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MORTAL COMBAT: SPECIAL FORCES
------------------------------

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FAQ/WALKTHROUGH BY: The Night Flier
E-Mail: night_007_flier@yahoo.com
Platform: Playstation
Version: Final Version
Last Updated: 18/08/2001

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TABLE OF CONTENTS
------------------

1. Introduction
2. You are reading this
3. Legal Matters
4. Revision History
5. Game Review & info
6. Default Controls
7. Manual Story
8. Bars, Ammo & Enemies
9. Special Moves & Combos
10. Complete Walkthrough
11. Cheats
12. Contact and Contribution
13. Author's Note
14. Credits

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INTRODUCTION
-------------

Welcome to the complete walkthrough of the game Mortal Combat: Special 
Forces. Many people have asked me why I wasted my time in writing a 
walkthrough of such a useless game. That's right, USELESS game. This 
game is such a joke, it's really like a cruel April fool's trick played 
on us. The only reason why I did write an FAQ on it is because I was 
forced to (I lost a bet and this was the price I had to pay). And what 
a price it was!

I have finished the walkthrough and will not be updating it again. If 
you have any additional info, or want to help me advance, please mail 
me at  night_007_flier@yahoo.com and I will give you credit right here 
in this FAQ! Just remember to type the game's name in the subject field 
while mailing.

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LEGAL MATTERS
--------------

This FAQ is prepared entirely by me and can only be used for private 
and personal reasons.  It can only be reproduced electronically. This 
FAQ cannot be used for PROFITABLE means in any way. This FAQ cannot be 
in any way printed in books, cds, magazines, etc. Copyright rules 
apply. If I find this in any other website without my permission, then 
I will be forced to take legal action. If you want to use this in ANY 
way, then please let me know. My E - Mail address is given below.

night_007_flier@yahoo.com

NOTE: A lot of people have helped me with this FAQ, giving me hints, 
codes, help, etc. If anything in this document is ripped of from 
someone else's work, then please mail me. I will remove the offending 
item at once and give you the e-mail of the guy who sent it to me.

I also want to add that the views expressed about this game in this FAQ 
are entirely mine and are in no way connected to this website or the 
manufacturers of the game.

Only www.gamefaqs.com and www.neoseeker.com have permission to host 
this FAQ. If you find this document in any other site, please mail me 
and tell me about it. I will see to it that those people are properly 
punished.

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GAME REVIEW
------------

This game comes under the genre action/adventure. It's for the platform 
Playstation and is basically a one-player, third person fighting game. 
Its manufacturer is Midway. Maybe you can find answers on why they made 
such a hair-tearing game in their website www.midway.com

Info:

Genre - Action/Adventure 
Players - 1
Discs - 1
Design - Midway interactive
Release - 29/6/2000

Review scores:

Presentation: 4/10  

I am sure that most of us expected a lot from the mighty Mortal Kombat 
franchise. But sadly, this game fails to deliver... anything. You play 
Jax and you have to go through numerous levels filled with bad guys. If 
you like action based games, then you may like this, although I 
seriously doubt it.

Graphics: 5/10

The video and graphics are passable, if not indigestible. What they 
really lack is size and quality. All the players, including your 
character are the size of an insect. The sluggishly rendered backdrops 
are nothing but an eyesore. On top of that, all the levels are dark and 
murky. While they give an aura of  mystery in the first few levels, it 
really gets irritating later. The only plus point is that the games FMV 
sequences are not bad. 

Audio: 4/10

The audio does not have much to say for itself. The music gets bland 
and monotonous after sometime. The special sound effects are good, as 
when you crush the enemies' bones, but even that becomes annoying after 
some time.

Gameplay: 3/10

Ok, the scores keep getting lower and lower. The only thing you have to 
do in this game is to pass level upon level filled with baddies, as you 
chase Kano. That pretty much sums up the entire storyline. The only 
real innovation in this game is the combos, which will be awarded to 
you as you gain more experience. But even they exert a lot of pressure 
on your game controller to pull off properly. 

Replay value: 2/10

I am sure that no one in their right mind will play through this game 
the second time. It's more boring that watching a hyper active moth. 
But if you play the entire game once, you can activate the cheats if 
you play for the second time. 

Overall: 4/10

This game sucks. What more can I say? It's not even worth the disc it 
was burnt on. I would really advise you to rent this game, even if you 
are a huge fan of the Mortal Kombat series. If you are not, choose from 
the wide variety of other Playstation games available. Avoid this like 
plague at all costs.   

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DEFAULT CONTROLS
-----------------

L2:  Draw Weapon
L1:  Look
R2: Turbo
R1: Block
Cross: Low Punch/Action
Square: High Punch
Triangle: High Kick
Circle: Low Kick
Select: Inventory
Start: Pause/Quit Menu

You can climb by pressing triangle + the directional buttons. Firing 
with the guns is L1 + Square.

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STARTING SCREEN
----------------

In the starting screen you will see two options, START GAME and 
OPTIONS. In the options screen, there are four options, CONTROLLER 
CONFIGURATION, SOUND CONFIGURATION, GAME SETTINGS and LOAD GAME. You 
can change the default settings in the first three and load any 
previously saved games in the last.

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MANUAL STORY
-------------

The following story and information are the ones given in the game 
manual:

INTRO:

One of the earliest stories that established the Mortal Kombat universe 
was the relationship between Jax and Kano. Jax, a Special Forces agent, 
was hot on the trail of career criminal Kano, when he was led into the 
Mortal Kombat tournament.

Kano represented the criminal underworld and Mortal Kombat was a 
supernatural event that caused all of these things to collide. But, 
we've only hinted at their shaded past. What events caused Jax to 
despise Kano so much? How did Kano himself come to be involved with 
Shang Tsung? Why is Jax so bent on stopping Kano's gang? Is it the 
Black Dragon?

There's a story to be told here and one that will allow new elements of 
gameplay, while remaining true to the myths that make up the Mortal 
Kombat universe.

BIOS: 

1. Jax's Bio

Jax has a new mission. It's a mission he's always wanted to undertake, 
and the disdain for his nemesis Kano is much too great to ignore any 
longer. 

