ~***Equip Dart with the Talisman that you should not 
have
   sold.***
  ~SAVE!!!

That should be good.  Now continue into the thing that 
looks like an egg sac.  You see Lloyd retrieving the 
Moon Mirror with Theresa next to him.  When she asks 
him what he is, He is interrupted by Dart appearing in 
the teleporter.  Lloyd flashes the three Divine Moon 
Objects and says that he has all three.  He says that 
the “world will be reborn into the utopia that Emperor 
Diaz and I desire.”  Dart has no idea what he’s talking 
about, and Lloyd turns to the queen, saying that she 
should know what the “evolutionary plan” is.  He says 
that humans were the 106th species, Winglies were the 
107th, but Lloyd wants to see the 108th.  Now we battle 
perhaps the most powerful Wingly in the world.
___________________
===========
Boss Battle
===========
Name:               Lloyd
HP:                 6500
Element:            Non-Elemental
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Difficult
Experience:         12,000
Gold:               300
Item:               None

   Now you’re probably wondering why I would bring 
Albert and Kongol into such a magical battle.  Well, 
this is where the Talisman comes in.  Dart is probably 
on DLV 5 by now, or at least 4, and he should have that 
Talisman on.  What you do is transform Dart into a 
Dragoon and no one else.  Now remember that Lloyd has 
the Dragon Buster that can pierce right through Dragoon 
armor, which in battle means that you are immediately 
dead: a “Can’t Combat.”  Well, a Talisman blocks 
against that.  So the entire time Dart is a Dragoon, 
Lloyd is preoccupied with trying to kill Dart but 
can’t, and Kongol and Albert are hacking away unscathed 
at Lloyd with their amazingly powerful attacks.
   Just remember to heal regularly because if he does 
hit you with a particularly powerful attack, most 
likely, the next one, you’re going to be dead.  If you 
have to pick between healing somebody and attacking 
with Albert, make sure Albert always attacks if he has 
an opportunity, because Albert has the best attack out 
of your party.
   After your Dragoon thing with Dart ends, make sure 
you keep everyone alive.  His attacks will get a LOT 
stronger because he won’t be so caught up in trying to 
kill Dart.  You can do it.  It’s a tough battle, but 
beatable.  At the end, Dart will do his signature move, 
but miss.
   And just really quickly, I’d like to insert that 
this 
strategy (with the whole Talisman thing) did not come 
from my own brain, but rather from that of Link San.  
It really is a good one, as well.
___________________

   Dart attacks Lloyd but misses, and Lloyd jumps to 
the other side of the room.  Dart raises his weapon, 
and Lloyd stands up, waiting.  Suddenly, Wink appears 
through the teleporter and is horrified by the scene in 
front of her.  Not noticing her, Dart runs forward and 
attacks Lloyd, but slashes Wink instead; she shielded 
Lloyd!  She then asks Dart to forgive Lloyd for what 
he’s done.
   Now you see everyone at the base of the egg sac 
waiting for someone.  Rose asks Albert whether he 
should be up there or not because Lloyd killed Lavitz.  
He replies by affirming his trust in Dart that he will 
bring us the right answer.
   Lloyd asks why.  Why did Wink shield him?  He 
repeats his sins to her, including that he used her, 
but she says that even though those things are true, he 
still saved her life.  She adds that killing Lloyd 
won’t solve any problems that they have.  She limps 
over to Dart and announces that Shana has been 
kidnapped!  Dart is horrorstruck, and Wink says that 
Emperor Diaz came and said to bring the three Divine 
Moon Objects to Vellweb to get her back.  Lloyd hands 
over the Moon Objects and tells Dart to take them to 
Emperor Diaz and get Shana back.  He says that he has 
done all his tasks and is ready to die.  He holds out 
his arms, ready for Dart to strike.  Dart readies his 
weapon, then drops it and punches Lloyd so hard that he 
hits the wall.  Lloyd gets up and asks Dart why he 
didn’t just kill him.  He replies by saying that by 
killing Lloyd, nobody Lloyd killed would come back.  He 
says that he’s going to make Lloyd “see it through to 
the end.”  Then he teleports down, and Lloyd sits down 
and says, “Passion…  Is this the power that drives 
them?”
   Meanwhile, Dart has come down, and he repeats what 
happened above.  They discuss what they have to do.  
Dart asks Queen Theresa for the Moon Mirror so that we 
can get “our dear Shana” back.  She agrees, and starts 
a speech about how we are not the only races in the 
world.  Dart determines to take Shana back from even 
fate, and Queen Theresa tells Miranda to go with him.
   Now we’re back at the entrance of the Tower of 
Flanvel.  Wink, Queen Theresa, and some soldiers leave; 
and Dart asks Lloyd a question: why did you save Wink.  
He says he has no reason, but I don’t believe that.  I 
think that Lloyd has some good in him and couldn’t not 
save her.  Now leave.
   Go out the way you came until you get to the area 
with three exits.  Go to the left past the sign and up.

Head west to the Snowfield.

<------------->
 Snowfield
<------------->
Minor Enemies:

   Name:          Bowling
   HP:            300
   Element:       Non-Elemental

   Name:          Mr. Bone
   HP:            450
   Element:       Dark

   Name:          White Ape
   HP:            500
   Element:       Earth

   Name:          Wildman
   HP:            800
   Element:       Thunder

   Name:          Windy Weasel
   HP:            350
   Element:       Wind

   Upon entering, you’ll see a terrible blizzard is 
raging.  Continue to the left and get the chest for a 
Burn Out.  Continue, and Lloyd will point out a cave in 
which we can retire.  He has something to tell us.  
They go into the cave, and Lloyd has a flashback.

***SPOILER ALERT***
   Emperor Diaz is speaking about the regeneration of 
the world.  He and Lloyd are in the ruin of Kadessa 
three years ago.  Emperor Diaz is still speaking.
   “The world now is rotten, like a fallen fruit.  It 
has the same smell as the world ruled by Melbu Frahma, 
the Wingly dictator.  The world… where inertia is 
considered to be peace, and the easy path leads to 
devolution.  The overture to the destruction has 
already begun.”
   “‘Devolution’”….  You are saying that is the reason 
why our magic power is deteriorating?”
   “It is not only for you, Winglies.  It is the danger 
all species are facing.”
   “Now, how can we regenerate the world?”
   “You Winglies are merely the 107th species.  The 
great will, the creator Soa prepared the last… the 
108th species.  The last species is the last god, which 
will regenerate the world and lead us to utopia!”
   Now we’re back in the present.  Lloyd quotes the 
“Count 108 years” thing, and he says that the Moon 
Child is the 108th species—the god that gives a holy 
blessing to the world.  Rose says that this is not 
true, but Lloyd objects.  He asks why the Black Monster 
kills the Moon Child all the time, and Rose has nothing 
to say.  He answers and says that the Black Monster 
wants to stop the Moon Child because he can’t imagine 
himself scorched to death by the holy light of him.
   Dart asks what the Divine Moon Objects have to do 
with the Moon Child.  He says that the Winglies feared 
that they would no longer be the supreme species, so 
they sealed off the 108th species.  The seal is called 
the signet, and the only things that can dissolve it 
are the Moon Objects.  So Albert deduces that they were 
going to release the god using the Objects.  Then Lloyd 
says that that is all and sits down.  However, Dart 
gets riled up and rushes at him, demanding why he took 
Shana away if he desires a utopia.  Albert rushes 
forward to stop any oncoming fights, and Lloyd says 
that everything will be explained in Vellweb.
***END OF SPOILERS***

   The next morning, Meru rushes out of the cave and 
shouts that the blizzard is over.  Dart comes out, and 
now you’re all rested up.  Go to the left into the next 
screen.  Here there’s a slide down a hill to the left.  
There are two chests on the way down.  When you go 
down, you will be prompted to press X four times.  If 
you want the chests, here’s how to get them:

  1. Go down the left side (the farther side).
     Press X the 1st, 3rd, and 4th times that you are
     prompted.
     You get a Magic Shield.

  2. Go down the right side (the closer side).
     Press X the 2nd and 4th times.
     You get a Dancer’s Ring.

   At the bottom of the slide, Rose, Kongol, and Meru 
pop out.  Meru blames Dart for all of them falling down 
here.  Then she notices the green glowing thing to the 
left.  She says that there are some Wingly letters 
here, and that she might be able to read it.  She says 
“Winglies, ouch, mos.”  She can’t really read it.  Dart 
says that there are some human letters, and Kongol says 
that he sees some Giganto letters.  Rose, however, just 
walks right over there and reads out, “The cursed land 
where the decline of the Winglies began.  Nobody is 
allowed to touch the door.  The judge Nomos of the 
court of Zenebatos.”
   Rose explains that Zenebatos is one of the most 
prosperous ancient Wingly cities.  Dart asks if it’s 
over through the doorway, but Rose says that this place 
is the Human Fort Magrad.  But we need to get to 
Vellweb.  Now go up the path.  The first chest has a 
Burning Wave, and the second has a Gushing Magma.  
Continue until you come out of a hole above the slide.  
Go up and leave.

Head west to Vellweb.

<------------->
 Vellweb
<------------->
Stardust: 1
Minor Enemies:

   Name:          Maximum Volt
   HP:            550
   Element:       Thunder

   Name:          Spring Hitter
   HP:            450
   Element:       Non-Elemental

   Name:          Succubus
   HP:            400
   Element:       Dark

   Name:          Terminator
   HP:            500
   Element:       Non-Elemental

   Name:          Witch
   HP:            400
   Element:       Light

   First of all, this place has some tough enemies.  
Prepare yourself.  Lloyd says that we are here at 
Vellweb.  Dart points out the seven towers in the 
distance and asks if that is where Diaz is.  Lloyd says 
that he is below them.  Albert asks if this place is 
abominable as well since it is where the humans started 
their liberation.  Meru says that this place is the 
same as Kadessa: if you drag the past around, you 
cannot walk anywhere.  Albert remembers and agrees.
   Now head down the stairs.  Continue up the next 
ones.  Follow the path and enter the doorway for an 
Attack Ball.  Go back and continue to the left.  Now go 
down below you and you’ll see two more peddlers.  They 
are saying that there are no customers here and that 
they should probably go home.  However, they see you 
and ask you to buy their stuff.  Stock up on weapons 
and items.  Once you’re done, go back to the left.  
Rose will pop out and tell you about a place where 
Dragoons used to shoot at Flanvel Tower.  Go back down 
and to the left.
   Go up a little bit, and there will be a flash of 
light.  Then Shirley appears.  She says she’s been 
waiting for us.  Rose asks why she’s here, and Shirley 
replies that she couldn’t leave the trapped souls alone 
in this world.  Rose seems to know who or what she’s 
talking about, and Shirley says that the four Dragoons 
who died in the Dragon Campaign were drawn to Mayfil 
and that it is asking for the Dragoons’ souls.  Rose 
says that she thought it was destroyed.  But Shirley 
says that its gate is still open.  Shirley says that 
she anchored their souls in this city, but that is all 
she can do.  She asks us to come back later and lead 
these people’s souls to heaven.  Then she vanishes with 
a flash of light.  Rose says that the Dragoon souls are 
in the towers, but we need to go down to meet Diaz.
   Go up and save if you wish, then head up the stairs 
to the left of the save point.  Go up to the tower 
directly above you and search the back for a (1) 
Stardust.  Go all the way back down, and this time, go 
down the stairs on the bottom left.  Continue along the 
path and all the way to the back.  Go down the stairs, 
skip the first doorway, go into the second for Rose’s 
Hairband, skip the third, go into the fourth for a 
Spirit Potion, and go back and enter the third doorway.  
Continue down the steps and into the doorway.  Go 
across the bridge.

I don’t think I’ll tell this part.  I originally had it 
in there, but when they changed formats on me, I didn’t 
feel like revising it.  So I just took it out.

But real quick: 
***SPOILER ALERT***
Zieg is really Emperor Diaz, as well as Rose’s former 
lover when they fought together in the Dragon Campaign 
11,000 year ago, and Dart’s father.  Rose is the Black 
Monster, having saved the world from the in reality 
destroyer-of-the-world Moon Child every 108 years for 
11,000 years.  And finally, Shana is the Moon Child 
that will destroy the world if united with the Moon 
That Never Sets.  Zieg then sets out to destroy the 
release the Moon and cross it with the Moon Child.
***END OF SPOILERS***

This is the end of Chapter 3: Fate and Soul.  You 
should have 46 Stardust.


            <------------------------------>
                Chapter 4: Moon and Fate
            <------------------------------>


   Here it is: the very last chapter of the Legend of 
Dragoon.  Truths will be revealed, fears will be 
realized, and fate will be decided.  But ultimately, 
this last disc will test the true gamer inside you.

<--------------->
 Death Frontier
<--------------->
Minor Enemies:

   Name:          Canbria Dayfly
   HP:            650
   Element:       Wind

   Name:          Cactus
   HP:            350
   Element:       Earth

   Name:          Sandworm
   HP:            1400
   Element:       Earth

   Name:          Scorpion
   HP:            300
   Element:       Earth

   Name:          Spiky Beetle
   HP:            500
   Element:       Earth

   This place is terrible.  If you don’t know how to 
navigate this place, you have no hope of ever making it 
out the other side.  Well, maybe a little, but it’s 
kind of the same chances you have to get past the 
unending staircase in The Darkest Faerie if you don’t 
know how (by the way, my brother got past that 
staircase on complete random chance).
   Upon entering, you’ll see your people in a desert 
walking toward the camera, but Rose and Dart stay 
behind.  Next, they come up to another area, again 
everyone except Dart and Rose, and Meru says that she’s 
completely worn out.  Albert says that we cannot go 
back now since we came so far.  Haschel agrees.  Kongol 
says that the Wingly city is “just over there.”  
Haschel says that it’s called Ulara.  Then Dart comes, 
everyone goes into him, then Rose follows.  Okay, now 
you begin your tedious trek through this blasted 
desert.  Go down, not into the cave, and save if you 
wish.  Here’s a map of how to navigate.  (I do not take 
credit for this map; that goes to Desmond Xie.  I would 
not have gotten through this place without it.)



               Exit to World Map  B    Blocked
                    !----!        C(x) Treasure chest
                    !    !        E(x) Exit to next 
area
                    !    !        F    Normal sand fall
                    !    !        R    Recovery point
               !----!E2E2!----!   S    Save point
               !    !    !  C5!
               !    !    !    !   C1  Healing Breeze
               !    !    !    !   C2  Healing Fog
               !----!FFFF!F6F6!   C3  Gladius (weapon)
               !    !    !    !   C4  Power Down
               !    !    !    !   C5  Healing Potion
               !    !    !    !
               !----!----!----!   F1  Moon Serenade
               !    ! S  !    !   F2  Healing Rain
               !    ! R  !    !   F3  Drops to recov pt
     Start     !    !    !    !   F4  Recovery Ball
     !----!    !FFFF!----!FFFF!   F5  Sun Rhapsody
     !    !    !    F5   !    !   F6  Thief’s Boots
     ! U1 !    ! C4 F5   !    !
     ! S  !    !    F5   !    !
!----!E1E1!----!----!----!----!----!
!    !    !    B    F    !    F    !
!    !    !    B    F    !    F    !
!    !    !    B    F    !    F    !
!----!FFFF!----!----!FFFF!----!----!
!   F1    F    B    !    !    !    !
!   F1 C1 F    B    !    !    !    !
!   F1    F    B    !    !    !    !
!----!----!----!FFFF!----!----!----!
!    !    !    B    ! S  !    F    !
!    !    !    B    ! R  !    F    !
!    !    !    B    ! U2 !    F    !
!F2F2!----!----!E2E2!----!----!----!
!    !    F3   E1   B    F    F4   !
!    !    F3   E1   B    F    F4   !
!C2  !    F3   E1   B    F    F4 C3!
!----!----!----!----!----!----!----!


The first time you fall down a sand fall, Albert will 
come out, and they talk about the end of the world.  
After that, just head up to the exit and continue your 
trek.
   The battles here are not normal.  You get into one 
whenever you touch a fly, sandworm, or a plant that are 
wandering around here.  Plus these battles are a bit 
tougher than previously, so I hope you’re well 
prepared.  Training around here would be very 
beneficial at the moment, as this is by far the hardest 
disc yet.
   As you go through this place, get whatever treasures 
you may want, leave behind those you don’t, and mainly 
try to get through the desert.
   When you reach the first recovery point that is not 
underground, Meru comes out and starts jumping for joy 
at sight of the water.  She and Haschel run up and 
drink it; Meru dunks her face in.  Kongol says that 
since there are no monsters here, we can rest for a 
second.  Miranda inquires Rose as to what the Winglies 
of Ulara will know.  Rose says that they will know what 
“way we, or at least ‘I’, should take.”  She says that 
there is no need for us to come with her.  Miranda 
protests and says that this is no longer just Rose’s 
problem.  They start a quarrel, and Miranda slaps her.  
Albert steps forward to intervene, and the women face 
opposite directions.  He says that no one could 
possibly understand what it was like to have to bear 
that burden, but that we can at least help her with it.  
Dart says that that is why we’re going with her.  
Everyone except Rose goes into him, and he walks 
forward and says, “There is no other way, is there?”  
She enters him, and now we’re free to move once more.  
Drink from the water, save, and now we continue our 
journey through this desolate land.
   When you get to the second recovery point, drink 
from the water, save again, and continue up to leave 
the Death Frontier.

Head south to Ulara.

<------------->
 Ulara
<------------->

   Here you’ll see a teleporter looking over the 
endless desert.  Rose says that even if someone managed 
to get through the desert, there is no way they could 
get to Ulara.  Rose holds something in her hands and 
says that this Choker stopped time for her so she would 
be in a never-dying body.  This Choker is the only way 
to see the Spring Breath Town, Ulara.  Albert asks 
where it is, Haschel jumps up for a better look, and 
Meru hovers over them, looking for the city.  She says 
that she can sense people’s feelings originating from 
the unknown desert.  Rose jumps up to the tallest point 
and holds up the Choker.  There’s a flash of light, and 
the town is revealed in the distance.  She says that 
the teleporter will get us there.  Everybody goes into 
Dart, and now you can move.  Get the Angel’s Prayer in 
the chest, then press X to go into Ulara.
   You’re greeted by a Wingly named Caron.  She 
welcomes you and introduces herself as the guard of the 
teleporting device.  Rose says hi.  When Dart asks if 
Caron gave Rose the Choker, Rose says that it was 
Charle Frahma, whom we are going to meet.  Once you can 
move again, go up.
   Choose the left path and go up.  As you enter the 
scene, Dart comments that Shana would like to see the 
roses.  As Miranda gazes at them, Haschel says that 
he’s glad there’ still some woman in her.  Miranda says 
that she is disgusted with roses.  The only reason they 
have thorns is to bring out their own red with people’s 
blood.  (Oh, my.)  After they go into Dart, check the 
roses for a (1) Stardust.  Save if you want, and go to 
the left.  Here are the shops.  Go through the 
teleporter.  The dude behind the counter sells weapons, 
and the woman walking around sells items.  Stock up, 
then check the barrels at the top of the screen for a 
(2) Stardust.  Leave and go back to the area with four 
exits.  Go to the top right and take the teleporter.  
   Walk forward, and Rose will come out and ask where 
Charle is.  Miata says that she is preparing to tell us 
some stuff.  She says that the Signet of the Moon is 
called the Signet Sphere.  It was created just in case 
the Moon Child reached the Moon, acting as the last 
barrier.  Then she says that Zieg is trying to destroy 
the signet using the Divine Moon Objects.  Dart 
intervenes here and asks why they made objects to 
destroy the Signet Sphere if it seals off the God of 
Destruction.  She says to ask Charle.  Now check the 
weird plants to the right for a (3) Stardust.  Continue 
to the left and take the teleporter.
   As you appear, someone says something.  Then you see 
Charle sitting on a weird-looking couch and the sad 
music starts.  Rose is rather rude and demands to have 
her question answered.  Instead, Charle asks to be 
introduced to Dart, the son of “dear Zieggy.”  Rose 
does, and Charle comments on his likeness to Zieg.  I’m 
just going to let you figure out what it says.  So have 
fun with it, even though it’s forever long.


   Afterwards you can move around.  Rose is talking 
with Charle, and the rest of your party is gone, too.  
So guess what?  We get to go find them.  As you leave, 
Charle tells you this.  Go upstairs for a Moon Serenade 
and leave.  Go down to the next screen.  As you come 
out to the place with the man-eating plants (which are 
now sleeping), Dart thinks, “Now our way is opened.  
Shana, I’ll be there soon.”  Just then Rose comes out, 
weird music starts, and they have a conversation.  It 
was omitted for the same reasons as was stated above.


   Afterwards we are free to move. Exit to the bottom 
left.  Go to the bottom right and take the teleporter.  
Now you see Miranda and Haschel (a strange couple) in a 
bar talking.  The following conversation tells more 
about their personalities.


   Later, they finish drinking and Dart says we should 
go.  Now let’s head out.  This time go to the upper 
left-hand corner.  Continue on to the shops.  In here 
are Albert and Kongol looking for newer and better 
weapons for the upcoming journey.  The man in the shop 
tells you that they are about to close, so we had 
better get a move on.  If you didn’t stock up earlier, 
you had better do so now.  Then leave and go back to 
the place with four exits.  Go to the only remaining 
one: the bottom left-hand corner.  Here Meru is 
speaking with Caron about the teleporting device and 
explaining how it works.  Caron says that in the 
morning she can send us all the way to the Home of 
Gigantos, so that we can hop on the Queen Fury in 
Fletz, and that will take us to Rouge.  Dart complains 
that we might as well go directly to Rouge, but Caron 
says that the Winglies do not have the power that they 
did in the old days, so they can’t go that far.  
(Although, if you look at the map, they’re 
approximately the same distance from Ulara.)  Then we 
decide to spend the night at Charle’s.
   Pick your party, and when you’re done, you appear in 
Charle’s house.  Leave and go back to the teleporting 
device.  Here awaiting you are Charle, Miata, Caron, 
and about twenty other Winglies floating in the sky.  
Charle says that it’s “a send-off for great heroes.”  
She impresses upon us just how important it is for us 
to stop Zieg.  Then they get in the teleporter and 
leave.

Strangely enough, you’re on the World Map.  Go east to 
the Home of Gigantos.

<----------------->
 Home of Gigantos
<----------------->

   Upon entering, you see Kongol pushing a statue head 
out of a small hole over the cliff.  Dart follows him 
out, then Haschel, Meru, Miranda, Albert, and Rose.  
Heal with the Rock Fireflies if you want, then head 
down.  Continue through this screen and out to the 
World Map.

Head east to the Valley of Corrupted Gravity.

<---------------------------->
 Valley of Corrupted Gravity
<---------------------------->

   Follow the path out.  You should be able to find 
your way.  If not, refer to the second chapter for more 
details.

Head east to the Barrens.

<------------->
 Barrens
<------------->

   Just go through toward Fletz.  And I promise this 
will be the last time you’ll have to go through here.

Head southwest to Fletz.

