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    FAQ/Walkthrough by ChandooG

    Version: 0.0 | Updated: 07/24/05 | Search Guide | Bookmark Guide

              T A C T I C A L     E S P I O N A G E       A C T I O N           
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     /'\_/`\        /\ \__         /\_ \     /\  _`\                           
    /\      \     __\ \ ,_\    __  \//\ \    \ \ \L\_\     __     __     _ __  
    \ \ \__\ \  /'__`\ \ \/  /'__`\  \ \ \    \ \ \L_L   /'__`\ /'__`\  /\`'__\
     \ \ \_/\ \/\  __/\ \ \_/\ \L\.\_ \_\ \_   \ \ \/, \/\  __//\ \L\.\_\ \ \/ 
      \ \_\\ \_\ \____\\ \__\ \__/.\_\/\____\   \ \____/\ \____\ \__/.\_\\ \_\ 
       \/_/ \/_/\/____/ \/__/\/__/\/_/\/____/    \/___/  \/____/\/__/\/_/ \/_/ 
                           ____            ___            __     
                          /\  _`\         /\_ \    __    /\ \    
                          \ \,\L\_\    ___\//\ \  /\_\   \_\ \   
                           \/_\__ \   / __`\\ \ \ \/\ \  /'_` \  
                             /\ \L\ \/\ \L\ \\_\ \_\ \ \/\ \L\ \ 
                             \ `\____\ \____//\____\\ \_\ \___,_\
                              \/_____/\/___/ \/____/ \/_/\/__,_ /
                                         A Hideo Kojima masterpiece...
    Welcome to my walkthrough of Metal Gear Solid for the Sony PlayStation
    console. This walkthrough will be useable with the original version of
    MGS, as well as the Integral version, and the PC version of the game.
    This walkthrough is brought to you by Adnan Javed,  better  known  as 
    ChandooG on the GameFAQ's message boards and as A-J among his friends 
    and many many forums.
    This walkthrough is complete in all means and unless i feel like doing
    some more work to it or some one tells me something important that i
    forgot to mention then this is probably going to be the first and the
    final version of this walkthrough.
    ENJOY !
    Overview  :
                                  Metal Gear Solid
                                F.A.Q / Walkthrough
                                   By Adnan Javed
                                      Alias AJ
                       ChandooG on gamefaqs.com message boards
                              Original ver Jul/18/2005
                        /)  /)          /)                              
               _/_ _   (/_ //  _    ___//   _  _____  _/_  _ __  _/_ _  
               (__(_(_/_) (/__(/_  (_)/(_  (__(_) / (_(___(/_/ (_(__/_)_
          If you haven't already figured it out, the code is a sort of  quick
          jump from section to section rather then skimming through the whole 
          thing, just hold CTRL+F and enter the code of the section you  want
          to go to in the box, and presto. Your there.
          ____ ________________ ____________________________________________
         |    |                |                                     |      |
         |S no|  TITLE         | DESCRIPTION                         |CODE  |
         |___ |________________|_____________________________________|_____ |
         |   |                 |                                     |      |
         |0. | VERSION HIST.   | History of the walkthrough.         |mgs000|
         |   |                 |includes list of people i gotta thank|      |
         |   |                 |                                     |      |
         |1. | INFORMATION     | The most basic information anyone   |mgs001|
         |   |                 | would wanna know before playing.    |      |
         |   |                 |                                     |      |
         |2. | INTRODUCTION    | An introduction to Metal Gear Solid |mgs002|
         |   |                 | for those not aware with its history|      |
         |   |                 |                                     |      |
         |3. | STORY           | A small look at the events leading  |mgs003|
         |   |                 | up to Metal Gear Solid.             |      |
         |   |                 |                                     |      |
         |4. | CONTROLS        | The controls of the game,           |mgs004|
         |   |                 | and the advanced control features.  |      |
         |   |                 |                                     |      |  
         |5. | GAMEPLAY        | A brief look at the gameplay of MGS |mgs005|  
         |   |                 |                                     |      | 
         |   |                 |                                     |      |
         |6 .| WALKTHROUGH     | The heart of the mass, complete     |mgs006|
         |   |                 | start to finish walkthrough.        |      |
         |   |                 |                                     |      |
         |7. | ITEM LIST       | All the items in the game listed.   |mgs007|
         |   |                 |                                     |      |
         |   |                 |                                     |      |
         |8. | CHARACTERS      | A look at the charactrs you'll see  |mgs008|
         |   |                 | in the game.                        |      |
         |   |                 |                                     |      |
         |9. | WEAPONS         | A look at the weapons you'll have   |mgs009|
         |   |                 |                                     |      |
         |   |                 |                                     |      |
         |10.| MGS EXTRAS      | Contains following MGS extra's.     |mgs010|     
         |   |                 |         - Metal Gear Solid Trivia   |mgs110|
         |   |                 |         - Metal Gear Solid Glossary |mgs210|
         |   |                 |         - Previous Game summaries   |mgs310| 
         |   |                 |         - Briefing transcript       |mgs410|
         |   |                 |         - Ghost pictures in MGS     |mgs510|
         |   |                 |         - Ranking guide             |mgs610|
         |   |                 |                                     |      |
         |   |                 |                                     |      |
         |11.| CHEATS          | Various IN game cheats and a few    |mgs011|
         |   |                 | gameshark codes and tips            |      |
         |   |                 |                                     |      |
         |   |                 |                                     |      |
         |12.| REVIEW          | Read what I thought of MGS          |mgs012|
         |   |                 |                                     |      |
         |   |                 |                                     |      |
         |13.| LEGAL INFO.     | All the lagal/contacting mumbo jumbo|mgs013|
    To ask me any question about this walkthrough or the game,  or just 
    for your general feedback, which is always appreciated.  just  send 
    me a mail at the following addresses
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                           _            _    _    _                
           __ _____ _ _ __(_)___ _ _   | |_ (_)__| |_ ___ _ _ _  _ 
           \ V / -_) '_(_-< / _ \ ' \  | ' \| (_-<  _/ _ \ '_| || |
            \_/\___|_| /__/_\___/_||_| |_||_|_/__/\__\___/_|  \_, |
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    This is the first and most argueably the final version of  this  guide
    so im just going to list what i did in what date, just so this section
    has a little meaning to it. You know, all guide guys add this heheh
    VERSION 1.0                                                            
    I completed the entire walkthrough, it took me like two days, after
    that i did all the other sections in  the  next  day, still being
    lazy i did what should have taken 2 days in 5 days :p
                            THANK YOU FOLLOWING PEOPLE
    Also, from the top of my head I would like to thank the following people
    for all sorts of reasons from letting me use something from their guides
    on my guide or just for baring with me lol..
    For baring me over MSN messenger, and also for letting me use the ASCII
    for the PlayStation controlled in the controls section.
    The author of the HUGE text dump FAQ for Metal Gear Solid for letting
    me use the briefing text dump from his walkthrough. Kudo's man.
    For letting me use his proper transcript of the Briefing text via his
    game script FAQ. Thanks a lot dude.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                    _       __                    _   _          
                   (_)_ _  / _|___ _ _ _ __  __ _| |_(_)___ _ _  
                   | | ' \|  _/ _ \ '_| '  \/ _` |  _| / _ \ ' \ 
                   |_|_||_|_| \___/_| |_|_|_\__,_|\__|_\___/_||_|
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    Game : Metal Gear Solid / Metal Gear Solid Intregral version
    Platform : Sony PlayStation
               PC {Dos/Windows}
    Release dates :  (NA) 09/30/98
                     (EU) 02/26/99
                     (JP) 09/03/98
    Developer :  KCEJ , Konami Tokyo
    Publisher : KCEJ, Konami.
    Director : Hideo Kojima
    Producer : Motoyuki Yoshioka / Hideo Kojima
    Game Genre : Third person tactical espionage action.
    ESRB Rating : Mature, 18+
    Playable characters : One, excluding VR missions.
    Scenario's : 2, main game and VR missions.
    Number of Endings : Two possible outcomes
    Boss Fights : 10 or something like that.
    Personal Information
    Author name : Adnan Javed
    Alias : A-J , ChandooG
    Author age : 18
    Contact : Returnofthemaniac(AT)hotmail.com
              Or Adnanj(AT)gmail.com
    Comments : Metal Gear Solid is without a doubt one of the best,
               if not the best ever, game created and every one who
               owns a video game system should go out and get this
               game. Its just that damn good. Cinematic representation
               at its very best.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                  _     _               _         _   _          
                 (_)_ _| |_ _ _ ___  __| |_  _ __| |_(_)___ _ _  
                 | | ' \  _| '_/ _ \/ _` | || / _|  _| / _ \ ' \ 
                 |_|_||_\__|_| \___/\__,_|\_,_\__|\__|_\___/_||_|
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    This is it. Argueably one of the greatest games ever made by any company.
    Metal Gear Solid had been heard of by press and video game people  alike
    since the early days of the PlayStation.  Hideo  Kojima  had  reportedly 
    been working on this game for around three years,  they would often tell
    a little bit about how the game is progressing and thats about it. 
    GamePro magazine was the first one to receive a full  japanese  trial
    edition of the game and they previewed it  in their 1998  edition.  I
    still have that magazine with me. They said that  the  game  is great
    at its core and if done right it could be one of the best  games ever
    and thats exactly what Konami did. They released Metal  Gear Solid in
    the same year and boy was it a gem of a game. 
    Metal Gear Solid quickly became the 'it' game and just about everyone
    had heard of it or played it. That was because the game was different
    from the other games at that time in a sense that the game doesn't 
    involve you blasting enemies or mindless zombies. The game was a good
    smart adventure in which you must sneak around and avoid confliction
    more then firing your guns around and killing people.
    The game had an excellent storyline and the best graphics seen on the
    playstation at that time. Also, it was one of the earliest games to
    do all the cinematics in real time which meant that no heavy CG's were
    used in the game. Thanks to this konami was able to add a crap load of
    scenes in the game, which is why it feels more like a movie.
    Besides that the game had the best voice acting of its time. The voice
    actor for Solid Snake, David Hayter, then went on to write scripts for
    movies such as The X men, its sequel and the Scorpion king. 
    After its original release, the game was re released around the world
    in a new package titled Metal Gear Solid : Intergral, this version of
    the game came along with another disc in which you could play Virtual
    Reality like missions, controlling Snake through artificial area's.
    This is just meant to be for practice's sake though and adds nothing
    more to the already so elaborate plot of the game.
    The game was also released on the PC after two  years, but sadly the
    PC version added nothing more and was just a direct  port of the MGS
    Integral version, including the VR missions. There were  rumors that
    Konami were planning to use higher rez character models  for  the PC 
    version of the game, but they decided not to go through with that to
    release the game as early as possible.
    Having multiple endings and a crap load of extra's to unlock or find
    Metal Gear Solid is one of those games that you'll want to keep on
    playing over and over again, raising the difficulty each time to get
    more of a kick out of your gaming experience.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                               __| |_ ___ _ _ _  _ 
                              (_-<  _/ _ \ '_| || |
                              /__/\__\___/_|  \_, |
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                         OUTER HEAVEN REVOLT {1995}
    A small, but powerfully armed nation called "Outer Heaven" emerges from
    deep within South Africa. NATO learns that they are designing a nuclear
    equipped walking battle tank called "Metal Gear", and they send in  one
    of their best agents, "Grey Fox". But, he is taken hostage and they are
    forced to send in the newest agent of Fox Hound, Solid Snake. He  rescues
    Grey Fox and forces the surrender of Outer heaven. As Solid Snake escapes
    he is confronted by one man, its Fox Hound's commander Big  Boss!!. It
    seems that Outer Heaven was mercenary company and Big Boss  was the master
    mind behind it. Big Boss had intentionally chosen his  most  inexperienced 
    agent, Solid Snake, thinking he would fail, but he seriously miscalculated.
    After a fierce battle Snake defeats Big Boss as Outer Heaven burns around
                         ZANZIBAR RIOT {1999}
    In 1999, Dr. Kio Marv, inventor of the oil  refining microbe OILIX, was
    taken hostage by Zanzibar, a heavily armed nation in central Asia ruled
    by a minority Ethnic group. Zanzibar was planning  to get political and
    military hegemony over a world  suffering  under  the cruel weight of a
    world wide energy crisis. Roy Campbell,  commander of Fox Hound, called
    Solid Snake, now in retirement, back  to  active duty to infiltrate the
    Zanzibar land and rescue Dr. Marv.
    Solid Snake made it past the impressive Zanzibar steel wall and penetrated
    deep into its  interior.  Once  i nside he destroyed Metal Gear, which had
    been completed after being transported  from  Outer  Heaven,  and defeated
    Grey Fox, former member of Fox hound and now the leader  of  the merc corp
    in Zanzibar. He was also successful in  retreiving the OILIX manufacturing
    process. Finally, he would  meet  his  destiny once again with the man who
    was  pulling  the  strings  in  Zanzibar, Big Boss!. He had survived Outer
    Heaven  and  made Zanzibar in order to make a world rife with conflict and
    war, a world where  soldiers  such  as  himself  will  always have a place.
    After defeating Big  Boss second  and  final  time,  Snake  gave up on war
    and retired to the peaceful Alaskan wilderness.
                         THE TURN OF THE CENTURY
    The story starts off a couple of years after the events of the first two
    Metal Gear games, the year is 2005. Solid Snake is living a productive
    life in Alaska but one day he is chased by armed guards and captured. He
    is brought back to the base and briefed on the current situation by his
    long friend, Colonel Roy Campbell. 
    The Nuclear weapons disposal facility on Shadow moses Island, an island
    in the Alaska's Fox archipelago was recently attacked and  captured  by
    some next generation special forces. The shocking part is that they are
    being led by members of unit FOX HOUND. Solid Snake's  former unit, and
    the one that Roy Campbell was incharge of before this.
    The terrorists have secured the entire high tech facility and they have
    taken  over the nuclear warheads in it as well. They are demanding that
    the government turn up the remains of Big Boss, an alite soldier of the
    past century  and  also the father of Solid Snake. If their demands are
    not met, the terrorists are threatning to launch Nuke's at the world.
    Solid  Snake has been called back to infiltrate the Alaskan base using
    a special  Submarine system and gather information. First he must find
    two important people on the island and he must determine wether or not
    the terrorists  have  the ability to launch a nuclear warhead. If they
    do then he has to stop them single handedly.
    During  the  briefing Snake is introduced to a civilian doctor working
    on this mission. Dr.Naomi Hunter informs Snake about his sneaking suit
    and the shots they  gave  him to make his body dureable. Snake is also
    briefed about the members of Fox Hound. One of them looks surprisingly
    like Solid Snake, Snake is shocked  to  see  him  too but no one knows
    wether he is Snake's  real  life brother  or not. His name  is  Liquid
    snake and he is the leader of Fox hound.
    After being briefed about the mission, snake preps for insertion  and
    infiltration of the heavily guarded Alaskan base. Snake will have two
    mission objectives on the island. First, he  is  to  rescue the DARPA
    chief and the president  of  ArmsTech,  Kenneth Baker, both are being
    held hostage on  the island. Secondly, he's to investigate wether the
    terrorists have the ability to launch a Nuclear weapon, and stop them
    if they do. 
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                                    _           _    
                         __ ___ _ _| |_ _ _ ___| |___
                        / _/ _ \ ' \  _| '_/ _ \ (_-<
                        \__\___/_||_\__|_| \___/_/__/
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    Here is a basic layout of what each button does on the controller.
    This is, hopefully, what your standard dual shock PS controller is
    going to look like. If not, that aint my fault :p.
                            _____                 ______                     
                           | L1,2|               | R1,2 |                    
                           -------               --------                    
                          /   _    \____________/        \                   
                         |  _| |_    ___    ___     /\  _ |                  
                         | |_   _|  |sel|  |str| []    (_)|                  
                         |   |_|    __   __   __          |                  
                         |         /  \ |  | /  \   ><    |                  
                          \       | AL |----| AR |       /                   
                           \     / \__/      \__/ \     /                    
                            \___/                  \___/                     
        ______________________    ____________________________________________
       /                      \  /                                            \
       |       BUTTON          ||                    FUNCTION                  |
       \______________________/  \____________________________________________/
       |                       ||                                             || 
       |                       ||                                             ||
       |      START            ||      Pauses the game.                       ||
       |                       ||                                             ||
       |                       ||                                             ||
       |      SELECT           ||      Brings up the codec menu.              ||
       |                       ||      Used to receive Codec calls            ||
       |                       ||                                             ||
       |      TRIANGLE         ||      Enters First person view mode          ||
       |                       ||                                             ||
       |      CIRCLE           ||      Normal : Punch, kick or action         ||
       |                       ||      Back against wall : Tap on wall        ||
       |                       ||                                             ||
       |      SQUARE           ||      Equipped with a weapon : Fire weapon   ||
       |                       ||      Bare hand : Throw enemy down           ||
       |                       ||      From behind : Choke enemy              ||
       |                       ||                                             ||
       |      CROSS {X}        ||      Press once to enter crawl mode         ||
       |                       ||      Cancels out of menu's or options       ||
       |                       ||                                             ||
       |      L2               ||      Bring up the item inventory            ||
       |                       ||                                             ||
       |      R2               ||      Bring up the weapon inventory          ||
       |                       ||                                             ||
       |      L1               ||      Equip/Unequip current item             ||
       |                       ||                                             ||
       |      R1               ||      Equip/Unequip current weapon           ||
       |                       ||                                             ||
       |      LEFT STICK       ||      Normal view : Run                      ||
       |                       ||      First person view : Change camera      ||
       |                       ||                                             ||
       |                       ||                                             ||
       | _____________________ || ____________________________________________||
                              ADVANCED CONTROL FEATURES
    When you run up to an enemy and press the square button with any direction
    button when you don't have any weapon equipped, Snake will throw the enemy
    down to the ground. Two throws like this will knock a soldier out cold. Do
    not attemp this on bosses and only try to do this with the enemies back on
    you, since you'll get shot from the front.
    This only applies for when you are unequipped with any weapon at that time.
    Run right up to an enemy but stop just before pressing  the  square button
    since you'll throw the enemy down if you have  the  directional button and
    the square button pressed at  the  same  time.  While choking you can drag
    the enemy around with you, or you  can  repeatedly  tap  the square button
    quickly to snap the enemies neck for a quick and effective kill.
    This does not work on bosses though.
    Once you have equipped a weapon or an item from the inventory buttons, you
    can choose to quickly remove those items and re equip them by pressing the
    L1 and R1 keys, this comes in handy when you have a  Stinger  Launcher  in
    your hands and you want  to  run  away  without  having to change weaponry.
    Just tap R1 and the stinger will be unequipped. Tap it again and its back.
    This can only be done with the FA MAS or Socom so dont attempt to shoot
    missiles while running. While you have the square  key  pressed,  press
    the X key along it and start  running  in  directions and you'll notice
    Snake  runs  while  shooting.  For reloading just  let go of the square 
    button temporarily and  keep  the X  button  tapped.  Snake will reload
    while running now.
    When your in the middle of a battle and your gun is about to run out of
    ammo, then rather then waiting for it to run out and watching Snake 
    reload his gun, quickly tap the R1 key twice to unequip then re equip
    the gun, it will be full now.
    When next to a wall, tap the direction button in the direction of the
    wall and Snake will stand with his back to the wall, and  the  camera
    will pan around showing you the area behind him. This is really
    helpful when your in a corner and want to know whats ahead.
    You'll notice that most of the guards in MGS have a set partol area
    and they will keep patrolling it on the same path. But if you want to
    go past them you can lure the enemies to you by making some noise, to
    do that stick to the wall and press the action button once or twice,
    Snake wil tap his hand on the wall to make a sound.  This feature also
    comes in handy to find hollow walls as they make a different sound
    then normal walls.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                     __ _ __ _ _ __  ___ _ __| |__ _ _  _ 
                    / _` / _` | '  \/ -_) '_ \ / _` | || |
                    \__, \__,_|_|_|_\___| .__/_\__,_|\_, |
                    |___/               |_|          |__/ 
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    Metal Gear Solid is a very complex game when taken down to its basics
    and it has a very interesting gameplay, here are some of  the  common
    gameplay elements that you should be aware of at all times.
                             THE CODEC SYSTEM 
    The codec system is something used in the previous Metal Gear games
    as well, the purpose of the Codec is basically  to  give the player
    support and tips by the game itself. You will have a team of allies
    who will tell you what to do and where to go  next on the coded, or
    if you just want a break and listen to some friendly talking.
    When you receive a call from some one, a bright red CALL button
    will start to flash on top of the screen, and you have to press
    the select button to take the call.
    Where  as  the  previous  Metal Gear games had text only, Metal Gear
    Solid nas a full voice cast  andthe  text in coded messages has been
    replaced by  Audio.  The  biggest  advantage of the Codec however is
    that its the only  method  in  which you can save your game. Each of
    your individual codec buddies is  useful  for  something.  Here's  a 
    brief look at who's good for what.
    Colonel Roy Campbell   : Provides info on mission
    Dr Naomi Hunter        : Provides info on members of Fox hound
    Mei Ling               : saves your game
    Nastasha Romanenko     : Provides info on weapons
    Meryl Silverburgh      : Provides info on base operations
    Master Miller          : Provides info on Alaskan lands.
    Otacon                 : Provides base info, useful in times.
    Deep Throat            : Often pops up to help you
    To use the Codec, press the select key, select the frequency you
    want to transmit to and press the action key. Almost all of your
    Codec buddies will contact you yourself but some are a exception
    Once you call some one, their name and frequency is saved.
                             THE RADAR SYSTEM
    Thankfully the crew back at HQ provided Snake with an awesome radar
    system which tells him everything around him. The radar can be used
    to track enemy movememnts and their field of visions and plot  your
    move from there on. On the radar you'll see several different dots.
    The  green dot in the middle are you, the red dots are your enemies
    and the blue cone in front of them represents their field of vision
    which means  you'll be safe as long as your away from it. You'll be
    able to see any  big  objects in the radar as well, so you can plan
    ahead where your going to hide next.
    The radar is very sensitive though and easily gets jammed, if your
    spotted  the  sirens of the base come alive, these sirens distract
    your radar signal and you won't be able to see anything as long as
    you've got enemies  searching  for you. Also, the radar won't work 
    in area's with strong harmonic resistance. 
    Note that the radar is disabled in hard and extreme difficulties.
                             THE ALERT MODES
    First of all, when ever your in an alert mode your radar will go
    off and you won't be able to use that. That being said here are
    the different 'modes' of alertness.
               This means that all is well and no one is looking for
    you, your free to do whatever you want, but just dont  get  seen
    by any enemies or camera's. Hide yourself as required.
                As soon as you are spotted by an enemy, the game goes
    into Alart mode, the radar is distracted and a red bar forms over
    it. As long as your in the field of vision of the enemy or camera
    the alert mode counter will not budge. As soon as  your out of it,
    the counter will start to count down until it becomes  zero. Then
    it will enter into Evasion mode. Note that if your spotted   once  
    the counter starts to go down, it will fill up again and you will
    have to dodge enemies all over again. The quickest  method to get
    rid of Alart mode is to exit the area and enter it again. 
                  Once the alert mode counter becomes zero, it  turns
    Yellow and enters Evasion mode counter, the radar is still jammed
    and the guards are still twitchy. Although they will stop chasing
    after you furiously, they will roam the area where you  were last
    seen more cautiously then normal and if your accidenatlly spotted
    during this mode, the game goes back into Alert mode. Exit an area
    to finish Evasion mode. When it goes zero,  the  game  returns to 
    normal mode.
                        You will run into some area's where the game
    shows electronic jamming  on the radar, your  radar  and  nikita 
    missile launcher is unuseable in this area.
                             ENEMY BEHAVIOUR
    The enemies in Metal Gear Solid are a bit complex then most games
    of its time, and they dont just stand there while you pump bullet
    after bullet in them. These enemies have specific patrolling area's
    to partol, they have their viewpoint and if you get in it they'll
    spot you and alert every one.
    In normal mode, the enemies will continue walking around on the
    fixed patrol path. Some enemies will be napping. If an enemy in
    normal mode spots a footprint or hears a noise then he'll inves-
    tigate it but no alert will go off until Snake is spotted.
    In Alert mode, the guards will run right in your direction and
    shoot the hell out of you, they dont care how far you are, as
    long as the game is in alert mode they'll keep chasing you where
    ever you lead them. Except for inside vents and into new area's.
    In Evasion mode, the guards will walk around searching for you
    in the area you were last seen. They'll ignore their patrol
    routes even now. But atleast in this mode you can lure the
    guards by footprints or noises.
                             ON SCREEN DISPLAYS
    During the game, you'll see several gauges and displays on the
    screen, here's a brief description of what each represents.
    LIFE bar : The life bar is in the top left hand corner, it shows
    Snake's current health, it increases after every boss battle.
    Item display : Bottom left hand, shows the item thats currently
    in your hands, for immediate useage.
    Weapon display : Bottom right hand, shows the currently equipped
    weapon, amount of ammo you have for it and total ammo with it.
    O2 gauge : Appears only when your underwater, shows the amount
    of oxygen Snake has left, once this finishes your health starts
    go do down.
    Boss life bar : Appears below Snake's life bar during battles
    with members of Fox hound, represents their health.
    Hostage life bar : Appears only when you have a third person
    with you like Meryl or Kenneth Baker in Ocelot fight. You can
    not let them die or its game over.
    Ocelot ammo : Appears only during the fight with Revolver Ocelot
    it represents the ammount of ammo in his six shooter.