Kano represents the criminal underworld and Mortal Kombat was a 
supernatural event that caused the chasm between these two powerful 
rivals.

Jax will be forced into hand-to-hand combat, as well as vicious gun 
battles as he hunts down Kano. Join Jax in his search for Kano, 
destroying his henchmen along the way. Get ready, another battle has 
just begun.

2. No Face's Bio

Due to his vast knowledge of explosives and incendiary devices, be 
prepared for an explosive battle.

3. Tasia's Bio

Beware of this Ninja Master. She's as deadly as she is beautiful.

4. Jarek's Bio

One of Kano's most trusted allies, Jarek is quick, mean and full of 
surprises.

5. Tremor's Bio

He's the guardian of the Gateway. His powerful style, coupled with his 
blind loyalty to Kano makes him a deadly adversary.

5. Kano's Bio

Yes, Jax's longtime nemesis is a ready and capable opponent. Kano will 
use any means necessary to dispatch Jax, his hated rival.

NOTE: I will explain how to defeat these bosses in the walkthrough.

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BARS, AMMO & WEAPONS & ENEMIES
-------------------------------

BARS: 

When you start the game, you will notice two bars in the top left hand 
of your screen. The white coloured one is the health bar, while the 
blue one is for your special moves. Whenever you perform one of Jax's 
special moves (the ones about which I will explain later), a little 
portion of the bar will get depleted. If it gets completely over, then 
you cannot perform any special moves. You can replenish the bar by 
performing combos. 
Apart from your bars, you can see the enemies' health bar on the top 
right corner of your screen.
 
AMMO & WEAPONS:

You can find a variety of ammo here and there for your different guns. 
There is the 9mm clip for your machine gun, which is your standard 
weapon. Then you can find sniper cartridges for your sniper rifle. It 
is extremely useful for killing enemies who hasn't seen you yet and are 
a long distance away. You can find shells for the shotgun, which is a 
powerful weapon but has a long reload time.

Then of course, come the more powerful guns. The grenade launcher and 
rocket launcher are very, very powerful and are superb for taking out a 
bunch of bad guys. But their ammo, grenades and rockets respectively, 
are hard to find. So try to save the ammo for the bosses.

P.S: You can also use the detonator as a weapon. 

ENEMIES:

The enemies in this game have A.I that is similar to the I.Q of a 
village idiot. There aren't much variety of them either and at most 
places, they are quite easy to kill, except in some areas where you 
will be heavily outnumbered. Avoiding them will be the best idea. The 
only real challenges to this game are the bosses, who are quite 
formidable. I have given more details about them in the walkthrough. 

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SPECIAL MOVES & COMBOS
-----------------------

Jax has 4 special moves, which you can do by pressing the R2 button and 
while holding it, pressing any of the 4 kick and punch buttons. 
Remember, you can perform the moves only if the blue bar is at least 
partially filled. 

The default buttons for the special moves are:

R2 + Cross = Ground Smash
R2 + Square = Hard Ground Smash
R2 + Triangle = Flaming Power Punch
R2 + Circle = Power Punch

The combos are a series of buttons that you have to press to perform a 
chain of punches and kicks. The more the combos you do, the more the 
blue bar gets filled, consequently enabling you to do more special 
moves. The only thing is, you can't perform any combos at the starting 
of the game. You have to obtain them by gaining experience points. More 
you advance into the game, the more the experience points you get.  I 
have listed below all the combos and the experience needed to get them.



COMBO 
NAME
EXPERIENC
E
BUTTONS



GIT 
SOME 
SUKA
253
X,X, TRIANGLE
SUPER 
UPPERCU
T
2428
X,X,X,SQUARE,TRIANGLE
TAKIN 
OUT THE 
TRASH
7215
TRIANGLE,TRIANGLE,X
BEAR 
HUGGER
12215
SQUARE,SQUARE,SQUARE,TRIANGLE,CIRCLE
CHUMP 
CHANGE
17727
SQUARE,SQUARE,CIRCLE
SMASH
22215
CIRCLE,CIRCLE,SQUARE
THE 
SHOCKER
28576
TRIANGLE,TRIANGLE,TRIANGLE,CIRCLE,X
GRAND 
SLAM
33636
CIRCLE,CIRCLE,CIRCLE,X,SQUARE
SPINAL 
CRUSHER
38336
CIRCLE,TRIANGLE,X,X,TRIANGLE,TRIANGLE,CIRCLE,CIRCL
E  
GOTCHA
42104
TRIANGLE,CIRCLE,CIRCLE,X,X,CIRCLE,SQUARE



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COMPLETE WALKTHROUGH
---------------------

So finally, the walkthrough is upon us.  I just have one more thing to 
add. Try your best to complete the game as much as possible by 
yourself. Only in the most 'WHAT THE @#$!* MOMENTS' should you use this 
walkthrough. Otherwise the game is just plain gonna be unbearable.

So without much further ado, let the game begin ...

The Beginning:

Before the game starts, you will see an FMV that starts with a close-up 
of Kano. Then you will see the wall of the Special Forces prison 
explode and Kano and his Black Dragon members escape through it. A van 
full of cops takes off after them.

Then Jax will receive a transmission from his assistant, Gemini:

Gemini - Jax, we have an urgent situation that demands your attention. 

Jax - What's the problem, Gemini?

Gemini - We have a breakout at the Special Forces maximum-security 
facility. A group of highly dangerous superhuman criminals have escaped 
the compound and are at large. The list of escaped prisoners is as 
follows: No Face, Tasia, Jarek and Tremor. They are apparently hiding 
out in an abandoned warehouse on the south side of town. There is 
something else you should know - the prisoners received help from an 
outside source. 


Jax - It has to be Kano.

Gemini - You guessed it.

Jax - Gemini, tell operations eta sixty seconds to the warehouse. 
Inform Lt. Sanchez not to infiltrate the warehouse until my arrival.

Gemini- Affirmative. Oh wait, hold on Jax... I have a transmission from 
Lt. Sanchez... I'll patch it through.

