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Lunar 2: Eternal Blue Complete
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Lunar 2: Eternal Blue Complete Walkthrough/FAQ ver. 0.1
Walkthrough for the Playstation game console
Written by : Shawn Doyle a.k.a. CanadianGhaleon
Started on: August 8, 2001
Finished on: ?
Web site: www.geocities.com/canadianghaleon
E-mail address: diehardrpgfan@hotmail.com

Alright, here we go! This is my first walkthrough/FAQ so please be kind. Right 
now, there are already some well-done walkthroughs, so why would I, a busy man, 
write one? Well, all the other walkthroughs are good, but there's not a perfect 
one: that's what I'm creating. I absolutely love this game. If you have any 
questions/corrections, just e-mail me. Just don't ask about things further on in 
the game that I haven't written about. You can often find me in the GameFaqs 
message boards, specifically the Lunar 2 board. For more good web sites on RPG's 
and videogames, check out my personal favourites:

www.gamefaqs.com
www.videogames.com
www.rpgfan.com
www.rpgamer.com
www.thegia.com

The latest version of this walkthrough/FAQ can always be found on:

www.neoseeker.com
www.geocities.com/canadianghaleon
(to add your site here, contact me)

1.TABLE OF CONTENTS

1. Table of Contents (duh)
2. Disclaimer
3. Update history
4. Introduction
5. Packaging
6. Spoiler Alert Explanation
7. Frequently Asked Questions
8. Gameplay and controls
9. Characters (description and spell list)
10. Tips and tactics
11. Disc 1 walkthrough
12. Disc 2 walkthrough
13. Disc 3 walkthrough
14. Epilogue walkthrough
15. Bromide locations
16. Other secrets
17. Remeberizer locations
18. Complete Spell list
19. Weapon list
20. Shield List
21. Headwear list
22. Armor list
23. Ring list
24. Crest list
25. Monster List
26. Eternal Blue lyrics (English and Japanese)
27. Lucia's theme lyrics (English and Japanese)
28. Lunar 3 wish list
29. Soundtrack track list
30. Credits

2.DISCLAIMER

You can not use this FAQ/walkthrough in anything that gains profit. It is for 
personal use only. You may not use it in any magazines, commercial web sites, 
game guides or anything else that gains a profit. You can not use ANY part of 
this walkthrough/FAQ in your own walkthrough/FAQ. That is plagiarism and I will 
follow up on it accordingly. You can not even use this walkthrough/FAQ as a 
guide to make your own walkthrough/FAQ. The only way you can use this on your 
own web site is if you ask permission and leave it as it is (don't change 
anything). 

3.UPDATE HISTORY

Ver 0.1- Started the FAQ/walkthrough; added Disclaimer, Introduction and Update 
History and everything else before walkthrough

Ver 0.2- Added up to Vane in the walkthrough
Ver. 0.3- Added gameplay and controls, plus Hiro's character profile


4.INTRODUCTION

Hi everybody! (Crowd shouts in unison) Hi CanadianGhaleon! Yes, I am 
CanadianGhaleon (or Shawn Doyle for all the people who care). I am a self-
confessed Lunar freak. I am here to make the most complete guide to Lunar 2: 
Eternal Blue Complete. The game is developed by GameArts and published by 
Working Designs. I will now talk a little about GameArts, Working Designs and 
Lunar itself.

GameArts (in my mind) is one of the best game developers on the planet. They 
manage to create marvellous games, one after the other. Their games might not 
sell more than Final Fantasy or Dragon Quest, but they are just as good in 
quality. Other games (besides the Lunar games) GameArts has developed include 
Grandia, Gungriffen Blaze, Silpheed: The Lost Planet and Grandia 2 (I'm just 
naming some recent games off the top of my head). GameArts has developed for the 
Sega CD, the Sega Saturn, the Sony Playstation and the Sega Dreamcast (again, 
off the top of my head; they may have developed for older systems). They mostly 
make shooters and RPG's. The instruction manual for Lunar 2 has interviews with 
several members of GameArts, including Youichi Miyaji (executive producer), 
Keisuke Shigematsu (scenario writer), Isao Mizoguchi (sound producer; not the 
composer who is Noriyuki Iwadare), Toshiyuki Kubooka (art director), Shoji 
Murahama (animation) and S. Sato (map design editor). 

Working Designs published this grand game. I think the presentation speaks for 
itself when I say they are great publishers. They always put a little extra into 
everything they do and it pays off in the end, because you get a product 
dripping in quality. They always put extra bits of humour in the translation as 
well. Some people complain about this, but I like it. There's no humour in the 
serious parts of the game. It's nice to hear a pop-culture reference or too when 
you're relaxing in a small town. The president of Working designs is Victor 
Ireland, who you can see in the making of Lunar 2 disc. I believe he really 
cares about his consumers. He even checks the message boards on Working Designs 
web page and occasionally responds to them. All in all, I love Working Designs 
because they translate games that we wouldn't normally see on our shores. Thanks 
for the wonderful translation Victor.

The Lunar series began on the Sega CD with Lunar: The Silver Star Story. The 
game was the highest selling RPG ever on the Sega CD and the first RPG I ever 
played. It was, of course, developed by GameArts and published by Working 
Designs. Then, a sequel was created, called Lunar 2: Eternal Blue. Again, it was 
developed by GameArts and published by Working Designs. Lunar 2 became the top 
selling RPG ever for the Sega CD. Then a psuedo-sequel was made for the Game 
Gear. It was called Lunar: Magic School. The game was developed by GameArts but 
was not published by Working Designs. No other publisher picked it up, so it was 
not released in North America or Europe. Why, do you ask, did Working Designs 
not publish it? They felt it was of lower quality than Eternal Blue and The 
Silver Star and they didn't want to tarnish the Lunar name. A few years pass and 
the Sega Saturn is born. GameArts decides to do remakes of all the Lunar games, 
including Lunar: Magic School. Does Working Designs publish ANY of them? NO. 
Now, picture this. Working Designs is already publishing Saturn games and the 
Lunar games are their biggest-selling games of all time. Perfect, right? Wrong. 
Vic (the prez of Working designs) got into a fight with Bernie stolar (leader of 
Sega of America). Now Working Designs doesn't publish any games for the Saturn 
or any Sega system (they did publish magic Knight rayearth because they were 
already working on it). Then GameArts announces a remake of The Silver star for 
the Playstation. This one, Working Designs publishes, with awesome packaging. 
They also publish Eternal Blue for the Playstation (the one you're playing now). 
Lunar 3 is in the works at gameArts and Working Designs says they will publish 
it. It's currently being worked on for the Playstation2. Hopefully, it will 
retain the qualities that made Lunar: The Silver Star and Lunar 2: Eternal Blue 
so great (check the wish list for Lunar 3 for more thoughts on it).

5.PACKAGING

Working designs always puts a lot of thought and time into their packaging and 
presentation. Lunar 2 is no exception. They managed to even do better than the 
superb job they did with Lunar: The Silver Star. The game comes with 5 CD's:
3 game CD's; Disc 1 shows a close-up of Hiro with Ruby on his shoulder.  
             Disc 2 shows a close-up of Lucia in her caravan clothes.
             Disc 3 shows a close-up of Ruby, who looks in trouble.
1 Making of Lunar 2 CD; The CD shows how Lunar 2 was made with 
                        interviews with GameArts, working designs and 
                        the voice actors. No secret game like in Lunar:
                        The Silver Star. The disc shows the blue cave
                        drawings seen at the title screen.
1 Music CD; The game's soundtrack composed by Noriyuki Iwadare. There 
            are a few tracks missing. The disc shows a silhouette of 
            Jean dancing in front of the Blue Star
Instruction Manuel; Hardbound, Black with blue letters. Mini-walkthrough 
                    for the first part of the game in the back. 
                    Interviews with GameArts staff. Lyrics to both songs 
                    in English and Japanese, art from the game
Omake Box; contains a paper map (no harsh fumes), a full-size replica 
            of Lucia's pendent in a black bag and character standees of 
            18 characters (may contain spoilers). 
Shell case: The beautiful shell case your game comes in is littered with 
            art and pictures. When you open it up, you will see a 
            description of the game. The picture in the top-right corner 
            is from the Sega CD ads (I still have them!). You will 
            notice the discs are different in the photo to the left. 

6. SPOILER ALERT EXPLANATION

You will encounter the spoiler alert sign many times while reading through the 
walkthrough. They are there for the purpose of not ruining the story for you, in 
case you are reading ahead. It will look like this:
SPOILER ALERT!!!!

When you see that, turn away if you don't want to know what happens in the 
story. It can be frustrating when the game is ruined because you know what is 
going to happen. I learned Aeris died before I got to that point in FF7, so the 
scene had no impact. At the end of the spoiler, I will put a spoiler over, so 
you can look. it will be like this:

SPOILER OVER!!!

7. FREQUENTLY ASKED QUESTIONS

This is a place for those questions that get asked repeatedly. I will answer 
them here, so don't ask them again.

1q. How did you get this game? I can't find it!

1a. I pre-ordered and got a ghaleon punching puppet (fun for the whole family!). 
I still see it in the stores around my house, so hunt around. if all else fails, 
try EBay. (www.ebay.com)

2q. The soundtrack case scratched my soundtrack and demo. Does this always 
happen?

2a. I too noticed this, but stopped putting it in there. It's now lightly 
scratched. It scratches when you slide it in and out (not enough room ), so keep 
it out of there.

3q. Why is the map on paper now?

3a. The cloth maps gave off terrible fumes after awhile. I know mine did! 
Working Designs decided to change the map because of that.

4q. Why doesn't the map show every town?

4a. Not big enough, I guess. It shows the main towns. It basically shows the 
regions. You should know what big places the small towns are near, so you can 
locate small places like that.

5q. Why do the animations suck?

5a. Well, I wouldn't say they sucked, but they were kinda grainy. I thought they 
were better and smoother in Lunar 1.

6q. Have you played Lunar: Magic School?

6a. No, I haven't had the chance to play it. My friend in Japan (he moved there) 
says it's good, but not as well polished as the first two.

7q. Are they working on Lunar 3?

7a. Yes, it's being developed for the Playststion2

8q. How old are you?

