GAMEBREAKER FAQ 1.2
              by Wendell Martin (wendell.martin@the-matrix.com)
                                   11/5/96


1. GENERAL INFORMATION
2. FORMATION & PLAY SELECTION
3. OFFENSIVE FORMATIONS AND PLAYS
4. DEFENSIVE FORMATIONS AND PLAYS
5. EASTER EGGS (CODES)


1. GENERAL INFORMATION

NCAA GameBreaker is a college football game from Sony.  The "game breakers"
referred to in the title are those exceptional players who can "break" the
game in their favor.  Using any game breakers that your favorite team has
will certainly help matters, but basic coaching skills are also important.

This is a welcome title for college football fans like me who get fired up by
an Alabama-Notre Dame confrontation, but who yawn though the meaningless,
franchised "games" played by millionaires each week on Monday night TV <g>.

The four difficulty levels, with my interpretations, are:

 Sophomore: You can call any play you want and do OK.  Learning mode.
 Junior: Calling the right play (or at least a sensible one) is important.
 Senior: You must take personal control of the main players to do well.
 All American: Just in case you find Senior too easy <g>.

The game has sometimes been criticized as being too fast and "arcade-like,"
but in fact runs at a very realistic speed if you change the Game Speed to
Normal (it's under More Options if you press Start during a huddle).  I was
one who initially thought that the game was too fast until I compared it with
videotaped plays from real football games (actual football plays occur at an
astoundingly fast pace).  The unimportant, "in-between" stuff (huddles, down
marker advancements, etc.) is certainly accelerated, but I find that the
actual gameplay unfolds at just the right speed at Normal.

Also, in case you find that there are too few fumbles, interceptions, etc.
(something I personally find too common in other football games), you can
increase them with Easter Egg codes (see below).


2. FORMATION & PLAY SELECTION:

GameBreaker formations and plays are arranged in columns:

1 C B A
2 1 C B
3 2 1 C
4 3 2 1
5 4 3 2
6 5 4 3
7 6 5 4
8 7 6 5
9 8 7 6
A 9 8 7
B A 9 8
C B A 9

To select one, mentally pick a column at random, then cycle through the
formations/plays until the one you want appears in that column.  If you
choose the column in an unpredictable manner, your opponent will have only a
1/4 chance of reading your play - less if you continue to cycle through the
plays a few times after choosing (your choice is locked in, but additional
choices continue to appear, so he won't have time to read all four options
that were present when you chose).

The formations and plays below are listed in the order in which they appear
(via left presses on the D-Pad) in column one.


3. OFFENSIVE FORMATIONS AND PLAYS:

Wishbone (8 rushing, 4 passing)        W  TGCGTE
    Bone Strong                             Q
    Speed Strong                            F
    *Halfback Swing*                       H H
    Bone Pitch
    Sprint Weak
    Blast
    *Double Go*
    Bone Weak
    *Option Flood*
    Counter Strong
    Bone Toss 
    *Option Curl*

Shotgun (3 rushing, 9 passing)         WW TGCGT WW
    *Go Route*                               F
    *Deep Post*                             Q
    Shovel
    *Tre Out*
    *Curl*
    *Corner*
    *Screen*
    *Cut 'n' Go*
    *Hook*
    Trap
    *Fullback Option*
    Sweep

Pro Set (6 rushing, 6 passing)         W  TGCGTE W
    Triple Option Strong                    Q
    *Z In*
    *Go Route*                             H F
    Power
    *Quick Outs*
    Triple Option Weak
    *X Out*
    Sweep Weak
    *Y Cross*
    Counter Strong
    *Double Go*
    Pitch Weak

Trips (4 rushing, 8 passing)           WWWTGCGTE
    *Streak*                                Q
    *Triangle*
    Pitch                                   F
    *Arrow*
    *Iron Cross*
    Counter
    *Curl*
    *Play Action Corner*
    Power
    *Center Pop*
    *H Cross*
    Toss

