Monster Rancher 2 Fact Sheet
Version 1.6 (10/8/99)
Author  Doug Rosengard (dug-meister@worldnet.att.net)
Thanks to Sean McCann for additional information and for posting this Fact Sheet 
on his website http//www.geocities.com/TimesSquare/Maze/6761/mr2.htm
 
(Make sure to view this info in Courier or another fixed-width font.)
 
THINGS CHANGED FROM THE ORIGINAL MONSTER RANCHER
- Loyalty does not increase much or at all if your monster is Spoiled (i.e. Fond 
or Doting style).  You'll find it hard to get a spoiled monster with over 50 or 
60 loyalty.
 
- Techniques have a Withering and Sharpness stat.  Withering drains guts, while 
Sharpness probably improves your chance of a double-damage hit.
 
- Drills do not earn you money; they only improve your stats. In addition to 
Success or Failure, they can also do "Great" (+20 or so), Cheat for minimal 
gain, or go Truant and not even try. Once your skill reaches 350 or so, drills 
designed around that stat are listed with two stars, and become much harder to 
complete. However, when you do succeed at a mastered drill, you can gain up to 
20 points. Further mastery of three stars is also possible.
 
- If a monster does not want to do a particular drill, he will give you a "yuck" 
gesture before you confirm "yes/no" to start.  Consider a different drill when 
they go "yuck".  On the flip side, a monster with high loyalty will sometimes 
"cheer" about a drill, in which case you should consider doing that drill that 
week.
 
- If you win at least one match in a battle, you get a single-arrow training 
boost to three random stats.  The Errantry is still a better source of training, 
though, since the stats gained are not random, and since you can learn special 
techniques there.
 
- You can earn money as a reward for defeating a wild monster while training at 
the Errantry.  Fighting wild monsters is more difficult than a normal battle. 
First, you can NOT directly control your monster; it is controlled by the 
computer.  Second, to win, you must KO the opponent before a hidden time limit 
passes.  Finally, your opponent comes from a random rank, so might be much more 
powerful or weaker than you.  A Class and higher wild monsters, such as the 
Silverhead (card #396), are rare breeds that show up as an "Enemy" card in your 
collection once you fight them.
 
- The Lab can "Analyze" your monster, and give you insight into some of its 
hidden properties.  These can change as the monster grows.
 
- The Market sells different monsters based on the season, giving you more than 
just the original three to choose from.  Also, you can sell your monster at the 
Market, if you don't feel like freezing it.
 

- Your training assistant is personalized based on answers you give to a 
personality test at the start of the game.  My guess is this has some effect on 
when she tells you a monster is tired, stressed out, spoiled, and so on.  For 
example, if you indicate you like to take risks, she probably waits longer to 
tell you your monster needs rest than if you say you like to play it safe.
 
GUTS RECOVERY RATES
All monsters recover Guts at a rate based mostly on their primary monster type 
(i.e. what type of monster body and attacks they have).  Below are listed the 
relative amount of Guts each monster gets back in the same amount of time (e.g. 
In the time it takes a Zuum to get back 5 Guts, a Pixie will get back 10 while a 
Golem will get back only 3.)  Different sub-breeds may have slightly different 
rates.
 
Ape - 5         Arrow Head - 4     ColorPandora - 6     Crab - 6     
Dragon - 3      Gaboo - 4.5        Ghost - 10           Golem - 3     
Hanger - 4.5    Hare - 4           Hopper - 8           Jell - 5       
Jill - 6        Joker - 5          Kato - 5.5           Magic - 4       
Mammoth - 4     Mocchi - 6         Mock - 5             Monol - 4       
Naga - 5.5      Mew - 4.5          Phoenix - 6          Pixie - 10      
Plant - 7       Suezo - 5          Tiger - 6            Whale - 3       
Worm - 5        Zuum - 5     
 
MONSTER TECHNIQUES
Stats are listed as Force/Hit %/Wither/Sharp.  
 