8a. Well, I am 15 years old

9q. Where do you live?

9a. Getting a little personal here :) Let's just say I live in Canada.

10q. Is Lunar 2 your favourite game of all time?

10a. Tough question. It's up there with FF7, Chrono Trigger, FF6, Lunar: SSSC 
and Xenogears

11q. What's your favourite quote from the game?

11a. Probably, "Peer into the eyes of your executioner, Hiro"!

12q. Where is the black dragon cave?

12a. In the last area of the Zaback mines, right before the town. It's the door 
near the top of the area

13q. What changes were made from the Sega CD version?

13a. There were not as many changes as in Lunar: The Silver Star. Not even a new 
character! (Vile tribe in Lunar 1). Basically the difficulty was toned down (bad 
move, I think), animations and voice acting was redone and the graphics and 
sound were improved. It no longer costs you magic EXP to save your game, as it 
did in the original. Also, Magic EXP has been eliminated. Now you get magic by 
gaining a level or using crests. The last change was the elimination of random 
battles and battles on the world map. In the Sega CD version, you couldn't see 
the enemies, the battles were random. There were also fights on the world map, 
in the Sega CD version. 

14q. What were the changes from the demo?

14a. Not much, spells are now spoken in English. Of course, now you have the 
full game (duh).

15q. Why can't I visit some dungeons that I did in the Sega CD version?

15a. Those dungeons (Lionhead,etc.) can be visited during the epilogue.

16q. Who is the hardest boss in the game?

16a. Ummm, I had trouble with Plantella the first time through (Nelson Muntz 
laughs at me). The final boss can be beaten easily, even at a low level. The 
epilogue bosses can be hard.

17q. Are there any cities from the first game?

17a. Yep, Meribia and Vane. Vane is greatly changed, but Meribia is basically 
the same.

18q. How is this version different form the Saturn version?

18a. Not much, it's basically a port. It just takes better advantage of the 
better hardware.

19q. Do you like the music from the game? I hated it.

19a. Yep, Noriyuki Iwadare is one of my favourite composers. The final boss 
theme is the best ever! Jenny also did some great vocals. The soundtrack is one 
of my favourites, with the Silver Star Story, Xenogears, Chrono Cross and Chrono 
Trigger (you can tell I like Iwadare and Mitsuda). FF4-9 and Grandia have great 
soundtracks too (Iwadare did Grandia too).

20q. Is Taben's peak the remains of the grindery?

20a. I'm pretty sure it is (same structure and design), plus the leader of 
Taben's Peak would know where it is (won't tell you who). Also, the name (Taben) 
is the name of the inventor who invented the Grindery, in the first game.

21q. Do you have any future projects in the works?

21a. After I finish this, I will probably do another FAQ/Walkthrough for a 
different RPG. Right now, it's either Chrono Cross, Lunar: SSSC or Thousand 
Arms. Something else might come along though.

22q. Can you recommend any good web sites for Lunar 2?

22a. I would highly suggest checking out the GameFaqs message board for this 
game, you will probably meet me there. The people are friendly and helpful with 
great knowledge of the game. Working Designs site is alright as well.

8.Gameplay and Controls

This section will be devoted to the gameplay and controls of Lunar 2. The 
sections will be: Menu, Combat, Changes in character status and battle symbols. 
I'll start with the basic control functions (what buttons do what).

L3/R3 (analog) stick: basically moves your character or vehicle; moves cursor on 
item or equipment screens.
Directional Buttons: the same as L3/R3 (analog stick)
Select Button: Opens regular menu
Start Button: Shortcut to save screen
Square Button: Opens regular menu; press it to board vehicle
Triangle Button: Cancel 
Circle Button: Hold it to make Hiro dash for three seconds
X Button: Confirm Menu selection; cancels commands in battle
Special Note: Pressing and Holding start, select, L1, L2, R1 and R2 will reset 
the game.

Gameplay in Lunar is as traditional as you get. Wander the land and fight 
enemies. It's a tried and true formula that works well in this game. It suits 
the beautiful yet modest 2D graphics. I will outline the basic features of your 
quest:
                                 MENU

Pressing Square brings up the menu. There will be four icons: Magic, Items, 
Equip and System. The menu will also show how much money you have. In Lunar, the 
currency is silver. You will also see your characters that you have in your 
party and their health/mp.

Magic: The magic menu screen shows all the magic the character you select has. 
It shows its cost, range and description as well. Here you can cast healing 
spells outside of battle.

Items: You can carry up to 20 of one item at a time. There is no limit to how 
many different items can be carried. In the item menu, you can use items on 
characters. Just pick the item and the character you wish to use it on. When 
your cursor is on the item, it will show its description and range.

Equip: You will use the equip menu to equip or unequip the various weapons, 
protective gear and items you get. You can also see the characters stats. The 
following stats are shown:

Attack(attack power)
Attacks(how many attacks a character can do in one turn)
Defense(your defense power)
Agility(how fast your character reacts)
Speed(how quickly your character attacks)
Wisdom(how effective your magic will be)
MgcDef(how strong your magic defense is)
Range(how far you can move in one turn)
Luck(how often critical hits are made)

When you go to equip a weapon, gear, etc, you will see the name and how it will 
increase or decrease the various stats. Keep in mind, certain equipment can only 
be used by certain people. When looking at the stats, remember, the stat will go 
green if it increases and red if it decreases. 

System: In the system menu, you will save, load, change your tactics and order 
and get to the options. Order changes your formation. It's best to keep a spread 
out party, so zone attacks don't hit everyone. In the Tactics menu, you can 
select battle tactics, such as making everyone attack or cast a certain spell. I 
never personally used it, but if you are bored of fighting, you can use it and 
not have to worry about the A.I. screwing up. The options menu is simple. You 
can change the vibration, window style and window colour. You can also choose 
either to hear battle cries or not, and to see the spell names or not. 

                               COMBAT

Combat is turn-based in Lunar 2. All enemies are visible, so you can try to run 
from enemies using the dash button. You may not always be able to get away, 
though. Fighting gains you experience and money; two key things in Lunar 2. When 
you do get in a fight, you will see the enemies names and how many of each enemy 
there are. You will see your characters health and magic points. It will be 
shown in a colour. These colours represent the percentage of your health/mp 
compared to the maximum. Here is the breakdown;

Green: 100%
White: 99-50%
Orange: 49-25%
Red: 24-0%

When you start to fight, there will be four icons to select: Control, A.I., 
Tactics and Run.  
Control: Another four icons will appear. This is the option you will use most. 
Attack, magic, items and defend. Attack will attack the selected enemy with your 
weapon. Magic opens up the magic menu and allows you to cast a spell. Items 
opens up the item menu and allows you to use an item. Defend lets you defend 
which makes attacks on you take away less health. 
A.I.: This makes the computer make the choices for you. Press the triangle 
button any time to cancel it and the next set of turns will be yours to control. 
I find the computer makes stupid decisions, so I don't use it.
Tactics: This uses the tactics you earlier selected in the tactics menu outside 
of battle. 
Run: Attempt to flee from battle. Use this when you're about to die. Doesn't 
always work.

              CHANGES IN CHARACTERS STATUS DURING BATTLES

I will describe each condition that could occur in battle;
Good: Your fine
Poison: Health is taken off each turn; you look green
Confused: You have no control, may attack your own team; have a heart on           
the top of your head
Sleep: You can't do anything, you wake up when you're hit; Cloud above                      
your head
Mute: Can't cast magic; cartoonish dialogue box above head
Paralyse: Character can't move; Little circles around you
Faint: Your dead; stars above your body

Numbers also mean something, when they appear next to your character in battle:

White; Loss of health
Red; critical hit by the enemy
Yellow; weak hit, you have item that protects against the attack
Green; Gain health
Orange; Increase attack power
Blue; Increase defense power

                               BATTLE SYMBOLS

When you put your cursor on an enemy, one of three colours and signs will appear 
on him. 

Yellow and arrow; Normal attack damage
Red and X; weak attack damage
Green and Circle; Critical attack damage

Also, battlefields have attributes as well. They are displayed on the bottom-
right corner of the screen. Not all battles have them, but some do. If you cast 
the opposite attribute (if it's fire and you cast water) you will cause more 
damage. If you cast the same attribute (it's fire and you cast fire) damage will 
not be as strong. I will tell you what spells to cast for the various 
attributes. There are five attributes;

Earth: Brown rocks. Cast Thunder or Wind
Wind: Green tornado. Cast Earth or Fire
Fire: Red flame. Cast Water or Wind
Water: Blue rain. Cast Fire or Thunder
Thunder: Yellow bolt. Cast Water or Earth

9. CHARACTERS 

In this section I will give the booklets description, my own thoughts, my own 
battle tactics and their spell list (I won't include spells gained by crests). I 
will also talk about non-fighting friends and enemies.

---HIRO---

Hiro is an adventurous youth who is greatly influenced by his grandfather's love 
of archaeology. Legends of the four Dragons, Dragonmasters, ancient battles, and 
the Goddess Althena fascinate him. He hopes that by unlocking the secrets of the 
past, he will be able to understand the future. Although he's not supposed to 
explore the ancient ruins near his home without his Grandfather Gwyn, Hiro and 
Ruby frequently break this rule. Fortunately, he's pretty handy with a 
boomerang. 
 
My Thoughts: Hiro is an energetic young boy always ready for his next 
             adventure. He is a bit rash and cocky, always sticking up 
             for his friends. He is never without his best friend Ruby.

Battle Tactics: Hiro uses sword and Wind magic. He will be your best 
                fighter and is always doing damage in boss fights. His 
                Poe Sword and Triple Sword attacks will be used in every 
                boss fight, much like Alex's sword dance. In personality
                and fighting, he is like Alex. 
                               
