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    FAQ by WMartin

    Version: 1.2 | Updated: 11/05/96 | Search Guide | Bookmark Guide

                                 GAMEBREAKER FAQ 1.2
                  by Wendell Martin (wendell.martin@the-matrix.com)
                                       11/5/96
    
    
    1. GENERAL INFORMATION
    2. FORMATION & PLAY SELECTION
    3. OFFENSIVE FORMATIONS AND PLAYS
    4. DEFENSIVE FORMATIONS AND PLAYS
    5. EASTER EGGS (CODES)
    
    
    1. GENERAL INFORMATION
    
    NCAA GameBreaker is a college football game from Sony.  The "game breakers"
    referred to in the title are those exceptional players who can "break" the
    game in their favor.  Using any game breakers that your favorite team has
    will certainly help matters, but basic coaching skills are also important.
    
    This is a welcome title for college football fans like me who get fired up by
    an Alabama-Notre Dame confrontation, but who yawn though the meaningless,
    franchised "games" played by millionaires each week on Monday night TV <g>.
    
    The four difficulty levels, with my interpretations, are:
    
     Sophomore: You can call any play you want and do OK.  Learning mode.
     Junior: Calling the right play (or at least a sensible one) is important.
     Senior: You must take personal control of the main players to do well.
     All American: Just in case you find Senior too easy <g>.
    
    The game has sometimes been criticized as being too fast and "arcade-like,"
    but in fact runs at a very realistic speed if you change the Game Speed to
    Normal (it's under More Options if you press Start during a huddle).  I was
    one who initially thought that the game was too fast until I compared it with
    videotaped plays from real football games (actual football plays occur at an
    astoundingly fast pace).  The unimportant, "in-between" stuff (huddles, down
    marker advancements, etc.) is certainly accelerated, but I find that the
    actual gameplay unfolds at just the right speed at Normal.
    
    Also, in case you find that there are too few fumbles, interceptions, etc.
    (something I personally find too common in other football games), you can
    increase them with Easter Egg codes (see below).
    
    
    2. FORMATION & PLAY SELECTION:
    
    GameBreaker formations and plays are arranged in columns:
    
    1 C B A
    2 1 C B
    3 2 1 C
    4 3 2 1
    5 4 3 2
    6 5 4 3
    7 6 5 4
    8 7 6 5
    9 8 7 6
    A 9 8 7
    B A 9 8
    C B A 9
    
    To select one, mentally pick a column at random, then cycle through the
    formations/plays until the one you want appears in that column.  If you
    choose the column in an unpredictable manner, your opponent will have only a
    1/4 chance of reading your play - less if you continue to cycle through the
    plays a few times after choosing (your choice is locked in, but additional
    choices continue to appear, so he won't have time to read all four options
    that were present when you chose).
    
    The formations and plays below are listed in the order in which they appear
    (via left presses on the D-Pad) in column one.
    
    
    3. OFFENSIVE FORMATIONS AND PLAYS:
    
    Wishbone (8 rushing, 4 passing)        W  TGCGTE
        Bone Strong                             Q
        Speed Strong                            F
        *Halfback Swing*                       H H
        Bone Pitch
        Sprint Weak
        Blast
        *Double Go*
        Bone Weak
        *Option Flood*
        Counter Strong
        Bone Toss 
        *Option Curl*
    
    Shotgun (3 rushing, 9 passing)         WW TGCGT WW
        *Go Route*                               F
        *Deep Post*                             Q
        Shovel
        *Tre Out*
        *Curl*
        *Corner*
        *Screen*
        *Cut 'n' Go*
        *Hook*
        Trap
        *Fullback Option*
        Sweep
    
    Pro Set (6 rushing, 6 passing)         W  TGCGTE W
        Triple Option Strong                    Q
        *Z In*
        *Go Route*                             H F
        Power
        *Quick Outs*
        Triple Option Weak
        *X Out*
        Sweep Weak
        *Y Cross*
        Counter Strong
        *Double Go*
        Pitch Weak
    
    Trips (4 rushing, 8 passing)           WWWTGCGTE
        *Streak*                                Q
        *Triangle*
        Pitch                                   F
        *Arrow*
        *Iron Cross*
        Counter
        *Curl*
        *Play Action Corner*
        Power
        *Center Pop*
        *H Cross*
        Toss
    