Arrow Head Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
               Claw Attack     Long Punch      Punch
               Basic Tech      Basic Tech      Basic Tech
               Cost 12         Cost 19         Cost 10
               POW Based       POW Based       POW Based
               D/B/-/E         C/A/E/E         D/A/-/-
 
               Acrobatics      Tail Swing
               Special Tech #1 Heavy Tech #1
               Cost 45         Cost 16
               POW Based       POW Based
               C/A/B/E         C/D/E/E
 
               Meteor
               Special Tech #2
               Cost 45
               INT Based
               S/D/C/E
 
 
 
Gaboo Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
                               Chop            Slap
                               Basic Tech      Basic Tech
                               Cost 11         Cost 10
                               POW Based       POW Based
                               D/C/-/E         D/A/-/-
 
                               Back Blow       Diving Press
                               Heavy Tech #1   Sharp Tech #1
                               Cost 14         Cost 18
                               POW Based       POW Based
                               D/D/D/E         D/C/E/C
 

Gali Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
Thunderbolt    Straight        Whirlwind       Back Blow
Basic Tech     Basic Tech      Heavy Tech #1   Hit Tech #2
Cost 13        Cost 10         Cost 25         Cost 25
INT Based      POW Based       INT Based       POW Based
D/B/E/-        D/A/-/-         B/D/D/E         D/A/D/E
 
               Red Wisp        Thwack          Fire Wall
               Withering #1    Heavy Tech #2   Hit Tech #1
               Cost 18         Cost 17         Cost 15
               INT Based       POW Based       INT Based
               D/C/C/E         C/D/E/E         D/A/E/E
 
               Blue Wisp       Spirit Blow     Blaze Wall
               Withering #2    Special Tech #1 Hit Tech #3
               Cost 30         Cost 38         Cost 27
               INT Based       POW Based       INT Based
               D/C/A/E         B/C/C/E         C/S/C/D
 
               Flying Mask
               Sharp Tech #1
               Cost 17
               POW Based
               D/B/E/C
 

Hare Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
               1-2 Punch       High Kick       Kung Fu Fist
               Basic Tech      Sharp Tech #2   Sharp Tech #1
               Cost 10         Cost 31         Cost 18
               POW Based       POW Based       POW Based
               D/S/-/E         C/D/D/B         D/D/E/B
 
               Gas
               Basic Tech
               Cost 10
               INT Based
               E/A/E/-
 

Hopper Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
               Flick          Jab              Hook
               Hit Tech #1    Basic Tech       Basic Tech
               Cost 17        Cost 10          Cost 12
               POW Based      POW Based        POW Based
               D/A/E/E        E/A/E/-          D/C/-/E
 
                                               Jump Blow
                                               Sharp Tech #1
                                               Cost 22
                                               POW Based
                                               D/B/E/C
 

Mocchi Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
Mocchi Ray     Roll Attack     Head Butt       Slap
Special Tech#1 Sharp Tech #2   Basic Tech      Basic Tech
Cost 35        Cost 27         Cost 12         Cost 10
INT Based      POW Based       POW Based       POW Based
C/A/C/D        D/D/D/C         D/D/E/E         E/B/E/-
 
               Petal Swirl     Press           Thrust
               Sharp Tech #1   Heavy Tech      Hit Tech #1
               Cost 16         Cost 24         Cost 15
               INT Based       POW Based       POW Based
               D/D/D/C         C/D/D/E         D/A/E/E
 

Mock Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
Twister        Leaf Gun        Leaf Cutter     Head Butt
Cost 45        Cost 12         Cost 18         Cost 15
Special #1     Basic Tech      Hit Tech #1     Basic Tech
INT Based      INT Based       INT Based       POW Based
A/D/B/E        D/C/-/-         D/S/E/E         D/B/E/-
 
               Twig Gun
               Cost 18
               Withering #2
               INT Based
               D/D/C/E
 
               Twig Gattling
               Cost 30
               Withering #1
               INT Based
               C/D/B/E
 
 
 
Naga Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
Drill Attack   Energy Shot     Belly Punch     Thwack
Cost 23        Cost 17         Cost 10         Cost 10
Heavy Tech #2  Sharp Tech #1   Basic Tech      Basic Tech
POW Based      INT Based       POW Based       POW Based
B/D/D/E        C/D/D/C         D/D/E/-         D/D/-/-
 
               Poison Gas      Tail Assault    Stab
               Cost 15         Cost 15         Cost 14
               Withering #1    Heavy Tech #1   Hit Tech #1
               INT Based       POW Based       POW Based
               D/C/D/E         C/D/E/E         D/A/E/E
 
                               Pierce
                               Cost 19
                               Hit Tech #2
                               POW Based
                               D/A/D/E
 

