hide results

    Combining FAQ by KurasuSoratobu

    Version: 1.8 | Updated: 02/03/12 | Search Guide | Bookmark Guide

    MONSTER RANCHER 2: Combining FAQ
    --------------------------------
    Written by Kurasu Soratobu (kurasufaqs@gmail.com)
    Present version: 1.8
    
    
    INDEX
    -------
    Copyright Info
    Introduction
    Why the Walkthrough/FAQ?
    
    1) ......... Combining Basics
    2) ......... What Dadge Says
    3) ......... Correcting
    4) ......... Tie-breaking
    5) ......... Stat-order
    6) ......... Genetic Engineering
    7) ......... Reverse Engineering
    8) ......... Sub-engineering
    9) ......... Something Wrong Here...
    10) ........ In Conclusion
    11) ........ Monster Baselines
    12) ........ Stat Gains
    
    Update Info
    Still To Come
    Thanks To...
    
    
    COPYRIGHT INFO
    --------------
    Monster Rancher: Combining FAQ, copyright 2006-2012 Kurasu Soratobu. This file
    may not be published in part, or without this Copyright, without explicit
    permission from the author. Monster Rancher and all the monster names are
    rights of Tecmo. Monster Rancher Metropolis and its information are Copyright
    Lisa Shock and Monster Rancher Metropolis. 
    
    If someone wants to post this FAQ to their site, please get in touch with me
    at kurasufaqs@gmail.com and ask. Make certain the words 'Monster Rancher' or
    'FAQ' appear in the title so I recognize it as other-than-junk. Junk will
    always be deleted immediately. 
    
    Any corrections, additions, suggestions, and whatever can be sent to
    kurasufaqs@gmail.com. If you are wanting to speak with me directly, then
    depending on which IM service you use I am AIM: KurasuSoratobu, MSN:
    Kurasu@hotmail.com, Yahoo: kurasu, and @KurasuSoratobu on Twitter. I can't
    promise I'll be uber-chatty, though I'm always willing to answer questions!
    
    
    
    INTRODUCTION
    --------------
    The original Monster Rancher, known as Monster Farm in Japan, was an
    innovative game created by Tecmo where the idea was to raise monsters on a
    ranch. To get these monsters, almost any CD (data CD, game CD, or music CD,
    though the game couldn't read DVD format) could be put into your Playstation
    and, by reading the data on the disk, a monster would be created for you to
    raise. Simple enough, no? Well, not exactly. You, as the breeder, had to
    decide what to feed your monster, what sort of training to put them in, when
    they can go on errantries (essentially a four week training camp), and when to
    finally put them through fights in order to raise their rank. As the trainer,
    you also had the chance to go on expeditions and enter specific tournaments in
    order to open up new and hidden monsters. And once your monsters had finally
    lived a long and productive life, they could be frozen away in order to
    combine with one another, creating stronger and stronger monsters with which
    to continue the legacy. Eventually, the idea was to get your monsters to
    become the next champion of the arena.
    
    In the second game, Monster Rancher 2, they went and did it again; the game
    has the same sort of idea as Monster Rancher 1, but with more of everything.
    More monsters, more foods, more battles, more secrets. This has thrown this
    game into the level of a cult classic, giving people a great amount of
    entertainment for the money value. The replay value is infinite; there are
    simply too many things to strive toward in this game. Certainly the basic idea
    is to get a monster to the Big 4, but there are so many other goals that you
    can reach for. Unlock all the rares. Try to completely max a monster out. See
    if you can get all the monster cards. Master combinations. Or just make a run
    on the final battles again and again and again. 
    
    
    WHY THE WALKTHROUGH/FAQ?
    ------------------------
    Combining is one of my favorite parts of Monster Rancher 2. It's an enormous
    challenge to see just what sort of starting stats that I can come up with in a
    combination, and just how good a baby monster I can make. However, combining
    is an extremely complicated subject. Sure, it's easy to put monster 1 and
    monster 2 together for monster 3, but there's an enormous amount of work that
    needs to go into doing it if you want the baby to turn out to be a fantastic
    piece of work.
    
    Certainly, I could have added this entire FAQ as a section in my Walkthrough.
    However, due to the number of entries, the intricacy, the complexity, and the
    sheer detail I'm hoping to offer in it, I thought that giving it its own
    separate FAQ would be the best idea.
    
    
    +=+=+=+=+=+=+
    + COMBINING +
    +=+=+=+=+=+=+
    
    
    1) COMBINING BASICS
    -------------------
    If you want to take combining down to the most basic level, it's taking one
    Monster Rancher monster and combining it with a second to make a third. This
    third monster, ideally, should have higher stats than either parent did at
    birth, more moves than the average newly-created monster's two, and is
    generally a cross between the two parents' species.
    
    Sounds fairly simple, doesn't it? And at that most basic of levels, it is.
    However, the actual act of combining is a lot more complicated than that. 
    
    Many people will have had this happen: they take what they thought were two
    ideally-raised creatures and put them together, and all the stats come out
    fairly low. Sure, the baby might have several moves, and a small boost on
    stats is better than none, but what in the world happened to those awesome
    numbers that you'd hoped would cross over? Or even when they manage to get
    Dadge to proclaim 'This is a great combo!', and yet when the combination
    happens, the baby pops out not looking much better than your last 'It's all up
    to you.' combo. Or maybe the opposite has happened. The prospect is unsure,
    yet when the two are combined, one stat comes out at an absolutely
    unbelievable level. 
    
    Well, this Combining FAQ will help explain what's going on in the situation,
    as well as giving you some hints for how to create your own perfect
    combinations out of almost any monsters. A process I tend to call 'genetic
    engineering' or just 'engineering', for obvious reasons. 
    
    
    2) WHAT DADGE SAYS
    ------------------
    When you bring your monsters in and prepare to combine them, Dadge will always
    make a comment about the combination. Only the order of the statistics is
    taken into account, however; it has nothing to do with the two monsters' types
    or their movelists. If you could somehow get a Monol and a Pixie to have the
    same line of stats, even though they're as different as night and day, they'll
    be considered a 'great' (mind you, this example is an impossibility, but more
    on that later). 
    
    No stats match OR monsters are identical breed: 'This one's all up to you'
    
    One stat matches: 'The prospect is unsure'
    
    Two stats match: 'This combination doesn't look so good, I can't recommend it'
    
    Three stats match: 'The prospect is fine... It will probably work out'
    
    Four stats match: 'The prospect of this combination is good. You can look
    forward to it.'
    
    All six stats match: 'The prospect of this combination is great. It can't go
    wrong unless something weird happens.' 
    
    Now, the best way to get a 'great' combination is to take two of the same (or
    very similar) monster, raise their stats up in the same way, and then combine
    them. The baby you will get out of this combination will often be a 'great'
    combination, and as you might gather from the wording on a 'great'
    combination, the baby will almost always have fairly high stats, if not
    amazingly high ones. However, this isn't always the case. 
    
    Say you wanted to get yourself a Suezo/Pixie, because you thought the Pink Eye
    would look awesome (hey; some people like pink!), and the stats it would gain
    would make it a spectacular creature for your high-int, high-skill style. You
    raised up a Pixie and Suezo in the exact same way, with both of them having
    the exact same following stats: Lif: 350, Pow: 500, Int: 500, Ski: 400,
    Spd: 800, and Def: 300. You bring them in to Dadge. And yet, even though the
    numbers are the _exact_ same, he reports: 'The prospect is unsure.'
    
    Wait a minute, you say. Both Pixie and Suezo are intelligence-skill creatures
    with low life and defense, and yet when the stats are the _exact same_, Dadge
    reports the combination as the second worst of the bunch. What's going on
    here?
    
    This is where a situation comes in that has been termed 'correcting'. It's
    where certain stats are either considered higher or lower than their actual
    on-the-screen number. 
    
    Confused? Read on.
    
    
    3) CORRECTING
    -------------
    The stats you see on the monster's sheet are not the 'precise' numbers that
    the game looks at when it comes down to combination. Rather, they're used as a
    'base', while the numbers get 'corrected' by the monster's stat gains.
    Depending on the level of stat-gain, the monster's numbers are multiplied by a
    specific amount:
    
    1 = 0 (it's multiplied by 0, thus making it 0 no matter what)
    2 = .5 (or, for ease of bookkeeping, divided by 2)
    3 = 1 (the number stays the same)
    4 = 1.5 (the number gets half again added on to it)
    5 = 2 (double the number)
    
    In the set of numbers, 999 is the highest it can go. So if a multiplier would
    push it over 999, assume the number is 999 and no higher. 
    
    So, we take our example creatures once again: Lif: 350, Pow: 500, Int: 500,
    Ski: 400, Spd: 800, Def: 300. Now, let's instead apply those numbers by
    monster, rather than just looking at them in the base. 
    
    Pixie: 1/2/5/4/4/1
    Lif: 350 x 0 = 0
    Pow: 300 x .5 = 150
    Int: 500 x 2 = 999
    Ski: 400 x 1.5 = 600
    Spd: 800 x 1.5 = 999
    Def: 300 x 0 = 0
    
    Suezo: 2/3/5/4/2/2
    Lif: 350 x .5 = 175
    Pow: 300 x 1 = 300
    Int: 500 x 2 = 999
    Ski: 400 x 1.5 = 600
    Spd: 800 x .5 = 400
    Def: 300 x .5 = 150
    
    So as you can see, once correcting's been done with both these monsters, the
    numbers are enormously different. Clearly, they're nowhere near a good
    combination by that.
    
    But wait. There are a few areas where the numbers are exactly the same in the
    pixie's lineup. Lif/Def are both at 0, and Int/Spd are both at 999. So how
    does the game calculate which one is higher? 
    
    This is where the monster's baseline stats come in.
    
    
    4) TIE-BREAKING
    ---------------
    Each monster in the game has a specific set of stats that it starts out with.
    They are different for each monster, but for that specific monster-type,
    they're exactly the same every single time. These numbers are then modified by
    bonus numbers from CDs or by bonuses from combining, but if you combine any
    monster down far enough, the stats will eventually show the very bottom-line.
    These stats are called 'baseline'. 
    
    A monster's baseline stats are extremely important in combining for two
    reasons. One reason, I will get into later. For now, though, I'm more focused
    on the first and more immediate reason: breaking ties. If the monster has two
    numbers that are exactly the same (usually because it hit 999 or 0, though
    there's occasional rare times that the number is simply exactly the same after
    being corrected), the baseline stats will tell you in which order the
    monster's stats are to be considered.
    
    Again, let's take our present example: the corrected pixie. Its stats, when
    corrected, are as follows: 0/150/999/600/999/0
    
    A pixie's baseline stats, as you'll be able to see in the chart below, is
    Lif: 50, Pow: 80, Int: 170, Ski: 150, Spd: 140, and Def: 60. From this, we can
    see that Intelligence is higher than Speed, and that Defense is higher than
    Life. So for the monster's stats, we can look at it this way: Lif: 0 (50),
    Pow: 150, Int: 999 (170), Ski: 600, Spd: 999 (140), Def: 0 (60). Which makes
    the order of stats on our pixie a very solid Int, Spd, Ski, Pow, Def, Lif. 
    
    So, what we have is a pair of monsters who line up like this:
    
    Pixie | Suezo
    ------+------
    INT   | INT
    SPD   | SKI
    SKI   | POW
    POW   | SPD
    DEF   | LIF
    LIF   | DEF
    
    In other words, they only have one stat which lines up, thus Dadge's
    'uncertain'. The baby will very likely get an excellent intelligence, but the
    rest of the stats aren't going to be anywhere near as good. Such a pity. 
    
    Now. We've decided that we want that pixie to be part of the combination
    because it will give us good stats all the way down the board, and it has more
    moves than the Suezo. So, let's raise us another Suezo to be able to more
    closely-match the Pixie's numbers. Since the Suezo has no gains of 1 in
    anything, we can pretty much force it to match the Pixie's numbers, just as
    long as we're willing to push for stats that might not want to be raised high
    normally. In the end, after some blood, sweat, and tears, we come up with the
    final monster: Lif: 300, Pow: 250, Int: 750, Ski: 300, Spd: 950, Def: 350.
    Although the numbers look nothing like those of the Pixie's, when we apply
    correcting...
    
    Suezo: 2/3/5/4/2/2
    Lif: 300 x .5 = 150
    Pow: 250 x 1 = 250
    Int: 750 x 2 = 999
    Ski: 300 x 1.5 = 450
    Spd: 950 x .5 = 475
    Def: 350 x .5 = 175
    
    ... we end up with a monster whose stats are in this order: Int, Spd, Ski,
    Pow, Def, Lif. And if you'll measure that up to the Pixie...
    
    Pixie | Suezo
    ------+------
    INT   | INT
    SPD   | SPD
    SKI   | SKI
    POW   | POW
    DEF   | DEF
    LIF   | LIF
    
    ... Dadge says 'Great combo'! Congratulations. You've now got a great
    combination.
    
    Now comes the next step, actually putting the two monsters together. Eagerly,
    you watch as lights flash and sparks whirl, and out comes a Suezo/Pixie, just
    like you'd wanted! Eagerly you check its stats...
    
    .... and find out that while Intelligence is indeed high, the rest of the
    monster's statistics aren't all that great. Well, wait a minute, here! Dadge
    said that as long as nothing goes wrong, it should be a great combo.
    Obviously, something went wrong. But what?
    
    Once again, we turn to those baseline stats. Because now, they're going to
    have a completely different use, though a similar one: stat-order.
    
    
    5) STAT-ORDER
    -------------
    When monsters are combined, the parents' numbers are taken and bonuses are
    applied to the baby's baseline numbers. However, those numbers are penalized
    if the parents' stats aren't in line with the baby's baseline stats, or given
    bonuses if they're exactly there. The exact numbers for this aren't known (and
    indeed, randomness has been observed), but the additions you can get are quite
    considerable in some cases, giving the baby stats of 500-600 right off the
    bat!
    
    Basically, the bigger stat-gains are reserved for babies whose baseline stats
    are as similar as possible to the parents. So let's look at the example we've
    got here and find out where our screw up happened.
    
    A Suezo/Pixie's baseline stats are as follows: Lif: 80, Pow: 120, Int: 170,
    Ski: 130, Spd: 100, Def: 90. That puts their order as Int, Ski, Pow, Spd, Def,
    Lif. Compare that to the stat-order of the parents above...
    
