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PhildotheGreat's Onslaught FAQ/Move List
Marvel Vs. Capcom: Clash of the Superheroes for Playstation
PhildotheGreat@juno.com
FAQ Version 1.5  (11/15/00)
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                                Disclaimer
             BEFORE READING ANYMORE OF THIS FAQ, READ THIS FIRST!!!
1. This is not an official FAQ.
2. I am not responsible for any damage done by the contents of this FAQ.
3. This FAQ is for personal use only and should not be sold or be put on any site with an ad banner.
4.You may put this FAQ at your site if you follow the above rule and do not change or alter it in 
any way.
5. There is a good chance the newest version of this FAQ is at GameFAQs.com, so don't mail me about 
the FAQ until you go there!

                             Table Of Contents
I. FAQ version and updates
II.  Introduction to MvC and Onslaught
III.  Default Controller Buttons
IV.  Move Key
V.  Onslaught Move List
        A.  First Form Moves
        B.  Second Form Moves
VI.  Onslaught Combo List
        A.  First Form Combos
VII.  Versus Strategies
        A.  Vrs. Chun-LI
        B.  Vrs. Ryu
        C.  Vrs. Zangief
        D.  Vrs. Morrigan
        E.  Vrs. Captain Commando
        F.  Vrs. Mega Man
        G.  Vrs. Strider 
        H.  Vrs. Spider Man
        I.  Vrs. Jin
        J.  Vrs. Captain America
        K.  Vrs. Venom
        L.  Vrs. Hulk
        M.  Vrs. Gambit
        N.  Vrs. War Machine
        O.  Vrs. Wolverine
        P.  Vrs. Orange Venom
        Q.  Vrs. Orange Hulk
        R.  Vrs. Gold War Machine
        S.  Vrs. Roll
        T.  Vrs. Shadow Lady
        U.  Vrs. Lilith
VIII.  Ending and Win Phrases
        A.  Ending
        B.  Win phrases
IX.  Credits

I.  FAQ VERSION AND UPDATES

        A. 11/15/00 First version of FAQ sent in to GameFAQ's with Onslaught move list, combo list, 
and ending and win phrases.
        B. 11/21/00 Updated move list a little, ending phrases, and added vs. section to give some 
helpful hints against each particular character.

II.  INTRODUCTION

         Marvel Vs. Capcom is one of the most fun and innovative fighting games in a long time.  It 
combines huge combos, awesome graphics, and a cross over mode in 2-D!  There are many characters but 
in this FAQ I am going to go into detail on the secret character Onslaught.  He is also the final 
boss in battle mode.  He has two forms, the first a strong, large character that cannot block but 
does mucho damage and can also summon a clone of the opponent.  His second form is him, just a lot, 
LOT bigger.  He uses his giant hand for his primary attack.  He turns into his second form if all of 
his life bar is drained, or the timer gets to thirty seconds.  He is definitely a worthy adversary.  
         To make Onslaught a playable character, simply beat the game with any character on any 
settings.  After beating it, at the player select screen go to Wolverine and press down.  The select 
cursor should go below Wolverine and be in a blank space with no one showing on the side you are on.  
When you select it, Onslaught will appear.  You must play as Onslaught in manual mode only, you 
cannot have a hero teammate, and his only special partner is always sentinel.  You can still select 
Turbo or normal speed however.  When you fight, you have a chance to kill your opponent in the first 
form.  If all your vitality is lost however, you come back in his second form and get another 
chance.  If you lose all your vitality after that, you lose the match.  Easy enough?

