Mega Man Legends Guide and Item list.
5/15/00 By VirgilKX@aol.com

Instead of combining the enemy and item list, I figured I would make two 
seperate lists.  Hence, this is the complete item list, how and where to 
get all of the buster and normal items.  

Version 1.0:  Started this guide.  Not fully completed, due to the lack 
of knowledge of the exact location of the Shiny Object, but nonetheless, 
fairly extensive.

Table of Contents:

I.  Item list.
II.  Buster parts.
 A.  Basic parts.
 B.  Rare parts.
III.  Special weapons.
IV.  Special Item list.
V.  Sub-quests.
VI.  Other secrets.
VII.  Final notes.
VIII.  End

Section I.  Item list, in alphabetical order:

Ancient Book - Check the labyrinths through the Clozer Forest ruins' Sub 
Gate; One of the paths will lead you back into the labyrinth near the 
exit/entrance of the optional ruins near the Marlwolf.  You could also 
go through those ruins, and use the Drill Arm to break through the walls 
on the right when you come in. -- Used for the Spread Buster special 
weapon.

Antique Bell - Bring this to the curator, who will display it as a 
"Kattelox Bell".  Found in the Clozer Forest ruins' Sub Gate; Check the 
area where you find an ID Card, inside one of the holes of a pillar will 
be the Antique Bell.

Arm Supporter - Complete the sub quest for the Inspector, to find the 
man's money bag.  This sub quest can be done after you find the Red 
refractor, and only if the Police Station, and the Library still stands.  
You must have also completed the first sub quest for the Inspector. 
(finding the bombs downtown.) -- Used for the Spread Buster special 
weapon.

Auto Fire Barrel - Found in the Main Gate.  After you've unlocked the 
Sub Cities, check in the same area - Further in will be a hole, and in 
that hole, will be the Auto Fire Barrel. -- Used for the Auto Battery 
buster part.

Blunted Drill - Found in a treasure chest in the Main Gate.  After 
you've unlocked the Sub Cities, check the same area - Further in will be 
a chest, and inside will be the Blunted Drill.  This is virtually next 
to the Auto Fire Barrel. -- Used for the Drill Arm special weapon.

Blumebear Parts - After you've beaten the Blumebear mecs, check in a 
garbage pail around the area to find the Blumebear Parts. -- Used for 
the Machine Buster special weapon.

Bomb -- Found on the sub quest, done for the Inspector.  After you've 
found the Yellow Refractor, talk to the Inspector, and he will say a 
yellow kid (Serv Bot) dropped three things in Downtown.  Head to the 
Downtown area, and a bomb will explode.  Check either behind a house, or 
on top of a house, and one of them will be the bomb.  -- Bring this to 
Roll, and she will make the Power Blaster R buster part.

Bomb Schematic -- After the Flutter is repaired, check the treasure 
chest in Gramps' room. -- Used for the Grand Grenade special weapon.

Broken Circuits -- Bring a Stag Beetle (Found near the optional ruins 
near the Clozer Forest ruins' Sub Gate... can only get it after you've 
completed the shack, and after you've given them the beetle and the 
comic book.) to the gang in Yass Plains' hideout. (You will need to 
complete a sub quest for this, which I will explain below) They will 
give you the Broken Circuits.  -- Used for the Omni-Unit Omega buster 
part.

Broken Cleaner -- Check in a box/garbage pail in Apple Market. -- Used 
for the Vacuum Arm special weapon.

Broken Motor -- Check in a garbage pail in Downtown. -- Used for the 
Vacuum Arm special weapon.

Broken Propeller -- Check in a garbage pail in Uptown. -- Used for the 
Vacuum Arm special weapon.

Cannon Kit -- You can find this, by going through the optional ruins 
before the Clozer Forest ruins' Sub Gate.  Deeper in the area, you'll 
find a chest onto of a ledge.  Inside it, is the Cannon Kit. -- Have 
Roll look at this to make the Powered Buster special weapon.

Chameleon Net -- Buy this from the Junk Shop Owner, late in the game.  
This will make you temporarily invisible.

Defense Shield -- Buy this from the Junk Shop Owner, late in the game.  
This will make you temporarily invincible.

Flower -- Find this near the optional ruins near the Clozer Forest 
ruins' Sub Gate, near some grass.  Give this to Roll, and it will boost 
your morale.  You can also see it in a vase in Roll's room on the 
Flutter.

