MASTER OF MONSTERS
                Deciples of Gaia


Ok first let me let you people know that this is my
first FAQ. But fear not, For the reason I 
dont write many FAQs is this damn addicting game. I
spend to much damn time on it and I find
it sad that there is no decent FAQ for it. Im assuming
you have played this game and understand
it. Therefor Im writing about the bones of the game
first. but please dont doubt the man who has
to much free time on his hands. Since i am the
greatest Master of Monsters player of all time
it would help you greatly to read this entire FAQ.
Enjoy.

Things you will find in this FAQ.

Fusions (most atleast)
Evolution stages (all the ones i know)
Master spells and attributes
Thought Process of the game itself
Tips and cheats (Character Duping)


Well First of all the fusions, Which I assume would be
the main reason for visiting this FAQ.
                              
                                FUSION FUSION FUSION
FUSION

Fire Bird + Pegasus = Unisus
Roc + Pegasus = Unisus
Pegasus + Berserker = Minotaur
Death Knight + Griffin = Minotaur
Blessed Angel + Huntress = Angel Knight
Fire Dragon + Knight = Dragon Knight
Wolfwere + Orc = Overlord
Goblin + Wolfwere = Overlord
Orc + Goblin = Overlord
Unisus + Minotaur = Chimera
Greater/Lesser Demon + Green Dragon = Gargoyle
Huntress + Thunderbird = Harpy
Chimera + Greater Demon = Manticore
Manticore + Angel Warrior = Sphinx
Hound + Death Knight = Werewolf
Tiamat + Shadow Dragon = King Dragon     
Tiamat + Apparition Dragon = King Dragon

Note* A fusion failure can result in a Slime. But
every once in a while it will create a Golem
from a failure.


Here are the evolutions for the more common monsters.
                                
            EVOLUTION EVOLUTION EVOLUTION

Soilder lvl 5 = Fighter/Priest :
Fighter-9-Knight/Swordsman : Swordsman-15-Samurai 
Knight-15-Paladin-20-Dragon Slayer

Amazon lvl 5 = Huntress/Priestess :
Huntress-11-Valkyrie-16-Avator

Barbarian lvl 5 = Berzerker/Priest/Thief :
Thief-15-Ninja : Berzerker-9-DeathKnight-15-Ninja 
NOTE* If you wait to evolve a Deathknight till lvl 16
you can get a Destroyer

Elf-7-High Elf  High Elf-9-Elf Lord-17-Dark
Elf-24-Death Elf

Cherub-7-Blessed Angel-15-Angel Soldier-20-Angel
Warrior-23-ArchAngel

Dragon-6-Wyvern/Salamander  Salamander-13-Fire
Dragon-20-Death Dragon
Wyvern-14-Green Dragon/Naga  Green Dragon-21-Cloud
Dragon-25-Apparition Dragon  
Naga-22-Kirin

Roc-5-Firebird/Thunderbird 
Firebird-13-Phoenix/Cockatrice

Gremlin-7-Demon-13-Lesser Demon-20-Greater
Demon-21-Necron

Faerie-5-Pixie-10-High Pixie-15-Pixie Warrior-20-
Pixie Lord

Skeleton-9-Zombie-?-Mummy

Troll-7-Giant-15-Cyclops-23-Collosus

Banshee-8-Vampire-15-Succubus

Witch-5-Mage/Priestess :
Priestess-10-Cleric/Sorcerer/Mystic

Neophyte-5-Priestess-10-Cleric/Sorcerer/Mystic

Ancient-5-Priest/Monk  Priest-9-Knight/Wizard   
Wizard-15-High Wizard
Note* I know Lords come from the monks line somehow.
Email me if you know.

HellHound-?-Hound-20-Cerebus
Note* Forgot what lvl the Hellhound evolved. But
mentioned it anyway cuz' Cerebus's are awesome.


          JUSTICE JUSTICE JUSTICE 

Justice: My favorite master. She can defend herself
much more easily then the other masters.
She has a well rounded spellbook and good mobility.
And since she is my favorite master, And
pretty much the only one I use. I cant really cover
any others.

Spells : Heal, Slow  2- Mind 3- Charge 4- Sleep 5-
Firewall 6- Heal level 1  7-Tempest 
8- Revive 9- Heal level 2  10- Bless Shield  11-Awaken
 12- Meteor  13- Daylight  
14- Revive level 2  15- ????? 
Note* After lvl 15 they skip some lvl ups. You get a
full spellbook at lvl 25 and the next spells
are as follows.    Darkmind-  Energy Field- Charge
All-Godshield- Again- Heal lvl3- Earthquake-

            SUMMONS SUMMONS SUMMONS 

These are the episodes and the monsters you can summon
once in them. I included the level the 
monsters are at when summoned for a lil' extra detail.

Opening Act- Ok not that i think you would be stuck on
this level but...
       
Soldier1/Witch1/Barbarian1/Magician1/Troll1/Amazon1/
Neophyte1/Unicorn1     

I- 
Soldier2/Witch2/Barbarian2/Magician2/Amazon2/Ancient2/
Dragon1/Unicorn2

II- 
Soldier3/Amazon3/Barbarian3/Magician3/Troll3/Elf2/Roc1

III- 
Soldier4/Neophyte4/Cherub2/Gremlin2/Elf3/Unicorn4/
Dragon3/Roc3

IV- 
Fighter5/Cherub3/Elf4/Octopus2/Mermaid2/Beserker5/Roc4
/Ghost2

V-  Gremlin4/Banshee2/Dragon5/Roc4/Cherub4/Mermaid2/
Serpent3

VI-  Fighter7/Elf6/Huntress7/Fairy2/Hell
Hound4/Unicorn7/Ghost4/Serpent4

VII- 
Berserker8/Wyvern8/Ghost5/Mage8/Huntress8/Blessed
Angel8/Hell Hound5/Salamander8

