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    FAQ by GTADriver1

    Version: 0.98 | Updated: 06/12/09 | Search Guide | Bookmark Guide

    
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    8"""8                            8""8""8                                
    8   8 eeeee eeeeeee eeee eeeee   8  8  8 e   e eeeee eeee e   e eeeeeee 
    8e  8 8   8 8  8  8 8  8 8  88   8e 8  8 8   8 8   " 8    8   8 8  8  8 
    88  8 8eee8 8e 8  8 8e   8   8   88 8  8 8e  8 8eeee 8eee 8e  8 8e 8  8 
    88  8 88  8 88 8  8 88   8   8   88 8  8 88  8    88 88   88  8 88 8  8 
    88  8 88  8 88 8  8 88e8 8eee8   88 8  8 88ee8 8ee88 88ee 88ee8 88 8  8 
                                                                            
    88   8                  88   
    88   8 eeeee e           8   
    88  e8 8  88 8           8   
    "8  8  8   8 8e          8   
     8  8  8   8 88         8888 
     8ee8  8eee8 88eee 88   8888 
                                 
    
    Note: I know I'm missing some scores. If you'd like to email me the scores I'm
    missing, feel free to do so.
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    1. Game/Author Info
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    Version: 0.98
    
    Date Of Starting FAQ: 6/9/09
    
    Game: Namco Museum Vol. 1
    
    Game System: PlayStation 1
    
    Date Of Finishing FAQ: 6/12/09?
    
    Name/Author: Brian Tyler Hinkle
    
    Email: gtadriver1[at]gmail[dot]com
    
    Note: It might be hard to see since the number 1 and the letter L look so
    similar, but after the word driver is the number 1. The [at] and [dot] stand
    for the @ and . of a normal email address. Just replace the [at] and [dot] with
    an @ and . to contact me. I use this because many other FAQ Writers use it.
    
    Note 2: If you would like to host my FAQ on your site PLEASE ASK!!!
    
    Note 3: If you want to contact me about my FAQ then PLEASE put the game's title
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    so. However if you email me anything negative (Chain Letters, viruses, spam,
    etc.) then I WILL delete it.
    
    Note 4: The following websites have my permission to use my FAQ/FAQS. If you
    find my FAQ/FAQS on any other sites other than the ones listed below then email
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    AOL                    www.aol.com
    
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    I choose these sites because they do not take advantage of anyone's FAQS (I've
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    Users.
    
    Note 5: The most recent update of any FAQS I have are always at GameFAQs.
    
    Note 6: Whenever I have a word in all caps I'm not yelling, I'm just stating
    something important.
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    2. Table of Contents
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    1. Game/Author Info
    
    2. Table of Contents
    
    3. Introduction
    
    4. Museum
    4.1: Museum Controls
    
    5. Bosconian
    5.1: Bosconian Controls
    5.2: How To Play
    
    6. Galaga
    6.1: Galaga Controls
    6.2: How To Play
    
    7. Pac-Man
    7.1: Pac-Man Controls
    7.2: How To Play
    
    8. Pole Position
    8.1: Pole Position Controls
    8.2: How To Play
    
    9. Rally-X
    9.1: Rally-X Controls
    9.2: How To Play
    
    10. New Rally-X
    10.1: New Rally-X Controls
    10.2: How To Play
    
    11. Toy Pop
    11.1: Toy Pop Controls
    11.2: How To Play
    
    12. Copyright Information
    
    13. Version Information
    
    14. Thanks
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    3. Introduction
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    Namco Museum Vol. 1 is the first of five Namco Museum compilation games created
    by Namco. There are six arcade games total. They are: Pac-Man, Pole Position,
    Galaga, Toy Pop, Rally-X, and Bosconian. Each game has dip switches where you
    can make it more difficult or easier, depending on how well you are.
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    4. Museum
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    When you enter the Museum walk up to the reception girl and press X to speak to
    her. She will ask to register your name. Do so now, as this is the only way to
    save high scores. Heading into the next room, there are eight doors. From left
    to right:
    
    - Toy Pop
    - Bosconian
    - Rally-X
    - Pac-Man
    - Galaga
    - Pole Position
    - Lounge
    - Exit
    
    Each of the game rooms lead to each game. Before entering the room with the
    actual game, you'll enter a room that'll give you a little information on that
    game. The Lounge is an area in which you can view other materials created by
    Namco about the games. The book on the table is the record book, where you can
    view your high scores. The juke-box is where you can hear music, and sound
    effects on the games.
    _______________________________________________________________________________
    _______________________________________________________________________________
    4.1: Museum Controls
    ====================
    Button                    Action
    
