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    Additional Skills and Dragoon by Happy Matt

    Version: 0.7 | Updated: 04/04/00 | Printable Version | Search Guide | Bookmark Guide

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                             The Legend of Dragoon
                   A Guide for Additional Skills and Dragoon
                                  Version 0.7
                        Happy Matt - happy_matt@msn.com
    
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    CONTENTS:
    -Revision history
    -Introduction
    -Player Characters
    -Hints on Additional
    -List of Additional
    -Location of Dragon Spirit
    -Spirit Point and Dragoon Level
    -Dragoon Additional and Magic
    -List of Dragoon Magic
    -Credits
    -Legal Note
    
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    REVISION HISTORY:
    
    Version 0.0 - 11 January 2000
    - Created.
    
    Version 0.1 - 12 January 2000
    - Corrected some typing errors
    
    Version 0.2 - 26 February 2000
    - Added statistics for Additional skills for all levels
    - New Additional hints on Ravits / Albert
    
    Version 0.3 - 12 March 2000
    - Corrected a mistake on the location of the Golden Dragon Spirit.
      Thanks to VinC Just (fantasy31@hotmail.com).
    
    Version 0.4 - 19 March 2000
    - More hints on Additional
    
    Version 0.5 - 27 March 2000
    - Update on formatting.
    - Update on names so that they are consistent with my walkthrough.
    
    Version 0.6 - 31 March 2000
    - More on Additional hints.
    - Found yet more inconsistent errors and corrected them.
    
    Version 0.7 - 04 March 2000
    - Corrected an error on Sea Wave Dragon. Thanks to Weitien
      (sianzo@magix.com.sg).
    
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    INTRODUCTION:
    
    The Legend of Dragoon is a Japanese styled console RPG developed by
    Sony Computer Entertainment Japan. It is a large development with the 
    size of 4 CD-ROM. It is compatible with the dual shock analogue 
    controller and the PocketStation. It requires 1 block of memory for
    saving the game, and 9 blocks if you want to play the PocketStation
    minigame, Moguuru Dabas.
    
    For more information, please read my review, my complete Walkthrough and
    my List of Star Dusts. The most updated versions for them are posted to
    GameFAQs at http://www.gamefaqs.com.
    
    When I first played the Legend of Dragoon, I thought, well, a difficult
    RPG at last. Indeed, the game remains pretty difficult when you proceed.
    Not only are the enemies difficult, the "Additional" system can create
    infinite frustrations for novice. However, once you have got a few Dragon
    Spirit and mastered a few of the Additional skills, the game will become
    much more fun to play. The idea of this document is to give you a few 
    hints on the skills while listing out the results of all those hard time.
    (Yeah, at last, I managed to master all the Additional skills.)
    
    *Note* This guide is written based on the Japanese version of the game.
    Some of the features may change when the game is translated. Also, I
    have tried my best to translate the names of the skills. It may not be
    totally correct. I put [square brackets] around names I am not too
    confident with.*
    
    I do make mistakes. If you spot any errors in this document, please send 
    me an email. Any positive suggestions are welcomed.
    
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    PLAYER CHARACTERS:
    
    There are 9 player characters in the game. Each has his / her own 
    speciality as well as Additional Skills and Dragoon Magic.
    
    Each character is associated with an element. The elements are Fire, 
    Water, Wind, Earth, Light, Dark, Thunder and Void. Fire is an opposing 
    element of Water, Wind is against Earth, Light is against Dark. Thunder 
    and Void have no opposing element. When a target is attacked by a 
    character with opposing element, it takes 50% extra damage, but when a 
    target is attacked by a character with the same element, it takes only 
    half the normal damage.
    
    Anyway, here are the characters:
    
    Dart - Hero of the game. His parents were killed by the "Dark Devil" when
    he was 5 years old. He is now a traveller of the world to seek out the
    murderers of his parents. As for all heroes, this guy has average
    statistics making him the most useful character in the game. Not that
    you have any choice at all, because you are not allowed to remove him
    from the party. Consequently, he will become the toughest character (in
    terms of HP). Dart has the Fire element and fights with a large sword.
    (What else can a hero has?)
    