Lt. Sanchez - Jax, we have just arrived at the location and we are 
awaiting your orders.

Wait a minute... what the????!!!(Gunshots and screams can be heard) 
It's a trap!! Let's get the hell outta... (The transmission gets 
interrupted).

In the next scene, Jax arrives at the warehouse and sees the van blown 
up and the Special Forces Agents dead. He lifts his arms up to the sky 
and says, "Kano, you're going to pay for this".

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LEVEL ONE: THE WAREHOUSE
-------------------------

You start outside of the warehouse. Directly to your left are two 
guards. Take them out quickly or else another guard will appear and 
they will gang up on you. After killing the guards, go up and then turn 
right. You can now see a garbage bin. Pull it out by pressing the X 
button and up direction. Now go inside the space to find a free life. 
Now go back out and enter the warehouse door.

 This room has some 4-6 guys scattered around the place. But they won't 
gang up on you, so don't sweat. You should have gotten your new combo, 
so try it out on these guys. Go right and climb (triangle + up) the 
trailer to get the small medipack. Get off the trailer, go left and 
climb the ladder. Follow the grating around and grab the medium 
medipack. Climb down the ladder you came up from and head towards the 
center of the room till you see an elevator on your left. You can't use 
it right now because the power is out. Go to the end of the passageway 
then turn left. Go down the stairs where you will be met by a guard. Go 
in between the boilers and grab the Power Room Key. Then go into the 
small passage in front of you and go into the room on your left. Take 
the 9mm clip. Then head back up using the stairs. Back out of the 
passage and go right. You should see a room presently on your left. Go 
inside it and take your machine gun. 

Yahooooooooooo! Go out of the room and advance forwards. Go down the 
metal stairs and take out the three orange idiots. Go forwards through 
the door, which leads to the Power Room. Go left and hit the power 
switch. This is your first checkpoint (If you die in the remainder of 
this level, you will start from here). 

Go back out and go to the elevator you first saw. Go up to the 4th 
floor. Take the 9mm clip on the floor and kill the guy who appears but 
be careful! There's a guard with a gun here. Shoot him quickly, and 
then take the ammo he leaves behind. Advance and kill the two guards 
here. Take the large medipack on the corner of this room. Now go to the 
next room. You will find some guards and some detonators. If you look 
closely, you will see a big crack in the wall front of you. You don't 
need to blast it unless you want to see what the detonators can do. 
Just place one on the crack and stand back or else you will get hurt. 
Then go through the wall and you will be back near the elevator. For 
those who chose not to blast the wall, go back all the way you came 
from, back to the elevators. Then go to the third floor.

When you get off from the elevator, you will be greeted by some guards. 
Use your combos, as they gang up on you. Then you will notice a crack 
on the wall next to you. Place a detonator there and stand back so you 
won't get caught in the explosion. Then go all the way to the end of 
the passageway, till you get a Security Key. Exit and go back to the 
elevator. Then go down and you will see some more guards. There is a 
crack on a wall here too. Blast it and take a large med pack. Then go 
forwards till you reach a large door. Open it with the Security key.

Kill the guards here and hit the fire alarm. This is your second 
checkpoint. Now go back towards the elevator taking out some guards 
along the way. Go to the second floor now.

Get off the elevators and you will find yourself in a room full of,... 
well, more rooms. Most of these rooms are empty, but one of them holds 
a 9mm clip and another one a medium medipack. 
Needless to say, there will be some guards around here. After getting 
the stuff from the rooms, head right till you reach a room with wooden 
floors. There is a guard with a machine gun here, so be careful. Use a 
medium medipack if you are low on health. Then take the guy out and 
then collect his ammo. Go to the door on you see and climb up the 
stairs. Kill the enemies here and go forwards, killing all the enemies 
you see. Take the medium medipack lying on the floor and enter the 
double door on your right. Now you meet face to face with No Face 
(hyuck hyuck), the first boss of the game. 
 
No Face:
--------

This idiot keeps throwing grenades at you. Keep dodging him and don't 
get too close, or he will toast you with his flame-thrower. Let him 
throw all the grenades and sweep left and right with his flame-thrower. 
Then he will pause for a second and start running around. At this 
moment, run in and perform your combos, as well as your special moves. 
Keep repeating this process till you kill him. Also before killing him, 
take the medipack that is in this room. Then exit through the door in 
front of you. 

AAAAIIIIPPPPPEEEYAHEEEEEEE! You have just officially completed the 
first level! (It isn't such a great achievement and you won't feel any 
real sense of pride and satisfaction, but hey, you DID complete it).

Save the game and go to the next level.


By now, you should have contacted Gemini.

Gemini - Jax, I was trying to get through to you... are you all right?

Jax - Yeah, I'm OK. I just had a little fire to snuff out. (A picture 
of No Face appears with an X over it and says No Face status: 
TERMINATED.) What's the situation back at Head Quarters?

Gemini - (While the following is being said a Black Dragon logo comes 
up and beside it says: The Black Dragon: wanted for: terrorism, 
smuggling, extortion, murder.) Well Jax, the deal is these bad boys 
have more in common than we thought. Turns out that they were all card-
carrying members of Kano's little club, the Black Dragon. Isn't that 
the gang that gave you so much trouble some time ago? (While the 
following was being said, a Black Dragon logo appears and some writing 
beside it says The Black dragon: wanted for terrorism, smuggling, 
extortion and murder).

Jax - Sure was... any sign of the escapees?

Gemini - No, our troops have swept the area, but they seem to have 
slipped by us. We were hoping you would be able to track them down. 
Being the man on the inside...

Jax - There is an exit ahead of me - I'll see where that takes me. I'll 
update you when I can.

Gemini - Be careful you don't scratch those big metal arms of yours... 
Gemini out.
 
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LEVEL TWO: THE SEWERS
----------------------

NOTE: From now on, I won't tell from where each and every enemy is 
going to come out from. I will only make a mention of those who are 
exceptionally tough to kill. So stay on your toes.
I am also not going to be that detailed anymore, so find out the doors 
and keys I mean by exploring the area yourself.