                             CAMERA MODES
    Metal Gear Solid takes advantage of its full 3D graphics using
    the camera like no game before it. The default camera mode is
    a top down one but depending on the situation at hand, it can
    be changed by the game, or you can change it yourself.
    The first person key brings the camera into Snake's  view,  ie
    a first person view. At this time you can look around  to  get
    a better look at things, your field of vision  can  be seen in
    the radar as a green cone. 
    If  you  stick to certain walls or corners the camera will go
    around and  reveal  a movie style around the corner shot with
    which you'll be able to  determine  whats  coming  around the
    corner. This looks good too.
    When your  in  air  vents or ducts the camera goes into first
    person view mode again for the duration your in the duct.
                             SPECIAL EVENTS
    At certain points in the game, you will run into special events
    in which you will have to use special techniques for escaping
    or surviving. Here's a brief look at what you'll encounter.
    Torture stage : At one point in the game, Snake will get  caught
    and he will have to endure some  sadistic  torture  by  Revolver
    Ocelot, in order to survive this  torture,  you must rapidly tap
    the Action button repeatedly, the faster  you  tap  the  quicker
    your health will rise back up. If you are unable to tap  it fast
    enough then Snake will die. If you want to  submit  to  Ocelot's 
    torture then press the Select key. Keep in mind  that this could
    have dire effects on your game outcome.
    Rapelling stage : At another point in the game, you will use an
    item, a rope, to travel down the side of a building while dodging
    gun fire from a chopper and trying not to land on jets of steam
    being let out by pipes. You will have to press the X button to
    jump away from the building, and at that same time press the down
    button to make Snake go down the harness. Its that simple.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                            _ _   _   _                      _    
               __ __ ____ _| | |_| |_| |_  _ _ ___ _  _ __ _| |_  
               \ V  V / _` | | / /  _| ' \| '_/ _ \ || / _` | ' \ 
                \_/\_/\__,_|_|_\_\\__|_||_|_| \___/\_,_\__, |_||_|
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    This is it, this is the start of Solid Snake's mission. So lets get on with
    it now. Start the game, select any difficulty level and watch the opening.
                                      THE DOCKS
    You will start the game by seeing a small scene of snake emerging out of 
    the water and taking some of his scuba gear off. You will immediately be
    contacted by the Colonel after the scene is over, listen to the  lengthy
    conversation in which he will actually explain to you some of the  basic
    functions of the game like how to operate the codec and what not. Listen
    to him and when he's done, get ready.
    From the start, immediately head down back into the water via the stairs
    going down and find the ration underwater, now surprisingly Snake   runs 
    underwater as well. After taking this head back up and crouch under that
    pipe blocking your way. You will be in an area with containers and  just
    two guards patroling. For now we dont want to kill or alert anything  as
    we have a very small health bar.
    So, ignore those two guards, and sneak past them and head to  the  right
    hand side of this area. Avoid those water puddles as the noise you  make
    on them will attract the guards attention. After reaching the right hand
    side head all the way up and take the ration behind the fork lift. After
    that go near the elevator shaft and you'll be contacted by  the  Colonel
    who tells you to wait for the elevator.
    Now, go and hide behind the fork lift again to avoid the guards and wait
    for the elevator to arrive. The elevator will arrive shortly but dont go
    to it yet as a guard will come out of it. Wait for this new guard to  go
    away from the elevator then quickly head inside to trigger the next scene.
    Now you will watch snake take the rest of his scuba gear off, and finally
    the title of the game will appear on the screen. "METAL GEAR SOLID"
                                      THE HELIPORT
    Now begins a series of lengthy scenes, in which Snake will first  see  a
    Hind D flying off, afterwards your contacted by the Colonel, and you also
    meet Mei Ling for the first time, if you want to save the game she's the
    person to call. Her frequency is 140.96. Dont forget it.
    Afterwards, Snake will look for possible ways to enter the facility, the
    main gate is out of question but there are two ducts which he can use to
    enter the area. You'll also be briefed on how your radar system works. 
    Also, snake tells Naomi that he managed to smuggle out his Cig's, how it
    will help him is yet unknown.
      --------------------|  NIFTY TRICK WITH MEI LING |------------------
    | Here's a neat trick, if you want to see a funny scene and piss off Mei|
    | Ling then continue to call her without saving the game, she'll tell   |
    | you to stop it but if you call her about a dozen or so times then she |
    | will stick her tongue out at you. There's nothing more to it but its  |
    | just fun to watch this.                                               |
    After the series of scenes is finished and your finally back in  control
    of Snake. If you want another ration {you can only carry 2 for now} then
    run to the left and check the area to find another ration. Afterwards go
    right on the snowy area, there's a guard patrolling here, avoid him  and 
    go around the air conditioning unit. There's a set of stairs going up to
    the second floor on the top right hand corner but there's a surveillance
    camera here. If you want to go past it then stick to the wall right udner
    it and sneak past quietly.
    Before that, head to the area right above the heli pad and you'll find a
    truck parked here. Head in the back and check in the back of this  truck 
    to find your first fire arm. The Socom pistol. Equip it. Afterwards  get
    out of the truck and choose which floor your going to enter the facility
    from. Here's your options...
     ------------------| ENTERING AREA 1 : FIRST FLOOR |-------------------
    | The first floor area is easy and a takes less time to complete since  |
    | you'll have a shorter time in the vents. From the main gate head left |
    | and Snake will find a guard napping with a Camera over his head, kill |
    | the guard quickly by either using the gun or choking him, or just get | 
    | rid of him by throwing him quickly, then enter the duct that was just |
    | behind the guard. Enter the duct quickly since you most likely have   |
    | been spotted by now. After entering the duct, move forward, the duct  |
    | is linear so there's no chance of you getting lost. After a litte     |
    | while you will get a Codec call from one of Snake's friends, Master   |
    | Miller. He will tell you to follow the rats you see in the duct as    |
    | they will lead you to the exit. Do that and you'll emerge out of the  |
    | ducts in the first floor of the Tank Hanger. Your in now.             |
    NOTE : The master's frequency is 141.80
    If you'd rather go by the second floor and watch one extra scene for the
    sake of story, then here's what you do.
     ------------------| ENTERING AREA 2 : SECOND FLOOR |------------------
    | The second floor area isnt that hard either, from the truck or the    |
    | main gate go right to the stairs where we saw the first camera. Avoid |
    | the camera by sneaking on the wall right under it. After passing the  |
    | camera zone take the stairs up to the second floor balcony area. A    |
    | guard is roaming the area so you might want to be careful. Or if your | 
    | just in a hurry, pop one in the guards ass and head left afterwards.  |
    | You will spot a duct in one of the pillary area's soon. Enter it as   |
    | you've probably already been seen by the guards. The duct itself is   |
    | straight forward so you can't get lost. Move straight on and shortly  |
    | little while you'll come to a grating under you and another scene     | 
    | begins. Snake will over hear some guards talking about the DARPA chief|
    | and some one who's already killed a couple of guards. Not snake. Once |
    | the rather long scene is over, head to the end of the duct where you  |
    | will see an open area at the bottom. You will get a call from the     |
    | Colonel who'll tell you to press the action button to go down. Do it  |
    | and we're in the Tank Hanger, second floor balcony area now.          |
    |                                                                       |
    | Oh, and you'll also be contacted by the Master, Snake's old buddy.    |
    NOTE : The master's frequency is 141.80
                                      THE TANK HANGER
    You'll enter the Tank Hanger either from the first or second floor, I will
    prefer the second floor since it will bring you  easier  to  an  important 
    item that we will take before proceeding. Shortly after  entering from any
    floor you will get a call from the Colonel who will  tell  you  about  the 
    elevator. The elevator is on the first floor, but ignore that for now. If
    your on the first floor then avoid the guards by hiding around the tank in
    the center and make your way to the left hand side. Take the stairs you'll
    see here to the second floor balcony. There's a camera right on the top of
    the stairs, wait for it to move the other way, then run and stick  to  the
    wall right under it. Wait for it to clear the area ahead the run past  its
    field of vision.
    Afterwards, proceed across the catwalk which for some reason makes  a  lot
    of noise, keep heading right until the path heads up north, dont go up yet
    but enter the room on the right wall, careful here as there is a camera on
    the far right wall of this room. Avoid the camera and take the  item  from
    the far corner of this room, its the very  important  Thermal Goggles.  We 
    can live without them but they will make the coming area's very easy.
    After taking the Thermal Goggles, proceed back across the catwalk, go back
    down to the main floor once again, and this time head for the elevator, be
    careful as the two guards are still here, press the call button next to the
    elevator and wait for it to come up. Once its up, enter the elevator and 
    choose the floor B1.
      -----------------|  NIFTY TRICK FOR THE ELEVATOR |-----------------
    | Here's a neat trick, if your tired of waiting for the elevator to come|
    | up then quickly press the elevator call button two times, quickly tap |
    | the action key and the elevator door will open at once. This is useful|
    | for saving time and especially if guards are close by.                | 
                                      HANGER FLOOR B1 : CELL BLOCK
    As soon as you arrive at this floor, you will get a call from  Mei  Ling
    who informs you that the DARPA chief is really close to you and  showing
    up on your radar, check it and you'll see his dot on it. If you want  to 
    take a sneak peak at him then cling to the right side wall,  the  camera
    will pan further showing him sitting in his cell.
    After the talking is done, head south in this linear hall,  a  door will
    be on the right wall but we  can't  enter  it since   its electronically 
    locked off and we'll need a Level 1 card or higher. Ignore it  and  keep
    heading south, turn right at the turn and head to the end to see a ladder
    going up, the Colonel will call you and tell you how to climb up. Do so.
    You'll enter another duct, move forward, at the first right intersection
    you'll find Socom bullets, take them, if you look down  via  the grating
    you'll see a guard sitting on the toilet talking about some 'well built'
    woman. Head back to the main duct area and proceed  down.  Its  straight 
    forward so you can't get lost. At the final parts of the duct you'll see
    two gratings. Look down the first one to spot a woman working out in her
    cell, ignore that and proceed to the second  grating. Before  you  reach
    it you'll be called by the Colonel who tells you how to look down into a
    grating. As if we didn't know already.
    Look down and you'll find the DARPA Chief and another long set of scenes
    will begin. How interesting.
      -----------------|  MERYL WORKING OUT IN HER UNDIES |-----------------
    | This is one for all you preverted video gamers out there hehe, when   |
    | you see Meryl working out in her cell, go back out of the duct and    |
    | climb back up into it, see Meryl again and she'll be doing different  |
    | exercises each time, do this six times and you'll see her working out |
    | with her pants off. Ohh my ..                                         | 
    Once you check the DARPA chief's cell, Snake drops down into his cell and
    a long series of scenes begins. The DARPA chief acts sort  of  weird  and
    asks Snake a couple of questions. Then tells Snake of the secret  project
    being worked on, on this island. A prototype Nuclear walking battle  tank
    code named Metal Gear Rex. Snake immediately recognizes that name.  After
    a series of scenes , and giving Snake his level 1 security card the DARPA 
    chief suddenly has a heart attack and dies in front of Snake in a matter 
    of seconds. The woman in  the  cell,  who  was listening to this conversa
    -tion from her cell the whole time, starts to shout out to the guard. 
    After the series of scenes and the following Codec talking is over you'll
    be in the DARPA chief's locked cell with his body. Check under the bed to
    find another ration. Then all you have to do is wait.
    You'll hear noises from outside and if you see the radar you'll see  that
    the girl got out of her cell, and knocked out the guard. After a few more
    seconds the DARPA chief cell will open. Walk outside  and  Snake  noticed 
    the knocked out guard, the girl points her gun at Snake, dressed  in  the
    guards uniform. Some more talking later you'll be ambushed by soldiers in
    this room and its fighting time.
    In the first round of fights, you should take your socom out and shoot the
    three guards, after the first wave goes out Snake orders the girl to shoot
    as well, if you didn't take the Socom early on in the truck then you  will
    find it next to you as soon as the guards attack. 
    Once the initial wave of guards is out head on to the top right corner of
    the screen, to the right of the door the guards are coming from and  wait
    for the next wave of guards to arrive, shoot them quickly, the girl  will
    help you in shooting from now on as well. Keep shooting waves after waves
    of guards. At one point three grenades will be thrown into the room, you
    should quickly head to the top of the screen if your not already there to
    avoid getting killed. After that the final wave of guards will enter the
    room, take them out quickly and its over.
    Afterwards, another set of scenes begins, Snake tries to stop  the  girl, 
    she runs off and tries to shoot at snake, and in some further away place
    you see the members of FOX HOUND talking  among  themselves.  Afterwards, 
    the girl escapes in the elevator, and snake catches a glimpse of one of 
    the members of FOX HOUND, Psycho Mantis, as told by Naomi on the codec.
    Afterwards. you'll be back in control of Snake.
      -----------------|  HOW TO USE THE PAN KEYCARDS |-------------------
    | If you want to enter the doors locked by the cardkey system, then put |
    | the card on you from the item menu and walk right up to the door, it  |
    | will open as soon as you come near it automatically.                  |
    Control Snake back into the room we just came out of, inside you can see
    the guard still out, head for the south part of this room and  near  the 
    door to the bathroom you'll find a pack of Socom ammo, take it. Now exit
    back to the hallway and head for the elevator. We're done with this part.
    Take the elevator and choose to go to floor B2, the armory.
                                      HANGER FLOOR B2 : ARMORY
    You will come out in the armory, this area is a large area which has small
    sub rooms containing various ammo and weapons in them, unfortunately  we
    only have a level one card right now. You can only open two of these sub
    rooms, one in the middle row which contains two packs of C4 Explosives.
    The other is in the bottom row which contains more Socom ammo. Take both
    of these doors. Now its time for you to look hard.
      -----------------|  ADVANTAGES OF THERMAL GOGGLE |-------------------
    | Equip the Thermal Goggles that we picked up in the hanger after you   |
    | enter this area, you'll see some trap doors on the floor which you    |
    | should avoid since falling in them gives you an instant game over.    |
    Dont forget, there's a couple of guards roaming around here as well, so
    watch out for them too. Once you've taken all available items, look  on
    some of the corner walls and you'll find dried paint chips on them. The
    C4 we just found will be used to get rid of these. Over all there are 3
    walls you can blow, one on the right side of the elevator, one  on  the
    left side of the elevator and one at the bottom left hand corner of the
    area. The first two contain ammo and more C4, the bottom one is the one
    that we need to proceed on to.
    Remember to get a good distance away from the planted C4 before you  go
    ahead and detonate it since the damage radius is high. Also,  you   can  
    plant multiple C4's and detonate them at once using the action button.
    Enter the south side area once you've detonated the bomb there. In this
    new area just proceed south and check the right side wall and plant the
    explosive where the wall is dry to make another hole. Enter  this  hole 
    and go right. You'll see two more dried walls. One on the north and one
    on the right side. Ignore the right wall for now and plant the bomb  on
    the upper wall. Detonate it and enter this new area.
    In this new area you will meet Kenneth Baker, the other guy we were  to
    rescue, but he's all tied up. You'll also meet Revolver Ocelot, the gun
    slinger of the group. The scene will end up with your first boss fight.
    A true fight of the pistols among two good gun slingers.
      -----------------|  BOSS BATTLE : REVOLVER OCELOT |-----------------
    | This is the first boss battle in the game, this boss fight can be     | 
    | really easy or really difficult depending on how good your gunning    |
    | is so far in the game. As soon as the battle starts, you'll notice    |
    | a couple of extra meter's on the screen. First is Ocelot's health     |
    | meter which is WAY bigger then yours, then Kenneth's health meter     |
    | and you'll also see Ocelot's ammo count, he's got a six shooter.      |
    |                                                                       |
    | Here's the basic DONT's of this boss battle.                          |  
    |                                                                       |
    | 1/ DON'T shoot Kenneth                                                | 
    | 2/ DON't run into the wires near Kenneth as they'll detonate          |
    |    the entire area and bye bye Kenneth.                               | 
    | 3/ Also, DON't die heh.                                               |
    |                                                                       |
    | This boss fight is easy and all you have to do for the most part      |
    | is dodge Ocelot's bullets, and shoot him with your own. If you        |
    | are out of ammo there's a pack or two that you can find in the        |
    | corners of this very room. Basically you have to run around and       |
    | follow Ocelot and avoid his bullets, when you have a clear shot       |
    | fire him once and wait, you can not hit him multiple times in a       |
    | row so dont bother wasting ammo.                                      |
    |                                                                       |
    | Also, dont bother trying to hide behind the pillars as Ocelot is      |
    | able to ricochette his bullet's on walls and hit you. When he is      | 
    | out of ammo he will take a long time to reload his gun completely     |
    | and will be very vulnerable to you so thats the prime time to hunt    |
    | him down and put a bullet or two in his ass. You'll have to shoot     |
    | him a good amount of time before his health runs out and the boss     |
    | fight finally ends.                                                   |
    After the boss fight is over Ocelot will continue to taunt Snake but  a
    weird ninja type person comes in and chops off his gun hand and also he
    cuts the wires around Baker letting him out. After that Ocelot  escapes,
    soon the ninja escapes too. Snake and Kenneth are left.  Another series 
    of long scenes begins in which Kenneth tells Snake some  more about the
    Metal Gear and dies with a similar heart attack to the DARPA chief.
    Fortunately you got his Level 2 card before he died. After he's died a
    long codec conversation begins. Once it ends you'll be back in control.
    Some more  ammo packs would have regenerated in this room, take them as
    your about to leave, the lv 5 locked door at the top of this area isn't
    our concern for  now  so head back the way we originally came into this
    place and go back into the main armory area.
    Now that we have  a  new  card, we can open a couple more of new doors. 
    But before that head back to the same rooms that we opened with our Lv
    1 card and all the items in them will have regenerated,  take  all  of
    them. Especially the C4 since we're going to need them shortly.
    Also, check the middle room in the bottom row to find some hand grenade
    which we'll need in the next boss fight. After that  enter  the  bottom
    right door and you'll find a box with two laser wires blocking it.  You
    will not be able to see these wires unless you have the Thermal Goggles 
    equipped. To find out more about stuff like this you can contact an ally
    of yours named Nastasha and her frequency is 141.52 .
    Anyway, you can just crouch down to avoid the lasers and take whats on
    the other side, its a FAMAS and some ammo for it. The FAMAs is an auto
    rifle which shoots bullets at a very fast rate.
    While we're here lets contact the girl that kenneth talked about  when
    we were talking to him. He asked you to check the back of your  CD  to 
    find the frequency of her radio. Also, you can find it in the official
    game manual as well. But I'll just tell you. Her frequency is 140.15
    Contact Meryl right now and sit back to listen to the very long  codec
    conversation. After the banter Meryl will inform you on the ware about
    of the scientist Hal Emmerich and tell you that she has the key to get
    to his building. So Snake has to work with her. 
    After the talking is done head to the elevator and take it to the  1st 
    floor of the hanger. As soon as your on  the first  floor  Meryl  will 
    contact you again and open the big gate at the north of the tank hanger.
                                      THE TANK HANGER
    We're back in the Tankk Hanger now, you can go directly to the big gate
    tha Meryl just opened up for you but we'll take a little time to get  a 
    couple of necessery items.
    From the elevator go straight to the right, you'll run past the gate we
    just saw opening. But ignore that and enter the big door on  the  right
    wall. Inside you'll find a single guard sleeping, kill him and take the
    box behind him. Inside it is the Socom Supressor which is just  a fancy 
    word for Silencer. Take it and head back to the main hanger area.
    Now proceed to the right while avoiding the guards, test out  your  new
    silenced Socom and take one or two out. Take the stairs up to the second
    floor. Avoid the camera here like before and enter the door near it  on
    the right wall. In this room take the item which is BOX A.
    Afterwards, go across the catwalk as if we were going to the room  with
    the thermal goggles. But run north past that door. Avoid the camera here
    and enter the door next to the camera, its a level 2 door. Inside it you
    will see a guard, kill him and take the Mine Detector item. Another one
    that we'll need in a little while. Take it. Head back all  the  way  to 
    the main hanger floor. NOW enter the big door Meryl just unlocked.
    Once your in Meryl will contact you again and tell you that  there's  a
    bunch of laser beams in this area and if you touch one the entire  area
    will be gassed and you'll die. So equip the Thermal Goggles to be  able
    to see those laser wires. Now carefully dodge the wires and cross  this
    area, remember if your touched by a wire then its game over for you.
    If for some freakish reason you didn't have the thermal goggle with you
    then equip the cig's from Snake's inventory, now stand next to a  laser
    and the smoke from the cig will make the laser visible. Keep in mind if
    you equip the cig's Snake's health will slowly begin to fall down.
    Sheehs, what kind of cig's are these.
    One way or another you should make it to the north end of this room, so
    equip the card key to pass through and out of the Tank Hanger completely.
      -----------------|  FOR THOSE PLAYING SECOND GAMES |----------------
    | First timers won't know what I'm talking about in this area, if you   |
    | finished the game with the Otacon ending then you would've gotten the |
    | Optic camoflauge device from him. In the new game from the save made  |
    | at the end, you should start with it. Equip the device and just pass  |
    | this area as the laser's won't be able to detect you at all. This     |
    | applies to all the laser's in the game. Not just these one's.         |
                                      OPEN CANYON AREA
    In this area, run a few steps forward and you'll be contacted by a new
    person on the Codec, some one calling himself Deep Throat. This person
    is weird in the sense that you cannot contact him, he's the one calling
    you to inform you about various threats approaching. He'll tell you to
    watch out for the mines in the area.
    Equip either the Thermal goggles or the mine detector we found a little
    while ago, with the thermal goggles you'll be able to see exactly where
    the mines are but you won't know which side they're facing so its a bit
    dangerous. With the mine detector you'll know which sides the mines are
    facing and where to pass them by. But only on the radar. So equip either
    one and pass the area. A good tip is to pass from the very left or right
    side of the canyon.
      ---------------------|  DONT WASTE THE MINES |----------------------
    | Although they are almost completely useless and you'll probably not   | 
    | use them ever in the game, you can still take those mines laying on   |
    | the ground, just crouch down and crawl over them, when you pass over  |
    | a mine Snake will take it. Thats stealing.                            |
    After the mine area, proceed further into the canyon and another scene
    starts, you'll be introduced to another member of the Fox hound group,
    this is the Shaman of the group. Vulcan Raven. Its boss fight time and
    your up against a huge cannon firing Tank.
      -----------------|  BOSS BATTLE : VULCAN RAVEN TANK |---------------
    | This is the second boss fight in the game, though its an easy fight   |
    | but if you didn't pick up any chaff grenades from your trips in the   |
    | armory then you'll be very annoyed with the Tank cannon which can     |
    | kill you very quickly. So I hope to god you didn't forget the chaff's |
    |                                                                       |
    | Here are the basic dont's of this battle.                             |
    |                                                                       |
    | 1/ Don't forget to bring some Chaff grenades                          |
    | 2/ Don't get too far from the Tank as it'll fire the cannon if you    |
    |    get a little too away from him.                                    |
    | 3/ Don't stand still when your close to it either since the machine   |
    |    gun on the cannon can shoot you reguardless of your distance.      |
    | 4/ Don't get in the tank's path, it can run you over for a very       |
    |    annoyingly long time wasted and health wasted.                     |
    |                                                                       |
    | Okey, so as soon as the battle begins, quickly throw a Chaff gren.    |
    | to distract the senosrs of the tank so you can run right up to it     |
    | without the hell blown out of you. After your a little close to it    |
    | equip the hand grenade's. Now you'll notice a guard on the top of     |
    | the tank firing at you with the machine gun. You can easily outrun    |
    | the machine gun fire by running left or right so do that to avoid     |
    | the getting hurt part. Once you see a clear shot and the tank is      | 
    | not moving that fast, throw a grenade right at the machine gunner.    |
    | If your lucky enough the grenade can some times go right into the     |
    | tank and kill the guard in a single blow. This will immediately       |
    | take half of the Tank's energy bar. If the guard doesn't die in a     |
    | single grenade then throw another one.                                |
    |                                                                       |
    | Once the first guard is dead, another will take his place, and if     |
    | your close to the tank at this time, the tank will try to run you     |
    | over a lot, so stay a bit away from the tank from now on. Like the    |
    | first guard, throw a couple of hand grenades to take out this one     |
    | as well and ths boss fight will be over. We didn't get to face        |
    | Vulcan raven at all.                                                  |
    After this boss fight is over, Snake will automaticaly take the Level 3
    PAN card from one of the dead guard and enter the  Nuke  building.  But
    Vulcan Raven is still alive and well. He talks to Liquid Snake  on  his
    radio and tells him about Snake. Ocelot also joins in the  conversation
    but he's still angry at loosing his hand.
                                      NUKE BUILDING
    As soon as your back in control of Snake after entering this  building, 
    go back outside. To where we just had the boss fight. Now explore this
    open area and you'll find a ration on the right hand side of the canyon
    and some ammo and grenades on the left hand side. Take all of them and
    enter the building once again.
    You'll see a catwalk heading up the left, run right up to it and  take
    the ration at the end of it. Head back to the main  area  and  proceed
    north and crawl under the slightly open door.
    As soon as you enter here you'll be contacted by the Colonel and  told
    not to use guns in there since thats the place where  they  store  the
    dismantled Nuclear Warheads. Contact Nastasha for more information  on
    this subject. Anyway, you can't use guns in this area even if you want
    to since you won't be able to select weaponry from your inventory.  So
    we'll just have to be sneaky in this area. You'll notice the guards in
    here are wearing gas masks. That is because if your spotted  then  the
    alarm goes off and gas is released in this area, meaning  your  almost
    certainly killed if your spotted.