    Ravits - Captain of the First Cavalry Squadron of the Dukedom of [Bajel].
    He is most trusted by King Albert who is also his personal friend.
    He has pretty good statistics for physical attacks and physical defences,
    while his magic attacks and defences are on the poor side. His speed is
    also quite low. This guy is very useful against normal enemies especially
    if he has some speed-boost accessories equipped. He may suffer when
    fighting against magic using bosses. He has a useful Dragoon magic
    that can halves all damages inflicted to the party for 3 turns. Ravits
    has the Wind element and fights with a spear.
    
    Shana - Heroine of the game. She is the daughter of the village chief of
    the Village [Celes]. Shana is Dart's childhood sweetheart since they grow
    up together in the same village. Shana has a mysterious power within her
    and it is the reason for her capture in the beginning of the game. Shana
    has good magic attack and defence, but is otherwise a poor character to
    use. Her physical defence and HP are too low. While she cannot use
    Additionals, her physical attacks are also pretty powerless. She is only
    good as Dragoon when she will have access to the healing magic spells.
    Shana has the Light element and fights with bows and arrows. (For some
    reason, she seems to have an infinite supply of arrows...)
    
    Rosé - A mysterious and attractive woman who saved Dart's life in the 
    beginning of the game. Rosé has some above average statistics. She is
    good at both normal and magical battles. Her speed is on the average,
    but her HP is on the low side. She is quite useful in the beginning of
    the game because she has a Dragoon magic spell that can drain HP from
    an enemy target. Rosé has the Dark element and fights with a short sword.
    
    Hatchel - An old man who travelled around the world looking for his
    runaway daughter. He met Dart once while travelling. They met again 
    in a hero's contest in the Commercial city of Loan where he will join
    the party. Hatchel is strong in physical but weak in magic. His HP is
    only average, but he is pretty fast. Hatchel has the Thunder element and
    fights with martial arts. (Why are old men always associated with martial
    arts?)
    
    Albert - King of the Dukedom of [Bajel] and Ravits' best friend. He joins
    the party to chase the enemies who killed his friend and stolen the
    Moon's artefact. His statistics and battle styles are exactly the same
    as Ravits.
    
    Meru - A cheerful dancer from the Flower Capital of [Donau]. She joins 
    the party because of curiosity. (Her costume is pretty indecent. I 
    wonder what sort of dancer she is.) Meru is very strong in magic but is
    hopeless in physical. She is the fastest character, but also has the
    lowest HP. She can be quite powerful if she has the right equipment
    and having all the Additional mastered. Meru has the Water element and
    fights with a hammer (which is obviously too heavy for her).
    
    Kongol - The last of the Giganto race. Early in the game, you will have
    to fight him as boss. He joins Dart because he thinks they are much 
    better people than the previous people he worked with. Kongol is pretty
    strong in physical but is hopeless in magic. His HP is above average, but
    he is the slowest character in the game. He has the least number of 
    Additional skills and Dragoon Magic spells. Give him some speed boost 
    equipment to make him useful. Kongol has the Earth element and fights
    with an axe. (It is always like that. He is pretty difficult when you 
    fight him as boss. But his power seems to have diminished after he has
    joined your party.)
    
    Miranda - The First Holy Lady in [Mir-Sezo]. She is a powerful woman in
    many sense. (I think She is also quite rude. She slaps anyone who makes
    mistakes.) She joins the party after the release of the Divine Dragon.
    Her attack styles and statistics are exactly the same as Shana's.
    
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    HINTS ON ADDITIONAL:
    
    Perhaps the most powerful and unique feature of the game is the
    Additional system. Unlike other turn-based RPG, the Additional system
    requires the feedback from the player after the "Attack" command is
    chosen. Characters in the Legend of Dragoon attack using a combo style, 
    rather similar to the Legaia Legend or Xenogears. However, unlike
    those two, the Additional system requires real time feedback from the
    player. The real time feedback is also known as "Timing Input".
    
    When not in battles, you can access the Additional menu by going into
    the main menu. There, you will see a list of Additional skills each of
    your characters has learnt so far. The list gives you the name of each
    Additional skill, the "Add" attribute (the number of Timing Inputs
    required to complete the combo), the level of the Additional, the SP 
    attribute (the amount of Spirit Point acquired for the complete combo) 
    and the Damage Bonus for completing the combo.
    