Flower Pearl -- Complete the sub quest, that allows Ira to walk again.  
She will give you this as thanks for your help.  -- Used for the Gatling 
Gun buster part.

Gatling Part -- Found by the first Starter key.  Check in a hole nearby.  
-- Used for the Gatling Gun buster part.

Generator Part -- After you've unlocked the Sub Cities in the Main Gate, 
go to the right from the door ahead, and you'll enter back into an old 
ruin.  Around the corner is a chest, inside is the Generator Part. -- 
Used for the Gatling Gun buster part.

Giant Horn -- Bring this to the Curator, who will put this on display as 
a "Giant Horn".  Find this by racing in the KTOX game, in the Technical 
Course.  Win on the A ranking, and you'll receive this as your prize.

Grenade Kit -- In the Cardon Ruins, find this in a chest before the 
patches of ice. -- Bring this to Roll, who will make the Grenade Arm 
special weapon.

Guidance Unit -- In the Clozer Forest ruins' Sub Gate.  Check the area 
around where the first ID Card is, and you'll see a chest on top of a 
ledge.  Inside will be the Guidance Unit.  -- Bring this to Roll to make 
the Active Buster special weapon.

Hyper Cartridge -- Buy this off of the Junk Shop owner later in the 
game.  This will refill your special weapon energy.

Joint Plug -- Find this in the Lake Jynn ruins.  Check the area where 
you can get the two Starter Keys from, and on top of a ledge, in the 
center of the room, you'll find the Joint Plug. -- Bring this to Roll to 
make the Adapter Plug.

Main Core Shard -- Find this, by going through the Lake Jynn ruins, and 
then heading to the narrow hallway where the alligator-robots attack 
you.  Head down the left path, and use the Drill Arm to break through 
the walls down there.  In a hole, you will find the Main Core Shard. -- 
Used to make the Omni-Unit Omega buster part.

Marlwolf Shell -- You can get this from the boys in the shack at the 
Yass Plains.  After you've given them the Pick Ax and the Saw, and after 
their hideout is completed, they will give you the Marlwolf Shell as 
thanks. -- Used to make the Shield Arm special weapon.

Mine Parts Kit -- After you've rescued the Junk Shop owner's husband, he 
will give you the Mine Parts Kit as thanks. -- Bring this to Roll, and 
she will give you the Splash Mine special weapon.

Music Box -- Win this in the KTOX racing game.  Win on the A ranking, on 
the Straight Course. -- Give this to Roll, as a present.  This will 
boost your morale, and you'll be able to hear its music in Roll's room 
on the Flutter.

Mystic Orb -- Win this in the KTOX Balloon Fantasy game.  Win on the A 
ranking, and you'll receive this as the prize. -- Used for the Shield 
Arm special weapon.

Old Bone -- Bring this to the Curator, who will put it on display as an 
"Ancient Digging Toll".  Find this in the Cardon Ruins.  After you've 
found the Spring Set on the ledge, look in the hole on the wall of the 
same ledge.  Inside, is the Old Bone.

Old Doll -- Bring this to the Curator, who will put it on display as a 
"Human Doll".  Find this in a hole, right before the chest with the 
Grenade Kit in it.  Inside the hole, is the Old Doll.

Old Hoverjets -- In the Lake Jynn ruins.  Find this early on, in a 
chest, by going right at the first intersection.  Inside the chest, is 
the Old Hoverjets. -- Used for the Special Item, the Jet Skates.

Old Launcher -- Find this by going through the Lake Jynn ruins, and then 
in the narrow hallway where the alligator-robots attack you, go down the 
right path.  Use the Drill Arm on the walls there, and inside a chest 
there, will be the Old Launcher. -- Used for the Spread Buster special 
weapon.

Old Shield -- Bring this to the Curator, who will put this on display as 
an "Antique Shield."  You'll need the Jump Springs to reach this.  Go 
through the ruins near the Cardon Gate, and go through the door ahead of 
you on the left.  Search in a hole in the next area, and you should find 
the Old Shield.

Pen Light -- You can through the long way (If you have the Jump Springs) 
by going down the ruins near the Cardon Gate.  From there, go to the 
area where the Old Shield was, and then jump up the ledge on the right.  
Follow the path to the next area, and then go left and look for the 
chest there.  Inside is the Pen Light. -- Used for the Blade Arm special 
weapon.