    Flexbone (8 rushing, 4 passing)         W TGCGT W
        Trap                                  F Q W
        Triple Option Right
        *Swing*                                 H
        Quarterback Sneak
        Triple Option Left
        *Rollout*
        Power
        Pitch
        *Cross*
        Counter In
        Quick Hit
        *Play Fake*
    
    Run & Shoot (2 rushing, 10 passing)    WW TGCGT WW
        *Flood In*                              Q
        *Flare*                                 H
        *Hail Mary*
        *Flood Out*
        *Quick Outs*
        *Slot In*
        *Slot Out*
        *Option Halfback*
        *Fly*
        *Comet*
        Halfback Draw
        Pitch
    
    I Formation (9 rushing, 3 passing)     W  TGCGTE W
        Speed Strong                            Q
        Veer Weak                               F
        *Veer Pop*                              H
        Speed Weak
        Veer Strong
        *Play Pass*
        *Big Ben*
        Counter Weak
        Fullback Dive
        Isolation
        Sweep Weak
        Counter Strong
    
    Twins (4 rushing, 8 passing)           WW TGCGTE
        *Hook*                                  Q
        *Cross*                                 F
        Power                                   H
        *X Out*
        *Corner*
        Option
        *Siamese*
        *Quick Read*
        Counter Strong
        *Z Bounce*
        *Devils*
        Sweep
    
    Full House (8 rushing, 4 passing)        ETGCGTE
        Halfback Blast                          Q
        Packer Sweep
        *Double Out*                           HFH
        Fullback Dive
        Sellout Sweep
        *Bootleg*
        Sweep T
        Counter T
        *Halfback Pop*
        Power
        Halfback Toss
        *Tight End Dump*
    
    3 Wide (3 rushing, 9 passing)          WW TGCGTE W
        *Slot Out*                              Q
        *Hook*                                 H
        *Clear Out*
        *Big Screen*
        *Slant*
        *Flood*
        *Cross*
        *Rocket*
        *Tre Out*
        Power
        Trap Weak
        Quick Toss
    
    Special Teams (2 real, 6 fake)
        Field Goal
        FG Fake 1
        Punt
        Punt Fake 1
        FG Fake 2
        FG Fake 3
        Punt Fake 2
        Punt Fake 3
    
    For Special Teams, use a different play selection method.  Decide if you want
    to do a "real" FG or Punt, or a fake.  Then select until the real type of
    play appears in the first column.  Now, your next three selections (to the
    right) will advance the real play to the next column, and make other options
    available, including either fake #1 or fake #3 for the real play you have in
    mind (fake #2 never shows up with the actual play at the same time, so
    choosing it would be a tip-off).  After selecting back and forth with these
    four choices for a bit, pick either the real or fake play you want.  Don't
    forget that you can also accomplish some deception with an audible.
    
    
    On the above charts:
    
    C = Center (C)
    G = Guard (G)
    T = Offensive Tackle (OT)
    E = Tight End (TE)
    W = Wide Receiver (WR)
    Q = Quarterback (QB)
    H = Halfback (HB)
    F = Fullback (FB)
    
    Players for identical positions may be substituted, and the following general
    substitutions are also allowed:
    
    Linemen (G & T) may be substituted for other linemen.
    
    Running backs (H, F) may be substituted for other running backs.
    
    
    4. DEFENSIVE FORMATIONS AND PLAYS:
    
    5-0                                    
        Base                                 S     S   
        Blitz                              C         S
        Gap Quick                              L L
        5 Man Go                              LTTEL
        Rumble                           
        Squeeze
        Stack'em Up
        Weak
        Strong
        Plug Go
        Cover 2
        Strong Safety Go
    
    Nickel                                      S
        Base                                C       S
        Prevent                            C         C
        Risk                                  L L
        Under                                E T T E
        Man Across
        Double Spy
        Weak Role
        Spy
        4 Across
        3 Deep
        Cornerback Blitz
        Savage
    
    4-3                                         
        Bone Base                              S
        Mirror                             C        SC
        Weak Flow                           L   L L
        Outside                              E T T E
        Cloud
        Strong
        Slant
        Full Dog
        Gap
        Combo
        Bull Rush
        Sky
    
