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8"""8                            8""8""8                                
8   8 eeeee eeeeeee eeee eeeee   8  8  8 e   e eeeee eeee e   e eeeeeee 
8e  8 8   8 8  8  8 8  8 8  88   8e 8  8 8   8 8   " 8    8   8 8  8  8 
88  8 8eee8 8e 8  8 8e   8   8   88 8  8 8e  8 8eeee 8eee 8e  8 8e 8  8 
88  8 88  8 88 8  8 88   8   8   88 8  8 88  8    88 88   88  8 88 8  8 
88  8 88  8 88 8  8 88e8 8eee8   88 8  8 88ee8 8ee88 88ee 88ee8 88 8  8 
                                                                        
88   8                  88   
88   8 eeeee e           8   
88  e8 8  88 8           8   
"8  8  8   8 8e          8   
 8  8  8   8 88         8888 
 8ee8  8eee8 88eee 88   8888 
                             

Note: I know I'm missing some scores. If you'd like to email me the scores I'm
missing, feel free to do so.
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1. Game/Author Info
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Version: 0.98

Date Of Starting FAQ: 6/9/09

Game: Namco Museum Vol. 1

Game System: PlayStation 1

Date Of Finishing FAQ: 6/12/09?

Name/Author: Brian Tyler Hinkle

Email: gtadriver1[at]gmail[dot]com

Note: It might be hard to see since the number 1 and the letter L look so
similar, but after the word driver is the number 1. The [at] and [dot] stand
for the @ and . of a normal email address. Just replace the [at] and [dot] with
an @ and . to contact me. I use this because many other FAQ Writers use it.

Note 2: If you would like to host my FAQ on your site PLEASE ASK!!!

Note 3: If you want to contact me about my FAQ then PLEASE put the game's title
and system in either the Subject, Message, or both. If you'd like to contact me
(to say thanks, discuss things, or anything else positive) then feel free to do
so. However if you email me anything negative (Chain Letters, viruses, spam,
etc.) then I WILL delete it.

Note 4: The following websites have my permission to use my FAQ/FAQS. If you
find my FAQ/FAQS on any other sites other than the ones listed below then email
me ASAP.

AOL                    www.aol.com

Cheat Happens          www.cheathappens.com

GameFAQs               www.gamefaqs.com

GameSpot               www.gamespot.com

IGN                    http://faqs.ign.com

Neoseeker              www.neoseeker.com

Supercheats            www.supercheats.com

Yahoo! Games           http://games.yahoo.com/games/front

I choose these sites because they do not take advantage of anyone's FAQS (I've
checked them before.), and because they are recommended by other GameFAQS
Users.

Note 5: The most recent update of any FAQS I have are always at GameFAQs.

Note 6: Whenever I have a word in all caps I'm not yelling, I'm just stating
something important.
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2. Table of Contents
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1. Game/Author Info

2. Table of Contents

3. Introduction

4. Museum
4.1: Museum Controls

5. Bosconian
5.1: Bosconian Controls
5.2: How To Play

6. Galaga
6.1: Galaga Controls
6.2: How To Play

7. Pac-Man
7.1: Pac-Man Controls
7.2: How To Play

8. Pole Position
8.1: Pole Position Controls
8.2: How To Play

9. Rally-X
9.1: Rally-X Controls
9.2: How To Play

10. New Rally-X
10.1: New Rally-X Controls
10.2: How To Play

11. Toy Pop
11.1: Toy Pop Controls
11.2: How To Play

12. Copyright Information

13. Version Information

14. Thanks
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3. Introduction
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Namco Museum Vol. 1 is the first of five Namco Museum compilation games created
by Namco. There are six arcade games total. They are: Pac-Man, Pole Position,
Galaga, Toy Pop, Rally-X, and Bosconian. Each game has dip switches where you
can make it more difficult or easier, depending on how well you are.
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4. Museum
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When you enter the Museum walk up to the reception girl and press X to speak to
her. She will ask to register your name. Do so now, as this is the only way to
save high scores. Heading into the next room, there are eight doors. From left
to right:

- Toy Pop
- Bosconian
- Rally-X
- Pac-Man
- Galaga
- Pole Position
- Lounge
- Exit