Plastique -- Found on the sub quest, done for the Inspector.  After 
you've found the Yellow Refractor, talk to the Inspector, and he will 
say a yellow kid (Serv Bot) dropped three things in Downtown.  Head to 
the Downtown area, and a bomb will explode.  Check either behind a 
house, or on top of a house, and one of them will be the Plastique.  
Bring this to Roll to make the Power Blaster L buster part.

Prism Crystal -- After you've collected all of the artifacts, and have 
given them to the Curator, a girl will appear on the 2nd floor of the 
museum.  Talk to her, and take the Prism Crystal she offers. -- Used for 
the Shining Laser special weapon.

Rapid Fire Barrel -- Find this by going through the Clozer Forest ruins' 
Sub Gate.  In the area with the Target Sensor, go through a door that 
will take you back to the ruins near the Clozer Forest ruins, you 
currently are in.  From that door, go left, and use the Drill Arm on the 
wall.  Jump up to the ledge, and you will get the Rapid Fire Barrel.  
Another way you can get this item, is by going through the area you get 
the Old Shield, and then from the Old Shield, go to the ledge to the 
south, and then keep going straight, and you'll reach a long rampway 
leading down.  From there, you'll see a ledge, with a chest with the 
Rapid Fire Barrel in it. -- Bring this to Roll to make the Machine Gun 
buster part.

Ring -- In the Lake Jynn ruins.  Where the turtle-like robots attack 
you, go to the right path.  You'll see a small indention in the wall, 
and in a hole there, is the Ring.  Bring this to Roll, which will 
increase your morale.

Rollerboard -- From the beginning of the Cardon Ruins, you'll need the 
Jump Springs to reach the ledge.  The door there will lead you into the 
area, where a chest will be straight ahead.  Inside is the Rollerboard. 
-- Used to make the Jet Skates.

Safety Helmet -- In the Yass Plains, check the garbage pail/box next to 
the Junk Shop shack.  Inside will be the Safety Helmet. -- Bring this to 
Roll, who will make the Helmet for you.

Shield Repair -- You can get a free Shield repair from Data, if you 
inquire about the use of the Shield early on the game.  Otherwise, buy 
this off of the Junk Shop owner.  This will repair your shield, if your 
life stays in 'red' status.

Shiny Object -- Bring this to the Curator, who will put it on display as 
a "Crystal Fossil".  Find this in the labyrinths. (Exact location 
unknown at this time.)

Spring Set -- In the Cardon ruins.  On the ledge before the 3 switches, 
you'll see a chest.  It's very easy to get this. -- Bring this to Roll 
to make the Jump Springs.

Sun-light -- After you've returned from the Clozer Forest ruins' Sub 
Gate, head to Apple Market, and talk to the man by the Grocery.  He'll 
mention his pregnant wife, who went out for a walk.  Head to the Cardon 
area, and behind one of the cliffs, is the wife.  Take her to the 
hospital.  Leave the hospital, and when you come back, talk to the man 
inside.  He'll give you the Sun-light. -- Used for the Omni-Unit Omega 
buster part.

Target Sensor -- Check inside the Clozer Forest ruins' Sub Gate.  In the 
same area of the first ID Card, head inside the center door.  Check 
around the corner, and inside the chest, will be the Target Sensor. -- 
Used for the Sniper Scope buster part.

Tele-lens -- In the Clozer Forest ruins' Sub Gate.  After you've entered 
the room where the green robots begin attacking you, go to the left, and 
inside the room there, will be two holes.  Inside one of them, will be 
the Tele-lens. -- Used for the Sniper Scope buster part.

Weapon Plans -- Go to the ruins by the Clozer Forest ruins' Sub Gate.  
From the beginning, break the wall to the right with the Drill Arm.  Go 
up the ledge, and behind the chest with the Buster Unit R, will be a 
hole.  Inside the hole, will be the Weapon Plans. -- Used for the 
Shining Laser special weapon.

X Buster -- After you've completed the hideout for the boys, bring them 
the comic book near the Junk Shop shack.  As thanks, they will give you 
the X Buster. -- Used for the Shining Laser special weapon.

Zetsabre -- For winning the Rank A Beast Hunter KTOX game, you'll get 
the Zetasbre. -- Used for the Blade Arm special weapon.

Section II.  Buster Parts:

A.  Basic Parts: -- Most of these are bought in the Junk Shop.  The Junk 
Shop won't sell all of these parts right away; Sometimes it may take a 
certain event to unlock them, such as getting a Refractor.

Blast Unit:  (ATK + 1, ENG + 2.) -- Bought at the Junk Shop.

Blaster Unit Omega:  (ATK + 2, ENG + 3) -- Bought at the Junk Shop.

