Item/Arts/Seru List by MHobbs

Version: 1.0 | Updated: 06/24/00 | Printable Version

                 - Legend of Legaia: Item/Arts/Seru List -
                              By: Matt Hobbs

    The most recent version of this list can be found at "Yelsia 9000"

Forward: Heh, yeah. Another of my item lists. What can I say? I love making
lists. :)

Anyway, this is a list of all the items, arts, and Seru Magic in Legend of
Legaia. While it should be fairly complete, please let me know if I left 
anything out or made any errors. Ehh... I guess that's about all I need to

Table of Contents

 1. Revision History
 2. Weapons
 3. Armor
 4. Helmets
 5. Shoes
 6. Accessories
 7. Items
 8. Arts
 9. Magic
10. Boring Ending Stuff

 1. Revision History

V1.0 - Well, I guess everything is new.
     - I'm considering doing a breakdown of all the items and spells (that
       is, where they're located, and such). If you think it's a good idea,
       let me know.

 2. Weapons

Note: Several weapons can be equipped by everyone (as seen below), but if
      anyone but the person they're meant for equips one, their "Arms"
      command gets longer.

Key:  V - Vahn, N - Noa, G - Gala. 

--- Vahn ---
                   Price    ATK   Used
Survival Knife       180      6   VNG
Vahn Fist            500     11   V
Battle Knife        1200     18   VNG
Short Sword         2700     24   VNG
Force Blade         4200     40   V
Beast Buster       14500     58   V
Chaos Breaker      32000     72   V
Astral Sword       -----     97   V      (Note: Makes 'Arms' 1.5x longer)
Ra-Seru Blade      -----     98   V

--- Noa ---
                   Price    ATK   Used
Nail Glove           160      6   VNG
Noa Feral            600      9    N
Crimson Nails        980     16   VNG
Fighter Claw        2900     26   VNG
Hard Beat           3800     34    N
Bloody Claw         9500     49   VNG
Holy Claw          17000     64    N
Heavy Strike       34000     73    N
Golden Claw        44000     86    N
Ra-Seru Fangs      -----     96    N

--- Gala ---
                   Price    ATK   Used
Survival Club        860     15   VNG
Red Club            3600     30   VNG
Gala Mace           5200     38     G
Survival Axe       10800     53   VNG
Battle Axe         15600     62   VNG
Power Club         36000     76     G
Great Axe          55000     88     G
Ra-Seru Club       -----    100     G

 3. Armor

--- Vahn ---
                   Price    UDF   LDF
Hunter Clothes       900      8     7
Savior Clothes      1800     16    15
Warrior Armor       3700     24    24
Ironman Armor       5300     33    34
Master Armor       15400     45    45
Expert Armor       22200     57    56
Hero Armor         40000     68    67
Triumph Armor      50000     70    69
Ra-Seru Armor      -----     83    82

--- Noa ---
                   Price    UDF   LDF
Fighting Robe       1100     10     9
Green Robe          2800     19    18
Scarlet Robe        4800     31    29
Tempest Robe       13400     42    39
Battle Robe        35000     65    60
Ra-Seru Robe       -----     84    78

--- Gala ---
                   Price    UDF   LDF
Power Plate         2100     16    17
Fighting Plate      4600     28    30
Valor Plate        13800     41    44
War God Plate      28800     60    62
Ra-Seru Plate      -----     75    84

 4. Helmets

--- Vahn ---
                   Price    UDF   INT
Warrior Seal         240      6     3
Ironman Seal         940     15    10
Expert Seal         2400     23    16
Hero Seal          12500     44    40
Ra-Seru Seal       -----     62    64

--- Noa ---
                   Price    UDF   INT
Guardian Clip        320      7     4
Green Clip          1000     16    10
Jeweled Clip        2500     25    18
Royal Crown         9400     37    30
Pronged Crown      18200     50    47
Ra-Seru Plume      -----     60    64

--- Gala ---
                   Price    UDF   INT
Power Earrings       780     14     8
Fighter's Band      2600     28    20
War God Band       21000     47    42
Ra-Seru Helmet     -----     64    64

 5. Shoes

--- Vahn ---
                   Price    ATK   LDF
Warrior Boots        420      7     7
Ironman Boots       1400     16    14
Master Boots        3200     25    22
Expert Boots        8800     40    37
Hero Boots         15500     55    42
Triumph Boots      31000     72    54
Ra-Seru Boots      -----     86    62

--- Noa ---
                   Price    ATK   LDF
Electric Shoes       560      6     8
Tempest Shoes       1900     19    17
Olive Shoes         3900     34    29
Steel Boots        18000     61    46
Ra-Seru Shoes      -----     90    60

