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    FAQ by WVosti

    Version: 1.01 | Updated: 05/08/98 | Search Guide | Bookmark Guide

    Need For Speed III: Hot Pursuit					 5/8/98
    Version 1.01						     Will Vosti
      1.0 - Introduction
      2.0 - Gameplay
      2.1 - Practice
      2.2 - Single Race
      2.3 - Tournament
      2.4 - Knockout
      2.5 - Hot Pursuit
      2.6 - Arcade/Simulation
      2.7 - Tracks
      2.8 - Cars
      2.9 - Opponents
      3.0 - Tricks
      3.1 - Shortcuts
      3.2 - Username Cheats
      3.3 - Other Codes
      3.4 - Gameshark Codes
      3.5 - Weird Things/Misc Q's
      4.0 - Contact the Author
      4.1 - Distribution
      4.2 - Thanks
      4.3 - Version History
    1.0 - Introduction
    This FAQ is meant to combine as much info on Need for Speed III: Hot
    Pursuit as I can find.  This is my first ever FAQ.  I recently bought
    the game and love it.  It's all that NFS II should have been and more.
    I own the original NFS and this 2nd sequel does the first one justice.
    2.0 - Gameplay 
    What NFS III is all about.  The following contains info on game modes, 
    cars, and tracks.
    2.1 - Practice
    Straightforward, this is where you can go to get use to the game.  
    There is skidmarks to help you find your route, and a tutorial on each
    track.  I haven't spent much time here, I like to do it myself =)
    2.2 - Single Race
    Race one race on any track (that you've unlocked).  You can choose the
    amount of your opponents, and who they'll be.  
    2.3 - Tournament
    Tournament is an 8-race tourney where you gain points for what you 
    finish.  To unlock the 4 later tracks race Tournament mode in beginner
    and make it to the 5th race, 6th race, etc.  You have to stay in 3rd 
    to continue on (3rd in the standings.  You can finish 8th in a race
    but as long as you're 3rd in the overall standings, you continue.) 
    Points are given as follows:
    1st: 8
    2nd: 7 
    3rd: 6
    4th: 5 
    5th: 4
    6th: 3
    7th: 2
    8th: 1
    What you recieve for winning tournament mode:
    Beginner: Jaguar XJR-15
    Expert: Mercedes CLK-GTR
    2.4 Knockout
    Knockout is a series of 7 races to narrow it down to one car left.  
    The last place finisher in each race is eliminated.  An interesting
    note on this mode in expert is the computer cars will all drive 
    whatever car you are driving (excluding El Nino.)  So I actually won 
    the El Nino car with the Ferrari 550 Maranello, not the Jaguar XJR-15
    (which was the best car I had won at the time.)
    What you recieve for winning Knockout mode:
    Beginner: Empire City
    Expert: El Nino
    2.5 - Hot Pursuit
    My favorite mode, and I'm sure alot of other people love it too.  You
    race on any track (excluding the easter egg tracks) against one 
    opponent.  Cops will ram you, put up road blocks, lay tire spikes (hit
    them and your finished.)  If you stop at the beginning of the race
    they'll give you a warning.  After that and you fall below 40 mph they
    will give you a fine.  After 5 fines you're done.  If they have to use
    the tire spikes on you hit them you're automatically arrested.
    2.6 - Arcade/Simulation
    Arcade mode is, well, racing arcade style.  Your car will turn better
    and handle better than in Simulation, which is a big pain in the ass
    if you ask me.  It's really hard to set up a car good (which I can't.)
    Anyone know some good setups?
    2.7 - Tracks
    Tracks vary quite a bit.  The main 4 tracks each have it's own 
    variation which is unlocked in Tournament mode.  Empire City (found in
    knockout mode) has no variations (though a few good shortcuts.)  The
    easter egg tracks do not allow you to race with other computer cars
    or in hot pursuit mode =(  Nearly every track also has some object 
    moving around it.
    Hometown - 3.6 miles
    The easiest course in the game.  It has wide roads making for fast
    races. The only difficult part is the sharp 90 degree turn that comes
    up pretty fast in the town.  A classic blue warplane will fly around
    this level.  
    Redrock Ridge - 5.4 miles
    This track is fairly easy once you learn the turns.  A little practice
    will help here.  A train will go by on rails above the ground near
    the finish in this one.
    Atlantica - 4.9 miles
    One of my favorite, this track takes place in a beautiful city.  There
    are a couple of tough hairpins, but nothing too difficult.  A huge 
    blimp (you'll see and hear it) flies around this level.
    Rocky Pass - 5.5 miles
    A curvy, slow track.  It will definetly take some practice to learn all
    the turns and rough spots.  I don't believe there are any moving 
    objects here.