<------------->
 Fletz
<------------->

   Get any provisions you might need, sleep at the inn 
if necessary, then go up to the castle.

<------------->
 Twin Castle
<------------->

   Upon entering, Dart will walk forward and you’ll see 
King Zior, Princesses Emille and Lisa, Fester, and the 
maid Libria waiting for you.  King Zior starts the 
conversation and says he’s been waiting for us.  When 
Dart asks what’s going on, Emille explains that Charle 
sent them a message saying what’s happening and why we 
need a ship.  King Zior asks you to save the world, 
then tells you that we need to go to the basement to 
hop on the Queen Fury and get on our way to Rouge.  
Everyone says their farewells, and now we need to 
leave.
   Take one good look at the castle: this could be the 
last time you see it in this game (well… unless you 
come back later, but it’s still not likely).  When 
you’re ready, go into either of the doors next to the 
staircase.  In here is the dock under the castle.  
Inside, you meet Commodore Puler and Kayla.  They 
discuss certain things.  It appears that everyone now 
knows about the entire end-of-the-world thing.  Kayla 
tells you to get what you need from the city and 
return, and if you haven’t done that, you really 
should.  Now go to the right and talk to Kayla when 
you’re ready, and we’ll leave for the final stretch of 
the journey (sort of).

Head west to Rouge.

<------------->
 Rouge
<------------->
Stardust: 1

   When you enter, all the people come to see who’s 
coming to their outlying little town.  When you hop out 
of your boat, Haschel wonders if anybody even remembers 
him after 20 years, and—lo and behold!—up rushes 
somebody calling his name.  This guy is the mayor, and 
he is good friends with Haschel.  The two exchange 
greetings, and Haschel introduces the rest of us.  Then 
he asks if we can talk in a more enclosed area.  Of 
course the mayor agrees, and asks us to “come up.”
   Now you can move.  First go to the people on the top 
right who are standing right next to each other.  The 
item seller’s on the left, and weapon’s on the right.  
Stock up and buy what you need (or want), then go to 
the front to the ladder and go up and up.  Here is the 
“up” place the guy was talking about.  Now go out to 
the right, but not down the ladder for a Wargod’s 
Calling.  Go back and go down the ladder that you 
didn’t go down just a second ago for a Satori Vest.  
Head back up and this time, go out through the top of 
the screen.
   Here you see what should be by now a very familiar 
face.  What do you know, Martel’s in Rouge!!  Don’t 
talk to her yet.  Just go through for now.  Get the 
chest containing 100G, then check the barrel to the 
right for a (1) Stardust.  Might I also say the LAST 
Stardust!!!!  Congratulations!  (That is, if you’ve 
gotten all the others, too.)  Now go back and talk to 
Martel.
   Of course she recognizes you.  Then Haschel 
remembers seeing her around when he was here last.  We 
then discover her reason for wanting the Stardust: her 
daughter is deathly sick and won’t get better without a 
miracle, which we can now provide.  She then takes the 
Stardust that we’ve already given her and makes an 
incomplete half-wish for her daughter.  As you see, the 
sickness evaporates off her, and she gets up.  Then 
Martel hugs her, a little too tightly, and since this 
is a mother-daughter moment, we decide to leave just to 
be nice.
   So now we’re back in the main room.  Now you should 
go back and give Martel the last of the Stardust.  Now 
you finally give her your very last and final Stardust, 
and in turn she gives you the very last and final 
artifact: the Vanishing Stone.  This may appear to do 
absolutely nothing, but it allows you to do a side-
quest which gives a LOT of experience (and gold, might 
I add).  Now go back to the main room.
   Save, then talk to the mayor in the yellow clothes.  
Haschel and the mayor exchange a bit more small talk, 
then get on to the big stuff.  They discuss that we’re 
trying to get to the ancient Wingly cities, and Haschel 
asks if they’ve seen anything around that doesn’t look 
human-made.  Then they say that a “stick” (I’m just 
saying it’s more like a tower than a stick) is rising 
out of the sea, but is unapproachable due to the 
whirlpool raging around it.  They tell us to go to the 
cliff top to see it.  So off we go.
   Go down onto the main level using the left or bottom 
ladders.  Head to the bottom of the screen, and you’ll 
be on the blessed land.  Move on to the next screen.  
Keep going up until you reach the platform.  The people 
training leave, and you get a clear view of a tower out 
in the ocean.  Of course, this is what the people were 
talking about.  They say a few obvious points, then 
Miranda asks Rose if she knows what it is.  She lists 
the three cities that we’re gonna be headed to, then 
says that the only one that was near here was the Magic 
City Aglis.  Apparently, this is the most likely place 
for Zieg to strike first.  Then everyone wants to know 
what she meant by “Law City,” “Death City,” and “Magic 
City.”  She tells you of the Birth City Crystal Palace 
and how the Winglies selected the babies that were to 
be born.  Then she talks of the Death City Mayfil that 
controls people’s spirits after they die.  Then she 
asks if you have any other questions.  Now you can ask 
about any city you want, including the Forbidden Land.  
I won’t list what she says about these; you can find 
that out for yourself.  We decide to find a way to it, 
since we can’t go by boat.  (And if you remember, in 
the second disc Shana and Rose explain that it’s too 
difficult to transform into a Dragoon out of battle; 
therefore, they can’t fly over.)
   Anyway, Dart automatically leaves the terrace.  Go 
down to the next screen, and you’ll see into the Mirror 
Room of Aglis, where in the middle, you can see Dart, 
Rose, and Haschel standing.  There’s also a Wingly to 
one side.  Now we return to us, and Rose seems to think 
that we’re being watched.  Then an earthquake seemingly 
starts.  The mayor says that the sea is splitting (it’s 
Moses all over again!).  We head up to the terrace to 
see things clearly again.  Obviously, the sea has 
split, right up to the city itself.  Now we just need 
to get there.  Go back to where you entered the city, 
where your boat’s parked.  Get on it and choose (if you 
are ready) to head to Aglis.  (What we’re gonna do here 
is sail to where the sea split and walk down the ocean 
floor to Aglis.  I didn’t understand that for a while.)

<------------------->
 Magical City Aglis
<------------------->
Minor Enemies:

   Name:          Aqua King
   HP:            700
   Element:       Water

   Name:          Jelly
   HP:            650
   Element:       Water

   Name:          Minotaur
   HP:            1000
   Element:       Thunder

   Name:          Scud Shark
   HP:            400
   Element:       Water

   Name:          Stern Fish
   HP:            750
   Element:       Water

   Here you’ll see a very purple room with a waterfall 
on the left.  Rose tells Dart to open the door.  So go 
up and open the door.  Everyone goes in.  In here is an 
even more open space under the water, held up by magic.  
Meru flies around while everybody else talks about the 
place.  After a while, the door behind shuts; the sea 
closed up.  No way to go but forward.  So take the 
teleporters.
   At the next screen, a creature comes up to talk to 
us.  Its name is Ruff.  He’s here to give us a message: 
“Welcome to the seven heroes fated to be here.  And 
Rose, these thousands of years I have waited were 
neither as long as eternity nor as short as a mere 
twinkle of a star.  People who confront their fate with 
courage….”  Apparently he forgot the rest, to 
everyone’s annoyance.  There’s some unimportant talk, 
but Meru says that this thing’s made out of magic.  
Then as he leaves, Ruff says something about the 
Psychedelic Bomb and Moot.  Now head forward.
   Now you start in a series of mazes, but they’re not 
that hard.  Take the first teleporter, obviously.  The 
chest contains a Burn Out, then take the next one.  The 
next chest has a Gushing Magma, then take the next 
teleporter and follow it until you reach a place with 
two chests, the left holding a Magical Hat and the 
other a Moon Serenade.  Now go back to the first of 
this chain of teleporters and go on to the next screen.
   Take the first teleporter, and the second, and on to 
the next screen.  In here are more of those magic 
things like Ruff.  To the left, there’s a chest with an 
Angel’s Prayer.  Get it, and go to the next screen.  
Take the first teleporter, then you can choose between 
the first one right in front of you, or the one to the 
right of that.  They both lead to the same platform, 
which has a Sun Rhapsody on it.  Either way, you’ll get 
that.  Then go through the one furthest from the 
starting point and follow that until you make it to the 
end of this screen.  But then a new kind of magic 
creature will appear and talks about Rose and a guy 
named Savan.  Another message: “Zenebatos, which 
governs the rightful law, has lost its reason, and 
Mayfil, which governs over noble death, has been toyed 
with by devils from the infernal world.  This city is 
no exception.  My magic power is deteriorating and 
cannot prevent the invasion by monsters anymore.  The 
only saving grace is my…. This city’s objective is 
about to be completed.  You are the key.  I have been 
waiting for you for thousands of years.  Come, before 
he comes.”  Then the thing leaves, and now head 
forward.
   Here is the mirror room where we first saw us.  Go 
on through.  Here take the teleporter, get the chest 
with a Healing Fog, then take the other teleporter.  
Continue through them all until you come to the next 
screen.  Take the teleporter, and now you are in the 
middle of a big platform covered in teleporters.  The 
one to the left leads to the one on top.  The one to 
the bottom leads to a Healing Rain.  The one to the 
top-right leads to the end.  Do whatever and go to the 
next screen.
   Here Savan talks to us, but we can’t see him.  He 
suddenly appears and introduces himself.  He says that 
the Signet Sphere is protected by the Last Kraken.  He 
talks about how he has worked on this because he 
started watching Rose in the Mirror Room, and then that 
we will stop Zieg with the Psychedelic Bomb and seal 
the Moon forever with the Moot.  He says that in order 
to activate the Psychedelic Bomb, he needs our courage 
(and you will figure out what that means here in a 
minute).  Now talk to him.  Say you’re ready, and you 
can walk across to the place with seven colored spots 
on the floor.  Here, each person from your party gets 
transported to who knows where on spots of their 
respective colors.  Dart stays behind however.  Savan 
comes and tells him to wait until last.  Save now, then 
talk to Savan to start the challenges.
   I’m just going to tell you the correct answers 
rather than going through it all.

Kongol
  Take Doel’s sword.

Miranda
  1. For the world.
  2. I cannot die now.

Albert
  I… cannot do that.

Meru
  I still cannot die!

Haschel
  I couldn’t stop her.

Rose
  You don’t have to do anything.

Dart
  I will save Shana no matter what!


   Now you are officially done.  When Dart finishes, he 
goes down the path to where the others are waiting for 
him.  Miranda says Savan is awaiting the results.  Pick 
your party when you can, then head to the left for the 
results.
   Take the first teleporter, then the one across the 
platform, then the one nearest the camera, then follow 
it out.  Here the Psychedelic Bomb is being formed.  
The courage from all of the tests is gathering at a 
central point.  Go forward, and Savan points this out.  
You automatically walk to the center, then it finally 
forms right into Dart’s hands.  By the way, the power 
of the Bomb is judged by how well you did on the 
previous challenges.  If you got them all right, it 
becomes a repeat item, which you can use infinitely, 
but only once per battle.  If not, then you can only 
use it once in the rest of the game.  Then Ruff enters 
and says that the Moot is complete and just needs to be 
booted up.  So now we’re off to activate it.
   Go down into the next screen.  This time Savan goes 
in front of you to show you the way, so I don’t need to 
tell you where to go (as if it’s not obvious or 
anything).  But the first chest contains 200G.  The 
second has a Healing Breeze.  Continue on to the next 
screen.  SAVE, get the appropriate people, and continue 
on when you’re ready.
   In the next room, Savan shows you the Signet Sphere 
and the Last Kraken and Moot, a red light on the floor.  
But then the Last Kraken throws a sort of fit, and you 
hear Zieg’s voice.  Then we discover that it’s coming 
from the Kraken.  He’s manipulated it!  Then he starts 
to attack the Signet, and it’s our job to stop him.
___________________
===========
Boss Battle
===========
Name:               Last Kraken
HP:                 10,000
Element:            Water
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderate
Experience:         12,000
Gold:               300
Item:               Pretty Hammer

   This battle isn’t too difficult, but he does have 
some pretty powerful magic attacks.  Here you should 
probably start out with a Special.  Have Dart use a 
whole bunch of Final Bursts and/or Flameshots, Kongol 
use D-Attack, and Albert use first a Rose Storm, then 
D-Attack.  After a while, he’ll throw out things called 
Cleones.  Kill them first, cause when they attack, it’s 
a pretty nasty attack.  Have Kongol heal when 
necessary.  Just try your hardest, and you’ll pull 
through.
___________________

   Now there’s chaos.  Everything’s going wrong, or so 
it seems.  Savan teleports us right outside the room, 
and Dart tries to open the door, but to no avail.  He 
tries to get Savan to come out, too, but he’s ready to 
die, so he stays.  He tells us to hurry on to the next 
Signet; the one in Aglis is being destroyed.  He says 
he’ll give us “wings to fly the sky” all the way to the 
Moon That Never Sets.  Then it all ends….
   Rose quickly pulls us together and reminds us of our 
duty.  Save if you want, then head out toward the 
entrance to Aglis.  As you go through the various 
rooms, you’ll see that since Savan died, all the 
creatures he’d made are dying as well.  When you arrive 
at the Mirror Room, Decal and Spino are in here.  They 
show you, with their last power, Zieg shattering the 
Moon Mirror because he no longer needs its power to 
destroy the Signet Sphere in Aglis.  They say that he’s 
now in Zenebatos and that the teleporting device has 
been linked there.  Then they die.  Now continue on.  
After a while, you’ll get to the place where you first 
met one of Savan’s creatures.  When you get here, go 
toward the closed door on the left.  Press X, and Rose 
will say that this is most likely where the teleporter 
is.  The door opens, and you automatically enter.
   They discuss it a while, then decide to leave now.  
Step in the green circle, and go to Law City Zenebatos.


<------------------->
 Law City Zenebatos
<------------------->
Minor Enemies:

   Name:          Death Purger
   HP:            500
   Element:       Dark

   Name:          Guillotine
   HP:            400
   Element:       Dark

   Name:          Harpy
   HP:            600
   Element:       Wind

   Name:          Professor
   HP:            800
   Element:       Wind

   Name:          Sky Chase
   HP:            650
   Element:       Wind

   Leave the room and you’ll see a desolate looking 
place.  Where Aglis was all purple and blue, Zenebatos 
is bleak and brown.  Rose starts talking about how the 
city made laws and things like that.  Then a weird 
looking thing comes up on a hovering device and says, 
“WARNING.  ZENEBATOS IS UNDER MARTIAL LAW.  LEAVE THE 
CITY AT ONCE.”  Look at that.  It’s still running.  
Then the thing flies away saying repeated warnings.  
Then Meru spots something headed our way.  A big 
creature flies right up to Dart and stops.  He 
introduces himself as Coolon, and we discover that he 
is the “wings” that Savan was talking about.  He says 
that he’ll be waiting for us whenever we “would like to 
go back to the world.”  This comes in handy.
   Okay, first things first.  Go to the right to the 
next screen.  Save if you want, then talk to the thing 
behind the counter.  Choose Law Factory, then you’ll 
hop on the teleporter and go off to another platform to 
the north.  The yellow guy back there is your 
item/weapon shop.  Every time I’ve ever played this, I 
didn’t have to repeal the law saying that humans aren’t 
allowed to use it, but if he says you can’t, skip down 
a ways to where I talk about the processes of Zenebatos 
and use the code 339.  If not, then stock up on items, 
and DEFINITELY get the Dragoon armor things they have 
here.  That means that if Meru has hers on and she gets 
hit with a water-based magic attack, it will do 0 to 
her.  Pretty awesome, right?  Get what you need, then 
head back.

   Now you get a choice.  In my opinion, this is an 
optimum time to do some mega training and three side 
quests because when you’re done with this city, there’s 
a boss battle that’s a LOT harder than the Last Kraken 
was.  Also, if you train enough right now, you can save 
up for three Legend Casques or Armors of Legend, which 
are practically the best pieces of armor in this entire 
game.  But you don’t have to train if you don’t want 
to; it will just make the rest of this game a LOT 
harder.  Right now, I’m going to do just that: advise 
on training and tell of the side quests.  If you don’t 
want to train, skip down to where I return to 
Zenebatos.


<==========================>
 Training across Endiness
<==========================>

   Here’s where the fun begins.  If you follow what I 
tell you, you’ll be doing three side quests in this 
order: (1) the Dragoon Spirits in Vellweb, (2) the 
Polter Armor in the Snowfield, and (3) Magician Faust 
in Kashua Glacier.  In order to complete the third, you 
will need to have gotten all 50 Stardust and given them 
to Martel; so before you train, if you haven’t done 
that, do so.
   As for the actual training, I suggest that your goal 
is for all your characters to be Level 5 Dragoons, and 
that all their Additions be Level 5, including their 
last and final.  The second goal you should have is to 
get enough gold to buy at least three Legend Casques 
from Lohan before you fight Faust, because he is one 
tough cookie unless you have those.  In fact, I was 
unable to ever defeat him until I got them.  If you 
want to, although it’s not nearly as important, you 
could also get some Legendary Armors, but you don’t 
have to.
   A really good place to train is in Vellweb.  For 
starters, its creatures aren’t so terribly hard that 
your people will die or too easy.  Second, it has a 
Save Point, a healing spot (where Shirley left), and an 
item seller, all within three screens.  I would train 
there if I were you.
   This will take some time, a lot of it, but it’s 
totally worth it in the end.

******************
Begin Side Quest 1
******************

   Go back to where Coolon is waiting for you and hop 
on him.  Then you get to choose where you want to go, 
which includes pretty much anywhere in Endiness.  But 
for this particular quest, go to Deningrad.  Go in and 
rest/stock up if you need to, then go through the 
Kashua Glacier, then on to the Snowfield, then to 
Vellweb.

<------------->
 Vellweb
<------------->

   Go up until you reach the area with the save point.  
When you walk forward some, Shirley appears and speaks 
to us.  Once again she asks us if we’ll help save the 
souls of the four Dragoons that died during the Dragon 
Campaign.  Then she disappears.  Now go to the previous 
screen, come right back, and continue.  The healing 
power of Shirley has stayed behind and heals you every 
time you come through this area.  Next go up and pick 
your party: Albert and Miranda.  If you have a Legend 
Casque, equip it to Dart.
   Go to the left up into the Dragoon towers.  Enter 
the tower to the left, and you’ll see a room that is 
obviously occupied.  Then a Jade Dragoon appears.  Rose 
recognizes him as Syuveil, a man just like Albert, 
actually.  He then notices we’re here and addresses 
Rose.  They discuss Mayfil and the Crystal Palace, and 
that is why he can’t die.  He doesn’t want to go “to a 
world of nothing spread out on the tip of darkness.”  
Then we attack him.  Apparently, in order for him to go 
to the right place, we have to kill his spirit.
___________________
===========
Boss Battle
===========
Name:               Syuveil
HP:                 10,000
Element:            Wind
Recommended Party:  Dart, Miranda, and Albert

Difficulty:         Moderate to Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Jade Stone

   Start out with a Special if you can.  All these 
Dragoon Spirit people have the same stats as the 
respective characters of your party.  So now you know 
that this guy has good defense and attack, but low 
magic defense and magic attack.  So hit him with a 
whole bunch of magic.  Have Albert use his D-Attack or 
Rose Storm, Dart use Final Burst/Flameshot, and 
Miranda’s healing magic or perhaps Star Children.  
Whenever Miranda’s in human form, have her either 
healing or using magic attacks.  Now would be a great 
time to rip out the Psychedelic Bomb X.  Since this guy 
has a high attack, he’ll do serious damage to Miranda 
with his D-Attack.  Just try to keep her alive, because 
her magic attacks will really pay off here.  Heal 
whenever necessary, pound on him as hard as you can, 
and you’ll be fine.
___________________

   After you’re done, Rose tries to reassure Syuveil 
that it’s okay for him to die.  Then he disappears.  
Suddenly the room is barren, as if uninhabited for 
10,000 years.  Now return to the place with the save 
point, heal, stock up on items from the brothers if 
necessary, save, choose Meru and Albert for your party, 
equip either Albert or Dart with the Legend Casque if 
you have one, and go back up to the towers.  This time, 
including the one right above you when you start, the 
next tower is the fourth to the left.
   Here you find a room filled with water.  A young 
girl with blue hair appears.  She was only 15 years old 
when she fought in the Dragon Campaign.  She’s half 
mermaid.  When she notices us, she too talks to Rose 
and asks her if she came to see her.  Now we have to 
convince her to completely die as well.
___________________
===========
Boss Battle
===========
Name:               Damia
HP:                 9500
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         6,000
Gold:               300
Item:               Blue Sea Stone

   Almost the same strategy as last time, but remember 
that she’s fast, has low physical abilities, and high 
magical ones.  Have Albert use Rose Storm and D-Attack, 
Dart use Flameshot/Final Burst, and Meru use D-Attack 
unless you need a Rainbow Breath.  In fact, it might be 
better for her to just use that, because Damia will do 
a lot of damage to both Dart and Albert.  Heal whenever 
necessary with mostly Meru, and use Albert’s attacks 
whenever possible, because he really packs a punch.  
This one isn’t too bad.
___________________

   Now Rose is reassuring Damia that she’ll be okay 
when she dies.  Then Damia disappears, and her room 
returns to what it should be.  Now go back and do the 
same things again, but this time pick Albert and 
Miranda, with the Legend Casque on Albert.  This time 
the tower is either the sixth on the left or the third 
on the right.
   Upon entering, a very big guy appears.  His name is 
Belzac, and he is apparently talking to a group of 
children who aren’t there.  When he notices Rose, he 
also thinks Dart is Zieg, but then decides not.  He 
says something about the “subjugation of Kadessa,” and 
Rose infers that he does not know that he died.  She 
tells him that all of the Dragoons except her have 
died.  But instead of getting upset about himself 
dying, he’s really upset about Shirley.  He was 
absolutely sure that he had saved her.  (If you 
remember the flashback Rose had in the cave with Dart 
in the 2nd disc, a Giganto Dragoon was holding up 
something over the head of a female archer Dragoon.  As 
the Virage in front of them gave a blast, she let the 
arrow fly.)  He gets so upset, in fact, that he fights 
us.
___________________
===========
Boss Battle
===========
Name:               Belzac
HP:                 16,000
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Gold Stone

   Once again, this guy is just like Kongol.  High 
defense and attack, very low magical attack and 
defense, slow, and a LOT of HP.  But if you have given 
Albert the Legend Casque, you should be just fine.  
What you want to do is hit him with magic.  Have Dart 
use Flameshot/Final Burst, Albert use Rose Storm and 
Gaspless/D-Attack, and Miranda use magic whenever 
possible.  Once again you should use the Psychedelic 
Bomb X, as it’s very powerful.  This battle is a lot 
longer than it is hard, so you should be able to beat 
it.
___________________

   When you’re done, Belzac finally remembers what 
happened.  Then he disappears.  Three down, one to go!  
Go back and prepare, choosing Haschel and Albert as 
your party with Albert wearing the Legend Casque.  The 
second tower to the right is the one.
   This is my least favorite person.  Here appears the 
electric Dragoon.  This guy’s name is Kanzas, and he’s 
a sadistic freak; he collects a doll for every person 
he kills.  He savors it.  In order to get him to accept 
his death, Rose tempts him to make her one of his 
“dolls.”  He goes for it.
___________________
===========
Boss Battle
===========
Name:               Kanzas
HP:                 12,000
Element:            Thunder
Recommended Party:  Dart, Haschel, and Albert

Difficulty:         Moderately Difficult
Experience:         6,000
Gold:               200
Item:               Violet Stone

   This guy’s pretty tough.  He’s like a really well 
trained Haschel, quick and deadly.  He has fairly good 
magic stats and slightly below average physical stats.  
Have Dart use pretty much whatever you want except 
Explosion (too weak) and Red-Eyed Dragon (too much MP).  
Have Haschel use his D-Attack, and Albert use Rose 
Storm and D-Attack.  Pretty much all of his attacks are 
nasty, so just hang in there and heal whenever you need 
to.  Good luck.
___________________

   After the battle, they chat a bit, and then he 
disappears.  