--- Gala ---
                   Price    ATK   LDF
Power Shoes         1300     16    14
Fighting Boots      4300     33    31
War God Boots      29000     66    49
Ra-Seru Thongs     -----     88    64

 6. Accessories

--- Accessories ---
                   Price    Effect
Life Ring           9500    Max HP +10%
Life Armband       30000    Max HP +25%
Mei's Pendant      -----    Max HP +10%; Pendant belonging to Mei
Minea's Ring       -----    Max HP +25%; Ring belonging to Queen Minea
Magic Ring         20000    Max MP +10%
Magic Armband      50000    Max MP +25%
Yuma's Ring        -----    Max MP +10%; Momento of Zalan's late wife
Mettle Ring        12000    Increases AP accrual by 10%
Mettle Armband     40000    Increases AP accrual by 25%
Zalan's Crown      -----    Increases AP accrual by 10%; Crown made by Zalan
Seru Flame         -----    Increases AP accrual by 25%; Travel back in time
Scarlet Jewel       2500    UDF +20%
Azure Jewel         2500    LDF +20%
Guardian Ring       8000    UDF & LDF +20%
Power Ring          8000    ATK +20%
Speed Ring          8000    SPD +20% 
Wisdom Ring         8000    INT +20%
Vitality Ring      50000    AGL +20%
Star Pearl         -----    INT +20%; Key to the Gate of Shadows
Spirit Jewel       30000    Reduces MP cost of spells by 25%
Spirit Talisman    50000    Reduces MP cost of spells by 50%
Mettle Gem         64000    Reduces AP cost of arts by 50%
Mettle Goblet      65000    Keeps AP at 100
Fire Droplet       -----    Keeps AP at 100; Ingredient for TimeSpace Bomb
Life Source        50000    Slowly restores HP while walking
Magic Source       50000    Slowly restores MP while walking
Mettle Source      50000    Slowly restores AP while walking
Life Grail         40000    Restores HP after every turn in battle
Magic Grail        40000    Restores MP after every turn in battle
Lost Grail         60000    Revives wearer once when HP hits 0
War Soul           60000    Increases power of arts
Cure Amulet          800    Protects against Venom status
Pure Amulet         1600    Protects against Venom and Toxic status
Forest Amulet       4000    Protects against Rot status
Magic Amulet        4000    Protects against Curse status
Nature Amulet       8000    Protects against Numb status
Stone Amulet       15000    Protects against Petrify status
Wonder Amulet      50000    Protects against all status ailments
Earth Jewel         2000    Resists Earth attacks
Deep Sea Jewel      2000    Resists Water attacks
Burning Jewel       2000    Resists Fire attacks
Tempest Jewel       2000    Resists Wind attacks
Madlight Jewel      4000    Resists Thunder attacks
Luminous Jewel      4000    Resists Light attacks
Ebony Jewel         4000    Resists Dark attacks
Rainbow Jewel      50000    Resists all elemental attacks
Ra-Seru Egg        -----    Resists Thunder attacks; Egg of Ra-Seru Ozma
Earth Egg          -----    Resists Earth attacks; Egg of Ra-Seru Palma
Water Egg          -----    Resists Water attacks; Egg of Ra-Seru Mule
Light Egg          -----    Resists Light attacks; Egg of Ra-Seru Horn
Dark Stone         -----    Resists Dark attacks; Remains of Songi's Ra-Seru
Earth Talisman     -----    Resists Earth attacks, can summon "Palma"
Water Talisman     -----    Resists Water attacks, can summon "Mule"
Light Talisman     -----    Resists Light attacks, can summon "Horn" 
Dark Talisman      -----    Resists Dark attacks, can summon "Jedo"
Evil Talisman      -----    Lowers encounter rate, can summon "Juggernaut"
Target Chain        1200    Increases hit rate
Defender Chain      1200    Increases evade rate
Guardian Chain      6000    Neither the wearer nor the enemy can block
Speed Chain        30000    Wearer gets the first turn in battle
Slowness Chain      1000    Wearer gets the last turn in battle
Crimson Book       65000    Increases Exp won after battle
Golden Book        40000    Increases money won after battle by 25%
Bronze Book         8000    Increases chances of winning items after battle
Ivory Book          5000    Increases chances of absorbing a Seru
Silver Compass      3000    Reduces chances of getting ambushed in battle
Golden Compass      3000    Increases chances of ambushing enemies
Good Luck Bell     12000    Lowers encounter rate
Bad Luck Bell      13000    Raises encounter rate
Nemesis Gem        -----    Raises encounter rate; Opens Jette's Fortress
War God Icon       60000    Perform attack sequence twice
Evil God Icon      40000    Steal items when killing enemies
Warrior Icon       55000    Allows wearer to counterattack
Unholy Icon        50000    Ignore enemy defense (?)
Evil Medallion      9998    Wearer is berserk; attacks randomly
Chicken Heart      10000    Increases chances of successfully escaping
Chicken Safe       10000    Increases defense while escaping
Chicken Guard      10000    Prevents enemies from running away
Chicken King       25000    Gives you a 100% chance of escaping
<No Name>          -----    Fight only Seru; Can only get with GameShark