    Eagle                                       
        Strong                                  S
        Flush                              C        SC
        Field                                LL   L
        Wide                                 E T T E
        Gap
        Blitz
        Tight
        Strong Safety Blitz
        Split
        Man
        Stuff
        Short
    
    3-4
        Normal                                  S
        Bump                               C        SC
        Plug Blitz                            L L L
        Weak Dog                               E TEL
        Falcon                                 
        Sting
        Over Under
        Man Tough
        Clobber YZ
        Transparent
        Strong Dog
        Pinch
    
    Dime                                        
        Base                                  S   S
        No Go                                C     S
        Press                              C    L    C
        Umbrella                              E TTE
        Robber
        Man Under
        Cornerback Blitz
        Bump & Run
        Cover 2
        Spread
        Prevent
        Man Up
    
    4-4
        Base                                    S
        Suicide                            C         C
        Chase                                 L L L
        Head Up                              E T T E
        Spread
        Zone
        Bone Stuff
        Cornerback Risk
        Special
        Pressure
        Six Pack
        Flow
    
    Goal Line
        Base
        Inside Dog                         C         C
        Zone                                S   L   S
        Bring It                             LET TEL
        Pinch
        Hammer
        Cornerback Sting
        Normal
        Cloud
        Man
        Umbrella
        Read
    
    4-6
        Base                                    S
        Cornerback Blitz                   C     L   C
        Free Safety Sting                    L L   L
        Sell Out                              E TTE
        Charge
        Zone
        Man
        Protect
        Blitz
        Inside Out
        Fake Front
        Cornerback Lock
    
    Special Teams
        Field Goal Block
        Punt Return
        Cover
        Protect
    
    
    On the above charts:
    
    T = Defensive Tackle (DT)
    E = Defensive End (DE)
    L = Linebacker (LB)
    C = Cornerback (CB)
    S = Safety (S)
    
    Players for identical positions may be substituted, and the following general
    substitutions are also allowed:
    
    Linemen (T & E) may be substituted for other linemen.
    
    Defensive backs (C, S) may be substituted for other defensive backs.
    
    
    5. EASTER EGGS (CODES):
     (from posts by Ric [73764.3540@compuserve.com], Juan
      [76023.3724@compuserve.com], and Gail(?) [74111.3361@compuserve.com])
    
    To enter Easter Eggs, press L1, R1, L2, R2 at the start menu (releasing each
    key before pressing the next).  Select ADD ENTRY, choose the letters using
    the D-Pad, and press Circle to enter each letter.  Capitalization matters.
    
    With these codes you can adjust the game to better suit your idea of how
    a college football should be and/or implement useful/cool effects.  I'm not
    certain that all explanations below are correct, but here goes:
    
    Amazons = giant cheerleaders
    Angry CPU = more aggressive computer player?
    Big Foot = improved kicking
    Big Ref = giant referees
    Big GB = giant GameBreakers
    Blocking Down = decreased blocking effectiveness
    Blocking Up = increased blocking effectiveness
    Cannon = great QB throwing
    Copper = copper-plated players
    Credits = roll credits
    Cruel CPU = more injuries caused by computer player?
    EMU All Stars = exceptional team
    Fast Clock = increased game clock speed
    Fast CPU = fast computer player
    Flash = fast running
    Fumbles = more fumbles
    Giants = all players giants
    Hammer
    Healthy = no injuries
    Helium = improved punts
    Injuries UP = more injuries
    Interceptions = more interceptions
    Jack T = your players tackle harder?
    Jukes
    Lights Out
    Little Arm = decreased passing
    Little Foot = decreased kicking
    Little Feet = same as Little Foot/( one is in error?)
    Loose Cover = decreased pass coverage
    Mich All Stars = exceptional team
    Midgets = all players small
    ND All Stars = exceptional team
    OSU All Stars = exceptional team
    Phantoms = translucent players
    Politics
    Rock Em
    Slow Clock = decreased game clock speed
    Slow CPU = fast computer player
    Swim UP = "swim move" works better
    Swim Down = "swim move" works worse
    Tackles = more tackles
    Thunder Foot = improved field goal kicking
    Tight Cover = improved pass coverage
    Tiny Ref = small referees
    Tiny GB = small GameBreakers
    USC All Stars = exceptional team
    
    
    The latest version of this document may be found on my home page at
    http://www.bham.net/users/wendell.
    

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