hide results

    Blackheart/Mephisto by ESum

    Version: 0.1 | Updated: 05/27/99 | Printable Version | Search Guide | Bookmark Guide

    Marvel Super Heros vs Street Fighter
    Blackheart/Mephisto for Sony Playstation 
    Version 0.1
    27th May 1999(Singapore time)
    This FAQ is for private and personal use only. It can only be 
    reproduced electronically, and if placed on a web page or site, 
    may be altered as long as this disclaimer and the above copyright
    notice appear in full. This FAQ is not to be used for 
    profitable/promotional purposes; this includes being used by 
    publishers of magazines, guides, books, etc. or being 
    incorporated into magazines, etc. in ANY way. This FAQ was 
    created and is owned by me.  All copyrights and trademarks are
    acknowledged that are not specifically mentioned in this FAQ. 
    Please give credit where it is due.
    1. Introduction
    2. Normal moves analysis
    3. Special moves analysis
    4. Super combos analysis
    5. Combos
    6. Mephisto
    7. Strengths and weaknesses of Blackheart
    8. Ending
    9. Credits
    Blackheart is one of the slower characters in Marvel Super Heros
    vs Street Fighter, thus he is also more avoided. This FAQ aims to
    help people who want to try out Blackheart and hopefully, enjoy 
    using him.
    Normal moves analysis
    P- Any punch
    K- Any kick
    LP- Light punch
    MP- Medium punch
    HP- Heavy punch
    LK- Light kick
    MK- Medium kick
    HK- Heavy kick
    QCF- Quarter circle forward
    QCB- Quarter circle backward
    HCF- Half circle toward
    HCB- Half circle backward
     Standing-Blackheart does a straight punch.
      Jumping-Just the same as above but in the air.
    Crouching-Same as first but range is poor. 
     Standing-Blackheart does a punch upwards. This is his launcher 
              and is a relatively good anti-air. 
      Jumping-A straight punch downwards in the air with lightning,
              increasing its range.
    Crouching-A straight punch with energy coming out of Blackheart's
              hands, increasing the range. 
     Standing-Blackheart's chest opens up and red demons come out,
              travelling about one third of the screen. The demons 
              can stun the foe for a short while if hit.  
      Jumping-Same as above but the demons will fly downwards at an
              angle of about 30 to 40 degrees.
    Crouching-Same as above but the demons will slide across the 
              ground instead.
     Standing-Blackheart uses hits the foe at knee level with his 
      Jumping-Same as above except in the air and also goes 
    Crouching-Same as first but he slides his tail across the ground
     Standing-Blackheart turns his head around and uses his spikes to
              hit the foe. 
      Jumping-Same as above except it is done in the air and goes 
    Crouching-Same as the first.
     Standing-Blackheart does a kick and demons will come out of his
              leg which can stun the opponent if hit. 
      Jumping-Same as above but the demons will fly downwards at an
              angle of about 30 to 40 degrees.
    Crouching-Same as above but the demons will slide across the 
              ground instead. 
    Special moves analysis
    1. Dark Thunder          HCF + P 
    (Blackheart shoots lightning which comes from a ball in his 
     hands. LP version at ankle level; MP at chest level; HP 45 
     degrees upwards.
    This is a good long-ranged attack. However, its recovery time is 
    poor and missing the foe can mean trouble for you. 
    2. Inferno          HCB + K
    (Blackheart will throw a ball onto the ground which will explode 
     into a column of lightning(LP), ice(MP) or fire(HP).)
    The strength of the punch will also determine the where 
    Blackheart will throw the ball to. LP will make him throw the 
    ball right in front of himself; MP at the center of the screen; 
    and HP depending on where the opponent is. It does two hits 
    instead of three now, and Blackheart also takes much longer to 
    recover, therefore you cannot juggle with a Heart Of Darkness 
    like in Marvel Super Heros.
    Super combos analysis
    1. Armageddon          QCF + 3P
    (Blackheart will hold his hands high up and rocks will fall from
     the sky.)
    This is a relatively good super. It does quite a lot of cheese 
    damage in the corner and can work as an anti-air but it must be
    done early. He also recovers before the rocks stop falling. 
    However, this has some start-up delay so use it carefully.
    2. Heart Of Darkness          QCF + 3K
    (Blackheart will fold his hands and float into the sky. 
     Meanwhile, a pit will open below the foe and demons will come
     out of it, hitting the opponent...)
    This used to be his better super in Marvel Super Heros as you 
    could get 30+ hits there. However, now it does not even exceed 
    20. However, this does good chipping damage in this game. It will
    end with a white column(crystal???). This super also has some 
    start-up delay and if your foe is not in the path of the demons,
    you are completely at his mercy as you cannot do anything while
    floating up.
    3. Judgement Day          QCB + 3P
    (Blackheart's chest will open up and demons will fly out.)
    Blackheart's new super combo. This is an excellent chipper, 
    especially in the corner. This can also be done in the air but
    it cannot be an air combo finisher due to the start-up delay. I'm
    not sure if you can control the direction where the demons fly. 
    Shorter characters can avoid the demon by blocking low.
    Team Super: Armageddon
    1. MK, MP, jump up, LP, LK, MP, MK
    2. Jump MK, MP. standing MK, MP --> Armageddon
    Though this may not be a combo, use the standing HK to stun your
    foe and then do what you like.
    Blackheart has very little combos due to his speed but using the 
    HK is useful becuase you can do what you like after the 
    demons hit the foe. 
    Basically, he is a red Blackheart whose normal attacks set the 
    foe on fire which does more damage and stuns the foe longer. He
    is also much faster. Otherwise, his moves are EXACTLY like 
    Aquiring him
    Go to Omega-Red, press Select and press any button.
    Weaknesses and strengths of Blackheart
    1. Blackheart is too tall. This makes him an easy target for 
       attacks which other characters can down block.
    2. Blackheart is too slow. Combo machines can punish you for 
       every mistake you make since he takes a long time to recover
       from most of his moves.
    1. Blackheart's moves has good range. Therefore, he can play 
       offensive and defensive from afar.
    2. Blackheart's dash leaves him completely invulnerable as he 
       slides into the ground like oil and no one can hit him.
    Well, this is the end of the FAQ. You are free to send anything
    relevant about Blackheart to me(comments, suggestions, etc) or if 
    you have any questions, do not hesitate to e-mail me. My address 
    is sumsatjt@singnet.com.sg. Meanwhile, happy using 
    1. Dingo Jellybean
    His Captain America/US Agent FAQ inspired me to write this FAQ.
    2. Kao Megura
    The disclaimer I've used is actually one of his.
    (C) Ernest Sum 1999