Congratulations!  You’ve completed this side quest!

****************
End Side Quest 1
****************


   Here would be a good time to train for a while, 
because the next quest has a nasty boss at the end of 
it.  But it’s not really necessary.


******************
Begin Side Quest 2
******************

   Go to the Snowfield.

<------------->
 Snowfield
<------------->

   Slide down the slide to get to the entrance that has 
weird writings on it.  Enter through the doorway into 
the next area.  

***********
Fort Magrad
***********

   When you’re through, Meru jumps out and starts 
playing in the snow (if you didn’t enter before).  
Rose, of course, comes out and chastises her for 
playing, but Dart convinces her to let Meru have some 
fun for a while.  Then Rose explains to Dart that this 
was a human fort, rather than a Wingly one.  But just 
in case you came in here before the end of the third 
disc, she says that she “heard about it.”  Anyway, go 
on, get the chest with a Midnight Terror in it, then go 
up to the next screen.
   Here Rose comes out again and reminisces about her 
past.  She remembers Diaz rallying on his troops.  Then 
Dart asks if anything’s wrong.  She of course says no.  
Now continue on.  Get the chest with a Panic Bell.  
Then the next chest has a Poison Needle in it.  SAVE; 
pick your party who I think should be Miranda and 
Albert.  You should equip your Darkness Stone you 
should have gotten from Kamuy to Miranda because this 
enemy uses a lot of magic attacks, mostly dark-type, so 
that items will help quite a bit.  Also, a Legend 
Casque on Albert/Dart would help.  And especially, put 
a Talisman on someone.  When you’re ready, head forward 
into the area ahead.
   Step forward, and Rose starts remembering again; but 
this time, it’s Emperor Diaz talking to Rose and Zieg 
about their wedding after the war is over.  When she’s 
finished, the sword that’s stuck in the wall suddenly 
comes alive and attacks us!!
___________________
===========
Boss Battle
===========
Name:               Polter Armor
HP:                 3800
Element:            Dark

Name:               Polter Sword
HP:                 2800
Element:            Dark

Name:               Polter Helm
HP:                 2400
Element:            Dark

Recommended Party:  Dart, Miranda, and Albert
Difficulty:         Moderately Difficult
Experience:         6,000
Gold:               200
Item:               Soul Eater
                    Smoke Bomb

   This thing’s annoyingly tough.  A good defensive 
technique would be to equip Miranda with a Darkness 
Stone.  That’s a good idea.  Then go for the armor 
first.  It throws magic attacks.  Next work on the 
sword, because when it dies, it uses a Can’t Combat on 
one of your players.  Then move to the helm because all 
it does is block commands, which can be very annoying 
sometimes.  
   Basically stay alive.  Use the Special if you want, 
but it’s not really important in this battle except for 
the defense high.  If you do, have Dart use Flameshot 
or Final Burst on whichever piece you’re on.  Have 
Albert do a D-Attack or Rose Storm (you must know the 
drill by now), and have Miranda throw out a Star 
Children, her various healing spells, and that 
Psychedelic Bomb X when you get the chance.  Have fun 
with this one.
___________________

   Congratulations!  You just received the Soul Eater, 
Dart’s best weapon of the game.  Then the sword falls 
down.  Now, grab the chest on the left (Armor of Yore) 
and on the right (Panic Bell).  Go back and save if you 
want and equip your new stuff.  However, the Soul Eater 
may be the best weapon for Dart, but it has a drawback: 
it saps health from him every turn as if he were 
poisoned.  To counteract this, just equip him with a 
Therapy Ring.  Then he can use it without its problems.

   Congrats for the third time! You have just completed 
the second side quest.

****************
End Side Quest 2
****************

   Now what you want to do is train until you get 
enough money to be in possession of three Legend 
Casques.  You might as well give up on this next quest 
if you don’t have at least two of them.

******************
Begin Side Quest 3
******************

   Go to the Kashua Glacier.

<--------------->
 Kashua Glacier
<--------------->

   Here you need to make your way to Flanvel Tower, 
where you fought Lloyd for the second time.

<-------------->
 Flanvel Tower
<-------------->

   Go to the area under the place where you fought 
Lloyd.  Save if you like, then go down the teleporter 
on the right.  Find your way down until you reach an 
area with three teleporters and a save point.  Now 
would be a good time to make sure your favorite peeps 
have their Legend Casques on and are using their most 
powerful Additions.  In my opinion, if you have the 
Legend Casques, use Kongol and Albert.  If you don’t, 
then your best bet would be two of the girls that have 
high magic defense, such as Miranda and Meru.  Anyway, 
continue on.
   This part would be very difficult to explain in a 
walkthrough, so I think all I can say is that you’re 
going to have to try every path.  Your goal is to get 
to the room at the bottom with three entrances.  When 
you find the first, the ground in front of you will 
crumble away.  This happens at the second, too.  But at 
the third, you run all the way into the circular area 
in the middle, but then the path breaks away, and you 
fall into the deep abyss.  Hope you were ready to 
fight.
   Down here, you meet the real Faust.  He decides that 
he would like to be ruler of the world, but of course, 
we must stop him.  So then we attack.

___________________
===========
Boss Battle
===========
Name:               Magician Faust
HP:                 27,000
Element:            Non-Elemental
Recommended Party:  w/ Legend Casques: Dart, Kongol, 
and 
                    Albert
                    w/o Legend Casques: Dart, Meru, and 
                    Miranda

Difficulty:         Extremely Difficult
Experience:         20,000
Gold:               10,000
Item:               Phantom Shield

   Let me tell you now, this guy is difficult.  He’s 
much more difficult than the final battle, and even—
prepare yourself—the Grand Jewel.  However, if you have 
three Legend Casques, it almost makes this battle easy.  
If you don’t, I guarantee you are going to die (unless 
you’re at a freakishly high level).  If you do have 
them, then you should survive.  He still has such a 
high magic attack that his more powerful attacks can do 
some pretty heavy damage, but that’s why you have 
healing items.
   So in this battle, don’t use the Special.  Whatever 
you do, you do NOT want everyone as a Dragoon at the 
same time.  Faust is really fast, and therefore attacks 
about seven times in a row; you’ll need to heal a lot, 
and if everyone’s a Dragoon, you can’t do that.  You 
always really want Dart’s and Albert’s attacks, so heal 
with Kongol if you can.  If you need to heal, though, 
do it instead of saving their attacks.  Never use magic 
attacks, because he’ll practically absorb them.  Use 
your D-Attack if you want, but Dart’s Blazing Dynamo, 
Albert’s Gust of Wind Dance and Flower Storm, and 
Kongol’s Bone Crush do more damage than their 
respective D-Attacks.  However, the extra defense is a 
nice bonus.  Do what you will in this area.
   One absolutely amazing thing about Faust is that he 
mainly attacks with the elements of the characters you 
decided to use.  For this reason, equipping those you 
are using with their Dragoon Armor would be amazing, 
reducing the damage you take dramatically.
   Just attack, attack, attack.  Don’t use magic 
attacks.  Heal when necessary.  That’s all you can 
really do in this battle.  Good luck.
___________________

When you’re done, get the chests (Holy Ankh, Magical 
Hat, and Dancer’s Ring), and then take the teleporter 
above to get out of this accursed place.

And—voila!—you have completed all of the three side 
quests in this part of the story.

****************
End Side Quest 3
****************

   Now that we’re done with that, continue your 
training until everyone has all their Additions to 
Level 5 and everyone’s a Level 5 Dragoon.  You could 
even save up for some Armors of Legend if you like.  
Congrats!  I’m so proud.


<=============================>
 Back to the Main Storyline…
<=============================>

<------------------->
 Law City Zenebatos
<------------------->

   For starters, go through the teleporter in the first 
screen and talk to the thing standing guard.  It will 
say that anything not a Wingly is not allowed to visit 
the Signet Sphere—just where we’re trying to go.  He 
says that the article 703 is prohibiting this.  So 
then, what do we do?  Well, go down and then right to 
the next screen.  Save if you like, then talk to this 
guard.  He’ll give you a choice, and choose the 
Legislation Center.  The teleporter thing will come, 
and then carry you to another station.  Continue to the 
next screen.
   Here is a series of strips where there are guards 
just waiting to send you to jail.  You need to avoid 
them.  Take the first teleporter.  The first one is 
simple.  As long as you’re not on the main path, the 
guards won’t try to catch you.  So wait until the guard 
is somewhat close to where you are, then go into the 
hallway inside the wall.  As soon as you’re out on the 
other side, run to the next teleporter.  The next one’s 
a bit trickier.  There’s a chest here containing a 
Frozen Jet.  To get the chest, wait until the guard is 
on the other side of the platform and run to the chest.  
Then to get to the teleporter, run through the hallway 
and over to it and take it.
   Same concept here, but the chest is a Burning Wave.  
Continue to the next platform.  Here the guard is 
different.  He stands there and waits for you.  In this 
case, just run out and right back in to where you are, 
and the guard will run to the other end of the 
platform.  Now’s your chance. Run through the hallway 
nearer to you, and he’ll run back to his original 
position.  Then take the teleporter.  In this room, 
you’ll see a bunch of guards talking.  Get in the line 
that is behind the laser lights and wait your turn.  
When the guard before you is done with his thing, the 
guards will call for the “next deliberation.”  Now’s 
your turn.  Go into the circle and press X.  They’ll 
ask if it’s a submission of a bill, and you answer no.  
Then when they ask if it’s a revision of the law, 
answer yes.  They now ask for a number.  These are all 
three digit numbers.  Here’s a list of all the possible 
numbers and what features they unlock.

  ~703—grant access to the Signet Sphere
  ~666—stops minor battles in Zenebatos
  ~659—remove guards from paths
  ~640—allows you to make laws without lining up
  ~410—allows transport to Death City Mayfil (only 
allowed
       after visit to Signet Sphere)
  ~339—allow humans to access item/weapon store

Now they say whatever law it is, then give you a Law 
Production License and tell you to take it to the Law 
Factory.  And that’s just where we’ll go.
   When you’re done, leave.  Here you can either work 
your way back through the guards, or just get caught.  
This is easier at the moment.  If you get caught (on 
purpose, I hope), you’ll find yourself in a room with 
absolutely no openings.  Everyone gets upset and looks 
for a way out.  But then Dart remembers that someone 
isn’t here.  Just then Kongol bursts in through the 
wall! We’re saved!  Now leave.
   The chest on the bottom has a Flash Hall in it, and 
the chest on the top has 200G in it.  The guard here 
gives you the code to revise the article that gives the 
guards the right to arrest you: 659.  Take the 
teleporter back to the original area.  Here choose to 
go to the Law Factory.  Continue to the next screen.
   Here the concept is the same as in the Legislation 
Center.  The first chest contains a Spectral Flash.  
The second has a Night Raid.  The third has a Rainbow 
Dress.  Now you should be in the actual Law Factory.  
Here a guard is waiting for your Law Production 
License.  Give it to him, and he gives you a Law 
Launching License and tells you to take it to the Law 
Launcher.  Now go back however you wish, and go to the 
Law Launcher.
   Same thing here.  First chest is a Down Burst.  
Second is a Spirit Cloak.  Third is a Gravity Grabber.  
Here get on the thing and give the guard your license.  
Then you’ll see your law go out and you’ll return to 
the platform.  
   Just so it’s right here, easy to see, here is the 
order in which to go to the correct places to revise 
laws:

  1. Legislation Center
  2. Law Factory
  3. Law Launcher

   Now, if you just revised the one about the Signet 
Sphere, go back to the first screen with Coolon.  Go 
back up the teleporter and talk to the guard again.  
Apparently, our law has not worked, and we still can’t 
get in.  But just then, there it comes, riding on the 
horizon!  Now we can go!  Take the teleporter on the 
left whenever you’re ready.
   Here, when Dart mentions the Signet Sphere, the 
guard goes ballistic and lists off the names of our 
characters, totaling us to seven.  It says something 
about the “accused,” then shuts up, of course.  Save, 
pick your party, then proceed.
   When we enter, Rose says we’re in the court of 
Zenebatos.  Then all the guards say guilty, and a 
creature called Nomos descends.  It says we’re all 
accused and won’t let us go to the Signet Sphere.  Then 
we infer that he’s being controlled by Zieg.  Then he 
tells three people to come out and kill us all.
___________________
===========
Boss Battle
===========
Name:               Kubila
HP:                 3200
Element:            Dark

Name:               Vector
HP:                 4000
Element:            Dark

Name:               Selebus
HP:                 3000
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Experience:         12,000
Gold:               300
Item:               None

   In this battle, you’ll want a healer.  So don’t use 
your Special.  Kill Selebus first because she can heal 
the others.  Then attack Kubila because he has a Can’t 
Combat attack.  Then move on to Vector.  You’ll want to 
attack Vector with magic and the others with normal 
attacks.  Use Rose Storm or D-Attack with Albert, D-
Attack or Final Burst with Dart, and D-Attack for 
Kongol.  Just keep attacking and healing.  If you still 
have that Spectral Flash, you should use it in Dart’s 
hands, along with the Psychedelic Bomb.  You can do 
this.
___________________

   After that, Nomos tells his master to hurry, then 
disappears.  Now we run to the Signet Sphere.  Continue 
to the next screen, where it seems Zieg has already 
been.  This one’s destroyed, too.  Then he appears and 
shows us that he can fly!  Then we start hearing a 
heartbeat.  When Zieg mentions Shana, Dart can’t take 
it anymore and tries to attack him, but gets blown 
back.  After Zieg leaves, Rose says that he is not 
Zieg.  But if that’s not Zieg, then who is it exactly?  
Now we need to head to the last city: Death City 
Mayfil.  Go back to the original screen.
   If you’re observant, you should notice that there’s 
a little guard here.  Talk to him, and he says that 
we’re not allowed to go to Mayfil in the teleporter.  
Of course.  Talk to him again, and he’ll give us the 
code: 410.  Now we need to go revise this law.  Do 
that, and then come back.
   When you are ready (stocked up on items, weapons, 
etc.), go into the room and choose to warp to Mayfil.

<------------------>
 Death City Mayfil
<------------------>
Minor Enemies:

   Name:          Human Hunter
   HP:            350
   Element:       Dark

   Name:          Hyper Skeleton
   HP:            900 
   Element:       Dark

   Name:          Loner Knight
   HP:            800
   Element:       Dark

   Name:          Spector
   HP:            250
   Element:       Dark

   Name:          Undead
   HP:            600
   Element:       Dark

   First you see Zieg flying around outside the city, 
saying how this place has been leading souls to hell 
for the past 11,000 years.  Then he flies into the 
city.
   Next, you arrive.  Go into the next screen.  You’ll 
see a very dark and sinister place.  There’s some kind 
of vacuum working in the background.  Dart asks Rose 
what that is, and she says it sucks souls into Mayfil.  
Rose is very upset that this city, which determines the 
destination of souls, survived the Dragon Campaign.  
“But,” she says, “as long as the moon is in the sky, we 
are fine.”
   Take the teleporter to the right and continue into 
the next screen.  When you walk in here, a spirit of 
some kind appears in the middle of the room.  Albert’s 
Dragoon Spirit starts to shine, and Rose says that this 
is Feyrbrand’s spirit.  Once again, we can break the 
poor dragon’s attachment to this world if we kill it.  
Now, you don’t have to attack this thing if you don’t 
want to, but it’s some good experience, so I advise it.  
If you don’t want to, DON”T TOUCH IT!!!  If you’re 
ready, just walk into it and the battle will start.
___________________
===========
Boss Battle
===========
Name:               Dragon Spirit (Feyrbrand)
HP:                 8000
Element:            Wind
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderately Easy
Experience:         4000
Gold:               200
Item:               Down Burst

   This one’s not too difficult.  Feyrbrand wasn’t, 
either.  I don’t even recommend turning into Dragoons 
at all.  Just attack it with everything you’ve got.  It 
helps if you have the more powerful Additions.  Heal 
whenever necessary.  You got this one.
___________________

   Good job.  Now continue on.  Take the first 
teleporter, then cross the bridge for a Poison Guard.  
Go to the left for a Stun Guard.  Go to the right for a 
Panic Guard and a Protector, respectively.  Continue to 
the next room, where you’ll find Regole’s spirit.  Same 
as last time, attack it if you like, but you don’t have 
to.
___________________
===========
Boss Battle
===========
Name:               Dragon Spirit (Regole)
HP:                 12,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         6000
Gold:               300
Item:               Frozen Jet

   This one’s just a bit tougher than Feyrbrand.  On 
this one, I recommend using Dart’s Final Burst, and 
maybe Albert’s Rose Storm.  You might even want to use 
Meru’s Rainbow Breath if you’re really having problems.  
These spirits, of course, have all the attacks of their 
living counterparts, and when he does the wave thing, 
it does a number to Dart (unless, of course, he has a 
Legend Casque).  Attack as much as possible, and use 
Meru to heal.  You can do this, too, but it’s harder.
___________________

   Once again, congratulations.  Go to the next area.  
Take the bridge for an Active Ring.  Then take the 
teleporter into the next room.  Now this is the room 
you should be a little wary about.  You should be able 
to conclude for yourself what dragon’s spirit this is: 
the Divine Dragon.  This one is VERY difficult.  Only 
attack him if you are SURE you’re prepared for this.  
If not, you’re doomed.  (At the other side of this room 
is a save point, if you want to know.)
___________________
===========
Boss Battle
===========
Name:               Dragon Spirit (Divine Dragon)
HP:                 16,000
Element:            Non-Elemental
Recommended Party:  Dart, Kongol, and Albert (with 
Legend 
                    Casques only!!)

Difficulty:         Extremely Difficult
Experience:         8000
Gold:               400
Item:               Flash Hall

   This is a doozy of a battle.  This guy not only has 
better attack/defense/magic attack/magic defense than 
last time we fought him, he can even pull out his 
Divine Dragon Cannon whenever the heck he wants!!! He 
doesn’t have to charge it up!  And we can’t get rid of 
the Divine Ball or the Divine Cannon.  If you don’t 
have Legend Casques, you will most likely not win this 
battle.
   What you need to do is use Rose Storm, and lots of 
D-Attacks or Final Bursts.  If you have the last 
Additions of these three, you might not even want to 
use Dragoons.  Your choice, though.  Be prepared to 
heal, cause he’ll attack hard and often.  Just try your 
hardest.
___________________

   If you just beat that guy, kudos to you!  And you 
get the Destone Amulet in the chest.  (I know! Cheap 
gift for a battle like that, right?!)  Continue to the 
next screen.  Save, then go on the bridge.  This is a 
very tedious room if you don’t know where to go, and 
lucky for you, that’s just what I’m gonna tell you!  
First, if you go left, you can get a Bravery Amulet.  
Next, see that little ledge sticking out further than 
the rest of the floor?  Go up to it, but do not walk 
off it, cause you’ll fall down.  The key to this room 
is to watch the little fireballs or whatever hit the 
floor.  If it turns red, that means it’s hitting 
something and there’s solid ground there.  If it 
doesn’t and stays blue, there’s nothing there.  So we 
have to find the squares that we can walk on.  Start at 
that little ledge on the right square.  Now, including 
the first square:

  ~2 up
  ~2 right
  ~1 up
  ~1 right
  ~2 up
  ~2 right

   Here’s a room with a Magic Ego Bell in it, and a 
healing spot in the middle.  Heal, then go out the left 
door.  From the exit to the room, this is the next 
sequence.

  ~1 left
  ~2 up
  ~2 left
  ~1 up
  ~3 left

   Now you should be in a different room.  Continue on.  
Next sequence:

  ~2 down
  ~1 left
  ~3 down
  ~2 left
  ~2 up

   Take the teleporter to the next area. Here people 
start to wonder where the Signet Sphere is, considering 
how far we’ve come.  Then Rose sees something in the 
distance.  There’s a little green light, which then 
turns into a very familiar figure.  It is the spirit of 
our dear Lavitz, come back to visit us.  Lavitz 
mentions that there are a lot of people here who know 
us, which only makes sense, considering how many people 
we’ve killed.  Suddenly, something starts to go wrong, 
and Lavitz turns into this weird-looking purple version 
of himself.  Then he goes through the teleporter and 
disappears.  Rose says that one of the devils who run 
this place is probably messing with Lavitz’s soul, but 
of course, we won’t stand for that.
   When you’re free to move, get the chest (Healing 
Rain) and SAVE.  Take the teleporter when you’re ready 
for a boss battle.  Here you’ll see the ghost form of 
Lavitz, but he doesn’t seem to recognize us.  Dart 
tries to tell him that we’re the friends he’s had for a 
long time, and he starts to have a severe headache.  
Then he turns around, and you can see a weird object on 
his back.  Then he gets up and attacks us.
___________________
===========
Boss Battle
===========
Name:               Lavitz’s Spirit
HP:                 5500
Element:            Wind

Name:               Zackwell
HP:                 8000
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Experience:         12,000
Gold:               300
Item:               Halberd
                    Healing Rain

   First, don’t attack Lavitz.  Guard.  When Dart tries 
to talk to him, do so.  Then Lavitz’s spirit will turn 
around, exposing his back.  Now’s your chance to 
attack.  Give it all you’ve got until he turns around 
to face us again.  Then guard until Dart talks to him 
and he turns around again.  Keep doing this until 
electricity starts shooting out of the thing on his 
back, he falls forward, and a demon shoots out of his 
back.
   Now the battle gets more difficult.  He has some 
pretty nasty attacks.  When he turns into the little 
thing on the ground, you need to defend the whole time 
cause you can’t do him any damage.  But just attack as 
much as possible, heal whenever necessary, and use the 
usual Dragoon attacks if you like.  This one is 
possible to overcome.
   At the end of the battle, Dart does his finishing 
move.
___________________

   After that, Lavitz’s spirit becomes savage again and 
attempts to kill Dart, but he refuses to fight.  
Finally, Lavitz remembers, and stabs himself through 
the chest to get rid of the thing.  Then he’s back to 
normal, and Dart, Lavitz, and Albert have a touching 
reunion.  He was really happy to meet them again.  
Then, as he starts to crumble away, Lavitz gives us the 
way to the Signet Sphere.  Then he’s gone.

