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    FAQ/Walkthrough by Nemesis

    Version: 1.00 | Updated: 10/11/01 | Printable Version | Search Guide | Bookmark Guide

    A PlayStation classic...
    
    
    
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    [ Title    ]   Metal Gear Solid FAQ/Walkthrough™
    [ Platform ]   PlayStation/PlayStation 2™
    [ Version  ]   v1.00
    [ Authors  ]   Brett "Nemesis" Franklin
    [ E-Mail   ]   nemesis@flipmode.com m
    [ Plug     ]   http://nemmysresource.cjb.net
    [ Updated  ]   October 11th, 2001
    
    
    
    
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      T A B L E   O F   C O N T E N T S
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    1. Introduction
    2. Legal Stuff
    3. Updates/Revision History
    4. Controls
    5. Prologue
    6. Walkthrough
        • Disc 1
          • Dock
          • Heliport
          • Tank Hangar
          • Cell Area
          • Armory
          • Canyon
          • Nuclear Building
          • Caves
          • Underground Passage
          • Torture Room
          • Comms Tower A & B
          • Snow Field
        • Disc 2
          • Blast Furnace
          • Warehouse
          • Underground Passage
    7. Bare-Bones Walkthrough
    8. Items
    9. Weapons
    10. Bosses
    11. CODEC Frequencies
    12. Character Profiles
    13. VR Training
    14. Secrets
    15. Photograph Locations
    16. Ranking Info
    17. Credits
    18. Contact Info
    
    
    
    ===============================================================================
    
    1. INTRODUCTION
    
    ===============================================================================
    
    I know what you're thinking. You're thinking "why?". Why you ask? Why am I
    making a FAQ for an older PlayStation game, and one that's oversaturated?
    Well, there are a few answers for that. One is that yes, Metal Gear Solid
    is oversaturated, but 70% of the FAQs and Guides for it are either:
    
    A) Crap Guides
    B) Incomplete
    C) Very Incomplete
    D) A combination of A and B
    E) A combination of A an C
    
    So I decided to properly show my FAVORITE PLAYSTATION GAME OF ALL TIME some
    respect. I decided to do a COMPLETE FAQ for Metal Gear Solid, something
    that the Metal Gear Solid FAQ section at GameFAQs apparently needed.
    
    I also hope that this FAQ will bring back some nostagia for a lot of the
    gamers who played through MGS when it was first released, almost 2 years
    ago. And I hope this FAQ will inspire all of you HARDCORE gamers out there
    to pop in MGS in your PlayStation, and play through it again for old times
    sake. You'll love it.
    
    I probably will not update this FAQ at all, except to maybe fix any type
    of errors, be they grammatical or gameplay related. If anyone can spot
    any type of mistake in this FAQ, please do not hesitate to e-mail me
    at one of my e-mail addresses. I will respond to you ASAP, and this I
    can promise you. Thank you for reading this FAQ of mine, and once
    again, PLEASE send me any type of mistakes that you may find within
    this document for Metal Gear Solid. Thank you once again. =)
    
    Metal Gear Solid was released in October of 1998, right before Zelda 64 for
    the Nintendo 64. It was a hype machine. Nobody really thought it would live
    up to the endless and almost seemingly impossible hype. Well, it did. :)
    MGS is the best game for the PlayStation, IMHO. The storyline, graphics,
    sound, and gameplay all weave together seemlessly, and all combine to
    create one of the most splendid games of all time.
    
    
    ===============================================================================
    
    2. Legal Stuff
    
    ===============================================================================
    
     This FAQ can only appear on the following sites (w/out having to ask me):
    
    • GameFAQS <www.gamefaqs.com>
    • Cheat Code Central <www.cheatcc.com>
    • GameSages <www.gamesages.com>
    • Vgstrategies.com <http://vgstrategies.about.com>
    • GameShark.com <www.gameshark.com>
    • The Resource <http://nemmysresource.cjb.net>
    • Happy Puppy <http://www.happypuppy.com>
    
    
    _____________________________NOT WWW.MEGAGAMES.COM_____________________________
    
    
    If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
    
    E-Mail Address: nemesis@flipmode.com
    
    Copyright:
    ©  Copyright  2001  Brett  "Nemesis"  Franklin. This FAQ and everything
    included  within  this  file  cannot be reproduced in any way, shape or
    form  (physical, electronical, or otherwise) aside from being placed on
    a freely-accessible, non-commercial web page in it's original, unedited
    and  unaltered  format. This FAQ cannot be used for profitable purposes
    (even  if  no  money  would  be  made  from  selling it) or promotional
    purposes.  It  cannot be used in any sort of commercial transaction. It
    cannot be given away as some sort of bonus, gift, etc., with a purchase
    as this creates incentive to buy and is therefore prohibited.
    
      Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
    employees  or  associates,  etc.  of  any  company, group, business, or
    association,  etc.,  nor  can it be used by game sites and the like. It
    cannot  be  used in magazines, guides, books, etc. or in any other form
    of  printed  or  electronic  media  (including mediums not specifically
    mentioned)  in ANY way, shape, or form (including reprinting, reference
    or  inclusion),  without  the express written permission of the author,
    myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
    copyrights  and  trademarks are acknowledged and respected that are not
    specifically mentioned in this FAQ.
    
      This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
    want  it to be put up on any other web site and am not above explaining
    this  to  your ad banner guys or whoever else I can get ahold of if you
    decide to violate this disclaimer.
    
      To  continue, this FAQ and everything included herein is protected by
    the  Berne  Copyright  Convention of 1976, not to mention International
    Copyright  Law. Remember that plagiarism is a crime, and that this is a
    copyrighted work--stealing from this guide is putting yourself at risk,
    plain  and  simple, because the law is on my side. If you would like to
    contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
    well as any questions, comments, or corrections, to the address above.
    
    
    ===============================================================================
    
    3. UPDATES/REVISION HISTORY
    
    ===============================================================================
    
    -----------------------------------------------------------------------------
    Version: 1.00 (10/11/01)
    -----------------------------------------------------------------------------
    
    • Replaced the _horrid_ ASCII art from the previous version with some art that
      is actually legible.
    
    
    ===============================================================================
    
    4. Controls
    
    ===============================================================================
        _____________                                    ___________
     L2: Equip Item   |                                  |           R2: Equip
         _________    |                                  |  _________
     L1: Quick Item \ |        Codec        Pause        | /         R1: Quick
               _=====_        |           |         _=====_              Equip
              / _____ \       |           |        / _____ \
             .-'_____`-.------|-----------|-------.-'_____`-.
           .'  |     |  `.    |  S O N Y  |     .'  |   ___________Triangle: View
          / ___| /|\ |___ \   |           |    / ___| /_\ |___ \
    D Pad--|      |      | ;  |_          |_  ; | _         _ | ;
         | |<---     --->| | |__|        |__> | ||_|-------(_)-----Square: Weapon
         ; |___   |   ___| ;SELECT       START; |___       ___| ;  Circle: Action
         |\    | \|/ |    /  _     ___      _  \    |  X-----------X:Crawl/
         | `.  |_____|  .','" "', |___|  ,'" "',`.  |_____|  .' |        Duck
         |   `-._____.-' /       \ANALOG/       \ `-._____.-'   |
         |               |       |_====_|       |               |
         |              /\       /      \       /\              |
         |             /  `.___.'        `.___.'  \             |
         |            /      |                     \            |
          \          /       |                      \          /
           \________/      Walk                      \________/
    
    
    
    
    ===============================================================================
    
    5. Prologue
    
    ===============================================================================
    
    The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox
    Archipelago is attacked and captured by Next Generation Special Forces led
    by members of FOX-HOUND.
    
    The terrorists have secured hundreds of nuclear warheads and they're
    demanding that the government turn over the remains of Big Boss. They warn
    that if their demands are not met within 24 hours, they'll launch a nuclear
    weapon.
    
    Solid Snake is once again called back to duty in a top-secret mission to
    deal with the greatest terrorist threat the world has ever seen.
    
    First, he must single-handedly infiltrate the nuclear weapons disposal site
    and rescue two hostages, DARPA Chief Donald Anderson and the President of
    ArmsTech, Kenneth Baker, and then eliminate the terrorist threat and prevent
    a nuclear launch. The clock is ticking. Once again, Snake heads into
    battle...alone.
    
