Lunar 2 Boss Guide
by Swordsfreak254 (Zrhodes1313@yahoo.com)

Table Of Contents
I) Introduction
II) Version History
III) Bosses
     1) Guardian
     2) Plantella
     3) Magic Tester LX1
     4) Missing Link
     5) Assassins
     6) Flame Fang
     7) Ghaleon
     8) Lord Leo
     9) White Fiend
     10) Master Lunn
     11) Blue Fiend
     12) Borgan
     13) Black Fiend
     14) Mauri's Id
     15) Red Fiend
     16) Fake Althena
     17) Ghaleon
     18) Zophar
IV) Epilogue Bosses
     1) Phantom Sentry
     2) Water Guardian
     3) Hero's Talisman, Sword Arm, Fist Arm
     4) Knight Guardian, Mage Guardian, Angel Guardian
     5) Devil Eye
     6) Star Dragon
V) Closing/Contact Information

I just want to note, before I begin, that some of the informartion you see
in this guide is from the Official Strategy Guide, such as stats for the 
bosses.  I take no credit for the stats.  The strategies are from myself.   
    
-------------------

I) Introduciton
Hey there everybody, this is Swordsfreak254, and welcome to my Lunar 2 
Eternal Blue Complete Boss Guide!  This is the first guide I've ever
submitted to GameFAQ's, so I wanted to write one for a game that is near and
dear to me, and I chose Lunar 2.  This guide will assist you in defeating 
every boss in this game, as well as the Epilogue bosses.  It'll explain each
and every attack that a boss will use against you, and everything that you 
need to do to win.  I'll also give some preparations before every fight,
ensuring that you'll come out on top.  So with that said, let's get this
guide started, shall we?

*There will be some very slight spoilers in the guide, and will be shown
as followed.

*SPOILER ALERT*




Said Spoiler




*END SPOILER*

II)Version History
August 27, 2009- 1st Version of the guide, every boss up to the White Fiend
is included.

August 27, 2009- Version 1.1 of the guide, every boss is included.

August 31, 2009- Version 1.2, Fixed any and all spelling/grammatical errors
and added a series of "-", to seperate each boss.  (Thanks to Shotgunnova
for letting me know about this).  Included some tips from GameFAQs users.

September 3, 2009- Added another tip from Yunie1000.

-------------------

III) Bosses
Boss #1 Guardian
Stats
Attack- 52
Attacks- 1
Defense- 45
Agility- 40
Speed- 19
Wisdom- 20
Magic Endurance- 20
Range- 30
Luck- 1
Hit Points- 550
Experience Points- 121
Silver- 100

Recommended Levels- Hiro 12, Gwyn 12

Strategy
With only 2 controllable characters to use in this fight, your options are
rather limited.  Before fighting the Guardian, move Hiro to the far left
and Gywn to the far right.  This will ensure that only Hiro gets hit.  Also,
make sure Gywn has his Shattered Sword and Fractured Armor spells; these will
aid you greatly in this fight.  Finally, make sure to heal at the Althena's
Statue before going into the Guardian's room.

Have Hiro use his Poe Sword attack every round.  Have Gwyn heal as necessary,
and cast Shattered Sword and Fractured Armor on the Guardian when it powers
up.

The Guardian, being the first boss of the game, only has a few attacks to use
on you.  He has 3 in total, with only 2 dealing damage.  The Guardian's 1st
attack is an increase of attack and defense for itself.  You'll see this 
coming when the Guardian is flashing, and stretching out its chain between its
hands.  You'll want Gwyn to cast Shattered Sword first, then Fractured Armor, 
to remove its boosts.  The Guardian's 2nd attack will hit 1 character with its
mace for decent damage.  Its tell will be when the Guardian is standing in
place, grasping its chain in its fists and breathing slowly.  You may need to
use an Herb or a Heal Litany on the targeted character.  The Guardian's 3rd
and final attack is its most powerful.  When you see the Guardian twirling its
ball and chain over its head, it will charge at 1 character, smashing them,
with the shock waves hitting anyone within range.  This is why you need to 
keep Hiro out front, with Gwyn as far away as possible, so he doesn't get hit.

Overall, this guy isn't too difficult, seeing as it's the first boss of the
game.  However, the rest of the bosses get harder, so this will be a taste of 
what's to come.

-------------------

Boss #2 Plantella
Stats
Attack- 15
Attacks- 1
Defense- 75
Agility- 30
Speed- 52
Wisdom- 20
Magic Endurance- 20
Range- 35
Luck- 0
Hit Points- 1800
Experience Points- 420
Silver- 0

Recommended Levels- Hiro 17, Ronfar 17, Jean 16

Strategy
Things get a little more interesting with this 2nd boss, as we have a 3rd
controllable character in Jean.  She is quite fast, and her high agility will 
be very beneficial for us.  Before fighting Plantella, take a second to heal
your party and move them around.  Place Hiro out in the front, with Ronfar, 
Jean, and Lucia spread out evenly apart in the back.  We'll want Hiro
to take the brunt of Plantella's attacks.

To start, have Hiro use Poe Sword every round.  Have Ronfar cast Saint Litany
first on Hiro, then himself, Jean, and Lucia.  Saint Litany will recover a
characters' HP by around 10% after every round, making it very useful to cast
at the start of any boss battle.  You can also have Ronfar use Anger Dice, to
strike at Plantella's weakness to fire.  Only use this if no one is in need of
healing.  Have Jean use her least MP costing dance, Sleep Step.  She can also
help out Ronfar with healing by handing out Herbs to any injured characters.
Lucia won't be of much help in this fight, though if she is hit, she will
counter with Napalm Shot, dealing around 80 HP.  

Plantella has 3 attacks to use on your party, as well as 3 forms.  Its first 
2 forms each have 300 HP and the 3rd form has 1200 HP.  Plantella's first
attack will hit a character with a falling tentacle of sorts, dealing around
45 HP and potentially poisoning its character.  This is the only attack that
is used in this form.  You can have Jean use an Herb on the targeted
character, and a Purity Herb to remove the poison.  Plantella's 2nd attack
will be seen in its 2nd form, in which it will hit the entier party with 
seeds.  You'll see this coming when Plantella's mouth is opening and closing.
This attack deals around 50-55 HP to everyone, so have Ronfar use Calm Litany
to heal everyone.  Plantella's 3rd attack is the most painful, and only seen
in the final form.  If you see Plantella raising her left fist and her eyes
flashing, 1 character is about to be hit with a razor sharp root, dealing
close to 80 HP.  An Herb from Jean and a Heal Litany from Ronfar will remedy
this.  Keep in mind that Plantella can use its first 2 attacks in its 3rd
form, so be ready for them. 

Overall, this a trickier fight than the Guardian, but with Jean's high
agility, Ronfar's healing, and Hiro's Poe Sword, you'll take down this 
over-grown plant in no time.

-------------------

Boss #3 Magic Tester LX1
Stats
Attack- 90
Attacks- 1
Defense- 90
Agility- 30
Speed- 36
Wisdom- 30
Magic Endurance- 5
Range- 50
Luck- 10
Hit Points- 2700
Experience Points- 1080
Silver- 0

Recommended Levels- Hiro 19, Ronfar 19, Jean 18

Strategy
Prior to fighting the Tester, use the Order command to move Lucia out to the
front, with Hiro, Jean, and Ronfar in the back, spread out evenly.  We'll want
Lucia to be our meat shield, and she will help out by countering with Napalm
Shot.  Also, heal everyone's MP before fighting this guy, as this battle will
be very magic intensive.