The first part of your mission is to find access codes from computers 
and open a door. Start the sewers mission by going forwards and killing 
the armed guards. There will be a lot of them in this level. Advance, 
kill all the guards and take the sniper cartridge. Go all the way up 
till you see a computer. Take the medipack near it and access the 
computer. You will see a message, which in fact is a code (surprise, 
surprise). Don't worry if you forget it, it is in your inventory under 
messages. Then go down till you see a room. Enter it, clear it of all 
the baddies and access that computer for the second code. Then go back 
all the way to where you started from and near there is a door. You can 
open it now.

Climb the ladder and kill the green type of guy at the top. Get his 
ammo and the sniper rifle (man, I must tell you, this is one cool gun. 
My favorite, actually). Then access this computer and get the message. 
Go forwards.

Now, you will reach a point of the game where you will be covered by 
fog, hence you can't see. Your objective is to reach a door that leads 
out of this place. You can do it by going left, or front. It's your 
choice. But my advice would be to explore the ENTIRE area, killing all 
the enemies. I am saying so because by this way, you can collect all 
the guys' ammo and there are also a lot of medipacks littered around 
the place. Good luck, whatever your choice.

Once you open the door, drop all the way down. Don't worry, it won't 
even damage you a bit. Go forwards and open the next door. Kill all the 
guys here and collect all the ammo. Go to the platform at the center of 
the room and activate the computer there. Now add the codes you got 
from the three computers you accessed before. The first message means 
3, the second means 12 and the third means 9. Thus, enter 3129 in the 
computer and a sewer door will open. Go through it and you would have 
advanced to the second part of this level.

Now, you must find some keycards. Grab the sniper cartridges lying here 
and there. 

Walk forward, and grab the two Sniper Cartridges.  Continue forward and 
take the first left.  Kill both of these guards and take their ammo.  
Continue left, then take the grating down toward the bottom of the 
screen.  
Kill this guard too and grab the small Medi-Pack.  Go back up toward 
the top of the screen, all the way to the door.  Go inside the door.  
Kill the two guards inside with extreme prejudice; don't forget to take 
their ammo.  Go forward and kill two more baddies.  Then go left and 
kill yet another baddie.  

Continue walking left as far as it is physically possible.  Open the 
door, go in, and take out the guards.  Grab the ammo he leaves behind 
and also nab the key card.  Leave this room and go all the way to the 
right until you reach yet another door.  Go inside the door and grab 
the shotgun shells.  Leave the room and go back to the left.  Take the 
first grating and go down toward the bottom of the screen again.  Go 
back through that door and then to the right.  

Continue right and then up to the next door.  Go inside this door and 
move 
forward and go up left.  Shoot the three-armed guards and steal their 
ammo.  
Go to the left and grab the large Medi-Pack.  Go back left and go up 
the 
grating to the top of the screen.  Kill the guard and take his ammo.  
Go 
right, and then go up and to the right.  Open the door and go inside.  

Shoot the guard and grab his ammo too.  Also, do not forget the key 
card in this room also.  Go back out of the door and then go to the 
left.  Go down, then to the left and then up until you get to the door.  
Open the door.  This is the end of Part 2 of The Sewers.  Get ready for 
Part 3!

Walk forward and go up the ramp all the way to the top of the ramp.  Go 
inside the door.  Kill the armed guard and take his ammo.  Open the 
door on 
the right and go inside.  Kill the guard, and take his shotgun!  YESS! 
More 
new firepower.  Go down toward the bottom of the screen and go to the 
far 
right corner.  Walk up the small stairs and to the right.  Go inside 
the 
door.  To the left, shoot the armed guard and take his ammo.  Also, do 
not 
forget to grab the key card.  Go back to the right and out of the room.  
Go 
up and cross the water, via the bridge.  Go through the hole at the top 
of 
the room.  Go inside the door and shoot the guard.  Take his ammo.  
Then go 
to the door on the left.  Go inside the door and go down the ladder.  
Open 
the next door and go in.  Shoot the guard and steal his ammo.  Go down 
toward the bottom of the screen and around to the right.  Go up and 
kill 
the guard and take his ammo.  Continue forward and climb up the wall on 
the 
left to grab the shotgun shells.  Jump off the wall and continue upward 
and 
grab some more shotgun shells.  Go back down to the bottom of the 
screen and go inside the door on the right.  Go up the ladder and 
follow the grate 
around. And open the next door.  Go in, and shoot the guard, take his 
ammo, 
and lets move on.  Go up to the next door and open it and go in.  Go to 
the 
right and then go down.  Continue on to the left and go to the door at 
the 
top of the screen.  Open the door and go in.  Grab the key.  Then 
backtrack 
by going right and then back up all the way to the top of the screen to 
the 
next door.  Open the door and go inside.  Kill the guard and take his 
ammo.  
Go around to the left.  Grab the medium Medi-Pack and then go through 
the 
door at the bottom of the screen.  Grab yet another key card.  
Backtrack to 
the right around to the left and then go in the door and back up the 
ladder.  

Go back out onto the grate and access all three computers in order to 
move 
the bridges around.  Go towards the bottom of the screen and out the 
door.  
Go to the right and into the first opening.  Then go all the way across 
the bridge to 
the end.  In this opening is the second boss: 

Tasia:
------

	Tasia is the second boss of the game.  She is one of the easier 
bosses.  After throwing her purple-exploding grenades, she will start 
to chase you.  There's 4 orbs around her, one that will chase you.  
They will not hurt you, but they will stop you from moving for a 
second.  
It's not much of a problem unless she starting to throw her grenades.  
Anyways, when she starts to chase you, try to get to her by the gap 
between the three orbs.  Open up a combo on her, then run away.  She 
will disappear, then reappear and start her pattern all over again.  
Repeat till you defeat her. The screen will blackout as she dies and 
you will contact Gemini.

Jax - Jax to Gemini-do you copy?

Gemini - Yes Jax, I'm here... any news?

Jax - Awwwhhh yeah... I just got in a close shave with a twin bladed 
honey. Too bad I had
to take her out, though. That Tasia sure was a looker... (A picture of 
Tasia appears with 
an X over it and says Tasia status: TERMINATED.) 

