Dr. Doom by ELittles

Version: 1.0 | Updated: 01/01/70 | Printable Version

Dr.Doom Faq Version 1.0

By Everett Littles 

Table of Contents
I. Version History
	A) Version 1.0

II. Abbreviation Legend

III.  How to choose Dr.Doom
	A) Playstation
	B) Saturn

IV.  Dr.Doom Moves List

V.   Combos List

VI.  Appendix

VII.  Credits

I. Version History

Version 1.0

	This is the first Dr.Doom for Marvel Super Heroes.  I decided to write it
because of the release of Marvel Super Heroes for the Playstation and the Saturn
and because both version allow you to play Dr.Doom previosly unplayable in the
arcade version of the game released in the States.  As you read it you might
notice that it looks somewhat like James Chen's Marvel Faq.  That is because it
is designed to be a supplement to that faq.  The number of combos are limited and 
hopefully will be increased as I get more time to mess with the
game and as combos get submitted by Dr.Doom players.  Credit will be given
to the contributors, as expected

II. Abbreviation Legend

	For those of you who are familiar with James Chen Marvel Super Heroes Combo Faq,
the abbreviations will be nothing new.  If not, I will briefly explain the ones I will be 

J = Jumping (done as you are jumping in on your opponent)
C = Crouching
S = Standing
SJ = Moves done during Super Jump
XX = Cancellation of the previous move
OTG = Moves that start an Off The Ground combo
QCF = Quarter Circle Forward ( The typical fireball motion)
QCB = Quarter Circle Backwards (Hurricane Kick Motion)
HCF = Half Circle Forward
HCB = Half Circle Backwards

Ground Magic: Chain Combos

Jump Magic:  Air combo sequence

Launchers:  Hit opponent into the air to start an air combo

Strikes:  Moves that knock you opponent back

Knockdowns:  Knockdown the opponent

For more in depth explanation of these and other abbreviations check out the James Chen's Faq
at  ftp://brawl.mindlink.net/pub/msh/MSH_Combo_FAQ.txt

III. How to Choose Dr.Doom
	A) Playstation

	Beat the game with any character then save or load a saved game in which you have
already beaten the game, next goto the select screen and do 
(Down,Down+hold, while holding down press short kick & hold then
forward kick & hold then roundhouse kick & hold Captain America. will change to Dr.Doom

	B) Saturn

	I don't have the code for this yet.  Will someone please submit it to me.  Thanks.

IV.  Dr.Doom Moves List

Doom Blast: OCF+Punch (Can be done in the air)

Photon Shock: HCB+Punch (Can be done in the air)

Molecular Shield: HCB+Kick

Photon Array: QCF+ All Punches (super requires 1 level of energy)(Can be done in the air)

V.   Combos List

Ground Magic: Punch to Kick (2)
Jump Magic: SJ Jab -> SJ Short -> SJ Strong/Forward -> SJ.Roundhouse
Launchers: S.Forward(after second hit)/C.Fierce
Strikes: S.Fierce
Knockdowns: C.Roundhouse

I will list combos in three sections classified by difficulty Basic, Intermediate, Expert


1) S.Short -> S.Forward
2) S.Short -> S.Forward XX S.Fierce

These are all variations of the same combo

1) S.Short -> S.Forward XX S.Fierce XX Fierce Doom Blast 

2) S.Short -> S.Forward XX S.Fierce XX Fierce Photon Shock

3) S.Short -> S.Forward XX S.Fierce XX Photon Array

4) S.Short -> S.Forward XX S.Fierce XX Molecular Shield (I'm not sure if this is a true combo or if you have catch you
opponent sleeping)

5) S.Forward -> SJ Jab -> SJ Short -> SJ Strong/Forward -> SJ.Roundhouse 

6) S.Forward -> SJ Jab -> SJ Short -> SJ Strong/Forward -> SJ.Roundhouse XX Doom Blast (done in the air)

7) S.Forward -> SJ Jab -> SJ Short -> SJ Strong/Forward -> SJ.Roundhouse XX Photon Shock/Photon Array (done in the air)

	Doctor Doom's Marvelous Combo

1) J.Jab -> J.Short -> S.Forward -> SJ Jab -> SJ Short -> SJ Strong XX Photon Array
	(Fall with opponent)
   C.Short(OTG) -> S.Forward XX S.Fierce XX Photon Array/Photon Shock

(Combo will recieve a better explanation in the appendix)

VI.  Appendix

Doctor Doom's Marvelous Combo

This combo is pretty straightforward but there are some grey areas that need further explaination.
You want to do this one in the corner for the best results.

Part 1
J.Jab -> J.Short -> S.Forward ->
First jump in with a quick jab and then a short.  Right after the jumping short Dr.Doom should be on the ground.
>From here you use Doom's S.Forward to begin the launcher and part 2

Part 2
SJ Jab -> SJ Short -> SJ Strong XX Photon Array
Now you are in the air and you begin the air magic series as usual.
SJ Jab then SJ Short then SJ Strong.  You want to use the SJ Strong in this combo not the Forward
the forward will connect but will give you the wrong results.  Once you connect with the
SJ.Strong quickly cancel it into a Photon Array.  If you have timed it right you will be RIGHT next to your
opponent after the SJ.Strong and in perfect position for the Photon Array.  You will know that you've done
this part right because your opponent gets pummled by basically the entire Photon Array and you are going down with
with opponent at almost the exact same rate.  Your ready for part 3

Part 3
C.Short(OTG) -> S.Forward XX S.Fierce XX Photon Array/Photon Shock
Now this is by far the hardest part of the combo to time and as far as I know
it WILL NOT WORK if you are not in the corner deep by this point in time.
Perform a crouching short then quickly do a standing forward cancelling it into a
standing fierce and then quickly cancelling it into a Photon Array or a Photon Shock.
As I said before the Crouching short is the hardest part of the combo and it is even
harder against smaller people.  To begin, start out on a big opponent such as
Juggernaut, Hulk, or Thanos.

The thing about this combo that makes it absolutely marvelous is that if you can
get the crouching short off then you can do the standing forward to launch your opponent
in the air again and repeat part 2 until you are out of Super energy.  I have only done it
twice and I think that it could be done more than that but I still have trouble getting
the crouching short to connect consistently.

VII.   Credits
Thanks to James Chen for the best Marvel faq out there:

Thanks to the Cal Poly SLO arcade guys

and of course to everyone on alt.games.sf2

Any questions, comments, or combo submissions can be directed towards
Everett Littles (Protoman)IRC