    Parent | Baby
    -------+------
    INT    | INT
    SPD    | Ski
    SKI    | POW
    POW    | SPD
    DEF    | DEF
    LIF    | LIF
    
    ... and you'll notice that the only place the numbers match up are the very
    first one (there's why your baby has such an incredible intelligence!) and in
    the last two (too far down the chart to give you good bonuses in them; you're
    likely to get only a few points above baseline even if you did have the stats
    to spare). 
    
    Now you're frustrated. You don't want to waste all those great stats on a baby
    whose numbers aren't all that great. You'd rather throw away this Pink Eye and
    try for it again later. So what will you do with the parents instead?
    
    Well, check out what Dadge has in his lineup for the monsters. You'll notice
    that there's a number of creatures in the list rather than just the Pink Eye.
    There's also a Vanity (Pixie/Suezo), a Pixie (Pixie/Pixie), and a Suezo
    (Suezo/Suezo). Going down the chart below, you pick out each of those monsters
    and compare their baseline stats with what you have:
    
    Parent|Pinkeye|Vanity|Suezo|Pixie
    ------+-------+------+-----+-----
    INT   | INT   | INT  | INT | INT
    SPD   | Ski   | Ski  | Ski | Ski
    SKI   | POW   | SPD  | POW | SPD
    POW   | SPD   | POW  | DEF | POW
    DEF   | DEF   | DEF  | LIF | DEF
    LIF   | LIF   | LIF  | SPD | LIF
    
    Making comparisons, the one most likely to get good numbers is either the
    Pixie or the Vanity. Unfortunately, due to how high the speed is, there's not
    going to be any way to salvage this 'great' into something really superior.
    You'll have to take the good stats from one of those two combinations and work
    on it from there.
    
    Frustrating, I know. But when it comes to randomly raising numbers, there's
    generally a good chance that you won't be able to get exactly what you want.
    You'll just have to lean toward the 'next best thing'. However, you're set in
    your decision. You're frustrated. You _want_ that Pink Eye and you want it to
    be good. So what do you do?
    
    A little thing I call 'genetic engineering'.
    
    
    6) GENETIC ENGINEERING
    ----------------------
    The very first thing you need to know when genetic engineering is what you're
    going for. In this case, we'll continue with our example: you want that darned
    Pink Eye. Check what its baseline stat order is. For the Pink Eye, because of
    our earlier checking, we know that it's got the order of
    Int/Ski/Pow/Spd/Def/Lif. Now that we know this, let's check out the parents'
    stat-gains as well as their baseline stat order. There is a reason for this,
    which I will be pointing out very soon.
    
    Suezo's stat gains are 2/3/5/4/2/2. Baseline stat order is
    Int/Ski/Pow/Def/Lif/Spd. Not the same as the Pink Eye, but that's OK. By
    looking at the stat gain, we'll notice that there isn't a single '1' in the
    bunch. This is very important to engineering, as we'll see very soon.
    
    Pixies' gains are 1/2/5/4/4/1. Notice here that we have two stat gains that
    are at '1'. Because of this, there'll be two stats that are dropped
    automatically to 0, no matter how high we raise them. Because of that, there
    is a danger that we may not be able to get their stats in line with the baby
    at all, depending on what those numbers default to. If the order was Lif/Def,
    for example, then you would never be able to get the order into Def/Lif. The
    numbers would still be good, but there'd be no 'great'. Fortunately, their
    baseline stat order is Int/Ski/Spd/Pow/Def/Lif, though. This means we can
    commence with the engineering.
    
    We'll take the Suezo first, since its stats are closer to the Pink Eye. Now,
    we have to carefully raise all its stats so it stays in exact line with those
    all-important baseline stats. Not horribly hard at first; because of the fact
    that intelligence is #1, we can safely max out intelligence if you want. Skill
    is #2 in both of them, so again: feel free to max out your skill; just make
    certain that it's lower than intelligence at all times (not too hard with the
    correcting 'double' that you'll be getting in intelligence). Likewise with
    Power; make sure it's lower than skill. Of the last three, all you have to do
    is ensure that Speed is higher than Defense, which is higher than Life. 
    
    By the end of it, we'll say we have our Suezo's numbers up to Lif: 300,
    Pow: 550, Int: 900, Ski: 900, Spd: 450, Def: 350. Correcting them:
    
    Lif: 300 x .5 = 150
    Pow: 550 x 1 = 550
    Int: 900 x 2 = 999 (170)
    Ski: 900 x 1.5 = 999 (130)
    Spd: 450 x .5 = 225
    Def: 350 x .5 = 175
    
    ... we get an order of Int, Ski, Pow, Spd, Def, Lif. The exact lineup we need
    for our Pink Eye.
    
    Half-way done, now, we pull out the Pixie. Here, things are going to be a
    little more difficult, though. The Pixie's gain of 4 in speed and 2 in power
    means that we're going to have to work all the harder at getting the numbers
    accurate. While we can max out both skill and intelligence as with the Suezo,
    those two will have to be more strictly enforced: make certain that your power
    is always higher, *after* correcting, than what your speed is. Otherwise, the
    correcting will come in and make a hash of things, throwing you right back
    down to 'Not such a good combo'. Keep a calculator on-hand if you need help
    with the numbers. And remember: you can raise your Defense and Life as high as
    you want; because of them correcting to 0, you'll get a great combo even if
    both of them are at 999. In addition, by having high numbers, you can probably
    give the baby a boost here. So if you don't want to spend time raising other
    stats for fear of getting your important numbers out of line, raise defense
    and life all you want.
    
    Let's say that we worked that Pixie into the ground, and now we've got the
    final product: Lif: 300, Pow: 800, Int: 900, Ski: 900, Spd: 250, Def: 350.
    Corrections are applied:
    
    Lif: 300 x 0 = 0 (50)
    Pow: 800 x .5 = 400
    Int: 900 x 2 = 999 (170)
    Ski: 900 x 1.5 = 999 (150)
    Spd: 250 x 1.5 = 375
    Def: 350 x 0 = 0 (60)
    
    ... and we have Int, Ski, Pow, Spd, Def, Lif. The combo is a great. And in
    addition, take a look:
    
    Parent | Baby
    -------+------
    INT    | INT
    Ski    | Ski
    POW    | POW
    SPD    | SPD
    DEF    | DEF
    LIF    | LIF
    
    Everything lines up! The stat carryover for this combination will be *much*
    bigger than it would have been if you'd just done the more 'random
    combination'. Congratulations. You've now used genetic engineering to make
    yourself the 'perfect' monster.
    
    There are two other types of engineering that I use. Each of them is slightly
    more complicated than the next. The first one we'll look at is 'reverse
    engineering'. 
    
    
    7) REVERSE ENGINEERING
    ----------------------
    Let's say that you still have that one Suezo in your stable. The one that you
    'messed up' while trying to make the original Pink Eye. We'll say you managed
    to get a gold peach with your new Pink Eye, fed it to the Suezo, and therefore
    managed to get some more life out of it. So you decide to take it out and
    raise it up a little more, making a moneymaker out of it. By the end of it
    all, you have a Suezo with the following stats: Lif: 350, Pow: 700, Int: 500,
    Ski: 400, Spd: 800, and Def: 400. Not too bad, you think. But now that I have
    it, what do I do with it? 
    
    Here's where reverse engineering comes in. First thing you do is to take those
    stats and correct them, so you know what you're looking at. In this case,
    we're looking at:
    
    Lif: 350 x .5 = 175
    Pow: 700 x 1 = 700
    Int: 500 x 2 = 999
    Ski: 500 x 1.5 = 750
    Spd: 800 x .5 = 400
    Def: 400 x .5 = 200
    
    Or Int, Ski, Pow, Spd, Def, Lif.
    
    Now that you have that information, take that line of numbers and compare them
    with the other monsters. You'll find that two different monsters match this
    line of numbers: the Pink Eye (Suezo/Pixie) and the Horn (Suezo/Tiger). Since
    we've already raised a Pink Eye, let's go with the assumption that you'd
    rather raise the Horn. 
    
    Now that you have the monster that you want to create, you've already got one
    parent whose stats are perfectly in line to make it. Stick that Suezo away.
    Now, check the chart again. The easiest way to do this would be a Tiger,
    obviously; Suezo+Tiger=Suezo/Tiger, after all. However! Before you shrine that
    Tiger, take a look at its stats:
    
    Gain: 2/2/4/5/4/1
    
    Here, we have a problem. Because of the gain of 1 in defense, defense will
    always be the lowest (0 is lower than anything else, after all). But our final
    monster has *life* as the lowest number. This could go two ways. First off,
    you could simply use the Tiger after all and not worry too much about two
    stats out of alignment: you'll still get superior numbers up in the important
    range. 
    
    However, we're assuming that you want to make a 'great' combination no matter
    what. So let's scan down the list of Tiger/<sub> breeds. Rather than reproduce
    them all here, we'll just assume you're going down the list and... oh, lookie
    here: 
    
    Tiger/Golem: 2/3/4/3/3/3
    
    Here, we have a Tiger cross that not only has it easy to get Life as the
    lowest number, but has average gains pretty much down the line, making it
    fairly easy to balance out the other stats as needed. This'll be ideal for our
    use as a combiner. Just remember to check the baseline stats, so you know
    where to avoid maxing the monster out:
    
    Tiger/Golem: Lif: 80, Pow: 100, Int: 140, Ski: 110, Spd: 130, Def: 120
    
    ... or Int, Spd, Def, Ski, Pow, Lif.
    
    So, if you want to raise the Tiger/Golem completely in line with this Suezo,
    then maxing out Intelligence, Skill, and Power are alright. The rest, keep
    lower than those three, and keep them in order where you can. 
    
    So we'll say after a lot of work, you've got the following: Lif: 800,
    Pow: 950, Int: 950, Ski: 999, Spd: 650, Def: 450. We correct...
    
    Lif: 800 x .5 = 400
    Pow: 950 x 1 = 950
    Int: 950 x 1.5 = 999 (140)
    Ski: 999 x 1 = 999 (110)
    Spd: 650 x 1 = 650
    Def: 450 x 1 = 450
    
    .... or Int, Ski, Pow, Spd, Def, Lif. 
    
    Taking those to Dadge, the combination will be a 'great'! And if you'll take a
    look here...
    
    Parent | Baby
    -------+------
    INT    | INT
    Ski    | Ski
    POW    | POW
    SPD    | SPD
    DEF    | DEF
    LIF    | LIF
    
    ... the stat carryover, once more, will be considerable.
    
    
    8) SUB-ENGINEERING
    ------------------
    Every now and then, there is a monster that it seems absolutely impossible to
    be able to engineer a 'great' combo for. Generally this is because it has
    stats that don't line up with any other monster, you just plain haven't got
    the monster that would be needed for the perfect engineering, or that every
    other monster in line with it are so far off the number that it's impossible
    to create. This can also occur if you're trying to make a 'great' combo off a
    monster you already have (reverse engineering), and the only monsters you find
    aren't even remotely like what you have created. For these occasions, I do
    what I tend to call 'sub engineering'. 
    
    Let's take a fairly extreme example: you want to engineer a Dragon/Kato for
    that awesome 'feline dragon' look they have. Dragon/Katos have a baseline of
    Lif: 100, Pow: 140, Int: 160, Ski: 120, Spd: 130, and Defense: 110. In other
    words: Int, Pow, Spd, Ski, Def, Lif. So of course, you turn to the listings to
    examine the base numbers of the two most obvious parents:
    
    Dragon/Dragon: 3/5/5/3/2/3
    Kato/Kato: 2/1/5/3/5/2
    
    Uh oh. Already, there's an obvious problem. Dragons get gains of '5' in power,
    where Katos have a '1'. Plus, that 1 in power means that we're not going to be
    able to get the numbers properly balanced. Obviously, there's no way that a
    great combination could be made with these two creatures in mind.
    
    .... or can it?
    
    When the monsters are this far apart, just raising them directly from the
    primary monster type can be difficult, if not impossible. So instead of that,
    let's start looking at the various monsters with a Dragon or a Kato *sub* to
    them. 
    
    First off, let's take a look at the Dragon/Kato's baselines: Int, Power,
    Speed, Skill, Defense, Life. So we do some comparisons of that. There's
    nothing that matches up with that exactly, so we'll have to lean toward stat
    gains to be able to engineer the parents to match up. However, there's that
    pesky need for high speed as well as the high power: something that dragons
    don't get. Likewise, Katos don't get good gains in power no matter what
    they've got crossed with them, aside from Dragon (and we're assuming you don't
    have that available, for obvious reasons). 
    
    First off, for our Dragon side, let's select a Mocchi/Dragon. They have many
    good gains in stats, and, most importantly, they've got an average gain in
    speed, thus leaving the ability to raise speed fairly high without crippling
    it. Raise this the same way you would any engineered monster: keep its stats
    in line with what the baby's baseline stats will end up being. Thanks to the
    Mocchi gains, this won't be too difficult.
    
    For the Kato, things will be more difficult: you need to find something that
    raises power quite well to be able to keep up. Again, none of the Kato
    primary-breeds do well in power, so we'll instead take a look at the various
    subs. For this, we'll consider the Baku/Kato to be one of the best choices:
    its skill is a little lower than what's comfortable, but with some hard
    number-raising, it's certainly within the realm of the 'possible'. 
    
    Obviously, getting the combination out of the smaller percentage is a lot more
    difficult when you do it this way. However, keep resetting and you'll
    eventually get the one that you'd been looking for. 
    
    Engineering subs can also be extremely useful if you haven't got a particular
    'primary type' available for combination. Say you wanted to try and raise a
    full-blooded Joker, but you didn't have any CDs that gave one at all. On the
    other hand, you've got plenty of Selketo (Arrowhead/Joker), as many people
    tend to have. Take two of those Selketo, engineer their stats to be in line
    with the Joker, and then combine them down to get yourself a pure Joker with
    excellent stats *and* really good starting moves. Another suggestion is, if
    you don't mind an even smaller chance of getting what you want, make the
    second monster in a breeding not even remotely related to it, but with stats
    that are closer to being in-line. For example, combine your well-raised
    Selketo with a Gali whose nearly-maxed stats are perfectly in-line for a
    Joker. It'll take a long while to get your pure (even with disk chips) but the
    stats will be worth it.
    
    
    9) SOMETHING WRONG HERE...
    --------------------------
    So you followed the FAQ exactly, you got your monsters perfectly balanced, you
    brought them to Dadge... and yet when it's all said and done, you still aren't
    getting that 'Great' combination. Everything checks out, and yet something's
    just not working? Is this FAQ stupid and useless? Are you just faking us
    around, Kura?
    