    Up/Down Directional Buttons    Move forward/backward
    Left/Right Directional Buttons Turn left/right
    
    X Button                       Select an exhibited object or display switch
    Triangle Button                Look up towards ceiling
    Circle Button                  Hold this button to speed up movement when
                                   heading forward or backward.
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    5. Bosconian
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    Bosconian, released in 1981, is a shooter-type game in which your goal is to
    destroy enemy bases. You can move in eight directions and shoot forwards and
    backwards.
    _______________________________________________________________________________
    _______________________________________________________________________________
    5.1: Bosconian Controls
    =======================
    Button                        Action
    
    Up Directional Button             Move Up
    Down Directional Button           Move Down
    Left Directional Button           Move Left
    Right Directional Button          Move Right
    Up + Left Directional Buttons     Move diagonally Up/Left
    Up + Right Directional Buttons    Move diagonally Up/Right
    Down + Left Directional Buttons   Move diagonally Down/Left
    Down + Right Directional Buttons  Move diagonally Down/Right
    
    Start Button                      Pause
    X Button                          Fire
    Circle Button                     Fire
    Square Button                     Fire
    _______________________________________________________________________________
    _______________________________________________________________________________
    5.2: How To Play
    ================
    Your goal is to destroy all enemy bases. This in turn will move you onto the
    next round.
    
    There are different obstacles in this game. They are:
    
    - Asteroids, worth 10 points.
    - Cosmo-Mines, worth 20 points.
    - I-Types, worth 50 points.
    - P-Types, worth 60 points.
    - E-Types, worth 70 points.
    - Spy Ships, worth a 200-400 points.
    - Enemy Base Cannons, worth 200 points.
    - Enemy Bases, worth 1500 points.
    - Formation Attacks, worth 1000 points. In later rounds they're worth 1500
    points.
    
    Tips
    ====
    
    - There is a small part in each Enemy Base where you can shoot the middle
    instead of shooting all Enemy Base Cannons. This however, opens and closes on
    round 2.
    
    - There is a radar on the right which shows you the location of all Enemy
    Bases. It doesn't, however, show you the location of Asteroids, Cosmo-Mines,
    or I, E, and P-Type ships. The blinking dot is you.
    
    - There are three types of warning conditions: GREEN, YELLOW, and RED.
    
    - When it is GREEN, there are no enemies present on screen.
    
    - A YELLOW warning means enemies are approaching or are on screen. In addition,
    a voice will announce an "ALERT, ALERT".
    
    - RED means the enemies are more aggressive in attacks and the same voice will
    announce "Condition Red". This only comes up if you take too long in a round.
    
    - Also there will be formation attacks at random times during the game. Try to
    destroy them all, or at least the one who's controlling the attack, to get them
    away from you.
    
    - I believe you get extra lives every time you get 20,000 points. Not 100%
    sure.
    
    - Use mines! A mine will destroy all near it. Use this to blow up missiles and
    enemies.
    
    - The enemies will go berserk if a spy ship goes off the screen.
    
    - Try to get ships as you run!
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    6. Galaga
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    Galaga, also released in 1981, is another shooter-type game in which you have
    to kill all of the enemies in each stage.
    _______________________________________________________________________________
    _______________________________________________________________________________
    6.1: Galaga Controls
    ====================
    Directional Layout One
    
    Left Directional Button              Move Left
    Right Directional Button             Move Right
    
    
    Directional Layout Two
    
    Up Directional Button                Move Right
    Down Directional Button              Move Left
    
    Start Button                         Pause
    X Button                             Fire
    Circle Button                        Fire
    Square Button                        Fire
    _______________________________________________________________________________
    _______________________________________________________________________________
    6.2: How To Play
    ================
    Formations will attack you, one after another. Your mission is to kill all of
    the enemies to move onto the next round.
    
    There are three different enemies in Galaga:
    
    - Hornet Fighter, worth 50 points when stationary, 100 points when in motion.
    
    - Moth Fighter, worth 80 points when stationary, 160 points when in motion.
    
    - Galaga Commander, worth 150, 400, 800, or 1600 points.
    
    Tips
    ====
    - You get your 1st extra left in 20,000 points, your 2nd in 70,000 points, and
    any others at 70,000 points.
    
    - The Galaga Commander is the only enemy able to use the tractor beam, which
    will capture your fighter to be used against you.
    
    - If you have an extra life, let your fighter be captured and then kill the
    commander with your next ship. This way you have more firepower and you'll get
    1600 points, which is useful for the challenging stages.
    
    - After the first level, the enemies will fire at you when they move into
    formation.
    
