This is a total item list for Legend of Legaia by Contrail and Prokion. I do not list weapons and armor items (except Astral Sword). It is Copyright 1999 by Mastermind. This FAQ may only be redistributed and/or copied if due credit is given to me. *Note* when I say "he" in referring to a character, I am also referring to Noa but am too lazy to keep writing he/she. LATEST UPDATE: MAY 28, 1999 -added information on the War God Icon -added Stone Amulet -added information on the Fire Droplets via an e-mail -found purpose of swimsuit via an e-mail *NOTE* if you want the locations of any of the items, just e-mail me, the address is at the end ______________________________________________________________________________ AP ACCESSORIES _Mettle Ring_wearer's AP accrual is increased by 10% _Mettle Armband_wearer's AP accrual is increased by 25% _Zalan's Crown_wearer's AP accrual is increased by 10% _Seru Flame_wearer's AP accrual is increased by 25% (see "miscellaneous items") _Mettle Source_wearer's AP is restored as you move around _Mettle Gem_wearer's art moves consume half as much AP _Mettle Goblet_wearer always has 100 AP _Fire Droplets_according to an e-mail I received, this has the same effect as Mettle Goblet MAGIC ACCESSORIES _Magic Ring_increases wearer's maximum MP by 10% _Magic Armband_ioncreases wearer's maximum MP by 25% _Magic Grail_wearer gains 20 MP at the end of every turn in battle _Magic Source_wearer's MP is restored as you move around _Spirit Jewel_wearer's spells consume 25% as much MP _Spirit Talisman_wearer's spells consume half as much MP LIFE ACCESSORIES _Life Ring_increases wearer's maximum HP by 10% _Life Armband_increases wearer's maximum HP by 25% _Life Grail_wearer gains 200 HP at the end of every turn in battle _Life Source_wearer's HP is restored as you move around _Mei's Pendant_increases wearer's maximum HP by 10% _Minea's Ring_increases wearer's maximum HP by 25% _Lost Grail_when wearer loses all HP in battle, he is revived to full HP one time COMBAT ACCESSORIES _Astral Sword_actually a weapon that only Vahn can use. Increases ATK by 97, but is very slow and makes the "Arms" command about 1.5 times bigger. _War Soul_increases the power of all the owner's art moves _War God Icon_whatever series of attacks the wearer puts in, the attack will be performed twice in a row _Evil Medallion_the owner does a random string of art moves up to 15 _Warrior Icon_if the owner is attacking, and is attacked before he does, he will sometimes counterattack and cancel the enemy's attack _Unholy Icon_the owner's attacks will do damage even when blocked _Golden Compass_increases chances of ambushing the enemy _Silver Compass_decreases chances of being ambushed by enemy _Target Chain_the enemy will block less of the owner's hits _Speed Chain_owner gets the first turn in all battles _Slowness Chain_owner gets the last turn in all battles _Guardian Chain_neither the owner nor the enemies he attacks can block ESCAPING ACCESSORIES _Chicken Heart_increases your chances of escaping battles _Chicken Safe_increases defense while you attempt escape _Chicken Guard_prevents enemies from escaping _Chicken King_allows you to successfully escape from all non-boss battles ACCRUAL ACCESSORIES _Golden Book_you get 25% more G when you win a fight _Bronze Book_you usually earn an item after winning a battle _Crimson Book_the owner gets twice as much EXP after winning a battle _Evil God Icon_when the owner kills an enemy, he will usually steal an item from the enemy _Ivory Book_the owner will have greater chances of absorbing spells when killing a seru ENCOUNTER ACCESSORIES/ITEMS _Good Luck Bell_accessory that decreases your encounter rate _Bad Luck Bell_accessory that increases your encounter rate _Nemesis Gem_accessory that increases your encounter rate (see "miscellaneous items") _Incense_item that decreases your encounter rate for a little while DEFENSIVE ACCESSORIES _Defender Chain_holder blocks more consecutive attacks _Cure Amulet_nullify all venom attacks on holder _Pure Amulet_nullify all venom and toxic attacks on holder _Forest Amulet_nullify all rot attacks on holder _Nature Amulet_nullify all numb attacks on holder _Stone Amulet_nullifies all stone attacks on holder _Magic Amulet_nullify all curse attacks on holder _Wonder Amulet_nullify all abnormal status attacks on holder _Earth Jewel_increases holder's defense against earth powers _Burning Jewel_increases holder's defense against fire powers _Madlight Jewel_increases holder's defense against thunder powers _Tempest Jewel_increases holder's defense against wind powers _Luminous Jewel_increases holder's defense against light powers _Deep Sea Jewel_increases holder's defense against water powers _Ebony Jewel_increases holder's defense against dark powers _Rainbow