   Now you have a choice.  First of all, though, go 
back and SAVE.  Now, if you go up that transport light 
thing that Lavitz made, you will NEVER come back to the 
real world.  When Rose says, “Once we go up this road 
of souls, there will be no return,” she means it.  Just 
as long as you know that, and you’re ready for it, go 
ahead and go through it.
   You’ll float up to another room.  Get the chest for 
a Spectral Flash, and continue.  And in this room is 
the Signet Sphere, all safe and happy.  But of course, 
in this game, safety and happiness don’t last long, so 
then Zieg appears to thwart our chances.  Dart even 
turns into a Dragoon and attacks Zieg, but gets blown 
back, telling you just how powerful this guy really is.  
Then the Signet is destroyed, and goes up into the sky.  
Zieg disappears, and the world starts to shake.  So now 
we’re going to have to fight the god itself.  They run 
out the other end of the room, but it appears to be a 
dead end.  But of course, these things don’t happen in 
this game, either, so then Coolon appears and bears us 
away.

   Now you get to see a really cool movie.  The Moon is 
falling to the earth.  It shoots down something into 
the earth, and reveals the Divine Tree.  For a second, 
all is calm, but then through the clouds breaks the 
Moon.  It falls on the Tree, nearly crushing it.  And 
there it lies, just waiting for us.  You see us on 
Coolon, and Meru points it out to us.  (As if it’s not 
that obvious.)  The Divine Tree’s branches start to 
grow, and then out of holes in the Moon, hundreds of 
Virage appear.  Great, there are guardians.  They start 
shooting at us, and one hits Coolon’s wing.  Smoking, 
he falls down to the ground.

<---------------->
 The Divine Tree
<---------------->
Minor Enemies:

   Name:          Cute Cat
   HP:            700
   Element:       Thunder

   Name:          Manticore
   HP:            1000
   Element:       Dark

   Name:          Mountain Ape
   HP:            1200
   Element:       Earth

   Name:          Slug
   HP:            1400
   Element:       Earth

   Just our luck, he left us at the bottom of the Tree, 
and we have to climb all the way up.  Save if you like, 
and go up to the next screen.  Go up a little, and you 
should see something sparkly on the left.  Check it for 
a Phoenix Plume.  Continue.   If you check the sparkly 
thing here, Dart asks Rose what it is.  She answers 
that it’s probably a fruit from the Divine Tree.  Go up 
again.  There’s another fruit here.  Continue again, 
and at the end of this path, you’ll come across what 
Rose calls a “stream.”  It’s acting like xylem and 
sending vital force to the Moon.  Then of course, this 
stream will take us to the god.  So we jump in.
   They all get thrown out of the top, Kongol landing 
with a big crash.  The stream revived us thankfully.  
Just before we head out, Dart sees a kind of 
caterpillar (of immense size) crawling on a limb above.  
Then we can move again.  The sparkle here is the White 
Silver Dragoon’s Armor.  The water heals you.  Now move 
on.
   Here there is another fruit to the side, but nothing 
more.  Go on.  On this next screen, you’ll see a save 
point.  Now, save points have points to them, and you 
should know what that is by now, so go over and SAVE.  
Now go to the left, and you’ll find that lovely bug 
that was from earlier.  Lucky for us, it feels like 
attacking.
___________________
===========
Boss Battle
===========
Name:               Caterpillar
HP:                 5500
Element:            Non-Elemental

Name:               Pupa
HP:                 2500
Element:            Non-Elemental

Name:               Imago
HP:                 12,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate
Experience:         13,000
Gold:               300
Item:               Moon Serenade
                    Sun Rhapsody
                    Healing Rain

   First, you’re up against the Caterpillar form.  This 
one’s not too bad.  Just use normal attacks on it, and 
you’ll be fine.  After a while, it will transform into 
a Pupa.  This one doesn’t attack, so you can heal right 
now if you need it.  Other than that, just attack like 
normal.  Then after you kill that one, it will turn 
into an Imago.  This is when you pull out the big guns.  
Dragoons are handy, cause it likes to try to confuse, 
dispirit, and poison your people.  Attack it as much as 
you can, and heal whenever necessary.  Spare those 
Mind/Body Purifiers.  You can beat this one.
___________________

   When you’re done with that, just go on.  Now you’ll 
finally be able to see the Moon.  Jump in the next 
“stream” when you’re ready.  

<------------------------->
 The Moon That Never Sets
<------------------------->
Minor Enemies:

   Name:          Roulette Face
   HP:            2200
   Element:       Dark

   Name:          Unicorn
   HP:            1250
   Element:       Light

   Name:          Swift Dragon
   HP:            900
   Element:       Fire

   Name:          Trap Plant
   HP:            1500
   Element:       Water

   Name:          Triceratops
   HP:            3000
   Element:       Earth

   Name:          Mad Skull
   HP:            1000
   Element:       Thunder

   Name:          Psyche Druid
   HP:            2000
   Element:       Light

   Here in the Moon, your characters will each go 
through a boss battle of their own, which the makers 
put in there for two reasons: (1) to give each 
character an extra bonus 6000 exp., and (2) to develop 
each character further before the game ends.  So just 
bear with it and beat them all.  They’re really not all 
that difficult.
   You’ll appear inside the Moon, and you’ll be able to 
hear the god’s heartbeat.  Go into the next screen.  
Then something starts rumbling, and something else 
starts growing around the core of the Moon.  When it 
gets big enough, the screen goes white, and then you 
appear to be in a forest… in a Moon.  When you can 
move, to the right is a Frozen Jet.  Go to the right to 
the next screen.
   Here you’ll see a very pleasant grassland.  Go up to 
the next screen, where the place turns snowy.  First, 
Miranda’s about to get into a boss battle all by 
herself, so prepare her in whatever way seems best.  
Second, go on, and Miranda will come out and run away.  
She runs into another screen, where there is a single 
rose growing in the snow.  Miranda then has a flashback 
of her mother.  Her mother left her when she was just a 
child.  Then the rose starts glowing, and we get into a 
boss battle.
___________________
===========
Boss Battle
===========
Name:               Death Rose
HP:                 3000
Element:            Non-Elemental
Recommended Party:  Miranda

Difficulty:         Extremely Easy
Experience:         6,000
Gold:               0
Item:               None

   Well, there’s not much you can do in this battle but 
attack.  Just keep doing that until the rose opens, and 
there’s Miranda’s mom’s face.  They talk a bit, and 
then you can attack again.  Just keep this up until the 
battle’s over.  When her mom asks you to forgive her, 
do so, and you’ve just won.
___________________

   After the battle, Miranda talks to her nonexistent 
mom for a moment, and then the rest of the party runs 
in.  Choose your party and leave.  Follow the southern 
path to the next area and get a chest with a Down 
Burst.  Go through the weird area, and you’ll be in a 
nice little town much like Bale.  Then we see a girl 
down on the main floor who doesn’t fit the Serdian 
model.  Haschel seems to recognize her, but she walks 
out the door.
   Now stay at the inn if you like and stock up on 
items.  Talk to the woman playing the piano, and you’ll 
hear that one tune that Shana sang to the girl and that 
Haschel recognized.  Here Dart and Haschel both 
recognize the music, and that’s all.  Just a little 
hint there in case you haven’t caught the drift yet.  
Go to the right and up the stairs where you can buy new 
weapons and armor.  If you talk to the guy there, 
you’ll discover that this town is Bale twenty years 
ago.  Because some girl is missing, we can’t go out 
into the town.  Therefore, head out through the door 
that the girl went out before.  When you go in, you’ll 
see the girl walk away, and the group talks about the 
area.  Go into the house on the left for 200G.  Prepare 
Haschel for his own little boss battle, and continue 
down into the next area.
   Get the chest on the right with a Spectral Flash, 
and take the bottom-most path to get to the next 
screen.  Go a little ways here, and you’ll stop, and 
Haschel sees that girl again.  Dart tries to talk to 
her, but she runs away.  When Dart tries to go after 
her, Haschel stops him and says that he must go to her.  
He says that it’s Claire, and that she’s inviting him 
to go.  Then he hops through the portal.
   Haschel finds Claire huddled in the corner of a 
room.  When he tries to go near, she tells him to go 
away and that she hates him.  They have a little 
fight/reunion thing, and then she attacks him.
___________________
===========
Boss Battle
===========
Name:               Claire
HP:                 2500
Element:            Thunder
Recommended Party:  Haschel

Experience:         6,000
Gold:               0
Item:               None
Difficulty:         Moderate

   It starts out with them talking a little bit.  
Haschel tries to talk to her, but then something goes 
wrong, and she turns into a little fighting machine 
that we must now attack.  This battle is kinda like 
Miranda’s.  Just attack, use a couple items, and heal.  
No biggie.  When you get a choice, choose, “Mind’s eye, 
awaken!”  After that, she does this one attack that 
takes all your HP except one, but Haschel manages to 
beat her back.  Then she turns to normal, thanks him, 
and disappears.
___________________

   After the battle, Dart, Rose, and Miranda enter.  
Miranda asks him if he saw the past as well, and Rose 
deduces that both the past and future are both combined 
in this Moon.  After some more talk, Haschel reminds us 
of our task.  Now we leave.  Choose your party, and 
continue down the path to the next area.  Jump over the 
gap and continue to follow the path for a Flash Hall.  
Now go all the way back to the town.
   First, save.  Second, now that the girl has been 
“found,” we can enter the town.  Go out where the guard 
used to be stationed.  Go down to the stairs on the 
left, and press X.  You’ll jump through a portal.  Go 
through the bare Moon hallway, and you’ll be in an area 
far above the earth.  Prepare Rose and Dart and Kongol 
for boss battles.  Go up, and on your way through this 
screen, a shadow crosses over, and Rose comes running 
out.  She says that that was Michael, her Vassal Dragon 
of the Dragon Campaign.  They show a clip of him 
flying, and then firing at us.  Rose tells us to run, 
and five people fall into one hole, and two in the 
other.
   Now you see Kongol, Albert, Meru, Haschel, and 
Miranda together talking about Dart and Rose.  They’re 
sure they are fine, given that they’ve lived through 
worse together.  Then Miranda formulates that what is 
in your heart materializes in the Moon.  After a short 
pause, Meru points out that this area is a lot like the 
Home of Gigantos.  But Kongol says that it was the Holy 
Land.  Then you hear noises.  Somebody’s trying to 
annihilate all the Gigantos around here.  You hear some 
battling noises, and they say that Doel’s coming.  Then 
three bandits get run down by three men on horses, one 
of them Emperor Doel.  Someone mentions His Majesty 
Carlo (Albert’s dad), and Doel says that he’s dead, 
meaning that he’s already killed him in this timeline.
   Then one of the soldiers says that there’s something 
in the cave, and out pops a mini-Giganto.  It just so 
happens to be Kongol.  Doel offers to take Kongol with 
him. The camera swings back to us, and you see Kongol 
shaking.  After some talk, he says he has something to 
do.  Now you get to control Albert, a rare thing.  Go 
up the stairs.
   Go a little further, and you’ll hear noises in the 
distance.  Kongol explains that in order to have peace, 
you need power.  So then, Kongol is going to get power 
so that he can help Dart maintain peace.  Then he 
leaves.
   Here you see an area just like where we fought 
Gehrich.  But instead of a puny human, there’s a huge 
Giganto in fancy armor standing there.  Then Kongol 
attacks his brother, Indora.
___________________
===========
Boss Battle
===========
Name:               Indora
HP:                 3000
Element:            Earth
Recommended Party:  Kongol

Difficulty:         Easy
Experience:         6,000
Gold:               0
Item:               Indora’s Axe

   Just like the last two, attack and heal whenever 
necessary.  Except in this one, you don’t get any 
choices.  Just kill him.
___________________

   After the battle, Kongol watches his brother 
disappear.  Then Albert and company run in.  Kongol has 
overcome.  Go down the stairs here and open the lever 
to the cell to get the Golden Dragon’s Armor.  Now 
leave the area and hop into a portal on the left side 
of the screen.  You’ll appear where Haschel left to get 
Claire.  Now go back to town.
   Upon entering, Meru and Haschel come out.  The three 
talk about Dart and Rose.  They decide to wait for the 
return of the two.

   Now we get to go to Dart and Rose.  They weren’t in 
such a pleasant place.  Now lead Rose around the bend.  
Little dragons will appear, and Rose will call them 
Pseudo Dragons.  Continue to the next screen.  Get the 
chest for a Night Raid, and continue forward.  Don’t 
take the right path yet, but rather continue forward 
again.  Go straight into the next screen.
   Here you’ll see a statue of a dragon.  Go on, and 
Rose remembers that she came here with Zieg the first 
time she ever met Michael.  After her flashback, the 
statue starts trembling.
___________________
===========
Boss Battle
===========
Name:               Michael
HP:                 ???
Element:            Dark

Name:               Michael (core)
HP:                 1500
Element:            Dark

Recommended Party:  Dart and Rose
Difficulty:         Moderately Difficult
Experience:         12,000
Gold:               0
Item:               None

   This one’s a bit trickier than the last ones.  You 
can’t hurt Michael at all, until Rose tells you how.  
Staying alive until she does can be a challenge.  After 
a certain number of turns, she’ll try to talk to him.  
It doesn’t work, however.  After another few turns, 
they start arguing about how to kill this thing.  Then 
after even more turns, Rose finally says that there is 
one and only one blind spot: she won’t tell us yet.  
Wait a few more turns, and when you get a choice, 
choose to tell Dart the blind spot.  Finally, she tells 
you how to kill this thing: “After he shoots the black 
laser, his defense falls a second, showing his heart.  
That’s his only weak spot.”  So now, wait until after 
he throws you into the air and shoots you with a black 
laser, and attack his heart.  Do this as many times as 
you need, until he’s finished.
___________________

   Then you chat a bit, and then you can move.  Go back 
one screen and take the immediate right path for a 
Burning Wave.  Then jump down and head up and through 
the cave on the right.  Take the southern path, and 
you’ll find Meru jumping up and down at finding you 
again.  They explain what’s happened so far, and we 
decide to go see Doel.  Choose your party, save, and 
then leave the building out the front entrance.  
Prepare Albert for a boss battle, and go talk to the 
guards by the gate.  Albert will come out and ask to 
see his uncle.  They say that he’s waited for and then 
let him go through.
   Now we’re in the throne room of the Black Castle.  
Albert continues on to talk to Doel.  Apparently Doel 
knows the reason Albert’s here: to ask if he really 
killed Albert’s father, and why.  He says to save 
Serdio from an incompetent leader who had incredibly 
high taxes and no order in his country.  So now he 
wants to be defeated in order to give Albert the rest 
of the information.
___________________
===========
Boss Battle
===========
Name:               Light Sword
HP:                 1000
Element:            Thunder

Name:               Shadow Sword
HP:                 1000
Element:            Thunder

Name:               Dark Doel
HP:                 1500
Element:            Thunder

Recommended Party:  Albert
Difficulty:         Easy
Experience:         6,000
Gold:               0
Item:               None

   Piece of cake.  Kill each of the swords first.  That 
should be one turn each by now.  Then attack Doel 
himself.  After this, he’ll just use some weird thunder 
magic attack.  Depending on your level, it might do 
some moderate damage, but probably not.  Just keep 
attacking with your best Addition, and you’ll have him.
___________________

   Well, that was easy, wasn’t it?  Dart and company 
come in and talk to Albert.  Then choose your party and 
leave.  Go back in the inn and save, prepare your 
party, gather items, etc.  Go back out and take the 
vortex on the left.  Go directly up and follow the path 
to the next area.  Prepare Meru for a boss battle, and 
take either path (the left is shorter) to get to the 
area with a bridge.  The camera will move up to show 
you a Wingly-looking palace.  And in fact, it is the 
Wingly palace.  Just as we try to go across the bridge, 
it disappears, and Meru being able to fly catches 
herself.  Then she disappears.
   Next you’ll se a weird looking angel, and Meru drops 
out of the sky.  She turns around, steps back a few 
steps, and says that this is the Archangel.  They chat 
a bit, and then the Archangel attacks.
___________________
===========
Boss Battle
===========
Name:               Archangel
HP:                 3200
Element:            Light
Recommended Party:  Meru

Difficulty:         Moderate
Experience:         6,000
Gold:               0
Item:               None

   Same strategy as the last five of these, except the 
Archangel has some pretty nasty magic attacks.  Heal 
whenever you need to and attack your heart out.  You 
should be able to do this.
___________________

   After you defeat that battle, Dart and company run 
in (no telling how they got in or anything) and ask if 
Meru’s okay.  She says she’s fine, and then you can 
move.  Choose you party.  Now you have a choice.  That 
shaft of light leads up close to the Virage Embryo.  
You have a couple boss battles up there, not to mention 
the much more difficult creatures.  Now’s the time to 
train if you want.  I would recommend training in 
either the dragon place or just up that light shaft.  
In the dragon place, you might be able to fight the 
triceratops, which give you 2000 experience; or up the 
light shaft, you get around 1000 experience per battle.  
Your choice.  But definitely stock up on items, save, 
all that stuff, before you continue with the game.

   When you first enter the light shaft and come up at 
the top, you’ll see a very strange place.  Dart asks 
what the heck is going on, and I don’t blame him.  
According to Rose, cause she’s totally been here 
before, we’ve finally reached the core of the Moon.  
Continue to the next screen.  Get the chest on the 
right with a Gravity Grabber, and follow the path to 
the next screen.
   Here you’ll see a picture of a burning village on 
the wall.  Save, then continue.  When you go to the 
other side, something different flashes on the screen, 
and you hear, “My world.  My future.  My heart…”  Dart 
asks who’s talking, and the three sentences are 
repeated.  Rose says it’s speaking into the minds of 
our peeps, and then the voice says, “…Dart.”  Dart 
thinks Shana said that.  Continue to the next screen, 
and you’ll see a Super Virage awaiting our visit.  Then 
we charge.
___________________
===========
Boss Battle
===========
Name:               S Virage (head)
HP:                 10,000
Element:            Non-Elemental

Name:               S Virage (arm)
HP:                 3000
Element:            Non-Elemental

Name:               S Virage (body)
HP:                 15,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Experience:         15,000
Gold:               300
Item:               None

   Not too terribly difficult.  Attack the head for a 
quick kill.  This guy’s worst attack is the laser beam, 
and if you have Legend Casques, that shouldn’t do too 
much damage.  Turn into Dragoons if you like and use 
whatever attacks you want.  Heal whenever necessary.  
You should do fine.  When you destroy the head, it 
explodes and does pretty bad damage, but if you can get 
your people to guard right before you kill it (except, 
of course, the person attacking), you’ll survive.
___________________

   After you kill it, Dart gets this thing in his head 
that we just killed Shana, and he starts freaking out.  
Rose says that it wasn’t, but she can’t support her 
idea.  Albert has to practically slap Dart to bring him 
back to his senses.  Now you can move again.  Go back 
and SAVE.  Your final battle is coming up soon (it’s 
not the next one, though).  If you don’t have full 
items, go back to the town and get those, too.  
Continue forward when you’re ready.
   When you come upon the screen past the Virage, 
you’ll find another save point and a chest with a 
Detonate Arrow for Miranda.  You now should be in 
possession of every best weapon except that of Rose, 
which we’ll get here in a minute.  It will be helpful 
for this next battle if you equip Dart with his Dragoon 
mail.  Continue to the next screen when you’re ready.  
Dart sees Shana and runs to her, but Zieg gets in his 
way and knocks the Red-Eyed Dragoon Spirit out of 
Dart’s breastplate.  Then it appears that the spirit 
stills recognizes Zieg as its owner, and then he turns 
into a Dragoon!
___________________
===========
Boss Battle
===========
Name:               Zieg Feld
HP:                 12,000
Element:            Fire
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         20,000
Gold:               400
Item:               None

   Well, we’re battling Zieg and we have no Special.  
Have Dart attack all-out.  Do the same with Albert 
unless you’d like to use a Rose Storm.  Have Meru use 
her more powerful water-based attacks as much as 
possible, because she isn’t very good on the physical 
side.  If you have the Psychedelic Bomb X, have her 
throw it at some point.  Other than that, remember that 
his stats are like Dart’s: average at pretty much 
everything.  He’ll use lots of the magic Dragoon 
attacks, with a little tweaking of his own.  Have Meru 
heal whenever necessary, and she can use her Rainbow 
Breath for that, too.  Give it your best shot; you got 
this in the bag.  When you beat him, Dart will do his 
finishing move, but Zieg hits him away.
___________________

***SPOILER ALERT***
   After the battle, Shana starts to glow.  Something 
is about to happen.  Then Zieg says that the time has 
come, and his eyes start to glow green.  He says, “I no 
longer need this form,” and something comes out of him.  
It appears to be a spirit, but then a body-type thing 
forms. Then Rose says that this is Melbu Frahma.
   Melbu introduces himself as the “supreme leader of 
the Winglies.”  He explains what happened that day when 
Zieg defeated him.  “It’s true that the sword of that 
man penetrated me.  But, what vanished is only my 
flesh.  I cast a petrifying spell on the man, at the 
same time, I transmigrated my soul to the [Dragoon] 
spirit.  The sublime soul is immortal.  At that moment, 
I reentered the light.  The first light after 11,000 
years.  When the Black Monster came to Neet, that 
foolish soul tried to release the power of the Dragoon, 
without knowing that I was waiting for that moment!!  I 
was released from the spirit and revived!  In order to 
obtain an eternal body that is proper for an immortal 
soul!!  And now, I am becoming a god!!”
   Then, as tentacles grab Shana, Melbu pulls her out 
and goes into the hole himself.  Then he emerges in a 
new form.  Shana is on the ground, and Dart and Meru 
are caring for her.  Rose infers that Melbu Frahma 
merged with the Virage Embryo.  So, as Dart says, he 
will be the god instead of Shana.
***END SPOILERS***

   Then we hear a voice behind us.  Lloyd is here!  He 
says, “I cannot die with the wrong god still around!  
There is no space for you in my utopia!!”  Then he 
charges.


___________________
======================
Boss Battle... Sort of
======================

   Here, you see Lloyd fight the battle on his own.  He 
charges Melbu Frahma, avoiding his attacks with his 
Wingly speed, then using his Wingly magic to 
counterattack.  But then Melbu hits him, and he falls 
to the ground.  Dart runs to him.
___________________

   The Divine Dragon Dragoon Spirit then leaves Lloyd’s 
dying body.  Lloyd hands it over along with the Dragon 
Buster to Dart.  Dart receives the Dragoon Spirit in 
place of his old one, and Rose receives the Dragon 
Buster, her ultimate weapon.  Now you are ready to face 
your final battle in this game.  Go and prepare.
   If you plan on using Rose, have her equip the Dragon 
Buster.  Whoever you use, make sure they have your 
strongest armor (i.e. Legend Casque and Armor of 
Legend), strongest Additions, and all that other stuff.  
If you have trained your character so that they all 
have their final Additions, choose those; and you 
probably won’t have too much trouble here.  If you want 
to, go and build SP while you can; you might want to 
use a Special.  Think over everything you can and 
prepare in whatever way you think best.  If necessary, 
go back to “Bale” and stock up on items.  
SAVE!!!!!!!!!!!!!!!!!!!!!!  Whenever you’re ready, 
continue forward to your last battle.
   Choose, “Let’s go.  Our last battle.”