    
    ===============================================================================
    
    6. Walkthrough
    
    ===============================================================================
    
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                                     DISC 1
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    This is the walkthrough for the First Disc of Metal Gear Solid. Since the
    First Disc is much longer than the Second Disc, this Walkthrough will also
    be longer. Oh, and this walkthrough should only be used for whilst playing
    on the First Disc of the game itself. Go figure.
    
    -----------------------------------------------------------------------------
                                       DOCK
    -----------------------------------------------------------------------------
    Right when the game starts out, head back into the water area, and search
    beneath the steps to find some Rations underwater. Exit the water, and go
    back up the stairs. Crawl underneath the pipe, then run forward and hug
    the wall. There is a guard here, so watch out. When the coast is clear,
    go right and straight ahead until you reach an alcove to the right, near
    the water.
    
    
    Behind the large crate are some more rations, so take them, then watch out
    for another guard walking around here. Also, beware of the pools of water
    in this area, because if you step in them, a guard or guards will hear
    the sound, and come at you. Don't do this. When you are ready, head north
    up the right wall until you get to a forklift.
    
    
    There are some Rations near the forklift. Take them, and when the coast is
    clear again, head over to the elevator (after the other guard gets out of
    it of course), and you will head up to the Heliport, and watch the opening
    credits.
    
    
    -----------------------------------------------------------------------------
                                      HELIPORT
    -----------------------------------------------------------------------------
    Right off the bat, Campbell will contact you via CODEC, and him and Mei
    Ling will show you the basics of the game. This will take about 3-4 minutes.
    When it's done, you will take control of Snake again. Look near the elevator
    to find some Rations. Now run along the left-most edge of the helipad, past
    the searchlight, and to the left and into the room with a camera.
    
    
    Avoid the camera by crawling, and take the 3 Stun Grenades. Exit the room,
    and run past the helipad and over to the other side of the Heliport, near
    the snow and large crates. There is a guard over here, so beware. Run
    north near the crates, and up towards the stairs leading up. Avoid the
    security camera, and go up the stairs. Kill the guard up here, then go
    back downstairs, and back to the other side of the helipad.
    
    You should see a truck here. Inside the truck is your first weapon: The
    SOCOM pistol. This baby has laser sighting as a bonus, so it basically
    kicks ass. Take it, then go back upstairs and to the area where you killed
    that guard.
    
    
    Once at the top, you should see a small open ventilation shaft towards
    the floor. Crawl into it to enter the Tank Hangar: Upper Floor.
    
    
    -----------------------------------------------------------------------------
                                     TANK HANGAR
    -----------------------------------------------------------------------------
    Once you have exited the shaft, you will be in the Tank Hangar. There are
    some Chaff Grenades right behind you, so take them. Use one to disable the
    nearby camera, and run past it. Run past the first room to the right, and
    into the second room. Avoid the camera inside, and take the Thermal Goggles
    that are inside the room. Exit the room.
    
    
    Run along the catwalk around to the last room up here. Go inside it and take
    the Cardboard Box A and the Chaff Grenades. Leave the room, avoid the camera,
    and head downstairs.
    
    
    Once downstairs, run around the stairs and take the SOCOM Bullets. To avoid
    the guard here, crawl underneath the tank nearest to the stairs, and wait
    for him to pass you. When the coast is clear, enter the elevator, and take
    down to the Basement B1 and into the Cell Area.
    
    
    -----------------------------------------------------------------------------
                                      CELL AREA
    -----------------------------------------------------------------------------
    Exit the elevator, and head south all the way down. At the bottom, go right
    and climb the ladder at the end and go into the ventilation shafts. Make
    your way through the shafts, past an excercising Meryl, and to the end of
    the shafts, where you will drop down into a cell.
    
    
    After the LONG cut-scene, take the Rations that are underneath the bed, then
    exit the cell. Uh oh! The guards are attacking you at once. Stand there
    with your SOCOM equipped, and near the center of the room. After killing the
    first wave of enemies, head over to the right hand corner, next to the
    doorway. This makes it almost impossible for the guards to hit you with
    anything before you can kill them. Run out into the open in between sets
    of guards to refill on ammo and rations.
    
    
    After the battle, and the cut-scene, head back into the elevator (you should
    have the Level 1 keycard by now), and head into the B2 Basement: The Armory.
    
    
    -----------------------------------------------------------------------------
                                       ARMORY
    -----------------------------------------------------------------------------
    Exit the elevator, and head into the middle room right in front of you.
    There is a trap along the middle of the path, so if you hear a "click",
    then you have triggered it, so run away fast. Grab the C4 explosives from
    inside of the room, then head back up near the elevator.
    
    
    There are 2 collapsable walls here: One on each side of the elevator. Set
    a C4 explosive on each wall, then detonate them. Enter each of the two
    hidden rooms. The room to the left of the elevator has some Chaff and
    Stun Grenades, and the room to the right of the elevator has some more
    C4 and some more SOCOM bullets.
    
    
    While in the Armory, explore every room here. You should be able to find
    the Nikita Rocket Launcher, the FA-MAS Assualt Rifle, and a bunch of
    ammo.
    
    
    Okay, now go south and to the left side of the room (you're left, not Snake's
    left), and there is another collapsable wall. Blow it up, and go through it.
    Run down this hallway, and towards the end should be another wall to blow
    up. Do it, then head through that hole. Once again, there is another wall
    towards the top of the screen to blow up. NOTE: You can tell collapsable
    walls because they are dis-colored. Head into that hole in the wall to fight
    the first boss: Revolver Ocelot.
    
    
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    | Boss 1: Revolver Ocelot                                             |
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    The first boss in the game. A pretty easy one too. Just remember that
    you CANNOT use any type of explosives in here, or else the room will
    explode, and the game will be over. Wait until he starts running, then
    run in the opposite direction, that way you can meet up with him faster.
    When your SOCOM laser is locked on him, fire your SOCOM. After around
    10 or so shots, he will run away, and your health bar will increase.
    
    
    After the fight, you will talk with Baker. After the LONG conversation,
    head out of the newly unlocked door, and back into the Armory. Head
    up to the Elevator, and go back upstairs to the Tank Hanger.
    
    
    At the Tank Hangar, exit the elevator and go right and over to the
    room that requires a Level 1 Keycard. Use it and slowly enter the room.
    Sneak up behind the guard and kill him. Now take the SOCOM Supressor.
    Exit this room, and go right and through the huge exit to the right
    of the elevator, and outside to the canyon.
    
    
    -----------------------------------------------------------------------------
                                       CANYON
    -----------------------------------------------------------------------------
    Once you are in the Canyon, crawl along the ground and pick up all of the
    Claymore mines that you can. Now run out into the open Canyon to start
    the second boss fight: The Tank.
    
    
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    | Boss 2: Tank                                                        |
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    This is the second boss you will face in Metal Gear Solid. It's not
    really boss, but since your health bar increases after the fight, it
    is a boss fight. You will be fighting a tank for this fight. Before
    you begin to fight the boss, collect all of the nearby claymore mines.
    Approach the tank, and toss a Chaff Grenade at the Tank. This will
    disable the machine gun fire. Now get close to the tank, and toss
    a couple of regular Grenades at it, then back away. After about 2-3
    hits with your Grenades, you will have blown up the Tank, and your
    health bar will increase.
    
    
    After the fight, you will get the Level 3 keycard (you also should've
    gotten the Level 2 Keycard from the Ocelot boss fight). Run to the other
    side of the canyon, and through the giant doors, and into the Nuclear
    Building.
    
    
    -----------------------------------------------------------------------------
                                   NUCLEAR BUILDING
    -----------------------------------------------------------------------------
    Once inside here, run up the ramp to your left and take the Rations up here.
    Hop down off the ramp, and run down forward until you get to a door that is
    3/4ths of the way closed. Crawl underneath the door, then run left and
    into the corner that is towards the bottom-left of the screen, all while
    avoiding any guards and cameras.
    
    
    Take the Chaff Grenades here, then head up the stairs in front of you, and
    around the corner to the right. Enter the elevator, while still avoiding
    a guard up here, and go down the the B2 floor.
    
    
    Leave the elevator, and walk into the room straight ahead, but don't step
    on the electric floor. Equip your Nikita, and shoot it. Use the First-Person
    mode to control it better. Take it down the hall and to the right, and
    through the next room, into the room at the end, and into the second room
    to the right, through the glass. Make it hit the power generator here. If
    you did it right, the electric floor will stop operating, and it will be safe
    to walk on.
    