 7. Items

--- Items ---
                   Price    Effect
Healing Leaf         100    Restores 200 HP
Healing Shroom        60    Restores 200 HP
Healing Bloom        600    Restores 200 HP for all allies
Healing Flower       800    Restores 800 HP
Healing Fruit       2400    Restores 800 HP for all allies
Healing Berry       3000    Restores Full HP
Soru Bread          6000    Restores Full HP, used in "Sage's Chest" puzzle
Magic Leaf          1000    Restores 50 MP
Magic Fruit         5000    Restores 200 MP
Phoenix             1600    Revives dead ally with minimal HP
Antidote              40    Cures Poison
Medicine             300    Cures all status ailments
Door of Light        200    Escape from a dungeon
Door of Wind         200    Teleport to any town you've previously visited
Fury Boost          2000    Boosts Attack Gauge for one battle
Incense             2000    Lowers Encounter Rate for a short time
Power Elixir        1500    Raises Strength for one battle
Shield Elixir       1500    Raises Defense for one battle
Speed Elixir        1500    Raises Speed for one battle
Wonder Elixir       6000    Raises all stats for one battle
Life Water          5000    Permanently raises Max HP by 16 points
Magic Water         5000    Permanently raises Max MP by 8 points
Power Water         2000    Permanently raises Strength by 4 points
Guardian Water      2000    Permanently raises UDF and LDF by 4 points
Swift Water         2000    Permanently raises Speed by 4 points
Wisdom Water        2000    Permanently raises Intelligence by 4 points
Miracle Water      10000    Permanently raises all stats by 4 points
Honey              10000    Permanently raises all stats by 4 points
Fire Book I        -----    Teaches Vahn the Hyper Art, "Tornado Flame"
Fire Book II       -----    Teaches Vahn the Hyper Art, "Fire Blow"
Fire Book III      -----    Teaches Vahn the Hyper Art, "Burning Flare"
Wind Book I        -----    Teaches Noa the Hyper Art, "Frost Breath"
Wind Book II       -----    Teaches Noa the Hyper Art, "Vulture Blade"
Wind Book III      -----    Teaches Noa the Hyper Art, "Hurricane Kick"
Thunder Book I     -----    Teaches Gala the Hyper Art, "Thunder Punch"
Thunder Book II    -----    Teaches Gala the Hyper Art, "Lightning Storm"
Thunder Book III   -----    Teaches Gala the Hyper Art, "Explosive Fist"
Platinum Card      -----    Buy secret items at certain shops
Point Card         -----    Use in battle; Points = Damage
Lippian Flute        100    Summons a Lippian; Effect Unknown
Spikefish Flute      100    Summons a Spikefish; Escape from battles
Sunrise Key        -----    Opens the "Sunrise Gate" at Drake Castle
Lightning Key      -----    Opens the "Lightning Gate" at Drake Castle
Star Key           -----    Opens the "Star Gate" at Drake Castle
Mountain Key       -----    Opens the "Mountain Gate" at Drake Castle
Water Key          -----    Closes the Drake Castle floodgate
Fertilizer         -----    Makes Bridge Grass grow in West Voz Forest
Weed Hammer        -----    Smashes 'Crystal Weeds' in East Voz Forest
Zalan's Letter     -----    Letter from Zalan to his son
Spring Salts       -----    Make bath into hot spring, give to Octam's Mayor
Letona Key         -----    Opens gate to Mt. Letona in Ratayu
West Ratayu Key    -----    Opens the west gate in Ratayu
Genesis Seedling   -----    Seedling of Sol's Genesis Tree
Ruins Key          -----    Calls Tieg at Uru Mais
TimeSpace Bomb     -----    Needed to open Nivora Ravine and destroy Koru
Music Score        -----    A special song, Proof of Cara and Grantes' love
Soren Flute        -----    Calls the Soren at Mt. Dhini
Camera Stone       -----    Used to take pictures
Swimsuit           -----    Used while taking pictures at Vidna
Gold Card          -----    Allows entrance to the "Sol Fever Disco"
Mary's Diary       -----    Vulgar, graphic diary; Trade to learn Arts
Soren Secrets      -----    Book of Soren Secrets; Trade to learn Arts
Evil Seru Key      -----    Opens the sealed 'Seru Bride' room in Ratayu
Something Good     50000    No description; Can only get with GameShark
Old Rod            -----    Used for fishing - Old, weak rod
Deluxe Rod         -----    Used for fishing - Deluxe, brand name rod
Legendary Rod      -----    Used for fishing - Best fishing rod available
Light Lure           200    Used for fishing - Lure for shallow waters
Normal Lure          300    Used for fishing - Lure for normal-depth waters
Heavy Lure           400    Used for fishing - Lure for deep waters