    Before battles, you will have to choose an Additional skill for each 
    character in the Additional menu. When you enter a battle, the character
    will then attack with the style governed by the selected Additional 
    skill. You cannot change the attack style during battle.
    
    When you select Attack, you will get a little red square at the centre
    of the screen. A larger rotating square will collapse into the centre 
    square. You are supposed to press the OK button just before they overlap.
    If you get the timing right, the combo will move on, but if you get it
    wrong, the combo will stop immediately. If you have got all the timing
    correctly, the character will shout out the name of the Additional, and
    the name will appear at the bottom right hand corner.
    
    Sometimes, enemies will counter attack, and the red square will change
    its colour to blue. Try not to panic and press the Cancel button as you
    do normally. If you get it right, you should be able to continue with
    the combo. If you miss, your character will get thrown off by the enemy
    and he / she will be damaged.
    
    When you first learnt an Additional skill, it begins at level 1. Each
    time you complete the combo, you will gain in one point of "experience". 
    The level of the skill will increase by 1 for every 20 "experience" 
    points gained by completing the combo. The maximum level is 5 after 
    completing the combo for 80 times. (The counter goes up to 99, but it 
    does not seem to make any difference after 80.) Gaining level for an 
    Additional will usually increases both its SP attribute and its damage 
    bonus.
    
        Usage      Level
     0 - 19 times    1
    20 - 39 times    2
    40 - 59 times    3
    60 - 79 times    4
    80 - 99 times    5
    
    It can take a long time learning and mastering the Additionals. Once you
    have learnt them, however, you will definitely have a much better time
    fighting the bosses and other enemies.
    
    In my experience, it is very much easier to get the timing input right
    if you are watching the characters / enemies sideways. You can change the
    camera angle by pressing R2 while it is a character's turn. The correct
    camera angle is usually the one that captures the battlefield from
    above.
    
    You can use a Fighter's Guidance or a Fighter's Ultimate to train your
    characters. The latter can be obtained from a the Ghost Ship if you
    bother to open the combo-locked chest for the fifth time. With one of
    these accessories equipped, you will not have to do any Timing Input for
    the character when he / she uses his / her Additional. He / she will
    automatically perform the full combo. This is particularly useful when
    you are trying to train a charatcer for an Additional with difficult
    Timing Inputs. The only difference with the two is that the former will
    decrease the damage and the SP of the Additional skill by half while you
    are having it equipped. The latter does not have any penalty. However,
    I don't recommend these accessories too much, because it spoils the fun
    for the game.
    
    Here are some hints for individual characters:
    
    -Dart-
    Being the hero of the game, Dart has the biggest number of Additionals.
    There are 7 of them and I think most of them are quite easy and straight
    forward. You only need some practice on the timing, and you will find 
    yourself mastering each one of them pretty quickly. I do advice
    mastering all his Additionals, since you are stuck with him for the whole
    game.
    
    -Ravits / Albert-
    Ravits learns most of his Additional skills at pretty low levels. So, it
    seems that he can become pretty powerful at an early stage of the game.
    Well, there is a catch, of course. Ravits' Additionals are easy enough to
    learn. But once he left the party, Albert will replace him. While they
    share the same statistics, Albert's attack styles are much faster. In my
    opinion, Albert's Additional are the most difficult to learn if you have
    to learn them. Most of them require lots of trials and errors before you
    will be able to master them. Once mastered, however, these Additionals
    can deal huge amount of damages. My advice is to have Ravits master all
    his Additional whenever you have the chance. It will save a lot of time
    having to master the same skills with Albert.
    
    -Shana / Miranda-
    Shana and Miranda cannot use Additionals.
    
    -Rosé-
    Rosé has only 4 Additional skills. Her skills are quite easy to learn if
    she does not get counter attacked all the time. She can become pretty 
    powerful when all her skills are mastered.
    
    -Hatchel-
    Hatchel's Additional skills are quite powerful. Since he is a speedy guy,
    all his skills are quite fast as well. It will probably take many trials
    and errors before you will get the timing inputs correctly. Once you
    master his skills, you will have a much better time with the other
    characters.
    