Gemini - Uh, Jax... the mission, remember? If you can manage to 
concentrate for a little 
bit, Jax, I've got some news for you. It turns out that the Black 
Dragon has tried to put 
on a respectable face... One of the thugs let it spiel that the Black 
Dragon is using one of the corporate buildings downtown as a cover for 
their base of operations, but he won't say which one...

Jax - Well, Tasia sure wanted to stop me from going any further, so 
I've got a feeling I must be very close to their hideout... I'll 
contact you the next chance I get. Jax out.

LEVEL 3 - THE TOWERS
---------------------

Your first mission is to find the keypad codes to gain access to 
the elevator leading to the main office.  Okay.  Exit the room heading 
down and look for a car on your left.  Walk up to it and check it's 
license plate.  The access codes come from the license plates, so check 
each car.  After getting the license plate, head down, then run all the 
way left to the door on the lower left.  In the upper left corner is a 
switch to open the garage door.  Do so.  Now walk out of the room and 
check the cars in the nearby parking lot.  Now go through the garage 
door and head left, then check the two cars in the nearby parking lot.  
Ahead of you is a door which needs an access code, but you are missing 
a 
license plate.  Go right, then head down to find the last car.

Now come back and enter the code 82931.  This should open the door.  In 
front of this door is a car, so check that, then head left.  There 
should be another car on the lower part of the screen; check that as 
well.  The 
last one in this place is ahead, and right beside it is a large 
medipak.  
Now head back and go up the parking lot, checking the last car in this 
whole place.  Be careful, this is the first guy to have a machine gun 
in 
this level.  At the dead end is the place to input the access code, 
which is 97482.  Go in there, and look for a small yellow room.  Go in 
there to get a red key.
Head back the last two garage doors you opened via access codes, then 
go right to a room where it has a bunch of glass windows.  Open the 
door, then go straight and press X at the elevator to exit this part of 
the level.  In this next mission you are to go up a gold elevator after 
meeting a special agent.  Note, in this part of the level, the enemies 
are usually armed, so becareful.  Go up the stairs, then beat up the 
guard at the desk.  Now head up.  On your left is the golden elevator 
you will exit this part of the level with.  Keep going straight till 
you end up with a door on your left.  Open it, then head down the room 
where there is a rug.  There is the C Room Key.  Now get out of here, 
and go right, then go down, and head downstairs.  

There's nothing on your left, so go right.  Go past the lockers, then 
go down the dark hall.  Keep turning directions, and follow it.  You 
will 
eventually come up to a door near the end on your right, so go in there 
to find a free life and a BR key.   Go all the way back and head up 
stairs, and go left, till you see the first door.  Go in there, then 
head left to find a computer.  Press X, then check your 
inventory/message screen.  There's a red-haired agent downstairs 
waiting 
for you, so go back downstairs towards the lockers.  She will lead you 
to a certain locker, which when opened will contain a SP key.  Now go 
back upstairs and go all the way left inside the room you opened 
earlier 
till you see another door.  Open that and inside on the lower left is a 
large medipak and a rocket launcher.

Now head back near to the beginning of the level and ahead, on the 
right of the desk, is a door. Open it so you can reach the computer to 
grant access to the golden elevator.  Now go there, which I showed you 
where earlier, to exit this part of the level.  Now you are to find 
Jarek and kill him.  Head down and exit through the door on your right.  
Now keep heading right till 
you find a fenced gate.  Open it, and climb the ladder ahead of you.  
Keep going straight till you see a branch to the right, then head that 
way.  Climb down the ladder, then head left and pick up the detonator 
over.  Next, you are going to detonate some windows.  Go to first 
person 
view, and look for a crack on a window.  Detonate it, then jump down 
the 
ladder.  You should find a medium medipak.  Now climb back up the 
ladder 
and go right to the next set of windows.  Put a detonator on the same 
place you did the last one, and move.  Climb down the ladder and here 
you will find a bronze key on your lower right.  Go back up the ladder 
and get back to the main straightaway.  Keep going straight till you 
see 
another branch to the right.  Go that way and head down the ladder, 
then 
proceed left.  You will find a small medipak. 

Now go down to get your detonator.  Detonate the glass set on the 
right, and in there is a medium medipak.  Now head back to the main 
part of the platform, and keep heading straight till you reach a dead 
end.  Go and open the door to your left.  Access the computer, then 
head right to open the gate.  Now you will have to face the next boss:

JAREK:
-------

He is also pretty easy. First he will throw four sets of blades.  Next 
he will either motion you to bring it or throw a fire orb.  If he tells 
you to bring it, just keep pressing X at him, but don't do it too long 
or he'll start punching back.  He'll do his pattern over again, and 
eventually it will take longer for him to tell you to bring it.  Just 
repeat the process and he will fall.

Now you will contact Gemini:

Jax - Gemini, I have just transmitted my location coordinates to you 
via the Black Dragon's com-link. Have you received them yet?

Gemini - That's affirmative on the pickup location, Jax, and it's about 
time! What's it take for a girl to get a phone call? Did you happen to 
run into any more of Kano's henchmen?

Jax - Nothing I couldn't handle-Just some punk with a sharp toy. (A 
picture of Jarek appears with an X over it and says Jarek status: 
TERMINATED.) Gemini, I'm going to upload the coordinates from a map I 
found. Seems like Kano is up to something big... I'm gonna have to take 
a little trip and meet up with him at the lost city of Sin Kiang.

Gemini - ETA on air transport pickup is five minutes. Next time Jax, 
don't wait so long to make contact. I was getting a little worried... a 
woman doesn't like to be kept waiting. Gemini out.