    So avoid being spotted at all. From the entrance  of this  area,  head
    left past the containers, there's a guard partolling this side  of the 
    floor so watch out for him, there's a set of stairs at the  very  left
    side wall, take it up to the above balcony area. Sometimes  there's  a
    guard right in front of the stairs on the 2F, if that happens then wait
    at the center of the stairs for the guard to go back. Once the area is
    cleared, go to the balcony area and enter the elevator. Quickly  press
    the call button twice to open the gate at once.
    Take the elevator down to floor B1.
      ------------------|  NEAT TRICK FOR THE PC VERSION|----------------
    | If your playing the PC version of Metal Gear solid then there is a    |
    | way to use weaponry even on the forbidden floor. You will notice      |
    | that in the PC version you can change weaponry also by pressing the   |
    | numeric keys on the keyboard. So, keep the numeric key of the weapon  |
    | you want pressed, you'll see the display going on and off but the gun | 
    | will remain in your hands as long as you hold the key. Be advised as  |
    | any noise which attracts anyone will cause gas to be released in the  |
    | area and you'll get killed. So its better NOT to use weaponry at all. |
                                      NUKE BUILDING B1 : THE OFFICES
    Our stay in this part of the building is very small as we're here only 
    to take a certain item. So, as soon as you get off  the  elevator  run
    straight forward and enter the door right in front of you. Ignore  all
    other directions and paths for now. You'll enter a square room with  a
    couple of doors on either side and one guard roaming the area. I'd ask
    you to kill the guard to make roaming this place easier. 
    Once free, check the top right corner of this area and you'll find  a
    box with stun grenades. Then back to the center area, check the middle
    room in the right hand side and inside you'll find a box with the uber
    cool Nikita missile launcher in it and a couple of ammo for it.
    The Nikita is a remote controlled missile system and  we're  going  to
    need it in a little while. With this in hand, go back outside and take
    the elevator again. This time go to the floor B2.
                                      NUKE BUILDING B2 : THE LABS
    Once outside, for a little sneak peak at where we're about to go,  go
    to the left wall and lean against it. The camera will pan to the right
    and you'll see a guy in  a white coat on the other side. Could that be
    Hal Emmerich. Anyway, now proceed down the only door here and another
    scene will begin.
    Snake noticed  that the floor ahead of him is electrified, the camera
    will then move and show you where the electricity box is, now we have
    to get rid of it somehow. You'll get a call  from Deep  Throat  again 
    who tells you that you'll need a remote controlled missile to get rid
    of the box. Luckily for us, we just found one. Also, the area is full
    of gas so your slowly loosing Oxygen.
    Equip the Nikita launcher and fire a round straight down, you'll see
    that the game puts you in control of the launcher and you'll  decide
    where it goes. You can control the missile in first  person as  well
    by pressing the look button, but i find its easier to  control it in
    third person since you just have to press left or  right  to  change
    its direction. 
    So anyway, control the missile down, then turn left  at  the  bottom, 
    then turn up as soon as possible since there are automated  guns  in
    the next area which will shoot the missile down. Go straight up  and
    turn left again, go up through the door, turn right and  crash  into 
    the electricity control box. It'll blow into bits and the  floor  in
    front of you will become safe.
    But i'd advice you to go back near the elevator and regain some  air
    then go back in and pass the now safe floor. Run  down. You'll  pass
    three doors on the right wall, enter the first door to find a ration
    you can't enter the second one yet, enter the third one  to  find  a
    very helpful item, the gas mask. This will slow down the oxygen depl
    -etion level. After taking all the items,  head all the way down and
    turn right. Head all the way right and enter  the door at the end of
    the hall while avoiding the camera.
    In this new area, run forward and  you'll  hear  some screaming  and 
    slashing sounds. Run forward, enter the next room and enter the door
    directly north of you to see a very gruesome scene.
    Dozens of guards bodies have been layed out in this long hallway and
    they  have huge gashes on their chets. When your in control of Snake
    run fo rward, you'll run into one living guard but he's not going to
    make it a long time.  Run to the end of the hall and turn the corner.
    You'll see a pretty awesome scene.
    Something,  partially invisible is holding a guard  up  in mid  air, 
    suddenly, the   thing decloks, its the ninja who took Ocelot's hand.
    He's holding a guard  up by his sword. He throws the guard down and
    enters through the door leading  to Hal Emmerich's personal lab. We
    gotta save him.
    Enter  after  the Ninja, another series of scenes will now begin in
    which Snake confronts  the ninja and Hal Emmerich, the ninja offers
    to fight Snake one on one while  Hal goes and  hides  in  a  locker 
    after peeing his pants. Now, one of  the  most exciting boss fights
    in all of video game history begins.
      ---------------------|  BOSS BATTLE : NINJA |-----------------------
    | I really love this boss fight since this is one of the purest bosses  | 
    | in the entire game, he will offer you to throw down your guns and be  |
    | a man, use your fists to battle with him. That's exactly what we're   |
    | going to do since thats the only way we can fight this ninja. Contact |
    | Nastasha to hear a little rambling about the ninja's skeleton.        |
    |                                                                       |
    | Here are the basic don't of this battle.                              |
    |                                                                       | 
    | 1/ Don't bother to use weapons in this battle, since if you try to    | 
    |    he'll just dodge all your attacks with his sword.                  |
    | 2/ Dont stand in one place at all since it has a very damaging        | 
    |    stomp from air attack.                                             |
    | 3/ Dont waste your Chaff grenades.                                    |
    |                                                                       |
    | As soon as the battle begins, run right up to the boss and smack a    |
    | good combination of punches in him. He'll be using his sword for the  |
    | first bit of the fight so right after you hit him run away to avoid   |
    | being sliced. Once you've landed a couple of combo's he'll land in    |
    | the middle of the room and start talking again. He'll throw down the  | 
    | sword and battle you hand to hand.                                    |
    |                                                                       |
    | Use the same strategies as before, run up to him and smack a combo    |
    | of punches and kicks into him, making sure to get away after one      |
    | combo since bosses are invulnerable to repetetive attacks. Once you   |
    | have hit him a couple of times and drained his health bar a good d    |
    | deal then he'll land in the middle again and start talking. Now he    | 
    | will ask you to hurry up and find him.                                |
    |                                                                       |
    | In this phase of the fight he will use his cloaking device and go     |
    | in one of the corner's of the area and ask you to find him. For       |
    | this part equip the thermal goggles since he'll appear on them. But   |
    | also note that if you fail to hit him in a little time then he'll     |
    | run right up to you and hit you really hard. After every time you     |
    | hit him he'll jump to a different place to hide. Hit him a couple     |
    | of times and he'll land in the middle and start talking again. The    |
    | fight should be nearing its conclusion now.                           |
    |                                                                       |
    | In this phase, he'll walk right up to you but quickly teleport to     |
    | your side and SMACK you really hard. His punches in this phase take   |
    | out a lot of your health so avoid them. The best way is to wait for   |
    | the ninja to come up to you and when he teleports quickly run ahead   |
    | to dodge him and hit him with your own combo of punches. After you    |
    | hit him a couple of times and his health bar reaches zero he will     |
    | start glowing and form a large circle of electricity around him.      |
    |                                                                       |   
    | Now take out any gun and shoot him once, he'll teleport to the mid    | 
    | area of the room, shoot him once more and the fight is over.          |
      ---------------|  TIP TO MAKE NINJA FIGHT EASIER |-----------------
    | Though it can be done regularly, but this trick comes into action at  |
    | the fullest if you have he Bandana from completing the game once with |
    | the Meryl ending. Take out the Chaff grenades and throw one, they     | 
    | will distract the Ninja and he'll be defenceless, go kick his ass     |
    | throw another chaff, kick some more ass, repeat the process until     |
    | his health bar is empty.                                              |
    Now begins, argueably, the longest series of scenes in the game. This is
    boring. To summarize. Snake meets Hal Emmerich, Hal asks Snake  to  call 
    him Otacon. Otacon knows where Meryl is. Snake contacts Meryl but she is
    found by some guards and her radio breaks up. Otacaon mentions he heard
    some music in the background. Otacon claims he didn't join the team  to 
    make weapons of mass descruction. Also, Otacon hands you the level 4 key
    card which we'll loose very quickly, then Otacon reveals he has another
    cloaking device like the ninja and runs off using it.
    Now, back in control of Snake. Take the various items like the box  of
    chaff grenades, Socom ammo and a ration from this room and  head  back
    out the way we came. Make your way back all the way to  the   elevator 
    and take the elevator to floor B1.
                                      NUKE BUILDING B1 : THE OFFICES
    Now that we're back here, head in the door across the elevator door one
    more time, in here you'll notice a single soldier walking on  the  left
    hand side who makes a squishing sound while walking.  Don't  kill  this
    guard as its actually Meryl and you'll get a game over very quickly for
    doing so. Let her see you, she'll run off into the women's toilet. 
    Follow her and check the corner cabin to trigger another  scene.  Snake
    will finally meet Meryl in all her feminine glory. Meryl seems to  know
    how to handle guns pretty easily and she despises weak women. After the
    scene is over head outside the bathroom. Meryl  will comment  that  the
    guards have disappeared and Snake will comment on the  mysterious music
    that was playing here before. That has stopped too.
      ---------------|  SEE MERYL IN HER UNDIES PART II|-----------------
    | If your one of those preverted gamers who were willing to see Meryl   | 
    | in her panties the last time, you'll want to read this part as well.  |
    | As soon as Meryl spots you, quickly go after her and make sure that   | 
    | you trigger the scene within Five seconds after entering the female   |
    | toilet. Then through out the first half of the next scene Meryl will  |
    | be without her pants. Thast what I call caught with your pants down.  |
    Now since there are no more guards in this area your free to roam around
    this floor and check all the doors to find various items that we couldn't
    get before, also since Meryl gave you a level 5 card you can open various
    new doors as well. So head back into the door  across  the one  from  the 
    elevator. There are a total of 6 rooms left and right combined, check all
    of them. You should be able to open all of them. You'll find various ammo
    and a box B in one room, also I think you won't be able to open the door
    at the bottom right hand corner right now since its locked with Level 6.
    One of the room contains the Night vision goggles, they're useless in my
    opinion as you'll only really need them in one area in a little while.
      ---------------|  MAKE MERYL BLUSH ON SCREEN |----------------------
    | Once Meryl is with you stand right in front of her and start looking  |
    | at her directly in first person mode, after a little while Meryl will |
    | turn slightly red and ask Snake what he's looking at. Continue that   |  
    | and after a little while she'll get more red and ask snake to stop    |
    | looking her. Continue looking at her and she'll keep getting redder   |
    | and redder making comments at Snake.                                  |
    Once you've taken all the items from the various rooms its time for us 
    to proceed. From the elevator door proceed left and you'll see a  hall
    going north on the screen. Go there and pass through the door  at  the
    end of the hall to reach the next area.
                                      THE BASE COMMANDER's ROOM
    In this new area, proceed forward and Meryl will run ahead of you  and
    stand next to the big door leading into the Commandor's room. When you
    get near her a scene will begin and Meryl will begin to feel a terrible
    head ache. Suddenly she gets all fine but her voice becomes mono  tone
    and she starts acting weird.
      -------------------|  MERYL'S POINT OF VIEW|----------------------
    | After this scene happens if you press the first person view button    |
    | you'll notice that you'll be seeing from Meryl's eyes rather then     |
    | snake. So stand right up to Meryl and press the FPS view button to    |
    | see Snake's ugly face close by.                                       |
    Afterwards, head into the room ahead and you'll notice that its empty and
    the base commandor is no where to be seen. But Meryl is still being weird
    and following you around. After a little while in this room Meryl will go
    to the center of the screen and raise her gun at Snake. Cue another scene.
    Meryl will start asking Snake weird questions and waving  her gun  at him, 
    but Snake notices some distortion behind Meryl and realizes that some one
    is doing this to her. Suddenly Meryl gets ready to shoot at Snake and its
    back to Snake. You will be contacted by the Colonel who will beg you  not
    to shoot Meryl and that she's being controlled by some one via the music.
    At this time, you must quickly knock Meryl out by punching her, DON'T you
    shoot her at all. Just keep punching her until she falls unconscious. Now
    finally the person controlling Meryl reveals himself. Its Psycho  Mantis,
    the psychic of the Fox hound group.
    He challanged Snake to a battle and warns him that he can read every one
    of his moves. He also demonstrates by reading a part of  Snake's  memory
    and scanning through your memory card to see if you have any other saves
    from a Konami game. If you do then he'll comment on those games too.
    After some more talking its boss fight time.
      -----------------|  BOSS BATTLE : PSYCHO MANTIS |-------------------
    | This is one helluva interesting boss fights. Its one of those fights  |
    | where if you don't know EXACTLY what to do then you won't have a god  |
    | damn chance in the world of surviving. Right from the start  of  the  |
    | fight if your playing the PSX version of the game then take  out the  |
    | control pad from the player 1 slot and plug it into the player 2 slot |
    |                                                                       |
    | Here are the Dont's of this fight..                                   |
    |                                                                       |
    | 1/ DON't forget to switch the controller slots.                       |
    | 2/ DON't forget to equip the thermal goggles at all times.            |
    | 3/ DON't bother trying to shoot Mantis when he swings the items       |
    |    around the room like a hurricane, wait for it subside.             |
    | 4/ DON't let Meryl die                                                |
    |                                                                       |
    | As soon as the boss battle begins you should take out the controller  |
    | from the first player  slot  and put it in the second player slot if  |
    | you  haven't  done that already, after that a second or two into the  |
    | boss battle the  screen  will  go black and the word HIDEO will come  |
    | on the screen for a brief while. Then it will disappear. If the word  |
    | appears that means  your  doing  it just right. Now you will be able  |
    | to face the boss without him avoiding your every move.                |
    |                                                                       |
    | Otherwise if you fight him normally then he will dodge your every     |
    | single  move and you'll become frustrated very quickly. With this     | 
    | trick though, you'll have an easier time. Also you should equip the   | 
    | thermal goggles  for  this boss fight since you will be able to see   | 
    | Mantis even when he becomes invisible. Now onto the fighting.         |
    |                                                                       |
    | Basically,  I use the Socom for this battle, fire a round into him    |
    | a nd wait until  he stops blinking and fire another round into him.   |
    | You should keep track of him thanks to the thermal goggles. But if    |
    | for some reason you dont have them then you can still track him if    |
    | he goes invisible.  Just  press the first person view mode and you    |  
    | will switch over to Mantis's vision, which should help you to some    | 
    | extent in finding out where's he at. Then aim and fire at him.        | 
    |                                                                       |
    | During  the  fight he will often hurl objects at you using his mind   | 
    | power, which shouldn't  be too hard to avoid. It gets a little more   |
    | annoying when he calls too  little things and makes them attack you   |
    | repeatedly, in that case all you can do is run away from them. Make   |
    | sure you pop one into Mantis every other time causing his health bar  |
    | to go down rapidly.                                                   |
    |                                                                       |
    | When you've caused him a substancial amount of damage Mantis will     |
    | wonder why he couldn't read your mind, but then  he realizes what     |
    | Snake's weakness is and summons Meryl. He then forces Meryl to try    |
    | and shoot herself. At this time you must quickly  punch  Meryl to     |
    | knock her out like before. If you dont do that  she will blow her     |
    | brains out and its game over. Once you've knocked   her out again     |
    | Mantis will damn near lose his mind and quickens the attacks.         |
    |                                                                       |  
    | Now continue like before and Mantis should be dead pretty soon.       |
    |                                                                       |
    | If your playing the PC version of the game and also have a gamepad    |
    | connected then the game will detect that and will do the same thing   |
    | as the PSX version and you will have to switch to the keyboard in     |
    | order to make the Mantis fight easier. But on the other hand if you   |
    | don't have any gamepads installed and are playing the game using      |
    | just the keyboard then the battle will be easy to begin with and the  |
    | game will not require any sort of control changes.                    |
    After the fight is over you will see another lengthy scene in which Mantis
    shows his better side and ends up helping Snake and Meryl by telling  them
    what they have to do after this part of the game, and he also reveals  the
    hidden exit out of the Commander's room.
    Once the talking is done take the secret exit that Mantis revealed for you
    and head in it. Climb down the little stairs but before heading through the
    door check the area on the side of the stairs for some more ammo  and  one
    ration. Take all these and exit through the door on the north.
    You will come out to the open.
                                      THE CANYONS
    Once you reach the new area Snake and Meryl will comment on the wolf dog
    voices they're hearing in this area. Then Meryl runs off and you have to
    continue yourself. From the start of this area go up and crawl under the
    grating. You'll come to an open area with wolves in it. These wolves are
    going to attack you so you have to avoid them or throw a stun grenade to
    momentarily stun them giving you the time to get out of the area.  Since 
    its a dark place you might want to equip either the Thermal  goggles  or
    the Night vision goggles to see better.
    After crawling under the ledge, run up north and stick to the right side,
    and go right when you can, after that go down when you can. Throw a stun
    grenade or two to distract the dogs. Once you've reached the south  part
    of this side you'll see two further crawling spaces, one  in  the  south
    corner and one heading off to the right. The south one has a  couple  of 
    stun grenades in it. Ignore that one and take the one to the right.  You
    will come to an open area.
    Run a bit forward and you will meet up with Meryl again who  is  waiting 
    for you by the gate leading to the next area. She'll comment on  Snake's
    attitute towards the dogs. When your in control take the ration next  to 
    the gate heading further and head through it when your ready.
      -----------------|  MAKE FRIENDS WITH THE WOLVES |-----------------
    | This following trick can come in really handy for you at times. If    |
    | your a bastard then go ahead and punch Meryl, she will blow a whistle |
    | and the wolves will attack you draining a small part of your health,  | 
    | but we being sneaky and all figured a way around it. Punch Meryl once |
    | then quickly hide inside either one of the boxes from your item menu. |
    | She will blow the whistle but the dog won't be able to attack you,    | 
    | instead it will take a piss on your box. From now on when ever your   |
    | in this area equip the pissed on box and the wolves will consider you |
    | as one of their own and not attack.                                   | 
                                      UNDERGROUND PASSAGE
    Now you will come out in another big wide open area. But before you can go
    any further Meryl will stop you and tell you that the place is mined. When
    Psycho Mantis tapped into her mind she was able to see where the mines are
    placed. Meryl will then walk across the area leaving behind footsteps  for
    Snake to follow. She will clear the field successfully.
    But its much easier to just crawl across the area to avoid the mines. Once
    you reach Meryl another scene begins. Some one is aiming at her with  what
    looks like a sniper rifle and suddenly Meryl is shot three times  by  this
    unseen sniper. But none of the shots is critical and hits her in her  legs
    and arms. This person is an excellent sniper. Snake realizes that he can't
    face the sniper unless he has a rifle himself so he has to leave a  bloody
    and injured Meryl and escape the area to find a Sniper rifle. Luckily Otacon
    tells him that there is a sniper rifle in the Armory way back in the hanger.
                                      RETURN TRIP 
    Now we have to go back all the way to the Armory way back in the Hanger. At
    the wolves area equip the box that they pissed on to avoid being attacked 
    by them. In the Nuke Building B1 area quickly rush to the elevator  since 
    you'll be able to make it without any one noticing you. In the 1st  floor 
    of the Nuke Building avoid the guard and run down the left side, down the
    stairs and head to the big gate.
    In the open mine field, stick to the left or right side of the field, equip
    the Thermal goggles or the mine detector for easier navigation and enter
    the tank hanger again. Luckily no more wires here for now so quickly  go
    over to the elevator and take it to B2, the armory of the hanger.
    In the armory, check your radar, you will notice one guar patrolling out
    near the door of the small room in the top left row. That is the room in
    which the sniper rifle is. Quietly kill the guard using the Socom and go
    inside the room. The sniper rifle is in the back but there are a  couple
    of lasers here as well. So crouch down and take the sniper rifle without
    alerting the guards or tripping the wires. Afterwards proceed  back  all 
    the way to where Meryl was shot at.
    There shouldn't be any significant changes on your trip back either but
    once you return back to the place you'll notice that Meryl is no longer
    there, but her blood is still there. The sniper is also still there and
    you have to duel with her. Sniper Wolf.
      -----------------|  BOSS BATTLE : SNIPER WOLF |-------------------
    | This is a very unique sniper vs sniper fight. Not an easy one if your | 
    | not good with aiming and especially not good if you don't have any of |
    | those Diazepan items. You should have found some Diazepan in  one  of |
    | the rooms in the Office area of the nuke building. Anyway, before you |
    | start the fight face the front side so you dont waste half an hour in |
    | turning the sniper rifle and use a Diazepan on yourself and equip the |
    | PSG 1 Sniper rifle.                                                   | 
    |                                                                       |
    | Here are the DONT's of this fight.                                    |
    |                                                                       |
    | 1/ Don't shoot unless you have a clear shot.                          |
    | 2/ Don't waste your Diazepan too quickly.                             |
    | 3/ Don't take a long time in aiming since Sniper Wolf doesn't.        |
    | 4/ Don't try to shoot her multiple times. You can only shoot her      |
    |    once at a time and wait for her to stop blinking before you can    | 
    |    shoot her again.                                                   | 
    |                                                                       |
    | If your low on sniper rifle ammo then there's a pack on the left and  |
    | right of the screen, and if you run out of ammo during the battle the |
    | pack on the left keeps regenerating. So you can breath a sigh for now |
    |                                                                       |
    | As soon as the battle starts, use a Diazepan and aim steadily at her, |
    | you should see her aiming at you or running and hiding behind pillars |
    | the best time to shoot her is when she's aiming at you but don't take |
    | a long time since she has pretty accruate shooting skills and she is  |
    | not going to miss you.                                                |
    |                                                                       |
    | You can also get a shot in her if you catch her running. That is      |
    | very hard to do since the sniper scope doesn't move that fast to      | 
    | catch up to a person.                                                 |
    |                                                                       |
    | Overall this is one of the easier boss fights and you really should   |
    | not have any problems with it. The only concern is that a shot from   |
    | Sniper wolf takes a good chunk of your health out and it also moves   |
    | your sniper scope so you have to re adjust your aiming again. Which   |
    | totally sucks.                                                        |
    Even though she screams as if she's dead, believe me Sniper  wolf  is  not
    even after this boss fight. So as soon as the fight is over, start running
    to the north of this huge area. Once you reach the tower where Sniper wolf
    was go to the second floor taking note of the blood spots and take the box
    of PSG 1 ammo from there. Also check under the tower to find a ration. And
    some more ammo on the area to the left of the tower.
    To the right of the small tower is a door, run towards it but  before  you
    can enter it a scene begins and Snake is ambushed by some  guards.  Sniper 
    Wolf also makes an appearance and she leaves the mark of death on  Snake's
    face before one of the guards knocks him out with his gun. Snake see's  in
    a subconscious state that he's being dragged away from that area.
      -------------------|  PISS OFF THE COLONEL |-----------------------
    | This is a very funny thing to do. When you've beaten Sniper Wolf stay | 
    | there and aim at the tower where she was with the Sniper rifle, on    |
    | the metal pipes of the tower you'll notice some rats going back and   |
    | forth. Shoot the rats with the sniper rifle and after a couple of     |
    | them the colonel will call you in and angrily tell you to stop doing  |
    | that and proceed on with the mission.                                 |
                                      SNAKE'S IN TROUBLE
    Now begins another lengthy series of scenes. Snake will wake up on a bed, 
    a torture bed actually and he will over hear some  of  the  conversation 
    between Ocelot and Liquid Snake before they finally realize that he is up.
    After that his bed is straightened and Snake finally comes face to  face
    with Liquid Snake for the first time. He looks remarkably like the  hero
    Snake besides the blonde hair.
    Pretty soon Sniper wolf will enter the area too, and after some chatting
    Liquid Snake and Sniper wolf will leave you with Ocelot and its time for
    his interogation.  Which means a fun little mini game called Survive the
    brutal torture. He will tell you a couple of the details, like press the
    action button to survive, and if you die there is no continue. Its  game
    over for you. He also warns you not to use a turbo controller  since  he
    will know about it.
      -------------------|  SURVIVING THE TORTURE |-----------------------
    | This is without a doubt the most important location in the game as    |
    | what you do in this sequence will determine what ending you get at    |
    | the end of the game. Surviving the torture succesfully will   give    | 
    | you the good ending and giving up and submitting to Ocelot will be    |
    | rewarded by the bad ending.                                           |
    |                                                                       |
    | Surviving the torture is simple enough, you just mash the action key  |
    | as fast as you can to make sure your health bar doesn't finsish       | 
    | before the time runs out. If you press the Select key then you will   |
    | give up and Ocelot wins.                                              |
    |                                                                       |
    | Although Ocelot says he'll know if you use the turbo controller for   |
    | cheating, i've read on many places that it doesn't do anything and    | 
    | you can use a auto controller to cheat through this area easily.      |
    |                                                                       |
    | The torture will have three parts. Each time the time bar will be     |
    | increased slightly and you'll have to press the buttons harder to     |
    | keep Snake alive through it. After three shocks Ocelot will think     |
    | its enough for now and you'll be sent to your cell.                   |
    When you reach the cell another scene begins, Snake will notice that there
    is a corpse in his sell. Its the DARPA chief's  body  and  its decomposing 
    already. Snake receives a call from the Colonel and a lengthy talk  begins
    in which Snake talks about his past with Naomi.
    Also, call Otacon and inform him of your situation, he'll  say  that  he's 
    heading for your area now. But he won't be there quickly engouh as in some
    time you will be called back for a second torture. Since  we're  hopefully
    going for the good ending we'll have to endure this one as well.  Do  what
    we did the last time and all should be fine.
    Now its time to escape.