For a welcome change of pace, have Hiro use Boomerang, as the Tester is weak
against it.  This will help conserve Hiro's MP, as well.  Have Ronfar first
cast Saint Litany on Lucia, then on the rest of the party.  He then can either
heal as needed, or use Anger Dice.  Have Jean use Sleep Step and dish out
Herbs to people who need them.  Lucia, as mentioned earlier, will be our meat
shield, and thus will counter with Napalm Shot.

The Magic Tester also has 3 forms, with 4 attacks in all to use. Its first
form has 1100 HP, the 2nd has 900 HP, and the 3rd form has 700 HP. In its
first form, the Tester has 2 attacks.  If you see the Tester's mouth opening
and closing, it's going to use its first attack, which will hit 1 character
with a stream of bubbles.  This will deal a moderate amount of damage and 
may put the character to sleep.  An Herb and Holy Water will take care of
this.  The Tester's 2nd attack will be seen when the wind up key in its back
is spinning.  The Tester will walk up to 1 character and play its drums,
dealing around 70 damage.  A Heal Litany will alleviate this.  After a while,
the Tester's arms will explode, meaning that you've reached the 2nd form.
In this form, you may see the bubble attack, or its newest attack, in which 
it jumps in the air and land on 1 character.  This attack will deal moderate
damage to whoever it hits, as well as anyone within range.  A Calm Litany will
take care of this.  After another long while, the Tester's legs will explode,
signifying that you've reached the 3rd and final form.  You may see the bubble
attack once again, or its 4th attack.  When you see sparks flying out of the
Tester's mouth, it's going to shoot LAZERS directly in front of it, hitting
anyone in its path.  This attack deals lots of damage to whoever it hits, so
quick healing will be needed.  

Overall, this boss is not overly difficult, but just takes a while, due to
its multiple forms.  But with persistent healing and a hasty assualt, this
doll will fall.

Here's a tip from GameFAQs user Yunie1000:
'When the Tester uses its bubble attack, try tapping X when each bubble
hits the targeted character.  This can sometimes keep the attacks' sleep
effect from working.  I personally haven't tested this, but Yunie has assured
me it does, so give it a try sometime."  ^_^

-------------------

Boss #4 Missing Link
Stats
Attack- 135
Attacks- 1
Defense- 65
Agility- 40
Speed- 49
Wisdom- 40
Magic Endurance- 35
Range- 50
Luck- 5
Hit Points- 2700
Experience Points- 2600
Silver- 0

Recommended Levels: Hiro 24, Ronfar 24, Jean 24, Lemina 24

Strategy
Before fighting the Link, take a second to arrange your party.  Move Hiro
to the upper left corner, Ronfar to the bottom left, Jean in the bottom
right, Lemina in the upper right, and Lucia in the middle.  This will 
draw the Link's single target attack at Hiro, who can absorb it quite
well.  As an added bonus, Lucia will heal your party completely prior
to the fight, so you can fight at full strength.  One more thing, equip
Hiro with the Phoenix Ring, found in Mt. Zulan.

Have Hiro use Poe Sword each and every turn.  Have Ronfar cast Saint
Litany on everyone, starting with Hiro.  He then can heal as necessary, or
use Anger Dice.  Have Jean use her normal attck each turn, or heal with items
as needed.  Have Lemina cast her Flame Shot spell every turn, to deal lots
of damage to the Link.  Lucia will be a lot more helpful now, as she will
heal hurt party members with Heal Litany, use stat raising spells, or attack
with Napalm Shot.

The Missing Link has only 1 form and 3 attacks to use.  The Link's first
attack a powerful fist smash on one character.  You'll see this coming when
you see the Link hitting its chest with its hands.  This causes a lot of 
damage to whoever it hits and may paralyze them.  A quick Heal Litany and 
a Holy Water will alleviate this.  The Link's 2nd attack will be used when
its hunched over.  He will call an avalanche, damaging everyone on the field.
Have Ronfar use a Calm Litany right after being hit.  The Link's 3rd and final
attack isn't actually an attack.  When you see him breathing lots of air, he's
about to summon a whirlwind around him, preventing any and all damage for a 
few turns.  Use this time to heal any injured party members, and prepare for 
the next round.  When you see the whirlwind flash red, it means that it will
disappear at the end of the current round, so you can continue attacking him
at the start of the next round.

Overall, this is a welcome fight after the Magic Tester fight, and should go
pretty smoothly.  Just be sure to keep healed, and you'll emerge victorious.

-------------------

Boss #5 Assassins x4
Stats
Attack- 75
Attacks- 2
Defense- 113
Agility- 45
Speed- 67
Wisdom- 80
Magic Endurance- 88
Range- 30
Luck- 1
Hit Points- 550 Each
Experience Points- 1280 Total
Silver- 600 and possibly an Angel's Tear

Recommended Levels: Hiro 27, Ronfar 27, Jean 27, Lemina 27

Strategy
There's not a whole lot of preparation that's needed before this fight, 
other than to heal your MP a bit before proceeding.

Have Hiro use Poe Sword every round (GASP).  Have Ronfar cast Light Litany
every round, to deal some good damage and heal himself in the process.  Have
Jean use Butterfly Dance with her first 2 turns, as to poison the whole group,
then attack/heal with items.  Lemina will be a big contributer in damage here,
as she will be using her Ice Arrows spell to deal loads of damage.  To speed
things along a bit, concentrate your attacks on one Assassin at a time.

The Assassins only have 2 attacks to use.  Their first attack is a simple 2
hit punch on 1 character.  Their other attack is a bit more painful.  When you
see an Assassin ablaze, he will rush at 1 character and hit them with a strong
punch, dealing around 60-70 damage.  If multiple Assassins use this in one 
round, have Ronfar use Calm Litany.

Overall, this is not hard at all, and really only a mini boss battle.  Ice
Arrows will rip these guys apart and the fight will be over before you know
it.

-------------------

Boss #6 Flame Fang
Stats
Attack- 85
Attacks- 1
Defense- 80
Agility- 25
Speed- 54
Wisdom- 90
Magic Endurance- 80
Range- 40
Luck- 5
Hit Points- 5000
Experience Points- 6000
Silver- 0

Recommended Levels: Hiro 30, Ronfar 30, Leo 35

Strategy
Prior to fighting this burning birdy, take a second to heal your party, and
make some equipment changes.  Give Hiro the Wind Ring and Healing Ring, and 
move him out to the far left and middle of the screen.  He will be acting as 
our tank for this fight.  Have Ronfar and Leo in the upper and lower right
corners of the screen, respectively.

Hiro will be using Poe Sword every round, as per usual.  Have Ronfar cast
Saint Litany on Hiro first, then himself and Leo.  This will stack along
with Hiro's Healing Ring, which will restore around 50 HP after every round.
This is why we want Hiro to tank, as he will be taking very few damage in
this fight.  After that, Ronfar can use either Light or Calm Litany,
as needed.  Have Leo use his Flash Blade attack every round.

The Flame Fang has 3 attacks in its arsenal.  Its first attack will hit one
character, in this case Hiro, with an explosion of fire for some good damage,
though it will be much less with the Wind Ring equipped.  You'll see this
attack coming when the Fang's wings are flapping slowly.  The Fang's second
attack will hit everyone in the party with a shower of fire, dealing lots of
damage to Ronfar and Leo, but little to Hiro.  While this attack hurts Ronfar
and Leo more than Hiro, you don't have to worry about healing them, because
Saint Litany will take care of that for you.  When you see the Fang's wings
flapping very quickly, it's going to launch its claws at one character, in our
case Hiro again, for a small amount of damage.  Good thing you equipped that
Wing Ring, am I right? :)

Overall, this fight is really easy, with Hiro acting as our tank through
the course of the fight.  Healing won't be needed very often, as Saint
Litany will do that for us.