                                     MAGIC

Boomerang: Single, throws boomerang, 3MP
Squall: Zone, Hits enemies with cyclone, 7MP
Vortex: All, Big tornado, 10MP
Speed Storm: Self, Increases Agility, 8MP
Cross-Boomerang: Single, Stronger Boomerang attack, 6MP
Tempest: Zone, Stronger Squall attack, 14MP
Super Cyclone: All, Stronger Vortex attack, 20MP
Poe Sword: Single, Strong sword attack, 6MP
Batallion Sword: Line, Cuts through with sword, 14MP
Triple Sword: Single, Three Strikes with sword, 30MP
Sybillium Sword: Zone, Shoots wind from sword, 10MP
Concussion Sword: All, Shoots with sword, 20MP

---RUBY---

Ruby has been Hiro's constant companion for as long as anyone can remember. She 
claims to be the offspring of a dragon, but Hiro doesn't quite believe her. Like 
another little dragon, she has a bad habit of speaking her mind at the wrong 
time. Sooner or later, this little wisecracker's bound to get Hiro into a lot of 
trouble...

My Thoughts: Ruby is the equivalent of Nall from the Silver Star Story. 
             She seems very juvenile and childish. No one believes that 
             dragon thing either. However, she is very faithful to Hiro.

Battle Tactics: You don't control Ruby. She randomly attacks the enemy. 
                (I preferred Nall's revive better). She is basically 
                useless after the first few hours. Even when her attack 
                goes stronger, she still sucks.

---LUCIA---

Lucia is quite a mysterious young lady. She is haunted by nightmares about the 
future of Lunar. She also seems troubled by a terrible secret she cannot share. 
Despite her strong magic skills, she seems to be a little naive when it comes to 
dealing with other people. She has trouble containing her emotions and looks to 
Hiro for guidance and protection. She is only concerned with Althena, and begs 
Hiro to help her find the Goddess. Will her mission cause the ruination of this 
world? 

My thoughts: Lucia definitely is mysterious. She also has the most 
             entangled and confusing plot of any character in the game. 
             She was sent to Lunar by the power of Althena with the 
             power to re-create Lunar. But she may need to destroy it
             first. Later on in the game she begins to show emotions 
             that she never knew she had. In looks and personality, she 
             is like Luna, but she is closer to Mia in skill.

Battle Tactics: Lucia has magical powers beyond anyone's comprehension. 
                You have no control over here, but she usually makes 
                wise decisions. She helps you out many times with both
                healing and attack spells, though she uses the latter 
                more.

---GWYN---
is an aging scholar who dreams about making his mark in the world of archaeology 
before he dies. He's devoted his entire life to the study of the Blue Tower and 
similar ruins, and has become a notable-expert. He's taught Hiro and Ruby how to 
explore the ancient ruins near his home, though he's warned them never to go 
there without him. But, will Gwyn's quest for fun and adventure turn out to be 
his last?

My Thoughts: Gwyn is Hiro's grandfather. They live together with Ruby. 
             When he's not bugging Hiro to do the dishes, Gwyn is busy
             reading about the Blue Star and other wonders in his 
             basement. I compare Ramus to Gwyn because of the length 
             that they are in your party and how they are both friends
             from home to the main character.

Battle Tactics: You only control Gwyn for a short time. He is fairly
                weak on attack, but his magic is invaluable in the fight 
                against the Guardian. For the short time he's with you,
                Gwyn's not that bad. You should use his magic often to
                soften the blows of tough enemies.

                                      MAGIC

Heal Litany: Single ally, restores health, 4MP
Fractured Armor: Single, decreases enemies defense, 6MP
Calm Litany: All allies, restores health, 12MP
Shattered Sword: Single, decreases enemies attack, 6MP

---RONFAR---

Ronfar is rumoured to have been a priest for the Goddess Althena. He possesses 
impressive healing powers. When he was unable to save his true love from an evil 
spell, he swore he would never use magic again. He now spends most of his time 
in bars winning people's money. He also tends to make decisions on a throw of 
the dice. His dice, like his charm, seem to be magic, because they never let him 
down. He's a womanizer who's always concerned about the fairer sex, and they're 
usually all too happy to return his affections.

My Thoughts: Ronfar is a sly, cheating and womanizing man. Picture Kyle 
             as a priest and you've got it. He definitely carries a few 
             traits from Kyle. His skills are more like Jessica, though. 
             He seems to have a past with Leo and Mauri, but is keeping
             it a secret.

Battle Tactics: Ronfar (besides Hiro) is the best character in a fight.
                Why? He has healing powers and in this game you use them 
                a lot. He's also pretty good with a mace, but with 
                limited range. His dice attacks are good and don't cost
                much MP. 

                                   MAGIC

Escape Litany: All allies, teleports to entrance of dungeon, 2MP
Purity Litany: Single Ally, restores all HP, 12MP
Tranquil Litany: All allies, restores most HP, 24MP
Anger Dice: Single, higher the dice number; more damage it causes, 2MP
Heal Litany: Single ally, restores health, 4MP
Calm Litany: All allies, restores health, 12MP
Destiny Dice: All, half chance of causing damage, 5MP
Recovery Coin: All allies, has a chance of reviving, 20MP
Revive Litany: Single ally, revives ally, 12MP
Saint Litany: Single ally, gets some HP each turn, 5MP
Clean Litany: Single Ally, cured of all conditions, 3MP
Light Litany: Single Ally, steals HP from enemy, 8MP
Miracle Litany: Single Ally, revives and fully heals, 30MP
Divine Litany: All allies, get some HP after each turn, 20MP
Cleansing Litany: All allies, cured of all conditions, 18MP
Shining Litany: All allies, steals HP from enemy, 30MP

---JEAN---

Jean is a fan dancer in the Carnival and is highly valued for her talents. She 
is a tomboy with a big-sister complex, who can be a bit overbearing at times. 
She tends not to develop strong relationships with people. However, Jean is an 
extremely talented fighter. Those in the Carnival say she was trained to fight 
as a child. Unfortunately, her past is going to catch up with her, and it may 
not be a pretty sight!

My Thoughts: Jean definitely has a strange past. She seems to be 
             fighting to keep her past a secret. However, she is
             friendly and always ready to give it her all, whether she
             is dancing or fighting for her friends. She is a strong 
             woman, much like Jessica from the previous game. However, 
             she has skills reminiscent of Kyle; good fighting skills. 
             She will need them.

Battle Tactics: Jean is second to Hiro in fighting. She has several 
                useful offensive skills, especially when she matures.
                Her fans allow her to attack from a distance, so put her 
                at the back. She will be a great asset in boss fights.

                                    MAGIC

Moth Dance: Single, poison attack, 6MP
Sleep Step: Single, puts enemy to sleep, 5MP
Bee Dance: Single, paralyses, 7MP
Enchanted Kiss: Single, confuses, 7MP
Butterfly Dance: Zone, poison attack, 9MP
Dream Dance: Zone, puts enemies to sleep, 9MP
Swarm Dance: Zone, paralyses, 12MP
Soul Kiss: Zone, confuses, 14MP
Slam Dance: Self, creates dopplegang, 32MP
Blue Dragon Kick: Line, attacks with a kick, 14MP
Blue Dragon Fist: All, attacks with fists, 32MP
Dopple Dance: Self, weaker version of Slam Dance, 16MP
Blue Dragon Palm: Single, attacks with fist, 10MP
Blue Dragon Wave: Area around her, shoots energy, 14MP

---LEMINA---

Lemina is the Junior Premier of the Magic Guild of Vane. Unlike her mother, 
Miria, she doesn't seem to understand the legacy of the great magicians that 
inhabited this ancient city, and doesn't seem to possess any of their noble 
qualities. Instead, she seems to be a very selfish and arrogant girl who's only 
concerned with money. Yet, at times, she does let people see a softer side. 
Despite her greedy demeanor, her magic skills are extremely powerful. Can Hiro 
afford to have her in his party?

My Thoughts: Lemina tends to be annoying at times, but is a great party 
             member. She seems to be fixated on the idea that money buys 
             everything, including happiness. She is also in place to
             take over as the Premier of the Magic Guild in Vane. But is 
             she ready? Her personality seems to be like Nash, but her 
             skills are more towards Mia. 

Battle Tactics: Lemina can use a wide variety of magic canes, so you 
                should figure out the weaknesses of the enemies in the
                area and use the right weapon. She has a massive MP 
                count, so use her for MP-consuming spells, like White
                Dragon Protect. Her magic comes in handy many times.

                                      MAGIC

Flame: Single, throws fire, 4MP
Flame Bomb: Zone, fire shoots from ground, 7MP
Burning Rain: All, a hail of flame bombs, 10MP
Power Flame: Single Ally, Increases Attack, 9MP
Flame Shot: Single, stronger version of flame, 8MP
Pyro Pillar: Zone, stronger version of Flame Bomb, 14MP
Crematorium: All, stronger version of Burning Rain, 30MP
Power Drive: Single Ally, stronger version of Power Flame, 18MP
Cryo-Shield: Single Ally, raises defense, 16MP
Erase magic: Everyone, all stat changing spells are gone, 18MP
Catastrophe: All, most powerful magic attack, 55MP
Ice Shell: Single Ally, weaker version of Cryo-Shield, 8MP
Dispel Magic: Single, removes stet-changing spells, 3MP
Magic Swiper: Self, steals MP from enemy, 1MP
Magic Shield: Every ally near Lemina, boosts defense, 18MP
Magic Seal: Single, stops enemy from using magic, 3MP
Ice Pick: Single, shoots ice at enemy, 4MP
Ice Lance: Zone, ice rises from ground, 7MP
Freeze Claw: All, a storm hits the enemies, 10MP
Mega Seal: Zone, stops enemies from using magic, 9MP
Ice Arrows: stronger version of Ice Pick, 16MP
Ice Wall: Zone, stronger version of Ice Lance, 21MP
Freezer Smash: All, stronger version of Freeze Claw, 20MP

---LEO---

This part-human, part-beast is a staunch supporter of the Goddess Althena. In 
fact, White Knight Leo is the leader of Althena's Guard, a group of elite 
soldiers sworn to protect and uphold the orders of the Goddess. Althena has 
granted Lord Leo the use of the Dragonship Destiny. The Destiny allows him to 
roam freely around the world of Lunar to keep its inhabitants safe. His skill as 
a swordsman is unmatched by any human. He is searching for a Destroyer that has 
come to Lunar. Can Hiro help him find it!

My Thoughts: Leo is nearly identical to Kyle in skill. Both support the 
             main hero with sword attacks of their own. He is most like 
             Mia in personality, both concerned about their leaders and
             very cautious. You will encounter Leo several times as both
             your enemy and friend. He will always do what he feels is 
             right and that's usually what Althena says.

