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    Mecha-Zangief by CYNDROM

    Updated: 03/21/99 | Search Guide | Bookmark Guide

    Marvel Superheroes Vs. Street Fighter EX
    Mech-Zangief FAQ
    CYNDROM
    besik@yahoo.com
    
    
    Intro
    Legends
    Moves
    Combos
    My Thoughts
    Credits
    
    INTRO
    
    To start with, I would like to thank Capcom for making a better conversion then X-Men 
    vs. Street Fighter.It's not as good as the original one, but will do for every 
    Capcom fighting games fan (like me!)Well, this FAQ is based on Mech-Zangief 
    (Evil Zangief in America).He is tougher than the normal Zangief but slower. To 
    select him, go to Blackheart, press select and press any button (the button 
    pressed determines Mech-Zangief's colour).
    
    LEGENDS
    
    D    = Down
    DF   = Down + Foward
    F    = Foward
    UF   = Foward + Up
    U    = Up
    UB   = Up + Back
    B    = Back
    DB   = Down + Back
    JP   = Jab Punch
    SP   = Strong Punch
    FP   = Fierce Punch
    SK   = Short Kick
    FK   = Foward Kick
    RK   = Roundhouse Kick
    PP   = Press any 2 punch buttons
    KK   = Press any 2 kick buttons
    FF   = Press foward twice
    PPP  = Press all punch buttons
    KKK  = Press all kick buttons
    360  = Motion the joystick (D-pad) 360 degrees starting from any direction.
    
    (All moves assumes that Zangief is facing to the right. If he is facing left, 
    reverse the foward and back motions.)
    
    MOVES
    
    Yoga Flame           HCF+P
    This is like Dhalsim's Yoga Flame, except it is blue. Not a very good special, 
    but useful in stopping ground combos and attacks. Has good range because it goes 
    3/4 of the screen. 
    
    Lariat               3P
    This is a normal spinning lariat. Also has the same purpose as the Yoga Flame. 
    Knocks opponent away.
    
    Short Lariat         3K
    This is a different version of the spinning lariat.Knocks opponent up in the 
    air, like a launcher. Still have the same purpose as the normal one, though.
    
    Launcher             D + SP
    This is Mech-Zangief's launcher. There's another one that is the RK, but this 
    launcher hits 2 times and, since Mech-Zangief is SLOW, by the time he jumps up 
    to do an Aeriel Rave, the opponent has already fallen down. Stick with the D+SP 
    launcher.
    
    Run And Grab         HCF+K (far)
    Mech-Zangief doesn't actually run, but walks. He walks towards the opponents and 
    proceeds to grab him/her and crashes them to the ground. Use this sparingly and 
    unpredictablely because he will be a sitting duck if he misses.
    
    Siberian Suplex      HCF+K (close)
    Mech-Zangief grabs the opponents and suplexes them and proceeds to crash them 
    into the ground. Does double damage as the Run And Grab but can only be  done 
    close.
    
    Spinning Piledriver  360+P (air)
    Mech-Zangief will grab your opponent and spin him/her in the air and proceeds to 
    crash him/her into the ground. The stronger the button is used, the higher Mech-
    Zangief will spin your opponent.If you fail to grab an opponent, Mech-Zangief 
    will do his miss-animation, leaving him open to attacks.
    
    Rushing Grab         F,F
    Mech-Zangief tries to grab your opponents by rushing at them. If you manage to 
    grab your opponents, tap SP or FP to suplex him/her or FK or RK to bite him/her.
    
    Dropping Elbow       F+SP (ground)
                         D+SP (air)
    This move is good for suprise attacks. In the air, Mech-Zangief will drop down 
    like a rock. Same purpose as Shuma-Gorath's Rock Drop but Mech-Zangief will drop 
    at an angle.
    
    FINAL ATOMIC BUSTER  360+PP
    WHOOOO!!!!!! This is the ultimate Hyper Combo (in MSH vs SF of course!) Mech-
    Zangief will do a running grab (not so slow this time) and proceeds to suplex 
    the opponents 2 times and does a spinning piledriver and, as a finisher, throws 
    the opponents up in the air and jumps up, grab the opponent and spin him/her 
    like mad and crashes the opponent to the ground. Spin the joystick (or the D-
    pad) 360 degrees repeatedly to increase damage and change Mech-Zangief's skin 
    colour from Grey to Red.
    
    SIBERIAN BLIZZARD    360+KK
    This is another lazy attempt of Capcom on making new supers by re-arranging 
    frames in different order. This is just a rising lariat. It does good damage but 
    short range. Good against Apocalypse, though.
    
    DOUBLE FINAL ATOMIC BUSTER     FP+RK
    WHOOO!!!!!! This is the ultimate team super. Mech-Zangief will motion your 
    partner to come out and Mech-Zangief proceeds to grab the opponent. If the 
    opponent is grabbed, Mech-Zangief will carry your opponent high up with your 
    partner, switch places with your partner, brings the opponent down and crashes 
    him/her on to the ground with one big explosion. Will drain 50% of your 
    opponents life bar, always. More if you do it with a powerful characther as your 
    partner. Be careful, though, doing this in Cross Over Mode. When the opponent 
    see Mech-Zangief motion this move, they will immediately motion a Hyper Combo 
    against you especially Ryu, Omega-Red and Chun-Li. Their supers will hurt both 
    your characthers. Use it wisely.
    
    Remember that Mech-Zangief CANNOT block or back jump. Whoever plans to use Mech-
    Zangief must be an all-offence player and an expert. Be careful of Wolverine, Spider-Man  
    and Apocalypse. Mech-Zangief can't do a thing if he is caught in Apocalypse drill 
    attack, except watching his life-bar drain away. Wolverine and Spider-Man will be 
    Mech-Zangief's worst nightmare, since Wolverine is a combo freak and can do a lot of 
    damage to Mech-Zangief before he can punch Wolverine.
    
    
    COMBOS
    
    Forget about it. Mech-Zangief has almost NONE eexcept for his aeriel rave which 
    is from weak to strong.  e.g.(JP -> SP -> FP)
    
    MY THOUGHTS
    I still can't believe Capcom won't give the Playstation an upgrade for this game 
    like they did with the Saturn. Is it because it is immpossible to do so? or is 
    it because Sony won't let them do it? or is it because Capcom realise they will 
    still get profit for this game and releasing an upgrade for the Playstation is a 
    waste of money and they think that they won't get extra profit from doing so (if 
    this is the reason, then Capcom is really STOOPID!!)? We may never know.
    Anyway, this is still a nice game and very addictive. This game is all about 
    tag-team and since this version loses that, it is just another street fighter 
    game but Capcom fans, this game is a must buy!
    
    CREDITS
    
    Me <besik@yahoo.com>
    Ryan Abdullah <buddie6@hotmail.com> ( for playing this game with me )
    OKA <oka@mindless.com> ( for the Mech-Zangief tip )
    Dingo Jellybean <bellybutton21@hotmail.com> ( for his FAQ, which have been my 
    guideline )
    Dennis Polinder, Jr.<walkerboh@wa.freei.net> ( for informing me about Mech-
    Zangief's team super )
    Gamefaqs<gamefaqs@gamefaqs.com>
    
    
    Any comments, questions or corrections, please e-mail me at my e-mail address above. 
    Forgive me for any mistake I've done, since this is my first FAQ. 
    
    Copyright 1999 CYNDROM
    
    
    
    
    
    
    
    
    
    

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