Anita FAQ For Marvel Super Heroes (Saturn/Playstation) Version 2.0 30/01/1998 (Brazilian date) Made by Reinaldo (email@example.com) BEST VIEWED WITH DOS EDIT. HISTORY OF THIS FAQ: 2.0 - Added Anita's INFINITY COMBO! (it really works!); Figured out how the Sword Throw works; Changed terminology: now it is like the terminology used in Culbert's MSH FAQ to avoid confusion and to improve compatibility; Corrected a typo in Culbert's e-mail (sorry, man! :P ); 1.1 - Changed E-Mail (when I get my mail at Geocities I will change again); Corrected her Magic Series in "COMBOS" section (thanks, Culbert); Added combos in "COMBOS" section; Added something in "NORMAL MOVES" section; Added something in "PLAYING AGAINST HER" section. 1.0 - (Never released to public - 10/11/97) Where it all began. Ok, here it is - the code to play as Anita and a VERY poor and small FAQ (just for a quick start). But, before begin, I must apologize for any english errors in this text (I'm a Brazilian, and my english is VERY lousy :) ). Ok, here it goes: LEGEND: BUTTONS .-------------Jab JOYSTICK | .-----------Strong | | .---------Fierce U/B U U/F | | | \|/ | | | B--o--F | | | /|\ O O O D/B D D/F O O O | | | | | | | | | | | ----------Roundhouse | ------------Forward -------------Short (Layout borrowed from John Culbert's MSH Compendium - see credits) P = Any Punch PPP = All the three (or two at least) Punch buttons pressed together . QCT= Quarter Circle Toward(a.k.a. HaDoKen!:) ):roll the joystick from D to F DP = Dragon Punch Move (F,D,D/F) DPB = Dragon Punch Move Backw.(B,D,B/D) J. = Jumping SJ.= Super Jumping S. = Standing C. = Crouching D. = Dashing IC = Infinity Combo (Super Special Move, done with the Infinity Bar filled at least one level) ICO= Infinity Counter NOTE: If you want VERY GOOD FAQS to the other characters and the dinamics of the game, I recommend the Richard Cheung MSH FAQ (for the basics), James Chen's MSH Combo FAQ and the John Culbert's MSH Compendium FAQ (all disponible at the www.gamefaqs.com). To play with Dr.Doom and Thanos you must see the Dr. Doom FAQ by Everett Littles and the FAQ of Moves for Dr. Doom and Thanos by Brian Scaramucci (also alvaliable at Gamefaqs). My FAQ is very poor and will only complement the FAQs above (hey, after all it's my first FAQ!).And, after all, the guys above explained the things in a very detailed way, so, why bother?;)My friend and I only have opportunity to play in the weekends (life in college and work is hard), so all contributions and corrections are welcome and apreciated. THE CODE: This code is for the Import Saturn version (my friend have one, we rented the game and I only tried in there). The information that I have is that the code DOESN'T work on the Playstation American Release (thanks for the information Brian). I am almost 100% sure that it won't work in the American Saturn Version, and could work in the Japanese Playstation . Maybe someday I'll figure out why we, from the east side of the world, don't deserve to play a game with all original features. Without mention the games that will not be released in the U.S.A. (I wish I could play Secret of Mana 2... :( ). Well, better stop whining and go on with the code. Try it in your system and tell me what happens. First you must beat the game once. Save the data if you want. Make the codes for the two bosses (I guess you know how to do this). Then, go to the character selection screen (with the shortcut turned off) and make this: tap the controler up, right, down, left, up, right, down, left, up. Leave up pressioned and press Jab (keep pressed), Strong (keep pressed) and Fierce (keep pressed). Make sure you press the buttons in that order REALLY FAST. The code is VERY tricky to work (sometimes you may get an up-right or up-left motion). If it don't work try again. If you made this right, Anita will appear. Anita is the little girl that follows Donovan in Darkstalker's Revenge. And she comes with his sword!!! MOVES: I've played a few times with her, but the moves that I discovered are the following (NOTE: I don't know the real names of the moves - except her Super Special - so here goes with the names that I give to then): - Sword Throw: Press Fiece+Roundhouse to put the sword on the ground. Press again to throw the sword (Just like Donovan's move). If the sword touches the opponnent (doesn't matter if he/she blocks or get hitted) it won't hit when it comes back, and vice versa. - Lightning Sword (DPB+P): With this Anita rises the sword with lightning around it. Can be done in the air and Anita MUST have the sword to do it. Note that the spirit that appeared behind Donovan doesn't appear here. In his place appears Mei Ling, Hsien Ko's sister (from Darkstalker's Revenge). Press P several times for more hits (+20!). (Again, just like Donovan's move). - Akuma's Burn (DP+P): Yes, I said Akuma! With this Anita rises the sword with fire around it, but Akuma appears behind her instead of the fire spirit that appeared behind Donovan. Cool, isn't it? Can be done in the air and Anita MUST have the sword to do it. This are also her ICO.