    In short, no. But there are still a few things at work that I (and no doubt
    others) are working to figure out!
    
    In long: a recent report by 'americanmimeboy' mentions that in at least a
    couple cases, a monster's stats have deferred after correcting toward the
    *raised* stats, rather than the *baseline* stats. After testing with a memory
    card which was sent to me, I discovered to my shock and horror that this was,
    indeed, the case: a tiger's corrected stats seemed to be 'preferring'
    Intelligence over Speed, simply because the raised Intelligence was higher.
    Lowering Intelligence or raising Speed immediately shifted it back to a
    'Great'.
    
    What this means is that there's still some strangeness at work, here. It may be
    as simple as 'stats really *do* defer to the before-correction order', or as
    complicated as.... well... something that's really complicated. Due to the fact
    it'll take a lot of monsters and a lot of raising to test this (I have no
    knowledge of hex code, so I have to do all my experiments manually), it'll be
    some time before I can get a hypothesis on this for certain. However, it is
    clear to say that if you have made a combination, and something didn't turn out
    even after the calculations here suggested it should? Then please feel free to
    mail about it! Keep on hand the monsters that you have, the stats that they
    have, and if you are emulating, a copy of your memory card for me to take a
    look at potentially. Hopefully, this little puzzle can be figured out and the
    last piece (or two) of the big combining puzzle can be slotted into place!
    
    Until that moment: if all calculations say that it should be a 'Great' combo,
    and instead turns into a 'Good', see if you can't raise one of the offending
    two corrected stats, or lower the other. See if that might correct it properly
    to a 'Great'. If it does, let me know *that*, too!
    
    Does this mean the rest of the FAQ is useless? Certainly not. The fact it took
    this long for the issue to crop up to me suggests that it's not something that
    is overly common to happen. And having been combining for over a year in the
    past, with no issues, I'm willing to say that aside from the occasional 'blip',
    the above combination calculations (and the below numbers) are still plenty to
    get you well on your way while the last of the puzzle(s) is being figured out. 
    
    
    10) IN CONCLUSION
    ----------------
    As you can see, combining can certainly be a lot more complicated than simply
    putting two monsters together and hoping they'll come out well (although
    that's certainly a choice as well, for the purists). I can only hope the
    information featured here will let you make monsters as good as you'd always
    hoped you could make in combination.
    
    Anyhow, here's the charts for the various monsters, both their baseline stats
    and their stat-raising. Obviously this is necessary for knowing the
    information on how they go: see the above for why.
    