Melbu Frahma:  I have acquired all.  The immortality….  
And the ultimate power….  I am the god… who purifies 
the world!  Under the fate determined by Soa.  Death to 
those who rebel against fate.  Death to all life…!  And 
may your death bless the new world to which I shall 
descend!!

Dart:  We won’t let you!  We are the Dragoons!!  We are 
ready to fight against fate!!  Let’s go!!

___________________
=================
Final Boss Battle
=================
Name:               Melbu Frahma
HP:                 42,000
Element:            Non-Elemental
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Difficult
Experience:         0
Gold:               0
Item:               None

   Well, here we are.  Your last battle.  This battle 
is a lot longer than it is hard, especially if you 
invested in some Legend Casques.  He has four stages 
that you have to get him in, each with different 
attacks.  Therefore, your strategies will vary with 
each one.  I’ll give you my ideas with each.
   I’m fairly sure that this battle shows the creation 
and destruction of the world.  As you continue 
throughout the battle, first there’s nothingness, then 
light, then water, then stars, and so on, until you 
come to a beautiful world covered with life.  Then it 
becomes a barren wasteland where nothing lives.  I 
think this symbolizes what Soa intended for the world.
   In the first stage, you don’t want to use the 
Special, because he does the thing that Danton used at 
the tournament in Lohan: he holds up his tentacles to 
attack anyone who attacks him, in which case, you want 
to guard.  Other than that snag, just simply attack the 
heck out of him.  Go all-out with your Additions.  
Albert’s should be the best attack you have, and next 
would be Dart, then Kongol.  Therefore, use Kongol to 
heal.  However, if you aren’t using these two extras, 
heal with the one who has the lowest attack.  This 
applies to the whole battle.  But for the first stage, 
you should be alright.  But watch out for the part when 
he summons three Virage to knock the living daylights 
out of you.  That hurts.  Save all attack items you 
might have for later, too.  This round is just your raw 
physical power.
   In the second stage, called the first generation, he 
takes on a new ugly form.  This time, use the Special.  
Depending on your Additions, it may actually lower your 
attack; however, your defense boosts up.  Plus you can 
use some of your good magic attacks.  Try out Dart’s 
new magic if you want (I suggest the Divine Dragon 
Cannon, although I think he can also take that and 
shoot it at you, but it still does him a good amount of 
damage), use Albert’s Rose Storm or D-Attack, Kongol’s 
D-Attack, Meru’s magic attacks and Rainbow Breath for 
health, Rose’s Dark Dragon or Astral Drain, Miranda’s 
Dragon would be great for healing and damaging, and 
Haschel’s stronger magic attacks or D-Attack.  No 
matter what, just keep hitting the freak with all your 
firepower.  Heal whenever necessary, using magic from 
Rose, Meru, or Miranda if you can’t access your items.  
At one point, Melbu will probably suck up one of your 
characters into a little chamber somewhere inside him.  
Don’t worry about it; keep attacking.  In this stage, 
he doesn’t have many good attacks except for the D. D. 
Cannon and the thing where he spits out the character 
he sucked up.  But don’t worry, because you can heal.  
Try to save attack items.  This round is solely your 
Dragoon power unleashed at its peak.
   The next round is called the fourth generation (I 
guess we skipped a couple of them).  Depending on level 
and other things, you may still have a Dragoon or two 
left, in which case, use them until they’re spent.  
After all your Dragoons are used up, do pretty much 
whatever seems best to you.  Attack, use attack items, 
Dragoons, whatever.  Just fight wisely.  This round 
starts out being nighttime with a moon in the sky; 
therefore, his attacks circulate around that.  He can 
throw out these little balls called Bomb Stars that 
will explode in the air and shower you with little 
rocks, like a falling star.  Then he does this thing 
where he moves it to daytime and he can do other stuff. 
Such as throw a mini sun down on you.  That stings a 
bit.  Just keep fighting, heal when necessary, and 
attack the heck out of him.  Use that Psychedelic Bomb 
you should have been saving; it will do a lot of 
damage.  Just make sure the one with the highest magic 
attack throws it so that you can get the most out of 
it.  From now on, there’s no real strategy, except stay 
alive.
   The next stage is the sixth generation, the time 
when the god takes over.  You’ll get a long 
introduction to this one, explaining how the humans 
were enslaved, life on earth was hard, yet there was 
hope.  Then the god came, and everything died.  Now 
you’re standing on what looks like countless skeletons.  
This is the most difficult stage of the battle.  You 
have Melbu Frahma looking like a freaky overgrown 
flying mushroom.  This strategy is pretty much the same 
as the last time.  Just attack him as best you can.  
Heal whenever you need to.  Melbu should be in red now, 
so you’re almost done.  This time he has plenty of 
nasty attacks.  He has this thing where he attacks a 
hologram type thing of a character, doing damage to the 
real one.  It hurts.  Then there’s another one where he 
conjures up this electric thing that hits someone and 
really hurts.  He has plenty of magic attacks in this 
round.  What’s really awful is that if you stay 
Dragoons for too long, he’ll use the Dragon Block Staff 
technique.  So I wouldn’t recommend a Special right 
now.  The weirdest thing, though, is that he makes 
these creatures that look really weird and hurt when 
they hit.  But sometimes, they can take the place of 
one of your characters.  Then you can use it to either 
attack or use a special attack, which acts as a Healing 
Rain, which can come in handy.  Just keep it up; you 
can do this.
   When you beat him, Dart will turn into a Dragoon of 
his own accord and use the Divine Dragon Cannon against 
him.  Then you’re done.
___________________

   The last movie is something I will not put here.  
Just know that it is the best one.  I’m just saying, 
though, Dart looks really freaky as the Divine Dragoon.  
Then the thing they show after the movie is good, too.  
It shows what the people did with their lives after 
their journey.  Just remember one thing when you watch 
it: Dart promised Lavitz he’d have a drink with him 
after the war was over, but they never got the chance.



Congratulations!!!!!!
You have successfully beaten The Legend of Dragoon!!!!





Since we’re done with the game, here are a few things I 
thought might help with whatever you think it will help 
with.


-------------------------------------------------
IX. List of Enemies
-------------------------------------------------

<-------------->
 Minor Enemies
<-------------->

-----
Seles
-----
   Name:          Knight of Sandora
   HP:            5
   Element:       Fire

------
Forest
------
   Name:          Assassin Cock
   HP:            3
   Element:       Wind

   Name:          Berserker Mouse
   HP:            4
   Element:       Dark

   Name:          Goblin
   HP:            6
   Element:       Fire

   Name:          Trent
   HP:            6
   Element:       Earth

------------------------
Hellena Prison (1st time)
------------------------
   Name:          Fowl Fighter
   HP:            10
   Element:       Fire

   Name:          Hellena Warden
   HP:            10
   Element:       Fire

-------
Prairie
-------
   Name:          Crescent Bee
   HP:            10
   Element:       Wind

   Name:          Mantis
   HP:            20
   Element:       Earth

   Name:          Mole
   HP:            15
   Element:       Earth

   Name:          Vampire Kiwi
   HP:            10
   Element:       Dark

--------------
Limestone Cave
--------------
   Name:          Evil Spider
   HP:            30
   Element:       Earth

   Name:          Orc
   HP:            30
   Element:       Dark

   Name:          Screaming Bat
   HP:            12
   Element:       Dark

   Name:          Slime
   HP:            20
   Element:       Earth

   Name:          Ugly Balloon
   HP:            35
   Element:       Wind

----
Hoax
----
   Name:          Sandora Soldier 1
   HP:            40
   Element:       Fire

---------
Marshland
---------
   Name:          Crocodile
   HP:            30
   Element:       Water

   Name:          Merman
   HP:            60
   Element:       Water

   Name:          Myconido
   HP:            30
   Element:       Earth

   Name:          Sea Dragon
   HP:            30
   Element:       Fire

------------
Seventh Fort
------------
   Name:          Sandora Soldier
   HP:            60
   Element:       Fire

   Name:          Sandora Soldier
   HP:            60
   Element:       Water

---------------
Volcano Villude
---------------
   Name:          Fire Spirit
   HP:            30
   Element:       Fire

   Name:          Red Hot
   HP:            40
   Element:       Fire

   Name:          Salamander
   HP:            45
   Element:       Fire

-------------
Dragon’s Nest
-------------
   Name:          Lizard Man
   HP:            40
   Element:       Earth

   Name:          Mandrake
   HP:            100
   Element:       Water

   Name:          Man Eating Bud
   HP:            120
   Element:       Dark

   Name:          Run Fast
   HP:            60
   Element:       Thunder

   Name:          Tricky Bat
   HP:            30
   Element:       Wind

----------------
Shirley’s Shrine
----------------
   Name:          Crystal Golem
   HP:            150
   Element:       Earth

   Name:          Gargoyle
   HP:            100
   Element:       Dark

   Name:          Living Statue
   HP:            50
   Element:       Earth

   Name:          Plague Rat
   HP:            50
   Element:       Earth

   Name:          Strong Man
   HP:            100
   Element:       Earth

-------------------------
Hellena Prison (2nd time)
-------------------------
   Name:          Hellena Warden
   HP:            120
   Element:       Fire

   Name:          Senior Warden
   HP:            150
   Element:       Dark

------------
Black Castle
------------
   Name:          Hell Hound
   HP:            150
   Element:       Fire

   Name:          Knight of Sandora
   HP:            200
   Element:       Fire

-------
Barrens
-------
   Name:          Arrow Shooter
   HP:            200
   Element:       Earth

   Name:          Earth Shaker
   HP:            200
   Element:       Earth

   Name:          Frilled Lizard
   HP:            150
   Element:       Earth

   Name:          Scissorhands
   HP:            80
   Element:       Earth

   Name:          Stinger
   HP:            60
   Element:       Wind

---------------------------
Valley of Corrupted Gravity
---------------------------
   Name:          Dragonfly
   HP:            250
   Element:       Thunder

   Name:          Erupting Chick
   HP:            100
   Element:       Wind

   Name:          Killer Bird
   HP:            100
   Element:       Dark

   Name:          Roc
   HP:            200
   Element:       Wind

   Name:          Spider Urchin
   HP:            100
   Element:       Thunder

----------------
Home of Gigantos
----------------
   Name:          Berserker
   HP:            350
   Element:       Dark

   Name:          Crafty Thief
   HP:            300
   Element:       Dark

   Name:          Gangster
   HP:            500
   Element:       Earth

   Name:          Piggy
   HP:            200
   Element:       Earth

------------
Phantom Ship
------------
   Name:          Death
   HP:            250
   Element:       Dark

   Name:          Magician Bogy
   HP:            600
   Element:       Dark

   Name:          Skeleton
   HP:            200
   Element:       Dark

   Name:          Will-O-Wisp
   HP:            150
   Element:       Fire

---------------
Undersea Cavern
---------------
   Name:          Flabby Troll
   HP:            550
   Element:       Earth

   Name:          Glare
   HP:            350
   Element:       Water

   Name:          Screw Shell
   HP:            160
   Element:       Water

   Name:          Sea Piranha
   HP:            300
   Element:       Water

   Name:          Mermaid
   HP:            400
   Element:       Water

----------------
Evergreen Forest
----------------
   Name:          Dark Elf
   HP:            450
   Element:       Dark

   Name:          Flying Rat
   HP:            300
   Element:       Wind

   Name:          Forest Runner
   HP:            300
   Element:       Wind

   Name:          Moss Dresser
   HP:            300
   Element:       Earth

   Name:          Wounded Bear
   HP:            550
   Element:       Earth

--------------
Forbidden Land
--------------
   Name:          Fairy
   HP:            300
   Element:       Light

   Name:          Gnome
   HP:            250
   Element:       Earth

   Name:          Puck
   HP:            300
   Element:       Earth

   Name:          Spinning Head
   HP:            400
   Element:       Non-Elemental

   Name:          Toad Stool
   HP:            150
   Element:       Earth

-------------------------
Mountain of Mortal Dragon
-------------------------
   Name:          Baby Dragon
   HP:            250
   Element:       Thunder

   Name:          Beastie Dragon
   HP:            320
   Element:       Wind

   Name:          Deadly Spider
   HP:            300
   Element:       Earth

   Name:          Mega Sea Dragon
   HP:            250
   Element:       Fire

   Name:          Wyvern
   HP:            550
   Element:       Wind

--------------
Kashua Glacier
--------------
   Name:          Freeze Knight
   HP:            350
   Element:       Wind

   Name:          Icicle Ball
   HP:            250
   Element:       Water

   Name:          Land Skater
   HP:            350
   Element:       Water

   Name:          Mammoth
   HP:            1200
   Element:       Earth

   Name:          Rocky Turtle
   HP:            500
   Element:       Earth

-------------
Flanvel Tower
-------------
   Name:          Basilisk
   HP:            700
   Element:       Non-Elemental

   Name:          Madman
   HP:            1000
   Element:       Non-Elemental

   Name:          Metal Fang
   HP:            650
   Element:       Non-Elemental

---------
Snowfield
---------
   Name:          Bowling
   HP:            300
   Element:       Non-Elemental

   Name:          Mr. Bone
   HP:            450
   Element:       Dark

   Name:          White Ape
   HP:            500
   Element:       Earth

   Name:          Wildman
   HP:            800
   Element:       Thunder

   Name:          Windy Weasel
   HP:            350
   Element:       Wind

-------
Vellweb
-------
   Name:          Maximum Volt
   HP:            550
   Element:       Thunder

   Name:          Spring Hitter
   HP:            450
   Element:       Non-Elemental

   Name:          Succubus
   HP:            400
   Element:       Dark

   Name:          Terminator
   HP:            500
   Element:       Non-Elemental

   Name:          Witch
   HP:            400
   Element:       Light

--------------
Death Frontier
--------------
   Name:          Canbria Dayfly
   HP:            650
   Element:       Wind

   Name:          Cactus
   HP:            350
   Element:       Earth

   Name:          Sandworm
   HP:            1400
   Element:       Earth

   Name:          Scorpion
   HP:            300
   Element:       Earth

   Name:          Spiky Beetle
   HP:            500
   Element:       Earth

------------------
Magical City Aglis
------------------
   Name:          Aqua King
   HP:            700
   Element:       Water

   Name:          Jelly
   HP:            650
   Element:       Water

   Name:          Minotaur
   HP:            1000
   Element:       Thunder

   Name:          Scud Shark
   HP:            400
   Element:       Water

   Name:          Stern Fish
   HP:            750
   Element:       Water

------------------
Law City Zenebatos
------------------
   Name:          Death Purger
   HP:            500
   Element:       Dark

   Name:          Guillotine
   HP:            400
   Element:       Dark

   Name:          Harpy
   HP:            600
   Element:       Wind

   Name:          Professor
   HP:            800
   Element:       Wind

   Name:          Sky Chase
   HP:            650
   Element:       Wind

-----------------
Death City Mayfil
-----------------
   Name:          Human Hunter
   HP:            350
   Element:       Dark

   Name:          Hyper Skeleton
   HP:            900 
   Element:       Dark

   Name:          Loner Knight
   HP:            800
   Element:       Dark

   Name:          Spector
   HP:            250
   Element:       Dark

   Name:          Undead
   HP:            600
   Element:       Dark

-----------
Divine Tree
-----------
   Name:          Cute Cat
   HP:            700
   Element:       Thunder

   Name:          Manticore
   HP:            1000
   Element:       Dark

   Name:          Mountain Ape
   HP:            1200
   Element:       Earth

   Name:          Slug
   HP:            1400
   Element:       Earth

--------------------
Moon That Never Sets
--------------------
   Name:          Roulette Face
   HP:            2200
   Element:       Dark

   Name:          Unicorn
   HP:            1250
   Element:       Light

   Name:          Swift Dragon
   HP:            900
   Element:       Fire

   Name:          Trap Plant
   HP:            1500
   Element:       Water

   Name:          Triceratops
   HP:            3000
   Element:       Earth

   Name:          Mad Skull
   HP:            1000
   Element:       Thunder

   Name:          Psyche Druid
   HP:            2000
   Element:       Light


<------------->
 Boss Battles
<------------->
*v1.7 Note:*
Recommended Parties are relative.  In all reality, the 
party you normally use is the best party for the 
battle.  Using anyone in a boss battle that you do not 
use regularly is a risk, one that you may take if you 
wish.  I tried to choose characters that fit the battle 
itself the best, given the enemy’s strengths and 
weaknesses.  Feel free to use different characters if 
you wish.
Also please note that the battle difficulties are also 
relative, except for the ones close to the beginning, 
namely in Chapter 1, and perhaps some of Chapter 2.  
Any battle can be made easy if you train enough.  
Especially at the end, I put more than once that a 
battle was easier than you may find it, because of the 
training I put into my game, as well as equipment.  The 
game gets infinitely easier with Legend Casques on each 
character, as well as attaining the final Additions for 
each character.

___________________
===========
Boss Battle
===========
Name:               Commander
HP:                 20
Element:            Non-Elemental
Recommended Party:  Dart
Difficulty:         Very Easy

Location:           Seles
Experience:         20
Gold:               20
Item:               Burn Out
                    Healing Potion (2)


   This is too easy.  This guy’s accompanied by two 
Sandora soldiers.  They’re just like the ones before, 
but one of them runs away.  The Commander is easy, too. 
Just pound him with your Additions, and if you really 
want, you can try out your Burn Out.  What you have to 
do with these is press X as fast as you can.  The most 
I’ve gotten is 236%, but that was definitely the best.  
I imagine that you don’t have it down pat yet, so don’t 
worry about it.
___________________

===========
Boss Battle
===========
Name:               Fruegel
HP:                 90
Element:            Non-Elemental

Name:               Hellena Warden
HP:                 12
Element:            Fire

Name:               Senior Warden
HP:                 25
Element:            Dark

Recommended Party:  Dart, Shana, and Lavitz
Difficulty:         Easy
Location:           Hellena Prison (1st time)
Experience:         300
Gold:               50
Item:               Healing Potion (4)
                    Knight Shield


   This really isn’t that hard of a battle.  At the 
first round, you can’t attack Fruegel.  If you trained 
in the Forest, Dart’s Double Slash should kill one of 
the guards, and Lavitz and Shana together can kill the 
other.  Then he brings out the Senior Wardens.  They’re 
tougher, but still easy.  At this point have Dart and 
Lavitz attack Fruegel, and have Shana attack the 
wardens.  When one gets in red, have Lavitz guard 
because when they die, they throw a Gushing Magma at 
you, and Lavitz has the worst Magic Defense.  Have 
Shana healing throughout the battle because you need 
Lavitz’s and Dart’s attacks.
___________________

===========
Boss Battle
===========
Name:               Urobulus
HP:                 270
Element:            Non-Elemental
Recommended Party:  Dart, Lavitz, Shana
Difficulty:         Easy

Location:           Limestone Cave
Experience:         400
Gold:               50
Item:               Wargod’s Amulet


   I hope you armed Shana with that Poison Guard.  In 
this battle, use Dart and Lavitz’s strongest Additions 
and Shana for healing.  After a while, he’ll slither up 
into a hole so that Dart and Lavitz can’t get to him.  
Now have Shana attack while Dart and Lavitz guard.  
This way, if he attacks with his poison spit, it won’t 
affect anybody.  When he comes back down, keep 
attacking him until he dies.  Dart will use a finishing 
move where he jumps up and slashes the head.
___________________

===========
Boss Battle
===========
Name:               Sandora Elite
HP:                 260
Element:            Darkness
Recommended Party:  Dart and Lavitz
Difficulty:         Easy

Location:           Hoax
Experience:         200
Gold:               50
Item:               Healing Breeze


   This guy is pretty much a piece of cake.  Just hit 
him with your strongest Additions.  Although, he does 
have one magic attack that can do serious damage to 
Lavitz, so watch your health.  Also, after a while, 
he’ll “pull his gloves off” and do this magic thing 
where he now becomes three.  Your job is to figure out 
which one is the real him.  The first three times, he 
won’t be in the same position, so that should help a 
little.  For instance, if he is on the left the first 
time, on the right the second, then he must be in the 
middle this time.  It’s not that hard.
___________________

===========
Boss Battle
===========
Name:               Kongol
HP:                 305
Element:            Earth
Recommended Party:  Dart and Lavitz
Difficulty:         Moderate

Location:           Hoax
Experience:         300
Gold:               50
Item:               Power Wrist

   Kongol is one tough dude, and I really hope you’ve 
mastered your Additions.  He attacks you if you mess up 
on your Addition, and it hurts.  Also, he has a great 
attack and defense, but his magic defense is really 
low, and this is your key if you’re not any good at 
Additions yet.  Pound him with your magic attacks.  
Once I threw one at him that did over 80 damage.
   After a while, he’ll put away his huge axe and 
attack you with his bare hands.  The strength of a 
Giganto is not to be underestimated, let me tell you.  
These attacks will hurt even more, and he has an all 
attack.  Once again, watch your health, as this may be 
the time to use your Healing Breeze.
___________________

===========
Boss Battle
===========
Name:               Virage Head
HP:                 350
Element:            Non-Elemental

Name:               Virage Body
HP:                 350
Element:            Non-Elemental

Name:               Virage Arm
HP:                 50
Element:            Non-Elemental

Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderately Easy
Location:           Volcano Villude
Experience:         600
Gold:               100
Item:               Healing Potion (2)
                    Mind Purifier

   This Virage dies when you take out its head.  If you 
want, you can get rid of the other two, but only the 
arm will do you any good.  That way it will stop 
smacking you.  If you choose to kill the body, it 
really won’t do anything.  This Virage has two really 
annoying attacks: a beam of light that really hurts, 
and a weird thing that makes your people afraid.  The 
only theory here is to use your big Dragoon attacks.  
This would be a great time to try out your magic 
attacks if you haven’t yet.  Since this thing is the 
one thing in this place that isn’t fire-aligned, you 
can use Dart’s Flameshot.  After you’ve killed it, Dart 
will do his finishing move of jumping and knocking it 
back into the lava.
___________________

===========
Boss Battle
===========
Name:               Fire Bird
HP:                 540
Element:            Fire
Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderately Easy

Location:           Volcano Villude
Experience:         800
Gold:               100
Item:               Red-Eye Stone

   In this battle, you really can’t do anything except 
keep hitting him with your Additions and turning into a 
Dragoon whenever you can.  Use your D-Attack, and 
Astral Drain does a lot in this battle.  Flameshot is 
almost useless, though.  He has a couple of nasty 
attacks: he does this thing where he dives into your 
people and comes out of the lava—being a magical 
attack, it does a lot of damage to Lavitz—, and when he 
brings out a lot of little fire balls and throws them 
at you.  These hurt, but other than that, he doesn’t 
have that many bad attacks.  Just beat him and then 
he’ll vanish.
___________________

===========
Boss Battle
===========
Name:               Feyrbrand
HP:                 450
Element:            Wind

Name:               Greham
HP:                 350
Element:            Wind

Recommended Party:  Dart, Rose, Lavitz
Difficulty:         Moderate
Location:           Dragon’s Nest
Experience:         1200
Gold:               100
Item:               Down Burst

   Okay, first of all, Feyrbrand is most definitely not 
what he’s been cracked up to be.  Greham is the toughy 
here.  I always kill Feyrbrand first because he’s just 
annoying.  He attacks with all the poison/stun/fear 
effects behind them.  He has a worse defense than 
Greham, too.  Rose’s Astral Drain has a great effect on 
him, too.  If you have trained a lot, Rose might be a 
level 2 Dragoon.  If she is, you can use Death 
Dimension.  After you kill him, he’ll vanish, and now 
move on to Greham.
   If you have any earth-based attack items, use them 
on this guy.  He has a better defense and attack than 
Feyrbrand, so you won’t do quite as much damage.  All 
you can do is keep pounding him and healing when you 
get low on HP.  When you finally kill him, he’ll say, 
“Ugh, I got a deep gash.”  He’ll fall to the ground, 
and you’ll be done!
___________________

===========
Boss Battle
===========
Name:               Drake the Bandit
HP:                 1150
Element:            Wind
Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderately Easy

Location:           Shirley’s Shrine
Experience:         1500
Gold:               100
Item:               Bandit’s Ring

   The main thing on this guy is all his traps.  He 
throws out Bursting Balls that roll into your people 
and do a lot of damage, and he throws up a net so you 
can’t hit him.  Don’t turn into a Dragoon yet.  Save 
that for when he throws out his Bursting Balls.  Use 
Rose’s Death Dimension or Dart’s Explosion to get rid 
of them.  You might need to use a Sun Rhapsody or two, 
so watch your MP.  After a while, he’ll use a recovery 
item, healing him 360 HP.  But he’s not that hard.  
Just use your strongest Additions, and you’ll slowly 
wear him down.
___________________

===========
Boss Battle
===========
Name:               Shirley
HP:                 ???
Element:            Light
Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Extremely Easy

Location:           Shirley’s Shrine
Experience:         1500
Gold:               100
Item:               Silver Stone

   This is super easy.  Guard the entire time, and 
don’t attack her at all; all you have to do is answer 
some questions.  These are the correct answers:

  1. To protect those we love.
  2. To pursue the Black Monster.
  3. Of course, get revenge!
  4. Shana.
  5. That’s not like you!
  6. Shana needs me!
  7. No matter what, I will go.
  8. Mother.
  9. Nothing but sacrifice.