Laser:  (ATK + 4.) -- Bought at the Junk Shop.

Power Raiser:  (ATK + 1.) -- Found in the first labyrinth.  Check behind 
the energy barrier behind the two switches.

Power Raiser Alpha:  (ATK + 2.) -- Bought at the Junk Shop.

Power Raiser Omega:  (ATK + 3.) -- Bought at the Junk Shop.

Range Booster:  (RNG + 1.) -- Bought at the Junk Shop.

Range Booster Alpha:  (RNG + 2.) -- Bought at the Junk Shop.

Range Booster Omega:  (RNG + 3.) -- Bought at the Junk Shop.

Sniper Range:  (RNG + 4.) -- Bought at the Junk Shop.

Sniper Unit:  (ENG + 1, RNG + 2.) -- Bought at the Junk Shop.

Sniper Unit Omega:  (ENG + 2, RNG + 3.) -- Bought at the Junk Shop.

Turbo Battery:  (ENG + 4.) -- Bought at the Junk Shop.

Turbo Charger:  (ENG + 1.) -- Bought at the Junk Shop.

Turbo Charger Alpha:  (ENG + 2.) -- Bought at the Junk Shop.

Turbo Charger Omega:  (ENG + 3.) -- Bought at the Junk Shop.

B.  Rare Parts: -- These parts are either given to you, found deep 
within a labyrinth, or are made by Roll.

Auto Battery:  (ENG Maxed) -- Bring the Auto Fire Barrel and the 
Generator Part to Roll, and she'll make the Auto Battery for you.

Blaster Unit R:  (ATK/ENG/RPD + 2.) -- Find this by going through the 
optional ruins near the Clozer Forest ruins' Sub Gate.  From the 
entrance, go to the right and break the wall using the Drill Arm.  Climb 
up onto the ledge, and inside the treasure chest there, will be the 
Blaster Unit R.

Buster Unit:  (ATK + 1, RNG + 2.) -- From the Cardon Forest ruins (Not 
the Cardon Gate ruins)' entrance, jump up onto the ledge straight ahead 
(You'll need the Jump Springs).  On the ledge, will be the Buster Unit 
inside a chest.

Buster Unit Omega:  (ATK/RNG + 3.) -- Find this in the Main Gate.  From 
the main entrance, follow the path down until you come to the first 
door.  Inside will be a chest, and the Buster Unit Omega.

Gatling Gun:  (ATK/RNG + 1, ENG + 4.) -- Bring the Gatling Gun and 
Flower Pearl to Roll, who will make the Gatling Gun buster part for you.

Machine Gun:  (ENG + 3, RPD + 1.) -- Bring the Rapid Fire Barrel to 
Roll, who will make this buster part for you.

Omni-Unit:  (ATK/ENG/RNG/RPD + 1.) -- Win an A ranking on the Left 
Course in the KTOX racing game to get this.

Omni-Unit Omega:  (ATK/ENG/RNG + 2, RPD + 1.) -- Bring the Broken 
Circuits, the Main Core Shard, and the Sun-light to Roll.  She'll then 
be able to make this buster part for you.

Power Blaster L:  (ATK + 2, RNG + 1.) -- Bring the Plastique to Roll, 
who can make this buster part for you.

Power Blaster R:  (ATK + 2, RPD + 1.) -- Bring the Bomb to Roll, who 
will then make this buster part for you.

Power Stream:  (ATK Maxed.) -- After you've used the Watcher, Dreamer 
and Sleeper keys in the Main Gate, you'll find this in a treasure chest 
shortly after.

Rapid Fire:  (RPD + 1.) -- After you've found the Junk Shop man in the 
labyrinth, continue on by going through the door on the left.  Deep 
inside, you'll find a chest, and inside it, will be the Rapid Fire 
buster part.

Rapid Striker:  (RPD + 2.) -- Go through the Lake Jynn ruins.  When you 
reach the narrow hallway where the robot alligators are attacking you, 
go down the left door.  From there, follow the path around to a chest, 
which will contain the Rapid Striker.

Sniper Scope:  (ATK + 1, RNG + 5.) -- Bring the Target Sensor and the 
Tele-lens to Roll.  She'll then make the Sniper Scope buster part.

