Advanced Monster Rancher 2 Guide
August 1, 2001
Written by Fear Grimm (UltimaJunky@hotmail.com)

TABLE OF CONTENTS:
1 - My Raising Methods
2 - Important Dates
3 - Expedition Maps And Information
4 - How To Get Some Monsters
5 - Frequently Asked Questions
 
1 - MY RAISING METHODS:
When I first started, all the monsters I tried to raise would die in the 
first 2-4 years of it's life. A friend and I have discovered a couple great 
ways to raise just about any monster so they live to a minimum of 5 years and 
a maximum of 9 years. Here they are for your gaming pleasure.

   Key:
     Light = Light training such as Domino, Shoot, Study, Dodge, Run, Endure.
     Hard  = Hard training such as Pull, Leap, Meditiate, Swim.
     Rest  = When you rest it for a week of course.
     Oil   = Use nut oil on your monster.
     Mint  = Use mint leaf on your monster.

There are a couple of ways to do this, this is only what I prefer.

When they are a baby (0-12 months) do this:
      Week 1: Light/Hard - No Item
      Week 2: Light      - No Item
      Week 3: Light      - Oil
      Week 4: Hard       - Mint
      Week 5: Light      - No Item
      Week 6: Rest       - No Item
This will find that they seem to fail a lot at this age which is a good thing 
for loyalty. Some think that this method for a young one is a bit strenuous 
but I stress you that it isn't! They will never be tired and my monsters have 
lived long and healthy lives by starting on this method. Errantrys at this 
age are practically worthless since they will fail most of the time.

When they are a bit better and getting into their prime (1-5 years) do this:
      Week 1: Hard       - No Item           Week 1: Hard - No Item
      Week 2: Hard       - No Item           Week 2: Hard - No Item
      Week 3: Hard       - Oil         OR    Week 3: Hard - Oil
      Week 4: Hard       - Mint              Week 4: Rest - Mint
      Week 5: Rest       - No Item
Personally, the first one is my favorite method to use. Just make sure you 
throw in some candy now and then because this will make your monster lose 
form and become slim and eventually skinny (which isn't very healthy). Doing 
errantrys at this point is all up to you. They make you tired which shortens 
the lifespan but on the otherhand they give you some extra moves to use.
        If you want to work life or skill here are 2 good methods.
      Week 1: Light      - No Item           Week 1: Light - No Item
      Week 2: Light      - No Item           Week 2: Light - No Item
      Week 3: Light      - Oil               Week 3: Light - No Item
      Week 4: Light      - Mint        OR    Week 4: Rest  - Mint
      Week 5: Light      - No Item
      Week 6: Rest       - No Item
I use errantrys to raise "skill" until I can no longer get a technique from 
it. After you can't get techniques they are worthless.

2 - IMPORTANT DATES:
 February Week 1 - Torles Mountain Expedition
 February Week 2 - Greatest 4 (S class Major 4)
 February Week 4 - Invitational - Wins "Double Edge" (A class)
 April    Week 4 - Legend Cup (S class after you win the all major 4)
 May      Week 2 - M-1 Grand Prix (S class Major 4) 
 May      Week 4 - House/Stable Upgrade
 June     Week 1 - Kawrea Volcano Expedition
 June     Week 2 - Elder's Cup - Have to be 6 years or older - (S-E Class)
 July     Week 4 - IMa-FIMBA Meet qualifier. (S-D class) 
 August   Week 2 - Winner's Cup (S class Major 4) 
 August   Week 2 - Invitational - Wins "Dragon Tusk" (B class)
 August   Week 4 - IMa-FIMBA Meet (S-D class, held every 4 years) 
 October  Week 1 - Parepare Forest Expedition
 November Week 2 - World Monster Cup (S class Major 4)

3 - EXPEDITION MAPS AND INFORMATION:
  Key:
    @ = A building to search in.
    O = Teleporter

Torles Mountain Expedition (February Week 1)

        @   @                                 Big Footstep
/ - 0   |   |         / - - - x - - - - \   / - \   @
|   @   \ + /   @     |                 |   |   |   |
|   |     |     |     \ - - - - - - \   \ - - x - - /
|   \ - - + - - /                   | 
|         |         @   / - - - - - x - - - - - - O
|         |         |   | 
\ - - - - x - - - - /   |         O   O 
          |             | - - - - /   | - - - - - x -
          |   | - - - - |       |     |           | |
  / - \   | - /         \ -     | - - |           | |
/ -   |   |               \ - - - |   \ - - \     | |
|     |   |                       |         |     | |
\ -   | - /                 @     |     @   |     x |
  |   |   |                 |     |     |   |     | |
/ -   |   |    Paradoxine   \ - - - - - |   |     | x
|     |   |       @                     |   @     | |
\ -   |   - - \   \ - - - - - - - - - - /         \ x
  |   |       |     |                               |
/ -   \ - \   |     |                           / - |
|         |   |   / - - - - - - - - - - - - - - x   |
\ -       |   |   |          Strong Glue        \ - |
  |   @   |   |   |   / - - - O   @     @           |
  |   |   \ - /   |   x           |     |     @     |
/ -   |           - - |           |     |     |     |
|     |               - | - - - - - - - - - - /     |
|   | - |               |                           |
\ - /   \ - - - - - - - + - - - - - - - - - - - - - /
                        |
                        |
Parepare Jungle Expedition (October Week 1)