-----------------------------------------------------------------------
----

LEVEL 4 - SINKIANG


Run forward and grab the Sniper Cartridge and the Rockets.  Run back 
and to the main path.  Walk forward and shoot the guard atop the pillar 
on 
your right.  Shoot the guard with your Rocket Launcher.  Walk forward 
and 
shoot the guard on the left in the same manner.  Continue walking 
forward and kill the guard on the bridge.  Move forward and kill the 
guard on the right. Continue walking forward and into the little hut.  
Grab the large Medi-Pack, and the Sniper Cartridges, and the Rockets.  
Exit the hut and then go to your left.  Go forward and shoot the baddie 
on the bridge.  Continue forward and kill the baddie on the right.  
Continue forward again and kill the baddie on the left.  Continue 
forward into the next little hut.  Grab the blue key and the medium 
Medi-Pack.  Exit the hut and go left once again.  Go forward and take 
out the sniper on the right.  Walk forward again and kill the baddie on 
the left.  Continue forward and grab the Rockets.  Then kill the baddie 
on the right.  Keep going forward shoot the sniper on the left.  Move 
forward and shoot the sniper on the bridge.  After he is dead, grab the 
medium Medi-Pack.  Move forward and shoot the baddie.  Grab the ammo he 
leaves behind and small Medi-Pack.  Continue forward and down the hill 
to the door.  Go inside the door.

Once you enter the hallways, get a weapon ready.  Move forward and 
shoot the two guards.  Look to your left.  There is a crack in the 
wall.  
Time for another Detonator.  Go in the hole, and grab the emerald.  
Exit the hole and then continue forward.  Look to your right for 
another crack in the wall.  Place another Detonator on the crack.  Walk 
inside the hole, and move the third and fourth pillars aside.  Run down 
each passageway and push the pillars at the end of the passageways.  
Enter the rooms and hit the switch in each of the passageways.  Exit 
the room and go back into the hallway.  Go forward and look for yet 
another crack in the wall on the left.  Blow open the wall with the 
detonator.  Inside is an altar.  You will need this later.  

Continue forward and open the door on the left.  Grab the Grenade 
Launcher 
and the Grenades.  Exit the room and continue on down the hallway.  
Kill the two baddies and take their ammo respectively.  Continue 
forward and then into the opening on the right.  Follow the hallway 
around into the room on the left.  Access the computer to make the life 
go down.  Exit the room and the hallway altogether, into the main 
hallway.  Walk forward and into the opening on the left.  Follow the 
hallway around to the doorway on the left. Go inside the door.  Move 
the crates at the top of the screen and go into the hidden room to grab 
another Free Life.  Exit this room and the hallway and go back into the 
main hallway.  Walk forward and across the bridge.  Open the door on 
the left and go in.  Access this computer too.  This computer will make 
the lift go back up.  Exit this room and walk forward.  Kill the guard 
and take his ever so precious ammo.  Continue forward and grab the 
amethyst.  Go back down and to the right.  Make you way down the hall 
and kill the guard.  Go left at the end of the hall and into the room 
and grab the blue key.  

Continue to go left across the bridge.  Grab the ruby and drop down the 
opening at the bottom of the screen.  Go down this hallway and kill the 
next guard.  Continue right and back into the main hallway.  Go down 
and open the door on the right.  Then go up to the Altar of Queen Eliza 
and place the emerald on top of the Altar.  Exit this little room and 
head down the hall towards the bottom of the screen and go into the 
second room on the left.  Go to the Altar of Princess Adrian and place 
the amethyst on the top of the Altar.  Exit this small room and go up 
the hallway.  Go into the second opening on the right and follow the 
hall around to the computer room. 
Access the computer to put the damn lift back down.  Exit the room and 
the hallway and go back to main hallway. Walk forward and into the 
opening on the left. Follow the hall around and into the room on the 
left.  Walk up to the Altar of Queen Rhiana and place the ruby on top 
of the Altar.  The announcer will then say "Excellent!"  Exit this room 
and hallway and go back into the main hallway.  Go up and run across 
the bridge.  Continue walking forward until you get to a wall with the 
Mortal Kombat Dragon on it.

Go forward and climb on the last rock on the right.  Climb up onto the 
ledge.  Follow the ledge around to the opening in the wall.  Go in and 
go to the right.  Go up the ramp and grab the Snipe Cartridge.  Shoot 
the guard and climb the wall on the right.  Run down and grab the 
Rocket and large Medi-Pack.  Drop down to the middle and kill the two 
guards, and take their shotgun shells after they are dead.  Climb the 
wall on the left and grab the Grenades and the key.  Drop down to the 
middle of the room and walk forward and up the ramp.  Go into the room 
and kill the three guards by any means necessary.  After that mess, go 
up the stairs on the right and access the computer to move the plank.  
Go into the room on the right and kill three more guards.  Grab the 
Medi-Packs and then exit the room.  Go back down the stairs.  Then go 
up towards the portal and climb the plank.  Go into the portal.  When 
you arrive, you have to fight the 4th boss: 

Tremor: 
-------

The easiest way to kill this &$%* is to run around dodging his 
projectiles and then when you get a chance, just run in and beat his 
ass with combos.  The first time you get close to him, he will pound 
the ground, knocking you back.  Bear it, and then just attack with 
combo after combo, until he is dead.  After you beat him walk through 
the portal. Gemini will now contact you.

Gemini - What is your current status, Jax?

Jax - You're not gonna believe this... Kano has found an ancient 
gateway... it appears to
be some sorta of portal into another dimension. God only knows where 
it's gonna take me.

Gemini - What? Are you out of your mind? Jax, you can't be thinking 
about going through
that portal. It could be a trap... You might not be able to get back!

Jax - There is no time to wait Gemini! Knowing Kano, this must be a 
means to his dream of
world domination... This is a risk that I've got to take. 

Gemini - You must have a cast iron head to match your arms. This is 
clearly a suicide 
mission. We need to get our experts over there to assess the situation. 
This is one ride
even you're not big enough for, hero-I can't let you go in there alone.

Jax - Gemini, I'm really touched by this show of concern. People are 
gonna start talking.
You know. 

Gemini - You are impossible! Don't you realize that our communications 
will be cut off?
Our satellite systems weren't designed for inter-dimensional travel. 

Jax - Look, Gemini. There is no time to wait for backup. I got this far 
on my own, and I 
am right on Kano's heels. My sole concern is to stop him from executing 
his plan and to 
bring him to justice. Look, don't worry your pretty little head. I 
promise I'll bring you 
back something nice...