Battle Tactics: Leo is a formidable swordsman, but also can whip up some
                strong earth magic. His range is good, so you might want
                to put him somewhere in the middle. You should 
                constantly upgrade his weapon, he will use it a lot.

                                      MAGIC

Rock Viper: Single, enemy is hit with rock, 4MP
Rock Crush: Zone, Rock comes from ground, hits enemies, 7MP
Crack Point: All, ground cracks and damages enemies, 10MP
Earth Prayer: Self, raises attack and defense, 15MP
Rock Cobra: Single, stronger version of Rock Viper, 8MP
Rock Riot: Zone, stronger version of Rock Crush, 14MP
Crack Zone: All, stronger version of Crack Point, 20MP
Flash Blade: Single, exactly like Sword Dance, 8MP
Grizzle Blade: All, Shoots projectiles from his sword, 20MP
Buzz Blade: Zone, shoots holy light from sword, 18MP
Soul Blade: Single, steals health, 26MP

---LUNN---

Blue Master Lunn is the current governor of Meribia. He looks after many of the 
towns in the area, keeping them out of harm's way. He has also established the 
town of Horam to further instruct people in the martial arts. The people that 
know Lunn think he is the greatest of the Four Heroes, but he views himself as a 
humble servant to the Goddess, at least in public. Some have come to question 
Lunn's true motives. If only they knew his secret...

---BORGAN---

Despite his rather ghastly appearance, Black Wizard Borgan claims to have a 
heart of gold. His magic is without equal among any person in the known world. 
Since he draws upon the power of the Black Dragon for his strength and magical 
abilities, he has an endless supply of power. His primary goal is to bring the 
Magical Guild of Vane back to it's original glory, but in a glorious all-new 
city he has designed. He spends most of his time in service to the Goddess 
Althena, but he still finds time to help people develop their magic skills. Will 
Borgan have a task for Hiro at the Guild?

---MAURI---

Red Priestess mauri, like her brother Leo, is whole-souled in her devotion to 
the Goddess Althena. By drawing upon the power of the Red Dragon, Mauri is able 
to carry out her priestly duties for the Goddess. The people find Mauri to be 
very quiet, yet friendly to be around. Before becoming one of the Four Heroes, 
Mauri was in love with Ronfar. They were to be married, until fate stepped in 
and decided otherwise. Mauri chose to give up her former way of life in order to 
serve the Goddess. Will fate step in again and decide a new future for her?

---ALTHENA---

Ever since the death of the last dragonmaster, Alex, the Goddess Althena has not 
been seen in the land. She is rumoured to have locked herself inside the walls 
of the holy city of Pentagulia. Despite the world being at peace, Althena is not 
the same person that many have come to love and respect. In fact, the people are 
in a state of unrest, and the winds of change are blowing. Many are saying that 
the bonds of Althena are too oppressive, while others are wondering how Althena 
became an oppressor in the first place. What's happened to her?

---LEADER OF DRAGON KIDS---

This mysterious stranger is the leader of the Dragon Kids (also known as the 
Lostest Boys) of Taben's Peak. Because of his impressive fighting skills and 
strong leadership, he's earned the respect of his loyal followers. Granted, 
they're just orphaned children who don't know any better, but they need someone 
to look up to, even if it is this guy. Due to his recent raids on travelers, 
he's become a wanted outlaw. Fortunately, he's got a master plan. Seek him out; 
he has many secrets that will no doubt aid Hiro in his quest.

---GHOST FROM THE PAST---

This ghost from the past will emerge from the shadows to forge a new alliance. 
In times past, he fought for the protection of the Goddess alongside the 
legendary heroes of that time. Since he last appeared on Lunar, he has mastered 
a host of new magic, making him extremely powerful. He seems to be misunderstood 
by the people of Lunar. Some believe that he is serving the Goddess, while 
others are convinced that he's turned to the service of evil. You'll have to 
decide where his allegiance lies yourself.

10.TIPS AND TACTICS

- Save. A LOT!! You never want to have to replay a hard dungeon
- Space out your characters. Zone attacks will not be as bad
- Fight every enemy. They give you valuable EXP and silver.
- Don't waste your silver. Spend carefully. Don't buy tons of antidotes 
  or other stat curing items.
- Don't use the A.I. They make some bad decisions
- Always cure at an Althena statue. Even if you think you have full 
  health and MP. 
- Be smart in fights. Put characters like Hiro and Ronfar in the front 
  (short range attacks) and put Jean (with fan) and Lemina in the back 
  (long range attacks).
- Never be afraid to use items if you need them. It's not worth starting
  over to save a star light
- Conserve MP. If there's a boss fight, don't use magic except for 
  Ronfar and the occasional spell.
- Talk to everyone. Not only will it help you, but they have sometimes
  have funny responses
- In your vehicles and on the world map, don't be afraid to look around. 
  There are no fights and you can find a town you missed
- If you find yourself at a level below mine, level up. I'm not joking. 
  I'm going at the minimum level
- Don't read spoilers!! Find out for yourself, it's much better
- And finally, have fun. If the games getting on your nerves, stop 
  playing. Come back later. Now on to the walkthrough!

11.Disc 1 Walkthrough

Alright, the meat of this FAQ/walkthrough. I will always post my level, so try 
to be at my level. I fight every enemy until I run out of magic and healing 
items. You should too. I will also put all the treasure gained and the enemies 
you fight, so you can look them up in the monster list when I have it up. So 
remember, have fun! Really, if you're getting mad, stop playing. I've broken to 
many controllers to ever do that again (FF8's undersea place with 
Bahumet...AHHHHH! Fights every step). Back on track. Feel free to e-mail me with 
different strategies for the various bosses. Also mail me corrections, but not 
ahead of where I am in the walkthrough. This is my second time through the game, 
so I know the spoilers. I'll mark them. But I'm not going to keep marking 
spoilers every time a secret character from disc 1 appears in the game. There 
are a few surprise characters and I will mark a spoiler when they first arrive, 
but after that, read at your own risk.  Enjoy!

---------------------------------INTRO--------------------------------
Level: ?
Items: None
Enemies: None

When the game starts, you will hear a familiar voice (for those that have played 
the Silver star Story). The voice describes the story and relation of the Blue 
Star to Lunar. Then an animation will begin.
                               SPOILER ALERT!!!!!
The animation will show a blizzard surrounding the Blue Spire. A strange girl is 
inside a crystal. Then, you will see a rock-type creature with glowing red eyes. 
The credits roll over on paintings of the struggle between the Blue Star and 
Lunar, hinting at certain events to come. The girl is now walking through the 
Blue Spire to the outside and is right in the middle of the blizzard. She senses 
something is wrong. 
                               SPOILER OVER!!!!!!
You know get your first look at hiro and Ruby. They are in the middle of 
stealing a jewel when something goes wrong. Soon they are being chased by hordes 
of monsters. While they are running away, Hiro provides a commentary on his life 
with Ruby and his grandfather Gwyn. finally, they escape the ruins. Once you get 
control of Hiro, leave the area and head south. Turn east and then south to the 
East Desert pass, the way to Gwyn's house.

--------------------------EAST DESERT PASS-----------------------
Level: 5
Items: Herb, 100 Silver
Enemies: Dung Beetle, Sand Cyclops, Sand Shark

Once you enter the area, go south. You will pass an Althena Statue. They restore 
your health and magic points. Use them if you need healing in this area. Head 
south until you are forced to go west. Choose the lower path and follow it until 
you hear a rumbling. An animation will show a large ship approach. It's called 
the Dragonship Destiny. You will meet Leo for the first time. He wants you to go 
home. He also tells you about Althena's Guard. After that, he leaves for Gwyn's 
house. After Leo leaves, go south to a new area. 

Here, head west and skip the first path that runs south. Continue on your path 
to pick up a herb. Go back to the path you skipped and follow it. Don't go down 
the next path that leads south, that's the exit. First, continue north to 
receive 100 silver. Now go to the exit. 

On the world map, head east, then north to Gwyn's house. You should see the 
Destiny parked beside it.

----------------------------  GWYN'S HOUSE-------------------------
Level: 7
Items: Ancient Dagger
Enemies: None

The first thing to do is to heal at the Althena Statue you see. Then, enter the 
house. Leo will be talking to Gwyn about the Blue Spire. Leo also mentions a 
"destroyer", which he has been ordered by Althena to kill. Talk to Gwyn. Leo is 
wondering how to enter the Spire. Gwyn claims he doesn't know. Then, talk to Leo 
and he will leave. After he leaves, Gwyn calls for you. Climb up the ladder to 
the observation deck. Look at the Spire. A shining light goes through it. Gwyn 
believes the Destroyer has come. You then decide to visit the Spire. Before you 
leave, go to the basement and grab the Ancient Dagger. Equip it on Hiro. Gwyn 
takes a jewel from his shelf and you leave. 

On the world map, go southwest, then north to reach the spire. You will see the 
Destiny in the ocean near it.

---------------------------  BLUE SPIRE-----------------------------
Level: 7
Items: Angel's Tear (2), Star Light (2), Herb (2), Healing Nut,
       72 Silver
Enemies: Slime, Brainpicker, Bandage Boy, Mummy, Magic Masque, 
         Bomb Angel, Crystal Knight

When you reach the entrance, the door is sealed with the face of a dragon. Gwyn 
puts his jewel in one of it's eyes, but the door doesn't open. Put your jewel in 
the other eye. The door will open. Enter.

This is the lower section of the spire. Go north and get the Angel's Tear. Then 
go west. Go north to the room and hit the button. Head southwest and hit that 
button. Go back to where you got the Angel's tear and go east to hit another 
button. Cross the bridge formed in the north of the room. You will see a force 
field blocking a door. Go east, hit a button and enter the door. Go up the 
stairs.

Go south to get a Star Light. Head back northeast and go through the door. Press 
the button. Do this for the other three doors in each corner of the section. 
After that, step on the star in the south. 

You'll pass a stone guardian as you head north to the next area. This area is 
peaceful. An animation shows the real upper part of the Spire. Use the Althena 
Statue and head north. 