VIII-  Huntress9/High Elf8/Pegasus9/Sea Dragon8/Chaos
Crab8/Reef Mermaid9

IX- 
Knight10/Pegasus10/Wyvern10/Skeleton5/Demon7/Priest10/
Ice Giant 15

X-  Blessed
Angel11/Firebird11/Genie8/Wyvern11/Vampire8/Wolfwere3/
Goblin3/Orc3

XI- 
Knight12/Huntress12/Griffin12/Mage12/Demon9/Firebird12/Apparition9

XII-  Death Knight13/Cleric13/Valkyrie13/High
Elf13/Pegasus13/Zombie10/Golem13/ Ice Giant18

XIII- 
Swordsman9/Mystic14/Hound14/Wraith14/Wyvern14/Ice
Giant18

XIV-  Thief15/Swordsman15/Wizard15/Lesser
Demon15/Griffin15/Vampire9/Sea Dragon14/Feather Fin10

XV-  Death
Knight16/Mystic16/Cleric16/Giant16/MasterElf16/Fire
Dragon16

XVI-  High Wizard17/Lord17/Sorcerer17/Angel
Soldier17/High Elf17/Phantom15/Chaos Crab14/
Giant Squid16      

EXTRA- Succubus16/Mummy17/Naga18/Ice Collosus22/High
Wizard18/Paladin18/Death Knight18

XVII-  Paladin18/Cleric18/Lesser Demon18/High
Pixie10/Efreeti14/Green Dragon18/Lizardman12

XVIII-  Paladin19/Destroyer19/Lord19/Avator19/Master
Elf18/Fire Dragon18/Slime1

XIX-  Dragon
Knight18/Syrian20/Kraken20/Phoenix18/Naga20/Manta18/
Chaos Crab20

XX-  Dragon10/Salamander20/Lizardman20/Sea
Dragon20/Fire Dragon20/Green Dragon20/Naga20/Hydra22

XXI- 
Hippogriff22/Chimera16/Succubus20/Mummy20/Naga20/Ice
Collosus24



  DUMB THINGS ABOUT THIS GAME YOU SHOULD KNOW 


Well for starters. The AI was better 10 years ago on
the original Master of Monsters.
The monsters in this game just walk in a straight line
towards your boss leaving the only fun
to be had in VS mode against a friend.

But i will give you all the tips to bash the computer
and get the strongest army.

Attacking: Well although the computer wont attack
unless cornered or you just happen to be
in the monsters path. Occasionally you will have to
fight. The computer will always give priority
in attacking from its left hex and continuing
clockwise. Unless your master is a choice of course

Moving: Always in a straight line and doesnt put much
thought into it. Also the monsters dont 
aim for towers ( WTF!?!?!?) , So dont expect to be
outflanked.

Percent to hit: This has to be the poorest programming
Ive ever seen. Basically the % values mean
nothing. In the beginning of every "Turn" The computer
selects a number from 10 - 90 ...
Any % below this number misses , Anything above will
hit. This will continue until the rare 
occasion that you miss when you should have hit. In
this instance nothing else will hit for the 
rest of this turn ... Trust me ... Not even with 90% ,
You can attack wildly until it changes 
back. Or just wait till the next turn.

Monster Duplication: Quite simple. Just use VS mode
and load two identical games. Select the
"Prize Monster" as the guy you wanna duplicate. Once
you win (doesnt matter which team) you save
and Ta Da! ... a duped monster. You can also use this
method to transfer an army to a relatively
new game , And send them through it again. (that takes
a while with a 30 monster army)

Tower Items: Well its true you can find items in the
towers. Unfortunately its as rare as a Golem.
But when it does happen quickly grab as many towers as
possible. Its the same as the attack %
When its working it works well. NOTE* your MUCH more
likely to get items the earlier in the game.

How to Make the Game Play Better?: Buy the original
for Sega Genesis.

               ITEMS ITEMS ITEMS ITEMS 

Ill only list the important items here.

Life seed/grass/water/fruit...- Raises a monsters
permanent HP permanently. Very useful.

Wisdon seed/fruit...- Raises a monsters INT
permanently. Great for magic users.

Wind Seed...- Raises the AG of one monster
permanently. I only wish it was common.

Magic/Star/Moonrings... Raises a monsters MP
permanently. Good for freshly evolved monsters who
had no need for MP before their evolution.

Gaia's Sword: Adds 25 damage to direct attacks of a
monster. Good for monsters using multiple 
direct attacks such as an Octopus or a Wragnor.

Magic Arm: Doubles magic attack damage from a monster.

Power Arm: Doubles long range attack power from a
monster.

Strong Arm: Doubles direct attack power from a
monster.

Master's arm: Doubles direct , long range and magic
attack power for a single monster.

Magic Stone: Gives a single monster a lvl up. Good for
a quick evolution.

Gaia's Stone: Raises a monster 10 lvls!!!!! The rarest
of the rare.


Well , I think ive thrown enough information at you.
Anymore and id half to go into my strategy
and we cant have me ranting. If you have anything that
should be added to this FAQ.(fusions etc.)
Then please email me at       Manganinja@yahoo.com 

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 CREDITS: 
    
My mom for making me play this silly game when i was
little.
    
God for granting me the fastest thumbs in the east ,
And the serenity to play games like this
making the blessing a waste.

RENOVATIONS inc. For the original game ... Im sorry
for what ASCII did with it....

Everything above is original and i am the sole artist
of it. If you want to use any of this FAQ,
then please ask. If your not the asking type then
steal it from someone else... Its everywhere.

                                       Copyright 2001

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"The one true thing worth living for , Is finding something to die for"  PERSONAL QUOTE