    
    Run down the hallway, and go left at the end. Toss a Chaff Grenade into the
    room to disable the cameras here, then run into the room, and start exploring
    the various rooms to your right. The first room has some Body Armor, the
    second room has some Grenades and C4, the third room has some Nikita
    Rockets, and the Fourth room has some Night Vision Goggles. There are also
    some Rations and Chaff grenades in the upper room. Go back to the main
    hallway, and enter the end room to the right, and take the Gas Mask.
    When you are ready, go back south and go right and through the door at the
    end.
    
    
    Head through the two doors, and through the door to Snake's left. Pass through
    the hallway of corpses, taking anything you can find along the way, then
    go into the room at the end to fight the third boss: Ninja.
    
    
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    | Boss 3: Ninja                                                       |
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    This is one of the more difficult, if not annoying boss fights in Metal
    Gear Solid. The Ninja has many different tactics: He'll turn on his
    Stealth Camouflage, he'll hide from you, and he'll block your gunfire
    with his sword. Remember that you cannot use any type of firearms, since
    he will just block them. You must beat him with your hands and fists.
    When he turns on his Stealth Camo, use your Thermal Goggles to see him.
    Attack him with everything you've got (hand-to-hand wise), until you
    finally bring his health bar down enough that he starts to convulse.
    Whip out your FA-MAS, and shoot him to keep him away. This will end the
    boss fight.
    
    
    After the fight, you will recieve the Level 4 Keycard, and your Health
    Bar will increase as well. After the long cutscene, head back to the
    elevator and take it to the B1 floor.
    
    
    Your goal here is to find Meryl. She is disguised as a guard on this floor.
    Run into the room in front of the elevator, and watch for a guard that
    walks like a chick. Let her see you, and she'll run into the Women's Bathroom.
    Follow her to start a cut-scene. Afterwards, she'll give you the Level 5
    Keycard, and she'll say she's got your back. Use this time to explore the
    entire floor. Within all of the rooms inside of the big room where you found
    Meryl, you will find Cardboard Box B, Rations, Medicine, Diazepam, ammo for
    the SOCOM and FA-MAS, some Stun Grenades, and some more Nikita Rockets.
    
    
    When you are ready, head past the Men's Bathroom, and down the hallway. Enter
    the room at the end to start the fourth Boss fight: Psycho Mantis.
    
    
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    | Boss 4: Psycho Mantis                                               |
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    Psycho Mantis is another annoying fight. He will control Meryl's mind
    right off the bat, so knock her out with your fists. When she's down,
    he'll start to fly across the room. Okay, now take out your controller
    and insert it into Controller Port 2, that way Mantis won't be able
    to "read your mind". Avoid his attacks (flying objects), and fire at
    him with your FA-MAS all you can. After a while, Meryl will get up
    again, so knock her out again, and continue your attack on Mantis. When
    you are done, a cut-scene will interrupt the fight. When his is done,
    your Health Bar will increase again.
    
    
    Once the fight is over, head back to the elevator, go back to the B2
    floor, and use the Level 5 Keycard to open the room with the Night
    Vision Goggles. Take them, then head back to the room where you
    fought Psycho Mantis, and head through the secret passage he opens
    up for you, and into the Caves.
    
    
    -----------------------------------------------------------------------------
                                        CAVES
    -----------------------------------------------------------------------------
    Run into the caves, and equip the Night Vision Goggles. Run down to the end
    of the hallway, and get the Rations and SOCOM bullets from the corners of
    the hallway. Go back to where you entered this area, and crawl underneath
    the rock that is directly across from where you entered here. This is an
    area with plenty of dogs, so watch out. There is also some FA-MAS bullets
    in this area as well.
    
    
    If you run right immediately, you will find another space to crawl under.
    Past this space is a hidden room with some Diazepam, and some FA-MAS
    bullets. Take them, leave this room, and head right and around the corner.
    
    
    Around this area here is another space to crawl under. Find it on the
    east wall, and crawl underneath it to find Meryl to the right. Run up to her
    then go through the door that is nearby.
    
    
    
    -----------------------------------------------------------------------------
                                  UNDERGROUND PASSAGE
    -----------------------------------------------------------------------------
    Follow Meryl's steps, or run around to the right and past the claymores. If
    you run forward, Meryl will be shot by a sniper. Now you must backtrack to
    the Armory and get a Sniper Rifle to save Meryl and to fight the next
    boss. The PSG1 Sniper Rifle is inside the upper left room in the Armory.
    Take it, then head back to where Meryl was shot. Once there, you will have
    to fight the fifth boss: Sniper Wolf.
    
    
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    | Boss 5: Sniper Wolf                                                 |
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    For some reason, this fight is one of the easier fights in the game,
    just as long as you use plenty of Diazepam. Just equip your PSG1 and
    your Thermal Goggles, so you can see Sniper Wolf on the tower ahead.
    When she comes out of hiding, fire at her. If she gets an aim at you,
    get back up, and run to a different position. After she has died, watch
    the cut-scene, save your game, and watch your Health Bar go up.
    
    
    After the fight, SAVE YOUR GAME. Now run forward and explore this area.
    Take whatever you need, then head through the door near the Tower...
    
    
    -----------------------------------------------------------------------------
                                     TORTURE ROOM
    -----------------------------------------------------------------------------
    Great! Now look what happened! You'll have to endure Revolver Ocelot's
    torture rack to live, or else it's game over for you. See why I told you
    to save your game? This is a major turning point in the game. If you give
    in to his torture, then you will live, but Meryl will die. If you survive
    the many rounds of torture, then Meryl will live. This also decides whether
    or not you get the good ending.
    
    
    After the torture is over, you will be in your cell. Use your CODEC and call
    Otacon. He'll bring you some Ketchup, a hankerchief, and a Level 6 Keycard.
    When he leaves, wait until the guard leaves again, then crawl on the middle
    of the floor in your cell, and use the Ketchup. This will make it appear
    like you killed yourself to the Guard.
    
    
    When he comes back, he'll run into the cell. Jump up and break his neck
    like a twig. When he's dead, leave the cell and go into the torture room.
    Inside here, run behind the Torture Rack and take your Equipment. Immediately
    go into your inventory and throw away the Timed Bomb before it explodes. This
    was placed here by Revolver Ocelot. Leave the room and use the elevator and
    go up to the first floor.
    
    
    Once at the top, run through the Canyon, and into the Nuclear Building. Use
    your sniper rifle to take out any guards here, then enter it. Run upstairs
    to the elevator, and take it down to the B1 floor and go to the place
    where Meryl was shot and you fought Sniper Wolf.
    
    
    After the Cut-scene in the area where Meryl was shot, go through the door
    that you originally intended to go through after the fight with Sniper Wolf.
    This will lead you to the Comms Towers.
    
    
    -----------------------------------------------------------------------------
                                  COMMS TOWER A & B
    -----------------------------------------------------------------------------
    Run forward, and immediately, an alarm will sound. Run as fast as you can
    through the door at the end, grab the Rope near the stairs, then head
    up the stairs. Be sure to equip your FA-MAS to shoot down any guards along
    the way to the top of the building.
    
    
    This is a very long way to the top of the building. It's around 26 floors,
    so it'll take a while. Shoot down any guards that happen to get in your
    way. Once you get to the top, run around the area and climb the ladder to
    get to the roof. You will watch a cut-scene. A cool on at that.
    
    
    After the cut-scene, stand near the edge of the building, and equip the
    rope to rappell down the side of the building. Just avoid any steam pipes
    along the way, and you should be fine. At the bottom, stand near the
    walkway and equip your PSG1 rifle, and snipe the 3 guards at the end of
    the walkway. Run down the walkway, take the Rations, and head through
    the door to the right.
    
    
    Inside here, take the Stinger Rocket Launcher and the rockets, and head
    into the next area. Run down the stairs, see that it's a dead end, then
    go back upstairs to the top of the tower to fight the sixth boss: The
    Hind D.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 6: Hind D                                                      |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Okay, this boss fight is probably one of the harder ones so far into
    the game. It doesn't really seem hard at first, but when you see how
    cheap Liquid and his Hind helicopter get, you will get frustrated fast,
    and get lazy. Use the Stinger Rocket Launcher on the Hind when it appears
    from the sky, and after you've let loose a shot, run away to another area.
    Avoid the Hind's missles and incoming fire at all costs. Keep some Rations
    equipped during the battle, and use the Quick Equip function with your
    Stinger. After enough damage, the Hind will come crashing down.
    