Phoenix Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
Heat Beam      Flame Shot      Talons          Beak
Heavy Tech #1  Withering #1    Basic Tech      Basic Tech
Cost 29        Cost 19         Cost 11         Cost 13
INT Based      INT Based       POW Based       POW Based
A/D/E/E        D/C/D/E         D/A/-/-         D/C/-/-
 
Fire Stream    Fire Twister    Rapid Beaks
Special Tech   Sharp Tech #1   Hit Tech #1
Cost 45        Cost 20         Cost 23
INT Based      INT Based       POW Based
B/B/D/D        C/C/E/C         C/A/E/E
 

Pixie Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
Flame          Kiss            Bang            Pat
Heavy Tech #1  Withering #1    Special Tech #1 Basic Tech
Cost 19        Cost 18         Cost 42         Cost 12
INT Based      INT Based       INT Based       POW Based
C/E/D/E        -/B/C/E         B/D/D/C         E/A/-/-
 
Ray            Bolt                            Kick
Sharp Tech #1  Hit Tech #1                     Basic Tech
Cost 17        Cost 16                         Cost 10
INT Based      INT Based                       POW based
D/C/E/C        E/A/E/E                         E/B/-/-
 
Mega Ray       Lightning
Sharp Tech #2  Hit Tech #2
Cost 29        Cost 25
INT Based      INT Based
D/C/E/B        D/A/E/E
 

Suezo
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
                               Spit            Tail Assault
                               Basic Tech      Basic Tech
                               Cost 10         Cost 12
                               INT Based       POW Based
                               D/A/E/-         D/C/E/-
 
                               Bite
                               Heavy Tech
                               Cost 22
                               POW Based
                               C/D/D/E
 

Zuum Techniques
Long Range     Mid Range       Short Range     Hand to Hand
-----------------------------------------------------------
                               Tail            Claw
                               Basic Tech      Basic Tech
                               Cost 12         Cost 10
                               POW Based       POW Based
                               D/A/-/E         D/C/-/-
 
                               Tail Lash       Million Claws
                               Basic Tech      Basic Tech
                               Cost 20         Cost 15
                               POW Based       POW Based
                               D/A/E/E         D/A/E/-
 
                               Tail Combo      Claw Combo
                               Hit Tech #1     Basic Tech
                               Cost 19         Cost 23
                               POW Based       POW Based
                               D/A/E/E         C/B/D/E
 
 
 
OPPONENTS
Rank S Opponents
Aqualine   (Cpandora/Jell)         L705 P361 I561 Sk524 Sp466 D398
Daphiel    (Gali/Golem)            L475 P518 I665 Sk442 Sp351 D645
Goliath    (Mammoth/Golem)         L595 P668 I285 Sk318 Sp258 D602
Mahoroty   (Crab/Golem)            L465 P442 I358 Sk388 Sp470 D789
Ordorf     (Gaboo/Naga)            L751 P723 I251 Sk364 Sp701 D279
Prometheus (Henger/Dragon?)        L434 P655 I645 Sk655 Sp416 D355
Thanatos   (Joker/Joker)           L505 P431 I727 Sk710 Sp351 D645
Zagref     (Zuum/Dragon)           L455 P529 I532 Sk591 Sp504 D415
 
Rank A Opponents
Arculon    (Arrow Head/Henger)     L383 P401 I302 Sk418 Sp425 D500
Bernerd    (Phoenix/Phoenix)       
Bigfoot    (Jill/Jill)             L412 P534 I318 Sk446 Sp340 D187
Caplan     (Ducken/??)             L218 P345 I417 Sk471 Sp585 D181
Catalina   (Suezo/Mocchi)          L346 P338 I571 Sk515 Sp205 D157
Goatrek    (Whale/Whale)           L485 P611 I219 Sk174 Sp206 D321
Kitty      (Pixie/Hare)            L286 P278 I627 Sk501 Sp519 D225
Lamsweet   (Mocchi/Mocchi)         L370 P415 I451 Sk509 Sp541 D446
Sharkin    (Naga/Gali)             L404 P481 I527 Sk542 Sp199 D288
Siva       (Dragon/Dragon)         L364 P607 I615 Sk351 Sp223 D333
Volcane    (Phoenix/Phoenix)       L348 P339 I357 Sk469 Sp314 D216
 