III.  DEFAULT CONTROLLER BUTTONS

Square = Low punch
Triangle = Medium Punch
R1 = Fierce Punch
L1 = three punches
X = Low Kick
Circle = Medium Kick
R2 = Fierce Kick
L2 = three kicks

IV. MOVELIST KEY

D = Down on the directional pad.
DF = Diagonal Forward on the directional pad.
F = Forward on the directional pad.
DB = Diagonal Back on the directional pad.
B = Back on the directional pad.
P = Punch
Lp = Low Punch
Mp = Medium Punch	
Fp = Fierce Punch
K = Kick
Lk = Low Kick
Mk = Medium Kick
Fk = Fierce Kick

V.  ONSLAUGHT MOVE LIST	

        A.  These are a list of moves I have found so far for Onslaughts first form. (Damage usually 
varies 1 or 2 points.)
_________________________________________________________________________________________________
MOVE DESCRIPTION                +MOVE COMMAND           +	DAMAGE		
-------------------------------------------------------------------------------------------------
1) Small Sentinels fly accross 	+ any p or k            +If all hit, 7 hits for 8 damage.
the screen and drop bombs on    +                       +
the opponent.                   +                       +
                                +                       +
2) Small magnetic rocks fly     + D, DF, F + any p      +Varies, (Usually the # of hits + 1 is  
everywhere across the screen.   +                       +
(AKA Magnetic Tempest)          +                       +the damage. I.E. 20 hits for 21 damage.)                                 
+                       +
3) Onslaught turns red and      + D, DF, F + any k      +If all hit, 10 hits for 14 damage.
dashes towards the opponent.    +                       +
                                +                       +
4) Onslaught teleports in close,+ D, DB, B + Lk(close)  +No damage.
medium, and far lengths.        + D, DB, B + Mk(medium) +
                                + D, DB, B + Fk(far)    +
                                +                       +
5) Onslaught shoots a giant     + D, DF, F + two p's    +If all hit, 17 hits for 29 damage.
laser from his eyes. (This takes+                       +
one level of the Super Bar.)    +                       +
                                +                       +
6) Onslaught shoots strong      + D, DF, F + two k's    +1 hit, 7 damage. 2 hits, 13 damage.
magnetic vertical bars at the   +                       +3 hits, 17 damage. 4 hits, 24 damage.
opponent. (This takes one level +                       +5 hits, 30 damage. 6 hits, 37 damage.
of the Super Bar.  AKA: Magnetic+                       +7 hits, 43 damage.
Shockwave.)                     +                       +
                                +                       +
7) Onslaught calls upon his     + Mp + Mk               +2 hits, 8 damage.
special partner, sentinel.      +                       +3 hits, 12 damage.
                                +                       +
8) Onslaught sends out clone of + D, DB, B + two k's    +Varies greatly on character and attacks.
the opponent, which has about a +                       +
fifth a bar of life, and stays  +                       +
until vitality is lost or       +                       +
approximately 25 seconds. (This +                       +
takes 2 levels off the Super    +                       +
bar.)                           +                       + 
                                +                       +
9) Onslaught sends four glowing + F,DF,D,DF,F + any p   + No damage, Stuns.
green balls after the opponent. +                       +
The opponent cannot block this  +                       +
and is stunned if hit by it.    +                       +
(AKA Hyper grab)                +                       +
_________________________________________________________________________________________________

        B.  This is a list of moves I have found for Onslaughts second form. (Damage usually varies 
1 or 2 points.)
_________________________________________________________________________________________________
MOVE DESCRIPTION                +MOVE COMMAND           +	DAMAGE		
-------------------------------------------------------------------------------------------------
1) Onslaught attacks with his   + any p                 +If all hit, 8 hits for 8 damage.
giant hand.                     +                       +
                                +                       +
2) Sentinels fly accross the    + any k                 +If all hit, 7 hits for 8 damage.
screen and drop bombs on        +                       +
opponent.                       +                       +
                                +                       +
3) Onslaught shoots one magnetic+ D, DF, F + any p      +1 hit, 15 damage.
eyebeam at the opponent.        +                       +2 hits, 21 damage.
                                +                       +
4) Onslaught moves off the      + D, DF, F + any k      +If all hit, 8 hits for  damage.
screen very fast, and slides    +       &               +
across with his giant hand.     + D, DF, F + FP + FK    +
                                +                       +
5) Onslaught does many eyebeams + D, DF, F + two p's    +1 hit, 15 damage.
across the screen. (This move   +                       +2 hits, 21 damage.
takes 1 level of the Super Bar.)+                       +
                                +                       +
6) Onslaught sends four glowing + F,DF,D,DF,F + any p   +No damage, Stuns
green balls after the opponent. +                       +
The opponent cannot block this  +                       +
and is stunned if hit by it.    +                       +
(AKA Hyper Grab)                +                       +
_________________________________________________________________________________________________