    When you come  back  from  the  torture a second time, keep an eye on the 
    guard patrolling outside your cell. Pretty soon he'll feel some  pain  in 
    his stomach and will run off to the toilet. Soon after that  Otacon  will
    arrive, still cloaked and decloak next to the cell door and call you. Run
    towards the cell door to trigger the scene. Otacon can't free you bue  he
    will give you a Level 6 card, some  ketchup  and  Sniper  wolf's  scented 
    scarf to hold by. Then before the guard comes he bails off.
    Now you can do one of the two things in order to  escape  the  cell.  The 
    guard is coming back from the cell and you don't have much time to decide.
    The first trick is simple, lay down on the ground and use the Ketchup that
    Otacon just brought for you, Snake will squirt it around himself, when the
    guard enter's he think Snake's dead and enter's the cell to check on him.
    Quickly get up and kill him.
    Note that if you move even a little bit during this time the guard will 
    see you and you'll be busted.
    The second method is a bit simpler, hide under the bed in the cell before
    the guard arrives. He'll come and not find Snake in the  cell.  He  opens 
    the cell door to check inside, quickly get out and kill the  guard before 
    he gets out and closes the cell again. Either way you should be free now.
    Exit the door which takes you back to the torture device room. Take the
    box floating here to receive all of your items back. If you survived all
    of Ocelot's tortures then check your item menu right now. There should be
    a bomb in there placed by Ocelot, get rid of it by pressing the  action
    button on it. Afterwards the colonel will contact you and Snake will vow
    revenge on Ocelot.
      -------------------|  HIDDEN ESCAPING METHOD |----------------------
    | Most people don't know about this method since they dont want to go   |
    | through the torture sequence this many number of times. For this you  |
    | will have to pass the torture sequence five times. Yes FIVE times.    |
    | After you pass it the fifth time the ninja will come in and kill the  |
    | guard and open the cell for you to escape.                            |
    |                                                                       |  
    | The plus side of this method is that once you take your items back    |
    | all your ammo will be restored on full capacity. Cool.                |
    After collecting all your items again head outside via the  door  on  the 
    right wall, watch out for the camera there as some times people don't see
    it. Once out the door you'll realize that your in a familiar place.  This
    is the hallway outside the elevator in floor B1 of the Tank Hanger.
    Our Objective now is to make it all the way back to the  place  where  we 
    fought Sniper wolf. Although there have been no  significant  changes  in
    the path there are still two side trips that we can make to get two items
    which we will benefit from a lot. 
      ------------------|  SECRET ITEM : THE CAMERA  |------------------
    | Now that we have the level 6 card courtey of Otacon, we can open all  |
    | the doors in this base and the Nuke Building. This is  one  of those  |
    | fun to have in your inventory items. To get the camera, go  back  to  |
    | the armory of the Tank Hanger, and go through the wall hole as if we  |
    | were going to the place where we fought Revolver Ocelot. But remember |
    | there was an additional place to put the C4 in on the right wall, it  |
    | was right next to the place where we put the bomb to reveal the area  | 
    | where Kenneth Baker was held. Blow that area up now with the C4.  If  |
    | you don't have any then take it from the rooms in the armory itself.  |
    |                                                                       |
    | Now you will come out in a little hallway, there are two gun cams in  | 
    | this place, one at the north end and one at the south end, and  also  | 
    | two doors, both locked with level 6. Open those doors after using  a  | 
    | chaff grenade to disrput the gun camera's. Each of the two doors has  |
    | a gun camera inside it as well so you'll need to be quick. One  door  |
    | woill have a bunch of stun and chaff grenades, and the other one has  |
    | the Camera in it. Take it.                                            |
    |                                                                       |
    | NOTE : You can take pictures of anything from the camera using it as  | 
    | if you were viewing through the Scope you have. Remember  that  each  | 
    | picture takes one block on your memory card so dont waste it.         |
    |                                                                       |
    | NOTE FOR PC VERSION : All of you who have the PC version, dont  hold  |
    | back on using the camera since it takes very little space on your PC  |
    | hard drive and the pictures are neatly stacked. So get on.            |
    |                                                                       |
    | Also, the camera will be in your inventory in the next game too  but  |
    | only if you found it once in the main game.                           |
      -----------------|  SECRET ITEM : THE BODY ARMOR  |------------------
    | This isn't really a secret item and you can find a body armor later   |
    | in the game too but that is very late in the game and here you  are   |
    | able to find one pretty early on. So, when your in the NUKE building  |
    | take the elevator to floor B2 and go down the gassy hallway as if we  |
    | were going to Otacon's lab. But turn left at the intersection to the  |
    | hall where we moved as the Nikita Missile.                            |
    |                                                                       |
    | Go left till you reach an open area with a couple of gun cameras and  |
    | a bunch of doors above you. One of the doors here will be locked  by  |
    | a Level 6 pad. Go in it to find the Body armor. When equipped,  this  |
    | baby will reduce the amount of damage that Snake sustains. Really is  |
    | handy during boss fights.                                             |
    |                                                                       |
    | Also, check around the rest of this area as well to find the various  |
    | ammo for different weaponry of yours.                                 |
    Oh and just let me add one more thing. When your passing through the wolf
    area equip Sniper Wolf's scarf and the wolves will go soft  on you,  they
    wont hurt you even if you kill them or punch them. That's  because Sniper 
    Wolf is the only person in FOX hound who takes  care of the  wolves,  and
    they like her too.
                                      UNDERGROUND PASSAGE
    After you've taken the items and are ready to proceed on with the story.
    Head back to where we fought Sniper Wolf. Once you reach the passageway
    Snake will stop and have a flashback of Meryl, where she was shot. Also
    your contacted by your Codec team and they try to make Snake feel good.
    Once your ready, proceed on to the other side of this large area andg go
    to the door we were trying to enter before we were caught. Now that  you
    have the right card, enter that door. Now you'll enter another  straight
    hallway. Go ahead and turn left. Run down the end of the hallway and  go
    through the door. You will be spotted by a Camera's and Snake will  note
    that there are guards coming from behind him.
    Quickly take out the FA MAS and kill these first two guards  right  here
    afterward, pick up the Rope item and the pack of stun grenades near  you
    and run forward. This is one helluva sequence as you will now run up all
    the stairs of this huge tower chased by guards who come from  ahead  and
    behind of you.
    Here's a few tips that you should find helpful.
    1/ You should never stop and keep running at all times since the guards
       will close in from behind you and start shooting.
    2/ Keep an eye out in front of you as well since there are guards   who
       will shoot at you from your front as well.
    3/ A tip to make the run easier to remove all weaponry and run bare hand
       and when you come up to a solder in front of  you  press the fire key
       to make Snake throw that guy behind  you,  hopefully knocking out any
       approaching guards as well.
    4/ If your one of those people who have finished the game once and are
       equipped with the Bandana, you can make this trip very easy, either
       just keep on throwing stun grenades to get yourself a clear path or
       equip the FAMAS and keep firing while running to mow down anyone in
       front of you.
    Continue to run upwards in the tower with these tips, when  you  reach 
    the middle part you will see a door, but it won't open from your side,
    Otacon will call in and tell you that it gets jammed due to the ice so
    you have to go all the way up to the tower. So go all the way up.
    Once you reach  the final floor of the tower, the camera will go to  a
    different  angel and you'll see the ladder you can take to the roof of
    the  tower. But ignore that for now and run to the opposite end of the
    top floor of the tower. Here you can find some missiles and a ration.
    Now quickly run to the ladder and take it to the top, the guards  on
    your tail are probably on your ass by now.
                                      COMMUNICATION TOWERS
    Once your up the ladder, go up and through the only door in this small
    room, Snake will notice that he is on the roof  of  the  communication
    tower A and we need to go to the tower B, the two towers  are  luckily
    joined by a bridge and you need to cross it to reach the other side.
    So when your back in control head for the bridge but before you can go
    over it a barrage of missiles comes in and blows the bridge, and a big
    antena dish into bits. Its Liquid Snake, in a chopper and he's out  to
    get rid of our hero Snake once and for all. Snake realizes that he  is
    trapped and needs to find a way to get out of this area quickly.
    As soon as your back in control take out the rope item from your  item
    inventory and head straight up, to the corner of the roof of the tower.
    Snake will harness the rope quickly and now you have to repel down the
    side of the tower with it. When your back in control the Colonel  will
    call you and give you a quick briefing on how to repel downards and go
    sideways etc etc.
    The important thing here is that Liquid will be shooting  at you  with
    the hind D at times and there will be dangerous steam  coming  out  of 
    some of the pipes, you have to avoid both of them and make it all  the
    way down before your health runs out. In order to avoid  the gun  fire 
    just simply repel further down, and make sure that there is  no  steam
    where your about to land. If there is a steam  of gas  below you  then 
    wait a second or two for the gas to subside then quickly jump to  that
    area and jump further down before the gas starts up again.
    You should be able to make it all the way down using this method.  You
    will come on a narrow bridge, which is actually just on the other side
    of the door we crossed when in the middle of our run to to top of  the
    communication tower a little while earlier.
    If you want to go back through the door then take out a C4 and put  it
    on the door, get back a little and detonate it. This should un jam the
    door and you will be able to pass through it at will now.
    Now, to go ahead. First check where you landed and you will  find  one
    ration and some missiles or ammo. Before you  think or  crossing  this
    narrow bridge in front of you, you should know there are guards on the
    other side who can shoot you from there, but you can't.  Meaning  that
    you cannot pass ahead until you get rid of them.
    So take out the Sniper rifle, and take some medicine to calm Snake and
    kill those three guards from where you are. Each should take two  hits
    from the rifle. Otherwise use the Nikita missile to get rid of them.
    Once they're dead, run forward to where they were, but before you  get 
    to the end of the bridge Liquid pops up again and shoots at you, avoid
    him completely and turn left. Go to the end of the bridge and enter the
    door at the end. In this small room do NOT forget to take the  STINGER
    MISSILE LAUNCHER and some ammo for it.
    Pass through the small door here to reach a new area.
    Your in the middle  of communication tower B now. Before anything,  you
    must turn right and go down  all the floors of  the tower  as  possible. 
    But you will see that the stairs are broken in the middle  of a   floor
    so this is out of the question.
    Go back to the  floor  we started in this tower from, and go down  the
    screen this time, you'll  notice  an elevator here but it  won't  work 
    either. So now we have to go to the roof  of  this tower to finish the
    battle with Liquid once and for all. By the way, did I forget to  tell
    you that you'll run into Otacon here too :P .
    From the elevator  go right and you'll see stairs leading up, but this
    time there's no guards  following you. You will see some gun  camera's
    mounted on the walls every few  floors and they increase in number  on
    each location. In order to get past  them throw a chaff  grenade  just 
    as your about to reach the gun's so they  are distracted and  you  can 
    go past them safely.
    Once you  reach the top of the stairs take the ladder up like tower  A
    and enter the  door up top to reach the roof of this tower. Snake  and
    Liquid come face to  face now, or rather face to chopper. After a chat
    scene its time for the boss fight.
      --------------|  BOSS BATTLE : LIQUID iN HIND D  |----------------
    | This, in my opinion is one of the easier fights if your a good hider  |
    | and can quickly aim and fire at the chopper with the Stinger missile .|
    | A little note that you can not fight this battle with anything other  |
    | then the stinger missile. So you know exactly what to equip.          |
    |                                                                       |
    | Here are the basic DONT's of this battle.                             |
    |                                                                       |
    | 1/ DON't attempt to fight without the stinger, you'll fail.           |
    | 2/ DON't stay in the open too long since he'll chop you up.           |
    | 3/ DON't stay on the lower end of the roof, its better to             |
    |    stay in the top area with the big block structure to hide behind.  |
    | 4/ DON't fire the stinger unless the target box gets red. Fire any    |
    |    other time and your missile is wasted.                             |
    |                                                                       |
    | Right from the start of the battle, if you picked up the body armor   |
    | earlier then equip it. See that block like structure in the middle    |
    | of the top part of the roof, thats what we're going to hide behind    |
    | for the most part of this fight. The radar is very important in the   |
    | battle since you'll be able to find out exactly where the chopper is. |
    |                                                                       |
    | When your ready to fire, get out of the covering, make sure your not  |
    | too close to anything as your missile can damage you pretty badly if  |
    | it miss fires. Then aim at the chopper until the target box gets red  |
    | and fire the missile. Then quickly hide behind the box again since    |
    | Liquid will most definetly start shooting at you once he's hit.       |
    |                                                                       |
    | The Hind has a couple of hit zones, so you shouldn't have a hard time |
    | aiming at the chopper itself. The hard thing about this battle is the |
    | gun on the chopper as it causes really quick multiple damage. If your |
    | aiming at the hind and he starts shooting at you, forget the shot for |
    | now and concentrate on hiding.                                        |
    |                                                                       |
    | If your short on missiles, then you can find another pack in the area |
    | where the broken bridge should have joined this tower, lower right    | 
    | hand corner of the area. There's a ration on the roof too.            |
    |                                                                       |
    | Once you hit him enough he will get back and you will see a little    |
    | scene of Liqiud firing a missile from his chopper. When he does that  |
    | you should definetly stay behind the box structure to be safe, the    |
    | missile will hit the lower parts of the roof and it can cause quiet   |
    | a lot of damage if your hit. After this scene continue like before.   |
    |                                                                       |
    | When the hind is almost finished Liquid will start hiding his hind in |
    | the lower corners of the roof, you will be able to see it but you can |
    | not do anything about it if its below you. You will know this part as |
    | the boss music will also fade out. Then the chopper will suddenly     |
    | emerge from the shadows and start shooting. At this time quickly hide |
    | or shoot the chopper with your missile.                               |
    |                                                                       |
    | When the chopper health finishes, liquid will go back and fire one    |
    | more missile at the roof, but this one can't damage you so stand      |
    | where ever you like. After the missile is fired, the chopper starts   |
    | to malfunction and falls down with Liquid in it. This battle is done. |
    Once the battle is finished you will get a call from Otacon who tells you
    that the elevator in the tower has mysteriously started working again and
    that Snake should use it now.
    From the roof, if you didnt take it before, take the ration and make your
    way back down to the floor with the elevator on it. Use Chaff grenades on
    the turrets to make your path easier and once you get down to  the  floor
    with the elevator use it.
    Once in the elevator, first the weight limit bell will go off, then Snake
    will get a call from Otacon who tells him that some one  stole  his  four
    stealth prototype devices and those some one are in the elevator with our
    hero at this time. Now a frantic battle begins. There are  four  soldiers 
    in the elevator with you using the stealth device that Otacon uses and we
    have to kill them.
    Equip the thermal goggles to see them easier, but you'll be able to  spot
    them easily enough without it since they move a lot. The  best method  to
    take on them is the FA MAS. But you can also choke and break their  necks
    for quicker more efficient kills.
    Either way, once you kill the four soliders the elevator will come to the
    bottom floor and you can proceed on with the story. Once off the elevator
    head left and behind the stairs area to find some more ammo. Once taken go
    back to the elevator area and enter the small door on the south wall  to
    the right of the elevator. There are gun cams in this area so you  might 
    want to throw a chaff grenade just in case.
    In this room, run south and enter the door to the left, continue on this
    path and enter the door at the very end of the passage to exit to a snow
    field where the next boss battle awaits.
    In the snow field, run forward and you'll see via the sniper scope  that
    Sniper Wolf is aiming at Snake, now we have to finish her one more  time
    in order to proceed. You will have a long codec chat with Otacon  during
    which Wolf butts in as well. After the chat is finished the battle begins.
      ----------------|  BOSS BATTLE : SNIPER WOLF II  |------------------
    | You have to fight Sniper wolf again, but this time the battle is much |
    | harder as your in a big snow field and she can attack you from diff   |
    | erent directions to make your life miserable. First off you can do    |
    | this battle with either the PSG 1 Sniper rifle or the Nikita missiles |
    | for some efficient fighting.                                          |
    |                                                                       |
    | Here are the basic DONT's of this battle.                             |
    |                                                                       |
    | 1/ DON't stay in the open, get to the corner ASAP.                    |
    | 2/ DON't waste your Diazepan unless you know exactly where she is.    |
    | 3/ DON't hesitate in using the nikita missiles.                       |
    |                                                                       |
    | Once the battle begins, you can either stand where you are and start  |
    | aiming for her with the Sniper rifle or if you have a bunch of Nikita |
    | missile's left then you can follow a very sneakier method.  From the  |
    | start quickly go right and hide behind the elevator ledge in that end |
    | of the room. You should find some ammo there as well.                 |
    |                                                                       |
    | Now, from there, Wolf will not be able to hit you as long as you are  |
    | behind the elevated ledge. So, equip the Nikita missile and fire one  |
    | shot, switch into first person view mode so you can see exactly where |
    | Wolf is hiding, the detector on the missile will show Wolf as a box   |
    | even if she's in the dark area {I-E too far to see normally} so you   |
    | can easily steer the missile right into her.                          |
    |                                                                       |
    | Keep in mind that the missile cant magically go over elevated ledges  |
    | so you need to find paths for the missile to go up. Also, dont hit    |
    | anything else in the way and concetrate on hitting wolf directly.     |
    | The missile also has its own fuel limit so be quick in your shooting. |
    |                                                                       |
    | With this method it really shouldn't take a long time to beat her and |
    | you won't be loosing much of your health either. But if you want to   |
    | save the missiles or you just dont have any, then you have no other   |
    | choice but to fight her sniper on sniper. In that scenario, take a    |
    | Diazepan and aim quickly, first spot where she is, then run away a    |
    | little bit from where you were since she's probably aiming at you     |
    | as well. Then re aim and fire at her. Note that even though you can   |
    | see her arms and legs when she's hiding behind a tree, you will not   |
    | be able to hit her unless she aims at you herself, or is running to   |
    | a different location. Pretty soon she'll be dead and its over.        |
    After the fight is over you'll see probably the most emotional scene in the
    entire game, Otacon arrives just in time to see Snake setting the  love  of
    his life, Sniper Wolf, 'free'. Otacon asks Snake why we all fight and Snake
    replies that he'll tell him later.
    After the scene is over and your back in control, check the area around you
    and you'll realize your in a snow field with a lot of doors around you,  on
    the left and right and on the north end also.
    First check the rooms in the left and right corners to find various  ammo
    grenades missiles and such, then check the north doors. The one   on  the
    right side is locked with a level 7 lock. We can't go in there  right now.
    But the other one is accessible. So go through the only other door in the
    northern side. Inside you will see two gun cams and a set of stairs going
    down on the far side of the room. Throw a chaff grenade to  distract  the
    gun cams and quickly dash down the stairs to end disc 1.
      -------------------|  USING THOSE BOX ITEMS |----------------------
    | The reason why im telling you guys how to use the box so late is that |
    | in the snowfield area you should have found the final box, and now you|
    | can fully utilize the boxes. The boxes do have other uses rather then |
    | being pissed on by wolves ya know lol. See those trucks, there's three|
    | trucks in total. One in the initial heliport area, one in the storage |
    | area for the dismantled warheads, and one in the snowfield here. Equip|
    | the respective area box you want to return to and sit in the truck. In|
    | a little while a soldier walks by, spots the box and drives you to the|
    | specific area. Box A represents the heliport area, box B represents   |
    | the Nuke storage Building and box C represents this snowfield. Now you|
    | can return to previous area's to regain ammo.                         |
                                ____  _  ____  ____    ____ 
                               /  _ \/ \/ ___\/   _\  /_   \
                               | | \|| ||    \|  /     /   /
                               | |_/|| |\___ ||  \_   /   /_
                               \____/\_/\____/\____/  \____/
                                      BLAST FURNACE
    Now, at the end of the stairs you will come out in the blast  furnace of
    the facility. Before anything, kill the single guard here and check  the
    far left area. you'll notice a narrow ledge going to the other  side  of
    the area but there is a crane moving in between which will cause problems.
    After you've killed the guard, equip either the stinger  or  the  nikita
    missiles and fire two shots at the crane, that should make the crane fall
    down clearing the path. There is an elevator to cross over to the other
    side as well but thats not working right now. How predictable.
    After making the crane fall down, go over to the left side of the area you
    are in and stick to the wall, now cross over the narrow catwalk, since the
    crane is now destroyed there is nothing blocking your path ahead. Cross to
    the other side and reach the other area.
    Once here, go north of the screen and you'll see some stairs leading down
    to the main floor of the furnace, be cautious as there  is sometimes  one
    guard walking on the stairs. Kill the guard and go down  the stairs,  you
    will see a big door on the north wall right after the stairs and a  small
    opening in the south wall.
      -----------------|  SECRET ITEM : THE BODY ARMOR  |------------------
    | This time getting the body armor will apply only if you didn't take it|
    | the first time when possible. In the main floor of  the blast  furnace|
    | go through the little opening at the south of the stairs. You will  be|
    | in a very high temperature room as the screen starts to get heated up.|
    | In this small room, watch out for steam jets coming out of walls, they|
    | can hurt you as well. Proceed south then turn  left and  at  the  very|
    | left crouch down and cross over the pipes into the new area.          |
    |                                                                       |
    | Now you will come out in the main furnace floor again, in a different |
    | area, there are two gun cam's here, throw a chaff to distract them    |
    | then quickly take the various ammo here and also take the body armor  |
    | from the center of the floor. Head back afterwards.                   |
    Head through the big north door to enter the new area.
    In this new area run forward and you'll see that the big cargo elevator is
    coming up to your floor, so take the time to collect the ammo packs around
    this area before the elevator arrives at your floor. Once the elevator is
    stopped go to the control panel in the right hand corner and press on it
    with the action key. Snake will start the elevator.
    But before the elevator can go wrong, a couple of guards spot Snake and 
    jump onto the elevator as well. Now we have to kill them quickly. Equip
    the FA MAS to kill them quicker or if your good enough you  can  either
    throw them off the railing of the elevator or punch combo them over it.
    This battle is sort of hard as these soldiers take a lot of bullets.
    Once you've killed them the elevator will reach its destination. At this
    time throw a chaff grenade and quickly head for the right  side  of  the 
    screen where you'll see another similar elevator, we threw  the  grenade
    because there's a gun cam right in  our  way. Start this second elevator
    now and prepare to go down.
    On your way down you will get a long and interesting codec call.  Listen
    to it well. Once the elevator ride ends you will  come  out in  a frozen 
    like area with a bunch of crows flying around in it. There is a big door
    at the north end but dont go in it straight away. Check the area  behind
    the containers to find some missiles and a ration. Once your ready enter
    the big door.
    Inside, Snake meets Vulcan Raven again, only this time he's on his  feet
    and you have to fight him mano e mano.
      --------------|  BOSS BATTLE : VULCAN RAVEN   |----------------
    | This is your final encounter with this behemoth of a man and its a    |
    | fight to death this time. Raven will be equipped  with  a  mammoth    |
    | mini gun and he won't hesitate in stomping holes in Snake with  it.   |
    | Also, raven has a huge field of vision so he will be able  to  spot   |
    | you from any corner of the ware house, so you should take cover.      |
    |                                                                       |
    | Here are the basic dont's of this fight.                              |
    |                                                                       |
    |  1/ DON't get in front of Raven, stay behind him or hidden.           | 
    |  2/ DON't try to finish him using hand to hand moves. Won't work.     |
    |  3/ DON't use small arms like FAMAS or Socom on him, won't work.      |
    |  4/ DON't stay around after firing a missile at him since he'll       |
    |     immediately look at you after that.                               |
    |                                                                       |
    | Okey, in this fight your going to use only the missiles, either the   |
    | Stinger missiles or the Nikita missiles. You shouldn't have a lot of  |
    | Stingers on you by this time so use them wisely and carefully.        |
    |                                                                       |
    | Raven will be patrolling around the warehouse in all directions and   |
    | he'll often turn around quickly to check his rear side. What you do   |
    | is not get in front of him or he'll mow you down. The best method of  |
    | taking on him is by hiding behind the containers and firing when he's |
    | got his back turned to your side, so you can shoot from behind.       | 
    |                                                                       |
    | With the Stinger missile, wait for Vulcan to run ahead of where ever  |
    | your standing so his back will be at you, then quickly come out of    |
    | hiding and fire a missile at him, quickly un equip the stinger and    |
    | get back behind a container. Hopefully the missile will make contact. |
    |                                                                       |
    | With the Nikita missile, like before make sure his back is turned at  |
    | you but since you can control the Nikita missile, you can navigate    |
    | around corners as well if you accidentally miss him. But dont forget  |
    | to keep an eye on the radar, you don't want Raven to spot Snake while |
    | your out controlling the missile, cause that'll be really bad for you.|
    |                                                                       |
    | One more thing you should remember using the nikita, try not to make  |
    | the missile move much since it slows down if you change its direction |
    | and vulcan raven can shoot your missiles down with his machine gun.   |
    | Which is also another reason we don't attack him up front, since you  |
    | will just end up wasting your missiles. Remember, if Vulcan is right  |
    | in front of you, let the nikita go straight, it will detect if the    |
    | missile is near it and turn around, but get hit with it any way.      |
    |                                                                       |
    | You can also play sneaky in this fight and use C4 or mines to set     |
    | traps in the path he walks on. The C4 does a good deal of damage to   |
    | him and you might want to use this method slightly more often.        |
    |                                                                       |
    | When his health bar gets smaller he starts to get more annoyed and he |
    | moves around quicker and turns around more often to look behind. You  |
    | should continue the above given methods and soon he'll be finished.   |
    Once this fight is over, Raven will reveal some very important story plots
    to you and before he dies he will hand over a level 7 card to you as well.
    Well, atleast he did something good once. After his scenes  are over  you
    will immediately get another codec call from the Master.