    
    11) MONSTER BASELINES
    ---------------------
    
    Monster                    | LIF | POW | INT | SKI | SPD | DEF | Order        
    ---------------------------+-----+-----+-----+-----+-----+-----+--------------
    Ape/Ape                    | 150 | 160 | 20  | 120 | 100 | 140 | P L D Sk Sp I
    Ape/Gali                   | 120 | 140 | 110 | 100 | 90  | 130 | P D L I Sk Sp
    Ape/Golem                  | 150 | 160 | 70  | 100 | 90  | 140 | P L D Sk Sp I
    Ape/Hare                   | 160 | 140 | 60  | 110 | 150 | 120 | L Sp P D Sk I
    Ape/Plant                  | 140 | 120 | 90  | 110 | 100 | 130 | L D P Sk Sp I
    Arrowhead/Arrowhead        | 120 | 80  | 70  | 30  | 40  | 170 | D L P I Sp Sk
    Arrowhead/Durahan          | 130 | 120 | 80  | 110 | 100 | 170 | D L P Sk Sp I
    Arrowhead/Golem            | 120 | 150 | 70  | 50  | 60  | 190 | D P L I Sp Sk
    Arrowhead/Henger           | 120 | 100 | 60  | 110 | 90  | 130 | D L Sk P Sp I
    Arrowhead/Joker            | 100 | 110 | 120 | 140 | 70  | 150 | D Sk I P L Sp
    Arrowhead/Mock             | 90  | 110 | 130 | 100 | 60  | 150 | D I P Sk L Sp
    Arrowhead/Suezo            | 100 | 120 | 130 | 110 | 70  | 140 | D I P Sk L Sp
    Bajarl/Bajarl              | 100 | 130 | 90  | 120 | 110 | 80  | P Sk Sp L I D
    Bajarl/Joker               | 100 | 150 | 120 | 140 | 110 | 90  | P Sk I Sp L D
    Baku/Baku                  | 180 | 130 | 50  | 70  | 60  | 150 | L D P Sk Sp I
    Baku/Dragon                | 150 | 130 | 100 | 80  | 60  | 120 | L P D I Sk Sp
    Baku/Durahan               | 150 | 140 | 70  | 80  | 50  | 160 | D L P I Sk Sp
    Baku/Golem                 | 160 | 130 | 70  | 90  | 60  | 150 | L D P Sk I Sp
    Baku/Hare                  | 150 | 130 | 50  | 90  | 100 | 80  | L P Sp Sk D I
    Baku/Jell                  | 150 | 120 | 90  | 100 | 70  | 130 | L D P Sk I Sp
    Baku/Joker                 | 160 | 140 | 100 | 110 | 70  | 120 | L P D Sk I Sp
    Baku/Kato                  | 160 | 110 | 120 | 70  | 100 | 130 | L D I P Sp Sk
    Baku/Tiger                 | 150 | 120 | 50  | 100 | 70  | 90  | L P Sk D Sp I
    Beaclon/Bajarl             | 120 | 150 | 50  | 100 | 90  | 110 | P L D Sk Sp I
    Beaclon/Beaclon            | 120 | 150 | 50  | 70  | 90  | 140 | P D L Sp Sk I
    Beaclon/Dragon             | 120 | 150 | 110 | 70  | 90  | 140 | P D L I Sp Sk
    Beaclon/Ducken             | 90  | 150 | 70  | 100 | 120 | 110 | P Sp D Sk L I
    Beaclon/Durahan            | 120 | 150 | 80  | 70  | 90  | 140 | P D L Sp I Sk
    Beaclon/Golem              | 120 | 150 | 80  | 70  | 90  | 140 | P D L Sp I Sk
    Beaclon/Henger             | 100 | 150 | 80  | 110 | 120 | 130 | P D Sp Sk L I
    Beaclon/Joker              | 120 | 150 | 130 | 100 | 90  | 110 | P I L D Sk Sp
    Beaclon/Tiger              | 100 | 110 | 70  | 130 | 90  | 120 | Sk D P L Sp I
    Centaur/Arrowhead          | 90  | 100 | 110 | 140 | 150 | 120 | Sp Sk D I P L
    Centaur/Bajarl             | 90  | 100 | 110 | 160 | 150 | 80  | Sk Sp I P L D
    Centaur/Centaur            | 90  | 100 | 140 | 160 | 150 | 80  | Sk Sp I P L D
    Centaur/Dragon             | 90  | 130 | 140 | 120 | 150 | 80  | Sp I P Sk L D
    Centaur/Durahan            | 90  | 100 | 140 | 130 | 150 | 120 | Sp I Sk D P L
    Centaur/Golem              | 90  | 130 | 140 | 100 | 150 | 110 | Sp I P D Sk L
    Centaur/Joker              | 90  | 100 | 140 | 160 | 150 | 80  | Sk Sp I P L D
    Centaur/Pixie              | 70  | 100 | 140 | 160 | 110 | 80  | Sk I Sp P D L
    Centaur/Tiger              | 90  | 100 | 140 | 160 | 170 | 80  | Sp Sk I P L D
    Colorpandora/Colorpandora  | 170 | 50  | 30  | 100 | 110 | 60  | L Sp Sk D P I
    Colorpandora/Jell          | 130 | 50  | 80  | 100 | 110 | 90  | L Sp Sk D I P
    Colorpandora/Pixie         | 90  | 40  | 120 | 100 | 110 | 30  | I Sp Sk L P D
    Dragon/Arrowhead           | 100 | 150 | 140 | 120 | 90  | 130 | P I D Sk L Sp
    Dragon/Bajarl              | 100 | 170 | 130 | 120 | 90  | 110 | P I Sk D L Sp
    Dragon/Beaclon             | 100 | 170 | 130 | 120 | 90  | 110 | P I Sk D L Sp
    Dragon/Dragon              | 100 | 170 | 160 | 120 | 90  | 110 | P I Sk D L Sp
    Dragon/Durahan             | 100 | 170 | 140 | 120 | 90  | 130 | P I D Sk L Sp
    Dragon/Gali                | 100 | 130 | 160 | 120 | 90  | 110 | I P Sk D L Sp
    Dragon/Golem               | 100 | 170 | 140 | 80  | 90  | 130 | P I D L Sp Sk
    Dragon/Henger              | 100 | 170 | 140 | 120 | 130 | 110 | P I Sp Sk D L 
    Dragon/Joker               | 100 | 130 | 160 | 140 | 90  | 110 | I Sk P D L Sp
    Dragon/Kato                | 100 | 140 | 160 | 120 | 130 | 110 | I P Sp Sk D L
    Dragon/Metalner            | 70  | 100 | 110 | 140 | 90  | 150 | D Sk I P Sp L
    Dragon/Monol               | 100 | 150 | 140 | 120 | 90  | 130 | P I D Sk L Sp
    Dragon/Pixie               | 80  | 130 | 170 | 120 | 100 | 110 | I P Sk D Sp L
    Dragon/Tiger               | 100 | 140 | 160 | 130 | 90  | 80  | I P Sk L Sp D
    Dragon/??? (Moo; DNA Cap)  | 100 | 170 | 160 | 120 | 90  | 110 | P I Sk D L Sp
    Ducken/Ducken              | 70  | 80  | 130 | 140 | 100 | 50  | Sk I Sp P L D
    Ducken/Golem               | 70  | 150 | 120 | 130 | 100 | 110 | P Sk I D Sp L
    Ducken/Suezo               | 80  | 100 | 130 | 150 | 140 | 50  | Sk Sp I P L D
    Durahan/Arrowhead          | 120 | 140 | 90  | 110 | 50  | 160 | D P L Sk I Sp
    Durahan/Beaclon            | 100 | 150 | 80  | 110 | 30  | 180 | D P Sk L I Sp
    Durahan/Dragon             | 100 | 130 | 150 | 110 | 70  | 140 | I D P Sk L Sp
    Durahan/Durahan            | 100 | 150 | 80  | 110 | 70  | 180 | D P Sk L I Sp
    Durahan/Golem              | 120 | 150 | 100 | 90  | 60  | 170 | D P L I Sk Sp
    Durahan/Joker              | 100 | 120 | 150 | 140 | 80  | 130 | I Sk D P L Sp
    Durahan/Metalner           | 90  | 120 | 80  | 140 | 70  | 160 | D Sk P L I Sp
    Durahan/Mock               | 90  | 120 | 130 | 110 | 70  | 150 | D I P Sk L Sp
    Durahan/Phoenix            | 100 | 120 | 130 | 110 | 90  | 150 | D I P Sk L Sp
    Durahan/Pixie              | 90  | 110 | 150 | 130 | 100 | 120 | I Sk D P Sp L
    Durahan/Tiger              | 130 | 110 | 120 | 140 | 90  | 100 | Sk L I P D Sp
    Gaboo/Gaboo                | 190 | 120 | 30  | 40  | 150 | 70  | L Sp P D Sk I
    Gaboo/Jell                 | 140 | 130 | 80  | 70  | 120 | 90  | L P Sp D I Sk
    Gaboo/Joker                | 150 | 140 | 130 | 110 | 100 | 40  | L P I Sk Sp D
    Gaboo/Tiger                | 160 | 120 | 60  | 100 | 150 | 50  | L Sp P Sk I D
    Gali/Gali                  | 110 | 130 | 160 | 120 | 90  | 100 | I P Sk L D Sp
    Gali/Golem                 | 90  | 160 | 120 | 110 | 100 | 150 | P D I Sk Sp L
    Gali/Hare                  | 100 | 150 | 110 | 130 | 120 | 90  | P Sk Sp I L D
    Gali/Jell                  | 90  | 120 | 150 | 110 | 80  | 100 | I P Sk D L Sp
    Gali/Monol                 | 90  | 110 | 130 | 120 | 100 | 140 | D I Sk P Sp L
    Gali/Naga                  | 90  | 130 | 140 | 120 | 100 | 110 | I P Sk D Sp L
    Gali/Pixie                 | 100 | 130 | 170 | 120 | 110 | 90  | I P Sk Sp L D
    Gali/Plant                 | 110 | 100 | 140 | 120 | 80  | 90  | I Sk L P D Sp
    Gali/Suezo                 | 90  | 130 | 160 | 120 | 100 | 110 | I P Sk D Sp L
    Gali/Tiger                 | 90  | 120 | 160 | 130 | 110 | 100 | I Sk P Sp D L
    Gali/Worm                  | 100 | 110 | 140 | 120 | 80  | 90  | I Sk P L D Sp
    Gali/Zuum *                | 100 | 130 | 140 | 110 | 90  | 100 | I P Sk L D Sp
    Ghost/Ghost                | 100 | 90  | 120 | 140 | 150 | 80  | Sp Sk I L P D
    Golem/Arrowhead            | 120 | 150 | 110 | 80  | 40  | 200 | D P L I Sk Sp
    Golem/Bajarl               | 110 | 160 | 120 | 90  | 70  | 130 | P D I L Sk Sp
    Golem/Baku                 | 140 | 210 | 70  | 50  | 40  | 150 | P D L I Sk Sp
    Golem/Beaclon              | 110 | 180 | 100 | 70  | 60  | 160 | P D L I Sk Sp
    Golem/Dragon               | 100 | 220 | 130 | 90  | 60  | 150 | P D I L Sk Sp
    Golem/Durahan              | 110 | 200 | 100 | 80  | 60  | 180 | P D L I Sk Sp
    Golem/Gali                 | 100 | 150 | 110 | 60  | 50  | 130 | P D I L Sk Sp
    Golem/Golem                | 100 | 220 | 110 | 70  | 60  | 160 | P D I L Sk Sp
    Golem/Hare                 | 100 | 160 | 110 | 70  | 130 | 120 | P Sp D I L Sk
    Golem/Henger               | 100 | 170 | 120 | 80  | 60  | 140 | P D I L Sk Sp
    Golem/Jell                 | 120 | 160 | 100 | 70  | 50  | 220 | D P L I Sk Sp
    Golem/Joker                | 100 | 130 | 140 | 110 | 60  | 150 | D I P Sk L Sp
    Golem/Metalner             | 90  | 110 | 100 | 120 | 30  | 200 | D Sk P I L Sp
    Golem/Mock                 | 110 | 140 | 150 | 50  | 60  | 160 | D I P L Sp Sk
    Golem/Monol                | 130 | 140 | 110 | 40  | 60  | 170 | D P L I Sp Sk
    Golem/Naga                 | 120 | 190 | 60  | 70  | 50  | 150 | P D L Sk I Sp
    Golem/Pixie                | 90  | 150 | 140 | 80  | 70  | 120 | P I D L Sk Sp
    Golem/Plant                | 140 | 100 | 110 | 90  | 60  | 130 | L D I P Sk Sp
    Golem/Suezo                | 110 | 130 | 140 | 70  | 60  | 150 | D I P L Sk Sp
    Golem/Tiger                | 120 | 140 | 110 | 130 | 70  | 100 | P Sk L I D Sp
    Golem/Worm                 | 150 | 160 | 110 | 90  | 20  | 130 | P L D I Sk Sp
    Golem/Wracky               | 90  | 130 | 100 | 60  | 70  | 120 | P D I L Sp Sk
    Golem/Zilla                | 110 | 150 | 140 | 80  | 60  | 160 | D P I L Sk Sp
    Golem/Zuum                 | 100 | 140 | 110 | 70  | 90  | 130 | P D I L Sp Sk
    Golem/??? (ForwardGolem)   | 100 | 220 | 110 | 70  | 60  | 160 | P D I L Sk Sp
    Hare/Gali                  | 100 | 130 | 90  | 110 | 140 | 50  | Sp P Sk L I D
    Hare/Golem                 | 100 | 170 | 80  | 90  | 110 | 120 | P D Sp L Sk I
    Hare/Hare                  | 50  | 130 | 70  | 100 | 140 | 40  | Sp P Sk I L D
    Hare/Jell                  | 100 | 140 | 60  | 110 | 130 | 90  | P Sp Sk L D I
    Hare/Monol                 | 100 | 140 | 90  | 120 | 130 | 110 | P Sp Sk D L I
    Hare/Naga                  | 110 | 160 | 70  | 120 | 140 | 100 | P Sp Sk L D I
    Hare/Pixie                 | 80  | 130 | 100 | 120 | 180 | 50  | Sp P Sk I L D
    Hare/Plant                 | 120 | 110 | 90  | 100 | 140 | 70  | Sp L P Sk I D
    Hare/Suezo                 | 90  | 140 | 100 | 110 | 130 | 70  | P Sp Sk I L D
    Hare/Tiger                 | 100 | 130 | 70  | 160 | 170 | 40  | Sp Sk P L I D
    Hare/Worm                  | 120 | 140 | 90  | 100 | 110 | 70  | P L Sp Sk I D
    Hare/Zuum                  | 100 | 130 | 70  | 110 | 140 | 80  | Sp P Sk L D I
    Henger/Dragon              | 90  | 140 | 130 | 150 | 110 | 80  | Sk P I Sp L D
    Henger/Golem               | 90  | 150 | 120 | 110 | 100 | 80  | P I Sk Sp L D
    Henger/Henger              | 100 | 150 | 110 | 160 | 170 | 90  | Sp Sk P I L D
    Henger/Joker               | 90  | 140 | 130 | 150 | 120 | 80  | Sk P I Sp L D
    Henger/Metalner            | 80  | 110 | 90  | 150 | 120 | 100 | Sk Sp P D I L
    Henger/Mock                | 90  | 100 | 150 | 110 | 120 | 80  | I Sp Sk P L D
    Henger/Monol               | 90  | 150 | 100 | 120 | 130 | 110 | P Sp Sk D I L
    Henger/Zuum                | 90  | 130 | 110 | 140 | 150 | 80  | Sp Sk P I D L
    Hopper/Bajarl              | 60  | 100 | 110 | 170 | 120 | 50  | Sk Sp I P L D
    Hopper/Dragon              | 70  | 100 | 140 | 160 | 120 | 90  | Sk I Sp P D L
    Hopper/Hopper              | 60  | 100 | 110 | 160 | 150 | 70  | Sk Sp I P D L
    Hopper/Jill                | 70  | 100 | 110 | 150 | 130 | 60  | Sk Sp I P L D
    Hopper/Joker *             | 70  | 90  | 110 | 160 | 110 | 60  | Sk I Sp P D L
    Hopper/Kato                | 70  | 80  | 130 | 150 | 140 | 50  | Sk Sp I P L D
    Hopper/Metalner            | 70  | 80  | 90  | 160 | 100 | 110 | Sk D Sp I P L
    Hopper/Mocchi              | 60  | 100 | 110 | 160 | 120 | 70  | Sk Sp I P D L
    Hopper/Mock *              | 90  | 90  | 150 | 140 | 110 | 70  | I Sk Sp P L D
    Hopper/Pixie               | 70  | 90  | 160 | 170 | 130 | 60  | Sk I Sp P L D
    Hopper/Suezo               | 60  | 90  | 140 | 160 | 110 | 40  | Sk I Sp P L D
    Hopper/Tiger *             | 60  | 90  | 110 | 180 | 130 | 60  | Sk Sp I P D L
    Jell/Gali                  | 90  | 80  | 140 | 110 | 100 | 150 | D I Sk Sp L P
    Jell/Golem                 | 100 | 110 | 130 | 120 | 90  | 140 | D I Sk P L Sp
    Jell/Hare                  | 100 | 110 | 130 | 150 | 120 | 140 | Sk D I Sp P L
    Jell/Jell                  | 100 | 90  | 130 | 120 | 110 | 140 | D I Sk Sp L P
    Jell/Monol                 | 100 | 90  | 130 | 120 | 80  | 150 | D I Sk L P Sp
    Jell/Naga                  | 90  | 100 | 130 | 120 | 110 | 140 | D I Sk Sp P L
    Jell/Pixie                 | 80  | 90  | 150 | 160 | 100 | 110 | Sk I D Sp P L
    Jell/Plant                 | 120 | 80  | 150 | 140 | 90  | 110 | I Sk L D Sp P
    Jell/Suezo                 | 100 | 90  | 150 | 130 | 80  | 120 | I Sk D L P Sp
    Jell/Tiger                 | 90  | 100 | 150 | 140 | 110 | 120 | I Sk D Sp P L
    Jell/Worm                  | 110 | 90  | 140 | 130 | 100 | 120 | I Sk D L Sp P
    Jell/Zuum                  | 100 | 80  | 120 | 140 | 110 | 150 | D Sk I Sp L P
    Jill/Hare                  | 130 | 140 | 110 | 100 | 120 | 90  | P L Sp I Sk D
    Jill/Jill                  | 140 | 160 | 150 | 110 | 100 | 130 | P I L D Sk Sp
    Jill/Joker                 | 110 | 160 | 150 | 130 | 100 | 120 | P I Sk D L Sp
    Jill/Kato                  | 110 | 130 | 150 | 90  | 100 | 120 | I P D L Sp Sk
    Jill/Pixie                 | 90  | 130 | 150 | 120 | 110 | 100 | I P Sk Sp D L
    Jill/Suezo                 | 130 | 150 | 140 | 110 | 80  | 100 | P I L Sk D Sp
    Jill/Tiger                 | 120 | 130 | 150 | 110 | 100 | 90  | I P L Sk Sp D
    Joker/Bajarl               | 110 | 120 | 160 | 200 | 90  | 100 | Sk I P L D Sp
    Joker/Dragon               | 120 | 140 | 190 | 160 | 100 | 90  | I Sk P L Sp D
    Joker/Golem                | 120 | 140 | 150 | 130 | 100 | 90  | I P Sk L Sp D