-------------------

Boss #7 Ghaleon
Stats
Attack- ?
Attacks- ?
Defense- ?
Agility- ?
Speed- ?
Wisdom- ?
Magic Endurance- ?
Range- ?
Luck- ?
Hit Points- ?
Experience Points- ?
Silver- ?

Recommended Levels: Doesn't matter

For completion's sake, I'm including this boss fight.  Regardless of what you
do, you can't win this fight.  Just attack each round and the fight will end.

*SPOILER ALERT*





We will be fighting this guy again in the future.





*END SPOILER*

-------------------

Boss #8 Lord Leo
Stats
Attack- 60-200
Attacks- 2
Defense- 200
Agility- 50
Speed- 30
Wisdom- 25
Magic Endurance- 60
Range- 18
Luck- 10
Hit Points- 750
Experience Points- 5000
Silver- 0

Recommended Levels: Hiro 33

As far as preparation goes, just make sure Hiro's fully healed and equipped
with a Healing Ring.  'Nuff said.

Since we only have Hiro, we don't have a lot of options as far as attacks go.
Though we have the tried and true Poe Sword at our disposal, so use that every
round.  Other than that, use a Healing Nut if needed.

Leo will be using 3 attacks against us.  His first attack is his Flash Blade,
which will be seen when Leo is spinning his sword.  This is Leo's
strongest attack, dealing around 110 HP.  Leo's 2nd attack is an earth spell,
which will be seen when Leo is holding his arm out.  Leo's 3rd and final
attack will either be a normal attack or a healing item used on himself.
Personally, I have never seen him use his physical attack, only a healing
item.  

Overall, this is not a difficult fight, since it's just 1 on 1.  Just be
sure to heal Hiro when his HP is low with a Healing Nut and you'll win.

-------------------

Boss #9 White Fiend
Stats
Attack- 100
Attacks- 1
Defense- 100
Agility- 100
Speed- 43-82
Wisdom- 40-99
Magic Endurance- 80-99
Range- 0
Luck- 10
Hit Points- 4500
Experience Points- 11000
Silver- 0

Recommended Levels: Hiro 35, Ronfar 34, Jean 34, Lemina 34

strategy
Here we go, our first real boss of Disc 2.  Before fighting this guy, make
sure your party is fully healed, and you equip them with proper accessories.
Have Hiro equipped with the Phoenix and Healing Ring.  Equip Jean with a 
Healing Ring too, along with the Warrior and Seal Crests.  This combo will
double her attack power, but reduce her to just 1 attack, instead of 2.  This
combo is quite useful here, as her dances will have little effect on the
White Fiend.  Also, make sure Lemina has both the Dispel and Erase Magic
spells.  These will both prove very helpful in this fight.  She learns Dispel
Magic at Level 24 and Erase Magic at Level 32.

As usual, have Hiro use Poe Sword every round.  Have Ronfar cast Saint Litany
on Hiro first, then the rest of the party.  He then can either attack with
Anger Dice or heal with Calm/Tranquil litany, depending on if he's on Level
34 or not.  Have Jean just use her physical attack each round, which will deal
around 170 HP with the pre-mentioned crest combo.  Otherwise, she can dole out
healing items to those in need.  Lemina will be a critical character in this
fight.  She will be busy casting Dispel/Erase Magic as needed, or using Flame
Shot, to strike at the Fiend's weakness to fire.

The White Fiend has a total of 4 attacks to use.  When you see a white circle
below the Fiend, it's going to fly in the air and unleash a blast of ice, 
hitting everyone.  This attack is the Fiend's strongest of the 4, but a quick
Tranquil Litany will remedy this.  After the Fiend uses this, have Lemina
use her Erase Magic spell, to clear the field of the water element.  The
Fiend's 2nd attack will be used when you see a glowing pentagram beneath the
Fiend.  He will cast a spell to raise its own attack and defense.  Have
Lemina use her Dispel Magic spell, to erase the stat boosts.  You can use
this free turn to heal anyone that needs it.  The Fiend's 3rd attack
will strike a character with a strong ice attack.  You'll see this coming 
when you see the Fiend's head raised in the air.  This attack isn't too
painful; A quick Heal Litany will be all that's needed to alleviate this.
The Fiend's 4th attack is another multi-target ice spell.  The Fiend will
use this when it's just standing around and breathing in and out.  Tranquil
Litany is the way to go after this attack.

Overall, this fight is a step up from bosses in Disc 1, but with
Ronfar on the healing front, and persistent attacks from Hiro, Jean, and 
Lemina, this battle will be over sooner than you may think.

-------------------

Boss #10 Master Lunn
Stats
Attack- 100-150
Attacks- 1
Defense- 130
Agility- 15-20
Speed- 60
Wisdom- 90
Magic Endurance- 100
Range- 0
Luck- 5
Hit Points- 2100
Experience Points- 8800
Silver- 0

Recommended Levels: Jean 36

Before fighting Lunn, make sure Jean is fully healed.  Also, equip her with a
Healing Ring and 2 Warrior Crests, which can be bought in Horam.  This will
increase her attack by 30 points.  For good measure, bring along 10 or so
Healing Nuts.

With Jean's first turn, have her use Dopple Dance.  This will call a dopple
ganger to attack at the end of the round, for 3 rounds.  After that, have her
use Blue Dragon Palm each round, or use a Healing Nut if need be.

Lunn has 4 attacks in total.  His first attack is a leaping kick.  You'll 
know when he's ging to use it when his left leg is extended in front of him.
This attack isn't too much to worry about, as the Healing Ring will heal some
of the damage.  Lunn's 2nd attack is used when he is standing still with his
arms folded.  He will teleport next to Jean and punch her twice, each punch
dealing around 25 HP.  This is Lunn's weakest attack.  Lunn's 3rd attack is
his most powerful.  When you see him standing with his palm extended, he's
going to unleash a wave of energy shaped like a dragon at Jean.  There is
an easy way to avoid this, however.  When you see him preparing to use it,
have Jean Defend and move her down to completely avoid it.  This will only
work if you have not attacked him with a regular attack.  This little trick
will save you from losing a lot of HP, and is pretty cool to do. ^_^
Lunn's 4th and final attack is a self healing move.  When he is standing
still with his arms at his sides, he will heal himself for around 300 HP, as
well as increase his defense by a few points, usually 7 or 8.  You can use
this free turn to use a Healing Nut if necessary.

Overall, this is a little harder than our last solo fight, but with Jean's
Blue Dragon Palm, Lunn will quickly concede defeat.

Here's a tip from GameFAQs user Yunie1000:
"Equip Jean with 2 Healing Rings for this fight.  They'll stack with each
other, allowing Jean to recover much more HP than with just 1 Ring, thus
cutting down on the need to heal."

-------------------

Boss #11 Blue Fiend
Stats
Attack- 120
Attacks- 1
Defense- 120
Agility- 100
Speed- 46-91
Wisdom- 80-110
Magic Endurance- 40
Range- 0-16
Luck- 10-30
Hit Points- 5000
Experience Points- 16500
Silver- 0

Recommended Levels: Hiro 38 (40), Ronfar 38 (40), Jean 38 (40), Lemina 38 (40)

Strategy
Before fighting this Fiend, I wanna explain the Recommended Levels.  There's
an enemy in the Blue Dragon Cave called the Doom Rigger. When you fight it, it
will call a bunch of Scurvy Slugs to fight with it.  If you can kill the Doom
Rigger before it can escape, as well as the Slugs, you'll gain 3511 EXP and
1000 Silver!  This gives us a great oppurtunity to train, if you so choose.
It's entirely your call if you want to do this or not.  If you choose to do
it, train to Level 40.  Otherwise, Level 38 will suffice.

