This is a total item list for Legend of Legaia by Contrail and Prokion. 
I do not list weapons and armor items (except Astral Sword).  It is
Copyright 1999 by Mastermind.  This FAQ may only be redistributed and/or
copied if due credit is given to me.
*Note* when I say "he" in referring to a character, I am also referring
to Noa but am too lazy to keep writing he/she.

LATEST UPDATE: MAY 28, 1999
-added information on the War God Icon
-added Stone Amulet
-added information on the Fire Droplets via an e-mail
-found purpose of swimsuit via an e-mail
*NOTE* if you want the locations of any of the items, just e-mail me,
the address is at the end
______________________________________________________________________________
AP ACCESSORIES
_Mettle Ring_wearer's AP accrual is increased by 10%
_Mettle Armband_wearer's AP accrual is increased by 25%
_Zalan's Crown_wearer's AP accrual is increased by 10%
_Seru Flame_wearer's AP accrual is increased by 25% (see "miscellaneous
items")
_Mettle Source_wearer's AP is restored as you move around 
_Mettle Gem_wearer's art moves consume half as much AP
_Mettle Goblet_wearer always has 100 AP
_Fire Droplets_according to an e-mail I received, this has the same
effect as Mettle Goblet

MAGIC ACCESSORIES
_Magic Ring_increases wearer's maximum MP by 10%
_Magic Armband_ioncreases wearer's maximum MP by 25%
_Magic Grail_wearer gains 20 MP at the end of every turn in battle
_Magic Source_wearer's MP is restored as you move around 
_Spirit Jewel_wearer's spells consume 25% as much MP
_Spirit Talisman_wearer's spells consume half as much MP

LIFE ACCESSORIES
_Life Ring_increases wearer's maximum HP by 10%
_Life Armband_increases wearer's maximum HP by 25%
_Life Grail_wearer gains 200 HP at the end of every turn in battle
_Life Source_wearer's HP is restored as you move around 
_Mei's Pendant_increases wearer's maximum HP by 10%
_Minea's Ring_increases wearer's maximum HP by 25%
_Lost Grail_when wearer loses all HP in battle, he is revived to full HP
one time

COMBAT ACCESSORIES
_Astral Sword_actually a weapon that only Vahn can use.  Increases ATK
by 97, but is very slow 	and makes the "Arms" command about 1.5 times
bigger.
_War Soul_increases the power of all the owner's art moves
_War God Icon_whatever series of attacks the wearer puts in, the attack
will be performed twice 	in a row
_Evil Medallion_the owner does a random string of art moves up to 15 
_Warrior Icon_if the owner is attacking, and is attacked before he does,
he will sometimes 		counterattack and cancel the enemy's attack
_Unholy Icon_the owner's attacks will do damage even when blocked
_Golden Compass_increases chances of ambushing the enemy
_Silver Compass_decreases chances of being ambushed by enemy
_Target Chain_the enemy will block less of the owner's hits
_Speed Chain_owner gets the first turn in all battles
_Slowness Chain_owner gets the last turn in all battles
_Guardian Chain_neither the owner nor the enemies he attacks can block

ESCAPING ACCESSORIES
_Chicken Heart_increases your chances of escaping battles
_Chicken Safe_increases defense while you attempt escape
_Chicken Guard_prevents enemies from escaping
_Chicken King_allows you to successfully escape from all non-boss
battles

ACCRUAL ACCESSORIES
_Golden Book_you get 25% more G when you win a fight
_Bronze Book_you usually earn an item after winning a battle
_Crimson Book_the owner gets twice as much EXP after winning a battle
_Evil God Icon_when the owner kills an enemy, he will usually steal an
item from the enemy
_Ivory Book_the owner will have greater chances of absorbing spells when
killing a seru

ENCOUNTER ACCESSORIES/ITEMS
_Good Luck Bell_accessory that decreases your encounter rate
_Bad Luck Bell_accessory that increases your encounter rate
_Nemesis Gem_accessory that increases your encounter rate (see
"miscellaneous items")
_Incense_item that decreases your encounter rate for a little while

DEFENSIVE ACCESSORIES
_Defender Chain_holder blocks more consecutive attacks
_Cure Amulet_nullify all venom attacks on holder
_Pure Amulet_nullify all venom and toxic attacks on holder
_Forest Amulet_nullify all rot attacks on holder
_Nature Amulet_nullify all numb attacks on holder
_Stone Amulet_nullifies all stone attacks on holder
_Magic Amulet_nullify all curse attacks on holder
_Wonder Amulet_nullify all abnormal status attacks on holder
_Earth Jewel_increases holder's defense against earth powers
_Burning Jewel_increases holder's defense against fire powers
_Madlight Jewel_increases holder's defense against thunder powers
_Tempest Jewel_increases holder's defense against wind powers
_Luminous Jewel_increases holder's defense against light powers
_Deep Sea Jewel_increases holder's defense against water powers
_Ebony Jewel_increases holder's defense against dark powers
_Rainbow Jewel_increases holder's defense against all elemental powers
_Light Talisman_increases defense against light powers and the holder
may cast the "horn" spell
_Dark Talisman_increases defense against dark powers and the holder may
cast the "jedo" spell
_Water Talisman_increase defense against water powers and holder may
cast the "mule" spell
_Earth Talisman_increase defense against earth powers and holder may
cast the "palma" spell
*Note* each elemental talisman is originally a Ra-Seru egg of the same
name (with "talisman" replaced by "egg"), Zalan of Jeremi changes the
eggs into talismans 
_Evil Talisman_nullifies some status problems and the holder may cast
the "juggernaut" spell