    - Galaga Commanders take two hits to kill. Moth and Hornet Fighters take one.
    
    - Sometimes Hornet fighters turn into Transform Fighters during rounds. If you
    kill all three, you get 1000, 2000, or 3000 points, depending on the fighter.
    
    - Memorize the challenge stage formations so you know where to go for each set
    that flies by.
    
    - When you're attacking with dual fighters, if one is hit, it will return a
    normal fighter.
    
    - If you are all the way in the corner, enemies will trap you. Beware!
    
    - As soon as you shoot all of a formation, the next one will appear. Let some
    enemies live to delay the next formation.
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    7. Pac-Man
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    Pac-Man, released in 1980, is an action-type game in which you have to eat the
    pellets while dodging the ghosts.
    _______________________________________________________________________________
    _______________________________________________________________________________
    7.1: Pac-Man Controls
    =====================
    Directional Layout One
    
    Up Directional Button            Move Up
    Down Directional Button          Move Down
    Left Directional Button          Move Left
    Right Directional Button         Move Right
    
    
    Directional Layout Two
    
    Up Directional Button            Move Right
    Down Directional Button          Move Left
    Left Directional Button          Move Up
    Right Directional Button         Move Down
    
    Start Button                     Pause
    _______________________________________________________________________________
    _______________________________________________________________________________
    7.2: How To Play
    ================
    In this game you have to eat all the pellets while avoiding the ghosts. Once
    they're all eaten, you move onto the next round.
    
    Scoring works like this:
    
    - Small Pellets, worth 10 points
    
    - Power Pellets, worth 50 points
    
    - When you eat a power pellet, the ghosts turn blue and you can eat them. The
    points start at 200 and doubles for each ghost you eat. So if you eat all four
    ghosts, you get 3000 points total. If you do this correctly for all four power
    pellets, you get 12000 points.
    
    - In addition, after eating a certain number of pellets in a round, you are
    able to eat a fruit treat, which gives you bonus points. They only appear twice
    in a round.
    
    - Cherry, worth 100 points
    
    - Strawberry, worth 300 points
    
    - Orange, worth 500 points
    
    - Apple, worth 700 points
    
    - Pear?, worth 1,000 points
    
    Ghosts
    ======
    Shadow, otherwise known as Blinky, the red ghost, chases you, trying to kill
    you when close.
    
    Speedy, otherwise known as Pinky, the pink ghost, ambushes you, trying to block
    your path.
    
    Bashful, otherwise known as Inky, the green ghost, scares easily, mainly
    through chasing, though not as much as Blinky.
    
    Pokey, otherwise know as Clyde, the orange ghost, I believe has no set pattern,
    as he isn't very smart.
    
    Tips
    ====
    - The ghosts get faster and faster as the round goes on, so watch out.
    
    - The ghosts also become faster when you complete a round.
    
    - On the left and right side are warp tunnels. Go through these to appear on
    the other side. This is useful for losing a ghost that's about to kill you.
    
    - You get an extra life every 10,000 points, I think.
    
    - When you eat a power pellet, Pac-Man will travel faster.
    
    - Pac-Man can make sharper turns when ghosts are near him. Pac-Man will travel
    faster when there are no pellets in his path. Use these to your advantage.
    
    - Use one way paths near the ghost box. Ghosts can only travel in one
    direction. Use them wisely.
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    8. Pole Position
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    Pole Position, released in 1982, is a driving game in which you must qualify,
    and then win a single race.
    _______________________________________________________________________________
    _______________________________________________________________________________
    8.1: Pole Position Controls
    ===========================
    
    Left Directional Button        Turn Left
    Right Directional Button       Turn Right
    Start Button                   Pause
    
    Control Layout One
    
    X Button                       Accelerate
    Square Button                  Brake
    L1/L2 Buttons                  Shift Up (High Gear)
    R1/R2 Buttons                  Shift Down (Low Gear)
    
    
    Control Layout Two
    
    X Button                       Accelerate
    Square Button                  Brake
    L1/L2 Buttons                  Shift Down (Low Gear)
    R1/R2 Buttons                  Shift Up (High Gear)
    
    
    Control Layout Three
    
    X Button                       Brake
    Square Button                  Accelerate
    L1/L2 Buttons                  Shift Up (High Gear)
    R1/R2 Buttons                  Shift Down (Low Gear)
    
    
    Control Layout Four
    
    X Button                       Brake
    Square Button                  Accelerate
    L1/L2 Buttons                  Shift Down (Low Gear)
    R1/R2 Buttons                  Shift Up (High Gear)
    