   See?  Super-easy.
___________________

===========
Boss Battle
===========
Name:               Jiango
HP:                 1200
Element:            Earth
Recommended Party:  Dart, Lavitz, and Rose
Difficulty:         Moderately Difficult

Location:           Hellena Prison (2nd time)
Experience:         2000
Gold:               100
Item:               Sachet

   First, use the Sachet on him, and he’ll go to sleep.  
There’s no telling how long this will last, so you had 
better get to pounding him.  He has a great defense but 
not as much of a magic defense, so if you have MP, have 
Rose use her Astral Drain.  It’s pretty effective.  Use 
your special if you have enough SP for everybody, and 
use those Magic Attacks!  Except for Lavitz.  Have him 
use his D-Attack.  He also has an attack where he 
confuses you.  This is just absolutely terrible, so I 
hope you have a LOT of Mind Purifiers.  All you can do 
is attack him as much as possible.
___________________

===========
Boss Battle
===========
Name:               Fruegel
HP:                 1000
Element:            Earth

Name:               Guftas
HP:                 400
Element:            Dark

Name:               Rodriguez
HP:                 400
Element:            Wind

Recommended Party:  Dart, Lavitz, and Rose
Difficulty:         Moderate
Location:           Hellena Prison (2nd time)
Experience:         2000
Gold:               200
Item:               Gravity Grabber

   In this battle, use your Special right away.  I 
would kill Rodriguez, Guftas, and then Fruegel, but no 
matter what, the battle’s over when you kill Fruegel.  
First, if Lavitz is a level 2 Dragoon, use Blossom 
Storm so that he doesn’t do as much damage to your 
party.  Other than that, use your D-Attacks until the 
other two are gone, then unleash all your magic on 
Fruegel.  He’s really not that hard until he uses a 
Power Up.  But still, he’s a goner.  After you kill 
him, Lavitz this time will come up and spear him right 
through.
___________________

===========
Boss Battle
===========
Name:               Kongol
HP:                 1025
Element:            Earth
Recommended Party:  Dart, Rose, Albert
Difficulty:         Moderate

Location:           Black Castle
Experience:         2000
Gold:               200
Item:               None

   Once again, magic attacks are very effective here; 
however, he will eventually throw up a Magic Shield so 
you can’t use these.  Don’t have everybody use their 
Dragoon thing; you’ll need that for the next battle.  
Albert’s Rose Storm is very useful here, as always.  If 
you use your magic, though, remember later to go back 
down to get healed.  Other than that, just keep hitting 
him with attacks, and eventually, you’ll have him.
___________________

===========
Boss Battle
===========
Name:               Emperor Doel
HP:                 650
Element:            Thunder
Recommended Party:  Dart, Rose, and Albert
Difficulty:         Easy

Location:           Black Castle
Experience:         0
Gold:               0
Item:               None

   Just hit this guy with Additions.  He’ll die soon 
enough.  Don’t turn into Dragoons, though.
   But wait, that’s not the end.  I’m sure you thought 
that this battle would be tougher, right?  Well, you 
were correct.  He now turns into a Dragoon.

==================
Bigger Boss Battle
==================
Name:               Dragoon Doel
HP:                 1500
Element:            Thunder
Recommended Party:  Dart, Rose, and Albert
Difficulty:         Difficult

Location:           Black Castle
Experience:         3000
Gold:               200
Item:               None

   Okay, this guy is a toughy.  If Dart is a level 3 
Dragoon (I applaud you if he is), his Final Burst is 
amazing.  Most likely he isn’t, though.  Doel’s worst 
attack is this great big one where he has a cloud made 
of lightning in the sky that he sends down on you and 
REALLY hurts, especially Albert.  This would be a great 
time to use your Dragoon Special.  Use your strongest 
magic, and have Albert use Rose Storm on his last turn 
as a Dragoon.  Use a Sun Rhapsody whenever necessary, 
and use Rose Storm whenever Albert can turn into a 
Dragoon again as long as the three turns are up.  About 
when he has half-health, he’ll put up a shield that is 
impenetrable.  Just guard until it’s gone, because the 
longer you attack him, the longer the shield stays up.
   All I can say is watch your health and do your best.  
Use an Angel’s Prayer immediately (or almost, at least) 
on anybody who is downed.  However, if they keep dying 
as soon as you revive them, give up on it until the end 
of the battle.  Good luck.
   When this guy is dead, Dart will slash him, and 
you’ll have yet another scene.
___________________

===========
Boss Battle
===========
Name:               Mappi
HP:                 600
Element:            Dark

Name:               Crafty Thief
HP:                 300
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Easy
Location:           Barrens
Experience:         2000
Gold:               150
Item:               Total Vanishing

   This isn’t really a boss battle, but it’s a step up 
from the other random battles.  It’s really easy.  Kill 
the thieves, then Mappi.  Mappi’ll disappear until you 
kill the other two.  Just use good attacks.  Also, you 
can use Final Burst if you really want to and you have 
reached Dragoon Level 3.
___________________

===========
Boss Battle
===========
Name:               Virage Head
HP:                 1500
Element:            Non-Elemental

Name:               Virage Arm
HP:                 350
Element:            Non-Elemental

Name:               Virage Body
HP:                 800
Element:            Non-Elemental

Recommended Party:  Dart, Rose, and Albert
Difficulty:         I’m not sure.  Anywhere from
                    Extremely Easy to Extremely
                    Difficult.  One time, I went 
through
                    this battle without the thing
                    attacking once.  Another time, I
                    lost because he just kept killing
                    everybody with his stupid Can’t
                    Combat thing.
Location:           Valley of Corrupted Gravity
Experience:         4500
Gold:               200
Item:               Moon Serenade

   First, kill his left arm that does the Can’t Combat 
thing.  If you equipped someone with that Talisman, it 
will save them from the Can’t Combat attack and likely 
save you the battle.  After that, go for his head.  Use 
Albert’s Rose Storm and Rose’s Astral Drain.  When his 
arm comes back, get rid of it again before he kills 
anybody.  Use Dart as a healer so that everybody else 
can use their Dragoon power.  After you kill it, Dart 
will jump up and slash it.  Then you get a scene.
___________________

===========
Boss Battle
===========
Name:               Gehrich
HP:                 1700
Element:            Earth

Name:               Mappi
HP:                 1200
Element:            Dark

Recommended Party:  Dart, Haschel, and Albert
Difficulty:         Moderate
Location:           Home of Gigantos
Experience:         5000
Gold:               200
Item:               Soul Headband

   Kill Mappi first.  You won’t be able to completely 
kill him before he disappears, but try your hardest.  
Use Haschel’s LV 2 Magic attack if he’s a level 2 
Dragoon, but if not, use his D-Attack.  Use Albert’s 
Rose Storm because these two have some very powerful 
attacks together.  Also, watch out for Mappi’s “Can’t 
Combat” attack, and if you want, equip somebody with 
that Talisman you should have gotten in the Valley.  
After Mappi disappears, attack Gehrich.  After a while, 
Mappi will come back, and you can kill him.
   Once Mappi’s gone, attack Greham.  If Albert has a 
Twister Glaive, he’ll do even more damage to this guy.  
Once again, Haschel does plenty of damage with his 
magic and D-attacks.  Also, now that Mappi isn’t here 
to help him, Gehrich’s attacks are much easier to deal 
with.  You should have him in no time.  After he’s 
dead, Haschel will do the finishing move instead of 
Dart.
___________________

===========
Boss Battle
===========
Name:               Lenus
HP:                 3400
Element:            Water
Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Difficult

Location:           Twin Castle
Experience:         6000
Gold:               200
Item:               None

   This party I choose because of their high attacks.  
They also have a low Magic Defense, which is important 
in this battle, so change them if you will.  Good 
replacements would be Rose or Meru.  
   Dart’s Final burst works like magic in this battle, 
so use it whenever possible.  If you chose my party, 
use Albert’s Rose Storm a lot, too.  Use the Special 
whenever you have enough SP, as this will take a huge 
chunk of her HP.  Use any Fire-based attacks you might 
have, and watch your health.  Those magic attacks can 
really pack a punch.  However, she should start out 
nice with some physical attacks.  Don’t be thinking 
that she’ll use them the whole battle, though.  Another 
thing: she likes to counter-attack.
   After you’re done using all your Dragoon stuff, use 
all your most powerful Additions.  Don’t worry; after a 
while you’ll get her.  In this battle, whenever you 
kill her, she just disappears.
___________________

===========
Boss Battle
===========
Name:               Ghost Commander
HP:                 1300
Element:            Darkness

Name:               Ghost Knight
HP:                 300
Element:            Darkness

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Easy
Location:           Phantom Ship
Experience:         6000
Item:               Night Raid

   In order to win this battle, you have to have all 
five of them downed at the same time.  In order to do 
this, first get each of them in red or yellow.  Use 
Dart and Kongol on the Knights, and Albert on the 
Commander.  Next, turn everybody into Dragoons and use 
only their All attacks, like Explosion, Wing Blaster, 
and Grand Stream.  Then they should be down, and you 
have won.
___________________

===========
Boss Battle
===========
Name:               Regole
HP:                 3200
Element:            Water

Name:               Lenus
HP:                 3000
Element:            Water

Recommended Party:  Dart, Haschel, Albert
Difficulty:         Moderately Difficult
Location:           Undersea Cavern
Experience:         7000
Gold:               250
Item:               Jeweled Crown
                    Frozen Jet

   Kill Regole first.  If you can, start out with your 
special.  Dart’s Final Burst should do around 1000 
damage to him.  Use Albert’s Rose Storm because Regole 
has a very powerful magic attack with a tidal wave, and 
it KILLS.  Use Haschel’s D-Attack or strongest Magic.  
Also, since this is a very magic-based battle, you 
might want to switch out somebody for Rose, Shana, or 
Meru; but I would go with Rose or Meru, because there 
are still enough physical attacks to go around.  After 
he’s dead, move on to Lenus.
   She’s not nearly as hard as before.  Her magic 
attacks aren’t nearly as strong, and that’s what mainly 
got me.  Since you’ve probably used all your SP on 
Regole, just pound on her with Additions, healing when 
necessary.  You’ll have her soon enough.  Once you kill 
her, Dart will do his finishing move, and you’ll have a 
scene.
___________________

===========
Boss Battle
===========
Name:               Kamuy
HP:                 3500
Element:            Non-Elemental
Recommended Party:  Dart, Albert, and Kongol
Difficulty:         Moderate

Location:           Evergreen Forest
Experience:         8000
Gold:               0
Item:               Darkness Stone

   There’s not much of a strategy on this guy.  Just 
hit him with your best attacks.  Use your Special if 
you have it, use the best Additions, and heal whenever 
necessary.  Kamuy has a few magic attacks, but not 
many; so if you really insist on using someone else, 
it’s not that important.
   You’ll have this guy pretty soon.  He’ll just vanish 
when you’re done.
___________________

===========
Boss Battle
===========
Name:               Super Virage Head
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage Body
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage Arm
HP:                 5,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, Albert
Difficulty:         Moderately Easy
Location:           Forbidden Land
Experience:         4000
Gold:               200
Item:               Healing Rain

   Okay, so ultimately this guy dies after ten rounds.  
But the main reason we’re fighting this battle is to 
prepare for the upcoming battle.  First, use your 
Special.  Just use D-Attacks unless you really feel 
like using magic, but on Albert’s LAST turn as a 
Dragoon, use Rose Storm.  When this guy dies, he tries 
to take you with you.  He does this amazing magic 
attack that attacks all your players, and it HURTS.  
Mainly because none of these people have a very high 
magic defense.  After your Special goes away, attack, 
but guard after it says, “Lives remaining—3.”  You 
should survive this, but above ANYTHING else, DO NOT 
LET ANY ONE PERSON’S SP HIT 200!!!!!!!!  This is vital 
for the next battle.
___________________

===========
Boss Battle
===========
Name:               Grand Jewel
HP:                 4600
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert (more info
                    later)
Difficulty:         Extremely Difficult

Location:           Forbidden Land
Experience:         9000
Gold:               300
Item:               Spectral Flash

   Okay, so this is by far the worst battle in the 
entire game—even worse than the final one.  Wait, I 
think there’s one that’s more difficult, but it’s not 
even necessary to the plotline.  Anyway, I do have a 
method that will help, though.  Keep in mind that this 
thing has the Dragon Block Staff, which sends out magic 
attacks and absorbs dragons’ AND Dragoons’ power.  So 
let’s say you do 200 damage normally.  You’ll do about 
50 as a Dragoon with a complete perfect D-Attack.  
Also, pretty much any move from him will kill you.  So 
we can’t let this happen.  So here’s what you do:
   You should have three people with no more than 199 
SP.  So turn into a Dragoon.  You only have one turn, 
so do your most powerful attack.  After you’re done, 
the person will become human again, and the thing will 
not have used the D.B.S.  So now this person has zero 
SP.  Do this with each person until nobody has any SP.  
Next round, attack.  Keep doing this until somebody has 
somewhere from 100-199 SP.  Repeat the Dragoon 
transformation.  This way, you can use your Dragoon 
stuff, but it will actually do something, and you won’t 
die by a flick of the finger.
   So if somebody gets 200 SP, what do you do?  Just 
don’t use them for the Dragoon purpose anymore.  If you 
do, he will use the DBS, you’ll have to wait forever 
for it to wear off, and by then, everybody will be over 
200 SP anyway, so it’s useless to use Dragoons.
   Okay, so now the actual battle.  This big hunk of 
rock is the most annoying thing in the world.  He has 
the most powerful magic attacks and likes to attack 
more than he’s allowed.  I really hope you have a LOT 
of items.  After a while, he’ll start lowering your 
level.  This means that everything—attack, defense, M-
attack, and M-defense—will drop.  You’ll be more 
vulnerable, won’t do as much damage, etc.  This is why 
I use Albert and Kongol.  After a while, even a level 5 
Gust of Wind Dance will only do about 120 damage when 
it originally did 350.  But if you have someone like 
Meru or Miranda with their feeble attacks, you’ll be 
getting somewhere near 50.
   Another reason for using the above is their amazing 
amounts of HP.  Kongol should have somewhere near 2000 
HP by now, and Meru around 700.  So let’s say that a 
particularly powerful magic attack does 800 to Kongol, 
but only 450 to Meru.  Meru seems better in this 
position, but another hit like that would take her out, 
whereas Kongol could withstand it again.  This is my 
reasoning.  I compared two battles that I’ve had here.  
In one, I used Albert and Kongol, started with 9 
Healing Fogs, 8 Healing Breezes, 2 Healing Rains, and 5 
Angel’s Prayers, and ended with 3 Healing Fogs, 4 
Healing Breezes, 1 Healing Rain, and 4 Angel’s Prayers.  
In the other, I used Meru and Haschel, started with the 
same items, and ended with 2 Healing Fogs, 0 Healing 
Breezes, 0 Healing Rains, and 3 Angel’s Prayers.  So 
you see, HP and attack make a BIG difference.
   Back to the battle.  This thing has some great magic 
attacks.  The worst is Spectral Flash, where bowls of 
light come down, circle around, and meet on your party.  
It kills.  It will do 700-800 damage to Albert and 
Kongol, and 600-700 to Dart.  Heal whenever someone 
gets into yellow, because they will probably die next 
round.  Use Dragoon attacks whenever possible.  The 
best attacks to choose for each person are:

  Dart:    Final Burst/Flameshot
  Rose:    Astral Drain
  Haschel: D-Attack or Thunder God/Thunder Kid
  Albert:  Rose Storm or Gaspless
  Meru:    Rainbow Breath or Diamond Dust
  Kongol:  D-Attack
  Miranda: Gates of Heaven/Moon Light

Make sure you have some Sun Rhapsodies or Moon 
Serenades.  Keep trying your hardest to complete your 
Additions and D-Attacks.  Keep your people alive.  
After he gets into red for a while, he revives 1350 HP.  
All you have to do is continue what you’ve been doing 
and attack.  Don’t at all feel bad if you die in this 
battle.  Even if it’s five times in a row.  This is a 
killer battle.  But you can do it.  When it dies, he 
vanishes.
___________________

===========
Boss Battle
===========
Name:               Divine Dragon
HP:                 5000
Element:            Non-Elemental

Name:               Divine Dragon Ball
HP:                 2000?
Element:            Non-Elemental

Name:               Divine Dragon Cannon
HP:                 2000?
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Ranges from Moderate to Difficult
Location:           Mountain of Mortal Dragon
Experience:         10,000
Gold:               300
Item:               Gravity Grabber
                    Flash Hall

   Okay, so first round, Dart uses the Dragon Block 
Staff, which absorbs the power of dragons AND Dragoons 
for the whole battle, so don’t even think about 
Dragoons in this battle.  Unless, of course, you use 
the method used against the Grand Jewel.  But do 
remember that no attack will do anything as a Dragoon.  
So only do that if you intend to use something like 
Moon Light or Gates of Heaven that isn’t offensive.
   Other than that, this guy has three parts: the 
Divine Dragon himself, the Divine Ball, and the Divine 
Cannon.  Killing the Divine Dragon himself ends the 
battle, the Divine Ball is an annoying magical attack 
that hits all your party and really hurts, and the 
Divine Cannon is a VERY powerful magic attack that hits 
a single member and half-hits his neighbors.  Because 
the Divine Cannon takes a while to work, you’ll be 
wanting to first take out the Divine Ball, then the 
Cannon, then the Dragon.  If you do, it will make this 
battle much easier.
   Watch out for his magic attacks, though.  They hurt.  
He throws stuff like Burning Wave, Down Burst, and 
others.  Just keep healing; you should be fine.
___________________

===========
Boss Battle
===========
Name:               Windigo
HP:                 10,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert
Difficulty:         Moderate

Location:           Kashua Glacier
Experience:         11,000
Gold:               250
Item:               Brass Knuckle

   This guy has a boatload of hit points.  If you have 
the SP, use your Special.  Use Dart’s Final Burst; it 
should do about 1500 to him at this point.  Make Meru 
do Rainbow breath and her D-Attack because her water 
moves don’t do much to this guy.  If you have Kongol, 
use his D-Attack, and with Albert, use his Rose Storm 
and D-Attack.
   The Windigo has some pretty nasty attacks, like when 
he conjures up an arm and sticks it through the ground, 
but you have some magic- and physical-resistant people 
here, so you should be good.  Other than Dragoons, just 
attack him with your best Additions.  He may have a lot 
of HP, but it will slowly dwindle.  If necessary, use 
some Sun Rhapsodies or Moon Serenades so that you can 
use Dart’s Final Burst; it helps with the HP problem.
   Another thing: don’t attack him if he picks up you 
people and puts them in his mouth; that hurts the 
person, too.
___________________

===========
Boss Battle
===========
Name:               Lloyd
HP:                 6500
Element:            Non-Elemental
Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Difficult

Location:           Flanvel Tower
Experience:         12,000
Gold:               300
Item:               None

   Now you’re probably wondering why I would bring 
Albert and Kongol into such a magical battle.  Well, 
this is where the Talisman comes in.  Dart is probably 
on DLV 5 by now, or at least 4, and he should have that 
Talisman on.  What you do is transform Dart into a 
Dragoon and no one else.  Now remember that Lloyd has 
the Dragon Buster that can pierce right through Dragoon 
armor, which in battle means that you are immediately 
dead: a “Can’t Combat.”  Well, a Talisman blocks 
against that.  So the entire time Dart is a Dragoon, 
Lloyd is preoccupied with trying to kill Dart but 
can’t, and Kongol and Albert are hacking away unscathed 
at Lloyd with their amazingly powerful attacks.
   Just remember to heal regularly because if he does 
hit you with a particularly powerful attack, most 
likely, the next one, you’re going to be dead.  If you 
have to pick between healing somebody and attacking 
with Albert, make sure Albert always attacks if he has 
an opportunity, because Albert has the best attack out 
of your party.
   After your Dragoon thing with Dart ends, make sure 
you keep everyone alive.  His attacks will get a LOT 
stronger because he won’t be so caught up in trying to 
kill Dart.  You can do it.  It’s a tough battle, but 
beatable.  At the end, Dart will do his signature move, 
but miss.
   And just really quickly, I’d like to insert that 
this strategy (with the whole Talisman thing) did not 
come from my own brain, but rather from that of Link 
San.  It really is a good one, as well.
___________________