STATS ACCESSORIES
_Power Ring_increases holder's ATK by 20%
_Azure Jewel_increases holder's LDF by 20%
_Scarlet Jewel_increases holder's UDF by 20%
_Guardian Ring_increases holder's UDF and LDF by 20 %
_Wisdom Ring_increases holder's INT by 20%
_Speed Ring_increases holder's SPD by 20%
_Vitality Ring_extends holder's AGL gauge

FISHING STUFF
_Light Lure_used to catch mainly small fish (16-30 pts)
_Normal Lure_used to catch mainly medium fish (16-70 pts)
_Heavy Lure_used to catch mainly large fish (69-400 pts)
_Old Rod_used when you have no other rods
_Deluxe Rod_better "Hit" rate than the Old Rod
_Legendary Rod_best "Hit" rate of the three rods

LIFE ITEMS
_Healing Leaf_restores 200 HP to target
_Healing Shroom_restores 200 HP to target
_Healing Bloom_restores 200 HP to all allies
_Healing Flower_restores 800 HP to target
_Healing Fruit_restores 800 HP to all allies
_Healing Berry_restores all HP to target

MAGIC ITEMS
_Magic Leaf_restores 50 MP to target
_Magic Fruit_restores 200 MP to target

STATS ITEMS
_Power Water_permanent +4 to target's ATK
_Swift Water_permanent +4 to target's SPD
_Guardian Water_permanent +4 to target's UDF and LDF
_Wisdom Water_permanent +4 to target's INT
_Miracle Water_permanent +4 to all of target's stats
_Life Water_permanent +16 to target's max HP
_Magic Water_permanent +8 to target's max MP
_Honey_permanent +4 to all of target's stats

COMBAT ITEMS
_Fury Boost_extends target's AGL gauge for the battle
_Speed Elixir_increases target's SPD for the battle
_Shield Elixir_increases target's UDF and LDF for the battle
_Power Elixir_increases target's ATK for the battle
_Wonder Elixir_increases all of target's stats for the battle
_Phoenix_brings a target back to life when "faint" with half his maximum
HP
_Antidote_cures target of venom
_Medicine_cures target of all abnormal status
_Lippian Flute_used to summon the Lippian to attack for you
_Spikefish Flute_used to summon the Spikefish which allows you to escape

TELEPORTERS
_Door of Light_teleports you out of dungeons and other unfriendly areas
_Door of Wind_teleports you from the field screen to any place you've
been to 

MISCELLANEOUS ITEMS
_Fertilizer_makes plant in East Voz Forest grow a bridge
_Weed Hammer_breaks crystal weeds that block paths in the Voz Forests
_Point Card_5% of the price of anything you buy in a store is put on the
card.  During a battle, 	you may hit a target with damage equal to the
amount of points on the card.  If the points 	are more than 9999, it
will do 9999 damage to the target and leave the remaining points 	on the
card for further use
_Platinum Card_allows you to buy special items in certain shops
_Gold Card_allows you entry into Sol's disco
_Soru Bread_put them in the Sage treasure chests in Sol
_Soren Flute_used the first time you reach the top of Mt. Dhini to
summon the Soren
_Ruins Key_allows you entry into Uru Mais
_Fire Droplets_allows Dr. Usha to make TimeSpace bombs
_TimeSpace Bombs_used to blow up stuff in Nivora Ravine
_Nemesis Gem_allows you entry into the Absolute Fortress
_Elemental Books_these include the Fire/Wind/Thunder Books I, II, and
III.  Use them on their 	respective characters to make the character
learn one of his Hyper Arts
_Other Books_including the Soren Book of Arts and Mary's Diary, you give
them to specific 	people in order to learn new Arts
_Camera Stone_allows you to take pictures at specific locations
_Swimsuit_you get it if you win the dance contest, buy a camera stone in
Vidna and have the 	little girl on the beach take your picture
_Sheet Music_gotten from Cara, bring it to the piano player in Sol's
Jazz Club
_Spring Salts_bring them to the mayor of Octam
_Seru Flame_used to travel back to Conkram in the past
_West Ratayu Key_used to open door on the west side of Ratatyu leading
to Dohati's Castle
_Genesis Seedling_turns into the Genesis Tree in Sol
_Evil Seru Key_used to open Juggernaut Room in Ratayu

CONCLUSION
If I have missed any items or if you have questions pertaining to
anything in the game, please e-mail me at:
	aspiege@banet.net
Also, check out my FAQs for Resident Evil 2, Syphon Filter, and Silent
Hill.