    
    Control Layout Five
    
    X Button                       Accelerate
    Square Button                  Brake
    Up Directional Button          Shift Down (Low Gear)
    Down Directional Button        Shift Up (High Gear)
    
    
    Control Layout Six
    
    X Button                       Brake
    Square Button                  Accelerate
    Up Directional Button          Shift Down (Low Gear)
    Down Directional Button        Shift Up (High Gear)
    
    
    Control Layout Seven
    
    X Button                       Accelerate
    Square Button                  Brake
    L1/R1 Buttons                  Shift Down (Low Gear)
    L2/R2 Buttons                  Shift Up (High Gear)
    
    Control Layout Eight
    
    X Button                       Brake
    Square Button                  Accelerate
    L1/R1 Buttons                  Shift Down (Low Gear)
    L2/R2 Buttons                  Shift Up (High Gear)
    _______________________________________________________________________________
    _______________________________________________________________________________
    8.2: How To Play
    ================
    To start the game off, you must qualify for the Grand Prix. If you're fast
    enough, you'll receive a starting position from the race out of eight. If
    you're too slow, you won't go into the main race. You must then race four laps
    to finish the race.
    
    You earn points here by just driving, as well as the position you qualify in,
    and by how many cars you pass in the Grand Prix.
    
    - Qualifying in 8th place, worth 200 points
    - Qualifying in 7th place, worth 400 points
    - Qualifying in 6th place, worth 600 points
    - Qualifying in 5th place, worth 800 points
    - Qualifying in 4th place, worth 1000 points
    - Qualifying in 3rd place, worth 1400 points
    - Qualifying in 2nd place, worth 2000 points
    - Qualifying in 1st place, worth 4000 points
    
    There is only one course, the Namco Circuit. It is 4359 M.
    
    Tips
    ====
    - Slow down or enter low gear on sharp turns. Taking these corners too quickly
    could result in a crash.
    
    - Start a race in low gear, and when you reach 160 km/h enter high gear. This
    is the best way to save time.
    
    - When you are accelerating, try to keep the car going straight. Don't turn too
    sharp. Stay in the middle of the road.
    
    - If you turn too fast, you will crash and lose precious time. Learn when to
    brake. Learn when to hit the gas out of a turn.
    
    - You must learn where and when to enter each turn. Even professional drivers
    must do this.
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    9. Rally-X
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    Rally-X, released in 1981, is another driving-type game in which you must
    collect all flags while avoiding enemies and rocks.
    _______________________________________________________________________________
    _______________________________________________________________________________
    9.1: Rally-X Controls
    =====================
    
    Left Directional Button            Move Left
    Up Directional Button              Move Up
    Right Directional Button           Move Right
    Down Directional Button            Move Down
    Start Button                       Pause
    
    X Button                           Use Smoke Screen
    Circle Button                      Use Smoke Screen
    _______________________________________________________________________________
    _______________________________________________________________________________
    9.2: How To Play
    ================
    In this game, you have to get ten flags, while dodging rocks and other cars,
    before your fuel runs out.
    
    Nine of the flags are normal flags, in which the score starts at 100 and goes
    up by 100 from each flag collected. One of the flags is a special flag (S
    flag), in which your score doubles for each flag you pick up.
    
    You also have a smoke screen. If it's used on an enemy, it will be stunned for
    a short time. This is good to use if one is about to hit you. However, it
    wastes fuel.
    
    Tips
    ====
    - Try to get the S Flag early on.
    
    - Only use Smoke Screen when you really need to, so you don't lose fuel.
    
    - There is a challenging stage on the third and every fourth round.
    
    - You have a radar on the right side of the screen. Yellow dots are flags, the
    blinking dot is you, and red dots are cars. Rocks don't show up on the radar.
    
    - Dead-ends aren't marked on the radar, but still try to avoid them.
    
    - If you crash after getting the S Flag, the double bonus is canceled and the
    flag score resets back to 100.
    
    - You only get one extra life. You get it at 20,000 points.
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    10. New Rally-X
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    New Rally-X, released later in the year of 1981, is basically the same as
    Rally-X. Collecting all 10 flags before time runs out.
    _______________________________________________________________________________
    _______________________________________________________________________________
    10.1: New Rally-X Controls
    ==========================
    Up Directional Button                    Move Up
    Down Directional Button                  Move Down
    Left Directional Button                  Move Left
    Right Directional Button                 Move Right
    Start Button                             Pause
    
    X Button                                 Use Smoke Screen
    Circle Button                            Use Smoke Screen
    _______________________________________________________________________________
    _______________________________________________________________________________
    10.2: How To Play
    =================
    Just like the last game you have to get 10 flags (called checkpoints in this
    game), while avoiding rocks and red cars.
    