As far as preparation goes, make sure everyone is fully healed, and equipped 
properly.  Give Hiro a Healing Ring and a Phoenix Ring.  Equip Jean with the
Anti Magic Ring, to increase her magic defense by 10%.  Also, give Jean a
Warrior Crest and the White Dragon Crest.  This enables the White Dragon
Protect spell (abbreviated as WDP from now on).  This will guard every
character from any magic attack only once and costs 50 MP.  With Jean's high
speed, you can use this at the start of the battle, to protect everyone from
any bosses' most powerful attack.  Ronfar and Lemina won't be needing any
equipment changes.

To start, have Hiro use Poe Sword.  Have Ronfar cast Saint Litany on everyone,
starting with Hiro and Jean.  He then can use Tranquil Litany to heal, or use
Anger Dice if he has a free turn.  Have Jean use WDP first, then use Dopple 
Dance, then use Blue Dragon Palm.  Lemina will be quite busy in this battle,
just like in the White Fiend battle.  She'll need to use Flame Shot, Erase
Magic, or a Star Light on Jean when she's low on MP.

The Blue Fiend has 4 attacks in all.  The Fiend's 1st attack is a hit-all
water attack.  This will also activate the Water element on the field.  This
is when you'll want Jean to use WDP, with her first turn.  This will
completely nullify the attack.  Afterwards, have Lemina cast Erase Magic,
to clear the field of the Water element.  You will see this attack coming
when the Fiend's head is rearing back and it's breathing in magical energy.
The Fiend's 2nd attack will be seen when the Fiend is just chilling, not
doing much of anything.  It will let loose a torrent of water, usually hitting
the character closest to it, usually Hiro or Jean.  This attack has a chance
of muting its target, so be ready with a Holy Water, just in case.  The
Fiend's 3rd attack is another hit all water attack.  It will call a water-
spout, lifting everyone into the air and slamming them back into the ground,
dealing a good amount of damage.  You'll know this is coming when you see
the Fiend's eyes and horns glowing.  Respond to this attack with a Tranquil
Litany.  The Fiend's 4th and final attack is a self healing spell.  When you 
see a pentagram below the Fiend, he's going to heal himself for around 1267
HP.  You can use this turn to heal and revive your party, and prepare for 
the next attack.

Overall, this fight can be a little tough, since the Fiend has multiple multi
target spells.  But with WDP and Tranquil Litany, you can outlast the Fiend
and come out on top.

-------------------

Boss #12 Borgan
Stats
Attack- 150-200
Attacks- 1
Defense- 180-200
Agility- 50
Speed- 10-200
Wisdom- 70-127
Magic Endurance- 120
Range- 0
Luck- 10
Hit Points- 4200
Experience Points- 18700
Silver- 0

Recommended Levels: Hiro 42, Ronfar 42, Jean 42, Lemina 42

Strategy
Before fighting this tub of lard, make sure to heal at the Althena's Statue
in the Guild.  As far as equipment is concerned, give a Healing Ring to
Hiro, Jean and Ronfar.  Give Jean the White Dragon Crest and Lemina the Blue
Dragon Crest.  This enables Blue Dragon Healing, which heals everyone fully
at the cost of 40 MP.

Have Hiro use Poe Sword every round.  I wonder how many times Hiro has said
"Dodge this!"  so far.  Anyway, have Ronfar use his Divine Litany spell,
acquired at Level 42.  This replaces Saint Litany and will heal everyone
after every round.  A very useful spell indeed.  Have Jean use Dopple Dance
first, then WDP, then continue with Blue Dragon Palm.  Have Lemina use Ice
Arrows every round, or throw a Star Light in Jean's direction.

Borgan, like previous bosses, has 4 attacks to use.  His first attack will 
drain around 100 MP from 1 character!  You'll see this coming when you see
the left head behind Borgan glowing.  Use a Star Light on the targeted 
character to regain some of the lost MP.  Borgan's 2nd attack is the strongest
of the bunch.  When all 3 heads behind Borgan are glowing, he's going to 
summon 5 dark pillars of magic, hitting everyone for lots of damage. Make 
sure Jean casts WDP before Borgan uses this, or you risk losing a character
or 2.  Borgan's 3rd attack is a single target explosive spell which deals
considerable damage and may cause the hit character to fall asleep.  The
middle head behind Borgan will be glowing when he's going to use this.  
Borgan's 4th attack is a defensive maneuver.  When you see the right head 
glowing, Borgan's going to create a shield to protect him.  He'll use this
at the start of the round, before anyone else gets a turn.  This barrier will
be the only thing you can target until you destroy it.  Personally, I haven't
seen this attack myself, so I'm not sure as to how much HP is as before it
shatters.  If someone knows, please send me an e-mail and I will give you
credit in the guide.

Overall, Borgan isn't too hard, as long as you use WDP accordingly and stay
on top of healing with Tranquil Litany.

-------------------

Boss #13 Black Fiend
Stats
Attack- 50-150
Attacks- 1
Defense- 450 (O_O)
Agility- 50
Speed- 62-116
Wisdom- 50-140
Magic Endurance- 0
Range- 0
Luck- 1-10
Hit Points- 5000
Experience Points- 24200
Silver- 0

Recommended Levels: Hiro 44, Ronfar 44, Jean 44, Lemina 44

Strategy
Now here's an interesting boss.  This guy is resistant to all physical
attacks, and can only be hit by magic.  It doesn't help that our damage
output won't be as high as usual, but we can work around it.  Before fighting
the Fiend, heal everyone fully and make some changes to everyone's equipment.
Equip Hiro with a Healing Ring.  Give Ronfar the Stardust Ring, found earlier
in the Black Dragon Cave.  This will heal a bit of MP after every round.
Also, give him a Vigor Ring, to protect him from paralysis.  Equip Jean with
a Healing Ring, and the Fresh Ring, found in the Zaback Mines.  Finally, give
her an elemental crest, along with the White Dragon Crest.  Lemina does not
require any equipment changes.

To start, Hiro will be shocking us by NOT using Poe Sword.  Instead, have him
use Cross Boomerang every round.  Have Ronfar cast Divine Litany first, then
heal as needed.  Trust me, he'll be doing that a lot.  Have Jean use WDP
first, then use her single target elemental spell, given to her by her
equipped crest.  It doesn't matter which elemental crest you give her, as 
each spell will do around the same damage.  Have Lemina use Ice Arrows every
round, as this will be your biggest damage dealer.

The Black Fiend also has 4 attacks to use, and all of them suck.  The Fiend's
first attack is used when its wings are spread.  It will cast a spell to drain
MP from every character.  Have Jean use WDP first, although the Fiend will
get the spell off first.  The Fiend's 2nd attack is a single target attack.
When the Fiend's wings are closed, it's going to shock a character with a
floating sphere of energy.  This attack hurts like hell, but since Jean used
WDP to start the fight, this will be nullified.  The Fiend's 3rd attack will
be seen when the Fiend's wings are burning with purple fire.  It will 
unleash an attack that damages everyone, as well as potentially paralyzing
everyone.  This is why you want paraylysis preventing equipment on Ronfar and
Jean; Ronfar can cast Clean Litany to heal anyone paralyzed and Jean's high
Speed will allow her to quickly heal anyone, also.  The Fiend's 4th attack is
also a single target attack.  When you see the Fiend's wings are closed and
its neck is hunched over, its going to hurl a large metal ring (?) at 1 
character, dealing loads of damage and possibly paralyzing them.  Be sure
to heal the hit character A.S.A.P, or you risk having them killed.