Triple Access:  (ENG/RNG/RPD + 1.) -- Head down through the optional 
ruins near the Clozer Forest ruins' Sub Gate.  Follow the path until you 
reach a huge room.  Use the Jump Springs to jump up onto the ledges (or 
follow the path around until you reach the ledges that way), and then go 
through the door up top.  Use the Jump Springs to jump up onto that 
ledge (960 zenny will be in the chest there.), and go behind the two 
blocks there.  Inside the chest on the right upper ledge, will be the 
Triple Access.

Buster Max:  (ATK/ENG/RNG/RPD Maxed.) -- Given to you on Easy mode.

Section III.  Special Weapons:

Active Buster:

What to bring Roll:  Guidance Unit.
Description:  This weapon shoots a homing missle that tracks the nearest 
enemy.  All of its attributes can be increased, making it a very 
powerful weapon.  Unforunetely, in order to increase the final energy 
level to the max. (and thus, making the ammo unlimited), it will cost 
you 990,000 zenny.  This weapon is useful in the battle with the 
Draches, because the missle tracks them.

Blade Arm:

What to bring Roll:  Zetsabre, Pen Light.
Description:  Mega Man X fans may recognize this as being a Zero weapon 
look-a-like.  This weapon's range can be increased, so that an extra 
beam fires out, hitting nearby enemies in its path.  I don't find it 
terribly useful, although I like the nostalgic purpose of it.

Drill Arm:

What to bring Roll:  Blunted Drill.
Description:  You can raise the energy of this to unlimited, and this 
Drill can break through those walls you've always wanted to break 
through.  As a weapon though, it's useless.

Grand Grenade:  

What to bring Roll:  Bomb Schematic.
Description:  Shoots out a strong grenade that creates a powerful 
explosion.  Of course, this will eat up your energy quickly, even you 
did upgrade the energy capacity.  Much like the Grenade Arm, except this 
doesn't bounce off a wall.

Grenade Arm:

What to bring Roll:  Grenade Kit.
Description:  Shoots out a grenade that bounces along walls, and 
explodes.  This can be useful if you want to rebound something around a 
wall to hit an enemy.  

Machine Buster:

What to bring Roll:  Blumebear Parts.
Description:  This is a pretty good early weapon.  It fires off fast 
machine gun rounds that are useful for boss fights, or numerous enemies.  
Too bad the energy level doesn't go to the maximum when upgraded.

Powered Buster:

What to bring Roll:  Cannon Kit.
Description:  Excellent range, and powerful.  It is slow to fire, and it 
only fires in a straight line, unfortunetely.  Still, it's a great 
sniping weapon, as long as your enemy stays still. :P

Shield Arm:

What to bring Roll:  Mystic Orb, Marlwolf Shell.
Description:  This is a shield that protects you from attacks.  It can 
be quite useful, for dodging projectile attacks, or several ambuses, 
since the shield can damage enemies.  However, the energy level can't be 
upgraded to the maximum, therefore, decreasing its overall usefulness.

Shining Laser:

What to bring Roll:  X Buster, Weapon Plans, Prism Crystal.
Description:  The most powerful weapon, when upgraded to the max.  The 
energy can be upgraded to the max, too, and it won't cost you your 
shirt, like it will with the Active Buster.  You'll destroy any mec 
within seconds, with this powerful weapon.  It cuts right through 
enemies, also.  It's a shame you receive this weapon so late in the 
game.

Splash Mine:

What to bring Roll:  Mine Parts Kit.
Description:  Your first special weapon.  It's good for taking out enemy 
tanks, such as the ones at City Hall, or the Blumebear mecs.  Other than 
that, it is pretty useless.  I don't think it is worth upgrading, 
especially since you can only upgrade after you save City Hall.  Well, 
you could use it in the fights ahead at the Yass Plains, or against the 
Marlwolf, but that's it.

Spread Buster:  

What to bring Roll:  Antique Book, Old Launcher, Arm Supporter.
Description:  Instead of throwing grenades, this shoots out grenades, at 
3, 5, or 7 at a time, depending on what level you have the Special 
upgraded at.  Very powerful weapon, but the energy level is low.  Useful 
for taking down a powerful enemy.

Vacuum Arm:

What to bring Roll:  Broken Motor, Broken Propeller, Broken Cleaner.
Description:  This isn't a weapon, but rather, a tool used to collect 
zenny shards.  Don't underestimate the usefulness of this.  When every 
attribute is maxed, you can collect zenny shards in the blink of an eye, 
from a distance farther than you can shoot.  Very useful after 
destroying an enemy which leaves behind numerous shards, and you can't 
get to them in time.

