Marvel Super Heroes: Spiderman FAQ version 1.00 By RomRom (email@example.com) Please send corrections and additional info to the above address What's Inside I. The Game A. Introductory B. Controls II. Playing with Spiderman A. Moves 1. Regular Moves 2. Special Moves B. Combo 1. Basic Combo 2. Advance Combo 3. Guidelines/Tips in applying Combo III. How to win A. Strategies 1. Against Computer opponent 2. Against Human opponent B. Using Gems IV. Miscellaneous V. Credits ** THE GAME ** INTRODUCTORY Marvel Super Heroes is an arcade type game of combat between Marvel's Heroes and Villains. You get to choose your character, and then fight six of them until you get to fight the two boss (that is, if get pass them). The game circle around the so-called Infinity Gauntlet, consisting of six gems. Fight and Collect five of these gems, the last gem is with Thanos. Thanos then retrieve to you the other gems to form the Infinity Gauntlet. A special feature of the game called combo makes fighting an art. ----------------------------------------------------------------------------- CONTROLS U LP MP HP F - Forward /___\ B - Backward \___/ (_) (_) (_) L _| |_ R _ _ _ / | | \ (_) (_) (_) \ ` ' / _ _ _ `---' D LK MK HK Note: For L and R (Left and Right) we'll use F and B (Forward and Backward) with respect to where the character is facing. LP - Low Punch MP - Medium Punch HP - High Punch LK - Low Kick MK - Medium Kick HK - High Kick ** PLAYING WITH SPIDERMAN ** MOVES Regular Moves This are moves which are with simply pressing a button, and/or moving the joystick. Low Punch - just a regular horizontal punch. While in the air, punch an angle downward. Crouched, punches like his sweeping the floor. Medium Punch - uppercut. This makes opponents launch into air. While in the air, uppercuts an opponent making it go a little higher. Crouched, punches an angle upward. High Punch - swings its fist from his back. This throws an opponent backward. While in the air, slam opponent down to the ground. Crouched, 360ø turn ending with an elbow. Low Kick - 45ø kick. While in the air, kicks horizontally. Crouched, kick horizontally on the floor. Medium Kick - swinging kick. While in the air, sits in the air while kicking an angle upward. Crouched, sits while kicking an angle upward. High Kick - swings backward. While in the air, straightened up. Crouched, sweeps the floor. Up - regular jump. Down - Crouch. Forward - walk forward. Backward - walk backward or block. Special Moves Moves vary in what type of punch or kick you'll use (Low, Medium, of High). Web Ball D,F+P Shoots a ball of web, covering an unaware opponent with web. Low Web Ball is fast to shoot but the web will not last long while High Web Ball is pretty slow to shoot but the web will last. Spider Sting F,D,F+P Uppercuts while jumping. Fast Spider Sting when using low punch and Slow when you use high jump. Web Swing D,B+K Throws a cord of web at an angle and swing forward, kicking opponent in its way. This varies to fast to slow. Web Throws D,B+P Throws a cord of web, grabbing opponent and swinging it around and then throwing it at his back. Direction varies: forward for low punch, upward for high punch, and slanting for medium punch. Grab/Throw F+P (done beside an opponent) Grabs and throw his opponent. High Jump D,U As it says, jumps high. Leap Forward F,F Surprise your opponent with this. Leap Backward B,B Retreat. Roll D,F+P (only when thrown or down to floor) Roll over across your opponent for a surprise. Tech Hit F+P (only when thrown or grabbed) Stands out after thrown, or releases himself from a grab. Prevents extra damage. Infinity Counter D,D+LP+MP+HP (while blocking) Counter the attack of opponent by performing a Spider Sting. Maximum Spider D,F+LP+MP+HP Spiderman's Super. Juggle the opponent around with punches and kicks. ----------------------------------------------------------------------------- COMBO A Combo is a series of hits done to an opponent that cannot be prevented once started. Your opponent cannot prevent it because they're stunned. When you've been hit, it takes time for you to recover and that time is enough for another hit and another, and that makes up a combo. Stunner are hits which makes you vulnerable for just some time. A series of stunners are needed to make up a combo. If an opponent stop stunned in the middle of the combo, the combo simply stops. There are two types of Combos: Air Combo and Ground Combo. Air Combo is done in the air and Ground Combo is on ground. For a better understanding, I've divided Spiderman's Combo into four. It can then be summed up for a fantastic combo. Sum it in this manner: Air-to-Ground Combo Starter, Ground-to-Air Combo Starter, Air-to-Ground Combo, Ground-to- Air Combo, Air Combo. Basic Combo "Air-to-Ground Combo" (Starting Combo) Jump High landing on your opponent. LP,LK,MP HP HP,HK This combo is optional, you can start a combo with "Ground-to-Air Combo" starting version. But I prefer this