Flexbone (8 rushing, 4 passing)         W TGCGT W
    Trap                                  F Q W
    Triple Option Right
    *Swing*                                 H
    Quarterback Sneak
    Triple Option Left
    *Rollout*
    Power
    Pitch
    *Cross*
    Counter In
    Quick Hit
    *Play Fake*

Run & Shoot (2 rushing, 10 passing)    WW TGCGT WW
    *Flood In*                              Q
    *Flare*                                 H
    *Hail Mary*
    *Flood Out*
    *Quick Outs*
    *Slot In*
    *Slot Out*
    *Option Halfback*
    *Fly*
    *Comet*
    Halfback Draw
    Pitch

I Formation (9 rushing, 3 passing)     W  TGCGTE W
    Speed Strong                            Q
    Veer Weak                               F
    *Veer Pop*                              H
    Speed Weak
    Veer Strong
    *Play Pass*
    *Big Ben*
    Counter Weak
    Fullback Dive
    Isolation
    Sweep Weak
    Counter Strong

Twins (4 rushing, 8 passing)           WW TGCGTE
    *Hook*                                  Q
    *Cross*                                 F
    Power                                   H
    *X Out*
    *Corner*
    Option
    *Siamese*
    *Quick Read*
    Counter Strong
    *Z Bounce*
    *Devils*
    Sweep

Full House (8 rushing, 4 passing)        ETGCGTE
    Halfback Blast                          Q
    Packer Sweep
    *Double Out*                           HFH
    Fullback Dive
    Sellout Sweep
    *Bootleg*
    Sweep T
    Counter T
    *Halfback Pop*
    Power
    Halfback Toss
    *Tight End Dump*

3 Wide (3 rushing, 9 passing)          WW TGCGTE W
    *Slot Out*                              Q
    *Hook*                                 H
    *Clear Out*
    *Big Screen*
    *Slant*
    *Flood*
    *Cross*
    *Rocket*
    *Tre Out*
    Power
    Trap Weak
    Quick Toss

Special Teams (2 real, 6 fake)
    Field Goal
    FG Fake 1
    Punt
    Punt Fake 1
    FG Fake 2
    FG Fake 3
    Punt Fake 2
    Punt Fake 3

For Special Teams, use a different play selection method.  Decide if you want
to do a "real" FG or Punt, or a fake.  Then select until the real type of
play appears in the first column.  Now, your next three selections (to the
right) will advance the real play to the next column, and make other options
available, including either fake #1 or fake #3 for the real play you have in
mind (fake #2 never shows up with the actual play at the same time, so
choosing it would be a tip-off).  After selecting back and forth with these
four choices for a bit, pick either the real or fake play you want.  Don't
forget that you can also accomplish some deception with an audible.


On the above charts:

C = Center (C)
G = Guard (G)
T = Offensive Tackle (OT)
E = Tight End (TE)
W = Wide Receiver (WR)
Q = Quarterback (QB)
H = Halfback (HB)
F = Fullback (FB)

Players for identical positions may be substituted, and the following general
substitutions are also allowed:

Linemen (G & T) may be substituted for other linemen.

Running backs (H, F) may be substituted for other running backs.


4. DEFENSIVE FORMATIONS AND PLAYS:

5-0                                    
    Base                                 S     S   
    Blitz                              C         S
    Gap Quick                              L L
    5 Man Go                              LTTEL
    Rumble                           
    Squeeze
    Stack'em Up
    Weak
    Strong
    Plug Go
    Cover 2
    Strong Safety Go

Nickel                                      S
    Base                                C       S
    Prevent                            C         C
    Risk                                  L L
    Under                                E T T E
    Man Across
    Double Spy
    Weak Role
    Spy
    4 Across
    3 Deep
    Cornerback Blitz
    Savage

4-3                                         
    Bone Base                              S
    Mirror                             C        SC
    Weak Flow                           L   L L
    Outside                              E T T E
    Cloud
    Strong
    Slant
    Full Dog
    Gap
    Combo
    Bull Rush
    Sky