    -Meru-
    Meru's Additional skills are pretty easy to master. Even with all those
    horrible counter attacks, you will be able to master her skills pretty
    quickly. Her last Additional seems impressive, with a 600% damage bonus
    at level 5, but since she is actually quite weak physically, the actual
    damage is not really that impressive.
    
    -Kongol-
    Kongol only has 3 Additional skills, all of which are pretty easy to
    master, because they are quite slow and none of them can be countered.
    
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    LIST OF ADDITIONAL:
    
    *I have included a difficulty rating for each Additional. The rating 
    marks how difficult it is to complete the combo. The easiest combo has
    a rating of 1 and the most difficult has a rating of 5. This rating is
    my own opinion, so feel free to disagree. Also, when I say "master", it
    means "to get an Additional skill to level 5".*
    
    -DART-
    
    Double Cut - Learn: Initial Ability - Add: 1
    Lvl  SP  Damage
     1   35   150%
     2   35   157%
     3   35   165%
     4   35   180%
     5   35   202%
    Difficulty: 1
    
    Volcano - Learn: Level 2 - Add: 3
    Lvl  SP  Damage
     1   20   200%
     2   24   210%
     3   28   220%
     4   32   230%
     5   36   250%
    Difficulty: 2
    
    Panic Rush - Learn: Level 8 - Add: 2
    Lvl  SP  Damage
     1   30   150%
     2   45   150%
     3   60   150%
     4   75   150%
     5  102   150%
    Difficulty: 1
    
    Clash Dance - Learn: Level 15 - Add: 4
    Lvl  SP  Damage
     1   50   150%
     2   60   172%
     3   75   195%
     4   85   217%
     5  100   250%
    Difficulty: 2
    
    Madness Hero - Learn: Level 22 - Add: 5
    Lvl  SP  Damage
     1   60   100%
     2   90   100%
     3  120   100%
     4  150   100%
     5  204   100%
    Difficulty: 4
    
    Moon Strike - Learn: Level 29 - Add: 6
    Lvl  SP  Damage
     1   20   200%
     2   20   240%
     3   20   280%
     4   20   320%
     5   20   350%
    Difficulty: 4
    
    Flame Dynamic - Learn: Master all of the above - Add: 7
    Lvl  SP  Damage
     1  100   250%
     2  110   300%
     3  120   350%
     4  130   400%
     5  150   450%
    Difficulty: 4
    
    -RAVITS / ALBERT-
    
    Hard Bone - Learn: Initial Ability - Add: 1
    Lvl  SP  Damage
     1   34   100%
     2   38   110%
     3   42   120%
     4   45   130%
     5   50   150%
    Difficulty: 1
    
    Spinning Cane - Learn: Level 5 - Add: 2
    Lvl  SP  Damage
     1   35   100%
     2   35   125%
     3   35   150%
     4   35   175%
     5   35   200%
    Difficulty: 1
    
    Rod Typhoon - Learn: Level 7 - Add: 4
    Lvl  SP  Damage
     1   30   150%
     2   45   162%
     3   60   174%
     4   75   186%
     5  100   202%
    Difficulty: 2 for Ravits and 4 for Albert
    
    Gale's Dance - Learn: Level 11 - Add: 6
    Lvl  SP  Damage
     1   35   200%
     2   35   240%
     3   35   280%
     4   35   320%
     5   35   350%
    Difficulty: 3 for Ravits and 5 for Albert
    
    Cherry Blossom Storm - Learn: Master all of the above - Add: 7
    Lvl  SP  Damage
     1   60   300%
     2   90   324%
     3  120   348%
     4  150   372%
     5  202   405%
    Difficulty: 3 for Ravits and 5 for Albert
    
    -SHANA / MIRANDA-
    
    <Bow users cannot use Additionals>
    
    -ROSÉ-
    
    Whip Smack - Learn: Initial Ability - Add: 1
    Lvl  SP  Damage
     1   35   100%
     2   35   125%
     3   35   150%
     4   35   175%
     5   35   200%
    Difficulty: 1
    
    More and More - Learn: Level 14 - Add: 2
    Lvl  SP  Damage
     1   30   150%
     2   45   150%
     3   60   150%
     4   75   150%
     5  102   150%
    Difficulty: 1
    