    
    After the fight, head back downstairs, and over to the elevator. You will
    find out that the elevator now works for some reason... Get onto the
    elevator, and you will recieve a call from Otacon saying that the weight
    limit of the elevator is almost exceeded....You're not alone! Equip the
    Thermal Goggles to see the Stealth-ed guards, and blast them. At the
    bottom of the elevator, exit and head through the Level 6 doorway, and
    into the Snow Field.
    
    
    
    -----------------------------------------------------------------------------
                                     SNOW FIELD
    -----------------------------------------------------------------------------
    After you take a few steps into the Snow Field, you will encounter Sniper
    Wolf again. This is the seventh boss fight of the game: Sniper Wolf.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 7: Sniper Wolf (again)                                         |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Wow. Yet another fight with Sniper Wolf. This one is INCREDIBLY easy
    to beat. But it's only easy if you are using the Nikita Missle Launcher.
    Right when you start, run to the right and into the little niche in the
    side of the rocks. This will protect you from Sniper Wolf's incoming
    fire, and will hide you from her. Equip the Nikita, and fire a rocket.
    Use the First-Person View so you have more control of the rocket. Make
    it hit her (she's in the trees, behind them.) After enough damage, she
    will finally die. Ahhhhhhhhhh.
    
    
    After the fight, you can explore the Snow Field area. There are several
    rooms along the outer perimeter of the Snow Field. You can find:
    
    - Diazepam
    - Chaff Grenades
    - Grenades
    - Ammo for PSG1
    - Ammo for FA-MAS
    - Ammo for SOCOM
    - Rations
    
    
    After fully exploring this area, head through the upper-left most room and
    chaff the cameras here, then head through the door here to go onto the
    Second Disc, and into the Blast Furnace.
    
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                     DISC 2
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    This is the walkthrough for the Second Disc of Metal Gear Solid. Since the
    Second Disc is much shorter than the First Disc, this Walkthrough will also
    be shorter. Oh, and this walkthrough should only be used for whilst playing
    on the Second Disc of the game itself. Go figure.
    
    
    -----------------------------------------------------------------------------
                                    BLAST FURNACE
    -----------------------------------------------------------------------------
    Enter the Blast Furnace, and immediately kill the first guard. Go left and
    across the catwalk. At the end you will find some SOCOM ammo. Now it's time
    to walk along the ledge to the right of the catwalk. Slowly creep along
    the ledge that is directly over the lava. Crouch whenever the large crane
    sweeps by, and make your way to the other side.
    
    
    Once across, go down the stairs, and turn right to find a hole in the wall.
    This hole leads to a hidden room. Crawl into it and you will find some
    PSG1 Ammo, and some Nikita Rockets in this room. Leave the room when you are
    done, and go through the door directly across from the hidden room.
    
    
    Head forward through the room, and get the Ration, the C4, and the two sets
    of Nikita Missiles on the elevator. Ride the elevator down. Along the way
    down, some guards will ambush you. Blast them all with your FA-MAS, then
    get off of it when it stops. Run around to the left side of the elevator
    to get some FA-MAS ammo, then run the other way. There is a machine
    gun camera near the next elevator, so take care of that, or avoid it
    all together with a Chaff Grenade. There are some Claymore mines around
    here too. You can get the Ration here, as well as the FA-MAS ammo to the
    right of the next elevator. Ride the next elevator down.
    
    
    When you reach the bottom, you will find plenty of Ravens.....hmmmm...
    Search behind each of the four large crates to find:
    
    - Nikita Rockets
    - C-4
    - Some more Nikita Rockets
    - And some Rations
    
    
    After collecting this stuff, head through the next large door to fight the
    eighth boss in Metal Gear Solid: Vulcan Raven. You will fight him in
    the Warehouse area.
    
    
    -----------------------------------------------------------------------------
                                     WAREHOUSE
    -----------------------------------------------------------------------------
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 8: Vulcan Raven                                                |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    This boss fight is also pretty easy to beat, since Raven is pretty dumb
    and slow. :) Use your Stinger Rocket Launcher on him for the best
    results. He usually walks in a straight path, so use that to your
    advantage. Run around the area, and cut him off in between the boxes,
    so you can catch him as he walks through. When you see him, shoot a
    Stinger rocket at him. After enough damage (which isn't much really),
    he'll fall to the ground and die. So, so sad. ;)
    
    
    After you have defeated Raven, you will get the Level 7 Keycard from him.
    Awwww....what a nice guy. Explore this area to find the following:
    
    - Rations
    - Nikita Missiles
    - Stinger Missiles
    - C-4
    - More Stinger Missiles
    - More Nikita Missiles
    
    
    Once you have taken everything you wanted from the Warehouse, exit through
    the large door using your Level 7 Keycard. Right when you have stepped
    though this door, grab the Chaff Grenades to your left. Watch out for the
    two trap doors on the floor, and walk forward slowly. There are TONS of
    cameras here. Toss a Chaff Grenade, then run through this area. If you have
    time, you can head over to the right side of this room and get some
    more Stinger Missiles. I reccommend doing so, since you will need them
    later. Go through the next door to enter the Underground Base.
    
    
    -----------------------------------------------------------------------------
                                  UNDERGROUND BASE
    -----------------------------------------------------------------------------
    Run forward to finnally see the infamous Metal Gear Rex.....wow. Run around
    the Rex to the right, and climb up the first set of ladders. Run around the
    second floor to find yet some more FA-MAS Ammo, and some Chaff Grenades.
    Continue up the next set of ladders until you get to the top of Metal Gear
    Rex.
    
    
    Climb the ladder to get to the other side of Rex, and go right at the bottom.
    Go around to the left to find a guard patrolling the area. Snipe him with
    your Sniper Rifle, then follow the Catwalk, grabbing the FA-MAS and the
    SOCOM Ammo along the way. Run until you reach some stairs that lead to a
    large control booth...
    
    
    After the cut-scene, you will find that the PAL Key has fallen into the
    sewage below. Run back down to the first floor, and head into the sewage
    near the feet of Metal Gear Rex to find it. Once in the sewage, go left
    and you should find it on the bottom of the ditch. Also in the sewage is
    some Rations, and some SOCOM and FA-MAS ammo. Remember that the sewage
    eats away at your health, so hurry. Once you have found the PAL Key,
    go all the way back upstairs to the Control Booth where you found
    Ocelot and Liquid Snake.
    
    
    At the top, you will find that Ocelot and Liquid Snake have left. Run into
    the room (after you have disabled the camera first), and place the PAL
    Key into the first computer. Head back to the Warehouse where you fought
    Vulcan Raven, and once there, DO NOT equip the PAL Key, and wait there for
    a bit. After a while, it will turn blue. Run back to the Control Booth
    and insert the PAL Key into the Second computer. Time for the third
    computer.
    
    
    Run all the way back to the Blast Furnace, but remember that there are some
    guards along the way there. Once at the Blast Furnace, go into the hidden
    room (or crawl rather), and wait for the PAL Key to turn into a redish
    color. Go back all the way to the Control Booth near Metal Gear Rex.
    
    
    Once back at the Control Booth, insert the PAL Key into the last computer
    to stop the nuclear launch. Ahhhh.......wait! This actually ACTIVATES the
    launch! Damn. Run outside of the Control Panel, and approach the Metal Gear
    Rex to fight the ninth boss in Metal Gear Solid: Metal Gear Rex.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 9: Metal Gear Rex                                              |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    This is actually two battles in one. Well, the Metal Gear Rex has two
    different phases of attacks, and one comes after you've dealt out
    enough damage to Rex's first phase. To defeat the first phase, toss
    some Chaff Grenades at Rex, and when they detonate, use your Stinger
    Rocket Launcher, and fire away as many rockets as you can before the
    Chaff Grenades wear off. When they do, repeat this process until
    a cut-scene interrupts the game...
    
    Now comes the second phase. This is easier, since Liquid is now in
    view, and in your sights, exposed. But this time you cannot use
    Chaff Grenades, so to avoid Rex's fire, run underneath him, then turn
    around, and wait until the cockpit is in your view, then fire off
    some more Stinger rockets at the cockpit. After enough damage, Rex
    will finally collapse...
    
    
    After the battle, it is finally over.......wait!!! No! Liquid is still
    alive! Now you will end up on top of the collapsed Metal Gear Rex,
    and you will have a final showdown with Liquid Snake...
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 10 (?): Liquid Snake                                           |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    I'm not really sure if this is a real boss fight or not, but I'm
    guessing that it is, since it's the hardest fight in the game. You must
    fight Liquid Snake on top of the trashed Metal Gear Rex. You must also
    fight him with hand-to-hand combat, since your gear is at the bottom
    of the Rex. You also cannot choke or break Liquid's neck. :(
    Just stick and move: Approach him, wait for him to attack you, then
    avoid it, and then attack him. Knock him around until he's near the
    edge of the Rex, and continue the flurry of attacks until he falls off
    the edge of Metal Gear Rex. Oh, and remember that you only have 3
    minutes to dispose of him, or else everything will blow up!
    Finally, he's gone...
    
