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    EX Cancel FAQ by AKwong

    Version: 0.6 | Updated: 03/15/99 | Search Guide | Bookmark Guide

    
    Date: Mon, 15 Mar 1999 13:50:56 EST
    
    #############################################################################
    ##			Some Words from Arlen Kwong			   ##
    #############################################################################
    
    Hey! I am happy by how many EX Cancels I receive daily. Therefore, this FAQ
    will updated a LOT. So far, I am expected to receive more and more EX Cancels
    for this Faq. Thanks to everyone who sent them to me, and once again, keep
    sending them!
    
    ###################
    ## UPDATE NOTICE ##
    ###################
    
    <0.6> Added more Dan Hibiki EX Cancels.
          Updated credits.
          Made slight modification on general FAQ.
    
    <0.5> Added Mech-Gouki Trick (Import).
          Added Apocalapyse Trick (Import).
          Added EX Option Trick (Import).
    
    <0.4> Fixed Sakura EX Cancel bug. Sorry!
          Added more EX Cancels for Wolverine, Blackheart/Mephisto, and
          Captain America.
    
    <0.3>-Added New Logo.
          Added another EX Cancel for Ryu.
          Added another strategy on how to build up your Hyper Combo Gauge.
          Added EX Access section with codes.
          Revised Legal Information-please read.
    
    <0.2>-Added new EX Cancels for Gouki, Chun-Li, Cyclops, and Wolverine.
    
    <0.1>-Initial version released.
    
    <0.0>-Development of Faq begins.
    
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    EX Cancel FAQ
    
    (v0.5)
    
    <armorMODE@thekingoffighters.com.>
    
    -----------------------------------------------------------------------
    
    [Legal Information]
    
    This FAQ is Copyright (c) 1999 Arlen Kwong.
    
    Distribution on FAQ is granted provided that the FAQ is unmodified. No
    changes will be made to this FAQ without my prior consent. You may not
    claim this work as your own.
    
    However, if anyone wishes to post an HTML version of this FAQ on a website,
    please request that I do so, and I will make an HTML version of the FAQ..
    
    Publications such as GAMEST and EGM may NOT print this FAQ in their
    respective publications. 
    
    Marvel Super Heroes vs Street Fighter EX is Copyright (c) 1999 Capcom 
    Ltd. All rights reserved.
    
    All trademarks mentioned are property of their respective owners.
    
    No price will ever be put on this FAQ, nor will any profit be made from
    this FAQ.
    
    [Introduction]
    
    Welcome to the Marvel Super Heroes vs Street Fighter EX -- EX Cancel 
    FAQ! The PlayStation version of the arcade hit, though it doesn't have 
    tag-team, still kicks. The animation was not cut down too much, and you 
    cannot notice it that much (with the possible exception of the larger 
    characters). However, Capcom went out of their way and allowed players 
    to have a Cross-Over Mode, which allowed limited tag-team action, and 
    Hero Battle, which pitted Marvel against Capcom characters. They also 
    included EX Cancels -- the basis of this FAQ.
    
    EX Cancels are when you chain more than one Hyper Combos together. They 
    are possible with some of the characters, but not all of them can 
    (though quite a few can). I know that EGM Editors especially hate this 
    feature in Capcom's PlayStation ports of Vs games, but I think they add 
    a new dimension to the game. This FAQ will discuss EX Cancels for the 
    characters that can perform them effectively. 
    
    [Contents]
    
    I.  Building up your Hyper Combo Gauge
    
    II.  How to Read this Faq
    
    III. Characters
          A.  Ryu
          B.  Ken
          C.  Dan
          D.  Sakura
          E.  Chun-Li
          F.  Captain America
          G.  Wolverine
          H.  Omega-Red
          I.  Blackheart/Mephisto
          J.  Shadow/Nash
          K.  Gouki/Akuma
          L.  Cyclops
    
    IV. EX Access
          A.  Hidden Character Codes
    
    V.  Update Plans
    
    VI. Credits
    
    #########################################
    ## BUILDING UP YOUR HYPER COMBO GAUGE  ##
    #########################################
    
    There are a number of effective ways to build up your Hyper Combo Gauge 
    for EX Cancels. 
    
    The first of them is quite simple-performing constant basic moves to 
    gain your power up. Though this can be effective sometimes, it tends to 
    wear its effectiveness when players start to play the clock against you 
    and pummel you down with their own attacks.
    
    The second of the two is the worst possibly-performing Special Moves. 
    These do not give you much Hyper Combo Gauge at all, and as a result, 
    most Special Moves are too slow to build up your Hyper Combo Gauge.
    