Section IV.  Special Item list:

Energy Canteen:  Buy this at the Junk Shop.  This will refill your life.  
For every one canteen point, one life point will be restored.  You can 
buy up to 50 points for the canteen.  You can also refill the canteen by 
heading back to the Junk Shop.  Note that everytime you buy a point at 
the Junk Shop, the canteen automatically refills.  Make sure to refill 
before a boss fight!

Helmet:  After bringing the Safety Helmet to Roll, she will make the 
Helmet for you.  Equip it, and it'll protect you from falling down, when 
an enemy or something knocks you down.  

Jet Skates:  Equip these, and you'll be able to glide along the ground, 
by holding down the Circle button.  Steer using the control pad, and the 
L1 and R1 buttons.  Speedy way to get around, but watch out for bumping 
into enemies or cars!

Jump Springs:  With these equipped, your jumping height will be 
increased 2x!  You'll now be able to reach all of those ledges you 
couldn't reach before!

Armor:  At the Junk Shop, there are three levels of armor you can buy.  
The first level decreases damage by a 1/4, then the next decreases 
damage by a 1/2, then 3/4.  It's imperative to buy armor, if you plan on 
surviving longer, and using less of your canteen.

Adapter Plug:  Bring the Joint Plug to Roll, and she'll make an extra 
buster slot for you.  You can then equip up to 3 buster parts - Very 
useful!

Blue Refractor:  Found in the first labyrinth.  Automatically in your 
inventory.

Yellow Refractor:  Found in the Cardon ruins.  Bring this to the ship in 
Uptown, and you can use it to get to the Lake Jynn ruins.

Red Refractor:  Found in the Lake Jynn ruins.  Bring this to Roll, who 
will then repair the Flutter.

Citizen's Card:  You'll get this after getting the Mine Parts Kit.  This 
will allow you to visit Downtown and City Hall.

Class B License:  Given to you by the Mayor after you've rescued City 
Hall.  You can then enter the ruins south of the Flutter, and north of 
City Hall.

Class A License:  Given to you by the Mayor after you've defeated the 
Marlwolf.  This will allow you access to any of the city, and any ruin.

Walkie-talkie:  Given to you by Roll, after you've rescued City Hall, 
and talked to her inside the Support Car.  From any where in the city, 
and outside the Flutter, you can use this to call the Support Car to 
pick you up.

Bonne Family Key:  One of the Blumebear mecs has this.  Use this key to 
open up the door to City Hall.

Cardon Forest Sub-Gate key:  Find all 3 of these to unlock the Yellow 
Refractor inside the ruins.

Lake Jynn Sub-Gate key:  Find all 3 of these to unlock the Red Refractor 
inside the ruins.

Clozer Woods Sub-Gate key:  Find all 3 of these to access the control 
panel inside the ruins, to open up the Main Gate.

Sub-City key:  Watcher, Dreamer, and Sleeper keys.  Find these inside 
the 3 Sub Cities, after you've unlocked them at the Main Gate.

Section V.  Sub-quests:

1.  The Curator:

When you reach Uptown, talk to the woman painting the picture on the 
cliff.  Tell her she needs red to complete the painting.  Head to Apple 
Market, and go inside the woman's clothing store.  The woman at the desk 
will give you the lipstick.  Take this back to the woman painting, and 
she will use to complete her painting.  Head to the museum in Uptown, 
and go up to the 2nd floor.  The woman there is the Curator, and she 
will accept artifacts you find around on the island.  After you've found 
the 8 artifacts (Old Bone, Old Heater, Old Doll, Antique Bell, Giant 
Horn, Shiny Object, Old Shield, and the Shiny Red Stone.) a girl will be 
walking around on the 2nd floor, who will give you the Prism Crystal.

2.  KTOX TV Game Shows:

There are 3 games you can play at Uptown.  Head to the KTOX TV Station 
to seek them out.  Talk to the girl at the desk, who will ask if you 
wish to participate in either the Beast Hunter or Balloon Fantasy games.  
To play the Beast Hunter, kick the ball/flashing dog at the dog chasing 
the man.  Don't be fancy about it, just make sure all of your hits 
connect, and try to get the 2nd flashing dog to hit the running dog that 
flies across the screen.  Earn an A rank, and you'll get the Zetsabre.  
At the Balloon Fantasy game, concentrate your buster parts, so that 
energy and rapid are increased the most.  Attack and range don't matter 
too much.  Hit all of the red balloons before time runs out.  Try not to 
hit the purple balloons, and don't be afraid to move around.  Win on the 
A ranking, and you'll get the Mystic Orb.