VI. ONSLAUGHT COMBO LIST

         A.  These are some combos for his first form.  Some have to have good timing for all moves 
to hit.  I don't have a second form combo list because they are basically either one move or the 
same as below (you'll catch the patern.)
_________________________________________________________________________________________________
COMBO DESCRIPTION               +COMBO COMMAND          +	DAMAGE		
-------------------------------------------------------------------------------------------------
1) Trap opponent in corner and  + D, DF, F + p          +Damage usually does the # of attacks +1
do D, DF, F + p for around 25 to+                       +(30 hits for 31 damage)
35 hits!                        +                       +
                                +                       +
2) Sentinels drop bombs on      + any p or k and D, DF, +This can do up to 43 hits for 44 damage! 
opponent while also being hit   + F + P                 +
with D, DF, F + P.              +                       +
                                +                       +
3) Sentinels drop bombs on      + any p or k and D, DF, +If all hit, 18 hits for 18 damage.
opponent while also being hit   + F + K                 +
with D, DF, F + K.              +                       +
                                +                       +
4) Sentinels drop bombs on      + any p or k and D, DF, +If all hit, 24/25 hits for 24/25 damage.
opponent while also being hit   + F + two p's           +
with eye laser.                 +                       +
                                +                       +
5) Sentinels drop bombs on      + any p or k and D, DF, +If all hit, 14 hits for 27 damage.
opponent while also being hit   +                       +
with magnetic shockwave.        +                       +
_________________________________________________________________________________________________

VII. VERSUS STRATEGIES

        A.  Chun-LI
        Chun Li is fast and has a lot of easy damage combos.  Use the eye laser and D, DF, F + any p 
a lot to keep her back.  Chun Li has a fireball but it is very slow and is a pain to do.  If she 
uses it on you, if you are fast enough you can use teleport and get in a good move.  Through in a 
few F, DF, D, DF, F + any p just to catch her off guard.  In the second form, stay across the screen 
from her as much as possible because she has these annoying rising kicks.  Also she can't hit you 
with any of her hyper combos if you are far away, because they either dont have range or are too 
low.  Be careful of her lightning kick when she does get close to you, she can hit a lot of times 
with it.  Use the hyper grab because this will always get her if she is using the lightning kick, 
and Chun Li is so fast it may just get her cause she's moving so much.
        
        B.  Ryu
        The easiest way to beat Ryu in the first form is play a range game.  If he tries to get 
close use the eye laser or D, DF, F + any k.  When he uses fireballs, use D, DF, F + any p quickly 
and one of the rocks should cancel out the fireballs and others should connect for a few hits.  If 
he tries to use a hyper combo teleport as quick as possible to take less hits, and also having 
sentinels flying over head whenever possible also can stop him in the middle of hyper combos and 
fireballs.  If he gets you into your second form, stay high and far away so he can't use his 
uppercut or fireballs.  This will force him to use super jumps to try and hit you.  Just use your 
sentinels, eye lasers, and throw in a few might hands (D, DF, F + any K).  That should get him.
        
        C.  Zangief
        Zangief is one of the easiest characters to beat with Onslaught, in fact second only to 
Roll.  He is big, slow, and can't jump high.  This calls for magnetic shockwave a lot.  Also his 
power comes from throws, and he can't use them on you!  The guy is a target!  If he however gets 
lucky or you are just toying with him, in the second form the strategy remains the same.  Just smack 
him around, he can't do jack!
        