Rank B Opponents
Aspin      (Hopper/Pixie)          L270 P246 I369 Sk491 Sp312 D189
Baluum     (Mammoth/Tiger)         L420 P456 I345 Sk291 Sp144 D190
Dewless    (Mono/Golem)            L205 P334 I326 Sk255 Sp025 D490
Epsilon    (Henger/??)             L290 P375 I311 Sk369 Sp357 D242
Ghoulshine (Tiger/Gali)            L244 P257 I455 Sk469 Sp340 D177
Liquel     (Hare/Gali)             L225 P405 I213 Sk366 Sp310 D144
Pirrateau  (Crab/Mocchi)           L188 P229 I182 Sk171 Sp165 D270
Robeneal   (Worm/Mono)             L398 P312 I366 Sk295 Sp145 D270
Sanjuras   (Gali/Gali)             L225 P356 I481 Sk256 Sp222 D287
Tiravail   (Plant/Suezo)           L320 P149 I345 Sk237 Sp166 D115
 
Rank C Opponents
Gunburn    (Suezo/Hare)            L165 P245 I338 Sk324 Sp245 D119
Hyoue      (Kato/Hare)             L127 P128 I399 Sk144 Sp375 D101
Nicolle    (Mew/Mew)               L251 P166 I185 Sk333 Sp340 D095
Ofrey      (Ghost/Ghost)           L111 P075 I293 Sk321 Sp369 D044
Pivorus    (CPandora/CPandora)     L424 P115 I108 Sk287 Sp255 D045
Recknen    (Gaboo/Jell)            L260 P255 I177 Sk170 Sp290 D095
Rockgeiger (Golem/Golem)           L201 P442 I129 Sk066 Sp051 D314
Susvain    (Naga/Zuum)             L199 P295 I043 Sk366 Sp117 D175
Zamber     (Zuum/Mono)             L262 P275 I184 Sk266 Sp190 D309
Waranmo    (Ape/Plant)             L355 P308 I135 Sk195 Sp178 D199
 
Rank D Opponents
Capella    (Jell/Naga)             L123 P165 I158 Sk195 Sp111 D217
Hailfall   (Arrow Head/Arrow Head) L136 P150 I103 Sk098 Sp074 D278
Harrimaoh  (Hopper/Hopper)         L110 P145 I165 Sk272 Sp177 D089
Milliam    (Pixie/Pixie)           L066 P089 I285 Sk222 Sp236 D070
Palmer     (Plant/Plant)           L215 P031 I168 Sk169 Sp113 D040
Pup Face   (Tiger/Hare)            L234 P223 I338 Sk375 Sp349 D065
Rapid Fist (Hare/Hare)             L101 P344 I133 Sk197 Sp322 D111
Sakura Art (Mocchi/Pixie)          L161 P188 I194 Sk215 Sp167 D202
Sleetbomb  (Mammoth/??)            L275 P223 I047 Sk099 Sp049 D182
Winston    (Tiger/Jell)            L086 P104 I225 Sk258 Sp211 D082
 

Rank E Opponents
Harikicks  (Zuum/Suezo)            L156 P107 I094 Sk149 Sp138 D133
Junomoule  (Mocchi/Tiger)          L152 P135 I127 Sk161 Sp158 D138
Leone      (Tiger/Hare)            L088 P103 I127 Sk152 Sp144 D077
Lontar     (Suezo/Plant)           L121 P096 I150 Sk129 Sp085 D095
Nats       (Hare/Hare)             L057 P139 I057 Sk104 Sp141 D047
Oakleyman  (Gaboo/Gaboo)           L199 P158 I023 Sk055 Sp147 D081
 

Tournament opponents of unknown rank
Carahan    (Zuum/Hare)             L368 P511 I395 Sk477 Sp508 D176
Minutes    (Hopper/Tiger)          L191 P187 I214 Sk655 Sp418 D088
Regretti   (Gaboo/Gaboo)           L575 P511 I123 Sk147 Sp456 D098
Satya      (Pixie/Hare)            L269 P319 I355 Sk403 Sp420 D157
Tsumuji    (Kato/Tiger)            L257 P198 I542 Sk406 Sp578 D233
 

OUTLAW MONSTERS AT THE ERRANTRY
Special Outlaw-
BigHand (S) (Jill/???)             L623 P785 I681 Sk484 Sp457 D565
 