Each of the game rooms lead to each game. Before entering the room with the
actual game, you'll enter a room that'll give you a little information on that
game. The Lounge is an area in which you can view other materials created by
Namco about the games. The book on the table is the record book, where you can
view your high scores. The juke-box is where you can hear music, and sound
effects on the games.
_______________________________________________________________________________
_______________________________________________________________________________
4.1: Museum Controls
====================
Button                    Action

Up/Down Directional Buttons    Move forward/backward
Left/Right Directional Buttons Turn left/right

X Button                       Select an exhibited object or display switch
Triangle Button                Look up towards ceiling
Circle Button                  Hold this button to speed up movement when
                               heading forward or backward.
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5. Bosconian
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Bosconian, released in 1981, is a shooter-type game in which your goal is to
destroy enemy bases. You can move in eight directions and shoot forwards and
backwards.
_______________________________________________________________________________
_______________________________________________________________________________
5.1: Bosconian Controls
=======================
Button                        Action

Up Directional Button             Move Up
Down Directional Button           Move Down
Left Directional Button           Move Left
Right Directional Button          Move Right
Up + Left Directional Buttons     Move diagonally Up/Left
Up + Right Directional Buttons    Move diagonally Up/Right
Down + Left Directional Buttons   Move diagonally Down/Left
Down + Right Directional Buttons  Move diagonally Down/Right

Start Button                      Pause
X Button                          Fire
Circle Button                     Fire
Square Button                     Fire
_______________________________________________________________________________
_______________________________________________________________________________
5.2: How To Play
================
Your goal is to destroy all enemy bases. This in turn will move you onto the
next round.

There are different obstacles in this game. They are:

- Asteroids, worth 10 points.
- Cosmo-Mines, worth 20 points.
- I-Types, worth 50 points.
- P-Types, worth 60 points.
- E-Types, worth 70 points.
- Spy Ships, worth a 200-400 points.
- Enemy Base Cannons, worth 200 points.
- Enemy Bases, worth 1500 points.
- Formation Attacks, worth 1000 points. In later rounds they're worth 1500
points.

Tips
====

- There is a small part in each Enemy Base where you can shoot the middle
instead of shooting all Enemy Base Cannons. This however, opens and closes on
round 2.

- There is a radar on the right which shows you the location of all Enemy
Bases. It doesn't, however, show you the location of Asteroids, Cosmo-Mines,
or I, E, and P-Type ships. The blinking dot is you.

- There are three types of warning conditions: GREEN, YELLOW, and RED.

- When it is GREEN, there are no enemies present on screen.

- A YELLOW warning means enemies are approaching or are on screen. In addition,
a voice will announce an "ALERT, ALERT".

- RED means the enemies are more aggressive in attacks and the same voice will
announce "Condition Red". This only comes up if you take too long in a round.

- Also there will be formation attacks at random times during the game. Try to
destroy them all, or at least the one who's controlling the attack, to get them
away from you.

- I believe you get extra lives every time you get 20,000 points. Not 100%
sure.

- Use mines! A mine will destroy all near it. Use this to blow up missiles and
enemies.

- The enemies will go berserk if a spy ship goes off the screen.

- Try to get ships as you run!
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6. Galaga
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Galaga, also released in 1981, is another shooter-type game in which you have
to kill all of the enemies in each stage.
_______________________________________________________________________________
_______________________________________________________________________________
6.1: Galaga Controls
====================
Directional Layout One

Left Directional Button              Move Left
Right Directional Button             Move Right


Directional Layout Two

Up Directional Button                Move Right
Down Directional Button              Move Left

Start Button                         Pause
X Button                             Fire
Circle Button                        Fire
Square Button                        Fire
_______________________________________________________________________________
_______________________________________________________________________________
6.2: How To Play
================
Formations will attack you, one after another. Your mission is to kill all of
the enemies to move onto the next round.

There are three different enemies in Galaga:

- Hornet Fighter, worth 50 points when stationary, 100 points when in motion.

- Moth Fighter, worth 80 points when stationary, 160 points when in motion.

- Galaga Commander, worth 150, 400, 800, or 1600 points.

Tips
====
- You get your 1st extra left in 20,000 points, your 2nd in 70,000 points, and
any others at 70,000 points.