    The third (and the best) is Super Jumping into the air, then performing 
    constant Fierce punches. This is a relatively safe place, and you will 
    build tons of energy up here.
    
    Another one that you can do is by performing tons of air combos. This works
    pretty well, too.
    
    Can you think of other ways to build up Hyper Combo Gauge? If you can, 
    please e-mail me! If I decide to place it in my FAQ, you will get 
    credit.
    
    ##########################
    ## HOW TO READ THIS FAQ ##
    ##########################
    
    <EX Cancel # X>-The particular EX Cancel
    
    Command
    
    Explanation-The explanation of how the logic goes behind it.
    
    Note: Unless otherwise specified, all EX Cancels can be done anywhere
    on the screen. If it can't be, however, the Explanation tells exactly 
    where it can be performed.
    
    ################
    ## CHARACTERS ##
    ################
    
    Here is where the meat of the Faq is-the Characters section! If you can 
    find EX Cancels for any characters I did not list, by all means please 
    e-mail me! If I decide it is a legitimate EX Cancel I'd want in my Faq, 
    then you'll get credit for your submission.
    
    //////////
    // RYU //
    ////////
    
    <EX Cancel #1>
    
    Shinkuu Hadouken -> Shin Shoryuken
    
    Explanation: You must have your opponent in the corner, and at least
    two levels of your Hyper Combo Gauge charged up. Then, perform the 
    Shinku Hadouken, then, while you are still performing it, keep trying 
    to perform the Shin Shoryuken. (However, I use a joystick, which may be
    why I sometimes have trouble).
    
    <EX Cancel #2>
    
    Shinkuu Hadouken -> Shinkuu Tastumaki Senpuukyaku
    
    Explanation: Again, you must have your opponent still in the corner. 
    Perform the Shinkuu Hadouken, then, as soon as it is over, the Shinkuu 
    Tastumaki Senpuukyaku should immediately occur. Your opponent should 
    still be in the `hurt-in-air' animation when it starts.
    
    <EX Cancel #3>
    
    Shinkuu Hadouken -> Shinkuu Tastumaki Senpuukyaku -> Mid-Air Shinkuu Hadouken
    
    Explanation: The timing is really tough on this, plus you should note 
    that you can cancel the Shinkuu Hadouken into the Shinkuu Tastumaki 
    Senpuukyaku outside of a corner, but only in the first three hits of the 
    Hadouken or so. You'll get around 30+ hits. Its also possible to link his 
    Shin Shoryuuken instead of the Shinkuu Hadouken, and you don't need to be in 
    the corner for that one.
    
    
    //////////
    // KEN //
    ////////
    
    <EX Cancel #1>
    
    Shippu Jinrai Kyaku -> Shoryuureppa -> Shinryuu Ken
    
    Explanation: This is a simple, but excellent EX Cancel. First off, 
    anywhere are the screen, perform the Shippu Jinrai Kyaku. While you are
    still on the ground, QUICKLY perform your Shoryuureppa. Finally, after
    Ken does his Dragon Punches 2 times rotating, QUICKLY perform the 
    Shinryuu Ken. Stylish!
    
    <EX Cancel #2>
    
    Shippu Jinrai Kyaku -> Shinryuu Ken
    
    Explanation: This one, again, is quite simple. While your character is 
    still on the ground performing your Shippu Jinrai Kyaku, perform your 
    Shinryuu Ken.
     
    //////////
    // DAN //
    ////////
    
    <EX Cancel #1>
    
    Hisshou Buraiken -> Kouryurekka
    
    Explanation: While your character is still on the ground performing the
    Hisshou Buraiken, perform Kouryurekka.
    
    <EX Cancel #2>
    
    Shinkuu Gadouken -> Hisshou Buraiken
    
    Explanation: While the Shinkuu Gadouken is still hitting, perform the 
    Hisshou Buraiken. Easy!
    
    <EX Cancel #3>
    
    Kouryurekka -> Hisshou Buraiken
    
    Explanation: This cancel is possible, but it is still sorta hard. Just 
    perform your Kouryurekka, and then quickly perform the Hisshou Buraiken
    when your character is still on the ground.
    
    <EX Cancel #4>
    
    Shinkuu Gadouken -> Hisshou Buraiken
    
    Explanation: While the Shinkuu Gadouken is still hitting, just perform 
    your Hisshou Buraiken.
    
    <EX Cancel #5>
    
    Chouhatsu Denjetsu -> Shinkuu Gadouken
    
    Explanation: Perform the Chouhatsu Denjetsu (Super Taunt). When you are still
    on the ground and your opponent walks up to you, just perform the Shinkuu
    Gadouken.
    