(Again, just like... oh, you get the idea!) - Love For You (QCT+PPP): Geez, what stupid name... Anyway, this is her IC. Despite this dumb name the IC is AWESOME and REALLY ANNOYING at the same time! I get a maximum of 98 HITS (without combo)! The damage is MONSTRUOUS and even the block damage is VERY HIGH! Cheese, anyone? :) Strange... Sometimes I have taked more damage when I was blocking than when I didn't block. I think that the distance is crucial. Do you want some more? OK, it hits the enemy ON THE GROUND! Imagine all the nasty combos you can do with that! Anita throws HUNDREDS of small heads of little girls (Doll's heads? Maybe it is, because the doll that she carries are headless!). VEEEERY STRANGE!!! - Note: Donovan has another move: an ice spirit appears and throws a cristal of ice that turn the others guys into ice. I didn't find a similar with Anita (yet :) ). If you discover this or another move please mail me in the address above. NORMAL MOVES: WATCH OUT!! She looks harmless but don't underestimate her!!! With the sword is VERY HARD to get near. The swords grants her almost 100% of priority. I don't have much to say about the normal moves because the difference between punchs and kicks is almost inexistent (she just swings the sword), so I will write only about the moves that worth our attention. Her Crouching Fierce keep happy jumpers away. The Crouching Roundhouse have a great range and can nulify a lot of other normal moves (even some specials!). And its hits takes DECENT energy. Her "Launcher" is the Crouching Fierce. Note: Anita can perform a TRIPLE JUMP (like Psylocke) and avoid a lot of moves! However, it's hard to control. THROWS: Her throws are the same as Donovan (this is getting a little repetitive...). She levitates the opponent and smashes him/her on the ground. If you are one of those sadistic players, throw the opponent close to the corner and, if the opponent doesn't safe roll, release the IC ... He/she will call you a lot of bad names (expect things like son of a b**** and up), but who tell him/her that life is fair? ;) COMBOS: Note: The keys to do combos and the terminology for they is VERY well explained in the James Chen MSH Combo FAQ. (It's great! Even if you are an expert in comboing you MUST read it because you may learn some new tricks! Don't miss!!) Her Magic Series are Zig-Zag. If you have some knowledge about the basics of this game (if you don't I still recommend that you read the FAQs that I have listed in the Special Thanks section) you must know that the first four hits just connect only in big guys (I have made all this combos with Hulk as punchbag), so you must try in every character to see for yourself what you can do and what you can't. The Zig-Zag is the most versatile of all the Series. You have a LOT of options to do combos, so I'm giving only sugestions. Try this: - Basic Combos: 1) D.S.Jab -> D.S.Strong -> D.S.Fierce Simple and safe. The Fierce will push you away from the opponent if he/she blocks. 2) D.S.Jab -> D.S.Strong -> Akuma's Burn A variation of #1, but you get one free hit. 3) S.Jab -> S.Short -> S.Strong -> S.Forward -> S.Fierce -> S.Roudhouse Yes, all the six of her Magic Series. But the opponent must be in the corner in order to the S.Roundhouse connect. - Intermediate Combos: 1) J.Jab -> J.Short -> J.Strong -> J.Forward, C.Forward -> C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce -> SJ.Roundhouse. Wow! 12 easy hits! Fell free to change the sj.Fierce into a Akuma's Burn. You will not be able to connect the sj.Roundhouse, but you will get 12 hits anyway. I've tried to connect the Lightning Sword, but it seems too slow to combo in the air. - Cheesy Combos :) : 1)D.C.Roundhouse (or just C.Roundhouse) -> Love For You If you do this,I hope you are bigger than your opponent. :) 2)Throw opponent next to the corner -> Love For You Same thing as above, except that this time the opponent have a chance to Safety Roll. In the combo listed above if you are quick you get them BEFORE they fall! - Expert Combos: Still looking for... - Infinity Combo: Yes! There is an infinity combo in MSH! But don't blame! It's not my fault. Kenny Tan (firstname.lastname@example.org) is the guy that send me this, and I must thank him a LOT! THANK YOU! Ok, here it is (with his own words): "Hold up-front (45 degrees diagonally to jump to your opponent), press Jab -> Short -> Strong -> Forward -> Fierce -> Roundhouse. Continue, you cannot repeat the same button twice (i.e. Jab, Jab) and you cannot move backwards. You can also skip a button or two for stylish combos, but continue." Note: Yes, this works because Anita's regular jump is a hop if you compare with the the others characters' jumps. The timing may seem tricky in