Overall, this is probably the hardest fight of the game so far, and it's quite
possible you may get a game over or two. But keep at it, and you'll take this 
guy down.

Here's a quick tip from GameFAQs user, Ravashack.
"Clump up and use Lemina's Magic Shield.  Then keep it up whenever it
shatters. Makes the fight significantly easier when you're not taking any
damage on multiple turns.  Even if you get sucked in range of the Devastators
accidentally, Magic Shield will prevent you from being yanked into range 
elsewhere while it is up."

-------------------

Boss #14 Mauri's Id
Stats
Attack- 200
Attacks- 1
Defense- 150
Agility- 50
Speed- 15-104
Wisdom- 40
Magic Endurance- 100
Range- 99
Luck- 10
Hit Points- 2000 for each normal head and 3500 for the 6th head
Experience Points- 29430
Silver- 0

Recommended Levels: Hiro 46, Jean 46, Lemina 46, Leo 45

Strategy
This battle throws an interesting twist at us, seeing as how we don't have
Ronfar available.  Thus, our healing will be limited to only items.  This
makes the fight a little tougher, but it's still manageable.  On the
equipment front, equip Hiro with a Wind Ring and Healing Ring.  Equip a 
Healing Ring on Jean as well.  She won't be needing the White Dragon Crest
for this fight.  Lemina and Leo are just fine with their normal set ups.

Now, there's 2 ways you can go about this battle, the longer yet easier way,
or the quicker and slightly harder way.  I'll be using the quicker way for 
this fight.  FYI, the longer method is simply talk to each and every Mauri
clone other than the 2nd from the right.  You'll fight all 5 heads, then the
6th head.

Here's what you need to do for the quick route.  As Ronfar, talk to the first
light you see, then proceed north to 5 Mauri clones.  Choose the 2nd Mauri
from the right to start the first part of the battle.  Take out the flaming
head, then things will go back to Ronfar.  Talk to the light you see up north,
then speak to the Mauri in the middle.  This will cause the 6th head to
appear.  Take out this head and you'll win the fight.

As far as what you need to do to win, start with Hiro using Poe Sword each
round on the flaming head.  Have Jean use Blue Dragon Palm, Lemina use Ice
Arrows, and Leo use Flash Blade.  If you need to heal, have Jean use a Healing
Nut or Life Jewel, depending on if 1 person is hurt or multiple people are
hurt.

Mauri's Id has only 3 attacks to use against you.  When you see a head is
aflame, it will breathe a stream of fire at one character, dealing a small
amount of damage.  Mauri's 2nd attack will be used when any other head is not
aflame.  The head will breathe a stream of blue fire at one character.
Mauri's 3rd atatck is only seen when the 6th head has appeared.  It will hit
everyone with a shower of fire, dealing a moderate amount of damage.

Overall, this fight isn't too bad, even without Ronfar.  Each head, save the 
6th, will die after 1 full round, then an attack from Jean.  The 6th head
will take a bit longer, but with Healing Nuts/Life Jewels taking care of
healing, this fight shouldn't last more than a few minutes.

-------------------

Boss #15 Red Fiend
Stats
Attack- 200
Attacks- 1
Defense- 100
Agility- 50
Speed- 50-150
Wisdom- 15-125
Magic Endurance- 0
Range- 0
Luck- 30
Hit Points- 11000
Experience Points- 36300
Silver- 0

Recommended Levels: Hiro 48, Ronfar 47, Jean 48, Lemina 48

Strategy
Before fighting the final Fiend, take a second to heal everyone and prepare
them for battle.  Equip Hiro with a Healing Ring and the Wind Ring.  Give
Ronfar a Healing Ring.  Equip Jean with a Healing Ring, also, and the Water 
Ring.  Also, give Jean the White Dragon Crest.  Lemina won't be needing
any equipment changes.

To begin, have Hiro use Poe Sword every round.  Luckily, he will get an
upgrade from Poe Sword in time for the next boss.  Have Ronfar cast Divine
Litany first, then heal as needed with Tranquil Litany.  Have Jean use WDP
with her first turn, then use Dopple Dance, then proceed to Blue Dragon Palm.
Have Lemina use Ice Arrows every round for great damage, unless the Fiend has
changed the field's element to Fire, then she'll need to use Erase Magic.

The Red Fiend has 4 attacks to use against you,  all of them spelling trouble.
The Fiend's first attack will be used when you see a ring of fire underneath
the Fiend.  It's going to scorch everyone for lots of damage and change the
field to the Fire element.  WDP will prevent this, thus saving you from oodles
of damage.  If you see the Fiend standing still, you're going to see its 2nd
attack.  It's going to breathe a stream of fire across the screen, damaging
anyone in the line of fire. (LOL bad pun)  Anyway, this attack should only hit
1 or 2 people, but still causes lots of damage.  Have Ronfar use a Tranquil 
Litany after this attack.  If you see a pentagram below the Fiend, it's going
to raise its attack power by quite a bit.  With the Fiend's powerful attacks,
this makes them much worse, so counter it with Lemina's Dispel Magic.  The
other characters can heal themselves as needed.  The Fiend's 4th and final 
attack will be used when you see its wings flapping rapidly.  It's going to
dash across the screen and strike a character 3 times, dealing considerable
damage.  A quick Healing Nut or Purity Litany will take care of this.

Overall, this Fiend hits plenty hard, but with its relatively low defense, you
can deal lots of damage.  Just keep up with healing and the last of the 4
Fiends will fall.

-------------------

Boss #16 Fake Althena
Stats
Attack- 20-200
Attacks- 1
Defense- 10
Agility- 50
Speed- 30-200
Wisdom- 130
Magic Endurance- 10
Range- 50
Luck- 99
Hit Points- 10000
Experience Points- 40000
Silver- 0

Recommended Levels: Hiro 50, Ronfar 50, Jean 50, Lemina 50

Strategy
You won't need to worry about healing before this fight, since there's a 
Statue right outside her room.  Other than that, make sure Hiro, Jean, and
Ronfar have Healing Rings and that Jean has the White Dragon Crest.

To start, have Hiro try out his new Triple Sword attack.  This alone will deal
well over 1000 HP!  This will make the fight move along much faster.  Anyway,
have Ronfar use Divine Litany first, then heal as necessary with Tranquil 
Litany.  Have Jean use Dopple Dance with her first turn, then use Blue Dragon
Palm each round, except for when she needs to use WDP, which will be when 
Althena is going to use her 5th attack.  Have Lemina cast Power Drive on Hiro
first, then Jean.  After that, have her use Ice Arrows every round.

The Fake Althena has 5 attacks in all to use.  Her first attack will be used
when you see her holding her staff in the air and it's on fire.  This will
raise her defense by a few points.  This is essentially a free round to
prepare your party for further rounds.  Her 2nd attack will be used when you
see her staff held in her left hand up in the air.  She will toss her staff
across the screen, hitting eveyone onscreen for major damage.  Have Ronfar
use Tranquil Litany after this to bring everyone up to snuff.  Althena's 3rd
attack will be used when she is holding her staff out in front of her, with
her left hand.  She will walk towards 1 character and strike him or her with
her tail, dealing a good amount of damage and possibly poisoning them.  A
Healing Nut and a Purity Herb will take care of this.  Althena's 4th attack
will be used when you see her hands together, as if she's in prayer.  She's
going to hit one character with a group of 5 silver orbs.  I haven't seen 
this attack used very often, so I can't say for sure how much damage it does.
Althena's 5th and final attack is a doozy.  When you see the snakes on her
shoulers shivering, she'll unleash a huge blast of light straight across the
screen, quite possibly killing whoever it hits in 1 hit!  Needless to say, 
you'll want Jean to use WDP prior to this.  Failing this, use an Angel's Tear
to bring back any dead allies, or use Ronfar's Miracle Litany, to fully revive
anyone.