        D.  Morrigan
	Morrigan can be a pain in the first mode because she is a well balanced character.  She has 
fireballs, a hyper combo that's ranged and does good damage, and also uppercuts and her other hyper 
combo which is a close range combo.  Best just to mix it up and keep her on her toes.  Second form 
is pretty much the same except that her ranged hyper combo becomes useless, and you don't even have 
to be that high up.   
        
        E.  Captain Commando
        Captain Commando is another one of those characters you hate to see selected because you 
know he can easily put up a good fight.  Definitely a cloner.  Concentrate on counters because he 
has some powerful moves, but not many combos that can stun Onslaught.  In the second form, staying 
low isn't a bad idea.  Just keep using the mighty hand and sentinels.
        
        F.  Mega Man
        Mega Man is a small character with lots of power like Wolverine.  Watch out for his one hit 
fireball and Hyper Mega Man combo, because that is one that can do some damage.  Since he is small 
stick to sentinels and D, DF, F + any k.  When you get to the second form change the strategy to 
staying high.  Onslaught is hard to reach with Mega Man.  The mighty hand can come in handy too.
        
        G.  Strider
        Strider has some heavy hitting combos, and is hard to get in the first form if playing an 
experienced player or high level computer.  He is gonna get close so use magnetic tempest some, use 
the clone when you get low on vitality.  Strider is one of the guys you want to use eye laser on 
also.  In the second form stay low and just mix it up.  His Legion Hyper combo is easy to avoid 
because it is really slow.
        
        H.  Spider Man
        Really all you can do against Spider Man since he jumps around so much, and is so fast is 
just use constant attacks, hopefully, cancelling out a lot of Spider Mans moves.  One of the players 
that you should use the clone on if you want to win in the first form.  Second form is a lot 
different however.  Since you're higher up he can't dance around you as much.  Use the hyper grab a 
lot since it's hard to do damage otherwise.  Just mix it up a lot and chip away at him.  
        
        I.  Jin
        Jin is a strong character, but his moves are slow and have no range.  Use the eye laser a 
lot and magnetic tempest to keep him away from you.  If he does his Blodia punch, teleport at the 
right time and you won't take any damage.  Jin is another character that becomes a breeze in the 
second form.  Just keep attacking and stay high.
        
        J.  Captain America
        Captain America is actually one of the stronger characters.  Since he uses charging star and 
the upercuts a lot, use sentinels and eye lasers.  When he gets close use magnetic shockwave, 
because he usually goes for quick moves.  If he is giving you a working, use D, DB, B + two k's.  
This will gain you back some of Onslaughts energy and possibly buy you some damage as well.  In the 
second form, use his sentinels and hand mostly.  He recovers slowly from his upercuts, so instead of 
trying to avoid them, let them hit and do a move while he is doing it.  Nine times out of ten you 
will do more damage than he will!  The only thing that will really catch you off guard is his shield 
throw.  He can do it in the air too.
        
        K.  Venom
        Venom has some fast moves and combos.  He can get close rather easily so use a variety of 
most of the moves.  When he close use the charge and shockwave.  When he's far, the eye laser and 
magnetic tempest.  In the second form watch out for his bite move, which he can do in the air.  Stay 
just a little higher than the lowest you can go, so his death bite hyper combo can't hit you, but so 
you can use the mighty hand.  You should have no problem in the second form.
        
        L.  Hulk
        Hulk is pretty slow and his combos require him being close to do them.  Throws are also one 
of his strengths but he can't do throws on Onslaught.  Another range game character, the only real 
thing to watch for is the Gamma wave which comes accross the screen.  Other wise you should be fine.  
In the second form, stay high and blast him, he can't jump high enough to reach you at the top!
        
        M.  Gambit
        Gambit has a lot of close hitting combos and only one range move, his cards.  Keep him back 
and use counter moves when he throws cards so you can get in damage even if he hits you.  His hyper 
combos do some good damage, so be ready to send out the clone.  In the second form watch his 
vertical card throw, and his second hyper combo (the one where he jumps to the back of the screen 
and shoots the bars of energy at you, I don't know what it's called!)  Eye lasers work well when 
he's jumping around trying to hit you.  Another character that sentinels and mighty hands work well 
against.
        