the beginning, but with a few tries it will become natural (because the Zig-Zag series are very easy). Keep in mind that you will jump at your opponnent with the Jab and when you touch the ground you will have already finished the series, and so will begin all over again with the Jab. I'm still trying to skip buttons like he said, but maybe is that because I screw up too often. :P The counter goes up to 99 hits and stop. If you get an opponnent in the corner with this and he is blocking, he will have a hard time trying to escape. The priority will let only a few moves pass through, so maybe the only way to escape is an ICO... Beware... More to come (I hope). Don't be lazy! Send yours too!!! NOTES ABOUT HER SIZE: One more important point to consider is her size. Anita is the smallest character in the game. This gives her a lot of advantages: - Is hard to do a combo against her. Especially air combos. If you don't connect the moves quickly you'll probably miss her; - She can stay standing and pass below most of the projectiles; - Talking about standing, forget about hiting her with MOST of the standing moves (e.g. Ironman's Standing Strong or Roundhouse). PLAYING WITH HER: If you are a beginner and are tired of being beated with Double Perfects, she is the character you need. Thanks to the priority that the sword gives to Anita in her moves, you can play offensively or defensively. As I said her C.Fierce keep jumpers away. In fact, a good strategy is for YOU to jump often at your opponent because just a few moves can stop or trade hits with Anita in the air, and after all after this is easy to start his Infinity. Her C.Roundhouse knocks down the opponent and if you press it again it will hit him/her on the ground. When you see the Mind gem don't think twice: GET IT! Her IC is the cheesiest thing I've ever seen in a game! If you complained about the amount of block damage that Ironman's Proton Cannon or Cyclops' Mega Optic Blast inflict, wait until you see Love For You. I don't have words to express my feelings about this move. Get the opponent near and release the move. Enjoy. PLAYING AGAINST HER Argh! I HATE HER!!! That tiny thing is VERY annoying! Let's face it: if you are playing against her controlled by a experienced (doesn't need to be a pro) player you are in DEEP trouble. The reasons? All the things that I mentioned before: priority, Love For You, etc. Good luck avoiding the Love For You. My advice is to keep away when she have at least one special bar full, waiting for an opening. If she gets you in the corner... well, prepare yourself to pass the joystick to the next player. Keep distance throwing projectiles and avoiding to get caught in the IC. If you are far away the results of the IC will be less effective (thank God!), you have a chance to Super Jump and, with some fighters, you can avoid it if you are quick. With Iron Man and Magneto you must Super Jump and turn the flying on, go behind her and fell free to execute a Proton Cannon or Magnetic Shockwave :). With Blackheart Super Jump and Air Dash. Psylocke must Triple Jump and Captain must Double Jump. An alternative with Spidey is to Web Swing in the air and with Wolverine try to do an aerial Drill Claw. With Hulk, a well timed Gamma Crush will do the work. With Juggernaut if you foresee her IC coming (and if you are feeling lucky) you can try (quickly) a Juggernaut Headcrush. This move is fast and you can hit her before he starts to hit you. If you are get hited first, well... MAYBE (the distance you are is essencial) you can trade hits with the heads and reach her. MAYBE I said. I saw a Headcrush trading hits with Love For You and it was, belive in me, one of the coolest things I saw in the game. The Juggernaut really looked "unstopable"! He get hited but he still moving forward! He died of course, but with style! :) If you are near there are two alternatives to not take SO much damage: 1. Use a gem (only if you are REALLY near). This will knock her out of her IC. 2. Make the Infinity Counter. Note that some counters can save you, while the others... The distance is very important too. The closer, the better. If the methods above didn't work there is one more thing you can do: cry. Last advice: the IC can "suck" you in if you jump above her or a small distance behind her. In other words: DON'T TOUCH HER while she is performing the IC. The biggest problem is that even if you find an oppening to go for a combo there is a great chance that the combos that you are used to using are hard to pull off in her. So have A LOT of patience and you may win. As I said, the skill of your opponent is very important to determine the level of challenge that you will have (I have beaten my friend's cousin a lot of times and I was playing with Blackheart!). But don't worry. Average players and up pick Anita sometimes, just for fun or to piss off someone (I am in this group :) ). Besides, I