Overall, Althena has some very powerful attacks in her arsenal, but with a
relatively low amount of HP, you should be able to take her down quickly.
With Hiro using Triple Sword and Lemina having cast Power Drive on him, he'll
cut through her HP at an alarming rate and victory will be yours.

-------------------

Boss #17 Ghaleon
Stats
Attack- 300
Attacks- 1
Defense- 280
Agility- 100
Speed- 30-100
Wisdom- 120
Magic Endurance- 120
Range- 99
Luck- 10
Hit Points- 7000
Experience Points- 50000
Silver- 0

Recommended Levels: Hiro 51, Ronfar 51, Jean 51, Lemina 51, Leo 50

Strategy
This will be a two part fight.  Make sure everyone is fully healed, and be
sure to equip Hiro, Jean, and Ronfar with Healing Rings.  Also, equip Hiro
with a Warrior Crest and the Goddess Crest, found in the Goddess Tower.  This
combo will raise Hiro's attack power by 50 points.  Finally, make sure Jean
has the White Dragon Crest equipped.

For the first part, have everyone except Lemina attack physically, since you
don't have any MP for the moment.  Have Lemina use Healing Nuts on any injured
party members.  After dealing around 3000 HP, the first part of the fight will
end.  

For the 2nd part of the fight, have Hiro use Triple Sword every turn.  Have
Ronfar cast Divine Litany first, then heal with Tranquil Litany as needed. 
Have Jean use Slam Dance, her more powerful doppleganger, with her first turn, 
then use Blue Dragon Palm every turn, except when she'll need to use WDP on
round 3.  Have Lemina use Power Drive on Hiro first, then Jean, then Leo.  She
then can help out with healing by using items.  Have Leo use his Earth
Prayer spell to increase his own attack and defense, then use Soul Blade every
turn.

Ghaleon has 5 attacks in all to use.  His first attack will be used when you
see him standing at ease with his sword held slightly vertically in the air.
He's going to slash 1 character for some decent damage.  Ghaleon's 2nd attack
will be used when you see his sword held completely vertically, pulsing with
purple electricity.  He's going to slash 1 character for lots of damage.
Counter this with a Purity Litany from Ronfar, or a Passion Fruit.  Ghaleon's
3rd attack will be used when his sword is pointed at the ground's direction,
with purple flames coming from the blade.  He's going to summon a meteor
shower, which hits everyone for massive damage.  This is why you'll want Jean 
to use WDP before Ghaleon uses this attack.  Ghaleon's 4th attack will be used
when you see his fist glowing, with his sword pointing down.  He's going to
call a lightning bolt to shock 1 character, as well as anyone within radius of
the shock.  Ghaleon's 5th and final attack will be used when his sword his
being held vertically.  He's going to trap one character in a shell of magic,
dealing a large amount of damage and may paralyze them.  How wonderful. X_X

Overall, Ghaleon is quite a difficult boss, but with his 7000 HP, you can 
expect to kill him pretty quickly.  Just make extra sure to keep up with 
healing, otherwise you could fall behind and lose.

-------------------

Boss #18 Zophar (First Form)
Stats
Attack- 250
Attacks- 2
Defense- 300
Agility- 100
Speed- 10-76
Wisdom- 110
Magic Endurance- 130
Range- 50
Luck- 10
Hit Points- 16000
Experience Points- 0
Silver- 0

Recommended Levels: Hiro 54, Ronfar 54, Jean 54, Lemina 54, Leo 53

Strategy
Well, here we are, the final boss fight of the game against Zophar.  This guy
has a large assortment of attacks to use, as well as 4 forms in all.  Before
fighting him, heal eveyone fully and check their equipment.  Here's my
suggestions:

Hiro: Ghaleon's Sword, Master Shield, Master Helmet, Dyne's Armor, Healing
Ring, Spirit Talisman/Force Ring, Warrior Crest, Goddess Crest

Ronfar: Holy Mace, Holy Bracelet, Aura Bandanna, Miracle Clothes, Stardust
Ring, Angel Ring, Red Dragon Crest, Chiro Crest

Jean: Crushing Fist, Tiger Armlet, Tiger Wrap, Holy Hairpin, Healing Ring,
Angel Ring, Warrior Crest, White Dragon Crest

Lemina: Star Dagger, Psycho Gauntlet, Aura Robe, Holy Hairpin, Protection
Ring, Barrier Ring, Blue Dragon Crest, Magic Eye Crest

Leo: Master Sword/White Fang, Master Shield, Master Helmet, Dyne's Armor,
Healing Ring, Clear Ring, Warrior Crest, Warrior Crest

Here's what you need to do to defeat the first form.  Have Hiro use Triple 
Sword every turn.  Have Ronfar cast Divine Litany first, then heal as needed.
Have Jean use Slam Dance first, then WDP, then Blue Dragon Palm.  Have Lemina
cast Power Drive on Hiro, Jean, and Leo, in that order.  Have Leo use Earth
Prayer first, then use Soul Blade.

Zophar's first form has attacks in all.  Zophar's first attack will cause a 
strike a character for decent damage and possibly mute them.  Use a Holy Water
on any muted characters.  Zophar's 2nd attack will trigger a meteor shower.
This is when you'll want Jean to use WDP.  Zophar's 3rd attack will cause a 
sheet of glass to appear beneath a character, hitting them, and anyone else
in range, for some good damage.  Zophar's 4th attack will hit a character
a weak laser.  Zophar's 5th attack is the same as his 4th.

Overall, this is a fairly straight forward fight, but this is the first
form, after all.  Believe me, it's gonna get a lot worse very soon.

-------------------

Zophar's 2nd Form
Stats
Attack- 40-200
Attacks- 1-2
Defense- 250-280
Agility- 100
Speed- 10-130
Wisdom- 100-2000 (O_O)
Magic Endurance- 90-150
Range- 50
Luck- 10
Hit Points- 6000-17000
Experience Points- 0
Silver- 0

Strategy
The 2nd form of Zophar is a battle of attrition, one lasting just 5 turns.
It's your job to hold out until then.  In the mean time, use the Defend
command to move the party into an X formation, with Hiro in the upper left
corner, Leo in the lower left, Jean in the center, Ronfar in the upper right,
and Lemina in the lower right.  After doing that, have Lemina cast Power Drive
a few times each on Hiro and Leo.  Have Ronfar cast Divine Litany, then use
Tranquil Litany to keep everybody healthy.

Once you last 5 turns, Lucia will break free and fully heal everyone.  Then,
the real fight begins.

-------------------

Zophar's 3rd Form
Stats
Attack- 40-200
Attacks- 1-2
Defense- 250-280
Agility- 100
Speed- 10-130
Wisdom- 100-2000 (O_O)
Magic Endurance- 90-150
Range- 50
Luck- 10
Hit Points- 6000-17000
Experience Points- 0
Silver- 0

Strategy
This is without a doubt the hardest of Zophar's 4 forms.  He has 5 targetable
parts, each with a plethora of attacks.  Keep in mind as your fighting him 
that we will be targeting ONLY THE HEAD, and that the left arm is resistant
to magic and the right arm is resistant to physical attacks.