    There are eight normal flags this time. The first flag goes to 100 and the
    other seven go up by 100 for each one gotten. The Special Flag doubles your
    score still for each normal flag you pick up. The Lucky Flag,
    which is a new flag, depletes your fuel while giving you points, and then puts
    your fuel back to what you had when you had gotten the flag.
    
    You still have Smoke Screen, which stuns an enemy for a short period of time.
    But it still wastes fuel.
    
    Tips
    ====
    - You get your 1st extra life at 20,000 points and your 2nd at 100,000 points.
    
    - On the radar, red dots are enemies, the blinking dot is you, and yellow dots
    are flags. The blinking yellow dot is the special flag.
    
    - Once again, avoid dead-ends, or an enemy can corner you.
    
    - Try to get the L and S Flags as soon as possible.
    
    - Again, use Smoke Screens when you really need to.
    
    - Also, if you crash after getting an S Flag, you double bonus is gone and your
    score starts back at 100.
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    11. Toy Pop
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    Toy Pop, which was released in 1986, is an action-type game in which you must
    collect hearts in bottles to save your friends.
    _______________________________________________________________________________
    _______________________________________________________________________________
    11.1: Toy Pop Controls
    ======================
    Up Directional Button                    Move Up
    Down Directional Button                  Move Down
    Left Directional Button                  Move Left
    Right Directional Button                 Move Right
    Start Button                             Pause
    
    X Button
    Circle Button
    _______________________________________________________________________________
    _______________________________________________________________________________
    11.2: How To Play
    =================
    The goal is to collect hearts to open the door to the next round. Go through
    enough rounds, and you'll have beaten the game.
    
    You get points for killing enemies and collecting items.
    
    All Clear, worth 500 points (Kill all enemies in a level).
    Time, 10 points times how many seconds left
    Tank, worth 30 points, weak to bomb weapon.
    Car, worth 20 points, weak to tire weapon.
    Soldier, worth 10 points, weak to any weapon.
    Balloon, worth 50 points, weak to arrow weapon.
    Collecting a Heart, worth 50 points
    Collecting a Weapon, worth 20 points
    Candy, worth 50 points.
    Shortcake, worth 100 points.
    7, worth 20 points.
    Bamukuch, worth 300 points.
    Donut, worth 200 points.
    
    Tips
    ====
    - Try not to get yourself cornered or you can die rather quickly.
    
    - You can take two hits before you die. The 1st hit leaves you with an
    undershirt and pants, the 2nd kills you.
    
    - Try to have the right weapon for the next level.
    
    - You can get 5,000 points for defeating a magician. Collect the 7 or star when
    it appears on the screen. Only star bullets and the whirlwind defeat the
    magician.
    
    - If you're playing two-player mode, have each player use a different weapon,
    so you can hit all enemies.
    
    - If you defeat every enemy, you will get an all clear bonus.
    
    - Open every box. Do this because sometimes there is hidden stuff inside.
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    12. Copyright Information
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    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This may not be reproduced under any circumstances except for personal, private
    use. It may not be placed on any web site or otherwise distributed publicly
    without advance written permission. Use of this guide on any other web site or
    as a part of any public display is strictly prohibited, and a violation of
    copyright.
    
    Copyright (c) 2009 Brian Hinkle
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    13. Version Information
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    Version 0.14 (Tuesday, June, 9, 2009) Put up Game/Author Info, and
    Introduction.
    
    Version 0.56 (Wednesday, June 10, 2009) Wrote Copyright Information, Museum,
    Table of Contents, Galaga, Pac-Man, and Bosconian games up.
    
    Version 0.84 (Thursday, June 11, 2009) Wrote all other games up.
    
    Version 0.98 (Friday, June 12, 2009) Wrote all other sections. However I'm not
    done because I'm missing some scores. This is because I'm bad at some of these
    games. If you'd like to help me, then please if you know the scores I'm
    missing, email me ASAP.
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    14. Thanks
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    I'd like to thank the following:
    
    You ~ For reading this FAQ.
    
    Sony ~ For creating the Playstation One.
    
    http://www.network-science.de/ascii/ The ASCII Generator ~ For the ASCII.
    
    Me ~ For writing this FAQ.
    
    CJayC ~ For creating GameFAQs.
    
    SBAllen ~ For doing a great job running the site since CJayC left.
    
    My Grandma ~ For buying me my Playstation One.
    
    Namco ~ For creating these games.
    
    Thank You for using this FAQ. I hope any future FAQs I write or any past ones
    I've written are used.
    
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    Copyright 2009 Brian Hinkle
    ~ Brian Hinkle
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