    
    Whew. After the fight, a cut-scene will "cut" in (heh), and you will
    get your gear back. Now you will be forced to escape with "someone"
    (that someone is the person you chose to save during your torture
    with Revolver Ocelot). Run through the exit, and grab the Rations
    near the door. Run down the hall and take the Rations near the stairs.
    Head up the stairs, and take the Rarions near the jeep. Blow up all of
    the barrels near here BEFORE getting into the Jeep. Now hop into the
    Jeep for a wild ride...
    
    
    ARGHHHH!!! Why won't Liquid die??!?!?!? Well, while "someone" is driving
    the jeep for you, you will have to control the jeep's machine gun. Your
    job is to mow down the guards that try to stop you at every stop. Use
    the First-Person mode to make it easier on yourself. At the last stop,
    Liquid Snake will enter with HIS own Jeep. Just keep firing at him back
    and forth as he changes positions. After a while (or enough damage),
    you will finally reach the end of the tunnel, and you will watch the
    ending of Metal Gear Solid. Congratulations!!!
    
    
    ===============================================================================
    
    7. Bare-Bones Walkthrough
    
    ===============================================================================
    
    This section contains the Bare-Bones walkthrough for the game. Although you
    can find this as a seperate file from the main Metal Gear Solid FAQ, I added
    it for those people who refuse to look at something under 10KB in size.
    
    -- Dock ---------------------------------------------------------------------
    
    • Search underwater for some rations
    • Check the rest of the area for some more rations
    • Make your way to the elevator, and ride it up
    
    
    -- Heliport -----------------------------------------------------------------
    
    • Check the room to the west (the one with the camera) for some Stun Grenades
    • Search the parked truck to find a SOCOM pistol
    • Search the rest of the area for some ammo/items
    • Avoid the camera near the stairs to the north-east, go up the stairs,
      and crawl into the small vent on the balcony
    
    
    -- Tank Hangar --------------------------------------------------------------
    
    • Take the Chaff Grenades from right behind you where you land from the vent
    • Check one of the rooms to the east to find some Thermal Goggles
    • Search the other rooms on this level for Cardboard Box A, and some more
      Chaff Grenades
    • Head down the stairs
    • Ride the main elevator down to B1 Cell Area
    
    
    -- Cell Area -----------------------------------------------------------------
    
    • Head south, then to the east and climb the ladder, and head into the
      vents
    • Crawl through the vents until you reach the end, and drop down into the
      cell
    • Fend off wave after wave of guards by standing near the door when they
      enter, and grab the items they drop as you drop them (heh...)
    • You should have the Level 1 Keycard, so head to the elevator, and take it
      to B2 Basement: The Armory
    
    
    -- Armory -------------------------------------------------------------------
    
    • Search the center room in the Armory to find some C4 Explosives, but beware
      of the traps in this area
    • Search the rest of the unlocked rooms to find cool items and weapons
    • Set some C4 on the wall on the south-west wall of the Armory to create
      a new path by detonating it
    • Enter the hall, and place some C4 on the wall to the right (the wall is
      discolored), and detonate it
    • Enter the next hall, and blow up the northern discolored wall with some
      more C4 to meet the first boss
    • Fight the boss, and be sure not to hit the C4 surrounding, or else you
      will blow the place up
    • Take the Level 2 Keycard
    • Watch the cut-scene, then return to the elevator, go to the Tank
      Hangar, and use the Level 1 Keycard on the door to the right of the
      elevator. Enter it, kill the guard, and take the SOCOM Supressor
    • Exit through the large exit to the right of the elevator, and go into
      the Canyon
    
    
    -- Canyon -------------------------------------------------------------------
    
    • Crawl along the ground and pick up as many claymore mines as you can (use
      the Thermal Goggles to see them)
    • Run to the center of the Canyon to fight another boss
    • Defeat the boss, get the Level 3 Keycard, then enter the Nuclear Building
      from the opposite side of the Canyon
    
    
    -- Nuclear Building ---------------------------------------------------------
    
    • Search the left-hand ramp for some rations, then enter the building
    • Make your way to the elevator near the stairs, and ride it to B2 Floor
    • Enter the gaseous room, and use the Nikita Launcher (if you don't have it
      by now, then grab it from the Armory). Shoot the rocket into the next room
      to the west, then to the north, and blow up the large power generator
      in the glass-protected room
    • Run down the path that you have made safer, then head into the west room
    • Toss a Chaff Grenade into it, and search the rooms to find items like
      Grenades, rations, and some Night Vision Goggles
    • Check the room at the end of the first hallway that you came in here
      through (the last room on the right), to find a Gas Mask
    • Put the Gas Mask on, and enter the room to the east
    • Pass through the hallway that has been "used" previously, and enter the
      door to the north to fight a boss
    • DO NOT use weapons on this boss, just hand-to-hand combat
    • Defeat the boss, get the Level 4 Keycard, then return to the elevator, and
      take it to B1 Floor
    • Find the disguised guard with a "different" walk, then follow them into
      the bathroom
    • Get the Level 5 Keycard from the "guard", and search the now-empty rooms
      to find stuff like: Rations, Cardboard Box B, Diazapam, Medicine, ammo.
    • Run past the men's bathroom, and enter the door at the end of the hallway
      to encounter another boss
    • To make this fight easier, remove your controller from controller port
      1, and place it into controller port 2
    • After the fight, go back to B2 floor, and use the Level 5 Keycard on the
      room with the Night Vision Goggles, take them, then return to this room
    • Head through the new door in the room where you fought the latest boss
    
    
    -- Caves --------------------------------------------------------------------
    
    • Equip the Night Vision Goggles, search the area for some items, then crawl
      through the cave, avoid the dogs, head east, and crawl through the other
      hole under the cave to meet Meryl
    
    
    -- Underground Passage ------------------------------------------------------
    
    • Follow her into the next area, watch the cut-scene, then return to the
      Armory
    • Once here, use a Keycard to get the Sniper Rifle from one of the many rooms
    • Return to the Underground Passage, where Meryl is
    • Fight the boss, then save your game, and search the area to get some rations
      and ammo
    • Head through the door to the north of the Underground Passage
    • In this next scenario, try to avoid "giving up" as much as possible
    • In the cell, call Otacon, and use the Ketchup he gives you while lying
      down, and when the guard enters the cell, kill him
    • Grab your stuff from behind the large machine, toss the the Timed Bomb
      from your inventory, then exit this room
    • Ride the elevator up to the first floor, and go past the Canyon, and enter
      the Nuclear Building
    • Head to the Underground Passage where you fought Sniper Wolf, and enter
      the north door
    
    
    -- Comms Tower A & B --------------------------------------------------------
    
    • Run forward, avoid the guards, and climb the stairs to the top of the
      building
    • Climb the next ladder to the roof
    • Head to the edge of the building, and use the Rope to rappel down the
      side of the building
    • At the bottom, snipe the 3 guards at the end of the catwalk with a...you
      guessed it-• A Sniper Rifle
    • Enter the door at the end of the catwalk, take the Stinger Rocket Launcher,
      and enter the next area
    • Go downstairs to the dead-end, then go back upstairs to the roof, and
      fight another Boss
    • Defeat the next boss, then return downstairs, and hop onto the now-working
      elevator
    • Defeat the guards on the elevator
    • Exit through the Level 6 doorway, and enter the Snowfield
    
    
    -- Snowfield ----------------------------------------------------------------
    
    • Fight the next boss
    • After beating the boss, examine all of the outer-rooms that surround the
      Snowfield, then enter the door to the north-west, avoid the cameras, then
      enter the next door and into the Blast Furnace
    
    
    -- Blast Furnace ------------------------------------------------------------
    
    • Go across the small ledge that overhangs the lava, and head down the stairs
      and enter the room to the south, and search it for some Nikita Rockets, and
      some PSG1 ammo
    • Leave the room, and enter the doors across from you. Ride the large elevator
      and kill the guards that come along
    • Ride the next elevator down as well
    • Collect some items from the area at the bottom, then enter the Warehouse
    • Fight the boss here, then collect even more items from the aftermath
    • Exit through the next large door using your Level 7 Keycard
    • Toss a Chaff Grenade into this room, run through it, grab the Stinger
      Missiles from the catwalk, then enter the next door into the Underground
      Base
    
    
    -- Underground Base ---------------------------------------------------------
    
    • Climb up the large mech to the top, then follow the catwalk to the south
      to find a large control room
    • After the cinema, run down the mecha to the bottom, and search the sewage
      around it to find the PAL Keycard. Return to the large control room atop
      the mecha
    • Place the PAL Key into the first computer, then go into the Warehouse
      where you fought the last boss until it turns blue. Return to the control
      room, and place the PAL Key into the second computer. Now go back to the
      Blast Furnace, and enter the hidden room that was very hot, and had
      PSG1 and Nikita rockets in it, wait until the PAL Key to turn red,
      go back to the large control room, and place it into the third computer
    • Run outside of the room, and approach the mecha, and fight another boss
      fight
    • After the fight, fight the next boss that takes place on top of the
      mecha
    • When the fight ends, escape with someone, head through the exit door,
      and hop into the jeep
    • Fend off the ensuing jeep that is following you to reach the end of the
      tunnel, and complete the game.
    