Jewel_increases holder's defense against all elemental powers _Light Talisman_increases defense against light powers and the holder may cast the "horn" spell _Dark Talisman_increases defense against dark powers and the holder may cast the "jedo" spell _Water Talisman_increase defense against water powers and holder may cast the "mule" spell _Earth Talisman_increase defense against earth powers and holder may cast the "palma" spell *Note* each elemental talisman is originally a Ra-Seru egg of the same name (with "talisman" replaced by "egg"), Zalan of Jeremi changes the eggs into talismans _Evil Talisman_nullifies some status problems and the holder may cast the "juggernaut" spell STATS ACCESSORIES _Power Ring_increases holder's ATK by 20% _Azure Jewel_increases holder's LDF by 20% _Scarlet Jewel_increases holder's UDF by 20% _Guardian Ring_increases holder's UDF and LDF by 20 % _Wisdom Ring_increases holder's INT by 20% _Speed Ring_increases holder's SPD by 20% _Vitality Ring_extends holder's AGL gauge FISHING STUFF _Light Lure_used to catch mainly small fish (16-30 pts) _Normal Lure_used to catch mainly medium fish (16-70 pts) _Heavy Lure_used to catch mainly large fish (69-400 pts) _Old Rod_used when you have no other rods _Deluxe Rod_better "Hit" rate than the Old Rod _Legendary Rod_best "Hit" rate of the three rods LIFE ITEMS _Healing Leaf_restores 200 HP to target _Healing Shroom_restores 200 HP to target _Healing Bloom_restores 200 HP to all allies _Healing Flower_restores 800 HP to target _Healing Fruit_restores 800 HP to all allies _Healing Berry_restores all HP to target MAGIC ITEMS _Magic Leaf_restores 50 MP to target _Magic Fruit_restores 200 MP to target STATS ITEMS _Power Water_permanent +4 to target's ATK _Swift Water_permanent +4 to target's SPD _Guardian Water_permanent +4 to target's UDF and LDF _Wisdom Water_permanent +4 to target's INT _Miracle Water_permanent +4 to all of target's stats _Life Water_permanent +16 to target's max HP _Magic Water_permanent +8 to target's max MP _Honey_permanent +4 to all of target's stats COMBAT ITEMS _Fury Boost_extends target's AGL gauge for the battle _Speed Elixir_increases target's SPD for the battle _Shield Elixir_increases target's UDF and LDF for the battle _Power Elixir_increases target's ATK for the battle _Wonder Elixir_increases all of target's stats for the battle _Phoenix_brings a target back to life when "faint" with half his maximum HP _Antidote_cures target of venom _Medicine_cures target of all abnormal status _Lippian Flute_used to summon the Lippian to attack for you _Spikefish Flute_used to summon the Spikefish which allows you to escape TELEPORTERS _Door of Light_teleports you out of dungeons and other unfriendly areas _Door of Wind_teleports you from the field screen to any place you've been to MISCELLANEOUS ITEMS _Fertilizer_makes plant in East Voz Forest grow a bridge _Weed Hammer_breaks crystal weeds that block paths in the Voz Forests _Point Card_5% of the price of anything you buy in a store is put on the card. During a battle, you may hit a target with damage equal to the amount of points on the card. If the points are more than 9999, it will do 9999 damage to the target and leave the remaining points on the card for further use _Platinum Card_allows you to buy special items in certain shops _Gold Card_allows you entry into Sol's disco _Soru Bread_put them in the Sage treasure chests in Sol _Soren Flute_used the first time you reach the top of Mt. Dhini to summon the Soren _Ruins Key_allows you entry into Uru Mais _Fire Droplets_allows Dr. Usha to make TimeSpace bombs _TimeSpace Bombs_used to blow up stuff in Nivora Ravine _Nemesis Gem_allows you entry into the Absolute Fortress _Elemental Books_these include the Fire/Wind/Thunder Books I, II, and III. Use them on their respective characters to make the character learn one of his Hyper Arts _Other Books_including the Soren Book of Arts and Mary's Diary, you give them to specific people in order to learn new Arts _Camera Stone_allows you to take pictures at specific locations _Swimsuit_you get it if you win the dance contest, buy a camera stone in Vidna and have the little girl on the beach take your picture _Sheet Music_gotten from Cara, bring it to the piano player in Sol's Jazz Club _Spring Salts_bring them to the mayor of Octam _Seru Flame_used to travel back to Conkram in the past _West Ratayu Key_used to open door on the west side of Ratatyu leading to Dohati's Castle _Genesis Seedling_turns into the Genesis Tree in Sol _Evil Seru Key_used to open Juggernaut Room in Ratayu CONCLUSION If I have missed any items or if you have questions pertaining to anything in the game, please e-mail me at: email@example.com Also, check out my FAQs for Resident Evil 2, Syphon Filter, and Silent Hill.