    Hard Core Blade - Learn: Level 19 - Add: 5
    Lvl  SP  Damage
     1   35   100%
     2   35   150%
     3   35   200%
     4   35   250%
     5   35   300%
    Difficulty: 3
    
    Demon's Dance - Learn: Master all of the above - Add: 7
    Lvl  SP  Damage
     1  100   200%
     2  100   280%
     3  100   360%
     4  100   440%
     5  100   500%
    Difficulty: 5
    
    -HATCHEL-
    
    [Two Consecutive Hits] - Learn: Initial Ability - Add: 1
    Lvl  SP  Damage
     1   35   100%
     2   38   110%
     3   42   120%
     4   45   130%
     5   50   150%
    Difficulty: 1
    
    [Three Roads' Crossing] - Learn: Level 14 - Add: 2
    Lvl  SP  Damage
     1   20   150%
     2   20   162%
     3   20   174%
     4   20   186%
     5   20   202%
    Difficulty: 3
    
    [Four Immortals Summon] - Learn: Level 18 - Add: 3
    Lvl  SP  Damage
     1   50   100%
     2   61   100%
     3   75   100%
     4   86   100%
     5  100   100%
    Difficulty: 3
    
    [Five Wheels Infinite Break] - Learn: Level 22 - Add: 4
    Lvl  SP  Damage
     1   35   150%
     2   35   187%
     3   40   225%
     4   45   262%
     5   50   300%
    Difficulty: 3
    
    [Six Ways Seven Lives] - Learn: Level 27 - Add: 6
    Lvl  SP  Damage
     1   15   200%
     2   15   250%
     3   15   300%
     4   15   350%
     5   15   400%
    Difficulty: 5
    
    [Eight Wire One Kick] - Learn: Master all of the above - Add: 7
    Lvl  SP  Damage
     1   50   300%
     2   75   345%
     3  100   390%
     4  125   435%
     5  150   501%
    Difficulty: 4
    
    -MERU-
    
    Double Spank - Learn: Initial Ability - Add: 1
    Lvl  SP  Damage
     1   20   100%
     2   24   110%
     3   28   120%
     4   32   130%
     5   34   150%
    Difficulty: 1
    
    [Straighten] - Learn: Level 21 - Add: 3
    Lvl  SP  Damage
     1   35   150%
     2   43   162%
     3   51   174%
     4   59   186%
     5   70   202%
    Difficulty: 1
    
    [Cool Buggy] - Learn: Level 26 - Add: 4
    Lvl  SP  Damage
     1   60   100%
     2   90   100%
     3  120   100%
     4  150   100%
     5  180   100%
    Difficulty: 2
    
    [Catch Cradle] - Learn: Level 30 - Add: 4
    Lvl  SP  Damage
     1   20   150%
     2   20   195%
     3   20   240%
     4   20   285%
     5   20   351%
    Difficulty: 4
    
    Parky Step - Learn: Master all of the above - Add: 7
    Lvl  SP  Damage
     1  100   200%
     2  100   300%
     3  100   400%
     4  100   500%
     5  100   600%
    Difficulty: 5
    
    -KONGOL-
    
    Added Attack - Learn: Initial Ability - Add: 1
    Lvl  SP  Damage
     1   35   100%
     2   38   110%
     3   42   120%
     4   45   130%
     5   50   150%
    Difficulty: 1
    
    Inferno - Learn: Level 23 - Add: 3
    Lvl  SP  Damage
     1   20   100%
     2   20   125%
     3   20   150%
     4   20   170%
     5   20   200%
    Difficulty: 2
    
    Bone Break - Learn: Master all of the above - Add: 7
    Lvl  SP  Damage
     1  100   200%
     2  100   220%
     3  100   240%
     4  100   260%
     5  100   300%
    Difficulty: 4
    
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    LOCATION OF DRAGON SPIRIT:
    
    Once a character has obtained his / her Dragon Spirit, he / she will be
    able to transform into the powerful dragoon during battles.
    
    Here are the locations of the Dragon Spirits:
    
    Red Eye Dragon (Fire) - Dart has it at the beginning. He will be able to 
    use it after fighting Kongol for the first time.
    
    Dark Dragon (Dark) - Rosé has it when she joins the party.
    