    
    
    ===============================================================================
    
    8. Items
    
    ===============================================================================
    
     +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
     | Item Name                Description                                |
     +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
     |                                                                     |
     | Rations                  Nourishing food. Replentishes health.      |
     |                                                                     |
     | Scope                    Magnifying binoculars. Able to zoom.       |
     |                                                                     |
     | Body Armor               Reinforced armor; able to absorb damage.   |
     |                                                                     |
     | Cigarettes               Dangerous drug; harmful to Snake's health. |
     |                                                                     |
     | Thermal Goggles          Allows viewer to see heated items.         |
     |                                                                     |
     | Gasmask                  Face mask that filters toxic air.          |
     |                                                                     |
     | Mine Detector            Device allows you to see location of mines.|
     |                                                                     |
     | Night Vision Goggles     Goggles that allow you to see in darkness. |
     |                                                                     |
     | Cardboard Box            Standard military box; Great hiding place. |
     |                                                                     |
     | Rope                     Standard rappelling rope.                  |
     |                                                                     |
     | Hankerchief              Sniper Wolf's handerchief.                 |
     |                                                                     |
     | Ketchup                  Food condiment.                            |
     |                                                                     |
     | Camera                   Takes still-life pictures.                 |
     |                                                                     |
     | PAL Key                  Permissive Action Link key-card.           |
     |                                                                     |
     | MO Disc                  Important disc; holds military info.       |
     |                                                                     |
     | PAN Key-Card             Personal Area Network key-card.            |
     |                                                                     |
     | Diazepam                 Causes spasms and twitching to stop.       |
     |                                                                     |
     | Medicine                 Cures Alaskan Flu and cold.                |
     |                                                                     |
     | Time Bomb                A timed-bomb from Revolver Ocelot.         |
     |                                                                     |
     | SOCOM Supressor          Device that muffels loud gun-fire.         |
     |                                                                     |
     |_____________________________________________________________________|
    
    
    ===============================================================================
    
    9. Weapons
    
    ===============================================================================
    
     +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
     | Weapon Name (Shots in Chamber)   Description                        |
     +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
     |                                                                     |
     | SOCOM Pistol (12)                Standard military pistol.          |
     |                                                                     |
     | FA-MAS Rifle (25)                Standard assualt rifle.            |
     |                                                                     |
     | Stinger (1)                      Rocket launcher; auto targeting.   |
     |                                                                     |
     | PSG1 Sniper Rifle (6)            Standard issue sniper rifle.       |
     |                                                                     |
     | Nikita (1)                       Rocket launcher; manual targeting. |
     |                                                                     |
     | C-4 Explosives (NA)              Common plastic-explosive.          |
     |                                                                     |
     | Claymore Mines (NA)              Standard directional ground mine.  |
     |                                                                     |
     | Stun Grenades (NA)               Flash grenades; temp. stuns others.|
     |                                                                     |
     | Chaff Grenades (NA)              Jams enemy mechanical devices.     |
     |                                                                     |
     | Grenades (NA)                    Detonate after a 5-second delay.   |
     |                                                                     |
     |_____________________________________________________________________|
    
    
    ===============================================================================
    
    10. Bosses
    
    ===============================================================================
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 1: Revolver Ocelot                                             |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    The first boss in the game. A pretty easy one too. Just remember that
    you CANNOT use any type of explosives in here, or else the room will
    explode, and the game will be over. Wait until he starts running, then
    run in the opposite direction, that way you can meet up with him faster.
    When your SOCOM laser is locked on him, fire your SOCOM. After around
    10 or so shots, he will run away, and your health bar will increase.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 2: Tank                                                        |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    This is the second boss you will face in Metal Gear Solid. It's not
    really boss, but since your health bar increases after the fight, it
    is a boss fight. You will be fighting a tank for this fight. Before
    you begin to fight the boss, collect all of the nearby claymore mines.
    Approach the tank, and toss a Chaff Grenade at the Tank. This will
    disable the machine gun fire. Now get close to the tank, and toss
    a couple of regular Grenades at it, then back away. After about 2-3
    hits with your Grenades, you will have blown up the Tank, and your
    health bar will increase.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 3: Ninja                                                       |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    This is one of the more difficult, if not annoying boss fights in Metal
    Gear Solid. The Ninja has many different tactics: He'll turn on his
    Stealth Camouflage, he'll hide from you, and he'll block your gunfire
    with his sword. Remember that you cannot use any type of firearms, since
    he will just block them. You must beat him with your hands and fists.
    When he turns on his Stealth Camo, use your Thermal Goggles to see him.
    Attack him with everything you've got (hand-to-hand wise), until you
    finally bring his health bar down enough that he starts to convulse.
    Whip out your FA-MAS, and shoot him to keep him away. This will end the
    boss fight.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 4: Psycho Mantis                                               |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Psycho Mantis is another annoying fight. He will control Meryl's mind
    right off the bat, so knock her out with your fists. When she's down,
    he'll start to fly across the room. Okay, now take out your controller
    and insert it into Controller Port 2, that way Mantis won't be able
    to "read your mind". Avoid his attacks (flying objects), and fire at
    him with your FA-MAS all you can. After a while, Meryl will get up
    again, so knock her out again, and continue your attack on Mantis. When
    you are done, a cut-scene will interrupt the fight. When his is done,
    your Health Bar will increase again.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 5: Sniper Wolf                                                 |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    For some reason, this fight is one of the easier fights in the game,
    just as long as you use plenty of Diazepam. Just equip your PSG1 and
    your Thermal Goggles, so you can see Sniper Wolf on the tower ahead.
    When she comes out of hiding, fire at her. If she gets an aim at you,
    get back up, and run to a different position. After she has died, watch
    the cut-scene, save your game, and watch your Health Bar go up.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 6: Hind D                                                      |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Okay, this boss fight is probably one of the harder ones so far into
    the game. It doesn't really seem hard at first, but when you see how
    cheap Liquid and his Hind helicopter get, you will get frustrated fast,
    and get lazy. Use the Stinger Rocket Launcher on the Hind when it appears
    from the sky, and after you've let loose a shot, run away to another area.
    Avoid the Hind's missles and incoming fire at all costs. Keep some Rations
    equipped during the battle, and use the Quick Equip function with your
    Stinger. After enough damage, the Hind will come crashing down.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 7: Sniper Wolf (again)                                         |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Wow. Yet another fight with Sniper Wolf. This one is INCREDIBLY easy
    to beat. But it's only easy if you are using the Nikita Missle Launcher.
    Right when you start, run to the right and into the little niche in the
    side of the rocks. This will protect you from Sniper Wolf's incoming
    fire, and will hide you from her. Equip the Nikita, and fire a rocket.
    Use the First-Person View so you have more control of the rocket. Make
    it hit her (she's in the trees, behind them.) After enough damage, she
    will finally die. Ahhhhhhhhhh.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 8: Vulcan Raven                                                |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    This boss fight is also pretty easy to beat, since Raven is pretty dumb
    and slow. :) Use your Stinger Rocket Launcher on him for the best
    results. He usually walks in a straight path, so use that to your
    advantage. Run around the area, and cut him off in between the boxes,
    so you can catch him as he walks through. When you see him, shoot a
    Stinger rocket at him. After enough damage (which isn't much really),
    he'll fall to the ground and die. So, so sad. ;)
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 9: Metal Gear Rex                                              |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    This is actually two battles in one. Well, the Metal Gear Rex has two
    different phases of attacks, and one comes after you've dealt out
    enough damage to Rex's first phase. To defeat the first phase, toss
    some Chaff Grenades at Rex, and when they detonate, use your Stinger
    Rocket Launcher, and fire away as many rockets as you can before the
    Chaff Grenades wear off. When they do, repeat this process until
    a cut-scene interrupts the game...
    
