Review by aznStaRBoY
"Another terribly disappointing game that should have never been put up for sale. I hope the programmers of this game realize what they have done."
I'll admit that the past few Mortal Kombat games have been awful- Mortal Kombat 4 was bad, Mortal Kombat 3, unspeakably terrible... lets not even mention the others. However, at least I thought that the programmers would learn from their reeling mistakes and produce a better game that would sell. So as I picked up the game, I hesitated for a while whether or not to buy it. I was relieved after finishing my applications that day, do i decided to shell out a twenty dollar bill. I had been disappointed by at least five or six of the past MK's, but like a sad prey of the Mortal Kombat series, I came back to buy. Perhaps the first two Mortal Kombats were so good this one might match the quality of the older ones.
Please stomp on me. I fell for the trap again. Mortal Kombat Sub-Zero is undoubtedly equal in quality to Mortal Kombat 4 or Mortal Kombat Advance. Of course thats not saying much because both have been named 'The worst game Ever' by numerous Mortal Kombat fans. I began this game with a blank slate for the MK series (yes, i did this AGAIN!). This brings me to the next point. This game is not a fighting game like the other Mortal Kombats. It is an adventure/RPG game. Sub-zero, the character you control levels up, just like in an RPG. Perhaps the fact that this Mortal Kombat was of another genre was the reason I started playing with an unbiased mind. The gruesome gameplay of the other series, was for some time, forgotten. And from the beginning I knew that the game was bad.
Controls and Gameplay:1/10
One of the most awful games that I have ever played. If the controls were made better, maybe the gameplay would also be better, but the controls are simply EVIL! Just like superman 64, the developers decided to place the controls totally unstrategically. In the first level, I decided to go foward, and suddenly, columns fell everywhere and I was crushed in one blow. I valiently tried to press the buttons the fastest, but it was too late. If they used the arrow buttons to turn back, I might have lived. Yes, there is a turn button, in order to turn back, you have to press the pad.
After losing a maddening number of times, I somehow beat the first level. The next stage was far worse. I tried hard to jump over the impossibly wide cliffs, but somehow always failed. Oh, there was also winds that prevented me from jumping right. Simply, this game is almost unplayable. Moving Sub-Zero is a terrifying chore.
The other parts of the gameplay were equally disappointing. The story was nice, and takes place before the first MK, and connects into the MK 1 story very well, but trying to beat the stupid stages to see the small movie clips was very very hard. I gave up on the third stage after trying so many times to adapt to the .. god awful controls.
Good graphics; everything looks clear and crisp. The background is nice, but the characters still move strangely. The reason the graphics get a 5 however, is that the game fails to meet with the graphic capabilities of the PS. A SNES graphics could look a bit better (take Starfox for example, even that is 3-D).
The characters themselves have little detail. In fact, i've noticed that the guys who did the background in all the MK games all did a pretty good job, while the people who were in control of the characters didn't.
The sound is rather mediocre, and eventually starts to get plain annoying as the sound drones on and on and on. However, the somewhat mysterious music adds quite a bit to the game, although like I mentioned, there is too little variety. Sound effects were pretty decent, but like always, they get annoying.
This score is subject to change, but the score reflects what I feel after playing around 12 hours. If the controls were somehow redone, then this game could be far better, maybe even in the range of 4/10-6/10, but as of now, i dont want to even think of it.
Reviewer's Score: 2/10 | Originally Posted: 12/14/03
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