for beginners. This is done on air while your opponent's on ground. "Ground-to-Air Combo" (Starting Combo) In this combo, you need to catch your opponent on ground and send him up in the air. Once thrown up, follow him up with Air-to-Ground Combo. MP LP,MP LK,MP LP,LK,MP Down+LK,Down+MK,HK To follow your opponent up, just point the joystick upward. "Air-to-Ground Combo" Beat your opponent up in the air and slam him down to the ground for a Ground-to-Air Combo2. MP,MK,HP,HK LK,LP,MP,MK,HP,HK Don't rush. The last three moves require lest time to perform. Before you do the last move, the opponent must be lying on the ground. "Ground-to-Air Combo" A couple of hits could send him up. MP HK LP,MP MK,HK This doesn't need any explanation. Note: Use Leap Forward (Optional). "Air Combo" Now for a final attack. LP,LK,MP,MK,Web Ball[Low/Medium] LP,LK,MP,MK,Web Swing[Low] LP,LK,MP,MK,HP,HK LP,LK,MP,MK,Web Ball[Low],Grab LP,LK,MP,MK,Grab Do this fast, but for the Grab wait for the time that you can grab him. Advanced Combo Basic Combos have patterns and it ends so easily. Less combo, less damage. So here's something that can make you cry. Plus Infinite combo. "Ground-to-Air Combo" (Starting Combo) Down+LK,Down+HK,Down+LP,MP (followed with Air Combo) "Ground-to-Air Combo" Up,LP,LK,MP,MK,Web Ball[Low] (followed with Ground-to-Air Combo Starter) Up,LP,LK,MP,MK,HP,HK,MP (at the corner, followed with Air Combo) "Basic Ground-to-Air Combo",Spider Sting[Medium],MP MK,HK,Spider Sting[Medium] (repeated at the corner) "Air Combo" LP,LK,MP,MK,Web Ball[Low],"LP,MK,Web Ball[Low]"3x,MP (followed with Air-to-Ground Combo) LP,LK,MP,MK,Web Ball[Medium],HP (followed with Ground-to-Air Starter) Guidelines/Tips in applying Combo: 1. First of all, timing. There is no need to rush, do it in style. 2. Use Leap Forward when starting a combo from land. 3. Stop reading this FAQ and practice. ** HOW TO WIN ** STRATEGIES In this game, there are two ways to block. First is just block it by just pointing the joystick backward. And the down block. When you block, your feet are vulnerable. And when you do the down block, your head is vulnerable from airborne attack. Against Computer opponent BlackHeart Description: A black devil. Occasionally, he'll be blasting you from a distance. So go little closer and don't let him get a touch of your gems 'cause he loves to use it. Captain America Description: Armed with shield and dressed up like the U.S. of America Flag. He's pretty easy to defeat. Just jump high for a combo. Hulk Description: Overgrown green man. This guy uses attacks which leave him vulnerable to attack. Get advantage of this, do the Leap Forward. Iron Man Description: Coated with high technological red armor. I don't if his beams and blast helps him, what I know is it's keeping him vulnerable. Juggernaut Description: Large guy with brown armor. His big that's why he's so slow. Attack from above and front should knock him down. Magneto Description: Lets just say he likes magnet. He likes to fly, do the Maximum Spider. Attack from above. Psylocke Description: Lady ninja armed with Psi Blade. She's pretty tough so stay on your guard. Wait until you can attack. Shuma-gorath Description: Purple octopus on land!!! Airborne attack should do it. Wolverine Description: Armed with Adamantium claws. Just wait, if you can't wait then do it with any attack. Dr. Doom Description: With green cloak. Robot like. Do the Maximum Spider when he flies. Attack from above. Thanos Description: Attack from above. Keep your guard, his attacks are so damaging. Against Human opponent When your opponent tries for an airborne attack, before he get near you leap to his back and give him what you got. When he tries the Leap Forward moves give him Down+HP, trust me. Don't beat up beginners, give them chance to learn. Always give a round to your opponent, beat him at the third round. This is not bragging. ----------------------------------------------------------------------------- USING GEMS Although I don't really want you to use, but here it is. Gems makes your score go higher, it's worth 10,000 points every round. Power (pink) 2x combo hit and damage. Soul (green) Regenerate life. Reality (orange) Regular attacks causes Fire Balls, and even shoot Pumpkin's. Time (green) Speed up. Space (purple) Super Armor. Mind (blue) Infinity meter to full. ** MISCELLANEOUS ** To change color: Hold up or down (this depends on where your character is, up or down) for a couple of seconds before you select your character. When your opponent do a regular jump, jump towards him and press any punch for an easy grab/throw move. For Spiderman: run to your opponent and Down+LK and then grab/throw him. You can perform an Air-to-Ground Combo if you catch your opponent when he do a High Jump. ** CREDITS ** Ronald and Carlo, thanks for teaching me how to play this game. Created: Dec. 30, 1998 Last Update: ------- This document Copyright 1998, Romulo Gapuz. Do not reproduce.