===========
Boss Battle
===========
Name:               Last Kraken
HP:                 10,000
Element:            Water
Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate

Location:           Magical City Aglis
Experience:         12,000
Gold:               300
Item:               Pretty Hammer

   This battle isn’t too difficult, but he does have 
some pretty powerful magic attacks.  Here you should 
probably start out with a Special.  Have Dart use a 
whole bunch of Final Bursts and/or Flameshots, Kongol 
use D-Attack, and Albert use first a Rose Storm, then 
D-Attack.  After a while, he’ll throw out things called 
Cleones.  Kill them first.  Have Kongol heal when 
necessary.  Just try your hardest, and you’ll pull 
through.
___________________

===========
Boss Battle
===========
Name:               Syuveil
HP:                 10,000
Element:            Wind
Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate to Moderately Difficult

Location:           Vellweb
Experience:         6,000
Gold:               300
Item:               Jade Stone

   Start out with a Special if you can.  All these 
Dragoon Spirit people have the same stats as the 
respective characters of your party.  So now you know 
that this guy has good defense and attack, but low 
magic defense and attack.  So hit him with a whole 
bunch of magic (except for Kongol, that is).  Have 
Albert use Gaspless (or D-Attack since this guy is 
Wind-based) or Rose Storm, Dart use Final 
Burst/Flameshot, and Kongol’s D-Attack.  If you don’t 
have that Legend Casque on Kongol, he’ll be taking some 
pretty serious damage throughout this battle, but his 
attack is very helpful, so try to keep him alive.  Heal 
whenever necessary, pound on him as hard as you can, 
and you’ll be fine.
___________________

===========
Boss Battle
===========
Name:               Damia
HP:                 9500
Element:            Water
Recommended Party:  Dart, Meru, and Albert
Difficulty:         Moderate to Moderately Difficult

Location:           Vellweb
Experience:         6,000
Gold:               300
Item:               Blue Sea Stone

   Almost the same strategy as last time, but remember 
that she’s fast, has low physical abilities, and high 
magical ones.  Have Albert use Rose Storm and D-Attack, 
Dart use 
Flameshot/Final Burst, and Meru use D-Attack unless you 
need a Rainbow Breath.  In fact, it might be better for 
her to just use that, because Damia will do a lot of 
damage to both Dart and Albert.  Heal whenever 
necessary with mostly Meru, and use Albert’s attacks 
whenever possible, because he really packs a punch.  
This one isn’t too bad.
___________________

===========
Boss Battle
===========
Name:               Belzac
HP:                 16,000
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate to Moderately Difficult

Location:           Vellweb
Experience:         6,000
Gold:               300
Item:               Gold Stone

   Once again, this guy is just like Kongol.  High 
defense and attack, very low magical attack and 
defense, slow, and a LOT of HP.  But if you have given 
Albert the Legend Casque, you should be just fine.  
What you want to do is hit him with magic.  Have Dart 
use Flameshot/Final Burst, Albert use Rose Storm and 
Gaspless/D-Attack, and Kongol use D-Attack (since he 
has a low magic attack and the opponent’s earth 
anyway).  If you have it, have Dart throw out the 
Psychedelic Bomb X, but only if it’s the “X” version.  
This battle is a lot longer than it is hard, so you 
should be able to beat it.
___________________

===========
Boss Battle
===========
Name:               Kanzas
HP:                 12,000
Element:            Thunder
Recommended Party:  Dart, Haschel, and Albert
Difficulty:         Moderately Difficult

Location:           Vellweb
Experience:         6,000
Gold:               200
Item:               Violet Stone

   This guy’s pretty tough.  He has fairly good magic 
stats and slightly below average physical stats.  Have 
Dart use pretty much whatever you want except Explosion 
(too weak) and Red-Eyed Dragon (too much MP).  Have 
Haschel use his D-Attack, and Albert use Rose Storm and 
D-Attack.  Pretty much all of his attacks are nasty, so 
just hang in there and heal whenever you need to.  Good 
luck.
___________________

===========
Boss Battle
===========
Name:               Polter Armor
HP:                 3800
Element:            Dark

Name:               Polter Sword
HP:                 2800
Element:            Dark

Name:               Polter Helm
HP:                 2400
Element:            Dark

Recommended Party:  Dart, Miranda, and Albert
Difficulty:         Moderately Difficult
Location:           Fort Magrad
Experience:         6,000
Gold:               200
Item:               Soul Eater
                    Smoke Bomb

      This thing’s annoyingly tough.  A good defensive 
technique would be to equip Miranda with a Darkness 
Stone.  That’s a good idea.  Then go for the armor 
first.  .  It throws magic attacks.  Next work on the 
sword, because when it dies, it uses a Can’t Combat on 
one of your players.  Then move to the helm because all 
it does is block commands, which can be very annoying 
sometimes.  
   Basically stay alive.  Use the Special if you want, 
but it’s not really important in this battle except for 
the defense high.  If you do, have Dart use Flameshot 
or Final Burst on whichever piece you’re on.  Have 
Albert do a D-Attack or Rose Storm (you must know the 
drill by now), and have Miranda throw out a Star 
Children, her various healing spells, and that 
Psychedelic Bomb X when you get the chance.  Have fun 
with this one.
___________________

===========
Boss Battle
===========
Name:               Magician Faust
HP:                 27,000
Element:            Non-Elemental
Recommended Party:  w/ Legend Casques: Dart, Kongol, 
and 
                    Albert
                    w/o Legend Casques: Dart, Meru, and 
                    Miranda
Difficulty:         Extremely Difficult

Location:           Land of Taboo
Experience:         20,000
Gold:               10,000
Item:               Phantom Shield

   Let me tell you now, this guy is difficult.  He’s 
much more difficult than the final battle, and even—
prepare yourself—the Grand Jewel.  If you don’t have 
Legend Casques, I guarantee you are going to die.  If 
you do have them, then you should survive.  He still 
has such a high magic attack that his more powerful 
attacks can do some pretty heavy damage, but that’s why 
you have healing items.
   So in this battle, don’t use the Special.  Whatever 
you do, you do NOT want everyone as a Dragoon at the 
same time.  Faust is really fast, and therefore attacks 
about seven times in a row; you’ll need to heal a lot, 
and if everyone’s a Dragoon, you can’t do that.  You 
always really want Dart’s and Albert’s attacks, so heal 
with Kongol if you can.  If you need to heal, though, 
do it instead of saving their attacks.  Never use magic 
attacks, because he’ll practically absorb them.  Use 
your D-Attack if you want, but Dart’s Blazing Dynamo, 
Albert’s Gust of Wind Dance and Flower Storm, and 
Kongol’s Bone Crush do more damage than their 
respective D-Attacks.  However, the extra defense is a 
nice bonus.  Do what you will in this area.
   Just attack, attack, attack.  Don’t use magic.  Heal 
when necessary.  That’s all you can really do in this 
battle.  Good luck.
___________________

===========
Boss Battle
===========
Name:               Kubila
HP:                 3200
Element:            Dark

Name:               Vector
HP:                 4000
Element:            Dark

Name:               Selebus
HP:                 3000
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Location:           Law City Zenebatos
Experience:         12,000
Gold:               300
Item:               None

   In this battle, you’ll want a healer.  So don’t use 
your Special.  Kill Selebus first because she can heal 
the others.  Then attack Kubila because he has a Can’t 
Combat attack.  Then move on to Vector.  You’ll want to 
attack Vector with magic and the other with normal 
attacks.  Use Rose Storm or D-Attack with Albert, D-
Attack or Final Burst with Dart, and D-Attack for 
Kongol.  Just keep attacking and healing.  If you still 
have that Spectral Flash, you should use it in Dart’s 
hands, along with the Psychedelic Bomb.  You can do 
this.
___________________

===========
Boss Battle
===========
Name:               Dragon Spirit (Feyrbrand)
HP:                 8000
Element:            Wind
Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Easy

Location:           Death City Mayfil
Experience:         4000
Gold:               200
Item:               Down Burst

   This one’s not too difficult.  Feyrbrand wasn’t, 
either.  I don’t even recommend turning into Dragoons 
at all.  Just attack it with everything you’ve got.  It 
helps if you have the more powerful Additions.  Heal 
whenever necessary.  You got this one.
___________________

===========
Boss Battle
===========
Name:               Dragon Spirit (Regole)
HP:                 12,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert
Difficulty:         Moderate

Location:           Death City Mayfil
Experience:         6000
Gold:               300
Item:               Frozen Jet

   This one’s just a bit tougher than Feyrbrand.  On 
this one, I recommend using Dart’s Final Burst, and 
maybe Albert’s Rose Storm.  You might even want to use 
Meru’s Rainbow Breath if you’re really having problems.  
These spirits, of course, have all the attacks of their 
living counterparts, and when he does the wave thing, 
it does a number to Dart (unless, of course, he has a 
Legend Casque).  Attack as much as possible, and use 
Meru to heal.  You can do this, too, but it’s harder.
___________________

===========
Boss Battle
===========
Name:               Dragon Spirit (Divine Dragon)
HP:                 16,000
Element:            Non-Elemental
Recommended Party:  Dart, Kongol, and Albert (with 
Legend 
                    Casques only!!)
Difficulty:         Extremely Difficult

Location:           Death City Mayfil
Experience:         8000
Gold:               400
Item:               Flash Hall

   This is a doozy of a battle.  This guy not only has 
better attack/defense/magic attack/magic defense than 
last time we fought him, he can even pull out his 
Divine Dragon Cannon whenever the heck he wants!!! He 
doesn’t have to charge it up!  And we can’t get rid of 
the Divine Ball or the Divine Cannon.  If you don’t 
have Legend Casques (or perhaps Armors of Legend), you 
will most likely not win this battle.
   What you need to do is use Rose Storm, and lots of 
D-Attacks or Final Bursts.  If you have the last 
Additions of these three, you might not even want to 
use Dragoons.  Your choice, though.  Be prepared to 
heal, cause he’ll attack hard and often.  Just try your 
hardest.
___________________

===========
Boss Battle
===========
Name:               Lavitz’s Spirit
HP:                 5500
Element:            Wind

Name:               Zackwell
HP:                 8000
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Location:           Death City Mayfil
Experience:         12,000
Gold:               300
Item:               Halberd
                    Healing Rain

   First, don’t attack Lavitz.  Guard.  When Dart tries 
to talk to him, do so.  Then Lavitz’s spirit will turn 
around, exposing his back.  Now’s your chance to 
attack.  Give it all you’ve got until he turns around 
to face us again.  Then guard until Dart talks to him 
and he turns around again.  Keep doing this until 
electricity starts shooting out of the thing on his 
back, he falls forward, and a demon shoots out of his 
back.
   Now the battle gets more difficult.  He has some 
pretty nasty attacks.  When he turns into the little 
thing on the ground, you need to defend the whole time 
cause you can’t do him any damage.  But just attack as 
much as possible, heal whenever necessary, and use the 
usual Dragoon attacks if you like.  This one is 
possible to overcome.
   At the end of the battle, Dart does his finishing 
move.
___________________

===========
Boss Battle
===========
Name:               Caterpillar
HP:                 5500
Element:            Non-Elemental

Name:               Pupa
HP:                 2500
Element:            Non-Elemental

Name:               Imago
HP:                 12,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate
Location:           Divine Tree
Experience:         13,000
Gold:               300
Item:               Moon Serenade
                    Sun Rhapsody
                    Healing Rain

   First, you’re up against the Caterpillar form.  This 
one’s not too bad.  Just use normal attacks on it, and 
you’ll be fine.  After a while, it will transform into 
a Pupa.  This one doesn’t attack, so you can heal right 
now if you need it.  Other than that, just attack like 
normal.  Then after you kill that one, it will turn 
into an Imago.  This is when you pull out the big guns.  
Dragoons are handy, cause it like to try to confuse, 
dispirit, and poison your people.  Attack it as much as 
you can, and heal whenever necessary.  Spare those 
Mind/Body Purifiers.  You can beat this one.
___________________

===========
Boss Battle
===========
Name:               Death Rose
HP:                 3000
Element:            Non-Elemental
Recommended Party:  Miranda
Difficulty:         Extremely Easy

Location:           Moon That Never Sets
Experience:         6,000
Gold:               0
Item:               None

   Well, there’s not much you can do in this battle but 
attack.  Just keep doing that until the rose opens, and 
there’s Miranda’s mom’s face.  They talk a bit, and 
then you can attack again.  Just keep this up until the 
battle’s over.  When her mom asks you to forgive her, 
do so, and you’ve just won.
___________________

===========
Boss Battle
===========
Name:               Claire
HP:                 2500
Element:            Thunder
Recommended Party:  Haschel
Difficulty:         Moderately Easy

Location:           Moon That Never Sets
Experience:         6,000
Gold:               0
Item:               None

   It starts out with them talking a little bit.  
Haschel tries to talk to her, but then something goes 
wrong, and she turns into a little fighting machine 
that we must now attack.  This battle is kinda like 
Miranda’s.  Just attack, use a couple items, and heal.  
No biggie.  When you get a choice, choose, “Mind’s eye, 
awaken!”  After that, she does this one attack that 
takes all your HP except one, but Haschel manages to 
beat her back.  Then she turns to normal, thanks him, 
and disappears.
___________________

===========
Boss Battle
===========
Name:               Indora
HP:                 3000
Element:            Earth
Recommended Party:  Kongol
Difficulty:         Easy

Location:           Moon That Never Sets
Experience:         6,000
Gold:               0
Item:               Indora’s Axe

   Just like the last two, attack and heal whenever 
necessary.  Except in this one, you don’t get any 
choices.  Just kill him.
___________________

===========
Boss Battle
===========
Name:               Michael
HP:                 ???
Element:            Dark

Name:               Michael (core)
HP:                 1500
Element:            Dark

Recommended Party:  Dart and Rose
Difficulty:         Moderately Difficult
Location:           Moon That Never Sets
Experience:         12,000
Gold:               0
Item:               None

   This one’s a bit trickier than the last ones.  You 
can’t hurt Michael at all, until Rose tells you how.  
After a certain number of turns, she’ll try to talk to 
him.  It doesn’t work, however.  After another few 
turns, they start arguing about how to kill this thing.  
Then after even more turns, Rose finally says that 
there is one and only one blind spot: she won’t tell us 
yet.  Wait a few more turns, and when you get a choice, 
choose to tell Dart the blind spot.  Finally, she tells 
you how to kill this thing: “After he shoots the black 
laser, his defense falls a second, showing his heart.  
That’s his only weak spot.”  So now, wait until after 
he throws you into the air and shoots you with a black 
laser, and attack his heart.  Do this as many times as 
you need, until he’s finished.
___________________

===========
Boss Battle
===========
Name:               Light Sword
HP:                 1000
Element:            Thunder

Name:               Shadow Sword
HP:                 1000
Element:            Thunder

Name:               Dark Doel
HP:                 1500
Element:            Thunder

Recommended Party:  Albert
Difficulty:         Easy
Location:           Moon That Never Sets
Experience:         6,000
Gold:               0
Item:               None

   Piece of cake.  Kill each of the swords first.  That 
should be one turn each by now.  Then attack Doel 
himself.  After this, he’ll just use some weird thunder 
magic attack.  Depending on your level, it might do 
some moderate damage, but probably not.  Just keep 
attacking with your best Addition, and you’ll have him.
___________________

===========
Boss Battle
===========
Name:               Archangel
HP:                 3200
Element:            Light
Recommended Party:  Meru
Difficulty:         Moderate

Location:           Moon That Never Sets
Experience:         6,000
Gold:               0
Item:               None

   Same strategy as the last five of these, except the 
Archangel has some pretty nasty magic attacks.  Heal 
whenever you need to and attack your heart out.  You 
should be able to do this.
___________________

===========
Boss Battle
===========
Name:               S Virage (head)
HP:                 10,000
Element:            Non-Elemental

Name:               S Virage (arm)
HP:                 3000
Element:            Non-Elemental

Name:               S Virage (body)
HP:                 15,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate
Location:           Moon That Never Sets
Experience:         15,000
Gold:               300
Item:               None

   Not too terribly difficult.  Attack the head for a 
quick kill.  This guy’s worst attack is the laser beam, 
and if you have Legend Casques, that shouldn’t do too 
much damage.  Turn into Dragoons if you like and use 
whatever attacks you want.  Heal whenever necessary.  
You should do fine.  When you destroy the head, it 
explodes and does pretty bad damage, but if you can get 
your people to guard right before you kill it (except, 
of course, the person attacking), you’ll survive it.
___________________

===========
Boss Battle
===========
Name:               Zieg Feld
HP:                 12,000
Element:            Fire
Recommended Party:  Dart, Meru, and Albert
Difficulty:         Moderately Easy

Location:           Moon That Never Sets
Experience:         20,000
Gold:               400
Item:               None

   Well, we’re battling Zieg and we have no Special.  
Have Dart attack all-out.  Do the same with Albert 
unless you’d like to use a Rose Storm.  Have Meru use 
her more powerful water-based attacks as much as 
possible, because she isn’t very good on the physical 
side.  If you have the Psychedelic Bomb X, have her 
throw it at some point.  Other than that, remember that 
his stats are like Dart’s: average at pretty much 
everything.  He’ll use lots of the magic Dragoon 
attacks, with a little tweaking of his own.  Have Meru 
heal whenever necessary, and she can use her Rainbow 
Breath for that, too.  Give it your best shot; you got 
this in the bag.  When you beat him, Dart will do his 
finishing move, but Zieg hits him away.
___________________

===========
Boss Battle
===========
Name:               Melbu Frahma
HP:                 42,000
Element:            Non-Elemental
Recommended Party:  Dart, Kongol, and Albert
Difficulty:         w/ Legend Casques—Moderate
                    w/o Legend Casques—Extremely 
Difficult

Location:           Moon That Never Sets
Experience:         0
Gold:               0
Item:               None

   Well, here we are.  Your last battle.  This battle 
is a lot longer than it is hard, especially if you 
invested in some Legend Casques.  He has five stages 
that you have to get him in, each with different 
attacks.  Therefore, your strategies will vary with 
each one.  I’ll give you my ideas with each.
   I’m fairly sure that this battle shows the creation 
and destruction of the world.  As you continue 
throughout the battle, first there’s nothingness, then 
light, then water, then stars, and so on, until you 
come to a beautiful world covered with life.  Then it 
becomes a barren wasteland where nothing lives.  I 
believe this symbolizes what the god intended for the 
world.
   In the first stage, you don’t want to use the 
Special, because he does the thing that Danton used at 
the tournament in Lohan: he holds up his tentacles to 
attack anyone who attacks him, in which case, you want 
to guard.  Other than that snag, just simply attack the 
heck out of him.  Go all-out with your Additions.  
Albert’s should be the best attack you have, and next 
would be Dart, then Kongol.  Therefore, use Kongol to 
heal.  However, if you aren’t using these two extras, 
heal with the one who has the lowest attack.  This 
applies to the whole battle.  But for the first stage, 
you should be alright.  But watch out for the part when 
he summons three Virage to knock the living daylights 
out of you.  That hurts.  Save all items you might have 
for later, too.  This round is just your raw physical 
power.
   In the second stage, called the first generation, he 
takes on a new ugly form.  This time, use the Special.  
Depending on your Additions, it may actually lower your 
attack; however, your defense boosts up.  Plus you can 
use some of your good magic attacks.  Try out Dart’s 
new magic if you want (I suggest the Divine Dragon 
Cannon, although I think he can also take that and 
shoot it at you, but it still does him a good amount of 
damage), use Albert’s Rose Storm or D-Attack, Kongol’s 
D-Attack, Meru’s magic attacks and Rainbow Breath for 
health, Rose’s Dragon or Astral Drain, Miranda’s Dragon 
would be great for healing and damaging, and Haschel’s 
stronger magic attacks or D-Attack.  No matter what, 
just keep hitting the freak with all your firepower.  
Heal whenever necessary, using magic from Rose, Meru, 
or Miranda if you can’t access your items.  At one 
point, Melbu will probably suck up one of your 
characters into his little chamber somewhere inside 
him.  Don’t worry about it; keep attacking.  In this 
stage, he doesn’t have many good attacks except for the 
D. D. Cannon and the thing where he spits out the 
character he sucked up.  But don’t worry, because you 
can heal.  Try to save attack items.  This round is 
solely your Dragoon power unleashed at its peak.
   The next round is called the fourth generation (I 
guess we skipped a couple of them).  Depending on level 
and other things, you may still have a Dragoon or two 
left, in which case, use them until they’re spent.  
After all your Dragoons are used up, do pretty much 
whatever seems best to you.  Attack, use attack items, 
Dragoons, whatever.  Just fight wisely.  This round 
starts out being nighttime with a moon in the sky; 
therefore, his attacks circulate around that.  He can 
throw out these little balls called Bomb Stars that 
will explode in the air and shower you with little 
rocks, like a falling star.  Then he does this thing 
where he moves it to daytime and he can do other stuff. 
Such as throw the sun down on you.  That stings a bit.  
Just keep fighting, heal when necessary, and attack the 
heck out of him.  Use that Psychedelic Bomb you should 
have been saving; it will do a lot of damage.  Just 
make sure the one with the highest magic attack throws 
it so that you can get the most out of it.  From now 
on, there’s no real strategy, except stay alive.
   The next stage is the sixth generation, the time 
when the god takes over.  You’ll get a long 
introduction to this one, explaining how the humans 
were enslaved, life on earth was hard, yet there was 
hope.  Then the god came, and everything died.  Now 
you’re standing on what looks like countless skeletons.  
This is the most difficult stage of the battle.  You 
have Melbu Frahma looking like a freaky overgrown 
flying mushroom.  This strategy is pretty much the same 
as the last time.  Just attack him as best you can.  
Heal whenever you need to.  Melbu should be in red now, 
so you’re almost done.  This time he has plenty of 
nasty attacks.  He has this thing where he attacks a 
hologram type thing of a character, doing damage to the 
real one.  It hurts.  Then there’s another one where he 
conjures up this electric thing that hits someone and 
really hurts.  He has plenty of magic attacks in this 
round.  What’s really awful is that if you stay 
Dragoons for too long, he’ll use the Dragon Block Staff 
technique.  So I wouldn’t recommend a Special right 
now.  The weirdest thing, though, is that he makes 
these creatures that look really weird and hurt when 
they hit.  But sometimes, they can take the place of 
one of your characters.  Then you can use it to either 
attack or use a special attack, which acts as a Healing 
Rain, which can come in handy.  Just keep it up; you 
can do this.
   When you beat him, Dart will turn into a Dragoon of 
his own accord and use the Divine Dragon Cannon against 
him.  Then you’re done.
___________________



-------------------------------------------------
X. Stardust List
-------------------------------------------------

   I did put these in the game as I went through, but I 
thought it would be nice to have a nice, thorough list 
without all the interruptions of the rest of the 
walkthrough.

---------
Seles (1)
---------
  1. On the second headstone on the right.