    Country Woods - 5.2 miles
    A tough track when you first go to it.  It's got plenty of 90 degree
    turns and you'll need some good power sliding skills also.  A big
    large donut on top of a donut shop will be spinning around (never 
    noticed any cops stop by here in hot pursuit mode =)
    Lost Canyons - 6.3 miles
    A very, very tough track.  You'll go through an ancient temple and 
    through a multileveled, wide, 3 route stretch where alot could go 
    wrong.  Practice is worth it here.  As in Redrock Ridge, there will be
    a train up above you near the finish.  
    Aquatica - 5.3 miles
    Another one of my favorites.  You'll race at the evening on a coastline
    which is curvy and tough.  Powersliding skills come in handy here.  
    A Titanic replica will tout it's horn as you'll drive by it.
    The Summit - 6.4 miles
    This track is tough.  The longest of all the tracks, you'll need some 
    practice for this king of all tracks.  The snow makes for slippery
    turns, and the fast slalom section is a favorite place for me to crash.
    Empire City - 4.6 miles
    My favorite track, Empire City is, as the game describes "a metropolis
    gone bad."  Shortcuts and columns sticking in the middle of the road
    are everywhere, and tight 90 degree turns are also littered throughout.
    A helicopter will fly above you in this track.  
    Easter Egg Tracks
    *** All easter egg tracks cannot be run in hot pursuit or single race
    mode ***
    Check below to see how to get these tracks.
    Caverns - A race with obstacles all around.
    The Room - Race in a kid's room on one of those racing toy track things
    (where you hold down a button and the cars go racing around.)
    Autocross - A track in the dirt in a huge forest.  Some big air in 
    Space Race - Race in a space station.  Some cool rooms in here.  Check
    out the docking bay with the space ships.
    Scorpio-7 - Take the aquarium in Aquatica and expand it through the
    whole track and you get Scorpio-7. 
    2.8 - Cars
    The heart of NFS III, of course, is the fast and powerful sports cars
    that we all can not afford but can dream about driving.  Below is the
    statistics for each (1-15 scale.  In the compare option in the game
    there are a max amount of 15 dots.) 
    Key: Acc= Acceleration - Spd= Top Speed - Brk= Braking - Hnd= Handling
    - Ovr= Overall 
    Ferrari 355 F1 * Acc 8 | Spd 9 | Brk 9 | Hnd 9 | Ovr 9
    A good car for the beginner tournament before you can unlock some
    better ones.  Doesn't excel in any one category but is well balanced.
    Chevy Corvette * Acc 7 | Spd 7 | Brk 11 | Hnd 8 | Ovr 8
    The slowest and worst car in the game.  It has good braking but overall
    is not a good choice.  Of course, it is the only car in the game 
    without an insane price =)
    Lamborghini Countach * Acc 8 | Spd 9 | Brk 7 | Hnd 8 | Ovr 8
    Along with the Corvette, it's the worst car in the game.  A balanced
    car, but not a great choice.
    Italdesign Nazca C2 * Acc 9 | Spd 11 | Brk 11 | Hnd 8 | Ovr 10
    A fast car, the Nazca C2 is a good choice for a fast, good braking car.
    It's a prototype car that could use some better handling.  
    Ferrari 550 Maranello * Acc 9 | Spd 12 | Brk 10 | Hnd 10 | Ovr 10
    A favorite of mine.  A good car overall, and fast, I beat the beginner
    tournament with it and the expert knockout tournament.  
    Lamborghini Diablo SV * Acc 11 | Spd 15 | Brk 9 | Hnd 8 | Ovr 11
    One word to describe this car: FAST.  It's pure speed in this car,
    which can go up to 209.  The handling and braking are weak, though, but
    if you can control the car, it's for you.
    Jaguar XJR-15 * Acc 13 | Spd 10 | Brk 15 | Hnd 15 | Ovr 13
    A very nice car.  It's handles and breaks like a dream.  It's only 
    downfall is it's slow top speed.
    Mercedes CLK-GTR * Acc 15 | Spd 12 | Brk 13 | Hnd 12 | Ovr 13 
    A pure racing car, the CLK-GTR is a fast, well balanced car.  It's got
    a huge rear wing to stabilize the fast beast.  
    El Nino * Acc 15 | Spd 15 | Brk 15 | Hnd 15 | Ovr 15
    An awesome car with the tops in every category.  Combine the handling
    and braking of the Jaguar, Acceleration of the Mercedes, and a speed
    even faster of the Diablo and you get the El Nino.
    2.9 - Opponents
    In the game you will always have the same seven opponents.  They are
    usually the same skill level as they were before.  Below is some
    descriptions on how they will usually do:
    Ice: Usually the toughest opponent.  You'll also always race him in
    hot pursuit mode.
    Bullit:  He'll come after Ice.  Sometimes it seems like he's slower, 
    Blazin:  Blazin seems to be fast one time, slow the next.  He can
    challenge for the lead but usually will fall into 3rd or 4th.
    Swerve:  Can be challenging for the lead, but can also be in dead last.