- The Galaga Commander is the only enemy able to use the tractor beam, which
will capture your fighter to be used against you.

- If you have an extra life, let your fighter be captured and then kill the
commander with your next ship. This way you have more firepower and you'll get
1600 points, which is useful for the challenging stages.

- After the first level, the enemies will fire at you when they move into
formation.

- Galaga Commanders take two hits to kill. Moth and Hornet Fighters take one.

- Sometimes Hornet fighters turn into Transform Fighters during rounds. If you
kill all three, you get 1000, 2000, or 3000 points, depending on the fighter.

- Memorize the challenge stage formations so you know where to go for each set
that flies by.

- When you're attacking with dual fighters, if one is hit, it will return a
normal fighter.

- If you are all the way in the corner, enemies will trap you. Beware!

- As soon as you shoot all of a formation, the next one will appear. Let some
enemies live to delay the next formation.
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7. Pac-Man
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Pac-Man, released in 1980, is an action-type game in which you have to eat the
pellets while dodging the ghosts.
_______________________________________________________________________________
_______________________________________________________________________________
7.1: Pac-Man Controls
=====================
Directional Layout One

Up Directional Button            Move Up
Down Directional Button          Move Down
Left Directional Button          Move Left
Right Directional Button         Move Right


Directional Layout Two

Up Directional Button            Move Right
Down Directional Button          Move Left
Left Directional Button          Move Up
Right Directional Button         Move Down

Start Button                     Pause
_______________________________________________________________________________
_______________________________________________________________________________
7.2: How To Play
================
In this game you have to eat all the pellets while avoiding the ghosts. Once
they're all eaten, you move onto the next round.

Scoring works like this:

- Small Pellets, worth 10 points

- Power Pellets, worth 50 points

- When you eat a power pellet, the ghosts turn blue and you can eat them. The
points start at 200 and doubles for each ghost you eat. So if you eat all four
ghosts, you get 3000 points total. If you do this correctly for all four power
pellets, you get 12000 points.

- In addition, after eating a certain number of pellets in a round, you are
able to eat a fruit treat, which gives you bonus points. They only appear twice
in a round.

- Cherry, worth 100 points

- Strawberry, worth 300 points

- Orange, worth 500 points

- Apple, worth 700 points

- Pear?, worth 1,000 points

Ghosts
======
Shadow, otherwise known as Blinky, the red ghost, chases you, trying to kill
you when close.

Speedy, otherwise known as Pinky, the pink ghost, ambushes you, trying to block
your path.

Bashful, otherwise known as Inky, the green ghost, scares easily, mainly
through chasing, though not as much as Blinky.

Pokey, otherwise know as Clyde, the orange ghost, I believe has no set pattern,
as he isn't very smart.

Tips
====
- The ghosts get faster and faster as the round goes on, so watch out.

- The ghosts also become faster when you complete a round.

- On the left and right side are warp tunnels. Go through these to appear on
the other side. This is useful for losing a ghost that's about to kill you.

- You get an extra life every 10,000 points, I think.

- When you eat a power pellet, Pac-Man will travel faster.

- Pac-Man can make sharper turns when ghosts are near him. Pac-Man will travel
faster when there are no pellets in his path. Use these to your advantage.

- Use one way paths near the ghost box. Ghosts can only travel in one
direction. Use them wisely.
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8. Pole Position
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Pole Position, released in 1982, is a driving game in which you must qualify,
and then win a single race.
_______________________________________________________________________________
_______________________________________________________________________________
8.1: Pole Position Controls
===========================

Left Directional Button        Turn Left
Right Directional Button       Turn Right
Start Button                   Pause

Control Layout One

X Button                       Accelerate
Square Button                  Brake
L1/L2 Buttons                  Shift Up (High Gear)
R1/R2 Buttons                  Shift Down (Low Gear)


Control Layout Two

X Button                       Accelerate
Square Button                  Brake
L1/L2 Buttons                  Shift Down (Low Gear)
R1/R2 Buttons                  Shift Up (High Gear)


Control Layout Three

X Button                       Brake
Square Button                  Accelerate
L1/L2 Buttons                  Shift Up (High Gear)
R1/R2 Buttons                  Shift Down (Low Gear)