Defense Course (Only available at rank B or above)
Magma Heart (A) (Dragon/??) (#392) L554 P789 I741 Sk579 Sp357 D512
Punisher (A)    (Naga/??)   (#406) L468 P666 I181 Sk589 Sp171 D456
Blue Sludge (B)
Cold Blood (B)  (Naga/Zuum)        L298 P336 I154 Sk443 Sp262 D384
Terry (B)
Knuckle (C)     (Hopper/Hopper)    L213 P231 I294 Sk465 Sp284 D154
One Eyed (C)
Toxin (C)
Glassie (D)
Goldie (D)      (Zuum/Suezo)       L191 P206 I175 Sk215 Sp170 D182
Mucus (D)
Armstrong (E)   (Gaboo/Gaboo)      L274 P260 I015 Sk063 Sp144 D062
Peeper (E)
Sprinter (E)    (Zuum/Zuum)        L171 P169 I110 Sk190 Sp135 D131
 
Intelligence Course
Mad Clay (A)    (Gaboo/???)(#403)  L777 P687 I111 Sk183 Sp555 D151
(Note Also called "Mad Gaboo")
Wild Saurion (A)(Zuum/???) (#395)  L459 P395 I276 Sk583 Sp454 D485
Hardie (B)
Lobby (B)       (Zuum/Arrow Head)  L348 P392 I278 Sk479 Sp299 D413
Scaly Grass (B)
Clear Lizard (C)
Mire (C)
Stinky (C)
Executioner (D)
Huntie (D)      (Zuum/Plant)       L300 P158 I127 Sk246 Sp234 D196
Spring Legs (D) (Hopper/Hopper)    L190 P172 I231 Sk374 Sp253 D088
Ambusher (E)
Blower (E)
Fly Trapper (E)
 

Power Course
Burning Wall (A)
Sand Golem (A)
Dark Cutter (B)
Gazer (B)
Red Shell (B)
Brutus (C)
Momo (C)
Rock Block (C)
Glutton (D)
Heat Eye (D)   (Suezo/Monol?)         L165 P179 I233 Sk217 Sp143 D166
Hell Wall (D)
Big Rock (E)
Bug Eyed (E)   (Suezo/Suezo)          L133 P177 I277 Sk247 Sp155 D144
Plate (E)
 
Skill Course
Bloody Eye (A)
Silverface (A) (Arrow Head/??)(#396)  L466 P495 I314 Sk489 Sp257 D781
Frabber (B)
Maddie (B)
Searock (B)    (Arrow Head/Golem)     L343 P584 I212 Sk281 Sp255 D622
Clear Hare (C)
Tom Cat (C)
Yellowhead (C)
Nortie (D)
Rocky Jell (D)
Scratcher (D)  (Zuum/Zuum)           L220 P265 I146 Sk345 Sp265 D215
Amoeba (E)     (Jell/Jell)           L144 P159 I222 Sk217 Sp119 D298
Bustler (E)
Tatchy (E)     (Mocchi/Mocchi)       L165 P187 I187 Sk284 Sp250 D248
 
Speed Course
Crescent (A)   (Kato/???)            L361 P151 I742 Sk482 Sp724 D286
Kamui (A)      (Tiger/???)           L466 P376 I614 Sk788 Sp654 D188
Dasher (B)
Horny (B)      (Hare/Tiger)          L343 P421 I218 Sk442 Sp604 D144
Houndoll (B)   (Mew/Tiger)           L342 P264 I389 Sk354 Sp377 D258
Hayate (C)     (Kato/Tiger)          L213 P130 I423 Sk373 Sp444 D185
Rusher (C)     (Hopper/??)           L198 P155 I268 Sk490 Sp324 D114
Stone Wolf (C) (Tiger/Golem)         L201 P264 I308 Sk343 Sp258 D296
Pup Face (D)
Rapid Fist(D)
Stray Mew (D)  (Mew/Mew)             L379 P133 I181 Sk355 Sp229 D084
Haze (E)       (Kato/Hare)           L119 P099 I251 Sk115 Sp279 D134
Pezzy (E)      (Tiger/Tiger)         L149 P073 I211 Sk255 Sp179 D064
Puncher (E)    (Hopper/Hopper)       L109 P145 I200 Sk239 Sp159 D064
 
 
 
EXPEDITION NOTES
o = Clear path
X = Object blocking path nearby
S = Secret passage
ToA = Teleport to point "A"
 
Moving one space on the map costs one life
Destroying an obstacle costs five life
Exploring for items costs ten life
 