        N.  War Machine
        War Machine is definitely one of the hardest opponents Onslaught faces.  He uses his solar 
cannon a whole bunch and his proton cannon hyper combo does some pretty good damage.  Mix it up with 
ranged attacks and his charge attack, to keep War Machine thinking you could do any move at any 
time.  This is another one you should use the clone move on whenever you can.  In the second form, 
it's easier to avoid his cannons but he has a move that enables him to fly, so you have to play 
counter a lot.  
        
        O.  Wolverine
        Wolverine is small, fast, and powerful, so he is another character you want to play keep 
away with.  Use D, DF, F + any p if he gets close or comes towards you with an attack.  Since he is 
so powerful, use it against him by doing D, DB, B + two k's every time you get to level 2.  His 
hyper combos can do a lot of damage, but are not ranged so the keep away works well.  In the second 
form, stay high.  His jumping hyper combo can really catch you off guard and take a lot of damage if 
you get low.  Once you get high it's easy, since all his attacks and combos are mostly ground based.
        
        P.  Orange Venom
        Orange Venom is a lot faster than regular venom, however he becomes much weaker.  Thus, he 
takes more damage with the same amount of hits.  Just shut him down in the corner with sentinels and 
magnetic tempest.  When you get him in the corner though, watch out for his close range bite move, 
he can do it so fast he can actually hit eight or ten times just using it over and over again.  
Mostly same strategies apply.
        
        Q.  Orange Hulk
        Orange hulk is a rusher because he is basically the same as Hulk just a little faster.  Same 
strategies apply, you just have to move around with the teleport a little because he can get in fast 
if you let him.
        
        R.  Gold War Machine
        Gold War Machine, well, can't block!  Just send constant attacks at him.  He can attack 
through your attacks but is slowed down considerably.  The eye laser slows him down the most, use it 
as much as possible.  In the second form all you have to do is stay high and do eye lasers since he 
can't block, cheapness rules!
        
        S.  Roll
        Roll is quite possibly the weakest character ever.  She is worse than gold War Machine and 
Zangief.  Just mix up your attacks and keep sending them.  The little damage she does will be no 
problem.  In the second form just go at her with the mighty hand.  It chips away a lot of her life.
        
        T.  Shadow Lady
        Shadow Lady is a faster version of Chun-Li.  She also has this drill super move that is 
different and can catch you off guard.  Best to play range on her, and when she comes in for a combo 
blast her with Magnetic Tempest or Magnetic Shockwave.
        
        U.  Lilith
	Lilith is just Morrigan with different hyper combos.  Her Soul Eraser has now been turned 
into a weaker version of the move that hits less.  Same strategies apply, hell, it's probably easier 
to beat Lilith than Morrigan.

VIII.  ENDING AND WINNING PHRASES

        A.  Ending
        
        Onslaught faces eight opponents, the eighth being a secret character.  If you beat all the 
eight opponents, it flashes to a screen with Onslaught hovering in the middle of the screen.  It 
then says "Congratulations!  You beat the game with a secret character!."  Wow, the best ending 
ever!

        B.  Winning Phrases
        1)  "Witness the might of Onslaught unleashed!"
        2)  "Behold my might hand.  The world will tremble!"
        3)  "Now and forever, I am Onslaught!"
        4)  "I was forged within the crucibles of fear!"
        5)  "Free will is a privelege, not a "right.""
        6)  "You are beaten.  Join the ranks of the fallen."

IX.  CREDITS

        I'd like to thank Capcom for making the greatest 2-D fighter ever!  Also EdtheMoogle for 
making me decide to write FAQ's and Reviews.  Last but not least CJayC for his bad-ass website that 
he slaves over day and night for people like me and the other hardcore gamer