    Once the talking is done you'll have the level 7 card and now we  can  go 
    anywhere we like. So proceed through the big door at the north end of the
    warehouse and go through. You will come out in a new area. Here equip the
    thermal goggles to see two trap doors on the floor in front of you. Don't
    forget to take the Chaff grenade from your left and proceed a little more
    into the room. When you come to an open  area you'll notice  hundreds  of 
    gun camera's everywhere. So quickly throw a chaff grenade and make a  run
    for the door in the other corner of the room. Ignore the part to the right
    of the door with the stairs unless you want some extra missiles.
      ---------------|  GETTING THE MINE DETECTOR AGAIN  |---------------
    | If for some reason you forgot to take the mine detector very  early on|
    | in the game then you can find another mine launcher on the area to the|
    | right of the door that you have to go through,there are some stairs on|
    | that side and if you climb up those you will find a mine detector and |
    | a couple of more missiles for the taking.                             |
    In the new area, run straight forward and Snake will finally come face to
    face with the Metal Gear. Looking pretty much completed. After the  scene
    go straight then turn right and go to the upper right portion of the area
    to find a ladder leading up towards the Metal Gear. There are some stairs
    leading down into some sewer water here as well but ignore that  for  now,
    When your about to climb the ladder you'll get a call from Otacon. Take it
    then climb up the ladder.
    Here, either go around the catwalk to find some items, or go up north the
    screen to find the next ladder. in the third area go around the cat  walk
    again to find some ammo or take the ladder which takes you to the roof of
    the Metal Gear. Cross over it and drop on the other side of the cat walk.
    Now just run across this catwalk, there's a guard here so watch out  for
    him. At the end of the catwalk you'll see a control room. Enter it.
    Now you'll see a scene in which Snake realizes that Liquid is still alive
    and well, even after that hind D crash. Otacon explains to Snake how to
    use the PAL keycard during this scene and it ends with Ocelot knocking
    the card out of Snake's hand and into the water down below.
    After the scene is over, the guards would have been alerted and there is
    nothing you can do about liquid and ocelot for the time being so ignore
    them and quickly head back to where the ladder were. Take out any guard
    that blocks your way and make it to the ladders.
    Take the ladders all the way to the first floor of the Metal Gear room
    and take the stairs down into the muddy water, we need to find the PAL
    key card quickly. Note that you will loose your health very  slowly if
    you stay in the water for too long.
    Now, you won't be able to see any thing in the water so equip the mine
    detector which doubles as a metal detector and you should see a couple
    of red blimps on your radar. Note that you can accidentally pick  up a
    bomb in these waters as well, so if that happens throw it out of  your
    inventory ASAP. You may also find some other items in here  but  we're
    here just for the card.
    If you don't find the card using the metal detector quickly then that
    means that a rat must have swallowed it, you will  get  a  call  from 
    Master if that happens and he'll tell you  what  to  do  in that case. 
    Keep your eye on the radar and you will spot  a  moving  red blimp in
    the piping system, keep track of it and you'll notice its a rat, wait
    for it to come out into open then shoot its ass to get the card back.
    How a rat is able to eat a card is beyond me.
    Once you hopefully have your card back go back all the way up to  the
    control room where you spotted Liquid and Ocelot, they won't be  here
    now but we dont care about them. Throw a chaff grenade before  you go
    inside this room as there are two security  camera's in there  and if
    your spotted they'll lock the room down and gas it. 
    Once inside the room, check the first of the three computers with the
    PAL card equipped.  You will see a scene now. Now we need to cool the
    key down. How do we do that ? We do it in the warehouse.
                                      COOLING THE KEY
    If you dont know what to do then you can always ask your  Codec team,
    they'll tell you where you have to go as well. Anyway, we  now  have
    to cool the card down and the closest we can do that is  in the ware
    house we just killed Vulcan Raven in. So get out of the control room
    and get back all the way down to the first floor of the Metal Gear.
    From here, go back to the room with the hundreds of gun camera's. Use
    a chaff  to clear your path and watch out for the pits while entering
    the raven warehouse.
    Something i forgot to mention before was that you can find more ration
    and missiles on the sides of the warehouse so while your here take all
    of those  things.  Now,  un equip the PAL card if you've got it on you
    and just stand in one corner of the place for a little while. Check on
    your inventory from time to time. You'll know when the card is cool.
    When the card becomes blue and the logo on it changes, quickly go to
    the  gun  camera room, then back to the metal gear room and head for
    the control  room  quickly  since if you waste time with the card it
    will go back to its original state  and you will have to cool it all
    over again. Once in the control room,  use the card on the middle PC.
    Now just one more thing to do.
                                      HEATING THE KEY
    After using the cold key, we now have to warm the key up, and  since
    we're in Alaska, there's only one place i can think of. The  big bad
    Blast furnace. So start making your way all the way back through the
    area's to the Blast furnace.
    Note though that  the Vulcan Raven warehouse will now be patrolled by
    guards and on your way back you will receive another call from Master
    on your Codec. Watch  out for the gun camera when switching Elevators 
    and  when  your up to the  Blast furnace its best that you go in that
    little steam room directly to the south of the cargo elevator entrace.
    In the steam room, find a corner, equip the card and sit tight. Check
    on  the  card every little while, first it will go back to the normal
    temperature  mode  then after a little while it will turn Red and its
    logo will change again. Now that the card is heated up, we need to be
    really quick since the cold weather can change it quickly.
    Keep the card equipped and close to your body at all times so that it
    doesn't go cold quickly and make your way back to the Metal Gear area.
    Along the way, you'll get a very long and emotional Codec session and
    things start to add up.
    Once your near the Metal Gear Control room don't forget to save your
    game and enter the control panel and use the final card on the final
    computer. Its all over now.
    Or is it ?
                                      THE CONCLUSION
    Snake doesn't know what he's done as he finds out  that he's a part of
    a very elaborate scheme and he accidentally helped  Liquid and  Ocelot
    by starting up the Metal Gear for them. Master Miller   calls  you and 
    you finally learn how the terrorists knew everything, since Miller IS
    liquid snake in disguide.
    After the scenes are over, you will be trapped in the control room and
    it  will start filling up with gas. Quickly call Otacon from the codec
    and he will shut the gas down in a little while, equip the gas mask as
    Otacon does his work and when the gas is out and the door opens back up
    you'll see a glimpse of Liquid running in the distance. Follow him.
    Another series  of scenes starts in which Liquid reveals to Snake that
    he and Snake are infact  twin  brothers and that they're both the sons 
    of Big Boss. After some more talking Liquid suddenly makes a break for
    the Metal Gear and enters it. The entire area begins to rise and Snake
    and Liquid are taken to a huge empty ware house like area. Now its you
    against a huge Metal Gear.
      -----------------|  BOSS BATTLE : METAL GEAR REX |-----------------
    |                              PART I                                   |
    |                              ------                                   |
    |                                                                       |
    | The first part of this boss fight is not that difficult, neither is   |
    | the second part for that matter, but here we go. For this stage of    | 
    | the fight your main target is the radome plate on Rex's shoulder.     |
    | His left shoulder to be a bit more specific. You can not hurt Rex     |
    | at any other place at this time in the battle.                        |
    |                                                                       | 
    | Here are the basic DONT's of this battle.                             |
    |                                                                       |
    |  1/ DON't stand still as he'll hit missiles at you.                   |
    |  2/ DON't get too close to him, he'll try to stomp on you.            |
    |  3/ DON't use any other weaponry besides the Stinger missiles,        |
    |     since nothing else is powerful enough to hurt him.                |
    |  4/ DON't fire off missiles rapidly, wait for the red target          |
    |     box to appear again before firing the second missile.             |
    |                                                                       |
    | This battle can be very easy if you have a couple of chaff grenades   |
    | on you before the fight, as soon as the fight starts REX roars and    |
    | charges at you. Throw a chaff grenade to confuse it momentarily and   |
    | hit the radome on his shoulder at least 2 times. When REX is back in  |
    | order it will launch missiles at you, to avoid the missiles just run  |
    | right towards rex and you'll be safe from them.                       |
    |                                                                       |
    | If you get too close to him, he'll attack with a machine gun, to      |
    | avoid that run away from REX. Also, dont get too close since he's     |
    | just all that much happy to stomp on you.                             |
    |                                                                       |
    | If you have the body armor with you then equip it ASAP, and this      |
    | fight will be a tad bit easier. Overall this isnt a hard fight and    |
    | will quickly be over. After you've damaged it enough a scene begins.  | 
    |                                                                       |
    | Grey Fox comes in to rescue Snake just as he's about to be pounded    |
    | and manages to knock off the radome dish completely opening up the    |
    | mouth of REX revealing Liquid inside it. But unfortunately even Fox   |
    | isnt strong enough to survive REX and gets seriously injured.         |
    |                                                                       |
    | When FOX is talking and you are back in aiming mode, Snake will not   |
    | be able to fire at either FOX or REX because he doesn't want to hit   |
    | Fox accidentally. But unfortunately Liquid is not that kind and he    |
    | crushes Fox with REX, killing him.                                    |
    |                                                                       | 
    |                                                                       |
    |                             PART II                                   |
    |                             -------                                   |
    |                                                                       |
    | Now its personal. Liquid has gone too far. Fortunately Grey fox did   |
    | what he said he would, the rex mouth is now open and you have a new   |
    | target to fire at, liquid himself. Also the metal gear will not move  |
    | during this stage of the fight.                                       |
    |                                                                       |
    | The basic DONT's of this battle are the same as part I.               |
    |                                                                       |
    | In this stage of the fight, like before the rex will shoot out guns   |
    | missiles and if your a little close to it, it will use the same blue  |
    | laser it used to cut fox's legs in the previous scene. If you want to |
    | buy yourself some time throw a Stun grenade to distract Liquid for a  |
    | small time, take that time to hit him in the cockpit of the rex two   |
    | times. This battle will be similar to the first one and you should be |
    | able to finish Liquid quickly enough.                                 |
    After the big boss fight is finally over, you'll see another series of some
    great scenes in which Snake gets caught by Liquid who surprisingly  escaped
    the Metal gear blasts without taking serious injuries. Liquid reveals a lot
    of gene related  information to Solid Snake. He also reveals that Meryl may
    or may not be alive.
    After all the chatting and a disappointing conversation on the Codec,  its
    time for the final fight. Liquid unties Snake's hands and wants to do  one
    on one battle with him. Liquid has tied a bomb near Meryl and the timer is
    set for three minutes. If Snake wins he might still be able to save her.
      -----------------|  BOSS BATTLE : LIQUID SNAKE |-------------------
    |                                                                       |
    | This is it. The battle of fates. Its brother against brother. Both the|
    | brothers will be on the roof of the destroyed Metal Gear Solid, a tied|
    | up Meryl is there too but we dont know if she's alive or dead and the |
    | worst part is that you only have a three minute time in which you must|
    | beat Liquid.                                                          |
    |                                                                       |
    | Here are the basic don't of this battle.                              |
    |                                                                       |
    |  1/ DON't stand near Liquid after hitting a punch punch kick combo.   |
    |  2/ DON't stand near the corners when fighting since you'll slip.     |
    |  3/ DON't waste time since you have very little.                      |
    |  4/ DON't try to knock Liquid off the side unless his health is       |
    |     completely finished since he takes a lot of time to get back      |
    |     up, and here, time is money.                                      |
    |                                                                       |
    | So, in this battle you will have no guns, no rations, and a rapidly   |  
    | fininshing time in which you must beat Liquid. The easiest strategy   | 
    | here is to just hit liquid with a punch punch kick combo then wait    |
    | for him to get up, then hit him with another combo and repeat the     |
    | process until his health finihes.                                     |
    |                                                                       |
    | Note that when his health bar is almost over he will start doing      |
    | running charges which are very dangerous since they take a big part   |
    | out of Snake's health. Try to avoid those. Also, when ever you are    |
    | able to knock him down, he flips to get up, stay away from him at     |
    | this point since he'll knock you down with his flipping action too.   |
    |                                                                       |
    | Also, do try and not get hit by him since his punches are much more   |
    | damaging then yours are to him. There is a sneaky method to get rid   | 
    | of him quickly though, if your a master of this, try to hit him with  |
    | just two punches, then wait for half a second and quickly tap the     |
    | punch button two times, if your timing is right then Snake will not   |
    | do the kick and hit Liquid two more times with the punches.           |
    |                                                                       | 
    | If your good at this, you can completely finish his health without    | 
    | even knocking him down once. But this requires a lot of practice.     |
    | You can make this tip easier on yourself by pressing the pause key    |
    | after hitting the first two punches, un pausing and pressing the key  |
    | two more times to hit two more punches. Sneaky.                       |
    |                                                                       |
    | When his health bar finishes, wait for him to be near a corner and    |
    | then do a full combo to knock him over and down the side of rex.      |
    | Remember, this battle will not finish until you knock him down the    |
    | side after his health bar finishes completely.                        | 
    Now you will get the biggest spoiler in the entire game, if you submitted to
    Ocelot's torture then Snake will discover that Meryl is dead and Otacon will
    arrive in the area to help Snake in getting out and he'll be with you in the
    ending stages of the game.
    If you managed to survive through the torture sequence the Meryl will be all
    alive and well. She and Snake will be together for the final  stretch of the
    game and Otacon will help them from back in the facility.
    After the scenes are over and Snake is in prep again you'll see a  9  minute
    timer on your head, once your back in control of Snake your  partner will go
    ahead, dont follow him/her just yet, turn back  around  and  enter the small
    door behind you, you will find another ration there.  Since  you've lost all
    items this is the only one you'll have. Now run  after  your  partner and he
    or she will get caught by a camera and some guards will rush in.
    You need  to fight the guards until your partner can start up the jeep, the
    best method  is  to choke out the guards quickly, once your partner manages
    to start the jeep ignore  them  and  run for the jeep, once your in it blow
    up the barrles next to the blocked path to make the jeep go ahead.
      -------------|  SURVIVING THE JEEP SEQUENCE FINALE  |--------------
    | This is it. The final stretch of the game, your in the back seat of a |
    | gun mounted jeep and Meryl or Otacon will be driving the jeep. You've |
    | got to take out any enemies that pop up. Well technically speaking you|
    | won't be facing enemies randomly. The jeep will stop at two checkposts|
    | and you will have to kill three guards on each post. After killing the|  
    | guards blow the barrels next to the posts to clear the path so that   |
    | your partner can move the jeep further.                               |
    |                                                                       | 
    | If your having a hard time aiming them press the first person key to  | 
    | see directly with the gun, this makes aiminig a lot easier.           |
    |                                                                       |
    | When you pass both the check points, a brief scene happens in which   |
    | we see that Liquid is STILL alive and he's following you in another   |
    | jeep. He's got a machine gun in his hand and he'll be shooting at you |
    | too so you return the favor. The quicker you shoot Liquid in this     |
    | sequence the faster the chase scene will end. There is no specific    |
    | health bar for him during this stage but you should keep on hitting   |
    | him. Dont hesitate to use the ration if your health goes down since   |
    | you won't be needing any after this sequence.                         |
    |                                                                       |
    | Once the chase scene is about to end your partner character will see  |
    | some light at the end of the tunnel but Liquid crashes his jeep into  | 
    | yours and its game over. Now sit back and watch the finale.           |
    Now sit back and watch the long and well deserved ending sequence of the game
    but dont be quick to shut the game down, watch the entire ending credits and
    once the credits are over you'll be able to save your game.
    If you load this game then you will start from the beginning docks and have
    either the camo device Otacon gave you or the limitless bandana Meryl  gave
    you in the final sequences. Along with the Camera if you took it this  time.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                         _ _               _ _    _   
                        (_) |_ ___ _ __   | (_)__| |_ 
                        | |  _/ -_) '  \  | | (_-<  _|
                        |_|\__\___|_|_|_| |_|_/__/\__|
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    Here is a list of all the key items that you find during the game in
    alphabetical order {from A to Z}
    BODY ARMOR                                                             
    Found : B1 of Nuke building, gassed area, also found in Blast Furnace room.
    Body armor is just what it sounds like, it reduces the amount of damage 
    Snake receives by any kind of attack. A handy tool.
    Found : In your inventory from the start if you finished with the good ending.
    The words limitless are written on it. When you have the Bandana equipped 
    from the inventory, you will have unlimited ammo to spend.
    CARDBOARD BOX A                                                         
    Found : The first cardboard box is found in 1F of Tank Hanger, Lv1 door.
    Cardboard boxes can be used to deceive the enemy and to travel in trucks.
    CARDBOARD BOX B                                                         
    Found : The next cardboard box is found in B1 of Nuke Building, Lv5 door.
    Cardboard boxes can be used to deceive the enemy and to travel in trucks.
    CARDBOARD BOX C                                                         
    Found : The final cardboard box is found in the snow field with sniper wolf II.
    Cardboard boxes can be used to deceive the enemy and to travel in trucks.
    Found : The camera is found in plastered area in B2 of Tank Hanger. Armory.
    The camera can be used to take pictures of anything in the game and store
    them on to the memory card.
    Found : Snake has them from the start of the game, check your inventory.
    Cigarette's can be used to reveal hidden trap wires if you dont have the
    thermal goggles on you, smoking is hazardous to your health though.
    Found : Found anywhere near where you are going to be fighting Sniper Wolf.
    Diazepem is the capsule Sniper Wolf uses through out the game, its a 
    muscle relaxant and calms you down when aiming with a sniper rifle.
    GAS MASK                                                               
    Found : One of the many small rooms in B2 Nuke building, the gassed area.
    It is what its name says it is. Equip the gas mask when ever you are in
    an area with gas and your oxygen depletion will be slowed down rapidly.
    Found : Otacon gives it to you when he comes to see you in the cell.
    It seems to have no use, but when equipped in the canyons area where
    you encounter the wolves, they will not hurt you at all and let you pass.
    Found : Otacon gives it to you when he visits you in the cell your in.
    Goes well with Rations, but in this game equip it when your captured
    and the guard is away to make as if Snake's killed himself. Used for
    escaping from the cell.
    Found : Found in lv 6 locked door on B1 Nuke Building central office area.
    This is only useable in a rare case, if you stick too close to the guard
    in the cell, who has a cold, for too long then Snake will also catch a
    cold, and he will occassianally sneeze alerting the guards around you.
    MINE DETECTOR                                                           
    Found : 1F of the Tank Hanger, office up the stairs, also found in room
            right before finding Metal Gear, the one with all the camera's.
    This is a standard issue mine detector, the mines and their directions
    will appear on your map, it also doubles as a Metal detector as required.
    MO DISC                                                                
    Found : Kenneth Baker will give it to you after the Revolver Ocelot fight.
    Has no apparent use in the game but is an important item plot wise since
    all the test data of the base is stored on ths one single Mo disc.
    NIGHT VISION GOGGLES                                                   
    Found : One of the small rooms in B1 Nuke building, central office area.
    It amplifies ten folds and makes any dark area look bright, this item is
    useful only in the cavern area where you encountere wolves, even then if
    you have the thermal goggles they're good enough too. Mostly useless.
    PAL KEYCARD                                                              
    Found : Given to you by Meryl when you meet her in Nuke Building B1 area.
    This is the single most important item in the main game, you will need to
    use the PAL keycard to turn off the Metal Gear launch system. It has the
    ability to change shapes at different temperatures.
    PAN KEYCARD                                                              
    Found : The standard keycards you use, level increases after each boss.
    PAN {Personal Area Network} is the system that your standard keycards
    are based on, when you have them equipped and walk near a door, the
    electronic door reads the card level and if your level is the same or
    above the door level, the door opens up for you automatically.
    Found : These are standard issue Military rations, found everywhere.
    Rations are what restore Snake's health when he is feeling down. He
    can find rations spread through out the base, most killed guards also
    drop these. Keep in mind that long exposure to cold weather may cause
    the rations to freeze. Then you'll have to thaw them before eating.
    Found : You find it in a room below the stairwell of Comm. Tower A.
    This is just a one time use item only. You will use it automatically
    when Snake is cornered on the roof of Comm. Tower A to repel down the
    side of the tower. Contact Colonel Roy for more info on how to use it.
    Found : Snake starts off with this standard scope in his inventory.
    This is a standard military scope, you can use it to see area's a good
    distance away from you, it has zoom in and zoom out features as well.
    SOCOM SUPRESSOR                                                         
    Found : Giant room in the right hand corner of 1F tank hanger near exit.
    This is a silencer accessory for your standard Socom pistol. Once you
    have this, just equip the Socom and Snake will automatically put the
    supressor on the Socom, afterwards it becomes a perfect Stealth weapon.
    STEALTH CAMOUFLAGE                                                      
    Found :In your inventory at the start if you finished with the bad ending.
    This is the same technology that the ninja uses for stealth. When equipped
    you will be completely invisible to the enemies, except bosses, and you 
    will even be invisible to camera's and laser beams. Use it for fun.
    THERMAL GOGGLES                                                         
    Found : Big room in 1F Tank hanger, take the stairs up to the catwalk above.
    This is one of the most useful items in the game, with it you will be able
    to see laser wires, mines in a snowfield, and even invisibble objects or
    people like the ninja, psycho mantis or the three guards you run into in
    the elevator after facing the hind D chopper.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                      _                     _              
                   __| |_  __ _ _ _ __ _ __| |_ ___ _ _ ___
                  / _| ' \/ _` | '_/ _` / _|  _/ -_) '_(_-< 
                  \__|_||_\__,_|_| \__,_\__|\__\___|_| /__/
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                 The main protagonist of the game, Solid Snake is an ex
    member of FOX HOUND but be retired after the incidents of  Zanzibar
    some years ago. Snake is an expert in stealth  and  infiltration or
    rescue missions and he is well trained to  look after himself armed
    or unarmed. Snake is also good  friends  with the Colonel in charge
    of this  operation,  Roy  Campbell, which is the only reason why he
    agree's to  take  part in this mission in the first place. Snake is
    a real ladies man and his  cool  and calm attitude is what attracts
    every one towards him, even though he's a professional killer.
                               THE CODEC CREW
                                           The colonel is the man incharge
    of this operation so you should contact him when ever you need to find
    some information on your mission and your current wareabouts, even  if
    you dont know what to do next. Naomi Hunter is with the Colonel, she's
    not military though. She is a civilian Dr who knows more about the Fox
    hound members and the genome soldiers then anyone else.  Ask  her  for
    info on how to deal with the members of Fox  Hound when  your  in boss
    battle with them. Naomi Hunter is also the person incharge of  Snake's
    health during this mission so if at any time you  feel woozy  or  find
    yourself seeing halucinations, give her a call.
    MEI LING {140.96} :
                       Mei Ling is the person in charge of communications
    for this mission, she is the person who you talk to when you want  to
    save your game, she'll often also give you vital information on  your
    surrounding area thanks to satellite imaging on her part. She's  also
    fond of telling Snake old Chinese sayings. Mei Ling seem to  be  very
    excited working on this mission, especially on the  fact  that  she's
    working with Solid Snake. Who she claims is a 'Living Legend'.
                                 Nastasha is the weapon and nuclear info
    analyst provided to you, when ever you find a new  weapon,  call her 
    and she will provide you with  all  the  information  you need on it.
    She's also an expert at Nuclear studies  and  gets very emotional on
    that subject since she lost her parents that way. The Colonel highly
    recommends Nastasha to Snake as well so its best that you  keep  her
    in your contact list for information on how to use complex weaponry.
    MASTER MILLER {141.80} :
                            Master Miller was a former Survival expert 
    in aera's such as Alaska and a close friend of Snake, he  can give
    you all the vital information on how to survive in the Alaskan cold
    and keep your mind focused on your mission. He's an expert  in the
    subject of Alaskan flaura and fauna too. Give him a call when your
    looking for some information on the surrouding lands. Master often
    provides you moral lessons as well as he occassionally pops up if
    Snake is feeling a bit down due to his mission and responsabilities.
    MERYL SILVERBURGH {140.15} :
                                Meryl is the niece of Roy Campbell,  a
    soldier, she was called on to the island just days before all this
    happened. Now Snake was make sure that she lives through this  for
    the sake of his old friend Roy Campbell. Meryl is no rookie though
    and can easily take care of herself, armed or unarmed. She provides
    you with useful information on the base and its operations.  Snake
    doesn't want Meryl to get involved in all the action seeing as how
    she's just a rookie, or has he developed a soft spot in his  heart
    for her ?.
    Dr. HAL EMMERICH {141.12} :
                               When you first meet him, he  asks you to
    call him Otacon. He's a big fan of Japan animation and wanted to be
    a scientist just for the sake of making the  world  a  better place, 
    unfortunately his employers were not  of  that kind. Now Otacon has
    vowed to help Snake in his mission  any  way  possible. Contact him
    for information on the military base, metal gear and  whatever.  He
    seems to have developed a liking to some  one  on the mission as he
    asks Snake if love can bloom on a battlefield. 
                Sharing the same name as the informant in the watergate
    scandal. Deep throat is some one who transmits to Snake from within
    the Alaskan base, his agenda is unknown but it seems  he's  out  to 
    help Snake as he contacts Snake when ever  Snake  is  in a hopeless
    or dangerous situation to tell him  exactly what to do. You can not
    contact him and talk to him yourself.
    STAFF :
           In the Japanese version of Metal Gear Solid Integral, if you
    use the codec to call 140.07 then you get a person named "Staff" on
    your calling list, upon calling some japanese text  flashes  before
    he screen, and since i don't read japanese i dont know what it says.
    Also, I think it can only be done once.