    Now comes the second phase. This is easier, since Liquid is now in
    view, and in your sights, exposed. But this time you cannot use
    Chaff Grenades, so to avoid Rex's fire, run underneath him, then turn
    around, and wait until the cockpit is in your view, then fire off
    some more Stinger rockets at the cockpit. After enough damage, Rex
    will finally collapse...
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Boss 10 (?): Liquid Snake                                           |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    I'm not really sure if this is a real boss fight or not, but I'm
    guessing that it is, since it's the hardest fight in the game. You must
    fight Liquid Snake on top of the trashed Metal Gear Rex. You must also
    fight him with hand-to-hand combat, since your gear is at the bottom
    of the Rex. You also cannot choke or break Liquid's neck. :(
    Just stick and move: Approach him, wait for him to attack you, then
    avoid it, and then attack him. Knock him around until he's near the
    edge of the Rex, and continue the flurry of attacks until he falls off
    the edge of Metal Gear Rex. Oh, and remember that you only have 3
    minutes to dispose of him, or else everything will blow up!
    Finally, he's gone...
    
    
    
    ===============================================================================
    
    11. Character Profiles
    
    ===============================================================================
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Roy Campbell                     |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    An old friend of Solid Snake, Campbell
    is Snake's commander of this mission.
    He has also commanded Snake in
    previous missions.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Mei Ling                         |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Your (Snake's) only means of saving
    your game. She has also developed
    the CODEC system of communication.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Meryl Silverburgh                |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Roy Campbell's niece, and the newest
    member of Fox-Hound. A weapon specialist,
    as well as a beautiful lady (just ask
    Snake...).
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Naomi Hunter                     |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    The Doctor along with you on this
    mission, she knows a lot about you
    as well. An experienced Doctor.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Natasha Romanenko                |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    A weapons specialist. Natasha is the
    person you should go to when asking
    about weapons, items, and life
    itself.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Master Miller                    |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    A former Fox-Hound member, Master
    Miller was once a teacher to Solid
    Snake. A veteran of war.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Otacon                           |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    ArmsTech engineer. He was the head
    of the Metal Gear project, and created
    Metal Gear Rex. Loves his anime too. :)
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Liquid Snake                     |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Solid Snake's arch-'Nemesis' (heh)
    and the leader of the terrorist group.
    Fluent in many languages, and is a
    son of Big Boss.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Sniper Wolf                      |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Extremely accurate sniper, she can
    wait for a target for days at a time
    without moving. Also a beauty.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Psycho Mantis                    |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Mantis has an extremely powerful
    talent: He's a mind reader and a
    master of telepathy. Able to control
    one's mind at will.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Ninja                            |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    A kick-ass fighter and and able to
    camouflage himself at will. His
    objective is unknown...
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Revolver Ocelot                  |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    One of the best sharpshooters in
    the world. Also, he contains one of
    the highest I.Q's in the world. A
    genius.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Vulcan Raven                     |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    A monster of a man. A Shamen that
    believes in the power of the Raven.
    A mercenary for the terrorists, and
    carries an extremely large gattling
    gun.
    
    
    
    ===============================================================================
    
    12. CODEC Frequencies
    
    ===============================================================================
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    | Person              Frequency    |
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    |                                  |
    | Roy Campbell        140.85       |
    |                                  |
    | Mei Ling            140.96       |
    |                                  |
    | Naomi Hunter        140.85       |
    |                                  |
    | Romanenko           141.52       |
    |                                  |
    | Master Miller       141.80       |
    |                                  |
    | Otacon              141.12       |
    |                                  |
    | Meryl               140.15       |
    |                                  |
    | Deepthroat          140.48       |
    |                                  |
    |__________________________________|
    
    
    
    ===============================================================================
    
    13. VR Training
    
    ===============================================================================
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0001
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: Simply wait until the guard moves forward, then run forward and
              up behind him, and break his neck swiftly.
    
    Time Attack: Use the same strategy as above, only this time do it faster. :)
    
    Gun Shooting: Right when it starts, emerge from where you start, and start
                  shooting the guard from afar. He won't see you, since his
                  line of vision isn't that far. Blast him, then run to the
                  goal.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0002
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: Just sit there and wait for the guards to emerge from their spots,
              and take one of them out at a time. After killing the last guard,
              run to the Goal.
    
    Time Attack: Use the same strategy as above, only go faster. :)
    
    Gun Shooting: Again, wait until the guards emerge, then shoot them down
                  one at a time, only wait until the guard is far enough
                  away from the others so they won't hear it.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0003
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: Right when you start, go straight and crawl underneath the cube
              in front of you. At the end, sneak up behind the guard to the left,
              and kill him. Run to the right, and underneath the hole in the
              right side of the cube, then go up to the Goal.
    
    Time Attack: Use the same tactics as above, but this time go faster, and
                 don't kill the guards, only flip them over.
    
    Gun Shooting: Just blast the guards when they're not looking, then head
                  to the goal.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0004
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: To beat this stage, you'll have to attract guards, and make them
              get away from their normal routes. Just knock on the walls to
              lure them to you, then when they turn around, sneak up behind them
              and snap their neck. When all 5 guards are disposed of, run to
              the Goal.
    
    Time Attack: Use the same tactics as above, but this time go faster, and
                 don't kill the guards, only flip them over.
    
    Gun Shooting: Just blast the guards when they're not looking, then head
                  to the goal.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0005
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: This level has water hazards in it, so you'll have to sneak past
              them so the guards won't hear you. Just sneak north and head
              towards the Goal.
    
    Time Attack: Use the same tactics as above, but this time go faster, and
                 don't kill the guards, only flip them over. DO NOT wake them
                 though!
    
    Gun Shooting: Just blast the guards when they're not looking, then head
                  to the goal. Make sure you don't wake some of them first
                  though.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0006
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: This is the first level to have Security Cameras. When sneaking
              past security cameras, always wait until they are not facing you,
              and to hug the walls when going underneath them. Make your way
              to the Goal. Also, you can get through this Stage without harming
              any guards.
    
    Time Attack: Use the same tactics as above, but this time go faster, and
                 don't kill the guards, only flip them over. Still, you need
                 to get past the cameras as fast as you can.
    
    Gun Shooting: Just blast the guards when they're not looking, then head
                  to the goal. Make sure you don't activate any of the
                  cameras though.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0007
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: Pretty straightforward. Crawl the entire way north, and stay behind
              the pillars when the guards turn and face you. If they are all
              behind you, you can stand up and run to the Goal.
    
    Time Attack: Use the same tactics as above, but this time go faster, and
                 don't kill the guards, only flip them over. Still, you need
                 to get past the guards as quick as you can.
    
    Gun Shooting: Just blast the guards when they're not looking, then head
                  to the goal. Make sure you don't alert any guards though.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0008
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: This is the first snow-based level. Remember that the guards can
              see your footprints in the snow. Use this to your advantage, and
              lure the guards out of their spots, then run past them when their
              backs are turned. Head towards the Goal when you are finished.
    
    Time Attack: Use the same tactics as above, but this time go faster, and
                 don't kill the guards, only flip them over. Still, you need
                 to get past the guards as quick as you can.
    
    Gun Shooting: Just blast the guards when they're not looking, then head
                  to the goal. Make sure you don't alert any guards though.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0009
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: This stage is almost like the first stage, but it's harder (duh).
              There are plenty of guards here, so watch out. Lure them out by
              knocking on the walls, then snap their neck like a twig. x_x
    
    Time Attack: Use the same tactics as above, but this time go faster, and
                 don't kill the guards, only flip them over. Still, you need
                 to get past the guards as quick as you can.
    
    Gun Shooting: Just blast the guards when they're not looking, then head
                  to the goal. Make sure you don't alert any guards though.
                  Remember that you must kill them BEFORE they see you.
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    STAGE 0010
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    
    Training: This is the last and toughest stage in the VR Training missions.
              This stage combines almost everything from the previous stages,
              so you'd better watch out. Immediately turn right and crawl
              through underneath the ramp and go all the way to the end. You
              should see a guard. Wait until he turns around, then pop out
              of the hole, and run up the ramp and to the goal.
    