    Joker/Joker                | 120 | 110 | 200 | 190 | 100 | 90  | I Sk L P Sp D
    Joker/Pixie                | 100 | 110 | 190 | 200 | 120 | 90  | Sk I Sp P L D
    Joker/Tiger *              | 110 | 100 | 190 | 190 | 110 | 90  | I Sk Sp L P D
    Kato/Dragon *              | 80  | 120 | 160 | 120 | 150 | 100 | I Sp Sk P D L
    Kato/Gali                  | 80  | 70  | 170 | 120 | 140 | 90  | I Sp Sk D L P
    Kato/Joker                 | 80  | 70  | 140 | 110 | 170 | 100 | Sp I Sk D L P
    Kato/Kato                  | 70  | 60  | 170 | 140 | 160 | 100 | I Sp Sk D L P
    Kato/Mocchi                | 70  | 80  | 170 | 140 | 150 | 90  | I Sp Sk D P L
    Kato/Suezo                 | 70  | 80  | 140 | 120 | 170 | 130 | Sp I D Sk P L
    Kato/Tiger                 | 70  | 60  | 170 | 140 | 160 | 100 | I Sp Sk D L P
    Metalner/Metalner          | 50  | 20  | 10  | 160 | 30  | 170 | D Sk L Sp P I
    Metalner/Pixie             | 60  | 50  | 100 | 160 | 80  | 110 | Sk D I Sp L P
    Metalner/Suezo             | 70  | 90  | 100 | 170 | 60  | 160 | Sk D I P L Sp
    Mew/Hare                   | 130 | 100 | 80  | 140 | 150 | 90  | Sp Sk L P D I
    Mew/Jell                   | 130 | 80  | 100 | 140 | 110 | 90  | Sk L Sp I D P
    Mew/Mew                    | 130 | 80  | 70  | 120 | 140 | 90  | Sp L Sk D P I
    Mew/Pixie                  | 110 | 80  | 100 | 130 | 140 | 90  | Sp Sk L I D P
    Mew/Tiger                  | 100 | 80  | 120 | 130 | 140 | 90  | Sp Sk I L D P
    Mocchi/Dragon              | 100 | 110 | 140 | 150 | 120 | 160 | D Sk I Sp P L
    Mocchi/Durahan             | 100 | 110 | 120 | 150 | 130 | 140 | Sk D Sp I P L
    Mocchi/Jell                | 110 | 100 | 130 | 140 | 120 | 150 | D Sk I Sp L P
    Mocchi/Joker *             | 100 | 110 | 140 | 150 | 130 | 110 | Sk I Sp D P L
    Mocchi/Kato                | 100 | 80  | 150 | 140 | 130 | 120 | I Sk Sp D L P
    Mocchi/Mocchi              | 110 | 100 | 120 | 140 | 150 | 130 | Sp Sk D I L P
    Mocchi/Pixie               | 100 | 110 | 120 | 140 | 150 | 130 | Sp Sk D I P L
    Mocchi/Tiger               | 110 | 100 | 120 | 140 | 150 | 130 | Sp Sk D I L P
    Mocchi/??? (Gentlemocchi)  | 110 | 100 | 120 | 140 | 150 | 130 | Sp Sk D I L P
    Mocchi/??? (White Mocchi)  | 110 | 100 | 120 | 140 | 150 | 130 | Sp Sk D I L P
    Mock/Joker                 | 200 | 80  | 170 | 120 | 90  | 60  | L I Sk Sp P D
    Mock/Mock                  | 200 | 70  | 140 | 50  | 60  | 40  | L I P Sp Sk D
    Monol/Gali                 | 90  | 110 | 130 | 100 | 30  | 150 | D I P Sk L Sp
    Monol/Golem                | 90  | 130 | 120 | 100 | 10  | 200 | D P I Sk L Sp
    Monol/Hare                 | 80  | 140 | 100 | 90  | 110 | 120 | P D Sp I Sk L
    Monol/Jell                 | 80  | 110 | 120 | 100 | 40  | 220 | D I P Sk L Sp
    Monol/Monol                | 110 | 130 | 140 | 100 | 10  | 220 | D I P L Sk Sp
    Monol/Naga                 | 90  | 120 | 100 | 130 | 60  | 160 | D Sk P I L Sp
    Monol/Plant                | 110 | 100 | 130 | 90  | 40  | 120 | I D L P Sk Sp
    Monol/Pixie                | 90  | 130 | 150 | 100 | 50  | 120 | I P D Sk L Sp
    Monol/Suezo                | 100 | 110 | 150 | 120 | 60  | 140 | I D Sk P L Sp
    Monol/Tiger *              | 100 | 110 | 120 | 100 | 40  | 130 | D I P L Sk Sp
    Monol/Worm                 | 100 | 120 | 130 | 90  | 50  | 160 | D I P L Sk Sp
    Monol/Zuum                 | 90  | 110 | 120 | 100 | 30  | 150 | D I P Sk L Sp
    Naga/Gali                  | 120 | 150 | 100 | 140 | 70  | 130 | P Sk D L I Sp
    Naga/Golem                 | 130 | 150 | 100 | 120 | 90  | 140 | P D L Sk I Sp
    Naga/Hare                  | 130 | 160 | 90  | 150 | 120 | 100 | P Sk L Sp D I
    Naga/Jell                  | 110 | 120 | 90  | 150 | 100 | 130 | Sk D P L Sp I
    Naga/Monol                 | 120 | 140 | 90  | 110 | 100 | 150 | D P L Sk Sp I
    Naga/Naga                  | 120 | 160 | 100 | 150 | 110 | 130 | P Sk D L Sp I
    Naga/Pixie                 | 100 | 130 | 110 | 140 | 120 | 90  | Sk P Sp I L D
    Naga/Plant                 | 160 | 120 | 100 | 150 | 90  | 70  | L Sk P I Sp D
    Naga/Suezo                 | 120 | 140 | 110 | 130 | 80  | 100 | P Sk L I D Sp
    Naga/Tiger                 | 120 | 130 | 80  | 160 | 110 | 100 | Sk P L Sp D I
    Naga/Worm                  | 120 | 130 | 70  | 150 | 90  | 110 | Sk P L D Sp I
    Naga/Zuum                  | 110 | 150 | 60  | 140 | 100 | 120 | P Sk D L Sp I
    Niton/Bajarl               | 80  | 120 | 60  | 130 | 90  | 110 | Sk P D Sp L I
    Niton/Durahan              | 90  | 130 | 80  | 70  | 140 | 100 | Sp P D L I Sk
    Niton/Golem                | 100 | 120 | 50  | 60  | 140 | 80  | Sp P L D Sk I
    Niton/Jell                 | 70  | 60  | 120 | 110 | 90  | 140 | D I Sk Sp L P
    Niton/Kato                 | 90  | 60  | 110 | 80  | 120 | 130 | D Sp I Sk L P
    Niton/Metalner             | 80  | 50  | 90  | 120 | 70  | 150 | D Sk I L Sp P
    Niton/Mock                 | 80  | 60  | 120 | 70  | 40  | 130 | D I L Sk P Sp
    Niton/Niton                | 90  | 40  | 30  | 70  | 50  | 160 | D L Sk Sp P I
    Phoenix/Phoenix            | 170 | 150 | 190 | 140 | 160 | 110 | I L Sp P Sk D
    Pixie/Bajarl               | 70  | 110 | 130 | 150 | 140 | 60  | Sk Sp I P L D
    Pixie/Centaur              | 70  | 80  | 170 | 150 | 100 | 60  | I Sk Sp P L D
    Pixie/Dragon               | 90  | 110 | 190 | 140 | 120 | 80  | I Sk Sp P L D
    Pixie/Durahan              | 80  | 110 | 140 | 150 | 100 | 130 | Sk I D P Sp L
    Pixie/Gali                 | 50  | 80  | 170 | 150 | 110 | 60  | I Sk Sp P D L
    Pixie/Golem                | 80  | 110 | 150 | 120 | 100 | 130 | I D Sk P Sp L
    Pixie/Hare                 | 70  | 100 | 110 | 150 | 140 | 60  | Sk Sp I P L D
    Pixie/Jell                 | 50  | 80  | 170 | 150 | 110 | 60  | I Sk Sp P D L
    Pixie/Jill                 | 70  | 110 | 170 | 100 | 120 | 80  | I Sp P Sk D L
    Pixie/Joker                | 70  | 80  | 170 | 150 | 110 | 60  | I Sk Sp P L D
    Pixie/Kato                 | 50  | 80  | 170 | 150 | 140 | 60  | I Sk Sp P D L
    Pixie/Metalner             | 50  | 80  | 100 | 150 | 110 | 130 | Sk D Sp I P L
    Pixie/Mock                 | 150 | 80  | 170 | 100 | 110 | 60  | I L Sp Sk P D
    Pixie/Monol                | 50  | 80  | 140 | 120 | 110 | 130 | I D Sk Sp P L
    Pixie/Naga                 | 80  | 120 | 110 | 150 | 130 | 90  | Sk Sp P I D L
    Pixie/Pixie                | 50  | 80  | 170 | 150 | 140 | 60  | I Sk Sp P D L
    Pixie/Plant                | 100 | 80  | 140 | 150 | 110 | 60  | Sk I Sp L P D
    Pixie/Suezo                | 50  | 80  | 170 | 150 | 110 | 60  | I Sk Sp P D L
    Pixie/Tiger                | 50  | 80  | 170 | 150 | 140 | 60  | I Sk Sp P D L
    Pixie/Worm                 | 100 | 80  | 140 | 150 | 110 | 60  | Sk I Sp L P D
    Pixie/Wracky               | 50  | 80  | 170 | 100 | 140 | 60  | I Sp Sk P D L
    Pixie/Zuum                 | 70  | 80  | 130 | 150 | 140 | 90  | Sk Sp I D P L
    Pixie/??? (Mia)            | 50  | 80  | 170 | 150 | 140 | 60  | Sk Sp I D P L
    Pixie/??? (Poison)         | 50  | 80  | 170 | 150 | 140 | 60  | Sk Sp I D P L
    Plant/Gali                 | 150 | 60  | 140 | 110 | 100 | 70  | L I Sk Sp D P
    Plant/Golem                | 160 | 120 | 110 | 80  | 70  | 130 | L D P I Sk Sp
    Plant/Hare                 | 160 | 130 | 100 | 120 | 110 | 60  | L P Sk Sp I D
    Plant/Jell                 | 140 | 50  | 120 | 110 | 100 | 80  | L I Sk Sp D P
    Plant/Monol                | 150 | 90  | 130 | 120 | 100 | 110 | L I Sk D Sp P
    Plant/Naga                 | 130 | 70  | 120 | 110 | 100 | 90  | L I Sk Sp D P
    Plant/Pixie                | 120 | 40  | 140 | 110 | 100 | 60  | I L Sk Sp D P
    Plant/Plant                | 160 | 40  | 120 | 110 | 100 | 70  | L I Sk Sp D P
    Plant/Suezo                | 140 | 80  | 150 | 110 | 90  | 50  | I L Sk Sp P D
    Plant/Tiger                | 140 | 70  | 120 | 110 | 90  | 50  | L I Sk Sp P D
    Plant/Worm                 | 170 | 80  | 110 | 100 | 90  | 50  | L I Sk Sp P D
    Plant/Zuum *               | 150 | 80  | 120 | 110 | 110 | 90  | L I Sp Sk D P
    Suezo/Gali                 | 80  | 120 | 150 | 130 | 90  | 100 | I Sk P D Sp L
    Suezo/Golem                | 80  | 120 | 170 | 130 | 90  | 100 | I Sk P D Sp L
    Suezo/Hare                 | 80  | 150 | 130 | 140 | 110 | 100 | P Sk I Sp D L
    Suezo/Jell                 | 100 | 110 | 150 | 130 | 90  | 120 | I Sk D P L Sp
    Suezo/Monol                | 80  | 120 | 140 | 100 | 90  | 110 | I P D Sk Sp L
    Suezo/Naga                 | 100 | 130 | 110 | 150 | 80  | 90  | Sk P I L D Sp
    Suezo/Pixie                | 80  | 120 | 170 | 130 |100  | 90  | I Sk P Sp D L
    Suezo/Plant                | 120 | 100 | 140 | 130 | 80  | 90  | I Sk L P D Sp
    Suezo/Suezo                | 80  | 120 | 170 | 130 | 90  | 100 | I Sk P D L Sp
    Suezo/Tiger                | 80  | 120 | 160 | 130 | 110 | 100 | I Sk P Sp D L
    Suezo/Worm                 | 110 | 120 | 140 | 130 | 90  | 100 | I Sk P L D Sp
    Suezo/Zuum                 | 80  | 120 | 150 | 130 | 90  | 100 | I Sk P D Sp L
    Suezo/??? (Gold Suezo)     | 80  | 120 | 170 | 130 | 90  | 100 | I Sk P D L Sp
    Tiger/Gali                 | 80  | 90  | 130 | 150 | 140 | 70  | Sk Sp I P L D
    Tiger/Golem                | 80  | 100 | 140 | 110 | 130 | 120 | I Sp D Sk P L
    Tiger/Hare                 | 80  | 100 | 120 | 150 | 140 | 70  | Sk Sp I P L D
    Tiger/Jell                 | 70  | 90  | 150 | 160 | 120 | 80  | Sk I Sp P D L
    Tiger/Monol                | 100 | 90  | 140 | 150 | 130 | 120 | Sk I Sp D L P
    Tiger/Naga                 | 90  | 120 | 110 | 190 | 130 | 80  | Sk Sp P I L D
    Tiger/Pixie                | 90  | 80  | 140 | 170 | 150 | 60  | Sk Sp I L P D
    Tiger/Plant                | 100 | 90  | 120 | 150 | 110 | 50  | Sk I Sp L P D
    Tiger/Suezo                | 90  | 80  | 130 | 170 | 100 | 60  | Sk I Sp L P D
    Tiger/Tiger                | 80  | 90  | 130 | 160 | 140 | 70  | Sk Sp I P L D
    Tiger/Worm                 | 80  | 90  | 150 | 120 | 110 | 50  | I Sk Sp P L D
    Tiger/Zuum                 | 80  | 90  | 120 | 160 | 140 | 100 | Sk Sp I D P L
    Undine/Joker               | 70  | 90  | 150 | 170 | 120 | 60  | Sk I Sp P L D
    Undine/Undine              | 50  | 10  | 150 | 110 | 100 | 60  | I Sk Sp D L P
    Worm/Gali                  | 150 | 100 | 130 | 110 | 60  | 80  | L I Sk P D Sp
    Worm/Golem                 | 140 | 150 | 120 | 100 | 40  | 110 | P L I D Sk Sp
    Worm/Hare                  | 130 | 140 | 80  | 120 | 110 | 90  | P L Sk Sp D I
    Worm/Jell                  | 140 | 110 | 120 | 130 | 40  | 100 | L Sk I P D Sp
    Worm/Monol                 | 150 | 120 | 110 | 130 | 70  | 90  | L Sk P I D Sp
    Worm/Naga                  | 160 | 120 | 100 | 110 | 50  | 90  | L P Sk I D Sp
    Worm/Pixie                 | 130 | 110 | 140 | 120 | 80  | 90  | I L Sk P D Sp
    Worm/Plant                 | 170 | 100 | 120 | 130 | 60  | 90  | L Sk I P D Sp
    Worm/Suezo                 | 150 | 120 | 130 | 110 | 60  | 90  | L I P Sk D Sp
    Worm/Tiger                 | 150 | 100 | 110 | 130 | 90  | 80  | L Sk I P Sp D
    Worm/Worm                  | 180 | 100 | 110 | 120 | 60  | 90  | L Sk I P D Sp
    Worm/Zuum                  | 140 | 100 | 120 | 110 | 90  | 80  | L I Sk P Sp D
    Wracky/Bajarl              | 80  | 70  | 120 | 90  | 150 | 50  | Sp I Sk L P D
    Wracky/Dragon              | 90  | 100 | 150 | 80  | 110 | 70  | I Sp P L Sk D
    Wracky/Durahan             | 50  | 40  | 140 | 60  | 120 | 100 | I Sp D Sk L P
    Wracky/Golem               | 80  | 120 | 150 | 60  | 100 | 110 | I P D Sp L Sk
    Wracky/Henger              | 40  | 70  | 140 | 90  | 150 | 50  | Sp I Sk P D L
    Wracky/Joker               | 80  | 70  | 130 | 100 | 120 | 50  | I Sp Sk L P D
    Wracky/Metalner            | 60  | 50  | 120 | 100 | 130 | 110 | Sp I D Sk L P
    Wracky/Mock                | 60  | 50  | 150 | 40  | 120 | 30  | I Sp L P Sk D
    Wracky/Pixie               | 60  | 30  | 140 | 90  | 150 | 50  | Sp I Sk L D P
    Wracky/Wracky              | 20  | 10  | 150 | 40  | 160 | 30  | Sp I Sk D L P
    Zilla/Jell                 | 100 | 150 | 120 | 80  | 90  | 110 | P I D L Sp Sk
    Zilla/Pixie                | 120 | 150 | 110 | 70  | 100 | 90  | P L I Sp D Sk
    Zilla/Tiger                | 140 | 160 | 130 | 110 | 120 | 100 | P L I Sp Sk D
    Zilla/Zilla                | 150 | 180 | 80  | 50  | 60  | 100 | P L D I Sp Sk
    Zuum/Arrowhead             | 130 | 120 | 80  | 150 | 110 | 140 | Sk D L P Sp I
    Zuum/Bajarl                | 130 | 120 | 80  | 150 | 100 | 110 | Sk L P D Sp I
    Zuum/Baku                  | 130 | 120 | 80  | 110 | 90  | 100 | L P Sk D Sp I
    Zuum/Dragon                | 90  | 120 | 110 | 140 | 100 | 80  | Sk P I Sp L D
    Zuum/Gali                  | 140 | 130 | 100 | 150 | 110 | 120 | Sk L P D Sp I
    Zuum/Golem                 | 110 | 140 | 80  | 120 | 100 | 130 | P D Sk L Sp I
    Zuum/Hare                  | 120 | 140 | 80  | 150 | 130 | 100 | Sk P Sp L D I
    Zuum/Jell *                | 120 | 130 | 100 | 140 | 110 | 140 | D Sk P L Sp I
    Zuum/Joker                 | 120 | 100 | 90  | 140 | 130 | 110 | Sk Sp L D P I
    Zuum/Kato                  | 120 | 90  | 130 | 140 | 100 | 110 | Sk I L D Sp P
    Zuum/Mock                  | 90  | 130 | 100 | 120 | 140 | 110 | Sp P Sk D I L
    Zuum/Monol                 | 110 | 100 | 80  | 120 | 90  | 150 | D Sk L P Sp I
    Zuum/Naga                  | 130 | 100 | 60  | 150 | 120 | 110 | Sk L Sp D P I
    Zuum/Pixie                 | 70  | 110 | 120 | 140 | 100 | 90  | Sk I P Sp D L
    Zuum/Plant                 | 130 | 90  | 80  | 140 | 120 | 100 | Sk L Sp D P I
    Zuum/Suezo                 | 140 | 110 | 100 | 150 | 120 | 130 | Sk L D Sp P I
    Zuum/Tiger                 | 130 | 120 | 100 | 150 | 110 | 90  | Sk L P Sp I D
    Zuum/Worm                  | 150 | 110 | 80  | 130 | 70  | 120 | L Sk D P I Sp
    Zuum/Zuum                  | 130 | 120 | 80  | 140 | 100 | 110 | Sk L P D Sp I
    