                               UNIT FOX HOUND
    LIQUID SNAKE :                                                    
                  Liquid Snake is the current leader of the  unit  FOX 
    HOUND and is the master mind behind this terrorist  attack. He has
    the same face as Solid Snake for some reason, wether he is Snake's
    twin brother or its just a coincidence is  yet  unknown. He served 
    the military and spent several years in a POW  camp. He also speak
    many languages fluently making it easier for him to get around and
    get in contact with all kinds of people. A true mastermind. Liquid
    is also qualified enough to use equipment like military Choppers.
    REVOLVER OCELOT :                                                 
                     Revolver Ocelot is the gun slinger in the current
    FOX HOUND group, he is a Russian by nature and Liquid's close ally
    during this operation. He has gun abilities second to almost  none
    and claims that he can kill anything with six shots of his gun. He
    is also a sadistic torturer and has his fun with the person he has
    to torture before killing them. 
    PSYCHO MANTIS :                                                  
                   Psycho Mantis is the Psychic of the FOX HOUNd unit.
    He is a former member of the KGB Psychic studies department. With
    a sadistic child hood, he grew to be a sad man.  His  telekinetic
    skills are superb and he can read any person's mind. He is strong
    enough to make telekinetic projectiles to strike at peopla or use
    objects from surrounding area's to hit them  without even lifting
    his finger. He kills for fun, is what he claims.
    VULCAN RAVEN :                                                   
                  Giant and a Shamen, Vulcan  Raven is a very strong
    man blessed with spiritual powers and control over some forms of
    life as it seems. Vulcan Raven is the biggest  person in the FOX
    HOUND unit mass wise. His tough body makes  him naturally strong
    against the Alaskan cold and he is able  to  walk around with no
    protective clothing over his body.
    SNIPER WOLF :                                                     
                 Argueable one of the best snipers in  the  world, her
    tragic childhood is what led to her  current state. Sniper Wolf is
    able to wait patiently for  hours  without revealing herself for a
    target. Her aim never  misses and she often falls in love with her
    pray before she finally decides  to  kill  them.  She has a liking 
    for the wolves in the alaskan base  area  and  didn't let them die
    when the soldiers wanted to kill them.
    DECOY OCTOPUS :                                                 
                   Decoy Octopus is the ultimate master of disguise.
    He  goes as far as taking some one's blood into his own body to
    pass off  as that person. Decoy Octopus is an old peron but his
    skills never  get  old.  A  very useful member of FOX HOUND for
    getting into restricted area's and finding out information.
                               MISC. CHARACTERS
    CYBORG NINJA :                                                     
                  Not much is known about  this  mysterious  character.
    He seems to have some unfinished agenda with Snake, his wareabouts
    are as mysterious as his metal exoskeleton. He also seems  to have 
    some super human abilities as he moves faster then normal men.
    DONALD ANDERSON :                                                  
                     Donald Anderson is the current director of DARPA.
    He was on the islands for inspections when the terrorists took over
    and as a result he's been taken hostage. One of the two men who
    Snake has to rescue as his primary objective.
    KENNETH BAKER :                                                   
                   Kenneth Baker is the president of a huge arms corp.
    named ArmsTech. He was along with the DARPA chief on the island
    during the time of the revolt and was also taken hostage. The other
    person snake has to rescue as his primary mission objective.
    JIM HOUSEMAN :                                                     
                  Jim Houseman is the current Secretary of Defence for
    the United States of America. He is in complete control of this
    entire mission and he gives the orders from his AWACS {Airborne
    Warning And Control System} plane. He also seems to be a good old
    friend of Kenneth Baker.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                     __ __ _____ __ _ _ __  ___ _ _  ___
                     \ V  V / -_) _` | '_ \/ _ \ ' \(_-<
                      \_/\_/\___\__,_| .__/\___/_||_/__/
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    Note : The ammo chart below each weapon's description shows the maximum
    amount of ammo you can carry for that weapon after boss  fights,  since 
    after every boss fight your health and ammo limit increases slightly.
    SOCOM PISTOL                                                              
    SOCOM is a Semi automatic pistol that Snake finds earlier on during the
    mission, its the only weapon in the game which has an attachment.  This
    weapon can be used by pressing the attack key once, then letting  go of
    it to fire off. If you keep the attack key pressed Snake will  keep the
    weapon ready, at that time you can carefully take aim and  fire at your
    opponent. It is one of the few weapons that you can  use  while running.
    To do that press the X button while holding the  gun  for firing. Snake
    will run and fire simultaneously.
    Ammo for this weapon is abundant and almost every killed guard will be
    carrying these. Equipped with the supressor, the Socom becomes  a true
    stealth weapon and it can be used till the very end of the game. 
    Ammo chart :
                       Initianl max ammo count : 25
                       ammo count after boss 1 : 49
                       ammo count after boss 2 : 73
                       ammo count after boss 3 : 97
                       ammo count after boss 4 : 121
                       ammo count after boss 5 : 145
                       ammo count after boss 6 : 168
                       ammo count after boss 7 : 192
                       ammo count after boss 8 : 217
    FA MAS ASSAULT RIFLE                                                     
    The FA MAS is a full auto assault rifle, it should be your primary gun
    through out the later stages of the game since the high rate  of  fire
    will stop an enemy in their tracks and keep it that  way.  Ammo for it
    is not so abundant in the early stages of the  game,  but as you go on
    you start finding ammo for this gun more commonly. 
    This weapon can also be fired while running, but since the ammo for it
    runs out so quickly, its wise to use it  as less as possible. Also the
    gun makes  quiet  some  noise  when  fired, alerting guards nearby. No 
    extra parts for this gun unfortunately.
    Ammo chart :
                       Initianl max ammo count : 101
                       ammo count after boss 1 : Not available at time.
                       ammo count after boss 2 : 151
                       ammo count after boss 3 : 201
                       ammo count after boss 4 : 251
                       ammo count after boss 5 : 301
                       ammo count after boss 6 : 351
                       ammo count after boss 7 : 401
                       ammo count after boss 8 : 451
    C4 EXPLOSIVES                                                            
    These are your standard issue plastic explosives, used mostly for the
    purpose of blasting holes in a wall or on the floor. C4 here is meant
    for the same purpose. To use a C4 equip it and stick to a  wall,  you
    will notice that that rather then sticking his back to a  wall, Snake
    will stand face front to it and place the  C4  on  the  wall, at that 
    time press the attack key to make Snake place it on the wall. You can
    place C4 on the floors similary. To detonate a C4 press the action key
    after placing the C4. Be sure to clear the area as  the damage radius
    can be pretty high.
    This  weapon  is best used to lay traps for enemies, most soldiers in
    the game follow  set patrol paths, lay one down on the floor and hide
    somewhere, detonate  it just as the solder is walking over it. It can
    also be used effectively in the ware house fight with Vulcan Raven as
    it does quiet some damage to him. Its also useful against the tank. It
    does not damage it, but it slows the tank down almost completely.
    Ammo chart :
                       Initianl max ammo count : 4
                       ammo count after boss 1 : 6
                       ammo count after boss 2 : 8
                       ammo count after boss 3 : 10
                       ammo count after boss 4 : 12
                       ammo count after boss 5 : 14
                       ammo count after boss 6 : 16
                       ammo count after boss 7 : same as above
                       ammo count after boss 8 : same as above
    CHAFF GRENADE                                                          
    Chaff grenades is the most effective non killing weapon in the game,
    that being said there are not that many non killing weapons in  the
    game either, but this baby rules any way, to use it just press  the
    attack button to make Snake pull the pin out, then release the  key
    to make Snake throw the grenade, caution though, dont hold  it  too
    long as the grenade explodes after five seconds and can  hurt Snake
    quiet a bit. When the grenade explodes it scatters  some weird sort
    of electronic jammers which jam all things  electronic. Wether that
    be security camera's, wall mounted  guns  or  even your own soliton
    radar system. Always keep these handy.
    On a side note, these things distract the cyborg ninja in your big
    battle  with him, so if he's getting a little hard for you to take
    care of, throw one out to distract him and kick his ass.
    Ammo chart :
                       Initianl max ammo count : 3
                       ammo count after boss 1 : 6
                       ammo count after boss 2 : 9
                       ammo count after boss 3 : 12
                       ammo count after boss 4 : 15
                       ammo count after boss 5 : 18
                       ammo count after boss 6 : 21
                       ammo count after boss 7 : 24
                       ammo count after boss 8 : 27
    STUN GRENADES                                                          
    Although these grenades have a very good purpose, you just dont use
    them that much in the game which makes them slightly useless.  When
    the pin is pulled it explodes after five seconds releasing a  flash
    of light and a loud noise which stuns all targes in  its  range for
    the time being making them fall down and taking cover. For some odd
    reason they dont seem to effect Snake at all but  the  screen  goes
    all white. Like the chaff's, if you keep them in your hand for long
    they can damage you as well.
    The part  where  this baby shines the most is in the big stairwell 
    run to the top of the  communications tower, throw one and it will
    give you a clear area to run for a little while, they also come in
    handy during the second part of the Metal Gear fight as Liquid can
    be distracted by them.
    Ammo chart :
                       Initianl max ammo count : 3
                       ammo count after boss 1 : 6
                       ammo count after boss 2 : 9
                       ammo count after boss 3 : 12
                       ammo count after boss 4 : 15
                       ammo count after boss 5 : 18
                       ammo count after boss 6 : 21
                       ammo count after boss 7 : 24
                       ammo count after boss 8 : 27
    NIKITA MISSILE LAUNCHER                                             
    These are remote controlled missiles, probably the most sophisticated
    technology you'll get to use during the game. When you fire   one  of 
    these you'll take control of where the missile flies, you can control
    it in either first person or third person view mode. But the downside
    is that you won't be able to use these in area's withstrong  harmonic
    resistance as the electronic controls won't work.  This weapon is one
    of the best weapons in the game as you can be  half a mile away where
    you decide to crash the weapon and no one will know.
    The  weapon best comes into play during the boss fight with vulcan in
    the ware house, the smart one's can also make good use of this in the
    snow field  fight  with Sniper Wolf. Remember that the weapon has its
    own fuel and it will explode if you keep it flying in a while. See it
    in the first person view mode to see its fuel gauge.
    Ammo chart :
                       Initianl max ammo count : 12
                       ammo count after boss 1 : Not available at time.
                       ammo count after boss 2 : Not available at time.
                       ammo count after boss 3 : No increase.
                       ammo count after boss 4 : 16
                       ammo count after boss 5 : 20
                       ammo count after boss 6 : 24
                       ammo count after boss 7 : 28
                       ammo count after boss 8 : 32
    PSG 1 SNIPER RIFLE                                                   
    This is your sniper rifle for the duration of the  game,  when  you 
    equip it you will automatically enter first person mode,  or rather
    the scope of this rifle. It can kill all normal enemies in one shot
    each. The purpose of this rifle is mostly for fight  Sniper Wolf as
    she's also a sniper, and for some hellish reason it  makes sense to
    fight one on one with a sniper.
    Besides the battles with Sniper Wolf you will hardly get to use the
    gun as its ammo is pretty scarse and its aiming system is very slow.
    You'll get seen even before you can aim the rifle properly.
    Ammo chart :
                       Initianl max ammo count : 20
                       ammo count after boss 1 : Not available at time
                       ammo count after boss 2 : Not available at time
                       ammo count after boss 3 : Not available at time
                       ammo count after boss 4 : Not available at time
                       ammo count after boss 5 : 24
                       ammo count after boss 6 : 28
                       ammo count after boss 7 : 32
                       ammo count after boss 8 : 36
    STINGER MISSILE LAUNCHER                                              
    This is the most powerful weapon Snake can find in the entire  game,
    like Nikita this is a missile launcher, but unlike it this  can  be
    fired in all area's of the game, and it can be fired in  any height
    and direction as required. When you equip it you will go into first
    person view mode and you can home in your target.  The  weapon is a
    radar based guided missile system and it can lock onto all targets.
    The missiles  for  this baby are not that common and you would only
    want to use it during  boss battles. This is a necessity in most of
    the boss battles. Its compulsary  as you can't finish the game with
    out this weapon. Dont try to fire rapid shots at an enemy since the
    second missiles will be wasted. Wait  for  the target box to appear
    again before firing again.
    Ammo chart :
                       Initianl max ammo count : 20
                       ammo count after boss 1 : Not available at time.
                       ammo count after boss 2 : Not available at time.
                       ammo count after boss 3 : Not available at time.
                       ammo count after boss 4 : Not available at time.
                       ammo count after boss 5 : Not available at time.
                       ammo count after boss 6 : 25
                       ammo count after boss 7 : 30
                       ammo count after boss 8 : 35
    HAND GRENADES                                                        
    These are your standard, pull the pin then throw then wait for them
    to explode grenades. They would have been so much more useful if it
    didn't have a huge 5 second wait. The 5 second wait is okey for the
    other  kinds of grenades but these are primarily meant to kill some
    one and that much time is just too much. 
    The best bit of grenades though is  that  they  are really powerful and
    you can take down a group of enemies  chasing  after you by timing your
    throw just right. Here's a  tip, when  in  alert  mode  the  guards are
    chasing after you like crazy, keep running forward and throw a  grenade
    AHEAD of you, you will pass over it before tis five second  timer is up
    and it will explode just as those following you are over it. Hopefully.
    Ammo chart :
                       Initianl max ammo count : 8
                       ammo count after boss 1 : 12
                       ammo count after boss 2 : 16
                       ammo count after boss 3 : 20
                       ammo count after boss 4 : 24
                       ammo count after boss 5 : 28
                       ammo count after boss 6 : 32
                       ammo count after boss 7 : 36
                       ammo count after boss 8 : Same as above.
    CLAYMORE MINES                                                       
    You dont find claymore mines in a box during the game, you have  to
    take them from snowfields where they are placed, to retrieve a mine
    crawl over it and Snake will take it. To place  a  mine  press  the
    attack button and keep it pressed, Snake will crouch down to set the
    mine, at that time you can use the directional button to set the
    direction of the mine. 
    The mine is detonated when some enemy or Snake himself walks in the
    field  of  vision of the mine. Its almost completely useless in the
    main game, the  only real place where you can use it effectively is
    the vulcan raven boss fight in the warehouse, place them on raven's
    path and when he walks over them he'll get damaged.
    Ammo chart :
                       Initianl max ammo count : 6
                       ammo count after boss 1 : Not available at time.
                       ammo count after boss 2 : 8
                       ammo count after boss 3 : 10
                       ammo count after boss 4 : 12
                       ammo count after boss 5 : 14
                       ammo count after boss 6 : 16
                       ammo count after boss 7 : Same as above.
                       ammo count after boss 8 : Same as above.
    Although its not really a weapon, and i've already listed it in the
    items section too, but using it is like a weapon so it  should come
    here as well. When you equip the camera you can zoom  in and out by
    using the keys and take pictures with the action  buttons. Captured
    pictures are stored in the memory card and each takes one block.
    Once a picture is taken, a new option appears on the main menu and
    its  titled "Photo Album". Its cool to take a picture of a boss or
    of a guard just as he spots you.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                     __  __  ___ ___           _               
                    |  \/  |/ __/ __|  _____ _| |_ _ _ __ _ ___
                    | |\/| | (_ \__ \ / -_) \ /  _| '_/ _` (_-<
                    |_|  |_|\___|___/ \___/_\_\\__|_| \__,_/__/
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
         _____     _       _    _____                _____     _ _   _ 
        |     |___| |_ ___| |  |   __|___ ___ ___   |   __|___| |_|_| |
        | | | | -_|  _| .'| |  |  |  | -_| .'|  _|  |__   | . | | | . |
        |_|_|_|___|_| |__,|_|  |_____|___|__,|_|    |_____|___|_|_|___| 
                              _____     _     _     
                             |_   _|___|_|_ _|_|___ 
                               | | |  _| | | | | .'|
    mgs110                     |_| |_| |_|\_/|_|__,|
    Here is a list of trivia you may or may not have known about Metal Gear Solid
    before. Information  on  this  section courtsey of websites like IMDB.com and
    1/ Before you fight Psycho Mantis, if you have a save of an old Konami game
       on the same Memory card then Psycho Mantis will comment on  those  games
       as well. This includes games like Policenauts, Suikoden, Castlevania etc.
    2/ The Metal Gear game released on the Gameboy color was also named Metal
       Gear Solid but it had no relation with this game, originally that game
       was titled " Metal Gear Solid : Ghost Babel " but that was changed just
       to Metal Gear Solid before the game was released.
    3/ The voice behind Solid Snake, David Hayter, is also a successful movie
       script writer and he has written scripts for such successful movies as
       The X men, X men 2 and the Scorpion King. He also appeared in the first
       X men movie, a brief cameo at that. As one of the guards on the Elis 
       Island area who gets killed by that lizard guy.
    4/ The game was so graphically heavy for the PlayStation hardware that the
       Konami guys had to limit the number of enemies on screen at a time, you
       will notice you don't face more then two or three guards at one time.
    5/ Metal Gear Solid was voted as the number 17th best game of all time in
       the Game Informer best games of all time issue, august 2001.
    6/ The back of the US version of the game's box contains the frequency of
       Meryl's radio so don't lose it, for those who got the game without any
       box or manual, they had to search the frequency bar one by one until
       they found Meryl's frequency.
    7/ The production staff of Konami have hidden pictures of themselves at
       certain points in the game, they can only be seen by using the Camera
       item. There's even a picture of Hideo Kojima.
    8/ Konami had made plans to use higher rez character models especially for
       the PC release of the game, but Konami cancelled that idea and ported
       the game directly from the PS version due to time issues.
    9/ The PC version of Metal Gear Solid includes all the extra VR missions of 
       the PlayStation version as well.
    10/ At the main title screen of the game, press the left or right direction
        buttons to change the background colors.
    11/ In the original Japanese version when Meryl knocks out the soldier at
        the start of the game you can see his underwear, but in the US version
        his ass was blurred out for some unusual reason. Its visible clearly in
        the PC version as well.
    12/ Otacon's real first name is Hal, and Snake's real first name is David, 
        these are also the names of the main characters in 2001: A Space Odyssey .
    13/ Meryl Silverbourgh appears in both Metal Gear Solid and Policenauts, 
        another game by Hideo Kojima, although the two games are in no way related.
    14/ Reportedly, the production team made lego models of each area in the
        game before they actually designed them in game, to make sure they
        look authentic enough. Same tactics were used by EA during the making
        of the Medal of Honor games.
    15/ Last known sales figures suggest that the PSX version of Metal Gear
        Solid has sold over 6 million copies world wide.
    16/ Hideo Kojima revealed in an interview that when making Solid Snake's
        face, they went with Christopher Walkin's face and Jean Claude Van
        Damme's body. Interesting.
    17/ Also, in an interview Hideo Kojima revealed that the Solid in the 
        Metal Gear Solid title was supposed to be a joke towards Squaresoft
        but no one picked up the joke.
         _____     _       _    _____                _____     _ _   _ 
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    mgs210               |_____|_|___|___|___|__,|_| |_  |
    Ever wondered what all those fancy terms used in Metal Gear Solid stand
    for ? Or what they really mean, based on real life or game's history.
    Well look no further, here's a glossay just for you.
    A special forces unit, formed to deal with local insurgencies,  regional
    conflics and counter terrorism. They're a shadow unit employeed secretly
    in politically sensitive  operations  where  the  overt  introduction of
    military assets would be  otherwise impossible. All members of this unit
    are masters of airborne, underwater  and  survival operations as well as
    experts in infiltration  missions.  The  first commander of the unit was
    the legendary soldier Big Boss.  Already  aware of the importance of the
    standard  soldiers  in  guerilla  warfare,  he  decided to form an elite 
    group of high tech soldiers after  viewing  the  power and efficiency of
    high tech weaponry in the Gulf war. After the "Outer Heaven Revolt", Roy
    Campbell, who had been second in command,  became  the  commander of the 
    unit and did away with  the  codename system.  He  began  to put his own
    personal stamp on unit FOX HOUND, adopting even more high tech equipment
    such as spy satellites and the like.
    Reserve members of Unit FOX HOUND, selected after undergoing genetic map
    testing. They were originally members of  a  counter  terrorist  special 
    forces group, but after the death of Big Boss, the mercenaries employeed
    by "Outer Heaven" were purchased by the government and added to the group
    to form the Next Generation Special Forces. Although most of the soldiers
    have no real battle  experience,  they  were trained with FORCE XXI. The
    army's 21st century soldiers,  after going extensive gene therapy. These
    wargames were designed  to  simulate conflicts that were likely to occur
    in the next millenium. All  of  these  soldiers  are  highly capable and 
    carry the nick name "Space SEALS".
    A Nuclear equipped walking battle tank. Its main selling point was its
    ability to launch a variety of  nuclear warheads  towards  anywhere on
    earth from any location. It had the ability to move  independently and
    instead of using standard Nuclear launch module, it  was equipped with
    a weapon which allowed it to launch a nuclear weapon without any external
    support. Since it could operate from regions, which at that point, were
    not on the world's nuclear strategy map, it was a weapon that destroyed
    the sensitive balance of nuclear deterrence and represented an enormous
    threat to the entire world.
    A heavily fortified nation formed deep in South Africa in the late 1980's
    It was actually a large scale mercenary dispatching company created by
    Big Boss, although it nearly achieved military supremecy  through  the
    developement of Metal Gear TX 55, the nuclear equipped  walking battle
    tank, Outer Heaven was destroyed along with Big Boss by Solid Snake.
    A fortified nation in Central  Asia ruled by a minority Ethnic group.
    Although the super powers from the East and West got involved in its
    1997 war for independence, it was the activity by Zanzibar's mercenaries
    collected from all over the world, which  played the largest role in
    its victory. For that reason the war became known as "The Mercenaries
    war" and it gave rise to a whole new generation of professional who
    made a business out of war.
    An extraordinary man who worked as a mercenary for numerous countries
    during the 1963's. He achieved near mythic status during his lifetime
    as the famous Legendary Soldier. In the  1990's  he  secretly created
    Outer Heaven while officially  serving  as the Commander of FOX HOUND
    but he was later defeated by Solid Snake. Later, he formed the nation
    of Zanzibar, but his plans were once again foiled by Solid Snake. His
    remains were preserved by the military as a genetic sample of the
    "Greatest Soldier who ever lived".
    His real name, Frank Jaeger. The only man with the  honor of receiving
    FOX HOUND's highest codename "FOX". During the Outer Heaven revolt, he
    was the first member of FOX HOUND sent to  infiltrate Outer Heaven. He
    was captured while gathering  information  about Metal Gear TX 55. But
    was rescued by Solid Snake. After Big Boss left the military, Gray Fox
    mysteriously vanished as well. Later in Zanzibar he fought against FOX
    HOUND, alongside Big Boss, as he declared war on the entire world.
    Acting on order, Solid Snake was forced to defeat him.
    Defence Advanced Research Projects Agency, a government agency formed
    to research various technologies to use in military application.
    A military weapons manufacturing company with its main office in Seattle
    Washington. It achieved rapid growth during the cold war, in what was a
    boom time for the arms industry,  and  became  the  second largest arms 
    developer in  the  world. It was involved in the development of SDI and
    the Rail gun, but  when  those projects were cancelled they suffered an
    enormous financial loss. Although  they lead the world in the formation
    of  stealth  technology,   they  have recently  experienced  tremendous  
    economic difficulties as a result of failure in their bid to manufacture
    the USAF's next line of high tech fighter planes.
    A leading company in the field of bioengineering, ATGC is an acronyme for
    Adenine, thymine gaunine and cytosine. The next generation special forces
    gene therapy was a joint project between the department of defence and the
    Tiny machines created by means of MEMS { Micro Electrical Mechanical System}
    technology, used in ultra small transmitters and  medical DDS's. Although
    the size is in micrometer scale, they are  referred  to  as  Nanomachines 
    beacuse their single electronic  transister and synergy ceramics employee
    nano technology. Snake begins this operation after receiving an injection
    of nano machines which include a transmitter, a radar and anti NBC defence
    The process by which a  person's genomic information is analyzed and a
    copy of the useful genes are  inserted into a subject cell. Using this
    process advantageous genes were inserted into soldiers to create Genome
    soldiers with strong battle skills. These became the Next Generation
    Special Forces unit.
    After years of refining Stealth technology, Armstech created this new
    type of camouflage. It makes the object  blend into the background by
    performing real time optic  refraction  processing in order to render
    the object as invisible as possible.
    Essentially an artificially externally equipped  skeleton   designed to 
    raise the wearer's fighting ability as high as  possible.  By inserting
    a cybernetic module into the body at skeletal level, it became possible
    to create a cybernetic organism capable of incredible feats of strength
    and skills. Physical and mental problems which had  hitherto  prevented
    advances in this technology such as stress, concentration and rejection
    reactions were overcome through the process of gene therapy.
    Permissive Action Link. A safety control system built into all Nuclear
    missiles and warheads. It is impossible  to  launch  or lock a Nuclear
    missile without using the PAL.
    A Strategic Nuclear missile reduction  treaty.  To  date, START I and 
    START II have been ratified and the strategic nuclear arsenel of both
    the US and Russia have been reduced to  between  3000 - 3500 warheads.
    Heavy ICBM's and MIRV ICBM's  {Multiple  Independent  REentry Vehicle}
    have been completely abolished. The START III Treaty  is scheduled to
    be signed in the near future.
    Theater Missile Defence. Defensive technology, developed  after  the
    termination of the SDI project,  designed to deal with the spread of
    missiles and other weapons of mass destruction. While SDI was intended
    to be used against long range strategic missiles, TMD are designed to
    intercept short range tactical missiles.