can't say the same thing of the beginers... Remember: some beginers can give you a headache. Don't underestimate the power of Anita! FINAL NOTES: Well, now is official: Anita is one of the cheasiest characters ever! The only (until now?) character that have an infinity in MSH and she have that annoying IC! CHEESE, CHEESE! I didn't have MUCH fun playing with her and I REALLY HATE play against her. She may be good character to play (at least my friend's cheesy cousin think this way), but she doesn't have the complexity of the others characters (she doesn't even have an winning quote or an ending). Take your own conclusions... Particulary I get very frustrated when I was playing with Spidey (he rules!) and lost for block damage after one punch and TWO BLOCKED Love For You (thanks to the Mind gem - don't let Anita players get this !!!!). My advice is: if you friends are not more playing and just cheesing to death, all you have to do is reset the MSH data from the memory! Back to old times!;) I write this only because I didn't see any information of her (except the code) in the net. With the little time I have, my plan is to improve this FAQ with the colaboration of other gamers to try make people play Anita more tecnically (if it is possible) and less cheese. If you have some news, combos, moves or the real names of the moves, please mail-me! I'll give you full credit by you information in the futures (if it have any) updates. If I said something stupid send me the correction. REMEMBER: you must beat the game with her and save the data to play with her (and the bosses) without do the code again (with the shortcut on). Don't worry about the computer: it will be no match for you! IN THE NEXT UPDATE... - More combos (specially throws and OTG combos that I'm researching). I've did an aerial throw combo that need to be examinated carefully; - Contributions from more readers (well, I hope so); - More complains about how cheesy are Love For You! SPECIAL THANKS: - The first goes to my friend Daniel, who is the one of my long time friends, the guy who owns the Saturn and the hardest opponent in playtesting (I keep telling him that Spidey is better than Juggernaut, but he doesn't agree with me and kicks my butt to prove it! :( ). - All the friends who played this game with me and called me things (that I don't want mention here) when I won. :) - All the friends and strangers in the arcade who played this game with me and beated the crap out of me. (Remember: with each defeat you earn more experience! - Tipical loser quote... ;) ) - Kenny Tan (email@example.com): my first contributor. Thank you for the infinity! - John "CUL" Culbert (firstname.lastname@example.org) for all of his long FAQs (including MSH) and his support. This guy must have A LOT of pacience to write all that stuff! Take a look at his page in : http://www.geocities.com/SiliconValley/Heights/1910 If you like fighting games it really may worth your time. If you don't like fighting games, what are you doing reading this??? - Jeff "CJayC" Veasey (the guy who runs the Gamefaqs - www.gamefaqs.com) for the the best game site on the net (followed by the Sega Sages - www.segasages.com) and for the space in his page. - James Chan (email@example.com) for his REALLY AWESOME MSH FAQ; - Brian Scaramucci (firstname.lastname@example.org) for the Thanos Super Specials. - Everett Littles (email@example.com) for that MARVELOUS Dr. Doom combo (I'm still trying to do that!). - Richard Cheung (firstname.lastname@example.org): although his FAQ was not important for me, I recommend it because it is a musthave for beginers. - Hans D.A and Ron: I get the name of Hsein Ko's sister in their Hsein Ko FAQ. If you play Darkstalker's Revenge go and get it! (avaliable at www.gamefaqs. com). - And CAPCOM for bringing this FANTASTIC game to our homes and for the translations of the games in arcade for portuguese (this was crucial for the sucess of D&D:Shadow of Mystara in Brazil). Capcom and SNK seem to be the only companies that respect the Brazilian players. Thanks a lot for this! But a question remain: what the hell they are thinking when they gave to Wolverine that stupid, cheesy and annoying Berseker Rage move in the MSH vs. Street Fighter? - PUT YOUR NAME HERE!! Just send a contribuition! :) Well, that's all folks! Thanks for your time. See ya later! Reinaldo ("Maximum Spider!") NOTE:If you really liked this FAQ you are free to distribute this (without any modifications). DO NOT SELL THIS (even if you find someone crazy enough to buy this)! Only distribute. If you like to include this FAQ or some parts of it in your page, FAQ, wathever, just give me the credit and send me a mail telling me where you are going to use it. Comments, sugestions, corrections and complements - send to: email@example.com P.S.: Did I said that Love For You is REALLY ANNOYING????
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