    * These stats have a 'tie' in them. This is, by all calculations otherwise,
    supposedly impossible. This means that likely there is a miscalculation in the
    numbers. The stat-order *should* be correct, but it may well not be for these
    few. If you can find which of those numbers is higher than the other, let me
    know. 
    
    The rare monsters have not been added here, because unfortunately, the
    baseline numbers haven't been found for them. If you can help with this, let
    me know!
    
    
    12) STAT GAINS
    --------------
    
    Monster              |Lif|Pow|Int|Skl|Spd|Def|Tot|Lifespan
    ============================================================
    Ape/Ape              | 4 | 4 | 1 | 3 | 3 | 4 |19 | 500 weeks 
    Ape/Gali             | 4 | 4 | 3 | 3 | 3 | 4 |21 | 440 weeks 
    Ape/Golem            | 4 | 4 | 2 | 2 | 2 | 4 |18 | 480 weeks 
    Ape/Hare             | 4 | 4 | 1 | 3 | 4 | 3 |19 | 460 weeks 
    Ape/Plant            | 4 | 3 | 2 | 3 | 3 | 3 |18 | 520 weeks 
    ============================================================
    Arrowhead/Arrowhead  | 3 | 3 | 2 | 3 | 2 | 5 |18 | 500 weeks 
    Arrowhead/Durahan    | 3 | 3 | 2 | 3 | 2 | 5 |18 | 500 weeks 
    Arrowhead/Golem      | 3 | 4 | 2 | 2 | 2 | 5 |18 | 480 weeks 
    Arrowhead/Henger     | 3 | 3 | 2 | 3 | 3 | 4 |18 | 460 weeks 
    Arrowhead/Joker      | 3 | 3 | 3 | 4 | 2 | 4 |19 | 440 weeks 
    Arrowhead/Mock       | 2 | 3 | 3 | 3 | 2 | 4 |17 | 520 weeks 
    Arrowhead/Suezo      | 3 | 3 | 3 | 3 | 2 | 4 |18 | 480 weeks 
    ============================================================
    Bajarl/Bajarl        | 3 | 4 | 2 | 4 | 3 | 2 |18 | 450 weeks 
    Bajarl/Joker         | 3 | 4 | 3 | 4 | 3 | 2 |19 | 410 weeks 
    Ultrarl              | 3 | 4 | 2 | 4 | 3 | 2 |18 | 470 weeks
    =============================================================
    Baku/Baku            | 5 | 4 | 1 | 2 | 1 | 3 |16 | 500 weeks 
    Baku/Dragon          | 4 | 4 | 3 | 2 | 1 | 3 |17 | 440 weeks 
    Baku/Durahan         | 4 | 4 | 2 | 2 | 1 | 4 |17 | 500 weeks 
    Baku/Golem           | 4 | 4 | 2 | 2 | 1 | 4 |17 | 480 weeks 
    Baku/Hare            | 4 | 4 | 1 | 2 | 3 | 2 |16 | 460 weeks 
    Baku/Jell            | 4 | 3 | 2 | 3 | 1 | 3 |16 | 480 weeks 
    Baku/Joker           | 4 | 4 | 3 | 3 | 1 | 3 |18 | 440 weeks 
    Baku/Kato            | 4 | 3 | 3 | 2 | 3 | 3 |18 | 520 weeks 
    Baku/Tiger           | 4 | 3 | 2 | 3 | 2 | 2 |16 | 460 weeks 
    ============================================================
    Beaclon/Bajarl       | 4 | 4 | 1 | 3 | 2 | 3 |17 | 420 weeks 
    Beaclon/Beaclon      | 4 | 4 | 1 | 2 | 2 | 4 |17 | 400 weeks 
    Beaclon/Dragon       | 4 | 4 | 3 | 2 | 2 | 4 |19 | 380 weeks 
    Beaclon/Ducken       | 4 | 4 | 2 | 3 | 3 | 3 |19 | 400 weeks 
    Beaclon/Durahan      | 4 | 4 | 2 | 2 | 2 | 4 |18 | 440 weeks 
    Beaclon/Golem        | 4 | 4 | 2 | 2 | 2 | 4 |18 | 420 weeks 
    Beaclon/Henger       | 3 | 4 | 2 | 3 | 3 | 3 |18 | 400 weeks 
    Beaclon/Joker        | 4 | 4 | 3 | 3 | 2 | 3 |19 | 380 weeks 
    Beaclon/Tiger        | 3 | 3 | 2 | 3 | 3 | 3 |17 | 400 weeks 
    Eggplantern          | 3 | 4 | 2 | 3 | 3 | 3 |18 | 420 weeks
    ============================================================
    Centaur/Arrowhead    | 3 | 3 | 3 | 4 | 2 | 3 |18 | 440 weeks 
    Centaur/Bajarl       | 3 | 3 | 3 | 5 | 2 | 2 |18 | 420 weeks 
    Centaur/Centaur      | 3 | 3 | 4 | 5 | 2 | 2 |19 | 400 weeks 
    Centaur/Dragon       | 3 | 4 | 4 | 4 | 2 | 2 |19 | 380 weeks 
    Centaur/Durahan      | 3 | 3 | 4 | 4 | 2 | 3 |19 | 440 weeks 
    Centaur/Golem        | 3 | 4 | 4 | 3 | 2 | 3 |19 | 420 weeks 
    Centaur/Joker        | 3 | 3 | 4 | 5 | 2 | 2 |19 | 380 weeks 
    Centaur/Pixie        | 2 | 3 | 4 | 5 | 3 | 2 |19 | 400 weeks 
    Centaur/Tiger        | 3 | 3 | 4 | 5 | 3 | 2 |20 | 400 weeks 
    Trotter              | 3 | 3 | 4 | 5 | 3 | 2 |20 | 320 weeks
    ============================================================
    Cpandora/Cpandora    | 5 | 2 | 2 | 3 | 3 | 1 |18 | 500 weeks 
    Cpandora/Jell        | 4 | 2 | 3 | 3 | 3 | 2 |18 | 480 weeks 
    Cpandora/Pixie       | 3 | 2 | 3 | 3 | 4 | 1 |17 | 460 weeks 
    ============================================================
    Dragon/Arrowhead     | 3 | 4 | 4 | 3 | 2 | 4 |20 | 410 weeks 
    Dragon/Bajarl        | 3 | 5 | 4 | 3 | 2 | 3 |20 | 390 weeks 
    Dragon/Beaclon       | 3 | 5 | 3 | 3 | 2 | 3 |19 | 370 weeks 
    Dragon/Dragon        | 3 | 5 | 5 | 3 | 2 | 3 |21 | 350 weeks 
    Dragon/Durahan       | 3 | 5 | 4 | 3 | 2 | 4 |21 | 410 weeks 
    Dragon/Gali          | 3 | 4 | 5 | 3 | 2 | 3 |21 | 350 weeks 
    Dragon/Golem         | 3 | 5 | 4 | 2 | 2 | 4 |20 | 390 weeks 
    Dragon/Henger        | 3 | 5 | 4 | 3 | 3 | 3 |21 | 370 weeks 
    Dragon/Joker         | 3 | 4 | 5 | 4 | 2 | 3 |21 | 350 weeks 
    Dragon/Kato          | 3 | 3 | 5 | 3 | 3 | 3 |20 | 430 weeks 
    Dragon/Metalner      | 3 | 4 | 3 | 4 | 2 | 4 |19 | 390 weeks 
    Dragon/Monol         | 3 | 4 | 4 | 3 | 2 | 4 |19 | 350 weeks 
    Dragon/Pixie         | 2 | 4 | 5 | 3 | 3 | 2 |19 | 370 weeks 
    Dragon/Tiger         | 3 | 4 | 5 | 4 | 3 | 2 |21 | 380 weeks 
    Moo (From Disk)      | 4 | 4 | 1 | 2 | 2 | 4 |17 | 370 weeks
    ============================================================
    Ducken/Ducken        | 3 | 3 | 3 | 4 | 5 | 1 |19 | 400 weeks 
    Ducken/Golem         | 3 | 4 | 3 | 3 | 3 | 3 |19 | 420 weeks 
    Ducken/Suezo         | 3 | 3 | 4 | 4 | 4 | 1 |19 | 420 weeks 
    Watermelony          | 3 | 3 | 3 | 4 | 5 | 1 |19 | 420 weeks
    ============================================================
    Durahan/Arrowhead    | 3 | 4 | 3 | 3 | 1 | 5 |19 | 500 weeks 
    Durahan/Beaclon      | 3 | 4 | 2 | 3 | 1 | 5 |18 | 460 weeks 
    Durahan/Dragon       | 3 | 4 | 4 | 3 | 1 | 4 |19 | 440 weeks 
    Durahan/Durahan      | 3 | 4 | 3 | 3 | 1 | 5 |19 | 500 weeks 
    Durahan/Golem        | 3 | 4 | 3 | 2 | 1 | 5 |18 | 480 weeks 
    Durahan/Joker        | 3 | 4 | 4 | 4 | 1 | 4 |20 | 440 weeks 
    Durahan/Metalner     | 3 | 3 | 2 | 4 | 1 | 5 |18 | 480 weeks 
    Durahan/Mock         | 2 | 3 | 4 | 3 | 1 | 4 |17 | 520 weeks 
    Durahan/Phoenix      | 3 | 3 | 4 | 3 | 2 | 4 |19 | 480 weeks 
    Durahan/Pixie        | 2 | 3 | 4 | 3 | 2 | 3 |17 | 460 weeks 
    Durahan/Tiger        | 3 | 3 | 3 | 4 | 2 | 3 |18 | 460 weeks 
    Kokushi Muso         | 3 | 3 | 2 | 4 | 1 | 5 |18 | 500 weeks
    Ruby Knight          | 3 | 4 | 4 | 3 | 1 | 4 |19 | 460 weeks
    Shogun               | 3 | 3 | 4 | 3 | 1 | 4 |18 | 540 weeks
    ============================================================
    Gaboo/Gaboo          | 5 | 4 | 1 | 1 | 4 | 1 |16 | 450 weeks 
    Gaboo/Jell           | 4 | 3 | 2 | 2 | 3 | 2 |16 | 450 weeks 
    Gaboo/Joker          | 4 | 4 | 3 | 3 | 3 | 1 |18 | 410 weeks 
    Gaboo/Tiger          | 4 | 3 | 2 | 3 | 4 | 1 |17 | 430 weeks 
    ============================================================
    Gali/Gali            | 2 | 3 | 5 | 3 | 2 | 3 |18 | 350 weeks 
    Gali/Golem           | 2 | 4 | 4 | 2 | 2 | 4 |18 | 390 weeks 
    Gali/Hare            | 2 | 4 | 3 | 3 | 3 | 2 |17 | 370 weeks 
    Gali/Jell            | 2 | 3 | 5 | 3 | 2 | 3 |18 | 390 weeks 
    Gali/Monol           | 2 | 3 | 4 | 3 | 2 | 4 |18 | 350 weeks 
    Gali/Naga            | 2 | 3 | 3 | 3 | 2 | 3 |16 | 350 weeks 
    Gali/Pixie           | 2 | 3 | 5 | 3 | 3 | 2 |18 | 370 weeks 
    Gali/Plant           | 3 | 2 | 4 | 3 | 2 | 2 |16 | 430 weeks 
    Gali/Suezo           | 2 | 3 | 5 | 3 | 2 | 3 |18 | 390 weeks 
    Gali/Tiger           | 2 | 3 | 5 | 4 | 3 | 2 |19 | 370 weeks 
    Gali/Worm            | 3 | 3 | 4 | 3 | 2 | 3 |18 | 370 weeks
    Gali/Zuum            | 2 | 3 | 4 | 3 | 2 | 3 |17 | 390 weeks
    ============================================================
    Ghost/Ghost          | 1 | 1 | 4 | 4 | 4 | 1 |15 | 400 weeks 
    Chef                 | 1 | 1 | 4 | 4 | 4 | 1 |15 | 420 weeks
    ============================================================
    Golem/Arrowhead      | 3 | 4 | 3 | 2 | 1 | 5 |18 | 470 weeks 
    Golem/Bajarl         | 3 | 5 | 3 | 2 | 2 | 4 |19 | 450 weeks 
    Golem/Baku           | 4 | 5 | 2 | 1 | 1 | 4 |17 | 470 weeks 
    Golem/Beaclon        | 3 | 5 | 2 | 1 | 1 | 5 |17 | 430 weeks 
    Golem/Dragon         | 3 | 5 | 4 | 2 | 1 | 4 |19 | 410 weeks 
    Golem/Durahan        | 3 | 5 | 3 | 2 | 1 | 5 |19 | 470 weeks 
    Golem/Gali           | 3 | 4 | 4 | 2 | 1 | 4 |18 | 410 weeks 
    Golem/Golem          | 3 | 5 | 3 | 1 | 1 | 5 |18 | 450 weeks 
    Golem/Hare           | 3 | 5 | 2 | 2 | 3 | 3 |18 | 430 weeks 
    Golem/Henger         | 3 | 5 | 3 | 2 | 2 | 4 |19 | 430 weeks 
    Golem/Jell           | 3 | 4 | 3 | 2 | 1 | 5 |18 | 450 weeks 
    Golem/Joker          | 3 | 4 | 4 | 3 | 1 | 4 |19 | 410 weeks 
    Golem/Metalner       | 3 | 4 | 2 | 3 | 1 | 5 |18 | 450 weeks 
    Golem/Mock           | 2 | 4 | 4 | 1 | 1 | 4 |16 | 490 weeks 
    Golem/Monol          | 3 | 4 | 3 | 1 | 1 | 5 |17 | 410 weeks 
    Golem/Naga           | 3 | 5 | 2 | 2 | 1 | 4 |17 | 410 weeks 
    Golem/Pixie          | 2 | 4 | 4 | 2 | 2 | 3 |17 | 430 weeks 
    Golem/Plant          | 4 | 3 | 3 | 2 | 1 | 3 |16 | 490 weeks 
    Golem/Suezo          | 3 | 4 | 4 | 2 | 1 | 4 |18 | 450 weeks 
    Golem/Tiger          | 3 | 4 | 3 | 3 | 2 | 3 |18 | 430 weeks 
    Golem/Worm           | 4 | 4 | 3 | 2 | 1 | 4 |18 | 430 weeks 
    Golem/Wracky         | 2 | 3 | 3 | 1 | 2 | 3 |14 | 510 weeks 
    Golem/Zilla          | 3 | 5 | 3 | 1 | 1 | 4 |17 | 450 weeks 
    Golem/Zuum           | 3 | 4 | 3 | 2 | 2 | 4 |18 | 450 weeks 
    =============================================================
    Hare/Gali            | 3 | 4 | 3 | 3 | 4 | 2 |19 | 380 weeks 
    Hare/Golem           | 3 | 5 | 2 | 2 | 3 | 3 |18 | 420 weeks 
    Hare/Hare            | 3 | 5 | 1 | 3 | 5 | 1 |18 | 400 weeks 
    Hare/Jell            | 3 | 4 | 2 | 3 | 4 | 2 |18 | 420 weeks 
    Hare/Monol           | 3 | 4 | 2 | 3 | 3 | 3 |18 | 380 weeks 
    Hare/Naga            | 3 | 5 | 1 | 3 | 4 | 2 |18 | 380 weeks 
    Hare/Pixie           | 2 | 4 | 3 | 3 | 5 | 1 |17 | 400 weeks 
    Hare/Plant           | 4 | 3 | 2 | 3 | 4 | 1 |17 | 460 weeks 
    Hare/Suezo           | 3 | 4 | 3 | 3 | 4 | 1 |18 | 420 weeks 
    Hare/Tiger           | 3 | 4 | 2 | 4 | 5 | 1 |19 | 400 weeks 
    Hare/Worm            | 4 | 4 | 2 | 3 | 3 | 1 |17 | 400 weeks 
    Hare/Zuum            | 3 | 4 | 1 | 3 | 4 | 2 |17 | 420 weeks 
    KungFu Hare          | 3 | 5 | 1 | 3 | 5 | 1 |18 | 420 weeks
    ============================================================
    Henger/Dragon        | 2 | 4 | 4 | 4 | 3 | 2 |19 | 380 weeks 
    Henger/Golem         | 2 | 4 | 3 | 3 | 3 | 3 |18 | 420 weeks 
    Henger/Henger        | 2 | 4 | 3 | 4 | 4 | 2 |19 | 400 weeks 
    Henger/Joker         | 2 | 4 | 4 | 4 | 3 | 2 |19 | 380 weeks 
    Henger/Metalner      | 2 | 3 | 2 | 4 | 3 | 3 |17 | 420 weeks 
    Henger/Mock          | 2 | 3 | 4 | 3 | 3 | 2 |17 | 460 weeks 
    Henger/Monol         | 2 | 4 | 3 | 3 | 3 | 3 |18 | 380 weeks 
    Henger/Zuum          | 2 | 4 | 3 | 4 | 4 | 2 |19 | 420 weeks 
    Skeleton             | 4 | 4 | 4 | 4 | 3 | 2 |19 | 400 weeks
    ============================================================
    Hopper/Bajarl        | 2 | 3 | 3 | 5 | 3 | 1 |17 | 420 weeks 
    Hopper/Dragon        | 2 | 4 | 4 | 4 | 3 | 2 |19 | 380 weeks 
    Hopper/Hopper        | 2 | 3 | 3 | 5 | 3 | 1 |17 | 400 weeks 
    Hopper/Jill          | 2 | 3 | 3 | 4 | 3 | 2 |17 | 420 weeks 
    Hopper/Joker         | 2 | 3 | 4 | 5 | 3 | 1 |18 | 380 weeks 
    Hopper/Kato          | 2 | 2 | 4 | 4 | 4 | 1 |17 | 460 weeks 
    Hopper/Metalner      | 2 | 3 | 2 | 5 | 2 | 3 |17 | 420 weeks 
    Hopper/Mocchi        | 2 | 3 | 3 | 5 | 3 | 2 |18 | 420 weeks 
    Hopper/Mock          | 2 | 3 | 4 | 4 | 3 | 1 |17 | 460 weeks 
    Hopper/Pixie         | 2 | 3 | 4 | 5 | 3 | 1 |18 | 400 weeks 
    Hopper/Suezo         | 2 | 3 | 4 | 5 | 3 | 1 |18 | 420 weeks 
    Hopper/Tiger         | 2 | 3 | 3 | 5 | 3 | 1 |17 | 400 weeks 
    ============================================================
    Jell/Gali            | 3 | 2 | 4 | 4 | 2 | 4 |19 | 410 weeks 
    Jell/Golem           | 3 | 3 | 4 | 3 | 2 | 4 |19 | 450 weeks 
    Jell/Hare            | 3 | 3 | 3 | 4 | 3 | 3 |19 | 430 weeks 
    Jell/Jell            | 3 | 2 | 4 | 4 | 2 | 4 |19 | 450 weeks 
    Jell/Monol           | 3 | 2 | 4 | 3 | 2 | 4 |18 | 410 weeks 
    Jell/Naga            | 3 | 3 | 3 | 4 | 2 | 4 |19 | 410 weeks 
    Jell/Pixie           | 2 | 2 | 4 | 4 | 3 | 3 |18 | 430 weeks 
    Jell/Plant           | 4 | 2 | 4 | 4 | 2 | 3 |18 | 490 weeks 
    Jell/Suezo           | 3 | 2 | 4 | 4 | 2 | 3 |18 | 450 weeks 
    Jell/Tiger           | 3 | 2 | 4 | 4 | 3 | 3 |19 | 430 weeks 
    Jell/Worm            | 4 | 2 | 4 | 4 | 2 | 3 |18 | 430 weeks 
    Jell/Zuum            | 3 | 2 | 3 | 4 | 2 | 4 |18 | 450 weeks 
    ============================================================
    Jill/Hare            | 3 | 4 | 3 | 2 | 3 | 2 |17 | 430 weeks 
    Jill/Jill            | 3 | 4 | 4 | 2 | 2 | 3 |18 | 450 weeks 
    Jill/Joker           | 3 | 4 | 4 | 3 | 2 | 3 |19 | 410 weeks 
    Jill/Kato            | 3 | 3 | 4 | 2 | 3 | 3 |18 | 490 weeks 
    Jill/Pixie           | 2 | 3 | 4 | 3 | 3 | 2 |17 | 430 weeks 
    Jill/Suezo           | 3 | 4 | 4 | 3 | 2 | 3 |19 | 450 weeks 
    Jill/Tiger           | 3 | 3 | 4 | 3 | 3 | 2 |18 | 430 weeks 
    ============================================================