    Time Attack: Use the same tactics as above, but this time go faster, and
                 don't kill the guards, only flip them over. Still, you need
                 to get past the guards as quick as you can, and avoid the
                 cameras and spotlights!
    
    Gun Shooting: Just blast the guards when they're not looking, then head
                  to the goal. Make sure you don't alert any guards though.
                  Remember that you must kill them BEFORE they see you. Head
                  towards the goal, but remember to avoid the cameras and
                  spotlights as well.
    
    
    ===============================================================================
    
    14. Secrets
    
    ===============================================================================
    
    GET CAMOUFLAGE: Beat game on any difficulty level, then save Otacon instead
                    of Meryl to recieve the Stealth Camouflage (invisibility).
    
    GET BANDANA: Beat the game on any difficulty level, then save Meryl instead
                 of Otacon to recieve the Bandana (unlimited Ammo).
    
    TUXEDO SNAKE: Beat the game 2 times (once with each ending), and on the
                  3rd time, Snake will change into a Tuxedo instead of his
                  normal stealth gear. Cool.
    
    "SPIDER-MAN" NINJA: Beat the game 2 times (Once with each ending), and on
                        the 3rd time, the Ninja will be red and blue, thus
                        making him look like Spider-Man!
    
    EXTREME DIFFICULTY: Beat the game once to open up the Extreme Difficulty
                        option. Only hardcore gamers need-apply!
    
    TIME TRIAL MODE (VR TRAINING): Beat all of the VR Training Stages to get
                                   this option.
    
    GUN SHOOTING MODE (VR TRAINING): Beat all of the VR Time Attack Stages to
                                     open this mode.
    
    SURVIVAL MODE (VR TRAINING): Beat all of the VR Gun Shooting Stages to open
                                 this mode.
    
    TECHNICAL DATA (VR TRAINING): Beat all of the VR Training Survival Mode to
                                  open this mode.
    
    DEMO THEATER MODE: Beat the game on any difficulty setting to get this mode.
                       Beat the game with both endings to unlock both Rolls
                       of the cut-scenes.
    
    CAMERA MODE (PHOTO ALBUM MODE): Find the camera near the area where you first
                                    fight Revolver Ocelot.
    
    
    ===============================================================================
    
    15. Photograph Locations
    
    ===============================================================================
    
    1) Mizutani: Metal Gear Rex: Boss battle
    
    2) Korekado: Men's bathroom
    
    3) Sato: Comm. Tower A, where you rappelled down the tower: It was destroyed
             by the Hind.
    
    4) Nakamura: Meryl's blood, where she was shot my Sniper Wolf
    
    5) Shinkawa: Behind the pillars where you fought Sniper Wolf
    
    6) Kozyou: Towards the back of the Canyon
    
    7) Negishi: Towards the end of the game, in the waterfall below Metal Gear
                Rex
    
    8) Kojima: In Otacon's Lab, on the Policnauts poster
    
    9) Matsuhana: In the hallway outside of Otacon's Lab
    
    10) Sasaki: Pictures in the room where you fight Psycho Mantis
    
    11) Kobayshi: The rocks in the canyon
    
    12) Shikama: On the electrified floor
    
    13) Uehara: On the elevator in the main building
    
    14) Shimizu: Inside the cave with the dogs
    
    15) Kaneda: In mirror in the Women's bathroom
    
    16) Okajima: The bugs on the dead DARPA Chief in the cell
    
    17) Takabe: Inside Otacon's lab, in the glass to the right of the room
    
    18) Fujimura: Comms Tower B elevator
    
    19) Toyota: One of the boxes where you fight Vulcan Raven
    
    20) Kimura: Towards the end of the game, on the rail gun on Metal Gear
                Rex
    
    21) Sonoyama: The torture rack
    
    22) Fukushima: Heliport, near the ocean
    
    23) Nishimura: The area next to the dead Baker
    
    24) Mukaide: The water inside the dog-cave, after Psycho Mantis fight
    
    25) Onoda: During the Revolver Ocelot fight, where Baker is tied up
    
    26) Dolph: Inside the area between the two Comms towers
    
    27) Yoshimura: Inside the air shafts, in the dead end
    
    28) Tougo: In the boiler room, near Blast Furnace
    
    29) Muraoka: In the Cargo dock, inside the puddle of water
    
    30) Ishiyama: Heliport, on the roof
    
    31) Kutome: Observation Room
    
    32) Mori: The bottom of the elevator in Comms Tower B
    
    33) Yoshioka: The bridge inside the Blast Furnace
    
    34) Jeremy Blaustein: The dead body of Sniper Wolf
    
    35) Kobayashi: The guard that is guarding you in your cell
    
    36) Hirano: Comms Tower B elevator
    
    37) Makimura: In the hidden room in the Armory
    
    38) Ito: The Tank Hangar elevator
    
    39) Tanaka: Heliport, on the snoozing guard
    
    40) Shigeno: The camera in the heliport
    
    41) Yamashita: The warheads in the storage area
    
    42) Kinbara: The stairs near heliport
    
    43) Kitao: The fake DARPA Chief corpse, in the cell towards the
               beginning of the gameScott
    
    
    ===============================================================================
    
    16. Ranking Info
    
    ===============================================================================
    
    
     +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
     | Rank Name       What you need to do                                 |
     +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
     |                                                                     |
     | Big Boss        Kill less than 25 enemies, under 3.5 hours, no cont.|
     |                 1 or less rations.                                  |
     |                                                                     |
     | Fox             Kill less than 25 enemies, under 3.5 hours, no cont.|
     |                 1 or less rations.                                  |
     |                                                                     |
     | Hound           Kill less than 25 enemies, under 3.5 hours, no cont.|
     |                 1 or less rations.                                  |
     |                                                                     |
     | Doberman        Kill less than 25 enemies, under 3.5 hours, no cont.|
     |                 1 or less rations.                                  |
     |                                                                     |
     | Pigeon          Beat game in under 2.5 hours.                       |
     |                                                                     |
     | Falcon          Beat game in under 2.5 hours.                       |
     |                                                                     |
     | Hawk            Beat game in under 2.5 hours.                       |
     |                                                                     |
     | Eagle           Beat game in under 2.5 hours.                       |
     |                                                                     |
     | Jaws            Kill over 250 enemies.                              |
     |                                                                     |
     | Orca            Kill over 250 enemies.                              |
     |                                                                     |
     | Shark           Kill over 250 enemies.                              |
     |                                                                     |
     | Piranha         Kill over 250 enemies.                              |
     |                                                                     |
     | Elephant        Use over 130 Rations.                               |
     |                                                                     |
     | Pig             Use over 130 Rations.                               |
     |                                                                     |
     | Whale           Use over 130 Rations.                               |
     |                                                                     |
     | Mammoth         Use over 130 Rations.                               |
     |                                                                     |
     | Hippo           Saved over 80 times.                                |
     |                                                                     |
     | Deer            Saved over 80 times.                                |
     |                                                                     |
     | Zebra           Saved over 80 times.                                |
     |                                                                     |
     | Cat             Saved over 80 times.                                |
     |                                                                     |
     | Capibara        Finished the game in under 18 hours.                |
     |                                                                     |
     | Koala           Finished the game in under 18 hours.                |
     |                                                                     |
     | Sloth           Finished the game in under 18 hours.                |
     |                                                                     |
     | Panda           Finished the game in under 18 hours.                |
     |                                                                     |
     |_____________________________________________________________________|
    
    
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    Other Rankings that I've gotten:
    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
    • Rabbit
    • Panther
    • Jaguar
    • Night Owl
    • Bat
    • Alligator
    • Leopard
    • Puma
    • Spider
    • Jackal
    • Iguana
    • Crocodile
    • Mongoose
    • Hyena
    • Mouse
    • Ostrich
    • Chicken
    
    
    ===============================================================================
    
    17. Credits
    
    ===============================================================================
    
    GameFAQs.com and Jeff "CJayC" Veasey- For hosting my FAQs, and for becoming
                                          one of the best websites on the internet.
                                          GameFAQs has come a long way since
                                          1995, and I know it will go on strong
                                          for years to come. ;)
    
    Me- For making this FAQ! :p
    
    
    
    ===============================================================================
    
    18. Contact Info
    
    ===============================================================================
    
    E-mail: nemesis@flipmode.com or nemesis@ogresnet.com
    Website: http://www.nemmysresource.cjb.net
    
    
    
       ~End of Document~