    Terror:  Like the 2 previous ones, he seems to vary, but is usually
    in the middle of the pack.
    Tad:  Always one of the also rans.
    Karkas:  Rarely will he finish higher than last.
    3.0 - Tricks
    The following is all the tricks/cheats/codes that I know for this game.
    Any new cheats, shortcuts, or gameshark codes are appreciated.
    3.1 - Shortcuts
    No real shortcuts here, but before the first wooden shack the sharp
    turn before it you can cut it fairly close to the fence.
    Redrock Ridge
    At the tight hairpin, right before it is a shorter turn.  Slide into 
    here and cut a couple seconds off.
    When the road splits into two for awhile, look to the right for a 
    wooden, alternate route.  Head down here and end up at the ship port
    area to cut off some time.
    Country Woods
    There are two shortcuts.  The first is at the long hairpin where you
    will see a "gap" that seems to have less trees than the rest of the 
    area.  Head into here (you'll need to avoid some trees.  You may get
    stuck.)  If you do it correctly you'll get tons of time.  The 2nd can
    only be done going backwards.  When you get to the very tight hairpin,
    after you pass the small fence, you can go off the edge onto the lower
    part. Press L1 to get set straight after you land and you'll gain some
    good time.
    Lost Canyons
    This isn't much of a shortcut, in fact it might take longer, but in
    the temple area go up the stairs of the temple and jump across it. 
    Look out for the columns when you land.
    The first shortcut is really an "alternate route" because it costs alot
    more time than the normal route.  When you go by the huge white wall 
    you'll see a gap.  Slow down and go in here to come out a little 
    further than you came in.  This is a good choice to take to lose the 
    cops however.   A little down the road from here is the 2nd shortcut,
    which has a few signs in front of it and leads to a tunnel (the normal
    route leads down a winding road.)
    Empire City
    There are three shortcuts here.  The first is right after the start.
    Before the crane you'll see a little opening that cuts off a little 
    time.  Right after this, slightly to the left is another shortcut with
    blinking barracades in front.  Head into here for another small
    shortcut.  The next is after the 2nd set of columns that stick right
    in the middle of the road.  You'll notice a wall not like the ones
    around it with flyers all over it to your right.  Go into here to come
    out the other end and a drop off point (you can't do this going 
    3.2 - Username Cheats
    Enter these codes as your username.  
    spoilt - All cars and tracks except the easter egg ones.
    seeall - All camera angles can be selected from the options menu (the
    new camera angles are from replays.)
    rocket - El Nino
    amgmrc - Mercedes Benz CLK-GTR
    1jagx - Jaguar XJR-15
    mcityz - Empire City 
    playtm - The Room easter egg track
    mnbeam - Space Race easter egg track
    gldfsh - Scorpio-7 easter egg track
    xcntry - Autocross easter egg track
    xcav8 - Caverns easter egg track
    3.3 - Other Codes
    All the following codes are entered after you select a race but
    before the loading screen.  Hold down the buttons and let go once the 
    loading screen appears.
    Super Horn: Start + select + R1 + L2
    Increase Car Weight: Select + square + X
    Slow Motion: Up + X + triangle
    Cops Accent: Up + R1 + L2
    Cops Spanish: Down + R2 + L1
    Cops Italian: Left + R2 + L1
    Cops French: Right + R2 + L1
    Cops German: Up + R2 + L1
    3.4 - Gameshark Codes
    All Gameshark codes from www.nfs3.com
    Empire City and El Nino
    Jaguar XJR-15 and Mercedes CLK-GTR
    F550 & Diablo SV
    Italdesign Nazca C2
    Start on lap 2 in Knockout mode
    Start on lap 4 in Tournament mode
    Race as the cop cars!  The car you choose determines the type of cop
    3.5 - Weird Things/Misc Q's
    While racing at rocky pass in sim mode backwards, I crashed at the 
    point where there is an arc you can go under or stay on the highway
    and avoid.  I crashed, and proceeded to flip over and over down the
    "cliff", which vanished and I was sorta flipping down nothing.  It then
    placed me back up on the track.  I suppose this was a glitch.  Has 
    anyone had this happen to them too?
    I have done everything in the game except beat knockout mode on expert
    in sim mode.  Do you recieve anything for this?
    4.0 - Contact the author
    My e-mail is skunkboyy@aol.com (stuck with AOL for awhile now =(. 
    Please send me any additional shortcuts, cheats, etc, etc.  Questions
    and comments are also welcomed.
    4.1 - Distribution
    You can distribute this FAQ freely as long as it is not changed.
    4.2 - Thanks
    Thanks to www.segasages.com for most of the username codes and the 500
    mph code.
    Thanks to www.nfs3.com for the gameshark codes.
    4.3 - Version History
    1.00 - Initial Release (5/2/98)
    1.01 - Added opponents, removed bad codes, added loading screen codes
    This FAQ is done by Will Vosti.  E-mail at skunkboyy@aol.com.

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