The third game requires that you have the Jet Skates equipped.  Talk to 
the director walking around near the TV sets in the KTOX TV Station, and 
he'll ask if you want to be on the latest game show.  Say yes.  You'll 
then see 3 courses to participate in.  Straight, Left, and Technical, 
ranging respectively in order of difficulty.  Use the Jet Skates to 
navigate through the cones, and make it to the end within the time 
limit.  Hit the yellow cones to stop the timer for a few seconds.  Use 
L1 and R1 to better navigate through the cones, and hold Up to increase 
your speed.  On the Technical course, you may need to brake some, by 
holding Down, in order to make it through the cones and hit all of the 
yellow cones.  For winning the Straight Course on Rank A, you'll get the 
Music Box, for the Left Course, an Omni-Unit, and on the Technical 
Course, a Giant Horn.

3.  Bombs Hidden in Downtown:

After you've destroyed the Marlwolf, talk to the Inspector at the Police 
Station. (Goes without saying you'll need to make sure the Police 
Station isn't destroyed.) He'll direct you to Downtown, where a Servbot 
dropped three things, or bombs.  A bomb will explode upon entering 
Downtown.  Immediately climb up onto the rooftops, and search them for a 
red bomb.  You'll eventually find one there.  Next check the alleyways 
for another bomb.  You'll find another one hidden there.  Take both the 
Bomb and the Plastique to Roll to make some buster parts.

4.  Building the Clubhouse:

After finding the Yellow Refractor, find the abandoned house in-between 
the hills of the Yass Plains.  Inside will be the three boys who have a 
club.  Ask to join.  They'll ask you to find the Pick Ax.  Find it by 
going back to City Hall, and around the Bank, talk to the worker there, 
who will give you the Pick Ax.  Give this to the boys at the clubhouse.  
They will take some time to update the place, so go through some ruins, 
or move on with the story.  After some time has passed, they will ask 
you to get them a Saw.  Return to the same man you got the Pick Ax from, 
and he'll say he threw his Saw away while working in Downtown.  Head to 
Downtown, and look in the garbage pails.  Inside one of them, will be 
the Saw.  Give this to the boys, and they will take some more time to 
complete the clubhouse.  Again, take some time to look around some 
ruins, or proceed with the story.  When you return, the clubhouse will 
be complete.  Talk to the leader, and he'll direct you to the Marlwolf 
shell inside the pile of junk they have.  Now, climb up onto the ledge 
near the Junk Shop shack in the Yass Plains, and you'll find the Comic 
Book.  Take this to the boys, and they will give you an X Buster.  Head 
to Cardon Forest, and look around the area of the Cardon Gate place.  
Under a tree, will be a beetle.  Take it back to the boys, and they'll 
give you an Old Heater.  Head to Clozer Forest, near the Yass Plains, 
and around the entrance to the ruins, will be another Beetle, but this 
time, it's a Stag Beetle.  Take this to the boys, and they'll give you 
the Broken Circuits.

5.  Little Girl in the Hospital:

When the Flutter is fixed, head to the Hospital in Uptown.  Talk to the 
girl (who is Ira) in the wheelchair by the benches, and then talk to the 
receptionist at the desk.  Head inside the door, and talk to the Nurse 
there.  She'll mention that the equipment is too out-dated to fix Ira's 
condition, so you'll need to head to City Hall.  Once there, talk to the 
Mayor.  Mention the hospital's equipment.  She'll need 15,000 zenny to 
update it, so give it to her.  Return to the hospital, check in at the 
desk, and Ira will be excited, now that she is able to walk.  She'll 
give you the Flower Pearl as thanks.

6.  Lost Money Bag:

After you've obtained the Yellow Refractor, and after you've saved 
Downtown from the bomb threat, head back to the Police Station, making 
sure the Library is intact, and talk to the Inspector.  He'll direct you 
to a man waiting in the lobby, who lost his money.  Talk to the man in 
the lobby to get this quest going.  Head to the Electric Shop in Apple 
Market, and talk to the desk manager.  He'll say that the man was 
hungry, and went to get something to eat, so go to the Jetlag bakery.  
The woman there mentions that the man went to go look something up, so 
now head to the Library in Downtown.  The woman at the desk then says 
the man probably went to get something to drink.  Head to the vending 
machine near the North Door leading to City Hall, and talk to the girl 
there.  She says he saw the man, but he didn't have the bag.  Now, go 
talk to the boy across the street from the library, near the garbage 
pail.  Keep talking to him until he mentions that he threw the bag away 
in the garbage pail.  Look inside the garbage pail, and you'll get the 
Bag.  Take this back to the Inspector, and the man will reward you with 
the Arm Supporter.  (NOTE:  You can't expect to cut corners, and get the 
bag early.  Only by completing all of the events stated above, will the 
bag appear in the garbage pail.)