Kawrea Volcano Map - Expeditions before eruption
 
    o o o o o o o o o o 
  o o                 o 
o o                   o 
o                     o 
o                     o 
o                     o 
o        Cave         o 
o         o           o
o       o o X o o o o X
o 
o 
o o o o o o o o o o o 
            o
        Home Camp
 
Kawrea Volcano Map - Expeditions after eruption (partial)
     |                 o o o o S o o o o o
     o o o o o o  ToB  o   o     o       o o
     o         o o o o o X o     o         o o
     o o o o               o     o o o       o o o   Altar
           o   o X o #1    o         o           o o   o
           o o o           o         X             o o o
               o       o X o o o o o o o o
               o     o o             o   o
 Store o o     o   o o               o   o o o o    #3
 Store o o     o   o                 X         o     o
         o     o   o    Phoenix      o     o   o o o B
     o o o     o   o       o     o o o o o o         o
     o         o   o o o o o     o         o         o
     o o S o o o                 o         o         o
     o     o          #2 o o     o        -o o o o o o
     o     o o o o         o     o               |
     o           o         X     S
     o           o o o     o     o
     o o o X         o     o     o
           o         o o o o o o o
          ToA  A             o
               o             o         |
               X o o o o o o o o o o o o o o o-
                             o
                         Home Camp
Notes 
On the first successful trip to the Volcano cave, the volcano erupts and the 
Phoenix monster is revealed.  "Phoenix" has the phoenix feather and valuable 
items.
Number of items at other sites
#1 - 5; #2 - 3; #3 - 3; Cave - 5; Store - 6; Altar - 4
Parepare Jungle Expedition (partial map)
 
                           o o o X o   Temple #2
Statue o o o o o o ToA     o   o   o   o
               o           o   o   o   o
     o o o o o o       A o o   o   o   X
     o     S           o       o   o   o
     o o o o o o       o o o   o   o   o
         o     o           o   o   o o o
Temple o X     o  Palace   o   o
  #1     o o o o   o       o   o o o
         o         o  Tusk o       o
         o         X   o   o       o
 House   o Shrine  o   o   o       o Arena
     o   o   o     o o o   o   |   o   o
     X o o X o     o       o o X   o X o
         o   S     o       o       o
         o   o o o o o o o o X     o
     o o o                   o #1  o o o
     o   X                         X   o
     o o o o o o o o o o o o o o o o o o
                     o
                     o 
                 Base Camp
 
Notes 
 
Each site had the following number of potential items
House       - 4
Shrine      - 4
Statue      - 5
Temple #1   - 5
Temple #2   - 5
Palace -6
Tusk - 4 (Tusk may include the Golden Peach)
#1 - 4
 
Torles Mountains (partial map)
 
                                           o
                             |        ToB  o o o o o X o
       o o o   |   o o o o o o      -o o   o         o o
     o o   o   o o o  ToB    o o     o S o o         o o
     o     o   o               o o o o     o o o o   o o
     o o   o   o                     o           o   X o
       o   o S o              #3     o   Tower   o   o o
     o o   o   o               o     o     o     o   o X
     o     o   o      Big      o o o o o o o     o   o o
     o o   o   o      Cave                 o    #2   o X
       o   o   o o o   o o o o o o o o o o o           o
     o o   o       o     S                         o o o
     o     o o o   o   o o o o o o o o o o o o o o X   o
     o o       o   o   o                           o o o
       o  #1   o   o   o   o o o o ToA Tree1 Tree2     o
       o   o   o   o   o   X           o     o   Tree3 o
     o o   o   o o o   o o o           o     o     o   o
     o     o               o o o o o o o o o o o o o   o
     o   o o o               o                         o
     B o o   o o o o o o o o A o o o o o o o o o o o o o
                             o
                             o
                         Base Camp
 
Notes Each site had the following number of potential items
#1 - 4
#2 - 4
#3 - 5
Big Cave - 6
Tree #1     - 4
Tree #2     - 3
Tree #3     - 3
Tower - 6
 

My personal CD training list
Monster Rancher -   #264 Sueki Suezo (Suezo/???)
Tecmo's Deception - #283 Mocchini (Mocchi/???)  (Gets +1 on Run drills)
 

Additional Credits
Thanks to
Raiser - For information on Big Hand, Kamui, Stray Mew and Crescent