--------
Bale (6)
--------
  2. In the well in front of Lavitz’s house.
  3. In the spears in the weapon shop.
  4. While in the castle, find your way under it to a
     wheel.  Turn it and return to the city.  After
     buying the Good Spirits from the tavern next to 
the
     inn, give it to the man under the fountain.  
Follow
     the path.  Hop in the boat, and when it asks you 
to
     get off, do so.  Go in the room and check the far
     end.
  5. In the fireplace in the basement of the castle.
  6. In the upper left area of the third floor, or one
     level under the throne room.
  7. In the kitchen in Lavitz’s house.

--------
Hoax (2)
--------
  8. In the fireplace in the basement of the house to 
the
     left of the meeting room with Kaiser.
  9. In the left-hand corner of the room where you met
     with Kaiser.

--------------------
The Seventh Fort (1)
--------------------
  10. In the fireplace.

---------
Lohan (4)
---------
  11. Behind the bookshelf in the house left of the 
house
      with a large “bird” outside.
  12. In the suit of armor in Dabas’s shop.
  13. In the basket to the left in the area outside the
      tournament tent.
  14. In the barrel next to the exit/entrance.

---------
Kazas (6)
---------
  15. Between the barrels in the first house on the 
left.
  16. In the mess up the ladder in the first house on 
the 
      right.
  17. Left of the counter in the weapon shop.
  18. In the bookcase in the first area of the wooden-
      made constructions.
  19. In the barrels to the left of the entrance to the
      second room here.
  20. Between the barrels in the upper left area just
      above  the previous ones.

---------
Fletz (5)
---------
  21. In the wine bottles outside the entrance to the
      bar.
  22. On the table on top of the house next to the
      church.
  23. In the bottom left corner of the weapon shop.
  24. In the bottom left pile of jewels in the jewelry
      shop.
  25. In the bottles lying in front of the oversized
      telescope in the item shop.

---------
Donau (2)
---------
  26. In the little decorative puddle of water to the
      left of the entrance to town.
  27. In the mayor’s sink.

---------------
Twin Castle (2)
---------------
  28. On the suit of armor to the right of the 
entrance.
  29. In the thing in the middle of the room under 
Lisa’s 
      tower.

--------------------
Home of Gigantos (1)
--------------------
  30. Under the torch to the right of the “throne” in 
the 
      place where you fought Gehrich.

--------------
Queen Fury (2)
--------------
  31. In the box next to where Kongol is standing below
      deck.
  32. On the pipe to the right when you just go into 
the
      rooms with three entrances.

-----------
Lidiera (1)
-----------
  33. In the bookshelf to the right after you descend 
the
      ladder on top of the main building.

---------
Fueno (2)
---------
  34. In the painting in the hospital.
  35. Between the barrels under the stairs in the inn.

---------
Furni (2)
---------
  36. In the pile of stuff inside the house just to the
      right after you get off the Queen Fury.
  37. After you speak with the mayor, the next day go 
out
      to the right and enter the house.  Go up the 
stairs
      and pull the cord by pressing X when prompted. 
Then
      go through the doorway and down the slide.  Check
      the metal basin there, the pull the lever to open
      the door and exit.

--------
Neet (1)
--------
  38. In the lamp just to the right.

----------------------
Forest of Winglies (2)
----------------------
  39. In the bookshelf thing in Guaraha’s house.
  40. The right side of the entrance to the pink area
      where 
      the Bardel brother confronts you.

-------------
Deningrad (5)
-------------
  41. Out on the mat that the item/weapon shop people
      laid down.
  42. Same place.
  43. The wheels next to the treatment light above the
      inn.
  44. In the Crystal Palace, check where Shana’s room
      used to be.
  45. In the entrance, now blocked, that used to lead 
to
      the chamber where Shana lost her Dragoon Spirit.

-----------
Vellweb (1)
-----------
  46. In the back of the tower just above where you 
enter
      the tower area.

---------
Ulara (3)
---------
  47. In the roses.
  48. In the barrels containing weapons on the north 
side
      of the weapon shop.
  49. In the fly-trap type plant’s mouth.

---------
Rouge (1)
---------
  50. In the pot in the room left of Martel’s place.


Martel appears in one place each disc or chapter:

   Disc one:   In Bale in the house to the left of
               Lavitz’s after you run into her.
   Disc two:   In the bar in Fletz after you speak with
               Kaffi once.
   Disc three: In the entrance to Deningrad helping a 
man
               after the Divine Dragon attacked
               forcefully.
   Disc four:  In Rouge to the north of where you meet
               with the mayor.

Whenever you run into her, give her all the Stardust 
you have.  After a certain amount, she gives you 
“something rare” for your troubles.

   After 10: Physical Ring
   After 20: Amulet
   After 30: Wargod’s Sash
   After 40: Rainbow Earring
   After 50: Vanishing Stone

Now as I have already discussed, if you collect all 
fifty and receive the Vanishing Stone, you can fight 
the Magician Faust, one of the most difficult bosses in 
the game.  But it’s worth it for the great experience 
and gold you get from it.  The rest of the information 
can be found above in the Walkthrough itself.



-------------------------------------------------
XI. Side Quest List
-------------------------------------------------

   There are four side quests, not counting Stardust 
itself, in the game.  This is a list of them.

******************
Begin Side Quest 1
******************

   In the Evergreen Forest, go to the top of the mound 
in the second screen (when heading from Furni) and Teo 
will run away with Kamuy.  Head to the left screen.
   Go to the north and you’ll see Kamuy.  Move forward 
a little bit, and you are given a choice.  If you have 
decided that you are not ready to fight him, retreat.  
If not, advance.  Dart will move forward, and Teo will 
come out and tell you to leave.  Shana comes out and 
tells Teo about Fa’s situation.  Dart helps out, but 
just then the mean people arrive.  Bulgus says that 
he’s going to kill Kamuy, and Harris tries to get Teo 
to leave Kamuy.  As Bulgus advances, Kamuy jumps on him 
and throws him into the water nearby.  Dart advances.
___________________
===========
Boss Battle
===========
Name:               Kamuy
HP:                 3500
Element:            Non-Elemental
Recommended Party:  Dart, Albert, and Kongol

Difficulty:         Moderate
Experience:         8000
Gold:               0
Item:               Darkness Stone

   There’s not much of a strategy on this guy.  Just 
hit him with your best attacks.  Use your Special if 
you have it, use the best Additions, and heal whenever 
necessary.  Kamuy has a few magic attacks, but not 
many; so if you really insist on using someone else, 
it’s not that important.
   You’ll have this guy pretty soon.  He’ll just vanish 
when you’re done.
___________________

   Now you see Teo crying over the dying Kamuy, and 
Shana (or Miranda, depending on when you fight this 
battle) comes up and saves Kamuy with her White Silver 
Dragoon Spirit.  Kamuy shrinks down to the size of a 
wolf pup, and Teo is ecstatic.  Dart tells Teo to go 
tell Fa that he is okay.  The Knight Harris agrees that 
Kamuy can go back as long as he doesn’t cause any 
trouble.  Teo, Kamuy, and Knight Harris all leave, and 
you’re free to move again.  Head down out of this 
screen.
   Whenever you like, go back to Furni and enter the 
house to the right of the inn.  Knight Harris is here, 
and he’ll give you your five times larger prize.

****************
End Side Quest 1
****************

******************
Begin Side Quest 2
******************

   Go back to where Coolon is waiting for you and hop 
on him.  Then you get to choose where you want to go, 
which includes pretty much anywhere in Endiness.  But 
for this particular quest, go to Deningrad.  Go in and 
rest/stock up if you need to, then go through the 
Kashua Glacier, then on to the Snowfield, then to 
Vellweb.

<------------->
 Vellweb
<------------->

   Go up until you reach the area with the save point.  
When you walk forward some, Shirley appears and speaks 
to us.  Once again she asks us if we’ll help save the 
souls of the four Dragoons that died during the Dragon 
Campaign.  Then she disappears.  Now go to the previous 
screen, come right back, and continue.  The healing 
power of Shirley has stayed behind and heals you every 
time you come through this area.  Next go up and pick 
your party: Albert and Kongol.  If you have a Legend 
Casque, equip it to Kongol; he’ll need it in this 
battle.
   Go to the left up into the Dragoon towers.  Enter 
the tower to the left, and you’ll see a room that is 
obviously occupied.  Then a Jade Dragoon appears.  Rose 
recognizes him as Syuveil, a man just like Albert, 
actually.  He then notices we’re here and addresses 
Rose.  They discuss Mayfil and the Crystal Palace, and 
that is why he can’t die.  He doesn’t want to go “to a 
world of nothing spread out on the tip of darkness.”  
Then we attack him.  Apparently, in order for him to go 
to the right place, we have to kill his spirit.
___________________
===========
Boss Battle
===========
Name:               Syuveil
HP:                 10,000
Element:            Wind
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderate to Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Jade Stone

   Start out with a Special if you can.  All these 
Dragoon Spirit people have the same stats as the 
respective characters of your party.  So now you know 
that this guy has good defense and attack, but low 
magic defense and attack.  So hit him with a whole 
bunch of magic (except for Kongol, that is).  Have 
Albert use Gaspless (or D-Attack since this guy is 
Wind-based) or Rose Storm, Dart use Final 
Burst/Flameshot, and Kongol’s D-Attack.  If you don’t 
have that Legend Casque on Kongol, he’ll be taking some 
pretty serious damage throughout this battle, but his 
attack is very helpful, so try to keep him alive.  Heal 
whenever necessary, pound on him as hard as you can, 
and you’ll be fine.
___________________

   After you’re done, Rose tries to reassure Syuveil 
that it’s okay for him to die.  Then he disappears.  
Suddenly the room is barren, as if uninhabited for 
10,000 years.  Now return to the place with the save 
point, heal, stock up on items from the brothers if 
necessary, save, choose Meru and Albert for your party, 
equip either Albert or Dart with the Legend Casque if 
you have one, and go back up to the towers.  This time, 
including the one right above you when you start, the 
next tower is the fourth to the left.
   Here you find a room filled with water.  A young 
girl with blue hair appears.  She was only 15 years old 
when she fought in the Dragon Campaign.  She’s half 
mermaid.  When she notices us, she too talks to Rose 
and asks her if she came to see her.  Now we have to 
convince her to completely die as well.
___________________
===========
Boss Battle
===========
Name:               Damia
HP:                 9500
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate to Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Blue Sea Stone

   Almost the same strategy as last time, but remember 
that she’s fast, has low physical abilities, and high 
magical ones.  Have Albert use Rose Storm and D-Attack, 
Dart use Flameshot/Final Burst, and Meru use D-Attack 
unless you need a Rainbow Breath.  In fact, it might be 
better for her to just use that, because Damia will do 
a lot of damage to both Dart and Albert.  Heal whenever 
necessary with mostly Meru, and use Albert’s attacks 
whenever possible, because he really packs a punch.  
This one isn’t too bad.
___________________

   Now Rose is reassuring Damia that she’ll be okay 
when she dies.  Then Damia disappears, and her room 
returns to what it should be.  Now go back and do the 
same things again, but this time pick Albert and 
Kongol, with the Legend Casque on Albert.  This time 
the tower is either the sixth on the left or the third 
on the right.
   Upon entering, a very big guy appears.  His name is 
Belzac, and he is apparently talking to a group of 
children who aren’t there.  When he notices Rose, he 
also thinks Dart is Zieg, but then decides not.  He 
says something about the “subjugation of Kadessa,” and 
Rose infers that he does not know that he died.  She 
tells him that all of the Dragoons except her have 
died.  But instead of getting upset about himself 
dying, he’s really upset about Shirley.  He was 
absolutely sure that he had saved her.  (If you 
remember the flashback Rose had in the cave with Dart 
in the 2nd disc, a Giganto Dragoon was holding up 
something over the head of a female archer Dragoon.  As 
the Virage in front of them gave a blast, she let the 
arrow fly.)  He gets so upset, in fact, that he fights 
us.
___________________
===========
Boss Battle
===========
Name:               Belzac
HP:                 16,000
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderate to Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Gold Stone

   Once again, this guy is just like Kongol.  High 
defense and attack, very low magical attack and 
defense, slow, and a LOT of HP.  But if you have given 
Albert the Legend Casque, you should be just fine.  
What you want to do is hit him with magic.  Have Dart 
use Flameshot/Final Burst, Albert use Rose Storm and 
Gaspless/D-Attack, and Kongol use D-Attack (since he 
has a low magic attack and the opponent’s earth 
anyway).  If you have it, have Dart throw out the 
Psychedelic Bomb X, but only if it’s the “X” version.  
This battle is a lot longer than it is hard, so you 
should be able to beat it.
___________________

   When you’re done, Belzac finally remembers what 
happened.  Then he disappears.  Three down, one to go!  
Go back and prepare, choosing Haschel and Albert as 
your party with Albert wearing the Legend Casque.  The 
second tower to the right is the one.
   This is my least favorite person.  Here appears the 
electric Dragoon.  This guy’s name is Kanzas, and he’s 
a sadistic freak; he collects a doll for every person 
he kills.  He savors it.  In order to get him to accept 
his death, Rose tempts him to make her one of his 
“dolls.”  He goes for it.
___________________
===========
Boss Battle
===========
Name:               Kanzas
HP:                 12,000
Element:            Thunder
Recommended Party:  Dart, Haschel, and Albert

Difficulty:         Difficult
Experience:         6,000
Gold:               200
Item:               Violet Stone

   This guy’s pretty tough.  He has fairly good magic 
stats and slightly below average physical stats.  Have 
Dart use pretty much whatever you want except Explosion 
(too weak) and Red-Eyed Dragon (too much MP).  Have 
Haschel use his D-Attack, and Albert use Rose Storm and 
D-Attack.  Pretty much all of his attacks are nasty, so 
just hang in there and heal whenever you need to.  Good 
luck.
___________________

   After the battle, they chat a bit, and then he 
disappears.

****************
End Side Quest 2
****************

******************
Begin Side Quest 3
******************

   Go to the Snowfield.  

<------------->
 Snowfield
<------------->

   Slide down the slide in the second screen to get to 
the entrance that has weird writings on it.  Enter 
through the doorway into the next area.

<------------->
 Fort Magrad
<------------->

   When you’re through, Meru jumps out and starts 
playing in the snow (depending on whether or not you’ve 
been here before.  Rose, of course, comes out and 
chastises her for playing, but Dart convinces her to 
let Meru have some fun for a while.  Then Rose explains 
to Dart that this was a human fort, rather than a 
Wingly one.  But just in case you came in here before 
the end of the third disc, she says that she “heard 
about it.”  Anyway, go on, get the chest with a 
Midnight Terror in it, then go up to the next screen.
   Here Rose comes out again and reminisces about her 
past.  She remembers Diaz rallying on his troops.  Then 
Dart asks if anything’s wrong.  She of course says no.  
Now continue on.  Get the chest with a Panic Bell.  
Then the next chest has a Poison Needle in it.  SAVE, 
pick your party who I think should be Rose and Kongol, 
but ONLY if Kongol has a Legend Casque and Rose has a 
Silver Stone on.  This enemy uses a lot of magic 
attacks, Dark and Light mostly, so these items will 
help quite a bit.  When you’re ready, head forward into 
the area ahead.
   Step forward, and Rose starts remembering again; but 
this time, it’s Emperor Diaz talking to Rose and Zieg 
about their wedding after the war is over.  When she’s 
finished, the sword that’s stuck in the wall suddenly 
comes alive and attacks us!!
___________________
===========
Boss Battle
===========
Name:               Polter Armor
HP:                 3800
Element:            Dark

Name:               Polter Sword
HP:                 2800
Element:            Dark

Name:               Polter Helm
HP:                 2400
Element:            Dark

Recommended Party:  Dart, Miranda, and Albert
Difficulty:         Moderately Difficult
Experience:         6,000
Gold:               200
Item:               Soul Eater
                    Smoke Bomb

   This thing’s annoyingly tough.  First go for the 
armor.  It throws magic attacks.  Next work on the 
sword, because when it dies, it uses a Can’t Combat on 
one of your players.  Then move to the helm because all 
it does is block commands, which can be very annoying 
sometimes.
   Basically stay alive.  Use the Special if you want, 
but it’s not really important in this battle except for 
the defense high.  If you do, have Dart use Flameshot 
or Final Burst on whichever piece you’re on.  Have 
Albert do a D-Attack or Rose Storm (you must know the 
drill by now), and have Miranda throw out a Star 
Children, her various healing spells, and that 
Psychedelic Bomb X when you get the chance.  Have fun 
with this one.
___________________

   Congratulations!  You just received the Soul Eater, 
Dart’s best weapon of the game.  Then the sword falls 
down.  Now, grab the chest on the left (Armor of Yore) 
and on the right (Panic Bell).  Go back and save if you 
want and equip your new stuff.  Now, the Soul Eater may 
be the best weapon for Dart, but it has a drawback: it 
saps health from him every turn as if he were poisoned.  
To counteract this, just equip him with a Therapy Ring.  
Then he can use it without its problems.

****************
End Side Quest 3
****************

******************
Begin Side Quest 4
******************

   Go to the Kashua Glacier.

<--------------->
 Kashua Glacier
<--------------->

   Here you need to make your way to Flanvel Tower, 
where you fought Lloyd for the second time.

<-------------->
 Flanvel Tower
<-------------->

   Go to the area under the place where you fought 
Lloyd.  Save if you like, then go down the teleporter 
on the right.  Find your way down until you reach an 
area with three teleporters and a save point.  Now 
would be a good time to make sure your favorite peeps 
have their Legend Casques on and are using their most 
powerful Additions.  In my opinion, if you have the 
Legend Casques, use Kongol and Albert.  If you don’t, 
then your best bet would be two of the girls that have 
high magic defense, such as Miranda and Meru.  Anyway, 
continue on.
   This part would be very difficult to explain in a 
walkthrough, so I think all I can say is that you’re 
going to have to try every path.  Your goal is to get 
to the room at the bottom with three entrances.  When 
you find the first, the ground in front of you will 
crumble away.  This happens at the second, too.  But at 
the third, you run all the way into the circular area 
in the middle, but then the path breaks away, and you 
fall into the deep abyss.  Hope you were ready to 
fight.
   Down here, you meet the real Faust.  He decides that 
he would like to be ruler of the world, but of course, 
we must stop him.  So then we attack.

___________________
===========
Boss Battle
===========
Name:               Magician Faust
HP:                 27,000
Element:            Non-Elemental
Recommended Party:  w/ Legend Casques: Dart, Kongol, 
and 
                    Albert
                    w/o Legend Casques: Dart, Meru, and 
                    Miranda

Difficulty:         Extremely Difficult
Experience:         20,000
Gold:               10,000
Item:               Phantom Shield

   Let me tell you now, this guy is difficult.  He’s 
much more difficult than the final battle, and even—
prepare yourself—the Grand Jewel.  If you don’t have 
Legend Casques, I guarantee you are going to die 
(unless you’re at a freakishly high level).  If you do 
have them, then you should survive.  He still has such 
a high magic attack that his more powerful attacks can 
do some pretty heavy damage, but that’s why you have 
healing items.
   So in this battle, don’t use the Special.  Whatever 
you do, you do NOT want everyone as a Dragoon at the 
same time.  Faust is really fast, and therefore attacks 
about seven times in a row; you’ll need to heal a lot, 
and if everyone’s a Dragoon, you can’t do that.  You 
always really want Dart’s and Albert’s attacks, so heal 
with Kongol if you can.  If you need to heal, though, 
do it instead of saving their attacks.  Never use magic 
attacks, because he’ll practically absorb them.  Use 
your D-Attack if you want, but Dart’s Blazing Dynamo, 
Albert’s Gust of Wind Dance and Flower Storm, and 
Kongol’s Bone Crush do more damage than their 
respective D-Attacks.  However, the extra defense is a 
nice bonus.  Do what you will in this area.
   One absolutely amazing thing about Faust is that he 
mainly attacks with the element of one of your 
characters.  For this reason, equipping those you are 
using with their Dragoon Armor would be amazing, 
reducing the damage you take dramatically.   Just 
attack, attack, attack.  Don’t use magic.  Heal when 
necessary.  That’s all you can really do in this 
battle.  Good luck.
___________________

When you’re done, get the chests (Holy Ankh, Magical 
Hat, and Dancer’s Ring), and then take the teleporter 
above to get out of this accursed place.

****************
End Side Quest 4
****************



-------------------------------------------------
XII. Theme Song Lyrics
-------------------------------------------------

   These are the lyrics for the theme song to The 
Legend of Dragoon: If You Still Believe.  This song is 
played in full at the end of the game during the 
credits, as well as a shortened version in the 
introduction in the first disc.

I had a dream that I could fly.
I can feel each moment as time goes by.
We'd never be too far away,
You would always be here, I heard you say.

I never thought,
Thought that it would be our last goodbye.
I still can dream,
That one day love will out from the sky.

Do you still remember
All the time that has gone by?
Do you still believe that
Love can fall out from the sky?
If from where you're standing,
You can see the sky above,
I'll be waiting for you,
If you still believe in love.

Find a way,
To bring back yesterday.
Find a way in love.
Hope you stay,
When tomorrow becomes today,
Love will find a way!

La, la, la…

I'll be waiting for you.
In my heart you were the one.
If I cannot find you,
I will look up to sun.
If from where you're standing,
You can see the sky above,
I'll be waiting for you,
If you still believe in love

Do you still remember
All the time that has gone by?
Do you still believe that
Love can fall out from the sky?
If from where you’re standing,
You can see the sky above,
I’ll be waiting for you,
If you still believe in love.

La, la, la, la, la, la
La, la, la, la, la, la, la.

La, la, la, la, la, la
La, la, la, la, la, la, la.

Do you believe?

La, la, la, la, la, la
La, la, la, la, la, la, la.

La, la, la, la, la, la
La, la, la, la, la, la, la.



-------------------------------------------------
XIII. Contact Information
-------------------------------------------------

   If you have any questions about this walkthrough or 
perhaps would like to point out an error, please email 
me at abbisonny@yahoo.com.  Thank you for any of your 
input!
   Also, if you would like a copy of this that looks 
prettier, especially printed, just contact me and I’ll 
email you a copy of the better version that only works 
with Microsoft Word.  However, please use it only for 
personal use and do not do or show otherwise without my 
personal permission AND recognition of the work.  Thank 
you for your cooperation!



-------------------------------------------------
XIV. Acknowledgments
-------------------------------------------------

   Thank you for using this walkthrough!!  I put plenty 
of time into it, so I hope you enjoyed it and it helped 
you where you were stuck.
   Special thanks to all the various walkthroughs/FAQ’s 
that helped inspire me to make mine.  And even more 
special thanks to Gbness’s and Cyril’s walkthrough; it 
was a wonderful help to me.
   And another special thanks to the creators of this 
game, as they created one of the best video games in 
history.  They should (in my opinion) remake this game 
for PS3.  I also think that if enough of us band 
together in this opinion, they might.
   The last thank you goes to my brother, who 
introduced me to this game as I said before.  If not 
for him, I wouldn’t have tried so hard to master it as 
I have.


© Copyright Amelia Coalter 2011-2013