Go north until you see a statue. Move a little west, then north to get an 
Angel's Tear. Now go up any of the two stairs and through the door to a new 
area.

Defeat the enemies and go through either of the lower doors to the next section

Go through the northwest door for a Herb. Then go through the northeast door for 
a Healing Nut. Finally, head through the centre door. 

Go east to receive a Herb. Then, go through either of the lower doors to the 
next area.

Pick up the 72 silver in the northwest part and a Star Light in the northeast 
part. Go through the northwest door.

Go east through the room with the view of the Blue Star. You will find yourself 
in another room, with no exit. Gwyn knows that there is a secret passage. Touch 
the globe in the north and you will be transported to the top level. 

Go north towards the green crystal. 
                                SPOILER ALERT!!!!!
The girls name is Lucia. She has come from the Blue Star in search of Althena. 
She says she needs to stop Zophar, who you have never heard of.
                                SPOILER OVER!!!!!!
Lucia transports you back to the previous floor. She meets Gwyn. Gwyn is scared 
that Leo might find Lucia and think she is the destroyer, so he suggests they 
leave quickly. When you reach the middle of the room with the view, several 
monsters attack. Hiro tries to protect Lucia, but it proves to be unnecessary 
because Lucia has amazing magical abilities and easily defeats them. Hiro, Ruby 
and Gwyn are shocked at her power, but now is no the time to be asking 
questions. 

Now Lucia is in your party. She will destroy all monsters quickly, so fight lots 
of enemies to get loads of experience. Go down to the room with the staircases. 
DO NOT LEAVE THIS ROOM UNLESS YOU ARE AT LEVEL 12!
Fight monsters until you are. When you are at Level 12, leave the upper level of 
the Spire. An animation will show Lucia outside. She doesn't feel the power of 
Althena in the air. She suspects something is wrong. 
                               SPOILER ALERT!!!!!!
You then hear an evil voice: It's Zophar, who Lucia was talking about. Lucia 
feels Zophar will destroy the world and tries to stop him by calling upon the 
powers of the four dragons. It doesn't work, because Zophar has sealed away the 
four dragons. Zophar then takes away Lucia's power.
                                SPOILER OVER!!!!!
After the event, use the Althena Statue. Lucia will not help you anymore and 
only has one health point. Exit the area. The guardian of the Blue Spire has 
come to life! Get ready for your first boss fight.

BOSS: GUARDIAN 

This is an easy fight. Use Hiro's Poe Sword every round. If he runs out of 
magic, just attack. When the guardian raises it's attack and defense, take them 
down with Gwyn's spells. First, take down his attack with Shattered Sword, then 
his defense with Fractured Armor. Gwyn should also cure when needed. Have Gwyn 
attack if there's nothing else to do. 

After the fight, step on the star to warp to the lower section of the Spire. 
Then run through and exit the Spire. When you do exit, you will see that the 
other guardians have come to life. You start to fight. It's actually impossible 
to win this fight. You are about to die when the Destiny shoots the guardians 
with the Dragon Cannon. After saving your life, Leo asks you about the 
Destroyer. Hiro tells Leo that they were attacked by the Destroyer in the Spire. 
Leo calls out the destroyer's name and it's......Lucia!! Leo than runs to the 
Spire to kill Lucia, who he thinks is inside. Hiro still believes that Lucia is 
good and decides to take her back home. Go right to get to the world map, and 
head back to Gwyn's place.

---------------------------------GWYN'S HOUSE----------------------
Level: 12
Items: None
Enemies: None

When you enter the house, Lucia faints. Gwyn searches for book that could tell 
him how to break the curse. When you get to control Hiro, talk to Lucia. She 
will plead with you to help her stop Zophar, saying Zophar will destroy the 
world. Talk to her again and Gwyn will come back from the basement. Apparently, 
a priest is needed to break the spell. If it isn't broken, Lucia might die. 
Suddenly Gwyn remembers a priest named Ronfar, who lives in Larpa. Gwyn agrees 
to lend you his boat to get to Larpa. Go outside the house and Gwyn will inform 
you he's staying home. He wishes you luck and gives you his boat. 

Get on the boat at the dock beside Gwyn's place. Go east until you see another 
dock. Get off your boat there and follow the southern path on foot to Larpa. 

-------------------------------LARPA----------------------------------
Level: 12
Items: Angel's Tear, Herb, Saucepan Lid, 500 silver, Lucia's bromide 1
Enemies: Ochre Ooze, Killer Fly

When you enter Larpa, look behind the Althena Statue on the first level to the 
northeast to find an Angel's Tear. Also, take some time to upgrade Hiro's 
equipment at the local shop. When you talk to the townspeople, you will realize 
that everyone seems to hate Ronfar! He has cheated many gamblers out of their 
money, and The Chosen, a strange group who praise Althena, hate him because he 
quit being a priest for them. Go to the tavern. A strange man wants to be with 
you, but leave him alone for now. Someone near the Sanctuary says you can find 
Ronfar at the bar and that no one knows why he left The Chosen. You can find his 
house and a note attached to the door. It was left by someone with the initials 
L.M. When you go to the Sanctuary, go down the stairs in the northwest part and 
around the back to find a herb. You can also find a Saucepan Lid in the Mayor's 
house, at the top of the town. After all this, go back to the bar and talk to 
that stranger. You'll realize the stranger is Ronfar and a short animation will 
play. Ronfar really doesn't want to help you, but he will if you beat him in a 
game of dice. It's impossible to win, so just quit when you get the chance. Talk 
to him again and Lucia will faint. Ronfar takes her to his house. Now go to 
Ronfar's house, it's on the western side of the second level. Talk to him and he 
will read the letter. Follow him inside and talk to him twice. After that, an 
old friend will arrive...LEO!! Luckily, Ronfar hides Hiro and Lucia from Leo and 
he soon leaves. But not before mentioning how Ronfar was unable to save Mauri 
(you do not know her yet). After Leo mentions Mauri, Ronfar goes silent. It 
seems Mauri almost died because Ronfar couldn't break the spell on her, and she 
never was the same. After Ronfar stops thinking about Mauri, he again wants to 
play dice to see if he will help you. Luckily for you, you can't lose and Ronfar 
will agree to save Lucia. He quickly figures out he needs an Althena Statue to 
break the spell. He decides to go to the one in the Sanctuary. Go through the 
back door into a cave. 

The cave is easy to navigate. You can't get lost. The enemies are also fairly 
weak. Just follow the path and soon you will pick up 500 silver. Go up the 
stairs. In this area, it's the same thing and soon you'll be at the exit. Jump 
off the cliff and enter the Sanctuary through the door on the western side.

When you enter, you will see Leo to the south. Avoid him and go to the Althena 
Statue. At the statue, Ronfar tries to break the spell. The spell is very 
strong, in fact he can only remember one spell that is stronger: the one that 
was on Mauri. A flashback sequence shows how Ronfar failed to help Mauri, with 
Leo at her side. He doesn't want to go through that pain again and saves Lucia. 
Lucia is not fully cured, her health is only in the 70's, a big difference from 
the 700's she had before. Go back to Ronfar's house and sleep.

Hiro will wake up to find Lucia missing. He fears Leo might have taken her and 
starts searching for her. Everyone in town seems to have seen Lucia at some 
point. Talk to the guy in front of the house on the east part of the second 
level to obtain Lucia's Bromide 1. Then, talk to the mom inside to see how Lucia 
learned what singing is. The parent then suggests you go talk to the mayor about 
Lucia's whereabouts. The mayor will tell you where she is and what she wants to 
do (he'll take 30 silver, but you have to talk to him). Go to the south part of 
town and talk to Lucia. An animation will show her feelings and thoughts of 
Lunar so far. She informs Hiro that she must go to Pentaguila to speak to 
Althena. The only way there, is to hitch a ride on a ship in Dalton. After her 
goodbyes, Lucia leaves. Hiro is deeply saddened by the turn of events and wishes 
she would stay. Walk north and Ronfar will talk to you. When he finds out Lucia 
is going to Dalton, he freaks out. Dalton is the next stop for Leo, Lucia is 
going to be caught! Obviously, Hiro can't let this happen and decides to go to 
Dalton to save her from Leo. Ronfar then joins you. Go to the store and buy 
equipment for Ronfar before leaving. Leave the town.

On the world map, go northwest to the next area, the West Desert Pass.

-----------------------------WEST DESERT PASS--------------------
Level: 13
Items: 300 Silver
Enemies: Poison Beetle, Desert Dolphin, Scorpion

There is no way you can get lost here. Just walk north, fighting the monsters 
along the way. A little more than half way through, you should pick up 300 
silver. There is only one section to the West Desert Pass.

On the world map, follow the path and enter the big city on your left, Dalton.

---------------------------------DALTON------------------------------
Level: 13
Items: Herb, Star Light, Dagger
Enemies: Private, Captain

When you enter Dalton, you will see Lucia being held by Leo. After knocking down 
guards trying to throw her in jail, Lucia is knocked out by Leo. She is taken 
into a jail cell located in the Destiny.

Before you rescue her, you should do a few things. First off, get the herb 
beside the boxes on the left, just inside the entrance. Make sure to upgrade 
your equipment in the shop. You can get a Star Light in the right house on the 
second level. When you go to the Sanctuary, DON'T HEAL! It will cost you money, 
you can heal for free when you board the Destiny. Now, cross the bridge above 
the city. Go to the second floor of the house on the right side of the bridge to 
find a Dagger. Now board the Destiny.

When you are on the Destiny, head north and through the door. Heal at the 
Althena Statue and enter the door to the left. Go down through the south 
corridor and follow it until you are in an open space with two big tables. Now 
go up the right corridor. Follow this and go up the stairs. Go south. Follow 
this hallway until you can either go down or left. Go left and up the left 
hallway. Go up the stairs in the next area. Go south and you will see Leo 
talking to Lucia. Leo tells her that her execution is tomorrow. Once you get 
control of Hiro, press the button beside Lucia's cell to set her free. After 
talking to Lucia, Leo will return. Lock Leo in the cell by pressing the same 
button you used to free Lucia. Now, walk north, go up the stairs and exit the 
Destiny. Leave Dalton.