    Green Dragon (Wind) - After fighting [Graham] in the [Dragon's Lair],
    Ravits will inherit the Dragon Spirit of the Green Dragon.
    
    Silver Dragon (Light) - After "fighting" [Sharlie] at the [Temple of 
    Sharlie], the Dragon Spirit will be given to your party. Shana will then 
    inherit it.
    
    Purple Electric Dragon (Thunder) - After fighting [Doyle] in the [Capital
    City of Cathas - Black Castle], Hatchel will inherit it.
    
    Sea Wave Dragon (Water) - After fighting Leenus in [Mount Dead Dragon],
    Meru will inherit it.
    
    Golden Dragon (Earth) - After getting Kongol, enter the Commercial City 
    of Loan and proceed to the second screen, you will get a sequence with a 
    merchant. After the sequence, he will sell you the Dragon Spirit for 
    1000G. Ouch!
    
    Divine Dragon - After a boss fight in The Setting Moon (Final Dungeon).
    
    -------------------------------------------------------------------------
    
    SPIRIT POINT AND DRAGOON LEVEL:
    
    A character needs to obtain Spirit Points (SP) before he or she will be 
    able to transform into a mighty dragoon. You gain SP mainly by using
    normal attacks (hence, Additionals). Each time your character scores a
    hit, he / she will be able to gain in some SP. The amount is determined
    by the particular Additional combo the character has chosen. Obviously, a
    completed combo will gain the character a larger amount of SP. The amount
    of SP gained will also increase with the level of the Additional.
    
    *Note: An archer (i.e. Shana / Miranda) will always gain in an amount of
    SP that is equal to a quarter of her maximum SP.*
    
    Some special equipment will allow damage to be converted to SP, and some
    will charge up a character's SP per turn. Spirit Potion can also be used
    to recover SP for a character.
    
    Minimum SP required to transform is 100. A character consumes 100 SP for
    each action perform when he / she is a Dragoon.
    
    Each character has his / her own Dragoon Level. The Dragoon Level of a
    character starts at 1 when he / she first obtain his / her Dragon Spirit.
    To gain in Dragoon Levels, simply have the character gain in more SP. 
    Each SP gained during battle will be converted into a hidden "experience"
    point. Once you have gained enough SP, the Dragoon Level of the character
    will increase. The maximum Dragoon Level is 5.
    
    *Note: You can still gain in "experience" for your Dragoon Level when
    a character's SP is at his / her current maximum. While your current SP
    will not increase, gained SP will still be converted into "experience"
    for the Dragoon Level.*
    
    There are 3 advantages in gaining Dragoon Level. Firstly, the character
    will learn new Dragoon Magic at higher Dragoon Level. Secondly, the 
    character will have a bigger boost in his / her statistics when he / she
    is in the Dragoon form. Lastly, the maximum MP and SP of the character
    will increase.
    
    However, there is a catch. Once a character is transformed, he / she will 
    not be able to turn back to normal until he / she has exhausted all his /
    her SP. So, a Level 5 Dragoon with full SP will only transform back after
    5 consecutive turns or until the battle ends. (Of course, he / she will
    turn back to normal when he / she dies.) Not only that, as Dragoon, you
    will not get the benefit from some of the equipped accessories, nor will
    you be able to use the commands "Defend", "Item" and "Escape". So, think
    carefully and plan your strategy before turning the characters into 
    dragoons while engaging with a powerful boss!
    
    In general:
    
    At Dragoon Level 1 - maximum MP: 20  - maximum SP: 100
    At Dragoon Level 2 - maximum MP: 40  - maximum SP: 200
    At Dragoon Level 3 - maximum MP: 60  - maximum SP: 300
    At Dragoon Level 4 - maximum MP: 80  - maximum SP: 400
    At Dragoon Level 5 - maximum MP: 100 - maximum SP: 500
    
    When all the characters are at maximum SP, a new command "Special" will
    appear. "Special" will transform all characters to Dragoon, and the
    background will switch to the colour of the character who chose the
    command. (The background will switch back when this character transforms
    back.) All Dragoon Additional performed by this character will be perfect
    and all his / her attacks will become more powerful.
    