 8. Arts

A - Arms            (Note: Before you get a Ra-Seru, "Arms" and "Ra-Seru"
R - Ra-Seru          are listed as "Left" and "Right". Noa's are reversed,
H - High             however, so it'd be difficult to interchange the 
L - Low              commands in this list...)

To learn arts, simply make sure you have enough AP to use it, then key in
the listed code. Hyper Arts work a bit differently, however. You can't learn
them unless you use the Fire, Wind, and Thunder Books on the character with
the respective element. And just a quick reminder... While Normal, Hyper, 
and Miracle Arts appear on the in-game Arts list, Super Arts *don't*, since 
they're basically just advanced versions of normal moves.

%%%%%% Vahn %%%%%%%%%%%%%%%%%%%%%%%%%

--- Arts ---
                     AP      Sequence
Hyper Elbow          18      A R A
Charging Scorch      18      L R H
Somersault           18      H L H
Slash Kick           18      H L A
Power Punch          18      A A L 
Cross-Kick           24      L L L H
Pyro Pummel          24      A R H A
Spin Combo           24      H L R A
PK Combo             24      L H H A
Hurricane            24      H H L L
Cyclone              24      L H H H

--- Hyper Arts ---
                     AP      Sequence
Tornado Flame        30      R R A
Fire Blow            40      R R L A
Burning Flare        50      R L A L A

--- Super Arts ---
                     AP      Sequence
Power Slash          54      L R H L H L A
Fire Tackle          54      A R A A L R H
Maximum Blow         54      L R H L A A L
Tri-Somersault       60      H L H H H L H
Rolling Combo        66      H L R A A L H H A

--- Miracle Arts ---
                     AP      Sequence
Vahn's Craze         99      R L A H A H R L A

%%%%%% Noa %%%%%%%%%%%%%%%%%%%%%%%%%%

--- Arts ---
                     AP      Sequence
Lizard Tail          18      H L H
Acrobatic Blitz      18      H L L
Sonic Javelin        18      A L A
Blizzard Bash        18      A R L
Mirage Lancer        24      A A H H
Dolphin Attack       24      A A R A
Bird Step            24      L L L H
Swan Diver           24      L H H H
Tough Love           30      L H L R A
Rushing Gale         30      H H R L A
Tempest Break        36      A A R H H H

--- Hyper Arts ---
                     AP      Sequence
Frost Breath         40      R R A A
Vulture Blade        50      R R A R A
Hurricane Kick       70      R H H H H L A

--- Super Arts ---
                     AP      Sequence
Super Javelin        48      H H R L A L A
Dragon Fangs         54      H L H H H L L
Triple Lizard        66      L L L H H H L H
Super Tempest        60      A A R A A R H H H
Love You             72      A A H H L H L R A

--- Miracle Arts ---
                     AP      Sequence
Noa's Ark            99      R H A L H R H L A

%%%%%% Gala %%%%%%%%%%%%%%%%%%%%%%%%%

--- Arts ---
                     AP      Sequence
Flying Knee Attack   18      L H A
Battering Ram        18      A R L
Ironhead             18      H L L
Back Punch           18      A R A
Guillotine           18      A H A
Head-Splitter        18      A H H 
Side Kick            24      L L H H
Black Rain           24      H A L L
Neo Raising          30      A A R H A
Electro Thrash       30      H A L R A
Bull Horns           30      A H R L A

--- Hyper Arts ---
                     AP      Sequence
Thunder Punch        30      R R A
Lightning Storm      40      R R H A
Explosive Fist       50      R R A A A