On the world map, go northeast to your next destination, the first forest that 
you pass. There is a big blue tower at the north of the forest.

------------------------------STARLIGHT FOREST-------------------
Level: 15
Items: Herb, 600 Silver
Enemies: Green Goblin, Hummingbyrd, Killer Fly

Before you go to the Forest of Illusion, you have to pass through the Starlight 
Forest. After you enter, go right at the first fork and follow the path for a 
Herb. Then, go back and up the left path. Go up the left path at the next 
intersection and make another left. here you can pick up 600 silver. Go back to 
that last fork and take the right path, which is the exit. Now you should be in 
a clearing. Talk to Lucia and she will question your motives for helping her, 
wondering why you put your life at risk for her. Talk to her again and Ronfar 
will suggest you make tracks for the Illusion Woods. He knows an old gambling 
buddy that can help you through. Heal at the Althena Statue and leave by going 
north.

Follow the path east and you will see a big forest with an entrance. Enter the 
forest.

----------------------------ILLUSION WOODS------------------------
Level: 15
Items: Herb (4), Star Light, Snake Crest, 146 Silver, Chain Mail
Enemies: Green Goblin, Hummingbyrd, Hob Goblin, Goblin King

When you enter the woods, talk to the man beside the Althena Statue and he will 
show you how to enter the woods (after losing to Ronfar in a game of dice). 
Press X in front of the discoloured bushes to make them open. Right after you 
enter the first area, Leo arrives. He sends his soldiers around the area to look 
for Lucia, but quickly leaves after finding no trace of you. 

Alright, the woods can be confusing, so try to follow my directions. I will get 
you every item and lead you out. Go right at the first fork and continue right 
until you reach a bush. Open the bush to get a Herb. Now go back to the start of 
the area and go left. Now go up the path. Keep going up and you should see a 
treasure box. Open it to get another Herb. The bush beside it is a dead end. Go 
down, then right and up to find the bush that will lead you to the next area.

It's darker in this area of the forest. Keep left on the first fork and open the 
bush to find a Star Light. Go down a little and open the chest to the right for 
a Herb. Now follow the path on the right until you can go to either the left, 
the centre or to the right. Go to the left and open the bush for the Snake 
Crest. Now go right. Open the bush to leave the area.

It's even darker in this area (I'm getting scared). Go north to a bush. It's a 
dead end, but pick up the chest to the right of it for yet another Herb. To the 
left of the chest is a bush with 146 silver in it. Now go down and right. Follow 
the path upwards. A bush on the left is a dead end, but the bush to the right of 
it contains a Chain Mail. Now go down and right again and follow the path up. 
The bush directly north is a dead end, so follow the path left to the exit of 
the forest (finally).

------------------------------ CARAVAN-------------------------------
Level: 17
Items: Jean's Bromide 2
Enemies: Green Goblin, Hummingbyrd

At the clearing, there will be a caravan. Walk north and the green-haired dancer 
Jean will introduce herself. Talk to the man beside her to meet Giban, the 
leader of the Caravan. You'll soon find out that the exit of the woods is being 
blocked by vines, so you decide to stay the night. After talking, go find Jean, 
who is west of the Caravan. Talk to her and ask her questions about herself and 
the caravan. Once you mention your trouble with Althena's Guard, she talks of 
the Caravan's trouble with the Guard. The Chosen feel the caravan is evil and 
try to stop it from visiting towns. Suddenly, a vine shoots from the ground and 
grabs Lucia. Luckily, Jean uses her karate to kill the vine. Jean seems scared 
and shaken after saving Lucia, like she didn't know she could do it. She quickly 
heads back to the Caravan. A flashback then shows ninjas closing in on Jean, 
with a leader in a strange mask. They called themselves the Shadow Dragon Cult. 

In the morning, go to Althena's Spring, which is located to the right of the 
Caravan. Go through the left door and Hiro will get in the spring. Suddenly, 
Lucia appears in the spring. An animation will show her entering the water. She 
doesn't seem to care if Hiro sees her and doesn't understand what is wrong with 
what she is doing. After the event, leave the spring. As you are leaving, you 
will hear a scream. You rush back to the Caravan only to see vines grabbing all 
the people, including Giban. Talk to Jean and she will give you a ladder to go 
down one of the holes in the ground. Go up to the hole and start to go down. 
Jean will join your party. 

This area is very simple. Follow the path left until you see an opening south. 
Go through the opening and prepare to fight the boss.

BOSS: PLANTELLA

This can be a hard fight. Have Hiro use Poe Sword every round. Ronfar should 
cast Saint Litany on everyone, and cure their status, if they become poisoned. 
he should also restore health when needed. Jean should cast Moth Dance every 
round. Plantella has three forms and each one is a little stronger than the last 
form. Keep up your attacks and you will eventually win. Hopefully, Plantella 
will attack Lucia, because then Lucia will cast Napalm Shot. That will make the 
fight much easier.

After the battle, talk to Jean and she will join your party for good. Then go 
north of the Caravan. Talk to the girl on the north path to receive Jean's 
Bromide 2. Leave the woods on that same path.

On the world map, follow the path east to the next town, Takkar.

------------------------------TAKKAR---------------------------------
Level: 18
Items: Holy Water, Star Light, Passion Fruit
Enemies: None

Congratulations, you made it to the peaceful town of Takkar! Too bad the gate to 
Nota is blocked off. Leo ordered it to by closed while he searches for you. Go 
to the southwest part of town to find some Holy Water in a chest against the 
fence. Now go to the west side of takkar to find a Star Light behind some boxes. 
Now go to the bar and talk to the hooded girl. She will inform you of an 
alternate route out of town. You decide to try your luck with the guard of the 
exit. Grab the Passion Fruit in the room behind the table you're at and talk to 
the guard. You will soon find out that you're not getting through. The hooded 
girl will tell lead you to the secret exit. The only problem, is that you have 
to walk through a haunted house to get to Nota. Oh well, nothing Hiro and the 
gang can't handle, right? After the discussion, talk to her on the east side of 
town to go through the exit.

-------------------------TAKKAR MOUNTAIN PASS-------------------
Level: 18
Items: Purity Ring, Wind Ring
Enemies: Banshee Fowl, Rufus, Death Worm, Mud Cyclops

Before you get to the ghost House, you must go through a simple mountain pass. 
The path is very simple. Watch out as you approach the second level, monsters 
will shoot balls at you that knock you down. At the end of the second level, 
lies the Purity Ring. Now, walk north onto the third level. Go left at the 
intersection to get the Wind Ring. Go back to the intersection and go right to 
exit the area. In this area, you should see an old house. Enter it.

-----------------------------------GHOST MANOR---------------------
Level: 18
Items: Angel's tear, Holy Water, 302 Silver, Star Light (2), Herb
Enemies: Rolling Imp, Knuckle Buster, Susie Death

The first thing to do is to go up the centre path right in front of you to get 
an Angel's Tear. Now go back to the start and head right to pick up some Holy 
Water. Now go back and take the left path. Go up the far left path to get 302 
Silver. Now go up the path the monster blocks. Follow it and you will soon see a 
small path that has a treasure box at the end of it. Defeat the monster and pick 
up the Star Light. Now continue on the original path. Here, go either up or 
down, it doesn't matter, you'll end up in the same place. Grab the chest to the 
right for a Herb. Now follow the north path until you see an opening north. Grab 
the chest to the left for a Star Light and go into the room to fight the boss.

BOSS: MAGIC TESTER LXI

This boss can be hard, if you don't know what you're doing. Have Hiro use 
Boomerang every turn, not Poe Sword. Have Ronfar cast Saint Litany on everyone 
and, obviously, heal people when their injured. He can also cure people's 
conditions because the magic Tester can put people to sleep. Use Anger Dice if 
he has nothing to do. Jean should cast Moth Dance. Hopefully the Magic Tester 
will attack Lucia. If it does, Lucia will counter with Napalm Shot for around 85 
damage. The magic Tester has three forms. The first form is easy. The second 
form can take off as much as 80 to one person. The third form is even harder, it 
now as an attack that takes away around 60 to every character. Give Ronfar a 
Star Light if he runs out of MP and keep up your attacks to win the battle.

After the battle, you find out that the whole fight was just a test to see if 
you're good enough for the Magic guild of Vane. The hooded girl will reveal 
herself to be Lemina, the Junior Premier of the Guild. After some talking about 
your quest, she will join your party. Once you exit the room, go left on the 
roof to a cliff. You'll get down the cliff (barely) with the help of a magic 
carpet. Heal at the Althena Statue and go left to reach the world map.

On the map, go southwest to your next destination.

-------------------------------EAST BANDIT BUTTE-----------------
Level: 20
Items: Shiro Crest, Star Light, Wind Staff
Enemies: Maneater, Killer Buzz, Parasite, Killer Shroom

Weird name, isn't it. The first area is simple, just follow the path. At the end 
there will be an opening. Go through it.

Now you're in a cave. It's also simple. Follow it north and pick up the Shiro 
crest along the way. Leave through an opening at the bottom.

You will now be outside again. Just follow the path and go in the opening that 
you see.

In this cave, go to the right instead of down to get a Star Light. Now go down 
the south path and exit in the opening.

Again, you're outside (when does this end?). When you get to the intersection, 
take a right to get a Wind Staff. Now go down the other path and follow it to 
leave the mountain.

On the map, head west, then north and enter the town with the big bridge in the 
middle.

-----------------------------EAST NOTA------------------------------
Level: 21
Items: Gauss's Necklace, Silver Light, Herb
Enemies: None

Welcome to East Nota. The two sides of Nota are divided by a big bridge and 
don't mix with each other much. But by talking to Julia (left house on second 
floor), you will find out that she's marrying the mayor of West Nota, even 
though she's in love with another man. She's going through with it to unite the 
two sides. Open the chest on the right side of her house to get a Gauss's 
Necklace. Upgrade your equipment and take the Silver Light that sits beside the 
shops. Also, grab the Herb that is beside a man in the north of town. Now, try 
and cross the bridge to West Nota.

While you are crossing the bridge, Leo will come in the Destiny. He'll send his 
soldiers after you and they approach from the West Nota side. Luckily, your team 
manages to lose them by running back to East Nota (I don't know how they did 
it). You need to get away from Nota fast, so you decide to go to the Carnival 
where you can use a missile to fly over Nota.