    When a character is transformed to Dragoon, he / she will automatically
    be cured of all the bad statuses. In addition, characters as Dragoons 
    are immune to all negative status attacks (except instant death attacks).
    
    Always enter a boss fight with everyone at maximum SP. It does make a
    big difference. If the SP of your character is low, fight some random
    encounters before engaging with the boss.
    
    -------------------------------------------------------------------------
    
    DRAGOON ADDITIONAL AND DRAGOON MAGIC:
    
    There are only two commands available for a transformed character. A
    Dragoon can either attack with Dragoon Additional or use Dragoon Magic.
    Both Dragoon Additional and Dragoon Magic will consume 100 SP. (The 
    latter will also consume various amount of MP.)
    
    Unlike normal Additionals, Dragoon Additionals are fixed, and your
    Dragoons will be stuck with the same Additionals for the whole game.
    (Once again, the archers cannot perform Additionals. As Dragoons, they 
    will still attack normally.) With the exception of Kongol, all Dragoon
    Additionals are 5 hit combos (4 + 1). Kongol's Dragoon Additional only
    has 4 hits (3 + 1). When you choose to use Additional, you will get a
    radar looking gauge at the top right hand side of the screen. Press the
    OK button to start the gauge. A pointer will spin around the 
    circumference of the gauge. You are supposed to press the OK button when 
    the pointer goes through the top (i.e. at 12 o'clock). If you manage to 
    do this 4 times (3 in Kongol's case), you will get the word "Perfect", 
    and you will get a nice complete combo with the most damage. Otherwise, 
    your character will only perform part of the combo.
    
    Sadly, Dragoon Additionals are actually less powerful than the best
    human Additional.
    
    All the Dragoon Magic spells look pretty impressive, but not all of them
    are useful. Here is what I think:
    
    Dart - Final Bust is probably the spell you will use all the time. It
    is powerful especially when you have Dart turned on a "Special". It does
    not cost very much MP, and is singly targeted - perfect for boss fights.
    Don't bother with the summon. It simply consumes too much MP.
    
    Ravits / Albert - Flower Storm is one of the most useful spells in the
    game. It halves all damage done to your characters for 3 turns. It can
    make a difference when you are in a difficult situation. The other spells
    are reasonable, but since these guys are not very strong in magic, it is
    sometimes much better to stick with physical attacks.
    
    Shana / Miranda - Most of their spells are curative. Have these women in
    your party if you think you will need healing all the time.
    
    Rosé - Astral Drain is useful. While it consumes very little MP, it can
    do a reasonable amount of damage. The best thing is that the damage will
    then be converted back into HP to be shared between the allies. Her other
    spells are not very useful. Hell's Gate would have been nice, but it
    does not work with bosses and so its use is limited.
    
    Hatchel - All Thunder spells are single target attacks. They have some
    potentials if Hatchel is more powerful in Magic.
    
    Meru - Even though she is pretty strong in Magic, none of her attack
    spells are really that useful. It is a real shame. Her only one curative
    spell Rainbow Blazes, however, may be useful in some situations.
    
    Kongol - He only has 3 spells instead of the normal four and all of them
    target all enemies. They all look pretty impressive, but none of them are
    powerful because Kongol is pretty weak in magic.
    
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    LIST OF DRAGOON MAGIC:
    
    -DART-
    
    Flame Shot - Learn: Dragoon Level 1 - MP: 10
    Fire elemental attack on a single target.
    
    Explosion - Learn: Dragoon Level 2 - MP: 20
    Weak Fire elemental attack on all targets.
    
    Final Bust - Learn: Dragoon Level 3 - MP: 30
    Strong Fire elemental attack on single target.
    
    Red Eye Dragon - Learn: Dragoon Level 5 - MP: 80
    Strong Fire elemental attack on all targets.
    
    Divine Dragon Shot - Learn: * - MP: 50
    Void elemental attack on all targets.
    
    Divine Dragon Cannon - Learn: * - MP: 50
    Very strong Void elemental attack on single target.
    
    * Learnt automatically with the Dragon Spirit of the Divine Dragon King *
    
    -RAVITS / ALBERT-
    
    Wing Blaster - Learn: Dragoon Level 1 - MP: 10
    Weak Wind elemental attack on all targets.
    