Have Hiro use Triple Sword on the head every round.  Ronfar shouldn't need
to recast Divine Litany, so have him use Tranquil Litany every round, or
use Miracle Litany on any dead characters.  Have Jean use WDP EVERY ROUND.
Be 100% sure that she has at least 50 MP at the start of every round.  Have
Lemina cast Power Drive on Hiro and Leo, then use Star Lights on Hiro or Jean.
Have Leo use Earth Prayer first, then use Soul Blade on the head.  He can also
help out with MP restoration my using Star/silver Lights.

In total, Zophar's 3rd form has 17 (!!!) attacks to use.  Each of his 5 parts
has some attacks, which will be explained below.

Left Hand: Heals one part of his body, Absorbs HP from 1 character and heals
all his parts, Absorbs MP from 1 character and heals his hands, Hits a 
character with a column of black magic, Casts Dispel Magic on 1 character

Right Hand: Zone Ice attack, Zone Wind attack, Zone Electric attack, Zone
Fire attack, Zone Rock attack

If Red Jewel: Zaps 1 character, inflicing a random status ailment

If Blue Jewel: Calls a meteor shower, hitting everyone

If Green Jewel: Drops an electric bomb on 1 character

If White Jewel: Casts Erase Magic

If Yellow Jewel: Hits 1 character with a radioactive bomb

Electric Hand: Hits a character with a gust of Wind

Moving Jaw: Hits a character from anywhere from 7000 to 9999 HP! No joke. X_X

Overall, this fight is hard as hell.  Luckily, WDP will nullify a good number
of these attacks, enabling you to keep up with healing. As long as you
continually attack the head, Zophar will fall and you will win this epic
battle!

Here's a tip from GameFAQs user, Yunie1000.
"Equipping the Fiend Ring on Jean will increase her Defense and Magic
Defense by a large amount, but will leave her with 1 HP at the start of the
battle.  You can heal her at the start of the battle, and then she will
resist many of Zophar's attacks, making her a great tank."

-------------------

Zophar's 4th Form
Stats
Attack- 220
Attacks- 1
Defense- 260
Agility- 50
Speed- 78
Wisdom- 130
Magic Endurance- 90
Range- 50
Luck- 10
Hit Points- 2000
Experience Points- 0
Silver- 0

Strategy
What the hell, this guy's still alive!?  No matter, this form is very easy.
Just have Hiro use Triple Sword once, and that will end the battle.  Once 
Zophar is defeated here, he's gone for good!

Congratulations on taking down Zophar and saving the world of Lunar!  However,
you're not quite done yet, as there's a whole new quest available with 6 new
bosses waiting to take you on.  So what are you waiting for?  Let's get the
Epilogue Boss Guide started!

But before that, there's a few things you need to know before you get going
on the Epilogue. First off, your party is scattered across the world, so we
need to gather them up.  Here's where everyone is at.

Ronfar: Raculi
Jean: Madoria Carnival
Lemina: Vane Magic Guild
Leo: Top of the Mystic Ruins

Also, when you get everyone back together, make a quick pit stop at Taben's
Peak and talk to Nall.  He'll give you Althena's Sword, Hiro's most powerful
weapon!  This awesome sword raises all of Hiro's stats, except number of
attacks, by 7, and grants Hiro an additional attack.  It also acts as a
Healing Ring.  Wow, thanks a ton Nall!

-------------------

IV) Epilogue Bosses
Boss #1 Phantom Sentry
Stats
Attack- 200
Attacks- 1
Defense- 300
Agility- 50
Speed- 30
Wisdom- 110
Magic Endurance- 110
Range- 50
Luck- 10
Hit Points- 20000
Experience Points- 55000 and Right Opal Jewel
Silver- 0

Recommended Levels: Hiro 56, Ronfar 56, Jean 56, Lemina 56, Leo 56

Strategy
As far as preparation goes, just make sure everyone is fully healed and 
decked out in the new equipment found on your way to this guy.  Also, make
sure Jean has the White Dragon Crest; we'll be using that a lot in the
Epilogue.  Also, we'll be using the same strategy for each boss in the
Epilogue, except the final one.

To start, Have Hiro use Triple Sword every round.  Have Ronfar cast Divine
Litany, then heal with Tranquil Litany.  Have Jean use WDP every round, making
sure she has at least 50 MP at the start of every round.  Have Lemina use
Power Drive on Hiro, then use Star/Silver Lights.  Have Leo use Earth Prayer,
then use Soul Blade every round.  He can also help out with restoring MP.

The Phantom Sentry has 4 attacks to use against you.  Its first attack will be
used when it's standing still, with its arms at its sides.  It's going to draw
your party towards in, in preparation for its next attack.  Speaking of its
2nd attack, it HURTS.  The Sentry will use it when he has his sword arm
extended.  Make 100% WDP was cast before this, or you're whole party will be
killed in one hit.  The Sentry's 3rd attack will be used when its sword arm is
extended and glowing.  It's going to launch a shock wave across the screen,
hitting everyone.  This isn't as powerful as its 2nd attack, but it still 
hurts.  WDP is the way to go here.  The Sentry's 4th attack is its weakest.
When its non sword arm is extended, it's going to zap 1 character.  

Overall, while the Phantom Sentry has some extremely strong attacks, he really
isn't too challenging.  Just be sure to follow the strategy and you'll be 
walking out with the first Dragon Jewel in no time.

-------------------

Boss #2 Water Guardian
Stats
Attack- 40-250
Attacks- 1
Defense- 240
Agility- 50
Speed- 30
Wisdom- 110
Magic Endurance- 110
Range- 50
Luck- 10
Hit Points- 20000
Experience Points- 60000 and Left Sapphire Jewel
Silver- 0

Recommended Levels: Hiro 58, Ronfar 58, Jean 58, Lemina 58, Leo 57

Strategy
As far as preparation goes, just make sure everyone is fully healed and 
decked out in the new equipment found on your way to this guy.  Also, make
sure Jean has the White Dragon Crest.

To start, Have Hiro use Triple Sword every round.  Have Ronfar cast Divine
Litany, then heal with Tranquil Litany.  Have Jean use WDP every round, making
sure she has at least 50 MP at the start of every round.  Have Lemina use
Power Drive on Hiro, then use Star/Silver Lights.  Have Leo use Earth Prayer,
then use Soul blade every round.  He can also help out with restoring MP.

The Water Guardian has 4 attacks in all to use.  When you see the Guardian
hopping up and down and its gun hand is expanding and retracting, it's going
to trap the closest character in a big bubble.  The hit character won't be
able to do anything until they are killed, or the bubble bursts.  When you see
the Guardian standing still, its going to hit everyone with a torrent of
water.  The Guardian's 3rd attack will be used when you see electricity 
coursing through it.  It's going to strike a character with a lightning bolt
and hit anyone else in range.  The Guardian's 4th attack will be used when
it's shaking its head.  It's going to blast 1 character with a stream of water.

Overall, this is a pretty straight forward battle, but the bubble trap can
complicate things a little.  But it usually goes away after a few turns, so
just wait it out, then continue to pound this guy.