    Joker/Bajarl         | 3 | 3 | 4 | 5 | 2 | 2 |19 | 390 weeks 
    Joker/Dragon         | 3 | 4 | 5 | 4 | 2 | 2 |20 | 350 weeks 
    Joker/Golem          | 3 | 4 | 4 | 3 | 2 | 3 |19 | 390 weeks 
    Joker/Joker          | 3 | 3 | 5 | 5 | 2 | 2 |20 | 350 weeks 
    Joker/Pixie          | 2 | 3 | 5 | 5 | 3 | 2 |20 | 370 weeks 
    Joker/Tiger          | 3 | 3 | 5 | 5 | 3 | 2 |21 | 370 weeks 
    Bloodshed            | 3 | 3 | 4 | 5 | 2 | 2 |19 | 410 weeks
    ============================================================
    Kato/Dragon          | 2 | 3 | 5 | 3 | 4 | 2 |19 | 470 weeks 
    Kato/Gali            | 2 | 2 | 5 | 3 | 4 | 2 |18 | 470 weeks 
    Kato/Joker           | 2 | 2 | 5 | 4 | 4 | 2 |19 | 470 weeks 
    Kato/Kato            | 2 | 1 | 5 | 3 | 5 | 2 |18 | 550 weeks 
    Kato/Mocchi          | 2 | 2 | 4 | 3 | 5 | 3 |20 | 510 weeks 
    Kato/Suezo           | 2 | 2 | 5 | 3 | 4 | 2 |18 | 510 weeks 
    Kato/Tiger           | 2 | 1 | 5 | 4 | 5 | 2 |19 | 490 weeks 
    ============================================================
    Metalner/Metalner    | 3 | 2 | 1 | 5 | 1 | 5 |17 | 450 weeks 
    Metalner/Pixie       | 2 | 2 | 3 | 5 | 2 | 3 |17 | 430 weeks 
    Metalner/Suezo       | 3 | 2 | 3 | 5 | 1 | 4 |18 | 450 weeks 
    Chinois              | 2 | 2 | 3 | 5 | 2 | 3 |17 | 450 weeks
    ============================================================
    Mew/Hare             | 4 | 3 | 2 | 4 | 4 | 2 |19 | 460 weeks 
    Mew/Jell             | 3 | 2 | 3 | 4 | 3 | 3 |18 | 480 weeks 
    Mew/Mew              | 4 | 2 | 2 | 4 | 4 | 2 |18 | 500 weeks 
    Mew/Pixie            | 3 | 2 | 3 | 4 | 4 | 2 |18 | 460 weeks 
    Mew/Tiger            | 3 | 2 | 3 | 4 | 4 | 2 |18 | 460 weeks 
    ============================================================
    Mocchi/Dragon        | 3 | 4 | 4 | 4 | 3 | 4 |22 | 410 weeks 
    Mocchi/Durahan       | 3 | 3 | 3 | 4 | 3 | 4 |20 | 470 weeks 
    Mocchi/Jell          | 3 | 3 | 3 | 4 | 3 | 4 |20 | 450 weeks  
    Mocchi/Joker         | 3 | 3 | 4 | 4 | 3 | 3 |20 | 410 weeks 
    Mocchi/Kato          | 3 | 2 | 4 | 4 | 4 | 3 |20 | 490 weeks 
    Mocchi/Mocchi        | 3 | 3 | 3 | 4 | 4 | 4 |21 | 450 weeks 
    Mocchi/Pixie         | 2 | 3 | 4 | 3 | 4 | 3 |19 | 430 weeks 
    Mocchi/Tiger         | 3 | 3 | 3 | 4 | 4 | 3 |20 | 430 weeks 
    ============================================================ 
    Mock/Joker           | 2 | 2 | 5 | 3 | 2 | 2 |16 | 470 weeks 
    Mock/Mock            | 1 | 2 | 5 | 2 | 2 | 2 |14 | 550 weeks 
    White Birch          | 1 | 2 | 5 | 2 | 2 | 2 |14 | 570 weeks
    ============================================================
    Monol/Gali           | 2 | 3 | 4 | 2 | 1 | 4 |16 | 350 weeks 
    Monol/Golem          | 2 | 4 | 3 | 2 | 1 | 5 |17 | 390 weeks 
    Monol/Hare           | 2 | 4 | 2 | 2 | 3 | 3 |16 | 370 weeks 
    Monol/Jell           | 2 | 3 | 3 | 3 | 1 | 5 |17 | 390 weeks 
    Monol/Monol          | 2 | 3 | 3 | 2 | 1 | 5 |16 | 350 weeks 
    Monol/Naga           | 2 | 3 | 2 | 3 | 1 | 4 |15 | 350 weeks 
    Monol/Plant          | 3 | 2 | 3 | 3 | 1 | 3 |15 | 430 weeks 
    Monol/Pixie          | 2 | 3 | 4 | 3 | 2 | 3 |17 | 370 weeks 
    Monol/Suezo          | 2 | 3 | 4 | 3 | 1 | 4 |17 | 390 weeks 
    Monol/Tiger          | 2 | 3 | 3 | 3 | 2 | 3 |16 | 370 weeks 
    Monol/Worm           | 3 | 3 | 3 | 2 | 1 | 4 |16 | 370 weeks 
    Monol/Zuum           | 2 | 3 | 3 | 3 | 2 | 4 |17 | 390 weeks 
    Galaxy               | 2 | 3 | 4 | 3 | 1 | 4 |17 | 410 weeks
    ============================================================
    Naga/Gali            | 3 | 4 | 3 | 4 | 2 | 3 |19 | 350 weeks 
    Naga/Golem           | 3 | 4 | 2 | 3 | 2 | 4 |18 | 390 weeks 
    Naga/Hare            | 3 | 4 | 1 | 4 | 3 | 2 |17 | 370 weeks 
    Naga/Jell            | 3 | 3 | 2 | 4 | 2 | 3 |17 | 390 weeks 
    Naga/Monol           | 3 | 4 | 2 | 3 | 2 | 4 |18 | 350 weeks 
    Naga/Naga            | 3 | 4 | 1 | 4 | 2 | 3 |17 | 350 weeks 
    Naga/Pixie           | 2 | 3 | 3 | 4 | 3 | 2 |17 | 370 weeks 
    Naga/Plant           | 4 | 3 | 2 | 4 | 2 | 2 |17 | 430 weeks 
    Naga/Suezo           | 3 | 4 | 3 | 4 | 2 | 3 |19 | 390 weeks 
    Naga/Tiger           | 3 | 3 | 2 | 4 | 3 | 2 |17 | 370 weeks 
    Naga/Worm            | 4 | 3 | 2 | 4 | 2 | 3 |18 | 370 weeks 
    Naga/Zuum            | 3 | 4 | 1 | 4 | 2 | 3 |17 | 390 weeks 
    ============================================================
    Niton/Bajarl         | 3 | 3 | 2 | 3 | 2 | 4 |17 | 450 weeks 
    Niton/Durahan        | 3 | 3 | 2 | 2 | 2 | 5 |17 | 470 weeks 
    Niton/Golem          | 3 | 3 | 2 | 2 | 2 | 5 |17 | 450 weeks 
    Niton/Jell           | 3 | 2 | 3 | 3 | 2 | 5 |18 | 450 weeks 
    Niton/Kato           | 3 | 2 | 3 | 2 | 3 | 4 |17 | 490 weeks 
    Niton/Metalner       | 3 | 2 | 2 | 3 | 2 | 5 |17 | 450 weeks 
    Niton/Mock           | 2 | 2 | 3 | 2 | 2 | 4 |15 | 490 weeks 
    Niton/Niton          | 3 | 2 | 2 | 2 | 2 | 5 |16 | 450 weeks 
    ============================================================
    Phoenix/Phoenix      | 3 | 1 | 5 | 3 | 3 | 3 |18 | 450 weeks 
    Cinder Bird          | 3 | 1 | 5 | 3 | 3 | 3 |18 | 470 weeks
    ============================================================
    Pixie/Bajarl         | 2 | 2 | 4 | 4 | 4 | 1 |17 | 420 weeks 
    Pixie/Centaur        | 2 | 2 | 5 | 4 | 3 | 1 |17 | 400 weeks 
    Pixie/Dragon         | 2 | 3 | 5 | 4 | 3 | 2 |19 | 380 weeks 
    Pixie/Durahan        | 2 | 3 | 4 | 4 | 3 | 3 |19 | 440 weeks 
    Pixie/Gali           | 1 | 2 | 5 | 4 | 3 | 2 |18 | 380 weeks 
    Pixie/Golem          | 2 | 3 | 4 | 3 | 3 | 3 |16 | 420 weeks 
    Pixie/Hare           | 2 | 3 | 3 | 4 | 4 | 1 |17 | 400 weeks 
    Pixie/Jell           | 2 | 2 | 5 | 4 | 3 | 2 |18 | 420 weeks 
    Pixie/Jill           | 2 | 3 | 5 | 3 | 3 | 2 |18 | 420 weeks 
    Pixie/Joker          | 2 | 2 | 5 | 4 | 3 | 1 |16 | 380 weeks 
    Pixie/Kato           | 1 | 2 | 5 | 4 | 4 | 1 |17 | 460 weeks 
    Pixie/Metalner       | 2 | 2 | 3 | 4 | 3 | 3 |17 | 420 weeks 
    Pixie/Mock           | 1 | 2 | 5 | 3 | 3 | 1 |15 | 460 weeks 
    Pixie/Monol          | 1 | 2 | 4 | 3 | 3 | 3 |16 | 380 weeks 
    Pixie/Naga           | 2 | 3 | 3 | 4 | 3 | 2 |17 | 380 weeks 
    Pixie/Pixie          | 1 | 2 | 5 | 4 | 4 | 1 |17 | 400 weeks 
    Pixie/Plant          | 3 | 2 | 4 | 4 | 3 | 1 |17 | 460 weeks 
    Pixie/Suezo          | 1 | 2 | 5 | 4 | 3 | 1 |16 | 420 weeks 
    Pixie/Tiger          | 1 | 2 | 5 | 4 | 4 | 1 |17 | 400 weeks 
    Pixie/Worm           | 3 | 2 | 4 | 4 | 3 | 1 |17 | 400 weeks 
    Pixie/Wracky         | 2 | 2 | 5 | 3 | 4 | 1 |17 | 480 weeks 
    Pixie/Zuum           | 2 | 2 | 4 | 4 | 4 | 2 |18 | 420 weeks 
    Kasumi               | 2 | 3 | 4 | 4 | 3 | 3 |19 | 480 weeks
    Mia                  | 2 | 3 | 5 | 4 | 4 | 1 |19 | 420 weeks 
    Poison               | 2 | 2 | 5 | 4 | 3 | 1 |16 | 400 weeks
    ============================================================ 
    Plant/Gali           | 4 | 2 | 4 | 3 | 2 | 2 |17 | 470 weeks 
    Plant/Golem          | 4 | 3 | 3 | 2 | 2 | 3 |17 | 510 weeks 
    Plant/Hare           | 4 | 3 | 2 | 3 | 3 | 1 |16 | 490 weeks 
    Plant/Jell           | 4 | 2 | 3 | 3 | 2 | 2 |16 | 510 weeks 
    Plant/Monol          | 4 | 2 | 3 | 3 | 2 | 3 |17 | 470 weeks 
    Plant/Naga           | 4 | 2 | 2 | 3 | 2 | 1 |14 | 470 weeks 
    Plant/Pixie          | 3 | 1 | 4 | 3 | 3 | 1 |15 | 490 weeks 
    Plant/Plant          | 5 | 1 | 3 | 3 | 2 | 1 |15 | 550 weeks 
    Plant/Suezo          | 4 | 2 | 4 | 3 | 2 | 1 |16 | 510 weeks 
    Plant/Tiger          | 4 | 1 | 3 | 4 | 3 | 1 |16 | 490 weeks 
    Plant/Worm           | 5 | 2 | 3 | 3 | 2 | 1 |16 | 490 weeks 
    Plant/Zuum           | 4 | 2 | 3 | 3 | 2 | 2 |16 | 510 weeks 
    Reggae Plant         | 3 | 1 | 4 | 3 | 3 | 1 |15 | 510 weeks
    ============================================================
    Suezo/Gali           | 2 | 3 | 5 | 4 | 2 | 2 |18 | 410 weeks 
    Suezo/Golem          | 2 | 4 | 4 | 3 | 2 | 3 |18 | 450 weeks 
    Suezo/Hare           | 2 | 4 | 3 | 4 | 3 | 2 |18 | 430 weeks 
    Suezo/Jell           | 2 | 3 | 5 | 4 | 2 | 3 |19 | 450 weeks 
    Suezo/Monol          | 2 | 3 | 4 | 3 | 2 | 3 |17 | 410 weeks 
    Suezo/Naga           | 2 | 3 | 3 | 4 | 2 | 2 |16 | 410 weeks 
    Suezo/Pixie          | 2 | 2 | 5 | 4 | 3 | 2 |19 | 430 weeks 
    Suezo/Plant          | 3 | 2 | 4 | 3 | 2 | 2 |16 | 490 weeks 
    Suezo/Suezo          | 2 | 3 | 5 | 4 | 2 | 2 |18 | 450 weeks 
    Suezo/Tiger          | 2 | 3 | 5 | 4 | 3 | 2 |19 | 430 weeks 
    Suezo/Worm           | 3 | 3 | 4 | 4 | 2 | 2 |18 | 430 weeks 
    Suezo/Zuum           | 2 | 3 | 4 | 4 | 2 | 2 |17 | 450 weeks 
    Birdie               | 2 | 3 | 5 | 4 | 2 | 2 |18 | 480 weeks
    Bronze Suezo         | 2 | 3 | 3 | 4 | 2 | 2 |16 | 430 weeks
    Gold Suezo           | 2 | 3 | 5 | 4 | 2 | 2 |18 | 450 weeks
    Silver Suezo         | 2 | 3 | 4 | 3 | 2 | 3 |17 | 430 weeks
    Sueki Suezo          | 1 | 1 | 1 | 1 | 1 | 1 | 6 | 1(!)weeks
    ============================================================
    Tiger/Gali           | 2 | 2 | 4 | 4 | 3 | 2 |18 | 380 weeks 
    Tiger/Golem          | 2 | 3 | 4 | 3 | 3 | 3 |18 | 420 weeks 
    Tiger/Hare           | 2 | 3 | 3 | 4 | 4 | 1 |17 | 400 weeks 
    Tiger/Jell           | 2 | 2 | 4 | 5 | 3 | 2 |18 | 420 weeks 
    Tiger/Monol          | 2 | 2 | 4 | 4 | 3 | 3 |18 | 380 weeks 
    Tiger/Naga           | 2 | 3 | 3 | 5 | 3 | 2 |18 | 380 weeks 
    Tiger/Pixie          | 2 | 2 | 4 | 5 | 4 | 1 |18 | 400 weeks 
    Tiger/Plant          | 3 | 2 | 4 | 4 | 3 | 1 |17 | 460 weeks 
    Tiger/Suezo          | 2 | 2 | 4 | 5 | 3 | 1 |17 | 420 weeks 
    Tiger/Tiger          | 2 | 2 | 4 | 5 | 4 | 1 |18 | 400 weeks 
    Tiger/Worm           | 3 | 2 | 4 | 4 | 3 | 1 |17 | 400 weeks 
    Tiger/Zuum           | 2 | 2 | 3 | 5 | 4 | 2 |18 | 420 weeks 
    ============================================================
    Undine/Joker         | 3 | 2 | 4 | 5 | 3 | 1 |18 | 380 weeks 
    Undine/Undine        | 3 | 1 | 4 | 5 | 4 | 1 |18 | 400 weeks 
    Mermaid              | 3 | 1 | 4 | 5 | 4 | 2 |19 | 420 weeks
    ============================================================
    Worm/Gali            | 4 | 3 | 4 | 3 | 1 | 2 |17 | 380 weeks 
    Worm/Golem           | 4 | 4 | 3 | 2 | 1 | 3 |17 | 430 weeks 
    Worm/Hare            | 4 | 4 | 2 | 3 | 3 | 2 |18 | 400 weeks 
    Worm/Jell            | 4 | 3 | 3 | 3 | 1 | 3 |17 | 420 weeks 
    Worm/Monol           | 4 | 3 | 3 | 3 | 1 | 3 |17 | 380 weeks 
    Worm/Naga            | 4 | 3 | 2 | 3 | 1 | 2 |15 | 380 weeks 
    Worm/Pixie           | 3 | 3 | 4 | 3 | 2 | 2 |18 | 400 weeks 
    Worm/Plant           | 5 | 2 | 3 | 3 | 1 | 2 |16 | 460 weeks 
    Worm/Suezo           | 4 | 3 | 4 | 3 | 1 | 2 |17 | 420 weeks 
    Worm/Tiger           | 4 | 3 | 3 | 4 | 2 | 2 |18 | 400 weeks 
    Worm/Worm            | 5 | 3 | 3 | 3 | 1 | 2 |17 | 400 weeks 
    Worm/Zuum            | 4 | 3 | 3 | 3 | 2 | 2 |17 | 430 weeks 
    Express Worm         | 5 | 2 | 3 | 3 | 1 | 2 |16 | 480 weeks
    ============================================================
    Wracky/Bajarl        | 3 | 2 | 3 | 2 | 4 | 1 |15 | 540 weeks 
    Wracky/Dragon        | 3 | 3 | 4 | 2 | 3 | 2 |16 | 500 weeks 
    Wracky/Durahan       | 3 | 2 | 4 | 2 | 3 | 3 |17 | 560 weeks 
    Wracky/Golem         | 3 | 3 | 4 | 1 | 3 | 3 |17 | 540 weeks 
    Wracky/Henger        | 3 | 2 | 4 | 2 | 4 | 1 |16 | 520 weeks 
    Wracky/Joker         | 3 | 2 | 4 | 3 | 3 | 1 |16 | 500 weeks 
    Wracky/Metalner      | 3 | 1 | 3 | 3 | 3 | 3 |16 | 540 weeks 
    Wracky/Mock          | 2 | 1 | 4 | 1 | 3 | 1 |12 | 580 weeks 
    Wracky/Pixie         | 2 | 1 | 4 | 2 | 4 | 1 |14 | 520 weeks 
    Wracky/Wracky        | 3 | 1 | 4 | 1 | 4 | 1 |14 | 600 weeks 
    Satan Clause         | 3 | 3 | 4 | 1 | 3 | 3 |17 | 560 weeks
    ============================================================
    Zilla/Jell           | 3 | 4 | 3 | 2 | 3 | 3 |18 | 450 weeks 
    Zilla/Pixie          | 3 | 4 | 3 | 2 | 3 | 2 |17 | 430 weeks 
    Zilla/Tiger          | 3 | 4 | 3 | 3 | 3 | 2 |18 | 430 weeks 
    Zilla/Zilla          | 4 | 5 | 2 | 1 | 2 | 3 |17 | 450 weeks 
    ============================================================
    Zuum/Arrowhead       | 3 | 3 | 2 | 4 | 3 | 4 |19 | 470 weeks 
    Zuum/Bajarl          | 3 | 3 | 2 | 4 | 3 | 3 |18 | 450 weeks 
    Zuum/Baku            | 4 | 3 | 2 | 3 | 2 | 3 |17 | 470 weeks 
    Zuum/Dragon          | 3 | 4 | 3 | 4 | 3 | 3 |20 | 410 weeks 
    Zuum/Gali            | 3 | 3 | 3 | 4 | 3 | 3 |19 | 410 weeks 
    Zuum/Golem           | 3 | 4 | 2 | 3 | 2 | 4 |18 | 450 weeks 
    Zuum/Hare            | 3 | 4 | 2 | 4 | 4 | 2 |19 | 430 weeks 
    Zuum/Jell            | 3 | 3 | 3 | 4 | 3 | 3 |19 | 450 weeks 
    Zuum/Joker           | 3 | 3 | 3 | 4 | 3 | 3 |19 | 410 weeks 
    Zuum/Kato            | 3 | 2 | 3 | 4 | 4 | 2 |18 | 490 weeks 
    Zuum/Mock            | 2 | 3 | 3 | 3 | 3 | 3 |17 | 490 weeks 
    Zuum/Monol           | 3 | 3 | 2 | 3 | 2 | 4 |17 | 410 weeks 
    Zuum/Naga            | 3 | 3 | 2 | 4 | 3 | 3 |18 | 410 weeks 
    Zuum/Plant           | 4 | 2 | 3 | 3 | 3 | 2 |17 | 490 weeks 
    Zuum/Pixie           | 2 | 3 | 3 | 4 | 3 | 2 |17 | 430 weeks 
    Zuum/Suezo           | 3 | 3 | 3 | 4 | 3 | 3 |19 | 450 weeks 
    Zuum/Tiger           | 3 | 3 | 3 | 4 | 3 | 2 |18 | 430 weeks 
    Zuum/Worm            | 4 | 3 | 2 | 3 | 2 | 3 |17 | 430 weeks 
    Zuum/Zuum            | 3 | 3 | 2 | 4 | 3 | 3 |18 | 450 weeks 
    Zebrasaurian         | 2 | 3 | 3 | 4 | 3 | 2 |17 | 450 weeks
    
