Cyber Akuma FAQ
Version 1.2
copyright 1999

bryan landry
sonofdurell@hotmail.com
<http://bryanlandry.cjb.net>

Cyber Akuma FAQ
For the Game Marvel Super Heroes Vs. Street Fighter (PSX Version)
All names of characters and such are the property of their respective
owners.

This FAQ is all my own work unless otherwise noted, so don't steal it. I
don't know why you would want to steal it anyway. If you want to use
this FAQ, write me at the above email address. This FAQ assumes that you
know basic game mechanics, such as qcf and super jump. If you don't
know, read one of the more detailed FAQ's. Mail me if you have any
questions/comments/criticism/additions. Finally this is my second FAQ so
if you don't like something, write me, dammit.

Table Of Contents:
1.What is Cyber Akuma?
2.How do i get Cyber Akuma?
3.What are His moves?
4.What are His super moves?
5.How do i combo with Cyber Akuma
6. What is the stratedy for using Cyber Akuma
7.How do i make a contribution?
8. Thanks

What is Cyber Akuma?
Cyber Akuma is an evil product of Apocalypse. He is Akuma with enhanced
moves and stats. Also, he makes a cool clanking sound when hit.

How do i get Cyber Akuma?
First you have to beat the game without losing a round. The difficulty
must be set to 8 as well. (Some disagree about this)After you beat the
game, save the game to your memory card and start another game.
Highlight Akuma and press select five times. Then press the either x,
triangle, square, or circle. I suggest you set the rounds to one and use
The Hulk and Sakura as your team. Use the Hulk to make quick work of all
battles before Cyber Akuma and then Press PPP at the versus screen to
switch to Sakura. If you're a Hulk master, then don't even worry about
switching. Another good partner is Shuma-Gorath. His team-up super is
damaging and really looks cool.

What are His Moves?
Cyber Akuma and Akuma have similar moves. Shocking, isn't it?
Numbers are from the Training Mode, A life bar probably equals 150%

Hard Knuckle:
FP
12% damage
Your fist flies at the opponent and will chase them a bit. Always follow
your ground fireballs with this. Does anyone know how to do this in the
air?

Upwards Hard Knuckle:
Down +FP
12% Damage
Same as above, but flies straight up. Use this to follow your launcher
if you're lazy. Also a good anti-air move.

Elbow Crush:
(Standing close) Towards+MP
4 Hits/13% Damage
Your elbow hits four times from high to low, as opposed to Ryu's measly
two hits.

Axe Kick:
(Standing close) Towards+MK
2 Hits/9 Damage
This move is the same as Akuma's

Fireball:
QCF+P
17% Damage
Punch button determines speed, Always follow this with a Standing Hard
Knuckle.

Air Fireball:
QCF +P
2 Hits/ 27% Damage
This move throws two fireballs at a downward angle. These can be chained
into a combo.

Dive Kick:
(in the air)QCF+K
Kick button determines number of hits/damage. Causes flames to engulf
enemy.

Hurricane Kick:
QCB+K
Kick button determines number of hits/damage. Electrifies enemy.

Dragon Punch:
DP+P
Punch button determines number of hits/damage. This move can hit after
the launcher. Does not cancel as far as i know.

Teleport:
DP or Reverse DP +either PPP or KKK (determines distance)

Throws:
MP
MK
HP
HK
All throws take off 22% and can be done in the air

Chain Combos:
Launcher: Crouching Fierce
Air Chain:ZIg-Zag
Ground Chain:Stronger

What are Cyber Akuma's super moves?

Scramble Gou Punch:
DP +PPP
This is Cyber Akuma's Dragon Punch Super. Most of his moves cancel into
it, and it can be cancelled as well. It can also OTG.
10 Hits/ 82% Damage

High Gou Beam:
QCB+PPP
This is Cyber Akuma's Beam Super. It has the same cancel properties as
the Scramble Gou Punch.
17 Hits/ 66% Damage

Thunder Gou Shower:
(in the air)QCF+PPP
This is Cyber Akuma's Air Fireball Super. You can cancel into it, but it
does not cancel into anything that i've found.
26 Hits/55% Damage

Shining Gou Shock:
(Level 1 Super Meter)LP,LP,Foward,LK,HP
This is Cyber Akuma's Raging Demon. He Travels the lenght of the screen.
It leaves you with two levels of super as well, so you can follow it
with something mean. It can also be used to follow up an air combo.
24 Hits/70% damage

What are Cyber Akuma's Combos?
DISCLAIMER
Some of these combos are really cheap. Do not use these on human
opponents unless you have no fear of retribution.
These are simple combos. I even got all of them to work.

Chain Combos:
Launcher: Crouching Fierce
Air Chain:ZIg-Zag
Ground Chain:Stronger
(look at Kao Megura's Combo FAQ's For description if you don't know what
these mean)

Fireball, Hard Knuckle, High Gou Beam
11 Hits/ 68% Damage

Crouching HP, UP, MP, HK Hurricane Kick
4 Hits/46% Damage

HK Dive Kick, HK, High Gou Beam
19 Hits/84% Damage

LP,MP,HP,HP,HK Hurricane Kick, Cancel into Thunder Gou Shower
24 Hits/73% Damage

LP,MP,Fireball,Scramble Gou Punch, Cancel into High Gou Beam, Cancel
into Scramble Gou Punch
At least 23 Hits/ 106% damage

MP, HK, Scramble Gou Punch
(This one is courtesy of Lord Wyndia as well)
Crouching HP , UP,  LP, LK, Shining Gou Shock (Thanks to Lord Wyndia for
this one. The Shining Gou Shock Must be done on the ground)

Corner Combos:
LP, MP, HP, Fireball
 Strong Throw, Crouching HP, UP, Air Combo

What are the strategies for using Cyber-Akuma
1. Stay in the air. You have so much air superiority.
2. End all air combos with the dive kick. THis makes you land before
your opponent.
this way, you can fire off a high gou beam at his back.(or at least some
fireball+hard knuckle punishment.)
3. Try and teleport through all your opponent's supers. Your teleports
is really fast, and you can catch them from befind.
4. In fact, you should teleport towards your opponent after thworing a
fireball/Hard Knuckle and sweep them. The computer does it enough....

How do i make a contribution?
email me at sonofdurell@hotmail.com.
you'll get the appropriate credit.



Thanks to Lord Wyndia (LordWyndia@aol.com)for some clarifications and
combos.
Thanks CasenovaAV@aol.com (CasenovaAV@aol.com) for noting the fact that
i had an incomplete method for
attaining Cyber-Akuma.

This document Copyright 1999 Bryan Landry