Gemini - Just make sure you bring yourself back, and we'll talk from 
there. Gemini out.

-----------------------------------------------------------------------
----

FINAL LEVEL - Outworld

     Your mission for this part of the level is like that of the tomb 
part of Sinkiang.  You are to find two stones for the two king tombs 
(King Kang and King Tsung...hmm....sound familiar?).  The enemies on 
this part of the level are not armed.  However, they are much stronger, 
and take a longer time to kill.  Special moves will not kill them as 
easy this time either.  

     Go forward, then left, and kill the guards over at that area.  At 
the very end of this area is the altars of King Kang and Tsung, as well 
as the end of this part of the level.  Now head back, and go right.  
There are two enemies over there.  An easy tactic to kill the enemies 
in 
this level is to use the Super Uppercut combo on them and knock them 
off 
the edge.  There's an enemy on the very right of this platform, though 
it doesn't lead anywhere.  Go down, towards the purple lighting.  There 
will be a portal.  After entering it, go left, then up to get the 
shotgun cartridges.  Go to the center to recieve a stone called the 
Dragon Eye.  Go back and head left to a platform, and there is a medium 
medipak and a portal. 
After going through the portal, head left, then 
up to get some rockets.  Go back, and go right.  Near this right is a 
chance to go down, so do so, but be careful you don't fall down.  When 
you can't go down no further, go left.  When you get to the square 
platform, go straight and keep going straight into the red portal.  You 
will now land on a purple polygon figure.  Go straight, then go left.  
When you get to the square, head down, and watch your step.  In fact, 
this next part you will really need to watch it.  On your left is a 
series of squares that are not aligned properly.  Try to get in the 
center, and walk a straight left to get through.  Sometimes you will 
have to align yourself with the next block.  It's pretty easy to go 
through if you take diagonal steps also, but watch out, because the 
controls are kind of touchy.  If you fall, you have a chance to land on 
a green turf, which when you follow through the place, ends you back at 
the purple polygon, which you'll need to start over.  At the end is a 
portal, so walk through it.  You will fall onto a small square area 
with 
a fence.  When you walk toward the upper part, it will ask you to move 
bridge.  Do so, then step back into the portal, and make your way back 
through the unaligned blocks all the way to the beginning, and go right 
this time.  An easier way is to fall off the blocks, but you risk a 
chance of missing the green turf if you're too far away.  Anyways, head 
all the way right (it's a long one), and keep going right, crossing the 
bridge.  Once you are at the other side, stop, and go down the ramp, 
then head left.  Straight ahead is another dragon eye.  Now go back all 
the way to the beginning (the intersection), and this time, go 
straight, 
and walk into the portal.  You are back at the other part of the level 
(where you were earlier).  Cross the bridge, then go down.  Head all 
the 
way left, then go up where the two altars lie.  Give them both the 
dragon eyes (Red Dragon Eye for Tsung and Purple for Kang), then go to 
the portal and press X to exit this part of the level.

Jump off the cliff you are on to get the large medipak below, and 
immediately head straight.  In the next room at the upper right is a 
sniper cartridge, so get that.  Keep going straight, and you will end 
up 
at a intersection.  The left is the end of this level, while the path 
ahead and on the right lead to power ups.  If you are eager to beat 
this 
part of the level, skip to the next paragraph.  Go ahead and head 
forward.  There's nothing on the left, so head for the right path.  At 
the end of it is a large medipak.  Now go all the way back to the 
three-
way intersection, this time heading right.  Go down when you get the 
chance, as there's nothing when you keep going right.  Head right, then 
go up the first path.  Again, there is nothing on the second path.  At 
the end of this platform is some rockets.  Now head back to the main 
three-way intersection.

This time, go left, then head down.  Go left, until you are half-
way through the bridge.  Jump down to the platform below you, then go 
down.  Go left, then up the bridge, and at the end is sone shotgun 
shells.  Now go back, and head up.  Go right, and when you get the 
chance, go down.  Jump off the ledge and onto the portal.  No, you 
haven't beat the level yet, but almost.  Head straight to finish this 
part of the level.

In this last part of Outworld, I just want to forewarn you that 
these enemies are armed.  Now, climb up the low wall on the right, then 
climb the wall ahead, then onto the pillar.  Now go left, and climb up 
the next pillar.  Head straight, then go right.  Cross the bridge, and 
go up to the pillar to get a large medipak.  While you are up here, you 
might as well snipe out the enemy on the level below.  Now go back to 
the bridge, and jump down.  Look for a path on the right, and take it.  
When you see a ladder, jump down it.  Open the door below.  Head right, 
and climb up the rocks heading up to the pillar to get the bronze key.  
Now go back, all the way up the ladder, and head left.  Go inside the 
building, and climb up the ladders.  You will eventually end up on top 
of the building, where you will find rockets and a medium medipak.  Now 
go back down.  Go forward.  Before opening the door ahead of you, go 
right and get the sniper cartridges.  Now open the door, and climb up 
the ladder.  Near the lower edge is some more sniper cartridges, so 
pick 
those up.  Now head left, then go down.  You will see a ladder to climb 
down, and do so.  Open the door, and continue left.  Go up, then take a 
right, opening the door you see.  Inside that room is a blue key, so 
pick it up.

Now head all the way back into the large building.  If you 
forgot, reverse the directions I told you above.  Exit this building, 
and take a right.  This time, skip the ladder, and go all the way 
forward.  Open the door and get the medium medipak.  Now head, back, 
and 
take the nearest right.  Keep going right, going up when you can no 
longer go right.  On top of a near platform is a small medipak, so make 
sure to get that.  Go left, and open the door when you see it.  Climb 
up 
the ladder, and head left once again.  Jump down unto the platform 
below 
you, and head into the portal to exit this last part of the level. 