    Several rares are still missing stat-gain patterns. If you have a way to
    discover them, let me know!
    
    
    UPDATE INFO
    -----------
    03/07/2006
    - Version 1.0
    - First version of this FAQ
    
    02/04/2007
    - Version 1.0.1
    - New email!
    
    03/27/2007
    - Version 1.1
    - Added a section to Dadge's list thanks to an oversight. 
    - Added my IM info for people who want to contact me directly.
    
    09/11/2007
    - Version 1.5
    - Slight editing on format for baseline stats (more space added)
    - Several monsters added to baselines (all DNA Capsule monsters)
    
    07/19/2011
    - Version 1.5.1
    - Slight formatting edit to copyright and update info
    - Copyright updated
    - ICQ removed, Twitter added, and contacts reformatted slightly
    
    07/21/2011
    - Version 1.5.2
    - Very small formatting adjustment
    - Correction in one of the charts. Well-spotted!
    
    07/26/2001
    - Version 1.8
    - New chapter added: 'Something Wrong Here...'
    
    02/02/2012
    - Still Version 1.8
    - Only adjusted the copyright
    
    
    STILL TO COME
    -------------
    -- Hopefully the rest of the rares, both in stat-gains and in baseline stats.
    -- Some odd results from one of my FAQ-users. I don't know how long it will
    take to test it out and report any results, but it certainly gives me some
    things to look over and try out. 
    
    
    THANKS TO...
    ------------
    Monster Rancher Metropolis (http://monsterrancher.com/) and its community of
    researchers and players: The premier website for all things Monster Rancher. A
    lot of the information on this walkthrough came directly from there (with
    permission!). For more detailed, in-depth information about the game,
    including some of the inner workings of how the monsters are read from CD and
    various other statistics that these walkthroughs just couldn't hold, go here
    and take a wander through. 
    
    Lisa Shock: For allowing me to use some of the information found at the above
    website to be able to fill out various details above. Your work in making the
    website what it is is highly appreciated.
    
    Dark Phoenix and Nevstar: For all their information on combining, correcting,
    and how baselines come into it. If it wasn't for them, none of this would have
    been possible. I'm simply explaining the information that they, themselves,
    found out. All genuine credit should go to their hard work.
    
    Corey Shenefield: For pointing out a rather large oversight in Dadge's list.
    
    MysticSamuraiX: For giving me the baseline stats of the various DNA Capsule
    monsters. These should be the same as the ones gotten from disk (although if
    not, please feel free to send corrections).
    
    Lord Carledo: For pointing out a typo/mistake in one of the charts.
    Fortunately, nothing that threw the numbes off unduly, so I shouldn't get nasty
    hate-mail from people having combining issues!
    
    americanmimeboy: For mentioning his strange happenings to me, as well as
    sending the memory card so I can fiddle around with it and see if the puzzle
    can't be put together. 

    FAQ Display Options: Printable Version