Marvel vs. Capcom: Clash of Super Heroes
Review by Psyke
"I made a mistake reviewing this game the last time, so read this revised review!"
In case you are wondering, this is my second review for this game. I gave the first one a 5 for its rating, but that was because of a feature that I thought ruined the game. Several guys emailed me that I could actually disable this feature in the options menu, and this was what made the game far more enjoyable. I felt obligated to do another review so that it would do the game justice. Thanks to those guys who emailed me, and here's the new review.....
I've started to like the Marvel games ever since Marvel Super Heroes, with it's outrageous air combos and flashy specials, not to mention it's excellent game play system which encourages the player to create and to try out new combos. My fave would be X-Men Vs Street Fighters, the only game in the VS series which really lets the player experiment with new combos. Marvel Super Heroes Vs Street Fighters sucked for me, because a lot of combos were removes, and that the game was 'dead' in the sense that all the combos lacked variety and each character would just stick to one pattern of air and ground combos. But most importantly, it had sucky characters with no redeeming factors to make players want to use them. Examples are Blackheart and M.Bison. Marvel Vs Capcom was okay, but simply because it's flashy and I would play it if I'm not in a serious mood. It's far too 'button mashy' for my taste at the arcades. But now that it's arrived home for the consoles, I guess I would give the game a go............ The graphics are sweet. The sound is okay. There is slowdown, but not too significant, even in the crossover mode where your 2 characters would come out at the same time and attack the opponent. Not much gripes about the speed of the game here. There are various modes in the game, such as arcade, vs, training, cross over, etc. A gallery is also included, and everytime you beat the game with a character his/her pic will be available in the gallery. Not too fancy if you ask me.
All the characters from the arcade version are here. I heard Onslaught was a hidden character, but I'm too annoyed by the game to find out (you'll know why later). All the combos are intact, and all the helpers are here too. When you play the arcade mode you can either choose another character to be your partner or a helper to be your partner. When you choose another character, he/she will assist you during your double teaming attacks, as in the arcade version. If you choose a helper to be your partner, the helper will come out and do his move continously as long as your meter don't run out. When you do the double teaming move in the arcade mode your teammate will actually be your opponent's character. This is of course due to the PS's ram limitations. Here is the bad point which led to my first review having only 5 points...... Remember that you can turn this option off in the options menu. It's called the dynamic mode. This makes the game much more enjoyable.
Now, for the only feature of the game that I do not like, and in fact, detest. It made me swear and asked "What the h*** was Capcom thinking when they implemented this? Why can't they just stick to the arcade and Dreamcast version?" If you're still wondering what made me this angry, read on: Everytime you launch the opponent up the air for an air combo, the camera zooms in and magnifies the player after each hit. Yes, that's right. The camera actually magnifies the character as he does his air combo. It may not sound bad, but it looks hideous. Imagine this: Spidey knocks Ryu up into the air, super jumps after him and hit him with a 6 hit combo. At the second hit, the camera zooms in at around 25 percent magnification. Then, another hit. The camera zooms in even further. Another hit. More zoom. Another hit. Even more zooming in. In the end, Spidey looks so big and pixelated it's hard not to get a headache. And the backgrounds are zoomed upclose as well. When the combo ends, the players and the stage suddenly appear their normal size again. At this point you would probably not try another air combo. It also messes around with your aiming cause the characters get bigger with every hit and you must constantly adjust the height of your jump. You must see this to expericence how bad it is. (Remember to turn this thing off!)
Well enough of the bad stuff. Now that I've realised that you can turn that darn thing off, this game is great. All the stuff you'd expect are in this port I've really enjoyed this game ever since I got "enlightened". Get this game if you're a Marvel Vs Capcom fan!
Reviewer's Score: 8/10, Originally Posted: 12/01/99, Updated 12/01/99
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Game Detail

PlayStation
- Capcom
- Release: Jan 27, 2000 »
- Also Known As: Marvel vs. Capcom EX Edition (JP)
- Also on: DC ARC
Titles rated T (Teen) have content that may be suitable for ages 13 and older.