                      / - - x - \   @
@ - - - - - - - O     |     |   |   |
          |           |     |   |   |
/ - - - - /       / - /     |   |   x
|     |           |         |   |   |
\ - | - - \Sheath \ - \     |   |   |
@ - x     |   @       |     |   \ - /
    | - - /   | Peach |     |
    |         |   @   |     \ - \
    |         x   |   |         |
@   |   @     |   |   |   @     |   @
|   |   |     | - /   |   |     |   |
x - + x |     |       | - x     | x -
    |   |     |       |         |
    |   \ - - - - - - - x     x - - \
/ - \             O     \ @   |     |
|   x                         |     | 
\ - / - - - - - - - - - - - - - - - /
                |
                |

Kawrea Volcano Expedition (June Week 1)

      x - - - - - - - - x - - - - - - - @
      | 
/ - - /
|           O     / - - - - - - - - - \
| - - - |   |     |   |       |       \ -
|       \ - - - - - x |       |         \ -       Mask
| - - \               |       \ - \       \ - \     @
      |     / x - @   |           |           \ -   |
      \ - - |         |           x             \ - /
            |     / x - - - - - - - - - - \
            |   / |                 |     |
@ - |       | / |                   x     \ - - \     @
@ - |       | |     Feather         |           |     |
    |       | |       @         / - - - - \     \ - - |
/ - /       | |       |         |         |           |
|           | \ - - - /         |         |           |
| - - - - - /                   |   @ - x - - - - - - /
|       |           @ - \       |               |
|       \ - - \         |       |               |
|             |         x       |   x - - @     |
|             \ - \     |       |   |           \ - - \
\ - - x           |     |       |   |                 |
      |       |   \ - - - - - - /   |                 |
      O       |           |         |                 |
              X - - - - - + - - - - - - - - - - - - - /
                          |
                          |

4 - HOW TO GET SOME MONSTERS:
         Dragon - Get a monster to B class, not higher or lower and have 
built up your stable. You will get invited to a competition on August Week 2 
to fight a dragon 1 vs 1. If you win you get a Dragon Tusk. Use it for 
combining.
         Centaur - Get a monster higher than C class. Do the Mandy Errantry 
and your monster will return finding a spear. A centaur will attack you on 
your monster's return. Fight him, win or lose you still get the spear to 
combine with.
         Durahan - After finding the Old Sheath in the Parepare Jungle 
Expedition (doesn't have to be the same monster) and getting to A class, not 
higher or lower (on your current monster), you will be invited to a 
tournament to fight a Durahan 1 vs 1 on February Week 4. When you win you get 
a Double Edge. Use it for combining.
         Bajarl - After you start making some money, Colt will begin asking 
to upgrade your house on May Week 3 every so often. When you do your last 
upgrade on your house Binto will give you a pot. Use it when combining.
         Phoenix - To make a Phoenix you need a Fire Feather. You can find 
one the first time you go on the Kawrea Volcano Expedition when the volcano 
first erupts. If you fail to find one on the first time, wait a year and you 
will find it in the Phoenix statue in the middle of the area. Use it when 
combining.
         Ghost - After a monster has died and you built up the alter a couple 
times, Colt will find a stick while cleaning it. Use the stick for combining.
         Joker - Find the mask in the big alter in the Kawrea Volcano 
Expedition. Use it when combining.
         Jill - After finding the Big Footstep in the Torles Mountain 
Expedition in the large statue. Do the Papas Errantry with a monster better 
than C class. The errantry guy will tell you there is a monster sighted in 
the area. After succeeding all 4 of the tasks you will fight a Big Hand. You 
will get the Big Boots from it. Use it when combining.
         Wracky - After winning one of the Major 4 and having very high fame, 
a fan will mail you a doll. It will disappear the next week. When your next 
monster dies it will be at the ranch alive and well.
         Baku - Once you build your stable up large enough on May Week 4, you 
can get them from CDs. Golems as well.
         Mock - A few years into the game Colt's aunt (the item lady) will 
give you some seeds. Colt will plant them. The tree will grow for many years 
and eventually it will bloom then die the following week. Water it when it 
asks if you want to and the next time a monster dies it will appear at your 
ranch alive as a monster.
         Ducken - Get the Strong Glue from the Torles Mountain Expedition. 
After you have that, get 5 stars from the back of the Cup Jelly food you give 
your monster. Create the Quack Doll and use it when combining. DON'T GIVE IT 
TO YOUR MONSTER AS A GIFT.
         Metalnar - You need your current monster to be B class or higher. 
Many years into the game on September Week 1, you will see a UFO. You will 
see it 2 more times. On the third time, an alien will give you a crystal. 
Take it to the shrine and it will disappear. You can now get that monster 
from CDs.
         Zilla - Have a monster better than C class and you've built up your 
stable a bit. I've also heard you need to hit the spring with the hopper too. 
(read how to get an "Undine" below)Do the Torble Sea errantry. They will tell 
you that a giant monster is sighted in the area. After succeeding you will 
fight a Zilla King. Fight and win and get the Zilla Beard. Use it when 
combining.
         Beaclon - Get a worm to live more than 4 years and it will cocoon up 
as long as it has high loyalty and is above D class and is completely rested 
with no stress. I've also heard you need to feed it 30 cup jellys before he 
cocoons. If this all has to be true on June Week 4 it will cocoon. It will 
come out of the cocoon the following week with a different look and same 
stats.
         Undine - Get a Hopper that is Higher than C class and make sure it 
is fully rested before winter starts. It will dig up hot springs and bring 
you a slate. Use this when combining.
         Niton - After your Hopper makes the Undine available, you can then 
get Nitons from CDs.