--- Super Arts ---
                     AP      Sequence
Rushing Crush        54      A R L H A H H
Super Ironhead       54      L H A H H L L
Back Punch x3        54      H L L H A R A
Heaven's Drop        60      L H A H H A L L
Neo Static Raising   66      A R A H A A R H A

--- Miracle Arts ---
                     AP      Sequence
Biron Rage           99      R R L H L H L A A

 9. Magic

Fire    - A little fireball      Earth - A brown rock
Thunder - A lightning bolt       Light - A white cross/star
Wind    - A green tornado        Dark  - A black sphere
Water   - A water droplet        Evil  - A purple demon face

Well, the in-game tutorial explains pretty wellhow the Seru absorb system
works. Just kill that specific Seru until you absorb it. Also, don't listen
to Meta when he says "I can't absorb all Seru" during the sequence where he
explains how it works, either. As long as it has an icon, you can absorb it.
(With one exception, but I believe you'll know it when you see it.)  This
process can be greatly simplified be simplified by equipping Ivory Books, 
which increases the chance of absorbing a Seru. They're actually almost an
essential later on... Also, try to avoid slaughtering Seru. If one has 1,000
HP, and you launch a Hyper Art that does 3,000 damage at it, you...more than
likely won't absorb it.

Ra-Seru work differently. Meta, Terra, and Ozma can be learned through 
special means later on in the game (which I won't get into), but all the 
rest of them require you to equip the various talismans. For example, equip
the Light Talisman, and the Ra-Seru "Horn" will appear on your spell list.
Unequip it, and it'll disappear. That's really all there is to it.

--- Seru ---
                MP   Elem.    Effect
Gimard          10   Fire     "Burning Attack" - Fire attack on one enemy
Zenoir          36   Fire     "Vertical Hammer" - Fire attack in range
Gola Gola       40   Fire     "Spinning Flare" - Fire attack on all enemies
Theeder         24   Thunder  "Turning Laser" - Thunder attack in range
Viguro          64   Thunder  "Plasma Storm" - Thunder attack on all enemies
Gilium         160   Thunder  "Space Cannon" - Thunder attack on all enemies
Gizam           28   Water    "Bubble Crush" - Poisons all enemies + damage
Freed           40   Water    "Freezing Point" - Water attack on all enemies
Slippery       110   Water    "Deadly Rain" - Water attack on all enemies
Swordie         32   Wind     "Sonicsizer" - Repeated Wind attacks 
Nova            48   Wind     "Violent Wind" - Wind attack on one enemy
Barra           85   Wind     "Hell Dive" - Wind attack on one enemy
Mushura         60   Earth    "Crazy Driver" - Repeated hits in range
Kemaro          72   Earth    "Canine Fangs" - Earth attack on one enemy
Iota            90   Earth    "Odd Dimension" - Earth attack on all enemies
Vera             6   Light    "Mystic Care" - Restores HP
Orb             18   Light    "Holy Orb" - Restores HP for all allies
Spoon           45   Light    "Holy Eyes" - Restores HP for all allies
Aluru           90   Light*   "Final Blast" - Attack or kill enemy
Nighto          13   Dark     "Hell's Music" - Confuse or kill enemy
Puera          120   Dark     "Dream Illusion" - Dark attack on all enemies

*Does anyone else besides me think that the makers goofed here, and Aluru 
 was supposed to be Dark Element? First of all, there're four Light Seru and
 only two Dark Seru, and it's effect really doesn't match that of the other
 three Light Seru. But more importantly, though, is that it's attack is 
 *very* similar in effect to that of Nighto and Jedo. Just a thought... 

--- Ra-Seru ---
                MP   Elem.    Effect
Meta           240   Fire     "Inferno" - Fire attack on all enemies
Terra          240   Wind     "Queen Twister" - Wind attack on all enemies
Ozma           240   Thunder  "Voltagor" - Thunder attack on all enemies
Palma          200   Earth    "Meteor Cluster" - Earth attack on all enemies
Mule           200   Water    "Deep Avalanche" - Water attack on all enemies
Horn           200   Light    "Resurrector" - Restores HP for all allies
Jedo           200   Dark     "Deadly Promise" - Attack or kill all enemies
Juggernaut*    255   Evil     "Dark Eclipse" - Repeated hits; Massive damage

*Note: Juggernaut is listed as "Evil Seru Magic" in your spell list.

 10. Boring Ending Stuff
There're no credits yet, so...

Well, if you found a mistake, or have something to add, mail me at Please remember, this is just an item list, so don't 
mail me asking questions about the game. 

This FAQ 2000 Matt Hobbs
Legend of Legaia 1998-1999 SCEA