-------------------

Boss #3 
Hero's Talisman, Sword Arm, Fist Arm
Stats (Hero's Talisman)
Attack- 1
Attacks- 1
Defense- 250
Agility- 250
Speed- 1
Wisdom- 250
Magic Endurance- 250
Range- 40
Luck- 10
Hit Points- 16000
Experience Points- 50000
Silver- 0

Stats (Sword Arm)
Attack- 200
Attacks- 2
Defense- 200
Agility- 200
Speed- 90
Wisdom- 150
Magic Endurance- 150
Range- 35
Luck- 5
Hit Points- 3000
Experience Points- 0
Silver- 0

Stats (Fist Arm)
Attack- 150
Attacks- 1
Defense- 140
Agility- 150
Speed- 130
Wisdom- 150
Magic Endurance- 200
Range- 40
Luck- 5
Hit Points- 3000
Experience Points- 0
Silver- 0

Recommended Levels: Hiro 60, Ronfar 60, Jean 60, Lemina 60, Leo 59

Strategy
As far as preparation goes, just make sure everyone is fully healed.  That's
all that's needed.

To start, Have Hiro use Triple Sword every round on the Talisman.  Have Ronfar
cast Divine Litany, then heal with Tranquil Litany.  Have Jean use Blue Dragon
Palm on the Talisman every round.  Have Lemina use Power Drive on hiro, then
use Dispel Magic to get rid of the Talisman's stat buffs.  Have Leo use Soul 
blade on the Talisman every round.

These guys have very few attacks to use.  The Talisman will increase the stats
of its guardians and summons more of them.  The guardian's will just attack
you physically twice.

Overall, this fight is very easy; just kill the Talisman right away, and the 
guardians will fall easily afterwards.  After the battle, you receive the
Hero's Talisman.  Equip it, and it enables the Burning Rage spell, which
raises everyone's attack by a huge amount, for only 1 MP!  Equip this on
Jean for a speedy boost of attack power at the start of a boss battle.

-------------------

Boss #4 Knight, Mage, and Angel Guardians
Stats (Knight) Resistant to magic, vulnerable to physical attacks
Attack- 230
Attacks- 2
Defense- 300
Agility- 100
Speed- 85
Wisdom- 100
Magic Endurance- 100
Range- 40
Luck- 10
Hit Points- 7000
Experience Points- 17000
Silver- 0

Stats (Mage) Resistant to physical and magical attacks
Attack- 150
Attacks- 1
Defense- 100
Agility- 150
Speed- 50
Wisdom- 100
Magic Endurance- 400
Range- 40
Luck- 10
Hit Points- 7000
Experience Points- 17000
Silver- 0

Stats (Angel) Resistant to physical attacks, vulnerable to magic
Attack- 250
Attacks- 1
Defense- 200
Agility- 100
Speed- 91
Wisdom- 100
Magic Endurance- 300
Range- 40
Luck- 10
Hit Points- 7000
Experience Points- 17000
Silver- 0

Recommended Levels: Hiro 61, Rofar 61, Jean 61, Lemina 61, Leo 60

Strategy
As far as preparation goes, just make sure everyone is fully healed.  That's
all that's needed.

Be sure to go after the Mage first with the usual attacks; Hiro's Triple
Sword, Jean's Blue Dragon Palm, and Leo's Soul Blade.  Have Ronfar keep 
everyone healthy and have Lemina use Power Drive on everyone once.  After
that, have her use her Catastrophe spell, just for kicks and giggles. :D

As far as their attacks go, the Mage heals each Guardian, the Angel attacks
with an assortment of magical attacks, and the Knight hits your party with
powerful physical attacks.

Overall, this fight isn't hard, but I apologize if I half assed it a little.
However, these guys don't have any real spectacular attacks, and thus should
just be disposed of post haste.

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Boss #5 Devil Eye (Resistant to physical attacks)
Stats
Attack- 40-300
Attacks- 1
Defense- 450
Agility- 50
Speed- 65-135
Wisdom- 70
Magic Endurance-150
Range- 12-99
Luck- 10
Hit Points- 12000
Experience Points- 55000
Silver- 0

Recommended Levels: Hiro 62, Ronfar 62, Jean 62, Lemina 62, Leo 61

Strategy
As far as preparation goes, just make sure everyone is fully healed.  That's
all that's needed.  Keep in mind that, even though the Devil Eye is resistant
to magic, our usual strategy will still work, but our damage output will be
lower than normal.  You can, however, stick to using magic if you so choose.
If you do, just use Cross Boomerang, Red Dragon Anger, and Catastrophe.

To start, Have Hiro use Triple Sword every round.  Have Ronfar cast Divine
Litany, then heal with Tranquil Litany.  Have Jean use WDP every round, making
sure she has at least 50 MP at the start of every round.  Have Lemina use
Power Drive on Hiro, then use Star/Silver Lights.  Have Leo use Earth Prayer,
then use Soul Blade every round.  He can also help out with restoring MP.

The Devil Eye has 4 attacks in its arsenal.  Its first attack will hit 1 
character with a magic attack.  You'll see this coming when the Devil Eye's eye
is flashing blue and green.  Its 2nd attack will hit your whole party with a 
pyramid of magic.  You'll see this coming when the Eye's eye is flashing red
and its claws are extended toward your party.  Its 3rd attack will hit 1
character and possibly put them to sleep.  You'll see this coming when the
Eye's eye is solid green and its claws are raising into the air.  Its 4th
attack will smash 1 character with its claws.  You'll see this coming when
you see the Eye's head and tail expanding and retracting out of its body.

Overall, this guy isn't too hard, but the battle is prolonged, due to its
resistance to physical attacks.  But with our tried and true strategy, this 
beast will fall.

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Boss #6 Star Dragon
Stats
Attack- 250
Attacks- 1
Defense- 250
Agility- 50
Speed- 30
Wisdom- 10
Magic Endurance-100
Range- 50
Luck- 10
Hit Points- 10000
Experience Points- 0
Silver- 0

Recommended Levels: Hiro 63

To prepare for this guy, make sure Hiro has a Healing Ring equipped, along
with the Spirit Talisman.  Also, be sure to bring along some Healing Nuts
and Passion Fruits, just in case.

In this 1 on 1 battle, our options are pretty limited, but we'll just be
needing Triple Sword.  Have Hiro use it every round, stopping only to heal.

The Star Dragon has 5 attacks in all, all of them an elemental attack.  When 
the Dragon's horn is twinkling, it's going to hit Hiro with light beams.  When
the Dragon's spines are glowing red, it's about to use a fire attack.  When 
the Dragon is leaning down and towards Hiro, it's going to use an ice attack.
When the Dragon's tail is wiggling and stopping when it's pointed upward, it's
going to use an electric attack.  When the Dragon's mouth is opening and
closing, it's going to use a wind attack.

Overall, the Star Dragon is very easy, since it does very little damage and
is struck down by Triple Sword in a metter of a few rounds..

After defeating the Star Dragon, head off and enjoy the ending!  
Congratulations on beating Lunar 2 Eternal Blue Complete!

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V)Closing/Contact Info/Thanks/Copyright Info

And with that, my Lunar 2 Boss Guide has come to a close.  I sincerely thank
you for taking the time to read it, and hope that it can assist you in
defeating every boss in this fantastic game!

If you have any questions about the guide, or any comments or suggestions,
please e-mail me at Zrhodes1313@yahoo.com.  Please use "Lunar 2 Boss Guide"
as your subject, as to ensure I read it.  And please keep it clean and in
plain english.  It'll make it a lot easier to respond to you.

Many thanks to:
The official Lunar 2 Strategy Guide, for the stats of the bosses.

Shotgunnova, for letting me know about using the "-" to seperate each section.

Yunie1000, for the tip about the Fiend Ring in the Zophar fight, and the
tip about using 2 Healing Rings in the Master Lunn battle.

Ravashack, for the tip about Magic Shield in the Black Fiend battle.

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LUNAR is a registered trademark of Game Arts/Working Designs.  2000-2001