--------------------------------CARNIVAL----------------------------
Level: 21
Items: Holy Water, Angel's Tear
Enemies: None

The Carnival is a busy place. In the first tent north, you can bet silver on 
dice. Go to the east side of this area to get some Holy Water. There's an item 
shop in the tent to the left of the Holy Water. Now go north to the second 
section. 

The man to the right of the entrance sells weapons, armor and items. Go in the 
Caravan on the right to get an Angel's Tear. Now talk to Giban. While you're 
talking, Leo interrupts (this guy won't give up). You hide behind a Caravan and 
Giban takes care of him. After Leo leaves, Giban suggests Lucia should get some 
new clothes. Lemina, Ruby and Jean leave to a caravan with Lucia to find some 
clothes. Go up to the middle Caravan and an animation will show Lucia trying on 
some "different" clothes. Outside, Hiro is trying to keep Ronfar from sneaking a 
peek. They start pushing and they both fall in the Caravan. Lucia doesn't seem 
to mind, but Ruby, Lemina and Jean kick them out, literally. 

After Lucia chooses her clothes, talk to the man beside the missile and you will 
start to board. Before you can launch, Leo returns. He sees you, but the gang 
manages to get in the missile. But the jokes on you, Leo hits the missile and 
changes your direction. Who knows where you will land?

------------------------------MYSTIC RUINS-------------------------
Level: 21
Items: Dream Crest, Healing Nut, Star Light (2), Flame Staff
Enemies: Persona, Reflector, Masquerade, Dark Knight

When you're stressful flight comes to an end, you will be in some ancient ruins. 
Go to the centre of the area and Lucia will transport you into the Ruins by 
removing an ancient seal on the teleporter. 

Walk north in the new room to find an ancient item that stores old information 
in video form. 
                           MEGA SPOILERS!!!!!!!!!!!!!
On the video, you'll see the events of the Silver Star Story, including the 
destruction of Vane, Alex becoming a Dragonmaster, Evil Luna singing and Ghaleon 
in Magic Emperor form. After the video, the group wonders who stored the 
information. Just then, a familiar man walks into the room. The one and only, 
Ghaleon. Ghaleon is apparently alive again and knows about Lucia. After taunting 
you, he leaves. 
                        MEGA SPOILERS OVER!!!!!!!!!!!!!!!!
Go north through the door, heal at the Althena Statue and go through that door.

This section can be confusing, and it's not easy to write. Okay, here's the 
deal. When you step on a platform,  it will take you to a new place. I will tell 
you exactly which platforms to step on to get all the items and get to the exit. 
First, go on the south platform (the only one there). Next, step on the left 
platform. Here, take the left one and then go in the opening in the wall to get 
a Healing Nut. Now go back up to the last set of platforms and take the north 
one. Now take the south one and go through the opening to the right for the 
Dream Crest. Now exit the room and take the left one. Then step on the south one 
and enter the opening at the bottom to leave.

Alright, last area. First, take the centre one. Follow it's path (there's only 
one choice each time) until you see an opening in the wall on the right side. 
Enter the opening to get a Star Light. Now go back to the start of the area and 
choose the right platform. Follow it's path to get the Flame Staff. Continue 
following it until you have a choice of either going up or left. Take the left 
and enter the door on the left to get another Star Light. Now go back to the 
last choice and take the north platform to exit the area.

Now you should be in Ghaleon's garden, which is full of fairies. The door to the 
exit has a seal on it, but Lucia manages to open the door anyways.

On the map, go southwest. As you are walking, Leo comes and tries to stop you. 
Your valiant group decides to fight, but it proves to be unnecessary. Just as 
Leo is about to hit you with the Dragon Cannon, Ghaleon hits the Destiny with 
magic, stopping it from shooting. He also manages to fry Leo in the process (way 
to go Ghaleon!). The Destiny quickly retreats. So Ghaleon saved your life: Is he 
friend or foe?

On the map again, walk back to Nota (southwest). As soon as you enter, cross the 
bridge to West Nota.

-----------------------------WEST NOTA------------------------------
Level: 22
Items: Life Jewel, Peasant Clothes, Herb
Enemies: None

Ah, West Nota. You can read the sign beside the bridge to see your wanted ad 
placed by Leo. Go to the left house on the second level to get some Peasant 
Clothes. Now, still on the second level, go to the far right and go up the path 
to find Julia's true love, Kyle, and a Life Jewel. Now go get the herb on the 
left side of the first level. Not much to do in West Nota. You can talk to the 
Mayor to see how happy he is about marrying Julia. By talking to the 
townspeople, you learn the road to meribia by a blizzard in Zulan. What luck 
you're having. When you're ready, exit the town.

New world map music. I think this song's better. Follow the path north and 
you'll reach some snow. Keep following it to reach the town of Zulan.

--------------------------------ZULAN---------------------------------
Level: 22
Items: Town; Plate Armor. Mountain; 2000 Silver, Healing Nut, Power 
       Crest, Water Staff, Barrier Ring
Enemies: Barbarian, Wyburn, Albino Baboon, Razor Wolf

As you can see (or can't see), visibility in Zulan is low due to the blizzard. 
Upgrade your armor and weapons, you'll need them. Talking to the townspeople 
will reveal that the cause of the blizzard is a monster living in the mountains. 
Many people have tried to kill the monster, but have failed. A woman in a house 
to the south of the town is going to die soon if the blizzard doesn't stop; she 
needs the special grass that grows only in the mountains. Go to the large house 
to the north, the mayor's house. Get the Plate Armor on the right side of the 
second level and talk to the mayor. After hearing his daughter is missing after 
going up the mountain, you decide to try and kill the monster. Lucia's not too 
fond of the idea, thinking it's a waste of time. She leaves the party and leaves 
the town. Now go north, beside the Mayor's house. Heal at the Althena Statue and 
walk up to the mountain. 

This mountain can be difficult, so conserve Ronfar's MP. Only use it for 
healing. Use everyone else's magic, you will be healed before the boss. Go right 
and up to the second level. Now go all the way to the left and up the stairs to 
the next level. Now press X in front of the ice blocking the door, and Ruby will 
melt the ice. You will have to do this a few times during your quest to stop the 
blizzard. Go in the cave.

Walk right to get 2000 Silver. Then go up the stairs in the northeast part to 
the next level. Go up the stairs right in front of you to get a Healing Nut. Go 
back to the last level, go right and down the stairs. Go left and down those 
stairs. Now go right and up these stairs. Exit the cave at the opening north.

Once outside, go up the stairs to the left to get to the next level. Now you 
have a choice of melting the ice to the left or right. The left one has a 
monster in it and leads to a dead end, so melt the right one.

In the cave, go left and up the stairs to the next level. Go to the right and go 
up the stairs. Now go left to get the Power Crest. Now continue left and go down 
the stairs. Exit the cave in the opening to the right.

Outside again, go right to get the Water Staff. Now go left. You will see an ice 
wall. Ignore it, continue left and go up the stairs. Again, you'll have a choice 
of either going left or right. Take the left one and enter the cave.

Go right, past the stairs, to get the Barrier Ring. Now go down the stairs. Now 
go in the opening to the right.

Go to the left and up the stairs. Go in the opening to the right.

Walk west and an avalanche will take you to a new area. When you wake up, Lucia 
will be there. She saved your life and will heal you back to full health. She 
came back because she cared about you. It's the first time she has ever cared 
about someone. Walk north to get everyone in your party back again. You are 
fully healed. Now walk north to fight the boss.
NOTE: You will notice a change in Lucia's fighting. Before, she used to cast 
magic that only helped her and she often escaped. From here on in, she will help 
out by healing, casting stat-boosting magic on everyone and by attacking, even 
when she's not being attacked.

BOSS: MISSING LINK

As usual, have Hiro use Poe Sword every round. Have Ronfar cast Saint Litany on 
everyone and heal. If he has a free turn (not likely in this fight), have him 
use Anger Dice. Jean really isn't that useful in this fight. She should just use 
Bee Dance. Have her use items if they are needed. Lemina should first cast Power 
Flame on Hiro, then have her use Flame Shot. Missing Link will occasionally put 
a tornado around himself. When he does this, don't attack, you can't hurt him. 
Take this time to heal and revive if necessary. You should beat him soon.

After the battle, the blizzard stops. Go to the left to find the mayor's 
daughter. Lucia will heal her, but she's lost her memory. The scene will switch 
back to the mayor's house. As you are leaving the house, Maria (the mayor's 
daughter), decides to join your party (I was totally shocked). But, her baby 
starts to cry and she realizes she needs to stay. Now leave the town by going 
south. 

On the map, follow the path south to the big city of Meribia, which is on the 
left.

-----------------------------MERIBIA---------------------------------
Level: 25
Items: Herb, Life Jewel, Lemina's Bromide 3, Jessica's Bromide, Earth 
       Crest, Dagger
Enemies: None

Jean will have an interest in this city, because it's governed by Lunn, a famous 
martial artist. She hopes to track down the Shadow Dragon Cult. Meribia hasn't 
changed much since the first game. The whole magic district has been scrapped 
and the lone magic store in the main area is closed. Go to the Southeast part of 
the big city to get a Herb, in front of a big box. Now go to the west part of 
Meribia to find a Life Jewel, tucked in the side of the walls. Now head to 
Ramus's shop and talk to his grandpa several times to receive Lemina's Bromide 
3. Go to the bar and talk to the guy at the left counter to get Jessica's 
Bromide, which should bring back some memories to those who have played the 
Silver Star (if you haven't played the game, go to EBay and place a bid on the 
game right now). Now run to the big castle, which used to be Hell mel's mansion. 
Lunn has turned it into a dojo to teach his martial arts. Lunn will talk to you 
and take you upstairs. When you can control Hiro, walk to the southeast part of 
this floor to find the Earth Crest, hidden behind some barrels. Now talk to 
Lunn. Jean will explain why she needs Lunn's help. Then Jean will have a 
flashback of her escape. The masked man shot her off a cliff and left her for 
dead. The caravan found her and helped her get back on track. Talk to Lunn again 
and he will tell you the Shadow Dragon Cult's hideout is in Taben's Peak. He 
wants you to go there. Now go down to the lower floor. Go to the southwest part 
of this floor to find a dagger, hidden behind some racks. Now leave Meribia.