    Comprehensive Test Ban  Treaty. A Treaty  negociated  in  the Geneva
    conference on disarmament by the United nations and the arms control
    and disarmament Agency. It  abolishes  all  forms of Nuclear testint
    including underground nuclear tests.
    Non Proliferation Treaty. A treaty theoretically designed to prevent
    the spead of Nuclear weapons to countries other then the Big 5.
    United States, Russia, Great Britain, China and France. In practice
    it had little to no effect.
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    mgs310            |___|___|_|_|_|_|_|_|__,|_| |_|___|___|
                        METAL GEAR : THE OUTER HEAVEN INCIDENT
    The first ever game in the Metal Gear was actually released quiet some
    years  ago  on  the  8 bit Nintendo  Entertainment System, or just NES.
    That game was a gem of a game for its time  and was one of the bese on
    the NES system. It had one of the best gaming  experiences of its time
    and introduced an exotic arsenel of weaponry, which was  not common in
    those days like the baretta and shotguns etc. It  was  also one of the
    first games in which you had a support  team  helping you out from the
    HQ and providing you with useful tips as you progressed through it.
    Here is a brief summary of the game as given in the Previous Operations
    option in the extra's menu of the Metal Gear Solid main menu.
    """"" The Year is 1995. Deep in South Africa, 200km north of Garzburg, 
    Outer Heaven, an armed fortress nation, established by the  legendary  
    mercenary. He was feared in combat by both his friends and  foes as a 
    hero and a lunatic. The "Western" nations have found that a weapon of 
    mass destruction capable of rewritting war history is  under development 
    at Outer Heaven. They have called upon the high-tech special forces unit 
    FOX-HOUND to take care of the situation.  Inresponse  to this order, Big 
    Boss, the commander-in-chief  of  FOX-HOUND, sent Gray Fox, the man with 
    the code name  "Fox"  which  is given to the best member of the unit 
                         "Operation intrude N313"
    After a few days, his last messafe being "Metal Gear..." Gray Fox was
    missing in action. Taking the situation seriously, the top men of the 
    "West" again called for FOX-HOUND. Big Boss selected Solid Snake, who 
    had  recently joined FOX-HOUND, as the agent and entrusted everything 
    to him.
    Successfully making a solo infiltration to Outer Heaven, Snake got in 
    touch with  local  resistance  members  Schneider, Diane and Jennifer. 
    With their co-operation, Snake suceeded in  rescueing  Gray Fox. Gray 
    Fox laid out the terrifying facts about "Metal  Gear"  Metal Gear was 
    the development name of a nuclear warhead-equiped  twi-legged walking 
    tank. It can walk through over the toughtest terrains that would stop 
    normal tanks.  It  can  conduct  local  warfare by itself with unique 
    weapons like its vulcan-cannon and  anti-tank missiles. It was indeed 
    a new type of weapon  that  can  conduct a nuclear attack against any 
    place on the face of the Earth from any l and surface...
    With Metal  Gear,  Outer  Heaven was trying to establish its military 
    superiority over the entire  world.  In  order  to destroy Metal Gear, 
    Snake rescued  Metal  Gear's  chief  engineer Dr.  Pettrovich and his 
    daughter, Elen, who was taken hostage to force her father to continue 
    with his development. Snake hears from Dr. Pettrovich how to destroy 
    Metal Gear.
    However, as Snake approached  the heart of Outer Heaven and Metal 
    Gear, well designed traps are set  all  around  Snake-  as if his 
    actions are being leaked to the enemy...
    In the midst of the escalating battle, the leader of the resistance,
    Schneider, fell  into the hands of the enemy, and Snake himself was 
    injured  through  the  deadly  battles  with  Outer  Heaven's  best 
    mercenaries. But Snakes indomitable  spirit  lead  him to the 100th 
    floor basement of the secret base  where  Metal  Gear was developed. 
    Evading the  powerful  defense  system that wipes out all intruders, 
    Snake ultimately succeeded in destroying Metal Gear.
    Snake tried  to  escape from Outer Heaven upon completing the mission. 
    However, during the  escape he was comfronted by one man- FOX-HOUND's
    commander-in-chief Big  Boss. Big Boss laughed at the astounded Snake 
    and told him the truth behind his mission. While serving as commander
    -in-chief of FOX-HOUND Big Boss also ran a mercenary dispatch company 
    utilizing his connections  and  capitals from his own years as a merc. 
    He was planning on to build this company a larger military establishment, 
    and he built Outer Heaven as its base.  His  purpose  for sending the 
    rookie Snake was to  cause  information  confusion  amongst  the west. 
    However, Big Boss miscalculated.  He  never thought Solid Snake would 
    make it this far...
    Having lost Metal  Gear,  Big Boss activated the self-destruct system 
    of the underground base. While the countdown to destruction continued, 
    his screamed echoed in the emptiness
                          "YOU HAVE GONE TO FAR. TOO FAR!!!"
    On  the  100th floor basement, the battle between the 2 men commenced
    free of idealogy and politics. The armed fortress nation Outer Heaven 
    collapsed. The impenetrabe  fortress  made  from  the   best military 
    technology and occupied by the toughest mercenaries  burned in flames. 
    Behind him, the flames reached skyward, as Outer  Heaven fell leaving 
    Solid Snake all alone... """""
    Although most people dont know this properly, but Metal Gear 2 Solid 
    Snake was the direct sequel to the first Metal Gear Solid, maybe its
    because the game was not released on the NES or SNES like the first
    one was, this game came out on the MSX game comptuer system. This one
    was released in mid 1990, and again Hideo Kojima was on the directors
    chair. Besides that he designed the game as well.
    Here is a brief summary of the game as given in the Previous Operations
    option in the extra's menu of the Metal Gear Solid main menu.
    """""""	1999, the world was facing an energy crisis. It was obvious that 
    the petroleum would run out faster than what was expected. However,  the 
    development of an alternative energy resource  is  far  from  completion. 
    The price of petroleum has  skyrocketed  and  the world economy in confu
    -sion. The 21st century was expected  to  be  one  of  chaos.  One  mans 
    invention changed the entire situation. A  Czech  genius  and  biologist, 
    Dr. Kio Marv, invented OILIX, a  microorganism that refines petroleum to 
    product a highly  purified  form  of petroleum. The world wasfilled with 
    hope upon the discovery  of  this  messiah  to  solve  the energy crisis,
    but at the same time the world entered a time of  tension regarding this 
    Just when the whole worlds attention was drawn to OILIX and Dr.  Marv,  he  
    was  abducted  by  someone  and  disapeared.  Nations begun investigations  
    immediatly  and a name soon appeared...'Zanzibar  Land'  Zanzibar Land was 
    a democratic military regime that suddently  appeared   in central Asia in 
    1997. When their uprising took place, the CIS  Army,  formed around Russia,
    sent in a suppressive unit immediatly.  Zanzibar Land resisted by gathering 
    a band of Mercenaries from nations around the world and fortifying most of 
    its land. As a result,  the  CIS Army was repeatedly defeated, and Zanzibar 
    Land declared  its independence. Due to the active role mercenaries played, 
    this war was called  the 'mercenaries war' and  Zanzibar Land was referred 
    to as  an  armed  fortress  nation.  A  military nation with  a  group  of 
    strong mercenaries, surrounded by a tough fortress.
    According to the latest information, Zanzibar suppoedly  was  armed  with 
    Nuclear Weapons. The whole scenario was crystal clear. By obtaining OILIX
    in addition to nuclear weapons, Zanzibar Land was  trying to establishits
    economoic and military superiority over the entire world. Concerned about 
    the situation, the United States of America ordered Roy Campbell, Commander
    in-Chief of high tech special forces unit FOX-HOUND,  to rescue Dr. Marv. 
    Campbell was a former member of FOX-HOUND.  He  brought back Solid Snake, 
    the man who single handedly brought down the armed  fortress  nation  of 
    Outer Heaven 4 years ago, and asked Snake to bring back Dr. Marv and OILIX.
    Successfully infiltrating Zanzibar Land and with help from CIA angent Horry 
    and others, Snake was able to go deep into the fortress and meet again with 
    Dr. Pettrovich,  the chief engineer of Metal Gear from Outer Heaven. He too 
    was abducted to Zanzibar  Land and forced to develop another Metal Gear. He 
    told to surprised Snake an even more shocking fact. Big Boss, the man Snake 
    had defeated at Outer Heaven,  turned  out  to  be the General Commander of
    Zanzibar Land.
    Snake rescued Dr. Pettrovich in co-operation with Natasha, Dr. Marv's guard
    and former Czech International Secret Police agent, and then headed for the
    confinement facility deep in the fortress to save Dr. Marv. When Pettrovich 
    and  Natasha  crossed  the narrow suspension bridge over the deep valley, a 
    missile blew the bridge away.  Natasha  flew  into  the  air because of the 
    explosion. While unable to  do  anything  to  save  Natasha,  Snake started 
    hearing a well-known voice "Hey Snake, were  good buddies. I can let you go. 
    Just leave this place at once!"  Gray  Fox.  Snake saw Gray Fox controlling 
    Metal Gear. The best  soldier   in  FOX-HOUND  who, after the fall of Outer 
    Heaven, disapeared as if  he  followed  Big Boss. Losing Natasha infront of 
    his eyes and letting Pettrovich get taken away, Snake screamed 
    "Fox! I will not give up!"
    After a series of deadly battles with mercenaries, Snake finally made it 
    to Dr. Marv's confinement facility. However, he arrived to late. He  saw 
    Dr. Marv's corpse and Pettrovich, who could do  nothing  but  just stand 
    there. Pettrovich  told  Snake  that  Dr.  Marv  could not withstand the 
    repeated  tortures   because  of  heart problems. Snake then recieved an 
    emergency call from Horry. The information she supplied was very shocking. 
    Pettrovich had been voluntarily  visiting Zanzibar Land to develop Metal 
    Gear. The abduction of Dr. Marv was  conducted  under the the directions 
    of Pettrovich himself. After  the  truth  came  out, Pettrovich attacked 
    Snake, but Snake easily put  an  end  to  him and obtained the structual 
    plan of OILIX.
    While trying to escape, Snake was confronted by Metal Gear again, controlled
    by Gray Fox. The tremendous battle took place in the underground base. Snake
    finally succeeded in destroying Metal Gear. However, Gray Fox did not submit
    and challened Snake to the final battle. In the midst of a minefield,  Snake 
    and Fox fought without any weapons. A fist-to-fist duel involving no  hatred 
    or murderous intent. During that moment of purity the 2 were bound by forces
    transcending words and emotions. Snake won the tough but pure battle against
    Gray Fox. However, there was still someone else. Snake had to fight Big Boss.
    Just like 4 years ago at Outer Heaven Big Boss was waiting for Snake. 	
    "One who has experienced the tension of battle can never leave the battlefield. 
    I'am the one giving you something to live for, and that is war" 
    Snake was infuriated at the arrogant Big Boss 
    "There is only one battle I have to fight. To free myself from you, to 
    shatter the nightmare...Big Boss, I will kill you!"
    With the structual plan of Oilix, Snake and Horry escaped from Zanzibar 
    Land on a rescue helicopter.  Snake once again saved the world. However, 
    there was no smile on his face.  Big  Boss's last words kept ringing in 
    his head "Whoever wins, out battle does  not  end. There loser is freed 
    from the battlefield, the winner must remain ther eand the survivor must 
    live his life as the warrior until he dies" Snake then  disapeared  into 
    the whitelands of Alaska...alone...
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    Here is a text dump of the briefing part in Metal Gear Solid, this is
    taken with permission from AUrbina's huge and impressive Text dump guide.
    UPDATE : Thanks to Purple Haze/ElGreco from the Metal Gear Solid GameFAQS
    Forums I have added a proper organized version of the Briefing transcript
    from his full Game Sciprt guide. Thanks dude.
    Campbell : It's been a long time Snake.
    Snake    : I should've known you were behind this, Colonel.
    Campbell : That's no way to greet an old war buddy Snake.
    Snake    : What do you want from me?
    Campbell : I just invited you here so we could have a talk.
    Snake    : Invited!? That's what you call sending armed soldiers after me?
    Campbell : Sorry if they were a little rough with you. But we've got a serious
               situation here. Only you can get us out of it.
    Snake    : I'm retired from FOX-HOUND. You're not my commander anymore, and I
               don't have to take orders from you or anyone else.
    Campbell : You will take these orders. I know it.
    Naomi    : Excuse me.
    Snake    : Who's this?
    Campbell : Dr. Naomi Hunter. She's chief of FOX-HOUND's medical staff and an
               expert in gene therapy.
    Snake    : Are you military?
    Naomi    : No, civilian. I've been sent here from ATGC. Pleasure to meet you
    Naomi    :  Don't worry this injection won't hurt a bit.
    Snake    : What's the shot for?
    Naomi    : What's wrong? You don't like shots?
    Campbell : Snake listen up. It all went down five hours ago. Heavily armed
               soliders occupied Shadow Moses Island, a remote island off the
               coast of Alaska.
    Snake    : What soldiers?
    Campbell : Next-Generation Special Forces led by members of unit FOX-HOUND.
               They've presented Washington with a single demand, and they say
               that if it isn't met, they'll launch a nuclear weapon.
    Snake    : A nuclear weapon?
    Campbell : I'm afraid so. You see, the island is the site of a secret nuclear
               weapons disposal facility.
    Snake    : FOX-HOUND hijacking a nuclear weapon?
    Campbell : Now you understand how serious the situation is. You'll have two
               mission objectives. First, you're to rescue the DARPA (Defense
               Advanced Research Projects Agency) Chief, Donald Anderson, and the
               president of ArmsTech, Kenneth Baker. They're both being held as
    Snake    : Those are some heavy duty hostages.
    Campbell : Secondly, you're to investigate whether or not the terrorists have
               the ability to launch a nuclear strike, and stop them if they do.
               Any questions, Snake?
    Snake    : Questions? I haven't even said whether I'd accept this mission.
    Campbell : Well you can make up your mind after you hear more about the
    Snake    : Tell me about the nuclear weapons disposal facility.
    Campbell : The disposal facility includes a hardened underground base. Even
               with our most advanced intelligence gathering equipment, we can't
               tell what's happening inside.
    Snake    : So someone needs to penetrate, gather intelligence, and report
               back... Sounds like a spy movie. What's the insertion method?
    Campbell : Well an air insertion is impossible.
    Snake    : Not with this storm going on.
    Campbell : We'll approach the disposal facility by sub.
    Snake    : Approach?
    Campbell : Yes, within a few miles of it. The facility is equipped with sonar
               detection capability. They'd be able to hear our engine or
               propeller noise.
    Snake    : And then?
    Campbell : We'll launch a one-man SDV (swimmer delivery vehicle).
    Snake    : Launch?
    Campbell : Same as a torpedo. Only this has no propulsion device of its own.
               After the SDV gets as close as it can, dispose of it. From there
               on you'll have to swim.
    Snake    : You want me to swim in sub-zero Alaskan water?
    Campbell : Don't worry. That suit represents the latest advances in poly-
               thermal technology. The nuclear weapons disposal facility covers
               the whole island. I'll contact you by Codec after you reach your
    Snake    : Anyone going with me?
    Campbell : As usual, this is a one-man inflitration mission.
    Snake    : Weapons and equipment OSP (on-site procurement)?
    Campbell : Yes. This a top-secret black op. Don't expect any official support.
    Snake    : The Chief of DARPA and the president of an arms manufacturing
               company... what business did they have at a nuclear weapons
               disposal facility?
    Campbell : The truth is that secret exercises were being conducted at the time
               the terrorist group attacked.
    Snake    : Must be extremely important exercises if those two were directly
               involved. Were they testing some kind of new advanced weapon?
    Campbell : I'm not privy to that information.
    Snake    : Do we know exactly where they're being held?
    Naomi    : The DARPA chief has also been injected with a mini-transmitter. As
               you get closer you should be able to pick up his location on your
    Snake    : Do they really have the ability to launch a nuclear missile?
    Campbell : They say they do. They even gave us the serial number of the
               warhead they plan to use.
    Snake    : Was the number confirmed?
    Campbell : I'm afraid so. At the very least, they've got their hands on a real
               nuclear warhead.
    Snake    : Isn't there some kind of safety device to prevent this kind of
    Campbell : Yes. Every missile and warhead in our arsenal is equipped with a
               PAL, which uses a discreet detonation code.
    Snake    : PAL?
    Campbell : Permissive Action Link. A safety control system built into all
               nuclear weapons systems. But even so, we can't rest easy.
    Snake    : Why not?
    Campbell : Because the DARPA Chief knows the detonation code.
    Snake    : But even if they have a nuclear warhead, it must've been removed
               from its missile. All the missiles on these disposal sites are
               supposed to be dismantled. It's not that easy to get your hands on
               an ICBM (intercontinental ballistic missle).
    Campbell : That used to be true, but since the end of the Cold War you can get
               anything if you have enough money and the right connections.
    Snake    : So what exactly are they demanding?
    Campbell : A person's remains.
    Snake    : Remains?
    Campbell : That's right. To be more accurate, cell specimens which contain the
               individual's genomic information.
    Snake    : Cell specimens? Why would they want that?
    Campbell : The terrorists need them. You see these Next-Generation Special
               Forces have been strengthened through gene therapy.
    Snake    : Strengthened?
    Campbell : You've heard of the Human Genome Project. They've been mapping the
               human genome, and they're nearly finished. Following up on this
               research, the military has been working towards identifiying those
               genes which are responsible for making effective soldiers.
    Snake    : There are genes that do that?
    Campbell : Yes, and using gene therapy they're able to transplant those genes
               into regular soldiers.
    Snake    : Gene therapy?
    Naomi    : I'll explain this part. With gene therapy, we can remove those
               genes which we know may lead to sickness or disease, and that the
               same time, splice in genes with beneficial effects such as
               resistance to cancer for example.
    Campbell : In other words, we can overcome all sorts of genetic diseases and
               at the same time add genetic characteristics as desired.
    Snake    : Okay, and so if you knew what genes were responsible for making
               the perfect soldier, you could implant them in the same way, right?
    Naomi    : Yes we could.
    Campbell : But it all depends on being able to isolate and identify those
               "soldier genes".
    Naomi    : And in order to do that, it's helpful to study the genomic
               information of one of the greatest soldiers ever.
    Snake    : One of the greatest soldiers ever?
    Naomi    : The man they call the greatest warrior of the twentieth century.
    Snake    : You don't mean Big Boss?!
    Naomi    : That's right. We've been working feverishly to identify the genes
               responsible for his incredible combat skill. So far we've
               discovered about sixty of the so-called "soldier genes."
    Snake    : So his body was recovered after all.
    Campbell : Yes, and his cells have remained frozen in cryo-chamber. His
               genomic information is a priceless treasure to mankind.
    Snake    : Priceless to the military perhaps.
    Naomi    : His body was burned severely, but it was possible to restore his
               DNA (deoxyribonucleic acid) profile from just a single strand of
               his hair.
    Snake    : You people are amazing. And then you're going to transplant those
               genes into soldiers?
    Naomi    : Yes. We'll use a process that I discovered called gene targeting.
               The strongest soldiers don't become what they are by acquiring
               their skills through training or experience, we now know that
               hereditary factors are far more crucial for creating superior
    Campbell : Snake, we can't give them his body. It's potentially more dangerous
               than all the warheads on that island put together.
    Naomi    : I hear the terrorists are calling themselves the "Sons of Big
    Snake    : The Sons of Big Boss.
    Snake    : What's the time limit?
    Campbell : 24 hours. They say they'll launch after 24 hours.
    Snake    : Did they say what the target will be?
    Campbell : So far they haven't mentioned a target.
    Snake    : When did the countdown start?
    Campbell : 5 hours ago.
    Snake    : Colonel, who are you speaking for?
    Campbell : Naturally, I'm representing the US government.
    Snake    : So who's in supervisory control of this operation?
    Campbell : The President of the United States.
    Snake    : Which means that the President must be meeting with his top aides
               in the map room about now, huh?
    Campbell : No at this point they're still video conferencing with each other.
    Snake    : If that's a real nuclear warhead, shouldn't they issue a COG
               (Continuity of Government)?
    Campbell : Not yet. The Secretary of Defense has operational control and is
               fully aware of the situation. After you infiltrate, if you
               determine they possess nuclear launch capabilities a COG will be
    Snake    : Well if they haven't relocated to nuclear shelter under Mount
               Washingtion, I suppose there isn't that much reason to worry yet.
               Is the National Security Agency in on this?
    Campbell : Yes. So is the DIA, the Defense Intelligence Agency.
    Snake    : The DIA? I'm starting to get a bad feeling about this.
    Campbell : They'll be sending us some support.
    Snake    : We don't need desk jockies. We need a nuclear weapons specialist.
    Campbell : Of course. A nuclear weapons specialist has already been assigned
               to us.
    Snake    : We need backup from a specialist. I'm just an amateur when it comes
               to nuclear weapons.
    Campbell : I know. That's why I've requested the assistance of a military
               analyst named Nastasha Romanenko. She'll be providing you backup
               by Codec.
    Snake    : A female analyst?
    Campbell : She's built up an impressive record as an advisor to the Nuclear
               Emergency Search Team. Contact her if you have any questions.
               She's also an expert on hi-tech weapons.
    Snake    : Where's she working from?
    Campbell : At her home in Los Angeles.
    Snake    : California. Seems like a million miles away.
    Snake    : How well-armed are these terrorists? I know there was an exercise
               going on at the time they revolted.
    Campbell : They're heavily armed I'm afraid.
    Snake    : What about they're battle experience.
    Campbell : The six members of FOX-HOUND in charge are all hardened veterans.
               They're tough enough to eat nails and ask for seconds.
    Snake    : I wouldn't expect anything less from FOX-HOUND.
    Campbell : The others are Next-Generation Special Forces. They're not your
               average grunts either.
    Snake    : Tell me about these Next-Generation Special Forces.
    Campbell : They started out as an anti-terrorist special-ops unit made up of
               members from former biochem units, technical escort units, and the
               Nuclear Emergency Search Team. Their purpose was to respond to
               threats involving next-generation weapons of mass destruction,
               including NBC (nuclear/biological/chemica) weapons.
    Naomi    : Until "they" were added that is.
    Snake    : Who's "they"?
    Campbell : These guys didn't start out as regular army.
    Snake    : Looks like a pretty international group. Mercenaries?
    Campbell : Yeah. And it gets worse. Most of them were from a merc agency that I
               think you're familiar with. They were part of Big Boss' private
               guard. And after Big Boss went down, the military just bought out
               all their contracts.
    Snake    : Outer Heaven.
    Campbell : After that they were merged with our own VR unit, Force 21, and
               re-trained. If you ask me, these so-called "Next-Generation Special
               Forces" should to be called "simulated soldiers." They have no
               real battle experience.
    Snake    : Video game players, huh?
    Naomi    : Don't forget they've all been strengthened with gene therapy. They
               carry genes which make them excellent soldiers. Don't get careless
               just because they don't have much experience.
    Snake    : I thought using genetically modified soldiers was prohibited by
               international law.
    Naomi    : Yes, but those are just declarations not actual treaties.
    Campbell : The interesting thing is that nearly every member of the unit
               conspired in this attack.
    Snake    : How could an entire unit be subverted to rebellion?
    Naomi    : They're calling it a revolution.
    Campbell : Since they all went through the same gene therapy, they probably
               felt closer than brothers. They see the unit as their only family.
    Snake    : The Sons of Big Boss. But if they were regular army, they must've
               been interviewed periodically by army counsellers.
    Campbell : According to their files, they all got straight A's on their
               psychological tests. They all seemed like fine, upstanding
               patriotic soldiers.
    Snake    : But they all took part in the uprising?
    Campbell : No. Several people didn't show up on the day of the exercise.
               That's why there was a resupply of troops.
    Snake    : Was there any sign recently that something might be wrong?
    Campbell : There was a report a month ago that they were acting strangely.
    Naomi    : Apparently they consulted classified information about the soldier
               genes and performed their own gene therapy experiments.
    Snake    : They can do that even without you?
    Naomi    : Well our gene therapy process is almost completely automated. And
               besides that they're all geniuses with IQs over 180.
    Campbell : Even the existence of this genome army is a national secret of the
               highest order. We'd been hoping to investigate this quietly and
               deal with it behind closed doors.
    Campbell : Hi-Tech special forces unit FOX-HOUND. Your former unit, and
               one that I was a commander of. An elite group combining firepower
               and expertise. They're every bit as good as when I was commanding
    Snake    : So they're still around.
    Campbell : There are six members of FOX-HOUND involved in this terrorist
               activity. Psycho Mantis, with his powerful psychic abilities. Sniper
               Wolf, the beautiful and deadly sharpshooter. Decoy Octopus, master
               of disguise. Vulcan Raven, giant and shaman. And Revolver Ocelot,
               specialist in interrogation and a formidable gunfighter.
    Snake    : Looks like a lovely bunch of folks. Too bad we'll be meeting under
               these circumstances.
    Campbell : And finally, in charge of them, FOX-HOUND's squad leader Liquid
    Snake    : Liquid Snake?!
    Campbell : Yes and you're the only person who can stand against him.
    Snake    : Liquid Snake.
    Campbell : Liquid Snake. The man with the same codename as you.
    Snake    : Tell me what you know.
    Campbell : He fought in the Gulf War as a teenager, the youngest person in the
               SAS (British Special Air Service).  His job was to track down and
               destroy mobile SCUD missile launching platforms. You were there too
               I believe. Didn't you infiltrate western Iraq with a platoon of
               Green Berets?
    Snake    : I was just a kid myself back then.
    Campbell : The details are classified, but it seems that originally he
               penetrated the the Middle East as a sleeper for the SIS.