Eagle                                       
    Strong                                  S
    Flush                              C        SC
    Field                                LL   L
    Wide                                 E T T E
    Gap
    Blitz
    Tight
    Strong Safety Blitz
    Split
    Man
    Stuff
    Short

3-4
    Normal                                  S
    Bump                               C        SC
    Plug Blitz                            L L L
    Weak Dog                               E TEL
    Falcon                                 
    Sting
    Over Under
    Man Tough
    Clobber YZ
    Transparent
    Strong Dog
    Pinch

Dime                                        
    Base                                  S   S
    No Go                                C     S
    Press                              C    L    C
    Umbrella                              E TTE
    Robber
    Man Under
    Cornerback Blitz
    Bump & Run
    Cover 2
    Spread
    Prevent
    Man Up

4-4
    Base                                    S
    Suicide                            C         C
    Chase                                 L L L
    Head Up                              E T T E
    Spread
    Zone
    Bone Stuff
    Cornerback Risk
    Special
    Pressure
    Six Pack
    Flow

Goal Line
    Base
    Inside Dog                         C         C
    Zone                                S   L   S
    Bring It                             LET TEL
    Pinch
    Hammer
    Cornerback Sting
    Normal
    Cloud
    Man
    Umbrella
    Read

4-6
    Base                                    S
    Cornerback Blitz                   C     L   C
    Free Safety Sting                    L L   L
    Sell Out                              E TTE
    Charge
    Zone
    Man
    Protect
    Blitz
    Inside Out
    Fake Front
    Cornerback Lock

Special Teams
    Field Goal Block
    Punt Return
    Cover
    Protect


On the above charts:

T = Defensive Tackle (DT)
E = Defensive End (DE)
L = Linebacker (LB)
C = Cornerback (CB)
S = Safety (S)

Players for identical positions may be substituted, and the following general
substitutions are also allowed:

Linemen (T & E) may be substituted for other linemen.

Defensive backs (C, S) may be substituted for other defensive backs.


5. EASTER EGGS (CODES):
 (from posts by Ric [73764.3540@compuserve.com], Juan
  [76023.3724@compuserve.com], and Gail(?) [74111.3361@compuserve.com])

To enter Easter Eggs, press L1, R1, L2, R2 at the start menu (releasing each
key before pressing the next).  Select ADD ENTRY, choose the letters using
the D-Pad, and press Circle to enter each letter.  Capitalization matters.

With these codes you can adjust the game to better suit your idea of how
a college football should be and/or implement useful/cool effects.  I'm not
certain that all explanations below are correct, but here goes:

Amazons = giant cheerleaders
Angry CPU = more aggressive computer player?
Big Foot = improved kicking
Big Ref = giant referees
Big GB = giant GameBreakers
Blocking Down = decreased blocking effectiveness
Blocking Up = increased blocking effectiveness
Cannon = great QB throwing
Copper = copper-plated players
Credits = roll credits
Cruel CPU = more injuries caused by computer player?
EMU All Stars = exceptional team
Fast Clock = increased game clock speed
Fast CPU = fast computer player
Flash = fast running
Fumbles = more fumbles
Giants = all players giants
Hammer
Healthy = no injuries
Helium = improved punts
Injuries UP = more injuries
Interceptions = more interceptions
Jack T = your players tackle harder?
Jukes
Lights Out
Little Arm = decreased passing
Little Foot = decreased kicking
Little Feet = same as Little Foot/( one is in error?)
Loose Cover = decreased pass coverage
Mich All Stars = exceptional team
Midgets = all players small
ND All Stars = exceptional team
OSU All Stars = exceptional team
Phantoms = translucent players
Politics
Rock Em
Slow Clock = decreased game clock speed
Slow CPU = fast computer player
Swim UP = "swim move" works better
Swim Down = "swim move" works worse
Tackles = more tackles
Thunder Foot = improved field goal kicking
Tight Cover = improved pass coverage
Tiny Ref = small referees
Tiny GB = small GameBreakers
USC All Stars = exceptional team


The latest version of this document may be found on my home page at
http://www.bham.net/users/wendell.