Control Layout Four

X Button                       Brake
Square Button                  Accelerate
L1/L2 Buttons                  Shift Down (Low Gear)
R1/R2 Buttons                  Shift Up (High Gear)


Control Layout Five

X Button                       Accelerate
Square Button                  Brake
Up Directional Button          Shift Down (Low Gear)
Down Directional Button        Shift Up (High Gear)


Control Layout Six

X Button                       Brake
Square Button                  Accelerate
Up Directional Button          Shift Down (Low Gear)
Down Directional Button        Shift Up (High Gear)


Control Layout Seven

X Button                       Accelerate
Square Button                  Brake
L1/R1 Buttons                  Shift Down (Low Gear)
L2/R2 Buttons                  Shift Up (High Gear)

Control Layout Eight

X Button                       Brake
Square Button                  Accelerate
L1/R1 Buttons                  Shift Down (Low Gear)
L2/R2 Buttons                  Shift Up (High Gear)
_______________________________________________________________________________
_______________________________________________________________________________
8.2: How To Play
================
To start the game off, you must qualify for the Grand Prix. If you're fast
enough, you'll receive a starting position from the race out of eight. If
you're too slow, you won't go into the main race. You must then race four laps
to finish the race.

You earn points here by just driving, as well as the position you qualify in,
and by how many cars you pass in the Grand Prix.

- Qualifying in 8th place, worth 200 points
- Qualifying in 7th place, worth 400 points
- Qualifying in 6th place, worth 600 points
- Qualifying in 5th place, worth 800 points
- Qualifying in 4th place, worth 1000 points
- Qualifying in 3rd place, worth 1400 points
- Qualifying in 2nd place, worth 2000 points
- Qualifying in 1st place, worth 4000 points

There is only one course, the Namco Circuit. It is 4359 M.

Tips
====
- Slow down or enter low gear on sharp turns. Taking these corners too quickly
could result in a crash.

- Start a race in low gear, and when you reach 160 km/h enter high gear. This
is the best way to save time.

- When you are accelerating, try to keep the car going straight. Don't turn too
sharp. Stay in the middle of the road.

- If you turn too fast, you will crash and lose precious time. Learn when to
brake. Learn when to hit the gas out of a turn.

- You must learn where and when to enter each turn. Even professional drivers
must do this.
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9. Rally-X
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Rally-X, released in 1981, is another driving-type game in which you must
collect all flags while avoiding enemies and rocks.
_______________________________________________________________________________
_______________________________________________________________________________
9.1: Rally-X Controls
=====================

Left Directional Button            Move Left
Up Directional Button              Move Up
Right Directional Button           Move Right
Down Directional Button            Move Down
Start Button                       Pause

X Button                           Use Smoke Screen
Circle Button                      Use Smoke Screen
_______________________________________________________________________________
_______________________________________________________________________________
9.2: How To Play
================
In this game, you have to get ten flags, while dodging rocks and other cars,
before your fuel runs out.

Nine of the flags are normal flags, in which the score starts at 100 and goes
up by 100 from each flag collected. One of the flags is a special flag (S
flag), in which your score doubles for each flag you pick up.

You also have a smoke screen. If it's used on an enemy, it will be stunned for
a short time. This is good to use if one is about to hit you. However, it
wastes fuel.

Tips
====
- Try to get the S Flag early on.

- Only use Smoke Screen when you really need to, so you don't lose fuel.

- There is a challenging stage on the third and every fourth round.

- You have a radar on the right side of the screen. Yellow dots are flags, the
blinking dot is you, and red dots are cars. Rocks don't show up on the radar.

- Dead-ends aren't marked on the radar, but still try to avoid them.

- If you crash after getting the S Flag, the double bonus is canceled and the
flag score resets back to 100.

- You only get one extra life. You get it at 20,000 points.
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10. New Rally-X
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New Rally-X, released later in the year of 1981, is basically the same as
Rally-X. Collecting all 10 flags before time runs out.
_______________________________________________________________________________
_______________________________________________________________________________
10.1: New Rally-X Controls
==========================
Up Directional Button                    Move Up
Down Directional Button                  Move Down
Left Directional Button                  Move Left
Right Directional Button                 Move Right
Start Button                             Pause

X Button                                 Use Smoke Screen
Circle Button                            Use Smoke Screen
_______________________________________________________________________________
_______________________________________________________________________________
10.2: How To Play
=================
Just like the last game you have to get 10 flags (called checkpoints in this
game), while avoiding rocks and red cars.