7.  Find the Grocer's Wife:

Once you've opened the Main Gate, talk to the man next to the Grocery in 
Apple Market.  Go to the area where the Flutter is, and across from the 
ruins there, behind the cliffs, is the pregnant woman.  Take her to the 
hospital.  Now leave the hospital, and return.  Check the lobby, and the 
man there will give you the Sun-light as thanks.

8.  Bank Robbers:

After Bruno in the Old City has been destroyed, head back to the 
Flutter.  Watch some TV, and a special broadcast will mention that 
thieves have run off with a large sum of cash from the Bank. (If the 
Bank is destroyed, this event can not take place.) Now head to Downtown.  
A police car will be chasing the crooks.  Shoot at the car they're 
chasing, and after you've shot at it enough times, they'll crash.  Pick 
up the trunk they leave behind, and give it to the Inspector.  Head back 
to the Police Station, and the Inspector will give you 20,000 zenny as a 
reward.

Here's the real killer though:  Go back to the Bank, and someone there 
will tell you that the Servbots really didn't rob the bank, and that 
they just took out a loan (At least, that's what I remember that's what 
it was, a loan.) to invest their restaurant.  Look around Downtown, and 
you'll see a new place has opened up, the Servbots new restaraunt. :P

Section VI.  Other Secrets:

Get some free zenny!  In Apple Market, you will see a lone can.  Try 
kicking toward the Jetlag bakery, and get behind the desk.  If you do, 
you will earn 1,000 zenny for your effort.  Very useful early on, when 
zenny is kind of scarce.

Listen to music in the CD store, by checking the aisles.

Darker armor.  If you do anything that lowers your morale, your armor 
can turn darker eventually.  Such as... kicking the vending machines, 
shooting the KTOX TV Station zeppelin during the attack on City Hall, 
leave with the trunk of money after thwarting the Servbots, etc. etc.  
If you wish to boost your morale, bring any of the 3 gifts to Roll, and 
do some sub-quests, for example.  Personally, I like the dark armor, and 
I wish you could keep it forever.

If you beat the game, and after you wait until the credits and such are 
over, you can go back to the title screen.  Below Option, Normal is 
there.  Go down to Normal, and scroll to Hard.  If you can beat the game 
on Hard, you can do the same process, and get Easy mode.  However, 
enemies' energy level is incresed by about 2x, making it harder to kill 
them, and the Ship/Flutter's energy level is decreased and takes damage 
more easily.  Easy mode increases the value of the zenny you get from 
enemies by 4x.  Now you can actually attempt to max out your special 
weapons!

After you've opened the Main Gate, you can see a wandering cat in front 
of the Main Gate.  Talk to it, and you can bring it back to the Flutter.  
It will reproduce, and you can aquire more cats in the Flutter.

Destroy some buildings in the Old City.  It won't penalize you, if you 
have some fun, and let Bruno destroy the buildings in the Old City.  
It's strange, looking at a city with no buildings. :P 

Make subsequent trips to the Sub City in Downtown.  The enemies there 
give you about 40,000 zenny a pop per visit, if you destroy all of them.

Check behind the desk in the Police Station early in the game.  You may 
find a Serv bot there, lurking around.  

Section VII.  Final notes:

When I refer to the 'optional ruins near the Clozer Forest Sub-Gate', 
I'm referring to the ruins in the area with the Flower.  Before the area 
with the Marlwolf, there is an entrance to those ruins.  The Marlwolf is 
trying to dig up the Clozer Forest Sub-Gate ruins.

Explore throughly.  After you've gotten a special item, such as the Jump 
Springs, revisit areas, so that you can find items you couldn't get to 
before.

Always check at the Junk Shop for new buster parts.  

Section VIII.  End:

Well, that's the list and stuff for you.  By the way, if anyone would 
like to submit any interesting secrets, or something, they know of, 
please do so, and I'll give you ample credit for it.

As always, if you wish to use this guide/list, let me know beforehand.  
Thanks a lot.

Copyright 2000.  Mega Man Legends is a trademark of Capcom.