Now, there will be a FMV where Kano and Jax will talk:

Kano - Well well well... If it isn't that pesky Special Forces grunt, 
come to seek 
revenge for all his troops. I'm quite impressed. You have managed to 
defeat all of my
Black Dragon members. Pity, they were all looking forward to restarting 
out little gang.
Little did they know they were only pawns to slows you down and in that 
respect they
succeeded. You're too late Jax. I have already reached the Eye of 
Shitian, and soon, you
will know its power. And, hahahaha, delicious irony. You shall be the 
first to serve me.

Jax - The only thing I'm gonna serve you is a steel fist to your face, 
you delusional
maniac. And after you get your pounding, I'm gonna haul your butt back 
to prison back
home on Earth; Where you won't have the aid of this overgrown 
lightbulb. Sorry to burst 
your bubble Kano, but the only thing you're gonna lord over is a 
porcelain thrown in a 
four by four room.

Kano:

After the FMV you prepare for battle. Use all of your weapons. Try to 
dodge the knives, once again trying to get close to him.  Be careful, 
because if you take your time, he'll cannonball you (you'll know what 
it is when you'll receive it).  Once you get close, he is yours.  Just 
mash on X as fast as you can.  If you are running out of health, there 
is a large 
medipak on the lower right of the room. Kill him and then walk forward 
and stand underneath the levitating gem at the very top of the screen.  

Now there is another FMV. Jax walked up to the Eye of Shitian and said, 
"I know exactly what I'm gonna do with this thing. He lifted it over 
his head and it let off a bright light. After
the light disappeared, a portal opened. Jax then sent a transmission to 
Gemini.

Jax - Jax to Gemini, come in...

Gemini - Jax! Well, sounds to me like someone has made it all the way 
back home.

Jax - Awwwww yeeaaahhh... 

***********************************************************************
****

********************************* THE END 
*********************************

***********************************************************************
****


=======================================================================
====

CHEATS
-------

1. After you saved the game at the ending of the last level, you can 
access the cheat option in Game Settings. 
After you enable it, you can start a new game with all the combos and 
all the weapons with 999 ammo! 
But you won't get any extra medipacks here.

2. After turning the cheat menu on, start a new game. While playing, 
press X(3) and square(3). Both your bars will now get filled.

3. And for those who have Gameshark:


1
Infinite Special 
300B4718 
00FF
2
Maxed Out Exp 
800B543C 
FFFF 
800B543E 
07FF
3
Max Level/All Combos 
800B5438 
000A
4
Infinite Machine Gun Ammo 
30118378 
00FF
5
Infinite Detonators 
30118382 
00FF
6
Infinite Small Medipak 
300B5380 
00FF
7
Infinite Medium Medipak 
300B5382 
00FF
8
Infinite Large Medipak 
300B5384 
00FF
9
Infinite Health 
800B4758 
1835
10
Infinite Sniper Ammo 
80118380 
270F
11
Infinite Shotgun Ammo 
8011837A 
270F
12
Infinite Grenade Ammo 
8011837C 
270F
13
Infinite Rocket Launcher Ammo 
8011837E 
270F
14
No Health Enemy Bar (Instant Kill) 
80166916 
0000
15
Unlock Cheats 
800B489E 
0001

=======================================================================
====

Dear Readers, 
            
Please contact me:
     
             If you have any information that is not in this FAQ and 
you think is important, then please mail me with it. If I put it here, 
I will definitely give you credit right here in this FAQ.

	     If you have any doubts, then mail me too. I will answer 
every question that is not already answered in the walkthrough. 

             If you see this FAQ/walkthrough in any other site, please 
mail me at once and I will see that the guy who ripped off my work is 
properly punished. I have given only two sites permission to host this 
faqs and they are:

www.gamefaqs.com

www.neoseeker.com
 

             If you spot any mistake or any information that is 
incorrect in this FAQ, mail me and tell me about it. I will be forever, 
grateful to you.

             Also mail me if you have any suggestions on how to improve 
this page and if you have any ideas for any new sections.

My address (for the twentieth time) is night_007_flier@yahoo.com

Don't contact me:

             If you are asking questions which are already answered in 
the walkthrough.

             If you want me to send the walkthrough to you by e-mail.

	     If you want to send viruses, flame mails and hate mails. If 
you really want to send them, mail them to roxytheangel@hotmail.com (it 
is the mail of my friend).

	     If you want to send ads and chain mails. Send them to my 
friend too.  
	     
Dear Webmasters,

                If you want to put this walkthrough on your site, then 
please mail me and ask me. I will definitely give you permission to do 
so, under four conditions:

1.	You will not alter anything in this FAQ and especially not change 
my name.
2.	You will NOT use it for making money.
3.	You will not distribute it in any magazines, papers, books, etc.
4.	You will not give it to any other website without my permission.

Note: Before sending me any type of mail, please write the name of the 
game in the subject field.

=======================================================================
====

AUTHOR'S NOTE
--------------

Okay, that brings us to end of the walkthrough. I know this may be 
asking too much from you but hope you had fun playing this game. The 
game didn't suck that much, it just didn't come up to the standard of 
the other Mortal Kombat games.

Also don't use the cheats. Finishing the game without them is much 
about the only sense of satisfaction or victory you will get.

And you may be wondering what bet I lost to my friends, which made me 
write this FAQ. Well, they challenged me to a fight like in the movie: 
Mortal Kombat and as you probably guessed it, I lost like BLOODY hell. 

Thus, from personal experience, I am warning you, DON'T TRY TO FIGHT 
MORTAL KOMBAT STYLE. THE RISK IS JUST NOT WORTH THE GLORY.

Three Cheers.

=======================================================================
====

CREDITS
--------

1. My friends for kicking my ass.
2. This site for posting this FAQ.
3. My family who thought I wasn't going crazy after all.
4. Most of all, ME!!!!!

=======================================================================
====

COPYRIGHT (c) 2000 The Night Flier. All Rights Reserved.
Night_007_flier@yahoo.com

Other FAQs done by me:

Dino Crisis
Ninja: Shadow of Darkness
Metal Gear Solid: Integral

"WHAT'S THE MATTER? CAN'T TALK WITH A GUN IN YOUR MOUTH?"
=======================================================================
=======================================================================
========