5 - FREQUENTLY ASKED QUESTIONS:
Q. What are some examples of long living monsters?
A. Some of the longest living monsters are Wrackys, Katos, Plants, Apes, 
Mocks, Arrowheads and Durahans. When you raise them right, some can live up 
to 9 years.

Q. What are some examples of short living monsters?
A. Some short lived monsters are Dragons, Monols, Nagas, Jokers, Galis, 
Centaurs, Ghosts, etc.

Q. How do I make my monster live long?
A. Never let them tire or be stressed, EVER! Errantrys will tire them but 
that is one risk you will have to take now and then. Never get your monster 
injured or to run away. Avoid feeding it Negeel, Troron or other stimulants 
for your monsters. Nut Oil, Mint Leaves, Powder, Candy, Mango, and so on DO 
NOT shorten it's lifespan for as far as I know.

Q. What does the God Slate do?
A. Beats the hell out of me. I've heard it's just left over from the Japanese 
verion of the game (Monster Farm) and does nothing at all in the American 
version.

Q. How come the UFO hasn't come yet?
A. Well, this one is a tough one to answer. When I first played, the UFO 
visited me on September Week 1 in the year 1010. When my friend played, the 
UFO did not visit him until September Week 1 in the year 1025. So I say you 
just need to be home (not on an errantry) on that week. Hopefully I can get 
some feedback on this one.

Q. Is my monster's form being Skinny, Slim, Fat, and/or Plump actually hurt 
it?
A. As far as I know it does. I'm not sure on this one. I've heard many things 
from it hurting it's gut recovery rate to shortening its lifespan. To be on 
the safe side, I would keep it right in the middle on Normal.

Q. How does being "good" or "evil" affect my monster?
A. Well, some monsters have moves that are easier for good monsters to get, 
such as recovery and sharp techniques. Evil monsters usually get angered when 
getting hit in battle easily and master drain and heavy techniques.

Q. Are residential houses and other small places on expeditions even worth 
exploring?
A. I usually don't explore them. I go straight for where I KNOW where I can 
find items such as the Golden Peach, Gold, Silver, or other highly 
useful/salable items.

Q. How come the guys that lead the expeditions aren't coming to me?
A. The monster you wish to take must be at least C class with above 50 
(possibly 60) fame. The dates they come are February, June, and October, all 
Week 1. Be sure you are completely rested.

Q. What monsters have the fastest gut recovery?
A. From my experience and my friends we would have to say Pixies and Ghosts 
have the absolute fastest. Close behind are Hoppers and Plants. Some of the 
slowest (if you're interested) are Dragons, Monols, Hares, and Arrowheads.

Q. In your opinion, what is the best monster for power? For intelligence?
A. Golems have very high power usually but don't live long enough for my 
liking. Durahans are great. They live long and have wonderful power. For 
intelligence, I've found that plants are pretty good but suck to fight with. 
If you want a fighting intelligent monster try a Gali (keep in mind they 
usually don't live to long.)

Q. Why does it say that my monster likes me when I look at what my monster's 
likes and dislikes?
A. You have been treating it good to it's standards. When it likes you it 
will like to do just about anything you want them to, or feed them nearly 
anything without it getting too upset.

I am in no way affiliated with Tecmo. Monster Rancher 2 and it's elements are 
copyright by Tecmo, used without permission. This document is Copyright 2001 
by Fear Grimm