    Flower Storm - Learn: Dragoon Level 2 - MP: 20
    Reduces damage to all allies to half for 3 turns.
    
    Gas Breath - Learn: Dragoon Level 3 - MP: 30
    Strong Wind elemental attack on single target.
    
    (Jade) Green Dragon - Learn: Dragoon Level 5 - MP: 80
    Strong Wind elemental attack on all targets.
    
    
    -SHANA / MIRANDA-
    
    Moon Light - Learn: Dragoon Level 1 - MP: 10
    Recovers HP, status and revives single ally.
    
    Star Children - Learn: Dragoon Level 2 - MP: 20
    Weak Light elemental attack on all targets.
    
    Heaven's Gate - Learn: Dragoon Level 3 - MP: 30
    Recovers HP, status and revives all allies.
    
    Silver Dragon - Learn: Dragoon Level 5 - MP: 80
    Strong Light elemental attack on all targets and recovers all allies' HP.
    
    -ROSÉ-
    
    Astral Drain - Learn: Dragoon Level 1 - MP: 10
    Dark elemental attack on single target. Damage to the target is converted 
    to HP to be shared with all allies.
    
    Death Dimension - Learn: Dragoon Level 2 - MP: 20
    Weak Dark elemental attack on all targets. Inflict Fear.
    
    Hell's Gate - Learn: Dragoon Level 3 - MP: 30
    Instant death attacks on all targets.
    
    Dark (Black) Dragon - Learn: Dragoon Level 5 - MP: 80
    Strong Dark elemental attack on single target.
    
    -HATCHEL-
    
    Atomic Thunder - Learn: Dragoon Level 1 - MP: 10
    Thunder elemental attack on single target.
    
    [Infinite Thunder Child] - Learn: Dragoon Level 2 - MP: 20
    Stronger Thunder elemental attack on single target. Paralyse target.
    
    [Thunder God Offensive] - Learn: Dragoon Level 3 - MP: 30
    Strong Thunder elemental attack on single target.
    
    Purple Electric Dragon - Learn: Dragoon Level 5 - MP: 80
    Very strong Thunder elemental attack on single target.
    
    -MERU-
    
    Freezing Ring - Learn: Dragoon Level 1 - MP: 10
    Water elemental attack on single target.
    
    Rainbow Blazes - Learn: Dragoon Level 2 - MP: 20
    Recovers HP and status for all allies.
    
    Diamond Dust - Learn: Dragoon Level 3 - MP: 30
    Water elemental attack on all targets.
    
    Sea Wave Dragon - Learn: Dragoon Level 4 - MP: 80
    Strong Water elemental attack on single target.
    
    -KONGOL-
    
    Grand Stream - Learn: Dragoon Level 1 - MP: 20
    Weak Earth elemental attack on all targets.
    
    Meteor Strike - Learn: Dragoon Level 2 - MP: 30
    Earth elemental attack on all targets.
    
    Golden Dragon - Learn: Dragoon Level 5 - MP: 80
    Strong Earth elemental attack on all targets.
    
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    CREDITS:
    
    -Thanks to SCEI (http://www.scei.co.jp) for producing an evil grey box
     called PlayStation and for producing this nice and addictive game.
    -Thanks to GameFAQs (http://www.gamefaqs.com) for providing a place for
     this document.
    -Thanks to VinC Just (fantasy31@hotmail.com) for pointing a mistake on
     the location of the Golden Dragon Spirit.
    -Thanks to Weitien (sianzo@magix.com.sg) for pointing a mistake about the
     target of the Sea Wave Dragon.
    -Thanks to YOU for reading.
    
    :-) Matt
    
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    LEGAL NOTE:
    
    This document is intended for personal reference only. This document can 
    be distributed freely so long as I am fully credited and that none of the 
    parts are changed.
    
    DO NOT USE THIS DOCUMENT FOR ANY COMMERCIAL PURPOSE. Please do your own
    home work if you want to make money. Life is tough.
    
    "PlayStation", "DUALSHOCK", "PocketStation", "The Legend of Dragoon" and
    "Moguuru Dabas" are trademarks of Sony Computer Entertainment Inc.
    
    Copyright (c) 2000 Happy Matt. All rights reserved.
    
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