There are eight normal flags this time. The first flag goes to 100 and the
other seven go up by 100 for each one gotten. The Special Flag doubles your
score still for each normal flag you pick up. The Lucky Flag,
which is a new flag, depletes your fuel while giving you points, and then puts
your fuel back to what you had when you had gotten the flag.

You still have Smoke Screen, which stuns an enemy for a short period of time.
But it still wastes fuel.

Tips
====
- You get your 1st extra life at 20,000 points and your 2nd at 100,000 points.

- On the radar, red dots are enemies, the blinking dot is you, and yellow dots
are flags. The blinking yellow dot is the special flag.

- Once again, avoid dead-ends, or an enemy can corner you.

- Try to get the L and S Flags as soon as possible.

- Again, use Smoke Screens when you really need to.

- Also, if you crash after getting an S Flag, you double bonus is gone and your
score starts back at 100.
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11. Toy Pop
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Toy Pop, which was released in 1986, is an action-type game in which you must
collect hearts in bottles to save your friends.
_______________________________________________________________________________
_______________________________________________________________________________
11.1: Toy Pop Controls
======================
Up Directional Button                    Move Up
Down Directional Button                  Move Down
Left Directional Button                  Move Left
Right Directional Button                 Move Right
Start Button                             Pause

X Button
Circle Button
_______________________________________________________________________________
_______________________________________________________________________________
11.2: How To Play
=================
The goal is to collect hearts to open the door to the next round. Go through
enough rounds, and you'll have beaten the game.

You get points for killing enemies and collecting items.

All Clear, worth 500 points (Kill all enemies in a level).
Time, 10 points times how many seconds left
Tank, worth 30 points, weak to bomb weapon.
Car, worth 20 points, weak to tire weapon.
Soldier, worth 10 points, weak to any weapon.
Balloon, worth 50 points, weak to arrow weapon.
Collecting a Heart, worth 50 points
Collecting a Weapon, worth 20 points
Candy, worth 50 points.
Shortcake, worth 100 points.
7, worth 20 points.
Bamukuch, worth 300 points.
Donut, worth 200 points.

Tips
====
- Try not to get yourself cornered or you can die rather quickly.

- You can take two hits before you die. The 1st hit leaves you with an
undershirt and pants, the 2nd kills you.

- Try to have the right weapon for the next level.

- You can get 5,000 points for defeating a magician. Collect the 7 or star when
it appears on the screen. Only star bullets and the whirlwind defeat the
magician.

- If you're playing two-player mode, have each player use a different weapon,
so you can hit all enemies.

- If you defeat every enemy, you will get an all clear bonus.

- Open every box. Do this because sometimes there is hidden stuff inside.
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12. Copyright Information
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All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

Copyright (c) 2009 Brian Hinkle
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13. Version Information
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Version 0.14 (Tuesday, June, 9, 2009) Put up Game/Author Info, and
Introduction.

Version 0.56 (Wednesday, June 10, 2009) Wrote Copyright Information, Museum,
Table of Contents, Galaga, Pac-Man, and Bosconian games up.

Version 0.84 (Thursday, June 11, 2009) Wrote all other games up.

Version 0.98 (Friday, June 12, 2009) Wrote all other sections. However I'm not
done because I'm missing some scores. This is because I'm bad at some of these
games. If you'd like to help me, then please if you know the scores I'm
missing, email me ASAP.
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14. Thanks
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I'd like to thank the following:

You ~ For reading this FAQ.

Sony ~ For creating the Playstation One.

http://www.network-science.de/ascii/ The ASCII Generator ~ For the ASCII.

Me ~ For writing this FAQ.

CJayC ~ For creating GameFAQs.

SBAllen ~ For doing a great job running the site since CJayC left.

My Grandma ~ For buying me my Playstation One.

Namco ~ For creating these games.

Thank You for using this FAQ. I hope any future FAQs I write or any past ones
I've written are used.

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Copyright 2009 Brian Hinkle
~ Brian Hinkle
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