    <EX Cancel #6>
    
    Chouhatsu Denjetsu -> Kouryurekka
    
    Explanation: Perform the Chouhatsu Denjetsu (Super Taunt). When you are still
    on the ground and your opponent is near, perform the Kouryurekka.
    
    <EX CAncel #7>
    
    Chouhatsu Denjetsu -> Hisshou Buraiken
    
    Explanation: Perform the Chouhatsu Denjetsu (Super Taunt). When you are still
    on the ground and your opponent is near (close), perform the Hisshou Buraiken
    and EX Cancel your way to heaven!
    
    /////////////
    // SAKURA //
    ///////////
    
    <EX Cancel #1>
    
    Midare Zakura -> Haru Ichiban
    
    Explanation: Sorry about the mistake! Just perform the Midare Zakura,
    then perform the Haru Ichiban when your opponent is still getting hit.
    
    <EX Cancel #2>
    
    Shinkuu Hadouken -> Haru Ichiban
    
    Explanation: This is yet another stylish one. As soon as your Shinkuu 
    Hadouken ends, just perform your Haru Ichiban. The Haru Ichiban
    should hit just about when the opponent is still in `hit-in-air' 
    freezing animation.
    
    //////////////
    // CHUN-LI //
    ////////////
    
    <EX Cancel #1>
    
    Senretsukyaku -> Hazan Tenshoukyaku
    
    Explanation: As Chun-Li is performing her fast kicks and is gliding 
    horizontially on the ground, perform the Hazan Tenshoukyaku before it 
    ends. It is her best combo.
    
    <EX Cancel #2>
    
    Kikkoshou -> Senretsukyaku -> Hazan Tenshoukyaku
    
    Explanation: n/a
    
    <EX Cancel #3>
    
    Kikkoushou -> Hazan Tenshoukyaku
    
    Explanation: n/a
    
    //////////////////////
    // CAPTAIN AMERICA //
    ////////////////////
    
    <EX Cancel #1>
    
    Hyper Charging Star -> Final Justice
    
    Explanation: Hit on the Final Justice just about when Hyper Charging 
    Star ends. You should be in the corner, though I have done it before 
    without having my opponent in the corner.
    
    <EX Cancel #2>
    
    Hyper Charging Star -> Hyper Stars and Stripes -> Final Justice
    
    Explanation: Timing is important.  You gotta know the Charging Star so you 
    can know when to start the Stars & Stripes.  Before you take off for the 
    Hyper Stars and Stripes, do the Final Justice.  
    
    ////////////////
    // WOLVERINE // 
    //////////////
    
    <EX Cancel #1>
    
    Berserker Barrage X -> Fatal Claw
    
    Explanation: The Berserker Barrage X hits, then perform the Fatal Claw. 
    Actually, if you are really having trouble with this one, just tell me, 
    and I'll update this Faq will a more elaborate explanation.
    
    <EX Cancel #2>
    
    Weapon X -> Berserker Barrage X
    
    Explanation: Wolverine cuts away with Weapon X, then before it ends, 
    perform your Berserker Barrage X. 
    
    <EX Cancel #3>
    
    Berserker Barrage X -> Weapon X
    
    Explanation: n/a
    
    <EX Cancel #4>
    
    Berserker Barrage X -> Weapon X -> Fatal Claw
    
    Explanation: The tricky part is to do the Fatal Claw before the last hit of 
    the Weapon X, if it works, it's really cool and well, slice and dice.
    
    <EX Cancel #5>
    
    Weapon X -> Berserker Barrage X -> Fatal Claw
    
    Explanation: On the Weapon X into Fatal Claw, did you know that you can 
    cancel the Weapon X into the Fatal Claw in mid-air at the VERY last second 
    (after the big X slash), and it's very hard to time, yet possible. You can't
    do it with the Berserker Barrage X though, since it won't work in the air.
    
    ////////////////
    // OMEGA-RED //
    //////////////
    
    <EX Cancel #1>
    
    Omega Destroyer -> Omega Destroyer -> Omega Destroyer
    
    Explanation: Though Capcom always says you can't EX Cancel one Hyper 
    Combo into another, apparently, Omega-Red can! You must perform them 
    quickly consecutively, so your opponent won't be able to block.
    
    <EX Cancel #2>
    
    Carbonadium Smasher -> Carbonadium Smasher -> Carbonadium Smasher
    
    Explanation: Again, just hit your opponent when he's in the air with 
    the Carbonadium Smasher, and repeat three times quickly!
    