On the map, go east to the tree-like structure.

----------------------------TABEN'S PEAK---------------------------
Level: 25
Items: Herb (2),  Legendary Lid, Thunder Staff, Luck Ring, Spirit Mace
Enemies: Tormentor, Dream Leech, Octo Plant, Magic Hat

Go north on the path and you will see a small, white dragon. Ruby is curious and 
chases after it. A young man will stop Ruby and hold on to her. An animation 
will introduce you to Nall (what a coincidence). Taben's peak is his property 
and he doesn't want you on it. Lucia and Jean don't think Nall is in the Cult, 
but Lunn said they were here, so go north. Go up the stairs and up the ladder.

Follow the wooden path left, down and left. Ignore the small south path. Follow 
the main path until you reach a fork. Go left at the fork. Follow this until you 
can either go left or north. Go left, pick up the Herb and go back on the main 
path. Now go north. When you do go north, some kids, who are obviously cult 
members (sarcasm), will throw pinecones at you. Ronfar gets the worst of the 
attack. Climb up the ladder and walk right, beside the stairs and walk north to 
get the Legendary Lid. Now go up the stairs.

Follow the stone path onto the wooden path. Follow this path, up the ladder and 
back on the stone path. Follow this around and go up the stairs. You will see 
some more stairs. Go around the right of them to get the Thunder Staff. Now go 
up the stairs. Follow the path left and go through the opening.

In this room, the kid will return. Hiro, Ronfar and Ruby will chase after them, 
only to run into a trap. They are hit with a pepper bomb. The kids run away. 
Exit the room.

Grab the Luck Ring beside the stairs and then go up the stairs. Get the Spirit 
Mace to the right of the next set of stairs and go up them. Now you're done.

Nall isn't too happy about your arrival and believes your the Cult! A net falls 
on you and the kids (who he calls the Dragon Kids) take you to a jail, in 
Taben's Peak. In jail, talk to everyone. Jean doesn't think any of the kids 
belong to the Cult. Lunn must have been wrong. Now you sleep.

When you wake up, everyone's gone. Leave the room. You'll see everyone else in 
your party working. Now go through the door on the northeast part. Now go to the 
Northwest door. You will hear Lucia and Nall talking. Now go through the door 
and talk to Nall. Kids will scream. Nall seems to know what is happening, but 
you are clueless. Exit the room and go up the north door to see the Cult 
stealing some kids. One member recognizes Jean. The Cult ends up escaping with 
the children. Nall will then have a long talk with you. Talk to Nall again after 
the discussion. He will send you to save the kids. You will have to do it 
without Lucia, though. Nall is holding her for insurance purposes, in case you 
run off. Nall believes the Cult's hideout is in the sewers below Meribia. Now go 
back to the kidnapping scene to get a Herb. Go to the entrance and talk to the 
kid on the left, beside the Gondola. He will let you get down on the Gondola. Go 
to the world map.

On the map, go back to Meribia. The hideout is in the sewers. In this game, 
there are two entrances to the sewers. One entrance is in Lunn's dojo and the 
other is the familiar entrance in Ramus's shop. Let's go through the one in 
Ramus's shop.

---------------------------------MERIBIA SEWERS-------------------
Level: 25
Items: Star Light (3), Steel Shield, Dew Ring, Soul Bandana, Quake 
       Staff, Silver Light, Steel Helm, Healing Nut, Silk Dress
Enemies: Fatal Hopper, Gunfoot, Grog Snake, Ammonia, Assassin

The sewers have changed since you last chased after your diamond in the Silver 
Star Story. Follow the first path across a bridge and hit the button on the 
wall. Don't go up the newly created bridge yet, go down the left path to get a 
Star Light. Now cross the bridge. Go to the right and go in the north room to 
get the Steel Shield. Press the button above the chest to drop a bridge. Now 
exit the room and go to the left. Now go north across the new bridge. Follow 
this path right and south. Now you have a choice of either going right or 
keeping south. Go right and in the room to get the Dew Ring. Now go back and 
take the south path. At the fork, go left or right, it doesn't matter. Now, 
again, you have a choice of going left or right. Head right and follow the lower 
path to get the Soul Bandana. Hit the button above the chest to drop another 
bridge. Now take the left path and go north at the fork to get the Quake Staff. 
Follow the path south. Go left at this fork and hit the button to drop yet 
another bridge. Now follow the path right. Cross the bridge south and go right. 
Continue right and cross the bridge south to get a Silver Light. Now go back up 
and left to the path you skipped. Go in the small room to get the Steel Helm. 
Now follow the path left. Go north when you can. Hit the button. Now go south 
and continue on this path. Go left at the choice to get a Healing Nut. Now go up 
the north path. Follow this and hit the button to the right of the opening, but 
don't go in the room just yet. Go down the bridge to the south. Follow this path 
to get the Silk Dress. Now go back, get both Star Lights beside the door, and go 
in the room. Wow, that was long.

In this room, you will see the cult and the masked man. The masked man will send 
his Assassins to fight you. This battle is harder than a normal fight, but 
easier than a boss fight. Just use any MP you have left. Make sure you make 
Lemina use Ice, they are weak against it. Jean should also use Butterfly Dance, 
it will poison them. After the fight, the masked man decides to fight you. But 
before you begin, Jean knocks off his mask and he quickly retreats. After he 
leaves, the kids run to Taben's Peak. Exit through the door on the right and go 
try and talk to Lunn. It seems he is in Pentaguila, so you're story will have to 
wait. Leave Meribia and go to Taben's Peak.

-----------------------------TABEN'S PEAK--------------------------
Level: 27
Items: None
Enemies: None

Talk to the kid beside the Gondola to get a free ride up to the top. At the top, 
Nall congratulates you. When you can control Hiro, go through the northeast door 
and then go through the north door to the former kidnapping scene. Lucia will be 
singing to some Dragon Kids. Talk to her and prepare to leave Taben's Peak. Talk 
to the kids around and they will all be sad that you are leaving (a far cry from 
the pinecones and pepper bombs). As you're leaving, Nall will stop you and give 
you the White Dragon Wings (you're first reaction, SWEEEEEEEET). He says they 
will allow you to instantly transport to the start of any dungeon you're in 
(WHAT!! Why did they change?). Now leave via the Gondola and go to Vane, the 
elevated town south.

-----------------------------VANE-------------------------------------
Level: 27
Items: None
Enemies: None

As you enter the town, a woman will run to Lemina speaking of trouble in town. 
But before you can do anything, guards kick you out of the town. Borgan's 
orders. They won't even let Lemina in! Oh well, Lemina knows of another way in. 
The Spring of Transmission. Exit the town.

On the map, go in the blue circle to the south.

----------------------------SPRING OF TRANSMISSION-------------
Level: 27
Items: Mia's Bromide
Enemies: None

First thing to do is to talk to the guy wearing pink to get Mia's Bromide. Then 
talk to the guy beside the transmission. Years ago, this was the only way into 
Vane. That's because Vane was floating. But then the coolest villain ever shot 
it out of the sky. Anyways, back on track. Step on the right circle and Lemina 
will cast some magic to make it work.

----------------------------CAVE OF TRIAL-------------------------
Level: 27
Items: None (that you can get now)
Enemies: Giga Wasp, Death Shroom, Bat Knight

Well, it's not exactly Vane. The Cave of Trial has changed quite a bit since you 
tackled it with Alex. Almost all the paths are blocked, so the cave is extremely 
linear. Walk north and go left at the fork, because going right means going into 
a dead end. Now in this area, the south path leads to nothing, so go north. Head 
right when you can and follow the path. Now go up the northeast path and up the 
stairs. 

Go left at the fork. Now go down any of the lower left path's, you'll end up in 
the same place. Go up the stairs on the left.

Go north. Follow this path to the stairs, which are located in the northeast 
part.

In this area, you have a choice of either going left or south. The south path is 
a dead end, so head left. Go north at the next choice. Continue north and up the 
stairs.

Now go all the way south and exit the former testing ground. You might see the 
chest to the southwest, but Lemina will prevent you from opening it. Finally, 
you're in Vane.

------------------------------------VANE------------------------------
Level: 28
Items: Lemina's Bromide 1, Lemina's Purse, Gorgon Doll, Thunder Crest, 
       Seal Crest, Angel Ring, Silver Light, Thieves Staff
Enemies: None

As you walk through the once majestic city, you may see some chests you will 
want to touch (Not Jean's chest, you dirty pig!). However, Lemina will stop you 
every time, so don't even bother trying to open them. First, buy some new 
weapons and armor. Now go to the library. Reading the books will educate you 
non-Silver Star playing gamers on the history of Vane and Ghaleon. The books 
will also tell you about the history of the Blue Star, Lunar, Althena, the 
Dragons and the Dragonmasters. Look at the book that is the farthest right on 
the right side of the third row. Lemina's Bromide 1 will fall out. Now enter the 
Magic Guild, the big building north. Go north in the guild and talk to Borgan. 
After he's done, talk to Miria and then talk to Borgan again. He wants Miria to 
come with him to Neo-Vane and help him rule the floating city. Borgan will then 
teleport Miria to Neo-Vane. After laughing at you, he'll teleport himself there. 
Lemina considers herself a failure and wanders to the roof. Follow her onto the 
roof and talk to her. She decides she's going with you to stop Borgan. Now she 
lets you open the chests in Vane. Let's get them all. From the stairs, go south 
and in the first room to get Lemina's Purse. Now go in the main room to get the 
Gorgon Doll. Now leave the guild. Go right and grab the Seal Crest on the right 
side of the run-down mansion. From here, go left and down the stairs to where 
the Althena Statue is. Get the Thunder Crest in the southwest part of this small 
area. Now go in the library. Go to the northwest part of the library to get an 
Angel Ring. Now get the chest in the southeast part of the library for a Silver 
Light. Finally, go back to the Cave of Trial to get the Thieves Staff, in the 
southwest part. Now leave Vane.

On the map, go east near the Spring of Transmission. Now go down the south path 
to the next area.