    Snake    : He was a spy for the British Secret Intelligence Service?
    Campbell : But he never once showed his face in Century House. He was taken
               prisoner in Iraq, and after that there was no trace of him for
               several years. After you retired, he was rescued and became a member
               of FOX-HOUND.
    Snake    : I thought that by the time I left they were no longer using
    Campbell : I don't know his real name. That information is so highly classified
               that even I can't look at it. Here's a photo of him.  Pretty
               shocking, huh?  His skin tone is a little different but otherwise
               you two are exact duplicates.
    Snake    : I have a twin?
    Campbell : I don't know the details, but it seems so. That's why we really need
               you for this mission.
    Naomi    : You're the only one who can beat him. Now that I've met you, I know.
               You've got something he doesn't. I can see it in your eyes.
    Snake    : Why don't I find that thought more comforting?
    Snake    : Colonel, I don't work for the government anymore. Let me go back to
               Twin Lakes.
    Campbell : Why Snake? Is your life in Alaska all that great?
    Snake    : There's a dogsled race this week. Next Saturday I have to be in
    Campbell : The Iditarod? The longest sled race in the world? When did you
               become a dog musher?
    Snake    : Right now my fifty huskies are my only family. I've got to take care
               of them.
    Campbell : Don't worry about your dogs.
    Snake    : What do you mean?
    Campbell : I'm sorry Snake but this vessel is headed for the Bering Sea.
               There's no room for debate.
    Snake    : I told you, even if I do owe you I don't anything to this army or
               this country!
    Campbell : You will accept this assignment!
    Snake    : Why should I be stupid enough to do that? I'm no patriot.
    Campbell : Snake, there's enough dirt in your file from your days as an agent
               to keep you in the stockade until you're a very old man.
    Snake    : Oh I see. Blackmail.
    Campbell : No Snake. I prefer to look at it as helping you to come to a
               decision more easily. But anyway, I know you better than that. You'd
               take this assignment even without the threat.
    Snake    : Why do you say that?
    Campbell : You're a natural born soldier. You're not the grow old gracefully
               type. Same for all of us who've seen real action. The only place we
               can feel truly alive is on the battlefield. I'm a solider too. I
               know those feelings of powerlessness, frustration that you feel
               everyday. You've tried to play the boy scout out there in Alaska,
               but you can't race dogs in the snow forever.  Why don't you come
               back to us and be a soldier again.
    Snake    : You think my life is some kind of joke?
    Campbell : Snake, I just want to give you back your purpose in life.
    Snake    : Colonel, you're retired. Why are you involved in this?
    Campbell : Becaue there aren't many people who know FOX-HOUND as well as I do.
    Snake    : Is that really the only reason?
    Campbell : I've been soldiering for a long time, I don't know anything else. I
               guess even though I'm getting a little old, I still love to be in
               the field.
    Snake    : Colonel, you're a lousy liar. Tell me the real reason.
    Campbell : Okay Snake. Sorry. I'll be frank. A person very dear to me is being
               held hostage.
    Snake    : Who is it?
    Campbell : My neice. Meryl.
    Snake    : What was your niece doing here?
    Campbell : Several soldiers were reported missing the day of the revolt. And
               my niece was one of those called in as an emergency replacement.
    Snake    : She looks like you.
    Campbell : She's my little brother's girl. He died in the Gulf War. Since then
               I've been watching after her.
    Snake    : A personal motive, Colonel. That's not very soldierly.
    Campbell : I'm retired. I'm just an old man now. And I'm your friend.
    Snake    : Since when are we friends?
    Campbell : I've thought of us as friends since the fall of Zanzibar.
    Snake    : With my personality I don't have too many friends.
    Campbell : That's what I trust about you. It's what makes you human. Please
               Snake. Save my niece Meryl.
    Snake    : All right, but I have two conditions.
    Campbell : Name them.
    Snake    : One, no more secrets between us. I want complete disclosure at all
               times and two, I'll only accept orders from you, Colonel. No cutoffs
               involved okay?
    Campbell : Agreed. That's why I was called. But one thing.
    Snake    : What?
    Campbell : I'm not a colonel anymore. Just a retired old warhorse.
    Snake    : I understand, Colonel.
    Snake    : That doctor. Is she part of this operation too?
    Campbell : She was in charge of FOX-HOUND's gene therapy. She knows more about
               those men than anyone else.
    Snake    : You mean you've seen them naked?
    Naomi    : Make no mistake. I'm not a nurse. I'm a scientist.
    Snake    : By the way, what was that injection for?
    Naomi    : It's a combination of and nanomachines and an anti-freezing peptide
               so that your blood and other bodily fluids don't freeze, even at
               sub-arctic temperatures.
    Snake    : Nanomachines?
    Naomi    : Not just one kind either. There are different types which will
               replenish the supply of adrenaline, nutrition and sugar in your
    Snake    : Now I don't have to worry about food.
    Naomi    : I also put some nootropics in there.
    Snake    : Say what?
    Naomi    : Nootropics. It's a class of drugs which wil help improve your
               mental functioning.
    Snake    : It'll make smarter huh? Anything else?
    Naomi    : Benzedrine. It's a type of stimulant. It'll keep you alert and
               responsive for twelve straight hours.
    Snake    : That was quite a cocktail. Anything else in there?
    Naomi    : Those nanomachines will also keep your Codec's batteries charged up.
    Snake    : I guess I can call you when I'm ready to go on a diet.
    Naomi    : You're welcome.
    Snake    : I need to borrow your scissors.
    Naomi    : What are you going to do?
    Snake    : Don't worry. Just going to clean myself up a little.
    Naomi    : Huh?
    Snake    : I don't want to be mistaken for the leader of the terrorists.
                    _           _          _     _                   
                ___| |_ ___ ___| |_    ___|_|___| |_ _ _ ___ ___ ___ 
               | . |   | . |_ -|  _|  | . | |  _|  _| | |  _| -_|_ -|
               |_  |_|_|___|___|_|    |  _|_|___|_| |___|_| |___|___|
               |___|                  |_|                            
    Metal Gear Solid contains a whole bunch of hidden pictures of Konami
    staff which worked on the game, these pictures can only be seen by
    taking pictures with the Camera item at certain points in the game.
    Here is a list of the person and the place to take their picture.
        ___________________  _________________________________________________
       |                   ||                                                 |
       |   GHOST NAME      ||          PICTURE LOCATION                       |
       |                   ||                                                 |
    1/ |    MIZUTANI       || Take the picture of Metal Gear REX during your  |
       |                   || fight with it.                                  |
       |                   ||                                                 |
    2/ |    KOREKADO       || Take picture in the men's bathroom on floor B1  |
       |                   || of Nuke Storage building.                       |
       |                   ||                                                 |
    3/ |    SATO           || On top of communications tower A, where you     |
       |                   || have you use the rope to rapel down             |
       |                   ||                                                 |
    4/ |    NAKAMURA       || Take  the picture on the puddle of blood where  |
       |                   || Sniper wolf shot Meryl repeatedly               |
       |                   ||                                                 |
    5/ |    SHINKAWA       || The small tower where the first fight with Wolf |
       |                   || takes place, behind one of the pillars          |
       |                   ||                                                 |
    6/ |    KOZYOU         || In the open area of the canyon parts where the  |
       |                   || open snowfield is                               |
       |                   ||                                                 |
    7/ |    NEGISHI        || Check the area below where Metal Gear Rex is    |
       |                   || stored, the area with the waterfall type thing  |
       |                   ||                                                 |
    8/ |    HIDEO          || After the boss fight with the Ninja, take the   |
       |                   || picture on the Policenauts poster in the lab    |
       |                   ||                                                 |
    9/ |    MATSUHANA      || Take the picture of the corpses outside Otacon's|
       |                   || lab. The bloody hallway.                        |
       |                   ||                                                 |
    10/|    SASAKI         || Take the picture of the framed pictures behind  |
       |                   || the desk in the commander's room.               |
       |                   ||                                                 |
    11/|    KOBAYSHI       || Take a picture of the rocks in the canyon       |
       |                   || area.                                           |
       |                   ||                                                 |
    12/|    SHIKAMA        || Take the picture of the electrified floor in    |
       |                   || Nuke storage building floor B2                  |
       |                   ||                                                 |
    13/|    UEHARA         || Take a picture of the elevator in the tank      |
       |                   || hanger main building floor.                     |
       |                   ||                                                 |
    14/|    SHIMIZU        || Take a picture of the cave area after Mantis's  |
       |                   || boss fight, where you meet the wolve dogs.      |
       |                   ||                                                 |
    15/|    KANEDA         || Take a picture of the mirror in the women's     |
       |                   || rest room in Nuke storage building, floor B1    |
       |                   ||                                                 |
    16/|    OKAJIMA        || Take the picture of the maggots on the body     |
       |                   || of the DARPA chief when Snake is caught         |
       |                   ||                                                 |
    17/|    TAKABE         || Take a picture of the glass part at the right   |
       |                   || of Otacon's laboratory.                         |
       |                   ||                                                 |
    18/|    FUJIMURA       || Take a picture inside the elevator in Comm.     |
       |                   || tower B, where you fight the invisible guards   |
       |                   ||                                                 |
    19/|    TOYOTA         || Take a picture of one of the containers in      |
       |                   || the warehouse where the raven fight happens.    |
       |                   ||                                                 |
    20/|    KIMURA         || Before Metal Gear REX becomes activated, take   |
       |                   || a picture of its rail cannon.                   |
       |                   ||                                                 |
    21/|    SONOYAMA       || Take a picture of Ocelot's torture machine.     |
       |                   ||                                                 |
       |                   ||                                                 |
    22/|    FUKUSHIMA      || Take a picture on the heliport at the start,    |
       |                   || the area south of the screen                    |
       |                   ||                                                 |
    23/|    NISHIMURA      || Take a picture of the empty area next to the    |
       |                   || dead body of Kenneth Baker.                     |
       |                   ||                                                 |
    24/|    MUKAIDE        || Take a picture of the water puddle inside the   |
       |                   || cave where you meet the wolf dogs.              |
       |                   ||                                                 |
    25/|    ONODA          || Take a picture of the tied up Kenneth Baker     |
       |                   || during the Revolver Ocelot boss fight.          |
       |                   ||                                                 |
    26/|    DOLPH          || Take a picture on the walkway which is in       |
       |                   || between the two communications towers.          |
       |                   ||                                                 |
    27/|    YOSHIMURA      || Take a picture inside the first vent shaft.     |
       |                   ||                                                 |
       |                   ||                                                 |
    28/|    TOUGA          || Take a picture in the steam room of the         |
       |                   || Blast Furnace                                   |
       |                   ||                                                 |
    29/|    MURAOKA        || Take a picture in the starting docks, at the    |
       |                   || puddle of water.                                |
       |                   ||                                                 |
    30/|    ISHIYAMA       || Take a picture of the heliport after the docks. |
       |                   ||                                                 |
       |                   ||                                                 |
    31/|    KUTOME         || Take a picture inside the observation room.     |
       |                   ||                                                 |
       |                   ||                                                 |
    32/|    MORI           || Take the picture at the bottom of the elevator  |
       |                   || in Communication tower B.                       |
       |                   ||                                                 |
    33/|    YOSHIOKA       || Take a picture of the small bridge in the       |
       |                   || Blast Furnace.                                  |
       |                   ||                                                 |
    34/|    BLAUSTEIN      || Take a picture over the dead Sniper Wolf        |
       |                   ||                                                 |
       |                   ||                                                 |
    35/|    KOBAYASHI      || Take a picture of the guard around your cell,   |
       |                   || when Snake gets caught                          |
       |                   ||                                                 |
    36/|    HIRANO         || Take a picture of the elevator in comm tower B  |
       |                   ||                                                 |
       |                   ||                                                 |
    37/|    MAKIMURA       || Take a picture in one of the hidden rooms in    |
       |                   || the armory area.                                |
       |                   ||                                                 |
    38/|    ITO            || Take a picture on the tank hanger elevator.     |
       |                   ||                                                 |
       |                   ||                                                 |
    39/|    TANAKKA        || Take a picture of the sleeping guard to the left|
       |                   || of the heliport.                                |
       |                   ||                                                 |
    40/|    SHIGENO        || Take a picture of the security camera on the    |
       |                   || heliport.                                       |
       |                   ||                                                 |
    41/|    YAMASHITA      || Take a picture of the dismantled warheads in    |
       |                   || the nuke storage building.                      |
       |                   ||                                                 |
    42/|    KINBARA        || Take a picture of the stairs on the heliport.   |
       |                   ||                                                 |
       |                   ||                                                 |
    43/|    KITAO          || Take the picture of the fake DARPA chief's body |
                   _____         _   _                    _   _     
                  | __  |___ ___| |_|_|___ ___    ___ _ _|_|_| |___ 
                  |    -| .'|   | '_| |   | . |  | . | | | | . | -_|
                  |__|__|__,|_|_|_,_|_|_|_|_  |  |_  |___|_|___|___|
    mgs6120                               |___|  |___|              
    Once you finish Metal Gear Solid, you will be ranked after the credits are
    done, your ranking will depend on how you performed in the game, and each
    rank in the game has a SUB rank in it as well. Meaning you will be ranked
    within a rank. The SUB rank mostly depends on the difficulty your playing
    the game in though.
    All rank names are given in the form of animals, FOX being the highest. 
    There is a BIG BOSS rank in there as well but that can only be gotten
    in EXTREME mode, check the BIG BOSS FAQ in the FAQ's section on gamefaqs
    for more infomation on that.
    Here is your basic ranking chart and how things work in it....
     ________________  _________________________________________________  
    |                ||                                                 | 
    |    RANK I      ||      BIG BOSS, FOX, HOUND, DOBERMAN             | 
    | To get the rank I, you must finish the game within three hours,   | 
    | kill no more then 25 guards, use only 1 ration and do no continues| 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |     RANK II    ||      EAGLE, HAWK, FALCON, PIGEON                | 
    | To get the rank II, the requirements can be like rank I, but you  | 
    | can use more rations and stuff, finish the game with in 2:30 hours| 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |     RANK III   ||      ORCA, JAWS, SHARK, PIRANHA                 | 
    | To get the rank III, you must have killed over 250 guards. The    | 
    | rest of the requirements won't matter afterwards.                 | 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |     RANK IV    ||      WHALE, MAMMOTH, ELEPHANT, PIG              | 
    | To get rank IV, you must use at least 130 rations, minus all the  | 
    | above given level requirements.                                   | 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |     RANK V     ||      HIPPOPOTAMUS, ZEBRA, DEER, CAT             | 
    | To get this rank, you must save your game atleast 80 times, minus | 
    | all the above level requirements.                                 | 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |     RANK VI    ||      GIANT PANDA, CAPIBARA, SLOTH, KOALA        | 
    | To get this rank, you must finish the game after 18 hours of      | 
    | gameplay. Which was the standard time for Snake's nanomachines    | 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |     RANK VII   ||      OSTRICH, RABBIT, MOUSE, CHICKEN            | 
    | To get this rank, you must finish the game with any one combo of  | 
    | conditions from rank IV, V and VI                                 | 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |     RANK VIII  ||      JAGUAR, LEOPARD, PANTHER, PUMA             | 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |     RANK IX    ||      CROCODILE, ALLIGATOR, IGUANA, KOMODO       | 
     ________________  _________________________________________________  
    |                ||                                                 | 
     ________________  _________________________________________________  
    |                ||                                                 | 
    |    RANK XI     ||       SCORPION, CENTIPIDE, TRANTULA, SPIDER     | 
     ________________  _________________________________________________  
    |                ||                                                 | 
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                               _             _      
                            __| |_  ___ __ _| |_ ___
                           / _| ' \/ -_) _` |  _(_-<
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                                  UNLOCKABLE CHEATS
    During the Ocelot torture sequence submit to his torture, now proceed on
    with the game normally, when Snake releases  Meryl he  finds  that she's
    already dead. At that time Otacon comes in and calms  Snake down. Finish
    the game with the Otacon ending and when you start  the  next  game from
    the saved file you will start with  his  Stealth  camouflage kit in your
    During the Ocelot torture sequence, do NOT submit to his torture, after
    the liquid find Snake finds Meryl pretty  much  alive  and well. Finish
    the game with the Meryl ending and in the next new  game you start with
    the saved data you will have the bandana in your inventory. Equip it to
    receive infinite ammo on all weapons.
    To get this, finish the game with one ending, then use the next game save
    to finish the game with the other ending. Now when you start the game in
    the third save, in the docks elevator when Snake takes off his underwater
    suit he will have a Tuxedo underneath it. Pretty Bond.
    Like above, when your doing a Tuxedo run, when you reach Grey Fox he will
    be in a different bright red and blue exoskeleton now. Looks sort of like
    Spider man to me.
    You find the Camera in a hidden room in the armory B2 of Tank Hanger, the
    door is locked with a level 6 card. The good point is that if you get the
    camera once in the main game, you will have it with you from the start at
    the start of the next game.
    Like above, finish the game with the Tuxedo and during the ending credits
    you will have the main Metal Gear Solid theme play in the background.
    In the VR missions, finish the Practice mode to unlock the Time Trial mode,
    finish the Time Trial mode to unlock the Gun Shooting mode, finish the Gun
    Shooting mode to unlock the Survival mode. Finish THAT and you will unlock
    a special feature called "Technical Demonstration" in which the computer
    shows you how to finish the levels with the best times.
    Finish the game with either ending to unlock its respective DEMO THEATER
    mode in the main menu, this mode allows you to see all the scenes in the
    game one by one. Finish both endings to unlock it completely.
    Finish the game once in any difficulty modes, then check the main menu
    and you will find an Extreme difficulty mode there, radar is completely
    disabled in this mode of gameplay.
                             GAMESHARK CODES FOR US VERSION
    Have Socom Pistol                     800B7532 03E7
                                          800B7546 03E7 
    Have Famas                            800B7534 03E7
                                          800B7548 03E7 
    Have Grenades                         800B7536 03E7
                                          800B754A 03E7 
    Have Nikita                           800B7538 03E7
                                          800B754C 03E7 
    Have Stinger                          800B753A 03E7
                                          800B754E 03E7 
    Have Claymore Mines                   800B753C 03E7
                                          800B7550 03E7 
    Have C4                               800B753E 03E7
                                          800B7552 03E7 
    Have Stun Grenades                    800B7540 03E7
                                          800B7554 03E7 
    Have Chaff Grenades                   800B7542 03E7
                                          800B7556 03E7 
    Have Sniper Rifle                     800B7544 03E7
                                          800B7558 03E7 
    Have Cigs                             800B755A 0001 
    Have Scope                            800B755C 0001 
    Have C.Box A                          800B755E 0001 
    Have C.Box B                          800B7560 0001 
    Have C.Box C                          800B7562 0001 
    Have N.V.G.                           800B7564 0001 
    Have Therm.G                          800B7566 0001 
    Have Gas Mask                         800B7568 0001 
    Have B.Armor                          800B756A 0001 
    Have Ketchup                          800B756C 0001 
    Have Stealth                          800B756E 0001 
    Have Bandana                          800B7570 0001 
    Have Camera                           800B7572 0001 
    Have 255 Rations                      800B7574 03E7
    Have Level 100 Key Card               800B757C 0064 
    Have Suppressor Active                800B7588 0000 
    Infinite Life                         800B7526 0600 
    Max Life                              800B7528 0600 
    Invulnerability                       800AE1CA 0080 
    Infinite Air                          800AE1AC 0400 
    Radar Not Jammed When Spotted         800AE178 0000 
    Walk Thru Walls                       80027250 9CC4
                                          80027252 0800 
    Infinite 3:00 Fight Time              800E72BC 1475 
    Infinite Time-Jeep Chase              800E1258 FFFF 
    Press R1 For Normal PAL Key           D00B2D58 0008
                                          800B7592 0000 
    Press R2 For Hot PAL Key              D00B2D58 0002
                                          800B7592 0001 
    Press L1 For Cold PAL Key             D00B2D58 0004
                                          800B7592 0002 
    Press L2+R2 For First Person Mode     D00AE0C8 0013
                                          300AE1C8 0000 
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                            _ _ _____ _(_)_____ __ __
                           | '_/ -_) V / / -_) V  V /
                           |_| \___|\_/|_\___|\_/\_/ 
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    Metal Gear Solid, argueable one of the best games ever created,  is
    or rather was, one hell of an ambition by Konami, more specifically
    Hideo Kojima, who claims that Metal Gear Solid is his brain child.
    This game provided me many hours of superb high quality cinematic
    entertainment and here's how i rate this gem of a game.
    GRAPHICS 10/10
    At its time, Metal Gear Solid was what you might call the best graphical
    experience people could have, for a game based on the meager 32 hit hard
    ware of the Sony PlayStation,  the  game  shined  like a gem with superb
    high rez full 3D graphics.  Combine that with superb cinema style camera
    angels and presentation and Metal  Gear  Solid was the closest thing any
    one could get to looking for a true cinematic style experience. One more
    thing which made MGS unique was its use  of  the game engine to make the
    in game scenes. At a time when game developes  were beginning to utilize
    CG movies, Konami opted to render all  scenes  in  the game in real time
    which gave them room to put  a  lot  of  scenes in the game as real time 
    scenes take very less space compared to CG movies. Also, for  that  time,
    Metal Gear Solid had nice graphical touches  like  footprints  and smoke
    coming out of your character's mouth which made it beautiful to look at.
    SOUND 9/10
    This does not include the voice acting in the game, sound was one thing
    which helped the PSX in outselling the N64 since a cartridge had a very
    small space limitation, developes were free to use high quality stereo
    sound on the PSX. MGS is no exception, the game has awesome background
    tunes, which feel like watching a spy movie. If your ever spotted then
    the music picks up and it keeps at the high tempo until things start to
    cool down at which time the music also fades to normal.
    CONTROLS 8/10
    There was nothing special about the controls of the game, the movement
    was analog which made moving Snake around much more easier and simple
    moves like choking, punching and pressing switches could be done at the
    tap of a button which made moving around a snap and made the overall
    game experience easy for newcomers as well. The inventory system was
    also managed in real time by the shoulder buttons which meant that you
    didn't have to pause the game or go to a completely separate menu in
    order to change equipment.
    VOICE ACTING 10/10
    Metal Gear Solid still has one of the best voice acting ever heard in
    a video game, every voice actor from Snake to Grey fox was perfect for
    his or her respective character. Especially Snake who had a very cool
    movie hero style voice. Liquid's voice actor was your typical british
    villain guy :P and so on and on. Every thing worked out well.
    STORY 10/10
    Even with all the above mentioned traits, a game is  not  enjoyable 
    unless it has a good story going on with it. Fortunately Metal Gear
    Solid does not disappoint in that sense either. Though its a sequel
    to two other games, you wouldn't miss out  anything  if you haven't
    played any of the earlier  Metal  Gear  games since this game has a 
    mostly original story and there's  only  slight mention of the past
    events here and there. Besides  that  Metal  Gear  Solid has a very
    believeable story which can be very  well  true  some day. A action
    filled plot filled with many twists  and  double  crosses make this
    game's story one for the ages.
    OVERALL 10/10
    If reading all the above didn't get you to the point, then here it
    is, you have to get this gem of a classic just for the experience
    this game provides. Even though a newer remake of the game has been
    made on the Nintendo Gamecube, most hardcore fans still prefer the
    oringinal game over the remake.
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
                             _                  _ 
                            | |   ___ __ _ __ _| |
                            | |__/ -_) _` / _` | |
                            |____\___\__, \__,_|_|
    !*!*!*!*!*!*!*!*!*!*!*!*!*(`'. .').').')*!*!*!*!*!*!*!*!*******
    This guide was made only for the purpose of helping other people, 
    and i dont intend to use it for profit, and i would really really 
    appreciate it if no one else does it too. This guide is as free 
    as everyone of us is. Use it nicely. The following sites have are 
    the special sites who this guide belongs too in full right...  (
    ( PS ... this doesnt mean that other sites cant use the guide, any 
    site which i want this guide to go to and any site which tells me 
    before using it shall be allowed )))
    And any other site which take my permit first...
    Any other site can also use this guide as long as they keep it to 
    themselves and inform me about my guide being used, and i really 
    wouldnt like it if anyone uses it for money  PLEASE TELL ME BEFORE 
    This guide was made by Adnan Javed , better known as ChandooG on the
    Gamefaqs message boards, i made this guide just for the people for 
    free to be used as a source of making your game easy and enjoyable... 
    METAL GEAR SOLID is a trademark of Konami Co. Ltd. Konami is a registered
    trademark of Konami Co. Litd. PlayStation and the PlayStation logos are
    registered trademarks of Sony Computer Entertainment.
    * God of course for making the whole world like it is today
      and a special thanks for making me lol ;-)
    * My hands, i can say without a doubt that i may be one of
      the fastest typers alive, since i wrote this enter thing
      out in about less then 2 days. I RULE !
    * GameFaqs.com , for allowing people such as me to show off
      their writing skills, or even learn that common men can
      also make walkthrough's for games, i mean three years ago
      i didnt know what a FAQ was.
    * All the people who use this walkthrough for making their
      game easy, not for their profitable gains, a special
      thanks to the websites who use it by asking my permission
      first , and keeping it in its original unedited .txt format.
    * Muchso incrediblos credit goes to Psycho penguin for baring
      me over MSN. hehe
    * Muchso incrediblos credit goes to Purple Haze / El Greco for
      letting me use the proper briefing text.
    * Equally Muchos incrediblos credit goes to AUrbina for letting
      me use his text dump thingy from the Briefing part in here.
      Even though I dont use it, he was the first one to let me.

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