    //////////////////////////
    // BLACKHEART/MEPHISTO //
    ////////////////////////
    
    <EX Cancel #1>
    
    Judgement Day -> Heart of Darkness
    
    Explanation: Wow! I never thought a big character like Blackheart could 
    ever do combos, but he sure can do EX Cancels! Perform Judgement Day, 
    then chain Heart of Darkness.
    
    <EX Cancel #2>
    
    Armageddon -> Judgement Day -> Heart of Darkness
    
    Explanation: Perform this in the corner. When the person is at the right
    height, perform Judgement Day, then Heart of Darkness.
    
    //////////////////
    // SHADOW/NASH //
    ////////////////
    
    <EX Cancel #1>
    
    Cross Fire Blitz -> Shadow Flash Kick
    
    Explanation: When the Cross Fire Blitz is hitting, just prepare to 
    launch the Shadow Flash Kick just before Cross Fire Blitz ends.
    
    <EX Cancel #2>
    
    Cross Fire Blitz -> Shadow Break -> Shadow Flash Kick
    
    Explanation: Yeah! One of my favorite EX Cancels of all time. Perform 
    his Cross Fire Blitz, then hit the Shadow Break Hyper Combo. When 
    you're starting to pummel down your opponent with Sonic Booms, quickly 
    perform the Shadow Flash Kick. . . . tight!
    
    //////////////////
    // GOUKI/AKUMA //
    ////////////////
    
    <EX Cancel #1>
    
    Messatu Gou Shoryu -> Shun Goku Satsu
    
    Explanation: The beauty of this one is as long as they are on the ground 
    the will get hit by the Raging Demon. If they block the Super Dragon Punch 
    they are still in their block animation and cannot get free in time. If they 
    don't block, well then they get extra damage.
    
    //////////////
    // CYCLOPS //
    ////////////
    
    Optic Blast -> Control Beam
    
    Explanation: n/a
    
    ###############
    ## EX ACCESS ##
    ###############
    
    /////////////////////////////
    // HIDDEN CHARACTER CODES //
    ///////////////////////////
    
    <Dark Sakura>
    
    Highlight Hulk while holding Select, then, press Jab+Fierce.
    
    <Mephisto>
    
    Highlight Omega-Red while holding Select, then, press Jab+Fierce.
    
    <Armored Spider-Man>
    
    Highlight Spider-Man while holding Select, then, press Jab+Fierce.
    
    <Shadow/Nash>
    
    Highlight Dhalsim while holding Select, then, press Jab+Fierce.
    
    <Dark Zangief>
    
    Highlight Blackheart while holding Select, then, press Jab+Fierce.
    
    <U.S. Agent/ West Coast Captain America>
    
    Highlight M-Bison while holding Select, then, press Jab+Fierce.
    
    <Mech-Gouki>
    
    Beat the game without using any continues at Level 8 difficulty. Save your
    data. Then highlight Gouki, press Select 5 times, then press any button.
    
    <Apocalypse>
    
    Identical to Mech-Gouki's trick, only press Select 7 times.
    
    /////////////////
    // EX OPTIONS //
    ///////////////
    
    At the Title Screen, press L1, X , Left, Left, Square. EX Options will open.
    
    ###################
    ## UPDATE PLANS  ##
    ###################
    
    I need more EX Cancels! Please, if anyone has any I haven't listed, BY 
    ALL MEANS please e-mail me with your submission. You WILL get credit in 
    the Credits section.
    
    Also, if anyone has any trouble performing the EX Cancels, I will be 
    happy to elaborate in an update.
    
    #############
    ## CREDITS ##
    #############
    
    Everyone, I really forgot what everbody contributed, so I only have their
    name and e-mail.
    
    Capcom -- For porting a game to the PlayStation that, even though was
              hard and created significant changes, was still tight!
    
    Marvel -- Without them, no X-Men! No Cyclops! No Apocalypse! No Mavel	  
    	   Super Heroes!
    
    Arlen Kwong -- <armorMODE@thekingoffighters.com>
    
    Hawk Chadwick -- <kishi199@hotmail.com>
    
    Richad -- <rs0716@student1.faytech.cc.nc.us>
    
    R Stone -- <sirocch@hotmail.com>
    
    Jean-François Gagné -- <djihef@home.com>
    
    Helton Cação Ribeiro -- <cacao@sysnetway.com.br>
    
    Dave South -- <windcharger@hotmail.com>
    
    _____________________________________________________________________________
    
    *If you want to print out this FAQ (I'll be so happy :), then please take
    note that this document is 11 pages long. Even though it's not a lot, take
    that into consideration, especially when you think about the ink left on your
    printer's ink cart..... o_O
    
    
    
    

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